IDX
RGB
RGB
Metal METAL
Rough ROUGH
Performance
Enable retina
Lighting strength
Sun
Skylight
Ambient
Sun
Azimuth
Elevation at noon
Time of day
Disc
Rays per pixel
Angular size
Shadows
Algorithm
Distance
Fine steps
Coarse steps
Coarse step size
Skylight
Antisun (skylight opposite of sun)
Ambient Occlusion
Rays per pixel
Ray distance
Occlusion strength function, inverted
Jitter
Max fragment offset
Override frame number
Colour
Disable albedo
Camera
Render
Enable Windows ANGLE workaround
Stone
Predicate
Colour
Colour Index Range -
Dirt
Predicate
Colour
Colour Index Range -
Foilage
Predicate
Colour
Colour Index Range -
Sand
Predicate
Colour
Colour Index Range -
Snow
Predicate
Colour
Colour Index Range -
Water
Predicate
Colour
Colour Index Range -
Coordinate Warp Period Amplitude
Function
Landmass 1 Period Amplitude
Function
Landmass 2 Period Amplitude
Function
Terrain 1 Period Amplitude
Function
Terrain 2 Period Amplitude
Function
Terrain 3 Period Amplitude
Function
Mountain multiplier 1 Period Amplitude
Function
Mountain multiplier 2 Period Amplitude
Function
Erosion multiplier Period Amplitude
Function
Generator
Seeds
Cell Type
Warp
Landmass
Terrain
Mountain
Erosion
Fake erosion (slope noise)
Erode amount
Mountains
Predicate
Mountain generator
Power
Base height
Base slope
Noise multiplier
Clear areas
Predicate
Radius (must be less than half cell size)
Near noise supression
Water
Depth
Size X Y
Scale
Scale
Cell Size
Load .vox file from server
Load model from server
Load .vox file from local drive
Map
Load map from server
Load .json file from local drive
Voxel Download the current scene as MagicaVoxel .vox file
Map Download data for all cells on the map
Code Reload
Hot reload
Sync peer sessions
Generator parameters
Camera
Lighting
Sun
Render