(set: $name to "") (set: $gold to (random: 30, 35 ))(set: $maxHP to 10)(set: $HP to $maxHP)(set: $healamnt to 3)(set: $weapon to "rusty dagger")(set: $weapontype to "dagger")(set: $range to 1)(set: $damagemin to 1)(set: $damagemax to 3)(set: $medicalsupplies to 3)(set: $str to 0)(set: $dex to 0)(set: $con to 0)(set: $int to 0)(set: $wis to 0)(set: $cha to 0)You live on an old farm far from any cities. You never liked harvesting crops or working with animals. You thought it was boring and it was always too hot outside. Luckily you lived with your mom and sister. You and your mom and sister barely made enough to live. Because of this you always strived for more. you always strived to live in the city of Darim where you could make more money, where you could meet new friends, where you could have fun.
One day while you were out hunting your mom and sister mysteriously dissapeared. Yu had returned to find zero traces of them.
You felt different adter your mom and your sisters dissapearance. You couldnt describe it. There was sadness, but that passed. This feeling though, it persisted. Its not a bad emotion but you feel its not good either. You're just unsure about the feeling.
With your mom and sister gone you couldnt run the farm by yourself. You packed your dagger, medicinal herbs, food and water and started on a 15 hour walk to the nearest village. Thats 53km (33m).
3 hours into your trek a man riding a horse with another horse with a cart attached to it walk up from behind you. You realise the man is a chauffeur, he takes people from point A to B. You ask the man "Can you take me to Darim?".
The chauffeur is surprised "Ack!!" he cries out. "Oh, you want to go to Darim? That'll be 30 gold."
"Okay." You respond and reach into your pockey realise that you only have (text-colour:#FFD700)[$gold gold]. You could probably tell the transporter that you'll pay him when he drops you off so that you may have a chance to swindle him and run when he drops you off or you could just pay him now.
---
[[say "I'll pay you when you drop me off" -> pay later]]
[[Hand the transporter the gold -> pay now]](align:"=><=")+(box:"=XXX=")[[continue -> continue]](set: $name to (prompt: "Enter your name",$name))"My name is $name." you reply.
"Your name is $name?" the chauffeur asks.
---
[["yes" ->Race?]]
[["no" -> enter name]]"Thats a nice name, $name" the transpporter says "my name is Grunth, its an orcish name." that makes sense, he is an orc after all. "What is your name stemmed from?" Grunth asks.
"My name is..."
[[select race]]You tell him you'll pay him later. The chauffeur looks mad. "Fine." he says begrudgingly.
[[continue -> talk with grunth]]
(set: $owegrunth to "y")You hand the chauffeur the 30 gold and you and him set off.
-30 gold,(set: $gold to it -30) you now have $gold gold.
[[continue -> talk with grunth]]
(set: $owegrunth to "n")a few minutes into the 17 hour ride the chauffeur asks "Whats your name?"
"my name is...".
[[ enter name]] (if: $race is "human")[(set: $int to $int + 1)+1 INT ($int)](else-if: $race is "tiefling")[(set:$cha to $cha +1)+1 CHA ($cha)](else-if: $race is "elf")[(set: $wis to $wis + 1)+1 WIS ($wis)](else-if: $race is "dwarf")[+1 DEX ($dex)](else-if: $race is "orc")[(set: $str to $str + 1)+1 STR ($str)]
"ah so your (if:$race is "elf" or "orc")[an] (else:)[a] $race, makes sense I guess."
You two talk some more and eventually are forced to stop so that the horses can rest. It starts to get dark and you realise your going to sleep for the night. You and Grunth have some more small talk before going to bed.
You're asleep. In a dream you see your mom, she is looking over the farm you once called home. Your mom turns around and her face is gone. You're scared. All of a sudden your mom is right infront of you. She seems taller in your dream than in real life. Her prescense is almost godlike. "You failed me." your mom says in a monotone voice that barely sounds like her.
You wake up.
Your heart is racing //It was just a dream!// you think to yourself to try and calm you. It doesnt work. You try another stratrgy breathing in and out. That works, you feel calmer. You try to sleep but the thought of your mother plagues your mind. You cant sleep!
(set: $enemy to "boar")(set: $enemydmgmin to 1)(set: $enemydngmax to 2)(set: $enemyhp to (random: 4, 5))(set: $dodge to 3)
You're up for another hour before you hear a rustle in the bushes. You turn freightened and a wild boar jumps out growling at you. You take your $weapon out and point your $weapon at it! The growls from the boar wake up Grunth, since Grunth is unarmed he swiftly runs behind you.
(set: $lastpassage to "camp")
[[Initiate Combat ->Tutor Combat]]
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 75px; color: #c27c32;")[JOURNEY]]]
---
(align:"=><=")[[Begin chapter 0 ->Prologue Text]]
---
Please select your race. Please note that your race does not affect most of the story and will only affect SOME gameplay.
(set: $race to "")
---
[[1. Human -> race = human]]
[[2. Elf -> race = elf]]
[[3. Dwarf -> race = dwarf]]
[[4. Tiefling -> race = tiefling]]
[[5. Orc -> race = orc]]Being a human means your boring. You are slightly smarter though (+1 int).
(set: $race to "human")
[[confirm->camp]]
[[Choose a different race ->select race]]Elves are known for being able to see in the dark (+1 wis).
(set: $race to "elf")
[[confirm->camp]]
[[Choose a different race ->select race]]Dwarves are small. You're small (+1 dex)
(set: $race to "dwarf")
[[confirm->camp]]
[[Choose a different race ->select race]]As a tiefling you can see in the dark and you look cool (+1 cha).
(set: $race to "tiefling")
[[confirm->camp]]
[[Choose a different race ->select race]]orc's are typically quite strong (+1 str).
(set: $race to "orc")
[[confirm->camp]]
[[Choose a different race ->select race]](set: $dodge to 3)You point your ''$weapon'' at the $enemy staring it down ''You have $HP HP'' and the the enemy has ''$enemyhp'' HP.
You have a few options. You could:
---
[[1. Attack with your weapon]] ($weapon).
[[2. Dodge ->Dodge]]
[[3. Use medicinal herbs]] ($medicalsupplies remianing).
[[check weapon stats ->weapon stats]](set: $chapter to "0")
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 50px; color: #c27c32;")[CHAPTER 0:]]]
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 30px; color: #c27c32;")[^^TRAVELLING TO DARIM^^]]]
---
(align:"=><=")[[BEGIN YOUR JOURNEY ->Start]]
---
(set: _hit to (random: 1, 3))(if: $weapontype is "dagger")[You attempt to swing your dagger at the $enemy ](if: $enemydistance is > $range or _hit is 3)[although your $weapon doesnt connect with the $enemy.](else-if: $enemydistance is <= $range and _hit is not 3)[your attack lands and the enemy takes (set: _damage to (random: $damagemin, $damagemax)) _damage damage, (set: $enemyhp to $enemyhp - _damage) the enemy now has $enemyhp HP. ]
(if: $enemyhp <= 0)[you defeated the $enemy!
[[continue ->Win]]](if: $enemyhp > 0)[[continue ->enemy turn]]You use medical herbs on your wounds and heal $healamnt of HP (set: $HP to $HP + $healamnt). You are now at $HP HP.
[[continue ->enemy turn]](set: _enemydmg to (random: $enemydmgmin, $enemydmgmax))Its now the $enemy's turn to attack. (if: $dodge is 2)[The enemy tries to attack you but you successully dodge it.](else-if: $dodge is 1)[Your dodge fails and the $enemy strikes you dealing _enemydmg damage(set: $HP to $HP - _enemydmg).](else-if: $dodge is 3)[The enemy hits you dealing _enemydmg damage(set: $HP to $HP - _enemydmg).]
(if: $HP is not < 0)[[[continue ->Tutor Combat]]] (else-if: $HP is <= 0)[You lost the fight! (set: $losses to $losses + 1)
[[continue -> lose]]]You have a $weapon equipped. Your $weapon does $damagemin to $damagemax damage.
[[return ->Tutor Combat]](if: $lastpassage is "camp")[[speak with Grunth]]
"Woah!" Grunth says "you're a real fighter $name!" Grunth looks amazed.
"I would hunt for rabbits and other animals for my family." you say.
"Well still, its cool!"
You two get going and arrive at Darim 4 hours later. "Alright, we're here." Grunth says (if: $owegrunth is "yes")["BUT dont think I forgot about that 30 gold you never gave me!" Grunth holds out his hand waiting for you to place the gold in his palm. You could probably run but that would make you a criminal.
(if: $gold is >= 30)[> [[Give Grunth the gold -> pay grunth]]]
'[[Run ->dont pay grunth]]](else-if:$owegrunth is "no")[[Enter Darim]](if: $losses is >= 2)[You have died! (if: $chapter is 0)[[[restart chapter 0 ->Prologue Text]]]](else:)[You passed out. (if: $lastpassage is "camp")[(set: $HP to 3)[[continue -> Wake up at camp]]]]Your eyes slowly flicker open. "You're finally awake." somebody says. You open your eyes fully and realize that its Grunth. You slowly get up.
"How long was I out for?" you ask, still dizzy.
"About three hours." answers Grunth "I saved you, I was able to grab your dagger and stab the boar."
"Thank you." you mean it, without him you would've been dead.
"Hmmm." Grunth says "Maybe a thank you is'nt enough." he says grinning.
"UGH! How much..." you say wearily.
"How about three gold," he says still grinning "im being nice.".
//Nice my ass!// you think to yourself.
You reach into your pocket and only feel $gold gold! (if: $gold is < 3)[Thats not enough! 'Im sorry Grunth but I dont have enough.
"I see, how about I just take this dagger instead." Grunth says, his grin is even bigger now. You have no other choice but to give it to him. (set: $weapon to "fist")(set: $range to 1)(set: $damagemin to 1)(set: $damagemax to 1)(set: $weapontype to "fist")
[[continue ->Sell dagger and arrive]]](else-if: $gold is >= 3)[You have enough but , you could probable threaten him and not pay.
---
[[Pay Grunth ->pay and arrive]]
[[Dont pay Grunth ->dont pay and arrive]]]
You two get back on your horses and start heading out. Almost the entire time you're riding Grunth is examining his new weapon. He seems to really like it
[[continue->Enter Darim]]You hand Grunth the gold and you get back on your horses and make it to Darim safely.
[[continue->Enter Darim]]You point your dagger at Grunth angrily, Grunth steps back trembling in fear "I will NOT be paying you!" you declare.
"jeez, jeez, I was just kidding!" you can tell he's lying but atleast you dont have to pay him, right. You and Grunth get back on the horses, fear is still is in Grunths eye and it remains until you two arrive at Darim.
[[continue->Enter Darim]]You ready yourself to dodge (set: $dodge to (random: 1, 2)).
[[continue ->enemy turn]]You hand Grunth the gold and he smiles, "Thanks friend.". You have $gold gold now.
[[continue ->Enter Darim]]You run up to the front gates and two guards stand there. The guards hold their halberds blocking the gate. You had to think fast and just ended up sliding under their halberds. You quickly get back up and continue running. You tun around and surprisingly the guards arent chasing you.
You run further passing crowds of people and buildings. You find a small alley and run into itYou walk to the front gates and are immediatly stopped by two armed guards. "HALT! Do you have a pass to enter?" you dont.
"Why do I need a pass?" you ask.
"There have been illegal drugs being transported in and out Darim." they respond. Its a good reason.
You could try to run past them (STR) or you could try to persuade them (CHA)
---
(set: _persuasioncheck to (random: 1, 20) + $cha)(if: _persuasioncheck is >= 12)[[persuade them ->complete persuasion check]](else-if: _persuasioncheck is < 12)[[Persuade them ->fail persuasion check]]
(set: _strcheck to (random: 1, 20) + $str)(if: _strcheck is >= 12)[[Run past them ->complete str check]](else-if: _strcheck is < 12)[[Run past them ->fail str check]]
[[Check stats]]You say "Aw, please! Im just a humble traveller trying to survive." they pittied you and let you in. The buildings in Darim are huge and tower over you. Darim is intimidating and yet theres an excitment within you that doesnt leave.
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 30px; color: #c27c32;")[THE END OF CHAPTER 0]]]You say "C'mon! Im just a humble--" you freeze up, //whats happening!// you think to yourself. "Uhm... traveler." you finish.
The guards look at eachother then at you and they say "Im sorry but we cant let you in." you walk away sad.
"Whats up?" Grunth says.
"They wont let me enter because I need a pass!" you say angrily.
"Oh I have a pass!" Grunth says. You two walk up to the front gate and Grunth shows the guards his pass. They let you in. The buildings are huge and tower over you. Darim is intimidating and yet theres an excitment within you that doesnt leave.
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 30px; color: #c27c32;")[THE END OF CHAPTER 0]]]You try to run past them but you are stopped and they say "You cant get past us!" one guard says. You walk away.
Grunth is still there "Whats the matter?" he asks.
"They wont let me in without a pass!" you say angrily.
"Oh yeah!" he says "I have one." Grunth comes to the gate with you and shows the guards his pass. They let you in. The buildings are huge and tower over you. Darim is intimidating and yet theres an excitment within you that doesnt leave.
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 30px; color: #c27c32;")[THE END OF CHAPTER 0]]]You run through and make it. You keep running and dont bother to look back. You run into an alley and hide there. The buildings are huge and intimidating. You're scared because now, you're a criminal.
(align:"=><=")[(text-style:"bold","expand")[ (css: "font-size: 30px; color: #c27c32;")[THE END OF CHAPTER 0]]](align:"=><=")[STR: +$str
DEX: +$dex
CON: +$con
INT: +$int
WIS: +$wis
CHA: +$cha]
[[Return->Enter Darim]]