<<fadein 2s>><span class="logo">
<img src="https://i.postimg.cc/QNvJJ4hb/TAOHLOGOZOOM.png">
</span><</fadein>>
<<timed 4s t8n>><span class="game-start-timed">
Click anywhere to continue...
</span><</timed>>
<<cont>><<goto 'start-menu'>><</cont>><<fadein 1s>>
<div id="start-title">The Archives of Halcyon</div>
<div id="start-subtitle">by Venus</div>
<<nobr>><div id="start-menu">
<<button "New Game" "prologue">><</button>>
<<button "Load Game">><<run UI.saves();>><</button>>
<<button "Settings">><<run UI.settings();>><</button>>
<<button "Credits">>
<<script>>
Dialog.setup("credits","credits");
Dialog.wiki(Story.get("credits").processText());
Dialog.open();
<</script>>
<</button>>
</div><</nobr>>
<</fadein>><h2>Twine + Sugarcube</h2>
<li>Twine by Chris Klimas - <a href="https://twinery.org/cookbook/" target="_blank">Twine Cookbook</a></li>
<li>Sugarcube by Thomas Michael Edwards - <a href="https://www.motoslave.net/sugarcube/2/docs/" target="_blank">Sugarcube 2 Documentation</a></li>
<li>Custom Macros - <a href="https://github.com/ChapelR/custom-macros-for-sugarcube-2" target="_blank">ChapelR Custom Macros Collection</a></li>
<h2>Resources</h2>
<li>Icons - <a href="https://fontawesome.com/" target="_blank"> Font Awesome Icons</a></li>
<li>Fonts - <a href="https://fonts.google.com/" target="_blank">Google Fonts</a>, <a href="https://opendyslexic.org/" target="_blank">Open Dyslexic</a></li>
<li>CSS + HTML Tutorials - <a href="https://www.w3schools.com/">W3Schools</a></li>
<h2>Disclaimer</h2>
The Archives of Halcyon is a work of fiction. Names, characters, places and incidents either are products of the author's imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental.
<<link "Return">><<run Dialog.close();>><</link>><div id="start-title">[[prologue|0.0]]</div><<set $chapter to "Prologue">><<set $mcread00 to "yes">>The soft sound of jazz invaded your ears as soon as the elevator door opened.
When you stepped out of it, the gentle evening breeze from the open rooftop welcomed you along the sweet jasmine scent. The delicate lighting made the place look quite cozy and comfortable, completely embracing your figure. Although it was too much for your liking, as you sadly aren't here to enjoy the inviting atmosphere.
“Excuse me?” A singing voice stops your thoughts before you can manage to plan your next steps or even scan the room. When your eyes focus on whoever lightly touched your shoulder, you crack a small smile, even if it is out of obligation.
The elegant woman in front of you is Arabella Coimbra, one of your most important informants currently, and an Ambassador of Venesh, the neighbouring country of Ekron - the one you swore protect and be loyal. Despite being extremely polite and even tentatively charming, you always thought there was something off with her, which usually makes you unconsciously tense whenever she is around.
Maybe it’s because she has a bad habit of endlessly flirting with you, and it always makes you…
<<nobr>><div class="choices">
<div class="choice-item">[[• Exhilarated. I’m interested in women.|0.1][$mcpreference to "women"]]</div>
<div class="choice-item">[[• Anxious. I’m interested in men and women.|0.1][$mcpreference to "both"]]</div>
<div class="choice-item">[[• Indifferent. I’m only interested in men.|0.1][$mcpreference to "men"]]</div>
<div class="choice-item">[[• Disinterested. I’m not interessed in romance.|0.1][$mcpreference to "none"]]</div>
</div><</nobr>><<if settings.notifs>><<if tags().includes('autosave')>><<notify 3.5s>>Saving...<</notify>><</if>><</if>>
/* autosaving --
the autosave notif needs to be 'present' at all times so is stored in the passageheader, only popping up when you add the [autosave] tag onto one of your passages.
this is mainly for aesthetics as the autosave function is currently set up to save on EVERY passage. this can be changed in the javascript settings, e.g. you could configure it to only autosave on passages with the [autosave] tag
notify is also a ChapelR macro, not a default sugarcube macro, so make sure to familiarise yourself with the documentation!*/
<script>
var myDiv = document.getElementById('passages');
myDiv.scrollTop = 0;
</script>
/* scroll top --
this script makes the page scroll back to the top every time you move on to the next passage -- do not delete it!
*/<h1>Profile</h1>
<<if $mcread03>>
<strong>Name:</strong> $name $surname.
<strong>Age:</strong> 24.
<strong>Occupation:</strong> Security Agent.<</if>>
<<if $mcread115>>You’re a<<if $mcgender is "f">> woman <</if>><<if $mcgender is "m">> man <</if>><<if $mcgender is "nb">> person <</if>> in your mid-twenties who was born in the $mcbirthday, with $mchair hair colored in $mchaircolor and $mchairtype form. Your eyes are in a deep tone of $mceyes, and you like to wear <<if $mcmakeup is "heavy">>full face make up, with tons of glitter and contour.<</if>><<if $mcmakeup is "medium">>a not so heavy make up, with eyeliner and red lips being the main point.<</if>><<if $mcmakeup is "basic">>just the basic of the makeup, with mascara and lip balm.<</if>><<if $mcmakeup is "none">>no make up at all, opting to leave your face bare.<</if>><</if>> <<if $mcread115>>You can be spotted wearing <<if $mcoutfit is "01">>a black, professional and classy dress.<</if>><<if $mcoutfit is "02">>a social long trench coat over jeans and a shirt.<</if>><<if $mcoutfit is "03">>a pink shirt with a cyan jacket and jeans, and rainbow sneakers.<</if>><<if $mcoutfit is "04">>a social gray suit and social pants matching.<</if>><<if $mcoutfit is "05">>a leather jacket, cargo trousers, and black boots.<</if>><<if $mcoutfit is "reddress">>a shining red dress, with high stilleto heels. You are ready for your party!<</if>><</if>> <<if $mcread115>>People can also recognize you easily because of your $mcspecial.<</if>> <<if $mcread127>>They also remember you because of your $mcheight height.<</if>>
<<nobr>><<if $mcread115>>Your pet bot name is $hname.
<<if $mcpet is "cat">>You are a proud owner of a $mcpet named $aoiname.<</if>>
<<if $mcpet is "dog">>You are a proud owner of a $mcpet named $aoiname.<</if>>
<<if $mcpet is "fish">>You are a proud owner of a $mcpet named $aoiname.<</if>>
<<if $mcpet is "hamster">> You are a proud owner of a $mcpet named $aoiname.<</if>><</if>><</nobr>>
<h1>Personality</h1>
<div id="stat-title">
<span>Friendly ($friendly%)</span>
<span>Stoic (<<print 100 - $friendly>>%)</span>
</div>
<<showmeter 'Friendly' `$friendly/ $max_friendly`>>
<div id="stat-title">
<span>Confident ($confident%)</span>
<span>Shy (<<print 100 - $confident>>%)</span>
</div>
<<showmeter 'Confident' `$confident/ $max_confident`>>
<div id="stat-title">
<span>Sarcastic ($sarcastic%)</span>
<span>Honest (<<print 100 - $sarcastic>>%)</span>
</div>
<<showmeter 'Sarcastic' `$sarcastic/ $max_sarcastic`>>
<div id="stat-title">
<span>Rational ($rational%)</span>
<span>Emotional (<<print 100 - $rational>>%)</span>
</div>
<<showmeter 'Rational' `$rational/ $max_rational`>>
<div id="stat-title">
<span>Explosive ($explosive%)</span>
<span>Gentle (<<print 100 - $explosive>>%)</span>
</div>
<<showmeter 'Explosive' `$explosive/ $max_explosive`>>
<h1>Traits</h1>
<div id="stat-title">
<span>Politics ($politics%)</span>
<span>People (<<print 100 - $politics>>%)</span>
</div>
<<showmeter 'Politics' `$politics/ $max_politics`>>
<div id="stat-title">
<span>Duty ($duty%)</span>
<span>Heart (<<print 100 - $duty>>%)</span>
</div>
<<showmeter 'Duty' `$duty/ $max_duty`>>
<h1>Skills</h1>
<div id="stat-title">
<span>Physical Combat ($physicalcombat%)</span>
</div>
<<showmeter 'Physical Combat' `$physicalcombat/ $max_physicalcombat`>>
<div id="stat-title">
<span>Knowledge ($knowledge%)</span>
</div>
<<showmeter 'Knowledge' `$knowledge/ $max_knowledge`>>
<div id="stat-title">
<span>Stealth ($stealth%)</span>
</div>
<<showmeter 'Stealth' `$stealth/ $max_stealth`>>
<<link "Return">><<run Dialog.close();>><</link>><div id="container">
<div id="header"></div>
<div id="console">
<div id="title-bar" data-passage="title-bar"></div>
<div id="nav" class="fa-icons" data-passage="nav"></div>
<div id="passages"></div>
</div>
<div id="footer"></div></div>
</div>/* comment --
this is where to set up your variables -- you can delete the examples below.
note that $chapter is used to change the chapter title in the title bar. you can either delete this, change the variable name, or change the variable(s) used entirely
note that $chapter and $name are also used for the autoname save function. you can either delete this, change the variable name, or change the variable(s) used entirely (in the Javascript file)
*/
<<set $chapter = "">>
/*MC*/
<<set $name to "">>
<<set $surname to "">>
<<set $nickname to "">>
<<set $mcpreference to "">>
<<set $mcgender to "">>
<<set $mcthey to "">>
<<set $mcthem to "">>
<<set $mctheir to "">>
<<set $mctheirs to "">>
<<set $mctheirself to "">>
<<set $mcroom to "">>
<<set $mcoutfit to "">>
<<set $mcmakeup to "">>
<<set $mchair to "">>
<<set $mchaircolor to "">>
<<set $mchairtype to "">>
<<set $mceyes to "">>
<<set $mcspecial to "">>
<<set $mcheight to "">>
<<set $mcpet to "">>
<<set $aoiname to "">>
<<set $mcbirthday to "">>
<<set $mcriding to "">>
<<set $vengeance to "">>
<<set $callolly to "">>
<<set $blame to "">>
/*Sutter*/
<<set $sgender to "">>
<<set $sheight to "">>
<<set $sname to "">>
<<set $sthey to "">>
<<set $sthem to "">>
<<set $stheir to "">>
<<set $stheirs to "">>
<<set $stheirself to "">>
<<set $sslap to "">>
/*Maddox*/
<<set $mgender to "">>
<<set $mheight to "">>
<<set $mname to "">>
<<set $mthey to "">>
<<set $mthem to "">>
<<set $mtheir to "">>
<<set $mtheirs to "">>
<<set $mtheirself to "">>
/*Adamantis*/
<<set $agender to "">>
<<set $aheight to "">>
<<set $aname to "">>
<<set $athey to "">>
<<set $athem to "">>
<<set $atheir to "">>
<<set $atheirs to "">>
<<set $atheirself to "">>
/*Orion*/
<<set $ogender to "">>
<<set $oheight to "">>
<<set $oname to "">>
<<set $adfullname to "">>
<<set $othey to "">>
<<set $othem to "">>
<<set $otheir to "">>
<<set $otheirs to "">>
<<set $otheirself to "">>
/*Adler*/
<<set $adgender to "">>
<<set $adheight to "">>
<<set $adname to "">>
<<set $adthey to "">>
<<set $adthem to "">>
<<set $adtheir to "">>
<<set $adtheirs to "">>
<<set $adtheirself to "">>
<<set $adnicknamemc to "">>
/*Helios*/
<<set $hname to "">>
/*Dad*/
<<set $dadstatus to "">>
/*Relationships and Meters*/
/*Sutter*/
<<set $saffection = 0>>
<<set $max_saffection = 100>>
<<newmeter 'SAffection' $saffection>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
/*Maddox*/
<<set $maffection = 0>>
<<set $max_maffection = 100>>
<<newmeter 'MAffection' $maffection>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
/*Adamantis*/
<<set $aaffection = 0>>
<<set $max_aaffection = 100>>
<<newmeter 'AAffection' $aaffection>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
/*Orion*/
<<set $oaffection = 0>>
<<set $max_oaffection = 100>>
<<newmeter 'OAffection' $oaffection>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
/*Adler*/
<<set $adcaffection = 0>>
<<set $max_adcaffection = 100>>
<<newmeter 'AdcAffection' $adcaffection>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
/*Dad*/
<<set $dadaffection = 0>>
<<set $max_dadaffection = 100>>
<<newmeter 'DadAffection' $dadaffection>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
/* ChapelR Meter Macro set up */
/* these stat meter set ups are purely examples and do not need to be used */
<<set $friendly = 50>>
<<set $max_friendly = 100>>
<<newmeter 'Friendly' $friendly>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $confident = 50>>
<<set $max_confident = 100>>
<<newmeter 'Confident' $confident>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $sarcastic = 50>>
<<set $max_sarcastic = 100>>
<<newmeter 'Sarcastic' $sarcastic>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $rational = 50>>
<<set $max_rational = 100>>
<<newmeter 'Rational' $rational>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $explosive = 50>>
<<set $max_explosive = 100>>
<<newmeter 'Explosive' $explosive>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $physicalcombat = 0>>
<<set $max_physicalcombat = 100>>
<<newmeter 'Physical Combat' $physicalcombat>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $knowledge = 0>>
<<set $max_knowledge = 100>>
<<newmeter 'Knowledge' $knowledge>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $stealth = 0>>
<<set $max_stealth = 100>>
<<newmeter 'Stealth' $stealth>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $politics = 50>>
<<set $max_politics = 100>>
<<newmeter 'Politics' $politics>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<<set $duty = 50>>
<<set $max_duty = 100>>
<<newmeter 'Duty' $duty>>
<<colors '#777' '#777' '#333'>>
<<sizing '100%' '1.2em'>>
<</newmeter>>
<div id="title-container">
<span class="title-item">The Archives of Halcyon</span>
<span class="chapter-item">$chapter</span>
</div><<link '<i class="fa-solid fa-bookmark" alt="saves"></i>'>><<run UI.saves();>><</link>>
<<link '<i class="fa-solid fa-gear" alt="settings"></i>'>><<run UI.settings();>><</link>>
<<link '<i class="fa-solid fa-user" alt="profile"></i>'>>
<<script>>
Dialog.setup("profile","profile");
Dialog.wiki(Story.get("profile").processText());
Dialog.open();
<</script>>
<</link>>
<<link '<i class="fa-solid fa-heart" alt="relationships"></i>'>>
<<script>>
Dialog.setup("relationships","relationships");
Dialog.wiki(Story.get("relationships").processText());
Dialog.open();
<</script>>
<</link>>
<<link '<i class="fa-solid fa-arrow-rotate-left" alt="return"></i>'>><<run Engine.backward();>><</link>>
<<link '<i class="fa-solid fa-door-open" alt="restart"></i>'>><<run UI.restart();>><</link>>Set up your widgets here!<<nobr>>
<<if $mcpreference == "women">>
<<set $sname to "Cornelia">>
<<set $sgender to "2">>
<<set $sheight to "5'7''">>
<<set $sthey to "she">>
<<set $sthem to "her">>
<<set $stheir to "her">>
<<set $stheirs to "hers">>
<<set $stheirself to "herself">>
<<set $mname to "Olivia">>
<<set $mgender to "2">>
<<set $mheight to "5'11''">>
<<set $mthey to "she">>
<<set $mthem to "her">>
<<set $mtheir to "her">>
<<set $mtheirs to "hers">>
<<set $mtheirself to "herself">>
<<set $aname to "Eleonora">>
<<set $agender to "2">>
<<set $aheight to "5'9''">>
<<set $athey to "she">>
<<set $athem to "her">>
<<set $atheir to "her">>
<<set $atheirs to "hers">>
<<set $atheirself to "herself">>
<<set $oname to "Alexa">>
<<set $ogender to "2">>
<<set $othey to "she">>
<<set $othem to "her">>
<<set $otheir to "her">>
<<set $otheirs to "hers">>
<<set $otheirself to "herself">>
<<set $adname to "Luna">>
<<set $adgender to "2">>
<<set $adthey to "she">>
<<set $adthem to "her">>
<<set $adtheir to "her">>
<<set $adtheirs to "hers">>
<<set $adtheirself to "herself">>
<</if>>
<<if $mcpreference == "men">>
<<set $sname to "Connor">>
<<set $sheight to "6'1''">>
<<set $sgender to "1">>
<<set $sthey to "he">>
<<set $sthem to "him">>
<<set $stheir to "his">>
<<set $stheirs to "his">>
<<set $stheirself to "himself">>
<<set $mname to "Oliver">>
<<set $mgender to "1">>
<<set $mheight to "6'4''">>
<<set $mthey to "he">>
<<set $mthem to "him">>
<<set $mtheir to "his">>
<<set $mtheirs to "his">>
<<set $mtheirself to "himself">>
<<set $aname to "Elliot">>
<<set $agender to "1">>
<<set $aheight to "6'2''">>
<<set $athey to "he">>
<<set $athem to "him">>
<<set $atheir to "his">>
<<set $atheirs to "his">>
<<set $atheirself to "himself">>
<<set $oname to "Alec">>
<<set $ogender to "1">>
<<set $othey to "he">>
<<set $othem to "him">>
<<set $otheir to "his">>
<<set $otheirs to "his">>
<<set $otheirself to "himself">>
<<set $adname to "Luke">>
<<set $adgender to "1">>
<<set $adthey to "he">>
<<set $adthem to "him">>
<<set $adtheir to "his">>
<<set $adtheirs to "his">>
<<set $adtheirself to "himself">>
<</if>>
<<if $mcpreference == "both">>
<<set $sname to "Cornelia">>
<<set $sgender to "2">>
<<set $sheight to "5'7''">>
<<set $sthey to "she">>
<<set $sthem to "her">>
<<set $stheir to "her">>
<<set $stheirs to "hers">>
<<set $stheirself to "herself">>
<<set $mname to "Olivia">>
<<set $mgender to "2">>
<<set $mheight to "5'11''">>
<<set $mthey to "she">>
<<set $mthem to "her">>
<<set $mtheir to "her">>
<<set $mtheirs to "hers">>
<<set $mtheirself to "herself">>
<<set $aname to "Eleonora">>
<<set $agender to "2">>
<<set $aheight to "5'9''">>
<<set $athey to "she">>
<<set $athem to "her">>
<<set $atheir to "her">>
<<set $atheirs to "hers">>
<<set $atheirself to "herself">>
<<set $oname to "Alec">>
<<set $ogender to "1">>
<<set $othey to "he">>
<<set $othem to "him">>
<<set $otheir to "his">>
<<set $otheirs to "his">>
<<set $otheirself to "himself">>
<<set $adname to "Luke">>
<<set $adgender to "1">>
<<set $adthey to "he">>
<<set $adthem to "him">>
<<set $adtheir to "his">>
<<set $adtheirs to "his">>
<<set $adtheirself to "himself">>
<</if>>
<<if $mcpreference is "none">>
<<set $sname to "Cornelia">>
<<set $sgender to "2">>
<<set $sthey to "she">>
<<set $sthem to "her">>
<<set $stheir to "her">>
<<set $stheirs to "hers">>
<<set $stheirself to "herself">>
<<set $mname to "Olivia">>
<<set $mgender to "2">>
<<set $mthey to "she">>
<<set $mthem to "her">>
<<set $mtheir to "her">>
<<set $mtheirs to "hers">>
<<set $mtheirself to "herself">>
<<set $aname to "Eleonora">>
<<set $agender to "2">>
<<set $athey to "she">>
<<set $athem to "her">>
<<set $atheir to "her">>
<<set $atheirs to "hers">>
<<set $atheirself to "herself">>
<<set $oname to "Alec">>
<<set $ogender to "1">>
<<set $othey to "he">>
<<set $othem to "him">>
<<set $otheir to "his">>
<<set $otheirs to "his">>
<<set $otheirself to "himself">>
<<set $adname to "Luke">>
<<set $adgender to "1">>
<<set $adthey to "he">>
<<set $adthem to "him">>
<<set $adtheir to "his">>
<<set $adtheirs to "his">>
<<set $adtheirself to "himself">>
<</if>>
Moreover, maybe it is the fact that you know her country is discussing an extensive plan to start a war by attacking yours, and that she is here at Ekron trying to stop it, all of which makes her one of the most powerful people in this whole place, an essential factor to make sure things go smoothly and stop whatever plan the Royal Family of Venesh has. Talking to her can be intimidating for a number of different reasons, from the fact that she acts the way she does to her connections and knowledge, which you know particularly well with your job.<</nobr>>
You used to think that the situation nowadays was pretty calm and controlled before being a part of Unit Athena, but you were wrong. Now, you know the full history: five years ago, while you were still a young cadet in the Academy, Venesh tried to steal a prototype from Ekron, your country. You don't know the details as the situation is classified even for your ranking, but you know it went terribly wrong, though you can't say you're really surprised about it. After all, Ekron made a name for itself as a notable potency that has built a solid foundation using technology as its major tool to enhance its own economic presence, social development and security, even if this is more valid about the city you live, the capital Estiya.
The other cities, smaller and a little old-fashioned when compared to the great Estiya, are known for being home to large manufacturing industries, and also by the ports that surround the entire country, which is practically all surrounded by water. Everything here is completely different from the place the woman in your front came from, hers being a monarchy completely focused in agriculture with its own queen, two princes and a princess, the last one who have been guilty from the failed theft.
Arabella is a noblewoman, a important asset for your country to have now that there are rumours of another tension between the princess and Ekron's president, and you need to treat her as such, as you are a bridge between her and your boss, and the most important mission you are ever assigned to.
“Arabella. It's a pleasure to see you.” You manage to answer the most professionally possible, as always. Your personal opinions means nothing when you have work to do, this is not something new.
“I didn't expect to meet you here…” The woman with rich brown eyes and long black hair smiles at you and takes her hand away from your shoulder when she realizes she successfully got your attention, but then her expression became a little too concentrated. “Sorry, Agent, but I can’t seem to remember your name."
''My name is...'' <<textbox "$name" "Name" "0.2" autofocus>>''And you can call me Agent...'' <<textbox "$surname" "Surname" "0.3" autofocus>><<set $mcread03 to "yes">>“Of course, $name! I must have drunk too much already to forget it. I can’t believe it’s only ten p.m.” The way she pronounces your first name is a little discomforting. Your contact with Arabella always was strictly professional until now, and she only called you by your last name in meetings, so it is a little strange to hear her say your name in such an intimate tone, especially when she does seem //a little// inebriated.
She laughs it off and then grabs your hand, pulling you a few paces into a more secluded corner, away from the corridor. You let yourself go along with her, but your eyes start to scan the place for any sign of distinctive brown hair, searching for who you came to meet.
You are secretly wishing for $athem to appear and save you from this situation by intervening, and you almost see your prayers answered when someone actually appears behind Arabella, gently pulling her back and cutting the physical contact between you two.
“Arabella, how could you forget the name of such a beautiful…”
<<nobr>><div class="choices">
<div class="choice-item">[[• Woman|0.4][$mcgender to "f"]]</div>
<div class="choice-item">[[• Man|0.4][$mcgender to "m"]]</div>
<div class="choice-item">[[• Person|0.4][$mcgender to "nb"]]</div>
</div><</nobr>><<nobr>><<if $mcgender == "f">>
<<set $mcthey to "she">>
<<set $mcthem to "her">>
<<set $mctheir to "her">>
<<set $mctheirs to "hers">>
<<set $mctheirself to "herself">>
<</if>>
<<if $mcgender == "m">>
<<set $mcthey to "he">>
<<set $mcthem to "him">>
<<set $mctheir to "his">>
<<set $mctheirs to "his">>
<<set $mctheirself to "himself">>
<</if>>
<<if $mcgender == "nb">>
<<set $mcthey to "they">>
<<set $mcthem to "them">>
<<set $mctheir to "their">>
<<set $mctheirs to "theirs">>
<<set $mctheirself to "theirself">>
<</if>>
<</nobr>>“Oh, I don’t know either, Ethan!”
Ethan. Ethan Sutter.
It's definitely not who you were expecting, but seeing as the party's host is the one trying to rescue you, you force yourself to adjust your posture to try looking more presentable in front of him.
This man is far too important for you to pretend to be indifferent while in his presence, and while his hypnotizing blue glass eyes fall into you, Arabella lets a sly smile adorn her lips before tossing you her empty glass of champagne and walking away to disappear between the guests.
His silky black hair is short, the sides fading slighly in a discreet undercut, and the topside is longer enough for him to comb it back in the most immaculate, wealthy way you could think. His hair is perfectly in tune with the stubble that covers his jaw, and both of them look so smooth you can almost feel it even without touch. However, you don't remember Ethan being this tall. Stealing a glance at the floor, you spot the discreet high heels he's using before coming back to his face.
“It's a splendid party, Ethan.” The compliment easily exits your lips along with a friendly smile when he extends his hand in your direction. You offer yours back, letting him squeeze it gently.
“I'm happy you think so, $name. But I have a feeling that you are not here to appreciate the party, right? Are you on a mission?” He questions, letting your hand go while slightly leaning his body on the bar counter, which you two approached after dismissing Arabella.
He requests two glasses of champagne, promptly offering you one.
“You are as sharp as ever.” You comments and politely accept his offer to keep up appearences. In your line of work, blending in with the wealthy and influential people in Ekron is a very useful skill, which implies being a little condescending at times to make a good impression. “I'm here to meet $aname Adamantis."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|0.5]]</div>
</div><</nobr>>“Oh, your boss is so mean, making you work so late. It's a shame, although I'm not surprised, always insensible.” You chuckle a little in order to disguise a comment when you see a grin embellish his lips, while you try to maintain your professional posture with a sip of your drink. Ethan is smart enough to notice it, and doesn't look bothered either, actually, he looks amused. “I saw $aname talking with Director Norman Cox near the balcony. You should check there.”
“Thank you, Ethan.”
“No need to mention it. Make sure to enjoy the party a little when you finish your work, alright?” He winks at you with a smile, raising his glass in your direction as he distances his body from the counter and walks away to greet someone else. You nod while he goes away, but your focus has already shifted to the balcony..
There are a lot of people in your way to the balcony. Some you can't ignore, but they don't spare a glance at your direction, as if they can easily tell you're not one of them.
All the elite of Estiaya is gathered here, and you have no idea why, as if there's a why. These parties shouldn’t be unusual for such rich people, right? Probably just another day in paradise.
You just don’t understand why $aname is here when $athey is the complete opposite of a refined person, but that’s not your problem either. You are here just to talk to $athem so you can’t afford to disregard $atheir position.
Then you finally see $atheir figure at a balcony near the lobby, deliberately hidden by low light. Fortunately, $athey is alone.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|0.6]]</div>
</div><</nobr>><<set $mcread06 to "yes">><<if $agender is "1">><<nobr>>The chair in which he sits is inclined against the wall almost completely, his powerful arms are crossed in front of his chest and a neutral expression adorns his face. His sitting stance is not enough to hide how tall he is or how his body is noticeably muscular with a broad back and shoulders.<</nobr>>
While staring at the city lights, the lighting from the commercial buildings in sight highlights the features of his face leaving them in evidence.
You notice he is looking pretty decent today, and is actually wearing a suit! Something that he never does in the office, even when it’s mandatory. His short dark brown hair seems to have been combed for once. You can see that his ghostly bunch of curls are a bit sharper than usual. You know that on most days, Elliot doesn't give a damn about them, normally letting them flow naturally. In the end, he is lucky that they have a natural and beautiful form to them.
His eyes usually glow in a mix of green and brown. At the moment, because of the low lighting and the distance between you both, you can only see them as brown. The light also highlights a scar in his left eyebrow.
Suddenly, Elliot uncrosses his arms, taking one of his hands to his chin, tracing his own stubble, probably starting to wonder where you are. Then, as if the thought was enough for $athem to know, he raises his head to meet you with his eyes while a playful smile traces his lips.
Now, your mission finally begins.<</if>> <<if $agender is "2">><<nobr>>The chair in which she sits is inclined against the wall almost completely, her powerful arms are crossed in front of her voluptuous chest and a neutral expression is adorns her face. Her sitting stance is not enough to hide how tall she is or how her body is noticeably muscular with a broad back and shoulders.<</nobr>>
While staring at the city lights, the lighting from the commercial buildings in sight highlights the features of her face leaving them in evidence.
You notice she is looking pretty decent today, and is actually wearing an ironed shirt! Something that she never does in the office, even when it's common sense, but you can see the professionalism ends there, because behind her crossed arms, three of the buttons on her white shirt are open, creating a deep cleavage that her waisted suit in shiny black is not even enough to hide.
Her long dark brown hair isn't in her usual high ponytail, this time she left the soft waves down, going until her thin waist with more defined curls close to the end. It's very tricky being a fighter with such long hair, but you already know that Eleonora can pull it off perfectly, you already saw it.
Her eyes usually glow in a mix of green and brown. At the moment, because of the low lighting and the distance between you both, you can only see them as brown. The light also highlights a scar in her left eyebrow.
Suddenly Eleonora uncrosses her arms, taking one of her hands to her long side bang, straightening a few strands that are falling in front of her eyes, probably starting to wonder where you are. Then, as if the thought was enough for $athem to know, she raises her head to meet you with her eyes while a playful smile traces her lips.
Now, your mission finally begins. <</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.0]]</div>
</div><</nobr>><<set $chapter to "">><div id="start-title">[[Chapter One|1.1]]</div><<set $chapter to "Chapter One">>Your eyes are closed.
In the middle of such a chaotic and buzzing city, you sleep peacefully. The sound of your quiet breathing being the only thing chiming softly around the house.
When the lights in your room turn on, your subconscious knows that all peace is about to end, and the shock prepares your brain to wake up. As you slowly starts to regain consciousness, you feel the world of your dreams being dragged away, and before you can fully open your eyes, you are greeted by a familiar tick that precedes your morning routine.
A slightly robotic, high-pitched, and unquestionably adorable voice starts singing //"rise and shine, darling, rise and shine!”//
It ends up repeating thrice before you give up and take a deep breath as you mentally prepares to answer your little pet-bot, an AI-powered automaton made with the purpose to assist you in some minor chores, like functioning as an alarm clock.
Still half asleep, you need a second to remember their name, something that in the "brain" core of the poor thing would be classified as unforgivable. Luckily, despite all technology available, they cannot read your mind //yet//, giving you time to recall the name you gave them when they first arrived.
''Name your pet-bot!'' <<textbox "$hname" "" "1.2" autofocus>>"Good morning, $hname." You greet with a slow and cracked voice, keeping your eyes closed to reminisce about the fact you can't go back to sleep.
"Good morning, dear master! Today is Thursday, and I'm sure you already know that because it's your birthday! Congratulations!" The little robot performs an impressive backflip while hovering in the air, although you end up losing its execution, too busy rubbing away the sleepy haze from your eyes. "It's exactly eight fifteen, you have forty five minutes to get ready. It's going to be a rainy day with a lot of wind, so don't forget your umbrella when you go out, and I advise you to take a coat with you!"
You slowly nod along, struggling a bit to follow their fast speech. But since it was an input of yours, it isn't like you really can complain about its intensity. While rubbing your forehead, you let a prolonged yawn escape your mouth. Once composed, you finally open your eyes to stare at the plain gray ceiling of your bedroom, the harsh lighting making your eyes sore.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.3]]</div>
</div><</nobr>><<nobr>>"Oh, oh!" $hname exclaims as if they remembered something extremely important. As you search for their figure around the room in hopes of interacting with its digital interface, you end up seeing only their usual expression on it: two triangle-shaped eyes with a straight line to allude to a mouth.<</nobr>>
$hname isn't anything too out of this world. Truthfully they are just some sort of //screen// with flying capabilities, after all of their body is pretty much his whole interface as it goes for most holograms displays. Their special feature is their connection to your house specific server, which gives them permission over several devices and features that concerns your residence.
It's still experimental and there are bugs every now and then, but that's the price of innovation. A price you didn't pay since you obviously aren't that rich. $aname gave you $hname last Christmas, as $athey did for all members of your Unit. The Government was responsible for its distribution with the purpose of congraluting you all for your good work, although everything was staged as some sort of experiment since you are required to fill some surveys about $hname from time to time.
They told you that with more months, maybe years of development, you will have the option to make them look like a person, choosing their voice, appearance, and personality. But isn't that a little creepy...?
"How should I style you room today, dear Master?"
"Hm, let me think."
<<nobr>><div class="choices">
<div class="choice-item">[[• Minimalist, one gray wall with white furniture and details for some discreet contrast.|1.4a][$mcroom to "minimalist"]]</div>
<div class="choice-item">[[• Colorful. A spectrum of colors, with blue walls, yellow ceiling and curtains, white and red carpets, and green decorations.|1.4b][$mcroom to "colorful"]]</div>
<div class="choice-item">[[• Soft. Light pink walls, with white curtains and a big ornamented mirror on one side, decorated with lamps.|1.4c][$mcroom to "soft"]]</div>
<div class="choice-item">[[• Dark. Thick red curtains, black walls, and half-light illumination, with an exquisite golden chandelier in the middle of the room.|1.4d][$mcroom to "dark"]]</div>
<div class="choice-item">[[• Artistic. One of the walls is completely covered in a surrealist mural, while the others are almost fully incorporated by framed paintings over a white wall.|1.4e][$mcroom to "artistic"]]</div>
<div class="choice-item">[[• High tech. Full of technological gadgets and with some LED illumination in sky blue as an ornament, a TV hangs on your wall and a laptop rests on your desk.|1.4f][$mcroom to "tech"]]</div>
<div class="choice-item">[[• I don't actually care, let it be the way it is. It's just gray burnt cement, both on the walls and the floor, and the furniture that exists is white.|1.4g][$mcroom to "none"]]</div>
</div><</nobr>>"Setting room to style code M-121." $hname voice echoes in a paused manner, an indicative that they are handling your command and soon your room will be restructured in a seamless manner through holographic inputs.
Knowing how the process works surely spoils the magic a bit, though you still find some fun in seeing your room morphing into another. The neutral gray color appears on your wall and three wall paintings in perfect rectangular shapes side to side form a landscape of black and white.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which now follows the same style you chose for your room.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>"Setting room to style code R-745." $hname voice echoes in a paused manner, an indicative that they are handling your command and soon your room will be restructured in a seamless manner through holographic inputs.
Knowing how the process works surely spoils the magic a bit, though you still find some fun in seeing your room morphing into another. Colors practically explode in your room, forming a cacophony of hues, making you feel as if your place is the end of the rainbow and you couldn't deal with its prismatic reactions.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which now follows the same style you chose for your room.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>"Setting room to style code L-450." $hname voice echoes in a paused manner, an indicative that they are handling your command and soon your room will be restructured in a seamless manner through holographic inputs.
Knowing how the process works surely spoils the magic a bit, though you still find some fun in seeing your room morphing into another. Even more as you see the decorations take shape, and the decorative lights glimmering gently as they circle the ceiling plaster, making you smile.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which now follows the same style you chose for your room.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>"Setting room to style code G-456." $hname voice echoes in a paused manner, an indicative that they are handling your command and soon your room will be restructured in a seamless manner through holographic inputs.
Knowing how the process works surely spoils the magic a bit, though you still find some fun in seeing your room morphing into another. The lights of your room disappear almost completely, the curtains blocking the sunlight and the purposefully low lighting starts to be solely provided by wax candles resting in sconces in the corners along with the ones in your golden chandelier.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which now follows the same style you chose for your room.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>"Setting room to style number A-130." $hname voice echoes in a paused manner, an indicative that they are handling your command and soon your room will be restructured in a seamless manner through holographic inputs.
Knowing how the process works surely spoils the magic a bit, though you still find some fun in seeing your room morphing into another. The pigments of each painting in your wall mix one by one, forming a new canvas of well-distributed colors and forms.
Every time you choose this theme, you are amazed by its new variety of art pieces, whether in wall moldings or sculptures resting on top of furniture - it is always changing unless you like one enough to ask $hname to save it.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which now follows the same style you chose for your room.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>"Setting room to style number F-544." $hname voice echoes in a paused manner, an indicative that they are handling your command and soon your room will be restructured in a seamless manner through holographic inputs.
Knowing how the process works surely spoils the magic a bit, though you still find some fun in seeing your room morphing into another. Your room transforms in a technological realm, a TV almost fills one of your walls and to its right, a laptop rests beneath two speakers in a suspended white desk.
The decoration with led lights embedded in your ceiling plaster and headboard fills the room in an atmosphere similitar to the city, and you end up smiling knowing that you fit well in the place you live.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which now follows the same style you chose for your room.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>“As you wish, Master.” While $hname's voice does sound a little disappointed, you more than anyone knows how they love to show off how crazy they can make things go, they don't insist.
Without the technological tricks, your room is just gray. It's practically all designed so that the holograms can function smoothly, so when you choose to not use them nothing interesting stands up. But this isn't a problem for you as you aren't going be home for the day.
“You have a total of twenty-six new messages. Do you want to read them now?”
“Read them for me while I shower, please.” You finally get out of your bed, stretching your arms and moving your neck to help dissipate the morning pains, then going in to your bathroom, which follows the default style of it since you didn't select any.
“Of course!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.5]]</div>
</div><</nobr>>None of the messages are of utmost importance, other than the fact that $sname is asking at what time you plan to arrive at Halcyon. The others are mostly congratulations from your family and friends for your birthday, a few short texts about how you've grown up and they are proud, and an occasional aunt or friend complaining about how you've completely disappeared and don’t show up at any of their parties.
Well, it's not really your fault. Working in intelligence is time consuming and built a wall between work and your social life, though most of them can't know about it since most of what you do at your job is classified and can't be shared. You are obligated to stick with the old yet truthful excuse that you are too busy with work for attend to most events.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.6]]</div>
</div><</nobr>>
The bathroom is the only place in your house without any cameras or extreme secutiry devices. Its only unusual feature is the shower which changes the colors of the built-in lights according to your requested song, you just have the speakers to actually play the song.
$hname remained in your bedroom to give you a false sensation of privacy, though you still can hear their voice through the room from the speakers. They never enter when you are in the bathroom or show up in your room when you are changing, claiming that doing so would be disrespectful. After some minutes, you grab your towel and dry yourself, moving to your walk-in closet.
You put on some underwear and stand in front of the wide mirror that hangs on your wall. When you do it, a screen pops up in the glass, displaying all the clothing options you have stored there, so you can see what will look good on without actually having to dress yourself.
You know by experience that it will tell you exactly the place you put the piece the last time you used it, and that is what saves your five more minutes of sleep every day.
After evaluating your options, you choose…
<<nobr>><div class="choices">
<div class="choice-item">[[• My shining red dress with high heels! What? It's my birthday, I have the right to be dressed to kill today!|1.7a][$mcoutfit to "reddress"; $confident = $confident+2]]</div>
<div class="choice-item">[[• Black dress. It's a classic, I look elegant, and isn't outside my dress code.|1.7][$mcoutfit to "01"]]</div>
<div class="choice-item">[[• My social long trench coat over jeans and a shirt. It's professional enough.|1.7][$mcoutfit to "02"]]</div>
<div class="choice-item">[[• Colors! A pink shirt with a cyan jacket and jeans. My sneakers have rainbow colors!|1.7][$mcoutfit to "03"]]</div>
<div class="choice-item">[[• My social gray suit and my social pants are the same color. It's extremely professional, just like me.|1.7][$mcoutfit to "04"; $duty = $duty+2]]</div>
<div class="choice-item">[[• My leather jacket, cargo trousers, and my black boots. I'm an Agent, not a model.|1.7][$mcoutfit to "05"]]</div>
<div class="choice-item">[[• Wait, right what? Wrong! Did I have to get dressed? Nobody said that to me, I'm wearing what I wear every day, the first thing that I grab in my wardrobe.|1.7][$mcoutfit to "06"]]</div>
</div><</nobr>>“You look great, dear Master, that dress is going to make everyone look at you today, as they should!” They say excited when you finish putting your footwear on, getting up from a sofa bench.
“Thank you, $hname.”
You still have plenty of time, so you can do it now if you want to put on some make-up.
You decided to put…
<<nobr>><div class="choices">
<div class="choice-item">[[• Heavy make-up. I'm nothing without a lot of foundation, contour, and glitter!!|1.8][$mcmakeup to "heavy"]]</div>
<div class="choice-item">[[• A not so heavy makeup. I'm with my signature red lips, contour done, and eyeliner. It's all I need.|1.8][$mcmakeup to "medium"]]</div>
<div class="choice-item">[[• Basic make-up. A little foundation, mascara, and a lip balm.|1.8][$mcmakeup to "basic"]]</div>
<div class="choice-item">[[• What? Should I wear make-up?! SINCE WHEN?|1.8][$mcmakeup to "none"]]</div>
<div class="choice-item">[[• I never wear make-up, either I don't like it or I don't mind.|1.8][$mcmakeup to "none"]]</div>
</div><</nobr>>"You look great, dear Master!” They say excited when you finish putting your footwear on, getting up from a sofa bench.
“Thank you, $hname.”
You still have plenty of time, so you can do it now if you want to put on some make-up.
You decided to put…
<<nobr>><div class="choices">
<div class="choice-item">[[• Heavy make-up. I'm nothing without a lot of foundation, contour, and glitter!!|1.8][$mcmakeup to "heavy"]]</div>
<div class="choice-item">[[• A not so heavy makeup. I'm with my signature red lips, contour and eyeliner. It's all I need.|1.8][$mcmakeup to "medium"]]</div>
<div class="choice-item">[[• Basic make-up. A little foundation, mascara, and a lip balm.|1.8][$mcmakeup to "basic"]]</div>
<div class="choice-item">[[• What? Should I wear make-up?! SINCE WHEN?|1.8][$mcmakeup to "none"]]</div>
<div class="choice-item">[[• I never wear make-up, either I don't like it or I don't mind.|1.8][$mcmakeup to "none"]]</div>
</div><</nobr>>“You look beautiful, Master, but I have to say that you just have ten minutes to go or you will end up stuck in traffic.” $hname warned you with a sad tone. When you look at them, the screen shows you that they already scanned your route, heavy traffic points highlighted with red.
You don’t have so much time, so you find yourself staring at your mirror to adjust your characteristic <<cycle "$mchair" autoselect>>
<<option "long">>
<<option "middle-length">>
<<option "shoulder-length">>
<<option "short">>
<<option "ear-length">>
<</cycle>> <<cycle "$mchairtype" autoselect>>
<<option "straight">>
<<option "wavy">>
<<option "curly">>
<<option "coily">>
<</cycle>> <<cycle "$mchaircolor" autoselect>>
<<option "blond">>
<<option "brown">>
<<option "black">>
<<option "red">>
<<option "auburn">>
<<option "grey">>
<<option "white">>
<</cycle>> hair. Although your hair is a distinctive characteristic of yours, it's not the only one, and thinking about it you can't help it but spare a glance at your <<cycle "$mcspecial" autoselect>>
<<option "long beard">>
<<option "stubble in your jawline and chin">>
<<option "glasses">>
<<option "contact lenses">>
<<option "freckles">>
<<option "birthmark">>
<<option "scar">>
<<option "beauty mark">>
<</cycle>>.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.9]]</div>
</div><</nobr>>“Master, you have just one minute. Maybe it would be better to take the subway.” $hname warns again, getting a little impatient with your delay.
“That's a great idea, $hname.” You agree, and the little robot looks so relieved you can swear they're sighing.
With the traffic jam on the way, it's quicker to head to the subway station even if it means walking a bit, since the station is two streets away from your home. At least you'll be able to arrive almost in front of the Halcyon building and there'll be no reason to worry about being late.
After checking that you got everything you need, you finally can leave, but not before saying goodbye to...
<<nobr>><div class="choices">
<div class="choice-item">[[• My pet!|1.9a]]</div>
<div class="choice-item">[[• My varied collection of plants that are hanging all over the house.|1.11d][$mcpet to "plants"]]</div>
<div class="choice-item"><<link `"• Of course I have to say goodbye to " + $hname + "."` "1.12">><</link>></div>
</div><</nobr>>Your beloved $aoiname is a...
<<nobr>><div class="choices">
<div class="choice-item">[[• Lazy and sleepy ragdoll cat who only seem to eat, sleep and fill all your clothes with fur.|1.11][$mcpet to "cat"]]</div>
<div class="choice-item">[[• Energetic pomeranian dog who destroys all your shoes despite being six years old already.|1.11a][$mcpet to "dog"]]</div>
<div class="choice-item">[[• A goldfish, so hyperactive that makes the aquarium seem tiny for them alone since his sibling's parting.|1.11b][$mcpet to "fish"]]</div>
<div class="choice-item">[[• The fat orange hamster that never runs on the wheel. Sometimes you do wonder if she is still alive, because you sometimes open her cage and she seems to not move an inch.|1.11c][$mcpet to "hamster"]]</div>
</div><</nobr>>You descend the stairs, stepping out onto the backyard porch, finding a variety of plants, ranging from succulents to roses, some hanging on roof supports while others rest in flowers pots on the ground. You linger a little longer while attending your vertical garden, some of its buds beginning to bloom gently.
Reaching out to one of your blooming grafted orchids, you end up pressing your lips together when you realize it needs some watering. Surely you could do it later, but such a minor problem could certaintly be dealt with before you leave, couldn't? You definitely would stay happier at work if you don't have it on your mind later in the day.
Still in the living room, $hname stood still while watching you water most of the plants. Only to raise their voice to call you after some time.
“Dear Master, I'm afraid to say you will end up being late even if you take the subway if you don't stop getting distracted...” They try scolding you after undestanding what you are intending to do, but quickly give up knowing you end up doing everything your own way.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.12]]</div>
</div><</nobr>>lt's a little difficult for you to find him this morning as he purposely hides himself after you scolded him for trying to burst in your closet door to mess with your clothes. Some of them hold fur and take a lot of effort to clean. You end searching through both your living room and bedroom, but only realizes where he is when you exhaust these options.
As soon as you walk into your closet, at a single glance you get all evidence you need as one of the side doors is open. Opening it, you find the giant ball of white fur sleeping atop a mountain of clothes you didn't left there.
“$aoiname, I can't believe this! I told y-”
You're ready to start a lecture in the hopes of leaving him feeling guilty for disobeying when the cat reaches out with one paw and lightly touches your hand. He slowly blinks his crystal blue eyes in your direction as he realizes he has been caught, too lazy to run away from the consequences, and opens his mouth in a wide yawn, showing his fangs.
“Oh my, who do I want to fool? Come here, sweetie, you're so cute!”
You catch him in your arms, and he stretches loosely, snuggling into your arms happy that someone is going to carry him. He is so CUTE that you can’t stay angry with him, it’s just IMPOSSIBLE. Besides, you could never go out without saying goodbye to your baby.
“Dear Master, I'm afraid to say you will end up being late even if you take the subway if you don't stop getting distracted...” $hname tries scolding you after undestanding what you are doing, but quickly give up knowing you end up doing everything your own way.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.12]]</div>
</div><</nobr>>$aoiname is already used to how you're always on the run in the morning, but you always end up feeling bad about how you can't give her the attention she deserves before you go work.
You know you will find her sunbathing on your living room, so you walk over while already calling for her along the way. Before you can even get there, she's already on your feet, jumping excitedly and waving her tail.
As you squat down to get closer and pet her, you notice that her mouth is filled with a tiny duck toy and you let out a nervous, upbeat laugh.
“I think I can play with you two or three times if you catch the duck quickly, can you do it?” You ask her, and she fidgets like crazy, probably in hopes of telling you that she can do it.
“Dear Master, I'm afraid to say you will end up being late even if you take the subway if you don't stop getting distracted...” $hname tries scolding you after undestanding what you are doing, but quickly give up knowing you end up doing everything your own way.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.12]]</div>
</div><</nobr>>You go downstairs after getting your cell phone, knowing you'll find $aoiname on the first floor because there's no way for him to get out of the aquarium and start walking around the house... Right?
The square aquarium takes one half of the one of the shelves you have in your living room. It houses a solitary goldfish that's calmly swimming among some decorative algae.
“Good morning, $aoiname.” You greet him with a smile, gently tapping on the glass. The fish quickly swims in your direction, enthusiasticly reacting to your greeting. “So cute!” You smile at him, retraining your finger to catch some food for him, pulling the aquarium lid so you could drop it in the water.
You can't help but notice that the aquarium is starting to gather a little dust on the sides, making you exhale in frustration.
“I'm sorry if I didn't clean your aquarium this week. Things have been pretty disastrous these days, but I'm sure it's going to get better. Can you wait for me to do it tonight?” The fish let out some bubbles from his mouth, turning to swim around the other side of the aquarium, making you scoff in disbelief as if he was calling you a bad parent IN FRONT OF YOUR FACE.
Now feeling guilty, you can't go out without knowing your baby is taken care of.
“Dear Master, I'm afraid to say you will end up being late even if you take the subway if you don't stop getting distracted...” $hname tries scolding you after undestanding what you are doing, but quickly give up knowing you end up doing everything your own way.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.12]]</div>
</div><</nobr>>You find $aoiname inside her cage in your room, sleeping peacefully without even noticing your approach. On your way you end up noticing that you left the door open, but that's not really a concern. As you see, the hamster couldn't care less about her own freedom even when you end up forgetting to close the door.
Your hamster is one of the laziest creatures you've ever met in your life, and if she doesn't even bother running on the wheel you've installed, she certaintly doesn't seem interested in running away. All she does is lie in her hammock night and day, getting up just to eat for a bit before going back to her dreamscape routine.
“$aoiname, you need to at least play a little, I'm starting to get worried.” You frown at the vision and all she does is adjust herself where she is lying, turning over to ignore you. You scoff in disbelief and the little thing opens one of her dark eyes as if to confirm that you still are monitoring her. “You are such a…”
Before you can finish, $aoiname came down from the hammock with unexpected agility for such a overweight pet, putting two of her paws on top of your right shoe.
“You are such a cutie!” You can't take it, reaching down to take her in your hand. The rodent seems to love the idea, lying down as soon as she feels safe and you sit down on your bed with her in your hand without even realizing what you're doing.
“Dear Master, I'm afraid to say you will end up being late even if you take the subway if you don't stop getting distracted...” $hname tries scolding you after undestanding what you are doing, but quickly give up knowing you end up doing everything your own way.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.12]]</div>
</div><</nobr>>“I'm leaving, $hname.” You announce your departure, and when you look at a small them, you can see a relieved expression across $hname's screen now that you're finally going to work.
“Do you want me to set the default permissions for your absence, Master?” They ask the routine question. Which means that the only one who could open your house without triggering any of its alarms is $mname.
“Yes.” You answer straight to the point. Knowing that for such a minor command a brief answer is the best. Their small holographic screen flashes in green and as you approach it, the front door unlocks by itself.
“Have a good day at work, dear Master! I'll be waiting for you when you come back.” $hname recites their usual farewell. And, although you don't know why, this time the words //"come back"// makes some type of thoughts linger in your mind a bit longer.
You turn your neck around to catch one last glimpse of your home, the lights waiting for you to get out so they could turn off. You end up shaking that uncommon feeling off your gut and take your first step into the world.
You don't need to worry, you will get to be at home later.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.13]]</div>
</div><</nobr>>As soon as you arrive at the tinted glass building, you find yourself looking up.
This is the Halcyon Tech headquarters as the unlit blue neon sign exposed at the top of the tower tells you daily. It’s a place you haven't been at as often as you should, taking into account the fact that you have worked for this company since your early twenties.
Because of your lack of visits, you're always end little amazed by the height and design of the skyscraper. It's nothing fancy, but the black windows and the slightly circular shape paired with the contrast of the green terrain around it definitely gives it a charm, at least in your opinion.
You take a deep breath before making your way to the entrance, gathering all your courage to have such an important reunion in a day that you would otherwise spend resting. At least that was what your boss promised you last week, but you never truly expect him to fulfill it when the situation is already so serious.
Yeah. Today is your birthday.
24 years ago, you were born.
A precious baby, who was born in the...
<<nobr>><div class="choices">
<div class="choice-item">[[• Spring|1.14a][$mcbirthday to "spring"]]</div>
<div class="choice-item">[[• Summer|1.14b][$mcbirthday to "summer"]]</div>
<div class="choice-item">[[• Autumn|1.14c][$mcbirthday to "autumn"]]</div>
<div class="choice-item">[[• Winter|1.14d][$mcbirthday to "winter"]]</div>
</div><</nobr>>Your birth was just like the season you came to this world. Like a flower blooming to your parents and family, your beautiful bright eyes made them understand their life would never be the same.
Unfortunately, your boss doesn't seem to think the same. Or maybe $sthey does. You really can't tell what is inside $stheir head when $stheir face is always stuck in the same stoic expression, but certainly $sthey thinks that your job is more important than your personal life or the commemoration of your birthday.
<<print $sthey.toUpperFirst()>> is a workaholic to $stheir bones. <<print $sthey.toUpperFirst()>> really can't help it, as you always knew. This isn't even the first birthday you had to work in. It became some sort of tradition since you started to work with $sname, and it makes you...
<<nobr>><div class="choices">
<div class="choice-item"><<link "• So angry! That freak can't keep $stheir bad habits for $stheirself? If $sthey doesn't have anyone to pass $stheir birthday with, well, guess what? I have!" "1.15">><<set $explosive to $explosive + 2>><</link>></div>
<div class="choice-item">[[• I'm happy enough with that. At least I got to see something beautiful on my day, right?|1.15][set $confident to $confident + 2]]</div>
<div class="choice-item"><<link "• I'm going to make this fun. Today is my birthday and $sthey can't be rude to me, so I'll tease $sthem until $sthey regret messaging me." "1.15">><<set $sarcastic to $sarcastic + 2>><</link>></div>
<div class="choice-item">[[• I don't actually like it, but it's my duty as an Agent and I have to obey my boss, after all.|1.15][$duty = $duty + 1]]</div>
<div class="choice-item">[[• It isn't so bad! I can call everyone in the office to go with me and my friends to the bar after work! My boss doesn't have the courage to say no to me after making me work on my birthday, and everyone ends up paying me a drink or two.|1.15][$friendly = $friendly + 2]]</div>
<div class="choice-item">[[• Huh? That should bother me? I love it! It's the perfect excuse to say no to everyone who tries to actually go to a bar or something like this. I can't stand this kind of situation.|1.15][$friendly = $friendly - 2]]</div>
<div class="choice-item">[[• I really like that, because I too love what I do, my job is important and I can't afford to wait. Why wouldn't I do what I love on my special day? It only makes me happier.|1.15][$duty = $duty + 3]]</div>
</div><</nobr>>In the season of the sun. Everyone knew back then, after your first smile, that you would be a bright and warm presence in their lives. Such a pleasant gesture made them undestand you would end up conquering the heart of many.
Unfortunately, your boss doesn't seem to think the same. Or maybe $sthey does. You really can't tell what is inside $stheir head when $stheir face is always stuck in the same stoic expression, but certainly $sthey thinks that your job is more important than your personal life or the commemoration of your birthday.
<<print $sthey.toUpperFirst()>> is a workaholic to $stheir bones. <<print $sthey.toUpperFirst()>> really can't help it, as you always knew. This isn't even the first birthday you had to work in. It became some sort of tradition since you started to work with $sname, and it makes you...
<<nobr>><div class="choices">
<div class="choice-item"><<link "• So angry! That freak can't keep $stheir bad habits for $stheirself? If $sthey doesn't have anyone to pass $stheir birthday with, well, guess what? I have!" "1.15">><<set $explosive to $explosive + 2>><</link>></div>
<div class="choice-item">[[• I'm happy enough with that. At least I got to see something beautiful on my day, right?|1.15]]</div>
<div class="choice-item"><<link "• I'm going to make this fun. Today is my birthday and $sthey can't be rude to me, so I'll tease $sthem until $sthey regret messaging me." "1.15">><<set $sarcastic to $sarcastic + 2>><</link>></div>
<div class="choice-item">[[• I don't actually like it, but it's my duty as an Agent and I have to obey my boss, after all.|1.15][$duty = $duty + 1]]</div>
<div class="choice-item">[[• It isn't so bad! I can call everyone in the office to go with me and my friends to the bar after work! My boss doesn't have the courage to say no to me after making me work on my birthday, and everyone ends up paying me a drink or two.|1.15][$friendly = $friendly + 2]]</div>
<div class="choice-item">[[• Huh? That should bother me? I love it! It's the perfect excuse to say no to everyone who tries to actually go to a bar or something like this. I can't stand this kind of situation.|1.15][$friendly = $friendly - 2]]</div>
<div class="choice-item">[[• I really like that, because I too love what I do, my job is important and I can't afford to wait. Why wouldn't I do what I love on my special day? It only makes me happier.|1.15][$duty = $duty + 3]]</div>
</div><</nobr>>Your birth was just like the season you came to this world. Your calm presence was like the inner peace that people feel when watching leaves fall from a tree while dancing in the wind.
Unfortunately, your boss doesn't seem to think the same. Or maybe $sthey does. You really can't tell what is inside $stheir head when $stheir face is always stuck in the same stoic expression, but certainly $sthey thinks that your job is more important than your personal life or the commemoration of your birthday.
<<print $sthey.toUpperFirst()>> is a workaholic to $stheir bones. <<print $sthey.toUpperFirst()>> really can't help it, as you always knew. This isn't even the first birthday you had to work in. It became some sort of tradition since you started to work with $sname, and it makes you...
<<nobr>><div class="choices">
<div class="choice-item"><<link "• So angry! That freak can't keep $stheir bad habits for $stheirself? If $sthey doesn't have anyone to pass $stheir birthday with, well, guess what? I have!" "1.15">><<set $explosive to $explosive + 2>><</link>></div>
<div class="choice-item">[[• I'm happy enough with that. At least I got to see something beautiful on my day, right?|1.15]]</div>
<div class="choice-item"><<link "• I'm going to make this fun. Today is my birthday and $sthey can't be rude to me, so I'll tease $sthem until $sthey regret messaging me." "1.15">><<set $sarcastic to $sarcastic + 2>><</link>></div>
<div class="choice-item">[[• I don't actually like it, but it's my duty as an Agent and I have to obey my boss, after all.|1.15][$duty = $duty + 1]]</div>
<div class="choice-item">[[• It isn't so bad! I can call everyone in the office to go with me and my friends to the bar after work! My boss doesn't have the courage to say no to me after making me work on my birthday, and everyone ends up paying me a drink or two.|1.15][$friendly = $friendly + 2]]</div>
<div class="choice-item">[[• Huh? That should bother me? I love it! It's the perfect excuse to say no to everyone who tries to actually go to a bar or something like this. I can't stand this kind of situation.|1.15][$friendly = $friendly - 2]]</div>
<div class="choice-item">[[• I really like that, because I too love what I do, my job is important and I can't afford to wait. Why wouldn't I do what I love on my special day? It only makes me happier.|1.15][$duty = $duty + 3]]</div>
</div><</nobr>>Besides all the cold that winter brings, everyone always seems pleased to spend time with you on your day. Maybe your presence is enough to bring some warmth to your family and friends.
Unfortunately, your boss doesn't seem to think the same. Or maybe $sthey does. You really can't tell what is inside $stheir head when $stheir face is always stuck in the same stoic expression, but certainly $sthey thinks that your job is more important than your personal life or the commemoration of your birthday.
<<print $sthey.toUpperFirst()>> is a workaholic to $stheir bones. <<print $sthey.toUpperFirst()>> really can't help it, as you always knew. This isn't even the first birthday you had to work in. It became some sort of tradition since you started to work with $sname, and it makes you...
<<nobr>><div class="choices">
<div class="choice-item"><<link "• So angry! That freak can't keep $stheir bad habits for $stheirself? If $sthey doesn't have anyone to pass $stheir birthday with, well, guess what? I have!" "1.15">><<set $explosive to $explosive + 2>><</link>></div>
<div class="choice-item">[[• I'm happy enough with that. At least I got to see something beautiful on my day, right?|1.15]]</div>
<div class="choice-item"><<link "• I'm going to make this fun. Today is my birthday and $sthey can't be rude to me, so I'll tease $sthem until $sthey regret messaging me." "1.15">><<set $sarcastic to $sarcastic + 2>><</link>></div>
<div class="choice-item">[[• I don't actually like it, but it's my duty as an Agent and I have to obey my boss, after all.|1.15][$duty = $duty + 1]]</div>
<div class="choice-item">[[• It isn't so bad! I can call everyone in the office to go with me and my friends to the bar after work! My boss doesn't have the courage to say no to me after making me work on my birthday, and everyone ends up paying me a drink or two.|1.15][$friendly = $friendly + 2]]</div>
<div class="choice-item">[[• Huh? That should bother me? I love it! It's the perfect excuse to say no to everyone who tries to actually go to a bar or something like this. I can't stand this kind of situation.|1.15][$friendly = $friendly - 2]]</div>
<div class="choice-item">[[• I really like that, because I too love what I do, my job is important and I can't afford to wait. Why wouldn't I do what I love on my special day? It only makes me happier.|1.15][$duty = $duty + 3]]</div>
</div><</nobr>><<set $mcread115 to "yes">>After the automatic door opens for you, you finally enters the building's entrance hall. The whole complex is much bigger than you remember it was, but you don't have a lot of time to spare admiring the stairs of translucent glass, the white marble floor or the huge statue with an unusual form placed in the middle of the hall, decorating the place.
With a polite smile, you say hello to one of the receptionists when you pass by their desk, the one who's closer to your destination. Her name is Grace, if you remember correctly. She knows you enough to remember that you don't need to be stopped to announce your presence.
“Oh, $name! Isn't your birthday today?” Grace stops her work for a moment, her big and cheerful eyes locking in with yours, stopping you on your steps.
Some people told you she has a little crush on you, probably the reason why she always seems to remember who you are even if you almost don't appear around this building though you think that's improbable. Maybe she is just too fast in reading your identification card, or maybe she just really wants the confirmation you are not someone else? But why would she even remember your birthday?
“Yes, it is. Thank you for remembering.” You answer with a small nod, which she returnes with a large and excited smile.
“I wouldn't dare to forget! Come talk to me after your meeting, maybe we can celebrate together!” Grace offers while a reddish hue appears on her cheeks.
“Sure.” You smile, agreeing to it with a nod. With a simple wave goodbye, you return your walk to the lift, her reaction to you making you feel a little self conscious with the possibility that some of the gossip could be true...
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.16]]</div>
</div><</nobr>>But you'll have more time to think about this later, now you need to be focused.
To your luck, no one joins you in the lift after you enter it, so you end up having some time to check your appearance one final time before meeting $sname. Since $sthey is your boss, you have to look at least presentable in a meeting with $sthem, right?
At the end of your inspection, you find your own eyes in the reflection. The bright lighting of the elevator makes it shine with an underneath layer of charm, and the attractive color is accented. They are…
<<nobr>><div class="choices">
<div class="choice-item">[[• Extremely dark eyes, just like the deepest night.|1.17][$mceyes to "black"]]</div>
<div class="choice-item">[[• Dark brown eyes. People always told me they look warm.|1.17][$mceyes to "dbrown"]]</div>
<div class="choice-item">[[• Light brown eyes, like jasper. Just like your mother's.|1.17][$mceyes to "brown"]]</div>
<div class="choice-item">[[• Amber eyes, just like the color of the sky during sunset.|1.17][$mceyes to "amber"]]</div>
<div class="choice-item">[[• Dark green eyes, like emerald. Just like your father's.|1.17][$mceyes to "green"]]</div>
<div class="choice-item">[[• Light green eyes, like jade.|1.17][$mceyes to "green"]]</div>
<div class="choice-item">[[• Dark blue eyes, the color of a rainy sky.|1.17][$mceyes to "blue"]]</div>
<div class="choice-item">[[• Light blue eyes, just like sapphires.|1.17][$mceyes to "blue"]]</div>
<div class="choice-item">[[• I have another eye color…|1.16a]]</div>
</div><</nobr>>You hear the bell of the lift announce your arrival as the door opens. It's ironic, everyone probably thinks that the CEO's office would be on the last floor, at the top of the tower, but this isn't the case for Halcyon.
$sname's office is in the underground, the third floor under the building's level. You always wonder to yourself why $sthey decided it like that and, when you asked about it, all $sthey said was that it's for security reasons. You aren't exactly convinced yet, but $sthey is the CEO and it’s $stheir office, so…
Before you finally gets to meet $sthem, you see the huge iron door that separates $sname from other people and the reality of this world. Althought that would probably describe $stheir happy place.
You lower your body, just enough for your eyes to make use of the digital iris recognition panel. You're one of the luckiest workers since your eye signature is already in the system, hence you can enter this room anytime you want as long as $sname is inside.
As a robotic voice greets you with synthetic joy, you know $sname is aware of your presence, so $sthey will know you're the one entering without unnecessary interruption and without missing a beat. Yes, yes... Your boss is extremely paranoid and this is one of the few things you know about $sthem. Not that this is an achievement, it's actually basic knowledge when working with Sutter.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.18]]</div>
</div><</nobr>><<set $mcread118 to "yes">><<if $sgender is "1">>Connor Sutter doesn't look up as you enter the room, his eyes focused on something on his desk. Nothing unordinary.
As always his hair is perfectly styled, his bang stopping exactly at the upper arc of his eyebrows, parted on its left side and leaving a small part of his forehead showing. You can see the tip of his somewhat too perfect nose from where you are, but his mysterious dark eyes are hidden by his hair. You never knew exactly what's their color, even though you definitely see a gray glow in them, almost like the hue of clouds at the start of a storm.
He is pale-skinned, has a sharp jawline and you don't even need to see him standing up to know that he is tall and has a slender body with broad shoulders, you remember it a little too well. You long noticed the cute little mole he has under his right eye, but you never mentioned how the beauty mark adds so much to his charm.<</if>><<if $sgender is "2">><<nobr>>Cornelia Sutter doesn't look up as you enter the room, her eyes focused on something on her desk. Nothing unordinary.<</nobr>>
As always her hair is perfectly styled, a straight bang falling exactly at the upper arc of her eyebrows with no strand out of place, something that applies for its entire length as well. The blunt short bob cut stops at the middle of her nape, complementing her image. You can see the tip of her somewhat too perfect nose from where you are, but her mysterious dark eyes are hidden by her hair. She always uses a simple cat eyeliner to highlight them, but you never knew exactly what their color is, even though you definitely see a gray glow in them, almost like the hue of clouds at the start of a storm.
She is pale-skinned, has an elegant face and body shape, a sharp jawline and you don't need to see her standing up to know that she is tall and has a slender body with graceful and squared-shaped shoulders and thin waist, you remember it too well. You long noticed the cute little mole she has under her right eye, but you never mentioned how the beauty mark adds so much to her charm.<</if>>
However, you…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• I'm not going to waste an opportunity to torment $sthem. It’s one of my favorite hobbies." "1.19a">><<set $sarcastic to $sarcastic + 1>><</link>></div>
<div class="choice-item"><<link "• I’m so angry that I’m working that I really couldn't care less if $stheir appearance is alluring or not now." "1.19b">><<set $explosive to $explosive + 1>><</link>></div>
<div class="choice-item">[[• I’m okay with working today, but that doesn’t mean I’m not tired. I definitely am. Tired of life.|1.19c][$friendly = $friendly - 1]]</div>
<div class="choice-item">[[• I’m okay with coming here today, I don't mind meeting my boss everyday at all...|1.19d][$confident = $confident + 1]]</div>
<div class="choice-item"><<link "• That creature is a tyrant and I want to punch $sthem even if $sthey is paying me." "1.19e">><<set $explosive to $explosive + 3>><<set $duty to $duty - 2>><</link>></div>
</div><</nobr>>You enter the large room, keeping a blank expression for the entire walk. $sname doesn't actually notice your presence until you're in the front of $stheir desk, your hands politely crossed in front of your body.
“Good morning, Sutter.”
“$surname, thank you for coming today, take a seat.” You understand what $sthey means by saying it, and end up agreeing with a shake of your head even though you know $sthey won't see it, since $stheir eyes keep $stheir focus on $stheir paperwork. You don't mind though, like you don't mind working today either. “I hope to hear your report about yesterday the fastest possible, sorry if the timing isn't the best.”
“It's okay.” You answer, pushing one of the chairs to sit on it while still waiting for your boss to finish what $sthey is doing.
<<nobr>><</nobr>><<if $mcoutfit is "reddress">>$sname finally raised his head to look at you and you notice $stheir eyes widening in surprise. Why? Oh, because of your dress...?
$sname locks the gaze with you for a moment, looking like $sthey is asking $stheirself what to do. If $sthey should or not mention it.
“Something the matter?” You ask, wanting to understand why $sthey looks so shocked just because you're wearing a dress. Okay, you know it isn't just any dress, but…
“No, nothing.” $sname seems to recover $stheir composure, and then straightens $stheir back in the chair to focus on your conversation, discreetly shaking $stheir head as $sthey does it.<</if>><<nobr>><</nobr>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.20]]</div>
</div><</nobr>>You enter the large room, your expression is calm like in all the meetings you already took part with $sname. You know how strict $sthey can be and the last thing you want this time in the morning is seeing $sthem in a bad mood, even if you doubt $sthey will have the courage to be harsh with you. At least, not today.
You keep holding onto your professionalism, just in case.
“Good morning, boss.” You speak to $sthem in order to announce your presence, standing in the front of $stheir desk in a cordial posture.
“Good morning, Agent $surname.” $sthey answers in the same tone as your greeting though, for some reason, the way $sname talks always seems both aloof and blunt in comparison to anyone else. “Thank you for coming today, please take a seat. I’ll talk to you in a minute.”
“Sure.” You reply while managing to smile a bit too nervously as you approach the chair. But your mind reassures you that it doesn't matter, since $sname's focus is too on $stheir papers anyway.
Then, less than one minute later, $sname raises $stheir head to look at you with an unreadable expression.
<<nobr>><</nobr>><<if $mcoutfit is "reddress">>But $stheir eyes end up wide in surprise to your semblance.
Oh god, you forgot about the dress.
<<print $sthey.toUpperFirst()>> actually noticed of the goddamn dress!
You're already ashamed for putting on this dress! You know you shouldn't and that it would draw too much attention, but you never thought that would draw $sname's attention too, otherwise you never would have dressed it. But it was so beautiful and you got it exactly for today, so when you...
"Is everything alright?" Sutter cold and low voice calls you back to reality. Your eyes widen, your body stiffening in the chair as you shake your head and try to calm yourself down.
"Y-Yes, it is!" Your answer definitely isn't the most reassuring, but you manage to end it with a smile that probably will help to bury the topic. At least that was what you're hoping for.
"It's a beautiful dress. Not what we usually see in the office, though."
And then you feel the air leaving your lungs again. <<print $sthey.toUpperFirst()>> actually praised... Your dress? You know what $sthey meant, but the praise was enough to make you feel a lot better, and you decided to hold on to that.
"Thank you."<</if>><<nobr>><</nobr>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.20]]</div>
</div><</nobr>>You enter the large room, a grin all over your face while you stalk your boss with your $mceyes eyes, like a predator.
“Hey, Connie. How's the hottest boss of Estiya doing on a beautiful day like today? You know, the best day of the year."
“Are you going to torture me again, like in every year I call you in for work on your birthday?” $sthey says in a annoyed tone waiting to bait you in any type of reaction with the intention of making you stop on your endeavor of angering $sthem, so $sthey could be left alone for more time while you would stay quiet in your own bitterness. Sadly you easily understood $stheir intention, $sname was not the type who would show such an anger out of nowhere like that.
“Well, if you stop calling me on my birthday, this would stop happening too, you know…”
$sname lifted $stheir head slightly, just enough for you to see the rolling of $stheir eyes while you walk to sit in front of $sthem.
<<nobr>><</nobr>><<if $mcoutfit is "reddress">>But when $sthey do that, $sthey catch a glimpse of your shining red dress in the room and $stheir eyes widen in surprise.
“God, Agent $surname... Why are you... Wait, no. I would rather not know.”
“I can take it off if you w-”
“Don't you dare to finish that sentence.”
You barely hold your laugh when $sthey looks so exasperated.<</if>><<nobr>><</nobr>>
Such a bastard.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.20]]</div>
</div><</nobr>>You enter the large room, a frown all over your face combined with crossed arms in front of your chest. You look at $sname as if $sthey was the worst person you ever met, and to you, $sthey really is. At least for today.
“I'm sorry for calling you so abruptly.” $sname starts, polite as ever, as if $sthey knew that you're ready to go for his throat. You're sure that $sthey indeed know. That's why $sthey is going for such a move as low as apologizing. $sthey know that you've a weakness for politeness, too. “I understand that you must be angry, but I really need to discuss something with you, $surname.”
Then $sname finally raises $stheir head to stare at you, and you let the air out of your lungs with an annoyed puff.
“It’s okay.” You admit defeat after $stheir apology and then roll your eyes dramatically. “Please consider not doing it again next year.”
“I will consider it.”
You know $sthey will not. You asked the same a year ago and look at you now. But the lie is enough to suppress your anger, at least for now.<<nobr>><</nobr>>
<<if $mcoutfit is "reddress">>As $sname finally raises $stheir head to stare at you, $they notices the way you're dressed. $stheir eyes widen in surprise, definitely taken aback by the sudden realization that you're dressed in something that, for $sthem, looks like a ballroom dress?
“God, $surname... Why are you…”
“IT'S MY BIRTHDAY!” You fire back before $sthey even manage to finish talking, your eyebrowns deepening as you frown.
$sname takes a deep breath, then presses $stheir lips and promptly shakes $stheir head.
“Yeah, of course.”<</if>><<nobr>><</nobr>>
Such a bastard.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.20]]</div>
</div><</nobr>>You storm inside the room as soon as the door opens for you, with heavy and brash footsteps on the delicate ground.
“Good morning, Agent $surname.” Your triumphant entrance obviously wouldn't go unnoticed by $sname as was your intention. Sutter shifts the position of $stheir chair, but doesn't make any moves with the intention of standing up or even move $stheir face to look at you.
Such a bastard!
You're so angry already, and when you see the way $sthey acts like with you, you just can't help it.
“Good morning to who, my least favorite asshole in Estiya?” Then $sthey finally raises $stheir head to lok at you. Sure, now $sthey wants to stare coldly at you as if you were the one who started the day being a dick. You're not afraid of $stheir icy gaze either, fighting back with your $mceyes eyes while $sthey keep silent, perpetuating the contest. “What? Do you have a problem?”
“I think you have a problem, $surname.” $sname voices ends up sounding at least two tones lower now, as if $sthey is holding back with the aim of avoiding a fight with you.
Truthfully nobody understands why $sthey hasn't fired you yet, not even you know why. Maybe this somewhat made you a little spoiled, knowing you can confront $sthem without being punished. But most of the time you're being a rebel it's because $sthey deserves it.
“I do have a problem. Your presence in my life.”
“Enough. I'll not waste my time with your nonsense today. Sit down and we can go straight to what matters.” The way $sthey sounds so calm and collected drives you insane, your blood running hot in your veins. Shit, you really want to punch $stheir face. Why does $sthey think $sthey can boss you around like that?
Okay, you understand that $sthey is your boss, but…
“$surname, if you don't want to do your job, you can go back to your-"
“I’ll do that shit!” You growl one last time before pushing the chair with the force you wanted use on a punch, sitting with crossing legs and arms, angrier than before.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.20]]</div>
</div><</nobr>>“I’m listening.”
It's all that $sthey says and you stop a moment to think about what $sname is asking you to talk about.
<<print $sthey.toUpperFirst()>> gave you an emergency call yesterday, nothing new, asking you to attend a cocktail party with Agent Adamantis, the Commander of one of Estiya National Security squads. Specifically the one you are part of. From experience, you know from working with $athey daily how important $atheir job is, which ends being a pretty big deal within the government and most of your country's high society.
Since you really don't have time to think about $aname right now, your mind quickly changes your train of thought. $sname’s interest lies in the matters $sthey asked you to talk about with $aname, something that could easily put all your lives in danger.
"<<print $athey.toUpperFirst()>> reacted quite well. Better than I expected, actually. I can talk more, but can you tell me more about why I had to be the one do it? I would like to know everything behind what happened.”
“Fair. I know I caught you off guard with that request, I was the one supposed to go there yesterday, but I couldn't.” You almost open your mouth to ask for a reason, but $sthey intervenes, and keeps speaking to make sure you don't interrupt $sthem. Of course, $sthey wouldn't like to tell you anything about $stheir private life. “So I'll tell you everything.”
“Please. I did what you asked me, but why are we cutting off our alliance with the government? Isn't it extremely important for the company?” You finally have the opportunity to ask the one thing that's been bothering you since last night.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.21]]</div>
</div><</nobr>>What is the color of your mysterious eyes? <<textbox "$mceyes" "" "1.17" autofocus>>It was never a secret that Halcyon Tech is the only private company who helps the Government of Estiya in its security matters. From gathering information for our Intelligence Team, through meetings with potential allies from other countries - like Arabella, to keep safe most secrets on how the enginners managed to develop and upgrade the entirety of the city's technology. This being one of the reasons why you are all so well recognized in the tech market. Besides that, it's undoubtedly dangerous to part ways with the National Security, as they know that your data and employees have knowledge of too much about how the work they do.
Of course you're not trying to imply anything about your own organization, but you can't help but feel a little apprehensive.
You know $sname isn't stupid, and $sthey wouldn't do that if $sthey didn't have a very good reason. Thus you're a little nervous without knowing what is the overall situation when you're already involved in it, while you don't even work for Halcyon officially.
“They asked us to create something that I cannot agree with. They want something with acess to every citizen's public and private data history, the whole country's digital footprint at all times. They claim they want to use it to prevent criminal activity with the help of artificial intelligence.” $sname speaks as direct as ever, and you can see $stheir expressions twisting in disgust while $sthey he proceeds. “I can’t consent to such an invasion of privacy, a lot of innocent people would be affected and I don't trust the government would fairly use this data. We do our work to protect the city and its people, not to spy on them.”
<<nobr>><div class="choices">
<div class="choice-item"><<link "• I strongly agree with $sthem. This is disgusting, why would they want to do that?" "1.22">><<set $politics to $politics - 2>><<set $duty to $duty - 2>><</link>></div>
<div class="choice-item"><<link "• I agree with $sthem. Nothing good can come with spying on normal people. They didn’t commit any crime." "1.22">><<set $politics to $politics - 3>><<set $duty to $duty - 3>><</link>></div>
<div class="choice-item">[[• I don't have an opinion on that matter, I don’t think it is that serious.|1.22]]</div>
<div class="choice-item"><<link "• Of course $sthey can’t stand it, $sthey built an entire company concerning privacy so no one could invade $stheir own." "1.22">><<set $sarcastic to $sarcastic + 2>><</link>></div>
<div class="choice-item"><<link "• I disagree with $sname. We work with information, and sell it everytime. Why can't $sthey do it now after doing it this whole time?" "1.22">><<set $duty to $duty + 3>><</link>></div>
<div class="choice-item"><<link "• I disagree, but I can see why $sthey doesn't want to do it." "1.22">><<set $duty to $duty + 2>><</link>></div>
</div><</nobr>>“So, now that you know the reason why I sent you yesterday…” Not exactly, $sthey said $sthey would go $stheirself and you still don’t know why you were the one who ended up going in $stheir place, but you're not going to prolong it when you've others important matters to discuss. “How did $aname react to the refusal?”
You're about to reply when the robotic voice announces another entrance, making you keep your mouth closed since you're talking about classified information.
Your head instinctively turns to see who's entering before the voice gets the opportunity to say their name, curious to see who is important enough to enter whitout asking for permission first, just like you. Your eyes wide a lot when you see $mname Maddox, your one and only best friend, trying to balance a HUGE cake on their hands while entering the room.
The scene in front of you is undeniably hilarious, so you have to take your time to appreciate it.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.23]]</div>
</div><</nobr>><<set $mcread123 to "yes">><<if $mgender is "1">>The man stands tall in all his 6'4" glory, carrying a circular cake in his rough and slightly clumsy hands. A cake that definitely could feed around thirty people, topped with twenty four colorful lit candles. As if the enormous cake wasn't enough, his messy light brown hair is decorated by a childish party hat, squeezing his skin in a way that could soon turn to be painful.
When he finally manages to step into the room without causing a catastrophe, he looks up at you and smiles like a proud child who just did something fantastic, his beautiful amber eyes, adorned by long eyelashes, focused on you.
“Happy birthday to you, happy birthday to you!” He sings in a harmonic and bright voice, the one he only does when he is in a really good mood or when it’s a special occasion. Today, it looks like the both of them.
You stand up, and before he can end the song, you…<</if>><<if $mgender is "2">><<nobr>><</nobr>>The woman stands tall in all her 5'11" glory, carrying a circular cake in her rough and slightly clumsy hands. A cake that definitely could feed around thirty people, topped with twenty four colorful lit candles. As if the enormous cake wasn't enough, her messy and long light brown hair flows until her shoulders and is decorated by a childish party hat, squeezing her skin in a way that could soon turn to be painful.
When she finally manages to step into the room without causing a catastrophe, she looks up at you and smiles like a proud child who just did something fantastic, her beautiful amber eyes, adorned by long eyelashes, focused on you.
“Happy birthday to you, happy birthday to you!” She sings in a harmonic and bright voice, the one she only does when she is in a really good mood or when it’s a special occasion. Today, it looks like the both of them.
You stand up, and before she can end the song, you…<</if>>
<<nobr>><div class="choices">
<div class="choice-item"><<link "• Start laughing. Loudly. You can't help it since it's SO FUNNY to see $mname doing something so ridiculous - although a little cute." "1.23a">><<set $friendly to $friendly + 3>><</link>></div>
<div class="flirt-choice-item"><<link "• Try not to laugh, but it's so cute that you can't keep it to yourself - $mthey is cute, as well as $mtheir surprise." "1.23b">><<set $friendly to $friendly + 2>><<set $maffection to $maffection + 2>><</link>></div>
<div class="friend-choice-item"><<link "• End up smiling widely. $mname can be annoying sometimes, but $mthey is the best of the best friends and you really love $mthem." "1.23c">> <<set $rational to $rational - 2>><</link>></div>
<div class="friend-choice-item"><<link "• End up smiling widely. $mname can be annoying sometimes, but $mthey is your best friends and you really love $mthem, even if you're shy about that." "1.23d">><<set $confident to $confident - 2>><</link>></div>
<div class="choice-item"><<link "• Smile. $mthey is your best friend, it’s very considerate of $mthem to do it, even if you don’t understand the timing…?" "1.23e">><<set $friendly to $friendly - 1>><</link>></div>
<div class="choice-item"><<link "• Let a wide grin bloom on your lips. You're not going this pass making fun of $mthem." "1.23f">><<set $sarcastic to $sarcastic + 2>><<set $confident to $confident + 2>><</link>></div>
<div class="choice-item"><<link "• Let a discreet little grin bloom on your lips. Oh, sweet $mname, you’re asking for it…" "1.23g">><<set $sarcastic to $sarcastic +1>><<set $confident to $confident - 1>><</link>></div>
<div class="flirt-choice-item"><<link "• Are a bit scared and extremely surprised. God, why is $mname doing that?! $sname is right here! You'll die of shame." "1.23h">><<set $confident to $confident - 1>><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• Beat $mthem! THAT CRAZY FREAK! <<print $mcthey.toUpperFirst()>> is out of $mtheir mind doing it. You thought you two would have lunch together, not this!" "1.23i">><<set $explosive to $explosive + 3>><</link>></div>
</div><</nobr>>Your laughter makes $mname stop singing. Looking at you with a raised eyebrow, $mthey is trying to figure out if you're smiling because you're happy, or if you're just making fun of $mthem.
When $mthey understands that it is more for the later than for the former, $mtheir expression completely changes to an offended one, $mtheir eyes starts to spark like $mthey is about to cry. Not that you're seeing that of course, busy enough with the contracts of your stomach to actually look at $mname.
“See, $sname, why can't $mcthey have nice things?”
“Don't be silly!” You laugh even louder when $mthey says it, guiding your hand to the front of your exposed teeth. “I'm just happy to witness such a sweet scene!"
"I'm not an idiot, okay?! Now, blow these candles and set me free from best friend duty, since you can't appreciate my efforts.”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>Your smile makes $mname stop singing. Looking at you with a raised eyebrow, $mthey is trying to figure out if you're smiling because you're happy, or if you're just making fun of $mthem.
When $mthey understands that it is more for the former than for the latter, a too-perfect smile appears on $mtheir lips and, for one second, you feel a warmth in your stomach. You know $mtheir beauty is alluring, you see $mtheir face almost every day, but it's totally at another level when $mthey smiles at you like this.
“Congrats, babe.”
$mname approaches you just enough to make the cake stand right in front of you, but you're too concentrated on $mtheir face to pay attention.
“Thank you, sweetheart.”
“Now blow these candles! I lit them up before entering the lift, they're starting to burn!”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>Your smile makes $mname stop singing. Looking at you with a raised eyebrow, $mthey is trying to figure out if you're smiling because you're happy, or if you're just making fun of $mthem.
When $mthey understands that it is more for the former than for the latter, a too-perfect smile appears on $mtheir lips, and you answer with a corresponding one. <<print $mthey.toUpperFirst()>> can sometimes be a pain in your ass when $mthey decides to tease you to your death, but when $mthey wants to be a sweet best friend, nobody can stop $mthem. You really love $mthem and don't have a problem with admitting it.
“Congrats, babe.”
$mname approaches you just enough to make the cake stand right in front of you, and you laugh when you see the "Happy Birthday Agent $surname" surrounded by the group of candles.
“Thank you, sweetheart.”
“Now blow these candles! I lit them up before entering the lift, they're starting to burn!”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>Your smile makes $mname stop singing. Looking at you with a raised eyebrow, $mthey is trying to figure out if you're smiling because you're happy, or if you're just making fun of $mthem.
When $mthey understands that it is more for the former than for the latter, a too-perfect smile appears on $mtheir lips, and you answer with a corresponding one. $mname can sometimes be a pain in your ass when $mthey decides to tease you to your death, but when $mthey wants to be a sweet best friend, nobody can stop $mthem. You really love $mthem and don't have a problem with admitting it. You feel your cheeks warming up when you think about how lucky you're to have $mtheir as your best friend.
“Congrats, $name.”
$mname approaches you just enough to make the cake stand right in front of you, and you avert $mtheir eyes, but not before noticing something. <<print $mthey.toUpperFirst()>>'re saying to you that $mthey knows, even if you don't talk about it.
“Thank you, $mname.”
“Now blow these candles! I lit them up before entering the lift, they're starting to burn!”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>You can't help but think that $mname is a great best friend. The fact $mthey took $mtheir time to do something like that for you makes a smile unconsciously appear on your lips, making $mtheir own smile grow even larger, happy to see you that enjoy this little surprise.
“Congrats, apple pie.”
“God.” You say, your smile twisting on your lips a little because of the shameful nickname. $mname doesn't have any sense of the professionalism, does $mthey? And thinking about it, you really don't understand why $mthey is doing it now though. You're working, and worst, you're in a meeting with $sname! <<print $mthey.toUpperFirst()>> couldn't wait a little more? “Thank you $mname, but did you really have to do it now...?”
"Don't complain about it, just blow the candles! I'll explain later.”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>“Wait, just a sec!” You stand up in a jump and, in a second, your cellphone was in your hand, camera pointed at $mname. You already took a picture, probably blurred, but it'll do just in case $mthey doesn't let you take another. “Make a cute pout, I'll make that my lock screen. If you look good enough, I'll make a poster and put it in my room.”
“You're a ridiculous.” $mname grumbles between clenched teeths, rolling $mtheir amber eyes dramatically.
“Well, it just proves how much we deserve each other then.”
$mname unconsciously makes a little cute pout in response, making a loud hoarse laugh break out of your mouth.
“Oh, perfect!”
“Blow that stupid candles or I'll throw the cake at you.”<<if $mcoutfit is "reddress">>“Wait, just a sec!” You stand up in a jump and, in a second, your cellphone was in your hand, camera pointed at $mname. You already took a picture, probably blurred, but it'll do just in case $mthey doesn't let you take another. “Make a cute pout, I'll make that my lock screen. If you look good enough, I'll make a poster and put it in my room.”
“Sure, but you have to let me take a picture of you in THAT dress.” <<print $mthey.toUpperFirst()>> made sure to emphasize the "that dress", making you laugh out loud and look at your shining dress. After all, what's the problem with it?
“You didn't like it, $mname? I can take off if you wan-”
“$surname.” $sname’s voice sounds behind you, and you would have laughed if you hadn't even been a little scared by how unhappy he had sounded.
“Sorry, boss!”
“Shut up and blow the candles. Geez, we can’t even joke with you…”<</if>>
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>“Oh, this is adorable!” You stand up in a jump and, in a second, your cellphone was in your hand, camera pointed at $mname. You already took a picture, probably blurred, but it'll do just in case $mthey doesn't let you take another. “Please let me keep that forever in my mind!”
“You're a ridiculous.” $mname grumbles between clenched teeths, rolling $mtheir amber eyes dramatically.
“The shame is all yours, since you love me anyway.” You giggle, but when you process what you said without thinking, your cheeks gain a dark shade of red. Oh…!
“Can you please stop being embarrassed about the shit you say every time?”
“S-Sorry…”
$mname rolls $mtheir eyes, a fraternal smile appearing on $mtheir face when $mthey sees you so shy.
“Blow the stupid candles, $name.”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>“$mname!" Your heart is beating so fast you can hear it, and you're sure that you're feeling warmth at the tip of your ears, certainly blushed. You really don't know if you sound angry or desperate, maybe a mix of the two.
Then, your eyes points meaningfully to the one who is behind you, trying to make $mname realize that $sname's is here! How could $mthey do that when $mthey knows it?!
“Oh, you don't need to be shy, poor thing. I talked to $sname earlier about it and $sthey allowed it.” You know $mname well enough to know that $mtheir singing tone is signing a lie.
$sname knew it? No way. You're sure $sthey wouldn't even remember it's your birthday if the situation was different, a surprise party then? As if. Your wide eyes search for $sname, who's still sitting on $stheir chair, an eyebrow raised while looking at $mname until $sname notices your stare.
“Sure.” <<print $sthey.toUpperFirst()>> replies with a bored voice, and yeah, you knew it, $mname's a liar. “Pretend I'm not here if it makes you more comfortable.”
This isn't what you want, either.
“C'mon, blow out the candles, you Dork.”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>“MADDOX, idiot! What are you doing?!” You stood up in a jump, almost running to $mname's side, one of your hands soon hitting the back of $mtheir broad shoulders.
You doubt it hurt $mthem, really. Actually, the sharp pain you felt in your palm was a sign that hitting $sthem hurts you much more. Stupid pumped asshole.
“WHAT?! Geez, I was trying to be a sweet best friend!” $mname cried as if $mthey really felt some pain. You know this is almost physically impossible, but it's $mtheir pride that's probably hurtful to $mthem. “You're the worst birthday celebrant in this city, $name!”
“I thought I'd meet you at the restaurant.” You mumble with your arms crossed in front of your body, rolling your eyes at $mtheir drama.
“Blow the candles, jerk. I'll explain later.”
<<nobr>><div class="choices">
<div class="friend-choice-item"><<link "• You blow the candles. <<print $mthey.toUpperFirst()>> put a lot of effort into that." "1.24a">><<set $maffection to $maffection + 2>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $mthem to blow the candles with you. <<print $mthey.toUpperFirst()>> is your best friend and $mthey did it for you after all." "1.24b">><<set $maffection to $maffection + 5>><</link>></div>
<div class="flirt-choice-item"><<link "• You ask $sname to blow the candles with you. Why? You don't know either." "1.24c">><<set $saffection to $saffection + 1>><</link>></div>
<div class="anti-choice-item"><<link "• You blow the candles, but your frown is visible." "1.24d">><<set $maffection to $maffection - 1>><</link>></div>
</div><</nobr>>“Okay, okay.” You say after $mname insists, and quickly lean your body in order to blow the candles, some already unlit.
“Hold on!” $mname manages to hold the cake with just one hand, something that probably isn't hard for $mthem since $mthey is... <<print $mtheirself.toUpperFirst()>>, and $mtheir arms have the thickness of a tree trunk - okay, maybe you're exaggerating a little, but the point stands. Then, $mthey catches $mtheir cellphone with $mtheir now free hand, pointing it at you.
<<print $mthey.toUpperFirst()>> is going to film this, isn't $mthey?
“Three, two, one!” <<print $mthey.toUpperFirst()>> make sure to count the seconds, and that almost made you lose your timing with a laugh.
You don't, and your blow end up doing a good job at extinguishing all candles.
“Happy birthday!”
“You already said that, like, a hundred times.” Even more if you count all the times $mthey said that earlier too, when $mthey called to wake you up at six in the morning.
“I know. I’m lovely, aren’t I?”
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.25]]</div>
</div><</nobr>>“Now that we have already sung you a happy birthday and I gave you proper congratulations, let's go up! Your dad is waiting for you at the reception.” $mname announced, and for a moment you're speechless. Your dad? What? These guys don't know what work means?
Behind you, $sname lets out a deep breath.
“$surname, take the rest of the day off. I already know what I needed to.”
“Seriously, $sname?! You didn't give me a day off on my birthday!” $mname fake cries and $sname simply ignores $mthem. While you... Well, you aren't going to challenge a direct order from your boss, right?
“Thank you, $sname.” It's all you say, ready to go back to the lift when you notice that $mname is actually moving to where $sname is standing. The CEO is clearly confused, especially when Maddox drops the cake in front of your boss, making $sthem catch it on reflex.
“I have bad news.” $mname starts to explain $mtheirself, and then $mthey takes off $mtheir ridiculous birthday hat. And, OH GOD, WHY DID <<print $mthey.toUpperCase()>> PUT IT ON <<print $sname.toUpperCase()>>?
“What?!” You ask desperately trying to avoid looking at $sname so you don't end up laughing. The glimpse of $sname holding your cake while wearing the party hat messing up $stheir perfect styled black hair, it's a bit too much for you.
“I know we agreed to go to lunch together to celebrate, but they called me in today. Sorry, babe.” And it’s enough for $mname to get your full attention.
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• What?! Can’t believe it, I was so excited to spend a fun time with $mthem." "1.26a">><<set $maffection to $maffection + 1>><</link>></div>
<div class="choice-item"><<link "• I let $mthem continue." "1.26b">><</link>></div>
</div><</nobr>>
“Okay, okay.” You say after $mname insists, and quickly lean your body in order to blow the candles, some already unlit. "Why don't you blow them with me? You're my best friend and I know you put a lot of effort into this."
“Are you serious?!” Seeing $mname truly flustered is a rare sight, but $mthey definitely is now, and even a light shade of blush colors $mtheir tanned skin around the cheekbones.
“I'm. Just don't spit in the cake.”
“Idiot.”
You bark a laugh at $mthem, and then $mname counts to the three for you two blow the candles at the same time, like cute sibilings.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.25]]</div>
</div><</nobr>>"What? Me?!” <<print $sthey.toUpperFirst()>> looks totally lost but tries to remain composed. You can't really blame $sthem, you can see the surprise in $mname's eyes, too. “Why me?”
“$sname, this isn't what you should say, you know, you're the lucky one here!” Your best friend quickly jumps in your defense, but it's obvious $mthey wants to tease $sname before asking you what the hell you're trying to achieve. “It's $mctheir birthday! You don't have a choice, get up and blow these candles, would you?”
Oh my, you can see that $sname's eyes are ready to kill $mname, and you're ready to regret your decision when your boss stands up and walks to your side.
<<print $sthey.toUpperFirst()>> is really going to do it?! REALLY? You look at $mname, and the corner of $mtheir lip is almost going up. <<print $mthey.toUpperFirst()>> wants to laugh so badly, and you too.
“One, two, three!” $mname counts with a wide grin, and then you lean your body to blow out the candles. While you do that, you feel a warm presence right at your back. Shit, it's $sname, isn't it?
<<print $sthey.toUpperFirst()>> is closer to you than $sthey ever was before, althought not touching your body in any way. You're almost freaking out, the silly part being that you really don't know why, and when you blow the candles with $sthem, $mname laughs out loud.
“<<print $sthey.toUpperFirst()>> pretended!” Your best friend's laugh is too contagious, and you're barely hold yourself. For God's sake, someone really need to change the topic.
“It's $mctheir birthday and $mctheir candles, after all.”
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.25]]</div>
</div><</nobr>>“Okay.” You say after $mname insists, and quickly lean your body in order to blow the candles, some already unlit. Your face isn't the happiest though, your lips in a visible pout.
“Hold on!” $mname manages to hold the cake with just one hand, something that probably isn't hard for $mthem since $mthey is... <<print $mtheirself.toUpperFirst()>>, and $mtheir arms have the thickness of a tree trunk - okay, maybe you're exaggerating a little, but the point stands. Then, $mthey catches $mtheir cellphone with $mtheir now free hand, pointing it at you."Are you going to keep that face? Everyone is going to see it!"
“God, $mname.” Your eyes roll automatically. <<print $mthey.toUpperFirst()>> is such a child.
“Three, two, one!” <<print $mthey.toUpperFirst()>> make sure to count the seconds, and that almost made you lose your timing with a snort.
You don't, and your blow end up doing a good job at extinguishing all candles.
“Happy birthday, jerk!”
“You already said that, like, a hundred times.” Even more if you count all the times $mthey said that earlier too, when $mthey called to wake you up at six in the morning.
“I know. I’m adorable, aren’t I?”
“Adorably annoying.”
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.25]]</div>
</div><</nobr>>“What? Aren't you even going to eat the cake with me?” Your cheeks fill with air as your arch your eyebrows. $mname probably would tease you about how you look like a lost child when you make that expression, but $mthey is too down to do that now.
“Sorry, you know I wish I could stay with you.” It's all $mthey say with a weak smile.
You understand the message as $mthey starts walking, so you follow $mthem in leaving the room.
$mname has a mission, probably from the government. You want to ask what $mthey will do now that Halcyon and Unit Athena and, theorically, you probably won't have any mission for some time. Maybe $aname called $mthem to talk about it? You hope not. You secretly wish you two could keep working in Halcyon together, even if you know that's improbable.
Unfortunately, you can't tell anything about it to $mname yet, since $sname asked you to. <<print $sname.toUpperFirst()>> said $sthey wanted to talk with Maddox first, and you're respecting that since $sthey is still the supervisor.
Maybe this isn't the case and $aname doesn't wanna talk with your partner about the party and $mname will explain everything to you later when both of you have time. You like to believe so.
<<if $mgender is "1">><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.27]]</div>
</div><</nobr>><<endif>><<if $mgender is "2">><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.27a]]</div>
</div><</nobr>><<endif>>“I got a call.” It's all $mthey says about it as $mthey starts walking away, already knowing what it means. So you follow him in leaving the room. "I’m sorry, I can’t say no."
$mname has a mission, probably from the government. You want to ask what $mthey will do now that Halcyon and Unit Athena and, theorically, you probably won't have any mission for some time. Maybe $aname called $mthem to talk about it? You hope not. You secretly wish you two could keep working in Halcyon together, even if you know that's improbable.
Unfortunately, you can't tell anything about it to $mname yet, since $sname asked you to. <<print $sname.toUpperFirst()>> said $sthey wanted to talk with Maddox first, and you're respecting that since $sthey is still the supervisor.
Maybe this isn't the case and $aname doesn't wanna talk with your partner about the party and $mname will explain everything to you later when both of you have time. You like to believe so.
<<if $mgender is "1">><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.27]]</div>
</div><</nobr>><<endif>><<if $mgender is "2">><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|1.27a]]</div>
</div><</nobr>><<endif>><<set $mcread127 to "yes">>When you two reach the hallway, the lift is already waiting for you with open doors. You don't understand why $sname's inside it, $sthey probably is the one responsible for calling the elevator, but the important part is: sthey is still wearing the freaking hat, and still holding your cake! You surpress your laughter, but the tension of your thoughts from a minute ago still stick to your mind, so you keep quiet.
$mname is at your side, and $sname's at your back when you enter, the space is big enough for the three of you not to have to be too close to each other, even if you feel $mname's shoulder rubbing gently against yours.
That is $mtheir fault for being too tall and large, of course. But…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• You're as tall as $mthem, so you can’t say it is all $mtheir fault, actually. You're taller than 6'2“." "1.28">><<set $mcheight to "very tall">><</link>></div>
<div class="choice-item"><<link "• You’re shorter than both of them but still pretty tall, so you don’t feel really uncomfortable close to them. You're between 5'10“ and 6'1“." "1.28">><<set $mcheight to "tall">><</link>></div>
<div class="choice-item"><<link "• You're medium height, and even if the two of them are a little intimidating, it isn't too much. You're between 5'3“ and 5'10“." "1.28">><<set $mcheight to "medium height">><</link>></div>
<div class="choice-item"><<link "• You're a shortie, so what's the problem? It isn't just because these two are poles that you have to care about it! You're below 5'3“." "1.28">><<set $mcheight to "short height">><</link>></div>
</div><</nobr>>As soon as you catch your thoughts again, the door opens and you find yourself looking at the entrance hall once more.
This time, however, you catch a familiar figure sitting on a couch in one of the corners, drinking some water and looking right at you. Your dad smiles openly when he sees you walking in his direction, but before you can approach him, you feel something in your head and a sharp pain in your chin.
Wait, what's that? WAIT, is that some stupid birthday party hat?!
You look over your shoulders just to see your birthday cake at the reception desk next to Grace, and that $sthey is actually already on your front, walking away as if nothing had happened. How did $sthey manage to do that so smoothly that you didn't even notice?!
And, ouch, the elastic hurts!
“Goodbye, $name. I'll call you when I come back to the town, so we can make up for our missed lunch.” $mname stops in front of you, smiling while waiting for you to say your farewell and already hiding his laught after $sname actions.
“I'll be waiting.” You reply with a little smile, not paying too much attention to $mthem since your mind is stuck in taking it off before it ends up crushing your head. So tight! How did Olly manage to wear it for so long? “See you soon.”
All $mthey does is a dismissively wave $mtheir hand in your direction as a goodbye. Idiot.
So, your way is finally clear to your father. It makes you...
<<nobr>><div class="choices">
<div class="choice-item">[[• Extremely happy! I've always been Daddy's little baby, it's no surprise he is here.|1.29a][$dadaffection = 100]]</div>
<div class="choice-item">[[• I'm happy. I love my Dad, I'm touched that he came here just to see me on my birthday.|1.29b][$dadaffection = 80]]</div>
<div class="choice-item">[[• I'm happy. We've never been that close, but the fact that he is here is really touching. Maybe he's up for a change?|1.29c][$dadaffection = 50]]</div>
<div class="choice-item">[[• I don't know what to think. We've never been that close, and I don't understand why he is here. I'll be polite.|1.29c][$dadaffection = 30]]</div>
<div class="choice-item">[[• I'm ANGRY. What he is doing here? He was always absent, and I don't want him to try to change that after twenty four years.|1.29d][$explosive = $explosive + 3; $dadaffection = 0 ]]</div>
</div><</nobr>>“Dad!”
You call him with a smile on your face. Without realizing you're already running in his direction, opening your arms for a hug as soon as you get close enough. It's so good to see him and it’s even better to hug him, especially after the last two weeks of hard work crushing all your thoughts, making you fell anxious.
It's good to finally feel like being able to go back home, where your parents awaits you to treat like their precious child.
The next sequence ends up happening extremely fast around you.
In a moment you're surronded by your father's arms, everything is normal, the world at its ordinary speed. Then, a second later, you find your body being thrown in the air, without any access for support. Your mind spins at least ten times, your vision becomes fuzzy as if you were surround by some type of fog, and tinnitus completely takes over your ears.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.30]]</div>
</div><</nobr>>“Hi, Dad!”
You call with a smile on your face, walking calmly in his direction as you see his open arms waiting for you. You do the same, hugging him as soon as you get closer. It's so good to see him, especially after the last two weeks of hard work crushing all your thoughts, making you fell anxious. It's good to finally be able to go back home, and you’re happy that he took some time to see you on your birthday.
The next sequence ends up happening extremely fast around you.
In a moment you're surronded by your father's arms, everything is normal, the world at its ordinary speed. Then, a second later, you find your body being thrown in the air, without any access for support. Your mind spins at least ten times, your vision becomes fuzzy as if you were surround by some type of fog, and tinnitus completely takes over your ears.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.30]]</div>
</div><</nobr>>“Good morning, father.”
You greet him with a polite smile, seeing his open arms waiting for you. You react awkwardly since that isn’t a common reaction between both of you, but it’s your birthday, so you assume that's enough reason to go for a hug…? You end up letting him hug you. It’s a good feeling, actually, at least after its initial weirdness. You find yourself relaxing a bit in the warm gesture as you've been too tense because of work the last few weeks, with many anxious thoughts.
The next sequence ends up happening extremely fast around you.
In a moment you're surronded by your father's arms, everything is normal, the world at its ordinary speed. Then, a second later, you find your body being thrown in the air, without any access for support. Your mind spins at least ten times, your vision becomes fuzzy as if you were surround by some type of fog, and tinnitus completely takes over your ears.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.30]]</div>
</div><</nobr>>“What are you doing here?”
You ask as soon as you're close enough so no one else other than him can hear you. His face twists in a sad expression as soon as you shoot your words, but you can't pity him after twenty four years of absence. What does he thinks he is doing, appearing in your work like that? And how did he know that you would come to work today? You're supposed to have the day off until yesterday, and you don't remember telling anyone besides... Fucking $mname. That idiot.
“I wanted to wish you a happy birthday.” Is what he replies, and you roll your eyes in response. Oh, great, now you try to be a good parent? “Please, $name. You at least could let me give you a hug.”
“Will you leave if I let you?”
“If that's what you want, then yes.” Oh, that's so sweet of him. You smirk sarcastically.
You resist the urge to let a grimace take over your face and let him hug you, staying still and not giving him a glance at all. A visit and a hug aren't going to fix everything wrong between you two, and you wouldn’t even want it to as you're already too stressed with work.
The next sequence ends up happening extremely fast around you.
In a moment you're surronded by your father's arms, everything is normal, the world at its ordinary speed. Then, a second later, you find your body being thrown in the air, without any access for support. Your mind spins at least ten times, your vision becomes fuzzy as if you were surround by some type of fog, and tinnitus completely takes over your ears.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.30]]</div>
</div><</nobr>>You're an agent trained by the army. You know what that is.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.31]]</div>
</div><</nobr>>Although you wish you didn't.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|1.32]]</div>
</div><</nobr>>//It's a bomb.//
<<nobr>><div class="choices">
<div class="choice-item">[[Continue|2.0]]</div>
</div><</nobr>><<textbox "$aoiname" "Name your pet!" "1.10a" autofocus>><center><<if $mcread06 == 'yes'>><h1><<link "$aname Adamantis">>
<<script>>
Dialog.setup("Adamantis","Adamantis");
Dialog.wiki(Story.get("Adamantis").processText());
Dialog.open();
<</script>>
<</link>></h1><</if>>
<<nobr>><</nobr>><<if $mcread118 == 'yes'>><h1><<link "$sname Sutter">> <<script>>
Dialog.setup("Sutter","Sutter");
Dialog.wiki(Story.get("Sutter").processText());
Dialog.open();
<</script>>
<</link>></h1><</if>>
<<nobr>><</nobr>><<if $mcread123 == 'yes'>><h1><<link "$mname Maddox" "Maddox">>
<<script>>
Dialog.setup("Maddox","Maddox");
Dialog.wiki(Story.get("Maddox").processText());
Dialog.open();
<</script>>
<</link>></h1><</if>></center>
<<link "Return">><<run Dialog.close();>><</link>><h2>Frank $surname</h2>
<strong>Description:</strong> Lorem Impsum.
<strong>Age:</strong> 22.
<strong>Occupation:</strong> Security Agent.
<div id="stat-title">
<span>Affection ($dadaffection%)</span>
</div>
<<showmeter 'DadAffection' `$dadaffection/ $max_dadaffection`>>
<h2>Arabella Coimbra</h2>
<strong>Occupation:</strong> Diplomatic Ambassador.
<strong>Description:</strong> Arabella is a Diplomatic Ambassador from Venesh, the country next to yours which Ekron had some problems in a not too distant past, when they tried to steal some technologies that your country developed. The truth is that Arabella came to Estiya, the capital of Ekron, intending to denounce the war plans of her origin country to your government, and this is why you know her, since Connor, you and Oliver are mediating the information that she can give.
<div id="stat-title">
<span>Affection ($arabellaaffection%)</span>
</div>
<<showmeter 'ArabellaAffection' `$arabellaaffection/ $max_arabellaaffection`>>
<h2>Ethan Sutter</h2>
<strong>Occupation:</strong> Diplomatic Ambassador.
<strong>Description:</strong> Ethan Sutter is one of those in charge of the Government Public Relations department, a clever and charismatic man. You haven't seen him in person very often, but Ethan is always on television and hailed as one of the most promising men in the country. Besides, he is also known as your boss's younger brother. Connor Sutter may have some slightly different stories to tell about him than journalists know, but he is not willing to do it. At least not yet.
<h2>Norman Cox</h2>
<strong>Occupation:</strong> Diplomatic Ambassador.
<strong>Description:</strong> Norman Cox is your boss. Yes, you have many, but he really is your boss, and Elliot's, and even Connor's. The director general of the Department of National Security, Norman's presence is authoritarian in itself and he can make even Elliot quiet. Despite his intimidating personality and the fact that he is not the most kind man you know, you have never seen him do anything to make his tyrant reputation honored, but perhaps you are just lucky enough.<h2>$sname Sutter | 28 | $sheight"</h2>
<strong>Occupation:</strong> Halcyon Tech's CEO.
<strong>Description: </strong><<nobr>><<if $sgender == 1>>Perfectly styled black hair with medium length, his bang falls exactly at the beginning of his eyebrows, divided on the left side and leaving a small part of his forehead showing. A pointed nose with triangular shape, and dark eyes slightly angled to the sides with a gray glow in them, just like the shade of the clouds when a storm is forming. He has a sharp jawline, pale skin, and you have noticed the cute little mole he has under his right eye too.<</if>><<if $sgender == 2>>Cornelia uses her hair in a short classic bob blunt cut, a straight bang covering her forehead. She has a pointed nose with triangular shape, and dark eyes slightly angled to the sides with a gray glow in them, just like the shade of the clouds when a storm is forming. Sharp features and jawline, pale skin, and you have noticed the cute little mole she has under her right eye too.<</if>><</nobr>>
Professional, reserved and distant, it’s a little too hard to extract any information from $sthem besides what $sthey cares to give you about work since $sthey’s undoubtedly cold every time anyone tries to approach. <<print $sthey.toUpperFirst()>>’s your boss when you're working at Halcyon.
<div id="stat-title">
<span>Affection ($saffection%)</span>
</div>
<<showmeter 'SAffection' `$saffection/ $max_saffection`>>
<<link "Return">><<run Dialog.close();>><</link>><h2>$mname Maddox | 26 | $mheight"</h2>
<strong>Occupation:</strong> Security Agent.
<strong>Description: </strong><<nobr>><<if $mgender == 1>>Oliver's appearance definitely is made to stand out, especially due to his height, strong arms and broad shoulders. His skin is tanned for the time he passes training in the sun, and he has straight short light brown hair although kinda messy. His eyes are in a gentle amber shade, with long and charming eyelashes, and his perfect smile has protuberant fangs.<</if>><<if $mgender == 2>>Olivia’s appearance definitely is made to stand out, especially due to her height, strong arms and broad shoulders. Her skin is tanned for the time she passes training in the sun, and she has shoulder length hair that often is seen in a messy ponytail, with a lot of strands escaping and covering her soft features. Her eyes are in a gentle amber shade, with long and charming eyelashes, and her perfect smile has protuberant fangs.<</if>><</nobr>>
Your partner in crime, and against crime too. $mname charm is hard to resist, and $mthey know how to use it. Without this facade, $mthey are fiercely competitive and tease you all the time, being annoyingly possessive and protective.
<div id="stat-title">
<span>Affection ($maffection%)</span>
</div>
<<showmeter 'MAffection' `$MAffection/ $max_MAffection`>>
<<link "Return">><<run Dialog.close();>><</link>><h2>$aname Adamantis | 31 | $aheight"</h2>
<strong>Occupation:</strong> Athena Unit's Supervisor.
<strong>Description: </strong><<nobr>><<if $agender == 1>>Elliot has medium length dark brown hair with a ghostly bunch of curls that he never bothers to arrange. His eyes are a mix of green and brown depending on the light, but often the green wins, and his left eyebrow is decorated with an evident scar, a harmonious combination with the stubble he usually has in his chin and jaw.a His body is noticeably muscular, with broad shoulders and back.<</if>><<if $agender == 2>>Eleonora has wavy long hair that ends around her waist, along with a long bang that she usually uses in a high ponytail. Her eyes are a mix of green and brown depending on the light, but often the green wins, and her left eyebrow is decorated with an evident scar that she covers with her bangs. Her body is noticeably strong from training, with broad shoulders and back.<</if>><</nobr>>
Blunt, sarcastic and unpredictable, something in your mind always says that you shouldn’t trust $athem. $aname has the smile of someone who’s hiding the world, but still can convince you to do anything for $athem. You really don’t know how $athey manages to be so popular and part of the government, since $athey really don’t look like $athey care about people.
<div id="stat-title">
<span>Affection ($aaffection%)</span>
</div>
<<showmeter 'AAffection' `$aaffection/ $max_aaffection`>>
<<link "Return">><<run Dialog.close();>><</link>>choice-item > são choices normais
flirt-choice-item > são choices de romance (aparece coração)
friend-choice-item > são choices de amizade (aparece mãozinha)
anti-choice-item > são choices de diminuir amorzinho (aparece coração quebrado)
<<print $nomedavariavel.toUpperFirst()>> > faz a primeira letra da mesma ficar em maiuscula
<<print $nomedavariavel.toUpperCase()>> > faz ela inteira ficar em letra maiuscula
<<print $nomedavariavel.toLowerCase()>> > faz ela inteira ficar em letra minuscula
they he she
them him her
their his hers
theirself himself herself
<<set $chapter to "">><div id="start-title">[[Chapter Two|2.1]]</div><<set $chapter to "Chapter Two">>The explosion wasn’t powerful enough to kill you, but it did a lot of damage to the building's glass walls.
The impact sent you flying a meter or so, and now you’re lying in a bed of broken glass, some distinct crunching noises being heard when you try to move, and with some burning ache in your back and hands. Probably because of the glass shards.
As you think about how to get up without injuring yourself further, the first thing you do is blink several times, trying to clear your blurred vision and diminish the sharp ringing in your ears. You notice that the building’s structure, which trembled considerably during the blast, appears to be holding steady, and as a consolation prize the ceiling isn’t threatening to collapse on your head. What a relief, isn't it? Now you only have to worry about the invasion of armed men!
Your vision slowly sharpens enough for you to scan your surroundings.
You need to collect yourself before anything else.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|2.2]]</div>
</div><</nobr>>
<<set $chapter to "">><div id="start-title"><<if $dadstatus is "alive">>[[Chapter Three|3.1]]<</if>></div><<nobr>><div id="start-title"><<if $dadstatus is "dead">>[[Chapter Three|B 3.1]]<</if>></div><</nobr>>
The building’s only security consists of a few guards stationed at the entrance, enough to deter a wild robbery or check for anyone attempting to enter it armed. They know how to defend themselves, but you’re different. You’re an Agent for National Security, their training doesn’t come close to yours. You need to act. Your dad, $sname, and everyone else in the building are in danger, and it’s your duty to protect them.
You don't know what's happening so your instinct is starting to work in sync with the adrenaline running through your veins, your muscular memory from the training following the perfect procedure you learned in your early days in the Unit. You get up in a flash, ignoring the pain of leaning against a floor littered with broken glass.
First, you locate your dad. He’s sprawled on the couch he had been sitting on while waiting for you earlier. A stroke of luck, at least he’s in better shape than you. And that makes sense, since the explosion seemed to have happened behind you…
In the reception, the place you remember seeing $sname going.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|2.3]]</div>
</div><</nobr>>
As soon as Sutter’s name crosses your mind, $stheir voice cuts through the air, amplified by the speakers strategically placed across the ceiling. The announcement reverberates throughout the building, urgent and commanding.
"Everyone proceeds with Code 293. Please, proceed with code 293."
You find $stheir slender figure close to the reception desk, lowered behind it to protect $stheirself, but you just understand from what when your eyes linger on the new entrance, freshly craft from humans and bombs. Through the special opening, at least twenty figures pour into the building, their movements sharp and coordinated. Dressed entirely in black, they fan out with military precision, weapons in hand.
What is it? Why is this happening? Does this have to do with what you talked to $aname about yesterday?
You really can't believe it.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|2.4]]</div>
</div><</nobr>>
But now isn't the time to freak out.
You remember Code 293.
All civilians have to be evacuated to the panic room on the first floor.
The first steps are automatic. Elevators lock down, and emergency entrances are sealed to prevent intruders from reaching the upper floors. Meanwhile, those on higher levels must follow a hidden route that leads them to the floor's respective panic room.
That’s exactly what you’ve planned to do with your dad, so without wasting another second, you sprint towards him. Luckily he's already standing, completely lost, but conscious and with wide eyes betraying his confusion.
"Can you walk? Are you hurt?" You ask urgently, scanning him for any visible injuries. His slight nod reassures you, confirming your suspicion that he’s fine. Without giving him time to speak, you point towards Grace, who is nervously directing people toward the safe path. "You have to go, now! Follow her!"
"But you…" He tries to stop you, his hand gripping your wrist tightly as you attempt to move away. "You need to come too!"
<<if $dadaffection gte 40>><<nobr>><div class="choices">
<div class="choice-item">[[• I know he’s worried, but I’m an Agent and I need to do my work.|2.5][$duty = $duty + 1]]</div>
<div class="choice-item">[[• My heart sinks seeing his worry, but he needs to understand.|2.5][$emotional = $emotional + 1]]</div>
<div class="choice-item">[[• Please, Dad, don’t make it harder than it already is…|2.5]]</div>
<div class="choice-item">[[• I really want to go too, but I can’t.|2.5]]</div>
</div><</nobr>><<endif>><<if $dadaffection lt 41>><<nobr>><div class="choices">
<div class="choice-item">[[• I know he’s worried, but I’m an Agent and I need to do my work.|2.6][$duty = $duty + 1]]</div>
<div class="choice-item">[[• I really want to go too, but I can’t.|2.6]]</div>
<div class="choice-item">[[• Please, Frank, don’t make it harder than it already is…|2.6]]</div>
<div class="choice-item">[[• I don’t care if he wants to pretend to be a good father now. He must go.|2.7][$explosive = $explosive + 5]]</div>
</div><</nobr>><<endif>>"Please." You say, letting out a tired and exasperated sigh, the kind that comes from fighting too many battles at once. It’s one thing to face your enemies, but having your dad here, vulnerable and in danger, is something else entirely. "I can’t focus if you’re here. I need to stay, Dad. You know that."
Your dad hesitates, his grip on your wrist tightening momentarily before his shoulders sag in reluctant acceptance.
He’s never been a supporter of your career in the military. For as long as you can remember, he’s been ready with a discouraging speech about the dangers, the risks, and the toll it would take on you. A stark contrast to your mother, who had always given you her full support, cheering you on with unwavering pride.
But that was never a problem for you two. You validated his fear of losing his little baby while stating your desires, and you know he’s proud of you, besides his worries. But somehow, having him in the middle of a soon to be crossfire makes you feel guilty of choosing this path.
You can’t help yourself as you give him a quick hug, squeezing him tightly before urging him to go in Grace’s direction.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.8]]</div>
</div><</nobr>>
"Please." You say, letting out a tired and exasperated sigh, the kind that comes from fighting too many battles at once. It’s one thing to face your enemies, but having your dad here, vulnerable and in danger, is something else entirely even when you two have a historic. "I can’t focus if you’re here. I need to stay, Frank. You know that."
Your dad hesitates, his grip on your wrist tightening momentarily before his shoulders sag in sadness when you say his name instead of calling him father or dad. He let go of your wrist.
He’s never been a supporter of your career in the military. For as long as you can remember, he’s been ready with a discouraging speech about the dangers, the risks, and the toll it would take on you. A stark contrast to your mother, who had always given you her full support, cheering you on with unwavering pride.
This moment is just another reminder of your many unresolved issues with him. His sudden concern feels fake. A hollow attempt at playing the role of a dad when, after the divorce, he was barely around. Once every three months, if you were lucky. What difference would it make to him if you weren’t here anymore? But somehow, having him in the middle of a soon to be crossfire makes you feel guilty.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.8]]</div>
</div><</nobr>>
"Not the right time to act like a dad, Frank." You say, rolling your eyes as you let out an impatient sigh. You couldn’t care less about his attempt at parental concern. Not now. He’s in your way, interrupting your focus when you need it most. "Just go. You’re not proving anything by staying here."
"$name…" His voice wavers, hurt evident in his tone as his grip on your wrist tightens momentarily. For a second, he looks like he might argue, but then his shoulders sag under the weight of your words, and he lets you go.
He’s never been a supporter of your career in the military. For as long as you can remember, he’s been ready with a discouraging speech about the dangers, the risks, and the toll it would take on you. A stark contrast to your mother, who had always given you her full support, cheering you on with unwavering pride.
This moment is just another reminder of your many unresolved issues with him. His sudden concern feels fake. A hollow attempt at playing the role of a dad when, after the divorce, he was barely around. Once every three months, if you were lucky. What difference would it make to him if you weren’t here anymore?
//Fuck it.// The thought burns through you, bitter and cold. //Fuck it all.//
You don’t need to worry about him. Not now. Not ever.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.8]]</div>
</div><</nobr>>
Your dad gives a reluctant nod, his shoulders still heavy with the weight of the moment, and begins a quick but disruptive walk toward safety.
You don’t have time to watch him leave. Your pulse quickens as panic rises within you, your eyes locked on the strangers now systematically mapping the room. Their movements are deliberate, efficient, //too familiar//. You recognize this style of work. It mirrors your own.
You shake the thought away, forcing yourself to focus. It’s not the time to freak out. You repeat the mantra in your head, grounding yourself in the urgency of the situation.
They're searching for something or someone.
They came with a purpose.
You will not let them succeed.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.9]]</div>
</div><</nobr>>
At this moment some of them finally seem to notice you from the other side of the building behind the pillars, and a shiver goes over your spine when they stop and look right at your eyes between the holes of their ski mask. You can't see them, but your gut screams that you know them, or at least, they know you.
They run back to where the Team Leader is, something obvious since they are the one commanding the squads to search in a loud manly voice, and when the two of them start a conversation, you feel someone holding your arm a little too tight.
"Go with your dad to the panic room, $surname." $sname's voice sounds right behind you, serious and authoritative as always, but this time you can hear the depth of despair in $stheir tone.
<<print $sthey.toUpperFirst()>> is touching you for the first time in two years, and almost pulling you towards the room forcefully. <<print $sthey.toUpperFirst()>> is desperate.
<<nobr>><div class="choices">
<div class="choice-item">[[• You don't have time for this, they already saw you, if they want to kill you they'll invade the panic room and it'll be worse. You'll stay.|A 2.1][$rational = $rational + 1]]</div>
<div class="choice-item">[[• You do look in the direction of the panic room, mostly to see if your dad is doing what you asked, but you don't want to go.|B 2.1][$duty = $duty + 1]]</div>
<div class="flirt-choice-item"><<link "• You'll stay to help $sname. It looks like $sthey is in trouble too, and one of your duties is to keep $sthem safe as the Halcyon CEO." "C 2.1">><<set $saffection to $saffection + 2>><</link>></div>
<div class="choice-item">[[• You'll go. Sutter's right, you need to be with your dad now, he doesn't know how to protect himself.|D 2.1][$duty = $duty + 5]]</div>
</div><</nobr>>But you're not going. If this attack was planned by the Government, by the National Security... Then you’re being betrayed too, you also have the right to fight. Not to mention the fact that you’re trained for this, to protect those who cannot. You're hearing shots for the other side of the room, the other security guards are trying to keep the way to the panic room clear under a rain of bullets. You’re not going to hide when someone fights for you.
"I'll stay, $sname, you can't convince me otherwise." You say with your eyebrows together close to the bridge of your nose, trying to make your point clear.
He sighs clearly upset, letting your arm go, but is ready to argue when you two hear the first close shooting sound. $sname pushes you to behind a pillar, and hides $stheirself lowered behind the marble furniture of the waiting room you were with your dad.
"Are you armed, at least?"
<<nobr>><div class="choices">
<div class="choice-item">[[•Of course, I’m! I always am and Sutter knows it.|A 2.2a][$duty = $duty + 1]]</div>
<div class="choice-item">[[•I'm not, I didn't think I would need a gun today.|A 2.2b]]</div>
<div class="choice-item">[[•I don’t need a gun to beat these bastards.|A 2.2c][$physicalcombat = $physicalcombat + 1]]</div>
</div><</nobr>>
You always make sure to carry your gun wherever you go, and now is no exception. You grab it the moment $sname calls out to you and you hear $sthem fire at least three shots as you do, the sharp cracks echoing through the room as they try to hold off anyone attempting to advance.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s what they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies in not letting them get close.
Your grip tightens around the gun, breathing deeply. This is what you’ve trained for.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.3]]</div>
</div><</nobr>>
You usually carry your gun with you, but today you were just heading to the office. How could you have imagined you’d need it?
$sname, however, doesn’t seem bothered by your lack of preparation. Without hesitation, $sthey toss $stheir gun to you. You catch it mid-air, your eyes widening in confusion. If $sname is giving up their weapon, how are they supposed to protect themselves?
Your unspoken question is quickly answered when $sname taps their smartwatch twice. A faint click echoes from the decorative cabinet they’re using as cover, and to your shock, a drawer slides open on its own, revealing another pistol inside, which $sname grabs with practiced ease.
//What? That’s always been there?!//
Not the time to question it.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s what they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies in not letting them get close.
Your grip tightens on the gun, breathing deeply. This is what you’ve trained for.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.3]]</div>
</div><</nobr>>
"I don't need one. I'll beat them to death." You reply, your voice low but steady. You catch the way $sname rolls their eyes, clearly reproving the idea, though you both know you’re more than capable of doing exactly that.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s where they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies at your front.
You hold your position, focusing intently as you pick up the faint crunch of glass under a cautious footstep. There's a bold bastard! Do they really think that they can defeat you in physical combat? Your lips curling into a smirk. You wait a moment longer, your eyes locked on the subtle movement of shadows passing over the scattered shards. The second they’re in position, you act.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.3c]]</div>
</div><</nobr>>
With lightning speed, you grab their arm, pulling them forward with enough force to make them fire off a desperate, uncontrolled shot. Before they can react, you smack your elbow into their face. The sickening crack of bone and a pained womanly groan confirms your success.
A rookie, for sure, you think as you snatch their gun, moving quickly to use their body as a shield. They struggle weakly, mumbling something incoherent, but you’ve already overpowered them. With the pain they are in, regaining control of the situation is a distant hope for them.
"We're going to shoot even if you use her as a shield." Another voice says, this time the Leader you saw earlier, and your expression twists in disgust. They're going to kill a partner? "Our mission it's more important."
"You’re sick people." You spit, your grip tightening on the person. But you know better than to hesitate.
With a swift motion, you twist their body and strike the back of their head with the gun, knocking them out cold. Their body slumps against the pillar as you lower them carefully, a flicker of pity crossing your mind. Their life means nothing to them.
But pity won’t save you now, and you refocus. There’s no room for second-guessing.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.3]]</div>
</div><</nobr>>"We have to get out of here, $surname. We’re outnumbered." You’ve never heard $sname speak so loudly before. Not that $sthey could afford to whisper in the middle of gunfire.
"Right, but how?" You ask, firing off a shot when you see one of the soldiers trying to dart out from behind the statue in the middle of the room. They retreated for now, but it’s clear they’re regrouping. "They blew up the side entrance and are heading for the main one. What’s the plan?"
"We go to the secret emergency exit." <<print $sthey.toUpperFirst()>> replies without looking at you for a short second, but now you're looking at $sthem, knowing you're protected.
"What? Where?"
"I'll distract them, you run to the reception. Then you cover me and I'll do the same, and we go to the caretaker's room." Sutter’s tone leaves no room for argument, $stheir instructions precise.
You hesitate for a moment, your confusion bubbling up, but the urgency of the situation propels you forward.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.4]]</div>
</div><</nobr>>
You wait until $sname lifts their body just high enough to draw attention. The soldiers shift focus towards $sthem, and that’s your cue. Letting go of your cover, you sprint across the room. The sound of gunfire fills your ears, each shot ringing out like thunder as you race toward the southern part of the room.
Behind the reception desk, there’s a wall separating the hall from the premises on the first floor. This is where you are supposed to meet Sutter, but as you round the corner, your heart skips a beat.
Standing behind the wall is your dad.
"Dad, what are you doing here? I told you to go with Grace!" You whisper harshly, pulling him down beside you to hide. Your mind races to process the situation, but a sinking feeling grips your chest. A bad one.
"I couldn’t leave you alone! What kind of dad hides while his child is fighting to survive?" He replies, his voice trembling. //A smart one//, your mind snaps, but before you can say anything else, the sharp sound of gunfire pulls your attention back to where it should be.
"$surname!" $sname’s voice cuts through the chaos, loud and urgent. It’s only then you remember your task. To cover $sthem. But now your dad is here. "I need you here!"
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.5]]</div>
</div><</nobr>>
"Don’t move. Stay here." You say firmly, locking eyes with him before shifting your focus back to the situation at hand, hoping that he’ll listen this time.
Standing up and peering out from your cover, you quickly assess the scene. $sname managed to take down two of the five agents, but $sthey is out of ammunition now, and two of the remaining soldiers are closing in fast.
You fire two shots, aiming to force them back and give $sname the opening $sthey need to move. The third soldier, however, is still watching, their position making it impossible for $sname to escape without being exposed.
But $sthey can't do it now, since the third soldier is still well positioned and could easily take Sutter down. You try to search for a clear angle, but there isn’t one, so your eyes flick to the ornate statue nearby, an idea forming. If you can hit it, you might create enough of a distraction to neutralize all three at once. You grit your teeth, knowing it’s a gamble. It does look fragile, but you don’t even know if the material will explode in shards as you wish.
But there’s no time for doubt. You aim and fire.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.6]]</div>
</div><</nobr>>
The sound of shattering glass follows a split second later. //It’s made of glass too?!// You think bitterly, already hating whoever decided on the décor. Probably $sname. The shards, however, work in your favor, as a scream erupts from one of the soldiers hit by the explosion.
$sname succeeds in reaching you in the meantime, and you cannot suppress a relieved sigh now that you’re relatively safe, but the feeling ends as quickly as it arrives. <<print $sthey.toUpperFirst()>> was about to start a second race for the emergency exit $sthey said but freezes mid step, eyes narrowing as $sthey spot your dad behind you.
"He disobeyed me." You explain quickly, your tone clipped as your gun remains trained on the enemy. You hear one of the soldiers shouting orders about preventing your escape. "I’ll look after him. Don’t worry. Let’s just go."
$sname doesn’t look surprised. If it weren’t for the tense situation, you’re sure $sthem would’ve had a sarcastic comment ready.
"Follow me, you two. Cover our backs, $surname." $sthey orders, their voice calm and focused even you can feel the edgy borders of $stheir patience.
You nod, moving into position as your dad reluctantly follows, walking in front of you. You grip your gun tightly, scanning the room as you prepare for whatever comes next.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.7]]</div>
</div><</nobr>>
You don't want to go, and you're not going.
If this attack was planned by the Government, by the National Security... Then you’re being betrayed too, you also have the right to fight. Not to mention the fact that you’re trained for this, to protect those who cannot. You're hearing shots for the other side of the room, the other security guards are trying to keep the way to the panic room clear under a rain of bullets. You’re not going to hide when someone fights for you.
But you do ignore $sname for a second, splitting your attention to see your dad finally reaching Grace's hand, who was waiting for him. He's looking at you, clearly not wanting to let you alone, but he does since there's nothing more he can do. You sigh, a little bit of weight leaving your heart and shoulders when you finally see him going.
Before you manage to say something to your boss, however, $sthey sighs clearly upset, knowing your answer and letting your arm go when you two hear the first close shooting sound. $sname pushes you to behind a pillar and hides again lowered in the marble furniture of the waiting room you were with your dad.
"Are you armed, at least?"
<<nobr>><div class="choices">
<div class="choice-item">[[•Of course, I’m! I always am and Sutter knows it.|B 2.2a][$duty = $duty + 1]]</div>
<div class="choice-item">[[•I'm not, I didn't think I would need a gun today.|B 2.2b]]</div>
<div class="choice-item">[[•I don’t need a gun to beat these bastards.|B 2.2c][$physicalcombat = $physicalcombat + 1]]</div>
</div><</nobr>>
It's not like you want to go.
But you're not going. If this attack was planned by the Government, by the National Security... Then you’re being betrayed too, you also have the right to fight. Not to mention the fact that you’re trained for this, to protect those who cannot. But it's exactly what you'll do if you go with your dad. He doesn't know how to protect himself, you should do it for him.
You split your attention to see your dad finally reaching Grace's hand, who was waiting for him. He's looking at you, clearly not wanting to let you alone, and you nod at him to signal that he can go. You'll meet him soon, he'll see. You're hearing shots for the other side of the room too, the other security guards are trying to keep the way to the panic room clear under a rain of bullets.
You have to go now, or things will get out of hand.
"Are you going to be okay?" You ask $sname, and you see him nod in agreement, breathing a little more at ease after hearing your decision.
"Go."
You run fast to the panic room direction, reaching your dad in the middle of the way.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.2]]</div>
</div><</nobr>>You'll stay. You can't let $sname on $stheir own, you're an Agent and $sthey is a civilian, what kind of law enforcement officer you're if you let someone alone in a dangerous situation? Furthermore, $sthey is your boss and one of your duties as a Halcyon agent is to ensure that $sthey is safe.
If this attack was planned by the Government, by the National Security... Then you’re being betrayed too, you also have the right to fight. Not to mention the fact that you’re trained for this, to protect those who cannot. You're hearing shots for the other side of the room, the other security guards are trying to keep the way to the panic room clear under a rain of bullets. You’re not going to hide when someone fights for you.
You meet $sname’s gaze, and for the first time, you notice something you hadn’t before, because you never could analyze from this distance. Or the lack of it.
<<print $stheir.toUpperFirst()>> eyes are blue. A dark, stormy, grayish blue, so deep and shadowed they could easily be mistaken for black, as you did for all these years.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.2]]</div>
</div><</nobr>>You know exactly where you need to go. The caretaker’s room is etched in your memory from the countless hours spent studying the building’s layout with $mname. Every entrance, exit, and hidden space is familiar to you, but you let $sname take the lead so you can keep an eye on your dad. As you move toward the corridor on the right, your gaze stays fixed on the entrance, every nerve on edge.
"I'll need some time to open the door, be careful." $sname warns, running to the end of the hall. You nod instinctively, even though you know $sthey can’t see it, and position yourself at the beginning of the corridor. If they break through, you’ll be the first line of defense.
"Just be quick. dad, go with him." You say firmly, turning to meet your dad’s gaze. He’s right beside you, and his reluctance is palpable. "Don’t stay with me. Go now."
"I can’t do it." His stubbornness catches you off guard. Since when did he become this defiant? Your patience is wearing thin when you notice his eyes widen in alarm.
"$sname, they're coming!" You yell at Sutter and shoot one time towards the plaster arch that serves to separate the environments to delay their advance. You hear a scream coming from there. Lucky shot? It may be, but your luck ended now. Your bullets are running out, you just have more than two or three at most.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.8]]</div>
</div><</nobr>>"I'm almost there." $sname calls out, the strain in $stheir voice evident as $sthey work on the door.
"Dad, go with $sname now!" you shot again, and this one misses. Your frustration mounts as your hands begin to shake, sweat pooling on the trigger. You don’t dare glance to your side, but you know — you know — your dad hasn’t moved.
You have to start walking backward, the two remaining soldiers seeming to have lost the fear of you, or perhaps the fear of dying. Or maybe they know that you are becoming helpless. Your gaze flicks to your cartridge for the briefest second to check your situation.
One bullet. Two enemies.
This isn’t going to work.
"$sname, please!" You cry out, your voice breaking as despair overtakes you. The realization cuts deep: you won’t be able to defend yourself against both of them. They’re closing in, armed and stronger, with nowhere left for you to hide.
"It’s open!" $sname shouts finally, and for a brief, fleeting moment, a trickle of calm washes over you. But there’s no time to cling to it.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.9]]</div>
</div><</nobr>>The first soldier steps into the hall. You fire your last shot, the bullet finding its mark in their shoulder. They stumble, grunting in pain, but the second one is nowhere in sight. You’re out of bullets. You’re out of options.
Turning around, you see $sname standing just beyond the newly opened exit, a door open in a wall that you didn't remember having one - and you know it didn’t have.
You don’t think. You run.
Your legs push forward with every ounce of strength you have left, your heart pounding so violently in your chest that you’re nearly breathless, a mix of fear, exhaustion, and desperation driving you forward. Reaching your dad, you grab his hand, expecting him to run with you, to move ahead and lead the way. Instead, he pushes you hard, his strength sending you stumbling forward, your momentum unstoppable.
"W-Wait!" You gasp, trying to pull him along, your hand reaching for him even as your balance falters. You don’t mind if you fall, you don’t care about that. All you want is to turn around, to see what’s happening behind you…
… What’s happening when you hear the gunshot.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.10]]</div>
</div><</nobr>>Your heart stops, hope surging desperately within you. Maybe it hit the closed door. Maybe he’s right behind you, safe and relieved that we made it. You pray for it, clinging to that fragile thread of faith in the split second you have to think.
$sname catches you before you fall, steadying you just as your feet find stable ground again. But your first instinct is to pivot, spinning on your heels to look behind you.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.11]]</div>
</div><</nobr>>The door is closed.
There’s no sign of your dad.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|A 2.12]]</div>
</div><</nobr>><<set $dadstatus to "dead">>The realization hits you like a physical blow. The weight of it crushes your chest, making it hard to breathe. And this is the moment when you realize that you lost a lot more than your job today.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|ROTA A 2.1]]</div>
</div><</nobr>>
You always make sure to carry your gun wherever you go, and now is no exception. You grab it the moment $sname calls out to you and you hear $sthem fire at least three shots as you do, the sharp cracks echoing through the room as they try to hold off anyone attempting to advance.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s what they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies in not letting them get close.
Your grip tightens on the gun, breathing deeply. This is what you’ve trained for.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.3]]</div>
</div><</nobr>>
You usually carry your gun with you, but today you were just heading to the office. How could you have imagined you’d need it?
$sname, however, doesn’t seem bothered by your lack of preparation. Without hesitation, $sthey toss $stheir gun to you. You catch it mid-air, your eyes widening in confusion. If $sname is giving up their weapon, how are they supposed to protect themselves?
Your unspoken question is quickly answered when $sname taps their smartwatch twice. A faint click echoes from the decorative cabinet they’re using as cover, and to your shock, a drawer slides open on its own, revealing another pistol inside, which $sname grabs with practiced ease.
//What? That’s always been there?!//
Not the time to question it.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s what they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies in not letting them get close.
Your grip tightens on the gun, breathing deeply. This is what you’ve trained for.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.3]]</div>
</div><</nobr>>
"I don't need one. I'll beat them to death." You reply, your voice low but steady. You catch the way $sname rolls their eyes, clearly reproving the idea, though you both know you’re more than capable of doing exactly that.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s where they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies at your front.
You hold your position, focusing intently as you pick up the faint crunch of glass under a cautious footstep. There's a bold bastard! Do they really think that they can defeat you in physical combat? Your lips curling into a smirk. You wait a moment longer, your eyes locked on the subtle movement of shadows passing over the scattered shards. The second they’re in position, you act.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.3c]]</div>
</div><</nobr>>
"We have to get out of here, $surname. We’re outnumbered." You’ve never heard $sname speak so loudly before. Not that $sthey could afford to whisper in the middle of gunfire.
"Right, but how?" You ask, firing off a shot when you see one of the soldiers trying to dart out from behind the statue in the middle of the room. They retreated for now, but it’s clear they’re regrouping. "They blew up the side entrance and are heading for the main one. What’s the plan?"
"We go to the secret emergency exit." <<print $sthey.toUpperFirst()>> replies without looking at you for a short second, but now you're looking at $sthem, knowing you're protected.
"What? Where?"
"I'll distract them, you run to the reception. Then you cover me and I'll do the same, and we go to the caretaker's room." Sutter’s tone leaves no room for argument, $stheir instructions precise.
You hesitate for a moment, your confusion bubbling up, but the urgency of the situation propels you forward.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.4]]</div>
</div><</nobr>>
With lightning speed, you grab their arm, pulling them forward with enough force to make them fire off a desperate, uncontrolled shot. Before they can react, you smack your elbow into their face. The sickening crack of bone and a pained womanly groan confirms your success.
A rookie, for sure, you think as you snatch their gun, moving quickly to use their body as a shield. They struggle weakly, mumbling something incoherent, but you’ve already overpowered them. With the pain they are in, regaining control of the situation is a distant hope for them.
"We're going to shoot even if you use her as a shield." Another voice says, this time the Leader you saw earlier, and your expression twists in disgust. They're going to kill a partner? "Our mission it's more important."
"You’re sick people." You spit, your grip tightening on the person. But you know better than to hesitate.
With a swift motion, you twist their body and strike the back of their head with the gun, knocking them out cold. Their body slumps against the pillar as you lower them carefully, a flicker of pity crossing your mind. Their life means nothing to them.
But pity won’t save you now, and you refocus. There’s no room for second-guessing.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.3]]</div>
</div><</nobr>>You wait until $sname lifts their body just high enough to draw attention. The soldiers shift focus towards $sthem, and that’s your cue. Letting go of your cover, you sprint across the room. The sound of gunfire fills your ears, each shot ringing out like thunder as you race toward the southern part of the room. Behind the reception desk, there’s a wall separating the hall from the premises on the first floor, where you are now.
Standing up and peering out from your cover, you quickly assess the scene. $sname managed to take down two of the five agents, but $sthey is out of ammunition now, and two of the remaining soldiers are closing in fast.
You fire two shots, aiming to force them back and give $sname the opening $sthey need to move. The third soldier, however, is still watching, their position making it impossible for $sname to escape without being exposed.
But $sthey can't do it now, since the third soldier is still well positioned and could easily take Sutter down. You try to search for a clear angle, but there isn’t one, so your eyes flick to the ornate statue nearby, an idea forming. If you can hit it, you might create enough of a distraction to neutralize all three at once. You grit your teeth, knowing it’s a gamble. It does look fragile, but you don’t even know if the material will explode in shards as you wish.
But there’s no time for doubt. You aim and fire.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.5]]</div>
</div><</nobr>>The sound of shattering glass follows a split second later. //It’s made of glass too?!// You think bitterly, already hating whoever decided on the décor. Probably $sname. The shards, however, work in your favor, as a scream erupts from one of the soldiers hit by the explosion.
$sname succeeds in reaching you in the meantime, and you cannot suppress a relieved sigh now that you’re relatively safe, but the feeling ends as quickly as it arrives.
"Follow me. Cover our backs, $surname." $sthey orders, their voice calm and focused even you can feel the edgy borders of $stheir patience.
"Right.”
You grip your gun tightly, scanning the room as you prepare for whatever comes next.
You know exactly where you need to go. The caretaker’s room is etched in your memory from the countless hours spent studying the building’s layout with $mname. Every entrance, exit, and hidden space is familiar to you, but you let $sname take the lead so you can keep an eye on your backs. As you move toward the corridor on the right, your gaze stays fixed on the entrance, every nerve on edge.
"I'll need some time to open the door, be careful." $sname warns, running to the end of the hall. You nod instinctively, even though you know $sthey can’t see it, and position yourself at the beginning of the corridor. If they break through, you’ll be the first line of defense.
"Just be quick."
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.6]]</div>
</div><</nobr>>The only thing that gives time before you can see the stranger's silhouettes, is $sname to reach the end of the corridor. You don't know what $sthey needs to do to get you out of this dead end, but you hope that's something very fast.
"$sname, they're coming!" You yell at Sutter and shoot one time towards the plaster arch that serves to separate the environments to delay their advance. You hear a scream coming from there. Lucky shot? It may be, but your luck ended now. Your bullets are running out, you just have more than two or three at most.
"Hold them, I need time." $sname calls out, the strain in $stheir voice evident as $sthey work on the door.
You shot again, but this time you missed. You’re feeling your hands starting to shake and sweat on the trigger, and you don't look to your back to see what $sname’s is doing, your eyes locked in the strangers who seem resigned to killing you.
You have to start walking backward, the two remaining soldiers seeming to have lost the fear of you, or perhaps the fear of dying. Or maybe they know that you are becoming helpless. Your gaze flicks to your cartridge for the briefest second to check your situation.
One bullet. Two enemies.
This isn’t going to work.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.7]]</div>
</div><</nobr>>"$sname, please!" You cry out, your voice breaking as despair overtakes you. The realization cuts deep: you won’t be able to defend yourself against both of them. They’re closing in, armed and stronger, with nowhere left for you to hide.
"It’s open!" $sname shouts finally, and for a brief, fleeting moment, a trickle of calm washes over you. But there’s no time to cling to it.
The first soldier steps into the hall. You fire your last shot, the bullet finding its mark in their shoulder. They stumble, grunting in pain, but the second one is nowhere in sight. You’re out of bullets. You’re out of options.
Turning around, you see $sname standing just beyond the newly opened exit, a door open in a wall that you didn't remember having one - and you know it didn’t have.
You don’t think. You run.
Your legs push forward with every ounce of strength you have left, your heart pounding so violently in your chest that you’re nearly breathless, a mix of fear, exhaustion, and desperation driving you forward.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.8]]</div>
</div><</nobr>>You hear three gunshots just as you’re about to pass through the door.
So close!
You see $sname's eyes widening, and a sinking realization hits you like a punch in the gut.
You’re not going to make it.
They’re going to hit you before you escape, aren’t they?
The thought of dying like this, with three bullet holes in your back, feels unbearable. You can't accept this, it looks so painful that you’re about to cry, and without thinking, you act on pure instinct. You throw yourself forward in a low jump, aiming for the ground. Every string of strength left in your body goes into your legs as you propel yourself forward, praying it’s enough to close the distance.
You shut your eyes, bracing for impact. You feel yourself falling, your body naturally twisting into an instinctive somersault, a lesson drilled into you during training. Never fall flat on your face, that’s the rule.
When you open your eyes again, you’re on the other side.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|B 2.9]]</div>
</div><</nobr>><<set $dadstatus to "alive">>The first thing you see is the “door” behind you, or rather, what’s now a wall again, and you only recognize it as the passage that saved your life because the three bullet marks denting the titanium surface tell the story of the shots that didn’t hit you in the height of your back, your head and your leg.
You’re not even breathing.
“That was impressive.” $sname comments, moving to stand in front of you. $sthey extend a hand, $stheir voice almost relieved that you did it, but loud enough in an attempt to make your soul return to your body.
You take the offered hand, your grip weak but determined as you pull yourself up. Your legs tremble, and your chest is still tight, but air finally fills your lungs.
You’re alive. That’s all that matters for now.
Even if you know that this is just the beginning of a battle to actually stay like this, breathing, and you only passed the first stage.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.1]]</div>
</div><</nobr>>“I’ll stay. I can’t leave you alone, it’s my—”
“It’s not your duty.” Sutter interrupts firmly, cutting through your words with an edge of finality. <<print $stheir.toUpperFirst()>> hand still grips your arm, grounding you in the moment, but also stealing all your concentration. <<print $sthey.toUpperFirst()>> is close, too close, perhaps. Or maybe it’s that your attention has become hyper-focused, drawn to $stheir face in a way it shouldn’t be right now.
“Then I’ll stay because I want to.”
For a moment, $sthey freezes, $stheir eyes locking with yours. In that brief silence, you catch something in these eyes. Regret, worry, and gratitude, swirling together in a storm that betrays $stheir usually composed exterior. Then, $sthey releases your arm, stepping back as the sharp crack of gunfire echoes nearby, breaking the moment and also $stheir gaze.
“Get behind the pillar!” Before you can respond or act, $sname moves with swift precision, pushing you into cover behind a sturdy marble pillar. <<print $sthey.toUpperFirst()>> lowers $stheirself behind the furniture in the waiting room where you had last stood with your dad, $stheir movements practiced and deliberate. “Are you armed, at least?”
<<nobr>><div class="choices">
<div class="choice-item">[[•Of course, I’m! I always am and Sutter knows it.|C 2.3a][$duty = $duty + 1]]</div>
<div class="choice-item">[[•I'm not, I didn't think I would need a gun today.|C 2.3b]]</div>
<div class="choice-item">[[•I don’t need a gun to beat these bastards.|C 2.3c][$physicalcombat = $physicalcombat + 1]]</div>
</div><</nobr>>
You always make sure to carry your gun wherever you go, and now is no exception. You grab it the moment $sname calls out to you and you hear $sthem fire at least three shots as you do, the sharp cracks echoing through the room as they try to hold off anyone attempting to advance.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s where they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies in not letting them get close.
Your grip tightens on the gun, breathing deeply. This is what you’ve trained for.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.4]]</div>
</div><</nobr>>You usually carry your gun with you, but today you were just heading to the office. How could you have imagined you’d need it?
$sname, however, doesn’t seem bothered by your lack of preparation. Without hesitation, $sthey toss $stheir gun to you. You catch it mid-air, your eyes widening in confusion. If $sname is giving up their weapon, how are they supposed to protect themselves?
Your unspoken question is quickly answered when $sname taps their smartwatch twice. A faint click echoes from the decorative cabinet they’re using as cover, and to your shock, a drawer slides open on its own, revealing another pistol inside, which $sname grabs with practiced ease.
//What? That’s always been there?!//
Not the time to question it.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s what they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies in not letting them get close.
Your grip tightens on the gun, breathing deeply. This is what you’ve trained for.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.4]]</div>
</div><</nobr>>"I don't need one. I'll beat them to death." You reply, your voice low but steady. You catch the way $sname rolls their eyes, clearly reproving the idea, though you both know you’re more than capable of doing exactly that.
Pressing your body as close to the pillar as possible, you peek around cautiously, scanning for the soldiers, because you’re certain that’s where they are now with their tactic approach. You count five of them still visible, you can only hope whatever, or whoever they’re after isn’t in the panic room.
For now, you’re lucky. The pillar provides solid cover, with your back protected. They’d have to circle the entire room to get behind you, something you’d easily notice. Your sole concern lies at your front.
You hold your position, focusing intently as you pick up the faint crunch of glass under a cautious footstep. There's a bold bastard! Do they really think that they can defeat you in physical combat? Your lips curling into a smirk. You wait a moment longer, your eyes locked on the subtle movement of shadows passing over the scattered shards. The second they’re in position, you act.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.4c]]</div>
</div><</nobr>>"We have to get out of here, $surname. We’re outnumbered." You’ve never heard $sname speak so loudly before. Not that $sthey could afford to whisper in the middle of gunfire.
"Right, but how?" You ask, firing off a shot when you see one of the soldiers trying to dart out from behind the statue in the middle of the room. They retreated for now, but it’s clear they’re regrouping. "They blew up the side entrance and are heading for the main one. What’s the plan?"
"We go to the secret emergency exit." <<print $sthey.toUpperFirst()>> replies without looking at you for a short second, but now you're looking at $sthem, knowing you're protected.
"What? Where?"
"Distract them, I’ll run to the caretaker's room direction, then I’ll cover you and you do the same." Sutter’s tone leaves no room for argument, $stheir instructions precise.
You hesitate for a moment, your confusion bubbling up, but the urgency of the situation propels you forward.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.5]]</div>
</div><</nobr>>With lightning speed, you grab their arm, pulling them forward with enough force to make them fire off a desperate, uncontrolled shot. Before they can react, you smack your elbow into their face. The sickening crack of bone and a pained womanly groan confirms your success.
A rookie, for sure, you think as you snatch their gun, moving quickly to use their body as a shield. They struggle weakly, mumbling something incoherent, but you’ve already overpowered them. With the pain they are in, regaining control of the situation is a distant hope for them.
"We're going to shoot even if you use her as a shield." Another voice says, this time the Leader you saw earlier, and your expression twists in disgust. They're going to kill a partner? "Our mission it's more important."
"You’re sick people." You spit, your grip tightening on the person. But you know better than to hesitate.
With a swift motion, you twist their body and strike the back of their head with the gun, knocking them out cold. Their body slumps against the pillar as you lower them carefully, a flicker of pity crossing your mind. Their life means nothing to them.
But pity won’t save you now, and you refocus. There’s no room for second-guessing.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.4]]</div>
</div><</nobr>>You tilt your body just enough to make it seem like you’re exposed, tempting them to take the shot, though not so much that you’d actually get hit. You’ve lost track of where $sname went, your full attention locked on the chaos unfolding around you. Bullets rain against the pillar shielding you, the sharp cracks echoing in your ears. You press your body tightly against the concrete, silently thanking whoever built it strong enough to withstand this assault.
Then comes the silence.
It’s your chance. You lean out slightly, just enough to peek past your cover, and spot one of the soldiers making a rookie mistake, reloading out in the open. Without hesitation, you aim for their exposed foot and fire.
You don’t wait to see if it works. The instant you pull the trigger, you duck back behind the pillar, narrowly avoiding the barrage of return fire. But the sharp cry of pain and a string of curses confirms your hit.
The gunfire intensifies, bullets tearing into the pillar, and you press yourself harder against it, your heart pounding. Where’s $sname? <<print $sthey.toUpperFirst()>> was supposed to have your back by now.
Your eyes dart toward the reception desk across the room, where $sthey was supposed to be. The wall separating the hall from the rest of the floor is empty.
What...? What is $sthey doing?!
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.6]]</div>
</div><</nobr>>Spotting your vulnerability, one of the enemies attempts to sneak closer to your position. You catch them just in time and fire, hitting them before they have the chance to shoot. But you know your luck won’t hold out forever, now they’re all closing in, and you have to fire wildly to keep them at bay.
“$sname?!” You shout, desperation creeping into your voice. Your ammo won’t last much longer. You glance toward the reception desk again, but it’s still empty. Panic rises in your chest. <<print $sthey.toUpperFirst()>> wouldn’t abandon you, would $sthey? You don’t know $sthem well enough to be sure.
“$sname, I need you here!” You yell again, your voice cracking.
A bullet grazes too close, forcing you to duck as you blindly fire back, but when you pull the trigger again, the cold, empty click sends a chill through you.
You freeze.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.7]]</div>
</div><</nobr>>Your body freezes, your mind racing. And then, the shattering sound of glass cuts through the chaos. It’s loud, sharp, and unmistakable, finally, it’s $stheir signal. Relief floods through you as you take off running toward the designated point, not daring to look around, terrified of spotting a bullet with your name on it.
“For God’s sake, what took you so long?” You demand breathlessly, words tumbling out as you reach $sname behind the wall. You barely manage to catch your breath, let alone speak clearly. “What were you doing?”
“I was hiding your dad.” Sutter replies matter of factly, $stheir tone calm despite the chaos.
You stare at $sthem, stunned. Your dad was here?!
“I’ll explain later.” <<print $sthey.toUpperFirst()>> adds, cutting off your questions before they can leave your mouth. But $sname doesn’t even glance at you, $stheir focus entirely on the room ahead, $stheir gun raised and ready.
You hear a shout from one of the soldiers, something about preventing your escape. Glancing quickly toward the room, you catch sight of the shards of glass from the shattered statue glinting on the floor. $sname must’ve shot it.
It’s made of glass too? You think bitterly, already cursing whoever chose the décor. Probably $sname.
Still, you can’t deny the shards worked in your favor.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.8]]</div>
</div><</nobr>>"I’ll go first cause I need some time to open the door. Take it." <<print $sthey.toUpperFirst()>> throws $stheir gun to you, and instinctively you drop yours on the floor and pick it up. For a second you want to ask how $sthey knows your ammunition has run out, but $sthey won't answer it anyway.
"Right."
You know exactly where you need to go. The caretaker’s room is etched in your memory from the countless hours spent studying the building’s layout with $mname. Every entrance, exit, and hidden space is familiar to you, but you let $sname take the lead so you can keep an eye on your backs. As you move towards the corridor on the right, your gaze stays fixed on the entrance, every nerve on edge.
"Be careful." $sname warns, running to the end of the hall. You nod instinctively, even though you know $sthey can’t see it, and position yourself at the beginning of the corridor. If they break through, you’ll be the first line of defense.
"Just be quick."
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.9]]</div>
</div><</nobr>>The only thing that gives time before you can see the stranger's silhouettes, is $sname to reach the end of the corridor. You don't know what $sthey needs to do to get you out of this dead end, but you hope that's something very fast.
"$sname, they're coming!" You yell at Sutter and shoot one time towards the plaster arch that serves to separate the environments to delay their advance. You hear a scream coming from there. Lucky shot? It may be, but your luck ended now. Your bullets are running out, you just have more than two or three at most.
"Hold them, I need time." $sname calls out, the strain in $stheir voice evident as $sthey work on the door.
You shot again, but this time you missed. You’re feeling your hands starting to shake and sweat on the trigger, and you don't look to your back to see what $sname’s is doing, your eyes locked in the strangers who seem resigned to killing you.
You have to start walking backward, the two remaining soldiers seeming to have lost the fear of you, or perhaps the fear of dying. Or maybe they know that you are becoming helpless. Your gaze flicks to your cartridge for the briefest second to check your situation.
One bullet. Two enemies.
This isn’t going to work.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.10]]</div>
</div><</nobr>>"$sname, please!" You cry out, your voice breaking as despair overtakes you. The realization cuts deep: you won’t be able to defend yourself against both of them. They’re closing in, armed and stronger, with nowhere left for you to hide.
"It’s open!" $sname shouts finally, and for a brief, fleeting moment, a trickle of calm washes over you. But there’s no time to cling to it.
The first soldier steps into the hall. You fire your last shot, the bullet finding its mark in their shoulder. They stumble, grunting in pain, but the second one is nowhere in sight. You’re out of bullets. You’re out of options.
Turning around, you see $sname looking at you as if this would make you run faster, standing just beyond the newly opened exit, a door open in a wall that you didn't remember having one - and you know it didn’t have.
You don’t think. You run.
Your legs push forward with every ounce of strength you have left, your heart pounding so violently in your chest that you’re nearly breathless, a mix of fear, exhaustion, and desperation driving you forward.
You hear three gunshots just as you’re about to pass through the door.
So close!
You see $sname's eyes widening, and a sinking realization hits you like a punch in the gut.
You’re not going to make it.
They’re going to hit you before you escape, aren’t they?
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.11]]</div>
</div><</nobr>>The thought of dying like this, with three bullet holes in your back, feels unbearable. You can't accept this, it looks so painful that you’re about to cry.
Just when you think there’s no hope left, you feel a hand grab yours firmly. Before you can process it, you’re yanked forward, spun around effortlessly, and pulled hard against a solid figure. Your eyes squeeze shut as your body reacts on instinct, but the moment passes before you can fully register what’s happening. When you open them again, you realize $sname is holding you, $stheir arm wrapped tightly around your waist, shielding you against the side of the wall.
Your breath catches as the faint sound of a door closing punctuates the tense silence, mingling with the rhythm of both your panting breaths.
"Are you fine?" $sname asks, still holding you in $stheir arms as if you could break at any second, tinged with concern that cuts through $stheir usual calm indifference.
<<if $confident >= 50>><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|C 2.12 b1]]</div>
</div><</nobr>>
<<else>><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|C 2.12 a1]]</div>
</div><</nobr>><</if>>It takes a moment for the adrenaline coursing through your veins to subside, for your racing mind to catch up with reality. The heat, more specifically, the lack of heat that emanates from $sname's body, feels oddly comforting, bringing you back to reality. And this is what makes you finally feel like you’ve regained control, and you quickly step back, slipping out of $stheir arms. <<print $sthey.toUpperFirst()>> lets you go without hesitation, though $stheir gaze lingers on you.
“I-I’m sorry...” The words tumble out before you can stop them, your voice shaky and unsure. You turn away from him, your eyes darting aimlessly around the room as you try to avoid $stheir gaze. Your cheeks are burning, and you can only hope the dim lighting hides your blush.
“What are you sorry for?” <<print $stheir.toUpperFirst()>> tone carries a note of genuine curiosity, but it only makes your pulse race faster.
You’re too nervous to answer. You don’t even know why your heart is hammering like this. But before you can make sense of it, you hear $sthey sigh softly, followed by the sound of $stheir measured steps adding the distance between you.
“I’m the one who should apologize.” <<print $sthey.toUpperFirst()>> says, $stheir voice quieter now, as though $sthey is unsure $stheirself. “I shouldn’t have…”
“I’m fine! It’s okay, thank you!” You interrupt, your words come out rushed, almost desperate, as you wave off $stheir concern. You don’t dare look back at $sthem, not when your thoughts are this scattered, and your embarrassment feels like it’s written all over your face.
You survived. That’s what matters.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.12 a2]]</div>
</div><</nobr>>It takes a moment for the adrenaline coursing through your veins to subside, for your racing mind to catch up with reality. The heat, more specifically, the lack of heat that emanates from $sname's body, feels oddly comforting, bringing you back to reality. But you don’t really want to comeback to reality yet, as you feel pretty comfortable exactly where you are now. You look at $stheir eyes, a small smile in your lips.
“If I knew all it took was a murder attempt to get you to hug me…” You tease, your voice light but carrying a faint edge of sincerity. Your hand moves almost instinctively, drawn toward the loose strand of $stheir hair that has fallen out of place after all the running. A small detail that sounds like a good excuse to finally touch $sthem.
Before you can, though, $sname pulls back sharply, $stheir hands pushing you away with a firm but measured force. Sutter takes two quick steps back, $stheir expression hardening as $stheir composure snaps back into place like a lock slamming shut and locking you out.
“That’s enough.” <<print $sthey.toUpperFirst()>> cuts you as $stheir tone is cold and detached, $stheir expression coming back at the indifference of a statue.
You blink, caught off guard, but you quickly recover, forcing yourself to stand a little straighter, brushing off the rejection with a forced nonchalance. You are used to $stheir sharp words, but the way $stheir pushed your body aside like nothing was definitely… Something.
“Let’s keep moving.” <<print $sthey.toUpperFirst()>> mutters, turning on $stheir heel and walking in the dark room.
You exhale slowly, shaking your head to clear the lingering feeling and the sting from your mind.
There’s no time to dwell on it now. You survived. That’s what matters.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.12 b2]]</div>
</div><</nobr>>But the situation gets even worse when you look at the floor. There, glinting under the dim light, are three spent bullet casings. The capsules from the shots that didn’t hit you. The shots that could have. The thought claws its way back into your mind, refusing to let go. You could have died.
No. You //should// have died.
Your throat tightens, and you swallow hard, the dryness in your mouth making it difficult to breathe. Your heart pounds against your chest, erratic and unrelenting, as the full weight of what just happened slams into you like a freight train.
"It's okay, we're safe here." $sname’s voice cuts through the haze, low and steady, grounding you even as your thoughts spiral.
You look at $sthem, your vision a little blurry from the heat rising behind your eyes. <<print $sthey.toUpperFirst()>> is watching you carefully, $stheir expression calm but alert, as if $sthey is ready to act the second you break. All you can do is nod, forcing yourself to take a slow, shaky breath.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.13]]</div>
</div><</nobr>><<set $dadstatus to "alive">>You try to focus on the rise and fall of your chest, the sensation of air filling your lungs, and the way the tension starts to ease ever so slightly with each exhale.
You’re still breathing. You and $sname are alive.
You repeat it to yourself like a mantra, trying to drown out the cruel whispers in the back of your mind.
But for how long?
The thought creeps in unbidden, an unwelcome truth that burrows deep, refusing to be ignored.
You’re safe now. You’re alive now.
But you know that this is just the beginning of a battle to stay like this, and you only passed the first stage.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.1]]</div>
</div><</nobr>>But the situation gets even worse when you look at the floor. There, glinting under the dim light, are three spent bullet casings. The capsules from the shots that didn’t hit you. The shots that could have. The thought claws its way back into your mind, refusing to let go. You could have died.
No. You //should// have died.
“It’s okay. We’re safe here.” $sname’s voice cuts through the haze, calm and steady as always, but $stheir eyes flicker with a touch of something softer.
You let out a shaky exhale, tilting your head just enough to meet $stheir gaze. Despite the panic still bubbling beneath your skin, you muster a sly grin, leaning on the only thing that feels familiar, comforting.
“Safe, huh?” You tease lightly, your voice breathy but still laced with playfulness. “You did literally save my life. I think that warrants at least a thank you dinner, don’t you think, Connie?”
“Stop it.” <<print $sthey.toUpperFirst()>> mutters, shaking $stheir head as $sthey averts $stheir eyes before $sthey sighs, clearly unimpressed by your attempt at asking $sthem out.
“Being out in the open seems to get your attention pretty well…” You continue, letting your grin soften just slightly as your voice dips lower. The weight of the moment isn’t lost on you, but you’re not about to let it pull you under. Not when - this - has always been your shield. “Maybe I should use this strategy more often.”
“Next time, I’ll let you take the bullet, then. Only then you will stop with this nonsense.” <<print $stheir.toUpperFirst()>> retort is sharp, and the lack of humor in $stheir voice makes everything sound… Too serious. But $sthey would never! Right?
“Ouch.” The jab stings just enough to sober you up a little, and you straighten, brushing the dust off your sleeves with a faint laugh. Not that you are expecting anything different.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|C 2.13]]</div>
</div><</nobr>>What you didn't realize was that the situation was even worse on this side, with everyone running desperately to try to get somewhere safe and out of range of bullets. But since you know the way to the panic room, it's definitely easier for you to navigate in the middle of lost persons.
"Come with me, I know a shortcut."
You take $stheir hand and quietly sneak behind some soldiers towards a room you remember being full of printers. You try your best to not attract any attention to yourself since your dad is your priority right now but it proves to be harder than you expected since people keep running through the whole hall and preventing the both of you from getting through that specific door without you having to shoot someone.
"Hey, you there!" You hear someone shout right after you push your dad to safety and through the door. The sound of some bullets follow the voice and thankfully they only hit the door window surprising your dad who is already inside.
You try to get some gunshots at them although you mostly fail since there’s a bunch of innocents running in between you and them. While they try to get to you, you simply open the door and enter as fast as possible, some gunshots follow your action and start breaking the windows of all the rooms along the hallway.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.3]]</div>
</div><</nobr>>Again hand in hand with your dad you fearlessly crossed the room without looking if there was someone following you, your only goal right now was finding $sname and safety soon.
And that’s exactly what I see after opening the door at the opposite end of the room.
"What are you doing here?" <<print $sthey.toUpperFirst()>> sounds totally angry when $sthey sees you, almost like if you just messed up everything. Maybe $sthey is right.
"They followed me, I'm a target too." You explain, and the fact that your dad is with you it's self explanatory. $sname makes an annoyed noise with $stheir tongue, but you know that isn't because of you, but because of the whole situation.
"Come with me then, cover me while I open the exit. I'll need some time." $sname warns, and then $sthey runs to the end of the hall $sthey was going before $sthey sees you. You nod instinctively, even though you know $sthey can’t see it.
"Just be quick. I'm covering." You say as you follow him, but with slower steps, opening some doors in the middle of the hall to create some distractions in case of need. You hide behind one of them, the closest to the room in which someone can appear, and this time you do look at your old man, who's right beside you. "Don't stay with me, stay with $sname. Now."
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.4]]</div>
</div><</nobr>>"I can’t do it." His stubbornness catches you off guard. Since when did he become this defiant? Your patience is wearing thin when you notice his eyes widen in alarm.
It's just one soldier, and they look shocked to find $sname when they look disdainfully down the hall. They can't see you, since you're behind the door, but you can see them, and you shoot so quickly that they can't react and don't notice your presence until they feel excruciating pain in their shoulder.
But this is the problem. Their scream and the shot fuse are enough to make anyone aware of where you're.
It's only a matter of time before others get there.
"$sname, they're coming!" You scream at $sthem even knowing $sthey not exactly close yet, figuring this will probably encourage $sthem to work faster on the panel that magically appeared on the wall when $sname placed the smartwatch next to it. You never imagined that it could happen, but you should've. You do work in a technological company, after all. But it isn't the time to think about it.
"I'm almost there." $sname calls out, the strain in $stheir voice evident as $sthey work on the door.
You hear screams coming from the hall. They're saying they heard that from here. You knew that would happen, but it doensn't make you feel calmer. Your hands start to shake and sweat on the trigger.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.5]]</div>
</div><</nobr>>"Dad, come with $sname, now!" You order as you shut the door you were behind closed and go to the next one, but you don't look to your side to see if your dad is running. You have the feeling that he's not. You're already in the middle of the hall, and when you see it you give two more steps backwards, getting closer and closer to $sname who's extremely concentrated in... Something.
You see the first silhouette appearing at the end of the corridor. The first thing that the soldier sees is their partner on the ground, but the bastard isn't unconscious and before they even approach them, they are already screaming saying where you're. You should have killed them.
"$sname, please!" You cry knowing this shot is going to finish to reveal you three to everybody close, this time too nervous to hide the despair that's taking over you.
Then you shot in the one who just arrived, and you know that you're screwed.
You give three seconds for an entire squad to appear at the end of the corridor. In these three seconds, you check your cartridge to see what's your situation.
You have one bullet.
This isn't going to work, you're so screwed if $sname doesn't open that now.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.6]]</div>
</div><</nobr>>"It's going to open, but just for a few seconds, you have to come now!" <<print $sthey.toUpperFirst()>> shouts finally, and you feel a trickle of calm trying to invade your heart. Isn't the time, you know that.
You're close. Close enough to not worry about that, so you turn around, seeing the wall moving like an automatic door. A door opened in a wall that you didn't remember having one. This is some of... Wait, where's your dad?
Your eyes widen, your look at the sides totally desperate. How could he lose himself in the middle of a corridor? But no, he was not lost. You see a shadow in front of one of the doors you left open, one at the beginning of the hall.
"Are you crazy?!" You shout at him when you run to catch him when you see he's actually holding a gun. "Drop that, come with me!"
"They will arrive sooner, you have to go, I'll distract them." Your dad says, and it's when you realize that he's totally insane.
“It’s not YOU who should do that!" You scream and catch his hand, forcefully trying to push him to the door direction, but he seems to be stuck on the floor and doesn't move a single inch. "STOP THAT, if you don't come I'll stay too!"
"$surname, come now!" $sname shouts, and you don't know if $sthey is seeing the situation you're in now.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.7]]</div>
</div><</nobr>>You look to the door opened and then you hear voices again. Shit, shit.
Your words do have some effect on him, and you start running, pushing him forward even if it's hard since he doesn't look so convinced.
You hear someone screaming "they're here", and you start to panic when you hear a shot. It's your dad. What he's thinking?! Why is he shooting?
"Stop that, run now!"
You scream again, despair taking your voice completely and you see now: there's a whole squad coming on the other side of the hall, at least six soldiers pointing their arms to you, waiting to get just a little closer to shoot. Your dad was right, you didn't have time to escape without a distraction.
But you never would let him be that distraction.
"Is going to close!" $sname warns again, and you do see him touching something in $stheir watch as if $sthey was trying to hold the door open for a while longer.
But you two are close. You can make it, you know that.
You run with your head down, and when you're just a few paces to cross the door, it starts to close, quickly as you thought it was.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.8]]</div>
</div><</nobr>>No, no, no! You're almost there, just a little more…
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.9]]</div>
</div><</nobr>>"Stop right there!" One of them screams to the other side, but you're too distressed to take note, you only hear it in the deep of your mind.
There won't be time. You'll not be able to cross with your dad. $sname is doing everything $sthey can to hold it, but you know it'll not do.
You almost start crying when you feel your dad pulling his own hand with a force you didn't expect, and when you're about to look at him to understand why, he pushes your body forward, his strength sending you stumbling forward, your momentum unstoppable as you stagger through the passage.
"WAIT, NO!"
You say that with the hope that your words will be able to bring about a miracle. You rotate your heels almost falling, completely out of balance, and then your body leans completely in the door you just crossed to not go straight to the floor.
You can't believe it. This isn't happening.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|D 2.10]]</div>
</div><</nobr>><<set $dadstatus to "dead">>You search for something, anything to open it again, but all you find is that sound.
The horrific sound of gunshots. Three of them, each one forming different holes in different places on you. You suppress a scream, the pain tearing your heart as if you're the one taking the shoots.
But is not you. You're not the one taking these bullets. You're the one who's losing the entire world now. And you don't know what to do.
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|ROTA A 2.1]]</div>
</div><</nobr>>You’re on the ground, knees pressed against the cold floor. Your gaze is locked on the stark white of the wall in front of you, as if staring hard enough could rewind time, if you could undo what just happened.
//This isn’t real.
This can’t be happening.//
Your lungs are tight, burning, and you realize you haven’t drawn a proper breath since the gunshots rang out. The world around you blurs, your vision swimming as tears spill freely down your cheeks. You don’t even remember when you started crying, but now you’re gasping for air, desperate, uneven.
And then the sobs come, wrenching through you without mercy, not giving you a second to even think to control your emotions. Your shoulders shake violently, and you press your hands to your face, as if that might contain the grief clawing its way out of your chest.
Minutes pass. The dull silence of the room wraps around you like a suffocating fog, refusing to let you go.
Then comes a sharp, deafening //bang//.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|ROTA A 2.2]]</div>
</div><</nobr>>
<nobr><h2>Meanwhile...</h2></nobr>
$mname didn’t bother knocking when $mthey reached the office door. Instead, $mthey stormed in, each deliberate stomp of $mtheir shoes echoing against the floor, an intentional annoyance aimed squarely at the person $mthey knew would be waiting inside. <<print $mthey.toUpperFirst()>> didn’t even need to glance at the name etched on the metal plate outside the door to know exactly who $mthey'll find.
<<print $mtheir.toUpperFirst()>> history with $aname Adamantis was long. Much longer than $mname would like it to be. To make matters worse, they’d always been a trio, tied together by circumstance: $mtheirself, $aname, and $name. $mname always hated it. <<print $mthey.toUpperFirst()>> couldn’t stand the way $aname treated people, especially $name. But what could $mthey do? The jerk was technically $mtheir boss.
“Welcome home, Olly!” $aname’s sarcastic, sing-song voice greeted $mthem with a grin that $mname loathed on sight. <<print $mthey.toUpperFirst()>> didn’t bother hiding $mtheir irritation, rolling $mtheir eyes so dramatically that it earned a mock offended gasp from $aname, who made a show of standing up with a feigned hurt expression.
“Skip the theatrics and just tell me why I’m here.” $mname snapped, and easily dodges the way $aname throws $atheirself in $mtheir direction, obviously to tease $mthem since $aname $atheirself hates physical contact. But as soon as $athey knows that $mname doesn't like $athem, $athey starts to like hugs all of sudden. “I was busy today, and you know it. So why did you call?”
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.11]]</div>
</div><</nobr>>Not that $mname really hated $aname. In a weird, twisted way, they were friends, in a manner of speaking. The kind of friends who constantly bicker and argue at every opportunity. Still, $mname would never admit it aloud. Their shared history went all the way back to the Academy, where $aname had been the commander of their platoon, an arrangement $mname still considered complete and utter bullshit.
“I know, I know. It’s $mctheir birthday, right?” $aname leaned casually against the desk, $atheir sly smile growing wider. “Maybe I should send $mctheir a gift for being so good to me. Something thoughtful. Like my address?”
“Your address? So $mcthey knows what street to avoid because a psychopath lives there?” $mname shot back without missing a beat, but $mtheir words barely scratched the surface. $aname is a professional jerk, common insults cannot reach $athem.
“Ouch. That one stung.” $aname says, placing a hand over $atheir chest with mock drama. “Have you been practicing your lines?”
"$aname, why am I here?" $mname asked through gritted teeth, glaring so fiercely that $aname couldn’t help but laugh. Adorable, in the eyes of $aname. "If you don't stop I'm leaving."
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.12]]</div>
</div><</nobr>>"Geez, you have some serious anger issues. I think I'll recommend that you do professional monitoring to help you control it, Agent Maddox." $aname rolls $mtheir eyes dramatically, $mtheir cheeks filled with air while $athey comes back to sit in $atheir chair behind a simple gray desk. Luckily $athey didn't see the way $mname was staring at $athem, or $sthey will be sure that this is the right thing to do. "Well, you killed my mood, so sit and I'll explain."
"Oh, thank you, you're really kind." $mname replied dryly, sinking into the chair opposite $aname. Maddox made a conscious effort to calm $mtheirself, but it was impossible to keep $mtheir composure around $aname, it's an instinctive reaction. Normally $name would do the role to keep the provocations acceptably, but as everyone can see, $mcthey isn't there now.
"So, I have something t-"
As soon as $aname actually started saying something that $mname would find useful, $atheir cell phone started ringing. At first, $athey ignored it, brushing it off with a dismissive glance. But when $atheir eyes landed on the caller ID, $atheir entire demeanor shifted. <<print $atheir.toUpperFirst()>> expression twisted into something far less playful, a grimace that immediately put $mname on edge.
“I need to take this. Give me a minute.”
<<nobr>><div class="choices">
<div class="choice-item">[[ Continue...|2.13]]</div>
</div><</nobr>>$mname nodded, but somehow, $mthey just started to worry. Anyone who makes $aname tense is never a good sign, even more when taking into consideration that this one is calling at the same time that $mthey was called to the office. And when $aname's eyes go wide open just thirty seconds into the call, $mname just knew $mthey was right.
Something happened.
Something bad.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|3.0]]</div>
</div><</nobr>>You flinch, your tear filled eyes widening at the sudden, violent noise. They’re trying to break through. You don’t know what they’re using, but the impact against the wall is enough to make your blood turn cold.
//Bang//.
The wall trembles.
"We need to go." $sname’s voice cuts through the haze, flat and unyielding. You had almost forgotten $sthey was there, standing behind you, watching silently as you crumbled.
Another impact. Louder, harsher. The wall quakes dangerously, and you instinctively push yourself back harshly, retreating a step.
A part of you wants them to break through, to tear down that barrier and show you what happened on the other side, what they did. You want to face them, to make them pay. Or maybe... maybe you just want to see the truth, no matter how unbearable it is.
But another part of you, a much quieter, steadier part, is whispering that you have to move. That your dad gave you this chance, and you can’t throw it away.
"$name, we..."
It is time to make a decision.
<<nobr>><div class="choices">
<div class="choice-item">[[• You gather enough strength to get up.|ROTA A 2.3 a1][$rational = $rational + 1]]</div>
<div class="choice-item">[[• You get up with such difficulty that it takes forever.|ROTA A 2.3 a1]]</div>
<div class="choice-item">[[• You just can't do it.|ROTA A 2.3 b1][$rational = $rational - 2]]</div>
</div><</nobr>>You take a few shaky breaths, your vision so blurred by tears that you have to wipe them away with trembling hands. You force yourself to breathe, slow, deep inhales, steady exhales, trying to calm the storm raging inside you.
You don’t want to move. But you have to.
You have to understand what’s happening. Why is this happening? Who did this, to you, to him. You can’t afford to fall apart now. You swallow the sobs still clawing at your throat, pushing down the remaining tears. One more breath. Another. Then, finally, you lift your head and turn to find $sname.
If $sthey says you need to go, then $sthey knows how to get out of this. Right?
The room you’re in comes into focus. A garage. When did $sthey turn the lights on?
It’s not much bigger than a standard room, definitely smaller than any of the offices upstairs, but that makes sense. It had to be discreet, hidden easily in the building’s design plans, ones you’d studied in your early days in Halcyon with $mname.
$sname watches you carefully, $stheir usual unreadable expression fixed in place. When $sthey sees you looking steadier, more ready, $sthey silently moves across the room. He grips a heavy cloth draped over something large and yanks it away, revealing three sleek, high-end motorcycles beneath.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|ROTA A 2.4 a2]]</div>
</div><</nobr>>You take a few deep breaths, but they do little to steady you. Your vision is blurred, tears spilling too fast for you to wipe away. You try to calm yourself, breathing slowly //— inhale, exhale —//, but it’s useless.
You need to move. You need to go.
You have to understand what’s happening. Why this is happening. Who did this, to you, to him. You can’t just break now. You can’t.
But your body won’t listen.
Your legs refuse to move, locked in place as if rooted to the cold, unyielding floor. The shock is overwhelming, paralyzing you from the inside out. You wipe at your tears, but they don’t stop. They won’t stop. The more you try, the worse it gets, until you’re gasping through ragged sobs, the weight of your grief pressing down harder and harder.
“I... I can’t...” You manage to whisper, your voice thin.
And then you break.
Loud, choked cries tearing from your throat as your shoulders shake uncontrollably. Your thoughts spiral, scattering into chaos. You can’t focus. You can’t think.
//Bang//.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|ROTA A 2.4 b2]]</div>
</div><</nobr>>You pause for a moment, taking them in.
No wonder no one knew about this. Just in this small, hidden space, these three machines alone are worth more than your entire apartment.
Oh. Your apartment.
Your chest tightens, your throat burning as the grief threatens to pull you under again.
You almost let it, but then, //bang//.
Another brutal impact against the wall, the force of it rattling the air around you. This time, you see the damage. A crack splinters across the surface, jagged and ominous.
No more time to cry.
"I think it’s better if you come with me." $sname says suddenly. <<print $stheir.toUpperFirst()>> voice is calm, but $sthey refuses to look at you. Not once.
<<nobr>><div class="choices">
<div class="choice-item">[[• I agree, I have no condition to drive.|ROTA A 2.5a][$rational = $rational + 1]]</div>
<div class="flirt-choice-item"><<link "• I agree, I have no condition to drive and I want to go with $sthem." "ROTA A 2.5b"><<<set $saffection to $saffection + 2>><</link>></div>
<div class="choice-item"><<if $dadaffection lt "49">>[[• I disagree. I’m calm enough to drive safely now.|ROTA A 2.5c][$stoic = $stoic + 3]]<</if>></div>
</div><</nobr>>
Another brutal impact against the wall. The sound reverberates through the room, sharp and unforgiving. Then, //crack.//
The cement splinters. They’re breaking through.
"I'm sorry for what I'm about to do." $sname’s voice barely registers through the haze of your panic, distant and unreal. Then suddenly, a grip on your wrist. Strong. Unwavering.
Before you can react, $sthey pulls you up. <<print $stheir.toUpperFirst()>> strength is undeniable, and in your current state, you can’t resist. Your legs stumble beneath you, your body weak and unsteady. <<print $sthey.toUpperFirst()>> doesn’t let go. $sthey keeps you upright, moving forward, leading you somewhere.
You barely process your surroundings through the blur of your tears. Dim lighting. Cold air. A space you don’t recognize. A garage? When did $sthey turn on the lights? You should have known about this place — why didn’t you? But the thought is fleeting, drowned out by the all-consuming ache in your chest.
Still gripping your wrist, $sname moves with quiet efficiency. <<print $sthey.toUpperFirst()>> reaches out with $stheir free hand, yanking away a heavy cloth. Beneath it, three sleek, high-end motorcycles.
“Come with me.” <<print $stheir.toUpperFirst()>> voice is steady, but there’s something beneath it. Desperation. A plea. But $sthey still won’t look at you. “Please, $surname.”
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|ROTA A 2.4 b3]]</div>
</div><</nobr>><<set $mcriding to "no">>You can’t answer. You just sob, letting $sthem guide you, place you onto the nearest bike as if you’re weightless. You don’t fight $sthem. You don’t react at all. He climbs in front of you, movements quick and deliberate, $stheir body rigid with tension. He avoids touching you completely, careful even as $sthey shifts between you and the handlebars.
//Bang//.
Louder this time. The wall is beginning to give way.
$sname doesn’t hesitate. <<print $sthey.toUpperFirst()>> reaches back, takes your hands in $stheir own, and wraps them firmly around $stheir torso. The touch is fleeting, just enough to secure your grip, but it’s startling in its gentleness.
“You need to hold tight.” <<print $sthey.toUpperFirst()>> instructs, $stheir voice clipped, urgent. “I’m going to speed up.”
Then $sthey taps something on $stheir smartwatch, and the roar of the engine fills the space.
You nod, but $sthey doesn’t see. And then…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• Hold tight on $sthem, letting your hands where $sthey put them." "ROTA A 2.6a">><</link>></div>
<div class="flirt-choice-item"><<link "• Hold tight on $sthem, burying your head in Sutter's back." "ROTA A 2.6b">><<$saffection to $saffection + 2>><</link>></div>
<div class="choice-item">[[• You hold onto Sutter's shirt, just enough to be safe.|ROTA A 2.6c]]</div>
</div><</nobr>><<set $mcriding to "no">>"Yes..." It's barely a word, more like an exhale, a fragile agreement. You know $sname is right.
Your hands are trembling. Your vision is blurred, and your breath still hitches in uneven sobs, and no matter how much you want to pull yourself together, you can’t. You doubt you could even walk properly, let alone drive.
But still, you force yourself to move. One step. Then another. You follow $sthem to the bike, legs weak beneath you, each motion feeling disconnected from your body, like you’re running on autopilot.
$sname swings onto the motorcycle with practiced ease. You, on the other hand, struggle. Your limbs feel heavy, uncooperative, but you push through, fumbling as you climb onto the seat behind $sthem.
//Bang//.
A deafening crack echoes through the space. The wall is starting to give way.
"You need to hold tight. I'll speed up." <<print $stheir.toUpperFirst()>> voice is steady, firm but not unkind. Then, without hesitation, $sthey reaches back, takes your wrists, and pulls your arms around $stheir torso.
You nod, but $sthey doesn't see your gesture. Then, you…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• Hold tight on $sthem, letting your hands where $sthey put them." "ROTA A 2.6a">><</link>></div>
<div class="flirt-choice-item"><<link "• Hold tight on $sthem, burying your head in Sutter's back." "ROTA A 2.6b">><<$saffection to $saffection + 2>><</link>></div>
<div class="choice-item">[[• You hold onto Sutter's shirt, just enough to be safe.|ROTA A 2.6c]]</div>
</div><</nobr>>
<<set $mcriding to "yes">>"I can do it." You say, trying to show that you have recovered and are feeling better enough to do it.
"Are you sure?" $sname looks at your face for the first time in a while, trying to identify whether you are serious or you are just pretending to be fine.
"I can, just pass me the keys." You reassure, walking to the bike that is closer to you. Surely you are not completely fine and never drive something this expensive too, but you can do it. You are strong, you will pass this situation with your head up.
It's not time to lament. You need to run.
"They're already in the ignition." Obviously, since everything that $sname puts $stheir hand to is extremely efficient and excessively prepared.
You nod, striding over to the nearest bike and climbing onto the seat. Adjusting your position for comfort, you glance down to see the fuel tank is full, just as you’d expect.
<<print $sthey.toUpperFirst()>> taps something on $stheir smartwatch, and a second later, the garage door begins to lift, revealing the side street outside the building. Now you understand where this hidden garage is.
"I can't go slow or they'll follow us, so don't lose me."
<<print $sthey.toUpperFirst()>> is right, so you pass your hands in your eyes one last time, breathing deeply and cleaning your mind to concentrate on $stheir bike while you hit the key to start the engine, hearing the roar and knowing this thing is going to be so much faster than anything you experienced before.
"Let's go."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10][$mcriding to "yes"]]</div>
</div><</nobr>><<set $mcriding to "no">>"Yes..." It's barely a word, more like an exhale, a fragile agreement. You know $sname is right.
Your hands are trembling. Your vision is blurred, and your breath still hitches in uneven sobs, and no matter how much you want to pull yourself together, you can’t. You doubt you could even walk properly, let alone drive.
But still, you force yourself to move. One step. Then another. You follow $sthem to the bike, legs weak beneath you, each motion feeling disconnected from your body, like you’re running on autopilot.
$sname swings onto the motorcycle with practiced ease. You, on the other hand, struggle. Your limbs feel heavy, uncooperative, but you push through, fumbling as you climb onto the seat behind $sthem.
//Bang//.
A deafening crack echoes through the space. The wall is starting to give way.
"You need to hold tight. I'll speed up." <<print $stheir.toUpperFirst()>> voice is steady, firm but not unkind. Then, without hesitation, $sthey reaches back, takes your wrists, and pulls your arms around $stheir torso. The action is quick, efficient, but $stheir touch lingers just long enough to ensure you're secure.
Your hands press against the fabric of $stheir vest, and you barely register the contrast. <<print $stheir.toUpperFirst()>> body is rigid, tense, a grounding presence amidst the storm in your mind.
You nod, but $sthey doesn't see your gesture. Then, you…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• Hold tight on $sthem, letting your hands where $sthey put them." "ROTA A 2.6a">><</link>></div>
<div class="flirt-choice-item"><<link "• Hold tight on $sthem, burying your head in Sutter's back." "ROTA A 2.6b">><<$saffection to $saffection + 2>><</link>></div>
<div class="choice-item">[[• You hold onto Sutter's shirt, just enough to be safe.|ROTA A 2.6c]]</div>
</div><</nobr>>
You grip $stheir clothes, just enough to hold on, just enough to feel anchored. The truth is, you’re not thinking clearly enough to consider what this means, to question whether your hold is firm enough to be called tight. But it’s enough to keep you steady. Safe.
Or at least you think it's going to when you hear $sname hitting the key to start the engine and the wall in your front opens a way for you two to escape.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10]]</div>
</div><</nobr>>The truth is, you’re not thinking.
You’re not reasoning enough to consider what this means, whether it’s inappropriate, whether you and $sname are close enough for this, whether $sthey’ll push you away.
You just need something, someone, to hold on to.
So you do.
You bury your head against $stheir back, your arms tightening around $sthem as if grounding yourself to reality. <<print $sthey.toUpperFirst()>> is solid beneath your touch, real in a way that everything else feels like it’s slipping through your fingers.
It’s an odd, unfamiliar feeling.
<<print $sthey.toUpperFirst()>> isn’t just stiff, $stheir entire body is rigid. Tense in a way that tells you $sthey’s fighting an internal battle, unsure of what to do with the weight of you pressed against $sthem.
The first thing you notice is something unexpected. $sname’s body temperature is cold, not just cool, but noticeably cold. Even through $stheir seemingly warm clothes, a social white shirt with long sleeves and a black waistcoat, $sthey radiates a chill that’s impossible to ignore.
But even if $sname can’t offer warmth, even if comfort isn’t something that comes naturally to $sthem, $stheir presence alone is enough for now.
<<print $sthey.toUpperFirst()>> doesn’t speak.
<<print $sthey.toUpperFirst()>> doesn’t push you away.
<<print $sthey.toUpperFirst()>> just drives.
And as the city blurs around you, as the streets swallow you whole, you hold on to $sthem, because the only thing more terrifying than what’s behind you is the thought of losing something else.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10]]</div>
</div><</nobr>>The truth is that you are not reasoning enough to think of any implication of your touch, so you hold $sthem with even unnecessary force, keeping your hands where $sname put them.
But you don't want to keep crying, so you force yourself to think about anything if not the situation you are in, and the nearest thing to you right now it's Sutter.
It's an odd, uncommon feeling.
<<print $sthey.toUpperFirst()>> doesn't just look very stiff, you can feel that $sthey really is extremely tense. All of $stheir muscles were rigid and became a little more at your touch while $sthey hit the key and you heard the roar of the engine when a door opened in the middle of the wall.
The first thing you notice is something unexpected. $sname’s body temperature is cold, not just cool, but noticeably cold. Even through $stheir seemingly warm clothes, a social white shirt with long sleeves and a black waistcoat, $sthey radiates a chill that’s impossible to ignore.
The last thing you can think about after you two disappear from the Halcyon building is...
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• Someway, this is exactly what I needed right now. I feel comforted by $stheir presence." "2.10">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item">[[• I'm indifferent, it doesn't make me feel better or worse.|2.10]]</div>
<div class="choice-item">[[• I can't think about it. I can't think about anything.|2.10]]</div>
</div><</nobr>>It takes you a few minutes to collect yourself, but when you finally do, when your breathing evens out and your hands stop trembling, you turn to $sname, searching for any sign that $sthey has an answer for the thousand questions racing through your mind.
"So... what just happened?" You finally ask, since your intense stare alone isn’t enough to make $sthem start talking. Instead, $sthey just looks at you as if you’ve said something completely nonsensical.
The silence between you two stretches uncomfortably. You can see how tense $sthey is, $stheir shoulders are high, $stheir brows furrowed deep. A vein stands out on the side of $stheir forehead, another just visible at the base of $stheir neck, right before the collar of $stheir crisp shirt begins.
<<print $sthey.toUpperFirst()>> looks like $sthey is considering something. You don’t know exactly what, but you can tell. Maybe it’s whether to tell you the truth, maybe it’s how much to say. You don’t know $sthem well enough to predict $stheir every move, but you know this. $sthey knows more than $sthey is letting on.
Of course, you have your own ideas of why that happened too, but looking at $sname you simply know that $sthey has a lot more than just an idea. You don't know $sthem personally well, but you can at least say it.
"I don't think now is a good time to discuss this." Sutter finally says after a long pause. Without another word, $sthey moves toward the far side of the room, somewhere you hadn’t even taken in before, too distracted by everything that had happened in such a short time. "We have to get out of here before they track us."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.2]]</div>
</div><</nobr>>"$sname, you can't leave me in the dark." A deep, tired sigh escapes your lips as you try to reason with $sthem, your eyes closing briefly. You hadn’t realized how exhausted you were, not physically, but mentally, emotionally. "I'm in danger too. If you know something, I need to know exactly what’s happening."
"I'm not doing it this time."
//This time.
Ah, so comforting!//
"I'll tell you everything later, but now we need to go." You hesitate. You don’t have a choice, of course, you know you don’t. You’ll leave here together, and you’ll probably be stuck with him for a while, running from whatever mess you’ve been thrown into. You already know it’s the only option. But trusting someone like him, someone who keeps things so deliberately hidden, so enigmatic, doesn’t come easily. "Please."
$sname adds, sensing your hesitation. There’s something in $stheir voice this time. Still controlled, still carefully measured, but not as cold as usual. And when you open your eyes again, you see that $sname has turned on the lights, and now you can finally see where you're.
“Why didn’t I know about this place?”
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.3]]</div>
</div><</nobr>>It’s a garage. Small, cramped, and unassuming. The space is barely larger than a modest room and far smaller than the other environments in the building. But it couldn’t be any other way, the place had to be discreet to remain so perfectly hidden even in the design blueprints you studied during your early days with Halcyon.
“I’m the only one who knows about it. Security reasons.” You refrain yourself from rolling your eyes. Of course. What else would you expect from $sname Sutter?
<<print $sthey.toUpperFirst()>> steps forward and pulls away a heavy cloth, revealing three gleaming motorcycles beneath it. No wonder no one knows about this place, Each one is sleek, polished, and undoubtedly worth more than your entire house. You pause for a moment, letting yourself admire the craftsmanship to distract yourself from the thought about your house.
The life you’re leaving behind. Your space, your things, your sense of stability. You can already feel the pang of longing threatening to surface, but you shove it down quickly. You can’t think about that now. If you do, you might cry.
“Do you know how to ride?” $sname asks, pushing you back to the moment.
<<nobr>><div class="choices">
<div class="choice-item">[[• Yes, I'm skilled and confident that I can ride with no problems.|ROTA B 2.3a]]</div>
<div class="flirt-choice-item"><<link "• Yes, but no problem if I go with $sname instead, right? No way I’ll lose the opportunity to be this close to him." "ROTA B 2.3b">><<set $saffection to $saffection + 2>><</link>></div>
<div class="choice-item">[[• Isn’t like I’m a pro, but it couldn't be THAT hard, right?|ROTA B 2.3c][$honest = $honest - 2]]</div>
<div class="choice-item">[[• Unfortunately not, I don't know how to ride and I'm not willing to learn that now.|ROTA B 2.3d]]</div>
</div><</nobr>>“I can. Just pass me the keys.” You reply confidently. Sure, you’ve never driven anything this expensive before, but how different can it really be from what you’re used to? At least, that’s what you tell yourself as you silently pray not to embarrass yourself in front of your boss.
"They're already in the ignition." Obviously, since everything that $sname puts $stheir hand to is extremely efficient and excessively prepared.
You nod, striding over to the nearest bike and climbing onto the seat. Adjusting your position for comfort, you glance down to see the fuel tank is full, just as you’d expect.
"Where are we going?" You ask, throwing a glance at $sthem as you take in how suspiciously well prepared $sthey seems for this exact situation. Even for someone as meticulous as $sname, and knowing $sthey is obsessed with security, isn't it a little too much?
You notice the numbers of motorcycles here too. Three. <<print $sthey.toUpperFirst()>>, you, and $mname? The numbers are too perfect.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.3 a1]]</div>
</div><</nobr>>“Sure, just pass me the keys,” You say, your voice brimming with confidence. Perhaps a little too much. You’ve never driven anything this expensive, and honestly, you don’t drive much at all. But it can’t be so different from the times you’ve tried $mname’s motorcycle, right?
"They're already in the ignition." Obviously, since everything that $sname puts $stheir hand to is extremely efficient and excessively prepared.
You nod and approach the bike, ready to mount it with confidence, or so you thought. As soon as you try to climb on, the motorcycle tips precariously to the side, the weight catching you off guard. Panic sets in for a split second, but you manage to grab hold and stop it from falling entirely. Your heart pounds as you look over at $sname, praying $sthey didn’t see.
Thank God. <<print $sthey.toUpperFirst()>> is focused on something else. This shame will be solely yours.
“Where are we going?” You ask, trying to cover your mistake as you finally lock the bike properly and climb on. Settling into the seat, you adjust your position to find the most comfortable balance and glance down at the fuel tank. It’s full, of course.
Your thoughts start to wander as you take in your surroundings. $sname’s level of preparedness strikes you as oddly... Convenient, even for someone as meticulous as him. You glance at the other motorcycles lined up, three in total. $sname, you, and $mname? The numbers are a little too perfect.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.3 c1]]</div>
</div><</nobr>>
"I think it's better if I go with you." You say because you never even drove $mname's bike, who's to say this thing that's in your front. What is this, does this thing fly too? You have never seen this model before. "I don't even know how to turn it on."
For a second you think you saw a ghost of a smirk on $sname's lips.
God, are you hallucinating?
"Fine." <<print $sthey.toUpperFirst()>> agrees, getting on the motorcycle and now you can't see if you're crazy or $sthey really was smiling. It will stay for your imagination.
You shake your head to disperse these thoughts, then cautiously climb on the seat behind $sthem, positioning your body in the most comfortable way you can.
You know this is happening a lot today but now it's the first time in your life you can touch $sname Sutter properly. The realization is strange, and yes, a little nerve-wracking. You hesitate for a moment before wrapping your arms around $stheir torso, but eventually, you do, keeping your hold gentle and considerate before things get more awkward than they already are, kindly holding on to $sthem.
And this makes you feel...
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• • I feel a little antsy, because I’m enjoying this a lot more than I should." "ROTA B 2.3 b1">><<set $saffection to $saffection + 2>><</link>></div>
<div class="flirt-choice-item">[[• I really don’t know. I’m a little anxious, but I can’t say for sure.|ROTA B 2.3 b1]]</div>
<div class="choice-item"><<link "• Indifferent. I really don’t think I feel something for $sname." "ROTA B 2.3 d2">><<set $saffection to $saffection - 10>><</link>></div>
</div><</nobr>>
<<if $confident >= 50>>“I think it’s better if I go with you.” You know you’re barely holding back a smirk, so you keep talking to justify your choice before your expression gives away your true intentions. “You know, so we don’t risk losing each other on the way.”
$sname pauses, $stheir sharp eyes flicking toward you, scanning your expression like $sthey is trying to read between the lines, to see if you have some intention with your request - and you do have all the intentions. After a moment, $sthey lets out a deep sigh and climbs onto the motorcycle.
“Fine.” <<print $sthey.toUpperFirst()>> finally agrees, though $stheir tone carries a clear note of reluctance.
You allow a delighted smile to spread across your lips once $sthey is no longer looking, then cautiously climb onto the seat behind $sthem. You position your body as comfortably as you can, leaning forward just enough to close some of the space between you.
"Hmm..." You hum thoughtfully. "Now, where should I put my hands?"
The words are innocent enough, but the way you say them makes $sname visibly stiffen. <<print $sthey.toUpperFirst()>> doesn’t turn around, but you can practically feel the tension rolling off of $sthem.
"You know where." <<print $sthey.toUpperFirst()>> says flatly, reaching for the handlebars as $sthey scoffs. You can literally hear $sthem rolling $stheir eyes.
"Do I?" You tease, tilting your head slightly.
"$name. Don't push your luck." $sname exhales sharply, clearly out of patience.
You chuckle under your breath, finally resting your hands against $stheir waist.
"Hold tighter." $sname says, voice clipped, like $sthey is trying very hard to ignore you, and even more ignore the fact that $sthey is giving you permission to do that. "I’m not going slow."
You smirk, your hands tightening just slightly around $sthem.
"Don’t worry, I always enjoy a fast ride."
<<else>><<nobr>>"I... I think it’s better if I go with you." Your voice comes out lower than you intended, and you clear your throat, feeling heat creep up your neck as you try to disguise. “So we don’t risk losing each other on the way.”<</nobr>>
$sname pauses, $stheir sharp eyes flicking toward you, scanning your expression like $sthey is trying to read between the lines. You shift your weight, suddenly regretting saying anything at all. Maybe it was a bad idea. Maybe $sthey thinks you’re being ridiculous.
Then, with an exhale that sounds more like resignation than agreement, $sthey swings a leg over the motorcycle and settles into the seat.
"I agree." <<print $sthey.toUpperFirst()>> finally says, though $stheir tone is clipped, like $sthey doesn’t have the how to argue your logic.
You nod, quickly moving to climb on behind $sthem, but as soon as you get close, hesitation grips you. The seat feels smaller than it looked a second ago. Where are you even supposed to put your hands? You can’t just... hold onto $sthem, can you? That would be weird. //Right?//
You hover for a second, awkwardly shifting before finally forcing yourself to settle into place. Your hands instinctively grip the edge of the seat behind you, but you immediately realize that’s not going to work.
"You need to hold on." $sname’s voice cuts through your overthinking, steady and matter of fact, but it still makes your stomach flip. "On me."
"I-I know!" You mumble, but still, you hesitate. You can pratically hear $stheir voice saying //'then do it'//, when your hands hover uselessly for a moment before, finally, cautiously, you press them against $stheir waist.
You’re about to pull back, second-guessing everything, when $sname exhales sharply.
"Tighter, $surname."
Your breath catches slightly before wrapping your arms around $stheir torso, but eventually, you do, keeping your hold gentle and considerate before things get more awkward than they already are, kindly holding on to him.
<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.3 b1]]</div>
</div><</nobr>><<set $mcriding to "yes">>“To a safe place.” <<print $sthey.toUpperFirst()>> answers, surprisingly direct. “A shed I use to store old files. Nobody knows it exists.”
A straight answer? You weren’t expecting that. But it feels like $sthey is trying to convince you that $sthey is genuinely on your side. <<print $sthey.toUpperFirst()>> taps something on $stheir smartwatch, and a second later, the garage door begins to lift, revealing the side street outside the building. Now you understand where this hidden garage is.
“I can’t go slow, or they’ll follow us.” $sname warns, $stheir tone sharp as $stheir bike roars to life. “Don’t lose me.”
<<print $sthey.toUpperFirst()>> is right, of course, so you push aside your swirling thoughts and focus. You hit the key to start your engine, the powerful roar of the motorcycle sending a thrill through you. This is going to be a lot faster than anything you’ve ridden before, but you’ve got this.
“Let’s go.”
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10]]</div>
</div><</nobr>>You know this is happening a lot today //- a lot of first times with $sthem -// but now it's the first time in your life you can touch $sname Sutter properly. The realization is strange, and yes, a little nerve-wracking.
It’s an odd, uncommon feeling.
Your mind starts analyzing the moment, perhaps as a distraction from the chaos you just escaped. The first thing you notice is something unexpected. $sname’s body temperature is cold, not just cool, but noticeably cold. Even through $stheir seemingly warm clothes, a social white shirt with long sleeves and a black waistcoat, $sthey radiates a chill that’s impossible to ignore.
The second thing you notice is how fit $sthey is. <<print $stheir.toUpperFirst()>> frame is defined, though not in an exaggerated way, something you never expected from someone who built a fortune sitting behind a computer. <<print $stheir.toUpperFirst()>> body is clearly tense, and the moment your hands touch $sthem, $stheir shoulders tighten further. <<print $sthey.toUpperFirst()>> is wound up so tightly you wonder if $sthey will even be able to ride like this.
“Where are we going?” You ask softly, hoping to ease the tension and don't get too distracted by the pleasant scent coming from $stheir hair.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.3 b2]]</div>
</div><</nobr>>
<<set $mcriding to "no">>Moreover, before you start thinking about how attractive your boss is - and yes, you know how unprofessional this is too - you were thinking about how $sname looks suspiciously well prepared for a situation like that, and you can't help but think that's strange, even coming from $stheir.
You notice the numbers of motorcycles here too. Three. $sname, you, and $mname? The numbers are too perfect.
“To a safe place.” <<print $sthey.toUpperFirst()>> answers, surprisingly direct. “A shed I use to store old files. Nobody knows it exists.” You weren’t expecting a straight answer, but it feels like $sthey is trying to convince you that $sthey is genuinely on your side.
<<print $sthey.toUpperFirst()>> taps something on $stheir smartwatch, and a second later, the garage door begins to lift, revealing the side street outside the building. Now you understand where this hidden garage is.
<<print $sthey.toUpperFirst()>> is right, of course. You push aside any lingering modesty and tighten your hold, your arms wrapping more firmly around $sthem as $sthey turns the key and starts the engine. The powerful roar of the motorcycle reverberates through the small space, sending a rush of adrenaline coursing through you. This is going to be faster than anything you’ve ever experienced before, and you brace yourself for the ride.
"Let's go."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10]]</div>
</div><</nobr>>“To a safe place.” <<print $sthey.toUpperFirst()>> answers, surprisingly direct. “A shed I use to store old files. Nobody knows it exists.”
A straight answer? You weren’t expecting that. But it feels like $sthey is trying to convince you that $sthey is genuinely on your side. <<print $sthey.toUpperFirst()>> taps something on $stheir smartwatch, and a second later, the garage door begins to lift, revealing the side street outside the building. Now you understand where this hidden garage is.
“I can’t go slow, or they’ll follow us.” $sname warns, $stheir tone sharp as $stheir bike roars to life. “Don’t lose me.”
<<print $sthey.toUpperFirst()>> is right, of course, so you shake off your lingering doubts and focus. Turning your key, the engine of your bike lets out a deafening roar. A thrill courses through you - until your excitement gets the better of you. You accidentally twist the throttle a little too hard, sending the motorcycle lurching forward straight toward the wall.
//OH SHIT—//
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|ROTA B 2.3 c2]]</div>
</div><</nobr>><<set $mcriding to "yes">>Your reflexes kick in just in time as your foot stomps the brake repeatedly, halting the bike mere inches from the divider. Your heart is pounding, and you feel a wave of relief wash over you.
“Are you sure you can drive it?” $sname’s voice cuts through the moment, $stheir words laced with thinly veiled skepticism. Of course, you managed to get rid of $sthem seeing your first barney, but asking $sthem not to see the second one was too much, even more, when the engine noise would make anyone look. You can't have everything in life.
“I…” You pause, scrambling to regain your composure. You’re trying to find a way to justify your mistake, but you remember where the brake and throttle are now. It’s fine. Everything’s fine. “I can. We can go.”
$sname shakes $stheir head slightly, $stheir patience clearly wearing thin, but $sthey says nothing. Instead, $sthey taps at $stheir smartwatch again, lifting the garage door completely. The side street stretches ahead, your path to safety.
“Let’s go. Be careful.” <<print $stheir.toUpperFirst()>> tone is clipped, but the concern beneath it is unmistakable.
With a deep breath, you steel yourself, gripping the handlebars firmly. No more rookie mistakes. You hope.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10]]</div>
</div><</nobr>><<set $mcriding to "no">>"Where are we going?" You ask in a low voice since you just don't need to be louder than this with the proximity that you two are. You aren't bothered by it, even if it isn’t your favorite thing in the world. You actually are thinking you were thinking about how $sname looks suspiciously well prepared for a situation like that, and you can't help but think that's strange, even coming from him.
You notice the numbers of motorcycles here too. Three. <<print $sthey.toUpperFirst()>>, you, and $mname? The numbers are too perfect.
“To a safe place.” <<print $sthey.toUpperFirst()>> answers, surprisingly direct. “A shed I use to store old files. Nobody knows it exists.” You weren’t expecting a straight answer, but it feels like$sthey is trying to convince you that$sthey is genuinely on your side.
He taps something on $stheir smartwatch, and a second later, the garage door begins to lift, revealing the side street outside the building. Now you understand where this hidden garage is.
"Hold tight, I can't go slow or they'll follow us." <<print $sthey.toUpperFirst()>> is right, so you leave the modesty aside and hold $sthem tight when you see $sthem hit the key to start the engine, hearing the roar and knowing this thing is going to be so much faster than anything you experienced before.
"Let's go."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue.|2.10]]</div>
</div><</nobr>><center><strong>Thanks for reading until here!</strong></center>
<strong>Friendly reminder:</strong> save your progress in this page!
TAOH will be updated soon, so, if you liked and wanted to take a closer look into the development process, you can follow in the blog: <a href="https://thearchivesofhalcyon.tumblr.com/">@thearchivesofhalcyon</a> on tumblr.
<center><big><strong>LAST UPDATE:</strong></big>
SEPTEMBER 2025
//I would love to know more about your thoughts, if you want to tell me something, feel free to answer this small <a href="https://forms.gle/PwxoCtc4Qwv8FmLV8">survay</a>! ♥//</center><<set $chapter to "Chapter Three">>You’ve lost track of how long you’re on the road.
The city skyline, with its towering spires of glass and steel, has long since disappeared in the rearview mirror. Now, the landscape is a blur of overgrown fields, crumbling infrastructure, and the occasional flicker of holographic billboards advertising long-defunct brands.
The roads have devolved from sleek, self-repairing highways to cracked asphalt and dirt paths, barely navigable even with $sname’s bike. You’re not even sure where you are anymore, somewhere on the outskirts, far from the gleaming heart of Ekron’s capital. The only thing you know for certain is that you’re a world away from where you started your morning.
Your back aches from hours in the same position, and your legs are one wrong move away from cramping. Again. Even if the bike is the most comfortable thing you ever ride, it can’t fully absorb the jolts of these neglected roads. You’d kill for a moment to stretch, but $sname’s been relentless, pushing forward without looking back once.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.2]]</div>
</div><</nobr>>
You stopped at a gas station and convenience store to fuel and buy food, but it wasn’t enough to stretch when $sname had insisted you wait outside while $sthey went in to refuel and grab supplies. You didn’t understand why at first, until you caught a glimpse of the news feed playing on the store’s wall-mounted display. The words ''"URGENT"'' flashed in bold, crimson letters, and the image beneath them made your stomach drop.
It was you.
Your picture and $sname’s, with a headline that screamed: //"CEO of Halcyon Tech and National Secutiry Agent Presumed Dead in Devastating Attack."//
The report claimed the authorities were investigating, but no suspects had been identified. You were paralyzed, staring at the screen, until the anchor mentioned the agent leading the investigation: $aname Adamantis. The name flashed on the screen, and your blood boiled.
$aname. The one who tried to kill you is now in charge of finding out who did it?
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.3]]</div>
</div><</nobr>>
You're furious just thinking about it. This is ridiculous! This is corruption!
And of course, it makes perfect sense.
If you want to cover up a murder, who better to lead the investigation than the murderer themself?
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.4]]</div>
</div><</nobr>>
You spent the next two hours seething, your jaw clenched so tight it felt like your teeth might shatter. But now, exhaustion has overtaken anger. You’re too tired to think, too tired to even hold onto your fury.
The sun hangs low in the sky, casting long shadows over the barren landscape. It’s past four in the afternoon, and you’re about to beg $sname to stop somewhere, anywhere, when $sthey finally does it. The bike slows, and you find yourself staring at a massive silver gate, its surface gleaming faintly in the fading light. It’s out of place here, a piece of cutting edge technology in the middle of nowhere.
$sname taps a sequence on $stheir smartwatch, and the gate slides open with a near silent hum, revealing a narrow path that winds through dense foliage. You’re starting to get really curious about that watch, but now isn’t the time. All you want is to get off this bike and collapse somewhere, preferably somewhere with a bed.
"Tell me that shed of yours has a bed and food, please." You really mean that. After all, $sname is so obsessed with work that maybe $sthey builds rooms or small houses for $sthem all across the country so $sthey can always work, doesn't matter where $sthey is? You wouldn't really be surprised, and at that moment, you would even be grateful.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.5]]</div>
</div><</nobr>>
<<print $sthey.toUpperFirst()>> dismounts the bike with practiced ease, and for the first time, it hits you: $sname is a biker. Your stoic apathetic boss is a biker. You almost laugh with the thought of a rebel $sname riding in the city without a destination. It's completely the opposite of all you mentalize when you think about $sthem.
<<print $sthey.toUpperFirst()>> offers you a hand to help you off the bike, and you take it, wincing as your stiff muscles protest.
"There is a room with a sofa. Isn't a bed, but I assume this is enough for you right now?" How are you supposed to deal with $sname if you can't say if it's sarcasm or if $sthey is being serious? You look at $sthem, searching for a trace of something to help you to identify, but don't find anything.
"Anything I can sleep on is enough for me right now." Is all you say, and you're being completely honest, even if you don't know if $sthey is being too.
The shed is exactly what the name suggests. A nondescript, weathered structure that looks like it hasn’t been touched in decades. For the first time you see in your life, $sname opens a door with a key that you saw $sthem taking under a flower pot in the entrance. You would be shocked by that simplicity if you aren't so tired.
"This is really a shed?" You ask with a high eyebrow when you enter the place. The interior is a maze of cabinets and storage units, their surfaces lined with faintly glowing control panels. It’s like stepping into a tech enthusiast’s fever dream.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.6]]</div>
</div><</nobr>>
"I have a secret room." Oh, now you recognize your boss! <<print $sthey.toUpperFirst()>> doesn't look particularly bothered by your question, actually, the way $stheir voice sounds so excited makes you think that maybe $sthey is even proud of you expecting something like this from $sthem…? But of course $sthey does. This is $sname Sutter, who probably has contingency plans for $stheir contingency plans.
"Like a bunker?" You ask again, and you have to admit that you sounded a little childish. But after what happened earlier and the secret passages of the company building, you really can imagine anything coming from $sname.
"No, $surname, not like a bunker." <<print $sthey.toUpperFirst()>> replies, and you can almost hear $stheir eyes rolling. <<print $sthey.toUpperFirst()>> leads you to a seemingly random cabinet, then drags it aside to reveal a trapdoor, a mechanism that is surprisingly low-tec for $sthem.
$sname pushes the hatch first, and then gets down two steps in the stairs before turning to you and offering $stheir hand to help you get down too. You accept it, but your body practically goes automatically to the front a second later, you take a moment to understand why.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.7]]</div>
</div><</nobr>>"What happened to your hand?" $sname asks in a gasp before catching your wrist, forcing you to open your palm upward.
"What?" You didn't notice anything until you looked at it too, and your eyes widened when you had the same realization as $sthem. It's the first time you really feel a sharp pain in your palms after… After the moment you fell in the glass shards. "In the explosion, I fell on glass shards."
"Why didn't you say it sooner? You were doing everything with injured hands?" $sname looked at you for a moment as if you're an idiot, and when you saw the condition of your hands, you almost agreed with $sthem.
"I didn't even notice. The adrenaline didn't let me know." With your work, you're used to the pain, and even more, used to hide the pain and forget it exists until you have the right moment to deal with that. Endurance is something you had to train as an Agent.
"Wait here." $sname just sighed, and guided you by the wrist down the short stairs, leaving you at the end. Then $sthey came back up and disappeared for a minute on the first floor before closing the trap door behind $sthem when $sthey went down.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.8]]</div>
</div><</nobr>>When $sthey does that, you realize that even if the methods are a little old fashioned, the space below is anything but. The lights flicker on automatically, revealing a sprawling underground room that’s bigger than your apartment. There’s a couch, a small kitchen and then an office filled with monitors, their screens displaying streams of data you can’t begin to decipher. A tunnel stretches into the distance, its purpose unclear.
"This isn't a bunker, $sname? Are you sure?"
"Is that what you're thinking about now?" Sutter asks you with a frown, and you don't know why $sthey looks so upset, but you know this expression makes $sthem a little too out of character. "Sit on the couch, I'll catch an emergency kit. Your hands need treatment."
You aren't in a position to argue about it, so you do what $sname said, finally taking a moment to examine your injuries. The adrenaline had masked the pain, but now it’s impossible to ignore. There are two worrying deep wounds in your right hand, the one you used to be your support when you got up from the floor. The first is a jagged cut across your palm, and the second is a vertical gash along your middle finger. Your left hand fares slightly better, with only a deeper puncture on the side of your ring finger, but that makes you wince when you move it.
You twist slightly to glance at your back, relieved to find only scratches and surface cuts. At least there, the damage is minimal.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.9]]</div>
</div><</nobr>>"Reach your hand, please." You’re so distracted analyzing your injuries that you don’t notice $sname has already set up a chair in front of the sofa, the first aid kit open and ready.
"Sorry." you murmur, your lips barely moving as you quickly extend your right hand toward $sthem. You straighten your posture on the couch, sitting across from $sthem as $sthey prepares to tend to your wounds.
<<print $sthey.toUpperFirst()>> studies your hand for a moment, $stheir expression unreadable, before picking up a swab and dipping it in water. <<print $stheir.toUpperFirst()>> movements are smooth and deliberate as $sthey begins cleaning the dried blood around the cuts. To your surprise, you hardly feel any pain, $stheir touch is surprisingly gentle, clearly treating you as if you could start crying and saying you were dying at any second.
"I beg your pardon, this is going to hurt a little." <<print $sthey.toUpperFirst()>> says, $stheir voice low as $sthey picks up another swab. This one is dipped in a second jar, its contents unclear, but the sharp, medicinal smell tells you all you need to know. Antiseptic. $sname looks at you almost apologetically, as if silently pleading for you to bear with $sthem as $sthey applies it to the deeper cuts.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.10]]</div>
</div><</nobr>>You clenched your jaw, bracing yourself as the antiseptic burns against your raw skin and trying to swallow the pain. It's not the most pleasant feeling, your face tells that, but you've endured worse in your life as an Agent, so you just maintained your hand where it was supposed to be, inhaling deep.
"Did you get hurt too?" You ask, your version of a clumsy ‘are you okay?’. Even though you’re worried about $sthem, you can’t bring yourself to show it too openly. It feels wrong, somehow. You and $sname have never been close. <<print $sthey.toUpperFirst()>> has always been so professional, so composed. Seeing $sthem vulnerable is almost unimaginable.
"I’m fine. You don’t need to worry about me." And $stheir reply further confirms your thoughts. You nod, letting the silence stretch between you, focusing on keeping your breathing steady as $sthey works.
"So, $name..." $sname’s voice breaks the quiet, and your eyes flick up to meet $stheirs. <<print $stheir.toUpperFirst()>> tone is softer than you expected, almost hesitant. <<print $stheir.toUpperFirst()>> lips are pressed into a thin line, and $stheir dark greyish-blue eyes are focused intently on your hand, though you can see the tension in $stheir jaw. "I’m sorry about all that happened today."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.11]]</div>
</div><</nobr>>"What?" Now you move your hand instinctively because of the surprise. The sudden movement sends a sharp pain shooting through your palm, and you can’t suppress a groan.
"Careful!" $sname’s grip on your wrist tightens slightly, steadying you. <<print $stheir.toUpperFirst()>> other hand pulls back, the swab hovering in the air as $sthey waits for you to settle.
"For what are you apologizing?" You ask, your voice sharper than intended. You’re not angry at $sthem //yet//, but this is the opportunity to ask $sthem everything you want and has been gnawing at you since the moment the attack began.
"Because it’s all my fault." <<print $sthey.toUpperFirst()>> says, sighing heavily. <<print $sthey.toUpperFirst()>> sets the swab aside for a moment, leaning back in $stheir chair. <<print $stheir.toUpperFirst()>> free hand runs through $stheir black hair, pushing it back in a gesture that’s equal parts frustration and exhaustion. "I knew the risks I was taking when I decided to break the contract with the Government. But I didn’t think they’d turn on me so quickly. I should have foreseen it. I should have told you what I was planning when I sent you to talk to $aname yesterday. I thought I was being fast enough, that I’d have time to explain everything today, and we’d get away before things went wrong."
You stop to think about your answer for a second.
<<nobr>><div class="choices">
<div class="choice-item"><<link "• This isn’t your fault, $sname. You couldn’t know they would betray us like that." "3.12a">><<set $explosive to $explosive - 2>><</link>></div>
<div class="choice-item"><<link "• This isn’t your fault, $sname. But I would have appreciated it if you had talked with me before." "3.12b">><<set $explosive to $explosive - 1>><</link>></div>
<div class="choice-item"><<link "• This isn’t your fault, $sname. I was only doing my job." "3.12c">><<set $duty to $duty + 2>><</link>></div>
<div class="choice-item"><<link "• This is your fault. You should have known it." "3.12d">><<set $explosive to $explosive + 2>><</link>></div>
<div class="choice-item"><<link "• You don’t know what to say to $sthem." "3.12e">><</link>></div>
</div><</nobr>>
$sname exhales, $stheir fingers pressing into the fabric of $stheir pants as if grounding $stheirself. You glance at $sthem, noticing the weight of guilt in $stheir stormy gray eyes.
"I'm still sorry for putting you through all that. I thought I would have more time." <<print $stheir.toUpperFirst()>> lips part, then close, hesitation flickering across $stheir face. You can tell $sthey wants to say more, but either $sthey doesn’t know how, or $sthey thinks better of it.
"I'm an Agent, I know how to deal with dangerous situations. It’s okay." The words sound automatic, but deep down, you know this was different. You never trained to know how to react if you were betrayed by your own team.
<<print $sthey.toUpperFirst()>> scoffs lightly, shaking $stheir head and clearly disagreeing.
"They betrayed Halcyon because I broke the covenant, but I don’t understand why they went after you. You’re their Agent. I saw it, when they recognized you and they still fired." <<print $stheir.toUpperFirst()>> voice dips into something darker, more troubled. "If this was about me, why not use you and $mname? You would have been in the perfect position to take me out if that was their goal."
The unspoken question lingers between you both.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.13]]</div>
</div><</nobr>>$sname flinches slightly, as if $sthey can’t deal with your voice verbalizing the guilt $sthey is feeling in $stheir own mind.
"I know, and I’m sorry for that too. I just thought I had more time. That I wouldn’t need to explain before…" <<print $sthey.toUpperFirst()>> stops, closing $stheir mouth, frustration and regret crossing in $stheir expression.
"I just wish you had trusted me enough to tell me." You cross your arms, exhaling slowly and cutting $stheir words. "But I’m an Agent. I have to know how to deal with situations like this." Even if you are trying to sound confident, you know this was different. You never trained to know how to react if you were betrayed by your own team.
"Like this? You were betrayed, $surname. That wasn’t just a situation. That was your own people turning on you." <<print $sthey.toUpperFirst()>> leans forward, elbows resting on $stheir knees and one of $stheir hands disappearing in $stheir black hair. "They knew who you were, and they didn’t hesitate. Why? Why wouldn’t they tell you, warn you. Use you?"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.13]]</div>
</div><</nobr>>
"I know, but you shouldn't have to risk your life like this. I could have made things easier if I’d just—" <<print $sthey.toUpperFirst()>> cuts $stheirself off, taking a steadying breath. <<print $sthey.toUpperFirst()>> knows $sthey is talking nonsense. Your job is, or was, dangerous, and you should be prepared to face death. But not like this. "I thought I had more time."
"Risk is part of the job, $sname. I can handle it." You say, even if your mind is somewhere else. Although you never trained to know how to react if you were betrayed by your own team, of course, you are not the most sentimental person in the world. Not that that's your nature, but you've seen enough in your career to have some experience.
<<print $sthey.toUpperFirst()>> scoffs, running a hand through $stheir hair.
"They recognized you, and they still shot. Your own people." <<print $stheir.toUpperFirst()>> fingers tap against $stheir knee, a restless, irritated motion. "They betrayed Halcyon because of me, but you? It doesn’t make sense."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.13]]</div>
</div><</nobr>>
"I know." <<print $sthey.toUpperFirst()>> says, voice quieter than before. $sname doesn’t flinch, as if you are acting exactly the way $sthey expected, but $stheir throat bobs slightly as $sthey swallows. "And I’m truly sorry. I just thought I had more time."
You clench your fists, trying to steady yourself.
"It doesn’t matter anymore. Not now. I just want to know why this happened." You don’t even know who to be angry at. $sname? The people who betrayed you? Yourself, for not seeing it coming?
<<print $sthey.toUpperFirst()>> sighs, rubbing $stheir temples.
"Exactly. They betrayed Halcyon because I broke the covenant, but you?" <<print $sthey.toUpperFirst()>> looks up, and for once, you see something like concern in $stheir cold demeanor. "You were one of them, their Agent. They knew you. And yet, they still fired. If this was just about me, they could’ve used you and $mname. But they didn’t. Which means this wasn’t just about taking me out."
That thought unsettles you more than anything else.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.13]]</div>
</div><</nobr>>
$sname watches you carefully, searching for a response. When you struggle to give one, $sthey lifts a hand slightly, then lets it fall back onto $stheir lap.
"You don't need to say anything, I just want to let you know that I'm truly sorry." $sname's lips opened and closed a few times, a clear indication that $sthey had more to say, but $sthey didn't know how or thought it better not at the moment. You can see the gray eyes shining with guilt." It's okay if you can't forgive me.
"I understand, $sname." You can’t think about it right now. You don’t know if you can’t forgive $sthem, or if forgiveness even matters in this situation. You are more worried about another topic. Why did they betray you? "I'm sorry I can't think about it right now. I'm just thinking... I don't understand why they betrayed Halcyon, why they betrayed me."
"I don’t know." <<print $sthey.toUpperFirst()>> admits with a sigh, and $stheir body fell even deeper in the chair when $sthey started to think about it. "But that’s what we need to find out."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.13]]</div>
</div><</nobr>>
"I…" You hesitate, your mind spinning as you try to make sense of it all. You don’t know if you truly don’t have an answer, or if you’re just pretending not to, so it won’t hurt as much. The conflicting thoughts running through your head make it hard to breathe, and you run your tongue lightly across your lips, a subconscious movement as you struggle to form words.
$sname watches you closely, but $sthey doesn’t press. Instead, $sthey breaks the silence first.
"Maybe they thought you knew too much." <<print $stheir.toUpperFirst()>> voice is measured, as if testing the theory aloud. Then, without missing a beat, $sthey reaches for another clean swab, wetting it before subtly gesturing for you to offer your hands again.
With the intensity of the conversation, you even forgot about it.
"Yeah, that could be true." You shift slightly, leaning forward just enough to make it easier for $sthem to reach you. "But at that moment, they did it because they thought I was a nuisance, someone in their way to accomplish their goal. They thought I would stand at your side and betray them, so I became a target too."
<<print $stheir.toUpperFirst()>> fingers still against your skin, $stheir shoulders tense as $stheir gray eyes flick up to meet yours. For a moment, $sthey is completely silent, studying you with unreadable intensity.
The question lingers unspoken between you.
You would? If you aren't being attacked too, would you stand with $sthem?
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• Yes. I couldn't let $sname down." "3.14a">><<set $saffection to $saffection + 1>><</link>></div>
<div class="flirt-choice-item"><<link "• Yes. How could I let the world lose such a pretty face?!" "3.14b">><<set $saffection to $saffection + 1>><<set $confident to $confident + 1>><</link>></div>
<div class="choice-item"><<link "• Yes. Doesn't matter if I was a part of the Agency, what they did is wrong. I could never agree with it." "3.14c">><<set $people to $people + 2>><</link>></div>
<div class="choice-item"><<link "• No. My mission as an Agent is beyond my personal feelings." "3.14d">><<set $duty to $duty + 2>><</link>></div>
<div class="choice-item"><<link "• I don't really know." "3.14e">><</link>></div><</nobr>>"If they thought that, they were right. I would stand by you, $sname." Your voice is softer than you expected, barely more than a whisper, and as the words leave your lips you feel warmth creep up your neck. It’s not like what you said was embarrassing, so why does it feel like it is? Why does your heart is beating faster, as if you’ve just admitted something more?
But your shy words are enough for $sname. Actually, they're much more than enough.
For the first time since you’ve known $sthem, $sname Sutter smiles.
Not a smirk. Not the usual sardonic half-tilt of $stheir lips. A real smile.
It spreads slowly across $stheir face, softening the sharp angles of $stheir features, revealing a dimple in $stheir left cheek you’ve never noticed before. <<print $stheir.toUpperFirst()>> teeth flash in the dim lighting, and for a brief, fleeting second, $sthey looks younger. Lighter. Like someone who hasn’t spent years carrying the weight of the world on $stheir back.
You’re so taken aback that you nearly miss $stheir next words.
"Thank you." <<print $stheir.toUpperFirst()>> voice is quieter now, and $stheir eyes still focused and your hands, as if $sthey doesn’t want you to see the sincerity in $stheir expression. "It’s good to know I can trust you."
Your heart skips a beat. You don’t know if it’s because of $stheir words, or because of $stheir smile.
//That’s not helping//, you think as you realize how close you are to $sthem, and how you’re suddenly very aware of every movement, every breath. Or maybe… It is helping. Because now you’re so distracted by $sthem that you barely notice the sting of the antiseptic anymore.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.15]]</div>
</div><</nobr>>
"If they thought that, they were right. I would stand by you, $sname." Your voice is softer than you expected, but it sounds confident and clear, just like you, rolling off your tongue smoothly, deliberately.
$sname stops. <<print $stheir.toUpperFirst()>> grip on your hand tightens, just slightly, almost as if $sthey caught $stheirself before reacting too much. <<print $stheir.toUpperFirst()>> head tilts just enough to look at you fully, gray eyes searching, dissecting, distrusting, searching for your true intentions. The corner of your lips curve as well as your eyebrow, just enough to let $sthem know you notice.
"You sound so sure." <<print $sthey.toUpperFirst()>> mutters after a beat, turning back to $stheir task, as if your words haven’t rattled $sthem just a little. As if keeping $stheir eyes on your wounds will somehow keep $stheir thoughts in order.
"I am sure." You lean in, voice dropping into something silkier, something just a little too intimate for the distance between you.
<<print $stheir.toUpperFirst()>> fingers twitch, just barely, but you feel it against your skin, but then something unexpected happens. $sname exhales a small, amused huff, and for the first time since you’ve known $sthem, $sname Sutter smiles.
Not a smirk. Not the usual sardonic half-tilt of $stheir lips. A real smile.
It spreads slowly across $stheir face, softening the sharp angles of $stheir features, revealing a dimple in $stheir left cheek you’ve never noticed before. <<print $stheir.toUpperFirst()>> teeth flash in the dim lighting, and for a brief, fleeting second, $sthey looks younger. Lighter. Like someone who hasn’t spent years carrying the weight of the world on $stheir back.
Your heart gives a traitorous little skip as you are caught completely off guard.
"Thank you." <<print $sthey.toUpperFirst()>> says, $stheir voice quieter now, still avoiding your gaze as $sthey resumes tending to your wounds. "It’s good to know I can trust you."
"Oh, $sname." You hum, tilting your head, watching the way $sthem is avoiding your eyes on purpose. "How could I let someone with a face like that die? It would be devastating."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.14 b2]]</div>
</div><</nobr>>
"I would have sided with them if I believed in the mission." You sound as confident as you are when it comes to your job. Calm, matter of fact. You know your duties, your job is bigger than personal attachments. As much as you may respect or even like $sname, your loyalty has always been to the mission, to the Agency.
That’s the way it has to be, you made an oath.
"I can't say I don't understand you." $sname says, $stheir lips tight and $stheir expression unreadable. There’s something about the way $sthey says it, the way $stheir lips press into a tight line, that makes you wonder if $sthey understands a little too well.
You two have always been the same that way, this is why you respect $sthem, and the same goes for $sthem.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.15]]</div>
</div><</nobr>>
"If they thought that, they were right. I would never stand by something so unjust." Your voice is clear and certain. You were an Agent, maybe you still are. But your purpose was to protect, not to follow orders blindly. Not to let people get hurt because it was convenient.
You see the subtle change in $sname’s posture. <<print $stheir.toUpperFirst()>> hands stop just for a second. Then, the corners of $stheir lips lift, so slightly that if you weren’t paying attention, you might have missed it.
"I always knew you were a good person." You blink at $sthem, caught off guard. <<print $stheir.toUpperFirst()>> voice is as neutral as ever, but… Was that a compliment? The moment passes quickly, and $stheir focus returns to your hands as if nothing happened. "I know this isn’t for me, but… thank you."
You’re too drained to reply, so you simply nod, letting the exhaustion settle deeper into your bones.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.15]]</div>
</div><</nobr>>
You hesitate.
On one side, there’s the Agency. The people you trusted, the organization that gave you a purpose, a home. On the other, there’s $sname, someone who, no matter how much you try to deny it, is a victim of something bigger.
It’s too much to process.
Your silence stretches between you, thick with uncertainty.
$sname notices. <<print $sthey.toUpperFirst()>> doesn’t press you, doesn’t demand an answer. Instead, $sthey simply shifts $stheir focus back to your hands, quietly tending to the wounds $sthey caused by pulling you from the wreckage.
"I’m sorry." You murmur after a long pause, your voice barely above a whisper. You’re not even sure what you’re apologizing for. Your hesitation, your doubt, or just the sheer weight of the situation.
"There’s nothing to be sorry for." <<print $stheir.toUpperFirst()>> voice is quiet, but firm while $sthey shakes $stheir head. "It’s a hard position to be put in."
And somehow, that makes it worse.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.15]]</div>
</div><</nobr>>
"What happens in the panic room after the sealment?" You finally have the chance to ask what’s been gnawing at you since the moment you left your father behind. The uncertainty, the thought that you should have stayed it's been lingering in the back of your mind, waiting for a quiet moment to claw its way forward.
$sname doesn’t hesitate.
"It’s okay. Your father will be alright." <<print $stheir.toUpperFirst()>> voice is steady, resolute, like $sthey is stating an undeniable fact. <<print $sthey.toUpperFirst()>> doesn’t even look up from $stheir task, continuing to clean your wounds with methodical precision. There’s no doubt in $stheir tone, no hesitation in the way $sthey says it. "If I’m not present, the panic room only unlocks with the command of someone I trust."
"And you have someone like that?" You can’t help but tease, a small smirk tugging at your lips as your eyebrows lift slightly at that.
"Contrary to popular belief, yes." <<print $stheir.toUpperFirst()>> tone is dry, but $sthey doesn’t dismiss your words entirely. You really didn't think you would live to see the day $sname would openly say $sthey trusts someone.
"Must be a rare breed. Or an endangered species. Or both." You hum thoughtfully, leaning back slightly. <<print $sthey.toUpperFirst()>> exhales, shaking $stheir head slightly. <<print $sthey.toUpperFirst()>> clearly pretends to ignore your words, but curiosity already got the best of you. "Who is it?"
$sname hesitates this time. Not long, just enough to let you see that pause before $sthey covers it up again.
<<if $duty gte 40>><<nobr>><div class="choices">
<div class="choice-item">[[• Continue…|3.16a]]</div>
</div><</nobr>><<endif>><<if $duty lt 49>><<nobr>><div class="choices">
<div class="choice-item">[[• Continue…|3.16b]]</div>
</div><</nobr>><<endif>>$sname freezes when $sthey realizes you were just baiting $sthem into your games again, but this time, $sthey fell into your trap. <<print $stheir.toUpperFirst()>> expression twists into something between irritation and exasperation, $stheir lips parting as if $sthey is about to shut you down immediately.
"Be serious, $surname." And of course, is exactly what $sthey does when $sthey mutters, but $stheir voice isn’t quite as sharp as it usually is. Maybe $sthey is still debating if there’s honesty in your previous words.
"I am serious. Your face alone would make me run the extra mile, but I’d stand with you anyway." You chuckle, leaning back slightly as if giving $sthem mercy, this time. Even if you enjoy teasing $sthem, you want $sthem to know you are being honest. "But I do like seeing you smile. You should do it more often."
"You’d like that, wouldn’t you?" $sname exhales, rolling $stheir eyes, but there’s a flicker of something else beneath $stheir usual exasperation. Dare you say… Mild amusement?
"Very much, Sir."
<<print $sthey.toUpperFirst()>> stops once again. For a second, you can feel $stheir grip tightening, and $stheir eyes search for yours with a flicker of intensity that looks foreigner in $stheir face. Then, $sthey shakes $stheir head, muttering something under $stheir breath as $sthey refocuses on $stheir task, $stheir jaw tight. You watch $sthem work, lips still curved in a knowing smile. <<print $sthey.toUpperFirst()>> never does look back up at you, but that’s fine. You’re having plenty of fun watching $sthem trying to pretend this didn’t affect $sthem.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.15]]</div>
</div><</nobr>>"It is Maddox."
Oh. That was not the answer you were expecting, but at the same time, it made complete sense. You know your best friend, and you know $mname would not side with the Agency in this situation, and $mthey would always prioritize saving innocent lives. You can’t disagree with $sname, Olly is indeed a great option.
"But $mthey is not available right now, so will probably be… Someone personal." Someone personal? What does it even mean?
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• Someone personal…? Then… There’s someone like that to $sthem…" "3.17">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• I’m worried about $mname, and can’t hide it anymore." "3.18">><<set $maffection to $maffection + 1>><</link>></div>
</div><</nobr>>
"It had to be someone capable of handling contingencies. Someone uncompromising when it comes to security. And someone not in the Agency’s pocket... It was you and Maddox."
"Me?" You blink. That was not the answer you were expecting. You? <<print $sthey.toUpperFirst()>> trusted you and $mname would not side with the Agency, or that you both would prioritize saving innocent lives?
"But both of you are not available right now, so will probably be… Someone personal." You know $sthey is still talking to divert your attention to $stheir confession, but you are still repeating the single word in your mind. You. And… Someone personal? What does it even mean?
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• Someone personal…? Then… There’s someone like that to $sthem…" "3.17">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• I’m worried about $mname, and can’t hide it anymore." "3.18">><<set $maffection to $maffection + 1>><</link>></div>
</div><</nobr>>
<<if $confident lt 49>>Your fingers twitch slightly as you process $stheir words. Someone personal? You shift in place, trying to keep your expression neutral, but you can feel an uncomfortable shift in your posture and how your skin feels hotter. Someone personal. That means… someone close. And why does that thought make your stomach twist a little?
"Oh. I see." You force yourself to speak, but your voice comes out quieter than you intend. You try to shake the feeling off. It’s none of your business. If there’s someone like that in $stheir life, someone important enough to be in charge of $stheir safety… then good for $sthem. You swallow, lowering your gaze. "I didn’t know you had someone like that."
"Most people assume I don’t." $sname exhales through $stheir nose, not quite a sigh, but something close as you can't move on from the topic. <<print $sthey.toUpperFirst()>> doesn't react to your tone, doesn’t even seem to notice.
You almost want to take the conversation further, but you hesitate. You don’t even know why it bothers you, let alone how to put it into words. Instead, you simply nod, shifting uncomfortably in your seat. <<print $sthey.toUpperFirst()>> scoffs, the sound impatient, and $stheir grip on your hand tightens just slightly to keep you quiet.
"It’s my mother."
Your eyes widen as you blink up at $sthem. //His… Mother?//
The tension in your chest unravels in an instant, replaced by something like embarrassment for even thinking… Well, anything else.
"Now that I’ve satisfied your curiosity, can you stop moving so I can finish this?" $sname, however, doesn’t give you time to dwell on it. <<print $stheir.toUpperFirst()>> voice is sharp, but you don’t miss the way $stheir ears are ever so slightly pink.
"S-Sorry!" You immediately freeze, your hands going still in $stheir hold, and you’re pretty sure your entire face is warm now.
//Great. Now you’re flustered for a completely different reason.//<</if>><<if $confident gte 50>><<nobr>>You tilt your head slightly and you lean your body closer to his, watching $sthem a little too closely. Someone personal?<</nobr>>
"Oh? Someone personal, huh?" A slow, almost lazy smile tugs at your lips, though there’s a slight edge to it, one that you’re not entirely sure you understand.
"Yes." $sname doesn’t look up, but the way $stheir jaw tenses tells you that $sthey caught the shift in your tone. Good, is exactly what you wanted.
"Huh." You hum, feigning casual interest as you let the word linger between you. "I gotta say, I’m a little hurt, Sutter. I thought we were personal."
"You’re in the way." <<print $sthey.toUpperFirst()>> mutters, $stheir hand stilling for just a second before $sthey exhales sharply through $stheir nose. <<print $sthey.toUpperFirst()>> decides the best course of action is to ignore your words completely. "Sit straight and be still."
"Don’t change the subject. Should I be jealous?" You grin, leaning in just slightly, just enough to lower your voice into something softer, something teasing. That small, nagging feeling in your chest doesn’t quite go away.
$sname finally exhales in pure exasperation and stops $stheir treatment altogether. <<print $stheir.toUpperFirst()>> gaze lifts to meet yours, unimpressed and vaguely exhausted.
"It’s my mother. Can you stop now?"
You blink.
"O-Oh." You straighten up slightly, your teasing faltering just a little. Not because you’re embarrassed, of course, but because that was not the answer you were expecting.
$sname, predictably, does not seem amused.
"Why didn’t you say so sooner? All that personal talk and you were just talking about my soon-to-be mother-in-law? Connie, are you trying to make me jealous?" But your grin returns almost immediately, widening with mischief as you dramatically place a hand over your heart.
"Just. Stop." $sname groans, tilting $stheir head back like $sthey is searching for divine patience, almost making you chuckle as you ignore the relief in your shoulders.<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.18]]</div>
</div><</nobr>>"Do you think $mname is okay?" The words spill out before you can stop them. Between exhaustion, frustration, and the sheer bitterness of the day, your mind has started spiraling toward your best friend. "Since they attacked me… maybe they’d come after $mthem too."
Just the thought sends a shiver down your spine. //If they hurt Olly…//
"I don’t believe they’d be that reckless." $sname responds almost immediately, as if $sthey expected you to ask sooner or later. <<print $stheir.toUpperFirst()>> tone is firm, measured, and somehow reassuring. "They just attacked Halcyon’s building and publicly declared an Agent dead. If they made a move against your partner now, it would draw too much attention. They’d risk it backfiring."
"But…" You chew the inside of your cheek. "$aname is the one handling the case. You saw $athem. I’m afraid $athey will find a way. When $sthey wants something, $sthey //gets// it."
You know $aname. Normally, $athey procrastinates, acting indifferent to $atheir workload, but when something catches $atheir interest? <<print $sthey.toUpperFirst()>> is meticulous. Relentless. The kind of person who never shows the cards $athey have in $atheir hands, yet still makes people trust $athem.
<<print $sthey.toUpperFirst()>> is the most terrifying person you know, and you work for $sname Sutter.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.19]]</div>
</div><</nobr>>"Exactly." $sname nods, as if $sthey was thinking the same thing. "$aname is too smart to think we died in that attack. <<print $sthey.toUpperFirst()>> will use $mname to lure you out, $surname."
Your stomach twists as you bite the inside skin of your cheek. $sname’s right. $aname’s best move is to track $mname, use $mthem as a bait, and finish what was started.
The realization hits just as $sname secures the last of your bandages. Only now do you realize how many cuts cover your skin. They sting, but it’s nothing compared to the ache in your chest. //$mname is out there, thinking you’re dead…//
//"You can’t contact Maddox."// $sname’s voice snaps you out of your thoughts.
You know $sthey is right. You need to be careful. You’re dealing with $aname Adamantis, the Commander of the Information Department of National Security. All it would take is one mistake, and $athey would track your every move since the moment you escaped that building.
But that doesn’t make this any easier.
"I’m not saying we’ll leave Maddox in the dark forever," $sname continues, $stheir tone gentler now. "But not yet. We need to prepare before going up against $aname. I’ll configure our phones when I get back."
"…When you what?" Your body jolts upright. If $sthey hadn’t already fastened the bandages, the sudden movement would have made you wince in pain - again.
"I need to go to the pharmacy." $sname answers matter-of-factly, like it’s the most obvious thing in the world. "We need more bandages and some analgesics. Once your adrenaline wears off, you’ll start feeling the pain. And the moment you wake up, you’ll be starving."
Damn it. <<print $sthey.toUpperFirst()>> is right again.
This unbearable creature is always right.
But that doesn’t mean you feel any better about it, for a lot of reasons.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.20]]</div>
</div><</nobr>>You don’t know if you can trust $sthem. <<print $sthey.toUpperFirst()>> is the same $sname Sutter, unpredictable, secretive, unreadable as ever. And even if you did trust $sthem… You don’t want to be left alone. Not now. Not after everything. Not after almost being murdered.
Not when the entire world assumes you were.
$sname must see the hesitation on your face because $stheir expression softens. Just slightly, just enough for you to feel it before you fully register it.
"I’ll be back soon, $surname. I swear. Just… rest until then. You’re exhausted."
Something about the way $sthey looks at you, how you know $sthey means it, makes your heart tighten in your chest.
Once again, $sthey is right.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.21]]</div>
</div><</nobr>>You don’t want to rest. But at this point, you don’t have a choice. Your body is aching, exhaustion weighing down on you, and as much as you hate to admit it, you will need whatever $sname is going out to get. With a reluctant sigh, you nod. You know there’s no real alternative.
$sname stands from the chair, and you shift on the couch, lying back with your hands resting on your stomach. Your fingers twitch against the fresh bandages as you stare at them, a grim thought settling in.
This is going to take a while to heal. What if you need to defend yourself before then?
The thought lingers, uncomfortable and persistent. But before it can fully take root, $sname’s voice cuts through your spiraling thoughts.
"I’m going. You should sleep." You scoff, not about to let $sthey leave without at least one parting shot.
"Are you bossing me around already? I thought today was my day off." A small smirk flickers on your lips as you shift your gaze toward the stairs, where $sname lingers.
For a moment, $sthey doesn’t respond. Then, with a barely shake of $stheir head, $sthey turns toward the trapdoor. If you were more awake, you might’ve caught the subtle downturn of $stheir lips, the fleeting expression of something almost like regret.
And just as $sthey steps up the first stair, you hear it.
"I should have wished you a happy birthday earlier, $name." So soft, so quiet, that you almost think you imagined it.
Such a low and distant murmur that you think that your mind is playing a trick on you as your eyes begin to close and sleep pulls you under.
<<nobr>><div class="choices">
<div class="choice-item">[[BZZZZZZZZZZZ|3.22]]</div>
</div><</nobr>>The sudden sound of your phone ringing cuts through the silence, sharp and jarring against the low, soothing voice that had just echoed in your mind.
Your breath catches, your heart slamming against your ribs. For a moment, panic grips you, until you realize it’s just a call.
You don’t know if you drifted off or if this is happening mere minutes after $sname left. Time feels hazy. But you do know that before leaving, $sthey placed both of your phones, $stheirs and yours, on the desk to charge, in a silently promise of coming back. They had both died earlier after the exhausting day you had.
Just looking at the device unsettles you.
You know there’s security in place, that $sname made sure it couldn’t be traced just from being turned on. They can’t track it unless you answer a direct call. That’s what Sutter told you, even before the attack. But after everything that’s happened today, your nerves are frayed, your paranoia heightened. Anything feels like a potential threat. Still, something pushes you forward. Slowly, cautiously, you move to check the screen.
And your stomach drops.
$aname Adamantis.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.23]]</div>
</div><</nobr>>That bastard.
That //fucking// bastard.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.24]]</div>
</div><</nobr>>Your hands clench into fists. Why the hell is $athey calling you?
You don’t even need to guess. <<print $athey.toUpperFirst()>> knows. <<print $athey.toUpperFirst()>> knows you survived. And now $athey is doing this just to mess with you, in the hopes you would attend $athem and give $athem your head in a plate. Asshole.
You let the phone ring, frozen in place, watching $atheir name flashing on the screen. You can’t answer. You won’t answer. And even if you reject the call, $sthey will know you saw it. Instead, you wait, teeth sinking into your lip as the ringing finally stops. You exhale shakily, your fingers hovering over the power button. Maybe you should turn the phone off entirely, stop thinking about it, try to sleep again, even though you know there’s no chance of that happening now.
But before you can press the button, another call comes through. And this time… you can’t curse. Your screen lights up with a familiar photo…
<<if $sgender is "1">><<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• $mname is alone in the most “boyfriend material” picture I ever took of $mthem." "3.25a">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• We are together, on our first training mission. We knew back then we would be inseparable." "3.25b">><</link>></div>
<div class="choice-item"><<link "• It’s a picture of us at $mtheir older sister's wedding. <<print $mtheir.toUpperFirst()>> oldest nephew, Brand, is tugged between our legs." "3.25c">><</link>></div>
<div class="flirt-choice-item"><<link "•It’s an awful picture I took of $mthem sleeping in my house." "3.25d">><<set $saffection to $saffection + 1>><</link>></div>
</div><</nobr>><<endif>><<if $sgender is "2">><<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• $mname is alone in the most “girlfriend material” picture I ever took of $mthem." "3.25a">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• We are together, on our first training mission. We knew back then we would be inseparable." "3.25b">><</link>></div>
<div class="choice-item"><<link "• It’s a picture of us at $mtheir older sister's wedding. <<print $mtheir.toUpperFirst()>> oldest nephew, Brand, is tugged between our legs." "3.25c">><</link>></div>
<div class="flirt-choice-item"><<link "•It’s an awful picture I took of $mthem sleeping in my house." "3.25d">><<set $saffection to $saffection + 1>><</link>></div>
</div><</nobr>><<endif>><<if $mcpet is "dog" and "cat">>For a split second, you almost laugh.
It’s that picture.
$mname, sprawled out on the couch, one arm flung dramatically over $mtheir face, mouth slightly open, completely dead to the world. <<print $mtheir.toUpperFirst()>> hair was an absolute mess, and the way $mtheir shirt had twisted made it look like $mthey had just lost a fight. But $aoiname looks adorable taking a nap in $mtheir legs.
It was, in short, a terrible picture.
And you had taken it purely out of spite after $mthey had teased you mercilessly for an entire week because you accidentally fell asleep at a scientific symposium you both were working on. So you waited for the perfect moment of revenge. The second $mthey passed out on movie night, you grabbed your phone, snapped the shot, and immediately made it $mtheir contact photo. <<print $mthey.toUpperFirst()>> has been nagging about it ever since, but knows better than changing $mtheirself.
<<else>><<nobr>>For a split second, you almost laugh.<</nobr>>
It’s that picture.
$mname, sprawled out on the couch, one arm flung dramatically over $mtheir face, mouth slightly open, completely dead to the world. <<print $mtheir.toUpperFirst()>> hair was an absolute mess, and the way $mtheir shirt had twisted made it look like $mthey had just lost a fight.
It was, in short, a terrible picture.
And you had taken it purely out of spite after $mthey had teased you mercilessly for an entire week because you accidentally fell asleep at a scientific symposium you both were working on. So you waited for the perfect moment of revenge. The second $mthey passed out on movie night, you grabbed your phone, snapped the shot, and immediately made it $mtheir contact photo. <<print $mthey.toUpperFirst()>> has been nagging about it ever since, but knows better than changing $mtheirself.<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.26]]</div>
</div><</nobr>>Your picture with $mname is shining, you two with backs pressed on each other and finger guns pointing to the camera, dressed in the army uniform of a training mission, with wide smiles that make it obvious that you start to laugh right after the shoot. You remember when you took this, right after you two defeated the whole squad with a strategy to protect your witness perfectly.
It's been almost six years and is still your favorite. You guys have been friends for almost six months back then, but you both just knew you were made to be inseparable, and the victory only confirmed what was already obvious. It was the moment you knew. You were partners, made to be together.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.26]]</div>
</div><</nobr>>It’s the picture from Marcy’s wedding, $mname's older sister.
You and $mname, crouched down in the middle of the reception hall, Brand squeezed between you both, his tiny arms wrapped around each of your necks. He had been so insistent that he wanted to be in a picture with his favorites and that you two were so beautiful all dressed.
The picture was supposed to be a cute, happy keepsake. But instead, it turned into chaos, because right as the camera clicked, Brand yanked on both of your collars, sending you and $mname crashing into each other. You can still hear $mname’s dramatic yelp, the way $mthey accused Brand of being a tiny traitor, while Brand giggled like he had just executed the greatest prank in history, and you laughed so hard your stomach hurt.
$mname had called you family that day.
And now, $mthey thinks $mthey lost you.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.26]]</div>
</div><</nobr>>It was a Sunday with the Circus in the city, and you both took $mtheir nephews to watch the show. You can almost feel the salty aroma of the sea when you went with them to the Pier after the performance to buy cotton candy for the kids, the exact moment you took the picture.
$mname, leaning against a balcony railing, the city lights behind $mthem casting a warm glow over $mtheir face while waiting. The sleeves of $mtheir shirt rolled up to $mtheir elbows, $mtheir usual smirk softened into something more contemplative, the kind of expression that made people stop and look. It was a rare moment where $mthem wasn’t posing, wasn’t playing up $mtheir charm. <<print $mthey.toUpperFirst()>> was just there, natural, at ease.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.26]]</div>
</div><</nobr>>Now, seeing it flashing on your screen while $mtheir name blinks insistently, sends a sharp, aching pang through your chest.
You hesitate.
You hesitate for so long the call ends before you can even make a decision.
And then, the notification pops up, announcing one new voice message. No, not one. //Twenty-six.//
A lump forms in your throat, but your fingers move on their own, and before you can stop yourself, you press play.
$mname’s voice crackles through the speaker, rough, strained, and then you hear it. A sob.
Your breath hitches. Your entire body tenses.
The rasping voice of $mname sounds in the room, you bite your bottom lip to try to maintain some composure when you hear $mthem crying.
The way $sthey call your <<textbox "$nickname" "Nickname" "3.27" autofocus>> tender, full of longing, but also desperation."$nickname… $name, you can’t do this to me. You would never leave me like this, right? I know you’re there. You’re listening, aren’t you?" <<print $mthey.toUpperFirst()>> sounds desperate, and your eyes are already burning with unshed tears. "Please, please tell me you’re alive. You made it out, I know you did. You’re the smartest person I know, you found a way, didn’t you? You’re hiding right now because you’re scared, and you think that’s the best way to survive, right? I know… I know, $name. But please, tell me you’re okay. Tell me you didn’t die. Please. I’m trying to stay calm, but I can’t." <<print $mtheir.toUpperFirst()>> voice cracks on the last word, and you hear another sharp inhale, like $mthey is trying to hold $mtheirself together, but $mthey is failing.
"Tell me, and I’ll find you right away. It doesn’t matter where you are. Please."
The pain in $mtheir voice is unbearable. You press a hand over your mouth, eyes squeezing shut. The amount of pain that you heard is excruciating. $mname is breaking under the weight of thinking you’re gone. And the worst part? You could stop it. You could take away $mtheir pain in an instant.
But you can’t.
You shouldn’t. You know you shouldn’t.
But God, it’s never been harder to do the right thing. With your heart aching, you decide…
<<nobr>><div class="choices">
<div class="choice-item"><<if $dadstatus is "alive">><<link "• Don't call $mthem." "3.28a">><<set $rational to $rational + 2>><</link>><</if>></div>
<div class="choice-item"><<if $dadstatus is "alive">><<link "• Call $mthem." "3.28b">><<set $rational to $rational - 3>><</link>><</if>></div>
</div><</nobr>> <<nobr>><div class="choices"><div class="choice-item"><<if $dadstatus is "dead">><<link "• Don't call $mthem." "B 3.16a">><<set $rational to $rational + 2>><</link>><</if>></div> <div class="choice-item"><<if $dadstatus is "dead">><<link "• Call $mthem." "B 3.16b">><<set $rational to $rational - 3>><</link>><</if>></div>
</div><</nobr>>You inhale sharply, fingers hovering over the screen before you force yourself to put the phone down. It’s not an easy decision. In fact, it feels like your worst mistake in life, but you know it’s the right one, for now. You’ll find $mname again. You’ll apologize, you’ll explain, and $mthey will understand. <<print $mthey.toUpperFirst()>> has to.
Your chest feels tight as you push the phone away from you, like distancing yourself from it will make this choice any easier. You lean back on the couch, exhaling shakily, an overwhelming urge to cry rising up behind your eyes. The exhaustion, the fear, the helplessness sitting heavy on your shoulders.
Then, suddenly, a roar.
Your body tenses immediately. An engine, too close, too loud. Your stomach drops. $sname? That’s the only explanation, but how are you hearing it so clearly? You’re underground. This place is hidden. <<print $sthey.toUpperFirst()>> shouldn’t be this close yet.
The noise grows louder, reverberating through the bunker, so loud that the floor almost trembles beneath you. Your breath catches in your throat, and you push yourself up, scanning the room with wide eyes trying to understand what’s happening.
Then, you see it. A light coming from the left side of the tunnel. A tunnel that, until now, you hadn’t seen the end of, and now, you realize why.
There is no end to it. It’s an entrance. A way in, a way out. And $sname is coming through it.
"…God."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.29]]</div>
</div><</nobr>>
Screw it. You can’t take this.
You reach for your phone, hands shaking as you disconnect it from the charger. You know you shouldn’t do this. You know it’s a risk. But how can you just sit here, listening to $mname’s voice break with grief and do nothing?
You breathe deeply, trying to steady yourself before pressing the call button—
And then a sudden, deafening roar makes you jump.
Your heart slams against your ribs, the phone nearly slipping from your grasp. An engine. Too loud. Too close.
$sname? It has to be $sthem. But that doesn’t make sense, you’re in a bunker. This place is underground. Why can you hear it so clearly? Your stomach tightens with unease as you lower the phone, placing it back on the desk as if you’ve been caught in the act.
The noise grows louder, reverberating through the bunker, so loud that the floor almost trembles beneath you. Your breath catches in your throat, and you push yourself up, scanning the room with wide eyes trying to understand what’s happening.
Then, you see it. A light coming from the left side of the tunnel. A tunnel that, until now, you hadn’t seen the end of, and now, you realize why.
There is no end to it. It’s an entrance. A way in, a way out. And $sname is coming through it.
"…God."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.29]]</div>
</div><</nobr>>"They are close, we need to go." $sname's voice is tight, urgent. <<print $sthey.toUpperFirst()>> barely gives you a second to process before stopping the motorcycle. <<print $stheir.toUpperFirst()>> posture is rigid, $stheir hands gripping the handlebar tighter than necessary. You frown, thrown off by $stheir sudden shift in demeanor.
"What?" You ask, but $sthey doesn’t answer right away.
And then a ringing sound fills the room. Not your phone. Your gaze flickers to the desk, expecting to see $stheir cellphone lighting up. But it isn’t $stheir phone. It’s $stheir smartwatch.
Your stomach twists when you catch the look on $stheir face, troubled. Almost frightened.
"$sname?" You say $stheir name carefully, watching as $sthey hesitates before answering the call. What the hell? <<print $sthey.toUpperFirst()>> was the one who told you not to contact $mname, yet now $sthey is answering someone?
<<print $sthey.toUpperFirst()>> ignores you completely, tapping something on the screen before a distorted voice fills the silence, robotic and unnatural.
"Hello. This is xXxDarkKluexXx, speaking from the South. Sieghart, are you there?"
The color drains from $sname’s face.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.30]]</div>
</div><</nobr>>A chill creeps up your spine. You don’t know why, but something about that name, Sieghart, sends an instinctive pulse of unease through you, as if you are peeking at something you shouldn’t. You’ve never seen $sname look this… frozen. Like something just reached out and yanked $sthem straight into a nightmare.
"Sieghart? Are you listening to me?"
$sname inhales sharply, $stheir posture still unnaturally stiff. For a second, $stheir usually sharp, calculating gaze looks lost, duller than usual, like $stheir mind is racing somewhere you can’t follow.
"Sieghart?"
"I'm listening." <<print $stheir.toUpperFirst()>> voice is controlled, but you hear the tightness underneath, discomfort and a clear hint of anger.
You’ve never seen $sthem like this before. Serious, yes. Cold, always. But vulnerable? <<print $stheir.toUpperFirst()>> entire demeanor is unreadable, yet you sense the fight happening beneath the surface. You take a step closer, your instinct telling you to do something, anything, but you're too scared to break the moment and face something you are not prepared to see.
"Oh, hello, boss! A pleasure to finally talk to you. Not that you’re exactly talking, but I’ll take what I can get." You have no idea what the hell is going on. And judging by $sname’s darkened expression, neither does $sthey. "Our little piece of pudding is there too, right?"
Your entire body tenses.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.31]]</div>
</div><</nobr>>"Your WHAT?!" The words explode out of you before you can stop yourself. You nearly slap the damn smartwatch off $stheir wrist on pure instinct alone. They didn’t say your name, but you know they’re talking about you. You just know.
"Oh, there $mcthey is! Precious!"
A sharp, robotic laugh crackles through the speaker, unnatural and too loud, like something straight out of a horror film. The hair on your arms stands on end.
What the hell is this? Who the hell is this?
"Who are you? How do you know about me?" $sname finally looks composed enough to start talking again, $stheir voice sharp and demanding. But the unknown voice, the distorted, robotic mess crackling through the smartwatch, seems pleased by $stheir reaction. You can almost hear the smirk behind their words, like they’re savoring the moment.
"Oh, Sieg, come on! I already told you. I'm xXxDarkKluexXx!" The name is thrown out with an exaggerated flourish, like it should mean something to you. It doesn’t. "And yeah, figuring out how to get to you wasn’t easy, let me tell you. But oh, was it fun!"
The layered distortions on the voice make it sound almost unnatural, a cacophony of overlapping tones. It’s not just masked—it’s excessively masked, almost like they want to make your head spin just listening to them. You grip the edge of the seat as a sharp pulse of irritation runs through you.
"But we don’t have time to chat now." The voice continues, chipper and unbothered. "I’m here to help you two, you little troublemakers!"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.32]]</div>
</div><</nobr>>$sname’s jaw tightens. You see it before $sthem even responds, the tension building in $stheir posture, a storm brewing just beneath $stheir carefully controlled exterior.
"Help us?" <<print $sthey.toUpperFirst()>> repeats, voice flat, skeptical.
"Yep! You see, the army’s getting really close to tracking you two down." A muscle in $sname’s jaw ticks. That’s not a bluff. You know it the moment you glance at $sthem. Whoever this freak is, they’re telling the truth. "I can see exactly what they’re doing…" The voice hums, like this is all some game to them. "They just need a little more time to figure out where to search. Buuut lucky for you, I’ve got a wonderful offer! Why don’t you guys come over to my place? We can have a pajama party!"
"Who is this freak?" you snap, unable to keep your mouth shut any longer. This isn’t funny. Nothing about this is funny. Who the hell is this psycho, and why do they think it's okay to joke about your life?
"See? You really do need some rest, Pudding. I'm worried you might pass out from exhaustion soon." Your stomach drops. "That bad guy treating you well?"
"Now what?" Now $sname looks offended as $sthey mutters under $stheir breath, sounding genuinely affronted. <<print $stheir.toUpperFirst()>> head jerks up, <<print $sthey.toUpperFirst()>> glare so sharp it’s like $sthey thinks $sthey can physically stab through the smartwatch screen.
"Anyway," The voice chirps. "You should come. Now. I’m really anxious to meet you two!"
"This is ridiculous. Of course we’re not going!" You spit, barely holding back your frustration. You can feel the exhaustion pressing down on you, making you angrier than you probably would be otherwise. But this is just too much.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.33]]</div>
</div><</nobr>>"Oh, but you don’t have a choice, dear Pudding." The voice laughs, loud, mechanical, and delighted by your reaction. A cold, sinking feeling crawls up your spine. "The army guys? They just need one direction, that’s all. And I know exactly where you two are. I could help them with that… But of course, I wouldn’t tell them if it was my address, you know?"
You see $sname's fist clench tightly hearing this, and you were forced to hold the handlebars of the bike to stand, physical and psychological fatigue winning.
"I'll send the address for you, Sieg, and I'm waiting. Come now, you guys have five minutes to get out of there or I'll do it. See you soon!"
Then the call was disconnected with a loud click, and then, silence.
Neither of you speak. Neither of you move.
The only sound is the faint humming of the tunnel, the distant thrum of $sname’s bike still vibrating beneath $sthem.
You don’t need to discuss what’s about to happen.
You already know.
With no other choice, you give up, climbing onto the bike behind $sname, wrapping your arms around $sthem. You’re too tired to care about personal space anymore. You hold on tight, letting your forehead rest against $stheir back, your eyes closing as exhaustion creeps in.
"Just try not to fall asleep." Maybe a warning, maybe a request, doesn't really matter as $stheir voice barely reaches you.
By the time $sthey finishes speaking, you’re already drifting. But oddly, your subconscious is filled with an image of someone…
<<nobr>><div class="choices">
<div class="flirt-choice-item"><<link "• $sname." "3.34 a1">><<set $saffection to $saffection + 1>><</link>></div>
<div class="flirt-choice-item"><<link "• $mname" "3.34 b1">><<set $maffection to $maffection + 1>><</link>></div>
<div class="flirt-choice-item"><<link "• $aname" "3.34 c1">><<set $aaffection to $aaffection + 1>><</link>></div>
<div class="flirt-choice-item"><<link "• You don’t know who it is, but you can’t stop thinking about the owner of that strange voice in the watch." "3.34 d1">><<set $adaffection to $adaffection + 1>><</link>></div>
</div><</nobr>>
$sname felt the weight of $surname's body fully placed on $stheir back, and $stheir body automatically tensed with that touch, holding $stheir breath until $sthey convinced $stheirself that everything was fine. It wasn't exactly because $mcthey was $name, but $sthey is not particularly familiar with anyone touching $sthem, let alone that way.
<<print $sthey.toUpperFirst()>> can't blame $mcthem, though.
<<print $sthey.toUpperFirst()>> was also tired, but $sthey refused to admit it even to $stheirself. <<print $sthey.toUpperFirst()>> had no right to think about it when all that was happening was $stheir fault.
What ate $sthem the most was that $sthey didn't understand why $sthey was feeling that way, why $sthey was feeling so upset. Because $sthey had counted on the possibility that everything could go wrong. <<print $sthey.toUpperFirst()>> had prepared for this - not perfectly, but $sthey tried. There were three bikes, three places to hide. <<print $sthey.toUpperFirst()>> was counting that maybe $name and $mname would be involved in the middle of that situation, even if $sthey still doesn't understand why the Agency would try to kill both of their best agents.
<<print $sthey.toUpperFirst()>> prepared for it even though $sthey didn't believe it would happen. <<print $sthey.toUpperFirst()>> even thought $stheir paranoia was going too far, but in the end, $sthey was right. So, why is $sthey feeling so bad about it?
<<print $sthey.toUpperFirst()>> should be proud.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 a2]]</div>
</div><</nobr>><<print $mthey.toUpperFirst()>> can’t believe this is happening.
Hearing those words from $aname was like being thrown into a sealed tank, the water rising inch by inch, the oxygen slowly running out. $mname didn’t stay in the office for another ten seconds. <<print $mthey.toUpperFirst()>> couldn’t. Even though $mthey knew $mthey shouldn’t be driving in this state, $mthey was out the door before anyone could stop $mthem, staying still wasn’t an option.
Every minute that passed felt like another gasp of air stolen from $mtheir lungs. The word echoed in $mtheir mind, relentless and suffocating, carving deeper into $mtheir mind. <<print $mthey.toUpperFirst()>> could feel it, the weight of it, pressing down on $mtheir chest until it hurt to breathe. This was what it felt like to imagine a world without her.
$mname wasn’t an idiot. <<print $mthey.toUpperFirst()>> knew their profession was risky. But $mthey would always told $mtheirself that was why they were partners, so $mthey could be there to protect her. <<print $mthey.toUpperFirst()>> would take the bullet, no hesitation, no second thoughts. But $mthey hadn’t been there this time. <<print $mthey.toUpperFirst()>> hadn’t been there when $mcthey needed $mthem most. Why $mthey wasn't there when $mcthey really needed $mthem to be?
<<print $mthey.toUpperFirst()>> can’t believe this is true, that $mcthey really was... <<print $mthey.toUpperFirst()>> can’t even speak that word, because by the time $mthey does it, then all the rest of the oxygen would be extinguished and $mthey would finally let $mtheirself sink.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 b2]]</div>
</div><</nobr>>$aname let out a deep sigh, letting $atheir body slide and supporting $atheirself with all $atheir weight in the poor overworked swivel chair. The thing creaked under $atheir weight, protesting as $athey threw $atheir long legs over the wooden desk, staring blankly at the wall.
<<if $agender == "1">>Fingers ran absentmindedly over the stubble on $atheir chin, up and down, before tracing the familiar path up to $atheir left eyebrow, lingering on the old scar. A habit. A subconscious tick whenever he was deep in thought.
<<else>><<nobr>>Fingers ran absentmindedly over $atheir long bangs, up and down, before tracing the familiar path up to $atheir left eyebrow, lingering on the old scar. A habit. A subconscious tick whenever she was deep in thought.<</nobr>><</if>>
$name wasn’t answering $atheir calls, that little bastard.
Well, $athey supposes that's fair. Things hadn’t gone the way $athey imagined. It made sense that $mcthey was pissed at $athem. <<print $athey.toUpperFirst()>> would even go as far as to say $mcthey had every right to be.
But in the end, this wasn’t about right or wrong. It's a problem. A big one. And problems need solutions.
With a sharp exhale, $aname swung $atheir legs off the desk and stood, rolling $atheir shoulders as $athey made $atheir way toward the exit. <<print $athey.toUpperFirst()>> knew exactly where to go and who could help $athem, or at least... Provide a good distraction.
<<print $athey.toUpperFirst()>> goes down a few flights of stairs until the seventh floor, knowing that all the agents who participated in that mission are there, whether in the office writing reports or in the infirmary taking care of the consequences of their actions. <<print $athey.toUpperFirst()>> knows it because once $athey was one of them, and looking at their situation right now, $athey is happy $athey isn't anymore.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 c2]]</div>
</div><</nobr>>A slow grin spread across $adname’s lips as $adthey watched the screen in front of $adthem, a pang of pride and excitement tightening in $adtheir chest.
<<print $adthey.toUpperFirst()>> did it.
<<print $adthey.toUpperFirst()>> actually did it.
$sname and $name were on their way. Right now. <<print $adthey.toUpperFirst()>> wouldn’t have believed it $adtheirself if $adthey wasn't watching it unfold through the city’s traffic cams, the two of them weaving through the streets like ghosts on $adtheir screen.
<<print $adthey.toUpperFirst()>> kept watching them for a few minutes, then suddenly jumped up from $adtheir chair, practically sprinting through the house to check if it was tidy.
The spare rooms, tidy.
The kitchen? Clean enough.
The workspace? Well… still a mess, but at least organized chaos.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 d2]]</div>
</div><</nobr>>Of course, $sthey wouldn't be happy to disturb their lives, but $sthey would at least be happy to have anticipated a move and been able to help them both. But maybe the situation is messing with $sthem more than $sthey thought it would. Maybe $sthey is not managing to be as restrained as $sthey imagined $sthey could.
Maybe $sthey is missing $mname here to protect $name.
Maybe $sthey is nervous about being in it alone with her.
Maybe it would be better if $sthey let $mctheir in somewhere safer and go alone.
But $sthey knows that anywhere is safe anymore.
And it is $stheir fault.
<<print $sthey.toUpperFirst()>> was so lost in $stheir mind that $sthey did not notice when $sthey passed a meter from the entrance that was marked on $stheir watch as $stheir destination. And all the way through, $sthey hadn't even started to think about the fact that $sthey was being directed to a totally unknown place by someone $sthey had no idea of who it is.
Every second that $sthey turned $stheir bike to go through that gate, was more and more difficult to keep calm. <<print $sthey.toUpperFirst()>> may be putting $mctheir in danger again, $sthey may be driving straight to their death. The way $mcthey clung to $sthem while $sthey could hear part of $mctheir quiet breathing in the back of $stheir mind was not helping $sthem at all, the guilt consuming all the rest of the sanity $sthey was trying to say $sthey had.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 a3]]</div>
</div><</nobr>>But with no other options now that $sthey was already there, $sname parked in the empty garage, taking a deep breath as $sthey took off $stheir helmet. <<print $sthey.toUpperFirst()>> will leave all $stheir thoughts and the desire to apologize again behind for now.
"$surname, we arrived." <<print $stheir.toUpperFirst()>> voice was quieter than usual, careful. <<print $sthey.toUpperFirst()>> reached back, $stheir fingers barely grazing $mctheir bandaged hand where it clutched $stheir vest. <<print $sthey.toUpperFirst()>> didn't want it, but if they needed to defend themselves, $sthey would need $mctheir awake.
That delicate whisper, however, was not enough to bring $mctheir to reality, and $sthey looked back to try to identify if $mcthey had even started to wake up or not, just to find $surname face too close to $stheir face, climbing on $stheir shoulder.
<<print $stheir.toUpperFirst()>> body automatically stiffened, $sthey lifted $stheir head and looked ahead of $sthem in a reflexive motion, feeling $stheir ears heating up.
Oh, God…
Before $sthey had a chance to try again, the door on the right side of the garage opened, and $stheir heart sped up as $sthey protectively squeezed $mctheir hand with one hand, the other one immediately wenting to $stheir gun.
<<nobr>><div class="choices">
<div class="choice-item">[[Then, you wake up.|3.35]]</div>
</div><</nobr>>The first thing you see when you wake up is an unfamiliar figure standing in the doorway.
For a brief, groggy moment, you don’t register the situation, your mind still caught between half-conscious haze and reality as you close your eyes again and squeeze your cheeks against something... Steady. Your body shifts, instinctively seeking warmth when your hands grab something smooth, but not like your bedsheets...
Wait.
That’s not your bed.
Your eyes snap open and you jolt upright, practically launching yourself away from $sname as the realization hits you, your cheeks burning instant proof that, yes, this is real, and no, you didn’t just imagine falling asleep against Sutter like some clinging idiot.
As if things couldn't get worse, you’re not alone. A stranger is standing at the door, watching you.
Deep down, you had a little hope that it would all be a nightmare, but when your eyes meet the figure at you still in the door, you know you are in the real world, so blinking away the last remnants of sleep, you immediately tense, muscles stiffening as your body shifts into high alert.
But instead of doing anything remotely threatening, the stranger simply smiles. A wide, almost unsettling grin, as if $adthey has been waiting for you to notice $adthem, giving you all the time of the world to inspect $adthem.
Creepy.
<<if $adgender is "1">><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.36a]]</div>
</div><</nobr>><<endif>><<if $adgender is "2">><<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.36b]]</div>
</div><</nobr>><<endif>>The Halcyon building was on the west side of Estiya and $mname was at the National Security office, far to the north, past the mountains. The drive should have taken two hours, but $mthey made it in one, $mtheir car screaming down the highway as if speed could outrun the truth. <<print $mthey.toUpperFirst()>> skidded to a stop across the street from the building, barely pausing to kill the engine before $mthey was running toward the security tapes.
<<if $mgender == "1">>"Sir, you can't pass the tapes." The voice tried to stop $mthem. It wasn’t just one guard, it was two, their hands already threatening to touch $mtheir shoulder, as if they could sense the storm brewing inside $mthem. However, if $mthey really lets go, they would need at least two more… <<else>><<nobr>>"Ma'am, you can't pass the tapes." The voice tried to stop $mthem. It wasn’t just one guard, it was two, their hands already threatening to touch $mtheir shoulder, as if they could sense the storm brewing inside $mthem. However, if $mthey really lets go, they would need at least two more…<</nobr>><</if>>
"Let me in, I'm with the National Security." <<print $mthey.toUpperFirst()>> announces, almost shoving $mtheir ID badge in their faces.
"Maddox?"
The voice came from behind the guards, and $mname froze. <<print $mthey.toUpperFirst()>> didn’t need to look to know who it was. Norman Cox, the Division Director, stood there, $mtheir expression grim. If Cox was here, then this was worse than $mname had feared. While $mname was even tenser to find him there, $mthey saw $mtheir greatest chance to get to know what $mthey wanted.
"Director Cox…" $mname’s voice cracked, $mtheir hands trembling as $mthey stepped forward. "Is it true? What they’re saying, is it true?"
A silence stretched between them.
Then, Cox looked down. Not for long, just a second. Just a small shift of his gaze, but it was enough. Enough for $mname’s stomach to drop, $mtheir heart to crack, splinter, break.
"I'm sorry, $mname." The Director sighed, his lips pressed into a thin line, and when he finally spoke, his voice was heavy.
Just like that, $mtheir greatest support was gone.
No.
No, no, no.
<<nobr>><div class="choices">
<div class="choice-item">[[No, no, no, NO—|3.34 b3]]</div>
</div><</nobr>>"I want to see $mcthem, Cox. Please. Let me see her." <<print $mtheir.toUpperFirst()>> voice broke as $mthey begs. <<print $mtheir.toUpperFirst()>> body was weak, legs trembling beneath $mthem. <<print $mtheir.toUpperFirst()>> vision blurred at the edges. It didn’t feel real. A nightmare? A hallucination? Maybe $mthey was the one dying. Maybe this was $mtheir punishment, to suffocate on dry land, the most painful death imaginable.
"I apologize, $mname, but this is classified." Classified?! <<print $mtheir.toUpperFirst()>> best friend was gone, and they had the audacity to tell $mthem couldn’t see $mctheir because it was classified?! Normally, $mname respected the Agency’s rules. But not today. Not this one.
"Besides…" Cox exhaled slowly, eyes softening. "I don’t want you to see $mctheir yet. It wouldn’t be good for you."
<<print $mtheir.toUpperFirst()>> breath caught and $mtheir fingers twitched at $mtheir sides, clenching into fists before $mthey could stop them.
"Why?" <<print $mtheir.toUpperFirst()>> voice came out hoarse. Broken. A whisper, followed by something heavier, something drenched in desperation. "Oh God… What happened to $mcthem?"
<<print $mtheir.toUpperFirst()>> knees gave up, as $mthey let $mtheir body fall to the floor, burying $mtheir hands in $mtheir brown hair, all $mtheir strength disappearing. <<print $mthey.toUpperFirst()>> didn't mind looking vulnerable now. Not after what $mthey just heard.
<<print $mthey.toUpperFirst()>> couldn’t imagine it. Didn’t want to. But $mtheir mind had already created the image of $mctheir lifeless body. It was there, lurking in $mtheir mind like a predator.
"I'm really sorry, $mname." It's all the man says, hand pressed against $mtheir shoulder. A small attempt at comfort.
Then, the first drops of rain start to fall from the sky, and $mthey feels $mtheir skin getting wet.
Then, the first drops of rain began to fall, a soft, cold drizzle against $mtheir skin.
And that was it.
<<print $mthey.toUpperFirst()>> was sinking.
<<nobr>><div class="choices">
<div class="choice-item">[[Then, you wake up.|3.35]]</div>
</div><</nobr>>The moment $athey spotted Lorelay Flores, a wide grin stretched across $atheir face. //Oh, this was too good.// <<print $athey.toUpperFirst()>> couldn’t stop the amused laugh that bubbled up, the sound shattering the tense atmosphere in the room.
Now $athey owes an apology to the poor guy with a bullet in the shoulder.
"I'm going to do my report as soon as the doctor lets me out of here, Adamantis." Flores’ voice came out nasal and irritated, a bag of ice pressed against her swollen nose. Even through the slight obstruction, $aname could see the blood, and how her nose looked… slightly off.
A snort left $athem before $athey could help it.
"Damn, Flores. Who did this to you? Oh, no, no, don’t tell me. Let me guess!" <<print $atheir.toUpperFirst()>> green eyes gleamed with excitement, already piecing it together. "It wasn’t Sutter, $sthey is too delicate. $mname was with me. So that means… $name?"
The loud groan that came from Flores when she heard the name was everything $athem needed to know $athey was right.
"Oh, that's my babe, $mcthey is amazing, isn't $mcthey? Of course $mcthey's, I trained $mctheir personally." $aname giggled in satisfaction and the agent of olive skin and brown eyes looked at $athem, her curly black hair carelessly falling in front of her face. Blood, exhaustion, and sheer hatred turned her gaze murderous.
"That stupid motherfucker. <<print $mcthey.toUpperFirst()>> should have died." Her words were venomous, muttered between clenched teeth. But just speaking made her nose hurt, and she winced, cursing under her breath. $aname barely suppressed a chuckle. "And you? What are you even doing here?" Flores snapped, still holding the ice pack against her face. "Came to laugh at my disgrace? Brag about that asshole? Why the hell are you so happy $mcthey didn’t die? Shouldn’t you be panicking?"
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 c3]]</div>
</div><</nobr>>"Oh, don't say that, Lorelay. I know you aren't a bad person in your heart, I bet you are happy that $mcthey made it alive." <<print $athey.toUpperFirst()>> leaned in just slightly, voice dripping with faux sympathy. "And let's pretend you didn't talk like that with your boss, I’ll let it slide this once, you know, since you already are pretty fucked." $aname presses with a teasing smile.
Everyone knows that Lorelay Flores hates $name $surname with an enviable passion. Nobody claims to know the reason, but $aname does.
She is jealous.
Adamantis isn't surprised.
"What do you want from me, $aname?" She was tired, and talking was clearly painful, considering the way blood was starting to trickle toward her lips again. In a rare moment of gentleness, $aname catches a tissue on a table closer to $athem and passes it to the woman, who grumbles a thank you.
"I wanted to hear your report, but I didn’t know you were in such a state, Flores." $aname hummed, tilting $atheir head. "I’ll be waiting in my office. No written reports this time, you’ll tell me everything directly."
"Sure." This actually is a nice thing for the woman, and she takes the opportunity easily, knowing it is faster to talk than to write. But maybe talking is a little too painful with a broken nose…
"And Flores, don't worry, I don't judge you for hating $name. You know, if someone does it with my face… I would hate them too."
<<print $athey.toUpperFirst()>> threw $atheir head back in laughter as Flores rolled her eyes, choosing to shut them entirely, perhaps pretending $athey didn’t exist. Everyone else in the room was thinking the same thing.
$aname Adamantis is a jerk.
And $aname? Well. <<print $athey.toUpperFirst()>> thought $athem was fucking smart.
<<nobr>><div class="choices">
<div class="choice-item">[[Then, you wake up.|3.35]]</div>
</div><</nobr>>$adname bit $adtheir lower lip, shifting from foot to foot, $adtheir mind racing. What else? What else could $adthey do to keep $adtheirself from exploding with nerves before they arrived?
Because this? This is big.
For months, $adthey had been watching $sname. Tracking $sthem. Investigating $sthem. And, by extension, watching everyone in Halcyon, $name included. It is not difficult to say that $adthey knows much more about $mctheir than Sutter $stheirself, but $adthey would not say that this is exactly surprising. <<print $adthey.toUpperFirst()>> was investigating the owner of Ekron's largest information company, $sname was expected to know how to hide $stheir own.
$surname had caught $adtheir attention early. Not in the way $sname did. $sname was a challenge, a mystery wrapped in digital walls so high that even $adthey isn’t capable of getting through. $name, though…
<<print $mcthey.toUpperFirst()>> was fascinating in a different way.
Brilliant, skilled, dangerously good at $mctheir job.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.34 d3]]</div>
</div><</nobr>>$surname wasn’t an open book, far from it, part of $mctheir life clearly hidden, probably by $sname, but $mcthey wasn’t impossible to follow either. Not like Sutter. <<print $mcthey.toUpperFirst()>> had a paper trail, a career still in its early stages, promising but not yet buried under layers of red tape. <<print $mcthey.toUpperFirst()>> was a rising star, a bridge between Halcyon, the government, and the secret missions that shaped the city from the shadows.
To someone like $adthem?
$surname was unbelievably cool!
$adname wasn’t sure when exactly admiration turned into excitement. When interest turned into anticipation. But now, $surname is here, standing in the barely presentable garage, and this makes $adtheir heart pounding in $adtheir chest.
That's why $adthey can't wait to finally see $mcthem, and be able to talk about all the interesting stories $mcthey must have to tell. And that is also why $adthey waited for them to arrive at the door, internally hoping that they would become close enough that $mcthey felt comfortable sharing all of this with $adthem.
<<nobr>><div class="choices">
<div class="choice-item">[[Then, you wake up.|3.35]]</div>
</div><</nobr>>He is short, definitely under 5’7" although you can't say exactly, and also he is slightly chubby. <<print $adtheir.toUpperFirst()>> cheekbones are prominent, standing out beneath the soft fullness of his face, and despite the casualness of his stance, you instinctively gauge that if it came down to it… You could take $adthem.
That realization eases your nerves just a fraction. You feel a little calmer when you realize that you would have no difficulty subduing $adthem in a fight if necessary with your combat skills. But despite everything screaming at you not to trust anyone, there’s something strangely non-threatening about $adthem. Maybe it’s the way his green eyes practically glow, wide and childishly excited despite the poor lighting. Or maybe it’s how he doesn’t seem particularly armed or aggressive. You obviously don’t let your guard down, but allow yourself to watch $adthem a little further.
<<print $adtheir.toUpperFirst()>> dark brown skin is smooth, unblemished, but the heavy dark circles under his eyes suggest exhaustion, or someone who doesn’t particularly care for a healthy sleep schedule. <<print $adtheir.toUpperFirst()>> medium length hair is formed by thick layers of waves painted with an impressive dark red, and you can see he has a few tattoos on his arms, partially visible beneath the rolled-up sleeves of his black shirt, though not enough for you to make out any details.
You have to take note that $adtheir appearance really leaves an impression. Distinctive. Memorable. But you can't linger on it too much since he is supposed to be an enemy, right?
You shift your gaze toward $sname, wondering if $sthey knows this person, because you sure as hell don’t. But given how recent events have played out, you’re not eager to take anything at face value. Then, after an unbearably long pause, the stranger finally speaks as $adthey raises $adtheir hands in surrender.
"I swear I mean no harm." <<print $adtheir.toUpperFirst()>> voice is light and friendly, and way too damn casual for someone addressing two people on the run. "I'm xXxDarkKluexXx. It's nice to meet you!"
<<print $adthey.toUpperFirst()>> waves cheerfully like this is some friendly meetup and not a potentially life threatening situation. All you do is stare and blink. What the hell is happening here?
<<nobr>><div class="choices">
<div class="choice-item">[[Do you expect that we trust you so easily?|3.37a][$rational = $rational + 1]]</div>
<div class="choice-item">[[I believe you already know who we really are, so you can tell us your real name, too.|3.37b]]</div>
<div class="choice-item">[[Why do you have to pronounce the Xs?|3.37c]]</div>
</div><</nobr>>
She is short, definitely under 5’2" although you can't say exactly what it is, and with a voluptuous curvy body. <<print $adtheir.toUpperFirst()>> cheekbones are prominent, standing out beneath the soft fullness of her face, and despite the casualness of her stance, you instinctively gauge that if it came down to it… You could take $adthem.
That realization eases your nerves just a fraction. You feel a little calmer when you realize that you would have no difficulty subduing $adthem in a fight if necessary with your combat skills. But despite everything screaming at you not to trust anyone, there’s something strangely non-threatening about $adthem. Maybe it’s the way her big green eyes practically glow, wide and childishly excited despite the poor lighting. Or maybe it’s how she doesn’t seem particularly armed or aggressive. You obviously don’t let your guard down, but allow yourself to watch $adthem a little further.
<<print $adtheir.toUpperFirst()>> dark brown skin is smooth, unblemished and glowy, but the heavy dark circles under her eyes suggest exhaustion, or someone who doesn’t particularly care for a healthy sleep schedule. <<print $adtheir.toUpperFirst()>> long hair is formed by perfect micro braids with an impressive dark red down to her waist, and you can see she has a few colorful tattoos on her arms, partially visible beneath the rolled-up sleeves of her green shirt, though not enough for you to make out any details.
You have to take note that $adtheir appearance really leaves an impression. Distinctive. Memorable. But you can't linger on it too much since she is supposed to be an enemy, right?
You shift your gaze toward $sname, wondering if $sthey knows this person, because you sure as hell don’t. But given how recent events have played out, you’re not eager to take anything at face value. Then, after an unbearably long pause, the stranger finally speaks as $adthey raises $adtheir hands in surrender.
"I swear I mean no harm." <<print $adtheir.toUpperFirst()>> voice is light and friendly, and way too damn casual for someone addressing two people on the run. "I'm xXxDarkKluexXx. It's nice to meet you!"
<<print $adthey.toUpperFirst()>> waves cheerfully like this is some friendly meetup and not a potentially life threatening situation. All you do is stare and blink. What the hell is happening here?
<<nobr>><div class="choices">
<div class="choice-item">[[Do you expect that we trust you so easily?|3.37a][$rational = $rational + 1]]</div>
<div class="choice-item">[[I believe you already know who we really are, so you can tell us your real name, too.|3.37b]]</div>
<div class="choice-item">[[Why do you have to pronounce the Xs?|3.37c]]</div>
</div><</nobr>>
"Why not? You trusted the Agency for years and they still betrayed you." <<print $adtheir.toUpperFirst()>> response is instant, paired with a flash of a shining smile that momentarily throws you off guard, not just because of the flawless teeth on display, but because of the sheer audacity it takes to say something like that to you right now. "Maybe it's time to try something new, like trusting someone you just met?"
Your body tenses immediately, and you glare at $adthem as if you are ready to get at $adtheir neck for daring. $sname notices, and you can feel $adtheir subtle shift immediately, $adtheir body angling slightly toward you as if bracing for your reaction. Then, $sthey effortlessly swings off the motorcycle, movements smooth and unhurried like this isn’t one of the most absurd conversations you’ve ever had. You quickly follow, but your posture is not as relaxed.
"You can't expect us to take you at your word." $sname says, taking off $stheir helmet and putting it upon the seat of the bike. "But you can start by telling us your real name and why you brought us here in the first place."
You notice that the sparkle in $adtheir eyes particularly increased when $adthey looked at $sname, and everything in this situation is leaving you more confused than you already were.
"You’re right, sorry." The apology comes easily, but you’re not convinced $adthey means it. "I'm $adname Adler. And as for why I brought you here… that’s a little more complicated. Maybe we discuss that inside, not standing in a garage?" <<print $adthey.toUpperFirst()>> gestures toward the house with an easy smile.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.38]]</div>
</div><</nobr>>"I definitely know who you are, Agent $name. It's a pleasure to meet you." <<print $adtheir.toUpperFirst()>> response is instant, paired with a flash of a shining smile that momentarily throws you off guard, not just because of the flawless teeth on display, but because of the sheer audacity it takes to say something like that to you right now.
Your body tenses immediately, and you glare at $adthem as if you are ready to get at $adtheir neck for daring. $sname notices, and you can feel $adtheir subtle shift immediately, $adtheir body angling slightly toward you as if bracing for your reaction. Then, $sthey effortlessly swings off the motorcycle, movements smooth and unhurried like this isn’t one of the most absurd conversations you’ve ever had. You quickly follow, but your posture is not as relaxed.
"You can't expect us to take you at your word." $sname says, taking off $stheir helmet and putting it upon the seat of the bike. "But you can start by telling us your real name and why you brought us here in the first place."
You notice that the sparkle in $adtheir eyes particularly increased when $adthey looked at $sname, and everything in this situation is leaving you more confused than you already were.
"You’re right, sorry." The apology comes easily, but you’re not convinced $adthey means it. "I'm $adname Adler. And as for why I brought you here… that’s a little more complicated. Maybe we discuss that inside, not standing in a garage?" <<print $adthey.toUpperFirst()>> gestures toward the house with an easy smile.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.38]]</div>
</div><</nobr>>"You don't think it's charming?" <<print $adtheir.toUpperFirst()>> lips form a pout, a too adorable pout, but you can't allow yourself to admit it. <<print $adthey.toUpperFirst()>> indeed has a certain charm that you can't deny, but you really don't know about the Xs being a part of it.
"I don't really understand..." You narrow your eyes as you think about why would be charming speak X several times in a row, but when you are almost trying to roll the fake name in your tongue, $sname effortlessly swings off the motorcycle, movements smooth and unhurried like this isn’t one of the most absurd conversations you’ve ever had. You quickly follow.
"Skip the fake name, who you really are? What's your name, why are we here?" Sometimes you can forget how $sname can be so… <<print $sthem.toUpperFirst()>>, $stheir voice sharp and for a second you even got scared, especially after you got to know a softer side of $sthem earlier. But it looks like things are back to "normal" again. What you notice too is that the sparkle in the eyes of the xXx boy particularly increased when $adthey looked at $sname, and everything in this situation is leaving you more confused than you already were.
"You’re right, sorry." The apology comes easily, but you’re not convinced $adthey means it. "I'm $adname Adler. And as for why I brought you here… that’s a little more complicated. Maybe we discuss that inside, not standing in a garage?" <<print $adthey.toUpperFirst()>> gestures toward the house with an easy smile.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.38]]</div>
</div><</nobr>>It doesn’t seem like you have much of a choice now, so you nod and follow them inside. The garage leads straight into the kitchen, and you pass through quickly, pointedly ignoring the sight of any food.
Thinking about how long it’s been since you’ve eaten won’t help you now. You are starving.
You step into the living room, and immediately, something feels off. The house looks too ordinary. It’s the kind of suburban family home you’d expect to find in a quiet, unassuming neighborhood, not the secret hideout of someone calling $adtheirself xXxDarkKluexXx.
You even catch a glimpse of a picture frame resting upon a shelf, $adname and $sname are already heading up the stairs, leaving you as the last one in line and giving you a second to pry. You lean slightly against the railing, tilting your head just enough to angle your eyes toward the frame.
Not close, but not far either.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.39]]</div>
</div><</nobr>>
You narrow your gaze, focusing until the image sharpens. Two figures stare back at you, a man and a child. Both with the same shade of blond hair, the same strikingly blue eyes, piercing, even through the glass.
Definitely not $adname. So why is the photo here? Why is $adname here? Is this even $adtheir house?
In an instinctive strike, you scan the room, your mind mapping the fastest escape route through the layout of the house. Just in case. You don’t know what’s coming yet, but if you need to run, you need to know where.
"I left the garage door open." $adname’s voice is casual as you are already understanding that is $adtheir default. "You can run to the bike if you think you need to. I can even open the gate for you, but, you know…" <<print $adtheir.toUpperFirst()>> tone turns amused, teasing. "The city thinks you’re dead."
<<print $adthey.toUpperFirst()>> was observing you…? But you are sure you saw $adthem looking straight to the front! Shit.
<<nobr>><div class="choices">
<div class="choice-item">[[Okay, okay, I got it. I don’t have a choice.|3.40]]</div>
<div class="choice-item">[[Roll your eyes dramatically.|3.40][$explosive = $explosive + 1]]</div>
<div class="choice-item">[[Stay silent.|3.40][$friendly = $friendly - 1]]</div>
</div><</nobr>>
The moment you step into the hallway, $adthey strides forward, stopping just a few paces ahead to push open the last door. And that’s when you hear a distinct hum.
Computers?
"Welcome to my Batcave!" $adname sings in a cheerful tone, and you raise an eyebrow, stepping into the room only to be immediately blinded by an absurd amount of monitors glowing far too brightly for something called a Batcave.
Pretty similar to $sname's definitely not a bunker, the semi-circle desk in the center is lined with screens, some stacked, others curved, all displaying a flood of information. Your gaze instinctively hones in on the largest monitor in the center. The Halcyon building. Or at least, what’s left of it.
The facade is partially destroyed, still smoking from the morning’s attack, and crowded with journalists, their microphones and cameras raised in an attempt to capture any scrap of information as they eagerly wait for someone to arrive.
Your stomach twists, a heavy weight settling in your chest.
You would joke about how to place it annoyingly bright for a ‘Batcave’ with so many spots of light and at least three windows, but you are just too absorbed with the images.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.41]]</div>
</div><</nobr>>
You barely register $sname breaking the silence.
"How did you hack my watch?" <<print $stheir.toUpperFirst()>> tone is sharp, arms crossed tightly over $stheir chest. <<print $stheir.toUpperFirst()>> expression is stormy, the kind of barely-contained frustration you’re very glad isn’t directed at you.
"The hardest job I’ve ever done in my life! Took me over a month. Crazy stuff, man." <<print $adthey.toUpperFirst()>> grins, gesturing for both of you to sit on the couch near the desk. You accept without hesitation, letting your body sink into the cushions, exhaustion creeping up again.
$adname, meanwhile, stays standing, practically glowing with pride as $adthey launches into a full-blown technical explanation.
Poor $adtheir.
<<print $adthey.toUpperFirst()>> has no idea that $sname is about two seconds away from ripping $adthem apart.
"I had to enter your..."
"Wait, wait." You cut in quickly, already feeling a headache forming. "I know nothing about programming. You two can nerd out later when I’m asleep." Two pairs of curious eyes land on you as you sigh. "Let’s talk about something I can understand, like why we’re here, who you really are, and why you thought threatening us was the best way to get us here."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.42]]</div>
</div><</nobr>>"Oh! Right, right, that’s important too." $adname nods quickly, as if $adthey actually forgot this part. "As I said, I’m $adname Adler. I’m a hacker, but you two already knew that. And I didn’t threaten you! I was helping!" You stare at $adthem, and $adname places a hand over $adtheir chest, looking deeply offended. "Do you really think I’d do something as horrible as selling you two out? Of course not!" $sname scoffs, and for a second you don’t do it at the exact same moment as $sthem. "But let’s be honest, would you two have come if I’d just asked nicely?" $adname raises an eyebrow. "Nooope. Sutter’s way too paranoid for that."
…Does $adthey seriously think this is a normal way to approach people? Maybe $adthey is younger than you thought… Or just an absolute //menace//.
"Okay, Adler." $sname, unsurprisingly, is not amused. <<print $sthey.toUpperFirst()>> drags out the name flatly. "Then why are you helping us?" <<print $stheir.toUpperFirst()>> tone has shifted, adopting that calculated condescension you’ve heard in way too many meetings when $sthey just wants to get things over it.
$adname walks right into it.
"Because I need you." $sname’s expression twists in disgust so fast you almost choke. You don’t even try to hold back your laugh, biting down on your lip to muffle it as $sname’s entire soul leaves $stheir body. $adname freezes, realizing how that sounded. "NOT LIKE THAT! C'mon, $nickname!"
The nickname rolls off $adtheir tongue so naturally, like you’ve known each other for years, and for some reason, you find youself wanting to smile.
<<nobr>><div class="choices">
<div class="choice-item"><<link "• You allow this feeling. You don't know why, but you feel you can trust $adthem. And if $adthey wanted to hurt you two, $adthey would have done it already, right?" "3.43a">><<$adnicknamemc to "$nickname">><</link>></div>
<div class="flirt-choice-item"><<link "• You tease $adthem for flirting with you during the call earlier and now telling $sname that." "3.43b">><<$adnicknamemc to "pudding">><</link>></div>
<div class="choice-item"><<link "• You say $adthey can't call you like this. Not yet." "3.43c">><<$adnicknamemc to "$name">><</link>></div>
<div class="choice-item"><<link "• You don't comment about anything and let the topic continue." "3.43a">><<$adnicknamemc to "$nickname">><</link>></div>
</div><</nobr>>
"Then explain yourself," $sname says. <<print $stheir.toUpperFirst()>> voice even breaks slightly, just for a second. It hits you that $sthey is just as exhausted as you are.
Maybe it would be wiser to let this conversation wait until morning. But could you really sleep without knowing nothing about the person who is next door and why you’re here?
"Well, the truth is—"
Heavy footsteps echo down the corridor. Your head snaps toward the door. At first, you think maybe you’re imagining it, the exhaustion playing tricks on you. But then you see the way $sname subtly tenses.
And worse. The way $adname’s face looks ashen.
<<print $adtheir.toUpperFirst()>> hand flies to $adtheir chest, fingers clenching the fabric of $adtheir shirt like it might shield $adthem from whatever’s coming. <<print $adtheir.toUpperFirst()>> body shifts backward with slow, deliberate steps, like a cornered animal instinctively seeking cover.
Then, the door swings open.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.45]]</div>
</div><</nobr>>"I'm disappointed." You sigh dramatically, folding your arms across your chest. You close your eyes, pouting in mock betrayal. "I thought I was your little piece of Pudding, and now you’re that easy with $sname?"
$adname immediately panics.
"T-That’s not what I meant...!" <<print $adthey.toUpperFirst()>> stammers, hands flying up defensively. "I was joking!"
"Huh?" You open one eye, watching $adthem squirm under your sharp tone. "Are you telling me you didn’t mean it? That you were just playing with my feelings? Are you ditching me already?" <<print $adtheir.toUpperFirst()>> mouth opens, then closes. Opens again. Nothing, just like a fish out of water, trying to form a sentence. "Or," You want to laugh, but the act is so funny that you can help to keep it. "Are you only this bold when you're not face-to-face?"
You ask this with a smirk and discover that you pressed the right button when $adname let a small smile spread on $adtheir face too.
$adname pauses, then a small, almost reluctant grin creeps onto $adtheir face. Caught.
"Quit teasing the boy, $surname." $sname finally cuts in, voice flat and unimpressed. You glance at $adthem, mildly surprised. You expected $sthey to step in sooner.
"Are you jealous, $sname?"
"No." Immediate and dead serious. You are disappointed… That would have been way funnier if $sthem was. "You can do this when I sleep."
"Touché."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.44]]</div>
</div><</nobr>>"I think you can call me $name for now." You say, offering $adthem a dry smile. "No nicknames. And no Pudding too. Please."
"Awww, really?" $adname’s shoulders drop slightly as $adthey pouts, looking at you as if you just told $adthem Santa isn’t real.
"Really."
"Okay. Sad. But I know you’ll like me enough to let me call you Pudding soon." <<print $adthey.toUpperFirst()>> winks, mischief twinkling in $adtheir green eyes, trying to shake off the disappointment almost as if a new challenge is everything $adthey needs to cheer up.
"Surprise me."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.44]]</div>
</div><</nobr>>"Then explain yourself." $sname says. <<print $stheir.toUpperFirst()>> voice even breaks slightly, just for a second. It hits you that $sthey is just as exhausted as you are.
Maybe it would be wiser to let this conversation wait until morning. But could you really sleep without knowing nothing about the person who is next door and why you’re here?
"Well, the truth is—"
Heavy footsteps echo down the corridor. Your head snaps toward the door. At first, you think maybe you’re imagining it, the exhaustion playing tricks on you. But then you see the way $sname subtly tenses.
And worse. The way $adname’s face looks ashen.
<<print $adtheir.toUpperFirst()>> hand flies to $adtheir chest, fingers clenching the fabric of $adtheir shirt like it might shield $adthem from whatever’s coming. <<print $adtheir.toUpperFirst()>> body shifts backward with slow, deliberate steps, like a cornered animal instinctively seeking cover.
Then, the door swings open.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.45]]</div>
</div><</nobr>>For a moment, all you see is //eyes//. Wide, sharp, and a chilling shade of blue. <<print $othey.toUpperFirst()>> stares straight at you, unblinking, frozen. <<print $otheir.toUpperFirst()>> skin, already a light beige, drained of all color like $othey has just seen a ghost, so pale that you worry $othey might collapse at any moment when $othey looks at your side and sees $sname.
Then, $othey looks at $adname and $otheir voice sounds like thunder in the middle of a silent night.
<<if $adgender is "1">><<set $adfullname to "Lucas">>"LUCAS ADLER... WHAT THE FUCK DID YOU DO WHILE I WAS WORKING?"<</if>> <<if $adgender is "2">><<set $adfullname to "Luciana">>"LUCIANA ADLER... WHAT THE FUCK DID YOU DO WHILE I WAS WORKING?"<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|4.0]]</div>
</div><</nobr>>
You’ve lost track of how long you’re on the road.
The city skyline, with its towering spires of glass and steel, has long since disappeared in the rearview mirror. Now, the landscape is a blur of overgrown fields, crumbling infrastructure, and the occasional flicker of holographic billboards advertising long-defunct brands. The roads have devolved from sleek, self-repairing highways to cracked asphalt and dirt paths, barely navigable even with $sname’s bike. You’re not even sure where you are anymore, somewhere on the outskirts, far from the gleaming heart of Ekron’s capital. The only thing you know for certain is that you’re a world away from where you started your morning.
Your back aches from hours in the same position, and your legs are one wrong move away from cramping. Again. Even if the bike is the most comfortable thing you ever ride, it can’t fully absorb the jolts of these neglected roads.
During the trip, you…
<<if $dadaffection gte 50>><<nobr>><div class="choices">
<div class="choice-item">[[• I calmed myself down. I need to be in my right mind to discover who did it and get my revenge.|B 3.2a][$vengeance = 2]]</div>
<div class="choice-item"><<if $mcriding is "no">>[[• I calmed myself down after crying so much that my tears dried up.|B 3.2c]]<</if>> </div>
<div class="choice-item"><<if $mcriding is "no">>[[• I let myself calm down, relieved by someone else’s presence.|B 3.2b]]<</if>> </div> <</nobr>><<endif>><<if $dadaffection lt 49 >><<nobr>><div class="choices"> <div class="choice-item">[[• I calmed myself down. I need to be in my right mind to discover who did it and get my revenge.|B 3.2a][$vengeance = 2]]</div>
<div class="choice-item">[[• I calmed myself down. I wasn't that close to my dad, after all.|B 3.2d]]</div>
<div class="choice-item"><<if $mcriding is "no">>[[• I calmed myself down after crying so much that my tears dried up.|B 3.2c]]<</if>></div>
<div class="choice-item"><<if $mcriding is "no">>[[• I let myself calm down, relieved by someone else’s presence.|B 3.2b]]<</if>></div></div><</nobr>><<endif>>
The initial shock of watching your father die before your eyes nearly broke you, but now you have managed to contain your feelings and are somewhat calmer. You don’t know how you managed to calm down, only that you did.
It wasn’t rational thinking, and it wasn’t sheer willpower.
It was $sname. The steady hum of the bike. The warmth of another person in front of you. The knowledge that you’re not alone in this.
"$surname, we need to refuel and I’ll grab a few things from the convenience store." $sname says. <<print $stheir.toUpperFirst()>> tone is neutral, but there’s something... off. You hadn’t realized just how tightly you’d been holding onto $sthem until you felt $sthem gently prying your hands away. The idea of being alone makes you wince, and you unconsciously squeeze $stheir hand. When $sthey realizes the problem, you sees $sthem nervous for the first time in $stheir life. <<print $stheir.toUpperFirst()>> tongue passes on $stheir bottom lip, and then, $sthey sighs. "Let’s go inside together."
You want this too. You don’t want to be alone, but you know now you should prioritize efficiency. So you shake your head, finally letting $sthem go and releasing $sthem from your grip.
"No, you can go. I’ll fuel the tank while you grab what we need."
$sname hesitates. You see it in the way $stheir shoulders tense, but eventually, $sthey nods as $sthey dismounts the bike.
"Are you sure you don’t need anything?"
"Water." The way your throat is sore is a clear indicator. You quickly get off the bike too just to stretch your stiff legs. “And… Just… hurry back." Is a whisper and $sthey is already halfway to the entrance, but $sthey nods when you say that, accelerating $stheir steps even more.
You know $sthey will come back soon with how $sthey practically ran into the store, but before fueling the tank, you allow yourself to look around for a second.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.3]]</div>
</div><</nobr>>The initial shock of watching your father die before your eyes broke you. You’re calm now, but not because you are really calmer, but because you feel... empty.
Like all the grief, the pain, the rage it’s drained out of you, leaving nothing but numbness.
You’re so exhausted that you don’t even react when $sname stops the bike.
"$surname, we need to supply. I will also pick up some things at the convenience store." <<print $sthey.toUpperFirst()>> says gently, but it takes a few seconds for $stheir words to register. When you don’t move, you feel $stheir hands carefully prying yours away from $stheir clothes. "Let's go together."
"I’ll fuel the tank. You grab what we need." You murmur, pushing your body to get off the bike. You just want this to be over. You don't know if you will feel better when you arrive at your destiny, that you don't even know where it is, but you can't deal with being in the streets anymore.
"Okay." <<print $sthey.toUpperFirst()>> doesn't look fully persuaded but doesn't press the matter either, getting off the bike. Maybe you just need a moment alone.
You stay behind, staring blankly at the pump, feeling nothing at all. You know $sthey will come back soon with how $sthey practically ran into the store, but before fueling the tank, you allow yourself to look around for a second.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.3]]</div>
</div><</nobr>>At first, the sheer shock and adrenaline of the moment had overwhelmed you. Seeing your father die saving you was something you could never have predicted, and in that moment, everything collapsed.
But now that you’ve had time to breathe, reality settles in.
You weren’t that close. You had your issues. And yet, he was still your father. A person. Someone who, in the end, gave his life for yours.
It’s not that you don’t care. It’s just that falling apart won’t change what happened.
So you pull yourself together. Contain the emotions. Think rationally. There’s no point in losing yourself to something you can’t fix.
While you were organizing your thoughts, you didn't notice when $sname's motorcycle speed slowed down considerably until it stopped completely in front of a gas pump.
"$surname, we need to refuel." $sname says. <<print $stheir.toUpperFirst()>> tone is neutral, but there’s something... off. You quickly follow as $sthey gets off the bike, doing the same to stretch your stiff legs. "I’ll grab a few things from the convenience store. Do you need anything?"
"I’m fine. Just need to stand for a bit." You shake your head, your throat horse. “Water, maybe.” $sname nods, too quickly. <<print $sthey.toUpperFirst()>> still won’t meet your eyes, but also won’t give you the opportunity to ask $sthem anything.
"Can you handle the gas?" <<print $sthey.toUpperFirst()>> says abruptly, already turning toward the store before you can respond.
You sigh, watching $sthem practically rush toward the entrance. What’s $stheir deal?
Shaking your head, you turn to the fuel pump, letting yourself focus on something, anything, other than the weight in your chest.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.3]]</div>
</div><</nobr>>The initial shock of watching your father die before your eyes nearly broke you. But as the minutes ticked by on the road, something else took hold.
Anger.
You push back the grief, burying it deep where it can’t distract you. You can’t afford to break down. Not now.
Because this wasn’t random.
You know for sure that this is all the fault of the Government and the fact that $sname decided to break the contract, but you need more than that now. You need to know who pulled the trigger, and who organized and authorized that mission.
Before you let yourself be consumed by the guilt you are feeling and have the right to grieve, you need revenge.
While you were organizing your thoughts, you didn't notice when $sname's motorcycle speed slowed down considerably until it stopped completely in front of a gas pump.
"$surname, we need to refuel." $sname says. <<print $stheir.toUpperFirst()>> tone is neutral, but there’s something... off. You quickly follow as $sthey gets off the bike, doing the same to stretch your stiff legs. "I’ll grab a few things from the convenience store. Do you need anything?"
"I’m fine. Just need to stand for a bit." You shake your head, your throat horse. “Water, maybe.” $sname nods, too quickly. <<print $sthey.toUpperFirst()>> still won’t meet your eyes, but also won’t give you the opportunity to ask $sthem anything.
"Can you handle the gas?" <<print $sthey.toUpperFirst()>> says abruptly, already turning toward the store before you can respond.
You sigh, watching $sthem practically rush toward the entrance. What’s $stheir deal?
Shaking your head, you turn to the fuel pump, letting yourself focus on something, anything, other than the weight in your chest.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.3]]</div>
</div><</nobr>>You're standing in the middle of a road.
To your left, a dense stretch of tall, green trees looms over the railway, their shadows creeping across the road like reaching fingers. To your right, a vast plain of waving golden grass stretches into the horizon, swaying in the soft, eerie breeze. The place is still, and definitely not the friendliest or most vivid place you've ever been, but at least you don't feel any imminent danger.
Until you do.
The moment you finish refueling, a vibration buzzes in your pocket, sharp and sudden, sending a shiver racing up your spine.
You already know who it is before you even look.
$mname.
Your breath catches as you yank out your phone, hands shaking with a desperation you barely recognize. You press the screen, ready to answer, and freeze.
Your hands are covered in blood.
Your chest tightens as your mind struggles to process the sight. Deep red stains your fingers, smeared across your palms. When, how did this happen? Were you hurt? Were you injured during the escape and just now noticing?
It doesn't matter now, because $mname’s picture is still on the screen.
Your heart pounds as you press the button—
And the call drops.
You inhale sharply, eyes darting to the signal bar at the corner of your screen. The reception is fluctuating dangerously, on the verge of disappearing completely.
Of course…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• You try to call $mthem again." "B 3.4a">><<set $duty to $duty - 2>><<set $maffection to $maffection +2>><</link>></div>
<div class="choice-item"><<link "• You give up and go buy something to take care of your hands." "B 3.5">><<set $callolly to "yes">><</link>></div>
</div><</nobr>>
<<set $callolly to "yes">>You refuse to let it end like this. You need to talk with $mthem.
If the signal was strong enough for $mthem to call you, it has to be strong enough for you to call back. You take a step away from the trees, searching for a clearer, open space, hoping the tall trunks weren’t interfering with reception.
You try again.
<<print $mthey.toUpperFirst()>> answers you before the first ring of the phone is over.
"$name?!" $mname’s voice bursts through the static, desperate and broken. <<print $mtheir.toUpperFirst()>> words crackle through the weak connection, some words lost between the drops in the signal, but you hear the raw emotion in every syllable. "It's you, isn't it?! I know, I know you’re alive! I k—"
You open your mouth to respond, And the call cuts out. Silence.
For a moment, you just stand there, gripping your phone like it’s a lifeline, and you can only pay attention to the fact that $mtheyis, indeed, crying like a baby - when you notice, you almost are too. $mname’s words echo in your mind.
//I knew you were alive.//
Why would $mname think you were dead? Your stomach twists. Something is wrong. Very wrong.
You try again, five times. But now, the signal is completely gone. A heavy sigh escapes your lips as you finally lower your phone, the weight in your chest settling like a stone.
<<print $mthey.toUpperFirst()>> thinks you’re dead. You need to talk with $mthem. You need to explain.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.5]]</div>
</div><</nobr>>You hesitate at the entrance of the store, staring at the blood on your hands. You know there’s no signal, but your heart feels you should try calling again. You should do something.
But right now, you need to clean up.
You push through the door, stepping into the dim convenience store. The air smells of stale coffee and disinfectant, the overhead lights flickering slightly, then suddenly, a familiar voice breaks your concentration.
$aname?
Why are you hearing $aname's voice in the middle of nowhere?
Your head snaps toward the sound, your breath caught in your throat. $aname isn’t here, not in person, at least. The flat-screen TV mounted in the corner is playing a live broadcast. $aname Adamantis sits behind a news desk, $atheir expression carefully composed, $atheir voice measured and smooth.
‘We will begin a full investigation into the tragic loss of National Security Agent $name $surname and Halcyon CEO $sname Sutter.’
//...What?//
Your body goes tenses as your eyes widen. Did $athey just—?
Before you can hear another word, a blur of movement catches your eye. $sname is almost running, and you can understand why. The store cashier gaze has snapped up to the TV, their eyes flickering between the screen and $sname. Sutter doesn’t hesitate, $sthey grabs your arm and yanks you toward the exit, moving fast, too fast, as the store clerk’s mouth starts to open, realization dawning.
Together, you bolt out the door.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.6]]</div>
</div><</nobr>>All your other feelings you were lingering on are replaced by anger. You're furious just thinking about it.
$aname. The one who tried to kill you is now in charge of finding out who did it?
You're furious just thinking about it. This is ridiculous! This is corruption!
And of course, it makes perfect sense. If you want to cover up a murder, who better to lead the investigation than the murderer himself?
You spent the next two hours seething, your jaw clenched so tight it felt like your teeth might shatter. But now, exhaustion has overtaken anger. You’re too tired to think, too tired to even hold onto your fury.
The sun hangs low in the sky, casting long shadows over the barren landscape. It’s past four in the afternoon, and you’re about to beg $sname to stop somewhere, anywhere, when $sthey finally does it. The bike slows, and you find yourself staring at a massive silver gate, its surface gleaming faintly in the fading light. It’s out of place here, a piece of cutting edge technology in the middle of nowhere.
$sname taps a sequence on $their smartwatch, and the gate slides open with a near silent hum, revealing a narrow path that winds through dense foliage. You’re starting to get really curious about that watch, but now isn’t the time. All you want is to get off this bike and collapse somewhere, preferably somewhere with a bed.
"Tell me that shed of yours has a bed and food, please." You really mean that. After all, $sname is so obsessed with work that maybe $sthey builds rooms or small houses for $sthem all across the country so $sthey can always work, doesn't matter where $sthey is? You wouldn't really be surprised, and at that moment, you would even be grateful.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.7]]</div>
</div><</nobr>><<print $sthey.toUpperFirst()>> dismounts the bike with practiced ease, and for the first time, it hits you: $sname is a biker. Your stoic apathetic boss is a biker. You almost laugh with the thought of a rebel $sname riding in the city without a destination. It's completely the opposite of all you mentalize when you think about $sthem.
<<print $sthey.toUpperFirst()>> offers you a hand to help you off the bike, and you take it, wincing as your stiff muscles protest.
"There is a room with a sofa. Isn't a bed, but I assume this is enough for you right now?" How are you supposed to deal with $sname if you can't say if it's sarcasm or if $sthey is being serious? You look at $sthem, searching for a trace of something to help you to identify, but don't find anything, but don't find anything, and now, honestly, you don’t really care right now.
"Anything I can sleep on is enough for me right now." is all you say, and you're being completely honest, even if you don't know if $sthey is being too.
The shed is exactly what the name suggests. A nondescript, weathered structure that looks like it hasn’t been touched in decades. For the first time you see in your life, $sname opens a door with a key that you saw $sthem taking under a flower pot in the entrance. You would be shocked by that simplicity if you aren't so tired.
The interior is a maze of cabinets and storage units, their surfaces lined with faintly glowing control panels. It’s like stepping into a tech enthusiast’s fever dream.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.8]]</div>
</div><</nobr>>"I have a secret room." Of course $sthey does. This is $sname Sutter, who probably has contingency plans for $stheir contingency plans.
"Like a bunker?" You ask again, and you have to admit that you sounded a little childish. But after what happened earlier and the secret passages of the company building, you really can imagine anything coming from $sname.
"No, $surname, not like a bunker." <<print $sthey.toUpperFirst()>> replies, and you can almost hear $stheir eyes rolling. <<print $sthey.toUpperFirst()>> leads you to a seemingly random cabinet, then drags it aside to reveal a trapdoor, a mechanism that is surprisingly low-tec for $sthem.
$sname pushes the hatch first, and then gets down two steps in the stairs before turning to you and offering $stheir hand to help you get down too. You accept it, but your body practically goes automatically to the front a second later, you take a moment to understand why.
"What happened to your hand?" $sname asks in a gasp before catching your wrist, forcing you to open your palm upward.
//Ah. The cuts.// With your discovery about $aname, you completely forgot about it. $sname is using black, and the blood doesn't appear in $stheir clothes either, this is why $sthey didn’t notice before, along with the fact that $sthey spent the day avoiding looking at you like the plague.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.9]]</div>
</div><</nobr>>"In the explosion, I fell on glass shards. But I just noticed at the gas station, the adrenaline didn't let me know before." With your work, you're used to the pain, and even more, used to hide the pain and forget it exists until you have the right moment to deal with that. Endurance is something you had to train as an Agent.
"Wait here." $sname just sighed, and guided you by the wrist down the short stairs, leaving you at the end. Then $sthey came back up and disappeared for a minute on the first floor before closing the trap door behind $sthem when $sthey went down.
When $sthey does that, you realize that even if the methods are a little old fashioned, the space below is anything but. The lights flicker on automatically, revealing a sprawling underground room that’s bigger than your apartment. There’s a couch, a small kitchen and then an office filled with monitors, their screens displaying streams of data you can’t begin to decipher. A tunnel stretches into the distance, its purpose unclear.
"This isn't a bunker, $sname? Are you sure?"
"Is that what you're thinking about now?" Sutter asks you with a frown, and you don't know why $sthem looks so upset, but you know this expression makes $sthem a little too out of character. "Sit on the couch, I'll catch an emergency kit. Your hands need treatment."
You aren't in a position to argue about it, so you do what $sname said, finally taking a moment to examine your injuries. The adrenaline had masked the pain, but now it’s impossible to ignore. There are two worrying deep wounds in your right hand, the one you used to be your support when you got up from the floor. The first is a jagged cut across your palm, and the second is a vertical gash along your middle finger. Your left hand fares slightly better, with only a deeper puncture on the side of your ring finger, but that makes you wince when you move it.
You twist slightly to glance at your back, relieved to find only scratches and surface cuts. At least there, the damage is minimal.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.10]]</div>
</div><</nobr>>"Give me your hand, please." You’re so distracted analyzing your injuries that you don’t notice $sname has already set up a chair in front of the sofa, the first aid kit open and ready.
"Sorry." You murmur, your lips barely moving as you quickly extend your right hand toward $sthem. You straighten your posture on the couch, sitting across $sthem as $sthey prepares to tend to your wounds.
<<print $sthey.toUpperFirst()>> studies your hand for a moment, $stheir expression unreadable, before picking up a swab and dipping it in water. <<print $stheir.toUpperFirst()>> movements are smooth and deliberate as $sthey begins cleaning the dried blood around the cuts. To your surprise, you hardly feel any pain, $stheir touch is surprisingly gentle, clearly treating you as if you could start crying and saying you were dying at any second.
"I beg your pardon, this is going to hurt a little." <<print $sthey.toUpperFirst()>> says, $stheir voice low as $sthey picks up another swab. This one is dipped in a second jar, its contents unclear, but the sharp, medicinal smell tells you all you need to know. Antiseptic. $sname looks at you almost apologetically, as if silently pleading for you to bear with $sthem as $sthey applies it to the deeper cuts.
You clenched your jaw, bracing yourself as the antiseptic burns against your raw skin and trying to swallow the pain. It's not the most pleasant feeling, your face tells that much but you've endured worse in your life as an Agent, so you just maintained your hand where it was supposed to be, inhaling deep.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.11]]</div>
</div><</nobr>>"Did you get hurt too?" You ask, your version of a clumsy ‘are you okay?’. Even though you’re worried about $sthem, you can’t bring yourself to show it too openly. It feels wrong, somehow. You and $sname have never been close. <<print $sthey.toUpperFirst()>> has always been so professional, so composed. Seeing $sthem vulnerable is almost unimaginable.
"I’m fine. You don’t need to worry about me." And $stheir reply further confirms your thoughts. You nod, letting the silence stretch between you, focusing on keeping your breathing steady as $sthey works.
"So, $name..." $sname’s voice breaks the quiet, and your eyes flick up to meet $stheirs. <<print $stheir.toUpperFirst()>> tone is softer than you expected, almost hesitant. <<print $stheir.toUpperFirst()>> lips are pressed into a thin line, and $stheir dark greyish-blue eyes are focused intently on your hand, though you can see the tension in $stheir jaw. "I’m sorry about all that happened today."
You can’t say anything for a moment.
You understand what this is coming from, and you can’t bring yourself to say nothing because you don’t want to say it louder and admit that this day isn’t a nightmare.
"It’s all my fault." <<print $sthey.toUpperFirst()>> says, sighing heavily. <<print $sthey.toUpperFirst()>> sets the swab aside for a moment, leaning back in $stheir chair. <<print $stheir.toUpperFirst()>> free hand runs through $stheir black hair, pushing it back in a gesture that’s equal parts frustration and exhaustion. "I knew the risks I was taking when I decided to break the contract with the Government. But I didn’t think they’d turn on me so quickly. I should have foreseen it. I should have told you what I was planning when I sent you to talk to $aname yesterday. I thought I was being fast enough, that I’d have time to explain everything today, and we’d get away before things went wrong."
You stop to think about your answer for a second.
<<nobr>><div class="choices">
<div class="choice-item"><<link "• This isn’t your fault, $sname. You couldn’t know they would betray us like that." "B 3.12a">><<set $duty to $duty - 1>><</link>></div>
<div class="choice-item"><<link "• This isn’t your fault, $sname. But I would have appreciated it if you had talked with me before." "B 3.12b">><<set $sarcastic to $sarcastic - 1>><</link>></div>
<div class="choice-item"><<link "• This isn’t your fault, $sname. I was only doing my job." "B 3.12c">><<set $duty to $duty + 1>><</link>></div>
<div class="choice-item"><<link "• This is your fault. You should have known it, and now my Dad is dead because of your secrets." "B 3.12d">><<set $explosive to $explosive + 1>><</link>></div>
<div class="choice-item"><<link "• You start to cry, but you know it isn’t $stheir fault. The one to blame is who pulled the trigger." "B 3.12e">><<set $explosive to $explosive - 1>><</link>></div>
<div class="choice-item"><<link "• You start to cry, and blame $sthem for everything." "B 3.12f">><<set $emotional to $emotional + 2>><</link>></div>
<div class="choice-item"><<link "• You start to cry, blaming yourself." "B 3.12g">><<set $duty to $duty - 2>><</link>></div>
</div><</nobr>><<set $blame to "agency">><<if $dadaffection gte 40>>$sname exhales, $stheir fingers pressing into the fabric of $stheir pants as if grounding $stheirself. You glance at $sthem, noticing the weight of guilt in $stheir stormy gray eyes.
"I'm still sorry for putting you through all that. I thought I would have more time." <<print $stheir.toUpperFirst()>> lips part, then close, hesitation flickering across $stheir face. You can tell $sthey wants to say more, but either $sthey doesn’t know how, or thinks better of it.
"I'm an Agent, I know how to deal with dangerous situations. It’s okay." The words sound automatic, but you know you are lying. You never trained to know how to react if you were betrayed by your own team and had your Dad murdered by them.
"It’s not okay at all. You… You lost your dad. How can everything be okay?"
You can see guilt and sadness leaping through $sname's eyes when $sthey asks you that, looking more vulnerable than you even when your situation is the worst. You press your lips together, feeling your throat dry and your eyes water at the same time. You want to cry like a child again, but you know you can’t break now, so you do it, even if it hurts, taking a deep breath.
"Believe me when I say that nothing in this world hurts me more than this, $sname. I know that nothing is fine now, but I know who I should put the blame on too, and it isn't you. You are not the one who pulled the trigger. You didn't give the order. So you didn't kill him, it’s not your fault."
<<print $sthey.toUpperFirst()>> considers all your arguments for a minute, and then takes a deep breath as if the air has been trapped in $stheir lungs all that time and you have helped it escape.
"I'm still sorry."
"I'm sorry, too."<</if>><<if $dadaffection lt 40>><<nobr>>$sname exhales, $stheir fingers pressing into the fabric of $stheir pants as if grounding $stheirself. You glance at $sthem, noticing the weight of guilt in $stheir stormy gray eyes.<</nobr>>
"I'm still sorry for putting you through all that. I thought I would have more time." <<print $stheir.toUpperFirst()>> lips part, then close, hesitation flickering across $stheir face. You can tell $sthey wants to say more, but either doesn’t know how, or thinks better of it.
"I'm an Agent, I know how to deal with dangerous situations. It’s okay." The words sound automatic, but you know you are lying. You never trained to know how to react if you were betrayed by your own team and had your Dad murdered by them.
"It’s not okay at all. You… You lost your dad. How can everything be okay?"
You can see guilt and sadness leaping through $sname's eyes when $sthey asks you that, looking more vulnerable than you even when your situation is the worst.
You almost reach one hand up to your forehead to massage your aching temple as you answer, but then stop when you realize you can't do that.
"Look, I'm sad about it too, but the truth is: he never was my Dad. He was absent all my life, we were never really family. And I'm not happy about what happened at all, but I also can't bring myself to cry and say that my world is over, you know?" You tried to explain your point of view, hoping this is going to bring some relief to $sname. "Besides, you are not the one who pulled the trigger. You didn't give the order. So, you didn't kill him, it is not your fault."
<<print $sthey.toUpperFirst()>> considers all your arguments for a minute, and then takes a deep breath as if the air has been trapped in $stheir lungs all that time and you have helped it escape.
"I'm still sorry."
"I'm sorry, too."<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>><<set $blame to "agency">><<if $dadaffection gte 40>>$sname flinches slightly, as if $sthey can’t deal with your voice verbalizing the guilt $sthey is feeling in $stheir own mind.
"I know, and I’m sorry for that too. I just thought I had more time. That I wouldn’t need to explain before…" <<print $sthey.toUpperFirst()>> stops, closing $stheir mouth, frustration and regret crossing in $stheir expression.
"I just wish you had trusted me enough to tell me." You cross your arms, exhaling slowly and cutting $stheir words. "But I’m an Agent. I have to know how to deal with situations like this." Even if you are trying to sound confident, you know this was different. You never trained to know how to react if you were betrayed by your own team and had your Dad murdered by them.
"It’s not okay at all. You… You lost your dad. How can everything be okay?"
You can see guilt and sadness leaping through $sname's eyes when $sthey asks you that, looking more vulnerable than you even when your situation is the worst. You press your lips together, feeling your throat dry and your eyes water at the same time. You want to cry like a child again, but you know you can’t break now, so you do it, even if it hurts, taking a deep breath.
"Believe me when I say that nothing in this world hurts me more than this, $sname. I know that nothing is fine now, but I know who I should put the blame on too, and it isn't you. You are not the one who pulled the trigger. You didn't give the order. So you didn't kill him, it’s not your fault."
<<print $sthey.toUpperFirst()>> considers all your arguments for a minute, and then takes a deep breath as if the air has been trapped in $stheir lungs all that time and you have helped it escape.
"I'm still sorry."
"I'm sorry, too."<</if>><<if $dadaffection lt 40>><<nobr>>$sname flinches slightly, as if $sthey can’t deal with your voice verbalizing the guilt $sthey is feeling in $stheir own mind.<</nobr>>
"I know, and I’m sorry for that too. I just thought I had more time. That I wouldn’t need to explain before…" <<print $sthey.toUpperFirst()>> stops, closing $stheir mouth, frustration and regret crossing in $stheir expression.
"I just wish you had trusted me enough to tell me." You cross your arms, exhaling slowly and cutting $stheir words. "But I’m an Agent. I have to know how to deal with situations like this." Even if you are trying to sound confident, you know this was different. You never trained to know how to react if you were betrayed by your own team and had your Dad murdered by them.
"Like this? You… You lost your dad, that wasn’t just a situation. How can everything be okay?"
You can see guilt and sadness leaping through $sname's eyes when $sthey asks you that, at a time looking more vulnerable than even you.
You almost reach one hand up to your forehead to massage your aching temple as you answer, but then stop when you realize you can't do that.
"Look, I'm sad about it too, but the truth is that he never was my Dad. He was absent all my life, we were never really family. And I'm not happy about what happened at all, but I also can't bring myself to cry and say that my world is over, you know?" You tried to explain your point of view, hoping this is going to bring some relief to $sname. "Besides, you are not the one who pulled the trigger. You didn't give the order. So, you didn't kill him, it is not your fault."
<<print $sthey.toUpperFirst()>> considers all your arguments for a minute, and then takes a deep breath as if the air has been trapped in $stheir lungs all that time and you have helped it escape.
"I'm still sorry."
"I'm sorry, too."<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>><<set $blame to "sutter">><<if $dadaffection gte 40>>The words taste bitter on your tongue, but you can’t stop them.
He was your family. Your blood. He had been there for every moment that mattered. Every scraped knee, every triumph, every failure. He was always the first to ask if you’d eaten, the first to check in when you had a bad day, the first to tell you how damn proud he was, even when you doubted yourself, even when he didn’t agree with your choices. And now he is gone.
Gone because of $sname. Gone because of $stheir secrets, $stheir plans, $stheir decision to keep you in the dark.<</if>><<if $dadaffection lt 40>><<nobr>>Doesn't matter if you were close to your dad or not, he was still your blood. Your family. Maybe if you had known more, if $sname had trusted you with the truth sooner, you would have been better prepared to handle the attack.<</nobr>>
Maybe you wouldn’t have been so vulnerable.
Your voice comes out sharper than you expect, more bitter than you mean, but it doesn’t matter.<</if>><<nobr>> For a fleeting second, you catch the way $sname’s entire body stiffens. <<print $stheir.toUpperFirst()>> breath hitches, but then $stheir face drains of color. <<print $stheir.toUpperFirst()>> usually composed expression cracks. <<print $stheir.toUpperFirst()>> lips press into a thin, bloodless line, and $sthey stares at the floor, unable to meet your eyes.<</nobr>>
"I know. I-I'm so sorry, $surname, I swear I never wanted it to happen. I never..." <<print $sthey.toUpperFirst()>> cuts $stheirself off, $stheir fingers clenching at $stheir sides. "What I wanted doesn’t matter. It happened. And nothing I say will make it better." <<print $stheir.toUpperFirst()>> voice is hoarse, rushed, unsteady, $stheir usual confidence was nowhere to be found, and before you can react, $sname suddenly stands, pulling you up with $sthem in one swift motion. <<print $stheir.toUpperFirst()>> grip isn’t forceful, but it’s firm, //desperate.// "What can I do? Do you... want to hit me? Would that help?"
<<print $sthey.toUpperFirst()>> doesn’t look sure of what $sthey is offering, but the way $sthey holds $stheirself, //rigid, waiting,// tells you $sthey is fully prepared to take it. <<print $stheir.toUpperFirst()>> eyes are almost pleading, and you realize something. <<print $sthey.toUpperFirst()>> thinks $sthey deserves it.
You…
<<if $mcgender is "m" and $sgender is "2">>
<<nobr>><div class="choices">
<div class="choice-item"><<link "• You try to hit $sthem. <<print $sthey.toUpperFirst()>> is the one asking, maybe it would help $sthem to feel better?" "B 3.12d A">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• You forgive $sthem and say that it is not necessary to go that far." "B 3.12d B">><<set $explosive to $explosive - 1>><</link>></div>
<div class="choice-item"><<link "• You hug $sthem on an impulse and cry on $stheir shoulder." "B 3.12d C">><<set $rational to $rational - 1>><</link>></div>
<div class="choice-item"><<link "• You would feel better with some other kind of comfort, and maybe $sthey is willing to give it to you, being so desperate as $sthey is now." "B 3.12d D">><</link>></div><</nobr>>
<<else>>
<<nobr>><div class="choices">
<div class="choice-item"><<link "• You try to hit $sthem. <<print $sthey.toUpperFirst()>> is the one asking, maybe it would help $sthem to feel better?" "B 3.12d A">><<set $saffection to $saffection + 1>><</link>></div>
<div class="choice-item"><<link "• You forgive $sthem and say that it is not necessary to go that far." "B 3.12d B">><<set $explosive to $explosive - 1>><</link>></div>
<div class="choice-item"><<link "• You hug $sthem on an impulse and cry on $stheir shoulder." "B 3.12d C">><<set $rational to $rational - 1>><</link>></div>
<div class="choice-item"><<link "• You would feel better with some other kind of comfort, and maybe $sthey is willing to give it to you, being so desperate as $sthey is now." "B 3.12d D">><</link>></div>
<div class="choice-item"><<link "• You hit $sthem in the face, hoping this is going to make you feel better too." "B 3.12d E">><<set $explosive to $explosive + 2>><</link>></div><</nobr>>
<</if>><<set $blame to "agency">><<if $dadaffection gte 40>>"I know, but you shouldn't have to risk your life like this. I could have made things easier if I’d just—" <<print $sthey.toUpperFirst()>> cuts $stheirself off, taking a steadying breath. <<print $sthey.toUpperFirst()>> knows $sthem is talking nonsense. Your job is, or was, dangerous, and you should be prepared to face death. But not like this. "I thought I had more time."
"Risk is part of the job, $sname. I can handle it." You say, even if your mind is somewhere else. Although you never trained to know how to react if you were betrayed by your own team and had your Dad murdered by them, of course, you are not the most sentimental person in the world. Not that that's your nature, but you've seen enough in your career to have some experience.
<<print $sthey.toUpperFirst()>> scoffs, running a hand through $stheir hair.
"It’s not okay at all. You… You lost your dad. How can everything be okay?"
You can see guilt and sadness leaping through $sname's eyes when $sthey asks you that, looking more vulnerable than you even when your situation is the worst. You press your lips together, feeling your throat dry and your eyes water at the same time. You want to cry like a child again, but you know you can’t break now, so you do it, even if it hurts, taking a deep breath.
"Believe me when I say that nothing in this world hurts me more than this, $sname. I know that nothing is fine now, but I know who I should put the blame on too, and it isn't you. You are not the one who pulled the trigger. You didn't give the order. So you didn't kill him, it’s not your fault."
<<print $sthey.toUpperFirst()>> considers all your arguments for a minute, and then takes a deep breath as if the air has been trapped in $stheir lungs all that time and you have helped it escape.
"I'm still sorry."
"I'm sorry, too."<</if>><<if $dadaffection lt 40>><<nobr>>"I know, but you shouldn't have to risk your life like this. I could have made things easier if I’d just—" <<print $sthey.toUpperFirst()>> cuts $stheirself off, taking a steadying breath. <<print $sthey.toUpperFirst()>> knows $sthem is talking nonsense. Your job is, or was, dangerous, and you should be prepared to face death. But not like this. "I thought I had more time."<</nobr>>
"Risk is part of the job, $sname. I can handle it." You say, even if your mind is somewhere else. Although you never trained to know how to react if you were betrayed by your own team and had your Dad murdered by them, of course, you are not the most sentimental person in the world. Not that that's your nature, but you've seen enough in your career to have some experience.
<<print $sthey.toUpperFirst()>> scoffs, running a hand through $stheir hair.
"I’m not saying you can’t, but… You… You lost your dad. How can everything be okay?"
You can see guilt and sadness leaping through $sname's eyes when $sthey asks you that, at a time looking more vulnerable than even you.
You almost reach one hand up to your forehead to massage your aching temple as you answer, but then stop when you realize you can't do that.
"Look, I'm sad about it too, but the truth is that $sthey never was my Dad. He was absent all my life, we were never really family. And I'm not happy about what happened at all, but I also can't bring myself to cry and say that my world is over, you know?" You tried to explain your point of view, hoping this is going to bring some relief to $sname. "Besides, you are not the one who pulled the trigger. You didn't give the order. So, you didn't kill him, it is not your fault."
<<print $sthey.toUpperFirst()>> considers all your arguments for a minute, and then takes a deep breath as if the air has been trapped in $stheir lungs all that time and you have helped it escape.
"I'm still sorry."
"I'm sorry, too."<</if>>
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>><<set $blame to "sutter">><<if $dadaffection gte 40>>You swallow hard, fighting to keep yourself together. You had managed to calm down for a while, but now, hearing it out loud, talking about it, it’s too much.
Your dad is gone.
He was your family. Your blood. He had been there for every moment that mattered. Every scraped knee, every triumph, every failure. He was always the first to ask if you’d eaten, the first to check in when you had a bad day, the first to tell you how damn proud he was, even when you doubted yourself, even when he didn’t agree with your choices. And now he is gone.<</if>><<if $dadaffection lt 40>>You swallow hard, fighting to keep yourself together. You had managed to calm down for a while, but now, hearing it out loud, talking about it, it’s too much.
Your dad is gone.
You weren’t close. You had your issues. But he was still your blood, and he died protecting you.
Shit, in the end, he acted like your dad. Why did he not do it sooner?<</if>>
Maybe if you had known more, if $sname had trusted you with the truth sooner, you would have been better prepared to handle the attack.
Maybe you wouldn’t have been so blind.
Maybe you wouldn’t have been so powerless.
Maybe he wouldn’t have died.
The first sob escapes you before you can stop it.
"I'm so sorry, I know it's my fault." $sname’s entire expression shifts, $stheir eyes widen, $stheir shoulders going rigid. <<print $stheir.toUpperFirst()>> voice is rushed, unsteady. "I never wanted this to happen, I—" <<print $sthey.toUpperFirst()>> stops, $stheir breath faltering. "I know it doesn’t help. What I wanted doesn’t matter."
You try to find words, something sharp, something angry, but the anger fizzles into exhaustion, because deep down… you know $sthey isn’t the one to blame.
Nobody could have known your father would walk into that building that morning. Nobody expected the Agency to go this far.
And yet, you need someone to blame.
"It's not your fault..." Your lips tremble, the words feel thick, forced. "You didn't kill him. The fault is with the bastard who did." You wipe at your eyes quickly, hating the way your chest tightens with guilt. "I'm sorry."
$sname doesn’t say anything, and somehow, that makes it worse.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>><<set $blame to "lorelay">><<if $dadaffection gte 40>>You swallow hard, fighting to keep yourself together. You had managed to calm down for a while, but now, hearing it out loud, talking about it, it’s too much.
Your dad is gone.
He was your family. Your blood. He had been there for every moment that mattered. Every scraped knee, every triumph, every failure. He was always the first to ask if you’d eaten, the first to check in when you had a bad day, the first to tell you how damn proud he was, even when you doubted yourself, even when he didn’t agree with your choices. And now he is gone.
Your vision blurs as tears spill freely, your shoulders trembling before you even realize you’re crying.<</if>><<if $dadaffection lt 40>>You swallow hard, fighting to keep yourself together. You had managed to calm down for a while, but now, hearing it out loud, talking about it, it’s too much.
Your dad is gone.
You weren’t close. You had your issues. But he was still your blood, and he died protecting you.
Shit, in the end, he acted like your dad. Why did he not do it sooner?
Your vision blurs as tears spill freely, your shoulders trembling before you even realize you’re crying. You sniff sharply trying to stop, to push it down like you always do, but it doesn’t work. It hurts too much.<</if>>
<<nobr>>$sname stiffens. Panic flickers in $stheir eyes as $sthey watches you break down, $stheir hands twitching at $stheir sides, helpless and not knowing what to do.<</nobr>>
"I'm so sorry..." <<print $stheir.toUpperFirst()>> voice is tight, $stheir expression unreadable except for the unmistakable worry shadowing $stheir face. "I-It's all—"
"It's not your fault." Your voice cracks, and you swallow hard, forcing yourself to continue. "You didn't kill him. This isn't on you."
Your fingers curl into fists against your thighs. You don’t even know who to blame. Maybe the bastard who pulled the trigger. Maybe whoever gave the order. Maybe yourself, but not him.
$sname doesn’t argue, but the guilt doesn’t leave $stheir face. Instead, $stheir jaw tenses, $stheir hands still curled into tight fists as if $sthey doesn’t quite believe you. And honestly? You’re not sure you believe yourself either.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>><<set $blame to "mc">><<if $dadaffection gte 40>>You swallow hard, fighting to keep yourself together. You had managed to calm down for a while, but now, hearing it out loud, talking about it, it’s too much.
Your dad is gone.
He was your family. Your blood. He had been there for every moment that mattered. Every scraped knee, every triumph, every failure. He was always the first to ask if you’d eaten, the first to check in when you had a bad day, the first to tell you how damn proud he was, even when you doubted yourself, even when he didn’t agree with your choices. And now he is gone.<</if>><<if $dadaffection lt 40>>You swallow hard, fighting to keep yourself together. You had managed to calm down for a while, but now, hearing it out loud, talking about it, it’s too much.
Your dad is gone.
You weren’t close. You had your issues. But he was still your blood, and he died protecting you.
Shit, in the end, he acted like your dad. Why did he not do it sooner?<</if>>
"I'm so sorry…" $sname’s voice cuts through the haze. <<print $stheir.toUpperFirst()>> eyes dart over your face-panicked, uncertain, helpless. "It’s all—"
"It's not your fault." The words barely leave your lips. You don’t want $sthem saying it again, because $sthey isn’t the one to blame. You are. You sniff, staring at your hands. Bloodied, shaking. This blood is yours, but it feels like it is his. "I didn’t run fast enough," You whisper. "I should have— I should have protected him—"
"$surname." <<print $stheir.toUpperFirst()>> voice is firm, but not harsh. You look up at him, and suddenly, $sthey is closer. Not enough to crowd you. But close enough to steady you. $sname watches you carefully, $stheir posture tighter than usual. <<print $stheir.toUpperFirst()>> hand twitches, like $sthey wants to reach for you, but isn’t sure if $sthey should. If $sthey //can//. "It’s not your fault. He knew what he was doing. He wanted to protect you." <<print $stheir.toUpperFirst()>> voice drops lower, steady but gentle. "He wouldn’t want you thinking this way."
You know that. //You know that.// And yet, it doesn’t make it hurt any less.
Your throat closes up, and you give $sthem a small, hollow nod, but the agreement doesn’t reach your heart. You still believe this is your fault.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>>You notice that $sname is looking at you almost desperate, the stormy blue eyes shining in a dark shade as if pleading. Like a murderer walking to $stheir own execution.
You can see what $sthey is doing. <<print $sthey.toUpperFirst()>> wants you to beat $sthem because $sthey thinks $sthey deserves it. After all, maybe your hate taking such a physical form will make $sthem feel better, as if $sthey were being punished correctly.
You raise your hand, getting ready to hit, and $sname closes $stheir eyes waiting for the impact of your hand almost like prey caught in a trap, waiting for the hunter to finish the job to see if it will hurt less.
But you can’t.
You stare at $sthem, and suddenly, a lump forms in your throat when you see how far you are going, what you are doing. You bite your lips and lower your hand, the weight of your emotions pressing against your chest. You can't do it. You are wrong, it's not $stheir fault. $sname may be wrong in keeping secrets that could hurt you, but $sthey didn't kill your dad.
"I-I'm sorry, $sname..." Your voice is barely a whisper. "It's not your fault. You didn’t kill him, you—"
Your throat tightens, and you quickly turn away as tears prick your vision. You don’t know if it’s from anger or grief or both. You don’t know anything anymore.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>>You notice that $sname is looking at you almost desperate, the stormy blue eyes shining in a dark shade as if pleading.
You can see what $sthey is doing. Like a murderer walking to $stheir own execution, resigned at $stheir fate, $sthey wants to be punished. <<print $sthey.toUpperFirst()>> wants you to beat $sthem because $sthey thinks $sthey deserves it. After all, maybe your hate taking such a physical form will make $sthem feel better, as if $sthey were being punished correctly.
You stand in disbelief with the possibility that $sthey thinks you really would go that far, then you rub gently the back of your hand in your temple, biting your lower lip.
"I would never do that." Your eyes travel all the extension of $stheir face as if they were too precious for you to hurt it. You raise your injured hand and $sname closes $stheir eyes, thinking you have changed your mind and waiting for the impact of your palm.
But $stheir face totally distorts in shock when your thumb brushes against $stheir lips, slow and careful, feeling the softness of $stheir skin. You wonder, if you kissed $sthem right now, would it be enough to make the pain go away?
"$name." <<print $stheir.toUpperFirst()>> voice is tight, and $sthey grabs your wrist, gently pulling your hand away. <<print $stheir.toUpperFirst()>> gaze locks onto yours, firm but unsure as $sthey takes a step back to break the proximity between you two. "This... I can’t."
You blink, suddenly snapping back to reality. What the hell are you doing? What are you thinking you are doing? This isn't right.
"I... I’m sorry, $sname." Your voice is shaky. "I shouldn’t have done that. I… It’s not your fault, okay? You didn’t kill him. I just… don’t know how to deal with any of this."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>><<set $sslap to "yes">>That's it.
$sname gave you a great idea. Perhaps this will help you to release all the anger and frustration you are feeling right now.
Your open palm strikes $stheir cheek hard enough to turn $stheir head to the side. A sharp crack echoes in the quiet room, and for a second, you see the surprise flash across $stheir face as $sthey feels the sting growing on $stheir skin, because you are even stronger than $sthey imagined.
Your breath is heavy. Your hand stings. And only then do you remember your own wounds.
A sharp, burning pain shoots through your palm, making you hiss through your teeth. Blood smears across $sname’s cheek, bright against $stheir pale skin. The red imprint of your fingers is stark, an undeniable mark of your anger.
And yet…
You don’t feel better.
What are you doing?
You stare at $sthem, and suddenly, a lump forms in your throat when you see how far you are going, what you are doing. $sname doesn’t flinch, doesn’t move to wipe the blood off $stheir face. <<print $sthey.toUpperFirst()>> just stands there, jaw tight, accepting it, making you feel even worse. Your knees suddenly feel weak, and you stumble back onto the couch, burying your face in your hands.
"I’m sorry..." The words slip out, raw and broken. You don't know what’s stronger, if it's anger or sadness, but you can't handle it. "I know it’s not your fault, I just... I don’t know how to deal with it. I don’t know what to do."
Tears spill over before you can stop them. You let them.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>>You notice that $sname is looking at you almost desperate, the stormy blue eyes shining in a dark shade as if pleading.
You can see what $sthey is doing. Like a murderer walking to $stheir own execution, resigned at $stheir fate, $sthey wants to be punished. <<print $sthey.toUpperFirst()>> wants you to beat $sthem because $sthey thinks $sthey deserves it. After all, maybe your hate taking such a physical form will make $sthem feel better, as if $sthey were being punished correctly.
You stand in disbelief with the possibility that $sthey thinks you really would go that far, and then you just sit down again, a heavy breath coming out of your lips when you face the floor.
"You don’t have to go that far." You murmur, staring at the floor. "I know it’s not your fault. I’m just… not in my right mind right now."
You don’t know if that’s entirely true.
But right now, you’re too exhausted to figure it out.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>>Before you can second guess yourself, you grab $sname’s wrist, pulling $sthem towards you and hugging $sthem. You bury your face against $stheir chest, gripping onto $stheir clothes like $sthey is the only thing keeping you from falling apart as you let the tears fall from your eyes over and over again.
$sname freezes.
You don’t notice the way $stheir body stiffens like a statue, or the way $stheir breath catches in $stheir throat. You don’t notice how $stheir ears turn red, or how $stheir fingers twitch, hovering uncertainty before finally, hesitantly, $sthey rests a hand on your back, caressing gently.
You don't notice any of this, nor that you pull away just a second before $sthey tries to touch your hair in an attempt to comfort you, throwing yourself on the couch, covering your face with your injured hands.
"I… I'm sorry, $sname..." You mumble. "It’s not your fault. You didn’t kill him, you—"
Your voice cracks.
You can’t finish.
And $sname doesn’t ask you to.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.13]]</div>
</div><</nobr>>"I just can't concentrate right now. It’s just… so many things are happening." Your voice comes out in a whisper, shaky, raw. You don’t understand. Why would they betray Halcyon? Why would they betray you?
"They betrayed Halcyon because I broke the covenant." $sname exhales sharply, $stheir fingers tightening briefly around the swab. But $stheir gaze stays locked on you. "But I don’t understand why they turned on you. You're an Agent. Their Agent." <<print $sthey.toUpperFirst()>> leans back slightly, $stheir body sinking further into the chair, brows drawn in thought. A silence settles between you. Heavy. Suffocating. <<print $sthey.toUpperFirst()>> doesn't need to say they recognize you before attacking. You know that. "If their goal was to kill me, you and $mname would have been in the perfect position to do it yourselves. If anything… they should have used you. Not tried to eliminate you." <<print $stheir.toUpperFirst()>> lips press into a thin line. "So why?"
You open your mouth, but nothing comes out as your mind spins.
You don’t know. Or //are you just pretending you don’t know?// Because if you let yourself acknowledge it, it’ll hurt too much. Your tongue darts across your lips, a nervous habit, while conflicting thoughts crash into one another inside your head.
"Maybe they thought you knew too much." <<print $sthey.toUpperFirst()>> mutters after a moment. <<print $stheir.toUpperFirst()>> movements are slower now, more deliberate, as $sthey wets another clean swab. Then, gently, $sthey gestures for your hand again.
You had forgotten about it entirely.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.14]]</div>
</div><</nobr>>"Yeah… maybe." You murmur, shifting slightly to make it easier for $sthem to reach. But even as you say it, the words don’t feel quite right. No, that wasn’t why. Your gaze flickers to his, watching as $sthey concentrates on your wounds. "At that moment, I didn't think it was about what I knew. I was just in their way. They thought I’d side with you." You continue, your voice quieter now. "That I’d betray them. So they made me a target, too."
<<print $stheir.toUpperFirst()>> fingers still against your skin, $stheir shoulders tense as $stheir gray eyes flick up to meet yours. For a moment, $sthey is completely silent, studying you with unreadable intensity.
The question lingers unspoken between you. You would? If you aren't being attacked too, would you stand with him?
Then $sthey realizes what it entails for you, and quickly opens $stheir lips to interrupt and change the subject, but you cut $sthem off. You aren’t done yet.
<<nobr>><div class="choices">
<div class="choice-item"><<link "• Yes. Doesn't matter what happened, what the Agency did is wrong. I could never agree with it, even knowing what happened." "B 3.15a">><<set $politics to $politics - 2>><</link>></div>
<div class="choice-item"><<link "• No. I would have done something to protect my dad." "B 3.15b">><<set $duty to $duty - 1>><</link>></div>
<div class="choice-item"><<link "• No. My mission as an Agent is beyond my personal feelings." "B 3.15c">><<set $duty to $duty + 1>><</link>></div>
<div class="choice-item"><<link "• I don't really know." "B 3.15d">><</link>></div>
</div><</nobr>>
"I would have sided with them if I believed in the mission." You sound as confident as you are when it comes to your job. Calm, matter of fact. You know your duties, your job is bigger than personal attachments. As much as you may respect or even like $sname, your loyalty has always been to the mission, to the Agency.
That’s the way it has to be, you made an oath.
"I can't say I don't understand you." $sname says, $stheir lips tight and $stheir expression unreadable. There’s something about the way $sthey says it, the way $stheir lips press into a tight line, that makes you wonder if $sthey understands a little too well.
You two have always been the same that way, this is why you respect $sthem, and the same goes for $sthem.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.18]]</div>
</div><</nobr>>"If they thought that, they were right. I would never stand by something so unjust." Your voice is clear and certain. You were an Agent, maybe you still are. But your purpose was to protect, not to follow orders blindly. Not to let people get hurt because it was convenient.
You see the subtle change in $sname’s posture. <<print $stheir.toUpperFirst()>> hands stop just for a second.
"I always knew you were a good person." Then, the corners of $stheir lips lift, so slightly that if you weren’t paying attention, you might have missed it, but it soon turns again into a thin line. "But…"
"Yes, even knowing the costs."
$sname exhales through $stheir nose, a quiet sound of understanding. You’re both exhausted. You’re not even sure what comes next, just that you meant what you said.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.18]]</div>
</div><</nobr>>"No." You press your lips together, inhaling sharply through your nose. The word is barely above a whisper, but it’s firm.
If staying out of it, if not getting involved, would have kept your dad alive… You would have done it. You don’t care if that’s the “right” answer. You don’t care about morality or duty or any of it.
Because it wouldn’t have mattered. He’d still be here.
$sname nods once.
"I understand." <<print $sthey.toUpperFirst()>> doesn’t judge you for it. There’s no condescension, no attempt to argue or tell you what’s right or wrong.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.18]]</div>
</div><</nobr>>Your mind feels like it’s splitting in two. On one side, the Agency. On the one hand is your, the Agency, the place you always believed to be your home, your second family, the place that gave you a name and a purpose, but they killed your father. Cold-blooded. How could you stand on a side capable of doing something like that?
On the other hand, $sname. Someone whose life the Agency tried to erase, victim of an injustice your partners committed, someone who stood against something you never imagined questioning. Someone who lost everything too. But staying at $stheir side would mean losing your dad forever.
"I… I don’t know." You stare at the floor. Your head hurts. Your heart hurts more.
"That’s okay." $sname watches you closely, but when $sthey finally speaks, it’s quieter than before. You glance up at him, and for the first time, $stheir eyes meet yours without hesitation. "You don’t owe me an answer."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.18]]</div>
</div><</nobr>>It isn’t an easy decision. Actually, it’s one of the hardest things you’ve ever had to do, but it’s the right one. For your safety, for $mtheir safety.
That doesn’t make it hurt any less.
Your fingers tremble as you place the phone back on the desk. You don’t let yourself hesitate, cause you know that if you do, you might not have the strength to let it go. You lean back against the couch with your body almost collapsing beneath it, pressing the heels of your palms against your eyes. You can feel the sting building behind them, the weight in your chest tightening like a fist around your lungs.
You would give anything to have $mname here right now.
<<print $mthey.toUpperFirst()>> would hold you without asking questions. <<print $mthey.toUpperFirst()>> would let you cry without trying to stop you, just like $mthey did the night your grandmother died. You remember how $mthey sat beside you until morning, simply holding your hand and saying that everything would be fine.
And you believed him. You always believed him, even when you didn’t know why. Because when $mname said something, it felt true.
But now… Now, you don’t know if anything will ever be okay again.
Your breath shudders. Your hand twitches toward your phone.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.16 a1]]</div>
</div><</nobr>>
<<set $callolly to "yes">>You shouldn’t, you know you shouldn’t, but the weight in your chest is unbearable.
Your fingers tighten around the phone, your heart pounding as you stare at $mname’s name on the screen. You know the risk. You know $sname would tell you not to do this, but you don’t care.
You need to hear $mtheir voice, you need him.
Your hand is unsteady as you press the call button. The dial tone rings once. Twic. And then, $mthey picks up before the third.
"$name?" <<print $mtheir.toUpperFirst()>> voice breaks over the line. Raw. Shaking. Desperate. God. You weren’t ready for this. "$name, is that you? Please—please tell me it's you—"
A strangled sound catches in your throat. The second you try to speak, you realize you can’t. Your breath shudders. You clutch the phone tighter, as if that will make the connection stronger, as if it will bring $mthem closer.
"You—" <<print $mthey.toUpperFirst()>> gasps, voice cracking, "I knew it. I knew you weren’t—" <<print $mthey.toUpperFirst()>> chokes on the words, $mtheir breath ragged, and suddenly all you can hear is the sound of $mthem crying.
$mname is crying, and that destroys you.
And then, silence.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|B 3.16 b1]]</div>
</div><</nobr>>Maybe just a second. Just to hear $mtheir voice. Just to let $mthem tell you that you’re still here, that this is real, that you’re not drowning in some endless nightmare—
No. You force yourself to stay still.
If you call him, you might doom $mthem too, and the last thing you can handle right now is losing someone else. Your fingers curl into the fabric of the couch, gripping it like an anchor. Your throat burns with the effort of holding everything inside.
You don’t cry, not yet. But your entire body aches with the effort of pretending you don’t need to. And then, your body tenses immediately. An engine, too close, too loud. Your stomach drops. $sname? That’s the only explanation, but how are you hearing it so clearly? You’re underground. This place is hidden. <<print $sthey.toUpperFirst()>> shouldn’t be this close yet.
The noise grows louder, reverberating through the bunker, so loud that the floor almost trembles beneath you. Your breath catches in your throat, and you push yourself up, scanning the room with wide eyes trying to understand what’s happening.
Then, you see it. A light coming from the left side of the tunnel. A tunnel that, until now, you hadn’t seen the end of, and now, you realize why.
There is no end to it. It’s an entrance. A way in, a way out. And $sname is coming through it.
"…God."
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.29]]</div>
</div><</nobr>>The signal cuts out, and you are alone again. Just like that, $mthey is gone, and you can’t understand why, not when the signal was perfectly functional when you looked at your screen a moment ago. If you were better, you would realize your signal was purposefully cut off, but now, your mind is simply blank. The sudden absence is suffocating, a void swallowing you whole.
"No, no, no, no." You fumble with the phone, trying to call $mthem back, trying to reconnect, but the signal is gone.
Your pulse is hammering in your ears, your entire body shaking. You don’t know if it’s from the exhaustion, or the grief, or the sheer, gut-wrenching weight of knowing that $mname thought you were dead. That $mthey had to mourn you. That $mthey is mourning you right now.
Your vision blurs, but before you start crying, you hear something. An engine, too close, too loud. Your stomach drops. $sname? That’s the only explanation, but how are you hearing it so clearly? You’re underground. This place is hidden. <<print $sthey.toUpperFirst()>> shouldn’t be this close yet.
The noise grows louder, reverberating through the bunker, so loud that the floor almost trembles beneath you. Your breath catches in your throat, and you push yourself up, scanning the room with wide eyes trying to understand what’s happening.
Then, you see it. A light coming from the left side of the tunnel. A tunnel that, until now, you hadn’t seen the end of, and now, you realize why.
There is no end to it. It’s an entrance. A way in, a way out. And $sname is coming through it.
<<nobr>><div class="choices">
<div class="choice-item">[[Continue...|3.29]]</div>
</div><</nobr>><<set $mcread127 to "yes">>When you two reach the hallway, the lift is already waiting for you with open doors. You don't understand why $sname's inside it, $sthey probably is the one responsible for calling the elevator, but the important part is: sthey is still wearing the freaking hat, and still holding your cake! You surpress your laughter, but the tension of your thoughts from a minute ago still stick to your mind, so you keep quiet.
$mname is at your side, and $sname's at your back when you enter, the space is big enough for the three of you not to have to be too close to each other, even if you feel $mname's shoulder rubbing gently against yours.
That is $mtheir fault for being too tall and large, of course. But…
<<nobr>><div class="choices">
<div class="choice-item"><<link "• You're still taller than both of them, so it's not a problem for you at all. Actually, $mname is always complaining about it. //You're taller than 6'2“//." "1.28">><<set $mcheight to "very tall">><</link>></div>
<div class="choice-item"><<link "• You’re the same height as $mthem and a little taller than $sname, so you don’t feel really uncomfortable. You're between 5'10“ and 6'1“." "1.28">><<$mcheight to "tall">><</link>></div>
<div class="choice-item"><<link "• You're medium height, a completely acceptable and normal height, is not your fault if Olivia is THAT tall. You're between 5'3“ and 5'10“." "1.28">><<set $mcheight to "medium height">><</link>></div>
<div class="choice-item"><<link "• You're a shortie, so what's the problem? It isn't just because these two are poles that you have to care about it! You're below 5'3“." "1.28">><<set $mcheight to "short height">><</link>></div>
</div><</nobr>>