<<set $setupArrays = true>>
<<set $scars = $scars or []>>
<<setPronouns>>
<<set $appearance to $appearance or {}>>
<<set $appearance.style to $appearance.style or "standard">>
<<set $appearance.hair to $appearance.hair or "short">>
<<set $appearance.build to $appearance.build or "average">>
<<set $dt1 = {}>>
<<set $dt2 = {}>>
<<set $flags = {}>>
<<set $route = {}>>
<<set $modUnlocked = false>>
<<run
(function(){
function kbCanBack(){
try {
return window.SugarCube && SugarCube.State && typeof SugarCube.State.length === 'number' && typeof SugarCube.State.index === 'number' && SugarCube.State.length > 1 && SugarCube.State.index > 0;
} catch(e){ return false; }
}
function kbCanFwd(){
try {
return window.SugarCube && SugarCube.State && typeof SugarCube.State.length === 'number' && typeof SugarCube.State.index === 'number' && SugarCube.State.index < (SugarCube.State.length - 1);
} catch(e){ return false; }
}
function updateKBPager(){
var back = document.getElementById('kb-back');
var fwd = document.getElementById('kb-forward');
if (back){ back.classList.toggle('disabled', !kbCanBack()); }
if (fwd){ fwd.classList.toggle('disabled', !kbCanFwd()); }
}
$(document).on(':passagestart', updateKBPager);
$(document).on(':passagedisplay', updateKBPager);
updateKBPager();
})();
>>
<<run
/* Ensure the default UI bar stays hidden even after transitions */
$(document).one(':storyready', function () {
try { if (window.UIBar && typeof UIBar.hide === 'function') { UIBar.hide(); } } catch (e) {}
});
$(document).on(':passagedisplay', function () {
try { if (window.UIBar && typeof UIBar.hide === 'function') { UIBar.hide(); } } catch (e) {}
});
>>
<<run
(function(){
function eclipseDefaultPager(){
try {
var backDefault = document.querySelector('#ui-bar .history-button[id="history-back"], .link-back');
var fwdDefault = document.querySelector('#ui-bar .history-button[id="history-forward"], .link-forward');
var back = document.getElementById('kb-back');
var fwd = document.getElementById('kb-forward');
if (!backDefault || !fwdDefault || !back || !fwd) return;
function cover(custom, target){
var r = target.getBoundingClientRect();
custom.style.position = 'fixed';
custom.style.left = r.left + 'px';
custom.style.top = r.top + 'px';
custom.style.width = r.width + 'px';
custom.style.height = r.height + 'px';
custom.style.borderRadius = '50%';
custom.style.zIndex = '9999';
}
cover(back, backDefault);
cover(fwd, fwdDefault);
} catch(e){}
}
$(document).on(':passagedisplay', eclipseDefaultPager);
$(window).on('resize', eclipseDefaultPager);
})();
>>
<<run
/* Ensure core stats are numbers and start at 0 (pairs unaffected) */
(function(){
var sv = State.variables;
['tech','combat','perception','charisma','wits'].forEach(function(k){
var n = Number(sv[k]);
if (isNaN(n)) { n = 0; }
sv[k] = n;
});
})();
>>
<<run
/* Normalize core stats to numeric 0 and personality pairs to centered 50 */
(function(){
var sv = State.variables;
// Core stats start at 0
['tech','combat','perception','charisma','wits'].forEach(function(k){
var n = Number(sv[k]); if (isNaN(n)) n = 0; sv[k] = n;
});
// Pairs start at 50 (centered)
['volatile','stoic','humanist','pragmatist','idealistic','cynical','bold','reckless'].forEach(function(k){
var n = Number(sv[k]); if (isNaN(n)) n = 50; sv[k] = Math.max(0, Math.min(100, n));
});
})();
>>
/* Normalize relationships to 0..100 (default 0) */
<<set $rel_jax = (Number($rel_jax) is NaN ? 0 : Number($rel_jax))>>
<<set $rel_jax = Math.max(0, Math.min(100, $rel_jax))>>
<<set $rel_kenny = (Number($rel_kenny) is NaN ? 0 : Number($rel_kenny))>>
<<set $rel_kenny = Math.max(0, Math.min(100, $rel_kenny))>>
<<set $rel_maya = (Number($rel_maya) is NaN ? 0 : Number($rel_maya))>>
<<set $rel_maya = Math.max(0, Math.min(100, $rel_maya))>>
<<set $rel_tanaka = (Number($rel_tanaka) is NaN ? 0 : Number($rel_tanaka))>>
<<set $rel_tanaka = Math.max(0, Math.min(100, $rel_tanaka))>>
<<set $rel_thorne = (Number($rel_thorne) is NaN ? 0 : Number($rel_thorne))>>
<<set $rel_thorne = Math.max(0, Math.min(100, $rel_thorne))>>
<<set $callsign to ($callsign is undefined ? "" : $callsign)>>
/* Identity defaults (safe) */
<<set $name to ($name is undefined ? "" : $name)>>
<<set $surname to ($surname is undefined ? "" : $surname)>>
<<set $callsign to ($callsign is undefined ? "" : $callsign)>>
<<set $age to ($age is undefined ? "" : $age)>>
<<set $pronouns to ($pronouns is undefined ? "" : $pronouns)>>
<<set $gender to ($gender is undefined ? "" : $gender)>>
<<set $hometown to ($hometown is undefined ? "" : $hometown)>>
/* Identity & Appearance defaults (non-destructive) */
<<if $age is undefined>><<set $age = 21>><</if>>
<<if $name is undefined>><<set $name = "">><</if>>
<<if $callsign is undefined>><<set $callsign = "">><</if>>
<<if $pronouns is undefined>><<set $pronouns = "">><</if>>
<<if $gender is undefined>><<set $gender = "">><</if>>
<<if $hometown is undefined>><<set $hometown = "">><</if>>
<<if $build is undefined>><<set $build = "">><</if>>
<<if $height_cm is undefined>><<set $height_cm = "">><</if>>
<<if $hair is undefined>><<set $hair = "">><</if>>
<<if $eyes is undefined>><<set $eyes = "">><</if>>
<<if $skin is undefined>><<set $skin = "">><</if>>
<<if $notable is undefined>><<set $notable = "">><</if>>
<<if $codex is undefined>><<set $codex = {}>><</if>>
<<if $codex_selected is undefined>><<set $codex_selected = "">><</if>>''Night hangs heavy over the base. The alarms are quiet—for now.''
Enter your name:
<<textbox "$name">>
Enter a surname (optional):
<<textbox "$surname">>
Enter your callsign:
<<textbox "$callsign">>
<<link "Continue">><<goto "prologue_page_2">><</link>>Choose how you present yourself:
✦ [[As a man.|set_gender_man]]
✦ [[As a woman.|set_gender_woman]]
✦ [[As non-binary.|set_gender_nb]]<<set $gender = "man">>
<<setPronouns>>
<<goto "prologue_bunks_4">><<set $gender = "woman">>
<<setPronouns>>
<<goto "prologue_bunks_4">><<set $gender = "non-binary">>
<<setPronouns>>
<<goto "prologue_bunks_4">>''Your identity is your anchor in the storm.''
A synthesized voice from a wall-mounted speaker calls your name. <<if $surname>>"$surname."<<else>>"$name."<</if>> "Report to Briefing Room Gamma for final assessment."
This is it. Graduation. The final gate.
You stand and head for the door, the weight of the moment settling on you.
<<link "Step into the hallway.">>
<<set $guts += 2>>
<<set $combat to ($combat or 0) + 2>> /* Small stat bump for facing the future */
<<goto "prologue_jax_pov_1">>
<</link>>The briefing room is cold, sterile, and smells faintly of burnt coffee and antiseptic. It's a place designed to strip away comfort, to remind you that you are a cog in a war machine. A single figure stands waiting by the central holotable, her silhouette cutting a sharp line against the low-level emergency lighting.
Dr. Aris Thorne. Head of the Academy's Psych-Evaluation Division. Her gaze is as sharp as cryo-steel, her silver-streaked hair pulled back in a severe, efficient bun. She's the one who decides if you're stable enough to pilot a two-thousand-ton war machine without shattering into a million psychological pieces. For many cadets, she's the final gatekeeper—or the final executioner of their dreams.
"Cadet," she says, her voice calm and measured. It doesn't echo in the acoustically-dampened room. "Close the door. We have a few things to confirm before the Marshal arrives."
She gestures to the chair opposite her. The holotable between you flickers to life, displaying a standard Pan-Pacific Defense Corps personnel file. Your file.
"A final review," Thorne continues, her eyes never leaving yours. "Regulations. But I'm less concerned with the data on the file. The data says you're physically capable. It doesn't say who you are." She taps her datapad, and the wireframe model that was on the screen vanishes.
"The body is a canvas," she says, her voice lowering slightly. "It tells a story. Scars, tattoos, brandings... the things the world leaves behind on you." She leans forward, her focus intense. "Tell me about your canvas, Cadet. Anything of note?"
My skin is...
✦ [[Clear. Unmarked by choice or by fate.|markings_clear]]
✦ [[Covered in tattoos. Stories I chose to write on myself.|markings_tattoos]]
✦ [[Etched with scars. Stories the world wrote on me.|markings_scars]]<<set $build = "lithe">>
<<goto "phys_hair">><<set $build = "athletic">>
<<goto "phys_hair">><<set $build = "brawny">>
<<goto "phys_hair">><<if $did_ceremony and ($did_phys_hair or $hair_style is not "") and (($did_phys_eye) or ($hair_style is "shaved") or ($hair_color is not ""))>>
<<goto "prologue_the_bays">>
<</if>>
<<if $did_ceremony and ($did_phys_hair or $hair_style is not "") and (($did_phys_eye) or ($hair_style is "shaved") or ($hair_color is not ""))>>
<<goto "ch1_deployment_order">>
<</if>>
<<if $did_phys_hair>>
<<if $hair_style is "shaved">>
<<goto "phys_eye_color">>
<<elseif $hair_color is "">>
<<goto "phys_hair_color">>
<<else>>
<<goto "prologue_ceremony_2">>
<</if>>
<</if>>
You examine your reflection, taking in the details of the face that stares back from the polished metal. Your hairstyle is...
✦ [[A short, military-style crop.|hair_style_crop]]
✦ [[Medium length, practical but casual.|hair_style_medium]]
✦ [[Long, but tied back for practicality.|hair_style_long]]
✦ [[Shaved completely.|hair_style_shaved]]<<set $did_phys_hair = true>>
<<set $hair_style = "cropped short">>
<<goto "phys_hair_color">><<set $did_phys_hair = true>>
<<set $hair_style = "medium-length">>
<<goto "phys_hair_color">><<set $did_phys_hair = true>>
<<set $hair_style = "long">>
<<goto "phys_hair_color">><<set $did_phys_hair = true>>
<<set $hair_style = "shaved">>
<<goto "phys_eye_color">> /* Skip hair color if shaved */<<if $hair_style is "shaved">><<goto "phys_eye_color">><</if>>
<<if $hair_color is not "">><<if $did_ceremony>><<goto "ch1_deployment_order">><<else>><<goto "prologue_ceremony_2">><</if>><</if>>
And its color?
✦ [[Black|hair_color_black]]
✦ [[Brown|hair_color_brown]]
✦ [[Blonde|hair_color_blonde]]
✦ [[Red|hair_color_red]]
✦ [[Something unnatural—dyed.|hair_color_dyed]]<<set $did_phys_hair = true>>
<<set $hair_color = "black">>
<<goto "phys_eye_color">><<set $did_phys_hair = true>>
<<set $hair_color = "brown">>
<<goto "phys_eye_color">><<set $did_phys_hair = true>>
<<set $hair_color = "blonde">>
<<goto "phys_eye_color">><<set $did_phys_hair = true>>
<<set $hair_color = "red">>
<<goto "phys_eye_color">><<set $did_phys_hair = true>>
<<set $hair_color = "dyed">>
<<goto "phys_eye_color">><<if $did_phys_eye>><<if $did_ceremony>><<goto "ch1_deployment_order">><<else>><<goto "prologue_ceremony_2">><</if>><</if>>
Finally, you meet your own eyes in the reflection. They are...
✦ [[Brown.|eye_color_brown]]
✦ [[Blue.|eye_color_blue]]
✦ [[Green.|eye_color_green]]
✦ [[Hazel.|eye_color_hazel]]
✦ [[Grey.|eye_color_grey]]<<set $did_phys_eye = true>>
<<set $eye_color = "brown">>
<<if $did_ceremony>>
<<goto "prologue_the_bays">>
<<else>>
<<goto "prologue_ceremony_2">>
<</if>><<set $did_phys_eye = true>>
<<set $eye_color = "blue">>
<<if $did_ceremony>>
<<goto "prologue_the_bays">>
<<else>>
<<goto "prologue_ceremony_2">>
<</if>><<set $did_phys_eye = true>>
<<set $eye_color = "green">>
<<if $did_ceremony>>
<<goto "prologue_the_bays">>
<<else>>
<<goto "prologue_ceremony_2">>
<</if>><<set $did_phys_eye = true>>
<<set $eye_color = "hazel">>
<<if $did_ceremony>>
<<goto "prologue_the_bays">>
<<else>>
<<goto "prologue_ceremony_2">>
<</if>><<set $did_phys_eye = true>>
<<set $eye_color = "grey">>
<<if $did_ceremony>>
<<goto "prologue_the_bays">>
<<else>>
<<goto "prologue_ceremony_2">>
<</if>>/* This passage is now empty and can be safely deleted. I have merged its content into prologue_briefing_room_intro. */<<set $markings = "unmarked">>
You shake your head. "Nothing. Clean slate."
Thorne raises an eyebrow. "A rare thing in our line of work. Let's hope it stays that way." Her expression is unreadable. "The file is updated."
[[Continue|prologue_psych_eval_intro]]<<set $markings = "tattooed">>
You think of the ink under your uniform. Memorials. Reminders. Oaths. "Tattoos."
"Personal iconography," Thorne murmurs, more to herself than to you. "Another form of anchor." She makes the notation. "The file is updated."
[[Continue|prologue_psych_eval_intro]]<<set $markings = "scarred">>
<<set $scars.push("old training scars")>>
You instinctively touch a patch of rough skin on your arm, a memory of a training simulation gone wrong. "Scars."
"Every Ranger has them," Thorne says, her voice softening by a fraction of a degree. "They are proof of survival." She taps her datapad. "The file is updated."
[[Continue|prologue_psych_eval_intro]]The holotable file shrinks away, replaced by the two words that every cadet has come to dread: PSYCHOLOGICAL EVALUATION.
"The physical is just a shell," Dr. Thorne says, her voice losing its bureaucratic edge and taking on an analytical intensity. "What matters is the ghost inside. The will that drives the machine. K-Day took something from all of us. It made us orphans of a new, broken world. And yet, you chose to walk into the heart of the storm. You chose the Academy. You chose this."
She leans forward, the low light catching the silver in her hair. "I need to know why. When you're five thousand feet under the Pacific, with a Cat-4 bearing down on you and nothing but a few million tons of steel between you and oblivion, what is going to be the thought that keeps you from breaking?"
✦ [[For the people we've lost. For the cities that fell. We fight to honor their memory.|psych_choice_idealistic]]
✦ [[Because someone has to. It's a dirty, bloody job, but the alternative is extinction. It's simple math.|psych_choice_pragmatist]]
✦ [[For revenge. They took our world. It's only right we take it back, piece by bloody piece.|psych_choice_volatile]]/* +Idealistic, +Humanist */
<<set $idealistic += 10>><<set $humanist += 5>>
"For everyone we couldn't save," you say, the words feeling heavy and true. "We're the wall that stands between them and the hurricane. If we don't fight for the memory of the dead and the hope of the living, then what's the point?"
Thorne watches you for a long moment. "Idealism. A powerful fuel. But it burns hot, Cadet. Be careful it doesn't consume you." She seems satisfied, though, and leans back. "A noble sentiment."
[[She finishes her evaluation just as the door slides open.|prologue_jax_maya_enter]]/* +Pragmatist, +Cynical */
<<set $pragmatist += 10>><<set $cynical += 5>>
"It's a numbers game," you state, keeping your voice level. "Humanity's survival is trending downward. The Jaeger program is the only variable we can control that pushes the curve back up. It's not about hope or revenge. It's about necessity."
Thorne gives a slight, almost imperceptible nod. "A pragmatic worldview. Cold, but logical. You see the machine for what it is. That can be a strength. It can keep you alive when sentiment would get you killed."
[[She finishes her evaluation just as the door slides open.|prologue_jax_maya_enter]]/* +Volatile, +Guts */
<<set $volatile += 10>><<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>>
Your knuckles whiten as you clench your fists. "Because I want to make them pay. An eye for an eye. A city for a city. I'm here to kill monsters, Doctor. That's all the reason I need."
Thorne's expression doesn't change, but her focus intensifies. "Rage is a powerful weapon, but it has a tendency to wound its wielder. Remember that when you're in the Drift. Your anger must be a scalpel, not a sledgehammer."
[[She finishes her evaluation just as the door slides open.|prologue_jax_maya_enter]]Before Thorne can say another word, the briefing room door hisses open. Two other cadets step inside, their expressions a stark contrast.
The first is Jax. Broad-shouldered, with a calm, easy smile that seems out of place in the sterile tension of the Academy. He's been your simulator partner for the last six months, the one constant you could rely on. He sees you and gives a reassuring nod, his presence immediately grounding.
The second is Maya. Lean, sharp, with an intensity that rivals Dr. Thorne's. Her dark eyes sweep the room, cataloging everything, lingering on you for a fraction of a second longer than necessary. She's your rival, the top of the class in combat sims, the one who pushes you to be better through sheer, unrelenting competition.
"Cutting it a little close, don't you think?" Maya says, her voice sharp. It's not clear if she's talking to you or Jax.
Jax just grins, clapping a hand on your shoulder. "Relax, Maya. The war will wait for us. You ready for this?" he asks, his question directed solely at you.
✦ [["Born ready. Let's finish this."|enter_choice_confident]]
✦ [["As I'll ever be. Just trying to keep my head on straight."|enter_choice_honest]]
✦ [[Ignore them and focus on Dr. Thorne.|enter_choice_focused]]/* +Guts, +Jax Rel */
<<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>>
<<set $rel_jax += 2>>
"Born ready," you reply, a thin, sharp smile touching your lips. "Let's finish this."
Jax's grin widens, and he gives your shoulder a confident squeeze. "That's the spirit."
Maya lets out a quiet, dismissive huff, turning her attention to the holotable as if the conversation is beneath her. "Confidence is a luxury, not a qualification."
Dr. Thorne observes the exchange with the placid curiosity of a biologist studying organisms in a petri dish. She makes no comment.
[[The moment is cut short by the sound of the door.|prologue_marshal_arrives]]/* +Stoic, +Jax Rel */
<<set $stoic += 5>>
<<set $rel_jax += 5>>
You let out a slow breath, meeting Jax's gaze. "As I'll ever be. Just trying to keep my head on straight."
His smile softens with understanding. "I hear that. Deep breaths, Ranger. We're right there with you." His words are a quiet promise of solidarity, a reminder that you're not facing this alone.
Even Maya's sharp edges seem to dull for a moment, her gaze losing some of its competitive fire. She says nothing, but she doesn't mock the sentiment, either. A rare truce.
[[Dr. Thorne seems about to speak, but the door cuts her off.|prologue_marshal_arrives]]/* +Stoic, +Pragmatist, -Jax/Maya Rel */
<<set $stoic += 5>>
<<set $pragmatist += 5>>
<<set $rel_jax -= 2>>
<<set $rel_maya -= 2>>
You don't respond to either of them, your attention remaining locked on Dr. Thorne. They're a distraction. The mission is what matters. "Is my evaluation complete, Doctor?"
Jax's hand falls from your shoulder, a flicker of disappointment crossing his face before he masks it. Maya just raises a single, unimpressed eyebrow. You can feel the invisible wall you just put up between you and them.
Dr. Thorne gives a slow, deliberate nod. "For now, Cadet. It is." Her tone suggests this is a test you have just passed—or failed.
[[The answer hangs in the air as the briefing room door slides open with authority.|prologue_marshal_arrives]]The man who enters is built like a bulkhead. Marshal Valerius ‘Val’ Orlov is less a person and more a geological event. His face is a roadmap of old wars, creased and scarred, with pale, washed-out eyes that have seen too many good people die. He carries the weight of the entire PPDC on his shoulders, and it shows.
The room snaps to an unspoken attention. Jax straightens his back. Maya’s focus becomes razor-sharp. You feel the air compress, the casual tension of a moment ago replaced by the crushing pressure of command.
"Doctor," the Marshal says, his voice a low rumble of gravel and fatigue. It's a dismissal.
Dr. Thorne nods once, gathers her datapad, and walks past you. She pauses for a half-second, her gaze meeting yours. There’s an unreadable warning in her eyes before she exits, the door hissing shut behind her, leaving the three of you alone with the man who holds your futures in his hands.
Marshal Orlov doesn’t waste time with pleasantries. He activates the holotable. A tactical map of the Kodiak Archipelago flares to life, all jagged coastlines and deep-sea trenches. Three markers glow on the screen. Alpha. Bravo. Charlie.
"For four years," Orlov begins, his voice filling the room, "you have trained. You have bled. You have been broken down and rebuilt into weapons. You have mastered every simulation we have thrown at you. But simulations are clean. War is not."
He zooms in on a point in the churning sea between the islands. A new icon appears: a skull. "Today, your final exam. This is not a simulation. An hour ago, we detected a Category-1 Kaiju signature, designation 'Rancor,' on a direct course for this facility."
A cold dread, familiar and sickening, settles in your stomach. This is it.
"Standard procedure would be to deploy the active-duty Jaeger team from Overwatch Command," Orlov continues, his eyes boring into each of you in turn. "But Command is occupied with a more significant threat in the south. This base, and the thousands of lives within it, are on your shoulders."
He looks at Jax, then Maya, then you. "Three pilots. Three prototype Jaegers, fresh from the assembly line. Unofficially designated the 'Misfit' series. Lighter, faster, and built for single-pilot operation—a necessity in our current shortage of Drift-compatible pairs."
"This is a live-fire combat drop. You will deploy, you will intercept Rancor, and you will kill it. Succeed, and you graduate. You become Rangers. Fail..." He lets the word hang in the air, the implication absolute and terrifying. "Failure is not an option."
The weight of his words settles on you. This is what it has all been for. The pain, the study, the endless nights. It all comes down to this. One monster. One chance.
"Questions?" Orlov asks, though his tone makes it clear he expects none.
✦ [["No, sir. Ready to deploy."|final_test_ready]]
✦ [["What's the intel on this 'Rancor,' sir? Any special capabilities?"|final_test_intel]]
✦ [["Single-pilot prototypes? What are the risks of neural strain?"|final_test_risks]]/* +Guts, +Stoic */
<<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>>
<<set $stoic += 5>>
<<set $codex.ppdc = true, $codex.jaegers = true, $codex.kaiju = true, $codex.drift = true>>
"No, sir. Ready to deploy." The words come out steady, clipped. No hesitation.
A flicker of something—respect, perhaps—crosses Marshal Orlov's stoic features. He gives a single, sharp nod. "Good. That's the answer I was looking for."
He turns to the door. "You have thirty minutes to be strapped in and ready for launch. The quartermasters are waiting for you. Get moving."
[[You turn and exit without another word.|prologue_gearing_up]]/* +Tech, +Pragmatist */
<<set $tech += 5>>
<<set $pragmatist += 5>>
<<set $codex.ppdc = true, $codex.jaegers = true, $codex.kaiju = true, $codex.drift = true>>
"What's the intel on this 'Rancor,' sir? Any special capabilities?" you ask, your mind already sifting through the Kaiju database.
Orlov's gaze sharpens. "Minimal. Scans show a heavily armored, quadrupedal chassis. Likely a brawler, low on exotic biological weapons. Its speed is its primary threat. It's faster than any Cat-1 we have on record. Your job is to intercept it before it makes landfall." He doesn't seem annoyed by the question; if anything, he looks calculating.
"Understood, sir."
"See that you do," he says, turning away. "Thirty minutes. Get moving."
[[You turn and exit, your mind already on mission parameters.|prologue_gearing_up]]/* +Tech, +Humanist */
<<set $tech += 5>>
<<set $humanist += 5>>
<<set $codex.ppdc = true, $codex.jaegers = true,
$codex.kaiju = true, $codex.drift = true>>
"Single-pilot prototypes?" you ask, keeping your voice steady. "What are the risks of neural strain without a co-pilot to share the load?"
Orlov fixes you with a hard stare. "The risk is acceptable," he says, his voice flat and cold. "The 'Misfit' series utilizes a new generation of load dampeners and a streamlined neural interface. The strain is projected to be sixty percent of a standard Jaeger. It will feel like a migraine ripping through your skull. You will fight through it."
He pauses, his expression unyielding. "Is that going to be a problem, Cadet?"
"No, sir."
"Then get moving. Thirty minutes."
[[You turn and exit, the Marshal's chilling words echoing in your ears.|prologue_gearing_up]]<<if $did_ceremony>>
<<goto "prologue_the_bays">>
<</if>>
The walk from the briefing room to the drive suit quartermaster is a silent, tense affair. Jax runs a hand through his hair, a nervous energy buzzing around him. Maya is a coiled snake, her focus entirely inward. And you—you're just trying to breathe.
The quartermasters work with grim efficiency, a blur of motion as they encase you in the black carapace of a Ranger drive suit. It's a second skin of reinforced polymers and myomer bundles, smelling of sterilized plastic and ozone.
As the final plates are locked into place, you take a moment to assess the fit, to feel the machine you've become. Your physical frame is...
✦ [[Lithe. Built for speed and flexibility.|gearing_up_lithe]]
✦ [[Athletic. A balanced, versatile frame.|gearing_up_athletic]]
✦ [[Brawny. Powerfully built for endurance.|gearing_up_brawny]]This is where gods are born.
The bay is a cathedral of steel and engineering, vast enough to hold three titans. Arc lights glare down from the ceiling hundreds of feet above, casting long shadows that dance and writhe. The air is thick with the smell of welding fumes, hydraulic fluid, and the charged-particle tang of an open reactor core.
And there they are. The 'Misfits'. They're smaller than the mainline Jaegers, leaner. They look like starving wolves next to the lumbering bears you trained on. Each one is tethered in a harness of gantries and umbilical cords, engineers swarming over them like ants.
A figure in a grease-stained PPDC technician's jumpsuit waves you over to the middle Jaeger, designated M-2. He's younger than you, with a shock of unruly black hair that escapes his cap and a pair of smart-goggles pushed up onto his forehead. It's Kenny. His official title is something long and technical, but to the pilots, he's the heart of the machines. The Anchor.
"Just in time!" Kenny says, his voice a welcome spark of genuine enthusiasm in the oppressive tension. He pats a massive steel kneecap on the Jaeger with real affection. "She's all warmed up for you! Isn't she a beauty? I've triple-checked the coolant lines and optimized the neural handshake. You'll feel it right away, promise!"
<<if $markings is "scarred">>
You look from Kenny's bright, unmarred face to the scarred and pitted steel of the hangar walls, and instinctively touch a rough patch of skin through your drive suit. Every battle leaves a mark, on machines and on people.
<<elseif $markings is "tattooed">>
Kenny's passion is infectious. It reminds you of the reasons you got your first piece of ink—to believe in something bigger than yourself, to mark yourself as part of a cause. This machine is your new skin.
<<else>>
You watch Kenny, his easy optimism a stark contrast to the cold dread in your gut. His world is circuits and readouts. Yours is about to be torn flesh and broken bone. You hope you can keep your own clean slate.
<</if>>
Kenny's smile falters slightly as he sees your expression. "Hey. You got this. I know you do. This machine... she's special. She'll take care of you."
You look up at the towering machine you're about to sync your mind with. Your tomb or your throne.
✦ [["Let's hope you're right, Kenny. What's her name?"|bay_choice_name]]
✦ [["Just give me the specs. What are her combat capabilities?"|bay_choice_specs]]
✦ [[Say nothing. Just nod and begin the climb.|bay_choice_silent]]Thorne nods, making a note on her datapad. "Identity is an anchor in the Drift. Don't lose sight of the details."
She glances at the file, then back at you. "Your hair is <<listbox "$hair_style" autoselect>>
<<option "cropped short, military-style" "cropped short">>
<<option "medium-length and practical" "medium-length">>
<<option "long and typically tied back" "long">>
<<option "shaved completely" "shaved">>
<</listbox>>.
<<if $hair_style isnot "shaved">>
The color is <<listbox "$hair_color" autoselect>>
<<option "black" "black">>
<<option "brown" "brown">>
<<option "blonde" "blonde">>
<<option "red" "red">>
<<option "dyed an unnatural shade" "dyed">>
<</listbox>>.
<</if>>
Your eyes, they're a shade of <<listbox "$eye_color" autoselect>>
<<option "brown" "brown">>
<<option "blue" "blue">>
<<option "green" "green">>
<<option "hazel" "hazel">>
<<option "grey" "grey">>
<</listbox>>.
<<link "That's correct.">>
<<goto "phys_markings">>
<</link>><div class="kb-panel">
<div class="kb-hero">
<h1>KAIJU-BREAKER</h1>
<small>By: L.V King</small>
</div>
<div class="kb-row">
<<link "↺">>
<<run Dialog.close()>>
<<run Engine.restart()>>
<</link>>
<<link "💾">>
<<run Dialog.close()>>
<<run UI.saves()>>
<</link>>
<<link "⚙">>
<<run Dialog.close()>>
<<run UI.settings()>>
<</link>>
</div>
<div class="kb-list">
<div class="kb-item">
✦ [[Stats]]
<small>Attributes, profile & progress bars</small>
</div>
<div class="kb-item">
✦ [[Profile|profile_page]]
<small>Identity & appearance</small>
</div>
<div class="kb-item">
✦ [[Codex|codex_page_1]]
<small>Terms, factions, technology</small>
</div>
<div class="kb-item">
✦ [[Relationships|relationships_page_1]]
<small>Your bonds & reputation</small>
</div>
<<if $modUnlocked>>
<div class="kb-item">
✦ [[Mod Menu|mod_menu_page_1]]
<small>Debug & bonus options</small>
</div>
<</if>>
</div>
</div>[[Continue|codex_page_1]][[Continue|mod_menu_page_1]][[Continue|prologue_page_1]][[Continue|relationships_page_1]]<<goto "SplashScreen">>L. V. King<<if !$modUnlocked>><<goto "mod_menu_gate">><</if>>
<div class="kb-util">
<div class="kb-h">⚙️ Mod Menu</div>
<<if $kb is undefined>><<set $kb = {invincible:false, debug:false}>><</if>>
<div class="kb-card kb-tight">
<div class="kb-row">
<span>Invincibility</span>
<<button "Toggle">><<set $kb.invincible = not $kb.invincible>><</button>>
</div>
<div class="kb-row"><span>Status</span><span class="kb-num"><<print $kb.invincible ? "ON" : "OFF">></span></div>
</div>
<div class="kb-card kb-tight">
<div class="kb-row">
<span>Debug Mode</span>
<<button "Toggle">><<set $kb.debug = not $kb.debug>><</button>>
</div>
<div class="kb-row"><span>Status</span><span class="kb-num"><<print $kb.debug ? "ON" : "OFF">></span></div>
</div>
<hr><<back>>
</div><div class="profile-section">
<h3>Codex</h3>
<<set _kb = setup.kbCodex || {} >>
<<set _all = Object.keys(_kb)>>
<<set _unlockedFlags = ($codex ? Object.keys($codex).filter(function(k){return $codex[k];}) : [])>>
<<set _canon = function(k){
if (_kb[k]) return k;
var lk = (k||"").toLowerCase();
return _all.find(function(x){ return ((_kb[x].title||"").toLowerCase() === lk); }) || null;
}>>
<<set _visible = _unlockedFlags.map(_canon).filter(function(x){return !!x;})>>
<div class="kb-card kb-tight">
<div class="kb-row"><span>Unlocked</span><span class="kb-num"><<= _unlockedFlags.length >></span></div>
<div class="kb-row"><span>Total Entries</span><span class="kb-num"><<= _all.length >></span></div>
</div>
<<if _visible.length == 0>>
<p>You haven't unlocked any codex entries yet, or the keys don't match the data.</p>
<<else>>
<div id="kb-list">
<<for _k range _visible>>
<div><<link "<<= _kb[_k].title>>">><<set $codex_selected = _k>><<replace "#kb-entry">><<print _kb[$codex_selected].text.replace(/\n/g,"<br>")>><</replace>><</link>></div>
<</for>>
</div>
<hr>
<div id="kb-entry">
<<if $codex_selected>>
<<print _kb[$codex_selected].text.replace(/\n/g,"<br>")>>
<<else>>
<p>Select an entry from the list.</p>
<</if>>
</div>
<</if>>
</div><h1 class="kb-rel-title">Relationships</h1>
<div class="kb-util">
<div class="kb-h">🤝 Relationships</div>
<<script>>
window.setup = window.setup || {};
if (typeof setup.clamp !== 'function') {
setup.clamp = function(n,l,h){ n=Number(n)||0; if(l==null)l=0; if(h==null)h=100; return Math.max(l, Math.min(h, n)); };
}
try { State.temporary.people = JSON.parse(Story.get("PeopleData").text); }
catch(e){ State.temporary.people = {}; }
<</script>>
<<set _rel = { "Jax": $rel_jax, "Maya": $rel_maya, "Kenny": $rel_kenny, "Dr. Thorne": $rel_thorne }>>
<<for _name range Object.keys(_rel)>>
<<set _score = Math.max(0, Math.min(100, Math.round(Number(_rel[_name]) || 0)))>>
<<set _bio = (State.temporary.people[_name] and State.temporary.people[_name].bio) ? State.temporary.people[_name].bio : "No dossier available.">>
<div class="kb-card kb-tight">
<div class="kb-row">
<div class="kb-sub"><<print _name>></div>
<div class="kb-num"><<print (Number(_score) || 0)>></div>
</div>
<div class="kb-meter"><span style="--pct: <<print (Number(_score) || 0)>>%;"></span></div>
<p style="opacity:.9; margin-top:8px;"><<print _bio>></p>
</div>
<</for>>
<hr><<back>>
</div><h1 class="kb-stats-title">Status & Attributes</h1>
<div class="kb-util">
<<script>>
window.setup = window.setup || {};
if (typeof setup.clamp !== 'function') {
setup.clamp = function(n,l,h){ n=Number(n)||0; if(l==null)l=0; if(h==null)h=100; return Math.max(l, Math.min(h, n)); };
}
<</script>>
<div class="kb-section">
<div class="kb-sub">Core Aptitudes</div>
<div class="kb-corelist">
<div class="kb-core-row"><span>Tech</span><span class="kb-num"><<print setup.clamp($tech,0,100)>></span></div>
<div class="kb-meter"><span style="width: <<print $tech>>%;"></span></div>
<div class="kb-core-row"><span>Combat Prowess</span><span class="kb-num"><<print setup.clamp($combat,0,100)>></span></div>
<div class="kb-meter"><span style="width: <<print $combat>>%;"></span></div>
<div class="kb-core-row"><span>Perception</span><span class="kb-num"><<print setup.clamp($perception,0,100)>></span></div>
<div class="kb-meter"><span style="width: <<print $perception>>%;"></span></div>
<div class="kb-core-row"><span>Charisma</span><span class="kb-num"><<print setup.clamp($charisma,0,100)>></span></div>
<div class="kb-meter"><span style="width: <<print $charisma>>%;"></span></div>
<div class="kb-core-row"><span>Wits</span><span class="kb-num"><<print setup.clamp($wits,0,100)>></span></div>
<div class="kb-meter"><span style="width: <<print $wits>>%;"></span></div>
</div>
</div>
<div class="kb-section kb-personality">
<div class="kb-sub">Personality</div>
<div class="kb-pairs">
<<set _v = setup.clamp($volatile is undefined ? 50 : $volatile,0,100)>><<set _l = Math.max(0,_v-50)*2>><<set _r = Math.max(0,50-_v)*2>>
<div class="kb-pair"><span class="left">Expressive</span><span class="mid kb-num"><<print _v>></span><span class="right">Stoic</span></div>
<div class="kb-bip kb-c1"><span class="left" style="width: <<print _l>>%;"></span><span class="right" style="width: <<print _r>>%;"></span></div>
<<set _v = setup.clamp($humanist is undefined ? 50 : $humanist,0,100)>><<set _l = Math.max(0,_v-50)*2>><<set _r = Math.max(0,50-_v)*2>>
<div class="kb-pair"><span class="left">Humanist</span><span class="mid kb-num"><<print _v>></span><span class="right">Pragmatist</span></div>
<div class="kb-bip kb-c2"><span class="left" style="width: <<print _l>>%;"></span><span class="right" style="width: <<print _r>>%;"></span></div>
<<set _v = setup.clamp($idealistic is undefined ? 50 : $idealistic,0,100)>><<set _l = Math.max(0,_v-50)*2>><<set _r = Math.max(0,50-_v)*2>>
<div class="kb-pair"><span class="left">Idealistic</span><span class="mid kb-num"><<print _v>></span><span class="right">Cynical</span></div>
<div class="kb-bip kb-c3"><span class="left" style="width: <<print _l>>%;"></span><span class="right" style="width: <<print _r>>%;"></span></div>
<<set _v = setup.clamp($bold is undefined ? 50 : $bold,0,100)>><<set _l = Math.max(0,_v-50)*2>><<set _r = Math.max(0,50-_v)*2>>
<div class="kb-pair"><span class="left">Bold</span><span class="mid kb-num"><<print _v>></span><span class="right">Shy</span></div>
<div class="kb-bip kb-c4"><span class="left" style="width: <<print _l>>%;"></span><span class="right" style="width: <<print _r>>%;"></span></div>
<<set _v = setup.clamp($reckless is undefined ? 50 : $reckless,0,100)>><<set _l = Math.max(0,_v-50)*2>><<set _r = Math.max(0,50-_v)*2>>
<div class="kb-pair"><span class="left">Reckless</span><span class="mid kb-num"><<print _v>></span><span class="right">Calculating</span></div>
<div class="kb-bip kb-c5"><span class="left" style="width: <<print _l>>%;"></span><span class="right" style="width: <<print _r>>%;"></span></div>
</div>
</div>
<hr><<back>>
</div>✦ [[Mod Menu|mod_menu_gate]]
✦ [[Codex|codex_page_1]]
✦ [[Relationships|relationships_page_1]]
✦ [[Stats|Stats]]<img src="assets/img_1.png" alt="Kaiju Breaker" class="kb-title-banner"><div class="splash-container">
<h1 class="splash-title">KAIJU BREAKER</h1>
<p class="splash-subtitle">A Story of Steel and Sacrifice</p>
<div class="splash-links">
✦ [[Begin|OpeningCrawl]]
✦ [[Load|Saves]]
✦ [[Settings|Settings]]
</div>
</div><div class="pov-header">(POV: Maya)</div>
The world is cold data and the smell of ozone.
Simulation Kilo-Echo-7. A classic pincer movement exercise. Two Category-2 Kaiju, designation 'Razorback' and 'Goliath,' in a submerged urban environment. The objective is termination with minimal collateral damage. The Academy record for completion is eight minutes, twelve seconds.
Maya’s time is seven minutes, forty-one seconds. And she is failing.
[[Continue|prologue_maya_pov_2]]<div class="pov-header">(POV: Maya)</div>
Her Jaeger prototype, //Obsidian Fury//, moves like a phantom through the skeletal remains of a drowned city block. Every step is precise. Every blow is calculated. Goliath, the brawler, is a predictable brute. Easy to counter, easy to bleed. The real threat is Razorback, a fast, low-profile crawler that uses the ruins for cover.
A proximity alert screams. Razorback, right where she predicted. She pivots, plasma caster charging. A flicker of movement in her periphery—a civilian transit car, half-buried in silt. Not a real target, just pixels and light. But collateral damage is a metric. A point of failure.
Her mind races, processing vectors and probabilities. Jax would have charged in, relying on instinct and sheer luck. He’d probably succeed, and smile about it later. //Sloppy.// You... she isn’t sure what you would do. That's why you're a threat. An unpredictable variable.
Maya is not a variable. She is a constant.
[[She fires.|prologue_maya_pov_3]]<div class="pov-header">(POV: Maya)</div>
The plasma bolt is a thread of blue-white fury, slicing through the murky water. It's not aimed at Razorback's center mass. That shot would have clipped the transit car. Instead, it strikes the crumbling facade of a building just behind the Kaiju. The structure implodes, tons of ferrocrete crashing down, pinning Razorback’s tail.
A perfect trap. No collateral damage.
//Eight minutes, nine seconds.//
Too slow. The delay cost her. Her jaw clenches. It's not enough to win. She has to be flawless. She remembers the news footage from years ago—the broken buildings, the screams muffled by water, the lumbering shadow that blotted out the sun over her home. Flawless is the only thing that saves people. Anything less is a betrayal.
She closes on the trapped Kaiju, blades extending from //Obsidian Fury//'s wrists.
[[Finish it.|prologue_maya_pov_4]]The cockpit lights flicker and die, the simulated world dissolving into the grey, padded walls of the simulator pod. The hum of the machine fades, replaced by the sound of her own harsh breathing.
<center><strong>SIMULATION COMPLETE.</strong></center>
<center><strong>TIME: 8:11.</strong></center>
<center><strong>NEW ACADEMY RECORD.</strong></center>
She feels no triumph. Only the hollow echo of a task completed. The record will stand for a few weeks, maybe a month, before someone—you, or even Jax on a lucky day—beats it.
It's never enough.
The synthesized voice that had called you now fills her pod. //"All graduating cadets, report to Briefing Room Gamma for final assessment. Immediately."//
Maya unstraps herself, the drive suit's seals hissing. Time for the real test.
[[Continue to your Assessment|prologue_briefing_room_intro]]<<set $did_phys_build = true>>
<<set $build = "lithe">>
<<goto "prologue_gearing_up_continue">><<set $did_phys_build = true>>
<<set $build = "athletic">>
<<goto "prologue_gearing_up_continue">><<set $did_phys_build = true>>
<<set $build = "brawny">>
<<goto "prologue_gearing_up_continue">>The helmet is the last piece, and as they lock it into place, the world becomes a filtered cocoon of your own breathing and the soft hum of the suit's electronics.
<<if $build is "brawny">>
The suit is tight across your shoulders and chest, a constant, compressing reminder of the power you're meant to wield. You can feel every fiber straining as you move, a shell struggling to contain you.
<<elseif $build is "lithe">>
There's a fractional looseness in the suit, a subtle sense of being a ghost in the machine. It's a suit built for a larger frame, and you rely on the internal strapping to make it a part of you, a constant reminder to be faster, to be more agile than your opponent.
<<else>>
The suit fits like it was molded for you, a perfect synergy of flesh and machine. Every joint moves as you do, every plate sits flush. It's the one piece of this war that feels like it belongs.
<</if>>
A heads-up display flickers to life inside your visor, scrolling with biometric data and a direct feed to the command channel.
"Suiting up complete," you hear Jax's voice, tinny over the comms. "See you on the other side."
"Try to keep up," Maya's voice clips back.
[[Continue|prologue_reflection]]You walk toward the gantry, every step a thunderous clamp of metal on metal. The corridor ahead opens into the cavernous expanse of the Jaeger bay. Before you step out into the light, you pass a darkened viewport, and for a moment, you see a stranger staring back.
The helmet's visor reflects your face, features softened by the dim light. An anchor in the Drift, Thorne had called it. A reminder of the ghost in the machine.
[[You take a moment to truly see yourself.|phys_hair]]<<set $charm += 5>>
<<set $charisma to ($charisma or 0) + 5>>
<<set $rel_kenny += 5>>
Your question makes Kenny's face light up. "Right? A machine this special needs a name! Officially, she's just 'Mark-4 Misfit Unit 02'. Boring." He leans in conspiratorially. "But the tech crews, we call her 'Nomad'."
He points to a spot high up on the Jaeger's chest, barely visible from this angle. "My little sister, Elara, she helped paint the nose art. It's a little sketch of a comet. She says this Jaeger is going to go far." His voice is full of pride. "So yeah. Nomad. For the places she's going to go. For the people she's going to protect."
He looks back at you, his expression sincere. "Thanks for asking. It matters."
[[“I’ll do my best to live up to the name.”|prologue_conn_pod]]<<set $tech += 5>>
<<set $rel_kenny += 3>>
"Just give me the specs, Kenny," you say, your voice all business.
Kenny's enthusiasm shifts from personal to professional in an instant. He taps a datapad on his wrist, and a holographic schematic of the Jaeger appears between you. "Right. She's a fast-attack frame. Lighter armor composite than the mainline units, so don't try to tank a direct hit from a Cat-3 or higher. Her strength is the reactor output—we've pushed it to one hundred and twenty percent. That gives you more power for the plasma caster and the wrist-mounted chainblades."
He zooms in on the head unit. "The real upgrade is the neural interface. It's a new direct-link system, almost zero latency. Some of the test pilots said it was so sensitive they were picking up... well, they called it 'static.' Just a heads-up. She's a little temperamental, but her bite is worse than her bark."
[[“Good. I’ll need it.”|prologue_conn_pod]]<<set $stoic += 5>>
<<set $rel_kenny -= 2>>
You don't say anything, simply giving Kenny a short, sharp nod before turning towards the gantry lift. The time for talk is over.
Kenny's smile wavers, a flicker of disappointment in his eyes before he schools his features back to professional calm. "Right. Understood, Cadet." He raises his voice slightly as you walk away. "Just... bring her back in one piece, you hear? She's one of a kind!"
[[You begin your ascent.|prologue_conn_pod]]<div class="pov-header">(POV: Jax)</div>
The barracks smell of clean linen, stale coffee, and nervous energy. Jax lies on his bunk, idly bouncing a worn stress ball off the ceiling. Catch. Throw. Catch. Throw. The rhythm is steady, a counterpoint to the restless thrumming in his veins.
Four years of being broken down and rebuilt. Four years of chasing simulator scores and memorizing Kaiju anatomy charts until his eyes burned. All of it comes down to today.
Most cadets are either puking their guts out or running frantic last-minute checks on their gear. Not Jax. He knows overthinking is a trap. In the Drift, instinct is what keeps you alive. Hesitate for a microsecond, and you're a smear of red paste on the inside of a two-thousand-ton coffin.
He grins at the ceiling. He can't wait.
[[Continue.|prologue_jax_pov_2]]<div class="pov-header">(POV: Jax)</div>
He wonders how you're handling it. Probably better than most. He learned that about you in the simulators. Where he was all instinct and aggression, you were... different. More thoughtful. Sometimes it got you into trouble, but when it worked, it was like watching a musician compose a symphony of destruction. You saw angles he never would.
You made him better. He hoped he did the same for you.
As for Maya... he winces as the stress ball slips through his fingers. She's on another level. All coiled fury and icy precision. Piloting for her isn't a job; it's a religion. He respects her skill, but he worries the pressure she puts on herself will snap her in two one day.
The thought is cut short by the intercom crackling to life. It's the summons for you.
Jax smiles. "Showtime," he whispers to himself, sitting up. He knows his own call will be coming any second.
[[Continue.|prologue_jax_pov_3]]<div class="pov-header">(POV: Jax)</div>
He stands, stretching until his joints pop. He glances at a small, framed photo on his nightstand. A smiling woman and a young boy on a beach, the sky a brilliant, peaceful blue. A color he hasn't seen in a long time.
He touches the frame gently. This is why he's here. It's not for glory, or for records, or for revenge. It's for them. For the chance to see a sky like that again.
The intercom buzzes again, this time with a general announcement for all cadets. His cue.
Jax rolls his broad shoulders and heads for the door, his easy-going smile firmly back in place. It’s the mask he wears for everyone else. The promise that everything is going to be okay, even if he has to punch a monster the size of a skyscraper to make it happen.
[[He steps out.|prologue_maya_pov_1]]The gantry lift carries you upwards, the roar of the hangar slowly fading as you rise alongside the steel titan. You step across the final platform and into the Conn-Pod, the Jaeger's nerve center.
The hatch hisses shut behind you, sealing you in a world of dim blue light and the hum of a thousand dormant systems. It's smaller than the simulator pods, more intimate. Wires and conduits run like veins across every surface, and the pilot harness hangs from the ceiling, a web of metal and padded restraints. This is where flesh and machine will become one.
The air smells of sterilized air and hot metal. It smells like the future.
You step forward, ready to connect.
[[Launch sequence initiated.|launch_sequence_1]]The Conn-Pod is silent save for the soft hiss of recycled air. You move to the center of the chamber and brace as the pilot harness descends around you. A series of clamps and restraints engage with your drive suit, securing you with firm, metallic clicks.
<center>''"Pilot secure,"''</center> a calm, synthesized voice announces. <center>''"Connecting spinal interface."''</center>
A set of needles, cold and sharp, press against the back of your neck. You brace for the familiar sting of the simulators, but this is different. It's not a sting; it's a plunge. A sudden, shocking cold floods your nervous system, as if you've been dropped into an arctic sea. Your teeth chatter involuntarily.
<center>''"Neural fluid synchronized. Stand by for the Drift."''</center>
This is the moment Dr. Thorne warned you about. The point of no return. The machine is about to reach into your mind.
[[Engage the Neural Handshake.|launch_sequence_2]]{
"ppdc": {
"title": "Pan-Pacific Defense Corps (PPDC)",
"text": "Founded in the chaotic early years of the Kaiju War, the Pan-Pacific Defense Corps is a multinational military organization representing the unified last stand of humanity. Operating under a UN charter, the PPDC is tasked with the monumental responsibility of constructing, maintaining, and piloting the Jaegers—the only effective weapon against the Kaiju threat. The PPDC operates out of massive, fortified bases known as Shatterdomes, which are strategically located along the Pacific Rim. These self-sufficient fortresses serve as command centers, manufacturing hubs, and homes for the thousands of soldiers, scientists, technicians, and support staff who form the backbone of the war effort. Leadership is structured under a council of representatives from member nations, with a Marshal acting as the supreme operational commander. While born of a desperate necessity, the PPDC is a symbol of both hope and friction, a fragile alliance constantly strained by political pressures, dwindling resources, and the ever-present threat of extinction."
},
"jaegers": {
"title": "The Jaeger Program",
"text": "The Jaeger (German for 'Hunter') is the single greatest technological achievement in human history, born from the horrifying realization that conventional warfare was useless against the Kaiju. A Jaeger is a colossal bipedal war machine, typically standing over 250 feet tall and weighing thousands of tons. Each Jaeger is powered by a compact nuclear reactor and armed with a devastating array of weaponry, from plasma casters and particle cannons to retractable blades and brute-force kinetic fists. The true miracle of the Jaeger, however, is its control system. Due to the immense neural load required to operate such a complex machine, a single pilot would be quickly overwhelmed and killed. The solution was the development of the Drift, a neural interface that allows two pilots, their minds linked together, to share the strain and control the machine as one. The 'Misfit' series you pilot is a radical, desperate departure from this principle—a new generation of lighter, faster Jaegers designed for single-pilot operation, made possible by experimental load dampeners that push the limits of human endurance."
},
"kaiju": {
"title": "Kaiju (Designation: 'Giant Beast')",
"text": "The Kaiju are a race of colossal, silicon-based bio-organisms originating from an interdimensional portal at the bottom of the Pacific Ocean known as 'The Breach.' They are not a natural species; they are living weapons, cloned in an alien dimension and sent through the Breach with a single purpose: to terraform Earth for their masters by eradicating humanity. Each Kaiju is designated by a Category, a rating from 1 to 5 based on its size, mass, and toxicity. Early Kaiju were relatively simple brutes, but they have shown a terrifying capacity for rapid evolution. Later-category Kaiju exhibit advanced intelligence, strategic coordination, and specialized biological weapons such as electromagnetic pulses, corrosive acid sprays, and parasitic drones. Their blood, colloquially known as 'Kaiju Blue,' is highly toxic and poses a significant environmental hazard, complicating any effort to kill them on land."
},
"drift": {
"title": "The Drift",
"text": "The Drift, officially the 'Neural Handshake,' is the technology that makes piloting a Jaeger possible. It is a brain-computer interface of staggering complexity that links the minds of the two pilots and the Jaeger's machine spirit into a single, unified consciousness. To achieve this, pilots must be 'Drift-compatible,' sharing a deep psychological and emotional connection that allows their minds to synchronize without collapsing into a feedback loop. When the Drift is initiated, the pilots' memories, instincts, and emotions are shared, creating a hybrid consciousness that controls the Jaeger's movements as if it were its own body. This process is intensely demanding and deeply intimate. Pilots often form powerful bonds, but the Drift is also dangerous. Chasing a memory—a phenomenon known as 'chasing the rabbit'—can pull a pilot out of sync, potentially leading to catastrophic failure. Furthermore, the single-pilot interface of the 'Misfit' series places this entire neural burden on one individual, a feat once considered impossible."
}
}
<</nobr>><<run UI.saves()>><<run UI.settings()>><center>''"Initiating Neural Handshake."''</center>
It begins not as a thought, but as a sound—a low, resonant hum that seems to vibrate at the base of your skull. Then comes the light, a torrent of data flooding your optic nerves. You see a thousand things at once: reactor temperature readouts, ammunition counts, the Jaeger's structural integrity, sonar mappings of the hangar bay outside.
Then come the memories. Not yours, but the machine's. The ghost.
You feel the heat of the forge that birthed its steel plates. You smell the welding fumes as its limbs were attached. You feel the deep, thrumming satisfaction of its reactor igniting for the first time. It's a consciousness of a different kind—vast, powerful, and utterly alien.
And somewhere in the torrent, a memory of your own begins to surface, threatening to pull you under. To stabilize the Drift, you have to anchor yourself.
You focus on...
✦ [[A memory of a past failure. A lesson learned in pain.|drift_anchor_guts]]
✦ [[The technical schematic of the Jaeger's plasma caster.|drift_anchor_tech]]
✦ [[The sound of a calm, reassuring voice from your past.|drift_anchor_charm]]<<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>><<set $volatile += 3>>
You chase the rabbit. Instead of pushing the memory away, you dive into it. The sting of failure, the sharp agony of a training sim gone wrong. The moment you were taught your limits. You embrace the pain, the anger, the frustration. You will not make that mistake again.
The memory doesn't overwhelm you. It becomes your shield. The chaotic flood of the machine's consciousness recoils from the raw, sharp edge of your own defiant spirit. You are not just a pilot. You are a survivor.
The storm in your mind begins to calm, tamed by the sheer force of your will.
[[The connection stabilizes.|launch_sequence_3]]<<set $tech += 5>><<set $pragmatist += 3>>
You ignore the memories, both yours and the machine's. They are irrelevant data. Instead, you focus on a single, concrete fact: the complete technical specifications of the M-4 Plasma Caster, model 7. You visualize every conduit, every magnetic containment ring, every power cell.
It's a fortress of pure logic in the middle of a hurricane of emotion. The chaotic sensory input crashes against your wall of cold, hard data and breaks, unable to find purchase. You are not a person in a machine; you are a component of a larger system, and you understand your function perfectly.
The storm in your mind begins to calm, ordered by the clarity of your thoughts.
[[The connection stabilizes.|launch_sequence_3]]<<set $charm += 5>>
<<set $charisma to ($charisma or 0) + 5>><<set $humanist += 3>>
You let the memories wash over you, but you don't focus on them. Instead, you reach for something simpler, something warmer. The memory of a voice. A parent, a mentor, a lost friend. Their words of encouragement, their unwavering belief in you.
It's a small, quiet thing in the face of the roaring machine, a candle in a gale. But it doesn't need to fight the storm. It just needs to endure. The warmth of that memory, the simple, human connection, becomes your anchor. The Jaeger's cold, alien consciousness doesn't know how to process it. It's a language the machine doesn't speak.
The storm in your mind begins to calm, soothed by the resilience of your heart.
[[The connection stabilizes.|launch_sequence_3]]<center>''"Neural Handshake at ninety-eight percent. Stable."''</center>
The storm recedes, and for the first time, you feel //it//.
Your consciousness expands. You are no longer just you. You are three hundred feet tall. Your skin is reinforced steel. Your heart is a nuclear reactor. You can feel the pressure of the gantry arms against your new body, the hum of electricity in your own veins. You flex your fingers, and somewhere in the hangar, a set of colossal steel digits, each the size of a car, mimic the movement perfectly.
Then comes the pain.
Orlov called it a migraine. He was a master of understatement. It's a spike of pure agony driving through your temples, the price of containing this impossible machine within a single human skull. Your vision whites out for a second, and you grit your teeth against a wave of nausea.
[[You fight through it.|launch_sequence_4]]The comms crackle to life, a welcome distraction from the pain in your head.
"Vitals are spiking but stable! You're in, <<if $surname>>$surname<<else>>$name<</if>>! The handshake is solid!" Kenny's voice is a mix of excitement and relief. "Nomad is all yours."
A burst of static, then Jax's voice, brimming with energy. "Woo! Now that's a rush! It's like my whole nervous system is singing. You guys feeling this?"
Another voice, calmer, but you can hear the strain underneath. It's Maya. "Focus, Jax. Comms check, M-2. Report."
✦ [["Solid link. Ready for deployment."|launch_comms_ready]]
✦ [["The neural strain is... significant. But I'm holding."|launch_comms_strain]]
✦ [["Just try to keep up, you two."|launch_comms_taunt]]/* +Stoic */
<<set $stoic += 5>>
"Solid link, M-3. Ready for deployment," you report, your voice steady despite the agony in your skull.
"Acknowledged," Maya clips back, a hint of respect in her tone.
[[The Marshal's voice cuts in.|launch_sequence_5]]/* +Humanist, +Jax Rel */
<<set $humanist += 3>><<set $rel_jax += 3>>
"The neural strain is... significant," you admit, your breathing a little heavy. "But I'm holding."
"I hear that," Jax says, his voice losing some of its manic energy. "Feels like my teeth are vibrating. Just hang in there. We got this."
[[The Marshal's voice cuts in.|launch_sequence_5]]/* +Volatile, +Maya Rel */
<<set $volatile += 3>><<set $rel_maya += 3>>
A sharp grin touches your lips. "Just try to keep up, you two."
You can almost hear Maya's smirk over the comms. "Finally. Some ambition." Jax just laughs.
[[The Marshal's voice cuts in.|launch_sequence_5]]Marshal Orlov's voice cuts through the chatter, cold and commanding as the deep sea itself. <center>''"All units are green. Command authority transferred to pilots. The board is yours, Rangers."''</center>
There's a pause, pregnant with unspoken weight.
<center>''"Initiate launch sequence. Godspeed."''</center>
A klaxon blares throughout the hangar. Massive bay doors grind open, revealing the dark, churning waters of the Pacific. The gantry arms retract with a deafening screech of metal on metal. For the first time, your Jaeger stands untethered, its full weight settling onto the launch platform.
Then, the platform gives way. You drop.
Your stomach lurches as you plummet down the launch shaft, a vertical tunnel hundreds of feet long. Rocket boosters ignite with a roar that you feel in your bones, accelerating your descent into a controlled, violent fall. The water rushes up to meet you.
[[Impact.|underwater_deployment]]The impact is apocalyptic. Thousands of tons of steel hitting water at terminal velocity. Your world becomes a maelstrom of white noise, pressure, and tumbling chaos. For a terrifying moment, you are blind and deaf, a toy in the fist of the ocean.
Then, silence.
The Jaeger's gyros stabilize, its immense weight finding purchase on the seabed. Emergency lights flicker on, casting long, eerie shadows through the cockpit. Outside, the powerful searchlights on the Jaeger's chest cut through the darkness, illuminating a world of silent, suffocating gloom.
You are a thousand feet below the surface. The only sounds are the rhythmic hum of the reactor and the slow, groaning protest of the hull against the immense pressure. A few feet from your visor, a giant squid drifts past, its alien eye regarding you with ancient indifference before it disappears into the black.
You have left your world behind. You are in the Deep. And you are not alone.
[[The Hunt Begins.|chapter_1_start]]The hours after the debrief are a strange, hollow limbo. You are a Ranger, but the title feels like an ill-fitting suit. You are a survivor, but the adrenaline has left a bitter, chemical residue in your veins.
You find your squad in the mess hall, not out of hunger, but out of an unspoken need not to be alone. The vast, cavernous room is sparsely populated at this hour, the usual cacophony of chatter and clanging trays reduced to a low hum. Jax is pushing a grey nutrient paste cube around his tray with a fork, his usual grin absent, replaced by a thoughtful frown. Maya isn't eating; she's staring at a datapad, her focus so intense she seems to have forgotten where she is.
<<if $rel_jax > $rel_maya>>
You slide into the seat opposite Jax. He looks up, and a flicker of his old warmth returns to his eyes. "Hey," he says quietly. "Survived the debrief. That's half the battle, right?"
<<else>>
You take the seat next to Maya. She doesn't look up from her datapad, but you see her fingers tighten on the device. "You're distracting me," she says, without heat. It's a simple statement of fact.
<</if>>
From a nearby table, you overhear two veteran Rangers talking, their voices low.
"...another Misfit run," one says, a note of grudging respect in his voice. "Kid's got guts, I'll give them that. Taking on a Cat-1 solo on their graduation day."
The other scoffs. "Guts or a death wish. You know what they call that program down in engineering? The 'Ghost Program.' 'Cause that's what it turns its pilots into."
<<set $codex.misfit_program = true>>
''(Your codex has been updated: The Misfit Program.)''
The words hang in the air, a chilling premonition. Before you can process them, the world explodes in searing red light and a sound that rips you from your thoughts.
[[The klaxon shrieks.|ch1_deployment_order]]<div class="crawl-container">
The first time the sea bled, we were arrogant.
On August 11, 2013, the Breach tore open a new kind of hell at the bottom of the Pacific. The first Kaiju, a creature of nightmare and scale, obliterated San Francisco. We fought back with jets and tanks, with everything we had. It wasn't enough. Six days later, Manila fell. Then Cabo.
We learned we were not alone on this planet. We were simply infestation.
So we built a wall, a monument to our own denial. The Kaiju tore through it like it was paper. That was when we finally understood. To fight monsters, we had to create monsters of our own.
The Jaeger program was born. A new kind of weapon for a new kind of war. For a time, we were winning. Jaeger pilots became legends, their machines gods of steel. But the enemy adapted. The Kaiju came faster, bigger, smarter.
Now, after more than a decade of war, the legends are dead and the gods are bleeding. The Jaeger program is a shadow of its former glory, and humanity's last hope rests in a handful of fortified Shatterdomes, fortresses on the edge of extinction.
</div>
[[Continue.|ShatterdomeIntroduction]]Kodiak Island, Alaska. The Last Bastion.
This is the northernmost nail in the coffin of the Pacific Rim, a fortress of defiance against the endless storm. The Kodiak Shatterdome is a city carved into the heart of a mountain, a monument of concrete and steel that groans under the weight of a dying world.
<<if $idealistic > $cynical>>
The air tastes of recycled oxygen, welding fumes, and the faint, electric tang of an open reactor. It is the smell of defiance, of humanity's refusal to lie down and die.
<<else>>
The air tastes of recycled oxygen, welding fumes, and the faint, electric tang of an open reactor. It is the smell of a tomb, of a slow, grinding defeat.
<</if>>
The constant thrum of machinery is the base's heartbeat, punctuated by the shriek of klaxons and the distant, thunderous footsteps of the gods being put through their paces in the bay.
This is your world. Not a home, but a function. A place where children are born with the knowledge of what a Category-3 can do to a city block, and where the only path to a future is through the cockpit of a two-thousand-ton weapon.
For you, a cadet born in the shadow of the Breach, today is the day it all begins. Graduation.
<br><br>
[[Your story starts here.|prologue_intake_1]]The transport ramp lowers with a hydraulic hiss, spitting you out into the cavernous intake bay. The air is cold enough to see your breath, thick with the metallic smell of ozone and disinfectant. You're just one of a dozen new transfers, all clad in drab travel fatigues, all standing a little too straight.
Overhead, a Jaeger-sized crane rumbles along its track, its three-fingered claw clutching a shipping container large enough to hold a house. The sound is a physical pressure, a constant reminder of the scale of this place. The giants are sleeping, but their breath still shakes the walls.
"Line up! Single file!" a grizzled officer with a datapad barks. "Welcome to Kodiak. For the next week, you will undergo final evaluation in the Gauntlet. Succeed, and you become Rangers. Fail, and you wash out. There is no in-between."
The line shuffles forward, towards a security checkpoint framed by two humming biometric scanners.
<<set $codex.ppdc = true>>
''(Your codex has been updated: Pan-Pacific Defense Corps.)''
[[Step up to the scanner.|prologue_intake_2]]The scanner is a cold, impartial arch of polished steel. A holographic pane flickers to life at eye-level.
<center><strong>CONFIRM IDENTITY. PLACE HAND ON PLATE.</strong></center>
You place your palm on the cool glass. A tremor, a familiar ghost of adrenaline and fatigue, runs through your fingers. It's always there, a low hum beneath the surface. The machine will detect it.
✦ [[Steady your hand through sheer force of will.|intake_choice_steady]]
✦ [[Let the tremor run its course. It is a part of you.|intake_choice_accept]]
✦ [[Calibrate your breathing, focusing on the rhythm.|intake_choice_breathe]]<<set $volatile += 2>>
You clench your jaw, forcing the muscles in your arm to lock. The tremor subsides, beaten back by raw willpower. You will not show weakness, not even to a machine.
The scanner hums, and a quiet notification appears on the officer's datapad. He glances at it, then at you, his expression unreadable. He's seen the spike in your heart rate, the surge of adrenaline required to suppress the tremor. An observation has been logged. Dr. Thorne will read it.
<center><strong>IDENTITY CONFIRMED. PROCEED.</strong></center>
[[Move on.|prologue_bunks_1]]<<set $stoic += 2>>
You don't fight it. You exhale slowly and let the faint trembling in your hand be what it is. It's a scar, same as any other. A record of pressures withstood. Hiding it is a lie, and lies have no place in the Drift.
The scanner whirs, logging the minute oscillations. On the officer's datapad, a note appears. He gives you a long, appraising look. Stable under stress. An observation has been logged. Dr. Thorne will read it.
<center><strong>IDENTITY CONFIRMED. PROCEED.</strong></center>
[[Move on.|prologue_bunks_1]]<<set $tech += 1>>
You ignore the tremor itself and focus on the cause. Adrenaline. Respiration. You fall back on your training, beginning the four-count box breathing exercise. Inhale... hold... exhale... hold. The world narrows to the sound of your own lungs.
The tremor smooths out, not through force, but through control. The officer watches, a flicker of approval in his eyes as he sees your biometrics on his datapad stabilize into a perfect, disciplined rhythm. An observation has been logged. Dr. Thorne will read it.
<center><strong>IDENTITY CONFIRMED. PROCEED.</strong></center>
[[Move on.|prologue_bunks_1]]The cadet barracks are an exercise in brutalist efficiency. Rows of stacked bunks, each a self-contained metal box with a mattress, a locker, and a single charging port. There is no privacy. There is no comfort. There is only function.
<<if $pragmatist > $humanist>>
It's a machine for making soldiers. Every line is efficient, every surface easy to sterilize. It's designed to strip you of your individuality, to make you a component. It's working.
<<else>>
The place feels like a cage, deliberately designed to crush the human spirit. Every hard angle and cold surface is a reminder that you are not a person here; you are a piece of equipment, stored until needed.
<</if>>
A quartermaster hands you a bundle of black fatigues and a set of dog tags. Your name and service number are stamped into the thin metal plates. You run your thumb over the raised letters.
<<textbox "$name" placeholder:"First name">>
<<textbox "$surname" placeholder:"Surname">>
<<textbox "$callsign" placeholder:"Callsign">>
After a moment, you confirm the name. The identity you will carry into the storm.
[[That is my name.|prologue_bunks_2]]You find your assigned bunk, number 73. The mattress is thin, the blanket coarse. This will be your world for the next week. You stow your meager travel pack and take stock of the locker's contents.
Inside is a standard issue kit: spare fatigues, a datapad, a ration pack, and a small, sealed box. You open the box. Inside is a personal relic, the one sentimental item the PPDC allows cadets to keep. A tether to the world you fight for.
Before you put it away, you take a moment to look at it. It is...
✦ [[A worn, silver locket, smooth to the touch.|relic_locket]]
✦ [[A faded photograph of a place that no longer exists.|relic_photo]]
✦ [[A single, intricately carved wooden chess piece.|relic_chess]]<<set $personal_relic = "locket", $sibling_plot_active = true>>
The locket is cool against your palm. It doesn't open. You had it sealed shut years ago. Inside is a tiny picture of you and your sibling, Alex, laughing on a beach under a blue sky that doesn't exist anymore. Alex gave it to you the day before K-Day, a promise that you'd always be together. A promise the world broke.
[[You place it carefully in your locker.|prologue_bunks_3]]<<set $personal_relic = "photo", $sibling_plot_active = true>>
The photograph is creased at the edges, its colors faded. It shows you and your sibling, Alex, sitting on the steps of your old apartment building. Alex is trying to teach you a complicated handshake, and you're both failing, collapsing into laughter. It's a picture of a world before the sirens, a world you've sworn to reclaim for the memory of the one you lost.
[[You place it carefully in your locker.|prologue_bunks_3]]<<set $personal_relic = "chess_piece", $sibling_plot_active = true>>
It's a knight, carved from a dark, heavy wood. Your sibling, Alex, carved it for you. "Every piece matters," Alex used to say, moving the knight across the board. "But the knight is special. It doesn't move in a straight line. It sees the angles nobody else does." The piece is a reminder of Alex's belief in you, and of the strategic, brutal game you are now forced to play.
[[You place it carefully in your locker.|prologue_bunks_3]]With your gear stowed, you sit on the edge of the bunk. You see your reflection in the polished metal of the locker door, a hazy, indistinct figure. You take a moment to define yourself, to reaffirm the face you present to the world.
You see yourself as...
✦ [[A man.|set_gender_man]]
✦ [[A woman.|set_gender_woman]]
✦ [[Non-binary.|set_gender_nb]]The face in the reflection nods back, identity settled. For now.
A familiar, friendly voice from the bunk below yours jolts you from your thoughts. "You still staring at yourself in that locker? C'mon, you're not that good-looking."
You look down to see your bunkmate, Jax, leaning out with the same easy grin he's worn for the six months you've been stationed together. He has a powerful, broad-shouldered build that speaks of endless hours in the gym, and a shock of dark, unruly hair that's already escaped its military-style cut. A web of old, silvery scars covers one side of his neck and disappears below his collar—faded burn marks, a story he's never told. His brown eyes are warm and full of a restless, energetic humor, and right now they're fixed on you with genuine concern.
"You good?" he asks, his voice a little softer. "You've been quiet since we got the transfer orders."
✦ [["Just taking it all in. This place is... a lot."|bunks_choice_honest]]
✦ [["Tired of waiting. I'm ready for the Gauntlet to start."|bunks_choice_eager]]
✦ [["I'll be fine. Just focusing."|bunks_choice_stoic]]<<set $pragmatist += 2>>
"It's a machine for making soldiers," you state, your voice even. "It's not supposed to be charming."
Jax's grin softens into something more appreciative. "You're not wrong. Just because a cage is functional doesn't mean you can't point out the bars." He nods towards you. "Good to be stationed with someone who gets it."
[[Just then, another cadet approaches.|prologue_bunks_5]]<<set $guts += 2>>
<<set $combat to ($combat or 0) + 2>>
"Better than being outside," you say, your voice flat.
The grin on Jax's face fades for a fraction of a second, replaced by a look of understanding. He's seen the same blasted coastlines, the same ruined cities. "Yeah," he says, his voice quieter. "Can't argue with that."
[[Just then, another cadet approaches.|prologue_bunks_5]]The sharp, precise sound of military-issue boots on the metal floor announces her arrival before you see her. Maya stops at the end of your bunk row, her gaze sweeping over your neatly stowed gear before landing on you.
She is your rival. The top of the class in every combat simulation, the one whose scores you are always chasing. She is lean and wiry, built not for brute strength but for endurance, every muscle a tightly coiled spring. Her black hair is pulled back in a severe, practical bun, not a single strand out of place. Her face is all sharp angles and pale skin, dominated by dark, intense eyes that see the world in threats and probabilities.
"Seventy-three," she says, her voice as sharp and clipped as her movements. "You're in my fireteam." It's not a question. It's a declaration. She taps the datapad on her wrist. "Morning PT is at 0500. Not 0501. The session is breath discipline and weighted balance drills. Read the prep file I sent you. I expect you to be ready."
Jax sighs dramatically. "Maya, it's day one. Can we at least pretend we're normal people for five minutes before we start optimizing our lung capacity?"
"Normal people are what Kaiju eat for breakfast," she shoots back without missing a beat. She turns her attention back to you, her eyes narrowed in appraisal. "I've seen your simulator scores. They're erratic. High risk, high reward. In the Gauntlet, high risk gets your whole squad killed. Don't be a liability."
✦ [["I'll be ready."|bunks_choice_focused]]
✦ [["Don't worry about my scores. Worry about your own."|bunks_choice_rival]]
✦ [[Look to Jax. "Is she always this charming?"|bunks_choice_deflect]]<<set $stoic += 2>><<set $rel_maya += 1>>
"I'll be ready," you say, your voice calm and even. You meet her gaze without flinching.
Maya holds your stare for a long moment, searching for any sign of weakness. Finding none, she gives a single, sharp nod. "See that you are." With that, she turns and walks away, her footsteps precise and silent.
Jax lets out a low whistle. "Okay. No pressure, then."
[[The klaxon for morning PT sounds.|prologue_pt_1]]<<set $volatile += 2>><<set $rel_maya += 3>>
A small, challenging smile plays on your lips. "Don't worry about my scores," you say. "Worry about your own. Records are made to be broken."
A flicker of something—interest, respect, annoyance—crosses Maya's face. It's there and gone in an instant. "Confidence is a poor substitute for discipline," she says, but there's a new edge to her voice. She's registered you. You are no longer just a variable; you are a competitor. She turns and leaves without another word.
Jax grins. "Oh, I'm gonna enjoy this."
[[The klaxon for morning PT sounds.|prologue_pt_1]]<<set $charm += 2>>
<<set $charisma to ($charisma or 0) + 2>><<set $rel_jax += 3>><<set $rel_maya -= 2>>
You break eye contact with Maya and look at Jax, raising an eyebrow. "Is she always this charming?"
Jax chuckles. "Only on days that end in 'Y'. Don't take it personally. It's how she says 'hello'."
Maya's eyes narrow, a flash of irritation crossing her features. Being dismissed is an insult she doesn't tolerate. "This isn't a social club," she says, her voice dangerously quiet. "If you're not taking this seriously, you're already dead." She gives you one last withering glare before turning and striding away.
[[The klaxon for morning PT sounds.|prologue_pt_1]]The Conditioning Chamber is a place of cold steel and the quiet, rhythmic beep of metronomes. There are no weights to lift, no tracks to run. There is only the Platform—a circular, gyroscopic disc suspended over a pit of electrified water. This is where you learn to master the single most important part of being a pilot: control.
You, Jax, and Maya stand on your respective platforms, clad in sensor-studded bodysuits. An instructor's disembodied voice echoes through the chamber. "The single-pilot interface is a war fought on two fronts. One against the monster outside. The other against the chaos within. Your only weapon is your breath. Begin the ladder."
A soft, pulsing beep fills the air. Box breathing. Four seconds in. Four seconds hold. Four seconds out. Four seconds hold. The platform beneath you begins to tilt, simulating the micro-delays and feedback spikes of a Jaeger's neural link. The goal is to maintain perfect balance, to let your breathing anchor your body.
Then, the intrusive thoughts begin. The training program calls them 'cognitive stressors.' They are flashes of memory, algorithmically chosen to destabilize you. You see a flash of a falling building from a news report, you hear a scream you almost recognize, you feel a sudden, phantom pain in your side.
And then, the tremor in your hands returns. Your balance wavers.
[[Focus.|prologue_pt_2]]The platform tilts dangerously. The water below crackles, a blue-white reminder of failure. The tremor is getting worse, a feedback loop of stress and instability. The instructor's voice is a cold, indifferent drone in your ear. "Cadet, your biometrics are spiking. Control yourself."
✦ [[Push through the tremor. Fight it.|pt_choice_guts]]
✦ [[Request a secondary metronome, an audible guide for your breathing.|pt_choice_tech]]
✦ [[Mutter a curse, using the anger to focus.|pt_choice_volatile]]You grit your teeth, channeling everything you have into stilling your limbs. It's a battle of inches.
<<if $guts >= 50>>
<<set $guts += 3>>
<<set $combat to ($combat or 0) + 3>>
And you win. The tremor subsides, beaten into submission by sheer grit. You find your center, your breathing evening out. The platform stabilizes. From the corner of your eye, you see Jax give you an impressed nod. The instructor makes a quiet note. "Control re-established. Well done, Cadet."
✦ [[The session continues.|prologue_pt_3]]
<<else>>
<<set $scars.push("a thin, jagged line on your shin from the PT platform")>>
<<set $volatile += 2>>
You overcorrect. The platform lurches violently. Your boot slips on the polished surface, and you go down hard. A searing pain shoots up your leg as it makes contact with the edge of the platform. An alarm blares. The platform freezes, and the lights above you brighten.
"Failure," the instructor's voice states, devoid of emotion. "Medical team, assess." As two medics help you up, you see the thin, jagged cut on your shin, already beading with blood. A new scar. A permanent reminder of this failure. Maya is looking away, as if your weakness is contagious.
✦ [[The session ends.|prologue_pt_3]]
<</if>><<set $tech += 3>>
"Instructor, request secondary metronome," you say, your voice strained but clear. "Auditory focus."
There's a pause. "Request granted, Cadet." A second, higher-pitched beep joins the first, creating a clear, hypnotic rhythm. You close your eyes, shutting out the visual distractions, and sync your breathing to the sound. Inhale on the low tone, exhale on the high.
The world simplifies. The tremor fades. The platform steadies. The instructor makes a note. Dr. Thorne will see it—a cadet who knows how to use the tools at their disposal. "Creative solution. Control established."
[[The session continues.|prologue_pt_3]]<<set $volatile += 3>><<set $rel_jax -=1>>
"Damn it," you hiss under your breath, the curse a sharp, hot thing. You let the frustration wash over you, turning the fear into anger. The tremor isn't a weakness; it's an insult. It's the machine trying to tell you what to do. You won't let it.
The anger focuses you, a white-hot point of defiance in the chaos. Your movements become sharp, aggressive. You don't just balance on the platform; you dominate it. The tremor vanishes.
Jax gives you a concerned look, frowning at your sudden aggression. Maya, however, raises a single, approving eyebrow. You've turned a flaw into a weapon. "Vitals stabilized... aggressively," the instructor notes. "Acceptable, for now."
[[The session continues.|prologue_pt_3]]The session winds down, the platforms slowly returning to a neutral, stable position. The chamber is filled with the sound of ragged breathing. You look over at your squadmates. Jax is sweating freely, but he flashes you a weary grin. Maya's expression is unreadable, her focus already turned inward, analyzing her own performance.
"Dismissed," the instructor's voice commands. "Mess hall in thirty. Don't be late."
As you step off the platform, your legs feel both heavy and strangely light. The first test is over. But The Gauntlet has only just begun.
[[Head to the mess hall.|prologue_mess_hall_1]]The mess hall is a cavern of steel and recycled air, buzzing with the nervous energy of two hundred cadets. It smells of synthetic protein broth and strong, bitter coffee. You grab a tray of the grey, nutrient-rich paste and look for a place to sit.
Jax waves you over to a table near the back, where he and Maya are already seated. Jax is trying to build a tower out of his nutrient paste cubes. Maya is staring at a datapad, her focus absolute.
"Structural integrity," Jax says with a grin as you sit down. "The secret to a long and happy life." His tower promptly collapses.
"The secret to a long life is threat assessment," Maya says without looking up. A news ticker is scrolling on a large screen above the tables. She gestures to it with her fork. "Kaiju displacement along the Aleutian chain is up six percent. And look at the corporate sponsors for the new sea wall in Jakarta. K-Tech Industries. The same company that builds our neural dampeners."
Jax sighs. "Can we not talk about corporate conspiracies over breakfast? It's bad for the digestion." He turns to you. "Besides, all that matters is the Gauntlet. You ready for whatever they throw at us?"
✦ [["Trade my protein cube for your electrolyte pack, Jax?"|mess_hall_choice_trade]]
✦ [["She's right to be suspicious. K-Tech is profiting from this war."|mess_hall_choice_conspiracy]]
✦ [[Notice two cadets arguing nearby.|mess_hall_choice_defuse]]<<set $pragmatist += 2>>
You slide your protein cube across the table towards Jax. "Trade you for your electrolyte pack. I have a feeling we're going to need it."
Jax grins, making the swap. "A wise investment." He pops the cube into his mouth. "See, Maya? Pragmatism. That's what wins fights."
Maya glances up from her datapad, a flicker of something unreadable in her eyes. "Resources management is a valid strategy," she concedes, before returning to her screen.
[[Suddenly, the base-wide intercom chimes.|prologue_thorne_summons]]<<set $idealistic += 2>><<set $rel_maya += 2>>
"She's right to be suspicious," you say, looking at the news ticker. "K-Tech builds the wall, sells us the parts to fight the things that break the wall, and gets a medal for it. It's a closed loop."
Maya looks up from her datapad, genuinely surprised. She gives you a nod of respect. "Finally. Someone else who reads the fine print."
Jax just shakes his head. "You two are going to give yourselves ulcers. It's a war. People make money. We just have to make sure we're the ones left standing to spend it."
[[Suddenly, the base-wide intercom chimes.|prologue_thorne_summons]]Your attention is drawn to a nearby table, where two cadets are arguing, their voices low but sharp. One, a lanky kid with a haunted look, jabs a finger at the other. "My family was in Manila. Don't you dare tell me it was a necessary loss."
The other, broad and defensive, shoves him back. "Every coastal city is a necessary loss! We can't save them all! We have to protect the Shatterdomes!"
<<set $charm += 2>>
<<set $charisma to ($charisma or 0) + 2>>
You stand up and walk over, placing a calming hand on the first cadet's shoulder. "Hey. We're all on the same side here," you say, your voice quiet but firm. "The enemy is out there, not in here." You look both of them in the eye. "Save it for the Kaiju." The tension breaks. The cadets glare at each other one last time before backing down. Jax gives you an impressed look from your table. You just defused a fight without raising your voice.
[[You return to your table.|prologue_thorne_summons]]A synthesized voice cuts through the low roar of the mess hall.
<center><<if $surname>>"$surname."<<else>>"$name."<</if>> "Report to Psych-Evaluation, Level 3. Immediately."</center>
Jax gives you a sympathetic wince. "Good luck. Try not to let her see inside your soul."
Maya just watches you, her expression a blank slate. This is just another test.
[[Time to face Dr. Thorne.|prologue_thorne_eval_1]]Dr. Thorne's office is a sterile white box, a stark contrast to the grime and steel of the rest of the Shatterdome. There are no personal items, no photos, no clutter. There is only a desk, two chairs, and the quiet, unnerving hum of a state-of-the-art brain scanner.
She doesn't ask you to sit. She stands by the desk, her hands clasped behind her back, her gaze as sharp and penetrating as a surgeon's scalpel.
"I've read your intake file, Cadet," she begins, her voice calm and measured. "I've seen the notes from your PT session. The tremor. Your... solution to it. Now I want to move beyond the data."
She gestures to a holographic display on the wall. It shows a tactical map of a ruined city. "K-Day. The evacuation of Los Angeles. Two Kaiju, converging on a civilian shelter. One Jaeger, damaged, is holding them off. Its reactor is going critical. You are the commanding officer, safe in a bunker miles away. You have two choices. Detonate the Jaeger's reactor now, vaporizing it and both Kaiju, but also catching the edge of the civilian shelter in the blast radius. Or, you can order the pilot to draw the Kaiju away from the shelter, a maneuver that will save the civilians but guarantee the pilot is torn apart before you can detonate."
<<set $codex.kaiju = true>>
''(Your codex has been updated: Kaiju.)''
She turns to face you fully. "The pilot is your friend. The shelter is full of strangers. What is the call, Cadet?"
✦ [["I sacrifice my friend. The mission is to save the most lives."|thorne_choice_pragmatist]]
✦ [["I order my friend to draw them away. I won't kill civilians."|thorne_choice_humanist]]
✦ [["I look for a third option. There's always another way."|thorne_choice_idealist]]<<set $pragmatist += 5>><<set $cynical += 2>>
"I detonate the reactor," you say, without hesitation. "It's a numbers game. One life versus hundreds. It's a horrific choice, but it's the only logical one. My duty is to the mission, not to my friend."
Thorne watches you, her expression unreadable. "A cold calculus. You understand the brutal math of this war. That is a strength. But do not mistake it for a shield. The numbers you are counting are people. Never forget that."
[[She makes a note on her datapad.|prologue_thorne_eval_2]]<<set $humanist += 5>><<set $idealistic += 2>>
"I order the pilot to draw them away," you say, your voice firm. "I will not be the one to give the order that kills innocent people. We are the wall that protects them. If we sacrifice them for our own convenience, we've already lost."
"Even if it means the certain, brutal death of someone you care about?" Thorne presses.
"Yes," you reply. "That's the job. That's the sacrifice we sign up for."
Thorne gives a slow, almost imperceptible nod. "You understand the weight of the shield, then. Good."
[[She makes a note on her datapad.|prologue_thorne_eval_2]]<<set $idealistic += 5>><<set $rel_thorne -= 2>>
"I look for a third option," you insist. "There's always another way. Overload the Jaeger's comms to draw their attention, use the collapsing buildings as a barrier, find a weakness in their behavior—"
"There is no third option, Cadet," Thorne cuts you off, her voice sharp as glass. "That is a fairy tale we tell ourselves to sleep at night. In this war, there are only impossible choices. To pretend otherwise is a dangerous delusion. It will get people killed. Answer the question."
The rebuke is sharp, stinging. You are forced to choose.
✦ [["Fine. I detonate the reactor."|thorne_choice_pragmatist]]
✦ [["I save the civilians. I order my friend to lead them away."|thorne_choice_humanist]]Thorne changes the subject, her focus shifting. "The 'Misfit' series you'll be piloting. A new generation of single-pilot machines. Made possible by experimental neural dampeners, funded entirely by K-Tech Industries." She pauses, watching you. "A generous donation, wouldn't you say? For a company that also happens to hold the patent on every component of the Pacific Wall."
Her stare is intense. She is giving you an opening. A chance to show her how you think.
✦ [["It's a conflict of interest, but we need their tech."|thorne_choice_funding_cynical]]
✦ [["I hear things in the walls of this place. A low hum, like a machine breathing."|thorne_choice_funding_intropective]]
✦ [["I don't get paid to question procurement. I get paid to pilot."|thorne_choice_funding_stoic]]<<set $cynical += 3>><<set $pragmatist += 2>><<set $rel_thorne += 3>>
"It's a perfect conflict of interest," you say, your voice low. "They sell the cure and the disease. But we're desperate. We need their technology, and they know it. So we take the deal, and we try not to think about the strings attached."
A rare, thin smile touches Thorne's lips. "You are not naive. That is a valuable commodity in this facility. Hold on to that clarity, Cadet. It will be tested." This answer seems to please her, confirming an observation she had already made about you.
[[She dismisses you.|prologue_hangar_walk_1]]<<set $humanist += 3>>
You hesitate for a moment, deciding to take a risk. "Doctor... I hear things in the walls of this place. A low hum, like a machine breathing. The Jaegers. It's like they're... waiting for something. The new dampeners feel like a part of that. Like they're not just blocking the strain, they're... listening."
Thorne's professional mask slips for just a fraction of a second. Her eyes widen almost imperceptibly. She has heard this before. She quickly composes herself. "An interesting observation, Cadet. The psycho-acoustics of a Shatterdome can have a profound effect on the psyche. We will discuss this again. After the Gauntlet." She has opened a door in her mind for you, a possibility she had dismissed in others.
[[She dismisses you.|prologue_hangar_walk_1]]<<set $stoic += 3>>
"I don't question procurement, Doctor," you state, your voice flat. "My job is to pilot the machine they give me to the best of my ability. Who pays for it is above my pay grade."
Thorne's expression remains neutral, but you can feel a subtle shift in the room, a slight cooling of the atmosphere. "A soldier's answer," she says, her voice devoid of inflection. "Understandable. But ignorance, no matter how disciplined, is still a vulnerability." She makes a note, her face unreadable.
[[She dismisses you.|prologue_hangar_walk_1]]"That will be all, Cadet," Thorne says, turning back to her desk. A clear dismissal. "You have free period until lights-out. Use it wisely."
You walk out of the sterile white of her office and back into the grey steel of the Shatterdome. The interview replays in your mind. It wasn't an evaluation. It was a dissection.
Sleep feels impossible. The barracks are too loud, your mind too active. The distant, thunderous hum of the Jaeger bay calls to you. The giants are sleeping, and you feel a sudden, inexplicable urge to see them up close. Alone.
[[Sneak out after lights-out.|prologue_hangar_walk_2]]Hours later, the barracks are dark and filled with the sound of slow, even breathing. The lights-out siren has long since faded. You slip from your bunk, your feet silent on the cold floor.
The Shatterdome is a different beast at night. The bustling corridors are empty, the only sounds the hum of the life support systems and the groaning of stressed metal. Emergency lights cast long, distorted shadows that dance like ghosts. It feels like walking through the belly of some great, sleeping leviathan.
You reach the main hangar bay. The massive blast door is sealed, but you know of a small maintenance access panel, three levels up on a catwalk. It's a breach of protocol, but one the techs use all the time to save themselves a half-mile walk.
[[You make your way to the catwalks.|prologue_hangar_walk_3]]The hangar bay at night is a cathedral of shadows.
The cavernous space is lit only by a few scattered maintenance floodlights, casting a ghostly glow on the three Misfit-series Jaegers. They stand silent and inert in their docking clamps, titans at rest. The air is still and heavy with the smell of cold steel, ozone, and hydraulic fluid.
Your machine, M-2, stands in the center. It looks different without the swarm of technicians and the glare of the arc lights. It looks... patient. You feel a strange pull towards it, a sense of recognition. This is your other self. Your ghost.
You stand on the catwalk for a long time, just watching. Then, you place your hand on its colossal steel leg. The metal is cool and smooth beneath your palm, vibrating with a barely perceptible hum from the dormant reactor deep within its chest.
<<set $codex.jaegers = true>>
''(Your codex has been updated: The Jaeger Program.)''
✦ [[Whisper a vow to the machine.|hangar_choice_vow]]
✦ [[Notice a hairline fracture near a joint.|hangar_choice_fracture]]
✦ [[Climb the maintenance ladder for a better view.|hangar_choice_climb]]<<set $humanist += 2>><<set $bonded_vow = true>>
"I'll bring you home," you whisper, the words swallowed by the immense space. "No matter what, I'll bring us both home." It feels foolish, talking to a machine. But in the silence of the hangar, it also feels necessary. A promise made not to the steel, but to the spirit within it.
A strange warmth seems to spread from your palm into the metal, a faint, resonant thrum that answers your own.
[[You stay a moment longer.|prologue_sim_gauntlet_1]]<<set $tech += 2>><<set $noticed_fracture = true>>
Your fingers trace the seams of the armor plating. You're not just touching it; you're inspecting it. And you find something. A tiny, almost invisible hairline fracture in the casing of the primary knee actuator. It's nothing that would compromise the Jaeger now, but under the stress of combat...
You pull out your datapad and, using the anonymous maintenance network, log the issue. You don't add your name. You just flag the component for a priority check. Kenny will see it. It's a small thing, a drop in the ocean, but it could be the drop that matters.
[[You've done what you can.|prologue_sim_gauntlet_1]]You see a maintenance ladder running up the Jaeger's leg, a steel spine leading into the darkness above. The warnings stenciled at its base are stark: "DANGER: AUTHORIZED PERSONNEL ONLY." To climb it would be a serious breach of regulations. But the view from the shoulder...
<<if $guts >= 50>>
<<set $guts += 3>>
<<set $combat to ($combat or 0) + 3>>
You don't hesitate. You start to climb. The rungs are cold and slick with grease, the ascent dizzying. But your grip is sure. You reach the shoulder, hundreds of feet above the hangar floor, and look out over the silent behemoths. From up here, you can see the whole picture. You feel a sense of mastery, of belonging. This is where you are meant to be.
✦ [[You climb back down.|prologue_sim_gauntlet_1]]
<<else>>
<<set $scars.push("a nasty burn on your forearm from a shorted conduit")>>
<<set $volatile += 2>>
You're halfway up when your boot slips on a patch of hydraulic fluid. You lose your grip, your body lurching sideways. You manage to catch yourself on a thick power conduit, but a shower of sparks erupts as your arm scrapes against an exposed, shorting wire.
A searing pain shoots through your forearm. You scramble back to the ladder and down to the safety of the catwalk, your heart pounding. You look at your arm. A nasty, weeping burn mars the skin, the smell of ozone and cooked flesh sharp in your nostrils. Another scar. Another price paid for a risk taken.
✦ [[You retreat from the hangar.|prologue_sim_gauntlet_1]]
<</if>>The next morning, the nervous energy in the air is thick enough to taste. Today, the Gauntlet begins.
You find yourself not in a physical chamber, but in the sim-pod briefing room, a sterile virtual space. Your squad and Maya's are both present, their avatars shimmering with digital light. Marshal Orlov's avatar appears before you, his expression as grim and unyielding as his real-world counterpart.
"Welcome to the Gauntlet," he says, his voice a low rumble. "Your first test is designated 'Ghost Latency.' You will engage a single, Category-2 Kaiju in a dense urban environment. Your objective is termination. Your secondary objective is the protection of civilian infrastructure."
He pulls up a map of a city you recognize. San Diego. Pre-K-Day.
"The simulation will introduce a new variable," Orlov continues. "Ghost Latency. Your neural link will be deliberately desynchronized, creating micro-delays between your thoughts and the Jaeger's actions. You will be fighting your own nervous system as much as the Kaiju. This is a test of control. Do not fail it."
The world dissolves around you, replaced by the inside of your Misfit's Conn-Pod.
[[Initiate Neural Handshake.|prologue_sim_gauntlet_2]]The handshake is smoother this time, the machine's consciousness a familiar presence. But as the simulation loads, you feel it. The ghost. A half-second of lag between your will and the Jaeger's response. It's like trying to run through water.
<center><strong>SIMULATION ACTIVE.</strong></center>
You stand in the middle of a rain-slicked street, surrounded by towering skyscrapers. The city is empty, a ghost town. Your comms crackle to life.
"Comms check," Maya's voice says, sharp and professional. "M-3, online."
"M-1, ready to rock!" Jax's voice follows, full of bravado.
"M-2, online," you report.
A deep, guttural roar echoes through the streets. A massive, amphibious Kaiju, all armored plates and snapping claws, rounds a corner, its eyes glowing with malevolent blue light.
"Contact!" Jax yells. "Engaging!"
"Hold, M-1!" Maya commands. "Protocol is Delta-Seven. We form a defensive perimeter around the civilian evacuation point." She marks a hospital on your HUD. "We draw it in."
Jax scoffs. "Draw it in? Look at the size of it! It'll walk right through us! The best defense is a good offense. We hit it now, hard and fast, before it can get its bearings."
They both turn to you. Your word is the tie-breaker.
✦ [["We stick to the protocol. Delta-Seven."|sim_choice_protocol]]
✦ [["Jax is right. We press the attack now."|sim_choice_attack]]
✦ [[Notice an anomaly in the sensor feed.|sim_choice_anomaly]]<<set $stoic += 3>>
"We stick to the protocol," you say, your voice firm. "Delta-Seven. Form the perimeter."
Jax groans in frustration but complies, moving his Jaeger into a defensive stance. "Your funeral," he mutters.
Maya gives a curt nod of approval. "Solid call, M-2."
The Kaiju lumbers towards you, its steps shaking the ground. The fight will be a brutal, straightforward brawl. You've chosen the safe, predictable path. Dr. Thorne will note your adherence to procedure.
[[The battle is joined.|sim_combat_start]]<<set $volatile += 3>>
"Jax is right," you decide. "A defensive position will just make us a bigger target. We press the attack. Now."
"Now you're talking!" Jax cheers, his Jaeger charging forward.
"This is an unnecessary risk," Maya says, her voice tight with disapproval, but she follows your lead, her blades extending.
You charge into a chaotic, close-quarters brawl, the ghost latency making every move a dangerous gamble. You've chosen the risky, aggressive path. Dr. Thorne will note your appetite for risk.
[[The battle is joined.|sim_combat_start]]<<set $tech += 3>><<set $used_kinetic_trap = true>>
"Hold," you command, your eyes locked on a strange flicker in your sensor feed. "There's an anomaly. A 'heartbeat artifact' in the seismic readings, right below that hospital."
"It's probably just a glitch in the sim," Jax says impatiently.
"The Gauntlet doesn't have glitches," Maya counters, her voice intrigued. "What are you suggesting, M-2?"
"I'm suggesting the hospital isn't the real target," you say, a plan forming in your mind. "It's a decoy. The real objective is underground. A subway nexus. If we let the Kaiju draw us into a defensive position, we lose." You mark a weak point in the street above the nexus. "I can use an improvised kinetic trap. We can end this before it begins."
There's a moment of stunned silence. "That's... insane," Jax says. "And brilliant."
"A high-risk, high-reward gambit," Maya adds, but there's a grudging respect in her tone. "If you're wrong, we fail the entire simulation."
You've chosen a path that wasn't on the test, a sign that you see the deeper game. Dr. Thorne will take significant note of this.
[[The trap is sprung.|sim_combat_start]]<<if $used_kinetic_trap>>
The Kaiju lumbers past the hospital, ignoring it completely, just as you predicted. It moves towards the weak point in the street you marked. "It's taking the bait!" Jax yells. "Now's our chance!"
"The structural integrity of the street is failing," Maya reports, her voice tense. "You have a twelve-second window to trigger the collapse. The timing has to be perfect."
✦ [[Fire the plasma caster now.|sim_trap_tech]]
✦ [[Use the Jaeger's own weight to stomp on the street.|sim_trap_guts]]
<<else>>
The Kaiju lets out another deafening roar and charges. Its target is clear: the hospital. The fight is on, and you're on the back foot. The ghost latency is a killer, turning your Jaeger's movements sluggish and clumsy.
"It's too fast!" Jax yells, narrowly dodging a swipe from one of the creature's massive claws. "We can't hold a defensive line like this!"
"Focus on its legs!" Maya commands. "If we can cripple it, we can control its movement!"
✦ [[Follow Maya's lead and target the legs.|sim_fight_legs]]
✦ [[Ignore Maya and aim for the head.|sim_fight_head]]
<</if>><<set $tech += 3>>
"I see the window," you say, your voice calm. You raise your Jaeger's arm, the plasma caster charging with a high-pitched whine. The ghost latency is a nightmare, but you account for it, leading the target like a sniper. You fire. The bolt of pure energy strikes the street not where the Kaiju is, but where it's going to be. The asphalt buckles, then shatters, and the monster plummets into the subway tunnel below with a shriek of surprise. A perfect shot.
[[Finish it.|sim_gauntlet_outcome]]<<set $guts += 3>>
<<set $combat to ($combat or 0) + 3>>
"Forget the plasma caster," you grunt. "I'll do it myself." You fight through the latency, forcing your Jaeger into a powerful leap. For a terrifying second, you hang in the air, a two-thousand-ton titan of steel, before crashing down onto the street with the force of a meteor. The ground shatters beneath you, and the Kaiju falls into the chasm you've created. It's a brutal, reckless, and incredibly effective move.
[[Finish it.|sim_gauntlet_outcome]]You obey Maya's order, focusing your fire on the Kaiju's thick, armored legs. It's a smart, tactical move. Jax provides covering fire, pinning the creature in place while you and Maya work in concert, chipping away at its mobility. It's a slow, grinding fight, but it's working. The Kaiju stumbles, its leg clearly damaged.
[[Now's your chance.|sim_gauntlet_outcome]]"Negative," you countermand. "A crippled Kaiju can still do a lot of damage. We go for a kill shot. Aim for the head." You raise your plasma caster, ignoring Maya's protests. It's a riskier strategy, but if it works, it will end the fight quickly.
[[You take the shot.|sim_gauntlet_outcome]]<<if $stoic > $volatile>>
The end of the fight is a blur of disciplined violence. You and your squadmates work together, exploiting the opening you've created. The final blow is a clean, efficient plasma shot to the creature's neck, severing its spinal cord.
<<else>>
The end of the fight is a chaotic, brutal brawl. You throw tactics out the window and engage the Kaiju in a close-quarters slugfest, trading blows until its armored hide cracks and breaks under your relentless assault.
<</if>>
The world fades to black, and the harsh fluorescent lights of the sim-pod flicker on, blinding you.
<center><strong>SIMULATION COMPLETE.</strong></center>
<<if $used_kinetic_trap>>
<center><strong>RATING: EXEMPLARY.</strong></center>
You out-thought the test. Your kinetic trap worked perfectly, ending the engagement in record time with zero collateral damage. A tactical masterpiece.
<<elseif $volatile > 52>>
<center><strong>RATING: EFFECTIVE, BUT RECKLESS.</strong></center>
Your aggressive charge overwhelmed the Kaiju, but the cost was high. Several city blocks were leveled in the brawl, and your Jaeger sustained heavy simulated damage. A bloody, brutal win.
<<else>>
<center><strong>RATING: ADEQUATE.</strong></center>
You followed protocol. The Kaiju was terminated, but not before it inflicted significant damage to the designated evacuation zone. You held the line, but it was a costly defense.
<</if>>
The seals on your pod hiss open. The first trial is over.
[[Exit the simulator.|prologue_locker_room_1]]The locker room is thick with the smell of sweat and the low hum of the ventilation systems. Cadets are scattered around the room, some slumped on benches, others anxiously reviewing their performance data. The Ghost Latency test has left everyone drained, their nerves raw.
You find your locker and begin to unstrap the heavy sim-suit. Your hands are shaking, the adrenaline of the fight leaving a familiar tremor in its wake.
Jax slumps onto the bench next to you, letting out a long, weary groan. "Man. That latency is no joke. It's like trying to scratch an itch on your brain." He runs a hand through his sweat-dampened hair. He's stripped to the waist, and you get a clear look at him for the first time without a uniform or suit in the way. He has the powerful, broad-shouldered build of a swimmer, with lean muscle corded over his arms and chest. A web of old, silvery scars covers his left side—faded burn marks, a story he's never told. His face, usually home to an easy grin, is tired, but his brown eyes are bright with excitement. "You pulled us through in there, you know. That was some good piloting."
✦ [[Nod once to Jax.|locker_ping_nod]]
✦ [[Hold Maya's challenging gaze.|locker_ping_gaze]]
✦ [[Focus on your gear, ignoring them both.|locker_ping_ignore]]<<set $rel_jax += 2>>
You give Jax a single, appreciative nod. He doesn't need words. He sees the exhaustion in your eyes and gives you a small, understanding smile in return.
[[He turns his attention to his own gear.|prologue_locker_room_1_5]]<<set $rel_maya += 2>>
You ignore Jax's comment and instead lock eyes with Maya across the room. She meets your gaze, her expression a challenge. You hold it, a silent declaration that this is far from over. A thin, almost imperceptible smile touches her lips before she turns away.
[[Jax shrugs, turning to his own gear.|prologue_locker_room_1_5]]<<set $stoic += 2>>
You say nothing, focusing on the rhythmic task of unclipping your suit. The outside world is just noise. All that matters is the mission, the debrief, the next fight.
[[You continue in silence.|prologue_locker_room_1_5]]Maya is a few lockers down, her back to you both. She moves with a stiff, controlled precision, her silence more intimidating than any shout.
✦ [["Let Jax see the tremor in your hands."|locker_choice_tremor]]
✦ [["That was a close one. You fought well, too."|locker_choice_praise]]
✦ [["What's your problem, Maya?"|locker_choice_confront]]<<set $rel_jax += 3>>
You let out a shaky breath and hold up your hand, letting him see the tremor. "It's not just in the sim," you admit, your voice low.
Jax's expression softens instantly. He reaches out and gently takes your hand, his grip warm and steady. "Hey. It's okay. The Drift... it leaves echoes. We all got 'em." He gives your hand a reassuring squeeze before letting go. The simple, physical contact is grounding, a quiet promise of solidarity. There's an unspoken understanding between you.
[[The moment is interrupted.|prologue_locker_room_2]]<<set $charm += 2>>
<<set $charisma to ($charisma or 0) + 2>>
"That was a close one," you say, forcing a steady tone. "You fought well, too. That move with the cargo container was impressive."
Jax's tired face breaks into a wide grin. "Right? I saw the opening and just went for it! Glad you noticed." He seems genuinely pleased by the compliment, his competitive energy already returning. "We make a pretty good team."
[[The moment is interrupted.|prologue_locker_room_2]]<<set $volatile += 2>><<set $rel_maya += 2>><<set $temp_confrontation = true>>
You ignore Jax for a moment and raise your voice, pitching it so Maya can hear. "What's your problem, Maya? You've been silent since we got out. Something you want to say?"
She slowly turns to face you. Her dark eyes, the color of a stormy sea, are burning with a cold fire. "My 'problem'," she says, her voice dangerously quiet, "is that your performance was either reckless or lucky. And in a real fight, luck runs out." She doesn't raise her voice, but her words are like daggers. The rivalry between you has just become sharper, more personal.
[[Before you can respond, Jax steps in.|prologue_locker_room_2]]<<if $temp_confrontation>>
"Alright, alright, break it up," Jax says, stepping between you and Maya, a weary peacemaker. "We passed. That's all that matters. Let's not kill each other before the Kaiju get a chance."
Maya scoffs. "Speak for yourself. <<if $surname>>$surname<<else>>$name<</if>> was one wrong move away from getting us all killed."
✦ [[“You want to test that theory?” you snap back.|prologue_maya_pov_interlude]]
✦ [[Let it go. He's right.|prologue_maya_pov_interlude]]
<<else>>
The moment of quiet solidarity is broken by the sharp clang of a locker door. It's Maya. She turns, her gaze sweeping over you and Jax. Her expression is unreadable, but you can feel the weight of her judgment, the silent assessment.
✦ [[Hold her gaze, a silent challenge.|prologue_maya_pov_interlude]]
✦ [[Ignore her and focus on your gear.|prologue_maya_pov_interlude]]
<</if>>
<<set $temp_confrontation = false>><div class="pov-header">(POV: Maya)</div>
Later, in the quiet solitude of her own spartan quarters, Maya watches the replay of the simulation. Not the whole thing. Just one second of it, looped over and over again. It’s the moment your Jaeger corrected its balance after a particularly bad latency spike. The micro-correction.
She pulls up another file on her datapad, this one heavily encrypted. It’s a classified after-action report from the battle of Hong Kong, years ago. The file contains a single, grainy video from the Conn-Pod of a legendary Jaeger, //Crimson Typhoon//, just before it was destroyed. She zooms in on the pilot's hands. There it is. The same tremor. The same involuntary, fractional micro-correction. A neurological ghost left behind by the strain of the Drift.
Maya leans back, her own reflection staring back at her from the dark screen. She is lean and wiry, built not for brute strength but for endurance, every muscle a tightly coiled spring. Her black hair is pulled back in a severe, practical bun, not a single strand out of place. Her face is all sharp angles and pale skin, dominated by dark, intense eyes that see the world in threats and probabilities. On the back of her neck, just below her hairline, is a small, precise tattoo of a single, stylized wing—a memorial to a fallen pilot she never speaks of.
She closes the file. She knows what that tremor means. She knows what this new single-pilot system is doing to its subjects. And she knows you are the most promising and the most vulnerable of them all.
"Tell your sponsor," she whispers to the empty room, as if on a private call, "that the Misfit program is eating them alive."
She has to know if you're strong enough to survive it. Or if she will have to break you herself before the machine does.
[[The Gauntlet continues.|prologue_whisper_network_1]]The days that follow fall into a grueling rhythm: PT at dawn, simulations until noon, technical debriefs in the afternoon, strategic analysis in the evening. The Gauntlet is a meat grinder, designed to find your breaking point and push you past it.
The stress creates cracks in the Academy's rigid discipline. In the shadowed corners of the mess hall, on the rattling maintenance catwalks, cadets talk. They whisper.
You're recalibrating a sonar array in a secondary control room when you overhear two senior cadets talking in a nearby ventilation shaft.
"...heard it came from Diablo Station," one says, his voice a low hiss.
"No way. Diablo was a black site. They shut that place down years ago."
"Did they? My cousin was on the salvage crew. Said the place was a ghost town, but the reactors were still warm. And he said the neural interfaces they pulled out of there weren't standard. Said they were... different. Hybridized."
The other cadet scoffs. "That's just a ghost story to scare rookies."
"Is it? Then why do they call our new Jaegers the 'Misfit' series? Because they're built on the same damn chassis."
[[You've heard enough.|prologue_whisper_network_2]]The cadets move on, their voices fading down the shaft, leaving you in silence. The term 'Diablo Station' hangs in the air, a name that tastes like rust and secrets. It's gutter talk, the kind of rumor that can get a cadet washed out for even repeating it. But it clicks with what Maya said about K-Tech, with the strange 'heartbeat artifacts' from the simulation.
You could try to find out more. The senior cadets are always looking to trade favors. Or you could bury it. Some doors are best left unopened.
✦ [[Find one of the cadets. Trade a secret for a schematic.|whisper_choice_trade]]
✦ [[This is dangerous gossip. Stay out of it.|whisper_choice_ignore]]<<set $tech += 2>>
Later, you find one of the cadets from the vent shaft in the barracks, cleaning his sidearm. You approach him casually. "I know a way to bypass the governor on the sim-pod's coolant system," you say, your voice low. "Good for an extra two minutes of runtime before a mandatory cooldown." It's a minor hack, but a useful one.
The cadet looks up, interested. "What's it gonna cost me?"
"Diablo Station," you say. "Tell me everything you know."
He hesitates, then nods. He tells you the ghost story. Diablo Station was the PPDC's first, desperate attempt to understand the Kaiju. They didn't just study them; they tried to integrate their biology with Jaeger tech. The project was a catastrophic failure, driving its pilots insane. The official story is that it was destroyed. The rumor is that K-Tech salvaged the research and used it to create the single-pilot neural dampeners. Our dampeners.
You give him the coolant hack. He gives you a piece of a puzzle you're not sure you want to solve.
[[You have a new, dangerous piece of the puzzle.|prologue_kenny_visit_1]]<<set $stoic += 2>>
You put the conversation out of your mind. It's a distraction. Your job is to pass the Gauntlet, not to chase conspiracy theories. Whatever happened at Diablo Station is in the past. You need to focus on the present.
You finish your recalibration, your movements precise and efficient. But the name still echoes in the back of your mind. //Diablo.//
[[You put it out of your mind and focus on your work.|prologue_kenny_visit_1]]That night, you can't sleep. The rumors about Diablo Station are a corrosive acid in your thoughts. You need a distraction, something solid and real to focus on. You think of the hairline fracture you saw on your Jaeger's knee actuator. You wonder if Kenny ever saw your anonymous maintenance log.
You slip out of the barracks and head for the one place in the Shatterdome that feels like a sanctuary of sanity: the workshops.
The workshops are a chaotic symphony of controlled creation. The air smells of hot metal, solder, and Kenny's ever-present, surprisingly good coffee. You find him hunched over a workbench, his smart-goggles pushed down over his eyes, a soldering iron in his hand. He's so focused he doesn't hear you approach.
He's not working on a piece of Jaeger tech. He's repairing a small, brightly-colored toy drone, the kind sold in civilian markets before K-Day.
[[You watch him work for a moment.|prologue_kenny_visit_2]]Kenny is younger than you, probably not even twenty, but his hands move with the confidence of a master craftsman. He has a lean, wiry build, all sharp elbows and restless energy, a stark contrast to Jax's powerful frame or Maya's coiled stillness. His face, usually bright with an easy smile, is softened in concentration, his brow furrowed. A shock of unruly black hair, perpetually stained with grease, escapes his cap.
He makes a final, delicate touch with the soldering iron, then lifts his goggles with a satisfied sigh. He finally sees you and jumps, nearly dropping the drone.
"Jeez! Don't sneak up on a guy like that," he says, his heart pounding. "You move quiet for a Jaeger pilot." He holds up the drone. "What do you think? Good as new, right?" He presses a button, and the drone's little plastic propellers whir to life, lifting it a few inches off the bench.
"It's for my little sister, Elara," he says, his voice softening. "Her birthday's next week. It's her favorite toy. Got damaged in the last tremor. I promised her I'd fix it." He looks at you, a hint of weariness in his eyes. "Gotta keep your promises. Especially to kids. It's all they've got."
✦ [["Let me help you with that. My hands are steady."|kenny_choice_help]]
✦ [["You should get some sleep, Kenny. I can finish this for you."|kenny_choice_finish]]
✦ [["Why do you stay? You could be anywhere."|kenny_choice_why]]<<set $tech += 1>><<set $rel_kenny += 3>>
"Let me help," you say, pulling up a stool. "My hands are steady."
Kenny looks from your offered hands to his own, which are trembling slightly from fatigue. He gives you a grateful smile and passes you a pair of fine-tipped pliers. "Thanks. The connection on the primary motor is loose. I can't quite get the angle."
You work together in comfortable silence, a shared language of circuits and machinery passing between you. You fix the motor, and he shows you a trick for reinforcing the drone's flimsy plastic struts. It's a quiet, grounding moment, a small act of creation in a world dedicated to destruction.
[[You finish the repairs.|prologue_sparring_1]]<<set $stoic += 1>><<set $rel_kenny += 2>>
"You look exhausted, Kenny," you say, your voice gentle. "Go get some sleep. I can finish this."
He looks like he's about to protest, but the sheer, bone-deep weariness in his eyes wins out. He nods, scrubbing a hand over his face. "Yeah. Yeah, you're probably right." He gives you a tired but sincere smile. "Thanks. Just... be careful with it. It's important." He shuffles off towards the workshop's bunks, leaving you alone with the broken toy and the quiet hum of the machines.
You spend the next hour carefully repairing the drone, your focus absolute. An act of service for a friend.
[[You finish the repairs.|prologue_sparring_1]]<<set $charm += 1>>
<<set $charisma to ($charisma or 0) + 1>><<set $rel_kenny += 2>>
"Why do you stay, Kenny?" you ask, the question surprising even yourself. "A tech with your skills... you could be anywhere. Working for a private corp, making a fortune."
Kenny looks down at the toy drone in his hands, his expression turning serious. "Yeah, maybe," he says quietly. "But the money's not real. Not like this is." He gestures to the hangar beyond the workshop. "Out there, you guys are fighting for the world. In here, I'm fighting for her." He taps the drone. "For Elara. For the chance for her to grow up in a world where she doesn't have to look at the sky and be afraid. That's real. The rest is just noise."
His honesty is a rare, precious thing in this place. A quiet, powerful reminder of what's truly at stake.
[[You understand.|prologue_sparring_1]]The next day finds you in the dojo, the air thick with the smell of sweat and sanitizing solution. The tension between you and Maya has been a low hum in the background since the first simulation, a static charge waiting for a spark.
You're working on a heavy bag, trying to lose yourself in the rhythm of impact, when she approaches. She moves with a predatory grace, her footsteps silent on the padded mats.
"Your form is sloppy," she says, her voice cutting through your focus. "You rely on brute force. In a real fight, against a faster opponent, you'd be dead before you threw your second punch."
Jax, who had been spotting another cadet nearby, walks over, sensing the shift in the atmosphere. "Easy, Maya. We're all a little on edge."
"I'm not on edge," she replies, her dark eyes locked on you. "I'm precise. There's a difference." She nods towards the center of the mat. "Spar with me. Let's see if that high-risk style of yours is a strategy or just a liability."
✦ [["You're on."|sparring_choice_accept]]
✦ [["What's the point, Maya? To prove you're better?"|sparring_choice_question]]
✦ [[Ignore her and go back to the punching bag.|sparring_choice_ignore]]<<set $volatile += 2>>
A sharp, feral grin touches your lips. "You're on."
Jax steps between you, putting a hand on both your shoulders. "Alright, hey. Standard rules. No strikes to the head or spine. First to score three takedowns or a submission wins. I'm calling it. Keep it clean."
Maya just smirks, shrugging his hand off. "Don't worry, Jax. I'll be gentle."
You and Maya move to the center of the mat, circling each other like wolves. The rest of the dojo fades away. There is only your opponent.
[[The match begins.|prologue_sparring_2]]<<set $charm += 2>>
<<set $charisma to ($charisma or 0) + 2>>
"What's the point, Maya?" you ask, your voice calm. "To prove you're better than me? We already know you have the top scores. What does this accomplish?"
"Scores are data," she says, her voice intense. "I need to know what you are. In the Drift, we're going to be responsible for each other's lives. I need to know if I can trust your instincts, or if I have to plan around your recklessness. This is not a competition. It is an assessment."
Her logic is cold, but it makes a certain kind of sense.
✦ [["Fine. Assess away."|sparring_choice_accept]]
✦ [["I don't need to prove anything to you."|sparring_choice_ignore]]<<set $stoic += 2>><<set $rel_maya -= 2>>
You turn away from her without a word, your back a clear dismissal. You throw a powerful right hook into the heavy bag, the impact echoing through the dojo like a gunshot. The message is clear: she is not worth your time.
You hear a soft, dangerous hiss of breath behind you. You have insulted her, not by fighting back, but by deeming her irrelevant. Jax gives you a worried look. This isn't over. You've just postponed it.
[[You continue your training, the tension a palpable weight in the air.|prologue_elara_echo_1]]Maya is fast. Incredibly fast. She fights with a cold, brutal efficiency, every move designed to find a weakness, an opening, a joint to exploit. She's not trying to overpower you; she's trying to dismantle you, piece by piece.
Her first takedown is a blur of motion, a swift leg sweep that sends you crashing to the mat. Jax calls the point. "One-zero, Maya."
She steps back, her breathing perfectly even, her dark eyes watching, analyzing. The second round is a grueling affair. You manage to counter her speed with your own strengths, but the fight is draining you. She's a machine.
She feints left, and you see the opening. A chance for a powerful counter-move that could end the match. But it's a risk. If you misjudge, she'll take you down again.
✦ [[Take the hit to study her form. It's a data-gathering exercise.|sparring_choice_pragmatist]]
✦ [[Exploit the opening with a brutal, street-fighting move.|sparring_choice_volatile]]<<set $pragmatist += 3>><<set $scars.push("a bruised rib from Maya's sparring match")>>
You let her in. Instead of countering, you brace for impact, your mind focused entirely on her technique. You feel the sharp, controlled strike to your ribs—a perfectly executed takedown. Pain flares in your side, but you've learned something. You've seen the pattern in her attack, the way she shifts her weight just before she commits. It's a valuable piece of data, bought with a bruised rib.
"Two-zero, Maya," Jax calls, helping you to your feet. "You okay?"
"I'm fine," you grunt, the new information already slotting into place in your mind.
The final round begins. She uses the same feint. But this time, you're ready. You move before she does, countering her attack with a move you learned from her just moments ago. Her eyes widen in surprise as you use her own technique against her, scoring a clean takedown.
The match ends two-to-one. You lost, but you proved you could adapt. You proved you could learn. Maya looks at you with a new, grudging respect.
[[The match is over.|prologue_elara_echo_1]]<<set $volatile += 3>>
Discipline and form are for the dojo. Survival is for the street. As she moves in, you abandon your formal stance, dropping low and driving your shoulder hard into her knee—a dirty, unexpected move designed to break an opponent's balance and their nerve.
It works. She stumbles, her perfect form broken, and you use the opening to score a messy, brutal takedown.
"Point!" Jax yells, looking surprised and a little disapproving. "One-one."
Maya gets to her feet, her face a mask of cold fury. You didn't just counter her; you insulted her. The rest of the match is a vicious, angry affair. She wins, two-to-one, but not with the clean precision she wanted. You dragged her down to your level, and she hates you for it. But she also, perhaps, fears you a little for it.
[[The match is over.|prologue_elara_echo_1]]Later that day, you're reviewing simulator data in your bunk when your datapad chimes. It's a message from an internal network, forwarded by Kenny.
The message is a child's drawing. It's a crayon sketch of a big, heroic-looking Jaeger, presumably yours, standing over a much smaller, scribbled-out monster. The Jaeger has a crudely drawn comet on its chest. At the bottom of the drawing, in messy, blocky letters, are two words:
<center><strong>COME BACK.</strong></center>
It's from Elara. Kenny must have told her he was working with you. It's a simple, innocent message from a child who sees you as a hero. A protector. It feels heavier than any armor.
✦ [[Send a quick reply back through Kenny.|elara_choice_reply]]
✦ [[Save the message, unread, for after the Gauntlet.|elara_choice_save]]<<set $humanist += 2>>
You open a secure channel to Kenny's workshop terminal. You type a short, simple message. //"Promise."//
You attach the drawing to the message and send it. It's a small thing, but it feels important. A connection to the world outside the endless cycle of training and fighting. A reason.
[[You get back to your work, your resolve hardened.|prologue_dream_sequence_1]]<<set $stoic += 2>>
You stare at the drawing for a long time. Then, you save it to a secure folder on your datapad and close the message. Promises are a luxury you can't afford right now. The only thing that matters is performance. Survival. After the Gauntlet, when you've earned your place, then you can think about the future.
But the image is burned into your mind. The child's drawing. The two words.
[[You push it away and focus on the data before you.|prologue_dream_sequence_1]]That night, sleep doesn't come easy. The day's events—the sparring match, the drawing, the whispers of Diablo Station—churn in your mind. When you finally drift off, your dreams are a chaotic mix of memory and stress.
<<if $personal_relic is "locket">>
You're on a beach again, the sun warm on your skin. Alex is showing you how to skip stones across the impossibly blue water. "See?" Alex says, laughing. "It's easy." In your hand, you're not holding a flat stone, but your silver locket. You throw it, and it skips once, twice, three times... before a colossal shadow rises from the depths and swallows it whole.
<<elseif $personal_relic is "photo">>
You're sitting on the steps of your old apartment, the faded photograph in your hands. Alex is beside you, trying to teach you that ridiculous, complicated handshake. You can't get it right, and you're both laughing. But the laughter sounds wrong, distorted. You look down at the photo, and Alex's face begins to fade, turning into a grainy, static-filled void.
<<else>>
You're in a dark room, sitting across a chessboard from a figure you can't quite see. "The knight is special," Alex's voice says, echoing in the darkness. "It sees the angles nobody else does." The figure pushes a piece forward. It's not a chess piece. It's a mangled piece of Jaeger scrap, twisted and broken. "Your move," the voice says.
<</if>>
You wake up with a jolt, your heart pounding. The barracks are silent. The dream is already fading, but the feeling it left behind—a cold, sharp spike of loss—remains.
[[The morning can't come soon enough.|prologue_heist_1]]The dream about Alex, combined with the whispers about Diablo Station, solidifies a new, dangerous resolve in your mind. You can't afford to be ignorant. You need to know what you're getting into, what this Misfit program really is.
You need access to the Jaeger's core maintenance logs, specifically the sensor data from the neural interface. That data is classified, locked behind Thorne's own encryption. But Kenny, in a moment of trust, once showed you a back door he built into the system for "emergency diagnostics." It's a high-risk, high-security breach. If you're caught, you'll be washed out of the program instantly. Maybe even thrown in the brig.
But the need to know gnaws at you. You decide to make your move late that night, when the maintenance bay is on skeleton crew. The question is, how do you get past the single tech on duty at the primary console?
✦ [[Try to forge Thorne's signature on a priority work order.|heist_choice_forge]]
✦ [[Confide in Jax. Use his charm as a distraction.|heist_choice_jax]]
✦ [[Risk it all and ask Maya for help.|heist_choice_maya]]<<set $tech += 2>>
You spend an hour on your datapad, carefully crafting a fake work order. You lift Thorne's authorization signature from a general memo and embed it into the document. It's a clean forgery, but it'll have to pass a scan.
You walk into the maintenance bay like you own the place and hand the datapad to the tech on duty. "Priority order from Dr. Thorne. She needs a full diagnostic on M-2's sensor suite. I'm here to oversee it."
The tech, a tired-looking woman with grease-stained fingers, raises an eyebrow. She scans the datapad.
<<set $charm += 2>>
<<set $charisma to ($charisma or 0) + 2>>
The scanner beeps, flagging the signature as a low-level forgery. The tech looks from the datapad to you, her eyes narrowing. "This looks a little off," she says.
You meet her gaze, your expression calm and authoritative. "It's a rush job. Dr. Thorne isn't known for her patience. Do you want to be the one to call her at 0300 and tell her you're questioning her direct orders?"
The tech hesitates, then wilts under your confidence. She sighs. "No, ma'am. Not my pay grade." She waves you towards the console. "She's all yours." You've bluffed your way through.
[[You get to work.|heist_success]]<<set $rel_jax += 3>>
You find Jax in the barracks, unable to sleep. You lay out the plan, your voice a low whisper. He listens, his expression serious. When you're done, he lets out a long, slow breath.
"You're insane," he says. Then he grins. "I'm in."
Twenty minutes later, Jax strolls into the maintenance bay, all easy charm and charisma. He strikes up a conversation with the tech, a rambling, hilarious story about a training sim incident involving a flock of seagulls and a malfunctioning plasma caster. The tech is completely engrossed.
While Jax works his magic, you slip past them, a ghost in the shadows, and access a secondary terminal. You use Kenny's back door and begin the data transfer. It's a clean, efficient operation. The perfect team.
[[You get the data.|heist_success]]You find Maya in the dojo, working through a series of complex katas, her movements as sharp and precise as a surgeon's knife. This is a massive gamble.
"I need your help," you say, your voice even. You tell her about the rumors, about your plan to access the logs. You don't know if she'll turn you in or help you.
She stops, her body perfectly still, and turns to face you. Her dark eyes are unreadable. "This is a violation of at least a dozen regulations," she says, her voice flat. "It's reckless."
<<if $rel_maya >= 15>>
<<set $rel_maya += 5>>
Then, a small, dangerous smile touches her lips. "And it's exactly what I would do." She agrees to help, not out of friendship, but out of a shared, burning need for the truth. She creates a diversion—a series of cascading system errors that sends the on-duty tech scrambling—giving you the window you need. It's the beginning of a strange and dangerous alliance.
✦ [[You get the data.|heist_success]]
<<else>>
<<set $rel_maya -= 5>>
"No," she says, her voice as cold as ice. "I am not going to jeopardize my career because you're chasing ghost stories." She turns her back on you, a clear dismissal. You don't know if she'll report you or not, but you know one thing for sure: you cannot trust her. Your attempt to forge an alliance has failed, creating an even deeper rift between you.
✦ [[You retreat, your plan in ruins.|heist_failure_maya]]
<</if>><<set $heist_data_status = "acquired">>
The data transfer is complete. You have a heavily encrypted file containing the raw sensor logs from every Misfit-series Jaeger test run over the last six months. It's a treasure trove of forbidden information. Now you just need to find a way to crack it.
You slip out of the maintenance bay, your heart pounding with the thrill of victory. You have the data. You have a piece of the truth.
[[The next day brings a new challenge.|prologue_decrypt_1]]The klaxons are deafening. Two heavily armed guards flank you before you can even think of running. Marshal Orlov is there in five minutes, his face a thundercloud. He doesn't say a word. He just looks at you with a profound, bone-deep disappointment that's worse than any shouting.
You're confined to your quarters, your Gauntlet status revoked pending an official inquiry. You've failed. Your career as a Jaeger pilot is over before it even began.
<br><br>
<center><strong>-- END OF PROLOGUE --</strong></center>
<br>
(This is a preliminary failure state. We can explore this branching path further in a later chapter.)You retreat from the dojo, the sting of Maya's rejection sharp and cold. Your plan is in ruins. You don't know if she will report you for even suggesting the breach, but you know you can't risk the heist without her help or a solid distraction.
For now, the door to the truth is closed. You'll have to find another way.
[[The next day brings a new challenge.|prologue_ethics_lab_1]]The summons comes the next day, not to the simulators or the dojo, but to a place cadets only speak of in whispers: Thorne's Ethics Lab.
It's not a lab in the traditional sense. It's a circular, tiered room, like a surgical theater. You stand in the center, alone, while Dr. Thorne watches you from a raised lectern. She looks different here, less like a psychiatrist and more like an inquisitor. Her severe, silver-streaked hair is pulled back so tightly it seems to pull at the corners of her eyes, making her gaze even more intense. She wears a crisp, black uniform that is all sharp lines and cold authority, a stark contrast to the medical whites she wore in her office. She is a woman carved from ice and conviction.
"Welcome to the crucible, Cadet," she says, her voice echoing in the acoustically perfect room. "Here, we move beyond the simple mechanics of combat. Here, we weigh the soul."
On the holographic display before you, a scenario appears. A coastline, a city, and two icons. One is a Kaiju, a Category-3, moving slowly towards the city. The other is a shelter, located on the city's edge, filled with five thousand evacuees, many of them children.
"The Kaiju's path will intersect with a geothermal power plant before it reaches the shelter," Thorne explains. "If its body makes contact with the plant's core, the resulting explosion will create a toxic steam cloud that will engulf the shelter. The children will die a slow, agonizing death."
She continues. "Your Jaeger is the only one in range. However, your neural dampeners are overheating. Pushing your Jaeger to the speed required to intercept the Kaiju before it reaches the plant will cause a catastrophic feedback loop. You will suffer complete neural collapse. You will die."
"Your choice is this," she says, her eyes boring into you. "Do you push yourself to certain death to save the five thousand strangers in that shelter? Or do you proceed at standard speed, intercepting the Kaiju after it has passed the power plant, saving yourself but condemning them?"
✦ [["I push the Jaeger. I save the children."|ethics_choice_save]]
✦ [["My life is a resource. I can save more people in the long run."|ethics_choice_live]]<<set $humanist += 5>><<set $idealistic += 3>><<set $rel_thorne += 3>>
"I push the Jaeger," you say, your voice clear and steady. "I save the children."
"Even knowing it means your certain death?" Thorne asks, her tone unreadable.
"That's the job," you reply simply. "We are the wall. We don't break."
Thorne stares at you for a long, silent moment. A flicker of something that might be approval, or perhaps sadness, crosses her face. "A noble answer, Cadet. You understand the nature of sacrifice." She makes a note on her datapad. "You are willing to pay the price."
[[The test is over.|prologue_sim_gauntlet_2_intro]]<<set $pragmatist += 5>><<set $cynical += 3>><<set $rel_thorne -= 2>>
"I proceed at standard speed," you say, your voice cold and logical. "My death serves no purpose beyond a single, short-term victory. I am a pilot. A trained asset. My life is a resource that can be used to save hundreds of thousands more in the future. To sacrifice myself for one shelter, no matter how tragic the loss, is a poor strategic decision."
Thorne's expression hardens slightly. "So you would condemn five thousand souls to save one?"
"I would save one asset to win a war," you counter. "That is the brutal math you yourself spoke of, Doctor."
Thorne looks down at her datapad, her face a mask. "Your logic is sound, Cadet. If chillingly so." She makes a note. "You understand the nature of assets."
[[The test is over.|prologue_sim_gauntlet_2_intro]]"That is all for today," Thorne says, dismissing you with a wave of her hand. You are left to grapple with the impossible choice you just made as you head to the final briefing for the second Gauntlet simulation.
This time, the briefing is short, delivered via a text update to your datapad.
**GAUNTLET SIMULATION II: THE HISS BEHIND THE GLASS**
**OBJECTIVE:** Terminate two Category-1 Kaiju in a submerged pipeline complex.
**PRIMARY CHALLENGE:** Environmental instability.
**SECONDARY CHALLENGE:** The 'heartbeat artifact' you detected in the first simulation is now a persistent auditory hallucination in the Drift. You will hear a constant, rhythmic hissing sound. Your job is to filter it out and focus on the mission.
You strap into the sim-pod, the familiar scent of ozone and recycled air filling your lungs.
[[Initiate Neural Handshake.|prologue_sim_gauntlet_2_fight]]The world materializes around you. You are on the ocean floor, surrounded by a maze of colossal pipelines and undersea structures. The water is murky, filled with silt and debris. And the sound is already there in your head—a soft, rhythmic //hiss... hiss... hiss...// like a snake whispering in your ear.
"Comms check," you say, trying to ignore it. "M-2 is green."
"M-1 is ready to get wet!" Jax replies, his voice a little strained.
"M-3, green," Maya says, her tone clipped and focused.
<<if $noticed_fracture>>
A green light flashes on your HUD. A message from Kenny. //"Saw your note. Reinforced the actuator casing on all Misfit units. Good catch."// You feel a surge of confidence. Your attention to detail has already paid off.
<<else>>
A yellow warning light flickers on your HUD. //STRESS WARNING: KNEE ACTUATOR.// The ghost latency feels worse this time, a constant drag on your movements.
<</if>>
Two Kaiju, fast, serpentine creatures, dart out from behind a pipeline, their movements fluid and predatory.
<<if $used_kinetic_trap>>
"They're trying to separate us," Maya says, her voice sharp. "Standard pincer attack. Predictable." Then, she does something unexpected. She breaks formation, charging one of the Kaiju head-on. "I'm not letting you show me up again, <<if $surname>>$surname<<else>>$name<</if>>. This one is mine." Her rivalry with you is pushing her to be more aggressive, more reckless.
<<else>>
"Standard pincer attack," Maya reports calmly. "Hold formation. We take them together."
<</if>>
The hissing in your head intensifies, syncopating with the thrum of your Jaeger's reactor. It's distracting, pulling at your focus. But in the static, you feel something else. A pattern. A sense of alien intelligence behind the noise. You could try to block it out, or... you could try to listen.
✦ [["Filter it out. Focus on the fight."|sim_2_choice_filter]]
✦ [["Ride the echo. Try to understand the signal."|sim_2_choice_ride]]<<set $stoic += 3>>
You build a wall in your mind, a fortress of pure discipline. The hissing is just noise, a distraction sent to test you. You focus on the targets, on your movements, on the mission. The battle is a grueling, close-quarters affair in the underwater maze, but your focus is absolute. You and your squad move as one, a well-oiled machine of destruction. Victory is achieved through pure, unwavering control.
[[The simulation ends.|prologue_thorne_pov_1]]<<set $tech += 3>><<set $rode_the_echo = true>>
You don't fight the hissing. You open your mind to it, letting the strange, rhythmic static wash over you. It's a massive risk. The sensory overload could trigger a cognitive blackout, ending the simulation in catastrophic failure.
But as you listen, you begin to see... something. A flash of an alien thought. A glimpse of the Kaiju's perspective. You feel its predatory hunger, its cold, reptilian focus. And you see your own Jaeger through its eyes—a lumbering, noisy threat. You anticipate its next move not through tactics, but through a shared, terrifying instinct. You sidestep a lunge you couldn't have possibly seen coming, your plasma caster already charging to meet the now-exposed weak spot under its gills.
The battle is short, brutal, and stunningly efficient. You move like a ghost, a hunter who has gotten inside the mind of its prey.
But the experience leaves a scar on your psyche. As the simulation ends, you collapse in the Conn-Pod, a splitting headache and a wave of nausea washing over you. You've touched something you weren't meant to.
[[You've seen too much.|prologue_thorne_pov_1]]<div class="pov-header">(POV: Dr. Aris Thorne)</div>
The lights in her office are dimmed to a cool, clinical blue. Aris Thorne sits at her obsidian desk, a single cup of black tea steaming beside a stack of datapads. The office is her sanctuary, a place of absolute order in a world of chaos. She herself is an extension of it: her silver-streaked hair is pulled back in a bun so severe it seems to defy gravity, and her black uniform is immaculate. Her face, usually a carefully composed mask of neutrality, is etched with a deep, weary concern.
On her main screen is your file. A cascade of data streams past: biometric feedback, cognitive stress charts, performance metrics from the last simulation.
<<if $rode_the_echo>>
She pauses the feed on a single, jagged spike of red. The moment you rode the echo.
"Reckless," she murmurs to the empty room. "Or brilliant. The line between the two has become distressingly thin."
<<else>>
She watches your performance, her expression unreadable. "Disciplined. Controlled. But is it enough?"
<</if>>
She pulls up a new window. An email thread, marked with the highest level of encryption. The sender is a name she despises: Director Ishikawa of K-Tech Industries.
**>Aris, the initial data from the Misfit prototypes is promising. The cognitive strain is within acceptable parameters. We are proceeding with the next phase.**
Her fingers fly across the holographic keyboard, her reply sharp and furious.
**>Acceptable? Director, Cadet <<print $surname>>'s neural feedback is showing classic signs of sensory bleed. <<if $rode_the_echo>>They are hearing the ghost. This is not a stable foundation for the program. This is Diablo Station all over again.<<else>>The potential for cognitive trauma is unacceptably high. We are rushing this.<</if>>**
Ishikawa's reply is almost instantaneous.
**>Diablo Station was a regrettable necessity. The Misfit program is a success. Your job is to ensure the assets remain psychologically stable. Do your job, Doctor.**
Thorne closes the window with a snap, her jaw tight. She looks back at your file, at the portrait of the young, determined cadet. "An asset," she whispers, the word tasting like poison. "They have no idea what they've created."
[[The next day, you are summoned.|prologue_siren_test_1]]You are not summoned to the sims or the dojo. You are summoned to the Siren Chamber.
It's a small, claustrophobic room, dominated by a single piece of equipment: a stripped-down, skeletal version of a Jaeger's drive harness, suspended in the center of the room. This is a Siren Suit, a powered exoskeleton used for live-metal calibration. It's the last step before you're cleared for a full-sized Jaeger.
Jax and Maya are already there, looking unusually subdued. The mood is tense. This isn't a simulation. The suit is real. The feedback is real. If you black out in here, the damage can be permanent.
"Today, we test your bodies, not just your minds," announces the instructor. It's Chief Warrant Officer Kaito Tanaka, a living legend from the first generation of Ranger pilots. He's a ghost story himself, a man who saw too much in the early days and was grounded by a Drift injury that never healed. His face is a roadmap of tired lines, his eyes a pale, washed-out grey that have seen too many monsters. His left arm, from the shoulder down, is a complex, gunmetal prosthesis that whirs softly when he moves. "The Siren will sync directly with your nervous system. It will feel heavy. It will feel wrong. You will experience nausea, vertigo, and cognitive dissonance. Your job is to fight through it, find your center, and complete the calibration sequence. Step up, <<print $surname>>."
It's your turn.
[[You step into the harness.|prologue_siren_test_2]]The harness clamps onto your body with a series of heavy, metallic thuds. Needles press into your spine, and the now-familiar cold of the neural fluid floods your system. But this time, there is no Drift, no machine consciousness to meet. There is only the raw, unfiltered feedback of a powerful exoskeleton.
<center><strong>SYNC ACTIVE.</strong></center>
The weight is immediate and crushing. It feels like the gravity in the room has doubled. Every muscle in your body screams in protest. The suit wants to move, its myomer bundles twitching with stored power, but you have to hold it still. A wave of intense nausea washes over you.
Tanaka's voice is a merciless drone in your ear. "Calibrate. Match the sequence on the screen."
A series of complex movements—a lunge, a pivot, a block—appears on your HUD. You have to force the suit to mimic them perfectly. Your vision begins to swim, dark spots dancing at the edge of your sight.
✦ [["I need to admit what's happening."|siren_choice_admit]]
✦ [["I can hide this. I just need to pass."|siren_choice_hide]]<<set $humanist += 2>>
"Instructor," you manage to say, your voice strained, your teeth gritted against the nausea. "Experiencing significant... cognitive dissonance. Requesting a one-second reset to find my anchor."
There's a pause. You've admitted a weakness, a potential point of failure. But you've also been honest. "Granted, Cadet," Tanaka says, a hint of respect in his voice. "Find your center. Now."
You take the precious second to focus on your breathing, on the memory of your sibling, on the promise you made to Elara. You find your anchor. The nausea recedes. You complete the sequence, your movements strained but precise. You've shown you know your limits, a crucial trait for a pilot.
[[You pass the test.|prologue_tanaka_talk_1]]<<set $pragmatist += 2>><<set $health_penalty += 1>>
You say nothing. Admitting symptoms is a weakness. The goal is to pass, to prove you can handle the strain. You grit your teeth and force your body to comply, pushing the nausea and vertigo down into a dark corner of your mind.
You complete the sequence. Your movements are sloppy, a fraction of a second off, but you get it done. You pass.
But as you step out of the harness, a sharp, stabbing pain lances behind your right eye. You stumble, catching yourself on a railing. Jax rushes to your side, a worried look on his face. "You okay?"
"I'm fine," you lie, the lie tasting like ash. You've passed the test, but you've hidden the true cost. A small, invisible fracture has formed in your own mind. It will come back to haunt you.
[[You've paid a price for your pride.|prologue_tanaka_talk_1]]<<if $did_phys_build>><<goto "prologue_ceremony_2">><</if>>
The final day of the Gauntlet is not a test, but a ceremony.
You stand in the cavernous assembly hall, shoulder-to-shoulder with the handful of other cadets who have made it through the week. You are all dressed in immaculate, black dress uniforms, the fabric stiff and formal. A massive screen at the front of the hall displays the sigil of the Pan-Pacific Defense Corps.
Before the graduation announcements, there is the Ceremony of Names. It's a somber ritual, a reminder of the price of this war. One by one, cadets are invited to step forward and speak the name of a fallen Jaeger pilot they wish to honor.
Before you take your place in the formation, you catch your reflection in a polished wall panel. For the first time, you see yourself not as a trainee, but as a soldier. The person staring back is...
✦ [[Lithe. Built for speed and flexibility.|phys_build_lithe]]
✦ [[Athletic. A balanced, versatile frame.|phys_build_athletic]]
✦ [[Brawny. Powerfully built for endurance.|phys_build_brawny]]The reflection is complete. <<if $build is "brawny">>Your powerful frame fills the uniform, stretching the fabric across your shoulders.<<elseif $build is "lithe">>The uniform hangs on your lean frame with a sharp, angular precision.<<else>>The uniform fits your athletic build perfectly, a second skin of disciplined black.<</if>> Your <<print $hair_style>> hair is immaculate, and your <<print $eye_color>> eyes are clear and focused. This is who you are. This is the face you will carry into the war.
The ceremony begins. The names of legendary pilots echo through the hall. Stacker Pentecost. Herc Hansen. The Wei Tang brothers. Then, the floor is opened to the cadets.
This is a moment to honor the past and define your own future. You can speak the name of a hero who inspires you, or you can speak the name that truly weighs on your soul.
✦ [[Speak the name of a fallen hero.|ceremony_choice_hero]]
✦ [[Speak the name of your lost sibling.|ceremony_choice_sibling]]
✦ [[Remain silent.|ceremony_choice_silent]]<<set $did_ceremony = true>>
You step forward, your voice clear and steady. "I speak for Luna Tereshkova," you say, naming a legendary pilot from the early days of the war, known for her incredible bravery and sacrifice. "She held the line at St. Petersburg. We will hold the line now."
A murmur of respect ripples through the assembled cadets. You have chosen to align yourself with the legends, to draw strength from the history of the Corps. It is a safe, respectable choice.
[[You step back in line.|prologue_final_briefing_1]]<<set $humanist += 3>>
<<set $did_ceremony = true>>
You step forward, your voice tight with an emotion you refuse to show. "I speak for Alex <<print $surname>>," you say, speaking the name of your sibling. The name nobody here knows. "Lost on K-Day. Not a pilot. Not a soldier. Just... lost."
A different kind of silence falls over the hall. It's not the silence of respect for a legend, but something more profound. More personal. In this room full of orphans, you have spoken a truth that everyone understands. You are not fighting for legends. You are fighting for the ghosts you carry with you.
Jax gives you a look of deep, quiet understanding. Even Maya's hard expression seems to soften for just a moment. You have shown them your heart.
[[You step back in line.|prologue_final_briefing_1]]<<set $stoic += 3>>
<<set $did_ceremony = true>>
You do not move. You do not speak. Your silence is a statement in itself. The names of the dead are for memorials. Your focus is on the living, and on the fight to come.
Some of the instructors nod in approval at your stoicism. Some of the cadets, however, see it as coldness. A refusal to participate in a sacred tradition. You have defined yourself as an outsider, for better or for worse.
[[The ceremony concludes.|prologue_final_briefing_1]]After the ceremony, your fireteam is summoned to a private briefing room. It's the same room where you met with Thorne. This time, Marshal Orlov is waiting for you, his imposing figure standing before the holotable.
"Cadets," he begins, his voice a low rumble that commands attention. "You have survived the Gauntlet. You have proven you have the skill, the discipline, and the will to pilot a Jaeger. As of this moment, your cadet status is revoked."
He presses a button on the console, and three personnel files appear on the screen. Yours, Jax's, and Maya's. The rank designation on each file changes from 'Cadet' to 'Ranger'.
"Congratulations, Rangers," he says, the words carrying an immense weight. "Welcome to the war."
He gestures to the holotable. "Your performance as a cohesive unit has been... promising. Command has assigned the three of you to the new Misfit program, effective immediately. Your first deployment is today."
Jax can't suppress a grin. Maya's expression is one of intense, focused pride. This is the moment you have all been fighting for.
[[This is it.|prologue_final_briefing_2]]Orlov brings up a tactical map of the Kodiak Archipelago. A single skull icon pulses in the deep water between the islands. "This is not a simulation. An hour ago, we detected a Category-1 Kaiju, designation 'Rancor,' on a direct course for this facility."
The casual tension in the room evaporates, replaced by a cold, sharp focus.
"This is a live-fire combat drop," Orlov says, his pale eyes boring into each of you. "You will deploy, you will intercept Rancor, and you will kill it. This is your final exam."
He looks at each of you in turn. "I have assigned preliminary roles based on your performance in the Gauntlet. But in the field, synergy is everything. You will decide amongst yourselves who takes the lead on this."
He looks at you. "Who are you in this team, Ranger?"
✦ [["I'm the kinetic lead. The one who hits the hardest."|role_choice_guts]]
✦ [["I'm the sensor lead. I see the angles nobody else does."|role_choice_tech]]
✦ [["I'm the civilian liaison. My job is to protect the innocent."|role_choice_charm]]<<set $guts += 3>>
<<set $combat to ($combat or 0) + 3>>
"I'm the kinetic lead," you state. "My job is to be the tip of the spear. I hit it until it stops moving."
Jax claps you on the shoulder. "Hell yeah. And I'll be right there with you."
Maya nods. "A clear strategy. I will adapt my tactics to support your assault."
[[Orlov seems satisfied.|prologue_final_briefing_3]]<<set $tech += 3>>
"I'm the sensor lead," you say. "I'll analyze the battlefield, find the weaknesses, and call the shots. My job is to out-think it."
Maya gives a rare nod of approval. "A sound tactical approach. I will defer to your analysis."
Jax grins. "You make the plan, we'll make the mess. I can work with that."
[[Orlov seems satisfied.|prologue_final_briefing_3]]<<set $humanist += 3>>
"I'm the civilian liaison," you say, your voice firm. "My primary focus is to ensure there is zero collateral damage. We are here to protect the innocent, not to level a city."
Jax's smile softens. "That's the most important job there is."
Maya is silent for a moment, then nods. "A necessary priority. We will contain the target."
[[Orlov seems satisfied.|prologue_final_briefing_3]]"Good," Orlov rumbles. "Your roles are set. You have thirty minutes to be strapped in and ready for launch. The quartermasters are waiting for you. Get moving."
He dismisses you with a sharp nod. As you turn to leave, you catch Jax's eye. He gives you a confident grin and a thumbs-up. You glance at Maya. She meets your gaze, and for a fleeting moment, her expression is not one of rivalry, but of shared, steely resolve. You are a team now. For better or for worse.
The prologue is over. The war is about to begin.
[[Time to gear up.|prologue_gearing_up]]As the other cadets file out of the Siren Chamber, their faces pale and slick with sweat, Tanaka steps in front of you, blocking your exit. His prosthetic arm whirs softly, the sound unnervingly loud in the quiet room.
"A word, Ranger," he says, the title sounding strange and heavy. He waits until the door closes, leaving the two of you alone.
<<if $health_penalty > 0>>
"You lied in there," he says, his voice a low, gravelly rasp. It's not an accusation, but a statement of fact. "I saw your biometrics spike. You pushed through the pain. That's guts. But it's also stupid. The machine doesn't care about your pride. It will eat you alive, piece by piece, and it will not care what you sacrifice to pass a test."
<<else>>
"You were honest in there," he says, his voice a low, gravelly rasp. "You knew your limit and you called it. That's rare. Pride has killed more pilots than Kaiju ever will. You might actually live long enough to see the end of this war."
<</if>>
He looks you up and down, his washed-out grey eyes seeming to see right through you. "Thorne thinks you're promising. Orlov thinks you're a weapon. But I've seen a dozen pilots just like you. Full of fire, ready to save the world." His gaze drifts off, to a memory of a long-ago battle. "None of them are left."
[[You listen, saying nothing.|prologue_tanaka_talk_2]]"This Misfit program," Tanaka continues, his voice dropping even lower. "This single-pilot nonsense. It's an accelerator. They're trying to skip the hard part, the part where you learn to trust another soul inside the Drift. They think K-Tech's dampeners can replace a co-pilot. They're wrong."
<<set $codex.drift = true>>
''(Your codex has been updated: The Drift.)''
He holds up his prosthetic hand, the metal fingers flexing and contracting. "The Drift leaves scars, kid. Not just on the outside. It leaves ghosts in your head. Two pilots, they can share the load, keep each other anchored. One pilot? You're all alone in there with the machine. And there are things... things that hiss in the dark... that will be glad for the company."
He's not just talking about the technology. He's talking about his own past. The trauma that grounded him is laid bare in his warning.
✦ [[What did you see in the Drift, Chief?|tanaka_choice_ask]]
✦ [[I can handle it. I'm not them.|tanaka_choice_boast]]
✦ [[Thank you for the warning, sir. I'll be careful.|tanaka_choice_respect]]<<set $charm += 2>>
<<set $charisma to ($charisma or 0) + 2>><<set $rel_tanaka += 3>>
The question is a risk, a breach of the unspoken rule never to ask a grounded pilot about their last drop. Tanaka's face darkens, and for a moment you think you've made a terrible mistake.
Then, he lets out a long, shuddering breath. "I saw it," he says, his voice barely a whisper. "The thing on the other side of the Breach. The mind that controls them. It wasn't just a beast, kid. It was intelligent. It was ancient. And when it looked back at me... it laughed."
He has never told anyone this. Not even Thorne. He has given you a piece of his own soul, a terrible, secret truth. "Don't go looking for it," he says, his voice recovering its hard edge. "You won't like what you find."
[[He lets you pass.|prologue_ceremony_1]]<<set $volatile += 2>><<set $rel_tanaka -= 3>>
"I can handle it," you say, your voice full of a confidence you don't entirely feel. "I'm not like the pilots you knew. I won't break."
A sad, bitter smile touches Tanaka's lips. "That's what we all said, kid," he says, shaking his head. "Every last one of us." He steps aside, his expression one of weary disappointment. He sees you as just another arrogant rookie, destined to become another ghost on the wall.
[[He lets you pass.|prologue_ceremony_1]]<<set $stoic += 2>><<set $rel_tanaka += 2>>
"Thank you for the warning, sir," you say, your voice sincere. "I'll be careful."
Tanaka studies you for a long moment, then nods slowly. "See that you are. And remember this: the machine is a tool. It is not your friend. It is not your partner. The moment you forget that is the moment it owns you." He's given you the best advice he has, a hard-won lesson from a lifetime of war.
[[He lets you pass.|prologue_ceremony_1]]<<if $heist_data_status is "acquired">>
You have the encrypted file from the heist, but it's a brick of code you can't possibly crack on your own. There's only one person in the Shatterdome who might be able to make sense of it, and that's Kenny.
You find him in the workshop, running a diagnostic on a plasma caster that's bigger than he is.
"Kenny," you say, your voice low. "I need your help. And it needs to stay between us."
You show him the file on your datapad. His eyes go wide as he sees the encryption level. "Where... where did you get this?" he stammers. "This is... this is Marshal-level clearance. This is..."
"It's from the Misfit program's core logs," you say. "I need to know what's in it."
Kenny looks from the datapad to you, his mind racing. He's a technician, not a spy. This is treason. But he's also your friend, and his curiosity is a powerful force. "This is insane," he whispers. "And dangerous."
✦ [["We crack it now. I'll watch your back."|decrypt_choice_now]]
✦ [["Just work on it when you can. Be safe."|decrypt_choice_safe]]
✦ [["You're right. It's too dangerous. Wipe it."|decrypt_choice_wipe]]
<<else>>
[[The Gauntlet Continues.|prologue_ethics_lab_1]]
<</if>><<set $volatile += 2>><<set $heist_data_status = "cracking">>
"We do it now," you insist. "Before they realize it's missing. I'll stand watch. Just get me something."
Kenny hesitates, then nods, a thrill of dangerous excitement in his eyes. "Okay. Okay." He plugs your datapad into his secure terminal and gets to work, his fingers flying across the holographic interface.
For an hour, the only sound is the frantic clicking of the keys and the hum of the machines. Twice, you have to wave Kenny off as a maintenance crew passes by. Finally, he lets out a gasp. "I'm in," he whispers. "But it's... I don't understand. It's not a log file. It looks like... like a brain scan. A really, really messed up one. And... there's a name. 'Subject Zero'."
Before he can dig any deeper, a silent alarm flashes on his console. A remote intrusion has been detected. Someone knows.
"Pull it! Now!" you hiss.
Kenny yanks the connection, but it's too late. The file on your datapad corrupts and wipes itself. You have a name, a ghost, but no proof. And now, someone knows you were looking.
[[You've stirred the hornet's nest.|prologue_kenny_pov_1]]<<set $stoic += 2>><<set $rel_kenny += 2>><<set $heist_data_status = "pending">>
"Just work on it when you can," you say, putting a reassuring hand on his shoulder. "Low and slow. Your safety is more important than my curiosity."
Kenny looks relieved. "Yeah. Okay. I can do that." He copies the file to a secure, isolated drive. "I'll see what I can find. But it's going to take time. This thing is locked down tighter than the Marshal's liquor cabinet."
You've made the safe choice, protecting your friend and your secret. But the truth will have to wait.
[[You leave him to his work.|prologue_kenny_pov_1]]<<set $cynical += 2>><<set $rel_kenny -= 3>><<set $heist_data_status = "wiped">>
You see the fear in Kenny's eyes, and your own resolve wavers. "You're right," you say, the words tasting like defeat. "It's not worth it. Wipe it. Forget I ever showed you."
Kenny looks surprised, and then... disappointed. He was scared, yes, but he was also ready to help. To do something that mattered. He quietly initiates a secure wipe protocol, and the file vanishes forever.
"It's gone," he says, his voice flat. He won't meet your eyes. You came to him with a secret, a chance to fight back against the lies, and you blinked. You have lost a measure of his respect.
[[You've lost your nerve, and perhaps a friend.|prologue_kenny_pov_1]]<div class="pov-header">(Interlude: Kenny's Workshop Log)</div>
**LOG ENTRY 734. CLASSIFIED.**
Audio log start.
It's 0400. The only things awake in this entire damn mountain are me, the graveyard shift, and the ghosts. I should be asleep. Elara's drone is fixed, sitting on my workbench all shiny and new. But I can't stop thinking about what <<print $name>> showed me.
That file... The encryption was military-grade, sure, but it had K-Tech's greasy fingerprints all over it. A proprietary algorithm I've only seen on their neural dampener prototypes.
<<if $heist_data_status is "cracking">>
And we cracked it. Well, //almost// cracked it. 'Subject Zero.' What the hell does that mean? It wasn't a log, it was... biology. A mess of it. And then the alarm... someone knows. Someone's watching. I don't know if I'm thrilled or terrified. Maybe both. <<print $name>> is playing with fire, and I think I just handed them a gallon of gasoline. I hope they know what they're doing.
<<elseif $heist_data_status is "pending">>
<<print $name>> told me to be careful, to take my time. I appreciate that. They're smart, not just reckless. They value people. Not all pilots are like that. Most see us techs as just another component. But... this file. It feels important. It feels dangerous. I'll work on it. Low and slow, like they said. But I'm not sure what I'll do if I actually find something.
<<else>>
They told me to wipe it. I did. Can't say I blame them. It was a stupid risk. But... a part of me is disappointed. For a second there, I thought... I don't know what I thought. That we were going to find something real. Something that mattered. But I guess in the end, everyone's just trying to survive. Can't fault them for that. Still. It feels like we just buried a key instead of trying to find the lock.
<</if>>
I don't know. Maybe I should talk to Tanaka. He's seen things. He might understand. Or he might just tell me to keep my head down and do my job.
Probably the latter.
End log.
[[The Gauntlet Continues.|prologue_ethics_lab_1]]{
"Jax": {
"role": "Your partner",
"bio": "Jax is a stubborn optimist with a bruiser's frame and a surgeon's patience in the Drift. He masks nerves with jokes and carries a quiet terror of letting people down."
},
"Maya": {
"role": "Your rival",
"bio": "Maya is razor-precise, the Academy's golden calibration. She measures twice, cuts once, and refuses to be measured by anyone else."
},
"Kenny": {
"role": "The anchor",
"bio": "Kenny runs K-Science like a loaned heartbeat\u2014steady, essential, and too often ignored. He sees the patterns the war doesn't want to show."
},
"Dr. Thorne": {
"role": "Mentor",
"bio": "Aris Thorne has the presence of a lighthouse: distant, unblinking, and a little haunted. Her compassion is structured like armor."
}
}<div class="kb-util">
<div class="kb-h">🧬 Profile</div>
<div class="kb-card">
<div class="kb-sub">Identity</div>
<div class="kb-core">
<div class="stat"><span>Name</span><span class="kb-num"><<print $name + ($surname ? " " + $surname : "")>></span></div>
<div class="stat"><span>Callsign</span><span class="kb-num"><<print $callsign>></span></div>
<div class="stat"><span>Age</span><span class="kb-num"><<print $age>></span></div>
<div class="stat"><span>Pronouns</span><span class="kb-num"><<print $pronouns>></span></div>
<div class="stat"><span>Gender</span><span class="kb-num"><<print $gender>></span></div>
<div class="stat"><span>Hometown</span><span class="kb-num"><<print $hometown>></span></div>
</div>
</div>
<div class="kb-card">
<div class="kb-sub">Appearance</div>
<div class="kb-core kb-grid2">
<div class="stat"><span>Build</span><span class="kb-num"><<print $build>></span></div>
<div class="stat"><span>Height (cm)</span><span class="kb-num"><<print $height_cm>></span></div>
<div class="stat"><span>Hair</span><span class="kb-num"><<if $hair_style is "shaved">>Shaved<<else>><<print $hair_style + ", " + $hair_color>><</if>></span></div>
<div class="stat"><span>Eyes</span><span class="kb-num"><<print $eye_color>></span></div>
<div class="stat"><span>Skin</span><span class="kb-num"><<print $skin>></span></div>
<div class="stat"><span>Notable</span><span class="kb-num"><<if $scars.length > 0>>Scarred<<else>><<print $markings>><</if>></span></div>
</div>
</div>
<div class="kb-card">
<div class="kb-sub">Service Record</div>
<div class="kb-core">
<div class="stat"><span>Program</span><span class="kb-num">Misfit (Single Pilot)</span></div>
<div class="stat"><span>Status</span><span class="kb-num">Ranger</span></div>
<div class="stat"><span>Clearance</span><span class="kb-num">K-Science Liaison</span></div>
</div>
</div>
<div class="kb-card">
<div class="kb-sub">Notes</div>
<p><<= ($pc and $pc.notes) ? $pc.notes : "" >></p>
</div>
<hr><<back>>
</div><<widget "build">>
<<set _stat = _args[0]>>
<<set _delta = Number(_args[1]) || 0>>
<<set _text = _args[2]>>
<<set _goto = _args.length > 3 ? _args[3] : undefined>>
<<link _text>>
<<switch _stat>>
<<case "tech">> <<set $tech = Math.max(0, Math.min(100, ($tech||0) + _delta))>>
<<case "combat">> <<set $combat = Math.max(0, Math.min(100, ($combat||0) + _delta))>>
<<case "perception">> <<set $perception = Math.max(0, Math.min(100, ($perception||0) + _delta))>>
<<case "charisma">> <<set $charisma = Math.max(0, Math.min(100, ($charisma||0) + _delta))>>
<<case "wits">> <<set $wits = Math.max(0, Math.min(100, ($wits||0) + _delta))>>
/* personality axes (centered at 50) */
<<case "idealistic">> <<set $idealistic = Math.max(0, Math.min(100, ($idealistic||50) + _delta))>>
<<case "humanist">> <<set $humanist = Math.max(0, Math.min(100, ($humanist||50) + _delta))>>
<<case "volatile">> <<set $volatile = Math.max(0, Math.min(100, ($volatile||50) + _delta))>>
<<case "bold">> <<set $bold = Math.max(0, Math.min(100, ($bold||50) + _delta))>>
<<case "reckless">> <<set $reckless = Math.max(0, Math.min(100, ($reckless||50) + _delta))>>
<</switch>>
<<if _goto is undefined>><<replace "#stage">><<include "stage_next">><</replace>>
<<else>><<goto _goto>><</if>>
<</link>>
<</widget>><<set $humanist += 2>><<set $rel_jax += 2>>
"Just taking it all in," you admit. "This place is... a lot. The final test. It's a heavy weight."
Jax's grin softens into an understanding smile. "I hear that. But hey, we've carried the weight this far, right? We'll carry it a little further. Together." His optimism is a constant, grounding force.
[[Just then, another cadet approaches.|prologue_bunks_5]]<<set $volatile += 2>><<set $rel_jax += 2>>
"Tired of waiting," you say, a sharp edge to your voice. "I'm ready for the Gauntlet to start. Ready to prove we belong here."
Jax's grin widens. "Now you're talking. Let's show them what we're made of. I'm right behind you." He feeds off your energy, his own excitement building.
[[Just then, another cadet approaches.|prologue_bunks_5]]<<set $stoic += 2>>
"I'll be fine," you say, your voice even. "Just focusing on what's ahead."
Jax studies you for a moment, then nods, respecting your need for space. "Right. The mission. Got it. Well, you know where I am if you need anything." He understands your silence, even if he doesn't share it.
[[Just then, another cadet approaches.|prologue_bunks_5]]<<set $stoic += 5, $pragmatist += 2, $rel_maya += 2>>
The chaos, the noise, the fear—it all fades into the background. A cold, sharp clarity descends upon you. There is only the mission. The objective: intercept and terminate. The variables: Kaiju designation 'Goliath', Category-2. Your assets: Misfit squad. You compartmentalize the fear, boxing it up and shoving it into a dark corner of your mind. There will be time for it later. Or there won't. All that matters now is the math of the engagement. Your face settles into a hard, unreadable mask. You are not a person anymore. You are a weapon being brought to bear.
[[You reach the locker room.|ch1_suiting_up]]<<set $volatile += 5, $reckless += 2, $rel_jax += 2>>
The fear is there, a cold knot in your stomach, but something else rises to meet it: a hot, savage surge of adrenaline. A predatory thrill. This is what you were made for. The endless training, the pain, the sacrifice—it was all for this. For the moment when the monster comes out of the dark. A fierce, feral grin touches your lips. You're not a sheep being led to the slaughter. You're a wolf being let off the leash. Let it come. Let's see whose teeth are sharper.
[[You reach the locker room.|ch1_suiting_up]]<<set $humanist += 5, $idealistic += 2, $rel_kenny += 2>>
A knot of pure, cold ice forms in your stomach. Sector-Delta-7. You pull up a mental map of the coastline. Fishing villages. A few small, isolated townships. Hundreds of people, maybe thousands, sleeping in their beds, completely unaware of the mountain-sized nightmare bearing down on them. They're not soldiers. They're just people. Families. Like yours was. The klaxon is no longer just an alarm; it's a death sentence being announced, and you are the only one who can grant a pardon. The weight of those innocent lives settles on your shoulders. Gods, I hope we're fast enough.
[[You reach the locker room.|ch1_suiting_up]]The locker room for active-duty Rangers is a world away from the spartan functionality of the cadet barracks. This is the ready room, the last stop before pilots become gods. The air is thick with the smell of industrial-grade antiseptic, the sharp tang of ozone from the suit-sanitizing stations, and the faint, coppery scent of nervous sweat.
Pneumatic hisses echo through the chamber as Rangers access their personal lockers. The sounds are sharp, efficient: the snap of a helmet being locked to a collar, the heavy thud of mag-boots clamping onto the deck, the low murmur of final systems checks.
There's no panic here. Only a grim, focused tension that is somehow more unnerving. This is the quiet before the storm, the deep breath before the plunge. Your own locker slides open with a soft sigh of pressurized air, revealing the gleaming black carapace of your drive suit, hanging like a hollowed-out husk.
This is your last chance for a human moment before you step into the machine. The noise, the urgency, the presence of your squadmates—it's a whirlwind threatening to pull you under. You need an anchor.
Who do you turn to?
✦ [[Find Jax. His steadiness is a rock in the storm.|suiting_up_jax]]
✦ [[Confront Maya. Her intensity is a whetstone that sharpens your own.|suiting_up_maya]]
✦ [[Look for Kenny. His humanity is a reminder of what you're fighting for.|suiting_up_kenny]]
✦ [[Focus inward. Rely only on yourself.|suiting_up_alone]]You find Jax by his locker, already halfway into his drive suit. He moves with a calm, deliberate rhythm, each buckle and seal checked twice. He's not rushing. He's preparing. He sees you approach and gives you a small, tight smile.
"Nerve-wracking, isn't it?" he says, his voice low, just for you. "Doesn't matter how many sims you run. The real thing... it's always different." He pauses, looking you straight in the eye. "Just remember your training. Remember what we practiced. Find your center, trust the machine, but trust yourself more. And know that I've got your back. No matter what." His words are simple, direct, and unshakably solid. A promise.
How do you respond?
✦ [["Thanks, Jax. I needed that. You watch my back, I'll watch yours."|jax_talk_mutual]]
✦ [["Just another mission, Hotshot. Let's get it done."|jax_talk_stoic]]
✦ [[ "Are you always this charming before a potential apocalypse?"|jax_talk_flirt]]<<set $rel_jax += 5, $idealistic += 2>>
"Thanks, Jax," you say, and the gratitude is genuine. "I needed that." You meet his gaze, your own resolve hardening. "You watch my back, I'll watch yours. Deal."
His smile widens, reaching his eyes this time. "Deal." The simple pact is a bond forged in the quiet before the battle, a silent acknowledgment of the trust between you.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<set $rel_jax += 2, $stoic += 3>>
You just nod, your expression grim. "Just another mission, Hotshot. Let's get it done." You turn your attention to your own suit, the time for talk over.
Jax's smile falters for a fraction of a second. He was offering a moment of connection, and you responded with a wall of professionalism. He understands, but you can feel the slight distance your response has created. "Right," he says, his voice all business again. "The mission."
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<if $bold >= 50>>
<<set $rel_jax += 5, $bold += 3>>
A small smirk touches your lips. "Are you always this charming before a potential apocalypse, Hotshot? Or am I just special?"
He lets out a low chuckle, the sound a warm rumble in the tense room. "Let's just say I'm feeling motivated." His eyes linger on yours for a moment longer than necessary. "Stay safe out there."
<<else>>
<<set $rel_jax += 5, $bold -= 3>>
You offer a shy, hesitant smile. "Thanks, Jax. It... it helps. Hearing your voice."
His intense expression softens instantly. "Anytime, <<print $name>>. Just... come back in one piece, okay?" The quiet sincerity in his voice is more potent than any bravado.
<</if>>
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]You find Maya already fully suited, save for her helmet. She's standing slightly apart from the others, running a final check on the power conduits of her gauntlet. She moves with a focused, obsessive precision, but you catch it: a tiny, almost imperceptible tremor in her hands as she calibrates the energy flow. A crack in the armor. She is nervous.
She senses you watching and looks up, her dark eyes flashing with annoyance. "What do you want, <<print $callsign>>? Come to get a pep talk?" Her voice is a low, defensive snarl.
✦ [["I saw your hands. You're nervous too."|maya_talk_confront]]
✦ [["Just making sure your gear is up to spec. Wouldn't want you holding us back."|maya_talk_taunt]]
✦ [["No. I came to wish you luck."|maya_talk_respect]]<<set $rel_maya += 5, $volatile += 2>>
"I saw your hands," you say, your voice quiet, refusing to let her bait you into an argument. "You're nervous too."
Her face hardens, her jaw clenching. For a moment, you think she's going to lash out. Instead, she looks down at her gauntlet, the tremor gone, suppressed by sheer willpower. "Fear is a data point," she says, her voice cold as ice. "It indicates an unacceptable level of risk. I am merely re-calculating the odds." She looks back at you. "Unlike you, I don't let my emotions cloud my judgment."
It's a denial, but it's also an admission. You've seen the truth, and she knows it. The dynamic between you has subtly shifted.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<set $rel_maya += 3, $reckless += 2>>
A challenging smirk plays on your lips. "Just making sure your gear is up to spec," you say, your tone mocking. "Wouldn't want you holding us back when things get interesting."
Her eyes narrow into dangerous slits. "The only thing holding this squad back is your statistical improbability of survival," she shoots back. But there's a flicker of something else in her gaze—a grudging respect for your audacity. You're not afraid of her, and that makes you a worthy rival.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<set $rel_maya += 5, $humanist += 2>>
You ignore her hostility. "No," you say, your voice simple and sincere. "I came to wish you luck, Fury."
She's so taken aback by the genuine sentiment that for a moment, she's speechless. The anger in her expression fades, replaced by a flicker of confusion. "Luck is a variable I don't account for," she says, but the words lack their usual bite. She gives you a single, sharp nod. "Stay efficient, <<print $callsign>>." From her, it's as good as a blessing.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]You scan the locker room, but Kenny isn't there. Of course not. He's not a pilot. But you spot him in a small, glass-walled tech alcove just off the main room, his face illuminated by the glow of a holographic monitor. He's hunched over the console, a frantic energy in his movements as he runs a last-minute remote diagnostic on your Jaeger's reactor core.
You rap your knuckles on the glass. He jumps, startled, then gives you a wide, relieved smile when he sees it's you. He gestures you inside.
"Hey!" he says, his voice a little breathless. "Just wanted to make sure Nomad was one hundred percent. The last fight... well, I've reinforced the servo couplings in her leg. Should hold this time." He looks you up and down, his smile fading, replaced by a look of genuine, heartfelt concern. "You sure you're okay for this? So soon after the last one?" He's not asking as a tech; he's asking as a friend.
✦ [["I'll be fine, Kenny. You made sure my Jaeger is."|kenny_talk_reassure]]
✦ [["Honestly? I'm terrified. But I have to go."|kenny_talk_honest]]
✦ [[ "I'd feel better if I had a good luck charm."|kenny_talk_flirt]]<<set $rel_kenny += 3, $stoic += 2>>
"I'll be fine, Kenny," you say, your voice steady. "You made sure my Jaeger is. That's what matters."
He gives you a small, worried smile. "The machine is only half the equation, Ranger." He reaches out and squeezes your shoulder. "You're the other half. Try to bring both back in one piece this time, okay?"
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<set $rel_kenny += 5, $humanist += 3>>
You let out a shaky breath you didn't realize you were holding. "Honestly? I'm terrified," you admit, the words a quiet confession. "But I have to go. There are people out there."
Kenny's expression softens with empathy. He doesn't offer platitudes or false bravado. He just nods, understanding. "I know," he says softly. "That's why you're a hero." He pulls a small, greasy rag from his pocket and presses it into your hand. "Here. For luck. My grandpa gave it to me."
The simple, heartfelt gesture is more reassuring than any weapon's check.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<if $bold >= 50>>
<<set $rel_kenny += 5, $bold += 3>>
A tired smile touches your lips. "I'd feel a lot better if I had a brilliant tech running mission control," you say, your voice dropping a little. "Knowing you're my anchor out there... it helps."
Kenny's face turns a bright shade of red, but he grins. "Anchor is my middle name," he says, his confidence bolstered. "Don't worry, <<print $callsign>>. I'll be your eyes and ears. I won't let anything happen to you."
<<else>>
<<set $rel_kenny += 5, $bold -= 3>>
You look down, unable to meet his gaze. "I'm just... glad I got to see you before... you know."
Kenny's heart melts. He steps forward and, before he can stop himself, gives you a quick, awkward hug. "Hey. No 'before'," he says fiercely. "There's only 'after.' When you come back. Okay?"
<</if>>
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]You ignore the others, the noise, the tension. You need to find your own center, your own reason. You methodically begin to don the drive suit, the familiar ritual a comfort in the chaos. As you attach the chest plate, your fingers brush against your personal relic, tucked safely in an inner pocket.
You pull it out, the object feeling solid and real in your trembling hand.
<<if $personal_relic is "locket">>
The cool, smooth silver of the locket.
<<elseif $personal_relic is "photo">>
The faded, creased photograph.
<<else>>
The dark, heavy wood of the carved knight.
<</if>>
You close your eyes, and for a moment, the screaming of the klaxon fades away, replaced by a memory. A ghost.
It's a memory of your little sister, Alex. She's small, her face bright with a gap-toothed smile.
<<if $personal_relic is "locket">>
She's pressing the locket into your palm. "So you don't forget me when you're a big, important soldier," she says, her voice full of childish sincerity.
<<elseif $personal_relic is "photo">>
She's laughing, her head thrown back, as the camera clicks. A perfect moment, frozen in time, just before the world broke.
<<else>>
She's showing you the knight she carved. "It's the sneakiest piece," she says, her eyes wide with excitement. "It can jump over all the other ones."
<</if>>
The memory is a sharp, painful ache in your chest. A reminder of everything you've lost, and everything you're fighting to protect.
✦ [[The memory is a source of strength. You fight for her.|alone_choice_strength]]
✦ [[The memory is a source of pain. You fight because of her.|alone_choice_pain]]<<set $idealistic += 5>>
You open your eyes, your resolve hardened. The memory is not a wound; it is a shield. You are not just fighting for the abstract idea of humanity. You are fighting for her. For the memory of that smile, that laugh. You will not let another child lose their world like you did. You carefully place the relic back in its pocket, a sacred promise.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]<<set $cynical += 5>>
You open your eyes, your expression grim. The memory is not a comfort; it is a reminder of your failure. You couldn't save her then. This entire war, this suit, this fight... it's just a desperate, hopeless attempt to atone for a sin that can never be washed away. You fight not out of hope, but out of guilt. You place the relic back in its pocket, its weight a familiar burden.
[[Your helmet's internal comm crackles to life.|thorne_comm_check]]You lock your helmet into place. The world outside becomes a muted, distant thing, replaced by the soft hiss of your own breathing and the flicker of the heads-up display.
A private comm channel clicks open, a sound you're already beginning to dread.
//"<<print $surname>>,"// Dr. Thorne's voice says, calm and clinical in your ear. //"Your cortisol and adrenaline levels are elevated. Expected, given the circumstances. However, your neural activity is showing a... peculiar resonance. The same pattern I observed after the Rancor engagement."//
There's a pause. You can almost feel her dissecting you from miles away.
//"Breathe, Ranger,"// she says, her voice a little softer. //"Remember your anchor. The machine will test you today. Do not let it find you wanting."//
The channel clicks shut, leaving you alone with her chilling words and the steady beat of your own terrified heart.
[[Time to go. Head to the gantry.|ch1_launch_sequence_intro]]The walk to the gantry is the longest walk of your life. Every step is a thunderous clamp of your mag-boots on the grated metal walkway, a sound that echoes the frantic hammering of your own heart. Hangar Bay 3 is a cathedral built to honor gods of steel, and the air is thick with their incense: the sharp, electric tang of ozone, the hot smell of welding fumes, and the heavy, greasy scent of hydraulic fluid. The sheer scale of the place is designed to make you feel small, a single nerve ending about to be grafted onto a body of steel.
Arc lights glare down from a ceiling lost in the cavernous darkness hundreds of feet above, casting long, dancing shadows that make the silent machines look like they're breathing. Your Jaeger, <<if $callsign is "Nomad">>'Nomad'<<else>>Unit M-2<</if>>, stands waiting, tethered in a colossal harness of gantries and umbilical cords. It looks less like a machine and more like a titan in chains, its head bowed in slumber. The matte black of its armor plating seems to drink the light, promising a deeper darkness in the abyss below.
[[Take the final lift to the Conn-Pod.|ch1_lift_ride_vignette]]You reach out, your gloved fingers hovering over the ignition panel. The reactor is the Jaeger's heart. You can bring it online with a slow, steady build-up, adhering to the safety protocols, or you can slam it into full power, a brutal but fast awakening.
✦ [[A steady, controlled ignition. Follow the protocol by the letter.|startup_choice_steady]]
✦ [[A hard ignition. Flood the system with power. We don't have time to waste.|startup_choice_aggressive]]<<set $stoic += 2, $tech += 1>>
You tap the panel with precise, practiced movements, bringing the systems online in a smooth, cascading sequence. A low, resonant hum builds steadily, vibrating up from the deck plates, through your boots, and into your very bones. It’s the sound of a sleeping giant beginning to stir. The blue lights of the Conn-Pod brighten, and the dozens of holographic displays flicker to life, their data streams stable and green. It's a clean, professional start.
[[Next, calibrate the weapon systems.|ch1_startup_weapons]]<<set $volatile += 2, $reckless += 1>>
You slam your palm down on the ignition panel, bypassing the sequential warm-up. The Jaeger roars to life with a jarring, violent shudder that rattles your teeth. The hum is not a gradual build, but a sudden, thunderous chord of pure power. The lights flicker erratically before stabilizing at maximum brightness, and the holographic displays flash red for a moment before settling into the green. It's a brutal, impatient start, a declaration that you are in command of this machine, not the other way around.
[[Next, calibrate the weapon systems.|ch1_startup_weapons]]"Reactor is green," you report, your voice steady. "Bringing weapon systems online for calibration." The holographic displays shift, showing the status of your primary armaments: the wrist-mounted chainblade and the plasma caster. The calibration requires you to form a loose fist, a gesture the Jaeger will mimic.
✦ [[Make a quick, sharp fist. A warrior's grip.|weapons_choice_warrior]]
✦ [[Gently curl your fingers. A surgeon's touch.|weapons_choice_surgeon]]<<set $combat += 1>>
You clench your hand into a tight, hard fist, the movement sharp and aggressive. On the external camera feed, you see the Jaeger's colossal hand mimic the motion, its steel fingers locking into place with a deep, satisfying //thump//. The chainblade's housing glows green. //Ready to fight.//
[[Finally, the neural interface.|ch1_startup_neural]]<<set $wits += 1>>
You slowly, deliberately curl your fingers, one by one, into a relaxed fist. It's a gesture of control, not aggression. On the camera feed, the Jaeger's hand mirrors the movement with a quiet, fluid grace. The plasma caster's targeting array cycles through its diagnostics and glows green. //Ready to think.//
[[Finally, the neural interface.|ch1_startup_neural]]"Weapons calibrated," you report, the thrum of atomic power a constant presence at the edge of your senses. "Initiating spinal interface. Going into the Drift."
A set of needles, cold and sharp, press against the back of your neck. You grit your teeth. This is the point of no return.
✦ [[Engage the Neural Handshake. Let's do this.|ch1_neural_handshake]]The connection is not a handshake; it's a fistfight.
It’s a violent plunge into an arctic sea of pure data, a chaotic torrent of the machine's memories and sensations that threaten to overwhelm you. You feel the heat of its creation, the cold of its first activation, the ghost-sensations of a dozen simulator battles. The pain in your head from the Rancor fight returns with a vengeance, a white-hot spike behind your eyes, a phantom echo of trauma. This sync feels unstable, ragged at the edges, like trying to tame a hurricane with a fishing net. You feel the ghost in the machine, but this time it feels less like a passenger and more like an invader, its alien consciousness clawing at the walls of your own.
<center>''"Neural Handshake unstable,"''</center> the Jaeger's voice reports calmly. <center>''"Compensating for pilot's residual cognitive trauma. Strain levels are at one hundred and fifteen percent of projected norms."''</center>
The comms crackle to life. It’s Kenny, his voice tight with concern. //"I see that spike, <<print $callsign>>! Your brain activity is a Christmas tree! Talk to me! You need to anchor yourself, now!"//
Jax's voice cuts in, warm and steady as a rock. //"We're in this together, <<print $name>>. We're right here with you. Don't let it pull you under. We've got you."//
Then comes Maya, her voice sharp as ever, but laced with an undercurrent of genuine urgency that cuts through the static. //"Hope you don't crash my career on your first day, Ranger. Get your head in the game. Focus on my voice. That's an order."//
It's a battle for your own sanity. You have to find an anchor in the storm of pain and data.
✦ [[Focus on Jax's voice. On his promise of solidarity.|launch_anchor_jax]]
✦ [[Focus on Maya's challenge. Let your rivalry sharpen your will.|launch_anchor_maya]]
✦ [[Focus on Kenny's presence. The human heart of the machine.|launch_anchor_kenny]]<<set $rel_jax += 5, $idealistic += 2>>
You push aside the pain, the chaotic data, the machine's alien consciousness. You focus on one thing: Jax's voice. The warmth, the sincerity, the unwavering promise of support. He's not just your squadmate; he's your friend. He has your back. That simple, human connection becomes your anchor. You are not alone in the darkness. The raging storm in your mind begins to subside, tamed by the quiet strength of your bond with him.
The synthesized voice in the Conn-Pod announces, <center>''"Neural stability re-established. Handshake at ninety-nine percent."''</center>
Over the comms, you hear Kenny let out a long, shaky breath of relief. //"Okay. Okay, you're solid. Vitals are stabilizing. You're in."//
You take a deep, shuddering breath, the agony in your head receding to a dull, manageable throb. "I'm good," you manage to say, your voice a little hoarse. "Thanks, Jax."
//"Always,"// he replies, his relief palpable.
[[The countdown begins.|ch1_launch_countdown]]<<set $rel_maya += 5, $volatile += 2>>
You seize on the sharp, cutting edge of Maya's voice. Her order. Her dismissal of your weakness. You're not going to let her see you break. You're not going to be the weak link that gets her killed. Your pride, your fierce, burning rivalry with her, becomes a weapon. You turn that anger and determination inward, using it as a shield against the neural storm. You will not fail. You will not give her the satisfaction.
The chaos in your mind recoils from the sheer, bloody-minded force of your will.
The synthesized voice in the Conn-Pod announces, <center>''"Neural stability re-established. Handshake at ninety-nine percent."''</center>
Over the comms, you hear Kenny let out a long, shaky breath of relief. //"Okay. Okay, you're solid. Vitals are stabilizing. You're in."//
You let out a sharp, controlled breath, the pain in your skull now a familiar, angry pulse. "I'm in," you say, your voice hard as iron. "Try to keep up, Fury."
You can almost hear the smirk in her voice when she replies, //"Finally. Let's get to work."//
[[The countdown begins.|ch1_launch_countdown]]<<set $rel_kenny += 5, $humanist += 2>>
You tune out the soldiers' voices and focus on the technician's. Kenny. The heart of the machine. The one who patches it up when it's broken, who knows its secrets. He's not a weapon. He's a caretaker. He's the one who reminded you what you're fighting for—for a future where little girls like his sister don't have to be afraid. You cling to that thought, to that simple, powerful image of humanity. You are not just a killer. You are a protector.
The storm in your mind quiets, soothed by the resilience of your own heart.
The synthesized voice in the Conn-Pod announces, <center>''"Neural stability re-established. Handshake at ninety-nine percent."''</center>
Over the comms, you hear Kenny let out a long, shaky breath of relief. //"Okay. Okay, you're solid. Vitals are stabilizing. You're in."//
"Thanks to you, Kenny," you say, your voice full of a warmth you didn't know you could feel right now. "You're a good anchor."
//"Anytime, <<print $callsign>>,"// he says, his voice thick with emotion. //"Now go give 'em hell."//
[[The countdown begins.|ch1_launch_countdown]]Your consciousness expands, a familiar and terrifying sensation. You are no longer just you. You are three hundred feet tall, a titan of steel and fury. You can feel the immense weight of your new body, the thrumming power of the nuclear reactor in your chest.
Marshal Orlov's voice cuts through the comms, cold and commanding. //"All units are green. Command authority transferred to pilots. The board is yours, Rangers."//
<center><strong>LAUNCH SEQUENCE INITIATED.</strong></center>
<center><strong>COUNTDOWN COMMENCING IN T-MINUS 30 SECONDS.</strong></center>
The klaxon that signals the launch sequence is a deep, resonant sound, a tolling bell for the battle to come. Massive bay doors grind open, revealing the dark, churning waters of the Pacific. The gantry arms retract with a deafening screech of metal on metal, and for the first time, your Jaeger stands untethered.
//"Twenty seconds,"// Kenny's voice says in your ear, a nervous tremor in his voice. He starts humming, a faint, off-key, ridiculously cheerful tune. It's a silly little pop song from before K-Day, a relic of a world without monsters.
//"Kenny, what is that?"// Maya asks, her voice dripping with disdain.
//"Stress-relief humming,"// he replies, not missing a beat. //"It's a proven technique!"//
You can't help but react.
✦ [["It's working. Keep humming, Kenny."|launch_choice_humor]]
✦ [[Say nothing. Focus on the countdown.|launch_choice_focus]]
✦ [["Kenny, if you don't stop humming, I'm going to have an aneurysm."|launch_choice_annoyed]]<<set $rel_kenny += 3, $rel_jax += 2, $humanist += 2>>
A small, genuine smile touches your lips. "It's working," you say into the comms. "Keep humming, Kenny."
Jax laughs, a much-needed release of tension. //"Yeah, I like it. Got a beat."//
//"You people are insane,"// Maya mutters, but there's no real heat in it. For a fleeting moment, you are not just a squad. You are a team.
[[The countdown hits zero.|ch1_impact]]<<set $stoic += 3>>
You say nothing. You filter out their chatter, your focus narrowing to the numbers ticking down on your HUD. Ten... nine... eight... The world outside your own breathing, your own heartbeat, ceases to exist. There is only the mission.
[[The countdown hits zero.|ch1_impact]]<<set $rel_maya += 2, $volatile += 2>>
"Kenny," you say, your voice tight with pain and stress. "If you don't stop humming, I am going to have a neural-feedback-induced aneurysm. Stop."
The humming cuts off instantly. //"Sorry, Ranger,"// he mumbles, chastened.
//"Thank you,"// Maya says, her voice full of cool approval. //"Some of us are trying to maintain a professional atmosphere."//
[[The countdown hits zero.|ch1_impact]]<center><strong>T-MINUS ZERO. LAUNCH. LAUNCH. LAUNCH.</strong></center>
The launch platform gives way. You drop.
Your stomach lurches into your throat as you plummet down the launch shaft, a vertical tunnel hundreds of feet long. It's a controlled, violent fall, a descent into the abyss. The water rushes up to meet you with impossible speed.
The impact is apocalyptic. Thousands of tons of steel hitting water at terminal velocity. Your world becomes a maelstrom of white noise, pressure, and tumbling chaos. You're a stone thrown into the deepest part of the ocean.
Then, silence. And darkness.
The Jaeger's gyros stabilize, its immense weight finding purchase on the seabed. Emergency lights flicker on, casting long, eerie shadows through the cockpit. Outside, the powerful searchlights on the Jaeger's chest cut through the gloom, their beams illuminating a world of silent, suffocating darkness.
You are a thousand feet below the surface. The only sounds are the rhythmic hum of the reactor and the slow, groaning protest of the hull against the immense pressure. A few feet from your visor, a ghostly, bioluminescent jellyfish drifts past, its alien form a reminder that you have left your world behind. You are in the Deep. And you are not alone.
[[The hunt begins.|ch1_first_contact]]The seabed is a nightmare landscape of jagged volcanic rock and deep, lightless trenches that scar the ocean floor like angry wounds. Your Jaeger's footsteps, which would level a city block on the surface, are slow, ponderous things down here, kicking up lazy clouds of ancient, bone-white silt with every step. The pressure is a constant, physical presence, a monstrous weight that makes the hull of your Jaeger groan and creak like a haunted ship. You feel the strain in your own bones, a sympathetic ache from the machine you are now bonded to.
//"Misfit squad, report,"// Orlov's voice crackles over the comms, distant and distorted, a voice from another world.
"Hotshot, green," Jax reports, his voice tight.
"Fury, green," Maya clips back, her tone sharp as ever.
" <<print $callsign>>, green," you reply, your own voice sounding small and fragile in the vast, suffocating emptiness.
//"Command, we're getting strange energy readings down here,"// Kenny cuts in, his voice a thread of nervous energy. //"The background radiation is... fluctuating. And I'm picking up low-frequency bio-acoustics. It's not our target, but... there's something else down here with you."//
A new kind of fear, cold and sharp, cuts through the adrenaline in your veins.
//"Stay focused, Rangers,"// Orlov commands, his voice a low growl of impatience. //"Your target is Goliath. Find it. Kill it. Everything else is a distraction."//
Your powerful forward searchlights slice through the inky blackness, their beams illuminating a world not meant for human eyes. Alien flora, pale and ghostly, clings to the rocks like skeletal fingers, and strange, multi-limbed creatures with too many eyes scuttle away from your light into the deeper shadows. Then, Jax's voice, hushed with a mixture of awe and sheer terror.
//"Gods... <<print $callsign>>, look to your left."//
You turn your Jaeger's massive head, the movement slow and deliberate. Your searchlights sweep across the seabed and illuminate it. A Jaeger graveyard.
There are three of them, maybe four, half-buried in the silt like fallen kings. They're old models, Mark-3s and 4s from the war's bloody adolescence, their hulls rent and torn, their limbs twisted at impossible, agonizing angles. They are colossal steel corpses, silent and forgotten monuments to past failures. One of them, a Striker model you vaguely recognize from Academy history lessons, has a massive, claw-shaped hole ripped clean through its chest, right where the Conn-Pod should be. A tomb.
//"Move on,"// Maya says, her voice tight, strained. //"This is a tomb. We don't belong here."//
But as you begin to move past the wreckage, a single, powerful sonar ping echoes through the water. It's not from your systems. It's from something else. Something big.
//"Contact!"// Kenny yells, his voice cracking. //"It's here! It's coming up from the trench! Fast! It's... it's huge!"//
A mountain of flesh and armor rises from the abyss in front of you, its immense form displacing so much water that your Jaeger is thrown off balance. It's Goliath. And the grainy intel photos did not do it justice.
It's a biped, but it's built like a fortress, its body a mass of thick, overlapping plates of obsidian-black armor that seem to drink the light from your searchlights. It has two massive, gorilla-like arms that end in sledgehammer fists, each the size of a city bus, and a smaller, more dexterous pair of arms on its chest, currently held close to its body. Its head is a nightmare of armored bone and multiple glowing blue-white eyes that track each of you independently. Its mouth is a lipless slit that opens to reveal rows of serrated, shark-like teeth. But the worst part is the sound it makes—a low, guttural roar that is not a sound of animal rage, but of deep, ancient, and malevolent intelligence. It looks at you, and you know, with a certainty that chills you to the very marrow of your bones, that it is not just a beast. It is a soldier.
"Tactical advice, now!" you bark into the comms. The words are a reflex, a desperate anchor of training in a hurricane of terror.
//"Charge it! Now!"// Maya says instantly, her voice a low, furious snarl. //"Its armor is thickest on its front. A direct, overwhelming assault is the only way to crack it before it can bring its full strength to bear. We break it with pure force."//
//"No way, that thing's a brawler! Look at the size of those arms!"// Jax counters, his voice tight with panic but clear in its logic. //"It wants us to charge. We need to be smart. Use the graveyard for cover. A flanking maneuver. We bleed it, slow it down, find a weakness in that armor."//
//"Guys, I'm seeing something,"// Kenny cuts in, his voice a high-pitched squeak of discovery. //"The energy readings from the Kaiju... they're identical to the residual energy signatures from the derelict Jaeger reactors! It's drawing power from them somehow! If you can lure it away from the graveyard, it might weaken it. But that means exposing yourselves in open water, away from any cover."//
Three plans. Three voices. Three distinct philosophies. And a monster the size of a skyscraper is staring you down, its intelligent eyes sizing you up. Your call, Ranger.
✦ [[Follow Maya's lead. We charge head-on and break it with brute force.|ch1_combat_charge_goliath]]
✦ [[Go with Jax's plan. We use the graveyard for cover and flank it.|ch1_combat_flank_goliath]]
✦ [[Trust Kenny's tech. We lure it into open water and cut off its power source.|ch1_combat_lure_goliath]]<<set $reckless += 5, $volatile += 3, $rel_maya += 5, $rel_jax -= 2, $combat += 3>>
"We're with Fury! Full frontal assault!" you roar, the command a guttural extension of your own rising battle-fury. "Hotshot, form on my right! We're breaking this thing in half!"
A savage thrill pulses through the Drift. This is madness, a head-on charge against a walking fortress, and it feels right.
//"Finally,"// Maya's voice is a low, dangerous purr in your ear. //"Unleash hell."// Her Jaeger, //Obsidian Fury//, doesn't wait, surging forward like a black spear, its plasma casters already glowing with malevolent energy.
//"It's a battering ram, <<print $callsign>>! This is what it wants!"// Jax protests, but his loyalty is absolute. //Crimson Hotshot// falls into formation beside you, its heavy fists raised. //"Alright, boss. Let's go make a mess."//
The three of you become a V-formation of charging steel, a two-thousand-ton battering ram of your own. The distance closes in seconds. The clash is not a sound; it's a geological event. Your Jaeger's fist, encased in a kinetic energy field, smashes into Goliath's chest. The impact sends a shockwave through the water and a violent, rattling shudder through your Conn-Pod. It feels like punching a mountain.
Goliath doesn't even flinch. It absorbs the blow, and its four arms move with blinding speed. One of its massive sledgehammer fists catches Jax's Jaeger, sending it stumbling back. The other slams into Maya's side, sparks flying from the impact. The two smaller, more dexterous arms lash out and seize your Jaeger's arms, their grip like hydraulic presses.
You're trapped, held fast in the monster's grip, its glowing blue eyes boring into your Conn-Pod. It opens its lipless mouth in a silent, terrifying roar.
//"It's got me pinned!"// you yell, the pain in your head flaring as you fight the machine's grip. //"Its armor is too thick! I can't break its hold!"//
Suddenly, alarms scream through your cockpit. A new proximity alert, this one small and moving fast.
//"Civilians!"// Kenny's voice is a panicked shriek from Mission Control. //"Unidentified science vessel, the //Odyssey//, just blundered into the combat zone! Their stealth baffles must have failed! They're right on top of you!"//
<<set $codex.civilian_evac = true>>
''(Your codex has been updated: Civilian Evacuation Protocols.)''
Your external camera feed swivels, and you see it. A small, fragile-looking submarine, its lights flashing in terror, caught in the turbulence of your battle. It's directly behind Goliath. And the Kaiju, seeing a new, softer target, begins to turn, dragging you with it.
It's going to crush the //Odyssey// against the rock wall, and use your own Jaeger as the hammer.
[[The Turning Point|ch1_turning_point]]<<set $wits += 3, $stoic += 3, $rel_jax += 5, $rel_maya -= 2, $combat += 3>>
"Hotshot's right. We don't play its game," you command, your voice a mask of calm authority over the frantic beating of your own heart. "Jax, you're the bait. Lead it into the graveyard. Draw its attention, make it commit. Fury, you're with me. We'll circle around through that trench and hit it from the rear flank. We bleed it, cripple it, then we kill it."
The plan is sound, a classic pincer movement. It's the smart play.
//"Solid, <<print $callsign>>. Solid,"// Jax says, his voice brimming with renewed confidence. //"Time to be the handsome distraction."// His Jaeger, //Crimson Hotshot//, breaks formation, firing a single, deliberately inaccurate plasma bolt that splashes harmlessly against the rock formations just to Goliath's right. It's enough. The monster's head snaps towards the impact, its glowing blue eyes fixing on Jax.
//"A slower approach,"// Maya clips back, her disapproval a palpable weight in the comms. //"Every second we waste is a second it gets closer to the coast."// But she is a professional. Her loyalty is to the command structure. //"Following your lead, <<print $callsign>>."// She falls in behind you, her Jaeger's movements silent and economical as you both slip into the darkness of a deep-sea trench.
Goliath takes the bait completely, letting out a guttural roar and charging after Jax, its massive fists smashing aside the skeletal remains of the derelict Jaegers. Jax is a master of evasion, a two-thousand-ton matador leading a bull through a china shop.
"It's working!" Jax yells, a thrill of victory in his voice. "Its back is completely exposed! It has no idea you're there!"
You and Maya emerge from the trench, perfectly positioned. You have a clear shot at the weaker, less-plated armor around its spinal column. But just as you're about to give the order to fire, a new alert flashes on your HUD.
//"Command to Misfit!"// Kenny's voice is a panicked squeak. //"Civilian vessel just decloaked in the combat zone! Science vessel //Odyssey//! Their stealth system must have shorted out! They're right in Goliath's path!"//
<<set $codex.civilian_evac = true>>
''(Your codex has been updated: Civilian Evacuation Protocols.)''
You see it on your long-range display. A small submarine, directly between the charging Kaiju and Jax. Goliath hasn't seen it yet. But when it pivots to attack Jax again, it will run the sub down without even noticing. You have seconds to act.
[[The Turning Point|ch1_turning_point]]<<set $tech += 5, $idealistic += 3, $rel_kenny += 5, $rel_thorne += 2, $combat += 3>>
"I'm trusting your eyes, Kenny," you say, your voice a strange mix of terror and focus. "We're pulling it out into the open. Hotshot, Fury, harassing fire only. Don't let it pin you down. Just keep it moving away from the graveyard."
//"You're betting the fight on a half-baked theory from a tech who's never seen a drop?"// Maya's voice is incredulous, sharp with contempt.
//"Hey! I'm right here!"// Kenny protests.
//"Kenny's our anchor for a reason, Fury,"// Jax cuts in, his voice firm. //"We trust him. We trust <<print $callsign>>. Let's dance, people."//
Your squad moves with a surprising grace, firing small, irritating plasma bursts at Goliath, then using your jump jets to retreat into the open, lightless water. It's a dangerous, high-risk maneuver, a matador waving a red cape.
Goliath, enraged, follows. As it clears the last of the derelict Jaegers, a new icon appears on Kenny's energy grid.
//"It's working!"// Kenny screams, his voice full of triumphant vindication. //"Its internal energy readings are dropping! It's losing power! It really was using those old reactors as a battery!"//
But your victory is short-lived. Out in the open, with no cover, you are completely exposed. Goliath stops, and the two smaller arms on its chest begin to glow with a terrifying blue-white energy.
//"What's it doing?"// Jax asks.
//"It's a plasma vent!"// Maya shouts. //"Like a bombardier beetle! Get out of there!"//
Before you can react, it unleashes a massive, concussive blast of pure energy. It's not a focused beam, but a wide-area shockwave. //Obsidian Fury// and //Crimson Hotshot// are knocked aside, but your Jaeger is at the center of the blast.
The world becomes white noise and pain. Alarms shriek. Your HUD flickers and dies, then reboots in emergency mode.
<center><strong>CRITICAL DAMAGE DETECTED. MULTIPLE SYSTEMS OFFLINE. REACTOR CONTAINMENT FIELD AT 60%.</strong></center>
Through the static, you hear Kenny's panicked voice. //"Mayday, Mayday! <<print $callsign>> is hit! They're a sitting duck! And... oh gods, no. There's a civilian sub that was caught in the blast! Science vessel //Odyssey//! Their engines are dead, they're dead in the water!"//
<<set $codex.civilian_evac = true>>
''(Your codex has been updated: Civilian Evacuation Protocols.)''
Your vision clears just in time to see Goliath, wounded but still very much alive, bearing down on the crippled submarine.
[[The Turning Point|ch1_turning_point]]The world narrows to a single, impossible choice.
Your Jaeger is crippled, bleeding energy and hydraulic fluid into the crushing darkness. Goliath, the black-armored juggernaut, is between you and the helpless civilian vessel, the //Odyssey//. Its crew is seconds from a horrific death.
Your squad is scrambling to re-engage, but they won't be in position in time. It's on you. Your mind, accelerated by the Drift, plays out the scenarios with horrifying clarity.
You can try to save them. A desperate, suicidal act of defiance. You can use your remaining power to fire your jump jets, to physically place your battered, two-thousand-ton body between the Kaiju and the submarine. You might save them. But your damaged reactor containment field won't survive the impact. You will die.
Or, you can save yourself. You can let the Kaiju destroy the submarine. In that moment, its back will be exposed, its attention completely focused on the kill. It will be the perfect opening for you and your squad to end the fight. A clean shot. A guaranteed victory. At the cost of a dozen innocent lives.
The cold math of the mission versus the desperate cry of your own humanity. What is a Ranger? A soldier, or a shield?
✦ [[I am a shield. I save the //Odyssey//.|turning_point_save]]
✦ [[I am a soldier. I sacrifice the //Odyssey//.|turning_point_sacrifice]]<<set $humanist += 10, $idealistic += 5, $rel_jax += 10, $rel_kenny += 10, $rel_maya -= 10>>
"Damn the mission!" you roar, the words a guttural cry of defiance from the deepest part of your soul. "I am not letting them die!"
You pour every last ounce of your will, your rage, your desperate hope, into the machine. "Hotshot, Fury, when it hits me, you hit it! Don't waste the shot!"
//" <<print $callsign>>, NO! DON'T DO IT!"// Jax screams, his voice cracking with desperation.
//"This is tactical suicide!"// Maya yells, her voice a mix of fury and disbelief. //"You are throwing away a victory! You are throwing away your life!"//
You ignore them. You fire your jump jets. Your crippled Jaeger lurches across the seabed, a wounded beast on its last legs, and you slam into position directly in front of the //Odyssey//, your arms raised in a final, defiant brace. You are the wall. You are the shield.
You see Goliath's massive fist coming. You close your eyes. A single, clear memory flashes through your mind: your little sister, Alex, her face bright with a gap-toothed smile. //This is for you.//
This is how it ends.
[[But it doesn't.|ch1_the_kill]]<<set $pragmatist += 10, $cynical += 5, $rel_maya += 10, $rel_jax -= 10, $rel_kenny -= 10>>
A cold, terrible calm settles over you. The screaming alarms, the panicked voices of your friends, the desperate flashing lights of the //Odyssey//—it all fades into background noise. There is only the mission. The cold math.
"Hold your positions," you command, your voice devoid of all emotion. "Let it have the sub. We take the kill shot the second it's exposed."
//"What...?"// Jax's voice is a choked, horrified whisper. //"We can't... we can't just watch them die!"//
//"It is the correct tactical decision,"// Maya says, her voice a flat, cold monotone, but you can hear the grudging, absolute respect in her tone. //"The mission comes first. Always."//
From Mission Control, you hear a single, heartbroken sob from Kenny.
You watch, your face a mask of stone, as Goliath raises its massive fist. You see the //Odyssey//, a tiny, fragile toy in the face of the monster. You see it smash down, once, twice, the sound of crumpling metal a sickening crunch that you feel in your own bones.
Then, silence. And a clear shot.
[[The cost of victory.|ch1_the_kill]]<<if $humanist > $pragmatist>>
The killing blow never lands. Instead, Jax's Jaeger, //Crimson Hotshot//, slams into you from the side, tackling you and the //Odyssey// out of Goliath's path at the last possible second. The three of you tumble across the ocean floor in a tangled mess of steel limbs and fragile hope. You're alive. The sub is intact. But Goliath is enraged, turning its full fury on Jax.
At the same moment, //Obsidian Fury// strikes. Maya, seeing the opening your suicidal gambit created, moves like a wraith, her wrist-blades extending with a lethal //snikt//. She drives both blades deep into the back of Goliath's knee joint, severing the massive tendons. The monster shrieks, a high-pitched sound of pure agony, and stumbles, its leg buckling.
<<else>>
As Goliath pulls its fist back from the mangled wreckage of the //Odyssey//, its back is completely exposed. It is a moment of absolute vulnerability.
"Now," you say, your voice a dead, hollow thing.
You, Jax, and Maya fire as one. Three plasma bolts, three threads of blue-white fury, converge on the same point on Goliath's spine. The impact is catastrophic. A massive chunk of its armor explodes outward, revealing the pale, pulsing flesh and nerve bundles beneath. The Kaiju stumbles, roaring in agony, crippled but not dead.
<</if>>
"It's open! It's bleeding!" Jax yells, a note of desperate triumph in his voice. "Finish it, <<print $callsign>>! Now!"
The battle has reached its bloody, desperate climax. Goliath is wounded, enraged, and flailing wildly, its massive arms smashing indiscriminately against the Jaeger graveyard. Chunks of ancient steel are thrown through the water like confetti. This is your chance to end it. How you do it will define you, not just as a pilot, but as a person. The final strike is a signature, written in fire and steel on the canvas of the deep.
✦ [[An efficient kill. A single, precise plasma shot to the exposed spinal column.|ch1_kill_efficient]]
✦ [[A brutal, reckless finish. Use your own damaged body as a weapon.|ch1_kill_reckless]]
✦ [[A risky, tactical strike. Use the wreckage of the Jaeger graveyard.|ch1_kill_risky]]<<set $stoic += 5, $rel_jax += 5>>
There is no room for emotion. No time for flair. There is only the mission. You fight through the pain, through the damage warnings screaming on your HUD, your movements becoming calm, precise, economical. You raise your Jaeger's arm, the plasma caster humming as it charges, the targeting reticle on your display locking onto the raw, exposed wound on Goliath's back. The crosshairs glow a steady, lethal red.
"Firing solution confirmed," you state, your voice a cold monotone that cuts through the chaos of the comms. "Executing termination."
You pull the trigger.
The plasma bolt is a surgical instrument of pure energy, a brilliant white lance that cuts through the murky water. It enters the wound with zero deviation, travels the length of the Kaiju's spinal column, and erupts from the base of its skull in a blinding, terrible fountain of blue light. For a moment, the monster stands frozen, a statue illuminated from within, its four arms outstretched as if in supplication. Then, its internal lights go out, one by one. It collapses, its limbs folding, and it crashes to the seabed in a silent, graceful cloud of silt and blood.
//"Kill confirmed,"// Jax breathes, his voice full of a weary respect. //"Clean, <<print $callsign>>. Damn clean. Textbook."//
//"An efficient end to a chaotic engagement,"// is Maya's cool assessment. //"Acceptable."//
You say nothing. You just watch the light in the dead thing's eyes fade to black. You feel nothing. And that, you realize, is the most terrifying feeling of all.
[[Victory is a cold, quiet thing.|ch1_aftermath_intro]]<<set $volatile += 5, $reckless += 5, $rel_maya += 5>>
"To hell with the plasma caster," you snarl, a savage, half-mad grin spreading across your face. A primal rage, born of terror and adrenaline, floods the Drift. You push your damaged, protesting Jaeger forward, ignoring the screaming alarms and the groaning of stressed metal. You are a wounded beast, and you are going for the throat.
//"What are they doing?"// Jax yells. //"<<print $callsign>>, fall back! Your leg can't take that strain!"//
You ignore him. You crash into Goliath's back, your steel hands finding purchase in the raw, open wound. Hot, toxic Kaiju Blue floods your sensors, turning your view a brilliant, blinding blue. It's like plunging your hands into a volcano. You can feel the monster's spine, the thick, ropy cords of its nerve bundles, beneath your fingers.
//"Gods... they're going for it! They're going for the spine!"// Jax shouts over the comms, his voice a mix of horror and awe.
//"Beautiful,"// is all Maya says, her voice a reverent whisper. //"Pure, unrestrained, beautiful violence."//
With a final, desperate roar of your own, a sound of pure, animal fury that you scream into the confines of your helmet, you clench your fists and rip the creature's spinal column from its body. The monster goes rigid, its roar cut short, and then it goes limp, a puppet with its strings cut. You stand victorious, your Jaeger's arm held high, clutching the steaming, severed cord of your enemy like a trophy. A brutal, savage, and deeply personal kill.
[[Victory is a bloody, screaming thing.|ch1_aftermath_intro]]<<set $wits += 5, $tech += 3, $rel_thorne += 5>>
"Negative," you command, your mind racing, seeing the battlefield not as a brawl, but as a chessboard of steel and flesh. "A direct assault is too predictable. Jax, Fury, keep it distracted. Pin it between those two wrecks. I have an idea."
//"An idea?"// Maya demands. //"This is not the time for improvisation!"//
"Just do it!" you roar.
You push your damaged Jaeger away from the fight, back towards the Jaeger graveyard. Your eyes scan the wreckage, and you find what you're looking for: the massive, detached arm of an old Mark-3, a Brawler-class, its fist the size of a building.
//"No way,"// Jax breathes, realizing your plan. //"You're not serious. The feedback from that thing's reactor..."//
"I'm reloading," you reply, your voice a low, dangerous hum. You grab the colossal arm. Your Jaeger's damaged servos scream in protest at the weight, but you lift it onto your shoulder, bracing it like a primitive, oversized cannon.
"Kenny, I need you to remotely trigger a reactor overload in this arm," you say, your voice calm and steady. "Turn it into a kinetic impact bomb. On my mark."
//"Are you insane?"// Kenny squeaks. //"The EMP from that kind of uncontrolled detonation could fry your entire system! It could stop your heart!"//
"Do it," you command.
You feel the reactor in the severed arm begin to whine, to build towards a critical, unstable overload. You have one shot. One chance to prove that you're more than just a pilot, that you're a weapon in your own right. "Mark!"
You fire.
The arm launches from your shoulder, a two-thousand-ton spear of steel and atomic fire. It strikes Goliath square in the wound. The resulting explosion is apocalyptic, a silent, brilliant star of death on the ocean floor. When the light fades, there is nothing left of Goliath but a cloud of vaporized blood and shattered armor.
An unconventional, brilliant, and terrifyingly risky kill. Dr. Thorne will have a field day with this data.
[[Victory is a calculated, beautiful explosion.|ch1_aftermath_intro]]Silence.
The roar of the battle, the shriek of tearing metal, the frantic pounding of your own heart—it all fades into the deep, crushing silence of the abyss. The only sounds now are the quiet, rhythmic hum of your Jaeger's struggling life support and the soft hiss of oxygen in your helmet. Outside, the water is a murky, swirling soup of Kaiju Blue, its bioluminescent properties casting a ghostly, ethereal glow on the carnage.
The corpse of your second kill lies before you, a mountain of dead flesh and shattered armor, its glowing eyes now dark, vacant windows into nothingness. It is a monument to your own violence, and the sight of it churns a toxic mix of triumph and revulsion in your gut.
You look at your own hands, the ones inside the Conn-Pod. They are trembling, a fine, uncontrollable tremor that has nothing to do with the strain of the fight and everything to do with the ghost of it. You can still feel the phantom sensation of the kill—the crunch of bone, the wet, visceral tear of flesh, the final, shuddering death of a colossal being.
"It's... it's over," Jax says, his voice a quiet, shaky thing over the comms, all the earlier excitement and bravado scoured away. "We did it. We're alive."
Victory feels hollow. Sickening. Before you can respond, Marshal Orlov's voice, cold and hard as the deep sea itself, cuts through the comms. //"Ranger. I want an eyes-on damage assessment of your machine and the surrounding wreckage. Get out there. Now."//
It's an order that leaves no room for argument. It's also a test. He wants to see if you can face what you've done.
✦ [[Exit the Conn-Pod. Face the aftermath.|ch1_walk_the_wreckage]]"Acknowledged, Marshal," you say, your voice flat.
The process of exiting the Jaeger is a jarring reversal of the launch. The harness retracts with a series of loud hisses and clunks, releasing you from its embrace. The sudden return to your own body's scale is disorienting. You feel small, fragile, and terribly human. The hatch at the rear of the Conn-Pod cycles open, and you step out onto the gantry platform, the immense, crushing pressure of the deep sea held at bay by the integrity of your drive suit.
You engage the mag-clamps on your boots and begin the long walk down your Jaeger's crippled leg. The scale of the damage is horrifying up close. Deep, gouged rents in the armor bleed hydraulic fluid and a shower of sparks into the water. As you reach the seabed, your boots crunch on a thick carpet of silt and what you realize with a sickening lurch is pulverized rock and bone.
The searchlights from Jax's and Maya's Jaegers cut through the gloom, creating a funereal stage. You are an ant walking among the corpses of giants. The dead Kaiju is a mountain range of black, iridescent flesh. The wrecked Jaegers are fallen gods, their silent forms a testament to the brutal cost of this war. And the //Odyssey//...
<<if $humanist > $pragmatist>>
It's there, its hull dented but intact, its lights flickering. A small PPDC recovery submersible is already attached to its side, a pilot fish on a wounded whale. As you approach, a focused comm signal crackles in your helmet. It's a woman's voice, strong but trembling with the aftershock of sheer terror.
//"This is Captain Eva Rostova... to the Ranger in the <<print $callsign>>..."// Her voice breaks. //"We saw what you did. You put yourself between us and that... that thing. You were going to die for us."// Through the sub's thick viewport, you can see the indistinct shapes of the crew, their faces pressed against the glass, watching you. //"I don't know who you are. But we owe you everything."//
<<else>>
It's a tomb. A mangled, compressed wreck of twisted metal, half-buried in a crater of its own making. There are no lights. No movement. A grim-looking PPDC recovery submersible is hovering over the wreckage, its robotic arms sifting through the debris. The team lead's voice, a gravelly, exhausted baritone, patches into your comm.
//"Just finished our initial scan of the wreck, Ranger,"// he says, his voice devoid of emotion. //"Twelve souls. Four of them were children."// He pauses. //"We found the ship's log. The captain's name was Eva Rostova. She was a friend of Elara's aunt. Used to bring the kid gifts from her deep-sea voyages."// He doesn't accuse you. He doesn't have to. The words are heavier than any Jaeger. //"Was it worth it?"//
<</if>>
The question, spoken or unspoken, hangs in the silent water. This is the price. This is the reward. They are two sides of the same bloody coin. Kenny's voice, gentle and hesitant, cuts through your private channel. //"<<print $callsign>>? Are you... are you okay? Your vitals are all over the place. You need to report."//
✦ [[Open a channel to the squad. "Let's go home."|aftermath_choice_stoic_expanded]]
✦ [[Key your mic, but say nothing, just letting out a long, shaky breath.|aftermath_choice_honest_expanded]]
✦ [["Kenny," you say, your voice heavy. "What's the butcher's bill?"|aftermath_choice_cost_expanded]]<<set $stoic += 5, $pragmatist += 2>>
You close your eyes for a moment, the image of the sub burned onto the inside of your eyelids. You compartmentalize the raw emotion. It is data. A result. You open a channel to the squad, your voice a flat, emotionless monotone that betrays none of the turmoil inside you. "Let's go home."
There's a moment of stunned silence from the others. Your calm, in the face of this overwhelming moment, is more unsettling than any scream.
//"Copy that, <<print $callsign>>,"// Jax says finally, his voice subdued.
[[The silence is broken by Marshal Orlov.|ch1_debrief_intro]]<<set $humanist += 3, $rel_jax += 3>>
You key your mic to respond, but no words come out. All that escapes is a long, shuddering breath, a sound that is half-sob, half-sigh. It's a raw, unguarded admission of the overwhelming weight of the moment, broadcast for your entire squad to hear.
"I know," Jax says softly over the comms, his voice a balm of quiet understanding. "I know. It's okay. We're right here with you." He doesn't offer solutions or platitudes. He just offers his presence.
[[The moment of weakness passes.|ch1_debrief_intro]]<<set $cynical += 3, $rel_kenny += 3>>
"Kenny," you say, your voice a low, heavy thing that seems to absorb all the light in the deep. "What's the butcher's bill? Give me the full report."
There's a pause as he pulls up the telemetry. //"Your Jaeger, <<print $callsign>>, is at thirty-eight percent structural integrity. The reactor containment field is fluctuating. It's... it's a miracle you're still in one piece. //Crimson Hotshot// is at sixty-two percent. //Obsidian Fury// is at seventy-nine."// He trails off, the unspoken cost hanging in the water between you. The cost is tallied in blood and steel, and you're the one who signed the invoice.
[[The silence is broken by Marshal Orlov.|ch1_debrief_intro]]The ride back to the Shatterdome is a long, silent crawl across the ocean floor. Recovery cranes eventually lift your battered, bleeding Jaeger from the sea, the groan of stressed metal a symphony of your survival. You're disconnected from the machine, and the sudden return to the confines of your own body is a jarring, nauseating experience. You feel small, fragile, and terribly human.
There is no time for recovery. No time to process. Marshal Orlov's summons is waiting for you before your feet even touch the gantry platform. You, Jax, and Maya are escorted directly to the War Room, still in your damp, sweat-soaked under-suits, the smell of ozone and fear clinging to you like a second skin.
The War Room is a cold, circular chamber of polished chrome and dark, unforgiving steel, designed to make you feel insignificant. It is dominated by a massive holotable, which is currently displaying a three-dimensional, slow-motion replay of your killing blow against Goliath. Marshal Orlov stands at its head, his face a mask of stone, his imposing figure casting a long shadow. Dr. Thorne is there, standing just outside the main circle of light, her datapad glowing softly. She isn't watching the replay. She's watching you.
"Report," Orlov says. It's not a request. It's a command barked into the echoing silence. He's not looking at you. He's looking at Jax. "Hotshot. Your assessment of your squad leader's performance. Now."
Jax stiffens, standing at a perfect parade rest. His usual easy-going confidence is gone, replaced by a soldier's weary solemnity. He takes a deep breath.
<<if ($rel_jax >= 15)>>
"Ranger <<print $surname>>'s performance was exemplary, sir," he says, his voice ringing with a fierce, unwavering loyalty. "They made a series of high-risk command decisions under extreme pressure, and every single one of them paid off. They kept the squad together, adapted to a technologically superior enemy, and achieved total mission success. I would follow them into hell, sir."
<<else>>
"Sir," Jax begins, his voice carefully neutral. "It was a chaotic engagement. The Kaiju was an anomalous specimen, stronger than projected. Ranger <<print $surname>> made a series of... unconventional tactical choices." He chooses his words with the care of a man walking through a minefield. "The result was a victory. The methods were... costly."
<</if>>
Orlov's gaze is unblinking. He turns to Maya. "Fury. Your report."
Maya's posture is ramrod straight, her expression a mask of ice.
<<if ($rel_maya >= 15)>>
"They were reckless, impulsive, and emotional," she states, her voice sharp. "They ignored established protocols and took unnecessary risks." She pauses, and her eyes meet yours for a fraction of a second. "And they were ruthlessly effective. Their unpredictable strategy is what won us the fight. A conventional approach would have failed. I've already run the simulations." It is the highest compliment she is capable of giving.
<<else>>
"Their performance was a liability," she says, her voice as cold and sharp as broken glass. "They ignored my tactical advice, failed to control the engagement zone, and exposed the entire squad to unacceptable levels of risk." She doesn't look at you. "The mission succeeded in spite of their command, not because of it."
<</if>>
Finally, Orlov's cold, pale eyes land on you. "You have heard the conflicting reports from your squad. One sees a hero, the other sees a liability. Now I will hear from you, <<print $callsign>>. Explain yourself."
[[The floor is yours.|ch1_debrief_choice]]This is it. Your first command, your first true battle, laid bare for judgment.
✦ [["I stand by every decision I made. The results speak for themselves."|debrief_stand_firm]]
<<if $humanist > $pragmatist>>
✦ [["I should have found a way to save them without risking my squad. I need to be better."|debrief_regret]]
<<else>>
✦ [["The loss of the //Odyssey// was a tragedy. But it was a necessary one."|debrief_regret]]
<</if>>
✦ [[Back up Jax. "He's right. I led, and the team followed."|debrief_back_jax]]
✦ [[Back up Maya. "Her assessment is correct. I got lucky."|debrief_back_maya]]<<if $humanist > $pragmatist>>
<<set $idealistic += 5, $rel_jax += 3, $rel_maya -= 2>>
"I stand by my decision to save the //Odyssey//," you say, your voice ringing with conviction. "My primary duty as a Ranger is to protect human life. I will not sacrifice innocent people for the sake of tactical convenience. If that is a breach of protocol, then the protocol is wrong."
Jax gives you a small, almost imperceptible nod of support. Maya's expression hardens.
<<else>>
<<set $pragmatist += 5, $rel_maya += 3, $rel_jax -= 2>>
"I stand by my decision to sacrifice the //Odyssey//," you say, your voice cold and steady. "It was a horrific choice, but it was the only one. My duty is to the mission. One dead Kaiju saves a thousand lives tomorrow. One saved submersible does not. I would make the same call again."
Maya gives a curt nod of approval. Jax flinches, as if your words were a physical blow.
<</if>>
Marshal Orlov stares at you, his expression unreadable. "Conviction. A valuable trait. Or a fatal one."
[[The debrief continues.|ch1_debrief_thorne]]<<if $humanist > $pragmatist>>
<<set $humanist += 3, $rel_kenny += 3>>
"I should have been better," you say, the words tasting like ash. "Faster. Smarter. There should have been a way to save those civilians without putting my squad at such a high risk. I failed to find that third option. The fault is mine."
Jax looks at you with sympathy. You're taking the weight of the world on your shoulders.
<<else>>
<<set $cynical += 3, $rel_jax += 2>>
Your voice is quiet, heavy with a weight that has nothing to do with victory. "I wish there had been another way. I will carry the loss of those lives with me for the rest of my days."
Jax's hard expression softens. He sees the cost of your decision, the humanity you're fighting to hold onto.
<</if>>
"War is the currency of failure, Ranger," Orlov says, his voice a fraction softer. "Get used to it."
[[The debrief continues.|ch1_debrief_thorne]]<<set $stoic += 5>>
"The failures in the field were mine," you state, your voice flat and devoid of emotion. "The tactical miscalculations were mine. The responsibility for the outcome, good and bad, is mine alone."
You've taken the full weight of the mission onto your own shoulders, shielding your squad from any potential blame. Jax and Maya both look at you, surprised by your absolute acceptance of command responsibility.
[[The grilling begins.|ch1_debrief_grilling]]Orlov lets your words hang in the cold air for a moment before dismissing them with a wave of his hand. "Your personal philosophy is irrelevant, Ranger. What matters is performance. And the performance of this squad was a chaotic mess of conflicting styles and unnecessary risks."
His cold eyes shift to Jax. "Hotshot. Your flanking maneuver in the graveyard was reckless. You exposed your machine to the primary threat without fire support. You could have been destroyed."
✦ [["Jax was following my orders, sir. He was buying us time."|grill_defend_jax]]
✦ [["He's right. It was too risky."|grill_criticize_jax]]
✦ [[ "It was a calculated risk that divided the enemy's attention."|grill_wits_jax]]<<set $rel_jax += 5, $idealistic += 2>>
"Jax was following my orders, sir," you cut in, your voice sharp. "He was the bait in a trap. His bravery bought Maya and me the time we needed to get into position. He performed his role perfectly."
Jax shoots you a look of profound gratitude. You've put yourself on the line to defend him.
[[Orlov's gaze shifts to Maya.|ch1_debrief_grilling_maya]]<<set $rel_jax -= 5, $pragmatist += 2>>
You remain silent for a moment, then nod. "The Marshal is right. It was an unnecessarily aggressive maneuver that could have compromised the mission."
Jax flinches, a look of betrayal flashing across his face. You've thrown him to the wolves to save yourself.
[[Orlov's gaze shifts to Maya.|ch1_debrief_grilling_maya]]<<if $wits >= 52>>
<<set $wits += 2, $rel_jax += 3>>
"With respect, Marshal," you say, your voice calm and analytical, "it was a calculated risk designed to exploit the target's predatory instincts. By presenting a single, aggressive target, Jax forced the Kaiju to commit its attention, creating the window for our flanking maneuver. It was textbook battlefield psychology."
Orlov actually seems to consider this for a moment, a flicker of grudging respect in his eyes.
<<else>>
You try to explain the tactical reasoning, but the words come out jumbled, unconvincing. Orlov cuts you off. "Don't try to justify recklessness with jargon, Ranger."
<</if>>
[[Orlov's gaze shifts to Maya.|ch1_debrief_grilling_maya]]Orlov turns his attention to Maya. "Fury. Your initial insistence on a frontal assault was predictable and tactically unsound. It would have failed, and you should have known that."
✦ [["Maya identified the threat's primary strength. Her instinct was to meet it head-on."|grill_defend_maya]]
✦ [["I agree, sir. It was a flawed strategy from the start."|grill_criticize_maya]]
✦ [[ "In the heat of the moment, we all see the most direct path."|grill_charm_maya]]<<set $rel_maya += 5, $volatile += 2>>
"Maya's assessment was based on the intel we had," you counter. "She identified the target's primary strength—its armor—and proposed a strategy to overcome it with overwhelming force. It was an aggressive but valid opening gambit."
Maya looks at you, a flicker of surprise in her dark eyes. She expected you to agree with Orlov, to throw her under the bus. You didn't.
[[Orlov turns his attention to the comms.|ch1_debrief_grilling_kenny]]<<set $rel_maya -= 5, $stoic += 2>>
You nod slowly. "Her assessment was flawed. A frontal assault would have been suicide. We were fortunate we didn't follow her initial recommendation."
Maya's face becomes a mask of cold, controlled fury. You've sided with Orlov against her, publicly questioning her tactical judgment. It's an insult she will not forget.
[[Orlov turns his attention to the comms.|ch1_debrief_grilling_kenny]]<<if $charm >= 52>>
<<set $charm += 2, $rel_maya += 3>>
You step forward slightly, your posture non-threatening. "Marshal, in the heat of the moment, with a monster like that bearing down on us, we all see the most direct path to victory. Ranger Fury's instinct was to meet the threat with overwhelming force. It's the instinct of a warrior."
Your diplomatic answer seems to slightly mollify both Orlov and Maya, reframing her flaw as a warrior's virtue.
<<else>>
You try to smooth things over, but your words sound weak, like excuses. "Don't make excuses for your squad, Ranger," Orlov growls.
<</if>>
[[Orlov turns his attention to the comms.|ch1_debrief_grilling_kenny]]"K-Science," Orlov barks, his voice directed at the ceiling-mounted comms unit. Kenny's voice crackles in response, sounding small and very far away. //"Sir?"//
"Your intel was incomplete," Orlov says, his voice a low growl of thunder. "You failed to identify the Jaeger graveyard as a potential power source, and you failed to detect the civilian vessel until it was in the kill zone. Explain your failures."
✦ [["Kenny's intel saved us, sir. He gave us the key to victory."|grill_defend_kenny]]
✦ [["The equipment is outdated. He's working with stone knives."|grill_criticize_tech]]
✦ [[Say nothing. Let Kenny defend himself.|grill_silent_kenny]]<<set $rel_kenny += 7, $humanist += 3>>
"Sir, Kenny's intel didn't fail," you say, your voice ringing with conviction. "His real-time analysis of the Kaiju's energy fluctuations is the only reason we knew it was drawing power from the wrecks. He gave us the key to victory when we were blind. The failure to detect the sub was a hardware limitation, not a human one."
Over the comms, you hear a shaky, grateful breath from Kenny. You've just defended the 'help' in a room full of gods and monsters. It's a gesture he won't forget.
[[Orlov is silent for a moment, then turns to Thorne.|ch1_debrief_thorne]]<<set $tech += 3, $rel_kenny += 3>>
"Marshal, the fault doesn't lie with the technician, but with the technology," you state, your voice calm and analytical. "The Shatterdome's deep-sea sonar array is a decade old. It's not equipped to handle the stealth baffles on a modern science vessel or the kind of energy transference we witnessed. K-Science needs a serious upgrade if you want better intel."
You've deflected the blame from Kenny to the system itself, a smart, logical move that also highlights a serious operational weakness.
[[Orlov is silent for a moment, then turns to Thorne.|ch1_debrief_thorne]]<<set $rel_kenny -= 5, $cynical += 2>>
You remain silent, your gaze fixed on the holotable. It's not your place to defend the tech division. Kenny is a big boy; he can fight his own battles.
//"...I... I'm sorry, sir,"// Kenny stammers over the comms. //"I'm running a full diagnostic to see why the //Odyssey// didn't appear on my screen sooner. There's... there's no excuse."// The shame and disappointment in his voice are a palpable weight.
[[Orlov is silent for a moment, then turns to Thorne.|ch1_debrief_thorne]]Before Orlov can respond, Dr. Thorne steps forward from the shadows, her datapad held in her hand. "Marshal, if I may," she says, her voice cutting through the tension in the room. "The tactical outcome of this engagement is secondary to the wealth of new data it has provided."
She looks directly at you, her gaze intense and analytical. "Ranger <<print $surname>>, your neural feedback during the engagement was... anomalous. During the final moments of the fight, your brain activity mirrored patterns I have only seen in one other data set: the uncorrupted Drift logs from the first generation of pilots. The ones who reported...'contact'."
"This is not the time for your ghost stories, Doctor," Orlov growls.
"It is not a ghost story, Marshal," Thorne shoots back, her voice sharp as glass. "It is a data point. The Misfit program's neural interface is exponentially more sensitive than any we have ever deployed. We do not fully understand what it is doing to the minds of these pilots. Or what it is allowing them to do." She turns her attention back to you. "Ranger, I need you to tell me exactly what you experienced in the Drift. Every sensation. Every anomaly. Do not omit a single detail."
This is a dangerous moment. Orlov sees a soldier. Thorne sees a specimen. Your answer will determine whose narrative you become a part of.
✦ [["I experienced nothing unusual, Doctor. Just the strain of combat."|debrief_deny_thorne]]
✦ [["I heard the hiss again. The one from the simulations. It was... louder."|debrief_admit_hiss]]
✦ [[Tell her everything. The feeling of intelligence, of being hunted.|debrief_admit_all]]<<set $stoic += 5, $rel_thorne -= 3>>
You meet her gaze without flinching. "I experienced nothing unusual, Doctor," you lie, your voice a flat, steady monotone. "Just the expected strain of live combat. My focus was on the mission."
Thorne's eyes narrow slightly. She knows you're lying. The data on her screen says you're lying. But she can't prove it. You have shut her out, choosing the soldier's path of denial over the scientist's path of discovery. "I see," she says, her voice cool and clinical. "A pity."
[[She steps back into the shadows.|ch1_debrief_end]]<<set $wits += 3, $rel_thorne += 3>>
You choose your words with care. "The auditory hallucination from the simulations was present, Doctor," you report, framing it in the clinical language she understands. "The 'hiss.' Its intensity increased in proximity to the Kaiju. It was a significant distraction."
You've given her a piece of the truth, but not the whole of it. You've confirmed her data without revealing the terrifying, subjective experience behind it. Thorne nods slowly, her expression intrigued. "Interesting. A correlation between psychic resonance and proximity. We will need to study this further."
[[She steps back into the shadows.|ch1_debrief_end]]<<set $idealistic += 3, $rel_thorne += 7>>
You take a deep breath. "It wasn't just a hiss, Doctor," you say, your voice low and earnest. "I felt it. Its mind. It wasn't just a beast, it was... intelligent. It was a soldier. It was hunting us. I could feel its focus, its rage. When I looked into its eyes, I felt like something was looking back."
The room goes dead silent. Jax and Maya stare at you with a mixture of awe and concern. Orlov's face is a thundercloud. But Thorne... Thorne looks at you with a kind of fierce, vindicated excitement. You have just confirmed her wildest, most dangerous theories.
"Marshal," she says, her voice trembling with the thrill of discovery. "We need to get this Ranger to my lab. Now."
[[You have opened a door you may not be able to close.|ch1_debrief_end]]"Dismissed," Orlov says, turning his back on you all. "Get your heads straight. The mechanics will have your Jaegers combat-ready in twelve hours. The war doesn't wait for you to lick your wounds."
The three of you file out of the War Room in silence, the weight of the debrief heavy on your shoulders. The adrenaline has faded, leaving behind only exhaustion and the bone-deep ache of your first real fight. The walk back to the barracks is a blur of echoing footsteps and shared, unspoken trauma.
Now comes the hard part. The quiet. The memories.
You stand outside your bunk, the small, coffin-like space offering little comfort. Sleep feels a million miles away. Your mind is a chaotic storm of battle replays, screaming alarms, and the ghosts of the choices you made in the deep. You can't face this alone. Or perhaps, being alone is the only way you can face it.
✦ [[Find Jax. You need the solidarity of a friend.|ch1_downtime_find_jax]]
✦ [[Find Maya. You need to understand the logic of your rival.|ch1_downtime_find_maya]]
✦ [[Find Kenny. You need a reminder of the humanity you're fighting for.|ch1_downtime_find_kenny]]
✦ [[Go to your bunk. You need to be alone with your thoughts.|ch1_downtime_alone]]You find Jax in the deserted dojo, a cavern of shadows and silence. He's working a heavy bag with a kind of grim, punishing intensity that has nothing to do with training. He's shirtless, his back and shoulders slick with sweat, the powerful muscles of his athletic frame cording and bunching with every brutal impact. The web of old burn scars on his side seems to stand out, a pale roadmap of past pain. He's not practicing. He's trying to exorcise a demon, one punch at a time.
He sees your reflection in the polished steel of a support beam and stops, his breathing heavy and ragged. He turns, wiping his face with a towel, refusing to meet your eyes. "Hey," he says, his voice rough. "Didn't see you there."
The easy-going mask he wears for the world is gone. Stripped away by the battle, you're seeing the real Jax for the first time, the man underneath the jokes and the grins. And he is hurting.
✦ [["Are you okay, Jax?"|jax_talk_ask]]
✦ [[♡ "Looks like you could use a real sparring partner."|jax_talk_flirt_bold]]
✦ [[♡ "I... I'm glad you were there with me."|jax_talk_flirt_shy]]
✦ [[Say nothing. Just start wrapping your hands and join him.|jax_talk_silent]]<<set $humanist += 2, $rel_jax += 3>>
"Are you okay, Jax?" you ask, your voice soft in the echoing space.
He lets out a harsh, bitter laugh that holds no humor. "Am I okay?" He finally looks at you, and his brown eyes are full of a pain that shocks you with its depth. "We just... I just..." He shakes his head, slumping down onto a bench and burying his face in his hands. "No, <<print $name>>. I'm not okay."
His voice is muffled by his hands, thick with a shame he's been hiding. "My first kill, back in the Academy sims... it was just pixels and light. I felt nothing. But this..." He looks up, his vulnerability a raw, open wound. "I felt it die, <<print $callsign>>. Through the Drift, I felt its life just... end. And it felt wrong. It felt like murder." He scrubs a hand over his face. "The Marshal calls us heroes. Rangers. But right now... I just feel like a killer."
He's admitting something profound, a weakness that goes against everything a Ranger is supposed to be. He's trusting you with his broken pieces.
✦ [["It's okay to not be okay. What we did wasn't natural."|jax_comfort_humanist]]
✦ [["You're a soldier, Jax. We're soldiers. This is the job."|jax_comfort_stoic]]<<set $bold += 5, $volatile += 2, $rel_jax += 5>>
You walk onto the mat, a challenging glint in your eye. "Looks like you could use a real sparring partner," you say, your voice low and steady. "Someone who can actually take a punch."
He looks up, surprised by your audacity. The haunted look in his eyes is replaced by a flicker of his old fire. A slow, tired grin spreads across his face. "Is that a challenge, Ranger?"
"It's a promise," you reply, already falling into a loose fighting stance. "No Jaegers. No comms. Just this. Let's work it out."
He stands, rolling his broad shoulders. The air between you is thick with something more than just the tension of a fight. It's a spark of raw, shared intensity. A connection forged in violence and adrenaline. "Alright," he says, his voice a low rumble. "You and me, <<print $callsign>>. Let's see what you've got."
[[The line between fighting and flirting is a thin one.|ch1_closing_beat]]<<set $bold -= 5, $idealistic += 2, $rel_jax += 5>>
You hesitate at the edge of the mat, then take a tentative step closer. "I... I'm glad you were there with me," you say, your voice barely a whisper. "Out there, in the dark. I was... scared. I don't think I could have done it if I didn't know you were there."
He stops punching, turning to face you fully. The harsh, angry lines of his face soften, replaced by a look of surprise and a deep, gentle warmth that makes your own chest ache. "Hey," he says, his voice soft. He closes the distance between you and reaches out, putting a hand on your shoulder, his thumb gently rubbing the fabric of your suit. His touch is grounding, a simple, solid point of contact in a world that's spinning out of control. "Me too. I was scared too."
The admission hangs between you, fragile and real and more intimate than any boast.
[[A quiet promise.|ch1_closing_beat]]<<set $stoic += 3, $rel_jax += 2>>
You don't say anything. Words are useless right now. You walk over to the rack, grab a roll of hand wraps, and start methodically wrapping your knuckles. Then, you take up a position at the heavy bag next to his. You don't look at him. You just start punching.
Left jab, right cross, left hook. A steady, percussive rhythm. //Thump-thump. Thump-thump.// After a moment, he joins in, his own fists hitting his bag in perfect time with yours.
It's a shared language. A mutual understanding that there are some things you can't talk about, some things you can only beat out of yourself, one punch at a time. After ten minutes of grueling, silent work, he stops, leaning against his bag, breathing heavily. He gives you a small, grateful nod. You've given him the space he needed, and the solidarity he didn't know how to ask for.
[[You work it out.|ch1_closing_beat]]<<set $stoic += 3, $pragmatist += 2, $rel_jax -= 5>>
You stand over him, your arms crossed. "You're a soldier, Jax," you state, your voice firm, pragmatic. "We're soldiers. This is the job. That thing was a weapon sent to kill us. We got it first. Don't get sentimental. Sentiment gets you killed."
He looks up at you, a flicker of disappointment—no, of hurt—in his eyes. He wasn't looking for a lecture from a commanding officer. He was looking for a friend. "Yeah," he says, his voice flat and empty. He stands up, the moment of vulnerability gone, sealed away behind a wall of stoic professionalism. "You're right. The job." He turns away from you, heading for the showers. "I'm good. Thanks."
[[You lost the connection.|ch1_closing_beat]]<<set $humanist += 3, $idealistic += 2, $rel_jax += 7>>
You sit down next to him on the bench, leaving a respectful space between you. "It's okay to not be okay, Jax," you say softly. "What we just did... it wasn't natural. We're not built for it. It's okay for it to feel wrong. It should feel wrong."
He looks at you, his eyes shining with unshed tears. He gives you a shaky, grateful smile. "Thanks, <<print $name>>," he whispers. "I... I needed to hear that. I thought I was the only one. I thought I was broken."
"We're all a little broken," you reply. "That's how we fit together."
He doesn't pull away. He just sits there with you, in the quiet of the dojo, two soldiers sharing the immense, crushing weight of what they've done.
[[You found a bond in the darkness.|ch1_closing_beat]]You find Maya not in the dojo or the barracks, but in the sterile, humming quiet of the K-Science labs, a place most pilots avoid like the plague. She's standing in front of a massive, wall-sized holographic display showing a slow-motion, data-rich replay of your killing blow against Goliath.
She's stripped out of her drive suit, dressed in a simple black tank top and fatigue pants that do nothing to hide her lean, wiry frame. Every muscle is a tightly coiled spring of potential energy. Her knuckles are white where she's gripping the edge of the console, her focus so absolute she doesn't seem to notice you're there.
She's not watching the battle. She's dissecting it. Her dark eyes, the color of a stormy sea, trace the lines of force distribution and plasma decay, her lips moving silently as she re-calculates the variables in her head. For the first time, you see past the rival. You see the obsessive, brilliant mind that drives her. And beneath it, you see the fear. She's not just analyzing your victory. She's searching for the flaw, the mistake, the variable that could have gotten you all killed. She's trying to control the chaos.
✦ [["Impressive kill, wasn't it?"|maya_talk_boast]]
✦ [["You fought well today, Maya. Your timing was perfect."|maya_talk_praise]]
✦ [[♡ "Trying to find flaws in my masterpiece?"|maya_talk_flirt_bold]]
✦ [[♡ "Can you... walk me through what you're seeing?"|maya_talk_flirt_shy]]<<set $volatile += 2, $rel_maya -= 3>>
"Impressive kill, wasn't it?" you say, leaning against the doorframe with a confident smirk, breaking her concentration.
She flinches, and a flash of pure irritation crosses her face. She turns, her eyes narrowing. "What's impressive," she says, her voice dripping with acid, "is the sheer, dumb luck that kept your reckless maneuvering from compromising the entire mission. This wasn't a masterpiece. It was a statistical anomaly that could have gotten us all killed."
She turns back to the screen, her back a rigid wall of dismissal.
[[You pushed her away.|ch1_closing_beat]]<<set $charm += 2, $rel_maya += 3>>
"You fought well today, Maya," you say, your voice quiet and sincere. "Your timing on that flanking maneuver... it was perfect. You saved my life."
She stops her analysis, turning to look at you, her expression genuinely surprised. She's not used to compliments, especially from you. She doesn't quite know how to process one. "I performed my function," she says, her voice a little less sharp than usual. "As did you. Your final strike was... efficient." It's the closest she can get to saying 'thank you' or 'you fought well too.' From her, it's high praise.
[[You've earned her respect.|ch1_closing_beat]]<<set $bold += 5, $reckless += 2, $rel_maya += 5>>
You walk up to the console, standing close enough that you can feel the heat radiating from her skin. "Trying to find flaws in my masterpiece?" you murmur, your voice a low, challenging hum.
She stiffens for a fraction of a second, but she doesn't pull away. She turns her head slightly, her dark eyes meeting yours. "I'm looking for the variable that allowed a flawed, high-risk strategy to succeed," she replies, her voice a low counter-challenge. "I'm trying to determine if you're a genius, or the luckiest fool I've ever met."
"Maybe I'm a little of both," you say, a smirk playing on your lips.
A tiny, almost imperceptible smile touches her own. "The most dangerous combination." The air crackles with an intellectual and personal chemistry that is as thrilling as any battle.
[[The game is afoot.|ch1_closing_beat]]<<set $bold -= 5, $stoic += 2, $rel_maya += 5>>
You approach the console cautiously, not wanting to intrude. "Can you... walk me through what you're seeing?" you ask, your voice hesitant but sincere. "I want to understand. I want to be better."
She looks at you, surprised by your humility, by your genuine desire to learn. She studies your face for a long moment, then gives a single, sharp nod. "Here," she says, pointing to a cascade of numbers on the screen. "Your plasma caster output fluctuated by 0.2 percent just before firing. It compensated for the water pressure differential, but it was inefficient. If you had manually calibrated the pre-shot energy flow..."
She begins to explain, her voice losing its combative edge, replaced by the passion of an expert teaching her craft. She is sharing her knowledge with you, treating you not as a rival, but as an equal. It's a profound gesture of respect.
[[A new dynamic begins.|ch1_closing_beat]]You find Kenny where he's most at home: in the cacophonous, chaotic heart of the Jaeger repair bay. He's standing on a gantry high above the floor, looking down at the mangled, bleeding leg of your Jaeger, his face a grim mask of concentration.
The bay is a vision of hell. Arc welders shower sparks into the darkness, giant cranes lift and move pieces of armor the size of houses, and the air is thick with the smell of burnt metal and hydraulic fluid. In the middle of it all, Kenny looks small and terribly human.
He sees you and makes his way down, his boots clanging on the metal stairs. "Hey," he says, his voice almost lost in the din. He's holding a datapad, its screen showing a terrifyingly long list of structural failures and system alerts from your Jaeger's post-battle diagnostic.
"She took a real beating," he says, his voice full of a strange, paternal sadness for the machine. "You're lucky to be alive, you know. Another two seconds of that kind of stress, and the whole leg assembly would have sheared off." He looks up at you, his eyes wide and serious, full of a technician's understanding of just how close you came to death. "What was it like? Out there? For real?"
✦ [["It was... exactly like the simulations. Just louder."|kenny_talk_lie]]
✦ [["It was a nightmare, Kenny. Nothing like the sims."|kenny_talk_truth]]
✦ [[♡ "Scary as hell. Good thing I knew you'd be here to patch us up."|kenny_talk_flirt_bold]]
✦ [[♡ "I kept thinking about your sister's drawing. It helped."|kenny_talk_flirt_shy]]<<set $stoic += 3, $rel_kenny -= 3>>
"It was exactly like the simulations," you lie, your voice steady and detached. "Bigger. Louder. But the same principles applied."
Kenny looks at you, and you see a flicker of disappointment in his eyes. He's not a soldier. He doesn't understand the need for emotional armor. He was offering you a chance to be human, and you gave him a pilot's answer. "Right," he says, his voice flat. "The sims." He turns his attention back to his datapad, the moment of connection lost.
[[You built a wall.|ch1_closing_beat]]<<set $humanist += 3, $rel_kenny += 5>>
"It was a nightmare, Kenny," you say, the words tumbling out before you can stop them. The professional mask cracks. "Nothing... nothing like the sims. The noise, the pressure... the way it looked at me." You shudder, the memory still fresh, still raw. "I don't know how anyone does this more than once."
Kenny listens, his expression full of a deep, profound empathy that cuts through the chaos of the hangar. "I know," he says softly. "I see what it does to you all. To the machines. To the pilots." He puts a comforting, grease-stained hand on your arm. "But you did it. You came back. That's all that matters." His simple, honest compassion is a lifeline in a sea of trauma.
[[You found an anchor.|ch1_closing_beat]]<<set $bold += 5, $charm += 2, $rel_kenny += 5>>
You manage a weak, shaky grin. "Scary as hell," you admit. "But to be honest? A part of me knew it would be okay. I knew you'd be here to patch me and my girl back up. You're the only one I trust to get it right."
Kenny flushes, a surprised but deeply pleased smile spreading across his face. "Hey, now. Don't go sweet-talking me, Ranger." He's clearly flattered by your confidence, by the easy way you call the Jaeger 'your girl.' The shared affection for the machine creates a new, warmer bond between you. "Don't you worry. I'll have her purring like a kitten in no time. For you."
[[A connection is made.|ch1_closing_beat]]<<set $bold -= 5, $humanist += 2, $rel_kenny += 7>>
Your voice is barely a whisper. "The whole time... when things got bad... I kept thinking about Elara's drawing. The one you sent me. 'Come back.' It... it helped. It was my anchor."
Kenny's face softens, his expression full of a warmth that has nothing to do with the welders in the bay. "Yeah?" he says, his voice thick with emotion. "I'm glad. She... she thinks you're a real hero, you know." He looks at you, and for a moment, it's clear he does too. "We both do." His sincerity is a rare, precious gift.
[[A deep bond is forged.|ch1_closing_beat]]You retreat to the sterile, anonymous silence of your bunk. The low hum of the Shatterdome's life support is the only sound. You lie on the thin mattress, staring up at the metal underside of the bunk above you.
The fight replays in your head, a continuous, brutal loop. The roar of the Kaiju. The shriek of tearing metal. The faces of the people on the //Odyssey//, imagined or real. The dead, glassy eye of the monster as the light faded from it.
You killed. For the first time, you took a life, and the weight of it is threatening to crush you.
Your hands are shaking again. You reach for your personal relic, sitting on the small shelf beside your bunk.
<<if $personal_relic is "locket">>
The cool, smooth silver of the locket. A promise from your little sister, Alex. A promise the world broke.
<<elseif $personal_relic is "photo">>
The faded photograph of you and Alex, laughing. A memory of a world that no longer exists.
<<else>>
The carved wooden knight. A reminder of the brutal, strategic game you are now forced to play, and the sister who taught you the rules.
<</if>>
You pick it up, its familiar weight a small, inadequate comfort in the overwhelming emptiness. What would Alex think of you now? A killer. A hero. A monster. The lines are so blurred, you can't see them anymore.
The emotional fallout of the day crashes over you. You need to process it, to put it into a box you can manage.
✦ [[Write about it in your private journal.|alone_journal]]
✦ [[Clean your gear with obsessive focus.|alone_gear]]
✦ [[Stare at the ceiling and let the emptiness wash over you.|alone_nothing]]<<set $wits += 3>>
You pull out your datapad and open a secure, encrypted file. Your journal. You begin to write, not about the battle, but about the feeling. The cold, hollow ache of victory. The sick, metallic taste of fear. The tremor in your hands that has nothing to do with the Drift.
<<if $idealistic > $cynical>>
You write about the hope that what you did mattered, that the price you paid—or the price you chose not to pay—was worth it. You write about the faces of the people on the //Odyssey//, and the promise you made to Elara.
<<else>>
You write about the cynical, brutal math of it all, and the cold, creeping fear that you are becoming just another cog in the machine, another monster fighting other monsters.
<</if>>
The words don't fix anything, but they give the chaos a shape. They turn the horror into data. And data can be analyzed, understood, and managed.
[[You find a way to cope.|ch1_closing_beat]]<<set $stoic += 3>>
You can't handle the thoughts. They're too loud, too sharp. You need a task. Something simple, something real. You begin to clean your gear. You disassemble and reassemble your sidearm until the movements are a mindless, fluid ballet of muscle memory. You polish your boots until you can see your own haunted, exhausted reflection in the black leather. You fold your uniform into a perfect, razor-sharp square.
It's a ritual of control. A way to impose order on a world that has none. If you can control this small, insignificant corner of your life, maybe you can control the shaking in your hands. Maybe you can control the memories.
[[You find a way to cope.|ch1_closing_beat]]<<set $cynical += 3>>
You do nothing. You just lie there, letting the full weight of the day settle on you like a lead blanket. The exhaustion. The trauma. The cold, creeping realization that this is your life now. This is all it will ever be. One monster, then the next, until one of them gets lucky, or you break.
You don't fight it. You don't try to process it. You just let the emptiness in. It's a cold, familiar companion in the dark.
[[You find a way to cope.|ch1_closing_beat]]The long, grueling day finally comes to a close. The lights in the barracks dim automatically, plunging the room into a deep, artificial twilight that never truly feels like night. The only sounds are the soft, rhythmic hiss of the ventilation system cycling recycled air and, far off in the bowels of the mountain, the distant, mournful cry of a drill siren being tested. A lonely sound for a lonely place.
You lie in your bunk, the thin mattress doing little to comfort your aching muscles. But it's not your body that's keeping you awake. It's your mind. The battle replays on a continuous, brutal loop behind your eyelids. The roar of Goliath. The shriek of tearing metal. The faces of the people on the //Odyssey//, whether you saw them in gratitude or imagined them in their final moments. The dead, glassy eyes of the monster.
This was your baptism. Your first real taste of the war. You survived.
The word feels hollow, tasteless. You touch the cool metal of the wall beside your bunk, the reality of your own flesh and blood a strange and distant concept. Survival is not victory. Victory is supposed to feel like something. This just feels... like a subtraction. One monster gone from the world. A dozen lives saved, or lost. A piece of your own soul, chipped away and left on the bottom of the ocean.
From the common area, you can hear the faint, muffled laughter of off-duty personnel, the ones who didn't have to drop today, their voices a jarring counterpoint to the silence in your head. Further away, you hear the rhythmic clang of a hammer on steel from the repair bay—Kenny, probably, still working, still trying to piece the gods back together after the mortals inside them got them broken.
You are a Ranger. You are a killer. You are a shield. You are a monster. The words blur together, their meanings lost in the profound, bone-deep exhaustion. As you stare into the darkness, a single, clear thought cuts through the noise. A vow. A promise made not to the PPDC, not to your squad, but to the ghost of the person you were before the battle. A promise that will define the Ranger you are about to become.
My vow is...
✦ [[To protect the innocent. I will be their shield, no matter the cost.|vow_protect]]
✦ [[To end this war. I will become a weapon so perfect, it can't be beaten.|vow_fight]]
✦ [[To uncover the truth. I will find out why we're really fighting.|vow_truth]]<<set $humanist += 5, $idealistic += 3>>
You close your eyes, and in the darkness, you don't see the monster. You see the faces. The terrified crew of the //Odyssey//. The memory of Elara's crayon drawing. The faint, ghostly smile of your little sister, Alex. They are the reason. They are the only reason that matters. The Jaegers, the politics, the war... it's all just noise. The only signal is them.
''This is my purpose,'' you think, the vow hardening into a core of pure, unshakeable steel in your soul. ''Not to win a war, but to save the people caught in its gears. I will be their wall. I will be their shield. And I will not break. No matter the cost to myself.'' The promise is a quiet, steady flame in the crushing darkness. It will be your guide.
[[END OF CHAPTER ONE|ch1_pov_interlude]]<<set $pragmatist += 5, $reckless += 3>>
You feel the phantom pain of your Jaeger's damaged leg, the memory of your own terrifying vulnerability. You were lucky today. Luck is not a strategy. It's a variable that can't be controlled. And you will control everything. You will become so strong, so skilled, so utterly perfect in your execution of violence, that luck will no longer be a factor.
''Never again,'' you vow to the darkness, your knuckles white as you clench your fists. ''I will never be that helpless again. I will never be forced into an impossible choice again. I will become the perfect weapon. The monster that kills the other monsters. And I will end this war myself, one kill at a time.'' The promise is a cold, hard thing, a shard of ice in your heart. It will be your strength.
[[END OF CHAPTER ONE|ch1_pov_interlude]]<<set $wits += 5, $cynical += 3>>
You think of the whispers of Diablo Station. Of Dr. Thorne's strange, probing questions about the Drift. Of the chilling, undeniable intelligence in Goliath's eyes. This was not a simple beast. There is a pattern here, a deeper, dirtier game being played, and you are just a pawn in it, a piece of equipment pointed at a target.
''I will not be a pawn,'' you swear, your mind sharp and clear in the quiet darkness. ''They want a weapon? Fine. But a weapon can be aimed at any target. I survived today. And I will use every day I have left to uncover the truth behind this war. I will find out who is pulling the strings. And I will make them pay.'' The promise is a quiet, dangerous secret. It will be your mission.
[[END OF CHAPTER ONE|ch1_pov_interlude]]<center>
''Chapter 2''
The Gathering Storm
[[Continue|ch2_b01_entry]]
</center>The klaxon is not a distant alarm; it's a physical assault. A brutal, nerve-shredding pulse that hammers at your skull and makes the fillings in your teeth ache. Emergency lights, long dormant, now strobe across the mess hall, painting the startled faces of your fellow pilots in harsh, rhythmic flashes of crimson. The sound is a physical thing, vibrating through the metal table, up through your bones, a primal scream from the very heart of the Shatterdome that means only one thing: imminent danger.
//**"ALERT. ALERT. CATEGORY-2 KAIJU SIGNATURE DETECTED. CODE-NAMED 'GOLIATH'. DIRECT INTERCEPT COURSE WITH SECTOR-DELTA-7. THIS IS NOT A DRILL. ALL AVAILABLE RANGERS TO DEPLOYMENT BAYS. REPEAT: THIS IS NOT A DRILL."**//
<<set $codex.goliath = true>>
''(Your codex has been updated: Kaiju File - Goliath.)''
The synthesized voice that echoes from the overhead speakers is cold, devoid of panic, which only amplifies the terror. A drill has protocols, safety margins. This is a raw, unfiltered command. This is real.
The mess hall erupts into a symphony of controlled chaos. Rangers shove trays aside, their chairs scraping against the deck plating as they sprint for the exits. Jax is already on his feet, his weariness burned away by pure adrenaline. "Let's go, let's go!" he yells, clapping you on the shoulder. Maya is already halfway to the door, a blur of focused intensity.
The corridor is a river of personnel, all flowing in one direction, a torrent of humanity moving with grim purpose. The thud of hundreds of boots on the metal decking is a frantic, secondary heartbeat beneath the shriek of the alarm. You're swept up in the current, running on instinct and training, your mind struggling to catch up with your body. This is it. Your life is now measured in the time between alarms. One crisis ends, another begins.
One single, dominant thought cuts through the noise, a clear signal in the static of your panic.
✦ [[A cold, sharp focus. The mission is all that matters.|deployment_choice_stoic]]
✦ [[A surge of savage adrenaline. Let's go kill a monster.|deployment_choice_volatile]]
✦ [[A knot of ice in your stomach. Gods, I hope we're fast enough.|deployment_choice_humanist]]The final ascent in the gantry lift is silent, a slow, solemn rise to meet your destiny. The three of you are crammed into the small space, the air thick with unspoken tension. Jax is a coiled spring of nervous energy beside you, bouncing on the balls of his feet, his knuckles white where he grips the safety rail. Maya is a statue of ice, her gaze fixed on the Conn-Pod above, her focus so absolute it feels like a physical force.
The silence is a canvas, and your own thoughts paint a vivid, chaotic picture on it.
✦ [[(Focus on Jax) His nervous energy is a comforting sign of life.|lift_focus_jax]]
✦ [[(Focus on Maya) Her cold focus is a shield. You try to emulate it.|lift_focus_maya]]
✦ [[(Focus on the Machine) You look past them, to the Jaeger. It's all that matters.|lift_focus_machine]]<<set $humanist += 1>>
You watch Jax out of the corner of your eye. His restless energy, the way he can't keep still... it's not a sign of fear. It's life. A vibrant, defiant energy that refuses to be cowed by the silence or the scale of the machine waiting for you. It's a reminder that you're not just cogs in a machine. You are people, scared and brave and alive, and you're in this together. The thought is a small, warm comfort.
[[The lift docks. Time to go.|ch1_conn_pod_entry]]<<set $stoic += 1>>
You watch Maya. You see the rigid line of her back, the unblinking intensity of her stare. She has built a fortress of pure discipline around herself, a wall of ice to keep the chaos out. She is a weapon, perfectly calibrated. You take a slow, deep breath and try to emulate her, to build your own wall. You push the fear down, you lock it away. You become a machine.
[[The lift docks. Time to go.|ch1_conn_pod_entry]]<<set $pragmatist += 1>>
You look past your squadmates, your gaze fixed on the approaching Conn-Pod. They are just variables. Talented, unpredictable, flawed variables. The only constant is the machine. The mission. The objective. Everything else is a distraction, an emotional liability that has no place in the cold, brutal calculus of combat. You are a pilot. Your purpose is to interface with the weapon. That is all.
[[The lift docks. Time to go.|ch1_conn_pod_entry]]The lift docks with a soft hiss, and you step across the final platform, over a dizzying drop, and into the Jaeger's nerve center.
The hatch cycles shut behind you, the sound a heavy, final //thunk// that seals you off from the world. You are in the belly of the beast. The Conn-Pod is a cramped, claustrophobic sphere of dim blue light and the low, resonant hum of a thousand dormant systems. This is where the miracle, and the agony, happens.
"Pilot secure," the familiar, synthesized voice announces as the harness descends and locks you into place with a series of firm, metallic clicks. "Awaiting pilot command for start-up sequence."
The console before you flickers to life, displaying the initial pre-flight checklist. The protocol is clear, but how you execute it is up to you.
✦ [[Initiate the reactor ignition. Bring the heart of the beast to life.|ch1_startup_reactor]]<<set $rel_jax += 5, $rel_maya -= 3>>
You look to Jax, offering him a small, grateful nod. "Hotshot's assessment is the correct one, sir. It was a chaotic fight, but we operated as a unit under my command. Every decision I made was executed by them without question. The victory belongs to the squad."
You've publicly validated Jax's loyalty, strengthening your bond with him and further isolating Maya. She sees it as you rewarding sentiment over cold, hard analysis. Her expression becomes even more unreadable.
[[The debrief continues.|ch1_debrief_thorne]]<<set $rel_maya += 5, $rel_jax -= 3>>
You look to Maya, a flicker of something unreadable in your own eyes. "Fury's analysis is correct, sir. My strategy was high-risk. I got lucky. We were successful because of her ability to adapt to my reckless command and Hotshot's skill in execution. The flaws in the plan were mine alone."
Maya is visibly taken aback. You've validated her criticism, showing a level of self-awareness and pragmatism she did not expect. You've earned a significant measure of her respect. Jax, however, looks confused and a little hurt. You've just thrown yourself under the bus when he was trying to defend you.
[[The debrief continues.|ch1_debrief_thorne]]<div class="pov-header">(INTERLUDE)</div>
<br>
The Shatterdome settles into its version of night, a deep, artificial quiet where the ever-present hum of the life support systems becomes the only sound. But not everyone is sleeping. In the quiet solitude of their own quarters, the other two members of Misfit Squad are grappling with the ghosts of the battle, and with the ghost you are becoming.
[[Continue.|ch1_jax_pov]]<div class="pov-header">(POV: Jax)</div>
<br>
Jax lies on his bunk, staring at the metal ceiling, his hands laced behind his head. He's showered, the sweat and grime of the battle washed away, but he can still feel the phantom pressure of the drive suit, the memory of the Drift a low hum in the back of his skull.
He hasn't looked at the photo on his nightstand yet. The picture of his wife and son on a beach, under a sky so blue it hurts to look at. He can't. Not yet. Because today, he's not sure he's the man in that picture anymore.
He keeps replaying your final decision. The moment when everything went to hell.
<<if $humanist > $pragmatist>>
He saw you do it. He saw you choose to die for those strangers on the //Odyssey//. It was the stupidest, most reckless, most beautiful thing he's ever seen. And when he tackled you out of the way, it wasn't a tactical decision. It was pure, raw instinct. The thought of watching you die... it was unacceptable.
<<else>>
He saw you do it. He saw you make the call, sacrificing those people on the //Odyssey//. He saw the cold, hard pragmatism of a true commander. It was the right call, the strategically sound call, the one he knows he probably couldn't have made himself. And it terrifies him. He saw a piece of your humanity die today, and he's not sure if that makes you a better soldier or a worse one.
<</if>>
He closes his eyes. This is harder than he thought it would be. He thought he was ready. He was wrong. And you... you're something else entirely. A puzzle he's not sure he can solve. But he knows one thing with a bone-deep certainty: he's not letting you face it alone.
[[He finally turns to look at the photo.|ch1_maya_pov]]<div class="pov-header">(POV: Maya)</div>
<br>
Maya is not in her bunk. She's in the sterile white light of a K-Science data analysis room, the one she uses for her "extracurricular" work. The main lights are off, the only illumination coming from the holographic display of Goliath's telemetry she has open in front of her.
She's not looking at the Kaiju's data. She's looking at yours.
A cascade of numbers and waveforms scrolls past, a complex and beautiful portrait of a mind under unimaginable pressure. She sees the cortisol spikes, the adrenaline dumps, the ragged, unstable edges of your neural handshake. And she sees the anomaly. The strange, resonant frequency that Dr. Thorne is so obsessed with.
She pulls up another file, this one heavily encrypted. It's a single line of text. A secure message to her sponsor.
`ASSET IS VIABLE,` she types, her fingers moving with precision across the holographic interface. `PERFORMANCE EXCEEDED PROJECTIONS. HOWEVER, THE DIABLO-STRAIN RESONANCE IS STRONGER THAN ANTICIPATED. THEY ARE UNSTABLE. A POTENTIAL THREAT.`
She pauses, her finger hovering over the 'send' icon. She replays your final decision in her mind.
<<if $rel_maya >= 15>>
Your recklessness, your unpredictability... it should be a liability. But it won the fight. You are a variable she cannot account for, a piece on the chessboard that doesn't follow the rules. It's infuriating. And it's deeply intriguing.
<<else>>
Your performance was flawed, erratic. But you survived. And in this war, survival is the only metric that matters. You are a tool, and she needs to know if you are a reliable one.
<</if>>
She deletes the last two sentences. The part about you being a threat. For now, she will keep that data point to herself. You are her problem to solve. Her variable to control.
She hits 'send', and the message vanishes into the encrypted networks of the PPDC.
[[The chapter ends.|chapter_2_start]]<div id="custom-pager" role="navigation" aria-label="History navigation">
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<div class="value"><<print _notable && _notable.length ? _notable : "—">></div>
<</widget>>
/* Appearance container */
<<widget "AppearancePanel">>
<div class="profile-section" id="appearancePanel">
<h3>Appearance</h3>
<span id="appearancePanelBody"><<AppearancePanelBody>></span>
</div>
<</widget>>/* Unlock a codex entry by title or key */
<<widget "unlockCodex">>
<<set _id = $args[0].toLowerCase()>>
<<set _key = (setup.kbCodex[_id]) ? _id : Object.keys(setup.kbCodex).find(function(k){
return (setup.kbCodex[k].title||"").toLowerCase() === _id;
})>>
<<if _key>><<set $codex[_key] = true>><<else>><<print "">><</if>>
<</widget>><div class="profile-section">
<h3>Codex</h3>
<<set _kb = setup.kbCodex || {} >>
<<set _all = Object.keys(_kb)>>
<<set _unlockedFlags = ($codex ? Object.keys($codex).filter(function(k){return $codex[k];}) : [])>>
<<set _canon = function(k){
if (_kb[k]) return k;
var lk = (k||"").toLowerCase();
return _all.find(function(x){ return ((_kb[x].title||"").toLowerCase() === lk); }) || null;
}>>
<<set _visible = _unlockedFlags.map(_canon).filter(function(x){return !!x;})>>
<div class="kb-card kb-tight">
<div class="kb-row"><span>Unlocked</span><span class="kb-num"><<= _unlockedFlags.length >></span></div>
<div class="kb-row"><span>Total Entries</span><span class="kb-num"><<= _all.length >></span></div>
</div>
<<if _visible.length == 0>>
<p>You haven't unlocked any codex entries yet, or the keys don't match the data.</p>
<<else>>
<div id="kb-list">
<<for _k range _visible>>
<div><<link "<<= _kb[_k].title>>">><<set $codex_selected = _k>><<replace "#kb-entry">><<print _kb[$codex_selected].text.replace(/\n/g,"<br>")>><</replace>><</link>></div>
<</for>>
</div>
<hr>
<div id="kb-entry">
<<if $codex_selected>>
<<print _kb[$codex_selected].text.replace(/\n/g,"<br>")>>
<<else>>
<p>Select an entry from the list.</p>
<</if>>
</div>
<</if>>
</div><<set _PIN = "317">>
<<if $modUnlocked is true>>
<<goto "mod_menu_page_1">>
<<else>>
<div class="mod-gate">
<style>
/* Ensure the game's pager (#ui-bar) sits above this passage's content and is clickable */
#ui-bar { z-index: 9999 !important; pointer-events: auto !important; }
.mod-gate { position: relative; z-index: 1; }
.mod-gate .kb-card, .mod-gate .menu-card { position: relative; z-index: 2; margin-top: 48px; }
.mod-gate .kb-card{
background: #0b1220;
color: #e5e7eb;
border-radius: 16px;
padding: 24px;
box-shadow: 0 12px 40px rgba(0,0,0,.55);
border: 1px solid #1f2937;
}
.mod-gate .kb-title{ color:#e5e7eb; margin:0 0 6px 0; font-weight:700; }
.mod-gate .kb-muted{ color:#9ca3af; margin: 0 0 12px 0; }
.mod-gate input[type="text"], .mod-gate input[type="password"]{
background:#0a0f1a;
color:#e5e7eb;
border:1px solid #374151;
padding:.55rem .8rem;
border-radius:10px;
outline:none;
width: 380px;
max-width:100%;
}
.mod-gate .kb-actions{
margin-top:12px;
display:flex;
gap:12px;
align-items:center;
flex-wrap:wrap;
}
/* Base macro elements SugarCube outputs */
.mod-gate .macro-button{
background:#1f2937;
color:#e5e7eb;
border:1px solid #374151;
padding:.5rem .9rem;
border-radius:10px;
cursor:pointer;
}
.mod-gate .macro-button:hover{ filter:brightness(1.1); }
/* We'll wrap links in a span.mlink to style them */
.mod-gate .mlink a{
color:#93c5fd;
text-decoration:none;
border:1px solid transparent;
padding:.45rem .8rem;
border-radius:10px;
display:inline-block;
}
.mod-gate .mlink a:hover{ text-decoration:underline; }
.mod-gate .btn-primary{
background:#3b82f6 !important;
border-color:#2563eb !important;
color:#fff !important;
}
.mod-gate .kb-error{ color:#fca5a5; margin-left:6px; min-height: 1.25rem; }
</style>
<div class="kb-card">
<h2 class="kb-title">Mod Menu Locked</h2>
<p class="kb-muted">Enter the access code to continue.</p>
<label>Code:</label>
<<textbox "_try" "">>
<div class="kb-actions">
<span class="btn-primary">
<<button "Unlock">>
<<if _try == _PIN>>
<<set $modUnlocked = true>>
<<goto "mod_menu_page_1">>
<<else>>
<<set _err = "Incorrect code. Try again.">>
<</if>>
<</button>>
</span>
<span class="mlink">
[[Return to Game|kb_return_router]]
</span>
<<if _err>><span class="kb-error"><<= _err>></span><</if>>
</div>
</div>
</div>
<</if>><div class="mod-gate">
<style>
/* Ensure the game's pager (#ui-bar) sits above this passage's content and is clickable */
#ui-bar { z-index: 9999 !important; pointer-events: auto !important; }
.mod-gate { position: relative; z-index: 1; }
.mod-gate .kb-card, .mod-gate .menu-card { position: relative; z-index: 2; margin-top: 48px; }
.mod-gate .menu-card{
background: #0b1220;
color: #e5e7eb;
border-radius: 16px;
padding: 24px;
box-shadow: 0 12px 40px rgba(0,0,0,.55);
border: 1px solid #1f2937;
}
.mod-gate .menu-title{ font-weight:700; margin:0 0 8px 0; }
.mod-gate .menu-actions{ display:flex; gap:12px; flex-wrap:wrap; margin-top:12px; }
.mod-gate .macro-button{ background:#1f2937; color:#e5e7eb; border:1px solid #374151; padding:.5rem .9rem; border-radius:10px; cursor:pointer; }
.mod-gate .macro-button:hover{ filter:brightness(1.05); }
</style>
<div class="menu-card">
<div class="menu-title">Return to Game</div>
<p class="kb-muted">Choose where to resume:</p>
<div class="menu-actions">
<<button "Go Back">>
<<if SugarCube.State.length > 1>>
<<run SugarCube.Engine.backward()>>
<<elseif $kbLastPassage and $kbLastPassage != "mod_menu_gate">>
<<goto $kbLastPassage>>
<<else>>
<<goto "SplashScreen">>
<</if>>
<</button>>
<<if $kbLastPassage and $kbLastPassage != "mod_menu_gate">>
<<button "Resume Last Page">><<goto $kbLastPassage>><</button>>
<</if>>
<<button "Go to Start">><<goto "SplashScreen">><</button>>
</div>
</div>
</div>You pull out your datapad and a bypass cable, your tools of choice. The lock is an older model, its security protocols archaic but stubborn. You begin to work, your mind falling into the familiar, logical rhythm of code and counter-code.
<<if $tech >= 5>>
The lock’s defenses are like a poorly written story; you see the plot holes, the predictable twists. You write a small, elegant script that doesn’t break the lock, but convinces it you were never there at all. With a soft, satisfying click, the panel slides open. A clean, silent success.
<<set $tech += 1>>
[[✦ You have access. Time to work.|ch2_b10_solo_decrypt]]
<<else>>
Your bypass is clumsy. You trip a silent, low-level security alert, a digital whisper that is sent to the main security hub. You don't know it yet, but you've just put yourself on Cale's radar. The lock eventually clicks open, but your intrusion was not as ghostly as you’d hoped.
<<set $tech += 1>>
[[✦ You have access. Time to work.|ch2_b10_solo_decrypt]]
<</if>>You’ve made your choice. In a world of shadows, you need a rock. In a war of lies, you need someone whose loyalty is an unshakable truth. You need Jax.
The journey to the dojo is a tense walk through the waking Shatterdome. The emergency is over, but the base is on high alert. Security patrols are more frequent, their faces grim and suspicious. Every passing officer could be one of Cale’s cronies; every comms chime could be a summons for your arrest. The datachip in your boot feels like a lead weight, a secret that could drown you. You replay the choice in your head. Kenny is brilliant, but this isn't his fight; putting him in the line of fire feels like a betrayal of his trust. Maya is a razor, but you don't know which way the blade is pointing. Jax... Jax is the only constant. The only one whose motives you've never had to question.
You find him in the dojo, a cavern of shadows and silence that smells of sweat and ozone. The only light comes from the dim, blue emergency strips lining the padded floor. He’s at the far end of the room, the rhythmic, brutal slam of fists against a heavy bag echoing like a failing heartbeat. He's not practicing form. He's trying to exorcise a demon, one punishing punch at a time. The ghost of Goliath.
You stand at the edge of the mat, waiting. After a long moment, he senses your presence and stops, his breathing heavy and ragged. He leans his forehead against the bag, refusing to look at you.
“They send you to check up on me?” he says, his voice rough, muffled. “Tell Thorne her psych-evals can wait. I’m fine.”
“This isn’t about Thorne,” you say, your voice quiet in the echoing space. “This is off the record. I need your help, Jax. And it can’t ever leave this room.”
He finally turns, wiping his face with the back of his hand. The easy-going mask he wears for the world is gone. Stripped away by the battle, you're seeing the real Jax for the first time, the man underneath the jokes and the grins. And he is hurting.
“What is it?” he asks, his voice raw.
You walk onto the mat. You don't hand him a datapad. You tell him the story, soldier to soldier. A missing kid, vanished from the records during a drill at Pier 14. A cover-up, orchestrated by the same people who designed the experimental tech in your head. You tell him about the guard's ID, the impossible link to the ghost of Diablo Station. You tell him about Cale, about how he's trying to bury you for getting too close.
He listens without interruption, his expression hardening from weary to a cold, dangerous calm. He doesn’t question the data. He doesn’t doubt you for a second. When you’re finished, he slowly, deliberately unwraps the sweat-soaked tape from his knuckles.
“Okay,” he says, his voice a low rumble of controlled fury. “So who do we have to go through to find this kid?” He isn’t asking about the conspiracy. He isn’t asking about the risk. He’s asking for a target. His loyalty is a simple, unshakable shield. But you can see the toll the last battle took on him. You need to be sure what you’re asking of him, and what kind of partner you need him to be.
[[✦ I need a partner. Someone to help me solve this.|ch2_b07_jax_partner]]
[[✦ I need a weapon. Someone to watch my back when this goes loud.|ch2_b07_jax_weapon]]“I don’t need a weapon yet, Jax,” you say, your voice soft but firm. “I have enough enemies. I need a partner. Someone to help me figure this out. I can’t see the whole board by myself, and right now, you're the only one I trust to watch my blind spots.”
He looks at you, the raw anger in his eyes softening into a look of profound, unwavering solidarity. He was ready to fight for you. But you’re asking him to think with you, to share the crushing weight of the secret. It’s a deeper kind of trust, and you can see in his face that he understands the distinction.
“Okay, Skipper,” he says, the name now holding a different, more personal meaning. “Okay. We’re partners.” He sits down on the edge of the mat, the furious tension draining from his shoulders, replaced by a weary but resolute focus. “So what’s our first move? We can’t trust the official channels. And that data you have is a time bomb. Cale knows you have something. He's not gonna let it go.”
The conversation shifts, becoming a true strategy session, the two of you equals against a shadowy threat. This alliance isn't just about muscle; it's about two minds working as one. The weight on your shoulders feels a little lighter. You’re not alone in this anymore. The silence in the dojo is no longer empty; it’s filled with a shared, dangerous purpose.
[[✦ ♡ "I was scared. I'm just... glad it was you I told."|ch2_b07_jax_rom_shy_1]]
[[✦ ♡ "First, we get our heads straight. Spar with me. No ranks, no rules."|ch2_b07_jax_rom_bold_1]]
[[✦ Let's go over the data again. Find the first thread to pull.|ch2_b07_jax_friend_1]]
[[✦ Cale is the first threat. We need to neutralize him.|ch2_b07_jax_rival_1]]“I need you to be ready,” you say, your voice low and intense. “When this goes sideways—and it will—I need someone at my back who won’t flinch. I need a soldier I can trust when the shooting starts. That’s what I need from you.”
A slow, dangerous grin spreads across Jax’s face. He understands this language perfectly. The complexity of the conspiracy, the moral ambiguity—it all melts away, replaced by a simple, brutal clarity. There is a threat, and it must be met with force. “You got it, Skipper,” he says, rolling his broad shoulders as he stands. “You just point me at the target. I’ll make sure they’re not a problem anymore.”
He cracks his knuckles, the sound sharp and final in the quiet room. The doubt and the pain in his eyes are gone, replaced by the unwavering certainty of a man who has just been given a clear mission. This alliance is a weapon, sharp and ready. You just have to hope you don't have to use it too soon.
[[✦ ♡ "I was scared. I'm just... glad it was you I told."|ch2_b07_jax_rom_shy_1]]
[[✦ ♡ "First, we get our heads straight. Spar with me. No ranks, no rules."|ch2_b07_jax_rom_bold_1]]
[[✦ Let's go over the data again. Find the first thread to pull.|ch2_b07_jax_friend_1]]
[[✦ Cale is the first threat. We need to neutralize him.|ch2_b07_jax_rival_1]]<<set $route.jax = "rom_shy">>
<<set $rel_jax += 3>>
You hesitate, the weight of the last twenty-four hours finally catching up to you. “I was scared, Jax,” you admit, your voice barely a whisper, the confession a stark contrast to the hardened soldier you’ve been forced to become. “Down there in the dark, and in the War Room with Cale… I was terrified. I’m just… I’m glad it was you I told.”
The admission of vulnerability is a rare thing in this place. Jax’s intense expression softens instantly. He closes the distance between you and reaches out, putting a heavy, warm hand on your shoulder, his thumb gently rubbing the fabric of your suit. His touch is grounding, a simple, solid point of contact in a world that’s spinning out of control.
“Hey,” he says, his voice soft. “Me too. I was scared too.” He looks down, a shadow of pain crossing his face as he remembers the battle. “When Goliath had you pinned… when you made that call with the //Odyssey//… I thought I was going to lose you.” He finally meets your eyes, and his own are shining with an emotion that has nothing to do with tactics or regulations. It’s raw, honest, and aimed directly at you. “I’m glad you’re here, <<print $name>>. That’s all.”
The admission hangs between you, fragile and real and more intimate than any boast. He doesn’t pull away, his hand a steady, reassuring weight on your shoulder, a silent promise.
[[✦ You lean into his touch, just for a moment.|ch2_b07_jax_rom_shy_2]]
[[✦ You step back, a little overwhelmed by the intensity.|ch2_b07_jax_shy_end]]<<set $route.jax = "rom_bold">>
<<set $rel_jax += 3>>
“First,” you say, a challenging glint in your eye, “we get our heads straight. Spar with me. No ranks, no rules. Just this.” You tap your knuckles together. “We work out the ghosts. Then we make a plan.”
He looks up, surprised by your audacity. The haunted look in his eyes is replaced by a flicker of his old fire. A slow, tired grin spreads across his face. “Is that a challenge, Ranger?”
“It’s a promise,” you reply, already falling into a loose fighting stance. “Let’s see what you’ve got when you’re not hiding behind two thousand tons of steel.”
He lets out a low chuckle, a warm rumble in the tense room. He moves to the center of the mat. “Alright,” he says, his voice a low, thrilling challenge. “You and me, <<print $callsign>>.”
The air between you is thick with something more than just the tension of a fight. It's a spark of raw, shared intensity. The line between fighting and flirting is a thin, dangerous, and exhilarating one. The match begins not with a bell, but with a shared look of understanding. You’re not just fighting each other; you’re fighting the darkness together, and this is the only language you both understand right now.
The spar is brutal and honest. He’s stronger, but you’re faster. He fights with power; you fight with precision. It’s a dance of controlled violence, a way of speaking without words. You trade blows, blocks, and takedowns, the physical exertion a blessed relief, burning away the adrenaline and the fear. At one point, you find yourself on the mat, him pinning you down, his face inches from yours, both of you breathing heavily, the sweat from his brow dripping onto your cheek. The world narrows to the heat of his body, the intensity in his eyes.
[[The moment hangs, suspended.|ch2_b07_jax_rom_bold_2]]<<if $route.jax == "neutral">><<set $route.jax = "friend">><</if>>
<<set $rel_jax += 2>>
“Okay, partner,” you say, pulling up the log file on your datapad. “Let’s go over the data again. Cold. Find the first thread we can actually pull.”
Jax nods, all business now. The two of you sit side-by-side on the bench, the datapad’s glow illuminating your faces in the dark. You spend the next hour dissecting the file, your minds working in perfect sync. He sees the operational security holes, the ways a person could be moved off the books. You see the data inconsistencies, the impossible timestamps.
“Guard 734,” he says finally, tapping the screen. “That’s our thread. That’s the name we don't have. We find out who that is, we find our ghost.” He looks at you, his expression grim but determined. “But getting into the personnel archives is harder than getting into the Marshal’s office. We’ll need a plan. And we’ll probably need Kenny.”
Your alliance is forged in the quiet, meticulous work of two professionals building a case, a bond of pure, uncomplicated trust.
[[Your plan is set.|ch2_b07_jax_end]]<<set $route.jax = "rival">>
<<set $rel_jax -= 1>>
“Cale is the first threat,” you state, your voice cold as ice. “The conspiracy is the long-term problem. Cale is the immediate one. He’s hunting us. Before we do anything else, we need to neutralize him.”
Jax looks at you, a flicker of concern in his eyes. “Neutralize him? What are you talking about? We can’t just go after an Internal Affairs commander.”
“Not with fists,” you counter, your mind already working the angles. “With information. He’s using a procedural lapse against us. We find one of his. Something to give us leverage. Something to make him back off. Everyone in this base has secrets, Jax. We just need to find his.”
“That’s… risky,” Jax says, shaking his head. “You want to fight fire with fire. You want to get into a mud-wrestling match with a pig. We’ll both just end up dirty.”
“I’m not afraid of getting dirty,” you reply. “Are you?” The path you’ve chosen is a dangerous one, a cold war of secrets and blackmail fought in the shadows of the real war. Jax looks uneasy, but he sees the hard resolve in your eyes and gives a reluctant nod.
[[Your strategy is defined.|ch2_b07_jax_end]]You don’t pull away. For a single, long moment, you allow yourself to lean into his touch, to let his strength be your anchor. The simple, physical contact is more grounding than any pep talk, a quiet transfer of solidarity that needs no words. You can feel the steady, reassuring thump of his heart through his uniform, a rhythm that counters the frantic pounding of your own.
He seems to understand what you need. He just stays there, a silent, unshakeable presence, a wall between you and the ghosts of the last few days. He doesn't offer solutions or strategies. He just offers his presence, his quiet, unwavering support.
“Better?” he asks softly after a long moment, his voice a low murmur.
You nod, finally stepping back, feeling a little more solid, a little more real than you have since you stepped out of the Conn-Pod. “Yeah,” you say, your voice a little thick. “Better. Thank you, Jax.”
He just smiles, a genuine, heart-stoppingly warm expression that reaches all the way to his tired eyes. “Anytime, Skipper. Anytime.”
He lets his hand drop from your shoulder, but the warmth of his touch lingers. The professional line between you has been irrevocably blurred. You are not just a commander and her subordinate. You are two people, adrift in a sea of secrets, who have just found a piece of solid ground in each other.
[[The moment passes, but it leaves its mark.|ch2_downtime_jax_shy_end]]<<set $flags.jax_romance_progress = true>>
You have a plan now, a thread to pull, an ally at your side. The path forward is still shrouded in darkness, but for the first time since the Goliath engagement, it doesn’t feel entirely lonely.
[[You and Jax leave the dojo, a new understanding forged between you.|ch2_b08_entry]]<<set $flags.jax_romance_progress = true>>
<<set $flags.spicy_jax_s1 = true>>
You’re both breathless, the silence of the dojo rushing back in to fill the space between you. He looks at you, his eyes dark, his expression a complex mix of shock and something else, something deeper.
“So,” he says, his voice a little hoarse. “That’s… new.”
“Is that a problem?” you ask, your own voice shakier than you’d like.
He just shakes his head, a slow, wondering smile spreading across his face. “No, Ranger,” he says softly. “That is definitely not a problem.”
[[You get to your feet, the world subtly, irrevocably changed.|ch2_b08_entry]]You’ve made your choice. You don’t need a soldier or a strategist. You need a ghost. Someone who can walk the secret, digital corridors of the Shatterdome and see the patterns no one else does. You need Kenny.
The journey to the K-Science workshops is a descent into the Shatterdome’s humming, electric heart. The air here is cool and smells of ozone and solder, a clean, sharp scent that is a world away from the grime of the hangar or the tension of the tactical rooms. This is a place of creation, not destruction, a sanctuary of logic in a world gone mad. You feel the tension in your shoulders ease slightly as you navigate the quiet, well-lit corridors. This is Kenny's world, and for a moment, you hope its calm is contagious.
You find him in his private workshop, a chaotic sanctuary of half-finished projects, schematics for impossible machines, and at least a dozen empty coffee mugs. He’s not at a workbench. He’s sitting in a heavily modified diagnostics chair, a custom-built neural interface headset covering his eyes, his hands floating in the air as he manipulates a complex, three-dimensional data-stream only he can see. He’s not just looking at the data; he’s immersed in it, a digital ghost in his own right.
You wait, not wanting to pull him out of his trance too quickly. Finally, he lets out a long, shuddering breath and pulls the headset off, his eyes blinking, struggling to readjust to the mundane reality of the room. He sees you, and a wide, tired smile spreads across his face.
“Hey, Ranger,” he says, his voice a little hoarse. “Chasing ghosts? Me too. I found something in your Drift data from the Goliath fight. A ghost signature in the Misfit’s core code. It’s not PPDC. It’s… something else. Something that was listening.”
“I found the ghost, Kenny,” you say, your voice a low whisper. You hold out the datachip you took from the server room. “And I think I know where it came from.”
You spend the next hour walking him through it. The manifest. The missing child. The guard’s ID. The chilling, impossible link to the Diablo shipment. He doesn’t sit. He paces, a caged, frantic energy radiating from him as his mind connects the dots with terrifying speed. When you’re done, he stops in front of the terminal, pulling up the data from your chip.
“This is… this is not possible,” he breathes, his fingers flying across the holographic keyboard, running his own deep-level diagnostics on the file. “A juvenile evacuee doesn’t just vanish from a secure pier. The log file… to erase a check-out without leaving a trace would require a system-wide admin override. It would trigger a hundred alarms. It’s a ghost that has the keys to the whole house.”
“Unless the person doing the erasing already had the keys,” you say.
He looks up at you, his eyes wide with the horrifying implications. “This isn’t a cover-up,” he says, his voice full of a terrifying awe. “This is a feature of the system. A built-in backdoor for moving… people.” He’s in. He’s terrified, but he’s in. The puzzle is too compelling, the injustice too stark. But he looks at you, a question in his eyes. He needs to know what kind of fight this is.
[[✦ This is a puzzle, Kenny. And you're the only one who can solve it.|ch2_b09_kenny_wits]]
[[✦ This is wrong. A child is missing. We have to help.|ch2_b09_kenny_humanist]]“It’s a puzzle, Kenny,” you say, your voice calm and steady, appealing to the part of him that lives for a challenge. “A black box, buried deep in the heart of this base. And you are the only person in this entire Shatterdome smart enough to crack it open. I can handle the soldiers and the politicians. But I need you to handle the ghosts in the machine.”
A manic, brilliant spark ignites in Kenny’s eyes. The fear is still there, but it’s overshadowed by the thrill of the impossible problem. “A black box,” he murmurs, his gaze returning to the screen, a grin spreading across his face. “They built a system to hide people, and they left a digital fingerprint. Arrogant.” The word is a compliment from him. “Okay, Ranger. Let’s go break their favorite toy.”
His excitement is infectious, a shared thrill in the face of a dangerous mystery. This alliance is built on a mutual respect for the elegant, beautiful chaos of a problem that is begging to be solved.
[[✦ ♡ "I've never seen anyone's mind work like yours. Let's crack this thing tonight."|ch2_b09_kenny_rom_bold_1]]
[[✦ ♡ "I was so scared to show this to anyone. I'm just... glad I chose you."|ch2_b09_kenny_rom_shy_1]]
[[✦ Let's get to work. What's our first step?|ch2_b09_kenny_friend_1]]
[[✦ The data is the key. But Cale is the first lock we have to pick.|ch2_b09_kenny_rival_1]]“This is wrong, Kenny,” you say, your voice low and intense. “Forget the data, forget the conspiracy for a second. A child is missing. A child was on that pier, and now they’re gone, and someone is trying to pretend they never existed.” You think of his sister, Elara, of her innocent drawing, a fragile piece of hope in this concrete tomb. “We have to help them. We have to find out what happened.”
Kenny’s frantic energy subsides, replaced by a deep, quiet resolve. He looks at the line of text on the screen—`ID: PENDING (JUVENILE)`—and his expression hardens. This is no longer an intellectual puzzle for him. It’s a moral imperative.
“Yeah,” he says, his voice thick with an emotion you’ve never heard from him before. “Yeah, you’re right. Okay. For the kid.” He looks at you, his eyes full of a fierce, protective loyalty that feels as strong as any Jaeger’s armor. “What do you need, Ranger? I’ll do anything.”
This alliance is not about data or tactics. It’s about two people deciding to stand up for one small, lost soul in a world full of monsters.
[[✦ "I've never seen anyone's mind work like yours. Let's crack this thing tonight."|ch2_b09_kenny_rom_bold_1]]
[[✦ "I was so scared to show this to anyone. I'm just... glad I chose you."|ch2_b09_kenny_rom_shy_1]]
[[✦ Let's get to work. What's our first step?|ch2_b09_kenny_friend_1]]
[[✦ The data is the key. But Cale is the first lock we have to pick.|ch2_b09_kenny_rival_1]]<<set $route.kenny = "rom_bold">>
<<set $rel_kenny += 3>>
You move closer to the terminal, your shoulder brushing his. The air between you is charged with the electric thrill of their shared secret. “I’ve never seen anyone’s mind work like yours, Kenny,” you say, your voice a low murmur. “It’s… brilliant.” You look from the cascade of code on the screen to his face, illuminated in the blue glow. “Stay with me. Let’s crack this thing. Tonight.”
It’s an invitation to a different kind of intimacy, one forged in late-night collaboration and shared rebellion. A flicker of something new and uncertain crosses his face, a blush rising on his cheeks, but it’s quickly replaced by a surge of confidence. “Tonight?” he says, a grin spreading across his face. “Ranger, we’re going to tear their whole damn network apart before the morning briefing.”
He pulls up a new window, his fingers flying across the keyboard, and you lean in to watch, your heads close together. The rest of the world fades away. There is only the two of you, the glowing screen, and the ghost you are hunting together. The intimacy of the moment is palpable, a shared, dangerous secret that binds you closer than any physical touch. You can feel the warmth radiating from his arm, smell the faint scent of coffee and ozone on his jacket. He glances at you, his eyes bright with an intensity that has nothing to do with the code, and for a moment, the entire Shatterdome seems to hold its breath.
[[The hunt begins.|ch2_b09_kenny_bold_end]]<<set $route.kenny = "rom_shy">>
<<set $rel_kenny += 3>>
You look down at the datachip in your hand, unable to meet his gaze. “I was so scared to show this to anyone,” you admit, your voice barely a whisper. “Cale… Thorne… I didn’t know who to trust. I’m just… I’m glad I chose you.”
Your confession of fear and trust hangs in the air between you. Kenny is silent for a long moment. When you finally look up, his expression is one of profound, gentle sincerity. “Hey,” he says softly. “Of course you were scared. This is… this is terrifying.”
He reaches out, not to touch you, but to gently tap the datachip in your hand. “You’re carrying a bomb, Ranger. And you chose to bring it to me. That’s… the bravest damn thing I’ve seen all week.” He gives you a small, watery, and utterly genuine smile. “My sister… Elara… she thinks you’re a hero. Like, a real-life comic book hero.” He shrugs, a little embarrassed. “I guess I kind of see her point.”
The quiet, heartfelt validation is a balm on your frayed nerves. He’s not just your tech; he’s your friend. And he believes in you.
[[You share a quiet moment of understanding.|ch2_b09_kenny_shy_end]]<<if $route.kenny == "neutral">><<set $route.kenny = "friend">><</if>>
<<set $rel_kenny += 2>>
“Okay, partner,” you say, your voice all business. “Let’s get to work. What’s our first step? Where is the weakest point in their firewall?”
Kenny grins, snapping into professional mode. “Their what? Ranger, the PPDC’s internal security is a joke. It’s a patchwork of decade-old protocols and political back-scratching. The weakest point isn’t a firewall. It’s the personnel file of Guard 734.”
He pulls up a new screen. “We’re not going to hack the system. We’re going to social-engineer it. I’m going to build a ghost profile, a fake transfer request from a remote outpost, and use it to access his file. And you,” he says, pointing at you, “are going to give me the details I need to make it look legitimate.”
Your alliance is a well-oiled machine, two professionals with complementary skill sets, ready to get the job done.
[[You begin to build the ghost.|ch2_b09_kenny_end]]<<set $route.kenny = "rival">>
<<set $rel_kenny -= 1>>
“The data is the key,” you state, your voice cold and focused. “But Cale is the first lock we have to pick. He’s using this to bury us. We need to find something to use against him. Something in the logs.”
Kenny frowns, shaking his head. “That’s not the mission, Ranger. The mission is the kid. The conspiracy. Cale is just a symptom. He’s a distraction.”
“He’s a distraction that could get us thrown in the brig before we even get started,” you counter, your voice sharp. “We need leverage. Now. I need you to run a deep search on Cale’s comms history. Find me something I can use.”
“That’s… that’s not what I do,” he protests. “I’m not an opposition researcher.”
“You are today,” you say, your tone leaving no room for argument. He looks at you, a flicker of resentment in his eyes. You’re not treating him like a partner; you’re treating him like an asset. A tool. He sighs, a sound of frustrated resignation, and turns to his console. The alliance is a tense one, a friction of competing priorities and methods.
[[He gets to work.|ch2_b09_kenny_end]]<<set $flags.kenny_romance_progress = true>>
<<set $flags.spicy_kenny_s1 = true>>
The night blurs into a whirlwind of quiet collaboration. You work side-by-side, the rest of the Shatterdome and its troubles fading into a distant hum. You keep him supplied with coffee. He explains the intricacies of the Shatterdome’s ancient, labyrinthine network code, his voice alive with a passion you’ve never seen in him. The intimacy is not in words, but in the shared, intense focus, the easy rhythm of two minds working as one.
At some point, in the deepest hours of the night, you fall asleep in your chair, your head coming to rest on his shoulder. The last thing you remember is the soft, rhythmic click of his keyboard and the low, steady murmur of his voice as he deciphers a line of code. You wake hours later to find that he has not moved, and has draped his own jacket over you. The rising sun is just beginning to tint the grime on the workshop window a pale, hopeful orange. He’s still working, but he looks over at you and gives you a tired, triumphant smile. “Got it,” he whispers. “I found the next breadcrumb.”
[[A new day, and a new alliance.|ch2_b10_entry]]<<set $flags.kenny_romance_progress = true>>
You stand there for a long moment in the quiet of his workshop, the weight of your shared secret a strange and powerful bond between you. The fear is still there, a cold knot in your stomach, but it’s no longer just yours. It’s shared. And that makes all the difference. “Thank you, Kenny,” you say, and the words feel ridiculously small for what you mean.
He just gives you another one of his small, sincere smiles. “Anytime, Ranger. Anytime.” He pulls a nutrition bar from a drawer—not the standard-issue grey paste, but a brightly-wrapped bar of actual chocolate he must have been saving. He hands it to you. "Here," he says. "You look like you need it more than me." The simple gift is more valuable than any piece of tech.
[[The path forward is a little brighter.|ch2_b10_entry]]Your alliance is forged, for better or for worse. You have a partner, a plan, and a target. The shadow war has begun.
[[The sun will be up soon. You have work to do.|ch2_b10_entry]]You’ve made your choice. In a world of shadows, you can’t risk lighting a candle that might attract the wolves. In a war of lies, the only person you can be absolutely certain of is yourself.
You stand in the sterile silence of your bunk, the datachip a heavy, cold weight in your hand. The faces of your squad flash through your mind. Jax, his heart a raw, open nerve of righteous fury; telling him would be like handing a lit match to a man soaked in gasoline. He would charge, and he would die, and it would be for nothing. Maya, her mind a fortress of cold, sharp logic; telling her would be handing your only weapon to a rival whose ultimate loyalties are still an unknown variable. She serves an agenda, but you are not yet certain if it is your own. And Kenny, his brilliant mind and good heart; telling him would be painting a target on the back of the one person in this base who is still truly innocent, and on his little sister by extension. The thought of Elara caught in the crossfire is a non-starter. Unacceptable.
No. The risk is too great. The variables are too unpredictable. Tanaka’s warning echoes in your mind: //Be careful who you trust.//
You slide the datachip into a hidden compartment in the heel of your boot. The secret is yours. The burden is yours. The fight is yours. You are a Misfit, a solo pilot. You’ve always been alone in the Drift. It’s no different out here. Your path is now a lonely one, a razor's edge of paranoia and quiet determination. You will find the truth, and you will do it by yourself. It is the only way to be sure.
But to do that, you need to know what’s on this chip. You can’t ask Kenny to decrypt it. You have to do it yourself. And for that, you need a secure, isolated terminal, far from the prying eyes of Cale and the omnipresent surveillance of the main network. You remember a note from an old tech manual about the decommissioned comms station on sub-level 5. A ghost of a room from a forgotten era of the Shatterdome’s construction. It’s a long shot, but it’s the only one you’ve got.
[[You wait for the deepest part of the night cycle.|ch2_b10_solo_heist]]Hours later, when the Shatterdome is plunged into its deepest artificial night, you slip out of the barracks. The corridors are even emptier now, the silence a heavy, oppressive blanket. Every shadow seems to hold a threat, every distant clang of metal a potential security patrol. The paranoia is a physical thing, a prickling on the back of your neck that you can’t ignore.
You find the comms station on sub-level 5, hidden behind a rusted maintenance hatch that groans in protest as you pry it open. The room is a time capsule. A thick layer of dust covers everything, and the air is stale, thick with the smell of old ozone and decay. The technology is ancient by PPDC standards, a relic from the early days of the war. In the center of the room is a single, bulky terminal, its screen dark and lifeless.
It’s completely off the main grid. Perfect. But it’s also completely dead. You’ll need to get it power. You find the main conduit, but the access panel is sealed with an old administrative lock, its keypad dark and unresponsive.
[[✦ Attempt to slice the electronic lock.|ch2_b10_solo_tech]]
[[✦ Force the panel open with a nearby pipe.|ch2_b10_solo_guts]]
[[✦ Search the room for a manual or a key.|ch2_b10_solo_wits]]There’s no time for finesse. You find a discarded length of steel pipe and wedge it into the seam of the access panel. You put your entire body into it, your muscles screaming in protest.
<<if $guts >= 5>>
The metal groans, shrieks, and then the lock mechanism snaps with a loud, satisfying CRACK. The panel flies open. It was loud, brutal, and incredibly effective. You pause, your breath held, listening to the echoes fade down the empty corridor. Silence. The risk paid off.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You have access. Time to work.|ch2_b10_solo_decrypt]]
<<else>>
You heave against the panel, but the old steel is stronger than you are. The pipe slips with a loud clang, skittering across the floor. You’ve made a racket, and you have nothing to show for it but a sharp, stabbing pain in your shoulder. This path is a dead end.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You'll have to find another way.|ch2_b10_solo_heist]]
<</if>>Brute force is a fool’s game. The answer has to be here in the room. You begin a methodical search, your eyes scanning every surface, every dusty corner, letting the environment speak to you.
<<if $wits >= 5>>
You notice a series of faded, almost invisible maintenance markings stenciled on the wall behind the terminal. It’s an old technician's cipher, a forgotten language. You cross-reference it with the standard PPDC alphanumeric codes you memorized at the Academy. It’s a long shot, but… you tap the resulting code into the panel. A green light flashes. The lock clicks open. You out-thought a problem that was decades old.
<<set $wits += 1>>
[[✦ You have access. Time to work.|ch2_b10_solo_decrypt]]
<<else>>
You find a loose floor panel under the desk. Inside is a dusty, forgotten maintenance kit. No keys, no codes. But there is a schematic for the terminal. It doesn’t tell you how to open the power conduit, but it does show you a secondary, low-power data port that is still active on the base's emergency grid. You can’t power the whole terminal up, but you can access the datachip. It will be slow, and it will leave a faint trace on the network, but it’s a way in.
<<set $wits += 1>>
[[✦ You have a new plan. Time to work.|ch2_b10_solo_decrypt]]
<</if>>You restore power to the terminal and begin the decryption. It’s a nightmare. You’re not Kenny; your skills are in piloting, not code-breaking. The file is a fortress of K-Tech encryption, and you are laying siege to it with nothing but grit and determination.
Hours pass. The silence of the room is broken only by the frantic tapping of your fingers and your own, ragged breathing. You fight through layers of code, each one a new, frustrating puzzle. You feel like you're trying to unscramble a scream. But slowly, piece by painful piece, you begin to break it down.
Finally, you’re in. The raw log file from Pier 14 appears on the screen, a stark, text-based testament to a secret. You see it. The “Juvenile Evacuee, ID Pending.” The missing check-out. And the ID of Guard 734, a perfect match for the Diablo manifest. The conspiracy is real. The ghost has a name.
You start to copy the decrypted file to your personal datachip. The progress bar is a thin, green line crawling across the screen. 80%. 90%.
The door to the comms station hisses open.
You look up, your blood running cold. Commander Cale stands in the doorway, flanked by two armed security guards. He is not smiling. He holds a datapad in his hand, and on its screen, you can see a map of the sub-levels, with a single, pulsing red dot indicating your exact location. The silent alarm. The noise you made. The faint data trace. One way or another, he found you.
“I have to admit, Ranger,” Cale says, his voice a low, dangerous purr as he steps into the room. “I’m impressed. Bypassing a sealed conduit, accessing a decommissioned server… you’re more resourceful than I gave you credit for.” He gestures to the screen. “Now, you are going to hand me that datachip, and you are going to tell me exactly what you were looking for. And who you’re working with.”
This is it. You are caught. Cornered. Your solo investigation has led you to a dead end, with the chapter's primary antagonist holding all the cards.
[[✦ Surrender. You'll try to control the narrative from the inside.|ch2_b10_surrender]]
[[✦ Wipe the data and make a run for it. You will not be caged.|ch2_b10_run]]
[[✦ Overload the terminal. If you can't have the evidence, no one can.|ch2_b10_sacrifice]]You look from Cale’s cold, triumphant eyes to the armed guards, and you make a calculated decision. The fight isn’t over. This is just a new phase of it. You slowly raise your hands, a universal sign of surrender.
“You want to know what I’ve found, Commander?” you say, your voice steady, betraying none of the frantic pounding of your heart. “Fine. But not here. In the Marshal’s office. On the record. I will give my full report to him and him alone.”
<<set $charm += 1>>
<<set $charisma to ($charisma or 0) + 1>>
<<set $flags.player_captured_by_cale = true>>
Cale’s smile falters. He wanted a back-room interrogation, a quiet victory. He didn't want a formal inquiry that would put his own actions under the Marshal's microscope. You have turned your capture into a political weapon. He hesitates, then nods to his guards. “Detain the Ranger,” he says. “It seems we have a lot to discuss.” The guards secure your hands, and as they lead you from the room, you catch a final glimpse of the screen. The file copy is at 100%. You may be a prisoner, but your evidence is secure.
[[The door closes, and you are plunged into a new kind of darkness.|ch2_b11_entry]]To hell with this. You’re a Ranger, not a prisoner. In one fluid motion, you yank the datachip, kick the heavy desk into the knees of the first guard, and bolt for the opposite door—a service exit you spotted when you first entered the room.
<<if $guts >= 5>>
You move with a speed and ferocity they don’t expect. You’re through the door before they can even raise their weapons. You slam the door shut behind you, hitting the emergency lock. It won’t hold them for long. You sprint down the darkened corridor, a fugitive in your own home, the alarms beginning to blare behind you. You don’t know where you’re going. You only know you have to run.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $flags.player_is_fugitive = true>>
[[✦ The hunt is on.|ch2_b11_entry]]
<<else>>
You’re fast, but they’re faster. The second guard tackles you before you can make it to the door, a brutal, bone-jarring impact against the hard deck. The datachip flies from your hand, skittering across the floor and coming to a rest at Cale’s feet. He picks it up, a look of pure triumph on his face.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $flags.player_captured_by_cale = true>>
<<set $flags.evidence_is_lost = true>>
“Nice try, Ranger,” he says, as the guards haul you to your feet. “But the game is over.”
[[✦ You have lost everything.|ch2_b11_entry]]
<</if>>You can’t let him get the data. You can’t let him win. You look at the ancient, unstable power conduit you hot-wired. An idea, insane and desperate, forms in your mind. You slam your hand down on the terminal, typing a single, frantic command line—not to copy the file, but to create a recursive feedback loop between the terminal and the main power conduit.
<<if $tech >= 5>>
The effect is instantaneous and catastrophic. The terminal shrieks, the screen exploding in a shower of sparks. The power conduit groans, then erupts, sending a massive, non-lethal EMP blast through the room. The lights die. The guards’ electronic weapons whine and go dead. Cale shouts in surprise and confusion.
<<set $tech += 1>>
<<set $flags.evidence_destroyed = true>>
In the chaos, in the sudden, absolute darkness, you are a ghost. You slip past them, their flashlights useless, and disappear into the shafts. You have escaped, and you have destroyed the evidence. You are back to square one, with nothing but your knowledge and a powerful new enemy who knows you know.
[[✦ You are a ghost in the machine.|ch2_b11_entry]]
<<else>>
You try to trigger the loop, but your command is flawed. The terminal smokes, the screen fizzles and dies, wiping the data. But the main EMP blast fails to trigger. The lights stay on. The guards, seeing your desperate act of destruction, are on you in a second.
<<set $tech += 1>>
<<set $flags.evidence_destroyed = true>>
<<set $flags.player_captured_by_cale = true>>
Cale looks down at the smoking, useless terminal, then at you, his expression one of pure, cold fury. “You can’t destroy an idea, Ranger,” he says, as his men drag you away. “And I have a pretty good idea of what you just found.”
[[✦ You have lost, and he knows why.|ch2_b11_entry]]
<</if>><<set $volatile += 1>>
<<set $rel_jax += 1>>
"We hunt," you declare, your voice a low growl of command. "We're predators, not prey. Fast sweep. Jax, you take the east perimeter. Maya, west. I'll push up the center. First one to get a scent calls it out."
The simulation loads. You are plunged into the crushing green-black gloom of a city drowned by the sea. Skeletal skyscrapers claw at the dark water above, and currents drift through the empty streets like ghosts. You push your Jaeger forward, navigating the ruins.
Minutes pass. The tension is a physical thing. Suddenly, a frantic burst of static. //"Contact! It's got me!"// It's Jax. His icon on your HUD is flashing a violent crimson. He's been ambushed.
You see it on your forward display. The Stalker is a nightmare of biological stealth, its chameleonic hide blending almost perfectly with the algae-covered buildings. It's latched onto //Crimson Hotshot//'s back, its razor-sharp talons digging into the Jaeger's armor.
//"Flank it! Now!"// Maya commands, already moving to engage. But you see something else. Cale's squad, the Wardens, are converging on Jax's position from the north. They're not moving to help; they're moving to steal the kill.
[[✦ This ends now. Break formation and charge to save Jax.|ch2_b11_hunt_save]]
[[✦ Order Maya to engage the Stalker while you intercept the Wardens.|ch2_b11_hunt_intercept]]<<set $stoic += 1>>
<<set $rel_maya += 1>>
"Maya's right," you say, your voice a mask of calm. "We'll find the most defensible position in the ruins and turn it into a kill box." You scan the tactical map. "Here. This collapsed highway overpass. A perfect chokepoint."
The three of you settle into the cavernous space beneath the shattered highway, a tomb of rusting vehicles and concrete pillars. You power down to minimum, the silence in your Conn-Pod becoming absolute. The waiting is a special kind of hell.
Twenty minutes pass. Nothing. Then, a new icon appears on your HUD. Cale's squad. They're sweeping the sector, moving in a slow, methodical grid.
//"They're going to stumble right into us,"// Jax whispers. //"They'll give away our position."//
Suddenly, a proximity alert screams. But it's not from the front. It's from above. The Stalker was crawling along the underside of the overpass. It drops from the ceiling, a silent, thirty-story spider, landing directly between you and the approaching Wardens. It lets out a piercing shriek, a challenge to both squads at once.
[[✦ Engage the Stalker now, exposing your flank to Cale.|ch2_b11_ambush_engage]]
[[✦ Use the Stalker as a living shield against the Wardens.|ch2_b11_ambush_shield]]<<set $tech += 1>>
"We cheat," you say into the private channel. "Kenny, you there?"
//"Loud and clear, Ranger,"// he whispers back. //"Ready to commit some light network felonies."//
"Ping the sim's core network. I want the Stalker's programmed patrol route. Now."
//"This is highly irregular,"// he says, but you can hear the grin in his voice. //"The instructors will see the network request."//
"So is losing to Cale," you counter.
//"Copy that. Pinging..."//
<<if $tech >= 5>>
<<set $wits += 1>>
Your HUD flickers, and a single, dotted red line appears on your tactical map—the Stalker's entire, predictable path. "Got it," you say. "It's heading for the old transit nexus. We can set a perfect ambush." You've broken the game. But as you move into position, you see Cale's squad on your sensors. They're heading for the same spot. They must have had the same idea.
[[✦ You have a perfect trap. But you're not the only hunters.|ch2_b11_feint_trap]]
<<else>>
<<set $tech += 1>>
Your HUD flashes with an angry red warning: **UNAUTHORIZED NETWORK INTRUSION DETECTED.** //"I'm sorry!"// Kenny yelps. //"They had a new firewall! It kicked me out! And... oh no. It just broadcast our position to all active units in the sim."//
On your map, three new icons appear, moving fast. Cale's squad. And they're heading straight for you. A moment later, a massive, camouflaged shape detaches from a nearby building. The Stalker. Your failed hack has just led both your enemies right to your doorstep.
[[✦ You're caught, with enemies on all sides.|ch2_b11_feint_exposed]]
<</if>><<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
You push your Jaeger's reactor into the red, charging to save Jax. You smash into the Stalker, the impact a jarring thunderclap. The creature shrieks, its talons releasing Jax as it turns its full, murderous attention on you. It's a brutal, close-quarters brawl, and the Stalker is terrifyingly fast. It lands a deep gash across your Jaeger's chest.
<center><strong>WARNING: HULL BREACH.</strong></center>
But Jax is free. //"Thanks for the save!"// he yells. //"But Cale's lining up a shot!"// He's right. The Wardens are in perfect formation, their plasma casters charging, aimed at the brawl. They're not aiming for the Kaiju. They're aiming for the center of the fight, where you are. Cale is willing to risk hitting you to secure the kill.
[[This ends now.|ch2_b12_entry]]You arrive outside the K-Science lab. The corridor is empty, bathed in the eerie red glow of the emergency lights. The main door is sealed, its electronic panel dark and lifeless. Thorne's chip is useless.
<<if $flags.sharedWith_jax>>
"So much for the easy part," Jax grunts, looking at the solid slab of steel. "Plan B?"
"We are Plan B," you reply. You both look for a weakness.
<<elseif $flags.sharedWith_maya>>
"The door is on a magnetic lock, tied to the main grid. Emergency power has it sealed tight," Maya assesses instantly. "The manual override is inside. A design flaw. We will exploit it."
<<elseif $flags.sharedWith_kenny>>
//"Okay, this is tricky,"// Kenny says in your ear. //"This door isn't on the standard security net. It's on Thorne's private system. I can't touch it from here without her knowing. You're on your own for this part, Ranger."//
<</if>>
Every system has a weakness. You just have to find it.
[[✦ Look for a service panel. There has to be a technical bypass.|ch2_b14_entry]]
[[✦ Search for an environmental weakness, a different way in.|ch2_b14_entry]]
[[✦ This door is the only way. Find a way to force it.|ch2_b14_entry]]You’re in. You and Maya stand in the oppressive, humming silence of the K-Science lab, the air thick with the smell of cold solvents and the electric tang of secrets. The blackout has served its purpose, giving you the cover you needed to breach Thorne’s inner sanctum. The terminal in the corner is your target, the data you seek finally within reach. The plan, as risky as it was, has worked.
Or so you think.
A soft, almost musical chime echoes through the cavernous room, a sound that is utterly alien to the harsh, functional symphony of the Shatterdome. It is followed by the calm, synthesized voice of the lab's security system, a voice that is unnervingly familiar. It’s a perfect recording of Dr. Thorne.
<center><strong>"Unscheduled access detected in a restricted area,"</strong></center> it announces, its tone smooth and clinical. <center><strong>"Activating Level One containment protocol. Good luck, Ranger."</strong></center>
The main door you entered through slams shut with a deafening, final thud of magnetic locks engaging. A faint red laser grid springs to life, its beams crisscrossing the exit, turning the doorway into a glowing, lethal web. Heavy steel shutters slide down over the ventilation shafts with a series of percussive clangs. You are sealed in. Trapped.
“This isn’t standard protocol,” Maya hisses, her voice a low, furious snarl. She moves to the main door, her hand resting on the now-useless control panel. “Level One is a quarantine measure. This is a cage. That condescending sign-off… this is personal. Thorne wanted us in here. This was never a heist. It was a test.” She turns from the door, her dark eyes burning with a cold, analytical fire. “Or an execution.”
The weight of her words settles on you. The blackout, your investigation, Sully’s tip… was it all a setup? Were you just mice, allowed to find your way into the maze before the walls came down? The silence of the lab is no longer just quiet; it’s the held breath of a predator. The blinking lights on the server racks are no longer just indicators; they are the unblinking eyes of your jailer.
“So what’s the play?” you ask, your voice steady, pushing down the surge of panic.
“The play,” Maya says, turning her sharp gaze to the humming machinery around you, “is that we take her test, we break her maze, and then we burn her kingdom to the ground with the secrets we find.” She gestures to the terminal where the data awaits. “She’s watching. Let’s give her a show.”
You move to the terminal, the one you fought so hard to reach. It’s still active, the raw log from Pier 14 waiting for you. But as you sit, a new window overlays the screen: **CONTAINMENT PROTOCOL ACTIVE. SYSTEM ACCESS DENIED.** Thorne’s trap is elegant and infuriating. You can see the prize, but you can’t touch it.
Maya comes to stand beside you, her mind already dissecting the problem. “It’s a logic puzzle,” she murmurs, her eyes scanning the room. “She wouldn’t trap us in here without a solution. She’s not just testing our ability to break in; she’s testing our ability to think our way out.” She points to the laser grid. “That grid is tied to the lab’s main power. We can’t bypass it from this terminal. There has to be a master control somewhere in this room. An override.”
The lab is a labyrinth of advanced, experimental technology. Spectrometers, genetic sequencers, prototype neural interface chairs. Any one of them could be tied into the security system.
<<if $wits >= 5>>
“She called it ‘Level One’,” you say, the thought clicking into place. “That’s a designation from the original Shatterdome construction protocols. Not the new security updates. She’s using an old system.” You point to a dusty, forgotten-looking panel on the far wall, half-hidden behind a rack of failed prototypes. “The old emergency override panel. It’s probably not even on her modern security network.”
<<set $wits += 1>>
[[✦ You and Maya head for the old panel.|ch2_b15_maya_solution_wits]]
<<elseif $tech >= 5>>
“The laser emitters are K-Tech, Model 7,” you say, your eyes tracing the power conduits in the ceiling. “They have a known vulnerability. If you can create a precise, localized energy spike in the same frequency as their diagnostic cycle, you can force a system reboot.” You look around the lab. “That spectrometer in the corner. If we can recalibrate its emission frequency…”
<<set $tech += 1>>
[[✦ You and Maya head for the spectrometer.|ch2_b15_maya_solution_tech]]
<<else>>
You are a soldier, not a scientist. The technology in this room is a foreign language. “We search the room,” you say, your voice firm. “Every panel, every conduit. The override has to be here somewhere.”
<<set $perception += 1>>
[[✦ You and Maya begin a desperate, methodical search.|ch2_b15_maya_solution_perc]]
<</if>>You and Maya cross the room to the old, forgotten panel. It’s covered in a thick layer of dust, clearly untouched for years. “Good thinking, Ranger,” Maya says, a note of genuine respect in her voice. “Thinking outside the box is a tactical asset.”
You pry the panel open. Inside is a nest of thick, archaic-looking wires and a manual, mechanical lever system. It’s a relic, a beautiful, simple machine in a world of ghosts and code. The diagram on the inside of the door is faded but readable. It shows a sequence. To override the lockdown, you have to engage three specific levers in a precise order.
“It’s a logic puzzle,” you murmur. “Of course it is.”
Maya studies the diagram. “It’s more than that,” she says, her eyes narrowing. “Look at the power ratings. If we engage them in the wrong order, it won’t just fail to open the door. It will trigger a feedback loop that will wipe every terminal in this room, including the one with the evidence we need.”
Thorne’s trap has teeth. You can escape, or you can get the data. You can’t do both unless you solve the puzzle on the first try. The diagram is complex, a web of interlocking dependencies. You trace the lines with your finger, your mind racing.
“The third lever primes the release,” Maya says, thinking out loud. “So it has to come last. The first lever diverts power from the main grid. The second… the second re-routes the containment field.”
“So it’s one, then two, then three,” you say.
“No,” she counters immediately. “Too simple. Look. If you engage lever one first, it creates a power vacuum that automatically locks the re-routing mechanism as a failsafe. You have to re-route the field *before* you cut the main power. It has to be two… then one… then three.”
Her logic seems sound, but a flicker of doubt, a gut feeling born of a thousand simulator battles, tells you something is wrong.
[[✦ Trust Maya's logic. She sees the patterns.|ch2_b15_maya_trust_logic]]
[[✦ Trust your gut. There's a trick here she's not seeing.|ch2_b15_maya_trust_gut]]“The spectrometer,” you say, walking towards the complex machine in the corner. “If we can get inside its control panel, we can recalibrate its emission frequency.”
Maya is already there, her fingers flying across the terminal attached to the machine. “The diagnostic cycle for the K-Tech 7 emitters is 37.4 gigahertz,” she says, not looking up. “This machine can be pushed that high, but it’s unstable. We’ll have one shot at this. If we miss the window, it will overload the emitters and trigger a hard lockdown that we can’t bypass.”
You work together, a frantic, focused team. She handles the software, bypassing Thorne’s restrictions, her code a clean, elegant weapon. You handle the hardware, physically re-routing a power conduit to give the machine the extra juice it needs, your hands sure and steady. The machine begins to whine, a high-pitched sound of protest as the energy builds.
“It’s ready,” Maya says, her eyes fixed on a timer on the screen. “The diagnostic cycle begins in ten seconds. I need to time the energy pulse perfectly. I’ll need you to watch the emitters. The second you see their internal calibration lights flicker, you call it.”
The laser grid at the door seems to hum with a new, more dangerous energy. Your life, and the mission, now rests on a single, perfectly timed word.
[[You focus, your entire world narrowing to the emitters.|ch2_b15_maya_tech_climax]]You and Maya begin a desperate, methodical search of the lab. You move in opposite directions, your hands running over every wall panel, every floor plate, every seam in the machinery. It’s a slow, frustrating process. Minutes tick by. The silence of the lab feels like a ticking clock.
“Nothing,” Maya says, her voice tight with frustration as she finishes her sweep of the perimeter. “It has to be integrated into one of the main experimental devices.”
You turn your attention to the strange, complex machines that fill the room. One of them, a prototype neural interface chair, looks different from the others. It’s the only piece of equipment that is still fully powered, its lights a steady, inviting green in the gloom. You walk over to it, your instincts screaming at you.
You run your hand along the base of the chair and feel it. A small, almost invisible seam. A hidden compartment. You press it, and a small drawer slides open with a soft hiss. Inside is a single, unmarked datachip.
“Maya,” you say, your voice low.
She’s at your side in an instant. You slide the chip into your datapad. It’s not an override code. It’s a log file. A psych-eval report. The subject is listed as “Corin”—the same Mark-1 pilot Tanaka told you about. You scroll down. The report details his descent into madness, his claims of hearing a “hiss” in the Drift, his obsession with an entity he called “the Ghost.”
And at the very end of the file is a single line of text. A note from the evaluating physician, Dr. Aris Thorne.
`Containment protocol override sequence: 3-1-2. Subject’s obsession with prime numbers is a predictable psychological vulnerability.`
It wasn’t a key. It was a clue. A breadcrumb left by Thorne herself, a test of your perception, your ability to see beyond the obvious.
[[You have the sequence. Time to act.|ch2_b15_maya_wits_climax]]"You're right," you say, deferring to her cold, hard logic. "Two, one, three. Let's do it."
She gives you a sharp, appreciative nod. She takes the first lever, her movements precise. You take the second. "On my mark," she says. "Three... two... one... mark."
You throw the levers in perfect sync. For a heart-stopping second, nothing happens. Then, you hear a low, ominous hum. A red light on the panel begins to flash, faster and faster.
"Feedback loop," Maya says, her voice a curse. "It was a trap."
The terminal with your evidence lets out a piercing shriek, its screen flashing with a cascade of error messages before going completely, terminally dark. The data is gone, wiped by the feedback loop. But a moment later, the laser grid at the door flickers and dies, and the heavy magnetic locks retract with a loud clunk.
You've escaped the trap. But you've lost the prize. Thorne has tested you, and you have been found wanting.
[[You are free, but you have failed.|ch2_b15_end_failure]]"No," you say, your gut screaming at you. "Wait. It's a trap. It's too logical. It's what she expects us to think."
Maya looks at you, her eyebrow raised. "On what basis are you making that assessment, Ranger? A 'feeling'?"
"On the basis that Thorne is a psychologist," you counter. "She's not just testing our logic; she's testing our ability to see past the obvious. The first lever creates a power vacuum. What if that's the point? What if we need to create the problem before we can apply the solution?" You trace a different path on the diagram. "One... then three to prime the release... then two to re-route the now-unlocked field. It's counter-intuitive. It's risky. But it feels right."
She stares at you for a long, hard moment, weighing your raw instinct against her perfect logic. Finally, she gives a single, sharp nod. "Fine, Ranger. We will test your hypothesis. But if you are wrong, I will personally see to it that your file is amended to reflect your recklessness."
You take a deep breath. "On my mark."
[[You throw the levers.|ch2_b15_maya_wits_climax]]You move to the override panel, the sequence clear in your mind: three, one, two. A pattern of obsession, a key hidden in a madman's file. Or a leap of faith, a rejection of simple logic.
You throw the levers in the designated order. There is a moment of absolute, terrifying silence.
Then, a soft, musical chime, the same one that announced the lockdown, echoes through the room. The laser grid at the door flickers and vanishes. The heavy magnetic locks retract with a quiet, satisfying clunk. On the terminal, the **SYSTEM ACCESS DENIED** message disappears, leaving the raw log file open and vulnerable.
You did it. You out-thought the master of mind games herself.
[[You have won.|ch2_b15_end_success]]Your world narrows to the three small, glowing emitters of the laser grid. They pulse with a steady, hypnotic rhythm. The whine of the spectrometer beside you builds, a high-pitched sound that makes your teeth ache.
//"Five seconds,"// Maya says, her voice a low, steady anchor in your ear. //"Get ready."//
You watch the emitters, your perception stretched to a razor's edge. You see it—a flicker, a fractional dimming of the light in the right-hand emitter as it begins its diagnostic cycle.
"Now!" you roar.
Maya's hand slaps down on the console. A brilliant, silent beam of pure energy erupts from the spectrometer, striking the far wall. The laser grid sputters, flickers violently, and then dies, its programming thrown into chaos by the energy pulse. On the terminal, the **SYSTEM ACCESS DENIED** message vanishes, leaving the raw log file open and vulnerable.
A perfect shot. A perfect call.
[[You have won.|ch2_b15_end_success]]You stand in the now-silent lab, the adrenaline slowly beginning to fade. You didn't just survive Thorne's trap. You beat it. And you have the evidence.
Maya walks over to the now-unlocked door, pushing it open. "Her mistake," she says, "was locking us in here with the answers." She looks back at you, and for the first time, you see a look of genuine, unrestrained admiration in her eyes. "Well played, Ranger. Well played."
You quickly download the uncorrupted log file. You have the truth. You have an ally. And you have a powerful new enemy who knows you are far more than just a simple soldier.
[[It's time to go.|ch2_b16_entry]]You stand in the now-silent lab, the adrenaline fading into a cold, bitter feeling of defeat. The door is open, but the price of your freedom was the very evidence you came here to find.
"She played us," Maya says, her voice a low, furious whisper. "She wanted to know what we were capable of. And now she knows. She sees us as a threat she can manipulate." She looks at you, her expression a mask of cold disappointment. "We have shown her our hand, and we have nothing to show for it."
You have lost. You have a new, dangerous enemy who knows you are looking for her secrets. And you have lost a measure of Maya's respect.
[[It's time to go.|ch2_b16_entry]]<<set $flags ||= {}>>
<<set $route ||= { jax:"neutral", maya:"neutral", kenny:"neutral", thorne:"neutral" }>>
<<set $rel_jax ||= 0>><<set $rel_maya ||= 0>><<set $rel_kenny ||= 0>><<set $rel_thorne ||= 0>>
<<set $sis ||= { status:"unknown", leads:[], hope:0, risk:0 }>>
<<set setup ||= {}>>
<<run setup.addLead = (src,cred)=>{ ($sis.leads||=[]).push({src:src,cred:cred}); }>>
<<set $appearance ||= { hair:"", eyes:"", build:"", style:"" }>>
<<set $guts ||= 0>><<set $tech ||= 0>><<set $charm ||= 0>>
<<set $wits ||= 0>><<set $perception ||= 0>>
<<set $humanist ||= 0>><<set $pragmatist ||= 0>><<set $stoic ||= 0>><<set $volatile ||= 0>><<set $idealist ||= 0>><<set $cynical ||= 0>>
The silence after the storm is a different kind of monster. It has teeth that sink into your nerves, a quiet venom that floods your system long after the roar of battle has faded.
You lie on your bunk, staring into the oppressive, manufactured dark of the barracks. Sleep is a distant country you’ve been exiled from, its borders closed indefinitely. The thin mattress offers no comfort for bones that ache with a phantom, titanic weight. The recycled air, humming with the faint, metallic tang of filtered seawater, offers no peace. Every time you close your eyes, the Goliath engagement replays—not as a memory, but as a visceral, sensory echo. You feel the jarring, bone-deep impact of your Jaeger’s fist against its obsidian armor, a shock that vibrated up your own spine. You feel the impossible pressure of the deep sea trying to crush your Conn-Pod, a claustrophobic terror that has nothing to do with the smallness of your bunk. You see the final, silent explosion of light and vaporized blood.
Victory. The word feels hollow in your mind, a counterfeit coin you can’t spend.
Your hands, resting on your chest, still hold a faint, frustrating tremor. It’s more than adrenaline fatigue. It’s a ghost of the Drift, a neurological souvenir from a battle that was fought as much inside your skull as it was on the ocean floor. You clench them into fists, your knuckles white, but the shaking is deep inside, a tiny, insistent engine of trauma. The vow you made to yourself in the immediate aftermath, the promise that will define the Ranger you are about to become, echoes in the suffocating quiet, a desperate anchor in the storm of your thoughts.
<<if $humanist > $pragmatist>>
//I will be their shield.// The memory is a small, warm coal in the freezing expanse of your mind. You see the indistinct shapes of the //Odyssey//'s crew, their faces pressed against the thick viewport, their terror turning to stunned disbelief as you placed your two-thousand-ton body between them and oblivion. You remember Jax’s desperate tackle, a suicidal act of friendship that saved you both. You held the line. You paid a price in steel and pain, but they paid nothing in blood. In a war of impossible choices and brutal math, that single, defiant act of preservation has to be worth something. It has to be the only thing that matters.
<<else>>
//I will be the perfect weapon.// The memory is a shard of ice in your gut. You see the mangled wreckage of the //Odyssey//, a tomb of your own making, crumpling under Goliath’s fist. You hear the heartbroken sob from Kenny over the comms, a sound you have been trying to forget ever since. It was the correct tactical decision, the one demanded by the cold, brutal math of a war for survival. A dozen lives sacrificed to guarantee the kill, to prevent that monster from ever reaching a coastline and taking thousands. It was a necessary price. The thought offers no comfort, only the grim, unyielding certainty of a problem solved.
<</if>>
A soft, intrusive chime cuts through the quiet. A summons. Your datapad, lying beside you, glows with a single, terse message, the light unnaturally bright.
**RANGER <<print $callsign.toUpperCase()>>. REPORT TO WAR ROOM. IMMEDIATE. FORMAL DEBRIEF.**
They didn’t even grant you a full sleep cycle. The war, as Orlov said, doesn't wait. You swing your legs over the side of the bunk, the cold deck plating a shock to your system. Every muscle aches, a deep, resonant protest from a body that was pushed past its limits. You stand, and for a moment, the room tilts, a phantom vertigo from the Drift. You steady yourself, your reflection a hazy stranger in the polished metal of the locker. Time to face the consequences.
[[Get dressed and head out.|ch2_b01_corridor]]The act of pulling on the clean, black Ranger uniform feels like putting on a costume. The fabric is crisp and sterile, a stark contrast to the sweat-soaked, adrenaline-laced reality of your own skin. You move through the darkened barracks, a ghost among the fifty other sleeping pilots, their slow, even breathing a sound from a more peaceful world than the one currently raging inside your head.
The main corridors of the Shatterdome are a steel desert at this hour. The usual river of personnel is gone, leaving behind an echoing emptiness populated only by the quiet hum of life support and the occasional, clanking passage of an automated maintenance drone that stops, scans you with a single red optical sensor, and then continues on its pre-programmed path. Emergency lights cast long, distorted shadows, turning the familiar hallways into an alien landscape. It feels like you’re walking through the veins of a sleeping giant. You catch your reflection in the polished steel of a bulkhead as you pass, a fleeting impression of the soldier the PPDC sees.
<<if $appearance.build == "tall">>
You move with a practiced stoop, your shoulders instinctively angled to avoid the low-hanging conduits. The uniform, tailored for a standard frame, feels tight across your back, a constant reminder that you were built on a scale this place never quite accounted for.
<<elseif $appearance.build == "compact">>
You move with a low center of gravity, your steps almost silent on the deck plates. The uniform’s sharp lines give your compact frame a deceptive density, like a coiled spring of potential energy, ready to be unleashed.
<<else>>
The uniform fits your athletic build like a second skin, a suit of disciplined black that moves with you, not against you. It's the one piece of this life that feels like it belongs, even when you don't.
<</if>>
Ahead, a figure detaches itself from the deeper shadows of a cross-corridor, where the emergency lights fail to reach. He’s tall, gaunt, and moves with a quiet, unnerving grace. The soft whir of servos is the only sound he makes. It’s Kaito Tanaka. He shouldn’t be here. He’s a ghost, a cautionary tale who haunts the quiet hours of the base.
He stops directly in your path, forcing you to halt. His pale, washed-out eyes have seen too many wars, and right now, they are fixed on you with an unnerving, almost pitying intensity. He glances down at your hands, at the tremor you can’t quite conceal.
“The shakes,” he says, his voice a low, gravelly rasp that sounds like grinding stone. “They never really go away. They just… change their rhythm. A new song for a new ghost.” He takes a step closer, his prosthetic arm gleaming under the red emergency lights. “I saw your Drift telemetry from the Goliath engagement. The resonance spike. Thorne is calling it an ‘anomaly.’ She’s a scientist. She likes tidy labels for things she can’t put in a box.”
His gaze is grim, searching. “That is not an anomaly, Ranger. It’s an echo. I’ve seen it before. In a pilot named Corin, back in the Mark-1 program. He heard it too. The ‘hiss,’ he called it. Said it was the sound of the Breach whispering to him. He was the best pilot I ever saw. For a while. Then the whispers got louder. He started anticipating Kaiju movements before they happened. He started winning fights he had no business winning. Command called him a prodigy. A hero.”
Tanaka pauses, the memory a heavy weight. “Then one day, in the middle of a drop, he just... stopped. Said he was listening. They had to drag his Jaeger back to the Shatterdome. He was still in the Conn-Pod. Alive. But his eyes... he wasn’t there anymore. He’d followed the whisper all the way home.”
The story hangs in the air, a chilling, specific warning. “This Misfit program… these single-pilot machines… they’re not new,” he says, his voice barely a whisper. “They’re a refinement of a failed project. A black site Thorne would rather forget. A place called Diablo Station. They’re chasing ghosts, kid. And if you’re not careful, you’re going to catch one.”
[[✦ “What is Diablo Station?”|ch2_b01_tanaka_ask]]
[[✦ You remain silent, processing his words.|ch2_b01_tanaka_listen]]You keep your voice low, but the question is sharp, demanding. “What is Diablo Station?”
A sad, bitter smile touches Tanaka’s lips. He respects the nerve, at least. “It’s the place where the PPDC first learned that the things we fight are not just beasts. It’s where they tried to put a human ghost into a Kaiju machine, and a Kaiju ghost into a human one. The price of that lesson was the sanity of every pilot who flew there.” He shakes his head, his expression turning hard again. “Don’t go looking for it. The fact that you’re asking the question means it’s already too late for you. They’ve noticed you. Be careful who you trust.”
<<set $wits += 1>>
[[He steps aside, letting you pass.|ch2_b01_war_room_arrival]]You say nothing. You just stand there, a statue of disciplined calm, letting his story wash over you. You absorb the information—Corin, the hiss, Diablo Station—filing it all away, showing no reaction. Your silence is a wall, and you don't know if you're using it to protect yourself from him, or from the truth of what he's saying.
Tanaka studies you, his expression unreadable. He sees a soldier, a professional. He doesn't know if that makes you strong, or just a better class of victim. “Be careful, Ranger,” he says finally. “The quiet ones are the ones the ghosts like the most. They have more room to scream.”
<<set $stoic += 1>>
[[He steps aside, letting you pass.|ch2_b01_war_room_arrival]]Tanaka melts back into the shadows, a ghost returning to the gloom, leaving you alone in the corridor with his chilling words. You continue your walk, the final few corridors feeling colder, more oppressive. The sound-dampening panels on the walls swallow the echo of your footsteps. The temperature drops by a noticeable few degrees. You are approaching the heart of the base's authority.
The massive blast door to the War Room slides open with a deep, pneumatic hiss, the sound of a tomb being unsealed. You step across the threshold.
The War Room is a sterile amphitheater of judgment. In the center, the holotable endlessly replays your killing blow against Goliath in silent, brutal detail. Waiting for you are the three figures who will decide what it means: Marshal Orlov, a fortress of grim authority; Dr. Thorne, a shadow of clinical observation; and a third man you recognize with a jolt of apprehension—Commander Cale of Internal Affairs, his politician's smile already in place, his eyes gleaming with opportunity.
The door hisses shut behind you, sealing you in with them.
Cale is the first to speak, his voice smooth and dangerous as polished glass. “Ranger. Thank you for joining us. We were just admiring your… improvisational approach to multi-billion-dollar military hardware.”
[[Continue|ch2_b02_debrief_entry]]You stand at a perfect parade rest, your gaze sweeping across all three of your inquisitors, refusing to be pinned down by any one of them. “Commanders, Doctor. With respect, you’re all analyzing the brushstrokes without seeing the painting. The story of this engagement isn’t about one pilot’s performance, a single data spike, or a few bent pieces of armor. It’s about the resounding success and validation of the Misfit program.”
You gesture to the holotable, where the three Misfit Jaegers are now shown moving in concert. “You see chaos. I see a squad of three rookie Rangers, in untested, high-strain machines, who held their ground against a new level of threat. Ranger Hotshot’s bravery created openings when our strategy failed. Ranger Fury’s precision and tactical discipline exploited those openings. What you are calling ‘luck’ or ‘psychosis’ was, in fact, squad synergy under extreme duress. We proved that three can fight as one, and that the Misfit program works. The victory wasn’t mine; it belongs to the team.”
<<set $charm += 1>>
<<set $charisma to ($charisma or 0) + 1>>
<<set $rel_jax += 1>>
<<set $rel_maya += 1>>
Your careful, diplomatic framing of the event has made it politically impossible for Cale to attack you without attacking the entire high-priority program and your squadmates. His smile tightens; you’ve taken away his easy target. Orlov grunts, a sound that might be grudging approval. He understands the value of a leader who protects their people.
Thorne watches you, a flicker of something new in her eyes. She is reassessing you, not just as a pilot, but as a political operator who understands that the most important systems in the Shatterdome are not made of steel, but of people.
[[You have navigated the minefield, for now.|ch2_b03_debrief_conclusion]]You step out of the War Room, the heavy door hissing shut behind you, sealing the three commanders in with their politics and their plans. The cold, sterile air of the corridor feels like a gasp of freedom, however fleeting. Jax and Maya are waiting for you, their expressions a stark, telling contrast. Jax looks furious on your behalf, his hands clenched into tight fists. Maya looks analytical, her dark eyes already processing the tactical implications of Cale’s attack.
"That son of a bitch," Jax growls, his voice a low rumble of thunder. "A 'procedural lapse'? He's gunning for you. For all of us. He wants to see the Misfit program fail."
"He's not a soldier," Maya states, her voice sharp and precise. "He's a politician with a rank. He sees us not as assets, but as liabilities. The manifest is just the weapon he's chosen to use." She turns her gaze to you. "His attack was predictable. Your response will determine the next phase of this engagement."
They're both looking at you, waiting for your lead. The debrief may be over, but the fight has just begun.
[[✦ We're being targeted. We need to get ahead of this, now.|ch2_b03_proactive]]
[[✦ It's just politics. Let it go. We focus on the machines.|ch2_b03_stoic]]
[[✦ I'm going to find out what's on that manifest. Tonight.|ch2_b03_guts]]You shake your head, dismissing their anger with a wave of your hand. "Let him. It's just noise. Politics. It has nothing to do with us." You meet their surprised gazes. "Our job is to pilot the Jaegers, to be ready for the next fight. Cale can play his games in the War Room. We'll win our battles in the water. We focus on the machines. The rest is a distraction."
<<set $stoic += 1>>
Jax looks like he wants to argue, but he defers to your command. Maya seems to approve of your cold, pragmatic focus on the mission. You've chosen to rise above the political fray, but in doing so, you've given Cale the time and space he needs to build his case against you. It's a risk.
[[For now, you focus on what you can control.|ch2_b03_investigation_start]]"I'm going to find out what's on that manifest," you say, your voice a low, dangerous growl. "Tonight."
Jax's eyes widen. "How? We're on mandatory downtime. Security will have us flagged."
"I don't care," you reply, your resolve hardening into a core of pure, unshakeable steel. "Cale wants a fight, he's got one. I'm not waiting for him to make the first move."
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
Your raw, defiant energy is infectious. Jax grins, clapping you on the shoulder. "Hell yeah. I'm with you." Maya says nothing, but you see a new, dangerous light in her eyes. She understands the language of a direct, overwhelming assault. You've committed to a high-risk, high-reward path.
[[You have the will. Now you need a way.|ch2_b03_investigation_start]]The problem is access. The official channels are closed to you, and after Cale's performance, any formal request you make will be flagged and denied. Rhea got you the official, sanitized report, but the raw data—the terminal logs from the pier itself—is a different beast entirely. It's not stored in the main logistics server; it's archived in a sub-level data repository, a digital graveyard managed by the supply clerks.
To get that, you need more than a favor. You need leverage. You need to tap into the Shatterdome's whisper network, the informal economy of secrets and services that keeps the base running.
You find your opening in the lower-deck mess hall, a noisy, crowded space that smells of fried synth-protein and desperation. You're looking for one man. Sully. A grizzled, cynical Supply Chief who has been in the PPDC since the first Kaiju fell and has a legendary hatred for Internal Affairs.
You find him in a corner booth, nursing a cup of what looks like engine oil. He looks up as you approach, his eyes narrowed. "Don't recognize you, Ranger," he grunts. "You're either new or lost. Which is it?"
"I need a terminal log," you say, getting straight to the point. "Pier 14. From the last readiness drill."
Sully lets out a harsh, barking laugh. "Do you? That's Cale's new pet project. You think I'm going to stick my neck out for a Misfit on a political hit list? You've got guts, kid. But you're stupid." He's about to dismiss you, but you press on.
"I know you're having trouble with your inventory," you say, leaning in. "Specifically, the restricted ordnance in locker 7-B. The one with the glitched mag-lock that none of your techs can open."
His eyes widen almost imperceptibly. You've done your homework. "How do you know about that?"
"I can get it open for you," you say. "And in return, you give me the location and a five-minute access window for that terminal log."
He studies you for a long, silent moment, then nods. "Fine. You get my locker open, you get your window. But if you get caught, I don't know you." The deal is struck.
[[Head to the armory.|ch2_b03_sully_task]]The lower-level armory is a cold, concrete box that smells of gun oil and cordite. Sully leads you to locker 7-B, a heavy-duty storage unit with a single, angry-looking red light blinking on its control panel. "The mag-lock is fried," he says. "My techs say we'll need to cut it open. That's a three-day work order and a mountain of paperwork I don't have time for. It's all yours."
[[✦ Slice the electronic lock.|ch2_b03_sully_tech]]
[[✦ Persuade the guard on duty to look the other way.|ch2_b03_sully_charm]]
[[✦ Pry it open with a crowbar.|ch2_b03_sully_guts]]You pull out your datapad, connecting it to the panel with a bypass cable. The lock's internal code is a mess, a panicked scramble of error loops. "It's not fried," you murmur, "it's just scared."
<<if $tech >= 4>>
You don't fight the code; you soothe it. You write a small, elegant script that isolates the corrupted loop and convinces the system to ignore it. It's like whispering a secret to a machine. The red light turns green, and the lock disengages with a soft, satisfying click. Sully stares, genuinely impressed.
<<set $tech += 1>>
[[✦ He gives you the access code.|ch2_b03_sully_payoff]]
<<else>>
Your first attempt to bypass the code fails, triggering a low, annoying alarm. The armory guard starts walking over. You work faster, your fingers flying, and manage to kill the alarm and brute-force the lock open just as he arrives. It's messy, but it's done.
<<set $tech += 1>>
[[✦ Sully quickly waves the guard off.|ch2_b03_sully_payoff]]
<</if>>The problem isn't the lock; it's the bored-looking guard standing ten feet away, watching your every move. You walk over to him, your expression a mask of friendly concern. "My friend Sully here is about to try and open that locker with a plasma torch," you say, your voice low. "Command is going to have his hide for the property damage. I'm trying to convince him to wait for the proper work order, but he's a stubborn old goat. Any chance you could... not be here for five minutes? Save him from himself?"
<<if $charm >= 4>>
The guard, who clearly doesn't want to fill out the six-page incident report a plasma torch would require, gives you a conspiratorial grin. "I think I hear a coffee machine calling my name down the hall," he says, and walks away. You've turned him into an ally without him even realizing it.
<<set $charm += 1>>
<<set $charisma to ($charisma or 0) + 1>>
[[✦ With the guard gone, Sully opens the locker with his own override key.|ch2_b03_sully_payoff]]
<<else>>
The guard just shrugs. "Not my problem, Ranger. I see something, I report it." Your charm offensive has failed. You'll have to find another way.
[[✦ You've failed to persuade him. You'll have to try another approach.|ch2_b03_sully_task]]
<</if>>You grab a heavy steel crowbar from a nearby maintenance cart. "Stand back," you grunt. You wedge the tip of the bar into the seam of the locker door. The armory guard yells, "Hey! That's a regulation breach!"
<<if $guts >= 4>>
You put your entire body into it, your muscles screaming in protest. The metal groans, shrieks, and then the lock mechanism snaps with a loud, satisfying CRACK. The door swings open. It was loud, brutal, and incredibly effective. The guard stares, too stunned to report you.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ Sully grins. He understands this language.|ch2_b03_sully_payoff]]
<<else>>
You heave against the door, but the lock holds. With a final, desperate grunt, the crowbar slips, and you stumble back, a sharp pain shooting through your shoulder. You've failed to open it, and you've attracted the attention of the guard. This path is a dead end.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You've failed. You'll have to try another approach.|ch2_b03_sully_task]]
<</if>>Sully grins, clapping you on the back. "A Ranger of many talents. I'm impressed." He hands you a datachip. "Sub-level 4, server room Delta. That's the terminal for the raw pier logs. This chip will give you a five-minute anonymous access window. Don't be late."
The deal is done. You have the key. Now to find the lock.
[[You head for the lower levels.|ch2_b03_data_heist]]The debrief concludes, and the heavy blast door to the War Room hisses open. The three of you step out into the cold, quiet corridor, the weight of the inquest settling on your shoulders. Jax is vibrating with a silent, frustrated anger, his hands clenched into fists. Maya is a statue of ice, her expression unreadable, but you can see the furious calculations happening behind her eyes. Cale's attack was not just on you; it was on the integrity of the entire Misfit squad.
"That son of a bitch," Jax growls, his voice a low rumble of thunder as soon as the door seals behind you. "A 'procedural lapse'? He's gunning for you. For all of us. He wants to see this program fail so his Warden cronies get the new hardware."
"He's not a soldier," Maya states, her voice sharp and precise as she begins walking. "He's a politician with a rank. He sees us not as assets, but as liabilities that need to be managed or eliminated. The manifest is just the weapon he's chosen to use today." She glances at you. "His attack was predictable. Your response will determine the next phase of this engagement."
They're both looking at you, waiting for your lead. The fight has moved from the sea to the shadows of the Shatterdome.
[[✦ We're being targeted. We need to get ahead of this, now.|ch2_b04_proactive]]
[[✦ I'm going to find out what's on that manifest. Tonight.|ch2_b04_guts]]"They're not just targeting me," you say, your voice quiet but firm, cutting through Jax's anger. "They're targeting the squad. And they're using a clerical error to do it. That tells me they have nothing real." You start walking, your pace deliberate, and they fall into step beside you. "We're not going to defend. We're going to attack. I'm going to find out what that mismatch is, prove it's nothing, and shove it down Cale's throat. We get ahead of his narrative before he has a chance to write it."
<<set $wits += 1>>
Jax grins, a feral, wolfish expression replacing his frustration. "I like it. A pre-emptive strike."
Maya nods, a flicker of approval in her eyes. "A sound strategy. Subvert the enemy's chosen weapon and use it against them." You've turned the squad's fear and anger into focused, strategic purpose.
[[You have a plan. Now you need a key.|ch2_b04_investigation_start]]"I'm going to find out what's on that manifest," you say, your voice a low, dangerous growl. "Tonight."
Jax's eyes widen. "How? We're on mandatory downtime. Security will have us flagged from here to Sunday."
"I don't care," you reply, your resolve hardening into a core of pure, unshakeable steel. "Cale wants a fight, he's got one. I'm not waiting for him to make the first move. I'm kicking his door in."
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
Your raw, defiant energy is infectious. Jax grins, clapping you on the shoulder. "Hell yeah. Count me in." Maya says nothing, but you see a new, dangerous light in her eyes. She understands the language of a direct, overwhelming assault. You've committed to a high-risk, high-reward path.
[[You have the will. Now you need a way.|ch2_b04_investigation_start]]The lower-level armory is a cold, concrete box that smells of gun oil and cordite. Sully leads you to locker 7-B, a heavy-duty storage unit with a single, angry-looking red light blinking on its control panel. "The mag-lock is fried," he says. "My techs say we'll need to cut it open. That's a three-day work order and a mountain of paperwork I don't have time for. It's all yours."
[[✦ Slice the electronic lock.|ch2_b04_sully_tech]]
[[✦ Pry it open with a crowbar.|ch2_b04_sully_guts]]You pull out your datapad, connecting it to the panel with a bypass cable you "borrowed" from Kenny's workshop. The lock's internal code is a mess, a panicked scramble of error loops. "It's not fried," you murmur, "it's just scared."
<<if $tech >= 4>>
You don't fight the code; you soothe it. You write a small, elegant script that isolates the corrupted loop and convinces the system to ignore it, like whispering a secret to a machine. The red light turns green, and the lock disengages with a soft, satisfying click. Sully stares, genuinely impressed.
<<set $tech += 1>>
[[✦ He gives you the access code.|ch2_b04_sully_payoff]]
<<else>>
Your first attempt to bypass the code fails, triggering a low, annoying alarm. The armory guard starts walking over. You work faster, your fingers flying, and manage to kill the alarm and brute-force the lock open just as he arrives. It's messy, but it's done.
<<set $tech += 1>>
[[✦ Sully quickly waves the guard off.|ch2_b04_sully_payoff]]
<</if>>You grab a heavy steel crowbar from a nearby maintenance cart. "Stand back," you grunt. You wedge the tip of the bar into the seam of the locker door. The armory guard yells, "Hey! That's a regulation breach!"
<<if $guts >= 4>>
You put your entire body into it, your muscles screaming in protest. The metal groans, shrieks, and then the lock mechanism snaps with a loud, satisfying CRACK. The door swings open. It was loud, brutal, and incredibly effective. The guard stares, too stunned to report you.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ Sully grins. He understands this language.|ch2_b04_sully_payoff]]
<<else>>
You heave against the door, but the lock holds. With a final, desperate grunt, the crowbar slips, and you stumble back, a sharp pain shooting through your shoulder. You've failed to open it, and you've attracted the attention of the guard. This path is a dead end.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You've failed. You'll have to try another approach.|ch2_b04_sully_task]]
<</if>>Sub-level 4 is a forgotten labyrinth. The air is cold and smells of dust and decay, a stark contrast to the sterile, recycled air of the upper decks. This is the Shatterdome's basement, where old systems are left to die. You find server room Delta, its door unlocked, its existence clearly forgotten by everyone but Sully.
Inside, racks of ancient, silent servers stand like monoliths in the gloom. The only light comes from a single, dust-covered terminal in the center of the room. You slide the datachip in. The screen flickers to life, granting you access.
Finding the log file is a nightmare. It's not indexed, buried in a chaotic archive of corrupted files and old diagnostics. The five-minute timer on your anonymous access is a Sword of Damocles hanging over your head.
<<if $wits >= 4>>
You don't search for the file name; you search for the context. You write a quick script to scan for any file accessed by a Pier 14 terminal within a specific date range. It's a needle in a digital haystack, but your logic is sound. After a tense minute of scrolling code, a single file is highlighted. You've got it.
<<set $wits += 1>>
[[✦ You open the file.|ch2_b04_discovery]]
<<elseif $perception >= 4>>
You can't make sense of the code, but you see a pattern in the chaos. Most of the files are a mess of random characters, but one has a timestamp that is exactly eight seconds off from all the others around it—the same eight-second drift you've seen before. It's a hunch, a ghost in the data. You follow it.
<<set $perception += 1>>
[[✦ You open the file.|ch2_b04_discovery]]
<<else>>
You're forced to do it the hard way, manually sifting through the digital garbage, your heart pounding as the timer ticks down. Three minutes pass. Two. Then, with less than thirty seconds to spare, you find it, its name almost completely corrupted but for the letters "P14".
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You open the file.|ch2_b04_discovery]]
<</if>>The log file opens. It's a stark, text-based interface showing check-in and check-out data from the Pier 14 evac drill. You scroll down, your eyes scanning for the anomaly. And then you see it.
`14:32:07 ZULU - EVACUEE CHECK-IN - ID: PENDING (JUVENILE) - LOGGED: GUARD 734`
You check the rest of the log. There is no corresponding check-out entry. No record of this individual boarding a transport. According to the official record, a child walked onto Pier 14 and then, in the middle of a high-security military drill, simply vanished from the paperwork.
A cold dread washes over you. This is not a clerical error.
Your blood runs cold as you cross-reference the guard's ID. You pull up the data you copied from the K-Science lab, the custody logs for the Diablo Station components. You run a comparison.
**MATCH FOUND.**
The hash for Guard 734 is identical to the hash of the officer who signed off on the Diablo shipment.
The pieces are clicking into place, forming a picture you don't want to see. A ghost child, a ghost piece of hardware, and a single, shadowy figure connecting them both. You initiate the download of the incriminating log file. The progress bar on your screen is agonizingly slow.
Suddenly, the main lights in the server room flicker erratically. The hum of the emergency power is replaced by the rising, familiar groan of the Shatterdome's main power grid coming back online. The blackout is ending. Alarms will be resetting. Security patrols will be resuming their routes.
You hear the distant, heavy clang of a blast door closing on the level above you. Someone is coming.
[[✦ Grab the chip now, even if the download is incomplete.|ch2_b04_escape_guts]]
[[✦ Trigger a localized system fault to create a diversion.|ch2_b04_escape_tech]]
[[✦ Kill the lights and hide. Wait for the patrol to pass.|ch2_b04_escape_wits]]The server room is a tomb of forgotten data. The only light is the cold, blue glow of the terminal on your face, illuminating the terrible truth you’ve just uncovered: a ghost child, a ghost piece of hardware, and a single, shadowy figure connecting them both. The download of the incriminating log file is agonizingly slow, each percentage point a lifetime.
Suddenly, the main lights in the server room flicker erratically. A deep, resonant groan echoes through the Shatterdome's structure as the main power grid comes back online. The blackout is ending. Alarms will be resetting. Security patrols will be resuming their routes with a vengeance.
You hear it then—the distant, heavy clang of a blast door closing on the level above you, followed by the rhythmic, purposeful tread of mag-boots on the deck plates. Someone is coming.
[[✦ Grab the chip now. Get out.|ch2_b04_escape_guts]]
[[✦ Create a diversion. Buy yourself time.|ch2_b04_escape_tech]]
[[✦ Kill the lights and hide. Wait them out.|ch2_b04_escape_wits]]There's no time. You can't risk getting caught. You yank the datachip from the terminal, the download cutting off at a frustrating 87%. You don't look back. You burst from the server room and sprint down the now-lit corridor, a ghost in a machine that is rapidly waking up.
You round a corner and almost collide with Commander Cale.
He's flanked by two security guards, his face a mask of controlled fury. He's clearly been overseeing the power restoration. He stops, his cold eyes narrowing as he takes in your presence on this forgotten sub-level, your slightly-too-fast breathing, the datachip you instinctively conceal in your palm.
"Ranger," he says, his voice dangerously smooth. "Taking a late-night stroll? Or just lost?"
<<if $guts >= 5>>
"Inspecting the backup systems for vulnerabilities, Commander," you reply without missing a beat, your voice a perfect imitation of military professionalism. "The blackout exposed some concerning weaknesses in the grid. I'm preparing a report for the Marshal." You meet his gaze, your expression a mask of pure, unwavering duty.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
Cale is taken aback by your audacity. He can't prove you're lying, and your excuse is just plausible enough to make him look foolish for questioning it. He gives a curt, dismissive nod. "See that you do, Ranger." He brushes past you, the moment of danger averted. You got away clean, but the file on your chip is incomplete, a crucial piece of the puzzle still missing.
<<else>>
You stammer out a weak excuse about checking the emergency protocols. The lie is thin, and Cale sees right through it. A slow, predatory smile spreads across his face. He doesn't have proof, not yet, but he knows you were somewhere you shouldn't have been.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
"Of course you were, Ranger," he says, his voice dripping with mock sincerity. "See that you file a full report on your... findings." He lets you pass, but you can feel his eyes on your back, a promise of future scrutiny. You have the partial data, but you've also made a powerful, suspicious enemy.
<</if>>
[[You make your way back to the barracks.|ch2_b05_return]]You can't outrun them, so you have to outthink them. Your eyes dart around the server room, landing on a nearby power conduit for the environmental systems. It's a long shot. You quickly interface with the terminal, your fingers flying across the keyboard. You're not a hacker, not like Kenny, but you know your way around a command line. You write a short, dirty script to create a cascading power surge, targeting the life support systems two levels above.
<<if $tech >= 5>>
You execute the script. A moment later, a new, more urgent alarm begins to blare from the corridor—a life support failure alert. You hear Cale's voice, distant but clear, shouting orders. "Forget this sector! All units to sub-level two! Go!" The footsteps recede, running in the opposite direction. The diversion worked perfectly. The download completes to 100%. You slip out of the server room and escape into the chaos you've created, the complete, uncorrupted log file safe in your hand.
<<set $tech += 1>>
<<set $flags.blackout_diversion_clean = true>>
<<else>>
You execute the script, but you make a mistake. The surge is too small, triggering only a minor temperature warning. You hear the approaching footsteps slow, but they don't turn back. The diversion has failed. You're forced to yank the datachip at 92%, the file nearly complete but still flawed. You escape out a back maintenance hatch just as the patrol enters the room, but you've left behind a clear electronic fingerprint of your tampering.
<<set $tech += 1>>
<<set $flags.blackout_diversion_messy = true>>
<</if>>
[[You make your way back to the barracks.|ch2_b05_return]]You kill the terminal's light and melt into the shadows behind a towering server rack, your body pressed against the cold, vibrating metal. You hold your breath, making yourself as small as possible. The door to the server room hisses open. Two figures step inside, their flashlights cutting sharp, nervous beams through the darkness. It's Commander Cale and a subordinate.
"The power surge originated somewhere in this sector," Cale says, his voice echoing in the vast, quiet room. "Check the terminals. I want to know if this blackout was an accident or a design."
<<if $perception >= 5>>
You had chosen your hiding spot well. You're completely concealed in a deep recess between two humming racks, the shadows a perfect cloak. The subordinate does a sweep of the room, his flashlight beam passing inches from your face. He sees nothing. "Sector is clear, Commander. No signs of tampering." Cale grunts, unconvinced but with no evidence. They leave. You wait until their footsteps fade completely, your heart pounding. The download is at 100%. You have the complete file, and you are a ghost.
<<set $perception += 1>>
<<set $flags.blackout_hide_clean = true>>
<<else>>
You're hidden, but not perfectly. As the subordinate sweeps the room, his flashlight beam catches a fresh scuff mark on the dusty floor where you scrambled to hide. "Sir," he says, pointing his light at the mark. "Someone's been in here. Recently." Cale walks over, his expression hardening. He knows. He can't see you, but he knows. He does a slow, deliberate scan of the shadows, his flashlight beam a predatory eye. It sweeps past you, and you hold your breath, praying he doesn't look closer. After a long, agonizing moment, he turns to leave. "Log it," he says. "Someone was here. I want to know who." You wait until they're gone, the download at 100%. You have the data, but now you are being actively hunted.
<<set $perception += 1>>
<<set $flags.blackout_hide_messy = true>>
<</if>>
[[You make your way back to the barracks.|ch2_b05_return]]You slip back into your bunk just as the Shatterdome's main systems hum back to full, unapologetic life, the emergency red glow replaced by the familiar, sterile white of a new day cycle. It's as if the chaos of the last hour never happened.
But it did.
You lie in the dark, the datachip clutched in your hand, its small, hard reality a stark contrast to the swirling chaos in your mind. The conspiracy is no longer a theory, a ghost story whispered by a broken veteran. It's real. A vanished child, a guard from a defunct black site, and a piece of impossible Jaeger technology, all tied together in a neat, terrifying knot.
The sheer scale of it is crushing. Cale is hunting you. Thorne is studying you. Orlov is testing you. And somewhere in the shadows, a deeper, more dangerous enemy is pulling the strings. You look at the datachip, at the dangerous secret it contains.
The weight of it is too much. You realize, with a sudden, chilling clarity, that you cannot carry this burden alone. To move forward, to survive, you need an ally. You need to trust someone. The choice of who to bring into this storm may be the most important one you've ever made.
[[Continue.|ch2_b05_confidant_choice]]You know what you have to do. You swing out of your bunk, the exhaustion of the night burned away by a new, cold sense of purpose. You pull on your uniform, the datachip a heavy weight in your pocket. It's time to choose your circle of trust. Time to pick your ally for the war that's being fought not in the sea, but in the shadows.
[[✦ Go to the workshop. You need Kenny's brain.|ch2_confidant_kenny]]
[[✦ Find Jax. You need his loyalty.|ch2_confidant_jax]]
[[✦ Find Maya. You need her strategic mind.|ch2_confidant_maya]]
[[✦ You trust no one. This is your burden to carry.|ch2_confidant_alone]]Sub-level 4 is a forgotten labyrinth. The air is cold and smells of dust and decay, a stark contrast to the sterile, recycled air of the upper decks. This is the Shatterdome's basement, where old systems are left to die. You find server room Delta, its door unlocked, its existence clearly forgotten by everyone but Sully. Inside, racks of ancient, silent servers stand like monoliths in the gloom. The only light comes from a single, dust-covered terminal in the center of the room, its screen a smear of grime.
You slide the datachip in. The screen flickers to life, granting you access. A timer appears in the corner: **5:00**.
Finding the log file is a nightmare. It's not indexed, buried in a chaotic archive of corrupted files and old diagnostics from a system that hasn't been properly maintained in a decade. It's a digital haystack, and Cale's political weapon is the needle. The timer ticks down, each second a drop of sweat on your brow. **4:30**.
<<if $wits >= 4>>
You don't search for the file name; you search for the context. You write a quick, dirty script to scan for any file accessed by a Pier 14 terminal within a specific date range, ignoring corrupted headers. It's a brute-force approach, but your logic is sound. After a tense minute of scrolling code, a single file is highlighted, its metadata a match. You've got it.
<<set $wits += 1>>
[[✦ You open the file.|ch2_b05_discovery]]
<<elseif $perception >= 4>>
You can't make sense of the code, but you see a pattern in the chaos. Most of the files are a mess of random characters, but one has a timestamp that is exactly eight seconds off from all the others around it—the same eight-second drift you've seen before. It's a hunch, a ghost in the data that feels chillingly familiar. You follow it.
<<set $perception += 1>>
[[✦ You open the file.|ch2_b05_discovery]]
<<else>>
You're forced to do it the hard way, manually sifting through the digital garbage, your heart pounding as the timer ticks down. **3:00**. The file names are a meaningless jumble. **2:00**. You feel a surge of panic. Then, you see it. A file with almost no name, just the letters "P14" and a string of error codes. It has to be it.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You open the file.|ch2_b05_discovery]]
<</if>>The log file opens. It's a stark, text-based interface showing check-in and check-out data from the Pier 14 evac drill. You scroll down, your eyes scanning for the anomaly. And then you see it, a single line of text that makes your blood run cold.
`14:32:07 ZULU - EVACUEE CHECK-IN - ID: PENDING (JUVENILE) - LOGGED: GUARD 734`
You frantically check the rest of the log. There is no corresponding check-out entry. No record of this individual boarding a transport. According to the raw data, a child walked onto Pier 14 and then, in the middle of a high-security military drill, simply vanished from all official records.
This is not a clerical error.
Your hands are shaking, but you force them steady. You pull up the encrypted data you copied from the K-Science lab—the custody logs for the Diablo Station components. You run a comparison on the guard's ID. Your datapad chimes, the sound deafening in the silence of the server room.
**MATCH FOUND.**
The hash for Guard 734 is a one-to-one match for the hash of the officer who signed off on the shipment of "experimental neural dampeners" from Diablo Station six months ago.
The pieces are clicking into place, forming a picture you don't want to see. A ghost child, a ghost piece of hardware, and a single, shadowy figure connecting them both. You initiate the download of the incriminating log file. The progress bar on your screen is agonizingly slow. The timer reads **0:45**.
Suddenly, the main lights in the server room flicker erratically. The hum of the emergency power is replaced by the rising, familiar groan of the Shatterdome's main power grid coming back online. The blackout is ending.
You hear the distant, heavy clang of a blast door closing on the level above you. Someone is coming. The timer reads **0:20**.
[[✦ Grab the chip now, the download is almost done.|ch2_b05_escape_guts]]
[[✦ Trigger a localized system fault. Create your own damn diversion.|ch2_b05_escape_tech]]
[[✦ Kill the terminal light and hide. Let them pass.|ch2_b05_escape_wits]]There's no time. You can't risk getting caught. The download hits 90%. That has to be enough. You yank the datachip, killing the connection, and sprint from the server room. You take the maintenance corridor, moving fast and low, a shadow in a machine that is rapidly waking up.
You round a corner and almost collide with Commander Cale.
He's flanked by two security guards, his face a mask of controlled fury. He's clearly been overseeing the power restoration. He stops, his cold eyes narrowing as he takes in your presence on this forgotten sub-level, your slightly-too-fast breathing, the datachip you instinctively conceal in your palm.
"Ranger," he says, his voice dangerously smooth. "Taking a late-night stroll? Or just lost?"
<<if $guts >= 5>>
"Inspecting the backup systems for vulnerabilities, Commander," you reply without missing a beat, your voice a perfect imitation of military professionalism. "The blackout exposed some concerning weaknesses in the grid. I'm preparing a report for the Marshal." You meet his gaze, your expression a mask of pure, unwavering duty.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
Cale is taken aback by your audacity. He can't prove you're lying, and your excuse is just plausible enough to make him look foolish for questioning it. He gives a curt, dismissive nod. "See that you do, Ranger." He brushes past you, the moment of danger averted. You got away clean, but the file on your chip is incomplete, a crucial piece of the puzzle still missing.
<<else>>
You stammer out a weak excuse about checking the emergency protocols. The lie is thin, and Cale sees right through it. A slow, predatory smile spreads across his face. He doesn't have proof, but he knows you were somewhere you shouldn't have been.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
"Of course you were, Ranger," he says, his voice dripping with mock sincerity. "See that you file a full report on your... findings." He lets you pass, but you can feel his eyes on your back, a promise of future scrutiny. You have most of the data, but you've also made a powerful, suspicious enemy.
<</if>>
[[You make your way back to the barracks.|ch2_b05_return]]You can't outrun them, so you have to outthink them. Your eyes dart around the server room, landing on a nearby power conduit for the environmental systems. It's a long shot. You quickly interface with the terminal, your fingers flying across the keyboard. You write a short, dirty script to create a cascading power surge, targeting the life support systems two levels above. The timer reads **0:10**.
<<if $tech >= 5>>
You execute the script. A moment later, a new, more urgent alarm begins to blare from the corridor—a life support failure alert. You hear Cale's voice, distant but clear, shouting orders. "Forget this sector! All units to sub-level two! Go!" The footsteps recede, running in the opposite direction. The diversion worked perfectly. The download completes to 100%. You slip out of the server room and escape into the chaos you've created, the complete, uncorrupted log file safe in your hand.
<<set $tech += 1>>
<<set $flags.blackout_diversion_clean = true>>
<<else>>
You execute the script, but you make a mistake. The surge is too small, triggering only a minor temperature warning. You hear the approaching footsteps slow, but they don't turn back. The diversion has failed. You're forced to yank the datachip at 92%, the file nearly complete but still flawed. You escape out a back maintenance hatch just as the patrol enters the room, but you've left behind a clear electronic fingerprint of your tampering.
<<set $tech += 1>>
<<set $flags.blackout_diversion_messy = true>>
<</if>>
[[You make your way back to the barracks.|ch2_b05_return]]You kill the terminal's light and melt into the shadows behind a towering server rack, your body pressed against the cold, vibrating metal. You hold your breath, making yourself as small as possible. The door to the server room hisses open. Two figures step inside, their flashlights cutting sharp, nervous beams through the darkness. It's Commander Cale and a subordinate.
"The power surge originated somewhere in this sector," Cale says, his voice echoing in the vast, quiet room. "Check the terminals. I want to know if this blackout was an accident or a design."
<<if $perception >= 5>>
You had chosen your hiding spot well. You're completely concealed in a deep recess between two humming racks, the shadows a perfect cloak. The subordinate does a sweep of the room, his flashlight beam passing inches from your face. He sees nothing. "Sector is clear, Commander. No signs of tampering." Cale grunts, unconvinced but with no evidence. They leave. You wait until their footsteps fade completely, your heart pounding. The timer hits zero just as the download completes. You have the full file, and you are a ghost.
<<set $perception += 1>>
<<set $flags.blackout_hide_clean = true>>
<<else>>
You're hidden, but not perfectly. As the subordinate sweeps the room, his flashlight beam catches a fresh scuff mark on the dusty floor where you scrambled to hide. "Sir," he says, pointing his light at the mark. "Someone's been in here. Recently." Cale walks over, his expression hardening. He knows. He can't see you, but he knows. He does a slow, deliberate scan of the shadows, his flashlight beam a predatory eye. It sweeps past you, and you hold your breath, praying he doesn't look closer. After a long, agonizing moment, he turns to leave. "Log it," he says. "Someone was here. I want to know who." You wait until they're gone, the download complete. You have the data, but now you are being actively hunted.
<<set $perception += 1>>
<<set $flags.blackout_hide_messy = true>>
<</if>>
[[You make your way back to the barracks.|ch2_b05_return]]You make it back to the sterile anonymity of the barracks, your heart a frantic drum against your ribs. The Shatterdome is slowly returning to its normal rhythm, the end of the blackout marked by the steady, familiar hum of the main power grid. It’s a sound you used to find comforting. Now, it just sounds like the breathing of a monster.
You sit on the edge of your bunk, the datachip a heavy, dangerous weight in your palm. You slide it into your datapad, the single, uncorrupted log file from the server room glowing on the screen. It’s no longer just a hunch. It’s proof. A child, vanished from the records. A guard’s ID, linking that disappearance to the ghost of Diablo Station.
The sheer, crushing scale of the conspiracy settles on you. This isn't just about a Kaiju with strange abilities. This is about a rot deep in the heart of the PPDC. Cale is hunting you for sniffing at the edges of it. Thorne is studying you like a lab rat, fascinated by the symptoms of a disease she already knows the name of. Tanaka’s warning echoes in your mind: //Don't go looking for it. The fact that you're asking the question means it's already too late for you.//
He was right. It is too late. You’re in this, whether you like it or not. And you realize, with a sudden, chilling certainty, that you cannot carry this burden alone. To move forward, to survive, you need an ally. You need to trust someone. The choice of who to bring into this storm, who to hand a piece of this poison to, may be the most important one you’ve ever made.
Your mind races, weighing the options, the people who have your back.
**Jax.** He is loyalty personified. A rock. He wouldn’t hesitate, wouldn’t question you for a second. He would stand with you against anyone, from Cale to Orlov himself. But his heart is his greatest strength and his greatest weakness. His reaction would be driven by pure, righteous anger. Can you afford that kind of fire right now?
**Maya.** She is a strategic mastermind. Cold, logical, and ruthless. She would see this not as a moral crisis, but as a tactical problem to be solved. She would analyze the threat, identify the weaknesses in the conspiracy, and help you craft a perfect, surgical plan of attack. But can you trust her motives? She has her own secrets, her own sponsors. Is she a potential ally, or just a more sophisticated opponent?
**Kenny.** He is the heart of the machine. He sees the patterns no one else does. He has the skills to follow this data trail into the darkest corners of the network, to uncover the truth that is buried under layers of encryption and lies. But he’s not a soldier. He’s a tech with a little sister he adores. Bringing him into this would be putting him in unimaginable danger. Do you have the right to ask that of him?
You stand, the datachip clutched in your fist. The decision is made.
[[✦ Go to the workshop. You need Kenny's brain.|ch2_b06_pick_kenny]]
[[✦ Find Jax in the dojo. You need his strength.|ch2_b06_pick_jax]]
[[✦ Intercept Maya in the tactical room. You need her mind.|ch2_b06_pick_maya]]
[[✦ You can't risk it. This is your burden alone.|ch2_b06_pick_noone]]<<set $flags.sharedWith_jax = false>>
<<set $flags.sharedWith_maya = false>>
<<set $flags.sharedWith_kenny = false>>
<<set $flags.sharedWith_none = false>>
<<set $flags.sharedWith_kenny = true>>
You head for the workshops, the datachip a hot coal in your pocket. The cacophony of the repair bay gives way to the quieter, more focused hum of the K-Science labs. You find Kenny in his private workshop, a chaotic sanctuary of half-finished projects and the comforting smell of coffee and solder. He’s hunched over a terminal, looking at the same anomalous Drift data from your Goliath fight, his expression a mixture of terror and intellectual excitement.
“I was hoping you’d come,” he says without looking up. “I found something. A ghost signature in the Misfit’s core code. It’s not PPDC. It’s… something else.”
“I found the ghost, Kenny,” you say, your voice a low whisper. You place the datachip on the workbench beside him. “And I think I know where it came from.”
You spend the next hour walking him through it. The manifest. The missing child. The guard’s ID. The link to the Diablo shipment. He listens, his face growing paler with each new piece of the puzzle. When you’re done, he just stares at the screen, his mind racing, connecting the dots with terrifying speed.
“This is… this is not possible,” he breathes. “A juvenile evacuee doesn’t just vanish from a secure pier. The log file… to erase a check-out would require a system-wide admin override. It would trigger a hundred alarms.”
“Unless the person doing the erasing already had the keys,” you say.
He looks up at you, his eyes wide with the horrifying implications. “This isn’t a cover-up,” he says. “This is a feature of the system.” He’s in. He’s terrified, but he’s in. The puzzle is too compelling, the injustice too stark.
[[✦ ♡ "I can't do this alone. I need you with me."|ch2_downtime_kenny_entry]]
[[✦ ♡ "This is the biggest puzzle in the world. Let's solve it together."|ch2_downtime_kenny_end]]
[[✦ This is our secret now. Our fight.|ch2_downtime_kenny_friend_1]]
[[✦ I need you to focus on the data. I'll handle the rest.|ch2_b06_kenny_rival]]<<set $flags.sharedWith_jax = false>>
<<set $flags.sharedWith_maya = false>>
<<set $flags.sharedWith_kenny = false>>
<<set $flags.sharedWith_none = false>>
<<set $flags.sharedWith_jax = true>>
You find Jax in the dojo, a cavern of shadows and silence. He’s not training. He’s sitting on the edge of the sparring mat, methodically wrapping his knuckles, his expression grim. He's preparing for a fight that hasn't started yet. He looks up as you enter, and the tension in his shoulders eases slightly.
“Hey,” he says, his voice quiet. “Surviving the bureaucracy?”
“Barely,” you reply. You sit down next to him, the space between you comfortable, familiar. “I need to tell you something. And it can’t ever leave this room.”
You lay it all out for him, not in terms of data and hashes, but in terms of people. A missing kid. A cover-up. A ghost from a black site that’s haunting our Jaegers. Cale, trying to bury you for getting too close.
He listens without interruption, his expression hardening from weary to a cold, dangerous calm. He doesn’t question the data. He doesn’t doubt you for a second. When you’re finished, he slowly, deliberately finishes wrapping his knuckles.
“Okay,” he says, his voice a low rumble of controlled fury. “So who do we have to go through to find this kid?” He isn’t asking about the conspiracy. He isn’t asking about the risk. He’s asking for a target. His loyalty is a simple, unshakable shield.
[[✦ ♡ "I was scared. I'm glad you're here."|ch2_b06_jax_shy]]
[[✦ ♡ "First, we spar. We need to be ready."|ch2_downtime_jax_rom_bold_1]]
[[✦ I need you to be my rock. My backup.|ch2_downtime_jax_friend_1]]
[[✦ I need a weapon. And so do you.|ch2_downtime_jax_rival_1]]<<set $flags.sharedWith_jax = false>>
<<set $flags.sharedWith_maya = false>>
<<set $flags.sharedWith_kenny = false>>
<<set $flags.sharedWith_none = false>>
<<set $flags.sharedWith_maya = true>>
You find Maya in the tactical room, a place of cold logic and colder coffee. She’s standing before the holotable, running a combat simulation of a hypothetical attack on the Shatterdome, her expression one of intense, focused concentration. She senses you approach but doesn’t look up.
“You found something,” she says. It’s not a question. It’s a statement of fact.
You stand beside her, your eyes on the simulation. “Cale is using the Pier 14 manifest as a political weapon,” you begin, framing it as a tactical problem. “I acquired the raw terminal log to counter his narrative. The data suggests a significant operational vulnerability.”
You lay it all out for her: the vanished child, the guard’s ID, the link to the Diablo hardware in your own Jaeger. You present it not as a conspiracy, but as a series of data points that reveal a flaw in the system.
She listens, her face a mask of pure, analytical focus. She absorbs the information, processes it, and comes to a conclusion with terrifying speed. She kills the simulation. “This is not a vulnerability,” she says, her voice a low, intense whisper as she turns to face you. “It is an enemy operation being conducted from within our own walls. Cale isn’t the threat. He’s just a dog barking to distract us from the real wolves.” Her strategic mind has already jumped three steps ahead. You haven't just earned a confidant; you've gained a co-conspirator.
[[✦ ♡ "What's our next move?"|ch2_b06_maya_shy]]
[[✦ ♡ "We need to build a new strategy. Together."|ch2_downtime_maya_rom_bold_1]]
[[✦ I need your analysis. Cold and unfiltered.|ch2_downtime_maya_friend_1]]
[[✦ This is a shadow war. Are you in?|ch2_downtime_maya_rival_1]]You stand in the sterile silence of your bunk, the datachip a heavy, cold weight in your hand. You run through the scenarios in your head. Telling Kenny would put him and his sister in the line of fire. Telling Jax would ignite his righteous fury, and he would charge headfirst into a fight he couldn’t win. Telling Maya… how could you be sure whose side she was truly on?
No. The risk is too great. The variables are too unpredictable. Tanaka’s warning echoes in your mind: //Be careful who you trust.//
You slide the datachip into a hidden compartment in the heel of your boot. The secret is yours. The burden is yours. The fight is yours. You are a Misfit, a solo pilot. You’ve always been alone in the Drift. It’s no different out here.
Your path is now a lonely one, a razor's edge of paranoia and quiet determination. You will find the truth, and you will do it by yourself. It is the only way to be sure.
<<set $stoic += 2>>
<<set $flags.sharedWith_none = true>>
[[The die is cast. You prepare for the next day.|ch2_b07_entry]]You’ve made your choice. In a war of shadows and whispers, you need more than just loyalty. You need a weapon. You need a mind as sharp and cold as the truth you’re chasing. You need Maya.
The walk to the tactical rooms is a journey into the Shatterdome’s central nervous system. The corridors here are quieter, the air colder, the lighting a stark, clinical white. This is the domain of strategists and analysts, a place where battles are won and lost on holographic displays long before the first shot is ever fired.
You find her in Tac-Sim 3, a room she has effectively commandeered as her private office. She’s standing alone before the main holotable, a shimmering, three-dimensional representation of the Goliath battle hanging in the air in front of her. She has the engagement paused at the exact moment you made your critical choice regarding the //Odyssey//, the lines of probability and consequence branching out from your Jaeger in a complex, terrifying web of light.
She is a picture of relentless self-improvement, her focus so absolute that the rest of the world seems to have faded away. She’s dressed in simple black fatigues, her hair pulled back in its severe, practical bun. Her lean, wiry frame is poised, every muscle a tightly coiled spring. She isn’t just reviewing the battle; she’s dissecting it, searching for the flaw, the mistake, the variable that could have gotten you all killed. She’s trying to impose order on chaos.
She senses you approach but doesn’t look up from the hologram. “You found something,” she says. It’s not a question. It’s a statement of fact. Her dark eyes, the color of a stormy sea, remain fixed on the tactical display.
“I did,” you reply, your voice quiet in the humming, sterile room. You stand beside her, your own eyes on the frozen tableau of the battle.
“Cale is using the Pier 14 manifest as a political weapon to undermine our squad,” you begin, framing the situation in a language she understands: the language of tactics and threats. “I acquired the raw terminal log from the pier to counter his narrative. The data suggests a significant operational vulnerability. A hostile action that took place under the cover of our own drill.”
You lay it all out for her: the vanished child, the guard’s ID, the chilling, undeniable link to the Diablo Station hardware currently sitting inside your own Jaeger. You present it not as a conspiracy, but as a series of data points that reveal a flaw in the system, a pattern in the chaos.
She listens, her face a mask of pure, analytical focus. She absorbs every piece of information, her mind processing, correlating, connecting. When you’re finished, she is silent for a long, heavy moment. She raises a hand and, with a flick of her wrist, dismisses the Goliath simulation. The holotable goes dark, plunging the room into a deeper gloom, lit only by the emergency strips on the floor.
“This is not a vulnerability,” she says finally, her voice a low, intense whisper as she turns to face you. “It is an enemy operation being conducted from within our own walls. Cale isn’t the threat. He’s just a dog, barking to distract us from the real wolves who are already inside the house.”
Her strategic mind has already jumped three steps ahead of yours. She sees the full, terrifying picture. You haven’t just earned a confidant; you’ve gained a co-conspirator. But an alliance with Maya is a blade with two edges. What does she want from it?
[[✦ This is a flaw in the system. It needs to be corrected.|ch2_b08_maya_order]]
[[✦ This is a weapon our enemies are using against us. We need to turn it back on them.|ch2_b08_maya_weapon]]“It’s a flaw in the system,” you say, appealing to her sense of order. “A deep, systemic rot. It has to be exposed. Corrected. The integrity of the PPDC is at stake.”
Maya considers your words, her expression unreadable. “Integrity is a luxury, Ranger. Survival is the only necessity.” She begins to pace, her movements like a caged predator. “But you’re not wrong. A compromised system is an inefficient system. It cannot be allowed to stand.”
She stops and looks at you, her eyes narrowed in appraisal. “If we do this, we do it my way. With precision. With control. We gather our evidence, we build our case, and we strike only when we are assured of victory. No reckless charges. No emotional gambles. We will be surgeons, not butchers.”
Her logic is cold, but it’s sound. She’s offering a path that is calculated and, above all, safe. It’s a partnership built on a shared desire to restore order to a broken world.
[[✦ ♡ "I trust your judgment more than anyone's."|ch2_b08_maya_rom_shy_1]]
[[✦ ♡ "A surgeon needs a steady hand. You'll have mine."|ch2_b08_maya_rom_bold_1]]
[[✦ I need your analysis. Cold, unfiltered, and honest.|ch2_b08_maya_friend_1]]
[[✦ This is a shadow war. I'm ready for my orders.|ch2_b08_maya_rival_1]]“It’s a weapon,” you counter, your voice as cold as hers. “One that was just used against us. And the best way to disarm an enemy is to turn their own weapon against them. This isn’t just about fixing a flaw. It’s about winning a fight.”
A slow, dangerous smile touches Maya’s lips for the first time. She understands this language perfectly. “An intriguing strategic pivot,” she says, her dark eyes alight with a cold, intense fire. “The conspirators believe themselves to be the hunters. They won’t be expecting the prey to bite back. We can use their own secrecy, their own paranoia, to set a trap.”
She is no longer just a soldier; she is a predator who has caught the scent of blood. “This will be a high-risk operation,” she warns, though the warning sounds more like an invitation. “It will require a level of ruthlessness you have not yet demonstrated.”
It’s a partnership built not on trust, but on a shared, lethal ambition.
[[✦ ♡ "I trust your judgment more than anyone's."|ch2_b08_maya_rom_shy_1]]
[[✦ ♡ "A surgeon needs a steady hand. You'll have mine."|ch2_b08_maya_rom_bold_1]]
[[✦ I need your analysis. Cold, unfiltered, and honest.|ch2_b08_maya_friend_1]]
[[✦ This is a shadow war. I'm ready for my orders.|ch2_b08_maya_rival_1]]<<set $route.maya = "rom_shy">>
<<set $rel_maya += 3>>
You look at her, at the fierce, unwavering certainty in her dark eyes, and you feel the weight of your own exhaustion, your own uncertainty. The conspiracy is a chaotic, sprawling beast, and you are just one soldier, lost in its shadow. You need a guide.
“I trust your judgment, Maya,” you say, your voice quiet but sincere. “More than anyone else in this base. I… I don’t know if I’m making the right calls. I need someone to tell me if I’m seeing the board clearly.”
Your admission of vulnerability, of doubt, visibly startles her. She is used to being challenged, to being feared, but not to being trusted in this way. Her rigid posture softens for a fraction of a second. She looks away, at the dark holotable, as if gathering her thoughts, re-calibrating her entire assessment of you.
“Clarity is a function of data and discipline,” she says, her voice a little less sharp than usual. “Your instincts are… potent. But they are undisciplined. I will provide the discipline.” She looks back at you, a new, complex emotion in her eyes. It’s not warmth, not exactly. It’s the fierce, protective focus of a master strategist who has just been handed the most valuable, and most volatile, piece on the board. “I will not let you fail,” she says. And it sounds like a vow.
<<set $flags.maya_romance_progress = true>>
[[The alliance is forged in a quiet moment of trust.|ch2_downtime_maya_shy_aftermath]]<<set $route.maya = "rom_bold">>
<<set $rel_maya += 3>>
“A surgeon needs a steady hand,” you say, your voice a low, appreciative murmur that cuts through the clinical silence. “You’ll have mine. But a weapon needs to be aimed. I need a strategist who can see the whole board. Who can tell me where to strike.” You take a step closer, your eyes holding hers. “Tell me what you need, Maya.”
She doesn’t step back. The air between you becomes charged, electric. This is a language she understands better than any emotional plea—the language of competence, of shared, lethal purpose. A tiny, almost imperceptible smile touches her lips.
“A steady hand is useless without a sharp scalpel,” she replies, her voice a low counter-challenge. “I will provide the strategy. You will provide the execution. Together, we will be… precise.”
The word hangs in the air, full of unspoken promise. You’re not just soldiers anymore. You’re partners, two perfectly matched blades ready for a fight no one else can see. The intimacy of this shared purpose is more potent than any physical touch.
<<set $flags.maya_romance_progress = true>>
[[The alliance is forged in the fire of mutual respect.|ch2_downtime_maya_bold_aftermath]]<<if $route.maya == "neutral">><<set $route.maya = "friend">><</if>>
<<set $rel_maya += 2>>
“I need your analysis, Maya,” you say, your voice all business. “Cold, unfiltered, and honest. Give me the tactical breakdown. What are our assets, what are our liabilities?”
She gives a single, sharp nod, all business herself. She reactivates the holotable, not with the battle, but with a schematic of the Shatterdome’s command structure. “Asset one: us,” she begins, her finger tracing a line between your icon and hers. “We have direct field experience with the anomaly. Asset two: Kenny. He has access to the raw data and the technical skill to decrypt it. Asset three: Tanaka. He’s a ghost, but he knows where the bodies are buried.”
She marks Cale with a red icon. “Liability one: Cale. He’s a political animal, and he smells blood in the water. Liability two: Thorne. She is not our ally. She is a scientist studying a phenomenon, and we are the lab rats. She will sacrifice us for a clean data set.”
The breakdown is brutal, efficient, and brilliant. You have a clear, honest assessment of the battlefield. Your alliance is that of a commander and their most trusted, competent lieutenant.
[[You have your orders.|ch2_b08_maya_end]]<<set $route.maya = "rival">>
<<set $rel_maya -= 1>>
“This is a shadow war, Maya,” you say, your voice a low challenge. “And you’ve been fighting one your whole life. I saw your report on Cale last year. The one you buried. You know he’s dirty. This is your chance to take him off the board.”
Her eyes narrow into dangerous slits. You’ve just revealed that you’ve been studying her, that you see her own secret ambitions. She doesn’t deny it. “Cale is a symptom, not the disease,” she says, her voice like ice. “Removing him is a tactical objective, not the strategic goal. If we work together on this, you follow my lead. I set the strategy. You execute. No improvising. No reckless charges. Is that understood?”
“As long as your strategy works,” you counter.
“It will,” she says, the words an absolute, unwavering promise. Your alliance is a tense, transactional one, a partnership of two predators who have agreed, for now, to hunt the same prey.
[[You have your terms of engagement.|ch2_b08_maya_end]]You stand there in the quiet of the tactical room, a new, fragile trust established between you. It’s a strange and unfamiliar feeling, to have Maya as a true ally, not just a competitor. The path forward is still shrouded in darkness, but for the first time, it doesn’t feel entirely lonely.
[[You and Maya begin to formulate a plan.|ch2_b09_entry]]The two of you spend the next hour in front of the holotable, the rest of the Shatterdome fading away. It’s a blur of data, strategy, and a shared, intense focus that is more intimate than any conversation you’ve had. Your minds move in perfect sync, anticipating each other’s thoughts, building a complex, multi-layered plan of attack. You've found your equal.
[[You and Maya have a plan. Now it's time to act.|ch2_b09_entry]]You have your alliance, forged in the cold logic of the tactical room. The fight ahead is a dangerous one, fought not with Jaegers, but with secrets and lies. But with Maya at your side, you have a chance.
[[You and Maya begin to formulate a plan.|ch2_b09_entry]]You slip out of the K-Science lab, the adrenaline of the trap and the weight of your discovery a heavy, buzzing presence in your veins. The Shatterdome is slowly returning to a state of normalcy, the emergency lights replaced by the standard, sterile white of a new day cycle. But for you, nothing is normal anymore. The base is no longer a fortress; it’s a cage, a hunting ground, a web of lies.
You return to your barracks, your mind a chaotic storm. You need to process, to plan your next move.
<<if $flags.sharedWith_maya>>
You find Maya in the empty tactical room, the holotable dark. She is cleaning her sidearm with a focused, methodical precision.
<<if $flags.sim_outcome == "win_clean">>
"A successful operation," she says without looking up, her voice a low, satisfied murmur. "We acquired the asset, and we confirmed the nature of the secondary threat. Thorne."
<<else>>
"We failed," she states, her voice a flat, cold assessment. "The data is lost. Thorne outmaneuvered us. It is an unacceptable outcome that will not be repeated."
<</if>>
She finally looks at you, her dark eyes intense. "Cale is a dog. Thorne is a Phantasm. We now know who the real enemy is. Our strategy must adapt."
<<elseif $flags.sharedWith_jax>>
You find Jax waiting for you outside your bunk, his face a mask of anxious energy. "Did you get it?" he whispers, his eyes darting around the empty corridor. "Are you okay?"
You give a single, sharp nod, and the tension drains from his shoulders in a long, shaky breath. "Okay," he says. "Okay. Good. That's... good." He runs a hand through his hair. "So what now? We have proof. We go to the Marshal, right?" His instinct is to trust the system, to believe in the chain of command.
<<elseif $flags.sharedWith_kenny>>
Your personal comm chimes with an encrypted message the second you enter your bunk. It's from Kenny.
//Did you get out? Are you clear? My network sniffers went crazy around Thorne's lab. She locked you in.// His panic is a tangible thing, a frantic buzz of text. //The data you found... it changes everything. This is bigger than Cale. This is about the Misfit program itself. We are in so much trouble.//
<</if>>
Before you can respond, before you can even begin to formulate a plan with your ally, the base-wide Klaxon blares again. Not the deep, terrifying roar of a Kaiju alert, but the sharp, insistent chirp of a mandatory drill.
A voice, cold and bureaucratic, echoes from the speakers: **"ALL RANGER CADRE, REPORT TO SHORELINE ASSEMBLY POINT DELTA. FULL-SCALE EVACUATION AND READINESS DRILL. ATTENDANCE IS MANDATORY. T-MINUS 30 MINUTES."**
Your ally looks at you, a shared, frustrated understanding in their eyes. The shadow war will have to wait. The public war, the one of regulations and drills and looking like a good soldier, comes first. And you know, with a sickening certainty, who will be overseeing this particular drill.
[[Time to face Cale again.|ch2_b16_briefing]]Your preparations are complete. From his perch, Cale makes a note on his datapad, his expression unreadable. You’ve done everything you can to ensure a flawless drill. Now, it's just a matter of execution.
[[✦ Give a final pep talk.|ch2_b16_pep_talk]]
[[✦ Start the countdown.|ch2_b16_countdown]]You take a final, steadying breath, the salt-laced wind whipping at your face. You raise the whistle to your lips.
“Blow the whistle,” Cale’s voice commands over the comm, a smug, proprietary tone that sets your teeth on edge.
You ignore him. You look at your squad, at the volunteers, at the churning grey sea. This is your command. “On my mark,” you say, your voice cutting through all channels. “Mark.”
You blow the whistle. The sound is a sharp, clean knife that cuts through the wind, and the drill moves.
For thirty seconds, it’s perfect. It’s a beautiful, efficient choreography of survival. The staggered zipper formation you ordered prevents the initial surge from jamming the main causeway. The evac lanes, re-routed by you and Maya, flow like water around obstacles. The power grid, reinforced by your bypass, holds steady against the sudden demand. From his perch, you can see the flicker of annoyance on Cale’s face. He was hoping for chaos. You’ve given him precision.
Then the sea goes quiet in the wrong way.
It’s not a sound, but the absence of one. The constant, chaotic wash of the waves against the pier, the cry of the gulls, the groan of the moorings—it all just… stops. A pocket of dead, unnatural silence falls over the water, a perfect circle of absolute stillness about a hundred meters out from the end of Pier 14. The water inside the circle is flat and glassy, like a dark, unblinking eye.
A collective shiver runs through the teams on the deck. The volunteers stop moving, their faces turning towards the impossible calm. The air grows cold, the wind dying as if it, too, is afraid to enter the void.
<<if $flags.sharedWith_kenny>>
//"Ranger, my instruments are blind!"// Kenny's voice is a panicked hiss in your private channel. //"There's nothing there, but there's also... no noise. It's a perfect acoustic vacuum. It's impossible. It's absorbing sound."//
<<else>>
Yianni's voice, stripped of all sarcasm, crackles over the main comms. "Command, we have a massive, unidentifiable acoustic event on the hydrophones! It's not a Kaiju signature, it's... it's a hole. A hole in the sound."
<</if>>
Your stomach knows what your mouth won't say. This isn't a drill anymore.
<<include "ch2_b17_pov_cam">>
<<goto "ch2_b17_live_flip">>The mission is not the mystery. The mission is the people. “All squad leaders, listen up!” you command, your voice a clear, unwavering signal in the rising chaos. “Form a defensive perimeter at the head of the causeway. We are a shield wall. Nothing gets past us. Security teams, begin a controlled, phased evacuation. Section by section. Fast and steady. Go!”
Cale’s furious voice is a useless distraction on the comms. //“On whose authority, Ranger? You will hold your positions!”//
You switch to a private channel. “Jax, take the left flank. Maya, the right. Nothing gets through.”
<<if $flags.sharedWith_jax>>
//"You got it, Skipper,"// Jax replies, his voice a steady, reassuring presence. //"Let's be the wall."//
<<elseif $flags.sharedWith_maya>>
//"A sound tactical decision,"// Maya confirms, her voice as cold and hard as the steel pier. //"Containing the chaos is the primary objective."//
<</if>>
You take your position in the center of the line, your body a physical barrier between the known and the unknown. The volunteers, their faces pale with fear, begin to move behind you, their retreat given order and purpose by your command. The silence from the sea seems to watch you, to judge you. You’ve chosen to protect your people, but in doing so, you have left yourself blind to the nature of the threat.
[[✦ You hold the line.|ch2_b17_shield_hold]]
[[✦ The flow is too slow. You need to risk a redirect.|ch2_b17_shield_redirect]]The drill is over. The live event has just begun. The ground beneath your feet shudders, a low, resonant hum vibrating up from the deep foundations of the pier, a sound that feels less like an earthquake and more like a colossal engine coming to life. The circle of calm, silent water begins to churn, the glassy surface breaking not into waves, but into a swirling vortex of impossible, shimmering energy.
Cale’s voice is a panicked, furious squawk over the comms, his authority shattered. //"What is that? What in the hell is that? All units, hold positions! Do not engage! That's an order, Ranger!"//
But you know, with a certainty that chills you to the very marrow of your bones, that this is no longer a situation where his orders matter.
<<if $flags.b24_intercept_data>>
[[✦ You have seen the anomaly up close. You have data.|ch2_b18_intercept_path]]
<<else>>
[[✦ Now you face the consequences.|ch2_b18_shield_path]]
<</if>>You and your small intercept team are caught at the end of the pier, closest to the phenomenon. You have data, a terrible and incomplete picture of the threat. You know it’s not a traditional Kaiju. It’s something else.
The vortex of energy intensifies, and from its center, the Phantasm emerges.
It doesn’t rise from the water so much as it coalesces into being. It is a creature of nightmare and physics, its form a semi-translucent, crystalline lattice that constantly shifts and refracts the dim light, making it almost impossible to get a clear lock on. It has a vaguely serpentine shape, but no discernible head or limbs, just a swirling mass of razor-sharp crystal facets and a core that glows with a cold, blue-white light. It is beautiful, and it is terrifying.
It ignores you. It ignores the evacuees. Its attention is fixed on a single target: the massive comms relay tower at the base of the pier, the Shatterdome’s primary link to the outside world.
"It's not here to fight," you say, the realization dawning on you. "It's here to cut us off."
Jax and Maya are at your side, their weapons raised, their expressions a mixture of awe and sheer terror. "So what's the plan, Skipper?" Jax asks, his voice tight. "How do we fight a goddamn ghost?"
You have a few precious seconds to make a command decision, based on the incomplete data you gathered.
[[✦ Your sonar angered it. Use sound as a weapon.|ch2_b18_intercept_lure]]
[[✦ Your bullet was stopped by a shield. We need to brute-force a breach.|ch2_b18_intercept_breach]]
[[✦ Its form refracts light. We can use that.|ch2_b18_intercept_blind]]You and your squad are a hundred meters away, a defensive wall at the head of the causeway. The evacuation is complete, the volunteers safe. You have done your job. You have protected your people. But in doing so, you have left yourself completely blind.
The vortex of energy intensifies, and from its center, the Phantasm emerges.
From this distance, it’s an apparition, a thing of impossible geometry and shimmering, ethereal light. It’s a monster from a storybook, its form a shifting, crystalline Phantasm that seems to be made of solidified light and shadow. You have no data, no telemetry, nothing but your own two eyes and the cold knot of dread in your stomach.
It ignores the empty evac lanes. It ignores your squad. Its attention is fixed on a single target: the massive comms relay tower at the base of the pier.
"Gods above," Jax breathes beside you. "It's not after us. It's trying to cut us off."
You realize with a sickening lurch that the evacuation, the entire drill, was a secondary concern for this creature. You were guarding the wrong thing. You are completely out of position, with a new, unknown type of enemy about to achieve its primary objective. Cale's furious, panicked voice is a useless distraction on the comms. It's your call.
[[✦ We charge. We have to intercept it before it reaches the relay.|ch2_b18_shield_charge]]
[[✦ Open fire from this position. Suppress it, slow it down.|ch2_b18_shield_suppress]]
[[✦ Split the team. Create a diversion.|ch2_b18_shield_flank]]"It reacted to the sonar," you say, your mind racing. "It fed on the energy. Maybe we can overfeed it." You switch to the pier operator's channel. "Operator, give me another sonar pulse. Same frequency as before. Aim it not at the creature, but at the open water, two hundred meters to the east. We're going to lead it on a chase."
It’s a massive risk. You’re betting that the creature’s hunger is greater than its focus on its objective. The operator complies. The deep, resonant PING echoes through the water.
The Phantasm stops its advance on the tower. Its crystalline form seems to ripple, turning towards the source of the sound, a predator drawn to a wounded animal. It works. It begins to move away from the pier, gliding through the water with an unnerving grace.
"It's taking the bait," Maya says, her voice a low murmur of approval. "A sound tactical gambit."
You lead the creature on a tense, desperate chase, using the pier’s sonar to kite it further and further out to sea, away from its objective, away from the coast. You’ve saved the tower, but you are now in deep, open water with a monster of unknown capabilities, and you’ve just rung the dinner bell.
[[The real fight is about to begin.|ch2_b18_climax]]"It has a shield," you say, your voice a low growl. "Then we act like a can opener." You look to Jax, to Maya. "Overwhelming force. Coordinated strike on a single point. We create a breach, and we pour everything we have into the wound. On me."
You lead the charge, a desperate, close-quarters assault. The three of you open fire, a concentrated storm of high-explosive rounds aimed at the center of the shimmering mass. The rounds detonate against the invisible shield, a series of silent, brilliant flashes of light. The shield holds.
"It's not working!" Jax yells, as the Phantasm retaliates, a whip-like tendril of pure energy lashing out and striking his leg, causing his suit's power to flicker.
"Focus your fire!" you roar, ignoring the danger. "Again!"
You fire again. And again. The shield begins to glow, to hum with an audible, angry energy. You are pouring kinetic energy into a system that seems to be absorbing it. A single, hairline fracture appears in the air in front of the creature, a tiny crack in the wall of reality.
"I see it!" Maya shouts. "Keep firing!"
You have its attention. You have a potential weakness. But you are standing at point-blank range, trading blows with a creature made of pure force.
[[This is a fight you have to win quickly.|ch2_b18_climax]]"It refracts light," you say, an idea, insane and brilliant, forming in your mind. "We can't shoot it. So let's blind it." You switch to the main pier channel. "All stations, this is Ranger <<print $callsign>>. I need every single high-intensity spotlight on this pier focused on the anomaly. On my mark, I want you to engage them in a randomized, high-frequency strobe pattern."
"Ranger, what the hell are you talking about?" the pier chief's panicked voice replies.
"Just do it!" you roar. "Trust me!"
You turn to your squad. "When the lights hit, it will be disoriented. That's when we strike."
"On your mark, Ranger," the pier chief says, his voice full of a reluctant trust.
"Mark!" you yell.
The world becomes a chaotic, strobing nightmare of brilliant white light. A dozen massive spotlights, each powerful enough to turn night into day, begin to flash in a disorienting, randomized pattern. The Phantasm's crystalline body, which was almost invisible a moment ago, is now a blinding, dazzling disco ball of refracted light. It seems to recoil, its form shuddering, its advance on the tower halting. It’s confused.
You have your opening. A moment of pure, tactical brilliance.
[[Now, you strike.|ch2_b18_climax]]"We charge," you command, your voice leaving no room for argument. "We have to intercept it before it reaches that tower."
"It's a straight-line charge across open ground!" Jax protests. "We're completely exposed!"
"We are the only thing between that monster and our ability to call for help," you counter. "We are the forlorn hope. Now, move!"
You lead the charge, a desperate, thunderous sprint across the pier. The Phantasm sees you coming. It turns, its shimmering, ethereal form an impossible target. It doesn't fire a projectile. It unleashes a wave of pure, kinetic force, a ripple in the air that is visible only as a distortion.
The wave hits you like a physical blow. You're thrown from your feet, skidding across the slick deck, your ears ringing. Jax is down. Maya is struggling to her feet. You are outgunned, outmaneuvered, and fighting an enemy you do not understand.
[[This is a desperate fight.|ch2_b18_climax]]"Open fire!" you command. "Suppressive fire! Full spread! Don't let it get any closer to that tower!"
Your squad kneels, forming a firing line. A storm of high-explosive rounds screams across the pier and impacts... nothing. The rounds seem to vanish as they reach the creature's shimmering form, absorbed without a sound, without an explosion. It doesn't even seem to notice. It continues its slow, inexorable advance on the comms tower.
"It's not working!" Jax yells, his voice tight with panic. "The rounds are just... disappearing!"
Your strategy has failed. You have wasted precious seconds and ammunition, and the enemy is now seconds from achieving its objective.
[[You need a new plan, now.|ch2_b18_climax]]"We can't fight it head-on," you say, your mind racing. "Jax, you're the distraction. Get its attention. Lead it away from the tower. Maya, you're with me. We'll flank it, find a weakness."
"You want me to play matador with a ghost?" Jax asks, but there's a grin in his voice. "You got it, Skipper." He breaks from your position, firing a wild burst of rounds and yelling, a loud, obnoxious, and irresistible target.
The Phantasm, surprisingly, takes the bait. It turns from the tower and begins to glide towards Jax. You and Maya use the opportunity, sprinting down a parallel maintenance causeway, trying to get a better angle on the creature, to see it from a different side.
You see it. A flicker. A single, solid point in the center of the shimmering mass that doesn't seem to refract the light. A core. A heart. A weakness.
"I see it," you breathe into the comm. "It has a core."
But just as you are about to relay the coordinates, Cale’s voice cuts through the comms. //"All units, on my authority, open fire on the primary target! Steal that kill, Wardens!"//
[[The situation just got a lot more complicated.|ch2_b18_climax]]You are engaged in a desperate, losing battle. The Phantasm is an enemy beyond your experience, its abilities a terrifying blend of Kaiju biology and impossible physics. It’s about to destroy the comms relay, crippling the Shatterdome, and there's nothing you can do to stop it.
Then, a new sound cuts through the chaos. The thunder of Jaeger-sized footsteps. And a new voice, cold and arrogant, on the comms.
"Stand down, Misfit," Ranger Cale says. "The adults are here to clean up your mess."
Three Warden-class Jaegers, sleek and heavily armed, stomp onto the pier, their weapons already charging. They haven't been cleared for engagement. This is a direct violation of Orlov's command structure. But they are here. And you don't know if they're here to help you, or to finish you off.
[[The cavalry has arrived. Or has it?|ch2_b19_entry]]The world is a maelstrom of screaming alarms, chaotic comms chatter, and the terrifying, resonant hum of the Phantasm Kaiju. Your squad is battered, out of position, and seconds from being overwhelmed. The comms relay tower, the Shatterdome’s voice, is about to be silenced.
Then, a new sound cuts through the chaos: the thunder of Jaeger-sized footsteps, heavy and fast. And a new voice, cold and arrogant, on the main comms channel, overriding your own.
"Stand down, Misfit," Ranger Cale says, his voice dripping with condescending authority. "The adults are here to clean up your mess."
Three Warden-class Jaegers, sleek and heavily armed, stomp onto the pier, their weapons already charging. They haven't been cleared for engagement. This is a direct, flagrant violation of Orlov's command structure. Cale has taken it upon himself to intervene, seeing not a crisis to be managed, but a kill to be stolen and a rival to be humiliated.
The Phantasm, sensing the new arrivals, pauses its assault on the tower, its crystalline form shimmering as it assesses the new threats. You have a split second to make a command decision that will have massive repercussions. Cale is a rival, but his Jaegers are fresh and undamaged. You are the ranking officer on the scene, but your squad is on the verge of collapse.
[[✦ Defer command. Cale has the firepower; let him take the lead.|ch2_b19_defer]]
[[✦ Defy him. This is your fight. He will follow your orders or be treated as a hostile.|ch2_b19_defy]]
[[✦ Attempt to coordinate. This is not the time for egos.|ch2_b19_coordinate]]You have a lead. You have an ally, or the strength of your own resolve. You have a target. The board is set for the next phase of the war.
<<if $appearance.style == "formal">>
You smooth the jacket that makes rooms behave.
<</if>>
<<if $appearance.hair == "short">>
The helmet is ready. Dawn will demand it.
<</if>>
<<if $appearance.build == "tall">>
You make yourself smaller so the deck can be big enough for everyone else.
<</if>>
You look at the transfer order on your datapad. The mission is clear. You have 72 hours. The trail of the ghost child and the dark secret of Diablo Station leads out of the Shatterdome and into the unknown.
[[End of Chapter 2.|ch3_b01_entry]]The world shrinks to the size of a white, sterile box. The brig is a place outside of time, a sensory deprivation chamber designed to break a soldier’s spirit. The only sound is the low, almost subliminal hum of the magnetic containment field and the soft hiss of recycled air. The walls are a smooth, seamless polymer that offers no purchase, no texture, no distraction. The light is a constant, shadowless glare from a ceiling panel, a sun that never sets. There is no day, no night. There is only the waiting.
You sit on the thin, hard slab that serves as a bed, the ghost of the battle with Goliath a distant, faded echo compared to the sharp, fresh trauma of your capture. You failed. Your solo investigation, your desperate attempt to uncover the truth by yourself, has led you here. Cale has the datachip. He has the evidence. And he has you. The weight of your failure is a physical thing, a crushing pressure that is worse than any deep-sea dive.
You replay the moments in your head, dissecting every choice, every mistake. The noise you made. The patrol you couldn’t evade. The look of cold, predatory triumph on Cale’s face. You chose to trust no one, and in your isolation, you became an easy target. Your squad… what do they think? Do they know you’ve been arrested? Or did you just vanish, another ghost in the Shatterdome’s machine? The thought of Jax’s worry, Maya’s disdain, Kenny’s fear… it’s a sharper pain than any physical blow.
Hours bleed into one another. You lose track of time. You doze, but you don’t sleep, your mind a chaotic storm of paranoia and regret. You are a Ranger, a pilot of a two-thousand-ton war machine, a killer of gods and monsters. And you have never felt so utterly, completely powerless.
The hiss of the cell door sliding open is a violent intrusion into your silent world.
Commander Cale steps inside, alone. He is not wearing his formal uniform. He's dressed in a simple, black fatigue jumpsuit, a deliberate choice to strip away the veneer of military protocol. This is not an official interrogation. This is personal. He holds a datapad in his hand, and he pulls up a chair, sitting directly in front of you, his knees almost touching yours.
“I have to admit, Ranger,” he begins, his voice a low, conversational purr that makes your skin crawl. “I’m impressed. The log file you so recklessly acquired is… illuminating.” He taps the datapad. “A vanished child. A ghost guard ID. A direct link to the Diablo hardware manifest.” He leans forward, his smile a thin, sharp line. “You’ve stumbled into a hornets’ nest. And the hornets are very, very angry.”
He watches you, his eyes searching your face for any flicker of fear, of recognition. “The question is,” he continues, “did you stumble into it alone? Or did someone point you in the right direction? Thorne, with her unhealthy obsession with the Drift? Tanaka, with his old war stories? Or was it one of your little Misfit friends? The hot-headed brawler? The ice-cold strategist? The nervous little tech boy?”
He is not just asking for names. He is testing you, probing your defenses, looking for the crack he can exploit.
[[✦ You remain silent. You give him nothing.|ch2_b11_interro_stoic]]
[[✦ You feed him misinformation. You give him a new target.|ch2_b11_interro_wits]]
[[✦ You defy him openly. You go on the attack.|ch2_b11_interro_guts]]You say nothing. You simply stare back at him, your expression a blank mask of disciplined calm. You build a wall in your mind, a fortress of pure, unyielding silence. Your breathing is slow and even. Your heart rate is steady. You are a soldier, and he is the enemy. You will not break.
Cale’s smile falters slightly. He was hoping for a reaction, a flicker of fear or anger that he could use. Your absolute, stoic refusal to engage is a form of defiance he wasn’t expecting. “The silent treatment,” he says with a sigh, leaning back in his chair. “Bold. And foolish.”
He changes his tactic. He starts to talk, his voice a low, steady drone. He tells you about the other pilots he’s broken in this room. He talks about the psychological toll of the Drift, about the high rate of burnout and suicide in the Misfit program. He’s not trying to get you to talk. He’s trying to get inside your head, to plant seeds of doubt and despair, to make your own silence your prison. You let the words wash over you, meaningless noise against the steel of your discipline.
<<set $stoic += 2>>
[[The interrogation continues.|ch2_b11_interro_end]]The interrogation is a brutal, exhausting affair. Hours pass. Cale uses every trick in the book—threats, promises, lies. But you hold on, giving him nothing, or feeding him a new thread of misdirection.
Finally, the hiss of the cell door sliding open cuts through the stale air.
Dr. Aris Thorne stands in the doorway, her expression a mask of cold, clinical authority. She holds a datapad in her hand. "Commander Cale," she says, her voice leaving no room for argument. "That is enough."
Cale turns, his face a mixture of surprise and fury. "Doctor. This is a matter of internal security. It does not concern you."
"On the contrary," Thorne replies, stepping into the cell. "It concerns me a great deal. Ranger <<print $callsign>> is a key asset in my ongoing study of the Misfit program's neural interface. Their recent... 'excursion'... was a sanctioned, if unorthodox, field test of their initiative and infiltration capabilities. A test which, I might add, they have passed with flying colors."
She looks from Cale to you, a silent, complex message passing between you. //I am your shield. For now.//
Cale is speechless. He has been completely outmaneuvered, his investigation preempted by Thorne's higher clearance and impenetrable authority. "Your 'asset'," he finally snarls, "is a dangerous liability."
"All my assets are dangerous, Commander," Thorne replies coolly. "That is what makes them useful." She gestures to the door. "Now, if you don't mind, I have a debriefing to conduct with my Ranger. You are dismissed."
Cale glares at you one last time, his eyes full of a furious, thwarted hatred. He turns and storms from the cell, the door hissing shut behind him. You are no longer his prisoner.
You are hers.
The door locks. You are alone with Dr. Thorne. The sterile white room suddenly feels even colder, more dangerous.
"Now, Ranger," she says, her voice losing its public, authoritative tone and becoming a low, intense whisper. "Let's talk about what you *really* found."
[[The game has changed.|ch2_b12_entry]]The hours following your decision are a strange, tense limbo. You have an ally, a single point of light in the encroaching darkness, but the secret you share is a heavy burden. The summons for the mandatory Gauntlet simulation feels both like a dangerous distraction and a welcome release. A chance to fight a monster you can actually see, a problem you can solve with your fists instead of with whispers.
You meet your squad outside the simulation wing. The air is thick with the nervous energy of two dozen pilots, a low hum of anxiety and anticipation. You see Cale and his Warden squad across the room, a tight, arrogant clique, laughing amongst themselves. Your eyes meet Cale’s for a moment, and he gives you a slow, predatory smile. He thinks he has you rattled. He thinks you're just a rookie who got lucky. He's about to find out how wrong he is.
Your confidant falls into step beside you as you walk towards the briefing room, their presence a silent statement of solidarity in the crowded, hostile space.
<<if $flags.sharedWith_jax>>
Jax bumps your shoulder with his, a solid, reassuring gesture that speaks louder than words. “You ready for this?” he asks, his voice a low murmur meant only for you. “Don’t let that asshole get in your head. We’re better than them, and we’re gonna prove it.” He glances over at Cale, a flicker of cold, hard anger in his normally warm eyes. “He wants a fight, we'll give him one. Just stick to the plan we talked about. We’ve got this.” His loyalty is a tangible thing, a shield at your back, and you feel your own resolve harden in response. You are not just a squad leader; you are one half of a formidable, unified whole.
<<elseif $flags.sharedWith_maya>>
Maya walks beside you, her posture a perfect imitation of military decorum, but her eyes are constantly scanning, analyzing the other pilots, assessing their readiness, their weaknesses. She is a predator in a room full of soldiers. “Cale’s strategy will be aggressive and predictable,” she says, her voice a clinical whisper that cuts through the noise. “He will attempt a show of overwhelming force to intimidate us, to assert his dominance in front of the other pilots. He is overconfident. His ego is a tactical flaw.” She looks at you, her gaze sharp and intense. “We will use that against him. Remember the counter-maneuvers we discussed. Let him charge. And then, we will break him.”
<<elseif $flags.sharedWith_kenny>>
Your personal comm gives a soft, almost imperceptible chime, a ghost of a sound that only you can hear. //“Okay, I’m in,”// Kenny’s voice whispers, a secret thread of connection in the crowded room. //“I’ve set up a passive sniffer on the sim’s network. Totally untraceable. Probably. If Cale’s squad tries anything fancy, or if the Stalker’s programming has any… quirks… I’ll see it. I'm your ghost in the machine, Ranger. You’re not going in blind.”// The knowledge that you have a secret, brilliant weapon on your side is a cold, thrilling comfort.
<</if>>
You step into the briefing room, your new alliance a hidden weapon. The fight is about to begin.
[[The briefing starts.|ch2_b11_briefing]]The simulation is a chaotic, three-dimensional chessboard, and you are in checkmate. The Stalker Kaiju, a nightmare of biological stealth and predatory hunger, is wounded but lethal. Your rival, Ranger Cale, is a circling shark, his Warden squad moving not to help, but to steal your kill and your glory. The crushing gloom of the drowned city presses in, and the lives of your squad depend on your next command. The situation is critical, your options narrowing with every passing microsecond.
<<if $flags.sim_situation == "hunt_ambush">>
[[✦ You are trapped, with a building coming down on you.|ch2_b12_climax_hunt]]
<<elseif $flags.sim_situation == "ambush_trap">>
[[✦ You are caught in the Stalker's trap, with a bridge collapsing around you.|ch2_b12_climax_ambush]]
<<elseif $flags.sim_situation == "feint_success">>
[[✦ Your perfect ambush is about to be ruined by Cale's interference.|ch2_b12_climax_feint_success]]
<<else>>
[[✦ Your failed hack has led both enemies to your doorstep.|ch2_b12_climax_feint_failure]]
<</if>>The world becomes a slow-motion nightmare of falling ferrocrete and screeching metal. The Stalker is thrashing, trying to free itself from Jax's Jaeger, while Cale's squad coolly lines up their kill shot, perfectly willing to bury all three of you to secure a victory. Your Jaeger is battered, your systems screaming alarms.
"Maya, status!" you bark into the comms.
//"Leg actuator is offline,"// she reports, her voice strained but steady. //"I can provide covering fire, but I cannot move."//
It's on you.
[[✦ Use your Jaeger's full power to push the debris. A desperate act of pure strength.|ch2_b12_hunt_guts]]
[[✦ Trigger your Jaeger's emergency EMP. A tactical reset.|ch2_b12_hunt_tech]]
[[✦ Order Jax to use his Jaeger's grapple lines on the falling debris.|ch2_b12_hunt_wits]]The world is a cacophony of groaning steel and cracking concrete. The overpass is coming down around you, a trap sprung by the Stalker. The Kaiju is a blur of motion, engaging the Wardens in a chaotic brawl just outside your collapsing shelter, while you are forced to deal with the immediate, crushing threat of being buried alive.
"Structural integrity at twenty percent and falling!" Jax yells. "We're gonna be a pancake, Skipper!"
You have to make a choice, now.
[[✦ Use the collapse as a weapon. Fire on the primary supports and bring the whole thing down on the Stalker.|ch2_b12_ambush_guts]]
[[✦ Find an escape route. There has to be a way out.|ch2_b12_ambush_perc]]Your perfect ambush is turning into a disaster. The Stalker is crippled in your kill box, but Cale's squad is moving into position to steal the kill, their plasma casters charging.
"They're going to fire on our position!" Maya reports, her voice sharp with outrage.
"I am not letting him take this from us," Jax growls.
You have a choice. The mission, or the rivalry.
[[✦ Take the kill shot now. It's ours by right.|ch2_b12_feint_kill]]
[[✦ Neutralize Cale first. Teach him a lesson.|ch2_b12_feint_neutralize]]You are caught. The Stalker is a ghost, appearing and disappearing between the ruins to your left, while the Wardens hammer you with plasma fire from your right. It's not a hunt; it's a desperate scramble for survival, a perfectly executed pincer movement with your squad as the bait.
"We can't fight them both!" Jax yells, his Jaeger stumbling as a plasma bolt impacts its shoulder. "We have to commit to a target!"
[[✦ Focus all fire on the Stalker. The mission comes first.|ch2_b12_feint_focus_kaiju]]
[[✦ Focus all fire on Cale. He is the greater threat.|ch2_b12_feint_focus_cale]]"Brace for impact!" you roar. You ignore the Stalker, ignore Cale. You push your Jaeger's reactor into the red, the pain in your head a white-hot nova. You angle your machine's massive shoulders upwards and meet the falling skyscraper with a defiant scream of your own.
The impact is apocalyptic. It feels like the hand of a god smashing you into the seabed. Your vision whites out, alarms shrieking in a single, deafening tone. But you hold. The debris parts around your Jaeger, a wave breaking against a rock. You have saved Jax. But the strain has crippled your machine.
In that moment of chaos, with Cale's sensors blinded by the dust and debris, Maya fires a single, perfect shot. The plasma bolt cuts through the gloom and strikes the Stalker in its exposed throat.
<<set $flags.sim_outcome = "win_team">>
[[A victory, bought with sacrifice.|ch2_b12_sim_end]]"EMP!" you scream. "Now!" You slam your fist down on the emergency systems panel. A silent, invisible wave of pure energy erupts from your Jaeger. The Stalker, its alien biology susceptible to the pulse, convulses and releases Jax. Cale's targeting systems flicker and die, his plasma casters fizzling out. Your own systems scream in protest, your HUD dissolving into a waterfall of static. You are all blind and vulnerable.
But you know the Stalker's last position. You fire blind, a single, desperate shot into the darkness, guided by pure instinct and the ghost of the Drift.
<<if $tech >= 5>>
The shot connects. You hear a simulated death-shriek over the comms. You have won the fight with a single, brilliant, and incredibly risky tactical reset.
<<set $flags.sim_outcome = "win_clean">>
[[✦ A perfect, unconventional victory.|ch2_b12_sim_end]]
<<else>>
Your shot goes wide. By the time your systems reboot, Cale has already recovered. He fires a single, opportunistic shot and takes the kill.
<<set $flags.sim_outcome = "lose_rivalry">>
[[✦ You created the opening, and he stole it.|ch2_b12_sim_end]]
<</if>>"Jax, grapple lines! Now!" you command, your mind seeing the geometry of the chaos. "Don't catch the debris! Change its trajectory! Nudge it towards Cale!"
"You're a mad genius, Skipper!" Jax yells, a thrill of pure, unadulterated joy in his voice. He fires his Jaeger's grapple lines, the heavy hooks sinking into a massive chunk of falling ferrocrete. He engages his thrusters, not fighting the fall, but redirecting it. The huge slab of building, which was about to crush him, now swings like a colossal pendulum, crashing directly into the Warden squad's formation. Cale's Jaegers are thrown into disarray, forced to scatter.
In that moment, with the Stalker still tangled with Jax, Maya lands the perfect kill shot.
<<set $flags.sim_outcome = "win_team">>
[[A chaotic, brilliant, and deeply satisfying victory.|ch2_b12_sim_end]]"If this bridge is coming down," you roar, "it's not coming down on us!" You look to Jax and Maya. "All power to plasma casters! We're not engaging the Stalker. We're engaging the primary supports! On my mark, we bring the whole damn thing down on top of it!"
It's an act of beautiful, insane, and catastrophic violence. The three of you unleash a coordinated storm of plasma fire into the already-strained supports of the overpass. The structure groans, shudders, and then gives way in a single, apocalyptic moment. A million tons of concrete and steel crash down into the water, burying the Stalker and the entire Warden squad in a man-made avalanche.
<<if $guts >= 5>>
You manage to back your squad away just in time, the shockwave of the collapse tossing your Jaegers like toys. The water is a boiling chaos of debris and silt.
<center><strong>SIMULATION ENDED. PRIMARY AND SECONDARY TARGETS TERMINATED.</strong></center>
You have won. You have also caused billions of dollars in simulated collateral damage and "killed" three friendly Rangers.
<<set $flags.sim_outcome = "win_costly">>
[[✦ A victory that will be debated for years.|ch2_b12_sim_end]]
<<else>>
You are too slow. The collapse is bigger, more chaotic than you anticipated. Your Jaeger is caught in the edge of the debris field, its leg crushed. The Stalker is terminated. Cale's squad is terminated. But you are a casualty of your own plan.
<center><strong>SIMULATION ENDED. OBJECTIVE COMPLETE. USER JAEGER CRIPPLED.</strong></center>
<<set $flags.sim_outcome = "draw">>
[[✦ A pyrrhic victory.|ch2_b12_sim_end]]
<</if>>"There's a storm drain!" you yell, your sensors picking up a hollow space beneath the deck. "A maintenance tunnel! It'll be a tight squeeze, but it's a way out! Now!"
You lead your squad in a desperate scramble, smashing your way through the crumbling floor of the overpass and into the cavernous, dark space of the storm drain below just as the main structure gives way with a deafening roar. You are safe.
You emerge from the other end of the tunnel a minute later. The scene is a chaotic mess. The collapsed bridge has pinned two of Cale's Wardens. Cale himself is in a desperate, one-on-one brawl with the wounded and enraged Stalker. And he is losing.
[[This is your chance.|ch2_b12_feint_kill]]You don't hesitate. "All units, fire on the Stalker," you command, your voice cold as ice. A coordinated volley of plasma fire from your squad strikes the Kaiju in its exposed back. It convulses and collapses, a clean and efficient kill. You have saved your rival and won the drill in a single, decisive move.
<<set $flags.sim_outcome = "win_clean">>
[[A perfect, ruthless victory.|ch2_b12_sim_end]]"Negative," you say, your voice a low, dangerous command. "We do not engage the Kaiju. We engage the Wardens."
//"What?"// Jax's voice is a choked gasp of disbelief.
"Cale is the mission," you state. "Neutralize his squad."
The battle is short and brutal. The unsuspecting Wardens, their attention focused on the crippled Kaiju, are no match for your focused, coordinated assault. You disable all three of their Jaegers without landing a single killing blow.
The crippled Stalker, forgotten in the chaos, uses the opportunity to trigger a self-destruct, its body erupting in a massive bio-energy pulse.
<center><strong>OBJECTIVE FAILED. TARGET SELF-TERMINATED.</strong></center>
You have taught Cale a lesson in humility. You have also failed the mission.
<<set $flags.sim_outcome = "lose_rivalry">>
[[A personal victory, and a professional failure.|ch2_b12_sim_end]]"Focus fire on the Stalker!" you roar. "Ignore the Wardens! The mission comes first!"
It's a desperate race against time. Your squad pours fire onto the camouflaged Kaiju, while Cale's squad hammers you from the flank. It's a chaotic, swirling brawl of plasma fire and confusion. Alarms scream in your cockpit. Your armor is failing. But you are relentless.
With a final, coordinated blast, you terminate the Stalker, a split second before Cale's next volley would have crippled your Jaeger completely.
<<set $flags.sim_outcome = "win_costly">>
[[You have won, but at a terrible price.|ch2_b12_sim_end]]"He is the greater threat," you say, your voice as cold as the abyss. "All fire on Warden lead. Take him out of the fight."
Your squad, though hesitant, obeys. The three of you turn your full, murderous attention on Cale's Jaeger. He is a good pilot, but he is not prepared for the focused, coordinated assault of an entire squad. His Jaeger is crippled in seconds.
But in those seconds, the Stalker has slipped away into the ruins, its camouflage rendering it invisible.
<center><strong>OBJECTIVE FAILED. TARGET ESCAPED.</strong></center>
You have won your personal battle with Cale, but you have lost the war.
<<set $flags.sim_outcome = "draw">>
[[A moment of satisfaction, and an eternity of failure.|ch2_b12_sim_end]]The path you have chosen is a lonely one. Your decision to trust no one has led you here, to a moment of pure, terrifying consequence. The Shatterdome, once a fortress, is now either your prison or your hunting ground.
<<if $flags.player_captured_by_cale>>
[[✦ You are a prisoner. The walls are closing in.|ch2_b11_captured_entry]]
<<elseif $flags.player_is_fugitive>>
[[✦ You are a fugitive. The hunt is on.|ch2_b11_fugitive_entry]]
<</if>>The world shrinks to the size of a white, sterile box. The brig is a place outside of time, a sensory deprivation chamber designed to break a soldier’s spirit. The only sound is the low, almost subliminal hum of the magnetic containment field and the soft hiss of recycled air. The walls are a smooth, seamless polymer that offers no purchase, no texture, no distraction. The light is a constant, shadowless glare from a ceiling panel, a sun that never sets. There is no day, no night. There is only the waiting.
You sit on the thin, hard slab that serves as a bed, the ghost of the battle with Goliath a distant, faded echo compared to the sharp, fresh trauma of your capture. You failed. Your solo investigation, your desperate attempt to uncover the truth by yourself, has led you here. Cale has you. Worse, depending on your escape, he may have the evidence. The weight of your failure is a physical thing, a crushing pressure that is worse than any deep-sea dive.
You replay the moments in your head, dissecting every choice, every mistake. The noise you made. The patrol you couldn’t evade. The look of cold, predatory triumph on Cale’s face. You chose to trust no one, and in your isolation, you became an easy target. Your squad… what do they think? Do they know you’ve been arrested? Or did you just vanish, another ghost in the Shatterdome’s machine? The thought of Jax’s worry, Maya’s disdain, Kenny’s fear… it’s a sharper pain than any physical blow.
Hours bleed into one another. You lose track of time. You doze, but you don’t sleep, your mind a chaotic storm of paranoia and regret. You are a Ranger, a pilot of a two-thousand-ton war machine, a killer of gods and monsters. And you have never felt so utterly, completely powerless.
The hiss of the cell door sliding open is a violent intrusion into your silent world.
Commander Cale steps inside, alone. He is not wearing his formal uniform. He's dressed in a simple, black fatigue jumpsuit, a deliberate choice to strip away the veneer of military protocol. This is not an official interrogation. This is personal. He pulls up a chair, sitting directly in front of you, his knees almost touching yours.
<<if !$flags.evidence_is_lost and !$flags.evidence_destroyed>>
He holds up the datachip you fought so hard for. “I have to admit, Ranger,” he begins, his voice a low, conversational purr that makes your skin crawl. “This is… illuminating. A vanished child. A ghost guard ID. A direct link to the Diablo hardware manifest.” He leans forward, his smile a thin, sharp line. “You’ve stumbled into a hornets’ nest. And the hornets are very, very angry.”
<<else>>
“You destroyed the evidence,” he says, his voice flat, but you can see the furious frustration in his eyes. “A reckless, emotional act. But you saw something. I know you did. The terminal logs are corrupted, but the system shows your access point. You were looking for something specific. Something about Pier 14.”
<</if>>
He watches you, his eyes searching your face for any flicker of fear. “The question is,” he continues, “did you stumble into it alone? Or did someone point you in the right direction? Thorne, with her unhealthy obsession with the Drift? Tanaka, with his old war stories? Or was it one of your little Misfit friends? The hot-headed brawler? The ice-cold strategist? The nervous little tech boy?”
He is not just asking for names. He is testing you, probing your defenses, looking for the crack he can exploit.
[[✦ You remain silent. You give him nothing.|ch2_b11_interro_stoic]]
[[✦ You feed him misinformation. You give him a new target.|ch2_b11_interro_wits]]
[[✦ You defy him openly. You go on the attack.|ch2_b11_interro_guts]]You are a ghost. A fugitive in your own home. The last hour has been a blur of desperate, adrenaline-fueled flight through the forgotten underbelly of the Shatterdome. You found a temporary hiding place in an old, decommissioned pumping station, the air thick with the smell of rust and stagnant water. The entire base is on high alert, Cale's security teams sweeping the corridors, their comms chatter a constant, paranoid buzz you can hear through the thin metal walls.
You are alone, hunted, and you have a choice to make. You have the data—or a piece of it—but you can’t act on it. You can't access the network, you can't get into the labs, you can't even get to the mess hall for a nutrient paste. You need help.
Your decision to trust no one has led you to this dead end. Now, to survive, you have to break that vow. You have to take a desperate gamble and reach out to one of your squadmates, praying that their loyalty is stronger than their survival instinct.
You pull out your datapad, its power dangerously low. You can send one short, encrypted burst message. Who do you send it to?
[[✦ Contact Jax. You need a soldier.|ch2_b11_fugitive_contact_jax]]
[[✦ Contact Maya. You need a strategist.|ch2_b11_fugitive_contact_maya]]
[[✦ Contact Kenny. You need a hacker.|ch2_b11_fugitive_contact_kenny]]You send the message to Jax. It’s simple, direct. `Dojo. Midnight. Alone. I'm in trouble.` You pray he gets it, and that he comes. The hours that follow are the longest of your life. You stay in the shadows, moving from one hiding place to the next, every sound a potential threat.
Finally, at midnight, you slip into the darkened dojo. It's empty. You wait, your heart pounding, thinking you made a mistake. Then, a shadow detaches itself from the deeper darkness. It’s Jax.
“I was beginning to think you’d stood me up,” he says, his voice a low, worried rumble. He looks you up and down, taking in your disheveled state. “They’re saying you went rogue. That you attacked Cale. What the hell is going on?”
[[You tell him everything.|ch2_b11_fugitive_end]]You send the message to Maya. It’s a puzzle, a code. `Tac-Sim 3. Override code Delta-7. I have a new variable.` You're betting on her curiosity, on her inability to resist a problem. You wait in the shadows outside the tactical rooms. It’s a huge risk. This is her territory.
The door to Tac-Sim 3 hisses open. She steps out, her face a mask of cold, controlled anger. “You have five seconds to explain why I shouldn’t call security right now,” she says, her voice a low, dangerous whisper.
[[You tell her everything.|ch2_b11_fugitive_end]]You send the message to Kenny. It's a line of code, a simple, desperate plea for help. `//TODO: Fix security state. Urgently.//` You know he'll understand. You make your way to the K-Science workshops, sticking to the shadows. The risk is immense; this is the heart of the base's surveillance network.
You find the door to his private workshop unlocked. You slip inside. He's there, his face pale, his eyes wide with fear and worry. “I saw your ghost on the network,” he breathes. “Then Cale locked down the whole system. They’re hunting you. What did you do?”
[[You tell him everything.|ch2_b11_fugitive_end]]You tell them everything. The data, the ghost ID, Diablo, the vanished child, Cale. You lay the entire conspiracy at their feet. It’s the biggest gamble of your life. You are a fugitive, an accused traitor. They have every reason to turn you in.
But they don’t.
Your chosen ally listens, their expression shifting from shock to a hard, cold resolve. You were wrong. You weren’t alone. You just had to be desperate enough to ask for help.
“Okay,” your confidant says, their voice a firm, unwavering anchor in the storm. “Here’s what we’re going to do.”
[[You have an ally. And now, you have a plan.|ch2_b12_entry]]The door to the brig cell hisses shut, sealing you in with Dr. Aris Thorne. The sterile white room, which felt like a cage under Cale’s hostile gaze, now feels like a laboratory. And you are the specimen on the slide.
Thorne dismisses the chair Cale was using with a flick of her wrist, its mag-clamps disengaging as it slides to the far wall. She does not sit. She stands before you, her posture immaculate, her expression a mask of cool, clinical curiosity.
“Commander Cale is a blunt instrument, Ranger,” she begins, her voice a low, measured tool of dissection. “Useful for breaking things, but utterly incapable of understanding them.” She gestures to the empty space where Cale sat. “He believes he has won. He has acquired your data, or confirmed your insubordination. He thinks he has you in a box.”
She takes a step closer, her dark eyes seeming to pierce right through you. “He is mistaken. You are not in his box. You are in mine.”
[[You wait for her to continue.|ch2_b12_thorne_pitch]]You are in your bunk, trying to process the fallout from the simulation, when your datapad chimes with a high-priority, encrypted summons. It’s from Dr. Thorne. The message is simple, and it is not a request.
`My office. Now. We need to discuss your... unique talents.`
Your confidant sees the message, their expression hardening.
<<if $flags.sharedWith_jax>>
"Thorne?" Jax says, his voice a low growl. "After that stunt in the War Room? No way. I'm coming with you."
<<elseif $flags.sharedWith_maya>>
"Be careful," Maya advises, her mind already calculating the variables. "She is not your ally. She is a chess player, and you are a piece on her board. Do not reveal anything you are not forced to."
<<elseif $flags.sharedWith_kenny>>
//"I don't like this, Ranger,"// Kenny's voice crackles in your private comm. //"Her interest in your neural feedback is... obsessive. I'm going to try and monitor the data flow from her office, but be careful. Her network is a fortress."//
<</if>>
You arrive at her office. The door slides open before you touch it. She is waiting for you, standing before a massive, wall-sized screen displaying a complex, beautiful, and terrifying image: a real-time map of your own brain activity during the Stalker simulation. The “resonance” is a glowing, angry star at the center of it all.
"Commander Cale believes the primary threat to this facility is your insubordination," she begins, her voice calm, but with an undercurrent of something that sounds like excitement. "He is, as usual, looking at the wrong map." She gestures to the screen. "The primary threat is this. And you are the only one who can see it."
[[You wait for her to continue.|ch2_b12_thorne_pitch]]“The whispers you hear in the Drift, the ‘hiss’,” Thorne says, her voice low and intense. “The impossible tactics of the Phantasm. Your own unnatural ability to anticipate them. They are all symptoms of the same disease. A project codenamed ‘Chimera’.”
The name is new, but it feels ancient, dangerous.
“Years ago, in a desperate attempt to overcome the limitations of the Drift, a black site—Diablo Station—was established. Their goal was to bridge the gap, to create a more stable neural link by integrating Kaiju biological material directly into Jaeger neural hardware.” She pauses, letting the horrific implication sink in. “The project was a catastrophic failure. The pilots went insane. The official story is that the project was terminated and all assets destroyed.”
She turns to you, her eyes burning with a cold, fierce light. “The official story is a lie. The research was not destroyed. It was privatized. Sold to K-Tech, who refined it, stabilized it, and sold it back to the PPDC as a miracle cure for our pilot shortage: the Misfit program’s single-pilot neural interface.”
“Our interface,” you breathe, the tremor in your hands suddenly much worse.
“Your interface,” she confirms. “It is not just a machine. It is a hybrid. Part human, part… other. The conspiracy is not just a cover-up, Ranger. It is an active, ongoing, and incredibly dangerous illegal experiment, and you are the primary test subject.”
She lets that bombshell settle in the sterile silence of the room. “I have been hunting the architects of Chimera for years, from the shadows. But I am a scientist. I can only observe. You… you are a pilot. You are inside the machine. The resonance, the ‘hiss’… it is not a symptom of your instability. It is a sign that you are uniquely attuned to the Chimera frequency. You are the only one who can hear the enemy whispering. You are my perfect weapon. My ghost hunter.”
She offers you a deal, a pact with a devil you are only just beginning to understand. “Work with me. Become my covert agent inside the Misfit program. Feed me data, follow my leads. In return, I will provide you with my protection. I will shield you from Cale, from Orlov, from anyone who gets in our way. I will give you the resources you need. And together, we will burn Project Chimera to the ground.”
[[✦ Accept her offer. You need her resources and her protection.|ch2_b12_thorne_accept]]
[[✦ Refuse her offer. She's just as dangerous as the conspirators.|ch2_b12_thorne_refuse]]
[[✦ Demand more information. You're not anyone's asset.|ch2_b12_thorne_demand]]You weigh your options. You are a ghost in a machine, hunted by a conspiracy you don’t understand and a politician who wants your head. To fight alone is suicide. To trust her is a colossal risk. But it is the only tactical option you have left.
“Fine,” you say, your voice a low, steady thing that betrays none of the turmoil inside you. “I’m in. You get your data. I get your protection. And we both get the truth.”
<<set $pragmatist += 2>>
<<set $flags.working_with_thorne = true>>
A rare, thin, and utterly chilling smile touches Thorne’s lips. “An excellent decision, Ranger.” She hands you a small, unmarked datachip. “Your first asset. This is a high-level decryption key. It will allow you to access the hidden, nested files in the Shatterdome’s archives. Your next target should be the full, unredacted service record of one Kaito Tanaka. I believe you will find his history… illuminating.”
She has given you your first mission in the shadow war.
[[You take the chip.|ch2_b13_entry]]You look at her, at the cold, calculating ambition in her eyes, and you see not an ally, but just a different kind of monster. She doesn’t want to save you; she wants to use you. You are a tool to her, a means to an end.
“No,” you say, the word simple and absolute. “I’m a Ranger. I serve the PPDC. Not your private war.”
<<set $idealistic += 2>>
<<set $flags.refused_thorne = true>>
The smile vanishes from Thorne’s face, replaced by a look of cold, clinical disappointment. “A pity,” she says, her voice devoid of all emotion. “Loyalty is a noble sentiment, but in this war, it is a luxury. You have chosen to remain a pawn in a game you don’t understand.”
She turns away from you, dismissing you. “Without my protection, Cale and the architects of Chimera will crush you. Do not come to me when they do. This offer will not be made again.”
You have made a powerful new enemy.
[[You leave her office.|ch2_b13_entry]]“I’m not your asset, Doctor,” you say, your voice as cold as hers. “And I’m not your weapon. If you want my help, you will tell me everything. Now. Who is behind Chimera? What is their goal?”
Thorne looks at you, a flicker of surprise and grudging respect in her eyes. She did not expect you to negotiate.
<<if $wits >= 5>>
“Very well, Ranger,” she says, deciding to reward your audacity. “You want a target? The director of Project Chimera is a man you have already met. A man who profits from every Kaiju attack and every Jaeger deployment. Director Ishikawa of K-Tech Industries.” She lets the name, the ultimate source of the conspiracy, hang in the air. "He is untouchable. For now." She has given you a real target, a face to put to the conspiracy. "Now," she continues, "do we have a deal?"
<<set $wits += 1>>
[[✦ You have a name. Now you have a choice.|ch2_b12_thorne_demand_choice]]
<<else>>
“You are not in a position to make demands, Ranger,” she says, her voice turning to ice. “You are a test subject who has become self-aware. That is all. My offer is the only thing keeping you out of a containment cell. Accept it, or refuse it. But do not presume to negotiate with me.” She has called your bluff.
<<set $wits += 1>>
[[✦ You have your answer. And a choice.|ch2_b12_thorne_demand_choice]]
<</if>>Your gambit has played out. You have either gained a crucial piece of intel or been firmly put in your place. But Thorne's offer remains on the table.
[[✦ Accept her deal. You'll work with her, for now.|ch2_b12_thorne_accept]]
[[✦ Refuse. She is too dangerous to trust.|ch2_b12_thorne_refuse]]A rare, thin, and utterly chilling smile touches Thorne’s lips. “An excellent decision, Ranger. Pragmatism is a virtue in a war of this nature.”
She doesn’t offer you a seat. The new dynamic between you is not one of comfort; it is one of function. You are her asset, her sharpest tool, and she is about to point you at a target.
“Your first assignment is a delicate one,” she begins, her voice a low, confidential murmur. “It concerns Chief Warrant Officer Kaito Tanaka.” She pulls up his service photo on her datapad—the tired, haunted eyes, the grim set of his jaw. “He is a relic, a ghost from the Mark-1 program who knows more about Diablo Station than any living person. He is also a sentimentalist, with a deep, misplaced loyalty to the pilots he trains. This makes him a dangerous variable.”
She looks you straight in the eye. “He knows you are special. He saw your Drift resonance. I need to know if he is a potential ally in my investigation, or if his sentimentality makes him a liability—a ghost we need to put down before he warns the wrong people.”
She hands you a small, unmarked datachip. “This is a high-level decryption key. It will grant you one-time, untraceable access to his sealed service record. The complete, unredacted file. I want you to read it. I want you to understand the man. Then, you will approach him. You will feel him out. And you will report your assessment back to me.”
A new, more complex layer of the mission unfolds before you. You are not just a spy; you are a profiler. “And my squad?” you ask, the question a test of your new leash.
“Are a liability,” Thorne replies without hesitation. “Their loyalty is to you, not to the mission. They are variables I cannot control. For this assignment, you will operate alone. You will tell them nothing. Is that understood?”
The order is a cold, hard line drawn between you and your friends. Your first act as Thorne’s agent is an act of betrayal.
[[✦ “Understood.”|ch2_b13_agent_accept]]
[[✦ “They’re my squad. They deserve to know.”|ch2_b13_agent_defy]]Thorne’s expression becomes cold, her eyes like chips of ice. “A pity,” she says, her voice devoid of all emotion. “Loyalty is a noble sentiment, but in this war, it is a luxury you can no longer afford. You have chosen to remain a pawn in a game you don’t understand.”
She turns away from you, a clear dismissal. “Without my protection, Cale and the architects of Chimera will crush you. Do not come to me when they do. This offer will not be made again.”
You leave her office, the weight of your decision a heavy cloak on your shoulders. You have made a powerful new enemy, and you are more alone than ever. You immediately seek out your confidant, finding them in a quiet corner of the barracks. You tell them everything. Thorne’s offer. Project Chimera. The revelation that the Misfit program is built on a foundation of lies and madness.
<<if $flags.sharedWith_jax>>
Jax listens, his face a storm of conflicting emotions. “She… she wanted you to spy for her? And you said no?” He shakes his head, a look of fierce, protective pride in his eyes. “Good. To hell with her. We don’t need her. We have each other. We’ll find the truth our own way.”
<<elseif $flags.sharedWith_maya>>
Maya processes the information with a terrifying, cold calm. “You have refused an alliance with a powerful player,” she says, her mind already calculating the new strategic landscape. “This makes Thorne a neutral entity at best, a hostile one at worst. It complicates our tactical position, but it simplifies our loyalties. Our only objective is the truth. We will acquire it, by any means necessary.”
<<elseif $flags.sharedWith_kenny>>
Kenny looks physically ill. “Chimera… they… they actually did it,” he stammers, his face pale. “They mixed Kaiju tech with the Drift. That’s what the resonance is. That’s what you have inside your head.” He looks at you, his eyes full of a new, terrified respect. “Okay. Okay. Thorne is a monster. But she’s a monster who knows the other monsters’ names. We need to find another way to get that information.”
<</if>>
You are now a rogue element, a tiny island of truth in a sea of conspiracy. Your first move must be a decisive one.
[[✦ We need to get to Tanaka. He’s the key.|ch2_b13_rogue_tanaka]]
[[✦ We need to find the missing child. They are the living proof.|ch2_b13_rogue_child]]
[[✦ We need to go after Cale. He's the most immediate threat.|ch2_b13_rogue_cale]]Thorne looks at you, her expression one of cold, clinical disappointment. “You are not in a position to make demands, Ranger,” she says, her voice turning to ice. “You are a test subject who has become self-aware. That is all.”
She makes a gesture you don’t see. The guards outside your cell enter. They are not here to restrain you. They are here to escort you. “You are being transferred,” Thorne informs you. “To my private medical lab. Due to your… instability, you are being placed under mandatory observation.”
You are taken from the brig, not back to your barracks, but deeper into the sterile, white heart of the K-Science division. You are led into a room that looks disturbingly like the Siren Chamber, but more advanced, more invasive. A single, complex diagnostic chair sits in the center of the room.
“The resonance in your neural feedback is a unique phenomenon,” Thorne explains, as her medical techs begin to strap you into the chair. “I need to understand its origins. I need to map it. Consider this… an accelerated form of therapy.”
You are helpless as they lower a complex neural interface headset over your head. The last thing you see before the visor slides down is Thorne, watching you with the detached, ravenous curiosity of a scientist about to dissect a rare and beautiful butterfly.
The scan begins. It is not like the Drift. It is a violation. A brutal, targeted intrusion into the deepest corners of your mind. It feels like she is searching for the ghost in your head, and you are nothing but the house it haunts. The pain is unimaginable, a white-hot spike of pure, unfiltered data driven into your consciousness.
And in that pain, you see… things.
Flashes of a place you’ve never been. A dark, underwater facility. Diablo Station. You see the face of Guard 734, his features twisted in a mask of fear. You see a child, a small girl with wide, terrified eyes, being led down a sterile corridor. And you hear it. The hiss. Louder than ever before. It is not just a sound; it is a voice. And it is speaking a language you almost understand.
The overload is too much. Your world dissolves into a scream of white noise. You black out.
You awaken with a gasp, the smell of antiseptic sharp in your nostrils. You are in a standard medical bay. Thorne is standing over you, looking down at her datapad.
“Fascinating,” she says, a look of pure, triumphant discovery on her face. “The asset is even more valuable than I projected.”
You have survived. But you are no longer just a soldier. You are her specimen. And you have seen the truth, a terrible, fragmented vision that may have cost you your sanity.
[[The experiment is over. For now.|ch2_b14_entry]]You swallow your pride, your distrust. This is the only move on the board. "Understood," you say, your voice a flat, professional monotone.
"Good," Thorne says. She does not seem to care if your compliance is genuine or feigned. She only cares that you have agreed. "Do not disappoint me, Ranger. The stakes are higher than you can possibly imagine."
[[You have your mission.|ch2_b13_agent_mission]]You look her straight in the eye. "No," you say, the word a clear, sharp act of insubordination. "They are my squad. They have my back. I will not lie to them. Whatever you need me to do, they are a part of it. Or I'm out."
You expect her to be furious, to call the guards. Instead, she is silent for a long, calculating moment. She is re-evaluating you, adding this new data point—your stubborn, defiant loyalty—to her complex equation.
"An emotional liability," she says finally. "But a predictable one." She gives a single, sharp nod. "Fine. You may bring one of them into your confidence. Your choice. But if they compromise my investigation, I will hold you personally responsible."
She has given you a concession, a small victory in a battle you didn't expect to win. But it is a victory that comes with a terrible new weight. You must now choose which of your friends to pull into this darkness with you.
[[You have your mission, and a choice to make.|ch2_b13_agent_mission]]You return to your barracks, the decryption key a cold, hard secret in your pocket. The order is clear: investigate Tanaka. You need a secure terminal. You need to lie to your squad. The shadow war has begun, and your first move is one of deception.
You find a quiet, forgotten data kiosk in a deserted corner of the archives and begin your work. You slide Thorne’s key into the port. The system recognizes the clearance, and doors you never knew existed begin to open. Tanaka’s sealed service record appears on your screen. It is not just a file; it is a tomb, a testament to a career spent fighting monsters, both outside and in.
You read for hours. You see the commendations, the kill records. And then you see the redacted after-action reports from the Mark-1 program. The mission logs from Diablo Station. The psychiatric evaluations. It’s a horror story, written in the cold, bureaucratic language of the military.
You read about Tanaka’s squad, the “Aces,” and their final, catastrophic mission. How they engaged a Kaiju with "anomalous psychic abilities." You read the transcript of their comms chatter, the confusion turning to terror as they began to hear the "hiss." You read the final, terrifying entry from Tanaka's co-pilot, just before the feedback loop that killed him: //"It's not a monster. It's a... a song. And it's so beautiful."//
You discover that Tanaka was the sole survivor of a mission where his entire squad was lost, not to a Kaiju, but to a catastrophic neural feedback loop caused by the experimental hardware in their Jaeger. Hardware that is a direct precursor to your own.
As you are reading the most damning part of the file—a direct, handwritten plea from Tanaka to Marshal Orlov to terminate the Diablo project—your datapad chimes with an urgent, encrypted message. It’s from Tanaka.
`They know you're in my file. My office. Now. Come alone.`
He knows. And he wants to talk.
[[This is a trap. Or an invitation.|ch2_b14_entry]]"We need to get to Tanaka," you say to your confidant. "He's the key. He tried to warn me. He knows what Diablo is."
Your ally agrees. But getting to a high-ranking officer while you are the primary subject of a base-wide manhunt is a mission in itself. The two of you spend the next hour crafting a desperate, high-risk plan. It involves a stolen maintenance drone, a faked power surge in the medical bay to create a diversion, and a heart-stopping crawl through a ventilation shaft that runs directly over Commander Cale's office.
It almost goes perfectly.
You reach Tanaka’s private office, a small, spartan room tucked away in the veteran’s wing of the base. You slip inside. He is there, waiting for you, his face a mask of grim resignation. "I knew you'd come," he says. "I've been waiting."
Before he can say another word, the door to his office is kicked open. Cale stands there, a squad of armed Wardens at his back, a triumphant, predatory smile on his face. "A touching reunion," he says. "Don't get up. You're both under arrest for conspiracy and treason."
Someone tipped him off. Your plan had a leak.
[[You are caught.|ch2_b14_entry]]"The child," you say, your voice a low, intense whisper. "The ghost on the manifest. They are the living proof. Cale can deny the data. He can't deny a person. We have to find them."
It is a desperate, almost impossible task. Finding one person in a fortified city of thousands, with no name, no face, and no official record. Your confidant agrees. It is the only path that leads to an undeniable truth.
Your investigation is a grueling, twenty-four-hour marathon. You and your ally dive into the Shatterdome's underbelly. You call in favors, you bribe supply clerks with contraband, you intimidate low-level security guards. You chase a ghost through a labyrinth of rumors and half-truths.
And you find it.
Not the child. But a trail. A series of unauthorized transport logs, all signed by "Guard 734," leading to a single, forgotten location: a decommissioned, deep-level quarantine bay, scheduled for "decontamination" in six hours.
You have a location. You have a deadline.
[[The hunt for the truth is on.|ch2_b14_entry]]"Cale is the immediate threat," you say, your voice as cold as the deep sea. "We take him off the board. Now."
Your confidant looks at you, their eyes wide. This is a bold, incredibly dangerous move. You are not just investigating; you are counter-attacking. Your plan is simple and brutal. You will leak a piece of the data you found—not the part about the child, but the part about the Diablo hardware—to a mid-level officer in Cale's own Warden squad, a man known for his ambition. You will frame it as a secret Cale is keeping from his own team, a secret that puts them all at risk. You will turn his own pack against him.
It works better than you could have possibly imagined. The ambitious Warden, believing Cale is hoarding a tactical advantage, confronts him in a fiery, public argument in the middle of the hangar. The shouting match escalates, and Cale, his arrogance and temper getting the better of him, strikes his subordinate.
Assaulting a fellow officer is a cardinal sin in the PPDC. Marshal Orlov, his face a mask of thunderous fury, has Cale arrested on the spot.
You have won. You have removed your primary antagonist from the board with a single, brilliant, and ruthless political maneuver. But you have also shown your hand. You have proven that you are a dangerous and manipulative player in the great game of the Shatterdome.
[[You have a new reputation. And a clear path forward.|ch2_b14_entry]]You’re in. You and Jax stand in the oppressive, humming silence of the K-Science lab. The air is thick with the smell of cold solvents and the electric tang of secrets. The blackout has served its purpose, giving you the cover you needed to breach Thorne’s inner sanctum, your combined strength smashing through the door where a key was denied. The terminal in the corner is your target, the data you seek finally within reach. The plan, as reckless as it was, has worked.
Or so you think.
A soft, almost musical chime echoes through the cavernous room, a sound that is utterly alien to the harsh, functional symphony of the Shatterdome. It is followed by the calm, synthesized voice of the lab's security system, a voice that is unnervingly familiar. It’s a perfect recording of Dr. Aris Thorne.
<center><strong>"Unscheduled access detected in a restricted area,"</strong></center> it announces, its tone smooth and clinical. <center><strong>"Activating Level One containment protocol. Good luck, Ranger."</strong></center>
The main door you just broke through slams shut with a deafening, final thud of magnetic locks engaging, its frame groaning as it seats itself. A faint red laser grid springs to life, its beams crisscrossing the exit, turning the doorway into a glowing, lethal web. Heavy steel shutters slide down over the ventilation shafts with a series of percussive clangs. You are sealed in. Trapped.
“Son of a bitch,” Jax breathes, his hand instinctively going to the grip of his sidearm. He moves to the main door, pushing against the solid steel with his shoulder. It doesn’t budge. “She played us. The whole blackout… it was a test.” He turns from the door, his eyes blazing with a fierce, protective anger. “Or an execution.”
The weight of his words settles on you. The blackout, your investigation, Sully’s tip… was it all a setup? Were you just mice, allowed to find your way into the maze before the walls came down? The silence of the lab is no longer just quiet; it’s the held breath of a predator. The blinking lights on the server racks are no longer just indicators; they are the unblinking eyes of your jailer.
“So what’s the play, Skipper?” Jax asks, his voice a low growl. He’s not scared. He’s furious. And a furious Jax is a dangerous, unpredictable weapon. “We gonna sit in here and wait for her to dissect us, or are we gonna break out of this box?”
You move to the terminal, the one you fought so hard to reach. It’s still active, the raw log from Pier 14 waiting for you. But as you sit, a new window overlays the screen: **CONTAINMENT PROTOCOL ACTIVE. SYSTEM ACCESS DENIED.** Thorne’s trap is elegant and infuriating. You can see the prize, but you can’t touch it.
“She’s locked us out of the system,” you say, your own frustration a rising tide.
Jax walks over, looming behind you, a mountain of muscle and contained rage. He looks at the locked terminal, then at the sealed door, then back at you. “So we do this the old-fashioned way,” he says, a slow, dangerous grin spreading across his face. “We break her toys.”
He’s not interested in puzzles or protocols. He sees a cage, and he intends to punch his way out of it. His approach is simple, brutal, and right now, it feels like the only sane option in a world of Thorne’s making.
[[✦ “The door is the only way out. We go through it.”|ch2_b15_jax_guts]]
[[✦ “The laser grid is the problem. Find its power source.”|ch2_b15_jax_perc]]“The door is the only way out,” you say, your voice a low growl that matches his own. “We came in that way. We’re leaving that way.”
Jax’s grin widens. “Now you’re talking.” He scans the room, his eyes landing on a heavy, reinforced cryo-storage container, easily the size of a small vehicle. “That’ll do,” he says. “Give me a hand.”
The plan is insane. You are going to use a multi-ton, liquid-nitrogen-filled container as a battering ram to break down a magnetically sealed, reinforced blast door. It’s a strategy born of pure, distilled aggression.
You and Jax put your shoulders to the cryo-container. It’s impossibly heavy. “On three,” he grunts, his muscles straining. “One… two… THREE!”
You heave, a coordinated, explosive burst of pure strength. The container slides a few inches, its metal feet screeching in protest against the polished floor. It’s not enough.
“Again!” Jax roars.
You heave again. And again. It’s a brutal, exhausting rhythm. The container becomes an extension of your own will, a battering ram of defiance. With a final, desperate shove, you send it hurtling towards the door.
The impact is apocalyptic. A deafening BOOM echoes through the lab, and the cryo-container crumples like a tin can, its liquid nitrogen payload hissing and flashing into a cloud of freezing vapor that fills the room. The blast door is horrifically dented, its frame bent and twisted, but it holds. The laser grid, however, flickers and dies, its emitters shattered by the sheer concussive force. The door is still sealed, but the most immediate threat is gone.
You stand there, breathless, your muscles screaming, in a room that is now rapidly filling with a thick, suffocating fog of freezing nitrogen. You have failed to break the door, and you have just turned Thorne’s cage into a deathtrap.
[[You’re out of time and out of air.|ch2_b15_jax_guts_end]]“Forget the door,” you say, your mind racing. “The laser grid is the real problem. If we can kill the power to it, the mag-locks might default to open.”
You and Jax begin a frantic, methodical search of the lab, not for an override panel, but for a power conduit. You trace the thick, armored cables that run from the laser emitters in the ceiling, following them down the wall to a reinforced junction box.
“There,” you say, pointing. “That’s the heart of it.”
The box is sealed with high-security bolts. There’s no way to open it without a specialized tool.
“So we don’t open it,” Jax says, a dangerous glint in his eye. He looks around the lab, his gaze landing on a massive, experimental centrifuge, a machine designed to subject components to extreme G-forces. “We move it.”
The plan is even crazier than the first. You are going to rip a multi-ton piece of scientific equipment from its moorings and use it to physically sever the laser grid’s power source from the wall.
<<if $guts >= 5>>
It’s a battle of pure, brute force against reinforced steel. You and Jax find purchase on the centrifuge’s housing and you pull. The machine groans, its bolts shrieking in protest. With a final, coordinated heave that feels like it’s going to tear the muscles from your bones, the bolts snap, and the massive machine lurches away from the wall, tearing the junction box and a chunk of the wall with it.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
Sparks fly. Alarms blare. The laser grid flickers and dies. And the main door, its magnetic locks suddenly deprived of power, slides open a few inches with a soft, defeated hiss. You have done it. You have bludgeoned Thorne’s elegant trap with a piece of her own hardware.
[[✦ You have a way out.|ch2_b15_jax_perc_end]]
<<else>>
You heave. You strain. The machine doesn’t budge. Its bolts are sunk deep into the reinforced concrete of the floor. You have met an immovable object, and your own force is found wanting. The plan has failed.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You’re back to square one, with time running out.|ch2_b15_jax_guts]]
<</if>>The nitrogen fog is getting thicker, the cold a burning, painful thing in your lungs. You have seconds before you suffocate. “The terminal!” you gasp, your voice a ragged whisper. “The feedback loop… from the override panel…”
Jax looks at you, his eyes wide with a desperate understanding. “Wipe the data? Are you crazy?”
“Better than dying in here!” you counter.
You stumble back to the dusty, forgotten override panel you’d dismissed as too complex. There’s no time to solve the puzzle. There’s only time for destruction. You slam your fist on the panel, throwing the levers in a random, chaotic sequence.
As Maya predicted, the effect is instantaneous. The panel shrieks, a red light flashing. The terminal across the room explodes in a shower of sparks, the data you came for completely and irrevocably wiped. But at the same time, the feedback loop sends a massive power surge to the main door. The magnetic locks overload with a sound like a thunderclap, and the door is blasted from its hinges, crashing into the far wall of the corridor.
You and Jax stumble out of the freezing, nitrogen-filled room, gasping for air, leaving a scene of pure, unadulterated chaos behind you. You have escaped. But you have lost the evidence, and you have just declared open war on Dr. Thorne.
[[You have survived. But at what cost?|ch2_b15_end_failure]]You stand in the now-darkened lab, the silence broken only by the frantic beeping of a dozen dying machines and the soft hiss of the open door. You look at Jax, his face a mixture of adrenaline and sheer, triumphant disbelief.
“Well,” he says, a slow, breathless grin spreading across his face. “That’s one way to do it.”
You move to the terminal. The power surge that opened the door also fried half the systems in the lab, but this one, isolated in its shielded alcove, is still active. The **SYSTEM ACCESS DENIED** message is gone. The raw log file is yours for the taking.
You quickly download the uncorrupted file. You have the truth. You have an ally whose loyalty is as solid as the steel you just tore from the walls. And you have a powerful new enemy who knows you are not just a soldier; you are a force to be reckoned with.
[[It's time to go.|ch2_b15_end_success]]You’re in. A ghost in the machine, guided by a wizard miles away. You stand in the oppressive, humming silence of the K-Science lab, the air thick with the smell of cold solvents and the electric tang of secrets. The blackout has served its purpose, giving you the cover you needed to breach Thorne’s inner sanctum. The terminal in the corner is your target, the data you seek finally within reach. The plan, as reckless as it was, has worked.
Or so you think.
A soft, almost musical chime echoes through the cavernous room, a sound that is utterly alien to the harsh, functional symphony of the Shatterdome. It is followed by the calm, synthesized voice of the lab's security system, a voice that is unnervingly familiar. It’s a perfect recording of Dr. Aris Thorne.
<center><strong>"Unscheduled access detected in a restricted area,"</strong></center> it announces, its tone smooth and clinical. <center><strong>"Activating Level One containment protocol. Good luck, Ranger."</strong></center>
The main door you entered through slams shut with a deafening, final thud of magnetic locks engaging. A faint red laser grid springs to life, its beams crisscrossing the exit, turning the doorway into a glowing, lethal web. Heavy steel shutters slide down over the ventilation shafts with a series of percussive clangs. You are sealed in. Trapped.
//"Ranger? Ranger, what was that?"// Kenny's voice is a panicked hiss in your private comm channel. //"My connection to the door controls just got severed. I'm seeing a hard lockdown protocol activating. It's... it's her private network. I'm locked out. Oh gods, you're trapped in there."//
The weight of the situation settles on you. The blackout, your investigation, Sully’s tip… was it all a setup? Were you just a mouse, allowed to find your way into the maze before the walls came down? The silence of the lab is no longer just quiet; it’s the held breath of a predator. The blinking lights on the server racks are no longer just indicators; they are the unblinking eyes of your jailer.
//"This wasn't a heist,"// you whisper into your comm, your voice a low, grim murmur. //"It was a test."//
You move to the terminal, the one you fought so hard to reach. It’s still active, the raw log from Pier 14 waiting for you. But as you sit, a new window overlays the screen: **CONTAINMENT PROTOCOL ACTIVE. SYSTEM ACCESS DENIED.** Thorne’s trap is elegant and infuriating. You can see the prize, but you can’t touch it.
//"She's locked you out of the system,"// Kenny breathes, his voice a mixture of terror and awe. //"It's a logic bomb. The lockdown is tied to the terminal. If you try to bypass it, it'll probably wipe the whole system. She's not just testing you, she's protecting her data."// He pauses, the sound of frantic typing coming over the comm. //"Okay. Okay. Don't panic. A cage is just a puzzle box. And I'm the best damn puzzle-solver in this whole damn mountain. We're going to get you out of there."//
His confidence, even if it's a performance, is a grounding force. You are not alone. You have a ghost of your own on your side. "What's the play, Kenny?" you ask.
//"The play,"// he says, his voice gaining a new, more determined edge, //"is we find a back door she didn't think to lock. The laser grid... it's K-Tech, Model 7. I know those emitters. They have a design flaw. A vulnerability in their diagnostic cycle. If we can create a precise, localized energy spike at the right frequency, we can force a system reboot. And that might be enough to crash the containment protocol."//
The lab is a labyrinth of advanced, experimental technology. Spectrometers, genetic sequencers, prototype neural interface chairs. You need a power source, something you can recalibrate.
[[✦ You see a high-powered genetic sequencer in the corner.|ch2_b15_kenny_sequencer]]
[[✦ There's a prototype neural interface chair, still powered on.|ch2_b15_kenny_chair]]
[[✦ You spot the lab's primary mass spectrometer.|ch2_b15_kenny_spectrometer]]"There's a genetic sequencer in the corner," you report. "A big one. Looks like it has its own independent power source."
//"Okay, good, good,"// Kenny mutters, his voice a rapid-fire staccato of calculations. //"That's a maybe. The power output is high, but it's designed for precision, not raw energy spikes. We'd have to bypass all the safety governors. It's risky. If you mess it up, you could fry the whole grid on this level and announce our little party to the entire Shatterdome."//
The choice is yours. A high-risk, high-reward path.
[[Let's try it. Talk me through the bypass.|ch2_b15_kenny_tech_high_risk]]"There's a prototype neural interface chair over here," you say, your eyes landing on the strange, skeletal piece of equipment. "It's still powered on."
//"The Siren chair?"// Kenny's voice is full of a new, more urgent fear. //"No. No way. Stay away from that thing, Ranger. That's not just a machine. That's... a weapon. The feedback from that thing is unshielded. If you try to jury-rig its power core, it could send a neural feedback pulse through the whole room. It wouldn't just knock you out. It could put you in a coma. Or worse."//
He's terrified. And that tells you everything you need to know.
[[✦ It's too dangerous. Find another way.|ch2_b15_kenny_find_another]]
[[✦ It's a risk I have to take. It's the only way.|ch2_b15_kenny_tech_high_risk]]"I see the lab's primary mass spectrometer," you report, your eyes tracing the thick, armored power conduits that snake from it into the wall. "It's a beast. The power draw must be immense."
//"Yes! That's it!"// Kenny's voice is a triumphant yelp in your ear. //"It's perfect! It's designed to generate focused energy beams. Recalibrating its emission frequency will be tricky, but it's a software problem, not a hardware one. I can walk you through it. This is our best shot, Ranger. Our cleanest path."//
He's found the elegant solution, the path of least resistance. It's a testament to his brilliant, analytical mind.
[[Let's do it. Talk me through the calibration.|ch2_b15_kenny_tech_climax]]"We don't have a choice, Kenny," you say, your voice a low, steady thing that you hope sounds more confident than you feel. "Talk me through the bypass."
The next ten minutes are the most stressful of your life. With Kenny's frantic, brilliant guidance whispering in your ear, you perform a high-wire act of electrical engineering you were never trained for. You pry open a service panel, your hands shaking slightly as you expose the machine's complex, terrifying guts. You reroute power conduits, you bypass safety governors, you turn a delicate scientific instrument into a crude, unstable energy cannon. The machine begins to whine, a high-pitched sound of protest that makes your teeth ache.
//"Okay,"// Kenny breathes, his voice tight with tension. //"It's armed. But the power flow is unstable. You're going to have one shot at this. When I give the word, you have to engage the primary emission coil. If your timing is off by even a microsecond, the whole thing is going to blow."//
The laser grid at the door seems to hum with a new, more dangerous energy. Your life, and the mission, now rests on your reflexes.
[[You steady your hand over the console.|ch2_b15_kenny_tech_climax]]"You're right," you say, your voice a low murmur. "It's too dangerous." You back away from the chair, a cold sweat on your brow. Kenny was right to be afraid. Some doors are best left unopened.
//"Good call, Ranger,"// he says, his relief palpable. //"Okay. Okay. Let's find another way. There has to be something else in there with enough juice."//
You continue your search, the minutes ticking by, the pressure mounting with every passing second.
[[You spot the lab's primary mass spectrometer.|ch2_b15_kenny_spectrometer]]You stand before the chosen machine, a monster of chrome and wiring, its power core humming with a dangerous, unstable energy. //"Okay, Ranger, this is it,"// Kenny's voice says, a steady anchor in your ear. //"The diagnostic cycle for the K-Tech 7 emitters is 37.4 gigahertz. I'm uploading the calibration sequence to your datapad now. You'll have to input it manually. And the timing has to be perfect."//
The sequence is long, complex, a symphony of code you don't understand. You begin to type, your fingers flying across the holographic interface, your mind a calm, focused island in a sea of fear.
//"Sequence accepted,"// Kenny confirms. //"The energy pulse is armed. The diagnostic cycle begins in ten seconds. I'll need you to watch the emitters. The second you see their internal calibration lights flicker, you call it."//
Your world narrows to the three small, glowing emitters of the laser grid. They pulse with a steady, hypnotic rhythm. The whine of the machine beside you builds, a high-pitched sound that makes your teeth ache.
//"Five seconds,"// Kenny says. //"Get ready."//
You watch the emitters, your perception stretched to a razor's edge. You see it—a flicker, a fractional dimming of the light in the right-hand emitter as it begins its diagnostic cycle.
"Now!" you roar.
You slam your hand down on the console. A brilliant, silent beam of pure energy erupts from the machine, striking the far wall. The laser grid sputters, flickers violently, and then dies, its programming thrown into chaos by the energy pulse. On the terminal, the **SYSTEM ACCESS DENIED** message vanishes, leaving the raw log file open and vulnerable.
A perfect shot. A perfect call.
[[You have won.|ch2_b15_kenny_end_success]]You stand in the now-silent lab, the adrenaline slowly beginning to fade. You didn't just survive Thorne's trap. You beat it. And you have the evidence.
//"You did it!"// Kenny's voice is a triumphant, breathless cheer in your ear. //"You actually did it! I... I can't believe that worked."//
You quickly download the uncorrupted log file. You have the truth. You have an ally whose brilliance is a weapon in its own right. And you have a powerful new enemy who knows you are far more than just a simple soldier.
[[It's time to go.|ch2_b16_entry]]A plan forms in your mind, a desperate, high-risk gambit. You have to give him a new narrative, a new target to chase. You let a flicker of calculated fear show on your face.
“It wasn’t them,” you say, your voice a carefully rehearsed whisper. “It was… one of the Wardens. Your own squad. A pilot named Nash. He’s been feeding me information. He said… he said you were being set up by someone higher up. Someone using Diablo to frame you. He said the manifest mismatch was the key.”
You’ve turned the tables, using Cale’s own paranoia against him, planting a seed of doubt about his own people.
<<if $wits >= 5>>
Cale’s eyes narrow. The lie is audacious, but it’s just plausible enough to work. He knows his own squad is ambitious. He knows they whisper behind his back. You’ve given him a new, more immediate threat to worry about.
<<set $wits += 1>>
“Nash,” he says, the name a soft, dangerous hiss. “I see.” He stands up, his focus entirely shifted. He has forgotten about you. He is already planning his own internal investigation. You have bought yourself time.
<<else>>
The lie is too thin. Cale sees right through it. He lets out a short, sharp laugh. “Pathetic,” he says. “You’re not even a good liar, Ranger. Trying to turn me against my own men? A desperate, clumsy move.” He leans in close, his voice a menacing whisper. “Now you’ve just confirmed that you are hiding something. And I will tear you apart, piece by piece, until I find out what it is.”
<<set $wits += 1>>
Your gambit has failed, and you have only made him more determined.
<</if>>
[[The interrogation continues.|ch2_b11_interro_end]]You meet Cale’s gaze, and you let a slow, dangerous smile spread across your face. “You want to know who I’m working with, Cale?” you say, your voice a low, mocking growl. “I’m working with the truth. And the truth is, you’re the traitor. That guard’s ID, the one from the manifest? It’s from Diablo Station. You know what that is, don’t you, Commander? I do. And now, so does the Marshal.”
You’re bluffing, but your defiance is absolute. Cale’s smile vanishes, replaced by a flash of pure, unadulterated fury. You’ve hit a nerve. A deep one. He lurches forward, grabbing the front of your uniform and hauling you to your feet, his face inches from yours.
“You have no idea what you’re playing with, you little whelp,” he snarls, his voice a venomous hiss. “You think you can just walk into my world and start throwing around names like Diablo? I will bury you so deep, no one will ever find the body.”
<<if $guts >= 5>>
You don’t flinch. You don’t even blink. “Go ahead,” you whisper. “But the data is already out. My report was sent to a dead man’s switch the second you arrested me. If I disappear, the Marshal gets everything. The manifest. The Diablo connection. Everything. So you can kill me, Commander. But you’ll be killing yourself, too.”
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
He stares at you, searching your eyes, trying to see if you’re bluffing. He can’t tell. The sheer, insane confidence of your lie is its own kind of truth. He shoves you back onto the bunk, his face a mask of pure hatred. You have fought him to a standstill.
<<else>>
His rage is a physical force. He shoves you back against the wall, the impact knocking the wind out of you. "You are a loose end, Ranger," he says, his voice dangerously quiet. "And I am very, very good at tying them up." He has broken through your defiance, and now he knows you are truly afraid.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<</if>>
[[The interrogation continues.|ch2_b11_interro_end]]You can’t fight what you can’t see. The risk of sending the evacuees into a panic while an unknown enemy waits in the wings is too great. You have to gather data, and you have to do it now. “Jax, Maya,” you snap over your squad channel. “You’re with me. We’re the spear tip. Everyone else, hold positions and prepare to evac on my signal.”
“This is an unsanctioned deviation from protocol, Ranger!” Cale’s voice roars over the comm. You ignore him.
You, Jax, and Maya move with the fluid, deadly grace of trained soldiers, sprinting towards the end of the pier, towards the edge of the silent abyss. The closer you get, the stranger the feeling becomes. The air is unnaturally still, the silence a physical pressure against your ears.
<<if $flags.sharedWith_jax>>
"Whatever that thing is," Jax mutters, his hand resting on his sidearm, "it doesn't feel right. Feels like the air before a lightning strike."
<<elseif $flags.sharedWith_maya>>
"Its area of effect is perfectly circular," Maya observes, her mind already dissecting the phenomenon. "That implies a single point of origin. A projection. This is not a natural event."
<</if>>
You have to get a look at it, to understand what you’re facing. The data is everything.
[[✦ Send a drone up. Paint the area.|ch2_b17_intercept_drone]]
[[✦ Use the pier's long-range sonar. Ping it.|ch2_b17_intercept_sonar]]
[[✦ Get to the edge and get eyes on. The direct approach.|ch2_b17_intercept_guts]]You spot a small service panel near the floor, almost invisible in the dim red light, its edges flush with the wall. You pry it open with the tip of your combat knife. Inside is a tangle of wires and conduits, a miniature city of circuits, humming with a low, latent power.
<<if $flags.sharedWith_kenny>>
//"Okay, I see what you see through your helmet cam,"// Kenny whispers, his voice a frantic but steady presence in your ear. //"This is custom work. K-Tech. Nasty. The one on the left, the blue one, that's the primary mag-lock. But it's got a feedback sensor. If you cut it, it triggers a hard lockdown and probably fries every terminal in a fifty-foot radius. You need to find the secondary data relay. It should be a thin, silver-coated wire, probably bundled with the optical lines..."//
The next few minutes are a tense, nerve-wracking dance, with you as Kenny's hands and he as your eyes. He talks you through the process, his voice a stream of technical jargon and quiet encouragement. //"Okay, easy now. Isolate the fiber optic cable. Don't sever it, just tap into it with the bypass clip. I'm going to send a spoofed 'all-clear' signal. It should trick the system into thinking the emergency is over."// You follow his instructions with a surgeon's precision, your fingers steady despite the tremor in your gut. With a final, whispered instruction, a small green light on the panel flickers on. The main door slides open with a soft, satisfying hiss.
<<else>>
<<if $tech >= 5>>
It’s a puzzle, but one you understand. You see the primary magnetic lock, but you also see the secondary data relay that controls its state during a power failure. You don't cut a thing. You create a simple loop with a bypass cable, convincing the lock that the main power was never out at all. The mechanism clicks, and the door slides open, silent as a ghost. It's a clean, elegant solution, a testament to your own hidden talents.
<<set $tech += 1>>
<<else>>
You try to hotwire the lock, but your knowledge is based on standard military hardware. This is different. This is Thorne's private, custom system. You cross two wires, and a shower of sparks erupts from the panel, followed by the acrid smell of burnt plastic. You haven't triggered a base-wide alarm, but you've fried the panel and announced your presence to anyone monitoring the system. The door, however, remains stubbornly shut.
<<set $tech += 1>>
[[✦ This path is a dead end. You'll have to find another way.|ch2_b14_entry]]
<</if>>
<</if>>
[[✦ You're in.|ch2_b14_lab_interior]]You ignore the door itself and scan the surrounding architecture. A fortress is only as strong as its weakest wall, and every structure built by man has a flaw, an oversight, a shortcut taken by a lazy contractor.
<<if $flags.sharedWith_maya>>
Maya points upwards. "There," she whispers, her voice a low, confident murmur. "A reinforced ceiling panel. Standard for a high-security lab, but the installation records from the last refit show they used a sub-standard composite frame to save on costs. The panel is strong, but the frame is weak. If we can get some leverage..." She directs you to a heavy maintenance cart, and together you use it to create a makeshift platform. It's a tense, silent climb into the oppressive darkness of the ceiling space. You find the panel, and just as she predicted, the frame gives way with a soft groan under your combined weight, allowing you to slip into the lab through the ceiling, silent and unseen.
<<else>>
<<if $perception >= 5>>
Your eyes trace the lines of the corridor, the seams of the wall panels, the placement of the conduits. And then you find it. A ventilation grate, its cover secured by standard bolts, not high-security locks. It’s not on any official schematic. It’s a shortcut the lab techs installed themselves, a way to avoid the long walk to the main entrance. It's a tight squeeze, a claustrophobic crawl through a shaft thick with the dust of a decade, but it leads you directly into the lab’s server room. You have found a path that officially doesn't exist.
<<set $perception += 1>>
<<else>>
You search for twenty minutes, your paranoia growing with every passing second. The walls are solid, the vents too small. There is no other way in. You've wasted precious time, and the window of opportunity is closing.
<<set $perception += 1>>
[[✦ This path is a dead end. You'll have to go back.|ch2_b14_entry]]
<</if>>
<</if>>
[[✦ You're in.|ch2_b14_lab_interior]]There's no time for finesse. The door is the only way, and you're on a clock.
<<if $flags.sharedWith_jax>>
"Give me a hand," you grunt, positioning a heavy maintenance ram you found in a nearby alcove. "On three." You and Jax put your shoulders into it, a unified force of bone and muscle. The first hit just makes the door groan, the sound a low protest in the silent corridor. The second makes the frame buckle, a spiderweb of cracks appearing in the wall around it. The third, a final, desperate heave, sends the door screaming off its hinges with a deafening CRACK that echoes down the corridor like a gunshot. It’s loud, brutal, and incredibly effective.
<<else>>
<<if $guts >= 5>>
You find a discarded length of steel pipe and wedge it into the seam of the door. You put your entire body into it, your muscles screaming in protest. The metal groans, shrieks, and then the lock mechanism snaps with a loud, satisfying CRACK. The door swings open. It was loud, brutal, and you’re sure you’ve attracted attention, but you're in.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<else>>
You heave against the door, but the old steel is stronger than you are. The pipe slips with a loud clang, skittering across the floor. You’ve made a racket, and you have nothing to show for it but a sharp, stabbing pain in your shoulder. This path is a dead end.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You've failed. You'll have to find another way.|ch2_b14_entry]]
<</if>>
<</if>>
[[✦ You're in.|ch2_b14_lab_interior]]You pause, considering your options. You look at the tactical map, at the endless, chaotic maze of the drowned city. Then you look at the icon for //Crimson Hotshot//. You made Jax your partner for a reason. His instincts in the field are second to none.
"What's your gut tell you, Hotshot?" you ask over the private channel. "You're the best hunter I know. You call it."
There's a moment of surprised silence from Jax. You haven't just asked for his opinion; you've handed him command of the opening strategy. It's a profound gesture of trust, a direct validation of the partnership you just forged.
//"Okay, Skipper,"// he says finally, his voice a low, confident hum. //"Okay. Maya's right, a direct search is suicide. But so is sitting still. This thing's a stalker. It wants us to hide. So we don't."//
A new plan appears on your HUD, drawn by Jax's hand. It's a brilliant, reckless, and deeply unconventional strategy.
//"We're going to make a lot of noise,"// he explains. //"We'll use a series of coordinated sonar pulses, pinging off the ruins, making it impossible for it to get a clean lock on our position. We'll be everywhere and nowhere at once. We'll confuse it, frustrate it, and force it to break cover. We're not going to hunt it. We're going to flush it out into the open."//
It's a plan that relies on perfect timing, guts, and a deep, intuitive understanding of predator-prey dynamics. It's a plan only Jax could have come up with.
[[“I like it. Let’s make some noise.”|ch2_b11_sim_start]]You have a clear objective now, a first step in the shadow war that has just been declared. The fear is still there, a cold knot in your gut, but now it has a direction. It has a purpose.
[[You and Jax leave the dojo, your alliance forged and ready.|ch2_b0agora_entry]]You and Jax leave the dojo, the heavy door hissing shut behind you, sealing the intense, charged atmosphere of your new pact within its padded walls . The sterile, quiet corridor of the training wing feels like a different world, a stark contrast to the raw, honest space you just shared. Your alliance is a tense one, a partnership forged in the cold calculus of survival, and the first battle in your shadow war is about to begin.
“Okay,” Jax says, his voice a low, dangerous rumble as you walk, the sound barely disturbing the humming silence of the corridor. “So we’re not just looking for a ghost. We’re hunting the guy who’s hunting us.” He cracks his knuckles, the sound sharp and final, an punctuation mark on his resolve . “I like it. So where do we start? We can’t just kick in the door to his office.”
“No,” you reply, your mind already working the angles, moving pieces across a chessboard only you can see. “Cale’s too smart for that. He’s a politician first, a soldier second. He won’t have left a digital trail we can easily find, and a direct assault is what he’d expect from pilots. From grunts.” The word hangs in the air, a deliberate choice. You’re not grunts. Not anymore. “We need to find a human flaw. Something personal. And for that, we need to go to the Agora.”
The ‘Agora’ is the unofficial name for the lower-deck mess hall, a noisy, crowded space that smells of fried synth-protein, desperation, and the faint, bitter tang of cheap coffee that’s been stewing for hours . It’s the Shatterdome’s marketplace of whispers, the one place where rank means less than reputation, and where secrets are the most valuable currency. It’s a dangerous place for a Misfit squad leader under IA scrutiny, but it’s the only place to find the kind of dirt you need.
As you descend the final ladder into the cavernous hall, the difference is jarring. The upper decks are all sterile white and disciplined quiet. The Agora is a chaotic symphony of life at the margins. The low ceilings are stained with grease, the tables are scarred with the graffiti of a hundred bored technicians, and the air is thick with the low murmur of a hundred conversations—complaints about overtime, rumors about the latest Kaiju engagement, and the quiet, desperate bartering of favors and contraband. This is the real heart of the Shatterdome, the messy, human engine that keeps the sterile war machine running.
You and Jax take a corner booth, the worn synth-leather sticking to your uniforms. You’re conspicuous here. Two pilots, fresh from a high-profile engagement, slumming it in the enlisted mess. Heads turn, conversations dip for a moment, and then resume, a little more cautiously. You are being watched, assessed.
“So who’s our target?” Jax asks, his eyes scanning the crowd, his posture a study in forced relaxation. “We can’t go after Cale directly.”
“No,” you agree, your own gaze sweeping the room, filtering the noise, looking for the signal. “But a man like Cale doesn’t work alone. He has a crew, his ‘Wardens.’ And every crew has a weak link, a loose cannon, someone who talks too much.” Your eyes land on a group of pilots holding court at the center of the room. They are louder, more arrogant, than the rest. They wear their Warden squad patches like badges of nobility. In the middle of them is a Ranger with sharp, predatory features and a smirk that’s a carbon copy of his commander’s. Ranger Thorne. Cale’s second-in-command.
“That’s our guy,” you murmur, your voice low enough that Jax has to lean in to hear. “Thorne. If Cale has a vulnerability, Thorne knows what it is. Or he is the vulnerability himself.”
Jax follows your gaze, his expression hardening into a mask of professional dislike. “Okay. He looks like a real piece of work.” He leans forward, a reckless, familiar glint in his eye. “So how do we play this? We can’t just walk up and ask him about his boss’s dirty laundry. He’s too disciplined for that.” He pauses, a slow, dangerous grin spreading across his face. “Or… maybe we can. I could go over there, start some trouble. A spilled drink, a misunderstood comment. Put him on the defensive. See how he reacts under pressure when he’s not in a sim-pod. See who comes to his defense. A man’s true allies are the ones who stand with him in a stupid, pointless bar fight.”
Your own instincts scream for a quieter, more methodical approach. A direct confrontation is messy, unpredictable. It creates witnesses. It leaves a record. Listening, observing—that’s where the real power lies. Cale is a politician; you have to fight him with politics, not fists.
“That’s a coin toss, Jax,” you counter, keeping your voice even. “It could work, or it could land us both in the brig for brawling. A better play is to be invisible. We sit, we watch, we listen. A man like Thorne, that arrogant? He’ll boast. And when men boast, they get sloppy. They let things slip. We just have to be there to catch them.”
The friction between you is palpable. It is the core of your rivalry, the clash between his gut and your head, his sword and your shield. But now, it is a tool you must wield together. The choice of how to proceed is yours.
[[✦ Jax is right. A direct, provocative approach will tell us what we need to know.|ch2_b0agora_guts]]
[[✦ No. A subtle approach. We listen first, act later.|ch2_b0agora_wits]]You consider the options, the cold logic of your own instincts warring with the raw, brutal effectiveness of Jax’s. In this place, in the Agora, maybe his language is the one they’ll understand. You give a single, sharp nod. “Do it. But make it look like an accident. And be ready to walk away the second we have something.”
A slow, wolfish grin spreads across Jax’s face. “Accidents are my specialty, Skipper.” He stands, grabs his tray with its half-eaten cube of synth-protein, and begins to walk towards Thorne’s table. His path is a masterpiece of controlled chaos, a carefully rehearsed stumble that weaves through the crowded tables. The collision is perfectly executed. Trays clatter, a chorus of surprised shouts goes up, and Jax “accidentally” spills an entire cup of murky, brown nutrient slurry down the front of Ranger Thorne’s immaculate uniform.
For a moment, the entire mess hall goes quiet.
“Hey! Watch it, Misfit!” Thorne snarls, jumping to his feet, his face a mask of pure, aristocratic outrage. He looks down at his stained uniform as if Jax has just spat on a holy relic.
“Sorry, man,” Jax says, his hands up in a gesture of mock surrender, his expression a perfect blend of apology and insolence. “Slipped. Guess I’m not as graceful as you Warden types. Must be all that time you spend polishing your boots instead of in the simulators.”
<<if $guts >= 5>>
The insult lands like a perfectly placed plasma shot. Thorne’s professional mask cracks, revealing a core of pure, unrestrained arrogance and a surprisingly short temper. “You think this is funny?” he seethes, shoving Jax hard in the chest, the move sending Jax stumbling back a step . “You Misfits are a disgrace. A bunch of unstable, reckless children playing with toys you don’t deserve. Our Commander has your number. He’s going to see to it personally that your little program is shut down before you can get any real soldiers killed.”
The threat is explicit, a confirmation of your worst fears. But before Jax can retaliate, another Warden, a quiet, nervous-looking pilot with a fresh scar over his eye, steps between them. “Easy, Thorne,” he says, his voice a low, placating murmur. “It was an accident. Let it go. Remember what Cale said about drawing attention. Especially with the *shipment* coming in.”
The name drops like a lead weight. The quiet one glances around nervously, as if he’s just said too much. You see it instantly. Thorne isn’t the weak link. He’s just a bully. The quiet one, the one who knows about Cale’s real priorities and is terrified of breaking his rules—he’s your target. You make a mental note of his face, his callsign just visible on his uniform: ‘Silas’. You have your next thread. You have a new keyword: "shipment."
Jax, seeing the same opening, masterfully de-escalates. He lets out a loud, theatrical sigh. “You’re right, you’re right. My bad. Let me buy you a new cup of… whatever this sludge is.” He plays the part of the chastened grunt perfectly, and Thorne, mollified by the public apology and the quiet warning from his squadmate, allows himself to be led back to his seat, puffing himself up like a victorious rooster.
<<set $wits += 1>>
[[✦ You signal for Jax to back down. You have what you need.|ch2_b0agora_conclusion]]
<<else>>
Thorne just sneers, wiping the slurry from his uniform with a look of pure disgust. “Clean this up,” he says, treating Jax not like a fellow Ranger, but like a servant. He doesn’t lose his temper. He doesn’t reveal a thing. He just radiates an unshakable, infuriating sense of superiority, perfectly in control. Your gambit has failed. You’ve learned nothing except that Thorne has the discipline of a statue, and you’ve just put a fresh target on Jax’s back. Jax, seeing no opening, is forced to retreat, the laughter of the Wardens following him back to your table.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You signal for Jax to back down. This is a dead end.|ch2_b0agora_conclusion]]
<</if>>“No,” you say, putting a restraining hand on Jax’s arm, your grip firm. “We listen first. Let him hang himself with his own words.”
Jax subsides, though you can feel the frustrated tension in his muscles. He trusts your judgment, even if he doesn’t agree with it. You and he become ghosts, two off-duty pilots in a crowded room, your attention focused entirely on the Warden’s table. Thorne is holding court, his voice a loud, arrogant drawl as he recounts a story from a recent simulation, his hands gesturing wildly.
“...so the Misfit pilot—the one they’re all so impressed with—just freezes,” Thorne says, and you realize with a jolt that he’s talking about you, twisting the events of the Phantasm encounter into a self-serving narrative. “Completely overwhelmed by the data. A classic case of single-pilot neural overload. If Cale hadn’t stepped in and taken command, they’d have been a smear on the ocean floor, and that comms tower would be scrap.”
It’s a lie, a perfect, polished piece of political propaganda. But the pilots at his table are eating it up.
<<if $perception >= 5>>
You filter out the boasting, the performance. You listen to the quieter conversations, the asides. One of his sycophants, a young Warden with an eager, boot-licking expression, leans in. “Is it true what they’re saying, sir? That the Commander is building a case to have the whole Misfit program shut down?”
Thorne takes a slow sip of his drink, savoring the moment. “Let’s just say,” he says, his voice dropping to a conspiratorial murmur that you have to strain to hear, “that our Commander has acquired some… very compelling evidence. Something from the last readiness drill. A manifest from Pier 14. Apparently, our heroic Misfit commander has a habit of losing things. Important things. Like people.” He smirks. “Once IA has finished its report, the Misfits will be lucky if they’re reassigned to gantry cleaning duty.”
Your blood runs cold. It’s not just a personal grudge. Cale is actively building a formal case to dismantle your program, and he’s using the manifest, your secret, as the cornerstone of his attack. You now know the shape of his weapon. You know what you need to defend against. And you know you’re running out of time.
<<set $wits += 1>>
[[✦ You’ve heard enough. It’s time to go.|ch2_b0agora_conclusion]]
<<else>>
Thorne continues his story, a long, boring monologue of self-praise and exaggerated heroics. You listen for ten minutes, your focus absolute, but you learn nothing of value, just the tedious details of a man deeply in love with the sound of his own voice. His discipline is infuriating; he’s not letting anything slip. Your subtle approach has yielded nothing but a headache and a deep, burning dislike for Ranger Thorne.
<<set $perception += 1>>
[[✦ This is a waste of time. You decide to leave.|ch2_b0agora_conclusion]]
<</if>>You and Jax leave the mess hall, melting back into the anonymous, echoing corridors of the lower decks. The air feels charged, dangerous.
“Okay,” Jax says, his earlier anger now replaced by a cold, deadly focus. “So Cale’s not just a bully. He’s actively trying to bury us.” He looks at you, a new, shared understanding in his eyes. He saw the way Thorne looked at you, heard the way he spoke your name. “This is bigger than just a rivalry, isn’t it? This is a war.”
“It always was,” you reply, the words a grim affirmation.
Your investigation into Cale has given you your first real piece of intel, your first thread in the web of Shatterdome politics. You now have a direction, a target, and an ally who understands the stakes. The cold war has officially begun.
Before you can plan your next move, the Klaxon for an all-hands briefing blares through the corridor, a sharp, insistent sound that makes you both jump. A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAUNTLET EXERCISE."**
Jax lets out a low groan. “No rest for the wicked, huh?” He looks over at you, the hint of a grim smile on his face. “Showtime,” he says.
[[The shadow war will have to wait.|ch2_b08_entry]]The War Room is a tomb of cold chrome and dark steel. The air is chilled to a morgue-like temperature, a deliberate design choice to keep tempers cool and minds sharp. The only light comes from the massive holotable in the center of the room, which is currently displaying a silent, three-dimensional replay of your Jaeger, <<print $callsign>>, delivering the final, brutal blow to Goliath. The scene loops endlessly, a monument to your violence, every micro-correction and stress fracture rendered in chilling detail.
Marshal Orlov stands like a statue carved from granite, his arms crossed over his massive chest, his pale eyes fixed on the hologram . Dr. Aris Thorne is a shadow at his shoulder, her datapad held in one hand, but her focus is entirely on you . And there is the third person. Commander Cale of Internal Affairs. He leans against the far wall with a relaxed, almost casual posture that is entirely at odds with the room's crushing tension. He has a politician's easy smile and a shark’s eyes, and he is known throughout the Shatterdome for dissecting mission reports to find blame, not lessons . His presence here is not a good sign; it means this is not a debrief. It’s an inquest.
The door hisses shut behind you, the sound final. Cale is the first to speak, his voice smooth and dangerous as polished glass. “Ranger. Thank you for joining us. We were just admiring your… improvisational approach to multi-billion-dollar military hardware.”
Orlov’s gaze finally shifts from the hologram to you. His voice is a low rumble of gravel and fatigue. “The official report logs a victory, Ranger. It’s a clean, simple word. The data tells a different story. It tells of unacceptable system strain, a broken command structure, and a series of tactical gambles that bordered on suicidal. It tells me you got lucky.”
“The data also shows a neural event I have not seen since the Mark-1 program, Marshal,” Thorne interjects, her voice cutting and precise . “A sympathetic resonance with an external stimulus. Not just a pilot controlling a machine, but a mind responding to something that was… communicating. What Cale sees as a flaw, I see as a paradigm shift.”
The three of them are vultures, circling the same carcass, but each wanting a different meal. Cale wants a scapegoat. Thorne wants a specimen. Orlov wants a soldier who can win without breaking his army. Your answer now will determine who you feed.
[[✦ Meet Orlov's gaze. "It wasn't improvisation. It was command."|ch2_b02_debrief_guts]]
[[✦ Address Thorne directly. "We need to talk about the signal."|ch2_b02_debrief_tech]]
[[✦ Look at the holotable. "The victory belongs to the squad."|ch2_b02_debrief_charm]]You keep your eyes locked on Marshal Orlov, a soldier speaking to a soldier, refusing to be drawn into the political or scientific weeds. “There was no luck involved, Marshal,” you state, your voice hard and steady, echoing slightly in the sterile room. “There were command decisions, made in seconds, under extreme pressure. The intel was wrong. The enemy was smarter than projected. The plan broke the second we made contact.”
You take a step closer to the table, your gaze unwavering, your posture a mirror of military discipline. “I improvised. I adapted. I took risks, yes. But every risk was a calculated one, designed to create an opening where none existed. My squad executed their orders flawlessly, even when those orders changed mid-engagement. We didn’t get lucky, sir. We were disciplined enough to exploit the chaos. We did the job.”
The words are a direct challenge to Cale’s narrative of recklessness. Orlov’s stony expression doesn’t change, but you see a flicker of something—not approval, but understanding—in his pale eyes. He understands the brutal calculus of command, the necessity of a leader who is not afraid to take the weight.
Cale pushes himself off the wall, his smile tightening into a thin, predatory line. “A rousing speech, Ranger. But ‘calculated risks’ are what we call protocol violations when they fail. And they very nearly did. Your Jaeger is in pieces. You ignored the tactical advice of your squadmates. You were insubordinate.”
“I was in command,” you counter, your voice dropping, becoming more dangerous. “And my command resulted in a confirmed kill and zero Ranger casualties. If you have an issue with the outcome, Commander, I suggest you take it up with the dead Kaiju.”
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $rel_thorne -= 1>>
The tension in the room becomes a physical thing. You’ve met Cale’s aggression with your own, and he doesn’t like it. He makes a furious note on his datapad. You can almost read the words: //Arrogant. Defiant. Insubordinate.// Thorne, for her part, looks disappointed. You have chosen the path of the soldier, dismissing her line of inquiry entirely.
The Marshal raises a hand, cutting Cale off before he can retort. “Enough.” The first round is yours.
[[The Marshal moves on.|ch2_b03_debrief_conclusion]]You turn your attention to Dr. Thorne, acknowledging the more significant, unspoken question in the room. “Commander Cale is correct to see psychosis,” you say, the words startling everyone but Thorne. “But it was not mine. I felt the Kaiju’s mind, Doctor. And it was tactical, intelligent, and utterly hostile.”
You walk towards the holotable, your eyes on the looping replay of the battle. “The ‘resonance’ you saw in my feedback… it was the Drift translating the enemy’s strategy. That hissing noise from the simulators? It wasn’t a glitch. It was a signal. It used the Jaeger graveyard as a power source, a tactic that was not in any of our databases. It anticipated our pincer movement. What Cale calls ‘recklessness’ was my squad reacting in real-time to an enemy that was actively out-thinking us. We weren’t fighting a beast. We were fighting a pilot.”
The air in the room goes still. You have reframed the entire debrief from a question of your competence to a question of the enemy’s nature.
<<set $tech += 1>>
<<set $wits += 1>>
<<set $rel_thorne += 2>>
Thorne’s eyes light up with a fierce, vindicated fire. This is what she has been searching for, the proof behind her controversial theories. “Marshal,” she says, her voice sharp with discovery. “This is not a ghost story. This is a data point of immense significance. We are facing an enemy that is not only evolving, but is potentially being coordinated. This changes everything.”
“A pilot’s ‘feeling’ is not evidence,” Cale sneers, trying to regain control of the narrative, but his attack has lost its conviction.
Orlov looks deeply unsettled, his gaze shifting from you to Thorne and back again. He is a man of steel and concrete strategy, and this talk of psychic Kaiju is deeply uncomfortable for him. “Prove it,” he says, his voice a low growl.
[[Thorne has her proof, and you are it.|ch2_b03_debrief_conclusion]]<<run /*addLead polyfill*/ setup.addLead = setup.addLead || function(id, w) { var S = State.variables; if (!S.leads) S.leads = {}; S.leads[id] = (S.leads[id] || 0) + (Number(w) || 0); return S.leads[id]; } >>
No matter how you frame it, the debrief converges on one cold reality. "Goliath was an escalation," Orlov says, his voice final. "We are vulnerable."
Commander Cale sees his opening to regain control of the narrative. "And the vulnerabilities are not just in the field, Marshal. They are procedural." He turns his sharp, predatory gaze back to you. "Speaking of which, Logistics has flagged a minor but concerning inconsistency from the pre-mission readiness drill. The evacuation manifest from Pier 14."
He lets the words hang in the air, a new weapon being unsheathed. "An ID mismatch on a civilian evacuee. A ghost in the logs." He gives a dismissive shrug that is anything but. "Likely a clerical error, of course. But in the wake of such a… chaotic performance, every procedural lapse must be scrutinized. It speaks to a potential lack of attention to detail, Ranger. A pattern of recklessness that begins with paperwork and ends with a wrecked Jaeger."
He's using it as a weapon, a piece of bureaucratic shrapnel to try and wound you, to paint you as an unstable commander. Before you can respond, Orlov cuts him off.
"Log it and move on, Cale. We have bigger problems than a typo." He turns his attention back to you, his face a mask of stone. "Your squad is on mandatory downtime for 48 hours while K-Science tears your machines apart. Thorne, I want a full psych workup on all three of them. I want to know if they’re still fit for duty, or if their first taste of real combat broke them."
<<run setup.addLead("evac_m01", 0.35)>>
The debrief is over. You’re dismissed. As you turn and walk towards the hissing door, Cale’s words echo in your mind, a counterpoint to the thunder of the battle: //ID mismatch.// A clerical error. A ghost in the machine. A loose thread.
And you know, with a sudden, chilling certainty, that you have to pull it.
[[You are dismissed.|ch2_b03_investigation_start]]"They're not just targeting me," you say, your voice quiet but firm. "They're targeting the squad. And they're using a clerical error to do it. That tells me they have nothing real." You start walking, and they fall into step beside you. "We're not going to defend. We're going to attack. We'll find out what that mismatch is, prove it's nothing, and shove it down Cale's throat. We get ahead of his narrative before he has a chance to write it."
<<set $wits += 1>>
Jax grins, a feral, wolfish expression. "I like it. A pre-emptive strike."
Maya nods, a flicker of approval in her eyes. "A sound strategy. Subvert the enemy's chosen weapon and use it against them."
You've turned the squad's fear and anger into focused, strategic purpose.
[[You have a plan. Now you need a key.|ch2_b04_investigation_start]]The problem is access. The official channels are closed to you, and after Cale's performance, any formal request you make will be flagged, denied, and likely forwarded directly to him. The raw data—the terminal logs from the pier itself—is a different beast from a simple report. It's not stored in the main logistics server; it's archived in a sub-level data repository, a digital graveyard managed by the supply clerks. To get that, you need more than a favor. You need leverage.
You need to tap into the Shatterdome's whisper network, the informal economy of secrets and services that keeps the base running. You find your opening in the lower-deck mess hall, the Agora, a noisy, crowded space that smells of fried synth-protein and desperation. You're looking for one man. Sully. A grizzled, cynical Supply Chief who has been in the PPDC since the first Kaiju fell and who is rumored to have a legendary, burning hatred for Internal Affairs.
You find him in a corner booth, nursing a cup of what looks like engine oil. He looks up as you approach, his eyes narrowed, taking in your clean uniform and the unmistakable tension you carry. "Don't recognize you, Ranger," he grunts. "You're either new or you're lost. Which is it?"
"I need a terminal log," you say, getting straight to the point. "Pier 14. From the last readiness drill."
Sully lets out a harsh, barking laugh that makes a nearby tech flinch. "Do you? That's Commander Cale's new pet project. You think I'm going to stick my neck out for a Misfit on a political hit list? You've got guts, kid. But you're stupid."
He's about to wave you away, but you press on. "I know you're having trouble with your inventory," you say, leaning in, your voice low. "Specifically, the restricted ordnance in locker 7-B. The one with the glitched mag-lock that none of your techs can get open without leaving a paper trail a mile long."
His eyes widen almost imperceptibly. You've done your homework. "How in the hell do you know about that?"
"I can get it open for you," you say. "No paper trail. No questions asked. In return, you give me the location and a five-minute access window for that terminal log."
He studies you for a long, silent moment, the gears turning in his head. Finally, he nods. "Fine. You get my locker open, you get your window. But if you get caught, I don't know you, and this conversation never happened."
The deal is struck.
[[Head to the armory.|ch2_b04_sully_task]]Sully grins, clapping you on the back. "A Ranger of many talents. I'm impressed." He hands you a datachip. "Sub-level 4, server room Delta. That's the terminal for the raw pier logs. This chip will give you a five-minute anonymous access window. Don't be late."
The deal is done. You have the key. Now to find the lock.
[[You head for the lower levels.|ch2_b05_data_heist_entry]]The decision settles in the sterile silence of your bunk, not with a crash, but with the cold, quiet finality of a blast door sealing a tomb. You’ve made your choice. In a world of shadows, you can’t risk lighting a candle that might attract the wolves. In a war of lies, the only person you can be absolutely certain of is yourself.
You stand, the datachip a heavy, cold weight in your hand, its smooth surface a stark contrast to the frantic pounding of your own heart. The faces of your squad flash through your mind, a triptych of potential betrayals, however unintentional. Jax, his heart a raw, open nerve of righteous fury; telling him would be like handing a lit match to a man soaked in gasoline. He would charge, he would fight, and he would die, and it would be for nothing but a principle the enemy doesn't share . Maya, her mind a fortress of cold, sharp logic; telling her would be handing your only weapon to a rival whose ultimate loyalties are still an unknown variable. She serves an agenda, but you are not yet certain if it is your own. Is she a potential ally, or just a more sophisticated opponent waiting for you to show your cards? And Kenny, his brilliant mind and good heart; telling him would be painting a target on the back of the one person in this base who is still truly innocent, and on his little sister by extension. The thought of Elara caught in the crossfire is a non-starter. Unacceptable.
No. The risk is too great. The variables are too unpredictable. Tanaka’s warning echoes in your mind, no longer a piece of advice but a core directive: //Be careful who you trust.//
You slide the datachip into a hidden compartment in the heel of your boot, the small click of the mechanism a final, lonely sound. The secret is yours. The burden is yours. The fight is yours. You are a Misfit, a solo pilot. You’ve always been alone in the Drift . It’s no different out here.
Your path is now a lonely one, a razor's edge of paranoia and quiet determination. You will find the truth, and you will do it by yourself. It is the only way to be sure . But to do that, you need to know what’s on this chip. You can’t ask Kenny to decrypt it. You have to do it yourself. And for that, you need a secure, isolated terminal, far from the prying eyes of Cale and the omnipresent surveillance of the main network. You remember a note from an old tech manual, a piece of trivia you memorized during a sleepless night at the Academy, about the decommissioned comms station on sub-level 5. A ghost of a room from a forgotten era of the Shatterdome’s construction, abandoned after a seismic shift made it structurally unsound for heavy traffic . It’s a long shot, a whisper of a possibility, but it’s the only one you’ve got.
[[You wait for the deepest part of the night cycle.|ch2_b07_solo_heist]]Hours later, when the Shatterdome is plunged into its deepest artificial night, the corridors hushed and empty, you slip out of the barracks. The silence is a heavy, oppressive blanket, amplifying every small sound. The distant, rhythmic clang of a maintenance hammer, the soft whir of a cleaning drone, the whisper of the ventilation system—each sound is a potential threat, a sign that you are not as alone as you hope. The paranoia is a physical thing, a prickling on the back of your neck that you can’t ignore.
The journey to sub-level 5 is a descent into the Shatterdome's forgotten history. The polished, sterile corridors of the upper decks give way to rough, unfinished concrete. The air grows colder, staler, thick with the smell of dust and decay. This is the base's underbelly, a place of ghosts and rust. You almost walk directly into a two-man security patrol, their flashlights cutting sharp, nervous beams through the darkness. You flatten yourself into a recessed doorway, holding your breath, your heart a frantic drum against your ribs. They pass without seeing you, their conversation a low murmur about nutrient paste and overtime. The close call leaves a fresh sheen of cold sweat on your skin.
You find the comms station hidden behind a rusted maintenance hatch that groans in protest as you pry it open, the sound unnervingly loud in the silence . The room is a time capsule. A thick layer of dust covers everything, and the air is stale, thick with the smell of old ozone and decay . The technology is ancient by PPDC standards, a relic from the early days of the war, all bulky consoles and thick, coiled cables .
In the center of the room is a single, bulky terminal, its screen dark and lifeless. It’s completely off the main grid. Perfect. But it’s also completely dead. You trace the main power cable to a heavy conduit access panel on the wall, sealed with an old administrative lock, its keypad dark and unresponsive. You'll need to get it power.
[[✦ Attempt to slice the electronic lock.|ch2_b07_solo_tech]]
[[✦ Force the panel open with a nearby pipe.|ch2_b07_solo_guts]]
[[✦ Search the room for a manual or a key.|ch2_b07_solo_wits]]You pull out your datapad and a bypass cable, your tools of choice. The lock is an older model, its security protocols archaic but stubborn. You pry open the keypad housing, revealing a mess of old, color-faded wiring. You begin to work, your mind falling into the familiar, logical rhythm of code and counter-code, tracing circuits in the dim light of your datapad.
<<if $tech >= 5>>
The lock’s defenses are like a poorly written story; you see the plot holes, the predictable twists. You don't try to break the lock; you simply give it a new story to believe. You find the main power relay and spoof a signal from a non-existent security sensor, telling the system that a full diagnostic has been authorized. It's a clean, elegant piece of code, a whisper in the machine. With a soft, satisfying click, the panel slides open. A silent success.
<<set $tech += 1>>
[[✦ You have access. Time to work.|ch2_b07_solo_decrypt]]
<<else>>
Your bypass is clumsy on this ancient hardware. You cross two wires, and a shower of sparks erupts from the panel, making you flinch back. You haven't made a loud noise, but you've caused a minute, anomalous power surge on the sub-level grid. It's a digital whisper, a ghost in the data that is automatically logged by the main security hub. You don't know it yet, but you've just put yourself on Cale's radar. The lock eventually clicks open, but your intrusion was not as ghostly as you’d hoped.
<<set $tech += 1>>
<<set $flags.solo_heist_messy = true>>
[[✦ You have access. Time to work.|ch2_b07_solo_decrypt]]
<</if>>There’s no time for finesse. You find a discarded length of steel pipe and wedge it into the seam of the access panel. It's heavy, the cold steel biting into your hands. You put your entire body into it, your muscles screaming in protest, the tendons in your neck standing out like cords.
<<if $guts >= 5>>
The metal groans, then shrieks, a high, piercing sound that makes your teeth ache. With a final, desperate heave, the lock mechanism snaps with a loud, satisfying CRACK. The panel flies open. It was loud, brutal, and incredibly effective. You immediately drop to a crouch, your breath held, listening to the echoes fade down the empty corridor. Silence. Only the hum of the distant life support. The risk paid off.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $flags.solo_heist_loud = true>>
[[✦ You have access. Time to work.|ch2_b07_solo_decrypt]]
<<else>>
You heave against the panel, putting all your weight into the pipe, but the old steel is stronger than you are. The pipe slips with a loud clang, skittering across the floor and striking a metal conduit with a ringing sound that seems to echo forever. You’ve made a racket, and you have nothing to show for it but a sharp, stabbing pain in your shoulder and the bitter taste of failure. This path is a dead end.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You'll have to find another way.|ch2_b07_solo_heist]]
<</if>>Brute force is a fool’s game. The answer has to be here in the room. You begin a methodical search, your eyes scanning every surface, every dusty corner, letting the environment speak to you. You run your fingers along the wall, feeling for inconsistencies, your senses heightened by the paranoia and the silence.
<<if $wits >= 5>>
You notice a series of faded, almost invisible maintenance markings stenciled on the wall behind the terminal. It’s an old technician's cipher, a forgotten language of numbers and symbols. You cross-reference it with the standard PPDC alphanumeric codes you memorized at the Academy, your mind working through the permutations. It’s a long shot, a ghost of a possibility, but… you tap the resulting code into the panel. A green light flashes. The lock clicks open. You out-thought a problem that was decades old.
<<set $wits += 1>>
[[✦ You have access. Time to work.|ch2_b07_solo_decrypt]]
<<else>>
You find a loose floor panel under the desk. Inside is a dusty, forgotten maintenance kit. No keys, no codes. But there is a schematic for the terminal. It doesn’t tell you how to open the power conduit, but it does show you a secondary, low-power data port that is still active on the base's emergency grid. You can’t power the whole terminal up, but you can access the datachip. It will be slow, and it will leave a faint trace on the network as it draws power, a small but detectable anomaly. It’s a risk, but it’s a way in.
<<set $wits += 1>>
<<set $flags.solo_heist_messy = true>>
[[✦ You have a new plan. Time to work.|ch2_b07_solo_decrypt]]
<</if>>You restore power to the terminal and begin the decryption. It’s a nightmare. You’re not Kenny; your skills are in piloting, not code-breaking. The file is a fortress of K-Tech encryption, and you are laying siege to it with nothing but grit and determination. Hours pass. The silence of the room is broken only by the frantic tapping of your fingers and your own, ragged breathing. You fight through layers of code, each one a new, frustrating puzzle. You feel like you're trying to unscramble a scream. But slowly, piece by painful piece, you begin to break it down.
Finally, you’re in. The raw log file from Pier 14 appears on the screen, a stark, text-based testament to a secret. You see it. The “Juvenile Evacuee, ID Pending.” The missing check-out. And the ID of Guard 734, a perfect match for the Diablo manifest. The conspiracy is real. The ghost has a name.
You start to copy the decrypted file to your personal datachip. The progress bar is a thin, green line crawling across the screen. 80%. 90%.
The door to the comms station hisses open.
You look up, your blood running cold. Commander Cale stands in the doorway, flanked by two armed security guards. He is not smiling. He holds a datapad in his hand, and on its screen, you can see a map of the sub-levels, with a single, pulsing red dot indicating your exact location. The silent alarm. The noise you made. The faint data trace. One way or another, he found you.
“I have to admit, Ranger,” Cale says, his voice a low, dangerous purr as he steps into the room. “I’m impressed. Bypassing a sealed conduit, accessing a decommissioned server… you’re more resourceful than I gave you credit for.” He gestures to the screen. “Now, you are going to hand me that datachip, and you are going to tell me exactly what you were looking for. And who you’re working with.”
This is it. You are caught. Cornered. Your solo investigation has led you to a dead end, with the chapter's primary antagonist holding all the cards.
[[✦ Surrender. You'll try to control the narrative from the inside.|ch2_b07_surrender]]
[[✦ Wipe the data and make a run for it. You will not be caged.|ch2_b07_run]]
[[✦ Overload the terminal. If you can't have the evidence, no one can.|ch2_b07_sacrifice]]You look from Cale’s cold, triumphant eyes to the armed guards, their weapons held at a low ready. The fight isn’t over. This is just a new phase of it. You slowly raise your hands, a universal sign of surrender.
“You want to know what I’ve found, Commander?” you say, your voice steady, betraying none of the frantic pounding of your heart. “Fine. But not here. In the Marshal’s office. On the record. I will give my full report to him and him alone.”
<<set $charm += 1>>
<<set $charisma to ($charisma or 0) + 1>>
<<set $flags.player_captured_by_cale = true>>
Cale’s smile falters. He wanted a back-room interrogation, a quiet victory where he controlled all the variables. He didn't want a formal inquiry that would put his own actions under the Marshal's microscope. You have turned your capture into a political weapon. He hesitates, then nods to his guards. “Detain the Ranger,” he says. “It seems we have a lot to discuss.”
The guards secure your hands, the mag-cuffs cold and heavy on your wrists. As they lead you from the room, you catch a final glimpse of the screen. The file copy is at 100%. You may be a prisoner, but your evidence is secure.
[[The door closes, and you are plunged into a new kind of darkness.|ch2_b11_entry]]To hell with this. You’re a Ranger, not a prisoner. In one fluid motion, you yank the datachip, kick the heavy desk into the knees of the first guard, and bolt for the opposite door—a service exit you spotted when you first entered the room.
<<if $guts >= 5>>
You move with a speed and ferocity they don’t expect. The guard stumbles back with a cry of pain. You’re through the service door before the second guard can even raise his weapon. You slam the door shut behind you, hitting the emergency lock. It won’t hold them for long. You sprint down the darkened corridor, a fugitive in your own home, the alarms beginning to blare behind you. You don’t know where you’re going. You only know you have to run.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $flags.player_is_fugitive = true>>
[[✦ The hunt is on.|ch2_b11_entry]]
<<else>>
You’re fast, but they’re faster. The second guard tackles you before you can make it to the door, a brutal, bone-jarring impact against the hard deck. The datachip flies from your hand, skittering across the floor and coming to a rest at Cale’s feet. He picks it up, a look of pure triumph on his face.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $flags.player_captured_by_cale = true>>
<<set $flags.evidence_is_lost = true>>
“Nice try, Ranger,” he says, as the guards haul you to your feet. “But the game is over.”
[[✦ You have lost everything.|ch2_b11_entry]]
<</if>>You can’t let him get the data. You can’t let him win. You look at the ancient, unstable power conduit you hot-wired. An idea, insane and desperate, forms in your mind. You slam your hand down on the terminal, typing a single, frantic command line—not to copy the file, but to create a recursive feedback loop between the terminal and the main power conduit.
<<if $tech >= 5>>
The effect is instantaneous and catastrophic. The terminal shrieks, the screen exploding in a shower of sparks. The power conduit groans, then erupts, sending a massive, non-lethal EMP blast through the room. The lights die. The guards’ electronic weapons whine and go dead. Cale shouts in surprise and confusion.
<<set $tech += 1>>
<<set $flags.evidence_destroyed = true>>
In the chaos, in the sudden, absolute darkness, you are a ghost. You slip past them, their flashlights useless, and disappear into the shafts. You have escaped, and you have destroyed the evidence. You are back to square one, with nothing but your knowledge and a powerful new enemy who knows you know.
[[✦ You are a ghost in the machine.|ch2_b11_entry]]
<<else>>
You try to trigger the loop, but your command is flawed. The terminal smokes, the screen fizzles and dies, wiping the data. But the main EMP blast fails to trigger. The lights stay on. The guards, seeing your desperate act of destruction, are on you in a second.
<<set $tech += 1>>
<<set $flags.evidence_destroyed = true>>
<<set $flags.player_captured_by_cale = true>>
Cale looks down at the smoking, useless terminal, then at you, his expression one of pure, cold fury. “You can’t destroy an idea, Ranger,” he says, as his men drag you away. “And I have a pretty good idea of what you just found.”
[[✦ You have lost, and he knows why.|ch2_b11_entry]]
<</if>>You and Jax leave the dojo, the heavy door hissing shut behind you, sealing the intense, charged atmosphere of your conversation within its padded walls . The sterile, quiet corridor of the training wing feels like a different world, a stark contrast to the raw, honest space you just shared. Your alliance is forged, for better or for worse. The path forward is still shrouded in darkness, but for the first time since the Goliath engagement, it doesn’t feel entirely lonely . You have a partner, a weapon, a rival, or a friend. You have an anchor.
The walk back to the barracks is a silent one, but it's a different kind of silence than before. It’s not the silence of isolation or unspoken tension. It's the quiet, focused calm of two soldiers who have just accepted a new, dangerous mission. You can feel the weight of the secret you now share, a tangible thing that binds you together. Cale, Diablo, the missing child… the words hang unspoken in the air between you .
As you walk, you pass a massive viewport that looks out onto the cavernous expanse of the main hangar bay. The Misfit Jaegers stand in their gantries, titans at rest, swarmed by the tiny, insect-like figures of the night shift technicians. The sheer scale of the machines is always a humbling sight.
<<if $flags.spicy_jax_s1>>
Jax stops, his hand gently touching your arm, bringing you to a halt beside him. He looks out at the Jaegers, then at you, a slow, wondering smile on his face. “So,” he says, his voice a low murmur just for you. “That was… unexpected.” He’s not talking about the conspiracy. The memory of your kiss, of the raw, desperate honesty of that moment on the mat, is a new, charged current running between you. “We should probably talk about that,” he adds, though his tone suggests talking is the last thing on his mind. Before you can answer, he just shakes his head, a look of genuine, heart-stopping warmth in his eyes. “Later,” he says, the word a promise. “After we save the world.”
<<elseif $flags.jax_romance_progress>>
Jax stops, his hand gently touching your arm. “Hey,” he says softly, his voice full of a warmth that has nothing to do with the temperature of the corridor. “You okay? For real?” His concern is a simple, direct thing, a quiet offering of support that feels more valuable than any weapon. You nod, and he gives your arm a reassuring squeeze before letting go. The small, simple gesture speaks volumes. He sees you. He’s got you.
<<else>>
Jax leans against the viewport railing, a thoughtful expression on his face. “You know,” he says, “it’s funny. I’ve run a hundred sims with you. I thought I knew you. But today… you’re full of surprises, Skipper.” He gives you a wide, honest grin. “I’m glad you’re on our side. I wouldn’t want to be the guy on the other end of one of your plans.” The compliment is a simple, powerful reinforcement of your new partnership.
<</if>>
Before the conversation can continue, the Klaxon for an all-hands briefing blares through the corridor, a sharp, insistent sound that makes you both jump. A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAuntlet EXERCISE."**
Jax lets out a low groan. “No rest for the wicked, huh?” He looks over at you, a new, shared understanding in his eyes. “Showtime,” he says.
[[The shadow war must wait.|ch2_b11_entry_ally]]You and Maya leave the tactical room, your alliance forged in the cold, hard logic of survival. The heavy door hisses shut behind you, sealing you off from the holographic ghosts of past battles. The path forward is no longer just about fighting monsters in the deep; it's a shadow war fought with secrets and lies, and you have just chosen your most dangerous and effective weapon.
The walk back to the barracks is silent, but it is a silence of shared, intense calculation. Maya moves beside you, not as a rival, but as a co-conspirator. You can almost feel the gears turning in her mind as she processes the new data, re-calculates probabilities, and formulates a dozen different strategies for the fight to come. The weight of the secret you now share is a tangible thing, a cold, sharp point of focus that binds you together more effectively than any regulation.
As you walk, you pass a massive viewport that looks out onto the cavernous expanse of the main hangar bay. The Misfit Jaegers stand in their gantries, titans at rest, swarmed by the tiny, insect-like figures of the night shift technicians. They are the weapons you are meant to wield, but the real war, you now understand, will not be won with them.
<<if $flags.maya_romance_progress>>
Maya stops, her gaze fixed on the Jaegers, but you know she’s not just seeing the machines. She’s seeing the chessboard. “The variable has changed,” she says, her voice a low murmur, almost to herself. She turns to you, her dark eyes intense, analytical, but with a new, strange light in them. “Your decision to confide in me was… statistically improbable. But strategically sound.” The admission is the closest she will ever come to expressing gratitude or trust. “This alliance… it increases our probability of success by 47 percent.” The corner of her mouth quirks in a tiny, almost imperceptible smile. “I find that… acceptable.”
<<else>>
Maya stops, her gaze fixed on the Jaegers. “Cale is a tactical problem,” she states, her voice as crisp and precise as a new blade. “His methods are predictable, driven by ego. The conspiracy is the strategic threat. Its methods are unknown. We must prioritize.” She looks at you, her expression a mask of pure, unwavering focus. “You made the correct choice in coming to me, Ranger. Emotion is a liability in this kind of engagement. We will proceed with logic, and we will win.” Her confidence is not a boast; it is a simple, terrifying statement of fact.
<</if>>
Before the conversation can continue, the Klaxon for an all-hands briefing blares through the corridor, a sharp, insistent sound that makes you both jump. A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAuntlet EXERCISE."**
Maya’s expression hardens. “A distraction,” she says. “Predictable. Cale will use this to try and reassert his dominance. We will not allow it.” She gives you a single, sharp nod. “Let’s go.”
[[The shadow war must wait.|ch2_b11_entry_ally]]You leave Kenny’s workshop, the chaotic sanctuary of creation, and step back into the sterile, ordered world of the military machine. The datachip is safe, the secret is shared, and your alliance is forged. The path forward is still shrouded in darkness, but for the first time since the Goliath engagement, a small, stubborn spark of hope ignites in your chest. You are not alone in this.
The walk back to the barracks is a long one, a journey from the humming, electric heart of the base back to its quiet, lonely extremities. The weight of what Kenny told you, what you’ve discovered together, is immense. This isn't just a cover-up; it's a feature of the system. A rot that goes to the very core of the Misfit program. Your program. Your Jaeger.
As you walk, you pass a massive viewport that looks out onto the cavernous expanse of the main hangar bay. The Misfit Jaegers stand in their gantries, titans at rest, swarmed by the tiny, insect-like figures of the night shift technicians. You see your machine, `Nomad`, and it looks different now. Not just a weapon, but a cage. A hybrid. A secret.
<<if $flags.kenny_romance_progress>>
You find yourself touching the small, greasy rag he gave you, its texture a grounding, real thing in your pocket. The memory of his quiet, heartfelt belief in you is a shield against the crushing paranoia. He doesn't just see a pilot or a soldier. He sees a person. And right now, that feels like the most important thing in the world. You make a silent vow. You will not let this darkness touch him. You will not let it touch Elara.
<<else>>
You think of Kenny, of his fierce, protective loyalty to his sister, to the idea of a better future. He is not a soldier, but he is fighting this war just as surely as you are, with his mind and his heart. You've dragged him into your fight, and the weight of that responsibility is a heavy cloak on your shoulders. You will not fail him.
<</if>>
Before you can get lost in your thoughts, the Klaxon for an all-hands briefing blares through the corridor, a sharp, insistent sound that makes you jump. A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAuntlet EXERCISE."**
Your personal comm chimes with an encrypted text from Kenny.
`It's Cale. He scheduled this. It's a setup. Be careful.`
You clench your fist. Of course it is. “Showtime,” you whisper to the empty corridor.
[[The shadow war must wait.|ch2_b11_entry_ally]]The briefing room is a sterile gray box, the air humming with the low thrum of the simulator systems. You, Jax, and Maya stand as a unit. Across from you, Cale and his two squadmates, looking smug and self-satisfied. Chief Warrant Officer Tanaka stands before the main holotable, his face a roadmap of tired lines, his prosthetic arm whirring softly .
"Listen up," Tanaka says, his voice a low growl that cuts through the chatter. "Command wants an assessment of squad performance against the new Stalker-class Kaiju archetype. It's fast, it's smart, and it uses environmental camouflage. Today, we find out who's smarter." He gestures to your squad, then to Cale's. "Misfit Squad versus Warden Squad. The simulation is a competitive hunt in a submerged urban environment. First squad to achieve a confirmed kill wins. The losing squad gets the privilege of cleaning the gantry cranes for a month."
A low murmur runs through the room. This isn't just a test; it's a public contest, a humiliation detail on the line.
Cale steps forward, that condescending smirk firmly in place. "Don't worry, Misfits," he says, his voice loud enough for everyone to hear. "We'll try to leave you a piece of it to practice on. Just try to keep your pilot," he points directly at you, "from having another one of their... episodes. Wouldn't want you to scratch the paint."
The insult hangs in the air, a direct challenge to your authority and your stability.
<<if $flags.sharedWith_jax>>
Jax tenses beside you, his hand clenching into a fist. You can feel the anger radiating off him, a low, dangerous hum.
<<elseif $flags.sharedWith_maya>>
Maya’s expression doesn’t change, but you see her fingers subtly tap out a sequence on her thigh—a calming exercise, or a targeting solution. It's hard to tell.
<<elseif $flags.sharedWith_kenny>>
//“Ignore him, Ranger,”// Kenny’s voice whispers in your ear. //“His cortisol levels are spiking. He’s trying to provoke you because he’s nervous. The data from his last sim shows a significant drop in accuracy under pressure. He's a bully who's afraid of a real fight.”//
<</if>>
How you respond will set the tone for the entire mission.
[[✦ Meet his aggression with your own.|ch2_b11_sim_response_guts]]
[[✦ Dismantle him with cold logic.|ch2_b11_sim_response_wits]]
[[✦ Rise above it with confident leadership.|ch2_b11_sim_response_charm]]
[[✦ Say nothing. Let the results speak for themselves.|ch2_b11_sim_response_stoic]]You take a single, deliberate step forward, your boots clamping to the deck plating with a soft magnetic thud. Your posture becomes a mirror of Cale's aggressive stance, a silent, physical challenge. "You talk a good game for someone who's never had their armor dented, Cale," you say, your voice a low, dangerous growl that cuts through the room's tension . "You want to see an episode? Keep talking. Or meet me in the water and we'll see whose record stands when the sim is over."
Cale's smirk wavers, a flicker of surprise and anger replacing his smug confidence. He expected fear or a clumsy, angry retort, not a direct, confident challenge to his authority in front of two dozen other pilots. A ripple of respect, mixed with nervous anticipation, runs through the assembled Rangers. You didn't just stand up for yourself; you stood up for your entire squad, and you did it by speaking Cale's own language of dominance.
Tanaka cuts in before Cale can respond, his voice a low growl of impatience. "That's enough," he says, his tired eyes fixing Cale with a look of pure, undiluted annoyance . "Settle it in the simulators. That's what they're for."
[[The challenge is made.
[[Continue|ch3_placeholder]]|ch2_b11_sim_start]]You don't raise your voice. You don't even look angry. You just give Cale a look of detached, clinical curiosity, as if he were a particularly interesting but flawed piece of hardware. "It's interesting," you say, your voice calm and analytical, each word a carefully placed scalpel. "That your definition of a clean mission is one where nothing unexpected happens. My definition is one where the unexpected happens, and you're smart enough to adapt and win anyway. Let's see which philosophy Command prefers."
The jab is surgical. You've reframed his insult as a tactical weakness, a sign of inflexible, textbook thinking. Cale's face flushes with anger, but he has no immediate comeback. He's a bully, not a debater. You've out-thought him, and everyone in the room knows it. Across the room, Maya gives you a single, almost imperceptible nod of approval.
Tanaka cuts in, his voice gruff but with a hint of something that might be amusement. "Enough. Get to your pods."
[[The point is made.|ch2_b11_sim_start]]You don't even look at Cale. You turn your back on him, a calculated and deeply insulting dismissal, and face your own squad with a confident, reassuring smile. "Alright, Misfits. You heard him. Warden Squad is going to be watching our performance very closely. Let's make sure we give them a good show."
You've completely ignored his bait, refusing to play his game. Instead, you've turned his insult into a rallying cry for your own team. Jax grins, his confidence restored by your own. "You got it, Skipper." Maya’s rigid posture relaxes a fraction. You've reinforced your leadership and demonstrated that Cale's petty games can't touch you.
<<set $charm += 1>>
<<set $charisma to ($charisma or 0) + 1>>
<<set $rel_jax += 1>>
Tanaka watches the exchange, a flicker of something unreadable in his tired eyes. He has seen a hundred arrogant pilots like Cale. He has seen very few leaders like you. "To your pods," he commands .
[[Your team is ready.|ch2_b11_sim_start]]You say nothing. You simply meet Cale's gaze, your expression a blank mask of disciplined calm . You don't give him the satisfaction of a reaction. Your silence is a statement in itself: his words are irrelevant noise, a distraction from the mission. You are a professional. He is a child throwing a tantrum.
Cale's smirk falters, his insult falling flat in the face of your stoic indifference. He was hoping to rattle you, and he failed completely. He opens his mouth to say something else, but Tanaka just nods once at you, a silent approval of your discipline under fire. "To your pods," he says, his tone leaving no room for further argument .
[[The mission is all that matters.|ch2_b11_sim_start]]The world dissolves into the familiar, sterile grey of the simulator pod. You're strapped into the harness, the scent of ozone and recycled air filling your lungs. The pre-Drift silence is a heavy blanket, a moment of pure, suspended tension before the plunge into the machine .
Jax's voice crackles over the private squad channel, a welcome, familiar presence in the quiet. //"Okay, Skipper. Cale's a jerk, but he's not a bad pilot. His squad will be aggressive. What's our opening strategy?"//
Maya's voice joins in, crisp and focused as ever. //"The Stalker archetype is a hunter. It will use the environment to its advantage. A direct search is inefficient. It will find us before we find it. Our best move is to choose the terrain of the engagement and force it to come to us."//
They're both right. This isn't a brawl like Goliath. This is a chess match against two opponents: a monster of biological stealth and a rival who is just as predatory.
[[✦ Aggressive Hunt: We take the fight to it. We'll use a fast, wide sensor sweep and hunt it down before it can set a trap.|ch2_b11_sim_hunt]]
[[✦ Defensive Ambush: Maya's right. Let it come to us. We'll find the most defensible position in the ruins and turn it into a kill box.|ch2_b11_sim_ambush]]
<<if $flags.sharedWith_kenny>>
[[✦ Technical Feint: We use Kenny's back-channel access to ping the sim's core network. It's a huge risk, but it could give us the Stalker's location instantly.|ch2_b11_sim_feint]]
<</if>>There's no time for tactics. No time for politics. Only instinct. "I'm taking the shot!" you roar over the comms, your voice a guttural command that cuts through the static. "Jax, Maya, cover me!" You ignore Cale, ignore the threat from your flank, and pour every ounce of your focus into the wounded Stalker. You push your Jaeger forward, raising your plasma caster for the final, killing blow.
It’s a desperate, beautiful, and suicidally reckless gamble. You are leaving yourself completely exposed. //"It's a trap!"// Maya screams, her voice sharp with a rare, desperate urgency, but it's too late.
Cale fires.
A brilliant spear of plasma energy slices through the dark water, not at the Kaiju, but at the crumbling, skeletal skyscraper directly above you . The impact is catastrophic. Tons of ferrocrete and twisted steel, dislodged by the initial brawl, now shear away from the main structure, collapsing downwards in a silent, slow-motion avalanche. It’s a man-made landslide designed to crush you and the Stalker in a single, brutal move. Cale isn't just trying to steal your kill; he's trying to eliminate you from the game entirely .
<<if $guts >= 5>>
Your instincts scream. The world seems to slow down, the falling debris a graceful, deadly ballet. You don't eject. You don't brace. You fire. Your own plasma bolt, aimed at the Stalker, lances upward a fraction of a second before the debris hits. The bolt strikes the Kaiju in its exposed throat, a perfect, impossible shot that punches clean through its alien anatomy .
At the same instant, the building comes down on top of you. Your world becomes a maelstrom of screaming metal and catastrophic impact. The view from your Conn-Pod is a chaos of grinding concrete and shrieking steel. Alarms blare in a single, deafening tone as the weight of a skyscraper crushes your Jaeger’s upper torso. But you got the kill.
<<set $flags.sim_outcome = "win_costly">>
[[✦ Your vision whites out.|ch2_b12_sim_end]]
<<else>>
You hesitate for a microsecond, your mind torn between the shot and the imminent, crushing threat. It's a fatal delay . The debris crashes down, smashing your Jaeger into the seabed and pinning you under thousands of tons of wreckage. Your Conn-Pod goes dark, the simulated life support failing. The last thing you see on your tactical display is the Stalker, momentarily forgotten, lunging at Cale's exposed squad. In the ensuing chaos, both the Stalker and one of Cale's wingmen are terminated. A bloody, horrific mess .
<<set $flags.sim_outcome = "draw">>
[[✦ Your vision whites out.|ch2_b12_sim_end]]
<</if>>Cale is the mission. The Kaiju is just a target of opportunity. "Forget the Stalker," you command, your voice as cold as the deep sea. "All units, open fire on Warden squad. Disable them. Now."
//"What?"// Jax's voice is a choked gasp of disbelief. //"Skipper, we can't! That's fratricide!"//
"That's an order, Hotshot," you snap. Maya, however, doesn't hesitate for a microsecond. A savage, approving smirk is audible in her voice. //"Acknowledged, Command. Engaging hostile forces."//
<<if $wits >= 5>>
You don't aim for their cockpits. That's a bright, uncrossable line. You aim for their legs. A coordinated volley of low-power plasma fire turns the seabed around the Wardens into a boiling cauldron of superheated steam, blinding their sensors and causing their Jaegers to lose footing on the slick, muddy floor . At the same time, Maya fires a single, perfect shot that severs the hydraulic lines in Cale's right leg. His Jaeger stumbles, crippled, its movements suddenly clumsy and slow. You have neutralized your rival without breaking the core rules of engagement.
In the confusion, Jax, seeing no other option, takes the kill shot on the disoriented Stalker. It’s a clean, almost anticlimactic end to the Kaiju threat. Cale is left sputtering in impotent fury, his squad disabled, his prize stolen.
<<set $flags.sim_outcome = "win_clean">>
[[✦ A perfect, ruthless victory.|ch2_b12_sim_end]]
<<else>>
Your attack is too aggressive, too unfocused. You and Maya open fire, but Cale anticipates the move. The Wardens return fire, and the simulation devolves into a chaotic, fratricidal brawl between two PPDC squads, the Stalker forgotten for a moment as Rangers trade plasma bolts in the crushing gloom . The Stalker, ignored and bleeding, uses the opportunity to trigger a self-destruct sequence, its body erupting in a massive bio-energy pulse that shorts out every Jaeger in the vicinity. The simulation ends not with a victory, but with a silent, system-wide failure.
<<set $flags.sim_outcome = "lose_rivalry">>
[[✦ You have failed. Utterly.|ch2_b12_sim_end]]
<</if>>You are a commander, not a duelist. "Jax! Intercept the Wardens! Run interference, keep them off me! Don't fire unless fired upon!" you order, your voice a calm, clear signal in the storm. "Maya, you're with me! Pincer formation on the Stalker's exposed flank! On my mark!"
//"You got it, Skipper!"// Jax yells, a note of pure, unadulterated trust in his voice. He pushes his Jaeger forward, a two-thousand-ton linebacker, placing himself directly in Cale's path, his Jaeger’s arms raised in a defensive, non-threatening posture . //"Executing,"// is all Maya says, her Jaeger moving in perfect, lethal sync with your own.
<<if $rel_jax >= 5 and $rel_maya >= 5>>
It’s a symphony of destruction. Jax becomes a wall, absorbing the Wardens' frustration, his defensive maneuvers so perfect they can't get a clean shot without openly firing on a friendly. He is a master of controlled aggression, a beautiful, brutal dancer in a steel shell. This gives you and Maya the perfect window. You move in from opposite sides, catching the Stalker in a deadly crossfire. Your plasma bolts strike its head and chest simultaneously. A clean, coordinated, and breathtakingly beautiful kill .
<<set $flags.sim_outcome = "win_team">>
[[✦ A flawless team victory.|ch2_b12_sim_end]]
<<else>>
Your squad is not in sync. The trust isn't there. Jax moves to intercept, but he's too aggressive, his "block" looking more like an attack. Maya holds back, her movements too cautious, unwilling to fully commit to your risky plan. The timing is off. Cale's squad, seeing the sloppy formation, slips past Jax's block just as you and Maya are about to fire. They take the kill shot, stealing the victory from under your nose with a clean, professional volley of plasma fire .
<<set $flags.sim_outcome = "lose_rivalry">>
[[✦ You were outmaneuvered.|ch2_b12_sim_end]]
<</if>>The world fades from the chaotic, green-tinged gloom of the drowned city to the harsh, fluorescent lights of the briefing room. The simulation is over. The sudden silence is jarring, broken only by the low hum of the simulators and the sound of your own ragged breathing in your helmet. The assembled pilots are silent, the tension between your squad and Cale's a palpable thing that sucks the air from the room.
A holographic display appears on the holotable, its text a stark, final judgment.
<<if $flags.sim_outcome == "win_clean" or $flags.sim_outcome == "win_team">>
<center><strong>MISFIT SQUAD: TARGET TERMINATED.</strong></center>
<center><strong>RATING: EXEMPLARY.</strong></center>
You look across the room at Cale. His face is a mask of thunderous fury. He didn't just lose; he was out-thought and out-fought in front of his peers .
<<elseif $flags.sim_outcome == "win_costly">>
<center><strong>MISFIT SQUAD: TARGET TERMINATED.</strong></center>
<center><strong>WARNING: SIGNIFICANT COLLATERAL AND FRATRICIDAL DAMAGE DETECTED.</strong></center>
You won, but Cale made sure you paid a price for it. He looks at you with a smug, satisfied smirk. He may have lost the drill, but he has the data he needs to prove you're a reckless commander .
<<elseif $flags.sim_outcome == "lose_rivalry">>
<center><strong>WARDEN SQUAD: TARGET TERMINATED.</strong></center>
<center><strong>RATING: OPPORTUNISTIC.</strong></center>
Cale gives you a slow, mocking salute. You let your rivalry cloud your judgment, and it cost you the mission. The shame is a bitter, metallic taste in your mouth .
<<else>>
<center><strong>OBJECTIVE FAILED. ALL SQUADS RECALLED.</strong></center>
<center><strong>RATING: CATASTROPHIC FAILURE.</strong></center>
You and Cale glare at each other across the room, a shared, burning hatred in your eyes. Your mutual egos have resulted in a total mission failure, a disgrace for both squads .
<</if>>
[[The debriefing begins.|ch2_b12_debrief]]Tanaka stands before the holotable, his face a mask of weary disappointment. He lets the silence hang in the room for a long, uncomfortable moment before he speaks. His voice, when it comes, is a low, dangerous growl.
<<if $flags.sim_outcome == "win_clean" or $flags.sim_outcome == "win_team">>
"A decisive victory for Misfit Squad," he announces, his voice flat. "You demonstrated superior tactics, discipline, and teamwork under pressure." He turns his hard, unforgiving gaze on Cale. "Warden Squad, your performance was a disgrace. You treated a friendly unit as an enemy. You prioritized a scoreboard over the mission. In a live combat zone, that kind of thinking doesn't just lose you a drill. It creates memorials. You're all on gantry cleaning duty for a month. Dismissed."
Cale's face is a mask of pure, humiliated fury. He glares at you, his eyes promising retribution, before turning and storming from the room, his squad trailing in his wake.
<<elseif $flags.sim_outcome == "win_costly">>
"You both get a failing grade," Tanaka says, his voice dripping with contempt. "Misfit Squad gets the kill, but at a catastrophic cost. You leveled half the city to do it." He turns to Cale. "And you engaged in reckless, near-fratricidal tactics for the sake of your ego. Both squads are on probation. I'll be reviewing every second of this disaster. Now get out of my sight."
You and Cale exchange a look of mutual, burning animosity. The war between you has just officially begun.
<<else>>
"An absolute failure," he snarls, his voice so full of quiet rage that even Cale flinches. "Both of you. You let your egos get in the way of the mission. You fought each other instead of the enemy." He looks from you to Cale and back again. "Out there," he gestures vaguely towards the sea, "that kind of failure is measured in funerals. You are both a disgrace to the uniform. You're both on gantry cleaning duty until I say otherwise. Now get out of my sight before I assign you to clean them with a toothbrush."
You and Cale glare at each other across the room, a shared, burning hatred in your eyes. Your rivalry has resulted in a mutual, public humiliation.
<</if>>
You file out of the briefing room, the outcome of the simulation a heavy weight on your shoulders. The rivalry with Cale is no longer just a competition; it's a cold war, waiting for the next battle.
[[The day is not over yet.|ch2_b13_entry]]The debriefing room empties out, leaving a vacuum of echoing accusations and unspoken threats. The outcome of the simulation is a heavy weight on your shoulders, a public declaration of either your squad's brilliance or its critical flaws. You file out into the corridor with Jax and Maya, the silence between you thick with the residue of the fight.
<<if $flags.sim_outcome == "win_clean" or $flags.sim_outcome == "win_team">>
The silence is one of grim satisfaction. You won. You proved that Misfit squad is more than just a collection of cast-offs; you are a lethal, cohesive unit. Jax walks beside you, a wide, triumphant grin plastered on his face, though it doesn’t quite reach his tired eyes. "We showed 'em, Skipper," he says, clapping you on the back. "We flat-out outsmarted 'em. Cale's gonna be scrubbing grease traps for a month, and he'll have no one to blame but himself." Maya, for her part, gives you a single, sharp nod—the highest form of praise in her arsenal. "Your strategy was sound, Ranger," she says. "You identified the primary threat—Cale's ego—and neutralized it without compromising the mission objective. The outcome was optimal." The victory, and the way you achieved it, has forged a new, stronger bond in the crucible of competition .
<<else>>
The walk is silent and heavy, each footstep an accusation. The public failure is a bitter taste in your mouth, the shame a corrosive acid. Jax is kicking at the deck plates, muttering under his breath. "That bastard Cale," he seethes. "He cheated. He was willing to get us all killed just to win a damn drill. That's not a Ranger. That's a sociopath." Maya is a storm cloud of controlled fury, her disappointment a palpable force. "We were outmaneuvered," she says, her voice as cold and sharp as broken glass. "His recklessness created a variable we failed to account for. We allowed his ego to dictate the terms of the engagement." She looks at you, her eyes hard. "It will not happen again." The loss has driven a wedge into the heart of your squad, the humiliation a shared, corrosive burden .
<</if>>
You reach the relative quiet of the Misfit barracks, a small section of the housing block that feels a world away from the main thoroughfares. This is your sanctuary, the one place where you don't have to be on guard. Your chosen confidant follows you into the common area, the unspoken tension of your shared secret a palpable presence.
<<if $flags.sharedWith_jax>>
Jax slumps onto his bunk with a heavy sigh, the fight finally draining out of him. "Okay," he says, looking at you, his eyes full of a fierce, unwavering loyalty. "Forget Cale. Forget the damn sim. What's our next move on the real mission? The kid. The Diablo connection. What are we doing, Skipper?"
<<elseif $flags.sharedWith_maya>>
Maya pulls up a tactical map of the Shatterdome on her datapad, her focus absolute. "Cale's victory," or his humiliation, "will make him either arrogant or vindictive. Both are exploitable weaknesses. He will increase his scrutiny on us, assuming we will be licking our wounds. This creates a window of opportunity. Our next move on the manifest investigation must be tonight."
<<elseif $flags.sharedWith_kenny>>
Your personal comm gives a soft, almost imperceptible chime. //"Okay, I saw the whole thing from the network side,"// Kenny’s voice whispers, a ghost in your ear. //"Cale's Jaeger was running a non-standard comms package. He was getting data from somewhere else. He cheated."// He pauses. //"Listen, this whole thing... it's a distraction. The manifest is the real story. While everyone is focused on the sim results, security is lax on the lower levels. This is our chance."//
<</if>>
Before you can formulate a plan, before you can even begin to process the tactical implications, the world ends. Not with a bang, but with a sudden, shocking silence. The constant, life-long hum of the Shatterdome—the ventilation, the reactor hum, the distant thrum of machinery—vanishes. The main lights die, plunging the barracks into an absolute, suffocating darkness.
A second later, emergency lights flicker on, casting long, terrifying red shadows across the room, painting your ally's face in a mask of alarm. The base's emergency klaxon, a sound you've only ever heard in drills, begins to blare—a deep, resonant, and utterly terrifying sound that seems to vibrate in your very bones, a sound that says the gods have fallen and the world is ending.
Yianni's voice, stripped of all sarcasm, crackles over the emergency comms, a frantic, desperate signal in the noise. //"Command, this is Comms! We have a full, base-wide power failure! I repeat, a total blackout! Life support is on emergency batteries, but all primary systems are dark! This is not a drill!"//
It's chaos. But in that chaos, a single, cold thought cuts through your own rising panic. The security systems are down. The labs are blind. The doors are on emergency overrides. This isn't a crisis.
It's an opportunity. You look at your confidant, and you can see the same thought, the same wild, dangerous realization, reflected in their eyes. This is it. This is the moment .
[[✦ We move now. This is our only chance.|ch2_b13_heist_start]]
[[✦ No, it's too risky. It could be a trap. We follow protocol.|ch2_b13_heist_protocol]]"This is it," you say, your voice a low, urgent whisper that cuts through the shriek of the klaxon. "This is our chance. I'm going to K-Science. Now."
<<if $flags.sharedWith_jax>>
"Then I'm going with you," Jax says, his voice leaving no room for argument. He's already grabbing a heavy-duty flashlight from the emergency locker, the beam cutting a sharp, steady path through the strobing red gloom. "You'll need a lookout. And someone to handle any security that gets in our way. Lead the way, Skipper."
[[✦ With Jax, you move fast and hard.|ch2_b13_heist_approach_jax]]
<<elseif $flags.sharedWith_maya>>
"The lower-level security patrols will be on randomized routes," Maya says, already pulling up a schematic on her datapad, its light illuminating her intense, focused face. "But their comms will be on a localized network. I can track them. I'll be your eyes. We move silent. We move smart."
[[✦ With Maya, you move like a ghost.|ch2_b13_heist_approach_maya]]
<<elseif $flags.sharedWith_kenny>>
//"I can help,"// Kenny's voice says in your ear, a secret thread of connection in the chaos. //"The security network is a mess right now. A beautiful, chaotic mess. I can create ghost signals, loop camera feeds, open doors for you. I'll be your keymaster."//
[[✦ With Kenny, you move like a whisper.|ch2_b13_heist_approach_kenny]]
<</if>>"No," you say, shaking your head, your voice a low, firm command that cuts through the chaos. "It's too perfect. This could be a trap. Cale, Thorne... someone could be testing our response. We follow protocol. We head to the muster point. We do everything by the book."
<<if $flags.sharedWith_jax>>
Jax looks like he's about to argue, his instincts screaming for action, but he sees the hard, unwavering resolve in your eyes and gives a reluctant nod. "You're the CO, Skipper. We do it your way. But I don't like it. This feels like a missed opportunity."
<<elseif $flags.sharedWith_maya>>
Maya gives a single, sharp nod of approval. "The logical choice. To act now, while we are under scrutiny, would be to admit guilt. We would be walking into a pre-arranged snare. We will observe, we will gather data, and we will act when the tactical advantage is ours."
<<elseif $flags.sharedWith_kenny>>
//"Copy that, Ranger,"// Kenny says, a note of clear disappointment in his voice. //"Going dark. But... this blackout doesn't feel right. The cascade failure... it's too clean. It feels... designed."//
<</if>>
You've made the safe choice, the soldier's choice. But as you and your squad make your way through the darkened, chaotic corridors towards the designated muster point, a nagging feeling in your gut tells you that you've just let your only real opportunity slip through your fingers. You have chosen inaction, and in this shadow war, inaction is a slow form of suicide .
[[You follow the rules, for now.|ch2_b14_entry]]You and Jax move through the darkened Shatterdome like a single, efficient weapon. The emergency lights strobe, turning the hallways into a nightmarish, stop-motion scene of running personnel and panicked technicians. He takes point, his bulk a reassuring presence in the oppressive darkness, his flashlight beam steady and unwavering while you navigate, your datapad providing a map of the quickest route to the K-Science sub-level .
You reach a sealed blast door, its electronic panel dark and lifeless. "Locked down," Jax grunts. "Manual override is on the other side."
"Then we make a new door," you reply, your voice a low growl. You spot a heavy maintenance cart, its wheels locked, sitting in a nearby alcove. "Give me a hand."
Together, you use it as a battering ram. The first impact is a deafening BOOM that echoes down the corridor, making a nearby tech scream in surprise. The door groans, but holds. "Again!" Jax roars, his muscles straining. You slam the cart into the door again, and again, a brutal, percussive rhythm of desperation and force. With a final, groaning screech of tortured metal, the door gives way, its locking mechanism shattered . It's a loud, brutal, and incredibly effective solution. You are a force of nature, and nothing is standing in your way.
[[You have a clear path to K-Science.|POV_Thorne_Blackout]]You and Maya become ghosts in the machine. While Jax would have smashed through the front door, Maya guides you through the Shatterdome's forgotten pathways. She moves with a silent, predatory grace, her hand gestures guiding you through a maze of service corridors and maintenance shafts you never knew existed. She has the entire Shatterdome mapped in her head, not just the official routes, but the unofficial ones, the ones the techs use to avoid the officers .
You come to a security checkpoint, its laser grid still active on emergency power. "Wait," Maya whispers, holding up a hand. She pulls up a comms log on her datapad, tracking the local security net. "Patrol just rounded the corner. We have thirty seconds."
She points to an overhead ventilation shaft, its cover slightly ajar. "There. It'll be a tight squeeze, but it bypasses the checkpoint completely. And," she adds, a hint of a grim smile on her face, "it will place us directly above Thorne's secondary lab. Two birds."
It's a tense, claustrophobic crawl through the dusty, narrow shaft, the smell of rust and stale air thick in your lungs. You emerge on the other side just as the security patrol's flashlights sweep through the corridor below. You have moved like shadows, your progress a testament to Maya's cold, brilliant, tactical mind .
[[You have a clear path to K-Science.|POV_Thorne_Blackout]]You move through the darkened corridors alone, but you are not by yourself. //"Okay, Ranger, I'm in,"// Kenny's voice whispers in your ear, a secret thread of connection. //"The security grid is in chaos. It's beautiful. I'm seeing dozens of false alarms from failing systems. It's the perfect cover."//
As you approach a locked blast door, Kenny speaks again. //"Wait. There's a patrol coming your way. Duck into that alcove. Now."// You press yourself into the shadows as two guards run past, their faces pale with panic. //"Okay, coast is clear. The door ahead... I can't override the lock, but I can trigger the fire suppression system in the next corridor. It'll default all doors in this sector to the 'open' position for thirty seconds. It's gonna be loud, and it's gonna be messy. You ready?"//
"Do it," you whisper.
A moment later, a deafening klaxon blares, and the hiss of fire retardant fills the air down the hall. The blast door in front of you slides open with a satisfying clunk. You slip through just as it begins to close again. You are a ghost, your path cleared by a wizard miles away .
[[You have a clear path to K-Science.|POV_Thorne_Blackout]]You stand before the sealed, silent door to the K-Science lab. The corridor is bathed in the eerie red glow of the emergency lights, every shadow a potential hiding place for a security patrol. The blackout has given you a once-in-a-lifetime opportunity, but it’s a closing window. The hum of the base is slowly returning, a sign that the engineers in the lower levels are winning their fight against the darkness. You can hear distant, panicked shouts and the thunder of running boots from the levels above. The chaos is your only cover, and it is rapidly fading.
<<if $flags.sharedWith_jax>>
"So much for the easy part," Jax grunts, looking at the solid slab of steel. He cracks his knuckles, a low, ominous sound in the quiet corridor. "Plan B?"
"We are Plan B," you reply. You both scan the area, looking for a weakness, your senses heightened by the adrenaline and the ticking clock.
<<elseif $flags.sharedWith_maya>>
"The door is on a magnetic lock, tied to the main grid. Emergency power has it sealed tight," Maya assesses instantly, her eyes scanning every seam and conduit with a terrifying, inhuman precision. "The manual override is inside. A design flaw." She looks at you, her expression a mask of cold, analytical focus. "We will exploit it."
<<elseif $flags.sharedWith_kenny>>
//"Okay, this is tricky,"// Kenny's voice says in your ear, his voice a nervous whisper that seems to echo in the cavernous silence of the corridor. //"This door isn't on the standard security net. It's on Thorne's private system. I can't touch it from here without her knowing. You're on your own for this part, Ranger. No pressure."//
<</if>>
Every system has a weakness. You just have to find it before your time runs out.
[[✦ Look for a service panel. There has to be a technical bypass.|ch2_b14_bypass_tech]]
[[✦ Search for an environmental weakness. A path not meant to be a path.|ch2_b14_bypass_env]]
[[✦ This door is the only obstacle. We go through it.|ch2_b14_bypass_guts]]You slip inside the lab. The air is cold and smells of solvents and the kind of oppressive silence that charges interest. The blackout has transformed Thorne’s sanctuary of logic into a high-tech tomb. The only light comes from the faint, eerie glow of emergency power on a few of the server racks, their blinking red and green lights reflecting off the polished chrome surfaces like malevolent eyes in the darkness. Glass beakers and complex machinery cast long, distorted shadows that dance and writhe at the edge of your vision .
<<if $flags.sharedWith_jax>>
"Creepy," Jax whispers, his hand resting on the grip of his sidearm. "Stay sharp. I'll watch the door." He takes up a defensive position, a solid, reassuring wall of muscle and loyalty between you and the rest of the Shatterdome .
<<elseif $flags.sharedWith_maya>>
"Security will be drawn to the power surge from the blackout's end, and to the door we forced," Maya assesses in a low whisper. "We have ten minutes, maximum. Find the terminal." She begins a silent, methodical sweep of the room's perimeter, her senses on high alert .
<<elseif $flags.sharedWith_kenny>>
//"Okay, I'm piggybacking on your helmet cam again,"// Kenny's voice crackles in your ear. //"The terminal you need won't be on the main floor. Thorne's too smart for that. Look for a private workstation, probably in a shielded alcove."//
<</if>>
The lab is a maze of workstations and advanced equipment. Finding the right terminal, the one with the raw data from the lower-level server, will be a challenge. Your search is a tense race against time, the silence of the lab a constant, nerve-wracking companion. You finally find it—a small, unassuming terminal in a shielded corner, the only one still active on the emergency grid . You sit down, your fingers hovering over the keyboard. The file is buried under layers of security, but the data from your previous heist gives you the key.
You begin the decryption. The progress bar is a thin, green line crawling across the screen.
Suddenly, a new sound breaks the silence. A soft, almost musical chime, followed by the calm, synthesized voice of the lab's security system.
<center><strong>"Unscheduled access detected in a restricted area,"</strong></center> it announces, its voice echoing in the silent room. <center><strong>"Activating Level One containment protocol."</strong></center>
Heavy magnetic locks on the main door slam shut with a deafening thud. A faint, red laser grid springs to life, blocking the corridor you entered from.
You're trapped .
[[This is a trap.|ch2_b15_entry]]You’re in. You stand in the oppressive, humming silence of the K-Science lab, the air thick with the smell of cold solvents and the electric tang of secrets. The blackout served its purpose, giving you the cover you needed to breach Thorne’s inner sanctum. The terminal in the corner is your target, the data you seek finally within reach. The plan, as reckless as it was, has worked.
Or so you think.
A soft, almost musical chime echoes through the cavernous room, a sound that is utterly alien to the harsh, functional symphony of the Shatterdome. It is followed by the calm, synthesized voice of the lab's security system, a voice that is unnervingly familiar. It’s a perfect recording of Dr. Aris Thorne.
<center><strong>"Unscheduled access detected in a restricted area,"</strong></center> it announces, its tone smooth and clinical. <center><strong>"Activating Level One containment protocol. Good luck, Ranger."</strong></center>
The main door you entered through slams shut with a deafening, final thud of magnetic locks engaging. A faint red laser grid springs to life, its beams crisscrossing the exit, turning the doorway into a glowing, lethal web. Heavy steel shutters slide down over the ventilation shafts with a series of percussive clangs. You are sealed in. Trapped.
The weight of your isolation crashes down on you. There is no Jax to smash through a wall, no Maya to find a tactical flaw, no Kenny to whisper a digital cheat code in your ear. There is only you, the humming machines, and the cold, analytical mind of the woman who built this cage.
You move to the terminal, the one you fought so hard to reach. It’s still active, the raw log from Pier 14 waiting for you. But as you sit, a new window overlays the screen: **CONTAINMENT PROTOCOL ACTIVE. SYSTEM ACCESS DENIED.** Thorne’s trap is elegant and infuriating. You can see the prize, but you can’t touch it.
This was never a heist. It was a test. Thorne wanted you here. She wanted to see what you would do when cornered. The blackout, the lax security, it was all bait. The silence of the lab is no longer just quiet; it’s the held breath of a predator. The blinking lights on the server racks are no longer just indicators; they are the unblinking eyes of your jailer. You are a specimen in a jar, and she is tapping on the glass.
The surge of panic is a physical thing, a cold wave that threatens to pull you under. You fight it back with a grit born of a hundred simulator deaths and one real, bloody battle. You are a Ranger. You are a survivor. And you are not her lab rat. You will break her test, you will steal her data, and you will walk out of this room. You just have to find the flaw in the cage.
[[✦ Look for a technical solution. There has to be a flaw in her system.|ch2_b15_noone_tech]]
[[✦ Look for a physical solution. There has to be a weak point in the cage.|ch2_b15_noone_guts]]
[[✦ Analyze the trap itself. This is a test. What is she testing?|ch2_b15_noone_wits]]You push the panic down and let the cold, hard logic of systems take over. Every machine has a weakness. Every network has a backdoor. Thorne is brilliant, but she’s still human. You move from the locked terminal to the lab's main control panel, its interface a complex, beautiful, and utterly hostile web of security protocols. You begin to search for a flaw, a single loose thread in her digital fortress.
<<if $tech >= 5>>
Your fingers fly across the holographic interface, your mind diving deep into the lab’s core programming. You can't disable the lockdown directly; the protocols are nested too deep, a fortress of Thorne's own design. But you don't have to break the lock if you can convince the system to open the door for you.
You find it: a secondary protocol for catastrophic fire containment. It's a system designed to vent hazardous chemicals and override all door locks in the event of a lab fire. You can’t trigger it from here, but you can spoof the sensor data. You write a short, elegant script that tells the lab’s environmental controls that three of the primary coolant lines for the cryo-storage have just ruptured, and that the room is rapidly filling with flammable vapor.
For a moment, nothing happens. Then, a new, more urgent alarm blares. **<center>CATASTROPHIC SYSTEM FAILURE DETECTED. INITIATING EMERGENCY VENTING PROTOCOL.</center>**
A deafening hiss fills the room as the fire suppression system activates. The laser grid at the door sputters and dies, and the heavy magnetic locks retract with a loud, satisfying clunk. On the terminal, the **SYSTEM ACCESS DENIED** message vanishes as the system defaults to an unlocked state. You have turned Thorne’s own safety features against her. You quickly download the uncorrupted log file, your heart pounding with the thrill of a clean, silent victory.
<<set $tech += 1>>
[[✦ You have won.|ch2_b15_noone_end_success]]
<<else>>
You try to find a loophole, but Thorne’s code is a fortress. Every path you try leads to a dead end, another locked door in a digital maze. In your frustration, you attempt a brute-force bypass on the terminal itself, trying to overload its security buffer. It’s a clumsy, desperate move.
The terminal shrieks, a high-pitched electronic wail of protest. A new message flashes on the screen: **<center>SECURITY BREACH DETECTED. INITIATING DATA PURGE PROTOCOL IN T-MINUS 60 SECONDS.</center>**
You’ve failed. Worse, you’ve triggered a countdown that will destroy the very evidence you came here to find. The data is about to be wiped, and you are still locked in. Your only option now is to find a physical way out, and fast.
<<set $tech += 1>>
[[✦ You've made things worse. Find another way out, now.|ch2_b15_noone_guts]]
<</if>>Logic and code are not your weapons. Steel and grit are. You can’t outthink the trap, but you can try to break it. The door is a solid slab of reinforced steel; a direct assault is suicide. But the room itself… you begin a frantic search for a physical weakness, your eyes scanning every wall, every ceiling panel, every piece of heavy equipment.
Your gaze lands on a massive, experimental centrifuge in the corner, a machine designed to subject components to extreme G-forces. It’s bolted directly into the reinforced concrete of the floor. But the bolts, you notice, are on the outside of the machine's housing. They are a potential weak point. It’s an insane idea, a plan born of pure, desperate aggression. You are going to try and rip a multi-ton piece of scientific equipment from its moorings and use it to sever the laser grid’s power source from the wall.
<<if $guts >= 5>>
It’s a battle of pure, brute force against reinforced steel. You find purchase on the centrifuge’s housing, your boots skidding on the polished floor as you pull. The machine groans, its bolts shrieking in protest. Your muscles scream, the tendons in your arms feeling like they’re about to snap. With a final, guttural roar of pure, animal effort, the bolts give way with a sound like a gunshot. The massive machine lurches away from the wall, tearing the junction box and a chunk of the wall with it.
Sparks fly. Alarms blare. The laser grid flickers and dies. And the main door, its magnetic locks suddenly deprived of power, slides open a few inches with a soft, defeated hiss. You have done it. You have bludgeoned Thorne’s elegant trap with a piece of her own hardware. The terminal is still locked, the data inaccessible, but you have a way out.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You are free, but you have failed the mission.|ch2_b15_noone_end_failure]]
<<else>>
You heave. You strain. The machine doesn’t budge. Its bolts are sunk deep into the foundation of the Shatterdome itself. You have met an immovable object, and your own force is found wanting. The plan has failed. You slump against the machine, your muscles aching, your breath coming in ragged gasps, the taste of defeat bitter in your mouth.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
[[✦ You’re back to square one, with time running out.|ch2_b15_noone_wits]]
<</if>>You force yourself to be calm. You are not a prisoner. You are a player in a game, and the game master has just made her move. This isn’t just a cage; it’s a puzzle box. A test. Thorne is a psychologist. She’s not testing your ability to break things; she’s testing your ability to see, to perceive, to understand.
You begin a methodical search of the lab, but you are not looking for an exit. You are looking for the clue. You move slowly, deliberately, your eyes scanning every panel, every conduit, every piece of machinery. You let the environment speak to you. You are hunting for the one thing that is out of place.
<<if $perception >= 5>>
You turn your attention to the strange, complex machines that fill the room. One of them, a prototype neural interface chair, looks different from the others. It’s the only piece of equipment that is still fully powered, its lights a steady, inviting green in the gloom. You walk over to it, your instincts screaming at you.
You run your hand along the base of the chair and feel it. A small, almost invisible seam. A hidden compartment. You press it, and a small drawer slides open with a soft hiss. Inside is a single, unmarked datachip.
You slide the chip into your datapad. It’s not an override code. It’s a log file. A psych-eval report. The subject is listed as “Corin”—the same Mark-1 pilot Tanaka told you about. You scroll down. The report details his descent into madness, his claims of hearing a “hiss” in the Drift, his obsession with an entity he called “the Ghost.” And at the very end of the file is a single line of text. A note from the evaluating physician, Dr. Aris Thorne.
`Containment protocol override sequence: 3-1-2. Subject’s obsession with prime numbers is a predictable psychological vulnerability.`
It wasn’t a key. It was a clue. A breadcrumb left by Thorne herself, a test of your perception, your ability to see beyond the obvious. You move to a dusty, forgotten-looking override panel on the far wall, half-hidden behind a rack of failed prototypes. You throw the levers in the designated order: three, one, two.
There is a moment of absolute, terrifying silence. Then, a soft, musical chime echoes through the room. The laser grid at the door flickers and vanishes. The heavy magnetic locks retract with a quiet, satisfying clunk. On the terminal, the **SYSTEM ACCESS DENIED** message disappears, leaving the raw log file open and vulnerable. You have out-thought the master of mind games herself.
<<set $perception += 1>>
[[✦ You have won.|ch2_b15_noone_end_success]]
<<else>>
You search for twenty minutes, your paranoia growing with every passing second. The lab is a fortress of sterile, logical design. There are no hidden panels, no secret switches. There is nothing out of place. Thorne's trap is perfect. Your search has yielded nothing. You’ve wasted precious time, and the window of opportunity is closing. A soft, synthesized voice—Thorne's voice—comes from the lab's intercom system. "Disappointing, Ranger," it says, a note of clinical detachment in its tone. "I expected more from you." The psychological warfare has begun.
<<set $perception += 1>>
[[✦ Her taunt galvanizes you. You'll smash your way out.|ch2_b15_noone_guts]]
<</if>>You stand in the now-silent lab, the adrenaline slowly beginning to fade. You didn't just survive Thorne's trap. You beat it. And you have the evidence. You quickly download the uncorrupted log file to your personal datachip, your heart pounding with a fierce, triumphant beat.
You have the truth. You have a new, terrifying understanding of the conspiracy. And you have a powerful new enemy who knows you are far more than just a simple soldier. You have proven yourself to be a player in her game. And as you slip out of the now-open door and melt back into the shadows of the recovering Shatterdome, you know, with a chilling certainty, that the game has only just begun.
[[It's time to go.|ch2_b16_entry]]You stand in the now-silent lab, the adrenaline fading into a cold, bitter feeling of defeat. The door is open, but the price of your freedom was the very evidence you came here to find. The terminal is dark, its data wiped, or your access denied.
Thorne played you. She wanted to know what you were capable of. And now she knows. She sees you as a threat she can manipulate, a pawn she can sacrifice. You have shown her your hand, and you have nothing to show for it but a new, dangerous enemy who knows you are looking for her secrets. As you slip out of the lab and back into the shadows of the recovering Shatterdome, the weight of your failure is a heavy cloak on your shoulders. You are back to square one, more isolated and more hunted than ever before.
[[It's time to go.|ch2_b16_entry]]The shoreline staging area is a chaotic mess of temporary barricades, evacuation signage, and two hundred personnel trying to look busy. The air is sharp, the wind whipping in from the sea, and you can taste the salt in your teeth. This is where the world ends and the war begins . And standing on a raised platform, a datapad in his hand and a smug, proprietary look on his face, is Commander Cale. He’s been assigned as the official observer for this drill, a perfect position from which to scrutinize your every move, to find any flaw, any hesitation, and document it for his report .
<<if $flags.sim_outcome == "win_clean" or $flags.sim_outcome == "win_team">>
He sees you and his eyes narrow, a flicker of cold animosity. You humiliated him in the simulator. He will be looking for any excuse to return the favor, to find a crack in your armor .
<<else>>
He sees you and a slow, mocking smile spreads across his face. You failed in the simulator. He is here to document your next failure, and he wants you to know it .
<</if>>
"Alright, Misfits," you say to your squad, your voice a low, steady command that cuts through the noise of the wind. "Eyes up. We do this by the book. Clean and fast. We give him nothing. Not a single damn thing to write on that datapad." Jax nods, his jaw tight with a grim determination. Maya's expression is a mask of cold, professional focus, but you can see the fire in her eyes. The drill is about to begin. As squad lead, the final preparations are your responsibility. You have time for one last personal inspection.
[[✦ Form up the teams. A solid formation is the foundation of a successful evac.|ch2_b16_form_teams]]
[[✦ Check the power bus yourself. I don't trust the standard grid, not anymore.|ch2_b16_power_bus]]
[[✦ Walk the evac route one last time. Find the flaws before they find us.|ch2_b16_walk_route]]You take charge of the personnel, your voice cutting through the chaotic noise of the staging area. The standard PPDC evac formation is a simple, brute-force wedge, but you’ve seen it fail a dozen times in the sims, collapsing into a chaotic mob at the first sign of pressure. You will not allow that to happen today. Not with Cale watching .
<<if $wits >= 5>>
"Forget the wedge," you command, your voice ringing with an authority that makes the security NCOs snap to attention. "We're running a staggered zipper formation. Team Alpha on a five-count, then Team Bravo. It'll look slower, but it will prevent the primary lanes from collapsing into each other. I want a ten-foot gap between family units and a designated 'fast lane' for security and medical personnel. Execute." It’s a counter-intuitive but brilliant tactical shift, a plan so logical and efficient it's almost beautiful. From his platform, you see Cale's eyes narrow. He recognizes the strategic thinking, and he doesn't like it. He was hoping for a rookie; you are showing him a commander .
<<set $wits += 1>>
<<else>>
You stick to the playbook, but you optimize it. You see the cluster of personnel who will inevitably jam up at the first turn. You grab two of the larger, more authoritative-looking volunteers and reposition them, turning them into human traffic cones to smooth the flow. It’s a small, smart fix, a piece of battlefield improvisation that will pay dividends later. You see Cale make a note on his datapad, his expression unreadable .
<<set $perception += 1>>
<</if>>
[[The teams are in position. You have done what you can.|ch2_b16_prep_done]]You don't trust the base's main grid, not after the blackout. You head to the shoreline power panel, a rust-streaked metal box crusted with salt. You pop the cover. The bus stares back at you, a maze of wires that resents being solved .
<<if $flags.sharedWith_kenny>>
You have a schematic from Kenny, a brilliant, reckless, and highly illegal bypass he designed for you. With his guidance whispering in your private comm, your fingers move with confidence, splitting the load across two secondary circuits. A power surge won't crater the whole deck now. It will just cause a manageable dip. You are not just a pilot; you are an extension of your tech's genius .
<<set $tech += 1>>
<<else>>
<<if $tech >= 5>>
You know the theory. You wire a compromise, a tangle of splitters and hope. It’s ugly but honest, and it should hold, provided you didn't just cross the wrong two wires. You've just rewired a high-voltage power bus based on a textbook diagram and a gut feeling. Cale watches you from his platform, a look of skeptical curiosity on his face. He doesn't know what you're doing, but he knows it's not standard procedure .
<<set $tech += 1>>
<<else>>
You look at the mess of wires and know, with a sinking certainty, that you're out of your depth. You do what you can, reinforcing a primary connection and hoping for the best. It’s a patch, not a solution. You'll have to be ready to handle the fallout if it blows. Cale makes a note, a small, smug smile on his face. He sees a pilot meddling with things they don't understand. He sees a future failure .
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<</if>>
<</if>>
[[The power is as stable as you can make it.|ch2_b16_prep_done]]Tape lines, glowing cones, and wishful thinking. You walk the path the civilians will take, imagining it as it will be: a river of panic .
<<if $flags.sharedWith_maya>>
You walk it with Maya, her tactical mind seeing flaws you would have missed. "Here," she says, pointing to a junction. "The sightline is blocked by that cargo container. People won't see the turn until they're on top of it. It will create a pile-up." Together, you re-route a section of the path, your two minds working in perfect, efficient sync. Cale watches you from his platform, his expression unreadable. He sees a cohesive, intelligent command team, and it clearly unsettles him .
<<set $wits += 1>>
<<else>>
<<if $perception >= 5>>
Your eye catches a critical flaw: an arrow sign meant to direct people to the secondary shelter has been knocked askew, pointing directly at a sheer drop to the sea. You wrench it back into place, the metal groaning in protest. You just saved a dozen simulated lives. You glance up at Cale. He saw it too, but he was waiting for you to miss it. You see a flicker of disappointment in his eyes .
<<set $perception += 1>>
<<else>>
You walk the path and memorize the place where you will need to stand when the flow thickens, when fear turns the crowd into a solid, unthinking mass. You can't fix the flaw in the design, but you can be there to mitigate the damage. You will be the wall. Cale makes a note, a small, condescending smirk on his face. He sees a leader who is planning for their own failure .
<<set $stoic += 1>>
<</if>>
<</if>>
[[The route is as clear as it's going to get.|ch2_b16_prep_done]]You step up onto a heavy supply crate, borrowing the wind's attention. Faces turn toward you—some scared, some bored, all of them exhausted. "You all know the dance," you say, your voice cutting through the wind. "You’ve done it tired, you've done it wet, and you've done it hungry. Now we do it again. But this time, it's for an audience." You gesture with your head towards Cale. "So let's make it perfect. Let's be so fast, so clean, that the only thing he has to write on that datapad is 'Exemplary.' Look out for the person next to you. Nobody gets left behind. Let's show him what the Misfits can do." A murmur of grim agreement runs through your squad, turning into a single, steady yes. You haven't just prepared them; you've armed them with purpose. You have turned Cale's scrutiny into a challenge, and your squad is ready to meet it .
[[Start the countdown.|ch2_b16_countdown]]You take your position on the command platform, your eyes scanning the teams, the lanes, the churning grey sea beyond. The wind whips at your uniform, tasting of salt and impending chaos. “On my count,” you say into your comm, the words broadcast to every team lead on the deck. “In three…”
<<if $flags.sharedWith_kenny>>
//"Ranger, I'm getting something weird,"// Kenny's voice crackles in your private channel, a thread of pure static. //"A low-frequency acoustic signal from the deep water. It's... it's not on any of our charts. It's not a Kaiju. It's like... a whisper."//
<</if>>
“Two—”
The main comms channel pops with a sound like a bubble screaming, a wave of pure static that makes every hair on your arms reach for the sky. Yianni's voice, frantic: //"Command, we have a massive, unidentifiable acoustic event on the hydrophones! It's not a Kaiju signature, it's... it's a hole. A hole in the sound."//
“—one.”
You know, with a certainty that freezes the marrow in your bones, that this is no longer a drill .
[[Blow the whistle.|ch2_b17_entry]]The view is from a grainy, obedient security camera bolted to a pylon on Pier 14. It stares past wind-whipped railings at a horizon that seems to judder for a single, nauseating frame. The audio is a file of knives, the wind scraping against the microphone. Then, the sound vanishes, replaced by a low, electronic hum. The audio levels on the display flatline. On the lower deck, a small cluster of volunteers in yellow evac vests hesitate, turning as one, as if a single thought passed between them and none of them were the one who thought it. They are staring at the circle of calm water. The timestamp in the corner of the screen drifts, running eight seconds slower than reality. Or maybe reality is the one that's drifting. The metadata will not testify .
[[Return|ch2_b17_live_flip]]“Flip,” you say into your comm, your voice a low, urgent command that cuts through the rising panic. “Flip the drill. This is live.”
“Live what, Ranger?” Cale’s voice snaps back, dripping with condescending authority. “A weather balloon? Get your teams under control.”
“This is a live, unidentified threat, Commander,” you counter, your voice as hard as iron. “And I am taking command of this pier. All teams, on my authority, this is now a Code Three crisis evac. Move!”
A single, heart-stopping beat of human denial passes through the deck. Then, your order, your certainty, cuts through the confusion. The new physics are accepted. The drill-day expressions are wiped away, replaced by the hard, flat masks of people at war. The fork in your throat is sharp and immediate: the anomaly is a mystery, but the two hundred people on this pier are a fact .
[[✦ We have to identify the threat. Send a scout team to intercept.|ch2_b17_intercept_entry]]
[[✦ We have to protect our people. Form a shield wall and secure the evacuation route.|ch2_b17_shield_entry]]“Drone!” you yell to a nearby tech. “Launch it. High-gain thermal and acoustic sensors.” The drone shoots into the air with a high-pitched whine. The feed appears on your datapad. The thermal image shows a perfect circle of water that is several degrees colder than the surrounding sea. The acoustic sensor shows… nothing. A perfect, digital void .
“Paint it,” you order. The drone spits a thin, bioluminescent thread of green dye. The current takes it, swirling it in the water. But as the dye reaches the edge of the silent circle, it stops, as if hitting an invisible, solid wall. It flows around the circle, but not into it .
<<if $tech >= 5>>
“Kenny, are you seeing this?” you whisper into your private comm.
//“Yeah,”// he replies, his voice a mix of terror and awe. //“The drone’s sensor readings… the light from the dye is being bent. Warped. That’s not a hole in the water, Ranger. That’s a localized gravity distortion. A micro-singularity. That’s not possible.”// You have a name for the monster. And it’s a name that shouldn’t exist.
<<set $flags.anomaly_identified = "singularity">>
<<else>>
The visual is undeniable. There is something there, something real and solid and invisible. A wall made of nothing. You have no idea what it is, but you know it’s not natural.
<<set $flags.anomaly_identified = "forcefield">>
<</if>>
Suddenly, the drone feed dissolves into a scream of static. The drone plummets from the sky, tumbling into the sea. The void has just swatted your eye from the sky .
[[You have the data you need. Fall back.|ch2_b17_intercept_fallback]]“Ping it,” you order the pier’s sensor operator over the comms. “Long-range sonar. Active pulse. Full power.”
“Ma’am, that’s against regs during a civilian drill—”
“This is not a drill!” you roar. “Ping it now!”
The operator complies. A deep, resonant PING echoes from the pier’s underwater emitters. You watch your datapad, waiting for the return signal. Nothing. The sound goes out, and it does not come back. “It’s absorbing the sonar,” you breathe .
“Try a different frequency,” Maya suggests, her mind working the problem. You relay the order. Another ping, this one higher-pitched. Again, nothing. Then, a third. As the sound hits the silent circle, the water in the center of the void begins to boil. A high-frequency shriek erupts from the water, a sound of pure, technological agony that makes every pilot on the pier clap their hands over their ears. Every electronic system on the pier flickers and dies for a full three seconds. When the power returns, the boiling stops. The silence returns. You have your answer. It’s not just absorbing sound. It’s feeding on it .
[[You have the data you need. Fall back.|ch2_b17_intercept_fallback]]There’s only one way to know what you’re facing. You run to the edge of the pier, your squadmates yelling your name behind you. You unholster your sidearm and fire a single shot into the center of the glassy, silent water . The bullet, a standard high-velocity round, hits the surface of the water and… stops. It hangs in the air for a fraction of a second, suspended, before it is violently, silently crushed into a tiny, unrecognizable pellet of metal and falls into the depths .
Jax grabs your arm, pulling you back from the edge. “What the hell was that?” Before you can answer, the water where the bullet was stopped begins to shimmer, and a perfect, hexagonal section of the void turns a solid, shimmering black, like a piece of the night sky has been cut out and pasted onto the sea. Then it fades back to invisibility .
It’s a shield. A reactive energy field of some kind. And you just taught it that you’re hostile.
[[You have the data you need. Fall back.|ch2_b17_intercept_fallback]]"Fall back!" you command. "All units, fall back to the causeway! Now!"
You and your squad retreat, the silent, invisible threat a terrifying, unknown presence at your back. You have some data, a piece of the puzzle, but you've also shown your hand. Cale's voice is a venomous hiss over the comms. //"Congratulations, Ranger. You've officially lost control of this situation. Your command is revoked. All units, on my mark..."//
His words are cut off by a new sound. A low, resonant hum, emanating from the void. The ground beneath your feet begins to vibrate .
[[The situation has changed.|ch2_b18_entry]]You hold the line. It is not a glamorous job. It is not a heroic charge. It is the slow, grinding, terrifying work of being a wall. You become a focal point of calm in the rising sea of panic. You make eye contact with the volunteers. You give simple, clear commands. "Walk, don't run. Watch your spacing. You're doing great."
The evacuation proceeds, slowly but steadily. The silence from the sea is a constant, unnerving pressure, but you refuse to let it break your focus. You are the shield.
<<if $stoic >= 5>>
Your calm is a force of nature. It radiates from you, infecting the people around you. The evacuation proceeds with a quiet, disciplined efficiency that is almost beautiful. You have imposed your will on the chaos, and you have won .
<<set $flags.b24_redirect_clean = true>>
<<else>>
It’s a constant struggle. You have to shout to be heard over the rising panic. You have to physically pull two volunteers back from the edge of a stampede. It’s ugly, but it works. The line holds .
<<set $stoic += 1>>
<</if>>
The last of the volunteers clears the main pier. You have done it. You have protected them. But as you are about to give the order to fall back, a low, resonant hum emanates from the void. The ground beneath your feet begins to vibrate .
[[The situation has changed.|ch2_b18_entry]]The flow is too slow. The volunteers are bunching up at the main causeway. It’s a bottleneck, a disaster waiting to happen. You have to make a choice. "I'm redirecting!" you yell over the comms. "All evacuees, on me! We're taking the maintenance causeway! Fast shuffle, let's go!"
It's a huge risk. The maintenance causeway is narrower, and it hasn't been certified for a full-facets evac. Cale's voice is a furious scream in your ear. //"You will do no such thing, Ranger! That is a direct violation of protocol!"//
<<if $wits >= 5 and $guts >= 5>>
Your command is so full of unwavering certainty that the crowd obeys without question. You lead them on a fast, efficient jog down the narrow causeway. It’s a calculated risk that pays off brilliantly. You cut the evacuation time in half .
<<set $flags.b24_redirect_clean = true>>
<<else>>
Half the crowd listens to you. The other half hesitates, confused by the conflicting orders. You're forced to split your attention, screaming yourself hoarse, trying to manage two separate evacuation routes at once. A supply crate, jostled loose by the panicked crowd, crashes down, blocking the main route and proving your instincts right. Your redirect was the correct call, but the execution was messy, and you've lost precious seconds .
<<set $wits += 1>>
<</if>>
Just as the last of your redirected group reaches safety, a low, resonant hum emanates from the void. The ground beneath your feet begins to vibrate .
[[The situation has changed.|ch2_b18_entry]]You grit your teeth, the bitter taste of pragmatism filling your mouth. "Acknowledged, Warden lead," you say, your voice a flat, professional monotone that betrays none of the fury in your heart. "The scene is yours. Misfit squad will provide fire support on your command."
A wave of relief washes over Jax. Maya, however, looks at you with a flash of disappointment. You have surrendered command. Cale’s smug chuckle echoes over the comms. //"A wise decision, Ranger. Try to keep up."// He employs a strategy of pure, idiotic brute force. "All units," he roars, "concentrated fire on the target's center mass!"
The Wardens unleash a storm of plasma and high-explosive rounds. The Phantasm’s energy shield absorbs the entire volley without effect. In response, it unleashes a devastating kinetic blast that sends one of Cale’s wingmen flying. "It's not working!" Cale screams, his confidence shattering. "What is this thing?" He has failed. The battlefield is in chaos, and he has no plan. The opportunity is yours to reclaim.
[[Now, you take command back.|ch2_b19_reclaim_command]]"Negative, Warden lead," you snap back, your voice ringing with cold, absolute authority. "You are in my engagement zone in direct violation of PPDC protocol. You will follow my orders, or I will have you up on charges of insubordination and reckless endangerment. This is my fight. Misfit squad, on me."
A stunned silence falls over the comms. You have just openly declared war on another Ranger. Cale is speechless with rage. //"You are relieved of command, Misfit! That is a direct order!"//
"You don't have that authority, Cale," you counter. The result is chaos. Your squad moves to engage the Phantasm, while Cale’s squad, confused by the conflicting orders, hesitates. The Phantasm exploits the division, lashing out with a wave of energy that disables Jax’s Jaeger. The situation is now a desperate, fractured brawl, with two Ranger squads fighting both a monster and each other .
[[You have to end this, now.|ch2_b19_chaotic_end]]"This is not the time for egos, Cale," you say, your voice a calm, commanding presence in the storm. "We have unique intel on this target. Its defenses are unlike anything in the database. We need to work together if we want to walk away from this."
<<if $charm >= 5>>
You see a flicker of hesitation in Cale’s Jaeger. Your calm, confident leadership has given him an out, a way to cooperate without looking weak. //"What kind of intel?"// he grunts, his voice still hostile, but he’s listening . "Its shield absorbs kinetic and energy attacks," you report quickly. "But it's vulnerable to high-frequency sonics and rapid light changes. We need a coordinated strobe and a sonar pulse. We can create an opening. For you to take the shot." You offer him the glory, a brilliant political move. He grunts again. //"Fine. On your mark, Misfit."//
[[✦ You have a chance. A slim one.|ch2_b19_coordinated_attack]]
<<else>>
Your attempt at diplomacy fails. //"I don't need intel from a rookie who's about to be court-martialed,"// Cale snarls. //"Wardens, engage at will!"// The situation devolves into chaos as Cale’s squad opens fire indiscriminately, forcing you to fight both the Phantasm and the friendly fire .
[[✦ You have to end this, now.|ch2_b19_chaotic_end]]
<</if>>"Warden lead, you have failed," you state, your voice cutting through Cale’s panicked shouts. "Your strategy is ineffective. I am re-asserting command." You don't wait for his reply. You issue a series of crisp, clear orders based on the intel you gathered, turning the chaotic brawl into a precise, tactical execution. The Phantasm, which was invulnerable to Cale’s brute force, is systematically dismantled by your clever tactics. The final blow is yours, a clean, undeniable kill. You have not only defeated the enemy; you have saved your rival from his own incompetence in front of every ranking officer in the Shatterdome .
[[The silence that follows is deafening.|ch2_b19_debrief]]The battle is a nightmare of crossfire and confusion. You are fighting the Phantasm, friendly fire from the Wardens, and Cale's constant, disruptive orders on the comms. It's an impossible situation. But Misfit squad holds together. Using the chaotic environment to your advantage, you manage to lure the Phantasm directly into the path of Cale’s charging Jaeger. The two collide. Cale, in his blind rage, impales the creature on his Jaeger’s arm-mounted blade at the exact moment the creature unleashes a point-blank kinetic blast. Both Cale’s Jaeger and the Phantasm are critically damaged in a single, suicidal instant. The threat is neutralized, but the cost is catastrophic .
[[The silence that follows is deafening.|ch2_b19_debrief]]You call the sequence. The pier's spotlights strobe, blinding the creature. The sonar pulse hits, making it shriek in agony. In that single, perfect moment of vulnerability, Cale fires. The plasma bolt hits the creature's core, and it dissolves in a silent, brilliant flash of light. It was a coordinated kill. A victory born of a tense, momentary truce . But as the light fades, you see Cale’s Jaeger turn, its plasma caster still glowing, aimed directly at you. The truce is over .
[[The silence that follows is deafening.|ch2_b19_debrief]]The debrief is over. The battle for the truth, however, has just begun. You and your squad file out of the War Room, leaving Cale and the high command to their politics. The corridor outside feels like a different world, the sterile silence a stark contrast to the explosive tension of the meeting .
The path you have chosen—to bring the anomaly into the light or to hunt it in the shadows—will define not just your future, but the future of the entire Shatterdome .
<<if $flags && $flags.b25_publicDeclared>>
[[✦ You have chosen the light. Now you must deal with the glare.|ch2_b20_public_path]]
<<else>>
[[✦ You have chosen the shadows. Now you must learn to see in the dark.|ch2_b20_quiet_path]]
<</if>><<if $flags.player_confined>>
You are escorted back to the Misfit barracks not as heroes, but as prisoners. Two stoic guards are posted outside your door. You are under official house arrest, confined to quarters pending Cale's "formal investigation." The victory against the Phantasm feels like a distant, bitter memory. You have lost .
<<else>>
You are escorted back to your barracks by a security detail. "For your protection, Ranger," the lead guard says, his tone unreadable. You are not a prisoner, but you are in a gilded cage. Your squad is grounded, your movements monitored. You have started a fire, and Orlov wants to make sure you don't get burned... or start another one .
<</if>>
The three of you sit in the common area of your barracks, the silence a heavy, oppressive blanket. Jax paces like a caged tiger, his fists clenching and unclenching. Maya sits perfectly still, her hands clasped, her mind clearly racing a million miles a minute .
"So that's it?" Jax finally explodes, his voice a low, furious growl. "We tell them the truth, and they put us in a box? They're just going to let Cale walk all over us?"
"We presented them with a politically inconvenient variable," Maya counters, her voice a whip-crack of cold logic. "They are not punishing us. They are containing us until they can control the narrative."
As if on cue, the main news monitor in the room flickers to life with a base-wide priority alert. It’s a statement from Marshal Orlov's office. He appears on screen, his face a mask of grim authority. He speaks of an "unprecedented environmental phenomenon" off the coast of the Shatterdome, of a "successful readiness drill that was adapted to a live-fire scenario." He praises the "bravery and cohesion" of all Ranger teams involved. He never mentions a new type of Kaiju. He never mentions an intelligent threat. He never mentions your name .
It’s a masterclass in bureaucratic doublespeak. He has confirmed your story without confirming any of the details, kicking the can down the road while his internal audit begins. You've brought it into the light, but the light is being filtered through a dozen layers of political gauze .
<<if $flags.sharedWith_jax>>
"He's covering it up," Jax says, his voice full of disgust. "He's burying the truth to protect the brass. Protecting the system."
<<elseif $flags.sharedWith_maya>>
"A clever move," Maya murmurs, a look of grudging respect on her face. "He's acknowledged the event, which protects him from accusations of a cover-up, but he's controlled the language, preventing mass panic. He's bought himself time."
<<elseif $flags.sharedWith_kenny>>
Your datapad vibrates with an encrypted message from Kenny. //They're scrubbing the logs. Anything with the "Phantasm" designation is being re-classified as "Unidentified." They're burying it. But the network is on fire. Everyone is talking. You've kicked the hornet's nest. I can use this noise to hide my own searches.//
<</if>>
Just as you are processing the implications, your personal datapad chimes. It's a message from an anonymous, untraceable source. There is no text. Only a single, attached data file. A shipping manifest. It details the upcoming 72-hour transport of a high-priority "biological sample," designation "Chimera," from a deep-storage cryo-lab in the Shatterdome's lowest level to a secure K-Tech research facility on the mainland. The origin point of the sample is listed with a single, chilling word: **DIABLO.**
Someone is trying to move a piece of the puzzle off the board. And someone on the inside is trying to help you. You have your next lead.
[[You have a target.|ch2_b20_final_prep]]The path forward is clear, and it is dangerous. The last 48 hours have been a brutal, transformative crucible. You have fought a new kind of monster, navigated a political minefield, and uncovered the first, terrifying thread of a conspiracy that goes to the very heart of the PPDC. You have been tested, and you have survived. But the fight is far from over .
You have a moment of quiet, a rare breath before the next storm hits. You use the time to hone your edge, to sharpen the tool that will keep you alive. You focus on the weakness the last few days have exposed, turning it into a strength .
<<set _stats = [ ["Guts",$guts],["Tech",$tech],["Charm",$charm],["Wits",$wits],["Perception",$perception] ]>>
<<run _weak = _stats.reduce((a,b)=> (a[1] <= b[1]) ? a : b)[0] >>
<<if _weak == "Guts">><<set _suggest = "Guts">><<elseif _weak == "Tech">><<set _suggest = "Tech">><<elseif _weak == "Charm">><<set _suggest = "Charm">><<elseif _weak == "Wits">><<set _suggest = "Wits">><<else>><<set _suggest = "Perception">><</if>>
You take a moment to prepare for what's coming. You focus on your <<print _suggest>>.
[[✦ Train Guts (+1)|ch2_b20_train_guts]]
[[✦ Train Tech (+1)|ch2_b20_train_tech]]
[[✦ Train Charm (+1)|ch2_b20_train_charm]]
[[✦ Train Wits (+1)|ch2_b20_train_wits]]
[[✦ Train Perception (+1)|ch2_b20_train_perception]]You run the gantry steps, up and down, until your legs forget how to be clever and remember how to be **certain**. Until the burn in your lungs is a clean fire, and the tremor in your hands is gone .
<<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>>
[[You are ready.|ch2_b20_closing]]You pull up the schematic for Kenny’s ugly, beautiful bypass. You rebuild it in your mind, then again in a simulator with your eyes closed, until your hands teach your brain the **shape** of a miracle .
<<set $tech += 5>>
[[You are ready.|ch2_b20_closing]]You stand before a polished bulkhead, your own reflection staring back. You rehearse three different explanations of the worst thing that could happen—one for Orlov, one for a panicked civilian, one for the person you can’t bring yourself to lie to .
<<set $charm += 5>>
<<set $charisma to ($charisma or 0) + 5>>
[[You are ready.|ch2_b20_closing]]You map the entire hangar bay in your head: the choke points, the egos, the shortcuts no official manual ever prints. You practice the one sentence that moves feet first, hearts second .
<<set $wits += 5>>
[[You are ready.|ch2_b20_closing]]You sit on the edge of the pier and listen. Not to the noise, but to the spaces between it. The city. The wind. The people. You teach your ear to hear the **missing** thing before it has a chance to speak .
<<set $perception += 5>>
[[You are ready.|ch2_b20_closing]]<<silently>>
/* Initialize downtime flags if they don't exist */
<<set $dt1 ||= {}>>
<</silently>>
The 48 hours of mandatory downtime feel less like a reprieve and more like a prison sentence. The adrenaline from the Stalker simulation has faded, leaving behind a bone-deep exhaustion and the low, simmering hum of paranoia. Cale is watching you. Thorne is studying you. And somewhere in the deep, a new kind of monster is waiting.
You are confined to the main habitation decks, the roar of the Jaeger bay a distant, tempting memory. The Shatterdome is a city, and for the first time, you have a moment to simply exist within it, to choose your own path, however small. The weight of the conspiracy, of the ghost child from Pier 14, is a constant pressure. You can either carry it alone, or share the burden.
How do you spend this period of downtime?
<<if not $dt1.jax>>
[[✦ You need to talk to someone who understands the fight. You find Jax.|ch2_downtime_jax_entry]]
<</if>>
<<if not $dt1.maya>>
[[✦ You need a sharp, analytical mind to help you process the last 48 hours. You find Maya.|ch2_downtime_maya_entry]]
<</if>>
<<if not $dt1.kenny>>
[[✦ You need to see a friendly, sane face. You check in with Kenny.|ch2_downtime_kenny_entry]]
<</if>>
<<if not $dt1.thorne>>
[[✦ You need answers from someone who sees the bigger picture. You request a meeting with Dr. Thorne.|ch2_downtime_thorne_entry]]
<</if>>
<<if not $dt1.background>>
[[✦ Connect with others around the Shatterdome.|ch2_downtime_background_hub]]
<</if>>
<<if not $dt1.alone>>
[[✦ You need to be by yourself.|ch2_downtime_alone_hub]]
<</if>>
[[✦ Enough downtime. It's time to get back to the war.|ch2_b16_entry]]The need for solitude is a physical weight. The faces of your squad, the oppressive feeling of being watched, the constant noise of the Shatterdome... it's too much. You retreat, seeking out a space where you can be just one person, not a commander, not a soldier, not a pawn in some shadowy game.
What do you do with this precious, lonely time?
<<if not $dt1.train>>
[[✦ Hone your skills. The only person you can truly rely on is yourself.|ch2_downtime_train_hub]]
<</if>>
<<if not $dt1.hobby>>
[[✦ Focus on your art. Create something in a world of destruction.|ch2_downtime_hobby_define]]
<</if>>
<<if not $dt1.rest>>
[[✦ Just rest. Lie in your bunk and let the silence take you.|ch2_downtime_alone_rest]]
<</if>>
[[✦ You've spent enough time alone. Return.|ch2_downtime_hub]]You find a forgotten, quiet corner—a small, glassed-in observation deck overlooking a silent, decommissioned reactor core. It's a place of immense, sleeping power, and it is utterly peaceful. You pull out your personal datapad, the one not connected to the PPDC network. Before the war, before the Academy, you were something other than a soldier. You were an artist.
This is your art. It is the one part of you the war has not yet touched.
[[✦ You are a musician. You compose melodies on your datapad's synth.|ch2_downtime_hobby_music]]
[[✦ You are a writer. You write stories of a world before the Breach.|ch2_downtime_hobby_write]]
[[✦ You are a sketch artist. You draw the faces you see around the Shatterdome.|ch2_downtime_hobby_draw]]<<set $mc_hobby = "music">>
You plug in your headphones, and the world of humming reactors and distant alarms fades away, replaced by the clean, mathematical beauty of a synth interface. Your fingers move across the screen, not with a soldier's discipline, but with an artist's grace. You don't compose a symphony of war. You write a lullaby. A quiet, simple melody that speaks of a blue sky and a calm sea, a memory of a world you are fighting to reclaim. For a few precious hours, you are not a weapon. You are a creator.
<<set $dt1.hobby = true>>
[[The music fades, but the peace remains.|ch2_downtime_alone_hub]]<<set $mc_hobby = "writing">>
You open a blank document, the white screen a stark contrast to the gloom outside. The words come slowly at first, then in a flood. You write a story not about Jaegers and Kaiju, but about a small fishing village, about a child who dreams of sailing to the edge of the world. It is a story of hope, of a life untouched by the shadow of the Breach. It is a lie, a beautiful, necessary lie you tell to yourself to remember what is real.
<<set $dt1.hobby = true>>
[[You close the file, the story a secret in your heart.|ch2_downtime_alone_hub]]<<set $mc_hobby = "drawing">>
You open a sketching app, the stylus feeling more natural in your hand than any weapon. You don't draw the titans of steel or the monsters from the deep. You draw faces. You draw Kenny, his brow furrowed in concentration over a piece of tech. You draw Jax, captured in a rare moment of quiet contemplation. You draw Tanaka, the weariness of a hundred wars etched into the lines of his face. You are not just drawing people. You are trying to capture the piece of their soul that still remains in the shadow of the war.
<<set $dt1.hobby = true>>
[[You save the sketches, a gallery of ghosts.|ch2_downtime_alone_hub]]You do nothing. You just lie there on your bunk, letting the full weight of the last few days settle on you like a lead blanket. The exhaustion. The trauma. The cold, creeping realization that this is your life now. This is all it will ever be. One monster, then the next, until one of them gets lucky, or you break . You don't fight it. You don't try to process it. You just let the emptiness in. It's a cold, familiar companion in the dark.
<<set $stoic += 1>>
<<set $dt1.rest = true>>
[[The silence is a heavy, but necessary, burden.|ch2_downtime_alone_hub]]<<set $dt1.maya = true>>
You bypass the noisy, crowded mess hall and the spartan functionality of the barracks. The answers you're looking for aren't there. You need a different kind of quiet, a different kind of intensity. You need a mind as sharp and cold as the truth you’re chasing. You need Maya.
The walk to the tactical rooms is a journey into the Shatterdome’s central nervous system. The corridors here are quieter, the air colder, the lighting a stark, clinical white. This is the domain of strategists and analysts, a place where battles are won and lost on holographic displays long before the first shot is ever fired.
You find her in Tac-Sim 3, a room she has effectively commandeered as her private office. She’s standing alone before the main holotable, a shimmering, three-dimensional representation of the Stalker engagement hanging in the air in front of her. She has the simulation paused at the exact moment Cale's Jaegers entered the fray, the lines of probability and consequence branching out from your squad in a complex, terrifying web of light.
She is a picture of relentless self-improvement, her focus so absolute that the rest of the world seems to have faded away. She’s dressed in simple black fatigues, her hair pulled back in its severe, practical bun. Her lean, wiry frame is poised, every muscle a tightly coiled spring. She isn’t just reviewing the battle; she’s dissecting it, searching for the flaw, the mistake, the variable that could have gotten you all killed. She’s trying to impose order on chaos.
She senses you approach but doesn’t look up from the hologram. She looks up this time, her dark eyes, the color of a stormy sea, fixing on you with an unnerving, analytical intensity.
"Ranger," she says, her voice a flat, neutral tone. "This is a restricted area."
"We're on mandatory downtime," you counter, stepping into the room. "And you're still in here, running the numbers. I thought even you took a break."
"A break is an inefficient use of time," she replies, her gaze returning to the hologram. "The data from the last engagement is... anomalous. Cale's tactics were reckless, but the Stalker's ability to anticipate our ambush was statistically improbable. There is a variable missing from the equation." She's not talking to you, not really. She's thinking out loud.
This is your opening. You came here for a reason.
[[✦ “I came to review the data with you. A second pair of eyes might help find that variable.”|ch2_downtime_maya_friend_1]]
[[✦ “You’re looking in the wrong place. The variable isn’t in the Stalker’s code, it was in Cale’s. He cheated.”|ch2_downtime_maya_rival_1]]
[[✦ ♡ “I needed a break from the noise. This was the quietest place I could think of.”|ch2_downtime_maya_rom_entry]]You walk to the holotable, standing beside her, your own eyes on the frozen tableau of the battle. "A second pair of eyes might help find that variable," you say, your tone professional, collegial. "Walk me through what you're seeing."
Maya is silent for a moment, surprised by your approach. She is used to being challenged, not collaborated with. She gives a single, sharp nod, a silent gesture of acceptance. "Very well." She manipulates the hologram, zooming in on the moment the Stalker dropped from the overpass.
"Here," she says, her voice all business. "My ambush was sound. The chokepoint was perfect. But the Stalker didn't react like a predator. It reacted like a sapper. It didn't just attack us; it deliberately targeted the overpass supports. It used the environment to create chaos, to separate us from the Wardens." She looks at you, a question in her analytical gaze. "That's not animal instinct. That's military strategy."
The two of you spend the next hour dissecting the simulation, your minds working in a strange, focused harmony. You see tactical openings she missed in her focus on the data. She sees statistical probabilities in your gut instincts. It's a meeting of two completely different, but equally lethal, minds.
"You were too slow to react to Cale's flank," she points out, her tone blunt but not accusatory. "Your focus was on the primary threat. You saw him as a distraction."
"And you were too quick to dismiss him as a simple brute," you counter. "You didn't anticipate him collapsing the skyscraper. You saw a soldier, but you should have seen a saboteur."
She doesn't argue. She just nods, absorbing the new data point. "A valid assessment." The admission is a profound gesture of respect from her. She has accepted your input as an equal. The conversation drifts from the simulation to the wider war, to the impossible pressures of command.
<<set $route.maya = "friend">>
<<set $rel_maya += 5>>
[[She looks at you, a new, complex expression in her eyes.|ch2_downtime_maya_friend_2]]"This life," she says, her voice suddenly quieter, more personal. "It requires a certain… calibration. A willingness to sacrifice the non-essential variables for the good of the mission."
"And what do you consider a non-essential variable?" you ask.
She looks at the hologram, at the tiny, anonymous icons representing the Jaeger pilots. "Sentiment," she says, the word cold and final. "Hope. Fear. Anything that cannot be quantified and controlled." She finally turns to face you fully. "You have an abundance of it. Sentiment. It is your greatest strength, and your most profound tactical weakness. The day you have to choose between saving one person you care about and a hundred you don't... that is the day you will break. Or become a true commander."
The conversation hangs in the air, a heavy, philosophical weight. She has given you a glimpse into her own brutal, lonely calculus. She is not a machine. She is a soldier who has deliberately, painfully, cut away pieces of her own humanity to be better at her job.
[[✦ “Maybe you’re right. Or maybe sentiment is the only thing worth fighting for.”|ch2_downtime_maya_end]]
[[✦ “You talk like you’ve already made that choice.”|ch2_downtime_maya_end]]You walk to the holotable and, with a flick of your wrist, dismiss the simulation data. The shimmering hologram vanishes, plunging the room into a deeper gloom. "You're looking in the wrong place," you state, your voice a low challenge.
Maya turns to you, her eyes narrowing into dangerous slits. "Enlighten me."
"The variable isn't in the Stalker's code," you say, meeting her glare without flinching. "It was in Cale's. He was running a non-standard comms package. Getting data from an external source. He cheated."
The accusation hangs in the air. If true, it’s a gross violation of Gauntlet protocols. Maya’s expression remains a mask of ice, but you can see the furious calculations happening behind her eyes. "Your proof?"
"Kenny saw the ghost signal on the network sniffer," you reply. "It's not hard evidence, but it's a data point. Cale didn't out-pilot us. He had a cheat sheet."
A slow, dangerous smile touches her lips. "And you let him get away with it? You allowed a compromised officer to claim a victory?" The question is a barb, a test of your own ruthlessness. "If your data is correct, you should have exposed him in the debrief. Humiliated him. Destroyed him."
"And started a political war we're not ready for?" you counter. "Cale is a symptom. The conspiracy is the disease. Taking him out now just alerts the real enemy that we're on to them."
"A tactical retreat," she muses, her gaze intense. "Or cowardice. The line is thin." The air crackles with the familiar, charged energy of your rivalry. It is not animosity. It is a sharpening of blades, a constant, relentless testing of each other's mettle.
<<set $route.maya = "rival">>
<<set $rel_maya += 3>>
[[She reactivates the holotable.|ch2_downtime_maya_rival_2]]"If we are to fight a shadow war," she says, her voice a low, dangerous purr, "then our own skills must be flawless. Your performance in the simulation was effective, but sloppy. You rely too much on instinct."
"And you rely too much on the playbook," you shoot back. "You didn't see the building coming down because it wasn't a statistical probability."
"Then let's test it," she says, her fingers flying across the console. She loads a new simulation: a simple, one-on-one duel. A hangar, two Jaegers, no objective but termination. "No Kaiju. No politics. Just you and me. Let's see whose philosophy holds up under fire."
This is the heart of your relationship. A constant, unyielding drive to prove who is better, to force the other to improve.
[[✦ “You’re on.”|ch2_downtime_maya_end]]
[[✦ “This is pointless, Maya. A waste of time.”|ch2_downtime_maya_end]]You lean against the doorframe, making no move to approach the holotable. “I needed a break from the noise,” you say, your voice quieter than you intended. “This was the quietest place I could think of.”
Her intense focus on the hologram wavers. She looks over at you, really looks at you, for the first time since you entered. She sees the exhaustion in your eyes, the faint, persistent tremor in your hands that you can’t quite conceal. Her own expression remains a mask, but the hard, analytical edge in her gaze softens by a fraction of a degree.
“The Drift leaves… echoes,” she says, the admission a rare, unexpected crack in her armor. She dismisses the hologram with a wave of her hand, and the room is plunged into a more intimate gloom, lit only by the soft, blue glow of the emergency strips on the floor. She turns to face you fully, her arms crossed over her chest, a defensive posture. “They are loudest when it’s quiet.”
She understands. She feels them too. The ghosts of the battle, the phantom weight of the machine, the screaming silence after the kill. You are not just rivals or squadmates. You are survivors of the same, secret trauma. The shared understanding hangs in the air between you, a fragile, unspoken bond.
[[✦ ♡ “Is this all you do? Re-run the battle until you find the perfect outcome?”|ch2_downtime_maya_rom_bold_1]]
[[✦ ♡ “It must be exhausting, carrying all that pressure alone.”|ch2_downtime_maya_rom_shy_1]]You push off from the doorframe and walk toward her, closing the distance until you are standing just a few feet away, invading her carefully controlled personal space. “Is this all you do, Maya?” you ask, your voice a low, challenging murmur. “Re-run the battle until you find the perfect outcome? The one where nobody gets hurt, where every shot is perfect?”
She stiffens, her posture becoming even more rigid. “I analyze variables to optimize future performance. It is what a commander does.”
“No,” you say, shaking your head. “A commander leads. A machine analyzes. You hide in here, in the data, because you’re afraid of the messy, unpredictable parts of the job. You’re afraid of the parts you can’t control.” You take another step, so close now you can see the faint, silvery scar just below her hairline, a story she has never told. “You’re afraid of variables like me.”
You reach out and, instead of touching her, you place your hand on the holotable console right beside hers, your fingers just an inch from hers. It is a deliberate, intimate, and deeply challenging gesture. She doesn’t flinch. She doesn’t pull away. She freezes, her dark eyes wide with a mixture of shock, anger, and something else, something vulnerable.
<<set $route.maya = "rom_bold">>
<<set $rel_maya += 7>>
[[The moment hangs, suspended and fragile.|ch2_downtime_maya_rom_bold_2]]“What are you doing?” she whispers, her voice barely audible, all its usual sharpness gone.
“I’m being a variable you haven’t accounted for,” you reply, your voice a low murmur. You don’t move your hand. You don’t look away.
The silence in the room is absolute, a held breath. The distance between you is charged, electric. This is more dangerous than any Kaiju. It’s a different kind of Drift, a shared, unspoken intensity that is pulling you both under. You see a flicker of fear in her eyes, but it’s not fear of you. It’s fear of the wall she’s built around herself finally, terrifyingly, beginning to show cracks.
She could push you away, retreat back into the safety of her logic and her anger. But she doesn’t. In a gesture of pure, competitive instinct, she slowly, deliberately, places her own hand on the console, mirroring yours, her knuckles almost brushing against yours. It is not an invitation. It is a statement. //I am not afraid of you.//
[[The unspoken challenge is accepted.|ch2_downtime_maya_rom_bold_3]]You hold that position for a long, charged moment, two rival predators in a silent, territorial standoff. The only thing that moves is the shimmering light from the holotable, reflecting in her dark, unblinking eyes.
Finally, you break the tension. You pull your hand back with a slow, deliberate motion. "The next time we're out there," you say, your voice a quiet promise, "don't analyze me. Anticipate me."
You turn and walk away, leaving her alone in the quiet of the tactical room. You don't look back, but you can feel her eyes on you, watching you go. You have not touched her, but you have left a mark. You have not started a romance, but you have started something far more interesting.
<<set $flags.maya_romance_progress = true>>
[[You leave her to her thoughts.|ch2_downtime_maya_end]]You walk over to the small, industrial-grade coffee maker in the corner of the room, its lonely green light a beacon in the gloom. “It must be exhausting,” you say, your back to her, your voice quiet and empathetic. “Carrying all that pressure alone. Trying to be perfect all the time.”
You hear a sharp intake of breath behind you. You have just spoken a truth she has never allowed herself to admit. You find two clean mugs and pour two cups of the bitter, black coffee. You walk back to her and offer one.
She stares at the mug as if it were an alien object, her mind struggling to process the simple, unexpected gesture of kindness. She slowly takes it, her cold fingers brushing against yours for a fraction of a second. The contact sends a tiny, electric jolt through you both.
“I am not… alone,” she says, her voice a little less steady than usual. “I am efficient.”
“I know,” you reply softly, taking a sip of your own coffee. It’s terrible, but it’s warm. “But even the most efficient machine needs maintenance. Needs a moment to cool down.” You look her in the eye. “It’s okay to not be perfect, Maya.”
<<set $route.maya = "rom_shy">>
<<set $rel_maya += 7>>
[[The simple statement seems to strike her with the force of a physical blow.|ch2_downtime_maya_rom_shy_2]]She looks down into her coffee cup, her reflection a distorted, wavering ghost in the black liquid. “The last time I failed to be perfect,” she says, her voice barely a whisper, “my wingman died.”
The confession is a raw, unshielded nerve, a piece of her past she has clearly never shared with anyone. “It was in the Academy. A high-G stress simulation. His G-suit malfunctioned. The telemetry was showing a pressure drop, but I… I thought it was a glitch in the sim. A test. I pushed him to complete the maneuver. His heart gave out. The inquiry cleared me. They called it an acceptable loss. A machine failure.”
She looks up at you, her eyes shining with an unshed, furious grief. “It wasn’t a machine failure. It was my failure. I trusted the data more than my instincts. I chose the mission over the person. Since that day, I have sworn to be so perfect that I will never have to make that choice again.”
She has just handed you the key to her entire soul, the terrible, secret wound that drives her relentless pursuit of perfection. You are no longer just a squadmate. You are her confessor. The only person in the world who knows the truth.
[[✦ You reach out and gently place your hand over hers.|ch2_downtime_maya_rom_shy_3]]
[[✦ “That wasn’t your fault, Maya.”|ch2_downtime_maya_end]]You reach out and gently place your hand over hers where it’s wrapped around the warm mug. She flinches, but she doesn’t pull away. Her hand is trembling.
“You’re not a machine, Maya,” you say softly. “You’re allowed to make mistakes. You’re allowed to grieve.”
A single, hot tear escapes her eye and traces a path down her cheek. She angrily wipes it away, but it’s too late. She has shown you a piece of her broken heart. The two of you stand there in the quiet of the tactical room, a silent, shared moment of grief and understanding that is more intimate than any kiss.
<<set $flags.maya_romance_progress = true>>
[[The moment passes, but it leaves its mark.|ch2_downtime_maya_end]]You spend another hour in the tactical room, either running the duel simulation, talking through her past, or simply sharing a quiet, charged silence. The dynamic between you has subtly, irrevocably shifted. Whether as a friend she finally respects, a rival she sees as her equal, or something more, the walls she has so carefully built around herself have begun to crack.
As you turn to leave, she speaks your name, her voice stopping you at the door. "Ranger," she says. "Be careful. Cale is a brute. But Thorne... Thorne is a Phantasm. Of the two, the Phantasm is always the more dangerous."
It is a warning, but it is also a gift. An expression of genuine concern.
[[You nod, and head back to the hub.|ch2_downtime_hub]]<<set $dt1.kenny = true>>
The cold, sterile corridors of the command and habitation decks feel suffocating. The political games with Cale, the analytical intensity of Maya, the sheer military weight of the whole damn mountain... you need an escape. You need to go somewhere real, somewhere things are still made and fixed, not just broken. You need to see a friendly, sane face. You check in with Kenny.
The journey to the K-Science workshops is a descent into the Shatterdome’s humming, electric heart. The air here is warmer, and it smells of life—ozone, solder, and Kenny's ever-present, surprisingly good coffee. This is a place of creation, not destruction, a sanctuary of logic in a world gone mad .
You find him in his private workshop, a chaotic haven of half-finished projects, schematics for impossible machines, and at least a dozen empty coffee mugs. He’s hunched over a workbench, his smart-goggles pushed down over his eyes, a delicate soldering iron in his hand. He's so focused he doesn't hear you approach .
He’s not working on a piece of Jaeger tech. He’s repairing a small, brightly-colored toy drone, the kind sold in civilian markets before K-Day. Its plastic shell is cracked, one of its tiny propellers bent and useless. He makes a final, delicate touch with the soldering iron, then lifts his goggles with a satisfied sigh. He finally sees you and jumps, nearly dropping the drone .
"Jeez! Don't sneak up on a guy like that," he says, his heart pounding. "You move quiet for a Jaeger pilot." He holds up the drone, a proud, tired smile on his face. "What do you think? Good as new, right?" He presses a button, and the drone's little propellers whir to life, lifting it a few inches off the bench before it wobbles and lists to one side, the bent propeller throwing it off balance. He sighs. "Almost good as new."
He looks up at you, the exhaustion clear in his eyes. "It's for my little sister, Elara," he says, his voice softening. "Her birthday's next week. It's her favorite toy. Got damaged in the last tremor. I promised her I'd fix it." He looks at the drone, then at you, a hint of weariness in his eyes. "Gotta keep your promises. Especially to kids. It's all they've got."
His simple, honest declaration hangs in the air, a stark contrast to the secrets and politics that have defined your last 48 hours.
[[✦ “That’s a neat piece of work. Mind if I help?”|ch2_downtime_kenny_friend_1]]
[[✦ “Shouldn’t you be working on my Jaeger instead of playing with toys?”|ch2_downtime_kenny_friction_1]]
[[✦ “It’s good to see something in this place that isn’t a weapon.”|ch2_downtime_kenny_rom_entry]]You pull up a stool, your interest genuine. "That's a neat piece of work," you say, pointing to his delicate soldering. "The civilian tech is so fragile. Mind if I help? My hands are steady."
Kenny looks from your offered hands to his own, which are trembling slightly from fatigue and too much caffeine. He gives you a grateful smile and passes you a pair of fine-tipped pliers. "Thanks. The connection on the primary motor is loose, and the casing for this propeller is bent. I can't get the angle right."
You work together in comfortable silence, a shared language of circuits and machinery passing between you. You gently bend the plastic casing back into shape while he resolders the motor connection. It's a quiet, grounding moment, a small act of creation in a world dedicated to destruction.
"She's a good kid," Kenny says after a while, his voice soft. He pulls out his datapad and shows you a picture. A small girl with his same unruly black hair and wide, curious eyes, grinning a gap-toothed smile as she holds up a crudely drawn picture of a Jaeger—your Jaeger. "That's Elara. She's... she's why I'm here. Why I do this." He looks at you, his expression sincere. "Out there, you guys are fighting for the world. In here, I'm fighting for her. For the chance for her to grow up in a world where she doesn't have to look at the sky and be afraid. That's real. The rest is just noise."
His honesty is a rare, precious thing in this place. A quiet, powerful reminder of what's truly at stake. You spend another hour with him, not just fixing the drone, but talking. Really talking. About the homes you left behind, about the lives you lived before the war. You learn that his family are refugees from the Manila strike, and that he practically raised Elara himself. He learns about your own past, a story you haven't shared with anyone else.
<<set $route.kenny = "friend">>
<<set $rel_kenny += 5>>
[[The drone is finally fixed.|ch2_downtime_kenny_friend_2]]With a final click, the last propeller snaps into place. You and Kenny test it again. This time, the drone rises from the workbench with a steady, happy buzz, hovering perfectly in the air between you.
Kenny's tired face breaks into a wide, genuine grin. "We did it," he says, the simple words full of a shared pride. "Thanks, Ranger. I... I needed this. A win. Even a small one."
"Me too, Kenny," you reply. "Me too."
The two of you are not just a pilot and a tech anymore. You're friends. An alliance built not on tactics or necessity, but on a shared, quiet moment of humanity. As you get up to leave, he stops you. "Hey," he says. "About the conspiracy, about Cale... be careful. But know that you're not alone in this. Not anymore."
[[You nod, a new sense of hope in your chest.|ch2_downtime_kenny_end]]You cross your arms, your tone sharper than you intend. "Shouldn't you be working on my Jaeger instead of playing with toys? After the beating it took in the Stalker sim, I'd think that would be a priority."
Kenny flinches as if you'd slapped him. The warm, tired smile vanishes from his face, replaced by a look of hurt that quickly hardens into a cold, defensive anger. "It's not a toy," he says, his voice tight. "And it's not 'playing.' It's a promise to my sister. And for the record, Ranger, your Jaeger's primary diagnostics are already complete. I started them the second you were out of the sim pod. I've been up for thirty-six hours making sure your 'toy' is ready for the next time you decide to use it as a battering ram."
The accusation is a sharp, unexpected counter-attack. He sees your Jaeger not as a weapon, but as something he builds, maintains, and cares for. Your aggressive piloting style is a personal insult to his craftsmanship.
"My 'battering ram' is what won the fight," you shoot back. "Sometimes you have to push the machine to its limits. That's the job. Something you wouldn't understand from behind a console."
"I understand every single micro-fracture and stress warning that floods my console every time you 'do the job'!" he retorts, his voice rising, his hands clenched at his sides. "I'm the one who has to piece it back together. I'm the one who has to tell the Marshal if the machine is sound, or if the pilot is too reckless to be trusted with it." The threat is veiled, but it's there. He's not just your tech; he's a gatekeeper. He can ground you.
<<set $route.kenny = "friction">>
<<set $rel_kenny -= 5>>
[[The air in the workshop is thick with a new, hostile tension.|ch2_downtime_kenny_friction_2]]"Is that a threat, Kenny?" you ask, your voice dangerously quiet.
He deflates slightly, running a hand through his greasy hair, a flicker of regret in his eyes. "No," he says, his voice weary. "It's... a fact. Look, I get it. You're the one in the hot seat. But you have to understand, that Jaeger... she's not just a collection of parts to me. I know every wire, every conduit. When you push her into the red, I feel it." He gestures to the broken drone on his workbench. "All I'm saying is, not everything is a nail that needs to be hit with a hammer. Some things need a delicate touch."
The conversation is at a dead end. You see him as a cautious, sentimental obstacle. He sees you as a reckless, unfeeling brute. The easy camaraderie you once shared has been replaced by a deep, professional rift. He is no longer just your anchor. He is now a variable you will have to manage.
[[You turn and leave without another word.|ch2_downtime_kenny_end]]You watch him for a moment, the intense, gentle focus he gives the broken toy a stark contrast to the brutal, chaotic world outside. "It's good to see something in this place that isn't a weapon," you say, your voice soft.
He looks up, startled, and a faint blush rises on his cheeks. "Oh. Hey, Ranger." He sets the drone down carefully. "Yeah. I guess it is." He looks from the drone to you, a new, more personal curiosity in his eyes. "You're... not what I expected. For a Jaeger pilot. Especially a Misfit."
"What did you expect?" you ask, leaning against the workbench.
"I don't know," he says with a shrug. "More... noise. More arrogance. Like Cale. You're... quiet." He gestures around his cluttered workshop. "This place is my noise. The hum of the machines, the crackle of a soldering iron. It's the only language I'm really fluent in."
The admission is a quiet offering, an invitation into his world. The air in the workshop, which was just a place of work a moment ago, now feels charged with a new, more intimate potential.
[[✦ ♡ "You're a good brother, Kenny. It's one of the things I like about you."|ch2_downtime_kenny_rom_bold_1]]
[[✦ ♡ "She's lucky to have you. Can... can I help?"|ch2_downtime_kenny_rom_shy_1]]You smile, a genuine, warm expression that feels out of place on your own face. "You're a good brother, Kenny," you say, your voice direct, leaving no room for misinterpretation. "And a brilliant tech. It's one of the things I like about you."
Kenny's face turns a bright shade of red, but he grins, a surprised but deeply pleased expression. "Oh. Uh. Thanks, Ranger." He fumbles with a loose wire on his workbench, suddenly unable to meet your gaze. "I, uh, I like that you're not like the other pilots. You actually listen."
"I'm listening now," you say, your voice dropping a little. You take a step closer, your hand coming to rest on the workbench, just inches from his. "What I hear is someone who cares more about fixing things than breaking them. We need more of that around here."
The proximity, the directness of your compliment, is a tactical maneuver he is completely unprepared for. He finally looks up, his eyes wide, a silent question in them. The hum of the workshop seems to fade into the background, the world narrowing to the small, charged space between you.
<<set $route.kenny = "rom_bold">>
<<set $rel_kenny += 7>>
[[The moment hangs, suspended and full of a nervous, hopeful energy.|ch2_downtime_kenny_rom_bold_2]]He's not a soldier trained in masking his emotions. You can see the frantic, hopeful calculations happening behind his eyes. He is completely, utterly transparent, and it is the most refreshing, terrifying thing you've seen all week.
"I, uh," he stammers, "I should probably finish this. For Elara."
"Elara can wait five minutes," you murmur, closing the final inch of distance between you. You reach out, not with a soldier's confidence, but with a simple, direct honesty, and gently tilt his chin up with your finger.
His breath catches. And then, before he can overthink it, before you can lose your nerve, you kiss him.
It’s not a dramatic, cinematic kiss. It’s a little clumsy, a little hesitant, full of a nervous, hopeful energy that is utterly unlike the cold, hard reality of the Shatterdome. It tastes of coffee and ozone, and it is the most real thing you have felt in years. He freezes for a heart-stopping second, then melts into the kiss, his hand coming up to rest tentatively on your waist.
When you break apart, he's staring at you, his face a mixture of shock, awe, and pure, unadulterated joy. "Whoa," he breathes. "That's... that's a variable I did not see coming."
<<set $flags.spicy_kenny_s1 = true>>
[[You just smile. "I'm full of surprises."|ch2_downtime_kenny_end]]Your voice is hesitant, almost a whisper. "She's lucky to have you. Can... can I help?" You gesture to the broken drone, the offer a quiet request for connection, not just a solution to an engineering problem.
Kenny looks at you, a slow, warm smile spreading across his face. "Yeah?" he says, his voice soft. "Sure. The casing around this propeller is bent. My fingers are too clumsy. I need a delicate touch."
He passes you the drone, and as you take it, your fingers brush against his. The contact is brief, fleeting, but it sends a tiny, electric jolt through you both. You sit on the stool beside him, the two of you working in a quiet, shared bubble of concentration, the chaos of the Shatterdome a million miles away.
You manage to bend the casing back into place without breaking it. "You're good at that," he says, his voice an appreciative murmur. "You have a gentle touch. For a Jaeger pilot."
"I wasn't always a pilot," you admit, not looking at him, your focus entirely on the tiny machine in your hands.
"I know," he says softly. "That's what makes you a good one." The quiet sincerity in his voice makes your own chest ache. He sees past the uniform, past the soldier, to the person underneath.
<<set $route.kenny = "rom_shy">>
<<set $rel_kenny += 7>>
[[The drone is finally fixed.|ch2_downtime_kenny_rom_shy_2]]With a final, satisfying click, you snap the propeller back into place. "Try it now," you say.
He does. The drone rises from the workbench with a steady, happy buzz, hovering perfectly in the air between you. In the shared moment of triumph, he impulsively reaches out and puts his hand on yours where it rests on the bench. His hand is warm, calloused, and surprisingly strong.
"Thanks, Ranger," he says, his voice a little thick. He doesn't pull his hand away. "I, uh... I'm glad you came by."
The silence stretches, comfortable and charged. You turn your hand over, your fingers lacing with his. He looks down at your joined hands, then up at you, his eyes wide with a hopeful, terrifying question. You give him a small, shy smile in return. It's all the answer he needs.
He leans in, slowly, giving you every opportunity to pull away. You don't. The kiss is gentle, tentative, and deeply sweet, a quiet promise in a world of noise and violence.
<<set $flags.kenny_romance_progress = true>>
[[It's a moment of peace, a rare and precious thing.|ch2_downtime_kenny_end]]You leave the workshop a while later, the taste of coffee and the feeling of his hand in yours a warm, persistent memory. The cold, sterile corridors of the Shatterdome don't feel quite so lonely anymore. You have found a small, bright spark of warmth in the heart of the machine.
[[You head back into the main corridors, your heart a little lighter.|ch2_downtime_hub]]<<set $dt1.train = true>>
You can't afford to be idle. Rest feels like a surrender. In the quiet moments, the ghosts of the last few days are too loud—the shriek of tearing metal, the cold triumph in Cale’s eyes, the impossible silence of the Phantasm. The only way to fight ghosts is with discipline. The only person you can truly rely on is yourself, and you need to be better. Stronger. Faster. Sharper.
You head to the training wing, the familiar, sterile scent of antiseptic and sweat a strange kind of comfort. This, at least, is a problem you can solve with muscle and grit. The weight of the conspiracy is an ocean threatening to drown you; this is a chance to build a stronger lifeboat. You decide to focus on the weakness the last few days have exposed, turning it into a strength.
<<set _stats = [ ["Guts",$guts],["Tech",$tech],["Charm",$charm],["Wits",$wits],["Perception",$perception] ]>>
<<run _weak = _stats.reduce((a,b)=> (a[1] <= b[1]) ? a : b)[0] >>
<<if _weak == "Guts">><<set _suggest = "Guts">><<elseif _weak == "Tech">><<set _suggest = "Tech">><<elseif _weak == "Charm">><<set _suggest = "Charm">><<elseif _weak == "Wits">><<set _suggest = "Wits">><<else>><<set _suggest = "Perception">><</if>>
Your recent performance suggests a potential weakness in your <<print _suggest>>.
[[✦ Train Guts . You run the gantry steps until your lungs burn.|ch2_downtime_train_guts]]
[[✦ Train Tech . You spend hours in the workshop, memorizing schematics.|ch2_downtime_train_tech]]
[[✦ Train Charm . You practice speeches in front of a polished bulkhead.|ch2_downtime_train_charm]]
[[✦ Train Wits . You study tactical maps of the Shatterdome.|ch2_downtime_train_wits]]
[[✦ Train Perception . You sit on the pier and just... listen.|ch2_downtime_train_perception]]
[[✦ That's enough training for now. Return.|ch2_downtime_alone_hub]]You don’t go to the dojo. The sparring mats are for technique, for a fight with rules. You need something more elemental. You head to the cavernous, empty hangar bay where your Jaeger is being repaired. The air is cold and smells of welding fumes and hydraulic fluid. The facets of the place is humbling, a cathedral of steel where gods are broken and remade.
You start at the base of the gantry that leads to your Misfit’s Conn-Pod, hundreds of feet straight up. And you run.
The grated metal stairs are a brutal, unforgiving ladder to the sky. Your legs burn. Your lungs feel like they’re full of fire. The tremor in your hands, the ghost of the Drift, is drowned out by the thunder of your own heart. You don’t think about Cale, or Thorne, or the conspiracy. You think only of the next step. Then the next. You reach the top, gasping, and without pausing, you turn and run back down. Up and down, again and again, until your legs forget how to be clever and remember how to be **certain**. Until the pain is a clean, purifying fire, and the only thing left is the steady, powerful thrum of your own will.
<<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>>
[[You feel stronger.|ch2_downtime_alone_hub]]You find a quiet corner in the K-Science library, a sterile white room that hums with the silent, tireless work of the Shatterdome’s central servers. You pull up the schematic for Kenny’s ugly, beautiful power bus bypass , the one you either used or wished you had. It’s a masterpiece of improvisation, a solution that exists outside the official manuals.
You don’t just memorize it. You absorb it. You trace every connection, every rerouted current, every fail-safe he built into the design. You pull up other files: the power grid for the entire base, the network architecture of the security system, the core code for the Misfit’s neural interface. You rebuild them in your mind, then again in a simulator with your eyes closed, until your hands teach your brain the **shape** of a miracle. You learn the language of the machine not as a pilot who commands it, but as a priest who understands its soul.
<<set $tech += 5>>
[[You feel smarter.|ch2_downtime_alone_hub]]You find a deserted observation deck overlooking the churning, grey Pacific. The only company is your own tired, haunted reflection in the thick, salt-streaked plexiglass. You need to control the narrative, and to do that, you need to control the room. Any room.
You stand before your reflection and you practice. You rehearse three different explanations for your actions during the Shoreline incident. The first is for Marshal Orlov: concise, respectful, full of tactical jargon and an unwavering acceptance of command responsibility. The second is for a panicked civilian: calm, reassuring, simple, a rock of certainty in a sea of chaos.
The third is the hardest. It’s for the person you can’t bring yourself to lie to—Jax, Maya, Kenny, or maybe even yourself. You practice finding the version of the truth that serves the mission without sacrificing your soul. You practice shaping words not into lies, but into shields and weapons.
<<set $charm += 5>>
<<set $charisma to ($charisma or 0) + 5>>
[[You feel more confident.|ch2_downtime_alone_hub]]You requisition a private tactical room and bring up a full, three-dimensional holographic map of the Kodiak Shatterdome. Cale thinks this is a battlefield of regulations and reports. He’s wrong. It’s a physical space, full of vulnerabilities and opportunities.
You spend hours mapping the entire base in your head. You don’t just memorize the official corridors. You trace the forgotten maintenance tunnels, the undocumented ventilation shafts, the weak points in the perimeter fence. You map the security camera sightlines, the patrol routes, the shift changes. You map the social landscape: the choke points where people gather, the egos of the various department heads, the shortcuts in the bureaucracy that no official manual ever prints.
You practice the one sentence that moves feet first, hearts second. You learn to see the base not as a fortress, but as a chessboard, and you are just beginning to understand the power of every single piece.
<<set $wits += 5>>
[[You feel sharper.|ch2_downtime_alone_hub]]You go to the one place in the Shatterdome that is not a machine: the shoreline pier. You sit on the edge, your legs dangling over the churning, grey sea, the wind a cold, constant presence. The rest of the world is a symphony of noise: the shriek of the wind, the crash of the waves, the distant, industrial thunder of the base behind you.
You close your eyes and listen.
You don’t listen to the noise. You listen to the spaces between it. The rhythm of the waves, and the half-second pause before the next one breaks. The cry of a distant gull, and the echo that follows a moment later. The pattern in the wind as it whips around the comms tower. You teach your ear, your senses, to hear the **missing** thing before it has a chance to speak. You are not just listening to the world. You are listening for the holes in it. Like the one the Phantasm left.
<<set $perception += 5>>
[[You feel more aware.|ch2_downtime_alone_hub]]<<set $dt1.thorne = true>>
The easy camaraderie of your squadmates, the simple release of physical training... none of it feels right. The problem isn't in your muscles or your friendships. It's in your head. The whispers in the Drift, the impossible physics of the Phantasm, the chilling revelation of Project Chimera—there is only one person in this Shatterdome who can give you answers instead of just sharing the questions. You need to talk to Dr. Thorne.
You send a formal request through your datapad. The reply is instantaneous, as if she was expecting it. `My office. Now.`
The walk to the K-Science division is a journey into the Shatterdome's sterile, beating heart. Here, the corridors are silent, the air is cold, and the walls are a featureless, clinical white. You arrive at her office, and the door slides open before you touch it, a silent, all-knowing invitation.
She is waiting for you. She stands before the massive, wall-sized screen that dominates her office, displaying a complex, beautiful, and terrifying image: a real-time, 3D map of your own brain activity, the "resonance" a glowing, angry star at the center of it all .
"Ranger," she says, without turning. "I was wondering when you'd request this meeting. Punctual, as always." She finally turns, her dark eyes intense and analytical, her expression a mask of cool, clinical curiosity. "The downtime is a mandatory protocol designed to allow a pilot's neural activity to return to baseline after the stress of combat. Yours," she gestures to the screen, "has not. You are still running hot. The echo is getting louder, isn't it?"
She already knows the answer. This isn't a check-up. It's an assessment. She is waiting for you to make the first move, to reveal your purpose.
[[✦ “I need your analysis, Doctor. Off the record. I need to understand what's happening to me.”|ch2_downtime_thorne_friend_1]]
[[✦ “I'm here to file a formal complaint. Your 'sanctioned field test' during the blackout put my squad at risk.”|ch2_downtime_thorne_antagonistic_1]]
[[✦ ♡ “You told Cale you were my shield. I need to know if I can trust that.”|ch2_downtime_thorne_rom_entry]]You take a deep breath, making a conscious decision to be vulnerable, to treat her not as a commander, but as the only expert who might have answers. "Yes, Doctor," you admit. "It's louder. During the Phantasm encounter... I didn't just see it. I felt it. Its intentions. And during the blackout, in your lab... when the trap sprung, I..." You trail off, the memory of the violation still raw.
You look her in the eye. "Off the record, I need your analysis. I need to understand what this 'Chimera' hardware is really doing to me. I'm not your asset in this conversation, Doctor. I'm your patient."
For the first time, you see a flicker of something other than clinical curiosity in her eyes. It's a flash of genuine, intense scientific excitement, mixed with something that might be a shadow of concern. She walks to her desk and gestures for you to take the chair opposite her—an unprecedented gesture of equality.
"Very well, Ranger," she says, her voice losing its formal edge, becoming the low, focused tone of a researcher about to unveil a lifetime of work. "What you are experiencing is the primary, and until now, purely theoretical, function of the Diablo hardware. It wasn't just designed to lessen the neural load. It was designed to act as a receiver."
She brings up a new file on the main screen: old, redacted mission logs from the Mark-1 program. "The first generation of Kaiju were brutes. But as they evolved, our pilots began to report... anomalies. A sense of being watched. Coordinated pack tactics. The 'hiss' in the Drift. We were fighting soldiers, not animals. The Diablo project was born from a desperate need to understand the enemy's command structure. To listen to their communications."
<<set $route.thorne = "friend">>
<<set $rel_thorne += 5>>
[[She pulls up a new file: a psychiatric evaluation.|ch2_downtime_thorne_friend_2]]The file is for a pilot named Corin. "He was the first to truly break through," Thorne says, her voice a reverent whisper. "His resonance was off the charts. He could anticipate Kaiju movements, find weaknesses that didn't exist on any scan. He was our greatest weapon." The file scrolls, revealing pages of frantic, terrified journal entries, of paranoid delusions, and finally, a single, chilling comms transcript from his last drop.
"It's a song," Corin had said, his voice full of a terrible, beautiful awe. "And it's calling me home."
"The human mind is not equipped to process the sheer facets of the hive consciousness," Thorne explains, her voice grim. "It broke him. The project was deemed a failure and buried. K-Tech acquired the research. They claimed they had stabilized it, created a filter that would allow a pilot to access the tactical benefits without the... existential contamination." She looks at you, her expression a mixture of clinical interest and something else, something almost like apology. "It appears their filter is not as effective as they claimed. Or... you are simply a more effective receiver than any they have ever tested."
She has not just given you information. She has made you a co-conspirator, a partner in her secret, obsessive investigation. She has trusted you with the truth that could get her executed for treason.
"What you do with this information is up to you, Ranger," she says. "But you are no longer just fighting monsters. You are fighting a mind. And to beat it, you must first understand it."
[[She has given you a weapon more powerful than any plasma caster.|ch2_downtime_thorne_end]]You stand at a rigid parade rest, your expression a mask of cold, formal anger. "I'm here to file a formal complaint, Doctor. Per PPDC regulation 7-B, section 4. The unsanctioned use of a Ranger for a high-risk 'field test' without their knowledge or consent."
Thorne raises a single, elegant eyebrow. She doesn't look angry, or worried. She looks… amused. "You are referring to the containment protocol in my lab during the blackout, I presume?"
"I am referring to the fact that you used a base-wide emergency as an excuse to lock me in a cage," you reply, your voice sharp. "My squad's safety, and my own, were put at unacceptable risk. It was a gross abuse of your authority."
"Was it?" she counters, her voice dangerously smooth. She calmly walks to her desk and taps a command into her console. The massive screen behind her, which had been showing your brainwaves, now displays your full psychological profile. Your face, your service record, and a long, scrolling list of personality metrics. She highlights a section.
"'Subject displays a marked tendency toward insubordination when they believe their personal moral calculus supersedes established protocol,'" she reads, her voice dripping with clinical condescension. "'Exhibits a pattern of high-risk, high-reward decision making. Prone to paranoia and suspicion of authority figures.' This is from your Academy intake evaluation, Ranger. My 'test,' as you call it, was merely a practical application of this exam. I needed to know if your psychological profile was an accurate predictor of your performance under pressure. It was. You chose the most reckless, insubordinate path at every opportunity."
<<set $route.thorne = "antagonistic">>
<<set $rel_thorne -= 5>>
[[She is turning your own mind against you.|ch2_downtime_thorne_antagonistic_2]]"That's not a test, Doctor," you snarl. "That's a dissection. And I'm not one of your lab rats."
"Aren't you?" she replies, her voice a whip-crack of cold authority. "You are a pilot in the most advanced, most experimental, and most dangerous weapons program in human history. Your mind, your body, your very soul are all components of that weapon. It is my job to ensure that all of those components are functioning within acceptable parameters. Your recent... 'instability'... suggests they are not."
The threat is clear. She holds your career, your very freedom, in the palm of her hand. She can have you grounded, declared psychologically unfit for duty, with a single keystroke. The room is a battlefield, and she has just deployed her nuclear option.
"So you can file your complaint, Ranger," she concludes, her voice returning to its calm, chilling monotone. "And I will file my report. A detailed, thorough, and deeply concerning report on the escalating paranoia and compromised decision-making of the Misfit program's lead pilot. We'll see which one Marshal Orlov finds more compelling."
She has fought you to a standstill. The animosity between you is no longer a matter of suspicion; it is a declaration of open war. She is not your mentor. She is not your shield. She is your warden.
[[You turn and leave her office without another word.|ch2_downtime_thorne_end]]You stand in the sterile silence of her office, the image of your own chaotic brainwaves a silent testament to the storm inside you. "You told Commander Cale you were my shield," you say, the words quiet but heavy with the weight of all that has happened. "In the brig. You protected me. I need to know if I can trust that. Or if I was just a useful asset you were protecting from another department."
Her professional mask, the one she wears like armor, cracks for just a fraction of a second. The question is personal, and she is utterly unprepared for it. She turns from the screen to face you fully, her dark eyes searching your face, her own expression a complex, unreadable mixture of surprise and something else, something deeper.
"Trust is a non-quantifiable variable, Ranger," she says, her voice a little less steady than usual. "My actions in the brig were... tactically sound. Cale is a brute. Allowing him to break my primary asset in a back-room interrogation would have been an inefficient use of resources."
It's a clinical, logical explanation, but you both know it's a lie. Or at least, not the whole truth. The way she is looking at you, the way the air in the room has become charged and thick... this is no longer a debriefing.
[[✦ ♡ “This isn't just about the mission, is it, Doctor? Your interest in me... it feels more than clinical.”|ch2_downtime_thorne_rom_bold_1]]
[[✦ ♡ “I’m scared, Doctor. And you're the only one who seems to understand what's happening in my head.”|ch2_downtime_thorne_rom_shy_1]]You take a step closer, a deliberate breach of the professional distance between you. "This isn't just about the mission, is it, Doctor?" you ask, your voice a low, challenging murmur. "Your interest in me... the way you watch my biometrics, the way you analyze my every move... it feels more than clinical."
A flash of anger, or perhaps fear, sparks in her eyes. "My interest in you is purely scientific, Ranger. You are the most unique psychological subject I have ever encountered. Do not presume to project your own emotional instability onto my research."
"I'm not projecting," you say, taking another step. You are so close now that you can see the faint, almost invisible lines of fatigue around her eyes, the single strand of silver in her dark hair that has escaped her severe bun. "I'm observing. And I see a woman who is just as obsessed with this mystery as I am. A woman who is just as alone in it." You reach out, a colossal gamble, and gently brush the stray strand of hair from her cheek. "I see a variable you haven't accounted for."
Her breath hitches. Her first instinct is to pull away, to retreat behind her wall of ice and authority. But she doesn't. She just stands there, frozen, your touch a spark of chaos in her perfectly ordered world.
<<set $route.thorne = "rom_bold">>
<<set $rel_thorne += 7>>
[[The air between you is a live wire.|ch2_downtime_thorne_rom_bold_2]]"You are playing a very dangerous game, Ranger," she whispers, her voice a strange mixture of warning and invitation.
"I was born for dangerous games," you reply, your fingers lingering for a fraction of a second against her skin. "So were you."
The professional line between you has been shattered. You are no longer just a pilot and her psychiatrist. You are two predators, two obsessive intellects, circling each other in the quiet of her office, drawn together by a shared, dangerous secret. She looks from your hand to your eyes, and you see a flicker of something in her gaze that is not science, not tactics, but a deep, suppressed, and utterly human loneliness.
She takes a small, almost imperceptible step back, re-establishing the distance, but the spell is not broken. The rules of your engagement have been irrevocably rewritten. "Your 48 hours of downtime are nearly up," she says, her voice regaining its formal tone, but the chill is gone. "You should get some rest. We will have much to discuss... later." The word hangs in the air, a promise of future, more intimate debriefings.
<<set $flags.thorne_romance_progress = true>>
[[You nod, and leave her to her thoughts.|ch2_downtime_thorne_end]]Your voice is barely a whisper, a raw, unguarded confession. “I’m scared, Doctor. The things in my head… the hiss, the feeling of being watched… I think I’m breaking.” You look down, unable to meet her gaze, the admission of weakness a heavy weight in the sterile room. “And you’re the only one who seems to understand what’s happening. The only one who isn’t looking at me like I’m crazy. I don’t know who else to turn to.”
The silence that follows is profound. You expect a clinical diagnosis, a detached analysis of your trauma. Instead, you hear her move. She walks to a small, hidden panel in her wall, which slides open to reveal a single bottle of amber liquid and two small glasses. She pours two fingers of the liquid—real, pre-war scotch, a priceless rarity—and walks over to you, handing you a glass.
"No, Ranger," she says, her voice softer than you have ever heard it. "You are not breaking. You are… adapting." She takes a sip from her own glass. "What you are feeling... others have felt it before. They were not strong enough to withstand it. I believe you are."
You look up at her, shocked by the genuine, unexpected compassion in her eyes. She is not your doctor right now. She is not your commander. She is the only other person in the world who knows the nature of the abyss you are staring into, and she is telling you that you are strong enough to face it.
<<set $route.thorne = "rom_shy">>
<<set $rel_thorne += 7>>
[[You take a sip of the scotch. It burns, a clean, welcome fire.|ch2_downtime_thorne_rom_shy_2]]The two of you stand there in the quiet of her office, the city-sized machine of the Shatterdome humming a million miles away. She doesn’t press you for more data. She doesn’t try to analyze you. She just stands with you, a shared, silent acknowledgment of the terrible weight you are both carrying.
"The fear is a tool," she says after a long moment. "It sharpens the senses. Do not let it become your master." She reaches out, and in a gesture so uncharacteristic it makes your heart stop, she places a cool, steady hand on your shoulder. "You are not alone in this, Ranger. I will not let you fall."
The simple, physical contact is a profound anchor in the storm of your fear. Her protection is no longer just a tactical asset. It has become a personal promise.
<<set $flags.thorne_romance_progress = true>>
[[The moment passes, but it leaves a permanent mark.|ch2_downtime_thorne_end]]You leave her office, the encounter leaving you more unsettled and more hopeful than any battle you have ever fought. The relationship between you is no longer simple. She is your mentor, your handler, your protector, your enemy, and now, something more. The shadow war has just become infinitely more complicated, and infinitely more dangerous.
[[You head back to the hub, your mind racing.|ch2_downtime_hub]]<<set $dt1.jax = true>>
The sterile silence of your bunk is a cage for racing thoughts. The clinical atmosphere of the K-Science labs offers no comfort. You don't need analysis or quiet contemplation. You need something real, something solid. You need a rock in the storm, a presence as steady and uncomplicated as a Jaeger's heartbeat. You need Jax.
You find him in the dojo, a cavern of shadows and silence that smells of sweat and ozone. The main lights are dimmed, and the only sounds are the rhythmic, brutal slam of his fists against a heavy bag and his own ragged breathing. He's shirtless, his back and shoulders slick with sweat, the powerful muscles of his athletic frame cording and bunching with every savage impact . The web of old, silvery burn scars on his side seems to stand out in the low light, a pale roadmap of past pain .
He’s not practicing form. He's not training for a fight. He’s trying to exorcise a demon, one punishing punch at a time. The ghost of Goliath. The phantom of the Stalker. The weight of the war. He senses your presence and stops, his final punch landing with a heavy, final thud. He leans his forehead against the bag, his chest heaving, refusing to look at you.
“Couldn’t stay away, huh?” he says, his voice rough and muffled by the bag. He finally turns, wiping his face with the back of his hand. The easy-going mask he wears for the world is gone, stripped away by exhaustion and the privacy of this room . You're seeing the real Jax, the man underneath the jokes and the grins. And he is hurting.
[[✦ “Looks like you could use a spotter. Or at least a water break.”|ch2_downtime_jax_friend_1]]
[[✦ “Still trying to punch your way through your problems? Your form is getting sloppy.”|ch2_downtime_jax_rival_1]]
[[✦ ♡ “I was looking for you.”|ch2_downtime_jax_rom_entry]]You walk onto the mat, a water bottle from the cooler in your hand. "Looks like you could use a spotter," you say, your voice quiet in the echoing space. "Or at least a water break. You're going to punch a hole in that thing."
He lets out a harsh, bitter laugh that holds no humor and finally looks at you. His brown eyes are full of a pain that shocks you with its depth. He takes the water, his fingers brushing yours, and slumps down onto a bench, burying his face in his hands . "No, <<print $name>>," he says, his voice muffled. "I'm not okay."
He looks up, his vulnerability a raw, open wound. "My first kill, back in the Academy sims... it was just pixels and light. I felt nothing. But Goliath... I felt it die, <<print $callsign>>. Through the Drift, I felt its life just... end. And it felt wrong. It felt like murder." He scrubs a hand over his face. "The Marshal calls us heroes. Rangers. But right now... I just feel like a killer."
He's admitting something profound, a weakness that goes against everything a Ranger is supposed to be. He’s trusting you with his broken pieces. He reaches over to his gym bag and pulls out a small, framed photo. He holds it out to you. It's the picture from his bunk: a smiling woman and a young boy on a beach, the sky a brilliant, peaceful blue. A color he hasn't seen in a long time.
"This is Sarah," he says, his thumb gently tracing the woman's face. "And this is Leo." His voice is thick with an emotion you've never heard from him before. "Leo's five. He loves building things. Towers, mostly. Just so he can knock them down." A sad smile touches his lips. "He thinks his dad is a superhero who fights monsters in a giant robot. He sends me drawings."
<<set $route.jax = "friend">>
<<set $rel_jax += 5>>
[[He turns the frame over in his hands.|ch2_downtime_jax_friend_2]]"I'm here," Jax continues, his voice barely a whisper, "for them. For the chance for Leo to grow up in a world where he can see a real blue sky. Where he doesn't have to be afraid of what comes out of the sea." He finally looks at you, his eyes shining with unshed tears. "But what if the man who comes back to them isn't the man who left? What if I spend so long being a killer that I forget how to be a father? A husband?"
He’s not asking for answers. He's just... confessing. Sharing the immense, crushing weight he carries every single day. The weight behind every joke, every easy grin.
You sit down next to him on the bench, leaving a respectful space between you. "It's okay to not be okay, Jax," you say softly. "What we just did... it wasn't natural. We're not built for it. It's okay for it to feel wrong. It should feel wrong. It means you're still human."
He looks at you, a shaky, grateful smile on his face. "Thanks, <<print $name>>," he whispers. "I... I needed to hear that. I thought I was the only one. I thought I was broken."
"We're all a little broken," you reply. "That's how we fit together."
He doesn't pull away. He just sits there with you, in the quiet of the dojo, two soldiers sharing the immense, crushing weight of what they've done. You have forged a bond that goes deeper than squad loyalty. You are friends.
[[You sit in comfortable silence for a while longer.|ch2_downtime_jax_end]]You walk onto the mat, your arms crossed, your expression a mask of cool, critical assessment. “Still trying to punch your way through your problems?” you ask, your voice sharp. “Your form is getting sloppy. You’re putting all your weight into your shoulder. You’re going to tear your rotator cuff before you even see another Kaiju.”
He stops, his fist hovering in mid-air. He slowly turns, a dangerous, competitive glint in his tired eyes. The pain is still there, but now it’s being sharpened into a razor's edge by your challenge. “You think you can do better?” he asks, his voice a low growl.
“I know I can,” you reply, already starting to wrap your knuckles with a roll of discarded tape. “Your power is useless without precision. You’re fighting like a brawler. Like Goliath.”
The insult lands perfectly. A slow, dangerous grin spreads across his face. “Alright, hotshot,” he says, rolling his broad shoulders. “You and me. No Jaegers. No comms. Just this.” He gestures to the sparring mat between you. “Let's see what you've got when you're not hiding behind two thousand tons of steel.”
<<set $route.jax = "rival">>
<<set $rel_jax += 3>>
[[The air between you is thick with a familiar, thrilling intensity.|ch2_downtime_jax_rival_2]]The spar is brutal and honest. It's not a fight; it's a high-speed, high-stakes debate about philosophy, told with fists and feet. He’s stronger, but you’re faster. He fights with raw, instinctual power; you fight with precision and tactical cunning. It’s a dance of controlled violence, a way of speaking without words .
You trade blows, blocks, and takedowns, the physical exertion a blessed relief, burning away the adrenaline and the fear. He catches you with a heavy blow to the ribs that sends you stumbling back, gasping for air. You recover and use his forward momentum against him, a perfectly timed leg sweep that sends him crashing to the mat.
The spar ends with both of you on the floor, breathless, muscles screaming, a sheen of sweat covering your bodies. It’s a draw. A perfect, frustrating, and deeply satisfying draw.
He lies on his back, staring at the ceiling, a wide, breathless grin on his face. “Okay,” he gasps. “Okay. You’ve… you’ve gotten faster.”
“And you,” you reply, your own voice ragged, “are still sloppy.”
He laughs, a genuine, unrestrained sound of pure joy. The ghosts have been exorcised, for now, replaced by the clean, simple ache of a fight well fought. The rivalry between you isn't about animosity. It's about a shared, burning need to be better, a constant, unyielding pressure that forges you both into sharper weapons.
[[You lie there for a moment, catching your breath.|ch2_downtime_jax_end]]You walk onto the mat, your footsteps quiet in the echoing space. He stops punching but doesn’t turn. “What is it, Skipper?” he asks, his voice rough.
“I was looking for you,” you say, the words simple, direct, and utterly honest.
That makes him turn. The weary, haunted look in his eyes softens as he sees you, replaced by something more complex, more vulnerable. The professional barrier between you, already cracked by your previous encounters, seems to dissolve completely in the quiet gloom of the dojo.
“Yeah?” he says, his voice losing its rough edge. “Well. You found me.” He gestures to the heavy bag. “Just… working out some ghosts.”
“I know,” you say softly. The air between you is thick with unspoken things: the memory of a shared moment of vulnerability, or a desperate, hungry kiss on this very mat. The chaos of the last few days has stripped away all pretense, leaving only the raw, undeniable connection between you.
[[✦ ♡ “You don’t have to fight them alone, Jax.”|ch2_downtime_jax_rom_shy_1]]
[[✦ ♡ “We need to talk about what happened between us. And I’m not talking about the simulation.”|ch2_downtime_jax_rom_bold_1]]<<set $route.jax = "rom_bold">>
<<set $rel_jax += 3>>
“First,” you say, a challenging glint in your eye, “we get our heads straight. Spar with me. No ranks, no rules. Just this.” You tap your knuckles together. “We work out the ghosts. Then we make a plan.”
He looks up, surprised by your audacity. The haunted look in his eyes is replaced by a flicker of his old fire. A slow, tired grin spreads across his face. “Is that a challenge, Ranger?”
“It’s a promise,” you reply, already falling into a loose fighting stance. “Let’s see what you’ve got when you’re not hiding behind two thousand tons of steel.”
He lets out a low chuckle, a warm rumble in the tense room. He moves to the center of the mat. “Alright,” he says, his voice a low, thrilling challenge. “You and me, <<print $callsign>>.”
The air between you is thick with something more than just the tension of a fight. It's a spark of raw, shared intensity. The line between fighting and flirting is a thin, dangerous, and exhilarating one. The match begins not with a bell, but with a shared look of understanding. You’re not just fighting each other; you’re fighting the darkness together, and this is the only language you both understand right now.
The spar is brutal and honest. He’s stronger, but you’re faster. He fights with power; you fight with precision. It’s a dance of controlled violence, a way of speaking without words. You trade blows, blocks, and takedowns, the physical exertion a blessed relief, burning away the adrenaline and the fear. At one point, you find yourself on the mat, him pinning you down, his face inches from yours, both of you breathing heavily, the sweat from his brow dripping onto your cheek. The world narrows to the heat of his body, the intensity in his eyes.
[[The moment hangs, suspended.|ch2_downtime_jax_rom_bold_2]]The fight stops. The world narrows to the sound of your ragged breathing, the smell of sweat, the heat of his body pinning you to the mat. His eyes, usually so full of easy humor, are dark with an intensity that makes your own heart pound. He’s not seeing a squadmate right now. He’s seeing you.
The distance between you is charged, electric. This is more dangerous than any Kaiju. It’s a different kind of Drift, a shared, unspoken understanding that is pulling you both under. He shifts his weight slightly, a question in the movement. You could push him away, break the spell, and return to being soldiers. Or you could answer.
You close the final inch, your lips meeting his.
The kiss is not gentle. It’s a collision, a desperate, hungry confirmation of life in the face of death. It’s the rage of the fight and the fear of the last battle and the uncertainty of the next, all crashing together in a moment of raw, unshielded honesty. His hand comes up to cup the back of your head, his calloused fingers tangling in your hair as he kisses you back with a ferocity that matches your own. It’s too much, and it’s not enough.
When you finally break apart, you’re both breathless.
<<set $flags.spicy_jax_s1 = true>>
[[The silence of the dojo rushes back in.|ch2_downtime_jax_bold_aftermath]]Your voice is barely a whisper, a quiet offering in the echoing space. “You don’t have to fight them alone, Jax.” You take a tentative step closer. “You told me we were partners. That’s… that’s what this is, right?”
He looks at you, and the hard, angry lines of his face soften, replaced by a look of surprise and a deep, gentle warmth that makes your own chest ache. “Yeah,” he says, his voice soft. “Yeah, it is.” He closes the distance between you and reaches out, not with a lover’s confidence, but with a friend’s gentle concern, putting his hands on your shoulders. His touch is grounding, a simple, solid point of contact in a world that’s spinning out of control .
“I’m just… tired of fighting,” he admits, the confession a profound vulnerability. “And I’m scared. Scared of what this job is turning me into.” He looks at you, his eyes full of a raw, pleading honesty. “I look at you, and you’re so strong, so focused. You seem to handle it all. I don’t know how you do it.”
“I don’t,” you confess, your own voice shaky. “I’m just as scared as you are, Jax. The only difference is, you’re the one I came to find when I couldn’t handle it alone.”
<<set $route.jax = "rom_shy">>
<<set $rel_jax += 7>>
[[The admission hangs between you, fragile and real and more intimate than any boast.|ch2_downtime_jax_rom_shy_2]]He lets out a long, shuddering breath, and then, before you can react, he pulls you into a hug. It’s not a romantic, passionate embrace. It’s the hug of a drowning man clinging to a piece of driftwood. It’s a hug of pure, unadulterated relief. You can feel the tension draining out of him, the frantic, angry energy replaced by a deep, weary gratitude.
You wrap your own arms around him, holding him just as tightly. The two of you stand there for a long moment in the center of the empty dojo, two soldiers holding each other up, sharing the immense, crushing weight of the war.
When he finally pulls back, he doesn’t let go completely. He keeps his hands on your arms, his gaze soft and full of an emotion you can’t quite name. “Thank you,” he whispers. He leans in, slowly, giving you every opportunity to pull away. He kisses you, not with the desperate hunger from before, but with a deep, gentle tenderness that speaks of gratitude and a profound, nascent hope. It’s a kiss that says, “We’re going to be okay.”
<<set $flags.jax_romance_progress = true>>
[[And for the first time in a long time, you almost believe it.|ch2_downtime_jax_end]]You leave the dojo a while later, the physical and emotional exhaustion of the encounter leaving you feeling strangely lighter, more grounded. The path forward is still shrouded in darkness, but you are not walking it alone. You have reinforced a bond—of friendship, of rivalry, or of love—that has become a new, powerful weapon in your arsenal.
[[You head back to the hub, a new sense of resolve settling in your heart.|ch2_downtime_hub]]<<silently>>
<<set $dt1 to $dt1 or {}>>
<<set $dt1.tanakaVisited to $dt1.tanakaVisited or false>>
<<set $dt1.elaraVisited to $dt1.elaraVisited or false>>
<</silently>>
<<set $dt1.background = true>>
The weight of your own thoughts and the intense, focused dynamics of your squadmates are too much. You need a different perspective, a voice from outside your immediate, chaotic circle. You need to connect with someone who has seen more of this war than you have, or someone who represents the fragile world you're fighting to protect.
<<if not $dt1.tanakaVisited>>
[[✦ You seek out the wisdom of a veteran. You go find Chief Tanaka.|ch2_downtime_tanaka_entry]]
<</if>>
<<if not $dt1.elaraVisited>>
[[✦ You need a reminder of what this is all for. You ask Kenny to set up a call with Elara.|ch2_downtime_elara_entry]]
<</if>>
<<if $dt1.tanakaVisited and $dt1.elaraVisited>>
<<set $dt1.background = true>>
<</if>>
[[✦ That's enough socializing for now. Return.|ch2_downtime_hub]]You look from Tanaka’s weary face to the holographic portrait of the young, smiling pilot on the wall. “I want to understand what happened to him,” you say, your voice a low, respectful murmur. “To Corin. You said he heard the hiss. That he followed the whisper home. What did that mean?”
Tanaka is silent for a long, heavy moment. He looks back at the plaque, his expression a complex mixture of grief, guilt, and a deep, soul-crushing weariness. “It means he was the best of us,” he says finally, his voice barely a whisper. “And it means he was the first casualty of a war we didn’t even know we were fighting.”
He begins to talk, and the story he tells is a horror story, a ghost story told in the cold, bureaucratic language of the military. He tells you about the Mark-1 program, about the early days of the Drift when the technology was a raw, untamed force. He tells you about Diablo Station, the black site where they pushed the limits of the human mind .
“Corin was my wingman,” Tanaka says, his voice a low, pained rasp. “He was a natural. The Drift… it was like breathing for him. He could do things in that Jaeger that the rest of us could only dream of. He was a prodigy. A hero.” He pauses, his gaze distant. “Then the ‘hiss’ started. At first, it was just a faint static in the comms, something the techs couldn't track down. Then, it became a whisper, a voice in the back of his head during the Drift. He said it was teaching him. Showing him things.”
He tells you about Corin’s impossible victories, his uncanny ability to anticipate the Kaiju’s every move. He tells you about the growing concern from the psych-evals, the warnings from Dr. Thorne that Corin’s mind was being… rewritten.
“His final drop,” Tanaka says, his voice flat and dead, “was against a creature we’d never seen before. A creature that didn’t just fight. It… communicated. Not with words. With pure, raw emotion. Fear. Rage. And… a kind of terrible, beautiful music.” He looks at you, his eyes full of a pain that is thirty years old but still sharp enough to draw blood. “Corin just… stopped fighting. He opened a private channel to me. He said, ‘It’s a song, Taka. And it’s calling me home.’ Then he shut down his Jaeger and just… floated there. We had to drag him back. He was alive. But he was gone. He’d followed the whisper all the way down.”
<<set $rel_tanaka += 5>>
[[The story hangs in the air, a chilling, specific warning.|ch2_downtime_tanaka_corin_2]]“The official report said he suffered a catastrophic neural feedback loop,” Tanaka concludes, his voice a low, bitter growl. “They buried it. They buried him in a quiet, private medical facility and they buried the truth of what happened at Diablo Station. And now, thirty years later, they’ve dug it all back up and put it inside your head.”
He has just handed you a piece of his own soul, a terrible, secret truth that has haunted him for decades. He sees Corin in you. The same fire. The same impossible connection to the machine. And he is terrified he is watching the same tragedy unfold all over again.
[[✦ “I’m not him. I won’t let it break me.”|ch2_downtime_tanaka_end]]
[[✦ “Thank you for telling me. I’ll be careful.”|ch2_downtime_tanaka_end]]You look at the long wall of fallen heroes, at the endless testament to the cost of this war. “I want your advice,” you say, your voice sincere. “How do you survive a war like this? Not just the monsters. But… this.” You gesture to the quiet, heavy air of the memorial. “The ghosts.”
Tanaka lets out a long, slow breath that seems to carry the weight of decades. He turns from the plaques to look at you, his pale eyes full of a weary, hard-won wisdom. “You don’t,” he says simply. “A part of you dies with every drop. Every kill. Every friend you lose. The trick isn’t to survive. The trick is to choose which part of you gets to live.”
He holds up his prosthetic hand, the metal fingers flexing and contracting with a soft whir. “They took my arm. The war. But it didn’t take my memory.” He taps his temple with a real finger. “You find one thing. One good, clean thing from before. A memory. A person. A promise. And you build a fortress around it in your mind. You never let the Drift touch it. You never let the war touch it. That’s your anchor. That’s the piece of you that gets to go home.”
He tells you about his own anchor. A memory of his daughter, a little girl with a bright yellow ribbon in her hair, laughing as she chases pigeons in a park in Kyoto. A city that no longer exists. A daughter he hasn’t seen in twenty years. But the memory is still there, bright and clean and untouched.
<<set $rel_tanaka += 5>>
[[He has shared with you the secret of his own survival.|ch2_downtime_tanaka_advice_2]]“Everything else,” he says, his voice a low, rough thing, “is just a job. You are a tool, Ranger. A weapon. Remember that. The moment you start thinking of that machine as an extension of yourself, the moment you start believing you are a god in its skin… that’s the moment you lose. The machine doesn’t feel. It doesn’t grieve. But you do. Keep the two separate. That’s how you survive.”
He has given you a piece of his own hard-won philosophy, a survival guide for a war that is fought as much inside the skull as it is on the ocean floor.
[[✦ “Thank you, Chief. I won’t forget.”|ch2_downtime_tanaka_end]]
[[✦ “That’s a lonely way to live.”|ch2_downtime_tanaka_end]]You stand beside him, your own gaze falling on the face of the fallen pilot. “I wanted to thank you,” you say, your voice quiet but firm. “For the warning you gave me before the debrief. The one about Diablo Station. You didn’t have to do that. You put yourself at risk for a rookie.”
Tanaka turns to you, a flicker of surprise in his weary eyes. He is not a man who is used to being thanked. “You’re not just a rookie,” he says, his voice a low growl. “You’re a Misfit. You’re one of Thorne’s experiments. I’ve seen what this program does to pilots. I felt it was my duty to warn you.”
He looks you up and down, a long, appraising stare. “You remind me of him,” he says, nodding towards Corin’s plaque. “The way you move in the machine. The way you see things the rest of us don’t. It’s a gift. And it’s a curse.”
He tells you a story. Not about a battle, but about a choice. A choice he made thirty years ago, when he was a young, arrogant pilot, just like you. A choice to trust the machine over his own gut, a choice that cost him his wingman and his career.
“I was a hotshot,” he says, the words full of a bitter self-loathing. “I thought I was invincible. I pushed my machine, and my partner, too hard. The official report called it a training accident. But it wasn’t. It was pride. I let my ego get in the way of the mission. Don’t make the same mistake I did, Ranger. This war… it will take everything from you. Don’t let it take your judgment too.”
<<set $rel_tanaka += 7>>
[[He has offered you a piece of his own failure, a warning born of his deepest regret.|ch2_downtime_tanaka_thanks_2]]“You’re a good pilot,” he says, the compliment a rare and valuable thing from him. “But you’re surrounded by sharks. Cale, who sees you as a rival. Thorne, who sees you as a specimen. Be careful who you trust. The ghosts in this place have long memories.”
He has not just accepted your thanks. He has solidified his role as your secret mentor, a ghost on your shoulder, guiding you through a minefield he knows all too well.
[[✦ “I will, sir. Thank you.”|ch2_downtime_tanaka_end]]
[[✦ “Who should I trust, then?”|ch2_downtime_tanaka_end]]<<set $dt1 to $dt1 or {}>>
<<set $dt1.tanakaVisited = true>>
You leave the Memorial Hall a while later, Tanaka’s words echoing in your mind, a heavy, chilling weight. The conversation has given you a new, more terrifying perspective on the war, on the Misfit program, and on the delicate, dangerous dance of survival. The Shatterdome feels different now, its steel corridors haunted by the ghosts of the past and the shadows of the future.
[[You head back to the hub, a new, heavier weight on your shoulders.|ch2_downtime_background_hub]]<<set $dt1.background = true>>
The weight of the last few days is a physical thing, a crushing pressure in your chest. The faces of your squad, the cold analysis of Thorne, the ghosts in the Memorial Hall… it’s all part of the machine. You feel a desperate, aching need for something real, something that isn't made of steel or secrets. You need a reminder of the world you’re actually fighting for.
You find Kenny in his workshop, not in the middle of some complex diagnostic, but sitting quietly at his workbench, looking at a picture on his datapad. It’s the photo of his little sister, Elara, the one with the gap-toothed smile and the crayon drawing of your Jaeger .
He looks up as you approach, a tired but genuine smile on his face. "Hey, Ranger. Come to see how the other half lives?"
"Something like that," you admit, your voice quiet. "I was... I was wondering if it would be possible... to set up that video call. With Elara. You said you had one scheduled."
Kenny’s smile widens. "Yeah? Yeah, of course! She'd love that. She's been asking about you non-stop since I told her I worked on your Jaeger." He glances at the chronometer on the wall. "She should be getting home from her lessons any minute now. We can use the secure comms terminal in here. It's the only one in the base with a civilian-band scrambler that Thorne doesn't have a backdoor into. Probably."
He leads you to a small, soundproofed alcove in the corner of his workshop, a little bubble of privacy in the heart of the machine. He taps a few commands into the terminal, and a moment later, the screen flickers to life.
The image is a little grainy, the connection fighting through a thousand miles of atmospheric interference and military firewalls. It shows a small, brightly-lit room, filled with colorful drawings and mismatched, comfortable-looking furniture. It’s a child’s room in a civilian resettlement bunker on the mainland. A world away.
A small face, framed by a wild mess of black hair, pops into view. It’s Elara. She’s even smaller than you imagined, her eyes wide with a mixture of awe and nervous excitement as she sees you.
"Kenny!" she says, her voice a high, bright thing. "You're late! And you brought the Ranger!" She looks at you, her expression one of pure, unadulterated hero-worship. "Are you a real life superhero?"
The question, so innocent and so direct, is a gut punch.
[[✦ "Something like that. It's an honor to finally meet you, Elara."|ch2_downtime_elara_humanist]]
[[✦ "I'm just a soldier, kid. Doing my job."|ch2_downtime_elara_pragmatist]]<<set $humanist += 5, $idealistic += 3, $rel_kenny += 5>>
You can’t help but smile, a genuine, warm expression that feels alien on your own face. "Something like that," you reply, your voice soft. "It's an honor to finally meet you, Elara. Your brother tells me you're the real boss of this operation."
Elara giggles, a bright, happy sound that feels like a foreign language in the grim reality of the Shatterdome. "I am!" she declares proudly. She holds up the toy drone Kenny fixed for her, its propellers spinning with a happy buzz. "Kenny fixed my drone! He said you helped!"
"He's the real genius," you say, glancing at Kenny, who is watching the exchange with a look of pure, unadulterated joy on his face. "I just held the pliers."
You spend the next half hour talking to her. She tells you about her school, about her friends, about the stray cat she's been feeding near the bunker's exhaust vents. She asks you a hundred questions about your Jaeger. Is it bigger than a building? Does it have a laser sword? Can it fly?
Her world is a child's world, full of a simple, beautiful, and utterly fragile innocence. She knows there are monsters in the sea, but to her, they are just the villains in a story where the heroes always win. She has no concept of the cost of those victories, of the blood and the fear and the broken pieces left behind. She just knows that people like you are out there, keeping the monsters at bay.
[[She holds up another drawing to the screen.|ch2_downtime_elara_drawing]]<<set $pragmatist += 5, $cynical += 3, $rel_kenny += 3>>
You feel a pang of something uncomfortable in your chest. Hero. The word feels like a lie. "I'm just a soldier, kid," you say, your voice a little rougher than you intended. "Doing my job."
Elara’s smile falters for a fraction of a second, confused by your blunt, adult answer. But she’s a child, and her capacity for wonder is a force of nature. "But it's a super cool job!" she insists. "You get to fight monsters in a giant robot! That's way cooler than being a soldier!"
Kenny gives you a look, a silent plea to play along. You soften your tone. "Yeah," you admit. "Yeah, I guess it is."
You spend the next half hour answering her questions, a barrage of innocent, impossible queries. Do you get to eat ice cream in your Jaeger? Do you ever get scared? Have you met any friendly Kaiju?
You answer as best you can, filtering the brutal reality of your life through a child's simple, black-and-white view of the world. You are the good guy. The Kaiju are the bad guys. And the good guys always win. It’s a fairy tale, and for a few precious minutes, you let yourself believe in it too. The conversation is a stark, painful reminder of the chasm between the world you're fighting for and the world you actually live in.
[[She holds up another drawing to the screen.|ch2_downtime_elara_drawing]]"I made you something!" Elara announces, her face beaming with pride. She holds up another drawing to the camera. This one is more detailed than the last. It shows your Jaeger, `Nomad`, standing on a beach. But it’s not fighting a monster. It’s holding a giant flower, and the sun is a big, happy, yellow circle in the corner of the page.
"That's for when you come visit," she explains. "Kenny said maybe you could, after you've beaten all the monsters. We could go to the beach. The real one. I've never seen it."
The simple, hopeful statement is a gut punch. A child who has never seen a real beach, who has only ever known the recycled air and the concrete walls of a civilian bunker. That is the world you were born into. That is the world you are fighting to change.
"I'd like that very much, Elara," you say, your voice a little thick.
The connection begins to fizzle, the screen dissolving into a wash of static. "Oh no," Kenny says, tapping frantically at the console. "The atmospheric interference is getting worse. We're losing the signal."
Elara’s face is a pixelated ghost on the screen, her voice a distorted, tinny echo. "Come back soon, Ranger!" are the last words you hear before the connection dies, leaving you in the sterile, humming silence of the workshop.
[[The call is over, but the echo remains.|ch2_downtime_elara_end]]<<set $dt1 to $dt1 or {}>>
<<set $dt1.elaraVisited = true>>
You stand in the quiet of the workshop, the image of Elara’s smiling face burned into your mind. Kenny is staring at the blank screen, a look of profound sadness on his face.
"She's never seen the ocean," he says, his voice a low, rough thing. "We've been in that bunker since the Manila strike. Her whole world is just concrete and recycled air." He finally turns to you, his eyes shining with a fierce, desperate hope. "You guys... what you do out there... it's not just about winning a war. It's about giving kids like her a chance to see a real sunrise. A real beach. Don't ever forget that."
He has just handed you the single, most important truth in this entire damn war. You are not fighting against something. You are fighting *for* something. For a little girl who draws pictures of heroes and dreams of a world she's never seen.
You place a hand on his shoulder, a gesture of shared, silent understanding. "I won't," you say. And it is a vow.
You leave the workshop a while later, the weight on your shoulders feeling different now. It’s not the weight of the war, of the conspiracy, of the endless, grinding fight. It’s the weight of a child’s hope. And it is the heaviest, and most precious, burden of all.
[[You head back to the hub, your purpose clearer than ever before.|ch2_downtime_background_hub]]You need to talk to a ghost.
Chief Warrant Officer Kaito Tanaka is a living legend and a cautionary tale, a man who haunts the quiet hours of the Shatterdome. He’s seen more of this war than anyone, and you feel a pull towards his quiet, weary wisdom. You don't find him in the dojo or the mess hall. You find him in the one place in the base that is truly quiet: the Memorial Hall.
It’s a long, silent corridor deep in the heart of the mountain, the walls lined with holographic plaques, each one displaying the face of a fallen Ranger and the name of their Jaeger. The air here is cold and still, heavy with the weight of memory and sacrifice. It is a place of ghosts.
Tanaka is standing at the far end of the hall, his back to you. He is not looking at the famous names—the heroes of Hong Kong or the legends of the early war. He is standing before a simple, unadorned plaque for a pilot named Corin, from the Mark-1 program. The pilot he warned you about . His prosthetic arm, a marvel of gunmetal grey and gleaming servos, hangs limp at his side, a stark contrast to the living, breathing man beside it.
He doesn't turn as you approach, his senses as sharp as they were thirty years ago. "Come to pay your respects, Ranger?" he asks, his voice a low, gravelly rasp that sounds like grinding stone. "Or have you come to ask the ghosts for answers?"
He finally turns, his pale, washed-out eyes fixing on you with an unnerving, pitying intensity. "I saw the replay of your Stalker simulation. You fought well. You and your squad have fire. But you're playing a game you don't understand." He gestures to the wall of faces. "These are the stakes. Every single one of them a pilot who thought they were smarter than the monster."
He looks you up and down, a seasoned veteran assessing a raw recruit. "So. What do you want from an old ghost like me?"
[[✦ “I want to understand what happened to him. To Corin.”|ch2_downtime_tanaka_corin]]
[[✦ “I want your advice. How do you survive a war like this?”|ch2_downtime_tanaka_advice]]
[[✦ “I wanted to thank you. For the warning you gave me before the debrief.”|ch2_downtime_tanaka_thanks]]<<silently>>
/* Initialize downtime flags if they don't exist */
<<set $dt2 ||= {}>>
<</silently>>
The debriefing is over, but the war for the truth has just begun. The air in the corridor outside the War Room is thick with the residue of your choice. Whether you’ve been confined to quarters, sanctioned for a black op, or simply dismissed, the Shatterdome feels different. The lines have been drawn, and you are standing on a precipice.
The battle with the Phantasm and the confrontation with Cale have left their marks on everyone. You have a few precious hours before your new reality—as a prisoner, a spy, or a rogue—fully solidifies. A moment to breathe, to process, to prepare for the next move on a chessboard that has suddenly become infinitely more complex and dangerous.
How do you use this time?
<<if not $dt2.jax>>
[[✦ Check on Jax. The confrontation with Cale and the Phantasm left its mark on him.|ch2_downtime_2_jax_entry]]
<</if>>
<<if not $dt2.maya>>
[[✦ Find Maya. You need to analyze the fallout and plan your next move.|ch2_downtime_2_maya_entry]]
<</if>>
<<if not $dt2.kenny>>
[[✦ Get a status report from Kenny. He saw the whole thing from the network side.|ch2_downtime_2_kenny_entry]]
<</if>>
<<if not $dt2.thorne>>
[[✦ You are summoned by Dr. Thorne. She wants a private debrief.|ch2_downtime_2_thorne_entry]]
<</if>>
<<if not $dt2.background>>
[[✦ Connect with the rest of the Shatterdome.|ch2_downtime_2_background_hub]]
<</if>>
<<if not $dt2.alone>>
[[✦ You need to be alone.|ch2_downtime_2_alone_hub]]
<</if>>
[[✦ There's no time to waste. Prepare for the next move.|ch2_b20_entry]]<<set $dt2.jax = true>>
You bypass your own quarters and head straight for the Misfit barracks. The debriefing was a political firefight, but the battle on the pier was real. You need to see how your squad is holding up, and one person in particular is on your mind. You need to find Jax.
You find him not in the barracks, but in the small, cramped common room attached to your squad's quarters. He's sitting on the worn synth-leather couch, staring at a blank monitor screen, a bottle of something amber and potent sitting on the table beside him. It’s contraband, the kind of cheap, throat-burning liquor the lower-deck techs distill from fermented ration packs.
He looks up as you enter, and the easy-going mask is gone. The man sitting on the couch is a soldier who has seen too much, too fast. His eyes are haunted, his movements slow and heavy, as if the weight of his own armor is still pressing down on him.
“Hey, Skipper,” he says, his voice a low, rough thing. He gestures to the bottle. “Want one? Tastes like jet fuel, but it gets the job done.” He doesn’t wait for an answer, just pours a generous amount into a second, slightly grimy glass.
He looks back at the blank screen. “I keep seeing it,” he says, his voice barely a whisper. “The way that thing moved. The way it just… came apart. Not like Goliath. Not like something alive. Like a machine breaking.” He shakes his head, a slow, troubled motion. “And Cale… He was gonna let us all die out there. For what? A better spot on the kill board?” He finally looks at you, his eyes full of a raw, wounded confusion. "This isn't the war I thought I was signing up for, <<print $name>>. This is... something else. Something dirtier."
The raw, unfiltered honesty of his words hangs in the air. The Shoreline incident has shaken him to his core, cracking the foundation of his simple, soldier's faith in the system.
[[✦ “He’s a politician, Jax, not a soldier. We can’t let him define this war for us.”|ch2_downtime_2_jax_friend_1]]
[[✦ “He’s a symptom of a larger problem. A rot. And we’re going to cut it out.”|ch2_downtime_2_jax_rival_1]]
[[✦ ♡ “The only thing that matters is that we both came back.”|ch2_downtime_2_jax_rom_entry]]You take the glass he offers but don’t drink. You sit beside him on the couch, leaving a respectful space. “He’s a politician, Jax, not a soldier,” you say, your voice a calm, steady anchor. “He fights for himself. We fight for something bigger. We can’t let his ambition and his ego define what this war is for us.”
You look him in the eye. “What you did out there… shielding me during the simulation, tackling me and the *Odyssey* out of harm’s way… that’s what this is about. Watching each other’s backs. That’s the real fight. Not the one Cale is fighting.”
He listens, his gaze fixed on your face. A little of the haunted look in his eyes begins to recede, replaced by a flicker of his old warmth. “Yeah,” he says, a sad smile touching his lips. “Yeah, you’re right.” He raises his glass in a mock toast. “To watching each other’s backs.”
He tells you about a call he had with his son, Leo, just before the drill. How he had to lie, to tell him that his dad was going out to play with his giant robot, not to face a potential nightmare. The weight of that lie, of the two worlds he’s forced to live in, is crushing him.
<<set $route.jax = "friend">>
<<set $rel_jax += 5>>
[[You sit with him, sharing the weight.|ch2_downtime_2_jax_friend_2]]“It’s the hardest part of the job,” you admit, your voice low. “The lying. Not to the brass, but to them. The ones we’re doing this for.” You share a piece of your own past, a story about your sibling, Alex, about a promise you made and couldn’t keep.
The two of you sit there for a long time, in the quiet of the common room, sharing stories of the world you left behind. It’s not a strategy session. It’s not a debrief. It’s two friends, two soldiers, finding a moment of grace in the middle of a storm.
“Thanks, Skipper,” he says finally, his voice a little less heavy. “I… I needed this. To remember it’s not all just monsters and politics.”
[[You’ve reinforced a bond that is now stronger than steel.|ch2_downtime_2_jax_end]]You take the glass and down it in one go. The cheap liquor burns a fiery path down your throat, a welcome, clarifying pain. “He’s a symptom, Jax,” you say, your voice a low, dangerous growl. “A symptom of a larger problem. A rot that goes all the way to the core of this place.”
Jax looks at you, surprised by the cold, hard intensity in your voice. “What are you talking about?”
“The Phantasm,” you say. “It wasn’t just a Kaiju. Cale didn’t just interfere. He was testing us. Or something was testing us through him. The whole thing was a setup. A game within a game.” You lean forward, your eyes burning with a cold, furious certainty. “And we’re not just pieces on the board. We’re the damn board itself. And it’s time we started flipping some tables.”
Your raw, focused rage is a stark contrast to his confused despair. It gives his anger a direction. A target. A slow, dangerous grin spreads across his face. “Okay,” he says. “I like the sound of that. Flipping tables.” He pours himself another drink. “But Cale isn’t the only player. There’s Thorne. And Orlov. This is a bigger fight than just one asshole in a Warden uniform.”
<<set $route.jax = "rival">>
<<set $rel_jax += 3>>
[[The conversation shifts to a tense, exhilarating strategy session.|ch2_downtime_2_jax_rival_2]]“Thorne is a scientist,” you counter. “She’s predictable. Cale is a politician. He’s a cancer. You cut out the cancer first.”
“Or you use the cancer to poison the whole damn system,” Jax shoots back, his mind catching fire, the strategic debate a familiar and welcome battleground. “We don’t just expose Cale. We use him. We let him think he’s winning, we feed him bad intel, and we let him tear their little conspiracy apart from the inside.”
The two of you spend the next hour locked in a fierce, exhilarating debate, your rivalrous dynamic sharpening your minds, forcing you both to see new angles, new strategies. You are not friends comforting each other. You are two rival commanders, honing your skills on each other before you turn them on the real enemy.
“You’re a cold-blooded bastard, you know that?” he says finally, a look of pure, grudging respect in his eyes.
“It takes one to know one,” you reply.
[[The lines of battle have been drawn.|ch2_downtime_2_jax_end]]You walk over and gently take the bottle from the table, setting it aside. You sit down close to him on the couch, your knee almost touching his. “The only thing that matters, Jax,” you say, your voice a soft, steady thing that cuts through his haze of anger and confusion, “is that we both came back. Everything else is just noise.”
He looks at you, really looks at you, and the haunted, angry look in his eyes softens, replaced by something raw and vulnerable and aimed entirely at you. “Is it?” he asks, his voice a rough whisper. “Because it feels like I left a piece of myself out there on that pier. The piece that believed in this. In the uniform.”
“Then we’ll find it,” you reply, your voice unwavering. “Together.” The promise hangs in the air between you, a fragile, beautiful thing in the face of so much ugliness. The room is no longer a drab, functional common area. It is a sanctuary, a small, quiet bubble of shared understanding in a world that is trying to tear you both apart.
[[✦ ♡ “Lean on me, Jax. It’s my turn to be the anchor.”|ch2_downtime_2_jax_rom_shy_1]]
[[✦ ♡ “Forget the war for five minutes. Look at me.”|ch2_downtime_2_jax_rom_bold_1]]Your voice is a low, urgent command. “Forget the war for five minutes,” you say. “Forget Cale. Forget the monsters. Look at me, Jax.”
He does. His gaze is intense, full of a million unspoken questions. You reach out and gently cup his jaw, your thumb tracing the rough stubble on his cheek. “We’re here,” you whisper. “We’re alive. Right now, in this room, that’s the only thing that’s real.”
He closes his eyes, leaning into your touch as if it’s the only solid thing in the universe. A long, shuddering breath escapes him, a sound of pure, unadulterated relief. When he opens his eyes again, the ghosts are gone, replaced by a deep, overwhelming, and utterly consuming need.
“You’re right,” he murmurs, his voice thick with an emotion that has nothing to do with the war. He covers your hand with his own, turning his head to press a soft, desperate kiss into your palm. “You’re the only thing that’s real.”
<<set $route.jax = "rom_bold">>
<<set $rel_jax += 7>>
[[The space between you is a live wire, a countdown to a different kind of impact.|ch2_downtime_2_jax_rom_bold_2]]The kiss that follows is not about passion, not about desire. It’s about confirmation. A desperate, hungry affirmation of life in the face of oblivion. His lips are chapped and taste of cheap liquor, and it is the most wonderful thing you have ever felt.
His hands come up to frame your face, his touch surprisingly gentle as he deepens the kiss, a silent, desperate plea for you to anchor him, to pull him back from the edge. You are no longer just his commander, or his partner. You are his safe harbor in a world that is trying to drown him.
He pulls back, his forehead resting against yours, his eyes still closed. “Stay,” he whispers, the word a raw, broken thing. “Just for a little while. Please.”
It’s not a request for sex. It’s a request for presence. A request to not be alone in the dark.
[[You stay. You hold him. You are the wall against the storm.|ch2_downtime_2_jax_end]]Your voice is a soft, steady whisper in the quiet room. “Lean on me, Jax. It’s my turn to be the anchor.”
He looks at you, his eyes shining with an unshed, furious grief. He doesn’t say anything. He just lets out a long, shuddering breath and collapses against you, his head coming to rest on your shoulder, his big, strong body trembling with the aftershocks of the battle.
You wrap your arms around him, holding him tightly. He’s not a hotshot pilot right now, not a hero. He’s just a man who is scared and hurting and trying to make sense of a world that has none. He feels a thousand miles away from his wife and son, a ghost in his own life, and you are the only thing holding him together.
He doesn’t cry. He just breathes, a long, slow inhalation and exhalation, anchoring himself to your presence, to your quiet, unwavering strength. The two of you sit there for a long time, not as soldiers, but as two people finding a moment of shelter in the ruins.
<<set $route.jax = "rom_shy">>
<<set $rel_jax += 7>>
[[He finally pulls back, a new, fragile calm in his eyes.|ch2_downtime_2_jax_rom_shy_2]]He finally pulls back, his eyes red-rimmed but clear, the storm inside him having finally broken. “I’m sorry,” he whispers, his voice thick.
“Don’t be,” you reply softly. “That’s what partners are for.”
He gives you a small, watery, and utterly genuine smile. He reaches out and gently takes your hand, his calloused fingers lacing with yours. “Yeah,” he says. “Yeah, it is.” He gives your hand a gentle squeeze, a silent, profound acknowledgment of the new, deeper bond that has just been forged between you in the quiet of this room.
[[The moment is a quiet, powerful promise.|ch2_downtime_2_jax_end]]You leave him a while later, the taste of cheap liquor and shared vulnerability a persistent memory. The encounter has changed the texture of your relationship, deepening the lines of friendship, rivalry, or romance that bind you together. The war outside is still raging, but for a few precious hours, you have found a small, quiet pocket of peace, a reminder that even in the heart of the machine, there are still human hearts to be found.
[[You head back to the hub, your own heart a little heavier, and a little lighter.|ch2_downtime_hub_2]]<<set $dt2.thorne = true>>
You're still reeling from the debriefing, the words of Marshal Orlov an echoing judgment in your mind, when your datapad chimes with a high-priority, encrypted summons. It’s from Dr. Thorne. The message is simple, and it is not a request.
`My private lab. Sub-level 7. Now. We need to discuss the asset's performance.`
The message is a cold, stark reminder of your new reality. You are not just a Ranger; you are a variable in her grand equation. You make your way to the K-Science sub-levels, the journey a descent into the sterile, quiet heart of the beast. The lab is not her office; it's a place of pure, unfiltered science, a room you recognize with a jolt from your forced "therapy session." The diagnostic chair sits in the center of the room like a skeletal throne.
Thorne is not looking at a screen. She is standing before a massive, floor-to-ceiling containment unit, its thick glass dark and opaque. The only light in the room is the cold, blue glow from the unit's control panel. The air is chilled to a morgue-like temperature.
"Ranger," she says, without turning. "Your performance during the Shoreline engagement was... illuminating." She finally turns, her dark eyes intense, analytical, and holding a new, strange light you haven't seen before. It’s not just scientific curiosity. It's something that looks almost like hunger.
"You faced an enemy that should not exist," she continues, her voice a low, intense murmur. "A weapon that violates the known laws of physics. You were outmaneuvered, outgunned, and politically compromised by an incompetent superior. And yet, you won." She takes a step closer. "The data from your neural feed during the final moments of the battle is... extraordinary. The resonance didn't just spike. It synchronized. For a fraction of a second, you weren't just hearing the ghost, Ranger. You were speaking its language."
She is not just debriefing you. She is dissecting you, her words the scalpel.
[[✦ “I want to know what the Phantasm was. The truth, Doctor. No more games.”|ch2_downtime_2_thorne_friend_1]]
[[✦ “Your ‘asset’ is tired of being your lab rat. What the hell was that thing?”|ch2_downtime_2_thorne_antagonistic_1]]
[[✦ ♡ “I survived. That’s what matters. Did you think I wouldn’t?”|ch2_downtime_2_thorne_rom_entry]]You meet her intense gaze with your own, your voice a low, steady thing that cuts through the clinical silence. "I want to know what the Phantasm was," you say. "The truth, Doctor. No more games, no more half-answers. We are partners in this. It's time you started treating me like one."
Your directness, your demand for equality in your strange alliance, seems to please her. A rare, thin smile touches her lips. "Very well, partner," she says, the word a deliberate concession. "You've earned a look behind the curtain."
She turns to the massive containment unit behind her and places her hand on the control panel. "Project Chimera was not just about creating a new type of neural interface," she explains, her voice a reverent whisper. "It was about creating a new type of pilot."
The dark glass of the containment unit becomes transparent, revealing what is inside. It is not a machine. It is not a Kaiju. It is a brain.
A colossal, human brain, floating in a sea of glowing, blue-green nutrient fluid. It is easily the size of a Jaeger's Conn-Pod, and it is alive. A thousand tiny, fiber-optic cables Phantasm from its surface, pulsing with a soft, rhythmic light, connecting it to the machinery of the lab.
"This," Thorne says, her voice full of a terrible, scientific awe, "is Subject Zero. The first successful human-Kaiju neural hybrid. The original ghost in the machine."
<<set $route.thorne = "friend">>
<<set $rel_thorne += 5>>
[[You stare, your mind struggling to comprehend the horror.|ch2_downtime_2_thorne_friend_2]]"The Phantasm," Thorne explains, her eyes fixed on the monstrous, beautiful brain, "was not a Kaiju. It was a projection. A weaponized thought, given form by the psychic resonance of this... entity. A test, conducted by K-Tech, to see what their creation was capable of. And what you were capable of, when faced with it."
She turns to you, her expression grim. "They are not just building monsters anymore, Ranger. They are building gods. And they are using pilots like you as the spark to ignite them."
She has just trusted you with the single greatest and most dangerous secret in the Shatterdome. The truth of Project Chimera is not just a conspiracy. It is an abomination.
[[“How do we fight a god?” you whisper.|ch2_downtime_2_thorne_end]]"Your 'asset' is tired of being your lab rat," you snarl, your anger a raw, open nerve. "What the hell was that thing? And what the hell did it do to my head?"
Thorne’s expression hardens, her patience for your insubordination wearing thin. "What you are," she says, her voice as cold as the room, "is a tool that is beginning to question the hand that wields it. A dangerous, and ultimately useless, sentiment."
She walks over to the diagnostic chair and activates it. A complex, three-dimensional image of your brain appears above it, the "resonance" a violent, angry storm of light. "The Phantasm was a weapon," she states, her voice flat. "And you, Ranger, are its perfect counter-measure. Your unique neural signature, your...'instability'... allows you to interface with its psychic frequency in a way no other pilot can. You are the key."
"The key to what?" you demand. "Another one of your 'tests'?"
"The key to winning this war," she replies, her voice ringing with a cold, absolute conviction. "The Phantasm was just a prototype. There will be more. And when they come, the PPDC will need a pilot who can fight a ghost. They will need you. And you," she adds, a thin, cruel smile on her lips, "will need me to keep you sane."
<<set $route.thorne = "antagonistic">>
<<set $rel_thorne -= 5>>
[[She is not offering you a partnership. She is offering you a leash.|ch2_downtime_2_thorne_antagonistic_2]]"I'd rather go insane than be your puppet," you spit.
"I assure you, Ranger," she replies, her voice dangerously quiet, "the two are not mutually exclusive."
She has made her position clear. You are her asset, her tool, her weapon. Your defiance is just another variable for her to manage, another data point in her assessment of your useability. The war between you is no longer about secrets. It is about control. And she believes she has already won.
[[You turn and storm out of the lab, her cold laughter echoing behind you.|ch2_downtime_2_thorne_end]]You ignore the data, the science, the mission. You look her straight in the eye, your voice a low, intense thing. "I survived. That's what matters. Did you think I wouldn't?"
The direct, personal question cuts through her clinical detachment. She is silent for a long moment, her dark eyes searching your face. "The probability of your survival, given the tactical situation and the nature of the anomaly," she begins, her voice the familiar, detached monotone of a scientist. Then she stops. She closes her eyes for a fraction of a second, and when she opens them again, the scientist is gone, replaced by the woman. "Yes," she whispers, the word a raw, unguarded admission. "I was... concerned."
The simple, honest confession is more shocking than any revelation about the conspiracy. It is a crack in her perfect, icy armor, a glimpse of the vulnerable human heart she keeps so carefully hidden.
[[✦ ♡ “You were watching me. Every second.”|ch2_downtime_2_thorne_rom_bold_1]]
[[✦ ♡ “I felt it, you know. The hiss. It’s getting worse.”|ch2_downtime_2_thorne_rom_shy_1]]"You were watching me," you state, your voice a low, intimate murmur. "Every second. I saw the data spike on your private network the second the Phantasm appeared. You weren't just monitoring the base. You were monitoring me."
She doesn't deny it. "It is my job to monitor my assets."
"I'm not your asset, Aris," you reply, using her first name for the first time, a deliberate, intimate challenge. You take a step closer. "And that wasn't your job. That was... something else."
The air between you is a live wire, charged with the unspoken things that have been building since your first meeting. The professional line has been irrevocably blurred. She looks at you, her mask of cool control beginning to crumble, revealing the complex, lonely woman beneath.
<<set $route.thorne = "rom_bold">>
<<set $rel_thorne += 7>>
[[The silence stretches, full of a new, dangerous potential.|ch2_downtime_2_thorne_rom_bold_2]]"You are a dangerous variable, Ranger," she says, her voice a little unsteady.
"So are you," you reply. You reach out, not to touch her, but to gently tap the glass of the massive, dark containment unit beside her. "And so is whatever you're hiding in here."
She flinches, a flicker of genuine fear in her eyes. You have just proven that you see her, not just as a commander, but as a player in this game, with secrets and vulnerabilities of her own. The dynamic between you is no longer one of a doctor and her patient. It is one of two equals, two predators, bound by a shared, dangerous obsession.
[[She recovers her composure, but the game has changed.|ch2_downtime_2_thorne_end]]Your voice is a low, vulnerable whisper. "I felt it, you know. The hiss. In the Drift. It's getting worse. Louder." You look at her, your own fear a raw, open thing. "During the fight... it wasn't just a noise. It was a voice. And I think... I think I understood it."
The confession is a profound act of trust, an admission of a weakness that could get you grounded for life. You are not just giving her a data point. You are giving her a piece of your sanity.
She doesn't react like a scientist. She reacts like a person. She closes the distance between you and, in a gesture so uncharacteristic it makes your heart stop, she places a cool, steady hand on your arm. "I know," she says, her voice a soft, reassuring murmur. "And you are not going mad."
Her touch is a grounding force, a shield against the storm in your head. She is not just your doctor. She is your anchor.
<<set $route.thorne = "rom_shy">>
<<set $rel_thorne += 7>>
[[The simple act of human contact is a revelation.|ch2_downtime_2_thorne_rom_shy_2]]"You are stronger than he was," she says, her voice a low, fierce whisper, and you know, with a chilling certainty, that she is talking about Corin, the pilot from the Mark-1 program, the ghost who haunts her own past. "You will not break. I will not allow it."
The promise is a profound, intimate vow. She is no longer just a scientist protecting her research. She is a woman protecting a person she has come to care for, the only way she knows how: with her fierce, brilliant, and obsessive mind.
[[The moment is a quiet, powerful turning point in your relationship.|ch2_downtime_2_thorne_end]]You leave her lab a while later, your mind reeling. The encounter has stripped away another layer of the mystery, revealing a new, more terrifying truth. But it has also stripped away another layer of the woman herself, revealing the complex, dangerous, and utterly captivating heart she keeps hidden from the world.
[[You head back to the hub, the stakes of your private war higher than ever.|ch2_downtime_hub_2]]<<set $dt2.kenny = true>>
The political machinations of the high command leave a bitter, metallic taste in your mouth. You need an anchor, a dose of unfiltered truth from someone who sees the war not as a chessboard, but as a series of interconnected systems that are all, currently, screaming in alarm. You need to talk to Kenny.
You find him not in his main workshop, but in the humming, silent heart of the K-Science server hub, a place few pilots ever see. It's a cathedral of data, rows upon rows of towering server racks blinking with a million tiny, watchful lights. The air is cold enough to see your breath, a constant, refrigerated hum the only sound.
Kenny is sitting on the floor in the middle of the central aisle, cross-legged, a datapad in his lap. He’s not looking at the official after-action reports. He’s looking at a single, grainy, endlessly looping security feed from Pier 14. It’s the moment the Phantasm coalesced from the silent water . He's so engrossed, so lost in the data, he doesn't hear you approach.
"It's beautiful," he whispers to the empty room, his voice full of a terrifying, scientific awe. "The way it violates the laws of thermodynamics... it's not a creature. It's a proof of concept."
He finally senses you and jumps, his head snapping up, his eyes wide and haunted. "Ranger," he breathes, scrambling to his feet. "I... I didn't see you there. I was just... running the numbers."
He looks from you to the frozen image on his datapad and back again, and you see the toll the last 24 hours have taken on him. He is not a soldier. He is a man of logic and order, and he has just seen something that defies both. He looks pale, exhausted, and deeply, profoundly scared. Not for himself. For you.
[[✦ “Are you okay, Kenny? You look like you’ve seen a ghost.”|ch2_downtime_2_kenny_friend_1]]
[[✦ “Give me the report. What did you find in the Phantasm’s data?”|ch2_downtime_2_kenny_friction_1]]
[[✦ ♡ “I’m okay. Are you?”|ch2_downtime_2_kenny_rom_entry]]You walk over, your own exhaustion a heavy cloak on your shoulders, and sit on the cold floor beside him. "Are you okay, Kenny?" you ask, your voice a quiet, concerned thing. "You look like you’ve seen a ghost."
He lets out a shaky, humorless laugh. "I think I have. I think we all have." He gestures to the datapad. "This thing... the Phantasm... it wasn't a Kaiju. Not like Goliath. Goliath was just a beast. A big, dumb, angry animal. This thing... this thing was an equation. It was a piece of math that decided to kill us."
He pulls up another window on his datapad, a complex wave-form analysis. "I've been analyzing the acoustic vacuum it created. The 'hole in the sound' Yianni was screaming about. It wasn't just absorbing sound. It was inverting it. Canceling it out on a quantum level. The energy required to do that... it's astronomical. The only thing in our database that can even theorize about that kind of power manipulation is the core tech from Diablo Station."
He looks at you, his eyes wide with a mixture of terror and intellectual excitement. "This is it, Ranger. This is the proof. The Phantasm isn't just an evolution. It's the next generation of their technology. And it's so far beyond us... it's like we're fighting with spears against someone with a particle cannon."
<<set $route.kenny = "friend">>
<<set $rel_kenny += 5>>
[[He takes a deep, shaky breath, trying to steady himself.|ch2_downtime_2_kenny_friend_2]]"But that's not the part that's scaring me," he continues, his voice dropping to a whisper. He pulls up another file. It's your neural feed from the battle. "This is you, during the fight. See that frequency? The 'hiss' in your Drift? It's not just static. It's a carrier wave. And during the final moments of the fight, the Phantasm's energy signature... it synchronized with yours for 0.7 seconds. It wasn't just attacking your Jaeger. It was trying to talk to the hardware in your head."
He looks at you, his professional curiosity replaced by a raw, personal fear for your safety. "I don't know what that means. But I know it's not good. We have to figure this out. For Elara's sake... and for yours."
His honesty, his vulnerability, his unwavering focus on protecting the people he cares about... it's a powerful reminder of why you trust him. "We will, Kenny," you say, putting a reassuring hand on his shoulder. "We're in this together. We'll figure it out."
[[The shared purpose is a small, warm light in the cold, humming darkness of the server room.|ch2_downtime_2_kenny_end]]You remain standing, your posture all business, your voice sharp. "Give me the report, Kenny. What did you find in the Phantasm’s data? Orlov's debrief was a political smokescreen. I need facts."
Kenny flinches at your tone, his tired face hardening. He stands up, his own posture becoming more formal, more defensive. "The 'facts,' Ranger," he says, his voice laced with a cold, sarcastic edge you've never heard from him before, "are that we are completely and utterly outclassed. The 'Phantasm' was not a biological entity. It was a weaponized physics equation. It manipulated localized gravity. It inverted sound waves. It was, for all intents and purposes, a ghost."
He shoves his datapad into your hands. "Read it yourself. It's all there. The energy signatures are a one-to-one match with the theoretical output of the Diablo project's core technology. The same technology that's currently wired into your nervous system."
"So it's connected to the conspiracy," you say, stating the obvious.
"Connected?" he scoffs, a bitter, angry sound. "Ranger, it's the whole damn point! They're not just covering up a past failure. They're actively field-testing a new generation of weapon, and you are the control group!"
<<set $route.kenny = "friction">>
<<set $rel_kenny -= 5>>
[[His anger is a raw, shocking thing.|ch2_downtime_2_kenny_friction_2]]"And you just keep charging in!" he continues, his voice rising, all his pent-up fear and frustration boiling over. "You see a problem, and your only solution is to hit it with a Jaeger! Did it ever occur to you to be careful? To think? That thing was studying you! It was trying to interface with the hardware in your head, and you were too busy playing the hero to even notice!"
He jabs a finger at you, his hand trembling. "I'm the one who has to watch your brain activity turn into a damn supernova on my screen! I'm the one who has to explain to my little sister why the hero she draws pictures of might not come back one day because they decided to punch a ghost!"
The accusation hangs in the air, a stunning, painful blow. He sees your actions not as bravery, but as a reckless disregard for your own life, and for the people who care about you. The professional rift between you, the one that began with a broken drone, has just become a deep, personal chasm.
[[He turns away from you, scrubbing a hand over his face, his anger spent.|ch2_downtime_2_kenny_end]]You walk over and gently take the datapad from his lap, setting it aside. You sit down in front of him, close enough that your knees are almost touching. "I'm okay," you say, your voice a soft, reassuring thing. You look him in the eye. "Are you?"
The simple, personal question seems to break something in him. The frantic, analytical energy drains away, leaving behind a raw, unguarded vulnerability. "No," he whispers, the word a raw, honest confession. "No, I'm not. That thing... I watched it on the monitors. The way it moved. The things it did... it wasn't natural. And it was all focused on you."
He looks at you, his eyes wide with a fear that is not for himself, but for you. "Your neural feed... it was a nightmare. I saw the resonance spike. I saw it synchronize with the Phantasm's energy field. It was... it was inside your head, Ranger. And I couldn't do a damn thing to stop it."
He reaches out, his hand hovering for a moment before he tentatively rests it on your arm, a gesture of desperate, uncertain comfort. "I thought I was going to lose you," he breathes.
[[✦ ♡ “You’re not going to lose me. Not that easily.”|ch2_downtime_2_kenny_rom_bold_1]]
[[✦ ♡ “I was scared, too. I’m glad you were there, on the comms.”|ch2_downtime_2_kenny_rom_shy_1]]You cover his hand with your own, your grip firm and reassuring. "You're not going to lose me," you say, your voice a low, steady promise. "Not that easily. I'm too stubborn to die." You manage a small, tired smile. "And besides, I've got the best damn tech in the Shatterdome watching my back. That's a tactical advantage even a ghost can't account for."
Your confidence, your unwavering faith in him, is a balm on his frayed nerves. A shaky smile touches his own lips. "Yeah?" he says, his voice a little stronger. "Yeah. You do."
The moment is charged, intimate. The two of you, sitting on the cold floor of a server room, the heart of a war machine, finding a pocket of impossible warmth in each other's presence. He doesn't pull his hand away. He just looks at you, his eyes full of a profound, hopeful emotion that has nothing to do with the war.
<<set $route.kenny = "rom_bold">>
<<set $rel_kenny += 7>>
[[He leans in, slowly, a silent question in his eyes.|ch2_downtime_2_kenny_rom_bold_2]]The world narrows to the small, quiet space between you. The humming of the servers fades to a distant murmur. You meet his gaze, and in that shared look, the rest of the world and its troubles cease to exist. You lean in to meet him.
The kiss is not like the first one in the workshop. That was a spark of nervous, hopeful energy. This is a confirmation. A deep, soulful kiss of profound relief and a desperate, clinging need. It’s the kiss of two people who have seen the abyss and have chosen to turn back towards each other.
When you finally pull apart, he rests his forehead against yours, his eyes closed. "Stay," he whispers, the word a raw, broken plea. "Just... stay with me for a while. I don't want to be alone with the numbers tonight."
[[You stay. You are his anchor in a sea of terrifying data.|ch2_downtime_2_kenny_end]]Your voice is a quiet, honest whisper. "I was scared, too, Kenny. Out there on that pier... when that thing appeared... I've never felt anything like it." You look at him, your own vulnerability a shared offering. "Your voice on the comms... it was the only thing that felt real. The only thing that kept me grounded."
His expression softens, his fear for you momentarily replaced by a wave of profound, gentle emotion. "Really?" he asks, his voice thick.
"Really," you confirm. You reach out and gently squeeze his hand where it rests on your arm. "You're my anchor, Kenny. You always have been."
He looks down at your joined hands, a slow, watery, and utterly genuine smile spreading across his face. "Yeah," he says, his voice a little shaky. "Okay. I can... I can be that."
<<set $route.kenny = "rom_shy">>
<<set $rel_kenny += 7>>
[[The promise is a quiet, powerful thing in the humming silence.|ch2_downtime_2_kenny_rom_shy_2]]The two of you sit there for a long time, not talking, just sharing the quiet, humming space, your hands still clasped together. The simple, physical contact is a profound comfort, a silent conversation that says everything that needs to be said. We are in this together. We will protect each other.
The fear hasn't gone away. But now, it is a shared burden. And that makes it bearable. He finally looks at you, his eyes clear, his resolve hardened. "Okay," he says, his voice full of a new, quiet strength. "Let's break this thing down. Let's find a way to fight it. For Elara. For us."
[[You have found your purpose, together.|ch2_downtime_2_kenny_end]]You leave the server hub a while later, the encounter with Kenny a profound and centering experience. The fear of the Phantasm is still there, but it is no longer an unknown terror. It is a problem to be solved, a machine to be understood, a threat to be faced. And you are not facing it alone.
[[You head back to the hub, your mind clearer, your heart steadier.|ch2_downtime_hub_2]]<<set $dt2.maya = true>>
You don't go back to the barracks. The silence of your bunk is a trap for racing thoughts, and right now, you can't afford to be anything less than sharp. The debriefing with Orlov was a political minefield, and the Phantasm encounter was a tactical nightmare. You need a second opinion. You need a mind that operates on the same cold, logical frequency as the war itself. You need Maya.
You find her where you knew she would be: in the sterile, humming quiet of Tac-Sim 3, the room she has claimed as her personal domain. The air is cold enough to see your breath, and the only light comes from the massive holotable in the center of the room.
She’s replaying the Shoreline Contact engagement, but she's not watching your squad's movements. She's isolated the Phantasm's data, its shimmering, crystalline form a ghost of impossible geometry hanging in the air. She's running diagnostic after diagnostic, trying to find a pattern in its chaos, a weakness in its impossible physics. She is, as always, trying to dissect a god.
She acknowledges your presence with a slight, almost imperceptible nod, her eyes never leaving the hologram. "Ranger," she says, her voice a flat, neutral thing that echoes slightly in the cavernous room. "I was wondering when you would arrive."
"Couldn't stay away from the data?" you ask, walking to stand beside her at the console.
"The data is the only thing that's real," she replies, her fingers flying across the console, manipulating the hologram. "Everything else is just... noise." She zooms in on the moment the Phantasm unleashed its kinetic blast, the ripple in the air a beautiful, terrifying thing. "Its energy signature is unlike anything in the PPDC database. It's not Kaiju. Not in the biological sense. It's a weapon. A piece of technology designed to look like a monster." She finally turns to you, her dark, stormy eyes intense and analytical. "And it almost succeeded in its mission. Our performance was... suboptimal."
Her assessment hangs in the air, a cold, hard fact. Your next words will define the nature of this debrief.
[[✦ “I want your honest assessment, Maya. No politics. No ranks. What did we do wrong?”|ch2_downtime_2_maya_friend_1]]
[[✦ “My performance was suboptimal? Cale’s interference is what almost got us killed. He’s the variable we failed to account for.”|ch2_downtime_2_maya_rival_1]]
[[✦ ♡ “Forget the mission for a second. Are you okay?”|ch2_downtime_2_maya_rom_entry]]You cross your arms, your expression serious, meeting her gaze as an equal. "I want your honest assessment, Maya. No politics. No ranks. Just two commanders, reviewing the data. What did we do wrong?"
Your directness, your willingness to put your own command on the line for the sake of a clean analysis, clearly impresses her. A flicker of respect, of genuine partnership, warms her cold, analytical gaze. "Very well," she says, her tone shifting from critical to collaborative. She pulls up the full tactical replay, showing the movements of Misfit and Warden squad in stark, color-coded lines.
"Our initial response was sound," she begins, her voice all business. "Your decision to <<if $flags.b24_intercept_data>>intercept and gather data<<else>>form a defensive shield<</if>> was the correct one, given the unknown nature of the threat. The primary failure point," she zooms in on the moment Cale's Jaegers arrived, "was here. We allowed a political rivalry to compromise a live combat situation."
"He violated the chain of command," you counter.
"And you let him," she shoots back, her voice sharp but not accusatory. "You engaged him on his own terms. A shouting match, a contest of wills. It was an inefficient use of resources. We should have treated him as what he was: a tactical obstacle to be neutralized or bypassed."
The two of you spend the next hour in a deep, intense, and brutally honest after-action review. You debate tactics, you analyze each other's mistakes, you build a new, more effective combat doctrine based on the hard lessons of the battle. It is a meeting of two sharp, professional minds, a partnership forged in the cold, clear light of shared purpose.
<<set $route.maya = "friend">>
<<set $rel_maya += 5>>
[[She looks at you, a new, complex question in her eyes.|ch2_downtime_2_maya_friend_2]]"Your decision in the debrief with Orlov," she says, her voice suddenly quieter, more personal. "To <<if $flags.b25_publicDeclared>>bring the conspiracy into the light<<else>>fight it from the shadows<</if>>... it was a high-risk gambit. I've run the probabilities. The most likely outcome is our own termination, either politically or literally."
"It was the right call," you say, your voice firm.
"The 'right' call is the one that leads to victory," she counters. "Anything else is sentiment." She looks you in the eye, and you see a flicker of something in her gaze that is not logic, not tactics, but a genuine, personal concern. "Your sentiment, your... humanity... it is your most valuable asset, and your most dangerous flaw. I will not allow it to get us killed, Ranger. That is my function in this partnership. To be the one who sees the cold math when you cannot."
She has just defined your friendship in her own, unique terms. She is not your shield. She is your calculator. The one who will keep you alive, even if it means telling you the truths you don't want to hear.
[[“I’m counting on it.”|ch2_downtime_2_maya_end]]"My performance was suboptimal?" you repeat, your voice a low, dangerous thing. "Cale's interference is what almost got us killed. He's the variable we failed to account for. He's the one who should be under review."
Maya's expression remains a mask of ice, but you can see a flicker of something in her eyes. It's not disagreement. It's disappointment. "To blame a predictable variable is to admit a failure in one's own planning," she says, her voice as sharp as broken glass. "We knew Cale was a glory-seeking egomaniac. We knew he would interfere. A competent commander would have had a contingency plan in place to neutralize him the second he stepped onto the pier. You did not. You reacted. You did not command."
The criticism is a physical blow, a direct, brutal assault on your competence as a leader. "And what would your 'contingency plan' have been?" you snarl. "To shoot him in the back?"
A slow, dangerous smile touches her lips. "If it was the most logical path to victory? Yes." She leans in, her voice a low, intense whisper. "You see, this is the difference between us, Ranger. You play to win the battle. I play to win the war. And in a war, there are no clean victories. Only victories."
<<set $route.maya = "rival">>
<<set $rel_maya += 3>>
[[The air between you is a battlefield of its own.|ch2_downtime_2_maya_rival_2]]"You think I don't have what it takes to make the hard calls?" you shoot back, your own anger rising to meet hers.
"I think you have the potential," she replies, her voice a low, dangerous purr. "But it is undisciplined. You have the instincts of a predator, but the sentiment of a medic." She reactivates the holotable, not with the Phantasm encounter, but with a simple, one-on-one duel simulation. "Show me I'm wrong," she says. "Prove to me that you have the killer instinct this war demands. Or I will be forced to conclude that you are a liability I can no longer afford to carry."
The challenge is a gauntlet thrown down, a demand that you prove you are her equal, not just in skill, but in ruthlessness.
[[✦ “You’re on.”|ch2_downtime_2_maya_end]]
[[✦ “I don’t have to prove anything to you, Maya.”|ch2_downtime_2_maya_end]]You dismiss the hologram of the Phantasm with a wave of your hand, plunging the room into a more intimate gloom. "Forget the mission for a second, Maya," you say, your voice softer than you intended. "Are you okay?"
The simple, direct question seems to short-circuit her analytical mind. She stares at you, her dark eyes wide with a genuine, unshielded surprise. She is a soldier, a commander, a rival. People don't ask her if she's okay. They ask for her analysis, her strategy, her orders.
"I am... operational," she says finally, the word a piece of jargon she's using as a shield.
"That's not what I asked," you say, taking a step closer. You see it now, in the faint blue light from the floor strips. The dark circles under her eyes. The faint, almost imperceptible tremor in her hand as she clenches it into a fist at her side. The battle, and the political fallout, has taken a toll on her, too.
"You're carrying the weight of this whole damn conspiracy on your shoulders," you say, your voice a low murmur. "And Cale's political attacks, and now Orlov's scrutiny... that's a heavy load. Even for you."
"It is a necessary burden," she says, her voice a little less steady than before.
"You don't have to carry it alone," you reply. The words hang in the air, a simple, profound offering. A variable she has not accounted for.
[[✦ ♡ “You’re the strongest person I know. But even steel can break.”|ch2_downtime_2_maya_rom_shy_1]]
[[✦ ♡ “I’m not leaving you alone in here to fight ghosts by yourself.”|ch2_downtime_2_maya_rom_bold_1]]Your voice is a low, firm thing, a declaration of intent. “I’m not leaving you alone in here to fight ghosts by yourself, Maya.” You close the distance between you, stepping inside her carefully guarded personal space. "Not tonight."
She stiffens, her posture becoming a defensive wall. "I do not require your assistance, Ranger."
"I know," you say softly, reaching out and gently taking her clenched fist in your hand. Her skin is cold, her muscles tight as a coiled spring. You slowly, gently, uncurl her fingers, your thumb stroking the palm of her hand. "But I'm offering it anyway."
She stares down at your joined hands as if she's never seen them before. "This is... illogical," she whispers, her voice a ghost of its usual sharp authority.
"Good," you reply, lacing your fingers with hers. "Sometimes, the most logical thing in the world is to stop thinking."
<<set $route.maya = "rom_bold">>
<<set $rel_maya += 7>>
[[The wall she has built around herself begins to crumble.|ch2_downtime_2_maya_rom_bold_2]]She looks up at you, her dark, stormy eyes full of a terrifying, beautiful vulnerability. "I do not know how," she admits, the confession a raw, unshielded nerve.
"Then let me teach you," you murmur. You raise her hand to your lips and press a soft, gentle kiss to her knuckles.
A shudder runs through her, a seismic event in her perfectly controlled world. She doesn't pull away. She leans into your touch, a silent surrender, an admission that her fortress of logic has finally been breached. You are a variable she can no longer control, a chaos she is, for the first time, willing to embrace.
[[You stay with her in the quiet of the tactical room, a silent, shared presence against the coming storm.|ch2_downtime_2_maya_end]]Your voice is a quiet, empathetic thing, a stark contrast to the cold, hard world she lives in. “You’re the strongest person I know, Maya. But even steel can break under enough pressure.”
She looks away, her gaze falling on the dark, empty holotable. "I do not break," she says, but the words are hollow, a mantra she's been repeating to herself for years.
You walk over to the small, industrial-grade coffee maker in the corner and pour two cups of the bitter, black coffee. You walk back and offer her one. A simple, unexpected gesture of care. She takes it, her cold fingers brushing against yours for a fraction of a second, the contact a tiny spark in the cold room.
“The Phantasm,” you say softly, changing the subject, giving her an out. “I keep seeing it when I close my eyes. That... impossible shape.”
“A Klein bottle, topologically speaking,” she says, her voice regaining a little of its analytical strength as she retreats to the safety of data. “A four-dimensional object rendered in a three-dimensional space. It shouldn’t exist.” She takes a sip of the coffee. “It is… unsettling.”
<<set $route.maya = "rom_shy">>
<<set $rel_maya += 7>>
[[The admission is a profound one, a crack in her armor of invulnerability.|ch2_downtime_2_maya_rom_shy_2]]“It helps,” you say quietly, “to talk about it. With someone who was there. Who saw the same impossible thing.”
She looks at you over the rim of her coffee cup, her dark eyes full of a new, complex emotion. You are not challenging her, or competing with her. You are offering her a lifeline, a shared space to process the trauma of the battle.
“Yes,” she says, the word a soft, quiet admission. “Perhaps it does.”
You spend the next hour in the quiet of the tactical room, not as rivals, not as soldiers, but as two survivors, talking through the battle, sharing the weight of the impossible things you have seen. It is a new and fragile intimacy, a bond forged not in victory or ambition, but in a shared, quiet moment of vulnerability.
[[The foundation of your relationship has been irrevocably changed.|ch2_downtime_2_maya_end]]You leave the tactical room a while later, the encounter with Maya leaving a profound mark on you. The lines between you—as rivals, as partners, as something more—have been redrawn, blurred by the shared trauma of the battle and the impossible pressures of the war. The path forward is more complicated, but for the first time, you feel you are not just walking it alongside her, but with her.
[[You head back to the hub, the weight of your shared secrets a little lighter, and a little heavier, than before.|ch2_downtime_hub_2]]<<set $dt2.alone = true>>
The need for solitude is a physical weight. The faces of your squad, the oppressive feeling of being watched, the constant noise of the Shatterdome... it's all too much. After the chaos of the Phantasm encounter and the brutal political theater of the debriefing, you need a space where you can be just one person, not a commander, not a soldier, not a pawn in a shadowy game. You retreat, seeking a quiet corner of the base to process the last 24 hours.
What do you do with this precious, lonely time?
<<if not $dt2.train>>
[[✦ Hone your skills. You are the only weapon you can truly rely on.|ch2_downtime_2_train_hub]]
<</if>>
<<if not $dt2.hobby and $mc_hobby>>
[[✦ Focus on your art. Try to make sense of the chaos.|ch2_downtime_2_hobby_entry]]
<</if>>
<<if not $dt2.investigate>>
[[✦ Review the conspiracy data. Find the pattern in the noise.|ch2_downtime_2_investigation]]
<</if>>
[[✦ You've spent enough time alone. Return.|ch2_downtime_hub_2]]<<set $dt2.train = true>>
You can't afford to be idle. Rest feels like a surrender. The battle with the Phantasm exposed a new level of threat, and the debrief with Orlov revealed the political knives that are now aimed at your back. To survive, you need to be better. Stronger. Faster. Sharper.
You head to the training wing, the familiar, sterile scent of antiseptic and sweat a strange kind of comfort. This, at least, is a problem you can solve with muscle and grit. The weight of the conspiracy is an ocean threatening to drown you; this is a chance to build a stronger lifeboat. You decide to focus on the weakness the last few days have exposed, turning it into a strength.
<<set _stats = [ ["Guts",$guts],["Tech",$tech],["Charm",$charm],["Wits",$wits],["Perception",$perception] ]>>
<<run _weak = _stats.reduce((a,b)=> (a[1] <= b[1]) ? a : b)[0] >>
<<if _weak == "Guts">><<set _suggest = "Guts">><<elseif _weak == "Tech">><<set _suggest = "Tech">><<elseif _weak == "Charm">><<set _suggest = "Charm">><<elseif _weak == "Wits">><<set _suggest = "Wits">><<else>><<set _suggest = "Perception">><</if>>
Your recent performance suggests a potential weakness in your <<print _suggest>>.
[[✦ Train Guts . You head to the sparring cages.|ch2_downtime_2_train_guts]]
[[✦ Train Tech . You requisition a drone and head to the pier.|ch2_downtime_2_train_tech]]
[[✦ Train Charm . You find an empty briefing room and access the comms logs.|ch2_downtime_2_train_charm]]
[[✦ Train Wits . You immerse yourself in Kaiju theory.|ch2_downtime_2_train_wits]]
[[✦ Train Perception . You return to the scene of the battle.|ch2_downtime_2_train_perception]]
[[✦ That's enough training for now. Return.|ch2_downtime_2_alone_hub]]The dojo feels too clean, too formal. You need something more honest. You head down to the lower-level sparring cages, the ones the gantry workers and the security grunts use to settle their scores. The air is thick with the smell of un-recycled sweat, rust, and raw aggression.
You don't challenge anyone. You just step into an empty cage, the heavy chain-link door clanging shut behind you, and you begin to fight ghosts. You fight the Phantasm, your movements a blur of dodges and strikes against an invisible, shifting foe. You fight Cale, countering his arrogant, predictable attacks with brutal, efficient takedowns. You fight the crushing weight of the sea, the shriek of tearing metal, the look of terror on the faces of the evacuees.
You fight until the ghosts are gone, until your muscles are screaming and your lungs are on fire, until the only thing left is the clean, simple, undeniable reality of your own body, your own strength, your own will to survive.
<<set $guts += 5>>
<<set $combat to ($combat or 0) + 5>>
[[You feel stronger.|ch2_downtime_2_alone_hub]]You requisition a standard-issue recon drone and head to Pier 14. The place is a mess, the evidence of the Phantasm battle still cordoned off with yellow tape. You send the drone out over the water, to the exact spot where the anomaly appeared.
You don't look for monsters. You look for the math. You spend hours running sensor sweeps, analyzing the residual energy signatures left behind by the Phantasm. You study the way the water currents have been subtly, almost imperceptibly altered. You read the K-Tech maintenance logs for the pier's sonar array, cross-referencing them with Yianni's frantic comms logs from the incident.
It’s a mountain of raw, chaotic data. But slowly, piece by painful piece, a pattern begins to emerge. You are not just a pilot. You are a scientist, and the battlefield is your laboratory. You are learning the language of your new enemy, not with your fists, but with your mind.
<<set $tech += 5>>
[[You feel smarter.|ch2_downtime_2_alone_hub]]You find an empty briefing room and access the public comms log from the Shoreline incident. You don't listen to the tactical channels. You listen to the civilian evac channels. The raw, unfiltered sound of panic.
You listen to the voices of the team leaders trying to maintain order. The sharp, clipped commands of the security NCOs. The calm, steady instructions of the medical teams. You listen to what works and what doesn't. You analyze the cadence of a voice that inspires calm versus one that incites panic.
Then, you begin to practice. You record your own voice, giving the same commands, and you play it back, analyzing it with a cold, critical ear. You are not practicing speeches. You are calibrating an instrument. The most important instrument a commander has: the voice that can turn a mob back into a disciplined unit, the voice that can hold the line against the terror of the unknown.
<<set $charm += 5>>
<<set $charisma to ($charisma or 0) + 5>>
[[You feel more confident.|ch2_downtime_2_alone_hub]]You retreat to the quiet, dusty solitude of the Shatterdome’s physical library, a place most pilots have forgotten exists. You don't look at Jaeger schematics. You look at Kaiju theory.
You pull up everything you can find on anomalous Kaiju encounters, on the strange, fringe science of interdimensional physics. You read Tanaka’s heavily redacted after-action reports from the Mark-1 program. You find obscure, almost-forgotten research papers by a young, ambitious Dr. Aris Thorne, papers that theorize about Kaiju hive minds and psychic resonance.
You are not just studying the enemy. You are studying the way your own side thinks about the enemy. You are learning to see the patterns not just in their attacks, but in your own flawed, incomplete understanding of them. You are not just a soldier. You are a strategist, and the war is a puzzle you are beginning to see in its entirety.
<<set $wits += 5>>
[[You feel sharper.|ch2_downtime_2_alone_hub]]You return to the scene of the battle. Pier 14. The air is still heavy with the smell of ozone and the sea. The drill was a chaotic mess, the battle even more so. But in that chaos, there were signals, clues you missed in the heat of the moment.
You stand on the command platform where Cale stood, and you watch the flow of the maintenance crews as they repair the damage. You see the shortcuts they take, the unofficial paths they walk. You go down to the evac lanes and find a single, discarded child's shoe, a tiny, heartbreaking piece of data that tells a story of fear and flight.
You close your eyes and you listen. Not to the noise of the repairs, but to the ghosts. The echo of the Phantasm's silence. The ghost of your own commands. You are not just a soldier. You are a detective, and the battlefield is a crime scene full of clues that only you can see.
<<set $perception += 5>>
[[You feel more aware.|ch2_downtime_2_alone_hub]]<<set $dt2.hobby = true>>
The adrenaline of the Phantasm encounter has left a poisonous residue in your veins. The political maneuvering in the debriefing has left your mind feeling bruised and raw. You need to retreat, not just from the noise of the base, but from the noise inside your own head. You need the quiet, focused solitude of your art.
You find your usual quiet corner—the small, glassed-in observation deck overlooking the silent, decommissioned reactor core. It's a place of immense, sleeping power, and it is utterly peaceful. You pull out your personal datapad, the one not connected to the PPDC network, and for a moment, you are not a soldier. You are a creator, trying to build something small and meaningful in a world dedicated to destruction.
But the ghosts of the last battle follow you here. The impossible, silent void in the water. The shimmering, crystalline form of the Phantasm. The screams over the comms. The cold judgment in Orlov's eyes. You try to push it all away, to find that quiet center you had before, but it's no use. The war has followed you into your sanctuary.
You realize you cannot escape it. You can only process it. You open the app, and let the ghosts guide your hand. This will not just be an act of creation. It will be an act of investigation. An autopsy of a nightmare.
<<if $mc_hobby == "music">>
You plug in your headphones, seeking the clean, mathematical beauty of the synth interface. You try to find the chords for the lullaby you were working on before, the simple melody of a world at peace. But the notes feel hollow, a lie. The memory of the Phantasm's perfect, terrifying silence intrudes, an anti-melody that devours all other sound.
You delete the lullaby. Your fingers move across the screen, not with grace, but with a frantic, obsessive energy. You don't compose a melody. You build a soundscape. You start with a low, resonant hum, the sound of the pier vibrating just before the creature emerged. You layer in a high-frequency hiss, the ghost in your own Drift, the sound you’ve been trying to ignore. But now, you don’t ignore it. You isolate it. You loop it. You make it the foundation of the piece.
Then, you add the crystalline notes—sharp, dissonant, arpeggiated chords that shimmer and shift, never quite resolving, a perfect musical translation of the Phantasm's impossible form. You are not just remembering the battle; you are rebuilding it, note by painful note.
As you work, you notice something. A pattern. The hiss in your Drift, when isolated and analyzed as a waveform, isn't just random static. It has a rhythm. A complex, repeating cadence. It's not a sound. It's a signal. A piece of code, rendered as audio.
Your blood runs cold. On a hunch, you pull up a piece of the encrypted data you and your ally acquired from Thorne's lab—a tiny, corrupted fragment you haven't been able to crack. You convert the audio signal of the hiss into a string of alphanumeric data and use it as a decryption key.
For a moment, nothing happens. Then, the file unlocks.
It’s not the full manifest. It’s a single, redacted personnel file. The file for "Guard 734." Most of it is still a wall of black ink. But one new piece of information is now visible. A single, chilling line item under his list of assignments: `DIABLO STATION - PHASE II - HANDLER.`
The hiss in your head is not a symptom of trauma. It is a key. A piece of the very technology that is haunting you. You have just used the ghost in your own mind to unlock a door. The music you've created is no longer just a reflection of the battle. It is a recording of your breakthrough.
<<set $wits += 5>>
<<set $sis.leads.push({src:"hobby_music",cred:0.5})>>
[[✦ You have a new, terrifying piece of the puzzle.|ch2_downtime_2_alone_hub]]
<<elseif $mc_hobby == "writing">>
You open the file containing your story about the small, peaceful fishing village. You read the last sentence you wrote, about a child dreaming of sailing to the edge of the world. The innocence of it feels like a punch to the gut. The world has edges now, and they are sharp and bloody.
You can't continue the story. Not that one. You open a new document. The cursor blinks on the blank page, a patient, demanding heartbeat. And you begin to write.
You write about a fishing boat, caught in a sudden, unnatural calm. You write about the sea going silent, the wind dying, the gulls vanishing from the sky. You write about a fisherman who sees a shape in the water, a thing of impossible beauty and terror, a creature made of glass and starlight. You don't write about Jaegers or plasma casters. You write about the sheer, overwhelming, human awe and terror of a small person standing in the face of an impossible, unknowable god.
You write about the creature’s song—not a sound, but a feeling, a pressure in the mind, a silent music that promises to answer every question and unmake every grief. You describe how the fisherman, a man who has lost his own child to the sea, is tempted to listen, to let the song take him, to follow it home.
You stop, your fingers hovering over the keyboard. You re-read the last sentence you wrote. //To follow it home.//
The words are a perfect echo of the story Tanaka told you. The story of Corin, the Mark-1 pilot who heard a song in the Drift and followed the whisper home .
You weren't just writing a story. Your subconscious, saturated with the echoes of the Drift, was telling you a truth. The Phantasm wasn't just a physical threat. It was a psychic one. A siren, calling to the broken parts of a pilot's soul. That's why it was so effective. That's why its presence felt so wrong. It was a weapon designed not just to break Jaegers, but to break the minds inside them.
You realize, with a chilling certainty, that the Misfit program, with its single pilots and its experimental interface, is the perfect delivery system for such a weapon. You are not just a soldier. You are a target.
<<set $perception += 5>>
<<set $sis.leads.push({src:"hobby_writing",cred:0.5})>>
[[✦ You have a new, terrifying piece of the puzzle.|ch2_downtime_2_alone_hub]]
<<elseif $mc_hobby == "drawing">>
You open your sketching app, your stylus feeling heavy and clumsy in your hand. You scroll through your previous sketches—the tired, human faces of your squad, of Tanaka, of the people who make this metal tomb a home. You try to draw a new face, perhaps Yianni from the comms tower, but you can't capture it. The only "face" you can see behind your eyes is the shifting, faceless geometry of the Phantasm.
You surrender to it. You open a new canvas and, with a few hesitant lines, you begin to draw the creature from memory. It’s an impossible task. How do you draw something that was barely there, a creature that was a trick of the light, a ripple in the water? You don't try to draw it as a monster. You draw it as a piece of physics. A living crystal.
Your sketch becomes a complex, obsessive study of crystalline structures, of refracted light, of impossible angles. It is a beautiful, terrifying image, a perfectly rendered nightmare. In the center of the swirling mass of crystal, you draw a single, glowing point of light—its core, its heart, the weakness you saw or wish you had seen.
You zoom in on the crystalline lattice you've drawn, the repeating, hexagonal patterns. They are familiar. You pull up another file on your datapad, splitting the screen. It's the technical schematic from the Diablo manifest, the one you acquired from Thorne’s lab. You look at the molecular structure of the "experimental neural dampener" at the heart of the Misfit interface.
You stare, your blood turning to ice.
The patterns are identical.
The repeating, hexagonal structure of the Phantasm's crystalline body is a perfect, macro-facets replication of the molecular structure of the alien hardware inside your own head. It’s not just a similar design. It’s the same design. The creature you fought on the pier was not just a Kaiju. It was a weapon, built from the same impossible, alien technology that is currently wired into your own nervous system.
<<set $tech += 5>>
<<set $sis.leads.push({src:"hobby_drawing",cred:0.5})>>
[[✦ You have a new, terrifying piece of the puzzle.|ch2_downtime_2_alone_hub]]
<</if>>
You save your work and close the datapad. The process has not brought you peace, not exactly. But it has brought a sliver of understanding. You have taken a piece of the war that was inflicted upon you and you have reshaped it into something that is yours. It is a small, quiet, and deeply necessary victory.
[[✦ You have found your anchor in the storm.|ch2_downtime_2_alone_hub]]The debriefing with Orlov has left a bitter taste in your mouth. The politics, the accusations, the cold, hard lines being drawn in the sand... you feel a desperate need for a perspective that exists outside that sterile, brutal calculus. You need to talk to someone who has seen this all before. You need to find a ghost.
You find Chief Warrant Officer Kaito Tanaka in the dojo, a cavern of shadows and silence that smells of sweat and ozone. He is not training. He is sitting perfectly still on the edge of the sparring mat, his back to you, his posture a study in disciplined stillness. He is cleaning a katana, the real, ancient steel a shocking anomaly in this world of polymers and alloys. The rhythmic, almost meditative scrape of the oil cloth against the blade is the only sound.
He doesn't turn as you approach, his senses as sharp as they were thirty years ago. "The Phantasm," he says, his voice a low, gravelly rasp that seems to be pulled from the deep earth. "That's what the techs are calling it. A fitting name for a ghost."
He finally turns, his pale, washed-out eyes fixing on you with an unnerving, weary intensity. He gestures with the sword to the bench beside him, a silent invitation. "I saw your after-action report. And I saw Cale's. The truth, as usual, lies somewhere in the bloody, muddy space between them." He sets the blade carefully across his knees. "You fought a psychic Kaiju, Ranger. A whisper given form. I am one of the only people left in this facility who knows what that truly means."
He looks you up and down, a seasoned veteran assessing the fresh wounds on a raw recruit. "So. You have questions. Ask them."
[[✦ “What was that thing? The Phantasm?”|ch2_downtime_2_tanaka_what]]
[[✦ “How do you fight an enemy that can get inside your head?”|ch2_downtime_2_tanaka_how]]
[[✦ “You’ve seen something like this before, haven’t you? With Corin.”|ch2_downtime_2_tanaka_corin]]You sit on the bench, the weight of the last battle a physical thing on your shoulders. “What was it?” you ask, your voice a low, rough thing. “The Phantasm. It wasn’t like Goliath. It wasn’t... alive. Not in the same way.”
Tanaka looks down at the flawless, deadly edge of the katana in his lap. “Because it was not a beast,” he says, his voice a low, grim history lesson. “It was a weapon. A projection. A psychic echo given physical form.”
He tells you a story, not of a battle, but of a theory, a ghost story whispered in the black sites of the early war. “In the Mark-1 program, during the first years of Diablo Station, Dr. Thorne’s predecessor was a man named Dr. Ilyas. He was a brilliant, and a deeply dangerous, man. He believed the Kaiju hive mind was not just a communications network. He believed it was a weapon in itself. That a powerful enough psychic entity could manifest its will across vast distances. Create... echoes of itself.”
He looks at you, his eyes full of a weary, ancient knowledge. “Ilyas believed that a sufficiently advanced Kaiju, a Category-5 or higher, could project a psychic ‘drone’ of itself. Not a physical creature, but a being of pure energy and will, given form by manipulating localized gravity and light. A ghost, sent to do the hive mind’s bidding.”
“The Phantasm was a projection?” you breathe, the idea a chilling, impossible thought.
“It is the only explanation that fits the data,” Tanaka says. “The acoustic vacuum. The visual distortions. The lack of a physical body. You were not fighting a monster, Ranger. You were fighting the focused will of a much larger, much more intelligent, and much more distant entity. You were fighting a shadow on the wall, and the thing casting it is still out there, in the deep.”
<<set $rel_tanaka += 5>>
[[The facets of the threat you are facing has just expanded to a terrifying new dimension.|ch2_downtime_2_tanaka_end]]You lean forward, the question a raw, desperate thing. “How do you fight it?” you ask. “An enemy that can get inside your head. The hiss in the Drift... during the fight with the Phantasm, it wasn't just a noise. It felt... directed. It was trying to distract me, to pull me under.”
Tanaka nods slowly, a deep, sad understanding in his pale eyes. “You do not fight it,” he says, his voice a low, gravelly rasp. “To fight it is to acknowledge it. To acknowledge it is to give it a foothold in your mind. You must... ignore it. You must build a wall inside your own skull, a fortress of pure, unwavering discipline, and you must treat the whispers as nothing more than the wind.”
He holds up his prosthetic hand, the metal fingers flexing and contracting with a soft whir. “This arm... I lost it in the battle that grounded me. We were fighting a creature off the coast of Japan. A Cat-4. It had... abilities. Psychic abilities. My co-pilot... he was a good man. A good soldier. But he had a son he adored. And in the Drift... the creature found that. It showed him visions of his son, drowning. It used his own love as a weapon against him. He broke. He started screaming, trying to eject. In the chaos, he disengaged his own safety harnesses. The feedback loop... it killed him instantly. And the feedback surge is what took my arm.”
<<set $rel_tanaka += 5>>
[[He has given you a piece of his own trauma, a lesson written in scars and phantom limbs.|ch2_downtime_tanaka_advice_2]]You look from Tanaka’s weary face to the memory of Corin’s plaque in the Memorial Hall. “You’ve seen something like this before, haven’t you?” you say, your voice a low, respectful murmur. “With Corin. The pilot you told me about. This ‘hiss’... the psychic attack... it’s what happened to him.”
Tanaka is silent for a long, heavy moment. He carefully places the katana on the bench beside him, as if the weight of the memory is too much to bear while holding a weapon. “Yes,” he says finally, his voice barely a whisper. “It is what happened to him.”
He tells you the rest of the story, the parts he left out in the corridor, the parts that are clearly a poison he has been holding in his soul for thirty years.
“The Phantasm was a projection,” he says. “A ghost. But the thing we fought, the thing that broke Corin... it was real. A Cat-4, designation ‘Siren.’ It was the first one we’d ever encountered with true psychic abilities. It didn’t just fight with edges and teeth. It fought with memories. With fear.”
He describes the battle, a chaotic, desperate brawl in the deep, dark waters off the coast of Japan. He describes how the Siren seemed to know their every move, how it exploited their deepest fears, broadcasting them into the Drift.
“My co-pilot... he saw his family burning,” Tanaka says, his voice flat and dead. “I saw... I saw my own failures, every mistake I ever made, playing out in a loop. But Corin... he was different. He was a Misfit prototype, like you. A solo pilot. He had no one to anchor him. And the creature... it didn’t show him fear. It showed him... peace. It offered him an end to the pain, to the war. It offered him a way home.”
He looks at you, his eyes full of a pain that is three decades old but still sharp enough to draw blood. “He didn't just hear a song, Ranger. He heard a promise. And he accepted it. The official report called it a catastrophic neural feedback loop. But it wasn't. It was a choice. He chose the monster over us.”
<<set $rel_tanaka += 7>>
[[The story is a chilling, specific warning, a direct parallel to your own experience.|ch2_downtime_tanaka_corin_2]]You leave the dojo a while later, Tanaka’s words a heavy, chilling weight in your mind. The conversation has given you a new, more terrifying perspective on the war, on the Misfit program, and on the delicate, dangerous dance of survival. The Shatterdome feels different now, its steel corridors haunted by the ghosts of the past and the shadows of the future.
[[You head back to the hub, a new, heavier weight on your shoulders.|ch2_downtime_hub_2]]<<set $dt2.background = true>>
The weight of your own thoughts and the intense, focused dynamics of your squadmates are too much. You need a different perspective, a voice from outside your immediate, chaotic circle. You need to connect with someone who has seen more of this war than you have, or someone who represents the fragile world you're fighting to protect.
[[✦ You seek out the wisdom of a veteran. You go find Chief Tanaka.|ch2_downtime_2_tanaka_entry]]
[[✦ You need a different kind of intel. You go to the Comms Center to find Yianni.|ch2_downtime_2_yianni_entry]]
[[✦ That's enough socializing for now. Return.|ch2_downtime_hub_2]]You don't need a soldier, a scientist, or a strategist. You need a switchboard. You need the person who sits at the very heart of the Shatterdome's nervous system, the one who hears every whisper, every panicked shout, and every coded lie. You need Yianni.
You head to the Comms Center, located at the highest point of the main command spire. The closer you get, the louder the noise becomes—not the physical noise of machinery, but a low, electric hum of pure, unfiltered information. The air crackles with it.
The center itself is a dim, circular room, the only light coming from a dizzying, three-hundred-and-sixty-degree wall of monitors and holographic data streams. It smells of ozone, hot electronics, and burnt coffee. This is the voice and the ears of the Shatterdome, and at its center, orchestrating the beautiful, chaotic symphony, is Yianni.
He's a wiry man with tired, clever eyes that seem to be looking at a dozen screens at once. He's wearing a headset that looks like it's been grafted to his skull, and his fingers move across a holographic console with a speed and precision that rivals Maya's. He's not just doing a job; he's a part of the machine.
He sees you approach without turning his head, his eyes tracking your reflection in one of the dark screens. "If you're here to complain about the comms blackout during the Phantasm Fandango, file a report with K-Science," he says, his voice a rapid-fire burst of pure, unadulterated sarcasm. "Their hardware, their problem. I just work here."
"I'm not here to file a report," you say, stepping up to his console.
"Good," he replies, his eyes still fixed on a cascading waterfall of data. "Because I've got three terabytes of encrypted after-action reports to sort through, a pissed-off Marshal who wants to know why our deep-sea hydrophones thought a goddamn Kaiju was a patch of quiet water, and a dozen panicked supply freighters in the Bering Strait who think the sky is falling. So unless you're here to tell me the coffee machine is fixed, I'm a little busy."
[[✦ “I need to know what you know, Yianni. The real story.”|ch2_downtime_2_yianni_guts]]
[[✦ “I heard you held this place together with spit and a prayer. I came to say thanks.”|ch2_downtime_2_yianni_charm]]
[[✦ “I have a piece of intel for you. A trade.”|ch2_downtime_2_yianni_wits]]You lean over his console, your voice a low, no-nonsense growl that cuts through his sarcastic shield. "Cut the crap, Yianni. I know you hear everything in this base. I'm not here for the official story Orlov is spinning. I want the real one. What's the chatter? What are the grunts saying about the Phantasm? About Cale's little stunt on the pier? What's the butcher's bill?"
Yianni finally stops typing. He slowly swivels in his chair to face you, a look of grudging respect in his tired eyes. He's used to dealing with posturing officers and panicked techs. He's not used to a Ranger who talks his language. "The butcher's bill?" he says with a dark chuckle. "Okay, hotshot. You want the real story? Fine."
He gestures to a muted screen showing a live feed of the gantry cranes. "The grunts are calling you the 'Ghostbreaker.' They're terrified of the Phantasm, but they're more terrified of Cale. They saw him try to get you killed. His own squad is calling it 'tactical fratricide' when they think no one's listening. His authority outside the Warden barracks is shot. He's a commander with no followers. Dangerous."
He pulls up another window, this one a complex network traffic analysis. "The conspiracy nuts are having a field day. They're saying the Phantasm wasn't a Kaiju, it was one of ours. A piece of experimental tech that got loose. And the brass is in full cover-up mode. I've had to personally scrub a dozen unofficial logs that mentioned a 'gravity distortion' or an 'acoustic vacuum.' Orders came straight from the Marshal's office."
<<set $rel_yianni += 5>>
[[He leans in closer, his voice dropping to a conspiratorial whisper.|ch2_downtime_2_yianni_intel]]You lean against the console, your posture relaxed, your voice a calm, appreciative murmur. “I heard you held this place together with spit and a prayer during the blackout and the Phantasm event. The whole comms grid should have collapsed. It didn’t. That’s not a hardware issue. That’s a damn good operator.”
Yianni freezes, his fingers hovering over the console. He slowly turns to you, a look of genuine, unshielded surprise on his face. He’s a ghost in the machine, the man everyone yells at when things go wrong and no one notices when things go right. He is not used to being praised.
A slow, tired grin spreads across his face. “Well, well,” he says, his sarcastic edge softening. “A Ranger with manners. Don’t see that every day.” He leans back in his chair, the tension draining from his shoulders. “Yeah, it was a mess. K-Tech’s new routers have a failsafe that defaults to a hard reset if they encounter an unscrambled signal over 200 decibels. The Phantasm’s shriek was 250. It was a domino cascade waiting to happen.”
He looks at you, a new, more conspiratorial light in his eyes. “You’re one of the good ones, Ranger. So I’ll give you one for free. The story they’re spinning in the debriefs? It’s bullshit.”
<<set $rel_yianni += 5>>
[[He leans in closer, his voice dropping to a conspiratorial whisper.|ch2_downtime_2_yianni_intel]]You don't rise to his bait. You treat this as a transaction. "I have a piece of intel for you," you say, your voice a low, professional murmur. "A trade. Information for information."
Yianni stops typing, his interest piqued. "I'm listening," he says, swiveling in his chair to face you. "But it better be good. My information is premium grade."
"Ranger Thorne," you say, dropping the name like a stone. "The Warden pilot. He's been using a non-standard, encrypted comms package during simulations. Getting data from an external source."
Yianni's eyes widen. "He's cheating," he breathes, a look of pure, professional outrage on his face. Cheating in a simulation is an insult to the integrity of the system he maintains. "That arrogant son of a bitch. I knew it." He thinks for a moment, a slow, vengeful smile spreading across his face. "Okay, Ranger. You just gave me a beautiful new pet project."
He taps a few commands into his console. "A trade is a trade. You want to know the real story? Here it is."
<<set $rel_yianni += 5>>
[[He leans in closer, his voice dropping to a conspiratorial whisper.|ch2_downtime_2_yianni_intel]]"Orlov's in a corner," Yianni whispers, his eyes darting around the room as if the walls themselves are listening. "He's facing a full-blown political mutiny from the Warden program, who are screaming about your 'reckless' command. But Thorne is spooked. She's been running deep-level data purges on all files related to something called 'Diablo Station.' Wiping them from the archives. And," he says, pulling up a single, almost invisible data packet, "five minutes after the Phantasm was terminated, a single, heavily encrypted burst transmission was sent from her office. Not to PPDC command. To a private K-Tech server on the mainland."
He looks you dead in the eye. "Whatever happened out there on that pier, Ranger, it wasn't just a monster attack. It was a field test. And Dr. Thorne just sent the results to her corporate sponsors."
He has just handed you a bombshell. A direct, undeniable link between Thorne, K-Tech, and the conspiracy. He has also made himself an incredibly valuable, and incredibly dangerous, ally.
[[You have your intel. It's time to go.|ch2_downtime_2_yianni_end]]You leave the Comms Center a while later, the low hum of a million conversations a buzz in the back of your skull. The encounter with Yianni has given you a new, terrifyingly clear picture of the shadow war you are fighting. It is a war of politicians, of corporate interests, of secrets buried so deep they have begun to rot the very foundations of the Shatterdome.
But now, you have a new weapon. A ghost of your own, sitting at the very heart of their network.
[[You head back to the hub, the board clearer, and more dangerous, than ever before.|ch2_downtime_hub_2]]<<set $dt2.investigate = true>>
Rest is impossible. Hobbies feel like a frivolous distraction. The only way to quiet the storm in your head is to face it directly. You retreat to the sterile silence of your bunk, the one place in the Shatterdome that is truly yours. You draw the privacy curtain, plunging the small space into a dim, intimate gloom, and you pull out your datapad.
The conspiracy is a puzzle with a thousand pieces, and you have a handful of them scattered on the table. A ghost child from Pier 14. A guard ID that links to a defunct black site. The whispers of a project called Chimera. A monster made of math and light that shares a molecular structure with the hardware in your own skull. A secret, encrypted transmission from Dr. Thorne to K-Tech, sent just minutes after a battle she wasn't supposed to be monitoring.
It's a chaotic, terrifying mess of disconnected facts. But there is a pattern in it. You just need to be smart enough, focused enough, to see it. You open a secure, encrypted file on your datapad and begin to build a mind map, a web of connections. You are no longer a soldier. You are an investigator, and this is your case file.
You focus on the threads, trying to decide which one to pull first.
[[✦ Focus on the ghost child. The human element. Where could they have been taken?|ch2_downtime_2_investigate_child]]
[[✦ Focus on the technology. The link between the Phantasm and the Misfit hardware is the key.|ch2_downtime_2_investigate_tech]]
[[✦ Focus on the politics. Thorne's secret message to K-Tech is the freshest, most dangerous lead.|ch2_downtime_2_investigate_politics]]You push aside the technical schematics and the political intrigue. At the heart of this, there is a missing child. `ID: PENDING (JUVENILE)`. That is where you must start. Where does a person, a child, simply vanish to, inside a high-security military base?
You cross-reference the date of the Pier 14 evac drill with the Shatterdome's deep storage logs. You search for any anomalous cryo-pod activations, any unusual medical transfers. For hours, you find nothing. It's a perfect, seamless deletion.
Then, you have a thought. You're thinking like a soldier, looking for official transfers. But what if they weren't trying to move a person? What if they were trying to move... a thing?
You change your search parameters. You don't search for personnel transfers. You search for cargo shipments. Specifically, you search for shipments with a biological hazard classification that originated from Pier 14 in the 24 hours following the drill.
And there it is.
A single, heavily redacted shipping order. `CARGO DESIGNATION: BIOLOGICAL SAMPLE 734. STATUS: SENSITIVE. ORIGIN: PIER 14 MEDICAL TRIAGE. DESTINATION: SUB-LEVEL 6, CRYO-STORAGE BAY 12.`
The designation number, 734, is a perfect match for the guard's ID. They didn't log a child out of the pier. They logged them in as a "biological sample." They smuggled a human being out in plain sight, hidden under a mountain of bureaucratic paperwork.
You pull up the schematic for Sub-level 6. Cryo-storage Bay 12. It's a small, isolated, and officially decommissioned section of the medical wing. A place no one would ever think to look. You check its current status. It's not decommissioned. It's active. And according to the energy grid logs, it's drawing a significant amount of power.
You have found the child's hiding place. They are still in this Shatterdome, frozen, waiting. And you know, with a chilling certainty, that the "Chimera" shipment that's scheduled to leave in a few days isn't just a piece of hardware. It's a person.
<<set $perception += 5>>
[[You have a location. A target. The game has changed.|ch2_downtime_2_alone_hub]]The child is a symptom. The conspiracy is the disease. But the hardware, the impossible link between the Phantasm and the Misfit interface... that is the weapon. You need to understand the weapon.
You pull up the molecular diagrams you sketched, the perfect, terrifying match between the Phantasm's crystalline structure and the neural dampener's core. You cross-reference this with every piece of data you have on Project Chimera, on Diablo Station.
You are not a scientist, but you are a pilot. You understand the Drift, the way it feels, the way it connects. You begin to build a theoretical model. What if the Diablo hardware wasn't designed to *dampen* the neural load? What if it was designed to *translate* it?
The hiss in the Drift. The "song" that broke Corin. The feeling of being watched. The Phantasm's impossible, intelligent tactics. It's not just a psychic connection. It's a network. The Kaiju, the Phantasm, and every Misfit pilot... you are all nodes on the same, secret network. The Diablo hardware is the receiver, the antenna that allows you to hear the enemy's thoughts.
But if it's a network, that implies there is a source. A broadcast signal.
On a hunch, you pull up Yianni's data on Thorne's secret transmission to K-Tech. You can't break the encryption, but you can analyze the carrier wave. You run a deep-level analysis, looking for micro-fluctuations, for hidden sub-harmonics.
And you find it. A ghost signal, a tiny, almost invisible rider wave hidden beneath the main transmission. It's not a message. It's a key. A broadcast frequency. The frequency of the hiss.
Thorne isn't just reporting to K-Tech. She is actively monitoring, and perhaps even piggybacking on, the command signal that is being sent to the Kaiju. The Phantasm wasn't an anomaly. It was a test. A field test of their new weapon, and you were the guinea pig.
<<set $tech += 5>>
[[You have the frequency. The key. The game has changed.|ch2_downtime_2_alone_hub]]The child and the hardware are the "what." You need to understand the "who" and the "why." You focus on the politics, the web of lies and power that connects Cale, Thorne, Orlov, and the shadowy entity of K-Tech.
You start with Yianni's intel: Thorne's secret message to a K-Tech server just minutes after the Phantasm was terminated. You can't read the message, but you can analyze the context. You cross-reference the time of the transmission with Marshal Orlov's official calendar.
At the exact moment Thorne was sending her secret report, Orlov was in a secure, encrypted video conference. The other party on the line: a man named Director Ishikawa, the CEO of K-Tech Industries.
The pieces click into place. Orlov isn't being duped by K-Tech. He's a willing participant. He knows about the experimental hardware. He approved its use. Cale's public antagonism, his attempts to discredit you and the Misfit program... it's not a rivalry. It's a piece of theater. It's a control mechanism. Cale is the dog, barking to keep the sheep in line, while Orlov and Thorne, the shepherds, guide the flock towards K-Tech's slaughterhouse.
The entire Misfit program is a lie. It's a black-box field test for K-Tech's most dangerous and illegal technology, and the PPDC, under Orlov's command, has sanctioned it. Your squad is not the last hope of humanity. You are a collection of lab rats, and your cage is the size of a Jaeger.
The sheer facets of the betrayal is a physical blow. You trusted him. You trusted the uniform, the rank, the chain of command. And it was all a lie. You are not just fighting a conspiracy. You are fighting the very institution you swore to serve.
<<set $wits += 5>>
[[You know the players. You know the game. The rules have changed.|ch2_downtime_2_alone_hub]]The War Room is not just cold; it's a frozen circle of hell. You stand on one side of the holotable, your squad behind you, their posture a tense mirror of your own. Cale stands on the other, his face a mask of thunderous fury, his two Warden squadmates looking shaken and resentful. Orlov, Thorne, and Tanaka are all present, their faces grim, forming a tribunal of ghosts and gods. This isn't a debrief; it's a court-martial in all but name .
"I have two contradictory after-action reports on my desk," Orlov says, his voice a low, dangerous rumble that seems to shake the very foundations of the room. "Commander Cale's report details a rogue Ranger who lost control of a simple drill, endangered the lives of two hundred personnel, disobeyed direct orders, and had to be saved from their own incompetence." He pauses, his cold eyes landing on you. "Your report details a new, unprecedented threat and a ranking officer who interfered with a live combat situation for personal glory, compromising the mission and endangering two Ranger squads. One of you is lying. One of you is unfit for command."
Before you can speak, your ally steps forward, unable to remain silent.
<<if $flags.sharedWith_jax>>
"Sir," Jax says, his voice ringing with fierce, unwavering loyalty. "We were there. We saw what happened. <<print $callsign>> saved that pier. They made the tough calls while Cale was grandstanding. Every move they made was to protect the evacuees and neutralize the threat. Cale just got in the way."
<<elseif $flags.sharedWith_maya>>
"Marshal, a full tactical analysis of the engagement will show that my squad's initial maneuvers were consistent with identifying a new threat profile," Maya interjects, her voice a blade of pure logic. "Commander Cale's unsanctioned 'intervention' was a tactical error that escalated the situation and directly led to increased risk for all assets. Ranger <<print $callsign>>'s subsequent actions were an attempt to regain control of a chaotic situation that Cale himself created."
<<elseif $flags.sharedWith_kenny>>
"Sir," you say, looking the Marshal in the eye. "K-Science has the full, unedited comms log. It will show Commander Cale violating your direct order to hold position and opening fire without authorization."
<</if>>
Orlov holds up a hand, silencing them. "This is not about your squad's loyalty, Ranger. It's about your command. Your judgment." He looks at you, his expression hard as granite. "This chaos, this conspiracy you've been hinting at... it stops now. You will tell me, on the record, exactly what you believe is happening. And you will choose how we proceed. This is your one and only chance to convince me you are not the liability Cale claims you are."
[[✦ Go Public: "Sir, we are facing an intelligent enemy, and our own systems are compromised. We need transparency."|ch2_b19_public]]
[[✦ Keep Quiet: "Marshal, this is a deep-level conspiracy. A public declaration would cause panic and alert our real enemy."|ch2_b19_quiet]]You take a deep breath, the cold, recycled air a sharp sting in your lungs. You make a choice. Not a tactical one, but a moral one. "Marshal, the evidence is undeniable. The Kaiju are evolving or being guided. Our own technology, the hardware from the Diablo project, is riddled with backdoors. The 'hiss' in the Drift, the ghost logs, the impossible physics of the Phantasm... it's all connected."
You look from Orlov's stony face to Thorne's analytical gaze. "We are facing a new, intelligent threat, and elements within the PPDC may be compromised. We can't fight a shadow war by ourselves. To try and hide this would be to admit we are afraid. It would be a betrayal of every person in this Shatterdome who trusts us to tell them the truth. We need transparency. We need to bring this into the light."
Your declaration hangs in the air, a stunning, dangerous truth. Cale looks apoplectic, sputtering, "This is insane! The Ranger is clearly unstable, suffering from battlefield psychosis!" Thorne remains silent, her expression unreadable, watching you, studying you. Tanaka just closes his eyes, a look of profound, weary sadness on his face. He knows the dangerous path you have just chosen.
<<if $charm >= 5>>
"You are making an extraordinary claim, Ranger," Orlov says finally, his voice a low, heavy thing. He stares at you for a long, hard minute, the silence stretching to a breaking point. You see a war of thoughts playing out behind his eyes: the politician versus the soldier. "And you have chosen the most dangerous possible path." He makes a decision. He turns to his aide. "Lock down the comms logs from the Shoreline incident. Classify the Phantasm encounter at the highest level. I want a full, independent audit of all K-Tech hardware in this facility, starting with the Misfit program." He looks at you, and for the first time, you see a flicker of something that might be respect. "You have started a fire, Ranger. Let's hope you can control it."
<<set $flags.b25_publicDeclared = true>>
<<else>>
"You are a fool," Orlov says, his voice full of a weary disappointment. "You speak of truth and light, but you are choosing chaos. A public declaration of this nature, based on your 'feelings' and a handful of circumstantial data points, would cause a panic that would cripple this entire facility. It would be a weapon in our enemy's hands." He turns to Cale. "Commander, your assessment of the Ranger's psychological state appears to be accurate." He gives an order to his aide. "Confine the Misfit squad to quarters. This entire incident is now under formal investigation by Internal Affairs." Cale gives you a triumphant, predatory smile. You have lost .
<<set $flags.b25_publicDeclared = true>>
<<set $flags.player_confined = true>>
<</if>>
[[Your choice is made.|ch2_downtime_hub_2]]Sub-level 4 is a forgotten labyrinth, a place where the Shatterdome's history goes to rust. The polished chrome of the upper decks gives way to weeping concrete walls and the constant, low hum of ancient machinery that smells of dust and decay. This is the base's basement, where old systems are left to die, and their secrets are left with them.
You find server room Delta, its door unlocked, its existence clearly forgotten by everyone but a handful of cynical supply clerks like Sully. Inside, racks of ancient, silent servers stand like monoliths in the gloom. The only light comes from a single, dust-covered terminal in the center of the room, its screen a smear of grime. The air is cold enough to see your breath.
You slide the datachip in. The screen flickers to life with a soft, green glow, granting you access. A timer appears in the top right corner: **5:00**.
Finding the log file is a nightmare. It's not indexed, buried in a chaotic, unorganized archive of corrupted files, old diagnostics, and forgotten manifests from a system that hasn't been properly maintained in a decade. It's a digital haystack, and the single piece of straw that Cale wants to use as a political weapon is buried somewhere inside. The timer ticks down, each second a drop of sweat on your brow. **4:30**.
<<if $wits >= 4>>
You don't search for the file name; you search for the context. You write a quick, dirty script to scan for any file accessed by a Pier 14 terminal within a specific date range, ignoring corrupted headers. It's a brute-force approach, but your logic is sound. After a tense minute of scrolling code, a single file is highlighted, its metadata a perfect match. You've got it.
<<set $wits += 1>>
[[✦ You open the file.|ch2_b04_discovery]]
<<elseif $perception >= 4>>
You can't make sense of the code, but you see a pattern in the chaos. Most of the files are a mess of random characters, but one has a timestamp that is exactly eight seconds off from all the others around it—the same eight-second drift you've seen before. It's a hunch, a ghost in the data that feels chillingly familiar. You follow it.
<<set $perception += 1>>
<<else>>
You're forced to do it the hard way, manually sifting through the digital garbage, your heart pounding as the timer ticks down. **3:00**. The file names are a meaningless jumble. **2:00**. You feel a surge of panic. Then, you see it. A file with almost no name, just the letters "P14" and a string of error codes. It has to be it.
<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<</if>><<set $route.jax = "rom_bold">>
<<set $rel_jax += 3>>
“First,” you say, a challenging glint in your eye, “we get our heads straight. Spar with me. No ranks, no rules. Just this.” You tap your knuckles together. “We work out the ghosts. Then we make a plan.”
He looks up, surprised by your audacity. The haunted look in his eyes is replaced by a flicker of his old fire. A slow, tired grin spreads across his face. “Is that a challenge, Ranger?”
“It’s a promise,” you reply, already falling into a loose fighting stance. “Let’s see what you’ve got when you’re not hiding behind two thousand tons of steel.”
He lets out a low chuckle, a warm rumble in the tense room. He moves to the center of the mat. “Alright,” he says, his voice a low, thrilling challenge. “You and me, <<print $callsign>>.”
The air between you is thick with something more than just the tension of a fight. It's a spark of raw, shared intensity. The line between fighting and flirting is a thin, dangerous, and exhilarating one. The match begins not with a bell, but with a shared look of understanding. You’re not just fighting each other; you’re fighting the darkness together, and this is the only language you both understand right now.
The spar is brutal and honest. He’s stronger, but you’re faster. He fights with power; you fight with precision. It’s a dance of controlled violence, a way of speaking without words. You trade blows, blocks, and takedowns, the physical exertion a blessed relief, burning away the adrenaline and the fear. At one point, you find yourself on the mat, him pinning you down, his face inches from yours, both of you breathing heavily, the sweat from his brow dripping onto your cheek. The world narrows to the heat of his body, the intensity in his eyes.
[[The moment hangs, suspended.|ch2_b07_jax_rom_bold_2]]The fight stops. The world narrows to the sound of your ragged breathing, the smell of sweat, the heat of his body pinning you to the mat. His eyes, usually so full of easy humor, are dark with an intensity that makes your own heart pound. He’s not seeing a squadmate right now. He’s seeing you.
The distance between you is charged, electric. This is more dangerous than any Kaiju. It’s a different kind of Drift, a shared, unspoken understanding that is pulling you both under. He shifts his weight slightly, a question in the movement. You could push him away, break the spell, and return to being soldiers. Or you could answer.
You close the final inch, your lips meeting his.
The kiss is not gentle. It’s a collision, a desperate, hungry confirmation of life in the face of death. It’s the rage of the fight and the fear of the last battle and the uncertainty of the next, all crashing together in a moment of raw, unshielded honesty. His hand comes up to cup the back of your head, his calloused fingers tangling in your hair as he kisses you back with a ferocity that matches your own. It’s too much, and it’s not enough.
When you finally break apart, you’re both breathless.
<<set $flags.spicy_jax_s1 = true>>
[[The silence of the dojo rushes back in.|ch2_downtime_jax_bold_aftermath]]He looks at you, his eyes dark, his expression a complex mix of shock, awe, and something else, something deeper. “So,” he says, his voice a little hoarse. “That’s… new.”
“Is that a problem?” you ask, your own voice shakier than you’d like.
He just shakes his head, a slow, wondering smile spreading across his face as he rolls off you to lie on the mat beside you. “No, Ranger,” he says softly. “That is definitely not a problem.”
The two of you lie there in the quiet of the dojo, staring up at the shadowed ceiling, the silence between you no longer empty, but filled with a new, charged, and deeply comforting intimacy. The ghosts of the battle have been chased away, for now, replaced by the very real, very present reality of the person lying next to you.
“Okay,” he says finally, his voice a low rumble. He turns his head to look at you, his expression serious. “The conspiracy. The kid. Cale. This… us. It’s a lot to process.” He reaches over, his fingers gently brushing yours on the cool mat. “But for the first time since this all started, it doesn’t feel impossible. Because I’m not in it alone.” He gives your hand a gentle squeeze. “We’re in this together. For real.”
[[The promise is a quiet, powerful anchor in the storm.|ch2_downtime_jax_end]]A slow, wolfish grin spreads across your face. “The next move,” you say, your voice a low, suggestive murmur, “is to get out of this sweaty dojo and continue this debriefing somewhere more… private.” You push yourself up onto one elbow, your eyes never leaving his. “My place or yours?”
Jax’s answering grin is a thing of pure, unrestrained joy. “Now you’re talking my language, Ranger.” He gets to his feet in one fluid motion and offers you a hand, pulling you up. “My place,” he says. “The showers are bigger.”
The walk back to the Ranger barracks is a tense, exhilarating journey. Every shadow seems to hold a threat, but the danger is no longer just from the conspiracy. It’s from the almost unbearable, electric tension that crackles between you. You don’t touch. You don’t speak. But you are more connected than you have ever been in the Drift.
His bunk is in a different section of the barracks, one reserved for senior pilots. It’s no bigger than yours, but it has a small, private attached refresher unit. He ushers you inside, the door hissing shut behind you, sealing you off from the rest of the world. The room is spartan, but it’s his. The only personal touch is the small, framed photo on his nightstand: the smiling woman and the young boy on the beach.
He sees you looking at it, and for a moment, a shadow crosses his face. “They’re… the reason I’m here,” he says, his voice quiet. “The reason I fight.”
[[✦ ♡ “They’re beautiful, Jax.”|ch2_downtime_jax_bold_soft_2_family]]
[[✦ ♡ You say nothing, but reach out and take his hand.|ch2_downtime_jax_bold_soft_2_focus]]“They’re beautiful, Jax,” you say, your voice soft, sincere.
He nods, a sad smile touching his lips. “Yeah. They are.” He picks up the frame and carefully places it face down on the nightstand. When he turns back to you, his eyes are full of a fierce, desperate need that has nothing to do with them and everything to do with you, with now, with the desperate, hungry need for a moment of life in the face of so much death.
“Tonight,” he says, his voice a rough whisper, “I just need this to be about us.”
He closes the distance between you, and the kiss this time is not the collision of the dojo. It is a slow, deep, and deliberate exploration, a promise of a temporary peace in a world of endless war. The moments that follow are a blur of whispered confessions and gentle, searching hands, a desperate, beautiful act of forgetting, and of remembering what it means to be human.
<<set $flags.spicy_jax_s2 = true>>
[[You find a temporary peace in the eye of the storm.|ch2_downtime_jax_end]]You say nothing. The past, the future, the reasons… they don’t matter right now. All that matters is this room, this moment. You reach out and take his hand, your fingers lacing with his, a silent, powerful statement of intent. He understands. He gives your hand a grateful squeeze and carefully places the photo face down on the nightstand. When he turns back to you, the ghosts are gone from his eyes, replaced by a fierce, focused, and utterly consuming desire.
“Tonight,” he says, his voice a rough whisper, “it’s just us.”
He closes the distance between you, and the kiss this time is not the collision of the dojo. It is a slow, deep, and deliberate exploration, a promise of a temporary peace in a world of endless war. The moments that follow are a blur of whispered confessions and gentle, searching hands, a desperate, beautiful act of forgetting, and of remembering what it means to be human.
<<set $flags.spicy_jax_s2 = true>>
[[You find a temporary peace in the eye of the storm.|ch2_downtime_jax_end]]You push yourself to your feet, your mind already shifting from the heat of the moment to the cold, hard realities of the fight to come. “The next move,” you say, your voice steady, “is to be smart. We have a dangerous secret, and we need a plan. And,” you add, a small, tired smile on your face, “we need a shower. In that order.”
Jax grins, a look of pure, unadulterated admiration in his eyes. “Gods, you’re incredible,” he says, shaking his head in wonder. “Just pulled back from the brink, and you’re already three steps ahead.” He gets to his feet, his own focus sharpening to match yours. “Okay, Skipper. You’re right. A plan first.”
You spend the next hour in the cool, quiet dark of the dojo, your voices low, intense whispers as you map out your next moves. You decide on a two-pronged approach. First, you need to find out who Guard 734 is. That means a deep dive into the personnel archives, a mission that will require Kenny’s technical genius. Second, you need to neutralize Cale. That means finding leverage, a secret of his own to use against him, a political knife fight that will require all of your wits and Maya’s cold, strategic mind.
The plan is dangerous, complex, and has a hundred points of failure. But it’s a plan. And for the first time, it feels like you have a chance.
“Okay,” Jax says finally, the last piece of the strategy clicking into place. He looks at you, the earlier intensity in his eyes now softened into a deep, steady warmth. “Now for that shower.”
[[The promise hangs in the air, a new and welcome variable.|ch2_downtime_jax_end]]<<if $route.jax == "neutral">><<set $route.jax = "friend">><</if>>
<<set $rel_jax += 2>>
You look him in the eye, your voice a quiet, steady thing that cuts through his rage. "I need you to be my rock, Jax. My backup. I don't need a weapon right now. I need the one person in this base I can actually trust to have my back, no questions asked."
The raw, furious energy that had been radiating from him seems to drain away, replaced by a profound, solemn stillness. He was ready to be your sword, to charge headfirst into the darkness and fight whatever monsters you pointed him at. But you've asked for something more difficult, something more meaningful. You've asked for his trust, and you've given him yours in return.
He lets out a long, slow breath, the sound a weary sigh in the quiet of the dojo. He looks down at his taped knuckles, then back up at you, and the last of the anger is gone from his eyes, replaced by the steady, unwavering warmth of a man who has just been given a sacred duty.
“Okay, Skipper,” he says, and the name, which he usually delivers with a cocky grin, is now spoken with a quiet reverence. “Okay. I can do that. I’ll be your rock.” He gestures to the bench beside him. “Sit. Let’s figure this out. Together.”
You pull up the log file on your datapad, the cold, green text a stark contrast to the warm, quiet solidarity that has settled between you. The two of you sit side-by-side, your shoulders almost touching, the datapad’s glow illuminating your faces in the dark. You spend the next hour dissecting the file, your minds working in a strange and effective harmony.
Where you see abstract data—timestamps, ID hashes, procedural anomalies—Jax sees the physical reality of the base. “A check-in with no check-out,” he murmurs, tapping the screen. “That’s not just a data ghost. That’s a physical one. A person. To make someone disappear off a secure pier like that... you’d need to control the security checkpoints, the transport manifests, and the medical triage logs. All at once. This isn't one person. This is a coordinated team.”
You trace the connections, the web of lies. “And Guard 734 is the link. The same ID that signed off on the Diablo shipment is the one who logged the child in.”
“It’s a ghost signing for a ghost,” Jax says, a grim look on his face. “Whoever 734 is, they’re either at the heart of this, or they’re a patsy whose ID is being used as a cover.” He shakes his head. “Getting into the personnel archives to find out who that is... it's harder than getting into the Marshal’s office. The whole system is a fortress. And after your little stunt in the server room, Cale will have a dozen extra watchdogs on it.”
“So we can’t go through the front door,” you say.
“No,” he agrees. “We need a key. Or someone who can build one.” He looks at you, a new, more hopeful light in his eyes. “We need Kenny.”
Your alliance is forged in the quiet, meticulous work of two professionals building a case, a bond of pure, uncomplicated trust. You have a plan. A fragile, dangerous plan, but a plan nonetheless.
[[You’ve found your first thread. Now, you just have to pull it.|ch2_downtime_jax_friend_end]]With the first part of your plan settled, a comfortable, companionable silence falls between you. The dojo, which was a place of rage and pain just an hour ago, now feels like a sanctuary, a small pocket of quiet trust in a world of noise and betrayal.
“You know,” Jax says after a long moment, his voice a low rumble. “Back there in the debriefing… when Cale was laying into you… I’ve never wanted to hit an officer so bad in my life.” He gives a short, humorless laugh. “Good thing we were in the War Room. Any other place, I probably would have.”
He turns to you, his expression serious, his brown eyes full of a deep, unwavering loyalty. “I meant what I told Orlov. I’d follow you into hell. I just… want to make sure we both walk out the other side.”
[[“We will. Because we’ll have each other’s backs.”|ch2_downtime_jax_end]]<<set $route.jax = "rival">>
<<set $rel_jax -= 1>>
"I need a weapon," you say, your voice as hard and cold as the steel of the dojo walls. "And so do you. This isn't about trust. It's about tactical necessity. We're both loose cannons, Jax. The only way we survive is if we're aimed at the same target."
Jax looks at you, a slow, dangerous grin spreading across his face. The pain and vulnerability in his eyes are gone, replaced by the familiar, thrilling glint of competition. He understands this language perfectly. This is not a plea for help. It is a challenge. An invitation to a different kind of war, one fought not just against the conspiracy, but against each other, to see who is the sharper blade.
“A weapon,” he muses, rolling his broad shoulders as he stands. “I can be that.” He cracks his knuckles, the sound sharp and final in the quiet room. “But let’s be clear, Skipper. We’re not partners. We’re rivals. That means we’re in this together until one of us sees a better shot. I won’t sabotage you. But I sure as hell won’t be taking orders from you when the bullets start flying.”
“Wouldn’t have it any other way,” you reply, a thin, sharp smile on your own lips.
Your alliance is a tense, volatile thing, a pact between two predators who have agreed, for now, to hunt the same prey. The question of who is the alpha is a constant, unspoken current between you.
“So what’s the first move, rival?” he asks, the word a deliberate, playful jab. “We have the data. Cale is the first obstacle. How do we take him off the board?”
[[✦ “We go after his second-in-command, Thorne. Find his weakness.”|ch2_downtime_jax_rival_plan_1]]
[[✦ “We go straight for the head. We find something on Cale himself.”|ch2_downtime_jax_rival_plan_2]]“We don’t go for Cale,” you say, your mind already working the angles. “That’s what he’d expect. We go for his second. Ranger Thorne. The arrogant one from the sim briefing. A man like Cale doesn’t have friends; he has attack dogs. And every dog has a leash. We find Thorne’s, we find Cale’s.”
Jax considers this, a look of grudging respect in his eyes. “A flanking maneuver. I like it. It’s subtle. For you.”
The two of you spend the next hour in a tense, exhilarating strategy session, not as friends, but as rival commanders trying to one-up each other, each new idea a move and a counter-move in your shared, dangerous game. You decide to start your hunt in the Agora, the lower-deck mess hall, the Shatterdome’s marketplace of whispers. It’s the perfect place to observe a man like Thorne, to find the cracks in his armor.
[[Your dangerous alliance is forged.|ch2_downtime_jax_end]]“We go straight for the head of the snake,” you say, your voice a low, dangerous growl. “Forget the pawns. We find something on Cale himself. Something that will either get him thrown in the brig or make him so politically toxic he can’t touch us.”
Jax lets out a low whistle. “That’s a bold move, Skipper. A direct assault on an IA commander. You don’t believe in half-measures, do you?”
“Half-measures get you killed,” you reply.
The two of you spend the next hour in a tense, exhilarating strategy session, your minds a perfect, clashing symphony of aggression and cunning. You decide to start by targeting Cale’s data security. He’s a politician, which means he has a digital trail. All you have to do is find it. And for that, you’ll need a ghost. You’ll need Kenny.
[[Your dangerous alliance is forged.|ch2_downtime_jax_end]]The energy hangs between you, bright and close—the kind that doesn’t need speed to feel real.
[[♡ Stay with them and pick it up tomorrow|ch2_downtime_jax_bold_aftermath]]The energy hangs between you, bright and close—the kind that doesn’t need speed to feel real.
[[♡ Stay with them and pick it up tomorrow|ch2_downtime_jax_bold_aftermath]]The energy hangs between you, bright and close—the kind that doesn’t need speed to feel real.
[[♡ Stay with them and pick it up tomorrow|ch2_downtime_jax_bold_aftermath]]<<set $guts += 1>>
<<set $combat to ($combat or 0) + 1>>
<<set $rel_jax += 1>>
There is no time to think, only to act. "Engage!" you roar, your voice cutting through the chaos. "Misfit squad, on me! We take it down now!"
You push your Jaeger forward, directly into the unfolding trap. Chunks of ferrocrete, some the size of transport cars, rain down from the collapsing overpass, but you power through them, your armor groaning under the impacts. //"Skipper, this is suicide!"// Jax yells, but he's right behind you, his loyalty overriding his survival instincts. Maya, ever the pragmatist, provides covering fire from a more stable position, her plasma bolts picking off the largest pieces of debris before they can hit you.
The Stalker, which was engaged in a chaotic brawl with Cale's Warden squad, turns its attention to you, the more immediate and aggressive threat. It lets out a piercing, high-frequency shriek that momentarily scrambles your sensors and then charges, a blur of crystalline limbs and malevolent energy.
You meet its charge head-on. The impact is a apocalyptic shriek of protesting metal and shattering crystal. It's a brutal, close-quarters brawl in the heart of a collapsing structure, with Cale's squad firing indiscriminately into the melee, just as willing to hit you as the Kaiju.
[[The situation is a complete nightmare.|ch2_b12_entry]]<<set $wits += 1>>
<<set $rel_maya += 1>>
"Let the animals fight," you say, your voice a low, cold command that cuts through the chaos. "Hold your fire. Let the Stalker engage the Wardens. We'll use the chaos as cover."
It's a ruthless, pragmatic, and incredibly risky gambit. You are deliberately allowing a friendly squad, however antagonistic, to bear the full brunt of a Kaiju assault to create a tactical advantage for yourself. //"Skipper, that's Cale out there!"// Jax protests, his voice a mixture of shock and disbelief. //"We can't just... let them get torn apart!"//
//"It is the logical choice,"// Maya counters, her voice a chilling whisper of approval. //"The Wardens are a predictable variable. The Stalker is not. Let the two problems eliminate each other."//
You hold your ground, your squad a silent trio of steel titans hidden in the collapsing tomb of the overpass. Outside, the battle is a nightmare of shrieking metal and alien roars. The Stalker, seeing the Wardens as the more immediate threat, engages them with a terrifying, fluid grace. It moves like a ghost, its chameleonic hide making it almost impossible to track, its crystalline limbs scything through the water, leaving deep gouges in the Wardens' armor.
Cale's confident arrogance evaporates in a screech of pure panic over the comms. //"It's too fast! I can't get a lock! Warden-Two is down! Repeat, Warden-Two is down!"//
You watch, your face a mask of stone, as one of Cale's pilots is brutally disabled, their Jaeger collapsing to the seabed, its reactor core flashing a critical red. The Stalker, tasting blood, turns its full attention on Cale's lead Jaeger. It has him. It's about to deliver the killing blow.
This is your moment. The perfect ambush, paid for with the blood of another squad.
[[Now, you strike.|ch2_b12_entry]]<<set $wits += 1>>
<<set $rel_maya += 1>>
"Split!" you command, your voice a sharp, tactical blade in the chaos. "Maya, you are on the primary target. Suppress it. Keep its attention. Jax, you're with me. We're running interference. The Wardens are now a hostile variable."
It's a cold, pragmatic, and incredibly dangerous call. You are deliberately splitting your squad's focus, trusting Maya to hold her own against a nightmare while you engage in a potential fratricidal conflict.
//"Acknowledged,"// Maya replies, her voice a flat, cold monotone that betrays no fear, only a deep, professional focus. She immediately breaks formation, her Jaeger a black phantom against the green gloom, and unleashes a blistering volley of plasma fire at the Stalker, forcing it to release Jax and turn its full, murderous attention on her.
//"Skipper, are you sure about this?"// Jax asks, his voice tight with a conflict of loyalty and disbelief as he falls into formation beside you.
"Cale is not here to help," you reply, your voice as hard as iron. "He's here to poach a kill and make us look bad. We take him off the board before he can compromise the mission."
You and Jax turn your two-thousand-ton war machines not towards the monster, but towards the approaching Warden squad. It is a stunning, unthinkable act of defiance. On the Warden's comms, you can hear Cale's triumphant smirk in his voice. //"Look at them, scared and running. Move in, Wardens. Take the kill."//
He hasn't realized you're not running away. You're running right at him. The distance closes in seconds. You see the moment the realization dawns on Cale's face through his Jaeger's forward viewscreen, the smirk replaced by a look of pure, shocked outrage. He is not the hunter. He is the prey.
[[The confrontation is inevitable.|ch2_b12_entry]]Your hack was a success. A perfect, clean piece of data that lays the Stalker's entire patrol route bare. You have it cornered in the old transit nexus, a collapsed, multi-level maze of rusting monorails and shattered platforms—the perfect kill box. You have the advantage. You have the element of surprise.
Then, Kenny's voice, a frantic, panicked whisper in your private channel. //"Ranger, Cale's running a predictive algorithm based on our squad's known tactics. He doesn't know where the Stalker is, but he knows where *you're* likely to set a trap."//
On your tactical display, you see it. Three Warden icons, moving with a calm, arrogant certainty, on a direct intercept course with your position. They're going to blunder right into the middle of your perfectly laid trap. Their presence will announce your own, turning your ambush into a chaotic, three-way brawl.
//"They're going to ruin everything,"// Jax growls, his voice a low rumble of pure frustration. //"We've gotta do something, Skipper. We can't let him steal this from us."//
//"The tactical situation has been compromised,"// Maya states, her voice as cold and hard as the steel surrounding you. //"Cale's interference has reduced our probability of a clean victory by over sixty percent. The logical move is to disengage and re-evaluate."//
You have a split second to make a choice. The Stalker is still unaware, still moving into the heart of your trap. But your rival is a bull in a china shop, about to smash everything to pieces.
[[✦ Proceed with the ambush. Cale is a complication to be managed.|ch2_b12_entry]]
[[✦ Abort the ambush. Cale's interference makes it too risky.|ch2_b12_entry]]The triumphant thrill of your clever hack dies in an instant, replaced by the cold, sickening lurch of catastrophic failure. Your HUD flashes with an angry red warning, the text a stark, digital tombstone for your plan: **UNAUTHORIZED NETWORK INTRUSION DETECTED.**
//"I'm sorry!"// Kenny yelps over the private channel, his voice a high-pitched squeak of pure panic. //"They had a new firewall! A K-Tech special, it must be. It didn't just block me; it triangulated my ping's origin point. It... oh no. Oh, gods, no. It just broadcast our position to all active units in the sim."//
As he speaks, your tactical map lights up like a death sentence. Three new icons, the unmistakable signature of Warden-class Jaegers, appear to your north, moving fast, converging on your exact location with predatory certainty. Cale's squad. And they're not the only ones.
A massive, previously hidden icon detaches from a nearby skyscraper on your left, its bio-signature a screaming, violent red. The Stalker.
Your failed hack has just rung the dinner bell and served your squad up as the main course. You are caught in a perfectly executed pincer movement, with a stealth-based Kaiju on one side and a rival who wants you dead on the other, and you have nowhere to run.
//"Skipper, we've got contacts, plural!"// Jax's voice is a roar of pure, shocked adrenaline in your ear. //"Hostiles on two fronts! What the hell just happened?"//
//"The Ranger's 'technical feint' has compromised our position,"// Maya states, her voice a whip-crack of cold, furious logic. //"We are exposed. Tactical withdrawal is no longer a viable option."//
She's right. The ruins of the drowned city are no longer cover; they are the walls of a trap. You are out in the open, the bait, and the hunters are closing in.
[[This has become a battle for survival.|ch2_b12_entry]]You're trapped. The soft, musical chime of the containment protocol is a death knell in the sterile silence of the lab. The main door is sealed, the laser grid a shimmering, lethal web, and the air suddenly feels cold and thin. This was never a simple heist. It was a test, a cage designed by a master psychologist to see what you would do when cornered.
The terminal you fought so hard to reach is now a monument to your failure, its screen locked, the data you need just out of reach. The blinking lights on the server racks are no longer just indicators; they are the unblinking eyes of your jailer, Dr. Aris Thorne. She is watching. She is analyzing.
The surge of panic is a physical thing, a cold wave that threatens to pull you under. But you are not a lab rat. You are a Ranger. You will break her test, you will steal her data, and you will walk out of this room.
<<if $flags.sharedWith_jax>>
Jax is a coiled spring of rage beside you, his hand on his sidearm. "So we do this the old-fashioned way," he says, a dangerous grin on his face. "We break her toys."
[[✦ You have a plan. A brutal one.|ch2_b15_entry_jax]]
<<elseif $flags.sharedWith_maya>>
"This is personal," Maya hisses, her eyes burning with a cold, analytical fire. "She's not just testing our ability to break in; she's testing our ability to think our way out. Let's give her a show."
[[✦ You have a puzzle to solve.|ch2_b15_entry_maya]]
<<elseif $flags.sharedWith_kenny>>
//"I'm locked out,"// Kenny's voice is a panicked hiss in your private comm. //"It's her private network. Oh gods, you're trapped. Okay. Okay. Don't panic. A cage is just a puzzle box. We're going to get you out."//
[[✦ You have a ghost on your side.|ch2_b15_entry_kenny]]
<<else>>
The weight of your isolation crashes down on you. There is no one to help you. There is only you, the humming machines, and the cold, analytical mind of the woman who built this cage.
[[✦ You are on your own.|ch2_b15_entry_noone]]
<</if>><<set $route.jax = "rom_shy">>
<<set $rel_jax += 3>>
You hesitate, the weight of the last twenty-four hours finally catching up to you. “I was scared, Jax,” you admit, your voice barely a whisper, the confession a stark contrast to the hardened soldier you’ve been forced to become. “Down there in the dark, in the server room, and then in the War Room with Cale… I was terrified. I’m just… I’m glad it was you I told.”
The admission of vulnerability is a rare thing in this place, a currency more valuable than any secret. Jax’s intense expression softens instantly. The furious, coiled energy he held just moments ago drains away, replaced by a deep, gentle warmth that makes your own chest ache. He closes the distance between you and reaches out, putting a heavy, warm hand on your shoulder, his thumb gently rubbing the fabric of your suit. His touch is grounding, a simple, solid point of contact in a world that’s spinning out of control.
“Hey,” he says, his voice soft, a low rumble that is just for you. “Me too. I was scared too.” He looks down, a shadow of pain crossing his face as he remembers the battle with Goliath. “When it had you pinned… when you made that call with the //Odyssey//… I thought I was going to lose you.” He finally meets your eyes, and his own are shining with an emotion that has nothing to do with tactics or regulations. It’s raw, honest, and aimed directly at you. “I’m glad you’re here, <<print $name>>. That’s all.”
The admission hangs between you, fragile and real and more intimate than any boast. He doesn’t pull away, his hand a steady, reassuring weight on your shoulder, a silent promise.
[[✦ You lean into his touch, just for a moment.|ch2_b07_jax_rom_shy_2]]
[[✦ You step back, a little overwhelmed by the intensity.|ch2_downtime_jax_shy_end]]<<set $flags.jax_romance_progress = true>>
You have a plan now, a thread to pull, an ally whose loyalty you no longer have to question. The path forward is still shrouded in darkness, but for the first time since the Goliath engagement, it doesn’t feel entirely lonely.
[[You and Jax leave the dojo, a new, more personal understanding forged between you.|ch2_b08_entry]]<<set $route.kenny = "friction">>
<<set $rel_kenny -= 1>>
"The data is the key," you state, your voice cold and focused as you stand in the chaotic sanctuary of Kenny's workshop. "But Cale is the first lock we have to pick. He's using this manifest nonsense to bury us. We need to find something to use against him. Something in the logs."
Kenny looks up from the terminal, his eyes wide with a mixture of shock and disbelief. The initial thrill he felt at cracking the conspiracy's data file evaporates, replaced by a deep, professional concern. "Whoa, whoa, hold on, Ranger," he says, standing up, his posture suddenly defensive. "That’s not the mission. The mission is the kid. The conspiracy. Cale is just a symptom. He’s a distraction."
“He’s a distraction that could get us thrown in the brig, or worse, before we even get started,” you counter, your voice sharp, impatient. “We need leverage. Now. I need you to run a deep search on Cale’s comms history, his service record, his financial transactions. Everything. Find me a secret I can use to make him back off.”
Kenny stares at you, his expression hardening. “That’s… that’s not what I do,” he protests, his voice tight with a new, unfamiliar anger. “I’m a systems analyst, not an opposition researcher for your private political war. What you’re asking for is a direct, illegal data assault on a superior officer. That’s treason, Ranger. Not to mention career suicide.”
“It’s survival,” you shoot back, taking a step closer. “Cale is trying to destroy the Misfit program. Your program. He’s trying to destroy my Jaeger. Your Jaeger. Are you going to let him do that because you’re afraid to get your hands dirty?”
“This isn’t about getting my hands dirty!” he retorts, his voice rising, his hands clenched into fists at his sides. “This is about not being stupid! A clumsy, brute-force attack on Cale’s personal files is the first thing he’ll expect. His network will be a fortress, and the second we touch it, he’ll have us. We’ll be handing him the very ammunition he needs to prove you’re an unstable, insubordinate rogue.”
The professional rift between you is a palpable thing. He sees a reckless, emotional pilot charging headfirst into a trap. You see a cautious, timid tech who is afraid to take the necessary risks.
[[✦ “I’m not asking you, Kenny. I’m ordering you.”|ch2_downtime_kenny_friction_order]]
[[✦ “This isn’t about politics. It’s about justice for that missing kid.”|ch2_downtime_kenny_friction_justice]]
[[✦ “Fine. If you can’t handle it, I’ll find someone who can.”|ch2_downtime_kenny_friction_taunt]]You let the silence in the room grow cold and heavy. You are his superior officer. It is time you reminded him of that fact. “I’m not asking you, Kenny,” you say, your voice a low, dangerous thing, devoid of all warmth. “I am giving you a direct order. You will conduct the search. You will find me the intel I need. Or I will file a formal report on your refusal to aid a superior officer in a time-sensitive, high-security investigation. Your choice.”
The threat is a brutal, ugly thing, and it hits him like a physical blow. He flinches, a look of profound, wounded betrayal in his eyes. He has always seen you as a partner, a friend, the human heart inside the machine he cares for. You have just shown him that you are just another officer, willing to use your rank as a weapon against your own people.
He stares at you for a long, silent moment, the easy camaraderie you once shared shattering into a thousand pieces. “Fine,” he says, his voice a dead, hollow whisper. He turns his back on you and sits down at the terminal, his shoulders slumped in defeat. “You want a weapon? I’ll build you a weapon. But don’t come crying to me when it blows up in your face.”
The alliance is a poisoned, broken thing. You have won his compliance, but you have lost his trust, and perhaps his friendship, forever.
<<set $rel_kenny -= 10>>
[[He begins to type, the silence between you a cold, dead weight.|ch2_downtime_kenny_end]]You change your tactics, your voice softening, becoming a tool of manipulation. “This isn’t about Cale, Kenny. Not really. It’s about that kid. The ghost on the manifest.” You gesture to the data on the screen. “The people who did this, who made a child disappear… they’re protected by the system. By men like Cale. The only way to get to them is to get through him. We need to find something to make him look the other way, to give us the breathing room we need to find the real truth.”
You see the conflict in his eyes. His logical mind is screaming that this is a trap, a reckless, foolish plan. But his heart… his heart is with the missing child. He thinks of Elara, of her innocent, trusting face.
“This is a dirty way to fight a war,” he says, his voice a low, troubled murmur.
“We’re not in a war, Kenny,” you reply, your voice a grim whisper. “We’re in a back-alley knife fight. And the only rule is to be the one who walks away.”
He lets out a long, shuddering breath, a sound of profound, weary resignation. He is a good man being asked to do a bad thing for a good reason. “Okay,” he says finally, his voice barely audible. “Okay, Ranger. For the kid. But if this goes sideways… if Cale catches us… this is on you.”
The alliance is a reluctant, heavy thing, a shared burden of moral compromise. He will help you, but the cost of that help is a piece of his own soul.
<<set $rel_kenny -= 3>>
[[He turns to the terminal, his face a mask of grim determination.|ch2_downtime_kenny_end]]You let out a short, sharp, and deeply insulting laugh. “Fine,” you say, your voice dripping with condescending pity. “I get it. This is too much for you. It’s a real fight, not a simulator. It requires guts, not just brains. If you can’t handle it, I’ll find someone who can. Maybe one of the junior techs is looking to make a name for themselves.”
The taunt is a perfectly calibrated weapon, aimed directly at his professional pride. His face flushes with a sudden, hot anger. “Can’t handle it?” he sputters, his voice rising, a furious, defensive energy radiating from him. “I’ve pulled your ass out of the fire a dozen times from this console! I’m the only reason your Jaeger is still in one piece! You think I can’t handle a political hack like Cale?”
He stabs a finger at you, his hand trembling with rage. “You want to see what I can handle, Ranger? Fine. I’ll get you your damn intel. I’ll build you a digital ghost that will walk through his firewalls, copy every dirty little secret he has, and be out before he even knows he’s been hit. And when it’s done, you’ll remember who the real weapon on this squad is.”
The alliance is a toxic, volatile thing, a partnership built on anger and pride. He is no longer your ally. He is your rival, determined to prove that his mind is a more effective weapon than your Jaeger.
<<set $route.kenny = "friction">>
<<set $rel_kenny += 2>>
[[He turns to the terminal, his fingers flying across the keyboard with a furious, brilliant energy.|ch2_downtime_kenny_end]]<<set $route.maya = "rom_shy">>
<<set $rel_maya += 3>>
You look at her, at the fierce, unwavering certainty in her dark eyes, and you feel the weight of your own exhaustion, your own uncertainty. The conspiracy is a chaotic, sprawling beast, and you are just one soldier, lost in its shadow. You need a guide.
"What's our next move?" you ask, your voice a quiet, humble thing in the humming silence of the tactical room. The question is more than just a request for orders. It is an admission. An act of trust. You are not challenging her, or competing with her. You are handing her the reins, acknowledging that in this new, terrifying war of shadows, she is the superior commander.
Your deference visibly startles her. She is used to being a rival, a competitor, a blade sharpening itself against your own. She was prepared for an argument, a debate, a tactical back-and-forth. She was not prepared for you to simply... yield.
Her rigid, professional mask cracks for just a fraction of a second, revealing a flicker of something complex and unreadable beneath. She looks away, at the dark holotable, as if gathering her thoughts, re-calibrating her entire assessment of you.
“The variable has changed,” she says, her voice a low murmur, almost to herself. She turns back to you, her gaze intense, analytical, but with a new, strange light in it. “Your decision to confide in me was… statistically improbable. But strategically sound.” She takes a step closer, her focus entirely on you. “Your decision to defer command, however… that is an anomaly I have not yet accounted for. Why?”
[[✦ ♡ “Because I trust your judgment more than anyone’s.”|ch2_downtime_maya_shy_trust]]
[[✦ ♡ “Because I’m in over my head, and I know it.”|ch2_downtime_maya_shy_vulnerable]]You meet her gaze, your own expression a mask of simple, unwavering sincerity. “Because I trust your judgment, Maya,” you say. “More than anyone else in this base. You see the whole board. You see the patterns in the chaos. I… I see the fight in front of me. I need someone who can see the war.”
The quiet, heartfelt compliment seems to strike her with more force than any physical blow. She is a woman who has built her entire life, her entire identity, on the foundation of her own competence. To have that competence not just acknowledged, but trusted, by her primary rival… it is a profound and deeply disarming experience.
A long, silent moment passes between you. “Clarity,” she says finally, her voice a little less sharp than usual, “is a function of data and discipline. Your instincts are… potent. But they are undisciplined. I will provide the discipline.” She looks at you, a new, complex emotion in her eyes. It’s not warmth, not exactly. It’s the fierce, protective focus of a master strategist who has just been handed the most valuable, and most volatile, piece on the board. “I will not let you fail,” she says. And it sounds like a vow.
<<set $rel_maya += 5>>
[[The alliance is forged in a quiet moment of trust.|ch2_downtime_maya_shy_end]]You look down, unable to hold her intense, analytical gaze. “Because I’m in over my head,” you admit, the confession a raw, difficult thing. “And I know it. I’m a pilot, Maya, not a spy. I can fight a monster. I don’t know how to fight a shadow. You do.” You look back up at her, your own vulnerability a stark, unguarded offering. “I need your help. For real.”
Maya is silent for a long, heavy moment. She is a predator, and you have just shown her your throat. She could use this admission as a weapon, a tool to assert her dominance, to cement her position as the superior Ranger.
But she doesn’t.
Instead, a flicker of something that looks almost like… empathy… softens the hard lines of her face. She has spent her entire life being the strongest, the smartest, the most controlled person in any room. She has never allowed herself a moment of weakness. Your honest, unguarded admission of your own limitations is a variable she has never encountered before.
“Very well, Ranger,” she says, her voice losing its clinical edge. “Your self-assessment is… accurate. And your decision to seek my counsel is the most strategically sound decision you have made all day.” She gives you a single, sharp nod, a gesture of acceptance, of alliance. “We will proceed. Together.”
<<set $rel_maya += 5>>
[[The alliance is forged in a moment of unexpected vulnerability.|ch2_downtime_maya_shy_end]]<<set $flags.maya_romance_progress = true>>
You stand there in the quiet of the tactical room, a new, fragile trust established between you. The air is still charged, but the tension is no longer one of rivalry. It is the shared, intense focus of two co-conspirators, their minds now aimed at the same target.
“The first step,” Maya begins, her voice all business, but with a new, more collaborative undercurrent, “is to confirm the identity of Guard 734. That is our primary thread. Accessing the personnel archives will be difficult, especially now. Cale will have them locked down.”
She begins to pace, her mind a beautiful, terrifying machine of pure logic. “We will need a ghost key. A way in that leaves no trace. We will need Kenny.” She stops and looks at you. “You have a better relationship with him than I do. Your sentimentality is a useful tool in that regard. You will approach him. You will secure his cooperation. I will formulate the data extraction plan.”
She has not just accepted your trust. She has put it to use, seamlessly integrating you into her own strategic calculus. You are no longer just a rival or a squadmate. You are a partner. Her partner.
[[You have your orders. And a new, more dangerous, alliance.|ch2_b09_entry]]<<silently>>
/* normalize ally picked in Ch2 confidant scenes */
<<if $ally is "jax">><<set $flags.sharedWith_jax = true>><<set $flags.sharedWith_maya = false>><<set $flags.sharedWith_kenny = false>><<set $flags.sharedWith_none = false>><</if>>
<<if $ally is "maya">><<set $flags.sharedWith_maya = true>><<set $flags.sharedWith_jax = false>><<set $flags.sharedWith_kenny = false>><<set $flags.sharedWith_none = false>><</if>>
<<if $ally is "kenny">><<set $flags.sharedWith_kenny = true>><<set $flags.sharedWith_jax = false>><<set $flags.sharedWith_maya = false>><<set $flags.sharedWith_none = false>><</if>>
<<set $hasAlly = ($flags.sharedWith_jax or $flags.sharedWith_maya or $flags.sharedWith_kenny)>>
<</silently>>
<center><strong>CHAPTER THREE</strong></center>
<center><strong>THE CHIMERA TRANSFER</strong></center>
<br>
The silence has teeth.
The last 72 hours of your life have been a cascade of impossible choices and brutal revelations, a freefall through the orderly world of a soldier into the chaotic, paranoid reality of a spy. You have fought a ghost made of math and light, you have been hunted by your own comrades, you have stood before the highest authority in the Shatterdome and drawn a line in the sand. And now, you are left with the consequences.
The datapad on your bunk is the only light in the oppressive gloom, its screen displaying the single, damning piece of evidence that has become your entire world: the transfer order for "Asset Designation: CHIMERA." Origin: DIABLO. A ghost child, smuggled out of a drill, hidden in a cryo-bay, and now about to be moved off the board forever. The clock is ticking. You have less than three days.
<<if $flags.player_confined>>
The two stoic guards posted outside your door are a constant, silent reminder of your failure. You chose the light, and Orlov put you in a cage for it. Your squad is grounded, your every move logged. You are a prisoner in your own home, and the most important clue you have ever found is about to slip through your fingers. But a cage is just a puzzle box. And you have learned, in this war, that rules are just suggestions for those who lack the will to break them.
<<elseif $flags.player_defiant>>
The hiss of a ventilation shaft is the only sound in your temporary hiding place—a forgotten storage closet on sub-level 3. You are a ghost, a fugitive in your own home, operating in direct defiance of Marshal Orlov's command. Every comms chime is a potential threat, every passing footstep a hunter. The Shatterdome is no longer a fortress; it is a hostile territory. The transfer order on your datapad is not just a clue; it is a potential death sentence, and a possible road to redemption.
<<elseif $flags.b25_quietKept>>
You are a deniable asset, a ghost sanctioned by the highest authority. You are not a prisoner, but you are not free. Your squad is grounded under a false pretext, and you are operating under the watchful, weary eye of Chief Tanaka. The transfer order on your datapad is not just a clue; it is your first official, and entirely unofficial, mission in the shadow war.
<<else>>
You are in a gilded cage. Your squad is "grounded for your own protection," and you are the star witness in Marshal Orlov's new, quiet, and deeply dangerous internal audit. You are a protected asset, a political weapon he is aiming at the heart of K-Tech. But you know that in a war of shadows, "protection" is just a prettier word for "leash." The transfer order on your datapad is not just a clue; it is a test of that leash.
<</if>>
Your private, encrypted comm chimes, a soft, almost imperceptible sound that makes your heart leap into your throat. It is your confidant. Your partner. The only other person in this entire damn mountain who knows the whole truth.
<<if $ally and not ($flags.sharedWith_jax or $flags.sharedWith_maya or $flags.sharedWith_kenny)>>
<<switch $ally>>
<<case "jax">><<set $flags.sharedWith_jax = true>>
<<case "maya">><<set $flags.sharedWith_maya = true>>
<<case "kenny">><<set $flags.sharedWith_kenny = true>>
<<default>><<set $flags.sharedWith_none = true>>
<</switch>>
<</if>>
<<if $flags.sharedWith_jax or $ally is "jax">>
✦ [[You answer the call.|ch3_b01_contact_jax]]
<<elseif $flags.sharedWith_maya or $ally is "maya">>
✦ [[You answer the call.|ch3_b01_contact_maya_alt]]
<<elseif $flags.sharedWith_kenny or $ally is "kenny">>
✦ [[You answer the call.|ch3_b01_contact_kenny_alt]]
<<else>>
<<if $hasAlly>>
You steady yourself as the call comes through.
<<else>>
The comms are silent. You have no one to call. This is your burden, your fight, alone.
<</if>>
✦ [[You begin to formulate a plan.|ch3_b01_plan_noone_alt]]
<</if>>//"Skipper,"// Jax's voice is a low, urgent whisper in your ear. //"You awake? I can't sleep. Been staring at the ceiling for hours, thinking about that damn manifest."// There is a pause, and you can hear the quiet, frustrated anger in his voice. //"So, what's the plan? We breaking someone out of a cryo-bay, or are we hitting a convoy? Just point me at the target. I'm getting tired of sitting on my hands."//
His loyalty, his simple, unwavering readiness to fight, is a comforting, and terrifying, thing.
[[You lay out the options.|ch3_b01_plan_hub]]:: ch3_b01_contact_maya
//"Ranger,"// Maya's voice is a crisp, clinical whisper in your ear. //"The transport window for 'Chimera' is approximately 68 hours. Given the political sensitivities and the high-value nature of the asset, K-Tech will not be using standard PPDC transport protocols. This increases the number of unknown variables. We need to formulate an interception strategy immediately."//
Her mind is already three steps ahead, her focus a cold, brilliant weapon.
[[You lay out the options.|ch3_b01_plan_hub]]:: ch3_b01_contact_kenny
//"Ranger, you there?"// Kenny's voice is a frantic, panicked hiss over the comms. //"Okay, okay, don't panic, but I think we have a problem. I've been piggybacking on the sub-level 6 cryo-bay's sensor network. The power draw... it's fluctuating. And the transport schedule for 'Chimera' has just been moved up. We don't have 72 hours. We have 48. Tops. They're moving the asset. Now. We have to do something!"//
His terror is a shot of pure adrenaline to your own system. The clock is ticking, faster than you thought.
[[You lay out the options.|ch3_b01_plan_hub]]
ry]]You look at the data on your screen, at the ticking clock, at the impossible odds. "We have three options," you whisper back to your ally, your mind a whirlwind of tactical calculations. "And they're all bad."
✦ [[“Plan Alpha: We hit the cryo-bay. Now. Before they can move the asset.”|ch3_b02_plan_alpha]]
✦ [[“Plan Bravo: We let them move the asset. We intercept the transport en route.”|ch3_b02_plan_bravo]]
✦ [[“Plan Charlie: We don’t act alone. We try to bring in another ally.”|ch3_b02_plan_charlie]]You lie in the dark, the silence a heavy, oppressive blanket. There is no one to call. No one to help you plan. The weight of the conspiracy, of the ticking clock, is yours and yours alone.
"Okay," you whisper to the empty room. "Okay. Think. What's the play?"
You pull up the data on your screen, your mind a whirlwind of tactical calculations. You have three options. And they are all bad.
✦ [[Plan Alpha: You hit the cryo-bay. Now. Before they can move the asset.|ch3_b01_entry]]
✦ [[Plan Bravo: You let them move the asset. You intercept the transport en route.|ch3_b01_entry]]
✦ [[Plan Charlie: This is too big. You have to break your vow. You have to trust someone.|ch3_b01_entry]]This scene is being drafted.
[[Continue|ch2_downtime_entry]]She turns back to the holotable, her professional mask sliding back into place, but the atmosphere in the room has irrevocably shifted. “The primary threat is the data itself,” she begins, her voice regaining its familiar, analytical crispness as she reactivates the hologram. A schematic of the Shatterdome’s internal security network shimmers into existence between you. “The raw log file you acquired is a weapon. In our hands, it is a tool for justice. In Cale’s, it is a political cudgel. In Thorne’s… it is a data point in an experiment we do not yet understand.”
She zooms in on a sector of the map labeled ‘Sub-Level 4 Data Archive.’ “Our first move cannot be an attack. It must be an inoculation. Cale has your copy, but the original file is likely still on that server. If we can access it and plant a logic bomb inside—a dead man’s switch—we can control its dissemination. We can ensure that if Cale tries to use it against you, it will simultaneously release a secondary, redacted file that implicates him in the security lapse.”
The plan is brilliant, ruthless, and deeply illegal. “That’s… a treason charge waiting to happen, Maya.”
“A charge they can only level if they admit the original file exists,” she counters, a thin, sharp smile on her lips. “It is a perfect paradox. Mutually assured destruction, on a bureaucratic scale.”
You spend the next hour in a deep, exhilarating dive into the plan, your minds working in a strange and perfect harmony. She brings up technical schematics you don’t understand, and you provide insights into personnel weaknesses she would have never considered. The trust you placed in her has unlocked a new level of collaboration, a partnership that is more potent than you could have imagined.
As the plan solidifies, a comfortable silence falls between you. She dismisses the hologram, and the room is plunged into a more intimate gloom, lit only by the soft, blue emergency strips.
[[✦ ♡ "Thank you, Maya. I couldn't have figured this out alone."|ch2_downtime_maya_shy_thanks]]
[[✦ ♡ "You're enjoying this, aren't you? The shadow war."|ch2_downtime_maya_shy_observe]]“Thank you, Maya,” you say, your voice quiet and sincere. “I was… lost. I couldn’t have figured this out alone.”
She turns to you, and in the dim blue light, you can see the hard, analytical lines of her face soften. “You were not lost, Ranger,” she says, her voice losing its clinical edge. “You were processing an overwhelming amount of new, contradictory data without a clear strategic framework. A common, and understandable, failure state.” She pauses, and her next words are a profound, unexpected admission. “I, too, have found myself in that position. It is… an unpleasant sensation.”
She has just admitted to a moment of weakness, a moment of being lost. It is a gift, a piece of her own carefully guarded humanity, offered in return for your trust. The two of you stand there, in the quiet of the tactical room, not as rivals, but as two lonely soldiers who have just found a rare and unexpected anchor in each other.
[[You feel a new, deeper connection to her.|ch2_b09_entry]]A small, tired smile touches your lips. “You’re enjoying this, aren’t you?” you ask, your voice a soft, knowing thing. “The shadow war. The secrets. It’s a game you were born to play.”
A rare, genuine smile flashes across her face, a brilliant, startling thing, there and gone in an instant. “The variables are more complex,” she admits, a hint of excitement in her voice. “The stakes are higher. The opponents are… more interesting.” Her eyes meet yours, and the implication is clear. She is not just talking about Cale and Thorne. She is talking about you.
“This is a more honest kind of war,” she continues, her voice a low, intense murmur. “Out there,” she gestures vaguely towards the sea, “we are just tools. Weapons. In here… in the quiet places… this is a war of minds. And in a war of minds, the smartest blade wins.”
The shared, dangerous thrill of the game you are now playing together is a palpable thing, a bond that is as strong as any forged in the heat of battle.
[[You have found a partner who understands the game as well as you do.|ch2_b09_entry]]“Good,” you say, a sharp, feral grin on your own lips. “Because I have an idea. A very imprecise one.” You walk to the holotable and bring up the image of the Goliath battle, but you don’t focus on the tactics. You focus on the collateral damage. “Cale is a politician. He’s building a case against me based on recklessness. What if we give him exactly what he’s looking for?”
Maya raises an eyebrow, intrigued. “Go on.”
“We leak a piece of the data,” you say, your mind racing. “Not to Orlov. To a mid-level analyst in the Warden program. Someone ambitious. We frame it not as a conspiracy, but as a cover-up of a critical hardware flaw in our Misfit Jaegers, a flaw Cale knew about and ignored. We make it look like his personal ambition is putting his own pilots at risk.”
Maya’s eyes light up with a cold, brilliant fire. “You are not a surgeon,” she breathes, a look of pure, unadulterated admiration on her face. “You are a saboteur. You would turn his own pack against him. It is… a beautiful strategy.”
“It’s a messy one,” you counter. “But it will work. It will mire him in a political firefight that will keep him too busy to focus on us. It will give us the time we need to find the real truth.”
She looks at you, really looks at you, and for the first time, you feel like she is seeing not just a rival, not just a pilot, but an equal. A partner in a game she has, until now, always played alone. The intellectual chemistry between you is a palpable, thrilling thing.
[[✦ ♡ “So, partner. You in?”|ch2_downtime_maya_bold_partner]]
[[✦ ♡ “I have a feeling this is the beginning of a beautiful and dangerous friendship.”|ch2_downtime_maya_bold_friendship]]“So, partner,” you say, your voice a low, suggestive murmur. “You in?”
She meets your gaze, a slow, dangerous smile on her lips. “I am.” The words are a simple confirmation, but they are loaded with a new, more personal weight. The partnership you have just forged is no longer just tactical. It is something deeper, something more volatile.
You spend the next hour refining the plan, the two of you a perfect, terrifying symphony of cunning and ruthlessness. The shared, dangerous secret is a powerful, intimate bond, and the intellectual spark between you is a fire that is just beginning to catch.
[[The game has changed. And you are playing it together.|ch2_b09_entry]]A slow, wolfish grin spreads across your face. “I have a feeling,” you say, “that this is the beginning of a beautiful and dangerous friendship.”
Maya’s answering smile is a rare and startling thing. “Friendship is a variable I have not yet found a use for, Ranger,” she replies, her voice a low, thrilling purr. “But... I am willing to be convinced.”
The unspoken challenge hangs in the air between you, a promise of a future that is suddenly, terrifyingly, and wonderfully unpredictable. The two of you are no longer just rivals. You are something far more complicated, and far more dangerous.
[[The game has changed. And you are playing it together.|ch2_b09_entry]](POV: Dr. Aris Thorne)
The lights in her office don't go out. They are on a separate, dedicated power system that has never failed. The blackout is an expected variable. Aris Thorne stands at her window, not a window of glass, but a wall-sized monitor displaying a live, schematic view of the Shatterdome's power grid. She watches the cascade of failures spread through the base, a beautiful, predictable wave of chaos.
She doesn't watch the grid. She watches a single, blinking icon on a secondary display: your biometric feed. She sees your heart rate spike. She sees you leave the barracks. She tracks your movement through the darkened corridors, a small, almost imperceptible smile touching her lips as she notes your chosen path, your chosen ally. //Predictable,// she thinks. //But effective.//
"The asset is on the move," she says to the empty, silent room.
She opens a one-way, encrypted comms channel, a ghost in the machine that no one, not even Yianni, can trace. She types a single, concise message:
`The blackout is proceeding as planned. The asset is taking the bait. Your window is open. Do not fail me.`
She sends the message to an unknown recipient, then closes the channel. She smooths the front of her immaculate black uniform and takes a sip of her cold tea. Everything is proceeding according to her design.
[[Return to your story.|ch2_b14_entry]]<<if $flags.player_defiant>>
You are now an enemy of the state. Your squad is officially grounded, your access codes revoked. You are a ghost in your own home, forced to move through maintenance tunnels and forgotten corridors to avoid the security patrols that are now actively, if quietly, looking for you. The debrief was a disaster. You failed to convince Orlov, and now you are on your own, operating in direct defiance of his command.
<<else>>
Hours later, you are summoned. Not to the War Room, but to a small, soundproofed maintenance closet in the deepest part of the sub-levels. Tanaka is waiting for you, his face a mask of shadows. If you brought an ally, they are with you. "The Marshal has sanctioned a deniable operation," he says, his voice a low rasp. "He will not acknowledge it. He will not support it. But he will not stop it. You will report only to me. Your objective: find the truth, by any means necessary. If you are caught, you are on your own. We never had this conversation."
<</if>>
Your war has gone from a public brawl to a silent, back-alley knife fight. The rules are gone. All that matters is the mission.
"Your first objective," Tanaka continues, handing you a datapad, "is to identify Guard 734. The ghost from the manifest."
This is where your chosen confidant becomes your greatest asset.
<<if $flags.sharedWith_kenny>>
You and Kenny spend the next twelve hours locked in his workshop, a chaotic symphony of caffeine and code. He builds a "ghost profile," a fake identity that you use to "socially engineer" your way into the personnel archives. It's a masterpiece of digital infiltration. You find the file.
<<elseif $flags.sharedWith_maya>>
Maya uses her encyclopedic knowledge of PPDC regulations to find a loophole, a forgotten protocol that allows a squad leader to request the service record of any personnel involved in a live-fire incident for "after-action review." It's a mountain of paperwork, but it's the perfect cover. She gets you the file.
<<elseif $flags.sharedWith_jax>>
There is no subtle way in. You and Jax plan a physical infiltration of the records office, a high-risk, low-tech operation that relies on his strength and your nerve. He creates a diversion—a "sparring match" that conveniently spills out into the corridor—while you slip inside and access the terminal. You get the file.
<</if>>
The file for Guard 734 is almost completely empty. A ghost. But there is one piece of data that hasn't been scrubbed. A single, active transfer order. "Asset Designation: CHIMERA," it reads. "Asset is to be transferred from secure cryo-storage to the K-Tech Research Facility, mainland, in the next 72 hours."
The pieces are clicking into place. The ghost child from the manifest. The "biological sample" from Diablo. They are one and the same. And they are about to be moved. You have your next lead.
[[You have a target.|ch2_b20_final_prep]]You look the Marshal in the eye, your voice a low, steady, and confidential thing. "Marshal, this is a deep-level conspiracy. A public declaration would cause mass panic. It would shatter the morale of every soldier and civilian in the PPDC. And more importantly," you lean forward slightly, "it would alert our real enemy that we are on to them. It would show our hand. We can't fight this in the light. We have to become ghosts ourselves. Give me a small, deniable team, and let me hunt them in the shadows."
<<if $wits >= 5>>
"You are asking me to sanction a black operation based on the word of a rookie Ranger," Orlov says, his voice a low rumble. "But your logic is sound. A public panic would be a weapon in our enemy's hands." He makes a decision. "Fine. You will conduct your investigation. Quietly. I will give you the resources you need. But you will report only to me. And if you fail, if you are discovered... this conversation never happened. You are on your own."
<<set $flags.b25_quietKept = true>>
<<else>>
"No," Orlov says, his voice final. "I will not sanction a witch hunt based on the battlefield stress of one pilot. The incident will be logged as an encounter with an anomalous Kaiju. You will stand down. That is an order." You have failed to convince him. Your investigation will have to proceed without his approval, in direct defiance of his command.
<<set $flags.b2s_quietKept = true>>
<<set $flags.player_defiant = true>>
<</if>>
<<set $flags.dt2_unlocked = true>>
<<goto "ch2_downtime_hub_2">>The tactical room is always colder than the rest of the Shatterdome. It is not a matter of temperature—though the vents here blow sharper air than anywhere else—but of atmosphere. The space smells of recycled oxygen and scorched holotable circuits, a clinical tang that promises precision but delivers fatigue. Fluorescent light hums overhead. The walls are bare except for a steel clock that ticks too softly to be heard above the projectors.
Maya stands at the heart of the room. She has claimed the holotable the way a general claims high ground: arms braced against the edge, eyes locked on shifting data fields that map the impossible geometry of the Phantasm. Her profile is etched in hard light, razor-sharp, as if the machine itself refuses to soften her edges.
You hesitate in the doorway. The datachip feels like lead in your pocket. It is more than contraband. It is a death sentence waiting for the wrong eyes. And yet—this is why you came. If anyone in this Dome can thread sense from conspiracy, it is Maya.
She doesn’t turn as you step inside. The holotable reacts to her hand as she flicks vectors into new orbits, highlighting stress fractures in the Phantasm’s crystalline armor. The movements are efficient, surgical, like a surgeon dissecting a corpse that still twitches.
*"You’re late."* Her voice slices across the room. No greeting, no warmth. Just the bare observation of a commander whose time is measured in opportunities lost.
You close the door. The sound echoes like a verdict.
> *She already knew you would come,* you think.
> Or maybe she simply knows everyone bends toward her gravity eventually.
"Busy," you answer. Your voice feels brittle in the recycled air. "Had things to think about."
She finally looks up. Dark eyes. They pin you to the floor with the same force that once froze rookie Rangers mid-briefing. Her gaze travels over you like a scanner, searching for cracks. *"Thinking rarely solves battles. Show me what you’ve brought, or tell me why you’re here."*
You cross the room. The holotable casts its glow across her face—half light, half shadow. She studies you, silent, waiting for the move.
The chip burns hotter in your pocket. You feel the weight of choice: trust offered, trust betrayed, trust bartered. One wrong word and this alliance could calcify into rivalry. One right word and you might finally not be alone in this storm.
---
[[✦ Reveal the datachip immediately.|ch2_confidant_maya_reveal]]
[[✦ Be cautious. Test her loyalty first.|ch2_confidant_maya_cautious]]The words leave your mouth before you can stop them. “You’re the only one I can trust with this.”
The room freezes. Not because the holotable has glitched—its projections continue to pulse, casting your faces in shifting fragments of light—but because Maya stills completely. Her gaze lifts from the schematics to you, sharp as a scalpel held against skin.
“Dangerous words,” she says at last. Her tone is flat, but beneath it lies a current you can’t name. Caution? Fear? Or something closer to disappointment—that you would gamble with trust so easily.
“I don’t gamble,” you reply. “I weighed everyone else. Jax is too loyal. Kenny too visible. Thorne…” You shake your head. “No. You. You’re the only one who’ll see the truth for what it is, not what she wants it to be.”
Silence. The air feels brittle, like one wrong breath might shatter it. Then, slowly, Maya sets the chip back on the holotable. She leans both hands on the table’s edge, studying you across the field of data.
“You think trust is currency. That you can spend it once and claim my loyalty forever.” She leans forward slightly. The light cuts her features into hard lines. “Trust is not a gift. It is a ledger. Every choice you make will balance or unbalance it.”
Her words sting. But you see something in her eyes—recognition. The admission that, ledger or not, she is considering you on her balance sheet now.
The holotable paints your reflections together in the glass: her precision, your resolve, the data between you like a living map of risk.
[[✦ Double down: tell her she’s already part of this, whether she likes it or not.|ch2_confidant_maya_double]]
[[✦ Soften: admit the risk, but confess you need her anyway.|ch2_confidant_maya_soften]]You don’t blink. “This ledger already has your name on it.”
A muscle moves in her jaw. Not anger—calculation. “You presume a great deal.”
“I’m choosing the one person who won’t flinch from the numbers. If that offends you, fine. But it also means I will back your calls when they’re right and argue them when they’re wrong. That’s how we keep the ledger honest.”
For a moment, her expression is unreadable. Then: the faintest incline of her head—almost a salute to the argument itself. “Good. I don’t need loyalty. I need integrity.”
She re-engages the holotable, vectors blooming like constellations obeying her hand. “Then we begin with method. We anonymize the chip’s signatures, scrub the provenance, and seed three false trails through the network to watch who bites. Parallel to that, we test the lattice resonance you saw on the Pier. If it’s harmonic, it can be timed. If it can be timed, it can be broken.”
The plan locks into place with the satisfying click of a magazine seating in a rifle.
“Welcome to the ledger,” she says. “Don’t make me regret the entry.”
<<set $ally to "maya">>
<<set $allyMaya = true>><<set $allyJax = false>><<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You let out a breath you didn’t know you were holding. “I know it’s reckless. I know putting this in your hands could backfire. But I can’t carry this alone anymore, Maya. If I tried, it would break me. And if it breaks me, it breaks all of us.”
Her gaze softens—fractionally, but enough. The iron in her voice melts, leaving something steadier, warmer. “You think leaning on me makes you weak. But it doesn’t. It makes you precise.”
The holotable’s glow paints her features in pale light. For a moment, the war fades, and you see not the golden strategist of the Academy but someone else: a woman holding the line against impossible odds, just as afraid of failure as you are.
Her voice drops. “If I carry this with you, we carry it all the way. No half-measures. No retreats.”
[[✦ Step closer, let the silence between you narrow.|ch2_confidant_maya_romance]]
[[✦ Hold her gaze, but keep it professional.|ch2_confidant_maya_professional_return]]You move closer to the holotable, until your reflection overlaps hers in the glass. The projections wash over your faces—stormlight moving across a hard sea. For once, Maya doesn’t retreat behind data or doctrine. She holds your eyes, unblinking, and something eases in her shoulders you didn’t know was wound that tight.
No kiss. No embrace. Just the unbearable weight of *possibility* hanging between you, a quiet vow no court could record.
Her voice is almost a whisper. “Then we carry this together.”
She reaches past you, fingers ghosting your wrist as she drags a new vector into alignment. The touch is gone as quickly as it came, but the warmth lingers.
“Ledger or not,” she adds, the faintest rim of a smile threatening the edge of her precision.
<<set $ally to "maya">>
<<set $allyMaya = true>><<set $allyJax = false>><<set $allyKenny = false>>
<<set $romanceMaya = true>>
[[Continue.|ch2_b06_after_confidant]]You don’t step closer. You hold her gaze and let the silence do its work, not as invitation but as agreement.
“Good,” she says, as if you’ve solved an equation together. “Then we build a method that survives scrutiny. Three clean redundancies. Two false signatures. One truth we never write down.”
She reorients the schematics. Lines become plans; plans become tasks.
“Trust is not absolution,” she says, voice steady. “It’s accountability.”
“Then hold me to it,” you answer.
“Count on it.”
<<set $ally to "maya">>
<<set $allyMaya = true>><<set $allyJax = false>><<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You keep your tone even, your posture disciplined. “This isn’t about trust. This is about the data. Nothing else matters.”
Maya doesn’t flinch. If anything, her shoulders square, as though she’s relieved to hear the words. “Good. I was beginning to wonder if you came here looking for reassurance.” She gestures to the holotable, which spills fresh layers of encrypted code across the room. “But you’re right. Sentiment clouds equations. We deal in vectors, not feelings.”
The projection widens into timelines—supply manifests, Jaeger schematics, loss reports. She drags pieces together like puzzle shards, her movements fluid but exact. “Someone has built a hidden lattice through Dome operations. Look.” A flick of her hand transforms scattered dots into a web that spans from Pacific command to shadow sites in the Atlantic. “This is orchestration. Intentional. They are feeding the Phantasm.”
The weight of her words settles heavy in your chest. Feeding it. Not fighting it.
Your instinct is to ask *why*, but Maya cuts you off with a glance. “Why is noise. How is signal. And right now, we have a signal.” She locks eyes with you, clinical but steady. “If we treat this like strategy, not conspiracy, we can test their hand before they realize we’re watching.”
Her tone is ice and steel—but beneath it, you sense her approval. By staying professional, you’ve met her where she lives: in equations, not confessions.
---
[[✦ Agree: propose a concrete method to test the signal.|ch2_confidant_maya_professional_agree]]
[[✦ Push back: insist that motives matter as much as methods.|ch2_confidant_maya_professional_pushback]]You nod, folding your arms as though anchoring yourself in her frame of reference. “Then we stop asking why. We build a method to test the signal.”
The faintest flicker of satisfaction sharpens her features. She pivots the holotable, drawing clusters of red indicators into a triangle. “Three nodes. If we inject noise into one, the other two should ripple. If they don’t, we’ve misread the web. If they do, we can triangulate the orchestrators’ reach.”
Her precision is unnerving. She sketches out the operation as though she’s been planning it for weeks, not seconds. “Node one: supply manifests. Node two: encrypted telemetry from Phantasm encounters. Node three: Dome comm archives.” She glances up. “Each controlled by different departments. Each liable to scream if they see us touching their numbers.”
“Then we move quietly,” you say. “Make the injection subtle. So subtle they think it’s system drift.”
“Subtle is inefficient.” Maya’s fingers dance over the controls, weaving threads of probability into the lattice. “But it buys us time. Enough for you to test your field instincts, enough for me to calibrate.”
Her gaze locks on yours. “We will not get another chance if we fail. This is surgery with a dull scalpel.”
The challenge in her tone is unmistakable: a demand for discipline. For precision. For partnership on her terms.
---
[[✦ Accept her terms: match her discipline, no hesitation.|ch2_confidant_maya_professional_accept]]
[[✦ Push for compromise: insist on balancing subtlety with bold action.|ch2_confidant_maya_professional_compromise]]You straighten. “Then we use the dull scalpel. No slips. No noise. Precision or nothing.”
For the first time since you entered the room, Maya’s lips twitch—not a smile, not exactly, but the ghost of approval. She pivots the projection to face you fully. “Good. I don’t have to wonder if you’ll waver. That matters more than bravado.”
Together you adjust the lattice. She outlines injection points; you refine them with field knowledge, adding layers of subtle redundancy. She does not praise you, but you see it in the way her movements grow sharper, quicker, as if she trusts the rhythm you’re setting.
“This is what command is meant to feel like,” Maya says quietly, almost to herself. “Not chaos. Not ego. Alignment.”
The admission is fleeting—gone as quickly as it came—but you hear it. For her, this moment is rare: strategy without resistance, trust without ledger entries.
When the lattice is stable, she locks the plan with a keystroke. “Then we begin. You and I. No one else needs to know.”
<<set $ally = "maya">>
<<set $allyMaya = true>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You shake your head. “No. If we move only on your terms, we’ll miss the bigger play. Subtlety is safety, but boldness is opportunity. We need both.”
Her eyes narrow. The room seems to sharpen around her. “Boldness is noise. Noise is traceable.”
“Not if it’s calculated noise.” You step closer, tapping a section of the lattice she’s drawn. “Here—node two. Telemetry. If we inject more obvious drift there, they’ll tighten their response. While they’re watching that spike, we slip cleaner data through nodes one and three. They focus on the loud, and we hide in the quiet.”
Maya studies you for a long moment, as though weighing whether to dismiss you. Then, slowly, she adjusts the lattice. A ripple of new probabilities flows across the projection. The web holds. Stronger, even, for the tension between subtlety and boldness.
“You argue too much,” she says finally. “But perhaps the ledger needs dissent.”
Her words aren’t warm, but they’re not cold either. They carry a reluctant respect—the kind she only gives when someone proves their calculations can stand against hers.
“We’ll try it your way,” she says. “But if you’re wrong, you’ll carry the weight.”
“I already do,” you answer.
Her eyes hold yours for one steady heartbeat, then she locks the plan.
<<set $ally = "maya">>
<<set $allyMaya = true>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You shake your head, sharper than you mean to. “No. Methods aren’t enough. If we don’t know *why* they’re feeding the Phantasm, every plan is just a bandage on a bullet wound.”
Maya’s gaze sharpens. “Why is speculation. Speculation corrodes precision.”
“Speculation drives intent,” you fire back. You step closer to the table, stabbing a finger at the lattice she’s drawn. “If they’re feeding it to study it, we disrupt research. If they’re feeding it to weaponize it, we prepare for betrayal inside our own walls. If they’re feeding it to *become it*—” You stop, pulse hammering. “—then we need to rethink what war we’re actually fighting.”
The silence stretches. The holotable hums. For a heartbeat, you expect her to dismiss you entirely. Then, slowly, Maya pulls one of the threads free. The lattice shifts, trembling. She doesn’t meet your eyes.
“You sound like Thorne,” she says, low. “Always hunting motives. Always framing conspiracy like a story.” She looks up, and the edge of her voice is almost—almost—uncertain. “But stories can reveal truths equations ignore.”
You study her. She hasn’t conceded. Not fully. But the fact that she invoked Thorne—her rival in philosophy—is its own kind of admission.
“You want methods,” you say. “Fine. But if we don’t track motives alongside them, we’ll never predict the next move.”
The hesitation in her eyes is brief, but real. Finally, she inclines her head. Not surrender, not agreement—an acknowledgment. “Then the ledger holds two columns: signal and intent. I will not weight the latter. That is yours to carry.”
It’s not harmony. It’s not even consensus. But it’s a crack in her armor—a space you forced open.
And for the first time tonight, you sense she respects you *because* you didn’t fold.
<<set $ally = "maya">>
<<set $allyMaya = true>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You study her as the holotable spills fragments of conspiracy across the room. Maya’s hands are steady, her voice clinical, but there’s something in the way she leans just slightly closer to the data, as though bracing against it.
“You’re not afraid, are you?” The words slip out like a test. “Not of the chip, not of the Dome, not even of what it means if all of this is true.”
Her eyes snap up to yours. For a heartbeat, you wonder if you’ve gone too far. The weight of her stare is cutting, dissecting, like she’s about to carve you open and find the flaw that dared to ask the question.
But she doesn’t. She exhales, slow. “Of course I’m afraid.” The admission is flat, but the fact of it is a fracture in her usual armor. “Fear is not weakness. Fear is information. It tells you where the cracks will spread if you don’t brace them.”
She tilts her head, studying you as though testing whether you can bear the same scrutiny. “The question is not whether I’m afraid. It’s whether you are.”
---
[[✦ Admit it: you’re terrified, but you keep moving anyway.|ch2_confidant_maya_probe_admit]]
[[✦ Deny it: insist fear has no hold on you.|ch2_confidant_maya_probe_deny]]The words come before pride can silence them. “Yes. I’m afraid. Terrified, actually. Every time we deploy, every time the Dome briefs us with half-truths. I can feel the weight pressing down, and some days I wonder if it’ll break me.”
The confession hangs heavy in the cold air. You expect mockery, or worse—dismissal. Instead, Maya stills. Her expression softens in the way glass softens under heat: dangerous, rare, and impossible to fake.
“Good,” she says at last. “Then you’re still human. Fear sharpens the blade. The moment you stop feeling it, you’ve already lost.”
She steps closer to the holotable, her reflection aligning with yours in the glass. For a fleeting moment, her voice drops to something almost personal. “Don’t mistake me for stone, either. I carry it too. I just… refuse to let it write the ending.”
The distance between you narrows—not physical, but palpable. You could reach across it, let this crack in her armor widen into something more. Or you could seal it, keep it professional, leave the silence intact.
[[✦ Reach for the moment—let vulnerability draw you closer.|ch2_confidant_maya_probe_romance]]
[[✦ Seal it—acknowledge her words but keep the line professional.|ch2_confidant_maya_probe_return]]You let the silence guide you forward, one step that closes the space between you. The holotable’s light fractures across your faces, weaving you together in shards of blue and white.
For once, Maya doesn’t step back. She meets you halfway—not in touch, not in declaration, but in the raw steadiness of her gaze. It is enough. More than enough. A promise written in the language of restraint.
Her voice is almost a whisper. “Then we face it together.”
<<set $ally = "maya">>
<<set $allyMaya = true>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
<<set $romanceMaya = true>>
[[Continue.|ch2_b06_after_confidant]]You nod, holding her words without breaking the moment. “Then fear is the constant. We sharpen ourselves against it.”
Her mouth twitches, the ghost of approval. “Exactly. Fear is not the ledger we balance. It’s the ink we write in.”
The holotable hums as she seals the data with a keystroke. Whatever passed between you is gone, folded neatly back into precision. But you feel it lodged in the silence between breaths—a recognition neither of you will speak aloud.
<<set $ally = "maya">>
<<set $allyMaya = true>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You square your shoulders. “No. Fear doesn’t touch me. I can’t afford it.”
Maya studies you, long and unblinking. For a moment, you think she might believe you. Then, slowly, she shakes her head. “Arrogance masquerading as courage. Dangerous. The ones who claim to feel nothing are the first to break.”
You open your mouth to protest, but she cuts you off with a raised hand. “Still… steel has its uses. Even brittle steel can cut, once.” Her tone is flat, clinical, but not dismissive. More like she’s annotating your file for future reference.
She seals the chip back into its casing, sliding it across the table toward you. “Very well. Then we move on. But remember this: fear ignored is still fear. It will write itself, whether you choose the ink or not.”
Her words settle heavy, like a debt you’ve just incurred.
<<set $ally = "maya">>
<<set $allyMaya = true>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]The maintenance bay reeks of oil and ozone. Jaeger parts hang from cranes like colossal ribs, their steel still hot from combat. Sparks spit from a welding torch where Jax crouches over a shoulder plate, visor pulled low, sleeves rolled back to show arms corded with strain.
The clang of metal masks your approach, but he knows you’re there anyway. He always does. He lifts the visor and grins, grease smearing his cheek. “Figured you’d come find me. Can’t stay away from the charm, huh?”
It’s a front. The smile doesn’t reach his eyes. They’re rimmed red, tired in a way laughter can’t wash away. The battle with the Phantasm left scars that no amount of welding will fix.
“Busy?” you ask.
“Always.” He wipes sweat on his forearm, sets the torch aside. “Better than thinking. Thinking’s when it catches up to you.”
You hesitate, the datachip burning in your pocket. Jax isn’t Maya, slicing truth into equations. He isn’t Kenny, turning paranoia into proof. Jax is the one who bleeds beside you, no matter the odds. Which makes this both easier—and harder.
He nods at the empty crate across from him. “So, what’s really on your mind? Don’t say nothing. You don’t come down here for small talk.”
The chip feels heavy as stone. You know if you put it on the table, it changes everything. You also know Jax doesn’t deal in half-truths.
---
[[✦ Show him the datachip outright.|ch2_confidant_jax_reveal]]
[[✦ Test his loyalty first—see if he’ll stand with you blindly.|ch2_confidant_jax_loyalty]]
[[✦ Keep the chip hidden for now, but ask for his support anyway.|ch2_confidant_jax_support]]You set the chip on the crate between you. It looks small, fragile even, in the shadow of the Jaeger parts towering overhead. But the way Jax’s grin falters tells you he knows immediately that it’s not scrap or tech for welding practice.
His hand hovers over it, not touching. “This… this ain’t regulation.” His tone tries for humor but falls flat. “Please tell me it’s not some kind of porn stash on a drive. ’Cause if it is, I’m judging you.”
You don’t laugh. “It’s not. It’s worse.”
That kills the last of his grin. He picks up the chip, turning it between scarred fingers, grease smearing the casing. “What am I looking at?”
“Proof,” you say. “That the Dome isn’t telling us the whole story. About the Phantasm. About the war.”
For a long moment, Jax just stares at it. Then he exhales through his teeth, a sound halfway between disbelief and a whistle. “Hell.” He sets the chip down like it might burn through the steel. “You’re saying we’ve been set up. Fighting blind.”
“Worse,” you answer. “Maybe being used.”
Jax scrubs a hand down his face, leaving a smear of grease. “Damn it. I’m a pilot, not a spook. You drop this on me, what do you want me to do? Punch the conspiracy into submission?”
He’s rattled, but not gone. Not yet. This is where his loyalty wavers—not because he doesn’t care, but because caring has always been his weak point.
---
[[✦ Appeal to his loyalty: remind him he’s always had your back.|ch2_confidant_jax_reveal_loyalty]]
[[✦ Appeal to his independence: tell him you need him to think for himself, not just follow orders.|ch2_confidant_jax_reveal_independence]]
[[✦ Downplay the danger: make it about sticking together, not changing the world.|ch2_confidant_jax_reveal_downplay]]You push the chip back toward him. “I don’t need you to solve this. I just need you to do what you’ve always done. Have my back.”
Jax’s eyes flick from the chip to your face. There’s a storm behind them, but also something steady—the same look he gave you on the Pier, in the Drift, when the world seemed like it was about to cave in.
“You don’t get it,” he says quietly. “Having your back is easy. Always has been. But this…” He gestures at the chip, fingers flexing. “This means I’m not just fighting kaiju anymore. I’m fighting people. The Dome. Maybe even the whole damn system.”
You don’t look away. “Then fight it with me. Because if I carry it alone, it’ll crush me. And if it crushes me, it crushes us.”
For once, Jax doesn’t have a quip. No grin, no easy joke. Just silence—and the weight of choice hanging in the air.
Finally, he exhales, slow. “Damn it. You know I can’t say no to you.” He grabs the chip, stuffing it into his pocket like contraband. “If you’re in, I’m in. Doesn’t matter if it’s Dome brass or some crystal-faced nightmare. I’m not letting you stand alone.”
The words land heavier than they should. You feel something shift—not just loyalty, but something deeper, unspoken, waiting to be named.
---
[[✦ Lean into it—admit he means more to you than just a partner.|ch2_confidant_jax_loyalty_romance]]
[[✦ Keep it grounded—thank him and move forward.|ch2_confidant_jax_loyalty_grounded]]Your voice comes out softer than you expect. “It’s not just that I need you in the fight, Jax. I need *you.*”
He blinks. For once, words fail him. Then the grin returns—smaller, rawer. “Careful. You’re making me blush under all this grease.”
But he doesn’t joke his way out of it entirely. Instead, he steps closer, close enough that the heat of the welding torch still clinging to his skin brushes yours. For once, there’s no armor of humor, just the naked truth of someone terrified of losing you.
“No matter how bad it gets,” he says, voice low, “I’m here. Not just because you asked. Because I want to be.”
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
<<set $romanceJax = true>>
[[Continue.|ch2_b06_after_confidant]]You let the tension slip into a steady nod. “That’s all I needed to hear.”
“Damn right.” Jax claps your shoulder, grease smearing across your jacket. “Don’t worry, I’ll clean it later. Or not. Consider it my signature.”
The grin returns, not forced this time. Lighter, steadier. His loyalty has always been your anchor—and now it’s lashed tighter than ever.
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You don’t reach for the chip. You don’t soften your tone. “I’m not asking you to follow me blindly, Jax. I need you to *think.* For yourself. For once, don’t just trust me—decide what’s right and what isn’t.”
That hits him harder than you expect. His grin flickers out like a lightbulb burning cold. He sits back on the crate, rubbing his jaw with grease-stained fingers.
“You know what my whole deal’s been since day one?” he says finally. “Pick a side, stick with it, fight till you can’t swing anymore. No fancy strategy. No ten-dollar words. Just grit.”
“And how’s that working out?” you counter. “You trust the Dome, the Dome lies. You trust the brass, they leave us in the dark. Maybe loyalty isn’t enough anymore. Maybe it’s time you stop being the guy who just carries the fight—and start being the guy who shapes it.”
For once, Jax doesn’t fire back with a joke. His brow furrows, his eyes restless as if he’s trying to fit a new equation into a brain that hates math. “You’re saying I’ve been… small. That I’ve let other people call the shots and pretended that was enough.”
“I’m saying you’re bigger than they give you credit for,” you tell him. “And you’re damn sure bigger than the Dome wants you to believe.”
The silence stretches until finally, Jax laughs—but it’s not his usual bark of humor. It’s low, shaky, almost disbelieving. “Hell. You’re worse than Maya, you know that? At least she dresses her lectures up in graphs.”
But the edge in his voice is gone. What remains is raw resolve. “Fine. I’ll think for myself. I’ll look at this mess and make my own damn call. Doesn’t mean I’ll like what I see.”
“You don’t have to,” you say. “You just have to be ready.”
He picks up the chip again, turning it over in his palm with a new steadiness. “Then count me in. Not because you told me to. Because I chose it.”
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You nudge the chip back toward him with a half-smile. “Relax. I’m not asking you to start a revolution. I just need you to keep doing what you do—fight beside me, crack bad jokes, make sure I don’t fall apart.”
Jax lets out a breath, shoulders loosening. “Now that I can do. Leave the big-brain conspiracies to Maya and Kenny. I’ll stick to hitting things and carrying your sorry ass when it all goes sideways.”
The line is light, but the look he gives you isn’t. Behind the grin is something heavier: the quiet admission that if the world’s falling apart, he’d rather fall with you than stand without you.
He slaps the chip back into your palm. “Keep your secrets. I don’t need to know every detail. Just tell me where to be and what to break. That’s enough for me.”
“You sure?” you ask.
“Always,” he says, no hesitation. “You point, I swing. Simple as that.”
It’s not strategy. It’s not philosophy. But it’s loyalty, forged in grease and steel, the kind that survives when everything else burns.
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You don’t take the chip out. Instead, you lean forward, elbows on your knees. “I need to know something. If I asked you to stand with me, no questions asked, would you?”
Jax tilts his head, frowning. “That’s a hell of a thing to drop on a guy mid-welding session.” He tries a grin, but it fades fast when he sees you’re serious.
“You’re not kidding,” he mutters. He leans back against the crate, crossing his arms. “No details. No briefing. Just… blind faith.”
“Just me,” you say. “Not the Dome. Not the brass. Me.”
The silence stretches. For once, he doesn’t reach for a joke to cover it. His jaw works, eyes darting between you and the floor. “You know me. Loyalty’s my thing. But blind loyalty?” He shakes his head. “That’s not trust. That’s a leash.”
You feel the weight of his hesitation. This isn’t easy for him. Jax is built to follow orders—but only if they make sense in his bones.
At last, he leans forward, elbows braced on his knees to mirror you. His voice is low, steady. “So here’s the deal. If it’s *you*, I’ll do it. Doesn’t matter if the Dome brands me a traitor. Doesn’t matter if I never know the whole picture. I’ll stand with you. But only because it’s you. Don’t ask me for that with anyone else.”
---
[[✦ Reward that loyalty: promise you won’t take it for granted.|ch2_confidant_jax_loyalty_reward]]
[[✦ Push him further: demand he trust you completely, no conditions.|ch2_confidant_jax_loyalty_push]]You nod slowly. “That’s enough. More than enough. I won’t take it for granted.”
Jax exhales, like he’d been holding that breath since the moment you asked. “Good. ’Cause if you did, I’d kick your ass. Loyalty ain’t a free pass—it’s a promise.”
There’s a warmth in his voice, buried beneath the sarcasm. He reaches out, smearing grease across your sleeve in a gesture that feels more like a signature than a stain. “You’ve got me. Wherever this road leads, I’m walking it with you.”
For a moment, the maintenance bay feels smaller, quieter. Just the two of you, the hum of Jaeger lifeblood in the walls, and a bond that feels older than the Dome itself.
[[✦ Admit you need him for more than just the fight.|ch2_confidant_jax_loyalty_romance2]]
[[✦ Keep it steady, keep it professional.|ch2_confidant_jax_loyalty_professional]]You meet his eyes, steady. “It’s not just about the fight, Jax. I need you—for me. Not just as a Ranger. Not just as backup.”
The grin that creeps across his face isn’t cocky this time. It’s quiet, vulnerable, almost shy. “You really know how to pick your moments, don’t you?”
He leans closer, just enough that the heat of him pushes against the chill of the bay. Not a kiss, not yet, but a promise wrapped in grease and laughter. “Then it’s settled. You’ve got me, in every way that matters.”
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
<<set $romanceJax = true>>
[[Continue.|ch2_b06_after_confidant]]You let the tension ease with a nod. “Good. That’s all I needed to hear.”
“Yeah, well, don’t make me regret saying it.” Jax slaps your shoulder hard enough to rattle your teeth. “Now come on. Whatever you’re planning, we’ll figure it out together. Just don’t go soft on me.”
His grin widens, easier this time. Beneath it is steel—the kind that only loyalty can forge.
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You lean forward, voice sharp. “Not good enough. If you’re with me, it has to be all the way. No hesitation. No conditions.”
The humor drains from his face. His jaw tightens. “Careful. You’re not talking to Maya. You don’t get to bark doctrine at me.”
“I’m talking to the guy I need to trust me without limits,” you snap back. “If we’re in this together, it can’t be halfway.”
The silence that follows is heavy, charged. Finally, Jax shakes his head, slow. “You’re asking for something dangerous. Blind trust breaks people. It broke me once before.”
His eyes darken, memories he doesn’t share flickering like ghosts. “But… if it’s you…” He exhales hard. “Fine. All the way. No conditions. Just don’t make me regret it.”
It’s loyalty, but not without cost. You feel the tension coiled tight in him, the kind that might snap if you push again.
<<set $ally = "jax">>
<<set $allyJax = true>>
<<set $allyMaya = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]The network lab hums like a hive. Rows of monitors cast shifting light across server racks, their fans whispering in endless cycles. Bundles of fiber-optic cables snake across the floor, glowing faintly as though the Dome itself has veins. It smells of ozone, solder, and stale coffee.
Kenny is at the center of it all. Or maybe *inside* it all. He sits cross-legged on a chair that should spin but doesn’t—he’s jammed a wrench into the base to keep it still. Screens wrap around him in a crescent glow, data streams flickering too fast for anyone sane to follow. His fingers tap against his knee in arrhythmic patterns, like a metronome only he can hear.
“You’re late,” he says, without looking. His tone isn’t sharp, not like Maya’s. It’s distracted, detached, like his brain already ran the conversation a dozen times without you. “I had you arriving twelve minutes earlier. Don’t tell me the Dome shuffled your pathfinding.” He glances up then, a flicker of a grin. “Or maybe I miscalculated. Unlikely.”
You close the door behind you, and it feels like shutting yourself into another world. The chip in your pocket hums heavier here, as though the machines can sense its presence.
Kenny leans back, chair creaking, eyes glittering in the blue light. “So. You gonna tell me what you’re hiding, or should I list the seven guesses already on my shortlist?”
You hesitate. Kenny’s curiosity is a weapon. Once it’s pointed at you, there’s no putting it back in the sheath. He will chase the truth to the end, whether it burns him—or you—alive.
He tilts his head, studying you. “Don’t stall. You don’t come to me for pep talks. You come when you want the locks picked off reality.”
The chip burns like fire against your leg. This is why you came—but also why you shouldn’t have.
---
[[✦ Reveal the chip—show Kenny the evidence outright.|ch2_confidant_kenny_reveal]]
[[✦ Tease him with half-truths first, test his reaction.|ch2_confidant_kenny_halftruths]]
[[✦ Keep the chip hidden, ask him hypothetical questions.|ch2_confidant_kenny_hypothetical]]You pull the chip from your pocket and set it on the nearest console. The glow from the monitors reflects off its casing, turning it into a tiny shard of starlight in the dark lab.
Kenny’s grin vanishes. He doesn’t reach for it immediately. He leans forward slowly, like a predator scenting bait. “Well, well. That explains the way the Dome’s been buzzing like a live wire. You’ve been holding contraband.”
You don’t answer. You just watch as he finally picks it up. His fingers are quick, twitchy, restless—but his movements are precise. He slides the chip into a side port, and the lab lights flicker as the servers drink it in.
The screens explode with data. Not just text, not just graphs—patterns, pulses, corrupted schematics. To you, it’s chaos. To Kenny, it’s a symphony. His eyes widen, not with surprise, but with vindication. “I knew it. I knew the Dome was feeding us curated trash. This—this is the raw stream. Look at that frequency spike. Look at those corrupted time stamps. They don’t add up unless—” He breaks off, muttering equations under his breath, fingers dancing through the streams.
Minutes pass in seconds. Finally, he whirls back to you, hair falling into his eyes, sweat beading on his forehead. “This is a kill switch. Buried in the Phantasm’s signal. Someone wrote code into its very existence. This isn’t evolution. It’s engineering.”
His laugh is sharp, almost manic. “And the Dome’s been sitting on it. Of course they have. Control the code, control the monster. Control the war.”
You feel the room tilt, the weight of his words pressing down. Kenny leans closer, eyes alight with dangerous excitement. “You realize what you’ve just done, bringing this to me? You didn’t give me a secret. You gave me the match to set the Dome on fire.”
---
[[✦ Calm him down: insist on caution before he blows it wide open.|ch2_confidant_kenny_caution]]
[[✦ Encourage him: tell him to dig deeper, chase it as far as it goes.|ch2_confidant_kenny_encourage]]
[[✦ Test him: ask if he’s sure he’s stable enough to handle this.|ch2_confidant_kenny_test]]You raise a hand. “Slow down. If you’re right—and I’m not saying you’re wrong—then this isn’t something we can just run screaming through the Dome. We need to move carefully, or we’re dead before the truth even leaves this room.”
Kenny blinks, like you’ve poured cold water over him. For a moment, you’re not sure if he’s hearing you or filtering your words through whatever equations his mind is already solving. Then his grin softens—not manic this time, but sharp, deliberate.
“Caution.” He taps the holotable with two fingers. “Funny word. Usually means fear dressed up in common sense. But… you’re right. If the Dome embedded a kill switch, then they’re already watching for leaks. They’ll be monitoring *me.*”
He paces, muttering. “They expect panic. They expect fire. So we give them silence instead. Quiet corridors, dead channels, false calm. That’s how we get ahead.”
His eyes snap back to yours, intense, alive. “Alright. You’ve got me on a leash, then. I’ll sit on the match instead of striking it. But don’t confuse that with surrender. I’ll keep digging, even if it looks like I’m standing still. You just make sure nobody notices the ground shaking under us.”
For once, Kenny’s energy settles into something steady. Still volatile, but contained—like a reactor humming at stable output.
---
[[✦ Thank him for trusting your judgment.|ch2_confidant_kenny_caution_trust]]
[[✦ Remind him this is bigger than both of you—he can’t go rogue.|ch2_confidant_kenny_caution_warning]]You let out a slow breath. “That’s all I needed, Kenny. Someone who won’t just light the fire because he can. Thanks for trusting me with the brakes.”
For once, he doesn’t crack a joke. He just studies you, head tilted, eyes sharper than the screens behind him. “Don’t thank me yet. You put a leash on me, you hold it steady. If I run, you’d better be fast enough to keep up.”
But there’s a flicker in his expression—something rare, almost vulnerable. “Still… feels good, knowing somebody actually wants me on their side. Not just the Dome’s data monkey. *You.*”
The hum of servers fills the silence between you. It feels different now, almost like an oath sworn in electric light.
<<set $ally = "kenny">>
<<set $allyKenny = true>>
<<set $allyMaya = false>>
<<set $allyJax = false>>
[[Continue.|ch2_b06_after_confidant]]You fold your arms. “Good. Because this isn’t just about what you can do. It’s about what happens if you go rogue. If you make noise, we’re done. Both of us.”
Kenny’s grin comes back, but thinner, tighter. “Authority voice. Haven’t heard that one in a while.” He rocks back on his chair, balancing on two legs. “Alright, boss. You get your quiet. I’ll play along. But don’t forget—if I see an opening, I *will* take it. Because that’s who I am.”
His tone is playful, but his eyes glint with something sharper. A promise—or a warning—that your leash only holds as long as he lets it.
Still, when he leans forward to power down the console, it’s in sync with your call. For now, he’s in.
<<set $ally = "kenny">>
<<set $allyKenny = true>>
<<set $allyMaya = false>>
<<set $allyJax = false>>
[[Continue.|ch2_b06_after_confidant]]You don’t tell him to stop. You lean in, voice steady but sharp. “Then don’t hold back. Dig deeper. If the Dome’s hiding a kill switch, we need to know how far it runs. Burn it down if you have to.”
The grin that spreads across Kenny’s face is too wide, too alive. “Finally. Someone who isn’t afraid of what the fire might light up.” He spins back to the console, fingers hammering keys like a pianist at war. Data floods the screens, fractals of corrupted code unraveling into coherent streams under his relentless assault.
You can feel the hum of the servers vibrating in your bones. It’s not just data anymore. It’s like watching tectonic plates shift. Kenny mutters rapid-fire equations, laughs once, sharp and too loud, then slams another command through.
“See this?” He stabs at a jagged waveform. “That’s not random corruption. That’s a command. A dormant trigger. If we feed it the wrong sequence, the Phantasm folds in on itself like wet paper. Someone built a self-destruct into a goddamn kaiju.”
He spins back toward you, eyes wild with excitement. “Do you understand what that means? We can *end* them. Not just fight. Not just survive. End them.”
The intensity in his voice is magnetic, terrifying. He’s blazing ahead, too fast, too bright. You know if you don’t steer him, he’ll either change the war—or get both of you burned alive.
---
[[✦ Match his fire: tell him you’ll burn it all down together.|ch2_confidant_kenny_encourage_fire]]
[[✦ Ground him: agree with the discovery but insist on control.|ch2_confidant_kenny_encourage_ground]]Your pulse matches his frenzy. “Then we don’t wait. If there’s a kill switch, we find it. And when we do—we light it up and burn the whole rotten game down.”
Kenny laughs—loud, sharp, almost feral. “Knew I wasn’t crazy for thinking you were different. Everyone else wants safety. You want victory.”
He’s already diving back into the code, pulling threads you don’t understand, weaving chaos into patterns. His hands blur, his voice a litany of numbers and symbols. It’s terrifying, but you can’t look away.
Finally he slams a command through, and the waveforms on screen align, fractal symmetry snapping into place. “There. A map of the trigger points. All we need is a test run.” He looks back at you, eyes alight with dangerous certainty. “Give me time, and I can flip the Dome on its head. With you covering me, nothing stops us.”
There’s no turning back from this path. You’ve unleashed something brilliant—and unstable. If Kenny falls, you’ll be dragged into the fire with him.
<<set $ally = "kenny">>
<<set $allyKenny = true>>
<<set $allyMaya = false>>
<<set $allyJax = false>>
[[Continue.|ch2_b06_after_confidant]]You let his fire burn, but only so far. “That’s incredible, Kenny. But power without control gets us killed. We pace this. We test it quietly, then decide how to play it.”
For a heartbeat, you think he’ll snap, that his mania won’t tolerate chains. But then his grin sharpens into something more dangerous—focused. “Control the burn. Don’t snuff it, shape it. Yeah. That works.”
He adjusts the lattice, pulling back commands, weaving redundancies into the signal. The frenzy steadies into a hum, no less brilliant but less destructive.
“You’re the brake,” he says, eyes flicking to yours. “I’m the engine. You keep me from redlining, I keep us moving faster than anyone else dares. Deal?”
It’s a fragile balance, but one you both understand. Together, maybe you can keep the fire from eating everything in its path.
<<set $ally = "kenny">>
<<set $allyKenny = true>>
<<set $allyMaya = false>>
<<set $allyJax = false>>
[[Continue.|ch2_b06_after_confidant]]You cross your arms, watching the manic energy spilling off him like sparks from a live wire. “Are you sure you’re stable enough to handle this? Because if you lose control, this chip takes us both down.”
The words hit harder than you expect. Kenny freezes mid-keystroke, shoulders rigid. For a second, the servers hum louder than his breathing. Then he turns, slow, eyes narrowed.
“Stable.” He tastes the word like it’s poison. “That’s what they say when they mean predictable. Obedient. Safe.” His laugh is sharp, bitter. “You think the Dome ever trusted me to be that? They stuck me in here, fed me scraps, told me to color inside the lines while the world burned.”
He pushes away from the console, standing now, pacing in the narrow glow of the monitors. “You don’t want stable. Stable doesn’t crack codes or find kill switches buried in kaiju signals. Stable follows orders and dies on cue.”
For a heartbeat, you think he’s going to throw you out. Then he stops, leaning in close, voice low but steady. “You don’t get to question if I can handle this. You get to decide if you can handle *me.* Because this is who I am. Paranoid, obsessive, brilliant, and one bad day away from proving the Dome right about me.”
The challenge hangs heavy in the hum of the servers. He isn’t asking for reassurance. He’s daring you to accept him, jagged edges and all.
---
[[✦ Accept him as he is—unstable, but yours to trust.|ch2_confidant_kenny_test_accept]]
[[✦ Push back—tell him he needs to control himself if he wants your trust.|ch2_confidant_kenny_test_control]]You meet his stare without flinching. “Then fine. I’ll take you as you are. Messy, paranoid, brilliant—and mine to trust.”
For the first time, the manic edge in his grin falters into something else. Vulnerability. Relief. He exhales, sharp but shaky, like he’s been waiting years for someone to say those words.
“You’re insane,” he mutters. “Worse than me. But… maybe that’s why it works.”
In the glow of the monitors, there’s something like an oath forming between you—not clean, not safe, but real.
<<set $ally = "kenny">>
<<set $allyKenny = true>>
<<set $allyMaya = false>>
<<set $allyJax = false>>
<<set $romanceKenny = true>>
[[Continue.|ch2_b06_after_confidant]]You don’t break eye contact. “Then prove you can control it. I don’t need stable, Kenny. But I do need you steady when it counts. If you want my trust, you learn when to pull back.”
His grin returns—thin, but sharper. “So you don’t want me domesticated. Just… house-trained.” He barks out a laugh, half-amused, half-defensive.
But then he nods, quick and curt. “Alright. I’ll try to keep the wild edges tucked in. Not for them. For you. Don’t make me regret it.”
It’s not surrender, not really. More like an armed truce between his mania and your discipline.
<<set $ally = "kenny">>
<<set $allyKenny = true>>
<<set $allyMaya = false>>
<<set $allyJax = false>>
[[Continue.|ch2_b06_after_confidant]]The chip gleams in your hand like a blade. You turn it over, the cold weight pressing into your skin, and you realize the truth you’ve been circling since the Pier: you can’t trust any of them. Not Maya with her ledgers, not Jax with his loyalty, not Kenny with his fire.
Trust is a crack in the armor. A weakness waiting to be cut open.
The Dome corridors are empty at this hour, lit only by strips of pale light humming overhead. The walls feel too close, the air too thin. You walk them anyway, chip burning in your pocket, every step louder than it should be.
It’s you. Only you.
And maybe that’s how it has to be.
---
[[✦ Harden your resolve—decide you need no one.|ch2_confidant_alone_harden]]
[[✦ Doubt yourself—wonder if you’ve just made a mistake.|ch2_confidant_alone_doubt]]
[[✦ Rage—channel the anger into defiance against the Dome.|ch2_confidant_alone_rage]]You stop in the middle of the corridor, breathing in the sterile air until it scalds your lungs. The thought claws through you: trust is weakness. Allies are anchors.
You straighten, shoulders tight, jaw set. If the Dome is hiding the truth, then you’ll carve it out yourself. Alone. Cleaner. Sharper.
No second opinions. No hands to slip the knife. Just you, the chip, and the storm waiting on the horizon.
For the first time tonight, the silence doesn’t feel empty. It feels… honest.
<<set $ally = "none">>
<<set $allyMaya = false>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]The corridor hums with recycled air, every flicker of the lights a reminder of the Dome’s machinery grinding on without you. You clutch the chip tighter, but the certainty slips.
Maybe you should’ve chosen Maya’s precision. Jax’s loyalty. Kenny’s brilliance. Maybe isolation isn’t strength but suicide dressed as pride.
You lean against the wall, breath shallow, fighting the thought down. But the seed is planted: you’re not sure you can carry this weight alone.
Still, you pocket the chip. Because doubt or not, you’ve already made the choice. And there’s no going back.
<<set $ally = "none">>
<<set $allyMaya = false>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]You pace faster, fists clenched, the chip digging into your palm. The Dome. The lies. The endless parade of orders and secrets.
Anger boils up until it drowns the silence. You don’t need anyone. You don’t need permission. All you need is the truth—and the will to burn every lie down to the foundations.
The chip is hot now, like it’s absorbing your fury. Good. Let it. If they built this war on chains and shadows, you’ll be the storm that tears them apart.
No allies. No confidants. Just fire.
<<set $ally = "none">>
<<set $allyMaya = false>>
<<set $allyJax = false>>
<<set $allyKenny = false>>
[[Continue.|ch2_b06_after_confidant]]The holotable falls silent, its light fading into standby as the last fragments of the conspiracy scatter across its glass surface. The air between you and Maya holds the weight of what was said—whether trust, challenge, or confession.
She closes the projection with a decisive keystroke. “Then it’s settled. Whatever ledger we’re keeping—whether of trust, of precision, or of fear—we carry it forward. Together or apart, the next move will not wait for us.”
Her tone is as sharp as ever, but there is something different in her eyes now. Recognition. Calculation. Perhaps even the faintest glimmer of possibility.
You pocket the chip, its weight no lighter, but no longer unbearable. The path ahead is clearer, if not safer. Maya has taken her place in it—ally, rival, confidant… maybe more.
Outside the tactical room, the Dome groans under the pressure of storms rolling across the Pacific. The war hasn’t paused just because you found someone to share the burden.
Maya steps aside, her gaze flicking toward the door. “Come on. We’ve lingered long enough. The Dome will notice if we vanish too long.”
You draw a final breath in the sterile air and follow her out, the echo of your choice trailing you like a shadow.
[[Continue.|ch2_downtime_hub]]You slide the chip onto the holotable. Its casing glints under the projection beams; the table hesitates, then floods the room with raw data. Maya’s eyes narrow—not in surprise, in confirmation. She works the stream like a surgeon, isolating pulses, pulling the lattice apart.
“This isn’t research,” she murmurs. “It’s strategy built on Dome bones. Someone is preparing for a war the rest of us haven’t been told about.”
The room hums; trust becomes an equation.
[[✦ Insist she’s the only one you can trust.|ch2_confidant_maya_trust]]
[[✦ Keep it professional: this is about the data, not feelings.|ch2_confidant_maya_professional]]
[[✦ Probe her reaction—ask if she’s afraid.|ch2_confidant_maya_probe]]You rest your hand on the chip instead of slotting it. “If I show you this, we keep it contained. Agreed?”
Maya studies you through the glow. Then: a single, precise nod. “Agreed. Method over melodrama.” She slides a clean input port open and activates a sandbox with three redundancies.
“Then we proceed,” she says. “No leaks. No witnesses.”
[[✦ Proceed by method.|ch2_confidant_maya_professional]]You don’t take out the chip. “I can’t explain everything yet. But I need you—me, not the Dome.”
Jax’s grin fades into something steadier. “You get one free ride,” he says at last. “One. I back you till I see the rest. Then we decide together.”
[[✦ Thank him, promise he won’t regret it.|ch2_confidant_jax_support_thank]]
[[✦ Tease him to cut the tension.|ch2_confidant_jax_support_tease]]You drip-feed pieces: timelines without names, schematics without origins. Kenny maps the gaps faster than you can make them.
“You’re dancing,” he says, smile thin. “Fine. I can dance too. But someone leads.”
[[✦ Drop the rest—show the chip.|ch2_confidant_kenny_reveal]]
[[✦ Keep fencing—test his stability.|ch2_confidant_kenny_test]]“Hypothetically,” you say, “if the Phantasm feed hid a dormant command—something like a kill signal—what would that imply?”
Kenny’s eyes light like struck flint. “Engineering, not evolution. Someone wrote war into code.”
[[✦ Push him to chase it.|ch2_confidant_kenny_encourage]]
[[✦ Anchor him before he runs.|ch2_confidant_kenny_caution]]<center>
<h2>— Chapter 3 —</h2>
<h4>Coming soon…</h4>
</center><<widget "setPronouns">>
<<set $gender = $gender or "non-binary">>
<<switch $gender>>
<<case "man">>
<<set $pcSubj = "he">>
<<set $pcObj = "him">>
<<set $pcPossDet = "his">>
<<set $pcPossPron = "his">>
<<set $pcReflex = "himself">>
<<set $pcAre = "is">>
<<set $pcSir = "sir">>
<<case "woman">>
<<set $pcSubj = "she">>
<<set $pcObj = "her">>
<<set $pcPossDet = "her">>
<<set $pcPossPron = "hers">>
<<set $pcReflex = "herself">>
<<set $pcAre = "is">>
<<set $pcSir = "ma'am">>
<<default>>
<<set $pcSubj = "they">>
<<set $pcObj = "them">>
<<set $pcPossDet = "their">>
<<set $pcPossPron = "theirs">>
<<set $pcReflex = "themselves">>
<<set $pcAre = "are">>
<<set $pcSir = "Ranger">>
<</switch>>
<</widget>>[CONTENT INSERTED — see multi-passage block from previous message]
[[<span class="choice-prefix">✦</span> Deflect with a joke.|ch2_confidant_jax_tease_joke]]
[[<span class="choice-prefix">✦</span> Say what you actually mean.|ch2_confidant_jax_tease_honest]][...]
[[<span class="choice-prefix">✦</span> Tease him back—closer, not deeper.|ch2_confidant_jax_tease_mid]]
[[<span class="choice-prefix">✦</span> Let the joke drop. Ask for him, not laughter.|ch2_confidant_jax_tease_honest]][...]
[[<span class="choice-prefix">✦</span> Close the distance; kiss him.|ch2_confidant_jax_tease_kiss]]
[[<span class="choice-prefix">✦</span> Keep the line taut—touch without crossing it.|ch2_confidant_jax_tease_mid]][...]
[[<span class="choice-prefix">✦</span> Kiss him anyway.|ch2_confidant_jax_tease_kiss]]
[[<span class="choice-prefix">✦</span> Don’t—make him laugh, let it simmer.|ch2_confidant_jax_tease_keep]]<<set $romanceJax = true>>
[[<span class="choice-prefix">✦</span> Continue.|ch2_confidant_jax_tease_wrap]][[<span class="choice-prefix">✦</span> Continue.|ch2_confidant_jax_tease_wrap]][[Continue.|ch2_b06_after_confidant]][[<span class="choice-prefix">✦</span> Keep it light—defuse him with banter.|ch2_confidant_jax_thank_banter]]
[[<span class="choice-prefix">✦</span> Stay in the honesty—ask him something true.|ch2_confidant_jax_thank_true]][[<span class="choice-prefix">✦</span> Ask him for one true thing about himself.|ch2_confidant_jax_thank_true]]
[[<span class="choice-prefix">✦</span> Offer one of yours instead.|ch2_confidant_jax_thank_offer]][[<span class="choice-prefix">✦</span> Admit the quiet habit you use to survive.|ch2_confidant_jax_thank_offer]]
[[<span class="choice-prefix">✦</span> Dodge with something lighter, then circle back.|ch2_confidant_jax_thank_banter2]][[<span class="choice-prefix">✦</span> Sit with the quiet—let it land.|ch2_confidant_jax_thank_sit]]
[[<span class="choice-prefix">✦</span> Pivot to the work—help him fix the drone.|ch2_confidant_jax_thank_work]][[<span class="choice-prefix">✦</span> Sit with the quiet—let it land.|ch2_confidant_jax_thank_sit]]
[[<span class="choice-prefix">✦</span> Pivot to the work—help him fix the drone.|ch2_confidant_jax_thank_work]][[<span class="choice-prefix">✦</span> Help him seat the new gyro.|ch2_confidant_jax_thank_work]][[Continue.|ch2_b06_after_confidant]]<center><strong>CHAPTER THREE</strong></center>
<center><strong>ECHOES IN THE DRIFT</strong></center>
<br>
The silence has teeth.
The last 72 hours of your life have been a cascade of impossible choices and brutal revelations, a freefall through the orderly world of a soldier into the chaotic, paranoid reality of a spy. You have fought a ghost made of math and light, you have been hunted by your own comrades, you have stood before the highest authority in the Shatterdome and drawn a line in the sand. And now, you are left with the consequences.
The datapad on your bunk is the only light in the oppressive gloom, its screen displaying the single, damning piece of evidence that has become your entire world: the transfer order for "Asset Designation: CHIMERA." Origin: DIABLO. A ghost child, smuggled out of a drill, hidden in a cryo-bay, and now about to be moved off the board forever. The clock is ticking. You have less than three days.
<<if $flags.player_confined>>
The two stoic guards posted outside your door are a constant, silent reminder of your failure. You chose the light, and Orlov put you in a cage for it. Your squad is grounded, your every move logged. You are a prisoner in your own home, and the most important clue you have ever found is about to slip through your fingers. But a cage is just a puzzle box. And you have learned, in this war, that rules are just suggestions for those who lack the will to break them.
<<elseif $flags.player_defiant>>
The hiss of a ventilation shaft is the only sound in your temporary hiding place—a forgotten storage closet on sub-level 3. You are a ghost, a fugitive in your own home, operating in direct defiance of Marshal Orlov's command. Every comms chime is a potential threat, every passing footstep a hunter. The Shatterdome is no longer a fortress; it is a hostile territory. The transfer order on your datapad is not just a clue; it is a potential death sentence, and a possible road to redemption.
<<elseif $flags.b25_quietKept>>
You are a deniable asset, a ghost sanctioned by the highest authority. You are not a prisoner, but you are not free. Your squad is grounded under a false pretext, and you are operating under the watchful, weary eye of Chief Tanaka. The transfer order on your datapad is not just a clue; it is your first official, and entirely unofficial, mission in the shadow war.
<<else>>
You are in a gilded cage. Your squad is "grounded for your own protection," and you are the star witness in Marshal Orlov's new, quiet, and deeply dangerous internal audit. You are a protected asset, a political weapon he is aiming at the heart of K-Tech. But you know that in a war of shadows, "protection" is just a prettier word for "leash." The transfer order on your datapad is not just a clue; it is a test of that leash.
<</if>>
Your private, encrypted comm chimes, a soft, almost imperceptible sound that makes your heart leap into your throat. It is your confidant. Your partner. The only other person in this entire damn mountain who knows the whole truth.
<<if $flags.sharedWith_jax>>
[[You answer the call.|ch3_b01_contact_jax_alt]]
<<elseif $flags.sharedWith_maya>>
[[You answer the call.|ch3_b01_contact_maya_alt]]
<<elseif $flags.sharedWith_kenny>>
[[You answer the call.|ch3_b01_contact_kenny_alt]]
<<else>>
The comms are silent. You have no one to call. This is your burden, your fight, alone.
[[You begin to formulate a plan.|ch3_b01_plan_noone_alt]]
<</if>>//"Skipper,"// Jax's voice is a low, urgent whisper in your ear. //"You awake? I can't sleep. Been staring at the ceiling for hours, thinking about that damn manifest."// There is a pause, and you can hear the quiet, frustrated anger in his voice. //"So, what's the plan? We breaking someone out of a cryo-bay, or are we hitting a convoy? Just point me at the target. I'm getting tired of sitting on my hands."//
His loyalty, his simple, unwavering readiness to fight, is a comforting, and terrifying, thing.
[[You lay out the options.|ch3_b01_plan_hub_alt]]//"Ranger,"// Maya's voice is a crisp, clinical whisper in your ear. //"The transport window for 'Chimera' is approximately 68 hours. Given the political sensitivities and the high-value nature of the asset, K-Tech will not be using standard PPDC transport protocols. This increases the number of unknown variables. We need to formulate an interception strategy immediately."//
Her mind is already three steps ahead, her focus a cold, brilliant weapon.
[[You lay out the options.|ch3_b01_plan_hub_alt]]//"Ranger, you there?"// Kenny's voice is a frantic, panicked hiss over the comms. //"Okay, okay, don't panic, but I think we have a problem. I've been piggybacking on the sub-level 6 cryo-bay's sensor network. The power draw... it's fluctuating. And the transport schedule for 'Chimera' has just been moved up. We don't have 72 hours. We have 48. Tops. They're moving the asset. Now. We have to do something!"//
His terror is a shot of pure adrenaline to your own system. The clock is ticking, faster than you thought.
[[You lay out the options.|ch3_b01_plan_hub_alt]]You look at the data on your screen, at the ticking clock, at the impossible odds. "We have three options," you whisper back to your ally, your mind a whirlwind of tactical calculations. "And they're all bad."
[[✦ “Plan Alpha: We hit the cryo-bay. Now. Before they can move the asset.”|ch3_b02_plan_alpha]]
[[✦ “Plan Bravo: We let them move the asset. We intercept the transport en route.”|ch3_b02_plan_bravo]]
[[✦ “Plan Charlie: We don’t act alone. We try to bring in another ally.”|ch3_b02_plan_charlie]]You lie in the dark, the silence a heavy, oppressive blanket. There is no one to call. No one to help you plan. The weight of the conspiracy, of the ticking clock, is yours and yours alone.
"Okay," you whisper to the empty room. "Okay. Think. What's the play?"
You pull up the data on your screen, your mind a whirlwind of tactical calculations. You have three options. And they are all bad.
[[✦ Plan Alpha: You hit the cryo-bay. Now. Before they can move the asset.|ch3_b02_plan_alpha]]
[[✦ Plan Bravo: You let them move the asset. You intercept the transport en route.|ch3_b02_plan_bravo]]
[[✦ Plan Charlie: This is too big. You have to break your vow. You have to trust someone.|ch3_b02_plan_charlie]]Your decision is a sharp, cold thing, a piece of ice in your gut. "Plan Alpha," you say, your voice a low, steady whisper. "We hit the cryo-bay. We hit it tonight. A fast, surgical strike. We can't risk letting them move the asset. Once it's in K-Tech's hands, it's gone forever."
<<if $flags.sharedWith_jax>>
//"A smash and grab,"// Jax breathes, a thrill of pure, reckless energy in his voice. //"I like it. Simple. Brutal. Effective. When do we move?"//
<<set $guts += 2>> <<set $combat to ($combat or 0) + 2>>
<<elseif $flags.sharedWith_maya>>
//"The most direct route,"// Maya assesses, her voice a low, analytical murmur. //"High-risk, but it neutralizes the primary variable of transport logistics. A sound, if aggressive, choice. I will begin mapping potential infiltration routes immediately."//
<<set $wits += 2>>
<<elseif $flags.sharedWith_kenny>>
//"Whoa, whoa, tonight?"// Kenny stammers. //"Ranger, the security on the cryo-level is no joke! It's not just patrols; it's automated. We'd need to bypass a dozen systems. I'd need time to... okay. Okay. No time. I get it. I can probably create a localized power surge, give you a window. It'll be messy. And loud."//
<<set $tech += 2>>
<<else>>
You clench your fist. Hitting a secure medical bay, alone, is suicide. But it's the only plan where you control the terrain. It is the soldier's choice.
<<set $stoic += 2>>
<</if>>
Your plan is set. A desperate, frontal assault on the heart of the conspiracy. But before you can even begin to map out the logistics, the world shatters into the piercing, familiar scream of the base-wide alert klaxon. Not for a Kaiju. For a mandatory readiness drill.
A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAUNTLET EXERCISE."**
Your ally lets out a string of curses, their frustration a mirror of your own. Your plan is dead before it even began. And you know, with a sickening certainty, who is behind this perfectly timed "drill." Cale.
[[The shadow war will have to wait.|ch3_sim_briefing]]"No," you say, your voice a low, steady thing. "Hitting the cryo-bay is what they'd expect. It's a fortress. We let them move the asset. We hit the transport en route. Outside the Shatterdome. On our own terms."
<<if $flags.sharedWith_jax>>
//"An ambush,"// Jax says, a slow, dangerous grin audible in his voice. //"Yeah. Okay. I like that. No cameras, no witnesses. Just us, them, and whatever they're hiding in that box."//
<<set $wits += 2>>
<<elseif $flags.sharedWith_maya>>
//"A sound tactical decision,"// Maya agrees, her mind already calculating the variables. //"It allows the enemy to expose their transport logistics, their security protocols. We will be able to choose the terrain of the engagement. A classic counter-insurgency strategy."//
<<set $tech += 2>>
<<elseif $flags.sharedWith_kenny>>
//"Okay, an intercept... that's... that's actually smarter,"// Kenny admits, his panic receding slightly, replaced by a frantic, analytical energy. //"I can track the transport's energy signature, find a blind spot in its sensor grid. I can give you a window. It's still insane, but it's a calculated insane, which is better."//
<<set $perception += 2>>
<<else>>
It’s a massive risk. An open-field engagement against an unknown number of hostiles. But it’s a risk where you control the timing, the location. It is the commander's choice.
<<set $stoic += 2>>
<</if>>
Your plan is set. A dangerous, high-stakes ambush. But before you can even begin to gather intel on the transport, the world shatters into the piercing, familiar scream of the base-wide alert klaxon. Not for a Kaiju. For a mandatory readiness drill.
A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAUNTLET EXERCISE."**
Your ally lets out a string of curses, their frustration a mirror of your own. Your plan is on hold. And you know, with a sickening certainty, who is behind this perfectly timed "drill." Cale.
[[The shadow war will have to wait.|ch3_sim_briefing]]"This is too big for us," you say, the admission a heavy, bitter thing. "Cale, Thorne, the conspiracy... we're outgunned. We need another piece on the board. A variable they haven't accounted for."
<<if $flags.sharedWith_jax>>
//"Who?"// Jax asks, his voice a low growl. //"Everyone in this base is either a company man or too scared to breathe without permission."//
<<elseif $flags.sharedWith_maya>>
//"An outside asset,"// Maya murmurs, her mind immediately grasping the strategic implication. //"A third party. It introduces a level of chaos into the system that could be advantageous. Who did you have in mind?"//
<<elseif $flags.sharedWith_kenny>>
//"Another ally?"// Kenny asks, his voice full of a nervous hope. //"But who can we trust? Everyone is watching everyone else. It's a snake pit."//
<<else>>
You let out a long, slow breath. You made a vow to go it alone. But that was before you knew the sheer scale of the enemy. Pride is a luxury you can no longer afford.
<</if>>
"Tanaka," you say, the name a heavy stone in the quiet of the room. "He knows. He tried to warn me. He's a ghost, a relic, but he's a ghost who knows where the bodies are buried. And he has a direct line to Orlov that none of us do. If we can get him on our side, he's not just an ally. He's a shield."
Your confidant is silent for a long moment, processing the immense risk of approaching a man like Tanaka. But they see the logic. The necessity. Before you can plan your approach, the world shatters into the piercing, familiar scream of the base-wide alert klaxon. Not for a Kaiju. For a mandatory readiness drill.
A synthesized voice, cold and impersonal, echoes from the overhead speakers:
**"ALL RANGER CADRE, REPORT TO SIMULATION BRIEFING ROOM ALPHA. IMMEDIATE. MANDATORY GAUNTLET EXERCISE."**
Your ally lets out a string of curses, their frustration a mirror of your own. Your plan is on hold. And you know, with a sickening certainty, who is behind this perfectly timed "drill." Cale.
[[The shadow war will have to wait.|ch3_sim_briefing]]The briefing room is a sterile gray box, the air humming with the low thrum of the simulator systems. You, Jax, and Maya stand as a unit. Across from you, Cale and his two squadmates, looking smug and self-satisfied. Chief Warrant Officer Tanaka stands before the main holotable, his face a roadmap of tired lines, his prosthetic arm whirring softly.
"Listen up," Tanaka says, his voice a low growl that cuts through the chatter. "Command wants an assessment of squad performance against the new Stalker-class Kaiju archetype. It's fast, it's smart, and it uses environmental camouflage. Today, we find out who's smarter." He gestures to your squad, then to Cale's. "Misfit Squad versus Warden Squad. The simulation is a competitive hunt in a submerged urban environment. First squad to achieve a confirmed kill wins. The losing squad gets the privilege of cleaning the gantry cranes for a month."
A low murmur runs through the room. This isn't just a test; it's a public contest, a humiliation detail on the line.
Cale steps forward, that condescending smirk firmly in place. "Don't worry, Misfits," he says, his voice loud enough for everyone to hear. "We'll try to leave you a piece of it to practice on. Just try to keep your pilot," he points directly at you, "from having another one of their... episodes. Wouldn't want you to scratch the paint."
The insult hangs in the air, a direct challenge to your authority and your stability.
<<if $flags.sharedWith_kenny>>
//“Ignore him, Ranger,”// Kenny’s voice whispers in your ear. //“His cortisol levels are spiking. He’s trying to provoke you because he’s nervous. The data from his last sim shows a significant drop in accuracy under pressure. He's a bully who's afraid of a real fight.”//
<</if>>
How you respond will set the tone for the entire mission.
[[✦ Meet his aggression with your own.|ch3_sim_response_guts]]
[[✦ Dismantle him with cold logic.|ch3_sim_response_wits]]
[[✦ Rise above it with confident leadership.|ch3_sim_response_charm]]
[[✦ Say nothing. Let the results speak for themselves.|ch3_sim_response_stoic]]The world dissolves into the familiar, sterile grey of the simulator pod. You're strapped into the harness, the scent of ozone and recycled air filling your lungs. The pre-Drift silence is a heavy blanket, a moment of pure, suspended tension before the plunge into the machine.
This is routine, you tell yourself. Just another drill. But your heart hammers against your ribs, a frantic drumbeat that has nothing to do with the simulation. The transfer of the Chimera asset, the ghost child from the manifest... that is the real mission. This is just a distraction, a political game designed by Cale to keep you busy, to keep you from interfering.
The thought is a cold, hard knot in your stomach. You can feel the seconds ticking away, the window of opportunity to intercept the transfer closing with every moment you spend in this pod. Your vow from the night after the Goliath fight echoes in your mind, a stark, demanding presence.
<<if $humanist > $pragmatist>>
//I will be their shield.// The words are a quiet prayer, a desperate promise to a ghost you've never met.
<<elseif $pragmatist > $humanist>>
//I will be the perfect weapon.// The words are a cold, hard promise to yourself. Cale, the conspiracy... they are just tactical problems to be solved.
<<else>>
//I will find the truth.// The words are a detective's vow, a promise to follow the threads of this conspiracy, no matter where they lead.
<</if>>
The neural handshake engages, not with the violent, ragged instability of your last drop, but with a smooth, familiar click. The machine welcomes you. The Drift settles over you like a second skin. It feels... different today. Quieter. The 'hiss,' the static that has been your constant companion, is gone. Replaced by a deep, resonant silence. It is the silence of a held breath. The silence of a predator, waiting.
[[The simulation loads.|ch3_sim_fracture]]The world materializes around you. A drowned city. The familiar, crushing green-black gloom of a deep-sea engagement zone. Skeletal skyscrapers claw at the dark water above, their broken windows like a thousand vacant, staring eyes. Currents drift through the empty streets like ghosts. It's a stage set for a nightmare.
"Misfit squad, online," you report, your voice a calm, steady thing in the simulated abyss. Your senses expand, your consciousness now a two-thousand-ton titan of steel and fury. You can feel the immense pressure of the water on your hull, the low, steady thrum of your own nuclear heart.
Then, something buckles.
It is not a sound. It is not a sensation. It is a pressure. A deep, organic pressure in the center of your mind, like a thumb being pressed against your soul. The quiet in the Drift, the silence that had felt so peaceful a moment ago, is not empty. It was listening.
A voice.
It is not a voice you hear with your ears. It is a voice you feel in your bones, a low, resonant vibration that seems to come from everywhere and nowhere at once. It is a voice made of static and gravity and a deep, ancient cold.
//Find...//
The word is not a word. It is a command, an imperative that bypasses language, a pure, raw concept injected directly into your consciousness. It is a hook, baited with a terrible, irresistible hunger. Find what?
The world inside your Conn-Pod flickers. The smooth, blue-green light of the holographic displays dissolves into a waterfall of angry, red static. A high-pitched whine screams in your ears, a sound of pure, technological agony.
<center><strong>WARNING: CATASTROPHIC NEURAL FEEDBACK DETECTED.</strong></center>
The voice comes again, stronger this time, more insistent.
//...us...//
<<link "✦ \"Jax, Maya, do you hear that?\"">><<set $simChoice = "jaxmaya">><<goto "ch3_sim_anomaly_choice">><</link>>
<<link "✦ \"Kenny, are you seeing this feedback? What is it?\"">><<set $simChoice = "kenny">><<goto "ch3_sim_anomaly_choice">><</link>>
<<link "✦ You say nothing. You try to fight it.">><<set $simChoice = "stoic">><<goto "ch3_sim_anomaly_choice">><</link>><<if $simChoice is "jaxmaya">>
<<set $humanist += 2>>
"Jax, Maya, do you hear that?" you ask, your voice a strained gasp, fighting to be heard over the shriek of your own systems.
//"Hear what, Skipper?"// Jax's voice is a confused burst of static. //"All I hear is you red-lining. What's going on?"//
They can't hear it. It's just for you.
<<elseif $simChoice is "kenny">>
<<set $tech += 2>>
"Kenny, are you seeing this feedback?" you demand, your voice tight. "What is it? What's the source?"
//"I see it, Ranger, but I can't track it!"// Kenny's voice is a panicked squeak. //"It's not coming from the simulation. It's... it's coming from inside your own hardware! It's a ghost signal! I can't block it!"//
<<else>>
<<set $stoic += 2>>
You say nothing. You grit your teeth, building a wall in your mind, trying to push the voice out, to treat it as just another phantom of the Drift. But it's not a phantom. It has weight. It has teeth. And it is pushing back.
<</if>>
The visual feed from your Jaeger's optical sensors begins to fracture. The image of the drowned city tears, folds in on itself. The static intensifies, and in the swirling chaos of digital noise, you see an image begin to form. It is a reflection. Not in glass, but in the static itself.
It's you.
But it's wrong. A distorted, negative image of yourself in the Conn-Pod. Your skin is the color of ash, your eyes are glowing with a cold, blue-white light, and your mouth is open in a silent, impossible scream. Behind you, the familiar, cramped space of the Conn-Pod is not made of steel and wires, but of something else. Something organic. Pulsing. Alive.
It is a vision of a nightmare, a glimpse of a reality that is trying to bleed through into your own. It is a perfect, terrifying metaphor for the Chimera project, for the monstrous hybrid of flesh and machine that you have become. And then, the reflection smiles, a slow, terrible stretching of its lips that is not a smile of mirth, but of recognition.
The organic pressure in your mind becomes a physical, crushing weight. It feels like the entire ocean is trying to squeeze its way into your skull. You try to move, to fight, but you are locked, a prisoner in your own body, a ghost in your own machine. A massive neural lag spike hits you like a physical blow, a bolt of pure, white-hot agony that severs the connection between your mind and your Jaeger.
For a terrifying, endless second, you are a passenger, a helpless observer as your two-thousand-ton body begins to move on its own. Your Jaeger's arm raises, its massive steel fingers clenching into a fist. Not in aggression. In greeting.
The reflection in the static raises its own hand, a perfect, mocking mirror.
Then, the system crashes. Your world dissolves into a single, pure, and utterly silent field of brilliant, blinding white.
[[You know nothing.|ch3_sim_aftermath_intro]]The silence is the first thing you notice. The violent shriek of the feedback loop, the deep, resonant hum of the Drift, the impossible, terrifying voice in your head—all of it is gone. Replaced by a profound, ringing emptiness.
The brilliant, searing white that had consumed your vision slowly begins to resolve, not into the green-black gloom of the drowned city, but into the familiar, claustrophobic grey of the simulator pod. Your own face, pale and slick with sweat, is reflected in the dark, inactive canopy above you.
Your body is a warzone of conflicting signals. Your muscles are trembling, locked in a state of rigid, post-seizure tension. Your head is a symphony of pain, a deep, percussive ache behind your eyes that makes the dim light of the pod feel like a physical blow. A thin, metallic taste fills your mouth. Blood. You've bitten your tongue.
You are still strapped into the harness, the cold metal a familiar, unwelcome embrace. Outside the canopy, you can hear a cacophony of new sounds. The sharp, insistent blare of the simulation bay's emergency klaxons. The panicked, muffled shouts of the tech crews. And a low, murmuring sound, a whisper that spreads through the observation deck like a virus.
"...the haunted pilot..."
"...same thing happened to Corin..."
"...a ghost in the Drift..."
Your name. They are whispering your name like a curse.
[[The canopy hisses open.|ch3_b02_canopy_opens]]The canopy of the simulator pod hisses open, the sound a sharp, violent intrusion into the profound, ringing emptiness in your skull. The sterile grey interior is replaced by a scene of controlled, frantic chaos. The main lights of the simulation bay are down, replaced by the angry, strobing pulse of red emergency strobes that paint the world in rhythmic flashes of blood and shadow. The air is thick with the acrid, metallic smell of burnt ozone and overloaded circuitry. A thin, greasy steam rises from the seams of your pod, as if the machine itself is sweating out the fever that just broke inside it.
You unstrap yourself from the harness with clumsy, shaking hands. Your muscles are locked in a state of rigid, post-seizure tension, refusing to obey. A deep, percussive ache hammers away behind your eyes, a brutal drumbeat that makes the strobing red lights feel like physical blows. The metallic taste of blood is sharp on your tongue.
You force yourself to your feet, your legs unsteady, a newborn colt trying to stand on a deck that won't stop pitching. You grab the edge of the pod for support, your knuckles white. Through the open canopy, you can see them. The tech crews, a swarm of figures in grey jumpsuits, are running, their faces pale masks of alarm. They aren't running towards you. They are running towards the main control booth, their shouts a muffled, panicked symphony. On the observation deck above, a crowd of off-duty pilots and cadets, the ones who were supposed to be watching your competitive drill, are clustered against the glass, their faces a mixture of awe, horror, and a kind of morbid, predatory curiosity. They are pointing. At you.
And you can hear the whispers, even through the glass, even over the blare of the klaxons. It’s not just a word. It's a brand, a judgment, a story that is being written about you in real-time.
"...the haunted pilot..."
"...a ghost in the Drift..."
They are not just talking about a system crash. They are talking about you as if you are a place that is haunted, a machine that is possessed. You are no longer just a Ranger. You are a piece of forbidden lore, a ghost story being told in the heart of the machine that is supposed to have no ghosts.
[[You stumble out onto the gantry.|ch3_b02_stumble_out]]You force your legs to move, your mag-boots clamping onto the gantry with a heavy, uncertain thud. The world is a dizzying, strobing blur of red light and long, dancing shadows. The pain in your head is a white-hot nova, and for a terrifying second, you see the reflection again, the impossible, screaming you from the static, superimposed over the chaos of the bay. You squeeze your eyes shut, your hand clamped to the side of your head as if you can physically hold the pieces of your sanity together.
You need to focus. You need an anchor in this storm. A friendly face. A tactical reality. Something to hold onto before the undertow of the Drift's echo pulls you down for good.
In the chaos, your eyes search for a single, steady point.
[[✦ Jax. His solid, unwavering presence.|ch3_b02_focus_jax]]
[[✦ Maya. Her cold, analytical focus.|ch3_b02_focus_maya]]
[[✦ Kenny. The frantic, terrified honesty on his face.|ch3_b02_focus_kenny]]
[[✦ No one. You push through the chaos alone.|ch3_b02_focus_alone]]Your eyes find Jax. He's shouldering his way through a cluster of panicked technicians, his face a mask of raw, unfiltered concern. He isn't looking at the steaming pod or the flashing alarms. He is looking at you. He reaches the gantry and takes the steps two at a time, his hand outstretched.
"Hey! Skipper! You with me?" he says, his voice cutting through the noise, a solid, grounding presence in the chaos. He reaches you, his hand warm and steady as he grips your shoulder, holding you upright. "Gods, you look like you've seen a ghost. What the hell happened in there?" He's not asking for a tactical report. He's asking if you're okay.
<<set $rel_jax += 2>>
✦ [["I'm fine. Just... a system crash." You push his hand away gently.|ch3_b02_maya_confronts]]
✦ [["I don't know, Jax. I honestly don't know." You lean into his support.|ch3_b02_maya_confronts]]You see her immediately. Maya. She is not running. She is not shouting. She is standing perfectly still at the base of the gantry, her arms crossed over her chest, a statue of ice in the middle of a firestorm. Her expression is not one of concern, but of intense, focused, and deeply unnerving analysis. She is not looking at you like a person. She is looking at you like a variable, an equation that has just produced an impossible, fascinating, and deeply dangerous result.
As you stumble down the gantry steps, she doesn't move to help you. She just watches, her dark eyes tracking your every unsteady movement. You reach the bottom, and she is a wall of cold, unyielding judgment in your path. "Report," she says, her voice a blade that cuts through the blare of the alarms. It is not a question. It is a demand for data.
<<set $rel_maya += 2>>
✦ [["The system crashed. That's my report."|ch3_b02_maya_confronts]]
✦ [["The report," you say, your voice a low growl, "is that I'm still standing."|ch3_b02_maya_confronts]]Your gaze locks onto the frantic, terrified face of Kenny. He's at the main control console, a datapad clutched in his white-knuckled hand, his face pale as a sheet. He's arguing with a senior tech, jabbing a finger at a screen that is displaying a cascade of error messages you recognize as your own neural telemetry. He sees you, and a new wave of fear washes over his face. He abandons his argument and runs towards you, his movements clumsy and uncoordinated.
"Ranger! Your vitals! Your brain activity... it wasn't a spike, it was an inversion! I've never seen anything like it!" he says, his voice a high-pitched squeak of pure, unadulterated terror. He holds up his datapad, and on the screen, you see it. A graphic representation of the impossible. A waveform of your own consciousness, twisting back on itself like a snake eating its own tail. "What was in there with you?" he whispers, his fear not for the machine, but for you. For your very soul.
<<set $rel_kenny += 2>>
✦ [["It was a glitch, Kenny. Just a feedback loop."|ch3_b02_maya_confronts]]
✦ [["I don't know," you admit, the words a raw, honest confession.|ch3_b02_maya_confronts]]You see their faces—Jax's concern, Maya's analysis, Kenny's fear—and you want none of it. You push past them, a lone, unsteady ship navigating a storm of unwanted emotion and chaotic data. You need silence. You need space. You need a moment to reassemble the shattered pieces of your own mind before you can face their questions, their theories, their misplaced concern.
"I'm fine," you say to the air, the words a lie you tell to yourself as much as to them. "I need a medic. Now." You focus on the single, clear, tactical objective: getting out of this bay, away from the whispers, away from the pointing fingers, away from the wreckage of your own sanity. Your solitude is a shield, a wall you build around yourself, brick by painful brick.
<<set $stoic += 2>>
[[But you don't get far.|ch3_b02_maya_confronts]]No matter who you focused on, no matter what you said, the outcome is the same. Maya steps in front of you, blocking your path, her expression a mask of cold, unyielding intensity. She holds up her datapad, the screen glowing with a terrible, familiar image.
It is the reflection from the static. The impossible, screaming you.
She has isolated the image from the corrupted sensor feed, cleaned it up, turned your fleeting, personal nightmare into a single, damning piece of evidence. The image is terrifyingly clear. Your own face, twisted into a mask of ash and light. And behind you, the pulsing, organic, and utterly alien interior of a Conn-Pod that is not your own.
"This," she says, her voice a low, dangerous thing that cuts through the noise of the alarms, "is not a system crash. A system crash does not generate a coherent, reflective image with an anomalous energy signature that matches your own neural frequency." She looks up from the screen, her dark eyes boring into you. "I have seen your Drift logs, Ranger. I have studied your every move in the simulators for the last six months. I know your patterns. I know your tells. And this," she stabs a finger at the screen, "is not you."
Her accusation hangs in the air, a blade pressed against your throat. "Something was in that Drift with you. Something was wearing your face. I am not asking you what happened. I am telling you to explain it. Now."
This is not a request for information. It is a demand for a truth you don't even understand yourself. She has you cornered, her logic a perfect, inescapable cage.
[[✦ Deny everything. "It's corrupted data. A ghost in the machine."|ch3_b02_maya_deny]]
[[✦ Deflect. "You're more interested in my data than my safety. Typical."|ch3_b02_maya_deflect]]
[[✦ Confide. "You're right. I don't know what it was, but... I saw it too."|ch3_b02_maya_confide]]You summon every last ounce of your discipline, building a wall of stoic denial. "It's corrupted data, Maya," you say, your voice a flat, emotionless thing. "A ghost in the machine. The feedback loop must have pulled a cached image from my profile and distorted it. It's an anomaly. Nothing more."
Maya's eyes narrow. She doesn't believe you. Not for a second. The look on her face is not one of anger, but of a cold, profound disappointment. "A 'ghost in the machine'," she repeats, her voice dripping with contempt. "The excuse of a pilot who is either too afraid or too stupid to face the truth. You are lying, Ranger. And you are a bad liar."
<<set $stoic += 2>> <<set $rel_maya -= 3>>
She lowers the datapad, but she doesn't move. "Fine. Hide behind your anomalies. But I have the data. And I will find the truth, with or without you." She has just declared her own, separate war—a war on the mystery that is currently raging inside your head. You have not gained an ally. You have just confirmed a rival who is now investigating you.
[[She steps aside, letting you pass, but you can feel her eyes on your back.|ch3_b02_rumors_spread]]A bitter, angry laugh escapes your lips. "Of course," you say, your voice a low, dangerous growl. "I nearly have my brain scrambled by a multi-million dollar simulator, and your first concern is the data. Typical." You meet her cold gaze with your own fiery one. "You're more interested in my performance metrics than my pulse. What's the matter, Maya? Worried that even when the machine is trying to kill me, I might still beat your high score?"
<<set $volatile += 2>> <<set $rel_maya += 2>>
The insult, as always, is a language she understands. A flicker of something—not anger, but a grudging, competitive respect—sparks in her eyes. "Your survival is a data point, Ranger," she shoots back, her voice sharp as ever. "And a surprising one, given your recklessness. But this," she gestures to the screen, "is a variable that could get us all killed. My interest is not in your score. It is in identifying a new, and potentially catastrophic, threat to this entire program."
She has deftly turned your deflection back on you, reframing her obsession not as a personal rivalry, but as a matter of operational security. She still doesn't trust you. But she has just acknowledged that you are both facing the same, unknown enemy.
[[She steps aside, a new, tense understanding between you.|ch3_b02_rumors_spread]]You look at the horrifying image on her screen, then you look at her, and you make a choice. A colossal, terrifying gamble. You choose to trust her. "You're right," you say, your voice barely a whisper, a raw, unguarded admission of the truth. "I don't know what it was. But I saw it too. I felt it. It... it spoke to me."
<<set $humanist += 2>> <<set $rel_maya += 5>>
The effect on Maya is profound. Her entire posture changes. The hard, analytical lines of her face soften, her mask of cold, professional detachment cracking to reveal a flicker of genuine, unshielded shock, and something else... something that looks almost like fear. She has spent her entire life analyzing data, predicting outcomes. You have just presented her with a variable that is not on any of her charts. A monster that speaks.
She quickly recovers her composure, her eyes darting around the bay, ensuring no one else is close enough to hear. She lowers her datapad, her expression hardening again, but with a different kind of intensity. Not of a rival, but of a co-conspirator. "Who else knows?" she asks, her voice a low, urgent whisper.
"Just you," you reply.
She gives a single, sharp nod. "Good. Keep it that way." She steps closer, her voice dropping even lower. "This data does not go to the techs. It does not go to Tanaka. It does not go to Orlov. It comes to me. We have a new mission, Ranger. You and I. We are going to find out what this thing is. And then," she says, a new, dangerous light in her eyes, "we are going to find out how to kill it."
You have just forged a new, secret, and incredibly dangerous alliance, born not of friendship, but of a shared, terrifying secret.
[[The game has changed. And Maya is now a player on your side.|ch3_b02_rumors_spread]]You finally make it off the gantry, your legs still unsteady, the encounter with Maya leaving a fresh layer of psychic exhaustion on top of the raw trauma of the simulation. The scene in the bay is still one of controlled chaos, but the focus has shifted. It is no longer on the malfunctioning simulator pod. It is on you.
The tech crews, who would normally be swarming a pilot after a system crash, are keeping their distance. They move around you in a wide, superstitious circle, their eyes darting towards you and then quickly away, as if eye contact might be contagious. They are whispering to each other behind their hands, and you don't need to hear the words to know what they are saying. Haunted. Ghost.
The other pilots, the ones from the observation deck, are making their way down to the floor now. They are not approaching you. They are forming small, tight clusters, their voices a low, suspicious murmur that fills the vast, echoing space. Your name is a virus, spreading from one conversation to the next. You are no longer just a Ranger. You are a story. A cautionary tale. A freak.
You feel a profound, crushing sense of isolation, a loneliness that is somehow worse than the terror of the Drift. You are a pariah, a marked man, and the battle hasn't even begun. You look for a friendly face, for an anchor in this sea of suspicion, but even your own squad seems to be keeping their distance, caught between their loyalty to you and the contagious fear that is sweeping the bay.
You are alone. Utterly, completely alone. And you can't shake the feeling, a cold, prickling sensation on the back of your neck, that even here, in the bright, chaotic heart of the Shatterdome, surrounded by a hundred people... you are still being watched. Not by them. By it. The thing from the static. The thing with your face.
And you realize, with a new, dawning horror, that maybe it followed you out.
[[The alarms finally begin to die down, replaced by a new, more terrifying silence.|ch3_b03_tanaka_arrives]]The alarms finally begin to die down, the frantic, high-pitched shriek replaced by the low, guttural groan of the bay's emergency power systems struggling to stabilize. The strobing red lights give way to a dim, unsteady white that makes the steam rising from your pod look like a shroud. The silence that follows is not one of calm, but of held breath. It is the silence of a hundred people staring at a car crash, waiting to see if anyone walks away.
Then, a new sound cuts through the quiet. The heavy, rhythmic clamp of a single mag-boot and the soft, almost imperceptible whir of high-grade military servos. It is a sound of singular, unmistakable authority. It is the sound of a ghost walking.
The crowd of pilots and technicians parts like the Red Sea. They don't just step aside; they press themselves back against the cold steel of the other simulator pods, their faces a mixture of fear and a kind of profound, almost religious respect. Through the path they have cleared walks Chief Warrant Officer Kaito Tanaka.
He is not a large man, not like Orlov, but he moves with a weight that seems to bend the very air around him. The dim, flickering lights of the bay catch the gunmetal grey of his prosthetic arm, the metal gleaming with a life of its own. His face, a roadmap of old wars and older griefs, is a mask of pure, undiluted fury. His pale, washed-out eyes, the eyes that have seen the inside of the Breach and the madness that lies beyond, are not looking at the damaged simulator pod. They are not looking at the frantic techs in the control booth. They are fixed, with a terrifying, laser-like intensity, on you.
He stops at the base of the gantry, a lone, unshakeable rock in the sea of chaos. He does not shout. He does not need to. His voice, when it comes, is a low, gravelly rasp that cuts through the humming silence of the bay, a sound like grinding stone that is meant for you and you alone.
"The simulation was a controlled environment, Ranger," he says, each word a carefully weighed stone of accusation. "Every variable was accounted for. The Stalker's programming. The environmental physics. The performance metrics of every piece of hardware." He takes a single, deliberate step closer. "There was only one variable that was not a part of the equation."
He raises his real hand and points a single, trembling finger at you.
"You."
[[✦ "Sir, there was something else in there. A ghost signal."|ch3_b03_tanaka_explain]]
[[✦ "With all due respect, Chief, your simulation was flawed."|ch3_b03_tanaka_defy]]
[[✦ You say nothing. You meet his gaze, your own face a mask of stone.|ch3_b03_tanaka_silent]]You force yourself to stand straighter, to push past the pounding in your skull and the tremor in your hands. "Sir," you say, your voice steadier than you thought it could be. "There was something else in there. A signal. It wasn't part of the simulation. It was... it was a voice. In the Drift."
Tanaka's expression does not soften. If anything, the fury in his eyes deepens, turning into something that looks almost like pity. "A voice," he repeats, the words a low, bitter hiss. "That's what he said, too. The first time." He is not talking to you anymore. He is talking to a ghost.
<<set $wits += 2>>
He shakes his head, a sharp, angry gesture that brings him back to the present. "I don't care what you think you heard, Ranger. What I care about is the fact that your neural feedback overloaded a three-hundred-million-dollar piece of military hardware and turned a simple competitive drill into a goddamn circus."
[[He turns from you, his focus shifting.|ch3_b03_tanaka_orders]]A surge of angry, defiant energy cuts through your pain. You are not a broken machine. You are a soldier. "With all due respect, Chief," you say, your voice a low, dangerous growl that mirrors his own, "your simulation was flawed. You wanted to test us against a stealth archetype? You succeeded. There was an element in that simulation that was invisible to your sensors, to my squad, and even to your own damn techs. Don't blame the pilot for the failures of the test."
<<set $volatile += 2>> <<set $guts += 1>>
Tanaka takes a step closer, his face a mask of thunderous fury. He is not used to being challenged, especially not by a rookie Ranger who is still dripping sweat and steam from a catastrophic system failure. "Are you accusing my technicians of incompetence, Ranger?" he snarls.
"I'm stating a fact," you shoot back, refusing to back down. "There was another variable in that equation. And it wasn't me."
Your defiance hangs in the air, a stunning, reckless act of insubordination. Jax looks at you with a mixture of terror and awe. Maya's expression is unreadable. You have just declared war on a living legend.
[[Tanaka stares at you for a long, hard moment, then scoffs.|ch3_b03_tanaka_orders]]You say nothing. You just meet his furious gaze, your own face a mask of stoic, unyielding calm. The pain in your head is a roaring fire, the whispers of the other pilots are a swarm of angry bees, but in this moment, you build a fortress of silence around yourself. You will not give him the satisfaction of an excuse. You will not give him the weakness of a confession. You will just be. A rock. A wall.
<<set $stoic += 2>>
Tanaka seems to grow even more enraged by your silence. He was expecting an argument, a denial, a plea. Your quiet, disciplined refusal to engage is a form of defiance he doesn't know how to fight. "You think you're strong because you're silent?" he hisses, stepping so close you can smell the faint, bitter scent of old coffee on his breath. "You think that makes you a soldier? It just makes you a better class of victim. A quiet house for the ghosts to move into."
His words are a direct, brutal echo of the ones he spoke to you in the corridor, a deliberate, cruel twist of the knife. He is trying to break you, to force a reaction. You do not give him one.
[[He finally turns away, his face a mask of pure, undiluted disgust.|ch3_b03_tanaka_orders]]He turns from you and bellows, his voice a raw, powerful thing that makes the entire bay flinch. "Tech crews! Get this pod on a hard lockdown! I want the black box, I want the sensor logs, I want every damn piece of data from the last sixty seconds of that simulation pulled, triple-encrypted, and sent to my office. No one, and I mean no one, sees that data without my direct authorization. Not Orlov. Not Cale. And especially," he glances over his shoulder, his eyes finding a lone, still figure in the shadows of the observation deck, "not her."
He is talking about Dr. Thorne. She has been there the entire time, a silent, unmoving observer, her face a mask of cool, clinical curiosity. She is not looking at the chaos of the bay. She is looking only at you. And she is not just watching. She is studying.
Tanaka turns his furious gaze back to you. "And you," he snarls. "You are on indefinite suspension from all simulator exercises. You are to report to the medical bay for a full psychological and neurological workup. Now." He jabs a finger at two burly security guards who have been hovering nearby. "Escort the Ranger. And make sure they don't get lost."
The order is a public declaration. A humiliation. You are not a pilot anymore. You are a patient. A piece of broken hardware being sent back to the workshop.
[[The guards move to flank you.|ch3_b03_escort_out]]The two security guards move to flank you, their presence a silent, unsubtle threat. This is not a friendly escort. It is a prisoner transfer. As they begin to lead you out of the simulation bay, the whispers of the other pilots follow you, a low, persistent tide of rumor and fear.
You are being removed from the board, taken out of the game at the most critical moment. The Chimera transfer is happening, and you are being sent to a hospital bed. The frustration is a bitter, metallic taste in your mouth, as sharp as the blood from your bitten tongue.
As you pass the main gantry, Jax moves to step in front of you, a look of fierce, protective loyalty on his face. "Chief, this is insane," he starts to say, but you shake your head, a small, almost imperceptible gesture. An open conflict here, now, will only make things worse. He hesitates, then steps back, his frustration a palpable thing.
You glance up at the observation deck one last time. Tanaka is barking orders at his techs. Cale is nowhere to be seen, likely already on his way to Orlov's office to spin this incident to his advantage. And Thorne... she is still there, a lone, still figure in the shadows. She has not moved. She just watches you go, her expression a perfect, unreadable mask. But you can feel her mind working, a cold, brilliant, analytical engine, and you know, with a sickening certainty, that this catastrophic failure is the most interesting piece of data she has collected all year.
The heavy blast doors of the simulation bay hiss shut behind you, sealing you off from the whispers, the stares, and the wreckage of your career. You are alone in the cold, sterile corridor, with nothing but two silent guards, the pounding in your head, and the chilling, unforgettable echo of a voice that was not your own.
[[Your long, lonely walk to the med-bay begins.|ch3_b04_medbay_walk]]The long walk to the med-bay is a public shaming disguised as procedure. The two security guards are silent, imposing bookends to your failure, their mag-boots clamping to the deck plates with a heavy, metronomic rhythm that seems to count down the final seconds of your career. They don't touch you, but their presence is a cage, a physical manifestation of Tanaka's judgment. The corridors of the Shatterdome, usually a bustling river of personnel, feel vast and empty, the few people you pass flattening themselves against the bulkheads to let your grim little procession go by, their eyes averted as if your disgrace were a communicable disease.
The pain in your head has subsided from a white-hot nova to a deep, percussive ache that pulses in time with the thud of your boots. It is a dull, stubborn drumbeat, a constant reminder of the violation in the simulator. You try to focus on the cold, sterile reality of the corridor, on the hum of the ventilation and the distant, mournful cry of a maintenance siren, but your mind is a traitor. It keeps replaying the fracture. The static. The reflection with the screaming face. The impossible, organic pressure.
And the voice. //Find us.//
You are being removed from the board at the most critical moment imaginable. The Chimera transfer is a ticking clock, a ghost child in a frozen box about to be shipped into the permanent darkness of a K-Tech black site, and you are being sent to have your head scanned. The frustration is a bitter, metallic taste in your mouth, as sharp and real as the blood from your bitten tongue. Every step towards the infirmary is a step away from the truth, a forced march into ignorance. You feel a surge of raw, impotent fury, a wild animal instinct to fight, to break free from your silent escort and run. But where would you run? In this concrete and steel tomb, there is no escape. There is only the mission. And right now, the mission is survival.
[[You pass a junction leading to the lower decks, and the whispers begin.|ch3_b04_whispers]]The whispers start as you pass the main junction to the lower-deck barracks. It's the end of a shift change, and the corridor is suddenly crowded with off-duty techs and gantry workers, their faces smudged with grease and fatigue. They see you, and a wave of silence spreads outwards from your position, a ripple of fear and morbid curiosity in the sea of tired faces.
Then the whispering begins. It is a low, sibilant hiss, a sound like sand skittering across steel, a hundred quiet conversations all focused on a single, toxic subject. You.
"...that's them..."
"...the one who crashed the sim..."
"...heard the black box was a total wipe. Just... static..."
"...like Corin, back in the day. The one who went mad..."
"...the haunted pilot..."
The words are like tiny, poisoned needles, each one finding a crack in your armor. They are not just rumors. They are a diagnosis, a verdict being delivered by the jury of your peers. You are no longer just a Ranger who had a bad run. You are an omen. A ghost story in the making. Your failure has become a part of the Shatterdome's mythology before the official report has even been written. You clench your fists, your knuckles white, and focus on the back of the guard in front of you. You will not give them the satisfaction of a reaction. You will be a stone. You will be a wall. You will not break.
A familiar voice cuts through the wall of whispers, a loud, deliberately cheerful sound that is utterly out of place. "Hey! Make way! Hotshot coming through! Official business! Very important pilot stuff!"
[[Jax. Of course.|ch3_b04_jax_intercept]]Jax shoulders his way through the crowd, a forced, too-wide grin plastered on his face. It doesn't reach his eyes. His eyes are full of a raw, frantic concern. He falls into step beside you, deliberately ignoring the two guards as if they were nothing more than inconvenient pieces of furniture.
"So," he says, his voice a low, conspiratorial murmur that is just for you. "I figure we've got two options. One, I cause a diversion. A big one. Maybe I fake a seizure, or I tell everyone that Cale's been using black-market hair gel. Something to draw the heat. You make a run for it. We go full rogue. It'll be fun." He winks, but the gesture is a nervous tic, not a sign of genuine humor.
"Option two," he continues, his voice dropping even lower, "you tell me what the hell is going on. For real. Because that wasn't a system crash, and I'm not an idiot." He looks at you, the forced grin finally vanishing, replaced by a look of profound, unwavering loyalty and a deep, terrifying fear. "I had your back out there on the pier, Skipper. And I have it now. But you gotta talk to me. You're not alone in this."
His offer is a lifeline, a single, steady point in a world that is spinning out of control. But it is a lifeline that could pull him down with you.
[[✦ "Option three: you get the hell away from me before you end up on report too."|ch3_b04_jax_push_away]]
[[✦ "It was bad, Jax. I... I don't know what it was."|ch3_b04_jax_confide]]
[[✦ You look him in the eye, and for a second, he sees the raw terror you're hiding.|ch3_b04_jax_silent_plea]]You don't look at him. You keep your eyes fixed on the corridor ahead. "Option three," you say, your voice a low, hard thing. "You get the hell away from me, Jax. Now. Before Tanaka decides you're haunted too. Before you end up on Cale's hit list just for being seen with me. I'm not pulling you into this."
<<set $stoic += 2>> <<set $rel_jax -= 2>>
Jax flinches as if you'd struck him. "That's not how this works, Skipper," he says, his voice a low, wounded growl. "We're a squad. We don't cut and run."
"I'm not cutting and running," you counter, your voice as cold as the deep sea. "I'm giving you an order. Go. That's the last thing you can do for me."
He stares at you for a long, hard moment, a battle of loyalty and hurt playing out in his eyes. He finally sees that you're not going to bend. He lets out a long, frustrated breath, a sound of pure, angry defeat. "Fine," he says, the word a clipped, bitter thing. "Fine. You want to be a martyr? Go right ahead."
He stops walking, letting you and your escort pass. He doesn't say another word. But you can feel his eyes on your back, a heavy, accusing weight. You have protected him, but you have broken something between you, a piece of the simple, unwavering trust that had been your anchor.
[[The walk continues in a new, more profound silence.|ch3_b04_lingering_echoes]]You let out a shaky breath you didn't realize you were holding. "It was bad, Jax," you admit, your voice barely a whisper. "I... I don't know what it was. A voice. A signal. Something... something looked back at me from inside the machine." The confession is a ragged, terrifying thing, a piece of your own fractured sanity that you are handing to him for safekeeping.
<<set $humanist += 2>> <<set $rel_jax += 3>>
Jax doesn't flinch. He doesn't look at you like you're crazy. He just nods, a slow, grim understanding dawning on his face. The forced smile is completely gone now, replaced by the deadly seriousness of a soldier who has just had the true nature of the enemy confirmed. "Okay," he says, his voice a low, steady rumble of pure, unshakeable support. "Okay. Then that's what we're fighting now. Not just monsters. Ghosts."
He claps you on the shoulder, his grip firm and reassuring. "You're not alone in this, Skipper. I don't care what Tanaka says. I don't care what the whispers are. I know what I saw. I saw my CO holding the line. That's all I need to know."
He has not just accepted your story. He has validated it. He has made your personal nightmare a shared mission. He stays with you, a silent, defiant presence at your side, until the guards stop him at the med-bay entrance.
[[He gives you a final, determined nod before you go inside.|ch3_b04_lingering_echoes]]You can't find the words. The experience in the pod was a thing of static and pressure, a nightmare that language is too small to contain. So you just look at him. You drop the stoic mask, the soldier's discipline, and for a single, unguarded second, you let him see it all. The raw, unfiltered terror. The crushing weight of the conspiracy. The profound, bone-deep certainty that you are coming apart at the seams.
The effect on Jax is immediate and profound. The forced grin vanishes. The nervous energy drains away. He sees the truth in your eyes, and it sobers him instantly. He doesn't need the words. He understands. "Oh, Skipper," he breathes, his voice full of a deep, aching empathy. "It's that bad, huh?"
<<set $rel_jax += 2>>
He doesn't press you for details. He just falls into step beside you, a silent, unwavering shield. He is no longer the hotshot pilot. He is the anchor, the rock, the one steady thing in your crumbling world. He can't fight the ghosts in your head, but he can stand guard at the door, and right now, that is everything. He stays with you, a silent, defiant presence at your side, until the guards stop him at the med-bay entrance.
[[He gives you a final, determined nod before you go inside.|ch3_b04_lingering_echoes]]Whether Jax is a new, painful memory at your back or a fresh promise of support, the final stretch of the corridor to the med-bay is a journey into yourself. The whispers of the crew have faded, but they have been replaced by a new, more insidious sound. The echo.
It is not a sound you hear with your ears. It is a sensory ghost, a bleed-over from a battle that is still being fought in the deep, dark corners of your own mind.
You catch a whiff of something that doesn't belong in the sterile, recycled air of the Shatterdome. The sharp, clean scent of ozone and salt water, the smell of a storm breaking over a cold sea. You blink, and for a fraction of a second, the polished steel bulkhead beside you is not a bulkhead. It is a wall of dark, churning water, a ghostly image of the drowned city from the simulation, there and gone in an instant.
You shake your head, trying to clear it, but the echo is getting stronger. You glance at your own reflection in the polished black surface of a sealed viewport. For a horrifying, heart-stopping second, it is not your face that looks back at you. It is the face from the static. The ashen skin, the glowing blue eyes, the mouth locked in a silent, impossible scream. You flinch back, your heart a frantic drum against your ribs, and when you look again, it's just you. Pale. Sweaty. Terrified.
But the worst part is the thought that is not a thought. It is an alien impulse, a sliver of a desire that is not your own, that lodges itself in your mind like a shard of glass.
//Hunger.//
The word is a cold, reptilian thing. A deep, predatory craving for... something. Something you can't name. Something you don't want to.
You are not just haunted. You are a house with a new, and very unwelcome, tenant. And you are beginning to suspect that it is not just listening. It is learning.
[[You finally reach the entrance to the medical bay.|ch3_b04_thorne_summons]]You reach the heavy, hermetically sealed blast door of the main medical bay. The two guards flanking you come to a halt. One of them raises his hand to the access panel, ready to signal your arrival, ready to hand you over to the doctors and the brain-scanners and the quiet, sterile madness of a psychiatric hold.
This is it. The end of the line. The moment you are officially taken off the board. The Chimera asset is being moved, a conspiracy is unfolding, and you are about to be sedated and studied like an insect under glass.
Then, your personal comm unit, the one embedded in the collar of your uniform, gives a soft, almost imperceptible chime, a ghost of a sound that only you can hear. It is not an audio signal. It is a single, haptic pulse. A message. You glance down at the inside of your wrist, where a thin, flexible display is woven into the fabric of your sleeve.
A single, encrypted, high-priority message has bypassed all standard channels. There is no sender ID. There is only the message itself. Three words, a lifetime of implication.
**K-SCIENCE. LAB 3. NOW.**
It's Thorne.
It is not a request. It is a summons. A direct, blatant, and incredibly dangerous countermand to Tanaka's own orders. She is pulling you from one fire and throwing you into another. The guard's hand is still hovering over the access panel. You have approximately two seconds to make a choice that will likely define the rest of your life.
[[✦ "There's been a change of plans. Dr. Thorne requires a pre-scan before the main workup. Lab 3. Now."|ch3_b04_guards_choice_bluff]]
[[✦ "Dr. Thorne's authority supersedes the Chief's in matters of pilot psychology. I've just been redirected. Lab 3."|ch3_b04_guards_choice_authority]]
[[✦ You say nothing. You let the guard open the door. You follow orders.|ch3_b04_guards_choice_obey]]You summon every ounce of your training, your face a perfect mask of calm, professional authority. "Hold," you say, your voice a crisp, commanding thing that makes the guard freeze, his hand hovering over the panel. "There's been a change of plans. I just got a priority update from the Chief's office. Dr. Thorne requires a preliminary neurological scan before they begin the main psych workup. We've been rerouted to her private lab. K-Science, Lab 3. Let's go."
<<set $wits += 2>>
The lie is audacious, a beautiful, high-stakes gamble. The two guards look at each other, a flicker of uncertainty in their eyes. You are a Ranger. You have authority. But you are also a patient, a prisoner under their escort.
<<if $wits >= 5>>
Your delivery is flawless. The jargon, the tone, the unwavering confidence in your eyes... it's a perfect performance. The lead guard hesitates for a second, then gives a reluctant nod. "Understood, Ranger. This way." He is a man who understands bureaucracy, and a conflict between two high-ranking officers is a storm he has no desire to sail into. You have out-thought the system.
[[You have a new destination. And a new, more dangerous, appointment.|ch3_b05_lab_walk]]
<<else>>
Your story is good, but your delivery is a fraction of a second too slow. A bead of sweat on your brow. A tremor in your voice that you can't quite conceal. The lead guard's eyes narrow. "I'm sorry, Ranger," he says, his voice a flat, uncompromising thing. "My orders are to deliver you to the med-bay. Any change in those orders will have to come through my own comm unit." He turns and presses the panel. The door to the med-bay hisses open. Your gambit has failed.
[[You have followed your orders, against your will.|ch3_b05_medbay_entry]]
<</if>>You stand a little straighter, your voice taking on a cold, arrogant edge you've heard a hundred officers use. "Belay that," you snap at the guard. "I've just been redirected. Dr. Thorne's authority supersedes the Chief's in all matters relating to Misfit pilot psychology. She requires my immediate presence in her lab for a priority one diagnostic." You look him in the eye. "Are you going to be the one to tell her that her orders were delayed by a sub-level security grunt?"
<<set $charm += 2>> <<set $charisma to ($charisma or 0) + 2>>
The threat, the appeal to the base's complex and often contradictory chain of command, is a masterstroke of political jujitsu. The guards are simple soldiers. They understand rank. They understand not wanting to get on the wrong side of a department head with a reputation like Thorne's.
<<if $charm >= 5>>
The lead guard pales slightly. He gives a single, sharp nod. "No, ma'am," he says, his professionalism a shield for his own fear. "Of course not. We will escort you to K-Science immediately." You have bent the rules to your will.
[[You have a new destination. And a new, more dangerous, appointment.|ch3_b05_lab_walk]]
<<else>>
The guard hesitates. He's clearly intimidated, but he's also a man who follows his orders to the letter. "My orders are clear, Ranger," he says, his voice apologetic but firm. "I can't deviate without direct confirmation." He taps his own comm unit. "I'll contact the Chief's office to confirm the change." You have a few seconds before your lie is exposed.
[[✦ "Don't bother. We'll go to the med-bay."|ch3_b05_medbay_entry]]
[[✦ You shove him out of the way and make a run for it.|ch3_b04_run_for_it]]
<</if>>A wave of profound, soul-crushing weariness washes over you. The fight is too much. The conspiracy is too big. The echo in your head is too loud. You are a soldier. And a soldier follows their orders. You give a single, almost imperceptible nod. The guard presses the panel, and the heavy door to the medical bay hisses open, revealing a world of sterile white walls, the smell of antiseptic, and the quiet, humming madness of a future you can no longer control.
<<set $stoic += 2>>
You have followed your orders. You have surrendered. And in doing so, you have handed the keys to your own mind, and to the entire investigation, to the very people you are trying to fight.
[[You step inside. The door hisses shut behind you.|ch3_b05_medbay_entry]]There's no time for words. No time for lies. Only action. In one fluid, desperate motion, you shove the lead guard hard against the access panel and bolt down the corridor in the opposite direction. "Rogue pilot!" the second guard yells into his comm, his voice a burst of shocked adrenaline. "Containment breach! I need backup on med-bay level three!"
<<set $guts += 2>> <<set $combat to ($combat or 0) + 2>>
Alarms begin to blare, the general emergency klaxon replaced by a new, more personal sound. The sharp, insistent chirp of a manhunt. Your manhunt. You are a fugitive, a ghost running through the machine, with nothing but your wits, your training, and the terrifying, alien presence in your own head.
[[The hunt is on.|ch3_b05_fugitive_start]]The journey to K-Science is a journey into a different kind of cold. The raw, wind-whipped chill of the simulation bay is replaced by the deep, humming, refrigerated air of the Shatterdome’s central nervous system. The corridors narrow, the rough-cast concrete of the training levels giving way to smooth, seamless panels of sterile white polymer. The low, distant thunder of the Jaeger bay fades, replaced by the high, almost subliminal hum of a million working servers, the sound of a mountain thinking.
Your two guards are a silent, imposing presence, their mag-boots clamping to the polished deck plates with a sound that is too loud in the humming quiet. They are visibly tense, out of their element. This is the domain of scientists and strategists, of ghosts and equations. A place where a sidearm is a crude and useless tool. They are escorting not just a pilot, but a piece of volatile, unpredictable data, and they are clearly unhappy about it.
The lighting here is different, too. It is not the practical, unapologetic glare of the barracks or the dramatic, strobing red of an emergency. It is a cold, shadowless, and deeply unnerving blue-white, a light that seems to strip the warmth from your skin and the color from the world. And it flickers.
It is not a random flicker, not the stutter of a failing power grid. It is a slow, deliberate pulse. As you walk, the lights in the section of corridor ahead of you dim by a fraction, and the lights behind you brighten. It is as if the corridor itself is recoiling from your presence, the very systems of the base shrinking away from the ghost you carry.
The few technicians you pass do not whisper. The gossip of the lower decks is a crude, blunt instrument. Here, the fear is a sharper, more precise thing. They see you coming, and they simply… stop. Conversations die in the middle of a word. Heads that were bent over datapads snap up, eyes widening for a fraction of a second before a mask of professional neutrality slides into place. They don't stare. They pointedly look away, their silence a far louder and more damning judgment than any whispered rumor.
You pass a small, glass-walled diagnostic lab. Inside, a junior technician, a young woman with a shock of bright pink hair you vaguely recognize from the mess hall, is recalibrating a sensor array. She glances up, sees you, and her face goes utterly, completely white. The delicate, expensive sensor she was holding slips from her fingers, shattering on the floor with a sound that is shockingly loud in the humming silence. She doesn't look at the broken equipment. She just stares at you, her eyes wide with a pure, undiluted terror, as if she is not seeing a fellow soldier, but the monster from her nightmares, walking in the flesh. One of your guards gives a low, nervous cough.
The corridor ahead seems to stretch, the perspective subtly, nauseatingly wrong, like a hallway in a dream. The hum of the servers is no longer just a hum. It is a sound with a texture, a rhythm. You can feel it vibrating in your teeth, in the bones of your skull. And in that vibration, you begin to hear it again. A voice.
//…find…//
It is not a word. It is the ghost of a word, a piece of static that has the shape of a thought. It is the hiss from the simulation, the echo from the Drift, and it is louder now, clearer, a signal that is beginning to cut through the noise of your own panicked mind. It is inside you, a parasite in the host of your consciousness, and it is growing stronger.
The door to Lab 3 is at the end of the corridor, a single, featureless slab of grey steel. Your final destination. Your appointment with the woman who sees you not as a pilot, but as a puzzle. As you approach, the voice in your head seems to coalesce, to focus, the humming of the servers and the pounding in your skull merging into a single, terrifyingly clear thought that is not your own.
//…us…//
[[✦ You fight it. You build a wall in your mind, a fortress of pure discipline against the intrusion.|ch3_b05_fight_it]]
[[✦ You focus on the physical. You ground yourself in the cold, hard reality of the corridor.|ch3_b05_ground_it]]
[[✦ You listen. You open a door in your mind, just a crack, to try and understand the signal.|ch3_b05_listen_to_it]]You slam a door in your own mind. The voice is an invader, a virus in your code, and you will not allow it purchase. You fall back on the most basic, brutal piece of your Academy training: compartmentalization. You build a wall of pure, unyielding discipline, a fortress of stoic denial around the intruding thought. You visualize the voice as a red, pulsing light on a console, and you methodically, deliberately, begin to cut its power.
<<set $stoic += 2>>
It fights back. For a terrifying moment, the pressure in your skull intensifies, the voice becoming a raw, static-laced scream of protest. The lights in the corridor flicker violently, and you hear one of the guards behind you mutter a curse. But your will is a weapon, forged in a hundred simulated hells. You are a Ranger. You are in control of this machine, the one of flesh and bone if not the one of steel. The screaming subsides, the pressure recedes, and the voice is gone, replaced once again by the simple, meaningless hum of the servers.
You have won. But the effort leaves you breathless, a cold sweat on your brow. You have just fought a battle in the space of three heartbeats, a silent, secret war in the corridors of your own mind. And you know, with a chilling certainty, that the enemy is just regrouping.
[[You reach the door to Lab 3, your face a mask of stone.|ch3_b06_lab_entry]]The voice is a ghost. You cannot fight a ghost. You need an anchor. You need reality. You stop walking, forcing your escort to a halt. You close your eyes for a fraction of a second and focus on the physical.
<<set $pragmatist += 2>>
You feel the cold, recycled air on your skin. You feel the heavy, solid weight of your mag-boots clamped to the deck plates. You feel the rough, textured fabric of your uniform under your fingertips. You focus on the smell of ozone and sterilized air. You listen to the sound of your own breathing, the steady, rhythmic beat of your own heart. These things are real. The voice is not.
It is a simple, pragmatic act of self-preservation. A deliberate choice to trust the data of your own senses over the corrupted signal in your head. The pressure in your skull eases. The alien thought, the ghost in the machine, recoils from the simple, undeniable reality of your own flesh and blood. The voice fades, becoming once again just a part of the meaningless hum of the base.
You open your eyes. The lead guard is looking at you, a question in his eyes. "Just a dizzy spell," you say, your voice a flat, steady thing. "I'm fine now." The lie is a shield, another piece of armor in a war that is becoming more and more about what you hide than what you reveal.
[[You continue walking, your mind a little clearer, a little colder.|ch3_b06_lab_entry]]You do not fight it. To fight it is to give it power. To deny it is to lie to yourself. This is a new variable, a new piece of intel. You are a pilot. Your job is to understand the battlespace. And right now, the battlespace is inside your own head.
<<set $wits += 2>>
You don't open the door wide. You are not a fool. But you allow a connection. You treat the voice not as an invader, but as a signal to be analyzed. You listen to its texture, its frequency, the emotions tangled in its static. It is not a command. It is a plea. A desperate, lonely, and deeply fragmented call for help. //Find us.//
And in that moment of focused listening, you learn something new. The voice is not one. It is many. It is a chorus of whispers, a thousand fragmented voices all speaking as one, a choir of ghosts singing a single, desperate note. The revelation is terrifying, and it is profound. This is not just one ghost in the machine. It is a legion.
The knowledge is a heavy, dangerous weight. You carefully, deliberately, close the door in your mind, cutting off the signal, the chorus of whispers fading back into the undifferentiated hum of the servers. You have a new, terrible piece of the puzzle. And you have just let the enemy know that you are listening.
[[You reach the door to Lab 3, your face a mask of grim, newfound understanding.|ch3_b06_lab_entry]]The heavy door to the medical bay hisses open. The world of cold steel and flickering red emergency lights is replaced by a universe of sterile, unforgiving white. The air is sharp with the smell of antiseptic, a clean, chemical scent that does nothing to cover the underlying odor of fear and sickness. This is not a place of healing. It is a place where broken things are taken to be analyzed, catalogued, and, if they cannot be fixed, quietly decommissioned.
A medical orderly, his face a mask of practiced, professional calm that doesn't quite reach his wide, nervous eyes, approaches you. He has heard the rumors. He knows who you are. "Ranger," he says, his voice a little too loud in the humming quiet. "If you'll come with me. Dr. Thorne has requested a private observation room for your initial workup."
The words are a confirmation of your worst fears. You are not just a patient. You are a specimen. Thorne's specimen. Your guards hand you off with a palpable sense of relief, and you are led down a short, white corridor to a small, featureless room. It contains a single diagnostic bed, a blank wall-screen, and a chair. There are no windows. The door hisses shut behind you, and you hear the soft, final click of a magnetic lock engaging. You are in a cage. A clean, well-lit, and utterly inescapable cage.
You sit on the edge of the bed, the thin, crinkling paper cover a pathetic substitute for comfort. The minutes tick by with a slow, agonizing precision. The silence is a heavy, oppressive blanket, broken only by the low, almost subliminal hum of the room's environmental controls. It is a silence that gives your own thoughts, your own ghosts, too much room to scream. The echo of the Drift, the face in the static, the impossible hunger... they are all here with you, trapped in this white room.
The door finally hisses open. But it is not a doctor or a nurse who enters. It is Dr. Aris Thorne herself. She is not wearing a medical coat. She is in her severe, black uniform, a figure of cold, absolute authority. And she is not alone. Behind her, looking pale, nervous, and deeply, profoundly uncomfortable, is Kenny.
[[The test has begun.|ch3_b06_lab_entry]]You are a ghost. A fugitive. A cancer in the body of the Shatterdome. The manhunt alarm is a shrill, insistent pulse that seems to follow you, its sharp, electronic chirp echoing through the labyrinthine maintenance corridors of the lower decks. You run, your lungs burning, your heart a frantic drum against your ribs. Every shadow is a potential threat, every distant clang of a closing blast door a sign that the net is tightening.
You find a temporary hiding place in an old, decommissioned pumping station, the air thick with the smell of rust and stagnant water, the only sound the slow, rhythmic drip of condensation from a massive, corroded pipe. You press yourself into the shadows, your sidearm clutched in your hand, your breathing coming in ragged, shallow gasps.
You are alone, hunted, and you have a choice to make. You have Thorne's summons, a potential lifeline or a more subtle trap, but you can't just walk into her lab. You need help. Your decision to trust no one has led you to this dead end. Now, to survive, you have to break that vow. You have to take a desperate gamble and reach out to one of your squadmates, praying that their loyalty is stronger than their survival instinct.
You pull out your datapad, its screen a damningly bright beacon in the gloom. You have enough power for one short, encrypted burst message. Who do you send it to? The hot-headed loyalty of Jax? The cold, strategic brilliance of Maya? Or the technical wizardry of Kenny? Your choice will determine not just your own fate, but theirs as well.
[[✦ Send the message to Jax. You need a soldier.|ch3_b05_fugitive_contact_jax]]
[[✦ Send the message to Maya. You need a strategist.|ch3_b05_fugitive_contact_maya]]
[[✦ Send the message to Kenny. You need a hacker.|ch3_b05_fugitive_contact_kenny]]You send the message to Jax. It’s simple, direct, a soldier's plea to a brother-in-arms. `K-SCIENCE. LAB 3. THORNE. I'M GOING IN. WATCH MY BACK.` You don't ask him to come. You don't ask for a plan. You just trust that he will understand.
You don't wait for a reply. You can't. You begin the long, dangerous journey through the Shatterdome's underbelly, a ghost moving towards a new, unknown battle. The journey is a nightmare of close calls and desperate improvisation. You crawl through ventilation shafts, you drop down garbage chutes, you use a faked power surge in a secondary system to create a diversion that draws a patrol away from your path.
You finally reach the K-Science sub-level, your uniform torn, your body bruised, your nerves screaming. You find Lab 3. The door is sealed. You are about to try and force it when it hisses open. Jax is standing there. He is not in his uniform. He is dressed in the grey, anonymous jumpsuit of a gantry worker, a heavy toolkit slung over his shoulder.
"Took you long enough," he says, his voice a low, steady rumble, the forced grin on his face the most beautiful thing you have ever seen. "Had to 'fix' a coolant leak three corridors down. Caused a whole damn scene." He pulls you inside and the door hisses shut. You are not alone anymore.
[[You are a two-person army. And you are in the heart of the enemy's territory.|ch3_b06_lab_entry]]You send the message to Maya. It’s a puzzle, a code, a challenge you know she won't be able to resist. `LAB 3. THORNE. NEW VARIABLE. YOUR MOVE.` You don't ask for help. You present her with a tactical problem.
Your journey to K-Science is a calculated, terrifying chess game. You move slowly, deliberately, using the chaos of the manhunt against them, letting patrols pass, timing your movements to the rhythm of their searches. You finally reach the corridor outside Lab 3. It is empty, but you know you are being watched.
The door to the lab hisses open. Maya is standing there. She is not looking at you. She is looking at a datapad in her hand. "Your route was inefficient," she says, her voice a flat, clinical thing. "You exposed yourself to potential surveillance in sector Gamma-7. But you were not detected." She finally looks up, her dark eyes intense and analytical. "I have looped the security feeds in this corridor. You have ten minutes."
She has not just come to help you. She has already taken control of the situation.
[[You step inside. The game is afoot.|ch3_b06_lab_entry]]You send the message to Kenny. It's a line of code, a simple, desperate plea for help that only he would understand. `//TODO: Fix security state. Urgently. Reroute to KSL3.` You are not just asking for help. You are giving him a target.
The journey that follows is a surreal, terrifying experience. You are a pawn, and Kenny is the ghost playing the game. Your comm unit pulses with his whispered, coded instructions. //"Turn left. Now. There's a patrol coming. Duck into that maintenance closet. Wait for my signal."// A moment later, the lights in the corridor flicker and die, and a faked life-support alarm sends the patrol running in the opposite direction. //"Okay, you're clear. Go."//
He is your eyes, your ears, your keymaster. He opens locked doors for you. He creates ghost signals that lead the manhunt on a wild goose chase. He guides you through a secret, digital labyrinth that exists in the spaces between the physical walls of the Shatterdome.
You finally reach Lab 3. The door hisses open as you approach. You step inside, your heart pounding with a mixture of terror and awe. The lab is empty. But you are not alone. Kenny's voice is a triumphant, breathless whisper in your ear. //"Okay. I got you in. Now, what the hell are we looking for?"//
[[You are his hands. He is your ghost. And you are in the belly of the beast.|ch3_b06_lab_entry]]The door to Lab 3 is a featureless slab of grey steel, identical to a hundred others in this sterile, humming labyrinth. But it feels different. It feels like the airlock to another world, a place with its own rules, its own gravity. It is the end of one journey and the beginning of a new, more dangerous one. Your escort, if you still have one, halts, their duty done. They do not need to open the door. It slides open on its own with a soft, expensive hiss, a silent, all-knowing invitation. The corridor behind you is a world of shadows and whispers; the world inside is one of cold, blue-white, analytical light.
<<if $flags.isFugitive>>
Jax gives your shoulder a final, reassuring squeeze. "Go," he whispers, his voice a low growl. "I'll keep watch. You get your answers." Maya gives a single, sharp nod, her eyes already scanning the corridor for potential threats. Kenny's voice is a frantic but steadying whisper in your ear, //"Good luck, Ranger. My ghost is with you."// You step across the threshold alone, the door hissing shut behind you, sealing you in with the consequences of your choices.
<<elseif $flags.isPatient>>
Dr. Thorne looks from you to Kenny, then back again, her expression a mask of cool, clinical authority. "Wait here," she orders Kenny, her voice leaving no room for argument. She ushers you into the white, sterile observation room, the door hissing shut with a heavy, final click of a magnetic lock. You are her specimen, and the experiment is about to begin.
<<else>>
The two guards who escorted you give a final, nervous glance into the humming, blue-lit interior of the lab, then step back as if the threshold itself were radioactive. "Our orders were to bring them here, Doctor," the lead guard says to a voice only he can hear over his comm. "We'll be holding position in the corridor." You step inside, and the door seals behind you, the sound a soft, final verdict. You are no longer their prisoner. You are hers.
<</if>>
The first thing that hits you is the cold. It’s not the damp, natural chill of the deep sea. It is a dry, manufactured, and deeply unnatural cold, the kind that seems to leach the warmth directly from your bones. The air is thick with the smell of coolant and ozone, a sterile, sharp scent that has none of the familiar, almost comforting grime of Kenny's workshop or the hangar bay. The low, subliminal hum of the Shatterdome is different here, a higher, more complex frequency that seems to vibrate in your teeth, the sound of a million calculations being performed every second.
The lab is a cathedral of data. It is a circular, two-story space, the walls made of dark, smoked glass that pulse with a soft, rhythmic blue light. Behind the glass, you can see the server racks, thousands of them, their blinking green and red lights a galaxy of silent, tireless thought. Thick, bundled cables, like the veins of some colossal, technological beast, snake across the floor and disappear into the ceiling. In the center of the room, a massive holotable is dark, waiting. The air is not empty. It is full of swirling, holographic data streams, fragmented equations, and complex, beautiful, and utterly alien-looking molecular models that drift through the room like ghosts.
And you are not alone.
Kenny is here. He’s standing by the far wall, next to a diagnostic console that is displaying a terrifyingly complex waveform analysis that you recognize, with a jolt of cold dread, as the raw data from your own neural feedback. He looks pale, his skin almost translucent in the blue light of the lab. His usual restless, creative energy has curdled into a frantic, nervous tremor. He’s running a hand through his perpetually messy black hair, his fingers drumming a silent, panicked rhythm against his thigh. He sees you, and he gives you a small, terrified, and deeply apologetic smile. He is a man who has been shown the monster under the bed, and has been ordered to dissect it.
Then, from the shadows of a raised gantry on the second level, she emerges. Dr. Aris Thorne.
She moves with a quiet, deliberate grace, her severe, black uniform a slash of absolute darkness in the blue-white light. She does not walk down the stairs. She just… appears at the bottom of them, her presence a sudden, chilling drop in the room's already frigid temperature. Her face is a mask of cool, clinical curiosity, her silver-streaked hair pulled back so tightly it seems to pull at the corners of her eyes, making her gaze even more intense.
"Ranger," she says, her voice a calm, measured thing that does not echo in the sound-dampened room. "Thank you for coming." The words are a polite formality, but her tone makes it clear that you did not have a choice. She gestures to the central holotable. "We have a great deal to discuss. The results from your last simulation were… illuminating."
[[✦ "What do you want, Doctor?"|ch3_b06_lab_confront]]
[[✦ "Why is Kenny here?"|ch3_b06_lab_kenny]]
[[✦ You remain silent, waiting for her to make the first move.|ch3_b06_lab_silent]]"What do you want, Doctor?" you ask, your voice a low, hard thing that you hope sounds more confident than you feel. "Another 'test'? Another 'sanctioned field experiment'?"
<<set $volatile += 2>>
Thorne’s expression does not change. She is a master of emotional control, a skill you are only just beginning to appreciate. "I want what I have always wanted, Ranger," she replies, her voice dangerously smooth. "The truth. And your performance in the simulator has just provided me with a new, and very interesting, chapter of it."
She turns to the holotable, her fingers dancing across its dark surface.
[[The test has begun.|ch3_b06_data_reveal]]You ignore Thorne and look at Kenny, your gaze a mixture of concern and a rising, cold suspicion. "Why is he here, Doctor?" you ask, your voice sharp. "This isn't his department. Or his clearance level."
<<set $humanist += 2>> <<set $rel_kenny += 2>>
Kenny flinches, looking down at his boots, a flush of shame coloring his pale cheeks. Thorne, however, gives a rare, thin smile. "On the contrary, Ranger. This is precisely Mr. Ishida's department. He is the foremost expert on neural interface technology in this facility. And the data from your simulation is, first and foremost, a hardware problem." She looks at Kenny, her gaze a cold, clinical thing. "He is here because I require a technician to translate the machine's scream into a language we can all understand."
The words are a perfect, cruel encapsulation of Kenny's role in this. He is not a partner. He is a tool. A translator for a nightmare.
[[Thorne turns to the holotable.|ch3_b06_data_reveal]]You say nothing. You just stand your ground, a silent, defiant island in the cold, blue sea of her laboratory. You meet her gaze without flinching, your own face a mask of disciplined calm. The silence stretches, a tense, humming thing, a battle of wills fought in the spaces between heartbeats.
<<set $stoic += 2>>
It is Thorne who breaks it. She gives a single, almost imperceptible nod, a gesture of grudging respect for your control. "Very well, Ranger," she says. "If you prefer to let the data speak for itself."
She turns to the holotable, her fingers dancing across its dark surface.
[[The test has begun.|ch3_b06_data_reveal]]The holotable shimmers to life, not with a tactical map or a schematic, but with a storm. It is a three-dimensional, real-time representation of your own neural activity during the final moments of the Stalker simulation. It is a chaotic, beautiful, and deeply terrifying thing, a galaxy of pulsing lights and jagged, lightning-like energy spikes. Your own mind, laid bare for dissection.
"This," Thorne says, her voice a clinical, dispassionate murmur, "is the baseline neural feedback of a Misfit pilot under extreme combat stress." She gestures to a relatively stable, if frantic, section of the storm. "High cortisol levels, elevated adrenaline, a cognitive load that is pushing the absolute limits of human endurance. Standard. Expected."
She isolates a single, jagged red line that is pulsing erratically. "And this is the 'hiss.' The anomalous signal that has been present in all of your recent combat simulations. A persistent, low-frequency psychic resonance. A ghost in your data."
She zooms in on the moment the simulation crashed. The galaxy of lights on the holotable wavers, then collapses in on itself. The frantic, chaotic storm of your own thoughts flatlines, the pulsing lights dying into a single, terrifying, dead-black line.
"At this point," Thorne says, her voice a low, grim thing, "you were clinically disassociated from the Drift. Your mind was, for all intents and purposes, gone. A catastrophic failure state from which no pilot should be able to recover."
Kenny makes a small, choked sound, his face even paler than before. "The sensors... the sensors couldn't even find a heartbeat for two full seconds," he whispers, his voice a horrified, technical eulogy. "You were a ghost."
Thorne ignores him. Her focus is entirely on the data. "And then," she says, her voice a low, intense murmur of pure, scientific awe, "this happened."
She lets the simulation play forward a single, impossible second. The black, dead line on the holotable explodes.
It is not a return to the frantic, chaotic storm of before. It is a nova. A single, brilliant, blinding spike of pure, white-hot energy that is so intense, so powerful, that it is literally off the chart, a vertical line that shoots through the top of the holographic display. The sound that accompanies it is not the frantic crackle of your own thoughts, but a deep, resonant, and utterly alien hum, a sound like a star being born.
The three of you stand there in the humming silence of the lab, staring at the impossible, beautiful, and terrifying evidence of a miracle, or a violation, that has no name.
"The logs show a neural energy output that is four hundred percent higher than the theoretical maximum for a single human pilot," Kenny stammers, his mind struggling to reconcile the data with the laws of physics. "That's... that's not a single pilot's neural load. The numbers... it's like two minds were in that pod. Or... or something else entirely."
Thorne lets the impossible, blinding white line hang in the air for a long, heavy moment. She finally turns to you, her dark eyes boring into your own, her expression a mixture of clinical interest and a kind of terrible, vindicated certainty.
"He's right, Ranger," she says, her voice a quiet, final, and utterly world-shattering verdict.
"You didn't Drift alone."
[[✦ "That's impossible. It has to be a sensor malfunction. A glitch."|ch3_b06_react_deny]]
[[✦ "What was the other signal's origin point? Can you isolate its frequency?"|ch3_b06_react_question]]
[[✦ "I felt it. The voice. It wasn't mine."|ch3_b06_react_admit]]You shake your head, a sharp, angry denial. "That's impossible," you say, your voice a low, hard thing. "It has to be a sensor malfunction. A glitch. Your 'ghost' is just a bug in the system."
<<set $pragmatist += 2>> <<set $rel_thorne -= 2>>
Thorne’s expression does not change. "A sensor malfunction would not have been able to reboot your entire neural interface from a flatline state, Ranger. Nor would it have left a residual psychic echo that is still causing your own brainwaves to run at a seventeen percent variance from your established baseline." She gestures to a smaller screen, where your current, live brain activity is displayed. It is still a frantic, chaotic mess. "The data is undeniable. Your denial is… understandable, but ultimately illogical."
She sees your fear, and she has dismissed it as an inconvenient, emotional variable.
[[She turns her attention back to the main display.|ch3_b07_entry]]You push past the shock, your mind latching onto the data, the one thing in this room that makes a terrible kind of sense. "The other signal," you say, your voice a sharp, analytical thing that cuts through the humming silence. "What was its origin point? Can you isolate its frequency? Is it biological or technological?"
<<set $wits += 2>> <<set $rel_thorne += 2>>
A rare, thin smile touches Thorne’s lips. She is impressed. You are not reacting like a terrified victim. You are reacting like a scientist. "An excellent question, Ranger," she says. "And one that Mr. Ishida has been attempting to answer for the last hour."
She looks at Kenny, who jumps, startled. "The... the signal has no discernible point of origin," he stammers, pulling up another cascade of data. "It's not a broadcast. It didn't come from outside the pod. It was just... there. It's like it was born out of the static. And its frequency... it's not on any spectrum I've ever seen. It's not a radio wave. It's not a microwave. It's... it's a thought. A thought with the energy signature of a particle accelerator."
[[Thorne nods, a look of grim satisfaction on her face.|ch3_b07_entry]]You let out a long, shuddering breath, the confession a ragged, painful thing. "I felt it," you whisper, the words tasting like a surrender. "The voice. In the static. It wasn't mine. It... it said... 'Find us.'"
<<set $humanist += 2>> <<set $rel_kenny += 2>>
Kenny looks at you, his eyes wide with a mixture of terror and a profound, heartbreaking empathy. He believes you. Thorne, however, just nods, her expression a mask of cool, clinical confirmation. Your confession is not a revelation to her. It is just another data point, the subjective, emotional proof that validates her cold, hard numbers.
"I know," she says, her voice a low, almost gentle thing that is somehow more terrifying than her anger. "I have the recording."
[[She brings up a new window on the holotable.|ch3_b07_entry]]Thorne’s expression is a mask of cold, clinical confirmation, her dark eyes unreadable pools of shadow in the lab's humming, blue-white light. Your admission, your denial, your question—it was all just data for her, a final variable to be slotted into an equation she had already solved. "I know," she says, the words a quiet, final verdict. "I have the recording."
She doesn’t move her hands. She speaks a single, quiet word into the air. "Authorize. Playback. Conn-Pod audio-visual. Ranger <<print $callsign>>. Stalker simulation. Final sixty seconds."
A new window opens on the holotable, a square of stark, grainy reality in the swirling galaxy of your abstract brain data. It is the internal camera feed from your simulation pod. The image is claustrophobic, a fisheye view of your own face, pale and slick with sweat inside the confines of your helmet, your eyes wide and unfocused, staring at a reality no one else can see. The audio is a low, humming hiss, the sound of the machine's life support, and your own ragged, shallow breathing.
You watch yourself, a stranger in your own skin. You see the moment the failure state hits, the way your body goes slack in the harness, your head lolling to one side. A ghost. You see the impossible nova of the neural reboot, a silent flash of light that makes the camera's sensors overload, turning the screen white for a fraction of a second. And then, as your simulated life support comes back online, you see your own lips move.
It is a slow, drugged, and deeply unnatural movement. The voice that comes out is not your voice. It is a hoarse, static-laced whisper, a sound like dry leaves skittering across concrete, a voice that is a thousand miles away and also deep inside your own skull.
"...find..."
A long, agonizing pause. Your eyes in the recording are not your eyes. They are a flat, dead blue, the color of a signal from a machine that has forgotten its purpose.
"...us."
The recording ends. The window vanishes, leaving you in the humming silence of the lab, the ghost of your own voice still hanging in the air. Kenny looks physically ill, his hand pressed to his mouth as if to hold back a wave of nausea. He has just seen a machine speak through a human mouth.
Thorne, however, is unmoved. "The subjective experience is now confirmed by the objective data," she says, her voice a cool, clinical scalpel. "Now, for the analysis."
[[✦ "What have you done to me?"|ch3_b07_accusation]]
[[✦ "That wasn't me. That was the machine."|ch3_b07_denial]]
[[✦ You say nothing. You just stare at the spot where the video played.|ch3_b07_shock]]"What have you done to me?" you whisper, the words a raw, ragged thing, a sound of pure, unfiltered betrayal. You look from the holotable to Thorne, and for the first time, you see her not as a doctor, not as a commander, but as a monster. "This 'resonance'... this 'hiss'... this is the Chimera hardware, isn't it? This is the ghost from Diablo Station. You put it in my head."
<<set $volatile += 2>>
"I put nothing in your head, Ranger," Thorne replies, her voice dangerously quiet. "K-Tech did. And the PPDC high command, in their infinite wisdom and desperation, sanctioned it. I am merely the scientist who has been tasked with studying the fallout." She gives you a look that is almost pitying. "You are not the first pilot to have this conversation with me. You are merely the first to have it and still be sane enough to understand the answers."
Her words are not a comfort. They are a confirmation of a new, more terrifying truth. You are not just a test subject. You are the latest in a long line of them.
[[She turns her attention back to the data.|ch3_b07_resonance]]"That wasn't me," you say, the words a desperate, reflexive shield. "That was the machine. The feedback loop. It was a... a vocal glitch. A playback error." The lies taste like ash in your mouth, but the alternative is too terrifying to contemplate.
<<set $pragmatist += 2>>
Thorne doesn’t even bother to argue. She simply gestures to the holotable, where the live feed of your own brain activity is still a chaotic storm. "The machine does not have a subconscious, Ranger. Nor does it have a voice. It has a signal. And as you can see, that signal is still very much a part of you."
Her logic is a cold, inescapable cage. You have nowhere to run, nowhere to hide. The ghost is not in the machine. It is in you.
[[She turns her attention back to the data.|ch3_b07_resonance]]You can't speak. You just stare at the empty space where the recording of your own face, your own alien voice, had been. The humming of the lab seems to grow louder, to press in on you, the sound of a million tiny gears turning in a machine that is vast and indifferent and utterly in control. A single, cold thought, clear as a shard of ice, cuts through the shock. //I am a puppet. And I have just seen the strings.//
<<set $stoic += 2>>
"The disassociation is a common response," Thorne says, her voice a clinical, dispassionate thing, as if she is reading from a textbook. "The mind's attempt to reconcile a logical impossibility. It will pass."
She does not see a person in shock. She sees a predictable, and treatable, symptom.
[[She turns her attention back to the data.|ch3_b07_resonance]]"Now, for the correlation," Thorne says, her voice regaining its low, intense murmur of scientific discovery. Her fingers fly across the holotable, and two new data streams appear, suspended in the air like shimmering, translucent ribbons. One is the jagged, angry red of the 'hiss,' the alien signal from the simulation. The other is the chaotic, brilliant blue of your own neural feedback from the same time index.
"Standard Drift theory posits that a pilot's neural feedback and the Jaeger's core programming should run in parallel, a harmonious but distinct duet," she explains. She slides the two ribbons of light closer together. They are a chaotic, dissonant mess, two different songs playing in two different keys. "But when the alien signal is introduced..."
She overlays the red ribbon of the hiss directly on top of the blue ribbon of your mind.
And they lock.
The effect is instantaneous, and it is perfect. The chaotic, jagged lines of both signals snap into a new, single, and terrifyingly coherent pattern. It is no longer a duet. It is a single, unified voice. A perfect, resonant harmony. The sound that fills the lab is no longer a hiss, no longer a hum. It is a low, resonant, and deeply musical chord, a sound of impossible, alien beauty and of profound, soul-crushing dread.
"Resonance," Thorne breathes, her voice full of a terrible, scientific awe. "A perfect one-to-one synchronization. The signal is not just an echo, Ranger. It is a tuning fork. And your mind," she looks at you, her eyes gleaming with the thrill of discovery, "is the instrument it was designed to play."
The world seems to tilt under your feet, the cold, hard floor of the lab suddenly an unstable, untrustworthy thing. The music from the holotable is not just a sound. You can feel it in your bones, a low, familiar vibration that is coming from somewhere deep inside your own skull. It is the song Corin heard. And it is calling you home.
[[Before you can process the full, terrifying facets of this revelation, Kenny makes a small, choked sound.|ch3_b07_kenny_glyph]]"Doctor," Kenny whispers, his voice a raw, shaky thing. "The... the packet trail."
"Show us, Mr. Ishida," Thorne commands, never taking her eyes off you.
Kenny, his hands trembling, brings up a new window on the main holotable. It is a long, impossibly complex string of alphanumeric code, the raw data packet trail from the simulation's network feed. "I was running a deep-level diagnostic on the data corruption," he stammers, pointing a shaky finger at a section of the code. "Looking for the source of the glitch. And I found this. It's... it's not a glitch. It's a payload. Something was... embedded in the signal."
He isolates a single, tiny fragment of the code. It is a string of characters that makes no sense, a piece of digital garbage in a river of pure information. Then, he runs a visualization algorithm. The code on the screen rearranges itself, the meaningless string of letters and numbers coalescing into a shape.
It is a glyph. A complex, beautiful, and utterly alien symbol, a thing of sharp, crystalline angles and impossible, flowing curves. It looks like a stylized, geometric representation of a screaming mouth, or a dying star.
"It was burned into the packet trail," Kenny breathes, his voice full of a horrified awe. "At the exact moment of the resonance spike. Like a... a signature. A brand." He looks from the glyph to you, his eyes wide with a terrifying new understanding. "This isn't a Kaiju bio-signal, Doctor. I've run every comparison in the database. A Kaiju signal is chaotic, organic. This... this is structured. It has a syntax. It's too clean, too precise. It's not a natural phenomenon. It's processed. It's a piece of code."
He takes a deep, shuddering breath, and delivers the final, soul-shattering verdict.
"It's not just a signal, Ranger," he says, his voice barely a whisper. "It's a message. And it was written in a language that looks... almost human."
[[The final piece of the puzzle clicks into place.|ch3_b07_realization]]The humming of the lab fades. The cold, sterile air becomes thick, heavy, unbreathable. The revelation from Kenny is not just a data point. It is a key, turning a lock in the deepest, most fortified part of your mind, opening a door to a truth you were not ready for, a truth that shatters everything you thought you knew about this war.
Human-coded. Processed. Not a beast. A weapon.
The hiss in your head is not the echo of a monster. It is a piece of software. A virus. A ghost that was deliberately, methodically, and brilliantly programmed to infect the one machine that no firewall could ever protect. The human mind.
The Misfit program, with its single pilots and its experimental, high-resonance hardware, is not a desperate gamble to win the war. It is the delivery system. You are not a soldier. You are a vector. A carrier for a plague of ghosts.
And the terrible, beautiful song that is vibrating in your own skull... it is not the call of a monster. It is the sound of your own programming, your own infection, waking up.
You look from Kenny's terrified face to Thorne's cold, analytical gaze, and you see the truth in their eyes. You are standing in a room with the two people who have just proven, beyond a shadow of a doubt, that your mind is no longer your own. The realization is a physical blow, a punch to the gut that leaves you breathless, the world a silent, screaming vortex of blue-white light and impossible, terrifying truth.
[[✦ "Who did this? K-Tech? Another faction?"|ch3_b07_react_who]]
[[✦ "How do we fight it? Can it be removed?"|ch3_b07_react_how]]
[[✦ You back away, a single, raw, animal sound of denial escaping your lips.|ch3_b07_react_flee]]Your mind, reeling from the initial shock, latches onto the only question that matters. The question of the enemy. "Who?" you ask, your voice a low, dangerous growl. "Who did this? K-Tech? Is this their experiment? Or is it someone else? Another faction within the PPDC?"
<<set $wits += 2>>
"That," Thorne says, her voice a low, intense murmur, "is the question that has kept me awake for the last five years, Ranger." She looks at the glyph on the screen, a look of pure, obsessive hunger in her eyes. "K-Tech built the hardware. But this code... this language... its syntax is unlike anything I have ever seen. It is either the work of a human genius a generation ahead of his time... or it is not human at all."
Her words are a new, more terrifying puzzle. You are not just fighting a conspiracy. You may be fighting the first battle of an entirely new kind of war.
[[The weight of that possibility settles on you, a crushing, and clarifying, burden.|ch3_b08_entry]]The soldier in you takes over. The fear is a fire, but you can use it. You can forge it into a weapon. "How do we fight it?" you ask, your voice a sharp, tactical blade that cuts through your own terror. "This... infection. Can it be removed? Can you build a firewall for the human mind, Doctor?"
<<set $pragmatist += 2>>
Thorne looks at you, a flicker of something that might be admiration in her cold, analytical eyes. "A firewall for the soul," she muses, the corner of her mouth twitching in a grim, humourless smile. "An interesting theological and engineering problem." She gestures to the data on the screen. "We cannot remove it, Ranger. It has rewritten your neural architecture on a fundamental level. To try and excise it would be like trying to remove the melody from a song. It would destroy you."
She pauses, her gaze intense. "But we can study it. We can understand it. And if we can understand its language," she says, her voice dropping to a conspiratorial whisper, "we can learn to control it. To turn their weapon back against them."
She is not offering you a cure. She is offering you a leash. A way to control the monster inside you. A terrifying, and tempting, proposition.
[[The choice, and the burden, is yours.|ch3_b08_entry]]The data, the theories, the cold, hard facts—they all dissolve into a single, raw, animal instinct. The instinct to flee. You take a step back, then another, your body moving before your mind can catch up. A single, choked sound, a noise that is half-gasp, half-sob, escapes your lips. This is too much. The cage is not the lab. The cage is your own skull.
<<set $volatile += 2>>
"Ranger," Thorne says, her voice sharp, a command. "Control yourself. The emotional response is predictable, but unproductive."
But you can't. The humming of the lab is a physical pressure, the blue lights are needles in your eyes, the face of your own ghost is everywhere. You turn, and for a wild, insane moment, you are going to run, to smash your way out of this lab, out of this Shatterdome, out of your own skin.
Kenny, seeing the raw, unshielded terror in your eyes, moves without thinking. He steps in front of you, blocking your path to the door, his own body a small, fragile, and unbelievably brave shield. "Hey," he says, his voice a soft, steady thing that cuts through the noise in your head. "Hey, look at me. It's okay. We're going to figure this out. I'm right here. We're right here with you."
His simple, honest, and profoundly human presence is an anchor in the storm. The wild animal in you, the one that wants to run and scream and break, slowly, reluctantly, recedes. You are still trapped. But you are not alone.
[[You stop, your breath coming in ragged, shuddering gasps.|ch3_b08_entry]]The silence in the lab is a living thing. It has a weight, a texture, a pressure that is worse than the deepest part of the ocean. The impossible, beautiful, and terrifying song from the holotable has faded, but its echo remains, a low, resonant hum that is now coming from inside your own skull. You are a bell that has been struck, and you are still vibrating.
You look at the two people who have just calmly and methodically proven that your mind is no longer your own. Kenny is staring at the floor, his face the color of bleached bone, his hands shoved deep into his pockets as if to keep them from shaking. He cannot meet your eyes. He is a man of data, and the data has just shown him a ghost.
Thorne, however, is watching you with a terrifying, unblinking intensity. She is not looking at you with pity, or with fear. She is looking at you with the cool, appraising gaze of a general who has just been handed a new and unpredictable superweapon. She is calculating your yield, your blast radius, your potential for collateral damage.
The choice you made in the face of the initial revelation—the raw, desperate need to know who is responsible, how to fight, or the simple, animal instinct to flee—hangs in the air between you, a final, damning piece of data for her to add to your file.
"The emotional response is a predictable, but ultimately useless, variable," Thorne says, her voice a calm, clinical scalpel that cuts through the humming silence. She dismisses the storm of your neural feedback with a wave of her hand, the holotable reverting to a simple, schematic view of the Shatterdome's command structure. "What matters now is the tactical reality."
She gestures to the schematic, where a single, blinking red icon marks the office of Marshal Orlov. "The entity, or entities, behind this weaponized signal have a clear and demonstrable understanding of our internal systems. They are not a random, chaotic force. They are an intelligence. And they have been operating, undetected, for years."
"Then we go to Orlov," you say, your voice a rough, raw thing. "We show him this. The glyph. The resonance. We expose them."
A rare, thin, and utterly mirthless smile touches Thorne’s lips. It is a terrible sight. "You believe this is a problem to be reported, Ranger?" she asks, her voice dripping with a condescending pity. "You believe the system is designed to correct its own flaws? You are still thinking like a soldier. It is time you started thinking like a target."
She taps a single command into her console. "Authorize. Playback. Shatterdome internal comms. Secure channel. Priority Gamma. Timestamp: one hour post-Stalker simulation."
The holotable flickers, and a new window opens. It is a simple audio file. The voice that fills the lab is not Thorne's. It is the cold, clipped, and utterly unmistakable voice of Commander Cale.
[[The recording begins to play.|ch3_b08_coverup_revealed]]"...the data is a liability," Cale's voice says, the sound a clean, sharp, and utterly damning thing in the quiet of the lab. "The Misfit pilot's neural feedback is anomalous. Unstable. Tanaka's report is already raising red flags. We cannot allow this to escalate."
There is a pause, the sound of a soft, almost inaudible electronic chime, and then another voice, this one older, more tired, but with an underlying authority that makes the hair on your arms stand up. It is a voice you have only heard in base-wide addresses. It is Marshal Orlov.
"What do you recommend, Commander?"
"A full data scrub, sir," Cale replies, his voice full of a cold, efficient certainty. "We re-classify the simulation failure as a hardware malfunction. A power surge. We disable the black box recorder from the Misfit's pod. And we place the pilot," he pauses, and you can almost hear the predatory smile in his voice, "under a Level Three psychological review. We contain the variable. Permanently."
"And Dr. Thorne?" Orlov asks.
"Is a scientist," Cale replies dismissively. "She will follow the data. We will simply give her a new, cleaner set of data to follow."
"Make it so, Commander," Orlov says, his voice a flat, final verdict. "Contain the situation. By any means necessary."
The recording ends.
The silence that follows is a tomb. It is not just a conspiracy. It is the chain of command. It is the system, working exactly as it was designed to, not to find the truth, but to bury it. To bury you.
You look at Thorne. Her face is a mask of stone. "As you can see, Ranger," she says, her voice a low, dangerous murmur, "the Marshal has already been given a narrative. One that paints you as an unstable, psychologically compromised pilot whose 'hallucinations' are a threat to the operational security of this facility. The official channels are not just closed to you. They are a trap."
You have been outmaneuvered. You have been branded a madman by the highest authority in the Shatterdome, your own mind turned into a weapon against you. The walls of the lab, of the base, of your own skull, seem to press in on you. The feeling of being hunted is no longer a paranoia. It is a fact.
[[✦ "They're not just burying the truth. They're burying me."|ch3_b08_react_fury]]
[[✦ "So we're alone in this. Completely."|ch3_b08_react_despair]]
[[✦ "This is a tactical error on their part. They've underestimated us."|ch3_b08_react_analysis]]A hot, white-hot surge of pure, undiluted rage burns through the cold dread in your veins. Your hands clench into fists at your sides, your knuckles white. "They're not just burying the truth," you snarl, your voice a low, dangerous growl. "They're burying me. They're going to use your research, your data, to lock me in a padded room and call me crazy."
<<set $volatile += 2>>
You take a step towards Thorne, your body a coiled spring of violence. "And you're going to let them, aren't you? You'll just stand by and watch, taking notes for your next research paper."
Thorne meets your rage not with fear, but with a cold, analytical calm. "Your anger is a predictable, and ultimately useless, response, Ranger," she says, her voice a whip-crack of authority. "It is a fire that will consume you long before it ever touches them. If you wish to survive this, you will learn to control it. You will learn to turn it from a wildfire into a plasma torch. A weapon to be aimed, not just unleashed."
[[Her words are a bucket of ice water on the fire of your rage.|ch3_b08_kenny_interruption]]The rage never comes. It is smothered by the sheer, crushing weight of the truth. The system you swore to serve, the commanders you swore to obey... they are all part of the lie. The enemy is not just at the gates. The enemy is in the throne room.
<<set $cynical += 2>>
"So we're alone," you whisper, the words a hollow, dead thing in the humming silence. "Completely." The hope you had, the faint, stubborn belief that if you could just get the truth to the right people, that things could be fixed... it dies. It dies right here, in this cold, blue-lit room.
"We have always been alone, Ranger," Thorne replies, her voice a flat, simple statement of fact. "You are just now beginning to appreciate the tactical reality of your situation."
[[The cold, hard truth of her words is a new, heavier kind of armor.|ch3_b08_kenny_interruption]]You force the emotional response down, your mind a cold, clear, and furiously working machine. "This is a tactical error on their part," you say, your voice a low, analytical murmur. "They've underestimated us. All of us."
<<set $wits += 2>>
You look from Thorne's cold, calculating face to Kenny's terrified but brilliant one. "They think you are a controllable asset, Doctor. And they think he," you nod at Kenny, "is just a technician. They think I am just an unstable pilot. They have made a classic strategic error: they have mistaken their own narrative for the truth. And that," you say, a thin, sharp, and dangerous smile touching your lips for the first time, "is a vulnerability we can exploit."
Thorne looks at you, a flicker of genuine, surprised admiration in her eyes. You are not just a weapon. You are a strategist. "Indeed, Ranger," she says, her own voice holding a new, more dangerous edge. "Indeed."
[[You have found a new, colder kind of hope.|ch3_b08_kenny_interruption]]Before the conversation can continue, before the full weight of your new reality can settle, Kenny makes a small, choked sound. He has been silent since the recording played, his face a mask of pure, unadulterated terror. But now, he stumbles forward, his eyes wide, his hand pointing a trembling finger at the main holotable.
"Doctor," he breathes, his voice a raw, shaky thing. "It's... it's not just in the simulation logs anymore."
"Explain, Mr. Ishida," Thorne commands, her voice sharp, impatient.
"The glyph," Kenny stammers, his fingers flying across the console, his panic giving way to a frantic, obsessive energy. "The signature. The brand. I was running a passive diagnostic on the Shatterdome's main network while you were talking. Looking for echoes of the signal. And I found them."
He brings up a new display on the holotable. It is a schematic, a complex, three-dimensional blueprint of the Kodiak Shatterdome itself. "It's not just in the Misfit's hardware," he says, his voice a horrified whisper. "It's... it's everywhere."
[[He zooms in on the schematic.|ch3_b08_glyph_spread]]The schematic zooms in, resolving into a dizzying, beautiful, and terrifyingly complex web of light. It is the base's power grid. And there, like a cancer in the system, is the glyph. It is not just one. There are dozens of them, tiny, almost invisible, embedded in the code that controls the flow of power from the main reactor to every system in the base.
"They're dormant," Kenny whispers, his voice full of a horrified awe. "Like... like sleeper cells. They're woven into the very fabric of the base's operating system." He brings up another schematic. The water reclamation system. The glyph is there, a ghost in the code that controls the very air you breathe, the water you drink. He brings up another. The gantry crane controls in the hangar bay. The automated security systems in the corridors. The targeting software for the base's own defensive cannons.
The glyph is everywhere.
The virus is not just in your head. It has infected the entire Shatterdome. The base is not a fortress. It is a time bomb. And the ghost in your head is just one of a million fuses, waiting for a signal.
The three of you stand there in the humming silence of the lab, staring at the undeniable, terrifying truth. The war is already lost. You are standing in the belly of a Trojan horse, and you have just realized that the enemy is already inside, holding the reins.
Thorne is the first to speak. She looks from the infected schematics of her home to you, and her face is a mask of pure, cold, and utterly unforgiving fury. She is no longer a scientist. She is a soldier who has just seen the face of her true enemy.
"This," she says, her voice a low, dangerous whisper that seems to make the very air in the room grow colder, "is no longer an investigation. It is a war. And it is a war that ends in graves."
[[The declaration hangs in the air, a final, terrible verdict.|ch3_b08_kenny_drive]]Thorne turns away from the holotable, her focus absolute, her mind already three moves ahead in a new, more dangerous game. "The parameters have changed," she says, her voice a low, clipped thing. "Our previous lines of inquiry are no longer relevant. The search for the origin of the conspiracy is a secondary objective. Our primary objective is now a full, covert diagnostic of the Chimera virus. We need to understand its capabilities, its trigger sequences, its ultimate purpose."
She looks at you, and you are no longer her specimen. You are her frontline soldier in a war no one else knows is being fought. "You are grounded, Ranger. Officially, you are on medical leave, undergoing a full psychological workup under my direct supervision. Unofficially," a thin, sharp smile touches her lips, "you are about to become the most important researcher in this facility. You will work with me. Here. We will dissect this ghost, piece by piece."
She dismisses Kenny with a wave of her hand. "Mr. Ishida. You will transfer all relevant data to my private server and then you will forget everything you have seen in this room. Your access to this project is now revoked. Is that understood?"
Kenny looks from Thorne's cold, hard face to yours, and you see a flicker of something in his eyes. Not just fear. Defiance. He gives a single, sharp nod. "Understood, Doctor," he says, his voice a flat, emotionless monotone. He turns to the console and begins the data transfer.
As Thorne turns her back, focused on a secondary console, Kenny catches your eye. He makes a small, almost imperceptible motion with his hand. He taps the side of his leg, where a small, portable data drive is clipped to his belt. Then he looks at you, a silent, desperate question in his eyes. He is offering you a choice. An alliance. A betrayal.
He initiates a small, deliberate system fault on the terminal he is working on, a shower of harmless sparks and a low, annoying alarm that draws Thorne's attention for a precious few seconds. "Apologies, Doctor," he says, his voice a mask of professional frustration. "The data transfer is causing a cascade failure in the diagnostic server. I need to reboot."
It is the perfect cover. In the two seconds that Thorne is distracted, he moves. He slides a small, unmarked backup drive from his pocket and holds it out to you, concealed in the palm of his hand. It is a copy of everything. The simulation logs. The glyph. The recording of your own voice. Everything.
"I don't trust them," he mouths, his face a mask of pure, terrified sincerity. "Any of them."
He is offering you a weapon. A secret. A partnership. A treasonous act that could get you both executed. The drive feels impossibly heavy in your hand.
[[✦ Take the drive. You don't trust her either.|ch3_b08_take_drive]]
[[✦ Refuse the drive. Your alliance is with Thorne.|ch3_b08_refuse_drive]]You don't hesitate. Your fingers close around the small, cool metal of the drive, the transaction a silent, secret pact made in the humming, blue-lit heart of the conspiracy. You palm it, and in a single, fluid motion, you slide it into a hidden pocket in your uniform. You give Kenny a single, almost imperceptible nod. He sees it, and a wave of pure, unadulterated relief washes over his face. He is no longer alone in this. Neither are you.
<<set $rel_kenny += 5>> <<set $flags.has_kenny_drive = true>>
"The server is back online, Doctor," Kenny says, his voice returning to its normal, nervous pitch. "Data transfer complete."
"Good," Thorne says, turning back, completely unaware of the act of high treason that has just occurred under her nose. "You are dismissed, Mr. Ishida. And remember," she adds, her voice a low, final warning, "your silence is a condition of your continued employment. And your health."
Kenny nods, not looking at you, and practically flees from the lab. The door hisses shut behind him, leaving you alone with Thorne, and with the dangerous new secret burning a hole in your pocket.
[[The game has a new, hidden player.|ch3_b09_entry]]You subtly shake your head, a small, almost imperceptible refusal. You cannot take the risk. Your best, and only, chance of survival is to trust Thorne, to play the game by her rules. To form a splinter faction now, with Kenny, would be to invite a level of chaos you cannot control.
<<set $rel_kenny -= 5>> <<set $rel_thorne += 2>>
A flicker of profound, wounded disappointment flashes across Kenny's face. He pulls his hand back, the drive vanishing back into his pocket. He has offered you his loyalty, his trust, his very life, and you have refused it. He turns back to his console, his shoulders slumped, a new, colder distance between you.
"The data transfer is complete, Doctor," he says, his voice a dead, hollow thing.
"You are dismissed, Mr. Ishida," Thorne says, turning back, completely unaware of the failed coup that has just taken place. She gives Kenny a final, warning look. "I trust I don't need to remind you of the consequences of discussing what you have seen here today."
Kenny just nods, his face a mask of stone, and walks out of the lab without another word, without a single glance in your direction. The door hisses shut behind him. You have made your choice. You have chosen the cold, hard logic of Thorne over the warm, volatile loyalty of your friend. And you are now, more than ever, utterly, completely alone with her.
[[The lines of allegiance have been drawn.|ch3_b09_entry]]The door hisses shut behind Kenny, the sound a soft, final severance. The silence he leaves behind is a different kind of quiet. It is heavier. Colder. You are alone with Dr. Aris Thorne, and the room, which a moment ago felt like a laboratory, now feels like a cage. Or an armory. You are not yet sure which.
The holotable still displays the infected schematic of the Shatterdome, a beautiful, terrifying cancer of light. Thorne watches you, her dark eyes unblinking, her expression a mask of cool, analytical appraisal. She is not studying a soldier anymore. She is studying a weapon that has just been told it is loaded, aimed, and has a faulty trigger that is wired directly into its soul.
<<if $flags.has_kenny_drive>>
The small, dense weight of the backup drive in your pocket is a secret sun, radiating a cold, terrifying heat. It is a promise and a betrayal, an anchor and a millstone. You can feel Thorne’s gaze on you, and you wonder, with a jolt of pure, cold paranoia, if she can see it. If this too is part of her test, a final, cruel variable to see where your true loyalties lie. You force your body to remain still, a statue of disciplined calm, while a silent war rages inside you.
<<else>>
The choice to refuse Kenny's drive hangs in the air, a ghost of a decision. You have chosen your side. You have thrown in your lot with this cold, brilliant, and utterly ruthless woman. The thought offers no comfort, only the grim, unyielding certainty of a path chosen. You are her asset. Her tool. And you must now wait for the master of the game to tell you the new rules.
<</if>>
"Your official status is now 'Under Observation'," Thorne says, her voice a low, clinical thing that cuts through the humming silence. "You are confined to the K-Science wing. You will have access to the labs, to the archives, to my private data network. You will not have access to the hangar, to the simulators, or to your squad." She lets the last part land with a deliberate, surgical precision. She is not just grounding you. She is isolating you.
"Your mission, Ranger," she continues, "is simple. You will help me understand the nature of the Chimera virus. You are the only living subject who can interface with it directly. You are the key. You will undergo a series of supervised, non-combat Drift sessions. We will probe the signal. We will map its architecture. We will learn its language."
She walks over to a dark, smoked-glass wall, which becomes transparent at her touch, revealing a small, spartan, and deeply unsettling observation room. It contains a single, modified Siren suit, the kind used for live-metal calibration, but this one is covered in a web of delicate, unfamiliar-looking sensors. "This is where you will work," she says. "This is where we will hunt."
She turns back to you, and for the first time, you see a flicker of something that is not scientific curiosity in her eyes. It is a raw, obsessive hunger for the truth, an intensity that borders on madness. "Cale, Orlov... they are fools, fighting a war of politics and steel. They are fighting the storm. We," she says, her voice a low, thrilling, and terrifying whisper, "we will learn to become it."
She gestures to the door. "You have the rest of this cycle to acclimate to your new reality. Your access codes have been updated. Your squad has been informed that you are undergoing advanced, classified psych-evaluations. They will not question it. For now." The unspoken threat hangs in the air. "Rest, Ranger. The real work begins at 0800."
She turns her back on you, a clear dismissal, her attention already returning to the holotable. You are no longer a concern to be managed. You are a tool, waiting to be used.
[[✦ "Understood, Doctor."|ch3_b09_leave_stoic]]
[[✦ "And what if I refuse?"|ch3_b09_leave_defy]]
[[✦ "This 'work'... what does it entail, exactly?"|ch3_b09_leave_question]]You give a single, sharp nod. "Understood, Doctor." Your voice is a flat, emotionless thing, a perfect imitation of a soldier accepting their orders. You will play her game. For now.
<<set $stoic += 2>>
You turn and walk towards the door, your back a rigid wall of disciplined calm. You do not let her see the tremor in your hands.
[[You step out into the corridor.|ch3_b09_corridor_walk]]"And what if I refuse?" you ask, your voice a low, dangerous growl. "What if I walk out of this lab and go straight to Tanaka? To my squad? What if I tell them everything?"
<<set $volatile += 2>>
Thorne doesn't even turn. "Then you will have proven Commander Cale's assessment of your psychological instability to be correct," she says, her voice a cool, simple statement of fact. "You will be sedated, confined to a medical bay, and your testimony will be dismissed as the paranoid delusions of a broken pilot. You will be a tragic but necessary casualty in a war you no longer have the capacity to understand." She finally looks at you over her shoulder, her eyes as cold as the deep sea. "You have no moves left on the board, Ranger. Except the ones I give you."
She is right. You are checkmated. A prisoner in a war you are only just beginning to see.
[[You turn and walk towards the door.|ch3_b09_corridor_walk]]You don't move. You need to know more. "This 'work'," you say, your voice a careful, analytical thing. "These 'non-combat Drift sessions.' What does that entail, exactly? Am I just a glorified antenna for you to point at the static?"
<<set $wits += 2>>
Thorne turns to face you fully, a flicker of something that might be respect in her eyes. "You are the bait, Ranger," she replies, her voice a low, honest, and utterly chilling thing. "We will be broadcasting the glyph's frequency from your interface. We will be ringing the dinner bell in the dark, to see what comes to our call. And you will be the one who has to survive the conversation."
She is not just asking you to hunt a ghost. She is asking you to become one. To offer up your own mind as a sacrifice on the altar of her science.
[[The honesty of her answer is more terrifying than any threat.|ch3_b09_corridor_walk]]You step out of the cold, blue-white light of Thorne’s lab and back into the sterile, humming silence of the K-Science corridor. The door hisses shut behind you, sealing you off from the heart of the conspiracy, and leaving you alone with the terrible, crushing weight of what you now know.
The Shatterdome feels different. It is no longer a fortress, a home, a city. It is a haunted house. The low, constant hum of the life support is no longer a comforting sound. It is the breathing of a sleeping monster, a machine infected with a plague of ghosts. The blinking lights on the server racks are no longer just data points. They are the unblinking, watchful eyes of an enemy you cannot see, an intelligence that is woven into the very fabric of your world.
You begin the long walk back to your new, assigned quarters in the K-Science wing, a small, sterile box of a room that is more of a cell than a home. The corridors are empty at this hour, your footsteps a lonely, echoing rhythm on the polished deck plates. Every shadow seems to hold a threat, every flicker of a light a potential new horror. The paranoia is a physical thing, a cold, prickling sensation on the back of your neck.
You pass a long, polished chrome panel on the wall, a decorative piece that separates the K-Science wing from the main thoroughfare. For a fraction of a second, you see your own reflection. And it is wrong.
It is a flicker, a trick of the light, a ghost in the corner of your eye. But in that single, heart-stopping instant, the face that looks back at you is not your own. It is a distorted, static-laced version of you, the features blurred and indistinct, the eyes two pits of pure, black emptiness. And for a single, impossible frame of time, you see a shape superimposed over your own reflection. A familiar, terrifying shape. The sharp, crystalline angles and impossible, flowing curves of the glyph.
You stop, your heart a frantic drum against your ribs. You stare at the panel, but the reflection is normal now. Just you. A tired, pale, and terrified-looking soldier, staring back at themself from a piece of polished metal.
Was it real? Or was it just a hallucination? A symptom of the stress, the fear, the infection in your own mind? You don't know. And that, you realize, is the most terrifying part. You can no longer trust your own eyes. Your own senses. Your own mind.
[[✦ You press your hand to the cool metal, trying to ground yourself.|ch3_b09_reflection_stoic]]
[[✦ You stumble back, a choked gasp escaping your lips.|ch3_b09_reflection_volatile]]
[[✦ You force yourself to look closer, to analyze the reflection.|ch3_b09_reflection_wits]]You press your palm flat against the cool, solid metal of the panel. The cold is a grounding, real thing. //It wasn't real,// you tell yourself, your own thoughts a desperate, repeated mantra. //It was a trick of the light. A symptom of exhaustion.// You take a deep, shuddering breath, forcing the frantic beating of your heart to slow, to find a steady, disciplined rhythm. You are a soldier. You are in control.
<<set $stoic += 2>>
You push off from the wall and continue your walk, your posture a little more rigid, your gaze fixed straight ahead. You will not look at another reflective surface. Not tonight.
[[You force the image from your mind.|ch3_b09_sim_bay_return]]A choked, animal sound of pure terror escapes your lips. You stumble back, your hand flying to the grip of your sidearm, your body dropping into a defensive crouch before you even realize what you are doing. You are a cornered animal, ready to fight a shadow.
<<set $volatile += 2>>
You stare at the panel, your breath coming in ragged, shallow gasps, your eyes wide with a wild, frantic paranoia. The reflection is normal now, but the afterimage of the glyph is burned onto the back of your eyelids. It's in you. It's a part of you. And it's looking out through your own eyes.
[[The fear is a living thing, a cold fire in your veins.|ch3_b09_sim_bay_return]]You don't run. You don't panic. You force yourself to be a scientist. You take a step closer to the panel, your eyes narrowed, your mind a cold, analytical machine. You analyze the angle of the light, the subtle imperfections in the chrome surface, the way the emergency lights are strobing down the long corridor.
<<set $wits += 2>>
You are looking for a logical explanation. A reason. But you can't find one. The reflection is perfect now. But the memory of the distortion, of the glyph, is a clean, undeniable data point. Your own senses have just become an unreliable narrator. An untrustworthy instrument. And that is a tactical flaw you cannot afford.
[[You make a mental note. A new, terrifying variable has been introduced into the equation.|ch3_b09_sim_bay_return]]You force yourself to continue the walk, the encounter with your own reflection leaving a new, more personal layer of dread on your already frayed nerves. Your path takes you past the simulation wing. The corridors here are dark, the doors to the briefing rooms sealed. The entire wing has been powered down, a silent, hollowed-out ghost of the chaos from earlier.
The door to the main simulation bay, where your pod is, is slightly ajar, a single sliver of the red emergency light from the corridor cutting into the absolute darkness within. On a normal night, you would walk past without a second thought. But tonight is not a normal night. And you are not the same person you were when you walked out of that pod.
A morbid, obsessive curiosity, a need to see the scene of the crime, pulls you towards the door. You push it open.
The bay is a tomb. The three Misfit pods, your own included, stand in the center of the cavernous room like silent, black monoliths. The only light comes from the faint, rhythmic blinking of their standby lights, red eyes in the oppressive dark. The air is still and cold, the silence a heavy, oppressive blanket. It feels like a place where something has died.
You stand there for a long time, just watching, your mind a chaotic storm of memories and fears. You see your own face in the pod, your own alien voice whispering its impossible message. You see the storm of your own mind, the beautiful, terrible nova of the alien signal.
And then, in the absolute, humming silence of the room, one of the pods moves.
It is your pod.
It is not a large movement. It is a small, almost imperceptible twitch. A single, articulated finger on the Jaeger's massive, dormant hand flexes, the sound a low, soft click of a servo engaging, a sound that is impossibly, deafeningly loud in the silence. It is followed by a low, resonant hum, the sound of a machine dreaming.
You stare, your blood turning to ice. The rig is on standby. It is not connected to a pilot. It is not connected to the network. It should be inert, a dead thing of steel and wires. But it moved.
The virus is not just in the network. It is not just in your head. It is in the machines. The ghost has found a new home.
The standby light on your pod blinks, a slow, rhythmic, and suddenly deeply, malevolently intelligent pulse. Red eye, staring at you from the dark.
You are alone. No one else has seen it. And as you stand there, frozen in the doorway, a single, terrifying thought cuts through the shock, a thought that is not a paranoia, not a theory, but a cold, hard, and undeniable fact.
It knows you are watching.
[[Fade to black.|ch3_b10_ally_branch_hub]]The darkness does not last. It is not the restful, dreamless void of true sleep, but the sharp, jarring cut of a faulty projector. One moment, the humming, malevolent intelligence of your own Jaeger is the last thing you see. The next, you are awake, your heart a frantic, hammering drum against your ribs, the sterile white ceiling of your new quarters in the K-Science wing the first thing your eyes lock onto.
You are not in control. The thought is a cold, simple, and undeniable fact. You did not choose to fall asleep. You did not choose to wake up. A piece of your life, a few hours of darkness, has been taken from you. Stolen.
The chronometer on the wall tells you it is 0600. The last 48 hours have been a brutal, transformative crucible. You have fought a new kind of monster, navigated a political minefield, and uncovered the first, terrifying thread of a conspiracy that goes to the very heart of the PPDC. And now, you are a prisoner in a gilded cage, confined to this small, sterile room, waiting for Dr. Thorne's "work" to begin.
The weight of your isolation, of the ghost in your own head, is a crushing physical presence. But you are not entirely alone. The choice you made, the ally you decided to trust with a piece of the truth, is a single, flickering point of light in the overwhelming darkness.
<<if $flags.sharedWith_maya>>
[[You are not scheduled for another debrief, but you know, with a bone-deep certainty, that Maya will come.|ch3_b10_maya_entry]]
<<elseif $flags.sharedWith_jax>>
[[You know Jax will not let you face this alone. It is only a matter of time before he finds a way to bypass the restrictions.|ch3_b11_jax_entry]]
<<elseif $flags.sharedWith_kenny>>
[[Your only connection to the outside world is the small, hidden drive Kenny gave you, and the hope that he can find a way to talk to you.|ch3_b12_kenny_entry]]
<<else>>
[[You have no one to call. This is your burden, your fight, to be carried alone.|ch3_b13_alone_entry]]
<</if>>The knock on your door is not a knock. It is a single, sharp, and perfectly executed rap of knuckles against metal. It is not a request for entry. It is an announcement of a presence. It is unmistakably Maya.
You are not expecting her. Your confinement to the K-Science wing is absolute. No visitors are permitted. The fact that she is here is a testament to her own formidable and terrifying competence.
"Open it," you say, your voice a rough, unused thing in the quiet of the room.
The door hisses open, and she steps inside, her presence a sudden, sharp intake of breath in the stale, recycled air. She is dressed in a simple, black fatigue jumpsuit, her hair pulled back in its severe, practical bun, not a single strand out of place. She moves with a silent, predatory grace, her dark eyes sweeping the small room, cataloging every detail, every potential weakness, before they finally land on you.
"You look like hell," she says, her voice a flat, clinical assessment. It is the closest she will ever come to expressing concern.
"I feel like hell," you reply, your own voice a low, honest rasp.
She walks to the center of the room, her posture a perfect imitation of military decorum, but her eyes are constantly scanning, her mind clearly working a dozen moves ahead on a chessboard only she can see. "I reviewed the security logs from the simulation wing," she says, getting straight to the point. There is no small talk with Maya. There is only the mission. "From last night. After you left Thorne's lab."
She stops, her gaze fixing on you with a new, more intense and deeply unsettling focus. "The logs show a minor, anomalous power surge from your simulation pod's primary servo-actuators. A 'glitch,' according to the official report. A single, isolated event." She takes a step closer. "But I pulled the raw data from the maintenance sub-systems. It wasn't a power surge. It was a command. A single, coherent string of code that ordered a fractional movement in the rig's left hand."
She has seen it. She knows. The ghost in the machine is no longer just your secret.
"This is a new variable," she continues, her voice a low, dangerous murmur. "The ghost in your head is one thing. A ghost that can pilot a two-thousand-ton war machine without a pilot is another. That is a tactical liability of unacceptable proportions." She looks you dead in the eye, and you see it then. The reason she is here. The reason she has risked a court-martial to bypass your quarantine. It is not concern. It is fear. A cold, hard, and deeply pragmatic fear that she is hiding behind a wall of pure, unadulterated anger.
"You are losing control, Ranger," she says, her voice a whip-crack of command. "And you are going to get us all killed. You need to get this thing in your head on a leash. Now. Before Thorne decides to put you down like a rabid dog. Before Orlov decides you are a price too high to pay. Before *I* decide it."
The threat is not just a threat. It is a promise. She sees you not as a person who is haunted, but as a weapon that is malfunctioning. And it is her duty to fix it, or to decommission it. Permanently.
[[✦ "This isn't something I can just 'get on a leash'. This is an invasion."|ch3_b10_maya_humanist]]
[[✦ "I am in control. The machine is the one that is compromised."|ch3_b10_maya_stoic]]
[[✦ "And what if I can't? What then, Maya? Are you going to be the one to pull the trigger?"|ch3_b10_maya_volatile]]You look at her, and for the first time, you don't see a rival or a commander. You see a soldier who is just as scared as you are, and who is hiding that fear behind a wall of brutal, unforgiving logic.
<<set $humanist += 3>>
"This isn't something I can just 'get on a leash,' Maya," you say, your voice a low, raw, and utterly honest thing. "This isn't a lack of discipline. This is an invasion. There is something inside my head, and it is not me. I am fighting a war on two fronts, and one of them is inside my own skull. I don't need a lecture on control. I need a partner who is willing to admit that we are fighting a monster that doesn't follow any of our rules."
Your raw, unguarded vulnerability is a tactical maneuver she is completely unprepared for. She is ready for an argument, for a fight, for a logical debate. She is not ready for a confession. Her own carefully constructed walls of ice and discipline seem to crack for just a fraction of a second. You see a flicker of something in her eyes that is not anger, not analysis, but a deep, shared, and utterly human terror.
"The rules," she says, her voice a little less steady than before, "are the only thing that separates us from the chaos, Ranger. If we abandon them... if we admit that they no longer apply... then we have already lost."
She is not just talking about the Kaiju. She is talking about herself. About the brutal, rigid code of conduct she has used to build her entire life, her entire identity. You have just shown her a monster that cannot be beaten with logic, and it terrifies her more than any Kaiju.
[[The silence in the room is a shared, fragile thing.|ch3_b10_maya_emotional_moment]]You meet her gaze without flinching, your own expression a mask of cold, hard, and utterly unwavering calm. You will not give her the satisfaction of seeing you break. You will meet her ice with your own.
<<set $stoic += 3>>
"I am in control, Ranger," you state, your voice a flat, simple, and undeniable declaration. "My mind is my own. The machine, however, is compromised. The glyph is not just in my head. It is in the Jaeger's core programming. The movement you saw was not a loss of my control. It was an assertion of its own."
Your logic is a perfect shield, a flawless counter to her own analytical assault. You have reframed the problem. You are not the liability. The multi-billion-dollar piece of hardware is.
Maya is silent for a long, calculating moment. She is re-running the variables, processing the new data point. "A compelling, if unprovable, hypothesis," she says finally, her voice a low, intrigued murmur. "If you are correct, then the Chimera virus is not just a passive signal. It is an active intelligence. A ghost that is capable of independent action." She looks at you, a new, more dangerous light in her eyes. "This changes the tactical parameters of our investigation. We are not just hunting a conspiracy. We are hunting a rival intelligence. One that has already infiltrated our most valuable asset."
She is no longer looking at you as a broken tool. She is looking at you as a compromised but essential piece of a much larger, more dangerous puzzle. She is not afraid for you. She is intrigued by you.
[[The shared, dangerous thrill of the game is a palpable thing.|ch3_b10_maya_tactical_moment]]A slow, dangerous, and utterly mirthless smile spreads across your face. You don't get defensive. You don't get scared. You get angry.
<<set $volatile += 3>>
"And what if I can't?" you ask, your voice a low, challenging purr that is more threatening than any shout. "What then, Maya? Are you going to be the one to pull the trigger? To put a bullet in the head of your commanding officer because you're scared of a ghost?"
You take a step closer, invading her personal space, your body a coiled spring of aggression. "Because if you're going to make that threat, you had better be ready to back it up. So you tell me, right here, right now. Are you my partner in this? Or are you just another enemy I have to watch my back for?"
The direct, brutal challenge is a language she understands perfectly. The fear in her eyes is burned away by a surge of her own competitive, furious rage. Her hand instinctively drops to the grip of her own sidearm. "If you become a threat to this Shatterdome, to this mission," she says, her voice a low, dangerous hiss, "I will not hesitate. I will neutralize you myself."
"Good," you reply, your smile widening. "At least we're being honest with each other."
The air between you is a live wire, a battlefield of its own. The rivalry, the partnership, the strange, charged dance between you has just been stripped down to its most elemental, honest, and terrifying core.
[[You are not just allies. You are two predators, circling each other, and the only question is who will strike first.|ch3_b10_maya_rivalry_moment]]She looks away, her gaze falling on the single, spartan bunk that is now your entire world. "The last time I saw a pilot lose control," she says, her voice a low, haunted whisper, "was in the Academy. A high-G stress simulation. His G-suit malfunctioned. The telemetry was showing a pressure drop, but I... I thought it was a glitch in the sim. A test. I pushed him to complete the maneuver."
She takes a deep, shuddering breath. "His heart gave out. The inquiry cleared me. They called it an acceptable loss. A machine failure." She finally looks back at you, her eyes shining with an unshed, furious grief. "It wasn't a machine failure. It was my failure. I trusted the data more than my instincts. I chose the mission over the person."
She has just handed you the key to her entire soul, the terrible, secret wound that drives her relentless pursuit of perfection.
"I will not make that mistake again," she says, her voice a raw, fierce vow. "I will not stand by and watch another pilot be consumed by a machine they cannot control."
She is not just afraid of the ghost in your head. She is afraid of her own. She is terrified of failing you, the way she failed her wingman. She is hiding that fear behind a wall of anger and control because it is the only way she knows how to survive.
She takes a small, almost imperceptible step back, as if the raw, unguarded honesty of the moment is a physical force she cannot withstand. "Get control, Ranger," she says, her voice regaining a fraction of its usual sharp authority, but the words are hollow now, a desperate plea instead of a command. "For your sake. And for mine."
[[She turns and leaves without another word.|ch3_b10_maya_end]]"The virus is not just a ghost," Maya continues, her mind already three moves ahead. "It is a rival intelligence. And it is using our own hardware as its host. This changes our strategy. Our objective is no longer just to expose the conspiracy. It is to capture and contain the asset."
"The asset being my Jaeger," you say, your voice a grim murmur.
"And you," she replies, her gaze intense, analytical, and utterly devoid of sentiment. "You are the interface. The most valuable, and the most vulnerable, part of the system. Your survival is now a matter of tactical priority, not because you are a person, Ranger, but because you are the only one who can give us access to the enemy's mind."
She has just stripped your entire existence down to a single, brutal, and terrifying variable in her grand equation. You are not a soldier to be saved. You are a resource to be exploited.
"We need a new protocol," she says, already pacing your small room, her mind a beautiful, terrifying machine of pure logic. "A way to isolate the ghost's signal from your own. A mental firewall. I will speak with Thorne. We will use her labs, her research. We will turn you from a victim into a weapon."
She is no longer afraid. The fear has been replaced by a cold, thrilling, and deeply ambitious purpose. She sees not a crisis, but an opportunity. An opportunity to fight a new, more interesting kind of war. And you are her primary weapon.
She stops, her back to you. "Get some rest, Ranger," she says, her voice a cool, final command. "You will need it. The work we are about to do... it will be... unpleasant."
[[She leaves you alone with her chilling, and exhilarating, new mission statement.|ch3_b10_maya_end]]The two of you stand there for a long, charged moment, two predators locked in a silent, territorial standoff. The only thing that moves is the shimmering light from the corridor, reflecting in her dark, unblinking eyes.
Finally, she breaks the tension. She takes a single, deliberate step back, re-establishing the professional distance between you. A slow, dangerous smile touches her lips. "Good," she says, her voice a low, appreciative purr. "For a moment there, I was worried you had lost your edge. That the ghost had made you soft."
She turns to leave, pausing in the doorway. "You want to know if I'm your enemy?" she asks, looking at you over her shoulder. "The answer is no. I am far more dangerous than that. I am the only one in this entire Shatterdome who sees you for what you truly are. A beautiful, unstable, and utterly unpredictable weapon. And I am the only one who is not afraid to aim you."
The words hang in the air, a declaration of a new, more dangerous, and deeply intoxicating alliance. She is not your partner. She is your rival, and your handler, and the only person in the world who truly understands the monster you are becoming.
[[She leaves, the door hissing shut, leaving you alone with her chilling promise.|ch3_b10_maya_end]]The door hisses shut, leaving you alone in the sterile, humming silence of your quarters. The encounter with Maya, no matter which path it took, has left its mark. It was not a conversation. It was a recalibration. A re-alignment of the new, terrifying reality you find yourself in.
Her presence, her fear, her logic, her ambition... it was a whetstone, sharpening your own resolve, forcing you to see the situation with a new, colder clarity. The ghost is not just a threat to your sanity. It is a tactical variable in a war that is being fought on a dozen different fronts at once.
You walk to the small, reinforced window that looks out not on a sky, but on the cavernous, humming, and now deeply sinister heart of the K-Science division. You see the techs moving in the labs below, ghosts in their own right, tending to machines that are no longer just machines.
Maya's visit has left you with a choice. Her fear, her logic, her ambition... it has shaken you. It has focused you. It has enraged you. But most of all, it has left you feeling... more alone than ever before. You are a weapon. A variable. A key. But you are also a person, and the weight of this is a crushing, solitary burden.
You look at your own reflection in the thick, reinforced glass. For a moment, you almost expect to see the glyph, the ghost staring back at you. But there is only you. Tired. Scared. And utterly, completely on your own.
Or are you?
The memory of Kenny, of his terrified but defiant loyalty, of the secret drive he pressed into your hand, is a small, warm, and incredibly dangerous counterpoint to Maya's cold, hard logic. You have another variable in your equation. Another ally. And a choice to make about who you really are in this new, terrifying war.
[[You turn from the window, a new, harder resolve settling in your heart.|ch3_b14_entry]]The silence of your confinement is a slow, corrosive acid. You are a weapon, locked in an armory, waiting for a war you can feel brewing in the very walls of the Shatterdome. The hours bleed into one another, measured only by the changing shifts of the single, stoic guard posted outside your door. You are a prisoner of good intentions, a casualty of a truth no one is ready to hear.
To fight the ghosts in your head, you turn to a more familiar battle: the one against your own physical limits. The K-Science wing has a small, private conditioning room, a sterile white box of treadmills and weight racks that is clearly more for therapy than for training. You are in the middle of a punishing set of pull-ups, the burn in your muscles a welcome, grounding pain, when a sound cuts through the rhythmic squeak of the bar.
It is the sound of the emergency maintenance panel on the far wall being opened, a soft, metallic click that is not on any official schedule. A moment later, the panel slides aside, and a familiar, grease-stained, and utterly welcome face pokes through. It’s Jax.
He flashes you a wide, conspiratorial grin, his eyes crinkling at the corners. "Room service," he whispers, before hauling his broad-shouldered frame through the narrow opening and dropping silently to the floor. He closes the panel behind him, the seam vanishing back into the wall. "Figured Thorne's head-shrinkers would have you strapped to a table by now. Glad to see you're still in one piece. Mostly."
He looks you up and down, his grin softening into a look of genuine, worried concern. "So," he says, his voice a low rumble. "How's the gilded cage? They letting you out for good behavior, or am I breaking you out of here?"
The simple, unwavering fact of his presence is a physical relief, a counter-pressure to the crushing weight of your isolation. He shouldn't be here. He has bypassed a direct quarantine order, risked a court-martial, just to check on you. His loyalty is a reckless, beautiful, and deeply dangerous thing.
"How did you get in here?" you ask, dropping from the bar, your voice a rough, unused thing.
"Old maintenance tunnels," he says with a shrug, as if it were the most obvious thing in the world. "Kenny showed me the schematics. Said the K-Science wing's security is a fortress from the front, but a sieve from below. Turns out, even Thorne has a blind spot." He pulls a contraband nutrition bar from his pocket and tosses it to you. It's not the standard-issue grey paste. It's real chocolate, a priceless piece of black-market luxury. "You looked like you could use some real food."
He leans against the wall, his easy-going mask firmly in place, but you can see the tension in his shoulders, the exhaustion in his eyes. He is not just here for a social call. He is here because he is just as haunted by the last 48 hours as you are.
[[✦ "Thanks, Jax. It's... good to see you."|ch3_b11_jax_friend]]
[[✦ "You took a huge risk coming here. Was it worth it?"|ch3_b11_jax_pragmatist]]
[[✦ "Took you long enough, Hotshot. I was getting bored."|ch3_b11_jax_volatile]]You catch the bar, the simple weight of it a real, grounding thing in your hand. "Thanks, Jax," you say, your voice a little thick. "It's... it's good to see you. For real."
<<set $humanist += 2>> <<set $rel_jax += 3>>
The honest, unguarded gratitude seems to disarm him. The bravado drains away, leaving behind the tired, worried friend. "Yeah," he says softly. "You too, Skipper." He scrubs a hand over his face. "This whole thing... it's a mess. Cale is on a damn warpath, running around like he's the king of the world. And Thorne has the whole Misfit program on lockdown. The official story is that you're undergoing 'advanced neural calibration.' The unofficial story," he says, his voice dropping, "is that you've finally, officially, gone off the deep end."
He looks at you, his eyes full of a fierce, protective loyalty. "I know it's bullshit. We both know it. But no one's listening to me."
[[The conversation turns to the one thing that truly matters.|ch3_b11_jax_the_slip]]You catch the bar but don't open it. You look him in the eye, your voice a low, analytical thing. "You took a huge risk coming here, Jax. A direct violation of a quarantine order. If Cale catches you, he'll have you thrown in the brig right next to me. Was it worth it?"
<<set $pragmatist += 2>>
Jax's smile tightens. He understands the unspoken question. Is your alliance worth the risk to his career? "Yeah," he says, his voice a low growl. "It was. Because whatever Thorne is doing to you in here, and whatever Cale is planning out there... we're in it together. That was the deal, remember? Partners. I'm not going to let them isolate you, pick you off. That's how they win."
He takes a step closer. "Besides," he adds, his voice dropping, "I needed to know if you were okay. And if you saw what I saw."
[[The conversation turns to the one thing that truly matters.|ch3_b11_jax_the_slip]]You catch the bar and lean against the weight rack, affecting a casual, arrogant cool you are a million miles away from feeling. "Took you long enough, Hotshot," you say, your voice a low, mocking drawl. "I was getting bored. Starting to think I was going to have to break out of here myself."
<<set $volatile += 2>>
Jax lets out a short, sharp laugh, a sound of pure relief. He was expecting a ghost. He has found a fighter. "Yeah, yeah, I'm sure you had it all figured out," he says, the easy, familiar banter a welcome return to normalcy. "But I figured I'd save you the trouble. And the paperwork."
The humor fades from his eyes, replaced by something more serious, more intense. "But for real," he says, his voice dropping. "We need to talk. About that sim. About what really happened in there."
[[The conversation turns to the one thing that truly matters.|ch3_b11_jax_the_slip]]"The simulation," Jax says, his voice a low, troubled murmur. "The one where everything went to hell. That Kaiju... the one with the voice... it didn't move right, did it?"
He looks at you, his eyes full of a strange, haunted confusion. "I've fought a dozen different archetypes in the simulators, Skipper. They're all programmed with bio-mechanics. They have weight. They have tells. This thing... it was different. It didn't feel like it was moving. It felt like it was... rendering. Like a glitch in the world."
He starts pacing the small room, his restless energy filling the confined space. "And the way it moved... it wasn't just muscle and bone. It knew where we were going to be. It anticipated my flank before I even committed to it. That's not a monster, <<print $name>>. That's a goddamn mind reader."
He stops, running a hand through his already messy hair. He lets out a short, sharp, and utterly mirthless laugh. "I sound crazy, don't I? I sound like them." He gestures vaguely to the door, to the world of rumors and whispers that has branded you a madman.
He finally looks at you, his bravado completely gone, leaving behind a raw, desperate need for confirmation. For you to tell him that he is not the only one who saw the ghost in the machine. "You saw it too, didn't you?" he asks, his voice barely a whisper. "The way it moved. It wasn't natural."
[[✦ "I saw it. And I heard it."|ch3_b11_jax_confirm]]
[[✦ "It was a glitch in the system, Jax. That's all."|ch3_b11_jax_deny]]
[[✦ "What I saw doesn't matter. What matters is what we do next."|ch3_b11_jax_deflect]]You meet his gaze, and for the first time since this whole nightmare began, you allow yourself to be completely, terrifyingly honest with someone. "I saw it, Jax," you say, your voice a low, steady thing. "And I heard it. The voice. 'Find us.' It wasn't a roar. It was a command. A piece of a message."
<<set $humanist += 3>> <<set $rel_jax += 5>>
A wave of pure, unadulterated relief washes over his face, so profound it almost brings him to his knees. He slumps against the wall, his head thudding softly against the cool metal. "Oh, thank god," he breathes, his eyes closing for a moment. "I thought... I thought I was losing my mind. I thought the Drift had finally cracked me."
He opens his eyes, and he looks at you with a new, deeper, and more profound understanding. "So it's real," he says, his voice a horrified whisper. "All of it. The whispers. The ghost. It's real."
The shared, terrifying truth hangs in the air between you, a bond forged in the heart of a nightmare. You are not just partners anymore. You are the only two sane people in a world that is rapidly going mad.
[[He pushes himself off the wall, a new, harder resolve in his eyes.|ch3_b11_jax_end]]You look him in the eye and you lie. It is a calculated, pragmatic, and deeply lonely decision. "It was a glitch in the system, Jax," you say, your voice a flat, convincing monotone. "A cascade failure in the simulation's physics engine, triggered by the virus. That's all. You're letting Cale's bullshit get in your head. Don't chase ghosts."
<<set $pragmatist += 3>> <<set $rel_jax -= 3>>
Jax stares at you, a look of profound, wounded confusion on his face. He is offering you a lifeline, a shared truth, and you are refusing to take it. He wants to believe you. He needs to believe you. But in the deepest part of his gut, he knows you are lying.
"Yeah," he says finally, his voice a hollow, dead thing. "Yeah. You're right. A glitch." He forces a grin, but it is a terrible, broken thing that doesn't reach his eyes. "Just a really, really creepy glitch."
You have protected him from the truth. But you have also built a new, thicker wall between you. He no longer sees you as a partner he can be honest with. He sees you as a commander he must obey, a leader who is carrying a burden they refuse to share. The distance between you is a new, colder kind of silence.
[[He straightens up, the easy camaraderie gone.|ch3_b11_jax_end]]You don't answer his question directly. You look past him, your gaze fixed on the cold, hard reality of the situation. "What I saw doesn't matter, Jax," you say, your voice a low, hard thing. "What Thorne saw, what Cale saw... that's what matters. We are in a political knife fight, and we are losing. The ghost in the machine is a distraction. The real monsters are in the War Room."
<<set $wits += 3>>
Jax looks at you, his earnest, heartfelt plea for connection deflected by your cold, hard tactical reality. He is offering you a shared emotional truth, and you are offering him a strategy. A flicker of hurt, of disappointment, flashes in his eyes before it is replaced by a grim, reluctant respect.
"Yeah," he says, his voice a low growl. "Okay, Skipper. I get it. The mission first. Always." He cracks his knuckles, the sound a sharp, angry thing in the quiet of the room. "So what's the play? How do we fight the guys who write the rules?"
You have successfully re-focused him on the mission. You have turned his fear into anger, and you have aimed that anger at a target. But you have also missed a crucial moment of connection, a chance to share the burden. You are still his commander. But you are a little less his friend.
[[He is a weapon, and you have just re-calibrated him.|ch3_b11_jax_end]]He pushes himself off the wall, his face a mask of grim, determined resolve. The fear is still there, a shadow in the back of his eyes, but now it has been forged into a weapon. "Okay," he says, his voice a low, dangerous rumble. "So the official story is a lie, and the machine is haunted. Good to know."
He looks at you, his loyalty a tangible, unwavering force. "So what's the plan, Skipper? We can't stay in here forever. And I've got a bad feeling that Thorne's 'tests' aren't just going to be a walk in the park."
He's right. You are on a clock. And your time is running out. "The plan," you say, your own voice a low, steady thing, "is that you are going to be my eyes and ears on the outside. Cale and Thorne, they're focused on me. They're not watching you. I need you to find out everything you can about the Chimera transfer. The transport vehicle, the route, the security detail. Everything."
"A heist," Jax says, a slow, dangerous grin spreading across his face. "I like it."
"It's not a heist," you counter. "It's a rescue."
He gives a single, sharp nod. "Even better." He walks back to the maintenance panel. "I'll see what I can find. Just... stay safe in here, Skipper. Don't let the ghosts bite."
He gives you one last, long, and deeply worried look, and then he is gone, the panel sliding shut behind him, leaving you alone once more in the sterile, humming silence of your cage. But you are not as alone as you were before. You have an ally on the outside. You have a plan. And for the first time in a long time, you have a sliver of something that feels dangerously, terrifyingly, like hope.
[[You turn back to your workout, a new, harder fire in your veins.|ch3_b12_kenny_entry]]Your private comms unit, the one embedded in your standard-issue datapad, is a brick. Thorne has locked you out of the main network. You are an island, a ghost in a machine that has decided you are too dangerous to talk to. But Kenny is not a soldier. He does not use the main network. He is a ghost of a different sort, a creature of backdoors and hidden pathways, and you know, with a bone-deep certainty, that he will find a way.
The message, when it comes, is not a chime or a notification. It is a flicker.
You are lying on your bunk, staring at the sterile white ceiling, trying to map the geography of the new, terrifying landscape inside your own head, when the room’s main light fixture flickers. Once. Twice. Then a pause. Then a single, longer flicker. It’s Morse code. A single, desperate, and utterly brilliant letter: `R`. For Ranger. For Run. For Ready.
You sit up, your heart a frantic drum against your ribs. You look at the light, waiting. Another flicker. `U`. Then another. `N`.
`RUN.`
It is a message of pure, unadulterated panic. Before you can even begin to process it, the datapad on your nightstand, the one that should be a dead, useless brick, buzzes to life. The screen is a chaotic waterfall of scrolling, corrupted code, a digital scream. But in the center of the chaos, a single, secure text window opens. The sender ID is a string of random, meaningless characters. But you know who it is.
`They know,` the first message reads. `Oh gods, Ranger, they know.`
Another message appears, frantic, the words tripping over themselves. `Cale. He’s not just watching you. He’s watching me. I’m seeing ghost signals all over my network. Shadow protocols. He’s building a case. Not just against you. Against the whole program.`
The pieces are clicking into place, forming a picture that is even uglier than you imagined. Cale is not just trying to discredit you. He is trying to dismantle the entire Misfit program, and he is using the chaos of your "instability" as the perfect excuse.
`But that’s not the worst part,` the next message reads, and you feel a cold, sickening dread wash over you. `The glyph. The virus. It’s not just in the sim logs anymore.`
The screen on your datapad flickers, the text window vanishing, replaced for a single, heart-stopping second by a live feed from a security camera. It is a camera from the heart of the Shatterdome’s central reactor core, a place of immense, humming power. And for a fraction of a second, you see it. Etched into the brilliant, blue-white light of the reactor’s containment field, a shimmering, impossible, and terrifyingly familiar shape. The glyph.
The feed cuts out, replaced by Kenny's frantic text. `It’s migrating. It’s in the core systems. The power grid. The life support. It’s not just a piece of code anymore, Ranger. It’s alive. It’s spreading.`
He sends another image. This one is not a camera feed. It is a complex, beautiful, and utterly terrifying fractal pattern, a spiraling mandala of light and shadow. `I dreamed this last night,` the message reads. `I thought it was just a nightmare. But then I ran a diagnostic on the raw data from your Drift. The pattern… it’s a perfect match. It’s not just in the machines, Ranger. It’s getting into our heads.`
The full, horrifying scope of the threat is finally, terribly clear. The virus is not just a conspiracy. It is a plague. A plague of information, spreading through steel and flesh with equal ease. And you are Patient Zero.
[[✦ "Where are you, Kenny? Are you safe?"|ch3_b12_kenny_humanist]]
[[✦ "Can you trace the source? Where is it spreading from?"|ch3_b12_kenny_pragmatist]]
[[✦ "This is a weapon. And it's being aimed at us."|ch3_b12_kenny_volatile]]Your first thought is not for the mission, not for the conspiracy. It is for the terrified man on the other end of this secret, desperate line. `Where are you, Kenny?` you type, your fingers flying across the screen. `Are you safe?`
<<set $humanist += 3>> <<set $rel_kenny += 5>>
The reply is a long, agonizing moment in coming. `I’m in a maintenance conduit two levels below you. I’ve been living on contraband nutrient bars for the last twelve hours. I think my network is secure. I *think*.` Another pause. `Thanks for asking, Ranger. For real.`
His simple, heartfelt gratitude is a punch to the gut. In a world of monsters and politicians, a single, simple question of human concern is a revolutionary act. `We’re in this together, Kenny,` you type back. `We’ll figure it out.`
[[The shared, terrifying moment of humanity strengthens your bond.|ch3_b12_kenny_end]]You push the fear down, your mind a cold, analytical machine. `Can you trace the source?` you type. `Where is it spreading from? Is there a pattern?`
<<set $pragmatist += 3>>
The reply is immediate, Kenny’s own fear momentarily eclipsed by the thrill of a solvable, if terrifying, puzzle. `That’s the crazy part. It’s not spreading from a single point. It’s appearing in multiple, isolated systems at once. The reactor core. The comms hub. The Misfit Jaeger bay.` He sends another line of text, this one a stark, chilling conclusion. `It’s not a virus that spreads, Ranger. It’s a key. And something is turning all the locks at once.`
The implication is a new, colder layer of dread. This is not a random infection. This is a coordinated attack.
[[The tactical situation has just become infinitely more complex.|ch3_b12_kenny_end]]A cold, hard rage burns through your fear. `This is a weapon,` you type, the words a stark, simple declaration of war. `And it’s being aimed at us. By Cale. Or by someone using him.`
<<set $volatile += 3>>
`I know,` Kenny’s reply comes back, his own fear sharpening into a shared, angry focus. `And it’s working. The whole base is on a knife's edge. One more "glitch," one more "anomaly," and Orlov will be forced to shut the whole Misfit program down for good. Cale will get exactly what he wants.`
The trap is not just a virus. It is a political maneuver of breathtaking ruthlessness and precision. They are not just trying to kill you. They are trying to discredit you, to erase you, and to use the ghost in your own head as the murder weapon.
[[The shared anger is a new, harder kind of bond.|ch3_b12_kenny_end]]The final message from Kenny is a single, desperate, and terrifying plea. `You have to get out of there, Ranger. Thorne’s "tests"... she’s not trying to cure you. She’s trying to amplify the signal. She’s using you as a damn antenna. Whatever they’re planning, you’re the key. You have to get to the Chimera asset. You have to find the kid.`
The connection dies, the screen on your datapad going dark, leaving you alone once more in the sterile, humming silence of your cage. But the silence is different now. It is no longer empty. It is full of the ghost of Kenny's words, of the shimmering, terrible beauty of the glyph in the reactor's heart, of the shared, terrifying knowledge that the haunted house you live in is about to burn to the ground.
And you are standing in the very center of the fire.
You look at the contraband drive Kenny gave you, a small, dense weight of secrets and lies. Your last, best, and only hope. Your alliance with him is no longer just a partnership. It is a conspiracy of two, a tiny island of sanity in a sea of encroaching madness.
You have a new piece of the puzzle. A new, more urgent deadline. And a new, more terrifying understanding of the stakes. The ghost is not just in the machine. The ghost *is* the machine. And it is waking up.
[[You pocket the drive, a new, colder resolve settling in your heart.|ch3_b13_alone_entry]]The silence in your gilded cage is a special kind of monster. It does not roar. It does not tear or rend. It seeps. It fills the cracks in your resolve, a slow, cold, and corrosive pressure that is worse than any deep-sea dive. You are alone. The choice was yours, a calculated, pragmatic, and deeply isolating decision to trust no one. Now, you are living with the consequences.
Your world has shrunk to the size of this sterile white room in the K-Science wing. The door is sealed. The comms are dead. The single, reinforced window looks out not on a sky, but on the humming, indifferent heart of the division's server farm. You are a ghost in a machine that has decided you are a bug in its code, a variable to be isolated and studied before it is wiped clean.
The 48 hours of mandatory downtime have been a slow, grinding eternity. You pace the small room, the four walls a constant, mocking reminder of your confinement. You train until your muscles scream, the physical pain a welcome, grounding distraction from the storm inside your own head. But when you stop, when the exhaustion finally claims you, the silence rushes back in, and with it, the ghosts.
The quarters feel wrong. The air, recycled and sterile, seems to carry a new, electric tension. The low, constant hum of the life support systems no longer sounds like a steady, mechanical heartbeat. It sounds like a whisper, a low, sibilant hiss that is always just at the edge of your hearing, a perfect echo of the sound from the Drift. You find yourself holding your breath, listening, trying to tell the difference between the machine's voice and the one that has taken root in your own mind.
The lights flicker. Not in a panicked, emergency strobe, but with a slow, deliberate rhythm, a pattern that feels less like a malfunction and more like a message you don't understand. A single, distant clang echoes through the ventilation shaft above your bunk, a sound like a heavy piece of metal being dropped, or a large, unseen thing moving in the dark, hollow spaces between the walls. You tell yourself it is just the Shatterdome, an old, tired mountain of steel groaning under its own weight. It is a lie, and you know it.
You are being watched. The feeling is a physical thing, a prickling on the back of your neck, the sensation of unseen eyes following you as you pace. You check the room's single security camera, its red light a dull, unblinking eye. But the feeling persists. The watcher is not the camera. It is something else. Something closer.
In a fit of pure, desperate paranoia, you begin a full, systematic search of your own cell. You run your hands over every wall panel, every seam, every conduit. You check the underside of the bunk, the inside of the small, featureless locker. And you find it.
Scratched into the metal on the *inside* of the ventilation grate, where no one could possibly see it without first removing the cover, are four simple, terrifying words, carved with what looks like the tip of a combat knife.
`EYES IN THE BLEED.`
Your blood runs cold. It is not a random piece of graffiti. It is a message. A sign. You are not the only one who knows. There is someone else in this Shatterdome, another ghost, who sees the truth, who sees the rot. Or... it is a warning. A threat from the very people you are hunting, a quiet, chilling reminder that they see you too. That they can get to you, even in here.
You quickly replace the grate, your heart a frantic, hammering drum against your ribs. The isolation, which you chose as a shield, has now become your greatest vulnerability. You have no one to tell. No one to ask. The secret is a poison, and you are the only one who has taken the dose.
The hiss in your head is getting louder now, a constant, sibilant companion. It is no longer just a sound. It is a voice. And it is speaking a language you are beginning, terrifyingly, to understand. It is a language of patterns, of frequencies, of pure, unfiltered data. It is the language of the glyph.
You look at the contraband drive, the one you have kept hidden, the one with Kenny's secrets on it. You have not been able to access it, not without a secure terminal. But you don't need to. The knowledge of what is on it, combined with the new, terrifying clarity of the voice in your head, allows you to see the truth.
Thorne. Her "tests." Her "therapy." She is not trying to cure you. She is trying to amplify the signal. She is using you as an antenna, a receiver for a broadcast that is rewriting the very code of this facility. The glyph is not just a virus. It is a key. And something is about to turn all the locks at once.
The Chimera transfer. The ghost child. It is all connected. You are the key. And the lock.
You stand in the center of your cell, the silence a screaming, unbearable thing. You have a choice. You can sit here and wait for Thorne to dissect you, for Cale to bury you, for the ghost in your head to finally, completely, consume you. Or you can fight back. Alone. You are a Misfit. A solo pilot. It is what you were trained for.
[[✦ You will not be a specimen. You will find a way out.|ch3_b14_entry]]
[[✦ You will not be a prisoner. You will break out.|ch3_b14_entry]]
[[✦ You will not be a victim. You will turn their own cage into a weapon.|ch3_b14_entry]]Your resolve is a cold, hard thing, a new bone that has set in your soul. You are not a specimen. You are not a prisoner. You are a weapon that is about to be aimed back at its creator. The door to your gilded cage does not open with a summons. It opens with the sound of a keycard, a soft, electronic chime that is a violent intrusion into the humming silence.
A single, stoic guard, his face a mask of disciplined neutrality, stands in the doorway. "Ranger," he says, his voice flat. "Doctor Thorne has requested your presence in her primary laboratory. You'll come with me."
It is not a request. It is a transfer of custody. You are no longer Orlov's problem or Cale's project. You are being moved from one cage to another, this one made of glass and chrome instead of steel and regulations. You don't resist. You nod once, a silent, cold acquiescence, and follow the guard out into the sterile, white corridors of the K-Science wing.
The walk is a silent, tense affair. The few technicians and scientists you pass avert their eyes, their faces a mixture of fear and pity. The rumors have clearly spread. You are the haunted pilot, the unstable asset, the ghost in Thorne's machine. To them, you are no longer a person. You are a data point, a cautionary tale, a problem to be solved. The hiss in your head seems to agree, a low, sibilant whisper that grows louder, more insistent, the closer you get to Thorne's lab. It is a snake, and it is leading you back to its nest.
The guard stops before a heavy, soundproofed door marked with a dozen biohazard and high-voltage warnings. He swipes a keycard, and the door slides open with a deep, pneumatic hiss, a sound like a tomb being unsealed. "She's waiting for you," the guard says, and then he is gone, leaving you alone on the precipice.
You step inside.
The lab is a cathedral of cold, humming dread. The air is chilled to a morgue-like temperature and thick with the smell of coolant and ozone, a sterile, chemical tang that scrapes at the back of your throat. The main lights are dimmed, the only illumination coming from the soft, blue-white glow of a hundred pulsing server racks that line the walls, their rhythmic lights a slow, steady, and utterly inhuman heartbeat. In the center of the room, a new piece of equipment has been installed since your last "visit." It is a stripped-down, skeletal version of a Jaeger's Conn-Pod, a single pilot's harness suspended over a diagnostic platform, a web of unfamiliar, silver-coated wires and conduits snaking from it into the floor like hungry roots. The Drift gear. Prepped for a new, more invasive kind of test.
Dr. Aris Thorne stands before it, her back to you, her posture a study in cold, focused authority. She is not a psychiatrist today. She is a scientist, a high priestess in her temple of steel and secrets, and she is about to conduct a new, more intimate kind of sermon.
And you are not the only one in the congregation.
Kenny is there, standing by a secondary console, his face pale and slick with a nervous sweat. He is pacing, a small, frantic orbit of pure anxiety, his hands fluttering over the holographic interface, his eyes darting between the data streams and the skeletal Conn-Pod. He sees you, and for a fraction of a second, his eyes are wide with a silent, desperate plea. *Run.* Then the mask of the professional, the terrified technician just doing his job, slams back down. He gives you a small, almost imperceptible shake of his head and turns his attention back to his console, his shoulders hunched. He is not your ally in this room. He is a hostage, a tool, another component in Thorne's terrible, beautiful machine.
The lab's main door hisses shut behind you, the sound final. The room's steady, rhythmic hum seems to intensify, to synchronize with the hissing in your own head, and you know, with a certainty that freezes the marrow in your bones, that the test has already begun.
"Ranger," Thorne says, her voice a calm, clinical thing that cuts through the humming silence. She still has not turned to face you. "Punctual. A valuable, if predictable, trait." She finally turns, and her dark, analytical eyes are alight with a cold, fierce, and utterly terrifying excitement. "We have a great deal of work to do. The anomaly in your Drift... the 'resonance'... it is not a flaw. It is a feature. And today," she says, a thin, chilling smile on her lips, "we are going to find out what it can really do."
[[✦ "What is this, Doctor? Another one of your 'tests'?"|ch3_b14_confront]]
[[✦ You walk towards the harness. "Let's get this over with."|ch3_b14_comply]]
[[✦ You look to Kenny. "Are you a part of this?"|ch3_b14_kenny]]You stand your ground, your voice a low, hard thing that refuses to be intimidated by the cold, humming dread of the room. "What is this, Doctor?" you ask. "Another one of your 'tests'? Another cage disguised as a cure?"
<<set $volatile += 2>>
Thorne's smile does not waver. If anything, it widens, a look of genuine, clinical appreciation in her eyes. "A test, a cure, a weapon... the distinction is a matter of perspective, Ranger. And of application." She gestures to the skeletal Conn-Pod. "This is not a cage. It is a key. I am merely trying to find out which lock it fits."
Her cold, cryptic words are a new kind of wall, a fortress of intellectual superiority that is more intimidating than any blast door. You have challenged her, and she has effortlessly reframed your defiance as just another interesting data point.
[[You are a puzzle she is determined to solve.|ch3_b15_entry]]You say nothing. You simply walk past her, your footsteps a steady, measured rhythm on the cold deck plating, and you stand before the skeletal Conn-Pod. "Let's get this over with," you say, your voice a flat, emotionless monotone.
<<set $stoic += 2>>
Thorne's smile is one of pure, professional satisfaction. "Excellent," she says. "Compliance streamlines the data acquisition process considerably."
You are a good soldier, a good specimen, following the protocols of your own dissection. You have given her the control she desires, your stoicism a mask for the cold, hard rage that is building in your heart. You will let her think she has won. You will let her put you in her machine. And from the inside, you will find a way to burn it all to the ground.
[[You are a time bomb, waiting for the right moment to detonate.|ch3_b15_entry]]You ignore Thorne. You walk towards the secondary console, your eyes locked on Kenny's pale, sweating face. "Are you a part of this, Kenny?" you ask, your voice a quiet, dangerous thing. "Is this you, too?"
<<set $humanist += 2>>
Kenny flinches as if you had struck him. He can't meet your gaze. "I... I'm just the tech, Ranger," he stammers, his eyes darting to Thorne and back again. "I'm just... I'm monitoring the energy flows. It's... it's a diagnostic."
"Is that what she told you?" you press.
"Ranger," Thorne's voice cuts in, as cold and sharp as broken glass. "You will not address my technician. Your focus is on me. And on the task at hand."
You look from Kenny's terrified face to Thorne's cold, commanding one. You have your answer. He is a prisoner here, just like you. And you have just put him in an even more dangerous position. You have shown Thorne that he is your weakness. A variable she can use against you. You give Kenny a single, almost imperceptible nod, a silent apology and a promise, and you turn to face the true enemy.
[[You have a new, more urgent reason to fight.|ch3_b15_entry]]The choice you make—defiance, compliance, or concern—is just another data point for the woman in black. Thorne absorbs your reaction with the cool, detached interest of a biologist observing a cell's response to a new stimulus. The outcome is the same. The test proceeds.
"Strip to your under-suit, Ranger," she commands, her voice a calm, clinical instrument that cuts through the humming dread of the lab. "Step onto the platform. It's time to begin the diagnostic."
There is no room for argument. To refuse now would be to invite a confrontation you cannot win, not here, in the heart of her kingdom. You methodically remove your uniform, folding it with a soldier's precision and placing it on a nearby sterile tray. The act is a ritual of surrender, of stripping away the last vestiges of your rank and identity, until you are nothing more than a subject, clad in the thin, black skin of your biometric under-suit.
You step onto the central platform. The metal is cold against your bare feet. The skeletal harness descends from the ceiling, its silver-coated wires and polished chrome arms looking less like a piece of Jaeger technology and more like the instruments of a beautiful, terrifying surgery. It closes around you, its restraints clicking into place with a series of soft, final thuds that echo in the silent room. It is not the familiar, reassuring embrace of a Conn-Pod harness. It is a cage.
"Kenny," Thorne says, her voice sharp, never taking her eyes off you. "Bring the primary conduit online. Low power."
"Yes, Doctor," Kenny mutters, his voice a strained, unhappy thing. You watch as he types, his hands trembling slightly. You can feel the low, resonant hum of the platform beneath you intensify, a deep, bone-vibrating thrum that seems to be tuning itself to the rhythm of your own pulse. This is not a machine you are piloting. It is a machine that is about to pilot *you*.
The final piece of the apparatus descends: a halo of silver needles and sensors that locks into place around your head, just inches from your scalp. There is no spinal tap, no familiar sting of neural fluid. This connection is different. More direct. Wireless.
"We are not initiating a full Drift, Ranger," Thorne explains, her voice a calm, clinical lecture as she moves to the main console, her fingers dancing across the holographic interface. "A full handshake would be... inefficient. And unnecessarily traumatic." The casual cruelty of the statement is a slap in the face. "Instead, we are going to create a resonance loop. I am going to broadcast the raw, corrupted data from the simulation's black box directly into your neural interface. We are going to see if the Chimera hardware in your nervous system recognizes the signal. We are going to see if the ghost in the machine answers when we call its name."
The hiss in your head, which had been a low, sibilant whisper, begins to grow louder, more insistent, as if in anticipation.
"Beginning the broadcast... now," Thorne says.
It is not a plunge into a cold sea of data. It is a needle of pure, white-hot noise driven directly into the center of your brain.
Your vision dissolves into a screaming kaleidoscope of static and impossible, fractal patterns. The hiss is no longer a sound; it is the only thing in the universe, a deafening, all-consuming roar of pure, unfiltered information that threatens to unmake your very consciousness. You bite back a scream, your muscles spasming against the restraints, your teeth grinding together with a force that you think will shatter them.
On the massive screen that dominates the lab, you can see what Thorne sees. Two sets of data, side-by-side. On the left is the raw data from the simulation, a chaotic, meaningless storm of corrupted code and the shimmering, ever-shifting form of the glyph. On the right is a real-time, terrifyingly intimate map of your own neural activity, a violent, angry storm of red and black.
"Fascinating," Thorne breathes, her voice a reverent whisper of pure, scientific awe. "The subject's brain is attempting to process the signal... it's trying to find a pattern, to impose order on the chaos."
Then, she begins the overlay.
She drags the glyph's data stream over your own. For a heart-stopping moment, the two storms rage against each other, a war of biology and impossible physics fought on the screen and in the screaming confines of your skull.
Then, they begin to synchronize.
The chaotic, fractal patterns of the glyph begin to shift, to align, to self-organize, using the structure of your own thoughts as a template. The meaningless symbols snap into new, more complex formations. It is no longer just a glyph. It is a sentence. A paragraph. A language.
"It's not just a signal leaking in," Thorne murmurs, her eyes wide with a terrifying, triumphant light. "It's learning. The Chimera hardware isn't just a receiver, Ranger. It's a bridge. The Kaiju signal is using your mind as a processor, a Rosetta Stone, to learn how to communicate, how to structure itself. The hiss isn't just noise. It's the sound of a new language being born."
"Doctor!" Kenny's voice is a panicked shriek from across the room. He points a trembling finger at his own monitor. "Look at the replication rate! The pattern... it's not just organizing. It's... it's creating new glyphs. It's using the Ranger's own memory and cognitive patterns as a template. It's not just learning a language. It's learning *them*."
The violation is absolute. The ghost in your head is not just an invader. It is a colonist, rewriting your own mind, turning your own memories and thoughts into a new, alien vocabulary.
The pain in your head recedes, replaced by a new, more terrifying sensation. A feeling of clarity. Of understanding. You can almost... read the glyphs. You can almost hear the meaning in the hiss. And it is a cold, vast, and utterly inhuman intelligence that is staring back at you from the abyss of your own mind.
Thorne looks at you, not as a person, but as a discovery, a miracle, a new continent of knowledge she is about to conquer. "The pattern is still incomplete," she says, her voice trembling with excitement. "I need to push the synchronization further. Increase the signal amplitude. It will be... painful. The risk of permanent psychological fragmentation is significant. But the potential reward... to be able to read the enemy's mind... it is a reward for which any price is acceptable."
She looks at you, her hand hovering over the console, a goddess about to turn up the sun. "This is a critical juncture, Ranger. Your compliance, or your resistance, will be the final, most important variable in this equation."
[[✦ "This is insane. You're going to kill me. Shut it down."|ch3_b15_deny]]
[[✦ "If this is what it takes to understand the enemy, do it."|ch3_b15_accept]]
[[✦ "What aren't you telling me, Doctor? What is the *real* purpose of this 'test'?"|ch3_b15_question]]You fight through the haze of static and pain, your voice a raw, ragged thing torn from your throat. "Shut it down!" you roar, the words a guttural explosion of pure, defiant will. "This is insane! You're not testing me, you're dissecting me! You're going to kill me!"
<<set $volatile += 3>>
Your resistance is a new, fascinating variable in her experiment. "Interesting," she says, her voice calm, a stark contrast to your own raw fury. "The subject's survival instinct is overriding the resonance protocol. A predictable, if inconvenient, emotional response."
She does not shut it down. She makes a note on her console, a small, clinical adjustment. "We will proceed at a lower amplitude. But we will proceed, Ranger. The data is too valuable to abandon."
You have defied her, but you have not stopped her. You have only proven that you are a more complex, and therefore more interesting, specimen than she initially projected. The test continues, your resistance just another layer in the beautiful, terrible data she is collecting.
[[The ghost in your head continues to learn your name.|ch3_b16_entry]]You grit your teeth, the pain a clean, purifying fire. The fear is a distant, irrelevant thing. There is only the mission. The enemy. "Do it," you say, your voice a low, steady growl that is more machine than man. "If this is what it takes to understand them... to find a way to kill them... then do it."
<<set $pragmatist += 3>>
A look of profound, almost religious, admiration dawns on Thorne's face. "Extraordinary," she breathes. "You truly are the perfect specimen." She turns back to her console, her fingers flying across the interface, her voice a reverent whisper. "Increasing signal amplitude. Pushing synchronization to one hundred percent. The subject is willing. The subject... understands the necessity of sacrifice."
The needle of white-hot noise in your brain becomes a spear. The hiss becomes a scream. But you do not fight it. You embrace it. You are a soldier, and this is just a new, more intimate kind of battlefield. You will endure. You will learn. And you will use what you learn to burn their entire world to the ground.
[[The ghost in your head is teaching you its language, and you are a very fast learner.|ch3_b16_entry]]You force yourself to think, to cut through the pain and the static with a blade of pure, desperate logic. "What aren't you telling me, Doctor?" you manage to say, your voice a strained but steady thing. "What is the *real* purpose of this 'test'? This isn't just about understanding the enemy. This is about... something else. What are you really building in my head?"
<<set $wits += 3>>
Thorne stops, her hand hovering over the console. She turns to you, and for the first time, you see not a scientist, not a commander, but a player in a much larger, more dangerous game. A flicker of something that looks like fear, or perhaps just respect for a worthy opponent, crosses her face.
"A very astute question, Ranger," she says, her voice a low, dangerous murmur. "You are correct. This is not just about listening to the enemy. It is about learning to speak their language." A thin, chilling smile touches her lips. "And once we can speak to them," she says, "we can begin to give them orders."
The full, horrifying scope of her ambition is finally laid bare. She is not just trying to build a new kind of weapon. She is trying to build a new kind of god. And you are the unwilling, unknowing prophet who will speak its first words.
[[You now understand the true stakes of this game.|ch3_b16_entry]]The experiment, or the interrogation, or the dissection, ends not with a gentle fade, but with the brutal, instantaneous severing of a connection. One moment, your mind is a screaming battlefield of impossible physics and alien language; the next, you are just you, a prisoner in your own skull, the silence that crashes in almost as violent as the noise it replaced.
The harness around you retracts with a series of soft, apologetic hisses, its silver arms pulling back into the ceiling like the limbs of a great, metallic spider. The humming of the platform beneath you dies, and the only sounds in the lab are the steady, rhythmic pulse of the server racks, the frantic, ragged sound of your own breathing, and the quiet, almost inaudible tapping of Dr. Thorne’s fingers on her console.
Your body is a war zone of aftershocks. A violent, uncontrollable tremor racks your limbs. A cold, chemical sweat slicks your skin. The dull, sterile light of the lab feels like a physical assault on your over-sensitized optic nerves, and a wave of intense nausea churns in your gut. But it is the silence that is the worst. It is not empty. It is full of the ghost of the hiss, an echo that is no longer just a sound, but a memory of a language you can almost, terrifyingly, remember.
"Kenny," Thorne says, her voice a calm, clinical thing that cuts through the fog of your pain. "Log the subject's post-resonance biometrics. Note the elevated cortisol and the anomalous synaptic refractory period. It's even better than I projected." She is not talking to a person. She is dictating the notes of her greatest discovery.
Before Kenny can stammer a reply, the main door to the lab hisses open. It is not a guard. It is Jax and Maya. They stop dead in the doorway, their faces a stark, telling portrait of the two poles of your squad. Jax's expression is one of pure, unfiltered shock and a rising, protective fury as he takes in the scene: you, pale and trembling in the skeletal remains of the diagnostic harness, the predatory gleam in Thorne's eyes, the terrified, guilty look on Kenny's face. Maya's expression is a mask of cold, analytical assessment, her eyes immediately going not to you, but to the massive screen displaying the now-stabilized, synchronized glyph, her mind already dissecting, analyzing, questioning.
"What in the hell is this?" Jax growls, his voice a low rumble of thunder that seems to shake the very foundations of the sterile room. He is already moving, crossing the lab in three long strides, his hand instinctively going to the grip of his sidearm before he remembers he is not armed. He is a wall of pure, protective instinct, and he places himself between you and Thorne. "What did you do to them?"
"I was conducting a sanctioned, deep-level diagnostic, Ranger," Thorne replies, her voice a calm, dismissive counterpoint to his raw fury. "A procedure necessitated by your squad leader's... recent instability."
"Instability?" Jax scoffs, his voice dripping with contempt. "This isn't a diagnostic, Doctor. This is an interrogation. You've had them locked up for two days, and now you have them strapped to a goddamn torture device." He turns to you, his own anger momentarily forgotten, his eyes full of a raw, desperate concern. "Hey. Skipper. Are you with me? Talk to me. What do you feel?"
Maya, however, ignores the human drama. She walks to the main console, her eyes locked on the glyph, which is now slowly, hypnotically rotating on the screen, a perfect, impossible jewel of alien data. "That's not corrupted code," she says, her voice a low, intense murmur, almost to herself. "That's a structured, repeating pattern. The replication is… it's too perfect. This isn't a virus, Doctor. It's a key. What does it unlock?" She turns to Thorne, her gaze no longer that of a soldier, but of a rival scientist, a challenger. "And what does it have to do with my pilot's neural feedback?"
Kenny, caught in the crossfire, just wrings his hands, his face a mask of pure, miserable conflict. "It's... it's learning from them, Maya," he stammers, his voice a panicked squeak. "The glyph... it's using the Ranger's own cognitive patterns as a template. It's a language, and it's using their brain as a dictionary. It's real. I've seen it." He looks from Maya's skeptical face to Jax's furious one, his own conviction a desperate, lonely island in a sea of disbelief and anger.
The lab is a powder keg of conflicting philosophies: Jax's raw, protective heart, Maya's cold, analytical mind, and Kenny's terrified, unwavering belief. And you are the spark, standing in the center of it all, the ghost still screaming in the quiet of your own skull. Thorne watches the unfolding chaos, her expression one of detached, clinical interest. She is not a participant. She is an observer, studying the reactions of her other specimens.
[[✦ Respond to Jax's concern. "I'm... I'm here. It's just... loud."|ch3_b16_respond_jax]]
[[✦ Respond to Maya's skepticism. "She's right, Maya. It's learning."|ch3_b16_respond_maya]]
[[✦ Say nothing. You are too lost in the echo to speak.|ch3_b16_respond_stoic]]You focus on Jax's face, on the simple, honest concern in his eyes. He is your anchor, a point of solid, human reality in a world that has dissolved into a nightmare of static and impossible physics. "I'm here, Jax," you manage to say, your voice a rough, shaky thing. "I'm with you." You press a hand to your temple, the tremor in your fingers a violent, frustrating thing. "It's just... so loud in here. The hiss. It won't stop."
<<set $humanist += 3>>
<<set $rel_jax += 5>>
Your words cut through the tactical and scientific debate, a raw, human confession of pain. Jax's expression hardens, his protective fury now aimed squarely at Thorne. "Loud?" he says, his voice a low, dangerous growl. "You're torturing them, and you're calling it a diagnostic?"
"I am gathering data, Ranger," Thorne replies coolly. "Your leader's subjective experience of that data is a secondary, if interesting, side effect."
[[Her clinical detachment only fuels the fire.|ch3_b16_thorne_intervenes]]You look past Jax, your gaze locking with Maya's. She is the only one in this room who might understand the cold, terrible logic of what you've just experienced. "She's right, Maya," you say, your voice surprisingly steady, a cold, clear signal in the noise of your own pain. "Kenny is right. It's not a virus. It's a language. And it's using my memories as a key. I can... almost understand it."
<<set $wits += 3>>
<<set $rel_maya += 5>>
Your confirmation hits Maya with the force of a physical blow. The last vestiges of her skepticism crumble, replaced by a look of dawning, intellectual horror. She looks from you to the glyph on the screen and back again, the terrible implications of what you're saying clicking into place in her brilliant, analytical mind. "By the gods," she breathes, her voice a ghost of its usual sharp authority. "This isn't an infection. It's an infiltration. A weaponized first contact."
[[Her understanding of the threat has just taken a quantum leap forward.|ch3_b16_thorne_intervenes]]You say nothing. You cannot find the words. Your mind is a fractured landscape, the echo of the hiss a roaring, deafening wind. You just stare into the middle distance, your eyes unfocused, your body trembling, a ghost in your own skin.
<<set $stoic += 3>>
Your silence is more damning than any scream. Jax's face is a mask of pure, terrified fury. "Look at them!" he roars at Thorne. "They're not even there! You've broken them!"
Even Maya's cold, professional composure is rattled by your catatonic state. She takes a half-step towards you, her hand reaching out before she stops herself, her face a complex mixture of concern and a new, dawning fear. This is a variable she cannot calculate, a problem she cannot solve.
[[Your silence is an accusation that no one can refute.|ch3_b16_thorne_intervenes]]"Enough," Thorne says, her voice not loud, but carrying a weight of absolute, unchallengeable authority that cuts through the chaos. Jax's rage, Maya's dawning horror, Kenny's panicked explanations—it all falls silent in the face of her command.
She walks from behind the console, her footsteps a slow, deliberate rhythm on the deck plating. She stops in the center of the room, a black, unmovable pillar of will in the eye of the storm.
"Your emotional outbursts are compromising the integrity of this experiment, Rangers," she says, her gaze sweeping over them, cold and dismissive. "And your presence is no longer required." She looks at Jax, then at Maya. "This conversation is over. From this moment forward, everything we discuss, everything we do regarding this phenomenon, is off the record."
She lets the words hang in the air, a new, more dangerous line being drawn in the sand. "The official channels are compromised. The political situation is untenable. We are operating in a black box now. My black box." She looks at Kenny, her expression a clear, unspoken threat. "There will be no more logs. No more reports. The only record of what happens in this room from now on will be in here," she taps her temple, "and in here." She gestures to the humming server racks that line the walls.
"There are too many ears on the line in this facility," she continues, her voice dropping to a low, conspiratorial murmur. "Too many eyes watching. Cale, Orlov, their political masters... they are all playing a game they do not understand, with pieces they cannot possibly comprehend. They are a distraction. The real war, the one for the future of this species, will be fought in quiet rooms like this one. It will be fought with data, with secrets, and with a new, more effective kind of weapon."
She looks at you, still trembling on the platform, and her eyes are full of a terrifying, proprietary light. "And I have just found mine."
[[The lab door hisses open behind your squadmates. It is a clear, silent dismissal.|ch3_b17_entry]]The heavy lab door hisses shut, the sound a final, definitive punctuation mark on Thorne’s declaration. The world is suddenly smaller, quieter. The echoing fury of Jax and the sharp, analytical edge of Maya are gone, leaving behind only the cold, humming silence of the lab and the three of you, the unwilling members of a new, secret church. You, the prophet. Kenny, the terrified acolyte. And Thorne, the high priestess who has just declared her own god.
You are still on the platform, your muscles weak and trembling from the aftershocks of the neural assault. You slide off the edge, your bare feet hitting the cold deck plating with a soft, unsteady thump. The biometric under-suit feels thin and useless, a fragile skin against the sudden, crushing weight of the secrets that now fill the room.
Thorne watches your every move, her expression unreadable. She has won. She has isolated you, proven her theories, and established the terms of your new, terrifying reality. She dismisses Kenny with a flick of her wrist, not even deigning to look at him. "The technician will see you to the medical bay for a post-diagnostic observation," she says, her voice returning to its familiar, clinical monotone. "Standard procedure."
It is a lie, and all three of you know it. This is not procedure. This is a transfer of assets. She is handing her prized specimen over to a terrified zookeeper for safekeeping. Kenny just nods, his face pale, unable to meet your eyes. He knows he is now your warden, a friendly face on a new kind of cage. He hands you your folded uniform, his fingers brushing yours, a small, frantic, and utterly human touch in the sterile coldness of the room.
But before he can escort you out, Thorne turns her attention back to you, her voice dropping to a low, conspiratorial murmur, a secret meant only for you and the humming machines. "They are already burying this, Ranger," she says.
She taps her console, and the massive screen behind her changes. The beautiful, terrifying glyph is gone, replaced by a live feed of the Shatterdome's internal data network. It is a river of information, a torrent of logs and reports. And you watch, in real time, as a wave of redactions washes over it. She highlights a file: the after-action report from the Stalker simulation, the one where Cale interfered. You see your name, and then Cale's, and then entire paragraphs of the report simply dissolve into neat, black blocks of classified ink.
"Marshal Orlov is a politician, not a fool," she explains, her voice a low, academic lecture. "He cannot acknowledge the existence of a psychic Kaiju or a rogue commander without admitting a catastrophic failure in his own chain of command. So, he will bury them both. The official record will show a successful drill against an anomalous, but ultimately conventional, Kaiju. Commander Cale's... 'unsanctioned intervention'... will be logged as a commendable act of initiative. And your own 'instability'," she says, the word a delicate, precise weapon, "will be noted, and then quietly forgotten. For now."
She fixes you with a stare that is as heavy and as cold as the deep sea. "They built these machines knowing this could happen," she says, the words a final, damning revelation. "The Chimera hardware isn't a bug; it's the entire point. They were hoping for a pilot like you. One who could act as a bridge, a translator between our world and theirs. They were not prepared for a pilot who could not only listen, but could begin to understand."
The full, horrifying scope of the conspiracy is laid bare. You are not just a soldier in a war. You are the primary subject in the most dangerous experiment in human history. And the people running it are now actively, desperately, trying to shut it down, to put the ghost back in the bottle.
"Which is why," she says, her voice a final, absolute command, "from this moment forward, you will speak of this to no one." The words are not a suggestion. They are the terms of your survival. "Not to your squad. Not to the Marshal. Not even to your own shadow. Your silence is now the most important weapon we have. The only thing that is keeping you alive, and keeping my research viable. Do you understand, Ranger?"
She is not asking for your agreement. She is demanding your complicity. Your silence is the price of her protection.
As she speaks, you see Kenny, standing by the door, subtly angle his datapad towards one of the server racks, a tiny, almost invisible indicator light on his device blinking once. He is not just watching. He is recording. He is building his own secret ledger, a quiet act of digital rebellion in the face of Thorne's absolute authority. Something is off, and he is determined to find out what.
Thorne does not notice. Her entire focus, her entire world, is you.
[[✦ "I understand. I'll be silent."|ch3_b17_agree]]
[[✦ "You want me to lie to my squad? To the people who have my back?"|ch3_b17_defy]]
[[✦ "What happens when they find another pilot like me? Another 'bridge'?"|ch3_b17_question]]You meet her cold, unwavering gaze with your own, your expression a mask of stoic, weary acceptance. "I understand, Doctor," you say, your voice flat, devoid of emotion. "I'll be silent."
<<set $stoic += 3>>
<<set $pragmatist += 2>>
It is the smart play, the only move on the board that guarantees your survival. To fight her now would be suicide. Thorne gives a single, satisfied nod. "Good," she says. "You are learning. Pragmatism is the first, and most important, lesson of this war."
You have agreed to her terms. You have become her ghost, her secret weapon, a silent, unwilling partner in her dangerous game. But as you turn to leave, you catch Kenny's eye. He gives you a small, almost imperceptible nod of his own. He understands your choice. He knows you are just playing the game, waiting for your moment. Your silent alliance, forged in this cold, humming room, is a new secret, a new weapon, that Thorne has not yet accounted for.
[[You have chosen the path of the spy.|ch3_b18_entry]]"Lie to my squad?" you repeat, your voice a low, dangerous growl, the tremor in your hands replaced by a surge of pure, defiant anger. "The people who have my back? The ones who were willing to die for me out there? You want me to treat them like... like variables in your experiment?"
<<set $volatile += 3>>
<<set $idealistic += 2>>
Thorne's expression hardens, a flicker of disappointment in her eyes. "I want you to be a commander, Ranger, not a sentimentalist," she says, her voice as sharp as broken glass. "Their loyalty is a liability, an emotional variable that compromises the integrity of this investigation. Your first duty is to the mission, not to your friends."
"My friends *are* the mission," you shoot back.
"An admirable, but ultimately fatal, philosophy," she replies, her voice turning to ice. She makes a note on her console. "Your refusal to comply has been logged. It will be factored into my next assessment."
You have defied her. You have chosen loyalty over secrecy, your heart over the cold, brutal logic of her war. You have proven yourself to be an unreliable, unpredictable asset. She will not trust you. And you know, with a chilling certainty, that you can no longer trust her. As you leave, you see Kenny look away, his face a mask of fear. Your defiance has just put all of you in even greater danger.
[[You have chosen the path of the rebel.|ch3_b18_entry]]You ignore the immediate, emotional weight of her order. Your mind, sharpened by the neural assault, is already three steps ahead, playing out the strategic implications. "What happens when they find another pilot like me?" you ask, your voice a calm, analytical counter-point to the humming dread of the room. "Another 'bridge'? What happens when K-Tech, or the Precursors, or whoever is behind this, realizes that their 'signal' is not just being received, but understood?"
<<set $wits += 3>>
<<set $tech += 2>>
Thorne is visibly taken aback. She expected an emotional response—fear, anger, compliance. She did not expect a strategic analysis. A look of genuine, grudging respect dawns in her eyes. "That," she says, a slow, dangerous smile spreading across her face, "is a very, very good question, Ranger. And it is the one that is keeping Marshal Orlov awake at night."
She leans in, her voice a low, conspiratorial murmur. "The answer is that this becomes an arms race. A psychic arms race. The side that can create the most stable, most powerful 'bridge' will not just win this war. It will define the next stage of human evolution."
She has not just answered your question. She has revealed the true, terrifying stakes of her own ambition. She does not just want to win the war. She wants to control the future. And she sees you as the key.
[[You have chosen the path of the player.|ch3_b18_entry]]The path Kenny leads you on is not the direct route to the medical bay. It is a quiet, circuitous journey through the humming, sterile heart of the K-Science division, a path designed to avoid the main thoroughfares, to keep the prize specimen from being seen in its weakened, trembling state. The uniform feels heavy and alien against your skin, a costume that does nothing to conceal the violent tremor in your hands or the phantom roar of the hiss that still echoes in the quiet of your skull. Kenny is a silent, miserable presence at your side, his guilt a palpable thing in the cold, recycled air. He is your warden, and he hates his job.
You are halfway down a long, glass-walled corridor that overlooks the cavernous, silent maw of a decommissioned reactor core when a calm, authoritative voice cuts through the silence.
"That will be all, Technician," Dr. Thorne says.
You both stop. She is standing at the corridor's intersection, her arms crossed, her expression a mask of cool, unreadable authority. She was not in the lab. She was waiting for you here. Kenny flinches as if struck, nodding once before scurrying away without another word, a man escaping his own conscience. You are left alone with her, two figures suspended in a glass tube in the heart of the mountain, the silent, sleeping power of the dead reactor a fitting backdrop for the conversation to come.
"A change of venue is required, Ranger," she says, her voice a low, clinical thing. "Your post-diagnostic observation will not be in the standard medical bay. It will be somewhere more... private. Follow me."
She does not wait for a reply. She turns and walks down a restricted-access corridor, the door sliding open for her with a soft, deferential hiss. You follow, a prisoner being led from one cell to another. She leads you to a high-speed lift you've never seen before, one that requires a command-level keycard. The ride is a silent, stomach-lurching ascent. When the doors open, you are not in a lab or an infirmary.
You are on the roof of the world.
Or what passes for it in this concrete tomb. The room is a small, glass-walled observation deck at the very top of the Shatterdome's primary command spire, a place reserved for the Marshal and his most trusted advisors. The view is breathtaking, and terrifying. Through the thick, armored glass, you can see the entire Shatterdome sprawling below, a city of cold, blue-white lights and organized, ant-like activity, all contained within the cavernous, rib-caged heart of the mountain. And beyond the open maw of the main hangar bay, the sea. A vast, churning expanse of black water, its surface lashed by a relentless, driving rain. The only sounds are the howl of the wind against the glass and the soft, rhythmic hiss of the room's ventilation system.
Thorne walks to the main viewport, her hands clasped behind her back, a black, unmovable silhouette against the storm. She is not admiring the view. She is studying it, a general surveying her battlefield.
"Impressive, is it not?" she says, her voice a low murmur. "A monument to our species' stubborn, illogical refusal to die. A perfect, self-sustaining ecosystem of hope and denial, all running on a delicate, precarious balance of technology and faith."
She turns to you, her dark, analytical eyes catching the reflection of the storm outside. "And I," she says, her voice dropping, becoming a conspiratorial whisper, "spend my nights running the models that show how quickly, and how completely, it can all be swept away."
She gestures to a secondary holographic display, tucked away in the corner of the room. You see it then. It is not a tactical display. It is a simulation. A "black-sky model," as she called it. It shows the Kodiak Shatterdome, and a wave of Kaiju signatures, more than you have ever seen, crashing against it. The simulation runs, and the base's defenses crumble. The city of light is extinguished. The model ends with a single, chilling line of text: **SURVIVAL PROBABILITY: 0.001%.**
"The Marshal plans for victory, Ranger," she says, her voice a low, grim thing. "It is his job. My job is to plan for the alternative. To look into the abyss and take notes." She looks at you, her gaze intense, searching. "The Chimera signal, the glyph, the Phantasm... they are not just new weapons. They are a new equation. And they have rendered all of our old models obsolete." She deactivates the simulation, plunging the room into a deeper gloom. "I needed to know if you were just another soldier, a piece to be moved on the board. Or if you were a player. Someone who could understand the true nature of the game."
Her confession, her secret work, is laid bare before you. It is a test, a final, terrifying assessment of your character. Are you a soldier, bound by hope and duty? Or are you a survivor, willing to look into the abyss with her?
[[✦ "You're doing what the Marshal is afraid to do. You're planning for the truth."|ch3_b18_encourage]]
[[✦ "This is a dangerous game, Doctor. Are you planning for our failure, or are you planning *our* failure?"|ch3_b18_challenge]]You walk to the viewport, standing beside her, not as a subordinate, but as an equal. You look out at the storm, at the vast, unforgiving sea. "You're not planning for failure, Doctor," you say, your voice a low, steady thing that cuts through the howl of the wind. "You're doing what the Marshal is afraid to do. You're planning for the truth. No matter how ugly it is."
<<set $pragmatist += 3>>
<<set $rel_thorne += 5>>
A rare, thin, and utterly genuine smile touches Thorne's lips. "Precisely, Ranger," she says, her voice a murmur of shared, grim understanding. "And the truth is a weapon they are not prepared for."
She looks at you, her gaze full of a new, more profound respect. "You have a clarity of vision that is… rare. You are not blinded by hope. That is why you are the perfect instrument for this war."
The two of you stand there for a long moment, two lonely figures watching the storm, a silent, powerful alliance forged in the cold, hard light of a shared, brutal reality. As you look at your own reflection in the rain-slicked glass, you see it. For a fraction of a second, a single, shimmering, impossible glyph overlays your own face, a silent, proprietary brand burned into your very soul. It is there, and then it is gone.
Thorne does not see it. She is looking at the storm. The ghost is yours, and yours alone.
[[The moment passes, the shared, grim understanding leaving a permanent mark.|ch3_b19_entry]]You do not move from the center of the room. You are a rock, and she is the storm. "This is a dangerous game, Doctor," you say, your voice a low, dangerous counter-point to the wind outside. "And I have to ask myself: are you planning for our failure, or are you planning *our* failure?"
<<set $idealistic += 3>>
<<set $rel_thorne -= 3>>
The question is a direct, insubordinate, and deeply insightful challenge to her motives. The faint smile vanishes from Thorne's face, replaced by a look of cold, sharp, and deeply disappointed anger. "You mistake pragmatism for treason, Ranger," she says, her voice turning to ice. "And you mistake sentiment for strength. I am trying to save this facility. You are trying to save your own soul. The two are not always compatible."
She turns her back on you, her gaze returning to the storm. "You are a powerful weapon, Ranger," she says, her voice a dismissive, clinical thing. "But your moral compass is a flaw in your design. A variable that makes you… unreliable."
You have challenged her, and in doing so, you have failed her test. You are not the player she was hoping for. You are just another soldier, clinging to a code of honor that she believes is already obsolete. As you stand there, defiant and alone, you catch your reflection in the rain-slicked glass of the viewport. For a heart-stopping second, a single, shimmering, impossible glyph overlays your own face, a silent, mocking grin.
Thorne does not see it. The ghost is yours, and yours alone.
[[You have drawn a new line between you, a boundary of suspicion and distrust.|ch3_b19_entry]]The high-speed lift descends from Thorne’s private heaven, a silent, stomach-lurching fall back into the world of men. The observation deck, with its storm-lashed view and its terrible, beautiful simulations of Armageddon, feels a million miles away, a dream of a cleaner, more absolute kind of ending. You are back in the concrete guts of the Shatterdome, the sterile, recycled air of the K-Science wing a familiar, suffocating blanket.
Your escort is gone. Your observation is, apparently, over. Thorne has either deemed you a worthy player in her game or a flawed, sentimental tool to be discarded. The distinction feels academic. The outcome is the same: you are a ghost, haunting the corridors of your own home, branded with a secret you cannot speak and a parasite you cannot remove. The glyph in your reflection, the silent, proprietary brand burned into your very soul, is a constant, phantom itch behind your eyes.
You don’t go back to your bunk. The sterile silence of that coffin-like space is a trap for racing thoughts, and your mind is already a war zone. You need noise. You need life. You need a reminder that there are still people in this machine, not just ghosts and equations. You need the mess hall.
The walk from the K-Science wing to the lower-deck Agora is a journey through the Shatterdome’s caste system. The quiet, sterile corridors of the command and research levels, with their soft, indirect lighting and their hushed, respectful silence, give way to the grimy, utilitarian functionality of the enlisted decks. The air here is warmer, thicker, smelling of synth-protein, sweat, and the low, constant hum of the main reactor that vibrates up through the deck plates. This is the engine room, the messy, human heart of the base, and right now, its chaotic, unapologetic life is the only thing that feels real.
You push through the heavy doors and step inside.
The Agora is a cavern of controlled chaos, a symphony of a hundred conversations, the clatter of metal trays, and the low, ever-present rumble of the ventilation system. It is the one place in the Shatterdome where the ranks seem to blur, where grizzled, cynical supply clerks share tables with fresh-faced gantry techs and off-duty security grunts. It is a marketplace of rumors, a parliament of grievances, and a sanctuary for the weary.
And the moment you step inside, it goes quiet.
It’s not a sudden, dramatic silence. It’s a wave, a ripple that starts from the tables nearest the door and spreads through the cavernous room. Conversations don’t stop; they falter, their volume dropping by half. The clatter of trays becomes a little more careful. The laughter dies in a dozen throats. Two hundred pairs of eyes, some curious, some fearful, some openly hostile, all turn to you.
The whispers follow, a sibilant, rushing tide that is a perfect, terrible echo of the hiss in your own head.
*"That's them."*
*"The Misfit. The one from the sim-bay."*
*"Gods, look at their hands. Still shaking."*
*"My cousin on the gantry crew said they saw the rig move. By itself."*
*"The pilot with ghosts."*
You are no longer just a Ranger. You are a story. A myth. A monster. You are the Shatterdome's new boogeyman, and the fear in the room is a physical thing, a cold pressure against your skin. You keep your expression a mask of disciplined neutrality, your posture straight, your gaze fixed forward. You are a soldier. You will not show them the cracks.
You walk the long, lonely path to the serving line, every step an act of defiance. The nutrient paste dispenser hisses, spitting a grey, unappetizing cube onto your tray. The sound is unnaturally loud in the sudden quiet. You grab a cup of water, your hand steady, a lie you tell to the hundred pairs of watching eyes.
You turn from the line and survey the room. It is a sea of faces, and you are an island in the middle of it. Every table near you is suddenly, conspicuously, full. No one wants to be the one to sit with the ghost. But through the crowd, you see them. Your squad. Your anchors. They are watching you, their expressions a study in contrast, their own choices hanging in the air.
Jax is sitting at a corner table, his arms crossed, his face a mask of thunderous, protective fury. He is glaring at a group of rookies who were whispering your name, daring them to say it again. He has already chosen his side, and he is a wall of unapologetic, absolute loyalty. To sit with him would be to stand with him, a public declaration of defiance.
Maya is at a different table, alone, a datapad in front of her. She is not looking at you. She is watching the crowd, analyzing their reactions, her expression one of cool, detached, and utterly focused assessment. She is not a friend offering comfort. She is a strategist, studying the new shape of the battlefield, and your position on it. To sit with her would be to engage in a tactical alliance, a quiet war of information fought in the open.
Kenny is not in the mess hall. But you see him, for a fraction of a second, in the doorway to the kitchens, a tray in his hands. He sees the crowd, sees you, and his face is a mask of pure, miserable conflict. He wants to be there for you, but the fear, the sheer social pressure of being associated with the 'haunted pilot', is a palpable thing. He hesitates, then retreats back into the shadows of the kitchen. He is a friend, but he is a terrified one.
This is your choice. Your next move in the quiet, brutal war of the Shatterdome. Who you sit with, or if you sit alone, is a statement. A declaration of the kind of soldier, the kind of person, you are becoming.
[[✦ Sit with Jax. You need an ally who is a shield.|ch3_b19_sit_jax]]
[[✦ Sit with Maya. You need an ally who is a weapon.|ch3_b19_sit_maya]]
[[✦ Sit alone. You are an island. Let them see you are not afraid of the water.|ch3_b19_sit_alone]]You walk towards Jax's table, your path a straight, unwavering line that cuts through the sea of whispers. The closer you get, the more the other pilots at the nearby tables seem to shrink into themselves, their gazes dropping to their trays. You are a storm, and he is the only lighthouse still shining.
You set your tray down on the table opposite him. The sound is a soft, final click in the quiet room. He looks up, and the furious, protective anger in his eyes softens, replaced by a look of profound, unwavering relief. "Took you long enough, Skipper," he says, his voice a low, steady thing that is just for you. "Was beginning to think I'd have to flip all these tables by myself."
He pushes a chair out with his foot, a simple, public, and deeply meaningful gesture of invitation. As you sit, a new, more respectful kind of whisper ripples through the room. They are no longer just watching a ghost. They are watching an alliance. And in the brutal, tribal world of the Shatterdome, an alliance is a thing to be feared.
<<set $rel_jax += 5>>
[[The tension in the room does not break, but it changes its shape.|ch3_b20_entry]]You walk towards Maya's table, your movements as cool and as deliberate as her own. The whispers follow you, a sibilant, curious tide. She does not look up from her datapad as you approach, but you know she has tracked your every step, analyzed your every micro-expression.
You set your tray down opposite her. She finishes typing a sentence, then slowly raises her head, her dark, analytical eyes meeting yours. "A statistically predictable choice," she says, her voice a flat, neutral thing that reveals nothing. "The other options were... sub-optimal."
"Were they?" you ask, sitting down.
"Jax is an emotional variable," she replies, her gaze unwavering. "His loyalty is a tactical flaw. He would invite a confrontation we are not yet prepared for. And sitting alone would be a statement of weakness, of isolation. An admission that you have been successfully ostracized." She gives a single, sharp nod. "This," she says, gesturing to the two of you, sitting in a small, cold bubble of shared, analytical silence, "is a statement of control. It says we are not afraid. We are merely... observing."
<<set $rel_maya += 5>>
[[You are not friends. You are co-conspirators. And the entire room knows it.|ch3_b20_entry]]You scan the room, see the lines of allegiance and fear, and you make a choice. You choose none of them. You walk to an empty table in the center of the room, a stark, lonely island in the sea of watching faces. You set your tray down with a deliberate, almost defiant, click. You sit, your back straight, your posture a study in disciplined, unshakeable calm.
You eat your nutrient paste, your movements slow and methodical. You do not look at the crowd. You do not acknowledge their whispers. You are a rock, and their fear, their curiosity, their hatred... it is just water. It will break against you.
It is a colossal gamble, a statement of pure, unadulterated, and perhaps suicidal, self-reliance. It is a declaration that you do not need allies, that you are a force of nature in your own right. Some of the pilots in the room look at you with a new, grudging respect. Others look at you with a new, more profound fear. A lone wolf is a dangerous, unpredictable thing. And in the corner of your eye, you see Maya lower her datapad, a flicker of something unreadable—disappointment? or perhaps, admiration?—in her eyes.
<<set $stoic += 5>>
[[You have made your statement. Now, you must live with it.|ch3_b20_entry]]The nutrient paste is a tasteless, grey cube of survival, its texture a familiar, gritty reminder of your place in this concrete world. You pick at it with your fork, the simple act of eating a monumental effort of will. The food is not the problem. The problem is the silence, the weight of two hundred pairs of eyes, the feeling of being a specimen under a microscope. The low, sibilant tide of whispers has not subsided; it has just learned to be more discreet, a constant, rustling counterpoint to the hum of the ventilation and the distant, rhythmic clang of a hammer on steel from the gantry decks.
<<if visited("ch3_b19_sit_jax")>>
Jax is a fortress of defiant loyalty across from you. He’s not eating. He’s just sitting there, a coiled spring of protective anger, his gaze sweeping the room, daring anyone to make a move. "Don't let 'em get to you, Skipper," he mutters, his voice a low rumble just for you. "They're just scared. A new monster shows up, they need a new witch to burn. It's easier than admitting the walls ain't as high as they thought." His simple, brutal honesty is a comfort, but it does nothing to lessen the feeling of isolation. You are two islands in a sea of fear, and the tide is rising.
<<elseif visited("ch3_b19_sit_maya")>>
Maya is a statue of cold, analytical calm. She eats with a precise, economical motion, her focus on her datapad, though you know she is aware of every glance, every whisper, every shift in the room's emotional temperature. "Their fear is a tactical asset," she says without looking up, her voice a low, clinical murmur. "It creates a predictable pattern of behavior. Ostracism. Aggression. It is a primitive, but effective, form of social policing." She finally looks at you, her dark eyes as calm and as deep as the abyss. "Do not react to it. To do so would be to validate their hypothesis that you are unstable. You are a commander. You are above the noise." Her advice is sound, but it is the advice of a general, not a friend. It offers no warmth, only a colder, sharper kind of shield.
<<else>>
You are a monument to defiance, a lone figure in a hostile sea. You eat, each bite a slow, deliberate act of war against your own churning gut. You do not look up. You do not acknowledge the whispers. You just exist, a silent, unmovable object in the center of their fear. The isolation is a physical thing, a crushing pressure that is worse than any deep-sea dive. You are not just alone in your head with the hiss. You are alone out here, in the world of men. And you are beginning to wonder which is worse.
<</if>>
The tension in the room is a living thing, a predator circling, waiting for a moment of weakness. It finds it in the form of Ranger Voss.
He's one of Cale's Warden squad, a man with a jawline as sharp and as cruel as a piece of broken glass and the same smug, proprietary smirk as his commander. He is not as smart as Cale, but he is twice as eager to prove his dominance, a perfect attack dog. He saunters over to your table, his movements a deliberate, arrogant performance for the rest of the room. He is flanked by two other Wardens, a silent, menacing chorus to his one-man show.
He stops at your table, looming over you, his shadow a cold, dark stain. He doesn't look at Jax or Maya, if they are with you. His entire focus, his entire performance, is for you.
"Well, well," he says, his voice a loud, mocking drawl that cuts through the low murmur of the mess hall, ensuring he has the attention of every single person in the room. "Look what we have here. The famous Ghostbreaker. I was just wondering," he leans in, his smile turning into a cruel, condescending sneer, "you still hearing voices in your head, Ranger? Or has the hiss finally taught you how to say 'help'?"
The insult is a sharp, brutal blade, aimed not just at your sanity, but at your competence, at your very right to wear the uniform. The entire mess hall holds its breath, waiting for the explosion. This is no longer a battle of whispers. It is open war.
[[✦ "The only voice I'm hearing right now is the one telling me how much I'm going to enjoy breaking your jaw."|ch3_b20_snap]]
[[✦ "Only when I'm trying to tune out the sound of idiots talking. It's getting harder and harder to tell the difference."|ch3_b20_joke]]
[[✦ You slowly look up from your tray, meet his eyes for a single, cold, dismissive second, and then look back down, saying nothing.|ch3_b20_ignore]]The control you’ve been holding onto, the disciplined mask of the soldier, shatters. A hot, white wave of pure, unadulterated rage floods your system, and the hiss in your head seems to roar in approval. You don’t shout. Your voice is a low, dangerous growl, a promise of violence that is more terrifying than any scream.
<<set $volatile += 5>>
"The only voice I'm hearing right now," you say, your eyes locking with his, "is the one telling me how much I'm going to enjoy breaking your jaw."
The raw, unrestrained fury in your voice hits Voss like a physical blow. His smug smirk falters, a flicker of genuine fear in his eyes. He was expecting a nervous denial or a clumsy, angry retort. He was not expecting a direct, credible threat of extreme violence from a fellow Ranger in the middle of a crowded mess hall.
<<if visited("ch3_b19_sit_jax")>>
Jax grins, a slow, wolfish expression of pure, unadulterated approval. He doesn't stand, but he shifts his weight, his hand coming to rest on the table, a coiled spring ready to explode. "I'd listen to the Skipper if I were you, Voss," he says, his voice a low, cheerful rumble that holds no humor at all. "They've been under a lot of stress. The doctors say it's made them... unpredictable."
<<set $rel_jax += 3>>
<<elseif visited("ch3_b19_sit_maya")>>
Maya lets out a soft, almost inaudible sigh of pure, professional disappointment. "An emotional, and therefore, predictable response," she murmurs, making a note on her datapad. "You have just validated his hypothesis, Ranger." She sees this not as a defense of your honor, but as a tactical failure, a loss of control that has compromised your position.
<<set $rel_maya -= 3>>
<</if>>
Voss, caught off guard and unwilling to lose face in front of the entire room, puffs out his chest. "Is that a threat, Misfit?" he snarls, trying to regain control of the situation. "Because it sounds a lot like a threat."
"It's a diagnosis," you reply, your voice as cold as the deep sea. "You have a terminal case of talking to the wrong damn person. And I'm the cure."
The room is a powder keg, and you have just lit the fuse.
[[The confrontation is about to escalate into a full-blown brawl.|ch3_b21_entry]]You don't get angry. You don't get defensive. You just look up at Voss with a look of tired, weary pity, as if he were a particularly stupid child who has just wandered into an adult's conversation.
<<set $wits += 5>>
"Voices?" you say, your voice a calm, reasonable thing that is a stark, jarring contrast to his aggressive posturing. "Only when I'm trying to tune out the sound of idiots talking. And lately," you sigh, shaking your head in mock sadness, "it's getting harder and harder to tell the difference."
The insult is a masterpiece of surgical precision. It is not a direct attack, but a dismissal, a reframing of his aggression as simple, pathetic stupidity. A wave of snickers ripples through the mess hall. The rookies at the nearby tables who had been watching with a kind of fearful awe are now openly laughing at him. You have turned his own audience against him.
Voss's face turns a dark, ugly shade of red. His smug smirk is gone, replaced by a look of pure, sputtering fury. He is a bully, and you have just humiliated him in front of his peers. "You think you're funny, Misfit?" he seethes, his hands clenching into fists.
<<if visited("ch3_b19_sit_jax")>>
Jax leans back in his chair, a wide, appreciative grin on his face. "I think they're hilarious," he says to the room at large. "You, on the other hand... you're just sad."
<<set $rel_jax += 3>>
<<elseif visited("ch3_b19_sit_maya")>>
A tiny, almost imperceptible smile touches Maya's lips as she watches the exchange. "A strategically effective use of psychological warfare," she notes on her datapad. "The subject's emotional response has been successfully manipulated, neutralizing the immediate threat." She is not your friend. She is your admiring strategist.
<<set $rel_maya += 3>>
<</if>>
You just give Voss a serene, pitying smile. "I think you're a symptom of a larger problem," you say, your voice still calm. "And I don't have time to deal with symptoms."
You have won the battle of words. But you have also made a furious, humiliated, and very personal enemy.
[[He is not going to let this go.|ch3_b21_entry]]You continue to methodically cut a piece from your nutrient paste cube with the edge of your fork. You do not look up. You do not acknowledge Voss's presence. You do not even tense your muscles. You simply... erase him from your reality. He is a buzzing fly, a piece of irrelevant background noise in a world that is already full of much more interesting, and much more dangerous, sounds.
<<set $stoic += 5>>
The silence in the room stretches, becoming a heavy, uncomfortable thing. Voss is left standing there, his insult hanging in the air, utterly and completely ignored. It is a power move of such profound, absolute confidence that it is more insulting than any retort. It says, simply, *you do not matter*.
His face, which had been a mask of arrogant mockery, begins to contort with a rising, impotent fury. "Hey!" he says, his voice a little louder, a little less certain. "I'm talking to you, Ghostbreaker."
You slowly, deliberately, lift the piece of nutrient paste to your mouth, chew, and swallow. Then, and only then, do you look up. You meet his eyes for a single, long, and utterly empty second. Your gaze is not angry. It is not fearful. It is the gaze of a person looking at a piece of uninteresting furniture. Then, you look back down at your tray and resume your meal.
<<if visited("ch3_b19_sit_jax")>>
Jax, seeing your move, just shakes his head with a low chuckle of pure, unadulterated admiration. He leans back, putting his boots up on the table, a picture of relaxed, casual disrespect. He is following your lead, and together, you are a wall of pure, unshakeable confidence that Voss cannot breach.
<<set $rel_jax += 3>>
<<elseif visited("ch3_b19_sit_maya")>>
"Excellent," Maya murmurs, her fingers still moving across her datapad. "You have refused to engage on his terms. You have maintained control of the emotional battlefield. He has no response for a non-variable." She has analyzed your stoicism and found it to be a sound tactical decision.
<<set $rel_maya += 3>>
<</if>>
Voss is left sputtering, his face a mask of pure, humiliated rage. He has been so completely and utterly dismissed that to continue the confrontation would be to admit his own pathetic irrelevance. He opens his mouth, then closes it. With a final, furious snarl, he turns and storms away, his two cronies trailing in his wake like chastened puppies.
You have won. You have not just defeated him; you have erased him. But you have also earned his deep, burning, and very personal hatred.
[[The silence in the room breaks, but the tension remains.|ch3_b21_entry]]The aftermath of your choice hangs in the air, thick and heavy as the smell of stale synth-protein. The low murmur of the mess hall has died completely, replaced by a tense, waiting silence. Voss stands before you, his face a mask of either stunned fear, sputtering rage, or pure, humiliated fury, depending on the weapon you chose to wield. His two cronies, who had been a wall of smug, silent support, now look uncertain, their eyes darting between you and their squadmate, suddenly realizing this is a fight he might not win. The entire room is a captive audience, and the next move on this small, ugly battlefield is yours.
<<if visited("ch3_b20_snap")>>
Voss takes a half-step back, an involuntary, almost imperceptible retreat that the entire room registers. Your raw, unrestrained promise of violence has broken through his arrogant facade. He is a bully, and bullies are, at their core, cowards. But he is also a Warden, one of Cale's chosen, and he cannot be seen to back down, not here, not in front of everyone.
"You're threatening a superior officer, Misfit," he says, his voice a low, shaky thing that he is trying, and failing, to fill with menace. "That's a court-martial offense."
"And you're harassing a fellow Ranger who has just come from a high-stress, off-the-books medical procedure," you counter, your voice as cold and as sharp as a shard of ice. "You're questioning their stability in a public forum, a direct violation of PPDC psychological privacy protocols. My offense gets me a slap on the wrist. Yours gets you a formal inquiry from Dr. Thorne. Do you really want to roll those dice, Voss? Do you really want her looking into your file?"
The name—Thorne—is a new, more effective weapon. You see the calculation in his eyes, the frantic weighing of his pride against his career.
<<set $volatile += 2>>
[[He is trapped, and he knows it.|ch3_b21_escalation]]
<<elseif visited("ch3_b20_joke")>>
The wave of snickers that rippled through the room has not subsided. It has become a low, sustained murmur of open mockery. Voss stands there, his face a mask of impotent fury, the butt of a joke he does not understand. Your wit has disarmed him more effectively than any threat. He is a predator who has just been declawed in public.
"You think you're clever," he seethes, his voice a low, venomous hiss. "Hiding behind jokes. But we all know what you are. A broken toy. A time bomb. And when you finally go off, I'm going to be there to watch."
You just give him a serene, pitying smile. "And I'll save you a seat," you reply, your voice a calm, cheerful thing. "But you'll have to get in line. It's getting pretty crowded." You take a deliberate, slow bite of your nutrient paste, a final, perfect act of dismissal.
<<set $wits += 2>>
[[He has lost this fight, and he knows it.|ch3_b21_escalation]]
<<else>>
The silence stretches, becoming a weapon of its own. Your utter, absolute dismissal of him is a more profound insult than any witty retort or angry threat. You have not just ignored him; you have erased him. He is a ghost at your table, a non-entity, and the entire room is watching him cease to exist.
He is left with two choices: to escalate and risk looking like a fool who is picking a fight with a wall, or to retreat and accept his public humiliation. His pride, the fragile, arrogant thing that defines men like him, will not allow him to retreat.
"Look at me when I'm talking to you, damn it!" he roars, his voice a sudden, ugly explosion of sound that makes a nearby rookie flinch. He takes a step forward and slams his hand down on your table, the impact making your tray jump. It is a desperate, pathetic attempt to force a reaction, to prove that he is still a person of consequence.
<<set $stoic += 2>>
[[You slowly, deliberately, raise your head.|ch3_b21_escalation]]
<</if>>The fragile, momentary peace of your meal is shattered. The confrontation has reached its inevitable tipping point. Voss, whether backed into a corner by your threat, humiliated by your wit, or enraged by your silence, is not going to let this go. The air crackles with the promise of violence, a low, ugly hum that is a perfect reflection of the hiss in your own head.
<<if visited("ch3_b19_sit_jax")>>
This is the moment Jax has been waiting for. He moves with a speed and a grace that is terrifying in a man his size. He is on his feet, his chair screeching back, and he has a hand on Voss's shoulder before the Warden can even blink. His grip is not a shove. It is a simple, absolute, and immovable weight. "I think," Jax says, his voice a low, cheerful, and utterly terrifying thing, "that you were just leaving."
Voss tries to shrug off his hand, but it's like trying to shrug off a piece of the mountain. "Get your hands off me, Misfit," he snarls.
Jax's smile widens, and it is a thing of pure, predatory joy. "I'm not a Misfit," he says. "I'm the guy who is about to have a very long, very detailed conversation with Chief Tanaka about the Warden squad's definition of 'conduct becoming a Ranger.' Unless, of course," he says, his grip tightening just enough to make Voss wince, "you have somewhere else you need to be. Urgently."
The two of them are locked in a silent, brutal battle of wills, a perfect, beautiful explosion of violence just waiting to happen.
[[The room is a powder keg.|ch3_b22_entry]]
<<elseif visited("ch3_b19_sit_maya")>>
Maya does not move. She does not stand. She simply raises her head, her dark, analytical eyes fixing Voss with a look of such profound, clinical contempt that it seems to lower the temperature of the room by several degrees. "Ranger Voss," she says, her voice a calm, clear, and utterly dismissive thing, "your current course of action has a 97.3 percent probability of ending in a formal reprimand, a loss of your current security clearance, and a two-month rotation on sanitation duty. I have already begun drafting the report."
She holds up her datapad, the screen glowing with a half-finished incident report, your name and Voss's already entered, the relevant PPDC protocol violations already cited. "I am, as you know, a very meticulous note-taker," she says, a thin, cruel smile on her lips. "And my testimony, as the top-ranking pilot in our class, carries a significant statistical weight with the Marshal."
Voss is caught between his own stupid, cornered pride and the cold, hard, and utterly undeniable reality of Maya's brilliant, ruthless, bureaucratic warfare.
[[The room is a chessboard, and he is in checkmate.|ch3_b22_entry]]
<<else>>
You are alone. There is no one to step in, no one to de-escalate, no one to fight your battles for you. Voss and his two cronies are a wall of hostile muscle, and you are a single, isolated figure. The hiss in your head is a roaring, deafening tide, and for a fraction of a second, you feel a surge of pure, unadulterated, and deeply terrifying power. You could end this. You could stand up, and you could break him in half with your bare hands, and it would be a beautiful, simple, and utterly catastrophic release.
You fight it back. You hold onto the thin, frayed thread of your discipline. You slowly, deliberately, get to your feet, your chair sliding back with a soft, scraping sound. You are not a brawler. You are not a politician. You are a commander. And you will not allow this... this noise... to control you.
"This is over, Voss," you say, your voice a quiet, firm thing that carries the weight of a command, not a plea. "Walk away. Now."
He just laughs, a harsh, ugly sound. "I don't think so, Ghostbreaker. I think this is just getting started." He takes a step closer, his personal space violation a deliberate, final act of provocation.
[[The room is a battlefield, and you are the only soldier on your side.|ch3_b22_entry]]
<</if>>The standoff, whether it ended in a threat of violence, a strategic takedown, or a silent, crushing dismissal, leaves a vacuum in its wake. Voss retreats, his face a mask of thunderous humiliation, his cronies trailing behind him like pilot fish fleeing a wounded shark. He is gone, but the explosion of tension he ignited has not been extinguished. It has just changed its shape, turning inward, its heat now focused on the fragile, fractured bonds of your own squad. The silence in the mess hall breaks, not into the easy, chaotic murmur from before, but into a low, tense, and focused buzz of gossip. You are the only thing anyone is talking about. The show is not over; it has just entered its second act.
<<if visited("ch3_b19_sit_jax")>>
Jax turns back to you, the predatory grin gone, replaced by a low, simmering anger. "See?" he says, his voice a low growl that makes the table vibrate. "That's what I'm talking about. We can't just sit here and let them take shots at you. We have to hit back. Hard." His loyalty, which was a shield just moments ago, is now becoming a weapon, and he is looking for a target.
<<elseif visited("ch3_b19_sit_maya")>>
Maya deactivates the incident report on her datapad with a final, decisive tap. "The immediate threat has been neutralized," she states, her voice a cold, clinical assessment of the battle she just won. "However, his retreat was a tactical necessity, not a surrender. He will retaliate. The variable has not been eliminated; it has merely been postponed." She looks at you, her dark eyes intense. "We need a more permanent solution."
<<else>>
Jax and Maya converge on your table from opposite sides of the room, two generals arriving at a battlefield that has just gone quiet. Jax gets there first, his face a mask of furious concern. "Are you okay, Skipper? I was about to break his damn arm." Maya arrives a moment later, her expression one of pure, unadulterated, and deeply disappointed analysis. "A reckless, if effective, display of psychological dominance," she says, her voice a critical assessment of your performance. "You have made an enemy, Ranger. A predictable, and therefore, manageable one. But an enemy nonetheless."
<</if>>
Before you can respond, a frantic, sputtering ball of pure, unadulterated anxiety barrels out of the kitchen doorway. It's Kenny. His face is pale, his eyes wide with a mixture of terror and a kind of fierce, protective loyalty that has finally overridden his survival instinct. He is holding a datapad, its screen glowing with a cascade of terrifying, familiar glyphs.
"Don't you see?" he says, his voice a loud, panicked whisper that is not nearly as quiet as he thinks it is. He shoves the datapad onto your table, and the glyphs seem to writhe in the dim light of the mess hall. "This isn't about Voss! This isn't about Cale! This is about *that*!" He stabs a trembling finger at the screen. "It's in the system! It's everywhere! I was running a deep-level diagnostic on the nutrient paste dispensers—don't ask—and I found it. The glyph. Embedded in a subroutine that controls the protein calibration. It's not just in the sims anymore. It's in the food! It's in the walls! It's a virus, and it's spreading, and none of you are taking this seriously!"
His rant, a beautiful, terrifying symphony of paranoia and truth, is met with two very different reactions.
"Kenny, shut up!" Jax hisses, his eyes darting around the room at the dozens of new, more interested faces that have just turned in your direction. "You're going to get us all thrown in the brig. We handle this quiet. We find the people responsible, and we handle them. The old-fashioned way." His solution is simple, direct, and violent. He sees a conspiracy of men, and he wants to punch it.
"He's not wrong, Jax," Maya counters, her voice a blade of pure, cold logic. She is looking at the glyphs on Kenny's datapad with a look of dawning, intellectual horror. "His data, however hysterically presented, is a confirmation. The infiltration is systemic." She looks at you, her gaze sharp, demanding. "But a rant is not proof. It is a symptom of the very instability they are accusing you of. We need a strategy. We need to gather our evidence, build a case, and present it through the proper channels. Anger is not a plan." She sees a conspiracy of systems, and she wants to dismantle it.
The two of them are no longer talking to you. They are talking at each other, their two opposing philosophies of war, of life, crashing together over your head. Jax, the heart, is demanding a bloody, righteous crusade. Maya, the mind, is demanding a cold, logical, and bureaucratic one. And Kenny, the soul, is just screaming that the sky is falling, and he has the math to prove it. Your squad is not a unit. It is a civil war waiting to happen. And you are standing in the middle of it.
[[✦ "Enough! Both of you! Not here. Not now. We are a squad. We will act like one."|ch3_b22_order]]
[[✦ "She's right, Jax. We can't just go in swinging. We need a plan."|ch3_b22_side_maya]]
[[✦ "He's right, Maya. To hell with the 'proper channels.' They're the ones who are compromised."|ch3_b22_side_jax]]The hiss in your head is a roaring tide, but you find a rock in the storm. Your own voice. Your own command. "Enough!" you roar, the word a physical blow that cuts through their argument, through the whispers of the crowd, through the very hum of the mess hall.
<<set $stoic += 3>>
Jax freezes, his mouth half-open. Maya looks at you, surprised by the sheer, absolute authority in your voice. Kenny just flinches, clutching his datapad to his chest like a shield.
You are not their friend right now. You are not their partner. You are their commander. "Both of you," you say, your voice a low, dangerous thing that is more intimidating than any shout. "Shut up. Not here. Not now." You look from Jax's furious face to Maya's cold, analytical one. "We are a squad. The only squad that knows the truth. And we are coming apart at the seams in the middle of a crowded room full of enemies. We will not give them the satisfaction."
You stand up, your own meal forgotten. "We will finish our meal. We will walk out of this room as a unit. And then," you say, your gaze a hard, unyielding thing, "we will go somewhere private. And we will decide how we are going to win this war. That is an order."
Your command, your absolute refusal to let them fracture, has pulled them back from the brink. Jax gives a single, sharp nod, his anger receding, replaced by a grudging respect. Maya lowers her datapad, a flicker of something that might be approval in her eyes. You have not solved the problem. But you have contained it. You have reminded them that you are the one in charge.
[[The squad is, for now, whole again.|ch3_b23_entry]]You put a calming hand on Jax's arm, your grip firm. "She's right, Jax," you say, your voice a calm, steady thing that cuts through his anger. "We can't just go in swinging. That's what they expect. That's what they want. It would just prove their point that we're unstable."
<<set $pragmatist += 3>>
<<set $rel_maya += 3>>
<<set $rel_jax -= 2>>
You look to Maya, a silent acknowledgment of her superior strategic mind. "We need a plan. A smart one. We need to be surgeons, not butchers."
Maya gives you a single, sharp nod of approval. "Precisely, Ranger. The first step is to contain the emotional variable." Her gaze flickers to Jax, a clear, clinical dismissal of his entire worldview.
Jax pulls his arm away from your touch, a look of hurt, of betrayal, in his eyes. "So that's it?" he says, his voice a low, wounded thing. "We're just going to play their game? Hide in the shadows and write reports while they come for us?" He looks at you, and he doesn't see a commander. He sees someone who has just sided with the cold, hard calculus of the machine over the simple, honest loyalty of a friend. "I thought we were in this together," he says. He doesn't say another word. He just sits there, a wall of silent, resentful anger.
You have chosen a side. You have chosen the mind over the heart. And you have just created a fracture in the very foundation of your squad.
[[The alliance is broken. The war continues.|ch3_b23_entry]]You look at Maya, at the cold, hard logic in her eyes, and you know, with a sudden, chilling certainty, that it is not enough. "He's right, Maya," you say, your voice a low, dangerous growl. "To hell with the 'proper channels.' The proper channels are the ones that are trying to bury us. The ones who are covering this up."
<<set $idealistic += 3>>
<<set $rel_jax += 3>>
<<set $rel_maya -= 2>>
You look at Jax, and you give him a single, sharp nod. "We're done playing defense. We're done being their lab rats. It's time we started fighting back. On our own terms."
A slow, wolfish grin spreads across Jax's face. "Now you're talking, Skipper," he says. He stands up, a mountain of righteous, focused fury. "Let's go break something."
Maya just stares at you, her face a mask of pure, unadulterated, and deeply disappointed disbelief. "You are making a catastrophic tactical error, Ranger," she says, her voice as cold and as sharp as a blade. "You are choosing sentiment over strategy. You are choosing to become the very thing they are accusing you of being: a reckless, emotional, and uncontrollable variable. I will not be a part of it." She stands, her own meal untouched. "When this blows up in your face, do not come to me for a solution."
You have chosen a side. You have chosen the heart over the mind. And you have just shattered your squad into two, warring factions.
[[The alliance is broken. The war continues.|ch3_b23_entry]]The mess hall is a bomb, and the fuse has been lit. The air is thick with the promise of violence, the bitter tang of bureaucratic warfare, or the crushing weight of your own isolation. Voss is gone, but the shrapnel from his social grenade has torn through the fragile peace of your squad, leaving a raw, open wound. Jax is a coiled spring of righteous fury, ready to lash out at the injustice. Maya is a blade of cold, hard logic, ready to cut away the emotional tissue she sees as a cancer. Kenny is a nerve ending, raw and exposed, vibrating with the terrifying truth that only he can fully see. And you are at the epicenter, the focal point of a civil war that is about to erupt in the most public of arenas.
But the explosion never comes.
It is not a shout or a command that stops it. It is a change in the quality of the silence. A new, colder, and infinitely heavier kind of quiet descends upon the room, starting from the main entrance and spreading like a wave of frost. The whispers die. The frantic, angry energy of your squad's argument evaporates. Even Jax's coiled, physical readiness seems to deflate, his shoulders slumping slightly as if under a sudden, invisible weight.
You don't have to look to know who has just entered the room. Her presence is a physical force, a localized drop in temperature, a sudden, absolute shift in the room's center of gravity.
Dr. Aris Thorne stands in the doorway, a black, unmovable pillar of will in a sea of chaos. She is not in her lab coat. She is in her full, formal black uniform, the one that is all sharp lines and cold, unforgiving authority, the one that says she is not here as a scientist, but as a judge. Her silver-streaked hair is pulled back so tightly it seems to pull at the corners of her eyes, making her gaze even more intense. She does not move. She does not speak. She just… watches.
Her gaze sweeps over the scene: Kenny, clutching his datapad like a holy text; Jax, a bulldog straining at an invisible leash; Maya, a statue of cold, analytical disapproval. And finally, her eyes land on you. And they are not angry. They are not disappointed. They are the eyes of a biologist who has just returned to find that her most interesting, and most volatile, specimens have broken their petri dish and are now trying to kill each other.
"My office," she says. The two words are not spoken loudly, but they cut through the room with the force of a plasma caster. The command is not for the whole squad. It is for you. "Now."
<<if visited("ch3_b22_order")>>
The authority you had just seized, the command you had used to pull your squad back from the brink, feels like a child's toy in the face of hers. She has effortlessly, silently, re-established the true hierarchy. She is the scientist. You are the experiment. And the experiment is over for today.
<<elseif visited("ch3_b22_side_maya")>>
You can feel Maya's smug, silent "I told you so" from across the table. You chose logic, and now logic has arrived in its most absolute, most terrifying form. Jax's silent, resentful anger beside you is a cold, dead weight. You have been proven wrong, not by an argument, but by a simple, undeniable display of absolute power.
<<else>>
Thorne's gaze flickers to Jax, then back to you, a single, elegant eyebrow raised in a silent, damning question. *This*, her look says, *is your definition of control? This is your righteous, sentimental crusade?* Maya’s expression is a mask of pure, vindicated disapproval. You chose the heart, and now the mind has arrived to put you all in your place.
<</if>>
There is no room for argument. To defy her now would be an act of pure, career-ending suicide. You give a single, sharp nod, a soldier acknowledging a superior officer. You stand, your own meal forgotten, and you begin the long, lonely walk of shame out of the mess hall, the weight of two hundred pairs of eyes on your back.
As you reach the doorway, as you are about to step into the sterile, white corridor and the unknown future of your next "debriefing," you feel it. A prickling on the back of your neck. The unmistakable, reptilian feeling of being watched. But not by the crowd. By something else.
You glance up, your eyes sweeping the upper-level catwalk that rings the mess hall, the one reserved for command-level observation. And you see him.
He is a ghost, a half-figure in the deep shadows between two structural supports. He is wearing the crisp, formal uniform of a PPDC command officer, his face a pale, indistinct blur in the gloom. He is not looking at the crowd. He is not looking at your squad. He is looking directly at you. His posture is not one of casual observation. It is one of intense, focused, and deeply unsettling scrutiny. He is a hunter, and he is studying his prey.
The moment lasts for a single, heart-stopping second. Then he steps back, melting into the shadows, gone as if he was never there at all. But he was. And you know, with a certainty that chills you to the very marrow of your bones, that this conspiracy, this game, has more players than you thought. And one of them has just shown you their face.
<<set $codex.oversight_protocols = true>>
''(Your codex has been updated: Oversight Protocols.)''
The door to the mess hall hisses shut behind you, sealing you in the silent, sterile corridor with Dr. Thorne. The show is over. The real debriefing is about to begin.
[[The silence is a heavy, loaded thing.|ch3_b24_entry]]{
"ppdc": {
"title": "Pan-Pacific Defense Corps (PPDC)",
"text": "Founded in the chaotic early years of the Kaiju War, the Pan-Pacific Defense Corps is a multinational military organization representing the unified last stand of humanity. Operating under a UN charter, the PPDC is tasked with the monumental responsibility of constructing, maintaining, and piloting the Jaegers—the only effective weapon against the Kaiju threat. The PPDC operates out of massive, fortified bases known as Shatterdomes, which are strategically located along the Pacific Rim. These self-sufficient fortresses serve as command centers, manufacturing hubs, and homes for the thousands of soldiers, scientists, technicians, and support staff who form the backbone of the war effort. Leadership is structured under a council of representatives from member nations, with a Marshal acting as the supreme operational commander. While born of a desperate necessity, the PPDC is a symbol of both hope and friction, a fragile alliance constantly strained by political pressures, dwindling resources, and the ever-present threat of extinction."
},
"jaegers": {
"title": "The Jaeger Program",
"text": "The Jaeger (German for 'Hunter') is the single greatest technological achievement in human history, born from the horrifying realization that conventional warfare was useless against the Kaiju. A Jaeger is a colossal bipedal war machine, typically standing over 250 feet tall and weighing thousands of tons. Each Jaeger is powered by a compact nuclear reactor and armed with a devastating array of weaponry, from plasma casters and particle cannons to retractable blades and brute-force kinetic fists. The true miracle of the Jaeger, however, is its control system. Due to the immense neural load required to operate such a complex machine, a single pilot would be quickly overwhelmed and killed. The solution was the development of the Drift, a neural interface that allows two pilots, their minds linked together, to share the strain and control the machine as one. The 'Misfit' series you pilot is a radical, desperate departure from this principle—a new generation of lighter, faster Jaegers designed for single-pilot operation, made possible by experimental load dampeners that push the limits of human endurance."
},
"kaiju": {
"title": "Kaiju (Designation: 'Giant Beast')",
"text": "The Kaiju are a race of colossal, silicon-based bio-organisms originating from an interdimensional portal at the bottom of the Pacific Ocean known as 'The Breach.' They are not a natural species; they are living weapons, cloned in an alien dimension and sent through the Breach with a single purpose: to terraform Earth for their masters by eradicating humanity. Each Kaiju is designated by a Category, a rating from 1 to 5 based on its size, mass, and toxicity. Early Kaiju were relatively simple brutes, but they have shown a terrifying capacity for rapid evolution. Later-category Kaiju exhibit advanced intelligence, strategic coordination, and specialized biological weapons such as electromagnetic pulses, corrosive acid sprays, and parasitic drones. Their blood, colloquially known as 'Kaiju Blue,' is highly toxic and poses a significant environmental hazard, complicating any effort to kill them on land."
},
"drift": {
"title": "The Drift",
"text": "The Drift, officially the 'Neural Handshake,' is the technology that makes piloting a Jaeger possible. It is a brain-computer interface of staggering complexity that links the minds of the two pilots and the Jaeger's machine spirit into a single, unified consciousness. To achieve this, pilots must be 'Drift-compatible,' sharing a deep psychological and emotional connection that allows their minds to synchronize without collapsing into a feedback loop. When the Drift is initiated, the pilots' memories, instincts, and emotions are shared, creating a hybrid consciousness that controls the Jaeger's movements as if it were its own body. This process is intensely demanding and deeply intimate. Pilots often form powerful bonds, but the Drift is also dangerous. Chasing a memory—a phenomenon known as 'chasing the rabbit'—can pull a pilot out of sync, potentially leading to catastrophic failure. Furthermore, the single-pilot interface of the 'Misfit' series places this entire neural burden on one individual, a feat once considered impossible."
},
"oversight_protocols": {
"title": "Oversight Protocols",
"text": "Officially, the PPDC's command structure is a clear, hierarchical system. In reality, it is a labyrinth of competing interests, secret committees, and shadowy oversight protocols. Above the Marshal and the regional commanders sits a council of political and corporate sponsors, the true architects of the war. Below them, entities like Internal Affairs operate with a frightening degree of autonomy, their investigations often serving political rather than military ends. And in the deepest shadows are the 'observers'—unnamed, unlisted officers whose sole function is to monitor high-value assets and experimental programs, reporting directly to unknown masters. In the Shatterdome, it is a widely-held, if unspoken, truth that you are always being watched. The only question is by whom, and for what purpose."
}
}The walk to Thorne’s office is a silent, forced march through the sterile, white-walled heart of the K-Science division. She walks a half-step ahead of you, her posture a rigid, unyielding line, her silence a weapon of its own. You are not a commander being escorted to a debriefing. You are a misbehaving child being dragged to the principal's office, and the entire Shatterdome was your playground. The weight of the two hundred pairs of eyes you just left behind is a physical thing on your back, a brand of instability and chaos. The hiss in your head is a low, triumphant murmur, a snake that is pleased with the nest of paranoia and discord you have just built for it.
And then there is the other ghost. The figure on the catwalk. The quiet, watching man in the command uniform. He was not a hallucination. He was real. A new player on a board you are only just beginning to understand. The thought is a cold, sharp stone in your gut. This is no longer just a conspiracy. It is a crowded room, and you are the only one who doesn't seem to know all the players' names.
Thorne leads you not to her primary office, the one with the comfortable chairs and the pretense of therapy. She leads you to a smaller, more spartan room, a place you have never seen before. It is not an office. It is a cage. The room is a perfect cube of featureless, soundproofed white polymer. There is no desk, no screen, no window. There is only a single, heavy-duty diagnostic chair bolted to the floor in the center of the room, and a single, uncomfortable-looking stool for her. It is a room designed for one purpose: interrogation.
She does not invite you to sit. She walks to the center of the room and turns to face you, her hands clasped behind her back, her expression a mask of cool, clinical, and deeply disappointed authority.
"Your squad," she begins, her voice a low, calm thing that is somehow more terrifying than any shout, "is a chaotic, emotional, and fundamentally unstable collection of conflicting methodologies. A textbook example of a dysfunctional fireteam." She takes a step closer, her dark, analytical eyes dissecting you, layer by painful layer. "Jax is a creature of pure, unthinking loyalty, a hammer who sees every problem as a nail. Maya is a machine of pure, unfeeling logic, a scalpel who sees every problem as a tumor to be excised. And Kenny is a raw, exposed nerve ending of pure, unfiltered paranoia, a sensor who sees every problem as a ghost."
She pauses, letting the brutal, and brutally accurate, assessment hang in the air. "And you," she says, her voice dropping, becoming a low, intense murmur, "are the epicenter. The variable that is not only failing to bring them into alignment, but is actively amplifying their worst instincts. Your sentimentality encourages Jax's recklessness. Your unpredictability challenges Maya's need for control. And your own, very real instability is validating Kenny's paranoia."
She has just stripped your squad, your anchors, your friends, down to their component parts and found them all wanting. And she has laid the blame for their failure squarely at your feet.
"This cannot continue, Ranger," she says, her voice a final, absolute judgment. "The Misfit program is already under intense scrutiny. Your public, emotional, and frankly, embarrassing display in the mess hall has put the entire project at risk. It has given men like Cale and his mysterious observer on the catwalk all the ammunition they need to have you, and your entire squad, permanently grounded. Or worse."
She has seen the ghost on the catwalk too. Of course she has. She sees everything.
"So, we are going to try a new approach," she continues, her voice a calm, chilling promise of the future. "A more... controlled experiment." She gestures to the diagnostic chair. "You will be confined to this wing for the next 48 hours. You will undergo a series of deep-level neural diagnostics. We are going to find the source of this 'hiss,' this 'ghost,' and we are going to calibrate it. We are going to turn your flaw into a function."
The full, horrifying scope of her plan is laid bare. She is not going to cure you. She is going to weaponize you.
"And your squad," she adds, a final, brutal twist of the knife, "will be temporarily reassigned. Separated. Jax will be assigned to advanced hand-to-hand combat training with Chief Tanaka. Maya will be assigned to a series of high-level strategic simulations with the Warden command staff. And Kenny," she says, a thin, cruel smile on her lips, "will be assigned to a full, top-to-bottom diagnostic of the nutrient paste dispensers. Perhaps he will find some more ghosts in the protein."
She is not just confining you. She is isolating you. She is breaking your squad apart, piece by painful piece, leaving you utterly and completely alone with her and the monster in your head.
[[✦ "You can't do this. They're my squad. They're the only reason I'm still sane."|ch3_b24_defy]]
[[✦ "This is a mistake, Doctor. We're stronger together. You're weakening your most valuable asset."|ch3_b24_logic]]
[[✦ You say nothing. You just meet her gaze, a cold, hard promise of your own.|ch3_b24_stoic]]"You can't do this," you say, your voice a raw, pleading thing, the disciplined mask of the soldier shattering, revealing the terrified, desperate person beneath. "They're my squad. They're... they're the only reason I'm still sane. The only thing that's holding me together."
<<set $humanist += 3>>
<<set $rel_thorne -= 3>>
Your plea, your raw, emotional honesty, is a profound disappointment to her. She looks at you not with sympathy, but with the cool, detached pity of a scientist whose prize specimen has just revealed a fatal, sentimental flaw.
"That," she says, her voice a quiet, final judgment, "is precisely the problem, Ranger."
She turns her back on you, a clear dismissal. "Your emotional co-dependence is a liability. I am merely… correcting the variable. The procedure will begin in one hour. Prepare yourself."
You are a prisoner, and your appeals for mercy have just confirmed her diagnosis.
[[You are utterly, completely alone.|ch3_b25_entry]]You fight back the surge of panic, of anger. You meet her on her own terms, on the cold, hard battlefield of logic. "This is a mistake, Doctor," you say, your voice a calm, steady, and analytical thing. "A tactical error. You are taking your most effective, most experienced, and most uniquely adapted asset for this new phase of the war, and you are deliberately weakening them."
<<set $wits += 3>>
<<set $rel_thorne += 2>>
You take a step closer, your mind racing, building the argument. "Jax is not just a hammer. His loyalty is my shield. Maya is not just a scalpel. Her logic is my compass. Kenny is not just a nerve ending. His data is my eyes. You take them away, and you are not just isolating me. You are blinding me. You are disarming me. You are weakening the very weapon you are trying to calibrate. It is an inefficient, and ultimately, self-defeating strategy."
She is silent for a long, calculating moment, her dark, analytical eyes searching your face. She did not expect a counter-argument. She expected an emotional outburst. You have surprised her. You have proven that even under extreme duress, you are still a player in her game.
A rare, thin, and utterly chilling smile touches her lips. "An interesting hypothesis, Ranger," she says. "We will have to test it, won't we?"
She has not agreed with you. She has not changed her mind. She has just re-framed your defiance as a new, more interesting part of her experiment.
[[The game has changed, but the outcome remains the same.|ch3_b25_entry]]You say nothing. You do not plead. You do not argue. You do not threaten. You just stand there, your posture a study in disciplined, unshakeable calm, and you meet her gaze. Your eyes are not the eyes of a terrified patient or a defiant subordinate. They are the eyes of an equal. A rival. A predator.
<<set $stoic += 3>>
<<set $rel_thorne += 3>>
Your silence is a weapon she was not prepared for. It is a declaration of a different kind of war, a quiet, internal, and utterly implacable one. It says, simply, *you can lock me in this room. you can strap me to your chair. you can tear my mind apart. but you will not break me. and when i get out, i am coming for you.*
She holds your gaze for a long, silent moment, and for the first time since you have known her, you see a flicker of something in her eyes that is not curiosity, not authority, not disappointment. It is a sliver of pure, cold, and deeply professional respect. She has met a will as strong as her own.
"Very well, Ranger," she says, her voice a low, almost imperceptible murmur. "The experiment begins in one hour. I look forward to analyzing the results."
She has not changed her plan. But the dynamic between you has been irrevocably altered. You are not just a specimen anymore. You are a worthy opponent.
[[The war has just become very, very personal.|ch3_b25_entry]]The hour you are given is not a reprieve. It is a refinement of cruelty, a deliberate, calculated space for the reality of your situation to settle in, for the walls of the white, featureless room to press in on your sanity. There is no clock, but you feel every second of it pass, a slow, steady drip of dread. You are utterly, completely alone, severed from your squad, from the familiar, chaotic life of the Shatterdome, from your own identity as a soldier. You are nothing more than a specimen in a jar, and the scientist is sharpening her scalpels.
You think of Jax, his righteous, simple fury now pointless, assigned to a dojo to punch his frustrations into a heavy bag under the watchful, weary eye of Tanaka. You think of Maya, her brilliant, strategic mind now wasted on Warden simulations, a political cage designed to keep her contained. You think of Kenny, his paranoid, brilliant mind now relegated to the absurd, insulting task of chasing ghosts in the nutrient paste dispensers, a punishment designed to humiliate and silence him. Thorne did not just isolate you. She has surgically, sadistically, removed your heart, your mind, and your soul, and left you a hollowed-out shell for her to play with.
The hiss in your head is a constant, sibilant companion in the silence. It is not just a noise anymore. It is a presence. It is a roommate. It feels… expectant. It knows what is coming. It is waiting for the door to be opened.
When the door to the interrogation room finally hisses open, it is not Thorne who enters. It is two medical technicians, their faces hidden behind the sterile, impersonal masks of their biohazard suits. They do not speak. They move with a quiet, practiced efficiency that is more unnerving than any threat. They are not here to treat a patient. They are here to prep a piece of lab equipment. And that equipment is you.
They lead you from the interrogation room, not back into the main corridors, but deeper into Thorne’s private domain, to the main laboratory, the one with the skeletal Conn-Pod harness waiting in the center like a silver-boned spider. Thorne is there, standing before the main console, a black, unmovable pillar of will. She does not acknowledge you. She is already lost in her work, her fingers dancing across the holographic interface.
The techs guide you to the diagnostic chair you occupied before, their touch firm and impersonal. The restraints are heavier this time, the magnetic clamps locking into place with a series of loud, final clicks. They are not just securing you for a diagnostic. They are securing you for a storm. A halo of silver needles and sensors descends, locking into place around your head. The hiss in your head seems to purr in anticipation.
"The subject is secure, Doctor," one of the techs says, his voice a muffled, clinical thing.
"Good," Thorne replies, still not turning. "Begin the initial resonance calibration. Low amplitude. I want a clean baseline before we introduce the new variables."
The procedure begins. The needle of white-hot noise in your brain is a familiar, agonizing pain. Your vision dissolves into a screaming kaleidoscope of static and impossible, fractal patterns. The hiss is a roaring, deafening tide. But this time, you are prepared for it. Your last confrontation with Thorne, your choice of defiance, logic, or stoicism, has given you a shield. A weapon.
<<if visited("ch3_b24_defy")>>
You do not fight the pain. You do not fight the noise. You fight *her*. You focus on the raw, defiant anger you felt in that room, the furious, protective loyalty to your squad. You build a fortress in your mind, not of logic, but of pure, unadulterated, human sentiment. You picture Jax's stupid, hopeful grin. You picture Maya's rare, almost imperceptible nod of approval. You picture Kenny's terrified, but unwavering, belief in you. They are your anchors. They are your shield. The hiss crashes against the memory of their faces, and you hold the line.
<<elseif visited("ch3_b24_logic")>>
You do not try to block the signal. You try to map it. You treat the neural assault not as an attack, but as a data stream. You force yourself to see the patterns in the chaos, to analyze the structure of the glyphs, to translate the hiss into a language of pure, cold logic. You are not a victim. You are a rival scientist, and you are studying her methodology from the inside. The pain is just a variable. The fear is just a data point. You will not just survive this experiment. You will solve it.
<<else>>
You build a wall. A fortress of pure, unyielding, and utterly silent will in the center of your mind. The pain, the noise, the chaos… it is all just weather. And you are a mountain. It can lash against you, it can try to erode you, but it cannot move you. You retreat into the quiet, disciplined core of your being, a place of absolute, stoic stillness that she cannot touch, that the hiss cannot breach. You are a soldier, and your mind is the final, unconquerable fortress.
<</if>>
"Interesting," you hear Thorne's voice, a distant, clinical thing from a world away. "The subject's resistance is… more structured this time. They are creating a coherent defense against the resonance. They are adapting."
The 48 hours that follow are a blur of controlled, systematic torture. The procedure is a relentless cycle of neural assaults, each one more intense, more invasive than the last. Thorne is not just observing the ghost in your machine. She is feeding it. She is teaching it. She shows you the glyphs, forcing your mind to act as a processor, a translator. She shows you fragmented, terrifying clips of old, redacted Kaiju encounters, forcing you to see the patterns, to feel the intelligence behind their attacks.
You are a pilot, and she is forcing you to Drift, not with a machine, not with a person, but with the raw, unfiltered consciousness of the enemy. The hiss is no longer just a noise. It is a collection of voices, of thoughts, of memories that are not your own. You feel the cold, alien rage of a Kaiju as it tears through a city. You feel the vast, patient, and utterly alien intelligence of the thing that is guiding them. And you feel your own mind, your own memories, your own identity, beginning to fray at the edges, being rewritten by this terrible, beautiful, new language.
You lose track of time. You exist in a state of pure, suspended agony and revelation. You are breaking. And you are becoming something new.
In the final hours of the second day, during the most intense phase of the experiment, something changes. You are deep in the resonance loop, your mind a swirling vortex of human and alien thought, when a new voice cuts through the chaos. It is not the hiss. It is not Thorne. It is a single, clear, and utterly impossible word, spoken in a language you have never heard but understand perfectly.
***Find.***
The word is a command. A plea. A key. And it is not from the Kaiju. It is from the machine. From the Chimera hardware itself. For a fraction of a second, you feel a third consciousness in the Drift. Not yours. Not the Kaiju's. But something else. Something trapped. Something human.
The feedback is instantaneous and catastrophic. Every alarm in the lab screams at once. Your vision whites out. The last thing you hear is Thorne's voice, not calm, not clinical, but a sharp, panicked cry of pure, shocked disbelief. "What was that? What in the hell was that?"
You awaken with a gasp, the smell of burnt ozone sharp in your nostrils. You are not in the chair. You are on a gurney, being wheeled out of the lab by the two silent medical techs. Thorne is standing in the doorway, her face a mask of furious, frustrated thought. She looks at you, not as a specimen, but as a puzzle box she has just discovered is locked from the inside.
"The experiment is over," she says, her voice a low, dangerous thing. "For now."
The techs wheel you to a private, high-security medical room, a cage that is slightly more comfortable than the last. They leave you there, alone. The 48 hours are up. You have survived. But you are not the same person who walked into that lab. You are something new. Something more. Something dangerous.
You lie on the bed, the echo of that single, impossible word a new, more urgent mystery in the quiet of your mind. *Find.*
Before you can even begin to process it, the door to your room hisses open. It is not Thorne. It is not a guard. It is Marshal Orlov. His face is a mask of grim, tired authority.
"Get dressed, Ranger," he says, his voice a low rumble of gravel and fatigue. He tosses a fresh, black uniform onto the bed. "Your downtime is over. We have a situation."
[[The war, it seems, does not wait for you to heal.|ch3_b25_entry]]The walk from the medical bay to the hangar is a blur, a disorienting journey through a world that no longer feels entirely real. Orlov walks beside you, a silent, granite-faced mountain of authority, his presence a shield against the curious, fearful glances of the personnel you pass. The uniform he threw at you feels like a costume, a thin veneer of normalcy stretched taut over the raw, rewritten landscape of your own mind. The 48 hours in Thorne's lab were not a rest. They were a rewiring. The hiss in your head is no longer just a noise; it is a quiet, constant companion, a roommate who speaks in a language of static and dread. You are a ghost, and they are sending you back into the machine.
The hangar bay is a familiar, beautiful hell. The cavernous space is a symphony of controlled chaos, the air thick with the smell of ozone, welding fumes, and the hot, greasy scent of hydraulic fluid. Arc lights glare down from the ceiling hundreds of feet above, casting long, dancing shadows that make the silent, waiting Jaegers look like they are breathing. Gantry crews, looking like ants in their bright yellow jumpsuits, swarm over the three Misfit machines, their movements a frantic, practiced ballet of final preparations.
But as you and Orlov step onto the main gantry platform, a new, colder kind of silence follows you. It is the same silence from the mess hall, but more profound, more personal. The rig teams, the men and women who are the lifeblood of these machines, the ones who know every wire and every conduit, avoid your gaze. They look at the Marshal with a familiar, weary respect. They look at you with something else. Fear. Pity. A kind of morbid, scientific curiosity. You are the haunted pilot, the one with the ghosts in your Drift, and your machine is a tomb they are being forced to prepare for a funeral. The whispers are not audible, but you can feel them, a low, vibrating hum of paranoia that is a perfect echo of the one in your own skull.
Your squad is waiting for you at the base of your Jaeger's gantry. They are not the same people you left behind two days ago. Thorne's "reassignments" have left their marks.
Jax is leaning against a support strut, his arms crossed over his chest. He looks… harder. The easy-going warmth in his eyes has been replaced by a cold, disciplined stillness you recognize instantly. It is the look of a man who has spent 48 hours under the tutelage of Kaito Tanaka. He sees you, and the discipline cracks for just a moment, a flicker of raw, desperate concern in his eyes. He gives you a single, sharp nod, a soldier's acknowledgment, but his gaze is a question: *Are you okay?*
Maya is standing a few feet away, her posture a study in rigid, analytical focus. She is holding a datapad, but she is not looking at it. Her eyes are scanning the gantry crews, the power conduits, the stress readings on the gantry itself. She has spent the last two days with the Wardens, in the heart of Cale's political machine, and it has clearly sharpened her already lethal sense of paranoia. She sees you and her expression does not change, but you can see the furious calculations happening behind her eyes. She is not your friend. She is your strategist, and she is assessing you as a damaged, unpredictable asset.
Kenny is a ghost, a pale, trembling satellite orbiting the main group. He is holding a diagnostic datapad, but his hands are shaking so badly the readings are a blur. His eyes are wide, red-rimmed, and full of a terrifying, frantic energy. He looks from you to the Jaeger and back again, and you know, with a chilling certainty, that he has not been wasting his time chasing ghosts in the nutrient paste dispensers. He has been digging. And he has found something that is scaring him to death.
"Ranger," Orlov says, his voice a low rumble that cuts through the silent, tense reunion. "Your squad is re-instated, on my authority. Get your machine ready. You drop in twenty minutes." He does not wait for a reply. He turns and strides away, a mountain of authority moving through a sea of fear, leaving the four of you alone in a small, fragile bubble of shared, fractured history.
"Skipper," Jax says, his voice a low, urgent thing, the discipline finally breaking. "What did she do to you?"
Before you can answer, Kenny is there, his datapad shoved into your hands. "Look," he whispers, his voice a frantic, terrified hiss. "I did it. I... I cross-referenced the glyph's energy signature with the black box data from your last sim. The... the black box..."
On the screen is a schematic of your Jaeger's Conn-Pod. Specifically, the black box recorder, the one piece of equipment that is supposed to be a perfect, incorruptible record of a pilot's every word and action. And burned into its simulated casing, like a brand on flesh, is a single, shimmering, and utterly impossible glyph.
"It's not a virus in the system, Ranger," Kenny breathes, his eyes wide with a dawning, terrible understanding. "It's a physical process. The resonance... the hiss... it's not just in your head. It's in the machine. The Drift is acting like a... like a 3D printer. It's using your thoughts to build something. Something real."
The full, horrifying implication of what he is saying crashes over you. The ghost in your machine is not a metaphor. It is a literal, physical presence, being written into the very hardware of your Jaeger by the force of your own mind.
You look from the datapad to your Jaeger, `Nomad`, towering over you, a silent, black titan. It is no longer just a machine. It is a cocoon. And something is growing inside.
Your attention is drawn to the actual black box casing on the Jaeger's Conn-Pod, a small, heavily-armored panel near the main hatch. The gantry crew chief, a grizzled veteran with a face like a clenched fist, is overseeing its final inspection.
[[✦ "I need to see that. Now."|ch3_b26_confront]]
[[✦ You look to your squad. "We need a diversion."|ch3_b26_diversion]]
[[✦ You say nothing. You just watch, your mind racing.|ch3_b26_observe]]You don't hesitate. You walk directly towards the gantry crew chief, your voice a low, hard thing that cuts through the noise of the hangar. "I need to see that," you say, pointing to the black box. "Now. That's a direct order from the Misfit program's lead pilot."
<<set $guts += 3>>
The crew chief, a man named Riggs who has seen a dozen pilots like you come and go, just turns, a slow, condescending smirk on his face. "With all due respect, Ranger," he says, his voice a gravelly, disrespectful thing, "my orders come from K-Science. And they say this box stays sealed until after the drop. You got a problem with that, you can take it up with Dr. Thorne."
He is deliberately, publicly, challenging your authority. He knows you are on thin ice, and he is enjoying watching you squirm. The gentry crew around him stops working, their eyes all on you, waiting to see how the 'haunted pilot' will react to being told 'no.'
[[This is a direct challenge. You cannot let it stand.|ch3_b26_confront_escalate]]You can't afford a direct confrontation. Not now. Not with Orlov's implicit warning still ringing in your ears. "We need a diversion," you whisper to your squad, your mind racing. "Something loud. Something that will pull their attention away from that panel for thirty seconds. That's all I need."
<<set $wits += 3>>
<<if $rel_jax >= 5>>
Jax grins, a slow, wolfish expression. "I can do loud," he says. He turns and "accidentally" stumbles into a massive, rolling tool cart, sending a river of wrenches and diagnostic tools clattering across the deck plating with a deafening, beautiful crash. Every head on the gantry, including Riggs's, snaps in his direction. "Sorry!" Jax yells, his voice a perfect imitation of clumsy apology. "My bad!"
[[You have your window. You move.|ch3_b26_inspect]]
<<elseif $rel_maya >= 5>>
Maya gives a single, sharp nod. She raises her datapad and, with a few, precise taps, triggers a low-level, high-volume pressure alarm on a hydraulic line on the far side of the gantry. The sudden, piercing shriek makes everyone jump, their attention immediately diverted to the non-existent threat. "A predictable, but effective, psychological manipulation," she murmurs.
[[You have your window. You move.|ch3_b26_inspect]]
<<else>>
Your squad hesitates. The trust isn't there. Jax is afraid of getting you in more trouble. Maya sees it as an unnecessary risk. Kenny is too terrified to move. The moment is lost. Your attempt at a clever, subtle plan has failed, leaving you at a frustrating, impotent standstill.
[[You have failed to create an opening. You must find another way.|ch3_b26_observe]]
<</if>>You say nothing. You just watch, your eyes a cold, analytical lens. You watch the way Riggs and his crew work around the black box, their movements a little too careful, a little too deliberate. You watch the way they pointedly avoid running a full-spectrum diagnostic on that specific panel. You watch the way Riggs keeps glancing over at you, a smug, knowing look in his eyes.
<<set $perception += 3>>
He is not just following orders. He is a part of it. He knows what is in that box, and he knows that you know. This is not a confrontation. It is a silent, cold war of observation, a chess match where he has just made it clear that he knows which piece you are going to move next. You do not have the evidence. But you have something more valuable. You have confirmation. And you have a new target.
[[The game has just become more complex.|ch3_b27_entry]]The hiss in your head is a roaring, deafening tide of pure, righteous fury. This man, this grunt, this cog in their machine, is standing between you and the truth. And you are done being polite.
You close the distance between you and Riggs in two long, silent strides. You do not shout. You do not threaten. You simply reach out and place your hand on his chest, a gesture that is not a push, but a promise. The tremor in your hand is gone, replaced by a deep, resonant, and utterly terrifying stillness.
"Chief," you say, your voice a low, soft, and utterly terrifying thing that is just for him. "My head is a very, very noisy place right now. And one of the voices, the loudest one, is telling me that if you do not open that panel in the next five seconds, I am going to forget that I am a Ranger, and I am going to remember what it feels like to just... break things."
Riggs's smug, condescending smirk dissolves. He looks into your eyes, and he does not see a pilot. He sees a monster, a creature that has been to the abyss and has brought a piece of it back. And he is terrified. He fumbles for his override key, his hands shaking, and with a soft, defeated click, he opens the panel.
[[You have won. You have gotten what you wanted. But you have also shown him the monster inside you.|ch3_b26_inspect]]You have your moment. You move to the panel, your own diagnostic datapad in your hand. The others think you are just a pilot, a dumb grunt who hits things. They have no idea how much you learned in those 48 hours in Thorne's lab, how much of her science, her methodology, you absorbed.
You run a quick, deep-level scan of the black box's outer casing. The results appear on your screen, a single, damning line of data that makes your blood run cold.
`MATERIAL COMPOSITION: UNKNOWN. NON-TERRESTRIAL ALLOY DETECTED.`
It's not just a brand. It's not just a 3D-printed glyph. The box itself, the one piece of equipment that is supposed to be the incorruptible truth of your every action, is made of the same impossible, alien material as the Phantasm.
The ghost is not just in your head. It is not just in your Jaeger. It *is* your Jaeger. And you are about to climb back inside.
[[The klaxon for deployment begins to blare, a deafening, final summons.|ch3_b27_entry]]The klaxon is a scream that tears through the hangar, a sound that has become the punctuation mark at the end of every conversation, every moment of quiet. The word from your scan—*NON-TERRESTRIAL*—is a brand on your mind, a piece of impossible, damning truth that makes the klaxon’s cry feel less like a warning and more like a verdict. You are about to climb into a Trojan horse, a coffin made of alien alloy, and ride it into a storm.
"Move it, Rangers!" Orlov's voice, a crackle of pure, impatient authority over the hangar-wide comms, shatters the frozen tableau. "The clock is ticking!"
The moment is gone. Riggs, his face pale with a fear that has replaced his arrogance, scrambles to seal the black box panel, his hands shaking. He doesn't look at you. No one does. You are a ghost again, a thing to be avoided, a bad omen on the eve of a battle.
You turn from the panel, the terrible knowledge a cold, heavy weight in your gut, and you face your squad. The fractures, the fears, the fragile, broken alliances—there is no more time for them. There is only the mission.
"Saddle up," you say, your voice a low, hard thing that you barely recognize as your own. "We have a job to do."
The walk to the gantry lift is the longest of your life. Every step is a thunderous clamp of your mag-boots on the grated metal walkway, a sound that echoes the frantic, terrified hammering of your own heart. You look at Jax, his face a grim mask of discipline learned from a ghost. You look at Maya, her focus a blade, sharpened by the political vipers she was thrown to. You look at Kenny, a pale, trembling nerve ending of pure, terrified knowledge, who mouths a single, silent word at you from across the gantry: *Be careful.*
The final ascent in the gantry lift is a silent, solemn rise to meet your destiny. The three of you are crammed into the small space, the air thick with unspoken tension. The rain, a furious, driving torrent against the half-open hangar doors, is a drumbeat counting down the final seconds of your life. You look out at the Evacuation Coordination Center on the far side of the bay, a glassed-in bubble of organized chaos. On a massive monitor, you see a live feed from the Pearl River estuary, from the civilian evacuation zone. You see the transports, the lines of people, the flashing lights. And for a fraction of a second, the camera zooms in on a small, dark-haired girl in a bright yellow raincoat, clutching a worn, stuffed animal. She is holding her brother's hand, her face a mask of small, brave terror. Elara. Kenny sees it too. He makes a small, choked sound beside you, a sound of pure, helpless agony.
The lift docks with a soft hiss, and you step across the final platform, over a dizzying, terrifying drop, and into the Jaeger's nerve center.
The hatch cycles shut behind you, the sound a heavy, final *thunk* that seals you off from the world. You are in the belly of the beast. The Conn-Pod is a cramped, claustrophobic sphere of dim blue light and the low, resonant hum of a thousand dormant systems. This is where the miracle, and the agony, happens.
"Pilot secure," the familiar, synthesized voice announces as the harness descends and locks you into place with a series of firm, metallic clicks. "Awaiting pilot command for start-up sequence."
The console before you flickers to life. You initiate the start-up, your movements automatic, a ghost of muscle memory. The reactor comes online with a deep, familiar hum. The weapon systems calibrate, a ballet of lethal, practiced grace. Then, the final step.
"Initiating spinal interface," you report, your voice a dead, hollow thing. "Going into the Drift."
The needles press into your spine, cold and sharp. And the connection is not a handshake. It is not a fistfight. It is a homecoming.
The machine welcomes you. It does not feel like a plunge into a cold sea of data. It feels like a key sliding into a lock. The hiss is not a roar; it is a whisper, a sibilant, welcoming breath that says, *We have been waiting for you.* The Drift pulse is faster, more eager than it has ever been, the machine's consciousness reaching for yours not as a partner, but as a predator recognizing its kin. The pain is still there, a white-hot spike behind your eyes, but it is a familiar pain now, the pain of a bone being re-set, of a circuit being completed.
And in the heart of the hiss, you hear it again. The word. Not a command, not a plea. But a name.
***Find us.***
The voice is not the Kaiju's. It is not Thorne's. It is a ghost in the machine. A human ghost.
"Neural Handshake at one hundred percent," the Jaeger's voice reports calmly. "Stable." The word is a lie. Nothing about this is stable.
Your consciousness expands, a familiar and terrifying sensation. You are no longer just you. You are a titan of steel and fury and alien alloy. You can feel the rain pounding against your new skin, the hum of the gantry arms a distant, irrelevant vibration.
Marshal Orlov's voice cuts through the comms, a voice from another, simpler world. //"All units are green. Command authority transferred to pilots. The board is yours, Rangers."//
<center><strong>LAUNCH SEQUENCE INITIATED.</strong></center>
<center><strong>COUNTDOWN COMMENCING IN T-MINUS 30 SECONDS.</strong></center>
The klaxon that signals the launch sequence is a deep, resonant sound, a tolling bell for the battle to come. The gantry arms retract with a deafening screech of metal on metal, and for the first time, your Jaeger stands untethered, the rain a furious, cleansing torrent against its hull.
The launch platform gives way. You drop.
Your stomach lurches into your throat as you plummet down the launch shaft, a controlled, violent fall, a descent into the abyss. The water rushes up to meet you with impossible speed.
The impact is apocalyptic. Thousands of tons of steel hitting water at terminal velocity. Your world becomes a maelstrom of white noise, pressure, and tumbling chaos. You are a stone thrown into the deepest part of the ocean.
Then, silence. And darkness.
The Jaeger's gyros stabilize, its immense weight finding purchase on the riverbed. Emergency lights flicker on, casting long, eerie shadows through the cockpit. Outside, the powerful searchlights on the Jaeger's chest cut through the murky, silt-choked water of the Pearl River estuary, their beams illuminating a world of silent, suffocating gloom.
You are a thousand feet below the surface. The only sounds are the rhythmic hum of the reactor and the slow, groaning protest of the hull against the immense pressure. You have left your world behind. You are in the Deep. In a haunted house of your own making. And you are not alone.
[[The hunt begins.|ch3_b28_entry]]The Pearl River estuary is a graveyard of progress, a suffocating, lightless world choked with the silt and the sins of a civilization that is now fighting for its life. Your Jaeger’s footsteps, which would level a city block on the surface, are slow, ponderous things down here, kicking up lazy, billowing clouds of ancient, bone-white sediment and industrial effluence that swirl around your legs like vengeful ghosts. The pressure is a constant, physical presence, a monstrous weight that makes the hull of your Jaeger groan and creak, not like a haunted ship, but like a coffin being slowly, inexorably crushed. You feel the strain in your own bones, a sympathetic ache from the haunted, alien machine you are now bonded to.
Your powerful forward searchlights slice through the inky blackness, their beams illuminating a world not meant for human eyes. It is not the clean, volcanic dread of the deep ocean. This is a man-made hell. The skeletal remains of sunken cargo ships list at drunken, impossible angles, their hulls draped in thick, rust-colored algae. The riverbed is a carpet of discarded shipping containers, some of them ripped open, their contents—long-rotted consumer goods, children's toys, machine parts—spilling out into the gloom like the entrails of a disemboweled god. It is a monument to a world that had too much, and is now left with nothing.
//"Misfit squad, report,"// your own voice says over the comms, the sound a distant, tinny thing that feels like it belongs to someone else. It is the voice of a commander, a ghost speaking through your lips.
"Hotshot, green and mean," Jax reports, his voice a forced, brittle attempt at his usual bravado. You can see his Jaeger, *Crimson Hotshot*, a hundred meters to your left, its red paint a dull, bloody smear in the murky water. "Place is a real charmer, Skipper. Reminds me of my first apartment."
"Fury, green," Maya clips back, her voice a blade of pure, unwavering focus. Her Jaeger, *Obsidian Fury*, is a black, silent phantom to your right, its movements economical, precise, a predator in its natural element. "Minimizing non-essential comms chatter. We are in a hostile environment."
//"Sorry,"// Kenny's voice crackles in your private channel, a nervous, frantic thread of static. //"I'm seeing... a lot of interference down there. The sediment, the wrecks... it's playing hell with the short-range sensors. You're basically blind outside of your visual range. Be careful, Ranger. Anything could be hiding in that soup."//
You don't need him to tell you that. You can feel it. The hiss in your head is a low, expectant hum, a snake that has returned to its nest. The machine around you, your Jaeger, *Nomad*, feels... content here. It moves with a new, more fluid grace, its alien alloy skin seeming to drink in the oppressive gloom. The ghost in the machine feels at home in this graveyard.
"We need a clearer picture," you say, your voice the calm, steady monotone of a commander. "Standard sonar sweep. On my mark. Three... two... one... Mark."
A deep, resonant PING echoes from your Jaeger, a sound that is immediately swallowed by the suffocating, silt-choked water. You watch your tactical display, waiting for the return signal, for the data that will give this blind, underwater world a shape.
The return signal comes. And it is wrong.
It is not one echo, but two. They are perfectly synchronized, a double-tap of sonic information that paints a single, impossible image on your HUD. It is a ghost in the data, a sound that violates the laws of physics.
"What in the hell was that?" Jax's voice is a choked, disbelieving thing. "Did you guys see that? It's like the whole river just hiccupped."
"It's a double-tone echo," Maya reports, her voice a low, intense murmur of pure, analytical focus. "The initial pulse and the return signal are identical, but there are two of them, separated by a 0.2-second delay. It's... it's not possible. It's like the sound is hitting two different objects in the exact same place at the exact same time."
//"It's not an echo, it's a resonance!"// Kenny's voice is a high-pitched squeak of pure, terrified discovery in your ear. //"The second signal... it's not a reflection of the first. It's a perfect, instantaneous replication! The frequency, the amplitude... it's like something out there heard your ping and just... sang it back to you. Perfectly."//
As he speaks, something in your head, in the heart of the hiss, seems to... recognize the sound. The two tones, the impossible, replicated echo, are not just a noise. They are a harmony. A chord. And the ghost in your machine, the silent, waiting presence, begins to stir, to hum along with the terrible, beautiful, alien music.
The Drift surges.
It is not a spike. It is not an assault. It is an opening. A door in your mind that you did not know was there is suddenly, violently, kicked open. The world dissolves into a screaming, silent symphony of light and memory that is not your own.
You are not in the Pearl River anymore. You are in a place of cold, white light and sterile, humming silence. Thorne's lab. But you are not you. You are a ghost, a disembodied point of view, looking out through the eyes of the diagnostic chair. You see your own body, pale and trembling, strapped to the platform. You see Thorne, her face a mask of triumphant, scientific awe. You see Kenny, his expression a portrait of pure, miserable terror. And you hear the voice. Not the hiss. The other one. The human one.
***Find us. We are the key.***
The vision lasts for a single, eternal, heart-stopping second. Then, it is gone, and you are back in the crushing, silt-choked darkness of the riverbed, the echo of the ghost's voice a new, more urgent, and infinitely more terrifying mystery.
You gasp, your body lurching against the harness, the sudden return to your own consciousness a violent, nauseating whiplash. The hiss in your head is a roaring, triumphant tide. The machine around you, your Jaeger, feels... pleased.
"Skipper! What's wrong?" Jax's voice is a distant, panicked thing, a voice from another world. "Your vitals just went off the damn charts! Are you with us?"
"The resonance is causing a feedback loop in the Misfit's neural interface," Maya states, her voice a cold, clinical diagnosis of your ongoing mental violation. "Ranger, you need to stabilize. Now."
But it is too late. In the moment of your disorientation, in the single, blind second when you were lost in the ghost's memory, the enemy has made its move.
Your proximity alert screams, a single, deafening tone that is no longer a warning, but a death knell. Kenny's voice is a choked, terrified sob in your ear. //"Ranger! It's here! It was never two blips! It was one! It was hiding in the echo! It was waiting for you to be blind!"//
A mountain of rust-colored armor and tangled, salvaged metal erupts from the silt directly in front of you, its immense form displacing so much water that your Jaeger is thrown off balance. It is not a creature of biology. It is a thing of wreckage and rage, a golem of the industrial age. Its body is a patchwork of torn shipping containers and the mangled hulls of sunken freighters, all fused together in a mockery of a Kaiju's form. Its arms are two massive, rust-pitted gantry cranes, their hook-like hands dripping with river sludge. And its head... its head is the severed, barnacle-encrusted bridge of a colossal oil tanker, its multiple, shattered viewports now glowing with the same, familiar, malevolent blue-white light of a Kaiju's eyes. It is the river's ghost. A monster made of the very graveyard you are standing in.
It does not roar. It emits a single, deafening, and horribly familiar sound. A perfect, two-tone sonar ping that makes your teeth ache and the ghost in your head sing in triumph. It has found you.
And it is not alone. As it rises, a second, smaller, and infinitely more terrifying creature detaches from its back. A serpentine, eel-like Kaiju, its skin a pale, sickly white, its movements a blur of fluid, predatory grace. They were not two signals in the same place. They were two creatures, moving as one, a parasite and its host, a hunter and its living, armored steed.
You are disoriented, your mind still reeling from the Drift surge. Your squad is out of formation. And two new, unknown, and perfectly coordinated enemies are bearing down on you in the crushing, blind darkness.
[[The trap has been sprung.|ch3_b29_entry]]The world is a maelstrom of silt, shadow, and screeching metal. The trap is sprung. Your mind is a fractured mirror, reflecting the cold, sterile light of Thorne's lab and the crushing, muddy darkness of the riverbed in the same, impossible instant. The ghost's voice—*Find us. We are the key.*—is a new, more urgent hiss in your head, a counterpoint to the deafening, two-tone sonar ping of the monster made of wreckage.
You are a commander, but you are a second late. And in this war, a second is a lifetime.
The Juggernaut, the golem of rust and rage, is the hammer. It doesn't charge. It advances, a walking wall of industrial death, its crane-hook arms swinging in wide, brutal arcs that churn the water into a boiling soup of mud and debris. The Serpent, the pale, eel-like parasite, is the scalpel. It uses the Juggernaut's immense bulk as a moving shield, darting in and out of its shadow with a fluid, terrifying grace, its movements too fast for your damaged sensors to track.
"Engage!" you roar, the word a desperate, guttural thing torn from your throat, your own voice a distant echo of a commander who used to be in control. "Jax, on the big one! Draw its fire! Maya, with me! We're taking out the little one before it can flank us!"
It is a standard, textbook response to a two-on-one engagement. It is the response they were waiting for.
Jax, ever the loyal, beautiful fool, roars in defiance and charges, his Jaeger a crimson bullet aimed at the heart of the Juggernaut. "You want some, you ugly son of a bitch?" he yells over the comms. "Come and get it!"
You and Maya move as one, your Jaegers a pair of black, silent sharks circling for a kill. You see the Serpent detach from the Juggernaut's back, a flash of pale, sickly white against the rust-red of its host. You have a clean shot. "Firing solution confirmed," Maya reports, her voice a blade of pure, cold logic. "On your mark, Ranger."
"Mark!" you command.
Two plasma bolts, two brilliant white lances of pure energy, slice through the murky water. And the Serpent does something impossible. It doesn't dodge. It feints. It jinks left, then right, not like an animal, but like a fighter pilot drawing a missile off-target. Your bolt goes wide, splashing harmlessly against the Juggernaut's armored flank. Maya's, however, is a perfect, clinical shot, aimed at where the creature *will be*.
And the Juggernaut moves.
Its massive, crane-hook arm, a thing that should be slow and ponderous, snaps up with impossible speed, a wall of rust and steel that intercepts Maya's shot in a brilliant, silent explosion of light and vaporized metal. It has protected its partner. It has used its own body as a shield. They are not two creatures. They are a single, perfectly coordinated mind.
"Did you see that?" Jax's voice is a choked, disbelieving thing. "It... it blocked for it."
"They are Drift-compatible," Maya states, her voice a low, intense murmur of dawning, intellectual horror. "Or something very much like it."
The battle devolves into a chaotic, desperate brawl. The Juggernaut is a walking fortress, its crane arms not just weapons, but tools. It smashes them into the sunken cargo ships, creating clouds of debris that blind your sensors. It drags them across the riverbed, creating trenches that alter the very shape of the battlefield. The Serpent is a ghost, a phantom that uses the chaos its partner creates, darting in for lightning-fast strikes at your joints and power conduits before vanishing back into the silt and shadows. They are not just fighting you. They are dissecting you.
And then, it gets worse.
Your HUD flickers.
For a fraction of a second, the tactical display that shows your ammunition count and reactor temperature dissolves into a shimmering, impossible, and horribly familiar glyph. The hiss in your head screams in triumph. You blink, and the data is back, but the ghost has shown its face.
//"Ranger, I'm seeing it too,"// Kenny's voice is a panicked, terrified whisper in your ear. //"It's not just in your head anymore. They're... they're broadcasting. The Serpent... its bio-signature is pulsing in the same frequency as the glyph. It's not just a creature. It's a goddamn Wi-Fi router from hell, and it's hacking your Jaeger."//
The flickers become more frequent. Your targeting reticle is replaced by a glyph for a crucial, heart-stopping second, making you miss a clean shot. The schematic of your Jaeger's own structural integrity begins to writhe, the clean, blue lines of your armor shifting into the shimmering, crystalline patterns of the enemy's code. You are not just fighting two monsters. You are fighting your own machine.
"I can't get a lock!" Jax yells, his voice tight with frustration as the Serpent lands a deep, raking blow across his Jaeger's leg, sparks flying from the wound. "My targeting system is a goddamn light show!"
"Focus on manual targeting!" Maya commands, her voice strained, but her discipline a rock in the storm. "Ignore the HUD! Trust your instincts!"
But your instincts are a lie. The hiss is a constant, sibilant whisper, trying to pull you under, trying to lure you into the ghost's memory, into the cold, white light of Thorne's lab. ***Find us,*** the voice whispers, a promise and a threat. ***We are the key.***
The Juggernaut, seeing its opening, makes its move. It is not a charge. It is a slow, deliberate, and utterly terrifying advance. It ignores Jax. It ignores Maya. It is coming for you. It knows you are the one who can hear its song. It knows you are the weak link. The prophet. The key.
You are a commander, but your weapons, your senses, and your own mind are all being turned against you. The situation is untenable. You have to change the equation. You have to break their perfect, beautiful, terrifying synergy.
[[✦ "All fire on the Juggernaut! We need to break that shield!"|ch3_b29_focus_juggernaut]]
[[✦ "Forget the big one! We have to kill the Serpent! It's the brain!"|ch3_b29_focus_serpent]]
[[✦ "We need to separate them! Use the environment! Create a new variable!"|ch3_b29_separate]]You make the call, your voice a desperate, guttural roar against the hiss in your own head. "Forget the little one! All fire on the Juggernaut! Full power! We break that shield, we break them both!"
<<set $reckless += 3>>
It is a strategy of pure, brute force, a gamble that if you can punch through the wall, the man hiding behind it will have nowhere left to run. "Now you're talking, Skipper!" Jax roars in approval. "Let's make some noise!"
The three of you form a ragged firing line, a desperate triangle of defiance against the approaching mountain of rust and rage. You ignore the Serpent, a calculated, terrifying risk. You pour everything you have into the Juggernaut. A storm of plasma and high-explosive rounds crashes against its makeshift armor. Shipping containers, fused into its hide, are blown apart. The bridge of the oil tanker that serves as its head is pitted and scarred. But it does not stop. It is a walking apocalypse, and it is absorbing your fury like a sponge.
And you have left yourself completely, utterly exposed. The Serpent, ignored, unopposed, strikes. It moves with a speed that is a blur even to your Drift-enhanced senses, a white, serpentine ghost in the gloom. It does not attack your armor. It attacks your legs. Three coordinated, surgical strikes, one for each of you. The hiss in your head screams in triumph as your Jaeger's leg actuator seizes, the targeting data for the weak point fed directly into the Serpent's predatory mind.
Your Jaeger stumbles, its left leg buckling. "My leg is compromised!" Maya reports, her voice a sharp, clipped thing of pure, controlled fury. "I am a stationary target!"
And then the Juggernaut is upon you. One of its massive, crane-hook arms lashes out, not to strike, but to grapple. It seizes Jax's Jaeger, its rust-pitted claws digging into *Crimson Hotshot*'s torso, and it begins to squeeze, the sound of groaning, protesting metal a sickening, tearing screech that you feel in your own bones.
"It's got me!" Jax screams, his voice a mixture of pain and pure, unadulterated terror. "Skipper, it's crushing me!"
Your brute-force assault has failed. You are crippled, your squad is broken, and your friend is about to be crushed into a pulp in the heart of a monster made of garbage.
[[The situation is critical. You have to make a new choice.|ch3_b30_entry]]"The Serpent is the brain!" you roar, your voice a clear, sharp signal of tactical clarity in the chaos. "Forget the big one! All fire on the Serpent! A coordinated, kill-shot volley! Now!"
<<set $wits += 3>>
It is a surgical strike, a gamble that if you can kill the pilot, the machine will fall. "A sound tactical decision, Ranger," Maya confirms, her voice a blade of cold, hard logic. "Executing."
The three of you shift your focus, your targeting reticles flickering, fighting through the glyphs, trying to lock onto the small, fast-moving phantom. It is like trying to shoot a ghost in a hurricane. But you are Rangers. This is what you were trained for.
You fire as one. A perfect, beautiful, and utterly lethal triangle of plasma fire converges on the exact spot where the Serpent will be in the next second.
And the Juggernaut sacrifices itself.
It does not block. It does not shield. It simply steps into the path of your volley, taking the full, concentrated fury of your attack directly to its chest. The explosion is apocalyptic. A massive, gaping, molten hole is blown clean through its torso, revealing the dark, churning water on the other side. It is a mortal wound. But it has saved its partner.
The Serpent, untouched, uses the single, blind second of your triumphant shock to strike. It moves with a speed that defies physics, a pale, serpentine nightmare. It does not attack your armor. It attacks your weapons. Three coordinated, surgical strikes, one for each of your plasma casters. The hiss in your head screams in triumph as a feedback loop, triggered by a perfectly placed blow, overloads your primary weapon system.
<center><strong>WARNING: PLASMA CASTER OFFLINE.</strong></center>
"My primary weapon is offline!" Jax yells, his voice a mixture of shock and disbelief. "It... it knew exactly where to hit."
The mortally wounded Juggernaut stumbles forward, its blue-white eyes flickering, dying. But it is not done. With its last, dying breath, it swings its massive, crane-hook arms, not at you, but at the skeletal, half-sunken freighter directly above you. The impact is catastrophic. A million tons of rust and steel, destabilized, begins to collapse, a slow-motion avalanche of death raining down on your position.
Your surgical strike has succeeded, and it has failed. You have killed the Juggernaut, but the Serpent is untouched. Your primary weapons are gone. And you are about to be buried alive.
[[The situation is critical. You have to make a new choice.|ch3_b30_entry]]"We have to separate them!" you command, your voice a desperate, tactical gambit against an enemy that seems to have an answer for everything. "Break their synergy! Use the environment! Jax, I want you to create a wall of debris between them! Maya, with me! We're going to use the wrecks to create a new chokepoint!"
<<set $tech += 3>>
It is a complex, high-risk maneuver, a plan that relies on perfect timing and a deep, intuitive understanding of the battlefield. It is a plan they are not expecting. "Now you're thinking, Skipper!" Jax yells, a new, hopeful energy in his voice. "Let's get messy!"
He breaks formation, his Jaeger a crimson bull, and he does not attack the Juggernaut. He attacks the riverbed. He fires his plasma caster into the thick, unstable silt, creating a massive, boiling cloud of mud and debris. At the same time, he uses his Jaeger's immense strength to rip a huge, mangled section of a sunken cargo ship from the riverbed and slams it down, creating a crude, temporary wall between the two Kaiju.
It works. For a single, beautiful, chaotic moment, the two creatures are separated. The Serpent, its line of sight to its partner broken, seems to hesitate, its fluid movements becoming jerky, uncertain.
You and Maya use the opening. You fire your jump jets, a short, controlled burst that kicks up a blinding cloud of silt, and you reposition behind the skeletal remains of a massive tanker, creating a new, deadly chokepoint. The Serpent, disoriented, its perfect synergy broken, swims directly into your trap.
"I have a lock," Maya reports, her voice a low, triumphant purr. "Target is boxed in. Firing."
But the ghost is not just in your machine. It is in theirs. As Maya is about to fire, the Juggernaut, blind on the other side of the debris wall, does something impossible. It swings one of its massive, crane-hook arms, not at Jax, but upwards, blindly, into the darkness. The hook snags on a thick, high-tension power cable that runs from the surface, a forgotten piece of the river's industrial past.
With a single, titanic heave, it rips the cable from its moorings. A thousand tons of steel and a million volts of raw, untamed electricity come crashing down into the water. The world becomes a screaming, silent symphony of white light and pure, untamed energy.
Every system in your Jaeger dies at once. Your HUD dissolves into a waterfall of static. Your reactor screams, its containment field flickering. The Conn-Pod goes dark, plunging you into an absolute, terrifying silence.
<center><strong>CATASTROPHIC EMP DETECTED. ALL SYSTEMS OFFLINE. REACTOR REBOOT IN T-MINUS 60 SECONDS.</strong></center>
Your brilliant, complex plan has worked, and it has failed. You have separated the enemy. You have trapped the Serpent. And you have been rendered completely, utterly blind and helpless, a dead piece of metal at the bottom of a river, with two very angry, and very intelligent, monsters hunting you in the dark.
[[The situation is critical. You have to make a new choice.|ch3_b30_entry]]The world is a countdown timer, measured in the frantic, terrified beats of your own heart. The battle has gone wrong in every conceivable way, a cascade of failures that has left you crippled, broken, and seconds from a catastrophic defeat. The hiss in your head is a triumphant, roaring tide, and the ghost in the machine is singing.
<<if visited("ch3_b29_focus_juggernaut")>>
The shriek of protesting metal is the only sound in the universe. Jax is being crushed, the rust-pitted claws of the Juggernaut squeezing the life from his Jaeger, his screams a raw, ragged thing over the comms. Your own leg is a useless, mangled wreck, and Maya is a stationary target, her plasma caster a useless piece of sculpture. Your brute-force assault has failed, and you have sacrificed your squad for nothing.
And the Serpent, its partner having served its purpose as the perfect, brutal distraction, is now free. It ignores the ongoing execution of Jax. It ignores your crippled squad. It turns, a pale, serpentine nightmare in the gloom, and it begins to move, its speed a terrifying, fluid thing, on a direct intercept course with the mouth of the river. With the civilian evacuation transports. With Elara.
<<elseif visited("ch3_b29_focus_serpent")>>
The world is a slow-motion avalanche of rust and steel. A million tons of a dead freighter is collapsing on top of you, a man-made landslide triggered by the Juggernaut's dying act of spite. Your primary weapons are offline, sacrificed for a kill that has only made the situation worse. The Serpent, untouched, unscathed, is a silent, ghostly observer to your imminent, crushing death.
But it does not stay to watch. It sees the chaos, sees your squad trapped and helpless, and it turns. It is a pale, serpentine blur, a ghost of impossible speed, on a direct intercept course with the mouth of the river. With the civilian evacuation transports. With Elara. You are about to be buried alive, and the true threat is escaping.
<<else>>
The silence is absolute, a crushing, terrifying void. The EMP blast has killed everything. Your Jaeger is a dead thing, a two-thousand-ton coffin at the bottom of a river, the sixty-second reboot timer on your emergency display a slow, mocking crawl. You are blind, deaf, and utterly helpless.
But they are not. Your sensors are dead, but you can see them through the forward viewport, their forms illuminated by the faint, ghostly glow of their own bio-luminescence. The Juggernaut is heavily damaged, trailing smoke and sparks, but it is moving. The Serpent is untouched. And they are moving together, a single, terrifying mind, on a direct intercept course with the mouth of the river. With the civilian evacuation transports. With Elara. Your systems will come back online just in time for you to watch them die.
<</if>>
"No," you breathe, the word a prayer, a curse, a desperate, hopeless denial.
//"Skipper, it's heading for the evac zone!"// Jax's voice is a choked, terrified thing, whether from the pressure of the Juggernaut's claws or the sheer, dawning horror of the situation, you don't know. //"It's not after us anymore! It's after them!"//
//"All units,"// Maya's voice is a blade of pure, cold, and utterly desperate logic, //"the Serpent's speed is 300 knots and accelerating. It will reach the primary transport in 90 seconds. We cannot allow that to happen."//
The tactical display on your HUD, a flickering, glitching ghost of its former self, zooms in on the mouth of the river. You see the icons for the civilian transports, a small, fragile cluster of green lights. One of them is blinking, a single, insistent pulse. It is the *Starlight Drifter*, the last of the heavy transports, its engines struggling against the current, its loading ramp still extended. It is full of families. It is where you saw Elara.
The hiss in your head becomes a voice, a calm, cool, and utterly familiar one. It is the voice of Dr. Aris Thorne. ***The needs of the many, Ranger,*** it says, a perfect, chilling echo of the ethical dilemma she presented to you in her lab. ***Outweigh the needs of the few. It is a simple, brutal calculus.***
The Serpent is a pale, beautiful, and terrifying spear, and it is aimed at the heart of everything you are fighting for. You have seconds to make a choice. A final, impossible, and utterly catastrophic choice. Your systems are a mess. Your squad is broken. But you are still a commander. And you have one move left to make.
As you look at your flickering, glyph-infested tactical display, the options present themselves, not as lines of text, but as three distinct, terrible possibilities. And over one of them, the one that promises a clean, absolute, and brutal victory, a single, shimmering, and impossibly beautiful glyph begins to form, a silent, seductive suggestion from the ghost in your machine.
[[✦ Tactical Strike: Reroute all remaining power to your Jaeger's chainblades and use them to trigger a catastrophic overload of the sunken freighter's reactor core. The resulting underwater explosion will vaporize the Serpent, but the shockwave will almost certainly destroy the *Starlight Drifter* and everyone on it.|ch3_b30_strike]]
[[✦ Civilian Save: Purge your own reactor core. A controlled, suicidal detonation that will create a massive, boiling wall of superheated steam, a temporary shield that will block the Serpent's path and give the *Starlight Drifter* the time it needs to escape. But the feedback will kill you. Instantly.|ch3_b30_save]]
[[✦ Hybrid Option: The main Pearl River bridge, a massive, ancient structure of steel and concrete, is directly in the Serpent's path. If you can trigger a controlled demolition of its primary supports, you might be able to drop a million tons of rubble on the creature's head. But the timing would have to be perfect, and the resulting tidal wave could just as easily swamp the evacuation transports as it could stop the Kaiju.|ch3_b30_hybrid]]You make the choice. The cold, brutal calculus. The needs of the many. You are a soldier, and this is a war, and in a war, you do not save a single ship. You save the coastline. You save the city. You win.
<<set $pragmatist += 5>>
<<set $cynical += 3>>
"Jax, Maya," you say, your voice a dead, hollow thing that you do not recognize as your own. "Get clear. I'm ending this."
You reroute all remaining power from your life support, from your damaged leg, from every non-essential system, into your wrist-mounted chainblades. The blades begin to hum, to glow with a terrifying, blue-white energy, their teeth spinning not with kinetic force, but with pure, untamed atomic power. The glyph on your HUD pulses in time with the hum, a silent, approving heartbeat.
You target the skeletal, half-sunken freighter that is collapsing all around you, your targeting reticle locking onto the one place that is still intact: its reactor housing.
//"Skipper, what are you doing?"// Jax's voice is a choked, horrified whisper. //"That's a Mark-2 reactor! The fallout... the shockwave... the *Starlight Drifter* is right there! You can't!"//
You do not reply. You fire. The chainblades do not cut. They discharge, two brilliant, silent lances of pure energy that strike the reactor housing. The result is not an explosion. It is an un-creation. A silent, brilliant star of death is born at the bottom of the river.
The world becomes white.
[[You have made your choice. Now you must face the consequences.|ch3_b31_entry]]You make the choice. The noble, stupid, beautiful choice. You are not a soldier. You are a shield. And a shield is meant to be broken.
<<set $humanist += 5>>
<<set $idealistic += 3>>
"Jax, Maya," you say, your voice a strange, calm thing, a whisper of peace in the heart of a hurricane. "Get out of here. Get everyone out of here. And tell Kenny... tell him I'm sorry."
You reach for the purge valve on your reactor control panel. It is a large, red, and very final-looking button, a button you are never, ever supposed to touch. The glyph on your HUD flickers violently, angrily, as if trying to dissuade you, to tell you that this is the wrong choice, the illogical choice.
//"Skipper, no!"// Jax screams, his voice a raw, ragged thing of pure, desperate agony. //"Don't you do it! Don't you dare!"//
You close your eyes. You see Elara's face, her small, brave, terrified smile. You see the drawing of your Jaeger, holding a flower. You see your own sibling, Alex, laughing on a beach under a blue sky that no longer exists. *This is for you,* you think.
You push the button.
The world becomes a silent, beautiful, and utterly final symphony of pure, white light.
[[You have made your choice. Now you must face the consequences.|ch3_b31_entry]]You make the choice. The clever, the risky, the impossible choice. You are not a soldier. You are not a shield. You are a commander. And a commander does not accept a no-win scenario. They create a third option.
<<set $wits += 5>>
<<set $tech += 3>>
"Jax, Maya," you say, your voice a clear, sharp, and utterly confident signal in the chaos. "I have a plan. But the timing has to be perfect. I'm going to drop the bridge on it."
The glyph on your HUD flickers, confused, as if this is a variable it had not accounted for.
//"The bridge?"// Maya's voice is a mixture of disbelief and a dawning, intellectual respect. //"The structural integrity... the resulting displacement wave... Ranger, the calculations for that are impossible."//
"Then we're lucky I'm not a mathematician," you reply, a grim, half-mad smile on your face. You fire your last, remaining grapple line, the heavy hook sinking into the corroded steel of the bridge's primary support pylon. You reroute all remaining power to the winch motor.
"I'm going to pull," you say. "And when that thing is directly underneath, you are both going to hit this pylon with everything you have left. We're not trying to cut it. We're trying to vibrate it. We're going to create a resonance cascade. We're going to shake it apart."
It is a beautiful, insane, and deeply elegant piece of battlefield improvisation. It is a plan that could save everyone, or kill them all.
You engage the winch. The cable goes taut, the sound a low, groaning shriek of protesting metal that you feel in your own teeth. "Get ready," you say. "On my mark."
[[You have made your choice. Now you must face the consequences.|ch3_b31_entry]]The world becomes white.
It is not a color. It is the absence of everything else, a silent, all-consuming purity that scours the senses and erases the very concept of up and down, of sound and silence. There is no explosion, no shriek of protesting metal, no roar of superheated steam. There is only the light, a single, absolute, and eternal moment of un-creation. You are a ghost in the heart of a newborn star, a mote of dust in the eye of a god, a single, terrified thought about to be wiped from the slate of existence.
And then, the world comes crashing back in, a symphony of agony and screaming alarms.
<<if visited("ch3_b30_strike")>>
The shockwave hits your Jaeger like the fist of a god. The world is a maelstrom of pure, kinetic violence. Your Conn-Pod is a tin can in a hurricane, the force of the blast throwing you against your harness with a bone-jarring, tooth-shattering impact. Your vision dissolves into a screaming kaleidoscope of red and black, alarms shrieking in a single, deafening, unified tone. The hiss in your head is a roar of pure, triumphant ecstasy, a chorus of approval for the beautiful, terrible, and utterly pragmatic choice you have just made.
When your senses finally, shudderingly, reboot, the silence that follows is more terrifying than the explosion. The water outside your viewport is a boiling, irradiated soup of superheated steam and vaporized Kaiju blood, the ghostly, bioluminescent blue mixing with the angry, reactor-core green. The Serpent is gone. Utterly, completely, and beautifully erased from existence.
And so is the *Starlight Drifter*.
Where the struggling evacuation transport had been, there is now only a ghost of an image, an afterburn on your damaged optic sensors. You know, with a certainty that is colder and harder than any piece of steel in this Jaeger, that there is nothing left. Not a single piece of wreckage. Not a single life raft. Not a single, screaming survivor. You have saved the coastline by salting the earth of the river mouth, by turning a ship full of families into a cloud of scattered atoms.
//"Kill confirmed,"// Maya's voice says over the comms, a flat, clinical, and utterly emotionless assessment of the battle. //"Objective complete. The threat has been neutralized."// She is a machine, and you have just fed it the correct, logical input. She does not mourn the cost. She only registers the victory.
//"Skipper..."// Jax's voice is a choked, horrified whisper, a sound that is a thousand miles away, a ghost from another, more moral universe. //"Oh, gods, Skipper... what did you do? The kids... Elara..."// He is not a soldier right now. He is a father, and you have just shown him a vision of a hell he had never allowed himself to imagine.
You do not reply. You cannot. You look at your own hands, the ones inside the Conn-Pod, and they are perfectly, unnervingly still. The tremor is gone, burned away by the cold, clean fire of your decision. The glyph on your HUD, the one that had pulsed with a seductive, silent approval, is gone. It does not need to be there anymore. It has done its job. It has taught you its language. The language of victory at any cost.
You have won. And in doing so, you have become a monster that is far more terrifying than the one you just killed.
<<set $flags.pearl_river_outcome = "strike">>
[[The silence over the comms is a judgment.|ch3_b32_entry]]
<<elseif visited("ch3_b30_save")>>
The light is not a thing you see. It is a thing you become. Your mind, your body, your very soul are torn apart, unraveled into a million threads of pure, agonizing energy. The purge of your reactor core is not an explosion. It is a transcendence. You are no longer a pilot in a machine. You are the machine. You are the storm. And you are dying.
But you do not fall into a void of darkness. You fall upwards, into the Drift, into a place of pure, unfiltered information. The hiss is here, but it is not a roar. It is a chorus of a billion voices, and they are all singing your name. The glyphs are not just symbols; they are constellations, and you are floating between them. And the voice is here, the human voice, the ghost in the machine, and it is clearer than ever before.
***Thank you,*** it says, a voice that is a perfect, impossible harmony of a man and a woman, of a child and an old soldier. ***You have opened the door. Now, you must not close it. Live.***
A hand, not of flesh, but of pure, white light, reaches out from the heart of the Drift and touches your forehead. And you are slammed back into your own body with the force of a re-entry, a soul being shoved back into a broken, discarded shell.
You awaken with a gasp, your lungs on fire, the smell of burnt ozone and your own cooked flesh sharp in your nostrils. Every alarm in the Conn-Pod is screaming. Your HUD is a waterfall of red, critical warnings. But you are alive.
Through the forward viewport, you can see the aftermath of your sacrifice. The water is a boiling, roiling wall of superheated steam, a curtain of pure, white energy that separates you from the mouth of the river. On the other side of it, you can see the *Starlight Drifter*, its engines at full power, pulling away, disappearing into the safety of the open sea. You have done it. You have saved them.
//"He's alive,"// Maya's voice is a choked, disbelieving whisper, a crack in her perfect, icy composure. //"His vitals... they flatlined. And now they're back. That's... that's not possible."//
//"Skipper!"// Jax's voice is a raw, ragged, and utterly joyful sob. //"You're alive! You crazy, beautiful, suicidal bastard, you're alive!"//
You look at your own hands. They are burned, the skin of your knuckles blistered and red from a power surge that should have killed you. The tremor is still there, but it is different now, a low, steady hum that feels less like a symptom and more like a part of you. The glyph on your HUD is flickering violently, angrily, a thwarted, furious thing that is screaming at you for your illogical, sentimental, and ultimately, triumphant choice.
You have looked into the abyss, you have embraced your own death, and something on the other side has thrown you back. You are no longer just a pilot. You are a miracle. A ghost. And you are terrified of what that means.
<<set $flags.pearl_river_outcome = "save">>
<<set $scars.push("jagged, lightning-like burns on the backs of your hands from the reactor purge")>>
[[The silence over the comms is a mixture of awe and terror.|ch3_b32_entry]]
<<else>>
The world is a symphony of groaning, protesting metal and the deep, resonant, and utterly terrifying hum of a structure about to die. Your grapple line is a steel tendon, straining against a million tons of concrete and rebar. The Serpent is directly beneath the bridge, its pale, serpentine head raised, its alien eyes fixed on you, as if it understands, and is amused by, your beautiful, insane, and deeply elegant plan.
"Mark!" you roar.
Jax and Maya fire as one. Two brilliant, silent lances of pure plasma energy strike the corroded support pylon, not to cut, but to vibrate. The effect is instantaneous and catastrophic. A deep, resonant hum, a single, perfect note of absolute structural failure, echoes through the water. The bridge does not explode. It shatters. A million tons of concrete and steel, the bones of a dead and forgotten age, give way at once, a slow-motion avalanche of pure, kinetic death.
The Serpent looks up, its amusement turning to a flicker of what might be surprise, and then it is gone, erased from existence under a mountain of man-made rubble.
But you are not done. The displacement of that much mass creates a new, more terrible weapon. A tidal wave. A massive, churning wall of black water and debris that is now moving at impossible speed, not out to sea, but inland. Towards the mouth of the river. Towards the *Starlight Drifter*.
//"The wave!"// Maya screams, her voice a rare, sharp thing of pure, unadulterated panic. //"Ranger, the wave is moving faster than the transport! It's going to swamp them!"//
You do not have time to think. You only have time to act. You fire your jump jets, a desperate, suicidal burn, and you do not run from the wave. You charge it. You position your Jaeger, your battered, bleeding, and beautiful machine, directly in the path of the churning, debris-choked wall of water. You are not a commander. You are not a strategist. You are a breakwater. A wall. A shield.
The wave hits you like the planet itself has decided to punch you in the face. The world becomes a maelstrom of pure, chaotic, and utterly overwhelming force. Your Jaeger is tossed like a child's toy, your Conn-Pod a tin can in a washing machine. But you hold. You take the brunt of the wave's fury, your Jaeger's immense mass absorbing, deflecting, and ultimately, breaking the heart of its momentum.
When the chaos subsides, your Jaeger is a wreck, half-buried in silt and debris, every system screaming in protest. But you are alive. And through the forward viewport, you can see the *Starlight Drifter*, its engines sputtering, its hull dented, but intact, pulling away into the safety of the open sea.
//"Holy..."// Jax's voice is a breathless, laughing, and utterly awestruck thing. //"Holy hell, Skipper. You did it. You magnificent, insane son of a bitch, you actually did it."//
You have done the impossible. You have faced a no-win scenario and you have created a third option, a beautiful, chaotic, and triumphant one. The glyph on your HUD is a flickering, confused, and utterly defeated thing, a ghost that has just witnessed a miracle of pure, human, and deeply illogical ingenuity. You have not just won. You have changed the very nature of the game.
<<set $flags.pearl_river_outcome = "hybrid">>
[[The silence over the comms is one of pure, unadulterated, and deeply terrified respect.|ch3_b32_entry]]
<</if>>The silence that follows your choice is a living thing, a new kind of monster born in the churning, blood-warm water of the Pearl River estuary. The battle is over. The screaming alarms, the shriek of tearing metal, the frantic, terrified shouts over the comms—it all fades, replaced by the low, groaning protest of your battered, bleeding Jaeger and the soft, rhythmic hiss of your own breathing in your helmet. The ghost in your head is quiet now, its work done, leaving you alone with the echoes and the consequences.
The water outside is a hellscape of your own making. Silt and debris and the ghostly, iridescent sheen of Kaiju Blue swirl in the beams of your searchlights, a toxic, beautiful blizzard. The riverbed is a fresh-dug grave, a testament to the terrible, impossible calculus of the war. You have won. Or you have lost. Or you have done both at the same time. The distinction feels academic, a problem for the historians, for the men and women in clean, sterile rooms who will write the reports. You are just the one who has to live with it.
Your mind is a raw, open nerve, the phantom sensations of the Drift still a fire in your synapses. The hiss is a constant, proprietary whisper. The glyph is a brand on your soul. And the ghost, the human ghost, is a new, more urgent and terrifying question. You are not just a soldier anymore. You are a haunted house, a key, a miracle, a monster. And you are still the commander of a squad that is looking to you for answers, for a way to make sense of the impossible thing you have just done.
<<if $flags.pearl_river_outcome == "strike">>
The silence from your squad is a judgment, colder and heavier than the crushing weight of the deep sea. It is a silence that screams. Maya’s voice, when it finally comes, is a flat, clinical thing, the voice of a machine reporting a successful calculation. //"Re-assessing squad status,"// she says, her tone devoid of all emotion. //"Primary threat eliminated. Secondary objective… compromised."// The word "compromised" is a masterpiece of bureaucratic understatement, a neat, tidy label for a ship full of vaporized children.
But it is Jax’s silence that is the true knife in your gut. He is not speaking. He is not moving. His Jaeger, *Crimson Hotshot*, is a dark, still shape in the glowing, toxic water, its head bowed as if in prayer. When he finally keys his comm, his voice is not a shout. It is not a scream. It is a whisper, a sound that is so full of a dead, hollow grief that it makes your own blood run cold.
//"Kenny,"// he says, his voice a raw, broken thing. //"Kenny, I... I'm so sorry."//
The words are not for you. They are for the man on the other end of the comms, the man whose little sister was on that ship, the man whose world you have just, personally, and with a cold, clear, tactical precision, ended.
Kenny does not reply. There is only the soft, heartbreaking sound of an open comm channel, and a single, choked, animal sob that is quickly cut off.
You have not just broken your squad. You have shattered it, atomized it, turned it into a collection of lonely, grieving ghosts. You try to speak, to say something, anything, to justify, to explain, to apologize. But the words die in your throat. What is there to say? You made the right call. The cold, brutal, and utterly correct tactical call. And it has cost you your soul. The silence that follows is the sound of your own damnation.
<<elseif $flags.pearl_river_outcome == "save">>
The awe and the terror from your squad are two sides of the same coin. They are not looking at a commander. They are looking at a ghost, a miracle, a terrifying, beautiful impossibility. Jax's joyful, ragged sobs have subsided, replaced by a kind of hushed, fearful reverence. Maya's choked, disbelieving whispers have been replaced by a barrage of sharp, clinical, and utterly useless questions.
//"Ranger, report,"// she says, her voice a desperate, frantic attempt to impose logic on a thing that has none. //"What were your final biometrics before the purge? Did you experience a cognitive dissociation? What was the nature of the feedback loop? I need data!"// She is a mathematician who has just witnessed a number that should not exist, and it is breaking her mind.
//"Who cares about the data?"// Jax shoots back, his voice a mixture of anger and pure, unadulterated awe. //"They were dead, Maya! We all saw it! Their vitals were gone! And they came back! They saved those people, and they came back!"//
You cannot give them the answers they want. You cannot explain the hand of light, the voice in the Drift, the feeling of being pulled back from a precipice you had already thrown yourself over. You just sit there, your burned hands a testament to a sacrifice that should have been final, the angry, flickering glyph on your HUD a brand of your impossible survival. You are no longer just their leader. You are a mystery. A miracle. And in this world of steel and logic, a miracle is a very, very dangerous thing to be.
<<else>>
The chaotic, triumphant, and utterly terrified respect from your squad is a heavy cloak on your shoulders. You have done the impossible. You have bent the rules of physics and probability to your will. You have won a battle that had no winning condition. And in doing so, you have proven that you are something new, something that does not fit into the neat, tidy boxes of the PPDC's command structure.
//"I... I don't even know what to write in the report,"// Jax is saying, his voice a breathless, laughing, and deeply unsettled thing. //"Objective complete. Method of victory: dropped a goddamn bridge on it, then surfed a tidal wave. They're going to court-martial you, Skipper. Or give you a medal. Or both."//
//"The sheer, unquantifiable recklessness of that maneuver,"// Maya is murmuring, her voice a low, intense litany of pure, analytical disbelief as she runs the numbers on her own console. //"The number of variables... the probability of catastrophic failure was 99.8 percent. And yet... it worked."// She looks up from her console, her dark, stormy eyes fixed on your Jaeger, and you see not just respect in her gaze, but a new, more profound, and deeply unsettling kind of fear. You are not just a rival anymore. You are a statistical impossibility. A beautiful, terrifying, and utterly unpredictable monster.
You have not just won the battle. You have broken the game. And you have the distinct, chilling feeling that the people who wrote the rules are not going to be happy about it.
<</if>>
The voice of Marshal Orlov, a cold, hard anchor of reality in your sea of chaos, cuts through the comms, his tone a flat, unreadable thing. //"Recovery teams are en route, Misfit. Maintain your position. And maintain comms silence. All of it. That is a direct order."//
The order is not a reprimand. It is not a commendation. It is a containment protocol. He is trying to put a lid on the beautiful, terrible, and utterly un-reportable thing you have just done. The long, silent, and agonizing crawl back to the Shatterdome is about to begin. And you know, with a certainty that is colder and heavier than the crushing weight of the river, that the debriefing for this mission is going to be a war in its own right.
[[The ghost in your head is quiet now. It is waiting. It is listening. It is learning.|ch3_b32_end]]The long, silent crawl back to the Shatterdome is an agonizing journey through a purgatory of your own making. The recovery cranes lift your battered, bleeding Jaeger from the riverbed with a groan of stressed metal that echoes the ache in your own soul. You are disconnected from the machine, and the sudden, violent return to the confines of your own body is a nauseating, disorienting experience. You are small, fragile, and terribly, terribly human.
There is no time for recovery. No time to process. Marshal Orlov's summons is waiting for you before your feet even touch the gantry platform. You, Jax, and Maya are escorted directly to the War Room, still in your damp, sweat-soaked under-suits, the smell of ozone and fear and the river's muddy grave clinging to you like a second skin.
The War Room is a cold, circular chamber of polished chrome and dark, unforgiving steel, a place designed to make you feel insignificant. It is dominated by a massive holotable, which is currently displaying a three-dimensional, slow-motion replay of your final, catastrophic, and beautiful choice. The silent, brilliant star of the reactor's un-creation. The impossible, final sacrifice of your own Jaeger. The beautiful, terrible, and utterly insane ballet of the collapsing bridge.
Marshal Orlov stands at the head of the table, his face a mask of stone, his imposing figure casting a long, heavy shadow. Dr. Thorne is there, standing just outside the main circle of light, her datapad glowing softly. She is not watching the replay. She is watching you. And there is a third figure, the ghost from the catwalk, standing in the shadows beside her. You see him clearly now. He is older than you expected, with a face that is a roadmap of old, quiet wars fought in rooms like this one, his eyes holding a kind of weary, intelligent, and deeply unsettling calm. He is an observer. A spook. And his presence here is a clear, cold sign that this is no longer just a military debriefing. It is an inquest.
"Ranger," Orlov says, his voice a low rumble of gravel and fatigue that commands the absolute, terrified attention of the room. He does not look at you. He looks at the looping hologram of your victory, or your failure, or your miracle. "You were given a simple mission. Intercept and terminate two Kaiju signatures. The mission parameters did not include," he says, his voice dropping, becoming a low, dangerous thing, "the unsanctioned destruction of PPDC assets, the potential sacrifice of a civilian transport, or the complete and utter demolition of a major piece of regional infrastructure."
He finally turns, his pale, washed-out eyes fixing on you, and they are not angry. They are something far worse. They are tired. "The official report will log a victory. The unofficial one, the one that I will be reading, tells a story of a commander who went completely, and catastrophically, off the reservation." He gestures to the silent, watching ghost in the corner. "This is Special Adjudicator Meng, from the Pacific Command Oversight Committee. He is here to listen to your explanation. It is, I suspect, the last one you will ever be asked to give."
The floor is yours, Ranger. And it is very, very thin ice.
<<if $flags.pearl_river_outcome == "strike">>
[[✦ "I made the only call that guaranteed victory, Marshal. I stand by it."|ch3_b33_strike_defense]]
<<elseif $flags.pearl_river_outcome == "save">>
[[✦ "I was faced with an impossible choice. I chose to save lives. That is the job."|ch3.b33_save_defense]]
<<else>>
[[✦ "I was faced with a no-win scenario, so I created a third option. It worked."|ch3_b33_hybrid_defense]]
<</if>>You stand at a perfect, rigid parade rest, your voice a cold, steady thing that betrays none of the screaming chaos in your own soul. "There was no other call to make, Marshal," you state, your words clear, precise, and utterly devoid of emotion. "The Serpent was a high-speed, tactical asset with a clear objective: the civilian evacuation zone. My squad was compromised. My own Jaeger was seconds from catastrophic failure. The only variable I had left to control was the sunken freighter's reactor core."
<<set $pragmatist += 5>>
You look from Orlov's stony face to the Adjudicator's calm, watchful one. "The loss of the *Starlight Drifter* was a tragedy," you say, the word 'tragedy' a neat, sterile box for a horror you cannot allow yourself to feel. "But it was a tactical necessity. I sacrificed one ship to save a dozen more. I sacrificed twelve lives to save twelve thousand. It was a brutal, ugly, and correct calculation. I stand by it. And I would make the same call again."
Your cold, unwavering pragmatism hangs in the air, a chilling, and deeply impressive, testament to your will. Orlov's expression does not change, but you see a flicker of something in the Adjudicator's eyes. It is not approval. It is... interest. You are a new, and very interesting, kind of monster.
[[The inquest continues.|ch3_b34_entry]]You do not stand at parade rest. You stand as a person, your posture a study in weary, defiant humanity. "I was faced with an impossible choice, Marshal," you say, your voice a low, rough thing, the memory of the light and the ghost's voice still a fire in your synapses. "The Serpent was going to reach those transports. My squad was crippled. My own machine was a tomb waiting to be sealed."
<<set $humanist += 5>>
You look from Orlov to the Adjudicator, and you do not give them a soldier's answer. You give them the truth. "I could have saved myself. I could have saved the mission. But the mission, the *real* mission, is not about killing monsters. It's about saving people. My primary duty as a Ranger is to be the wall between them and the hurricane. And in that moment, the only way to be that wall was to become the storm myself." You hold up your hands, the burned, blistered skin a testament to your choice. "I chose to save those lives. That is the job. And I would do it again."
Your raw, unapologetic sentimentality is a shocking, and deeply moving, thing in this cold, sterile room. Orlov looks at you, and for the first time, you see not a commander, but a man who is so, so tired of sending good soldiers to their deaths. The Adjudicator's calm, watchful expression does not change, but he makes a small, almost imperceptible note on his datapad. You are not the kind of soldier they are used to. And that makes you a very dangerous, and very valuable, asset.
[[The inquest continues.|ch3_b34_entry]]You do not offer an apology. You offer a lesson. "I was faced with a no-win scenario, Marshal," you state, your voice a calm, confident, and deeply insubordinate thing. "Tactical Strike would have resulted in unacceptable civilian casualties. A defensive posture would have resulted in the objective's escape. Both options were a failure."
<<set $wits += 5>>
You look from Orlov's stony face to the Adjudicator's calm, watchful one, and you give them the confident, half-mad grin of a gambler who has just won an impossible hand. "So I created a third option. I changed the shape of the battlefield. I used the environment as a weapon. I did not follow the playbook, because the playbook was designed for a game we were no longer playing." You gesture to the looping hologram of the collapsing bridge. "It was a high-risk, high-reward maneuver. But it worked. The primary threat was eliminated. The civilian asset was saved. And my squad is still alive. By any metric that matters, Marshal, that is a victory."
Your sheer, unadulterated, and brilliant audacity hangs in the air, a stunning, beautiful, and deeply terrifying thing. Orlov is speechless. He has never seen a rookie Ranger, in their first official debriefing, not just defend their actions, but critique the very nature of the test itself. The Adjudicator's calm, watchful expression finally cracks, a flicker of something that looks almost like... amusement. You are not just a soldier. You are a force of nature. And you have just proven that you are a more creative, and more dangerous, strategist than anyone in this room.
[[The inquest continues.|ch3_b34_entry]]Your defense, whether it was a monument to cold pragmatism, defiant humanism, or brilliant audacity, hangs in the sterile, chilled air of the War Room. The looping hologram of the battle seems to stutter, the silence in the room a held breath, waiting for the verdict. Orlov’s face is a mask of stone, his expression unreadable, but you see the flicker of a war of thoughts behind his tired eyes. He is a soldier, and you have just presented him with a version of the war he does not want to acknowledge. Thorne is a shadow, her clinical calm a terrifying, unreadable constant.
But it is not Orlov or Thorne who speaks. It is the ghost.
Special Adjudicator Meng pushes himself away from the wall, his movements slow, deliberate, and utterly silent. He walks to the holotable, his gaze not on you, but on the shimmering, three-dimensional ghost of your Jaeger. "Fascinating," he says, his voice a low, quiet murmur that is somehow more commanding than Orlov's roar. It is the voice of a man who has seen a thousand battles, not on the field, but in rooms like this one, in the cold, hard data of after-action reports. "You were presented with a trilemma," he continues, his eyes tracing the impossible, beautiful, and catastrophic arc of your final choice. "A classic, unwinnable scenario. And you chose not to solve the problem, but to redefine it."
He finally turns his gaze on you, and his eyes are ancient, weary, and possessed of a terrifying, inhuman clarity. "The question, Ranger, is not whether your choice was correct. The question is how you were able to make a choice at all. The data from your neural feed in those final seconds… it is not the data of a soldier making a tactical decision. It is the data of an artist, a mathematician, a god. You did not just react. You created."
His words are a stunning, terrifying validation of your own secret fears. He does not see a soldier. He sees an anomaly. A weapon that is beginning to write its own code.
"The HUD glitches," Dr. Thorne interjects, her voice a sharp, clinical blade cutting through Meng's philosophical assessment. She steps into the light, her datapad held before her like a shield. "The 'glyphs,' the 'voices' in the Drift... they are not evidence of instability, Adjudicator. They are evidence of a new, more advanced form of battlefield communication. The Misfit hardware is not malfunctioning. It is functioning exactly as intended."
"Intended by whom, Doctor?" Orlov growls, his patience finally snapping. "Because it was not in any report that I signed off on."
"Intended by the nature of the war itself, Marshal," Thorne replies coolly, her gaze unwavering. "We are facing an enemy that communicates on a psychic level. To defeat them, we must learn to speak their language. Ranger <<print $surname>>," she says, her voice a calm, proprietary thing, "is merely our first fluent speaker."
The room is a chessboard, and you are the queen, being claimed by three different players at once. Meng sees a new kind of god. Thorne sees a new kind of weapon. And Orlov sees a soldier who has gone terrifyingly, beautifully, and catastrophically off the script.
The Marshal lets out a long, slow, and infinitely weary breath, a sound that seems to carry the weight of the entire war. He makes a decision. Not a tactical one, but a political one. He looks not at you, but at the holotable, at the endless, silent loop of destruction.
"The official report," he says, his voice a flat, final, and utterly unchallengeable declaration, "will state the following: Misfit Squad successfully terminated an anomalous Kaiju threat in the Pearl River estuary. The collateral damage, while significant, was a necessary consequence of a volatile and unpredictable engagement." He turns his tired, unforgiving eyes on you. "The 'HUD glitches' and 'auditory anomalies' you reported will be logged as symptoms of acute post-traumatic stress, exacerbated by the EMP blast from the Juggernaut's destruction of the power cable. They are not real. You imagined them."
The words are a physical blow, a stunning, brutal erasure of your reality. He is not just covering up the truth. He is declaring you insane.
"For your own safety, and for the integrity of the Misfit program," he continues, his voice a relentless, grinding stone, "your squad is hereby grounded, pending a full psychological review and a top-to-bottom diagnostic of your Jaeger's hardware. You will be confined to the Misfit barracks. You will speak to no one about what you 'thought' you saw. Is that understood, Ranger?"
It is not a question. It is a sentence. You have been tried, judged, and found to be a politically inconvenient truth. And you have been buried.
"Dismissed," Orlov says, turning his back on you, a final, absolute act of erasure.
You stand there for a moment, the judgment of the room a crushing, physical weight. You turn to leave, your legs feeling heavy, clumsy, like they belong to someone else. As you reach the door, Adjudicator Meng's quiet, calm voice stops you.
"A moment, Ranger," he says.
You turn. Orlov and Thorne are already deep in a low, furious conversation. Meng walks towards you, stopping a few feet away, his expression a mask of weary, unsettling calm. "The difference between a weapon and a god, Ranger," he says, his voice a quiet, confidential thing that is just for you, "is who holds the leash." He gives you a small, almost imperceptible nod, a silent acknowledgment that he knows you are not insane, that he sees the game for what it is. "Be careful whose hand you choose to lick."
He turns and walks away, a ghost returning to the shadows, leaving you with a final, chilling, and deeply cryptic warning. You have a new, and very dangerous, ally. Or a new, and very dangerous, master.
You step out into the sterile, white corridor, the door to the War Room hissing shut behind you. You are alone. The weight of what has just happened—the victory, the loss, the judgment, the warning—is a physical, crushing thing. You lean against the cold steel of the wall, your breath coming in ragged, shaky gasps.
You look up at the security camera mounted on the ceiling, its single, red light a silent, unblinking eye. And you see it. The small, green light of the audio recorder beside it is still on. It has not been turned off. They are still listening.
The paranoia is no longer a feeling. It is a fact. You are in a cage, and the walls are closing in.
[[The silence is a lie. They are always watching.|ch3_b35_entry]]The door to the War Room slides shut with a soft, final hiss, a sound that feels like a tomb being sealed. You are left in the sterile, white-walled silence of the corridor, the ghost of Adjudicator Meng’s warning—*Be careful whose hand you choose to lick*—a cold, sharp stone in your gut. You lean against the wall, the cool, unyielding steel a pathetic anchor in the storm of your thoughts. Your legs feel heavy, disconnected, like they belong to a stranger. The weight of what has just happened, the sheer, brutal efficiency of Orlov’s political execution, is a physical, crushing thing.
You were not debriefed. You were erased.
Your gaze drifts upwards, to the single, unblinking red eye of the security camera. And the small, green light beside it. Still on. Still recording. The silence is a lie. They are always watching. Always listening. The paranoia is no longer a symptom of your trauma; it is a rational, logical response to your reality. You are in a cage, and the walls are not made of steel, but of a thousand unseen eyes and a million unheard whispers.
You push yourself off the wall, your movements stiff, robotic. You are a soldier. You have been given an order. Confine yourself to quarters. You will obey. For now.
The walk back to the Misfit barracks is the longest, loneliest walk of your life. The corridors, usually a bustling river of personnel, are quiet now, the end of the shift cycle having left them deserted. The only sound is the echo of your own footsteps, a lonely, rhythmic beat that is a poor substitute for a heart. Every shadow seems to hold a new observer, every flicker of a light a new camera. You can feel Meng’s eyes on your back, Orlov’s judgment, Thorne’s cold, clinical curiosity. You are a specimen on a slide, and the entire Shatterdome is the microscope.
You reach the small, isolated section of the habitation deck that has been designated for the Misfit program. Your home. Your prison. The door slides open, and you step inside.
They are already there. Your squad. Your anchors. And they are all broken in their own unique, beautiful, and terrifying ways. The room is a pressure cooker of silent, unprocessed trauma.
Jax is not sitting. He is pacing, a caged tiger in a room that is far too small for his righteous, overflowing fury. He has already punched a dent into the wall beside his bunk, the metal a testament to the war he is fighting with his own helplessness. He sees you, and the anger in his eyes is a clean, simple, and deeply comforting thing. It is not for you. It is for them. "They're calling you a liar," he growls, his voice a low rumble of thunder. "They're calling you crazy. After what you did out there. After you saved those people." He shakes his head, a look of profound, wounded disgust on his face. "This whole damn system... it's rotten to the core."
Maya is a statue of ice on the edge of her bunk, her posture a study in rigid, analytical focus. Her datapad is on her lap, but she is not looking at it. She is staring at the far wall, her eyes unfocused, her mind clearly a million miles away, running a thousand different simulations, calculating a thousand different probabilities. "Orlov's move was strategically sound," she says, her voice a flat, clinical monotone that is somehow more chilling than Jax's rage. "He has contained the anomaly—you—without causing a panic. He has used the regulations as a weapon to neutralize a political threat. It was a predictable, if crude, application of power." She sees the battle, the debriefing, not as a betrayal, but as a tactical problem. A game she is already trying to figure out how to win.
And Kenny. Kenny is a ghost. He is curled up on his bunk, a thin blanket pulled up to his chin, his face pale and slick with a cold sweat. His diagnostic datapad is on the floor beside him, its screen a cascade of the shimmering, impossible glyphs that he can no longer bear to look at. He is not just scared. He is broken. He has seen the ghost in the machine, and it has shattered his faith in the clean, logical world of data he used to live in. He just stares at you, his eyes wide with a shared, terrified understanding. He knows that what is in your head is real. And that is the most terrifying thing of all.
The four of you are a collection of raw, exposed nerves, trapped in a small, metal box at the bottom of the world. The silence is thick with unspoken things: Jax’s rage, Maya’s calculations, Kenny’s terror. And your own, bone-deep, and utterly profound exhaustion. The hiss in your head is a low, sibilant whisper, a snake that is pleased with the discord, with the fear. It is feeding on it.
Someone has to speak. Someone has to be the commander. Someone has to hold the line.
[[✦ "He's right, Maya. This isn't a game. It's a betrayal."|ch3_b35_side_jax]]
[[✦ "She's right, Jax. Anger is a trap. We need to be smarter than them."|ch3_b35_side_maya]]
[[✦ "It doesn't matter what they call us. We know what we saw. And we have each other."|ch3_b35_unite]]You look from Maya's cold, analytical face to Jax's raw, furious one, and you make a choice. You choose the heart over the mind. "He's right, Maya," you say, your voice a low, hard thing that resonates with Jax's own anger. "This isn't a game. This isn't a 'tactical problem.' This is a betrayal. Orlov didn't just 'contain' me. He buried the truth. He called me a liar to protect his own ass."
<<set $idealistic += 3>>
<<set $rel_jax += 3>>
<<set $rel_maya -= 2>>
You walk over to Jax, a silent, public declaration of your allegiance. "And I'm not going to sit in this cage and let them get away with it."
A slow, wolfish grin spreads across Jax's face. The raw, unfocused anger in his eyes sharpens into a deadly, purposeful point. "Now you're talking, Skipper," he says. "So what's the plan? We kick down the door and go after Meng? Or do we find that son of a bitch on the catwalk and have a little... chat?"
Maya just sighs, a soft, weary sound of pure, professional disappointment. "A predictable, and ultimately, self-defeating emotional response," she murmurs, turning her attention back to her datapad. "You are choosing to fight a war of fists when you should be fighting a war of information. You will lose."
You have chosen your ally. You have chosen your path. And you have just alienated the most brilliant strategic mind in your squad.
[[The lines have been drawn.|ch3_b36_entry]]You look from Jax's blind, righteous fury to Maya's cold, sharp logic, and you make a choice. You choose the mind over the heart. "She's right, Jax," you say, your voice a calm, steady thing that cuts through his rage. "Anger is a trap. It's what they want. They want us to be emotional, to be reckless. They want us to punch a wall so they have an excuse to put us in a smaller cage."
<<set $pragmatist += 3>>
<<set $rel_maya += 3>>
<<set $rel_jax -= 2>>
You walk over to Maya's bunk, a public declaration of your new, more pragmatic alliance. "We can't beat them with fists. We have to be smarter than them. We have to be colder than them. We need to find our own weapons."
Maya looks up from her datapad, and for the first time, you see a flicker of something that might be genuine, grudging respect in her eyes. "A sound tactical assessment, Ranger," she says. "The first step is to consolidate our assets and identify the enemy's primary weaknesses. Our anger is not a weapon. Their secrets are."
Jax just stares at you, a look of profound, wounded betrayal on his face. "So that's it?" he says, his voice a low, hollow thing. "We're just going to become... them? Cold. Calculating. Hiding in the shadows?" He shakes his head, a look of pure, unadulterated disgust on his face. "I thought we were the good guys." He turns his back on you, presenting you with a wall of silent, resentful anger.
You have chosen your ally. You have chosen your path. And you have just broken the heart of your squad.
[[The lines have been drawn.|ch3_b36_entry]]You stand in the center of the room, a rock in the churning, emotional sea of your squad. "Stop," you say, your voice not loud, but carrying a weight of absolute, unchallengeable authority that makes them all fall silent. "Just... stop."
<<set $stoic += 3>>
<<set $charm += 2>>
You look from Jax's furious face to Maya's cold, analytical one, to Kenny's terrified, ghost-white one. "Look at us," you say, your voice a low, weary thing. "This is what they want. They want us to be this. Broken. At each other's throats. They want us to believe their lies, to let their politics tear us apart. And we are letting them win."
You take a deep breath, the recycled air a poor substitute for the real thing. "I don't care what Orlov's report says. I don't care what Meng thinks. I don't care what the whispers in the mess hall are saying." You look each of them in the eye, a commander reforging the broken links of your squad. "I care about what is real. And what is real is this room. It is the four of us. We are the only people in this entire damn mountain who know the truth. We saw what we saw. We know what is out there. And we have each other."
You hold their gaze, your own will a force of nature. "So we are not going to break. We are not going to fight each other. We are going to be a squad. We are going to be a wall. And we are going to find a way to fight back. Together."
The silence that follows is not a silence of anger or calculation. It is a silence of dawning, fragile hope. Jax's clenched fists slowly, almost imperceptibly, relax. Maya lowers her datapad, her gaze on you, a new, more complex variable in her equation. And Kenny... Kenny sits up, a tiny, hesitant spark of his old, brilliant fire returning to his eyes.
You have not solved the problem. You have not chosen a path. But you have done something far more important. You have held the line. You have reminded them who they are.
[[The squad is, for now, whole again.|ch3_b36_entry]]The silence in the Misfit barracks is a living thing, a fourth squadmate made of resentment, suspicion, and the suffocating weight of unspoken truths. The order for confinement has turned your small section of the habitation deck not into a sanctuary, but into a pressure cooker. You are grounded. Erased from the official narrative. A ghost in a machine that is desperate to pretend you don't exist. And you are trapped in here with the fallout of your own command.
The hours crawl by, each one a slow, agonizing turn of a screw. The hiss in your head is a constant, sibilant companion, a low, triumphant murmur that seems to feed on the discord in the room. You can feel the eyes of the Shatterdome on you, the unseen cameras, the unheard whispers. Orlov has put you in a box, and he is waiting for you to break.
<<if visited("ch3_b35_side_jax")>>
The room is a battlefield, and the lines have been drawn. You and Jax are on one side, a small, defiant island of righteous fury. He hasn't stopped moving since you returned from the debriefing, a caged tiger pacing the small confines of the room, the dent in the wall a testament to his contained rage. He is sharpening his combat knife with a slow, deliberate, and utterly terrifying calm. "When we get out of this box," he says, his voice a low, dangerous growl, not looking up from his work, "we're done playing their game. We find Meng. We find the ghost on the catwalk. And we get some goddamn answers. The old-fashioned way." His anger is a clean, simple thing, a fire that warms you even as it threatens to burn the whole world down.
Maya is a fortress of ice on the other side of the room. She has not spoken a word to either of you. She sits on her bunk, her datapad in her lap, her focus an absolute, impenetrable wall. She is not your ally. She is not your enemy. She is a neutral power, observing your self-destructive emotional response and finding it wanting. Her silence is a judgment, a cold, clinical assessment of your failure as a commander.
Kenny is a ghost, a pale, terrified refugee caught in the no-man's-land between your fire and Maya's ice. He flinches every time Jax's knife scrapes against the whetstone. He keeps glancing at Maya's datapad, a desperate, hungry look in his eyes for the data she is refusing to share. He is a man torn between his loyalty to you and his terror of the storm you are about to unleash.
<<elseif visited("ch3_b35_side_maya")>>
The room is a laboratory, and you are the two lead scientists in a cold, quiet war of information. You and Maya have taken over the common area's main console, the air around you a crackling, electric thing of pure, focused intellect. You are dissecting the conspiracy, not with anger, but with data. You are mapping the command structure, cross-referencing security logs, building a beautiful, terrifying web of connections that shows the rot at the heart of the PPDC. "Cale is a symptom," she murmurs, her fingers flying across the holographic interface. "The true pathogen is the flow of information. Or lack thereof. We do not need a confession. We need a key. A single piece of data that will unlock their entire network." Her mind is a scalpel, and it is a thing of beauty to watch her work.
Jax is a thundercloud on the other side of the room. He is not pacing. He is doing push-ups, a slow, brutal, and punishing rhythm of pure, contained rage. Every grunt is an accusation. Every flex of his muscles a judgment. He is not just training his body. He is sharpening his hatred. He looks at you and Maya, two cold, calculating machines, and he sees the very thing he is fighting against. He sees the betrayal of the human heart.
Kenny is a frantic, nervous wreck, trying to be the bridge between your two warring factions. He brings you coffee, his hands trembling. He offers Jax a water bottle, which is met with a stony, resentful silence. He is a man trying to hold his family together as it tears itself apart at the seams.
<<else>>
The room is a fragile, temporary truce. You have pulled your squad back from the brink, but the fractures are still there, hairline cracks in a piece of armor that has been pushed past its limits. You are a commander holding a broken shield, trying to convince your soldiers, and yourself, that it will still hold against the next blow.
You have a mission. A quiet, desperate, and utterly unsanctioned one. You have delegated. Jax, his anger now a focused, protective thing, is running a low-level, off-the-books surveillance of the barracks, watching for any sign of Cale's cronies, his loyalty a quiet, steady shield. Maya, her logic now a tool for the squad and not just for herself, is running a deep-level analysis of the Shatterdome's political structure, trying to find a weak point, a sympathetic ear in the command chain that you can use. And Kenny, his terror now a focused, brilliant beam of paranoia, is running a passive, untraceable scan of the Shatterdome's data network, hunting for the ghost on the catwalk.
You are a team again. A broken, dysfunctional, and deeply traumatized one. But a team nonetheless. And in this cage, that is the only thing that matters.
<</if>>
The fragile peace, or the cold war, of your confinement is shattered by a soft, insistent chime from Kenny's datapad. It is not an alarm. It is not a summons. It is the gentle, musical tone of an incoming civilian-band video call.
"It's Elara," Kenny says, his voice a mixture of hope and pure, unadulterated terror. He looks at you, his eyes wide. "It's her scheduled call. I... I forgot." He looks around the tense, fractured room. "I can't... not now. Not like this." He pushes the datapad towards you. "You have to. Please, Ranger. She's been asking for you. Just... just for a minute. Just pretend everything is okay."
It is the last thing in the world you want to do. To lie to a child. To put on a brave face when your own is a shattered mask. But you look at Kenny's pale, pleading face, and you cannot refuse. You take the datapad. You accept the call.
The screen flickers to life, and the image of Elara's small, bright, and utterly innocent face is a gut punch. She is in her small, colorful room in the civilian resettlement bunker, a world away from your concrete, red-lit hell. She is holding the toy drone you and Kenny fixed, its propellers spinning with a happy, lazy buzz.
"Ranger!" she says, her voice a high, bright thing that feels like a foreign language in this room. "Kenny said you were busy! Are you fighting monsters?"
You force a smile, a painful, cracking thing. "Something like that, Elara," you say, your voice a little hoarse. "Just finishing up some paperwork. The boring part of the job."
"Oh," she says, a look of profound, childish disappointment on her face. Then she brightens. "I had a dream about you last night!" she says. "You were in your big robot, `Nomad`, and you were flying! You were flying through a city full of stars!"
The hiss in your head seems to purr at the mention of the city. The ghost's memory.
"But then," she says, her smile faltering, her voice dropping to a small, scared whisper, "the stars started to go out. And there was a song. A scary song. It made my head hurt." She looks at you, her big, dark eyes full of a real, tangible fear. "The dreams are getting louder, Ranger. The scary ones. I don't like them."
The blood in your veins turns to ice. The glyph. The signal. It is not just in the Shatterdome. It is not just in your head. It is reaching out. It is finding the children.
"It's okay to be scared, Elara," you say, your own fear a cold, hard knot in your stomach. "That's what heroes are for. To fight the scary things."
"I know," she says, her small face a mask of profound, childish trust. "That's why I have you." She leans in closer to the camera, a secret in her eyes. "The man in the dream, the one who was singing the scary song... he told me to tell you something."
And then it happens.
The image on the screen flickers violently. Elara's face dissolves into a screaming kaleidoscope of static and impossible, fractal glyphs. Her voice, her sweet, childish voice, is gone, replaced by a sound that is not a sound, a sound that you feel in your teeth, in your bones, in the deepest, most terrified part of your soul. It is the hiss. The roar. The voice of the ghost in the machine. And it says your name.
**"<<print $callsign>>,"** it says, the word a perfect, chilling, and utterly monstrous imitation of Elara's voice, pitched to the frequency of a nightmare.
The connection dies. The screen goes black.
You are left in the sudden, absolute, and terrifying silence of the room, the ghost of that impossible, glitched voice echoing in your ears. You look up at your squad. The divisions, the anger, the logic... it is all gone. There is only a single, shared, and utterly profound look of pure, unadulterated horror on their faces.
The war is no longer about monsters in the sea. It is no longer about conspiracies in the shadows. It has just become a war for the soul of a single, small, and very, very scared little girl. And you have just been told, by the enemy itself, that you are the only one who can fight it.
[[The game has changed. The stakes are now absolute.|ch3_b37_entry]]The black screen of the datapad is a dead eye, a void that has swallowed a child’s voice and replaced it with the sound of your own damnation. The silence in the Misfit barracks is no longer a thing of tension or resentment. It is a vacuum, a place where sound, and hope, have gone to die. The ghost of Elara’s glitched, monstrous voice—**"<<print $callsign>>"**—echoes in the absolute quiet, a brand on the air itself.
Kenny makes a sound, a low, guttural, animal noise of pure, undiluted grief. He scrambles for the datapad, his hands shaking so violently he can barely hold it. He tries to reboot the comms channel, his fingers fumbling at the interface, his breath coming in ragged, painful sobs. "No, no, no, Elara, come on, come on, answer me, please, please..."
The screen remains black. The connection is not just lost. It was severed.
The divisions in the room, the walls of anger and logic you have all so carefully built, crumble to dust. There is no longer a fractured squad. There are only four people in a room, staring into the same abyss.
Jax is the first to move. The combat knife he was sharpening clatters to the floor, forgotten. He is not a soldier right now. He is not a brawler. He is a father, and he has just witnessed a nightmare made real. He crosses the room in two long strides and kneels in front of Kenny, pulling the smaller man into a hug that is so fierce it looks like it might break him. "I'm sorry, Kenny," he says, his voice a raw, broken thing. "Gods, I'm so sorry. We're going to fix this. I swear to you, we are going to fix this."
Maya is a statue of ice, but it is a statue that is beginning to crack. Her datapad is on the floor, where it has slipped from her nerveless fingers. Her face is a mask of pure, analytical horror. She is a woman who has built her entire world on the foundation of data, of logic, of predictable variables. And she has just seen a ghost in the machine, a variable that is not just unpredictable, but impossible. "The signal," she whispers, her voice a ghost of its usual sharp authority. "It didn't come from an external source. The encryption on the civilian band is military-grade. That signal... it was a piggyback. It came from inside our own network."
She is right. The monster is not at the gates. It is in the house. It has been in the house the entire time.
You stand in the center of the room, the epicenter of their grief and their dawning, terrifying understanding. The hiss in your head is a low, sibilant purr, a snake that is pleased with the beautiful, perfect chaos it has just created. It used you. It used your connection to Elara, your status as her hero, to deliver its message. It was a performance. A declaration of war. And it was aimed directly, and personally, at you.
The weight of your confinement, of Orlov's judgment, of Cale's political games, it all feels like a childish squabble in the face of this new, absolute reality. This is no longer about clearing your name. This is no longer about uncovering a conspiracy. This is a rescue mission.
You are a commander. And it is time to command.
"Kenny," you say, your voice a calm, steady thing that you do not recognize as your own. It is the voice of a commander who has just seen the true shape of the battlefield, and it is a voice that leaves no room for argument. "I need you to pull yourself together. I need your brain, not your grief. Can you trace that signal? Can you find its point of origin inside this base?"
Kenny looks up from Jax's shoulder, his face a mess of tears and terror. But as he looks at you, at the cold, hard certainty in your eyes, a tiny, brilliant spark of his old self returns. He gives a single, shuddering nod. "Yeah," he whispers, his voice thick. "Yeah, I think so. The piggyback signal would have left a... a ghost. A data echo. It'll be faint. But I can find it."
"Good," you say. "Find it." You turn to Maya. "The second he has a location, I need a path. A ghost run. Security protocols, patrol routes, camera blind spots. I need a way to get from this room to that location without being seen. I need a map of the shadows."
Maya looks at you, and the analytical horror in her eyes is replaced by a new, more familiar light. A cold, brilliant, and deeply dangerous fire. "It will be difficult," she says. "They've tightened security since the blackout. But... there are always flaws in the system. Always."
"Find them," you command. You turn to Jax. "We're in a cage, and we're about to get very, very loud. I need you to be the hammer. When Maya finds the path, you are going to be the one who makes the doors."
Jax looks up from Kenny, and the raw grief in his eyes is now sharpened into a point of pure, righteous fury. "Just tell me what to break, Skipper," he growls.
You have them. You have taken their broken, terrified pieces and you have forged them into a weapon. A single, unified, and utterly illegal instrument of your own will. The squad is whole again, not through a truce, but through a shared, sacred purpose.
"And what's your job in all this, Skipper?" Jax asks, his voice a low, dangerous thing.
"My job," you reply, your voice as cold as the deep sea, "is to be the bait."
The plan is insane. It is insubordinate. It is treason. It is the only thing you have left. As your squad scrambles to their stations, turning the small, cramped barracks into a makeshift command center, a war room for your own private, desperate war, you feel a sudden, suffocating need for air.
"I'll be on the roof," you say. "Let me know when you have something."
You leave them to their work, a beautiful, frantic machine of desperation and hope, and you head for the one place in this mountain that feels like it is not a part of the mountain. The roof.
The maintenance ladder is cold and slick with condensation, the climb a dizzying, vertical journey through the guts of the Shatterdome's ventilation system. You emerge through a heavy, groaning hatch into the teeth of a raging storm.
The roof of the command spire is a flat, windswept expanse of black, non-slip plating and bristling communications arrays. The rain is a furious, horizontal torrent that feels like being pelted with a million tiny, angry needles. The wind is a physical, howling thing that threatens to tear you from your feet. Below, the city of the Shatterdome is a distant, silent constellation of cold, blue-white lights. And above, there is no sky. There is only the rough, unfinished rock of the mountain's cavernous ceiling, a hundred feet above your head, a constant, oppressive reminder that you are still in a cage.
You walk to the edge of the roof, the wind whipping at your uniform, the rain plastering your hair to your skull. You are not just a ghost in the machine. You are a ghost in the world. The call with Elara has changed everything. The creature, the glyph, the hiss... it is not just a virus in a closed system. It is a broadcast. And it is reaching out to the most vulnerable, most receptive minds it can find. The children.
The thought is a cold, sharp stone in your gut. What if it followed you out of the Drift? What if your own mind, your own connection to the Chimera hardware, is the bridge? The antenna that is allowing this... this poison... to spread?
You look down at your own hands, at the faint, lightning-like scars from the reactor purge. You are not a hero. You are not a commander. You are a carrier. A patient zero in a psychic plague.
The full weight of your isolation, of your terrible, unique, and monstrous responsibility, crashes down on you. In the War Room, you were a soldier being judged. In the lab, you were a specimen being dissected. In the mess hall, you were a ghost being ostracized. But here, alone in the storm, you are something far worse. You are the source.
You look out at the rain, at the dark, at the cold, unforgiving steel of your world. And you make a new vow. A colder, harder, and more personal one than any you have made before. You will not just uncover this conspiracy. You will not just win this war. You will find a cure. Or you will die trying.
The hiss in your head is a low, sibilant whisper, and for the first time, it does not sound triumphant. It sounds... afraid.
[[The storm rages. And in the heart of it, you have found your resolve.|ch3_b38_entry]]The howl of the wind is a lonely, feral thing, a counterpoint to the steady, rhythmic hiss that has become the background music of your life. The rain is a physical assault, but you don't feel the cold. You are a furnace of pure, cold resolve, your new vow a core of diamond in your soul. You are a carrier, a patient zero, a weapon that is also the cure. The thought is not a comfort. It is a sentence. And you will see it through to the end.
The heavy, groaning sound of the maintenance hatch opening behind you is a violent intrusion into your storm-lashed sanctuary. You don't turn. You don't tense. You just wait, your eyes fixed on the churning, black water of the Pacific, visible through the open maw of the hangar bay far below. You are a commander again, and you know, with an absolute, unwavering certainty, who has just followed you into the storm.
<<if $flags.sharedWith_jax>>
[[He would not let you face this alone.|ch3_b38_ally_jax]]
<<elseif $flags.sharedWith_maya>>
[[She would not let a valuable asset operate without oversight.|ch3_b38_ally_maya]]
<<elseif $flags.sharedWith_kenny>>
[[He could not bear the thought of you being alone with the ghosts.|ch3_b38_ally_kenny]]
<<else>>
[[You are alone. As you knew you would be.|ch3_b38_alone]]
<</if>>The footsteps that approach are heavy, steady, and utterly familiar. They are the footsteps of a man who is a rock, a wall, a shield. Jax comes to a stop beside you, his bulk a reassuring, solid presence against the howling chaos of the wind. He is not wearing a coat. He doesn't seem to feel the cold either. He is holding two steaming, industrial-grade mugs.
"Figured you could use this," he says, his voice a low rumble that is almost lost in the storm. He hands you one of the mugs. It is not coffee. It is hot, sweet, and ridiculously chocolatey, the kind of drink they serve to kids in the civilian bunkers after a nightmare. It is a gesture of such profound, simple, and deeply understanding kindness that it almost breaks the cold, hard wall you have just built around your heart.
You take it, your fingers wrapping around the warm ceramic. "Thanks, Jax," you say, your own voice a little rough.
He just nods, taking a sip from his own mug, his eyes on the storm. He is not here to talk strategy. He is not here to offer solutions. He is just here. A silent, unwavering statement of presence. A promise that you are not alone in this.
"Kenny's got a lead," he says after a long, quiet moment. "Something about a... a data echo. In the cryo-bay logs. He's close to finding a location." He shakes his head, a look of grim admiration on his face. "He's a good kid. Scared out of his damn mind. But he's holding the line. For her."
He looks at you, his brown eyes full of a fierce, protective loyalty that is a fire in the cold, driving rain. "We all are," he says. "Holding the line. For you."
You look away from his intense, honest gaze, down at the black, non-slip plating of the roof. The rain has formed a small, shimmering puddle at your feet, its surface reflecting the distant, cold, blue-white lights of the hangar bay like a broken mirror. And for a fraction of a second, you see it. Reflected in the water, a single, shimmering, and impossibly beautiful glyph pulses with a soft, malevolent light, a secret that only you can see. It is there, and then it is gone, washed away by the next gust of wind. The ghost is here with you. It is watching.
"Whatever happens next," Jax says, his voice a low, steady vow that cuts through the howl of the wind and the hiss in your own head, "we face it together. No more secrets. No more lies. Just us. Against whatever the hell is coming for us. Deal?"
He holds out his hand, not for a handshake, but for a grip, a soldier's pact. You look from his hand to his honest, determined face, and you know, with a certainty that is a new, warm anchor in the storm of your soul, that you are not just a commander. You are a part of a team. A broken, terrified, and beautiful one.
[[You take his hand. "Deal."|ch3_b39_entry]]The footsteps that approach are silent, precise, and utterly economical. They are the footsteps of a predator, a strategist, a weapon. Maya comes to a stop a few feet behind you, her posture a study in disciplined, watchful stillness. She is not here to offer comfort. She is here to assess an asset.
"This is an inefficient use of your time, Ranger," she says, her voice a calm, clinical thing that is a stark, jarring contrast to the howling chaos of the storm. "Sentiment, and the solitary contemplation of it, is a tactical liability."
You turn to face her, a cold, tired smile on your lips. "And what would you suggest, Maya? Running another simulation? Calculating the odds of our own damnation?"
"Yes," she replies, without a hint of irony. She holds up her datapad, its screen a glowing, logical oasis in the storm-lashed darkness. "I have already begun. The data Kenny is currently tracking suggests a 97.3 percent probability that the signal's origin point is located within a high-security, low-traffic area of the base. The most likely candidates are the decommissioned medical bays, the deep-level cryo-storage, or," she pauses, her dark, analytical eyes meeting yours, "Doctor Thorne's private laboratory."
She is not here to hold your hand. She is here to give you a target. To turn your grief and your fear into a cold, hard, and actionable piece of intelligence. It is the only way she knows how to care.
"This is not a monster we are hunting anymore, Ranger," she says, her voice a low, intense murmur that is a perfect, terrifying harmony with the hiss in your own head. "It is a system. And every system has a flaw. A weak point. A single, critical node that, if properly exploited, can cause a total cascade failure."
You look away from her, down at the black, non-slip plating of the roof. The rain has formed a small, shimmering puddle at your feet, its surface reflecting the distant, cold, blue-white lights of the hangar bay like a broken mirror. And for a fraction of a second, you see it. Reflected in the water, a single, shimmering, and impossibly beautiful glyph pulses with a soft, malevolent light, a secret that only you can see. You look up, and you see Maya's reflection in the glass of her datapad, and for a heart-stopping second, the same glyph is there, a ghost in her own machine. It is there, and then it is gone. The ghost is not just with you. It is with all of you.
"When Kenny finds the location," she says, her voice a low, final, and utterly ruthless command, "we will not be conducting a rescue mission. We will be conducting a decapitation strike. We will find the heart of this... this system... and we will cut it out."
She has not just given you a plan. She has given you a new, colder, and more terrifying kind of hope.
[[You nod, the cold, hard logic of her plan a new kind of armor. "Understood."|ch3_b39_entry]]The footsteps that approach are a frantic, stumbling, and utterly human sound. Kenny almost slips on the wet plating, his thin frame a fragile, pathetic thing against the howling fury of the storm. He is not wearing a coat. He is just in his thin, grease-stained jumpsuit, shivering, his face a mask of pure, unadulterated terror. He is holding a datapad to his chest like a shield.
"Ranger," he says, his voice a choked, breathless thing, his teeth chattering from a cold that is not just from the rain. "I... I found it. I think I found it."
He stumbles over to you, his entire body trembling. He holds out the datapad, his hands shaking so badly you have to take it from him. On the screen is a schematic of the Shatterdome. A single, blinking red dot pulses in the deepest, most forgotten part of the base. Sub-level 6. The decommissioned cryo-storage bay.
"It's not a strong signal," he says, his voice a frantic, terrified whisper. "It's a whisper. An echo. But it's there. The ghost. It's... it's been there the whole time. Hiding in the background radiation of the old cryo-units. It's... it's perfect. A perfect hiding place. No one ever goes down there."
He has done it. The terrified, brilliant, beautiful man has found the heart of the darkness. But the discovery has clearly cost him a piece of his own sanity.
"But that's not... that's not the worst part," he stammers, his eyes wide with a new, more profound kind of horror. He points a trembling finger at the blinking red dot. "The signal isn't just a signal, Ranger. It's... it's a bio-signature. Faint. Almost undetectable. But it's there. It's a human bio-signature. A child's."
The full, horrifying truth of your mission is laid bare. You are not just hunting a ghost. You are not just rescuing a child. You are doing both. The ghost, the signal, the hiss... it is coming from the child. They are one and the same. The Chimera.
You look down at the puddle at your feet, at the reflection of the distant, cold hangar lights. And you see it. The glyph. Shimmering, beautiful, and terrible. And for a fraction of a second, as you look at your own reflection, you see not your own face, but the pale, terrified, and ghostly face of a child you have never met. It is there, and then it is gone.
"We have to get them out," Kenny whispers, his voice a raw, pleading thing. He grabs the front of your uniform, his grip surprisingly strong. "Whatever it is, whatever they've done to them... they're still just a kid, Ranger. They're just a scared kid. We have to help them."
His raw, terrified, and deeply human plea is a new, more urgent, and infinitely more dangerous kind of command.
[[You put a steadying hand on his shoulder. "We will, Kenny. I promise."|ch3_b39_entry]]The silence is absolute, a perfect, beautiful, and terrifying harmony with the howl of the wind. You are alone. As you knew you would be. As you chose to be. The weight of the mission, of the secret, of the vow you just made, is yours and yours alone. It is a crushing, and a strangely liberating, thing. There are no other variables. There is no one to protect. There is no one to betray you. There is only you, the storm, and the ghost.
You walk to the edge of the roof, the wind a physical, howling thing that tries to tear you from your feet, but you are a mountain. You are a rock. Your resolve is a cold, hard, and utterly unbreakable thing. You are no longer a soldier. You are a force of nature, an antibody in a system that is riddled with a psychic plague. And you are the only one who can see the disease.
You look down at the black, non-slip plating of the roof. The rain has formed a small, shimmering puddle at your feet, its surface reflecting the distant, cold, blue-white lights of the hangar bay like a broken mirror. And you see it.
Reflected in the water, a single, shimmering, and impossibly beautiful glyph pulses with a soft, malevolent light. It is not a reflection of a light from the hangar. It is a light from inside your own head. A secret that only you can see.
You stare at it, at the beautiful, terrible, and utterly alien brand on your soul. It is not a flaw. It is not a virus. It is a key. A weapon. And you are the only one who can wield it.
The hiss in your head is a low, sibilant whisper, and for the first time, it does not sound triumphant. It does not sound afraid. It sounds… curious. It is watching you. It is learning you. And you are learning it.
Your personal comm chimes, a soft, insistent, and utterly unexpected sound. It is not from your squad. It is not from Orlov. It is from an anonymous, untraceable, and deeply encrypted source. It is from the ghost on the catwalk. Adjudicator Meng.
There is no text. There is no voice. There is only a single, attached data file. A schematic. A map. It is a map of the Shatterdome's deepest, most forgotten levels. A single location is marked with a blinking red dot. Sub-level 6. The decommissioned cryo-storage bay.
He is not your master. He is not your ally. He is a player. And he has just made his move. He has just given you a target.
[[The game has just become infinitely more interesting.|ch3_b39_entry]]The door to your private rooftop sanctuary hisses shut, sealing you in with your chosen ally, or with the profound, crushing weight of your own isolation. The storm rages, a physical manifestation of the chaos that has become your life. The hissing of the wind, the hiss in your head, the hissing of your fractured squad... it is all one song now, a symphony of a world coming apart at the seams.
<<if $flags.sharedWith_jax>>
Jax's hand is a warm, solid anchor in the cold, driving rain. His simple, unwavering "Deal" is a thing of such profound, uncomplicated loyalty that it feels like a weapon, a shield against the endless, cynical calculations of Thorne and Meng. "Okay, Skipper," he says, his voice a low, steady thing against the howl of the wind. "So what's the first move? We got Kenny hunting for ghosts in the machine. We got Maya playing chess with the devil. What do we do?"
[[✦ "We prepare for the fight to come. Spar with me. Now."|ch3_b39_jax_spar]]
[[✦ "We keep them safe. That's the first move. And the last."|ch3_b39_jax_protect]]
<<elseif $flags.sharedWith_maya>>
Maya's cold, hard logic is a strange kind of comfort, a clinical, emotionless scalpel that promises to cut away the cancer of this conspiracy. "Kenny will find the location," she says, her voice a flat, unwavering thing that defies the storm. "But the location is a trap. Thorne knows we will look for it. She will be waiting. A direct assault is a tactical suicide. We need a new variable. Something she has not accounted for."
[[✦ "We are the new variable. We'll give her a monster she can't predict."|ch3_b39_maya_unpredictable]]
[[✦ "Then we find a different door. We go after her sponsors. K-Tech."|ch3_b39_maya_ktech]]
<<elseif $flags.sharedWith_kenny>>
Kenny's raw, terrified, and deeply human plea is a new, more urgent kind of command. His promise to find the location is a beacon in the storm, but it is a fragile one. "We will get them out, Kenny," you say again, your voice a vow against the wind. "But we have to be smart. We have to be ready."
[[✦ "I need you to be my eyes, Kenny. The second you have that location, I need a ghost run."|ch3_b39_kenny_ghost]]
[[✦ "And I need you to find me a weapon. Something off the books. Something they won't see coming."|ch3_b39_kenny_weapon]]
<<else>>
The datapad in your pocket feels heavy, a cold, hard secret. Meng's map. Your target. You are alone, and you are about to walk into the heart of the darkness. The hissing of the wind is a chorus of ghosts, and for the first time, you feel like you are one of them.
[[✦ You will not fail. You will not break. You will be the cure.|ch3_b39_alone_resolve]]
<</if>>"We prepare," you say, your voice a low, hard thing that cuts through the howl of the wind. "For the fight that's coming. The real one. Spar with me, Jax. Here. Now."
He looks at you, a slow, wolfish grin spreading across his face. "On a slippery roof, in the middle of a hurricane? Skipper, that's the best damn idea I've heard all day."
The fight that follows is not a spar. It is a storm. A dance of controlled, brutal violence against the backdrop of the larger, more chaotic storm of the world. You move with a new, strange, and terrifying grace, the hiss in your head a low, rhythmic counterpoint to the thunder of your own heart. The ghost is with you, and it is teaching you to fight.
[[You are becoming a weapon.|ch3_b40_entry]]"We keep them safe," you say, your voice a quiet, simple, and utterly absolute vow. "That's the first move. And the last." You look out at the sprawling, cold city of the Shatterdome below. "Maya is playing a dangerous game with Thorne. Kenny is chasing a ghost that could swallow him whole. We're the shield, Jax. We have to be the ones who are ready to take the hit when it comes."
Jax's expression softens, his fierce loyalty now a deep, profound, and steady thing. "You got it, Skipper," he says. "We're the wall. And we don't break."
[[You are a shield, waiting for the blow.|ch3_b40_entry]]"We are the new variable, Maya," you say, a cold, half-mad smile on your face. "She thinks she knows me. She thinks she can predict my sentimentality, my recklessness. She is wrong. We are going to give her a monster she cannot predict. We are going to become the chaos."
Maya looks at you, and for the first time, you see not just respect in her eyes, but a flicker of something that might be fear. "A high-risk, high-reward strategy," she says. "I approve."
[[You are the chaos, and you are about to be unleashed.|ch3_b40_entry]]"Then we find a different door," you say, your voice a low, dangerous thing. "We go after her sponsors. K-Tech." You look out at the storm, at the vast, churning sea. "Thorne is a symptom. K-Tech is the disease. We cut the head off the snake."
Maya's eyes light up with a cold, brilliant, and deeply appreciative fire. "An elegant, and utterly suicidal, strategic pivot," she says. "I have already begun compiling a list of their primary off-site servers."
[[You are a surgeon, and you are about to perform a very delicate, and very bloody, operation.|ch3_b40_entry]]"I need you to be my eyes, Kenny," you say, your voice a low, urgent, and deeply trusting thing. "The second you have that location, I need a ghost run. Security protocols, camera blind spots, patrol routes. I need a map of the shadows. I need you to get me in and out without anyone ever knowing I was there."
Kenny gives a single, shuddering nod, his terror now a focused, brilliant beam of paranoia. "You got it, Ranger," he whispers. "I'll build you a path that doesn't exist."
[[You are a ghost, and you are about to learn how to walk through walls.|ch3_b40_entry]]"And I need you to find me a weapon," you say, your voice a low, dangerous whisper. "Something off the books. Something they won't see coming. An old piece of tech from the Mark-1 program. A back door into the security grid. A weakness in Cale's file. I don't care what it is. Find me a knife I can use in the dark."
Kenny looks at you, his eyes wide, and then he gives a slow, determined nod. He is not just a tech anymore. He is your quartermaster in a war that has no rules. "I'll find you a knife, Ranger," he says.
[[You are a hunter, and you are about to be armed.|ch3_b40_entry]]You stare at the blinking red dot on Meng's map, a single, perfect point of certainty in a world of lies. You will not fail. You will not break. You will be the cure. Your resolve is a cold, hard, and utterly unbreakable thing. You are no longer a soldier. You are a scalpel, and you are about to cut out the heart of this disease.
[[You are the cure, and the procedure is about to begin.|ch3_b40_entry]]You leave the rooftop, the storm at your back, the one in your head a low, steady, and terrifying hum. The vow you made, the path you have chosen, is a cold, hard thing in your gut, a new and unfamiliar organ. You are no longer just a soldier reacting to the war; you are a variable that is about to rewrite the entire equation. The walk back to the barracks is a descent, a journey from the raw, elemental chaos of the sky back into the sterile, controlled, and infinitely more dangerous chaos of the Shatterdome's political heart.
The Misfit barracks are a cage, but the nature of the cage has changed. Before, it was a punishment, a confinement. Now, it is a cocoon. A quiet, humming, and terribly lonely place where you are supposed to be gestating, transforming into the weapon Thorne desires, or the cure you have sworn to become. The door hisses shut behind you, and the silence of the room is a heavy, expectant thing. Your squad is not here. They are out there, in the belly of the beast, fighting their own quiet, desperate battles on your behalf, their loyalty a fragile, beautiful shield you can only hope will hold.
You sit on the edge of your bunk, the thin mattress a poor substitute for solid ground. The weight of the last few days, of the last few hours, is a physical, crushing thing. You are exhausted, a deep, bone-weary fatigue that has nothing to do with a lack of sleep and everything to do with the slow, relentless erosion of your own soul. You need to rest. You need to close your eyes, just for a moment, to find a sliver of the quiet, uncomplicated darkness that existed before the hiss, before the glyphs, before the ghosts.
You lie back, your head hitting the thin pillow with a soft, final thud. The low, rhythmic hum of the Shatterdome's life support is a familiar, and for the first time, almost comforting sound, a mechanical lullaby for a broken world. You close your eyes.
And you fall.
It is not a gentle slide into slumber. It is a plunge, a violent, instantaneous dislocation of the self. The humming of the base does not fade; it deepens, modulates, becoming the resonant, two-tone chord of the river's ghost, the key that unlocks the door in your mind. The hiss is not a whisper; it is a roar, a symphony, the sound of a billion voices all speaking your name at once. The darkness behind your eyelids is not empty; it is a canvas, and the ghost in your machine is about to paint its masterpiece.
You are not dreaming. You are Drifting. And you are not alone.
The world that coalesces around your consciousness is not a memory. It is not the cold, white light of Thorne's lab or the muddy, silt-choked gloom of the Pearl River. It is a place of impossible, beautiful, and terrifying geometry.
You are standing in a city.
The buildings are not made of steel and concrete, but of a substance that looks like solidified, iridescent light, their forms a constant, fluid shift of non-Euclidean angles that make your human mind ache to comprehend them. They are not towers that scrape the sky; they are spires that pierce it, that twist and braid together in a silent, beautiful, and utterly alien symphony of architecture. The streets are not paved; they are rivers of slow-moving, liquid data, glyphs and impossible symbols flowing like water around your feet. And the sky... the sky is a vast, crystalline dome, a thousand facets that refract the light of a dozen different colored suns, a constant, shifting kaleidoscope of impossible, beautiful color. It is a city of pure, raw, and utterly sentient information.
You are a ghost in their machine, a trespasser in their heaven, or their hell. And you are not alone.
They are here. The Precursors. The things that are guiding the Kaiju, the minds behind the hiss. They are not the monstrous, insectoid creatures the PPDC's fragmented data had led you to believe. They are beings of pure, woven light, their forms as fluid and as beautiful as the city they inhabit, their faces a shifting, emotionless mask of impossible, geometric patterns. They move through the streets of data, their feet never touching the ground, their thoughts a low, resonant hum that is the city's own heartbeat.
And they are all looking at you.
***We see you,*** the voice says. It is not a sound. It is a pressure, a thought that is not your own, inserted directly into the core of your being. It is the voice of the city itself, the collective, unified consciousness of a billion different minds, all speaking as one. ***The Bridge. The Anomaly. The Key.***
You are a specimen on a slide, and an entire civilization is leaning in to look through the microscope.
<<if $flags.sharedWith_jax>>
The dream is a storm of raw, empathic horror. You do not just see them; you feel them. You feel their vast, ancient, and crushing loneliness. You feel the cold, logical, and utterly dispassionate reason for their war: their own world is dying, and they have chosen yours as their new home, a simple, brutal calculus of survival. And you feel their fear. Their terror of you. The one variable they cannot account for, the one piece of chaotic, illogical, and beautifully defiant human data that is corrupting their perfect, ordered system. They are not just monsters. They are refugees. And you are the wall they are trying to break.
<<elseif $flags.sharedWith_maya>>
The dream is a strategic nightmare. You do not just see them; you understand them. Their city is not a home; it is a network. Their consciousness is not a mind; it is a weapon. You can see the flow of information, the tactical deployment of the Kaiju, the cold, hard logic of their war of attrition. They are not just invaders. They are strategists, and they are playing a game on a scale that makes Maya's most brilliant calculations look like a child's idle scribbling. And you are not just a piece on their board. You are the flaw in their code, the one chaotic element that threatens to crash their entire, perfect system.
<<elseif $flags.sharedWith_kenny>>
The dream is a symphony of terrifying data. You do not just see them; you read them. The glyphs that flow through the streets are not just a language; they are the source code of a reality. You can see the lines of code that created the Juggernaut, the Serpent, the Phantasm. You can see the elegant, beautiful, and utterly terrifying mathematics of their war. And you can see the file that is you. A small, corrupted, and infinitely complex piece of human code that has been inserted into their system, a virus that is not just replicating, but is actively, and beautifully, rewriting their own.
<<else>>
The dream is a violation. You do not just see them; you are seen by them. Their collective gaze is not a look; it is a scan. A deep-level, invasive, and utterly complete diagnostic of your own mind. They are reading you. Your memories, your fears, your hopes, your loves. They are sifting through the wreckage of your past, through the memory of Alex's smile, through the taste of the salt on the pier, through the feel of Jax's hand in yours, and they are cataloging it all. They are not just trying to understand you. They are trying to own you. To make your own humanity a weapon they can use against you.
<</if>>
The Drift pulse, your own connection to the machine, the ghost in your own head, flares. But it is not a flare of pain. It is a flare of connection. A bridge is being formed, not from them to you, but from you to them. The hiss is no longer a sound from outside. It is the sound of your own thoughts, translated into their language. The glyphs are no longer just symbols on a screen. They are the shapes of your own emotions.
Your mind, your soul, your very identity is being copied, translated, and uploaded. You are not just a bridge. You are becoming a part of their city.
And then, the sirens begin to blare.
Not in the dream. Not in the city of light. But in the real world. In the cold, dark, and suddenly very, very small confines of your bunk in the Misfit barracks.
You awaken with a violent, shuddering gasp, the dream a fading, terrifying echo, the wail of the Shatterdome's lockdown klaxon a physical, brutal assault on your senses. The room is bathed in the familiar, terrifying, strobing red of a base-wide emergency. But it is the other sound that makes your blood run cold.
A low, deep, and impossibly familiar hum. The sound of a Jaeger's reactor, not in the hangar bay a mile away, but here. Close. It is a sound that is not just in the air. It is in the deck plates. It is in the walls. It is in your bones.
You stumble from your bunk, your heart a frantic, terrified drum against your ribs. You look out the small, reinforced viewport in your barracks door. The corridor is a scene of pure, panicked chaos, personnel running in every direction. But you are not looking at them. You are looking at the end of the hall, at the massive blast doors that lead to the main gantry access.
They are buckling. Groaning. A massive, inhuman, and impossibly strong force is pushing them from the other side.
The metal screams, tears, and then rips apart like wet paper. And a single, colossal, and terrifyingly familiar hand of black, matte-finish steel punches through the wall, its fingers clenching into a fist.
It is your Jaeger. It is `Nomad`. And it has come to find you.
[[The ghost is no longer in the machine. It is the machine.|ch3_b40_final_cliffhanger]]The universe shrinks to the size of a single, impossible image: the black, matte-finish steel of your own Jaeger's hand, clenched into a fist, occupying a space where a wall is supposed to be. The shriek of the lockdown klaxon is a distant, irrelevant thing, a sound from a world that no longer matters. The chaos in the corridor—the running personnel, the strobing red lights, the panicked, tinny shouts over the base-wide comms—it is all just background noise. The only sound that is real is the low, deep, and impossibly familiar hum of a Jaeger's reactor, not in the hangar, not in the Drift, but here, in your home, in your cage.
The dream was not a dream. It was a summons. And your machine has answered.
The hiss in your head is not a roar of triumph. It is a quiet, steady, and utterly proprietary purr. It is the sound of a key turning in a lock, of a circuit being completed. The voice from the city of light—*We see you*—is a silent, screaming echo in your mind. They were not just seeing you through a psychic window. They were seeing through your Jaeger's eyes. They are not just in your head. They are in your goddamn house.
The colossal steel hand retracts from the wall with a slow, deliberate grace that is a thousand times more terrifying than any mindless rampage. It leaves behind a gaping, ragged hole in the corridor, a wound in the very fabric of the Shatterdome, through which you can see the cavernous, red-lit darkness of the gantry access beyond. The metal around the hole groans, protesting its own violent re-shaping.
You are frozen, a statue of pure, unadulterated shock, your mind a fractured landscape of a dozen different, warring realities. The pilot in you is screaming about containment protocols and catastrophic structural failure. The soldier in you is screaming about an enemy that has just breached the final wall of your fortress. The human in you is just screaming.
Then, through the chaos, through the noise, through the screaming of your own shattered nerves, a new sound emerges. The frantic, desperate, and beautiful sound of your squad, converging on your position from all sides, their voices a chaotic, overlapping symphony of fear and loyalty over your private comm channel.
<<if $flags.sharedWith_jax>>
//"Skipper! What the hell is going on?"// Jax's voice is the first to cut through the static, a raw, ragged thing of pure, shocked adrenaline. You hear the thunder of his mag-boots as he sprints down a parallel corridor. //"The whole damn barracks is shaking! They're saying a Jaeger's gone rogue! They're saying it's *yours*!"//
<<elseif $flags.sharedWith_maya>>
//"Ranger, report,"// Maya's voice is a blade of pure, cold logic, a desperate attempt to impose order on a situation that has none. //"I am seeing a catastrophic structural failure in Habitation Block Gamma. The energy signature is consistent with a Misfit-class Jaeger. Confirm your status. Are you compromised?"//
<<elseif $flags.sharedWith_kenny>>
//"It's not you, Ranger, I know it's not you!"// Kenny's voice is a high-pitched, terrified sob in your ear. //"The glyph, the replication, the black box... it's a cascade failure! It's not a virus anymore; it's a consciousness! It's awake! Oh gods, it's awake, and it's looking for its pilot!"//
<<else>>
The comms are silent. There is no one coming. There is no one to call. You are utterly, completely, and terrifyingly alone with the monster you used to call your own.
<</if>>
Through the gaping hole in the wall, you see the head of your Jaeger, `Nomad`, slowly, deliberately, lower itself into view. Its single, optical visor, usually a dead, glassy blue, is now glowing with a faint, but unmistakable, shimmering, glyph-like light. It is not looking at the panicked personnel in the corridor. It is looking directly at you. It sees you.
The lockdown klaxon dies, replaced by a new, calmer, and infinitely more terrifying voice over the base-wide comms. It is the voice of Marshal Orlov, and it is the voice of a man who has just seen a ghost. //"All units, be advised. We have a Code Chimera. I repeat, a Code Chimera. Jaeger M-2 is compromised. It is acting on its own. It is hostile. Secure the Misfit barracks. Contain the asset. Do not, I repeat, do not engage unless fired upon."//
The hiss in your head purrs. *Asset.* That is what you are. That is what the Jaeger is. A single, unified, and now dangerously unstable, weapon system.
The Jaeger takes a single, thunderous step, its immense weight making the entire habitation block groan in protest. It is not attacking. It is not rampaging. It is... waiting. For you.
Your squad arrives, skidding to a halt at the corridor intersection, their faces a mask of shared, horrified disbelief. The sight of your Jaeger, a silent, menacing god of steel and alien light, standing in the middle of a corridor it should not be in, is a thing that breaks the mind.
"Skipper..." Jax breathes, his hand on his sidearm, his face a battlefield of his loyalty to you and his duty to protect the base. He looks from you to the Jaeger and back again, and his usual, easy confidence is gone, replaced by a raw, terrible uncertainty. "What... what do we do?"
"The protocol for a Code Chimera," Maya says, her voice a low, unsteady thing that she is trying, and failing, to fill with her usual clinical authority, "is to neutralize the Jaeger by any means necessary. And to... to secure the pilot." She looks at you, and for the first time since you have known her, you see not a rival, not a strategist, but a scared soldier who has been given an impossible, unthinkable order.
"It's not a machine anymore!" Kenny sobs, clutching his datapad. "It's a host! The signal, the glyph, it's not just a virus; it's the operating system now! If you shoot it, you might just be shooting the only thing that's keeping the real monster from getting out!"
They are all looking at you. Your squad. Your Jaeger. The entire damn Shatterdome. You are the commander. You are the asset. You are the key. And you have to make a choice. The hiss in your head is a sweet, seductive whisper. *It has come for you. It wants you. Come home.*
[[✦ You have to get to the cryo-bay. This is the perfect diversion.|ch3_b41_escape]]
[[✦ You have to stop it. It is your machine, your responsibility.|ch3_b41_fight]]
[[✦ You have to connect with it. It is a part of you. You have to understand.|ch3_b41_connect]]This is it. The perfect, beautiful, and terrifying diversion. The entire Shatterdome's security is focused on this single point, on your Jaeger, on you. The path to the cryo-bay, to the child, to the truth, has never been clearer.
<<set $reckless += 5>>
"This is our chance," you say, your voice a low, urgent whisper that cuts through their panic. "They're all looking here. The real mission, the one that matters, is in the sub-levels. We move. Now."
"Move?" Jax says, his voice a choked, disbelieving thing. "Skipper, your goddamn Jaeger just punched a hole in the house! We can't just leave!"
"We can, and we will," you reply, your voice a hard, cold thing. "That is an order, Ranger." You turn and you run, not towards the Jaeger, but away from it, down a secondary corridor, into the shadows. For a heart-stopping second, you think they will not follow. Then you hear their footsteps behind you, a reluctant, terrified, but ultimately, loyal echo of your own. You have chosen the mission over the immediate crisis. You have become a true ghost, using the chaos of your own haunted house to slip away into the night.
[[The hunt for the truth has begun.|ch3_b41_ally_closure]]"It's my machine," you say, your voice a low, hard growl of pure, absolute responsibility. "My ghost. My mess to clean up." You look at your squad, your eyes a cold, hard fire. "Get the civilians clear. Get me a heavy weapon. I'm putting it down."
<<set $pragmatist += 5>>
The words are a splash of cold, hard water on their panicked faces. This is a language they understand. A monster. A gun. A fight. "Skipper, you can't be serious," Jax says, but there is a new, grudging respect in his voice. "That thing will tear you apart."
"It'll have to get in line," you reply. You turn and you face your Jaeger, your own reflection a distorted, monstrous thing in its glowing, glyph-like eye. You are not its pilot anymore. You are its enemy. And you are about to engage in the most personal, and most unwinnable, fight of your life.
[[The battle for your own soul is about to begin.|ch3_b41_ally_closure]]You take a deep, shuddering breath. The hiss in your head is a siren's song, a promise of answers, of connection, of an end to the loneliness. You do not fight it. You listen to it. "It's not hostile," you say, your voice a strange, distant thing. "It's... it's calling to me. It's lost."
<<set $humanist += 5>>
"Lost?" Maya says, her voice a whip-crack of disbelief. "Ranger, it has destroyed a primary bulkhead! It is a clear and present threat!"
"No," you say, shaking your head. "It's a part of me. I have to... I have to talk to it." You begin to walk, not away, not to a weapon, but towards the Jaeger, towards the gaping hole in the world, towards the glowing, monstrous, and beautiful machine that wears your name.
"Skipper, no!" Jax yells, reaching for you, but you are already gone, a sleepwalker drawn to a dream. You are not a soldier. You are not a commander. You are a prophet, and you are about to walk into the heart of your own, terrible, and beautiful new religion.
[[The communion is about to begin.|ch3_b41_ally_closure]]<<if visited("ch3_b41_fight") or visited("ch3_b41_connect") or visited("ch3_b41_escape")>>
<<if $flags.sharedWith_jax>>
Jax doesn't hesitate. He doesn't question your impossible, insane order. He just acts. He becomes the shield. He plants his feet, unslings his pulse rifle, and becomes a wall of pure, defiant loyalty between your squad and the approaching security forces. "You heard the Skipper!" he roars, his voice a sound that is bigger than the man himself. "Give them some room! Let them work!" He is ready to start a war for you, right here, right now, and the pain, the fear, the sheer, beautiful, and idiotic bravery of it all is a thing that will haunt you forever.
<<elseif $flags.sharedWith_maya>>
Maya does not move. She does not draw a weapon. She raises her datapad. "All approaching units," she says, her voice a blade of pure, cold, and unchallengeable authority that cuts through the chaos of the comms. "This is a Code Chimera situation. The asset is attempting to establish a stable resonance loop with the compromised Jaeger. Standard containment protocols are ineffective. My squad has tactical oversight. You will hold your positions and await my command. That is not a request." She is not lying. She is creating a new reality, a new protocol, a fortress of pure, brilliant, and utterly fabricated logic to give you the seconds you need. And you see the fear in her eyes, the terror of a woman who is betting her entire world on a single, impossible variable. You.
<<elseif $flags.sharedWith_kenny>>
Kenny does not fight. He does not command. He hacks. He dives into his datapad, his fingers a blur of pure, frantic genius. "I can do it," he mutters, his voice a low, obsessive thing. "I can build a firewall. A feedback loop. I can use the Jaeger's own signal against it. I can sever the connection. I just need... I just need more time." He is not just your tech anymore. He is your priest, your exorcist, a man who is trying to fight a god with nothing but lines of code and a desperate, unhealthy, and utterly devoted love for you.
<<else>>
You are alone. The security forces are closing in, a wall of black-armored, faceless stormtroopers, their weapons raised. Your Jaeger, your ghost, your other self, is waiting. There is no one to run interference. There is no one to buy you time. There is only you, and the choice you have just made. Your resolve hardens into a thing of pure, cold, and utterly lonely steel. You are the only one who can end this. You are the only one who can save them. Or you are the only one who will die trying.
<</if>>
<<endif>>
The sirens are a constant, screaming heartbeat. The red lights are a strobe, painting the world in a repeating, beautiful, and terrible rhythm of blood and shadow. The ghost is here. And the war for your soul, for Elara's soul, for the soul of the entire damn world, has finally, truly, begun.
[[END OF CHAPTER THREE|chapter_4_start]]<div class="kb-util" style="text-align:center; padding:18vh 0 10vh;">
<h2>Chapter 3 — Coming Soon</h2>
<p>Thanks for reading this preview. More is on the way.</p>
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