You are in the forest.
<<if $hours == 17>>
The night starts to engulf the forest with darkness. It's starting to get dark.
<<link "Go Home">>
<<goto "Home">>
<<moving>>
<</link>>
<<link "Go to Town">>
<<goto "Town">>
<<moving>>
<</link>>
<<elseif $hours gte 6 && $hours lte 16>>
The forest is bright. The sunlight seeps in between the gaps of tree bushes, providing light in your way.
[[Search]]
<<link "Go Home">>
<<goto "Home">>
<<moving>>
<</link>>
<<link "Go to Town">>
<<goto "Town">>
<<moving>>
<</link>>
<<if $Hunteraffection gte 95>>
<<if $Huntergender == "male">>
Hunter takes notice of you. He beams, running towards you with his balled fist. He opens his hand to you, revealing a hairclip with an apple design. "For you." He softly smiles.
<<if $hairlength == "bald">>
He hands it to you.
<<set $Hunterhairclip to true>>
<<set $havetrinket to true>>
<<set $applehairclip to false>>
<<else>>
He clips it on your hair.
<<set $applehairclip to true>>
<<set $Hunterhairclip to true>>
<</if>>
<<else>>
Hunter takes notice of you. She beams, running towards you with her balled fist. She opens her hand to you, revealing a hairclip with an apple design. "For you." She softly smiles.
<<if $hairlength == "bald">>
She hands it to you.
<<set $Hunterhairclip to true>>
<<else>>
She clips it on your hair.
<<set $hairclip to true>>
<<set $Hunterhairclip to true>>
<</if>>
<</if>>
<<elseif $Hunteraffection gte 75 or $Hunterhairclip == true>>
You see Hunter in the woods.
[[Approach|Hunter]]
<<set $declineHunter to false>>
<<else>>
<</if>>
<<if $declineHunter == true>>
<<set $Hunterappearance to random(1, 10)>>
<<if $Hunterappearance lte 3>>
<<if $knowHunter == true>>
You see Hunter in the woods.
[[Approach|Hunter]]
<<else>>
You see a stranger in the woods. You recognize it as that person who wanted to give you some apples.
[[Approach|Hunter]]
<</if>>
<<else>>
<</if>>
<</if>>
<<elseif $hours gte 18 or $hours lte 4>>
The forest is dark, but the moonlight provides a bit light.
<<link "Go Home">>
<<goto "Home">>
<<moving>>
<</link>>
<<link "Go to Town">>
<<goto "Town">>
<<moving>>
<</link>>
<<else>>
The forest is still a bit dark, but lights begin to appear.
<<link "Go Home">>
<<goto "Home">>
<<moving>>
<</link>>
<<link "Go to Town">>
<<goto "Town">>
<<moving>>
<</link>>
<</if>>
<<if $grandmaquest == true>>
There's a foot-made pathway leading deeper into the forest. <<if $uofp == true>> You haven't noticed it before. <</if>>
<<link "Go Deeper">>
<<goto "Forest 2">>
<<moving>>
<<set $uofp to false>>
<</link>>
<</if>>
<<set $withHunter to false>>
<<set $Snowdisappear to false>><<if $applepicked == 10>>
<<if $foraginglevel gte 9>> You picked some apples. <<set $apples += 5>> <<set $bagcapacity += 5>> <<elseif $foraginglevel gte 8>> You picked some apples. <<set $apples += 4>> <<set $bagcapacity += 4>> <<elseif $foraginglevel gte 6>> You picked few apples. <<set $apples += 3>> <<set $bagcapacity += 3>> <<elseif $foraginglevel gte 4>> You picked two apples. <<set $apples += 2>> <<set $bagcapacity += 2>> <<else>> You picked an apple. <<set $apples += 1>> <<set $bagcapacity += 1>> <</if>>
You suddenly hear a loud thud behind you, like a heavy object colliding with the earth. As you turn around, you see a..
[[.. a man|mHunter]]
[[.. a woman|fHunter]]
<<set $currentPassage to "LockMenu">>
<<elseif $withHunter == true>>
<<if $foraginglevel gte 9>> You picked some apples <<set $apples += 5>> <<set $bagcapacity += 5>> <<elseif $foraginglevel gte 8>> You picked some apples <<set $apples += 4>> <<set $bagcapacity += 4>> <<elseif $foraginglevel gte 6>> You picked few apples <<set $apples += 3>> <<set $bagcapacity += 3>> <<elseif $foraginglevel gte 4>> You picked two apples <<set $apples += 2>> <<set $bagcapacity += 2>> <<else>> You picked an apple <<set $apples += 1>> <<set $bagcapacity += 1>> <</if>> and accepted the apple given to you by Hunter. <<set $apples += 1>> <<set $bagcapacity += 1>>
<<if $bagcapacity gte 20>>
Your bag is full. <<else>>
[[Search More|Search]] <</if>>
[[Back|Forest]]
[[Gift|Gift Hunter]]
<<elseif $thankHunter == true>>
<<if $foraginglevel gte 9>> You picked some apples. <<set $apples += 5>> <<set $bagcapacity += 5>> <<elseif $foraginglevel gte 8>> You picked some apples. <<set $apples += 4>> <<set $bagcapacity += 4>> <<elseif $foraginglevel gte 6>> You picked few apples. <<set $apples += 3>> <<set $bagcapacity += 3>> <<elseif $foraginglevel gte 4>> You picked two apples. <<set $apples += 2>> <<set $bagcapacity += 2>> <<else>> You picked an apple. <<set $apples += 1>> <<set $bagcapacity += 1>> <</if>>
You hear rustles from behind. As you turn around, you see Hunter approaching you. "Hello again. Let me help you." <<if $Huntergender === "male">> He <<else>> She <</if>> smiles.
<<if $bagcapacity gte 20>>
Your bag is full. <<else>>
[[Search More|Search]] <</if>>
[[Back|Forest]]
[[Gift |Gift Hunter]]
<<set $withHunter to true>>
<<elseif $ignoreHunter === true>>
<<if $foraginglevel gte 9>> You picked some apples. <<set $apples += 5>> <<set $bagcapacity += 5>> <<elseif $foraginglevel gte 8>> You picked some apples. <<set $apples += 4>> <<set $bagcapacity += 4>> <<elseif $foraginglevel gte 6>> You picked few apples. <<set $apples += 3>> <<set $bagcapacity += 3>> <<elseif $foraginglevel gte 4>> You picked two apples. <<set $apples += 2>> <<set $bagcapacity += 2>> <<else>> You picked an apple. <<set $apples += 1>> <<set $bagcapacity += 1>> <</if>>
You hear rustles from behind. As you turn around, it's the same <<if $Huntergender === "male">> man <<else>> woman <</if>> from before. "I'm sorry if I frightened you before. I only mean well." <<if $Huntergender === "male">> He <<else>> She <</if>> reaches over you two apples this time.
[[Accept]]
[[Decline]]
<<else>>
<<if $foraginglevel gte 9>> You picked some apples. <<set $apples += 5>> <<set $bagcapacity += 5>> <<elseif $foraginglevel gte 8>> You picked some apples. <<set $apples += 4>> <<set $bagcapacity += 4>> <<elseif $foraginglevel gte 6>> You picked few apples. <<set $apples += 3>> <<set $bagcapacity += 3>> <<elseif $foraginglevel gte 4>> You picked two apples. <<set $apples += 2>> <<set $bagcapacity += 2>> <<else>> You picked an apple. <<set $apples += 1>> <<set $bagcapacity += 1>> <</if>>
<<if $bagcapacity gte 20>>
Your bag is full. <<else>>
[[Search More|Search]] <</if>>
[[Go Back|Forest]]
<</if>>
<<set $applepicked += 1>>
<<foraging>>
<<set $skill to true>><<if $withHunter === true>>
<<if $foraginglevel gte 8>> You found some apples. <<elseif $foraginglevel gte 6>> You found few apples. <<elseif $foraginglevel gte 4>> You found two apples. <<else>> You found an apple. <</if>> You look at Hunter's direction. <<if $Huntergender === "male">> He <<else>> She <</if>> found an apple too. <<if $Huntergender === "male">> He <<else>> She <</if>> heads towards you with a smile.
<<if $foraginglevel gte 8>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 15>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<elseif $foraginglevel == 8>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 16>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<elseif $foraginglevel gte 6>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 17>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<elseif $foraginglevel gte 4>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 18>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<else>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 19>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <</if>>
<<else>>
<<if $foraginglevel gte 8>> You found some apples. <<elseif $foraginglevel gte 6>> You found few apples. <<elseif $foraginglevel gte 4>> You found two apples. <<else>> You found an apple. <</if>>
<<if $foraginglevel gte 8>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 16>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<elseif $foraginglevel == 8>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 17>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<elseif $foraginglevel gte 6>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 18>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <<else>> <<if $bagcapacity == 20>> Your bag is full.
[[Never Mind|Forest]] <<elseif $bagcapacity gte 19>> These much can't fit in your bag.
[[Pick Less]]
[[Never Mind|Forest]] <<else>> [[Pick]] <</if>> <</if>>
<</if>>
<<makejuice>>
<<foraging>>
<<set $totalbagcapacity to 20>>You are in your home.
[[Go Out|Forest]]
[[Inventory]]
<<if $hasKitchen === true>>
A kitchen now fills the once vacant space of your home.
[[Bake Apple Pie]]
[[Make Lemonade]]
<<else>>
There is a vacant space in your home. You could ask someone to build something in it for you.
<</if>>
In your desk sits a diary and a trinket box. <<if $receivedGrandmaletter = false>> <<if $dayQuest gt 7>> You spot an unfamiliar item on your desk.
[[Check|Grandma's Letter]] <</if>> <<else>> <</if>>
[[Diary]]
[[Trinket Box]]
A clock and a calendar hang on the wall.
[[Check Time & Date]]
There's a full body mirror right beside your desk.
[[Use|Mirror]]
In a corner is your bed.
[[Go to Bed|Bed]]
<<if $hasCarpentryWorkshop == true>>
You have a carpentry workshop in your home.
[[Use|Carpentry Workshop]]
<</if>>You look into your inventory.
You have:
• <<print $inventoryapples>> apples <<link "Store" "Inventory">>
<<if $apples gt 0>>
<<set $inventoryapples += 1>>
<<set $apples -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have an apple.
<</if>>
<</link>> | <<link "Store All" "Inventory">>
<<if $apples gt 0>>
<<set $inventoryapples += $apples>>
<<set $bagcapacity -= $apples>>
<<set $apples -= $apples>>
<<else>>
You don't have an apple.
<</if>>
<</link>> | <<link "Bring" "Inventory">>
<<if $inventoryapples lt 1 || $bagcapacity gt 20>>
You either don't have an apple in your inventory or your bag is full.. or both.
<<else>>
<<set $inventoryapples -= 1>>
<<set $apples += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "Inventory">> <<if $inventoryapples lt 1 || $bagcapacity gt 20>> You either don't have an apple in your inventory or your bag is full.. or both. <<elseif $apples + $inventoryapples >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventoryapples -= $totalbagcapacity>> <<set $apples += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $apples += $inventoryapples>> <<set $bagcapacity += $inventoryapples>> <<set $inventoryapples -= $inventoryapples>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
• <<print $inventoryapplepies>> apple pies <<link "Store" "Inventory">>
<<if $applepies gt 0>>
<<set $inventoryapplepies += 1>>
<<set $applepies -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have an apple pie.
<</if>>
<</link>> | <<link "Store All" "Inventory">>
<<if $applepies gt 0>>
<<set $inventoryapplepies += $applepies>>
<<set $bagcapacity -= $applepies>>
<<set $applepies -= $applepies>>
<<else>>
You don't have an apple pie.
<</if>>
<</link>> | <<link "Bring" "Inventory">>
<<if $inventoryapplepies lt 1 || $bagcapacity gt 20>>
You either don't have an apple pie in your inventory or your bag is full.. or both.
<<else>>
<<set $inventoryapplepies -= 1>>
<<set $applepies += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "Inventory">> <<if $inventoryapplepies lt 1 || $bagcapacity gt 20>> You either don't have an apple pie in your inventory or your bag is full.. or both. <<elseif $applepies + $inventoryapplepies >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventoryapplepies -= $totalbagcapacity>> <<set $applepies += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $applepies += $inventoryapplepies>> <<set $bagcapacity += $inventoryapplepies>> <<set $inventoryapplepies -= $inventoryapplepies>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
• <<print $inventorylemons>> lemons <<link "Store" "Inventory">>
<<if $lemons gt 0>>
<<set $inventorylemons += 1>>
<<set $lemons -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have a lemon.
<</if>>
<</link>> | <<link "Store All" "Inventory">>
<<if $lemons gt 0>>
<<set $inventorylemons += $lemons>>
<<set $bagcapacity -= $lemons>>
<<set $lemons -= $lemons>>
<<else>>
You don't have a lemon.
<</if>>
<</link>> | <<link "Bring" "Inventory">>
<<if $inventorylemons lt 1 || $bagcapacity gt 20>>
You either don't have a lemon in your inventory or your bag is full.. or both.
<<else>>
<<set $inventorylemons -= 1>>
<<set $lemons += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "Inventory">> <<if $inventorylemons lt 1 || $bagcapacity gt 20>> You either don't have a lemon in your inventory or your bag is full.. or both. <<elseif $lemons + $inventorylemons >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventorylemons -= $totalbagcapacity>> <<set $lemons += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $lemons += $inventorylemons>> <<set $bagcapacity += $inventorylemons>> <<set $inventorylemons -= $inventorylemons>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
• <<print $inventorylemonades>> lemonades <<link "Store" "Inventory">>
<<if $lemonades gt 0>>
<<set $inventorylemonades += 1>>
<<set $lemonades -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have a lemonade.
<</if>>
<</link>> | <<link "Store All" "Inventory">>
<<if $lemonades gt 0>>
<<set $inventorylemonades += $lemonades>>
<<set $bagcapacity -= $lemonades>>
<<set $lemonades -= $lemonades>>
<<else>>
You don't have a lemonade.
<</if>>
<</link>> | <<link "Bring" "Inventory">>
<<if $inventorylemonades lt 1 || $bagcapacity gt 20>>
You either don't have a lemonade in your inventory or your bag is full.. or both.
<<else>>
<<set $inventorylemonades -= 1>>
<<set $lemonades += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "Inventory">> <<if $inventorylemonades lt 1 || $bagcapacity gt 20>> You either don't have a lemonade in your inventory or your bag is full.. or both. <<elseif $lemonades + $inventorylemonades >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventorylemonades -= $totalbagcapacity>> <<set $lemonades += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $lemonades += $inventorylemonades>> <<set $bagcapacity += $inventorylemonades>> <<set $inventorylemonades -= $inventorylemonades>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
[[Food|Inventory]] | [[Materials|InventoryMaterials]] | [[Items|InventoryItems]] | [[Others|InventoryOthers]]
[[Back|Home]]What's your name?
<<textbox "$yourname" "Apple">>
You are a..
<<listbox "$gender">>
<<option girl>>
<<option boy>>
<<option person>>
<</listbox>>
What's your hair type?
<<listbox "$hairtype">>
<<option wavy>>
<<option straight>>
<<option curly>>
<<option coily>>
<</listbox>>
How long is your hair?
<<listbox "$hairlength">>
<<option "medium">>
<<option "very short">>
<<option "short">>
<<option "rather long">>
<<option "long">>
<<option "very long">>
<<option "too long">>
<</listbox>>
How is your hair styled?
<<listbox "$hairstyle">>
<<option loose>>
<<option ponytail>>
<<option braid>>
<<option twintails>>
<<option lowtails>>
<<option bun>>
<</listbox>>
What color is your hair?
<<textbox "$haircolor" "blonde">>
ex. black, brown, red
(''Make sure the letters are in lowercase!'')
What's your skin tone?
<<listbox "$skintone">>
<<option rosy>>
<<option pale>>
<<option beige>>
<<option tan>>
<<option brown>>
<<option dark brown>>
<</listbox>>
What color are your eyes?
<<textbox "$eyecolor" golden>>
(''Make sure the letters are in lowercase!'')
How tall are you?
<<listbox "$height">>
<<option "rather short">>
<<option "very short">>
<<option short>>
<<option average>>
<<option "rather tall">>
<<option tall>>
<<option "very tall">>
<</listbox>>
[[Begin|Appearance]]<<if $apples lte 0>>
"But you don't have one." <<if $fruitsellergender == "male">> He <<else>> She <</if>> blinks confusedly.
[[Never Mind|Marketplace]]
<<else>>
<<if $fruitsellergender == "male">> He <<else>> She <</if>> inspects it momentarily before accepting it, handing you 2G after.
<<set $apples -= 1>> <<set $bagcapacity -= 1>> <<set $gold += 2>>
You earn @@color:gold;2G@@!
[[Back|Fruit Stall]]
<</if>>You are in the town.
<<if $hours == 17>>
The sky above shifts from blue to orange. The sun is setting. People are starting to light up their homes and buildings, and they are dispersing to head home.
You see a dense forest in a close distance in the outskirt of the town. Its glow starts to fade.
<<link "Go to Forest">>
<<goto "Forest">>
<<moving>>
<</link>>
At the center of the town is the nearly-closing marketplace.
<<link "Go to Marketplace">> <<goto "Marketplace">> <<1min>> <</link>>
You see a building with a signboard of a hammer, an axe and a wood. It says it opens at 9AM and closes at 9PM.
<<link "Enter">> <<goto "Carpentry Shop">> <<1min>> <</link>>
You see a building with a signboard of a watch, a hairclip and a notebook.
<<link "Enter">> <<goto "Accessories Shop">> <<1min>> <</link>>
You see a building with a signboard of a thread, a scissor and a piece of clothing. It says it is opening soon.
<<elseif $hours gte 9 && $hours lte 16>>
The sun shines down the town. The area is bustling with people.
You see a dense forest in a close distance in the outskirt of the town. Its tree bushes glow a bright yellow from the reflection.
<<link "Go to Forest">>
<<goto "Forest">>
<<moving>>
<</link>>
At the center of the town is the bustling marketplace.
<<link "Go to Marketplace">> <<goto "Marketplace">> <<1min>> <</link>>
You see a building with a signboard of a hammer, an axe and a wood. It says it opens at 9AM and closes at 9PM.
<<link "Enter">> <<goto "Carpentry Shop">> <<1min>> <</link>>
You see a building with a signboard of a watch, a hairclip and a notebook.
<<link "Enter">> <<goto "Accessories Shop">> <<1min>> <</link>>
You see a building with a signboard of a thread, a scissor and a piece of clothing. It says it is opening soon.
<<elseif $hours == 5>>
The sun rises from below, peeking through the tall buildings. Light starts to spread around the town.
You see a dense forest in a close distance in the outskirt of the town. It starts to light up.
<<link "Go to Forest">>
<<goto "Forest">>
<<moving>>
<</link>>
At the center of the town is the nearly-opening marketplace.
<<link "Go to Marketplace">> <<goto "Marketplace">> <<1min>> <</link>>
You see a building with a signboard of a hammer, an axe and a wood. It says it opens at 9AM and closes at 9PM. It is closed right now.
You see a building with a signboard of a watch, a hairclip and a notebook. It is light up and open.
<<link "Enter">> <<goto "Accessories Shop">> <<1min>> <</link>>
You see a building with a signboard of a thread, a scissor and a piece of clothing. It says it is opening soon.
<<elseif $hours gte 6 && $hours lte 8>>
The sun shines down the town, but only few to little people occupies the area.
You see a dense forest in a close distance in the outskirt of the town. It glows with a gentle brightness.
<<link "Go to Forest">>
<<goto "Forest">>
<<moving>>
<</link>>
At the center of the town is the open marketplace.
<<link "Go to Marketplace">> <<goto "Marketplace">> <<1min>> <</link>>
You see a building with a signboard of a hammer, an axe and a wood. It says it opens at 9AM and closes at 9PM. It is closed right now.
You see a building with a signboard of a watch, a hairclip and a notebook.
<<link "Enter">> <<goto "Accessories Shop">> <<1min>> <</link>>
You see a building with a signboard of a thread, a scissor and a piece of clothing. It says it is opening soon.
<<elseif $hours gte 18 && $hours lt 21>>
Night overtakes the morning, but the town remains bright. The town's buildings provide light in your path. The people are starting to lose numbers.
You see a dense forest in a close distance in the outskirt of the town. It is dark, almost blending with the darkness.
<<link "Go to Forest">>
<<goto "Forest">>
<<moving>>
<</link>>
At the center of the town is the empty marketplace.
<<link "Go to Marketplace">> <<goto "Marketplace">> <<1min>> <</link>>
You see a building with a signboard of a hammer, an axe and a wood. It says it opens at 9AM and closes at 9PM.
<<link "Enter">> <<goto "Carpentry Shop">> <<1min>> <</link>>
You see a building with a signboard of a watch, a hairclip and a notebook.
<<link "Enter">> <<goto "Accessories Shop">> <<1min>> <</link>>
You see a building with a signboard of a thread, a scissor and a piece of clothing. It says it is opening soon.
<<else>>
Darkness blankets the town, only the moonlight and streetlights provide you little light. The once bustling with people place is now empty. Most of the facilities are closed.
You see a dense forest in a close distance in the outskirt of the town. Darkness has consumed it wholly.
<<link "Go to Forest">>
<<goto "Forest">>
<<moving>>
<</link>>
At the center of the town is the dark empty marketplace.
<<link "Go to Marketplace">> <<goto "Marketplace">> <<1min>> <</link>>
You see a building with a signboard of a hammer, an axe and a wood. It says it opens at 9AM and closes at 9PM. It is closed right now.
You see a building with a signboard of a watch, a hairclip and a notebook. It is light up and open.
<<link "Enter">> <<goto "Accessories Shop">> <<1min>> <</link>>
You see a building with a signboard of a thread, a scissor and a piece of clothing. It says it is opening soon.
<<set $Snowappearance to random(1, 7)>> @@color: gold; <<if $Snowdisappear == true>> You step away from <<if $Snowgender == "male">> him<<elseif $Snowgender == "female">> her<<else>> them<</if>>, when you turn to check, <<if $Snowgender == "male">> he is <<elseif $Snowgender == "female">> she is <<else>> they are <</if>> no longer there. <<elseif $Snowappearance lte 2>> Someone is standing still alone in the middle of the town.
[[Check|Snow]] <<elseif $Snowappearance gte 3 && $Snowappearance lte 4>> You feel a presence around here, but it might just be your imagination. <<else>> <</if>> @@ <</if>> <<set $carpentryshoptime to false>> <<set $withSnow to false>><<if $CarpenterGender == undefined>>
You are in the Carpentry Shop, welcomed by a forest musky scent. Lumbers and wooden handcrafts fill the room. You can make up some sawing tools behind the counter. There is a..
[[.. man|Carpenter Gender][$CarpenterGender to "male"]]
[[.. woman|Carpenter Gender][$CarpenterGender to "female"]]
<<elseif $CarpenterGender == "male">>
You are in the Carpentry Shop, welcomed by a forest musky scent. Lumbers and wooden handcrafts fill the room. You can make up some sawing tools behind the counter. You see Carl by the counter.
Request for a..
[[Kitchen]] 75G
[[Stand]] 50G
[[Carpentry Workshop|Buy Carpentry Workshop]] 100G
Buy..
[[Lumbers|Buy Lumbers]] 5G
<<if $carpentryjob == undefined>>
[[Ask for a Job|Carpentry Job]]
<<else>>
[[Work|Carpentry Work]]
<</if>>
You notice a clock and a calendar hanging on the wall.
[[Check Time & Date][$carpentryshoptime to true]]
[[Step Out|Town]]
<<else>>
You are in the Carpentry Shop, welcomed by a forest musky scent. Lumbers and wooden handcrafts fill the room. You can make up some sawing tools behind the counter. You see Carla by the counter.
Request for a..
[[Kitchen]] 75G
[[Stand]] 50G
<<if $carpentryjob == undefined>>
[[Ask for a Job|Carpentry Job]]
<<else>>
[[Work|Carpentry Work]]
<</if>>
You notice a clock and a calendar hanging on the wall.
[[Check Time & Date][$carpentryshoptime == true]]
[[Step Out|Town]]
<</if>>
<<set $metpeople to true>>
<<set $metCarpenter to true>>
<<set $buylumbers to 0>><<nobr>>
You request a kitchen from <<if $CarpenterGender == "male">> Carl. <<else>> Carla. <</if>>
<</nobr>>
<<if $gold lt 75>>
<<nobr>>
"You don't have enough gold, <<if $gender == "male">> lad." <<elseif $gender == "female">> lass." <<else>> kid." <</if>>
<</nobr>>
[[Step Back|Carpentry Shop]]
<<elseif $hasKitchen == true>>
"You want another? That would be a waste of gold."
You take your words back. Did you forget you already have a kitchen or it slipped your mouth?
[[Step Back|Carpentry Shop]]
<<else>>
"Alright. Consider it done."
@@color: gold; You now have a kitchen in the vacant space of your home! Check it out!@@
[[Step Back|Carpentry Shop]]
<<set $gold -= 75>>
<<set $hasKitchen to true>>
<</if>><<if $apples >= 3>> You baked an apple pie <<bake>> <<cooking>>
[[Back |Home]] <<set $apples -= 3>> <<set $applepies += 1>> <<set $bagcapacity -= 2>> <<else>> You don't have enough apples. You need at least 3 of them.
[[Back |Home]]
<</if>><<nobr>>
You request a stand from <<if $CarpenterGender == "male">> Carl. <<else>> Carla. <</if>>
<</nobr>>
<<if $gold lt 50>>
<<nobr>>
"You don't have enough gold, <<if $gender == "male">> lad." <<elseif $gender == "female">> lass." <<else>> kid." <</if>>
<</nobr>>
[[Step Back|Carpentry Shop]]
<<elseif $hasStand == true>>
"You want another? That would be a waste of gold."
You take your words back. Did you forget you already have a stand or it slipped your mouth?
[[Step Back|Carpentry Shop]]
<<else>>
"Alright. Consider it done."
@@color: gold; You now have a stand in the marketplace! Check it out!@@
[[Step Back|Carpentry Shop]]
<<set $gold -= 50>>
<<set $hasStand to true>>
<</if>><<if $hours == 17>> The sky above shifts from blue to orange. The sun is setting. People are starting to disperse to head home. The other stalls are cleaning up to close, so you do as well.
[["Time to Close"|Marketplace]]
<<elseif $hours gte 18 && $hours lt 21>> It's getting late. Night overtakes the morning, as well as the marketplace. Customers are nowhere to be found. They head home. The marketplace is close.
[["Time to Go Home"|Marketplace]] <<else>> <<if $applepiessold == 5>>
<<if $metSnow == true>>
Someone passes by your stand. <<if $Snowgender == "male">> It's a boy <<else>> It's a girl <</if>> so pale like paper.
"Apples.. I like apples." <<if $Snowgender == "male">> He <<else>> She <</if>> murmurs with a faint smile.
"It's an apple pie," you inform, as if the board sign is not informative enough.
<<if $Snowgender == "male">> He <<else>> She <</if>> nods, and in a blink of your eyes — <<if $Snowgender == "male">> he's <<else>> she's
<</if>> gone again.
You sold an apple pie to someone else. You earned @@color:gold;20G!@@ <<set $applepies -= 1>> <<set $gold += 20>> <<set $applepiessold += 1>> <<work>> <<set $businessfame += 1>> <<set $bagcapacity -= 1>>
[[Sell More|Sell Apple Pie]]
[[Back|Marketplace]] <<else>> Someone passes by your stand. Piqued by your product, they pause from their tracks and return to your stand. They look at it.
<<set $nobody to false>>
[[It's a boy..]]
[[It's a girl..]]
<</if>>
<<elseif $applepiessold === 10>>
<<if $knowSnow == true>>
"Hello again." It's Snow. <<if $Snowgender == "male">> He <<else>> She <</if>> waves at you with a smile.
[[Hi|Hi Snow]]
[[Ignore|Ignore Snow]]
<<else>>
"Hello again." It's the <<if $Snowgender === "male">> pale boy<<else>> pale girl<</if>>. <<if $Snowgender === "male">> He <<else>> She <</if>> waves at you with a smile.
[[Hi|Hi Snow]]
[[Ignore|Ignore Snow]]
<</if>>
<<else>>
<<if $applepies gt 0>>
You sell an apple pie. You earned @@color:gold;20G!@@ <<set $applepies -= 1>> <<set $gold += 20>> <<set $applepiessold += 1>> <<set $businessfame += 1>> <<set $bagcapacity -= 1>> <<work>>
[[Sell More|Sell Apple Pie]]
<<else>> You don't have an apple pie to sell.
<</if>> [[Back|Marketplace]] <</if>> <</if>><<if $Huntergender === "female">>
You thank the kind woman, reaching over the apple offered to you. Then you help her up. She shyly accepts it. "I'm Hunter. You?"
"I'm <<print $yourname>>," you reply.
"It suits you." She chuckles. "I'll see you around then, <<print $yourname>>." And she walks away with a big smile while waving at you.
<<else>>
You thank the kind man, reaching over the apple offered to you. Then you help him up. He shyly accepts it. "I'm Hunter. You?"
"I'm <<print $yourname>>," you reply.
"It suits you." He chuckles. "I'll see you around then, <<print $yourname>>." And he walks away with a big smile while waving at you.
<</if>>
[[Next |Forest]]
<<if $bagcapacity gte 20>>
Your bag is full.
<<else>>
<<set $apples += 1>>
<<set $bagcapacity += 1>>
<</if>>
<<set $thankHunter to true>>
<<set $knowHunter to true>>
<<set $Hunteraffection += 1>><<if $Huntergender === "male">>
You briefly eye him, then you turn your heels. You walk away.
<<else>>
You briefly eye her, then you turn your heels. You walk away.
<</if>>
[[Next |Forest]]
<<set $ignoreHunter to true>>
<<set $Hunteraffection -= 1>><<if $Huntergender === "male">>
Suspicion dissipates from your mind. You accept the two apples. "Thank you, I guess." You tell him. He nods and smiles. "I'm Hunter. You?"
"<<print $yourname>>."
"It suits you. I'll see you around then, <<print $yourname>>." He waves at you as he goes with a smile.
<<else>>
Suspicion dissipates from your mind. You accept the two apples. "Thank you, I guess." You tell her. She nods and smiles. "I'm Hunter. You?"
"<<print $yourname>>."
"It suits you. I'll see you around then, <<print $yourname>>." She waves at you as she goes with a smile.
<</if>>
[[Next |Forest]]
<<if $bagcapacity gte 20>>
Your bag is full.
<<else>>
<<set $apples += 2>>
<<set $bagcapacity += 2>>
<</if>>
<<set $thankHunter to true>>
<<set $knowHunter to true>>
<<set $Hunteraffection += 1>><<if $Huntergender === "male">>
"No thank you," you say, simply eyeing the apples, then you walk away. You catch a glimpse of him frowning as you leave.
<<else>>
"No thank you," you say, simply eyeing the apples, then you walk away. You catch a glimpse of her frowning as you leave.
<</if>>
[[Next |Forest]]
<<set $declineHunter to true>>
<<set $ignoreHunter to false>>
<<set $Hunteraffection -= 1>>You check your diary.
<<if $nobody == true>> You don't have anyone to talk about here <<else>> <<if $knowHunter and $metHunter == true>> <<if $Hunteraffection gte 100>> @@color: green; Hunter seems ecstatic to be with you.@@ <<elseif $Hunteraffection gte 75>> @@color: yellow; Hunter seems happy to see you.@@ <<elseif $Hunteraffection lt 50>> @@color: blue; Hunter looks sad.@@ <<elseif $Hunteraffection lte 25>> @@color: red; Hunter looks troubled.@@ <<else>> Hunter seems normal <</if>> <<elseif $knowHunter == false and $metHunter == true>> You met someone in the forest, but you don't know him. <<else>> <</if>>
<<if $knowSnow and $metSnow == true>> <<if $Snowaffection gte 100>> @@color: green; Snow likes you.@@ <<elseif $Snowaffection gte 75>> @@color: yellow; Snow is grateful to you.@@ <<elseif $Snowaffection lt 50>> @@color: blue; Snow is perplexed.@@ <<elseif $Hunteraffection lte 25>> @@color: red; Snow is distant.@@ <<else>> Snow seems normal. <</if>> <<elseif $knowSnow == false and $metSnow == true>> You met someone in town, but you don't know them. <<else>> <</if>> <</if>>
[[Sweethearts|Diary]] | [[People|Diary-People]] | [[Skills|Diary-Skills]] | [[Quests|Diary-Quests]]
[[Back |Home]]<<if $apples gte 10>>
<<set $apples -= 10>> <<set $bagcapacity -= 10>> <<set $gold += 20>>
<<if $fruitsellergender == "male">> He <<else>> She <</if>> inspects them momentarily before accepting it, handing you 20G after. You earn @@color:gold;20G@@!
[[Back|Fruit Stall]]
<<elseif $apples == 0>>
You don't have an apple.
[[Back|Marketplace]]
<<else>>
You hand <<if $fruitsellergender == "male">> him <<else>> her <</if>> the apples. "You don't have enough apples, dear." <<if $fruitsellergender == "male">> He <<else>> She <</if>> says. <<if $apples gte 5>> "How about 5 of them? or 1?"
[[1 apple|Sell]]
[[5 apples]]
[[Never Mind|Fruit Stall]] <<else>> "How about 1?"
[[1 apple|Sell]]
[[Never Mind|Fruit Stall]] <</if>>
<</if>><<if $Huntergender === "male">>
<<if $Hunteraffection gte 75>>
"You have something for me?" He blushes.
<<else>>
"You have something for me?" He looks taken aback.
<</if>>
<<else>>
<<if $Hunteraffection gte 75>>
"You have something for me?" She blushes.
<<else>>
"You have something for me?" She looks taken aback.
<</if>>
<</if>>
[[Apple|Give Apple To Hunter]]
[[Apple Pie|Give Apple Pie To Hunter]]
[[Wooden Gift|Give Wooden Gift To Hunter]]
[[Never Mind|Never Mind Hunter]]
<<set $withHunter to true>><<if $Huntergender == "male">>
<<if $apples gte 1>>
<<switch visited()>>
<<case 1>>
"You're giving this back to me?" He stares at the apple confusedly, then he turns back at you with a smile. "Thank you."
<<case 2>>
He laughs softly. "This again? Thank you."
<<case 3>>
"You're not just giving back what I give you, are you?" He chuckles.
<<case 4>>
"I get it now. You give me what you find. I appreciate it." He fondly holds onto the apple you gave him.
<<case 5>>
"Alright. It's a deal." He grins.
<<default>>
He accepts the apple and bites from it. He then turns to you with a smile as he munches on it.
<</switch>>
<<set $apples -= 1>>
<<set $bagcapacity -= 1>>
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 1>>
<</if>>
<<else>>
You don't have an apple to give to him.
Hunter notices it. "It's okay. It's the thought that counts. Thank you!" He smiles.
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 1>>
<</if>>
<</if>>
<<else>>
<<if $apples gte 1>>
<<switch visited()>>
<<case 1>>
"You're giving this back to me?" She stares at the apple confusedly, then she turns back at you with a smile. "Thank you."
<<case 2>>
She laughs softly. "This again? Thank you."
<<case 3>>
"You're not just giving back what I give you, are you?" She chuckles.
<<case 4>>
"I get it now. You give me what you find. I appreciate it." She fondly holds onto the apple you gave her.
<<case 5>>
"Alright. It's a deal." She grins.
<<default>>
She accepts the apple and bites from it. She then turns to you with a smile as she munches on it.
<</switch>>
<<set $apples -= 1>>
<<set $bagcapacity -= 1>>
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 1>>
<</if>>
<<else>>
You don't have an apple to give to her.
Hunter notices it. "It's okay. It's the thought that counts. Thank you!" She smiles.
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 1>>
<</if>>
<</if>>
<</if>>
[[Back |Hunter]]<<if $applepies gte 1>>
<<switch visited()>>
<<case 1>>
<<if $Huntergender === "male">>
"For me?" He looks at the gift before turning back to you with a smile. "Thank you."
<<else>>
"For me?" She looks at the gift before turning back to you with a smile. "Thank you."
<</if>>
<<case 2>>
<<if $Huntergender === "male">>
"I like it." He smiles.
<<else>>
"I like it." She smiles.
<</if>>
<<case 3>>
<<if $Huntergender === "male">>
"I'll treasure this." He eagerly accepts it.
<<else>>
"I'll treasure this." She eagerly accepts it.
<</if>>
<<case 4>>
<<if $Huntergender === "male">>
"It's my favorite now." He chuckles.
<<else>>
"It's my favorite now." She chuckles.
<</if>>
<<case 5>>
"Wanna share it right now?"
<<default>>
<<if $Huntergender === "male">>
"Thank you." He smiles.
<<else>>
"Thank you." She smiles.
<</if>>
<</switch>>
<<set $applepies -= 1>>
<<set $bagcapacity -= 1>>
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 2>>
<</if>>
<<elseif $applepies lt 1>>
<<if $Huntergender === "male">>
You don't have an apple pie to give to him.
Hunter notices it. "It's okay. It's the thought that counts. Thank you!" He smiles.
<<else>>
You don't have an apple pie to give to her.
Hunter notices it. "It's okay. It's the thought that counts. Thank you!" She smiles.
<</if>>
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 1>>
<</if>>
<</if>>
[[Back |Hunter]]<<if $Huntergender === "male">>
<<switch visited()>>
<<case 1>>
Hunter blinks confusedly, but then he smiles at you. "It's okay. It's the thought that counts. Thank you."
<<case 2>>
"I appreciate the thought." He smiles at you.
<<case 3>>
"I get it. I know you want to give me something. I appreciate it." He genuinely smiles.
<<case 4>>
"Don't force yourself. Hanging out with you like this is enough for me." He smiles.
<<default>>
"Thank you." He smiles.
<</switch>>
<<else>>
<<switch visited()>>
<<case 1>>
Hunter blinks confusedly, but then she smiles at you. "It's okay. It's the thought that counts. Thank you."
<<case 2>>
"I appreciate the thought." She smiles at you.
<<case 3>>
"I get it. I know you want to give me something. I appreciate it." She genuinely smiles.
<<case 4>>
"Don't force yourself. Hanging out with you like this is enough for me." She smiles.
<<default>>
"Thank you." She smiles.
<</switch>>
<</if>>
[[Back |Hunter]]
<<if $Hunteraffection lt 100>>
<<set $Hunteraffection += 1>>
<</if>><<if $knowHunter == false>> <<if $withHunter == true>> <<if $Huntergender == "male">> He <<else>> She <</if>> smiles at you. <<else>>
"Oh." <<if $Huntergender == "male">> He <<else>> She <</if>> looks surprised from your approach, but <<if $Huntergender == "male">> he <<else>> she <</if>> remains friendly. "Hi," <<if $Huntergender == "male">> he <<else>> she <</if>> greets with a smile. "By the way, the name's Hunter." <<set $knowHunter to true>> <</if>> <<else>> <<if $withHunter === true>> <<if $Huntergender === "male">> He <<else>> She <</if>> smiles at you. <<elseif $hairlength === "too long" and $tripped === false>> <<if $Huntergender === "male">> You run to him when you step on your hair and trip. You squeezes your eyes tight, bracing for the impact, but it never comes. Hunter has caught you. "Are you alright?" He helps you stand up.
You nod. "Thank you." Your face flushes to red in embarrassment. Maybe you should cut off your hair a bit. <<else>> You run to her when you step on your hair and trip. You squeezes your eyes tight, bracing for the impact, but it never comes. Hunter has caught you. "Are you alright?" She helps you stand up.
You nod. "Thank you." Your face flushes to red in embarrassment. Maybe you should cut off your hair a bit. <</if>> <<set $tripped to true>> <<else>> <<if $Huntergender === "male">> Hunter turns to you as you approaches. "Hello!" He greets with a smile. <<else>> Hunter turns to you as you approaches. "Hello!" She greets with a smile. <</if>> <</if>> <</if>>
[[Talk |Talk Hunter]]
[[Gift |Gift Hunter]]
[[Pick Apples|Search][$withHunter = true]]
[[Back|Forest]]<<set $randomEvent = random(1, 10)>> <<if $Huntergender === "male">> <<if $randomEvent == 1>> "Thank you for accompanying me."
[[Back|Hunter]] <<elseif $randomEvent == 2>>
"I appreciate this."
[[Back|Hunter]] <<elseif $randomEvent == 3>>
"If you need help, I'll be here." He gives you a reassuring smile.
[[Back|Hunter]] <<elseif $randomEvent == 4>>
"Do you like it here? I like it here — the forest." He watches the trees sway with fondness.
[[Back|Hunter]] <<elseif $randomEvent == 5>>
"I suggest you don't go deeper into the woods. It's dangerous." He looks serious.
[[Back|Hunter]] <<elseif $randomEvent == 6>>
"Hm? You want to know more about me?" He blushes, shy from the attention.
[[Back|Hunter]] <<elseif $randomEvent == 7>>
"I work under someone before, but I stopped."
[[Back|Hunter]] <<elseif $randomEvent == 8>> <<if $hairlength === "very short" or "short">>
"You have beautiful hair."
[[Back|Hunter]] <<elseif $hairlength === "bald">>
He pats your head.
[[Back|Hunter]] <<else>>
He brushes your hair. "You have a beautiful hair. Would you like me to braid it?"
[[Sure|Hunter Braid]]
[[No thanks|No Hunter Braid]] <</if>> <<elseif $randomEvent == 9>> <<if $hairlength === "bald">> He stares at your hairless head. It glints from the sun's reflection, causing him to wince and close his eyes.
[[Back|Hunter]] <<elseif $hairlength === "very short" or "short">> He stares at your hair momentarily, then he begins to ruffle it.
[[Back|Hunter]] <<else>> He stares at your hair.
[["Wanna braid my hair?"|Hunter Braid]]
[[Let him stare|Hunter]] <</if>> <<else>>
He hums a tune. The wind seems to react to it, blessing us with its cozy breeze.
[[Back|Hunter]] <</if>> <<else>> <<if $randomEvent == 1>>
"Thank you for accompanying me."
[[Back|Hunter]] <<elseif $randomEvent == 2>>
"I appreciate this."
[[Back|Hunter]] <<elseif $randomEvent == 3>>
"If you need help, I'll be here." She gives you a reassuring smile.
[[Back|Hunter]] <<elseif $randomEvent == 4>>
"Do you like it here? I like it here — the forest." She watches the trees sway with fondness.
[[Back|Hunter]] <<elseif $randomEvent == 5>>
"I suggest you don't go deeper into the woods. It's dangerous." She looks serious.
[[Back|Hunter]] <<elseif $randomEvent == 6>>
"Hm? You want to know more about me?" She blushes, shy from the attention.
[[Back|Hunter]] <<elseif $randomEvent == 7>>
"I work under someone before, but I stopped."
[[Back|Hunter]] <<elseif $randomEvent == 8>> <<if $hairlength === "very short" or "short">>
"You have beautiful hair."
[[Back|Hunter]] <<elseif $hairlength === "bald">>
She pats your head.
[[Back|Hunter]] <<else>>
She brushes your hair. "You have a beautiful hair. Would you like me to braid it?"
[[Sure|Hunter Braid]]
[[No thanks|No Hunter Braid]] <</if>> <<elseif $randomEvent == 9>> <<if $hairlength === "bald">> She stares at your hairless head. It glints from the sun's reflection, causing her to wince and close her eyes.
[[Back|Hunter]] <<elseif $hairlength === "very short" or "short">> She stares at your hair momentarily, then she begins to ruffle it.
[[Back|Hunter]] <<else>>
She stares at your hair.
[["Wanna braid my hair?"|Hunter Braid]]
[[Let her stare|Hunter]] <</if>> <<else>>
She hums a tune. The wind seems to react to it, blessing us with its cozy breeze.
[[Back|Hunter]] <</if>> <</if>>
<<set $withHunter to true>>It's a boy. His pale skin blends with his snow white short hair. His pale blue eyes shift, gazing at you. He must've noticed you've been staring at him.
"Apples.. I like apples." He murmurs with a faint smile.
"It's an apple pie," you inform, as if the board sign is not informative enough.
He nods, and in a blink of your eyes — he's gone.
You sold an apple pie to someone else. You earned @@color:gold;20G!@@
[[Next|Sell Apple Pie]]
<<set $Snowgender to "male">>
<<set $metSnow to true>>
<<set $applepies -= 1>>
<<set $gold += 20>>
<<set $applepiessold += 1>>
<<set $nobody to false>>
<<set $bagcapacity -= 1>>
<<set $businessfame += 1>>It's a girl. Her pale skin blends with her snow white hair, so long it reaches her waist. It's styled intricately. Her pale blue eyes shift, gazing at you. She must've noticed you've been staring at her.
"Apples.. I like apples." She murmurs with a faint smile.
"It's an apple pie," you inform, as if the board sign is not informative enough.
She nods, and in a blink of your eyes, she's gone.
You sold an apple pie to someone else. You earned @@color:gold;20G!@@
[[Next|Sell Apple Pie]]
<<set $Snowgender to "female">>
<<set $metSnow to true>>
<<set $applepies -= 1>>
<<set $gold += 20>>
<<set $applepiessold += 1>>
<<set $nobody to false>>
<<set $bagcapacity -= 1>>
<<ser $businessfame += 1>>You ignore <<if $Snowgender == "male">> him<<else>> her<</if>>, glancing curtly to check, but <<if $Snowgender == "male">> he <<else>> she <</if>> is already gone.
You sold an apple pie to someone else.
[[Next|Sell Apple Pie]]
<<set $Snowaffection -= 1>>
<<set $IgnoreSnow to true>>
<<set $applepies -= 1>>
<<set $gold += 20>>
<<set $applepiessold += 1>>
<<set $bagcapacity -= 1>>
<<set $businessfame += 1>><<if $knowSnow == true>>
<<if $Snowgender == "male">> He <<else>> She <</if>> smiles brighter, so bright it blinds your eyesight. You had to cover your eyes, but when you open them, <<if $Snowgender == "male">> he's <<else>> she's <</if>> gone again.
<<else>>
"Hi," you reply.
<<if $Snowgender == "male">> He <<else>> She <</if>> smiles brighter, so bright it blinds your eyesight. You had to cover your eyes, but when you open them, <<if $Snowgender == "male">> he's <<else>> she's <</if>> gone again.
But you find a note left behind from the encounter, telling you <<if $Snowgender == "male">> he's <<else>> she's <</if>> real. It says: //I'm Snow.//
You sold an apple pie to someone else.
<</if>>
[[Back|Marketplace]]
<<set $Snowaffection += 1>>
<<set $knowSnow to true>>
<<set $applepies -= 1>>
<<set $gold += 20>>
<<set $applepiessold += 1>>
<<set $bagcapacity -= 1>>
<<set $businessfame += 1>>!@@color: red; Apple@@ @@color: green; Life@@ 🍎
You play as someone who lives in the woods, making business with apples.
This game is a free-to-play text-based simulator with sprinkles of romance and roleplaying. It is a work of fiction. Any resemblance in real life is merely a coincidence.
<center> <<button "Start" "Start">> <<unset $currentPassage>> <</button>> </center>
''Progession Warning:''
This game is still work in progress. The content is still limited. There will be changes and updates in the future. Progressing too far might not be the best idea, you might have to restart in some certain updates in case of missed events.
''Save Warning:''
Your save file is stored into your browser's storage. When its cache or history is cleared, your saves are cleared along with it. Neglecting it for a long time might also result to an automatic deletion. It is important to save your playthrough regularly by saving it to disk, which will be stored into your device and can be loaded once uploaded back into the game, and just do not delete it from your device, unless you don't need it anymore. Playing in incognito is inadvisable as well as it will not keep your save files.
''Content Warning:''
Nothing so serious so far, but in case I missed to mention something, please do let me know.
<center> @@color:gold;Thank you!@@ </center>You are a <<print $height>> <<print $gender>> with <<print $skintone>> skin and <<print $eyecolor>> eyes. Your <<print $haircolor>> hair is <<print $hairtype>>.
<<switch $hairlength>>
<<case "very short">>
You have a very short hair.
<<case "short">>
You have a short hair.
<<case "medium">>
You have a rather short hair, reaching your neck.
<<case "rather long">>
You have a rather long hair, reaching your back.
<<case "long">>
You have a long hair, reaching your waist.
<<case "very long">>
You have a very long hair, reaching your thighs.
<<case "too long">>
Your hair is too long, reaching your feet. Be careful not to trip.
<</switch>>
<<if $hairlength === "very short" and "short">>
Your hair is loose. It is too short to style.
<<else>>
Your hair is styled into <<print $hairstyle>>
<</if>>
Is this right?
[[Yes, it is|Forest]]
[[No, let me do it again|Start]]
<<set $gold to 100>>
<<set $start to true>>You stand before the mirror, reflecting your person.
You are a <<print $height>> <<print $gender>> with <<print $skintone>> skin and <<print $eyecolor>> eyes. Your <<print $haircolor>> hair is <<print $hairtype>>. <<switch $hairlength>><<case "bald">> You are bald. <<case "very short">> You have a very short hair. <<set $hairstyle to "loose">> <<case "short">> You have a short hair. <<set $hairstyle to "loose">> <<case "medium">> You have a rather short hair, reaching your neck. <<case "rather long">> You have a rather long hair, reaching your back. <<case "long">> You have a long hair, reaching your waist. <<case "very long">> You have a very long hair, reaching your thighs. <<case "too long">> Your hair is too long, reaching your feet. Be careful not to trip. <</switch>> <<if $hairlength === "very short">> Your hair is loose. It is too short to style. <<elseif $hairlength === "short">> Your hair is loose. It is too short to style. <<elseif $hairlength === "bald">> You have no hair. <<else>> Your hair is styled into <<print $hairstyle>> <</if>> <<if $applehairclip == true>> Your hair is clipped with an apple hairclip given by Hunter.
<<link "Take Off">> <<set $applehairclip to false>> <<set $havetrinket to true>> <<goto "Mirror">> <</link>> <</if>>
[[Change Hairstyle|Style Hair]]
[[Cut Hair]]
[[Step Back|Home]]<<if $hairlength == "bald">>
But you have no hair!
[[Never Mind|Mirror]]
<<else>>
Are you sure?
[[Yes|Haircut]]
[[No|Mirror]]
<</if>><<if $hairlength === "very short">>
Your hair is loose. It is too short to style.
<<set $hairstyle to "loose">>
<<elseif $hairlength === "short">>
Your hair is loose. It is too short to style.
<<set $hairstyle to "loose">>
<<else>>
How do you want your hair styled?
<<listbox "$hairstyle">>
<<option loose>>
<<option ponytail>>
<<option braid>>
<<option twintails>>
<<option lowtails>>
<<option bun>>
<</listbox>>
<</if>>
[[Back|Mirror]]You cut your hair.
<<if "$hairlength" === "too long">>
<<set $hairlength to "very long">>
Your hair is now very long, reaching your thighs.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<elseif $hairlength === "very long">>
<<set $hairlength to "long">>
Your hair is now long, reaching your waist.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<elseif $hairlength === "long">>
<<set $hairlength to "rather long">>
Your hair is now rather long, reaching your back.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<elseif $hairlength === "rather long">>
<<set $hairlength to "medium">>
Your hair now only reaches your neck.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<elseif $hairlength === "medium">>
<<set $hairlength to "short">>
Your hair is now short.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<elseif $hairlength === "short">>
<<set $hairlength to "very short">>
Your hair is now very short.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<elseif $hairlength === "very short">>
Your hair is too short to cut, unless you want to shave your hair bald. This is irreversible. It will only grow back in a month.
[[No|Mirror]]
[[Yes|Bald]]
<</if>>Your hair is now bald.
<<set $dayCounter to 0>>
[[Step Back|Mirror]]
<<set $hairlength to "bald">>
You see a tan man with dark brown short hair and green eyes. He's on the ground on his butt covered in leaves. He reaches an apple to you with a sheepish smile. "You seem like you need some help," he says.
[[Thank You]]
[[Ignore]]
<<set $Huntergender to "male">>
<<set $nobody to false>>
<<set $metHunter to true>>You see a tan woman with green eyes and dark brown hair tied into a ponytail. She's on the ground on her butt, covered in leaves. She reaches an apple to you with a sheepish smile. "You seem like you need some help," she says.
[[Thank You]]
[[Ignore]]
<<set $Huntergender to "female">>
<<set $nobody to false>>
<<set $metHunter to true>><<if $hairstyle === "braid">>
<<if $Huntergender === "male">>
He undoes your braid, combing it with his fingers before he braids your hair again.
<<else>>
She undoes your braid, combing it with her fingers before she braids your hair again.
<</if>>
<<else>>
<<if $Huntergender === "male">>
He gently brushes your hair, soothing you. He braids your hair.
<<else>>
She gently brushes your hair, soothing you. She braids your hair.
<</if>>
<</if>>
[[Next|Hunter]]
<<set $hairstyle to "braid">><<if $Huntergender === "male">>
He nods. "Alright."
<<else>>
She nods. "Alright."
<</if>>
[[Next|Hunter]]You check the time in the clock on the wall. <<time>>
You check the date in the calendar on the wall <<date>>
<<link "Back" `previous()`>> <<unset $currentPassage>> <</link>>You climb on your bed and lay down, tucking yourself in snuggly.
You take..
<<link "a nap">>
<<bake>>
<<goto "Wake Up">>
<</link>> (20 minutes)
<<link "an hour of sleep">>
<<work>>
<<goto "Wake Up">>
<</link>>
<<link "a short sleep">>
<<shortsleep>>
<<goto "Wake Up">>
<</link>> (6 hours)
<<link "a full sleep">>
<<fullsleep>>
<<goto "Wake Up">>
<</link>> (8 hours)
[[Climb Out|Home]]You wake up from your slumber, stretching and yawning.
[[Get Up|Home]]
[[5 more minutes..|SleepAgain]]
<<if $dayCounter gt 30>>
<<if $hairlength == "bald">>
<<set $hairlength to "very short">>
You grew a hair! You're not bald anymore!
<<set $dayCounter to 0>>
<<elseif $hairlength == "very short">>
<<set $hairlength to "short">>
Your hair grew longer than before. It is now short.
<<set $dayCounter to 0>>
<<elseif $hairlength == "short">>
<<set $hairlength == "medium">>
Your hair grew longer than before. It is now medium.
<<set $dayCounter to 0>>
<<elseif $hairlength == "medium">>
<<set $hairlength == "rather long">>
Your hair grew longer than before. It is now rather long.
<<set $dayCounter to 0>>
<<elseif $hairlength == "rather long">>
<<set $hairlength to "long">>
Your hair grew longer than before. It is now long.
<<set $dayCounter to 0>>
<<elseif $hairlength == "long">>
<<set $hairlength == "very long">>
Your hair grew longer than before. It is now very long.
<<set $dayCounter to 0>>
<<elseif $hairlength == "very long">>
<<set $hairlength == "too long">>
Your hair grew longer than before. It is now too long.
<<set $dayCounter to 0>>
<<else>>
<</if>>
<</if>>
<<set $dayQuest += 1>>You go back to sleep, swearing to yourself that only 5 more minutes.
Sleep for..
<<link "actual more 5 minutes">>
<<moving>>
<<goto "Wake Up">>
<</link>>
<<link "10 more minutes">>
<<makejuice>>
<<goto "Wake Up">>
<</link>>
<<link "20 more minutes">>
<<goto "Wake Up">>
<<bake>>
<</link>>
<<link "an hour more">>
<<work>>
<<goto "Wake Up">>
<</link>>
[[Wake Up]]<<if $CarpenterGender == "male">>
You see a man behind the counter. He turns to you with a neutral look of his obsidian eyes. His skin is beige, marked with scars. His brown hair is tied into a tiny ponytail behind. He has a short brown beard and a muscular build. You know him. He's Carl, the carpenter of this town.
<<else>>
You see a woman behind the counter. She turns to you with a neutral look of her obsidian eyes. Her skin is beige, marked with scars. Her hair is short and brown. She has a muscular build. You know her. She's Carla, the carpenter of this town.
<</if>>
[[Next|Carpentry Shop]]<<nobr>>
<<if $lemons >= 2>>
You make a pitcher of lemonade.
<<set $lemonades += 1>>
<<set $lemons -= 2>>
<<set $bagcapacity -= 1>>
<<makejuice>>
<<cooking>>
<<else>>
You don't have enough lemons. You need at least 2 of them.
<</if>>
<</nobr>>
[[Next|Home]]You have:
<<if $havetrinket == undefined>>
nothing <</if>>
<<if $applehairclip == false>>
• a hairclip with an apple design, given by Hunter
<<if $hairlength == "bald">>
<<else>>
[[Use|Mirror][$applehairclip to true]]
<</if>>
<</if>>
stored in your trinket box.
[[Back|Home]]You check your diary.
<<if $metpeople == undefined>>
You haven't met anyone to talk about here.<<else>>
<<if $metCarpenter == true>> You have met <<if $CarpenterGender == "male">> Carl<<else>> Carla<</if>>, the Carpenter. <</if>>
<<if $metFruitSeller == true>> You have met <<if $fruitsellergender == "male">> Brutt, the Local Fruit Vendor. <<else>> Ruth, the Local Fruit Vendor. <</if>> <</if>> <</if>>
[[Sweethearts|Diary]] | [[People|Diary-People]] | [[Skills|Diary-Skills]] | [[Quests|Diary-Quests]]
[[Back |Home]]You check your diary.
<<if $skill == undefined>> You don't have a skill yet. <<else>> <<if $carpentrylevel == 0>> <<else>> Carpentry Lv. <<print $carpentrylevel>> <</if>> <<if $carpentrylevel == 10>>
@@color:gold;You've mastered carpentry!@@ <</if>>
<<if $foraginglevel == 0>> <<else>> Foraging Lv. <<print $foraginglevel>> <</if>> <<if $foraginglevel == 10>>
@@color:gold;You've mastered foraging!@@ <</if>>
<<if $cookinglevel == 0>> <<else>> Cooking Lv. <<print $cookinglevel>> <</if>> <<if $cookinglevel == 10>>
@@color:gold; You've mastered cooking!@@ <</if>> <</if>>
[[Sweethearts|Diary]] | [[People|Diary-People]] | [[Skills|Diary-Skills]] | [[Quests|Diary-Quests]]
[[Back|Home]]You check your diary.
<<if $grandmaquest == true>>
Your grandma asks you to visit her. She said to bring along 10 daisies with you.
You have <<print $daisies>>/10.
<<else>>
You don't have a quest yet.
<</if>>
[[Sweethearts|Diary]] | [[People|Diary-People]] | [[Skills|Diary-Skills]] | [[Quests|Diary-Quests]]
[[Back |Home]]<<if $askcarpentryjob == true>>
"You can start anytime," says the carpenter before going back to work.
[[Next|Carpentry Shop][$carpentryjob = true]]
<<elseif $refusecarpentryjob == true>>
"Did you change your mind?"
[[Yes|Carpentry Job][$askcarpentryjob = true]]
<<link "Never Mind">>
<<goto "Carpentry Job">>
<<set $askcarpentryjob = false>>
<<set $refusecarpentryjob = false>>
<</link>>
<<elseif $askcarpentryjob == false>>
"Okay," they reply before going back to work.
<<set $refusecarpentryjob = true>>
[[Next|Carpentry Shop]]
<<elseif $carpentryjob == undefined>>
You approach the carpenter, inquiring if they have a job for you to do in return for some golds.
They ponder for a while before answering you. "You can assist me with my work for 3G."
Working with the carpenter will help you develop and hone a skill.
[[Accept|Carpentry Job][$askcarpentryjob = true]]
[[Decline|Carpentry Job][$askcarpentryjob = false]]
<</if>><<if $hours gte 21 or $hours lt 9>>
<<if $CarpenterGender == "male">> Carl <<else>> Carla <</if>> approaches you. "It's getting late. I'm closing soon." <<if $CarpenterGender == "male">> He <<else>> She <</if>> ushers you out.
[[Town]]
<<else>>
You help <<if $CarpenterGender == "male">> Carl <<else>> Carla <</if>> with <<if $CarpenterGender == "male">> his <<else>> her <</if>> work.
<<set $skill = true>>
You earn @@color:gold; 3G@@.
<<set $gold += 3>>
@@color:gold; You learn a thing or two about carpentry.@@
<<set $carpentry += 1>>
[[Keep working|Carpentry Work]]
[[Call it a day|Carpentry Shop]]
<<work>>
<</if>>
<<if $carpentry gte 1 && $carpentry lte 72>>
<<set $carpentrylevel to 1>>
<<elseif $carpentry gte 73 && $carpentry lte 216>>
<<set $carpentrylevel to 2>>
<<elseif $carpentry gte 217 && $carpentry lte 360>>
<<set $carpentrylevel to 3>>
<<elseif $carpentry gte 361 && $carpentry lte 504>>
<<set $carpentrylevel to 4>>
<<elseif $carpentry gte 505 && $carpentry lte 720>>
<<set $carpentrylevel to 5>>
<<elseif $carpentry gte 721 && $carpentry lte 864>>
<<set $carpentrylevel to 6>>
<<elseif $carpentry gte 865 && $carpentry lte 1080>>
<<set $carpentrylevel to 7>>
<<elseif $carpentry gte 1081 && $carpentry lte 1440>>
<<set $carpentrylevel to 8>>
<<elseif $carpentry gte 1441 && $carpentry lte 1800>>
<<set $carpentrylevel to 9>>
<<elseif $carpentry gte 1801>>
<<set $carpentrylevel to 10>>
<<else>>
<</if>><<if $withSnow == true>>
You stand before <<if $Snowgender == "male">> him<<elseif $Snowgender == "female">> her<<else>> them<</if>>.
<<if $Snowaffection gte 60>>
<<if $Snowgender == "male">> He smiles <<elseif $Snowgender == "female">> She smiles <<else>> They smile <</if>> to you.
<</if>>
[[Talk|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]
<<else>>
<<if $knowSnow == true>>
You approach them. When they turn around, you recognize them as that <<if $Snowgender == "male">> boy <<else>> girl <</if>> who left a note, saying they're Snow.
<<if $Snowgender == "male">> He <<else>> She <</if>> beams at your presence. "Hello!"
[[Talk|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]
<<elseif $ignoreSnow == true>>
You approach them. When they turn around, you recognize them as that strange person in your stall before.
They look surprised at your presence, but they say nothing.
[[Talk|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]
<<else>>
You approach them. When they turn around, you discover that it's a..
[[.. a boy|it's a boy.. 2][$Snowgender to "male"]]
[[.. a girl|it's a girl.. 2][$Snowgender to "female"]]
<</if>>
<</if>><<if $Snowaffection gte 60>>
<<if $Snowtalk == 1>>
"I like the morning more. I like it when it's bustling of people here."
<<if $Snowtalk1 == true or $Snowtalk1 == false>>
[[Talk More|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]
<<else>>
[[''I agree''|Snow Talk 1][$Snowtalk1 to true]]
[[''I beg to differ''|Snow Talk 1][$Snowtalk1 to false]]
<</if>>
<<elseif $Snowtalk == 2>>
<<if $Snowtalk2 == true or $Snowtalk2 == false>>
"I miss my sibling." <<if $Snowgender == "male">> He says<<elseif $Snowgender == "female">> She says<<else>> They say<</if>>. "They're actually my twin."
[[Talk More|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]
<<else>>
"Do you have a sibling?" <<if $Snowgender == "male">> He asks<<elseif $Snowgender == "female">> She asks<<else>> They ask<</if>>.
[[''Yes''|Snow Talk 2][$Snowtalk2 to true]]
[[''No''|Snow Talk 2][$Snowtalk2 to false]]
<</if>>
<<else>>
You both stare at the moon instead. You turn to <<if $Snowgender == "male">> him<<elseif $Snowgender == "female">> her<<else>> them<</if>>, and you notice <<if $Snowgender == "male">> he is <<elseif $Snowgender == "female">> she is <<else>> they are <</if>> almost as pale as the moon above.
<<if $Snowgender == "male">> He catches <<elseif $Snowgender == "female">> She catches <<else>> They catch <</if>> you staring, and <<if $Snowgender == "male">> he gives <<elseif $Snowgender == "female">> she gives <<else>> they give <</if>> you a bright smile.
[[Talk More|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]
<</if>>
<<else>>
"..."
<<if $Snowgender == "male">> He <<else>> She <</if>> doesn't look comfortable enough to talk about <<if $Snowgender == "male">> himself<<else>> herself<</if>>.
<<set $Snowaffection +=1>>
[[Back|Snow]]
<</if>>
<<set $withSnow to true>>
<<set $Snowtalk to random(1, 3)>><<if $Snowgender == "male">> He looks <<elseif $Snowgender == "female">> She looks <<else>> They look <</if>> at you with curiosity.
[[Apple|Give Snow Apple]]
[[Apple Pie|Give Snow Apple Pie]]
[[Wooden Craft|Give Snow Wooden Craft]]
[[Never Mind|Give Snow Nothing]]It's a boy. His pale skin blends with his snow white short hair. His pale blue eyes shift, gazing at you. He must've noticed you've been staring at him.
[[''Hello''|Hello Snow]]
<<link "Leave">>
<<goto "Town">>
<<set $ignoreSnow to true>>
<<set $Snowdisappear to true>>
<<set $metSnow to true>>
<</link>>
<<set $nobody to false>>It's a girl. Her pale skin blends with her snow white hair, so long it reaches her waist. It's styled intricately. Her pale blue eyes shift, gazing at you. She must've noticed you've been staring at her.
[[''Hello''|Hello Snow]]
<<link "Leave">>
<<goto "Town">>
<<set $ignoreSnow to true>>
<<set $Snowdisappear to true>>
<<set $metSnow to true>>
<</link>>
<<set $nobody to false>>"Hello," you greet.
They look surprised. It takes them a moment to reply. "Hello.." they reply with a tone of uncertainty.
[[Ask for their Name|Their Name]]
[[Tell them your name|Your Name]]
<<set $Snowaffection += 1>>"What's your name?" You ask.
"I'm Snow," <<if $Snowgender == "male">> he <<else>> she <</if>> replies.
"I'm <<print $yourname>>."
<<if $Snowgender == "male">> His <<else>> Her <</if>> mouth forms a small smile.
[[Leave|Town]]
<<set $knowSnow to true>>
<<set $metSnow to true>>
<<set $Snowdisappear to true>>"I'm <<print $yourname>>."
<<if $Snowgender == "male">> He <<else>> She <</if>> hesitates before telling you. "I'm Snow." <<if $Snowgender == "male">> His <<else>> Her <</if>> mouth forms a small smile.
[[Leave|Town]]
<<set $knowSnow to true>>
<<set $metSnow to true>>
<<set $Snowdisappear to true>><<if $Snowgender == "male">> He nods<<elseif $Snowgender == "female">> She nods<<else>> They nod<</if>>, acknowledging your opinion.
[[Talk More|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]<<if $Snowtalk2 == true>>
"Yes," you answer.
"Me too," <<if $Snowgender == "male">> he answers <<elseif $Snowgender == "female">> she answers <<else>> they answer <</if>> with a melancholic smile.
<<else>>
"No," you answer.
"I have one," <<if $Snowgender == "male">> he answers <<elseif $Snowgender == "female">> she answers <<else>> they answer <</if>> with a melancholic smile.
<</if>>
[[Talk More|Talk Snow]]
[[Gift|Give Snow]]
[[Leave|Town][$Snowdisappear to true]]<<if $apples gt 0>>
<<if $giveSnowapple == 1>>
<<if $Snowgender == "male">> He blinks <<elseif $Snowgender == "female">> She blinks <<else>> They blink <</if>> rapidly. "For me?" <<if $Snowgender == "male">> He smiles<<elseif $Snowgender == "female">> She smiles<<else>> They smile<</if>>. "I love apples." Yet <<if $Snowgender == "male">> he looks <<elseif $Snowgender == "female">> she looks <<else>> they look <</if>> at it with melancholy.
<<elseif $giveSnowapple == 2>>
<<if $Snowgender == "male">> His <<elseif $Snowgender == "female">> Her <<else>> Their <</if>> face lifts up, beaming at the sight of an apple closing distance with <<if $Snowgender == "male">> him<<elseif $Snowgender == "female">> her<<else>> them<</if>>. "Thank you!"
<<else>>
<<if $Snowgender == "male">> He accepts <<elseif $Snowgender == "female">> She accepts <<else>> They accept <</if>> it gratefully, smiling. However there seems to be a tinge of melancholy behind the smile.
<</if>>
<<if $Snowaffection lt 100>>
<<set $Snowaffection +=1>>
<</if>>
<<set $apples -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have an apple to give <<if $knowSnow == true>> Snow <<else>> <<if $Snowgender == "male">> him<<elseif $Snowgender == "female">> her<<else>> them<</if>>. <</if>>
<<if $Snowgender == "male">> He looks <<elseif $Snowgender == "female">> She looks <<else>> They look <</if>> at you expectantly.
You produce a faint smile. "Never mind," you say, tinged with regret, "Sorry."
<<if $Snowgender == "male">> He blinks <<elseif $Snowgender == "female">> She blinks <<else>> They blink <</if>> confusedly. <<if $Snowgender == "male">> He <<elseif $Snowgender == "female">> She <<else>> They <</if>> didn't know you were going to give <<if $Snowgender == "male">> him <<elseif $Snowgender == "female">> her <<else>> them <</if>> an apple.
<</if>>
[[Back|Snow]]
<<set $giveSnowapple to random(1, 3)>><<if $applepies gt 1>>
<<set $giveSnowapplepie to random(1, 4)>>
<<set $applepies -= 1>>
<<set $bagcapacity -= 1>>
<<if $Snowaffection lt 100>>
<<set $Snowaffection += 2>>
<</if>>
<<if $giveSnowapplepie == 1>>
<<if $Snowgender == "male">> He looks <<elseif $Snowgender == "female">> She looks <<else>> They look <</if>> at the apple pie in surprise. "For me?" <<if $Snowgender == "male">> He blinks <<elseif $Snowgender == "female">> She blinks <<else>> They blink <</if>> rapidly. "For free?"
You nod in assurance.
<<if $Snowgender == "male">> He beams. <<elseif $Snowgender == "female">> She beams. <<else>> They beam. <</if>>
<<elseif $giveSnowapplepie == 2>>
"I always wanted to try this!" <<if $Snowgender == "male">> He smiles<<elseif $Snowgender == "female">> She smiles<<else>> They smile<</if>>. "Thank you!"
<<elseif $giveSnowapplepie == 3>>
"I love apples." <<if $Snowgender == "male">> He beams<<elseif $Snowgender == "female">> She beams<<else>> They beam<</if>>. "This contains apples, right?"
"Lots of apples," you reply.
<<else>>
<<if $Snowgender == "male">> His facial <<elseif $Snowgender == "female">> Her facial <<else>> Their facial <</if>> sparkles. <<if $Snowgender == "male">> He accepts <<elseif $Snowgender == "female">> She accepts <<else>> They accept <</if>> it in delight.
<</if>>
<<else>>
You don't have an apple pie to give <<if $knowSnow == true>> Snow <<else>> <<if $Snowgender == "male">> him<<elseif $Snowgender == "female">> her<<else>> them<</if>>. <</if>>
<<if $Snowgender == "male">> He looks <<elseif $Snowgender == "female">> She looks <<else>> They look <</if>> at you expectantly.
You produce a faint smile. "Never mind," you say, tinged with regret, "Sorry."
<<if $Snowgender == "male">> He blinks <<elseif $Snowgender == "female">> She blinks <<else>> They blink <</if>> confusedly. <<if $Snowgender == "male">> He <<elseif $Snowgender == "female">> She <<else>> They <</if>> didn't know you were going to give <<if $Snowgender == "male">> him <<elseif $Snowgender == "female">> her <<else>> them <</if>> an apple pie.
<</if>>
[[Back|Snow]]"Sorry," you say, "never mind."
<<if $Snowgender == "male">> He <<else>> She <</if>> blinks rapidly, confused.
You offer <<if $Snowgender == "male">> him <<else>> her <</if>> an apologic smile.
[[Back|Snow]]You request a carpentry workshop from <<if $CarpenterGender == "male">> Carl. <<else>> Carla. <</if>>
<<if $gold lt 100>>
"You don't have enough gold, <<if $gender == "male">> lad." <<elseif $gender == "female">> lass." <<else>> kid." <</if>>
[[Step Back|Carpentry Shop]]
<<elseif $hasCarpentryWorkshop == true>>
"You want another? That would be a waste of gold."
You take your words back. Did you forget you already have a carpentry workshop, or it slipped your mouth?
[[Step Back|Carpentry Shop]]
<<else>>
"Alright. Consider it done."
@@color: gold; You now have a carpentry workshop at home! Check it out!@@ <<set $carpentrylevel to 0>>
[[Step Back|Carpentry Shop]]
<<set $gold -= 100>>
<<set $hasCarpentryWorkshop to true>>
<</if>>You stand before your carpentry workshop.
<<set $craftcarpentry to "none">>
[[Craft|Craft Carpentry]]
[[Step Back|Home]]<<if $craftcarpentry == "gift">>
<<if $lumbers lt 1>>
You don't have enough lumber. You need at least 1.
[[Step Back|Carpentry Workshop]]
<<elseif $carpentrylevel lt 5>>
You attempted to craft a gift, @@color:red; but you failed!@@ @@color:gold; You learn a thing or two about carpentry.@@
<<set $lumbers -= 1>> <<set $bagcapacity -= 1>>
[[Step Back|Carpentry Workshop]]
<<set $carpentry += 2>>
<<work>>
<<else>>
You attempted to craft a gift, @@color:green; and you successfully crafted one!@@
<<set $lumbers -= 1>>
[[Step Back|Carpentry Workshop]]
<<set $woodengifts += 1>>
<<work>>
<</if>>
<<elseif $craftcarpentry == "decoration">>
<<if $lumbers lt 2>>
You don't have enough lumbers. You need at least 2.
[[Step Back|Carpentry Workshop]]
<<elseif $carpentrylevel lt 9>>
You attempted to craft a decoration, @@color:red; but you failed!@@ @@color:gold; You learn a thing or two about carpentry.@@
<<set $lumbers -= 2>> <<set $bagcapacity -= 2>>
[[Step Back|Carpentry Workshop]]
<<set $carpentry += 2>>
<<work>>
<<else>>
You attempted to craft a decoration, @@color:green; and you successfully crafted one!@@
<<set $lumbers -= 2>>
[[Step Back|Carpentry Workshop]]
<<set $woodendecorations += 1>>
<<set $bagcapacity -= 1>>
<<work>>
<</if>>
<<else>>
What should you craft?
[[A Gift|Craft Carpentry][$craftcarpentry to "gift"]]
[[A Decoration|Craft Carpentry][$craftcarpentry to "decoration"]]
[[Never Mind|Carpentry Workshop]]
<</if>>
<<if $carpentry gte 1 && $carpentry lte 719>>
<<set $carpentrylevel to 1>>
<<elseif $carpentry gte 72 && $carpentry lte 216>>
<<set $carpentrylevel to 2>>
<<elseif $carpentry gte 217 && $carpentry lte 360>>
<<set $carpentrylevel to 3>>
<<elseif $carpentry gte 361 && $carpentry lte 504>>
<<set $carpentrylevel to 4>>
<<elseif $carpentry gte 505 && $carpentry lte 720>>
<<set $carpentrylevel to 5>>
<<elseif $carpentry gte 721 && $carpentry lte 864>>
<<set $carpentrylevel to 6>>
<<elseif $carpentry gte 865 && $carpentry lte 1080>>
<<set $carpentrylevel to 7>>
<<elseif $carpentry gte 1081 && $carpentry lte 1440>>
<<set $carpentrylevel to 8>>
<<elseif $carpentry gte 1441 && $carpentry lte 1800>>
<<set $carpentrylevel to 9>>
<<elseif $carpentry gte 1801>>
<<set $carpentrylevel to 10>> <</if>><<if $buylumbers == 1>> <<if $gold lt 5>>
"You don't have enough gold, <<if $gender == "girl">> lass<<elseif $gender == "boy">> lad<<else>> kid<</if>>. A lumber is 5G." <<else>> <<if $bagcapacity lt 20>> <<set $gold -= 5>> <<set $lumbers += 1>> <<set $bagcapacity += 1>> "Thanks for your purchase. Anything else?"
[["Buy More"|Buy Lumbers][$buylumbers to 0]]
<<else>> "Your bag is full."
<</if>> <</if>> <<elseif $buylumbers == 5>> <<if $gold lt 25>>
"You don't have enough gold, <<if $gender == "girl">> lass<<elseif $gender == "boy">> lad<<else>> kid<</if>>. 5 lumbers are 25G."
<<else>> <<if $bagcapacity == 20>> "Your bag is full." <<elseif $bagcapacity gt 15>> "These won't fit in your bag."
<<else>> "Thanks for your purchase. Anything else?"
[["Buy More"|Buy Lumbers][$buylumbers to 0]] <<set $gold -= 25>> <<set $lumbers += 5>> <<set $bagcapacity += 5>>
<</if>> <</if>> <<else>> "How many?"
[[''One''|Buy Lumbers][$buylumbers to 1]]
[[''Five''|Buy Lumbers][$buylumbers to 5]]
<</if>>
[[Back|Carpentry Shop]]<<if $woodengifts lt 1>>
Hunter stares at you with a patient smile. You smile apologically, taking your words back.
You don't have a wooden craft to give <<if $Huntergender == "male">> him<<else>> her<</if>>.
"It's okay. It's the thought that counts." <<else>> <<if $Hunteraffection lt 100>> <<set $Hunteraffection += 1>> <</if>> <<set $woodengifts -= 1>> <<set $bagcapacity -= 1>> <<if $givehunterwoodengift == 1>> Hunter's eyes widen in surprise. "For me?" <<if $Huntergender == "male">> He <<else>> She <</if>> accepts it with delicate care. "Did you make this yourself?" <<if $Huntergender == "male">> His <<else>> Her <</if>> gaze softens. "Thank you." <<elseif $givehunterwoodengift == 2>> "Did you make this?" <<if $Huntergender == "male">> He <<else>> She <</if>> stares at it with awe, smiling gratefully to you after. <<else>> "Woah! Thank you!" <<if $Huntergender == "male">> He <<else>> She <</if>> beams. "You have such a talent." <</if>> <</if>>
[[Back|Hunter]]
<<set $givehunterwoodengift to random(1, 3)>><<if $woodengifts lt 1>>
Snow stares at you skeptically. You smile apologically, taking your words back.
You don't have a wooden craft to give <<if $Snowgender == "male">> him<<else>> her<</if>>.
<<else>>
<<if $Snowaffection lt 100>>
<<set $Snowaffection += 1>>
<</if>>
<<set $woodengifts -= 1>>
<<set $bagcapacity -= 1>>
<<if $givesnowwoodengift == 1>>
Snow blinks rapidly. "What is this?"
"I made it," you answer.
"Wow!" <<if $Snowgender == "male">> He <<else>> She <</if>> inspects it curiously.
<<else>>
"This is?" <<if $Huntergender == "male">> He <<else>> She <</if>> accepts it.
"It's a wooden craft made by me," you answer.
"That's amazing!" <<if $Snowgender == "male">> His <<else>> Her <</if>> eyes pop in awe.
<</if>>
<</if>>
[[Back|Snow]]
<<set $givesnowwoodengift to random(1, 2)>><<if $lemonades lt 1>>
You don't have a lemonade to sell.
<<else>>
You sold lemonades to the passersby who stopped by your stall.
@@color:gold;You earned 20G!@@
<<set $lemonades -= 1>> <<set $gold += 20>> <<work>> <<set $businessfame += 1>> <<set $businessfame += $applepiessold>> <<set $bagcapacity -=1>>
<</if>>
[[Back|Town]]<<if $woodendecorations lt 1>>
You don't have a crafted wooden decoration to sell.
<<else>>
You sold a crafted wooden decoration to a passerby who stopped by your stall.
@@color:gold;You earned 50G!@@
<<set $woodendecorations -= 1>> <<set $gold += 50>> <<bake>> <<set $businessfame += 1>> <<set $businessfame += $applepiessold>> <<set $bagcapacity -= 1>>
<</if>>
[[Back|Marketplace]]<<if $hours == 17>>
The sky above shifts from blue to orange. The sun is setting. People are starting to disperse to head home.
The Fruit Stall you can sell fruits to are cleaning up to close.
<<if $hasStand === true>>
You own a stand, but you can't sell your product with your stand at this hour. The people are starting to go home. <<else>>
You could set up a stand here and sell something in the morning, but you need to ask someone to build you a stand first. <</if>>
<<elseif $hours gte 9 && $hours lte 16>>
The sun shines down the marketplace, adding to the cheery bustling atmosphere of the place. People crowd each stalls.
The Fruit Stall you can sell fruits to is open and busy.
[[Approach|Fruit Stall]]
<<if $hasStand === true>>
You own a stand.
[[Sell Apple Pie]]
[[Sell Lemon Juice]]
[[Sell Wooden Decoration]] <<else>>
You could set up a stand here and sell something, but you need to ask someone to build you a stand first. <</if>>
<<elseif $hours == 5>>
The sun is beginning to rise, adding light to the area gradually.
The Fruit Stall you can sell fruits to are starting to open up their stalls.
<<if $hasStand == true>>
You own a stand, but there are still no customers around. <<else>>
You could set up a stand here and sell something in the morning, but you need to ask someone to build you a stand first. <</if>>
<<elseif $hours gte 6 && $hours lte 8>>
The sun shines down the marketplace, but only few to little people occupies the area.
The Fruit Stall you can sell fruits to is open.
[[Approach|Fruit Stall]]
<<if $hasStand === true>>
You own a stand.
[[Sell Apple Pie]]
[[Sell Lemon Juice]]
[[Sell Wooden Decoration]] <<else>>
You could set up a stand here and sell something, but you need to ask someone to build you a stand first. <</if>>
<<elseif $hours gte 18 && $hours lt 21>>
Night overtakes the morning, as well as the marketplace.
The Fruit Stall you sell fruits to is closed and empty.
<<if $hasStand === true>>
You own a stand, but you can't sell your product with your stand at this hour. There would be no one to sell to. <<else>>
You could set up a stand here and sell something in the morning, but you need to ask someone to build you a stand first. <</if>>
<<else>>
Darkness blankets the marketplace, only the moonlight provides you little light. The once bustling with people is now empty.
The Fruit Stall you sell fruits to is closed and empty.
<<if $hasStand === true>>
You own a stand, but you can't sell your product with your stand at this hour. There would be no one to sell to. <<else>>
You could set up a stand here and sell something in the morning, but you need to ask someone to build you a stand first. <</if>>
<</if>>
<<link "Go Back">> <<goto "Town">> <<1min>> <</link>>
<<set $Snowdisappear to false>><<if $metFruitSeller == true>>
<<if $hours gte 6 && $hours lte 8>>
The Fruit Stall is open. The sun shines down the stall, bringing light to <<if $fruitsellergender == "male">> his <<elseif $fruitsellergender == "female">> her <<else>> their <</if>> products. Only few to little pass by to look and buy or leave.
[[Sell Apples]]
[[Sell Lemons]]
[[Never Mind|Marketplace]]
<<elseif $hours gte 9 && $hours lte 16>>
The Fruit Stall is open and busy. The sun shines down brightly to the stall, adding to the cheery bustling atmosphere of the place. People crowd.
[[Sell Apples]]
[[Sell Lemons]]
[[Never Mind|Marketplace]]
<<else>>
<<if $fruitsellergender == "male">> Brutt is <<elseif $fruitsellergender == "female">> Ruth is <<else>> They are <</if>> cleaning up <<if $fruitsellergender == "male">> his <<elseif $fruitsellergender == "female">> her <<else>> their <</if>> stall to close.
[[Leave|Marketplace]]
<</if>>
<<else>>
You see a..
[[.. a man|Fruit Seller Gender][$fruitsellergender to "male"]]
[[.. a woman|Fruit Seller Gender][$fruitsellergender to "female"]]
<</if>>
<<set $metpeople to true>>The unfamiliar item turns out to be a letter. It is stamped with an apple insignia.
[[Read|Grandma's Quest]]
[[Step Back|Home]]//"Dear <<print $yourname>>,
How is your new life? I hope you are doing well. Can you spare some time to visit me? Do you still remember the way to my cabin? Just follow the foot-made pathway adjacent to the apple trees. It leads to my cabin. I've missed you, dear. Can you get me 10 daisies on your way?
Yours truly,
Grandma"//
@@color:gold; You've unlocked the other parts of the forest!@@
[[Step Back|Home]]
<<set $grandmaquest to true>>
<<set $uofp to true>>
<<set $receivedGrandmaletter to true>>You see a <<if $fruitsellergender == "male">> man <<else>> woman <</if>> attending the fruit stall. <<if $fruitsellergender == "male">> He <<else>> She <</if>> smiles at you. "How may I help you?" <<if $fruitsellergender == "male">> He <<else>> She <</if>> asks.
You recognize <<if $fruitsellergender == "male">> him<<else>> her<</if>>. <<if $fruitsellergender == "male">> He is Brutus,<<else>> She is Ruth,<</if>> the local fruit seller in this town. <<if $fruitsellergender == "male">> He prefers to be called as Brutt. <<else>> <</if>> <<if $fruitsellergender == "male">> He is a plump old man with forming wrinkles from his old age and bald head on top and greyish grizzled hair on sides. <<else>> She is a plump old woman with forming wrinkles from her old age. Her greyish grizzled hair is tied into a bun behind her head, with her fringe sweeped back into the confines of her floral headcovering. <</if>>
[[Sell Apples]]
[[Sell Lemons]]
[[Never Mind|Marketplace]]
<<set $metFruitSeller to true>>"How many? It'd be 2G each."
[[1 apple|Sell]]
[[5 apples]]
[[10 apples|Sell 10 Apple]]
[[Never Mind|Fruit Stall]]"How many? It'd be 3G each."
[[1 lemon]]
[[5 lemons]]
[[10 lemons]]
[[Never Mind|Fruit Stall]]<<if $lemons lte 0>>
"But you don't have one." <<if $fruitsellergender == "male">> He <<else>> She <</if>> blinks confusedly.
[[Never Mind|Marketplace]]
<<else>>
<<if $fruitsellergender == "male">> He <<else>> She <</if>> inspects it momentarily before accepting it, handing you 3G after.
<<set $lemons -= 1>> <<set $gold += 3>> <<set $bagcapacity -= 1>>
You earn @@color:gold;3G@@!
[[Back|Fruit Stall]]
<</if>>
<<if $lemons gte 5>>
<<set $lemons -= 5>> <<set $gold += 15>> <<set $bagcapacity -= 5>>
<<if $fruitsellergender == "male">> He <<else>> She <</if>> inspects them momentarily before accepting it, handing you 15G after. You earn @@color:gold;15G@@!
[[Back|Fruit Stall]]
<<elseif $lemons == 0>>
You don't have a lemon.
[[Back|Marketplace]]
<<else>>
You hand <<if $fruitsellergender == "male">> him <<else>> her <</if>> the lemons. "You don't have enough lemons, dear." <<if $fruitsellergender == "male">> He <<else>> She <</if>> says. "How about 1?"
[[Okay, 1 lemon it is|1 lemon]]
[[Never Mind|Fruit Stall]] <</if>><<if $lemons gte 10>>
<<set $lemons -= 10>> <<set $gold += 30>> <<set $bagcapacity -= 10>>
<<if $fruitsellergender == "male">> He <<else>> She <</if>> inspects them momentarily before accepting it, handing you 30G after. You earn @@color:gold;30G@@!
[[Back|Fruit Stall]]
<<elseif $lemons == 0>>
You don't have a lemon.
[[Back|Marketplace]]
<<else>>
You hand <<if $fruitsellergender == "male">> him <<else>> her <</if>> the lemons. "You don't have enough lemons, dear." <<if $fruitsellergender == "male">> He <<else>> She <</if>> says. <<if $lemons gte 5>> "How about 5 of them? or 1?"
[[1 lemon|Sell]]
[[5 lemons]]
[[Never Mind|Fruit Stall]] <<else>> "How about 1?"
[[1 lemon|Sell]]
[[Never Mind|Fruit Stall]] <</if>>
<</if>><<if $apples gte 5>>
<<set $apples -= 5>> <<set $bagcapacity -= 5>> <<set $gold += 10>>
<<if $fruitsellergender == "male">> He <<else>> She <</if>> inspects them momentarily before accepting it, handing you 10G after. You earn @@color:gold;10G@@!
[[Back|Fruit Stall]]
<<elseif $apples == 0>>
You don't have an apple.
[[Back|Marketplace]]
<<else>>
You hand <<if $fruitsellergender == "male">> him <<else>> her <</if>> the apples. "You don't have enough apples, dear." <<if $fruitsellergender == "male">> He <<else>> She <</if>> says. "How about 1?"
[[Okay, 1 apple it is|Sell]]
[[Never Mind|Fruit Stall]] <</if>>You are in the deeper part of the forest, where lemon trees are, instead of apple trees.
<<if $hours == 17>>
The night starts to engulf the forest with darkness. It's starting to get dark.
<<link "Go Back">>
<<goto "Forest">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
<<elseif $hours gte 6 && $hours lte 16>>
The forest is bright. The sunlight seeps in between the gaps of tree bushes, providing light in your way.
<<link "Go Back">>
<<goto "Forest">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
<<if $foraginglevel gte 4>>
<<link "Search">>
<<goto "Search Lemons">>
<<makejuice>>
<</link>> <<else>> You need higher foraging skill to search for lemons. <</if>>
<<elseif $hours gte 18 or $hours lte 4>>
The forest is dark, but the moonlight provides a bit light.
<<link "Go Back">>
<<goto "Forest">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
<<else>>
The forest is still a bit dark, but lights begin to appear.
<<link "Go Back">>
<<goto "Forest">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
<</if>>You are in the deeper part of the forest where it's more stoney, and you can hear the serene sound of waters, murmuring tranquility.
<<if $hours == 17>>
The night starts to engulf the forest with darkness. It's starting to get dark.
<<link "Go Back">>
<<goto "Forest 2">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest 2">>
<<moving>>
<</link>>
<<elseif $hours gte 6 && $hours lte 16>>
The forest is bright. The sunlight seeps in between the gaps of tree bushes, providing light in your way.
<<link "Go Back">>
<<goto "Forest 2">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest 2">>
<<moving>>
<</link>>
<<link "Search">>
<<goto "Search Stones">>
<<makejuice>>
<</link>>
<<elseif $hours gte 18 or $hours lte 4>>
The forest is dark, but the moonlight provides a bit light.
<<link "Go Back">>
<<goto "Forest 2">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest 2">>
<<moving>>
<</link>>
<<else>>
The forest is still a bit dark, but lights begin to appear.
<<link "Go Back">>
<<goto "Forest 2">>
<<moving>>
<</link>>
<<link "Go Deeper">>
<<goto "Deep Forest 2">>
<<moving>>
<</link>>
<</if>>
The serene sound of waters is coming from over there.
[[Approach|Lake]]<<if $hours == 17>>
You find yourself before a lake; its tranquil waters reflect the canvas of dusk.
<<link "Go Back to Forest">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
The waters look inviting.
[[Approach|Lakeside]]
You spot an area you could fish at. That if you have a fishing rod. <<if $havefishingrod == undefined>> Which you don't have, but it's getting dark soon to fish anyway. <<else>> Which you have, but it's getting dark soon to fish. <</if>>
<<elseif $hours gte 6 && $hours lte 16>>
You find yourself before a lake; its tranquil waters glitter bright from the sun's fierce light.
<<link "Go Back to Forest">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
The waters look inviting.
[[Approach|Lakeside]]
You spot an area you could fish at. That if you have a fishing rod. <<if $havefishingrod == undefined>> Which you don't have. <<else>> Which you have.
[[Fish|Fish in Lake]] <</if>>
<<elseif $hours gte 18 or $hours lte 4>>
You find yourself before a lake; its tranquil waters shine dimly from the moonlight's reflection.
<<link "Go Back to Forest">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
The waters look inviting.
[[Approach|Lakeside]]
You spot an area you could fish at. That if you have a fishing rod. <<if $havefishingrod == undefined>> Which you don't have, but it's too dark to fish anyway. <<else>> Which you have, but it's too dark to fish. <</if>>
<<else>>
You find yourself before a lake; its tranquil waters reflect the gentle light of dawn.
<<link "Go Back to Forest">>
<<goto "Deep Forest">>
<<moving>>
<</link>>
The waters look inviting.
[[Approach|Lakeside]]
You spot an area you could fish at. That if you have a fishing rod. <<if $havefishingrod == undefined>> Which you don't have. <<else>> Which you have.
[[Fish|Fish in Lake]] <</if>>
<</if>>You can't go any further from here for now. It's best to go back. The road ahead seems eerie.
<<return>>
@@color: gold; <center> This is still work in progress. </center>@@ @@color: gold; <<if $gold > 250>> ⛃ <<else>> ⛂ <</if>> <<print $gold>>G@@ You look into your bag.
You have:
• <<print $apples>> apples
• <<print $applepies>> apple pies
• <<print $lumbers>> lumbers
• <<print $woodengifts>> wooden gifts
• <<print $woodendecorations>> wooden decorations
with you.
Bag Capacity: <<print $bagcapacity>>/20
<<set $currentPassage to "IPC">><<if $currentPassage == "IPC">> <<link "Back" `previous()`>> <<unset $currentPassage>> <</link>> <<elseif $currentPassage == "LockMenu">> <<else>>
[[Bag]]
[[Profile]]
<<link "Credits" "credits">> <</link>> <</if>>@@color: red; Apple@@ @@color: green; Life@@ 🍎<<set $cooking to 0>>
<<set $cookinglevel to 0>>
<<set $carpentry to 0>>
<<set $carpentrylevel to 0>>
<<set $foraging to 0>>
<<set $foraginglevel to 0>>
<<set $totalbagcapacity to 20>>
<<set $start to false>>
<<set $inventorylemons to 0>>
<<set $inventorylemonades to 0>>
<<set $foraging to 0>>
<<set $foraginglevel to 0>>
<<set $inventorylumbers to 0>>
<<set $inventoryapples to 0>>
<<set $inventoryapplepies to 0>>
<<set $inventorylumbers to 0>>
<<set $inventorywoodengifts to 0>>
<<set $inventorywoodendecorations to 0>>
<<set $bagcapacity to 0>>
<<set $gold to 0>>
<<set $apples to 0>>
<<set $hasOven to false>>
<<set $applepies to 0>>
<<set $hasStand to false>>
<<set $Hunteraffection to 50>>
<<set $Snowaffection to 50>>
<<set $applepicked to 0>>
<<set $knowHunter to false>>
<<set $applepiessold to 0>>
<<set $knowSnow to false>>
<<set $nobody to true>>
<<set $tripped to false>>
<<set $lemonades to 0>>
<<set $lemons to 0>>
<<set $daisies to 0>>
<<set $dayCounter to 0>>
<<set $lumbers to 0>>
<<set $woodengifts to 0>>
<<set $woodendecorations to 0>>
<<set $carpentry to 0>>
<<set $hours to 9>>
<<set $minutes to 0>>
<<set $period to "AM">>
<<set $day to 1>>
<<set $month to 3>>
<<set $monthNames to ["January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"]>>
<<set $year to 101>>
<<widget "fullsleep">>
<<set $hours += 8>>
<<if $hours >= 24>>
<<set $hours -= 24>>
<<set $day += 1>>
<<set $dayCounter += 1>>
<<set $dayQuest += 1>>
<<if $day > 30>>
<<set $day = 1>>
<<set $month += 1>>
<<if $month > 12>>
<<set $month = 1>>
<<set $year += 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "time">>
<<silently>>
<<if $hours > 12>>
<<set _displayHours to $hours - 12>>
<<else>>
<<set _displayHours to $hours>>
<</if>>
<<if $hours lte 11>>
<<set $period to "AM">>
<<elseif $hours == 12>>
<<set $period to "PM">>
<<else>>
<<set $period to "PM">>
<</if>>
<</silently>>
It is //<<print _displayHours>>:<<if $minutes < 10>>0<</if>><<print $minutes>> <<print $period>>//.
<</widget>>
<<widget "makejuice">>
<<set $minutes += 10>>
<<if $minutes >= 60>>
<<set $minutes -= 60>>
<<set $hours += 1>>
<<if $hours >= 24>>
<<set $hours -= 24>>
<<set $day += 1>>
<<set $dayCounter += 1>>
<<set $dayQuest += 1>>
<<if $day > 30>>
<<set $day = 1>>
<<set $month += 1>>
<<if $month > 12>>
<<set $month = 1>>
<<set $year += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "moving">>
<<set $minutes += 5>>
<<if $minutes >= 60>>
<<set $minutes -= 60>>
<<set $hours += 1>>
<<if $hours >= 24>>
<<set $hours -= 24>>
<<set $day += 1>>
<<set $dayCounter += 1>>
<<set $dayQuest += 1>>
<<if $day > 30>>
<<set $day = 1>>
<<set $month += 1>>
<<if $month > 12>>
<<set $month = 1>>
<<set $year += 1>>
<</if>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "foraging">>
<<set $foraging += 1>>
<<if $foraging gte 1 && $foraging lte 72>>
<<set $foraginglevel to 1>>
<<elseif $foraging gte 73 && $foraging lte 216>>
<<set $foraginglevel to 2>>
<<elseif $foraging gte 217 && $foraging lte 360>>
<<set $foraginglevel to 3>>
<<elseif $foraging gte 361 && $foraging lte 504>>
<<set $foraginglevel to 4>>
<<elseif $foraging gte 505 && $foraging lte 720>>
<<set $foraginglevel to 5>>
<<elseif $foraging gte 721 && $foraging lte 864>>
<<set $foraginglevel to 6>>
<<elseif $foraging gte 865 && $foraging lte 1080>>
<<set $foraginglevel to 7>>
<<elseif $foraging gte 1081 && $foraging lte 1440>>
<<set $foraginglevel to 8>>
<<elseif $foraging gte 1441 && $foraging lte 1800>>
<<set $foraginglevel to 9>>
<<elseif $foraging gte 1801>>
<<set $foraginglevel to 10>>
<<else>>
<</if>>
<</widget>>
<<widget "cooking">> <<set $cooking += 1>> <<if $cooking gte 1 && $cooking lte 72>> <<set $cookinglevel to 1>> <<elseif $cooking gte 73 && $cooking lte 216>> <<set $cookinglevel to 2>> <<elseif $cooking gte 217 && $cooking lte 360>> <<set $cookinglevel to 3>> <<elseif $cooking gte 361 && $cooking lte 504>> <<set $cookinglevel to 4>> <<elseif $cooking gte 505 && $cooking lte 720>> <<set $cookinglevel to 5>> <<elseif $cooking gte 721 && $cooking lte 864>> <<set $cookinglevel to 6>> <<elseif $cooking gte 865 && $cooking lte 1080>> <<set $cookinglevel to 7>> <<elseif $cooking gte 1081 && $cooking lte 1440>> <<set $cookinglevel to 8>> <<elseif $cooking gte 1441 && $cooking lte 1800>> <<set $cookinglevel to 9>> <<elseif $cooking gte 1801>> <<set $cookinglevel to 10>> <<else>> <</if>> <</widget>>
<<widget "work">> <<set $hours += 1>> <<if $hours >= 24>> <<set $hours -= 24>> <<set $day += 1>> <<set $dayCounter += 1>> <<set $dayQuest += 1>> <<if $day > 30>> <<set $day = 1>> <<set $month += 1>> <<if $month > 12>> <<set $month = 1>> <<set $year += 1>> <</if>> <</if>> <</if>> <</widget>>
<<widget "date">>
<<silently>>
<<set _displayMonth to $monthNames[$month - 1]>>
<</silently>>
It is //<<print _displayMonth>> <<print $day>>, Year <<print $year>>//.
<</widget>>
<<widget "shortsleep">>
<<set $hours += 6>>
<<if $hours >= 24>>
<<set $hours -= 24>>
<<set $day += 1>>
<<set $dayCounter += 1>>
<<set $dayQuest += 1>>
<<if $day > 30>>
<<set $day = 1>>
<<set $month += 1>>
<<if $month > 12>>
<<set $month = 1>>
<<set $year += 1>>
<</if>>
<</if>>
<</if>>
<</widget>>
<<widget "bake">> <<set $minutes += 20>> <<if $minutes >= 60>> <<set $minutes -= 60>> <<set $hours += 1>> <<if $hours >= 24>> <<set $hours -= 24>> <<set $day += 1>> <<set $dayCounter += 1>> <<set $dayQuest += 1>> <<if $day > 30>> <<set $day = 1>> <<set $month += 1>> <<if $month > 12>> <<set $month = 1>> <<set $year += 1>> <</if>> <</if>> <</if>> <</if>> <</widget>>
<<widget "onemin">> <<set $minutes += 1>> <<if $minutes >= 60>> <<set $minutes -= 60>> <<set $hours += 1>> <<if $hours >= 24>><<set $hours -= 24>> <<set $day += 1>> <<set $dayCounter += 1>> <<set $dayQuest += 1>> <<if $day > 30>> <<set $day = 1>> <<set $month += 1>> <<if $month > 12>> <<set $month = 1>> <<set $year += 1>> <</if>> <</if>> <</if>> <</if>> <</widget>>You look into your inventory.
You have:
• <<print $inventorylumbers>> lumbers <<link "Store" "InventoryMaterials">>
<<if $lumbers gt 0>>
<<set $inventorylumbers += 1>>
<<set $lumbers -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have a lumber.
<</if>>
<</link>> | <<link "Store All" "InventoryMaterials">>
<<if $lumbers gt 0>>
<<set $inventorylumbers += $lumbers>>
<<set $bagcapacity -= $lumbers>>
<<set $lumbers -= $lumbers>>
<<else>>
You don't have a lumber.
<</if>>
<</link>> | <<link "Bring" "InventoryMaterials">>
<<if $inventorylumbers lt 1 && $bagcapacity gt 20>>
You either don't have a lumber in your inventory or your bag is full.. or both.
<<else>>
<<set $inventorylumbers -= 1>>
<<set $lumbers += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "InventoryMaterials">> <<if $inventorylumbers lt 1 || $bagcapacity gt 20>> You either don't have a lumber in your inventory or your bag is full.. or both. <<elseif $lumbers + $inventorylumbers >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventorylumbers -= $totalbagcapacity>> <<set $lumbers += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $lumbers += $inventorylumbers>> <<set $bagcapacity += $inventorylumbers>> <<set $inventorylumbers -= $inventorylumbers>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
[[Food|Inventory]] | [[Materials|InventoryMaterials]] | [[Items|InventoryItems]] | [[Others|InventoryOthers]]
[[Back|Home]]You look into your inventory.
You have:
• <<print $inventorywoodengifts>> wooden gifts <<link "Store" "InventoryItems">>
<<if $woodengifts gt 0>>
<<set $inventorywoodengifts += 1>>
<<set $woodengifts -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have a wooden gift.
<</if>>
<</link>> | <<link "Store All" "InventoryItems">>
<<if $woodengifts gt 0>>
<<set $inventorywoodengifts += $woodengifts>>
<<set $bagcapacity -= $woodengifts>>
<<set $woodengifts -= $woodengifts>>
<<else>>
You don't have a wooden gift.
<</if>>
<</link>> | <<link "Bring" "InventoryItems">>
<<if $inventorywoodengifts lt 1 || $bagcapacity gt 20>>
You either don't have a wooden gift in your inventory or your bag is full.. or both.
<<else>>
<<set $inventorywoodengifts -= 1>>
<<set $woodengifts += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "InventoryItems">> <<if $inventorywoodengifts lt 1 || $bagcapacity gt 20>> You either don't have a wooden gift in your inventory or your bag is full.. or both. <<elseif $woodengifts + $inventorywoodengifts >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventorywoodengifts -= $totalbagcapacity>> <<set $woodengifts += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $woodengifts += $inventorywoodengifts>> <<set $bagcapacity += $inventorywoodengifts>> <<set $inventorywoodengifts -= $inventorywoodengifts>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
• <<print $inventorywoodendecorations>> wooden decorations <<link "Store" "InventoryItems">>
<<if $woodendecorations gt 0>>
<<set $inventorywoodendecorations += 1>>
<<set $woodendecorations -= 1>>
<<set $bagcapacity -= 1>>
<<else>>
You don't have a wooden decoration.
<</if>>
<</link>> | <<link "Store All" "InventoryItems">>
<<if $woodendecorations gt 0>>
<<set $inventorywoodendecorations += $woodendecorations>>
<<set $bagcapacity -= $woodendecorations>>
<<set $woodendecorations -= $woodendecorations>>
<<else>>
You don't have a wooden decoration.
<</if>>
<</link>> | <<link "Bring" "InventoryItems">>
<<if $inventorywoodendecorations lt 1 || $bagcapacity gt 20>>
You either don't have a wooden decoration in your inventory or your bag is full.. or both.
<<else>>
<<set $inventorywoodendecorations -= 1>>
<<set $woodendecorations += 1>>
<<set $bagcapacity += 1>>
<</if>>
<</link>> | <<link "Bring All" "InventoryItems">> <<if $inventorywoodendecorations lt 1 || $bagcapacity gt 20>> You either don't have a wooden decoration in your inventory or your bag is full.. or both. <<elseif $woodendecorations + $inventorywoodendecorations >= 20>> <<set $totalbagcapacity -= $bagcapacity>> <<set $inventorywoodendecorations -= $totalbagcapacity>> <<set $woodendecorations += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<else>> <<set $woodendecorations += $inventorywoodendecorations>> <<set $bagcapacity += $inventorywoodendecorations>> <<set $inventorywoodendecorations -= $inventorywoodendecorations>> <</if>> <<set $totalbagcapacity to 20>> <</link>>
[[Food|Inventory]] | [[Materials|InventoryMaterials]] | [[Items|InventoryItems]] | [[Others|InventoryOthers]]
[[Back|Home]]You look into your inventory.
You have:
//nothing//
[[Food|Inventory]] | [[Materials|InventoryMaterials]] | [[Items|InventoryItems]] | [[Others|InventoryOthers]]
[[Back|Home]]You can see your reflection in the waters.
You see a <<print $height>> <<print $gender>> with <<print $skintone>> skin and <<print $eyecolor>> eyes. Your <<print $haircolor>> hair is <<print $hairtype>>.
<<switch $hairlength>>
<<case "bald">>
You are bald.
<<case "very short">>
You have a very short hair.
<<set $hairstyle to "loose">>
<<case "short">>
You have a short hair.
<<set $hairstyle to "loose">>
<<case "medium">>
You have a rather short hair, reaching your neck.
<<case "rather long">>
You have a rather long hair, reaching your back.
<<case "long">>
You have a long hair, reaching your waist.
<<case "very long">>
You have a very long hair, reaching your thighs.
<<case "too long">>
Your hair is too long, reaching your feet. Be careful not to trip.
<</switch>>
<<if $hairlength === "very short">>
Your hair is loose. It is too short to style.
<<elseif $hairlength === "short">>
Your hair is loose. It is too short to style.
<<elseif $hairlength === "bald">>
You have no hair.
<<else>>
Your hair is styled into <<print $hairstyle>>
<</if>>
<<if $applehairclip == true>>
Your hair is clipped with an apple hairclip given by Hunter.
<</if>>
The waters are just right before you, glistening from the light's source reflection.
[[Swim|Swim in Lake]]
[[Step Back|Lake]]You kick off your shoes from your feet and dip your soles into the waters. The cold seeps in, making you shiver through your bones. However it only lasts a moment. Your body quickly adjusts to the temperature.
You bathe your feet with the lake's pool, disturbing its stillness to splashes.
[[Back|Lakeside]]<<if $start == false>>
You are nothing, for now.
<<else>>
Your name is <<print $yourname>>. You are a <<print $gender>>. You live in a simple cozy cabin in the middle of the woods.
As you look at yourself as best as you can without anything to reflect your person, you can make up that your skin is <<print $skintone>> and <<if $hairlength != "bald">> your hair is <<print $hairlength>>, <<print $haircolor>> <<if $hairstyle == "braid">> and braided. <<else>> and <<print $hairtype>>. <</if>> <<if $hairstyle != "braid">> It's styled into <<print $hairstyle>>. <</if>> <<else>> You are bald. <</if>>
<</if>>
<<set $currentPassage to "IPC">><center> This is created in <a href="https://twinery.org/">Twine</a>, SugarCube story format, version 2.37.3.
The promo images are created in <a href="https://www.canva.com/">Canva</a>.
Fonts imported from <a href="https://fonts.bunny.net/">Bunny</a>.
Symbols taken from <a href="https://emojicombos.com/">Emoji Combos</a>.
This is published in <a href="https://itch.io/">itch.io</a> by <a href="https://gamesey.itch.io">R.Y.</a>. </center>
<<set $currentPassage to "IPC">>There seems to be no ripe lemon in sight yet. It's not yet the season for it.
<<return>>
@@color: gold; <center> This is still work in progress. </center>@@
/* <<if $foraginglevel gte 9>> You found some lemons. <<elseif $foraginglevel gte 8>> You found few lemons. <<elseif $foraginglevel gte 6>> You found two lemons. <<elseif $foraginglevel gte 4>> You found a lemon <<else>> You can't distinguish a good from bad lemon to pick. <</if>>
<<if $bagcapacity gte 20>> Your bag is full. <<else>> <<if $foraginglevel gte 10>> <<if $bagcapacity gte 16>> These much can't fit in your bag.
[[Never Mind|Forest]] <<else>> [[Pick|Pick Lemons]] <</if>> <<elseif $foraginglevel gte 9>> <<if $bagcapacity gte 17>> These much can't fit in your bag.
[[Never Mind|Forest]] <<else>> [[Pick|Pick Lemons]] <</if>> <<elseif $foraginglevel gte 8>> <<if $bagcapacity gte 18>> These much can't fit in your bag. */<<set $totalbagcapacity -= $bagcapacity>> <<set $apples += $totalbagcapacity>> <<set $bagcapacity += $totalbagcapacity>> <<if $withHunter == true>> <<set $totalbagcapacity -= 1>> <<if $totalbagcapacity == 4>> You picked some apples and <<elseif $totalbagcapacity == 3>> You picked few apples and <<elseif $totalbagcapacity == 2>> You picked two apples and <<elseif $totalbagcapacity == 1>> You picked an apple and <<else>> You <</if>> accepted the apple given to you by Hunter.
<<if $bagcapacity gte 20>>
Your bag is full. <<else>>
[[Search More|Search]] <</if>>
[[Back|Forest]]
[[Gift|Gift Hunter]]
<<elseif $thankHunter == true>>
<<if $totalbagcapacity == 4>> You picked some apples. <<elseif $totalbagcapacity == 3>> You picked few apples. <<elseif $totalbagcapacity == 2>> You picked two apples. <<else>> You picked an apple. <</if>>
You hear rustles from behind. As you turn around, you see Hunter approaching you. "Hello again. Let me help you." <<if $Huntergender === "male">> He <<else>> She <</if>> smiles.
<<if $bagcapacity gte 20>>
Your bag is full. <<else>>
[[Search More|Search]] <</if>>
[[Back|Forest]]
[[Gift|Gift Hunter]]
<<set $withHunter to true>>
<<else>>
<<if $totalbagcapacity == 4>> You picked some apples. <<elseif $totalbagcapacity == 3>> You picked few apples. <<elseif $totalbagcapacity == 2>> You picked two apples. <<else>> You picked an apple. <</if>>
<<if $bagcapacity gte 20>>
Your bag is full. <<else>>
[[Search More|Search]] <</if>>
[[Back|Forest]]
<</if>>
You find yourself inside a building filled with wooden shelves stuffed with different objects.
[[Leave|Town]]There are stones all around the place, but what use do you need them for?
<<return>>
@@color: gold; <center> This is still work in progress. </center>@@