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You have """$"""$money.
The streets are damp and bathed in orange light. Few are out so late, though a handful of graveyard shift workers hurry home. Ladies of the night whistle as you walk past, calling out suggestively. The homeless huddle in doorways and alleys for protection against the biting wind. Who do you take?
[[A well dressed worker.|Gotcha]] Their disapperance will raise suspicion but they're strong and healthy.
[[A prostitute.|Gotcha]] Taking them will raise a little suspicion, and they might carry a disease.
[[A homeless person.|Gotcha]] They're unlikely to be missed, but are weaker and probably sick.Herd Simulator is a game about managing a herd of people as a vampire.
[[What's your name?]]
What is your name? <<textbox "$name" "">>
[[Next|Hi]]You're a bright young vampire with a thirst for more than blood - you want power. The one thing uniting all vampires is your need for that crimson liquid. While some rely on blood bags or feeding from the homeless and destitute, any vampire worth their salt has a herd of humans to feed from.
However, not everyone is willing or able to go out and fill their own stables. That's where people like you come in. You're going to build a stable of humans and buy and sell your way to high status.
But all that is in the future.
For now - you [[prepare|Preparations]]
[[The lamp is red][$lamp = "red"]]
[[The lamp is blue][$lamp = "blue"]]Double-click this passage to edit it.Double-click this passage to edit it.Until you've accumulated enough resources to set up an entirely separate facillity, you must store your herd in your home.
What have you invested in? You have """$"""$money.
[[Cage,|pre-hunt][$storage += 6; $money -= 1200]] costs €1200 - Small, but you can fit 6 cages in one room. While your captives will be secure and the threat of rebellion is lowered, it's also detrimental to their health and happiness.
[[A dormitory,|pre-hunt][$storage += 4; $money -= 1000]] costs €1000 - You can fit multiple people into one room this way, but as they're free to mingle and talk, the risk of rebellion increases. The extra space does offer increased happiness and offers better comfort and facilities however. Your herd are less likely to experience sickness or mental breaks.
[[A single room,|pre-hunt][$storage += 1; $money -= 1000]] costs €1000 - The most luxurious option (though it's still a cell), this makes your herd happier and greatly increases their comfort. It's also very secure as they are unable to plot with others. "Accommodation" all ready, you're ready to [[hunt.|Hunting]]
You have enough space for $storage people.
You have """$"""$moneyThey're not expecting you to sneak up behind them and drag them into an alleyway. They struggle but you're stronger and you knock them out with ease.
<<if $NPCs.length < $storage >><<AddNPC>><<endif>>
[[Time to take them home|Home]]
Your herd consists of
<<for _i = 0; _i < $NPCs.length; _i++>>
Name = <<print $NPCs[_i].name>>, Age = <<print $NPCs[_i].age>>
<</for>>
<<if $NPCs.length < $storage >>
Do you want to [[hunt again?|Hunting]]
Or maybe you'd like to try [[find a buyer?|Sale]]
<<else>> You need to [[sell someone|Sale]] before you can add any more people or [[build your storage facilities|Accommodation]]. <<endif>>
<<if $NPCs.length >=1>>
Some time passes and you finally have a buyer.
They are willing to pay $200.
<<for _i = 0; _i < $NPCs.length; _i++>>
<<print $NPCs[_i].name>><<button [[Sell|What now?]]>><<set $money += 200>><<SellNPC>><</button>>
<</for>>
<<else>> Whoops! You have no one to sell. Try [[hunting.|Hunting]]
<<endif>>
<<widget "AddNPC">>
<<set _tempNPC = {}>>
<<set _tempNPC.name = ["Anne", "Bella", "Cat", "Dianne", "Sophia", "Emma", "Isabella", "Olivia", "Emily", "Abigail", "Madison", "Elizabeth", "Jaylen", "Kaylin", "Mia", "Ava", "Krista", "Malia", "Cora", "Reagan", "Savanah", "Lara", "Janessa", "Charlie"].random()>>
<<set _tempNPC.age = random(18, 27)>>
<<set $NPCs.push(_tempNPC)>>
<</widget>>// say you have this nice array of items:
vendorItems = [
{"name": "Sword", "damage": 30},
{"name": "Axe", "damage": 30},
{"name": "Bow", "damage": 30},
{"name": "Whatever", "damage": 30}
];
<<for _i = 0; _i < vendorItems.length; _i++>>
<<capture _i>>
[["Buy " + vendorItems.name|passage_bought][$bought = _i]]
<</capture>>
<</for>>
//and after player goes to passage_bought, you can get the bought //item's index in vendorItems array with $bought variable, for ex:
// on passage, passage_bought:
<<print `"You have bought a " + vendorItems[$bought].name`>>
<<set $NPCs = []>>
<<widget "AddNPC">>
<<set _tempNPC = {}>>
<<set _tempNPC.name = ["Anne", "Bella", "Cat", "Dianne", "Sophia", "Emma", "Isabella", "Olivia", "Emily", "Abigail", "Madison", "Elizabeth", "Jaylen", "Kaylin", "Mia", "Ava", "Krista", "Malia", "Cora", "Reagan", "Savanah", "Lara", "Janessa", "Charlie"].random()>>
<<set _tempNPC.age = random(18, 27)>>
<<set $NPCs.push(_tempNPC)>>
<</widget>>Double-click this passage to edit it.<<set $money = 1200>>
<<set $storage = 0>>
<<set $NPCs = []>>
<<widget "SellNPC">>
<<run $NPCs.delete($NPCs[0])>>
<</widget>>No rest for the wicked. [[Hunting]]
<<if $NPCs.length === 0>> [[You have no one to sell!|Hunting]]
<<else>> [[Try to find another buyer.|Sale]] <<endif>>
Or maybe you'd like to [[build your storage facilities.|Accommodation]]What have you invested in? You have """$"""$money.
<<if $money >= 1200>>
[[Cage,|pre-hunt][$storage += 6; $money -= 1200]] costs €1200 - Small, but you can fit 6 cages in one room. While your captives will be secure and the threat of rebellion is lowered, it's also detrimental to their health and happiness.
[[A dormitory,|pre-hunt][$storage += 4; $money -= 1000]] costs €1000 - You can fit multiple people into one room this way, but as they're free to mingle and talk, the risk of rebellion increases. The extra space does offer increased happiness and offers better comfort and facilities however. Your herd are less likely to experience sickness or mental breaks.
[[A single room,|pre-hunt][$storage += 1; $money -= 1000]] costs €1000 - The most luxurious option (though it's still a cell), this makes your herd happier and greatly increases their comfort. It's also very secure as they are unable to plot with others.
<<elseif $money >=1000>>
[[A dormitory,|pre-hunt][$storage += 4; $money -= 1000]] costs €1000 - You can fit multiple people into one room this way, but as they're free to mingle and talk, the risk of rebellion increases. The extra space does offer increased happiness and offers better comfort and facilities however. Your herd are less likely to experience sickness or mental breaks.
[[A single room,|pre-hunt][$storage += 1; $money -= 1000]] costs €1000 - The most luxurious option (though it's still a cell), this makes your herd happier and greatly increases their comfort. It's also very secure as they are unable to plot with others.
<<else>> You need more money! Try [[selling some herd|Sale]]
<<endif>>Double-click this passage to edit it.