<div id="charCreationForm">
Your fingers push through your hair, still messy from sleep and never quite behaving.
<p>The texture:
<select id="hairType">
<option value="straight">Straight</option>
<option value="wavy">Wavy</option>
<option value="curly">Curly</option>
<option value="coily">Coily</option>
</select>
familiar under your touch.</p>
<p>The color:
<select id="hairColor">
<option value="raven black">Raven Black</option>
<option value="soot gray">Soot Gray</option>
<option value="copper red">Copper Red</option>
<option value="sun-gold">Sun-Gold</option>
<option value="deep brown">Deep Brown</option>
</select>
caught now in the morning light, it glows faintly, like the embers that haunt your dreams.</p>
<p>Your reflection’s eyes meet your own:
<select id="eyeColor">
<option value="storm-gray">Storm-Gray</option>
<option value="ember-orange">Ember-Orange</option>
<option value="leaf-green">Leaf-Green</option>
<option value="golden-brown">Golden-Brown</option>
<option value="amethyst-violet">Amethyst-Violet</option>
</select>
eyes; even after all this time, they feel like someone else's.</p>
<p>But the shade doesn’t matter as much as the weight they carry.
There’s depth now — like something ancient is watching through them.
Not just watching you... watching with you.</p>
<p>You run your hand down your cheek. The skin feels healthy, healed. But not untouched:
<select id="skinColor">
<option value="pale like ash">Pale like ash</option>
<option value="rich and earthen">Rich and earthen</option>
<option value="golden-toned">Golden-toned</option>
<option value="sun-warm and freckled">Sun-warm and freckled</option>
<option value="cool and bronze">Cool and bronze</option>
</select>
but whatever its color, it carries a strange warmth beneath. Not fever… something deeper.</p>
<p>Near your jaw, or just below your eye, you see:
<select id="markings">
<option value="a faint burn, curling like smoke">a faint burn, curling like smoke</option>
<option value="a scar, thin and silvery like lightning">a scar, thin and silvery like lightning</option>
<option value="a soft, unnatural mark shaped like a feather">a soft, unnatural mark shaped like a feather</option>
<option value="a birthmark, now brighter than before">a birthmark, now brighter than before</option>
<option value="no visible markings">no visible markings</option>
</select></p>
<p><button type="button" onclick="storeChoices()">Confirm Appearance</button></p>
</div>
<div id="confirmText" style="display:none;">
Your reflection solidifies, features settling into focus. It's you — or the new you, shaped by fire and fate.
<br><br>
<<link "Continue...">>
<<goto "after mirror">>
<</link>>
</div>
<<script>>
window.storeChoices = function() {
State.variables.hairType = document.getElementById("hairType").value;
State.variables.hairColor = document.getElementById("hairColor").value;
State.variables.eyeColor = document.getElementById("eyeColor").value;
State.variables.skinColor = document.getElementById("skinColor").value;
State.variables.markings = document.getElementById("markings").value;
document.getElementById("charCreationForm").style.display = "none";
document.getElementById("confirmText").style.display = "block";
// Update the sidebar immediately
if (window.updateCharacterSheet) {
window.updateCharacterSheet();
}
}
<</script>>
You wake before the bell.
Not from noise — but from habit. The dreams have quieted lately, though the heat behind your ribs never fully fades.
The room is still. Pale light from the high, arched window spills across the stone floor, warming the corners where dust has gathered.
This is your new home now.
At least… that’s what the old wizard said.
You’ve slept in this bed for almost a dozen days. Eaten food you didn’t recognize. Heard voices speaking courtly Common instead of the soft lilting dialect of your village.
Today is different, though.
Today is your first lesson.
You rise, pulling the provided robe over your shoulders. The fabric smells faintly of parchment and pine. Someone folded it for you the night before.
Across the room, the mirror waits.
You haven’t really looked at it — not fully. The healers said to rest. The wizard said not to rush.
But now...
Now, standing at the edge of something new, you pull the cloth from its frame.
[[You look in the mirror|mirror]]
:: Chapter 1
The small cottage was quiet except for the crackling of wood in the hearth, its warm glow casting dancing shadows against the rough wooden walls. Outside, the night pressed close, dark and still. Inside, the fragile silence was broken by the soft, urgent cries of a newborn tiny sounds carrying the weight of new life and endless possibilities.
The midwife held the newborn carefully, her hands trembling slightly as she gently passed the tiny life into the mother’s waiting arms. “Here they are,” she murmured softly. The mother’s face was pale and drawn, her chest rising and falling with shallow, uneven breaths fatigue etched deep into every line. Beads of sweat clung to her brow, and her eyes fluttered shut for a moment before she cradled the baby close.
Clara looked up, her voice barely above a whisper. “Thalion… they’re finally here.”
Beside her, a tall figure stepped forward, his calm eyes shining with relief. “Yes, Clara. Our child.” His fingers brushed her hair back gently, the touch grounding them both.
The midwife watched quietly, pride mixed with exhaustion resting behind her tired eyes. A man standing beside her placed soft, steady hands on her shoulder in silent solidarity. “They’re strong,” he said quietly.
Clara gave a weary smile, exhausted but filled with hope. Thalion nodded, his gaze never leaving the small bundle in her arms, a fragile new life born from hardship and love.
“Tell me, little one... what shall we call you? And how shall the world see you?”
<<if !setup.sexConfirmed>>
<<link "Male">>
<<set $sex = "male">>
<<set $pronouns = {subject: "he", object: "him", possessive: "his"}>>
<<set setup.sexConfirmed = true>>
<<replace "#confirmation">>
“A strong name for a strong boy, then,” Clara smiles softly.
<p><<link "Continue">><<goto "Naming">><</link>></p>
<</replace>>
<</link>>
<<link "Female">>
<<set $sex = "female">>
<<set $pronouns = {subject: "she", object: "her", possessive: "her"}>>
<<set setup.sexConfirmed = true>>
<<replace "#confirmation">>
“A bright future for a brave girl,” Clara nods warmly.
<p><<link "Continue">><<goto "Naming">><</link>></p>
<</replace>>
<</link>>
<<link "Non-binary">>
<<set $sex = "non-binary">>
<<set $pronouns = {subject: "they", object: "them", possessive: "their"}>>
<<set setup.sexConfirmed = true>>
<<replace "#confirmation">>
Clara smiles kindly. “A soul beyond limits, then.”
<p><<link "Continue">><<goto "Naming">><</link>></p>
<</replace>>
<</link>>
<div id="confirmation"></div>
<<else>>
<!-- If already confirmed, just show confirmation and continue link -->
<<if $sex is "male">>
“A strong name for a strong boy, then,” Clara smiles softly.
<<elseif $sex is "female">>
“A bright future for a brave girl,” Clara nods warmly.
<<else>>
Clara smiles kindly. “A soul beyond limits, then.”
<</if>>
<p><<link "Continue">><<goto "Naming">><</link>></p>
<</if>>
“You’re adjusting well.”
You jump, the voice startles you.
It’s not that voice, not the one from the flames. This is real, external: the wizard’s apprentice, standing in the doorway with a crooked smile.
“Master says you’re ready. He’s waiting in the north tower.”
You nod, not trusting your voice yet.
As you leave the mirror behind, something stirs inside your chest
Not fear, not exactly.
A memory.
[[Remember the past|Chapter 1: The Village]]
You gaze up at Clara as she waits patiently.
"What shall your name be?" she asks gently.
<<textbox "$playerName" "Enter your name here">>
<<button "Confirm">>
<<if $playerName.trim() !== "">>
<<goto "Afternaming">>
<<else>>
<<alert "Please enter a name before continuing.">>
<</if>>
<</button>>
<<if $playerName.trim() !== "">>
<p>You are now known as <b><<print $playerName>></b>.</p>
<</if>>
The fire crackles quietly, and for the first time in hours, Clara and Thalion can simply feel joy at the life they hold. She cradles the baby close to her chest, skin to skin, her warmth chasing away the last of the cold that crept in during the long night of labor.
Thalion kneels beside the bed, his silver hair tousled, his sharp elven features softened by the warmth in his eyes. He looks at the child resting against Clara’s chest, a tiny, wrinkled bundle, skin flushed and limbs curled close. Reaching out gently, he brushes a finger across <<print $playerName>>’s cheek.
“How about… <<print $playerName>>?” he asks, his voice low and full of wonder.
Clara turns her head to look at him, acknowledging the name. Her face is pale with exhaustion, but her smile is warm. She looks down again at the small life in her arms. “Yes,” she breathes. “<<print $pronouns.possessive>> name shall be <<print $playerName>>.”
They sit in silence for a few moments, letting the name settle between them.
From the corner of the room, the midwife, still lingering in quiet observation, offers a small, satisfied nod. She has seen many births — some harder than this one — but few more intimate. Her hands, still damp from washing, move deftly as she packs her cloths and tools. She gives Clara a brief glance, then turns to Thalion with a nod of respect. “You’ve both done well,” she says softly. “Rest now. I’ll leave you to your peace.”
With a quiet swish of her cloak, she steps to the door, pausing just long enough to glance back once more at the child in Clara’s arms. Then she disappears into the night, closing the door gently behind her.
Only the fire remains, mingling now with the soft, uneven breathing of the newborn.
Clara leans her head back against the pillows, eyes half-closed. Her body aches, every muscle spent from the hours-long labor, but in her chest blooms a quiet, aching love. She holds <<print $playerName>> close, her fingers tracing small circles on the cloth swaddling <<print $pronouns.object>>.
Thalion places a hand on her arm, steady and warm. “<<print $pronouns.subject>> will have a hard path,” he says — not as a warning, but as a truth.
Clara nods faintly. “Yes. But <<print $pronouns.subject>> won’t walk it alone.”
<<print $playerName>> bears the mark of both their worlds — human and elf. A softened jaw, high cheeks with a subtle, inborn grace. Small, faintly pointed ears just barely peek through the dark down of newborn hair. A child of two people, and of two histories that do not always coexist in peace.
There will be judgment in the world beyond this cottage — suspicion, cruelty, and old hatreds that have never truly healed.
But not here.
Here, nestled between forest and field, the village they’ve made their home offers shelter to those who don’t belong anywhere else. A home for the outcast, the wanderer, the forgotten. An elf and a human have found love here. Their child will be no different.
Thalion leans close, his forehead resting against Clara’s. “Let them say what they will,” he whispers. “We made something good. Something beautiful.”
Clara smiles through the tears welling in her eyes. “And we’ll raise <<print $pronouns.object>> strong enough to stand tall in any world.”
Outside, a wind stirs through the trees, rustling branches like a lullaby. Inside, the fire glows steady and warm. <<print $playerName>> shifts slightly in Clara’s arms, then goes still again, wrapped in the safety of home and the quiet, fierce love of two weary but unwavering parents.
<<link "Six Years Later...">>
<<goto "Market">>
<</link>>Life in the village has been peaceful, quiet, even. Though small and far from the affairs of kings and courts, it is a place of warmth and rhythm. Days are filled with the rustle of wind through trees, the laughter of children, and the gentle toil of those who call this place home.
Despite being a half-elf, you have never been made to feel lesser here. If anything, your presence, and that of your family, has become a familiar part of the village's pulse. People greet you by name. They smile when you pass. The baker slips you a roll when your mother is not looking. This is a place that feels like it chose to be kind.
Your mother, Clara, has always been quick to remind you how rare that is in the wider world, how not every village or city would offer the same warmth. But even those quiet warnings have always felt distant, like stories from a different world.
The village square is lively as the morning sun climbs above the treetops. You are out with Clara, hand in hers, moving between a scattering of market stalls five in all, each manned by someone you recognize. A butcher, a baker, a cloth-seller, an herbalist, and a blacksmith. The square is small, but it is home.
The crowd is no more than a dozen, gathered in little knots, bartering or chatting quietly. It is not loud, but the hum of conversation wraps around you like a comforting shawl. Then your attention drifts. Your mother is haggling with the cloth-seller, comparing bolts of fabric. You spot a stack of bright fruit nearby; orange, gold, and red, and before you realize it, your fingers slip from hers. You weave through legs and skirts, feet padding lightly on the packed earth. Just a few steps away. Just to get a closer look when... You bump into something solid. Someone. A man, wrapped in a dusty cloak, smelling of leather, sweat, and the road. His boots are muddy; his expression already twisted in irritation.
“Watch where you are going, brat,” he growls.
Then he gets a good look at you.
Your ears. Your sharp not quite human features.
The irritation drains from his face, replaced by something worse, revulsion.
“Of course,” he spits. “One of those.”
He steps back, as if your presence might stain him.
You freeze.
The market quiets, voices trailing off, a tension thickening in the air.
A familiar voice cuts through the silence. “Oh! I am so sorry...”
Clara pushes through the onlookers, her tone breathless, apologetic until she sees the man’s face. The curled lip. The sneer.
Her posture shifts. Her eyes sharpen.
“Is something wrong, sir?” she asks, her voice still calm but quickly turning cold as frost.
The man scoffs. “What is wrong is you, woman. You let that walk around like it is part of the world. Like seeing a rat hatched from a bird's nest.”
Clara blinks once, slowly. Her hand finds your shoulder.
Then you feel it, the weight of every eye on the square turning toward you. Toward him.
What do you do?
<<link "Stick out your tongue">>
<<set $bravery = true>>
<<set $reaction = "Defiant">>
<<goto "Market Reaction - Defiant">>
<</link>>
<<link "Hide behind your mother">>
<<set $reaction = "Fear">>
<<goto "Market Reaction - Fear">>
<</link>>
<<link "Say nothing, just stare back">>
<<set $reaction = "Silent">>
<<goto "Market Reaction - Calm">>
<</link>>
You scrunch your nose and stick out your tongue at him, a small act of defiance, but it burns bright in your chest.
The man’s eyes narrow, mouth twisting in a sneer.
“Typical. Insolent little beast,” he mutters, loud enough for everyone to hear. “Should’ve been taught some manners, or not been born at all.”
Clara moves fully between you and the man now, her shoulders squared.
“<<print $pronouns.subject.charAt(0).toUpperCase() + $pronouns.subject.slice(1).toLowerCase()>> is *my child*,” she says. “And <<print $pronouns.subject>> has every right to be here.”
The man scoffs. “Your mistake is what <<print $pronouns.subject>> is.”
But he doesn't notice the shift in the air.
A voice speaks from behind the bread stall. “That’s enough.”
Another from the blacksmith’s tent. “We don’t speak that way here.”
The tanner folds his arms. “This village is for all who live in it. Half-elves. Humans. Doesn’t matter. We look out for each other.”
The baker steps forward. “The rot’s not in <<print $pronouns.object>>. It’s in you.”
The man’s face goes red, not with shame, but with rage. He steps back, outnumbered.
“I see what this place really is,” he snarls. “Let filth fester long enough, the whole garden dies.”
He turns, cloak swirling behind him, and storms away down the road without another word.
You feel Clara's hand rest on your shoulder again, steady and warm. She crouches in front of you, checking your face for signs of tears.
“You alright?” she asks with a soft quiet voice now, one filled with a tinge of worry.
You nod. Or maybe you don't. But she hugs you anyway.
“That was the first time you’ve seen someone like that, wasn’t it?”
She doesn't wait for you to answer.
“I don’t pretend the world is kind, <<print $playerName>>. There are people who carry hate like it’s something holy. But that’s their weakness, not yours.”
She brushes a strand of hair behind your ear.
“You are part of this family. Part of this village. You carry the strength of both your bloodlines and no one can take that from you.”
A pause.
<<if $reaction is "Defiant">>
“You were brave, you know. Sticking your tongue out like that.” She smiles. “Your father would've done the same.” Her chuckle at the end clearing up a little bit of the tension.
<<elseif $reaction is "Fear">>
“It’s alright to be afraid sometimes. It doesn’t make you weak. You knew who to run to and that’s strength, too.” She says, her caring smile and warm eyes reassuring you and lifting a bit of the fear you felt earlier.
<<else>>
“You said nothing, but you stood your ground. That takes more strength than most adults have.” She says with a proud grin.
<</if>>
She looks up at the vendors who stood with her, nodding her thanks. They nod back, smiling gently.
“Come,” she says, rising. “Let’s get what we need and go home.”
<<link "Continue...">><<goto "Evening Home Scene">><</link>>You shrink back behind your mother’s cloak, heart pounding, unsure why the man’s words sting so deeply.
The man scoffs.
“Pathetic. Just like its kind; hide when faced with the truth.” His voice is cold, dripping with contempt. “You’ll learn your place soon enough...”
Clara moves fully between you and the man now, her shoulders squared.
“<<print $pronouns.subject.charAt(0).toUpperCase() + $pronouns.subject.slice(1).toLowerCase()>> is my child,” she says. “And <<print $pronouns.subject>> has every right to be here.”
The man scoffs. “Your mistake is what <<print $pronouns.subject>> is.”
But he doesn't notice the shift in the air.
A voice speaks from behind the bread stall. “That’s enough.”
Another from the blacksmith’s tent. “We don’t speak that way here.”
The tanner folds his arms. “This village is for all who live in it. Half-elves. Humans. Doesn’t matter. We look out for each other.”
The baker steps forward. “The rot’s not in <<print $pronouns.object>>. It’s in you.”
The man’s face goes red, not with shame, but with rage. He steps back, outnumbered.
“I see what this place really is,” he snarls. “Let filth fester long enough, the whole garden dies.”
He turns, cloak swirling behind him, and storms away down the road without another word.
You feel Clara's hand rest on your shoulder again, steady and warm. She crouches in front of you, checking your face for signs of tears.
“You alright?” she asks with a soft quiet voice now, one filled with a tinge of worry.
You nod. Or maybe you don't. But she hugs you anyway.
“That was the first time you’ve seen someone like that, wasn’t it?”
She doesn't wait for you to answer.
“I don’t pretend the world is kind, <<print $playerName>>. There are people who carry hate like it’s something holy. But that’s their weakness, not yours.”
She brushes a strand of hair behind your ear, a loving smile on her face to comfort you.
“You are part of this family. Part of this village. You carry the strength of both your bloodlines and no one can take that from you.”
A pause.
<<if $reaction is "Defiant">>
“You were brave, you know. Sticking your tongue out like that.” She smiles. “Your father would've done the same.” Her chuckle at the end clearing up a little bit of the tension.
<<elseif $reaction is "Fear">>
“It’s alright to be afraid sometimes. It doesn’t make you weak. You knew who to run to and that’s strength, too.” She says, her caring smile and warm eyes reassuring you and lifting a bit of the fear you felt earlier.
<<else>>
“You said nothing, but you stood your ground. That takes more strength than most adults have.” She says with a proud grin.
<</if>>
She looks up at the vendors who stood with her, nodding her thanks. They nod back, smiling gently.
“Come,” she says, rising. “Let’s get what we need and go home.”
<<link "Continue...">><<goto "Evening Home Scene">><</link>>You meet his glare, saying nothing. Not out of fear, just... waiting.
The man holds your stare for a moment too long.
“Creepy little thing,” he mutters. “Just like the others. Always watching. Always thinking they’re better.”
Clara moves fully between you and the man now, her shoulders squared.
“<<print $pronouns.subject.charAt(0).toUpperCase() + $pronouns.subject.slice(1).toLowerCase()>> is *my child*,” she says. “And <<print $pronouns.subject>> has every right to be here.”
The man scoffs. “Your mistake is what <<print $pronouns.subject>> is.”
But he doesn't notice the shift in the air.
A voice speaks from behind the bread stall. “That’s enough.”
Another from the blacksmith’s tent. “We don’t speak that way here.”
The tanner folds his arms. “This village is for all who live in it. Half-elves. Humans. Doesn’t matter. We look out for each other.”
The baker steps forward. “The rot’s not in <<print $pronouns.object>>. It’s in you.”
The man’s face goes red, not with shame, but with rage. He steps back, outnumbered.
“I see what this place really is,” he snarls. “Let filth fester long enough, the whole garden dies.”
He turns, cloak swirling behind him, and storms away down the road without another word.
You feel Clara's hand rest on your shoulder again, steady and warm. She crouches in front of you, checking your face for signs of tears.
“You alright?” she asks with a soft quiet voice now, one filled with a tinge of worry.
You nod. Or maybe you don't. But she hugs you anyway.
“That was the first time you’ve seen someone like that, wasn’t it?”
She doesn't wait for you to answer.
“I don’t pretend the world is kind, <<print $playerName>>. There are people who carry hate like it’s something holy. But that’s their weakness, not yours.”
She brushes a strand of hair behind your ear.
“You are part of this family. Part of this village. You carry the strength of both your bloodlines and no one can take that from you.”
A pause.
<<if $reaction is "Defiant">>
“You were brave, you know. Sticking your tongue out like that.” She smiles. “Your father would've done the same.” Her chuckle at the end clearing up a little bit of the tension.
<<elseif $reaction is "Fear">>
“It’s alright to be afraid sometimes. It doesn’t make you weak. You knew who to run to and that’s strength, too.” She says, her caring smile and warm eyes reassuring you and lifting a bit of the fear you felt earlier.
<<else>>
“You said nothing, but you stood your ground. That takes more strength than most adults have.” She says with a proud grin.
<</if>>
She looks up at the vendors who stood with her, nodding her thanks. They nod back, smiling gently.
“Come,” she says, rising. “Let’s get what we need and go home.”
<<link "Continue...">><<goto "Evening Home Scene">><</link>>
The walk home is quiet. Clara’s hand rests gently on your shoulder, guiding more than holding, as if to protect you.
When you reach the cottage, the wooden door creaks open with familiarity. The scent of herbs and stew clings to the walls. Faint firelight flickers in the hearth, catching on the carved wooden edges of the furniture, worn by years and softened by use.
You step inside. The hush of the outside world lifts a little, replaced by the warmth of home. It’s the first place today that hasn’t felt like it might tip sideways.
The door opens again, and Thalion steps inside, brushing the faint dust of the road from his cloak. The scent of rain and pine comes with him, the forest trailing after him like a second shadow.
He sees you first.
His eyes, pale green, like sunlight through early leaves light up with something that looks like relief. His smile is slow and quiet, but unmistakable.
“There’s my little troublemaker,” he says, voice rich and low, threaded with a worn kindness. His accent carries the faint trace of something older, something elven and melodic, but softer now, worn smooth by years of speaking Common.
You feel your chest loosen slightly.
He shrugs off his cloak and starts to hang it by the door. “Did <<print $pronouns.subject>> drive the merchants wild again? Scare off Old Merek?” He says his back to you, but you can tell he is grinning like a child.
You open your mouth, maybe to answer, maybe to laugh, but Clara shifts beside you. A small thing: a pause, a breath, a glance.
Thalion turns around, catching it instantly. His eyes flick to hers. A question almost forms on his lips.
But Clara gives him a quiet shake of her head. No words. Just a look. Firm, tired, and heavy with what she isn’t saying.
His gaze holds hers for a beat longer than usual. He closes his partially opens lips, throwing away the words he might have thought of asking before giving a slow nod, deep and subtle, conveying an understanding to his wife.
The warmth in his voice doesn’t vanish, but it gentles. Tuned to something softer. He turns back to you and crouches slightly, just enough to look you eye to eye.
“Your mother tells me you carried the baskets,” he says. “Did they make you taller?”
<<if $hairType is "curly" or $hairType is "coily">>
He ruffles your <<print $hairColor>> <<print $hairType>> hair, the strands springing back into place as if defiant on instinct.
<<else>>
He ruffles your <<print $hairColor>> <<print $hairType>> hair, the strands shifting beneath his hand like he’s done it a thousand times before.
<</if>>
You feel a little taller for a moment. Or maybe just steadier.
“You’ll pass me soon,” he murmurs. “Then you’ll have to carry me home.” He says a slight chuckle in his voice
He smiles again, more to himself than to you. You catch a flicker of weariness behind it, like he’s seen something darker than the road. Maybe the same thing Clara saw in the market.
You shift, instinctively drifting toward the hall but Thalion’s hand finds your shoulder. Not firm. Not holding you back. Just a reminder.
He looks at you, steady before reaching out and resting a hand gently on the back of your head, fingers threading lightly through your hair.
“Why don’t you stay close tonight,” he murmurs, more warmth than instruction. “It’s been a long day.”
His thumb brushes a strand from your face. Not hurried. Not heavy. Just there. You nod, not because you have to, but because the idea feels like an exhale.
You stay.
---
Dinner is subdued, but not cold. Clara hums a happy tune you’ve heard her sing many times before. The melody flows like a thread of warmth through the room, filling the corners with a gentle rhythm. It’s a song she often hums when she’s content, when the evening falls quiet and everything feels just right.
As she moves around the kitchen, her hands effortlessly working through the motions, chopping, stirring, setting plates down with a soft clink, there’s a softness to the air, like the house itself is breathing a sigh of relief. Her voice hums in harmony with the crackle of the fire, a sound that feels more like a promise than a note.
She doesn’t need to sing the words; you know them by heart. It’s a song about hope, about finding peace in the small things. The kind of song that belongs to quiet evenings and familiar faces, the kind that stays with you even after the last note fades.
She smiles over her shoulder at you as she works, and the warmth in her eyes is more than enough to answer any unspoken question.
It’s the kind of night where you feel safe enough to forget about everything else. Just for a moment.
While she serves, her voice soft and steady as ever, Thalion doesn’t say much. He simply passes the bread, pours the tea, and touches your hand once as he sets your bowl down.
And in all of it, there’s a quiet love, worn into the way they move, the way they make room for you without question.
No one speaks of the man at the market.
Not tonight.
<<link "Later, you find yourself in your room...">>
<<goto "Going to Bed">>
<</link>>
The warmth from dinner still lingers in the cabin, clinging to the walls and softening every corner. The hearth glows low, casting gentle shadows as Clara moves through the space, stacking dishes with the practiced grace of someone who’s done it a thousand times. Thalion leans in the doorway of the sleeping nook, arms folded loosely across his chest, watching.
“It’s time to settle in,” Clara says, her voice warm and low.
You nod, your limbs heavy with the comfort of the evening.
Your bed, tucked in the corner of the main room behind a drawn curtain, waits for you with soft blankets already folded back. It's not far from the hearth everything in the cabin is close, but somehow it still feels like its own little world.
Before you can curl under the covers, Clara sits at the edge of your bed with a knowing smile. “Would you like a story before sleep?”
Thalion raises an eyebrow. “I suppose it depends on whether you want facts... or fantasy.”
You glance between them, grinning. You've heard them both tell this one before in their own way.
[[Clara — a tale of a clever seamstress and a foolish prince->Clara's Bedtime Story]]
[[Thalion — a tale of an elven knight and the girl who saved him->Thalion's Bedtime Story]]Clara settles beside you, smoothing the blanket over your chest. Her warm hands smell faintly of flour and herbs, from the dinner you just had.
“Alright, little thimble,” she says softly, tucking a strand of hair behind your ear. “Let me tell you a story… about a seamstress.”
You snuggle into the covers as her voice takes on that soft, singsong rhythm you know so well.
“Once upon a time, in a village tucked between forest and field, there lived a seamstress. Not just any seamstress, for she was clever with her hands, quick with her wit, and stitched more than just fabric. She sewed dreams into dresses, courage into cloaks, and laughter into every hem.”
“Don't forget bossy,” Thalion murmurs under his breath from the hearth, with a faint smile.
Clara shoots him a sidelong glance, clears her throat with a pointed “ahem,” then continues.
“She lived a quiet life and liked it that way. But one day, while gathering lavender for dye, she stumbled across a strange figure in the woods.”
“They say he was an elf,” Thalion remarks idly, as if repeating village gossip.
Clara hums. “A tall one. Muddy. Grumpy. Stuck in a thorn bush and entirely out of his element.”
“I heard he was ambushed by squirrels,” Thalion adds solemnly.
You giggle. Clara smiles, never breaking her rhythm.
“He claimed to be something important, like a knight, maybe even a prince, but she couldn’t tell. His cloak was torn, his boots were soggy, and his pride was about the only thing still intact.”
“She almost left him there,” Thalion notes.
“She *considered* it,” Clara admits, amused. “But instead, she cut him free with her sewing scissors, of course, and gave him tea.”
“She didn’t trust him,” Thalion says. “No one did. Not where she came from.”
Clara’s voice softens, but she doesn’t deny it.
“But she listened. And he... tried. Although he did interupt her quite a bit. They sat beneath a willow tree and shared honey bread and stories. She told him about fabrics and dyes and noisy village children. He spoke of distant roads and ancient places where trees whispered secrets in languages no one remembered.”
“She made him laugh,” Thalion says with a smile
“She didn’t mean to,” Clara replies lightly.
“And he made her... think,” she adds more quietly. “He challenged her. Not rudely, just... curiously. Like he was trying to understand how someone could be both kind and strong.”
Your eyes are wide now, half-dreaming as the images swirl behind your eyelids.
“They say he returned to the forest,” Clara whispers, “but he didn’t stay there. Something kept pulling him back.”
“To her,” Thalion says, softer now.
“To the quiet. To the warmth....to the stitching,” Clara murmurs, a sewn across her face.
“They didn’t match at all,” Thalion adds with a shrug before quickly adding, “not by the old stories anyways...but they made something new.”
Clara runs a gentle hand through your <<print $hairType>> <<print $hairColor>> hair and tucks the blanket under your chin.
“And in time, the seamstress and the elf carved out a little place... small, but safe. A place where old grudges couldn’t follow. A place they built with patience, and stitched together with care.”
She leans down, kisses your forehead.
“Sleep now, little thimble. That’s enough story for tonight.”
Your eyes grow heavy and darkness overtakes you as you see two figures embrace lovingly over you.
<<link "Let sleep take you...">>
<<goto "childhooddream">>
<</link>>
Thalion sits beside your bed with a thoughtful expression. He’s already pulled your blanket up over your shoulders, and now rests his hand lightly on your forehead, like he’s checking for something only he can sense.
“Cozy?” he asks softly. Then, without waiting for a reply: “That’s good. Stories always settle in better when you’re warm and safe.”
He leans back, folding his arms.
“Tonight, I’ll tell you about a knight, a wandering one. An elf, far from home. He had no banner, no title, only the armor on his back and a sword he’d long stopped using.”
Clara glances up from her spot near the hearth. “And a terrible sense of direction.”
Thalion smiles, eyes still on you. “One day, this knight found himself hopelessly lost in a land that did not welcome his kind. He was tired. Hungry. The wind had turned against him.”
“And he walked straight into a thorn bush,” Clara adds helpfully.
Thalion sighs. “Yes. There was a thorn bush. A *very large* one.”
You stifle a laugh.
“He was certain no one would help him,” Thalion continues, tone gentler now. “He wasn’t just a stranger — he was an elf. And in that land, old stories still whispered cruel things about his kind. He expected fear. Or worse.”
Clara’s voice is quiet. “But someone found him.”
“Yes,” Thalion says. “A woman. Not a soldier, not a sorceress, a seamstress.”
“She had scissors,” Clara notes dryly. “And a good aim.”
Thalion chuckles under his breath. “She was quick with her words and quicker with her eyes. She saw everything he was trying to hide.”
“She didn’t trust him at first,” Clara adds, a soft thread in her voice.
“And he didn’t blame her,” Thalion replies. “But still... she made him tea.”
You blink slowly, the firelight flickering in your lashes.
“She spoke of colors and dyes, of weaving life from simple thread. He listened and he told her of wild places, of quiet moonlight on forest paths, of battles fought long ago.”
“He told her too much,” Clara murmurs.
“He told her just enough,” Thalion responds firmly.
His voice drops lower now, like the story is carrying him with it.
“They kept meeting, but in secret. The knight never stayed long, but he always came back. Something about the way she saw the world... it stitched something new into him.”
Clara leans her head back against the wall. “And he brought strange gifts. Feathers. Stones. Bits of sky.”
“He tried,” Thalion says, smiling faintly. “And in time, she started saving scraps of fabric that matched his eyes.”
“She said they were hard to match,” Clara teases.
“She said they were *impossible* to forget,” Thalion corrects softly.
There’s a pause. You’re not sure what they’re thinking, but it feels quiet, like something real has curled between their words.
“They were very different,” Thalion finishes, brushing your hair once with his hand. “And the world told them they shouldn’t belong together.”
“But the world was wrong,” Clara says gently.
You feel your breath slowing, the story nestling into the back of your mind like a lullaby.
Thalion’s voice is a whisper now.
“The knight found something worth protecting. Something he couldn’t name, not then at least. But he knew he would never lose it. Not as long as he remembered the way she laughed... and the way she saw him, even before he saw himself.”
He leans forward, pressing a kiss to your forehead.
“Sleep now, little one. And dream of brave things.”
Your eyes grow heavy and darkness overtakes you as you see two figures embrace lovingly over you.
<<link "Let sleep take you...">>
<<goto "childhooddream">>
<</link>>You find yourself in darkness. No ground beneath your feet. No sky above. Just endless black, silent and heavy against your <<print $skinColor>> skin.
Then a flicker.
A tiny ember floats before you, pulsing like a heartbeat. Another joins it. Soon, they merge, radiating warmth and life, but something in the glow feels familiar, like a memory you cannot name.
They spiral slowly, casting soft light across the void. Shadows stretch and twist, as if reaching for you, hinting at dangers yet to come.
The warmth is comforting at first, but it shifts. Flames rise higher, brighter, painting the dark in orange and gold. They crackle with a quiet insistence, as if urging you to confront what lies ahead.
The fire grows with your emotions, wild and fierce, threatening to consume everything. Still, you sense something beneath the blaze—a presence, waiting, watching, patient and sharp.
Your chest tightens. What do you feel most strongly?
<<link "Anger">>
<<set $emotion = "anger">>
<<goto "Emotion choice">>
<</link>>
<<link "Fear">>
<<set $emotion = "fear">>
<<goto "Emotion choice">>
<</link>>
<<link "Sorrow">>
<<set $emotion = "sorrow">>
<<goto "Emotion choice">>
<</link>>
You slowly open your eyes, the remnants of the fiery dream still smoldering in the edges of your mind. The vivid heat, the whispered voice, and the glowing hand linger like embers, quiet but unmistakable.
Morning light filters softly through the worn curtains, casting gentle gold across your small room. The world outside stirs with familiar sounds, such as the rustling of leaves, distant birdsongs, the faint bustle of the village waking.
However, inside you something has shifted. A warmth stirs deep within your chest, subtle yet persistent, like embers waiting to flare.
You take a slow breath, feeling the quiet power beneath the surface. It’s as if the fire from your dreams has touched your soul, awakening something ancient and patient.
<<link "Continue">><<goto "ch19yroldmorning">><</link>>
It’s been six years since the quiet morning when a dream of fire first stirred in your sleep, six years since you wandered too far from your mother’s side in the village market and first heard the cruel voice of a stranger.
Since then, the days in Elarien Hollow have passed gently. Seasons turned, wildflowers bloomed, and the village remained a quiet refuge, untouched by the storms beyond the forest’s edge.
Today is no different. The sun crests the eastern treeline, casting long golden rays across the dew-dappled village. Autumn air curls crisp and cool against your cheeks, carrying the scent of cinnamon, dry leaves, and freshly turned soil. Smoke trails lazily from cottage chimneys as early risers prepare for the Harvestrise Festival, a yearly celebration of balance, gratitude, and the turning of seasons.
The trees surrounding the village blaze in amber, rust, and scarlet. The few paths are already dotted with neighbors carrying baskets, stringing garlands, or hanging charms. Your mother, Clara, hums softly as she fastens hand-stitched ribbons between two posts, her creations fluttering in the breeze like birds in flight. Your father, Thalion, helps hoist a carved archway with other villagers, his strong arms steady and precise, his laughter rare but warm when it comes.
You, however, are nowhere near them right now. You’re with Elara and Kaelen, dashing down the familiar slope behind the baker’s house, toward the gentle stream that winds along the forest’s edge. Elara’s sunlight-bright hair flies wild behind her as she runs. She laughs loudly, taunting Kaelen, who is trying to catch her but holds back just enough not to win. He’s faster than she is, and you all know it. Kaelen glances back at you and grins slightly, a flicker of mischief beneath his usually calm expression.
The three of you reach the stream, breathless.
This is your favorite spot, near the tree-shaded stream at the village’s edge. The soft flowing water and crisp air fill the quiet between your laughter. Elara has already kicked off her boots and hops from stone to stone in the stream, arms wide like wings.
Kaelen, ever cautious, watches from the bank, one brow raised and a crooked smile just touching the corner of his lips. Suddenly, Elara spins, striking a pose with a stick as if it were a sword.
“Alright!” she calls out, her voice carrying on the wind. “Who dares challenge the great Skyblade, protector of the Hollow?!”
Kaelen snorts softly. “You mean menace of the stream?”
Elara sticks her tongue out at him, then turns to you with a wild grin, eyes full of mischief. “<<print $playerName>>! What’s your role, huh? Are you going to defend the realm or cause a little trouble?” she says with a mischievous grin.
[[Join Elara in her imaginary battle, taking up a stick sword of your own.->Playful Choice - Bold]]
[[Side with Kaelen, pretending to be a wary traveler with secrets.->Playful Choice - Clever]]
[[Pretend to be a mystical forest spirit who speaks in riddles.->Playful Choice - Imaginative]]
You charge across the shallow water, laughing, as your feet splash through the cold stream. Elara cheers at your side, her laughter ringing like a bell. The two of you duel invisible foes together, dramatic and wild, while Kaelen groans with theatrical disapproval... and a quiet smile.
You and Elara declare victory over the invisible foes of the realm with exaggerated cheers, raising your sticks in triumph. Elara’s eyes sparkle with wild delight.
“Come on,” she says, tossing her stick aside and grabbing your hand. “Let’s go up the ridge, I heard you can see the whole village from the top!”
Kaelen sighs, but he follows with a small smile, muttering something about "keeping you two from falling off a cliff."
The three of you scramble up the gentle slope behind the stream, your boots crunching over dried leaves and roots. At the top, the trees part, revealing a clear view of the village below, colorful banners flapping in the breeze, people moving like tiny ants in the square, the rooftops golden with morning sun.
Elara flops down beside you, arms behind her head. “One day, I’m gonna go further than this. Past those trees. Past those hills. Just… everywhere.”
Kaelen leans on a rock nearby, quiet, but listening.
And for a moment, the world feels bigger. Possible.
The sun has risen higher by now, filtering warmly through the trees. The light shining across your faces, and the world seems to pause around you, distant enough from the village that it feels like nothing else exists.
Elara flops onto her back with a sigh, arms stretched behind her head.
“We’ll be twelve soon,” she says, more to the sky than to either of you. “That’s practically grown up. Kind of weird, huh?”
Kaelen sits cross-legged, pulling idly at a blade of grass. “Not really. We’ll still be here. Doing the same things.”
“But what if we weren’t?” Elara rolls over to look at you. “What do you want to do <<print $playerName>>, you know… when you’re older?”
The question hangs there, simple but enormous.
[[Create — “I want to make things, like my mother.”->Future Choice Create]]
[[Protect — “I want to protect people. Like my father does.”->Future Choice Protect]] <<set $bravery = true>>
[[Explore — “I want to see what’s beyond the valley.”->Future Choice Explore]]
[[Stay — “I want to stay here. This place is everything.”->Future Choice Stay]] You crouch by Kaelen with a knowing look, whispering that Elara is clearly an outlaw, not a hero. Kaelen chuckles under his breath. “I thought I was the mysterious one,” he teases. The two of you watch as Elara fights ghosts alone, before she notices, gasps in betrayal, and rushes at you both in mock outrage.
You and Kaelen exchange glances as Elara rages in mock betrayal, chasing you both from the stream bank. You duck behind a tree, laughing, and Kaelen grabs your arm with a grin. “Quick the outlaw’s catching up.”
You lead him off the main path, past the berry bushes and into a shaded grove, one only the two of you know well. Elara catches up after a moment, huffing, but she smiles too always game, even when she loses.
The three of you settle in a patch of mossy earth beneath a twisted old tree with long, low branches like arms.
Kaelen takes out a small wooden whistle he carved and starts playing a simple tune. Elara hums along, off-key but bold. You lay back and stare at the leaves overhead, green-gold in the sunlight.
“Do you think there’s music like this outside the valley?” Kaelen asks.
Elara shrugs. “Bet it’s all noisy and loud. Or… too quiet.”
You don’t answer right away. The wind rustles the branches. In this hidden place, the world feels distant and yet still full of questions.
The sun has risen higher by now, filtering warmly through the trees. The light shines across your faces, and the world seems to pause around you, distant enough from the village that it feels like nothing else exists.
Elara flops onto her back with a sigh, arms stretched behind her head.
“We’ll be twelve soon,” she says, more to the sky than to either of you. “That’s practically grown up. Kind of weird, huh?”
Kaelen sits cross-legged, pulling idly at a blade of grass. “Not really. We’ll still be here. Doing the same things.”
“But what if we weren’t?” Elara rolls over to look at you. “What do you want to do <<print $playerName>>, you know… when you’re older?”
The question hangs there, simple but enormous.
[[Create — “I want to make things, like my mother.”->Future Choice Create]]
[[Protect — “I want to protect people. Like my father does.”->Future Choice Protect]] <<set $bravery = true>>
[[Explore — “I want to see what’s beyond the valley.”->Future Choice Explore]]
[[Stay — “I want to stay here. This place is everything.”->Future Choice Stay]]
You raise your arms and speak in a deep, slow voice, announcing that you are the Spirit of the Autumn Stream, here to judge their mortal antics. Elara gasps dramatically. Kaelen snorts and plays along, asking if the spirit takes bribes of apples. The game unfolds with you casting imaginary spells and making up strange rules as you go.
After your riddles and “curses,” Kaelen and Elara agree the Spirit of Autumn should lead them to a hidden treasure, or at least something cool.
You point dramatically toward the stream’s curve where a line of pale, glistening stones marks a deer trail.
They follow, and the three of you wander deeper into the trees until the sound of the village fades behind you. Sunlight flickers through the branches above, and wildflowers brush against your legs.
Soon you come to a clearing an old tree stump sits in the center, ringed by stones and tiny purple blooms.
“It’s… kind of magical,” Elara says as she tilts her head, and kneels by the flowers.
Kaelen doesn’t speak, but he steps closer to the stump, touching the smooth, weathered surface like it might whisper something back.
You declare it a sacred circle of the forest spirits, and the others, for once, don’t argue.
The silence is soft. Not heavy. Just… peaceful.
Maybe some part of you starts to wonder maybe there is something watching. Or maybe it’s just a nice place to be kids, alone, for a while longer.
The sun has risen higher by now, filtering warmly through the trees. The light shines across your faces, and the world seems to pause around you, distant enough from the village that it feels like nothing else exists.
Elara flops onto her back with a sigh, arms stretched behind her head.
“We’ll be twelve soon,” she says, more to the sky than to either of you. “That’s practically grown up. Kind of weird, huh?”
Kaelen sits cross-legged, pulling idly at a blade of grass. “Not really. We’ll still be here. Doing the same things.”
“But what if we weren’t?” Elara rolls over to look at you. “What do you want to do <<print $playerName>>, you know… when you’re older?”
The question hangs there, simple but enormous.
[[Create — “I want to make things, like my mother.”->Future Choice Create]]
[[Protect — “I want to protect people. Like my father does.”->Future Choice Protect]] <<set $bravery = true>>
[[Explore — “I want to see what’s beyond the valley.”->Future Choice Explore]]
[[Stay — “I want to stay here. This place is everything.”->Future Choice Stay]]
You run a hand over the edge of your shirt, the one your mother made, with tiny embroidered threads shaped like curling leaves.
“I want to make things, like my mom. She says you can stitch stories into fabric that people carry your work with them.”
Elara sits up. “<<print $playerName>>! You’d be amazing at that. You always notice the details.”
Kaelen nods quietly. “Crafting’s… important. Especially when the world’s loud.” He says looking at Elara who had shouted her response. She simply gives a big toothy grin in response.
You smile too, thinking of the way your mother’s fingers move precise, patient shaping something from nothing.
It feels right.
The three of you fall into a comfortable silence, lying back in the grass, the sky wide above.
“Whatever happens,” Elara says softly, “Let’s not forget this.”
Kaelen glances over. “This moment?”
“This us,” she corrects.
You nod, and no one speaks for a while. But in that silence, something lingers — a kind of promise, spoken without words.
The festival’s call will come soon.
But for now, you have time.
<<link "Return to the village">><<goto "Festival Return">><</link>>“I want to protect people,” you say simply.
You picture your father, calm in a storm, strong but kind. The way people look to him for guidance without fear.
“Like my dad. He doesn’t just fight… he keeps people safe. Makes them feel… steady.”
Kaelen raises an eyebrow. “Brave of you. That’s not an easy road.”
Elara grins. “I’ll remember that when we’re in trouble and you’re the one jumping in first <<print $playerName>>.”
You feel a quiet certainty settle in your chest, a spark of something solid.
You won’t run when it matters.
The three of you fall into a comfortable silence, lying back in the grass, the sky wide above.
“Whatever happens,” Elara says softly, “Let’s not forget this.”
Kaelen glances over. “This moment?”
“This us,” she corrects.
You nod, and no one speaks for a while. But in that silence, something lingers — a kind of promise, spoken without words.
The festival’s call will come soon.
But for now, you have time.
<<link "Return to the village">><<goto "Festival Return">><</link>>You glance past the trees, toward the unseen edge of the world.
“I want to explore. See what’s out there...beyond the hills, the woods, everything.”
Kaelen’s expression flickers with surprise. “You’d leave?”
You shrug, but it’s not uncertainty. “I’d come back. But don’t you wonder what’s out there? What the stars shine on when they’re not looking at us?”
Elara leans close, eyes glittering. “If you go, you’re taking me with you <<print $playerName>>.”
A breeze stirs the leaves. The world suddenly feels vast.
And you, small but ready.
The three of you fall into a comfortable silence, lying back in the grass, the sky wide above.
“Whatever happens,” Elara says softly, “Let’s not forget this.”
Kaelen glances over. “This moment?”
“This us,” she corrects.
You nod, and no one speaks for a while. But in that silence, something lingers — a kind of promise, spoken without words.
The festival’s call will come soon.
But for now, you have time.
<<link "Return to the village">><<goto "Festival Return">><</link>>You look back toward the village. You can just barely see a banner fluttering in the wind from where you sit.
“I want to stay here.” you say, your voice trailing off.
Both Elara and Kaelen look at you, a little surprised.
You nod. “It’s home. My parents are here. You’re both here. It’s quiet, and safe. Why leave something good?”
Kaelen looks down at his hands, thoughtful.
Elara chuckles and bumps your shoulder. “You really love this place, huh? That’s kind of sweet.” She smiles and looks down at her hands, twiddling her fingers as if in thought. “You’re such a homebody. But I get it... it’s safe here.”
The wind carries the scent of bread baking from somewhere distant.
Maybe staying doesn’t mean standing still.
Maybe it just means growing roots.
The three of you fall into a comfortable silence, lying back in the grass, the sky wide above.
“Whatever happens,” Elara says softly, “Let’s not forget this.”
Kaelen glances over. “This moment?”
“This us,” she corrects.
You nod, and no one speaks for a while. But in that silence, something lingers a kind of promise, spoken without words.
The festival’s call will come soon.
But for now, you have time.
<<link "Return to the village">><<goto "Festival Return">><</link>>The sun hangs low in the sky now, casting the village in hues of amber and soft rose. Long shadows stretch across the ground, and the warm glow of lanterns begins to bloom across the square, flickering in anticipation of nightfall.
You and your friends return from the stream, your clothes slightly damp, your laughter still trailing behind you like echoes of childhood. The festival has grown livelier, music dances on the air, and the scent of roasting chestnuts, honeycakes, and spiced cider weaves between colorful booths and weaving crowds.
Elara nudges you with her elbow. “Race you to the games?” she grins, pointing toward the festival’s far end.
Kaelen raises a brow. “Or we could take the long way back and dodge the crowds,” he suggests with a small smirk, his tone casual but his glance slightly wary.
The square ahead is bustling a direct path to your home, but packed with people.
You pause. Your parents will be expecting you soon… but this might be your last bit of free time before the night truly begins.
Do you:
[[Go straight through the main square — it’s crowded, but the fastest way home.->Route - Main Path]]
[[Take the quieter route, slipping behind the crowd — slower, but calmer.->Route - Quiet Path]]
[[Join Elara and Kaelen for a few more games before heading home.->Route - Follow Friends]]
You weave through the crowd alone, the buzz of laughter and fading festival songs humming around you like a fading dream. Lanterns sway in the wind, casting flickering shadows on the cobblestones.
You pass a familiar vendor, the baker who always gives you the broken pieces of sweetbread and nod politely. Everything feels warm and ordinary. But then, a prickling sensation crawls across the back of your neck.
A shadow moves just outside the circle of light.
Near the edge of the square, partially obscured by a shuttered cart, stands a man.
Not just any man.
Him.
The one from the market all those years ago. The one who called you a mistake with teeth in his voice.
He shouldn’t be here.
He doesn’t belong here.
His eyes scan the square like he’s searching for something… or someone. He doesn’t notice you yet.
The warmth of the festival dulls. Your pulse rises, the edges of the world sharpening.
What do you do?
[[Step forward. Confront him. He has no place here.->Confront Man]]
[[Stay hidden. Watch him. Something’s wrong.->Festival Attack hidden]]
[[Turn and run. Your parents need to know.->Warn Parents]]
You step away from the bustle of the square, slipping around the edge of the festival along the upper pathway, where lantern light fades and trees begin to lean in close. The sound of the crowd grows muffled and distant, replaced by the rustle of leaves and the occasional chirp of a bird settling for the evening.
The air is cooler here, the wind brushing your skin with the scent of woodsmoke and loamy earth. You pass a small fence belonging to your neighbors, overgrown with wildflowers, their heads nodding gently in the breeze. Strangely, everything seems calm, nothing feels out of place.
It must be nearly time for the lighting of the festival fire…
[[head home ->quiet path -final]]
You glance at your friends and smile. “Fine, I guess just one more game.”
Elara throws her hands up in triumph. “Yes! I knew you weren’t boring.”
Kaelen doesn’t say anything, but the small smirk on his face is answer enough.
The three of you wander toward a booth at the edge of the square where small wooden hoops are tossed onto painted poles. Elara’s concentration is fierce, her tongue peeking out as she lines up each toss, while Kaelen lands shot after shot with frustrating ease. You smile, enjoying your time with your friends, even if they were beating you…at least at this game.
Somewhere nearby, a flute begins to play. Lanterns overhead glow one by one as the sun dips beneath the tree line, casting the square in soft amber light. You, Elara, and Kaelen go next door to Old Merek the baker’s booth and get some honey rolls.
Elara leans on your shoulder, eyes sparkling. “This has been the best festival ever. Next year, I’m winning the archery contest, mark my words.”
Kaelen chuckles, brushing a smear of honey from his tunic. “You couldn’t hit the target if it was shouting your name.”
“Rude,” Elara replies, making a face before bursting out laughing.
You follow them through the final stretch of stalls, enjoying your time together. The air is thick with the smell of roasting apples and warm bread. Children dart past, parents calling after them. The music swells, gentle and golden.
And then—
A sharp crack splits the air.
People freeze.
A scream follows, high and panicked.
The ceremonial firewood stacked for the evening suddenly erupts in flames—not in celebration, but in chaos. Smoke and heat burst toward the crowd, the sharp smell of pitch flooding your senses.
Kaelen grabs onto your arm, eyes wide in fear. Elara shouts, scanning the square.
“What is going on?!”
Time slows. You see cloaked figures moving through the crowd, torches raised, blades flashing. Screams ripple in every direction. The festival, the laughter, the sweets and games—all vanish in an instant.
Your friends cling to you, and for a heartbeat, you realize: whatever happens next, you must move together.
[[Run into the chaos to help someone you see fall ->Brave Intervention]]
[[Try to find your parents ->Try to find your parents — they’ll know what to do>>Find Parents]]
[[Run with your friends>>Escape with Friends]]
Your stomach twists. Something is wrong. Without a word to your friends, you dart away from the festival grounds, feet pounding the dirt path.
The village looks untouched, the laughter still echoing faintly behind you. You reach your home — the door is ajar.
“Mom! Dad!”
Clara appears first, face painted with worry. “What is it?”
“There’s someone — from the market. He’s back. I think something’s happening.”
Clara's expression darkens. “Thalion,” she calls out, her tone serious.
He emerges from the back room, a long knife in hand, more tool than weapon. “Get inside.” he says as he stares at the village. Your parents begin rushing you inside but your father freezes when the sound comes. The unmistakable clang of steel. A scream. A roar.
There is some sound that you do not recognize, an almost "whoosh" sound. It is getting closer. You see something in the air, flying towards you, no, flying towards your home! Your father shouts and jumps on top of you and Clara shielding you as the blast strikes the wall.
You hear the sound again, as a second fireball races toward you. You feel an iron grip on your waist as Thalion hoists you up, moving you and your mother out of the way. The fireball hits, causing another massive explosion, turning your once family home into a pile of cinders. The blast causes Thalion to fall forward, his leg twists awkwardly as he fights to keep you and Clara from falling out of his grasp. He grunts in pain, falling to the ground, you and Clara collapsing atop him.
"Thalion! We...we need to run! All of us! To the forest!" Your mother screams, voice cutting through the chaos as she looks back at your destroyed home. You can hear the desperation in her voice, her mind solely focusing on surviving.
Screams and chaos from the village can be heard around you. Your father looks at you, a pained smile crossing his face. You can tell he feels torn. Thalion, the man who would go out of his way to help your neighbors whenever he could, from patching Old Merek the baker’s roof to fetching herbs for Ysolde, the village herbalist, now hesitates, caught between saving the people he has always protected and helped and keeping his own family safe.
Clara steps forward, tears streaking her face, voice trembling with desperation. “Thalion! Don’t you dare…We have to survive — all of us! <<print $playerName>> and I can’t do this alone! You have to leave with us!” Her voice is filled with pleading.
Thalion lets out a short, humorless laugh, shaking his head. “You really think after all these years, and how well you know me, I could just turn my back on them?” He says as he slowly tries to force himself back up.
Clara falters, her tense shoulders slump as if giving up, her anger giving way to reluctant understanding. She swallows hard before nodding slowly and wiping away the tears in her eyes. “I…I know Thalion. That’s what I love about you…” Her voice trails off again as Thalion gently wraps an arm around her.
He then turns towards you, a pained smile across his face.
"<<print $playerName>>… I need you to be brave now. Take your mother and go. I’ll follow soon."
Your heart races. You want to believe him. But the firelight in his eyes tells you this may be goodbye.
[[Agree — Take your mother and run>>Agree With Thalion]]
[[Disagree — Refuse to leave without him>>Disagree With Thalion]]
You break from your friends without hesitation, your feet already pounding toward the chaos.
Through the smoke and scattering crowd, you spot a young stableboy, no older than six, frozen in the path of a rearing horse. The terrified animal thrashes, its reins caught on a toppled stall.
Elara shouts after you, but the noise drowns everything out. Instinct drives you forward.
[[Shield the boy with your body->Save Stableboy - Shield]]
[[Grab the boy and pull him clear->Save Stableboy - Rescue]]
[[Call out to the horse, trying to redirect it->Brave Save - Distract]]
You grab Elara’s hand, and Kaelen immediately falls in step beside you. The festival square has become a nightmare of smoke, fire, and shrieking voices. Stalls are collapsing, wooden beams splintering under the weight of flames, and the scent of burning fills your lungs. Every step feels heavier, every breath a struggle.
“Keep moving!” you say to Elara, as you continue pulling her. She looks at you and nods, Her eyes are wide, but there’s determination there. Kaelen glances back over his shoulder, trying to gauge the distance between you and the cloaked figures causing chaos and destruction, his jaw tight.
You weave through the panicked crowd, ducking falling banners. Children scream as parents drag them to safety; merchants shout for help as flames spread. The ground trembles under the chaos, and a stray torch arcs through the air dangerously close towards you as it is flung towards a stall.
A cloaked figure raises a crossbow, and you hear the twang of the string as the bolt flies toward the three of you. Time seems to slow. You see the glint of metal, the bolt cutting through smoke toward Elara. Luckily it misses, implanting into the dirt ground by you.
Kaelen’s eyes widen. “Move!” he shouts, but the path out of the village is crowded and blocked by debris and bodies. Visitors and villagers trying to escape to freedom.
Behind you, you see the two cloaked figures closing space, they will be upon you soon.
Your instincts take over. You feel you need to make a decision and fast.
<<if $bravery is true>>
[[Turn and fight to buy time>>Brave Fight]]
<</if>>
[[Run with friends through forest>>Forest Escape]]
You don’t run at the horse, you make it run at you.
“HEY! OVER HERE!” you shout, waving your arms. The horse’s head jerks toward your voice, startled, it turns facing you. You saved the young child, but now it’s coming straight for you.
You freeze. The beast’s hooves pound the ground, closer, closer, until suddenly a burst of heat explodes outward from your chest.
The horse whinnies and veers aside, stumbling mid-stride as if hitting an invisible wall of hot wind. It races off into the night.
Your heart is hammering. Your fingertips feel warm, too warm.
Elara grabs your arm, breathless. “That... was insane.”
Kaelen looks pale. “That wasn’t just luck.”
Something inside you pulses, flickering just beneath the skin.
You hear crying and screaming and turn to see the boy’s mother bull the boy into her arms.
<<set $savedStableboy = true>>
<<set $savedStableboyMethod = "rescue">>
[[Continue ->Post Save Options]]
As you run away to find your parents Elara reaches out towards you, "Wait! Where are you going <<print $playerName>>!"
You apologize in your head but you need to find your paents. You shove your way through the fleeing crowd, heart hammering.
“Mom! Dad!” You shout as loud as you can
Lanterns crash to the ground. A banner catches fire overhead, cinders raining down. Panic presses in from all sides, but then you spot him — Thalion, near the main archway, standing firm, like a rock against the tide, wielding his elven scimitar.
“Dad!”
He spins, eyes locking onto you. For a heartbeat his face softens with relief, then hardens into focus. He pushes through the chaos, seizes your shoulders.
“What are you doing here?” His voice is low, commanding.
“I— I was looking for you and Mom.”
His jaw tightens. He doesn’t waste time. “Stay close.”
A cloaked figure lunges from the smoke, blade raised. Thalion moves like a storm breaking, a twist, a strike, and the attacker crumples to the ground.
He grabs your wrist. “Come.”
You weave through overturned stalls and bodies. Shouts echo down the square. Then through the drifting smoke you catch a glimpse. Auburn hair, a green shawl. Your mother, across the square, helping villagers toward an alleyway. She looks tired, determined… but she doesn’t see you.
“Mom…” you breathe.
Thalion follows your gaze. His eyes widen — not with relief, but with alarm.
A tall figure steps between the flames and the square. Dark cloak, heavy boots, his face covered in a masked skull. Even through the smoke, the air seems to bend around him.
Thalion glares at the new figure, his grip tightening on his scimitar.
The cloaked figure raises one arm — not toward the crowd, but toward Thalion.
Thalion’s grip tightens painfully. “Run.”
“Dad—”
“GO!” His voice is sharper than you’ve ever heard.
Before you can react, the figure moves. The clash is immediate — steel against steel, sparks slicing through smoke. Thalion shoves you back as he meets the figure head-on.
You stumble, frozen as all you can do is stare. The air is thick with heat. More raiders flood in.
Thalion fights like a man possessed — each strike clean and furious. But the figure is fast. Too fast.
“Run!” he roars again, kicking an overturned cart toward you. It crashes down, forming a barrier between you and the fight.
Through a gap, you see him take a blow to the side. He staggers, but doesn’t stop. His eyes meet yours — steady, fierce, and final.
Then the square fills with smoke as another explosion rocks the ground. You try to breath but all you can inhale is smoke. You feel it fill your lungs, causing you to wretch and cough. Your eyes water as you stumble backward as the goes blurry around you. You see sparks as your father fights the masked man. You can barely keep up with their movements through the smoke and through their sheer speed. You fall to all floors, suffocating on the smoke.
The last thing you see is Thalion, still standing between you and the enemy, blade raised.
Then...
[[Darkness ->Fade to Black]]
You feel your body, floating in darkness.
Not the kind of darkness that comes with sleep, or night, or even fear but deeper. Heavier. The kind that presses at the edges of your thoughts, trying to pull you under.
Your body no longer feels like it belongs to you. It floats, untethered, as memories flash and flicker like dying embers:
The festival.
Your friends’ laughter.
The warmth of home.
Your father’s arms.
Your mother’s voice.
All going by, fleeting.
A soft hum rises around you, low and distant, like wind through hollow trees.
Then, in the dark, a pulse.
Not sound nor light but heat. It starts of faint, but slowly grows
Somewhere deep beneath your ribs, you feel it: a spark that refuses to die. It flickers against the dark. Then flares.
And with it a presence, something old. Watching. Waiting.
"Oh little ember" an ethereal voice says
"If only you knew what your path had in store for you...would you still walk it?" the voice asks, almost as if it was giving you a choice.
A hand, not made of flesh, but of fire given form, reaches for your floating form through the void shaped like a memory, outlined in light. The spark within you answersas if in reply to the hand. The darkness bends. Cracks. Begins to fall away like ash in the wind. Outstretched fingers continue to reach out towards you. The fire like form pausing briefly, alsmost hesistant..before soon it moves again, conviction in its movements and voice; It speaks not in words, but as if directly in your thoughts:
"You are not done
You are not broken
You are becoming...
You are reborn"
The fingers penetrate your body. It hurts! It burns! You screan but no sound comes out. It moves deeper inside of you as if the hand is reaching for something. You feel the spark inside you grow as the hand grabs it, causing it to flare. You feel your form crumbling, your flesh turning to ash. The pain subsides.
And then...
[[Light->chapter 2 start]]
Your legs move almost of their own accord as you cling to your mother. Clara’s hand is firm around yours, pulling you along a hidden trail she once showed you. Every step feels like a battle against the smoke and haze that has now begun to permeate through the trees. The forest is darker than it should be, thick with choking smoke from the burning village. Branches claw at your face and arms as you stumble forward.
Clara glances over her shoulder occasionally, scanning for any sign of pursuit. “We need to keep moving <<print $playerName>>” her voice tense but controlled, you can feel the pings of worry in her voice, as if she is saying it more to herself than you “Don’t look back. Not for anything...”
You try to catch your breath as you follow her down a winding path near the riverbend. Then, just ahead, she freezes and pulls you back into the cover of a thick thicket.
Through the shadows, you see a figure in noble attire, dark blue robes trimmed with silver, sitting on horseback amidst a small group of armored guards. Clara’s eyes widen. She leans close to you, whispering urgently, “That symbol… It’s him...” She turns towards you, her face deathly serious “<<print $playerName>>, you must go. Run without me.”
“But..” You begin before you are abruptly cut off
“<<print $playerName>>, please…please you must do this…. You must live!” She says as she wipes her face. She kisses you on the forehead before smiling at you. “I love you so much…”
She then steps out into the clearing walking towards the men.
You hesitate, fear and confusion twisting in your stomach. Part of you wants to follow her, to not abandon the last parent you have. Another part wants to listen to the mother who cared for you so much — she’s willing to face them so you can survive. Moreso she seems to recognize them and seems to understand something you do not.
[[Obey your mother — Run now>>Run Forest Path]]
[[Disobey — Stay and watch, perhaps you can help>>Stay Hidden Path]]
You grab Thalion’s arm. “No! I’m not leaving you!”
Thalion looks at you, eyes filled with sorrow. “I am sorry…but you have to. I can’t run with this leg, and someone has to protect the village.”
“Yes, but why you?! Why alone?! I’ll stay! I can fight!” You plead.
Your father smiles at you. “You have spirit I will give you that <<print $playerName>>, but you’re not ready. And you’re too important. Please… listen to me.” He says his voice trailing off, as if begging you.
Clara pulls at your other arm, gently but urgently. “We have to go,” she whispers through tears. Your legs begin to move anyway, almost of their own accord, pulled by fear and the desperate need to survive. Behind you, Thalion disappears into the smoke. Flames lick at the village. Clara tugs you along, unwavering, her focus absolute: your survival.
[[Continue into the woods ->Agree — Take your mother and run>>Agree With Thalion]]
The village lies in ruin. Whisps of smoke rise into the dim morning sky, carrying the acrid tang of charred timber and burnt offerings. The wizard’s boots crunch over splintered wood and broken tiles as he moves deliberately through the square, eyes scanning every detail.
Another raid, another act of senseless destruction and killing. He should not be surprised, war and chaos breed alike, but the scale of this devastation unsettles him nonetheless. This was not the first either, lately the rise of local villages attacked had been increasing. His fingers tighten around his wooden staff, the blue crystal atop it catching what little light pierces the ash-filled air.
“Search every corner,” he orders, his voice calm but carrying the weight of command. “Report anything that moves.”
Soldiers fan out, their weapons ready, their eyes wide at the scene. He ignores them for now. Details matter. The scorched earth, the way the stalls have been overturned, footprints pressed into ash, it seems many tried to escape…his head turning towards a charred corpse, unsuccessfully.
A subtle shift in the air catches his attention. A warmth, faint but unmistakable. It is small… contained… alive. He freezes, his senses extending beyond sight. He closes his eyes reaching out, both hands on the staff now as if concentrating on something.
His hand hovers over a pile of ash, and he kneels. Carefully, he parts the rubble, brushing away debris, smoke, and still smoldering ember alike. His staff glows faintly in response, as if affirming what his instincts already tell him.
There, beneath the ruin, a hand, trembling and streaked with soot. His breath catches.
“Still alive…but…how…,” he murmurs, almost reverently. He looks around as the form lays in a pile of ash, <<print $skinColor>> skin still pristine. “By the gods… how much have you endured?” He continues under his breath. “Men! Over here!” He shouts to some soldiers who immediately begin to rush over to assist.
The child, or whatever fragile being this is, shivers against him as he carries them in his arms. The wizard studies them, now feeling the pulse of magic, weak but unyielding from within the child.
“I am Thelran,” he says, a tone both formal and soft, meant to reassure. “But rest comes first. Everything else… we will face together, after you regain your strength.”
Even as he speaks, his mind races ahead. Who did this? Why? And what is the source of this power, pulsing so insistently beneath fragile skin? The answers will come, but first, survival. Always survival.
[[Continue ->Awakening in castle ch2]]
You press yourself against the side of a nearby cart, feeling it best to hide and observe quietly for now. You feel your heart pounding in your chest as you peek out from behind your hiding place. You see him, still standing there, still looking around. You wait a moment before soon a second figure approaches. You do not recognize the other figure and his face remains hidden, but the man seems to recognize him. You notice a subtle mark on their cloak, barely visible, half-hidden beneath the folds of fabric. You blink. Is that… a symbol? There’s something deliberate about it, but its meaning escapes you. You do not recognize it but it seems important.
They face each other clearly exchanging words. Around you the festival has started, as if nothing is wrong, the sounds drowning out your ability to hear the conversation between to two men. Your chest tightens. It seems like this might be something important, perhaps you could try to listen in. But it also could be dangerous, maybe you should warn your parents.
[[Go warn your parents>>Warn Parents Route]]
[[Stay and risk discovery>>Discovery / Death Route]]
<<set $seesymbolvillage = true>>Your stomach twists. Something is wrong. You dart away from the festival grounds, feet pounding the dirt path.
The village looks untouched, laughter still echoing faintly behind you. You reach your home — the door is ajar.
"Mom! Dad!"
Clara appears first; face painted with worry as she hears your screams.
"What is it?"
"There’s someone, from the market. He’s back. I think something’s happening." You say through heavy breaths.
“Honey slow down, what is going on?” She says as she steps towards you.
“The…the man from 6 years ago! The one who said all those awful things! He is here…and…and…something is wrong mom….”
Clara's expression changes as she makes connections in her head, her warm complexion soon darkens. "Thalion," she calls out, her tone serious.
He emerges from the back room, a long knife in hand, more tool than weapon.
“Yes my…" He pauses as he stares past you. “…get inside," he says, his voice becoming dead serious as he stares at the village.
That is when you hear it, screaming. The sound of chaos. The sound of steel clanging against steel. You turn back and see the chaos erupting in the village behind you.
A sharp, high-pitched whistle cuts the air. Something flies toward you, a searing projectile, alight with unnatural fire.
Thalion shouts and leaps, covering you and Clara as the first blast strikes the wall. You hit the ground hard, dust and ash stinging your eyes. You hear the sound again, as a second fireball races toward you. You feel an iron grip on your waist as Thalion hoists you up, moving you and your mother out of the way. However, his leg twists awkwardly. He grunts in pain, falling to the ground, you and Clara collapsing atop him.
"Thalion! We...we need to go! All of us! To the forest!" Your mother screams, voice cutting through the chaos. You can hear the desperation in her voice, her mind solely focusing on surviving.
Your father looks at you, a pained smile crossing his face. You can tell he feels torn. Thalion, the man who would go out of his way to help your neighbors whenever he could, from patching Old Merek the baker’s roof to fetching herbs for Ysolde, the village herbalist, now hesitates, caught between saving the people he has always protected and helped and keeping his own family safe.
Clara steps forward, tears streaking her face, voice trembling with desperation. “Thalion! We have to survive — all of us! <<print $playerName>> and I can’t do this alone! You have to leave with us!” Her voice is filled with pleading.
Thalion lets out a short, humorless laugh, shaking his head. “You really think after all these years, and how well you know me, I could just turn my back on them?”
Clara falters, her tense shoulders slump as if giving up, her anger giving way to reluctant understanding. She swallows hard before nodding slowly and wiping away the tears in her eyes. “I…I know Thalion. That’s what I love about you…” Her voice trails off again as Thalion gently wraps an arm around her.
He then turns towards you, a pained smile across his face.
"<<print $playerName>>… I need you to be brave now. Take your mother and go. I’ll follow soon."
Your heart races. You want to believe him. But the firelight in his eyes tells you this may be goodbye.
[[Agree — Take your mother and run>>Agree With Thalion]]
[[Disagree — Refuse to leave without him>>Disagree With Thalion]]
You steel yourself, deciding it is best to try and listen in to what the two men are discussing. It seems important, and perhaps you can learn more before you tell your parents. You use your small frame and make your way as hidden as possible toward the two men. Luckily, they are standing next to one of the stalls that is currently unattended. You hide against a wooden wall, the men on the other side. You peek around the corner and see them talking, now able to overhear bits and pieces of their conversation.
“…the…elf…must be removed first…If anyone interferes….”
Your eyes go wide as you duck your head behind the wooden wall. Your chest tightens. Elf? Your father is the only true elf in the entire village. Could they be targeting him? Why?
Then a scream shatters the sounds of the festival. The sounds of chaos erupt around you. You hear footsteps of people running. You see the red light of fire erupt from nearby cottages. What is happening!? You turn back around to where the men were conversing a moment ago. They are gone. You blink, confused.
“Where…?” you whisper under your breath.
“Found you…”
You freeze. The unrecognizable voice came from directly above you. Every fiber in your being screams as you slowly look up. An unfamiliar face stares down at you, an evil smile across its lips. Fear paralyzes you as you sit there, staring up. Sounds of chaos and fighting continue around you, but the universe seems frozen. The man steps in front you from.
“It is rude to eavesdrop,”
You blink and a sword appears in his right hand. Crimson drops dripping from its tip. When did he… confusion grips you as your vision starts to blur.
“Huh,” you try to speak, but no sound can escape your mouth. You feel warm liquid running down your chest. You shakily try and bring your hand to your neck but fall over, collapsing as your life force drains. Your vision fades as the man simply stands over you, watching. Chaos rages around you, but you see nothing.
There is only…
[[Darkness ->Fade to Black]]
You hesitate only for a heartbeat, then you turn and run. The forest swallows you whole as you flee down the narrow path. The distant shouts of soldiers echo through the night behind you, muffled by the trees. Somewhere back there, your mother is facing them alone.
The air smells of smoke and sap. Your lungs burn, but you don’t dare slow down. You push through the undergrowth until the trees thin and you stumble out onto a rocky rise overlooking part of the valley. Below, through the dim light of distant fires, you catch sight of movement—villagers.
You blink, squinting through the darkness. Two small figures you recognize among the small group of escaping villagers, Elara and Kaelen. Even from this distance, you recognize the way Elara runs with her braid streaming behind her, and Kaelen’s awkward, loping stride. They’re alive. It seems they’ve made it past the worst of the chaos, heading toward the deeper woods beyond the ridge.
A shaky breath escapes you. For the first time tonight, hope flares in your chest. Maybe, just maybe, some of you will survive this.
Then a sharp twang splits the night.
Something slams into your back with brutal force. Pain blossoms as you stagger forward, the cliff edge blurring in your vision. You collapse to the ground, fingers scrabbling against the dirt.
Boots crunch on leaves behind you. A calm, cold voice follows.
“She got away,” the noble says, each word precise. “But at least we got the brat. Throw the corpse into the village. Make it look like raiders.”
“Yes, my Lord”
Rough hands grab you, dragging you back. The world tilts and swims. You try to focus on the ridge below one last time. Elara and Kaelen are still running, their figures growing smaller against the dark line of the forest.
Your lips part, but no sound comes. The night closes in, swallowing everything…
[[Darkness ->Fade to Black]]
You stay hidden, pressing yourself against the underbrush. Clara steps fully into the clearing. The noble and guards turn to face her.
“Ah, Clara,” the man on the horse says smoothly. “It has been a long time. How is life treating you… with that… elf? Oh, I even heard that you had a child … quite a peculiar upbringing if I must say so myself.”
Clara’s gaze hardens, jaw tight. She does not respond with words but with action, taking a deep breath. In one fluid motion, she pulls a small dagger from her belt and hurls it with deadly precision. One of the guards nearest to her collapses, a muted thud echoing through the forest.
“Must we?” The man says as if disappointed.
Without hesitation, she turns and runs, her movements a blur of speed and precision as she heads in the opposite direction of where she told you to go. You remain in the shadows, heart hammering, watching her navigate the trees with impossible agility.
“After her! You fools!” the noble shouts, and several guards peel off from the main group, chasing her through the undergrowth. You stay hidden, unsure if she saw you or if she meant for you to run. As you watch from the cover of a dense thicket, you hear the faint, hurried steps of pursuing soldiers and the occasional shouting. Clara had disappeared into the trees, leaving you behind.
The forest suddenly feels vast and empty. You realize you must move, staying any longer could mean your death. You take a step Crack. A branch snaps beneath your foot. You freeze.
Then a crossbow bolt thuds against your shoulder. Pain flares as you stumble, vision narrowing. You hear armored boots closing in, the noble’s voice calm and commanding.
“Seems the mother got away. But the brat… not so lucky I suppose. Bring the corpse back to the town. Make it look like raiders.” He says as he walks away.
Your body collapses against the damp forest floor. Everything begins to fade, the cries, the fire, the shadows leaving only...
[[Darkness ->Fade to Black]]
You glance at your friends and back at the chaos approaching you. You see the fear in Elara’s eyes, the tenseness in Kaelen’s face.
You clench your fist as you speak. “Go…”
“Huh?” Elara says at you confused.
“You guys should go. I can hold them back a bit and give you time. They’ll catch up to us otherwise.”
“What?! Are you insane?!” Elara blurts back at you. “What…how are you going to fight them! They will kill you!”
Kaelen’s hand tightens around hers. “She’s right <<print $playerName>>, we can’t just leave you….”
“No!” You interrupt, voice rising. “I need you guys to run, need you to get safe.”
Elara’s face fills with panic. “But…”
“We do not have time for ‘but’, go!” You push them towards the exit of the village. Kaelen grabs her hand, now adjusting to the situation as he pulls her towards the exit. Elara glances over her should as she is pulled along, tears in her eyes.
You turn back now facing two approaching cloaked figures. They look at you as you stand holding your ground. They then look at each other a little confused and then laugh.
“Oh, what a brave yet stupid child.” He sneers at you.
Your chest burns as the anger rises at the thought of these men who would hurt your friends. You then hear a familiar voice speak directly into your thoughts; one you haven’t heard for a while.
“Little ember, let me take control, let me lend you, my aid.”
You have seconds to decide, do you confront the men with your own power or do you give up control to this voice.
[[Refuse, you are not sure you wish to give up control of your body to something you do not fully understand, who know what the cost could be-> refuse control confront men village]]
[[Accept, what do you have to lose, giving up control to this power might give you what you need to fight this man, damned the costs -> give control confront men village]]
“I know a shortcut!” you say, trying to sound confident. “Follow me!”
Still holding Elara’s hand, you lead them toward a break in the trees.
The narrow path through the underbrush is dim, twisted with roots and low branches. Every step is a risk—one misstep could mean a broken ankle or worse. The scent of smoke thickens as you push forward.
Branches tear at your arms, brambles snag your clothes, but you keep moving. Behind you, shouts and the clash of steel echo like thunder. You don’t dare look back.
Halfway through the dense forest, you catch a glimpse of movement—torches flickering just beyond the tree line. It’s the cloaked attackers. They’re searching, systematically cutting through escape routes. Your pulse quickens.
“Keep going!” you urge, voice tight. Elara stumbles over a root, but you grab her arm and pull her upright. Kaelen swears under his breath, helping her regain balance.
You make it to a small clearing, hunching over to catch your breath. You point toward the stream, its water reflecting the moonlight.
“We can follow that out. I think we’ll be safe once we get through this way…” you say, trying to steady your breathing.
Elara still looks shaken, but she nods. Kaelen just nods with a serious expression. Behind you, the sounds of violence and chaos continue. There is no way but forward now.
“Ready? Let’s go,” you say, more telling than asking. Your friends nod in agreement.
You make your way to the stream and begin running through the shallow water, water spraying from your boots as you do your best to avoid slipping on the slick rocks. You make it to the far side, luckily without incident. For a moment, the chaos seems to fade behind you. Kaelen glances back, chest heaving, and then shakes his head.
“We’re not safe yet,” he warns. You nod in agreement.
Then, out of the corner of your eye, you see a glint. Without thinking, you throw yourself in front of Elara—a bolt sinks into your back. Elara’s eyes go wide as she watches you drop to your knees, your breathing shallow as the bolt pierces your lungs.
“<<print $playerName>>!” Elara screams. Kaelen holds her as she tries to reach you.
“Run…” you manage to whisper, your voice harsh but loud enough. Kaelen seems to understand. He pulls Elara, trying to get her out of danger. She reaches for you, tears streaming down her face. Kaelen looks back, a silent apology in his eyes, as he drags her away.
Your chest heaves as you watch your friends disappear into the safety of darkness. Your vision begins to blur. Soon, you are overcome with…
[[Darkness ->Fade to Black]]
You refuse to hand over control. Something deep inside warns you not to trust whatever this thing is. This is your fight, even if you are small, even if you are scared.
You dodge the first swing, sidestep another, and dash through the chaos, hoping to draw attention away from your friends. Smoke and screams fill the air, lanterns swing, and overturned stalls blur past you.
Then, without warning, he appears. The man from before—the one whose presence sends a chill down your spine. Hooded, silent, and impossibly fast, he steps into your path.
“It is rude to run,” he says, a slow, sinister smile spreading across his face.
You hesitate, your mind flashing with the memory of the phoenix’s offer. Do I give up control to something I don’t fully understand? No. You cannot.
Before you can react further, the glint of a weapon catches your eye. Too late. Pain explodes through your body as the blade strikes. You gasp, knees buckling. Your hands reach out instinctively, but the world tilts, colors fading, chaos growing distant.
You try to call for your friends, but no sound escapes. Your vision narrows. Your strength drains, life ebbing fast.
The last thing you see is his dark figure standing over you, the evil smile never fading, before the world fades entirely.
And then there is only…
[[Darkness ->Fade to Black]]
“Ok, do what you must,” you say in your head. You feel that you can see out of your eyes, but it is not you who is looking. You can feel the air on your skin, but it is as if in a dream. You are you, but simply watching as your body obeys the whims of another. A bright, white flame immediately encircles you, but you feel no heat, no pain. Your eyes shift from <<print $eyeColor>> to white, matching the flickering flames.
“What…what bloody sorcery is this?!” one of them stammers, voice trembling.
Your body moves forward, controlled entirely by the being within.
“You shall pay for threatening my friends…” your voice echoes, ethereal, unmistakably not your own.
The attackers hesitate, their confident stance faltering as they look at each other unsure of how to act. One slashes, but the steel glows orange, then white, and melts instantly on contact with the flames surrounding you. Their weapon turning to slag, useless in their hands.
“Burn.” With a simple snap of your finger, fire erupts, engulfing the two men in white flames. They scream, trying to move, but the fire spreads too fast, reducing both to ash within moments.
A strange, hollow happiness rises—not from you, but from the being puppeteering your body. Yet it is short-lived.
“Ah… it seems that was beyond what this mortal form could bear.” You do not feel it but simply see it: the flesh of your hands turning to ash, crumbling to the earth. Your vision suddenly drops as your legs give out, your body collapsing onto its side. You feel yourself dissolving into ash, the flames too strong for you.
Your vision fades as you hear the last thoughts: “I am sorry… little ember…”
Then there is only…
[[Darkness ->Fade to Black]]
You sprint toward the boy, faster than you’ve ever moved.
The horse is almost on him. You throw yourself forward, scooping him into your arms in a rough tackle. The two of you hit the ground hard as the animal thunders past, the wind of its passing roaring in your ears.
For a heartbeat, you can feel his tiny heartbeat against your chest — frantic, but alive.
Elara’s voice cuts through the chaos. “<<print $playerName>>!” She’s at your side a moment later, helping you to your feet. Kaelen follows, eyes wide.
“You’re insane!” Elara says, half laughing, half crying.
“That was… brave,” Kaelen adds quietly, though there’s something else in his voice. Awe. Or maybe fear.
Your hands are shaking. A faint wisp of heat curls from your fingertips — there and gone in an instant.
<<set $savedStableboy = true>>
<<set $savedStableboyMethod = "shield">>
[[Continue ->Post Save Options]]
You lunge forward, grabbing the boy by the collar and hauling him out of the horse’s path. The hooves crash down where he stood a heartbeat ago.
You and the boy collapse in the dust. His small arms wrap around your middle.
“You saved me…” he whispers.
A villager pulls the horse away, shouting. The boy’s eyes lock on yours for a moment, awe, shock, gratitude.
Someone calls your name it’s Elara, breathless. She’s beside you in seconds, helping you up. Kaelen too.
“You’re insane!” Elara says, eyes wide.
“That was… brave,” Kaelen adds, but there’s something else in his voice. Awe? Fear?
A woman runs up and whisks the boy up into her arms, she looks at you, her face full of relief. She nods a thank you before running on, trying to ecape the danger.
<<set $savedStableboy = true>>
<<set $savedStableboyMethod = "rescue">>
You barely have time to think — the chaos hasn’t ended.
[[Continue ->Post Save Options]]Smoke thickens in the air, filling the edges of your vision. Screams echo from every direction. The peaceful festival is gone replaced by panic, fire, and the sharp scent of blood and ash.
You stand next to Elara and Kaelen, trying to figure out what to do next. Time is running short and you need to make a decision fast.
Elara and Kaelen are already moving and starting to beccon you over towards the edge of the village. "We need to go <<print $playerName>>!"
[[you think you might know a way out, you can lead Elara and Kaelen ->Run with friends through forest>>Forest Escape]]
[[You need to find your parents, you cannot leave your family behind ->Try to find your parents — they’ll know what to do>>Find Parents]]You decide it is best to confront this man directly. His back faces you, his hood swaying side to side as he looks around. You stop and clench your fist as you gather your courage. “Hey!” You shout at the man.
The cloak slowly turns back towards you in what seems like slow motion. The face you saw years ago now locked on to you. The face blinks then turns into a mischievous grin as he takes a few steps towards you.
“Well well well, look what we have here. If it ain’t the little hell spawn in the flesh!” He says to you, his voice carrying not just disgust but confidence. “But first…” He continues with his voice trailing off. He raises his left fist into the air and quickly brings it down. Immediately after, you hear it. Screams. Other men in the crowd throw off their cloaks and begin attacking the villagers.
You take a step back, shocked at the horror. The man grins as he reveals a wicked curved blade in his right hand. He steps towards you. “I have been wanting to do this for a looong time halfy.” His voice trails off, drowned out by the chaos around you.
Suddenly a voice you recognize enters your thoughts “Little ember, quickly! Let me take control!”
You have seconds to decide, do you confront the man with your own power or do you give up control to this voice.
[[Refuse, you are not sure you wish to give up control of your body to something you do not fully understand, who know what the cost could be->refuse control, confront man village]]
[[Accept, what do you have to lose, giving up control to this power might give you what you need to fight this man, damned the costs ->give control, confront man village]]
“Okay, do what you must. Take control,” you say in your mind.
As soon as the thought forms, you feel it—a power welling up inside you. You can see through your eyes, but it is not you who is looking. You feel the air on your skin, yet it is as if in a dream. You are yourself, but merely an observer as your body obeys the whims of another.
A bright, white flame immediately encircles you. You feel no heat, no pain. Your eyes shift from (insert color) to white, matching the flickering flames. The man freezes, jaw agape at the sudden transformation.
“Wha… what bloody sorcery is this?” he stammers, voice trembling.
Your body moves a step toward him.
You speak in an ethereal voice, not your own:
“You shall pay for what you did to this child.”
The man’s eyes widen in disbelief. The small, weak child has become an intimidating presence.
“Aw, to hell with this!” he shouts, as if trying to summon courage. He slashes his curved blade at you. Your body does not flinch.
He grins, expecting an easy strike—but his expression twists to horror as the steel glows orange, red, then white, melting instantly upon touching the flames surrounding you. He pulls back his ruined weapon, once fearsome, now nothing more than slag.
“Begone, insect…” the voice says, waving its hand toward the man as if swatting a fly.
Your hand makes contact, yet it does not stop. It passes through leather, flesh, and bone as effortlessly as water. The man utters a confused sound, unable to comprehend what is happening. White flames envelope him, spreading with your movement. As your arm straightens, only ash and slag remain where flesh and bone once were. His torso collapses, but does not even touch the ground before turning to ash.
A sense of happiness fills you, not yours, but the being puppeteering your body. It seems fleeting, however, as it looks down at your arms.
“Ah… it seems that was too much for this mortal form…”
You do not feel it, but you watch as the flesh of your hands turns to ash and is carried away. Your vision drops as your legs give out, your body collapsing to the side. The flames are too strong; your form dissolves into ash. Your vision fades as you hear the last thoughts:
“I am sorry… little ember…”
Then there is only…
[[Darkness ->Fade to Black]]
You cannot shake the feeling that giving up control of your body to whatever this thing is would come at too high a cost. No, this is your fight. You quickly dodge to the side, narrowly avoiding the man’s slash. He laughs, a cruel, gleeful sound, as if enjoying the struggle. You scan the ground for something to defend yourself with. There is little time before a second swing comes hurtling toward you. You dodge again, dropping to the ground with a hard thud. Pain shoots through you as you grit your teeth, pushing yourself back up.
Something catches your eye in the dirt. A hammer. Likely left behind from festival preparations. You snatch it up, gripping it tightly as you rise. The man’s amusement only grows.
“Ah! Come at me then!” he taunts, eyes glinting with arrogance.
You tighten your grip and swing at him, fast and determined. Your hammer connects with his hand, sending his weapon flying to the side. He freezes, eyes wide, disbelief etched across his face.
“I… I don’t believe it!” he snarls, rage building.
A surge of confidence fills you. You charge, but he is ready. He throws a handful of powder into your face. It stings, blinding you, forcing a coughing fit. You scream in frustration and pain, swinging blindly, missing entirely.
You step back, rubbing your eyes, trying to regain your vision. After a few blinks, you see again, too late. The blade is coming. It slices through you. Sharp, precise, tearing flesh. You gasp in shock and pain. The man sneers, triumphant. With the last of your strength, you swing the hammer again, aiming for his head. There is a sickening crunch as it strikes his temple. A simple “huh” escapes his lips as his body collapses, hand still clutching the blade that pierced you. Pain explodes through you as you fall to the ground, gasping for breath that will not come.
The man lies motionless before you, a small crimson pool spreading beneath him.
You roll onto your back and gaze up at the stars. Time seems to slow. The chaos, the screams, the fire, they all fade into silence. You raise your hand toward the sky, but it falls back to your chest. Everything grows heavy.
And soon, there is only…
[[Darkness ->Fade to Black]]
The blaze rages, fueled by your <<print $emotion>>. It leaps higher, untamed, a storm of flame and feeling that presses against your skin.
And then stillness.
Not silence, not exactly. A quiet that hums, alive, as if the world itself is holding its breath.
Within the fire, shapes begin to emerge. Slowly, a hand forms, made entirely of flickering flames. It reaches toward you, gentle, inviting, neither threatening nor distant.
A voice follows, soft and otherworldly, brushing against your mind rather than your ears.
________________________________________
The voice whispers in your thoughts, calm and patient, a warmth in the dark, hinting at something you will meet again.
________________________________________
<<if $emotion is "anger">>
“I feel your fire, sharp and fierce, a spark born from standing for what matters.
This anger is a strength, but it can flare too high if unchecked.
Learn to guide it, or it may burn more than intended.”
<<elseif $emotion is "fear">>
“I sense the trembling beneath your skin, the worry that grips your chest.
Fear can be a warning, keeping you alert to what is unknown.
Let it move with you, not freeze you, and it will serve you well.”
<<elseif $emotion is "sorrow">>
“Your sorrow is a quiet ember, a gentle ache that remembers loss and love.
From it grows resilience, a light that can carry you even through darkness.
Hold it softly, and let it guide your strength.”
<<else>>
“You are a fire not yet shaped.
Many sparks waiting to become one flame.
What burns within you is many things at once.
In time it will take form. Until then, I watch and wait.”
<</if>>
The hand of flame lingers, warm and steady, before dissolving into tiny embers that drift away like sparks on the wind.
“Rest now. When you awaken, the path ahead will be clearer.”
<<link "Wake up">><<goto "Awakening">><</link>><<set $seesymbolvillage = true>>
The dirt path curves and then you see it. Up ahead, at the edge of the clearing near your home, a figure moves in the shadows. Cloaked and deliberate. You freeze, instinct telling you something is wrong. The figure doesn’t notice you, they’re too focused on the house. You hide around the edge of your neighbor’s house. Then something catches your eye; painted onto the side of your house is a marking, some strange symbol you do not recognize.
Soon, two more shapes join the first. You hear whispers, their voices low and urgent. You strain to listen, but can only catch a bits and pieces. “…fire…spell….marked…kill…elf.”
Your stomach twists as you see the men run off into the shadows. You have to warn your parents. You sprint as fast as you can towards your house.
You reach your home; the door is ajar.
"Mom! Dad!" You shout loudly.
Clara appears first; face painted with worry as she hears your screams. "What is it dear?"
"Mom! The house, people at the house! Something’s happening." You shout as you point towards the outside of the house.
Your mom puzzled steps out of the house to look where you are pointing, the spot the men drew the strange symbol. She looks at it and you see a flash of recognition in her eyes as they slowly go wide with horror.
“Thalion!” She shouts as she rushes back towards the door, but your father is already there, staring at the bright lights in the village. Not lights of the festival, but blazes as houses burn.
“Thalion, there is an empowerment mark on the side of out house we need to….” She starts to shout but is interrupted by a sharp, high-pitched whistle that cuts the air. Something flies toward you, a searing projectile, alight with unnatural fire. Thalion shouts and leaps, covering you and Clara as the first blast strikes the wall. You hit the ground hard, dust and ash stinging your eyes.
You hear the sound again, as a second fireball races toward you. You feel an iron grip on your waist as Thalion hoists you up, moving you and your mother out of the way. The fireball hits, causing another massive explosion, turning your once family home into a pile of cinders. The blast causes Thalion to fall forward, his leg twists awkwardly as he fights to keep you and Clara from falling out of his grasp. He grunts in pain, falling to the ground, you and Clara collapsing atop him.
"Thalion! We...we need to run! All of us! To the forest!" Your mother screams, voice cutting through the chaos as she looks back at your destroyed home. You can hear the desperation in her voice, her mind solely focusing on surviving.
Screams and chaos from the village can be heard around you. Your father looks at you, a pained smile crossing his face. You can tell he feels torn. Thalion, the man who would go out of his way to help your neighbors whenever he could, from patching Old Merek the baker’s roof to fetching herbs for Ysolde, the village herbalist, now hesitates, caught between saving the people he has always protected and helped and keeping his own family safe.
Clara steps forward, tears streaking her face, voice trembling with desperation. “Thalion! Don’t you dare…We have to survive — all of us! <<print $playerName>> and I can’t do this alone! You have to leave with us!” Her voice is filled with pleading.
Thalion lets out a short, humorless laugh, shaking his head. “You really think after all these years, and how well you know me, I could just turn my back on them?” He says as he slowly tries to force himself back up.
Clara falters, her tense shoulders slump as if giving up, her anger giving way to reluctant understanding. She swallows hard before nodding slowly and wiping away the tears in her eyes. “I…I know Thalion. That’s what I love about you…” Her voice trails off again as Thalion gently wraps an arm around her.
He then turns towards you, a pained smile across his face.
"<<print $playerName>>… I need you to be brave now. Take your mother and go. I’ll follow soon."
Your heart races. You want to believe him. But the firelight in his eyes tells you this may be goodbye.
[[Agree — Take your mother and run>>Agree With Thalion]]
[[Disagree — Refuse to leave without him>>Disagree With Thalion]]It’s the first thing you register. Not fire, not ash, not pain, just warmth, seeping into your bones. Your eyes slowly open to a high ceiling carved of pale stone, morning light streaming through tall arched windows. The sheets beneath you are clean. Soft. The kind of softness that feels foreign, especially for one such as yourself who has never experienced such comforts before. For a moment, it doesn’t feel real.
“Am I…dead…?” You whisper to yourself, unsure of where you are or how you came to be here.
Then a quiet humming draws your attention. Sitting cross-legged in a chair beside your bed is a girl about your age, dressed in blue robes a size too big for her, sleeves rolled up sloppily. Her copper-brown hair is tied in a messy bun, and a pair of bright green eyes blink over the rim of a book she’s holding upside down. Her ears ending in a slight point, similar to yours. She startles when she sees you looking at her.
“Oh! You’re awake!” she says, snapping the book closed with a thump and nearly tumbling off the chair in her excitement. She scrambles upright and beams at you, sunshine and spring breeze wrapped into one person. “I was starting to think you’d sleep through the entire week!”
Her voice carries a cheerful lilt that feels out of place in the stillness of the room.
You blink, throat dry. “...Where am I?” your voice barely carries out.
“Oh, we are in Parthe Palace,” she answers proudly, like a child showing off their home. “More specifically, the outer west wing of the apprentices’ dormitory. You’ve been out for two days. Old man Thel brought you here after he found you in the ruins. Lucky, he did, too. Found you in a pile of ash he did.”
She leans in a little, hands clasped behind her back, studying you with the eager curiosity of someone who hasn’t quite learned the concept of personal space.
“I’m Selene,” she says. “Second apprentice to Master Thelran.” She says rather proudly before continuing. “And now, I guess, your roommate until you’re steady enough to move around. So!” She straightens with mock-seriousness. “I am sure you have plenty of questions! And before I get grumpy old Thel, how about I help you answer some!” She says with a big toothy grin.
You slowly sit up in the bed still gaining your bearings. You are not sure of all the details but perhaps this Selene can help you out.
You can ask Selene a few questions:
<ul>
<<if not $askedVillage>>
<li>
<<link "“What happened to the village?”">>
<<set $askedVillage = true>>
<<goto "Village Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedThelran>>
<li>
<<link "“Who’s this Thelran?”">>
<<set $askedThelran = true>>
<<goto "Thelran Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedWhy>>
<li>
<<link "“Why am I here?”">>
<<set $askedWhy = true>>
<<goto "Why Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHowLong>>
<li>
<<link "“How long have I been out?”">>
<<set $askedHowLong = true>>
<<goto "How Long Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHalfElf>>
<li>
<<link "“You’re a half-elf... just like me.”">>
<<set $askedHalfElf = true>>
<<goto "Half-Elf Answer ch2">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedVillage and $askedThelran and $askedWhy and $askedHowLong and $askedHalfElf>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<</if>>
Selene’s bright expression dims, the corners of her mouth tightening. She shifts her weight from foot to foot, as if unsure how much to say. “When Master Thelran found you, there wasn’t much left. The fire was…unnatural. Everything was already burned to the foundations, but he said he felt a pulse, your pulse. You were the only one still breathing. They’ve been searching for survivors, but…” Her voice trails off. She offers a small, earnest smile, trying to reassure you. “You’re safe now. That’s what matters…and besides, I am sure some escaped or got away., at least that is what Old man Thel thinks…”
You can ask Selene a few questions:
<ul>
<<if not $askedVillage>>
<li>
<<link "“What happened to the village?”">>
<<set $askedVillage = true>>
<<goto "Village Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedThelran>>
<li>
<<link "“Who’s this Thelran?”">>
<<set $askedThelran = true>>
<<goto "Thelran Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedWhy>>
<li>
<<link "“Why am I here?”">>
<<set $askedWhy = true>>
<<goto "Why Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHowLong>>
<li>
<<link "“How long have I been out?”">>
<<set $askedHowLong = true>>
<<goto "How Long Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHalfElf>>
<li>
<<link "“You’re a half-elf... just like me.”">>
<<set $askedHalfElf = true>>
<<goto "Half-Elf Answer ch2">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedVillage and $askedThelran and $askedWhy and $askedHowLong and $askedHalfElf>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<</if>>
:: StoryInit
<<set $askedVillage = false>>
<<set $askedThelran = false>>
<<set $askedWhy = false>>
<<set $askedHowLong = false>>
<<set $askedHalfElf = false>>
:: StoryInit
<<set $askedPalace = false>>
<<set $askedTrouble = false>>
<<set $askedSmile = false>>
:: StoryInit
<<set $askedCrownPrincess = false>>
<<set $askedSeraphineOk = false>>
<<set $askedFollowLead = false>>
:: StoryInit
<<set $askedOtherApprentices = false>>
<<set $askedWizardDream = false>>
<<set $askedWarmUp = false>>Selene’s eyes light up, grateful for the change of subject. “Thelran is the Royal Wizard to the emperor He’s…well, old, a bit prickly, and way too fond of lectures that go on for hours…but he’s brilliant! He was the one who found you and brought you back here. If anyone can make sense of what happened, it’s him.” She leans in with a conspiratorial grin. “Just don’t call him ‘old man’ to his face. Trust me on that one.” She says with a giggle.
You can ask Selene a few questions:
<ul>
<<if not $askedVillage>>
<li>
<<link "“What happened to the village?”">>
<<set $askedVillage = true>>
<<goto "Village Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedThelran>>
<li>
<<link "“Who’s this Thelran?”">>
<<set $askedThelran = true>>
<<goto "Thelran Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedWhy>>
<li>
<<link "“Why am I here?”">>
<<set $askedWhy = true>>
<<goto "Why Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHowLong>>
<li>
<<link "“How long have I been out?”">>
<<set $askedHowLong = true>>
<<goto "How Long Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHalfElf>>
<li>
<<link "“You’re a half-elf... just like me.”">>
<<set $askedHalfElf = true>>
<<goto "Half-Elf Answer ch2">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedVillage and $askedThelran and $askedWhy and $askedHowLong and $askedHalfElf>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<</if>>
“Hmm, what was it he said...?” She taps her chin in thought. “Because <<print $pronouns.subject>> is not ordinary,” Selene says in a mocking old man voice. She steps closer, studying your face with curious, searching eyes. “Thelran sensed it the moment he saw you. Normal people don’t survive something like that… and they definitely don’t release a burst of magic that makes half the warding stones in the region flicker.” She straightens up, folding her arms with mock gravity. “You’ve got power, whether you know it or not. And the Palace is the safest place for people like us.”
You can ask Selene a few questions:
<ul>
<<if not $askedVillage>>
<li>
<<link "“What happened to the village?”">>
<<set $askedVillage = true>>
<<goto "Village Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedThelran>>
<li>
<<link "“Who’s this Thelran?”">>
<<set $askedThelran = true>>
<<goto "Thelran Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedWhy>>
<li>
<<link "“Why am I here?”">>
<<set $askedWhy = true>>
<<goto "Why Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHowLong>>
<li>
<<link "“How long have I been out?”">>
<<set $askedHowLong = true>>
<<goto "How Long Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHalfElf>>
<li>
<<link "“You’re a half-elf... just like me.”">>
<<set $askedHalfElf = true>>
<<goto "Half-Elf Answer ch2">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedVillage and $askedThelran and $askedWhy and $askedHowLong and $askedHalfElf>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<</if>>
“Two whole days!” Selene replies quickly, holding up two fingers for emphasis. “I’ve been the one watching over you…well, technically I was supposed to keep an eye on your vitals and make sure you didn’t spontaneously combust or something. But honestly?” She laughs lightly. “It’s been quiet. You didn’t even twitch. I started reading to fill the time…Although to be fair I do that most of the time anyways.” She finishes with a big grin.
You can ask Selene a few questions:
<ul>
<<if not $askedVillage>>
<li>
<<link "“What happened to the village?”">>
<<set $askedVillage = true>>
<<goto "Village Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedThelran>>
<li>
<<link "“Who’s this Thelran?”">>
<<set $askedThelran = true>>
<<goto "Thelran Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedWhy>>
<li>
<<link "“Why am I here?”">>
<<set $askedWhy = true>>
<<goto "Why Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHowLong>>
<li>
<<link "“How long have I been out?”">>
<<set $askedHowLong = true>>
<<goto "How Long Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHalfElf>>
<li>
<<link "“You’re a half-elf... just like me.”">>
<<set $askedHalfElf = true>>
<<goto "Half-Elf Answer ch2">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedVillage and $askedThelran and $askedWhy and $askedHowLong and $askedHalfElf>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<</if>>
Her eyes widen slightly at the words, surprise flickering across her face before softening into something warmer.
“You noticed!” She says with a little laugh, tucking a loose strand of hair behind a pointed ear, letting it show more clearly.
“Most people either don’t look close enough or pretend not to. Half-elves aren’t exactly rare, but we’re not common either. Feels kind of nice, doesn’t it? Knowing there’s someone else.”
She tilts her head at you with an almost conspiratorial grin.
“Guess that makes us allies already.” She laughs
“At…least I hope it does. It…it has been a little lonely as the only half elf in the palace…” She says trailing off a little… She then snaps back.
“Oh, but it isn’t all bad here! Old man Thel is super nice and doesn’t care about race or any of that. Also, the crown princess Seraphine has been super nice. But, what out for the crown princes they can be a little…. mean”
You can ask Selene a few questions:
<ul>
<<if not $askedVillage>>
<li>
<<link "“What happened to the village?”">>
<<set $askedVillage = true>>
<<goto "Village Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedThelran>>
<li>
<<link "“Who’s this Thelran?”">>
<<set $askedThelran = true>>
<<goto "Thelran Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedWhy>>
<li>
<<link "“Why am I here?”">>
<<set $askedWhy = true>>
<<goto "Why Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHowLong>>
<li>
<<link "“How long have I been out?”">>
<<set $askedHowLong = true>>
<<goto "How Long Answer ch2">>
<</link>>
</li>
<</if>>
<<if not $askedHalfElf>>
<li>
<<link "“You’re a half-elf... just like me.”">>
<<set $askedHalfElf = true>>
<<goto "Half-Elf Answer ch2">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedVillage and $askedThelran and $askedWhy and $askedHowLong and $askedHalfElf>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Done">><</link>>
<</if>>
Selene stands up and pats her robe. “Ok, let me go get Thel, he wanted to see you as soon as you wake up.
Selene’s footsteps fade into the corridor, echoing off the stone, leaving the room feeling emptier than before. The echo lingers, a faint reminder that you are utterly alone, left only with your thoughts and the heavy quiet.
Your gaze drifts toward the window. Outside, the morning light casts fractured shadows across the floor, the dust motes dancing like tiny, suspended memories. You rub your eyes, trying to force away the remnants of panic, but the images of the village, flames, smoke, screams, refuse to leave.
What happened to everyone? Did anyone survive?
The questions claw at you relentlessly, sharp and insistent. You feel the weight of helplessness settle in your chest, pressing down, making each breath a little harder. Your fingers tighten around the edge of the bed, nails digging into the fabric as if doing so could anchor you to reality.
A shiver runs down your spine. The idea of returning, of going back to the village, is terrifying. What would you even find there? Ashes? Corpses? Nothing at all? And yet, a part of you aches to see, to know the truth, no matter how cruel it may be.
You pace a few steps, restless, feeling the unfamiliar stones of the floor beneath your feet. The castle is silent, but that silence feels deliberate, almost mocking. You try to focus on what’s around you: a quill abandoned mid-ink on the desk, the faint scent of herbs lingering from a bundle someone left, the faint hum of distant activity beyond the walls.
Even amidst the calm, your mind refuses to settle. Thoughts of your village, of family, of everything that has been lost, swirl in an endless storm. I should find someone… someone who knows. Maybe they can tell me what happened.
But before you can decide what to do next, movement catches your eye.
From the doorway, a figure steps in. Tall, deliberate, with measured, confident strides. Every movement speaks of experience and authority, the sort of presence that commands attention without a word. You tense instinctively, unsure whether to approach or retreat.
Your pulse races as your eyes meet theirs, a silent question hanging in the air: Who are you? Friend or foe?
[[Continue ->Thel walks in room]]The door opens quietly, the gentle scrape of wood against stone almost lost in the stillness of the room. A man enters, tall but slightly stooped with age. His hair is streaked with gray, and his robes whisper against the floor. But it’s his eyes, steady, clear gray, patient, that settle on you and make your chest tighten.
“Ah… you’re awake,” he says softly, a small, warm smile tugging at the corners of his lips. “Good. I was concerned.” His voice carries a weight however, without any pressure, kindness without pity. “I am Thelran… though everyone calls me Thel.” He slowly moves over and sits down in the chair next to your bed. “I hear that you’ve experienced… something difficult.” He says as he gets more comfortable in the chair.
You feel the lump in your throat, the tightness in your chest. The memories are sharp, jarring: the smoke rising from your village, the screams, the flames, the faces you can’t forget. You struggle for words, and your hands tremble slightly. You feel a wet warmth run down your face. Tears.
Thel notices, but he does not rush you. Instead, he steps a little closer, resting a hand lightly on a nearby chair, a gesture of calm. “You do not need to tell me everything at once,” he says. “But if you can, tell me what you remember. Even fragments… they matter.”
Your mind races. You try to put the images together: the village reduced to ash, the panicked villagers fleeing,
[[Truthful: “I… I saw it all. The village… it’s gone. Fire, smoke… people…” ->memoy of village events remembered]]
[[Cautious: “I don’t remember clearly. It’s all a blur… fragments.” ->cloudy memory of village]]
[[Silent: You shake your head, unable to speak. ->cloudy memory of village]]
<<if $seesymbolvillage is true>>
[[ “Yes… I saw a symbol,” you whisper, shaking, and begin to draw. ->draw symbol from village]]
<</if>>
Thel nods gently. “It is understandable,” he says. “Trauma has a way of clouding memory. But your mind will piece things together. Take the time you need.” His voice is steady, soothing, but his gaze never wavers, he listens, really listens, making you feel both small and seen.
He pauses, letting you take a shaky breath. “I cannot pretend to understand fully what you’ve lost. But the fact that you survived… that you remembered… shows strength. Strength does not erase pain, but it allows you to stand despite it.”
You feel the weight of your grief pressing against you. You want to ask about the villagers, about what remains, but the words feel too heavy, too raw.
Thel notices again, his voice lowering to a soft murmur. “It is natural to feel the burden of loss, the helplessness. You are not alone here. Selene has gone to fetch me so we can decide what comes next… but you are safe, for now. Safe enough to gather your strength.”
You begin to open your mouth to speak, but find a hand resting gently on yours. He smiles at you, reassuringly. “Take some time to recover, you have been through something unimaginable.”
As Thel stands back, giving you space, his presence continues to anchor you. Even amidst the lingering echoes of grief, a tiny spark of calm threads through the chaos of your thoughts.
“Rest today, you deserve it. Tomorrow, you shall take a tour of the grounds, get a lay out of your new home. We will also discuss training and your possible future.” He gives you one last smile.
[[As Thel begins to leave ->grab his robe]]
He pauses, letting you take a shaky breath. “I cannot pretend to understand fully what you’ve lost. But the fact that you survived… that you remembered… shows strength. Strength does not erase pain, but it allows you to stand despite it.”
You feel the weight of your grief pressing against you. You want to ask about the villagers, about what remains, but the words feel too heavy, too raw.
Thel notices again, his voice lowering to a soft murmur. “It is natural to feel the burden of loss, the helplessness. You are not alone here. Selene has gone to fetch me so we can decide what comes next… but you are safe, for now. Safe enough to gather your strength.”
You begin to open your mouth to speak, but find a hand resting gently on yours. He smiles at you, reassuringly. “Take some time to recover, you have been through something unimaginable.”
As Thel stands back, giving you space, his presence continues to anchor you. Even amidst the lingering echoes of grief, a tiny spark of calm threads through the chaos of your thoughts.
“Rest today, you deserve it. Tomorrow, you shall take a tour of the grounds, get a lay out of your new home. We will also discuss training and your possible future.” He gives you one last smile.
[[As Thel begins to leave ->grab his robe]]Thel leans forward, his brow furrowed as he studies it. “Hmm… fascinating,” he murmurs. “I will look into this. You’ve done well to recall it—even now, after everything you’ve endured. This could be important.”
He pauses, letting you take a shaky breath. “I cannot pretend to understand fully what you’ve lost. But the fact that you survived… that you remembered… shows strength. Strength does not erase pain, but it allows you to stand despite it.”
You feel the weight of your grief pressing against you. You want to ask about the villagers, about what remains, but the words feel too heavy, too raw.
Thel notices again, his voice lowering to a soft murmur. “It is natural to feel the burden of loss, the helplessness. You are not alone here. Selene has gone to fetch me so we can decide what comes next… but you are safe, for now. Safe enough to gather your strength.”
You begin to open your mouth to speak, but find a hand resting gently on yours. He smiles at you, reassuringly. “Take some time to recover, you have been through something unimaginable.”
As Thel stands back, giving you space, his presence continues to anchor you. Even amidst the lingering echoes of grief, a tiny spark of calm threads through the chaos of your thoughts.
“Rest today, you deserve it. Tomorrow, you shall take a tour of the grounds, get a lay out of your new home. We will also discuss training and your possible future.” He gives you one last smile.
[[As Thel begins to leave ->grab his robe]]“Wait… please… I must know about my village.” You say, your voice breaking, tears streaking your face as you look up at him.
Thel regards you steadily, his calm eyes soft but unwavering. He reaches out, placing a warm, steady hand over yours. The pressure is gentle, grounding, and you feel a small measure of comfort in the gesture.
“Alright,” he begins, his voice low and steady, carrying a weight of experience that commands both attention and trust. “I understand your worry, and you must have many questions. You deserve answers… and I will tell you everything I saw, as much as I am able.”
He pauses briefly, glancing down at your hands, then continues. Over the next ten minutes, he recounts what he witnessed: the villages reduced to ash, the scattered bodies lying in silent testament, and the footprints that led deep into the forest. He tells you how he found you, in a pile of ash, and how he brought you here. Each word is measured, but beneath them you feel a hint of care and concern.
A flicker of hope ignites in your chest as he speaks, though it is tempered by the grim reality of his tale.
“Do you think… people made it out… do you think my parents…” Your voice falters, fear gripping your throat, making it difficult to continue.
Thel lifts his gaze, meeting yours. A small, reassuring smile tugs at the corners of his mouth. “Child, I have men searching even now. I will do everything within my power to help you. As soon as I know anything, you will be the first to hear.”
Your chest loosens slightly, and a sense of cautious relief washes over you. You thank him quietly, your voice trembling, but he raises a hand before you can speak again.
“Do not worry,” he says firmly, though gently, his eyes locking onto yours with unshakable resolve. “You are safe now. And I promise you this, while I draw breath, that safety shall not be taken from you. Not by fire, not by sword, not by any hand in this world.”
You draw in a shaky breath, letting the warmth of his presence and the weight of his words settle over you, and for the first time since the tragedy, you feel… safe.
[[The next day ->after thel talk, tour day]]
The first light of dawn spills over the spires of the Parthe Imperial Palace, gilding the white stone walls and glass domes in a warm golden glow. The palace stretches like a city unto itself, its gardens, courtyards, and towers reaching in every direction. Fountains scatter droplets like tiny diamonds in the air, reflecting the rising sun. The faint scent of incense from the temple wings mingles with the aroma of freshly baked bread wafting from the kitchens.
Selene, acting as your guide, leads you through the main courtyards, her steps deliberate and light, as if she knows the palace’s secrets well.
“This palace has stood for over four centuries,” she begins, glancing at the towering spires above. “Each hall, each garden, every fountain… every corner has a story, and every detail is carefully tended. The palace gardeners take immense pride in their work. Some come here to think, some to admire, but all are reminded of the care poured into this place.”
She gestures toward the Eastern Gardens, where fountains shaped like elemental creatures, dragons of flame, serpents of water, eagles of wind, spout water that shimmers with faint magic.
“These gardens are the pride of the palace,” she says, a note of reverence in her voice. “Not just for their beauty, but for the way they are kept, their order and elegance. Many come to admire them… and they also teach those who watch closely how harmony can be created from care and attention.”
You walk along the winding stone paths, noticing small details: flowering arches, benches tucked beneath blossoming trees, and lanterns poised to glow like captured stars at night. The air is filled with the fragrance of roses, jasmine, and herbs. Here, in the quiet beauty of the garden, the palace seems less like a fortress and more like a living testament to the empire’s pride, a jewel meant to inspire awe and reflection.
Selene pauses beside a fountain shaped like a coiling serpent, water glinting in the morning light.
“It’s said the emperor walks these gardens often, though few see him. They say he finds clarity here, among the blooms and fountains, and that he believes a ruler must first understand beauty before wielding power.” She smiles faintly. “It’s hard to argue with results.”
[[A small group approaches you ->seraphine introduction]]
You catch sight of a young woman approaching. Selene freezes briefly, a flicker of surprise crossing her features. “Oh…” she stammers before quickly bowing, her usual confident smile tempered by the sudden weight of the moment. You glance at Selene and the approaching figure, then follow suit, lowering yourself in a respectful bow.
The young woman pauses a few steps away, letting the morning light catch her carefully arranged royal attire, deep crimson with gold embroidery tracing intricate patterns along her gown, the fabric flowing elegantly to the floor. A subtle circlet glints in her dark hair, and her posture exudes quiet authority, even in her relaxed stance.
“No need to bow, Selene. We are friends,” she says with a small laugh.
“But Princess Seraphine…” Selene begins, but is interrupted by a raised hand.
“I will not have those I wish to be friends with treat me like some uppity princess. I am just Seraphine to you, got it?” she replies firmly. Selene simply sighs and nods in agreement. Seraphine then turns toward you.
“Ah, you must be the new apprentice I’ve heard about, <<print $playerName>>. Allow me to introduce myself, I am Princess Seraphine, third in line to the crown,” she says, giving a graceful curtsy. “But you can simply call me Seraphine,” she adds with a warm smile.
“My lady… you really should have people call you by your proper title,” says a tall female guard standing behind her. Seraphine continues, ignoring her.
“Ah, and these are my royal guards: Darius,” she gestures to a young man standing at attention, his eyes steady but showing a flicker of admiration for her, “and Mireth,” she continues, indicating the tall woman who spoke just a moment ago, a veteran with her blond hair tied in a ponytail, a scar running down her right cheek, arms folded as she lets out a quiet sigh directed at the princess.
“I hope we can see each other soon in class. The grounds and magic here have much to teach!”
You blink, realizing you hadn’t expected a princess to be joining you in your studies of magic.
[[continue ->the prince approaches in the garden]]From across the garden, a tall figure approaches with rigid, measured steps, followed by a retinue of armed guards adorned in the colors of the royal family. Selene stiffens as she notices him. The young man, clad in a finely tailored suit of white, blue, and gold, stops a few paces away, his gaze first locking on Seraphine before sweeping over you and Selene. His disdain is palpable.
“You,” he begins coldly, his voice sharp, “I need to speak to you.” His eyes flick to the princess.
Then his gaze hardens, lingering on you and Selene. “And you… half-elves,” he spits, venom in every syllable. “I don’t think you belong here in my palace. Your very presence is a mistake of nature. Leave.”
Your chest tightens, and Selene flinches slightly. You consider standing up to him, but Selene tugs subtly at your sleeve, giving you a silent warning. She knows this man, knows the weight he carries, and the consequences of opposing him now could be severe.
Seraphine steps forward, tilting her head slightly, a cold, cutting smile curling her lips. “Brother,” she says smoothly, “it’s fascinating how loudly someone can announce their own irrelevance. You should be proud, most people hide their stupidity, but you… you wear it like a crown.”
The Crown Prince flushes, jaw tightening. “How dare you…”
“Dare?” she interrupts, her voice calm but cutting. “I wouldn’t dare. I’m only stating what’s clear. You speak as if their presence is wrong, yet here you are, holding onto your titles because you have nothing to stand on otherwise. The crown isn’t yours yet, and still you act as if it is. It is truly…Pathetic” She says spitting out the last word as her eyes lock onto his.
Selene stands frozen, head bowed, unsure how to react in the charged atmosphere.
The Crown Prince’s face darkens with rage, fists clenching. Before anyone can intervene, he backhands Seraphine sharply across the cheek. She staggers backwards, barely maintaining her footing. However, her glare but does not falter, her expression calm, her eyes locked onto the princes, an underlying disgust present.
Tension spikes instantly. Seraphine’s two guards instinctively step forward, hands brushing the hilts of their swords. The prince’s retinue mirrors the motion, poised for conflict. The air in the garden becomes taut, every noble who had previously been chatting nearby, now dead silent, holding their breath.
Then Seraphine lifts a single hand, palm open and steady. Her voice cuts through the silence, a single word full of authority:
“Enough.”
Her gaze meets her guards’. They freeze, hands leaving the pommels of their sheathed swords, obedient to her command.
The Prince scoffs, his malice evident. “You may know how to talk with wit, dear sister, but remember your true place.”
Chest heaving, he turns sharply and stalks off, muttering in frustration. A faint echo of his pride lingers in the garden.
Seraphine exhales audibly, letting a small, casual sigh escape. She brushes a loose strand of hair from her face and turns to you.
“Some people… cannot resist showing their weaknesses. Never mind him. Shall we continue the tour you were on?”
[[Continue ->tour to observatory after slap]]The tension of the garden still clings to the air like humidity, even as you leave it behind. Selene leads the way down a long, columned corridor, her steps brisk but light, as though determined to shift the mood. The sound of fountains and whispers of the events in the garden, fades into the background, replaced by the quiet echo of your footsteps against marble floors.
You glance back. Seraphine follows at a measured pace; her personal guards close behind. A faint red mark lingers high on her cheek where her brother had struck her earlier, stark against her pale skin. Her expression, however, is composed; serene almost, as if nothing had happened. The only hints of the earlier encounter are the mark on her cheek and the sharp focus in her eyes.
Her guards, however, aren’t entirely composed. Mireth stands tall and steady, her posture unyielding, eyes sharp but calm, betraying no hint of doubt, her years of experience and discipline keeping her in control. Darius, on the other hand, shifts uneasily, glancing at Seraphine and then at the hallway, clearly unsure how best to respond to the previous tension. His hand hovers near his sword, but he doesn’t move without her signal, worry flickering across his youthful features. Despite their differences, both fall silently into step behind her, following her lead, their unease restrained but unmistakable, like taut strings ready to snap
Selene notices the lingering silence and deliberately brightens her tone.
“Come on,” she says over her shoulder with a small smile. “There’s somewhere I want to show you <<print $playerName>>!”
The palace corridors begin to change as you walk. The lively chatter of courtiers fades as you pass through marble archways etched with constellations. Lanterns hang in suspended brass frames, their soft glow mirrored on polished floors. The air is cooler here, tinged with the smell of parchment, chalk, and the faint metallic scent of enchanted instruments.
Selene leads the way, walking a few steps ahead with an easy, tour-guide energy.
“This wing is for the scholars and astronomers. Fewer nobles, more thinkers,” she explains over her shoulder with a warm grin. “It’s quieter, but… honestly, I prefer it here.” Something you find off given her rather extroverted nature.
Seraphine follows behind with two of her personal guards. She doesn’t interrupt, hands loosely clasped behind her back, her sharp eyes watching you and Selene, however she carries a smile on her.
At the end of the corridor, a spiraling staircase of white stone winds upward into a tower. Selene takes the steps at a steady pace, occasionally glancing back to make sure you’re keeping up.
“We’re heading to the observatory. It’s… well, you’ll see.”
[[Climb the stairs to the observatory ->observatory enter and meet Corvin]]At the top, a circular chamber opens beneath a wide glass dome ceiling. Sunlight pours through angled skylights and reflects off a complex array of mirrors, casting warm, fractured light across the room. Brass telescopes, runic star maps, and spherical instruments dominate the space, their delicate enchantments humming faintly like distant chimes.
Leaning against one of the telescopes is a boy close to your age. His black hair falls in slightly uneven layers, shadowing one of his pale green eyes. His scholar’s robes are neat but worn at the cuffs, and a thin chain with a crescent pendant rests against his collar. He glances up as you enter, his expression flat and unreadable.
Selene beams.
“Corvin! There you are. I told you I’d stop by!”
He exhales softly through his nose. “You always do.”
She strolls closer, leaning just a little into his space.
“And yet you’re always here waiting. It’s almost like you like when I visit.”
He steps back slightly, crossing his arms.
“Or maybe I just don’t have the energy to stop you. You have no concept of personal space,” he says with a sigh.
Selene laughs, utterly unbothered, and gestures toward you.
“Corvin! We have a new apprentice. Be sure to be nice to them,” she teases lightly.
“You say that every time. I am not mean…” he mutters, voice quiet, low, with a slightly aloof edge.
He finally straightens, giving you a brief, assessing look—not unkind, but definitely guarded.
Selene nudges him playfully in the shoulder, earning a small scowl.
“He pretends to be this cold and mysterious brooder,” she whispers conspiratorially, “but he’s actually brilliant with star magic. Don’t let him scare you off.”
“I do not brood! Also, you don’t respect personal space,” Corvin replies dryly, brushing his shoulder where she poked him.
He glances briefly at Seraphine, standing a few paces behind with her guards. Though his expression remains composed, there’s a subtle stiffness to his posture, a silent acknowledgment of her status. He inclines his head slightly, respectful, but without fawning. Seraphine smiles and offers a small, casual wave. He returns his attention to you, giving a measured nod of acknowledgment.
You sense that this might be a good opportunity to break the ice with Corvin.
[[Ask about his work ->askabout his work response]]
[[Compliment his talent ->compliment his talentresponse]]
[[Joke lightly about his ‘mysterious’ vibe ->joke lightly about his mysterious vibe response]]
[[Say nothing, just observe ->say nothing response]]
“That telescope looks incredible. Are you working on something right now?” you ask.
You approach his table, curiosity pulling your gaze to the star charts.
Corvin hesitates, as if deciding whether or not to answer, but your genuine interest seems to catch him off guard. He slowly relaxes a little, pointing to the constellation sketches.
“Just recalibrating the alignment. The upper dome shifts during storms and throws everything off. No one else bothers to fix it.”
There’s a hint of pride beneath his aloof exterior. He explains more about how the magical telescope lenses interact with starlight, and though his tone remains reserved, his words flow more easily the longer you listen.
“See? He doesn’t bite after all. You’ll get used to him.” Selene says with a laugh
Corvin rolls his eyes, muttering,
“Don’t make promises for me.”
[[Continue the tour ->leave observatory tour]]
“Selene wasn’t lying. You seem like you really know what you’re doing.” you say
He blinks, clearly not expecting the straightforward compliment. For a moment, he almost seems flustered before masking it with a half-scoff.
“It’s just… observation work. Anyone could do it if they bothered to learn.” He turns around as if to hide his face. You hear a slight snicker beside you from Selene. He loudly clears his throat before he turns back around looking now like his composed usual self.
But you can tell the words have reached him. His gaze looing slightly softer, and though he looks away, there’s a faint, almost embarrassed tug at the corner of his mouth
“See? He doesn’t bite after all. You’ll get used to him.” Selene says with a laugh
Corvin rolls his eyes, muttering,
“Don’t make promises for me.”
[[Continue the tour ->leave observatory tour]]“So you’re the palace’s resident brooding genius? I should’ve guessed by the look and tone.”
Your tone is playful, and Selene snorts with laughter. You even hear Seraphine laughing from behind you. Corvin narrows his eyes at you, not with real anger, more like someone unused to being teased so openly.
“...I prefer ‘focused,’” he says flatly, but there’s no real bite in it.
Selene leans against the telescope, grinning at you. “See? You’ll fit right in.”
“Also, See? He doesn’t bite after all. You’ll get used to him.” Selene says with a laugh
Corvin rolls his eyes, muttering,
“Don’t make promises for me.”
[[Continue the tour ->leave observatory tour]]
You remain quiet, taking in the strange mix of magic and astronomy around you. Corvin seems to appreciate the lack of forced conversation. His posture eases slightly, and after a moment he volunteers a small explanation about the observatory’s star maps, unprompted.
“See? He doesn’t bite after all. You’ll get used to him.” Selene says with a laugh
Corvin rolls his eyes, muttering,
“Don’t make promises for me.”
[[Continue the tour ->leave observatory tour]]
“Thel wants us all to gather for a brief meeting,” she says, glancing at Corvin. “Also,” she continues, shifting her gaze back to you, “it’ll be good for you to see how things will run once lessons officially start.”
Corvin seems hesitant. "Do I have to go?"
Selene chuckles softly, leaning just a little closer. “I think it’s best. You might learn something about how the lessons will run, and I promise, he won’t make you do anything strenuous yet.”
Corvin sighs, then rises and follows your ever-growing group.
Sunlight spills over the polished floors as you leave the observatory, the cool marble beneath your feet echoing with each step. Selene walks beside you, her expression calm but brimming with energy.
As you walk, Selene gestures toward the palace’s architecture. “This wing houses Thel’s study and several classrooms. You’ll pass the library and the council chambers too. It’s all interconnected, so you’ll quickly learn where everything is.”
The corridor stretches ahead, bathed in warm light, the distant echoes of servants’ footsteps filling the air. Marble walls are etched with subtle carvings of elemental symbols, wind, fire, water, and earth, silent reminders that magic is woven into the very history of the empire.
[[Enter the classroom ->classroom enter ch2]]Finally, the group reaches Thel’s study, your future classroom. It is a large room lined with shelves of scrolls and arcane instruments. Thel himself sits hunched over a desk, quill scratching across parchment, seemingly oblivious to your approach.
“Old man Thel!” Selene calls out enthusiastically.
A look of mild annoyance spreads across his brow. “Selene… how many times must I tell you not to call me that?” He looks up then, pausing as his gaze takes in the rest of the group.
“Ah, you’ve arrived,” he says, his tone softening as he gives you a small, reassuring smile. “Good. I was beginning to wonder when my new apprentices would appear.”
He rises from his chair, the faint rustle of parchment filling the brief silence as he folds his hands behind his back. “However, today is not for lessons or tests. It is for understanding. You have each come here by different paths, yet you will now walk the same one for a time. You will not only learn from be but also learn from one another. Magic, after all, is not merely a force to command, it is a mirror. It shows us who we are, what we fear, and what we wish to become.”
He lets that linger for a moment before gesturing towards the group.
“These are your peers for the lessons ahead. Observe, learn, and prepare yourselves for the years to come. The work will not be easy, but neither will it be without reward. What you gain here will depend on what you are willing to give.”
With that, Thel gives a slow nod and returns to his desk, quill gliding once more across parchment.
Selene leans toward you as the group turns to leave. “We’ll have plenty of time to interact later. For now, let’s return to our room. Take this time to rest and recover. The first lesson will require your full attention.”
Corvin follows quietly, his arms still crossed, eyes scanning the study one last time before falling into step behind you.
Before you leave, you might have a chance to get to know one of your fellow classmates a little better.
[[Approach Princess Seraphine ->approach breakice with seraphine]]
[[Approach Corvin ->approach brackice with Corvin]]
[[Talk to Selene some more ->ask more questions of Selene]]
[[You are too tired for questions, it is best to head back to the room ->head back to room no ice break]]
You approach Corvin, He simply looks up at you,
"Yes...?"
You can ask Corvin a few questions:
<ul>
<<if not $askedOtherApprentices>>
<li>
<<link "What do you think of the other apprentices?">>
<<set $askedOtherApprentices = true>>
<<goto "Other Apprentices Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWizardDream>>
<li>
<<link "Have you always wanted to be a wizard?">>
<<set $askedWizardDream = true>>
<<goto "Wizard Dream Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWarmUp>>
<li>
<<link "You act so cold… I think I could warm you up.">>
<<set $askedWarmUp = true>>
<<goto "Warm Up Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedOtherApprentices and $askedWizardDream and $askedWarmUp>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<</if>>
The evening winds down, and you decide it’s best to set aside distractions for now, finding it best to let the others rest as well. The palace is quieting, candles flicker low in the corridors, and the soft hush of servants moving about reaches your ears. You take a deep breath, letting the calm settle around you, and turn your thoughts toward the day ahead. Tomorrow will bring lessons, practice, and the kind of challenges that demand focus. Better to rest now, gather your energy, and meet the morning prepared for whatever awaits.
[[Continue ->Morning of the first lesson]]You turn towards Selene.
"Actually I was hoping to ask you a few more questions before we head back."
"Oh ask away!" She responds excitedly.
<ul>
<<if not $askedPalace>>
<li>
<<link "“So how did you end up here, in the palace?”">>
<<set $askedPalace = true>>
<<goto "Palace Answer">>
<</link>>
</li>
<</if>>
<<if not $askedTrouble>>
<li>
<<link "“Have you ever gotten in trouble here?”">>
<<set $askedTrouble = true>>
<<goto "Trouble Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSmile>>
<li>
<<link "“I like how you smile at everyone, perhaps I can make you smile at me like that too?”">>
<<set $askedSmile = true>>
<<goto "Smile Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedPalace and $askedTrouble and $askedSmile>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<</if>>
Selene’s face flushes immediately, and she puts both hands to her cheeks, hiding a giggle. “W-well… that’s… unexpected,” she stammers, voice a little breathless. She lets out a small almost nervous laugh; in the time you have known this rather outgoing girl, you have never seen her this way before. “I suppose… I could try to smile at you like that.” There’s a warmth in her expression, shy yet playful. She gives you a warm smile.
<ul>
<<if not $askedPalace>>
<li>
<<link "“So how did you end up here, in the palace?”">>
<<set $askedPalace = true>>
<<goto "Palace Answer">>
<</link>>
</li>
<</if>>
<<if not $askedTrouble>>
<li>
<<link "“Have you ever gotten in trouble here?”">>
<<set $askedTrouble = true>>
<<goto "Trouble Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSmile>>
<li>
<<link "“I like how you smile at everyone, perhaps I can make you smile at me like that too?”">>
<<set $askedSmile = true>>
<<goto "Smile Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedPalace and $askedTrouble and $askedSmile>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<</if>>Selene leans back slightly, smiling wistfully. “It’s… a long story, but I’ll shorten it for ya” she begins, her tone light but reflective. “I was on the streets for as long as I can remember, just… surviving. Thel found me one day, said he saw potential in me. Magic and the like aren’t common, and apparently, I was rare enough to be… valuable.” She laughs softly, shaking her head. “I guess before this, I didn’t really have a purpose, but now I do. I’m grateful for that, even if it’s… a lot to take in sometimes.”
<ul>
<<if not $askedPalace>>
<li>
<<link "“So how did you end up here, in the palace?”">>
<<set $askedPalace = true>>
<<goto "Palace Answer">>
<</link>>
</li>
<</if>>
<<if not $askedTrouble>>
<li>
<<link "“Have you ever gotten in trouble here?”">>
<<set $askedTrouble = true>>
<<goto "Trouble Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSmile>>
<li>
<<link "“I like how you smile at everyone, perhaps I can make you smile at me like that too?”">>
<<set $askedSmile = true>>
<<goto "Smile Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedPalace and $askedTrouble and $askedSmile>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<</if>>Her eyes light up mischievously. “Oh, plenty of times,” she says, grinning. “There was this one time I… let’s just say I rearranged a few things in the training rooms without permission.” She laughs, waving her hands. “Old man Thel wasn’t too happy, but instead of just scolding me, he came up with a creative punishment that… well, let’s just say I learned a lot from it. It’s funny now, looking back.”
<ul>
<<if not $askedPalace>>
<li>
<<link "“So how did you end up here, in the palace?”">>
<<set $askedPalace = true>>
<<goto "Palace Answer">>
<</link>>
</li>
<</if>>
<<if not $askedTrouble>>
<li>
<<link "“Have you ever gotten in trouble here?”">>
<<set $askedTrouble = true>>
<<goto "Trouble Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSmile>>
<li>
<<link "“I like how you smile at everyone, perhaps I can make you smile at me like that too?”">>
<<set $askedSmile = true>>
<<goto "Smile Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedPalace and $askedTrouble and $askedSmile>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Question Doneicebreaker">><</link>>
<</if>>You decide to approach Seraphine before she can leave. As you walk towards her Darius steps in front of you, blocking your approach. Seraphine turns back to face you.
"Darius, you do not need to worry about <<print $playerName>>, please.." She says as she waves her hand to signal to let you through. He does not speak and simply steps aside to allow you closer to her.
"So, <<print $playerName>>, what is it?"
<ul>
<<if not $askedCrownPrincess>>
<li>
<<link "“What is it like being Crown Princess, and can you tell me more about the royal family?”">>
<<set $askedCrownPrincess = true>>
<<goto "Crown Princess Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSeraphineOk>>
<li>
<<link "“Are you ok?”">>
<<set $askedSeraphineOk = true>>
<<goto "Seraphine Ok Answer">>
<</link>>
</li>
<</if>>
<<if not $askedFollowLead>>
<li>
<<link "“I’ve never met someone so commanding… maybe I could follow your lead too.”">>
<<set $askedFollowLead = true>>
<<goto "Follow Lead Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedCrownPrincess and $askedSeraphineOk and $askedFollowLead>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<</if>>Selene waves cheerfully as she heads down the corridor, her laughter lingering in your ears. Even as she disappears around a corner, her warmth and playfulness remain palpable, a lightness that contrasts with the formal weight of palace life. You smile to yourself, knowing her energy will continue to bubble around the castle, and that the lessons tomorrow will inevitably be brighter with her around.
Unfortunately it looks like the other two have also left, so it is best to probably head to bed and prepare for tomorrow's first lectures.
[[Continue ->Morning of the first lesson]]
Seraphine’s posture straightens ever so slightly, her expression smoothing into the polished calm expected of royalty. “Being crown princess…” she begins, her voice measured, “is both a privilege and a burden. People see the crown and think of luxury, silks, jewels, servants, but they forget that every word we speak is measured, every movement weighed for what it means rather than what it is.”
She folds her hands in front of her, gaze turning toward the palace’s distant spires beyond the window. “My brothers, Aurelian and Rowen, were raised differently from me. Aurelian, as the eldest, has always carried the fire of command. He believes strength alone keeps the Empire stable. He’s… decisive, but that decisiveness too easily turns to anger, as you saw, especially when he feels disrespected. He doesn’t tolerate weakness in others, or in himself.” Her tone dips subtly, a flicker of something, disappointment, perhaps, crossing her eyes before it’s gone. “And when his temper rises, no one dares stop him. Not even Father…even when they should…”
Her lips tighten, then soften. “Rowen, though… he’s quieter. Thoughtful. But quiet doesn’t mean harmless. He moves carefully, like a man walking on glass, every step planned. He never raises his voice, but his silence can say more than Aurelian’s shouting ever could.” A small, wistful smile appears. “I used to think he might become Emperor someday. Now, I’m not so sure he wants to. You won't see him much though as he tends to be away often for military purposes."
Seraphine exhales slowly, as if letting the weight of those words settle before continuing. “And then there’s Amara.” Her expression softens in a way it never does in public. “She’s only four, bright as a morning star and twice as curious. I’d do anything to keep her from all this…the expectations, the scrutiny. I don’t want her to learn that kindness can be seen as weakness. But she’s royal blood. Eventually, she’ll be drawn into it…whether I wish it or not.”
Her gaze lowers briefly, then returns to you, composed once more. “As for the Emperor… Father’s word is law. His will shapes every aspect of life here. Even when he’s silent, that silence speaks. He believes our duty to the throne outweighs any personal desire. I suppose… that’s why I’ve learned to carry myself this way. If I don’t, people start to see cracks. And in this palace, cracks are just another way to bleed.”
She pauses, studying your face for a moment, then adds with faint irony, “So yes, it’s a privilege to be crown princess. But it’s one I wear like armor, heavy, polished, and never taken off.”
<ul>
<<if not $askedCrownPrincess>>
<li>
<<link "“What is it like being Crown Princess, and can you tell me more about the royal family?”">>
<<set $askedCrownPrincess = true>>
<<goto "Crown Princess Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSeraphineOk>>
<li>
<<link "“Are you ok?”">>
<<set $askedSeraphineOk = true>>
<<goto "Seraphine Ok Answer">>
<</link>>
</li>
<</if>>
<<if not $askedFollowLead>>
<li>
<<link "“I’ve never met someone so commanding… maybe I could follow your lead too.”">>
<<set $askedFollowLead = true>>
<<goto "Follow Lead Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedCrownPrincess and $askedSeraphineOk and $askedFollowLead>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<</if>>A faint blush rises along her cheeks, and she raises a hand to cover her mouth, smiling softly. Her guards glance nervously at one another, but she doesn’t seem concerned. “I… appreciate that,” she says, voice calm but laced with amusement. “Perhaps… if you think you can keep up, I might let you.” The hint of a playful challenge is unmistakable in her tone
<ul>
<<if not $askedCrownPrincess>>
<li>
<<link "“What is it like being Crown Princess, and can you tell me more about the royal family?”">>
<<set $askedCrownPrincess = true>>
<<goto "Crown Princess Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSeraphineOk>>
<li>
<<link "“Are you ok?”">>
<<set $askedSeraphineOk = true>>
<<goto "Seraphine Ok Answer">>
<</link>>
</li>
<</if>>
<<if not $askedFollowLead>>
<li>
<<link "“I’ve never met someone so commanding… maybe I could follow your lead too.”">>
<<set $askedFollowLead = true>>
<<goto "Follow Lead Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedCrownPrincess and $askedSeraphineOk and $askedFollowLead>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<</if>>She nods slightly, placing a hand over her chest. “I appreciate your concern. My brother can be… volatile,” she admits. “But I’ll be fine, I have healing salves and know how to handle things. Sometimes, though, it feels as if the expectations of the crown are heavier than any armor. One has to stay composed, even when the world is chaotic.” Her eyes hold a quiet steel beneath the calm.
<ul>
<<if not $askedCrownPrincess>>
<li>
<<link "“What is it like being Crown Princess, and can you tell me more about the royal family?”">>
<<set $askedCrownPrincess = true>>
<<goto "Crown Princess Answer">>
<</link>>
</li>
<</if>>
<<if not $askedSeraphineOk>>
<li>
<<link "“Are you ok?”">>
<<set $askedSeraphineOk = true>>
<<goto "Seraphine Ok Answer">>
<</link>>
</li>
<</if>>
<<if not $askedFollowLead>>
<li>
<<link "“I’ve never met someone so commanding… maybe I could follow your lead too.”">>
<<set $askedFollowLead = true>>
<<goto "Follow Lead Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedCrownPrincess and $askedSeraphineOk and $askedFollowLead>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Seraphine Done">><</link>>
<</if>>When you have finished asking your questions, Seraphine turns gracefully and glides down the hallway, her composed figure straight and deliberate. Though she is distant now, the small glimpses of her concern, humor, and vulnerability from your conversation linger with you. You recognize the heavy responsibility she bears, and as she vanishes from view, the palace feels slightly less intimidating, tempered by the subtle trust she has shown you.
Unfortunately it looks like the other two have also left, so it is best to probably head to bed and prepare for tomorrow's first lectures.
[[Continue ->Morning of the first lesson]]
You wake before the bell.
Not from noise, but from habit. The dreams have softened over the last few nights, though the faint warmth behind your ribs still stirs when you breathe too deeply.
The room is still. Pale morning light spills through the arched window, tracing gold across stone and parchment. Selene’s bed across from yours is already empty, her blanket neatly folded, the faint scent of herbs lingering where she must’ve dressed and gone to fetch breakfast early.
It’s strange how familiar this space has started to feel.
The little writing desk near the wall, scattered with quills you’ve yet to use. The stack of folded robes by the chest. Even the distant hum of the castle’s wards, pulsing like a heartbeat you’ve come to expect.
You’ve slept here nearly a dozen days now.
Long enough for the pain to fade, for the stiffness to ease, for the uncertainty to dull into something like calm.
Today is different, though.
Today is your first lesson.
You rise, pulling the apprentice’s robe over your shoulders. It still smells faintly of parchment and pine. The healers said rest; Thel said patience. But you’re done waiting.
Your gaze drifts to the tall mirror near the wall — the one you’d avoided before. The silk cloth no longer covers it. It reflects you clearly now, the faint shimmer of magic across its surface almost familiar.
You take a slow breath. The reflection that looks back feels steadier than before.
Maybe even ready.
A knock comes at the door, two sharp raps, and then Selene’s voice, bright and warm:
“Morning! You up? I left a little early to read to give you time to sleep in but Thel said to meet in the lecture hall soon, and you don’t want to be late for his first class, trust me.”
[[look at reflection ->reflectionbeforefirstlesson]]
Corvin’s eyes widen in surprise, and he drops the book he was holding, cheeks burning red. He stammers, fumbling for words, clearly flustered. “I… I—That’s… ridiculous,” he says, trying to hide a small smile. Selene laughs at his reaction, nudging him teasingly. He scowls at her before looking back at the player, quieter now. “…Maybe… maybe I wouldn’t mind, depending on what you mean by that.”
<ul>
<<if not $askedOtherApprentices>>
<li>
<<link "What do you think of the other apprentices?">>
<<set $askedOtherApprentices = true>>
<<goto "Other Apprentices Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWizardDream>>
<li>
<<link "Have you always wanted to be a wizard?">>
<<set $askedWizardDream = true>>
<<goto "Wizard Dream Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWarmUp>>
<li>
<<link "You act so cold… I think I could warm you up.">>
<<set $askedWarmUp = true>>
<<goto "Warm Up Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedOtherApprentices and $askedWizardDream and $askedWarmUp>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<</if>>
He shrugs lightly, his gaze distant. “Not always,” he admits. “I… I’ve wanted to understand things, to control them, I suppose. When I realized I had magic potential, it felt like a direction, a way to make sense of the chaos around me. It hasn’t been easy, and I still have doubts… but it’s the path I’m on, whether I like it or not.”
<ul>
<<if not $askedOtherApprentices>>
<li>
<<link "What do you think of the other apprentices?">>
<<set $askedOtherApprentices = true>>
<<goto "Other Apprentices Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWizardDream>>
<li>
<<link "Have you always wanted to be a wizard?">>
<<set $askedWizardDream = true>>
<<goto "Wizard Dream Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWarmUp>>
<li>
<<link "You act so cold… I think I could warm you up.">>
<<set $askedWarmUp = true>>
<<goto "Warm Up Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedOtherApprentices and $askedWizardDream and $askedWarmUp>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<</if>>
Corvin exhales slowly, eyes scanning the group before settling on the player. “They’re… competent, each in their own way,” he says, his voice measured, almost detached. “Selene has boundless energy and rarely seems to falter, though she can be… overwhelming at times. Seraphine carries herself like she already knows everything, which can be… intimidating. I… keep to my work mostly. I don’t have much to add beyond that.”
<ul>
<<if not $askedOtherApprentices>>
<li>
<<link "What do you think of the other apprentices?">>
<<set $askedOtherApprentices = true>>
<<goto "Other Apprentices Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWizardDream>>
<li>
<<link "Have you always wanted to be a wizard?">>
<<set $askedWizardDream = true>>
<<goto "Wizard Dream Answer">>
<</link>>
</li>
<</if>>
<<if not $askedWarmUp>>
<li>
<<link "You act so cold… I think I could warm you up.">>
<<set $askedWarmUp = true>>
<<goto "Warm Up Answer">>
<</link>>
</li>
<</if>>
</ul>
<<if $askedOtherApprentices and $askedWizardDream and $askedWarmUp>>
You’ve asked everything you wanted.
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<<else>>
<<link "I'm done asking questions">><<goto "Corvin Done">><</link>>
<</if>>
You watch him drift back toward his usual quiet corner, arms folded, expression calm but still carrying that trace of curiosity you managed to draw out. His aloofness has softened just enough for a hint of camaraderie to remain, and you notice the faintest relaxation in his posture as he studies his notes again. The rest of the evening passes in quiet observation, leaving you with the sense that, despite his distance, he might be willing to share more in the days to come.
Unfortunately it looks like the other two have also left, so it is best to probably head to bed and prepare for tomorrow's first lectures.
[[Continue ->Morning of the first lesson]]You pause before the mirror, breath fogging faintly against the polished glass.
The person staring back isn’t a stranger anymore, though the castle’s soft light still paints them in a kind of quiet mystery.
Your <<$hairColor>> hair, <<$hairType>> from sleep and stubborn as ever, catches the sun that filters through the tall window. A few strands glint like threads of fire, refusing to settle no matter how many times you smooth them down.
Your eyes, <<$eyeColor>>, clear and steady now, meet your own reflection. Once, you’d flinched from that gaze, uncertain who or what was looking back. Now there’s strength there, a spark that feels less like something foreign… and more like something finally waking up.
Your skin, <<$skinColor>>, looks healthy again beneath the morning light. The faint shimmer of warmth beneath it isn’t fever anymore it’s energy, quiet but constant. Like the flame you’ve carried since the night it all changed.
You don’t look away this time.
You simply breathe, meeting your reflection as an equal.
A soft knock comes at the door.
Selene’s voice again, cheerful as always:
“Hey! You still not ready? Come on! Thel’s gonna start without us!”
You glance at the mirror one last time. The reflection stands tall, calm, and, for the first time, wholly yours.
You turn from the glass, pull the door open, and step into the hall.
[[Head to First Lesson ->dayoffirstlesson]]
The lecture hall smells faintly of parchment and candle wax. Tall, arched windows filter in thin bands of morning light that cut through the dust motes like golden threads. Thel stands before a broad slate wall; a dozen scrolls unfurled across the desk behind him. He does not look up immediately as you and Selene slip into your seats, though his presence seems to fill the room all the same, quiet authority wrapped in patience.
When he does speak, his voice rolls like calm water over stone.
“History first,” he says, lifting a piece of chalk. “For one cannot wield magic without knowing the river it flows from.”
He draws a symbol, and for a moment the chalk hums faintly before fading back to white.
“This,” he explains, “is the first rune ever recorded. It is said the gods themselves carved it into the bones of the world when creation began. From it came Flame, Tide, Stone, and Gale, and from those, life.”
You listen as he continues his lectures on magic, soaking in everything you can.
Days become weeks.
Lessons unfold like chapters in an endless book:
You learn of the Four Founding Schools, Flame, Tide, Stone, and Gale, and how each mirrors not only the elements but the temperaments of those who wield them. You study diagrams of ley lines and the celestial harmonies that bind magic to time itself. You learn practical magic, practicing spells and harnessing the magical powers of the world.
On the third week, Thel begins his lectures on the Realms Beyond the Empire.
[[History Lesson ->historylessonveyra]]“The Holy Kingdom of Veyra,” he begins, pacing slowly before the chalkboard, “Was built upon faith, though whose faith, exactly, has been lost to centuries of revision.”
Veyra’s banners are gold on white, their symbol a radiant sun that never sets. Thel’s tone turns almost cautious. “They believe themselves chosen by the divine. Their clerics are granted blessings, some genuine, others… politically convenient. Their paladins march with burning conviction, and their saints are revered as living conduits of light.”
He pauses, as if thinking, “However…their devotion could be seen as zealotry, so it is best to be cautious around those whose sole purpose is faith.”
Next he gestures toward the far east on an ancient map pinned to the wall.
“The Elven Dominion of Aelthwyn,” he says softly, almost reverently, “Old as language itself. Their cities are woven into the forests and silvered valleys, built where magic still breathes freely, its power flowing in the breeze. They do not welcome outsiders easily, not since the Cataclysm, when man’s greed poisoned the roots of their sacred trees.”
You can almost see it as he speaks, tall spires of living wood, rivers that shimmer with starlight, and eyes that have watched empires rise and fall. “To the elves,” Thel adds, “time is not a line but a circle. They remember every kindness… and every wound.”
He shifts his chalk, drawing a line northward now, into lands marked in black.
“The Umbral Reach,” he murmurs, and even Selene stops fidgeting.
“A kingdom of perpetual twilight. Its people live beneath veils of shadow, their magic drawn from reflection and absence. They are not evil, despite the tales, but they see the world through a darker lens. The sunless lands breed patience… and secrets.”
Thel’s tone dips lower. “Their last king vanished nearly fifty years ago. Since then, whispers say the Reach is ruled by a council of veiled seers who speak only through dreams. However, it seems that lately there has been some stirrings of change. What it is exactly I cannot say as we do not know…”
[[Finally Parthe ->historylessonparthe]]
Thel studies the map, tapping one corner with his finger. “In Parthe, power shifts like the tide. Nobles compete for influence, ministers push their own interests, and families use wealth or favors to tip the balance. A single overlooked detail or misjudged word can change everything.”
He glances at Seraphine. “Miss Seraphine, from your place in court, how would you describe this?”
Seraphine inclines her head. “The emperor’s decisions reach every level of the empire. But it’s not just edicts that shape the court, it’s the rivalries and alliances behind them. A small disagreement between noble houses can affect trade, appointments, even military command.”
Thel nods. “Exactly. Survival here isn’t about strength or magic alone. It’s about reading the room, knowing when to speak and when to stay silent. Law doesn’t stop ambition or betrayal; it only changes how they’re carried out.”
Seraphine continues evenly, “And influence isn’t always where you expect it. Envoys, advisors, even friends may carry hidden motives. Observation can protect you more than any spell.”
Thel traces a slow line across the map with one hand. “Remember that. Every choice you make affects someone, and they, in turn, affect you. Learn to watch, to think, and to move carefully. That’s what you’ll practice here, as much as any form of magic.”
[[You continue more days of lectures ->afteroneparticularlecture]]
After one particularly long lecture, Thel dismisses the class, but his gaze lingers on you.
“Stay behind a moment,” he says, voice calm, but carrying a weight that leaves no room for refusal.
When the others file out, he closes the door with a gesture. The quiet between you hums faintly, like heat waiting to be stirred.
“You’ve been suppressing it?” he begins, eyes sharp beneath the lamplight. “That thing within you, the fire that changed you at your village. You haven’t heard its voice since then, have you?” He says with genuine curiosity
You hesitate. “No. It’s been silent. Since then...”
Thel nods slowly. “Silent does not mean gone. Power like that doesn’t vanish; it slumbers. I can sense it, albeit faintly, buried deep. It’s dormant now, but it will wake when you are ready… or when something forces it.”
You swallow hard. “Can I control it?”
His answer comes after a pause. “Control is earned, not claimed. You must learn discipline before strength. Emotion fuels your kind of magic, fear, anger, compassion, but those same feelings can consume you. What you wield can burn the world or light it.”
He steps closer, placing a steady hand on your shoulder. “So we train.”
[[Begin training ->begintrainingpower]]Some nights, Thel keeps you past curfew, long after the palace lamps are extinguished.
He teaches you to feel mana as breath, not flame; to channel it through calm instead of instinct. You learn to shape light between your palms, to guide heat into precise patterns instead of bursts of destruction.
The smell of scorched parchment and singed wool becomes familiar. Your palms blister, heal, and blister again. Some nights you collapse beside the brazier, drenched in sweat, gasping, only to hear Thel’s quiet voice:
“Again.”
He never raises his tone, never shows frustration. Yet sometimes, when your fire roars out of control, you catch something flicker in his eyes, not fear, not awe… recognition. As though he’s seen this kind of power before.
[[Not only do you grow, but so do the other apprentices ->otherapprenticesgrowth]]Selene grows beside you, ever bright, ever warm.
She learns faster than she admits, and her laughter fills the halls long after Thel’s lessons end. Her light-based enchantments become both art and weapon, casting colors across the training chambers like sunrise over glass. She insists on sparring against you even when she knows she’ll lose, laughing as she brushes ash from her sleeves.
She calls you her partner in chaos, and you call her the reason you stay awake through endless lectures. In time, she becomes something like family — the kind that drags you to midnight feasts stolen from the kitchen and scolds you for skipping breakfast the next morning.
Corvin remains distant at first, always tucked in corners where candlelight fades. His tone stays cool, his gaze sharp, but time wears down the distance between you.
You begin to notice the quiet things, the way his eyes linger on Thel’s spell diagrams longer than anyone else’s, or how his sighs mean different things depending on the day.
He never laughs outright, but there’s a small quirk of his mouth when Selene teases him, and a flicker of genuine concern when you stagger from an overdrawn spell. In duels, he’s precise, deliberate his shadows always under control, a mirror to your wild heat. Sometimes, you catch him watching your flames with something like curiosity…
And then there is Seraphine.
Always poised, always deliberate. Even among apprentices, she carries herself like a ruler-in-training, her every motion balanced between grace and calculation. When she walks into a room, conversation slows; when she speaks, it stops entirely. Yet in private lessons or rare quiet afternoons in the palace gardens, that polish softens. There, among trimmed roses and marble fountains, she becomes more than the princess, she becomes Seraphine.
She teaches you the rhythms of court politics, who owes favor to whom, how power shifts with words sharper than any blade. Her lessons are surgical, elegant, and occasionally cruel in their honesty. In return, you teach her fragments of magic that don’t rely on power or pedigree, how to make flame dance to a tune, or how to trace constellations with the faint glow of embers across her gloved hand.
Those moments never last long, but they linger.
[[Continue ->daysblurintotraining]]The next days blur into rhythm.
Thel keeps his word, his lessons relentless.
He teaches you not how to create flame, but how to understand it.
Fire, he says, is not merely destruction, but a form of balance. Heat and renewal, passion and restraint. “It’s alive,” he tells you during one of many late nights in the training hall, “and it remembers how it’s used.”
At first, your magic answers in wild surges, bursts of heat that scorch your palms or flare uncontrolled. The pain is sharp, but Thel’s patience is endless. He simply watches, eyes narrowing with that same unreadable flicker, recognition, maybe… or warning.
You burn through sleepless nights and aching muscles. Each lesson is the same: call it, contain it, listen.
Over time, the sparks learn to obey. You learn to breathe with them, letting the flame pulse to your heartbeat, curling softly between your fingers, its warmth no longer biting but steady.
You’re not alone in that progress.
Seraphine often trains beside you, her movements calm and deliberate. She, like you, has affinity for fire magic. Her flames burn differently however, cooler, controlled, like glass being shaped instead of wildfire being born. Watching her is like watching discipline itself made visible. When your magic spirals too hot, she’s often the one to step forward, her voice quiet but commanding.
“Breathe,” she’ll remind you. “You’re not fighting it. You’re guiding it.”
In time, your sessions grow synchronized, her precision tempering your instinct, your raw power feeding her control. Even Thel takes note, quietly pairing your exercises. Two fires: one untamed, one restrained, learning the language of the other.
Selene is usually nearby, her wind magic swirling with lively energy, similar to that of her personality. She turns lessons into contests, laughing when gusts lift papers off desks or make Thel’s beard sway. Yet beneath the playfulness, her skill sharpens. Her control over movement, of mana, of energy, soon becomes vital in group exercises.
“You’re lucky I’m here,” she teases once after cushioning your misfired flame before it singes Corvin’s sleeve. “I’m basically your insurance.”
Corvin, meanwhile, studies alone in the dimmer corners of the hall, his “star magic” pulling from something more distant, cosmic threads of light that seem half unearthly. His spells shimmer faintly, cool and detached. He rarely volunteers help, but you often feel his watchful gaze. When your control slips and fatigue threatens to consume you, it’s Corvin who silently sets a potion beside you before slipping away again.
The seasons turn.
What began as clumsy exertion refines into purpose.
Thel pushes you all further, meditations, endurance drills, mana shaping through emotion and restraint.
“Control is not suppression,” he reminds you one night, as you and Seraphine balance twin flames in your palms. “It’s mastery through understanding. The moment you fear what’s within you, it will rule you.”
You learn to endure.
To balance power with will.
To find calm in the heat.
And somewhere between the exhaustion and the quiet victories, you begin to feel the ember again, that sleeping presence deep within your chest. It stirs faintly at the edge of awareness, curious, patient.
You reach for it once, and it recoils, not gone, but waiting.
You open your eyes to the training hall, the last candle flickering low.
The world feels wider now, your magic steadier, your spirit tempered.
You’ve come far, but Thel’s lessons, and the fire within you, are far from finished.
[[Finally 6 more years have passed ->6yearspassbyagaininpalace]]
Six years have passed. Life in the palace has become a rhythm you know intimately. The lessons, once relentless and exhausting, are now routine; the corridors, gardens, and towers no longer feel imposing but familiar. You’ve learned not only to manage your magic, but to navigate the social currents of the court with careful observation and subtlety.
Your relationships with your peers have deepened in their own ways. Seraphine remains a constant presence, her calm discipline both inspiring and challenging. You’ve learned to anticipate her movements, mirror her control, and sometimes even temper her precision with your raw power. The trust between you has grown, though it is tempered by her position as crown princess and the constant awareness of courtly expectations.
Selene is a whirlwind of energy, her wind magic as lively as her personality. Over time, the two of you have become near inseparable in training, teasing, and shared adventures through the palace grounds. Her laughter and playful challenges have become a grounding force, a reminder of the joy amidst the rigorous life of a magical apprentice.
Corvin has become less distant, his brooding revealing his more shy nature. He also has shared his cool, and composed, yet subtle gestures and shared moments have revealed a quieter camaraderie. Though he rarely volunteers attention, you notice the small ways he looks out for you, an elixir left by your side, a warning glance before you overextend. His presence is steadying, like the quiet constellations from which his star magic draws.
And then there is the prince, a shadow you avoid. The memory of his harsh words and the social tension he brings has taught you caution. Even when walking through the main halls or gardens, you move with awareness, keeping distance and blending into the palace’s flow.
<<if $sex is "male">>
You’ve grown taller, your shoulders broader, and your frame stronger. Muscles have filled out from years of training, giving you a presence that commands attention even without a word. Your face has matured, sharper features framing eyes that carry both curiosity and resolve, a reflection of the years you’ve spent mastering yourself within the palace walls.
<</if>>
<<if $sex is "female">>
You’ve grown taller and more graceful, your form refined by years of disciplined training and movement. Muscles are subtle but defined, giving you strength without losing elegance. Your features have matured into a striking combination of poise and vitality, and your presence now carries an air of quiet confidence that hints at the power you’ve honed over the years.
<</if>>
<<if $sex is "non-binary">>
Your body has grown into its own form of balance and strength, neither strictly masculine nor feminine, but uniquely yours. Broad enough to carry power, yet lithe enough to move with ease, your presence exudes quiet confidence. Your features have matured into a strong, harmonious blend, reflecting the years of training and life you’ve experienced within the palace.
<</if>>
Life has settled into this delicate balance: rigorous study, careful social navigation, strengthening bonds with allies, and measured distance from threats. In these six years, you have grown, changed, and become far more capable than the frightened child who first arrived at the palace. Yet even now, as you move through these halls, the fire within you stirs quietly, reminding you that your journey is far from complete.
[[Continue ->daybeforefeast]]
The next morning, the palace feels alive with quiet purpose, servants moving briskly through the halls, garlands being strung across the marble archways, and the faint hum of anticipation for tomorrow’s feast.
When you turn a corner near the royal gardens, you spot a familiar sight: Seraphine kneeling down to embrace a young girl with a bright laugh and golden ribbons in her hair. Amara. The princess’s little sister, now ten years old, though the way Seraphine holds her makes it clear she’ll always see her as her baby sister.
Kaelen, her vigilant guard, stands a few steps behind, watchful but at ease. His eyes soften slightly as he sees Seraphine smile, a rare, unguarded kind of smile that pushes away the weight of duty for a moment.
“Amara,” Seraphine says warmly, drawing back to study her sister’s face. “You’ve grown again. Soon you’ll be taller than me.”
Amara makes a pouty face. “That’s not fair, you say that every time!”
Seraphine laughs, brushing a stray ribbon from her hair. “Then I suppose I’ll just have to keep saying it.”
You step closer, offering a polite bow. Amara turns to you curiously, her eyes bright with curiosity. “You’re one of the apprentices, right? What was your name again…? The one everyone’s talking about?”
Before you can answer, Seraphine gently places a hand on her sister’s shoulder. “Amara, don’t interrogate <<print $playerName>>, my friend,” she says with fond amusement.
Amara grins sheepishly but doesn’t look away from you. “I wasn’t! I just wanted to meet them.”
Seraphine’s gaze softens further. “Then you have. And tomorrow, you’ll see them again at the feast.”
For a few minutes, the three of you simply walk the garden paths together, the air filled with birdsong and the scent of fresh blooms. Seraphine listens as Amara talks excitedly about her lessons and the fireworks planned for after the celebrations.
Watching them, it’s easy to forget the tension that lingers elsewhere in the palace. In these moments, Seraphine isn’t the Crown Princess, and Amara isn’t the royal heir’s sister. They’re just two siblings, happy, laughing, and utterly devoted to each other.
[[Then, the day of the feast arrives->choosedate]]
Today’s session ends early. Even Thel, who seems to think rest is a myth, waves you off sooner than expected.
“Go,” he says, rolling a parchment closed. “The Emperor’s feast demands its guests well-rested, not half-dead from spell drills.”
Selene stretches, grinning. “You heard him, a rare mercy! We’re free until sundown.”
Seraphine smooths a stray lock of hair from her face, already composed. “You should use the time to prepare. Tonight’s event is… important. The Emperor’s council, foreign envoys, even the Church’s inquisitors will attend.”
Corvin mutters something under his breath about “a room full of vultures” but gathers his notes anyway.
You can feel the quiet anticipation around all of you, part excitement, part tension.
The Feast of Ascension isn’t just celebration; it’s a display of power. Who you stand beside tonight may matter almost as much as what you say.
You linger a moment longer as the others begin to pack away training staves and spell manuals
Who will you ask to accompany you to the Feast?
[[Selene – She’ll make any formal event brighter — and likely less formal. ->ask selenetofeast]]
[[ Seraphine – Her presence commands respect; walking with her would turn every head. ->askseraphinetofeast]]
[[Corvin – He might claim to hate such things, but maybe he just needs a reason to go. ->askcorvintofeast]]
[[Go Alone – You’ve faced worse than noble gossip. You’ll manage fine on your own.->goalonetofeast]]
You find Seraphine adjusting her gloves, every motion deliberates. She looks like she was born for formal halls and fancy cloths, and you, very much, were not.
“Seraphine,” you begin carefully. “Would it be acceptable if I accompanied you to the feast tonight?”
Her hands still. For a moment, silence stretches. Then she turns to you, one brow faintly raised.
“You would ask the Crown Princess to attend the feast by your side?”
Her voice isn’t mocking, but there’s an unmistakable edge in it, testing.
You hold her gaze. “I would. If you don’t object.”
There’s a flicker, the faintest curve at the corner of her lips. “Most would not dare to presume. Yet here you stand.”
You meet her eyes steadily. “If the court is as sharp as you say, I’d rather face it beside someone who is able to parry that blade.”
Her expression softens. “You have nerve. That will serve you well tonight.” She says with a laugh.
She straightens, composure returning. “Very well. You may accompany me, but understand, this means standing in full view of nobles, ambassadors, and inquisitors alike. You will be watched.”
You nod. “Then I’ll try to be worth the attention.” gaining a bit of confidence.
Her smile deepens, small, rare, but genuine. “Do that. And wear something that doesn’t look like you wrestled a fire elemental in it.”
[[Head to your room to get read ->seraphinegetreadyfeast]]You catch Selene just as she’s tossing her gloves into a bag.
“Selene,” you say, “would you want to go to the feast together?”
She freezes, mid-motion, then spins toward you so fast her braid whips around.
“W–what? You mean, like… together together?”
You blink. “Well, not like that, unless, I mean just… you know, to the feast.”
Her face flushes almost instantly, but a grin breaks through.
“Oh. Oh! Right! Yeah! I mean of course! I’d love to!” She laughs, half out of nerves, half out of joy. “I thought you’d go with someone else, but, gods, no, this’ll be fun!”
Her words tumble out faster than her thoughts, and she waves a hand as if to gather them back. “I mean yeah, I’ll go! Just… don’t expect me to curtsy properly, okay?”
You chuckle. “Deal.”
Selene beams. “Then it’s settled! You, me, and an evening of pretending we belong with fancy people. What could go wrong?”
[[Head to your room to get ready ->selenegetreadyfeast]]Corvin’s already near the doorway as you approach him, clutching a stack of notes. You call out before he can vanish.
“Hey, you’re going to the feast, right?”
He hesitates. “I have to. Master Thel would nag me if I didn’t.”
You smirk. “Then maybe… go with me?”
He blinks. The tips of his ears immediately turn slight pink.
“W–with you?”
You shrug, casual. “Could be less boring than going alone. Plus, someone has to keep you from brooding in a corner.”
He looks away, rubbing the back of his neck. “…You really think I brood that much?”
You arch an eyebrow. “You just did it.”
That earns you a quiet huff, halfway between a laugh and a sigh. The faint blush lingers, but his expression steadies, returning to his usual guarded calm.
“I guess I can manage to go with you,” he says, voice back to its measured cool. “But if people start talking, I’m blaming you.”
“Deal,” you reply
[[Head to your room to get read ->corvingetreadyfeast]]
You linger as the others finish up, their laughter echoing softly through the hall. For a moment, the thought of asking one of them tugs at you — but you let it go.
You’ve faced worse than crowded rooms and empty seats.
You’ll handle this one, too.
[[Head to your room to get read ->alonereadyfeast]]You push open the door to your room. It’s smaller than Selene’s, but quieter, a place that finally feels like your own. You used to share a room with her, but now your rooms sit side by side, and she still drops by frequently, as if distance has done nothing to change her cheerful presence. The faint scent of polished wood and old parchment lingers, mingling with the soft light filtering through the curtains.
As you glance around, a sudden sinking realization hits you: you have nothing suitable to wear for tonight’s feast. Not a gown, not a formal suit, nothing that says courtly elegance or “I belong among nobles and emissaries.”
A soft knock at the door startles you. Selene peers in, her bright smile instantly easing some of your panic.
“Need help?” she asks.
“Uh… yeah,” you admit. “I don’t have anything to wear. Do you know where I can find something?”
“I sort of figured as much,” she says, stepping inside your room. “Well, I have something that might fit… come on, follow me.”
She leads you into her room next door, where a large closet spans one wall, brimming with clothing of every style and color.
“Don’t worry about size, most of these are magically fitted, so they’ll adjust,” she says as you survey the options. “The formal pieces are toward the back.”
Near the rear of the closet, two outfits catch your eye, perfect for a high-class feast.
The dress is first: a black-and-red gown of high-quality silk. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, while the long skirt falls gracefully to the floor.
Next to it is a suit: tailored black-and-red, with a jacket accented by crimson piping and polished buttons. The trousers match in color, and mirror-polished shoes complete the ensemble.
<<if $sex is "male">>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitcorvinfeast">>
<</link>>
<<elseif $sex is "female">>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dresscorvinfeast">>
<</link>>
<<else>>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dresscorvinfeast">>
<</link>>
<br>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitcorvinfeast">>
<</link>>
<</if>>You push open the door to your room. It’s smaller than Selene’s, but quieter,a place that finally feels like your own. You used to share a room with her, but now your rooms sit side by side, and she still drops by frequently, as if distance has done nothing to change her cheerful presence. The faint scent of polished wood and old parchment lingers, mingling with the soft light filtering through the curtains.
As you glance around, a sudden sinking realization hits you: you have nothing suitable to wear for tonight’s feast. Not a gown, not a formal suit, nothing that says courtly elegance or “I belong among nobles and emissaries.”
A soft knock at the door startles you. Selene peers in, her bright smile instantly easing some of your panic.
“Need help?” she asks.
“Uh… yeah,” you admit. “I don’t have anything to wear. Do you know where I can find something?”
“I sort of figured as much,” she says, stepping inside your room. “Well, I have something that might fit… come on, follow me.”
She leads you into her room next door, where a large closet spans one wall, brimming with clothing of every style and color.
“Don’t worry about size, most of these are magically fitted, so they’ll adjust,” she says as you survey the options. “The formal pieces are toward the back.”
Near the rear of the closet, two outfits catch your eye, perfect for a high-class feast.
The dress is first: a black-and-red gown of high-quality silk. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, while the long skirt falls gracefully to the floor.
Next to it is a suit: tailored black-and-red, with a jacket accented by crimson piping and polished buttons. The trousers match in color, and mirror-polished shoes complete the ensemble.
<<if $sex is "male">>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitseraphinefeast">>
<</link>>
<<elseif $sex is "female">>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dressseraphinefeast">>
<</link>>
<<else>>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dressseraphinefeast">>
<</link>>
<br>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitseraphinefeast">>
<</link>>
<</if>>You push open the door to your room. It’s smaller than Selene’s, but quieter—a place that finally feels like your own. You used to share a room with her, but now your rooms sit side by side, and she still drops by frequently, as if distance has done nothing to change her cheerful presence. The faint scent of polished wood and old parchment lingers, mingling with the soft light filtering through the curtains.
As you glance around, a sudden sinking realization hits you: you have nothing suitable to wear for tonight’s feast. Not a gown, not a formal suit—nothing that says courtly elegance or “I belong among nobles and emissaries.”
A soft knock at the door startles you. Selene peers in, her bright smile instantly easing some of your panic.
“Need help?” she asks.
“Uh… yeah,” you admit. “I don’t have anything to wear. Do you know where I can find something?”
“I sort of figured as much,” she says, stepping inside your room. “Well, I have something that might fit… come on, follow me.”
She leads you into her room next door, where a large closet spans one wall, brimming with clothing of every style and color.
“Don’t worry about size, most of these are magically fitted, so they’ll adjust,” she says as you survey the options. “The formal pieces are toward the back.”
Near the rear of the closet, two outfits catch your eye—perfect for a high-class feast.
The dress is first: a black-and-red gown of high-quality silk. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, while the long skirt falls gracefully to the floor.
Next to it is a suit: tailored black-and-red, with a jacket accented by crimson piping and polished buttons. The trousers match in color, and mirror-polished shoes complete the ensemble.
<<if $sex is "male">>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitselenefeast">>
<</link>>
<<elseif $sex is "female">>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dressselenefeast">>
<</link>>
<<else>>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dressselenefeast">>
<</link>>
<br>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitselenefeast">>
<</link>>
<</if>>The tailored black-and-red suit fits you like it was made for your frame alone. The sharp cut of the jacket, accented by crimson piping and polished buttons, gives you a commanding yet stylish presence. The trousers fall perfectly, the boots polished to a mirror shine, and the subtle gold embroidery along the cuffs adds a hint of flair. You feel poised, confident — someone ready to step into the attention of a noble gathering.
[[Accompany Selene to the Feast ->Accompanying Selene to the Feast]]The black-and-red gown you selected clings and flows in all the right places, high-quality silk reflecting the soft light of the palace hall. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, and the skirt swishes around your ankles, giving you an elegance you hadn’t felt before. As you move, the fabric whispers softly against itself, announcing your presence with refined grace.
[[Accompany Selene to the Feast ->Accompanying Selene to the Feast]]Selene practically bounces at your side, her own dress a chaotic swirl of color and light. “I can’t wait for the music! Oh, and the food! I hope they have those tiny pastries you can just pop in your mouth in one bite!” She waves her hands dramatically, as if she’s painting the air with excitement. “You’re coming with me, right? We can be partners in chaos tonight!”
You laugh at her energy, letting her chatter guide your steps down the long palace corridors. The crowd thickens as you approach the feast hall, chandeliers sparkling overhead. Selene glances around, noticing all the nobles and dignitaries, and leans close, whispering:
“I think I saw someone trying to take a tiny bite of the emperor’s dessert before it was served, can you imagine? Bold!”
The two of you enter the hall together, and Selene’s hand brushes yours briefly in excitement. The warmth of her presence is infectious, and the nerves you might have felt vanish in her enthusiasm.
[[Head to your seats ->sitdownselene]]The tailored black-and-red suit fits you like it was made for your frame alone. The sharp cut of the jacket, accented by crimson piping and polished buttons, gives you a commanding yet stylish presence. The trousers fall perfectly, the boots polished to a mirror shine, and the subtle gold embroidery along the cuffs adds a hint of flair. You feel poised, confident — someone ready to step into the attention of a noble gathering.
[[Accompany Seraphine to the Feast ->accompanying seraphine to feast]]The black-and-red gown you selected clings and flows in all the right places, high-quality silk reflecting the soft light of the palace hall. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, and the skirt swishes around your ankles, giving you an elegance you hadn’t felt before. As you move, the fabric whispers softly against itself, announcing your presence with refined grace.
[[Accompany Seraphine to the Feast ->accompanying seraphine to feast]]The black-and-red gown you selected clings and flows in all the right places, high-quality silk reflecting the soft light of the palace hall. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, and the skirt swishes around your ankles, giving you an elegance you hadn’t felt before. As you move, the fabric whispers softly against itself, announcing your presence with refined grace.
[[Accompany Corvin to the feast->accompanying corvin to feast]]The tailored black-and-red suit fits you like it was made for your frame alone. The sharp cut of the jacket, accented by crimson piping and polished buttons, gives you a commanding yet stylish presence. The trousers fall perfectly, the boots polished to a mirror shine, and the subtle gold embroidery along the cuffs adds a hint of flair. You feel poised, confident — someone ready to step into the attention of a noble gathering.
[[Accompany Corvin to the feast->accompanying corvin to feast]]You and Selene are seated toward the back, far enough from the emperor to avoid the pressure of constant scrutiny. As speeches drone on, Selene leans in, a mischievous glint in her eye. “Do you think they even know what they’re talking about?” she whispers, nudging your shoulder. “I mean, speeches are just big words. You can’t taste the food through them.”
She leans even closer, smirking. “I’m judging them based on the tiny pastries. They’re all wrong. The chef must have been absent today.” You chuckle, and her laughter bubbles up quietly into the hall. Thel sits not far, observing the crowd, and lets out a noticeable sigh in your direction, clearly aware of your distraction.
Throughout the meal, Selene continues her commentary — whispering critiques of nobles’ outfits, guessing the contents of covered platters, and sharing ridiculous theories about courtly traditions. You find yourself relaxing more than you expected, letting the joy in her antics replace the tension of the formal evening.
[[continue ->selenedancescene]]As the final toast fades and the first notes of music fill the hall, Selene’s eyes light up like she’s been waiting all evening for this moment. Without warning, she reaches for your hand.
“Come on!” she says, grinning. “You can’t just sit there looking all solemn while there’s music playing!”
Before you can protest, she tugs you from your chair with surprising strength, weaving through the crowd and straight into the swirl of dancers. Laughter bubbles out of her as she spins you under her arm, whether you follow her lead or stumble trying doesn’t seem to matter to her at all.
The room glows with candlelight, and for a few minutes, everything else fades: the nobles, the feast, even the faint music itself. It’s just the rhythm of your steps, the warmth of her hand, and the sparkle in her eyes every time she twirls close.
Selene moves with effortless grace but never takes it too seriously, she throws in a few exaggerated flourishes just to make you laugh, and when you do, her grin only widens.
“See? That’s better,” she teases, swaying closer. “You almost look like you’re enjoying yourself.”
For a fleeting moment, the world feels small and bright and safe as if the two of you are the only ones in it.
When the music finally stops, she turns to you, breathless and laughing. Both of you sweat a little from the rather unconventional dancing you had been engagin in for the past hour.
“Did you enjoy it?” she asks, tilting her head with a playful look.
“So,” she says with a grin, “did you have fun?”
[[No, not really...->selenedanceresponse][$danceResponse = "no"]]
[[Yes, I had a lot of fun.->selenedanceresponse][$danceResponse = "fun"]]
[[Yes, I loved it because it was with you.->selenedanceresponse][$danceResponse = "love"]]<<if $danceResponse is "no">>
You shake your head politely. Selene pouts briefly, though her smile returns quickly.
“Next time, I’ll have to convince you better!” she says, bumping your shoulder lightly.
<<elseif $danceResponse is "fun">>
You nod, genuinely smiling. Selene’s grin widens.
“I knew you’d like it! Nothing beats a proper dance after a feast!”
<<elseif $danceResponse is "love">>
You lean slightly closer, teasing her back. Selene laughs, a hand coming up to her mouth as she blushes slightly.
Without warning, she leans forward and kisses your cheek.
“I knew it!” she says quietly, the warmth of the gesture lingering.
<</if>>
<p><<link "Continue">><<goto "Leavefeastselene">><</link>></p>
You and Selene are still laughing softly as you step out into the cool palace corridor, your minds replaying the evening’s dances and music. The torches burn low, their flames flickering lazily against polished marble. It feels like the night is finally winding down.
Then the air changes.
A sharp clatter echoes from deeper within the palace, followed by shouting. Dozens of boots thunder across stone as guards sprint past, hands on their weapons. Somewhere ahead, a scream cuts through the hall, short and terrified.
Selene freezes mid-step, eyes wide. “What was—”
Before she can finish, another sound pierces the confusion, a single voice, strong and commanding, shouting a name that makes your blood chill:
“Amara!”
Seraphine’s voice.
You catch only a glimpse, the Crown Princess, her usually immaculate composure shattered into urgency as she runs down the opposite corridor, two guards at her heels, her gown sweeping behind her like a streak of flame.
Selene grabs your arm, heart racing. “That’s Seraphine! Something’s wrong!”
The two of you move quickly, following the sound of raised voices and clanging steel. The corridors are chaos now, guards rushing in all directions, servants pressed against the walls, frightened whispers breaking through the noise.
As you near the royal wing, the tension thickens. The scent of smoke and candlewax fills the air. One of the double doors ahead stands half open, light spilling from within. You hear shouts, a muffled cry, and then Seraphine’s voice again, low but fierce.
When you reach the threshold, you see the scene unfold in fragments: overturned furniture, shards of glass, the royal guards surrounding a restrained intruder. And in the midst of it all, Seraphine, kneeling beside her little sister, holding her close.
Selene stops dead beside you, a hand to her mouth. “Oh gods…”
One of the guards steps forward, motioning for you both to stay back. “The Crown Princess is handling it. Please, step away.”
You nod, pulling Selene gently back down the hall as more soldiers rush past, their armor gleaming in the torchlight. The sounds of struggle fade, replaced by the distant echo of Seraphine’s voice soothing her crying sister.
Selene exhales shakily once the corridor empties. “Someone tried to,” She can’t finish the sentence. Her hands tremble slightly before she clenches them into fists. “How could something like that even happen here?”
You don’t have an answer. All you can do is stand together in the dim hallway, listening as the last ripples of chaos fade into a heavy, uneasy silence.
[[It is probably best to head back to your room for the night ->ch2dayafterassassination]]
You don’t remember sleeping, only the flicker of torchlight through half-closed eyes and the murmur of guards changing shifts outside your door. The corridors of the palace had not quieted all night. Rumors moved faster than footsteps: whispers of assassins, of corrupted wards, of names best not spoken aloud.
When Thel came to fetch you, he said little, only, “The council is convening. You should be there.”
The chamber felt colder than it should.
Morning light filters through the tall stained-glass windows, spilling fractured color across a table of polished obsidian. The air smells faintly of iron and incense, you recognize them as the kind used to purify wards after dark magic.
You sit off to the side beside Selene, Corvin and Thel. Thel looks calm as ever, hands folded neatly in front of him. You recognize the stillness for what it is: calculation. The seat beside the Royal Wizard commands silent respect, though you feel every inch the outsider here.
The Emperor sits at the head of the table, posture rigid, expression carved from stone. To his left and right are the royal heirs and nobles, the great machinery of the Empire. Seraphine sits among them, silent and pale beneath her composure. The youngest princess, Amara, is notably absent.
The doors shut behind the final guards, and the noise dies.
[[Then the emperor speaks, his voice commanding ->empoeror after assination]]
“Explain,” the Emperor asks, voice like cold steel, “how this happened in my palace!”
The head of the Royal Guard, Captain Roderik, rises at once, his armor appearing dented, most likely from the events of last night.
“Your Majesty, we’re still investigating, but our wards were untouched. Patrols made their rounds. No one passed the gates, nor breached the walls.”
“So, someone simply appeared in my daughter’s chambers?” the Emperor asks flatly. Seraphine gives a slight twitch. Roderik swallows hard.
“That… may not be far from the truth, Sire. There were traces, um, faint residuals of shadow magic at the scene. The mages confirmed it.”
Thel speaks for the first time, his voice calm but carrying authority that silences the murmuring nobles.
“It was indeed shadow-aligned mana, Majesty. But older than most known practices, cold, brittle residue, as if drawn from something unnatural. Not mere stealth or illusion. It was… Umbral.”
The word ripples through the council. Several nobles stiffen; one gasps outright.
Lord Halvyr, an elder statesman with a long beard of white, leans forward.
“Umbral magic? You mean the forbidden art of the Shadow Veil? That hasn’t been seen since the War of the Eclipse—”
The Emperor’s hand slams once against the armrest.
“Enough.”
[[The silence that follows is absolute. ->ch2silenceafterenough]]The Emperor's gaze cuts across the room, hard and unyielding.
“We do not know the truth yet. And we will not spread rumors before it’s confirmed. If the word ‘Umbral’ leaves this chamber I will have the tongue of whoever spoke it! Is that clear?”
Murmured affirmations circle the table.
Thel inclines his head slightly.
“As His Majesty commands. But I will continue my analysis of the magical residue, discreetly. If this was indeed Umbral in nature, it must be treated with utmost caution.”
The Emperor gives a curt nod but no warmth.
“Do it.”
He turns to Roderik again.
“What of the other incidents?”
“Sire, the emissaries from the Holy Empire — they’re dead. The assassin's blades were tipped with venom. And…” Roderik hesitates. “An attempt was made on you as well. The ward outside your chambers triggered briefly. We found a scorch mark and traces of spellfire. It was aborted, but deliberate.”
A sharp intake of breath moves through the nobles. The Emperor’s expression does not change.
“So we were meant to fall together. Convenient for those who would see our peace talks fail.”
Lord Halvyr mutters, “The Holy Empire will see this as betrayal…”
“They already do!” interrupts another noble, a woman draped in dark silk. “They’ll demand blood for their emissaries. We should prepare our armies, not our excuses.”
The treasurer, a short portent man with a bald spot, immediately objects.
“And drain the coffers before we’ve rebuilt the eastern provinces? You’d doom us before the first battle’s trumpet!”
The council erupts into argument, voices rising, fingers jabbing across the table. Accusations of weakness, cowardice, conspiracy.
Thel leans slightly toward you and murmurs low enough for only you to hear:
“Watch closely, apprentice. Let this be a lesson in dealing with tense situations.”
You sigh to yourself, Thel was never a man to miss an opportunity to use anything to teach a lesson.
[[the chaotic meeting continues ->chaoticmeetingch2]]Then, just as before, the Emperor lifts one hand, and the noise stops like a spell broken.
“We will not bicker while our enemies move unseen.” His tone is cold, commanding, the kind that brooks no dissent.
“We will not act without knowledge. We will not make war based on rumor. The Holy Empire will expect us to answer, and we shall. With diplomacy.”
He glances around the table, his gaze like winter frost.
“We will send an envoy. A gesture of peace. And an inquiry into what truly happened here.”
There’s a ripple of surprise, even disapproval from some. The nobles exchange wary looks.
“And who,” one of the generals asks carefully, “will lead this envoy, Your Majesty?”
The Emperor’s answer is immediate.
“Seraphine.”
A tense pause follows. All eyes turn toward her. She meets her father’s gaze but does not speak. You look at her face. She tries to look stoic but you can see tension underneath.
“You will lead the envoy to the Holy Empire,” he continues as he looks at his daughter. “You were present during the attack. I know you have a sharp mind and a reputation for measured diplomacy. And,” his voice hardens, “you are expendable compared to your brothers.”
There is almost an audible gasp at the last part from some in the room. Seraphine does her best to not betray her stoicism, but you can tell that last part must have stung deep for her.
“Father—” she begins, but he cuts her off without raising his voice.
“You will go. That is not a request, Seraphine.” He ends on a harsh tone, shutting down any resistance from her.
She lowers her eyes.
“…As you command...father” She responds in a voice you thought you’d never hear from her. It sounded weak, almost as if giving up.
“You will leave in three days,” the Emperor continues. “A small guard detachment, and minimal staff will accompany you. “
“Also…”
His eyes flick briefly toward you, assessing, not kind, before he turns back to the others.
“Thel, we shall send your apprentices with her. I am sure you wish to go, but I cannot spare you currently. I know you understand…” He says locking eyes with Thel. You know Thel is close with all his apprentices and sending seraphine away, not to mention all of you without him must be hard for him.
“I understand, your highness.” Is all he says.
“Good. Now. Dismissed.”
The nobles rise at once. Some bow, some whisper to each other as they depart. Thel remains seated a moment longer, watching the Emperor leave with that ever-measured calm.
Seraphine stands last. Her expression is composed again, but her knuckles are white around the folds of her gown. When her father passes her, he does not look back.
You can see something flicker in her eyes, not just frustration, but defiance. Then she turns and follows the guards out, her cloak trailing red and gold behind her.
As the chamber empties, Thel finally exhales and leans back.
“It seems we’ve both been volunteered,” he says quietly. His eyes turn to you, faint amusement in the tone though his expression remains grave.
“Three days to prepare for what might be peace… or another kind of war entirely.”
[[Continue ->beginningofch3]]That is the current end of ch2! I hope you enjoyed the read so far. Please make sure to let me know if you encounter any issues! Feedback is always appreciated!
Ch 3 will begin by heading towards the holy empire.
You find Corvin waiting near the corridor, standing stiffly with his hands clasped behind his back. His dark hair falls over his eyes, half-shadowing the usual guarded look he wears.
When you approach, he exhales softly, not irritation, exactly, but the kind of resignation that comes from someone who doesn’t quite know how to say no without sounding rude.
“Are you sure you wish to go with me?” he mutters, voice low, eyes flicking away as if the marble floor suddenly holds his full attention.
“Yes, I am sure,” you remind him.
Corvin sighs and rubs the back of his neck. “Right. Of course, I was…. just double checking.” A faint pause. Then, more quietly: “Fine. I guess I can manage to go with you.”
As the two of you walk toward the grand hall, the glow of chandeliers spills golden light across the corridor. Corvin’s eyes flicker across each passing servant, every open doorway, vigilant, deliberate, never still.
But when his gaze lands on you, just for a heartbeat, the tension eases from his shoulders. A quiet, almost imperceptible smile touches his lips, gone as quickly as it came, but real all the same.
[[Head to your seats ->sitwihtcorvinfeastch2]]
The corridors to the feast are lined with palace staff and nobles who glance at the unusual pairing — a crown princess and a seemingly commoner. Whispers follow you, but Seraphine walks forward with effortless composure. A slight lift of her chin is enough to command respect; she makes it clear that she has chosen to bring you, and her choice is final.
You catch a glance of her eldest brother, Rowen, staring and narrowing his eyes. Seraphine meets his gaze and responds with a calm, cutting remark, leaving him sputtering but silenced. You realize quickly that her wit and sharp tongue can neutralize even those who wield power.
As you approach the hall, the emperor’s eyes briefly settle on you. There’s a moment of appraisal, subtle, weighty, and unnerving. Seraphine whispers something in your ear before stepping away to speak with her father. You only catch fragments: “He disapproves… ill birth… does not matter.” The words sting, but her hand rests briefly on yours, grounding you with quiet reassurance.
[[Take your seat ->sitnexttoseraphineatfeast]]Seated next to Seraphine, you become acutely aware of the social weight surrounding her. Eyes follow your movements, noble courtiers curious, some scandalized, others silently judging. Yet Seraphine sits with practiced ease, smiling lightly, whispering occasional comments to put you at ease.
The speeches begin. The emperor’s voice fills the hall as he addresses the realm, discussing a vision of peace and unity, particularly regarding the Holy Empire, Veyra. Seraphine leans slightly toward you. “Listen carefully,” she murmurs. “Everything said here will shape alliances, marriages, and the future of our realm. Even what seems trivial may matter later.”
You nod.
As courses are served, Seraphine whispers small quips and observations, balancing humor with insight, making the evening less intimidating. The discussion touches on plans for trade, diplomatic exchanges, and the importance of education for the younger generation, including Amara, her youngest sister. Your attention is divided between the meal and trying to understand the delicate political dance she navigates so effortlessly with those around you.
[[You then begin to hear music ->dancewithseraphinefeast]]When the orchestra begins, Seraphine rises with unhurried grace, her every motion drawing the eye. The murmurs of the court soften as she turns to you, extending her hand.
“Shall we?” she asks, her voice smooth and assured, less a question, more an invitation that dares refusal.
You hesitate only for a moment before taking her hand. Her touch is cool, steady. As you step onto the marble floor together, the crowd’s reaction ripples around you. Nobles exchange glances, whispers cutting through the music like faint blades. A commoner… with her? The thought hums unspoken in the air.
Seraphine leans slightly closer, her tone low enough for only you to hear.
“Do not mind them,” she murmurs, eyes fixed on yours. “They will talk, no matter what I do. Let them.” She gives you a reassuring smile.
Then the dance begins. Her movements are exact and deliberate, every step calculated, practiced, yet fluid. She leads with the confidence of someone accustomed to control, though there’s a gentleness beneath the precision. When your steps falter, she steadies you effortlessly, her fingers tightening just enough to remind you she is there, guiding you.
“Relax,” she says, and for the first time, her tone softens into something more human, more free. “Just enjoy it. For once, I’d rather not think about duties or politics. Tonight, we dance, and that is all.”
You find the rhythm together, her deliberate grace blending with your growing confidence. The candlelight catches in her hair, contrasting against the dark hair. As she spins, her laughter is quiet but genuine. Around you, the court watches in uneasy silence, unsure whether to admire or disapprove. But for now, you both are lost in the moment, enjoying eachother's company.
By the final turn, you’ve forgotten the crowd entirely.
When the music fades, she doesn’t release your hand right away. Her gaze lingers, calm, assessing, almost wistful, before she gives a faint, knowing smile and guides you off the floor.
The murmurs rise again as she leads you outside the feast room, down a quieter corridor, the sound of music fading behind you. The air is cooler here, quieter, only your footsteps echo softly against the marble. You turn and notice in the distance Darius and (Merith).
"Oh, do not mind them, they will keep there distance. Besides, I thinke we could use some fresh air." she says as she stretches.
She finally stops, turning toward you. There’s amusement in her expression now, but something gentler too, a rare, unguarded warmth.
“You did well,” she says softly. “Better than I expected.” Then, after a beat, she adds with a small, teasing curve of her lips, “Though next time, I might let you lead, if I am feeling generous.”
You both laugh.
"But I do hope you had fun tonight" she says with a smile.
[[No, not really...->seraphinedanceresponse][$danceResponse = "no"]]
[[Yes, I had a lot of fun.->seraphinedanceresponse][$danceResponse = "fun"]]
[[Yes, I loved it because it was with you.->seraphinedanceresponse][$danceResponse = "love"]]<<if $danceResponse is "no">>
You shake your head politely. Seraphine raises an eyebrow, voice calm but tinged with mild disappointment.
"Ah, it is not easy being with me due to my position is it....I understand"
She smiles but there is a small tinge of pain.
<<elseif $danceResponse is "fun">>
You nod, genuinely smiling. Her smile deepens, approving, as if your presence tonight affirmed her choice. “Good. I’m pleased.”
<<elseif $danceResponse is "love">>
You tell her you loved being here not just at the feast, but with her. She tilts her head, blush barely visible.
“You are audacious… I like that.”
Her lips brush your cheek briefly in a gentle, unexpected kiss, leaving a faint warmth.
<</if>>
<p><<link "Continue">><<goto "Leavefeastseraphine">><</link>></p>
The night air hums with the faint echo of laughter as you and Seraphine walk the palace corridor, the remnants of the feast still warm in your thoughts. Her expression, shifts suddenly, the faintest flicker of unease appearing on her face. You are about to speak, but then, from somewhere deeper in the palace, a sharp cry rings out.
It’s followed by the clang of metal, the unmistakable sound of a struggle.
Seraphine freezes for only an instant before her composure shatters into decisive motion.
“To me!” she commands, her voice clear and commanding as steel. The Darius and Merith snap to attention and move without hesitation, falling into step beside her as she breaks into a run, her gown trailing like fire in the torchlight.
You follow without thinking, your pulse hammering in your ears as you race down the corridor. The echoes grow louder, shouts, movement, a crash that sounds like splintering wood.
Seraphine runs with purpose, she seems to know exactly where she needs to go. She rounds the corner ahead of you, pushing open the ornate double doors with a force that makes them slam against the walls. “Amara!” Her voice cracks the air, raw with fear.
[[Look inside the room ->amara'sroomseraphinech2]]
The scene inside is chaos. Furniture overturned. Curtains torn loose. A candelabra lies shattered across the marble floor, wax and flame scattered.
Amidst it all, Kaelen, Amara’s young knight, stands with his sword pressed to the neck of a masked intruder. The assassin struggles beneath him, dark fabric torn and slick with sweat, but the knight’s grip doesn’t falter.
Across the room, little Princess Amara clings to the side of her bed, sobbing. She looks up at Seraphine, her eyes light up. She calls out for her sister.
Seraphine doesn’t hesitate. “Secure him!” she snaps, and her guards rush in to aid Kaelen, disarming the would-be killer and binding his hands with practiced efficiency.
Then, before you know it, she’s at Amara’s side, kneeling. Her voice soft but steady now.
“It’s all right. I’m here, little one. I’m here.” She gathers the trembling girl into her arms, smoothing her hair back with gentle hands as Amara buries her face against Seraphine’s chest. You hear the sound muffled cries come from her now.
You stand just inside the doorway, trying to make sense of it all, how you should act next. The smell of smoke, the echo of footsteps, the crackling fear still cling to the air of the room. Words form on your tongue, a question, maybe comfort, but before you can speak, Seraphine looks up at all present in the room. Her eyes are different now: sharp, commanding, utterly royal. The warmth of the sister is gone; in its place stands the heir of Parthe.
“Leave us,” she says to everyone in the room, the word quiet but heavy, absolute.
It’s not anger; it’s a command. An unspoken reminder of who she is and what lines should not be crossed. Around her, the guards move like an extension of her will. Kaelen stands silent, blade still at the assassin’s throat. Amara clings tighter, whispering her sister’s name. The guards leave the room, taking the prisoner with them outside, leaving the two princesses holding each other huddled on the floor next to the ruined bed. And you in the doorway.
For a moment, you hesitate, but the look Seraphine gives you makes it clear this is not your place. You turn, the door closing softly behind you as the muffled sounds of her comforting voice fade down the corridor.
That night, the palace does not sleep.
[[Continue ->ch2dayafterassassination]]
You and Corvin end up seated next to each other, but a little apart from the noise of the main tables, tucked into a quieter corner where the candlelight softens. The air hums with noble laughter and the dull cadence of yet another speech.
Corvin leans closer, his breath brushing your ear as he murmurs, “I can’t believe how seriously everyone takes this. Some of them look like they’ve been practicing smiles for years.”
You stifle a laugh, earning the faintest curve of his mouth, a ghost of a smirk.
As the food arrives, he eyes your plate, then the ornate, overly-sweet pastries placed in front of you. “Don’t tell me you’re actually going to eat one of those ridiculous… things,” he says, tone halfway between disbelief and curiosity.
“Someone has to test their quality,” you tease.
He watches you take a bite, shaking his head. “Reckless,” he murmurs, but the warmth in his voice betrays his fondness.
For a moment, Thel glances your way, expression unreadable, though you could swear there’s the faintest flicker of amusement at seeing Corvin smile of all things.
[[You being to hear the faint sound of music ->dancecorvinfeast]]
When the musicians begin to play, Corvin looks up at you, a small tinge of worry on his face.
"Are we..going to have to dance?" He asks shyly.
"Sure, I do not see why not." You respond
Corvin looks down, slightly dejected. "That is what I was afraid of."
"Come on Corvin it won't be that bad, I promise." You respond reassuringly.
"Ok but, I’m not really… good at this,” he says, voice nearly lost beneath the music.
You extend a hand, smiling. “Then let me teach you.”
He hesitates, long enough that you almost withdraw, then, slowly, his fingers brush yours. His grip is tentative at first, uncertain, but the warmth in it lingers.
You guide him through a few simple steps, your movements patient and gentle. He’s stiff at first, eyes fixed on the floor, but gradually, step by step, the rhythm catches him. His breath steadies, and he follows your lead with growing confidence.
When he finally looks up, you catch the faintest trace of a smile, soft, unguarded, and entirely genuine.
“You…” he starts, then pauses, eyes darting aside. “You actually make this tolerable.”
You laugh quietly, twirling once before he catches your hand again. This time, his grip doesn’t waver.
As the song ends, Corvin stands closer than before, his usual reserve melting away just a little.
“If I were to spend time like this again…” he says softly, gaze flicking up to meet yours. “I guess it wouldn't be all bad...as long as it is with you.”
He then turns to you, "Did you enjoy it too?"
[[No, not really...->corvindanceresponse][$danceResponse = "no"]]
[[Yes, I had a lot of fun.->corvindanceresponse][$danceResponse = "fun"]]
[[Yes, I loved it because it was with you, also...->corvindanceresponse][$danceResponse = "love"]]<<if $danceResponse is "no">>
You shake your head no politely. Corvin looks at you a little dissapointed. "Ah I figured, I know I ain't the most fun person to hang out with...sorry" He says as he tunrs away, his voice trailing off.
<<elseif $danceResponse is "fun">>
You nod, smiling. Corvin gives a rare smile back, "Good! I...I am glad to hear that."
<<elseif $danceResponse is "love">>
You tell him you loved it, but also you lean in and peck his cheek. Corvin looks at you now completely red.
"Wha..." He stammers.
You chuckle. "Did you not like that?"
"No it is just...gah!" He stammers
<</if>>
<p><<link "Continue">><<goto "Leavefeastcorvin">><</link>></p>You and Corvin step into the cool palace corridor, the echoes of the evening’s festivities fading behind you. The torches burn low, flames flickering against polished marble. The night feels like it should be winding down, but something in the air tells you otherwise.
A sudden clatter from deeper within the palace cuts through the quiet, followed by raised voices. Boots pound the stone floors as guards rush past, hands hovering over their weapons. Somewhere ahead, a short, terrified scream slices through the commotion.
Corvin freezes, his posture rigid, eyes narrowing as he scans the hall. “What now?” he mutters, voice low and tight.
Before you can respond, a sharp, commanding voice pierces the chaos, calling a name that makes your chest tighten,
“Amara!” - Seraphine’s voice.
You catch a glimpse of her down the opposite corridor, her usual composed grace replaced with urgency, racing past two guards, her gown trailing behind her like a streak of flame.
Corvin steps closer, his hand brushing yours, tentative but grounding. “That’s Seraphine… something’s happening,” he says, his tone carefully measured, eyes flicking to any potential threats along the walls.
Together, you move toward the commotion. The corridors are a blur of motion, guards rushing in all directions, servants pressed close to the walls, whispers of panic spilling through the hall.
As you approach the royal wing, tension thickens. The scent of candlewax and smoke lingers. A double door ahead stands ajar, light spilling from inside. Shouts echo, muffled cries punctuate the air, and then Seraphine’s voice again, sharp and commanding.
When you step closer, the scene resolves in fragments, overturned furniture, shards of glass, guards restraining a struggling intruder. In the center, Seraphine kneels beside her younger sister, holding her close, her face a mixture of fear and determination.
Corvin’s hands curl slightly, fists half-clenched at his sides, jaw tight. “Damn it…” he mutters, voice low, almost swallowed by the chaos. His eyes don’t leave the scene, every muscle tensed, silently calculating. You do not think you have ever seen him this angry.
A guard steps forward, gesturing for you both to stay back. “The Crown Princess is handling it, please step away.”
You nod, subtly easing Corvin back along the corridor as more soldiers rush past, armor glinting in the torchlight. The sounds of struggle fade, replaced by Seraphine’s low, steady voice soothing her little sister.
Corvin exhales, the tension in his shoulders easing slightly but not gone. “ I can't believe someone tried this… here,” he mutters, gaze still fixed forward, dark and brooding. “How… how could it happen?”
You don’t have an answer. All you can do is stand beside him, in the dim hallway, the last echoes of chaos fading into a heavy, uneasy silence, his quiet, watchful presence pressing alongside yours.
[[It is probably best to head back to your room for the night ->ch2dayafterassassination]]The grand hall glitters with candlelight and gold.
Every surface seems to shimmer, the long tables heavy with food, the banners bearing the imperial crest swaying faintly with the motion of passing servants. Musicians play in the balcony above, their soft strings swallowed by the buzz of noble laughter.
You take your place near the far end of the table, distant from the emperor’s dais and the glittering circle of nobility. Around you sit lower-ranked courtiers, officials’ children, and a few minor apprentices you don’t recognize. Their chatter flows easily, filled with names and stories you don’t belong to.
Across the table, you catch sight of Selene, her golden hair bright even in the dim light. She spots you and waves, her grin as warm as ever. You wave back, and for a moment the distance feels smaller. Corvin sits beside her, head bowed slightly, pretending not to notice the laughter around him.
Your plate fills with food, but the taste barely registers. You watch the upper tiers of the hall, where Seraphine sits beside her family poised, regal, radiant under the high chandeliers. The emperor speaks to her briefly, his expression unreadable. The courtiers lean in to listen, each word another strand in the endless web of palace politics.
When the speeches begin, you listen quietly. The emperor’s voice rolls through the chamber, solemn and practiced. He speaks of unity, between the kingdoms, between faiths, between past and future. Of peace between Parthe and the Holy Empire of Veyra.
The words are beautiful, but the weight of them feels far away.
You sip your wine, and the night drifts on.
When the music swells for the first dance, you stay seated. Couples move across the marble floor in elegant rhythm, the nobles glowing in silk and velvet. Selene is laughing again, spinning too fast with some Corvin, while Seraphine glides among the dignitaries like the embodiment of grace.
And you, you watch, quietly, unnoticed, strangely content.
There’s peace in being invisible.
After a while, you slip away through the side doors, your footsteps echoing softly down the empty hall.
[[slip out into the quiet hall ->quiethallfeast]]You push open the door to your room. It’s smaller than Selene’s, but quieter, a place that finally feels like your own. You used to share a room with her, but now your rooms sit side by side, and she still drops by frequently, as if distance has done nothing to change her cheerful presence. The faint scent of polished wood and old parchment lingers, mingling with the soft light filtering through the curtains.
As you glance around, a sudden sinking realization hits you: you have nothing suitable to wear for tonight’s feast. Not a gown, not a formal suit, nothing that says courtly elegance or “I belong among nobles and emissaries.”
A soft knock at the door startles you. Selene peers in, her bright smile instantly easing some of your panic.
“Need help?” she asks.
“Uh… yeah,” you admit. “I don’t have anything to wear. Do you know where I can find something?”
“I sort of figured as much,” she says, stepping inside your room. “Well, I have something that might fit… come on, follow me.”
She leads you into her room next door, where a large closet spans one wall, brimming with clothing of every style and color.
“Don’t worry about size, most of these are magically fitted, so they’ll adjust,” she says as you survey the options. “The formal pieces are toward the back.”
Near the rear of the closet, two outfits catch your eye, perfect for a high-class feast.
The dress is first: a black-and-red gown of high-quality silk. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, while the long skirt falls gracefully to the floor.
Next to it is a suit: tailored black-and-red, with a jacket accented by crimson piping and polished buttons. The trousers match in color, and mirror-polished shoes complete the ensemble.
<<if $sex is "male">>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitalonefeast">>
<</link>>
<<elseif $sex is "female">>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dressalonefeast">>
<</link>>
<<else>>
<<link "Choose the Dress">>
<<set $outfit = "dress">>
<<goto "dressalonefeast">>
<</link>>
<br>
<<link "Choose the Suit">>
<<set $outfit = "suit">>
<<goto "suitalonefeast">>
<</link>>
<</if>>The black-and-red gown you selected clings and flows in all the right places, high-quality silk reflecting the soft light of the palace hall. The bodice is embroidered with subtle golden thread, intricate patterns tracing along the chest and sleeves, and the skirt swishes around your ankles, giving you an elegance you hadn’t felt before. As you move, the fabric whispers softly against itself, announcing your presence with refined grace.
[[You head to the feast alone ->accompany no one]]The tailored black-and-red suit fits you like it was made for your frame alone. The sharp cut of the jacket, accented by crimson piping and polished buttons, gives you a commanding yet stylish presence. The trousers fall perfectly, the boots polished to a mirror shine, and the subtle gold embroidery along the cuffs adds a hint of flair. You feel poised, confident — someone ready to step into the attention of a noble gathering.
[[You head to the feast alone ->accompany no one]]The corridors are hushed now, the noise of celebration fading behind you.
Only the faint hum of distant music and the soft light of sconces guide your path.
You walk slowly, letting the stillness settle in your chest. Maybe solitude isn’t such a bad thing. There’s no pressure here, no eyes watching every move, no expectation to charm or perform. Just the gentle rhythm of your own steps against stone.
You pause by a tall window. The city of Parthe sprawls below, rooftops glinting under the moon, the palace walls catching the faint shimmer of torchlight. It’s beautiful in a way that feels unreal, as though all of this, the silk, the gold, the power, belongs to someone else’s dream.
You turn back toward your quarters. The night seems still.
Until it isn’t.
A sharp noise cuts through the calm, faint but unmistakable. A cry, distant but urgent. Then the ring of metal.
[[See what is going on ->afterfeastchaosalone]]The quiet shatters.
You run toward the sound, heart pounding as shouts rise from the royal wing. Guards rush past, armor clattering, weapons drawn. The air smells faintly of smoke, or maybe that’s just panic.
Rounding the corner, you see the heavy doors to Princess Amara’s chambers thrown open. Inside, the scene blazes with motion: soldiers swarming, overturned furniture, a young knight pressing his blade against a masked man’s throat.
And in the center, Seraphine.
Her gown torn from what looks like running, tiara tilted, arms wrapped around her sobbing sister. Her expression is a storm of emotions; fierce, protective, yet utterly composed.
For a moment, you freeze in the doorway, unable to speak. You shouldn’t be here. You know that instinctively, this is royal ground, sacred space in the heart of the palace.
Then, as if reading your thoughts, a guard spots you almost immediately.
“You! Apprentice! Out!” he barks, striding toward you with hand on sword.
You nod quickly, backing away. But not before catching one last glimpse of Seraphine’s face as she looks down at Amara, softening just slightly, her hand brushing the child’s hair as if to soothe the fear away.
The door slams shut.
You stand in the corridor, breath shaking, the muffled noise of orders and footsteps echoing around you. More guards pour through the halls, messengers shouting, servants herded to safety.
You turn and walk back the way you came, each step heavy.
The music from the feast has long gone silent, replaced now by the low rumble of a palace on edge.
Whatever peace the emperor spoke of tonight has already begun to fracture.
[[It is probably best to head back to your room for the night ->ch2dayafterassassination]]