!<<set $gamechapter = "DEMO END">><center>END OF DEMO</center>
----
!!<center>Thank you so much for reading!</center>
I hope you've enjoyed the revised ''CH.1, CH.2, CH.3, Ch.4, Ch.5, Ch.6''! And I hope you're excited for what's to come!! If you have any questions, concerns, corrects, or simply want to see the updating process, then you should to follow me on my tumblr!
You want to get connected to a fun community and talk to me personally, join the discord! If you want to get background access, join my patreon! Who gets to receive early access to chapters, special Characters Q&A, and much //much// more!
----
☽☾ <a href="https://the-six-that-thrive-if.tumblr.com/" target="_blank">TSTT TUMBLR</a>
☽☾ <a href="https://discord.gg/9pyc7chpRs" target="_blank">DISCORD</a>
☽☾ <a href=" https://patreon.com/Cvlutos" target="_blank">PATREON</a>
☽☾ <a href="https://ko-fi.com/cvlutos" target="_blank">KO-FI</a>
----
!!!''OTHER WORKS:''
☽ <a href="https://www.tumblr.com/blog/nineblooddances-if" target="_blank">Nine Blood Dances</a>
☽ <a href="https://www.tumblr.com/deceits-crescendo-if/" target="_blank">Deceits Crescendo</a>
----
!!!''HELP LINKS''
☽ <a href="https://forms.gle/h3XACpq6feYu9gpn6" target="_blank">Submit Any Errors</a>
☽ <a href="https://forms.gle/LsLFybwtkiNubN8s7" target="_blank">Sign Up to Become a Beta Testers</a>
----
* Word Count: 384K [+70K]
* Latest Update: June 06th 2025
* Release Date: March 04th 2023
* Story Format: Sugarcube - Twine<<set $gamechapter = "BEGINNING">>
!!<<timed 1s t8n>><center>THE CONTENT YOU WILL CONSUME CONTAINS //<span style="color: #1D1C54">''18+''</span>// CONTENT</center><</timed>>
!!!<<timed 2s t8n>><center>//THE SIX THAT THRIVE IS A WORK IN PROGRESS—ALL CODING HAS NOT BEEN FULLY IMPLEMENTED.
BEWARE OF ERRORS.//</center><</timed>>
!!<<timed 3s t8n>><center>YOU HAVE BEEN WARNED __<<link "READER" "staircase">><</link>>__</center><</timed>>!<<set $gamechapter = "WARNINGS">><<timed 1s t8n>><center>''☼ <span style="color: #00054d">CONTENT WARNINGS</span> ☼''</center>\
----<</timed>>
<<timed 2s t8n>>\
* DEALS DISTURBING THEMES OF HORROR
* MURDER
* GORE
* EXPLICIT SEX SCENES
* DOMESTIC ABUSE
* DISCRIMINATION
* GRAPHIC IMAGERY
* PSYCHOLOGICAL HORROR
//PLEASE BE AWARE WHEN INTERACTING WITH THIS STORY!//
----<</timed>>\
<<timed 3s t8n>><center><<link "·☽ RETURN ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</timed>>!<<set $gamechapter = "BEGINNING">><center>COMPLETED PROFILE</center>
----
!!!''NAME:'' $mcname $mcmiddlename $mcsurname
''NICKNAME:'' $mcnickname
''AGE:'' 22
''SPECIES:'' Human
''DATE OF BIRTH:'' XX / XX / 4009
| | $mcbirthseason
----
!! ''FACIAL APPEARANCE''
''FACE SHAPE:'' $mcfaceshape
''FRECKLES:'' $mcfrecklelocation
''BEAUTY MARKS/MOLES:'' $mcbeautymarkslocation
''BIRTHMARKS:'' $mcbirthmarkslocation
''ACNE:'' $mcacne
· · ───── ·☼· ───── · ·
''EYE SHAPE:'' $mceyeshape
''LASHES:'' $mclashshape
''HETEROCHROMIA EYES:'' $mcheterochromia
''LEFT EYE COLOR:'' $mclefteyecolor
''RIGHT EYE COLOR:'' $mcrighteyecolor
· · ───── ·☼· ───── · ·
''LIPS SHAPE:'' $mclips
''TEETH TYPE:'' $mcteeth
----
!! ''HAIR APPEARANCE''
''HAIR COLOR:'' $mchaircolor
''HAIR TEXTURE:'' $mchairtexture
''HAIR LENGTH:'' $mchairlength
· · ───── ·☼· ───── · ·
''HEAD/HAIR COVERINGS:'' $mchaircoverings
----
!! ''BODY APPEARANCE''
''HEIGHT:'' $mcheight
''BODY TYPE:'' $mcbody
''SKINTONE:'' $mcskintone
''SKIN PIGMENTATION:'' $mcpigmentation
· · ───── ·☼· ───── · ·
''LIMBS:'' $mcmissinglimb
''ARMS:'' $mcarms
''LEGS:'' $mclegs
----
!! ''PHYSICAL TRAITS''
''GLASSES WEAR:'' $mcglasses
''EYE PERSCRIPTION:'' $mcglassesneed
''NEED/WEAR CONTACTS?'' $mccontacts
· · ───── ·☼· ───── · ·
''IMPAIRED HEARING:'' $mchearing
''HEARING AID:'' $mchearingaid
''WALKING AID TYPE:'' $mcwalkingaid
----
!! ''PHYSICAL TRAITS''
''HAND TYPE:'' $mchands
''DOMINANT HAND:'' $mcdomhand
----
!!!<center>''CAN YOU GROW TO LOVE THIS FORM?''</center>
<center><<button "YES, I CAN." "sleep">><</button>>
<<button "NO, I CANNOT." "resident">><</button>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "BEGINNING">><<set $mcname = "Aspen">><<set $mcmiddlename = "Nash">><<set $mcsurname = "Cyprus">><<set $mcnickname = "Ash">><<set $edwardname = "$edwardname">><<set $angelianame = "Angelia">><<set $rachealname = "Racheal">><<set $charliename = "Charlie">><<set $amelianame = "Amelia">><<set $mcbirthseason = "Spring Season">><<set $mcfaceshape = "Round">><<set $mcfrecklelocation = "I have no freckles">><<set $mcbeautymarkslocation = "I have no beauty marks">><<set $mcbirthmarkslocation = "I have no birthmarks">><<set $mcacne = "I have no acne">><<set $mceyeshape = "Almond">><<set $mclashshape = "Long lashes">><<set $mcheterochromia = "No">><<set $mclefteyecolor = "Dark brown">><<set $mcrighteyecolor = "Dark brown">><<set $mclips = "Full lips">><<set $mcteeth = "Front Teeth Gap">><<set $mchaircolor = "Black">><<set $mchairtexture = "Coily">><<set $mchairlength = "Mid-back">><<set $mchaircoverings = "No head/hair coverings">><<set $mcbody = "Curvy">><<set $mcheight = "5'4FT - 5'7FT">><<set $mcskintone = "Umber">><<set $mcpigmentation = "No Unique Skin Pigmentation">><<set $mcmissinglimb = "No Missing Limbs">><<set $mcarms = "Both arms">><<set $mclegs = "Both legs">><<set $mcglasses = "Does Not Wear">><<set $mcglassesneed = "Does Not Have a Perscription">><<set $mccontacts = "Does Not Wear">><<set $mchearing = "Does Not Have Impaired Hearing">><<set $mchearingaid = "Does Not Wear">><<set $mcwalkingaid = "No walking aid">><<set $mchands = "Small and Nimble">><<set $mcdomhand = "Right Hand">><<timed 1s t8n>><center>THE PRE-ESTABLISHED PATH</center>\
----<</timed>>
<center><<timed 2s t8n>>Let us discuss what this path truly is. You will be playing as one you has traveled this path before you. They have existed and seen all and done all. You will live as them until the very end. They are you and you are them. But only for a short while.
You can still make choices, their clothing, their likes and dislikes, but what they are fundamentally, shall never change.
Names. Family. Appearance. Bits of your personality has been decided. You may choose, pronouns, gender, sex, transition personality traits, hobbies, clothing, and relations.<</timed>></center>
!!!<<timed 3s t8n>>''Do you wish to see more?''<</timed>>
<<timed 4s t8n>><<link "Yes, I do." "bed">><</link>>
<<link "No, I don't." "resident">><</link>><</timed>><<set $gamechapter = "BEGINNING">>
<<timed 1s t8n>><center>WISH TO SKIP LOADING SCREEN?
//NOT RECOMMENDED FOR FIRST TIME PLAYERS//
__<<link "YES" "resident">><</link>>__
__<<link "NO" "hallway">><</link>>__</center><</timed>><<set $gamechapter = "BEGINNING">>
!<center><<timed 2s t8n>>//BROUGHT TO YOU BY ''CVLUTOSGAMES''//<</timed>></center>
<<set _time to 5>>
<<silently>>
<<repeat 1s>>
<<set _time-->>
<<if _time gt 0>>
<<replace '#countdown'>>\
_time\
<</replace>>
<<else>>
<<goto>>
<<goto "home">>
<</if>>
<</repeat>>
<</silently>>!<<set $gamechapter = "BEGINNING">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/LAYOUT/TSTT_TITLE.png" alt="TSTT_TITLE" width="850" height="450"></center>\
----<</timed>>
<<timed 3s t8n>>''Illecebra''<</timed>>
<<timed 4s t8n>>///ilˈle.ke.bra///<</timed>>
<<timed 5s t8n>>///noun///<</timed>>
<<timed 6s t8n>>1. the state of enticement and or lure.\
----<</timed>>
<<timed 7s t8n>>//''"Anyone with the Illecebra Illness is destined to die at the age of 23. There is no cure."<</timed>>
<p align="right"><<timed 8.5s t8n>>— SCIENTIST AND DOCTOR RICHARD FAUST''//<</timed>></p>\
<<timed 8s t8n>>They say death is unavoidable. That all humans' hands will lunge and cling desperately onto the tree of life, grasping at her branches, clinging to her trunk. Reciting prayers that they live. Yet without knowing that this tree of life invites death into its home. That these two go hand in hand. They say death is unavoidable.
You were destined to die in 23 years.
Since the moment of your birth. Since your lungs expanded and accepted fresh air, since the moment your hands touched a mere branch of life, unable to fully grasp it. To feel his vibrant leaves beneath the tips of your fingers. Death was invited. Merely waiting. A fate so unavoidable.
You are not sure why your parents told you. Why they wanted you to know on your tenth birthday. Holding back tears as if they were the ones that death was waiting for—as if he were counting down the seconds for each of them. And in a sense, he was, yet to them, the countdown was a mysterious number. An unknown date within history. While yours crept, closer and closer and closer and—
You would like to think they prepared you. Made you live your life without fear, but.... <</timed>>
<<timed 10s t8n>>You are 22 this year.
There is no cure in sight.<</timed>>
!!!<<timed 13s t8n>>''<<link "Death is unavoidable." "house">><</link>>''
· · ─────── ·☽☼☾· ─────── · ·<</timed>>!<<set $gamechapter = "BEGINNING">><<timed 1s t8n>><center>SYNOPSIS</center>\
----<</timed>>
<<timed 2s t8n>>//"Perhaps this was the gods twisted plan."//
<p align="right"> — PROFESSOR ANDREA JOHNSON</p><</timed>>
<<timed 3s t8n>>''2000 Years Ago'' – The Fall of the Age of Humans
"Two thousand years ago, a cataclysmic supernatural event changed the entire flow of the world. Changed all that we knew and thought to believe. This event is known as the '''Catalyst'''." The professor runs her hands over her brown face. By the heavy bags under her eyes, she looks exhausted. You watch the TV silently, eyes skimming the subtitles.
"Due to a series of earthquakes, volcanic eruptions, floods, and many other things. Caused by human interference with the natural cycle of the earth. Our actions seemed to open—or ''awaken''—these creatures—creatures that we all assumed were merely myths and stories. Yet are ''real''. Just like you and me."
"The people of that time tried to fight. And for a short while, we could hold our own. Fight and defend—until we became overwhelmed and overrun. So, the countries at the time found it best that all research for anything else—we had made it to the stars—artificial intelligence was thriving—practically humans themselves. Yet space. Advanced Ai. These things couldn't face these creatures." You should be sleeping.
"And trying to leave earth's atmosphere was a deadly chance to take, especially since these monsters refused to let anyone pass." You can't sleep.
"So instead. The nations created districts, bound to crawl amongst the floor and a dome of safety for the humans living. Other nations took to the skies, creating floating islands. While others dug underground, creating advanced tunneling systems." The TV remote is heavy in your hands.
----<</timed>>\
<<timed 4s t8n>>''Subject''<</timed>>
<<timed 5s t8n>>///ˈsəbjək(t)///<</timed>>
<<timed 6s t8n>>///noun///<</timed>>
<<timed 7s t8n>>1. a person or thing that is being discussed, described, or ''dealt with''.<</timed>>\
<<timed 8s t8n>>Your story begins within the District of Six, one of the first domes built, and the location of the Eclipse Facility, which oversees the study of Subjects. And it has caught on fire.
----<</timed>>\
<<timed 9s t8n>>''FILE 01:'' <<if Save.autosave.ok() and Save.autosave.has()>><<link "RETURN TO STORY">><<script>>Save.autosave.load()<</script>><</link>><<else>>''FILE UNFOUND''<</if>><</timed>>
<<timed 10s t8n>>''FILE 02:'' <<link "LET US BEGIN" "CH.1 - PG.NEGATIVE">><</link>><</timed>>
<<timed 11s t8n>>''FILE 03:'' <<link "CHOOSE YOUR STORY">><<run UI.saves()>><</link>><</timed>>
<<timed 12s t8n>>''FILE 04:'' <<link "CHOOSE A PRE-ESTABLISHED PATH" "bedroom">><</link>>
· · ─── · · ⨁ · · ─── · ·<</timed>>
<<timed 13s t8n>>''FILE 05:'' <<link "SETTINGS">><<run UI.settings()>><</link>><</timed>>
<<timed 14s t8n>>''FILE 06:'' <<link "VIEW CONTENT WARNINGS" "View Content Warnings">><</link>>
· · ─────── ·☽☼☾· ─────── · ·<</timed>>!<<set $gamechapter = "BEGINNING">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/LAYOUT/TSTT_TITLE.png" alt="TSTT_TITLE" width="850" height="450"></center>\
----<</timed>>
<<timed 2s t8n>>''FILE 01:'' <<if Save.autosave.ok() and Save.autosave.has()>><<link "RETURN TO STORY">><<script>>Save.autosave.load()<</script>><</link>><<else>>''FILE UNFOUND''<</if>><</timed>>
<<timed 3s t8n>>''FILE 02:'' <<link "LET US BEGIN" "CH.1 - PG.NEGATIVE">><</link>><</timed>>
<<timed 4s t8n>>''FILE 03:'' <<link "CHOOSE YOUR STORY">><<run UI.saves()>><</link>><</timed>>
<<timed 5s t8n>>''FILE 04:'' <<link "CHOOSE A PRE-ESTABLISHED PATH" "bedroom">><</link>>
· · ─── · · ☼ · · ─── · ·<</timed>>
<<timed 6s t8n>>''FILE 05:'' <<link "SETTINGS">><<run UI.settings()>><</link>><</timed>>
<<timed 7s t8n>>''FILE 06:'' <<link "VIEW CONTENT WARNINGS" "View Content Warnings">><</link>>
· · ─────── ·☽☼☾· ─────── · ·<</timed>>!<<set $gamechapter = "BEGINNING">><<notify 3s>> AUTOSAVING.<</notify>><<set $preestablised to true>><center><<timed 1s t8n>>HOW EXCITING...
----<</timed>></center>
<<timed 2s t8n>>''FILE 02:'' <<link "LET US BEGIN" "CH.1 - PG.NEGATIVE">><</link>><</timed>><<set $gamechapter = "BEGINNING">><<audio "bgm_space" volume 0.5 play>><<audio "bgm_space" loop play>>
!<<timed 1s t8n>><center>SELECT THE FOLLOWING</center><</timed>>
!!!<<timed 1s t8n>><center>
Enable Chapter Content Warnings: <<cycle "$chapcontentwarnings" autoselect>>
<<option "Off">>
<<option "On">>
<</cycle>>
Enable Animated Scenes: <<cycle "$animatedscenes" autoselect>>
<<option "Off">>
<<option "On">>
<</cycle>>
Enable Back Button: <<cycle "$goback" autoselect>>
<<option "Off">>
<<option "On">>
<</cycle>></center><</timed>>
!!!<<timed 2s t8n>><center> MOVE __<<link "FORWARD" "foyeur">><</link>>__</center><</timed>>!<<set $gamechapter = "CHAPTER ONE">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/CHAPTERS/CH_ONE.png" alt="CH_ONE" width="750" height="350"></center>\
----<</timed>>
!!!<<timed 2s t8n>><<if $chapcontentwarnings is "On">><center>//CONTENT WARNING!
GORE. EATING HUMANS. FIRE. DEATH. VIOLENCE//</center>\
----<</if>><</timed>>
<<timed 3s t8n>>❝<<link "HE THAT REACHES THE END OF SOLO SURVIVAL, SHALL FIND COMPANIONSHIP IN ILLNESS." "CH.1 - PG.00">><</link>>❞<</timed>>\
<p align="right"><<timed 4s t8n>>~ SCIENTIST AND DOCTOR RICHARD FAUST<</timed>></p>!!<<set $gamechapter = "DECIDE">><center><<set _time to 6>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.1.ACT.5.PG.30.2">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "Check the Closet." "CH.1.ACT.5.PG.30.1">><</link>>
╰┈➤ <<link "Leave your Bedroom." "CH.1.ACT.5.PG.30.2">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center><<set _time to 6>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.1.ACT.6.PG.33.3">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "BE HONEST" "CH.1.ACT.6.PG.33.1">><</link>>
╰┈➤ <<link "LIE" "CH.1.ACT.6.PG.33.2">><</link>>
╰┈➤ <<link "SAY NOTHING" "CH.1.ACT.6.PG.33.3">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center><<set _time to 6>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.1.ACT.6.PG.32.1">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "RUN" "CH.1.ACT.6.PG.32.1">><</link>>
╰┈➤ <<link "FIGHT" "CH.1.ACT.6.PG.32.2">><</link>>
╰┈➤ <<link "HIDE" "CH.1.ACT.6.PG.32.3">><</link>>
</div><<set $gamechapter = "ACT ONE">><<masteraudio stop>>\
<<if $animatedscenes is "On">><<timed 1s>>▪<</timed>>
<<timed 1.5s>>▪<</timed>>
<<timed 2s>>▪<</timed>>
<<timed 2.5s>>▪<</timed>>
<<timed 3s>>▪<</timed>>
<<timed 3.5s>>▪<</timed>>
<<timed 4s>>▪<</timed>>
<<timed 4.5s>>▪<</timed>>
<<timed 5s>>▪
𝙾𝚅𝙴𝚁𝚁𝙸𝙳𝙸𝙽𝙶<</timed>> <<timed 5.5s>>𝚂𝚈𝚂𝚃𝙴𝙼𝚂<</timed>>
<<timed 6s>>𝙻𝙰𝚄𝙽𝙲𝙷𝙸𝙽𝙶<</timed>> <<timed 6.5s>>𝙲𝙾𝙼𝙼𝙰𝙽𝙳 𝙲𝙾𝙽𝚃𝚁𝙾𝙻𝚂
▪<</timed>>
<<timed 7s>>▪ <</timed>><<timed 7.5s>>▪ <</timed>><<timed 8s>>▪ <</timed>><<timed 9s>>𝙱𝙴𝙶𝙸𝙽𝙽𝙸𝙽𝙶<</timed>> <<timed 9.5s>>𝚂𝙷𝚄𝚃 𝙳𝙾𝚆𝙽<</timed>> <<timed 10s>>▪ <</timed>><<timed 10.5s>>▪ <</timed>><<timed 11s>>▪ <</timed>>
''<<timed 11.5s>>𝙸𝙽 𝟻
▪<</timed>>
<<timed 12.4s>>𝟺
▪<</timed>>
<<timed 13.5s>>𝟹
▪<</timed>>
<<timed 14.5s>>𝟸
▪<</timed>>
<<timed 15.5s>>𝟷
▪<</timed>>''
<<timed 16s>>▪ <</timed>><<timed 16.5s>>▪ <</timed>><<timed 17s>>▪ <</timed>><<timed 18s>>𝙴𝙲𝙻𝙸𝙿𝚂𝙴<</timed>> <<timed 18.5s>>𝙲𝙾𝙽𝚃𝚁𝙾𝙻𝚂 𝙳𝙾𝚆𝙽<</timed>> <<timed 19s>>▪ <</timed>><<timed 19.5s>>▪ <</timed>><<timed 20s>>▪ <</timed>>
<<timed 21s>>▪ <</timed>><<timed 21.5s>>▪ <</timed>><<timed 22s>>▪ <</timed>><<timed 23s>>𝙴𝙲𝙻𝙸𝙿𝚂𝙴<</timed>> <<timed 23.5s>>𝙿𝙾𝚆𝙴𝚁 𝙳𝙾𝚆𝙽<</timed>> <<timed 24s>>▪ <</timed>><<timed 24.5s>>▪ <</timed>><<timed 25s>>▪ <</timed>>
<<timed 25s>>▪ <</timed>><<timed 25.5s>>▪ <</timed>><<timed 26s>>▪ <</timed>><<timed 26.5s>>𝙰𝙻𝙻 𝙵𝙸𝚅𝙴 𝚂𝙴𝙲𝚃𝙾𝚁𝚂<</timed>> <<timed 27s>>▪ <</timed>><<timed 27.5s>>▪ <</timed>><<timed 28s>>▪ <</timed>>
<<timed 29s>>▪<</timed>>
<<timed 29.5s>>▪<</timed>>
<<timed 30s>>▪<</timed>>
<<timed 30.5s>>▪<</timed>>
<<timed 31s>>𝙱𝙴𝙶𝙸𝙽 𝚄𝙽𝙻𝙾𝙲𝙺𝙸𝙽𝙶 𝙰𝙻𝙻 𝙶𝙰𝚃𝙴𝚂<</timed>>
''<<timed 32s>>𝙶𝙰𝚃𝙴 𝙰.<</timed>> <<timed 33s>>//𝚄𝙽𝙻𝙾𝙲𝙺𝙴𝙳//
▪<</timed>>
<<timed 34s>>𝙶𝙰𝚃𝙴 𝙱.<</timed>> <<timed 35s>>//𝚄𝙽𝙻𝙾𝙲𝙺𝙴𝙳//
▪<</timed>>
<<timed 36s>>𝙶𝙰𝚃𝙴 𝙲.<</timed>> <<timed 37s>>//𝚄𝙽𝙻𝙾𝙲𝙺𝙴𝙳//
▪<</timed>>
<<timed 38s>>𝙶𝙰𝚃𝙴 𝙳.<</timed>> <<timed 40s>>//𝚄𝙽𝙻𝙾𝙲𝙺𝙴𝙳//
▪<</timed>>''
<<timed 41s>>𝚂𝚈𝚂𝚃𝙴𝙼 𝚆𝙰𝚁𝙽𝙸𝙽𝙶!<</timed>>
''<<timed 42S>><span class="redtext">𝚂𝚈𝚂𝚃𝙴𝙼 𝙾𝚅𝙴𝚁𝙷𝙴𝙰𝚃𝙸𝙽𝙶</span><</timed>>''
<<timed 43s>>▪<</timed>>
<<timed 44s>>▪<</timed>>
<<timed 45s>>▪<</timed>>
<<timed 46s>>▪<</timed>>
<<timed 47s>>𝙰𝚃𝚃𝙴𝙼𝙿𝚃𝙴𝙳 𝚂𝚈𝚂𝚃𝙴𝙼 𝚁𝙴𝙱𝙾𝙾𝚃<</timed>>
<<timed 48s>>▪<</timed>>
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!!''<<timed 75s>><<link "𝚂𝚈𝚂𝚃𝙴𝙼 𝙳𝙴𝙻𝙴𝚃𝙸𝙾𝙽" "CH.1 - PG.01">><</link>><</timed>>''
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𝙾𝚅𝙴𝚁𝚁𝙸𝙳𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼𝚂
𝙻𝙰𝚄𝙽𝙲𝙷𝙸𝙽𝙶 𝙲𝙾𝙼𝙼𝙰𝙽𝙳 𝙲𝙾𝙽𝚃𝚁𝙾𝙻𝚂
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𝙶𝙰𝚃𝙴 𝙰. 𝚄𝙽𝙻𝙾𝙲𝙺𝙴𝙳
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𝙶𝙰𝚃𝙴 𝙱. 𝚄𝙽𝙻𝙾𝙲𝙺𝙴𝙳
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𝚂𝚈𝚂𝚃𝙴𝙼 𝚆𝙰𝚁𝙽𝙸𝙽𝙶!
𝚂𝚈𝚂𝚃𝙴𝙼 𝙾𝚅𝙴𝚁𝙷𝙴𝙰𝚃𝙸𝙽𝙶
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𝚁𝙴𝚂𝚄𝙼𝙴 𝚄𝙽𝙻𝙾𝙲𝙺𝙸𝙽𝙶 𝙶𝙰𝚃𝙴𝚂
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𝙸𝙽𝙸𝚃𝙸𝙰𝚃𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼 𝙳𝙴𝙻𝙴𝚃𝙸𝙾𝙽
𝚂𝚃𝙰𝚁𝚃𝙸𝙽𝙶 𝙸𝙽
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!!''<<link "𝚂𝚈𝚂𝚃𝙴𝙼 𝙳𝙴𝙻𝙴𝚃𝙸𝙾𝙽" "CH.1 - PG.01">><</link>>''<</if>>!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><center>CHAPTER ONE: ACT ONE</center>
!!!''<center><span style="color: #470101">THE DOORS OF HELL OPEN AGAIN</span></center>''
----
''<center>"ALL FIVE SECTORS HAVE BEEN BREACHED! EVACUATE THE FACILITY IMMEDIATELY."</center>''
A distorted automatic voice repeats, each robotic word glitching and replaying over itself as shrill sirens screech, desperate to draw attention--to force panic, with vibrant, nauseating red lights that whirl, bathing the dark halls in red. Fingers frantically type along bloodied keys, sweat dripping from their brow, desperate to warn the facility of its failing systems that goes dark one by one.
First the power. Then communication. Then controls.
Panicked feet run through the halls with flailing arms, shoving past each other and trampling over one another. Their once white pristine coats bathed in red. While beings' chase, gargling, growling, laughing. Clawing at the ceiling, bouncing along the walls, wedding fingers latching onto one human and sinking its fangs into its neck, then jumping to another. While humans--//prey//--scream and beg. Fists pounding against secure steel doors and firm white walls. Covering the tiles in their bloodied fingerprints and tears.
While others hold the door closed, wincing away from every pounding of the door, ignoring the screams that turn into gurgles of words. While those outside race to the facility fences, attempting to climb its thick wire-mesh, only to be gunned down by patrolling guards from their towers, not wanting to risk their place of safety. Only for monsters of the air to break free from the thick walls, with a piercing scream--hordes of the monsters attack the towers, yanking the guards from them and feasting.
Then ''heat.''
The ground shakes violently as the solid concrete melts away with a gigantic blast of fire, piercing through the facility floors. Unnatural red flames crawl from the depths, burning everything in its path. Curling and whipping, lunging at humans and monsters alike, snapping its jaws like a feral dog. Burning everything and everyone.
The sirens' sounds grow silent, as guards try to abandon their stations and monsters abandon their fresh human meals, only to be caught within its fiery flames, then burned to ash in wailing screams. The ground and walls give way to the heat, as reinforced metals slowly bend and sway. A monstrous prisoner climbs from the fiery inferno, nails scrapping along the large pit it created.
Broken, disfigured fingers pull at melting concrete and rubble, dragging its deformed body from scorched debris. Unbothered by the red flames that surround it. The wind howls loudly, feeding the ever-growing blaze. While this thing stands on top of it all. With misshapen legs and a twisted neck that dangles to its side, the thing's body covered in thick black and red blood that boils and pops, releasing dark yellow ooze.
Some of the monsters, lucky to survive, try and speak to it. With chomping teeth and slithering words, only to be ignored and lit ablaze. Others don't bother, deciding it was better to eat upon the burning corpses of the scientists. The flames do not lessen until every monster. Human. Subject is dead, only then do the flames slowly die, with nothing to feast upon.
<center><<link "· NEXT ·" "CH.1 - PG.02">><</link>></center>\<<set $gamechapter = "ACT ONE">><<masteraudio stop>>Silence settles over the destroyed remains of the facility. Leaving only //this thing// standing.
It attempts to move, only to fail as it tumbles from the rubble. Rolling over itself, before landing on its front. The thing once again shifts, hands and feet protruding through the "body" unable to break through its thick layer of flesh. It shifts more until it slowly forms into something somewhat human. It pushes itself onto its blobbed-like hands and then its sludge-like feet, trying to walk like that of a human with staggering steps.
The deformed lump wobbles and pulses, having no fully formed bones, no structure, unfamiliar with its new body. Its hands claw at its jugular, pulling away thick blackish sludge and flesh, revealing its veins and bone and allowing its neck to snap onto where a head should be, only for its cervical spine to snap from the weight, its head dangles back. The thing gargles, staggering forward once more, the sounds of fresh bones breaking, only to remold just as quickly, before breaking again. While the gushing skin bubbles fill with blood and black puss fill the silence. Its body staggers once again, and a horrific snap follows, its spine breaking in half, causing it to fold backward then with a swing it lunges forward, collapsing on its front once again, its knees hitting the ground.
Globs of skin slowly melt and slither off the thing's form, slowly revealing the body of a naked human with brown, tan skin littered with scars, patches of burnt skin, mended bullet wounds and more. His body drenched in sweat and sludge, that emits a putrid odor. Eyes--Gold eyes slowly roll from the back of its skull, forward, his consciousness slowly returning. He pushes himself onto his back, head slamming into the concrete beneath him as he coughs up black and red blood, body seizing in small jumps as smoke bellows through his mouth. He stares at the false sky, blinking slowly. He can hear the shadows whisper, but what ''he'' says, he cannot make out.
He allows the dizziness of it all to pass, counting the seconds only when he reaches 300 does he move. A distorted groan as he slowly forces himself onto his naked stomach, the ground sizzling beneath his form as he pulls himself onto his feet with a heavy sway. He wobbles forward, hands resting on his knees and shaking the entirety of his upper body, moving his waist-length shaggy black hair with his erratic movements. He lets out a low growl; the noise vibrating in his throat.
He straightens his body, shaking out his limbs, feelings his bones shift. He rolls his neck, blinking slowly. He listens, tilting his head to the side, listening for any heartbeats, for the subtle sound of blood rushing in one's veins. He listens for any breaths. Yet he finds none. But he can hear the faintest sound of the gears of the district turning, as it crawls and crawls. Yet he doesn't care. Not now. He walks slowly, eyes scanning the ruined facility. He admits he is somewhat jealous. All the carnage above was caused by other subjects, far weaker than him, while he was stuck underground, trying to find a new body.
<center><<link "· NEXT ·" "CH.1 - PG.03">><</link>></center>\<<set $gamechapter = "ACT ONE">><<masteraudio stop>>He's hungry.
The moment the thought crosses his mind, his stomach grumbles. Which he merely rolls his eyes at, resting his scarred hand against his toned stomach, patting his abdomen once, then twice. He wants to eat more. His black tongue drags over his teeth as he yawns big. The humans he ate were lean. Toned. Full of muscle and tough on his teeth. They were tasty, but filling? No. They did nothing but make him yearn for more, much more. He stretches his arms and takes a step forward, letting his new bones get used to the weight. He hasn't walked on two legs in a long time.
He wanders through the ruins of the facility, hoping to find something good. He knows there's isn't. He slightly curses himself for letting his flames go out of control, then again. It's been, what, 21 years? 31? 40? He lets out a smoky sigh. He finds nothing except scraps. Burnt carcasses, half-eaten, ruined, and far more effort than it's worth it continue searching.
His hands push aside concrete from this path, using far too much strength and knocking over the entire broken wall. He huffs, gold eyes scanning the destruction. Still, he finds nothing and he can feel himself growing bored. His feet find the scorched path, leaving the facility and making his way to the towering metal fences, stepping on and over the burned bodies littered along the fence wall, using his clawed nails to melt away the mesh wire, making a pathway just for him. The concrete of the facility is replaced with barren grass terrain.
It's real.
His bare feet dig into the ground, burning pieces of the grass beneath his toes, and that brush against his bare legs. It doesn't cause a fire but merely turns into ashes and curls away. The ''man'' doesn't stop his walking, feeling the cool air against his new skin. He flexes his hands and pauses, deeply inhaling and exhaling--a human.
He can smell on close with the soft rumbling of gears and the turning of wheels.
A car.
The demon is sure that's what they're still called. Car. Vehicle. Humanity is not prone to originality nor change what has been set many years before. The name was simple and easy. The demon shifts his bones. Listening to the small engine. It's not like the hunter trucks, which are big and clunky and irritate his ears every time they drive to and from the facility. This one is small--slow and old. Yet speeding.
He doesn't move, dragging his eyes across the terrain, and in the far distance is a yellow, moving object, blending in with the surrounding darkness. The demon's stomach grumbles once more and he steps forward, pushing off the ground with a sudden force strong enough to shatter the terrain, uprooting dried grass and hardened dirt--but his bones in his legs snap with a sickening crack, sending the man onto his face. He lands with a heavy thud and a low growl.
Steam rises off his legs as the demon pushes itself onto his palms, staring down at his snapped limbs. Of course, his legs are weak, meaning his bones can't fully handle his agility. He listens to his bones snap back into place and mend, making him able to stand once again. He shakes out the stiffness of his body, turning his attention to the car, and this time he starts slowly.
Walking.
Jogging.
Running.
Sprinting.
His movements are fluid, a bellow of smoke leaving his lips. The vile stench of humans floods his senses, the fast heart rate, the panic rush of blood, the nervousness, the anxious tapping of his fingers that grip the steering wheel. The demon can smell an old man inside—somewhere in his late 50s, or early 60s. The demon lets out a breathless exhale. He would not be filling but satisfying--yes--the demon knows this man. This selfish, idiotic man.
The demon stops moving a few feet from the cracked paved road, the bright lights closing in. He stumbles forward, feigning confusion and trying to make himself seem smaller. Humans are gullible, and any would stop for a stranded stranger. He fakes pain, his face scrunched. He stands as if he's unable to hold his own weight.
This small yellow car does just that, screeching to a loud stop. The demon winces, blinded by the car lights. He takes many steps back, pupils blown, brows scrunched, lips in a grimace. He holds his scarred arms in front of his face, barely able to contain his excitement as he salivates at the lips, watching the old man with square glasses frantically pull himself from the car, leaving the door open. He has a gun on his hip. //Small. Irrelevant.// Gold eyes flicker over the man's form; he wears an Eclipse ID Card around his neck. His grin grows, his sharp teeth glinting in the headlights. He really knows this old man.
"Are you a'right?"
The old man's voice echoes. He has a deep southern accent, yet the demon can hear a flicker of dread and fear. He can hear his heart race. His blood rushing through his veins. His lungs heaving. The demon tilts his head, his arms dropping, letting them fall like deadweight and unnaturally swinging as if not connected to their sockets. The aged man visibly flinches, disgust and fear contorting his face. Then recognition. He takes a step back. His pale white hands reached for his gun, hesitating to retrieve it. The human really knows this demon.
"Why are you--who let you--"
The demon rolls his head, his motions loose as if he had no bones. He gestures in the direction he came in, the road that leads towards the facility. The demon doesn't speak but watches the man, whose eyes slowly widen in sudden understanding. And as if the fates had planned it, his phone goes off, startling the man. Forcing his attention solely on the urgent message.
''<center>//"DR. FAUST GET TO SAFETY! ALL FIVE SECTORS HAVE BEEN BREACHED. THE BLOODHOUND HAS ESCAPED!"//</center>''\
The wind blows and carries the silence. Then smoke. The man stills, fingers twitching but body not moving with wide eyes. His lips quiver. He holds his car door, his body halfway inside, his eyes on his phone. The wind blows again, and heat carries. He doesn't move--he can't move--but he can feel his skin sizzling from the heat.
<center><<link "· NEXT ·" "CH.1 - PG.04">><</link>></center><<set $gamechapter = "ACT ONE">><center>Then he hears steps.
//Slow.//
<span class="#470101">''Taunting.''</span>
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''One.''
''Two.''
''Three.''
<span class="#470101">//''Four.''//</span></center>\
A small stone is kicked and rolls into his polished shoe. The man jerks backward and fumbles for his gun. His eyes land on the demon's face, glowing gold eyes and a smile that stretches ear to ear, revealing gleaming white teeth and black saliva dripping past his lips. The old man screams—
<center>//It's too late.//
The demon lunges forward, his jaw unhinged, and the man's cry is cut short by a horrifying crunch and sickening //squish.//</center>\
<center><<link "· NEXT ·" "CH.1 - PG.05">><</link>></center>\<<set $gamechapter = "ACT ONE">><<masteraudio stop>>\
<<if $animatedscenes is "On">><<timed 1s>>''[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]''<</timed>>
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<<timed 15s>>[...LOADING CONVERSATIONS...]<</timed>>
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----<</timed>>\
<<timed 19.5s>>''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
Good Morning,
//Logging: 02:00:00 AM//
I am sure you are knowledgeable of the events that took place four days ago. District Six's Eclipse Research Facility has been burned down. No remains. Melted Structures. District Six has begun quick repairs to recover anything, but I don't believe they have. I have yet to receive any confirmations of title pass down to us.
They have placed the district on quarantine. No casualties outside of facility members. The district has purposely crashed its systems in hopes of removing infiltration and stopping F-24 from listing all members. Void Team has infiltrated their systems before that.
Hunters have been sent to District Six.
———————————————
''FROM DISTRICT SIX ARCHIVES''
* ''Date:'' //Sunday, November 18th 4031, 11:32:05 PM//
— No survivors at the time of the incident.
— All subjects were found dead. Only one subject escaped.
— Richard Faust: ''STATUS DEAD''
__<<link " AUTOPSY REPORT.PDF">><<script>>
Dialog.setup("AUTOPSY REPORT");
Dialog.wiki(Story.get("AUTOPSY REPORT").processText());
Dialog.open();
<</script>><</link>>__
———————————————
<p align="right">Respond immediately.
//Sent by Doctor Eliza H.//</p>\
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
LAUGHING MY ASS OFF!!!
I didn't expect anything more from them. They were boring and outdated. It was about time they killed off. But that F-24 is a beast, eating Faust is gutsy, but like, Faust was a dick.
F-24 that thing is def on the S Tier List, imma start calling him the demon or smth. That shit would catch on. Imma hashtag it and start it up. ALSO, the fact Boss man sent the Void is fuckin scary dude.
But I don't feel bad for the old dude, we told them that it was gonna "break out", thanks to me, but ofc they didn't listen. He was an idiot anyway. I don't think they'll pass it down cause District Six is fine, so they'll probably rebuild it or something.
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
<span style="color: #497ffc">''__Subject.F-24.Testing.PDF__''</span>
<span style="color: #497ffc">''__Subject.F-24.Testing.PDF__''</span>
This was F-24's recent testing information.
All of it is Outdated.
Eclipse has failed to test F-24 since 4026. Yet, from the information we do have, F-24 is exceeding expectations. I have already alerted Mr. Venus. I have yet to obtain a reply, but if it is growing at such an exponential rate, it will be viable for a link-in and possibly create a binding connection within months, if not days. It may even happen naturally and at F-24's convenience. I will personally thank the Hunters for their work with the system. You simply gather information.
<p align="right">//Sent by Doctor Eliza H.//</p>\
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''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
A link in? Like rn.
That shit is hella difficult to force, if it doesn't happen naturally, cause he eats literally anything, so idk it will. I know Boss man wouldn't want to waste F-24. We haven't seen a demon bloodhound in years, or like centuries. That thing could very well be the last one, not really, but still. I say we have the demon to find some hounds. Like a dog sniffing another dog's ass.
I'm sure Xiong will love to have that thing.
And I work! I work hard! I cracked their systems! I too would like a thank you!
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
The last thing we need is to have Mr. Xiong Li Jie in charge of a bloodhound. I do not want a repeat of four years ago. Mr. Venus would have our heads if another district wheel was ripped out.
Also, I sent a list of viable matchups. Research them. We will have them tested later, sometime in January. (If F-24 doesn't bind naturally)
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
<span style="color: #497ffc">''__Harlow Atters__''</span>.
District 42. ID:235343
<span style="color: #497ffc">''__Carla Finate__''</span>.
District 36. ID:643798
<span style="color: #497ffc">''__Yerana Ultear__''</span>.
District 30. ID: 143948
<span style="color: #497ffc">''__George Dennis__''</span>.
District 24. ID: 572750
Research them.
''Testing Date:'' //Friday, February 5th 4032//
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
WE ONLY HAVE "FOUR" VIABLE MATCHUPS!
LIZ, WE--when I say we, I mean me--CAN'T POSSIBLY WORK WITH THAT! We have no one else from the other districts? Like it can't be that hard to find a few bitches with the dumb sickness that can work. Like how am I supposed to work with this? Like bro, it's literally my day off. Imma email Bossman for overtime.
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
Mr. Venus pays you well; you will not get overtime. But do not blame me.
Mr. Venus has specifically chosen those four, though I am slightly critical about some of his choices. I know better than to question him. And you are correct; there is beyond a surplus of people that are ill.
Just run a basic background, email them for the information, hack their district systems, send a letter, or send a dove; I do not care how you do it. But your job is to gather information. Also, off the record, look into the whereabouts of his friend.
On the record, Mr. Venus wants to leave it to District Six to handle what he causes with his broadcast, but we already know they cannot. With the timing of everything there won't be enough time for a conjoining. The Void Team will handle that.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
Ugh.
I'll see what I can do.
//P.S. Better start prepping that bs apology speech.//
----
''From:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Sent:'' Wednesday, November 21st, 4031 3:39:35 AM
''To:'' Vincent Catcher <span style="color: #729bfc">//<the.amazing.vincent@heavenfacility.org>//</span>
''Subject:'' District Six
<center><<link "· NEXT ·" CH.1.ACT.2.PG.1>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</timed>>
<<elseif $animatedscenes is "Off">>''[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]''
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''→ EMAIL RECEIVED>''
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''[...LOADING CONVERSATIONS...]''
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''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
Good Morning,
//Logging: 02:00:00 AM//
I am sure you are knowledgeable of the events that took place four days ago. District Six's Eclipse Research Facility has been burned down. No remains. Melted Structures. District Six has begun quick repairs to recover anything, but I don't believe they have. I have yet to receive any confirmations of title pass down to us.
They have placed the district on quarantine. No casualties outside of facility members. The district has purposely crashed its systems in hopes of removing infiltration and stopping F-24 from listing all members. Void Team has infiltrated their systems before that.
Hunters have been sent to District Six.
———————————————
''FROM DISTRICT SIX ARCHIVES''
* ''Date:'' //Sunday, November 18th 4031, 11:32:05 PM//
— No survivors at the time of the incident.
— All subjects were found dead. Only one subject escaped.
— Richard Faust: ''STATUS DEAD''
__<<link " AUTOPSY REPORT.PDF">><<script>>
Dialog.setup("AUTOPSY REPORT");
Dialog.wiki(Story.get("AUTOPSY REPORT").processText());
Dialog.open();
<</script>><</link>>__
———————————————
<p align="right">Respond immediately.
//Sent by Doctor Eliza H.//</p>\
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
LAUGHING MY ASS OFF!!!
I didn't expect anything more from them. They were boring and outdated. It was about time they killed off. But that F-24 is a beast, eating Faust is gutsy, but like, Faust was a dick.
F-24 that thing is def on the S Tier List, imma start calling him the demon or smth. That shit would catch on. Imma hashtag it and start it up. ALSO, the fact Boss man sent the Void is fuckin scary dude.
But I don't feel bad for the old dude, we told them that it was gonna "break out", thanks to me, but ofc they didn't listen. He was an idiot anyway. I don't think they'll pass it down cause District Six is fine, so they'll probably rebuild it or something.
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
<span style="color: #497ffc">''__Subject.F-24.Testing.PDF__''</span>
<span style="color: #497ffc">''__Subject.F-24.Testing.PDF__''</span>
This was F-24's recent testing information.
All of it is Outdated.
Eclipse has failed to test F-24 since 4026. Yet, from the information we do have, F-24 is exceeding expectations. I have already alerted Mr. Venus. I have yet to obtain a reply, but if it is growing at such an exponential rate, it will be viable for a link-in and possibly create a binding connection within months, if not days. It may even happen naturally and at F-24's convenience. I will personally thank the Hunters for their work with the system. You simply gather information.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
A link in? Like rn.
That shit is hella difficult to force, if it doesn't happen naturally, cause he eats literally anything, so idk it will. I know Boss man wouldn't want to waste F-24. We haven't seen a demon bloodhound in years, or like centuries. That thing could very well be the last one, not really, but still. I say we have the demon to find some hounds. Like a dog sniffing another dog's ass.
I'm sure Xiong will love to have that thing.
And I work! I work hard! I cracked their systems! I too would like a thank you!
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
The last thing we need is to have Mr. Xiong Li Jie in charge of a bloodhound. I do not want a repeat of four years ago. Mr. Venus would have our heads if another district wheel was ripped out.
Also, I sent a list of viable matchups. Research them. We will have them tested later, sometime in January. (If F-24 doesn't bind naturally)
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
<span style="color: #497ffc">''__Harlow Atters__''</span>.
District 42. ID:235343
<span style="color: #497ffc">''__Carla Finate__''</span>.
District 36. ID:643798
<span style="color: #497ffc">''__Yerana Ultear__''</span>.
District 30. ID: 143948
<span style="color: #497ffc">''__George Dennis__''</span>.
District 24. ID: 572750
Research them.
''Testing Date:'' //Friday, February 5th 4032//
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
WE ONLY HAVE "FOUR" VIABLE MATCHUPS!
LIZ, WE--when I say we, I mean me--CAN'T POSSIBLY WORK WITH THAT! We have no one else from the other districts? Like it can't be that hard to find a few bitches with the dumb sickness that can work. Like how am I supposed to work with this? Like bro, it's literally my day off. Imma email Bossman for overtime.
----
''ELIZA HARREN'' NOV 21
to vincent.catcher ˅
Mr. Venus pays you well; you will not get overtime. But do not blame me.
Mr. Venus has specifically chosen those four, though I am slightly critical about some of his choices. I know better than to question him. And you are correct; there is beyond a surplus of people that are ill.
Just run a basic background, email them for the information, hack their district systems, send a letter, or send a dove; I do not care how you do it. But your job is to gather information. Also, off the record, look into the whereabouts of his friend.
On the record, Mr. Venus wants to leave it to District Six to handle what he causes with his broadcast, but we already know they cannot. With the timing of everything there won't be enough time for a conjoining. The Void Team will handle that.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VINCENT CATCHER'' NOV 21
to eliza.harren ˅
Ugh.
I'll see what I can do.
//P.S. Better start prepping that bs apology speech.//
----
''From:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Sent:'' Wednesday, November 21st, 4031 3:39:35 AM
''To:'' Vincent Catcher <span style="color: #729bfc">//<the.amazing.vincent@heavenfacility.org>//</span>
''Subject:'' District Six
<center><<link "· NEXT ·" "CH.1.ACT.2.PG.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $gamechapter = "ACT TWO">><<masteraudio stop>>\
<<if $animatedscenes is "On">><<timed 1s t8n>>!<center>''CHAPTER ONE: ACT TWO''</center>\
----<</timed>>
<center><<timed 2s>>''[... 𝚁𝙴𝚂𝚃𝙰𝚁𝚃𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼𝚂 ...]''<</timed>>
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<<timed 10s>>''[... 𝚁𝙴𝚀𝚄𝙸𝚁𝙸𝙽𝙶 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 ...]''<</timed>>
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<<timed 17s>>''𝙿𝙻𝙴𝙰𝚂𝙴 𝙸𝙽𝙿𝚄𝚃 𝚈𝙾𝚄𝚁 𝙶𝙸𝚅𝙴𝙽 𝙳𝙸𝚂𝚃𝚁𝙸𝙲𝚃 𝚂𝙸𝚇 𝙸𝙳𝙴𝙽𝚃𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙽𝚄𝙼𝙱𝙴𝚁.''<</timed>>
<<timed 18s>>//𝙸.𝙳. 𝙽𝚄𝙼𝙱𝙴𝚁 𝙸𝙽𝙿𝚄𝚃://<</timed>>
<<timed 19s>>.<</timed>>
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<<timed 23s>>''284806''<</timed>>
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<<timed 32s>>''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙷𝙴𝙲𝙺𝙸𝙽𝙶 ...]''<</timed>>
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<<timed 39s>>''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙾𝙽𝙵𝙸𝚁𝙼𝙴𝙳....]''<</timed>>
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<<timed 45s>>.<</timed>></center>\
<<timed 45s>>----<</timed>>
!!!<center><<timed 46s t8n>><span style="color: #750000">''[ SPECIAL ALERT ]''</span><</timed>></center>
<center><<timed 47s t8n>>THANKS TO ALL DISTRICT SIX CITIZENS.<</timed>></center>\
<center><<timed 48s t8n>>//THANK YOU FOR COMPLYING TO THE 10 DAY VACATION AND REMAINING INDOORS! THE DISTRICT HAS UNGERGON VARIOUS UPDATES AND REPAIRS OF SUBJECT ATTACKS OUTSIDE OUr DISTRICT. WE THANK YOU FOR YOUR PATIENCE AND ABIDING THE RULES. DUE TO OUR SYSTEMS BEING DOWN, PLEASE VERIFY ALL OF YOUR INFORMATION SO THAT THE SYSTEM MAY RE-REGISTER YOU.
FAILURE TO DO SO WILL RESULT IN APPREHENDED AND REMOVED FROM THE DISTRICT FOR THE SAFETY OF ALL CITIZENS.//<</timed>></center>\
<center><<timed 49s t8n>>//SO PLEASE TAKE TIME TO DO SO! ONCE AGAIN, WE DO APOLOGIZE AND HAVE FULLY UPDATED OUR SYSTEM.//<</timed>></center>\
!!!<center><<timed 49s t8n>><span style="color: #750000">''[ END OF SPECIAL ALERT ]''</span><</timed>></center>\
<<timed 50s t8n>>----<</timed>>
!!!<<timed 51s t8n>><center>''Good Morning Citizen of District Six!''</center><</timed>>
<<timed 51s t8n>><center>The date is <span style="color: #01056e">''November, 29th 4031''</span>
The Temperature is <span style="color: #01056e">''76°F (23°C)''</span>
The Weather is Sunny and throughout the day grows cloudy.
There is a <span style="color: #01056e">''60%''</span> chance of rain.</center>\
— — — — — — — — — — —<</timed>>
<<timed 51s t8n>>''District Announcements:''<</timed>>
<<timed 51s t8n>>Michael Mart robbery in Downtown Six.
Streets: Alta Ave and Tucker BLVD. District Police are on site and have handled the break in.
Let us thank District Police for their service.
— — — — — — — — — — —<</timed>>
<<timed 51s t8n>>Please Remember in District Six; it is the law to follow curfew, which is at midnight //[12:00 AM]// and abide by all rules to provide absolute safety. Your inability to do so will have District Authorities arrive on scene and apprehend you for failed compliance with the rules!
We do not wish to see you charged and ruin your spotless record! Remember, six stains on your record, and we as a District must remove you at our next conjoining! We would hate to see you go! :)<</timed>>
<center><<timed 51s t8n>>''REMEMBER, PLEASE CARRY YOUR IDENTIFICATION CARD AT ALL TIMES FOR YOUR SAFETY AS WELL AS TO BE EASILY IDENTIFIABLE! FAILURE TO DO SO WILL RESULT IN BEING APPREHENDED. LISTEN TO DISTRICT POLICE''<</timed>></center>\
<<timed 51s t8n>>----<</timed>>
!!!<center><<timed 51s t8n>><<if $preestablised is true>><<link "BE AWARE OF YOUR SURROUNDINGS AT ALL TIMES" "CH.1.ACT.2.PG.2.1">><</link>>
· · ─────── ·☽☼☾· ─────── · ·
<<else>><<link "BE AWARE OF YOUR SURROUNDINGS AT ALL TIMES" "CH.1.ACT.2.PG.2">><</link>>
· · ─────── ·☽☼☾· ─────── · ·<</if>><</timed>></center>
<<elseif $animatedscenes is "Off">>\
!<center>''CHAPTER ONE: ACT TWO''</center>
----
''[... 𝚁𝙴𝚂𝚃𝙰𝚁𝚃𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼𝚂 ...]''
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''[... 𝚁𝙴𝚀𝚄𝙸𝚁𝙸𝙽𝙶 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 ...]''
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''𝙿𝙻𝙴𝙰𝚂𝙴 𝙸𝙽𝙿𝚄𝚃 𝚈𝙾𝚄𝚁 𝙶𝙸𝚅𝙴𝙽 𝙳𝙸𝚂𝚃𝚁𝙸𝙲𝚃 𝚂𝙸𝚇 𝙸𝙳𝙴𝙽𝚃𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙽𝚄𝙼𝙱𝙴𝚁.
𝙸.𝙳. 𝙽𝚄𝙼𝙱𝙴𝚁 𝙸𝙽𝙿𝚄𝚃:''
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''284806''
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''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙷𝙴𝙲𝙺𝙸𝙽𝙶 ...]''
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''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙾𝙽𝙵𝙸𝚁𝙼𝙴𝙳....]''
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----
!!!<center><span style="color: #750000">''[ SPECIAL ALERT ]''</span></center>
<center>THANKS TO ALL DISTRICT SIX CITIZENS.</center>\
<center>THANK YOU FOR COMPLYING TO THE 10 DAY VACATION AND REMAINING INDOORS! THE DISTRICT HAS UNGERGON VARIOUS UPDATES AND REPAIRS OF SUBJECT ATTACKS OUTSIDE OUT OUR DISTRICT. WE THANK YOU FOR YOUR PATIENCE AND ABIDING THE RULES. DUE TO OUR SYSTEMS BEING DOWN, PLEASE VERIFY ALL OF YOUR INFORMATION SO THAT THE SYSTEM MAY RE-REGISTER YOU.
FAILURE TO DO SO WILL RESULT IN APPREHENDED AND REMOVED FROM THE DISTRICT FOR THE SAFETY OF ALL CITIZENS.</center>\
<center>SO PLEASE TAKE TIME TO DO SO! ONCE AGAIN, WE DO APOLOGIZE AND HAVE FULLY UPDATED OUR SYSTEM.</center>
!!!<center><span style="color: #750000">''[ END OF SPECIAL ALERT ]''</span></center>
----
!!!<center>''Good Morning Citizen of District Six!''</center><center>The date is <span style="color: #01056e">''November, 29th 4031''</span>
The Temperature is <span style="color: #01056e">''76°F (23°C)''</span>
The Weather is Sunny and throughout the day grows cloudy.
There is a <span style="color: #01056e">''60%''</span> chance of rain.</center>\
— — — — — — — — — — —
''District Announcements:''
Michael Mart robbery in Downtown Six.
Streets: Alta Ave and Tucker BLVD. District Police are on site and have handled the break in.
Let us thank District Police for their service.
— — — — — — — — — — —
Please Remember in District Six; it is the law to follow curfew, which is at midnight //[12:00 AM]// and abide by all rules to provide absolute safety. Your inability to do so will have District Authorities arrive on scene and apprehend you for failed compliance with the rules!
We do not wish to see you charged and ruin your spotless record! Remember, six stains on your record, and we as a District must remove you at our next conjoining! We would hate to see you go! :)
<center>''REMEMBER, PLEASE CARRY YOUR IDENTIFICATION CARD AT ALL TIMES FOR YOUR SAFETY AS WELL AS TO BE EASILY IDENTIFIABLE! FAILURE TO DO SO WILL RESULT IN BEING APPREHENDED. LISTEN TO DISTRICT POLICE''</center>\
----
!!!<center><<if $preestablised is true>><<link "BE AWARE OF YOUR SURROUNDINGS AT ALL TIMES" "CH.1.ACT.2.PG.2.1">><</link>>
· · ─────── ·☽☼☾· ─────── · ·
<<else>><<link "BE AWARE OF YOUR SURROUNDINGS AT ALL TIMES" "CH.1.ACT.2.PG.2">><</link>>
· · ─────── ·☽☼☾· ─────── · ·<</if>></center><</if>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<notify 5s>> ''SYSTEM AUTOSAVE & PROFILE UPDATE''<</notify>><<set $mcprofile to true>><<if $animatedscenes is "On">><<timed 1s t8n>>[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ...]<</timed>>
<<timed 2s t8n>>''[... 𝚂𝚈𝚂𝚃𝙴𝙼 𝙴𝚁𝚁𝙾𝚁 𝙵𝙾𝚄𝙽𝙳 ...]''<</timed>>
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<<timed 24s>>TƆƎꟻꟻƎ ᗡIOV TAƎ ᗡIOV
V̷̡̢͉̫͚̖̓Ò̵̡̹͂̄I̴̬̲̟̝̹͘D̸̩̙͛͐ ̶͔̬̘̝̮̐̓̀̈́̐͛̐́̓E̸͕̼̘̮͕͙͊̿̒̾͊ͅA̷̬̔͑̀̌͂́̍̊̊Ţ̸̯͖͖̼̜̟̉͂̅̑͐̚͜͝͠ ̷̖̠̥̭͕̇̈́̾͆̀͗́̎̽͝ͅV̷̛̝̘̱̼̠̣͖̪́̂̈́Ȍ̶̧̬͔̫̤̠̟̈́͌̓͒̕͘Ï̷̛̖̳̜̄̅͊͐̍̆͊̚D̵̯̙̜͙̆́́̃͋̿͜ ̴̧̬̯̣̙̭͝Ẹ̷̐̉̅̇̏̀̌͘F̷̢̨̛͕̘̪͊̂̔͐̏́͑̍͝F̵͚̗̹͚̀̐̊͂̀̉̾̍͘̚E̶̡̢̤̦̲̱̮͕͊̈́͑̋̀͆͊͑͘͘Ç̶̡̟̟͇̩̟͕̜̂͜T̷̜͎̒̃͋̀<</timed>>
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<<timed 36s>>.<</timed>>
<<timed 37s>>.<</timed>>
<<timed 38s>>.<</timed>>
<<timed 39s t8n>>[... 𝚂𝚈𝚂𝚃𝙴𝙼 𝙴𝚁𝚁𝙾𝚁 𝙾𝚅𝙴𝚁𝚁𝙸𝙳𝙴 ...]<</timed>>
<<timed 40s>>.<</timed>>
<<timed 41s>>.<</timed>>
<<timed 42s>>.<</timed>>
<<timed 43s>>.<</timed>>
<<timed 44s>>.<</timed>>
<<timed 45s>>.<</timed>>
<<timed 46s>>.<</timed>>
<<timed 47s t8n>>[... 𝚂𝚈𝚂𝚃𝙴𝙼 𝙴𝚁𝚁𝙾𝚁 𝙸𝙶𝙽𝙾𝚁𝙴𝙳 ...]<</timed>>
<<timed 48s>>.<</timed>>
<<timed 49s>>.<</timed>>
<<timed 50s>>.<</timed>>
<<timed 51s>>.<</timed>>
<<timed 52s>>.<</timed>>
<<timed 53s>>.<</timed>>
<<timed 54s>>.<</timed>>
<<timed 55s t8n>>[... 𝚅𝙴𝚁𝙸𝚈𝙵𝙸𝙽𝙶 𝙵𝙾𝚁𝙼...]<</timed>>
<<timed 56s>>.<</timed>>
<<timed 57s>>.<</timed>>
<<timed 58s>>.<</timed>>
<<timed 59s>>.<</timed>>
<<timed 60s>>.<</timed>>
<<timed 61s>>.<</timed>>
<<timed 62s>>.<</timed>>
<<timed 63s t8n>>''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙾𝙼𝙿𝙻𝙴𝚃𝙴𝙳...]''<</timed>>
<<timed 64s>>.<</timed>>
<<timed 65s>>.<</timed>>
<<timed 66s>>.<</timed>>
<<timed 67s>>.<</timed>>
<<timed 68s>>.<</timed>>
<<timed 69s>>.<</timed>>
<<timed 70s>>.<</timed>>
<<timed 71s t8n>>[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]<</timed>>
<<timed 72s>>.<</timed>>
<<timed 73s>>.<</timed>>
<<timed 74s>>.<</timed>>
<<timed 75s>>.<</timed>>
<<timed 76s>>.<</timed>>
<<timed 77s>>.<</timed>>
<<timed 78s>>.<</timed>>
<<timed 79s>>----<</timed>>
!!!<center><<timed 80s t8n>>''"Welcome $mx. $mcname $mcsurname!"''<</timed>>
<<timed 80s t8n>> ''ESTIMATED TIME:'' 10-15 MINUTES |<</timed>></center>
<center><<timed 81s t8n>>//''Thank you for complying, reconfirming, and filling out any and all information. We pride ourselves on being orderly, and you may receive a series of emails regarding future updates! We do well to make sure your information isn't tampered with!''//<</timed>></center>\
<<timed 81s t8n>>Please Remember in District Six; it is the law to follow curfew, which is at midnight //[12:00 AM]// and abide by all rules to provide absolute safety. Your inability to do so will have District Authorities arrive on scene and apprehend you for failed compliance with the rules!
We do not wish to see you charged and ruin your spotless record! Remember, six stains on your record, and we as a District must remove you at our next conjoining! We would hate to see you go! :)<</timed>>
<center><<timed 82s t8n>>''REMEMBER, PLEASE CARRY YOUR IDENTIFICATION CARD AT ALL TIMES FOR YOUR SAFETY AS WELL AS TO BE EASILY IDENTIFIABLE! FAILURE TO DO SO WILL RESULT IN BEING APPREHENDED. LISTEN TO DISTRICT POLICE''<</timed>></center>\
<<timed 82s t8n>>----<</timed>>
!!!<center><<timed 82s t8n>><<link "BE AWARE OF YOUR SURROUNDINGS AT ALL TIMES" "CH.1.ACT.2.PG.11">><</link>>
· · ─────── ·☽☼☾· ─────── · ·<</timed>></center>
<<elseif $animatedscenes is "Off">>[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ...]
[... 𝚂𝚈𝚂𝚃𝙴𝙼 𝙴𝚁𝚁𝙾𝚁 𝙵𝙾𝚄𝙽𝙳 ...]
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TƆƎꟻꟻƎ ᗡIOV TAƎ ᗡIOV
V̷̡̢͉̫͚̖̓Ò̵̡̹͂̄I̴̬̲̟̝̹͘D̸̩̙͛͐ ̶͔̬̘̝̮̐̓̀̈́̐͛̐́̓E̸͕̼̘̮͕͙͊̿̒̾͊ΙA̷̬̔͑̀̌͂́̍̊̊Ţ̸̯͖͖̼̜̟̉͂̅̑͐̚͜͝͠ ̷̖̠̥̭͕̇̈́̾͆̀͗́̎̽͝ΙV̷̛̝̘̱̼̠̣͖̪́̂̈́Ȍ̶̧̬͔̫̤̠̟̈́͌̓͒̕͘Ï̷̛̖̳̜̄̅͊͐̍̆͊̚D̵̯̙̜͙̆́́̃͋̿͜ ̴̧̬̯̣̙̭͝Ẹ̷̐̉̅̇̏̀̌͘F̷̢̨̛͕̘̪͊̂̔͐̏́͑̍͝F̵͚̗̹͚̀̐̊͂̀̉̾̍͘̚E̶̡̢̤̦̲̱̮͕͊̈́͑̋̀͆͊͑͘͘Ç̶̡̟̟͇̩̟͕̜̂͜T̷̜͎̒̃͋̀
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[... 𝚂𝚈𝚂𝚃𝙴𝙼 𝙴𝚁𝚁𝙾𝚁 𝙾𝚅𝙴𝚁𝚁𝙸𝙳𝙴 ...]
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[... 𝚂𝚈𝚂𝚃𝙴𝙼 𝙴𝚁𝚁𝙾𝚁 𝙸𝙶𝙽𝙾𝚁𝙴𝙳 ...]
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[... 𝚅𝙴𝚁𝙸𝚈𝙵𝙸𝙽𝙶 𝙵𝙾𝚁𝙼...]
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[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙾𝙼𝙿𝙻𝙴𝚃𝙴𝙳...]
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[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]
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----
!!!<center>''"Welcome $mx. $mcname $mcsurname!"''
| ''ESTIMATED TIME:'' 10-15 MINUTES |</center>
<center>//''Thank you for complying, reconfirming, and filling out any and all information. We pride ourselves on being orderly, and you may receive a series of emails regarding future updates! We do well to make sure your information isn't tampered with!''//</center>\
Please Remember in District Six; it is the law to follow curfew, which is at midnight //[12:00 AM]// and abide by all rules to provide absolute safety. Your inability to do so will have District Authorities arrive on scene and apprehend you for failed compliance with the rules!
We do not wish to see you charged and ruin your spotless record! Remember, six stains on your record, and we as a District must remove you at our next conjoining! We would hate to see you go! :)
<center>''REMEMBER, PLEASE CARRY YOUR IDENTIFICATION CARD AT ALL TIMES FOR YOUR SAFETY AS WELL AS TO BE EASILY IDENTIFIABLE! FAILURE TO DO SO WILL RESULT IN BEING APPREHENDED. LISTEN TO DISTRICT POLICE''</center>\
----
!!!<center><<link "BE AWARE OF YOUR SURROUNDINGS AT ALL TIMES" "CH.1.ACT.2.PG.11">><</link>>
· · ─────── ·☽☼☾· ─────── · ·</center><</if>>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
WHERE IS THE ERROR?''</span></center>
----
<<if $preestablised is true>>\
* <<link "FULL NAME AND ALIASES & PRONOUNS" "CH.1.ACT.2.PG.2.1">><</link>>
* <<link "MAIN PROFILE" "CH.1.ACT.2.PG.4.1">><</link>>
* <<link "APPEARANCE" "CH.1.ACT.2.PG.5.1">><</link>>
* <<link "PHYSICAL TRAITS" "CH.1.ACT.2.PG.6.1">><</link>>
* <<link "PREFERENCES" "CH.1.ACT.2.PG.7">><</link>>
* <<link "MENTAL DISORDERS" "CH.1.ACT.2.PG.8">><</link>>
<<else>>\
* <<link "FULL NAME AND ALIASES & PRONOUNS" "CH.1.ACT.2.PG.2">><</link>>
* <<link "OUR FAMILY, RELATIVES, AND OR GUARDIANS" "CH.1.ACT.2.PG.2">><</link>>
* <<link "MAIN PROFILE" "CH.1.ACT.2.PG.3">><</link>>
* <<link "APPEARANCE" "CH.1.ACT.2.PG.5">><</link>>
* <<link "PHYSICAL TRAITS" "CH.1.ACT.2.PG.6">><</link>>
* <<link "PREFERENCES" "CH.1.ACT.2.PG.7">><</link>>
* <<link "MENTAL DISORDERS" "CH.1.ACT.2.PG.8">><</link>><</if>>\
----
<center><<button "I CHANGED MY MIND - THERE ARE NO ERRORS" "CH.1.ACT.2.PG.10.1">><</button>>
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center><span style="color: #000240">''8:06:56 AM | DISTRICT TRAIN | NOV 29TH | 76°F (23°C)''</span></center>
----
You blink slowly, staring at your dim phone screen with headphones placed snuggly over your ears,<<if ($mcdeaf is "Is Deaf")>> warming them<<elseif ($mchearing is "Has Impaired Hearing")>> listening to your music that came from your chosen playlist.<<else>> blasting the music that came from your chosen playlist.<</if>> Your fingers glide across the screen, finishing filling out a district information form, something you've been avoiding since the system was reopened the previous day. Which you regret because you almost missed the train fumbling with your ID. It wasn't rare for the system to crash, but for all information to be wiped is //new//.
It's never happened before.
Any news related to the system crash and sudden quarantine was caused by major amounts of subject activity outside the district dome and resulted in a slowing the District movement for ten days. You yawn, placing your phone in your lap and <<if ($mcfacialhair is "No facial hair")>> rub your hands over your eyes<<elseif ($mcfacialhair is "A circle beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A royale beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A goatee")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A petite goatee")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A van dyke beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A short, boxed beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A balbo beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "An anchor beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A chevron beard")>> rub your hands over your eyes, then to your beard, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A stubble beard")>> rub your hands over your eyes, then to your beard, scratching your chin. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A horse mustache")>> rub your hands over your eyes, then to your mustache, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A original stache")>> rub your hands over your eyes, then to your mustache, combing through the hair. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A mutton chops beard")>> rub your hands over your eyes, then to your beard, scratching your chin. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A gunslinger beard and stache")>> rub your hands over your eyes, then to your beard, scratching your chin. You close your eyes and slowly blink<<elseif ($mcfacialhair is "A chin strap")>> rub your hands over your eyes, then to your beard, scratching your chin. You close your eyes and slowly blink<</if>><<if ($mcglasses is "Wears")>>, lifting your glasses<</if>>. <<cycle "$mcsleepschedule" autoselect>>
<<option "Even though you went to bed on time, like you always do, you're somehow exhausted">>
<<option "It's to be expected. You have a horrible sleep schedule even if you know you have to work the next day">>
<<option "No matter how much you sleep or how much you don't. You're always tired. Your body simply refuses">>
<<option "You rarely sleep">>
<</cycle>>.
The train jolts roughly, and instinctively you tighten your thighs around your phone<<if ($mcwalkingaid is "Cane")>> and cane<<elseif ($mcwalkingaid is "Forearm Crutches")>> and crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>> and crutch<</if>>, dropping your hands from your eyes. <<if ($mcglasses is "Wears")>> Your glasses sliding back in place.<</if>> Your body rocks with the train's movements as you grab your backpack, pulling it closer to your side and pulling your phone from your lap. <<if ($mcwalkingaid is "Cane")>> Wrapping your arm around your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Wrapping your arm around your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Wrapping your arm around your crutch.<</if>> The train rocks again and you sway. <<if ($mcdeaf is "Is Not Deaf")>> There are a few groans and curses, angry with the bumpiness of the train.<</if>> You glance up from your phone and sigh. <<if ($ocd is true)>> You bounce your leg exactly <<cycle "$ocdcount" autoselect>>
<<option "2">>
<<option "3">>
<<option "4">>
<<option "5">>
<<option "6">>
<<option "7">>
<<option "8">>
<<option "9">>
<<option "10">>
<<option "11">>
<<option "12">>
<</cycle>> times, pausing for a few seconds, before bouncing your leg in the same sequence. Cause if you don't, you'll break your legs.<<else>> You bounce your leg.<</if>>
<<if ($autism is true)>> The train smells like bleach mixed in with the faint perfumes and colognes of the surrounding people. The various scents are overwhelming and you rub your nose as your eyes drag along the packed train,<<else>> The train smells like bleach mixed in with the faint perfumes and colognes of the surrounding people. Your eyes drag along the packed train,<</if>> gliding from the metal walls that are plastered with ads and posters to the large windows that show the grimy inside of the train tunnel. The train rocks hard again, having your back bump hard against the seats as you spread your feet out, feeling the smooth metal-grated floor glisten beneath your shoes as you balance yourself. <<if ($mcdeaf is "Is Deaf")>> You watch lips move, possibly mumbling curses and having quiet conversations that you can't read from their lips.<<else>> There are more silent curses and quiet conversations on the Downtown Six train.<</if>>
Your tired eyes study the different people, some familiar faces, but each has one thing in common: a bronze ID card on their person, signifying whether they're from uptown or downtown. <<if ($mcdeaf is "Is Deaf")>> Another jolt and you groan.<<else>> Another jolt and another chorus of groans.<</if>> The train is unbearably full since today is the first day that everyone is allowed to go back to work. You yawn again.
For 10 days, no work. No school. The district closed all businesses and had everyone either work from home or just stay home, even sending checks to silence the whiners and preparing boxes of food for the residences. And you, in no sense, were complaining about an extra 2,500 dollars in your pocket and no grocery shopping.
Your eyes skim over a woman with her young daughters, holding them close, with princess backpacks, chatting away to their very exhausted mother who only nods with a small smile. Then your eyes land on a college student on the phone <<if ($mcdeaf is "Is Deaf")>> who you can assume is talking loudly by the multiple glares he receives,<<else>> talking loudly and receiving multiple glares,<</if>> and a businessman passed out in the furthest corner, clearly drained.
The train rocks again, and some people ignore it, used to the long train rides and bumpy tracks, others rolling their eyes in minor annoyance. //'You can spend so much money on making this train look nice but not letting it ride smoothly. Ridiculous.'// That's what you think they're saying, and it brings you minor enjoyment. You turn your gaze back to your phone, scrolling through your socials and landing on a personality quiz, and in your boredom, you click it.
----
!!<span style="color: #000240">''PERSONALITY TYPES''</span>
!!!''__<<link "CONSCIENTIOUSNESS">><<script>>
Dialog.setup("PERSONALITY TYPE");
Dialog.wiki(Story.get("CONSCIENTIOUSNESS").processText());
Dialog.open();
<</script>><</link>>__''
| | ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| | ''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined
!!!''__<<link "OPENNESS">><<script>>
Dialog.setup("PERSONALITY TYPE");
Dialog.wiki(Story.get("OPENNESS").processText());
Dialog.open();
<</script>><</link>>__''
| | ''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
| | ''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, Little Discernment
!!!''__<<link "EXTROVERSION">><<script>>
Dialog.setup("PERSONALITY TYPE");
Dialog.wiki(Story.get("EXTROVERSION").processText());
Dialog.open();
<</script>><</link>>__''
| | ''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
| | ''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy
!!!''__<<link "AGREEABLENESS">><<script>>
Dialog.setup("PERSONALITY TYPE");
Dialog.wiki(Story.get("AGREEABLENESS").processText());
Dialog.open();
<</script>><</link>>__''
| | ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves
!!!''__<<link "NEUROTICISM">><<script>>
Dialog.setup("PERSONALITY TYPE");
Dialog.wiki(Story.get("NEUROTICISM").processText());
Dialog.open();
<</script>><</link>>__''
| | ''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
| | ''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and Poor Coping mechanisms
!!!''__<<link "INTROVERSION">><<script>>
Dialog.setup("PERSONALITY TYPE");
Dialog.wiki(Story.get("INTROVERSION").processText());
Dialog.open();
<</script>><</link>>__''
| | ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive
----
!!!── <span style="color: #000240">''PERSONALITY TRAITS TO ROMANTIC PARTNERS/LOVE INTERESTS''</span>
(Select Up to 2 Traits)
<div id="attraction-traits">\
<label><input type="checkbox" data-var="$blunt"> Blunt/Straightforward</label>
<label><input type="checkbox" data-var="$calm"> Calm</label>
<label><input type="checkbox" data-var="$cockynconfident"> Cocky n' Confident</label>
<label><input type="checkbox" data-var="$combativenmean"> Combative n' Mean</label>
<label><input type="checkbox" data-var="$easilyflustered"> Easily Flustered</label>
<label><input type="checkbox" data-var="$flirtatious"> Flirtatious</label>
<label><input type="checkbox" data-var="$giddyhappy"> Giddy/Happy</label>
<label><input type="checkbox" data-var="$makingjokes"> Making Jokes</label>
<label><input type="checkbox" data-var="$nervousselfconscious"> Nervous/Self-Conscious</label>
<label><input type="checkbox" data-var="$shynquiet"> Shy n' Quiet</label>
<label><input type="checkbox" data-var="$talkative"> Talkative</label>
<label><input type="checkbox" data-var="$doinganythingforthem"> Doing Anything for Them</label>
</div>\
· · ───── ·☼· ───── · ·
!!!── <span style="color: #000240">''EXTRA TRAITS''</span>
(Select Up to 4 Traits)
<div id="extra-traits">\
<label><input type="checkbox" data-var="$aggressivehotheaded"> Aggressive/Hot-Headed</label>
<label><input type="checkbox" data-var="$airheadscatterbrained"> Airhead/Scatterbrained</label>
<label><input type="checkbox" data-var="$aloof"> Aloof</label>
<label><input type="checkbox" data-var="$charismatic"> Charismatic</label>
<label><input type="checkbox" data-var="$confidentncocky"> Confident n' Cocky </label>
<label><input type="checkbox" data-var="$cowardly"> Cowardly/Easily Scared</label>
<label><input type="checkbox" data-var="$crybaby"> Crybaby</label>
<label><input type="checkbox" data-var="$dependent"> Dependent</label>
<label><input type="checkbox" data-var="$determined"> Determined</label>
<label><input type="checkbox" data-var="$dumb"> Dumb</label>
<label><input type="checkbox" data-var="$energetictalkative"> Energetic/Talkative </label>
<label><input type="checkbox" data-var="$flirtatioussexual"> Flirtatious/Sexual </label>
<label><input type="checkbox" data-var="$genius"> Genius</label>
<label><input type="checkbox" data-var="$hopelessromantic"> Hopeless Romantic </label>
<label><input type="checkbox" data-var="$independent"> Independent</label>
<label><input type="checkbox" data-var="$jealouspossessive"> Jealous/Possessive</label>
<label><input type="checkbox" data-var="$kindnice"> Kind/Nice </label>
<label><input type="checkbox" data-var="$loyal"> Loyal</label>
<label><input type="checkbox" data-var="$patientcalm"> Patient/Calm </label>
<label><input type="checkbox" data-var="$polite"> Polite</label>
<label><input type="checkbox" data-var="$protective"> Protective</label>
<label><input type="checkbox" data-var="$quietselectivelymute"> Quiet</label>
<label><input type="checkbox" data-var="$sarcasticquickwitted"> Sarcastic/Quick-Witted </label>
<label><input type="checkbox" data-var="$shyeasilynervous"> Shy/Easily Nervous </label>
<label><input type="checkbox" data-var="$unpredictablevulgar"> Unpredictable/Vulgar</label>
</div>
----
── <span style="color: #000240">''GIVING LOVE LANGUAGE''</span>
* <<listbox "$outwardlovelang" autoselect>>
<<option "All Love Languages">>
<<option "Physical Touch">>
<<option "Words of Affirmation">>
<<option "Gift Giving">>
<<option "Quality Time">>
<<option "Acts of Service">>
<</listbox>>
── <span style="color: #000240">''RECEIVING LOVE LANGUAGE''</span>
* <<listbox "$inwardlovelang" autoselect>>
<<option "All Love Languages">>
<<option "Physical Touch">>
<<option "Words of Affirmation">>
<<option "Gift Giving">>
<<option "Quality Time">>
<<option "Acts of Service">>
<</listbox>>
----
The results show a dancing bird with your character type, listing your personality and traits. Letting out a tired sigh, you close the webpage and muffle a yawn as you stretch your legs slumping into the cold train seats. Closing your eyes, trying to block out the bright white lights of the train<<if ($mcdeaf is "Is Not Deaf")>> and muffled voices that surround you<</if>>.
The jolting train suddenly stops and becomes a smooth ride, the darkness of the tunnel disappearing as the windows open to the bright daylight that makes you open your eyes, the windows reveal of a clean and bustling city. You blink rapidly,<<if ($mcglasses is "Wears")>> lifting your glasses to wipe away any tears.<<elseif ($mccontacts is "Wears")>> you carefully wipe away your tears, careful of your contacts.<<else>> you carefully wipe away your tears.<</if>> Watching everyone turn their gaze, and so do you, watching the perfectly placed houses and businesses, seeing clean and sunny spaces of parks. It seems so //vivid.// Teeming with life and happiness. Your eyes move along the city before traveling to the enormous wall that divides the gigantic wall of District Six.
The wall that cuts City Six into two. Uptown Six and Downtown Six. Uptown //from// Downtown. The perfect city disconnected from the jumbled-up slums. Your gaze moves along the long wall. From both opposite sides, the wall runs along, and eventually; they conjoin in the center, creating a wide circle and displaying the metal tree that rests in the middle.
<<if ($mcglasses is "Wears")>> You push up the rim of your glasses as your gaze follows the thick metal trunk.<<else>> Your gaze follows the thick metal trunk.<</if>> Eventually, you can't see any higher because of the train, but the tree is known as the Sky Tree, home to the richest of the rich of District Six or Saturn's City. Getting its name from the multiple railroad rings that are beneath the district's ground. The branches of the Sky Tree hold up the thick glass dome, keeping you inside and the subjects out.
The train descends again, returning underground. You return to sitting forward. From what you remember growing up, all moving districts have a Sky Tree. While planted districts have an earth tree. You shift in your seat before your eyes flutter again, the smooth rails making you tired.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.12">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $districtbooks to true>><<set $personality to true>><<notify 3s>> UPDATED DIRECTORY.<</notify>>You inhale deeply. Your exhaustion seems to be on a completely different level. You try to think of the cause from the last 10 days. Nothing seemed different,<<if ($mcdeaf is "Is Deaf")>> maybe it was the late-night theories that you strung together about why your neighbors would so angrily shake your building, rattling your walls and windows. Or it could be that your street was quite energetic, especially with the extra money.<<else>> maybe it was the late-night theories that you strung together about why your neighbors would angrily shout through the thin walls or for the loudness of your upstairs neighbors. Or it could be that your street was quite energetic, especially with the extra money.<</if>> Who could shut them up when they had more money to blow? Plus, it's been extremely hot these past few days, even thought winter has been scheduled and the district has been imitating cold winter temperatures from the outside.
You let out a somber sigh, your eyes slowly blink back the sleepiness. <<if ($mcglasses is "Wears")>> You slide off your glasses, wiping away the sleepy tears, before re-placing them on your face, covering your mouth as you yawn.<<elseif ($mccontacts is "Wears")>> You carefully wipe at your tears, focused on not accidentally pushing your contact off your eye, covering your mouth as you yawn.<<else>> You wipe at your sleepy tears, covering your mouth as you yawn.<</if>> You started to lose count of your multiple yawns.
You're tired, extremely tired, but work is still work. You promised to go, not because you wanted to but because you were begged to go, by a different coworker and you agreed. You were also called in for a pseudo-meeting that your boss needed to have. He made it seem important. Though you're sure if you called out because of exhaustion, he'd understand. Yet even if you didn't go, you most definitely wouldn't fall asleep at home.
You shift in your seat, sitting up slightly more, picking up your phone, and turning on the screen. There are a few texts from the family group chat that you <<cycle "$familygc" autoselect>>
<<option "created and talk in all the time">>
<<option "were very much forced to join">>
<<option "joined willingly, but rarely speak">>
<</cycle>>.
You click the group chat, scrolling through the sent messages. Most of them are from two hours ago because of the time difference and them being ahead. You live in a moving district that crawls along the central part of the continent, surrounded by vast mountains and stretches of dry land, while your family lives in the Midwest, within a planted district, surrounded by massive lakes and forests.
You read the messages sent, most of them from your mother and younger sister, $amelianame. The two shared thoughts and jokes about their mornings. Your mother, $angelianame, sends pictures of her bakery foods with hearts, and $amelianame, and your older brother, $charliename, beg her to bring them home. And through the jumping conversations, $amelianame sends pictures of cats she drew since she absolutely loves them. She won't stop talking about them. $charliename sends whatever he likes. <<if ($mcfamilypersonality is "Openness")>> You admit, you're also part of the problem.<<elseif ($mcfamilypersonality is "Extroversion")>> You admit, you're also part of the problem.<<elseif ($mcfamilypersonality is "Agreeableness")>> You admit, you're sometimes part of the problem.<<else>> You're rarely part of the problem.<</if>>
The conversation only slows down when your father, $edwardname, and sometimes your mother, tells your sister <<if ($mcfamilypersonality is "Openness")>>, brother, and you<<elseif ($mcfamilypersonality is "Extroversion")>>, brother, and you<<elseif ($mcfamilypersonality is "Agreeableness")>>, brother, and you sometimes<<else>> and brother<</if>> to calm down, since his phone notifications are going off and distracting him. Despite this, he refuses to turn them off, you don't know why.
Your older sister, $rachealname, rarely joins or speaks. <<if ($mcfamilypersonality is "Conscientiousness")>> Even less than you do.<<elseif ($mcfamilypersonality is "Neuroticism")>> Even less than you do.<<elseif ($mcfamilypersonality is "Introversion")>> Even less than you do.<</if>> You reach the top of the conversation, receiving a few 'good morning's from your mother and $charliename, with your father only reacting to your mother's message in agreement. $amelianame doesn't bother to send you a good morning text, nor does she talk to you at all. You and she have an eight-year age difference--you're 22, and she's 14. You never built a relationship like you did with your older siblings.
<<cycle "$ameliarelationship" autoselect>>
<<option "You're upset with your relationship with her. You want to grow close.">>
<<option "You're sad, but okay. You and her can be civil.">>
<<option "You don't care. You have no desire to be close to her.">>
<</cycle>> You let the thoughts subside. There's not much you could do, anyway. You haven't seen your family in five years, since you moved out at 18. Still moving through the chat, there are many, many cat photos and drawings, most of which are of her cat, Domino. She and your older sister begged for years for Domino, despite your father being allergic and unable to stand the begging. The two even went so far as to create a slideshow presentation about why and how a cat would greatly improve the family.
Most of the photos of Domino are old since he passed shortly after you left home. $amelianame cried for months. And your older sister, $rachealname, she seemed unfazed... You shake your head again. Since your 18th birthday, $rachealname hasn't been the same. Your phone goes off once again, bringing your attention back to the present. Another cat joke. <<cycle "$mccatdogperson" autoselect>>
<<option "You find the jokes funny, but you're much more of a dog fan, like your brother.">>
<<option "You thoroughly love the cat jokes and begged for a cat just like your sisters did.">>
<<option "You find the jokes funny, but you're not a cat or dog fan.">>
<</cycle>>
You type a few short responses, getting a few 'hi' and 'sup' from your mother and brother, who wish you a good day. You thank them, letting out a low hum, <<if ($mcdeaf is "Is Deaf")>>mentally singing along to the music in your head.<<else>>mentally singing along to the music.<</if>> You scroll through different texts with friends before deciding that none of it is super important and switch between apps trying to pass the time.
<<if ($mcdeaf is "Is Deaf")>>The train slows down.<<else>>!!!<center>''TRAIN LINE TWO IS REACHING UPTOWN SIX! SHANI SHOPPING CENTER!''
''PLEASE REMAIN CLEAR OF THE DOORS, AND HAVE ALL BELONGINGS!''
''PLEASE MAKE SURE TO BE AWARE OF YOUR SURROUNDINGS!''</center><</if>>\
<<if ($mcdeaf is "Is Deaf")>> The sudden movement of people draws your attention from your thoughts. You glance at the automated sign, watching the words slide across the screen.
!!!<center>''TRAIN LINE TWO IS REACHING UPTOWN SIX! SHANI SHOPPING CENTER!''
''PLEASE REMAIN CLEAR OF THE DOORS, AND HAVE ALL BELONGINGS!''
''PLEASE MAKE SURE TO BE AWARE OF YOUR SURROUNDINGS!''</center>
<<else>> The automatic voice of the speakers draws you from your thoughts, and you stretch your limbs.<</if>> Your eyes glance around at the many people on the train. Many are grabbing their bags and heading towards the train doors. You rise from your seat, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and leaning your weight on it as you<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your forearm crutch and balancing your weight as you<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and balancing your weight as you<</if>> sling your bag over your shoulder. As the train comes to a stop, you use the train pole to keep your balance. The automatic doors slide open, revealing a packed platform of people that part as you and many others clamber off the train and onto the platform. The entire district rumbles beneath your feet--not enough to knock you off balance, but enough to remind you where you are.
There are a total of 51 districts, each designed after a old state. Over time, the state names were abandoned and replaced with numbers and different names. The first 26 districts were built to roam the lands of North America but remain within the borders of the old, fallen United States, while 25 of the districts are planted on the ground throughout the fallen United States, Canada, and Mexico.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.13">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>You walk through the crowded train station <<if ($mcwalkingaid is "Cane")>> with the use of your cane,<<elseif ($mcwalkingaid is "Forearm Crutches")>> with the use of your crutch,<<elseif ($mcwalkingaid is "Armpit Crutches")>> with the use of your crutch,<<else>> swiftly navigating the sea of people,<</if>> slipping past people quickly and carefully, <<cycle "$mcoutfitdayone" autoselect>>
<<option "pulling at the long sleeves of your sweater, while your pants brush against others.">>
<<option "pulling the ends of your dress close, avoiding the many bodies.">>
<<option "tugging at the collar of your button-up as you glide through the sea of bodies.">>
<</cycle>>, far too used to the occasional shoulder brush or bump, while people file onto the trains and out of the underground station, avoiding the district's police attention. <<if ($ocd is true)>> You walk in $ocdcount, making sure to step on each tile and pause after every set of your steps. So you don't break your legs.<</if>>
----
!!<span style="color: #000240">''CLOTHING TYPE.''</span>
<<radiobutton "$mcclothing" "Masculine" autocheck>> Traditional Masculine clothing
<<radiobutton "$mcclothing" "Feminine" autocheck>> Traditional Feminine clothing
<<radiobutton "$mcclothing" "Gender-Neutral" autocheck>> No Preference
· · ───── ·☼· ───── · ·
''SHAPE OF CLOTHING.''
* <<listbox "$mcclothingoption" autoselect>>
<<option "Loose fitting">>
<<option "Tight fitting">>
<</listbox>>
''STYLE OF CLOTHING.''
* <<listbox "$mcclothingstyle" autoselect>>
<<option "Parisian">>
<<option "Athleisure">>
<<option "Classic">>
<<option "Streetwear">>
<<option "Business Casual">>
<<option "Retro">>
<<option "Minimalist">>
<<option "Bohemian/Bohemian Chic">>
<<option "Grunge">>
<<option "Chic">>
<<option "Vintage">>
<<option "Trendy">>
<<option "Preppy">>
<<option "Punk">>
<<option "Tomboy">>
<<option "Techwear">>
<<option "Y2K">>
<<option "Gothic">>
<<option "Coquette">>
<<option "Rocker">>
<<option "Girly">>
<<option "Lolita">>
<<option "Kawaii">>
<<option "Ethnic">>
<<option "Modest">>
<</listbox>>
''OVERALL AESTHETIC''
* <<listbox "$mcdecorstyle" autoselect>>
<<option "Traditional">>
<<option "New Traditional">>
<<option "Maximalism">>
<<option "Minimalism">>
<<option "Contemporary">>
<<option "Midcentury Modern">>
<<option "Art Deco">>
<<option "Bohemian">>
<<option "Scandinavian">>
<<option "Farmhouse">>
<<option "Desert Modern">>
<<option "Eclectic">>
<<option "English Countryside Chic">>
<<option "Industrial">>
<<option "Vintage">>
<<option "Botanical">>
<</listbox>>
· · ───── ·☼· ───── · ·
!!<span style="color: #000240">''TYPE OF JEWELRY''</span>
* <<checkbox "$necklaces" DOES-NOT-WEAR WEARS autocheck>> Necklaces
* <<checkbox "$chockers" DOES-NOT-WEAR WEARS autocheck>> Chockers
* <<checkbox "$rings" DOES-NOT-WEAR WEARS autocheck>> Rings
* <<checkbox "$bracelets" DOES-NOT-WEAR WEARS autocheck>> Bracelets
* <<checkbox "$chains" DOES-NOT-WEAR WEARS autocheck>> Chains
* <<checkbox "$anklets" DOES-NOT-WEAR WEARS autocheck>> Anklets
· · ───── ·☼· ───── · ·
!!<span style="color: #000240">''TYPE OF ACCESSORIES.''</span>
* <<checkbox "$neckscarves" DOES-NOT-WEAR WEARS autocheck>> Neck Scarves
* <<checkbox "$hairscarves" DOES-NOT-WEAR WEARS autocheck>> Hair Scarves
* <<checkbox "$watches" DOES-NOT-WEAR WEARS autocheck>> Watches
* <<checkbox "$sunglasses" DOES-NOT-WEAR WEARS autocheck>> Sunglasses
* <<checkbox "$hairbows" DOES-NOT-WEAR WEARS autocheck>> Hair Bows
* <<checkbox "$waistbeads" DOES-NOT-WEAR WEARS autocheck>> Waist Beads
* <<checkbox "$handschains" DOES-NOT-WEAR WEARS autocheck>> Hand Chains
* <<checkbox "$armchains" DOES-NOT-WEAR WEARS autocheck>> Arm Chains
* <<checkbox "$legchains" DOES-NOT-WEAR WEARS autocheck>> Leg Chains
----
!!<center>''"Shani Shopping Center"''</center>
Written in clear, printed letters and hanging overhead as you fish out your bronze ID, swiping it along the screen, there's a short loading before a green light emits, letting you past the turnstiles. You shift your backpack and walk your way up the steep steps, <<if ($mcwalkingaid is "Cane")>> holding your cane and using the metal railing to help you up.<<elseif ($mcwalkingaid is "Forearm Crutches")>> holding your crutch and using the metal railing to help you up.<<elseif ($mcwalkingaid is "Armpit Crutches")>> holding your crutch and using the metal railing to help you up.<<else>>Walking along one side of the stairs.<</if>> There is a clear plastic barrier separating the other side of the stairs, showing people shuffling down and into the train station.
You reach the top of the stairs, light momentarily blinding as the sounds of a bustling shopping district <<if ($mcdeaf is "Is Not Deaf")>> fill your ears<</if>>. It's early, the sun bright as kids running around with parents sitting on benches, softly talking. <<if ($mcdeaf is "Is Not Deaf")>> Stores produce loud music with even louder yelling. <</if>> The shopping center is a small one, located nearest to the wall and surrounded by homes.
<<if ($mcdeaf is "Is Deaf")>> You share a few ways and short smiles at those who jump to catch your attention. <<if ($mcsignlang is "Knows Sign Language")>> A few signings of 'hello' and 'good morning', which you greet back with a sign of your own.<</if>><<elseif ($quietselectivelymute is true)>> You share a few ways and short smiles with those who recognize you and call out to you, despite how early it is.<<elseif ($mcstrangerspersonality is "Conscientiousness")>>You share a few waves and curt 'hellos' and 'good mornings'.<<elseif ($mcstrangerspersonality is "Openness")>> You share a few waves and happy 'hellos' and 'good mornings'.<<elseif ($mcstrangerspersonality is "Extroversion")>> You share a few waves and excited 'hellos' and 'good mornings'.<<elseif ($mcstrangerspersonality is "Agreeableness")>> You share a few waves and polite 'hellos' and 'good mornings'.<<elseif ($mcstrangerspersonality is "Neuroticism")>> You share a few waves and short, tired 'hellos' and 'good mornings'. to some and more energetic greetings to others.<<elseif ($mcstrangerspersonality is "Introversion")>> You share a few waves and polite 'hellos' and 'good mornings'..<</if>> You slide off your headphones as you walk, careful not to bump into anyone. You can smell the many restaurants cooking<<if ($mcdeaf is "Is Not Deaf")>> and hear them talking amongst themselves, laughing and shouting happily<</if>>. Your hands fidget with your ears, massaging your ear lobes.
----
!!!''RIGHT EAR PIERCINGS''
(Select Up to 5 Piercings)
<div id="mcright-ear-piercings">\
<label><input type="checkbox" data-var="$mcrightearpiercings1"> Lobe ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings2"> Higher lobe ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings3"> Helix ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings4"> Rook ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings5"> Daith ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings6"> Tragus ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings7"> Anti-tragus ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings8"> Conch ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings9"> Industrial ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings10"> Snug ear piercing</label>
<label><input type="checkbox" data-var="$mcrightearpiercings11"> Ear gauges</label>
</div>
· · ───── ·☼· ───── · ·
!!!''LEFT EAR PIERCINGS''
(Select Up to 5 Piercings)
<div id="mcleft-ear-piercings">\
<label><input type="checkbox" data-var="$mcleftearpiercings1"> Lobe ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings2"> Higher lobe ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings3"> Helix ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings4"> Rook ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings5"> Daith ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings6"> Tragus ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings7"> Anti-tragus ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings8"> Conch ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings9"> Industrial ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings10"> Snug ear piercing</label>
<label><input type="checkbox" data-var="$mcleftearpiercings11"> Ear gauges</label>
</div>
· · ───── ·☼· ───── · ·
!!!''NOSE PIERCINGS''
(Select Up to 2 Piercings)
<div id="mcnose-piercings">\
<label><input type="checkbox" data-var="$mcnosepiercings1"> Austin bar piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings2"> Bridge piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings3"> High nostril piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings4"> Nasallang piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings5"> Left nostril piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings6"> Right nostril piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings7"> Rhino piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings8"> Septum piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings9"> Bull Ring piercing</label>
<label><input type="checkbox" data-var="$mcnosepiercings10"> Septril piercing</label>
</div>
· · ───── ·☼· ───── · ·
!!!''LIP PIERCINGS.''
(Select Up to 2 Piercings)
<div id="mclip-piercings">\
<label><input type="checkbox" data-var="$mclippiercings1"> Labret piercing</label>
<label><input type="checkbox" data-var="$mclippiercings2"> Medusa piercing</label>
<label><input type="checkbox" data-var="$mclippiercings3"> Monroe piercing</label>
<label><input type="checkbox" data-var="$mclippiercings4"> Madonna piercing</label>
<label><input type="checkbox" data-var="$mclippiercings5"> Jestrum piercing</label>
<label><input type="checkbox" data-var="$mclippiercings6"> Vertical labret piercing</label>
<label><input type="checkbox" data-var="$mclippiercings7"> Horizontal labret piercing</label>
<label><input type="checkbox" data-var="$mclippiercings8"> Snake bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings9"> Spider bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings10"> Angel bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings11"> Cyber bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings12"> Dolphin bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings13"> Shark bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings14"> K9 bite piercing</label>
<label><input type="checkbox" data-var="$mclippiercings15"> Ashley piercing</label>
<label><input type="checkbox" data-var="$mclippiercings16"> Tongue piercing</label>
</div>
· · ───── ·☼· ───── · ·
!!!''EYEBROW PIERCINGS.''
(Select Up to 2 Piercings)
<div id="mceye-piercings">\
<label><input type="checkbox" data-var="$mceyepiercings1"> Left eye piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings2"> Right eye piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings3"> Left anti-eyebrow piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings4"> Right anti-eyebrow piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings5"> Left eyebrow piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings6"> Right eyebrow piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings7"> Left horizontal eyebrow piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings8"> Right horizontal eyebrow piercing</label>
<label><input type="checkbox" data-var="$mceyepiercings9"> Third eye piercing</label>
</div>
· · ───── ·☼· ───── · ·
!!!''FACIAL PIERCINGS.''
(Select Up to 1 Piercing)
<div id="mcface-piercings">\
<label><input type="checkbox" data-var="$mcfacepiercings"> Cheek piercings</label>
</div>
· · ───── ·☼· ───── · ·
!!!''BODY PIERCINGS.''
(Select Up to 3 Piercings)
<div id="mcbody-piercings">\
<label><input type="checkbox" data-var="$bodypiercings1"> Nipple piercings</label>
<label><input type="checkbox" data-var="$bodypiercings2"> Naval piercings </label>
<<if ($mcsex is "Intersex Genitalia")>><label><input type="checkbox" data-var="$bodypiercings3"> Male genital piercings</label>
<label><input type="checkbox" data-var="$bodypiercings4"> Female genital piercings</label><</if>>\
<<if ($mcsex is "Male Genitalia")>><label><input type="checkbox" data-var="$bodypiercings3"> Male genital piercings</label><</if>>\
<<if ($mcsex is "Female Genitalia")>><label><input type="checkbox" data-var="$bodypiercings4"> Female genital piercings</label><</if>>
</div>
----
You've worked in the shopping center for around four years and have become a familiar face to both shop owners and constant visitors, who are more than happy to show you a happy call of your name and smile or even offer something for free once in a while. <<if ($mcfriendspersonality is "Conscientiousness")>> You worked hard to be kind and respectful and they appreciate it.<<elseif ($mcfriendspersonality is "Openness")>> You worked hard to be kind and open and they love it.<<elseif ($mcfriendspersonality is "Extroversion")>> You worked hard to be kind and talk to anyone, and they love it.<<elseif ($mcfriendspersonality is "Agreeableness")>> You worked hard to be kind and polite and they love it.<<elseif ($mcfriendspersonality is "Neuroticism")>> You occasionally tried to be kind and polite and they appreciate it.<<elseif ($mcfriendspersonality is "Introversion")>> You worked hard to be kind and respectful and they appreciate it.<</if>> And show it. Often.
The people of the Shani Center are extremely outgoing.
<<if ($mcdeaf is "Is Deaf")>> There's this giant movement waving of arms, drawing your attention to the girl, reading the girl's excited lips. "$mcname! You look gorgeous today!" She draws your attention to the small coffee shop you work at, known as Tempest Coffeehouse, then the short girl out front, waving excitedly, known as Mary. She compliments you every time you see her. <<else>> "$mcname! You look gorgeous today!" A loud, energetic voice draws your attention, drawing your eyes to the small coffee shop you work at, known as Tempest Coffeehouse, then the short girl out front, waving excitedly, known as Mary. She compliments you every time you see her.<</if>><<if ($mcdeaf is "Is Deaf")>> You thank her with a smile and subtle head nod. <<if ($mcsignlang is "Knows Sign Language")>> Signing as you do, even though she knows little sign language. <</if>> And on the spectrum of looks, you're <<cycle "$mcbeauty" autoselect>>
<<option "beautiful">>
<<option "handsome">>
<<option "cute">>
<<option "average">>
<<option "ugly">>
<<option "hideous">>
<</cycle>>. <<else>> You always thank her, but on the spectrum of looks, you're <<cycle "$mcbeauty" autoselect>>
<<option "beautiful">>
<<option "handsome">>
<<option "cute">>
<<option "average">>
<<option "ugly">>
<<option "hideous">>
<</cycle>>.<</if>>
<<if ($mcdeaf is "Is Deaf")>>"And good morning!" Mary adds, you catch the movement of her lips.<<else>>"And good morning!" Mary adds loudly.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You offer another smile of your own, nodding your head to greet her, which is more than enough for the young girl.<<elseif ($quietselectivelymute is true)>> You offer a smile of your own, nodding your head to greet her, which is more than enough for the young girl.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "Good Morning." You offer a small smile, which is more than enough for the young girl.<<elseif ($mcfriendspersonality is "Openness")>> "Morning." You offer a wide smile, which is more than enough for the young girl.<<elseif ($mcfriendspersonality is "Extroversion")>> "Morning!" You offer an enormous smile, which is more than enough for the young girl, and you share her happiness.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Good Morning." You offer a polite smile, which is more than enough for the young girl.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Morning." You offer a small, tired smile, which is more than enough for the young girl.<<elseif ($mcfriendspersonality is "Introversion")>> "Good Morning." You offer a small smile, which is more than enough for the young girl.<</if>> Mary's smile brightens, her vibrant red curls bouncing as she fidgets in place that struggled to remain in her ponytail and fall over her dark green work visor, staring at you with happy wide green eyes and brown skin, with dark freckled hands multitasked, waving at you while holding the door, her palms covered in dark flowers and intricate shapes from henna. A new design.
No doubt she's been waiting for you. Mary is dressed in her usual outfit of black tights, a black t-shirt, and a dark green apron that is tied in the back with a big pink bow—something she personalized herself, while the front of her apron is covered in pretty pins from her favorite shows, movies, games, anything, and everything. She likes collecting them. The girl hops on her feet.
"I haven't seen you in forreverrrr."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<notify 3s>> UPDATED PROFILE.<</notify>><<set $clothing to true>><<set $jews to true>>Mary drags out her words playfully, keeping her smile as she holds the door open for you to walk in. <<if ($mcwalkingaid is "Cane")>> Scooting aside as you walk inside with your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Scooting aside as you walk inside, using your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Scooting aside as you walk inside, using your crutch.<</if>> She skips inside behind you, the glass room closing with a soft jingle of bells and subtle clatter of the open sign. <<if ($mcdeaf is "Is Deaf")>><<if ($ocd is true)>> You watch the $ocdcount bell sway, so it can close properly, but it stops short and you pause, Mary almost bumps into you and blinks. "Sorry!" She turns to the door and opens it and lets it close. It swings $ocdcount times. You let out a deep exhale, shaking out your hands, thanking Mary, who beams with a smile. You both continue to walk.<</if>><<else>><<if ($ocd is true)>> You <<if ($mcdeaf is "Is Deaf")>>watch for $ocdcount bell shakes<<else>>listen for $ocdcount bell jingles<</if>>, so it can close properly, but it stops short and you pause, Mary almost bumps into you and blinks. "Sorry!" She turns to the door and opens it and lets it close. It rings $ocdcount times. You let out a deep exhale, shaking out your hands, thanking Mary, who beams with a smile. You both continue to walk.<</if>><</if>>
You make your way towards the back of the coffee shop, sending short waves to your coworkers, who could only sigh in exasperation at the sight of Mary<<if ($mcdeaf is "Is Deaf")>> who chatted happily, talking your ear off and jumping topic from topic and you watch in silence, only giving short nods showing that you were paying attention.<<elseif ($mcfriendspersonality is "Openness")>> and you, who both chat happily talking each other's ears off, jumping from conversation to conversation. Sparing a moment to greet the others.<<elseif ($mcfriendspersonality is "Extroversion")>> and you, who both chatted happily talking each other's ears off, jumping from conversation to conversation. Sparing a moment to greet the others.<<elseif ($mcfriendspersonality is "Agreeableness")>> and you, who both chatted happily talking each other's ears off, jumping from conversation to conversation. Sparing a moment to greet the others.<<else>> who chatted happily, talking your ear off and jumping topic from topic and you listening in silence, only giving short hums showing that you were listening.<</if>> While she trails behind you like a happy puppy, every shift, Mary practically latches herself to your side.
You walk down a straight hall, shoes tapping against mopped wooden floors. At the furthest back, there were two rooms, one where your boss' office was, which was to the right, while on the other side was the open door of the break room with lockers. Between the two doors is a solid metal door propped open.
You enter the breakroom, sliding your backpack from your shoulder and opening your locker, inputting the code, <<if ($mcdeaf is "Is Deaf")>> you wait a second before the padlock unlocks with a shift.<<else>>hearing a soft whirling then the padlock unlocking with a click.<</if>> Mary waits behind you, still talking about the day. She comes quite early when she doesn't have school and enjoys spending her entire day working. You're sure if she had the chance, Mary would be here just as your boss arrives, which is around 6 or 7 and most of the workers don't arrive till 8 and 8:30, while the coffee shop doesn't open till 9 AM.
You put your backpack in your locker, <<if ($mcwalkingaid is "Cane")>> leaning your cane against the locker wall,<<elseif ($mcwalkingaid is "Forearm Crutches")>> leaning against your crutch,<<elseif ($mcwalkingaid is "Armpit Crutches")>> leaning against your crutch,<</if>> stifling a yawn. "And golly—I saw this huge dude while walking to work—he scared me but, he smiled!! Like a big //big// smile. A little weird but I smiled back!" You glance back at Mary, she talks fast as you both step into the locker room, balancing on the bench with her knees as you rummage through your <<cycle "$mcorganization" autoselect>>
<<option "organized">>
<<option "messy">>
<<option "cluttered">>
<</cycle>> locker, <<if ($mchaircoverings is "Hijab")>> opting out of wearing a company hat and instead using a dark green enamel pin with the company logo and staff written on it, fixing the ends of your hijab. Adjusting the pin to your liking, you begin to easily tie on your apron. <<elseif ($mchaircoverings is "Tichel")>> opting out of wearing a company hat and instead using a dark green enamel pin with the company logo and staff written on it, fixing the ends of your tichel. Adjusting the pin to your liking, you begin to easily tie on your apron. <<elseif ($mchaircoverings is "Kippah")>> opting out of wearing a company hat and instead using a dark green enamel pin with the company logo and staff written on it, making sure your kippah was secure. Adjusting the pin to your liking, you begin to easily tie on your apron. <<elseif ($mchaircoverings is "Turban")>> opting out of wearing a company hat and instead using a dark green enamel pin with the company logo and staff written on it, fixing the ends of your turban. Adjusting the pin to your liking, you begin to easily tie on your apron. <<elseif ($mchaircoverings is "Veil")>> opting out of wearing a company hat and instead using a dark green enamel pin with the company logo and staff written on it, fixing the ends of your veil. Adjusting the pin to your liking, you begin to easily tie on your apron. <<elseif ($mchairlength is "Bald")>> you easily put on your dark green cap, readjusting it as you tie on your apron. <<elseif ($mchairlength is "Shaved")>> you easily put on your dark green cap, readjusting it as you tie on your apron. <<elseif ($mchairlength is "Buzzed")>> you easily put on your dark green cap, readjusting it as you tie on your apron. <<elseif ($mchairlength is "Above ears")>> you easily put on your dark green cap, not worrying about your hair as you readjust it and tie on your apron. <<elseif ($mchairtexture is "Straight")>> <<if ($mchairlength is "Below ears")>> you easily put on your dark green cap, not worrying about your hair as you readjust it and tie on your apron.<<elseif ($mchairlength is "Above shoulders")>> you pull your hair into a small ponytail, easily keeping it out of your face as you put on your dark green cap, easily readjusting it as you tie on your apron.<<elseif ($mchairlength is "Short")>> you pull your hair into a small ponytail, easily keeping it out of your face as you put on your dark green cap, easily readjusting it as you tie on your apron.<<else>> you pull your hair into a loose low ponytail, easily keeping it out of your face as you put on your dark green cap, easily readjusting it as you tie on your apron.<</if>><<elseif ($mchairtexture is "Wavy")>> <<if ($mchairlength is "Below ears")>> you easily put on your dark green cap, not worrying about your hair as you readjust it and tie on your apron.<<elseif ($mchairlength is "Above shoulders")>> you pull your hair into a small ponytail, easily keeping it out of your face as you put on your dark green cap, easily readjusting it as you tie on your apron.<<elseif ($mchairlength is "Short")>> you pull your hair into a small ponytail, easily keeping it out of your face as you put on your dark green cap, easily readjusting it as you tie on your apron.<<else>> you pull your hair into a loose low ponytail, easily keeping it out of your face as you put on your dark green cap, easily readjusting it as you tie on your apron.<</if>><<elseif ($mchairtexture is "Curly")>><<if ($mchairlength is "Below ears")>> you easily put on your dark green cap, not worrying about your hair as you readjust it and tie on your apron, pushing your curls from your face.<<elseif ($mchairlength is "Above shoulders")>> you struggle for a bit, fighting your curly hair before sighing, settling on doing a small ponytail and putting on your visor and easily tying on your apron.<<elseif ($mchairlength is "Short")>> you struggle for a bit, fighting your curly hair before sighing, settling on doing a small ponytail and putting on your visor and easily tying on your apron. <<else>> you struggle for a bit, fighting your curly hair before sighing, settling on doing a high ponytail and putting on your visor, hair similar matching Mary's and easily tying on your apron.<</if>><<elseif ($mchairtexture is "Coily")>> you use a large elastic headband to tie your hair up and attach your visor, and easily tie on your apron. <<elseif ($mchairtexture is "Kinky")>> you use a large elastic headband to tie your hair up and attach your visor, and easily tie on your apron. <<elseif ($mchairtexture is "Afro")>> you don't bother putting on your visor; Ro will understand as he's done before. You easily tie on your apron.<<elseif ($mchairtexture is "Locked")>> you pull your locks from your face and do a loose ponytail before putting on your visor and easily tying on your apron.<</if>>Turning around and facing Mary, as you secure the bow against your lower back. <<if ($mcfriendspersonality is "Openness")>> Fully engaged and laughing at Mary's jokes and follow along the different topics, sharing some of your own tales from the last 10 days. Filling the break room with your chatter.<<elseif ($mcfriendspersonality is "Extroversion")>> Fully engaged and laughing at Mary's jokes and follow along the different topics, sharing some of your own tales from the last 10 days. Filling the break room with your chatter.<<elseif ($mcfriendspersonality is "Agreeableness")>> Fully engaged and laughing at Mary's jokes and follow along the different topics, sharing some of your own tales from the last 10 days. Filling the break room with your chatter.<<else>> Still listening to Mary and laughing at a few of her jokes, she fills you in on the last 10 days, filling the break room with her chatter.<</if>> She jumps from telling a story about several weird instances over the last few days, like her friend's dog went missing recently, or how there's been a few missing person's reports. All weird stuff, but Mary seems unworried, sure that she'll be safe.
"And Sallie literally flooded, //kinda,// the kitchen—//Gah//!" She almost falls and <<if ($mcphysicaltouch is "Yes")>> you instinctively reach out to catch her but<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> you instinctively reach out to catch her but<</if>> she catches herself with a laugh, plopping down on the bench. Completely unaffected as she continues her story. "It is just so, so busy!" You fix your apron, letting the girl talk and talk. <<if ($mcdeaf is "Is Deaf")>> Used to having to read her lips as you got ready.<</if>>
"Mary. You need to cut the lemons. Like fully cut them. Like lemon slices." You both turn your gaze to the boy in the doorway, who speaks with clear sass in tone and posture, earning a gasp from Mary. "I like the triangle shapes, they're cuter than slices." She throws her leg over the metal bench. Thomas, a boy around the same age as Mary with dark green eyes, and dyed bright blonde hair with lime green streaks that are all hidden beneath his work cap, with light brown skin, crosses his arms. Earning a sheepish smile from his cousin. He's dressed in simple blue jeans, a black undershirt, and a dark green apron that's untied.
"I think it looks ugly. Also, good morning, $mcname!" <<if ($mcdeaf is "Is Deaf")>> Thomas waves, catching your attention before he speaks.<</if>><<if ($autism is true)>><<else>> There's a hint of playfulness that flies over Mary's head.<</if>> Mary lets out a loud gasp, hoping from the bench to chase after Thomas, who laughs. Shouting a promise to continue her story. <<if ($autism is true)>> It becomes clear to you that he was joking.<</if>> She's much like the wind you learn, <<if ($ocd is true)>> you close your locker, checking the lock $ocdcount times, pausing a second, and checking again.<<else>> you close your locker.<</if>> And much like the wind, she'll have built a collection of 16 more new stories and forgotten the last 20. There's a soft knock on the open door, alerting you to their presence. You turn your gaze to your boss.
<<if ($mcdeaf is "Is Deaf")>>"Quite the energetic one. <<if ($mcfriendspersonality is "Openness")>> Though you are no different.<<elseif ($mcfriendspersonality is "Extroversion")>>Though you are no different.<</if>>"<<if ($mcsignlang is "Knows Sign Language")>> He signs smoothly, his facial expressions matching his words.<<else>> You read his lips and facial expressions.<</if>> <<elseif ($mcdeaf is "Is Not Deaf")>>"Quite the energetic one. <<if ($mcfriendspersonality is "Openness")>> Though you are no different.<<elseif ($mcfriendspersonality is "Extroversion")>>Though you are no different.<</if>>"<</if>>
Ro Simeon. A saint of a man and your boss. Dressed in his traditional black slacks and black button-up shirt, with the top two buttons undone, revealing a portion of his chest and a single silver chain, the only piece of jewelry he wears that matches his silver watch. His black hair is in a ponytail, and his brown skin seems to glisten. The pinnacle of perfection.
<<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> You sign in agreement, a smile of your own.<<else>> You nod in agreement.<</if>> <<elseif ($quietselectivelymute is true)>> You nod in agreement.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "She is." You nod in agreement.<<elseif ($mcfriendspersonality is "Openness")>> "I'm not that bad." You say playfully.<<elseif ($mcfriendspersonality is "Extroversion")>> "I'm not that bad." You say playfully.<<elseif ($mcfriendspersonality is "Agreeableness")>> "She is." You nod in agreement with a smile.<<elseif ($mcfriendspersonality is "Neuroticism")>> "She is." You nod in agreement with a small smile.<<elseif ($mcfriendspersonality is "Introversion")>> "She is." You nod in agreement.<</if>> Watching your boss fidget with his clipboard as he stares at you with a smile, softly laughing. He picks off imaginary dust from his black shirt, his shoulders relaxing. The more you stare, the more you notice <<cycle "$mcattractedro" autoselect>>
<<option "how attractive he is. You already know this and have a big crush on him.">>
<<option "how attractive he is. How come you've never noticed this before?">>
<<option "how handsome he is, but you have no feelings towards him.">>
<</cycle>>
"You look tired?"
<<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> He signs. Concern on his face.<<else>> You read his lips and stare at his concerned face.<</if>><<else>> Ro's concerned tone brings you back to the present.<</if>> You shake your head, used to dealing with the exhaustion. He doesn't say much else, brows furrowed before he taps his clipboard. "I made a few changes to the schedule and thank you for being here, $mcname." <<if ($autism is true)>> There's a certain tenderness in the way he says your name that he makes noticeably clear and unmistakable.<<else>> There's a certain tenderness in the way he says your name.<</if>> He nudges his head towards the front, offering another smile.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $npcprofile to true>><<notify 5s>> ''SYSTEM DIRECTORY UPDATE - NPC PROFILES''<</notify>>There are four other workers, six when you include yourself and Ro. Following behind your boss and back into the dining area of the café. The interior has long dark wood-paneled walls with matching dark brown trim, while the adjacent wall to the left as you exit the hall was a large wall of windows and the glass door, and opposite of the windows was the wooden counter, separating the dining area and the barista station and two cash registers, with a dark green door that lead into the kitchen. The main café area had four booths, with wooden tables and dark green cushioned chairs, while the wall directly across you had a floating table and dark green barstools with two small tables and two chairs. You walk to your respective seat, sitting on green cushioned barstools. <<if ($mcwalkingaid is "Cane")>> Resting your cane between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Resting your crutch between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Resting your crutch between your legs.<</if>>
You sit beside your silent coworker. Who's a big burly man with messy mahogany brown hair and a full beard, Earl Velmont, a man who never talks. <<if ($quietselectivelymute is true)>> Just like you.<</if>> He's dressed in a greasy white shirt and gray pants, with a greasy white apron, smelling faintly of oil and coffee. He comes in around the same time Ro does, taking time to grind fresh coffee beans and prepare the food and baked goods for the day.
<<if ($mcheight is "5'0FT or below")>> He has to crane his neck to look down at you, towering over you like a huge wall. He greets you with a gentle nod before looking up, wordlessly stretching his neck and slightly scooting over to not squish you.<<elseif ($mcheight is "5'1FT - 5'3FT")>> He has to crane his neck to look down at you, towering over you like a huge wall. He greets you with a gentle nod before looking up, wordlessly stretching his neck slightly, scooting over to not squish you.<<elseif ($mcheight is "5'4FT - 5'7FT")>> He bends his neck to look down at you. He greets you with a gentle nod before looking up, wordlessly stretching his neck.<<elseif ($mcheight is "5'8FT - 5'11FT")>> He easily looks down at you, towering over you like a huge wall. He greets you with a sturdy nod before looking up.<<elseif ($mcheight is "6'0FT - 6'4FT")>> He makes easy eye contact with you, easily around the same height. He gives you a sturdy nod and reaches for a firm handshake, something he does often. His own sign of silent respect and scooting over wordlessly, his body practically glued to yours with how much space you both took up.<<elseif ($mcheight is "6'5FT or above")>> He slightly tilts his head to look at you easy eye contact with you. He gives you a sturdy nod and reaches for a firm handshake, something he does often. His own sign of silent respect and scooting over wordlessly, his body practically glued to yours with how much space you both took up. <</if>>
<<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> You sign 'good morning' with your hands, greeting him good morning. <<else>> You fish out your notepad from your back pocket, flipping the same page as always. 'Good morning.' Greeting him with the same wave as you usually do.<</if>><<elseif ($quietselectivelymute is true)>> You give a nod of your own, greeting him good morning as you usually do.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "Good Morning." You give a respectful nod, greeting him as you usually do.<<elseif ($mcfriendspersonality is "Openness")>> "Good Morning, Earl!" You greet him with a smile as you usually do.<<elseif ($mcfriendspersonality is "Extroversion")>> "Good Morning, Earl!" You greet him with a smile as you usually do.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Good Morning, Earl." You greet him with a polite smile as you usually do.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Good Morning, Earl." You greet him with a small smile as you sometimes do.<<elseif ($mcfriendspersonality is "Introversion")>> "Good Morning, Earl." You greet him with a polite smile as you usually do.<</if>> Soon everyone shuffles to their seats.
Mary plops into a booth with a laugh, chatting happily until Ro clears his throat. Giving Mary a moment to stop talking as she sits beside Thomas, who's playing on his handheld gaming console, his work cap upside down and tossed on the table. Eagerly playing as Mary leans over his shoulder, happily watching him play and instructing him. <<if ($ocd is true)>> Counting to $ocdcount as you shift in your sit until you're satisfied.<</if>>
Which he ignores. Sallie sits from across the two, keeping their eyes on their book, giving a thumbs up when Ro greets them. They have a slim face and messy split dyed hair, one side a faded red and the other black, that's usually kept in a low messy bun that's practically coming undone. They wear loose jeans and a chestnut brown sweater beneath, an untied dark green apron hanging around their neck, with no hat nor visor in sight.
"I'm glad that the majority of us are here—" he flips through his clipboard pages, blue eyes darting across the pages before he sighs, "this is an informal meeting and rather last minute. I'm sorry for that. This is the last thing I wanted to do after a long break." There's clear remorse, and he offers a smile to the group, "Which I hope was good!" There are a few head nods <<if ($mcfriendspersonality is "Openness")>> with Mary and your energetic <<if ($mcdeaf is "Is Deaf")>> but soundless <<elseif ($quietselectivelymute is true)>> but soundless<</if>> 'yep's.<<elseif ($mcfriendspersonality is "Extroversion")>> with Mary and yours energetic <<if ($mcdeaf is "Is Deaf")>> but soundless <<elseif ($quietselectivelymute is true)>> but soundless<</if>> 'yep's.<<elseif ($mcfriendspersonality is "Agreeableness")>> with Mary and yours energetic <<if ($mcdeaf is "Is Deaf")>> but soundless <<elseif ($quietselectivelymute is true)>> but soundless<</if>> 'yep's.<<else>> and Mary's energetic 'yep's.<</if>> Which Ro laughs at with a grin, fidgeting with the clipboard once more.
"That's good." He changes the topic with ease. "This afternoon, there is a planned broadcast. I'm unsure why they waited for everyone to go back to work and school—speaking of such. Mary. Thomas. I believe school starts again for you both?" Attention turns to Mary and Thomas, who's half-listening, leaving Mary to answer. "Nope! They gave us another week off."
You blink and shift in your seat. Mary and Thomas both go to the best school in the district, which you believe is a private school. Ro nods in understanding<<if ($mcdeaf is "Is Not Deaf")>>and you hear Sallie mumble a lucky you<</if>>.
Attention returns to Ro, "Thank you for being here…" He loses his train of thought, "Right! The broadcast. If I know anything about the districts, then it'll definitely cause trouble." He releases the multiple pages and turns his gaze back to the group. "That's all." He gives a sheepish smile<<if ($mcdeaf is "Is Not Deaf")>>, earning a snort from Earl and a whine from Thomas<</if>>. Mary immediately glanced over his shoulder and laughed with a big grin and you watch them. "You died! My turn!" Snatching up the device before Thomas could protest, instead he turns his attention to Ro, a second away from asking him to make her stop, stopping himself.
"Do you know what's the broadcast about?" Thomas drops his head onto the table, "Not exactly." Ro gives a small apologetic smile, "It can't be a too serious one." Thomas <<if ($mcdeaf is "Is Not Deaf")>>lets out a hum, <<else>> slowly nods his head,<</if>> just as Mary lets out a panicked gasp, signally she died in the game. Which earns a loud laugh from Thomas, who snatches the game back. The two go back and forth, before Thomas shoves it into his back pocket, while Ro turns his attention to both you and Earl.
It's a subtle gesture of a tired sigh, tapping the clipboard again. "Until the broadcast. We'll continue with the day." He speaks over the bickering of Mary and Thomas. "And end early." <<if ($mcdeaf is "Is Not Deaf")>> An audible 'aw' leaves Mary, while a cheer leaves Thomas and Sallie.<<else>> You watch Mary frown while Thomas and Sallie throw their arms up in cheer, Sallie doing so lazily.<</if>> Sallie closes their book, sliding out of the booth. "Though we are missing some for the morning shift—I'll have to move people around," Ro mumbles, looking over his clipboard. You wonder how many papers he's got on there, unbothered by Mary, who hops to his side and looks over his arm. Smiling widely at whatever she saw.While Sallie walks to the bathroom.
"I call $mcname to help on register!" <<if ($mcdeaf is "Is Not Deaf")>> Mary practically shouts,<<else>> Mary's eyes land on your with a huge smile,<</if>> hopping from Ro's side skipping closer to you, latching onto your arm.
<<if ($mcphysicaltouch is "Yes")>> Your body slightly bounces at the feel of Mary, used to her shenanigans and her always wanting to work register with you. She interlocks her arm in your own and squeezes, fighting off Thomas, who swears up and down that he can't be a barista on his own.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> You let her latch onto you, used to her touchy-feeling personality, letting out a defeated sigh. When you first met, it was annoying and off-putting, but you've slowly grown to accept her hugs and touches. She interlocks her arm in your own and squeezes, fighting off Thomas, who swears up and down that he can't be a barista on his own.<<elseif ($mcphysicaltouch is "No")>> Your body visibly tenses, a frown pulling at your lips. You know Mary means well, but still. Ro at once notices your expression and wordlessly places a hand on Mary's back, sliding her off like a slug while keeping her focused on arguing with Thomas, who swears up and down he needs help in the drink-making. You send Ro an appreciative glance, and he gives you a solid and honest smile. <</if>>
"Now. Now. I think $mcname is scheduled for...." Ro pauses as he thinks before letting out an awkward laugh. "I don't exactly remember...." Mary and Thomas let out an exasperated sigh, while the always silent Earl gives a muffled hum, and Sallie leans against the booth.
"How do you forget? You set my schedule every day on the dot," Thomas says with a groan, his face falling, and Ro gives a knowing smile and look. "That is because someone has to keep you from getting in trouble. If I didn't give you your schedule, you'd never show."
Thomas rolls his eyes, only to receive a flurry of red hair and the body of Mary, who throws her arms around his neck. Almost knocking him off balance. "Didn't you say that you didn't wanna come today? And I had to drag you outta bed." Mary playfully drags her words out.
"You didn't have to //drag// me out of bed? " He rebuttals, shrugging the girl off. You're all quite familiar with the scene. Thomas is always doing something he shouldn't—or procrastinating till the last second with Mary exposing him, and Thomas trying to explain that it wasn't like that, but it's exactly how it was. He spends the next minute trying to prove himself innocent, which doesn't help him.
It never does. You let out a soft yawn.
Since you were 19, you've worked at Tempest, and similar to how most of the workers came to be, Ro was the one who found you and offered you a job. You half-mindedly listen to the conversation, eyes drawn to the large windows. You've been working here for three years with no real plan to change. Perhaps go to school or find a better job, but finding a job and keeping one was practically impossible the first year you arrived in District Six. It was a couple of days after your birthday when you moved here, and it was rough. You spent the year surviving solely off the money your parents sent you—and still send on occasion. But you wanted—no, needed to be self-reliant. Living within a crappy apartment complex, you worked shitty jobs for less than a month, hopping from place to place.
When you met Ro, he came like a beacon while it was raining one night and offered you a stable and well-paying job. You haven't left since. <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> This is where your crush on him began.<</if>>
Earl has been here for five years and has never spoken a verbal word to you or anyone, but nonetheless, he is one of the most reliable and strongest people you've ever met. And one of Ro's closest friends.
Mary and Thomas joined together around the same time and have been here for around a year. Mary is the only one who found Ro instead of the other way around and from Ro's wonderful rendition. Mary had talked his ears off the entire train ride across Uptown Six. Thomas was offered a job soon after due to Ro catching him trying to break in. A simple dare you would later learn. It was odd the next few weeks due to Earl not liking Thomas for a month because he damaged the back door lock. He refused to take any orders and or requests from Thomas for the longest time... You remember the day that Earl finally acknowledged him and forgave him; everyone celebrated.
And lastly, there's Sallie, who's worked here for around three months and is the quiet type. Less by choice and more by nerves. Though they are genuinely kind and have somewhat of an attitude, they're just really nervous. You don't know them well.
"$mcname," <<if ($mcdeaf is "Is Deaf")>>The familiar signing of your name snaps you from your thoughts and you turn your attention to Ro<<else>> The call of your name snaps you from your thoughts and you turn your attention to Ro<</if>>, "since I can't remember where you're stationed, you can pick." Ro turns his attention to you, and out of the corner of your eye, you watch Thomas visibly relax and sneak off. Yet Mary's giggling gives him away. You turn your attention back to Ro.
At any other café or coffee shop, baristas do both tasks of running the registers and making drinks, but Ro decided to set designated spots, where everyone could switch around if they so desired. You were trained to manage the registers, make drinks and coffees, and cook and bake in the back. And remained a regular rotation since.
You think for a moment...
<<nobr>><div class="choices">
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>><<link '<div class="choice-item">Work with Mary and handle the registers. You quite enjoy the social interaction with customers, and Mary is always fun to work with. Plus, Ro would work upfront too.</div>' 'CH.1.ACT.2.PG.16.1'>><</link>>
<<link '<div class="choice-item">Work with Thomas and be a barista for today. You get minimum social with customers and Thomas is entertaining. Plus, Ro would work upfront too.</div>' 'CH.1.ACT.2.PG.16.2'>><</link>>
<<link '<div class="choice-item">Work with Earl and be in the kitchen for today. You don❜t enjoy the social interaction.</div>' 'CH.1.ACT.2.PG.16.3'>><</link>>
<<else>><<link '<div class="choice-item">Work with Mary and handle the registers. You quite enjoy the social interaction with customers, and Mary is always fun to work with.</div>' 'CH.1.ACT.2.PG.16.1'>><</link>>
<<link '<div class="choice-item">Work with Thomas and be a barista for today. You get minimum social with customers and Thomas is entertaining.</div>' 'CH.1.ACT.2.PG.16.2'>><</link>>
<<link '<div class="choice-item">Work with Earl and be in the kitchen for today. You don❜t enjoy the social interaction.</div>' 'CH.1.ACT.2.PG.16.3'>><</link>><</if>>
<</nobr>><<set $gamechapter = "ACT TWO">><<set $maryworkwith to true>><<masteraudio stop>><<set $thomasplatonic += 5>><<set $maryplatonic += 12>>"Yay!"
There's a loud, joyous shout, with Mary throwing her arms up, her vibrant curls bouncing as she leans back, almost tripping. Thomas stepping out of her way and clearly pouting at your decision. "$mcname. You had no job." The boy crosses his arms and disappointedly shakes his head<<if ($autism is true)>>, it's clear he's joking.<</if>>. <<if ($mcfriendspersonality is "Conscientiousness")>>You let out a soft laugh.<<elseif ($mcfriendspersonality is "Openness")>> You let out a laugh, unable to hide your smile.<<elseif ($mcfriendspersonality is "Extroversion")>> You let out a laugh, unable to hide your smile.<<elseif ($mcfriendspersonality is "Agreeableness")>> You let out a soft laugh, unable to hide your smile.<<elseif ($mcfriendspersonality is "Neuroticism")>> You let out a soft laugh.<<elseif ($mcfriendspersonality is "Introversion")>> You let out a soft laugh.<</if>> Just as Ro tosses his arm over Thomas' shoulder, pulling him close with a smile.
"Take it as our moment to bond." You watch Thomas squirm, earning giggles from Mary <<if ($mcfriendspersonality is "Openness")>> and you.<<elseif ($mcfriendspersonality is "Extroversion")>> and you.<<elseif ($mcfriendspersonality is "Agreeableness")>> and you.<<else>> and amused hum.<</if>> You slide off the barstool, running your hands over your apron, while Earl and Sallie get up from their seats, making the way to the kitchen. Leaving with a short wave to Mary's enthusiastic goodbye and laughing at Thomas' struggles for freedom. "I'll teach you how to properly clean the expresso machine." Thomas playfully whines as Ro releases him, stepping aside as you and Mary walk to the registers. <<if ($mcwalkingaid is "Cane")>> Using your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>>Using your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>>Using your crutch.<</if>>
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> His shoulder slightly brushes against yours. <<if ($easilyflustered is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($shynquiet is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($cockynconfident is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($flirtatious is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($calm is true)>> You stay calm, making direct eye contact, and staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($nervousselfconscious is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($talkative is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($makingjokes is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($giddyhappy is true)>> You giggle, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<</if>><<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> His shoulder slightly brushed against yours. <<if ($easilyflustered is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($shynquiet is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($cockynconfident is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($flirtatious is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($calm is true)>> You stay calm, making direct eye contact, and staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($nervousselfconscious is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($talkative is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($makingjokes is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($giddyhappy is true)>> You giggle, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<</if>><<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> He smiles before turning his attention out the large windows.<</if>>
You turn your attention back to Mary, watching her eagerly fix her hat, pushing away her red curls and giving you an earnest smile. "I hope we get a whole lot of people!" She does a victory pose, as her fingers move across the screen, signing into her account. You mimic her actions<<if ($mcwalkingaid is "Cane")>> leaning your cane against the counter<<elseif ($mcwalkingaid is "Forearm Crutches")>> leaning your crutch against the counter<<elseif ($mcwalkingaid is "Armpit Crutches")>> leaning your crutch against the counter<</if>>, signing in with soft yawning, <<if ($anxiety is true)>><<if ($mcoutfitdayone is "pulling at the long sleeves of your sweater, while your pants brush against others.")>> picking at the sleeves of your sweater, wrapping a loose strand around your finger, till it hurts.<<elseif ($mcoutfitdayone is "pulling the ends of your dress close, avoiding the many bodies.")>> picking at the ends of your dress, wrapping a loose strand around your finger, till it hurts.<<elseif ($mcoutfitdayone is "tugging at the collar of your button-up as you glide through the sea of bodies.")>> picking at the buttons of your long sleeves. <</if>><<elseif ($depression is true)>><<if ($mcoutfitdayone is "pulling at the long sleeves of your sweater, while your pants brush against others.")>> picking at the sleeves of your sweater, wrapping a loose strand around your finger, till it hurts.<<elseif ($mcoutfitdayone is "pulling the ends of your dress close, avoiding the many bodies.")>> picking at the ends of your dress, wrapping a loose strand around your finger, till it hurts.<<elseif ($mcoutfitdayone is "tugging at the collar of your button-up as you glide through the sea of bodies.")>> picking at the buttons of your long sleeves. <</if>> <<elseif ($adhd is true)>> You drum your fingers across the counter and bounce on your heels.<<elseif ($ocd is true)>> You drum your fingers in $ocdcount counts. Your eyes move across the room.<<elseif ($autism is true)>> You drum your fingers across the counter and bounce on your heels.<</if>>
"I hope we don't," <<if ($mcdeaf is "Is Not Deaf")>> Thomas mutters as he shuffles past you both<<else>>Thomas shuffles past you both. You barely see what he says,<</if>>while Ro heads to his office to grab his apron. <<if ($mcdeaf is "Is Deaf")>>You don't sign but Mary does, sharing a similar sentiment, "It's not that bad! Especially with it being so long since we worked together!"<<elseif ($quietselectivelymute is true)>> You don't speak but Mary does, sharing a similar sentiment, "It's not that bad! Especially with it being so long since we worked together!"<<else>> "It's not that bad."<</if>> You lean against the counter, watching Thomas clean the barista station. Mary rocks on her heels. "I'm sure you and Ro will have fun talking. And, and," she adds in a sing-song voice, "we'll be right here!" She motions between you and her. You watch Thomas stare, mimicking her words under her breath. <<if ($mcfriendspersonality is "Conscientiousness")>> You raise your brow with an amused hum.<<elseif ($mcfriendspersonality is "Openness")>> You let out a loud laugh.<<elseif ($mcfriendspersonality is "Extroversion")>> You let out a loud laugh.<<elseif ($mcfriendspersonality is "Agreeableness")>> You let out a soft laugh.<<elseif ($mcfriendspersonality is "Neuroticism")>> Your brows scrunch before you let out a sigh.
<<elseif ($mcfriendspersonality is "Introversion")>> You let out a subdued laugh.<</if>>
Both of them are so childish. Thomas always tries to act like he's older, yet he always does something silly right after. While Mary—actually, Mary likes being her age. She told you so. "I wanna talk about the newest video game." He wipes down the portafilter as he talks, "and the last thing I wanna do is explain video games to him." Thomas kicks up imaginary dirt as he inserts the filter back into the machine, this time with a cleaning tablet, leaning down to make sure it is in.
<<if ($mcdeaf is "Is Deaf")>> "He's gotten better!" Mary's lips move rapidly and you nod.<<elseif ($quietselectivelymute is true)>> "He's gotten better!" Mary speaks up and you nod.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "Ro has gotten better." You say with Mary nodding her head aggressively.<<elseif ($mcfriendspersonality is "Openness")>> "Ro has gotten better." You say with a laugh, Mary nodding her head aggressively.<<elseif ($mcfriendspersonality is "Extroversion")>> "Ro has gotten better." You say with a laugh, Mary nodding her head aggressively.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Ro has gotten better." You say softly with Mary nodding her head aggressively.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Ro has gotten better." You say with Mary nodding her head aggressively.<<elseif ($mcfriendspersonality is "Introversion")>> "Ro has gotten better." You say with Mary nodding her head aggressively.<</if>> Thomas gives you a knowing look before turning on the cleaning cycle of the machine. You and him—//everyone//—here is aware of how bad Ro is with electronics and, at times, when trying to explain video games to him, he struggles.
"Are you trying to talk about Fire Flight 1?" Mary asks,<<if ($mcdeaf is "Is Deaf")>> You motion towards the white cloth, catching it when Thomas tosses it to you.<<elseif ($quietselectivelymute is true)>> You motion towards the white cloth, catching it when Thomas tosses it to you.<<else>>"Pass the," You motion to the fabric and Thomas grabs it, "Yes. Thank you." He tosses it and you catch it.<</if>> Shaking out the balled clothing and wiping down the counter at the same. Thomas nods at Mary's question, crossing his arms. Mary's eyes light up like a Christmas tree, and you can feel the pride radiate off her in gigantic waves.
"Sallie was streaming that game. They have a //huge// following." Mary emphasizes 'huge', spreading her arms out, careful not to bump into you. You glance over at Thomas, watching his jaw drop, letting out the most horrified gasp before rushing into the kitchen. Mary laughs hysterically<<if ($mcdeaf is "Is Not Deaf")>>as Thomas shouts at Sallie, forcing out a surprised screech from them.<<else>> As Thomas disappears out of your sight.<</if>>
<<if ($mcdeaf is "Is Not Deaf")>> "You play!? And stream!? What! Why didn't you tell me!?" Thomas lets out a barrage of questions, half that Sallie doesn't answer, and some they do with stuttering words and very blunt answers. <</if>> You finished wiping down the counter, moving to place the cloth into the soapy water bucket. <<if ($ocd is true)>> You wash your hands $ocdcount times, to make sure they're clean and you dry them off with a paper towel.<<else>>You wash your hands after, drying them off with a paper towel.<</if>><<if ($mcdeaf is "Is Deaf")>> Mary props the door open to watch the exchange and your eyes dart from Thomas' and Sallie's, reading their movements and lips.<<else>> You listen to the conversation that takes place with Mary propping the door open to watch the exchange.<</if>>
"Why didn't you tell me?" from a distraught Thomas.
"You—You never asked." Fumbling Sallie.
You retrieve a bottle of water from the mini fridge, open it, and take a sip.
"You know I like video games." Overdramatic Thomas.
"I knew you like to play—not what you play." From Sallie with a hint of sass.
"Grrr." A growling Thomas.
You choke on your water, bursting out into a fit of coughs, then laughter<<if ($mcdeaf is "Is Deaf")>>, that you silence with your hands, covering your mouth calmly.<<elseif ($quietselectivelymute is true)>>, that you silence with your hands, covering your mouth calmly<<else>>, that you silence with your hands, covering your mouth.<</if>> Putting your bottle of water down as Mary laughs hard, you turn your attention to her. She's beaming with pride as she giggles, turning to you.
"I found them all by myself." Your brows furrow and Mary explains.
"Sallie said they streamed—so I searched for them. High and low. And found them!" She puffs out her chest in absolute pride, earning a soft huff from you. The topic of Sallie's streaming came up possibly once or twice, and you had forgotten entirely since they didn't want to press further into it. So, it was always dropped after that.
"Why is Thomas growling at people again?" Ro returns in his green apron and green hat. It was old and worn, and you can plainly tell he's had it since he began working at Tempest.
"Thomas is harassing Sal." <<if ($mcdeaf is "Is Deaf")>> Mary says with a grin,<<elseif ($quietselectivelymute is true)>> Mary says with a grin,<<else>> You mutter with a grin,<</if>> your eyes watching the shopping center grow, as more and more people file in. Ro lets out an amused laugh as he walks to the glass door, flipping the sign to open. Mary buzzes with excitement and bounces on her feet. Ro walks behind the counter, ushering Thomas out of the kitchen just as the bell chimes. Just as the clock strikes nine.
//Three hours pass quickly.//
With the sentiment that the 10-day vacation was a blessing and a curse, a brief vacation with extra money but quarantined from the outside. A few regulars share the excitement of being able to leave the house freely, while others leave with a sigh, as they have to go to work. While others make quiet conversation and annoyance at how hot it's been. Most of the customers are from Downtown Six.
You wipe down the counter<<if ($ocd is true)>>, $ocdcount times,<</if>> once more until the digital clock shows 12:50, unhurriedly bidding your time. Watching Ro flipping the sign to close as Mary helps a few stragglers, getting them their drinks and letting them leave with Ro locking the door behind them. You watch him move to the windows, pressing a button to have the curtains roll down, covering the windows as he turns off the fluorescent lights.
He lets out a soft sigh, removing his apron and hat, and ushering people back to their seats. He waits a moment with a smile, and once everyone is seated. He lets out a soft exhale.
!!!<center><<link "Let's get started!" "CH.1.ACT.2.PG.17">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $thomasplatonic += 12>><<set $thomasworkwith to true>><<set $maryplatonic += 8>><<if ($mcdeaf is "Is Deaf")>> "$mcname! No! Don't do this! Who am I supposed to work with?!" You watch Mary's mouth move with a frown, face scrunched, lightly stomping her feet while Thomas strikes poses, showing off his barely developed muscles.<<else>> "$mcname! No! Don't do this! Who am I supposed to work with?!" Mary whines and playfully stomps her feet while Thomas strikes poses, showing off his barely developed muscles.<</if>> Kissing each muscle as he flexes. <<if ($mcdeaf is "Is Deaf")>> You let out a soft sigh, hiding your amusement.<<elseif ($quietselectivelymute is true)>> You let out a soft sigh, hiding your amusement.<<elseif ($mcfriendspersonality is "Conscientiousness")>> You let out a soft sigh, hiding your amusement.<<elseif ($mcfriendspersonality is "Openness")>> You let out a laugh, showing clear amusement.<<elseif ($mcfriendspersonality is "Extroversion")>> You let out a laugh, showing clear amusement.<<elseif ($mcfriendspersonality is "Agreeableness")>> You let out a laugh, showing clear amusement.<<elseif ($mcfriendspersonality is "Neuroticism")>> You let out a soft sigh, hiding your amusement.<<elseif ($mcfriendspersonality is "Introversion")>> You let out a soft sigh, hiding your amusement.<</if>> You cross your arms. "Cry all you want, Mary. $mcname and I are thick as thieves." <<if ($mcdeaf is "Is Not Deaf")>> Earl snorts, and you chuckle while Ro sighs,<<else>> You chuckle and Ro sighs, his body moving as he does,<</if>> placing his hands on his hips. "Please don't let that be true." <<if ($mcdeaf is "Is Deaf")>> He shakes his head with a soft smile.<<else>> There's a heavy hint of playfulness in his tone.<</if>>
Thomas shakes his head vehemently, "Of course, me and $mcname would never steal nor plunder." You raise a brow <<if ($mcdeaf is "Is Not Deaf")>> as another snort leaves Earl as he gets up, Sallie following his actions<<else>> as he gets up, Sallie following his actions.<</if>><<if ($mcdeaf is "Is Deaf")>> You give out a laugh.<<elseif ($quietselectivelymute is true)>> You give out a muted laugh.<<else>> "Plunder." You repeat the word.<</if>> Clearly amused as you slide off your stool, <<if ($mcwalkingaid is "Cane")>> using your cane to stand and walk,<<elseif ($mcwalkingaid is "Forearm Crutches")>> using your crutch to stand and walk,<<elseif ($mcwalkingaid is "Armpit Crutches")>> using your crutch to stand and walk,<</if>> making your way behind the counter; Thomas interlocks his fingers behind his head, walking ahead of you. "Yea. Plunder like pirates." Ro steps aside, letting the two of you pass.
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> His shoulder slightly brushes against yours. <<if ($easilyflustered is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($shynquiet is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($cockynconfident is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($flirtatious is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($calm is true)>> You stay calm, making direct eye contact, and staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($nervousselfconscious is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($talkative is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($makingjokes is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($giddyhappy is true)>> You giggle, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<</if>><<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> His shoulder slightly brushed against yours. <<if ($easilyflustered is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($shynquiet is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($cockynconfident is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($flirtatious is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($calm is true)>> You stay calm, making direct eye contact, and staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($nervousselfconscious is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($talkative is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($makingjokes is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($giddyhappy is true)>> You giggle, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<</if>><<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> He smiles before turning his attention out the large windows.<</if>>
"I wanna be a pirate," Mary adds, skipping to the register, with Ro heading to his office to grab his apron<<if ($mcdeaf is "Is Not Deaf")>> with an amused hum<</if>>. You focus on cleaning up the barista station while Thomas multi-tasks and restocking plastic cups. "I'd think being a pirate would be cool." He pauses for a moment. "Do you think they attack water districts?"
<<if ($quietselectivelymute is true)>> You nod, as you use a towel to wipe down the inside of the porta filter.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "They do." <<if ($mcdeaf is "Is Deaf")>> You answer as you use a towel to wipe down the inside of the portafilter, not hearing yourself but feeling your throat vibrate. <<else>> You answer as you use a towel to wipe down the inside of the porta filter.<</if>><<elseif ($mcfriendspersonality is "Openness")>> "They do! Water Districts have a lot of policies to handle pirates." <<if ($mcdeaf is "Is Deaf")>> You answer and nod proudly. You pride yourself on your random deep dives. You continue to use the towel to wipe down the inside of the porta filter. You don't hear yourself but feel your throat vibrate.<<else>> You nod, proud of yourself and your random deep dives, as you use a towel to wipe down the inside of the porta filter.<</if>><<elseif ($mcfriendspersonality is "Extroversion")>> "I think they do." <<if ($mcdeaf is "Is Deaf")>>You answer with a shrug, as you use a towel to wipe down the inside of the porta filter, not hearing yourself but feeling your throat vibrate.<<else>> You say with a shrug, as you use a towel to wipe down the inside of the porta filter.<</if>><<elseif ($mcfriendspersonality is "Agreeableness")>> "Oh, I don't know. Maybe." <<if ($mcdeaf is "Is Deaf")>>You answer with a soft shrug and smile, as you use a towel to wipe down the inside of the porta filter, not hearing yourself but feeling your throat vibrate.<<else>> You say with a soft shrug and smile, as you use a towel to wipe down the inside of the porta filter.<</if>><<elseif ($mcfriendspersonality is "Neuroticism")>> "They do… Water Districts have a lot of policies to handle pirates." <<if ($mcdeaf is "Is Deaf")>>You answer as you use a towel to wipe down the inside of the porta filter, not hearing yourself but feeling your throat vibrate.<<else>> You nod as you answer, and you use a towel to wipe down the inside of the porta filter.<</if>><<elseif ($mcfriendspersonality is "Introversion")>> "I think they do." <<if ($mcdeaf is "Is Deaf")>>You answer with a soft shrug, as you use a towel to wipe down the inside of the porta filter, not hearing yourself but feeling your throat vibrate.<<else>> You answer with a soft shrug, speaking softly, as you use a towel to wipe down the inside of the portafilter.<</if>> <</if>> You turn to the two teens as you inspect the filter and set it down, retrieving a red cleaning tablet and placing it into the filter. You don't know too much about water districts, but you are aware that they're built slightly differently, more like gigantic ships. You insert the filter back into the machine and turn on the cleaning cycle.
"Aren't they like ships... Do you think they'd conjoin!?" Mary asks, and you <<if ($adhd is true)>> nod. You spent an absurd amount of time researching water districts out of pure random moments of energy. <<else>> shrugs, truly having no idea. Water districts are different from moving districts.<</if>>
<<if ($mcdeaf is "Is Deaf")>>The lights turn off and on the light once to draw your attention.<</if>> "They can go to other water districts and planted districts." Ro returns in his green apron and a green hat. It is old and worn, and you can tell he's had it since he began working at Tempest.
<<if ($mcdeaf is "Is Deaf")>> You glance at him and raise your brow.<<elseif ($quietselectivelymute is true)>> You glance at him and raise your bow.<<else>> "How do you know so much?" You mutter with a grin.<</if>> Ro is quite knowledgeable about many things, and you have no idea how he gets all his information.
"I read." Ro gives a playful wink. Thomas strongly rolls his eyes, and Mary giggles. You let out a soft sigh, while <<if ($mcdeaf is "Is Deaf")>> you watch Ro let out an amused laugh<<else>> Ro lets out an amused laugh<</if>> as he walks to the glass door, flipping the sign to open. Mary buzzes with excitement and bounces on her feet. Ro walks behind the counter, standing beside her and sighing, just as the clock strikes nine.
//Three hours pass quickly.//
With the sentiment that the 10-day vacation was a blessing and a curse, a brief vacation with extra money but quarantined from the outside. A few regulars share the excitement of being able to leave the house freely, while others leave with a sigh, as they have to go to work. While others make quiet conversation and annoyance at how hot it's been. Most of the customers are from Downtown Six.
You wipe down the counter<<if ($ocd is true)>>, $ocdcount times,<</if>> once more until the digital clock shows 12:50, unhurriedly bidding your time. Watching Ro flipping the sign to close as Mary helps a few stragglers, getting them their drinks and letting them leave with Ro locking the door behind them. You watch him move to the windows, pressing a button to have the curtains roll down, covering the windows as he turns off the fluorescent lights.
He lets out a soft sigh, removing his apron and hat, and ushering people back to their seats. He waits a moment with a smile, and once everyone is seated. He lets out a soft exhale.
!!!<center><<link "Let's get started!" "CH.1.ACT.2.PG.17">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $earlplatonic += 8>><<set $earlspast to true>>"What!" <<if ($mcdeaf is "Is Deaf")>>You watch Mary and Thomas shout in surprise while Ro nods.<<else>>Mary and Thomas shout in surprise while Ro nods.<</if>>Turning his gaze to Sallie, silently communicated with them. They glance at you before glancing at Ro. "I don't mind—if $mcname wants to work in the kitchen..." <<if ($mcdeaf is "Is Deaf")>>You watch them speak slowly, their lips slowly moving.<<else>>They speak slowly, low, and quiet.<</if>>Ro gives a comforting smile before turning back to you.
"Then you can work in the kitchen."
Most of the kitchen is run single-handedly by Earl, and everything in the kitchen is operated like a well-oiled machine. The kitchen, the machine, and Earl, it's very own engineer. It's almost scary how seriously Earl treats his kitchen. <<if ($mcheight is "5'0FT or below")>> Earl gets up from his seat, footsteps heavy as he walks. He walks past you, looking down at you and gently nudging you to follow him into the kitchen.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Earl gets up from his seat, footsteps heavy as he walks. He walks past you, looking down at you and gently nudging you to follow him into the kitchen.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Earl gets up from his seat, footsteps heavy as he walks. He walks past you, looking down at you and gently nudging you to follow him into the kitchen.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Earl gets up from his seat, footsteps heavy as he walks. He walks past you, glancing slightly down at you and nudging you to follow him into the kitchen.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Earl gets up from his seat, footsteps heavy as he walks. He steps past you, makes easy eye contact with you, and directs his head for you to follow him into the kitchen.<<elseif ($mcheight is "6'5FT or above")>> Earl gets up from his seat, footsteps heavy as he walks. He steps past you, makes easy eye contact with you, and directs his head for you to follow him into the kitchen.<</if>>
<<if ($mcwalkingaid is "Cane")>> You walk with your cane, following behind him, passing Ro.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You walk with your crutch, following behind him, passing Ro.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You walk with your crutch, following behind him, passing Ro.<<else>> You follow behind him, passing Ro.<</if>><<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> His shoulder slightly brushes against yours. <<if ($easilyflustered is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($shynquiet is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($cockynconfident is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($flirtatious is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($calm is true)>> You stay calm, making direct eye contact, and staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($nervousselfconscious is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($talkative is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($makingjokes is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($giddyhappy is true)>> You giggle, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<</if>><<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> His shoulder slightly brushed against yours. <<if ($easilyflustered is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($shynquiet is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($cockynconfident is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($flirtatious is true)>> You make direct eye contact, staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($calm is true)>> You stay calm, making direct eye contact, and staring for a moment longer, before smiling. Watching his eyes widen for a moment, his lips quivering.<<elseif ($nervousselfconscious is true)>> You fight making an audible noise, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<<elseif ($talkative is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($makingjokes is true)>> You open your mouth to respond, yet you're unable to speak, incoherent noises leaving you, making the man laugh softly.<<elseif ($giddyhappy is true)>> You giggle, turning away from him and focusing anywhere else but him, but you hear him chuckle softly.<</if>><<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> He smiles before turning his attention out the large windows.<</if>> You glance back at Earl, watching him stare, slightly raising his brows. You glance away from him, half-listening to the chaos of the other four and half-listening to the gentle classical music from an old radio as you enter the kitchen.
He gives you a short tour of the kitchen, highlighting the places that you already know. The large stoves and grills, the large sink, and the back door open allow a cool breeze. It's cramped yet open. Earl practically sets you on dish duty, stationing you right there and leaving you to attend to the stove.
You get to wash, scrub, and dry dishes. The dishwashing station was small, <<if ($mcheight is "5'0FT or below")>> but the perfect size for your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> frame. Even while you stand on a plastic stool to get a better view of the large sink. Lost in thought, your eyes travel up to the large window in front of the deep sink.<<elseif ($mcheight is "5'1FT - 5'3FT")>> but the perfect size for your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> frame. Even while you stand on a plastic stool to get a better view of the large sink. Lost in thought, your eyes travel up to the large window in front of the deep sink.<<elseif ($mcheight is "5'4FT - 5'7FT")>> it's a semi-tight fit, yet you make do, still easily able to wash and do the dishes. Lost in thought, your eyes travel to the large window before the deep sink.<<elseif ($mcheight is "5'8FT - 5'11FT")>> it's a semi-tight fit, yet you make do, still easily able to wash and do the dishes. Lost in thought, your eyes travel to the large window before the deep sink.<<elseif ($mcheight is "6'0FT - 6'4FT")>> it's a tight fit, yet you make do by hastily pushing back the metal counter behind you, giving you a bit of breathing room. Earning a silent chuckle from Earl. Now easily able to wash and do the dishes. Lost in thought, your eyes traveled out the large window before the deep sink.<<elseif ($mcheight is "6'5FT or above")>> it's an extremely tight fit, yet you make do by hastily pushing back the metal counter behind you, giving you a bit of breathing room. Earning a silent chuckle from Earl. Now easily able to wash and do the dishes. Lost in thought, your eyes traveled out the large window before the deep sink.<</if>>\
The windowsill is decorated, and the window is covered in photos; most of them are old and worn as if someone always kept them on their person until recently. The first photo is the largest; there's a woman dressed in a white sundress, a small boy on her hip with deep brown unruly hair, and missing a front tooth. They stand in front of the sky tree trunk, posing and smiling.
<center>//[.... ONCE IN A LIFETIME WITH MY LOVE AND MY SON... ''05/24/4025''...]//</center>\
The second photo is of a young man wrestling; he has long shaggy mahogany brown hair and bright eyes, and he's smiling, standing in a group with several people dressed in the same burnt orange uniform thing. Your eyes trail down; listed beneath the photo are,
<center>//[.... SATURN'S ENGINEERS...'' 01/12/4026'']//</center>\
You look back at the group of men, taking in their faces. They're all engineers of District Six, possibly from a few years ago. You glance over your shoulder, looking at Earl, who keeps working, humming to himself. The first two photos seem to be several years old and took place way before you ever came to District Six.
You look at the last photo; unlike the others, this one is new and in perfect condition. It was Ro and Earl with arms tossed around each other; from the way Ro looks, his hair is far more curled and pulled into a high ponytail while a few strands escape free, he's missing his signature button-up and slacks and wears a loose t-shirt and jeans, and Earl—He looks the same—Big build, the same hair, and the same thick beard, yet dressed in a clean white shirt and jeans. You can tell this was taken five years ago. Attached to the photo is a little sticky note.
<center>//[BOY'S NIGHT OUT!!:D]//</center>\
Written in Ro's curly handwriting. You lean away from the photos, turning and looking at Earl. He peeks at you before turning away. You look back at the pictures; each of them seems so happy, yet it fills you with a sense of dread and sadness.
The three hours pass quickly and silently, Earl handling the bulk of the job, but you're sure it's more to do with him being capable of handling such a large load and having done so for years. He gives you a chance to take part, hovering behind you like a father would his child, and seems quite proud when you complete an order. Doesn't matter if it's your first try at making whatever meal someone ordered or your 160th; Earl seems happy all the same.
"$mcname. Earl." <<if ($mcdeaf is "Is Deaf")>>Ro pops his head into the kitchen.<<else>>Ro calls for you both.<</if>>
You clean your hands and glance at the digital clock that shows 12:50. You leave the kitchen, watching Ro flipping the sign to close as Mary helps a few stragglers, getting them their drinks and letting them leave. With Ro locking the door behind them. You watch him move to the windows, pressing a button to have the curtains roll down, covering the windows as he turns on the fluorescent lights.
He lets out a soft sigh, removing his apron and hat, and ushering people back to their seats. He waits a moment with a smile, and once everyone is seated. He lets out a soft exhale.
!!!<center><<link "Let's get started!" "CH.1.ACT.2.PG.17">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<center><span style="color: #000240">''1:06:26 PM | TEMPEST COFFEE SHOP | NOV 29TH |86°F (30°C)''</span></center>
----
<<set $gamechapter = "ACT TWO">><<masteraudio stop>>"Why'd you put the blinds down?" <<if ($mcdeaf is "Is Deaf")>> You shift your gaze to Sallie, watching their lips.<<else>> Sallie is the first to ask, <</if>> Mary and Thomas glancing up from the gaming console and glancing at Ro. "Just in case." He answers with a soft smile as you situate yourself on the barstool, placing your hands in your lap. Your boss leaves no room for questions, changing the topic with ease. <<if ($ocd is true)>> You count to $ocdcount, bouncing your leg as your reach $ocdcount and pausing.<</if>>
"The district sent out a mass email about this broadcast." Ro moves across the room, grabbing his phone from his pocket and scrolling; once confirming whatever he needed. He slides his phone back into his pocket and walks over to the large flat screen T.V. that's found in the corner of the dining area, floating over the counters. Retrieving the remote from the hidden nook on the counter, he turns on the screen and goes to the District Six news channel.
<center>There's a solid blue screen.</center>\
Confused glances pass around together, and an embarrassed smile crosses Ro's lips. "Let's just wait." He backs up and takes a seat at a separate table. <<if ($mcdeaf is "Is Not Deaf")>> You can hear the muffled voices outside, simple chatter, sharing the same confusion.<</if>> A few moments pass before the screen changes, revealing a blank white wall and an attractive man wearing a black and white suit. There's nothing off-putting about him. He has jet black hair that's slicked back, a few strands free and decorating his forehead, and deep black eyes. He wears a relaxed smile. <<if ($mcdeaf is "Is Deaf")>> Ro put subtitles on for you.<</if>>
"Good morning, People of District Six. I hope the 10 days of reprieve treated you well." The man places a hand over his heart, "I am the Founder of ''H.E.A.V.E.N.'' Facility, which is the research organization within District 48," <<if ($mcdeaf is "Is Not Deaf")>> he has a charming voice, as<</if>> he slightly bows before standing straight.
"Most of you have been personally notified or with your areas of work and school have been instructed to watch this broadcast. If you are watching this, then the message has been successfully passed down as it should. And proves that District Six is not completely outdated." The man entwines his fingers together, offering a small smile.
"Still, you may wonder. //Why is this necessary//—" The video feed glitches for a moment, yet he stays calm and collected. <<if ($mcdeaf is "Is Not Deaf")>> You hear muffled voices in the back, yet what they're saying, you can't decipher.<</if>> "My reasons are simple. I wish for no persons to be lied to and misled." <<if ($mcdeaf is "Is Deaf")>> The subtitles translate shouting then in white text, '[GUNSHOT]' shows. You glance at the others, seeing them flinch, but not Ro.<<else>> There's the sound of shouting and an abrupt gunshot that makes everyone<<if ($aloof is true)>> except you<</if>> flinch.<</if>>
<<if ($mcdeaf is "Is Not Deaf")>> The man only sighs.<</if>> "I am here to share information about Eclipse Facility. Something that your government doesn't want to share." You stare up at the screen, glancing at Ro, whose brows visibly clench and lips tighten, and there's a wave of confused whispers. The Eclipse Facility is important to District Six and is what keeps us as an important district and not a forced planted district. The moment anything happens to it, everyone //should// know and //should// be evacuated.
The man continues.
"Though I am sure many of you are unaware. And I live by the fact that I should spread the truth. The Eclipse Facility has been burned down by a Subject." Tensions grow thick; the man pauses for effect. "That subject now roams the circle of City Six." Ro is the first to react, rising from his seat quickly, his hand covering his mouth. While Mary and Thomas' faces pale, with Sallie gripping their book tightly. Earl doesn't move. <<if ($aloof is true)>> You remain still.<<elseif ($aggressivehotheaded is true)>> You rise from your seat quickly, gritting your teeth. <<if ($mcwalkingaid is "Cane")>> Dropping your cane that rested between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Dropping your crutch that rested between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Dropping your crutch that rested between your legs.<</if>><<elseif ($airheadscatterbrained is true)>> You stare with wide eyes.<<elseif ($courageous is true)>> You rise from your seat quickly, firmly pressing your lips together. <<if ($mcwalkingaid is "Cane")>> Dropping your cane that rested between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Dropping your crutch that rested between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Dropping your crutch that rested between your legs.<</if>><<elseif ($cowardly is true)>> Fear envelopes you, staring at the screen with wide eyes.<<elseif ($dumb is true)>> You stare with wide eyes.<<elseif ($energetictalkative is true)>> Fear envelopes you, staring at the screen with wide eyes.<<elseif ($independent is true)>> You rise from your seat quickly, firmly pressing your lips together. <<if ($mcwalkingaid is "Cane")>> Dropping your cane that rested between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Dropping your crutch that rested between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Dropping your crutch that rested between your legs.<</if>><<elseif ($kindnice is true)>> You stare with wide eyes.<<elseif ($loyal is true)>> You stare with wide eyes, slowly trying to calm your racing heart.<<elseif ($protective is true)>> You rise from your seat quickly, firmly pressing your lips together. <<if ($mcwalkingaid is "Cane")>> Dropping your cane that rested between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Dropping your crutch that rested between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Dropping your crutch that rested between your legs.<</if>><<elseif ($shyeasilynervous is true)>> Fear envelopes you, staring at the screen with wide eyes.<<elseif ($unpredictablevulgar is true)>> You rise from your seat quickly, gritting your teeth. <<if ($mcwalkingaid is "Cane")>> Dropping your cane that rested between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Dropping your crutch that rested between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Dropping your crutch that rested between your legs.<</if>><<else>> You stare with wide eyes.<</if>>
"I am afraid to say that your governor has failed you completely. They allow you to live your lives while a monster is on the loose. Only allowing a 10-day break and measly amount of money." The man shakes his head as if completely disappointed. "The subject has been roaming free since the Sunday of November 18th and since there has been a calculation of 54 deaths."
<<if ($mcdeaf is "Is Not Deaf")>> "That's like 5 people a day," Thomas whispers and you blink, feeling your throat constrict. You can hear the muffled sound of district police cars and the shouting of people. <<else>> Mary clutches her hands over her ears and squeezes her eyes close. Your eyes don't leave the white subtitles.<</if>>
"That number is only growing as I speak." The man allows the screen to shift to a slide show of pictures. There are images of disfigured bodies. Some melted, and others torn apart. You feel your stomach lurch. <<if ($mcdeaf is "Is Deaf")>> Ro's movement draws your attention, telling you to look away. Most of everyone in the coffee shop does as he says.<<else>> "Look away!" Ro's shouting voice makes you jump, and most of everyone in the coffee shop does as he says.<</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You don❜t look away.</div>' 'CH.1.ACT.2.PG.18.1'>><</link>>
<<link '<div class="choice-item">You look away.</div>' 'CH.1.ACT.2.PG.18.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $thedemonsdestruction to true>>You don't turn away.
Watching the slideshow of photos, silent and still that linger on each frame. Most still frames of a video from Eclipse Facility. The video comes from security cameras that span across the hallways, to the outside of the facility, and further away. You can't look away. They start simple, photos of the subjects in their glass cells and metal doors. Then these doors open, and they escape, their caretakers surprised and frozen in the still shot. Then the next shot is them dead, their subject attacking. They gradually grow increasingly gruesome. Blood painted against walls and floor, flashing lights of bullets caught in the still frame.
Then the photos seem closer, shots of bodies that barely look human anymore, with eyes bulging out of their skulls, skin peeling, and bones revealing from beneath their flesh. Then there are bodies with chunks missing, having been eaten by the subjects that were freed but didn't survive. Heads that were blown off from their gun because killing themselves is easier than being eaten alive. Necks twisted and skin ripped as it turned and turned; others snapped and dangled loosely.
There's blood. So much blood.
Then the pictures change, showing a form of a blob in the middle of the scalding flames that look like shrieking faces, begging hands. The slides seem to meld together and become alive. You can feel the heat. You can hear the screams, the roars, and the howling of the fire.
<center>Then chuckling.</center>\
<<if ($mcdeaf is "Is Deaf")>> You touch your ears, it's not from the screen. It's like it's inside your head.<<else>> It's not from the screen. It's like it's inside your head.<</if>> Deep and taunting chuckling that sends searing hot electricity down your spine. Your body tenses. The blob seems to move and turn to you, like slow stop-motion, its melting body revealing a deformed face.
It stares and grins with a smile that cuts from cheek to cheek and reaches his ears. It mouths words, and you feel the air get caught in your throat. You can't breathe. //You can't move.// The air feels hot and tight, your hands tugging at the ends of your apron and shirt, desperate for room to breathe.
<center>//You can't breathe.//</center>\
A layer of sweat coats your forehead; your eyes seem to blur. <<if ($mcdeaf is "Is Deaf")>><<if ($mcphysicaltouch is "Yes")>>The soft call of your name pulls you from your mind<<if ($mcglasses is "Wears")>> as your glasses are moved from your face, placed on the table<</if>>.Ro's cool hand gently covers your eyes. You let out a shaky breath, chest heaving. Your hand shakily reaches, your fingers grazing his wrist before you drop your hand.<<elseif ($mcphysicaltouch is "No")>> The sudden movement of a laminated menu blocks your gaze. You blink and stare at Ro. He has a concerned smile and soft eyes. <<elseif ($mcphysicaltouch is "Only Initiated by Me")>> The sudden movement of a laminated menu blocks your gaze. You blink and stare at Ro. He has a concerned smile and soft eyes. <</if>><<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> You lean into his touch and feel him step closer.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> You lean into his touch and feel him step closer.<</if>><<else>>"$mcname." <<if ($mcphysicaltouch is "Yes")>>The soft call of your name pulls you from your mind<<if ($mcglasses is "Wears")>> as your glasses are moved from your face, placed on the table<</if>>. Ro's cool hand gently covers your eyes. You let out a shaky breath, chest heaving. Your hand shakily reaches, your fingers grazing his wrist before you drop your hand.<<elseif ($mcphysicaltouch is "No")>> The soft call of your name and the sudden movement of a laminated menu blocks your gaze. You blink and stare at Ro. He has a concerned smile and soft eyes. <<elseif ($mcphysicaltouch is "Only Initiated by Me")>> The soft call of your name, and the sudden movement of a laminated menu blocks your gaze. You blink and stare at Ro. He has a concerned smile and soft eyes. <</if>><<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> You lean into his touch and feel him step closer.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> You lean into his touch and feel him step closer.<</if>><</if>>
<center>//You let him shield you.//
After a moment, Ro steps away.</center>\
The TV screen is back to the blue screen<<if ($mcphysicaltouch is "Yes")>><<if ($mcglasses is "Wears")>> and put your glasses back on<</if>><</if>>. You can breathe again, and your lungs greedily suck in air. Placing your hand on the table and slightly leaning against it. <<if ($ocd is true)>> You count to $ocdcount exhaling and counting again. Your body tense until you do it $ocdcount times.<</if>><<if ($aloof is true)>> You silently try to compose yourself.<<elseif ($aggressivehotheaded is true)>> You angrily curse under your breath, gripping the wood of the table.<<elseif ($courageous is true)>> You silently try to compose yourself, gripping the wood of the table. <<elseif ($cowardly is true)>> Your lips quiver, feeling your heartbeat painfully against your chest. You can still see it and it frightens you.<<elseif ($dependent is true)>> You look around for support, taking slight refuge that you aren't alone, watching Sallie struggle.<<elseif ($determined is true)>> You silently try to compose yourself, gripping the wood of the table.<<elseif ($genius is true)>> You silently try to compose yourself, gripping the wood of the table. Trying to fathom what you saw.<<elseif ($independent is true)>> You silently try to compose yourself, gripping the wood of the table.<<elseif ($kindnice is true)>> You silently try to compose yourself, looking around and offering a small smile to a pale-faced Thomas as Ro consoles Mary.<<elseif ($patientcalm is true)>> You silently try to compose yourself, looking around and offering a small smile to a pale-faced Thomas as Ro consoles Mary.<<elseif ($polite is true)>> You silently try to compose yourself, looking around and offering a small smile to a pale-faced Thomas as Ro consoles Mary.<<elseif ($protective is true)>> You silently try to compose yourself, looking around and offering a small smile to a pale-faced Thomas as Ro consoles Mary.<<elseif ($shyeasilynervous is true)>> Your lips quiver, feeling your heartbeat painfully against your chest. You can still see it and it frightens you.<<elseif ($sarcasticquickwitted is true)>> You angrily curse under your breath, gripping the wood of the table.<<elseif ($unpredictablevulgar is true)>> You angrily curse under your breath, gripping the wood of the table.<<else>>You silently try to compose yourself, gripping the wood of the table.<</if>>
"Go home. And don't worry about work. Not until everything calms down."
Ro's shoulders drop, <<if ($mcdeaf is "Is Deaf")>> his face tense.<<else>> and his voice is low and taut.<</if>> "All of you. Grab your stuff, go home, and don't stop until you get home." The TV switches off, and all eyes are on Ro. He looks serious and angry. An expression that you've seen so rarely that it looks odd on his features. "I'll make sure Mary and Thomas get home. Earl, make sure $mcname and Sallie get to the train safely. Or to Downtown Six." Ro's words express authority, and you're free to move. No one says a word as you all get up and make your way to the locker room, quietly grabbing your belongings and heading toward the back of the store.
<<if ($mcdeaf is "Is Deaf")>> The inside of the coffee shop is stuffy, but you know the outside world is chaotic. You walk to the front, Ro doesn't stop you as you peek past the blinds. You can see people yelling and police trucks with spinning lights.<<else>>The inside of the coffee shop is quiet, yet the outside is loud. You can hear yelling and shouting, the electronic voices of the police as they order everyone to stay calm.<</if>> Ro remains unbothered, checking the front door once before meeting everyone in the kitchen and out the back door, into an alley, a small dim passage between Tempest and the back sides of a flat concrete wall that belonged to a condominium.
The sunny weather disappears as the wind blows, sending a soft chill down your spine. <<if ($mcdeaf is "Is Not Deaf")>> You can hear the shouting, clearer than before.<</if>> A riot was beginning, and it was revving up quickly. <<if ($mcdeaf is "Is Deaf")>> You feel a tug on your clothing and you turn to Mary, who stares at you with large eyes. She signs 'be safe', something you taught her a while ago. You nod, patting her head, and signing the same back.<<else>> "Be safe, $mcname," Mary whispers, staring at you with large eyes. She looks like a young child, clinging to the fabric of Ro's coat.<</if>> <<cycle "$mcnmary" autoselect>>
<<option "She's come to be like a sister to you">>
<<option "She's come to be like a daughter to you">>
<<option "She's come to be like a friend to you">>
<<option "She's simply someone you work with">>
<</cycle>>.
<<if ($mcdeaf is "Is Deaf")>> You nod, patting her head, signing the same back. She smiles.<<elseif ($quietselectivelymute is true)>> You nod and offer the smallest of smiles.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "I will." You speak with certainty and Mary smiles.<<elseif ($mcfriendspersonality is "Openness")>> "I will. Scouts Honor!" You place your hand over your heart and Mary giggles.<<elseif ($mcfriendspersonality is "Extroversion")>> "I will. Scouts Honor!" You place your hand over your heart and Mary giggles.<<elseif ($mcfriendspersonality is "Agreeableness")>> "I will. Promise." You smile softly and Mary laughs.<<elseif ($mcfriendspersonality is "Neuroticism")>> "I will try." You speak softly, nodding your head you do, making the girl smile.<<elseif ($mcfriendspersonality is "Introversion")>> "I will." You speak softly, nodding your head as you do, making the girl smile.<</if>> You share a goodbye to Thomas, roughing up his hair and he shrinks from your touch with the scrunch of his nose. You lock eyes with Ro, watching his face soften. He doesn't verbally speak, but you can hear him say goodbye as he tilts his head to you, then switches his gaze to Earl. The two give each other a solemn nod of understanding.
Ro's group leaves first, him ushering Mary and Thomas forward, jogging down the long back street. Earl doesn't move till they're out of sight, and once he does, he simply walks. And you and Sallie follow behind. Peeking through the alleys where the buildings separated, watching chaos grow. <<if ($mcdeaf is "Is Deaf")>> You can see parents and their children frantically seeking shelter, yelling, screaming, and crying, but it's all soundless. <<else>>Parents and their children frantically seek shelter, yelling, screaming, and crying.<</if>> A mass of bodies moving wildly, almost as if they're inhuman.
<<if ($anxiety is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else.<<elseif ($depression is true)>> It makes you feel numb. The world seems almost slow, far too slow. You should feel something. You can't.<<elseif ($adhd is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else. Your mind jumps from topic to topic. You feel jittery.<<elseif ($ocd is true)>> You count to $ocdcount. Again, and again. Counting your steps and breaths, the scene makes you see sick.<<elseif ($autism is true)>> It makes you feel numb. The world seems almost slow, far too slow. You should feel something. You can't. <<elseif ($cowardly is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else.<<elseif ($dependent is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else.<<elseif ($genius is true)>> It frightens you but intrigues you. The natural chaos of men. It's interesting to see.<<else>> You don't know what you feel. <</if>>
<<if ($mcheight is "5'0FT or below")>> You try to calm your beating heart, your gaze moving to look up at Earl's towering build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk in front, liking to keep his gaze on you.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You try to calm your beating heart, your gaze moving to look up at Earl's towering build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk in front, liking to keep his gaze on you.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You try to calm your beating heart, your gaze moving to slightly look up at Earl's large build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk beside him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You try to calm your beating heart, your gaze moving to slightly look up at Earl's large build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk beside him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You try to calm your beating heart, your gaze looking directly at Earl's large build; he glances over his shoulder, making direct eye contact. He stops and waits until you are right beside him before he begins again.<<elseif ($mcheight is "6'5FT or above")>> You try to calm your beating heart, your gaze looking directly at Earl's large build; he glances over his shoulder, making direct eye contact. He stops and waits until you are right beside him before he begins again.<</if>>
You walk further in silence, deep in your thoughts, and Sallie stops suddenly. They breathe deeply, looking around them paranoidly. <<if ($anxiety is true)>> You watch wordlessly, lips parting and hands clutching together. It's hot. Your breath gets caught in your lungs.<<elseif ($depression is true)>> You watch wordlessly, feeling exhaustion seep into your bones. It's hot. You blink slowly.<<elseif ($adhd is true)>> You watch wordlessly, lips parting and hands clutching together. It's hot. Your breath gets caught in your lungs.<<elseif ($ocd is true)>> You watch wordlessly, lips parting and hands clutching together. It's hot. Your breath gets caught in your lungs.<<elseif ($autism is true)>> You watch wordlessly, feeling exhaustion seep into your bones. It's hot. You blink slowly.<<elseif ($cowardly is true)>> You watch wordlessly, lips parting and hands clutching together. It's hot. Your breath gets caught in your lungs.<<elseif ($dependent is true)>> You watch wordlessly, lips parting and hands clutching together. It's hot. Your breath gets caught in your lungs.<<elseif ($genius is true)>> You watch wordlessly, lips parting and hands clutching together. It's hot. Your breath gets caught in your lungs.<</if>> You tear your gaze away, focusing on anything else. Eventually, Sallie can walk, but slowly.
<<if ($mcdeaf is "Is Not Deaf")>> You block out the sounds of the riot. Of screaming. Of the sirens.<</if>> Your hand brushes over your phone that rests in the pocket of your <<if ($mcoutfitdayone is "pulling at the long sleeves of your sweater, while your pants brush against others.")>> jeans.<<elseif ($mcoutfitdayone is "pulling the ends of your dress close, avoiding the many bodies.")>> dress.<<elseif ($mcoutfitdayone is "tugging at the collar of your button-up as you glide through the sea of bodies.")>> slacks.<</if>> Feeling it vibrate repeatedly. You're tempted to grab it, but you don't. Drawing your hand away. Focusing instead on the alley as you all reach the end. Watching one of the main brick pathways become crowded as some run towards the train station or away. With a few shoving past you three and down the alley.
But the station entrance is blocked by police and rioters.
<<if ($mcdeaf is "Is Not Deaf")>>Earl merely clicks his tongue,<<else>>You watch Earl roll his shoulders back<</if>> and before you can speak, the man is ushering you both back into the alley and down a different path, leading you to the district wall.
<<if ($mcdeaf is "Is Deaf")>> You watch Sallie shake their head as they stop in their tracks once again.<<else>> "Wait—The wall!? But—We can't; It's so //hot.//" Sallie's voice is an octave higher as they panic, shaking their head as they stop in their tracks once again.<</if>> You press your lips together, <<if ($mcwalkingaid is "Cane")>> you lean on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> you lean on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> you lean on your crutch.<<else>> standing still.<</if>> //'It is hot... Really hot.'// You shake your head
Earl's brows furrowed, and he acts without waiting. Before you can expression can change or say anything, he scoops Sallie up and holds them like a rag doll over his shoulder. They weakly fight back, crying as they're carried. <<if ($mcdeaf is "Is Deaf")>> You watch their lips move incoherently, a mix of 'wait' and 'no'.<<else>>Their words fumbled as they sobbed out a mix of 'wait' and 'no', wailing about the rising heat.<</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You❜re annoyed with Sallies crying</div>' 'CH.1.ACT.2.PG.19.1'>><</link>>
<<link '<div class="choice-item">You❜re scared too but understand that there❜s no other option.</div>' 'CH.1.ACT.2.PG.19.2'>><</link>>
<<link '<div class="choice-item">You just want to go home</div>' 'CH.1.ACT.2.PG.19.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You look away. Closing your eyes for a moment and shifting your position away from the TV. You breathe slowly and deeply, <<if ($aloof is true)>> silently try to compose yourself.<<elseif ($aggressivehotheaded is true)>> angrily curse under your breath, gripping the wood of the table.<<elseif ($courageous is true)>> silently try to compose yourself, gripping the wood of the table.<<elseif ($crybaby is true)>> feeling your lips quiver, feeling your heartbeat painfully against your chest. You can still see it, and it frightens you.<<elseif ($cowardly is true)>> feeling your lips quiver, feeling your heartbeat painfully against your chest. You can still see it, and it frightens you.<<elseif ($determined is true)>> silently try to compose yourself, gripping the wood of the table.<<elseif ($genius is true)>> silently try to compose yourself, gripping the wood of the table. Trying to fathom what you saw.<<elseif ($independent is true)>> silently try to compose yourself, gripping the wood of the table.<<elseif ($shyeasilynervous is true)>> feeling your lips quiver, feeling your heartbeat painfully against your chest. You can still see it, and it frightens you.<<elseif ($sarcasticquickwitted is true)>>angrily curse under your breath, gripping the wood of the table.<<elseif ($unpredictablevulgar is true)>> angrily curse under your breath, gripping the wood of the table.<<else>> silently try to compose yourself, gripping the wood of the table.<</if>> Your eyes slide open and you blink rapidly. Your gaze shifts up as you look around the room. Your eyes land on Mary, who buries her face into her hands, refusing to look at anything as her body seems to enclose around herself. You let your gaze move to Sallie.
Their hands gripping their face, watching the screen intently, before violently ripping their gaze away, coughing and gagging onto the table. Ro moves to them immediately, but they shoo him away. You watch him deeply frown when he's ushered away. You turn your gaze to Thomas, who tries to focus on his gaming console, yet he's shaking.
<<if ($mcphysicaltouch is "Yes")>> You feel a gentle hand touch your shoulder and look at Ro, feeling him gently squeeze. He doesn't look at you or really at anything. He seems far removed, far more sad than disgusted.<<elseif ($mcphysicaltouch is "No")>> Ro nears you, standing next to you. He doesn't touch you nor look at you or really at anything. He seems far removed, far more sad than disgusted.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> Ro nears you, standing next to you. He doesn't touch you nor look at you or really at anything. He seems far removed, far more sad than disgusted.<</if>> Maybe even a little disappointed? After a moment, Ro steps away.
"Go home. And don't worry about work. Not until everything calms down."
Ro's shoulders drop, <<if ($mcdeaf is "Is Deaf")>> his face tense.<<else>> and his voice is low and taut.<</if>> "All of you. Grab your stuff, go home, and don't stop until you get home." The TV switches off, and all eyes are on Ro. He looks serious and angry. An expression that you've seen so rarely that it looks odd on his features. "I'll make sure Mary and Thomas get home. Earl, make sure $mcname and Sallie get to the train safely. Or to Downtown Six." Ro's words express authority, and you're free to move. No one says a word as you all get up and make your way to the locker room, quietly grabbing your belongings and heading toward the back of the store.
<<if ($mcdeaf is "Is Deaf")>> The inside of the coffee shop is stuffy, but you know the outside world is chaotic. You walk to the front, Ro doesn't stop you as you peek past the blinds. You can see people yelling and police trucks with spinning lights.<<else>>The inside of the coffee shop is quiet, yet the outside is loud. You can hear yelling and shouting, the electronic voices of the police as they order everyone to stay calm.<</if>> Ro remains unbothered, checking the front door once before meeting everyone in the kitchen and out the back door, into an alley, a small dim passage between Tempest and the back sides of a flat concrete wall that belonged to a condominium.
The sunny weather disappears as the wind blows, sending a soft chill down your spine. <<if ($mcdeaf is "Is Not Deaf")>> You can hear the shouting, clearer than before.<</if>> A riot was beginning, and it was revving up quickly. <<if ($mcdeaf is "Is Deaf")>> You feel a tug on your clothing and you turn to Mary, who stares at you with large eyes. She signs 'be safe', something you taught her a while ago. You nod, patting her head, and signing the same back.<<else>> "Be safe, $mcname," Mary whispers, staring at you with large eyes. She looks like a young child, clinging to the fabric of Ro's coat.<</if>> <<cycle "$mcnmary" autoselect>>
<<option "She's come to be like a sister to you">>
<<option "She's come to be like a daughter to you">>
<<option "She's come to be like a friend to you">>
<<option "She's simply someone you work with">>
<</cycle>>.
<<if ($mcdeaf is "Is Deaf")>> You nod, patting her head, signing the same back. She smiles.<<elseif ($quietselectivelymute is true)>> You nod and offer the smallest of smiles.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "I will." You speak with certainty and Mary smiles.<<elseif ($mcfriendspersonality is "Openness")>> "I will. Scouts Honor!" You place your hand over your heart and Mary giggles.<<elseif ($mcfriendspersonality is "Extroversion")>> "I will. Scouts Honor!" You place your hand over your heart and Mary giggles.<<elseif ($mcfriendspersonality is "Agreeableness")>> "I will. Promise." You smile softly and Mary laughs.<<elseif ($mcfriendspersonality is "Neuroticism")>> "I will try." You speak softly, nodding your head you do, making the girl smile.<<elseif ($mcfriendspersonality is "Introversion")>> "I will." You speak softly, nodding your head as you do, making the girl smile.<</if>> You share a goodbye to Thomas, roughing up his hair and he shrinks from your touch with the scrunch of his nose. You lock eyes with Ro, watching his face soften. He doesn't verbally speak, but you can hear him say goodbye as he tilts his head to you, then switches his gaze to Earl. The two give each other a solemn nod of understanding.
Ro's group leaves first, him ushering Mary and Thomas forward, jogging down the long back street. Earl doesn't move till they're out of sight, and once he does, he simply walks. And you and Sallie follow behind. Peeking through the alleys where the buildings separated, watching chaos grow. <<if ($mcdeaf is "Is Deaf")>> You can see parents and their children frantically seeking shelter, yelling, screaming, and crying, but it's all soundless. <<else>>Parents and their children frantically seek shelter, yelling, screaming, and crying.<</if>> A mass of bodies moving wildly, almost as if they're inhuman.
<<if ($anxiety is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else.<<elseif ($depression is true)>> It makes you feel numb. The world seems almost slow, far too slow. You should feel something. You can't.<<elseif ($adhd is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else. Your mind jumps from topic to topic. You feel jittery.<<elseif ($ocd is true)>> You count to $ocdcount. Again, and again. Counting your steps and breaths, the scene makes you see sick.<<elseif ($autism is true)>> It makes you feel numb. The world seems almost slow, far too slow. You should feel something. You can't. <<elseif ($cowardly is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else.<<elseif ($dependent is true)>> It frightens you and makes you see sick. You fidget with your clothing, desperate to focus on anything else.<<elseif ($genius is true)>> It frightens you but intrigues you. The natural chaos of men. It's interesting to see.<<else>> You don't know what you feel. <</if>>
<<if ($mcheight is "5'0FT or below")>> You try to calm your beating heart, your gaze moving to look up at Earl's towering build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk in front, liking to keep his gaze on you.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You try to calm your beating heart, your gaze moving to look up at Earl's towering build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk in front, liking to keep his gaze on you.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You try to calm your beating heart, your gaze moving to slightly look up at Earl's large build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk beside him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You try to calm your beating heart, your gaze moving to slightly look up at Earl's large build; he glances over his shoulder, staring down at you and stopping. He motions for you to walk beside him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You try to calm your beating heart, your gaze looking directly at Earl's large build; he glances over his shoulder, making direct eye contact. He stops and waits until you are right beside him before he begins again.<<elseif ($mcheight is "6'5FT or above")>> You try to calm your beating heart, your gaze looking directly at Earl's large build; he glances over his shoulder, making direct eye contact. He stops and waits until you are right beside him before he begins again.<</if>>
You walk further in silence, deep in your thoughts, and Sallie stops suddenly. They breathe deeply, looking around them paranoidly. <<if ($anxiety is true)>> You watch wordlessly, lips parting and hands clutching together.<<elseif ($depression is true)>> You watch wordlessly, feeling exhaustion seep into your bones. You blink slowly.<<elseif ($adhd is true)>> You watch wordlessly, lips parting and hands clutching together.<<elseif ($ocd is true)>> You watch wordlessly, lips parting and hands clutching together.<<elseif ($autism is true)>> You watch wordlessly, feeling exhaustion seep into your bones. You blink slowly.<<elseif ($cowardly is true)>> You watch wordlessly, lips parting and hands clutching together.<<elseif ($dependent is true)>> You watch wordlessly, lips parting and hands clutching together.<<elseif ($genius is true)>> You watch wordlessly, lips parting and hands clutching together.<</if>> You tear your gaze away, focusing on anything else. Eventually, Sallie can walk, but slowly.
<<if ($mcdeaf is "Is Not Deaf")>> You block out the sounds of the riot. Of screaming. Of the sirens.<</if>> Your hand brushes over your phone that rests in the pocket of your <<if ($mcoutfitdayone is "pulling at the long sleeves of your sweater, while your pants brush against others.")>> jeans.<<elseif ($mcoutfitdayone is "pulling the ends of your dress close, avoiding the many bodies.")>> dress.<<elseif ($mcoutfitdayone is "tugging at the collar of your button-up as you glide through the sea of bodies.")>> slacks.<</if>> Feeling it vibrate repeatedly. You're tempted to grab it, but you don't. Drawing your hand away. Focusing instead on the alley as you all reach the end. Watching one of the main brick pathways become crowded as some run towards the train station or away. With a few shoving past you three and down the alley.
But the station entrance is blocked by police and rioters.
<<if ($mcdeaf is "Is Not Deaf")>>Earl merely clicks his tongue,<<else>>You watch Earl roll his shoulders back<</if>> and before you can speak, the man is ushering you both back into the alley and down a different path, leading you to the district wall.
<<if ($mcdeaf is "Is Deaf")>> You watch Sallie shake their head as they stop in their tracks once again.<<else>> "Wait—The wall!? But—We can't; It's so //hot.//" Sallie's voice is an octave higher as they panic, shaking their head as they stop in their tracks once again.<</if>> You press your lips together, <<if ($mcwalkingaid is "Cane")>> you lean on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> you lean on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> you lean on your crutch.<<else>> standing still.<</if>>
Earl's brows furrowed, and he acts without waiting. Before you can expression can change or say anything, he scoops Sallie up and holds them like a rag doll over his shoulder. They weakly fight back, crying as they're carried. <<if ($mcdeaf is "Is Deaf")>> You watch their lips move incoherently, a mix of 'wait' and 'no'.<<else>>Their words fumbled as they sobbed out a mix of 'wait' and 'no', wailing about the rising heat.<</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You❜re annoyed with Sallies crying</div>' 'CH.1.ACT.2.PG.19.1'>><</link>>
<<link '<div class="choice-item">You❜re scared too but understand that there❜s no other option.</div>' 'CH.1.ACT.2.PG.19.2'>><</link>>
<<link '<div class="choice-item">You just want to go home</div>' 'CH.1.ACT.2.PG.19.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $sallieannoyance to true>><<set $sallieplatonic -= 20>><<set $earlplatonic -= 20>><<notify 3s>> SALLIE AND EARL WILL REMEMBER THIS.<</notify>><<if ($quietselectivelymute is true)>> You roll your eyes, standing silent as your lips press together.<<elseif ($aloof is true)>> You roll your eyes, standing silent as your lips press together.<<elseif ($aggressivehotheaded is true)>> "Could you not do that?" You snap, brows furrowed and lips sneering. <<if ($mcdeaf is "Is Deaf")>> You sign and speak.<</if>> <<elseif ($sarcasticquickwitted is true)>> "Oh, yes. Please start crying loudly. Exactly what we need." You speak sarcastically, rolling your exhales and sighing loudly. <<if ($mcdeaf is "Is Deaf")>> You sign and speak.<</if>> <<elseif ($unpredictablevulgar is true)>> "Could you shut the fuck up?" You snap, brows furrowed and lips sneering, scoffing loudly. <<if ($mcdeaf is "Is Deaf")>> You sign and speak.<</if>><<else>> Your lips press together with a glare and soft exhale.<</if>> You watch Sallie flinch, their body going tense. <<if $thedemonsdestruction is true>> You feel sweat gather on your forehead, feeling yourself sweat from the heat. It's dizzying, and Sallie's crying isn't helping the growing headache.<<else>> You scowl slightly, their cries mixing in with the distant sounds and drawing attention.<</if>> Rationally, you understand,<<if ($aloof is true)>> but it doesn't erase the utter annoyance and inability to remain calm.<<elseif ($aggressivehotheaded is true)>> but it doesn't erase the utter annoyance and inability to remain calm.<<elseif ($sarcasticquickwitted is true)>> but it doesn't erase the utter annoyance and inability to remain calm.<<elseif ($unpredictablevulgar is true)>> but it doesn't erase the utter annoyance and inability to remain calm.<<else>>but it doesn't erase the utter annoyance and stress.<</if>> You stand silent as your lips press together. They're scared, but right now isn't the time.
<<if $thedemonsdestruction is true>> //It is so damn hot.//<</if>> You know what'll happen if you don't get inside and the riots get worse. Everyone guilty or not, caught outside of their home, will be arrested and charged for disobedience and get marked on their record. Their face falls, guilt crossing their features, forcing themselves to quiet down. Earl sends you a disapproving glance yet says nothing.
<<if ($cowardly is true)>> Guilt races down your spine.<<elseif ($kindnice is true)>> Guilt races down your spine. <<elseif ($patientcalm is true)>> Guilt races down your spine. <<elseif ($polite is true)>> Guilt races down your spine. <<elseif ($protective is true)>>Guilt races down your spine. <<else>> You turn from Earl.<</if>> Suffocating silence settles over both everyone.
The walk to the large wall divide is long and silent. <<if ($mcdeaf is "Is Not Deaf")>> With the occasional sounds of rioters and district police, all coming from the main roads. Yet, it's relatively quiet, unusually so. <</if>> You three travel along dim alleys, walking in between apartment buildings and stories and down empty backstreets. Wandering through the district like mice to avoid others. Your eyes scan across the buildings. They're made of different, clean materials, seemingly unaffected by rain or wind. The buildings are nice, with painted iron bars around balconies, not chipped or faded. The concrete ground is smooth and clean.
Yet the closer to the wall you get, the less perfect the buildings seem to be. <<if ($mcheterochromia is "No")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes drag across the buildings.<<elseif ($mcheterochromia is "Yes")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes drag across the buildings.<</if>><<if ($airheadscatterbrained is true)>> It's sort of weird, but you remember that many people don't want to live near the district wall. You avert your gaze with a shrug.<<elseif ($dumb is true)>> It's sort of weird, but many people don't want to live near the district wall. You avert your gaze with a shrug.<<elseif ($genius is true)>> It's odd. They look as if they're unlived in. It could be due to the few people wanting to live near the district wall. You avert your gaze.<<else>> It's weird, but many people don't want to live near the district wall. You avert your gaze.<</if>>
You, Earl, and Sallie all live within Downtown Six. With Earl and Sallie on the far west of the district, while you lived in the north, right alongside the main road. An almost straight line from where you are right now. Thomas and Mary both live uptown, both from well-off families and in the highest part of the city.
<<if ($mcdeaf is "Is Deaf")>> Then Sallie moves their arms, waving their hands, still on Earl's shoulder. "Sorry...... For crying...." <<else>>"Sorry...... For crying...." Sallie's voice is barely a whisper, face against Earl's broad back as they sway with his steps.<</if>> You remain quiet, as they continue, "... do you think we'll be okay." You stare over this puffy face and red eyes. <<if ($quietselectivelymute is true)>> You stare wordlessly, before nodding.<<else>>You stare with a soft shrug. "Sure. As long as we get inside."<</if>>
Riots don't last long. The district sends the district police and forces rioters into submission. However, today, something seems different. "The man said—it was live—so do you think he took over the broadcast system… To show us that stuff?" Sallie sniffles again, still being carried by Earl. You stare at her for the longest time, before looking away.
"Do you think he has access to District Six stuff?" Sallie talks to themselves, and you can't find the proper words to say. Instead, you look at the district wall. It towers over you, creating its looming shadow as you all travel closer. //You feel insignificant. Like you're stuck in a trap.// You can hear gears from within, much like the ground beneath you that softly rumbles. You all come to a stop. Earl places Sallie down and steps towards the gigantic wall. His hands feel along the warm concrete.
<<if ($mcdeaf is "Is Deaf")>> You stare in curious silence.<<elseif ($quietselectivelymute is true)>> You stare in curious silence.<<elseif ($mcfriendspersonality is "Conscientiousness")>> You stare in curious silence.<<elseif ($mcfriendspersonality is "Openness")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Extroversion")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Agreeableness")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Neuroticism")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Introversion")>> You stare in curious silence.<</if>>
He doesn't answer, his hand sinking into the wall. <<if ($mcdeaf is "Is Not Deaf")>> There's the sound of whirling machines and then<<else>>There's silence but then<</if>> a part of the wall slowly opens, revealing a dim tunnel. "A door." <<if ($quietselectivelymute is true)>> Sallie says in surprise while your eyes widen softly.<<elseif ($mcfriendspersonality is "Conscientiousness")>> Sallie says in surprise while your eyes widen.<<elseif ($mcfriendspersonality is "Openness")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Extroversion")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Agreeableness")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Neuroticism")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Introversion")>> Sallie, and you say says in surprise.<</if>>
You only knew the District Divider to have only two doors that you could walk through, which belonged to the circled wall that surrounded the sky tree's base, which required I.Ds to pass through. The doors were large and opened only once per hour for safety. Which is why most use the district's train system. <<if $earlspast is true>> You think back to the photos; Earl was an engineer for District Six... So, he must absolutely know all the secret workings.<<else>> How much more does Earl know about the district?<</if>>
<<if ($mcdeaf is "Is Not Deaf")>> Your brows furrow together and you press your lips together, just as Earl faces you. Without needing even a moment, he understands. //'Is this how you get to work so fast?!'// He merely raises and drops his shoulders with a small grin and motions you both forward. <<elseif ($quietselectivelymute is true)>> Your brows furrow together and you press your lips together, just as Earl faces you. Without needing even a moment, he understands. //'Is this how you get to work so fast?!'// He merely raises and drops his shoulders with a small grin and motions you both forward. <<elseif ($mcfriendspersonality is "Conscientiousness")>> "Wait—Is this how you get to work so fast?" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Openness")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Extroversion")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Introversion")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<</if>> You and Earl had made several bets on who could get to work faster, and without fail, Earl always managed to get there before you. You all walk into the tunnel, but before you walk any further, Earl stops and waits for the tunnel door to close.
Once it does, you three are left inside a wide, dim tunnel, walking side by side. The inside is made of stone, and it seems like a concrete wall was built around it. You wonder how many more passages exist like this one. You reach the other side of the wall in only two minutes, Earl opening the other side. <<if $thedemonsdestruction is true>> You feel your headache lessening as it gets cooler.<</if>>
<center>//And it's silent.//</center>\
You all stand on a side street, Earl and Sallie facing you. "The riots are taking place in the uptown." Sallie announces looking at their phone, before looking around. "It should be safe…" They back up, "I—I'll catch you later—? Sorry… For crying again…." Sallie whispers the last part, looking at you.
You nod and glance at Earl, who offers a solid head nod, crossing his arms. Both Sallie and Earl live in a similar apartment building on the other side of the district. Whether it's coincidence or not, you don't say anything as they glance at each other. Sallie visibly relaxed. They look back at you.
<<if ($mcdeaf is "Is Not Deaf")>> You give a small invisible smile.<<elseif ($quietselectivelymute is true)>> You give a small invisible smile.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Openness")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Extroversion")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Be safe." You say with a head nod. <<elseif ($mcfriendspersonality is "Introversion")>> "Yea… Be safe." You say with a head nod, shuffling awkwardly in place.<</if>>
Earl and Sallie nod before looking around the alley and making their way directly behind them. They may run into district police. You watch them until they disappear and once they do; you let out a heavy exhale.
!!!<center><<link "Now, you just have to get home." "CH.1.ACT.3.PG.20">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $sallieconcern to true>><<set $sallieplatonic += 12>><<set $earlplatonic += 20>><<notify 3s>> SALLIE WILL REMEMBER THIS.<</notify>><<if $thedemonsdestruction is true>> You feel the heat grow, and it's dizzying, and Sallie's crying isn't helping the growing headache. You fight off your pain.<<else>> <<if ($mcdeaf is "Is Deaf")>> You frown slightly at their cries.<<else>> You frown slightly, their cries mixing in with the distant sounds and drawing attention<</if>>.<</if>> Dragging your <<if ($mcwalkingaid is "Cane")>> hand<<elseif ($mcwalkingaid is "Forearm Crutches")>> hand<<elseif ($mcwalkingaid is "Armpit Crutches")>> hand<<else>>hands<</if>> across your face. <<if ($mcdeaf is "Is Deaf")>> You clear your throat, unsure of what else to do, you reach forward and tap their shoulder. They turn to you, and you offer the smallest smile, and their eyes widen, their tears stopping.<<elseif ($quietselectivelymute is true)>> You clear your throat, unsure of what else to do. You reach forward and tap their shoulder. They turn to you, and you offer the smallest smile, and their eyes widen, their tears stopping. <<elseif ($kindnice is true)>> "Sallie." You call their name softly, reaching forward and tapping their shoulder. They turn to you and you offering a smile, and their eyes widen, their tears stopping. "It's going to be okay." <<elseif ($patientcalm is true)>> "Sallie." You call their name calmly, reaching forward and tapping their shoulder. They turn to you, and you offer a nod, and their eyes widen, their tears stopping. "You aren't alone."<<elseif ($polite is true)>> "Sallie." You call their name calmly, reaching forward and tapping their shoulder. They turn to you, and you offer a nod, and their eyes widen, their tears stopping. "You aren't alone."<<elseif ($aloof is true)>> You clear your throat, unsure of what else to do. You reach forward and tap their shoulder. They turn to you, and you offer the smallest nod. "You aren't alone." Your voice is firm, and their eyes widen, their tears stopping.<<elseif ($courageous is true)>> "Sallie." You call their name calmly, reaching forward and slapping your hand onto their shoulder. They turn to you, and you offer a confident smile, and their eyes widen, their tears stopping. "You aren't alone."<<elseif ($cowardly is true)>> "Sallie." You call their name softly, reaching forward and tapping their shoulder. They turn to you and you offering a nervous smile, and their eyes widen, their tears stopping. "It's going to be okay."<<elseif ($determined is true)>> "Sallie." You call their name calmly, reaching forward and slapping your hand onto their shoulder. They turn to you, and you offer a confident smile, and their eyes widen, their tears stopping. "You aren't alone." <<elseif ($energetictalkative is true)>> "Sallie." You call their name calmly, reaching forward and slapping your hand onto their shoulder. They turn to you, and you offer a confident smile, and their eyes widen, their tears stopping. "You aren't alone."<<elseif ($protective is true)>> "Sallie." You call their name calmly, reaching forward and tapping their shoulder. They turn to you, and you offer a nod, and their eyes widen, their tears stopping. "You aren't alone."<<elseif ($shyeasilynervous is true)>> "Sallie." You call their name softly, reaching forward and tapping their shoulder. They turn to you and you offering a nervous smile, and their eyes widen, their tears stopping. "It's going to be okay."<<else>> You blink and clear your throat. "You aren't alone." Your voice draws Sallie's attention. You offer a quick smile. Their eyes widened with surprise, their tears stopping.<</if>>
They wipe their red eyes and their face, rubbing the back of their hands against their nose. You understand their fear and frustration. You watch their body still against Earl's, mumbling a soft 'sorry'. You let out a soft breath. You know what'll happen if you don't get inside and the riots get worse. Everyone guilty or not, caught outside of their home, will be arrested and charged for disobedience and get marked on their record.
You glance at Earl, who looks far more relaxed. He offers you a solid nod of thanks, looking at you over his shoulder.
The walk to the large wall divide is long and silent. <<if ($mcdeaf is "Is Not Deaf")>> With the occasional sounds of rioters and district police, all coming from the main roads. Yet, it's relatively quiet, unusually so. <</if>> You three travel along dim alleys, walking in between apartment buildings and stories and down empty backstreets. Wandering through the district like mice to avoid others. Your eyes scan across the buildings. They're made of different, clean materials, seemingly unaffected by rain or wind. The buildings are nice, with painted iron bars around balconies, not chipped or faded. The concrete ground is smooth and clean.
Yet the closer to the wall you get, the less perfect the buildings seem to be. <<if ($mcheterochromia is "No")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes drag across the buildings.<<elseif ($mcheterochromia is "Yes")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes drag across the buildings.<</if>><<if ($airheadscatterbrained is true)>> It's sort of weird, but you remember that many people don't want to live near the district wall. You avert your gaze with a shrug.<<elseif ($dumb is true)>> It's sort of weird, but many people don't want to live near the district wall. You avert your gaze with a shrug.<<elseif ($genius is true)>> It's odd. They look as if they're unlived in. It could be due to the few people wanting to live near the district wall. You avert your gaze.<<else>> It's weird, but many people don't want to live near the district wall. You avert your gaze.<</if>>
You, Earl, and Sallie all live within Downtown Six. With Earl and Sallie on the far west of the district, while you lived in the north, right alongside the main road. An almost straight line from where you are right now. Thomas and Mary both live uptown, both from well-off families and in the highest part of the city.
<<if ($mcdeaf is "Is Deaf")>> Then Sallie moves their arms, waving their hands, still on Earl's shoulder. "Sorry...... For crying...." <<else>>"Sorry...... For crying...." Sallie's voice is barely a whisper, face against Earl's broad back as they sway with his steps.<</if>> You remain quiet, as they continue, "... do you think we'll be okay." You stare over this puffy face and red eyes. <<if ($quietselectivelymute is true)>> You stare wordlessly, before nodding.<<else>>You stare with a soft shrug. "Sure. As long as we get inside."<</if>>
Riots don't last long. The district sends the district police and forces rioters into submission. However, today, something seems different. "The man said—it was live—so do you think he took over the broadcast system… To show us that stuff?" Sallie sniffles again, still being carried by Earl. You stare at her for the longest time, before looking away.
"Do you think he has access to District Six stuff?" Sallie talks to themselves, and you can't find the proper words to say. Instead, you look at the district wall. It towers over you, creating its looming shadow as you all travel closer. //You feel insignificant. Like you're stuck in a trap.// You can hear gears from within, much like the ground beneath you that softly rumbles. You all come to a stop. Earl places Sallie down and steps towards the gigantic wall. His hands feel along the warm concrete.
<<if ($mcdeaf is "Is Deaf")>> You stare in curious silence.<<elseif ($quietselectivelymute is true)>> You stare in curious silence.<<elseif ($mcfriendspersonality is "Conscientiousness")>> You stare in curious silence.<<elseif ($mcfriendspersonality is "Openness")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Extroversion")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Agreeableness")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Neuroticism")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Introversion")>> You stare in curious silence.<</if>>
He doesn't answer, his hand sinking into the wall. <<if ($mcdeaf is "Is Not Deaf")>> There's the sound of whirling machines and then<<else>>There's silence but then<</if>> a part of the wall slowly opens, revealing a dim tunnel. "A door." <<if ($quietselectivelymute is true)>> Sallie says in surprise while your eyes widen softly.<<elseif ($mcfriendspersonality is "Conscientiousness")>> Sallie says in surprise while your eyes widen.<<elseif ($mcfriendspersonality is "Openness")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Extroversion")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Agreeableness")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Neuroticism")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Introversion")>> Sallie, and you say says in surprise.<</if>>
You only knew the District Divider to have only two doors that you could walk through, which belonged to the circled wall that surrounded the sky tree's base, which required I.Ds to pass through. The doors were large and opened only once per hour for safety. Which is why most use the district's train system. <<if $earlspast is true>> You think back to the photos; Earl was an engineer for District Six... So, he must absolutely know all the secret workings.<<else>> How much more does Earl know about the district?<</if>>
<<if ($mcdeaf is "Is Not Deaf")>> Your brows furrow together and you press your lips together, just as Earl faces you. Without needing even a moment, he understands. //'Is this how you get to work so fast?!'// He merely raises and drops his shoulders with a small grin and motions you both forward. <<elseif ($quietselectivelymute is true)>> Your brows furrow together and you press your lips together, just as Earl faces you. Without needing even a moment, he understands. //'Is this how you get to work so fast?!'// He merely raises and drops his shoulders with a small grin and motions you both forward. <<elseif ($mcfriendspersonality is "Conscientiousness")>> "Wait—Is this how you get to work so fast?" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Openness")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Extroversion")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Introversion")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<</if>> You and Earl had made several bets on who could get to work faster, and without fail, Earl always managed to get there before you. You all walk into the tunnel, but before you walk any further, Earl stops and waits for the tunnel door to close.
Once it does, you three are left inside a wide, dim tunnel, walking side by side. The inside is made of stone, and it seems like a concrete wall was built around it. You wonder how many more passages exist like this one. You reach the other side of the wall in only two minutes, Earl opening the other side. <<if $thedemonsdestruction is true>> You feel your headache lessening as it gets cooler.<</if>>
<center>//And it's silent.//</center>\
You all stand on a side street, Earl and Sallie facing you. "The riots are taking place in the uptown." Sallie announces looking at their phone, before looking around. "It should be safe…" They back up, "I—I'll catch you later—? Sorry… For crying again…." Sallie whispers the last part, looking at you.
You nod and glance at Earl, who offers a solid head nod, crossing his arms. Both Sallie and Earl live in a similar apartment building on the other side of the district. Whether it's coincidence or not, you don't say anything as they glance at each other. Sallie visibly relaxed. They look back at you.
<<if ($mcdeaf is "Is Not Deaf")>> You give a small invisible smile.<<elseif ($quietselectivelymute is true)>> You give a small invisible smile.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Openness")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Extroversion")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Be safe." You say with a head nod. <<elseif ($mcfriendspersonality is "Introversion")>> "Yea… Be safe." You say with a head nod, shuffling awkwardly in place.<</if>>
Earl and Sallie nod before looking around the alley and making their way directly behind them. They may run into district police. You watch them until they disappear and once they do; you let out a heavy exhale.
!!!<center><<link "Now, you just have to get home." "CH.1.ACT.3.PG.20">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $sallieignore to true>><<set $sallieplatonic -= 10>><<set $earlplatonic -= 5>><<notify 3s>> SALLIE AND EARL WILL REMEMBER THIS.<</notify>> You say nothing and let them struggle and fight Earl. There's nothing you can say that would have them listen. Nor is it your responsibility. <<if $thedemonsdestruction is true>> You feel the heat grow, and it's dizzying, and Sallie's crying isn't helping the growing headache. You fight off your pain, blocking Sallie out.<</if>> <<if ($mcdeaf is "Is Deaf")>> You frown slightly at their cries.<<else>> You frown slightly, their cries mixing in with the distant sounds and drawing attention<</if>>. You understand the fear and frustration, <<if ($autism is true)>> but this reaction is over the top.<<else>> but this reaction is drawing attention.<</if>> You know what'll happen if you don't get inside and the riots get worse. You and Earl keep walking, despite Sallie's crying. Over time, sniffles replace their sobs.
Until they're silent.
You let out a soft breath. You know that everyone, guilty or not, caught outside of their home, will be arrested and charged for disobedience and get marked on their record.
The walk to the large wall divide is long and silent. <<if ($mcdeaf is "Is Not Deaf")>> With the occasional sounds of rioters and district police, all coming from the main roads. Yet, it's relatively quiet, unusually so. <</if>> You three travel along dim alleys, walking in between apartment buildings and stories and down empty backstreets. Wandering through the district like mice to avoid others. Your eyes scan across the buildings. They're made of different, clean materials, seemingly unaffected by rain or wind. The buildings are nice, with painted iron bars around balconies, not chipped or faded. The concrete ground is smooth and clean.
Yet the closer to the wall you get, the less perfect the buildings seem to be. <<if ($mcheterochromia is "No")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes drag across the buildings.<<elseif ($mcheterochromia is "Yes")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes drag across the buildings.<</if>><<if ($airheadscatterbrained is true)>> It's sort of weird, but you remember that many people don't want to live near the district wall. You avert your gaze with a shrug.<<elseif ($dumb is true)>> It's sort of weird, but many people don't want to live near the district wall. You avert your gaze with a shrug.<<elseif ($genius is true)>> It's odd. They look as if they're unlived in. It could be due to the few people wanting to live near the district wall. You avert your gaze.<<else>> It's weird, but many people don't want to live near the district wall. You avert your gaze.<</if>>
You, Earl, and Sallie all live within Downtown Six. With Earl and Sallie on the far west of the district, while you lived in the north, right alongside the main road. An almost straight line from where you are right now. Thomas and Mary both live uptown, both from well-off families and in the highest part of the city.
<<if ($mcdeaf is "Is Deaf")>> Then Sallie moves their arms, waving their hands, still on Earl's shoulder. "Sorry...... For crying...." <<else>>"Sorry...... For crying...." Sallie's voice is barely a whisper, face against Earl's broad back as they sway with his steps.<</if>> You remain quiet, as they continue, "... do you think we'll be okay." You stare over this puffy face and red eyes. <<if ($quietselectivelymute is true)>> You stare wordlessly, before nodding.<<else>>You stare with a soft shrug. "Sure. As long as we get inside."<</if>>
Riots don't last long. The district sends the district police and forces rioters into submission. However, today, something seems different. "The man said—it was live—so do you think he took over the broadcast system… To show us that stuff?" Sallie sniffles again, still being carried by Earl. You stare at her for the longest time, before looking away.
"Do you think he has access to District Six stuff?" Sallie talks to themselves, and you can't find the proper words to say. Instead, you look at the district wall. It towers over you, creating its looming shadow as you all travel closer. //You feel insignificant. Like you're stuck in a trap.// You can hear gears from within, much like the ground beneath you that softly rumbles. You all come to a stop. Earl places Sallie down and steps towards the gigantic wall. His hands feel along the warm concrete.
<<if ($mcdeaf is "Is Deaf")>> You stare in curious silence.<<elseif ($quietselectivelymute is true)>> You stare in curious silence.<<elseif ($mcfriendspersonality is "Conscientiousness")>> You stare in curious silence.<<elseif ($mcfriendspersonality is "Openness")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Extroversion")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Agreeableness")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Neuroticism")>> "What are you doing?" You ask.<<elseif ($mcfriendspersonality is "Introversion")>> You stare in curious silence.<</if>>
He doesn't answer, his hand sinking into the wall. <<if ($mcdeaf is "Is Not Deaf")>> There's the sound of whirling machines and then<<else>>There's silence but then<</if>> a part of the wall slowly opens, revealing a dim tunnel. "A door." <<if ($quietselectivelymute is true)>> Sallie says in surprise while your eyes widen softly.<<elseif ($mcfriendspersonality is "Conscientiousness")>> Sallie says in surprise while your eyes widen.<<elseif ($mcfriendspersonality is "Openness")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Extroversion")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Agreeableness")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Neuroticism")>> Sallie, and you say says in surprise.<<elseif ($mcfriendspersonality is "Introversion")>> Sallie, and you say says in surprise.<</if>>
You only knew the District Divider to have only two doors that you could walk through, which belonged to the circled wall that surrounded the sky tree's base, which required I.Ds to pass through. The doors were large and opened only once per hour for safety. Which is why most use the district's train system. <<if $earlspast is true>> You think back to the photos; Earl was an engineer for District Six... So, he must absolutely know all the secret workings.<<else>> How much more does Earl know about the district?<</if>>
<<if ($mcdeaf is "Is Not Deaf")>> Your brows furrow together and you press your lips together, just as Earl faces you. Without needing even a moment, he understands. //'Is this how you get to work so fast?!'// He merely raises and drops his shoulders with a small grin and motions you both forward. <<elseif ($quietselectivelymute is true)>> Your brows furrow together and you press your lips together, just as Earl faces you. Without needing even a moment, he understands. //'Is this how you get to work so fast?!'// He merely raises and drops his shoulders with a small grin and motions you both forward. <<elseif ($mcfriendspersonality is "Conscientiousness")>> "Wait—Is this how you get to work so fast?" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Openness")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Extroversion")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<<elseif ($mcfriendspersonality is "Introversion")>> "Wait—Is this how you get to work so fast?!" You cross your arms, watching him merely raise and drop his shoulders with a small grin and motion you both forward.<</if>> You and Earl had made several bets on who could get to work faster, and without fail, Earl always managed to get there before you. You all walk into the tunnel, but before you walk any further, Earl stops and waits for the tunnel door to close.
Once it does, you three are left inside a wide, dim tunnel, walking side by side. The inside is made of stone, and it seems like a concrete wall was built around it. You wonder how many more passages exist like this one. You reach the other side of the wall in only two minutes, Earl opening the other side. <<if $thedemonsdestruction is true>> You feel your headache lessening as it gets cooler.<</if>>
<center>//And it's silent.//</center>\
You all stand on a side street, Earl and Sallie facing you. "The riots are taking place in the uptown." Sallie announces looking at their phone, before looking around. "It should be safe…" They back up, "I—I'll catch you later—? Sorry… For crying again…." Sallie whispers the last part, looking at you.
You nod and glance at Earl, who offers a solid head nod, crossing his arms. Both Sallie and Earl live in a similar apartment building on the other side of the district. Whether it's coincidence or not, you don't say anything as they glance at each other. Sallie visibly relaxed. They look back at you.
<<if ($mcdeaf is "Is Not Deaf")>> You give a small invisible smile.<<elseif ($quietselectivelymute is true)>> You give a small invisible smile.<<elseif ($mcfriendspersonality is "Conscientiousness")>> "Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Openness")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Extroversion")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Agreeableness")>> "Yea… Be safe." You say with a head nod.<<elseif ($mcfriendspersonality is "Neuroticism")>> "Be safe." You say with a head nod. <<elseif ($mcfriendspersonality is "Introversion")>> "Yea… Be safe." You say with a head nod, shuffling awkwardly in place.<</if>>
Earl and Sallie nod before looking around the alley and making their way directly behind them. They may run into district police. You watch them until they disappear and once they do; you let out a heavy exhale.
!!!<center><<link "Now, you just have to get home." "CH.1.ACT.3.PG.20">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR FULL NAME AND ALIASES.''</span></center>
----
<center>''LEGAL FIRST NAME''
$mcname
''LEGAL MIDDLE NAME''
$mcmiddlename
''LEGAL SURNAME''
$mcsurname
''NICKNAME''
$mcnickname</center>\
----
''PRONOUNS''
* <<listbox "$they" autoselect>>
<<option "he">>
<<option "she">>
<<option "they">>
<<option "it">>
<</listbox>>.
* <<listbox "$them" autoselect>>
<<option "him">>
<<option "her">>
<<option "them">>
<<option "it">>
<</listbox>>.
* <<listbox "$themself" autoselect>>
<<option "himself">>
<<option "herself">>
<<option "themselves">>
<<option "itself">>
<</listbox>>.
* <<listbox "$their" autoselect>>
<<option "his">>
<<option "her">>
<<option "their">>
<<option "its">>
<</listbox>>.
* <<listbox "$theirs" autoselect>>
<<option "his">>
<<option "hers">>
<<option "theirs">>
<<option "its">>
<</listbox>>.
* <<listbox "$theyre" autoselect>>
<<option "he's">>
<<option "she's">>
<<option "they're">>
<<option "its">>
<</listbox>>
''HOW YOU ARE ADDRESSED''
* <<listbox "$mx" autoselect>>
<<option "Mr">>
<<option "Ms">>
<<option "Mx">>
<</listbox>>.
* <<listbox "$liege" autoselect>>
<<option "Lord">>
<<option "Lady">>
<<option "Liege">>
<</listbox>>.
* <<listbox "$gnmx" autoselect>>
<<option "Sir">>
<<option "Ma'am">>
<<option "Mx">>
<</listbox>>.
* <<listbox "$kid" autoselect>>
<<option "boy">>
<<option "girl">>
<<option "kid">>
<</listbox>>.
* <<listbox "$person" autoselect>>
<<option "man">>
<<option "woman">>
<<option "person">>
<</listbox>>.
* <<listbox "$child" autoselect>>
<<option "son">>
<<option "daughter">>
<<option "child">>
<</listbox>>.
* <<listbox "$mcslang" autoselect>>
<<option "dude">>
<<option "chick">>
<<option "pal">>
<</listbox>>.
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.3.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''VERIFY YOUR FULL NAME AND ALIASES.''</span></center>
----
''LEGAL FIRST NAME''
<<textbox "$mcname" "TYPE ANSWER HERE">>
''LEGAL MIDDLE NAME''
<<textbox "$mcmiddlename" "TYPE ANSWER HERE">>
''LEGAL SURNAME''
<<textbox "$mcsurname" "TYPE ANSWER HERE">>
''NICKNAME''
<<textbox "$mcnickname" "TYPE ANSWER HERE">>
----
''PRONOUNS''
* <<listbox "$they" autoselect>>
<<option "he">>
<<option "she">>
<<option "they">>
<<option "it">>
<</listbox>>
* <<listbox "$them" autoselect>>
<<option "him">>
<<option "her">>
<<option "them">>
<<option "it">>
<</listbox>>
* <<listbox "$themself" autoselect>>
<<option "himself">>
<<option "herself">>
<<option "themself">>
<<option "itself">>
<</listbox>>
* <<listbox "$their" autoselect>>
<<option "his">>
<<option "her">>
<<option "their">>
<<option "its">>
<</listbox>>
* <<listbox "$theirs" autoselect>>
<<option "his">>
<<option "hers">>
<<option "theirs">>
<<option "its">>
<</listbox>>
* <<listbox "$theyre" autoselect>>
<<option "he's">>
<<option "she's">>
<<option "they're">>
<<option "its">>
<</listbox>>
''HOW YOU ARE ADDRESSED''
* <<listbox "$mx" autoselect>>
<<option "Mr">>
<<option "Ms">>
<<option "Mx">>
<</listbox>>
* <<listbox "$liege" autoselect>>
<<option "Lord">>
<<option "Lady">>
<<option "Liege">>
<</listbox>>
* <<listbox "$gnmx" autoselect>>
<<option "Sir">>
<<option "Ma'am">>
<<option "Mx">>
<</listbox>>
* <<listbox "$kid" autoselect>>
<<option "boy">>
<<option "girl">>
<<option "kid">>
<</listbox>>
* <<listbox "$person" autoselect>>
<<option "man">>
<<option "woman">>
<<option "person">>
<</listbox>>
* <<listbox "$child" autoselect>>
<<option "son">>
<<option "daughter">>
<<option "child">>
<</listbox>>
* <<listbox "$mcslang" autoselect>>
<<option "dude">>
<<option "chick">>
<<option "pal">>
<</listbox>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR FAMILY, RELATIVES, AND OR GUARDIANS.''</span></center>
----
''FATHER'S LEGAL FIRST NAME''
$edwardname
''MOTHER'S LEGAL FIRST NAME''
$angelianame
''OLDER SISTER'S LEGAL FIRST NAME''
$rachealname
''OLDER BROTHER'S LEGAL FIRST NAME''
$charliename
''YOUNGER SISTER'S LEGAL FIRST NAME''
$amelianame
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.4.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''VERIFY YOUR FAMILY, RELATIVES, AND OR GUARDIANS.''</span></center>
----
''FATHER'S LEGAL FIRST NAME''
<<textbox "$edwardname" "Edward">>
''MOTHER'S LEGAL FIRST NAME''
<<textbox "$angelianame" "Angelia">>
''OLDER SISTER'S LEGAL FIRST NAME''
<<textbox "$rachealname" "Racheal">>
''OLDER BROTHER'S LEGAL FIRST NAME''
<<textbox "$charliename" "Charlie">>
''YOUNGER SISTER'S LEGAL FIRST NAME''
<<textbox "$amelianame" "Amelia">>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.4">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR MAIN PROFILE.''</span></center>
----
''NAME:'' $mcname $mcmiddlename $mcsurname
''NICKNAME:'' $mcnickname
| |''PRONOUNS:'' <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
| |''ADRESSED:'' <<print $mx [0].toUpperCase() + $mx .slice(1)>>/<<print $liege [0].toUpperCase() + $liege .slice(1)>>/<<print $gnmx [0].toUpperCase() + $gnmx .slice(1)>>/<<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>>
''AGE:'' 22
''SPECIES:'' Human
''DATE OF BIRTH:'' XX / XX / 4009
| | $mcbirthseason
----
| | ''DEAFNESS:'' <<listbox "$mcdeaf" autoselect>>
<<option "Is Not Deaf">>
<<option "Is Deaf">>
<</listbox>>
----
''GENDER:'' <<listbox "$mcgender" autoselect>>
<<option "Man">>
<<option "Woman">>
<<option "Nonbinary">>
<<option "Transwoman">>
<<option "Transman">>
<<option "Agender">>
<</listbox>>
''SEX:'' <<listbox "$mcsex" autoselect>>
<<option "Male Genitalia">>
<<option "Female Genitalia">>
<<option "Intersex Genitalia">>
<</listbox>>
| | ''TRANSITIONING:'' <<listbox "$mctrans" autoselect>>
<<option "Not Transitioning">>
<<option "Already Transitioned">>
<<option "Mid-Transitioned">>
<<option "Beginning to Transition">>
<</listbox>>
//__<<link "DEFINITION">><<script>>
Dialog.setup("DEFINITION");
Dialog.wiki(Story.get("TRANSDEFINITION").processText());
Dialog.open();
<</script>><</link>>__//
| | ''HORMONAL MEDICINE:'' <<listbox "$mchormones" autoselect>>
<<option "No">>
<<option "Yes">>
<</listbox>>
----
| | ''ADDRESS:'' 0636 Cantre Dr Apt 0712
Downtown City Six, District Six, 12060
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.5.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''VERIFY YOUR MAIN PROFILE.''</span></center>
----
''NAME:'' $mcname $mcmiddlename $mcsurname
''NICKNAME:'' $mcnickname
| |''PRONOUNS:'' <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
| |''ADDRESSED:'' <<print $mx [0].toUpperCase() + $mx .slice(1)>>/<<print $liege [0].toUpperCase() + $liege .slice(1)>>/<<print $gnmx [0].toUpperCase() + $gnmx .slice(1)>>/<<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>>
''AGE:'' 22
''SPECIES:'' Human
''DATE OF BIRTH:'' XX / XX / 4009
| | <<listbox "$mcbirthseason" autoselect>>
<<option "Spring Season">>
<<option "Summer Season">>
<<option "Fall Season">>
<<option "Winter Season">>
<</listbox>>
----
| | ''DEAFNESS:'' <<listbox "$mcdeaf" autoselect>>
<<option "Is Not Deaf">>
<<option "Is Deaf">>
<</listbox>>
----
''GENDER:'' <<listbox "$mcgender" autoselect>>
<<option "Man">>
<<option "Woman">>
<<option "Nonbinary">>
<<option "Transwoman">>
<<option "Transman">>
<<option "Agender">>
<</listbox>>
''SEX:'' <<listbox "$mcsex" autoselect>>
<<option "Male Genitalia">>
<<option "Female Genitalia">>
<<option "Intersex Genitalia">>
<</listbox>>
| | ''TRANSITIONING:'' <<listbox "$mctrans" autoselect>>
<<option "Not Transitioning">>
<<option "Already Transitioned">>
<<option "Mid-Transitioned">>
<<option "Beginning to Transition">>
<</listbox>>
//__<<link "DEFINITION">><<script>>
Dialog.setup("DEFINITION");
Dialog.wiki(Story.get("TRANSDEFINITION").processText());
Dialog.open();
<</script>><</link>>__//
| | ''HORMONAL MEDICINE:'' <<listbox "$mchormones" autoselect>>
<<option "No">>
<<option "Yes">>
<</listbox>>
----
| | ''ADDRESS:'' 0636 Cantre Dr Apt 0712
Downtown City Six, District Six, 12060
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.5">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''FACIAL APPEARANCE''</span>
''FACE SHAPE:'' $mcfaceshape
''FRECKLES:'' $mcfrecklelocation
''BEAUTY MARKS/MOLES:'' $mcbeautymarkslocation
''BIRTHMARKS:'' $mcbirthmarkslocation
''ACNE:'' $mcacne
· · ───── ·☼· ───── · ·
''EYE SHAPE:'' $mceyeshape
''LASHES:'' $mclashshape
''HETEROCHROMIA EYES:'' $mcheterochromia
''LEFT EYE COLOR:'' $mclefteyecolor
''RIGHT EYE COLOR:'' $mcrighteyecolor
· · ───── ·☼· ───── · ·
''LIPS SHAPE:'' $mclips
''TEETH TYPE:'' $mcteeth
----
!!!<span style="color: #002757">''HAIR APPEARANCE''</span>
''HAIR COLOR:'' $mchaircolor
''HAIR TEXTURE:'' $mchairtexture
''HAIR LENGTH:'' $mchairlength
· · ───── ·☼· ───── · ·
''FACIAL HAIR:'' <<listbox "$mcfacialhair" autoselect>>
<<option "No facial hair">>
<<option "A circle beard">>
<<option "A royale beard">>
<<option "A goatee">>
<<option "A petite goatee">>
<<option "A van dyke beard">>
<<option "A short, boxed beard">>
<<option "A balbo beard">>
<<option "An anchor beard">>
<<option "A chevron beard">>
<<option "A stubble beard">>
<<option "A horse mustache">>
<<option "A original stache">>
<<option "A mutton chops beard">>
<<option "A gunslinger beard and stache">>
<<option "A chin strap">>
<<option "A chin strap style beard">>
<</listbox>>
''FACIAL HAIR COLOR:'' <<listbox "$mcfacialhaircolor" autoselect>>
<<option "I do not have facial hair.">>
<<option "Platinum blonde">>
<<option "Light blonde">>
<<option "Blonde">>
<<option "Strawberry blonde">>
<<option "Ginger">>
<<option "Brown">>
<<option "Ash brown">>
<<option "Sandy brown">>
<<option "Dark brown">>
<<option "Black">>
<<option "Jet black">>
<<option "Red">>
<<option "Orange">>
<<option "Yellow">>
<<option "Green">>
<<option "Blue">>
<<option "Purple">>
<<option "Pink">>
<<option "Gray">>
<<option "White">>
<</listbox>>
· · ───── ·☼· ───── · ·
''HEAD/HAIR COVERINGS:'' $mchaircoverings
----
!!!<span style="color: #002757">''BODY APPEARANCE''</span>
''BODY TYPE:'' $mcbody
''HEIGHT:'' $mcheight
''SKINTONE:'' $mcskintone
''SKIN PIGMENTATION:'' $mcpigmentation
· · ───── ·☼· ───── · ·
''LIMBS:'' $mcmissinglimb
''ARMS:'' $mcarms
''LEGS:'' $mclegs
· · ───── ·☼· ───── · ·
<<if ($mcgender is "Transwoman")>>''TOP SURGERY:'' <<listbox "$mcwomantopsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
''BOTTOM SURGERY:'' <<listbox "$mcwomanbottomsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
//__<<link "DEFINITION">><<script>>
Dialog.setup("DEFINITION");
Dialog.wiki(Story.get("TRANSDEFINITION").processText());
Dialog.open();
<</script>><</link>>__//\
<<elseif ($mcgender is "Transman")>>''TOP SURGERY:'' <<listbox "$mcmantopsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
''BOTTOM SURGERY:'' <<listbox "$mcmanbottomsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
//__<<link "DEFINITION">><<script>>
Dialog.setup("DEFINITION");
Dialog.wiki(Story.get("TRANSDEFINITION").processText());
Dialog.open();
<</script>><</link>>__//<</if>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.6.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''FACIAL APPEARANCE''</span>
''FACE SHAPE:'' <<listbox "$mcfaceshape" autoselect>>
<<option "Round">>
<<option "Square">>
<<option "Diamond">>
<<option "Oval">>
<<option "Oblong">>
<</listbox>>
''FRECKLES:'' <<listbox "$mcfrecklelocation" autoselect>>
<<option "I have no freckles">>
<<option "Freckles all over face">>
<<option "Freckles all over arms">>
<<option "Freckles all over legs">>
<<option "Freckles all over chest">>
<<option "Freckles all over back">>
<<option "Freckles all over my body">>
<</listbox>>
''BEAUTY MARKS/MOLES:'' <<listbox "$mcbeautymarkslocation" autoselect>>
<<option "I have no beauty marks">>
<<option "Beauty marks all over face">>
<<option "Beauty marks all over arms">>
<<option "Beauty marks all over legs">>
<<option "Beauty marks all over chest">>
<<option "Beauty marks all over back">>
<<option "Beauty marks all over my body">>
<</listbox>>
''BIRTHMARKS:'' <<listbox "$mcbirthmarkslocation" autoselect>>
<<option "I have no birthmarks">>
<<option "Birthmarks all over face">>
<<option "Birthmarks all over arms">>
<<option "Birthmarks all over legs">>
<<option "Birthmarks all over chest">>
<<option "Birthmarks all over back">>
<<option "Birthmarks all over my body">>
<</listbox>>
''ACNE:'' <<listbox "$mcacne" autoselect>>
<<option "I have no acne">>
<<option "Acne all over face">>
<<option "Acne all over arms">>
<<option "Acne all over legs">>
<<option "Acne all over chest">>
<<option "Acne all over back">>
<<option "Acne all over my body">>
<</listbox>>
· · ───── ·☼· ───── · ·
''EYE SHAPE:'' <<listbox "$mceyeshape" autoselect>>
<<option "Almond">>
<<option "Monolid">>
<<option "Upturned">>
<<option "Downturned">>
<<option "Hooded">>
<<option "Round">>
<<option "Wide-set">>
<<option "Close-set">>
<</listbox>>
''LASHES:'' <<listbox "$mclashshape" autoselect>>
<<option "Short lashes">>
<<option "Long lashes">>
<</listbox>>
''HETEROCHROMIA EYES:'' <<listbox "$mcheterochromia" autoselect>>
<<option "No">>
<<option "Yes">>
<</listbox>>
''LEFT EYE COLOR:'' <<listbox "$mclefteyecolor" autoselect>>
<<option "Albino red">>
<<option "Amber">>
<<option "Black">>
<<option "Blue">>
<<option "Bluish-gray">>
<<option "Dark brown">>
<<option "Gray">>
<<option "Green">>
<<option "Hazel">>
<<option "Light brown">>
<<option "Light-blue">>
<<option "Light-gray">>
<<option "White">>
<</listbox>>
''RIGHT EYE COLOR:'' <<listbox "$mcrighteyecolor" autoselect>>
<<option "Albino red">>
<<option "Amber">>
<<option "Black">>
<<option "Blue">>
<<option "Bluish-gray">>
<<option "Dark brown">>
<<option "Gray">>
<<option "Green">>
<<option "Hazel">>
<<option "Light brown">>
<<option "Light-blue">>
<<option "Light-gray">>
<<option "White">>
<</listbox>>
· · ───── ·☼· ───── · ·
''LIPS SHAPE:'' <<listbox "$mclips" autoselect>>
<<option "Full lips">>
<<option "Heavy Upper Lips">>
<<option "Heavy Lower Lips">>
<<option "Round Lips">>
<<option "Pearlique Lips">>
<<option "Cupid's Bow Lips">>
<<option "Pouty Lips">>
<<option "Thinner Lips">>
<<option "Straight Lips">>
<<option "Down-Turned Lips">>
<<option "Rosebud Lips">>
<<option "Wide Lips">>
<</listbox>>
''TEETH TYPE:'' <<listbox "$mcteeth" autoselect>>
<<option "Perfect Teeth">>
<<option "Crooked Teeth">>
<<option "Front Teeth Gap">>
<<option "Short Canines">>
<<option "Braces">>
<</listbox>>
----
!!!<span style="color: #002757">''HAIR APPEARANCE''</span>
''HAIR COLOR:'' <<listbox "$mchaircolor" autoselect>>
<<option "Platinum blonde">>
<<option "Light blonde">>
<<option "Blonde">>
<<option "Strawberry blonde">>
<<option "Ginger">>
<<option "Brown">>
<<option "Ash brown">>
<<option "Sandy brown">>
<<option "Dark brown">>
<<option "Black">>
<<option "Jet black">>
<<option "Red">>
<<option "Orange">>
<<option "Yellow">>
<<option "Green">>
<<option "Blue">>
<<option "Purple">>
<<option "Pink">>
<<option "Gray">>
<<option "White">>
<</listbox>>
''HAIR TEXTURE:'' <<listbox "$mchairtexture" autoselect>>
<<option "Coily">>
<<option "Curly">>
<<option "Wavy">>
<<option "Straight">>
<<option "Afro">>
<<option "Kinky">>
<<option "Locked">>
<</listbox>>
''HAIR LENGTH:'' <<listbox "$mchairlength" autoselect>>
<<option "Bald">>
<<option "Shaved">>
<<option "Buzzed">>
<<option "Above ears">>
<<option "Below ears">>
<<option "Above shoulders">>
<<option "Short">>
<<option "Below shoulders">>
<<option "Mid-back">>
<<option "Lower back">>
<<option "Waist-length">>
<<option "Floor-length">>
<</listbox>>
· · ───── ·☼· ───── · ·
''FACIAL HAIR:'' <<listbox "$mcfacialhair" autoselect>>
<<option "No facial hair">>
<<option "A circle beard">>
<<option "A royale beard">>
<<option "A goatee">>
<<option "A petite goatee">>
<<option "A van dyke beard">>
<<option "A short, boxed beard">>
<<option "A balbo beard">>
<<option "An anchor beard">>
<<option "A chevron beard">>
<<option "A stubble beard">>
<<option "A horse mustache">>
<<option "A original stache">>
<<option "A mutton chops beard">>
<<option "A gunslinger beard and stache">>
<<option "A chin strap">>
<<option "A chin strap style beard">>
<</listbox>>
''FACIAL HAIR COLOR:'' <<listbox "$mcfacialhaircolor" autoselect>>
<<option "I do not have facial hair.">>
<<option "Platinum blonde">>
<<option "Light blonde">>
<<option "Blonde">>
<<option "Strawberry blonde">>
<<option "Ginger">>
<<option "Brown">>
<<option "Ash brown">>
<<option "Sandy brown">>
<<option "Dark brown">>
<<option "Black">>
<<option "Jet black">>
<<option "Red">>
<<option "Orange">>
<<option "Yellow">>
<<option "Green">>
<<option "Blue">>
<<option "Purple">>
<<option "Pink">>
<<option "Gray">>
<<option "White">>
<</listbox>>
· · ───── ·☼· ───── · ·
''HEAD/HAIR COVERINGS:'' <<listbox "$mchaircoverings" autoselect>>
<<option "No head/hair coverings">>
<<option "Hijab">>
<<option "Tichel">>
<<option "Kippah">>
<<option "Turban">>
<<option "Veil">>
<</listbox>>
----
!!!<span style="color: #002757">''BODY APPEARANCE''</span>
''BODY TYPE:'' <<listbox "$mcbody" autoselect>>
<<option "Slender">>
<<option "Plump">>
<<option "Round">>
<<option "Chubby">>
<<option "Plus-sized">>
<<option "Curvy">>
<<option "Shapely">>
<<option "Muscular">>
<<option "Athletic">>
<<option "Lean">>
<<option "Stocky">>
<<option "Stout">>
<</listbox>>
''HEIGHT:'' <<listbox "$mcheight" autoselect>>
<<option "5'0FT or below">>
<<option "5'1FT - 5'3FT">>
<<option "5'4FT - 5'7FT">>
<<option "5'8FT - 5'11FT">>
<<option "6'0FT - 6'4FT">>
<<option "6'5FT or above">>
<</listbox>>
''SKINTONE:'' <<listbox "$mcskintone" autoselect>>
<<option "Midnight">>
<<option "Chocolate">>
<<option "Expresso">>
<<option "Golden brown">>
<<option "Bronze">>
<<option "Umber">>
<<option "Almond">>
<<option "Amber">>
<<option "Sienna">>
<<option "Beige">>
<<option "Limestone">>
<<option "Rose beige">>
<<option "Warm ivory">>
<<option "Ivory">>
<<option "Porcelain">>
<</listbox>>
''SKIN PIGMENTATION:'' <<listbox "$mcpigmentation" autoselect>>
<<option "No Unique Skin Pigmentation">>
<<option "Vitiligo">>
<<option "Albinism">>
<<option "Melasma">>
<<option "Hyperpigmentation">>
<</listbox>>
· · ───── ·☼· ───── · ·
''LIMBS:'' <<listbox "$mcmissinglimb" autoselect>>
<<option "No Missing Limbs">>
<<option "A Missing Arm/Hand">>
<<option "A Missing Leg/Foot">>
<<option "A Missing Arm and Leg">>
<</listbox>>
''ARMS:'' <<listbox "$mcarms" autoselect>>
<<option "Both arms">>
<<option "Lost right arm">>
<<option "Lost left arm">>
<<option "Lost right hand">>
<<option "Lost left hand">>
<</listbox>>
''LEGS:'' <<listbox "$mclegs" autoselect>>
<<option "Both legs">>
<<option "Lost right leg">>
<<option "Lost left leg">>
<<option "Lost right foot">>
<<option "Lost left foot">>
<</listbox>>
· · ───── ·☼· ───── · ·
<<if ($mcgender is "Transwoman")>>''TOP SURGERY:'' <<listbox "$mcwomantopsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
''BOTTOM SURGERY:'' <<listbox "$mcwomanbottomsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
//__<<link "DEFINITION">><<script>>
Dialog.setup("DEFINITION");
Dialog.wiki(Story.get("TRANSDEFINITION").processText());
Dialog.open();
<</script>><</link>>__//\
<<elseif ($mcgender is "Transman")>>''TOP SURGERY:'' <<listbox "$mcmantopsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
''BOTTOM SURGERY:'' <<listbox "$mcmanbottomsurgery" autoselect>>
<<option "Yes">>
<<option "No">>
<</listbox>>
//__<<link "DEFINITION">><<script>>
Dialog.setup("DEFINITION");
Dialog.wiki(Story.get("TRANSDEFINITION").processText());
Dialog.open();
<</script>><</link>>__//<</if>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.6">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''PHYSICAL TRAITS''</span>
''GLASSES WEAR:'' $mcglasses
''EYE PERSCRIPTION:'' $mcglassesneed
''NEED/WEAR CONTACTS?'' $mccontacts
· · ───── ·☼· ───── · ·
<<if ($mcdeaf is "Is Not Deaf")>>''SIGN LANGUAGE:'' <<listbox "$mcsignlang" autoselect>>
<<option "Does Not Know Sign Language">>
<<option "Knows Sign Language">>
<</listbox>>\
<<elseif ($mcdeaf is "Is Deaf")>>''SIGN LANGUAGE:'' <<listbox "$mcsignlang" autoselect>>
<<option "Knows Sign Language">>
<</listbox>><</if>>
<<if ($mcdeaf is "Is Not Deaf")>>''IMPAIRED HEARING:'' <<listbox "$mchearing" autoselect>>
<<option "Does Not Have Impaired Hearing">>
<<option "Has Impaired Hearing">>
<</listbox>>
''HEARING AID:'' <<listbox "$mchearingaid" autoselect>>
<<option "Does Not Wear">>
<<option "Wears">>
<</listbox>><</if>>
''WALKING AID TYPE:''$mcwalkingaid
----
''HAND TYPE:'' $mchands
''DOMINANT HAND:'' $mcdomhand
· · ───── ·☼· ───── · ·
<<if $mcsex is "Intersex Genitalia">>\
''BREAST SIZE:'' <<listbox "$mcbreastsize" autoselect>>
<<option "Flat-chested">>
<<option "A Cup">>
<<option "B Cup">>
<<option "C Cup">>
<<option "D Cup">>
<<option "E Cup">>
<<option "F Cup">>
<</listbox>>
''VAGINA TYPE:'' <<listbox "$mcvaginatype" autoselect>>
<<option "Long n' Narrow">>
<<option "Wide n' Broad">>
<<option "Short n Compact">>
<<option "Loose n' Relaxed">>
<</listbox>>
''PENIS LENGTH:'' <<listbox "$mcpenislength" autoselect>>
<<option ">1 inch">>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches - 10 inches">>
<<option "11 inches - 12 inches">>
<<option "13 inches">>
<</listbox>>
''PENIS GIRTH:'' <<listbox "$mcpenisgirth" autoselect>>
<<option ">1 inch">>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches">>
<</listbox>>
''PUBIC HAIR:'' <<listbox "$mcpubichair" autoselect>>
<<option "Bald">>
<<option "Trimmed">>
<<option "Natural Bush">>
<</listbox>>\
<<elseif $mcsex is "Female Genitalia">>\
''BREAST SIZE:'' <<listbox "$mcbreastsize" autoselect>>
<<option "Flat-chested">>
<<option "A Cup">>
<<option "B Cup">>
<<option "C Cup">>
<<option "D Cup">>
<<option "E Cup">>
<<option "F Cup">>
<</listbox>>
''VAGINA TYPE:'' <<listbox "$mcvaginatype" autoselect>>
<<option "Long n' Narrow">>
<<option "Wide n' Broad">>
<<option "Short n Compact">>
<<option "Loose n' Relaxed">>
<</listbox>>
''PUBIC HAIR:'' <<listbox "$mcpubichair" autoselect>>
<<option "Bald">>
<<option "Trimmed">>
<<option "Natural Bush">>
<</listbox>>\
<<elseif $mcsex is "Male Genitalia">>\
''PENIS LENGTH:'' <<listbox "$mcpenislength" autoselect>>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches - 10 inches">>
<<option "11 inches - 12 inches">>
<<option "13 inches">>
<</listbox>>
''PENIS GIRTH:'' <<listbox "$mcpenisgirth" autoselect>>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches">>
<</listbox>>
''PUBIC HAIR:'' <<listbox "$mcpubichair" autoselect>>
<<option "Bald">>
<<option "Trimmed">>
<<option "Natural Bush">>
<</listbox>><</if>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.7">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''SCARS''</span>
''SCARS:'' <<listbox "$mcscars" autoselect>>
<<option "Yes, I have scar(s).">>
<<option "No, I do not have scar(s).">>
<</listbox>>
· · ───── ·☼· ───── · ·
''FACIAL SCARS:''
<<listbox "$mcfacescars" autoselect>>
<<option "No facial scars">>
<<option "Across my left eye">>
<<option "Across my right eye">>
<<option "Across my nose bridge">>
<<option "Across the left side of my lip">>
<<option "Across the right side of my lip">>
<<option "Across my left cheek">>
<<option "Across my right cheek">>
<<option "Scars littered all over my face">>
<</listbox>>
''CHEST SCARS:''
<<listbox "$mcchestscars" autoselect>>
<<option "No chest scars">>
<<option "Top surgery">>
<<option "Across my neck">>
<<option "Across my throat">>
<<option "Scars littered all over my chest">>
<</listbox>>
''BACK SCARS:''
<<listbox "$mcbackscars" autoselect>>
<<option "No back scars">>
<<option "Across my entire back">>
<<option "Across my nape">>
<<option "Across my left side of my shoulder">>
<<option "Across my right side of my shoulder">>
<<option "Scars littered all over my back">>
<</listbox>>
''STOMACH SCARS:''
<<listbox "$mcstomachscars" autoselect>>
<<option "No stomach scars">>
<<option "Across my entire stomach">>
<<option "Across my left side of my waist">>
<<option "Across my right side of my waist">>
<<option "Scars littered all over my stomach">>
<</listbox>>
<<if ($mcarms is "Both arms")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across the back of my left hand">>
<<option "Across my left palm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>
''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across the back of my right hand">>
<<option "Across my right palm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>>\
<<elseif ($mcarms is "Lost right arm")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across the back of my left hand">>
<<option "Across my left palm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>\
<<elseif ($mcarms is "Lost left arm")>>''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across the back of my right hand">>
<<option "Across my right palm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>>\
<<elseif ($mcarms is "Lost right hand")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across the back of my left hand">>
<<option "Across my left palm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>
''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>>
<<elseif ($mcarms is "Lost left hand")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>
''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across the back of my right hand">>
<<option "Across my right palm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>><</if>>
<<if ($mclegs is "Both legs")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Across my left foot">>
<<option "Scars littered all over my left leg">>
<</listbox>>
''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Across my right foot">>
<<option "Scars littered all over my right leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost right leg")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Across my left foot">>
<<option "Scars littered all over my left leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost left leg")>>''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Across my right foot">>
<<option "Scars littered all over my right leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost right foot")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Across my left foot">>
<<option "Scars littered all over my left leg">>
<</listbox>>
''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Scars littered all over my right leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost left foot")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Scars littered all over my left leg">>
<</listbox>>
''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Across my right foot">>
<<option "Scars littered all over my right leg">>
<</listbox>><</if>>
----
!!!<span style="color: #002757">''TATTOOS''</span>
''TATTOOS:'' <<listbox "$mctattoos" autoselect>>
<<option "Yes, I have tattoo(s).">>
<<option "No, I do not have tattoo(s).">>
<</listbox>>
· · ───── ·☼· ───── · ·
'' FACIAL TATTOOS:''
<<listbox "$mcfacetattoos" autoselect>>
<<option "No facial tattoos">>
<<option "One facial tattoo">>
<<option "Several facial tattoos">>
<</listbox>>
'' CHEST TATTOOS:''
<<listbox "$mcchesttattoos" autoselect>>
<<option "No chest tattoos">>
<<option "One chest tattoo">>
<<option "Several chest tattoos">>
<</listbox>>
'' BACK TATTOOS:''
<<listbox "$mcbacktattoos" autoselect>>
<<option "No back tattoos">>
<<option "One back tattoo">>
<<option "Several back tattoos">>
<</listbox>>
''STOMACH TATTOOS:''
<<listbox "$mcstomachtattoos" autoselect>>
<<option "No stomach tattoos">>
<<option "One stomach tattoo">>
<<option "Several stomach tattoos">>
<</listbox>>
<<if ($mcarms is "Both arms")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "One left hand tattoo">>
<<option "One left palm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>
''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "One right hand tattoo">>
<<option "One right palm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost right arm")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "One left hand tattoo">>
<<option "One left palm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost left arm")>>''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "One right hand tattoo">>
<<option "One right palm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost right hand")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "One left hand tattoo">>
<<option "One left palm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>
''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost left hand")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>
''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "One right hand tattoo">>
<<option "One right palm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>><</if>>
<<if ($mclegs is "Both legs")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "One left foot tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>
''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "One right foot tattoo">>
<<option "Several right leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost right leg")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "One left foot tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost left leg")>>''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "One right foot tattoo">>
<<option "Several right leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost right foot")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "One left foot tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>
''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "Several right leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost left foot")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>
''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "One right foot tattoo">>
<<option "Several right leg tattoos">>
<</listbox>><</if>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.7">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''SCARS''</span>
''SCARS:'' <<listbox "$mcscars" autoselect>>
<<option "Yes, I have scar(s).">>
<<option "No, I do not have scar(s).">>
<</listbox>>
· · ───── ·☼· ───── · ·
''FACIAL SCARS:''
<<listbox "$mcfacescars" autoselect>>
<<option "No facial scars">>
<<option "Across my left eye">>
<<option "Across my right eye">>
<<option "Across my nose bridge">>
<<option "Across the left side of my lip">>
<<option "Across the right side of my lip">>
<<option "Across my left cheek">>
<<option "Across my right cheek">>
<<option "Scars littered all over my face">>
<</listbox>>
''CHEST SCARS:''
<<listbox "$mcchestscars" autoselect>>
<<option "No chest scars">>
<<option "Top surgery">>
<<option "Across my neck">>
<<option "Across my throat">>
<<option "Scars littered all over my chest">>
<</listbox>>
''BACK SCARS:''
<<listbox "$mcbackscars" autoselect>>
<<option "No back scars">>
<<option "Across my entire back">>
<<option "Across my nape">>
<<option "Across my left side of my shoulder">>
<<option "Across my right side of my shoulder">>
<<option "Scars littered all over my back">>
<</listbox>>
''STOMACH SCARS:''
<<listbox "$mcstomachscars" autoselect>>
<<option "No stomach scars">>
<<option "Across my entire stomach">>
<<option "Across my left side of my waist">>
<<option "Across my right side of my waist">>
<<option "Scars littered all over my stomach">>
<</listbox>>
<<if ($mcarms is "Both arms")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across the back of my left hand">>
<<option "Across my left palm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>
''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across the back of my right hand">>
<<option "Across my right palm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>>\
<<elseif ($mcarms is "Lost right arm")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across the back of my left hand">>
<<option "Across my left palm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>\
<<elseif ($mcarms is "Lost left arm")>>''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across the back of my right hand">>
<<option "Across my right palm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>>\
<<elseif ($mcarms is "Lost right hand")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across the back of my left hand">>
<<option "Across my left palm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>
''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>>
<<elseif ($mcarms is "Lost left hand")>>''LEFT ARM SCARS:''
<<listbox "$mcleftarmscars" autoselect>>
<<option "No left arm scars">>
<<option "Across the lower part of my left arm">>
<<option "Across the higher part of my left arm">>
<<option "Across my left shoulder">>
<<option "Scars littered all over my left arm">>
<</listbox>>
''RIGHT ARM SCARS:''
<<listbox "$mcrightarmscars" autoselect>>
<<option "No right arm scars">>
<<option "Across the lower part of my right arm">>
<<option "Across the higher part of my right arm">>
<<option "Across the back of my right hand">>
<<option "Across my right palm">>
<<option "Across my right shoulder">>
<<option "Scars littered all over my right arm">>
<</listbox>><</if>>
<<if ($mclegs is "Both legs")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Across my left foot">>
<<option "Scars littered all over my left leg">>
<</listbox>>
''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Across my right foot">>
<<option "Scars littered all over my right leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost right leg")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Across my left foot">>
<<option "Scars littered all over my left leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost left leg")>>''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Across my right foot">>
<<option "Scars littered all over my right leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost right foot")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Across my left foot">>
<<option "Scars littered all over my left leg">>
<</listbox>>
''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Scars littered all over my right leg">>
<</listbox>>\
<<elseif ($mclegs is "Lost left foot")>>''LEFT LEG SCARS:''
<<listbox "$mcleftlegscars" autoselect>>
<<option "No left leg scars">>
<<option "Across my inner left thigh">>
<<option "Across my outer left thigh">>
<<option "Across my left knee">>
<<option "Across the lower part of my left leg">>
<<option "Scars littered all over my left leg">>
<</listbox>>
''RIGHT LEG SCARS:''
<<listbox "$mcrightlegscars" autoselect>>
<<option "No right leg scars">>
<<option "Across my inner right thigh">>
<<option "Across my outer right thigh">>
<<option "Across my right knee">>
<<option "Across the lower part of my right leg">>
<<option "Across my right foot">>
<<option "Scars littered all over my right leg">>
<</listbox>><</if>>
----
!!!<span style="color: #002757">''TATTOOS''</span>
''TATTOOS:'' <<listbox "$mctattoos" autoselect>>
<<option "Yes, I have tattoo(s).">>
<<option "No, I do not have tattoo(s).">>
<</listbox>>
· · ───── ·☼· ───── · ·
'' FACIAL TATTOOS:''
<<listbox "$mcfacetattoos" autoselect>>
<<option "No facial tattoos">>
<<option "One facial tattoo">>
<<option "Several facial tattoos">>
<</listbox>>
'' CHEST TATTOOS:''
<<listbox "$mcchesttattoos" autoselect>>
<<option "No chest tattoos">>
<<option "One chest tattoo">>
<<option "Several chest tattoos">>
<</listbox>>
'' BACK TATTOOS:''
<<listbox "$mcbacktattoos" autoselect>>
<<option "No back tattoos">>
<<option "One back tattoo">>
<<option "Several back tattoos">>
<</listbox>>
''STOMACH TATTOOS:''
<<listbox "$mcstomachtattoos" autoselect>>
<<option "No stomach tattoos">>
<<option "One stomach tattoo">>
<<option "Several stomach tattoos">>
<</listbox>>
<<if ($mcarms is "Both arms")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "One left hand tattoo">>
<<option "One left palm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>
''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "One right hand tattoo">>
<<option "One right palm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost right arm")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "One left hand tattoo">>
<<option "One left palm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost left arm")>>''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "One right hand tattoo">>
<<option "One right palm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost right hand")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "One left hand tattoo">>
<<option "One left palm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>
''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>>\
<<elseif ($mcarms is "Lost left hand")>>''LEFT ARM TATTOOS:''
<<listbox "$mcleftarmtattoos" autoselect>>
<<option "No left arm tattoos">>
<<option "One left arm tattoo">>
<<option "One left arm tattoo sleeve">>
<<option "Left forearm arm tattoo">>
<<option "Left bicep arm tattoo">>
<<option "Several left arm tattoos">>
<</listbox>>
''RIGHT ARM TATTOOS:''
<<listbox "$mcrightarmtattoos" autoselect>>
<<option "No right arm tattoos">>
<<option "One right arm tattoo">>
<<option "One right arm tattoo sleeve">>
<<option "Right forearm arm tattoo">>
<<option "Right bicep arm tattoo">>
<<option "One right hand tattoo">>
<<option "One right palm tattoo">>
<<option "Several right arm tattoos">>
<</listbox>><</if>>
<<if ($mclegs is "Both legs")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "One left foot tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>
''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "One right foot tattoo">>
<<option "Several right leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost right leg")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "One left foot tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost left leg")>>''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "One right foot tattoo">>
<<option "Several right leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost right foot")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "One left foot tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>
''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "Several right leg tattoos">>
<</listbox>>\
<<elseif ($mclegs is "Lost left foot")>>''LEFT LEG TATTOOS:''
<<listbox "$mcleftlegtattoos" autoselect>>
<<option "No left leg tattoos">>
<<option "One left leg tattoo">>
<<option "One left leg tattoo sleeve">>
<<option "Left calf tattoo">>
<<option "Left knee tattoo">>
<<option "Left outer thigh tattoo">>
<<option "Left inner thigh tattoo">>
<<option "Several left leg tattoos">>
<</listbox>>
''RIGHT LEG TATTOOS:''
<<listbox "$mcrightlegtattoos" autoselect>>
<<option "No right leg tattoos">>
<<option "One right leg tattoo">>
<<option "One right leg tattoo sleeve">>
<<option "Right calf tattoo">>
<<option "Right knee tattoo">>
<<option "Right outer thigh tattoo">>
<<option "Right inner thigh tattoo">>
<<option "One right foot tattoo">>
<<option "Several right leg tattoos">>
<</listbox>><</if>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.7">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center><<if $mcwomanbottomsurgery is "Yes">><<set $mcsex = "Female Genitalia">><</if>><<if $mcwomanbottomsurgery is "No">><<set $mcsex = "Male Genitalia">><</if>><<if $mcwomantopsurgery is "Yes">><<set $mcsex = "Female Genitalia">><</if>><<if $mcwomantopsurgery is "No">><<set $mcsex = "Male Genitalia">><</if>><<if $mcmantopsurgery is "Yes">><<set $mcsex = "Male Genitalia">><</if>><<if $mcmantopsurgery is "No">><<set $mcsex = "Female Genitalia">><</if>><<if $mcmanbottomsurgery is "Yes">><<set $mcsex = "Male Genitalia">><</if>><<if $mcmanbottomsurgery is "No">><<set $mcsex = "Female Genitalia">><</if>>
----
!!!<span style="color: #002757">''PHYSICAL TRAITS''</span>
''GLASSES WEAR:'' <<listbox "$mcglasses" autoselect>>
<<option "Does Not Wear">>
<<option "Wears">>
<</listbox>>
''EYE PERSCRIPTION:'' <<listbox "$mcglassesneed" autoselect>>
<<option "Does Not Have a Prescription">>
<<option "Has a Prescription">>
<</listbox>>
''NEED/WEAR CONTACTS?'' <<listbox "$mccontacts" autoselect>>
<<option "Does Not Wear">>
<<option "Wears">>
<</listbox>>
· · ───── ·☼· ───── · ·
<<if ($mcdeaf is "Is Not Deaf")>>''SIGN LANGUAGE:'' <<listbox "$mcsignlang" autoselect>>
<<option "Does Not Know Sign Language">>
<<option "Knows Sign Language">>
<</listbox>>\
<<elseif ($mcdeaf is "Is Deaf")>>''SIGN LANGUAGE:'' <<listbox "$mcsignlang" autoselect>>
<<option "Knows Sign Language">>
<</listbox>><</if>>
<<if ($mcdeaf is "Is Not Deaf")>>''IMPAIRED HEARING:'' <<listbox "$mchearing" autoselect>>
<<option "Does Not Have Impaired Hearing">>
<<option "Has Impaired Hearing">>
<</listbox>>
''HEARING AID:'' <<listbox "$mchearingaid" autoselect>>
<<option "Does Not Wear">>
<<option "Wears">>
<</listbox>><</if>>
''WALKING AID TYPE:''<<listbox "$mcwalkingaid" autoselect>>
<<option "No walking aid">>
<<option "Cane">>
<<option "Forearm Crutches">>
<<option "Armpit Crutches">>
<</listbox>>\
<<if ($mcmissinglimb is "No Missing Limbs")>>\
<<else>>· · ───── ·☼· ───── · ·
''PROSTHETIC LIMB:'' <<listbox "$mcprostheticlimb" autoselect>>
<<option "Plastic Prosthetic">>
<<option "Metal Prosthetic">>
<<option "Wood Prosthetic">>
<</listbox>>\<</if>>
----
''HAND TYPE:'' <<listbox "$mchands" autoselect>>
<<option "Small and Nimble">>
<<option "Large and Callous">>
<<option "Chubby and Soft">>
<<option "Slender and Smooth">>
<<option "Bony and Dry">>
<</listbox>>
''DOMINANT HAND:'' <<listbox "$mcdomhand" autoselect>>
<<option "Right Hand">>
<<option "Left Hand">>
<<option "Ambidextrous">>
<</listbox>>
· · ───── ·☼· ───── · ·
<<if $mcsex is "Intersex Genitalia">>\
''BREAST SIZE:'' <<listbox "$mcbreastsize" autoselect>>
<<option "Flat-chested">>
<<option "A Cup">>
<<option "B Cup">>
<<option "C Cup">>
<<option "D Cup">>
<<option "E Cup">>
<<option "F Cup">>
<</listbox>>
''VAGINA TYPE:'' <<listbox "$mcvaginatype" autoselect>>
<<option "Long n' Narrow">>
<<option "Wide n' Broad">>
<<option "Short n Compact">>
<<option "Loose n' Relaxed">>
<</listbox>>
''PENIS LENGTH:'' <<listbox "$mcpenislength" autoselect>>
<<option ">1 inch">>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches - 10 inches">>
<<option "11 inches - 12 inches">>
<<option "13 inches">>
<</listbox>>
''PENIS GIRTH:'' <<listbox "$mcpenisgirth" autoselect>>
<<option ">1 inch">>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches">>
<</listbox>>
''PUBIC HAIR:'' <<listbox "$mcpubichair" autoselect>>
<<option "Bald">>
<<option "Trimmed">>
<<option "Natural Bush">>
<</listbox>>\
<<elseif $mcsex is "Female Genitalia">>\
''BREAST SIZE:'' <<listbox "$mcbreastsize" autoselect>>
<<option "Flat-chested">>
<<option "A Cup">>
<<option "B Cup">>
<<option "C Cup">>
<<option "D Cup">>
<<option "E Cup">>
<<option "F Cup">>
<</listbox>>
''VAGINA TYPE:'' <<listbox "$mcvaginatype" autoselect>>
<<option "Long n' Narrow">>
<<option "Wide n' Broad">>
<<option "Short n Compact">>
<<option "Loose n' Relaxed">>
<</listbox>>
''PUBIC HAIR:'' <<listbox "$mcpubichair" autoselect>>
<<option "Bald">>
<<option "Trimmed">>
<<option "Natural Bush">>
<</listbox>>\
<<elseif $mcsex is "Male Genitalia">>\
''PENIS LENGTH:'' <<listbox "$mcpenislength" autoselect>>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches - 10 inches">>
<<option "11 inches - 12 inches">>
<<option "13 inches">>
<</listbox>>
''PENIS GIRTH:'' <<listbox "$mcpenisgirth" autoselect>>
<<option "1 inch - 2 inches">>
<<option "3 inches - 4 inches">>
<<option "5 inches - 6 inches">>
<<option "7 inches - 8 inches">>
<<option "9 inches">>
<</listbox>>
''PUBIC HAIR:'' <<listbox "$mcpubichair" autoselect>>
<<option "Bald">>
<<option "Trimmed">>
<<option "Natural Bush">>
<</listbox>><</if>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.6.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''PREFERENCES''</span>
''SWEET PREFERENCE:'' <<listbox "$eatsweets" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''SOUR PREFERENCE:'' <<listbox "$eatsour" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''SPICY PREFERENCE:'' <<listbox "$eatspice" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''BITTER THINGS:'' <<listbox "$eatbitter" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''SAVORY PREFERENCE.'' <<listbox "$eatsavory" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''SALTY THINGS:'' <<listbox "$eatsalty" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
· · ───── ·☼· ───── · ·
''ALLERGIES:'' <<listbox "$mcallergic" autoselect>>
<<option "No">>
<<option "Yes">>
<</listbox>>
| | ''FOOD ALLERGIES:'' <<listbox "$mcfoodallergies" autoselect>>
<<option "No Food Allergies">>
<<option "Peanut">>
<<option "Milk">>
<<option "Egg">>
<<option "Soy">>
<<option "Wheat">>
<<option "Tree Nut">>
<<option "Shellfish">>
<<option "Fish">>
<<option "Seasame">>
<</listbox>>
| | ''NON-FOOD ALLERGIES:'' <<listbox "$mcallergies" autoselect>>
<<option "No Non-Food Allergies">>
<<option "Animal fur">>
<<option "Pollen">>
<<option "Latex">>
<<option "Dust Mites">>
<</listbox>>
''SPECIAL DIET:'' <<listbox "$mcdiet" autoselect>>
<<option "No Specific Diet">>
<<option "Vegan">>
<<option "Vegetarian">>
<<option "Gluten-Free">>
<</listbox>>
----
''ALCOHOL PREFERENCE:'' <<listbox "$drinkalcohol" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''CAFFINE PREFERENCE:'' <<listbox "$drinkcoffee" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''HERBAL PREFERENCE:'' <<listbox "$drinktea" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
· · ───── ·☼· ───── · ·
''CIGARETTE PREFERENCE:'' <<listbox "$smokecigs" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''MARIJUANA PREFERENCE:'' <<listbox "$smokeweed" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
''NICOTINE PREFERENCE:'' <<listbox "$smokenic" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "No Preference">>
<</listbox>>
----
''PHYSICAL TOUCH:'' <<listbox "$mcphysicaltouch" autoselect>>
<<option "Yes">>
<<option "No">>
<<option "Only Initiated by Me">>
<</listbox>>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.8">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
VERIFY YOUR PROFILE.''</span></center>
----
!!!<span style="color: #002757">''MENTAL DISORDERS''</span>
(Select Up to 2 Disorders)
<div id="mental-traits">\
<label><input type="checkbox" data-var="$adhd"> Attention-Deficit/Hyperactivity Disorder ''(ADHD)''</label>
<label><input type="checkbox" data-var="$alcoholaddiction"> Alcohol Addiction</label>
<label><input type="checkbox" data-var="$anorexia"> Anorexia Nervosa Disorder </label>
<label><input type="checkbox" data-var="$anxiety"> Anxiety Disorder </label>
<label><input type="checkbox" data-var="$autism"> Autism Spectrum Disorder ''(ASD)''</label>
<label><input type="checkbox" data-var="$bingeeating"> Binge Eating Disorder</label>
<label><input type="checkbox" data-var="$depression"> Major Depression</label>
<label><input type="checkbox" data-var="$drugaddiction"> Drug Addiction</label>
<label><input type="checkbox" data-var="$ocd"> Obsessive-Compulsive Disorder ''(OCD)'' </label>
</div>
----
<center><<link "· NEXT PAGE ·" "CH.1.ACT.2.PG.9">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center><span style="color: #000240">''
COMPLETED PROFILE.''</span></center>
----
!!!''NAME:'' $mcname $mcmiddlename $mcsurname
''NICKNAME:'' $mcnickname
| |''PRONOUNS:'' <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
| |''ADDRESSED:'' <<print $mx [0].toUpperCase() + $mx .slice(1)>>/<<print $liege [0].toUpperCase() + $liege .slice(1)>>/<<print $gnmx [0].toUpperCase() + $gnmx .slice(1)>>/<<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>>
''AGE:'' 22
''SPECIES:'' Human
''STATUS:'' Illecebra Illness - No W Gene
''DATE OF BIRTH:'' XX / XX / 4009
| | $mcbirthseason
----
''DEAFNESS:'' $mcdeaf
| | ''SIGN LANGUAGE:'' $mcsignlang
<<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> //Born Deaf//<<elseif ($mcsignlang is "Does Not Know Sign Language")>> //Became Deaf later in life. ''[AGE: 9]''<</if>><</if>>\
----
''GENDER:'' $mcgender
''SEX:'' $mcsex
| | ''TRANSITIONING:'' $mctrans
| | ''HORMONAL MEDICINE:'' $mchormones
----
| | ''IDENTIFICATION NUMBER:'' 284806
| | ''ASSOCIATED EMAIL:'' <<print $mcname [0].toLowerCase() + $mcname .slice(1)>>. <<print $mcsurname [0].toLowerCase() + $mcsurname .slice(1)>>@districtsix.gov
| | ''ADDRESS:'' 0636 Cantre Dr Apt 0712
Downtown City Six, District Six, 12060
----
!!!<span style="color: #000240">''FACIAL APPEARANCE''</span>
''FACE SHAPE:'' $mcfaceshape
''FRECKLES:'' $mcfrecklelocation
''BEAUTY MARKS/MOLES:'' $mcbeautymarkslocation
''BIRTHMARKS:'' $mcbirthmarkslocation
''ACNE:'' $mcacne
· · ───── ·☼· ───── · ·
''EYE SHAPE:'' $mceyeshape
''LASHES:'' $mclashshape
''HETEROCHROMIA EYES:'' $mcheterochromia
''LEFT EYE COLOR:'' $mclefteyecolor
''RIGHT EYE COLOR:'' $mcrighteyecolor
· · ───── ·☼· ───── · ·
''LIPS SHAPE:'' $mclips
''TEETH TYPE:'' $mcteeth
----
!!!<span style="color: #000240">''HAIR APPEARANCE''</span>
''HAIR COLOR:'' $mchaircolor
''HAIR TEXTURE:'' $mchairtexture
''HAIR LENGTH:'' $mchairlength
· · ───── ·☼· ───── · ·
''FACIAL HAIR:'' $mcfacialhair
''FACIAL HAIR COLOR:'' $mcfacialhaircolor
· · ───── ·☼· ───── · ·
''HEAD/HAIR COVERINGS:'' $mchaircoverings
----
!!!<span style="color: #000240">''BODY APPEARANCE''</span>
''HEIGHT:'' $mcheight
''BODY TYPE:'' $mcbody
''SKINTONE:'' $mcskintone
''SKIN PIGMENTATION:'' $mcpigmentation
· · ───── ·☼· ───── · ·
''LIMBS:'' $mcmissinglimb
''ARMS:'' $mcarms
''LEGS:'' $mclegs
----
!!!<span style="color: #000240">''PHYSICAL TRAITS''</span>
''GLASSES WEAR:'' $mcglasses
''EYE PERSCRIPTION:'' $mcglassesneed
''NEED/WEAR CONTACTS?'' $mccontacts
· · ───── ·☼· ───── · ·
<<if ($mcdeaf is "Is Not Deaf")>>''IMPAIRED HEARING:'' $mchearing
''HEARING AID:'' $mchearingaid
· · ───── ·☼· ───── · ·<</if>>
''WALKING AID TYPE:'' $mcwalkingaid
<<if ($mcmissinglimb is "No Missing Limbs")>>\
<<else>>''PROSTHETIC LIMB:'' $mcprostheticlimb<</if>>\
----
!!!<span style="color: #000240">''PHYSICAL TRAITS''</span>
''HAND TYPE:'' $mchands
''DOMINANT HAND:'' $mcdomhand
· · ───── ·☼· ───── · ·
<<if $mcsex is "Female Genitalia">>\
''BREAST SIZE:'' $mcbreastsize
''VAGINA TYPE:'' $mcvaginatype
''PUBIC HAIR:'' $mcpubichair\
<<elseif $mcsex is "Male Genitalia">>\
''CHEST''
''PENIS LENGTH:'' $mcpenislength
''PENIS GIRTH:'' $mcpenisgirth
''PUBIC HAIR:'' $mcpubichair\
<<elseif $mcsex is "Intersex Genitalia">>\
''BREAST SIZE:'' $mcbreastsize
''VAGINA TYPE:'' $mcvaginatype
''PENIS LENGTH:'' $mcpenislength
''PENIS GIRTH:'' $mcpenisgirth
''PUBIC HAIR:'' $mcpubichair<</if>>
----
!!!<span style="color: #000240">''SCARS''</span>
''SCARS:'' $mcscars
· · ───── ·☼· ───── · ·
''FACIAL SCARS:'' $mcfacescars
''CHEST SCARS:'' $mcchestscars
''BACK SCARS:'' $mcbackscars
''STOMACH SCARS:'' $mcstomachscars
<<if ($mcarms is "Both arms")>>''LEFT ARM SCARS:'' $mcleftarmscars
''RIGHT ARM SCARS:'' $mcrightarmscars\
<<elseif ($mcarms is "Lost right arm")>>''LEFT ARM SCARS:'' $mcleftarmscars\
<<elseif ($mcarms is "Lost left arm")>>''RIGHT ARM SCARS:'' $mcrightarmscars\
<<elseif ($mcarms is "Lost right hand")>>''LEFT ARM SCARS:'' $mcleftarmscars
''RIGHT ARM SCARS:'' $mcrightarmscars\
<<elseif ($mcarms is "Lost left hand")>>''LEFT ARM SCARS:'' $mcleftarmscars
''RIGHT ARM SCARS:'' $mcrightarmscars<</if>>
<<if ($mclegs is "Both legs")>>''LEFT LEG SCARS:'' $mcleftlegscars
''RIGHT LEG SCARS:'' $mcrightlegscars\
<<elseif ($mclegs is "Lost right leg")>>''RIGHT LEG SCARS:'' $mcrightlegscars\
<<elseif ($mclegs is "Lost left leg")>>''LEFT LEG SCARS:'' $mcleftlegscars\
<<elseif ($mclegs is "Lost right foot")>>''LEFT LEG SCARS:'' $mcleftlegscars
''RIGHT LEG SCARS:'' $mcrightlegscars\
<<elseif ($mclegs is "Lost left foot")>>''LEFT LEG SCARS:'' $mcleftlegscars
''RIGHT LEG SCARS:'' $mcrightlegscars<</if>>
----
!!!<span style="color: #000240">''TATTOOS''</span>
''TATTOOS:'' $mctattoos
· · ───── ·☼· ───── · ·
''FACIAL TATTOOS:'' $mcfacetattoos
''CHEST TATTOOS:'' $mcchesttattoos
''BACK TATTOOS:'' $mcbacktattoos
''STOMACH TATTOOS:'' $mcstomachtattoos
<<if ($mcarms is "Both arms")>>''LEFT ARM TATTOOS:'' $mcleftarmtattoos
''RIGHT ARM TATTOOS:'' $mcrightarmtattoos\
<<elseif ($mcarms is "Lost right arm")>>''LEFT ARM TATTOOS:'' $mcleftarmtattoos\
<<elseif ($mcarms is "Lost left arm")>>''RIGHT ARM TATTOOS:'' $mcrightarmtattoos\
<<elseif ($mcarms is "Lost right hand")>>''LEFT ARM TATTOOS:'' $mcleftarmtattoos
''RIGHT ARM TATTOOS:'' $mcrightarmtattoos\
<<elseif ($mcarms is "Lost left hand")>>''LEFT ARM TATTOOS:'' $mcleftarmtattoos
''RIGHT ARM TATTOOS:'' $mcrightarmtattoos<</if>>
<<if ($mclegs is "Both legs")>>''LEFT LEGT TATTOOS:'' $mcleftlegtattoos
''RIGHT LEG TATTOOS:'' $mcrightlegtattoos\
<<elseif ($mclegs is "Lost right leg")>>''LEFT LEGT TATTOOS:'' $mcleftlegtattoos\
<<elseif ($mclegs is "Lost left leg")>>''RIGHT LEG TATTOOS:'' $mcrightlegtattoos\
<<elseif ($mclegs is "Lost right foot")>>''LEFT LEGT TATTOOS:'' $mcleftlegtattoos
''RIGHT LEG TATTOOS:'' $mcrightlegtattoos\
<<elseif ($mclegs is "Lost left foot")>>''LEFT LEGT TATTOOS:'' $mcleftlegtattoos
''RIGHT LEG TATTOOS:'' $mcrightlegtattoos<</if>>
----
!!!<span style="color: #000240">''PREFERENCES''</span>
'' SWEET PREFERENCE:'' $eatsweets
'' SOUR PREFERENCE:'' $eatsour
'' SPICY PREFERENCE:'' $eatspice
'' BITTER THINGS:'' $eatbitter
'' SAVORY PREFERENCE.'' $eatsavory
'' SALTY THINGS:'' $eatsalty
· · ───── ·☼· ───── · ·
''ALLERGIES:'' $mcallergic
| | ''FOOD ALLERGIES:'' $mcfoodallergies
| | ''NON-FOOD ALLERGIES:'' $mcallergies
''SPECIAL DIET:'' $mcdiet
----
!!!<span style="color: #000240">''PREFERENCES''</span>
''ALCOHOL PREFERENCE:'' $drinkalcohol
''COFFEE PREFERENCE:'' $drinkcoffee
''TEA PREFERENCE:'' $drinktea
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''DRUG PREFERENCES''</span>
''CIGARETTE PREFERENCE:'' $smokecigs
''MARIJUANA PREFERENCE:'' $smokeweed
''NICOTINE PREFERENCE:'' $smokenic
----
!!!<span style="color: #000240">''PHYSICAL PREFERENCES''</span>
''PHYSICAL TOUCH:'' $mcphysicaltouch
----
!!!<span style="color: #000240">''MENTAL DISORDERS''</span>
<<if $anxiety is true>>| | Anxiety Disorder<</if>>\
<<if $depression is true>>| | Major Depression<</if>>\
<<if $adhd is true>>| | Attention-Deficit/Hyperactivity Disorder (ADHD)<</if>>\
<<if $ocd is true>>| | Obsessive-Compulsive Disorder (OCD)<</if>>\
<<if $autism is true>>| | Autism Spectrum Disorder (ASD)<</if>>\
<<if $bingeeating is true>>| | Binge Eating Disorder<</if>>\
<<if $anorexia is true>>| | Anorexia Nervosa Disorder<</if>>\
<<if $alcoholaddiction is true>>| | Alcohol Addiction<</if>>\
<<if $drugaddiction is true>>| | Drug Addiction<</if>>\
<<if !$adhd and !$alcoholaddiction and !$anorexia and !$anxiety and !$autism and !$bingeeating and !$depression and !$drugaddiction and !$ocd>><div>''NO MENTAL TRAITS SELECTED.''</div><</if>>
----
<center><<button "CONFIRM - MY PROFILE IS CORRECT" "CH.1.ACT.2.PG.10.1">><</button>>
<<button "DENY - THERE IS AN ERROR IN MY PROFILE" "CH.1.ACT.2.PG.10.2">><</button>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $answeredmessages to true>>The rain slowly grows in strength as it mixes with a hard breeze that pushes against your back, soaking your clothing and backpack in freezing water. You shudder, continuing to jog, almost running blindly, until you trip, nearly slipping on wet concrete. Pain shoots up from your ankle, and you stagger to the side<<if ($mclegs is "Lost right foot")>>, your prosthetic foot nearly unattached from the sudden and violent movement<<elseif ($mclegs is "Lost left foot")>>, your prosthetic foot nearly unattached from the sudden and violent movement<</if>>. You curse under your breath; looking at your ankle, you nearly twisted it. Your gaze travels from your aching joint to the ground, looking back at whatever you tripped on. <<if ($ocd is true)>> //You knew this was going to happen.// //You knew this was going to happen.// //You knew this was going to happen.// You shake your head, hard.<</if>> You blink through the rain, your eyes moving across before landing on...
A shoe?
A singular polished brown shoe with a golden buckle, lying abandoned on its side. Laces untied. You squint, wiping the rain from your face. You should mind your business--You walk closer--Something isn't right. You pick up the large shoe, its heavy in your hand. Your eyes move across the wet street, finding nothing. You look across the sidewalk, nothing, then to the dark alley.
Then slowly a red trail flows down along the crack of the sidewalk, right in front of your shoes, until it flows off the edge into the sewage drain.
''<center><<link "Blood." CH.1.ACT.3.PG.21>><</link>></center>''!<<set $mcphone to true>><<set $gamechapter = "ACT THREE">><<masteraudio stop>><center>''CHAPTER ONE: ACT THREE''</center>
!!!<center><span style="color: #000240">''02:35:16 PM | DOWNTOWN SIX | NOV 29TH |86°F (30°C)''</span></center>
----
Just as Sallie said, the entirety of Downtown Six is silent. <<if ($anxiety is true)>> You anxiously walk down the gray streets of downtown, looking around you anxiously and fidgeting with your clothing and the straps of your backpack.<<elseif ($adhd is true)>> You anxiously walk down the gray streets of downtown, looking around you anxiously and fidgeting with your clothing and the straps of your backpack.<<elseif ($ocd is true)>> You prudently walk down the gray streets of downtown, counting to $ocdcount then repeating, looking around you anxiously and fidgeting with your clothing and the straps of your backpack.<<elseif ($autism is true)>> You prudently walk down the gray streets of downtown, looking around you repeatedly and fidgeting with your clothing and the straps of your backpack.<<elseif ($drugaddiction is true)>> You prudently walk down the gray streets of downtown, looking around you repeatedly and fidgeting with your clothing and the straps of your backpack.<<else>> You walk down the gray streets of downtown, looking around you with each step.<</if>> There are no sounds of cars, no loud music from open windows. No stores with open doors shouting at others for loitering or kicking out thieves with clenched fists. No sending away groups of mischievous children who have pockets full of random goodies.
You let out a soft exhale.
Downtown usually brims with rushing life. With pushing and shoving as you would walk through crowded streets. The air filled with the smell of delicious food, gasoline, smoke, weed. A wild mixture of smells that you've grown far too familiar with. Your eyes glance down dark alleys and dark store windows with bars covering the glass, warding off thieves.
You walk slowly, not wanting to draw more attention to yourself. <<if ($ocd is true)>> Avoiding cracks on the side walk so you don't trip, counting to $ocdcount and stopping.<</if>>
Riots are violent. <<if ($mcdeaf is "Is Deaf")>> Bright flashing headlights blind you<<else>> The voice of loud shouting catches your attention<</if>> as a large rundown truck speeds down the wide road<<if ($mcdeaf is "Is Not Deaf")>>, engine roaring and breaking the silence<</if>>. <<if ($mcdeaf is "Is Deaf")>> They wave their hands and you assume they're honking their horn as they speed past.<<else>>"Hey!!" They honk and shout at you as they sped by and grow faint just as quickly.<</if>> You close your eyes and let out a long exhale. People are always like that. Out and about, wanting to join the chaos for a rush. For the thrill of it. While others hide. Protecting themselves and what little they have. Barricading their homes just in case it gets worse; because sometimes it does. <<cycle "$mcriots" autoselect>>
<<option "You know from experience. You always go to riots">>
<<option "You know a little from experience. You sometimes go to riots">>
<<option "You know very little about. You don't go to riots">>
<<option "You know about, but only because you've been a victim of being robbed once">>
<</cycle>>. Most riots take place within Downtown Six and try to travel into Uptown Six until district police show up in their large trucks and robotic voices demand order. You let out a soft sigh, stepping over a piece of broken glass.
A small riot always indicated clear outrage, from protesting to breaking into homes—just to steal. It was always violent, and the simple solution is to mind your business, lock your doors, close your blinds, and put your head down. Order will come eventually. And at a small price, the lives of the people. And people are //always// dead after a riot. Their bodies are rarely found.
Which means order came.
You walk alongside the sidewalk, glancing across the streets and then the cloudy sky. It was sunny not too long ago. You hold your hand up, blocking the few rays of sunlight with a soft sigh, eyes moving from the darkening sky to the towering concrete buildings. With covered windows, some with curtains, bars, and wood. The towering side walls had rusting escape ladders with random pipes running alongside the buildings, letting out thick clouds of smoke and steam.
There's no greenery.
Only dead trees outside some shops and the weeds that grow through cracks, or the rare greenhouse, with windows that make it impossible to see inside. Your phone vibrates, and you move your eyes away from the buildings, reaching into the pocket of your <<if ($mcoutfitdayone is "pulling at the long sleeves of your sweater, while your pants brush against others.")>> jeans.<<elseif ($mcoutfitdayone is "pulling the ends of your dress close, avoiding the many bodies.")>> dress.<<elseif ($mcoutfitdayone is "tugging at the collar of your button-up as you glide through the sea of bodies.")>> slacks.<</if>>
You pull out your phone and turn it on, eyes moving across the notifications as your steps falter. In just a quick hour, articles and "sightings" have been shared on the subject. Speculating what it is? Guessing what it killed? Who has it killed? Some share blurry photos of where they saw it. They say it roams in the alleys and the dark. Others say it was walking amongst people or it was watching them sleep.
But there are also stories of the victim's family, that their son or daughter, their husband or wife went missing, and the district promised to investigate but found nothing. Or tell them that they had died from an accident, but couldn't find their body. Relief that they know, but horror that //this// was how they died. Subjects killed them.
''The demon''—that is what many people began calling it—The demon had red flames. Or snarling jaws. Big as a bear. No, big as a truck. While some think the ''H.E.A.V.E.N.'' founder was completely lying. Most are afraid. <<cycle "$mcsubjectsfear" autoselect>>
<<option "You share the same sentiment. You're afraid of subjects">>
<<option "You don't share the same sentiment. You aren't afraid of subjects">>
<<option "You're afraid, but not all subjects aren't all bad">>
<<option "You aren't afraid, humans are the real problem">>
<</cycle>>.
You don't know the truth and know very little about demons and subjects, despite how common they are, but you do know that most subjects are attracted to chaos. So, the subject was most likely in the upper six. //You're safe.//
Your eyes remain on your phone, reading your messages.
----
!!!<center>''__<<link "MESSAGES">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("PHONE MESSAGES").processText());
Dialog.open();
<</script>><</link>>__''</center>
!!!<center>''__<<link "PHONE CALLS">><<script>>
Dialog.setup("PHONE CALLS");
Dialog.wiki(Story.get("PHONE CALLS").processText());
Dialog.open();
<</script>><</link>>__''</center>
!!!<center>''__<<link "CONTACTS">><<script>>
Dialog.setup("CONTACT LIST");
Dialog.wiki(Story.get("CONTACT LIST").processText());
Dialog.open();
<</script>><</link>>__''</center>
----
You watch messages continue to roll in as you stand on the sidewalk, your eyes moving across the screen and typing back responses. They urge you to get home and asking if you're close and you are. You can see your apartment building standing like a shining beacon in the distance. Your apartment building is tall, with about 18 floors, blending in amongst the other towering buildings. Downtown always seemed like a gigantic maze, with imposing buildings and winding dirty streets, with a sky that always seemed gray and thick with clouds. You take more time to respond to their messages, then a water droplet lands on your screen. Which you wipe away, your eyes moving to the sky, feeling more droplets land on your face. You blink and turn off your phone, tucking it into your pocket.
You start walking, feeling raindrops land on your head and clothing. You start lightly jogging, <<if ($mcwalkingaid is "Cane")>> as much as it could with a cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> as much as it could with your forearm crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> as much as it could with your armpit crutch.<<else>><<if ($mclegs is "Lost right leg")>> as much as it could without hurting the portion of your hip and thigh where your prosthetic leg rested.<<elseif ($mclegs is "Lost left leg")>> as much as it could without hurting the portion of your hip and thigh where your prosthetic leg rested.<<elseif ($mclegs is "Lost right foot")>> as much as it could without hurting the portion of your ankle where your prosthetic foot rested.<<elseif ($mclegs is "Lost left foot")>> as much as it could without hurting the portion of your ankle where your prosthetic foot rested.<<else>> running along the concrete sidewalk.<</if>><</if>> You use one hand to cover your head.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.3.PG.20.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>//You can't move.//
//You can't move.//
//<<link "You can't move." "CH.1.ACT.3.PG.21.3">><</link>>//<<set $gamechapter = "ACT THREE">><<masteraudio stop>>Your muscles are painfully tense as it stills. But the blood doesn't. It thickens, the liquid dropping<<if ($mcdeaf is "Is Deaf")>> that splatters,<<elseif ($mcdeaf is "Is Not Deaf")>> with a loud gush and splatters, louder than the pelting rain,<</if>> rapidly widening the bloody trail that pools around your shoes like a faucet that was never properly turned off. Your clothes feel heavy, weighing you down. Your mind screams at you to move, but your body refuses.
<<if ($mcdeaf is "Is Deaf")>>You feel something vibrate through you from him, and all your thoughts shut off.<<elseif ($mcdeaf is "Is Not Deaf")>> A low growl emits from him, and all your thoughts shut off.<</if>> Your skin crawls as it moves like its body is heavy, head hung low, arms swinging back and forth, its legs bent weirdly. Its hair falls over its back and reaches its thighs as it turns to you, face covered by tangled hair.
You try to step back, but your body locks further. It's tall as it turns around fully as if noticing you. It staggers, dragging its feet, holding onto something. The rain feels like needles as you stare--cold and piercing--yet as it moves closer, warm air--hot air, like when you open an oven--washes over you in a sizzling wave that makes you wince in pain, forcing you back painfully, like breaking from stone. It hurts.
You squeeze your eyes closed; the ground leaves your feet as you step off the curb. The drop is sudden, forcing out a pained grunt, your backpack stabbing into your back. <<if ($mcwalkingaid is "Cane")>> Your cane falls and glides across the ground.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Your crutch falls and glides across the ground.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Your crutch falls and glides across the ground.<</if>> You land on your side with a hard thud, wiping the rain from your face. <<if ($mcglasses is "Wears")>> You wipe your fingers over the glass of your glasses.<</if>> Your chest heaves as you blink, coming face to face with a man's head. Attached to nothing. Jaw slack and red eyes stare at you, blood splattered across his paling face, his neck is ripped from his body, with his blood-drenched esophagus and spine on full display.
Your eyes go wide and your jaw slacks, your lips open and close, your lungs squeezing painfully. You can't fully comprehend what you're seeing. It drops the head before you, it's blood splatters on your clothes. It towers over you, yet hunched over as if its body isn't its own. "... Another one."
<<if ($mcdeaf is "Is Deaf")>> You read his barely lips and feel your body tense.<<elseif ($mcdeaf is "Is Not Deaf")>> The voice is deep and hoarse.<</if>> It tilts its head, as your gaze darts down to the dead head then back up to the man--no. no. no--a subject--no--//demon//. With glowing gold eyes and long, wild black hair, its scarred body is drenched in red. Not its own. It doesn't move closer, simply watching you, its black pupils expanding and retracting. Its black tongue drags over its bloodied lips. Rain touches its body, creating steam along its shoulders.
<center>''Heat.''</center>
<center><<if $thedemonsdestruction is true>> You get the same feelings from watching the broadcast. The same suffocating feeling. Yet this hurts worse.<</if>> This is what Sallie was crying about. This heat.</center>\
It burns your eyes and makes the clothing you wear feel unbearable against your skin like it was melting. As if it were the personification of fire, you try to blink away the pain. Its clawed nails, coated in blood and chucks on flesh? Skin? It reaches for you, taunting you, and you recoil, fumbling over yourself to crawl backward, the ground slippery beneath you. You can't come up with proper words, and panicked mumbles slip past your lips.
<center>//He knows.//</center>\
<<if ($mcdeaf is "Is Deaf")>> "I'm still hungry." Your face pales, sending fear through your body. There's no misunderstanding of the words you read.<<elseif ($mcdeaf is "Is Not Deaf")>> "I'm still hungry." His words are low and clear, sending shocks fear through your body.<</if>> His lips quirk at the ends at your face. At your expression. At you trembling lips. Blood coats his teeth and the tips of his nails graze the edges of your face, like the edge of a knife scrapping against the flesh.
<<if ($mcdeaf is "Is Deaf")>>There's a pause, and he reacts before you do, turning his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>><center>''"WE HAVE LOCATED SUBJECT F-24!"''</center>\
<center>''"ALSO CLASSIFIED AS THE DEMON AND ONE OF THE FORSAKEN! WE HAVE SPOTTED HIM ATTACKING A CIVILIAN!"''</center>\
<center>''"DO NOT MOVE SUBJECT F-24!"''</center>\<</if>>
Your head darts in the direction of a large, black armored van, with a district police officer overhead, aiming an enormous gun that is attached. The subject merely rolls its eyes as if it were a minor inconvenience, leaning away from you and facing the police with a subtle sway. As if whatever spell was placed over you falls fully, you scramble. <<if ($mcwalkingaid is "Cane")>> Taking a chance, you frantically scoop up your cane, stumbling over your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Taking a chance, you frantically scoop up your crutch, stumbling over your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Taking a chance, you frantically scoop up your bag, stumbling over your feet.<</if>>
You don't look back.
<<if ($mcdeaf is "Is Deaf")>> !!!<center><<link "The ground rumbles beneath your feet." "CH.1.ACT.3.PG.22">><</link>></center><<else>><center><<link "SURRENDER" "CH.1.ACT.3.PG.22">><</link>></center><</if>><<set $gamechapter = "ACT THREE">><<masteraudio stop>>The trickle grows, becoming wider and redder. You stare into the dark alley, barely able to see. But there's a body, a man, scarred back bare as he's hunched over. With messy black hair. <<if ($mcdeaf is "Is Not Deaf")>> You hear a subtle //crunch//.<</if>> He moves, hovering over a body? It has legs, clothing soaked in blood, and a single foot bare with the other wearing a polished brown shoe with a golden buckle.
The man suddenly stops moving, and your heart skips a beat. You need to leave, but you can't.
!!!<center><<link "· NEXT ·" "CH.1.ACT.3.PG.21.2">><</link>></center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $dantefile to true>>His nails dug into the limp arm of the officer, his black tongue licking his bloodied lips, feeling the bullet holes mend. He drops the officer, watching his body slump, helmet knocked off, revealing their pale face and dull eyes. Crack lips parted, their teeth bloodied. He leans close, gold eyes taking in their features. He tilts his head to the side, and once he finds nothing familiar, he turns his gaze along their bulky body, taking in the thick vest and clothing, and finding their wallet tucked with their bronze identification card. He takes it, stepping over them and to the armored truck.
Grabbing the sliding door and pulling himself inside, feeling the vehicle sway, and sink at the sudden weight. He flips the card around, looking at the image of them and all their information, tapping his nails against the metal. There are bench-like seats and a large computer system, showing images of the outside from its many cameras. He drops into the plush chair, leaning back as he swipes the card. Watching it load and verification completed. Showing a list of civilians that the cameras had captured, one being $them. The one who ran. The frame freezing on $them on the ground, eyes wide.
He chooses $their profile, watching some of their information appear. He tilts his head. $their name, age, and address were shown, but nothing else. The demon swipes the card again.
[𝙳𝙴𝙽𝙸𝙴𝙳 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽.]
[𝚁𝙴𝚂𝚃𝚁𝙸𝙲𝚃𝙴𝙳 𝙰𝙲𝙲𝙴𝚂𝚂.]
He clicks his tongue, resting the ID between his index and middle. Why would $they have restricted access? He presses the card against his palm , then flicks it out, letting it fly into the metal wall, stabbing through the metal. He breathes out a heavy puff of smoke. Hearing distant sirens. His gaze flickers to the outside, the rain growing as the sky fades further into darkness.
"$mcname..."
He rises to his feet, ducking low as he leaves the truck. It sways as he steps out. Glancing down the street to where the sirens grow louder, then forward. Disappearing into another alley.
!!!<center><<link "· NEXT ·" "CH.1.ACT.3.PG.23">><</link>></center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $danteheight to true>><<set $loveinterests to true>><<notify 3s>> UNLOCKED ONE FILES WITH DIRECTORY.<</notify>>The rain sizzles around him, outlining his naked body in steam. His eyes slowly roll, stretching his limbs, snapping bones back into place. He watches the $person run. Stumbling over their feet. Gold eyes drag over $their appearance. Memorizing $their <<if ($mcheterochromia is "No")>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes. Pretty eyes.<<elseif ($mcheterochromia is "Yes")>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes. Unique eyes.<</if>> Of $their <<print $mclips [0].toLowerCase() + $mclips .slice(1)>> and <<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>> skin. A $person without the w gene. <<if ($mcfrecklelocation is "Freckles all over face")>> With freckles all over $their face.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> With freckles all over $their face.<<elseif ($mcbeautymarkslocation is "Beauty marks all over face")>> With a noticeable beauty mark on $their face.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> With a noticeable beauty mark on $their face.<<elseif ($mcbirthmarkslocation is "Birthmarks all over face")>> With a noticeable birthmark on $their face.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> With a noticeable birthmark on $their face.<<elseif ($mcacne is "Acne all over face")>> With noticeable acne on $their face.<<elseif ($mcacne is "Acne all over my body")>> With noticeable acne on $their face. <<else>> With a face without noticeable blemishes.<</if>><<if ($mcfacescars is "No facial scars")>> Without any scars.<<elseif ($mcfacescars is "Across my left eye")>> With a scar across $their left eye.<<elseif ($mcfacescars is "Across my right eye")>> With a scar across $their right eye.<<elseif ($mcfacescars is "Across my nose bridge")>> With a scar across the bridge of $their nose.<<elseif ($mcfacescars is "Across the left side of my lip")>> With a scar across the left side of $their lip.<<elseif ($mcfacescars is "Across the right side of my lip")>> With a scar across the right side of $their lip.<<elseif ($mcfacescars is "Across my left cheek")>> With a scar across the left side of $their cheek.<<elseif ($mcfacescars is "Across my right cheek")>> With a scar across the right side of $their cheek.<<elseif ($mcfacescars is "Scars littered all over my face")>> With multiple scars across $their face.<</if>><<if ($mcfacetattoos is "No facial tattoos")>> No facial tattoos.<<elseif ($mcfacetattoos is "One facial tattoo")>> With one noticeable facial tattoo.<<elseif ($mcfacetattoos is "Several facial tattoos")>> With many noticeable facial tattoos.<</if>><<if ($mcpigmentation is "Vitiligo")>> With patches of white and brown skin.<<elseif ($mcpigmentation is "Albinism")>> Skin pale and white.<<elseif ($mcpigmentation is "Melasma")>> With dark patches on $their face.<<elseif ($mcpigmentation is "Hyperpigmentation")>> With dark patches of skin.<</if>> It would be easy to find $them. Scare $them. Eat $them.
He blinks and slides his gaze to the left. Slowly shifting his body to face the district truck, holding his hands up, and letting out a soft bored sigh. He surrenders. Watching the armored truck slowly stop, listening to its wheels squeak against the wet pavement. He can hear five of them, his breaths deep through his nose, chest expanding and he immediately regrets it. Scrunching his nose. He can't smell them. Not with $them near. There's the heavy whirling of gears as the large machine gun is positioned, facing the demon.
He exhales. Watching one of them climb out of the truck from the inside and onto the roof, shouting, //ready// as they aim. The doors of the vehicle slide open as two leap out, aiming their weapons. Two remain inside. They're all rather young between the ages of 30 to 40.
"Move without instruction. You will have you put down! Talk too loudly. You will be put down. Any idea that you aim to harm. You will be put down." The demon subtly rolls his eyes, his tongue dragging over his teeth, a metallic taste spreading across his tongue. He's heard this chant before. Time and time again. The demon doesn't move, nor acknowledge the threat, moving his gaze elsewhere.
He needs the truck undamaged.
"F-24 is wanted alive! Remember that! But do not hesitate to shoot!" The robotic voice announces, and he lets out a stream of black smoke, blowing it towards the ground. The two officers continued to slowly near him, unbothered by the rain soaking them as they slowly separated and encircled his form. He doesn't move. Doesn't speak. Gold eyes glancing at the two and then the long, narrow barrels of their guns. They're tranquilizers.
Something he's not unfamiliar with. If he gets hit, he'll need a new body.//Again.//
"If you touch me, you'll burn." His voice drops as he tilts his head, eyes on the one closest to him, who grips their gun. Their hold is awkward and their stance is crouched and tense. They hesitate, shifting their hands. His eyes slide to the second officer, more sure, overly so in their stance. Cocky. The demon blinks.
His voice was low and his face still. Staring down at them. The officer hesitates, gripping their gun tightly. He moves his gaze to the other one, watching him fiddle with his gun. The demon blinks. He moves back the the awkward officer, "your gun wont work." The demon lies and he watches them hesitate, their feet faltering.
"It's lying." The demon doesn't speak. His eyes shift to the confident officer, watching them walk closer. Confident, but inexperienced. They walk closer. Short steps, holding out their gun. They walk closer and closer and closer. The barrel of the gun grazes his skin and there's a red spark. It travels along the gun and meets the thick gloves of the officer. Erupting into red flames.
His hair blows back at the sudden force, closing his eyes and tensing his face. He tilts his head to the side, feeling heat against his skin. His eyes flutter open as the confident officer screams, dropping their gun as they pat their arms and body, stumbling back. They stumble towards the awkward officer in panic, who tries to flee, dropping their gun and turning around, nearly slipping on the wet ground. They scream for help. As the confident officer's burning hands grab onto the awkward officer's shoulders, the two fall and are engulfed in howling flames.
People are watching.
The demon's eyes flicker to the truck, watching it slowly reverse. Calling for backup. He shakes out his hands and follows.
He easily kills the other four.
!!!<center><<link "· NEXT ·" "CH.1.ACT.3.PG.22.2">><</link>></center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<notify 3s>>⍜ UNLOCKED THE DEMON'S PROFILE<</notify>><<if $animatedscenes is "On">><<timed 1s>>''[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]''<</timed>>
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<<timed 15s>>[...LOADING CONVERSATIONS...]<</timed>>
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<<timed 19.5s>>''VINCENT CATCHER'' NOV 29
to eliza.harren ˅
Listen my dude, I heard about the chaos Boss man caused in district six. Soooo sexxyyyy. That's fuckin wild. I heard that several riots broke out in the upper district, like 5 people died or something like that.
----
''ELIZA HARREN'' NOV 29
to vincent.catcher ˅
All is well. Mr. Venus has received an incredibly angry email from Districts One and Six for causing chaos. I doubt more action will be taken until the conjoining of the districts. Until then, Mr. Venus has apologized but has planned an emergency meeting with the other research districts. They will be in attendance in hopes of knowing who will be the main subject research facility.
Did you research the viable link-ins? As well as any information on F-24.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VINCENT CATCHER'' NOV 29
to eliza.harren ˅
Sure did.
Carla Finate from district 36, died around a month ago. She was an important governor's daughter and blah blah, dead as a doornail. Her death was phrased as an accident and not 'caused of her sickness.' Which is an odvi lie
For the others, nothing extraordinary, I think they'll bind fine.
Off topic but I the demon outside the files you sent, I can't access anything. When they rebooted the system they put his stuff behind a restriction layer, like restricted—//''restricted''//. Like presidential level restricted. I was kicked out the program. Hella pissed, cause that bitch crashed my setup.
----
''ELIZA HARREN'' NOV 29
to vincent.catcher ˅
That is quite odd.
I'll mention it to Mr. Venus. Thank you. Keep an eye on the remaining link-ins.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''From:'' Vincent Catcher <span style="color: #729bfc">//<the.amazing.vincent@heavenfacility.org>//</span>
''Sent:'' Wednesday, November 29th, 4031 4:18:12 PM
''To:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Subject:'' Updates
<center><<link "· NEXT PAGE ·" "CH.1.ACT.4.PG.24">><</link>>
· · ─────── ·☽☼☾· ─────── · ·</center><</timed>>
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''VINCENT CATCHER'' NOV 29
to eliza.harren ˅
Listen my dude, I heard about the chaos Boss man caused in district six. Soooo sexxyyyy. That's fuckin wild. I heard that several riots broke out in the upper district, like 5 people died or something like that.
----
''ELIZA HARREN'' NOV 29
to vincent.catcher ˅
All is well. Mr. Venus has received an incredibly angry email from Districts One and Six for causing chaos. I doubt more action will be taken until the conjoining of the districts. Until then, Mr. Venus has apologized but has planned an emergency meeting with the other research districts.
Did you research the viable link-ins? As well as any information on F-24.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VINCENT CATCHER'' NOV 29
to eliza.harren ˅
Sure did.
Carla Finate from district 36, died around a month ago. She was an important governor's daughter and blah blah, dead as a doornail. Her death was phrased as an accident and not 'caused of her sickness.' Which is an odvi lie
For the others, nothing extraordinary, I think they'll bind fine.
Off topic but I the demon outside the files you sent, I can't access anything. When they rebooted the system they put his stuff behind a restriction layer, like restricted—//''restricted''//. Like presidential level restricted. I was kicked out the program. Hella pissed, cause that bitch crashed my setup.
----
''ELIZA HARREN'' NOV 29
to vincent.catcher ˅
That is quite odd.
I'll mention it to Mr. Venus. Thank you. Keep an eye on the remaining link-ins.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''From:'' Vincent Catcher <span style="color: #729bfc">//<the.amazing.vincent@heavenfacility.org>//</span>
''Sent:'' Wednesday, November 29th, 4031 4:18:12 PM
''To:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Subject:'' Updates
<center><<link "· NEXT PAGE ·" "CH.1.ACT.4.PG.24">><</link>>
· · ─────── ·☽☼☾· ─────── · ·</center><</if>>!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><center>''CHAPTER ONE: ACT FOUR''</center>
----
<center>//You had your share of nightmares.//
Your share fears.
Plagued with nightmares and by the existence of monsters--of subjects--<<if ($mcsubjectsfear is "You share the same sentiment. You're afraid of subjects")>> your dreams only worsen your fears. <<elseif ($mcsubjectsfear is "You don't share the same sentiment. You aren't afraid of subjects")>> even though you aren't afraid of them.<<elseif ($mcsubjectsfear is "You're afraid, but not all subjects aren't all bad")>> your dreams only worsen your fears, but you try to give all the benefit of doubt.<<elseif ($mcsubjectsfear is "You aren't afraid, humans are the real problem")>> even though you aren't afraid of them.<</if>></center>\
You sit on your bathtub floor, water from the shower pelting down on you as <<if ($mclegs is "Both legs")>> your knees press against your chest.<<elseif ($mclegs is "Lost right leg")>> your knee presses against your chest.<<elseif ($mclegs is "Lost left leg")>> your knee presses against your chest.<<elseif ($mclegs is "Lost right foot")>> your knees press against your chest.<<elseif ($mclegs is "Lost left foot")>> your knees press against your chest.<</if>> You lean your forehead against your <<if ($mclegs is "Lost right leg")>> knee.<<elseif ($mclegs is "Lost left leg")>> knee.<<else>> knees.<</if>> Your body aches. <<if ($mcarms is "Both arms")>> Your hands grip the side of your shoulders, the tips of your fingers digging into your skin.<<elseif ($mcarms is "Lost right arm")>> Your left hand digs into your right shoulder, your prosthetic right arm in your bedroom, leaving your shoulder stump, free.<<elseif ($mcarms is "Lost left arm")>> Your right hand digs into your right shoulder, your prosthetic left arm in your bedroom, leaving your shoulder stump, free.<<elseif ($mcarms is "Lost right hand")>> Your left-hand digs into your right shoulder, while the stump of where your prosthetic right hand is free, with your prosthetic in your bedroom.<<elseif ($mcarms is "Lost left hand")>> Your right-hand digs into your right shoulder, while the stump of where your prosthetic left hand is free, with your prosthetic in your bedroom.<</if>> You breath slowly. Nightmares have never been foreign to you. Thoughts of being swallowed alive and eaten by the subject outside the glass dome of your home. Thoughts any child had of what was lurking beyond thick glass.
But it was always only that.
A nightmare.
One that you could wake up from. That you could talk away with logic. With a headshake and a laugh. Green grass, towering green trees and dark wood, with the sun peeking through made it easy. You can feel it, the grass beneath your toes, the cool wind against you skin, the shade that hid you from the sun. Before District Six. Before concrete and a tiny apartment made for one. You lived in a house, on a hill, that had a garden and a forest for a backyard.
You lived in District 35. Born and raised. In a planted district that is responsible for lumber. You remember how the streets smelled like trees, how bark felt beneath your fingers. It's a vibrant district from what you remember, greens, reds, browns. Rolling grass hills that slowly rose into the mountain side. The district blending in with the outside, hidden by the forests.
There are no slums. No wall separating the district into two.
The district has small towns, with dirt and gravel roads, most walked places with the occasional small bus or person on horseback, with on large city at the base of the district, right along the dome wall. From the high point in the district, you could stare down into the city, see the greenery mix with the machines, the movement of cable cars. The grid of the buildings in soft curves. It's beautiful. Safe. Paradise.
You wipe water from your eyes, your mother is a baker. You remember her sweets that she made at home, testing new recipes borrowed from friends or freshly conjured in her mind. A smile on her face as she has each of her children try, watching your faces light up and ask for more or nose scrunches from an overly sour taste that none of you could hide. You remember her laugh as she scribbles in a notebook and trying one for herself, her face scrunching and hands shaking before latching onto one of you. You remember her hands that tickled your sides. <<if ($mcfamilypersonality is "Conscientiousness")>> the laugh that lips past locked lips as you squirm and try to escape. <<elseif ($mcfamilypersonality is "Openness")>> the laugh that leaves you immediately as you squirm and try to escape. <<elseif ($mcfamilypersonality is "Extroversion")>>the laugh that leaves you immediately as you squirm and try to escape. <<elseif ($mcfamilypersonality is "Agreeableness")>>the laugh that leaves you immediately as you squirm and try to escape. <<elseif ($mcfamilypersonality is "Neuroticism")>> the laugh that lips past locked lips as you squirm and try to escape. <<elseif ($mcfamilypersonality is "Introversion")>> the laugh that lips past locked lips as you squirm and try to escape.<</if>> And after the sourness left her, she'd release you, and then reach for another failed treat, making you and your siblings to yell no with giggles, and latch onto her in fear they would be attacked next.
You can't fight off the smile and the water that slips onto your lips. You worked in her bakery some weekends, standing behind that counter as the same neighbors visit each day. It was popular in the summer, meaning most of the family helped her those days, and many visited the small town, Quincen. A town around an hour away from the district wall. Popular for an old subject sighting.
While your father, you don't know what he does. He never spoke about work and always seemed bored at the idea of going. You know it was business-related and brought your family a lot of money. In turn it required him to take long and extensive trips randomly throughout the year. He visited different districts, sometimes he brought back gifts, most times he returned with sunken eyes and a hunched back, but when he'd lay eyes on you and your siblings, he'd seemed happy.
You let out a soft exhale, focusing water pelting against your back and neck. You spent a lot of time with your family. Most of your memories are of you and your siblings. You remember pressing your hands against the thick glass, $rachealname and $charliename by your side. Always waiting to see if something--anything would crawl, slither, stalk, or fly up to the glass and entertain your childhood minds. That a subject would appear like it did years ago and made your town "famous".
You sit back, leaning against the bathroom tub, spreading your <<if ($mclegs is "Both legs")>> legs.<<elseif ($mclegs is "Lost right leg")>> leg.<<elseif ($mclegs is "Lost left leg")>> leg.<<elseif ($mclegs is "Lost right foot")>> legs.<<elseif ($mclegs is "Lost left foot")>> legs.<</if>> Water running along your collar and <<if ($mcbreastsize is "Flat-chested")>> chest <<elseif ($mcbreastsize is "A Cup")>> chest <<elseif ($mcbreastsize is "B Cup")>> the valley of your breasts <<elseif ($mcbreastsize is "C Cup")>> the valley of your breasts <<elseif ($mcbreastsize is "D Cup")>> the valley of your breasts <<elseif ($mcbreastsize is "E Cup")>> the valley of your breasts <<elseif ($mcbreastsize is "F Cup")>> the valley of your breasts <<else>> chest<</if>>, running onto your stomach. You close your eyes.
Imagine befriending a creature outside the dome. Imagine making them your friend, going on adventures. Every day, eagerly, you'd wait until school was done and leave with your siblings. Instead of going home, you go to the district wall and stare out the glass, much to your father's dismay.
<center>//You never did see a creature outside the dome.//</center>\
You pull yourself up,<<if ($mclegs is "Both legs")>> pulling yourself to your feet.<<elseif ($mclegs is "Lost right leg")>> pulling on a plastic chair that's attached to the wall and hoisting yourself up and sitting on it.<<elseif ($mclegs is "Lost left leg")>> pulling on a plastic chair that's attached to the wall and hoisting yourself up and sitting on it.<<elseif ($mclegs is "Lost right foot")>> pulling on a plastic chair that's attached to the wall and hoisting yourself up and sitting on it.<<elseif ($mclegs is "Lost left foot")>> pulling on a plastic chair that's attached to the wall and hoisting yourself up and sitting on it.<</if>> You grab your washcloth and squeeze body wash onto the small towel, and begin to scrub yourself down. As you got older, you gave up. Letting the dream die. <<if ($mcarms is "Both arms")>><<if ($mcleftarmscars is "No left arm scars")>> Your eyes move across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Across the lower part of my left arm")>> Your eyes move across the scar across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>> Your eyes move across the scar across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>> Your eyes move across the multitude of scars across your left arm, there's peeling, scrapped skin, red from were you fell.<</if>><<elseif ($mcarms is "Lost right arm")>><<if ($mcleftarmscars is "No left arm scars")>> Your eyes move across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Across the lower part of my left arm")>> Your eyes move across the scar across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>> Your eyes move across the scar across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>> Your eyes move across the multitude of scars across your left arm, there's peeling, scrapped skin, red from were you fell.<</if>><<elseif ($mcarms is "Lost left arm")>><<if ($mcrightarmscars is "No right arm scars")>> Your eyes move across your right arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcrightarmscars is "Across the lower part of my right arm")>> Your eyes move across the scar across your right arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcrightarmscars is "Across the higher part of my right arm")>> Your eyes move across the scar across your right arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcrightarmscars is "Scars littered all over my right arm")>> Your eyes move across the multitude of scars across your right arm, there's peeling, scrapped skin, red from were you fell.<</if>><<else>><<if ($mcleftarmscars is "No left arm scars")>> Your eyes move across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Across the lower part of my left arm")>> Your eyes move across the scar across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>> Your eyes move across the scar across your left arm, there's peeling, scrapped skin, red from were you fell.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>> Your eyes move across the multitude of scars across your left arm, there's peeling, scrapped skin, red from were you fell.<</if>><</if>> <<cycle "$mcbodyhair" autoselect>>
<<option "Your skin hairless. Most of your body is.">>
<<option "Feeling your small arm hairs. Most of your body has small amounts of hair.">>
<<option "Feeling your thick arm hairs. Most of your body is covered in hair.">>
<</cycle>>
You aren't hurt.
Not physically, not really. This scrap is small. The blood that was on you wasn't yours, the droplets that splatter on you didn't //hurt//. Your stomach churns at the thought. <<if ($mcoutfitdayone is "pulling at the long sleeves of your sweater, while your pants brush against others.")>> Your sweater and jeans are in the trash. You drag the cloth across your stomach. The second you flung the door open, stumbling inside as you threw your wet backpack off, you tugged them off with a breathless stumbled, hands shaking as you yanked at your belt, tugged off your pants and balled it up with your sweater and threw it.<<elseif ($mcoutfitdayone is "pulling the ends of your dress close, avoiding the many bodies.")>> Your dress is the trash. You drag the cloth across your stomach. The second you flung the door open, stumbling inside as you threw your wet backpack off, you tugged your dress off with a breathless stumbled, hands shaking as you yanked at the ends, pulling it over your head and balled it up threw it.<<elseif ($mcoutfitdayone is "tugging at the collar of your button-up as you glide through the sea of bodies.")>> You button up and slacks are in the trash. You drag the cloth across your stomach. The second you flung the door open, stumbling inside as you threw your wet backpack off, you tugged at the buttons off with a breathless stumbled, hands shaking as you yanked at your belt, tugged off your pants and balled it up with your shirt and threw it.<</if>> It hit the wall first, then fell into the plastic trash can. You stared at it, at the pile, feeling the cold prick at your bare skin. You force yourself to breath, then you check the door. Locking it. <<if ($ocd is true)>> You checked it again and again and you felt okay enough.<</if>>
Then you took a shower.
You don't know why, but you did. A part of you is hollow, like there's this gaping hole in your chest. Like it took something from you. It did. It had. Images flood your mind, blood spilling, the pale face and dead eyes. Gripping the towel tighter, soap squeezing out, as a frown crosses your lips. That dead man, one you didn't know but one you could've known. He could've been walking home like you were. You force your hand to move, dragging the towel across your collar. How many more could possibly be dead? It was eating him.
You wash your neck. //Maybe the demon took your innocence.// You wash your ears. //Your naivety.// The other. //Your ignorance.// You drop the towel and get water on your hands and wash your face. //The belief that those creatures outside the walls were merely creatures.// You cover your face. //Animals without consciousness that killed because they must. To survive because it needs to survive.// You can feel its nails graze against your skin, you recoil, pulling your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> away.
You let out a shuddered breath.
You pick up the towel, folding it and move it slowly across your chest, mindless movements. //What if he's waiting?// Your stomach again. //Standing outside your door with the district officer's body, with curled lips and bloody teeth.// Your feet<<if ($mclegs is "Both legs")>>feet<<else>>foot<</if>>, leaving your skin covered in a white layer of soap. You hold out the towel into the rushing water of the shower, rinsing out the soap. //What if he's there, just beyond the door? Waiting for you to open it, waiting for you to walk out bare and wrapped in a measly white towel.//
//What if he//--<<if ($mcdeaf is "Is Deaf")>> ''your phone flashes.''<<else>>''your phone goes off.''<</if>>
Your entire body jolts and tenses. <<if ($mcdeaf is "Is Deaf")>> The movement draws your gaze through the shower curtains.<<else>> You listen to it ring.<</if>> You don't move, you don't want to leave the warm water. You blink slow before squeezing out excess water, hanging the damp towel up to dry and rinsing your body off. Running your hands over your face <<if ($mchairlength is "Bald")>> and head.<<elseif ($mchairlength is "Shaved")>> and shaved head.<<elseif ($mchairlength is "Buzzed")>> and buzzed head.<<elseif ($mchairlength is "Above ears")>> and short hair.<<elseif ($mchairtexture is "Straight")>> and through your hair.<<elseif ($mchairtexture is "Wavy")>> and through your wavy hair.<<elseif ($mchairtexture is "Curly")>> and through your hair.<<elseif ($mchairtexture is "Coily")>> and through your hair.<<elseif ($mchairtexture is "Afro")>> and picking at your fro.<<elseif ($mchairtexture is "Kinky")>> and through your hair.<<elseif ($mchairtexture is "Locked")>> and through your locs hair.<</if>>
Turning off the shower water and pushing aside the shower curtain, <<if ($mcwalkingaid is "Cane")>> you reach for your towel and cane. Balancing yourself as you wrap your towel tightly around your form.<<elseif ($mcwalkingaid is "Forearm Crutches")>> you reach for your towel and crutch. Balancing yourself as you wrap your towel tightly around your form.<<elseif ($mcwalkingaid is "Armpit Crutches")>> you reach for your towel and crutch. Balancing yourself as you wrap your towel tightly around your form.<<else>> you reach for your towel, wrapping it tightly around your form.<</if>> Stepping out of the tub, walking to the counter, drying your hands off as you grab your phone. Tapping the screen and seeing a missed call from your father, seeing his straight-faced picture. One of the only ones you have of him by himself where he let you take it while he was making coffee. Didn't bother to smile, but paused until you took one you liked.
You place your phone down, letting out a soft sigh. Wiping your hands across the fogged mirror, <<if ($mchairlength is "Bald")>> not needing to do anything with your <<cycle "$mchairstyles" autoselect>>
<<option "bald">>
<</cycle>> head. <<elseif ($mchairlength is "Shaved")>> not needing to do anything to your <<if ($mchairtexture is "Coily")>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "waves">>
<<option "fade">>
<</listbox>>.<<elseif ($mchairtexture is "Afro")>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<<option "waves">>
<</listbox>>.<<elseif ($mchairtexture is "Kinky")>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<<option "waves">>
<</listbox>>.<<else>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<</listbox>>.<</if>><<elseif ($mchairlength is "Buzzed")>> not needing to do anything to your <<if ($mchairtexture is "Coily")>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<<option "waves">>
<</listbox>>.<<elseif ($mchairtexture is "Afro")>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<<option "waves">>
<</listbox>>.<<elseif ($mchairtexture is "Kinky")>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<<option "waves">>
<</listbox>>.<<else>><<listbox "$mchairstyles" autoselect>>
<<option "shaved hair">>
<<option "fade">>
<</listbox>>.<</if>><<elseif ($mchairlength is "Above ears")>> not needing to do anything to your <<if ($mchairtexture is "Coily")>><<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "waves">>
<<option "pixie cut">>
<</listbox>>.<<elseif ($mchairtexture is "Afro")>><<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "waves">>
<<option "pixie cut">>
<</listbox>>.<<elseif ($mchairtexture is "Kinky")>><<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "waves">>
<<option "pixie cut">>
<</listbox>>.<<else>><<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "pixie cut">>
<</listbox>>.<</if>><<elseif ($mchairtexture is "Straight")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<</listbox>>.<<elseif ($mchairtexture is "Wavy")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<</listbox>>.<<elseif ($mchairtexture is "Curly")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<</listbox>>.<<elseif ($mchairtexture is "Coily")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "cornrows ">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<<option "puffs">>
<<option "bantu knots">>
<<option "box braids">>
<<option "twists">>
<</listbox>>.<<elseif ($mchairtexture is "Afro")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "cornrows ">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<<option "puffs">>
<<option "bantu knots">>
<<option "box braids">>
<<option "twists">>
<</listbox>>.<<elseif ($mchairtexture is "Kinky")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "cornrows ">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<<option "puffs">>
<<option "bantu knots">>
<<option "box braids">>
<<option "twists">>
<</listbox>>.<<elseif ($mchairtexture is "Locked")>> picking up a brush, settling on a hairstyle. You decided that it's best to keep your <<listbox "$mchairstyles" autoselect>>
<<option "unstyled hair">>
<<option "undercut">>
<<option "mullet">>
<<option "bob">>
<<option "side part">>
<<option "middle part">>
<<option "wolf cut">>
<<option "braid">>
<<option "french braids">>
<<option "top bun">>
<<option "pigtails">>
<<option "high ponytail">>
<<option "low ponytail">>
<<option "space buns">>
<<option "half-up n' half down style">>
<</listbox>>.<</if>> You pick up your toothbrush, turn on the water, and use your automatic machine to put toothpaste on. You brush your teeth. <<if ($mcteeth is "Braces")>>Taking time to properly clean your braces.<</if>> Spitting out the foaming paste, baring your teeth in the mirror. Satisfied, you turn your attention to your phone, tapping the black screen.
Your father isn't the easiest person to get along with. He's hardheaded and serious. Not selfish, but affectionate. Not as affectionate as your mother. He always wears a stern look on his face whenever he addresses you and your siblings. <<cycle "$edwardrelation" autoselect>>
<<option "You're close to your father, despite it all, you and him get along well">>
<<option "You love your father, you aren't close to him, but you love him regardless">>
<<option "You hate him, though, you think the feeling is mutual">>
<<option "You feel nothing for him. He's simply your father">>
<</cycle>>.
No matter what your relationship is, your father never calls without warning in advances, always scheduling them. He is awkwardly cold to you. //He's been this way when you were young.// You glance at your phone again. Maybe a text from them, most communication is through the group chat or your mother, but a unplanned call from him is rare. You know if you don't answer his call, you'll be stuck on an even longer phone call with your mother. And as much as you like hearing her voice, you don't want have another talk about giving grace. You sigh at the thought, rinsing off your brush and cleaning your tongue, you drop your toothbrush into the ceramic toothbrush holder.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.4.PG.25">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $hairstyle to true>><<set $callfatherone to true>><<set $districtthirtyfive to true>><<notify 3s>> UNLOCKED SOMETHING WITHIN DISTRICT BOOKS.<</notify>>You sigh deeply before you call back. <<if ($mcdeaf is "Is Deaf")>> The phone rings momentarily as you prop up your phone. A click quickly follows as he appears on the screen. $mcname, why didn't you answer the first time?" He signs the words with a scowl. Speaking as he does.<<elseif ($quietselectivelymute is true)>> The phone rings momentarily as your prop up your phone. A click quickly follows as he appears on the screen. $mcname, why didn't you answer the first time?" His voice is serious, hints of anger and worry slipping past. He signs as he speaks. <<if ($mcsignlang is "Knows Sign Language")>> He's the one who taught you how to sign and does so when you decided that you no longer wanted to speak.<</if>> Which he was annoyed by, especially on phone calls. Your father isn't a fan of your silence unless he can actually see you.<<else>> The phone rings momentarily as you hold it up to your ear. A click quickly follows. "$mcname, why didn't you answer the first time?" His voice is serious, hints of anger and worry slipping past. <</if>><<if ($mcfamilypersonality is "Conscientiousness")>> <<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> "I was in the shower." Your face matches his as you sign to match his tone. <<else>> Your face matches his glare, motioning to your foggy bathroom.<</if>><<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "I was in the shower." Your face matches his as you sign to match his tone. <<else>> Your face matches his glare, motioning to your foggy bathroom.<</if>><<else>> "I was in the shower." Your tone matches his.<</if>> <<elseif ($mcfamilypersonality is "Openness")>> <<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> "I was taking a shower and had to brush my teeth." You sign with an honest shrug.<<else>> You motion to the bathroom and then back to him with an honest shrug.<</if>> <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "I was taking a shower and had to brush my teeth." You sign with an honest shrug.<<else>> You motion to the bathroom and then back to him with an honest shrug. <</if>> <<else>> "I was taking a shower and had to brush my teeth." You answer honestly with a shrug.<</if>> <<elseif ($mcfamilypersonality is "Extroversion")>><<if ($mcdeaf is "Is Deaf")>> <<if ($mcsignlang is "Knows Sign Language")>> "… Sorry. I was in the shower when you called. I just got out." You stare at your screen as you sign, an apologetic smile on your lips. <<else>> You motion to the foggy bathroom and then stare at the screen, an apologetic smile on your lips.<</if>><<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "… Sorry. I was in the shower when you called. I just got out." You stare at your screen as you sign, an apologetic smile on your lips. <<else>> You motion to the foggy bathroom and then stare at the screen, an apologetic smile on your lips.<</if>><<else>> "… Sorry. I was in the shower when you called. I just got out." You stare at your screen.<</if>> <<elseif ($mcfamilypersonality is "Agreeableness")>><<if ($mcdeaf is "Is Deaf")>> <<if ($mcsignlang is "Knows Sign Language")>> "I'm sorry. I was in the shower." Your face conveys clear sorrow as you sign.<<else>> Your face conveys clear sorrow, motioning gently to the bathroom around you.<</if>><<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "I'm sorry. I was in the shower." Your face conveys clear sorrow as you sign.<<else>> Your face conveys clear sorrow, motioning gently to the bathroom around you.<</if>><<else>> "I'm sorry. I was in the shower." Your voice conveys clear sorrow. <</if>> <<elseif ($mcfamilypersonality is "Neuroticism")>> <<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> "I was in the shower." Your face matches his as you sign to match his tone. <<else>> Your face matches his glare, motioning to your foggy bathroom.<</if>><<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "I was in the shower." Your face matches his as you sign to match his tone. <<else>> Your face matches his glare, motioning to your foggy bathroom.<</if>><<else>> "I was in the shower." Your tone matches his.<</if>> <<elseif ($mcfamilypersonality is "Introversion")>> <<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> "I was in the shower." Your face matches his as you sign to match his tone. <<else>> Your face matches his glare, motioning to your foggy bathroom.<</if>><<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "I was in the shower." Your face matches his as you sign to match his tone. <<else>> Your face matches his glare, motioning to your foggy bathroom.<</if>><<else>> "I was in the shower." Your tone matches his, your brows furrowed.<</if>><</if>>
A moment passes before he lets out an inaudible sigh as if he were blowing out any anger or stress. You remain silent, taking the time to apply lotion to your face.
<<if ($mcdeaf is "Is Deaf")>> There's no subtitles for sound.<<else>>You can hear nothing in the background.<</if>> You rub the smooth liquid across your skin. <<if ($mcdeaf is "Is Deaf")>> Most calls show words of that you can correlate from your family, and when your unsure of who said what, your father would sign. Sometimes, rare times, he would sign full background conversations, impersonating whoever was speaking with a straight face. But not today, you realize that your father is in his office.<<else>>You can't hear $charliename yelling in the background. Despite him being 24, he lives at home, which is for the best. You can't hear your mother in the kitchen, nor $amelianame being loud. You assume she's probably gone to bed—or your father is in his office.<</if>>
"I need you to come home."
<<if ($mcpigmentation is "Albinism")>>You try to envision the stern look of his <<listbox "$mcfamilyeyecolor" autoselect>>
<<option "Amber">>
<<option "Black">>
<<option "Blue">>
<<option "Bluish-gray">>
<<option "Dark brown">>
<<option "Gray">>
<<option "Green">>
<<option "Hazel">>
<<option "Light brown">>
<<option "Light-blue">>
<<option "Light-gray">>
<<option "White">>
<</listbox>> eyes.<<else>>You try to envision the stern look of his <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes.<</if>><<if ($mcdeaf is "Is Deaf")>>"… Why?" You sign out of pure reflex. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "… Why?" You sign out of pure reflex.<<else>> "… Why?" Your brows furrow, as the word leaves your lips. Pausing your movements.<</if>><<else>> "… Why?" You answer out of pure reflex, pausing your movements. <</if>> Your father is the one who urged you to leave, to make your way in the world. To get out. No matter how close or how much he loved you, he didn't love you enough to let you stay.
"//'Whys'// can come later, but you're 22. We need you here for more funeral preparations, and your mother wants you here before—" he trails for a moment, falling silent. You know what he means before you die. He clears his throat, and you <<if ($mcdeaf is "Is Deaf")>>watch<<else>>listen to<</if>> him shift.
"District Six isn't safe." You stare at yourself in the mirror. You know that. Even before the demon, you knew that. Closing your eyes at the thought of the demon, let out a silent exhale. Your eyes flutter open. "I should have done more..." Your father lets out another sigh, "I can't undo my past actions, but I can try to make your mother happy…. And hopefully you… You're my <<print $child [0].toLowerCase() + $child .slice(1)>> and I want you safe."
<center>//<<print $child [0].toUpperCase() + $child .slice(1)>>.//</center>\
You let out a low exhale. Gaze flickering around the bathroom before landing on the mirror. Your sickness never made you physically sick or mentally sick. You were an average kid like everyone else; you weren't stuck in hospital beds, having to be tested--at least not until your teen years. You weren't frail and could do all you wished. <<if ($mcmissinglimb is "A Missing Arm/Hand")>><<if ($mcarms is "Lost right arm")>> Outside of losing your right arm due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mcarms is "Lost left arm")>> Outside of losing your left arm due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mcarms is "Lost right hand")>> Outside of losing your right hand due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mcarms is "Lost left hand")>> Outside of losing your left hand due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<</if>><<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> <<if ($mclegs is "Lost right leg")>> Outside of losing your right leg due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mclegs is "Lost left leg")>> Outside of losing your left leg due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mclegs is "Lost right foot")>> Outside of losing your right foot due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mclegs is "Lost left foot")>> Outside of losing your left foot due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>><<if ($mcarms is "Lost right arm")>> Outside of losing your right arm due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mcarms is "Lost left arm")>> Outside of losing your left arm due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mcarms is "Lost right hand")>> Outside of losing your right hand due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<<elseif ($mcarms is "Lost left hand")>> Outside of losing your left hand due to <<cycle "$howmclostlimb" autoselect>>
<<option "a car accident">>
<<option "an infection">>
<<option "birth defect">>
<</cycle>>.<</if>><<if ($mclegs is "Lost right leg")>> Your right leg suffering the same fate.<<elseif ($mclegs is "Lost left leg")>> Your left leg suffering the same fate.<<elseif ($mclegs is "Lost right foot")>> Your right foot suffering the same fate.<<elseif ($mclegs is "Lost left foot")>> Your left foot suffering the same fate.<</if>><</if>> In all terms, you were healthy. But incomplete. Your hands touch your chest, that gaping pit seems to widen and it aches.
"You don't need to make a decision now." He stops your thoughts.
You turn from the mirror, pick up your phone, and walk towards the bathroom door, reaching for the door but pausing, you hesitate only for a moment before opening it. Peeking out into your bedroom. It's completely empty and cold. Your apartment is a one-bed and one-bath on the seventh floor of your apartment building. Your bedroom is small, with the bare necessities and a few decorations to your liking. When you first moved in, you had the plan of living here temporarily until something better was offered.
<center>//Nothing better was offered.//</center>\
You walk across cold hardwood floors. <<if ($mcdeaf is "Is Deaf")>> Propping up your phone and making it stand on your bed<<else>>Putting your phone on speaker and tossing it onto your bed<</if>>while gathering your usual pajama clothes, which was <<cycle "$mcpjs" autoselect>>
<<option "an oversized t-shirt">>
<<option "a silk nightgown">>
<<option "a tank top and shorts">>
<<option "just a sports bra and underwear">>
<<option "just gym shorts">>
<<option "just boxers">>
<<option "just sweatpants">>
<</cycle>>. <<if ($mcdeaf is "Is Deaf")>> You glance at the screen and his eyes are elsewhere before his eyes locks onto yours. He signs your name. Then he stills as if trying to remember what to sign next. Then his hands move into fist and then into an X, then outward and apart, his fists face you. //'Safe'// The call ends abruptly<<else>>"$mcname... Be safe." The phone call ends just as quickly,<</if>> and you freeze. As you stare at the end call screen, your clothing in your hands.
You rack your brain for any other time your father told you to 'Be safe'. He's had variations, //"Be back here at 7, with no injuries.", "Don't get hurt." //, but ''"Be safe."'' You don't think you ever understood your father. And you still don't. You get dressed in relative silence before plopping onto your bed. Your gaze moves out the window. It's dark, and you can hear the rain still. You check the time on your phone. It's 9:26 PM.
It feels much later than that.
You don't close your eyes, merely spreading yourself across your bed. <<if ($anxiety is true)>> Thoughts of the day race through your head, feeling nausea sit in your throat. You pick at your blankets, closing your eyes tight. <<elseif ($depression is true)>> You wanted nothing more than to rot away in bed. You roll onto your side, closing your eyes. You're exhausted. Your body aches. <<elseif ($adhd is true)>> Thoughts of the day race through your head, feeling nausea sit in your throat. You pick at your blankets, closing your eyes tight. You're exhausted. Your body aches. Yet you can't stop the racing of your mind. You pick at your blankets, closing your eyes tight. <<elseif ($ocd is true)>> You let out a sigh, sitting up and checking the windows. Making sure they were locked. You stared at the locks before going to the front door, making sure it was locked and all your appliances were turned off and unplugged. <<elseif ($autism is true)>> You wanted nothing more than to rot away in bed. You roll onto your side, closing your eyes, before opening them. Fiddling with your blankets. <<elseif ($bingeeating is true)>> You let out a sigh, sitting up and heading towards the kitchen. You aren't hungry, but you'll eat regardless. <<elseif ($anorexia is true)>> You let out a sigh and your stomach grumbles. You're hungry, but the thought of eating makes you nauseous. You roll onto your side and close your eyes. <<elseif ($alcoholaddiction is true)>> You let out a sigh, sitting up and heading towards the kitchen. Thinking of only one thing that would absolutely knock you out. Cheap alcohol. <<elseif ($drugaddiction is true)>> You let out a sigh, <<if ($smokecigs is "Yes")>> sitting up and reaching into your bedside drawer. Pull out a pack of cigarettes, use your lighter to light it, and deeply inhale. Groaning in relief.<<elseif ($smokecigs is "No Preference")>> sitting up and reaching into your bedside drawer. Pull out a pack of cigarettes, use your lighter to light it and deeply inhale. Groaning in relief.<<elseif ($smokeweed is "Yes")>> sitting up and reaching into your bedside drawer. You grab your weed pen, press the button, and deeply inhale. Groaning in relief.<<elseif ($smokeweed is "No Preference")>> sitting up and reaching into your bedside drawer. You grab your weed pen, press the button, and deeply inhale. Groaning in relief.<<elseif ($smokenic is "Yes")>> sitting up and reaching into your bedside drawer. You grab your vape pen and deeply inhale. Groaning in relief.<<elseif ($smokenic is "No Preference")>> sitting up and reaching into your bedside drawer. You grab your vape pen and deeply inhale. Groaning in relief.<</if>> You plop back onto your mattress, blowing out a puff of smoke. <<else>> Thoughts of the day race through your head, feeling nausea sit in your throat. You pick at your blankets, closing your eyes tight.<</if>> You can't help but think of the demon. You escaped and survived, but—
You shake your head, fighting off an oncoming headache. You don't want to know what happened to it. You hope it's dead. Or at least far away from you.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.4.PG.26">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $othercalls to true>>You wake up with a jolt and a loud choking gasp. <<if ($mcdeaf is "Is Deaf")>> One you can never hear, but you feel.<</if>> Kicking the blankets away as you sit up. Your chest heaves painfully, sweat dripping down your forehead, coating the length of your arms and neck. Your eyes flutter, water welling within them. Your room is brightly lit and cold against your skin. Your chest heaves and you let out a strangled breath like a cry. <<if ($mcarms is "Both arms")>> You run your hands over your face.<<elseif ($mcarms is "Lost right arm")>> You run your hand over your face.<<elseif ($mcarms is "Lost left arm")>> You run your hand over your face.<<elseif ($mcarms is "Lost right hand")>> You run your hand over your face.<<elseif ($mcarms is "Lost left hand")>> You run your hand over your face.<</if>> Closing your eyes tightly. Replaying the scenes within your head.
It was vivid.
Your lips crack, cracked as you long drags over them. Your heart thumps painfully against your chest. You force out air, your shoulders dropping with each breath, your lips parted and eyes wet and wide. You sit in silence until your heart stops racing. It was just a dream. You shake your head, slumping back against your headboard. It was just a dream.
Yet, you feel <<cycle "$mcreactiontonightmares" autoselect>>
<<option "scared">>
<<option "sad">>
<<option "angry">>
<<option "confused">>
<</cycle>>.
You reach for your water bottle on the nightstand, turning on your lamp and drinking half of it before closing it. Gasping loudly, swallowing the wave of nausea. You blink rapidly and feel around your bed, pushing aside blankets and grabbing your phone. There's a missed call from Ro from a few hours ago. It's only 12 in the morning.
<<nobr>><div class="choices">
<<if ($mcdeaf is "Is Deaf")>><<link '<div class="choice-item">Call Ro.</div>' 'CH.1.ACT.4.PG.27.3'>><</link>>
<<link '<div class="choice-item">Go back to sleep.</div>' 'CH.1.ACT.4.PG.27.2'>><</link>><<else>><<link '<div class="choice-item">Call Ro.</div>' 'CH.1.ACT.4.PG.27.1'>><</link>>
<<link '<div class="choice-item">Go back to sleep.</div>' 'CH.1.ACT.4.PG.27.2'>><</link>><</if>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>''<center>"ALL FIVE SECTORS HAVE BEEN BREACHED! EVACUATE THE FACILITY IMMEDIATLY."</center>''\
Fear squeezes at your heart, smoke filling your lungs painfully. Every single one of your senses is on high alert. It's painful—so very painful. You clutch at your clothing, you're wearing white, bloodied white. It's not yours. Your throat constricts as the distorted automatic voice screams. As if a human was screaming, yelling, begging, right into your ears, into your brain.
Desperate to draw attention--to force panic, with vibrant, nauseating red lights that spin, bathing the dark halls in red. Dark winding halls that make no sense. Your body moves on its own, despite the aching pain that shoots through you. You still walk through the dark winding halls--searching for an exit.
Turning the corner, eyes widened at the stampede of people that rush toward you. Panicked feet run through the halls with flailing arms, shoving past each other and trampling over one another. Their once pristine white coats bathed in red. They shove past you, knocking your form over. You land on the ground with a harsh thud, stepping over your limbs. You cower into yourself, crying out with each painful step, desperate to protect your head and face.
They're being chased. A pack of rabid dogs follows them. Gargling, growling, laughing. Clawing at the ceiling, bouncing along the walls, leather tails latching onto one human and sinking its fangs into its neck, then jumping to another. While humans--//prey//--scream. You try and blend in with the ground, going unnoticed. If they see you--they'll take you to him.
A sharp pain shoots up your ankles, yanking your form as if you weighed nothing. Yanking at your leg and up and down. It's a vile dog, hissing and laughing, dragging you backward. You kick your legs, the heels of your feet slamming into the dogs face, its growls but doesn't stop pulling. You heave, fingers scrapping at the tiled ground, blood beneath the palm of your hands. You can taste in in your mouth, sticking to your skin, smothering your senses. It doesn't stop. You beg it to stop.
Instead, it takes joy in your struggle. Biting hard, tearing into your flesh. Yanking your body through the hall, slamming your body against the floor. It's body is big, it swallows the dark hallways, leaving only its fangs and eyes visible, it doesn't stop looking at you. Doesn't stop biting down, its teeth piercing your bones. You cry in pain, blood spurting from your nose, your lip busted, and your skull aching. The monster drags you out of the building, and your hands cling to the sides of the walls, begging. You know where it's taking you.
You scream for it not to.
//It doesn't listen.//
The air is hot and stuffy, sweat clings to your skin, you can't breath. You roll onto your back, clawing at you throat. The skin is dark and red, there are more of them. A crowd of wolves that bite and tear at your skin and clothes. Laughing at every cry and pained scream you make. It takes you to this makeshift throne of rubble and dust. With the demon that sits on top. Unnatural red flames crawl from the depths of the facility, burning everything in its path. Curling and whipping, surrounding his naked form. He holds out a hand for you, his smile ferociously widening.
//<center><<link "He's going to eat you." "CH.1.ACT.4.PG.26.2">><</link>></center>//<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $simeonplatonic += 3>><<set $callronightmare to true>>You call him.
Placing your phone on speaker, listening to it ring. <<if ($mchearing is "Has Impaired Hearing")>> Putting the volume to the highest possible setting.<</if>> It doesn't take long for him to answer. A sudden sense of ease fills you. "$mcname...?" There's a certain softness and concern in his tone and you feel your body relaxed. You flop back onto the mattress, your eyes landing on the white ceiling.
"Is something wrong?"
<<if ($quietselectivelymute is true)>> You don't speak, simply listening to the silence. Ro breaks it with a soft sigh. "You had a nightmare…?"
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> You hum in acknowledgment, hearing the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.
Letting out a short groan. "I'm glad you're okay. I was worried." You hear him turn on a stove knob, hearing the gas stove click before starting. You raise your brow.<<elseif ($mcfriendspersonality is "Conscientiousness")>> You take a moment to speak, slowly exhaling. "I had a nightmare."
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> He remains silent, and you listen to the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.Letting out a short groan. "I'm glad you're okay. I was worried." You hear him turn on a stove knob, hearing the gas stove click before starting.
"Why?" <<elseif ($mcfriendspersonality is "Openness")>> "I had a nightmare." The words leave you as you roll onto your side. "It was vivid and about the demon…" You sit up, <<if ($mcreactiontonightmares is "scared")>> "I was scared."<<elseif ($mcreactiontonightmares is "sad")>> "I was crying a lot." <<elseif ($mcreactiontonightmares is "angry")>> "I was angry when I woke up."<<elseif ($mcreactiontonightmares is "confused")>> "I don't know… I feel confused…"<</if>>
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> He remains silent, and you listen to the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.Letting out a short groan. "I'm glad you're okay. I was worried." You hear him turn on a stove knob, hearing the gas stove click before starting.
"Why?"<<elseif ($mcfriendspersonality is "Extroversion")>> "I'm sorry for calling... I didn't know who else to call." Your voice trails off. You roll onto your side, "I had a nightmare about the demon…" You close your eyes, it was vivid—so very vivid. You put your phone on speaker, resting it on the pillows of your bed. <<if ($mcreactiontonightmares is "scared")>> "I was scared."<<elseif ($mcreactiontonightmares is "sad")>> "I was crying a lot." <<elseif ($mcreactiontonightmares is "angry")>> "I was angry when I woke up."<<elseif ($mcreactiontonightmares is "confused")>> "I don't know… I feel confused…"<</if>>
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> He remains silent, and you listen to the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.Letting out a short groan. "Don't apologize for calling me… I was worried about you?" You hear him turn on a stove knob, hearing the gas stove click before starting.
"Why?"<<elseif ($mcfriendspersonality is "Agreeableness")>> "I'm sorry for calling.... I didn't know who else to call." Your voice trails off. You roll onto your side, "I had a nightmare about the demon…" You close your eyes, it was vivid—so very vivid. You put your phone on speaker, resting it on the pillows of your bed. <<if ($mcreactiontonightmares is "scared")>> "I was scared."<<elseif ($mcreactiontonightmares is "sad")>> "I was crying a lot." <<elseif ($mcreactiontonightmares is "angry")>> "I was angry when I woke up."<<elseif ($mcreactiontonightmares is "confused")>> "I don't know… I feel confused…"<</if>>
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> He remains silent, and you listen to the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.Letting out a short groan. "Don't apologize for calling me… I was worried about you?" You hear him turn on a stove knob, hearing the gas stove click before starting.
"Why?"<<elseif ($mcfriendspersonality is "Neuroticism")>> You take a moment to speak, slowly exhaling. "I had a nightmare."
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> He remains silent, and you listen to the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.Letting out a short groan. "I'm glad you're okay. I was worried." You hear him turn on a stove knob, hearing the gas stove click before starting.
"Why?"<<elseif ($mcfriendspersonality is "Introversion")>> "I'm sorry for calling... I didn't know who else to call." Your voice trails off. You roll onto your side, "I had a nightmare about the demon…" You close your eyes, it was vivid—so very vivid. You put your phone on speaker, resting it on the pillows of your bed. <<if ($mcreactiontonightmares is "scared")>> "I was scared."<<elseif ($mcreactiontonightmares is "sad")>> "I was crying a lot." <<elseif ($mcreactiontonightmares is "angry")>> "I was angry when I woke up."<<elseif ($mcreactiontonightmares is "confused")>> "I don't know… I feel confused…"<</if>>
<<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> He remains silent, and you listen to the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there.Letting out a short groan. "Don't apologize for calling me… I was worried about you?" You hear him turn on a stove knob, hearing the gas stove click before starting.
"Why?"<</if>>
Ro doesn't speak right away, placing a metal pot or something on the stove. Walking around his kitchen and you can hear is soft steps. You've never been to Ro's house so you simply imagine what it could be like, cool tones, warm lights, comforting. He's quite private about his life. "The demon was spotted downtown--I'm not sure if you saw it, since you were asleep, but a news alert was sent out about false information. They say demon was never downtown." Your brows scrunch, you haven't checked your notifications, but, false information? //You saw it.//
You hear the whistling of a kettle, and a quiet //'Dang it. That heated up really fast. Weird.'// Ro's voice is distant as he drops his phone, attends to the kettle, and pours the water into a mug or cup and a soft crack of glass. "Ah! It cracked!" You listen to him stumble around, placing the mug into the sink. "Just never mind…." Ro sighs and returns to his phone.
"Sorry—um—Where was I?"
<<if ($quietselectivelymute is true)>> He falls silent, mumbling under his breath. "The broadcast, yes!" He snaps his fingers.<<else>>"The broadcast." You answer and he snaps his fingers. "The broadcast, yes!"<</if>> Ro clears his throat. "The broadcast was over exaggerated. The creature escaped, but it's not dangerous as the researcher from 48 said." You don't believe that. You can't believe that. Not after that dream.
You sit up, sliding off your bed and to the windows. <<if ($mcwalkingaid is "Cane")>> You grab your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch. <</if>> You push aside the curtains to look out the windows. The rain has grown, with the inclusion of lightning and thunder. The streets have district police driving along and patrolling. You strain to see where you ran into the demon, but the road is empty. You step away from the curtains and turn to your phone, picking it up.
"Do you believe them...?" You feel panic course through your veins, the nightmare resurfacing in your mind, you remain standing. You try to calm yourself down, forcing your eyes closed and shaking your head. Ro doesn't speak, but he lets out a long-drawn-out exhale. He doesn't answer. He seems preoccupied with something you hear a subtle buzz and muffled voice. "$mcname… Stay inside and safe. District Police are doing checks on those who received the email to share the broadcast or anything odd. They won't enter any homes nor arrest anyone, but be cautious and truthful."
There's a distant knock. <<if ($quietselectivelymute is true)>> You remain silent. You know he won't listen.<<else>> "Ro--Don't hang up yet." You speak with slight panic, yet it's clear he's not listening.<</if>> The nightmare flashes in your mind again, the demon imprinting itself into the deepest parts of your brain. You squeeze your eyes closed. You hate feeling so //bothered.//
"I'll call you later." He hangs up. Leaving you in silence. You stare at your phone screen before calling back. It goes straight to voicemail. You let a long exhale, sinking to the bed.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.5.PG.28">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>> You drop your phone and flop back into your bed. Closing your eyes. You're still tired and don't want to talk to anyone. You pull your blanket up to your chest. Letting out a sigh. Nightmares don't stop you from sleeping.
Nor does your exhaustion.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.5.PG.28">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $simeonplatonic += 3>><<set $callronightmare to true>>You call him.
<<if ($mchaircoverings is "Hijab")>> You move quickly, grabbing your hoodie and putting it on, concealing your hair.<<elseif ($mchaircoverings is "Tichel")>> You move quickly, grabbing your hoodie and putting it on, concealing your hair.<<elseif ($mchaircoverings is "Veil")>> You move quickly, grabbing your hoodie and putting it on, concealing your hair.<</if>> Propping your phone up against the pillows of your bed, you stare at the dialing screen. . <<if ($mcglasses is "Wears")>> You put on your glasses.<</if>> It doesn't take long for him to answer. His face appears, and he stares at you before smiling. A sudden sense of ease fills you. "$mcname?" There's a certain softness and concern in his sign and you feel your body relaxed. He signs as he speaks. You flop back onto the mattress, your eyes landing on the white ceiling. "Is something wrong?"
You don't speak nor move. You don't want to. You softly nod and Ro blinks, his smile never leaving. "You had a nightmare…" You read his lips. <<cycle "$mccallingronightmares" autoselect>>
<<option "This isn't the first time you've called him when you've had a nightmare.">>
<<option "This is one of the rare times when you've called him when you've had a nightmare.">>
<<option "This is the first time you've called him when you've had a nightmare.">>
<</cycle>> You nod in acknowledgment, watching the blue-eyed man shuffle around. Your relationship to him is unclear at times, he's your boss and has been for four years. Always caring, always sweet, always there. Letting out a short groan. "I'm glad you're okay. I was worried." You watch him turn on a stove knob, watching the gas stove click before starting. He props his phone on the kitchen counter.
You raise your brow.
Ro doesn't sign right away, placing a metal kettle on the stove. Walking around his kitchen. You've never been to Ro's house so you look around his kitchen. It's similar to your simple apartment kitchen and cute with cool tones, yellow lighting. Comforting. He's always been quite private about his life.
He appears back on screen, "The demon was spotted downtown--I'm not sure if you saw it, since you were asleep, but a news alert was sent out about false information. They say demon was never downtown." You watch the kettle shoot out a stream of steam, and Ro quietly speaks, reading his lips. //'Dang it. That heated up really fast. Weird.'// Ro steps away and you watch him as he attends to the kettle and pours the water into a mug. You watch the mug crack. "Ah! It cracked!" You watch him juggle around, placing the mug into the sink. "Just never mind…." Ro sighs and returns to his attention to you.
"Sorry—um—Where was I?"
He falls silent, mumbling under his breath. "The broadcast, yes!" He snaps his fingers. Ro clears his throat. "The broadcast was over-exaggerated. The creature escaped, but it's not dangerous as the researcher from 48 said." Your brows scrunch, you haven't checked your notifications, but, false information? //You saw it.//
You sit up, sliding off your bed and to the windows. <<if ($mcwalkingaid is "Cane")>> You grab your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch. <</if>> You push aside the curtains to look out the windows. The rain has grown, with the inclusion of lightning and thunder. The streets have district police driving along and patrolling. You strain to see where you ran into the demon, but the road is empty. You step away from the curtains and turn to your phone, picking it up.
You feel panic course through your veins, the nightmare resurfacing in your mind, you remain standing. Wordlessly asking if he believed the news. Ro doesn't speak, but he lets out a long-drawn-out exhale. He disappears from your vision. Only to return and stare at something offscreen. "$mcname…" He signs, turning his attention to you, "Stay inside and safe. District Police are doing checks on those who received the email to share the broadcast or anything odd. They won't enter any homes nor arrest anyone, but be cautious and truthful."
He turns his gaze away.
<<if ($quietselectivelymute is true)>> You remain silent. You know he won't listen.<<else>> "Ro--Don't hang up yet." You speak with slight panic, yet it's clear he's not listening.<</if>> The nightmare flashes in your mind again, the demon imprinting itself into the deepest parts of your brain. You squeeze your eyes closed. You hate feeling so //bothered.//
"I'll call you later." He hangs up. Leaving you in silence. You stare at your phone screen before calling back. It goes straight to voicemail. You let a long exhale, sinking to the bed.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.5.PG.28">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FIVE">><<set $phonecallnovthirty to true>><<masteraudio stop>><center>''CHAPTER ONE: ACT FIVE''</center>
----
"Running from me won't save you."
You're back where the dream left you. Chains slither up your arms and legs, wrapping tightly around your form. They burn painfully. What have you done to deserve this? He stands over you, yet he's not grinning--he's not smiling. He stares, lips in what could be a frown. Brows drawn together. He looks conflicted? Maybe pity?
<center>//How dare he?// </center>\
You struggle against the chains. Feeling your skin burn and peel. You grit your teeth. How dare he cause this to you and feel pity. He could stop this. The ground rumbles and opens, hands from the deep latching onto you. Pulling you down. Dragging you to the pits of hell. It burns. It burns so much.
!!!<center><<link "It's unfair." "CH.1.ACT.5.PG.29">><</link>></center>!!!<<set $gamechapter = "ACT FIVE">><<masteraudio stop>><span style="color: #000240"><center>''01:36:56 AM | APARTMENT TWELVE | NOV 30TH | 62°F (17°C)''</center></span>
----
<center>Overwhelming sorrows rest in the pit of your stomach. Yet the dream slips from your mind.</center>\
You wake with a soft gasp, tears sliding past your eyes. You can't stop them. You don't know why you're crying, you've never woken up from a dream crying. You rub your eyes, blinking in the yellow light of your bedroom. Laying on the side of your bed, your <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>>leg<<else>> legs<</if>> hang off the edge of your bed. You didn't mean to fall asleep, your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> push against your mattress, sitting up slowly. <<if ($mcglasses is "Does Not Wear")>> Your eyes landing on your phone. <<if ($mcglasses is "Wears")>> You take a moment to put on your glasses. Your eyes landing on your phone.<</if>>
That you left unplugged, you groan softly, picking it up. <<if ($mcdeaf is "Is Deaf")>> You feel the apartment shake, a feeling you're familiar with. It's the same shake every time. A door slamming and it's coming from upstairs. You ignore the soft vibrations and the unheard yelling you assume is happening. You turn on your phone.<<else>> You hear the distant sound of a door slamming and you immediately notice it coming from upstairs. You ignore the soft yelling, unable to make out the words as you turn on your phone.<</if>> Nothing happens.
It's dead.
You move further onto your bed, crawling onto the other side as the walls rattle. Your hand reaches off the side of your bed to grab your charger off the hardwood floors. <<if ($mchearingaid is "Does Not Wear")>> You plug in your phone.<<elseif ($mchearingaid is "Wears")>> You plug in your phone. Take a moment to put in your hearing aids.<</if>> Watching the screen light up with a whirling action, showing the empty battery.
<<if ($mcdeaf is "Is Deaf")>> The room shakes again. You had met the couple and seen their fights before, reading their moving lips as they argue. You hate your upstairs neighbors. The apartment shakes as one of them. You assume the woman with the lighter steps marches around their small apartment, while the man seems to remain stagnant. You assume that they go back and forth, arguing, as she throws things. The apartment vibrates with each thing. She must be packing her bags for the fourth time this month. Something she proudly told you.<<else>> "Drop it!" A male voice shouts, making you unconsciously snap your head up, rolling your eyes and remembering where you are. You hate your upstairs neighbors. "You fucked her! AGAIN!?" A woman's voice retorts. You also hate your thin walls. She marches around their small apartment, while the man seems to remain stagnant. They go back and forth, arguing, as she throws things. She is packing her bags for the fourth time this month. Something she proudly told you.<</if>>
<<if ($mcmissinglimb is "No Missing Limbs")>> You press the power button of your phone, giving it a second to turn on. Rubbing your hands over your face and rubbing your eyes. Glancing back at your phone occasionally. While their arguments fill the silence.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> You press the power button of your phone, giving it a second to turn on. <<if ($mcarms is "Lost right arm")>> Turning your attention to your right arm stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic arm, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mcarms is "Lost left arm")>> Turning your attention to your left arm stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic arm, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mcarms is "Lost right hand")>> Turning your attention to your wrist stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic hand, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mcarms is "Lost left hand")>> Turning your attention to your wrist stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic hand, attaching it to your stump, and making sure it's suctioned into place.<</if>><<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> You press the power button of your phone, giving it a second to turn on. <<if ($mclegs is "Lost right leg")>>Turning your attention to your right leg stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic leg that's on the side of your bed, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mclegs is "Lost left leg")>>Turning your attention to your left leg stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic leg that's on the side of your bed, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mclegs is "Lost right foot")>> Turning your attention to your ankle stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic foot that's on the side of your bed, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mclegs is "Lost left foot")>> Turning your attention to your ankle stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic foot that's on the side of your bed, attaching it to your stump, and making sure it's suctioned into place.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> You press the power button of your phone, giving it a second to turn on. <<if ($mcarms is "Lost right arm")>> Turning your attention to your right arm stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic arm, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mcarms is "Lost left arm")>> Turning your attention to your left arm stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic arm, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mcarms is "Lost right hand")>> Turning your attention to your wrist stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic hand, attaching it to your stump, and making sure it's suctioned into place.<<elseif ($mcarms is "Lost left hand")>> Turning your attention to your wrist stump, waving it around and pulling open the top drawer, pulling out your thick cotton sock, rolling it over your stump. Flattening out any wrinkles. You yawn as you grab the inner liner and put it on. Waving your stump around to make sure it's comfortable. You reach for your prosthetic hand, attaching it to your stump, and making sure it's suctioned into place.<</if>> <<elseif ($mclegs is "Lost right leg")>> Repeating the action on your right leg.<<elseif ($mclegs is "Lost left leg")>> Repeating the action on your left leg.<<elseif ($mclegs is "Lost right foot")>> Repeating the action on your foot.<<elseif ($mclegs is "Lost left foot")>> Repeating the action on your foot.<</if>><</if>>
<<if ($mcdeaf is "Is Deaf")>>The apartment rumbles more and your eyes widen, staring at the ceiling. There's hard movement above. Unusual. Your hand touches the wall, your palm against cold textured plaster. You feel it vibrate, then the walls rattle and still. Then you feel what you can only assume is running. <<else>>There's a loud sound of glass shattering that makes your eyes widen, and her screaming voice spits out random obscenities. Until the man yells back, "Get the fuck outta my face!" His screams rattle the apartment, and the woman switches from screaming to sobbing.<</if>>
Running away from him.
You turn your attention back to your phone, leaning forward and grabbing it, turning on the screen. It's at two percent. Your phone blows up with notifications, mostly from the district. Warning people to stay inside and citizens outside will be taken into custody and in the case of feeling threatened officers have the power to retaliate. <<if $callronightmare is true>> Ro hasn't called back.<</if>> You search your emails, there are no new notifications. No new mail. No new anything.
<<if ($mcdeaf is "Is Deaf")>>Feet pound along your ceiling. You assume there's the shattering of glass and the woman sobbing. The stereotypical 'I hate you's and 'it's not fair'. You agree, its not fair, to you who has to feel all of this. You should feel bad, but, eventually, their scream turns will into soft apologies, as they do whenever you see them. The man swearing he'd change. As he always does. She'll promise to be more understanding and less reckless. It happens whenever you see them in the stairways.<<else>>Feet pound along your ceiling. More shattering of glass and the woman sobbing. The stereotypical 'I hate you's and 'it's not fair'. You agree, its not fair, to you who has to feel all of this. You should feel bad, but, eventually, their scream turns into soft apologies. The man swearing he'd change. As he always does. She'll promise to be more understanding and less reckless. <</if>> They become silent, and you let out a sigh. Putting your phone back on the nightstand <<if ($mcwalkingaid is "Cane")>>, grabbing your cane and rising to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>>, grabbing your crutch and rising to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>>, grabbing your crutch and rising to your feet.<<else>>and rising to your feet.<</if>>
<<if ($mcpjs is "an oversized t-shirt")>> You brush your hands over the sides of your large t-shirt. Pulling the fabric down as you walk.<<elseif ($mcpjs is "a silk nightgown")>> You brush your hands over the sides of your nightgown. Pulling the fabric down as you walk.<<elseif ($mcpjs is "a tank top and shorts")>> Pushing the ends of your tank top up, <<if ($mcstomachscars is "No stomach scars")>> you brush your hands over your smooth stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my entire stomach")>> you brush your hands over your large stomach scar<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my left side of my waist")>> you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my right side of my waist")>> you brush your hands over the many scars on your stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Scars littered all over my stomach")>>you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachtattoos is "No stomach tattoos")>> you run your fingers over your stomach.<<elseif ($mcstomachtattoos is "One stomach tattoo")>> you run your fingers over your stomach tattoo, admiring the pattern.<<elseif ($mcstomachtattoos is "Several stomach tattoos")>> you run your fingers over your stomach tattoos, admiring the patterns.<</if>> <<elseif ($mcpjs is "just a sports bra and underwear")>> You stretch your arms and groaning, <<if ($mcstomachscars is "No stomach scars")>> you brush your hands over your smooth stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my entire stomach")>> you brush your hands over your large stomach scar<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my left side of my waist")>> you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my right side of my waist")>> you brush your hands over the many scars on your stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Scars littered all over my stomach")>>you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachtattoos is "No stomach tattoos")>> you run your fingers over your stomach.<<elseif ($mcstomachtattoos is "One stomach tattoo")>> you run your fingers over your stomach tattoo, admiring the pattern.<<elseif ($mcstomachtattoos is "Several stomach tattoos")>> you run your fingers over your stomach tattoos, admiring the patterns.<</if>> <<elseif ($mcpjs is "just gym shorts")>> You stretch and groaning, <<if ($mcstomachscars is "No stomach scars")>> you brush your hands over your smooth stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my entire stomach")>> you brush your hand over your large stomach scar<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my left side of my waist")>> you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my right side of my waist")>> you brush your hands over the many scars on your stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Scars littered all over my stomach")>>you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachtattoos is "No stomach tattoos")>> you run your fingers over your stomach.<<elseif ($mcstomachtattoos is "One stomach tattoo")>> you run your fingers over your stomach tattoo, admiring the pattern.<<elseif ($mcstomachtattoos is "Several stomach tattoos")>> you run your fingers over your stomach tattoos, admiring the patterns.<</if>> <<elseif ($mcpjs is "just sweatpants")>> You stretch your arms and groaning, <<if ($mcstomachscars is "No stomach scars")>> you brush your hands over your smooth stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my entire stomach")>> you brush your hands over your large stomach scar<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my left side of my waist")>> you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Across my right side of my waist")>> you brush your hands over the many scars on your stomach<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachscars is "Scars littered all over my stomach")>>you brush your hands over the scar on your waist<<if ($mcstomachtattoos is "One stomach tattoo")>>, running your fingers over your tattoo<<elseif ($mcstomachtattoos is "Several stomach tattoos")>>, running your fingers over your tattoo<</if>>. <<elseif ($mcstomachtattoos is "No stomach tattoos")>> you run your fingers over your stomach.<<elseif ($mcstomachtattoos is "One stomach tattoo")>> you run your fingers over your stomach tattoo, admiring the pattern.<<elseif ($mcstomachtattoos is "Several stomach tattoos")>> you run your fingers over your stomach tattoos, admiring the patterns.<</if>><</if>> You walk out to your bedroom window, peeking out the curtain. The streets are still being patrolled. You check the lock it<<if ($ocd is true)>>, then unlock it, then lock it again. Do it $ocdcount times.<<else>> and double check.<</if>> You pull the curtain close and make your way to the bathroom. <<if ($mcdeaf is "Is Deaf")>>Pausing as a heavy thump from above catches you off guard, shaking your bedroom floor. <<else>>Pausing as a loud wanton moan catches you off guard. <</if>> You let out a loud annoyed groan. Closing the door behind you as you enter the bathroom.
Their fighting had somehow turned into <<if ($mcdeaf is "Is Deaf")>> apartment-shaking sex.<<else>> loud sex.<</if>> Which would most certainly get the district police involved tomorrow. This never-ending cycle. His cheating. Her finding out. Her cheating. Him finding out. Then fighting. Repeat. //It really is never-ending.// You drag a hand over your face, letting out a low yawn. You exit the bathroom after using it, shaking the water from your hands and returning to sit on your bed. Bouncing against the mattress and picking up your phone.
There's a loud thud from above that you ignore.
Then there's a flash of lightning. <<if ($mcdeaf is "Is Not Deaf")>> Followed by a loud clap of thunder.<</if>>
You glance out the window. The storm picks up as it rattles the glass, the movement subtly rustling your curtains. You glance away. Turning your attention to your phone, scrolling absentmindedly until your arm touches your charger cable. You hiss out in pain, nearly dropping your phone. "That's hot." You mumble, unplugging your phone quickly.
You pull yourself to your feet, making your way out of your bedroom, and to the thermostat in the short hall. Brows scrunching at the numbers. "67 °F //[19.5 °C]//…" The hallway feels cold. You walk back into your bedroom. It's warm. Despite the thundering rain. Your bare feet go back to your charger, touching it again. It's warm but not hot. You back in your phone, touching the wire, nothing happens.
You walk around your room. <<if ($aloof is true)>> Your face is still and cold. You remain calm.<<elseif ($courageous is true)>> You steel your nerves. Breathing deeply.<<elseif ($cowardly is true)>> You take several steps back, breathing heavily. You're scared.<<elseif ($patientcalm is true)>> You calm your racing heart, controlling your breathing.<<elseif ($protective is true)>> You steel your nerves. Breathing deeply.<<elseif ($shyeasilynervous is true)>> You take several steps back, breathing heavily. You're scared.<<elseif ($sarcasticquickwitted is true)>> You grit your teeth, breathing heavily.<<elseif ($aggressivehotheaded is true)>> You grit your teeth, breathing heavily.<<elseif ($unpredictablevulgar is true)>> You grit your teeth, breathing heavily.<</if>> You should leave. But go where? You doubt you'd get far with district police patrolling. You walk back to your nightstand, grabbing the half drunken bottle of water, and screwing off the plastic lid. The bottle is warm.
You stand directly in front of the closet door. You don't move. Slowing your breathing<<if ($mcdeaf is "Is Not Deaf")>> and listening silently<</if>>. Your body feels numb. The door is closed, yet the heat seems to come from there.
<center><<link "· NEXT ·" "CH.1 - OPTION-ONE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>You flick your wrist, holding the bottle, as water splashes out, droplets landing on your floor, the closet door, and the doorknob. Nothing happens. It drips onto the floor. There is no sizzling, no steam, no boiling bubbles. No wave of heat.
You slowly walk towards the closet, <<if ($mcorganization is "organized")>>grabbing your bath towel from where it hangs, dropping it onto the floor to soak up the water.<<elseif ($mcorganization is "messy")>>pushing up your bedroom rug, using it to soak up the water.<<elseif ($mcorganization is "cluttered")>>pushing up your bedroom rug, using it to soak up the water.<</if>> You tap the metal handle, warm water covering your hand. But the doorknob itself is cold. Maybe it's you. Scared of where the demon could be.
You twist the handle and push the door inward.
<<if ($mcdeaf is "Is Deaf")>>There's a flash of lightning,<<else>>There's a flash of lightning and a clap of thunder,<</if>> heeded by a thud from above. Your brows furrow, looking at your ceiling. You look back into your closet, flicking the light on. You glance around, staring at your many <<if ($mcclothing is "Masculine")>>hanging shirts and pants.<<elseif ($mcclothing is "Feminine")>>hanging shirts, pants, and dresses.<<elseif ($mcclothing is "Gender-Neutral")>>hanging shirts, pants, and dresses.<</if>> Your suitcases, old backpacks, and boxes. It's empty except for your belongings.
<center>//You're okay.// </center>\
Breathing out a long sigh, your shoulders sink. You turn off the light and keep the closet door open. You turn your attention to the bathroom, walking towards it far more relaxed. Your roll back your shoulders, letting out a small huff. You touch the door knob. It's cold. Twisting the knob and entering the bathroom. <<if ($mcglassesneed is "Has a Prescription")>>You turn the light on.<</if>>
It's empty too.
You push the shower curtain aside. The tub is too empty. You turn to the bathroom counter, staring into the mirror. You look exhausted. Turning on the faucet, and letting cool water run, you splash chilly water onto your face. You let out a slow breath out. You're completely alone.
There's another shaking thud from above.
And you ignore it. Using a hand towel to wipe your face, you leave the bathroom,<<if ($mcglassesneed is "Has a Prescription")>> turning the light off, but<</if>> keeping the door open. You turn your attention to your bedroom door, repeating the same action. It's cold. You let out another heavy exhale, letting out a breathless laugh, turning back to your bed and flopping down onto your back, <<if ($mcwalkingaid is "Cane")>> your cane falling onto the bed with you,<<elseif ($mcwalkingaid is "Forearm Crutches")>> your crutch falling onto the bed with you,<<elseif ($mcwalkingaid is "Armpit Crutches")>> your crutch falling onto the bed with you,<</if>> your arms spread and legs dangling over as you stare at the ceiling.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.5.PG.31">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>You shake your head, changing your mind. You turn away and walk towards your bedroom door. Yet a wave of dizziness washes over you. You stumble back. Placing your hand to your skull, squeezing your eyes closed. You take more steps back. You grip the water bottle tightly and grimace.
You blink rapidly and turn to the closet door, scowling softly. You blindly flick your wrist, holding the bottle, as water splashes out, droplets landing on your floor, the closet door, and the doorknob. Nothing happens. It drips onto the floor. There is no sizzling, no steam, no boiling bubbles. No wave of heat.
You slowly walk towards the closet, <<if ($mcorganization is "organized")>>grabbing your bath towel from where it hangs, dropping it onto the floor to soak up the water.<<elseif ($mcorganization is "messy")>>pushing up your bedroom rug, using it to soak up the water.<<elseif ($mcorganization is "cluttered")>>pushing up your bedroom rug, using it to soak up the water.<</if>>You tap the metal handle, warm water covering your hand. But the doorknob itself is cold. Maybe it's you. Scared of where the demon could be.
You twist the handle and push the door inward.
<<if ($mcdeaf is "Is Deaf")>>There's a flash of lightning,<<else>>There's a flash of lightning and a clap of thunder,<</if>> heeded by a thud from above. Your brows furrow, looking at your ceiling. You look back into your closet, flicking the light on. You glance around, staring at your many <<if ($mcclothing is "Masculine")>>hanging shirts and pants.<<elseif ($mcclothing is "Feminine")>>hanging shirts, pants, and dresses.<<elseif ($mcclothing is "Gender-Neutral")>>hanging shirts, pants, and dresses.<</if>>Your suitcases, old backpacks, and boxes. It's empty except for your belongings.
<center>//You're okay.// </center>\
Breathing out a long sigh, your shoulders sink. You turn off the light and keep the closet door open. You turn your attention to the bathroom, walking towards it far more relaxed. Your roll back your shoulders, letting out a small huff. You touch the door knob. It's cold. Twisting the knob and entering the bathroom. <<if ($mcglassesneed is "Has a Prescription")>>You turn the light on.<</if>>
It's empty too.
You push the shower curtain aside. The tub is too empty. You turn to the bathroom counter, staring into the mirror. You look exhausted. Turning on the faucet, and letting cool water run, you splash chilly water onto your face. You let out a slow breath out. You're completely alone.
There's another shaking thud from above.
And you ignore it. Using a hand towel to wipe your face, you leave the bathroom,<<if ($mcglassesneed is "Has a Prescription")>> turning the light off, but<</if>> keeping the door open. You turn your attention to your bedroom door, repeating the same action. It's cold. You let out another heavy exhale, letting out a breathless laugh, turning back to your bed and flopping down onto your back, <<if ($mcwalkingaid is "Cane")>> your cane falling onto the bed with you,<<elseif ($mcwalkingaid is "Forearm Crutches")>> your crutch falling onto the bed with you,<<elseif ($mcwalkingaid is "Armpit Crutches")>> your crutch falling onto the bed with you,<</if>> your arms spread and legs dangling over as you stare at the ceiling.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.5.PG.31">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>Another shaking pound on your ceiling, but heavier. Far more violent than before. <<if ($mcdeaf is "Is Deaf")>>Then stillness, before there's a flash of thunder.<<else>>Followed by the sound of glass shattering, masked by the loud clap of thunder.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You sit up slowly.<<else>> You sit up quickly.<</if>><<if ($mcwalkingaid is "Cane")>> Grabbing your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Grabbing your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Grabbing your crutch.<</if>> Getting up from your bed and walking towards the window,<<if ($mcpjs is "an oversized t-shirt")>> grabbing a random pair of shorts, you pull them on.<<elseif ($mcpjs is "a silk nightgown")>> grabbing a random pair of shorts, you pull them on.<<elseif ($mcpjs is "a tank top and shorts")>> grabbing a random hoodie, you pull it over your head.<<elseif ($mcpjs is "just a sports bra and underwear")>> grabbing a random pair of shorts, you pull them on.<<elseif ($mcpjs is "just gym shorts")>> grabbing a random shirt, you pull it over your head.<<elseif ($mcpjs is "just sweatpants")>> grabbing a random shirt, you pull it over your head.<</if>> You draw open the curtains, taking in the full view of the dark street and apartments across from you. Lights from apartment rooms sprinkled through darkness and flurry of thick rain. You can scarcely make anything out.
You tilt your head slowly, leaning closer to the window. Then something smashes against the glass, making your jolt. <<cycle "$mcbeingscared" autoselect>>
<<option "You scream">>
<<option "You curse">>
<<option "You freeze">>
<<option "You flinch">>
<<option "You jump">>
<</cycle>>.
It falls away. It was just a shoe.
You blink, your face stuck in one of surprise. A tennis shoe hit your window and then fell, disappearing below. You can't help but laugh breathlessly, placing your hand over your heart. You glance up, pressing against the glass, and the rain harshens, spreading across your window in a gush of red. Another flash of lightning and you slowly back. The blood spreads across your window.
Then darkness.
The power went out. You keep your eyes on the window. Another flash of light. <<if ($mcdeaf is "Is Not Deaf")>>The thunder claps.<</if>> Your ceiling light flickers back on as something--//someone//--slams against the window, shaking the foundation. A man. You feel your <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>>leg<<else>> legs<</if>> cramp.
Your neighbor from upstairs.
He kicks his mangled legs wildly, shaking the glass,<<if ($mcdeaf is "Is Deaf")>>his lips move wildly<<else>>his voice drowned out by the rain<</if>>. He smears blood against the glass, looking upward. //You can't move.// His face is drenched in blood and rinsed away by rain, his legs twisted, like someone tried to wind them. His clothing torn, has something holding him up by his arms. In an instance, he's yanked upward, blood flooding across the glass. You force your body to move, feeling pain shoot through your <<if ($mclegs is "Both legs")>> legs.<<elseif ($mclegs is "Lost right leg")>> leg.<<elseif ($mclegs is "Lost left leg")>> leg.<<elseif ($mclegs is "Lost right foot")>> legs.<<elseif ($mclegs is "Lost left foot")>> legs.<</if>> You slowly hobble backward.
<<if ($mcdeaf is "Is Deaf")>>Another flash of lightning.<<else>>Another flash of lightning and bang of thunder.<</if>>
<<if ($mcdeaf is "Is Deaf")>>The apartment rattles, the ceiling seeming to shake from what you can only assume is running. You can feel doors slam as you touch your walls, feeling them vibrate. Then silence.
You walk backward. There's a flash of lightning.<<else>>There's a horrified screaming and begging of a woman that draws your gaze to the ceiling. She's running. There's the slamming of doors and scrapping of furniture. She sobs desperately--Then silence.
You walk backward. There's a flash of lightning then thunder. <</if>>
You quietly step into the dark living room. Your mouth closed and your body tense. You can <<if ($mcdeaf is "Is Deaf")>>feel<<else>>hear<</if>> someone walking with dragging steps. The nothing. You remain silent holding your breath. Your gaze moves to your bedroom. Watching the dimly lit hallway. Watching the curtains still.
Doubt creeps into your mind.
//'What if it's nothing?'// You wait, glancing towards the front door. You force yourself further back, dragging your feet across the floor. Your bump into the coffee table, <<if ($mcdeaf is "Is Deaf")>>it moves.<<else>>a loud screech echoed in the silence.<</if>>
Whatever is above you moves again.
There's a flash of lightning that brightens the hall. <<if ($mcdeaf is "Is Deaf")>>Then a sudden cold and wet hot breeze floods into your apartment like a window was open.<<else>>The breaking of a glass. The thunder. A rush of cold and wet hot air floods your apartment.<</if>> <<cycle "$mcfearofdante" autoselect>>
<<option "You're afraid.">>
<<option "You aren't afraid.">>
<</cycle>>
<center><<link "· NEXT ·" "CH.1 - OPTION-TWO">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>> <<set $danteplatonic += 3>><<set $health -= 5>><<set $rundante to true>><center>CHAPTER ONE: ACT SIX</center>
!!!''<center><span style="color: #470101">RELEASING THE HOUND</span></center>''
----
Your body moves before you do.
<<if ($mcdeaf is "Is Not Deaf")>>The wooden floorboards creak beneath your feet.<</if>><<if ($mcwalkingaid is "Cane")>> Desperately grasping your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Desperately grasping your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Desperately grasping your crutch.<</if>> But just as you move, so does it.
<<if ($mcdeaf is "Is Deaf")>>His steps vibrate the floor,<<else>> His steps are heavy and hard,<</if>>lunging past the threshold of your bedroom. He lunges for you and narrowly misses, sending your body to the side.
<<if ($mcheight is "5'0FT or below")>> Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes into your coffee table, knocking the air from your lungs as you flip the table over with a crack. Landing on your stomach. You groan in pain, pushing the table off your form. Heaving deeply as you scramble to your feet.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes into your coffee table, knocking the air from your lungs as you flip the table over with a crack. Landing on your stomach. You groan in pain, pushing the table off your form. Heaving deeply as you scramble to your feet.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes into your coffee table, knocking the air from your lungs as you flip the table over with a crack. Landing on your stomach. You groan in pain, pushing the table off your form. Heaving deeply as you scramble to your feet.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes into your coffee table, the sudden force making the table's legs break. Making you plummet to the floor. Knocking the air from your lungs as you lay on your stomach. You groan in pain, and you push yourself onto your hands and knees, heaving deeply as you scramble to your feet.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes into your coffee table, the sudden force making the table's legs break. Making you plummet to the floor. Knocking the air from your lungs as you lay on your stomach. You groan in pain, and you push yourself onto your hands and knees, heaving deeply as you scramble to your feet.<<elseif ($mcheight is "6'5FT or above")>> Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes into your coffee table, the sudden force making the table's legs break. Making you plummet to the floor. Knocking the air from your lungs as you lay on your stomach. You groan in pain, and you push yourself onto your hands and knees, heaving deeply as you scramble to your feet.<</if>>
The demon's body slams into the wall of your living room, knocking over your potted plant and few pictures hung on the wall, leaving behind scorch marks. He takes a moment to breathe, slowly turning to face you. He's huge in the small size of your living room. His tongue ran over his canines. His entire form was bloodied.
You wobble backward, shoving your hands against the wall, twisting your back to him. You dash into your bedroom, nearly slipping on the wet floor, avoiding the glass and wildly swinging the door closed behind you. Which does little to stop him, his hands catching the door and ducking under the frame.
<<if ($mcdeaf is "Is Deaf")>>He holds out his bloodied pinky and ring finger, holding down the other two with his thumb. <<else>>"That is the second time." He holds out his bloodied pinky and ring finger, holding down the other two with his thumb.<</if>> You and he stand on opposite sides of your room, you lean against the farthest corner and him by the door, the bed between you both. You glance at your broken window, wind and rain spray into your bedroom, soaking the floor and bed. The demon's gaze follows, leaving behind bloodied footsteps.
<<if ($mcdeaf is "Is Deaf")>>You look back at him, watching his lips slowly move. "Do you think you'd get to the window before I get you?" His lips press together, "We both know it's locked." He tilts his head. <<if ($ocd is true)>>"You made sure of that. Checked it. How many times? 15 times? 20? 13? $ocdcount." You squeezing your eyes shut from the revelation.<</if>><<else>>"Do you think you'd get to the window before I get you?" His lips press together, "We both know it's locked." He tilts his head. <<if ($ocd is true)>>"You made sure of that. Checked it. How many times? 15 times? 20? 13? $ocdcount." You squeezing your eyes shut from the revelation.<</if>><</if>>He doesn't move, hunching over slightly as blood drips down his arms and legs. He simply watches you.
You don't speak. <<if ($aloof is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($aggressivehotheaded is true)>> But you glare. Gritting your teeth and sneering.<<elseif ($courageous is true)>> But you stare. Keeping a determined look on your face.<<elseif ($cowardly is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($dependent is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($determined is true)>> But you stare. Keeping a determined look on your face.<<elseif ($genius is true)>> But you stare. You don't want to provoke him.<<elseif ($independent is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($patientcalm is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($protective is true)>> But you stare. Keeping a determined look on your face.<<elseif ($shyeasilynervous is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($unpredictablevulgar is true)>> But you glare. Gritting your teeth and sneering.<<else>> But you stare. Remaining completely still.<</if>> The demon continues to look you over. <<if ($mcdeaf is "Is Deaf")>> His bloodied finger taps the corner of his lips. "Pay attention to my words—I won't repeat myself."<<else>> "Are you not going to speak? Or simply stare?"<</if>>
You don't move, and the demon only hums. "The district police won't arrive till the morning." He walks closer, pausing his words. "Those two fight a lot, don't they?" <<if ($mcdeaf is "Is Not Deaf")>> His voice is calm and smooth, not as raspy as when you first heard it. He sounds like a person and it sends shivers down your spine.<</if>>
<<if ($mcdeaf is "Is Deaf")>>You visibly crinkle your brows, and he takes note of the confusion. <<else>>"How do you know that?"<</if>>
"Downtown Six is only so big. I've killed in this building before." He looks around your room before coming back at you effortlessly. The sudden fluidness makes your body taut. "They were annoying." He wipes the blood from his mouth, smearing it across his many scars on his face. "I was going to kill them, eventually." He tilts his head to the side at the word, his eyes sliding to the side before locking back onto you.
He tips his chin forward, motioning to the window and fluttering curtains. "Did he scare you?"
<center><<link "· NEXT ·" "CH.1 - OPTION-THREE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><<set $danteplatonic += 3>><<set $fightdante to true>><<set $health -= 10>><<notify 3s>> AUTOSAVING.<</notify>> <center>CHAPTER ONE: ACT SIX</center>
!!!''<center><span style="color: #470101">RELEASING THE HOUND</span></center>''
----
Your body moves before you do.
<<if ($mcdeaf is "Is Deaf")>>The wooden floorboards bend beneath your feet.<<else>>The wooden floorboards creak beneath your feet.<</if>><<if ($mcwalkingaid is "Cane")>> Desperately grasping your cane, that you silently set aside.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Desperately grasping your crutch, that you silently set aside.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Desperately grasping your crutch, that you silently set aside.<</if>> Just as you move, so does the demon. His steps are heavy and hard, lunging past the threshold of your bedroom.
Yet you don't run, and it seems surprised, yet pleased. His hands grabbing at your shoulders,<<if ($mcheight is "5'0FT or below")>> and his weight forcing you down. You crash onto your back painfully, forcing a pained grunt as you grit your teeth. Your hands slip past his arms, ignoring the painful burn, shoving your palm right into his nose and your feet into his abdomen and exposed genitals.
<<if ($mcdeaf is "Is Not Deaf")>>The demon grits his teeth,<<else>> The demon grits his teeth with a groan,<</if>> pressing his knees against the ground and flipping over you. Still holding your shoulders, but instead of letting you get on top of him, he forces you to the side. Knocking you onto the coffee table.<<elseif ($mcheight is "5'1FT - 5'3FT")>> and his weight forcing you down. You crash onto your back painfully, forcing a pained grunt as you grit your teeth. Your hands slip past his arms, ignoring the painful burn, shoving your palm right into his nose and your feet into his abdomen and exposed genitals.
<<if ($mcdeaf is "Is Not Deaf")>>The demon grits his teeth,<<else>> The demon grits his teeth with a groan,<</if>> pressing his knees against the ground and flipping over you. Still holding your shoulders, but instead of letting you get on top of him, he forces you to the side. Knocking you onto the coffee table.<<elseif ($mcheight is "5'4FT - 5'7FT")>> and his weight forcing you down. You crash onto your back painfully, forcing a pained grunt as you grit your teeth. Your hands slip past his arms, ignoring the painful burn, shoving your palm right into his nose and your feet into his abdomen and exposed genitals.
<<if ($mcdeaf is "Is Not Deaf")>>The demon grits his teeth,<<else>> The demon grits his teeth with a groan,<</if>> pressing his knees against the ground and flipping over you. Still holding your shoulders, but instead of letting you get on top of him, he forces you to the side. Knocking you onto the coffee table.<<elseif ($mcheight is "5'8FT - 5'11FT")>> and his weight forcing you down. You crash onto your back painfully, forcing a pained grunt as you grit your teeth. Your hands slip past his arms, ignoring the painful burn, shoving your palm right into his nose and your feet into his abdomen and exposed genitals.
<<if ($mcdeaf is "Is Not Deaf")>>The demon grits his teeth,<<else>> The demon grits his teeth with a groan,<</if>> pressing his knees against the ground and flipping over you. Still holding your shoulders, but instead of letting you get on top of him, he forces you to the side. Knocking you onto the coffee table.<<elseif ($mcheight is "6'0FT - 6'4FT")>> and his weight forces you to stagger back, barely able to stop yourself from falling until he kicks your feet from out under you. Forcing you down. You crash onto your back painfully, forcing a pained grunt as you grit your teeth. Your hands slip past his arms, ignoring the painful burn, shoving your palm right into his nose and your feet into his abdomen and exposed genitals.
<<if ($mcdeaf is "Is Not Deaf")>>The demon grits his teeth,<<else>> The demon grits his teeth with a groan,<</if>> pressing his knees against the ground and flipping over you. Still holding your shoulders, but instead of letting you get on top of him, he forces you to the side. Knocking you onto the coffee table.<<elseif ($mcheight is "6'5FT or above")>> You crash onto your back painfully, forcing a pained grunt as you grit your teeth. Your hands slip past his arms, ignoring the painful burn, shoving your palm right into his nose and your feet into his abdomen and exposed genitals.
<<if ($mcdeaf is "Is Not Deaf")>>The demon grits his teeth,<<else>> The demon grits his teeth with a groan,<</if>> pressing his knees against the ground and flipping over you. Still holding your shoulders, but instead of letting you get on top of him, he forces you to the side. Knocking you onto the coffee table.<</if>>
Your <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body crashes the table, knocking the air from your lungs as you break the table with a loud crack. Landing on your stomach. You groan in pain, pushing the table off your form. Heaving deeply as you scramble to your feet. Ignoring the painful burning of your shoulders. <<if ($mcarms is "Lost right arm")>> He damaged<<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic, forcing it to rest uncomfortably.<<elseif ($mcarms is "Lost left arm")>> He damaged<<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic, forcing it to rest uncomfortably.<</if>>
The demon's body slams into the floor of your living room, knocking over your potted plant, and leaving behind scorch marks on the floor. He takes a moment to breathe, slowly rising to his feet, and turning to face you. He's huge in the small size of your living room. His tongue ran over his canines. His entire form was bloodied.
You wobble backward, shoving your hands against the wall, twisting your back to him. You dash into your bedroom, nearly slipping on the wet floor, avoiding the glass and wildly swinging the door closed behind you. Which does little to stop him, his hands catching the door and ducking under the frame.
<<if ($mcdeaf is "Is Deaf")>>He holds out his bloodied pinky and ring finger, holding down the other two with his thumb. <<else>>"That is the second time." He holds out his bloodied pinky and ring finger, holding down the other two with his thumb.<</if>> You and he stand on opposite sides of your room, you lean against the farthest corner and him by the door, the bed between you both. You glance at your broken window, wind and rain spray into your bedroom, soaking the floor and bed. The demon's gaze follows, leaving behind bloodied footsteps.
<<if ($mcdeaf is "Is Deaf")>>You look back at him, watching his lips slowly move. "Do you think you'd get to the window before I get you?" His lips press together, "We both know it's locked." He tilts his head. <<if ($ocd is true)>>"You made sure of that. Checked it. How many times? 15 times? 20? 13? $ocdcount." You squeezing your eyes shut from the revelation.<</if>><<else>>"Do you think you'd get to the window before I get you?" His lips press together, "We both know it's locked." He tilts his head. <<if ($ocd is true)>>"You made sure of that. Checked it. How many times? 15 times? 20? 13? $ocdcount." You squeezing your eyes shut from the revelation.<</if>><</if>>He doesn't move, hunching over slightly as blood drips down his arms and legs. He simply watches you.
You don't speak. <<if ($aloof is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($aggressivehotheaded is true)>> But you glare. Gritting your teeth and sneering.<<elseif ($courageous is true)>> But you stare. Keeping a determined look on your face.<<elseif ($cowardly is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($dependent is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($determined is true)>> But you stare. Keeping a determined look on your face.<<elseif ($genius is true)>> But you stare. You don't want to provoke him.<<elseif ($independent is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($patientcalm is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($protective is true)>> But you stare. Keeping a determined look on your face.<<elseif ($shyeasilynervous is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($unpredictablevulgar is true)>> But you glare. Gritting your teeth and sneering.<<else>> But you stare. Remaining completely still.<</if>> The demon continues to look you over. <<if ($mcdeaf is "Is Deaf")>> His bloodied finger taps the corner of his lips. "Pay attention to my words—I won't repeat myself."<<else>> "Are you not going to speak? Or simply stare?"<</if>>
You don't move, and the demon only hums. "The district police won't arrive till the morning." He walks closer, pausing his words. "Those two fight a lot, don't they?" <<if ($mcdeaf is "Is Not Deaf")>> His voice is calm and smooth, not as raspy as when you first heard it. He sounds like a person and it sends shivers down your spine.<</if>>
<<if ($mcdeaf is "Is Deaf")>>You visibly crinkle your brows, and he takes note of the confusion. <<else>>"How do you know that?"<</if>>
"Downtown Six is only so big. I've killed in this building before." He looks around your room before coming back at you effortlessly. The sudden fluidness makes your body taut. "They were annoying." He wipes the blood from his mouth, smearing it across his many scars on his face. "I was going to kill them, eventually." He tilts his head to the side at the word, his eyes sliding to the side before locking back onto you.
He tips his chin forward, motioning to the window and fluttering curtains. "Did he scare you?"
<center><<link "· NEXT ·" "CH.1 - OPTION-THREE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><<set $danteplatonic += 3>><<set $hidedante to true>><<set $health -= 5>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER ONE: ACT SIX</center>
!!!''<center><span style="color: #470101">RELEASING THE HOUND</span></center>''
----
You move slowly.
<<if ($mcdeaf is "Is Deaf")>>The wooden floorboards bend beneath your feet.<<else>>The wooden floorboards creak beneath your feet.<</if>><<if ($mcwalkingaid is "Cane")>> Desperately grasping your cane, you silently set aside.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Desperately grasping your crutch, that you silently set aside.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Desperately grasping your crutch, that you silently set aside.<</if>> Moving silently as you slowly move to all fours. Crawling behind your couch. You had nowhere else to hide, nor did you want to risk moving too quickly. <<if ($mcheight is "5'0FT or below")>> You easily fit behind the wide couch, fully out of sight and completely silent. Laying on your back. You hold your breath, blinking and drawing your gaze beneath your couch. Watching the bare feet of the demon enter the room, he doesn't move from that spot<<if ($mcdeaf is "Is Not Deaf")>>, but you hear him click his tongue<</if>>.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You easily fit behind the wide couch, fully out of sight and completely silent. Laying on your back. You hold your breath, blinking and drawing your gaze beneath your couch. Watching the bare feet of the demon enter the room, he doesn't move from that spot<<if ($mcdeaf is "Is Not Deaf")>>, but you hear him click his tongue<</if>>.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You fit behind the wide couch, barely out of sight and completely silent. Laying on your back. You hold your breath, blinking and drawing your gaze beneath your couch. Watching the bare feet of the demon enter the room, he doesn't move from that spot<<if ($mcdeaf is "Is Not Deaf")>>, but you hear him click his tongue<</if>>.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You fit behind the wide couch, barely out of sight and completely silent. Laying on your back with your legs to your chest. You hold your breath, blinking and drawing your gaze beneath your couch. Watching the bare feet of the demon enter the room, he doesn't move from that spot<<if ($mcdeaf is "Is Not Deaf")>>, but you hear him click his tongue<</if>>.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You struggle to fit behind the wide couch, barely out of sight and completely silent. Laying on your back with your legs pressed to your chest and stomach. You hold your breath, blinking and drawing your gaze beneath your couch. Watching the bare feet of the demon enter the room, he doesn't move from that spot<<if ($mcdeaf is "Is Not Deaf")>>, but you hear him click his tongue<</if>>.<<elseif ($mcheight is "6'5FT or above")>> You don't fit behind the wide couch, barely out of sight and completely silent. Laying on your back with your legs pressed to your chest and stomach. You hold your breath, blinking and drawing your gaze beneath your couch. Watching the bare feet of the demon enter the room, he doesn't move from that spot<<if ($mcdeaf is "Is Not Deaf")>>, but you hear him click his tongue<</if>>.<</if>>
<<if ($mcdeaf is "Is Deaf")>>You don't move, but the demon does. Turning away from you. His feet facing the other way.<<else>>"Hide and seek. Really? Aren't you far too old for such a game?" You don't move, but the demon does. Turning away from you. His feet facing the other way. "I'll play."<</if>>
Your hands press against the cold wooden floors of your apartment, knees digging into the wood. Your skin feels warm as your throat constricts, and your heart beats painfully within your chest. <<if ($mcdeaf is "Is Not Deaf")>>"One. Two. Three."<</if>>
Sweat trickles along your face, your lips pressed painfully together as you hold your breath. Your eyes flickered across the floor, watching his bloodied feet. <<if ($mcdeaf is "Is Not Deaf")>>"Five. Six. Eight."<</if>>
You try to shrink yourself, <<if ($mcdeaf is "Is Deaf")>> watching the demon lazily move around.<<else>>listening to the demon lazily count.<</if>>Sweat glides along your nose, and a drop splatters onto the wooden floor. <<if ($mcdeaf is "Is Not Deaf")>>"Nine. Ten—"<</if>>
Your gaze slows, watching the demon rock on his feet. Your body taunt painfully, watching him step towards the couch. His feet rise fully from the floor with each step. You glance up—<<if ($mcdeaf is "Is Not Deaf")>>there's a sickening snap.<</if>>
Your eyes widen, looking underneath the couch, watching his bloodied hands slam onto the ground, his head facing you, gold eyes staring into yours. "Found you." <<if ($mcdeaf is "Is Deaf")>>You read his lips.<</if>>
<<if ($aloof is true)>>Your body flinches and time seems to slow as you try to stand, slipping over your feet, but the demon is fast.<<elseif ($patientcalm is true)>>Your body flinches and time seems to slow as you try to stand, slipping over your feet, but the demon is fast.<<elseif ($unpredictablevulgar is true)>>You let out a choked stream of curses and time seems to slow as you try to stand, slipping over your feet, but the demon is fast.<<elseif ($aggressivehotheaded is true)>>You let out a choked stream of curses and time seems to slow as you try to stand, slipping over your feet, but the demon is fast.<<else>>You let out a choked scream and time seems to slow as you try to stand, slipping over your feet, but the demon is fast.<</if>> Despite snapping his spine, he's climbing onto the couch. The ends of his black hair swept across your face.
Yet the sudden movement rocks the couch, and it tilts back, catching the demon off guard, his eyes going wide, and falling back. Your couch crashes onto the demon and destroys the coffee table beneath him. You wobble backward, pressing your hands against the counter of your sink, your couch being the divide between your living room and small open kitchen.
You run towards the front door, stumbling to a stop as the demon shoves off the heavy piece of furniture, slamming it against your front door. He groans as he stands, taking a scant breath, and slowly turning to face you. He's huge in the small size of your living room. His tongue ran over his canines. His entire form was bloodied. You keep your distance, and he lets you run from him.
Twisting your back to him. You dash into your bedroom, nearly slipping on the wet floor, avoiding the glass and wildly swinging the door closed behind you. Which does little to stop him, his hands catching the door and ducking under the frame.
<<if ($mcdeaf is "Is Deaf")>>He holds out his bloodied pinky and ring finger, holding down the other two with his thumb. <<else>>"That is the second time." He holds out his bloodied pinky and ring finger, holding down the other two with his thumb.<</if>> You and he stand on opposite sides of your room, you lean against the farthest corner and him by the door, the bed between you both. You glance at your broken window, wind and rain spray into your bedroom, soaking the floor and bed. The demon's gaze follows, leaving behind bloodied footsteps.
<<if ($mcdeaf is "Is Deaf")>>You look back at him, watching his lips slowly move. "Do you think you'd get to the window before I get you?" His lips press together, "We both know it's locked." He tilts his head. <<if ($ocd is true)>>"You made sure of that. Checked it. How many times? 15 times? 20? 13? $ocdcount." You squeezing your eyes shut from the revelation.<</if>><<else>>"Do you think you'd get to the window before I get you?" His lips press together, "We both know it's locked." He tilts his head. <<if ($ocd is true)>>"You made sure of that. Checked it. How many times? 15 times? 20? 13? $ocdcount." You squeezing your eyes shut from the revelation.<</if>><</if>>He doesn't move, hunching over slightly as blood drips down his arms and legs. He simply watches you.
You don't speak. <<if ($aloof is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($aggressivehotheaded is true)>> But you glare. Gritting your teeth and sneering.<<elseif ($courageous is true)>> But you stare. Keeping a determined look on your face.<<elseif ($cowardly is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($dependent is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($determined is true)>> But you stare. Keeping a determined look on your face.<<elseif ($genius is true)>> But you stare. You don't want to provoke him.<<elseif ($independent is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($patientcalm is true)>> But your stare. Keeping your face just as blank as the demon does.<<elseif ($protective is true)>> But you stare. Keeping a determined look on your face.<<elseif ($shyeasilynervous is true)>> But you stare. Unable to stop your hands from shaking or the horrified look on your face.<<elseif ($unpredictablevulgar is true)>> But you glare. Gritting your teeth and sneering.<<else>> But you stare. Remaining completely still.<</if>> The demon continues to look you over. <<if ($mcdeaf is "Is Deaf")>> His bloodied finger taps the corner of his lips. "Pay attention to my words—I won't repeat myself."<<else>> "Are you not going to speak? Or simply stare?"<</if>>
You don't move, and the demon only hums. "The district police won't arrive till the morning." He walks closer, pausing his words. "Those two fight a lot, don't they?" <<if ($mcdeaf is "Is Not Deaf")>> His voice is calm and smooth, not as raspy as when you first heard it. He sounds like a person and it sends shivers down your spine.<</if>>
<<if ($mcdeaf is "Is Deaf")>>You visibly crinkle your brows, and he takes note of the confusion. <<else>>"How do you know that?"<</if>>
"Downtown Six is only so big. I've killed in this building before." He looks around your room before coming back at you effortlessly. The sudden fluidness makes your body taut. "They were annoying." He wipes the blood from his mouth, smearing it across his many scars on his face. "I was going to kill them, eventually." He tilts his head to the side at the word, his eyes sliding to the side before locking back onto you.
He tips his chin forward, motioning to the window and fluttering curtains. "Did he scare you?"
<center><<link "· NEXT ·" "CH.1 - OPTION-THREE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT SIX">><<masteraudio stop>><<set $telldantethetruth to true>><<set $danteplatonic += 3>><<if $telldantealie is true>>"Thank you for being honest. Even if I had to force it out of you." He steps closer. "I'll make your death painful."<<else>>"Thank you for being honest." He steps closer. "I'll make your death quick."<</if>>
Your eyes widen in surprise. He's faster than before. You push off the wall, crashing onto your bed, clambering across. He slides, his slide slamming into the corner your just were. <<if ($mcdeaf is "Is Deaf")>>The demon rolls his shoulders back,<<else>>This time the demon grunts,<</if>>flipping his long-tangled hair from his vision, and faces you, snapping his fangs.
You slip off your bed, forcing the bedframe to move from beneath you. You hiss. Letting out a surprised yell, struggling to push yourself off the floor, barely able to get to your feet. The demon lunges again, just as you're barely standing. You move or try to, but your momentum makes you slip on your <<if ($mcorganization is "organized")>>damp towel.<<elseif ($mcorganization is "messy")>>damp rug.<<elseif ($mcorganization is "cluttered")>>damp rug.<</if>> Your head slams against the wooden floor.
He misses.
Lunging straight into your closet, <<if ($mcdeaf is "Is Deaf")>>vibrating your walls,<<else>>with a heavy thud,<</if>> your vision splotches, trying to focus on anything besides the pain. Your eyes dart beneath your bed. Your skull throbs.
You slowly sit up, holding your head, and push onto your hands and knees, peeking into the closet. He wasn't moving. Laying on his side, head pressed against the wall, black reddish blood poured from his forehead and nose. His eyes half lidded, legs twisted awkwardly. If your head didn't throb painfully, you might've laughed.
You pull yourself up to your feet, leaning against the nightstand, blinking back the blurriness as you totter away. Pausing as you notice the glass across the floor. Everything in your body aches. You reach for the closet door, using your foot to nudge the the man's legs and wait, nothing happens. You do it again before kicking aside the demon's limbs, yanking at the door closed, sinking to the floor, still holding the knob. You rest your forehead against the wood, your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>><<if ($mclegs is "Both legs")>> massaging your aching muscles.<<elseif ($mclegs is "Lost right leg")>> massaging your aching leg, your prosthetic sits painfully against the inner cover of your thighs.<<elseif ($mclegs is "Lost left leg")>> massaging your aching leg, your prosthetic sits painfully against the inner cover of your thighs.<<elseif ($mclegs is "Lost right foot")>> massaging your aching leg, your prosthetic sits painfully against your ankle.<<elseif ($mclegs is "Lost left foot")>> massaging your aching leg, your prosthetic sits painfully against your ankle.<</if>>
You let out a soft exhale before pulling yourself to your feet, walking on the toes of your <<if ($mclegs is "Both legs")>> feet<<else>>foot<</if>>, moving through the glass. You move to your dresser and rummaging through the drawers, for something. Anything. Stretchy pants, a long scarf, your hands brush against the deepest corners, feeling a cord. You pull at it and realize its a jump rope. You blink, your brother gave you a long time ago. Its long and made of thick wire cords. An athletic type jump rope. You make your way back to the closet door, tying one end to the door, a basic knot, and the other to the bathroom door, making sure it's secure.
You hope that it can hold him.
<center><<link "· NEXT PAGE ·" "CH.1.ACT.6.PG.34">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><<set $telldantealie to true>><center>"You're lying." The demon speaks bluntly. "Try again."</center>
<center><<set _time to 6>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.1.ACT.6.PG.33.3">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "BE HONEST THIS TIME" "CH.1.ACT.6.PG.33.1">><</link>>
╰┈➤ <<link "BE HONEST OR ELSE" "CH.1.ACT.6.PG.33.1">><</link>>
</div><<set $gamechapter = "ACT SIX">><<masteraudio stop>>"Or say nothing."
The demon lets out a sigh, stretching his shoulders. He's faster. Far faster than before and you barely have time to move. Yet as you do, he hand latches onto you, gripping it tightly. The floor slips from beneath you and your body is slammed onto the floorboards. Pain erupting from your skull.
You kick your legs wildly.
Fighting against him. He towers over you, sinking his nails into your skin, tearing into your flesh. You body burns from within.
!!!<center><<link "You're going to die." "DEATHSCREEN">><</link>></center>!!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><center><span style="color: #000240">''01:46:26 AM | APARTMENT TWELVE | NOV 30TH |----''</span></center>
----
You stare at the jump rope, your hand clasping over your mouth. Your heart pounds within your chest. The true gravity of the situation settling over upon you. You let out a hot, heavy exhale, breathing deeply. <<if $fightdante is true>> You can't ignore the pain in your shoulders. The constant painful throbbing as you grip them.<<else>> Everything in you aches painfully.<</if>> You settle on your bedroom floor, leaning against the side of your bed and sitting across your closed closet door, blocking yourself from the rain. Everything seems to hurt.
It's a miracle that none of your neighbors knocked or told you to shut up. Then again--If there's a demon running free and could be eating your neighbor. Would you investigate? The answer is no.
Not after tonight.
You rest your head back. Common sense tells you to go to the living room, to the hallway, anywhere but sitting right outside the door of a subject. You close your eyes, sighing and blinking back tired tears. Your eyes flutter open as you glance around your messy room, <<if ($mcorganization is "organized")>>it's been a long time since you've seen your room in such a way.<<elseif ($mcorganization is "messy")>> which isn't far from how it usually it.<<elseif ($mcorganization is "cluttered")>>your several items and trinkets falling on the floor and everywhere.<</if>>
Your eyes go to your nightstand. Your lamp flickering and tilted, you reach up, sliding your fingers across the wood and touching your cold phone. You should call someone, you turn on your screen, but there's no service. You could call district officers. Your phone shuts down. Your screen going black. You press the button, and the dead battery screen appears.
You blink. You had plugged your phone up. You check your cord and the base, it's plugged in and not broken. You groan. When the power cuts out, and so do all your outlets, as it always does. But how could your phone die so fast.
<<if ($mcdeaf is "Is Deaf")>>There was a bright strike of lightning and your curtains flap.<<else>>There was a bright strike of lightning, your curtains flap, and clap of thunder.<</if>> Than sudden darkness. The power going out. Again. You let out a tired sigh.
"Just Perfect."
!!!<center><<link "· CHAPTER TWO ·" "CH.2 - PG.NEGATIVE ONE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "CHAPTER TWO">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/CHAPTERS/CH_TWO.png" alt="CH_TWO" width="750" height="350"></center>\
----<</timed>>
!!!<<timed 2s t8n>><<if $chapcontentwarnings is "On">><center>//CONTENT WARNING!
GORE. FLASHBACKS. FIRE. DEATH. CORRUPT SYSTEM. VIOLENCE.//</center>\
----<</if>><</timed>>
<<timed 3s t8n>>❝<<link "ILLECEBRA THRIVES BECAUSE OF THE MISSING W GENE—THUS THOSE WITH THE ILLNESS ARE MERELY IMCOMPLETE AND THOSE INCOMPLETE CANNOT THRIVE." "CH.2.ACT.1.PG.35">><</link>>❞<</timed>>\
<p align="right"><<timed 4s t8n>>~ SCIENTIST AND DOCTOR RICHARD FAUST<</timed>></p><<set $gamechapter = "ACT ONE">><<masteraudio stop>>▪ ▪ ▪ ▪ ''𝙾𝙽𝙻𝙸𝙽𝙴''
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''0𝟷.𝟻0'' ▪ ▪ ▪ [𝚅𝙰𝙽𝙲𝙴] 𝙻𝙾𝚂𝚃 𝙲𝙾𝙽𝙽𝙴𝙲𝚃𝙸𝙾𝙽 𝙾𝙽 𝙵-𝟸𝟺
<span style="color: #454545">—————</span>𝙷𝙴𝙰𝚃 𝚂𝙶𝙽𝙰𝚃𝚄𝚁𝙴 𝙸𝚂 𝙻𝙾𝚆
<span style="color: #454545">—————</span>𝚂𝙴𝙴𝙼𝚂 𝙷𝙴'𝚂 𝙱𝙴𝙴𝙽 𝙸𝙽𝙲𝙰𝙿𝙰𝚂𝙸𝚃𝙰𝙳𝙴𝙳
<span style="color: #454545">—————</span> 𝙸𝙻𝙻𝙴𝙲𝙴𝙱𝚁𝙰𝙴 𝙸𝚂 𝙱𝙻𝙾𝙲𝙺𝙸𝙽𝙶 𝚃𝙷𝙴 𝚂𝚈𝚂𝚃𝙴𝙼
<span style="color: #454545">—————</span>𝚃𝙷𝙴𝚁𝙴 𝙰𝚁𝙴 𝙵𝙰𝚁 𝚃𝙾𝙾 𝙼𝙰𝙽𝚈 𝚃𝙾 𝙿𝙸𝙽𝙿𝙾𝙸𝙽𝚃 SUBJECT 𝙻𝙾𝙲𝙰𝚃𝙸𝙾𝙽
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''0𝟸.00'' ▪ ▪ ▪ [𝚅𝙰𝙽𝙲𝙴] 𝚅𝙾𝙸𝙳 𝚄𝙽𝙸𝚃 𝙸𝚂 𝙼𝙾𝚅𝙸𝙽𝙶 𝙵𝙾𝚁𝚆𝙰𝚁𝙳
<span style="color: #454545">—————</span> 𝙷𝚄𝙽𝚃𝙴𝚁𝚂 𝚆𝙸𝙻𝙻 𝚁𝙴𝙼𝙰𝙸𝙽 𝙾𝚄𝚃 𝙾𝙵 𝙳𝙾𝙼𝙴 𝚂𝙸𝙶𝙷𝚃
<span style="color: #454545">—————</span> 𝚂𝙴𝚃𝚃𝙸𝙽𝙶 𝚄𝙿 𝙲𝙰𝙼𝙿
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''0𝟸.𝟸0'' ▪ ▪ ▪ [𝚅𝙰𝙽𝙲𝙴] 𝚅𝙾𝙸𝙳 𝚄𝙽𝙸𝚃 𝙷𝙰𝚂 𝚁𝙴𝙰𝙲𝙷𝙴𝙳 𝙳𝙸𝚂𝚃𝚁𝙸𝙲𝚃 𝚂𝙸𝚇
<span style="color: #454545">—————</span> 𝙱𝙴𝙶𝙸𝙽𝙽𝙸𝙽𝙶 𝚃𝙷𝙴 𝙷𝚄𝙽𝚃
<span style="color: #454545">—————</span> 𝙿𝚁𝙴𝙿𝙰𝚁𝙸𝙽𝙶 𝙴𝚅𝙰𝙲𝚄𝙰𝚃𝙸𝙾𝙽𝚂
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▪ ▪ ▪ ▪ ''<<link "𝙾𝙵𝙵𝙻𝙸𝙽𝙴" "CH.2.ACT.1.PG.36">><</link>>''!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER TWO: ACT ONE</center>
!!!''<center><span style="color: #470101">THE DEMON SLEEPS</span></center>''
----
The district rubbles beneath your feet, knocking you off balance. Your body bumps into the side of the staircase of your apartment building. You grip the rusted railing, tensing your body before<<if ($mcdeaf is "Is Deaf")>>stillness.<<else>>silence.<</if>> You keep your grip on the railing, quickening your steps as you reach the ground floor. Pushing past a metal door and walking down a dark hallway, lit only by your phone flashlight, that's attached to your portable charger. All the phone lines are down and make your way to one of the side exit doors to your apartment building.
Pulling at the strings of your hoodie as you pull on your hood, trying to conceal your face. Shoving your phone into your pocket and tightening the grip of your backpack. You shove open a secondary door, standing in the vestibule. Peeking out the wired mesh glass, you can partially see out of the building and onto the dark and empty main street. You let out a short exhale, and push against the door, feeling the wind fight against it as rain pelts against your face and clothing. You force yourself out, nearly slipping as you force the door to close and step into the small alley.
You peek out, squinting as you look both ways.
The last district truck you saw was going left. So, you'll go left. With the rain on your back. You step into the wide street, <<if ($mcwalkingaid is "Cane")>> gripping your cane as the wind blows against you.<<elseif ($mcwalkingaid is "Forearm Crutches")>> gripping your crutch as the wind blows against you.<<elseif ($mcwalkingaid is "Armpit Crutches")>> gripping your crutch as the wind blows against you.<<else>> pressing against the side of your apartment building, as the wind blows against you.<</if>>
You let out a muted exhale, slowly moving down the sidewalk. Lightning momentarily brightened the street. You keep your head low, creeping forward. Your clothes weigh heavily on your form, <<if $fightdante is true>> irritating your bandaged wounds on your shoulders.<<else>> not easing the aching of your muscles.<</if>> You lift your head with a groan, sweeping your gaze along the empty road. <<if ($mcdeaf is "Is Not Deaf")>>You can hardly hear anything other than the rain and wind.<</if>>
You don't know exactly where you're going or what you're going to do when you have to when you run into the district police. You haven't seen the truck in maybe in hour? You shake your head, your body still aches. You don't know where the station is, you know one is downtown but where, you don't remember. Its probably in a place downtown you aren't familiar with, purposely unfamiliar with.
Your head throbs and that familiar hollow feelings grows. Your neighbors. He had killed them, he did it to scare you. He //had// scared you. Your steps slow, your clothes sticking to your skin<<if ($mchaircoverings is "Hijab")>>, the fabric of your hijab sticking to your face <<elseif ($mchaircoverings is "Tichel")>>, the fabric of your tichel sticking to your face ><<elseif ($mchaircoverings is "Turban")>>, the fabric of your turban sticking to your forehead <<elseif ($mchaircoverings is "Veil")>>, the fabric of your veil sticking to your face <<else>> <<if ($mchairlength is "Below ears")>>, hair sticking to your forehead<<elseif ($mchairlength is "Above shoulders")>>, hair sticking to your face<<elseif ($mchairlength is "Short")>>, hair sticking to your face<<elseif ($mchairlength is "Below shoulders")>>, hair sticking to your face<<elseif ($mchairlength is "Mid-back")>>, hair sticking to your face<<elseif ($mchairlength is "Lower back")>>, hair sticking to your face<<elseif ($mchairlength is "Waist-length")>>, hair sticking to your face<<elseif ($mchairlength is "Floor-length")>>, hair sticking to your face<</if>><</if>>. He ate them. Blood was left on his lips, his teeth, his face, staining his skin. He didn't seem remorseful nor careful, he wasn't a subject eating because he needed too, he did because he wanted too. Your neighbor face appears in your head, his twisted legs, his face. You don't want to see what was above, it wasn't, it wouldn't, it couldn't. You push your steps forward, your shoulder brushing against the wall. The images wont leave you. His face wont leave you. He's there.
A part of you wants to say you're over reacting, you didn't freeze like the first time, that maybe, just maybe it was a bad dream. You look behind you staring at the walls of your building. You shake your head again, letting out a grunt, your head still throbbing. You know what you saw, what you felt, what you feel. It's dangerous. You move your feet and continue walking.
<<if ($aloof is true)>> Your thoughts jump around, and you try to silence your mind.<<elseif ($aggressivehotheaded is true)>> Your thoughts jump around, and you try to silence them. Shaking your head aggressively, only to groan again.<<elseif ($airheadscatterbrained is true)>> Your thoughts jump around, and you're used to the scattered thoughts.<<elseif ($dumb is true)>> Your thoughts jump around and none of them are coherent.<<elseif ($genius is true)>> Your thoughts jump around, and you try to sort through your thoughts.<<elseif ($patientcalm is true)>> Your thoughts jump around, and you try to silence your mind.<<else>> Your thoughts jump around, and you try to slow the stream. <</if>>
The demon taking the front seat of all your worries, concerns, and fears. It seemed set on killing you. Digging its teeth into your flesh. Mocking you. Like he did in your nightmares. Laughing at your "fear". A reasonable emotion to have. <<if ($mcfearofdante is "You're afraid.")>> He scares you.<<elseif ($mcfearofdante is "You aren't afraid.")>> He doesn't scare you, but the relative of everything does.<</if>> It really dawns on you that he was going to kill you. Your steps stop.
<<if ($mcsubjectsfear is "You share the same sentiment. You're afraid of subjects")>> Your fears of subjects only being confirmed. Heightened. //''Proved.''// Again and again.<<elseif ($mcsubjectsfear is "You don't share the same sentiment. You aren't afraid of subjects")>> You never feared subjects, but you feared him. It's a newfound fear.<<elseif ($mcsubjectsfear is "You're afraid, but not all subjects aren't all bad")>> Your fears of subjects are only being confirmed. Heightened. //''Proved.''// Again and again.<<elseif ($mcsubjectsfear is "You aren't afraid, humans are the real problem")>> You never feared subjects, but you feared him. It's a newfound fear.<</if>>
Bile rises into your throat, digging your fingers into the concrete wall, bending over as you gagged. Vomit spills from your throat<<if ($anorexia is true)>>, most water. You hadn't eaten in hours<<elseif ($alcoholaddiction is true)>>, the familiar taste of alcohol pours out<</if>>. They say your brain won't let you panic or fully realize a situation until you're out of danger. <<if ($anxiety is true)>> You struggle to breathe, you're panicking. You grip the side of the wall, expelling more bile from your stomach, coughing painfully.<<elseif ($adhd is true)>> You struggle to breathe, you're panicking. You grip the side of the wall, expelling more bile from your stomach, coughing painfully.<<else>> You grip the side of the wall, expelling more bile from your stomach, coughing painfully.<</if>>
''He was going to kill you.'' It's like an alarm that won't turn off, that won't go away. He was going to eat you alive, leave you nothing but a limp, bleeding body.
A ruined mess.
How long would you lie there in your blood? Would your limbs be attached? Would your stomach be hollow? You think of the man without his body, his dull eyes and wrinkled lines. You would die in horror and fear. You stumble forward, holding your hand to cup rainwater into your palm, wiping it over your face, shaking off the remains of your vomit.
You step forward again, <<if ($mcwalkingaid is "Cane")>> tripping over your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> tripping over your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> tripping over your crutch.<<else>> tripping over your feet.<</if>> You land on the wet pavement, landing on your side. <<if $fightdante is true>> Pain that shoots through your shoulders and body, and you hiss,<<else>> Pain shoots through your side, and you hiss,<</if>> moving onto your palms and knees. The thoughts don't leave you—mixing in with far too vivid images.
How long would it take days—with the demon long gone, terrorizing another? Leaving behind a trail of victims? Would concern be raised when you don't answer calls or texts? When you don't show up for work? The vile stench of your corpse?
<<nobr>><div class="choices">
<<link '<div class="choice-item">Maybe Ro would find you. Apprehensive as he always seems to be.</div>' 'CH.2.ACT.1.PG.37.1'>><</link>>
<<link '<div class="choice-item">Maybe Mary and Thomas would find you. Mary thinks you simply don❜t feel well, but hopeful—While Thomas is worried.</div>' 'CH.2.ACT.1.PG.37.2'>><</link>>
<<link '<div class="choice-item">Maybe Sallie and Earl would find you. Earl is almost unaffected—since to him, he can❜t register death well, and Sallie, they would be completely unable to fathom the thought.</div>' 'CH.2.ACT.1.PG.37.3'>><</link>>
<<link '<div class="choice-item">Maybe your father...</div>' 'CH.2.ACT.1.PG.37.4'>><</link>>
<</nobr>>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $simeonplatonic += 3>><span style="color: #000240"><center>''02:26:46 AM | DOWNTOWN SIX | NOV 30TH | 56°F (13.4°C)'' </center></span>
----
There is the soft jingle of keys as your door is unlocked and slowly opened. "$mcname!" The call of your name. The sounds of steps as he slowly looks around your disheveled apartment. "$mcname!" There is panic—fear. His steps hurried as he races into your bedroom, stopping as hands grasp the doorframe.
Dressed in his usual black slacks and violet button-up, blue eyes wide and pupils blown. A horror looks across his brown face. Holding the familiar gold spare key to your apartment that he begged to have in case of emergencies. Listing reason after reason as to why he should have one. He wouldn't drop the subject, mention it occasionally, until you gave in, giving him the spare key—which he promptly added to his key chain with a glowing grin.
His phone was in his hand, covered in a blue phone case with a cute cartoon character that Mary got him and that he cherished. With his black coat draped over his arm, probably the only expensive thing he owned—since he never spent money on himself. You can imagine clearly—//Fear is drawn//—engraved into his features as he takes stumbled steps forward.
Eyes darting around the bloodied room, landing on your mauled corpse.
He frantically calls the help, whether it be authorities or some random neighbor, as he tries and sees that maybe, just maybe, you're alive and well. Dropping his belongings, he rushes to your side, trying to usher you awake. Trying to ignore the horrid stench, the dried blood, cracked lips, your dead eyes, with a gaping chest wound.
Neighbors rush in to see the horror and scream, yelling and shouting about a dead body, about the demon. <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> While Ro knees, cradling your cold body in his arms, gently caressing your face. Pressing kisses across your skin, begging you to come back to him.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> While Ro knees, cradling your cold body in his arms, gently caressing your face. Pressing kisses across your skin, begging you to come back to him.<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> While Ro kneels, hovering over you gently. Slowly caressing your face. Sorrows deep in his features. <</if>> He doesn't cry.
<center>//Even though he knows you're dead.//</center>\
----
You pull yourself onto your feet, nearly tripping again. Shaking the horrid thought from your mind. You start walking again. That thought scares you deeply—yet you're familiar with death. Far too familiar with its looming presence. It's been with you since you were born. You lean against a random building, stopping as you look down the alley just before you. //'This is where you met the demon.'//
<center>//It doesn't matter.//</center>\
You let out a low-ragged cough, ducking your head down. It doesn't matter whether you die now or later. You step into the opening of the alley, staring into the darkness. You can barely make out anything in the darkness. The dead man's face glimpses in your mind. Whether you die to the demon, teeth digging into your flesh—killed by the claws of the monster in your closet. Or you die because of your sickness, one that makes you incomplete.
Whether you die on the dirty district streets or in the dingy bedroom, you hate it. In a district that you <<cycle "$mcanddsix" autoselect>>
<<option "hate">>
<<option "love">>
<<option "tolerate">>
<</cycle>>.
<center>//It does not matter.//</center>\
You feel numb. Ignoring the pain that envelopes you—feeling the water seep slowly into your clothes, weighing you down like a ton of bricks. All motivation stolen. Robbed from your very being and crushed. You're 22 with no time left. You let out a slow breath, stepping into the alley. The rain paints your form as you walk into the darkness, sweeping your gaze across. The alleyway was cleaned by the rushing rain. The alley has no exit.
You reach a wall and glance up. There's the smallest covering, stopping rain from hitting your form. Your eyes scan across the darkness, pulling your phone from your pocket and turning on the flashlight. Sweeping it across the alley. There's nothing interesting, except for a few cardboard boxes and a large, rusted trash can.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Check cardboard box #1</div>' 'CH.2.ACT.1.PG.38.1'>><</link>>
<<link '<div class="choice-item">Check cardboard box #2.</div>' 'CH.2.ACT.1.PG.38.2'>><</link>>
<<link '<div class="choice-item">Check rusted trash can.</div>' 'CH.2.ACT.1.PG.38.3'>><</link>>
<<link '<div class="choice-item">Check nothing.</div>' 'CH.2.ACT.1.PG.39.1'>><</link>>
<</nobr>>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><span style="color: #000240"><center>''02:26:46 AM | DOWNTOWN SIX | NOV 30TH | 56°F (13.4°C)'' </center></span>
----
Mary's voice is loud and cheerful. Chatting happily as they walk through the halls of your apartment. With a worried Thomas trailing behind them. They've never been downtown before, and they stand out. With extremely nice clothes and bags. They earn a few eye rolls and glances as people glance out their doors, watching the two teens knock on your front door.
Mary shouts your name loudly, knocking once more. A few minutes pass and she's pouting. Thomas wants to leave, yet at the request of his impatient cousin, he kneels and unlocks the door. The two both scrunching their nose at the rotten scent. Yet they enter still, walking into your destroyed apartment and down the only hall you have—and to your bloodied bedroom and your mauled corpse.
A horrified scream leaves Mary's lips and Thomas' face paling. Mary's screams cause neighbors to rush to the commotion. They yell and shout about a dead body, about the demon. Grabbing the two kids and yanking them out of the apartment building. Their parents are notified as they wait for district police to arrive. They know you're //dead.//
----
You pull yourself onto your feet, nearly tripping again. Shaking the horrid thought from your mind. You start walking again. That thought scares you deeply—yet you're familiar with death. Far too familiar with its looming presence. It's been with you since you were born. You lean against a random building, stopping as you look down the alley just before you. //'This is where you met the demon.'//
<center>//It doesn't matter.//</center>\
You let out a low-ragged cough, ducking your head down. It doesn't matter whether you die now or later. You step into the opening of the alley, staring into the darkness. You can barely make out anything in the darkness. The dead man's face glimpses in your mind. Whether you die to the demon, teeth digging into your flesh—killed by the claws of the monster in your closet. Or you die because of your sickness, one that makes you incomplete.
Whether you die on the dirty district streets or in the dingy bedroom, you hate it. In a district that you <<cycle "$mcanddsix" autoselect>>
<<option "hate">>
<<option "love">>
<<option "tolerate">>
<</cycle>>.
<center>//It does not matter.//</center>\
You feel numb. Ignoring the pain that envelopes you—feeling the water seep slowly into your clothes, weighing you down like a ton of bricks. All motivation stolen. Robbed from your very being and crushed. You're 22 with no time left. You let out a slow breath, stepping into the alley. The rain paints your form as you walk into the darkness, sweeping your gaze across. The alleyway was cleaned by the rushing rain. The alley has no exit.
You reach a wall and glance up. There's the smallest covering, stopping rain from hitting your form. Your eyes scan across the darkness, pulling your phone from your pocket and turning on the flashlight. Sweeping it across the alley. There's nothing interesting, except for a few cardboard boxes and a large, rusted trash can.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Check cardboard box #1</div>' 'CH.2.ACT.1.PG.38.1'>><</link>>
<<link '<div class="choice-item">Check cardboard box #2.</div>' 'CH.2.ACT.1.PG.38.2'>><</link>>
<<link '<div class="choice-item">Rusted trash can.</div>' 'CH.2.ACT.1.PG.38.3'>><</link>>
<</nobr>>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><span style="color: #000240"><center>''02:26:46 AM | DOWNTOWN SIX | NOV 30TH | 56°F (13.4°C)'' </center></span>
----
Sallie looks around the dingy halls, walking close beside Earl, who occasionally checks the key in hand. They were sent to check on you. To make sure you're all right. It was odd of you to go completely ghost—to answer no calls. No messages. They arrive at your apartment. Knocking on your apartment door first, and when you don't answer, Earl inserts the key and lets themselves inside.
The pungent, rotting smell hits their noses first.
Sallie covering their nose and Earl holding his breath as they enter, looking around your destroyed apartment and down the only hall you have. Earl is the first to see it—the blood splatters across your bedroom. Your mauled corpse.
Sallie is the first to scream. Stumbling backward, clawing at the walls of your apartment, unable to stand. The screaming alerted others who ran into the room, gasping and gagging. Contacting district police, ushering Sallie out of the room. He knows you're fine... You must be... But Sallie—They know better.
<center>//They can do nothing else.//</center>\
----
You pull yourself onto your feet, nearly tripping again. Shaking the horrid thought from your mind. You start walking again. That thought scares you deeply—yet you're familiar with death. Far too familiar with its looming presence. It's been with you since you were born. You lean against a random building, stopping as you look down the alley just before you. //'This is where you met the demon.'//
<center>//It doesn't matter.//</center>\
You let out a low-ragged cough, ducking your head down. It doesn't matter whether you die now or later. You step into the opening of the alley, staring into the darkness. You can barely make out anything in the darkness. The dead man's face glimpses in your mind. Whether you die to the demon, teeth digging into your flesh—killed by the claws of the monster in your closet. Or you die because of your sickness, one that makes you incomplete.
Whether you die on the dirty district streets or in the dingy bedroom, you hate it. In a district that you <<cycle "$mcanddsix" autoselect>>
<<option "hate">>
<<option "love">>
<<option "tolerate">>
<</cycle>>.
<center>//It does not matter.//</center>\
You feel numb. Ignoring the pain that envelopes you—feeling the water seep slowly into your clothes, weighing you down like a ton of bricks. All motivation stolen. Robbed from your very being and crushed. You're 22 with no time left. You let out a slow breath, stepping into the alley. The rain paints your form as you walk into the darkness, sweeping your gaze across. The alleyway was cleaned by the rushing rain. The alley has no exit.
You reach a wall and glance up. There's the smallest covering, stopping rain from hitting your form. Your eyes scan across the darkness, pulling your phone from your pocket and turning on the flashlight. Sweeping it across the alley. There's nothing interesting, except for a few cardboard boxes and a large, rusted trash can.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Check cardboard box #1</div>' 'CH.2.ACT.1.PG.38.1'>><</link>>
<<link '<div class="choice-item">Check cardboard box #2.</div>' 'CH.2.ACT.1.PG.38.2'>><</link>>
<<link '<div class="choice-item">Rusted trash can.</div>' 'CH.2.ACT.1.PG.38.3'>><</link>>
<</nobr>>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><span style="color: #000240"><center>''02:26:46 AM | DOWNTOWN SIX | NOV 30TH | 56°F (13.4°C)'' </center></span>
----
Your father's steps are silent, <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>><</if>> eyes sweeping across the halls of your apartment, brows furrowing at the dinginess. He stops in front of your apartment and knocks, waiting a second. The sound makes your neighbor pop out and tell him that you haven't been home. Yet he only stares with a blank face, sending a shiver down their spine. They withdraw into their home while he retrieves the key to your apartment. Letting himself in.
His nose scrunches. It smells rotten. He enters your apartment, and walks to your bedroom, barely passing a glance over your things. He knows you're here. He enters your bedroom and stops.
You don't know how he'll react, <<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> but you think he'll be sad.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> but you like to think he'll be sad.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> you think he wouldn't care, in fact, annoyed.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> you think he wouldn't care.<</if>>
----
You pull yourself onto your feet, nearly tripping again. Shaking the horrid thought from your mind. You start walking again. That thought scares you deeply—yet you're familiar with death. Far too familiar with its looming presence. It's been with you since you were born.
You lean against a random building, stopping as you look down the alley just before you. 'This is where you met the demon.'
<center>//It doesn't matter.//</center>\
You let out a low-ragged cough, ducking your head down. It doesn't matter whether you die now or later. You step into the opening of the alley, staring into the darkness. You can barely make out anything in the darkness. The dead man's face glimpses in your mind. Whether you die to the demon, teeth digging into your flesh—killed by the claws of the monster in your closet. Or you die because of your sickness, one that makes you incomplete.
Whether you die on the dirty district streets or in the dingy bedroom, you hate it. In a district that you <<cycle "$mcanddsix" autoselect>>
<<option "hate">>
<<option "love">>
<<option "tolerate">>
<</cycle>>.
<center>//It does not matter.//</center>\
You feel numb. Ignoring the pain that envelopes you—feeling the water seep slowly into your clothes, weighing you down like a ton of bricks. All motivation stolen. Robbed from your very being and crushed. You're 22 with no time left. You let out a slow breath, stepping into the alley. The rain paints your form as you walk into the darkness, sweeping your gaze across. The alleyway was cleaned by the rushing rain. The alley has no exit.
You reach a wall and glance up. There's the smallest covering, stopping rain from hitting your form. Your eyes scan across the darkness, pulling your phone from your pocket and turning on the flashlight. Sweeping it across the alley. There's nothing interesting, except for a few cardboard boxes and a large, rusted trash can.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Check cardboard box #1</div>' 'CH.2.ACT.1.PG.38.1'>><</link>>
<<link '<div class="choice-item">Check cardboard box #2.</div>' 'CH.2.ACT.1.PG.38.2'>><</link>>
<<link '<div class="choice-item">Rusted trash can.</div>' 'CH.2.ACT.1.PG.38.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $boxone to true>>You walk to the first box, kneeling down. <<if ($mcwalkingaid is "Cane")>> Resting your cane between your knees, balancing yourself.<<elseif ($mcwalkingaid is "Forearm Crutches")>>Resting your crutch between your knees, balancing yourself.<<elseif ($mcwalkingaid is "Armpit Crutches")>>Resting your crutch between your knees, balancing yourself.<</if>> You use your hand to push aside the wet flaps of the box, opening it, and shining the flash of your light into it. There's nothing but complete trash. You let out a sigh.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Check cardboard box #2.</div>' 'CH.2.ACT.1.PG.38.2'>><</link>>
<<link '<div class="choice-item">Rusted trash can.</div>' 'CH.2.ACT.1.PG.38.3'>><</link>>
<<link '<div class="choice-item">Move On.</div>' 'CH.2.ACT.1.PG.39.1'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $boxtwo to true>>You walk to the second box, kneeling. <<if ($mcwalkingaid is "Cane")>> Resting your cane between your knees, balancing yourself.<<elseif ($mcwalkingaid is "Forearm Crutches")>>Resting your crutch between your knees, balancing yourself.<<elseif ($mcwalkingaid is "Armpit Crutches")>>Resting your crutch between your knees, balancing yourself.<</if>> You use your hand to push aside the wet flaps of the box, opening it, and shining the flash of your light into it. There are damp clothes, with something silver poking through a pocket. You grab it and by the solidness of it, you immediately can tell it's an identification card.
You flip it over, shining your light and staring at the familiar face. It of the man that the demon had killed. His face is clear but everything else had been scratched out. Except his name.
<center>Henry Keating.</center>\
<<nobr>><div class="choices">
<<link '<div class="choice-item">Take Identification Card.</div>' 'CH.2.ACT.1.PG.39.2'>><</link>>
<<link '<div class="choice-item">Don❜t Identification Card.</div>' 'CH.2.ACT.1.PG.39.1'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $trashcanone to true>>You walk to the rusted trashcan, removing the lid and looking inside. It's empty and slightly damp. You let out a sigh.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Check cardboard box #1</div>' 'CH.2.ACT.1.PG.38.1'>><</link>>
<<link '<div class="choice-item">Check cardboard box #2.</div>' 'CH.2.ACT.1.PG.38.2'>><</link>>
<<link '<div class="choice-item">Move On.</div>' 'CH.2.ACT.1.PG.39.1'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $boxtwonoid to true>>Finding nothing but junk and trash, you wipe your hands on your pants, stepping away with a sigh. <<if ($mcwalkingaid is "Cane")>> Readjusting your cane and pull at the straps of your backpack.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Readjusting your crutch and pulling at the straps of your backpack.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Readjusting your crutch and pulling at the straps of your backpack.<<else>> Pulling at the straps of your backpack.<</if>> Scanning your flashlight once more, pulling at your wet clothing. <<if ($mchaircoverings is "Hijab")>> Un-sticking the wet fabric of your hijab from your face.<<elseif ($mchaircoverings is "Veil")>> Un-sticking the wet fabric of your veil from your face.<</if>> You step back, turn on your heel, and make your way to the alley exit, just as lightning flashes across the sky and thunder follows. Through the rain, you can hear the growing sound of sirens and lights, or red, blue, and white grow as a large, armored truck reveals itself. You don't have time to move, shielding the rain from your eyes.
A loud siren makes you flinch. A large armored black truck with blinding flashing lights of red, blue, and white slowly trudged along, driving down the middle of the road, a white light sweeping across the street, along buildings, and dark alleys. Heavy rubber wheels grind along the cracked paved roadway.
<center>//District Police.//</center>\
Your stomach fills with dread and sudden regret. They were who you were looking for, but now, having to face them outside and in the dark and rain. It seems like a bad idea--//It is// a bad idea. District Six Police aren't kind. They're known for their abusive behavior and operate aggressive machines that do nothing but feed their ever-growing egos and make the people of Downtown Six suffer.
You can't run from district police.
Nor does the enormous, armored truck allow you to, as its blinding white lights sweep along the wide street before landing on your body, blinding you as the rain pelts down on your form. You push yourself against the way, pulling yourself up as your hands and arms cover your face, squinting in sight of the bright light.
<<if ($mcdeaf is "Is Not Deaf")>><center>''"DISTRICT CURFEW VIOLATION! WHAT IS YOUR DISTRICT IDENTIFICATION NUMBER!"''</center>\
The loud voice sends a shiver down your spine, and you struggle to speak, shouting out to the district truck.<</if>><<if ($mcdeaf is "Is Deaf")>>You fish for your identification card and hold it out. Remaining silent as they use the cameras to look you over and see your card. Your hands wipe over your face, trying to see the truck before you. <<elseif ($quietselectivelymute is true)>>You fish for your identification card and hold it out. Remaining silent as they use the cameras to look you over and see your card. Your hands wipe over your face, trying to see the truck before you. <<else>>"It's—It's 284806!" Your hands wipe over your face, trying to see the truck before you, falling silent as they use the many cameras to look you over and see your card.<</if>><<if ($mcdeaf is "Is Deaf")>> There's a moment of silence, for projected words appear at your feet.<</if>>
"ID NUMBER: 284806 has been confirmed! $mcname $mcsurname. You are being apprehended for questioning!" It happens far too fast, and your immediate instinct is to <<cycle "$flightfightfreeze" autoselect>>
<<option "freeze">>
<<option "run">>
<<option "fight">>
<</cycle>>. Yet you can hardly see with the light blinding you and there's nowhere to go, as doors open and close. Making out only outlines of four people, all dressed in heavy armor, slowly near you. The light shows mere silhouettes. You don't move until two stand behind you. Motioning you to walk. They don't grab you. <<if ($mcmissinglimb is "No Missing Limbs")>> Which strikes you as odd, but you don't complain.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Which strikes you as odd or could be due to the missing limb of yours. <<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Which strikes you as odd or could be due to the missing limb of yours. <<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Which strikes you as odd or could be due to the missing limbs of yours.<</if>> You walk forward, the doors once again sliding open revealing a light inside of the heavy truck.
It's split into two, separated by a thick iron mesh fence. The front half of the truck has three seats, one for the driver, and the side passenger, and the back seat is in front of a table of many screens. Cameras, with your profile on display and heat signature. While the back side had only benches along the side walls. You are forced into the backside, and instructed to sit at a bench, your backpack taken from you.
There are two more people with the truck. The door to the truck closes with four inside and two remaining outside guarding the truck.
"Hold out your arms." A younger woman, with hard eyes and blonde hair steps in front of you. She's dressed in all black like the others. Your movements for a moment, holding out your arms. <<if ($mcarms is "Both arms")>> thick blocky handcuffs placed on your wrists. <<elseif ($mcarms is "Lost right arm")>> Hesitating at the sight of your prosthetic right arm and wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists. <<elseif ($mcarms is "Lost left arm")>> Hesitating at the sight of your prosthetic left arm and wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists. <<elseif ($mcarms is "Lost right hand")>> Hesitating at the sight of your prosthetic wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists. <<elseif ($mcarms is "Lost left hand")>> Hesitating at the sight of your prosthetic wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists.<</if>>
She steps away and an older man takes her place, crossing his arms. He sits in front of you. "State your reason, $mx. $mcsurname for being out past curfew?"
<<if ($mcdeaf is "Is Deaf")>>You don't speak, and the man simply stares. "Sir. <<print $they [0].toUpperCase() + $they .slice(1)>> don't speak—it's on the file." He glances back then at you. "Give $them pen and paper." You're passed a notepad and pen and you glanced at the man before writing. 'There's a subject in my apartment.' They stare at the pad before laughter leaves their mouths. <<elseif ($quietselectivelymute is true)>>You don't speak, and the man simply stares. "Sir. <<print $they [0].toUpperCase() + $they .slice(1)>> don't speak—it's on the file." He glances back then at you. "Give $them pen and paper." You're passed a notepad and pen and you glanced at the man before writing. 'There's a subject in my apartment.' They stare at the pad before laughter leaves their mouths.<<elseif ($mcdeaf is "Is Not Deaf")>> You stare in silence, keeping your face still. "There's a subject in my apartment." Silence settles over the group. Before they break out into sudden laughter. Your eyes widen.<</if>>
"There's no way you'd survive a subject."
"Plus. The subject has been caught already. It tried to break into the main headquarters. Got caught." Your throat dries and you stare at them, <<if ($aloof is true)>> your face feels like stone. You aren't a liar.<<elseif ($aggressivehotheaded is true)>> you grit your teeth, holding back any anger you want to let out. You aren't a liar.<<elseif ($airheadscatterbrained is true)>> you tilt your head to the side, blinking confused. You know what you say but you aren't the brightest.<<elseif ($charismatic is true)>> you laugh, a dry laugh, blinking before forcing a smile. You aren't a liar, but it's better to let the officers think you are.<<elseif ($confidentncocky is true)>> you laugh, a dry laugh, blinking before forcing a smile. You aren't a liar, but it's better to let the officers think you are.<<elseif ($courageous is true)>> your grit your teeth, holding back any frustration you want to let out. You aren't a liar.<<elseif ($cowardly is true)>> your eyes are wide and lips slightly tremble. You aren't lying. You aren't.<<elseif ($determined is true)>> you laugh a dry laugh, blinking before forcing a smile. You aren't a liar, but it's better to let the officers think you are.<<elseif ($dumb is true)>> you tilt your head to the side, blinking confused. You know what you say but you aren't the brightest.<<elseif ($genius is true)>> you stare silently, you aren't a liar, but it's better to let the officers think you are.<<elseif ($patientcalm is true)>> you stare silently before nodding, showing apologetic smile. You aren't a liar; you know what you saw but it's better to let the officers think you are.<<elseif ($polite is true)>> you stare silently before nodding, showing apologetic smile. You aren't a liar; you know what you saw but it's better to let the officers think you are.<<elseif ($protective is true)>> your grit your teeth, holding back any frustration you want to let out. You aren't a liar.<<elseif ($shyeasilynervous is true)>> your eyes are wide and lips slightly tremble. You aren't lying. You aren't.<<elseif ($sarcasticquickwitted is true)>> your grit your teeth, holding back any sarcastic remark you want to let out. You aren't a liar.<<elseif ($unpredictablevulgar is true)>> your grit your teeth, holding back any anger you want to let out. You aren't a liar.<</if>> The group laughs harder at your reaction, then the older man silences them, moving from you to the computer, leaning over the desk and staring at your file. "$mcname $mcsurname." He trails off and lets out a confused sound.
"What is it?" Another officer asks and the older man glances back at you. "Seems the system is down. I can't access your full file except for your main information." The woman stands up as the man turns towards you, confusion settling across their face. And the older man stops them from speaking, "This will be a mark on your chart—your first one."
The other officers glance at each other but don't speak. "You're lucky that we don't lock you up with others who told that lie." He crosses his arms. "Marigold. Take $mcsurname home."
It's a command than a question, and you let out a shaky breath as an outline of a towering person steps into the light, dressed in all black gear with a thick black helmet; they aim their gun at you, and you clench your teeth, the blonde woman frees you and your returned your backpack and promptly forced out the truck, <<if ($mcwalkingaid is "Cane")>> haphazardly tossing you your cane as you stumble.<<elseif ($mcwalkingaid is "Forearm Crutches")>> haphazardly tossing you your crutch as you stumble.<<elseif ($mcwalkingaid is "Armpit Crutches")>> haphazardly tossing you your crutch as you stumble.<<else>> and you stumble.<</if>> Barely able to catch yourself as you finally feel the coldness of the rain and how uncomfortable you feel in your wet clothing. Marigold stands behind you, holding their gun up and aiming, motioning you forward and you go.
Walking back the way you came.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You hate District Police.</div>' 'CH.2.ACT.1.PG.40.1'>><</link>>
<<link '<div class="choice-item">You understand their purpose, but their tactics are horrible.</div>' 'CH.2.ACT.1.PG.40.2'>><</link>>
<<link '<div class="choice-item">Its not just the police, but the entire district. Its utterly and completely corrupt.</div>' 'CH.2.ACT.1.PG.40.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $boxtwoid to true>>You slide Henry Keating's ID into your pocket. You wipe your hands on your pants, stepping away with a sigh. <<if ($mcwalkingaid is "Cane")>> Readjusting your cane and pull at the straps of your backpack.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Readjusting your crutch and pulling at the straps of your backpack.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Readjusting your crutch and pulling at the straps of your backpack.<<else>> Pulling at the straps of your backpack.<</if>> Scanning your flashlight once more, pulling at your wet clothing. <<if ($mchaircoverings is "Hijab")>> Un-sticking the wet fabric of your hijab from your face.<<elseif ($mchaircoverings is "Veil")>> Un-sticking the wet fabric of your veil from your face.<</if>> You step back, turn on your heel, and make your way to the alley exit, just as lightning flashes across the sky and thunder follows. Through the rain, you can hear the growing sound of sirens and lights, or red, blue, and white grow as a large, armored truck reveals itself. You don't have time to move, shielding the rain from your eyes.
A loud siren makes you flinch. A large armored black truck with blinding flashing lights of red, blue, and white slowly trudged along, driving down the middle of the road, a white light sweeping across the street, along buildings, and dark alleys. Heavy rubber wheels grind along the cracked paved roadway.
<center>//District Police.//</center>\
Your stomach fills with dread and sudden regret. They were who you were looking for, but now, having to face them outside and in the dark and rain. It seems like a bad idea—//It is// a bad idea. District Six Police aren't kind. They're known for their abusive behavior and operate aggressive machines that do nothing but feed their ever-growing egos and make the people of Downtown Six suffer.
You can't run from district police.
Nor does the enormous, armored truck allow you to, as its blinding white lights sweep along the wide street before landing on your body, blinding you as the rain pelts down on your form. You push yourself against the way, pulling yourself up as your hands and arms cover your face, squinting in sight of the bright light.
<<if ($mcdeaf is "Is Not Deaf")>><center>''"DISTRICT CURFEW VIOLATION! WHAT IS YOUR DISTRICT IDENTIFICATION NUMBER!"''</center>\
The loud voice sends a shiver down your spine, and you struggle to speak, shouting out to the district truck.<</if>><<if ($mcdeaf is "Is Deaf")>>You fish for your identification card and hold it out. Remaining silent as they use the cameras to look you over and see your card. Your hands wipe over your face, trying to see the truck before you. <<elseif ($quietselectivelymute is true)>>You fish for your identification card and hold it out. Remaining silent as they use the cameras to look you over and see your card. Your hands wipe over your face, trying to see the truck before you. <<else>>"It's—It's 284806!" Your hands wipe over your face, trying to see the truck before you, falling silent as they use the many cameras to look you over and see your card.<</if>><<if ($mcdeaf is "Is Deaf")>> There's a moment of silence, for projected words appear at your feet.<</if>>
"ID NUMBER: 284806 has been confirmed! $mcname $mcsurname. You are being apprehended for questioning!" It happens far too fast, and your immediate instinct is to <<cycle "$flightfightfreeze" autoselect>>
<<option "freeze">>
<<option "run">>
<<option "fight">>
<</cycle>>. Yet you can hardly see with the light blinding you and there's nowhere to go, as doors open and close. Making out only outlines of four people, all dressed in heavy armor, slowly near you. The light shows mere silhouettes. You don't move until two stand behind you. Motioning you to walk. They don't grab you. <<if ($mcmissinglimb is "No Missing Limbs")>> Which strikes you as odd, but you don't complain.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Which strikes you as odd or could be due to the missing limb of yours.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Which strikes you as odd or could be due to the missing limb of yours.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Which strikes you as odd or could be due to the missing limbs of yours.<</if>>
You walk forward, the doors once again sliding open revealing a light inside of the heavy truck. It's split into two, separated by a thick iron mesh fence. The front half of the truck has three seats, one for the driver, and the side passenger, and the back seat is in front of a table of many screens. Cameras, with your profile on display and heat signature. While the back side had only benches along the side walls. You are forced into the backside, and instructed to sit at a bench, your backpack taken from you.
There are two more people with the truck. The door to the truck closes with four inside and two remaining outside guarding the truck.
"Hold out your arms." A younger woman, with hard eyes and blonde hair steps in front of you. She's dressed in all black like the others. Your movements for a moment, holding out your arms. <<if ($mcarms is "Both arms")>> thick blocky handcuffs placed on your wrists.<<elseif ($mcarms is "Lost right arm")>> Hesitating at the sight of your prosthetic right arm and wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists.<<elseif ($mcarms is "Lost left arm")>> Hesitating at the sight of your prosthetic left arm and wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists.<<elseif ($mcarms is "Lost right hand")>> Hesitating at the sight of your prosthetic wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists.<<elseif ($mcarms is "Lost left hand")>> Hesitating at the sight of your prosthetic wrist, glancing at your face before putting on the thick blocky handcuffs placed on your wrists.<</if>>
She steps away and an older man takes her place, crossing his arms. He sits in front of you. "State your reason, $mx. $mcsurname for being out past curfew?"
<<if ($mcdeaf is "Is Deaf")>>You don't speak, and the man simply stares. "Sir. <<print $they [0].toUpperCase() + $they .slice(1)>> don't speak—it's on the file." He glances back then at you. "Give $them pen and paper." You're passed a notepad and pen and you glanced at the man before writing. 'There's a subject in my apartment.' They stare at the pad before laughter leaves their mouths. <<elseif ($quietselectivelymute is true)>>You don't speak, and the man simply stares. "Sir. <<print $they [0].toUpperCase() + $they .slice(1)>> don't speak—it's on the file." He glances back then at you. "Give $them pen and paper." You're passed a notepad and pen and you glanced at the man before writing. 'There's a subject in my apartment.' They stare at the pad before laughter leaves their mouths.<<elseif ($mcdeaf is "Is Not Deaf")>> You stare in silence, keeping your face still. "There's a subject in my apartment." Silence settles over the group. Before they break out into sudden laughter. Your eyes widen.<</if>>
"There's no way you'd survive a subject."
"Plus. The subject has been caught already. It tried to break into the main headquarters. Got caught." Your throat dries and you stare at them, <<if ($aloof is true)>> your face feels like stone. You aren't a liar.<<elseif ($aggressivehotheaded is true)>> you grit your teeth, holding back any anger you want to let out. You aren't a liar.<<elseif ($airheadscatterbrained is true)>> you tilt your head to the side, blinking confused. You know what you say but you aren't the brightest.<<elseif ($charismatic is true)>> you laugh, a dry laugh, blinking before forcing a smile. You aren't a liar, but it's better to let the officers think you are.<<elseif ($confidentncocky is true)>> you laugh, a dry laugh, blinking before forcing a smile. You aren't a liar, but it's better to let the officers think you are.<<elseif ($courageous is true)>> your grit your teeth, holding back any frustration you want to let out. You aren't a liar.<<elseif ($cowardly is true)>> your eyes are wide and lips slightly tremble. You aren't lying. You aren't.<<elseif ($determined is true)>> you laugh a dry laugh, blinking before forcing a smile. You aren't a liar, but it's better to let the officers think you are.<<elseif ($dumb is true)>> you tilt your head to the side, blinking confused. You know what you say but you aren't the brightest.<<elseif ($genius is true)>> you stare silently, you aren't a liar, but it's better to let the officers think you are.<<elseif ($patientcalm is true)>> you stare silently before nodding, showing apologetic smile. You aren't a liar; you know what you saw but it's better to let the officers think you are.<<elseif ($polite is true)>> you stare silently before nodding, showing apologetic smile. You aren't a liar; you know what you saw but it's better to let the officers think you are.<<elseif ($protective is true)>> your grit your teeth, holding back any frustration you want to let out. You aren't a liar.<<elseif ($shyeasilynervous is true)>> your eyes are wide and lips slightly tremble. You aren't lying. You aren't.<<elseif ($sarcasticquickwitted is true)>> your grit your teeth, holding back any sarcastic remark you want to let out. You aren't a liar.<<elseif ($unpredictablevulgar is true)>> your grit your teeth, holding back any anger you want to let out. You aren't a liar.<</if>> The group laughs harder at your reaction, then the older man silences them, moving from you to the computer, leaning over the desk and staring at your file. "$mcname $mcsurname." He trails off and lets out a confused sound.
"What is it?" Another officer asks and the older man glances back at you. "Seems the system is down. I can't access your full file except for your main information." The woman stands up as the man turns towards you, confusion settling across their face. And the older man stops them from speaking, "This will be a mark on your chart—your first one."
The other officers glance at each other but don't speak. "You're lucky that we don't lock you up with others who told that lie." He crosses his arms. "Marigold. Take $mcsurname home."
It's a command than a question, and you let out a shaky breath as an outline of a towering person steps into the light, dressed in all black gear with a thick black helmet; they aim their gun at you, and you clench your teeth, the blonde woman frees you and your returned your backpack and promptly forced out the truck, <<if ($mcwalkingaid is "Cane")>> haphazardly tossing you your cane as you stumble.<<elseif ($mcwalkingaid is "Forearm Crutches")>> haphazardly tossing you your crutch as you stumble.<<elseif ($mcwalkingaid is "Armpit Crutches")>> haphazardly tossing you your crutch as you stumble.<<else>> and you stumble.<</if>> Barely able to catch yourself as you finally feel the coldness of the rain and how uncomfortable you feel in your wet clothing. Marigold stands behind you, holding their gun up and aiming, motioning you forward and you go.
Walking back the way you came.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You hate District Police.</div>' 'CH.2.ACT.1.PG.40.1'>><</link>>
<<link '<div class="choice-item">You understand their purpose, but their tactics are horrible.</div>' 'CH.2.ACT.1.PG.40.2'>><</link>>
<<link '<div class="choice-item">Its not just the police, but the entire district. Its utterly and completely corrupt.</div>' 'CH.2.ACT.1.PG.40.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $hatedistrictpolice to true>>//They're horrible.//
//They always have been and always will be. They're nothing more than power-hungry people who like abusing others.//
The walk back to your apartment was agonizingly slow, the rain dwindling into nothing halfway back, leaving you soaked for nothing. <<if $setboxtwoid is true>> Well, not completely nothing, you can feel the metal identification card within your pocket.<</if>> Marigold walks right behind you. Repositioning their gun every few minutes, occasionally looking around the dark streets. At first, you assumed it was them being uncomfortable and wanted a better position, but after the nth time, you realized it wasn't because they were uncomfortable but more so; that they are reminding you.
Any moment you decided to retaliate or step out of line, they could shoot you. Kill you on the spot and leave you dead without real a reason or consequence.
<center>//You hate district police.//</center>\
You arrive back at your apartment building, walking around to one of the secondary entrances, which you prefer. You walk to the glass door, flip up the plastic lid that covers the keypad, and input your code. Watching the red light blink green and a small click, unlocking the door. You open the door and slip inside, Marigold remaining outside as they watch you walk towards the stairs, which are hidden behind a secondary door, this one instead made of thick metal. Once again, inputting another code and opening the door, turning to look at the officer.
They stare around the dingy lobby, then back at you, giving a curt nod and leaving. The glass door closes behind them. You stand at the metal door, holding it open with one hand, counting the seconds, and slowing your breath. The warm air of your building was slowly drying your clothes.
You aren't going to stay, at least you don't want to. You pull your phone from your pocket, resting your back against the metal door. <<if ($mcwalkingaid is "Cane")>> You rest on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You rest on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You rest on your crutch.<</if>> You tap the screen, watch it light up, and display the time. ''02:58:16 AM'' You let out a soft yawn. Glancing at the metal stairs. You know the demon is there. And living matters little to nothing to you.
You deserve to choose how you die, right?
//It's only fair.//
<<nobr>><div class="choices">
<<link '<div class="choice-item">Return to your apartment</div>' 'CH.2.ACT.1.PG.41.1'>><</link>>
<<link '<div class="choice-item">Try to leave again.</div>' 'CH.2.ACT.1.PG.41.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $distrustdistrictpolice to true>>//You get it.//
//You understand their purpose.//
//What they're supposed to do. To serve and protect. To guard the defenseless. Yet everything is but that—they shouldn't be scary; they shouldn't rule with fear. They're needed.//
The walk back to your apartment was agonizingly slow, the rain dwindling into nothing halfway back, leaving you soaked for nothing. <<if $setboxtwoid is true>> Well, not completely nothing, you can feel the metal identification card within your pocket.<</if>> Marigold walks right behind you. Repositioning their gun every few minutes, occasionally looking around the dark streets. At first, you assumed it was them being uncomfortable and wanted a better position, but after the nth time, you realized it wasn't because they were uncomfortable but more so; that they are reminding you.
Any moment you decided to retaliate or step out of line, they could shoot you. Kill you on the spot and leave you dead without real a reason or consequence.
<center>//You don't trust district police.//</center>\
You arrive back at your apartment building, walking around to one of the secondary entrances, which you prefer. You walk to the glass door, flip up the plastic lid that covers the keypad, and input your code. Watching the red light blink green and a small click, unlocking the door. You open the door and slip inside, Marigold remaining outside as they watch you walk towards the stairs, which are hidden behind a secondary door, this one instead made of thick metal. Once again, inputting another code and opening the door, turning to look at the officer.
They stare around the dingy lobby, then back at you, giving a curt nod and leaving. The glass door closes behind them. You stand at the metal door, holding it open with one hand, counting the seconds, and slowing your breath. The warm air of your building was slowly drying your clothes.
You aren't going to stay, at least you don't want to. You pull your phone from your pocket, resting your back against the metal door. <<if ($mcwalkingaid is "Cane")>> You rest on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You rest on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You rest on your crutch.<</if>>You tap the screen, watch it light up, and display the time. ''02:58:16 AM'' You let out a soft yawn. Glancing at the metal stairs. You know the demon is there. And living matters little to nothing to you.
You deserve to choose how you die, right?
//It's only fair.//
<<nobr>><div class="choices">
<<link '<div class="choice-item">Return to your apartment</div>' 'CH.2.ACT.1.PG.41.1'>><</link>>
<<link '<div class="choice-item">Try to leave again.</div>' 'CH.2.ACT.1.PG.41.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $hatedistrictpoliceandsystem to true>>//Every damn thing within the district is corrupt.//
//Every damn politician.//
//Every damn officer.//
//Every damn rich elite.//
//From the research facility to the separation between uptown and downtown. It's a waste—a mess, and nothing but a horrid attempt to make change and be different.//
The walk back to your apartment was agonizingly slow, the rain dwindling into nothing halfway back, leaving you soaked for nothing. <<if $setboxtwoid is true>> Well, not completely nothing, you can feel the metal identification card within your pocket.<</if>> Marigold walks right behind you. Repositioning their gun every few minutes, occasionally looking around the dark streets. At first, you assumed it was them being uncomfortable and wanted a better position, but after the nth time, you realized it wasn't because they were uncomfortable but more so; that they are reminding you.
Any moment you decided to retaliate or step out of line, they could shoot you. Kill you on the spot and leave you dead without real a reason or consequence.
<center>//You truly hate district police.//</center>\
You arrive back at your apartment building, walking around to one of the secondary entrances, which you prefer. You walk to the glass door, flip up the plastic lid that covers the keypad, and input your code. Watching the red light blink green and a small click, unlocking the door. You open the door and slip inside, Marigold remaining outside as they watch you walk towards the stairs, which are hidden behind a secondary door, this one instead made of thick metal. Once again, inputting another code and opening the door, turning to look at the officer.
They stare around the dingy lobby, then back at you, giving a curt nod and leaving. The glass door closes behind them. You stand at the metal door, holding it open with one hand, counting the seconds, and slowing your breath. The warm air of your building was slowly drying your clothes.
You aren't going to stay, at least you don't want to. You pull your phone from your pocket, resting your back against the metal door. <<if ($mcwalkingaid is "Cane")>> You rest on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You rest on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You rest on your crutch.<</if>> You tap the screen, watch it light up, and display the time. ''02:58:16 AM'' You let out a soft yawn. Glancing at the metal stairs. You know the demon is there. And living matters little to nothing to you.
You deserve to choose how you die, right?
//It's only fair.//
<<nobr>><div class="choices">
<<link '<div class="choice-item">Return to your apartment</div>' 'CH.2.ACT.1.PG.41.1'>><</link>>
<<link '<div class="choice-item">Try to leave again.</div>' 'CH.2.ACT.1.PG.41.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>>Another yawn escapes your lips.
You'll return to your apartment. You're cold and your clothing is soaked. Plus, you don't want to run into District Police again. You already have one mark on your record. <<if ($mcriots is "You know from experience. You always go to riots")>>You've worked meticulously hard to not get a mark, especially with all the riots you've been to. So, this is agitating.<<elseif ($mcriots is "You know a little from experience. You sometimes go to riots")>> You've worked hard to not get a mark, especially with some of the riots you've been to. So, this is agitating.<<else>> You don't mess with district police, so you've never had a reason to have a mark on your chart.<</if>>
You push off the door and walk up the iron stairs, climbing up several flights until you reach the 7th floor of your apartment building. Pushing aside another heavy metal door that reveals your floor.
You walk down the long desolate hall; it has the same ugly yellow wallpaper that the lobby had with the same mysterious spills, this time occupied with torn wallpaper. You stop in front of apartment 12. Your apartment. Dropping your bag to the floor, you rummage through your hastily packed belongings before pulling out a large kitchen knife—for the off chance; the subject followed you—which it didn't, but better to be safe than sorry. You gently pushed the door open, the door that you didn't lock. You keep the door open and use your phone as a flashlight, slowly easing into the dark apartment.
The living room/kitchen is empty. A mess, but empty and cool. <<if $fightdante is true>> The couch is still flipped back, invading the small kitchen that was behind it, with the coffee table flipped and broken, covered in scorch marks. Your rug was ruined and covered in burn marks and blood that dripped onto the wooden floor. Leaving behind a trail to your bedroom, just behind your closed bedroom door.<</if>><<if $rundante is true>> The couch remains untouched, while your coffee table is completely flipped and broken. Your rug was ruined and covered in burn marks and blood that dripped onto the wooden floor. Leaving behind a trail to your bedroom, just behind your closed bedroom door.<</if>> <<if $hidedante is true>> The couch is flipped onto its side and shoved sloppily in place due to you only dropping it and pushing it out of your way to get out. Your coffee table is broken from the Demon falling back on it, leaving a large scorch mark. Your rug was ruined and covered in burn marks and blood that dripped onto the wooden floor. Leaving behind a trail to your bedroom, just behind your closed bedroom door.<</if>>
After a moment and a full apartment search--which didn't take long, you flip on the light of your apartment, blinking at the sudden brightness. You let your eyes adjust, your gaze moving around your apartment, before staring at the floor covered in dirt and blood. You ignore the ache in your joints as you close the front door with your foot, dropping your bag onto the dirty floor and walking towards your bedroom.
<center>//You don't open the door.//</center>\
You merely stand there. Counting the seconds before ultimately deciding. //'It's not worth it.//' You turn on your heel, letting out a low yawn before once again looking around the destroyed room. You want to sleep, but—it's dirty.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.1.PG.43">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $leftapartmentagain to true>>With a yawn, you move from the metal door, letting it close. You sling off your backpack and drop it on the ground. You hold your phone and set a 10-minute timer and glance around the foyer as you settle on sitting on an old couch and simply waiting. The lobby has a yellowish glow—that seems to enhance the dinginess of their rotting yellow wallpaper. The walls are decorated in off-center photos of District Six—all the pictures are of parks before they were ruined and unmaintained, and each tilting frame was accompanied by a splatter of stains, possibly from a soda or some sticky liquid that no one dared to clean. Moving from the walls to the nonworking vending machines, that you're sure has never once been refilled, leaving behind decade-old food in the machines.
While the drink vending machines were probably filled with beer cans and maybe the occasional soda if you're lucky. The couch you sit on is old too, sunken in, and stitched messily in some places, with a house plant in the corner of the room, near the doors, barely clinging onto life. While the front desk seemed unused, you don't think you've ever seen someone sitting there—not someone who actually worked there at least, and not just some drunken adult and their friends playing grown-up.
You lean forward, feeling the coil springs shifting as you drag your hands over your face. Despite the overwhelming exhaustion that seeped into your bones and the risk that you'll fall asleep. //You close your eyes.//
You don't think you've ever heard your apartment building so quiet. There was always something happening, whether it be loud music or the running and jumping of children as they played on the iron stairs and along the halls, only to get yelled at by some grumpy neighbor. No one was boxing—or screaming in panic due to the occasional rat. No one was laughing joyfully. The type of laugh that made the old doors rattle on their hinges, yet tonight, all the doors remained still and quiet.
<center>//It's so quiet.//</center>\
Usually, you like the silence or the muted sounds as you sit in your apartment, watching your favorite shows, playing games, reading—anything and everything to pass the boredom. You blink back the sleepiness that threatens to overtake you, opening your eyes to the flashing of your phone.
<center>//The timer was up.//</center>\
You let out a groan, stretching your limbs as you zip up your backpack and stand, sliding it onto your back as you make your way to the lobby doors, opening them and peeking out.
<center>//It was empty.//</center>\
You step out into the cold, feeling your soaked clothes stiffen. You'll avoid the main road, you reason, slipping into a dark alley and pulling your hoodie over your head as you try and walk silently. The paths at night often twist and turn, and you walk them blindly, using pure intuition to guide you, which seems to be your downfall when you land right back at your apartment building.
Your shoulders slump. You walked in a circle. You let out a low annoyed huff, turning to walk down a different alleyway, only to freeze. Your gaze landed upon two large black outlines of people. <<if ($mcheight is "5'0FT or below")>> They tower a full foot above you. <<elseif ($mcheight is "5'1FT - 5'3FT")>> They tower above you. <<elseif ($mcheight is "5'4FT - 5'7FT")>>They tower above you. <<elseif ($mcheight is "5'8FT - 5'11FT")>>They tower above you. <<elseif ($mcheight is "6'0FT - 6'4FT")>>They tower above you. <<elseif ($mcheight is "6'5FT or above")>> They tower above you.<</if>> They're conversing in the darkness, and you take a step back. Trying to remain as quiet as possible, you return the way you came.
Until an icy breeze seems to surround you, and your shudder, your entire form overtaken by a monstrously large shadow that walks through you. You glance behind you quickly, only to catch sight of nothing. You look back towards the two people, their silhouettes facing your direction. Acting more on instinct more than thought you spin around and run back to your apartment building.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.1.PG.42">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You stand in the lobby once again, letting out an annoyed groan. You mindlessly pace, tossing your bag on the dirty couch and walking back and forth. Occasionally glancing through the lobby door glass, seeing if the two from earlier follow. They don't, at least, you don't think they did.
<center>//For now. You're safe.//</center>\
Yet you can't stay in the lobby forever, nor do you want to go back outside. You stop in front of the lobby door, your hand touching the handle; ice-cold searing pain shoots from the your palm, and into your arm, leaving behind a throbbing sensation. You yank your hand away with a yelp. <<if ($aggressivehotheaded is true)>> You curse angrily under your breath. Shaking your hand with a hiss.<<elseif ($unpredictablevulgar is true)>> You let out a string of curses under your breath. Shaking your hand with a hiss.<</if>> Your palm is slightly red, and you clench and unclench, cradling your hand gently.
Your gaze moves from your hand to the door. It looks the same.
You quickly touch the door handle, waiting for the pain to shoot through your hand, only for nothing to happen. You try to open the door, pulling on the handle, only for nothing to happen. It wouldn't open, even when you put your entire weight upon the door. It doesn't budge. The sudden need and urge to get out seem to swallow you whole.
Your eyes search for a lock, finding no buttons, no lock set, nothing. You step away from the entrance, looking around the lobby, before setting on the grungy desk. You move to the practically abandoned workspace, slipping behind the enclosed area and searching through drawers and long the desktop. Nothing but useless out-of-date papers, sticky notes, pens, paperclips, and other useless things. No key nor button to unlock the door. You let out a frustrated sigh, leaving the desk area and moving to your bag, retrieving your phone in hopes of looking up a way of opening the door. You swipe through useless notifications before landing on a mysterious text with random numbers, stopping you in your tracks.
----
!!!<center>''__<<link "MESSAGES">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("PHONE MESSAGES").processText());
Dialog.open();
<</script>><</link>>__''</center>
----
<<if ($mcdeaf is "Is Deaf")>> You see something move out the corner of your eye, <<else>>You hear a loud bang as the lobby door rattles, <</if>> and you step away. Watching two large forms, their bodies covering the majority of the door, you couldn't see their faces. You gather your belongings, slowly moving towards the stairs. <<if ($mcdeaf is "Is Not Deaf")>> Another bang<<else>>Another shake of the door<</if>>, and without a second thought, you dart up the iron stairs. Unthinkingly climb up several flights until you reach the 7th floor of your apartment building. Pushing aside another heavy metal door that reveals your floor.
You walk down the long desolate hall; it has the same ugly yellow wallpaper that the lobby had with the same mysterious spills, this time occupied with torn wallpaper. You stop in front of apartment 12. Your apartment. Dropping your bag to the floor, you rummage through your hastily packed belongings before pulling out a large kitchen knife—for the off chance; the subject followed you—which it didn't, but better to be safe than sorry. You gently pushed the door open, the door that you didn't lock. You keep the door open and use your phone as a flashlight, slowly easing into the dark apartment.
The living room/kitchen is empty. A mess, but empty and cool. <<if $fightdante is true>> The couch is still flipped back, invading the small kitchen that was behind it, with the coffee table flipped and broken, covered in scorch marks. Your rug was ruined and covered in burn marks and blood that dripped onto the wooden floor. Leaving behind a trail to your bedroom, just behind your closed bedroom door.<</if>><<if $rundante is true>> The couch remains untouched, while your coffee table is completely flipped and broken. Your rug was ruined and covered in burn marks and blood that dripped onto the wooden floor. Leaving behind a trail to your bedroom, just behind your closed bedroom door.<</if>> <<if $hidedante is true>> The couch is flipped onto its side and shoved sloppily in place due to you only dropping it and pushing it out of your way to get out. Your coffee table is broken from the Demon falling back on it, leaving a large scorch mark. Your rug was ruined and covered in burn marks and blood that dripped onto the wooden floor. Leaving behind a trail to your bedroom, just behind your closed bedroom door.<</if>>
After a moment and a full apartment search—which didn't take long, you flip on the light of your apartment, blinking at the sudden brightness. You let your eyes adjust, your gaze moving around your apartment, before staring at the floor covered in dirt and blood. You ignore the ache in your joints as you close the front door with your foot, dropping your bag onto the dirty floor and walking towards your bedroom.
<center>//You don't open the door.//</center>\
You merely stand there. Counting the seconds before ultimately deciding. //'It's not worth it.//' You turn on your heel, letting out a low yawn before once again looking around the destroyed room. You want to sleep, but—it's dirty.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.1.PG.43">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $answeredmessagesone to true>>Gathering up the trash and broken coffee table and tossing it in a corner of your apartment, cleaning the bloody floor with a mop, and fixing the couch's position while throwing a spare blanket over, concealing the burn marks. It doesn't take you long to finish. You can't do anything about the scorch marks on the walls, the burned hand prints.
Kicking your shoes off and changing out of your damp clothes into something dry, the lights on and the front door locked. You plop onto the couch with a sandwich you just made, <<if ($alcoholaddiction is true)>> and a bottle on some cheap alcohol, aiming your attention more on the bottle then the food. <<elseif ($anorexia is true)>> a small sandwich, forcing yourself to consume something.<</if>> Eating as you check your phone.
Taking another bite, you scroll mindlessly, occasionally looking at your bedroom door, and finishing your sandwich. You place your plastic plate on the floor before laying down on your side, your kitchen knife beneath your pillow, and phone beside your chest.
<center>//Sleep eventually overtakes you.//</center>\
<center><<link "· NEXT PAGE ·" "CH.2.ACT.2.PG.44">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center>CHAPTER TWO: ACT TWO</center>
----
<<if ($mcdeaf is "Is Deaf")>>You ignore him, rolling onto your side,<<elseif ($quietselectivelymute is true)>>You ignore him, rolling onto your side,<<else>>"Stop—" you mutter tiredly,<</if>> feet blindly kicking at him, but you miss, allowing him to easily jump and avoid your legs. He laughs, before landing on top of you, forcing a loud yelp and groan, and he pushes his elbows into your stomach. You squirm in pain, glaring with tired eyes.
"Oops!"
<<if ($mcdeaf is "Is Deaf")>>"You're hurting me." You sleepily sign and try to push him off,<<elseif ($quietselectivelymute is true)>> You don't speak, scooting further into your blankets and trying to push him off,<<else>> "You're hurting me." You try to push him off,<</if>> yet he only swats your <<if ($mcarms is "Both arms")>> hands away,<<else>> hand away,<</if>> still crushing you with his weight. You let out another frustrated groan, making your older brother laugh harder. "Then get up."
<<if ($mcdeaf is "Is Deaf")>>He signs back with a mischievous smile.<<else>> He says with a mischievous smile.<</if>>
<<if ($mcdeaf is "Is Deaf")>>"I'm tellin' <<cycle "$angeliatitle" autoselect>>
<<option "momma">>
<<option "mama">>
<<option "mommy">>
<<option "mom">>
<<option "mother ">>
<<option "ma">>
<</cycle>>." You sign with a tired glare.<<elseif ($quietselectivelymute is true)>> You give him a //'I'm tellin' <<cycle "$angeliatitle" autoselect>>
<<option "momma">>
<<option "mama">>
<<option "mommy">>
<<option "mom">>
<<option "mother ">>
<<option "ma">>
<</cycle>>.'// type look.<<else>> "I'm tellin' <<cycle "$angeliatitle" autoselect>>
<<option "momma">>
<<option "mama">>
<<option "mommy">>
<<option "mom">>
<<option "mother ">>
<<option "ma">>
<</cycle>>." You answer.<</if>> Finally pushing your brother off, using your feet and forcing them into his stomach and pushing him. You <<if ($mcdeaf is "Is Deaf")>> watch<<else>> listen to<</if>> him shriek before plummeting to the ground with a groan.
You sit up in your bed, leaning over to flick on the light of your lamp, watching $charliename scrunch his nose and rub his butt in pain as he stands. He's similar to you in looks,<<if ($mcpigmentation is "Albinism")>> having <<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>> having the same <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes and <<if ($mcpigmentation is "Albinism")>><<listbox "$mcfamilyskintone" autoselect>>
<<option "Midnight">>
<<option "Chocolate">>
<<option "Expresso">>
<<option "Golden brown">>
<<option "Bronze">>
<<option "Umber">>
<<option "Almond">>
<<option "Amber">>
<<option "Sienna">>
<<option "Beige">>
<<option "Limestone">>
<<option "Rose beige">>
<<option "Warm ivory">>
<<option "Ivory">>
<<option "Porcelain">>
<</listbox>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>> skin, which is usually littered with scars and bruises from his daily adventures with his group of rag-tag friends. He's dressed in simply red and blue matching pajamas, with little trains scattered across, something that he found insanely embarrassing—but your mother was so happy when she ordered them that he couldn't possibly refuse to wear them.
Upon noticing you staring at his PJs, he crosses his arms over the large train on his shirt, trying to cover them. "Stop lookin!" <<if ($mcdeaf is "Is Deaf")>>He signs with an embarrassed look on his face.<<else>> He shouts defensively.<</if>> Your gaze travels across his face; even now, he has a large white bandage across his nose from falling flat on his face when he fell down the stairs—though all his friends think it's from a fight.
<<if ($mcdeaf is "Is Deaf")>> There's the flicker of your bedroom light that catches your attention and instinctively you turn to the doorway. "Happy Birthday, //$mcnickname.//"Your older sister, $rachealname, signs with a grin. Using one hand to do so.<<else>> "Happy Birthday, //$mcnickname.//" Your older sister, $rachealname, says with a grin, standing in the doorway of your bedroom.<</if>> $rachealname wears a fully dark violet matching pajama set, her black <<print $mchairtexture [0].toLowerCase() + $mchairtexture .slice(1)>> hair loose as she holds a small cupcake on one of your mother's ceramic plates, ones that your mother only uses for special occasions. There's a small <<cycle "$mcfavecolor" autoselect>>
<<option "red">>
<<option "orange">>
<<option "yellow">>
<<option "green">>
<<option "blue">>
<<option "purple">>
<<option "pink">>
<<option "black">>
<<option "white">>
<<option "gray">>
<</cycle>> candle with a flickering flame.
"Hey! I was supposed to say it first! You jerk!" <<if ($mcdeaf is "Is Deaf")>> $charliename signs angrily.<<else>> $charliename says angrily.<</if>> Glaring at $rachealname as he takes a seat at the edge of your bed. $rachealname only sticks her tongue out at him, rolling the chair from your desk, and sitting in it, holding out the cupcake.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You❜ve been waiting forever for your birthday! You are overjoyed and super happy.</div>' 'CH.2.ACT.2.PG.45.1'>><</link>>
<<link '<div class="choice-item">You didn❜t realize! You turn ten today. You❜re so excited you can❜t fall back to sleep. After this.</div>' 'CH.2.ACT.2.PG.45.2'>><</link>>
<<link '<div class="choice-item">Its your birthday. You completely forgot.</div>' 'CH.2.ACT.2.PG.45.3'>><</link>>
<<link '<div class="choice-item">You don❜t really like celebrating your birthday.</div>' 'CH.2.ACT.2.PG.45.4'>><</link>>
<<link '<div class="choice-item">.... You appreciate the act, but you don❜t like the fact your siblings are in your room.</div>' 'CH.2.ACT.2.PG.45.5'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $youhappyyourbirthday to true>>You practically jump from your bed, a large wide grin spreading across your face as you kick your legs happily, making room for your siblings.
Your sister, $rachealname $mcsurname, or Era, due to her mature appearance and personality—everyone calls her that—even if she's only 14. Your sister laughs at your excitement, listening to you happily<<if ($mcdeaf is "Is Deaf")>> ramble. Signing your excitement.<<else>> ramble. <</if>> Overjoyed about your birthday finally being here.
"I'm excited that you're excited!" <<if ($mcdeaf is "Is Deaf")>>$rachealname signs. Her excitement matching your own.<<else>> $rachealname says with an enormous smile.<</if>> "I wanted—we wanted—" she motions to your brother and the space between them, "to be first to say happy birthday. And I want you to really, really enjoy your day." <<if ($mcdeaf is "Is Deaf")>>She continues to sign as she speaks.<</if>>You grin happily, nodding your head eagerly. Today was your day, and spending time with your siblings made it better. With closed eyes, Era gently dips her head in a sort of bowing motion.
"We want it to at least have it start off right." $charliename adds under his breath, <<if ($mcdeaf is "Is Deaf")>> you read his lips.<</if>> "And don't say we never attempted!" He adds on quickly, <<if ($mcdeaf is "Is Deaf")>>he signs, staring at you.<<else>> with a smile.<</if>>
$charliename begins squinting at you playfully before flopping onto your bed, laying himself across your mattress, and making himself comfortable. You watch him wrap himself in your blankets before grinning at you. <<if ($mcdeaf is "Is Deaf")>> You glare, ready to pull off your blankets,<<else>> You open your mouth to speak, ready to tell him to get off your blankets,<</if>> not trusting him to be clean cause he hates showering before he shushes you.
"I'm ready. You can continue."
Era lets out an exhale of a laugh before looking at you with hopeful eyes. "Do you want us to sing—" Charlie cuts her off,<<if ($mcdeaf is "Is Deaf")>> swatting at her hands and<</if>> sitting up quickly as if you didn't wait 50 seconds for him to get comfortable; he's clearing his throat.
"I can do a little opera, maybe some country, even rap." <<if ($mcdeaf is "Is Deaf")>>He signs, looking at you with a confident grin.<<else>> He says, looking at you with a confident grin.<</if>>
"Please don't—" <<if ($mcdeaf is "Is Deaf")>>Era signs with a sigh.<<else>> Era adds in a low voice. <</if>>
Your brows furrow, and your lips tighten, trying to fight off a grin, as he begins <<if ($mcdeaf is "Is Deaf")>>singing Happy Birthday, signing as he goes. You can tell he's imitating an opera singer.<<else>> singing Happy Birthday as if he were an opera singer.<</if>> Waving his arms as if this was the last amazing performance of his lifetime.
"You're going to wake up $angeliatitle and <<cycle "$edwardtitle" autoselect>>
<<option "dad">>
<<option "pa">>
<<option "papa">>
<<option "father">>
<<option "daddy">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>>You sign the words, and Era immediately understands and laughs.<<else>> You say, earning an immediate laugh from Era.<</if>> Yet $charliename doesn't care, he goes from singing Happy Birthday to making up his own lyrics. <<if ($mcdeaf is "Is Deaf")>>Signing as he does.<</if>>
//"I do not careeeeeee. He's probbbablyyyyy alreaddyyyy awaAkeeeeee! Heeeee neverrrrrrr sleeeeeeEEpsssss annnnyyyyyyyWAYSSSSSS!"//
<<if ($mcdeaf is "Is Deaf")>>$rachealname signs about his voice control, how it goes high and low horribly and that $charliename is incredibly loud.<<else>> He goes high and low with horrible voice control, being incredibly loud.<</if>> But you know what he's singing and how $charliename is probably right. Your father is most definitely awake and most definitely ignoring the three of you practically glued to his computer.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.2.PG.46">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $youexcitedyourbirthday to true>>//Your eyes grow wide.//
How could you possibly forget? It's your birthday, and you're officially in double digits with your siblings! You know for sure that you won't be able to sleep after this. Not like Charlie will let you. He'll most definitely harass you all night till your mom comes sneaking in to wake you.
Your sister, $rachealname $mcsurname, or Era, due to her mature appearance and personality—everyone calls her that—even if she's only 14. Your sister laughs at your excitement, listening to you happily<<if ($mcdeaf is "Is Deaf")>>ramble. Signing your excitement.<<else>> ramble. <</if>> Overjoyed about your birthday finally being here.
"I'm excited that you're excited!" <<if ($mcdeaf is "Is Deaf")>> $rachealname signs. Her excitement matching your own.<<else>> $rachealname says with an enormous smile.<</if>>
"I wanted—we wanted—" she motions to your brother and the space between them, "to be first to say happy birthday. And I want you to really, really enjoy your day." <<if ($mcdeaf is "Is Deaf")>>She continues to sign as she speaks.<</if>>You grin happily, nodding your head eagerly. Today was your day, and spending time with your siblings made it better. With closed eyes, Era gently dips her head in a sort of bowing motion.
"We want it to at least have it start off right." $charliename adds under his breath, <<if ($mcdeaf is "Is Deaf")>> you read his lips.<</if>> "And don't say we never attempted!" He adds on quickly, <<if ($mcdeaf is "Is Deaf")>>he signs, staring at you.<<else>> with a smile.<</if>>
$charliename begins squinting at you playfully before flopping onto your bed, laying himself across your mattress, and making himself comfortable. You watch him wrap himself in your blankets before grinning at you. <<if ($mcdeaf is "Is Deaf")>> You glare, ready to pull off your blankets,<<else>> You open your mouth to speak, ready to tell him to get off your blankets,<</if>> not trusting him to be clean cause he hates showering before he shushes you.
"I'm ready. You can continue."
Era lets out an exhale of a laugh before looking at you with hopeful eyes. "Do you want us to sing—" Charlie cuts her off,<<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> swatting at her hands and<</if>><</if>> sitting up quickly as if you didn't wait 50 seconds for him to get comfortable; he's clearing his throat.
"I can do a little opera, maybe some country, even rap." <<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> He signs, looking at you with a confident grin.<<else>> He says, and you read his lips, watching a confident grin spread across his lips. <</if>><<else>> He says, looking at you with a confident grin.<</if>>
"Please don't—" <<if ($mcdeaf is "Is Deaf")>>Era signs with a sigh.<<else>> Era adds in a low voice. <</if>>
Your brows furrow, and your lips tighten, trying to fight off a grin, as he begins <<if ($mcdeaf is "Is Deaf")>>singing Happy Birthday, signing as he goes. You can tell he's imitating an opera singer.<<else>> singing Happy Birthday as if he were an opera singer.<</if>> Waving his arms as if this was the last amazing performance of his lifetime. "You're going to wake up $angeliatitle and <<cycle "$edwardtitle" autoselect>>
<<option "dad">>
<<option "pa">>
<<option "papa">>
<<option "father">>
<<option "daddy">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>>You sign the words, and Era immediately understands and laughs.<<else>> You say, earning an immediate laugh from Era.<</if>> Yet $charliename doesn't care, he goes from singing Happy Birthday to making up his own lyrics. <<if ($mcdeaf is "Is Deaf")>>Signing as he does.<</if>>
//"I do not careeeeeee. He's probbbablyyyyy alreaddyyyy awaAkeeeeee! Heeeee neverrrrrrr sleeeeeeEEpsssss annnnyyyyyyyWAYSSSSSS!"//
<<if ($mcdeaf is "Is Deaf")>$rachealname signs about his voice control, how it goes high and low horribly and that $charliename is incredibly loud.<<else>> He goes high and low with horrible voice control, being incredibly loud.<</if>> But you know what he's singing and how $charliename is probably right. Your father is most definitely awake and most definitely ignoring the three of you practically glued to his computer.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.2.PG.46">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $youforgotyourbirthday to true>>//You blink in surprise.//
It's your birthday, and you forgot. Even though your $angeliatitle and siblings adored birthdays, you didn't place as much importance on them. Your father doesn't like birthdays, so you think you got the trait from him.
Your sister, $rachealname $mcsurname, or Era, due to her mature appearance and personality—everyone calls her that—even if she's only 14. Your sister laughs at your forgetfulness and $charliename lets out a sigh upon realizing you forgot. The two listen to you apologize for forgetting<<if ($mcdeaf is "Is Deaf")>>, signing as you do.<<else>> ramble.<</if>> As well as thanking them for remembering your birthday.
"You forgot again? I don't know how you and pa do it." <<if ($mcdeaf is "Is Deaf")>>$rachealname signs. She sighs with a small smile.<<else>> $rachealname says says with a sigh and small smile.<</if>>
"I wanted--we wanted--" she motions to your brother and the space between them, "to be first to say happy birthday. And I want you to really, really enjoy your day." <<if ($mcdeaf is "Is Deaf")>>She continues to sign as she speaks.<</if>> You smile happily, nodding your head eagerly. Today was your day, and spending time with your siblings made it better. With closed eyes, Era gently dips her head in a sort of bowing motion.
"We want it to at least have it start off right." $charliename adds under his breath, <<if ($mcdeaf is "Is Deaf")>> you read his lips.<</if>> "And don't say we never attempted!" He adds on quickly, <<if ($mcdeaf is "Is Deaf")>> he signs, staring at you.<<else>> with a smile.<</if>>
$charliename begins squinting at you playfully before flopping onto your bed, laying himself across your mattress, and making himself comfortable. You watch him wrap himself in your blankets before grinning at you. <<if ($mcdeaf is "Is Deaf")>> You glare, ready to pull off your blankets,<<else>> You open your mouth to speak, ready to tell him to get off your blankets,<</if>> not trusting him to be clean cause he hates showering before he shushes you.
"I'm ready. You can continue."
Era lets out an exhale of a laugh before looking at you with hopeful eyes. "Do you want us to sing—" Charlie cuts her off,<<if ($mcdeaf is "Is Deaf")>>swatting at her hands and<</if>> sitting up quickly as if you didn't wait 50 seconds for him to get comfortable; he's clearing his throat.
"I can do a little opera, maybe some country, even rap." <<if ($mcdeaf is "Is Deaf")>>He signs, looking at you with a confident grin.<<else>> He says, looking at you with a confident grin.<</if>>
"Please don't—" <<if ($mcdeaf is "Is Deaf")>>Era signs with a sigh.<<else>> Era adds in a low voice. <</if>>
Your brows furrow, and your lips tighten, trying to fight off a grin, as he begins <<if ($mcdeaf is "Is Deaf")>>singing Happy Birthday, signing as he goes. You can tell he's imitating an opera singer.<<else>> singing Happy Birthday as if he were an opera singer.<</if>> Waving his arms as if this was the last amazing performance of his lifetime. "You're going to wake up $angeliatitle and <<cycle "$edwardtitle" autoselect>>
<<option "dad">>
<<option "pa">>
<<option "papa">>
<<option "father">>
<<option "daddy">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>>You sign the words, and Era immediately understands and laughs.<<else>> You say, earning an immediate laugh from Era.<</if>> Yet $charliename doesn't care, he goes from singing Happy Birthday to making up his own lyrics. <<if ($mcdeaf is "Is Deaf")>>Signing as he does.<</if>>
//"I do not careeeeeee. He's probbbablyyyyy alreaddyyyy awaAkeeeeee! Heeeee neverrrrrrr sleeeeeeEEpsssss annnnyyyyyyyWAYSSSSSS!"//
<<if ($mcdeaf is "Is Deaf")>> $rachealname signs about his voice control, how it goes high and low horribly and that $charliename is incredibly loud.<<else>> He goes high and low with horrible voice control, being incredibly loud.<</if>> But you know what he's singing and how $charliename is probably right. Your father is most definitely awake and most definitely ignoring the three of you practically glued to his computer.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.2.PG.46">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $youhateyourbirthday to true>>//You hate your birthday.//
You slightly frown; your birthdays always started well with your siblings, but they were permanently ruined later in the day. Your sister, $rachealname $mcsurname, or Era, due to her mature appearance and personality—everyone calls her that—even if she's only 14. Your sister forces a smile at your frown and $charliename lets out a sigh but says nothing else. Silence settles over you three.
"We'll make it a good day." <<if ($mcdeaf is "Is Deaf")>>$rachealname signs. She sighs with a small smile.<<else>> $rachealname says says with a sigh and small smile<</if>>
She tilts her head with a small smile, using her hand to gently pinch your cheek, "You know we'll make it the best. I wanted—we wanted—" she motions to your brother and the space between them, "to be first to say happy birthday. And I want you to really, really enjoy your day." <<if ($mcdeaf is "Is Deaf")>>She continues to sign as she speaks. <<else>> You continue to read her lips as she speaks.<</if>> You thank your sister, nodding your head. Even if you hate your birthday, your siblings will love your birthday for you. With closed eyes, Era gently dips her head in a sort of bowing motion.
"We want it to at least have it start off right." $charliename adds under his breath, <<if ($mcdeaf is "Is Deaf")>> you read his lips.<</if>> "And don't say we never attempted!" He adds on quickly, <<if ($mcdeaf is "Is Deaf")>> he signs, staring at you.<<else>> with a smile.<</if>>
$charliename begins squinting at you playfully before flopping onto your bed, laying himself across your mattress, and making himself comfortable. You watch him wrap himself in your blankets before grinning at you. <<if ($mcdeaf is "Is Deaf")>> You glare, ready to pull off your blankets,<<else>> You open your mouth to speak, ready to tell him to get off your blankets,<</if>> not trusting him to be clean cause he hates showering before he shushes you.
"I'm ready. You can continue."
Era lets out an exhale of a laugh before looking at you with hopeful eyes. "Do you want us to sing—" Charlie cuts her off,<<if ($mcdeaf is "Is Deaf")>>swatting at her hands and<</if>> sitting up quickly as if you didn't wait 50 seconds for him to get comfortable; he's clearing his throat.
"I can do a little opera, maybe some country, even rap." <<if ($mcdeaf is "Is Deaf")>> He signs, looking at you with a confident grin.<<else>> He says, looking at you with a confident grin.<</if>>
"Please don't—" <<if ($mcdeaf is "Is Deaf")>>Era signs with a sigh.<<else>> Era adds in a low voice. <</if>>
Your brows furrow, and your lips tighten, trying to fight off a grin, as he begins <<if ($mcdeaf is "Is Deaf")>>singing Happy Birthday, signing as he goes. You can tell he's imitating an opera singer.<<else>> singing Happy Birthday as if he were an opera singer.<</if>> Waving his arms as if this was the last amazing performance of his lifetime. "You're going to wake up $angeliatitle and <<cycle "$edwardtitle" autoselect>>
<<option "dad">>
<<option "pa">>
<<option "papa">>
<<option "father">>
<<option "daddy">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>>You sign the words, and Era immediately understands and laughs.<<else>> You say, earning an immediate laugh from Era.<</if>> Yet $charliename doesn't care, he goes from singing Happy Birthday to making up his own lyrics. <<if ($mcdeaf is "Is Deaf")>>Signing as he does.<</if>>
//"I do not careeeeeee. He's probbbablyyyyy alreaddyyyy awaAkeeeeee! Heeeee neverrrrrrr sleeeeeeEEpsssss annnnyyyyyyyWAYSSSSSS!"//
<<if ($mcdeaf is "Is Deaf")>>$rachealname signs about his voice control, how it goes high and low horribly and that $charliename is incredibly loud.<<else>> He goes high and low with horrible voice control, being incredibly loud.<</if>> But you know what he's singing and how $charliename is probably right. Your father is most definitely awake and most definitely ignoring the three of you practically glued to his computer.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $youdontcareyourbirthday to true>>//You don't care for your birthday.//
Your sister, $rachealname $mcsurname, or Era, due to her mature appearance and personality—everyone calls her that—even if she's only 14. She sends an apologetic grin, placing the cupcake onto your lap.
"We'll make it a good day." <<if ($mcdeaf is "Is Deaf")>>$rachealname signs. She sighs with a small smile.<<else>> $rachealname says says with a sigh and small smile<</if>>
She tilts her head with a small smile, using her hand to gently pinch your cheek, "I know you don't like us in your room, but I wanted—we wanted—" she motions to your brother and the space between them, "to be first to say happy birthday. And I want you to really, really enjoy your day." <<if ($mcdeaf is "Is Deaf")>>She continues to sign as she speaks.<</if>> You thank your sister, nodding your head. Even if you hate your birthday, your siblings will love your birthday for you. With closed eyes, Era gently dips her head in a sort of bowing motion.
"We want it to at least have it start off right." $charliename adds under his breath, <<if ($mcdeaf is "Is Deaf")>> you read his lips.<</if>> "And don't say we never attempted!" He adds on quickly, <<if ($mcdeaf is "Is Deaf")>>he signs, staring at you.<<else>> with a smile.<</if>>
$charliename begins squinting at you playfully before flopping onto your bed, laying himself across your mattress, and making himself comfortable. You watch him wrap himself in your blankets before grinning at you. <<if ($mcdeaf is "Is Deaf")>> You glare, ready to pull off your blankets,<<else>> You open your mouth to speak, ready to tell him to get off your blankets,<</if>> not trusting him to be clean cause he hates showering before he shushes you.
"I'm ready. You can continue."
Era lets out an exhale of a laugh before looking at you with hopeful eyes. "Do you want us to sing—" Charlie cuts her off,<<if ($mcdeaf is "Is Deaf")>>swatting at her hands and<</if>>sitting up quickly as if you didn't wait 50 seconds for him to get comfortable; he's clearing his throat.
"I can do a little opera, maybe some country, even rap." <<if ($mcdeaf is "Is Deaf")>> He signs, looking at you with a confident grin.<<else>> He says, looking at you with a confident grin.<</if>>
"Please don't—" <<if ($mcdeaf is "Is Deaf")>>Era signs with a sigh.<<else>> Era adds in a low voice. <</if>>
Your brows furrow, and your lips tighten, trying to fight off a grin, as he begins <<if ($mcdeaf is "Is Deaf")>>singing Happy Birthday, signing as he goes. You can tell he's imitating an opera singer.<<else>> singing Happy Birthday as if he were an opera singer.<</if>> Waving his arms as if this was the last amazing performance of his lifetime. "You're going to wake up $angeliatitle and <<cycle "$edwardtitle" autoselect>>
<<option "dad">>
<<option "pa">>
<<option "papa">>
<<option "father">>
<<option "daddy">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>>You sign the words, and Era immediately understands and laughs.<<else>> You say, earning an immediate laugh from Era.<</if>> Yet $charliename doesn't care, he goes from singing Happy Birthday to making up his own lyrics. <<if ($mcdeaf is "Is Deaf")>>Signing as he does.<</if>>
//"I do not careeeeeee. He's probbbablyyyyy alreaddyyyy awaAkeeeeee! Heeeee neverrrrrrr sleeeeeeEEpsssss annnnyyyyyyyWAYSSSSSS!"//
<<if ($mcdeaf is "Is Deaf")>>$rachealname signs about his voice control, how it goes high and low horribly and that $charliename is incredibly loud.<<else>> He goes high and low with horrible voice control, being incredibly loud.<</if>> But you know what he's singing and how $charliename is probably right. Your father is most definitely awake and most definitely ignoring the three of you practically glued to his computer.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> There is the flickering of your bedroom lights once again, an action you've grown familiar with and many do in your family to catch your attention. You all draw your eyes to the doorway, finding your father standing there. "I thought I heard the horrible calling of a dying bird."
He signs smoothly, speaking as he does. Walking further in the room, holding his arm out for $charliename to jumping onto him, catching him with a heavy exhale and pained grunt. "You are heavy." Your father mutters under his breath, $rachealname signing his words for you.<<else>>"I thought I heard the horrible calling of a dying bird."
You and $rachealname yelp in surprise. $charliename's grandiose performance is cut off with a shriek due to the sound of your father's monotone voice, who effortlessly makes his way into your bedroom. Barely catching $charliename, who almost goes flying off the bed. "You are heavy." Your father mutters under his breath, holding onto your brother with one arm, his gaze on you.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "$mcnickname. Happy Birthday." He signs your nickname as he tells you Happy Birthday. He rarely calls you by your nickname.<<else>>"$mcnickname. Happy Birthday." He says with a sturdy nod. He calls you by your nickname. He rarely calls you by your nickname.<</if>> He carefully places $charliename down.
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> Your face lights up like a Christmas tree. He always says happy birthday to you, but usually, he's the very last person to say it. Clambering off your bed to jump into his arms, he grunts slightly in pain but nonetheless hugs you. Letting you wrap your arms around his neck as he holds you, certain that he won't drop you.
<<if $youhappyyourbirthday is true>> "I am glad you're happy. I want you to have a good day and make the //most// of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand.<<else>> He mummers in your ear with a soft smile.<</if>><</if>><<if $youexcitedyourbirthday is true>> "I am glad you're excited. I want you to have a good day and make the //most// of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand.<<else>> He mummers in your ear with a soft smile.<</if>><</if>><<if $youforgotyourbirthday is true>>"Something tells me you're forgot." He gently pinches your cheek. "You get it from your mother." He jokes. "I want you to have a good day and make the //most// of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks.<<else>> He mummers in your ear with a soft smile.<</if>><</if>><<if $youhateyourbirthday is true>>"I'm not a fan of my birthday either." He gently pinches your cheek. "But find some joy in it. Make the //most// of it. Even if I mess it up." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks.<<else>> He mummers in your ear with a soft smile.<</if>><</if>><<if $youdontcareyourbirthday is true>>"I'm not a fan of my birthday either." He gently pinches your cheek. "But find some joy in it. Make the //most// of it. Even if I mess it up." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks.<<else>> He mummers in your ear with a soft smile.<</if>><</if>> He leans back to plant a solid kiss on the side of your temple before gently pulling you off and placing you back on your bed. <<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> Your eyes lighten, and you fight to urge to hug him, instead settling with a nod. He stares at you momentarily before nudging his head for you to come here for a hug, his lips slightly quirking. He doesn't have to tell you twice; you push $charliename out of the way, earning a snort from Era, as you practically throw yourself into your father's embrace. He grunts slightly in pain but nonetheless hugs you. Letting you wrap your arms around his neck as he holds you.
<<if $youhappyyourbirthday is true>> "I am glad you're happy. I want you to have a good day and make the //most// of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand.<<else>> He mummers in your ear with a soft smile.<</if>><<elseif $youexcitedyourbirthday is true>> "I am glad you're excited. I want you to have a good day and make the //most// of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand.<<else>> He mummers in your ear with a soft smile.<</if>><<elseif $youforgotyourbirthday is true>>"Something tells me you're forgot." He gently pinches your cheek. "You get it from your mother." He jokes. "I want you to have a good day and make the //most// of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks.<<else>> He mummers in your ear with a soft smile.<</if>><<elseif $youhateyourbirthday is true>>"I'm not a fan of my birthday either." He gently pinches your cheek. "But find some joy in it. Make the //most// of it. Even if I mess it up." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks.<<else>> He mummers in your ear with a soft smile.<</if>><<elseif $youdontcareyourbirthday is true>>"I'm not a fan of my birthday either." He gently pinches your cheek. "But find some joy in it. Make the //most// of it. Even if I mess it up." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks.<<else>> He mummers in your ear with a soft smile.<</if>><</if>> He leans back to plant a solid kiss on the side of your temple before gently pulling you off and placing you back on your bed.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> You give a curt nod, and your father lets out a soft sigh. Pushing past your siblings and reaching for your arm, giving you a tight squeeze.
<<if $youhappyyourbirthday is true>> "Don't let me ruin the happiness you feel. Have a good day, $mcname. Make the most of it."<<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youexcitedyourbirthday is true>> "Don't let me ruin the excitement you feel. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youforgotyourbirthday is true>> "Don't let me ruin the happiness you feel, even if you forgot. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youhateyourbirthday is true>> "I know you hate your birthday because of me… don't let me ruin it for you. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youdontcareyourbirthday is true>> "I know you don't care for your birthday because of me… don't let me ruin it for you. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>>He shows you the tiniest, guilty smile before pulling away.
"Don't cause too much trouble." He speaks directly to your two siblings, giving $charliename and $rachealname a pat on their heads. <<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> You simply stare, crossing your arms and gazing away. Your father stays unaffected, and you feel the bed dip, and before you can move, he places a chaste kiss on the crown of your head.
<<if $youhappyyourbirthday is true>> "Don't let me ruin the happiness you feel. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youexcitedyourbirthday is true>> "Don't let me ruin the excitement you feel. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youforgotyourbirthday is true>> "Don't let me ruin the happiness you feel, even if you forgot. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youhateyourbirthday is true>> "I know you hate your birthday because of me… don't let me ruin it for you. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>><<if $youdontcareyourbirthday is true>> "I know you don't care for your birthday because of me… don't let me ruin it for you. Have a good day, $mcname. Make the most of it." <<if ($mcdeaf is "Is Deaf")>>He signs with one hand as he speaks, making you look at him.<<else>> When he says your name, you know he's serious; you turn and look at him.<</if>><</if>>He shows you the tiniest, guilty smile before pulling away.
"Don't cause too much trouble." He speaks directly to your two siblings, giving $charliename and $rachealname a pat on their heads.<</if>>
"Wanna gimme hug or kiss, Papa?" $charliename bounces on the bed, <<if ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> purposely lightening the mood and making you look in curiosity.<<elseif ($edwardrelation is "You feel nothing for him.He'ssimply your father")>> purposely lightening the mood and making you look in curiosity.<<else>> wiggling on the bed.<</if>> His lips puckered and<<if ($mcdeaf is "Is Deaf")>>$rachealname signs all he says, and mentions his the baby voice he uses.<<else>> speaks with a baby voice.<</if>> Batting his lashes, and earning a long eye roll from your father. Who instead pushes his hand into his son's face and shoves him into the mattress, making you bounce. $charliename gasps, sitting up quickly, trying to grab your father, who only steps out of his reach with an exasperated sigh and headshake. The tiniest smile on his lips. Your father turns to $rachealname.
"Good morning, Father." <<if ($mcdeaf is "Is Deaf")>> $rachealname signs with a smile.<<else>> $rachealname says with a smile, making sure you're able to see her speak.<</if>>
Your father and $rachealname have always had a strict relationship since you could remember. "Good Morning to you as well. And I guess one to you, $charliename."
"I guess!?" $charliename shrieks, earning a shush from $rachealname latching onto you and pretending to wail. He has always been overdramatic. Your father ignores him, giving a short wave as he leaves your bedroom, earning a chuckle from Era before she huffs, turning to you with an eager smile, "make a wish. I don't want wax to get on your cupcake." You turn to the small $mcfavecolor frosted cupcake, watching the $mcfavecolor candle slowly melt, before thinking of your wish and blowing out the candle.
<center><<link "You don't remember what you wished for." "CH.2.ACT.2.PG.47">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $fatherrelationship to true>><<set $motherrelationship to true>><center>//As promised, your siblings and mother spend the day spoiling you.//</center>\
Your mother sneaks into your bedroom at dawn with a mischievous smile on her lips and your two-year-old younger sister on her hip, who's still dead asleep and drooling on your mother's silk shirt. If it were any other day, your mother would've frowned since the shirt was expensive, but as she sees you and your siblings passed out on your bed, she doesn't even care. Balancing her phone in one hand and taking several photos. You know that they'll end up in a scrapbook.
She even slid $amelianame into the pile to snap several more photos, giggling eagerly. Only to usher your father to see, who merely gives a slight nod, the ends of his lips slightly quirking. You later found one of those photos became his new phone home screen after he had your mother send every single one to him—even the blurry ones.
When you wake up, the sun blaring in your face and your bedroom empty, the smell of your favorite breakfast wafting into the air. Your growling tummy is urging you to get up and feast on whatever delicious food your mother was making, possibly with $rachealname, because she can cook. While your father and $charliename cannot.
"Look who's awake?" <<if ($mcdeaf is"Is Deaf")>>$charliename signs with a sarcastic grin,<<else>> $charliename says with a sarcastic grin, <</if>> already at the dining table and helping $amelianame tear into her small pancakes, stuffing her cheeks full. When she sees you, her <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>><</if>> eyes light up, speaking through stuffed cheeks, giving a muffled //'hwappy birfthday.'// <<if ($mcdeaf is"Is Deaf")>>$charliename signs for $amelianame.<<else>> $charliename repeats what $amelianame said for you to clearly read.<</if>> You watch $charliename visibly cringe, turning his attention from you to your sister, using a napkin to wipe up the crumbs $amelianame spilled.
"Good morning, $mcnickname."
<<if ($mcdeaf is"Is Deaf")>>$rachealname bumps her hip into yours with a grin, signing as she greets you. <<else>> $rachealname comes up from behind, bumping your hip with a grin. <</if>> She carries a wooden crate filled to the brim with fresh fruit. "What's that?" <<if ($mcdeaf is"Is Deaf")>>You sign.<<else>> You ask.<</if>> Follow your sister into the kitchen, watching her use a wooden stool to place the basket on the counter with a soft grunt.
"Mr. and Mrs. Green birthday gift." <<if ($mcdeaf is"Is Deaf")>> She signs to you with both hands as she speaks.<<else>> She says with a shrug. <</if>> "From their garden? I thought all they produce died cause of that storm?" <<if ($mcdeaf is"Is Deaf")>>You sign, tilting your head slightly.<<else>> You say, tilting your head slightly.<</if>> Your conversation is cut short by your mother humming as she waltzes into the kitchen. <<if ($mcphysicaltouch is "Yes")>> You happily wait for her hug.<<elseif ($mcphysicaltouch is "No")>> Before you can get away, she already grabbing you.<<elseif ($mcphysicaltouch is"Only Initiated by Me")>> Before you can get away, she already grabbing you.<</if>> Squeezing you tight and pressing a firm kiss to your cheek. "Happy Birthday, dearest." She keeps moving, inspecting the fruit as Era hops off the stool.
"They got a greenhouse. Danny was paranoid that another storm would happen from a few months ago." <<if ($mcdeaf is"Is Deaf")>> Your father signs nonchalantly as he walks into the room,<<else>> Your father speaks up nonchalantly as he walks into the room,<</if>> stealing a pancake from $amelianame's tray, and roughing patting you, $rachealname, and $charliename's head as he walks along. He places a chaste kiss on his mother's cheek.
"I'll be back." He sends a short wave, grabs his coat off the hook and carefully pulling it on, and disappears into the living room; you watch the door open and then close. "That man can never sit down." <<if ($mcdeaf is"Is Deaf")>>You watch your mother sigh and $rachealname signs what she said.<<else>> You hear your mother sigh.<</if>> Your eyes watch her move about the kitchen, tending to the food on the stove. Your eyes dart to $rachealname, who nudges her head, urging you to follow.
<center>//As you remember, the day went by fast.//</center>\
$rachealname invited all her friends over; they gave you small gifts and words of encouragement, preparing you for the horrors of middle school. You knew most of them well—in a way that's well enough for a ten-year-old to know her older sister's friends. Most of them were girls on $rachealname's soccer team, and most were lovely and kind to you.
And later in the day, when your father returned from doing who knows what, $charliename got his weird friends to perform a good luck ritual, which felt more like they were cursing you. Despite the weirdness of 12-year-olds, your mother recorded the whole thing while your father watched with a raised brow, more confused than anything. The performance was utterly random, but you laughed and smiled several times.
You even had your friends over. Edgar and Summer. <<if $mcname == "Edgar">> You and Edgar shared the same name, which is how you two became friends.<</if>><<if $mcmiddlename == "Edgar">> Edgar has your middle name, which is how you two became friends.<</if>><<if $mcname == "Summer">> You and Summer shared the same name, which is how you two became friends.<</if>><<if $mcmiddlename == "Summer">> Summer has your middle name, which is how you two became friends.<</if>> All three of you have been friends since second grade, being in the same class since then. Edgar and Summer combined got you a pretty necklace.
Everyone wanted this day to be special. To be memorable. //You just wish you'd noticed $rachealname's sad smile. Or your mother's guilted eyes.//
Because it always comes crashing down, eventually.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.2.PG.48">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><center>//It's a pretty white cake, a two-tier cake with white frosting.//</center>\
There are no decorations besides the white frosting border and frosting roses, with your name written on the side in black cursive. You know your father picked out the cake. Though as you sit across from it and across from your parents, your mother with her phone and camera pointed at you, while singing //'Happy Birthday'//, your father sings low, practically to the point that you can't hear him.
Yet there's slight guilt on his face; you know there is because your mother in the kitchen scolded him for getting a 10-year-old a plain white cake. His reasoning being, //'$they like the cake we get for our anniversary? Why would $they not like this one?'// Which earns a harsh glare from your mother as she carries the cake to you with an apologetic smile and lights the white candles, promising to you that she'll get a better one and that you can pick it, and your mother doesn't break her promises.
But for right now, they sing, and uneasiness fills the air when you blow out the candles. //You don't remember what you wished for//, but as cake slices are passed around, and ice cream is shared, everyone sits silently at the table. Backs straight and eating quietly before your father speaks up, clearing his throat before looking at you.
<center>//He doesn't have a slice of cake.// </center>\
"$edwardname--Please. Not right now."
<<if ($mcdeaf is"Is Deaf")>> Your mother doesn't sign nor let you read her lips, but $rachealname does. Repeating what your mother said.<</if>> Your mother is pleading with a low voice, barely taking a bite out of her cake slice. Giving your father a begging look, and that's followed by $rachealname agreeing. You look at her. She's always known much more than you, especially when it came down to your father.
"<<if ($they is "he")>><<print $they [0].toUpperCase() + $they .slice(1)>> needs<<elseif ($they is "she")>><<print $they [0].toUpperCase() + $they .slice(1)>> needs<<elseif ($they is "they")>><<print $they [0].toUpperCase() + $they .slice(1)>> need<</if>> to know. I refuse to let my <<print $child [0].toLowerCase() + $child .slice(1)>> walk around not knowing." Your father pauses and licks his lips. <<if ($mcdeaf is"Is Deaf")>> He doesn't hide his words and begins to sign but your mother stops him, grabbing his hands.<</if>>
"Not today, $edwardname. Not now." Your mother begs, dragging your father's hands down, he winces but catches her gaze with downturned lips. You watch $rachealname open her mouth to speak but close it automatically when your father shoots her a stern glare--reminding her to be quiet.
"They talk about $them behind $their back. I'm tired of the whispers." He speaks earnestly. You wonder if '$them' is a placeholder; your father never liked gossip nor whispers. You say nothing. Knowing better than to say anything. <<if $youhateyourbirthday is true>> You knew that this would happen. That same argument would start like you're some problem child.<</if>> Your father never raises his voice, but you know he's angry—or more so—worried? Guilty? Upset? //You can't remember his expression. You ''can't'' remember a lot of things.// Your father turns to you and there's a moment of hesitation. His shoulders soften, and then there's a chill that seems to re-strengthen his resolve.
He speaks slowly, <<if ($mcdeaf is"Is Deaf")>> his signing is hesitant. His hands seem shaky. You focus on his lips. <</if>> "You have the Illecebra illness."
"$edwardname!"
"Father!"
<<if ($mcdeaf is"Is Deaf")>> There's a sudden loudness that does not reach you. There is the screeching of chairs as your mother and $rachealname stand. You watch $amelianame begins to wail and $rachealname is forced to change her attention, grabbing the young girl.<<else>> The house suddenly erupts in noise. There is the screeching of chairs as your mother and $rachealname stand. You watch $amelianame begins to wail and $rachealname is forced to change her attention, grabbing the young girl. <</if>> $charliename sinks into the dining chair, muttering under his breath. His eyes glossed over. His words are lost to the air as your mother and father argue, $rachealname backing up your mother as she holds the toddler.
You still grip the fork, the sweet frosting lingering on your tongue—you've only eaten half of the cake slice. <<if ($eatsweets is "Yes")>> It makes you sad. You like cake.<<elseif ($eatsweets is "No")>> Though it doesn't matter. You don't like sweet things.<<elseif ($eatsweets is "No Preference")>> Though it doesn't matter.<</if>>
<center>You remember taking another bite. It's still sweet.</center>\
The fighting seems never-ending, and soon, you can feel your eyes tear up as your mother and father storm out of the dining room and to their bedroom, your mother shouting still, while your father remains cold. The door slams behind them, <<if ($mcdeaf is"Is Deaf")>> you can imagine what they say.<<else>> yet you can hear them.<</if>>
----
//"On $their birthday!? $edwardname! How sadistic can you be!"
- Your mother, her voice cracking. She's angry.
"My <<print $child [0].toLowerCase() + $child .slice(1)>> deserves to know."
- Your father. He doesn't yell; he would never yell at your mother.
"$mcname isn't just //your// <<print $child [0].toLowerCase() + $child .slice(1)>>! This is getting out of hand! You're becoming obsessive! That ''man'' is leading you to your death—"
- Your mother snaps.//
<center>''Your father has no rebuttal. He never seems to have one.''</center>\
----
The dining room is silent, $rachealname patting your shoulder with an apologetic smile, truly not knowing what to do, before leaving to put your sister in her room while your brother eats another slice of cake.$charliename finally speaks clearly.
<center><<link "I knew this would happen." "CH.2.ACT.2.PG.49">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $genew to true>><<if visited() is 1>><<if settings.notifications>><<notify 3s>>⍜ UNLOCKED W GENE INFORMATION<</notify>><</if>><</if>><center>''Illecebra or Illecebrae''</center>
//noun//
* Declension: 1st declension
* Gender: Feminine
//definitions://
1. Allurement, enticement, means of attraction
2. Enticement by magic
3. Incitement
----
"The Illecebra illness is the result of the missing Gene W, which is named after Doctor Shi Jade, a Chinese researcher who had an irresistible love for women, wine, and life. Hence the 'W'." A few laughs dance across the classroom, and the teacher walks back and forth as they talk.
"Now, students, don't be mistaken. Only some people missing the W gene develop the illness. It truly is a role of luck and fate to fall victim to it. Though I'm sure many of you don't have to worry. The main goal and only goal of the W gene is to protect and prevent—" //Prevent.// That word echoes in your head.
"You see, the W gene is a gene that humans quickly evolved to have over the course of the last 2000 years; the first appearance of the gene was when the creatures from the sky and the creatures from the ground appeared back in 20XX, also known as ''The Catalyst''." Far before you were alive.
"Though some scientists argue that the W gene has always existed, but is so entwined with our human natural instinct of fight, flight, or freeze." Your $edwardtitle says that it's more complicated than that. The W gene originally had no purpose until The Catalyst. Same with the illness.
Your teacher continues. "As you can tell, humanity has fought subjects for many centuries now, clinging to knowledge and being able to persevere. I'm sure you know we, ladies and gents, are in the Age of Creatures. Or Age of Monsters." There are a couple of laughs as the teacher changes the side, showing pictures of what Earth used to look like before The Catalyst. <<if ($mcdeaf is "Is Deaf")>> Your eyes drift from the screen to the small tablet that generated his words and the sounds in the room.<</if>>
"The Age of Humans ended 2000 years ago, yet we thrive. Don't let anyone say you're not special. But I am getting off track, as I was saying, The W Gene is also known as the ''protector gene.'' Now why it's called that—//well//—First we must understand what creatures arrived from The Catalyst. There are three categories into which these creatures that rule our world fall."
----
!!!<center>''The Divine:''</center>
<center>//They are those of high.//
Those that are heavenly. The Gods. Angels. Blessed Beings. Divine Spirits, Spirit Guides, anything and everything related to the Gods and Divinity. Those without impurity.</center>\
!!!<center>''The Natural:''</center>
<center>//They represent the earth. //
They are natural beings, like dogs, cats, or bears. Humans have always lived with the natural creatures. They strive off mother nature, like fairies and nymphs, werewolves, and dragons; everything with a normal pulse falls into the Natural.</center>\
!!!<center>''The Forsaken:''</center>
<center>//They are those below.//
These are demons, evil spirits, yokai, creatures that foster no good. Like imps, hellhounds. (Not to be confused with bloodhounds, though they are similar.) They are some of the most dangerous creatures.</center>\
----
"These creatures range from looking absolutely monstrous to absolutely human and beautiful. And due to this, the W gene appeared as a Protector Gene. You see, subjects, creatures, and monsters come with naturally occurring pheromones that will send a human into shock. That will paralyze a human with fear, into a panic. It suffocates. Those without the W gene will fall victim to this. //If//—And only If there is the intent to kill. Though many believe the W gene was created and added into humans centuries ago—"
The teacher presses his hands together, he's full of life. "This gene, this extra chromosome, gives us—//humans//—the ability to protect our bodies and minds from these unnatural beings. And even identify them. So looking past their human appearances." Your teacher continues, fixing their glasses. They radiate passion and an absolute joy in sharing this knowledge. Yet, you find yourself uninterested. "They give us the ability to ignore what these creatures naturally release, which are fear pheromones. Having the W Gene, it's like having your own personal alert system."
They pause and take a breath, "Without the W gene, the illecebra illness has a chance to fester without the protector gene. You basically a sitting duck and a subject magnet. Luring them in to devour you. While the gene just makes you less able to tell the difference between humans and subjects." The classroom erupts in giggles, laughing at your teacher's numerous jokes, funny voices, and exaggerated hand gestures. "Okay, any questions?"
There's a flurry of raising hands. Questions about the gene, the illness. If you can exist without the gene and not have the illness. The answer is yes. Not much is known about the illness due to unreliability with who will have it and who wont. Most patients are children and can't live past 23 because of the illness. Due to this, the illness hops around in your bloodline. If you father has it, your great grand daughter will be most likely to have it. But there's no guarantee. There are more questions before
After several questions, the teacher motions for everyone to lower their hands. "I am glad everyone is so engaged!" They fix their clothes, "Okay, so you all have come to understand the basics. Such as why the W gene is so important."
There are more hands raised and against his better judgement, they point to each of their students, letting them ask their questions. They ask about what to do if you know someone with the illness—You feel your body tense—your teacher glancing at you then back to the student. If they're dangerous, should they go to moving districts. They shake their head immediately,
"No. If someone has the illness, there's nothing wrong with them. They're just..Uh...//unlucky//." You scrunch your nose.
The teacher continues with the lesson.
You sit in the back, staying silent, hands fiddling with your pen, before looking out the window of your high school history classroom. The glass windows are clean and tall, spanning across the track field and beyond. The grass vibrant lush and with thick trees, that hide the town beyond. //District 35.// It's simple to the eyes. Yet they loved simplicity. It was—//is// beautiful. A safe paradise.
Their paradise.
!!!<center><<link "You're missing the W Gene." "CH.2.ACT.2.PG.50">><</link>><center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You don't know why you—specifically you—were born incomplete. Your father has the gene, your mother, and all three of your siblings. And any family outside your parents don't exist to you. Your parents refuse to talk about them, but you assume they also have the gene. Maybe there's a great-great grandpa or grandma you can blame for your misfortune.
They all have it, yet you don't.
It's frustrating. You sit in another hospital waiting room beside your father, who watches the hanging TV screen intently. You have more blood testing. Testing that the doctors say is useless, that you ought to enjoy the years you have left. A part of you agrees. There's no fixing you.
<center>Yet your father refuses.</center>\
You glance up at the screen from your phone, watching the award-winning scientist, Doctor Richard Faust, invited onto another talk show. He's an older man in his early fifties, yet he speaks and walks with the confidence of a 20-year-old man. He specializes in the study of subjects and their correlation to the Illecebra Illness and the W gene. He's someone your father has been desperately trying to meet since the day you were told six years ago.
"Dr. Faust, tell me, what have your studies of the last 15 years led you?" <<if ($mcdeaf is "Is Deaf")>>You read the subtitles.<</if>> A TV show host, whose name you can't remember, speaks with a charming smile, holding thick cardboard notecards, leaning back in his plush seat. Watching the scientist relax with the same comfort as a man would have in the privacy of his own home.
"Well, it's been a challenge, but I and everyone else at Eclipse have been working tirelessly. The W gene is fascinating. It grows and changes at an extraordinary rate, always changing and adapting, growing within humans since the fall of civilization before the domes, and practically has a built-in radar to protect yourself from these creatures." The Doctor talks with such fascination, moving his hands as he speaks, you're almost envious.
"But why does my <<print $child [0].toLowerCase() + $child .slice(1)>> not have it." Your father grits his teeth, his black brows pulled together. <<if ($mcdeaf is "Is Deaf")>>You are barely able to make out the words he speaks, subtly turning your body to see his face.<</if>> His <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>> hands clench a magazine tightly, glaring at the TV screen. He always becomes angry at conversations regarding the gene. Or in your case, the lack thereof.
//"If there's something wrong with you, then it's because I caused it. I am your father. I should at least try to fix it."// Those words pop into your head, something he told you on your 15th birthday last year. He was slightly drunk, which was unusual since your mother forbids any type of alcohol in your home.
He sits on the porch, with a pure white cake slice on your mother's special plates. ''It's uneaten.'' You don't remember what you came out here to ask him. <<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>>Yet you stay. Sitting down beside him and glancing at his face. He looks tired. Far more tired than usual. You think it has to do with his job increasing his time away. Traveling from district to district must be exhausting. His <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes are sunken in, with heavy eye bags. Still, he smiles at you.<<elseif ($edwardrelation is "You love your father, youaren'tclose to him, but you love him regardless")>> Yet you stay. Sitting down beside him and glancing at his face. He looks tired. Far more tired than usual. You think it has to do with his job increasing his time away. Traveling from district to district must be exhausting. His <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes are sunken in, with heavy eye bags. Still, he smiles at you.<<else>> You don't ask him. Glancing at his face. He looks tired. Far more tired than usual. You think it has to do with his job increasing his time away. Traveling from district to district must be exhausting. His <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes are sunken in, with heavy eye bags. Still, despite your frown or grimace, he smiles at you.<</if>>
You blink back the memory, focusing your attention on your father. You don't know what he meant when he said that. ".. <<print $edwardtitle [0].toUpperCase() + $edwardtitle .slice(1)>>..." <<if ($mcdeaf is "Is Deaf")>> You tap his shoulder signing to him. <<else>> You call out to him. <</if>>
Watching your father immediately relax before looking at you, he lets out an irritated sigh. He stands up from his chair and walks over to the reception desk. The woman practically shrinks away, and the channel is changed automatically. He spends the rest of the time at the hospital in silence. You walk out into the parking lot and go through testing, and the results are null. As always. This sparked an argument with your doctor and father, as your doctor mentioned getting your final wishes in order. He was so comfortable stating that you'd die. You //have// seven years left.
"You aren't incomplete." His voice is low, <<if ($mcdeaf is "Is Deaf")>> Facing you for a moment, signing as he spoke.<</if>> He turns to walk ahead, <<if ($mcdeaf is "Is Deaf")>> you can see that he's still speaking, yet what he says is lost to you. Kept between him and the cold wind.<<else>> you can still hear him speak. "I'll find a way to—" his voice trails off, keeping whatever he was going to say between himself and the chilly wind.<</if>>
Years pass quickly and soon you're 18.
!!!<center>"Happy Birthday."</center>
<<nobr>><div class="choices">
<<link '<div class="choice-item">Your Older Sister nods softly.</div>' 'CH.2.ACT.2.PG.51.1'>><</link>>
<<link '<div class="choice-item">Your Older Brother pats your shoulder roughly.</div>' 'CH.2.ACT.2.PG.51.2'>><</link>>
<<link '<div class="choice-item">Your Younger Sister barely glances your way.</div>' 'CH.2.ACT.2.PG.51.3'>><</link>>
<</nobr>><<set $rachealrelation to true>><<set $gamechapter = "ACT TWO">><<masteraudio stop>>$rachealname smiles at you. Her black <<print $mchairtexture [0].toLowerCase() + $mchairtexture .slice(1)>> in a loose ponytail. Wearing simple jeans and a purple tank top. Her <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> <<print $mceyeshape [0].toLowerCase() + $mceyeshape .slice(1)>> shaped eyes look over your form, patting the spot beside on. She sits on the wooden steps of your house, watching the sunrise.
"What wisdom awaits me?" <<if ($mcdeaf is "Is Not Deaf")>> You ask.<<elseif ($mcdeaf is "Is Deaf")>> You sign.<</if>> Sitting down on the steps beside her, feeling the old wood bend beneath you, watching her roll her eyes with a playful smile, resting her arms against her knees. "I have none my mind is blank." She looks at you, <<if ($mcdeaf is "Is Not Deaf")>> mimicking an explosion and the sound effects.<<elseif ($mcdeaf is "Is Deaf")>> she signs and mimics an explosion.<</if>> You shake your head in disappointment, watching her trimmed nails tap against the soda can.
"Didn't realize you were that old." <<if ($mcdeaf is "Is Not Deaf")>> You mumble with a sly smile.<<elseif ($mcdeaf is "Is Deaf")>> You sign with a sly smile.<</if>> Watching $rachealname roll her eyes again, "Shut up," She drags out the word 'up'<<if ($mcdeaf is "Is Deaf")>> with her lips and her hands, signing out 'p' for emphasis,<<else>>, until she loses her breath,<</if>>
"I'm only 22." You feign surprise, your eyes go wide and a hand clasping over your mouth. "Only?!" She bumps your side, nearly spilling her drink on you. You can't help but laugh at her flat uninterested look.
"You laugh but in four years, I'll say the same thing to you."
"In four years, you'll be 26." She cringes at the thought. "26..." <<if ($mcdeaf is "Is Not Deaf")>> She mumbles and you nod with an amused hum.<<elseif ($mcdeaf is "Is Deaf")>> She signs and you nod with an amused hum.<</if>> "You're 18." She looks at you. The soft yellow sun spreading across the side of her face, the sky a soft blue. She smiles.
"I am."
"How do you feel?"
You shrug, and she laughs. "You're so boring." Your brows raise, and your lips part. "What you'd expect?" $rachealname shrugs this time, taking a long sip of her soda before passing it to you. You grab it, and without a second thought, you drink it. It was lemony. "Any dreams or plans?" She turns her face to you as you swallow.
"I think I have a couple tests this week."
Her face falls, and your eyes dart across her face. "What?" Her chest rises and falls, her head dropping to the side.
"I meant, fun stuff. Aren't you and your friends hanging out today?"
"For lunch."
"Good."
You both fall into silence, the wood hard beneath your butt. You shift, feeling the wood split further as your fingers pick at it. You take another sip, finishing off the can as the sun creeps higher into the sky. "$mcnickname." <<if ($mcdeaf is "Is Deaf")>>She signs<<else>>She sighs<</if>> and I turn to see look at her.
"I want you to live," you blink, she rarely talks about your illness, about how you'll die. "You get to live a long life, not this illness. Not this curse or whatever." $rachealname drags her hands through her hair.
"Curse?"
She falters and frowns, "I--I--" She shakes out her hands, "It feels like a curse, it sucks." $rachealname hands touch her face<<if ($mcdeaf is "Is Not Deaf")>>, groaning into her palms.<<else>>, burying her face into her palms.<</if>> "I wish I could do more. Be a better sister. Be a better daughter...." She laughs, "be a better soccer player."
You shove her arm, "You're already good at those things. Don't be dumb."
"Don't be dumb." she mimics with a smile. "And for wisdom. Wear a jacket."
"I wear jackets."
"Wear them some more."
The sun rises fully, the air slowly warming. You <<if ($mcdeaf is "Is Deaf")>>feel your mother's hands on your shoulders.<<else>>hear your mother as she moves around the kitchen. She leaves the kitchen and comes outside, her hands on your shoulders.<</if>> She hugs you tightly, swaying with you in her arms. She <<if ($mcdeaf is "Is Deaf")>>sign<<else>>tells<</if>> you happy birthday, pressing a gentle kiss to your forehead.
She's warm as she pulls $rachealname into her arms, pressing both of you together. Your mom promises today with be a good day. No matter what. You feel your stomach tense; it doesn't settle the concern in your gut.
//Your solution was sending me away?//
<center><<link "You'll be leaving." "CH.2.ACT.2.PG.52">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $charlierelation to true>><<set $gamechapter = "ACT TWO">><<masteraudio stop>> You feel your bed dip, soft fruity cologne filling your senses. Your brother. You his a rough hand pant your side and shaking your hip hard. <<if ($mcdeaf is "Is Deaf")>> He pats the side of your stomach again.<<else>> "Hey." His voice is low and you can hear the sly curve of his smile.<</if>> You squeeze your close your eyes, pulling the blanket closer. <<if ($mcdeaf is "Is Not Deaf")>> He scoffs playfully.<</if>> He jumps, making your entire body sway.
<<if ($mcdeaf is "Is Deaf")>> He tugs at your blankets, and you swat at his hands with the tips of your fingers.<<else>> "I'm tryna do a nice thing." He tugs at your blankets and you swat at his hands with the tips of your fingers.<</if>> <<if ($mcdeaf is "Is Deaf")>> He continues touching you, poking at your sides and your face, even as you tug your blanket over your head.<<else>> "Do it later." Your voice muffled as you tug your blanket over your head. He doesn't stop poking your sides and tugging the edges of the blankets. "Dude, get up."<</if>>
You throw the blanket down, your room dark, except for the soft yellow light from your lamp. You glare at your brother who wears a lazy tilt of his lips. His dark brown hair messy as if he barely brushed it. His work clothes wrinkled. <<if ($aloof is true)>> "You look like shit." <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><<elseif ($aggressivehotheaded is true)>> "You look like shit." <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><<elseif ($charismatic is true)>> "You look like shit." <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><<elseif ($confidentncocky is true)>> "You look like shit." <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><<elseif ($sarcasticquickwitted is true)>> "You look like shit." <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><<elseif ($unpredictablevulgar is true)>> "You look like shit." <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><<else>> "You look like..... you're leaving like that?" <<if ($mcdeaf is "Is Deaf")>> you sign,<<else>> you mumble,<</if>><</if>> which makes him laugh, his hands dragging over his wrinkled white shirt.
"My outfit is fine."
"... okay..."
He rolls his eyes, "Happy Birthday." <<if ($mcdeaf is "Is Deaf")>> He signs,<<else>> He smiles,<</if>> You stare at his face, <<if $youhappyyourbirthday is true>> fighting back a smile.<<elseif $youexcitedyourbirthday is true>> fighting back a smile.<<elseif $youforgotyourbirthday is true>> blinking, you had forgotten, you thought he was bothering you just to bother you. As he does.<<elseif $youhateyourbirthday is true>> blinking, you hope that your family would ignore it, but they don't, they never do.<<elseif $youdontcareyourbirthday is true>> blinking, you hope that your family would ignore it, but they don't, they never do. <</if>> "Don't look at me like that. I have a semi-long shift today." You tilt your head with a raised brow and<<if ($mcdeaf is "Is Deaf")>> you watch him laughs again.<<else>> he laughs again.<</if>> "I wanted to say it or you'd pout."
<<if ($aloof is true)>> You stare with a blank face. <<elseif ($aggressivehotheaded is true)>> You roll your eyes.<<elseif ($charismatic is true)>> You roll your eyes with a breathless laugh.<<elseif ($confidentncocky is true)>> You roll your eyes with a breathless laugh.<<elseif ($courageous is true)>> You roll your eyes with a breathless laugh.<<elseif ($crybaby is true)>> "I wont pout..." <<if ($mcdeaf is "Is Deaf")>> You sign and your brother mimics you as he laughs. <<else>> You sigh and your brother mimics you as he laughs. <</if>> <<elseif ($shyeasilynervous is true)>> "I don't pout..." <<if ($mcdeaf is "Is Deaf")>> You sign and your brother mimics you as he laughs. <<else>> You sigh and your brother mimics you as he laughs. <</if>> <<elseif ($sarcasticquickwitted is true)>> You roll your eyes. <<elseif ($unpredictablevulgar is true)>> You roll your eyes. <<else>> You roll your eyes, "I don't pout..."<<if ($mcdeaf is "Is Deaf")>> You sign and your brother mimics you as he laughs. <<else>> You sigh and your brother mimics you as he laughs.<</if>><</if>> Your eyes drift over his face, he has a few band-aids from work, which was a series of labor jobs. Carpentry, furniture moving, tree chopping, delivery driver, which was a shock cause he isn't the best driver. He's worked at the same places for a few years now and on occasion you'd help and get paid. You basically worked there, but you were off today.
<<if $youhappyyourbirthday is true>> You were happy to take the day off from everything. <<elseif $youexcitedyourbirthday is true>> You were happy to take the day off from everything.<<elseif $youforgotyourbirthday is true>> It was a stroke of luck that you had nothing to do today.<<elseif $youhateyourbirthday is true>> $charliename's boss had remembered your birthday and despite your protests gave you the day off.<<elseif $youdontcareyourbirthday is true>> $charliename's boss had remembered your birthday and despite your protests gave you the day off.<</if>>
"....Thought you took off?"
$charliename's entire body slumps forward, you know that look of despair. "Did but my wallet told me otherwise." You don't fight the grin that spreads across your lips.
"Probably cause you and your friends were out last night and the night before and the night before." He leans further into your bed, dropping his elbow near your thighs, propping his head on his palm. His fingers twirl a thread from your blanket. "In my defense, I invited you."
"How is that a defense?"
<<if ($mcdeaf is "Is Deaf")>> You sign and he glances at your face then hands,<<else>> You tilt your head and he glances at your face then hands,<</if>>
"Anyway."
Your shoulders drop as your stare at the invisible camera. "Wanted to say Happy Birthday. Before shit gets fucked somehow." You breath out through your nose, your shoulders sinking. It was practically a guarantee at this point, something would go wrong.
<<if ($mcfamilypersonality is "Conscientiousness")>> "Thank you," you pause, "Where's my gift?"<<elseif ($mcfamilypersonality is "Openness")>> "Thank you," you pause, a sly grin crossing your face, "Where's my gift?"<<elseif ($mcfamilypersonality is "Extroversion")>> "Thank you," you pause, a sly grin crossing your face, "Where's my gift?"<<elseif ($mcfamilypersonality is "Agreeableness")>> "Thank you," you pause, biting back a smile, "Where's my gift?" <<elseif ($mcfamilypersonality is "Neuroticism")>> "Thank you," you pause, "Where's my gift?"<<elseif ($mcfamilypersonality is "Introversion")>> "Thank you," you pause, a sly smile crossing your face, "Where's my gift?"<</if>>
"What gift?"
"My birthday gift"
"You ain't getting a gift."
"...." You stare silently, crossing your arms. You watch him stare back as he sits up, patting his thighs. "Look at the time." He stands, shaking out his legs. You sit further up. You watch him press his lips tightly together before he groans, tossing his head to the side, digging into his pockets. He pulls out a worn brown wallet and pulls out a crumpled 20 dollar bill. He flicks in onto your bed and it flutters to the ground instead. You bite back a laugh as he scopes of the bill, slamming it down onto your mattress.
"There."
You pick it up, "Only 20? You really are broke." He glares as you flatten the 20, pressing out the wrinkles.
"Don't say I don't do anything nice for you." He fixes his jeans, walking backward to the door.
"I won't."
He rolls his eyes, flicking on your bedroom light making your squint and purposely leaving the door open. Like a jerk. You stare at the 20 dollar bill. You probably wouldnt spend it today or tomorrow, maybe never. Today probably won't end in a good way, but it'll start good. So that's okay.
//Your solution was sending me away?//
<center><<link "You'll be leaving." "CH.2.ACT.2.PG.52">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $ameliarelation to true>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $ameliarelation to true>>You walk into the kitchen, <<if ($mcwalkingaid is "Cane")>> leaning on your cane, as <<elseif ($mcwalkingaid is "Forearm Crutches")>> leaning on your crutch, as<<elseif ($mcwalkingaid is "Armpit Crutches")>> leaning on your crutch, as<</if>> your eyes drift across the clean countertops and cabinets, your stomach grumbling. Your eyes land on your 10 year old, little sister hunched over form, her hair in braids as she sits at the dining table. Her colored pencil moving across her notebook, with Domino, a small white cat with black spots, curled in her lap. <<if ($ameliarelationship is "You're upset with your relationship with her. You want to grow close.")>><<if ($mcdeaf is "Is Deaf")>> "Good morning." You sign and say the words, which is the only way she'll actually acknoldge you. You wear a small smile. She only nods in response.<<else>> "Good morning." You wear a small smile. She only hums in response.<</if>> <<elseif ($ameliarelationship is "You're sad, but okay. You and her can be civil.")>><<if ($mcdeaf is "Is Deaf")>> "Good morning." You sign and say the words, which is the only way she'll actually acknoldge you. You wear a small smile. She only nods in response.<<else>> "Good morning." You wear a small smile. She only hums in response.<</if>> <<elseif ($ameliarelationship is "You don't care. You have no desire to be close to her.")>> You don't greet her and she doesn't even look at you.<</if>> You walk further into the kitchen, openng a cabinet and pulling out a tall glass. As you close the door, you glance at $amelianame, finding her turned to look at you.
"If you expect me to say happy birthday to you, I won't." <<if ($mcdeaf is "Is Deaf")>> You read her lips and tight face.<<else>> Her face tight and words cold.<</if>><<if ($ameliarelationship is "You're upset with your relationship with her. You want to grow close.")>> You tilt your head, <<if ($mcdeaf is "Is Deaf")>> placing the glass down to sign.<<else>> placing the glass down.<</if>> "I didn't ask you too."<<elseif ($ameliarelationship is "You're sad, but okay. You and her can be civil.")>>You tilt your head, <<if ($mcdeaf is "Is Deaf")>> placing the glass down to sign.<<else>> placing the glass down.<</if>> "I didn't ask you too."<<elseif ($ameliarelationship is "You don't care. You have no desire to be close to her.")>> You tilt your head with a scrunched nose and lips, <<if ($mcdeaf is "Is Deaf")>> placing the glass down to sign.<<else>> placing the glass down.<</if>> "Wasn't expecting anything from you."<</if>>
"You always expect stuff."
Your brows raise as you lean against the counter. "What does that mean?" You watch her tight face grow tighter, unnaturally tight for a child, her fists clenching. "Your birthday is gonna suck anyway."
<<if ($ameliarelationship is "You're upset with your relationship with her. You want to grow close.")>> Your lips part in breathlessness, "What's wrong?" She only glares.<<elseif ($ameliarelationship is "You're sad, but okay. You and her can be civil.")>>. You let out a dry laugh, "Okay."<<elseif ($ameliarelationship is "You don't care. You have no desire to be close to her.")>> You let out a dry laugh, you refuse to respond.<</if>> You turn from her and to the fridge, opening it and pulling out a carton of lemonade, shaking it, <<if ($mcdeaf is "Is Not Deaf")>> you feel it sloshing around, there wasn't much left.<<else>> you hear and feel it sloshing around, there wasn't much left.<</if>> You close the door, watching $amelianame jump up from her sit, Domino hopping down and scurrying away. "I want that!" She stomps towards you.
You move the carton out of reach. <<if ($ameliarelationship is "You're upset with your relationship with her. You want to grow close.")>> "No you don't."<<elseif ($ameliarelationship is "You're sad, but okay. You and her can be civil.")>> "No you don't."<</if>> $amelianame reaches for it again, her words incoherent but along the lines of //'you take everything', 'you have to share', 'I'm telling mama.'// And you retort with answers of your own, your arm out and pushing her back.
Then the back door opens.
You both freeze.
Your mother and father stand in the doorway, whatever quiet moment ending as they stare. "What's the problem?" <<if ($mcdeaf is "Is Deaf")>> He signs, his eyes and full of uninterest.<<else>> His voice is low and full of uninterest.<</if>> $amelianame steps forward first, pointing at you accusingly.
"$mcname is taking all the juice!"
Your jaw drops, "I grabbed it first." You watch your mom crack a smile from the ridiculousness of it all, as your father's chest rises and falls. "$amelianame," <<if ($mcdeaf is "Is Deaf")>> He begins to sign—<<else>> His voice is tired—<</if>>"You're always taking "$mcname's side." You watch his tired eyes widen and your mother's smile falls.
"What do you want me to do, Mel?"
Her face falls and then she storms off. You watch your father frown, mumbling under his breath. "I don't know what to do with that girl." He turns from you as your mother slips past him, offering him a gentle pat to his arm and a smile to you as she follows after your sister. Your father doesn't glance at you as he leaves the kitchen.
Then the house.
<center><<link "You'll be leaving." "CH.2.ACT.2.PG.52">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>"I don't get why //I// have to leave!" <<if ($mcdeaf is "Is Deaf")>>You sign angrily, glaring at your father.<<else>> You shout, glaring at your father.<</if>> You're angry. So angry. Your jacket resting on the back of the dining chair. You hadn't even the chance to remove your shoes, the front door still open, before your father revealed that you had to leave District 35, much to your mother's displeasure.
She grips his arm as you stand confuse. An argument between you, $rachealname, and your father ensues. You don't remember what is said. What words are thrown around. What words affect who. However, you do remember the white birthday cake just waiting on the table. //Your// white birthday cake, within a $mcfavecolor icing border. With your name written in black icing. It's uncut.
Your mother cowers into her hands; she's so tired. Tired of having this argument time and time again. She's drained. Your brother stands beside your mother, trying to console her, while your younger sister, who's only 10, watches with wide eyes as $rachealname storms out of the house, slamming the door behind her, as your father is incapable of being reasoned with.
"We will still provide for you." <<if ($mcdeaf is "Is Deaf")>>Your father signs with an exhausted look on his face. <<else>> Your father's voice sounds exhausted.<</if>> "District Six will be good for you. Better testing and better results."
You grit your teeth. Watching your mother slump further onto the couch. Her hands dragging across her face, unable to look at you. While your brother clenches his fists. He wants to yell and argue that this isn't right, yet when your father's eyes catch his. Just as quickly, he looks away. He would never yell at your father.
''You're alone in this.''
"Why are you always trying to fix me?" You want to scream. "Why can't you just settle that there's no cure? I have a sickness! If I die, then I die! Why do you hate me for that!?" <<if ($mcdeaf is "Is Deaf")>>You sign hotly, your brows furrowed. You speak, though you can't hear your words. But you can //feel// them leave your lips in a rush of anger.<<else>> You say hotly, your brows furrowed.<</if>>
Your father's face falls. He seems speechless for the first time in your life. His cold face softens, his lips parting and brows rising up. He looks younger. He blinks, his furrowed brows match yours, his eyes--his <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes just like yours.<<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eye. His right eye is the same color as yours.<</if>> For a moment, it feels like you're truly seeing your father.
<center>Yet in an instant, his emotionless façade returns.</center>\
"I ''have'' made my decision, $mcname." <<if ($mcdeaf is "Is Deaf")>> There is no hesitation in the way he signs to you. Not like eight years ago. He's certain of his decision.<<else>> His voice is deadly calm. There's no hesitation. Not like eight years ago. He's certain of his decision.<</if>> He licks his lip and straightens his back.
"You will go to District Six. I won't require testing, but I suggest you to go to Dr. Faust. There is no room for debate. I will not let you live the rest of your short life here." He brushes his hands over his crinkled shirt, and stares at you before making his way toward the archway and walks toward the hallway to his office.
"Even if I'm happy!?" <<if ($mcdeaf is "Is Deaf")>> You turn to your father.<<else>> Your voice quivers. <</if>> You follow behind him and his steps falter. He doesn't turn around to look at you. Not right away.
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> From a young age you learned that your father is simple in his love and actions. You never understood what drives him to do the things he does? What makes him hurt those he loves? You love him despite his actions—despite his faults. You know that even in the ''cold'' things he says, you'll forgive him. You love him.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> From a young age you learned that your father is simple in his love and actions. You never understood what drives him to do the things he does? What makes him hurt those he loves? You love him despite his actions—despite his faults. You know that even in the ''cold'' things he says, you'll forgive him. You love him.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> From a young age you learned that your father is simple in his love and actions. You never understood what drives him to do the things he does? What makes him hurt those he loves? You hate him for his actions—his faults. You know that even in the ''cold'' things he says, you can't find it in yourself to forgive him. You hate him.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> From a young age you learned that your father is simple in his love and actions. You never understood what drives him to do the things he does? What makes him hurt those he loves? You're numb to his actions—his faults. You know that even in the ''cold'' things he says, you can't find it in yourself to care for him. You feel indifferent.<</if>>
Your father faces you. A scowl came to his lips. "If I have to be the one to strip you of it, then I will. //You are ''going''.//" He pulls on his coat, and the front door slams closed behind him, rattling the walls. You don't flinch. Your father is a man of his word.
//What did you wish for?//
//$mcname? You wished for something, right? What was it? You are destined for something, right? What is it?//
You packed your belongings. Not all of them. Only things that were important. Shoved into two large suitcases. The day was a blur as you crossed the metal bridge. Feeling the unusual sensation of a moving district, it felt alive. You would never return home. Staring out the large windows, watching District 35 slowly shrink. Others like you seem to face the same fate, the same age or younger. Shipped away from your only home.
To District Six.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.3.PG.53">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $siblingrelationship to true>><center>CHAPTER TWO: ACT THREE</center>
!!!<center>''8:00:00 AM | DISTRICT 48 | NOV 30TH | 92°F (32°C)''</center>
----
<center>//The clock ticks.//</center>\
Green eyes slither to the white and black analog clock, blinking once, then twice. Returning her eyes to the screen, she types her last email of the morning. Watching the circle icon whirl across the screen before it's sent. She pushes back her leather chair, sliding off her glasses, as she rises to her feet, picking up the thick white folder. She knows all the information inside. Her polished black heels click with every step, leaving her office, the door sliding open with a click as she steps into the brightly lit hall. Her eyes dragged across the vibrant fields of green outside the glass windows. It would find it beautiful if she cared for the natural of the District.
//11 days, 18 hours, 58 minutes, and 15 seconds.//
Located highest part in the sky tree rests a private room. With one entrance and one exit. The woman swipes her card across the screen, listening to the artificial voice grant her access as the doors to the elevator slide open and allow her inside. She swipes her card again, "Floor 100." The elevator responds with a simple yes as it begins to move. Seamless traveling up the large trunk and reaching the 100th floor. Her heels click along the marble, walking down the short hall to the only door. A thick metal steel door. Her green eyes flicker to the watch on her wrist.
'8:15:24 AM'
She's early.
Within the room, behind the thick door are exactly 20 people. Exactly 10 are men and the other 10 are women. They're all humans. Each member of the research districts oversees the distinct parts and positions. Influential. Though only 5, she is sure, has actually dealt with subjects. While the 15 are merely spokespersons. The faces of research. //The money.// Like Faust.
They all sit around a large, deep oak table, sitting in plush chairs, notepads scattered across the table. Some will write notes—most have a notepad simply for show. There are high-quality water bottles opened, taken from the center of the table with nutritional granola bars and fruit snacks. They talk amongst themselves. Most share their displeasure with being called and needed for such short notice. They risked their lives. Or at least, they like to think they risked their lives.
<center>//They are here to discuss the death and destruction of all Eclipse Research.//</center>\
Though this discussion was coming soon. Eclipse Facility was old. Though respected, they believe that it would fall just as the old District 36. A research district. A moving district that was forced to become planted. Some are relieved, less money they would have to spend on District Six. While others are upset with the suddenness and danger of it. While the more observant are upset with ''H.E.A.V.E.N.'''s reveal. The "over-exaggeration" of the event. The hacking of the broadcast systems, then posting the videos online for the entire world to see. Humiliating the Districts. It's humiliating to their position. To their //power//.
'8:30:00 AM'
She enters.
"Good morning."
An automatic door unlocks and slides open as a woman with straight red hair, pulled into a slick bun with a few strands that curl against her brown skin and electric green eyes, steps into the room. Wearing a simple white button-up and black pencil skirt, a white lab coat covering your arms. She wears a neutral face, holding a thick paper white folder, her heels clicking as she walks.
"I am Doctor Eliza. Vice President of H.E.A.V.E.N. Research Facility." Crimson-painted lips pull into an emotionless smile, before slightly bowing, more out of habit than custom. She stands at her usual towering height, her eyes darting across the many faces. She knows each of them.
"Mr. Venus will be with you shortly, but as we wait, I have been instructed to go over the information we have gathered since the incident." She opens the thick folder, flipping through the many pages effortlessly. The group doesn't speak, sharing glances amongst themselves before Eliza closes the folder with a loud snap. Making them flinch.
"As you may be aware. You have all seen the broadcast. All members upon these lists are dead. Including those not present November 18th. Since that date, there are about 50 known members remaining. None are scientists, mainly the heads of the different departments." Eliza places a stack of papers on the table, dispersing them across the table. Each page had faces, their full names, and the location of their death.
"I do believe this to change. As well as 20 casualties as of today."
A few gasps travel across the rooms, hands grabbing the papers and looking over them. "And how many killed on the 18th alone?" A tall woman with dark eyes and dark skin asks, looking over the paper and passing it on. Eliza thinks for a second, not because she needs to, but for it to seem natural.
"Estimated 300. Though most of the human deaths were caused by escaped subjects. Around 600 low level subjects were released. None survived." Her eyes shift to another woman effortlessly.
"H.E.A.V.E.N's founder reported 54 deaths. Not 374 deaths." The woman is a professor. Andrea Johnson, brought along by the Head Scientist from District 12.
"54 for the most important people. The Governor will have an updated list of those dead. Though we believe that there are far higher numbers. F-24 is calculated."
"We are worried about the wrong things! That thing killed Dr. Faust!" Another voice shouts out, slamming his hands against the table. Eliza turns his attention to him, a personal friend of Richard Faust, ignoring the shushed whispers of agreement and others shock. Some knew several of the scientists of Eclipse personally, especially Doctor Richard Faust. His research was groundbreaking, and many look up to his dedicated research and time put into subjects and the missing W gene.
Eliza remains unamused.
A chubby man from District 18's research facility stands up from his chair, crossing his arms, hair white as snow and face red. He sneers, spitting as he yells. "How long has he been dead!?"
"11 days, 19 hours, 28 minutes, and 34 seconds." Eliza answers and the man becomes irate. "You mean to tell us that you made no effort to contact any of the districts and tell us that Doctor Richard Faust is dead! Since the 19th!?"
Her hands clasp in front of her, her nails long and painted red. "That is exactly what I am telling you. There was an ongoing investigation. Your knowing was not required."
"A subject got free and killed everyone, including other subjects. That a subject is intelligent enough to target people?! To hell with not being needed! And to hell with you and your //founder//!" The man spites and Eliza's blank face morphs into a deep scowl.
"Dr. Faust is dead, there is no changing that. Whether we had informed you 11 days ago or at this moment. And I can tell," Eliza's eyes dart over his form, "Mr. Starling." She drags out the 's', "You are far removed from the loop. H.E.A.V.E.N. has spent many of our resources to keep track of F-24 and as well find all those who died. It was wrong for you to assume that F-24 was a regular subject to begin with." She breathes deeply and smooths her hands over her coat, breathing deeply and exhaling slowly.
"I do apologize for your arrogance, but F-24 has always been deadly and would have killed Dr. Faust eventually. Dr. Faust was blessed to lay eyes on the subject and die by it." She speaks quickly and clearly, unbothered by furious gasps and glares. Many spoke out, but she kept her iron gaze on Starling before another voice thundered above the rest. Silencing the others.
"I am sure you are more upset about the title of main subject research being moved than Dr. Faust."
//"What!?"// This time, a thin, branch-like woman with wiry blonde hair and sunken grey eyes glares. "Richard made some of the greatest discoveries of all time, and yet you make light of his death! You should be mourning!" She slams her hands into the table, "And that title goes down the line of superiority. 12 would receive it next!" Eliza glances over at the woman once, immediately recognizing her from District 24; she was a researcher. A subpar one, but a researcher, nonetheless.
Eliza keeps her posture and scowling façade. "He was. Yet could not explain the reason why some humans were born without the W Gene." The room falls silent, and the woman straightens her already perfect coat. "And on any other occasion, Mrs. Thorne, I would agree. 12 would receive the title if they focused on the lab subjects and not biology of free roaming subjects."
Andrea stands abruptly, her lips opening and Eliza holds out her hand, "The sooner that you can come to terms with that Dr. Faust—no—that District Six failed to advance with a special subject F-24, the sooner you will realize that this was inevitable."
Eliza lets out a quick exhale, fixing her white coat and opening the files.
"Do not worry. Mr. Venus has already caught the subject. So, no others will die." Eliza's lips curl into a sly smile just as a projector behind her turns on, revealing a screen with ''H.E.A.V.E.N.'' plastered. She pulls a remote from her breast pocket before changing the slide.
There's a single image.
''01.20.4000.''
There's a large beast on all fours. The form of a wolf with golden eyes and a snarling mouth, revealing shows of bloodied teeth. There are long, black quill-like spikes that run along its back, pointed up. It's big, around six feet in height and seven feet in length. Its fur is black and messy, blending in well with the roaring red flames that surround it. Flames that look like deformed faces, screaming in agony.
"This image was captured 31 years ago. After the successful capture of the bloodhound F-24. Out of 50 members sent on this expedition, only 10 remained alive. The bloodhound was immediately ranked as a level Z rank." Eliza speaks calmly, listening to the soft gasps and scoffs that move across the room like waves before falling silent as she clicks to the next slide.
"Eclipse Facility was gifted F-24 due to Dr. Faust and his plans with Project Six. I'm sure you are all aware of what project six is." She clicks to the next slide.
It's recent. Richard Faust's body was found at the crime scene. His car partly melted, with many of his belongings taken inside. "Dr. Faust was found dead, his body ripped to shreds, his head missing. All his cards and all forms of ID were missing. We assume that F-24 stole them and accessed the systems. Not only getting into District 6 walls, but also purposely locating the other staff of Eclipse as well. We believe it was perhaps a revenge act." The woman's eyes glazed over each of them; none of them seemed to question her.
"As you can see," she changes the screen to all research-based districts. District 6, District 12, District 18, District 24, Ex-District 36, and District 48, each within perfect connecting circles. "District Six Research was complete and utterly useless—But not just six, but all Research Districts. You have—" She pauses and deeply exhales, clasping her hands together, fully facing the group.
"You have poured precious money and seeped zero results. Dr. Faust has wasted your money on half-assed scientists chasing after pure pleasure than harboring actual results. That is why Dr. Faust died." Her hands press down on the table, the group sharing glances before looking at her.
"District Six was aware that their systems would never hold if F-24 decided to escape. We made sure to inform them. They could have prevented this." A red strand falls onto her freckled forehead and she quickly swipes away.
"And what do you plan to change if this true?" An older man, arms crossed, his expression neutral. A clear skeptic. The woman pulled from the table, using the remote and switching the next slide before placing it on the table. She fixed her lab coat and stared at the group. The slide was minimalistic. A white background, black letters, a simple circle, an octagon in the middle, and solid black sprouting winds.
!!!<center><<link "Pour your funds into H.E.A.V.E.N. instead." "CH.2.ACT.3.PG.54">><</link>></center>\
<center>· · ─────── ·♀· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>There's a smooth voice.
His entrance is unheard.
Mr. Venus' voice echoes as he steps into the room, the automatic door sliding behind him. He comes well-dressed and with a small smile on his lips. Black hair slicked back, and eyes hidden behind dark sunglasses, his skin porcelain. Eliza dips her head in a show of respect, stepping away with nothing else to say.
Scoffs travel across the room. Some laugh and others shake their heads disapprovingly. "My money isn't going to religious crazies." A man, whose name is unimportant, argued and scoffed, and Mr. Venus let out a soft chuckle, clasping his hands together behind his back. He walks to the front of the table, standing before the group.
"H.E.A.V.E.N. has made bounds in studying subjects. We are thriving in a new age and have begun learning ways to incorporate subject remains into the moving districts." He glances down at the folder, dragging his hand over the white pages and using only his left hand to look through the papers. The smile never leaving his lips.
"Dr. Faust inspired me." He pauses on the page he was looking for. "The word H.E.A.V.E.N. is more so a play on words—then—shall we say //actual thoughts//." He chuckles.
The group fell silent as he spoke, each sharing concerned yet intrigued looks. The founder took that as a chance to continue. "District 48—We have made more advanced technology and can thrive without conjoining for 10 full years, since the discovery of Subject fueling." He turns the paper, a smooth movement, showing the group, and watching them each lean forward. "District One has and will reward our efforts. Even after this," he tilts his head slightly and laughs, "//debacle.//" The crowd grows silent and Eliza blinks, her eyes widening slightly before returning to nuetral.
"I want to remind everyone that this is something that Eclipse Facility has failed to discover—Though their failure benefits us all. I am grateful to them. What they discovered and created instead is amazing. But we must move forward. I have no doubt that others have come to the same conclusion. I want us to be the first before the others of the world." He licks his lips, and his smile broadens. He had this alluring and attractive air around him that made him seem so trustworthy.
"We don't ask for much—//I// don't ask much." He places his hand over his heart, standing for the group as if he were a martyr, ready to die for his cause. "I only ask that you can promise steady donations and funding, and then we can have your name written //everywhere//. No longer District against District."
It's enticing.
The founder of H.E.A.V.E.N. watches with curious eyes, lips curling as they talk amongst themselves. He already knows the outcome. He subtly glances at Eliza, tilting his shades slightly to order the woman to do what comes next. She nods wordlessly.
"We will fund you, upon one agreement..." An older woman with short gray hair and pink cheeks. She wore an eye-catching red suit and pearls and spoke confidently. "Dr. Diane." He greets her with a nod, "Of Ex-District 36. What you do and continue to do is extraordinary, thank you." The black-haired man answered with a soft nod, watching her movements.
"We want to be involved in all research studies, from now on. As well as a public apology." Eliza's scowl turned into a deep snarl, "That is more than—" A black leather gloved hand stopped her with a slight motion; Mr. Venus smiled before giving a shallow nod. "A public apology and information. And the captured demon dealt with publicly." Diane nods, and Mr. Venus's grin widens, revealing glinting fangs.
"The demon will be dealt with properly and publicly."
<center><<link "· NEXT PAGE ·" "CH.2.ACT.3.PG.55">><</link>></center>\
<center>· · ─────── ·♀· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<if $animatedscenes is "On">><<timed 1s>>''[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]''<</timed>>
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<<timed 20s>>''ELIZA HARREN'' NOV 30
to warden ˅
I am disregarding all pleasantries. I believe you arrived in District Six sometime this morning or you have lied about your leaving and arrival.
I am correct in my assumption.
Yet I see no system update on your status, ''Anywhere''. Which goes against protocol. As well as you had zero permission to leave. I have also been instructed to email you since you had not answered any of Mr. Venus' summons or updated your position before you left, which has immensely angered him. That is a problem. Update your status as soon as possible as in ''right now''.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''WARDEN'' NOV 30
to eliza.harren ˅
I do not take orders from you, Elizabeth Harren.
----
''ELIZA HARREN NOV'' 30
to warden ˅
I must remind you Mr. Venus has put me in charge and instructed me to do this. Failure to comply is against the rules and your contract. I am also Vice President and Mr. Venus' right hand.
The Void Sector as well falls under my jurisdiction. Update your status immediately.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''WARDEN'' NOV 30
to eliza.harren ˅
See first answer.
----
''ELIZA HARREN'' NOV 29
to warden ˅
You are absolutely infuriating. You claim to listen to order, yet you are incapable of following simple instructions. Mr. Venus will contact you about your disobedience. Upon your return. Which shall be immediately after you retrieve F-24. This will result in punishment.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''WARDEN'' NOV 30
to eliza.harren ˅
Okay.
----
''From:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Sent:'' Tuesday, November 30th, 4031 07:58:26 PM
''To:'' Warden <span style="color: #729bfc">//<district48.warden@heavenfacility.org>//</span>
''Subject:'' Disobedience
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.56">><</link>></center>\
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''ELIZA HARREN'' NOV 30
to warden ˅
I am disregarding all pleasantries. I believe you arrived in District Six sometime this morning or you have lied about your leaving and arrival.
I am correct in my assumption.
Yet I see no system update on your status, ''Anywhere''. Which goes against protocol. As well as you had zero permission to leave. I have also been instructed to email you since you had not answered any of Mr. Venus' summons or updated your position before you left, which has immensely angered him. That is a problem. Update your status as soon as possible as in ''right now''.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''WARDEN'' NOV 30
to eliza.harren ˅
I do not take orders from you, Elizabeth Harren.
----
''ELIZA HARREN NOV'' 30
to warden ˅
I must remind you Mr. Venus has put me in charge and instructed me to do this. Failure to comply is against the rules and your contract. I am also Vice President and Mr. Venus' right hand.
The Void Sector as well falls under my jurisdiction. Update your status immediately.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''WARDEN'' NOV 30
to eliza.harren ˅
See first answer.
----
''ELIZA HARREN'' NOV 29
to warden ˅
You are absolutely infuriating. You claim to listen to order, yet you are incapable of following simple instructions. Mr. Venus will contact you about your disobedience. Upon your return. Which shall be immediately after you retrieve F-24. This will result in punishment.
<p align="right">//Sent by Doctor Eliza H.//</p>
----
''WARDEN'' NOV 30
to eliza.harren ˅
Okay.
----
''From:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Sent:'' Tuesday, November 30th, 4031 07:58:26 PM
''To:'' Warden <span style="color: #729bfc">//<district48.warden@heavenfacility.org>//</span>
''Subject:'' Disobedience
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.56">><</link>></center>\
<center>· · ─────── ·♀· ─────── · ·</center><</if>>!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><center>CHAPTER TWO: ACT FOUR</center>
!!!<span style="color: #000240"><center>''12:40:38 PM | APARTMENT 12 | NOV 30TH | 92°F (32°C)''</center></span>
----
<<if ($mcdeaf is "Is Deaf")>>The heat of your apartment pulls you from your slumber. Your hands push against your couch, sitting up quickly and glancing at your bedroom door. It's closed. You let a rushed sigh, turning your attention to your front door. The smells of cooked food are what catch your attention. You assume there must be something exciting going on. <<else>>"THEY CAUGHT THE DEMON!"
The heat of your apartment and shouting pulls you from your slumber. Your hands push against your couch, sitting up quickly and glancing at your bedroom door. It's closed. You let a rushed sigh, turning your attention to your front door. There's the sound of rushing feet and yelling up and down the halls, with the smells of music and cooked food.<</if>> You lazily rub your eyes and<<if ($mcglasses is "Wears")>> put on your glasses, picking them up from the floor. You <</if>> feel around for your phone, finding it under your side as you pick it up, checking the time. <<if ($mcmissinglimb is "A Missing Arm/Hand")>> Ignoring the soreness of your prosthetic. You hadn't taken it off before you slept.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Ignoring the soreness of your prosthetic. You hadn't taken it off before you slept.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Ignoring the soreness of your prosthetics. You hadn't taken it off before you slept.<</if>>
<center>It's only 12:43 PM.</center>\
You drag a hand over your face before letting out a low, tired groan. <<if ($mcsleepschedule is "Even though you went to bed on time, like you always do, you're somehow exhausted")>>The ruining of your sleep schedule is going to catch up to you. You sit up slowly and yawn.<<elseif ($mcsleepschedule is "It's to be expected. You have a horrible sleep schedule even if you know you have to work the next day")>> Falling asleep like this isn't new to you. You sit up slowly and yawn.<<elseif ($mcsleepschedule is "No matter how much you sleep or how much you don't. You're always tired. Your body simply refuses")>> Falling asleep like this isn't new to you. You sit up slowly and yawn.<<elseif ($mcsleepschedule is "You rarely sleep")>> Sleeping so much is annoying. You feel far more tired.<</if>> You take a moment to stand from the couch. <<if $fightdante is true>> You bite back a pained groan. The pain in your shoulders is still present but slightly dulling. Enough to the point where you could ignore it completely if you don't move too quickly or fast.<</if>><<if ($mcwalkingaid is "Cane")>> Grabbing your cane, you lean on it.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Grabbing your crutch, you lean on it.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Grabbing your crutch, you lean on it.<</if>>
You shuffle over to your apartment door, fixing your clothes and appearance quickly but ensuring you look somewhat presentable. <<if ($mchaircoverings is "Hijab")>> Fixing your hijab.<<elseif ($mchaircoverings is "Tichel")>> Fixing your tichel.<<elseif ($mchaircoverings is "Kippah")>> Putting on your kippah.<<elseif ($mchaircoverings is "Turban")>> Fixing your turban, rewrapping the end.<<elseif ($mchaircoverings is "Veil")>> Fixing your veil.<</if>> Or at least you hope you do. You open the door and peek your head out. A large crowd was forming around a large TV that was plugged and placed in the hallway on top of a plastic foldable table. There are drinks and snacks as if it were a celebration as people file onto your apartment building floor.
"$mcname! Are you just now waking up?? Come 'ere!" <<if ($mcdeaf is "Is Deaf")>>A woman, your neighbor, shouts, and you rely on reading her fast-moving lips to understand her. <<else>>A woman, your neighbor, shouts excitedly.<</if>> You wave lazily back. Her name is Yesenia, <<if $mcname == "Yesenia">> funnily enough, she shares the same name as you<</if>><<if $mcmiddlename == "Yesenia">> funnily enough, she shares your middle name<</if>>, she has dark grey hair and a pretty face, introducing herself when you first moved in.
Yesenia waves you over with a broad smile and cheerful laugh, ignoring the crowd that moved through the hall, her cheeks flushed pink as she drinks from her beer bottle. She's a woman in her mid-30s with no kids and no husband, at least not anymore. Just herself and her little dog named Chino, who she got from her divorce. Which is something she's quite proud of. You've had lunch with her here and there. <<if ($mcfriendspersonality is "Conscientiousness")>> You werent interested at first, but she was kind and insistant. And you enjoy her time on occasion. <<elseif ($mcfriendspersonality is "Openness")>> Which you were always open too, she was a interesting woman. <<elseif ($mcfriendspersonality is "Extroversion")>> Which you were always open too, she was a interesting woman. <<elseif ($mcfriendspersonality is "Agreeableness")>> Which you were always open too, a bit hesitant, but shes a interesting woman. <<elseif ($mcfriendspersonality is "Neuroticism")>> You werent interested at first, but she was kind and insistant. And you enjoy her time on occasion. <<elseif ($mcfriendspersonality is "Introversion")>> You werent interested at first, but she was kind and insistant. And you enjoy her time on occasion. <</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">You Decline. You want to be alone.</div>' 'CH.2.ACT.4.PG.57.1'>><</link>>
<<link '<div class="choice-item">You Accept. You❜re curious.</div>' 'CH.2.ACT.4.PG.57.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $watchedbroadcastalone to true>>Her lips form a 'oh' shape, yet her positive smile remains as she waves 'goodbye.' You close your apartment door with a tired sigh, turning your attention to your backpack, rummaging inside until you pull out your laptop. Easily signing in and lookin through recent news. Piecing together the "celebration" outside.
<center>'THE DEMON'S CAPTURE.'</center>\
You look at the news headline, scrolling through the article and pausing on a paragraph that caught your eye.
----
!!<center>''__<<link "DISTRICT SIX NEWS">><<script>>
Dialog.setup("DISTRICT SIX NEWS");
Dialog.wiki(Story.get("DISTRICT SIX NEWS").processText());
Dialog.open();
<</script>><</link>>__''</center>
----
There are plenty of photos, statements, quotes. It truly seemed like the demon was caught. You gaze moves to your bedroom door. <<if ($airheadscatterbrained is true)>> Maybe the officers were right. The demon was captured. <<elseif ($dumb is true)>> Maybe the officers were right. The demon was captured. <<elseif ($genius is true)>> You know that the demon is with you still. There has to be a better explanation. <<else>> You know that the demon is with you still. There has to be a better explanation. <</if>> You gaze travels to the floor above. No one ever mentioned the couple—nor complained about how loud they were... meaning they're truly dead, and no one knows but you.
You glance back at the computer.
!!!__<<link "WATCH LIVE." "CH.2.ACT.4.PG.58.1">><</link>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $watchedbroadcasttogether to true>><<if ($mcdeaf is "Is Deaf")>> You pop back into your apartment, retrieving a small notebook from your backpack. You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You write and show her the page.<<elseif ($quietselectivelymute is true)>>You pop back into your apartment, retrieving a small notebook from your backpack. You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You write and show her the page.<<elseif ($mcfriendspersonality is "Conscientiousness")>> You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You ask, your eyes curiously looking around, then back to the woman.<<elseif ($mcfriendspersonality is "Openness")>> You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You ask with a grin, your eyes curiously looking around, then back to the woman.<<elseif ($mcfriendspersonality is "Extroversion")>> You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You ask with a grin, your eyes curiously looking around, then back to the woman.<<elseif ($mcfriendspersonality is "Agreeableness")>> You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You ask with a polite grin, your eyes curiously looking around, then back to the woman.<<elseif ($mcfriendspersonality is "Neuroticism")>> You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You ask, your eyes curiously looking around, then back to the woman.<<elseif ($mcfriendspersonality is "Introversion")>> You close your apartment door and shuffle through the crowd, a spot made for you to sit beside the woman. "What's going on?" You ask, your eyes curiously looking around, then back to the woman.<</if>><<if ($mcwalkingaid is "Cane")>> Laying your cane across your and her laps.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Laying your crutch across your and her laps.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Laying your crutch across your and her laps.<</if>> She, without hesitation, gives you a side hug, reeking of alcohol, but you ignore it. <<if ($mcphysicaltouch is "Yes")>> You accept her hug, giving her one of your own.<<elseif ($mcphysicaltouch is "No")>> You avoid her hug, but she doesn't react, clearly barely present.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> You bite back a sigh, letting the woman hug you, but not hugging back. <</if>> "Man—That subject that got out, they caught him!" <<if ($mcdeaf is "Is Deaf")>>She slurs her words, her lips partially not matching her words, making it someone difficult to understand what she was saying.<</if>>
You don't respond, only nodding as a wave of cheers follows, "At one somethin', they gon' do a public showing!" Another man shouts out as he sets up the TV to the correct channel, and the crowd of your neighbors talks and chats amongst themselves. <<if ($mcdeaf is "Is Deaf")>>Your eyes dart across the crowd, watching their mouths move.<</if>>
Some talk about how if it was them, the subject would've never escaped, or they would've been dealt with it, and it wouldn't have killed them 'cause //'they were just that good.'//" It's clear that some are drunk. At the same time, others talked about how they saw the subject before the subject saw them and managed to escape.
If any of it's the truth--you feel slightly worthless; you knew something was wrong in that alley--yet you couldn't run. And with your apartment—you glance over your shoulder, looking past the multiple faces, to your door, before glancing upward to the apartment above. No one ever mentioned the couple—nor complained about how loud they were... meaning they're truly dead, and no one knows but you.
<<if ($mcdeaf is "Is Deaf")>><<if ($mcphysicaltouch is "Yes")>> Yesenia hugs you tighter, laughing when you both rock and sway, accidentally bumping into another person, who sends a sharp glare, whomYesenia immediately waves off with a grin. You don't catch what she says, <<if ($autism is true)>> you glance at her, your brows furrowed. You're left to assume that it could be the face you made since she always commenting on it.<<elseif ($airheadscatterbrained is true)>> but she pinches your cheeks, laughing as she does. You're confused.<<elseif ($dumb is true)>> but she pinches your cheeks, laughing as she does. You're confused.<<else>> but as she pinches your cheeks, you assume that it could be related to your expression.<</if>> <<elseif ($mcphysicaltouch is "No")>> Yesenia hugs you tighter, despite the tensing of your body, laughing when you both rock and sway, accidentally bumping into another person, who sends a sharp glare, whomYesenia immediately waves off with a grin. You don't catch what she says, <<if ($autism is true)>> you glance at her, your brows furrowed. You're left to assume that it could be the face you made since she always commenting on it.<<elseif ($airheadscatterbrained is true)>> but she pinches your cheeks, much to your dislike, laughing as she does. You're confused.<<elseif ($dumb is true)>> but she pinches your cheeks, laughing as she does. You're confused.<<else>> but as she pinches your cheeks, much to your dislike, you assume that it could possibly be related to your expression.<</if>> <<elseif ($mcphysicaltouch is "Only Initiated by Me")>> Yesenia hugs you tighter, and you only sigh as she laughs when you both rock and sway, accidentally bumping into another person, who sends a sharp glare, whom Yesenia immediately waves off with a grin. You don't catch what she says, <<if ($autism is true)>> you glance at her, your brows furrowed. You're left to assume that it could be the face you made since she always commenting on it.<<elseif ($airheadscatterbrained is true)>> but she pinches your cheeks, laughing as she does. You're confused.<<elseif ($dumb is true)>> but she pinches your cheeks, laughing as she does. You're confused.<<else>> but as she pinches your cheeks, you assume that it could be related to your expression.<</if>><</if>><<else>>"Don't look so grey in the face $mcnickname~"
<<if ($mcphysicaltouch is "Yes")>> Yesenia hugs you tighter, laughing when you both rock and sway, accidentally bumping into another person, who sends a sharp glare, whom Yesenia immediately waves off with a grin.<<elseif ($mcphysicaltouch is "No")>> Yesenia hugs you tighter, despite the tensing of your body, laughing when you both rock and sway, accidentally bumping into another person, who sends a sharp glare, whomYesenia immediately waves off with a grin.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> Yesenia hugs you tighter, and you only sigh as she laughs when you both rock and sway, accidentally bumping into another person, who sends a sharp glare, whom Yesenia immediately waves off with a grin.<</if>><</if>> The hallway is clearly not meant for this. The sea of people across the floor, the people standing and leaning against the wall. Children playing around in the clear spots, running up and down the stairs, doors opening and closing. The air feels celebratory.
"Shhh! It's starting!"
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.58.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>The sun shines brightly.
The sky is clear as can be, and the sky tree stands tall and gleaming, with its branches reaching towards the district sky. The crowd of Uptown Six screams and cheers in front of the large stage. All are cheering for the governor of District Six, Marcus Harren, who stands above the others with a wide grin.
"Good morning! Beautiful Citizens of District Six!" The crowd roars excitedly, and beyond the faces and perfect buildings, the governor can see the enormous wall. He moves his gaze to the many cameras. His wide smile, revealing perfect white teeth, his curls pinned back. "Today we are gathered here for two reasons!" There's a roar of cheers and he walks across the stage with nods, holding onto the black microphone. He gives it a second, as he wears a black suit, with a tie.
After a moment, he waves his hand down to calm the crowd. "First--To mourn the loss of the Eclipse Research Facility," he pauses, " the many lives lost, and our amazing scientist, Dr. Richard Faust." He pauses again and there's sounds of agreement, "He, who helped shape the very District you know today. With his years of research and his studies, we stand proud together. All the districts mourn with us. District One believes in us and we will not let the District down." He walks to the podium and his brown fingers places the microphone in the stand, struggling slightly.
"I know many of you have questions about the broadcast that was shown yesterday! And I have answers. But first, I ask as, not as your governor, but as a close friend. That we mourn together in silence in honor of him and all the others who have tragically passed." He dips his head low, and as the minute passes in silence, a large screen shows a list of names that slides across the screen, listing each member of the facility who was found dead and those attacked by the demon.
500 names slide across.
Soon sound returns as the man lifts his head. He wipes a tear from his eye and the crowd shouts words of support. Most of them--All of them are residents of Uptown Six and they love Marcus Harren like a friend. For the last two years, he's held the title of governor and is running for a third time. So, this can either make or break him.
He views himself as a friend. As a valuable family member. Uptown Six views him as a respectable man, a family man. Even if the situation of Downtown Six has never gotten better—nor the actions of the district police, he still vows to make changes, even if he's never attempted to change anything.
Soon his smile returns.
"As many of you know, the Subject that caused such heartache has been caught!" He raises his voice in a cheerful shout, riling up the crowd as the stage center slides open and slowly raising up a platform to a large wolf-like creature that bucked and fought against its chains. It's big, almost the size of a large truck, as its jaws snap and snarl, black saliva dripping past its large sharp teeth, with gleaming black eyes.
Marcus stares in wide-eyed shock. He steps to the side, flinching when the subject snaps and lunges his way.
Cheers and shouts of shock and excitement fill the air as another person, dressed in all-white layered robes with golden trimmings, their face hidden beneath a large white draping mask that shifted slightly in the wind as they appear from beneath the stage floor, casually walks up to the governor and taking the mic from him.
The governor says nothing as the person in all white speaks into the mic, voice slightly distorted as if purposely hidden. "I am a priest and behind me is a Bloodhound. They are fire demons and creatures of the forsaken. My goal is to kill it."
The crowd falls uncharacteristically silent in pure curiosity, watching them reveal a large black book from their clothing. The bloodhound growls and snaps, lunging at its confines as the priest opens the book and slowly recites ancient and un-understandable words.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.59.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>The sun shines brightly.
The sky is clear as can be, and the sky tree stands tall and gleaming, with its branches reaching towards the district sky. The crowd of Uptown Six screams and cheers in front of the large stage. All are cheering for the governor of District Six, Marcus Harren, who stands above the others with a wide grin.
"Good morning! Beautiful Citizens of District Six!" The crowd roars excitedly, and beyond the faces and perfect buildings, the governor can see the enormous wall. He moves his gaze to the many cameras. His wide smile, revealing perfect white teeth, his curls pinned back. "Today we are gathered here for two reasons!" There's a roar of cheers and he walks across the stage with nods, holding onto the black microphone. He gives it a second, as he wears a black suit, with a tie.
After a moment, he waves his hand down to calm the crowd. "First--To mourn the loss of the Eclipse Research Facility," he pauses, " the many lives lost, and our amazing scientist, Dr. Richard Faust." He pauses again and there's sounds of agreement, "He, who helped shape the very District you know today. With his years of research and his studies, we stand proud together. All the districts mourn with us. District One believes in us and we will not let the District down." He walks to the podium and his brown fingers places the microphone in the stand, struggling slightly.
"I know many of you have questions about the broadcast that was shown yesterday! And I have answers. But first, I ask as, not as your governor, but as a close friend. That we mourn together in silence in honor of him and all the others who have tragically passed." He dips his head low, and as the minute passes in silence, a large screen shows a list of names that slides across the screen, listing each member of the facility who was found dead and those attacked by the demon.
500 names slide across.
Soon sound returns as the man lifts his head. He wipes a tear from his eye and the crowd shouts words of support. Most of them--All of them are residents of Uptown Six and they love Marcus Harren like a friend. For the last two years, he's held the title of governor and is running for a third time. So, this can either make or break him.
He views himself as a friend. As a valuable family member. Uptown Six views him as a respectable man, a family man. Even if the situation of Downtown Six has never gotten better—nor the actions of the district police, he still vows to make changes, even if he's never attempted to change anything.
Soon his smile returns.
"As many of you know, the Subject that caused such heartache has been caught!" He raises his voice in a cheerful shout, riling up the crowd as the stage center slides open and slowly raising up a platform to a large wolf-like creature that bucked and fought against its chains. It's big, almost the size of a large truck, as its jaws snap and snarl, black saliva dripping past its large sharp teeth, with gleaming black eyes.
Marcus stares in wide-eyed shock. He steps to the side, flinching when the subject snaps and lunges his way.
Cheers and shouts of shock and excitement fill the air as another person, dressed in all-white layered robes with golden trimmings, their face hidden beneath a large white draping mask that shifted slightly in the wind as they appear from beneath the stage floor, casually walks up to the governor and taking the mic from him.
The governor says nothing as the person in all white speaks into the mic, voice slightly distorted as if purposely hidden. "I am a priest and behind me is a Bloodhound. They are fire demons and creatures of the forsaken. My goal is to kill it."
The crowd falls uncharacteristically silent in pure curiosity, watching them reveal a large black book from their clothing. The bloodhound growls and snaps, lunging at its confines as the priest opens the book and slowly recites ancient and un-understandable words.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.59.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You watch in utter silence as a circle of pure white forms circles the bloodhound; it barks furiously, black saliva slowly turning red as if lava, splattering onto the metal stage and melting the steel. White chains of blinding light shoot upward and bind the creature.
You find yourself leaning forward as gasps of shock dance through the crowd. Smoke rises off the creature's body as it's restrained to the stage, growls and barks grow more frenzied and desperate, pained as the chains hurt it, and in a single blink of an eye, the subject becomes engulfed in bright red and white flames that swirl and mix.
You squint; the screen is filled with blinding light, overwhelming you and all the others in the hall, forcing everyone to turn away and shield their eyes. After a while, the light dies down, revealing the bloodhound still in chains and engulfed, while the flames look //different.//
They look like faces.
The fire whips and flutters, revealing faces that stretch apart painfully, their screams mix with the roar of the blaze and the bloodhound's snarls. That slowly becomes panicked and pained, the flames turning starch white.
Then nothing.
Silence falls over everyone.
"Wow." <<if ($mcdeaf is "Is Deaf")>> Marcus says breathlessly and you read the subtitles.<</if>> His voice breaks the stunned silence, earning a few chuckles and laughs that die away as you look at your laptop screen. The camera shows the full view of the stage. Parts where it melted and the deep pit left behind. It was like it was dragged back to hell.
It's gone.
<<if ($mcdeaf is "Is Deaf")>>Screams and cheers appear in the subtitles.<<else>>The crowd, both the ones in the screen and the ones in your hall, screams and cheers.<</if>> Sending you out of a shocked state, they cheer as if unfazed by what was just saw. Feelings from early this morning return to you. <<if ($mcsubjectsfear is "You share the same sentiment. You're afraid of subjects")>> You've always been afraid. You know what they can do. What he did. That subject couldn't have been the demon you met.<<elseif ($mcsubjectsfear is "You don't share the same sentiment. You aren't afraid of subjects")>> If you hadn't run into the demon, you're certain that you would have been fascinated. But you know what they can do. What he did. That subject couldn't have been the demon you met.<<elseif ($mcsubjectsfear is "You're afraid, but not all subjects aren't all bad")>> You've always been afraid. You know what they can do. What he did. That subject couldn't have been the demon you met.<<elseif ($mcsubjectsfear is "You aren't afraid, humans are the real problem")>> If you hadn't run into the demon, you're certain that you would have been fascinated or perhaps feel bad for the demon. But you know what they can do. What he did. That subject couldn't have been the demon you met.<</if>> Your eyes drift
//The W gene prevents one from feeling the fear of subjects.//
Your stomach churns, your eyes locked on the screen while your mind drifts. Back to the closet. Back to the demon. Your eyes move across the scorch marks, that demon didn't fill you with the same unease. Gold eyes flash through your mind, and you teeth sink into your bottom lip, you turn away, shoulders rising. You exhale through your nose.
You rise from your couch, <<if $fightdante is true>> hissing painfully from the fast movement, completely forgetting about your wounded shoulders.<</if>> You <<if ($mcwalkingaid is "Cane")>> grab your cane and walk to your bedroom.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grab your crutch and walk to your bedroom. <<elseif ($mcwalkingaid is "Armpit Crutches")>> grab your crutch and walk to your bedroom. <<else>> walk to your bedroom.<</if>> Slowly touching the metal doorknob. It's not hot.
Then you <<if ($mcdeaf is "Is Deaf")>>stand still<<else>>listen<</if>> and wait, holding your breath. You <<if ($mcdeaf is "Is Deaf")>>feel<<else>>hear<</if>> nothing on the other side. You breathe out an exhale. <<if ($aloof is true)>> You open the door calmly, stepping into your bedroom, and quickly scan the room. It's somewhat cold.<<elseif ($aggressivehotheaded is true)>> You shove the door open, flinching slightly as it slams into the wall and rattles loudly. You step into your bedroom and quickly scan the room. It's somewhat cold.<<elseif ($courageous is true)>> You open the door with a confident hand, stepping into your bedroom, and quickly scan the room. It's somewhat cold.<<elseif ($cowardly is true)>> You slowly the door open, placing it gently against the wall behind it. You tiptoe into your bedroom and quickly scan the room. It's somewhat cold.<<elseif ($patientcalm is true)>> You open the door calmly, stepping into your bedroom, and quickly scan the room. It's somewhat cold.<<else>> You open the door, step into your bedroom and quickly scan the room. It's somewhat cold.<</if>> Your eyes land on the jump rope, still holding the door well and firmly. The glass on the floor, the window broken and curtains fluttering. Your gaze moves to the closet door. It's completely intact. You walk up to your closet and carefully touch the doorknob, and you sigh when you feel no heat. Still, that doesn't ease the thought that something could be inside.
Your knuckles rap against the wood in an easy pattern.
<center> 1.
2.
3.
4.
5.
6.
7.
8.</center>\
There's a slow, matching knock.
Copying the same rhythm and pattern at the exact height where you knocked.
//It's in your closet.//
You take a step back, blinking at the door before quickly leaving your bedroom and closing the door behind you tightly. You turn and rest your back against the door; it's still here—in your closet. Your eyes close as you try and gather your breathing. There were two of them. Two subjects—two creatures—two demons. You pace around the small hallway of your apartment. You had wished for this as a child, but not like this. Never like this.
One of them is dead, but there's one in your closet. There's a //damn// subject in your closet. Alive. It's alive. You drag your hands over your face, letting out a low groan, feeling your skin buzz and your body become restless, sitting on the verge of panic. <<if ($anxiety is true)>> You inhale and exhale hard, feeling your chest rise and shudder with each fall. You can feel it bubbling in your chest. <<elseif ($depression is true)>> You inhale and exhale hard, feeling your chest rise and shudder with each fall. You can feel it bubbling in your chest. <<elseif ($adhd is true)>>You inhale and exhale hard, feeling your chest rise and shudder with each fall. You can feel it bubbling in your chest. <<elseif ($ocd is true)>> You count to $ocdcount repeatedly, breathing between each set of numbers. <<elseif ($autism is true)>> You feel it bubbling in your chest, but also curiosity, and you feel so conflicted. <<else>> You feel so lost. <</if>>
"There's a creature in my damn closet..."
You let out a huff, standing in pure disbelief. You want to cry or laugh, but you're practically speechless. What do you even do with this? A breathless laugh leaves you before dragging your hands over your head again, promptly giving up, and heading towards your couch.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.60.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You watch in utter silence as a circle of pure white forms circles the bloodhound; it barks furiously, black saliva slowly turning red as if lava, splattering onto the metal stage and melting the steel. White chains of blinding light shoot upward and bind the creature.
You find yourself leaning forward as gasps of shock dance through the compact crowd. Smoke rises off the creature's body as it's restrained to the stage, growls and barks grow more frenzied and desperate, pained as the chains hurt it. It thrashes around and the chains bend and shake, and in a single blink of an eye, the subject becomes engulfed in bright light of red and white flames that swirl upward.
You squint; the TV screen is filled with blinding light, overwhelming you and all the others in the hall, forcing everyone to turn away and shield their eyes. After a while, the light dies down, revealing the bloodhound still in chains and engulfed, while the flames look //different.//
"They look like faces—"
You can't help but agree. The fire whips and flutters, revealing faces that stretch apart painfully, their screams mix with the roar of the blaze and the bloodhound's snarls. That slowly becomes panicked and pained, the flames turning starch white.
Then nothing.
Silence falls over everyone.
"Whatever that dude has, imma need it." <<if ($mcdeaf is "Is Deaf")>> The person next to you speaks and you read their lips,<<else>> The person next to you speaks, their voice breaks the stunned silence,<</if>> earning a few chuckles and laughs that die away as they look at the TV. The camera shows the full view of the stage. Parts where it melted and the deep pit left behind. It was like it was dragged back to hell.
The crowd, both the ones in the TV and the ones in your hall, screams and cheers. Sending you out of a shocked state, they cheer as if unfazed by what was just shown. Feelings from early this morning return to you. <<if ($mcsubjectsfear is "You share the same sentiment. You're afraid of subjects")>> You've always been afraid. You know what they can do. What he did. That subject couldn't have been the demon you met.<<elseif ($mcsubjectsfear is "You don't share the same sentiment. You aren't afraid of subjects")>> If you hadn't run into the demon, you're certain that you would have been fascinated. But you know what they can do. What he did. That subject couldn't have been the demon you met.<<elseif ($mcsubjectsfear is "You're afraid, but not all subjects aren't all bad")>> You've always been afraid. You know what they can do. What he did. That subject couldn't have been the demon you met.<<elseif ($mcsubjectsfear is "You aren't afraid, humans are the real problem")>> If you hadn't run into the demon, you're certain that you would have been fascinated or perhaps feel bad for the demon. But you know what they can do. What he did. That subject couldn't have been the demon you met.<</if>> Your eyes drift across the bright face to Yesenia who smiles with a nod. Your eyes move around the room and find some who stare with furrowed brows, confused as you.
//The W gene prevents one from feeling the fear of subjects.//
Your stomach churns, your eyes locked on the screen while your mind drifts. Back to the closet. Back to the demon. Your eyes move across the scorch marks, that demon didn't fill you with the same unease. Gold eyes flash through your mind, and you teeth sink into your bottom lip, you turn away, shoulders rising. You exhale through your nose.
You rise from your seat, <<if $fightdante is true>> hissing painfully from the fast movement, completely forgetting about your wounded shoulders.<</if>> You offer a small, closed-lip smile as you <<if ($mcwalkingaid is "Cane")>> grab your cane and slowly make your way through the crowd. People make room for you.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grab your crutch and slowly making your way through the crowd. People make room for you.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grab your crutch and slowly making your way through the crowd. People make room for you. <<else>> slowly shuffling through the crowd.<</if>> You're careful to not step on anyone as you return to your apartment. Letting yourself inside, and quickly shutting the door and locking it. You walk to your bedroom, touching the metal doorknob. It's not hot.
Then you <<if ($mcdeaf is "Is Deaf")>>stand still<<else>>listen<</if>> and wait, holding your breath. You <<if ($mcdeaf is "Is Deaf")>>feel<<else>>hear<</if>> nothing on the other side. You breathe out an exhale. <<if ($aloof is true)>> You open the door calmly, stepping into your bedroom, and quickly scan the room. It's somewhat cold.<<elseif ($aggressivehotheaded is true)>> You shove the door open, flinching slightly as it slams into the wall and rattles loudly. You step into your bedroom and quickly scan the room. It's somewhat cold.<<elseif ($courageous is true)>> You open the door with a confident hand, stepping into your bedroom, and quickly scan the room. It's somewhat cold.<<elseif ($cowardly is true)>> You slowly the door open, placing it gently against the wall behind it. You tiptoe into your bedroom and quickly scan the room. It's somewhat cold.<<elseif ($patientcalm is true)>> You open the door calmly, stepping into your bedroom, and quickly scan the room. It's somewhat cold.<<else>> You open the door, step into your bedroom and quickly scan the room. It's somewhat cold.<</if>> Your eyes land on the jump rope, still holding the door well and firmly. The glass on the floor, the window broken and curtains fluttering. Your gaze moves to the closet door. It's completely intact. You walk up to your closet and carefully touch the doorknob, and you sigh when you feel no heat. Still, that doesn't ease the thought that something could be inside.
Your knuckles rap against the wood in an easy pattern.
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There's a slow, matching knock.
Copying the same rhythm and pattern at the exact height where you knocked.
//It's in your closet.//
You take a step back, blinking at the door before quickly leaving your bedroom and closing the door behind you tightly. You turn and rest your back against the door; it's still here—in your closet. Your eyes close as you try and gather your breathing. There were two of them. Two subjects—two creatures—two demons. You pace around the small hallway of your apartment. You had wished for this as a child, but not like this. Never like this.
One of them is dead, but there's one in your closet. There's a //damn// subject in your closet. Alive. It's alive. You drag your hands over your face, letting out a low groan, feeling your skin buzz and your body become restless, sitting on the verge of panic. <<if ($anxiety is true)>> You inhale and exhale hard, feeling your chest rise and shudder with each fall. You can feel it bubbling in your chest. <<elseif ($depression is true)>> You inhale and exhale hard, feeling your chest rise and shudder with each fall. You can feel it bubbling in your chest. <<elseif ($adhd is true)>>You inhale and exhale hard, feeling your chest rise and shudder with each fall. You can feel it bubbling in your chest. <<elseif ($ocd is true)>> You count to $ocdcount repeatedly, breathing between each set of numbers. <<elseif ($autism is true)>> You feel it bubbling in your chest, but also curiosity, and you feel so conflicted. <<else>> You feel so lost. <</if>>
"There's a creature in my damn closet..."
You let out a huff, standing in pure disbelief. You want to cry or laugh, but you're practically speechless. What do you even do with this? A breathless laugh leaves you before dragging your hands over your head again, promptly giving up, and heading towards your apartment door.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.4.PG.60.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You return to the couch and pause. Your hand holding the couch arm and stare at the laptop screen.
"The cause of this is because of those with Illecebra Illness. They are what attracted the demon subject to act." <<if ($mcdeaf is "Is Deaf")>> You read the subtitles.<</if>> You watch in pure confusion as the person in all-white speaks. Face still hidden and voice still distorted. The crowd is silent, with the camera focused solely on the person with such intensity you would've sworn the proclaimed priest said something else. Anything else.
"This is not a call to action but merely a statement of the truth—those without the W gene are dangerous. Mindless. Useless individuals who are incomplete and thus must be held responsible for the many lives we lost." Your eyes go wide and your lips part. That's not true. Missing and or not having W Gene is a common genetic mutation; many people don't have it.
You sit down, //'Why are they lying?'// The priest continues, "Out of 100 people, 10% will not have the gene." Another lie, it's to be believed that out of every 100 people, nearly 25 of them don't have the w gene, and only 15 of them would have illness—but to be held responsible for the escape of a subject. For a facility miles away?
The camera scans the faces of the crowd and you watch them, unable to make out what they say. To themselves. To those around them. "Those with the illness are lighthouses; they attract creatures to them. They're blaring red targets in a sea of black and white. Their existence alone attracts nothing but fear and death." You can't deny that, it's true, that those with the illness attract subjects, but the moving district offsets that. At least with subject outside the district.
Not inside.
You moved here because it was safer. Along with several others will the illness. A moving district could protect you and those better than a planted district. Something that you and those like you couldn't ruin. You suck in air and freeze, before slowly closing your laptop. You could've ruined District 35.
You lean back, you could have ruined that paradise. It explains a lot. There are kids like you, kids you knew, friends of $rachealname and $charliename who left around 10. There were many kids you knew, throughout middle school and high school, who had the sickness and eventually left. Some with their families, those without them.
<center>//Those without the Illecebra Illness weren't allowed to remain...//</center>\
<center><<link "· NEXT PAGE ·" "CH.2.ACT.5.PG.61">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>>The suddenness of movement is what brings your attention to the TV. Your hand holds the frame of your apartment, stepping out of your apartment. "The cause of this is because of those with Illecebra Illness. They are what attracted the demon subject to act." You read the subtitles. <<else>>"The cause of this is because of those with Illecebra Illness. They are what attracted the demon subject to act." Your hand touches the frame of your apartment, stepping out of your apartment. <</if>> You watch in pure confusion as the person in all-white speaks. Face still hidden and voice still distorted. Everyone watches the TV with such intensity you would've sworn the proclaimed priest said something else.
"This is not a call to action but merely a statement of the truth--those without the W gene are dangerous. Mindless. Useless individuals who are incomplete and thus must be held responsible for the many lives we lost." Your eyes go wide and your lips part. That's not true. Missing and or not having W Gene is a common genetic mutation; many people don't have it.
You stay still, //'Why are they lying?'// The priest continues, "Out of 100 people, 10% will not have the gene." Another lie, it's to be believed that out of every 100 people, nearly 25 of them don't have the w gene, and only 15 of them would have illness—but to be held responsible for the escape of a subject. For a facility miles away?
"If that's true, why would the government wait so long to tell us?"
"Wasn't there a surge of them like a couple years ago. We always get them? We have the highest percent of them since 4020?"
"So, they're monster magnets. Got it—"
"Doesn't this seem very crazy?"
"I hate that they moved here. I blame them for that damn wall too."
"But it's not without reason? They put everyone else at risk."
People talk. To themselves. Those around them. "Those with the illness are lighthouses; they attract creatures to them. They're blaring red targets in a sea of black and white. Their existence alone attracts nothing but fear and death." You can't deny that, it's true, that those with the illness attract subjects, but the moving district offsets that. At least with subject outside the district.
Not inside.
You moved here because it was safer. Along with several others will the illness. A moving district could protect you and those better than a planted district. Something that you and those like you couldn't ruin. You suck in air and freeze, you slowly inch back into your apartment. Closing the door with a soft exhale.
You step back into your apartment, closing the door with a soft breath. You could've ruined District 35. You could have ruined that paradise. It explains a lot. There are kids like you, kids you knew, friends of $rachealname and $charliename who left around 10. There were many kids you knew, throughout middle school and high school, who had the sickness and eventually left. Some with their families, those without them.
<center>//Those without the Illecebra Illness weren't allowed to remain...//</center>\
<center><<link "· NEXT PAGE ·" "CH.2.ACT.5.PG.61">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $danteplatonic += 3>><<set $dantename to true>><center>CHAPTER TWO: ACT FIVE</center>
----
Everything passes in slowly.
You hold the handle of the brush, cleaning up the glass in your bedroom, repositioning your bed and taping down the curtains to your broken window. A part of you finds this silly, cleaning up before you release him back into your room. You still haven't cleaned up his bloodied footsteps, the smears along this walls and door frames. You tuck the broom away, your eyes shifting to the drawer door. You pull, watching it slide open, a sharp kitchen knife laying haphazardly.
You pick it up.
Walking to your bedroom and slowly untie the jump rope, letting it fall. You kick the rope aside and move to the closet, untying it from the closet door. It falls. <<if ($anxiety is true)>> You try to ignore the anxiousness that courses through you, churring your stomach.<<elseif ($cowardly is true)>> You try to ignore the anxiousness that courses through you, churring your stomach<<else>> You force air through your mouth, feeling nauseous.<</if>> You move to where the bed separates you and the closet door.
You let out a heavy exhale. <<if ($mcwalkingaid is "Cane")>> Resting your weight on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Resting your weight on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Resting your weight on your crutch.<</if>> You mentally prepare yourself for the worst. <<if ($mcdeaf is "Is Deaf")>>You toss an empty water bottle at the door. One that you found on the floor. You hope it coaxes the demon to leave the closet.<<elseif ($quietselectivelymute is true)>>You toss an empty water bottle at the door. One that you found on the floor. You hope it coaxes the demon to leave the closet.<<else>>"Come out." Your voice is low.<</if>>
You have no plans. If it attacks, you fight back.
//'But what if it doesn't?'// A voice in the back of your mind asks, and you blink. You don't know. All you know is that a demon is in your closet and that you don't want to die. At least not like this, not with him here. In your closet. You should leave. Pack a bag and go.
<<if ($mcdeaf is "Is Deaf")>> There's silence, <<else>> There's soft shuffling. The sound of things falling over, <</if>> the grip on your knife tightening. The closet door slowly creaks open, the closet dark. Hands touch along the edges of the door, pulling it back as it pulls itself out of the closet. Hunched over, his black hair tangled and in his face. He slowly sways, leaning against the doorframe.
There's no painful heat. No waves of fear to overtake you. He seems like a normal man. You shuffle in your spot, keeping your knife pointed as the man slowly steps out the closet, his long nails pushing his thick hair from his face. He doesn't look at you, but you watch tears prick the corner of his eyes. He yawns, revealing several sharp wolf-like teeth<<if ($mcdeaf is "Is Not Deaf")>>, he's loud.<</if>>
He tiredly rubs his eyes. His hands nor face covered in blood, his palm rests over his face, blocking his gaze, before they drag down slowly, his eyes landing on you, locking onto yours. You feel your body shoulders rise and limbs stiffen, the knife heavy in your hand. He shifts to it, then back to you, his expression firm. Then his gold eyes trail along your form, then huffing out through his nose, his hand dropping as his gaze moves to your bedroom.
He's hunched over, but his wild hair grazes the ceiling. He's tall. <<if ($mcheight is "5'0FT or below")>> You never realized how low they are.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You never realized how low they are.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You never realized how low they are.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You never realized how low they are since you narrowly miss the edges of doorframes and never bumped the ceiling.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You've narrowly missed bumping your head on the ceiling but have quite often bumped your head on the doorframe in and out of your bedroom and apartment. It is second nature at this point to duck beneath doorways.<<elseif ($mcheight is "6'5FT or above")>> You've bumped your head more times on the ceiling than you can count. Even now, you are slightly hunched, careful not to ram your head into the ceiling. It's second nature at this point.<</if>>
You follow his lazy steps, walking to your dresser and opening the drawers. You brows shoot up and lips part, watching him haphazardly searching for them. You let out an audible 'huh'. Your throat feels dry and you open and close your mouth in complete confusion. He pauses, tilting his head back to you. <<if ($mcclothing is "Masculine")>>"I need clothes." <<elseif ($mcclothing is "Feminine")>> "I need clothes. Less feminine clothes." <<elseif ($mcclothing is "Gender-Neutral")>> "I need clothes."<</if>>
<<if ($mcheight is "5'0FT or below")>> None of your clothes were going to fit him by any means. //Wait a minute.// Your brows draw further together, gripping the kitchen knife in hand. He takes time to search each drawer and when he doesn't find something he likes, he shoves it back. He turns to you and leans down, checking beneath your bed. "I tried some of the stuff in your closet," <<if ($mcdeaf is "Is Deaf")>> you look at the side of his face, reading his lips,<<else>> the side of his face is visible,<</if>> "and they don't fit. I found shorts, so I wasn't naked." He rests on his knees, revealing his bare and scarred torso. You notice gray shorts, tight gray shorts, your gray shorts. You can see his--you move your gaze elsewhere. <<if ($shyeasilynervous is true)>> You feel heat rise to your face.<<elseif ($easilyflustered is true)>> You feel heat rise to your face.<</if>>
He doesn't notice. //Wait.// What does he mean he tried some stuff and they don't fit? Of course, they don't fit; he towers over you and his body shape is lean with muscles. //Wait.// Why is he playing dress up in ''your'' closet?<<elseif ($mcheight is "5'1FT - 5'3FT")>> None of your clothes were going to fit him by any means. //Wait a minute.// Your brows draw further together, gripping the kitchen knife in hand. He takes time to search each drawer and when he doesn't find something he likes, he shoves it back. He turns to you and leans down, checking beneath your bed. "I tried some of the stuff in your closet and they don't fit." <<if ($mcdeaf is "Is Deaf")>> you look at the side of his face, reading his lips,<<else>> the side of his face is visible,<</if>> "I found shorts, so I wasn't naked." He rests on his knees, revealing his bare and scarred torso. You notice gray shorts, tight gray shorts, your gray shorts. You can see his--you move your gaze elsewhere. <<if ($shyeasilynervous is true)>> You feel heat rise to your face.<<elseif ($easilyflustered is true)>> You feel heat rise to your face.<</if>>
He doesn't notice. //Wait.// What does he mean he tried some stuff and they don't fit? Of course, they don't fit; he towers over you and his body shape is lean with muscles. //Wait.// Why is he playing dress up in ''your'' closet?<<elseif ($mcheight is "5'4FT - 5'7FT")>> None of your clothes were going to fit him by any means. //Wait a minute.// Your brows draw further together, gripping the kitchen knife in hand. He takes time to search each drawer and when he doesn't find something he likes, he shoves it back. He turns to you and leans down, checking beneath your bed. "I tried some of the stuff in your closet and they don't fit." <<if ($mcdeaf is "Is Deaf")>> you look at the side of his face, reading his lips,<<else>> the side of his face is visible,<</if>> "I found shorts, so I wasn't naked." He rests on his knees, revealing his bare and scarred torso. You notice gray shorts, tight gray shorts, your gray shorts. You can see his—you move your gaze elsewhere. <<if ($shyeasilynervous is true)>> You feel heat rise to your face.<<elseif ($easilyflustered is true)>> You feel heat rise to your face.<</if>>
He doesn't notice. //Wait.// What does he mean he tried some stuff and they don't fit? Of course, they don't fit; he towers over you and his body shape is lean with muscles. //Wait.// Why is he playing dress up in ''your'' closet?<<elseif ($mcheight is "5'8FT - 5'11FT")>> None of your clothes were going to fit him by any means. //Wait a minute.// Your brows draw further together, gripping the kitchen knife in hand. He takes time to search each drawer and when he doesn't find something he likes, he shoves it back. He turns to you and leans down, checking beneath your bed. "I tried some of the stuff in your closet and they don't fit."<<if ($mcdeaf is "Is Deaf")>> you look at the side of his face, reading his lips,<<else>> the side of his face is visible,<</if>> "I found shorts, so I wasn't naked." He rests on his knees, revealing his bare and scarred torso. You notice gray shorts, tight gray shorts, your gray shorts. You can see his--you move your gaze elsewhere. <<if ($shyeasilynervous is true)>> You feel heat rise to your face.<<elseif ($easilyflustered is true)>> You feel heat rise to your face.<</if>>
He doesn't notice. //Wait.// What does he mean he tried some stuff and they don't fit? Of course, they don't fit; he towers over you and his body shape is lean with muscles. //Wait.// Why is he playing dress up in ''your'' closet?<<elseif ($mcheight is "6'0FT - 6'4FT")>> Maybe a few of your oversized clothes could fit him. Though you'd have to check. //Wait a minute.// Your brows draw further together, gripping the kitchen knife in hand. He takes time to search each drawer and when he doesn't find something he likes, he shoves it back. He turns to you and leans down, checking beneath your bed. "I tried some of the stuff in your closet and there's some that fits, but they're ugly." <<if ($mcdeaf is "Is Deaf")>> you look at the side of his face, reading his lips,<<else>> the side of his face is visible,<</if>> "I did find shorts, so I wasn't naked." He rests on his knees, revealing his bare and scarred torso. You notice gray shorts, your gray shorts. You can see his--you move your gaze elsewhere. <<if ($shyeasilynervous is true)>> You feel heat rise to your face.<<elseif ($easilyflustered is true)>> You feel heat rise to your face.<</if>>
He doesn't notice. //Wait.// 'Did he just call my clothes ugly? AND why is he playing dress up in my closet!?'<<elseif ($mcheight is "6'5FT or above")>> Maybe a few of your oversized clothes could fit him. Though you'd have to check. //Wait a minute.// Your brows draw further together, gripping the kitchen knife in hand. He takes time to search each drawer and when he doesn't find something he likes, he shoves it back. He turns to you and leans down, checking beneath your bed. "I tried some of the stuff in your closet and there's some that fits, but they're ugly." <<if ($mcdeaf is "Is Deaf")>> you look at the side of his face, reading his lips,<<else>> the side of his face is visible,<</if>>"I did find shorts, so I wasn't naked." He rests on his knees, revealing his bare and scarred torso. You notice gray shorts, your gray shorts. You can see his—you move your gaze elsewhere. <<if ($shyeasilynervous is true)>> You feel heat rise to your face.<<elseif ($easilyflustered is true)>> You feel heat rise to your face.<</if>>
He doesn't notice. //Wait.// 'Did he just call my clothes ugly? AND why is he playing dress up in my closet!?'<</if>>
He ducks back underneath the bed, dragging out a large suitcase from underneath and opens it. You're so confused. You want to tell him to stop going through your belongings. But he isn't dangerous. At least not right now. You step closer. You can move freely. You don't feel paralyzed, in fact, the opposite. You feel calm. Overly calm. And if you hadn't known better, you'd assume this demon was a regular tall man. A rude one, but still a normal person.
You recognize the suitcase; they're your father's old clothing, a few old T-shirts and old pants from, what your mother likes to call, his rebel phase when he wore largely oversized clothes. <<if ($mcheight is "5'0FT or below")>> All the clothes don't fit you, and all the shirts are almost dresses for you. So, if he needs any clothes, that'll be his best bet. You shake your head quickly. He's a demon rummaging through your belongings. He needs to stop.<<elseif ($mcheight is "5'1FT - 5'3FT")>> All the clothes don't fit you, and all the shirts are almost dresses for you. So, if he needs any clothes, that'll be his best bet. You shake your head quickly. He's a demon rummaging through your belongings. He needs to stop.<<elseif ($mcheight is "5'4FT - 5'7FT")>> All the clothes don't fit you. Unless you use many safety pens, then the baggy style looks nice. But if he needs any clothes, that'll be his best bet. You shake your head quickly. He's a demon rummaging through your belongings. He needs to stop.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Majority of the clothes fit you. So, if he needs any clothes, that'll be his best bet. You shake your head quickly. He's a demon rummaging through your belongings. He needs to stop.<<elseif ($mcheight is "6'5FT or above")>> All the clothes fit you. So, if he needs any clothes, that'll be his best bet. You shake your head quickly. He's a demon rummaging through your belongings. He needs to stop.<</if>><<if ($mcdeaf is "Is Deaf")>>You wave your arms to gain his attention, only to pause once he speaks.<<else>>You open your mouth to stop him but pause as he speaks.<</if>>
"This will do."
He pulls out an oversized band t-shirt and shakes it as he stands. With ease, he pulls it over his head and pulls out all his hair from the shirt. He finds simple black sweats and pulls them on, lazily tying the strings. Shaking out his arms after and close the suitcase and kick it back under your bed, turning his attention to your bedroom décor. Taking his time to explore while you watch him. He messes with things on your dresser, picking them up and placing them down. Then he turns his attention to your bedroom lights, repeatedly turning them on and off. Then checking the bathroom.
<<if ($quietselectivelymute is true)>>You cross your arms, carefully angling your knife, and let out a huff and he glances at you, pulling his hands away. <<elseif ($aloof is true)>> "Stop touching my stuff." <<if ($mcdeaf is "Is Deaf")>> You sign with a unamused expression.<<else>> Your voice is blunt.<</if>> The demon glances at you and pulls his hands away. <<elseif ($aggressivehotheaded is true)>> "Stop touching my stuff!" <<if ($mcdeaf is "Is Deaf")>> You sign with angry expression.<<else>> Your voice is harsh, and you glare.<</if>> The demon glances at you and pulls his hands away. <<elseif ($cowardly is true)>> "Stop touching my stuff… please" <<if ($mcdeaf is "Is Deaf")>> You sign with worried expression.<<else>> Your voice is soft.<</if>> The demon glances at you and pulls his hands away. Letting out an amused hum. <<elseif ($kindnice is true)>> "Stop touching my stuff… Please" <<if ($mcdeaf is "Is Deaf")>> You sign with a soft smile.<<else>> Your voice is soft as you smile.<</if>> The demon glances at you and pulls his hands away. Letting out an amused hum. <<elseif ($patientcalm is true)>> "Stop touching my stuff. Please." <<if ($mcdeaf is "Is Deaf")>> You sign with calm look.<<else>> Your voice is soft as you wear a calm look.<</if>> The demon glances at you and pulls his hands away. Letting out an amused hum. <<elseif ($polite is true)>> "Stop touching my stuff. Please." <<if ($mcdeaf is "Is Deaf")>> You sign with calm look.<<else>> Your voice is soft as you wear a calm look.<</if>> The demon glances at you and pulls his hands away. Letting out an amused hum.<<elseif ($unpredictablevulgar is true)>> "Stop touching my shit!" <<if ($mcdeaf is "Is Deaf")>> You sign with angry expression.<<else>> Your voice is harsh and you glare.<</if>> The demon glances at you and pulls his hands away.<<else>> "Stop touching my stuff." <<if ($mcdeaf is "Is Deaf")>> You sign, watching him.<<else>> Your voice is calm as you watch him.<</if>> The demon glances at you and pulls his hands away. Letting out an amused hum.<</if>>
You shift in place and point the knife at him, motioning at the floor to sit. You expect resistance. A snarky laugh or taunt. But instead, he sits. Plopping down on your floor with a thud, shaking the floor slightly. He sits with his back against the wall across your bed and beside the closet door, with his legs spread and bent at the knee, his forearms resting on them.
"I have questions... That you're going to answer." <<if ($mcdeaf is "Is Deaf")>>You place the knife down, and sign with both hands, staring at him, and his nods in understanding.<<else>> You speak slowly, unsure of what you're doing, but he's listening, and he's nodding. <</if>>
He stares unblinking and you pause. You expect something, but he doesn't argue. Frown. Just waits. Like a dog. It's an odd thought to cross your mind and you shake your head. <<if ($mcwalkingaid is "Cane")>> You rest your cane against the edge of the bed and begin to sit down.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You rest your crutch against the edge of the bed and begin to sit down.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You rest your crutch against the edge of the bed and begin to sit down.<<else>>You begin to sit down.<</if>> And when the demon doesn't move a muscle, you sit down fully.
"... What's your name?"
He doesn't speak right away, and you wonder if he understood you. You watch smoke slips past his close lips, dissipating into the air. "I have gone by many. Demon. Subject. F-24. Human names aren't given to subjects." <<if ($mcdeaf is "Is Deaf")>> He speaks clearly for you to read his lips, making no effort to sign. Yet there's clear amusement and mischief in his eyes.<<else>> He answers honestly, yet there's a slight mischievousness in his tone.<</if>>
"A human one..." You give a skeptical look. You slowly shift closer, but keeping your distance. The man thinks momentarily, searching his mind for one, before seeming to settle on one. ''"Dante."'' <<if ($mcdeaf is "Is Deaf")>> This he signs. Spelling out each letter. He seems proud of it.<<else>> There's a proud look in his eyes.<</if>> "Like the poet, Dante Alighieri." He continues and you nod in understanding. <<if $mcname == "Dante">>His name is just like yours. Though you don't comment on the similarity.<</if>><<if $mcmiddlename == "Dante">>His name is just like yours middlename. Though you don't comment on the similarity.<</if>>
<<if ($mcdeaf is "Is Deaf")>>"Dante." You sign his name and he nods; it fits him.<<else>> "Dante." You slowly say the name, and he nods; it fits him.<</if>> You think of another question.
<<nobr>><div class="choices">
<<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>>
<<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>>
<<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>>
<<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $loveinterests to true>><<set $q1 to true>><<set $backstoryfiles to true>><<set $bloodhoundhistory to true>><<notify 3s>> UNLOCKED TWO FILES WITH DIRECTORY.<</notify>>"''__<<link "A Fire Bloodhound">><<script>>
Dialog.setup("BLOODHOUND");
Dialog.wiki(Story.get("BLOODHOUND INFO").processText());
Dialog.open();
<</script>><</link>>__''. Different from Hellhounds." He answers calmly with a shrug as if it was obvious. You had learned about the two within school years ago, but from what you remember.
"One of the forsaken..." <<if ($mcdeaf is "Is Deaf")>>You sign.<<else>> You say.<</if>> Dante simply nods, shifting his position. That means that his body isn't really his. And as if reading your thoughts, he waves you off. <<if $q2 is true>> You know he can't hurt you, but the thought that he was wearing another person's skin makes you shiver.<<else>> "I have no desire to wear you like a suit." There is amused smile spread across his lips.<</if>>
You stare at him before nodding. Thinking of another question.
<<nobr>><div class="choices">
<<if $q1 is true>>╰┈➤ ''//What are you?//''<br><<else>><<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>><</if>>
<<if $q2 is true>>╰┈➤ ''//Why are you listening to me?//''<br><<else>><<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>><</if>>
<<if $q3 is true>>╰┈➤ ''//Why did you attack me?//''<br><<else>><<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>><</if>>
<<if $q4 is true>>╰┈➤ ''//You're very attractive.//''<br><<else>><<if $romancelabels is "On">>❤<</if>><<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>><</if>>
<<if $q5 is true>>╰┈➤ ''//Why did you escape the facility?//''<br><<else>><<link '<div class="choice-item">Why did you escape the facility?</div>' 'CH.2.ACT.5.PG.62.5'>><</link>><</if>>
<<if $q6 is true>>╰┈➤ ''//Did any other subjects like you survive?//''<br><<else>><<link '<div class="choice-item">Did any other subjects like you survive?</div>' 'CH.2.ACT.5.PG.62.6'>><</link>><</if>>
<<link '<div class="choice-item">I have no more questions.</div>' 'CH.2.ACT.5.PG.63'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $q2 to true>><<set $bloodhoundhistorytwo to true>><<notify 3s>> UNLOCKED A FILE WITH DIRECTORY.<</notify>>"You //defeated//", he uses air quotations and rolls his eyes, "me in a fight. If—''IF'' I could kill you, I would have done so already." He speaks normally, dropping his hands with a shrug.
Your brows furrow lightly, and his words leave you with a uncomfortable feeling. You glance at the knife and then back at him. "Do you want to kill me?" <<if ($mcdeaf is "Is Deaf")>>You sign cautiously.<<else>> You ask cautiously.<</if>> You watch Dante think for a moment, crossing his arms as he leans further back.
"Yes. No. Maybe." He shrugs again, "I haven't decided yet. Maybe I'll try and act on it."
"You said that you can't kill me."
"And I can't. At least not right now." He tilts his head, scratching his scarred arms. "Bloodhounds have this innate loyalty." You watch his long nails reach deep into the skin, leaving behind a thin cut that mends. He keeps scratching. "This //phenomenon//," he rolls his eyes at the word, "makes us easily capable of obeying those that have a clear strength difference. Making us loyal or respect them." He motions his hands between you and him. "I'm easily stronger than you, so that innate feeling doesn't react. But in my attempt to kill you. And your attempt to survive. It fell under us fighting for //strength//." His chest rises and falls, gray smoke blowing into the air that he swipes away from you.
"You won."
You move on the bed until your seated across from him. <<if $rundante is true>>"We didn't really fight, I tried to run, and then it became a chase. You knocked yourself out." You answer honestly. It wasn't a fight, you know this, every part of you know this, cause if it was, you would be dead. You drop your head, you were just lucky that you slipped, and he jumped simultaneously. <</if>><<if $fightdante is true>>"We didn't really fight, you overpowered me and then it became a chase. You knocked yourself out." You answer honestly, your hand drifting up to the wounds on your shoulders; you can barely feel the pain. It wasn't a fight, you know this, every part of you know this, cause if it was, you would be dead. You drop your head, you were just lucky that you slipped, and he jumped simultaneously. <</if>><<if $hidedante is true>>"We didn't really fight; I hid, you found me, and then it became a chase. You knocked yourself out." You answer honestly. It wasn't a fight, you know this, every part of you know this, cause if it was, you would be dead. You drop your head, you were just lucky that you slipped, and he jumped simultaneously.<</if>>
The demon once again shrugs. "I'm well aware. If I had known you would fall, I would not have jumped into your small ass closet." He shakes his head, dropping it to the side. "But bloodhounds don't decide how you win or lose." He raises his hands as his shoulders rise and fall, "My subconscious and body decided you won and deserved my loyalty. At least, my subconscious and physical loyalty." His hands drop and he leans further against the wall. "My conscious mind owes nothing to you nor will do anything for you."
You fight the urge to question him any further, settling on the answer given. Though it is clear, though he may not be able to hurt you, he is in no way loyal to you.
<<nobr>><div class="choices">
<<if $q1 is true>>╰┈➤ ''//What are you?//''<br><<else>><<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>><</if>>
<<if $q2 is true>>╰┈➤ ''//Why are you listening to me?//''<br><<else>><<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>><</if>>
<<if $q3 is true>>╰┈➤ ''//Why did you attack me?//''<br><<else>><<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>><</if>>
<<if $q4 is true>>╰┈➤ ''//You're very attractive.//''<br><<else>><<if $romancelabels is "On">>❤<</if>><<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>><</if>>
<<if $q5 is true>>╰┈➤ ''//Why did you escape the facility?//''<br><<else>><<link '<div class="choice-item">Why did you escape the facility?</div>' 'CH.2.ACT.5.PG.62.5'>><</link>><</if>>
<<if $q6 is true>>╰┈➤ ''//Did any other subjects like you survive?//''<br><<else>><<link '<div class="choice-item">Did any other subjects like you survive?</div>' 'CH.2.ACT.5.PG.62.6'>><</link>><</if>>
<<link '<div class="choice-item">I have no more questions.</div>' 'CH.2.ACT.5.PG.63'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $q3 to true>>Dante simply stares.
"It should be obvious," <<if ($airheadscatterbrained is true)>> he looks you up and down, "then again, you're an airhead. I shouldn't expect you to get it."<<elseif ($dumb is true)>> he looks you up and down, "then again, you're dumb. I shouldn't expect you to get it." <<elseif ($genius is true)>> he looks you up and down, "aren't you classified as a genius? You should already know." <<else>> he looks you up and down, "you should already know."<</if>> You stare at the demon. "You evaded my three times." He holds up his pinky, ring, and middle fingers. "You had to know I would be after you. You were dumb for returning home." He drops his hand. <<if ($aggressivehotheaded is true)>> You grind on your teeth, glaring at the demon. <</if>>
"But I would have done nothing more than just eat you." Dante adds after a moment, moving his gaze from you to the window. "There's nothing more to it." He turns his gaze back to you.
"Do you enjoy eating?"
"Do you enjoy eating?" He repeats your question and you stare. You don't think he's mocking you and he doesn't seem insincere.
"<<cycle "$mcenjoyeating" autoselect>>
<<option "Yes.">>
<<option "No.">>
<<option "Sometimes.">>
<</cycle>>"
He stares at you down, his brows raising as he blows out another stream of smoke away from you. "There's your answer."
<<nobr>><div class="choices">
<<if $q1 is true>>╰┈➤ ''//What are you?//''<br><<else>><<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>><</if>>
<<if $q2 is true>>╰┈➤ ''//Why are you listening to me?//''<br><<else>><<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>><</if>>
<<if $q3 is true>>╰┈➤ ''//Why did you attack me?//''<br><<else>><<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>><</if>>
<<if $q4 is true>>╰┈➤ ''//You're very attractive.//''<br><<else>><<if $romancelabels is "On">>❤<</if>><<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>><</if>>
<<if $q5 is true>>╰┈➤ ''//Why did you escape the facility?//''<br><<else>><<link '<div class="choice-item">Why did you escape the facility?</div>' 'CH.2.ACT.5.PG.62.5'>><</link>><</if>>
<<if $q6 is true>>╰┈➤ ''//Did any other subjects like you survive?//''<br><<else>><<link '<div class="choice-item">Did any other subjects like you survive?</div>' 'CH.2.ACT.5.PG.62.6'>><</link>><</if>>
<<link '<div class="choice-item">I have no more questions.</div>' 'CH.2.ACT.5.PG.63'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $q4 to true>><<set $danteromantic += 3>><<notify 3s>> DANTE APPROVES.<</notify>> Dante's lips part and you watch his lips quirk, before they close. He nods his head<<if ($mcdeaf is "Is Not Deaf")>> and hums<</if>>."You're amusing. <<if ($mcfearofdante is "You're afraid.")>>Despite being so afraid of me."<<elseif ($mcfearofdante is "You aren't afraid.")>> Though you aren't afraid of me, though you dislike the idea of me."<</if>> He shifts in his seat. "And amused as I am, I'm not interested in you."
<<if ($charismatic is true)>><<if ($mcdeaf is "Is Deaf")>> "Yet." You sign with a small grin, watching the demon raise a brow and shaking his head with a playful eye roll.<<else>> You say with a small grin, watching the demon raise a brow and shake his head with a playful eye roll. <</if>> <<elseif ($flirtatioussexual is true)>><<if ($mcdeaf is "Is Deaf")>> "Yet." You sign with a small grin, watching the demon raise a brow.<<else>> You say with a small grin, watching the demon raise a brow and shake his head with a playful eye roll.<</if>><<else>> "Oh." Your hands fall in your lap and the demon huffs lightly, there's still a visible grin.<</if>> That fades into a neutral look.
<<nobr>><div class="choices">
<<if $q1 is true>>╰┈➤ ''//What are you?//''<br><<else>><<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>><</if>>
<<if $q2 is true>>╰┈➤ ''//Why are you listening to me?//''<br><<else>><<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>><</if>>
<<if $q3 is true>>╰┈➤ ''//Why did you attack me?//''<br><<else>><<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>><</if>>
<<if $q4 is true>>╰┈➤ ''//You're very attractive.//''<br><<else>><<if $romancelabels is "On">>❤<</if>><<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>><</if>>
<<if $q5 is true>>╰┈➤ ''//Why did you escape the facility?//''<br><<else>><<link '<div class="choice-item">Why did you escape the facility?</div>' 'CH.2.ACT.5.PG.62.5'>><</link>><</if>>
<<if $q6 is true>>╰┈➤ ''//Did any other subjects like you survive?//''<br><<else>><<link '<div class="choice-item">Did any other subjects like you survive?</div>' 'CH.2.ACT.5.PG.62.6'>><</link>><</if>>
<<link '<div class="choice-item">I have no more questions.</div>' 'CH.2.ACT.5.PG.63'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $q5 to true>>"Because I needed to."
He refuses to elaborate any further.
<<nobr>><div class="choices">
<<if $q1 is true>>╰┈➤ ''//What are you?//''<br><<else>><<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>><</if>>
<<if $q2 is true>>╰┈➤ ''//Why are you listening to me?//''<br><<else>><<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>><</if>>
<<if $q3 is true>>╰┈➤ ''//Why did you attack me?//''<br><<else>><<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>><</if>>
<<if $q4 is true>>╰┈➤ ''//You're very attractive.//''<br><<else>><<if $romancelabels is "On">>❤<</if>><<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>><</if>>
<<if $q5 is true>>╰┈➤ ''//Why did you escape the facility?//''<br><<else>><<link '<div class="choice-item">Why did you escape the facility?</div>' 'CH.2.ACT.5.PG.62.5'>><</link>><</if>>
<<if $q6 is true>>╰┈➤ ''//Did any other subjects like you survive?//''<br><<else>><<link '<div class="choice-item">Did any other subjects like you survive?</div>' 'CH.2.ACT.5.PG.62.6'>><</link>><</if>>
<<link '<div class="choice-item">I have no more questions.</div>' 'CH.2.ACT.5.PG.63'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $q6 to true>>You watch his controlled expression shift, his brows pinching and nose scrunching. "At Eclipse?" He straightened his back, "I would have known. And I would have killed them." He tilts his head at this, correcting himself, "Handled them somehow."
"They say there were two subjects. Two that escaped. One was captured and burned alive today." You stare, and Dante falls silent. You see, the gears in his head turn. Whatever he decides to say, he changes it.
"They're lying. Probably."
<<nobr>><div class="choices">
<<if $q1 is true>>╰┈➤ ''//What are you?//''<br><<else>><<link '<div class="choice-item">What are you?</div>' 'CH.2.ACT.5.PG.62.1'>><</link>><</if>>
<<if $q2 is true>>╰┈➤ ''//Why are you listening to me?//''<br><<else>><<link '<div class="choice-item">Why are you listening to me?</div>' 'CH.2.ACT.5.PG.62.2'>><</link>><</if>>
<<if $q3 is true>>╰┈➤ ''//Why did you attack me?//''<br><<else>><<link '<div class="choice-item">Why did you attack me?</div>' 'CH.2.ACT.5.PG.62.3'>><</link>><</if>>
<<if $q4 is true>>╰┈➤ ''//You're very attractive.//''<br><<else>><<if $romancelabels is "On">>❤<</if>><<link '<div class="choice-item">You❜re very attractive.</div>' 'CH.2.ACT.5.PG.62.4'>><</link>><</if>>
<<if $q5 is true>>╰┈➤ ''//Why did you escape the facility?//''<br><<else>><<link '<div class="choice-item">Why did you escape the facility?</div>' 'CH.2.ACT.5.PG.62.5'>><</link>><</if>>
<<if $q6 is true>>╰┈➤ ''//Did any other subjects like you survive?//''<br><<else>><<link '<div class="choice-item">Did any other subjects like you survive?</div>' 'CH.2.ACT.5.PG.62.6'>><</link>><</if>>
<<link '<div class="choice-item">I have no more questions.</div>' 'CH.2.ACT.5.PG.63'>><</link>>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $loveinterests to true>><<notify 3s>>⍜ UNLOCKED NEW PROFILE.<</notify>> "But I do have several for you, $mcname." Dante rises onto his feet, he towers over you, and you immediately scoot back, your hand touching the handle of the knife. His hands brush over his pants, then his nose. "Like--"
Your phone screen brightens.
You both move your gaze to the phone, watching the screen light up and shake on the nightstand. You had tossed your phone up there whilst sweeping. Dante slides back as you move across your bed, picking it up.
//''It's your $edwardtitle.''//
Your brows draw together, this is the second time. You climb off the bed, <<if ($mcwalkingaid is "Cane")>> grabbing your cane<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch<</if>>, moving around Dante and he makes space for you. You leave your bedroom.
Dante doesn't stop you.
<center><<link "ANSWER." "CH.2.ACT.6.PG.64">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER TWO: ACT SIX</center>
!!!''<center><span style="color: #470101">THE DEMON AWAKES</span></center>''
<span style="color: #000240"><center>''01:52:08 PM | APARTMENT 12 | NOV 30TH | 92°F (32°C)''</center></span>
----
<<if ($mcdeaf is "Is Deaf")>>You turn the phone call into a video call, closing your bedroom door as you move to the couch and prop your phone sideways onto the arm of the couch. You sit down with a rush of movement. <<else>>You answer the phone call, closing your bedroom door as you move to the couch. You sit down with a rush of movement.<</if>> "$mcname. I heard about the subject capture." <<if ($mcdeaf is "Is Deaf")>>His eyes look your over as he signs to you.<<else>> His voice is calm as he speaks over the speaker on your phone. <</if>> You find yourself nodding, even though it's not true. Your gaze flickers to your bedroom door. "Good. I wanted to inform you that I will arrive in at District Six in a day or two."
<<if ($mcdeaf is "Is Deaf")>>Your eyes widen, staring at your father's serious face. "Without a conjoining?" You sign back, worry written all over your features. "That's dangerous." <<else>> Your eyes widen, staring at your phone. You can perfectly imagine his serious face. "Without a conjoining?" You say, with furrowed brows. "That's dangerous."<</if>> At such short notice that means he'd have to travel through the mountains and across plains with no protection. He could be killed.
"Waiting for a conjoining would have taken to long. You could've died before I got there." He says back, <<if ($mcdeaf is "Is Deaf")>> but he looks busy. Consistently looking around his surroundings, then back to you. Your brows furrow and you watch him cover his camera, leaving you in silence.<<else>> but he sounds busy. There's subtle chatter in the back. Your brows furrow before complete silence follows. "Hello?" You ask and get no response, leaving you in silence.<</if>>
You let out a sigh and sit in silence before <<if ($mcdeaf is "Is Deaf")>> you can see him again. "I have to go soon. Is there anything else before I go?" He signs quickly and speaks. It's clear he's somewhat distracted. <<else>> sound returns, and your father clears his throat. "I have to go soon. Is there anything else before I go?" He sounds distracted.<</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">Tell him about Dante.</div>' 'CH.2.ACT.6.PG.65.1'>><</link>>
<<link '<div class="choice-item">Don❜t tell him about Dante.</div>' 'CH.2.ACT.6.PG.65.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT SIX">><<masteraudio stop>><<set $telledaboutdante to true>><<set $conjoining to true>><<notify 3s>> LEARNED THE TERM, CONJOINING.<</notify>>Your father falls silent as you explain Dante and the subject. Starting from beginning to end. Explaining your neighbors, the lightning, the district police, <<if ($mcfearofdante is "You're afraid.")>>how scared you felt,<<elseif ($mcfearofdante is "You aren't afraid.")>> how calm you felt, <</if>> and<<if $rundante is true>> how you ran and barely survived.<</if>><<if $fightdante is true>> how you fought and barely survived.<</if>><<if $hidedante is true>> how you hide and barely survived.<</if>> It comes spilling out of you.
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>>You know you can trust your father.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> You know you can trust your father.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> You don't trust him—but you find yourself speaking freely.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> You don't trust him—but you find yourself speaking freely.<</if>> <<if ($mcdeaf is "Is Deaf")>> You sign all the events quickly, your face and body expressing every emotion you felt and or feel. <<if ($aloof is true)>> At least you face does. You have a problem looking cold.<</if>><<else>>You speak quickly, your face and body expressing every emotion you felt and or feel. <<if ($aloof is true)>> At least you face does. You have a problem looking cold.<</if>><</if>> A weight feels lifted off your shoulders as you finish. A rush of air leaves your lungs.
<<if ($mcdeaf is "Is Deaf")>>He remains silent for a moment, then slowly nods his head. "You'll be okay. The subject has been caught." You blink and open your mouth, but he stops you with a headshake. He doesn't want you to say anything else. <<else>>He remains silent for a moment, then slowly hums a soft 'okay'. He takes a breath. "You'll be okay. The subject has been caught." You blink and open your mouth, but he stops you with a soft cough. He doesn't want you to say anything else.<</if>>
"Be safe. $mcname. Don't move from where you are. I will go to you."
He hangs up.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.6.PG.66">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT SIX">><<masteraudio stop>><<set $donttelledaboutdante to true>><<set $conjoining to true>><<notify 3s>> LEARNED THE TERM, CONJOINING.<</notify>>"Nothing happened."
Your father falls silent as you explain about the subject and how it was caught. You can't tell him everything, you don't know how Dante would react nor how your father would react. You also didn't want to admit <<if ($mcfearofdante is "You're afraid.")>>how scared you felt,<<elseif ($mcfearofdante is "You aren't afraid.")>> how calm you felt,<</if>> and<<if $rundante is true>> how you ran from Dante and barely survived.<</if>><<if $fightdante is true>> how you fought Dante and barely survived.<</if>><<if $hidedante is true>> how you hide from Dante and barely survived.<</if>><<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>>You trust your father.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> You trust your father.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> You don't trust him.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> You don't trust him.<</if>> But you don't want to risk his life.
<<if ($mcdeaf is "Is Deaf")>>He remains silent for a moment, then slowly nods his head. "You're okay. The subject has been caught." You blink and open your mouth, but he stops you with a headshake. He doesn't want you to say anything else. <<else>>He remains silent for a moment, then slowly hums a soft 'okay'. He takes a breath. "You're okay. The subject has been caught." You blink and open your mouth, but he stops you with a soft cough. He doesn't want you to say anything else.<</if>>
"Be safe. $mcname. Don't move from where you are. I will go to you."
He hangs up.
<center><<link "· NEXT PAGE ·" "CH.2.ACT.6.PG.66">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT SIX">><<masteraudio stop>><<if $telledaboutdante is true>> You don't think he understood.<</if>><<if $donttelledaboutdante is true>> He didn't take anything you said to be suspicious.<</if>>
You press your hands against your face, sinking into the cushions of the couch, then again, he seemed distracted. It could be because he's traveling to you. You let out a sigh and push yourself onto your feet. Grabbing your phone with a groan. <<if ($mcmissinglimb is "No Missing Limbs")>> Your body aches. <<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> The constant wear of your prosthetic was slowly becoming more uncomfortable. <<elseif ($mcmissinglimb is "A Missing Leg/Foot")>>The constant wear of your prosthetic was slowly becoming more uncomfortable. <<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> The constant wear of your prosthetic was slowly becoming more uncomfortable.<</if>>
You walk back into your bedroom, phone in one hand and open the door with the other. You pause. Your bedroom curtains flutter as the wind slowly flows in from the outside. The curtain your taped down is gone, the broken glass letting in cool air. Your eyes flickering around your room, the bathroom, the closet. Empty.
The demon is gone.
You make your way to your window and look out. The streets are filled with people and crowded, but no sign of Dante. //'How did he even get outside and away?'// You pop your head through the gapping hole. Some people look at at you, confusion written on their faces and your grimace, glancing on either side of the apartment building, careful of the glass, the walls of the buildings are smooth. You pop your head inside.
!!!<center><<link "· CHAPTER THREE ·" "CH.3 - PG.NEGATIVE TWO">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "CHAPTER THREE">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/CHAPTERS/CH_THREE.png" alt="CH_THREE" width="750" height="350"></center>\
----<</timed>>
!!!<<timed 2s t8n>><<if $chapcontentwarnings is "On">><center>//CONTENT WARNING!
FLASHBACKS. DEATH.//</center>\
----<</if>><</timed>>
<<timed 3s t8n>>❝<<link "YEARS OF MY LIFE HAS BEEN SPENT RESEARCHING—EVERYTHING I LEARN IS FASINATING YET HORRIFYING. THOSE WITH THE ILLNESS WILL TRULY BE THE DEATH OF US ALL." "CH.3.ACT.1.PG.67">><</link>>❞<</timed>>\
<p align="right"><<timed 4s t8n>>~ SCIENTIST AND DOCTOR RICHARD FAUST<</timed>></p>!!<<set $gamechapter = "DECIDE">><center>"Have you had any contact with the subject?"</center>
!!<center><<set _time to 30>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-EIGHT-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES." "CH.3 - OPTION-NINE-ONE">><</link>>
╰┈➤ <<link "NO." "CH.3 - OPTION-NINE-TWO">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><<notify 3s>> THEY SEEM SUSPICIOUS OF YOU.<</notify>><center>"Have you had any contact with the subject?"</center>
!!<center><<set _time to 30>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-EIGHT-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES." "CH.3 - OPTION-NINE-ONE">><</link>>
╰┈➤ <<link "NO." "CH.3 - OPTION-NINE-TWO">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><<set $dpquestionstrue += 10>><center>"Did you hear anything last night?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-FIVE-THREE">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES - Their usual fighting and arguing." "CH.3 - OPTION-SIX-ONE">><</link>>
╰┈➤ <<link "NO - The thunderstorm and rain was loud. Maybe something here or there, but I'm not certain." "CH.3 - OPTION-SIX-TWO">><</link>>
╰┈➤ <<link "SAY NOTHING" "CH.3 - OPTION-SIX-THREE">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center>"Did you hear anything last night?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-FIVE-THREE">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES - Their usual fighting and arguing." "CH.3 - OPTION-SIX-ONE">><</link>>
╰┈➤ <<link "NO - The thunderstorm and rain was loud. Maybe something here or there, but I'm not certain." "CH.3 - OPTION-SIX-TWO">><</link>>
╰┈➤ <<link "SAY NOTHING" "CH.3 - OPTION-SIX-THREE">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center>"Did you hear anything last night?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-SIX-THREE">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES - Their usual fighting and arguing." "CH.3 - OPTION-SIX-ONE">><</link>>
╰┈➤ <<link "NO - The thunderstorm and rain was loud. Maybe something here or there, but I'm not certain." "CH.3 - OPTION-SIX-TWO">><</link>>
╰┈➤ <<link "SAY NOTHING" "CH.3 - OPTION-SIX-THREE">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center>"Did you have any connection to your neighbors?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-FIVE-THREE">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES - But very briefly and rarely. Only passing through halls, asking me for things, like beers or scissors. But mainly noise complaints. They would complain to me about them or blame me for calling the district police." "CH.3 - OPTION-FIVE-ONE">><</link>>
╰┈➤ <<link "NO - I left them alone, and they left me alone. They were loud and rude neighbors and, quite frankly, did not like me." "CH.3 - OPTION-FIVE-TWO">><</link>>
╰┈➤ <<link "SAY NOTHING" "CH.3 - OPTION-FIVE-THREE">><</link>>
</div><<set $gamechapter = "ACT ONE">><<masteraudio stop>>The two officers fall silent. "$mx. $mcsurname." You stare back, biting back a yawn, as the officers stare. "Thank you for your time. We will keep in touch." The words move across the screen and your eyes widen softly, before nodding. The two officers back away and make their way down the hall. You assume it's to repeat the process.
You close the door to your apartment.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.1.PG.68.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>The two officers fall silent. "$mx. $mcsurname." You stare back, biting back a yawn, as the officers stare.
"Thank you for your time. We will keep in touch." The words move across the screen and your eyes widen softly, before nodding. The two officers back away and make their way down the hall. You assume it's to repeat the process.
You close the door to your apartment.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.1.PG.68.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "DECIDE">><<set $dpquestionstrue += 10>><center>"Can you further explain your reasoning as to why you broke curfew?</center>
!!<center><<set _time to 30>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-EIGHT-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "I wasn't feeling well yesterday and early this morning. I had a fever and the heat from it made me panic into thinking the subject was near me." "CH.3 - OPTION-EIGHT-ONE">><</link>>
╰┈➤ <<link "I felt an unusual surge of heat and got scared." "CH.3 - OPTION-EIGHT-ONE">><</link>>
╰┈➤ <<link "I jumped to conclusions last night because of the thunder and broadcast." "CH.3 - OPTION-EIGHT-ONE">><</link>>
<<if ($anxiety is true)>>╰┈➤ <<link "My anxiety medication had me running a fever and the heat from it made me panic into thinking the subject was near me." "CH.3 - OPTION-EIGHT-ONE">><</link>>
<<elseif ($depression is true)>>╰┈➤ <<link "My depression medication had me running a fever and the heat from it made me panic into thinking the subject was near me." "CH.3 - OPTION-EIGHT-ONE">><</link>>
<<elseif ($alcoholaddiction is true)>>╰┈➤ <<link "I drank too much last night." "CH.3 - OPTION-EIGHT-ONE">><</link>>
<<elseif ($drugaddiction is true)>>╰┈➤ <<link "I got high last night." "CH.3 - OPTION-EIGHT-ONE">><</link>><</if>>
</div>!!<<set $gamechapter = "DECIDE">><<set $dpquestionstrue -= 10>><center>"Yet, you claim something was. That is way you broke curfew."</center>
!!<center><<set _time to 30>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-EIGHT-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "I wasn't feeling well yesterday and early this morning. I had a fever and the heat from it made me panic into thinking the subject was near me." "CH.3 - OPTION-EIGHT-TWO">><</link>>
╰┈➤ <<link "I felt an unusual surge of heat and got scared." "CH.3 - OPTION-EIGHT-TWO">><</link>>
╰┈➤ <<link "I jumped to conclusions last night because of the thunder and broadcast." "CH.3 - OPTION-EIGHT-TWO">><</link>>
<<if ($anxiety is true)>>╰┈➤ <<link "My anxiety medication had me running a fever and the heat from it made me panic into thinking the subject was near me." "CH.3 - OPTION-EIGHT-TWO">><</link>>
<<elseif ($depression is true)>>╰┈➤ <<link "My depression medication had me running a fever and the heat from it made me panic into thinking the subject was near me." "CH.3 - OPTION-EIGHT-TWO">><</link>>
<<elseif ($alcoholaddiction is true)>>╰┈➤ <<link "I drank too much last night." "CH.3 - OPTION-EIGHT-TWO">><</link>>
<<elseif ($drugaddiction is true)>>╰┈➤ <<link "I got high last night." "CH.3 - OPTION-EIGHT-TWO">><</link>><</if>>
</div>!!<<set $gamechapter = "DECIDE">><center>"Was anything out of order or seem odd last night?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-SEVEN-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES." "CH.3 - OPTION-SEVEN-ONE">><</link>>
╰┈➤ <<link "NO." "CH.3 - OPTION-SEVEN-TWO">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center>"Was anything out of order or seem odd last night?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-SEVEN-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES." "CH.3 - OPTION-SEVEN-ONE">><</link>>
╰┈➤ <<link "NO." "CH.3 - OPTION-SEVEN-TWO">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><<set $dpquestionstrue += 10>><center>"Was anything out of order or seem odd last night?"</center>
!!<center><<set _time to 20>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3 - OPTION-SEVEN-TWO">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "YES." "CH.3 - OPTION-SEVEN-ONE">><</link>>
╰┈➤ <<link "NO." "CH.3 - OPTION-SEVEN-TWO">><</link>>
</div>!!!<<set $gamechapter = "DECIDE">><center>"LIFE OF DEATH"</center>
<center><<set _time to 30>>''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.3.ACT.1.PG.74.1">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">\
╰┈➤ <<link "LIFE." "CH.3.ACT.1.PG.74.1">><</link>>
╰┈➤ <<link "DEATH." "CH.3.ACT.1.PG.74.2">><</link>>
</div>!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER THREE: ACT ONE</center>
!!!''<center><span style="color: #470101">THE DEMON'S OFFERING</span></center>''
----
<<cycle "$dantefirstdisappearance" autoselect>>
<<option "You're worried about his disappearance.">>
<<option "You aren't worried about his disappearance.">>
<<option "You're glad about his disappearance.">>
<</cycle>>
You step back, shoving the curtain back over the broken window, you glide your feet backwards until the back of your knees brush against the edge of your mattress, you plop down, <<if ($mcdeaf is "Is Deaf")>> feeling the bed dip and bounce.<<else>> listening to the bedframe creak as the bed dips.<</if>> Your eyes fall down to the wooden floor, <<if ($mcmissinglimb is "No Missing Limbs")>> letting out a soft yawn.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> <<if ($mcarms is "Lost right arm")>> letting out a soft yawn and removing your prosthetic arm, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mcarms is "Lost left arm")>> letting out a soft yawn and removing your prosthetic arm, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mcarms is "Lost right hand")>> letting out a soft yawn and removing your prosthetic hand, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mcarms is "Lost left hand")>> letting out a soft yawn and removing your prosthetic hand, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<</if>><<elseif ($mcmissinglimb is "A Missing Leg/Foot")>><<if ($mclegs is "Lost right leg")>> letting out a soft yawn and removing your prosthetic leg, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mclegs is "Lost left leg")>> letting out a soft yawn and removing your prosthetic leg, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mclegs is "Lost right foot")>> letting out a soft yawn and removing your prosthetic foot, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mclegs is "Lost left foot")>> letting out a soft yawn and removing your prosthetic foot, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<</if>> <<elseif ($mcmissinglimb is "A Missing Arm and Leg")>><<if ($mcarms is "Lost right arm")>> letting out a soft yawn and removing your prosthetic arm, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mcarms is "Lost left arm")>> letting out a soft yawn and removing your prosthetic arm, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mcarms is "Lost right hand")>> letting out a soft yawn and removing your prosthetic hand, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<<elseif ($mcarms is "Lost left hand")>> letting out a soft yawn and removing your prosthetic hand, peeling off the layers of cotton and silicone. A satisfied groan leaves you as you wave your stump around, massaging the sore area.<</if>> <<if ($mclegs is "Lost right leg")>> Repeating the task on your prosthetic leg.<<elseif ($mclegs is "Lost left leg")>> Repeating the task on your prosthetic leg.<<elseif ($mclegs is "Lost right foot")>> Repeating the task on your prosthetic foot.<<elseif ($mclegs is "Lost left foot")>> Repeating the task on your prosthetic foot.<</if>><</if>><<if ($mchearingaid is "Wears")>> Your hands move to your ears and gently pull off your hearing aids, massaging the spot in your ears with a soft groan. You had kept them in for far too long, even slept with them. You toss the two hearing pieces onto your nightstand.<</if>> You stretch your tired limbs, rolling your neck, and exhaling. Your gaze shifts out the window, watching the sunlight filter into your bedroom. <<if ($mcdeaf is "Is Deaf")>> The world is silent.<<else>> The world is quiet, the sounds of your neighbors distant and muffled.<</if>>
Your blink rapidly, rubbing your eyes, feeling faint tears wet your skin. You're tired, your fingers touch your right ear<<if ($mcrightearpiercings1 is "HAS")>>, touching your pierced lobe, messing with the simple jewelry. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings2 is "HAS")>>, touching your pierced lobe, messing with the simple jewelry. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings3 is "HAS")>>, touching the round circular helix earring. You often forget you have the small-jeweled piece in. <<elseif ($mcrightearpiercings4 is "HAS")>>, touching the round circular rook earring. You often forget you have the small-jeweled piece in. <<elseif ($mcrightearpiercings5 is "HAS")>>, touching the round circular daith earring. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings6 is "HAS")>>, touching your tragus piercing, messing with the simple jewelry. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings7 is "HAS")>>, touching the round circular anti- tragus earring. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings8 is "HAS")>>, touching your conch piercing, messing with the simple jewelry. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings9 is "HAS")>>, touching your long industrial piercing, messing with the simple metal bar. <<elseif ($mcrightearpiercings10 is "HAS")>>, touching the round circular snug earring. You often forget you have the small-jeweled pieces in. <<elseif ($mcrightearpiercings11 is "HAS")>>, touching your gauge. You spent a couple of years carefully stretching your lobes. <<else>> rubbing your ear lobe.<</if>> You switch to your left ear, <<if ($mcleftearpiercings1 is "HAS")>>, touching your pierced lobe. <<elseif ($mcleftearpiercings2 is "HAS")>>, touching your pierced lobe. <<elseif ($mcleftearpiercings3 is "HAS")>>, touching the round circular helix earring. <<elseif ($mcleftearpiercings4 is "HAS")>>, touching the round circular rook earring. <<elseif ($mcleftearpiercings5 is "HAS")>>, touching the round circular daith earring. <<elseif ($mcleftearpiercings6 is "HAS")>>, touching your tragus piercing. <<elseif ($mcleftearpiercings7 is "HAS")>>, touching the round circular anti- tragus earring. <<elseif ($mcleftearpiercings8 is "HAS")>>, touching your conch piercing. <<elseif ($mcleftearpiercings9 is "HAS")>>, touching your long industrial piercing. <<elseif ($mcleftearpiercings10 is "HAS")>>, touching the round circular snug earring. <<elseif ($mcleftearpiercings11 is "HAS")>>, touching your gauge. <<else>> pulling at your ear.<</if>><<if ($mchaircoverings is "Hijab")>> You pull at the fabric of your hijab and pull out the different clips and pins, slowly unraveling it and placing the fabric to the side.<<elseif ($mchaircoverings is "Tichel")>> You pull at the fabric of your tichel and pull out the different clips and pins, slowly unraveling it and placing the fabric to the side.<<elseif ($mchaircoverings is "Kippah")>> You take off your kippah and place it on your nightstand.<<elseif ($mchaircoverings is "Turban")>> You carefully unravel your turban and place the fabric to the side.<<elseif ($mchaircoverings is "Veil")>> You take off your veil, folding the fabric and placing it on your nightstand.<</if>><<if ($mchairstyles is "unstyled hair")>><<if ($mchairtexture is "Straight")>>You run your hands through your hair, scratching your scalp.<<elseif ($mchairtexture is "Wavy")>>You run your hands through your hair, scratching your scalp.<<elseif ($mchairtexture is "Curly")>>You run your hands through your curls, scratching your scalp.<<elseif ($mchairtexture is "Coily")>>You pull apart sections of your hair, scratching your scalp.<<elseif ($mchairtexture is "Afro")>>You pull apart sections of your hair, scratching your scalp.<<elseif ($mchairtexture is "Kinky")>>You pull apart sections of your hair, scratching your scalp.<<elseif ($mchairtexture is "Locked")>>You run your hands through your locs, scratching your scalp.<</if>><<elseif ($mchairstyles is "bald")>>You scratch your head.<<elseif ($mchairstyles is "waves")>>You run your hand over your head, scratching your scalp.<<elseif ($mchairstyles is "shaved hair")>> You run your hand over your head, scratching your scalp.<<elseif ($mchairstyles is "fade")>>You run your hand over your head, scratching your scalp.<<elseif ($mchairstyles is "undercut")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "pixie cut")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "cornrows")>>You run your hand through the braided rows, patting your scalp to reach the itch.<<elseif ($mchairstyles is "mullet")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "bob")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "side part")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "middle part")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "wolf cut")>>You run your hand through your hair, scratching your scalp.<<elseif ($mchairstyles is "braid")>>You run your hand along the braid, undoing it and scratching your scalp.<<elseif ($mchairstyles is "french braids")>>You run your hand along the braids, undoing them and scratching your scalp.<<elseif ($mchairstyles is "top bun")>>You undo your bun, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "pigtails")>>You undo your pigtails, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "high ponytail")>>You undo your high ponytail, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "low ponytail")>>You undo your low ponytail, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "space buns")>>You undo your space buns, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "half-up n' half down style")>>You undo the ponytail of your hairstyle, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "puffs")>>You undo your puffs, scratching your scalp and sighing at the release of your hair.<<elseif ($mchairstyles is "bantu knots")>>You run your hand through your bantu knots, gently patting your scalp to reach the itch.<<elseif ($mchairstyles is "box braids")>>You run your fingers through your multiple braids, gently massaging your scalp to reach the itch.<<elseif ($mchairstyles is "twists")>>You run your fingers through your multiple twists, gently massaging your scalp to reach the itch.<</if>>You should sleep. Your eyes move across your bedroom once more.
Or you could…
----
!!!<span style="color: #000240">''HOBBIES.''</span>
(Select Up to 3 Hobbies)
<div id="hobbies-interests">\
<label><input type="checkbox" data-var="$artsncrafts"> Arts and Crafts</label>
<label><input type="checkbox" data-var="$baking"> Baking</label>
<label><input type="checkbox" data-var="$boardgames"> Board Games</label>
<label><input type="checkbox" data-var="$cooking"> Cooking</label>
<label><input type="checkbox" data-var="$crocheting"> Crocheting</label>
<label><input type="checkbox" data-var="$dancing"> Dancing</label>
<label><input type="checkbox" data-var="$drawingnpainting"> Drawing and Painting</label>
<label><input type="checkbox" data-var="$fishing"> Fishing</label>
<label><input type="checkbox" data-var="$gardening"> Gardening</label>
<label><input type="checkbox" data-var="$knitting"> Knitting</label>
<label><input type="checkbox" data-var="$music"> Music</label>
<label><input type="checkbox" data-var="$photography"> Photography</label>
<label><input type="checkbox" data-var="$poetry"> Poetry</label>
<label><input type="checkbox" data-var="$reading"> Reading</label>
<label><input type="checkbox" data-var="$singing"> Singing</label>
<label><input type="checkbox" data-var="$sports"> Sports</label>
<label><input type="checkbox" data-var="$theatre"> Theatre</label>
<label><input type="checkbox" data-var="$workingout"> Working Out</label>
<label><input type="checkbox" data-var="$writing"> Writing</label>
</div>
----
Which is something you haven't done in a while. You hadn't the energy nor genuine desire to do so. Then again, you had 10 days, of nothing. No work. No school, <<cycle "$mcschool" autoselect>>
<<option "you never went to college anyway. You never had school anymore. Not since highschool.">>
<<option "you dropped out your sophomore year, it was online. You hadn't gone back, even though you had planned too.">>
<<option "you only got your associates. Something you never got to use anyway. So it feels like a waste.">>
<</cycle>> You have time and maybe if you were more dedicated you could make more time. Stop brushing your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> against the fabric of your blanket, pull your eyes away from the fluttering curtain and the soft cold breeze against your skin and the smell of fresh flowers and food and wet pavement that was slow to dry. You could do what you love. You slide your head to the side.
Or you could finish clean your bedroom and closet.
You glance around your bedroom; you had cleaned up your living room, but your bedroom was a different story. Your hands move the scatter pillows on your bed, stacking them along the bed frame, stretching out the crumpled blankets beneath you, that would never be straight because you refuse to move. While your closet was a destroyed, some of your clothing burned, handing off hands, shoes you don't wear and had stacked were moved from their pairs. Another mess to clean.
You yawn again,<<if ($mcglasses is "Wears")>> sliding your glasses up to your forehead, <<elseif ($mccontacts is "Wears")>> carefully removing your contact lenses. Placing them in their case. You lean back.<</if>><<if ($anxiety is true)>> rubbing your face and closing your eyes. You have a headache. <<elseif ($depression is true)>> flopping back onto your bed, closing your eyes. You have a headache.<<elseif ($ocd is true)>> rubbing your face and closing your eyes, you bounce your leg and count to $ocdcount between every breath.<<elseif ($bingeeating is true)>> rubbing your face and closing your eyes. You have a headache and you're hungry.<<elseif ($anorexia is true)>> rubbing your face and closing your eyes. You have a headache and you're hungry, but the thought makes you nauseous.<<elseif ($alcoholaddiction is true)>> rubbing your face and closing your eyes. You have a headache, and your mind feels busy. You need a drink.<<elseif ($drugaddiction is true)>> rubbing your face and closing your eyes. You have a headache, and your mind feels busy. You need a smoke or something to take your mind off everything.<</if>> You reach off the side of your bed, picking up your charge and plugging up your phone. The screen lights up with police alerts. Alerts about your neighbors. Your upstairs neighbors. <<if ($mcdeaf is "Is Deaf")>> A notification pops up on your phone. Someone is at the front door. It's an app that you installed and connected to your doorbell. You've lost track of how many times you missed someone at your door because they knocked, and you had no idea.<<elseif ($mchearing is "Has Impaired Hearing")>> A notification pops up on your phone. Someone is at the front door. It's an app that you installed and connected to your doorbell. It helps because of your poor hearing. You've lost track of how many times you missed someone at your door because they knocked softly.<<else>> You hear a loud knock and the loud automatic voice of the District Police. You let you a soft tired sigh.<</if>><<if ($mchaircoverings is "No head/hair coverings")>> You're tempted to not answer. Your gaze moves up to your ceiling.<<elseif ($mchaircoverings is "Hijab")>> You're tempted to not answer. Your gaze moves up to your ceiling. Mild annoyance fills you. You just took off your hijab.<<elseif ($mchaircoverings is "Tichel")>> You're tempted to not answer. Your gaze moves up to your ceiling. Mild annoyance fills you. You just took off your hijab.<<elseif ($mchaircoverings is "Veil")>> You're tempted to not answer. Your gaze moves up to your ceiling. Mild annoyance fills you. You just took off your hijab.<<else>> You're tempted to not answer. Your gaze moves up to your ceiling.<</if>><<if ($mcdeaf is "Is Deaf")>> You wonder if there are people walking above.<<elseif ($mchearing is "Has Impaired Hearing")>> You wonder if there are people walking above.<<else>> You hear the faintest sounds of movement above.<</if>><<if ($mchearingaid is "Wears")>> You pick up your hearing aids, putting them back into your ears, making sure they're on. You need to charge them.<</if>><<if ($mchaircoverings is "Hijab")>> With another sigh, you grab your hoodie, and pull on the hood, concealing your <<if ($mchairlength is "Bald")>> head.<<else>> hair.<</if>> <<elseif ($mchaircoverings is "Tichel")>> With another sigh, you grab your hoodie, and pull on the hood, concealing your <<if ($mchairlength is "Bald")>> head.<<else>> hair.<</if>> <<elseif ($mchaircoverings is "Veil")>> With another sigh, you grab your hoodie, and pull on the hood, concealing your <<if ($mchairlength is "Bald")>> head.<<else>> hair.<</if>><</if>><<if ($mcglasses is "Wears")>> You reposition your glasses.<<elseif ($mccontacts is "Wears")>> You grab your glasses from your dresser, putting them on.<</if>><<if ($mcmissinglimb is "A Missing Leg/Foot")>><<if ($mcwalkingaid is "Cane")>> You pull yourself up, balancing on your leg and cane and can use the table with your free hand. Moving across your bedroom with a sway and hop.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You pull yourself up, balancing on your leg and crutch, and can use the table with your free hand. Moving across your bedroom with a sway and hop.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You pull yourself up, balancing on your leg and crutch, and can use the table. Moving across your bedroom with a sway and hop.<<else>> You pull yourself up, balancing on your leg, and can use the table with your free hand. Moving across your bedroom with a sway and hop.<</if>> <<elseif ($mcmissinglimb is "A Missing Arm and Leg")>><<if ($mcwalkingaid is "Cane")>> You pull yourself up, balancing on your leg and cane and leaning against the nightstand and wall with your hip and body. Moving across your bedroom with a sway and hop.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You pull yourself up, balancing on your leg and crutch, and leaning against the nightstand and wall with your hip and body. Moving across your bedroom with a sway and hop.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You pull yourself up, balancing on your leg and crutch, leaning against the nightstand and wall with your hip and body. Moving across your bedroom with a sway and hop.<<else>> You pull yourself up, balancing on your leg and one hand and leaning against the nightstand and wall with your hip and body. Moving across your bedroom with a sway and hop.<</if>> <<else>> <<if ($mcwalkingaid is "Cane")>> You pull yourself up, balancing on your cane and leaning against the nightstand. Moving across your bedroom with a sway and hop.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You pull yourself up, balancing on your crutch and leaning against the nightstand. Moving across your bedroom with a sway and hop.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You pull yourself up, balancing on your crutch and leaning against the nightstand. Moving across your bedroom with a sway and hop.<<else>> You pull yourself up and lean against the nightstand. Moving across your bedroom with a sway and hop.<</if>><</if>> You leave your bedroom and walk to the living room, walking to your front door and opening it. The cold air rushing across your form, the yellow lights flickering as two bodies stand side by side, straight and still.
District Officers.
You stare at them, and they stare <<if ($mcheight is "5'0FT or below")>> down at you.<<elseif ($mcheight is "5'1FT - 5'3FT")>> down at you.<<elseif ($mcheight is "5'4FT - 5'7FT")>> down at you.<<elseif ($mcheight is "5'8FT - 5'11FT")>> directly at you.<<elseif ($mcheight is "6'0FT - 6'4FT")>> up at you.<<elseif ($mcheight is "6'5FT or above")>> up at you.<</if>> They are both the same in height, wearing the same all black uniforms, and they wear thick black helmets that conceal their faces. A gun on both of their right hips, handcuffs and taser on the other. Your eyes drift along the weapons then up to their helmets.
<<if ($mcdeaf is "Is Deaf")>>"$mx. $mcsurname." Words project onto the helmet screen. You assume they are speaking. You've rarely seen masks like these used, only within Uptown Six. <<else>> "$mx. $mcsurname." The automatic voice speaks as words project onto the helmet screen. You've rarely seen masks like these used, only within Uptown Six.<</if>> Most of the high-tech machinery is reserved for the higher parts of District Six. Even when you lived in District 35, most advanced technology was used in the more affluent areas. They wait for you to respond, clarify if you are who they think you are. A part of you wants to deny, but two run ins with district police and the consequences make you think against it. Your gaze flickers firmly nod and they continue.
"We have a few questions about your neighbors above."
<<if ($mcstrangerspersonality is "Conscientiousness")>> You keep your face composed, but your hold the doorknob tightens. <<if ($mcdeaf is "Is Deaf")>> You nod your head. <<elseif ($quietselectivelymute is true)>> You nod your head. <<else>> "Okay." You nod your head as you speak.<</if>> <<elseif ($mcstrangerspersonality is "Openness")>> Your eyes widen slowly, clearing your throat, gently squeezing the doorknob. <<if ($mcdeaf is "Is Deaf")>> You nod your head, forcing a polite smile as you rock on your heels. <<elseif ($quietselectivelymute is true)>> You nod your head, forcing a polite smile as you rock on your heels. <<else>> "Okay!" You nod your head as you speak, forcing a polite smile as you rock on your heels.<</if>><<elseif ($mcstrangerspersonality is "Extroversion")>> Your eyes widen slowly, clearing your throat, gently squeezing the doorknob. <<if ($mcdeaf is "Is Deaf")>> You nod your head, forcing a polite smile as you rock on your heels. <<elseif ($quietselectivelymute is true)>> You nod your head, forcing a polite smile as you rock on your heels. <<else>> "Okay Okay Okay." You nod your head as you speak, forcing a polite smile as you rock on your heels.<</if>><<elseif ($mcstrangerspersonality is "Agreeableness")>> Your eyes widen slowly, clearing your throat, gently squeezing the doorknob. <<if ($mcdeaf is "Is Deaf")>> You nod your head, forcing a polite smile. <<elseif ($quietselectivelymute is true)>> You nod your head, forcing a polite smile. <<else>> "Okay…" You nod your head as you speak, forcing a polite smile.<</if>><<elseif ($mcstrangerspersonality is "Neuroticism")>> Your eyes widen slowly and your lips sink. You tightly squeeze the doorknob. <<if ($mcdeaf is "Is Deaf")>> You nod your head, wearing a tight-lipped smile. <<elseif ($quietselectivelymute is true)>> You nod your head, wearing a tight-lipped smile. <<else>> "Okay…" You nod your head as you speak, wearing a tight-lipped smile.<</if>><<elseif ($mcstrangerspersonality is "Introversion")>> Your eyes widen slowly and your lips sink. You tightly squeeze the doorknob. <<if ($mcdeaf is "Is Deaf")>> You nod your head, wearing a tight-lipped smile. <<elseif ($quietselectivelymute is true)>> You nod your head, wearing a tight-lipped smile. <<else>> "Okay…" You nod your head as you speak, wearing a tight-lipped smile.<</if>><</if>>
<center><<link "· NEXT ·" "CH.3 - OPTION-FOUR">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<notify 3s>> AUTOSAVING & PROFILE UPDATE.<</notify>><<set $hobbies to true>><<set $policecontact to true>>You hold the doorknob, staring at the slightly dented metal, resting your head against the cold door. You're under investigation. <<if ($mcwalkingaid is "Cane")>>You lean your cane against your side, blinking your tired eyes.<<elseif ($mcwalkingaid is "Forearm Crutches")>>You lean your crutch against your side, slowly blinking your tired eyes.<<elseif ($mcwalkingaid is "Armpit Crutches")>>You lean your crutch against your side, slowly blinking your tired eyes.<<else>> You lean against the wall, slowly blinking your tired eyes.<</if>><<if ($mcheterochromia is "No")>> Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes close, tired tears forming at the corners.<<elseif ($mcheterochromia is "Yes")>>Your <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes close, tired tears forming at the corners.<</if>> You're exhausted. Stuff just keeps happening, again and again. Your life has never been this "action-packed", more of a sad drama, if you would even call it that.
You push yourself up and away away from the door, the tips of your fingers dragging along the cool metal as you walk to your small kitchen, the only difference being the switch from hardwood floors to tiles. You lean against the back of your couch, opening the fridge door with another yawn. Wiping the tears from the corners of your eyes. Your stomach softly grumbles. Your fridge is nearly empty, a few fruits, vegetables, <<if ($mcdiet is "No Specific Diet")>>packages of sandwich meat,<</if>><<if ($mcfoodallergies is "No Food Allergies")>>a carton of half-drunken milk, a cartoon of eggs, <<elseif ($mcfoodallergies is "Milk")>>a cartoon of eggs, <<elseif ($mcfoodallergies is "Egg")>>a carton of half drunken milk,<</if>>and random condiments. <<if ($mcorganization is "organized")>> You keep your fridge quite organized and clean. With all your food neatly placed and far from the expiration date.<<elseif ($mcorganization is "messy")>>Your fridge is messy and usually disorganized; half the time your food is spoiled and ends up thrown out.<<elseif ($mcorganization is "cluttered")>>Your fridge is usually cluttered and disorganized, with half the time your food is spoiled and ends up thrown out, due to it being pushed all the way to the back. It's a miracle that your fridge is clear.<</if>>
<<if ($ocd is true)>> You wait for $ocdcount seconds then you move, picking out what you want to eat,<<else>> You randomly grab food from the fridge,<</if>> <<if ($mcwalkingaid is "Cane")>>using your cane and couch as you toss the food onto the counter. <<elseif ($mcwalkingaid is "Forearm Crutches")>>using your crutch and couch as you toss the food onto the counter.<<elseif ($mcwalkingaid is "Armpit Crutches")>>using your crutch and couch as you toss the food onto the counter. <<else>> you toss the food onto the counter, resting against the back of your couch.<</if>> Closing the fridge door. You throw something together quickly, <<if ($bingeeating is true)>>making a large portion. <<elseif ($anorexia is true)>>making a small portion to eat. Always cautious of the calories you intake. <<else>> making a normal portion.<</if>> You take your plate back to your bedroom, collapsing onto the bed. Unable to take a bite as your phone <<if ($mcdeaf is "Is Deaf")>> vibrates<<else>> rings<</if>>, your mom's icon pops up. Her picture pretty and holding up book your father had given to her for her birthday. A children's book, '//The Stories of Adamima Huntress//', but your mother's smile was so big and the apple of her cheeks covered in pink blush. You remember taking the photo and she posed for you.
It's <<cycle "$momcallingyou" autoselect>>
<<option "common">>
<<option "rare">>
<</cycle>> for your mother to call you.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You ignore.</div>' 'CH.3.ACT.1.PG.69'>><</link>>
<</nobr>>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><span style="color: #000240"><center>''02:41:23 PM | APARTMENT 12 | NOV 30TH | 92°F (32°C)''</center></span>
----
You decline the call, placing your phone to the side. <<cycle "$mcmomrelationship" autoselect>>
<<option "You're close to your mother. You love talking to her, but if you speak to her, you'll spill everything.">>
<<option "You're not extremely close to your mother. But you love her. But you don't want to feel guilty if you hear her voice.">>
<<option "You don't hate her, but you don't love her either. You like her.">>
<</cycle>> You finish your food in silence, stuffing your cheeks as you chew slowly. <<if $telledaboutdante is true>> You don't want to involve your mother.<</if>><<if $donttelledaboutdante is true>>You don't want to involve your mother.<</if>> She goes through enough and always worries about you and you rather not add onto her plate. You swallow thickly, wiping the corner of your mouth with a napkin,<<if ($mcorganization is "organized")>> placing your glass plate in the sink.<<elseif ($mcorganization is "messy")>> throwing away your paper towel.<<elseif ($mcorganization is "cluttered")>> throwing away your paper towel.<</if>>
You tongue drags along your teach, picking up your water bottle filling it and taking a long swig, leaving the nook of your kitchen, you grab your phone and move to your bedroom, closing the door behind you. Closing the water bottle and placing it on your dresser. You walk to your window, pulling along the curtain to the intact window, glancing out the glass. The rain washed away the blood, leaving behind nothing of what transpired last night. Your fingers brush against the window pane, cold against your fingers, right were your neighbor had been. He wasn't nice but, you ball your hand, he didn't deserve that. <<if ($mcsubjectsfear is "You aren't afraid, humans are the real problem")>> Humans are a problem, that belief hasn't changed, but that, he didn't deserve that.<</if>>
Your eyes flicker down to the busy street, watching bodies move up and down the streets, watching cars move along both sides of the road. Your eyes travel along the buildings adjacent to yours, drifting across the open first floor shops, doors propped opens with books, vases, or a simple chain to the window bars. Most were small grocery stores, their names written in huge printed font and shades of green and reds, restaurants with bright colors and unique fonts, second hand clothing stores with cursive and pastels. There are no district police and the world seems calmer. The streets seem kinder, busy, but just that, busy.
You drop the curtain and walk to your bed, collapsing on your stomach. <<if ($mcwalkingaid is "Cane")>> You drop your cane to the side.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You drop your crutch to the side.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You drop your crutch to the side.<</if>> You stretch your arms out, and drag out a sigh, burying your face into the blankets. You feels like you're in this waiting period, that something is supposed to happen. You crawl further into your bed and underneath the blankets. You glance around your bedroom, you were supposed to clean. You roll into the pillow with a groan. Something should happen, Dante's out there with your loyalty and whatever that entails. Which can't be good. You feel your eyes grow heavy, sleeping feels so irresistible.
<<if ($mcglasses is "Wears")>> You pull off your glasses off your face, placing them on the nightstand.<<elseif ($mccontacts is "Wears")>> You pull off your glasses off your face, placing them on the nightstand.<<else>> Your hands drag over your face.<</if>> You'll clean later, <<if ($mcorganization is "organized")>> you usually do and will, <<elseif ($mcorganization is "messy")>> which is a lie, <<elseif ($mcorganization is "cluttered")>> which in part is a lie, you'll probably fix a few things that fell, but give up on the rest,<</if>> you close your eyes and slide deeper into the blankets and sleep comes to you, dreamlessly.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.1.PG.70.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><span style="color: #000240"><center>''08:16:46 PM | DOWNTOWN SIX | NOV 30TH | 56°F (13.4°C)'' </center></span>
----
You feel hot.
The blankets over you do nothing to ease the growing heat, sweat collecting on your skin and brow as you twist and turn. Your eyes flutter open and blink rapidly, crust gathering in the corners as you take in the blueish darkness, the moonlight giving the darkness a pretty hue. There's a sudden wave of cool air and your turn your head, blinking as your eyes focus. Taking in the form of a man, who simply stands in the corner of your bedroom. He's not looking at you, his nails push aside the curtains of your unbroken window, the broken window taped down. He stares into the outside. His form illuminated by the moon.
You groan as your sit up, the blankets gather around your waist, wiping your eyes. He looks calm. Human. Normal. His clothes fit fine, he has socks on, his hair tied into a ponytail at the base of his neck. Combed through. He has a good side profile, a nice nose, shaped lips, and long black lashes, the outer corner of his eyes seem to naturally have black, subtle eye liner the corner. And his scars add to his face, to his neck, even some on his ears.
He's pretty. You swallow and Dante shifts his gaze to you. Gold eyes looking over your form, they're tired and half-lidded, that seems to be their natural state. His eyes slide up to your face. There's a stretch of silence before Dante rolls his shoulders back, the motion so simple and fluid for a moment it creeps you out. It's unnatural.
"You're awake."
<center><<link "· NEXT PAGE ·" "CH.3.ACT.1.PG.70">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> "You left..." You lazily sign with one hand.<<elseif ($quietselectivelymute is true)>>You stare at him with tired eyes. He had left.<<else>> "You left..." You say tiredly, blinking.<</if>><<if ($mchaircoverings is "Hijab")>> You fix your hoodie, making sure your<<if ($mchairlength is "Bald")>> head<<else>> hair<</if>> is concealed.<<elseif ($mchaircoverings is "Tichel")>> You fix your hoodie, making sure your<<if ($mchairlength is "Bald")>> head<<else>> hair<</if>> is concealed.<<elseif ($mchaircoverings is "Veil")>> You fix your hoodie, making sure your<<if ($mchairlength is "Bald")>> head<<else>> hair<</if>> is concealed.<</if>> You look over him, eyes adjusting to the dark. His hair spreads across back, reaching his waist and curling at the ends, moving every time he moves. He remains silent for a moment longer, looking away then back to you.
"I did." <<if ($mcdeaf is "Is Deaf")>> He lazily signs.<</if>> He feels indifferent to it. No noticeable changes, no frowns, no glares, no scrunched brows.
<<if ($quietselectivelymute is true)>> You stare with a curious and confused look, one that Dante reads easily. <<else>> "Where did you go?"<</if>> You push on what feels like a solid mental fence, that bends and sways against you, but doesn't break or fold.
He shifts his attention back out the window for another moment before turning his attention fully to you, you'll lose it again. Crossing his arms as he leans against your bedroom wall, the scars and tissues of dark scarred flesh visible. The curtain flutters slowly settling, he rests his head against the curtain and glass. His eyes slip past you to the rest of your bedroom. "You never cleaned up the blood." <<if ($mcdeaf is "Is Deaf")>> Dante signs,<<else>> Dante says dryly,<</if>> and you turn your gaze across the bedroom. He had cleaned. Wiped all the paces that needed to be wiped, fixed what could be fixed. You slide your gaze back to him and he's calm, staring at you.
<<if ($mcdeaf is "Is Not Deaf")>> Silence settles over you both. The only sounds coming from the outside are the sounds of distant people talking—shouting amongst the street and the sounds of cars that drive and down the roads. A sense of restlessness that you can feel yet ignore. His eyes are closed, and his chest rises and falls softly.<<elseif ($mcdeaf is "Is Deaf")>> Stillness settles over you both. Your hands brush over your blankets, crumbling the sheets into your hands as you wait for the demon to speak. His eyes are closed, and his chest rises and falls softly.<</if>> You don't know what to say, you didn't expect that.
After a moment, he changes the topic, "And I was around." He crosses his legs at the ankle, leaning further into the wall. "I didn't go far." <<if ($mcdeaf is "Is Deaf")>> Dante signs as he opens his eyes, speaking with a yawn.<<else>> Dante speaks with a yawn, opening his eyes.<</if>> "I would have intervened," his gaze shifts back to the window again, "with your interrogation. If it went sour." You look where he's looking, but you don't have a good view.
Your brows furrow as you tilt your head. "You were listening?" <<if ($quietselectivelymute is true)>> Your voice is soft<</if>> You watch the demon stretch, pushing off the window momentarily, uncrossing his legs. "I wasn't far. A few buildings over." You move your gaze elsewhere, sitting in silence, you have questions. You peek at him, he's leaning back against the wall, you barely had seem him move, his eyes closed, breathing slowly. He looks like he's sleeping. You shift on the bed and his eyes slide open, locking onto you.
<<if ($mcdeaf is "Is Deaf")>> "How did you find me? After I escaped you the first time." You sign, brows pulled down and lips pulled into a grimace.<<else>> "How did you find me? After I escaped you the first time." Your voice low, brows pulled down and lips pulled into a grimace. <</if>>
It had been on your mind since he gave you the chance to ask him a few questions. The chance passed when your father called and he disappeared. The demon watches you for a moment as if he were considering answering seriously or brushing you off. You can tell he chooses the latter when he simply shrugs. His eyes closing once more. Another wave of long silence.
"It wasn't difficult." <<if ($mcdeaf is "Is Not Deaf")>> There's no maliciousness in his face nor taunting in his tone. <<elseif ($mcdeaf is "Is Deaf")>> There's no maliciousness in his face nor taunting in his posture. He doesn't sign, but he speaks slowly and clearly.<</if>> He picks lint from his shirt, its different than the one he took from you. "I knew who you were the moment I got access to the district system." He flicks it away, letting it flutter to the ground. "They did all the work with their systems. I simply memorized your information."
Your eyes widen slightly. It made sense now that he says it, but he went out of the way to memorize all your information, //just to kill you.// It makes the feelings of success feel bitter. The feelings of relief and the desire to take a long shower to wash off whatever negative feelings the demon gave you. To wash off the blood. It hadn't worked, but the thought that no matter what you did or could have done. He would have found you. You had only prolonged your impending death, or at least, what would have been your impending death.
"There was nowhere you could have gone..." Dante says with a groan, shifting slightly, "in fact, coming home did more for you than anywhere else." He pushes off the wall with his upper body, peeling himself off. He stretches his neck. You watch silently, then your eyes dart around your bedroom. He had made fun of you option to come home.
<<if ($mcdeaf is "Is Deaf")>> "Why'd you leave?" You sign.<<else>>"Why'd you leave?"<</if>>
"Hunger." The answer comes fast and simple, "And to handle a few shadows." His hand swipes over his nose, it's a quick and passing movement. He pushes at the curtain with his index finger, pulling it from beneath him, glancing out the window once again. <<if ($quietselectivelymute is true)>> A confused noise involuntary leaves your lips.<<else>>"What?"<</if>> Your brows are high and pinched. The curtain drops and he moves away, walking to the dresser and settling directly in front of you. He presses his elbow against the wood, resting his body at an angle.
"Tell me, your sickness. It just attracts creatures and masks someone's presence?"
<center><<link "· NEXT PAGE ·" "CH.3.ACT.1.PG.71">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You stare before slowly nodding, <<if ($mcdeaf is "Is Deaf")>> "In simple terms, yes..." You sign simply.<<else>> "In simple terms, yes..." <</if>> Your head tilts at the sudden switch. You're certain that Dante is familiar with the Illecebrae illness. He must have known Dr. Faust since he was in the facility. But he also destroyed everything. So there truly is no telling what he does and doesn't know.
Dante stares for a moment. <<if ($mcdeaf is "Is Not Deaf")>> Letting out a short hum. <</if>> "It's interesting to see that despite how often the world changes, your sickness hasn't." He yawn wide, revealing his teeth not bothering to cover his mouth. "In the last 30 years, your sickness hasn't grown stronger." He drops his hand onto the palm of his hand, "I doubt that it will."
//'It grows stronger?'// The question echoes in your mind and seems visible on your face<<if ($aloof is true)>>, a subtle change<</if>>. Dante watches your expression, before waving his free hand as if to dismiss your worry. "I meant radius, but you don't have to worry about it." You look at Dante, watching him drag his scarred hand over his nose and blow out a rush of air.
<<if ($mcbirthseason is "Spring Season")>> "You'll probably die sometime next year." Your brows shoot up immediately and you watch his lips quirk as if about to laugh before settling. "Your birthday is this spring. I head spring birthdays die sooner after they turn 23."<<elseif ($mcbirthseason is "Summer Season")>> "You'll probably die sometime next year. Your birthday was this last summer." Your brows shoot up immediately and you watch his lips quirk as if about to laugh before settling. "I'm surprised that you aren't worried."<<elseif ($mcbirthseason is "Fall Season")>> "You'll probably die sometime next year or the following." Your brows shoot up immediately and you watch his lips quirk as if about to laugh before settling."You turn 23 soon." <<elseif ($mcbirthseason is "Winter Season")>> "You'll probably die sometime next year or the following." Your brows shoot up immediately and you watch his lips quirk as if about to laugh before settling. "You turn 23 soon. I heard winter birthdays usually live longer." <</if>><<if ($mcdeaf is "Is Deaf")>> He signs and speaks with both hands, facing you, with his nose scrunched.<<else>> He faces you, his nose scrunched as he speaks.<</if>> Your brows pull together and you want to ask why your birthday is relevant, you were born in <<if ($mcbirthseason is "Spring Season")>><<cycle "$mcbirthmonth" autoselect>>
<<option "March">>
<<option "April">>
<<option "May">>
<</cycle>><<elseif ($mcbirthseason is "Summer Season")>><<cycle "$mcbirthmonth" autoselect>>
<<option "June">>
<<option "July">>
<<option "August">>
<</cycle>><<elseif ($mcbirthseason is "Fall Season")>><<cycle "$mcbirthmonth" autoselect>>
<<option "September">>
<<option "October">>
<<option "November, your birthday passed">>
<</cycle>><<elseif ($mcbirthseason is "Winter Season")>><<cycle "$mcbirthmonth" autoselect>>
<<option "December">>
<<option "January">>
<<option "February">>
<</cycle>><</if>>.
He sneezes, <<if ($mcdeaf is "Is Deaf")>> his entire body scrunching. <<else>> he blows his nose loud, his entire body scrunching. <</if>> <<if ($mcstrangerspersonality is "Conscientiousness")>> You press your lips together, biting back a laugh, your brow raising instead, watching him shake his head, his entire head of hair moving. <<elseif ($mcstrangerspersonality is "Openness")>> You laugh, watching him shake his head, his entire head of hair moving. <<elseif ($mcstrangerspersonality is "Extroversion")>> You laugh, watching him shake his head, his entire head of hair moving. <<elseif ($mcstrangerspersonality is "Agreeableness")>> You let out a small laugh, watching him shake his head, his entire head of hair moving. <<elseif ($mcstrangerspersonality is "Neuroticism")>> You press your lips together, watching him shake his head, his entire head of hair moving. <<elseif ($mcstrangerspersonality is "Introversion")>> You press your lips together, biting back a laugh, watching him shake his head, his entire head of hair moving.<</if>> "Bless you." He rubs his scarred nose again--Hard, until it's slightly red.
<<if ($mcdeaf is "Is Deaf")>>"What's wrong?" You sign.<<else>>"What's wrong?"<</if>> You watch Dante, once again, mull over his thoughts, filtering what he wants to share and what he doesn't. He does that a lot and its interesting? He moves his head side to side whenever he does it, as if weighting the thoughts themselves.
"There are several of you, or those with the sickness, here. It's distracting. I'm trying to keep track of those shadows," he tilts his head, stretching his neck, "but it's difficult to see past you or others like you. It's messing with my nose." Your brows furrow, and he straightens his posture, using his fingers to draw a box, effortlessly spotting your confusion.
"Let's say this building holds," he pauses, counting in his head before settling on a number, "from my last count, around 385 humans, around 21 on each floor, there are 18 floors." <<if ($airheadscatterbrained is true)>> You slowly nod, trying to make the numbers make sense. <<elseif ($dumb is true)>> You slowly nod, struggling to make the numbers make complete sense. <<elseif ($genius is true)>> You nod, effortlessly understanding. <<else>> You follow along.<</if>>
"I am off a few people, <<if ($airheadscatterbrained is true)>> 18 times 21 = 378 people. I'm overestimating. There are 21 people on each floor.<<elseif ($dumb is true)>> 18 times 21 = 378 people. I'm overestimating. There are 21 people on each floor.<<elseif ($genius is true)>> 18 times 21 = 378 people. I'm overestimating. There are 21 people on each floor. But you already know that.<<else>> 18 times 21 = 378 people. I'm overestimating. There are 21 people on each floor. <</if>> And out of the entire building. Only 45 people have you're illness. That number I'm right about." <<if ($mcdeaf is "Is Deaf")>> He speaks and signs effortlessly, pausing only for a moment to think.<<else>> He speaks effortlessly, pausing only for a moment to think.<</if>> His gaze occasionally glancing past your curtains and out the window.
//You imagine it's like a pitch-black sea with red dots spread across the vast emptiness. The dots are easily visible and are an alluring beacon. Especially for those hungry.//
"I'm only estimating and from what I memorized from the systems." He shrugs, "But that's what's annoying."
"Estimates are?" You watch the ends of Dante's lip quirk into a wider grin, letting out a breathless laugh. <<if ($aloof is true)>> You weren't joking and you kept your face straight. <<elseif ($airheadscatterbrained is true)>> You weren't joking, and your eyes widened slightly at his laugh.<<elseif ($charismatic is true)>> You find his reaction amusing, unable to stop a smile of your own.<<elseif ($confidentncocky is true)>> You find his reaction amusing, unable to stop a smile of your own.<<elseif ($dumb is true)>> You weren't joking, and your eyes widened slightly at his laugh.<<elseif ($energetictalkative is true)>> You weren't joking, but you can't but softly laugh at his reaction.<<elseif ($genius is true)>> You were joking. A tiny smile spreads across your lips.<<elseif ($kindnice is true)>> You weren't joking, but you can't but softly laugh at his reaction.<<elseif ($patientcalm is true)>> You were joking. A tiny smile spreads across your lips.<<elseif ($polite is true)>> You were joking. A tiny smile spreads across your lips.<<elseif ($sarcasticquickwitted is true)>> He easily notices your sarcasm.<<elseif ($unpredictablevulgar is true)>> He easily notices your sarcasm.<<else>> You were joking. A tiny smile spreads across your lips.<</if>> He shakes his head, and slightly rubs his nose again. "I should be able to tell you exactly how many people were here, due to the difference of scents and smells, but being near you makes it impossible to do so. You mask the presence of others." He pauses, "This entire district is full of people like you."
Masking the presence of others... That's the first time you've heard it explained in such a way. "Is that a good thing?" <<if ($mcdeaf is "Is Deaf")>>You sign.<<else>>You question.<</if>> Dante looks you up and down, his nose scrunching up on one side, as if you were asking the most ridiculous thing before sighing.
"For others around you, yes. It's an amazing thing. But for you, no." You and him both fall silent, his eyes moving out the window. You watch him roll his eyes, thinking before turning his gaze to you. "It would be useful to me though." His fingers drap over his lips and noses, "I've decided to leave the district alone." <<if ($mcdeaf is "Is Deaf")>> He signs.<</if>> "And I have decided to extend the offer to you, $mcname."
Your eyes widen and your lips part. Dante pushes off from your dresser, stretching his arms, placing his palms flat against the ceiling, careful to not bump his head. You realize he's been slouching this entire time. "But why?" <<if ($mcdeaf is "Is Deaf")>>You sign, your brows drawn together.<<else>>You ask, your brows drawn together.<</if>>
"You don't have to go, but if you decide to stay, you may die. And not by your sickness."
He moves towards your bathroom. Opening the door, ducking under the doorway, and flipping on the lights. You watch him fix his hair in the mirror, tucking a few strands behind his ears and running his black tongue over his sharp canines, before turning his attention to your sink and faucet. He fiddles with the knobs before turning them on after a few tries, watching the water run freely. You move to the edge of your bed, watching him.
You strain your neck, remaining silent. The demon turns the faucet to cold water. His fingers touch the rushing stream, but instead of flowing past his fingertips, a thick cloud of steam billows upward, <<if ($mcdeaf is "Is Not Deaf")>> he lets out an irritated growl. <<elseif ($mcdeaf is "Is Deaf")>> he grits his teeth, revealing his sharp canines.<</if>> Pulling his hand away, shaking out his fingers like it hurt.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> "What will kill me outside the sickness?" You sign as you stare.<<else>> "What will kill me outside the sickness?" <<if ($quietselectivelymute is true)>> You voice low and soft.<</if>><</if>> You want to add //'outside of a bloodhound as well'//, but you don't.
Dante glances at you, thinking to himself, before turning back to the water running along his fingers, the steam gradually disappearing, signaling that either it was cold enough to combat Dante's extreme heat or that Dante had considerably lowered his body heat. You settle with the second option, knowing how junky the water system is in District Six. "I didn't escape Eclipse by my own strength--I could have but I didn't." <<if ($mcdeaf is "Is Deaf")>>he signs with one hand and turns to you as he speaks.<<else>> he sighs as he speaks.<</if>>
"I was in there for 30 years, over 30? Maybe? I had no desire to escape then. I had no desire to escape now. I, along with several other subjects, were released. And the one who released me has ties to the shadows. Ties to the void." Your lips part, straightening your back. He continues to touch the water, letting it run all over his palm.
<<if ($mcdeaf is "Is Deaf")>> "The broadcast made it seem like you burned it down." You sign, crossing your arms.<<else>> "The broadcast made it seem like you burned it down."<</if>>
<<if ($mcdeaf is "Is Deaf")>>You watch him huff.<<else>> He lets out a dry huff.<</if>> "I did. It's better that I escaped and not the other subjects." You press your lips together tightly. You had two choices, either face Dante or a horde of violent subjects. There's no doubt that they would be just as bad or worse than Dante. Your thoughts flicker back to your nightmare. To your neighbors. Dante pulls his hand back, shaking it out once again, his brows pinched tightly, his lips pressed firmly.
"Downtown is swarming with void eaters. They're looking for me and since I'm with you, they will be looking for you too."
<<if ($mcdeaf is "Is Deaf")>>"But I haven't done anything?" You sign, motioning to yourself with a grimace.<<else>> "But I haven't done anything?" You speak with a grimace.<</if>>
Dante looks at you, his head dropping as he sighs again, wordlessly beckoning you over. He nudges his head towards the sink. You glance at the bathroom, then the demon. <<if ($mcfearofdante is "You're afraid.")>>You're hesitant. <<if ($mcwalkingaid is "Cane")>> You pick up your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You pick up your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You pick up your crutch.<<else>> You rise to your feet.<</if>> Sliding off your bed, <<if ($mclegs is "Lost right leg")>> you balance yourself on your left leg and carefully walk to the bathroom, careful not to fall.<<elseif ($mclegs is "Lost left leg")>> you balance yourself on your right leg and carefully walk to the bathroom, careful not to fall.<<elseif ($mclegs is "Lost right foot")>> you balance yourself on your left leg and carefully walk to the bathroom, careful not to fall.<<elseif ($mclegs is "Lost left foot")>> you balance yourself on your right leg and carefully walk to the bathroom, careful not to fall.<<else>> you plant both feet on the ground and walk to the bathroom.<</if>> You're afraid of him, your eyes landing on his and he stares. He bites back whatever comment he wants to make. He steps back and puts space between you and him.<<elseif ($mcfearofdante is "You aren't afraid.")>><<if ($mcwalkingaid is "Cane")>> You pick up your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You pick up your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You pick up your crutch.<<else>> You rise to your feet.<</if>> Sliding off your bed, <<if ($mclegs is "Lost right leg")>> you balance yourself on your left leg and carefully walk to the bathroom, careful not to fall.<<elseif ($mclegs is "Lost left leg")>> you balance yourself on your right leg and carefully walk to the bathroom, careful not to fall.<<elseif ($mclegs is "Lost right foot")>> you balance yourself on your left leg and carefully walk to the bathroom, careful not to fall.<<elseif ($mclegs is "Lost left foot")>> you balance yourself on your right leg and carefully walk to the bathroom, careful not to fall.<<else>> you plant both feet on the ground and walk to the bathroom.<</if>> You aren't afraid of him, your eyes landing on his and he stares. He bites back whatever comment he wants to make. He steps back and puts space between you and him.<</if>>
But you put faith in his earlier words. He said he wouldn't hurt you, and he's made no effort so far especially since he's had ample opportunity to hurt you. You step into the bathroom, your eyes looking over your face in the mirror, taking in your features. You looked exhausted, with eye bags forming and teeth slightly yellowing. Your face feels dry and your lips are cracked.
"You look fine."
You look at him in the mirror and the bathroom suddenly feels cramped. You notice his scars, the large scar across the left side of his face, the one across the corner of his lip, and the cut along his brow. The cut alongside the right side of his cheek, and the healed gash along the left side of his forehead. Plus, a multitude of small cuts and scrapes. You hadn't realized how many scars he had, especially not with how messy and long his black hair was. You're amazed that a ponytail band could even contain all his hair, well, minus a few loose stands. Your eyes roam his face, from his heavy lower lips to the small black beard along his chin. Then his eyes. Intense gold eyes. And in better lighting--<<cycle "$danteattraction" autoselect>>
<<option "He's attractive, but you feel nothing for him.">>
<<option "He's attractive, maybe you're crushing on him a tiny bit.">>
<<option "He's attractive, maybe you're crushing on him a lot.">>
<<option "He's not attractive.">>
<</cycle>>
"You're staring." <<if ($mcdeaf is "Is Deaf")>> The movement of his lips forces you back into reality.<<else>> The sound of his voice forces you back to reality.<</if>> <<if ($mcdeaf is "Is Deaf")>>"You have a lot of scars." You sign, looking at him through the mirror.<<elseif ($quietselectivelymute is true)>> You glance at his scars once again.<<else>> "You have a lot of scars." You say, looking at him through the mirror. <</if>> Dante raises a brow, tilting his head slightly.
<<if ($mcfacescars is "No facial scars")>> "I do." His eyes slide across your face through the mirror, "Compared to your scar less face. I do have //a lot// of scars." He's amused. His eyes study your face. You're certain that you've gotten hurt in the face before, but nothing has left a lasting scar. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across my left eye")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one through your left eye. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across my right eye")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one through your right eye. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across my nose bridge")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one across your nose bridge. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across the left side of my lip")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one across the left side of your lip. //Just like his.//. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across the right side of my lip")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one across the right side of your lip. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across my left cheek")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one across the left side of your cheek. //Just like his.//. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Across my right cheek")>> "I do, compared to your single scar." He's amused. His eyes study the single scar on your face, the one across the right side of your cheek. //Just like his.//. A scar you've had since your teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead.<<elseif ($mcfacescars is "Scars littered all over my face")>> "So do you." His eyes study the many scars on your face. Most of them are accumulated over several years throughout your childhood and teenage years. He returns his gaze to your eyes. He parts a lip as if to ask a question but turns his attention to the sink instead. <</if>>
You turn your attention to the running water.
"Just reach for it." Dante instructs. You let out a soft sigh, glancing at yourself once in the mirror before preparing yourself. <<if ($mcmissinglimb is "A Missing Arm/Hand")>> <<if ($mcwalkingaid is "Cane")>> You place your cane down, pressing your hips into the bathroom counter.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You place your crutch down, pressing your hips into the bathroom counter.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You place your crutch down, pressing your hips into the bathroom counter.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> <<if ($mcwalkingaid is "Cane")>> You place your cane down, pressing your hips into the bathroom counter.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You place your crutch down, pressing your hips into the bathroom counter.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You place your crutch down, pressing your hips into the bathroom counter.<</if>><</if>> You reach for the running water, the tips of your fingers barely grazing the running stream, before ice-cold searing pain shoots from the tips of your fingers, along your palm, and into your arm. A pain shout slips past your lips, yanking your hand away and stepping back, your elbow nearly slamming into the doorknob, but instead into really warm skin. Dante. It's a mindless action and your gaze flickers from your pained hand to his arm that covers the door. Then your fingers throb forcing you to focus.
<<if ($mcmissinglimb is "No Missing Limbs")>><<if ($mcwalkingaid is "Cane")>> Leaning your full weight onto your cane, almost collapsing.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Leaning your full weight onto your crutch, almost collapsing.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Leaning your full weight onto your crutch, almost collapsing.<<else>>Bumping into the door of your bathroom.<</if>><<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Bumping into the door of your bathroom.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>><<if ($mcwalkingaid is "Cane")>> Leaning your full weight onto your cane, almost collapsing.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Leaning your full weight onto your crutch, almost collapsing.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Leaning your full weight onto your crutch, almost collapsing.<<else>>Bumping into the door of your bathroom.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Roughly bumping into the bathroom room, pressing harder into the door to not fall.<</if>><<if ($aggressivehotheaded is true)>> You curse angrily under your breath. Shaking your hand with a hiss.<<elseif ($unpredictablevulgar is true)>> You let out a string of curses under your breath. Shaking your hand with a hiss.<<elseif ($aloof is true)>> Your brows furrow, your hand twitching in pain.<<elseif ($cowardly is true)>> You let out a cry of pain, squeezing your eyes shut as your fingers throb.<<elseif ($shyeasilynervous is true)>> You let out a cry of pain, squeezing your eyes shut as your fingers throb.<<else>> You let out a pained hiss, your hand twitching in pain.<</if>><<if $leftapartmentagain is true>> The pain is familiar. Far too familiar.<</if>> You press your hand to your chest, letting out a slow breath. Dante crosses his arms, tilting his head to the side. <<if ($mcdeaf is "Is Deaf")>>"What was that—?" You mumble, unable to hear the words, as your lips move on their own.<<else>> "What was that—?" You mumble, unable to hear the words, as your lips move on their own.<</if>>
Soon the pain fades, leaving behind a dull tingling sensation. "Does that feel familiar at all?" You look up at the demon, bending at the knees and hunching over slightly. <<if $leftapartmentagain is true>> You nod slowly. The pain is similar to when you tried to leave the lobby. Near those shadows. <<else>> You shake your head; the pain is completely new to you.<</if>>
"It's a simply way of knowing Void Eaters are near. With intent."
"Intent?"
"It's searching lowers the temperature, but water is the fast way of being certain that one is searching."
He slides past you, his hair grazing your back and side, moving back into your bedroom. You clench your hand softly, pushing the door with your momentum. <<if ($mcmissinglimb is "No Missing Limbs")>><<if ($mcwalkingaid is "Cane")>> You readjust on your cane, you turn off the water and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You readjust on your crutch, turn off the water, and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You readjust on your crutch, turn off the water, and follow Dante, returning to your bed.<<else>> You turn off the water and follow Dante, returning to your bed.<</if>><<elseif ($mcmissinglimb is "A Missing Arm/Hand")>><<if ($mcwalkingaid is "Cane")>> You grab your cane, turn off the water, and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>>You grab your crutch, turn off the water, and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>>You grab your crutch, turn off the water, and follow Dante, returning to your bed.<<else>> You turn off the water and follow Dante, returning to your bed. <</if>><<elseif ($mcmissinglimb is "A Missing Leg/Foot")>><<if ($mcwalkingaid is "Cane")>> You readjust on your cane, you turn off the water and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You readjust on your crutch, turn off the water, and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You readjust on your crutch, turn off the water, and follow Dante, returning to your bed.<<else>> You turn off the water and follow Dante with a slight hobble, returning to your bed.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>><<if ($mcwalkingaid is "Cane")>> You grab your cane, turn off the water, and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>>You grab your crutch, turn off the water, and follow Dante, returning to your bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>>You grab your crutch, turn off the water, and follow Dante, returning to your bed.<<else>> You turn off the water and follow Dante with a slight hobble, returning to your bed.<</if>><</if>>You collapse onto your mattress with a bounce, as Dante returns to the window, glancing out. "What are void eaters?" You turn to watch him fully.
"It has been long since I have seen one, but they are similar to large shadows." He pauses momentarily. He faces you before exhaling deeply. "When you see one, you'll understand, but Void Eaters are //mostly// harmless. They alert more than attack. They act like security." He presses his back fully against the wall, crossing his arms once more. It's easy to see that he's tired. <<if ($mcdeaf is "Is Deaf")>>He's stopped signing, instead relying on your ability to read lips.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Mostly?" You sign.<<else>> "Mostly?" <</if>>
He uncrosses his arms, "Your sickness is //shielding// us. Which is partially why I came back and is extending my offer to you. Having a shield that hides my presence when I want is useful."
"Don't I lure subjects to me?"
"Not void ones. They're different, there are different classes more than the main three."
You didn't know that. The main three, divine, natural, and forsaken have their own subgroups, but something outside the main three. You never learned that anywhere. "But," You snap back to the present, "If I leave and you stay, they'll find you and will kill you, probably..." His words trail off. He lets out a long-drawn-out sigh, one that emits a puff of smoke, that looks oddly like the shape of a deformed face that floats past his lips. He turns his head to you. Whatever he's about to offer, it's clear that he doesn't want to.
You tilt your head slightly, twisting your body to fully face him. "What's that face for?" He scratches is head, his lips curled in disdain.
"Or.... I could bind myself to you temporarily." He rolls his eyes right as the words leave his lips. "Huh?" The sound leaves you, but Dante waves you off, mumbling under his breath. "I'm tired now." He walks across your bedroom, pasting you dismissively. He's walking towards your closet. He opens the door and stares at you with a displeased expression. Its organized with a pallet on the floor from old bedding.
"We can talk more when I'm awake. Sleep. Or something. I don't care."
He steps into your closet and closes the door, leaving you stunned. You flop back onto your mattress, staring up at your ceiling. //Binding.// The word seems familiar, yet you can't place where you heard it from.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><center>The moon gently coos over you, while the sun seems to glare.</center>
| "By sun in which bore me, it is the moon who loved me.
| Clouds in which formed me, yet dim what I am.
| Everyone has me, everyone sees me.
| Yet none acknowledges that I am apart of thee.
| //What am I?//"
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $youchosethemoon to true>>"Beautiful. Beautiful."
The lady of the moon's hums. You feel the ghost remnants of gentle fingers against your face. The soft calling of your name. You feel her kiss you gently, a tingle spreading across your forehead. Her words leave as soft whispers, but you know she whispers promises. Promises of your survival and victory.
You will be safe.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $youchosethesun to true>>"I am envious."
The man of the sun mutters. You feel his heated touch across your face, it burns. You feel yourself thrash. Yet no words leave your lips. He curses your name but promises the chance to succeed. There's a heated touch upon your forehead, that makes your blood boil and sweat leave your pores. His words are strong and commanding, but incoherent. He promises victory to himself and a different victory to you.
You will survive because you command it.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.75">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center>CHAPTER THREE: ACT TWO</center>
!!!<span style="color: #000240"><center>''05:30:16 AM | APARTMENT 12 | DEC 1ST | 56°F (13.4°C)'' </center></span>
----
Your eyes open to your ceiling, blinking slowly, your hands travel across your face, wiping away the crust from your eyes. You slowly sit up with a groan, stretching and feeling your shoulders pop. You yawn deeply, your gaze moving to your bedroom door. Finding the door open and the closet empty. You shift further down your bed to your nightstand, checking the time. <<if ($mcglasses is "Wears")>> Yawning as you put on your glasses. <<elseif ($mccontacts is "Wears")>> Yawning as you grab the small case for your contacts and eye drops. Repeating the mindless task of putting your contacts in.<</if>> Your eyes move across your screen, not searching for anything.
Dropping your phone to the side. <<if ($mchaircoverings is "Hijab")>> Mindlessly fixing your hoodie.<<elseif ($mchaircoverings is "Tichel")>> Mindlessly fixing your hoodie.<<elseif ($mchaircoverings is "Veil")>> Mindlessly fixing your hoodie.<<else>><<if ($mchairstyles is "unstyled hair")>><<if ($mchairtexture is "Straight")>>Running your fingers through your straight hair, pulling apart any small tangles.<<elseif ($mchairtexture is "Wavy")>> Running your fingers through your wavy hair, pulling apart any small tangles.<<elseif ($mchairtexture is "Curly")>>Running your fingers through your curly hair, pulling apart any small tangled curls.<<elseif ($mchairtexture is "Coily")>>Running your fingers through your coily hair, pulling apart any small tangled coils.<<elseif ($mchairtexture is "Afro")>>Pulling at your afro, fixing the flat side of your hair from sleeping.<<elseif ($mchairtexture is "Kinky")>>Running your fingers through your kinky hair, pulling apart any small, tangled kinks.<<elseif ($mchairtexture is "Locked")>>Running your fingers through your locs, pulling apart any twisted locks.<</if>> <<elseif ($mchairstyles is "shaved hair")>>Running your hand along your head.<<elseif ($mchairstyles is "fade")>>Running your hand along your hair.<<elseif ($mchairstyles is "bald")>> Running your hand along your head.<<elseif ($mchairstyles is "waves")>>Carefully running your hand along your hair.<<elseif ($mchairstyles is "cornrows")>>Running your hand through your cornrows.<<elseif ($mchairstyles is "bantu knots")>> Running your hand through your bantu knots.<<elseif ($mchairstyles is "box braids")>>Running your hand through your braids.<<elseif ($mchairstyles is "twists")>> Running your hand through your twists.<<elseif ($mchairtexture is "Straight")>>Running your fingers through your straight hair, pulling apart any small tangles.<<elseif ($mchairtexture is "Wavy")>>Running your fingers through your wavy hair, pulling apart any small tangles.<<elseif ($mchairtexture is "Curly")>>Running your fingers through your curly hair, pulling apart any small tangled curls.<<elseif ($mchairtexture is "Coily")>>Running your fingers through your coily hair, pulling apart any small tangled coils.<<elseif ($mchairtexture is "Afro")>>Pulling at your afro, fixing the flat side of your hair from sleeping.<<elseif ($mchairtexture is "Kinky")>>Running your fingers through your kinky hair, pulling apart any small, tangled kinks.<<elseif ($mchairtexture is "Locked")>>Running your fingers through your locs, pulling apart any twisted locks.<</if>><</if>><<if ($mcmissinglimb is "No Missing Limbs")>> You stretch your arms above your head with a long yawn and groan.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> You turn your attention to your missing <<if ($mcarms is "Lost right arm")>> arm.<<elseif ($mcarms is "Lost left arm")>> arm.<<elseif ($mcarms is "Lost right hand")>> hand.<<elseif ($mcarms is "Lost left hand")>> hand.<</if>> You should attach your prosthetic sooner rather than later. With a heavy sigh, your grab your<<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>><<if ($mcarms is "Lost right arm")>> arm.<<elseif ($mcarms is "Lost left arm")>> arm.<<elseif ($mcarms is "Lost right hand")>> hand.<<elseif ($mcarms is "Lost left hand")>> hand.<</if>> Attaching it to your body, repeating the steps lazily. Flexing the prosthetic limb, one day you'd hope to get one that doesn't require you to constantly reattach it. If you live past 23, you'd look into it. <<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> You turn your attention to your missing <<if ($mclegs is "Lost right leg")>> leg.<<elseif ($mclegs is "Lost left leg")>> leg.<<elseif ($mclegs is "Lost right foot")>> foot.<<elseif ($mclegs is "Lost left foot")>> foot.<</if>> You should attach your prosthetic sooner rather than later. With a heavy sigh, your grab your <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> <<if ($mclegs is "Lost right leg")>> leg.<<elseif ($mclegs is "Lost left leg")>> leg.<<elseif ($mclegs is "Lost right foot")>> foot.<<elseif ($mclegs is "Lost left foot")>> foot.<</if>> Attaching it to your body, repeating the steps lazily. Flexing the prosthetic limb, one day you'd hope to get one that doesn't require you to constantly reattach it. If you live past 23, you'd look into it. <<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> You turn your attention to your missing <<if ($mcarms is "Lost right arm")>> arm<<elseif ($mcarms is "Lost left arm")>> arm<<elseif ($mcarms is "Lost right hand")>> hand<<elseif ($mcarms is "Lost left hand")>> hand<</if>> and <<if ($mclegs is "Lost right leg")>> leg.<<elseif ($mclegs is "Lost left leg")>> leg.<<elseif ($mclegs is "Lost right foot")>> foot.<<elseif ($mclegs is "Lost left foot")>> foot.<</if>> You should attach your prosthetic sooner rather than later. With a heavy sigh, your grab your <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> limbs. Attaching it to your body, repeating the steps lazily. Flexing the prosthetic limb, one day you'd hope to get one that doesn't require you to constantly reattach it. If you live past 23, you'd look into it.<</if>> Out of the corner, you see your bedroom door open, and Dante pops his head in. Still looking the same, but more rested but still neutral in the face. You wave. <<if ($mchearingaid is "Wears")>> Taking a moment to put in your hearing aids and turn them on. They're fully charged.<</if>> "Catch." Dante tossing some sort of food in a bag your way.
<<if ($mcorganization is "organized")>>You easily catch the plastic wrapped food.<<elseif ($mcorganization is "messy")>> You don't catch the plastic-wrapped food, instead, it lands in your lap.<<elseif ($mcorganization is "cluttered")>> You fumble to catch the plastic wrapped food.<</if>> You stare at the food, it's <<cycle "$mcbreakfastone" autoselect>>
<<option "breakfast sandwiches ">>
<<option "breakfast burrito">>
<<option "yogurt parfaits: ">>
<<option "breakfast pastries">>
<<option "french toast ">>
<<option "an assortment of fruit">>
<</cycle>>. <<if ($polite is true)>> "Thank you, but you left again?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food. <</if>><<elseif ($kindnice is true)>> "Thank you.. Did you leave again?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food. <</if>><<elseif ($patientcalm is true)>> "Thank you, but you left again?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food. <</if>><<elseif ($shyeasilynervous is true)>> "Thank you.. Did you leave again?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food. <</if>> <<elseif ($aloof is true)>> "You left again." <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food.<</if>><<elseif ($aggressivehotheaded is true)>> "You left again." <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food. <</if>><<elseif ($airheadscatterbrained is true)>> "Thank you.. Did you leave again?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food. <</if>><<elseif ($charismatic is true)>> "My favorite. What made you leave again? Just breakfast?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold up the packaged food with an amused grin.<</if>><<elseif ($confidentncocky is true)>> "My favorite. What made you leave again? Just breakfast?"<<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold up the packaged food with an amused grin.<</if>><<elseif ($cowardly is true)>> "Thank you.. Did you leave again?" <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food with a thankful, but confused smile.<</if>><<elseif ($energetictalkative is true)>> "Thanks! I didn't realize you left." <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold the packaged food with a thankful, but confused, smile. <</if>><<elseif ($independent is true)>> "Thanks. But I could've gotten food myself if I was hungry."<<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<elseif ($sarcasticquickwitted is true)>> "Thanks. But I could've gotten food myself if I was hungry."<<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold up the packaged food with a blank stare.<</if>><<elseif ($unpredictablevulgar is true)>> "You left." <<if ($mcdeaf is "Is Deaf")>>You sign as you hold the packaged food.<<else>>You hold up the packaged food with a blank stare.<</if>><</if>><</if>>
"I was hungry, so I left." <<if ($mcdeaf is "Is Deaf")>>Dante signs with a shrug. <<else>>Dante says with a shrug.<</if>><<if ($mcdeaf is "Is Deaf")>> "To eat food?" You sign with a raised brow.<<elseif ($quietselectivelymute is true)>>You raise your brow and giving a knowing look.<<else>> "To eat food?"<</if>>
"Yes, to eat food." He repeats as he walks into your cold bedroom, warming it immediately and kicking the door closed with his heel. He takes a seat at the edge of your bed. Keeping space between you and him. He has a simple ham sandwich. "I'm controlling my cravings for your sake. Temporarily."
<<if ($mcdeaf is "Is Deaf")>>"You aren't eating people?" You sign with a surprised eyes.<<elseif ($quietselectivelymute is true)>>Your eyes widen and lips slightly part.<<else>> "You aren't eating people?"<</if>> He stops midbite, the sandwich inches from his mouth, before he drops his wrist onto his thigh.
"I assumed you don't want me to eat humans."
"<<cycle "$thoughtsoneatingpeople" autoselect>>
<<option "You're right. I don't like that you eat humans.">>
<<option "... I don't like that you eat humans, but if you need to, I won't stop you.">>
<<option "You can eat people if that's what you need to do.">>
<<option "I don't care.">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>> You sign.<<else>> You nod slowly.<</if>> Your eyes move across his face, then to his sandwich. He eats people, willingly. Dante falls silent and stares at you before he takes a huge sandwich, nearly devouring half. You and him eat in silence.
"Have you made your decision?" Mid-chew, he speaks, looking at you. His right cheek stuffed. You shake your head, taking another bite. "Good." He swallows and finishes his sandwich in another big bite, "You aren't dumb," He wipes the corner of his lips, "and agree to something you don't get." He wipes his hands on his pants.
"Let me tell you about binding."
<center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.76">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>"The act of binding is a common practice." Dante says with a wave of his hand, leaning back on your bed. "Like witches and familiars. People and their pets. Most are built overtime, but some can be forged in a split second." His elbows dig into your mattress, "Like something just //clicks.//" He snaps his fingers and there's a spark of flames.
He moves to his side, his palm propped up by his head. His gaze moved from his fingers to your face. "You probably read all about them. Written in myths. Gods mingling with humans and monsters. Turning them into demigods or creating demigods and monsters." He rests his free hand on the side of his abdomen, his long fingers spreading against his stomach.
"Originally it was something that you only did with humans, in order to have the perks humans have, sharing their physical bodies and their hearts, minds, and souls. Soon the practice moved to other species. Monsters and creatures. Gods and demons. The works." Dante's eyes close, and he waves dismissively. "The process of binding souls is a natural occurrence, and not forced. Still, people attempt to manufacture bonds, and they always end in failure."
His eyes open, and he glances out the window, tilting his head back. His hair is everywhere and it is so thick and healthy looking. "You can't control nor make a permanent bond." He moves his gaze to you. "But I can make a temporary one with you." He lies further into the bed, sinking into the mattress, if he could wrap himself in your blanket and take your pillow you don't doubt that he would.
"Our souls won't bind, but a temporary can transform into a permanent bond. So, a temporary bond should be respected by others. Most //conscious// subjects respect a binding. And it can add three or four years to your life. Or you could be safe until whenever you decide and break it. Though you may die soon after. when your life span reverts." He taps his nails against the side of his skull, closing his eyes.
"That would be better since I wouldn't have to drag you along you could stay here."
<center>//... You could refuse...// </center>
<<if ($mcdeaf is "Is Deaf")>>"You seem tired." You sign.<<elseif ($quietselectivelymute is true)>>Your brows furrow, tilting your head slightly. He seems tired. <<else>> "You seem tired." <</if>> You watch him scratch his head, no longer propping his head up, but just laying down fully.
"I am." He runs his hands over his face, letting out a sigh. "The choice is yours." His eyes open, looking at your bedding, then your face. "There's nothing you'd lose. But you'd have everything to gain." <<if ($autism is true)>>He stares blankly.<<else>> There's a glint in his eyes.<</if>> Then he turns away from you.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You want to bind with him.</div>' 'CH.3.ACT.2.PG.77.1'>><</link>>
<<link '<div class="choice-item">You don❜t want to bind with him.</div>' 'CH.3.ACT.2.PG.77.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $danteplatonic += 3>><<set $youwanttobindwithdante to true>><<notify 3s>> DANTE APPROVES.<</notify>>You let out a low exhale, rubbing your hands over your face, pressing your palms into your eyes and cheeks. The world is so silent. You move your hands, glancing at the demon. His eyes are closed and he looks like he's sleeping.
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>>You stare at his face, feeling your stomach flutter <<if ($easilyflustered is true)>> and heat rise to your face.<<elseif ($giddyhappy is true)>> and a smile spread across your face.<<else>> and a weird, heavy feelings settle in your chest.<</if>> He seems to genuinely be sleeping. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> You stare at his face, feeling your stomach flutter <<if ($easilyflustered is true)>> and heat rise to your face.<<elseif ($giddyhappy is true)>> and a smile spread across your face.<<else>> and a weird, heavy feelings settle in your chest.<</if>> He seems to genuinely be sleeping. <<else>> You stare at his face. He seems to genuinely be sleeping. <</if>>
'You have no idea why he's so tired. Isn't he a subject? Isn't he a demon? Why does he need sleep? <<if ($genius is true)>> Could it be because he's not eating humans and sleep is a good substitute instead of food.<<else>> Is it because he's bored?<</if>>' You let out a soft sigh, which makes the demon slide open his eyes, like and animals, and he sits up, moving the mattress as he does. He yawns.
"Yes or no?"
<center>//Nothing to lose, but everything to gain.//
//'Is being bond to a demon, even though it's temporary, worth it?'//</center>
"I will bind with you." <<if ($mcdeaf is "Is Deaf")>><<if ($mcsignlang is "Knows Sign Language")>> You sign with slightly unsure hands.<<else>> You say, though you're unsure. You don't know if your voice conveys such.<</if>><<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with slightly unsure hands.<<else>> Your voice is low as you speak, slightly unsure. <</if>><<else>> Your voice trails off as you think. Your voice is low as you speak, slightly unsure.<</if>> "<<cycle "$reasontolive" autoselect>>
<<option "For my own freedom">>
<<option "For a chance of immortality">>
<<option "To change the world">>
<<option "For justice">>
<<option "To find a cure">>
<<option "I refuse to die">>
<<option "I want to die on my own terms">>
<<option "I don't know what I want yet. But I want to find it">>
<</cycle>>." You glance at Dante's face, expecting him to laugh—or to have fallen asleep again. But he doesn't. He simply nods."Our binding will be stronger."
<center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.78">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $youdontwanttobindwithdante to true>><<set $danteplatonic -= 3>><<notify 3s>> DANTE DISAPPROVES.<</notify>>You let out a low exhale, rubbing your hands over your face, pressing your palms into your eyes and cheeks. The world is so silent. You move your hands, glancing at the demon. His eyes are closed and he looks like he's sleeping.
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>>You stare at his face, feeling your stomach flutter <<if ($easilyflustered is true)>> and heat rise to your face.<<elseif ($giddyhappy is true)>> and a smile spread across your face.<<else>> and a weird, heavy feelings settle in your chest.<</if>> He seems to genuinely be sleeping. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> You stare at his face, feeling your stomach flutter <<if ($easilyflustered is true)>> and heat rise to your face.<<elseif ($giddyhappy is true)>> and a smile spread across your face.<<else>> and a weird, heavy feelings settle in your chest.<</if>> He seems to genuinely be sleeping. <<else>> You stare at his face. He seems to genuinely be sleeping. <</if>>
'You have no idea why he's so tired. Isn't he a subject? Isn't he a demon? Why does he need sleep? <<if ($genius is true)>> Could it be because he's not eating humans and sleep is a good substitute instead of food.<<else>> Is it because he's bored?<</if>>' You let out a soft sigh, which makes the demon open his eyes and sit up, moving the mattress as he does. He yawns.
"Yes or no, $mcname?"
//Nothing to lose, but everything to gain.//
//'Is being bond to a demon, even though it's temporary, worth it?'//
//'It's not.'//
"I will bind with you. But not because I want to." <<if ($mcdeaf is "Is Deaf")>>You sign with slightly unsure hands. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with slightly unsure hands.<<else>> Your voice is low as you speak, slightly unsure. <</if>><<else>> Your voice trails off as you think. Your voice is low as you speak, slightly unsure.<</if>> "<<cycle "$reasontolive" autoselect>>
<<option "For my own freedom">>
<<option "For a chance of immortality">>
<<option "To change the world">>
<<option "For justice">>
<<option "To find a cure">>
<<option "I refuse to die">>
<<option "I want to die on my own terms">>
<<option "I don't know what I want yet. But it's not this">>
<</cycle>>. That's the only reason." You glance at Dante's face, expecting him to laugh—or to have fallen asleep again. But he doesn't. He simply nods."Our binding will be weaker."
<center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.78">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>"The reason is yours, $mcname. I don't care why." He shrugs lazily. <<if $youwanttobindwithdante is true>> "Our binding will be stronger, even though it's temporary, because you want to." He pushes hair from his face, "If your feelings change I know that you won't die the moment I leave. Which is easier than dragging you along." <</if>><<if $youdontwanttobindwithdante is true>> "Our binding with be weaker, even though its temporary, because you don't want to bind." He pushes hair from his face, "If your feelings change I know that you won't die the moment I leave. Which is easier than dragging you along."<</if>> He stretches his arms out completely, rolling his neck as he yawns again. "We--You can easily break our binding later." It's an alternative to leaving, your father is coming to District Six for you, while Dante wants to leave. If he does go and you stay, this way he's making sure you're alive even when he's gone. You could keep it, until your father arrives, until you go home and then break it. Then die right on time.
"How do we bind?<<if $youdontwanttobindwithdante is true>> And how do we break it?<</if>>"<<if ($mcdeaf is "Is Deaf")>>You sign, watching the demon slowly blink from exhaustion.<<else>> Your voice is firm, watching the demon slowly blink, his eye lids dragging up.<</if>> You notice a small scar along the crease of his eyes. They really are everywhere.
"It depends on who you bind with," Dante props himself up, quickly, in one fluid motion, feet planted firmly on the floor, resting his scared elbows on his thighs, his hair nearly whacking you in the face, "for some, its word of mouth and feeling, most of the creatures and beings of the natural fall into this. It's just a feeling for them. It just //works.//"
He talks with his hands, looking forward. "As for the Divine, it's a mental contract, an unbreakable one. Unless death or some God deems it breakable." He pauses, his face going still before shaking his head at whatever memory reappeared in his brain, he shakes out his shoulders, his hair moving and it reminds you of a lion. He's much more like a lion than a wolf or dog. He turns to you.
"And then for the Forsaken. It's a physical bond, with a physical mark. Bites, cuts, burns, //intimate// acts." Gold eyes land on your face before traveling down to your neck, then back up.
<<if ($mcstrangerspersonality is "Conscientiousness")>> <<if ($mcdeaf is "Is Deaf")>> "Don't look at me like that." You sign with a disapproving look as you hold your neck.<<elseif ($quietselectivelymute is true)>>You give a disapproving look, shaking your head as if to say, 'No. Don't look at me like that.' As you hold your neck. <<else>> "Don't look at me like that." You say with a disapproving look as you hold your neck.<</if>> <<elseif ($mcstrangerspersonality is "Openness")>> <<if ($mcdeaf is "Is Deaf")>> "No." You sign with a disapproving look, holding your neck.<<elseif ($quietselectivelymute is true)>>You give a disapproving look, shaking your head as if to say, 'No.' Moving to hold your neck.<<else>> "No." You say with a disapproving look, holding your neck.<</if>> <<elseif ($mcstrangerspersonality is "Extroversion")>> <<if ($mcdeaf is "Is Deaf")>> "Please don't." You sign with a worried look and frown, holding your neck.<<elseif ($quietselectivelymute is true)>>You give a worried look, shaking your head and frowning as if to say, 'Please don't.' Moving to hold your neck.<<else>> "Please don't." You say with a worried look, shaking your head and frowning as you hold your neck.<</if>> <<elseif ($mcstrangerspersonality is "Agreeableness")>> <<if ($mcdeaf is "Is Deaf")>> "Please don't." You sign with a worried look and frown, holding your neck.<<elseif ($quietselectivelymute is true)>>You give a worried look, shaking your head and frowning as if to say, 'Please don't.' Moving to hold your neck.<<else>> "Please don't." You say with a worried look, shaking your head and frowning as you hold your neck.<</if>> <<elseif ($mcstrangerspersonality is "Neuroticism")>> <<if ($mcdeaf is "Is Deaf")>> "Don't look at me like that." You sign with a disapproving look as you hold your neck. <<elseif ($quietselectivelymute is true)>>You give a disapproving look, shaking your head as if to say, 'No. Don't look at me like that.' As you hold your neck. <<else>> "Don't look at me like that." You say with a disapproving, worried look as you hold your neck.<</if>> <<elseif ($mcstrangerspersonality is "Introversion")>> <<if ($mcdeaf is "Is Deaf")>> "Don't look at me like that." You sign with a disapproving, worried look as you hold your neck. <<else>> You say with a disapproving look.<</if>><<elseif ($quietselectivelymute is true)>>You give a disapproving, worried look, shaking your head as if to say, 'No. Don't look at me like that.' As you hold your neck.<<else>> "Don't look at me like that." You say with a disapproving, worried look as you hold your neck.<</if>> Dante lets out an amused huff, tilting his head to the side lazy grin, partially show his teeth, his brows relaxed. <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>>Your breath gets caught in your throat.<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> Your breath gets caught in your throat.<<else>> He's really pretty.<</if>> He turns his gaze from you, his eyes wandering around the space of your bedroom before he closes them with an exhale.
"It's a temporary bond. That would too intimate." He rolls his eyes slightly at the use of //'intimate'//.
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>><<if ($flirtatious is true)>>You bite back an inappropriate comment, tempted to say you wanted something so //'intimate.'//<<else>> Your eyes widen slightly, pressing your lips tightly together.<</if>> <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<if ($flirtatious is true)>>You bite back an inappropriate comment, tempted to say you wanted something so //'intimate.'//<<else>> Your eyes widen slightly, pressing your lips tightly together.<</if>> <<else>><<if ($flirtatioussexual is true)>>You bite back an inappropriate comment, tempted to say you wanted something so //'intimate.'// Even if you don't have any interest in him.<<else>>Your eyes widen slightly, pressing your lips tightly together.<</if>><</if>>"Then where would you mark?"
Dante's his eyes flutter open; his gaze moving to your <<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> arm. He moves unhurriedly, the tips of his sharp nails grazing along the center of your wrist. Your entire body shudders, he create a line of heat. It sends electric tingles along your arm as he pulls away, dropping his forearm onto his thigh, interlocking his hands.
You gently hold your wrist. "How would we do it?" <<if ($mcdeaf is "Is Deaf")>>You sign.<<elseif ($quietselectivelymute is true)>>You mumble.<</if>> Your eyes flickering to Dante. Watching Dante snort; your lips pull together, realizing what you just said. "I didn't mean it like that." You add on quickly, watching Dante purposely ignore you as he rises to it his feet.
"This will hurt. There's no way to lessen the pain. I'll have to burn you." He moves to stand in front of you. Watching you tightly hold your wrist. "You're going to burn me?" <<if ($mcdeaf is "Is Deaf")>>You sign with one hand.<<else>> You shout, louder then you meant.<</if>> Your eyes were wide and your lips pulling together at the mere thought. The demon sighs and holds out his hand to your <<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> arm.
<<if ($mcfearofdante is "You're afraid.")>><center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.79.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>
<<elseif ($mcfearofdante is "You aren't afraid.")>> <center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.79.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $gamechapter = "ACT TWO">><<masteraudio stop>>//You're scared of him.//
Dante stares over you for a moment, his movements stilling. He releases a cloud of black smoke that dissipates quickly. "I will try—" He pauses, thinking over his words carefully. "I will try to limit the pain. I can't make any promises, $mcname." His face calm, his eyes brows drawn together, he looks sincere. You tighten your grip on your wrist, your first interaction with him the alley, the chase, the slipping and falling. Your about to be more and more entwined this this stranger. With this demon who could at any moment decide that this was a hassle and no real reason beyond needing your sickness.
<<if ($kindnice is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you." You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<elseif ($patientcalm is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you."You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<elseif ($polite is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you."<<if ($mcsignlang is "Knows Sign Language")>> You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<elseif ($shyeasilynervous is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you." You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<else>> You keep your gaze on the demon.<</if>><</if>> If you do this, if you bind, even temporarily, you can end it. When he leaves, you can end it. When you get home, life can go back to normal. You can die. <<if ($reasontolive is "For my own freedom")>> But you can't die yet. Not to your illness. Not to a subject. You'll die when you decide its right. <<elseif ($reasontolive is "For a chance of immortality")>> But you don't want to die. Not to your illness. Not you a subject. No one. You want to live. <<elseif ($reasontolive is "To change the world")>> But you can't die yet. Not for all those that died to him, that died at 23. You could change that. <<elseif ($reasontolive is "For justice")>> But you can't die yet. Not for all those that died to him, that died at 23. You could change that. <<elseif ($reasontolive is "To find a cure")>> But you can't die yet. You want to find a cure. For others like you. <<elseif ($reasontolive is "I refuse to die")>> But you don't want to die. Not because of your illness. Not in your childhood bedroom. <<elseif ($reasontolive is "I want to die on my own terms")>> But you don't want to die. Not because of your illness. Not in your childhood bedroom. <<elseif ($reasontolive is "I don't know what I want yet. But I want to find it")>> But you can't die yet. You don't know what you want but it isn't that.<</if>> Slowly hold out your arm. He gently but firmly grasps your wrist, stepping closer. His nails slightly dig into your skin.
<<if ($mcarms is "Both arms")>> <<if ($mcleftarmscars is "No left arm scars")>> <<if ($mcleftarmtattoos is "No left arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your left arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcleftarmtattoos is "One left arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your left arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left forearm arm tattoo")>>His gold eyes dart over the tattoo on your left forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Several left arm tattoos")>>His gold eyes dart over multiple tattoos on your left arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcleftarmscars is "Across the lower part of my left arm")>>His gold eyes dart over the scar on your left forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>>His gold eyes dart over the scar on your left arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the back of my left hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your left hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left shoulder")>>His gold eyes dart over the scar on your left shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>>His gold eyes dart over multiple scars on your left arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mcleftarmscars is "No left arm scars")>> <<if ($mcleftarmtattoos is "No left arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your left arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcleftarmtattoos is "One left arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your left arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left forearm arm tattoo")>>His gold eyes dart over the tattoo on your left forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Several left arm tattoos")>>His gold eyes dart over multiple tattoos on your left arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcleftarmscars is "Across the lower part of my left arm")>>His gold eyes dart over the scar on your left forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>>His gold eyes dart over the scar on your left arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the back of my left hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your left hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left shoulder")>>His gold eyes dart over the scar on your left shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>>His gold eyes dart over multiple scars on your left arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost left arm")>> <<if ($mcrightarmscars is "No right arm scars")>> <<if ($mcrightarmtattoos is "No right arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your right arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcrightarmtattoos is "One right arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your right arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right forearm arm tattoo")>>His gold eyes dart over the tattoo on your right forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Several right arm tattoos")>>His gold eyes dart over multiple tattoos on your right arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcrightarmscars is "Across the lower part of my right arm")>>His gold eyes dart over the scar on your right forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the higher part of my right arm")>>His gold eyes dart over the scar on your right arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the back of my right hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your right hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right shoulder")>>His gold eyes dart over the scar on your right shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Scars littered all over my right arm")>>His gold eyes dart over multiple scars on your right arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost right hand")>> <<if ($mcleftarmscars is "No left arm scars")>> <<if ($mcleftarmtattoos is "No left arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your left arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcleftarmtattoos is "One left arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your left arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left forearm arm tattoo")>>His gold eyes dart over the tattoo on your left forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Several left arm tattoos")>>His gold eyes dart over multiple tattoos on your left arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcleftarmscars is "Across the lower part of my left arm")>>His gold eyes dart over the scar on your left forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>>His gold eyes dart over the scar on your left arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the back of my left hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your left hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left shoulder")>>His gold eyes dart over the scar on your left shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>>His gold eyes dart over multiple scars on your left arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost left hand")>> <<if ($mcrightarmscars is "No right arm scars")>> <<if ($mcrightarmtattoos is "No right arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your right arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcrightarmtattoos is "One right arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your right arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right forearm arm tattoo")>>His gold eyes dart over the tattoo on your right forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your righthand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Several right arm tattoos")>>His gold eyes dart over multiple tattoos on your right arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcrightarmscars is "Across the lower part of my right arm")>>His gold eyes dart over the scar on your right forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the higher part of my right arm")>>His gold eyes dart over the scar on your right arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the back of my right hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your right hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right shoulder")>>His gold eyes dart over the scar on your right shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Scars littered all over my right arm")>>His gold eyes dart over multiple scars on your right arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><</if>> His lips move in unreadable movements, the air around you growing hot.
It's a dull sizzle that grows, like sharp pins and needles that slowly stabs your skin, and reaches your bone. You feel your hand pulse and buzz, fingers involuntarily twitching. Dante tightens his grip. It makes your body shake; a uncomfortable feeling settles beneath your skin. Making you fidget on your bed. Until pain shoots along your wrist. You feet dig into the ground.
<<if ($aloof is true)>> You bite back an audible reaction, your face contorting as your teeth bite into your bottom lip. Your skin begins to burn. You try to remain still, dropping your head as the demon tightens his grip. His face is unmoving. There's blood. Your skin peels and blood leaks, smearing against his palm. Incoherent words bounce around your head, and your skull feels heavy. You changed your mind. You want him to stop. It hurts.<<else>> You let out a pained gasp, heaving heavily, as your ankles slam into the edge of your bedframe, forcing out a hiss of pain. The demon tightens his grip. His face is unmoving. There's blood. Your skin peels and blood leaks, smearing against his palm. Incoherent words bounce around your head, and your skull feels heavy. You changed your mind. You want him to stop. It hurts.<</if>>
"I can't."
You feel his words rattle in you skull, you try to jerk away. He doesn't let you. The pain from your wrist spreads, and you feel like a furnace. Your skull is pounding, and snot is running out of your nose onto your lip. Your vision splotches as the intense burning grows. You rapidly blink, feeling a layer of sweat coat your face. Your heart beats painfully fast like it might explode.
Unnatural red flames form a perfect circle around your wrist, burning into your skin. You feel your eyes roll into your skull. You can feel your flesh melt, as bubbles of blood and puss form. Popping and burning away. Until the flames die, leaving behind a burnt band of your crisped flesh that encircles the entirety of your wrist. Your body feels heavy, following the momentum of your head, falling back onto your bed. Dante still holds onto your wrist, rising and stepping closer. You breathe deeply and erratically; your chest convulses painfully.
He keeps your arm still, allowing you to catch your breath and stop the painful beating of your heart. His gold eyes travel over you, watching your lips quiver as saliva slips past. Your pupils dilate rapidly. He snaps, <<if ($mcdeaf is "Is Deaf")>> the movement drawing your gaze to him.<<else>> its loud and crisp.<</if>>
<<if ($mcdeaf is "Is Deaf")>> He taps the corner of his lips with his nail, drawing your gaze there. "It should heal in a few minutes, and the mark will appear later. Rinse it off carefully. All you need is cold water. Take a cold bath after." He speaks slowly and clearly. <<else>> "It should heal in a few minutes and the mark will appear later. Rinse it off carefully. All you need is cold water. Take a cold bath later."<</if>> He pulls away slowly, placing your hand down, careful not to irritate your skin. It hurts even when he tries to be gentle.
He steps away from you and disappears from your line of sight.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.2.PG.80">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>//You aren't scared of him. You ''don't'' trust him.//
Dante stares over your sour expression for a moment, his movements stilling. He releases a cloud of black smoke that dissipates quickly. "I will try—" He pauses, thinking over his words carefully. "I will try to limit the pain. I can't make any promises, $mcname." His face calm, his eyes brows drawn together, he looks sincere. You tighten your grip on your wrist, your first interaction with him the alley, the chase, the slipping and falling. Your about to be more and more entwined this this stranger. With this demon who could at any moment decide that this was a hassle and no real reason beyond needing your sickness.
You stare at him for a moment longer, before exhaling. <<if ($kindnice is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you." You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<elseif ($patientcalm is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you."You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<elseif ($polite is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you."<<if ($mcsignlang is "Knows Sign Language")>> You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<elseif ($shyeasilynervous is true)>> <<if ($mcdeaf is "Is Deaf")>> "Thank you." You sign. <<elseif ($quietselectivelymute is true)>>You give him a thankful look and strained smile.<<else>> "Thank you." You speak softly.<</if>><<else>> You keep your gaze on the demon.<</if>><</if>> If you do this, if you bind, even temporarily, you can end it. When he leaves, you can end it. When you get home, life can go back to normal. You can die. <<if ($reasontolive is "For my own freedom")>> But you can't die yet. Not to your illness. Not to a subject. You'll die when you decide its right. <<elseif ($reasontolive is "For a chance of immortality")>> But you don't want to die. Not to your illness. Not you a subject. No one. You want to live. <<elseif ($reasontolive is "To change the world")>> But you can't die yet. Not for all those that died to him, that died at 23. You could change that. <<elseif ($reasontolive is "For justice")>> But you can't die yet. Not for all those that died to him, that died at 23. You could change that. <<elseif ($reasontolive is "To find a cure")>> But you can't die yet. You want to find a cure. For others like you. <<elseif ($reasontolive is "I refuse to die")>> But you don't want to die. Not because of your illness. Not in your childhood bedroom. <<elseif ($reasontolive is "I want to die on my own terms")>> But you don't want to die. Not because of your illness. Not in your childhood bedroom. <<elseif ($reasontolive is "I don't know what I want yet. But I want to find it")>> But you can't die yet. You don't know what you want but it isn't that.<</if>> Slowly hold out your arm. He gently but firmly grasps your wrist, stepping closer. His nails slightly dig into your skin.
<<if ($mcarms is "Both arms")>> <<if ($mcleftarmscars is "No left arm scars")>> <<if ($mcleftarmtattoos is "No left arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your left arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcleftarmtattoos is "One left arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your left arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left forearm arm tattoo")>>His gold eyes dart over the tattoo on your left forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Several left arm tattoos")>>His gold eyes dart over multiple tattoos on your left arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcleftarmscars is "Across the lower part of my left arm")>>His gold eyes dart over the scar on your left forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>>His gold eyes dart over the scar on your left arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the back of my left hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your left hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left shoulder")>>His gold eyes dart over the scar on your left shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>>His gold eyes dart over multiple scars on your left arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mcleftarmscars is "No left arm scars")>> <<if ($mcleftarmtattoos is "No left arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your left arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcleftarmtattoos is "One left arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your left arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left forearm arm tattoo")>>His gold eyes dart over the tattoo on your left forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Several left arm tattoos")>>His gold eyes dart over multiple tattoos on your left arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcleftarmscars is "Across the lower part of my left arm")>>His gold eyes dart over the scar on your left forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>>His gold eyes dart over the scar on your left arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the back of my left hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your left hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left shoulder")>>His gold eyes dart over the scar on your left shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>>His gold eyes dart over multiple scars on your left arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost left arm")>> <<if ($mcrightarmscars is "No right arm scars")>> <<if ($mcrightarmtattoos is "No right arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your right arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcrightarmtattoos is "One right arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your right arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right forearm arm tattoo")>>His gold eyes dart over the tattoo on your right forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Several right arm tattoos")>>His gold eyes dart over multiple tattoos on your right arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcrightarmscars is "Across the lower part of my right arm")>>His gold eyes dart over the scar on your right forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the higher part of my right arm")>>His gold eyes dart over the scar on your right arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the back of my right hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your right hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right shoulder")>>His gold eyes dart over the scar on your right shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Scars littered all over my right arm")>>His gold eyes dart over multiple scars on your right arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost right hand")>> <<if ($mcleftarmscars is "No left arm scars")>> <<if ($mcleftarmtattoos is "No left arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your left arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your left arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcleftarmtattoos is "One left arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your left arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left forearm arm tattoo")>>His gold eyes dart over the tattoo on your left forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Left bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "One left palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmtattoos is "Several left arm tattoos")>>His gold eyes dart over multiple tattoos on your left arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcleftarmscars is "Across the lower part of my left arm")>>His gold eyes dart over the scar on your left forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the higher part of my left arm")>>His gold eyes dart over the scar on your left arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across the back of my left hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your left hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Across my left shoulder")>>His gold eyes dart over the scar on your left shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcleftarmscars is "Scars littered all over my left arm")>>His gold eyes dart over multiple scars on your left arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcarms is "Lost left hand")>> <<if ($mcrightarmscars is "No right arm scars")>> <<if ($mcrightarmtattoos is "No right arm tattoos")>> <<if ($mcfrecklelocation is "Freckles all over arms")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> His gold eyes dart over the various freckles on your right arm. His thumb mindlessly grazed over it. Your eyes flicker to his arm. He has no freckles. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over arms")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> His gold eyes dart over the beauty marks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no beauty marks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over arms")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> His gold eyes dart over the birthmarks on your right arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no birthmarks. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over arms")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcacne is "Acne all over my body")>> His gold eyes dart over the acne on your left arm. His thumb mindlessly grazed over your skin. Your eyes flicker to his arm. He has no acne. He tears his gaze away, focusing on your wrist and you move your gaze away.<<else>> His gold eyes dart over the skin on your right arm. There are no scars, no tattoos, no blemishes. No markings. Completely clear. His thumb mindlessly grazing over your skin, his eyes flicker to yours then away. His gaze focuses on your wrist.<</if>><<elseif ($mcrightarmtattoos is "One right arm tattoo sleeve")>>His gold eyes dart over the tattoo sleeve on your right arm, silently taking in the entire tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right forearm arm tattoo")>>His gold eyes dart over the tattoo on your right forearm arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Right bicep arm tattoo")>> His gold eyes dart over the tattoo on your left bicep arm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right hand tattoo")>>He flips your arm, his gold eyes dart over the tattoo on the back of your right hand, silently taking in the tattoo with a low level of interest. Your eyes flicker to his hand. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "One right palm tattoo")>>His gold eyes dart over the tattoo on your palm, silently taking in the tattoo with a low level of interest. Your eyes flicker to his palm, hidden mostly by your arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmtattoos is "Several right arm tattoos")>>His gold eyes dart over multiple tattoos on your right arm, silently taking each tattoo with a low level of interest. Your eyes flicker to his arm. He has no tattoos. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><<elseif ($mcrightarmscars is "Across the lower part of my right arm")>>His gold eyes dart over the scar on your right forearm arm, his thumb mindlessly grazing over it. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the higher part of my right arm")>>His gold eyes dart over the scar on your right arm. Your eyes flicker to his arm. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across the back of my right hand")>>He flips your arm, and his gold eyes dart over the scar on the back of your right hand. Your eyes flicker to his hand. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, turning your hand back over, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right palm")>>His gold eyes dart over the scar on your palm. Your eyes flicker to his hand, hidden mostly by your arm, you can see a hint of a scar. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Across my right shoulder")>>His gold eyes dart over the scar on your right shoulder. Your eyes flicker to his shoulder. He has one similar, amongst the plethora of scars. He has a scar that matches yours. He tears his gaze away, focusing on your wrist and you move your gaze away.<<elseif ($mcrightarmscars is "Scars littered all over my right arm")>>His gold eyes dart over multiple scars on your right arm, similar to his own scarred arms. He tears his gaze away, focusing on your wrist and you move your gaze away.<</if>><</if>> His lips move in unreadable movements, the air around you growing hot.
It's a dull sizzle that grows, like sharp pins and needles that slowly stabs your skin, and reaches your bone. You feel your hand pulse and buzz, fingers involuntarily twitching. Dante tightens his grip. It makes your body shake; a uncomfortable feeling settles beneath your skin. Making you fidget on your bed. Until pain shoots along your wrist. You feet dig into the ground.
<<if ($aloof is true)>> You bite back an audible reaction, your face contorting as your teeth bite into your bottom lip. Your skin begins to burn. You try to remain still, dropping your head as the demon tightens his grip. His face is unmoving. There's blood. Your skin peels and blood leaks, smearing against his palm. Incoherent words bounce around your head, and your skull feels heavy. You changed your mind. You want him to stop. It hurts.<<else>> You let out a pained gasp, heaving heavily, as your ankles slam into the edge of your bedframe, forcing out a hiss of pain. The demon tightens his grip. His face is unmoving. There's blood. Your skin peels and blood leaks, smearing against his palm. Incoherent words bounce around your head, and your skull feels heavy. You changed your mind. You want him to stop. It hurts.<</if>>
"I can't."
You feel his words rattle in you skull, you try to jerk away. He doesn't let you. The pain from your wrist spreads, and you feel like a furnace. Your skull is pounding, and snot is running out of your nose onto your lip. Your vision splotches as the intense burning grows. You rapidly blink, feeling a layer of sweat coat your face. Your heart beats painfully fast like it might explode.
Unnatural red flames form a perfect circle around your wrist, burning into your skin. You feel your eyes roll into your skull. You can feel your flesh melt, as bubbles of blood and puss form. Popping and burning away. Until the flames die, leaving behind a burnt band of your crisped flesh that encircles the entirety of your wrist. Your body feels heavy, following the momentum of your head, falling back onto your bed. Dante still holds onto your wrist, rising and stepping closer. You breathe deeply and erratically; your chest convulses painfully.
He keeps your arm still, allowing you to catch your breath and stop the painful beating of your heart. His gold eyes travel over you, watching your lips quiver as saliva slips past. Your pupils dilate rapidly. He snaps, <<if ($mcdeaf is "Is Deaf")>> the movement drawing your gaze to him.<<else>> its loud and crisp.<</if>>
<<if ($mcdeaf is "Is Deaf")>> He taps the corner of his lips with his nail, drawing your gaze there. "It should heal in a few minutes, and the mark will appear later. Rinse it off carefully. All you need is cold water. Take a cold bath after." He speaks slowly and clearly. <<else>> "It should heal in a few minutes and the mark will appear later. Rinse it off carefully. All you need is cold water. Take a cold bath later."<</if>> He pulls away slowly, placing your hand down, careful not to irritate your skin. It hurts even when he tries to be gentle.
He steps away from you and disappears from your line of sight.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You don't know how long you lay there. But you know he's gone. You have your apartment to yourself again. You're alone. You drag out a low, pained groan. Rolling onto your side, cradling your wrist. Hissing in pain, your bare fingertips graze the burnt and oozing skin, scrunching your nose at the pungent odor. You squeeze your eyes closed, breathing slowly. Your body feels heavy, nauseous, dazed.
<<timed 1s t8n>>.<</timed>>
<<timed 2s t8n>>.<</timed>>
<<timed 3s t8n>>.<</timed>>
<<timed 4s t8n>>Your eyes slide open. Blinking slowly as you force yourself to sit up, face contorting from the small motion. You slowly slide off the bed, wobbling slightly as you take heavy steps towards the bathroom. <<if ($mcwalkingaid is "Cane")>> Leaving your cane behind.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Leaving your crutch behind.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Leaving your crutch behind.<</if>> You limp and you use your shoulder to push open the slightly ajar door. You don't bother to look at your face. Your attention is on the sink, then on your wrist, the puss and blood dried around the burnt skin, your face twisting in disgust.
You turn on the faucet's cold water and mentally prepare for the pain. You take a deep breath, stealing yourself, before shoving your wrist into the water stream, eliciting a short scream as you stumble back. The carpet slipped from beneath you, causing you to lose your balance as your back slammed against the rear wall and a portion of the bathroom door, the doorknob ramming into the side of your lower back.You let out an audible groan, sinking to your butt.
You sit in silence, leaning your head against your bathroom door. Your eyes flutter close, then open. <<if ($mcglasses is "Wears")>> Fixing your lopsided glasses.<<elseif ($mccontacts is "Wears")>> Fixing your contacts with the watering of your eyes.<</if>> You push yourself onto your feet with a groan, letting out a quick exhale.
"One more."
You use the counter to help you, glancing at yourself in the mirror, the rushing water. Digging your nails into the sink, you shove your wrist back into the water, holding back another screech. You grit your teeth and bounce on your toes. Watching pieces of your burnt skin, blood, and puss ooze and slide down the drain. It made your stomach churn, not only mixed in with the gross sight, but the smell was horrendous.
After a few more seconds, you pull away, grabbing the hand towel that hung on a metal bar on the side and furiously wrapping your wrist and forearm, whining at the pain, but trying to shake it off as you lean against the counter, feeling a thin layer of sweat decorate your head and a surge of heat that makes you dizzy.
You stand in silence, bouncing your leg quickly and violently, shifting the bathroom rug, attempting to pass the time in stillness and ignore the pulsating ache of your arm. <<if ($mcdeaf is "Is Deaf")>> Watching<<else>>Listening<</if>> to the running sink. <<if ($alcoholaddiction is true)>> A strong drink would be nice. You feel thirsty.<<elseif ($drugaddiction is true)>> A strong smoke would be nice. You're craving.<</if>> You don't know how long you stood, mind jumping from thought to thought before you blink.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><</timed>>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $dantebackstoryptone to true>><<set $backstoryfiles to true>><center>CHAPTER THREE: ACT THREE</center>
----
Long ago, before the common era, before the Age of the Gods, before the earth was fully made, Gods without names, without regions, with titles nor medals fought and bickered. Desperate to claim the land in the heavens, lands of the underworld, and land upon earth. They fought themselves and they fought those before them.
<center>Once one fight ended, another began. These Gods could not agree on anything.</center>
It was like this for many centuries, until a quiet goddess and a loud god, one who no one knew, decided that they should create people and let them decide. They would create servants that would help them decide who is best and who you rule the heavens, the underworlds, the earth; and within seven days, the gods would show their creations and who had the best creation would rule the best.
//The gods thought this an excellent idea and set off to create humans of their own kind.//
Some gods made their humans beautiful and lovers of the arts, but selfish at heart and loved violence. The other gods made their humans strong and heroic but greedy and would rob and steal across the lands. Then there were gods who made their humans intelligent and poetic, yet bitter and unwilling to share outside themselves. Some gods made their humans sweet and giving but jealous and vile to those besides themselves. The Gods made their humans valiant and courageous but unable to see their own faults. Other Gods made their humans talented in all things but vile to each other. Then the Gods made them destined for greatness but murderous. While several unique gods came together and made their humans virtuous and perfect, but to he hated by the other creations that envied them.
The seven days came and went, and oh--How horrible these humans were. They cared not for the gods, but only for themselves. They were mean and jealous. Prideful, vain, and tried to break away from their gods. Unwilling to serve nor guide, yet that is a story for another day.
<center>Still, the prideful and vain Gods could not accept this.</center>\
The Gods began to bicker amongst themselves once again. Blaming the other gods for how vile their creations were. Until one God, a god without name, spoke and said, "Let them be. Let us forget and move on from them and spread out. Let us populate the earth in our own fashions. And let out horrible creations be forgotten."
<center>And the Gods for once agreed.</center>\
----
You find yourself standing in a vast field of lush green grass; the blades tickling your bare feet. The air is warm, and the sun shines brightly, illuminating the surrounding landscape with a golden glow. You feel a sense of tranquility as you look around, taking in the beauty of your surroundings. Before looking over yourself, yourself dressed in a flowing, pristine white tunic that gently flutters in the breeze. That tickles your skin and cools you off the heat. Your gaze moved from your clothing to your wrist; the burn was gone with no sign left behind. Your fingers glide over the smooth skin, and no pain comes.
//Where am I?// A little thought that worms into your brain, you inhale through your nose. That's right; you aren't supposed to be here. //What happened?// You circle on your feet, taking in all your surroundings; there is nothing here but you. //Did I fall asleep?//
"Yes."
You flinch in surprise at the sudden appearance of a young boy. <<if ($mcdeaf is "Is Deaf")>>,you heard him. Despite being deaf, you heard him speak to you. You touch your ears.<</if>> You step back quickly as he stares at you; six piercing blue eyes that wrap around a silver metal-like band shift and float, watching your every move. You look over the "boy" once, taking note of his dark, cool brown skin and smiling lips. He has wings instead of ears that hide most of his face, while the band for eyes encircles the entirety of his head. He has four large pure white wings, the upper pair that rest high up, almost as if creating a halo, while the lower pair hides the majority of his body.
He holds a worn book.
<center>He's an angel.</center>\
"Cherubim." You blink as the boy corrects; he says nothing but motions for you to sit. You're compelled to listen, and you do, sitting down slowly. "You have questions." It's not a question as the cherub sits on the ground, wings fluttering as he places the book in his lap. It's so old and seems so well-read.
You open your mouth to speak but find yourself unable to. The cherubim laughs at your confused expression, and you hear the jingling of soft bells. "You can't speak." You blink, drawing your head back in confusion. "This is a dream, after all." You stare around the vast and never-ending greenfield before looking at the boy once again. He says nothing else but still smiles and revels in the silence. Your gaze returns to the book and the boy holds it up. There was once writing on the cover, but it's smeared.
"A memory book. A retelling of your life. This isn't yours."
//Where is mine?// You think, and the cherub slightly shrugs his shoulders. "Perhaps within you." He returns the book to his lap. "I was retelling a story."
//Of what?//
The cherub stares before smiling. "I'm sure you know." You want to ask, but a dizzying wave of heat washes over you, and the soft grass beneath you disappears. You fall back in surprise, descending into a dark void, your body twisting and turning as you delve into the darkness. There is biting cold as the wind wraps around your form, pulling at your limbs and making breathing difficult. It's a fleeting feeling as you quickly reach the other side of the dark tunnel, landing on your abdomen with a thud, an inaudible groan leaving you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>The boy lands behind you skillfully, as you push onto your hands and knees. Your gaze widens on a small village. Houses made of straw, clay, mud, or clothed tents, painted in vibrant colors. Their homes are covered in vibrant banners and intricate tapestries. The streets are filled with people of every shade, of every shape, height, feature, dressed in every color. Wooden beads decorate their wrists and ankles, vines and flowers braided into hair, skin covered in markings, in patterned scars, in painted lines and shapes.
They talk and chat amongst themselves, sharing their food and fruit, even though it's clear they're limited in what they have. They live in an arid desert with sweltering heat. In the middle of nowhere, surrounded by towering mountains and distant forests.
You rise to your feet and watch silently. They seem no different from each other. Your eyes move from person to person, listening to their unique laughs and voices. They're words unknown to you. You smell the intense cooking of spice that tickles your nose. The dirt is hot beneath your feet. Your eyes land on a man with braided black hair that runs along his back and intense red eyes walking through the wide village street, his skin a warm copper. He wears simple brown clothes and carries nothing on him. He seems familiar.
Until he gasps in pain and your body steps away in shock. He bleeds red blood as he falls to his knees, clutching the wound, and a boy stands behind him with a bloodied knife. He laughs, his shaggy black hair covering parts of his face, his warm tan skin covered in various scars. His gold eyes shine with pride. "I only wished to save them."
The village laughs, applauding the boy with smiles and laughs. There is no shame or anger about what he did. They drag the man's body away.Dragging him beneath a door of wooden beads and leaving his body there.
A day passes in a blur, the sky turning from day to sunset to night to sunrise. And from the door of wooden beads emerges the man with intense red eyes. "I believed I was doing the right thing. For my God."
The village erupts in flames.
You stagger back. "But why would a God need what was forgotten? They are nothing but dogs." The cherubim laments. The heat burns your face, the dirt beneath your feet painfully hot. You watch the people, shadows within the flames. "I didn't mean to betray him."
They grab at their skin, pulling at their face. They do not cry nor beg for God's help. They do not plead for release. You watch the black silhouettes of the discarded humans change and alter into the form of large hounds. Their screams and begs change into painful howls, growling and tugging as black chains of iron latch onto them.
Dragging them downward.
"I meant well... I think..."
The boy with gold eyes stares at you—no—through you. At the cherub who stands behind. You watch the flames consume him, and you watch him struggle. The smell of burning flesh, smoke, wood, and blood carries heavy. It burns the back of your throat and makes your eyes water. You watch his mouth move and your eyes flicker to the cherub. He flinches at every movement of the boy's mouth.
"I never begged for his forgiveness. But my God..." You turn your attention to the cherub; even with his face covered, you can see the anguish—the regret.
<center>//Why show me this?//</center>\
You watch his lips move, yet no words come out; you can't hear him as the sounds of rushing fire roar in your ears, the heat forcing you to step away and knocking you off balance as hard pain shoots through your skull and nose.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''<center>"ALL FIVE SECTORS HAVE BEEN BREACHED! EVACUATE THE FACILITY IMMEDIATLY."</center>''
Fear squeezes at your heart, smoke filling your lungs painfully. Every single one of your senses is on high alert. It's painful—so very painful. You clutch at your clothing, you're wearing white, bloodied white. It's not yours. Your throat constricts as the distorted automatic voice screams. As if a human was screaming—//yelling//.
Desperate to draw attention—to force panic, with vibrant, nauseating red lights that spin, bathing the dark halls in red. Dark winding halls that make no sense. Your body moves on its own, despite the aching pain that shoots through you. You still walk through the dark winding halls—searching for an exit.
The dirt burns the bottom of your feet.
Turning the corner, eyes widened at the stampede of people. Panicked feet run through the halls with flailing arms, shoving past each other and trampling over one another. Their once pristine white coats bathed in red. They shove past you, knocking your form over. You land on the ground with a harsh thud, stepping over your limbs. You cower into yourself, crying out with each painful step, desperate to protect your head and face.
They're being chased. A pack of rabid dogs follows them. Gargling, growling, crying. Clawing at the ceiling, bouncing along the walls, leather tails latching onto one human and sinking its fangs into its neck, then jumping to another. While humans—prey—scream and beg. You try and blend in with the ground, going unnoticed. If they see you—they'll take you to him.
A sharp pain shoots up your ankles, yanking your form as if you weighed nothing. Yanking at your leg and up and down. It's a vile dog, hissing and laughing, dragging you backward. You kick your legs, the heels of your feet slamming into the dogs face, its growls but doesn't stop pulling. You heave, fingers scrapping at the tiled ground, blood beneath the palm of your hands. You can taste in in your mouth, sticking to your skin, smothering your senses. It doesn't stop. You beg it to stop. Their language is unfamiliar to you.
Instead, it takes joy in your struggle. Biting hard, tearing into your flesh. Yanking your body through the hall, slamming your body against the floor. It's body is big, it swallows the dark hallways, leaving only its fangs and eyes visible, it doesn't stop looking at you. Doesn't stop biting down, its teeth piercing your bones. You cry in pain, blood spurting from your nose, your lip busted, and your skull aching. The monster drags you out of the building, and your hands cling to the sides of the walls, begging. You know where it's taking you.
You scream for it not to.
//It doesn't listen. It can't understand.//
The air is hot and stuffy, sweat clings to your skin, you can't breath. You roll onto your back, clawing at you throat. The skin is dark and red, there are more of them. A crowd of wolves that bite and tear at your skin and clothes. Laughing at every cry and pained scream you make. It takes you to this makeshift throne of rubble and dust. With the demon that sits on top. Unnatural red flames crawl from the depths of the facility, burning everything in its path. Curling and whipping, surrounding his naked form. He holds out a hand for you, he stares indifferently.
<<if $telldantealie is true>>//It will be painful.//<<else>>//It will be painless.//<</if>>
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>Pain spreads through the entirety of your blood. Your eyes snap open as the bathroom slips from beneath your feet. You aren't fast enough as your hand slips from the wet counter, your nose slamming against the edge of your sink—a sharp, electric pain shoots from your nose, along the bridge, and to your brain. Blood gushes, splattering onto the counter and your clothing as you fall to your butt. You painfully grasp your face as you drop onto your side.
Everything hurts.
You roll along the bathroom floor, your eyes squeezed shut, as your eyes water. Blood coats your hands as you struggle to breathe. The taste of blood takes over your mouth, your head painfully throbbing. You blindly unravel the towel from your hurt wrist, wincing at the pain and covering your bleeding nose. You painfully heave, choking on the mixture of blood and saliva.
Your eyes flutter open, your vision blurred as tears leave your eyes. You move onto your back, your eyes move along the white cabinets of your bathroom, the side of your hand pressed against the door, smearing your blood as you open it, your eyes looking along the bathroom and finding your old first aid kit. You sit up with a wince, covering your nose as you pull yourself onto your feet, leaning your hips against the counter.
You grip your nose with the towel, pressing your free hand into the still running water, rising off the blood. You try to piece together what happened. You squeeze your eyes closed, and your face painfully pulses. You pull the towel away from your nose, leaning your face over the sink, wetting the towel, and gently wiping your nose. You pry your eyes open, sliding your gaze to your <<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> wrist. The wound was completely healed, leaving behind only a thick black band that was similar to a tattoo.
//Forget it and figure it out later.//
You drop your head, breathing out slowly, spitting out a gooey ball of saliva and blood. <<if ($aloof is true)>> You silently take care of your nose.<<elseif ($adhd is true)>> You talk to yourself through the pain as you take care of your nose. Wincing every so often.<<elseif ($aggressivehotheaded is true)>> You curse under your breath as you take care of your nose.<<elseif ($patientcalm is true)>> You silently take care of your nose.<<elseif ($shyeasilynervous is true)>> You talk to yourself through the pain as you take care of your nose. Wincing every so often.<<elseif ($sarcasticquickwitted is true)>> You curse under your breath as you take care of your nose.<<elseif ($unpredictablevulgar is true)>> You curse under your breath as you take care of your nose.<<else>> You silently take care of your nose, wincing every so often.<</if>> There's a bruise forming on your nose that you cover with an instant ice pack from your first aid kit and a white bandage.
<<if ($mcmissinglimb is "No Missing Limbs")>> You push off from the sink as you strip out of your clothes, deciding that, for once, you'll listen and take an ice-cold bath.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Removing your prosthetic limb, you strip out of your clothes, deciding that, for once, you'll listen and take an ice-cold bath.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Removing your prosthetic limb, you strip out of your clothes, deciding that, for once, you'll listen and take an ice-cold bath.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Removing your prosthetic limbs, you strip out of your clothes, deciding that, for once, you'll listen and take an ice-cold bath.<</if>>
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><center>CHAPTER THREE: ACT FOUR</center>
----
The demon watches $mcname, stepping away from $their bed with a soft exhale. He should get $them a towel, something to wipe away the sweat, the saliva, the blood. He doesn't. He's already pushing boundaries, he's already protecting them. Taking care of them. He doesn't want to slip and start caring consciously. His gaze shifts to the bedroom window as he walks towards the door, slipping out effortlessly. He's tired—hungry—his stomach growls. His gaze moved across $mcname's small apartment, flickering to his hand. There's blood, $their blood. He opens the front door, stepping out into the empty halls. It's always empty, but not silent. He can hear the voices of $their neighbors and if he took a moment to listen closely, he's sure he could hear more.
He brings his fingers to his lips, lightly pressing them, then slowly applying pressure until his lips part. The pad of his index finger presses against his teeth, then his tongue. He pulls his finger away, sucking air through his teeth.
<<print $their [0].toUpperCase() + $their .slice(1)>> blood tastes—
"You seem busy this morning." The deep, raspy voice of an old man, Dante flickers his gaze to the stranger, walking towards him slowly. He moves down the hall with his old cane. The demon had run into him before when he had woken up this morning and left. "So are you," Dante responds, tucking his hands into his pocket, watching the old man laugh that turns into a cough, watching his wrinkles move as he does. Dante doesn't share his laugh. Watching the man pause as he gathers his breath, still smiling. The demon's stomach quietly grumbles.
"You can never stop moving." The old man jokes, "Where you heading off to this time?"
"My friend," Dante internally cringes at the title, "isn't feeling well. I'm letting $them rest." The old man with white hair nods in understanding, his eyes glancing at the door. "$mx. $mcname?" Dante nods and the old man laughs once again, stopping short before he coughs. The old man has a stooped frame. There wouldn't be much to chew on besides bone. Dante presses his teeth together, returning his gaze to the old man's face.
"Good. Good. <<print $they [0].toUpperCase() + $they .slice(1)>> deserve someone takin' care of $them. <<print $theyre [0].toUpperCase() + $theyre .slice(1)>> so young. And a good $kid." The old man nods as he speaks, walking closer and closer to the demon. Dante shifts his position. "There are so many boys and girls like $them." The old man adds, walking past the demon, his back turned to him.
"You know, quite a long time ago, District Six was a whole bunch of old people." The older man walks further past, and Dante moves from his spot, his steps soundless. "Until the governor had several bunches of families and children move here. I think it's nice. It's so lively." Dante listens to the calm beating of the old man's heart, blocking out all other sounds.
"You've lived here all your life," Dante states, but the older man answers it as if it was a question. He looks back at the man with a laugh, having to turn half his body. "My whole life. The same place my parents raised me. I've been here for it all." His old hand waved around the hall.
"Don't you ever want a change of scenery?"
"I sure do. And have." He winks, which is really a blink. He faces forward and continues his staggered walking. "That donut shop across the way hasn't always been there!" He motions his hands to the left, gesturing past the thick walls as if there was a window, he motions toward the street beyond the building. He pauses every time he thinks."And that giant wall, I'm still gettin' used to it. Only been around for 20-30 years, I think... Used to be able to walk anywhere in District Six." The old man stops, stopping in front of his apartment, fishing for a key. Dante reaches past him, opening the door for him.
"You didn't lock it."
Dante pushes the door open, and the old man laughs, wagging his finger. "That's right." He pushes the door farther open and steps inside. Dante stays outside the doorway. His nails dig into the doorframe. He's hungry. He takes a step forward but freezes at the small voices of children. They greet their grandfather with happy chime of 'good morning's, while the TV plays with children's cartoons. It would be a mess to clean if he got blood everywhere and he doesn't want to eat children.
The demon steps back. His hands move to the door and softly close it. He lets out an annoyed sigh, turns on his heel, and walks down the hall, passing $mcname's apartment.
He needs to eat something or //someone.//
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>He walks down the various flights of stairs, shoving his hands further into his sweats. $mcname. He thinks of the old man's words—the old man he was tempted to kill—//"$theyre a good $kid"//. The demon huffs at the thought. <<print $theyre [0].toUpperCase() + $theyre .slice(1)>> interesting more than anything else, but <<if ($they is "he")>> he isn't<<elseif ($they is "she")>> she isn't<<elseif ($they is "they")>> $they aren't<<elseif ($they is "it")>> it isn't<</if>> unique. Not with how many years he's lived. But out of the many who "earned" his loyalty, $theyre are the most likeable—Or he pities $them the most. To have that illness and being so close to death. If he was $them, he'd do anything to be dead already. Dante reaches the 1st floor, and enters the silent lobby, not taking a moment to examine the area, passing through the empty room and walking outside.
He knows he'll be stuck with $them—glued to $their side for 'who-knows-how-long'—until $they ultimately decide when $they want things to end. Even when $theyre apart. He knows he'll worry even if he doesn't want too. He should keep $them close, that way he can guarantee that $they'll live. He steps out onto the cool streets. But $theyre human and will get caught in subjects. Then he'll have to //actually// fight for them. Despite how early it is, the streets are slightly busy. And so are the district police, dutifully patrolling. He effortlessly follows. He doesn't want to fight for $them. He wants to $them, challenge them, get this over with. But he needs them. At least for now. He blends into the moving crowd.He wants to eat.
And if some devil answered his gluttonous thoughts, he notices the leisure steps of an officer. He can tell that the officer is inexperienced, or they clearly don't take their job seriously, but who would? His end goal is a coffee shop—obvious to those around them—they're bored. Dante follows behind, carefully moving his way to the crowd, watching the glass door open just as the officer nears, slipping inside with a wave to the woman keeping the door open. Dante thanks her, ignoring the subtly widening of her eyes and the skipping beat of her heart, he steps inside, getting in line behind the officer. The place is rather empty, besides the two others in line ahead of them and the two bored faces behind the counter, taking the screen as they take orders. Dante rolls his shoulders back, his eyes moving across the room, finding a hallway that led deeper into the building. Bathrooms. He sees the dark doors and plastic plaques. He leans forward, "I need to speak with you //privately//."
The officer tenses, glancing over his shoulder, then up, his hand immediately going to his gun. Dante mimics a worried look, motioning his golden eyes to the bathroom doors. "Two people breaking curfew while the lines were down. They were breaking into shops." Dante leans away and steps out of line, then towards to the bathroom; he knows the officer will follow. And they do. Stepping into the small white florescent light men's bathroom. Closing the door behind him and locking it and crossing his arms.
"Don't piss me off. Tell me what you know." They're face is hidden beneath their mask, but they're a man, an angry one. "I will. Just do me a favor." The room grows hot as the demon stretches his limbs. "Don't be loud."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $danteromantic += 3>>He had <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes, <<if ($mcheterochromia is "No")>> just like $theirs. Though not interesting nor extremely pretty. But the demon is biased. He wants to eat $theirs.<<elseif ($mcheterochromia is "Yes")>> just like $their right eye. Though not interesting nor extremely pretty. But the demon is biased. He wants to eat $theirs.<</if>> Everything outside his appearance didn't matter. Bloodied fingers roll the bulb off the officer's eye, crouching on the toes of his feet. His gaze moved from the eye to the officer's form, popping the eye into his mouth and biting the orb in half. He was dead, and the process was far dirtier than he would have liked. At least that is what he likes to think. Disgust settles in his stomach, and an annoyed scowl rests on his lips. //He's still hungry.//
Never quite full.
He can feel a headache forming. Pressing his bloodied hands on his temple, closing his eyes. There are more people in the coffee shop, //more to eat//. He shakes his head—no more random people. Placing his hands on his knees, he rises to his feet. He's sure that the void eaters are patrolling all around. They might be around $mcname. He should get back to $them.
Gold eyes look around the bloodied bathroom, and to the window high up, one that he can easily reach and climb out of. He turns his gaze to the mirror. He doesn't look at his face; he refuses. He walks to the sink, turns on the facet, and rinses off the blood, blindly cleaning the blood from his face. There's banging on the bathroom door as the demon places his hands on either side of the white sink. "Just a minute." The person on the other side grumbles. Pushing off the counter, he walks to the adjacent white wall, grabbing the painted ledge and pressing his hand on the glass, effortlessly melting the glass and bending the metal, creating an opening.
Hoisting himself up with ease, he shimmies out, his head and upper body appearing in a dim alley. He slides his body out, until his feet reach the outside, he flips over himself, hands to holding the ledge and his shoulders twisted. He lands on his feet with a thud, shaking out his arms. The demon yawns, his right hand touching his left wrist, feeling a subtle burn. He's going to pass out soon. He walks through the alleys, listening to the distant scream from the coffee shop. Dante walks deeper into the darkness, pulling his hair over his shoulder as he reaches dead in an alley, the demon collapses against the wall, closing his eyes and pulling his knees against his chest.
<<if $rachealrelation is true>>The name $rachealname comes to mind.<<elseif $charlierelation is true>>The name $charliename comes to mind.<<elseif $ameliarelation is true>>The name $amelianame comes to mind.<</if>>
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FIVE">><<masteraudio stop>><center>CHAPTER THREE: ACT FIVE</center>
!!!<span style="color: #000240"><center>''08:10:38 AM | APARTMENT 12 | DEC 1ST | 56°F (13.4°C)'' </center></span>
----
You sink into the cold bathwater, shuddering as the cold pricks your skin. The deep tub brings the water up to your chest, and your eyes close as you try to relax, resting your head along the tub wall. You sit in silence, your mind going back to the dream you had. That boy with gold eyes. You're certain that it was Dante. And that he was once human. You drag cold water against your skin. Your body is uncomfortably hot and your head and nose throbs, a large white bandage resting uncomfortably against your skin.
Your phone <<if ($mcdeaf is "Is Deaf")>> screen flashes,<<else>> rings,<</if>> drawing your attention away from the water. You sit up; the water rushing from your absence as you carefully lean out the tub. Drying your <<if ($mcarms is "Both arms")>> hands<<elseif ($mcarms is "Lost right arm")>> hand<<elseif ($mcarms is "Lost left arm")>> hand<<elseif ($mcarms is "Lost right hand")>> hand<<elseif ($mcarms is "Lost left hand")>> hand<</if>> and tilting up your phone. You stare at the lit-up screen, automatically recognizing the contact. You settle back into the bathtub, leaning against the back wall. <<if ($mcdeaf is "Is Not Deaf")>> A phone call from Ro.<<elseif ($mcdeaf is "Is Deaf")>> A video call from Ro.<</if>><<if $callronightmare is true>> Relief settles in your chest, you hadn't heard from him almost two days. Not since the night you called.<<else>> You're slightly surprised. You hadn't heard from him in two days. Not since when you texted when you were on your way home.<</if>>
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> You answer with a soft grin. You're happy to hear from him. <<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> You answer with a soft grin. You're happy to hear from him. <<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> You answer calmly.<</if>><<if ($mcdeaf is "Is Not Deaf")>> You put your phone on speaker, placing it on top of the toilet seat and your folded towel. <<elseif ($mcdeaf is "Is Deaf")>> You prop your phone up, placing it on top of the toilet seat and against your folded towel, careful to keep your body concealed with the angle beside your face.<</if>>
"$mcname. I am glad you answered! <<if $callronightmare is true>> Sorry for not reaching out sooner.<</if>>" <<if ($mcdeaf is "Is Not Deaf")>> Ro's voice comes through clearly, you can hear a lot of background noise and assume that he's walking somewhere, you can tell by his faint airy footsteps.<<elseif ($mcdeaf is "Is Deaf")>> Ro appears on the camera with a smile, signing with one hand. He's walking somewhere with quite a bit of pep.<</if>> "And I only ended up calling like three other people before you, by accident." There's pride <<if ($mcdeaf is "Is Not Deaf")>> in his voice. His voice cheerful and clear.<<elseif ($mcdeaf is "Is Deaf")>> on his face. His smile is wide, showing perfect white teeth and a scarf around his neck, with black curls resting on his forehead.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Only three?" You sign with an amused look, watching Ro laugh.<<elseif ($quietselectivelymute is true)>> You snort in response, earning a laugh from Ro.<<else>> "Only three?" There's humor in your tone, earning a laugh from Ro.<</if>> You sink further into the water, slowly getting used to the cold. Ro doesn't speak for a long moment, walking with quick steps and apologizing under his breath. <<if ($mcdeaf is "Is Not Deaf")>> He clears his throat.<<elseif ($mcdeaf is "Is Deaf")>> He glances at the scream and smiles.<</if>>
"$mcname."<<if ($mcdeaf is "Is Not Deaf")>> You listen to him slow down, the surrounding sounds lessening. <<elseif ($mcdeaf is "Is Deaf")>> You watch him step from his path, stopping in a dim alley. He's somewhere downtown.<</if>> "I'm sorry." <<if ($mcdeaf is "Is Not Deaf")>> His voice is soft.<<elseif ($mcdeaf is "Is Deaf")>> He signs with a deep frown.<</if>>
"I should have called you yesterday. Been with you after the broadcast. Been with you for both broadcasts..." He takes a breath, "There was another riot. <<if $callronightmare is true>> Especially after our called. Unfortunately, a friend of a friend stopped by. And we had a very very //very// long conversation." He tries to be humorous with the several uses of 'very'.<<else>> But I never got the chance... Unfortunately, a friend of a friend stopped by. And we had a very very //very// long conversation." He tries to be humorous with the several uses of 'very'.<</if>>
<<if $watchedbroadcastalone is true>> You let out a hum, acknowledging that you were indeed alone but okay. Something Ro softly sighs at; you imagine his shoulders dropping. <</if>><<if $watchedbroadcasttogether is true>> You let out a hum, acknowledging that you weren't alone and okay. Something Ro softly sighs at; you imagine his shoulders dropping.<</if>>"That's good..." <<if ($mcdeaf is "Is Not Deaf")>> His voice trails off and he falls completely silent. <<elseif ($mcdeaf is "Is Deaf")>> He stops looking at the camera, his gaze away from you. <</if>>
<<if ($mcdeaf is "Is Deaf")>> "Ro, everything alright?" You sign, moving your hands closer to the screen to draw his attention.<<elseif ($quietselectivelymute is true)>>You snap your fingers over your phone, water droplets hitting the screen that you quickly and gently wipe off, picking up your phone.<<else>> "Ro, everything alright?" You reach your phone, drying off your hand as you pick up your phone, lean over the tub, concern in your tone.<</if>>
<<if ($mcdeaf is "Is Not Deaf")>> You can imagine Ro jumping, almost forgetting you were on the phone. "Sorry! The coldest thing bumped into me."<<elseif ($mcdeaf is "Is Deaf")>> You watch Ro flinch, almost forgetting you were on the phone. "Sorry! The coldest thing bumped into me." He signs quickly as he speaks.<</if>><<if ($mcdeaf is "Is Deaf")>> You back sink into the cold water.<<elseif ($mcdeaf is "Is Not Deaf")>> You place your phone down and sink back into the cold water.<</if>> He resumes his walking. "I just called to make sure you were okay... I hope I didn't interrupt anything." He lets out an awkward laugh.
<<if ($mcdeaf is "Is Deaf")>> "I wasn't busy. I'm just taking a bath." <<if ($mcsignlang is "Knows Sign Language")>> You sign<</if>> <<if ($aloof is true)>> with a nonchalant shrug.<<elseif ($airheadscatterbrained is true)>> with an easy smile and head tilt.<<elseif ($charismatic is true)>> with a smug grin.<<elseif ($confidentncocky is true)>> with a smug grin.<<elseif ($dumb is true)>> with an easy smile and head tilt.<<elseif ($energetictalkative is true)>> with an easy smile and head tilt.<<elseif ($flirtatioussexual is true)>> with a smug grin and a wink.<<elseif ($genius is true)>> with a nonchalant shrug.<<elseif ($kindnice is true)>> with an easy smile and head tilt.<<elseif ($patientcalm is true)>> with a nonchalant shrug and calm smile.<<elseif ($polite is true)>> with a nonchalant shrug and polite smile.<<elseif ($shyeasilynervous is true)>> with an embarrassed smile.<<elseif ($sarcasticquickwitted is true)>> with a smug grin.<<elseif ($unpredictablevulgar is true)>> with a smug grin.<</if>><<elseif ($quietselectivelymute is true)>>You splash the bath water<<if ($mcsignlang is "Knows Sign Language")>> You sign<<else>> You say<</if>> <<if ($aloof is true)>> with a nonchalant shrug.<<elseif ($airheadscatterbrained is true)>> with an easy smile and head tilt.<<elseif ($charismatic is true)>> with a smug grin.<<elseif ($confidentncocky is true)>> with a smug grin.<<elseif ($dumb is true)>> with an easy smile and head tilt.<<elseif ($energetictalkative is true)>> with an easy smile and head tilt.<<elseif ($flirtatioussexual is true)>> with a smug grin and a wink.<<elseif ($genius is true)>> with a nonchalant shrug.<<elseif ($kindnice is true)>> with an easy smile and head tilt.<<elseif ($patientcalm is true)>> with a nonchalant shrug and calm smile.<<elseif ($polite is true)>> with a nonchalant shrug and polite smile.<<elseif ($shyeasilynervous is true)>> with an embarrassed smile.<<elseif ($sarcasticquickwitted is true)>> with a smug grin.<<elseif ($unpredictablevulgar is true)>> with a smug grin.<</if>><<else>> "I wasn't busy. I'm just taking a bath." <<if ($aloof is true)>> You speak unfazed.<<elseif ($airheadscatterbrained is true)>> You speak with a happy tone and easy smile and head tilt.<<elseif ($charismatic is true)>> You speak with a smug grin.<<elseif ($confidentncocky is true)>> You speak with a smug grin.<<elseif ($dumb is true)>> You speak with a cheery tone and easy smile and head tilt.<<elseif ($energetictalkative is true)>> You speak with a cheery tone and easy smile and head tilt.<<elseif ($flirtatioussexual is true)>> You speak with a smug grin and faux innocence.<<elseif ($genius is true)>> You speak with a nonchalant shrug.<<elseif ($kindnice is true)>> You speak with a cheery tone and easy smile and head tilt.<<elseif ($patientcalm is true)>> You speak with a nonchalant shrug and a calm smile.<<elseif ($polite is true)>> You speak with a nonchalant shrug and polite smile.<<elseif ($shyeasilynervous is true)>> You speak with an embarrassed smile.<<elseif ($sarcasticquickwitted is true)>> You speak with an amused grin.<<elseif ($unpredictablevulgar is true)>> You speak with a smug grin.<</if>><</if>>
//"Oh."//
<<if ($mcdeaf is "Is Not Deaf")>> Ro sounds breathless.<<elseif ($mcdeaf is "Is Deaf")>> Ro looks away from the screen, his lips pressed tightly together.<</if>> He falls silent. <<cycle "$beingnakedinfrontofRo" autoselect>>
<<option "This isn't the first time Ro has called you while you were in the bath, and you've answered.">>
<<option "This is the first time Ro has called you while you were in the bath. Usually, he calls before or after a bath.">>
<<option "Ro has accidentally seen you naked before.">>
<</cycle>><<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> <<if ($mcdeaf is "Is Not Deaf")>> "I'd wish I had a video called instead." He clears his throat. <<if ($easilyflustered is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you, then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($combativenmean is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($shynquiet is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you, then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($cockynconfident is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($flirtatious is true)>> Your eyes widen, and you cross your arms, a sly look on your face. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($calm is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($nervousselfconscious is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($blunt is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($giddyhappy is true)>> Your mouth grows dry and your face hot, you let out a bubbly giggle, slapping your hands over your mouth. You have to stop yourself from kicking your legs. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> He laughs softly at your laughs. He implied that he wanted to see you naked.<</if>><<else>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>><</if>><<elseif ($mcdeaf is "Is Deaf")>> "I'm glad I called then." Ro glances at you and you rely on reading his lips. <<if ($easilyflustered is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($combativenmean is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($shynquiet is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you, then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($cockynconfident is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($flirtatious is true)>> Your eyes widen, and you cross your arms, a sly look on your face. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($calm is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($nervousselfconscious is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($blunt is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($giddyhappy is true)>> Your mouth grows dry and your face hot, you let out a bubbly giggle, slapping your hands over your mouth. You have to stop yourself from kicking your legs. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> He laughs softly at your laughs. He implied that he wanted to see you naked.<</if>><<else>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>><</if>><</if>><<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> <<if ($mcdeaf is "Is Not Deaf")>> "I'd wish I had video called instead." He clears his throat. <<if ($easilyflustered is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($combativenmean is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($shynquiet is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($cockynconfident is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($flirtatious is true)>> Your eyes widen, and you cross your arms, a sly look on your face. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($calm is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($nervousselfconscious is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($blunt is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($giddyhappy is true)>> Your mouth grows dry and your face hot, you let out a bubbly giggle, slapping your hands over your mouth. You have to stop yourself from kicking your legs. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> He laughs softly at your laughs. He implied that he wanted to see you naked.<</if>><<else>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>><</if>><<elseif ($mcdeaf is "Is Deaf")>> "I'm glad I called then." Ro glances at you and you rely on reading his lips. <<if ($easilyflustered is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($combativenmean is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($shynquiet is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($cockynconfident is true)>> Your eyes widen, and you cross your arms. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($flirtatious is true)>> Your eyes widen, and you cross your arms, a sly look on your face. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($calm is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($nervousselfconscious is true)>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>> <<elseif ($blunt is true)>> Your eyes widen, and you cross your arms with a calm expression. "Are you saying you want to see me naked?" Ro chokes on his saliva, <<if ($mcdeaf is "Is Deaf")>> his eyes widen as he struggles to speak, watching you sign.<<else>> struggling to form words.<</if>> He doesn't deny. <<elseif ($giddyhappy is true)>> Your mouth grows dry and your face hot, you let out a bubbly giggle, slapping your hands over your mouth. You have to stop yourself from kicking your legs. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> He laughs softly at your laughs. He implied that he wanted to see you naked.<</if>><<else>> Your mouth grows dry and your face hot. He's rendered you speechless. <<if ($mcdeaf is "Is Deaf")>> Which he laughs softly at, glancing at you then away. He implied that he wanted to see you naked.<<else>> Which he laughs at during the stretch of silence. He implied that he wanted to see you naked.<</if>><</if>><</if>><<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> "I'm sorry for the... Interruption." He speaks with a tight, guilty smile and silence settles over you both.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Is something wrong?" You sign. Ro takes a moment to answer, "Wrong? No—well, nothing." He pushes back an awkward cough and nervous laugh <<elseif ($quietselectivelymute is true)>>You cough, breaking the silence and Ro answers with a bump. "Sorry, I'm fine." He pushes back an awkward cough and nervous laugh. <<else>> "Is something wrong?" Ro takes a moment to answer, "Wrong? No—well, nothing." He pushes back an awkward cough and nervous laugh.<</if>> There's another stretch of silence.
"$mcname--I'm on my way now." Ro forces a breath and forces a laugh. "We'll talk more when I get there." After a moment, Ro hangs up. He doesn't give you the chance to say bye. <<if $callronightmare is true>> Just like last time.<</if>> You breathe a long, tired sigh, sinking into the water and fully submerging yourself. You've known him for so long, you've never seen him so spacey, at least not like this. Ditsy, yes, but his mind seems so busy. You blame what you watched at work, that video changed things. He's not exempt.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.5.PG.89">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>Your mind drifts to your father and your phone call to him. <<if $donttelledaboutdante is true>> You hadn't told him anything outside the broadcast and haven't texted nor called since then.<</if>><<if $telledaboutdante is true>> You had told him everything and yet he still hasn't texted nor called since then.<</if>> A part of you is worried. He's your father. <<if ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> You hate that you can't completely rid yourself of your feelings for him.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> You hate that you can't completely rid yourself of your feelings for him.<</if>> You wonder what he's thinking. You always have, his mind is like this cold fortress that you can never enter. Maybe he feels sorrow. Anger. Denial.
Guilt.
A part of you, a tiny fraction, hopes he does. Realizing the errors in his ways, wanting to make amends for his wrongdoings. For forcing you away, for choosing his paradise over you. The water is //so// cold against your skin and heavy on your limbs, your body grazing the bottom of the tub as you force yourself to float. Keeping your face submerged. You feel numb. <<if ($anxiety is true)>> It's not a foreign feeling.<<elseif ($depression is true)>> It's not a foreign feeling.<<elseif ($adhd is true)>> It's not a foreign feeling. <<elseif ($ocd is true)>> It's not a foreign feeling. <<elseif ($autism is true)>> It's not a foreign feeling. <<elseif ($bingeeating is true)>> It's not a foreign feeling. <<elseif ($anorexia is true)>> It's not a foreign feeling. <<elseif ($alcoholaddiction is true)>> It's not a foreign feeling. <<elseif ($drugaddiction is true)>> It's not a foreign feeling.<</if>>
Yet another part of you knows that your father would never confess he was wrong. Never outwardly, never vocally. He hasn't since you were 10; why would he decide to change only now? He's coming to take you home so that you can arrange your funeral, one that you won't have. Atleast not now. Not yet. <<if $telledaboutdante is true>> You told him about Dante, but not about this new "bond" between you. You wonder if he'll be pleased, happy that his <<print $child [0].toLowerCase() + $child .slice(1)>> was saved and or disgusted by the fact that you tied to a wretched demon. Then again, you know more than anything else, he'll be disappointed. <<else>> You didn't tell him about Dante. You couldn't possibly. You wonder if he'll be pleased, happy that his <<print $child [0].toLowerCase() + $child .slice(1)>> was saved and or disgusted by the fact that you tied to a wretched demon. Then again, you know more than anything else, he'll be disappointed. <</if>>
You resurface, letting out the breath you were holding, he would be disappointed that this was the route you took. <<if $youdontwanttobindwithdante is true>> Even if it was a path you didn't want. You didn't want this. Then again, you didn't want a lot of options in your life.<<else>> A path you choose, but you have no other options. Then again, you haven't had a lot of options in your life.<</if>> You rarely got to truly choose... If you did, you wouldn't be here, with this tattoo on your arm, sitting in a bath of cold water. You wipe the water from your eyes. You'd be <<if ($mcschool is "you never went to college anyway. You never had school anymore. Not since highschool.")>> in college or traveling. Seeing the other cities and continents outside of the Districts. <<elseif ($mcschool is "you dropped out your sophomore year, it was online. You hadn't gone back, even though you had planned too.")>> in college and finishing up. Then travel, you want to see other cities and continents outside of the Districts. <<elseif ($mcschool is "you only got your associates. Something you never got to use anyway. So it feels like a waste.")>> getting your bachelors. Maybe your Master's next, but not in the districts. You want to travel. To see other cities and continents outside of the Districts.<</if>> Not in District Six.
<center>He knows District Six isn't safe... Has he always known that?
You have so many questions and so few answers.
.
.
. </center>\
You pull yourself out of the bath, leaning against the wall carefully as you grab your towel <<if ($mcwalkingaid is "Cane")>> and cane<<elseif ($mcwalkingaid is "Forearm Crutches")>> and crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>> and crutch<</if>>. Wrapping the cloth around your body, you sit on the towel seat, moving your phone to the counter, avoiding the blood. Your free hand touches the soaked bandage on your nose. You had completely forgotten about it. You groan, peeling off the bandage and dropping it into the trash. You replace it later. <<if ($mcmissinglimb is "No Missing Limbs")>> Right after you get dressed.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Right after you'd put on your prosthetic and get dressed.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Right after you'd put on your prosthetic and get dressed.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Right after you'd put on your prosthetics and get dressed.<</if>> You rise to your feet <<if ($mcwalkingaid is "Cane")>> balancing on your cane<<elseif ($mcwalkingaid is "Forearm Crutches")>> balancing on your crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>> balancing on your crutch<</if>> and walk out the bathroom and to your dresser, retrieving <<if ($mcclothing is "Masculine")>> boxers that your quickly put on.<<elseif ($mcclothing is "Feminine")>><<if ($mcsex is "Intersex Genitalia")>> underwear and bra that you quickly put on.<<elseif ($mcsex is "Male Genitalia")>> underwear that you quickly put on.<<elseif ($mcsex is "Female Genitalia")>> underwear and bra that you quickly put on.<</if>><<elseif ($mcclothing is "Gender-Neutral")>> underwear that your quickly put on.<</if>>
You rest the towel over your head <<if ($mcpjs is "an oversized t-shirt")>> pulling out a large t-shirt with shorts, effortlessly putting them on.<<elseif ($mcpjs is "a silk nightgown")>> pulling out an oversized nightgown and pulling it over your head.<<elseif ($mcpjs is "a tank top and shorts")>> pulling out a large t-shirt with shorts, effortlessly putting them on.<<elseif ($mcpjs is "just a sports bra and underwear")>> pulling out a large t-shirt with shorts, effortlessly putting them on.<<elseif ($mcpjs is "just gym shorts")>> pulling out a large t-shirt with gym shorts, effortlessly putting them on.<<elseif ($mcpjs is "just sweatpants")>> pulling out a large t-shirt with sweatpants, effortlessly putting them on.<</if>> You return to the bathroom, cleaning up the blood and emptying the bathtub, returning to the mirror and placing a bandage over your bruised nose. <<if ($mcglasses is "Wears")>> Putting on your glasses, in the process of everything, they fell off. <<elseif ($mccontacts is "Wears")>> You grab your eye drops, place the droplets in your slightly dry eyes, and rapidly blink. Your contacts were a pain at times.<</if>><<if ($mchearingaid is "Wears")>> You remove your hearing aids, looking them over, they're waterproof but you have a habit of checking them just in case.<</if>>
You step back, looking over your appearance.
Pulling down your <<print $mclips [0].toLowerCase() + $mclips .slice(1)>>, staring at your <<if ($mcteeth is "Perfect Teeth")>> teeth.<<elseif ($mcteeth is "Crooked Teeth")>> teeth.<<elseif ($mcteeth is "Front Teeth Gap")>> teeth.<<elseif ($mcteeth is "Short Canines")>> canines.<<elseif ($mcteeth is "Braces")>> braces.<</if>> They're yellow. <<if ($drinkcoffee is "Yes")>> Probably cause of all the coffee and caffeine, which you haven't had for a couple of days. You could go for a cup.<</if>> You pick up your toothbrush and toothpaste and brush your teeth. <<if ($mcteeth is "Braces")>> Being careful around the wires of your braces.<</if>>
<<if ($mcdeaf is "Is Deaf")>> Your phone vibrates, and a notification pops up on your phone. Someone is at the front door,<<elseif ($mchearing is "Has Impaired Hearing")>> Your phone vibrates a notification pops up on your phone. Someone is at the front door,<<else>> You hear a loud knock at your door,<</if>> spitting out the foaming toothpaste, you put your brush in the holder, rinse out your mouth quickly, and leave your bathroom. Quickly making your way to the front door.
<<if ($mcheight is "5'0FT or below")>> Staring up at Ro and greeted with his smile and two white grocery bags.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Staring up at Ro and greeted with his smile and two white grocery bags.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Staring at Ro and greeted with his smile and two white grocery bags.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Staring at Ro and greeted with his smile and two white grocery bags.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Staring down at Ro and greeted with his smile and two white grocery bags.<<elseif ($mcheight is "6'5FT or above")>> Staring down at Ro and greeted with his smile and two white grocery bags.<</if>> "Hi."
You greet him with a silent hello. Stepping to the side and Ro walks in, taking a quick survey of the apartment. He's been here before and you suddenly remember the scorch marks. He doesn't comment on them if he sees them. Placing the back on the couch, unwrapping his black scarf and pulling off his thick long coat. "I got a couple of things I know you'd like." Ro opens your fridge with familiarity as you close the door to your apartment. <<if ($mcdeaf is "Is Deaf")>> Crouching in front of your fridge and signing.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "You didn't have to." You sign with a sigh. You move to help him,<<elseif ($quietselectivelymute is true)>> You stare with a sigh, he knows that he doesn't have to. You move to help him,<<else>> "You didn't have to." You say with a sigh. You move to help him,<</if>> unloading the bags, stacking them, and passing them to the man. He thanks you and <<if ($mcorganization is "organized")>> follows your organization.<<elseif ($mcorganization is "messy")>> and organizes your messy fridge.<<elseif ($mcorganization is "cluttered")>> and organizes your cluttered fridge.<</if>> He usually does this, always hating how sparse your kitchen is at times.
"Are you hungry? I can make you something? Or order something? Though with the riots--that would be difficult." He laughs, speaking with his hands. You lean against the back of the couch and he stands in front of you. He's wearing his usual outfit, a pale blue button up, black slacks, a leather belt. The top buttons undone, revealing a silver necklace that's eye catching against his warm brown skin. "It's sad, it was a nice day yesterday." His brows fall, but he keeps his smile, "It was so sudden. People are demanding that people with the illness should leave." His blue eyes flicker to yours. "But breakfast. Or lunch? Have you eaten today?"
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> <<if ($mcdeaf is "Is Deaf")>> <<if ($easilyflustered is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($combativenmean is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($shynquiet is true)>> "It's okay—I had breakfast." You smile shyly, watching Ro's eyes flicker across your face as he grins.<<elseif ($cockynconfident is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($flirtatious is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($calm is true)>> "It's okay—I had breakfast." You nod with a calm look, watching Ro's eyes flicker across your face as he grins.<<elseif ($nervousselfconscious is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($talkative is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($blunt is true)>> "It's okay—I had breakfast." You nod firmly, watching Ro's eyes flicker across your face as he grins.<<elseif ($makingjokes is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($giddyhappy is true)>> "It's okay—I had breakfast." You smile with a laugh, watching Ro's eyes flicker across your face as he grins.<</if>><<if ($mcsignlang is "Knows Sign Language")>> You sign as your speak, but Ro focuses more on your face than your hands.<</if>><<elseif ($quietselectivelymute is true)>> You shake your head no, <<if ($easilyflustered is true)>> but are unable to contain your smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($combativenmean is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($shynquiet is true)>> but is unable to contain your shy smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($cockynconfident is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($flirtatious is true)>> "but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($calm is true)>> wearing a calm but amused look, watching Ro's eyes flicker across your face as he grins.<<elseif ($nervousselfconscious is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($talkative is true)>> but is unable to contain your smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($blunt is true)>> nod firmly, wearing a calm but amused look, watching Ro's eyes flicker across your face as he grins.<<elseif ($makingjokes is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($giddyhappy is true)>> but is unable to contain your giddy laughter and smile, watching Ro's eyes flicker across your face as he grins.<</if>><<else>> <<if ($easilyflustered is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($combativenmean is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($shynquiet is true)>> "It's okay—I had breakfast." You smile shyly, watching Ro's eyes flicker across your face as he grins.<<elseif ($cockynconfident is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($flirtatious is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($calm is true)>> "It's okay—I had breakfast." You nod with a calm look, watching Ro's eyes flicker across your face as he grins.<<elseif ($nervousselfconscious is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($talkative is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($blunt is true)>> "It's okay—I had breakfast." You nod firmly, watching Ro's eyes flicker across your face as he grins.<<elseif ($makingjokes is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($giddyhappy is true)>> "It's okay—I had breakfast." You smile with a laugh, watching Ro's eyes flicker across your face as he grins.<</if>><</if>><<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> <<if ($mcdeaf is "Is Deaf")>> <<if ($easilyflustered is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($combativenmean is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($shynquiet is true)>> "It's okay—I had breakfast." You smile shyly, watching Ro's eyes flicker across your face as he grins.<<elseif ($cockynconfident is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($flirtatious is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($calm is true)>> "It's okay—I had breakfast." You nod with a calm look, watching Ro's eyes flicker across your face as he grins.<<elseif ($nervousselfconscious is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($talkative is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($blunt is true)>> "It's okay—I had breakfast." You nod firmly, watching Ro's eyes flicker across your face as he grins.<<elseif ($makingjokes is true)>> "First you wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($giddyhappy is true)>> "It's okay—I had breakfast." You smile with a laugh, watching Ro's eyes flicker across your face as he grins.<</if>><<if ($mcsignlang is "Knows Sign Language")>> You sign as your speak, but Ro focuses more on your face than your hands.<</if>><<elseif ($quietselectivelymute is true)>> You shake your head no, <<if ($easilyflustered is true)>> but is unable to contain your smile, watching Ro eyes flicker across your face as he grins.<<elseif ($combativenmean is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($shynquiet is true)>> but is unable to contain your shy smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($cockynconfident is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($flirtatious is true)>> "but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($calm is true)>> wearing a calm but amused look, watching Ro's eyes flicker across your face as he grins.<<elseif ($nervousselfconscious is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($talkative is true)>> but is unable to contain your smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($blunt is true)>> nod firmly, wearing a calm but amused look, watching Ro's eyes flicker across your face as he grins.<<elseif ($makingjokes is true)>> but is unable to contain your smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($giddyhappy is true)>> but is unable to contain your giddy laughter and smile, watching Ro's eyes flicker across your face as he grins.<</if>><<else>> <<if ($easilyflustered is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($combativenmean is true)>> "First your wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($shynquiet is true)>> "It's okay—I had breakfast." You smile shyly, watching Ro's eyes flicker across your face as he grins.<<elseif ($cockynconfident is true)>> "First your wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($flirtatious is true)>> "First your wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($calm is true)>> "It's okay—I had breakfast." You nod with a calm look, watching Ro's eyes flicker across your face as he grins.<<elseif ($nervousselfconscious is true)>> "First your wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($talkative is true)>> "It's okay—I had breakfast." You smile, watching Ro's eyes flicker across your face as he grins.<<elseif ($blunt is true)>> "It's okay—I had breakfast." You nod firmly, watching Ro's eyes flicker across your face as he grins.<<elseif ($makingjokes is true)>> "First your wanted to see me naked, then offering breakfast?" You wear a smug expression, watching Ro's eyes widen before a cheery smile rests on his lips.<<elseif ($giddyhappy is true)>> "It's okay—I had breakfast." You smile with a laugh, watching Ro's eyes flicker across your face as he grins.<</if>><</if>><<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>><<if ($mcdeaf is "Is Deaf")>> "It's okay—I had breakfast."<<if ($mcsignlang is "Knows Sign Language")>>You sign as you speak, but Ro focuses more on your face than your hands. <<else>> You say as you shake your head and Ro focuses heavily on your face.<</if>><<elseif ($quietselectivelymute is true)>> You shake your head and Ro focuses heavily on your face. <<else>> "It's okay—I had breakfast." You say as you shake your head and Ro focuses heavily on your face.<</if>><</if>>
"I'm glad..." His eyes trail along your body, stopping on your <<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> wrist, then the bandage on your nose. You watch his expression fall before he clears his throat, his gaze flickering to your eyes. He forces another another smile. His chest rises and falls, his lips pressing together. He snaps himself out of his thoughts, and you meet his gaze.
He smiles. "I'm okay. Especially after seeing you." He stares over your body, his eyes widening at the sight of you in your clothing. His eyes wander for a moment, before blinking and unable to hold back a flustered smile. He glances at your face quickly, before looking away quickly, biting back whatever he wanted to say. "Actually." He steps away, walks to the front of the couch, and sits down. You follow sitting on the couch and turning your body to face him.
"I feel guilty." He pauses, taking a breath. "Yesterday, I called everyone but you..." <<if ($mcdeaf is "Is Deaf")>> He signs with both hands as his teeth dig into his bottom lip, it's clear it's a nervous habit.<<else>> He speaks softly, unable to look at you and instead the ground. His hands are holding onto his knees.<</if>> "Things were so hectic, and Mary told me about her recent dream. It's been bothering me."
Your eyes widened; Mary had always had strange dreams. Dreams that, more often than not, came true. Ro acknowledges your reaction with a guilty grin. One that you understand immediately. Mary talks fast, and talks //a lot//,<<if ($quietselectivelymute is true)>>a habit you don't have and more times than not, get lost and confused.<<elseif ($adhd is true)>> a habit you have yourself, and you can easily understand her.<<elseif ($energetictalkative is true)>> a habit you have yourself, and you can easily understand her.<<elseif ($mcfriendpersonality is "Openness")>>a habit you have yourself, and you can easily understand her.<<elseif ($mcfriendpersonality is "Extroversion")>> a habit you have yourself, and you can easily understand her.<<elseif ($mcfriendpersonality is "Agreeableness")>> a habit you have yourself, and you can easily understand her.<<elseif ($shyeasilynervous is true)>>a habit you don't have and more times than not, get lost and confused.<<else>> a habit you don't have and more times than not, get lost and confused.<</if>> Ro laughs nervously, scratching the back of his neck. "I admit, I was partially distracted when she called. I think it had to do with fog and ice. I'm not sure, honestly. And before I could confirm, she was already on a different story, and I had to go."
He laughs with a guilty sigh. You imagine the scene of Ro on the phone with Mary, multitasking, and him needing to get off the phone, and unable to get a word in because Mary is still talking. You can imagine Ro rushing out and, 'I need to go!' and hanging up, only to feel incredibly guilty and fight back the urge to call back, which has happened on more occasions than not. Mary can easily turn a 10-minute call into a 60-minute call.
"I feel so bad—Because she was really excited!" He groans, and you laugh, earning a shoulder bump from Ro, who leans forward, resting his elbows and forearms on his thighs, looking at you with a small smile that slowly sinks. "That's not what worried me..." Your laughter dies, Ro's gaze flickering around your apartment, glancing at the floor. He's looking at the scorch marks along the walls and floor.
<<if ($mcdeaf is "Is Deaf")>> You gently touch his shoulder, bringing his attention back to you.<<elseif ($quietselectivelymute is true)>> You gently touch his shoulder, bringing his attention back to you.<<else>> "Ro." You call his name, bringing his attention back to you.<</if>> He looks at you and then his entwined hands. "Me and Earl were talking, and Mary's dreams were brought up... I didn't notice it before," He lets out a deep breath, his shoulders sagging, "but they're growing more and more accurate." He glances at you, then at your wrist, then away.
<<if ($mcdeaf is "Is Deaf")>> "It worries me... Just how accurate her dreams will become." He whispers the last part to himself, you barely catch what he says through his subtle lip movements, and turns to you with an honest smile.<<else>> "It worries me... Just how accurate her dreams will become." He whispers the last part to himself and turns to you with an honest smile.<</if>> "She might drive herself crazy."
<<if ($mcdeaf is "Is Deaf")>> "It'll be okay." You sign.<<elseif ($quietselectivelymute is true)>> Your brows furrow before sighing. <<else>> "It'll be okay." You say.<</if>> Giving him a comforting look. His blue eyes stare intensely into yours. He smiles, yet it's forlorn, as if he doesn't believe your words but relishes in them, nonetheless.
"I hope so." <<if ($mcphysicaltouch is "Yes")>> He leans forward, and you don't move. His lips graze the side of your head, placing a gentle kiss, and placing his hand on your shoulder.<<elseif ($mcphysicaltouch is "No")>> He leans forward, your body tensing, but you don't move. His lips graze the side of your head, placing a gentle kiss, and placing his hand on your shoulder.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> He leans forward, your body tensing, but you don't move. His lips graze the side of your head, placing a gentle kiss, and placing his hand on your shoulder.<</if>> His lips are warm and they linger, vibrating through your skin and mind. You feel him breathe deeply, his breath fanning across your skin.
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> Your breath catches in your throat, your eyes locking on Ro's. He pulls away, his hand slipping from your shoulder, lightly grazing your spine along your back, before landing on the couch.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> Your breath catches in your throat, your eyes locking on Ro's. He pulls away, his hand slipping from your shoulder, lightly grazing your spine along your back, before landing on the couch.<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> Your eyes widen, and you stare at him, confused, which makes him laugh. He pulls away, landing on the couch. <</if>> A calming and cold wave washes through you, leveling your body temperature.
"That should level out both of your body temperatures." Your eyes widen, opening your mouth to question him before he pulls a thick white folded envelope from his back pocket and places it into your hands. His actions have a sense of finality, yet he smiles, unbothered by your apprehension.
"I cannot stop the changing of fate," Ro gently grabs your hands, clutching them tightly, pressing the envelope tightly in your hands. "Yet, I can promise that all will align." He smiles softly, a familiar smile. He squeezes once more and drops his hands. Yours feel cold and the envelope feels heavy. You place it down.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.5.PG.90">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>"I'll have to go." Ro tilts his head and a sad smile spreads across his lips. <<if ($mcdeaf is "Is Deaf")>> He signs so softly.<<else>> His lips move so softly, and his voice is so sweet.<</if>>But he doesn't move right away. <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>>You don't want him to go.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> You don't want him to go.<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> A sense of dread settles in your stomach.<</if>> He continues to stare before laughing softly and you raise a brow, watching him rise to his feet, sliding on his coat and wrapping his scarf around his neck.
He was leaving, and it felt like the last time you were ever going to see him. You pull yourself to your feet, <<if ($mcwalkingaid is "Cane")>> grabbing your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch.<<else>> softly groaning.<</if>> "You look sad." He looks at you, touching your elbow as you follow him to the front door, and grabbing the door handle. Ready to open it as you look at him.
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> <<if ($mcdeaf is "Is Deaf")>> "Maybe I am..." You sign, giving him a soft look.<<elseif ($quietselectivelymute is true)>>You give him a soft look.<<else>> "Maybe I am..." You give him a soft look.<</if>> <<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> <<if ($mcdeaf is "Is Deaf")>> "Maybe I am..." You sign, giving him a soft look.<<elseif ($quietselectivelymute is true)>>You give him a soft look.<<else>> "Maybe I am..." You give him a soft look.<</if>><<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> <<if ($mcdeaf is "Is Deaf")>> "I'm worried." You sign, giving him a worried look.<<elseif ($quietselectivelymute is true)>>You give him a worried look.<<else>> "I'm worried." You give him a worried look.<</if>><</if>>
"Don't be." Your brows clench, but Ro stares with a smile. "I'll be around." His blue eyes look around the living room, then your eyes.
<<nobr>>
<div class="choices">
<<link '<div class="choice-item">Kiss.</div>' 'CH.3.ACT.5.PG.91.1'>><</link>>
<<link '<div class="choice-item">Open the front door.</div>' 'CH.3.ACT.5.PG.91.2'>><</link>>
</div>
<</nobr>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $simeonromantic += 5>><<set $relationships to true>><<set $relationshipsro to true>><<set $kissroone to true>><<notify 3s>> UNLOCK FILE IN PROFILE.<</notify>><<if ($mcheight is "5'0FT or below")>> He stares down at you, his hands touching your hands. <<if ($mcarms is "Both arms")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost left arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost right hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<<elseif ($mcarms is "Lost left hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<</if>><<elseif ($mcheight is "5'1FT - 5'3FT")>> He stares down at you, his hands touching your hands. <<if ($mcarms is "Both arms")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost left arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost right hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<<elseif ($mcarms is "Lost left hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<</if>><<elseif ($mcheight is "5'4FT - 5'7FT")>> He stares at you, his hands touching your hands. <<if ($mcarms is "Both arms")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost left arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost right hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<<elseif ($mcarms is "Lost left hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<</if>><<elseif ($mcheight is "5'8FT - 5'11FT")>> He stares at you, his hands touching your hands. <<if ($mcarms is "Both arms")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost left arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost right hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<<elseif ($mcarms is "Lost left hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<</if>><<elseif ($mcheight is "6'0FT - 6'4FT")>> He stares up at you, his hands touching your hands. <<if ($mcarms is "Both arms")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost left arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost right hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<<elseif ($mcarms is "Lost left hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<</if>><<elseif ($mcheight is "6'5FT or above")>> He stares up at you, his hands touching your hands. <<if ($mcarms is "Both arms")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>><<elseif ($mcarms is "Lost right arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost left arm")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic arm.<<elseif ($mcarms is "Lost right hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<<elseif ($mcarms is "Lost left hand")>> <<if ($mchands is "Small and Nimble")>> Gliding along your nimble fingers.<<elseif ($mchands is "Large and Callous")>> Gilding along your callous palms.<<elseif ($mchands is "Chubby and Soft")>> Gliding along your chubby fingers and soft skin.<<elseif ($mchands is "Slender and Smooth")>> Gliding along your slender fingers and smooth skin.<<elseif ($mchands is "Bony and Dry")>> Gliding along your bony fingers and dry skin.<</if>> Unbothered by the <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal Prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood Prosthetic")>> wood<</if>> of your prosthetic hand.<</if>><</if>> "$mcname." His hands glide from your hands to your arms, to your sides. <<if ($mcbody is "Slender")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your slender sides.<<elseif ($mcbody is "Plump")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your plump sides.<<elseif ($mcbody is "Round")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your round sides.<<elseif ($mcbody is "Chubby")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your round sides.<<elseif ($mcbody is "Plus-sized")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your curvy, plush sides.<<elseif ($mcbody is "Curvy")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your curvy sides.<<elseif ($mcbody is "Shapely")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your shapely sides.<<elseif ($mcbody is "Muscular")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your firm sides.<<elseif ($mcbody is "Athletic")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your athletic sides.<<elseif ($mcbody is "Lean")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your lean sides.<<elseif ($mcbody is "Stocky")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your firm sides.<<elseif ($mcbody is "Stout")>> Pushing at the fabric of your oversized t-shirt, touching your bare skin. He steps closer, his eyes looking into yours, gently holding your firm sides.<</if>>
"May I?"
<<if ($mcheight is "5'0FT or below")>> His hands glide up to your shoulders, touching the sides of your neck. He looks down at you, feeling you wordlessly nod.<<elseif ($mcheight is "5'1FT - 5'3FT")>> His hands glide up to your shoulders, touching the sides of your neck. He looks down at you, feeling you wordlessly nod.<<elseif ($mcheight is "5'4FT - 5'7FT")>> His hands glide up to your shoulders, touching the sides of your neck. He looks at you, feeling you wordlessly nod.<<elseif ($mcheight is "5'8FT - 5'11FT")>> His hands glide up to your shoulders, touching the sides of your neck. He looks at you, feeling you wordlessly nod.<<elseif ($mcheight is "6'0FT - 6'4FT")>> His hands glide up to your shoulders, touching the sides of your neck. He looks up at you, feeling you wordlessly nod.<<elseif ($mcheight is "6'5FT or above")>> His hands glide up to your shoulders, touching the sides of your neck. He looks up at you, feeling you wordlessly nod.<</if>> <<cycle "$mcdomorsub" autoselect>>
<<option "You feel him press his chest against yours, leaning closer and gently pressing his lips to yours.">>
<<option "You pull him closer, pressing his chest against yours, leaning closer to gently press your lips to his.">>
<</cycle>>.
He sighs into the kiss, his eyes fluttering closed. Everything about him is gentle. The softness of his lips, his touch, the subtle movements of him, pulling away for a short breath that brushes against your skin, only to press his lips firmly against yours. You pull him closer. <<if ($mcwalkingaid is "Cane")>> Your cane clattering to the ground.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Your crutch clattering to the ground.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Your crutch clattering to the ground.<</if>>
<<if ($mcheight is "5'0FT or below")>> Your arms are around his neck, balancing your weight on him.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Your arms are around his neck, balancing your weight on him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Your arms are around his neck, balancing your weight on him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Your arms are around his neck, balancing your weight on him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Your arms are around his waist, balancing his weight on you.<<elseif ($mcheight is "6'5FT or above")>> Your arms are around his waist, balancing his weight on you.<</if>> He deepens the kiss, his tongue running along your bottom lip, and you<<if ($easilyflustered is true)>> hesitantly open.<<elseif ($combativenmean is true)>> confidently open with an amused hum.<<elseif ($shynquiet is true)>> hesitantly open.<<elseif ($cockynconfident is true)>> confidently open with an amused hum.<<elseif ($flirtatious is true)>> confidently open with an amused hum.<<elseif ($calm is true)>> calmly open.<<elseif ($nervousselfconscious is true)>> hesitantly open.<<elseif ($talkative is true)>> eagerly open.<<elseif ($blunt is true)>> calmly open.<<elseif ($makingjokes is true)>> eagerly open.<<elseif ($giddyhappy is true)>> eagerly open.<<else>> hesitantly open.<</if>> His tongue glides into your mouth, bumping into your tongue, and his body tenses. He pulls away with a hot exhale. The movement sudden. He stares at you with wide eyes, and steps further back, making sure you're balanced. He seems almost shocked; Ro lets out a breathless laugh.
"I shouldn't have--//we//--I have to go," he <<if ($mcdeaf is "Is Deaf")>> signs<<else>> says<</if>> abruptly, fixing his clothing. And you stare with disappointed eyes, making his lips part. "Not that I didn't enjoy it--If I continued, I don't think I would ever leave..." He wears a guilty expression.
<<if ($mcdeaf is "Is Deaf")>> <<if ($flirtatious is true)>> "You can always stay. I'd be //more// than happy."<<elseif ($flirtatioussexual is true)>> "You can always stay. I'd be //more// than happy."<<elseif ($unpredictablevulgar is true)>> "You can always stay. I'd be //more// than happy."<<else>> "Oh. Okay."<</if>> You sign with a soft grin, watching Ro give you a tempted look before shaking his head with a laugh. You wish you could hear it.<<elseif ($quietselectivelymute is true)>><<if ($flirtatious is true)>> You give him a soft flirtatious eye, watching Ro give you a tempted look before shaking his head with a laugh. <<elseif ($flirtatioussexual is true)>> You give him soft flirtatious eyes, watching Ro give you a tempted look before shaking his head with a laugh. <<elseif ($unpredictablevulgar is true)>> You give him soft flirtatious eyes, watching Ro give you a tempted look before shaking his head with a laugh. <<else>> Your eyes widen, and you give him a soft grin, watching Ro give you a tempted look before shaking his head with a laugh.<</if>><<else>> <<if ($flirtatious is true)>> "You can always stay. I'd be //more// than happy."<<elseif ($flirtatioussexual is true)>> "You can always stay. I'd be //more// than happy."<<elseif ($unpredictablevulgar is true)>> "You can always stay. I'd be //more// than happy."<<else>> "Oh. Okay."<</if>> You say with a soft grin, watching Ro give you a tempted look before shaking his head with a laugh.<</if>>
"Be safe." <<if ($mcdeaf is "Is Deaf")>>You sign. <<elseif ($quietselectivelymute is true)>> You whisper. Watching Ro's eyes widen, he smiles. He loves the sound of your voice. <<else>> You whisper. <</if>> You watch him nod, the movement making his curly ponytail bounce. You pull the front door inward.
"You should also be safe." He grins, stepping out the door and you follow. He waves before walking down the hall until he leaves your floor. Your face drops immediately, closing the door and leaning against you. You press your fingers to your lips. <<cycle "$mcfirstkisswithro" autoselect>>
<<option "That was your first kiss.">>
<<option "That wasn't your kiss.">>
<</cycle>>.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.5.PG.92">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>><<set $relationships to true>><<set $dontkissroone to true>><<notify 3s>> UNLOCK FILE IN PROFILE.<</notify>>"Be safe." <<if ($mcdeaf is "Is Deaf")>>You sign. <<elseif ($quietselectivelymute is true)>> You whisper. Watching Ro's eyes widen, he smiles. He loves the sound of your voice. <<else>> You whisper. <</if>> You watch him nod, the movement making his curly ponytail bounce. You pull the front door inward.
"You should also be safe." He grins, stepping out the door and you follow. He waves before walking down the hall until he leaves your floor. Your face drops immediately, closing the door and leaning against you. Your eyes move to your wrist, staring at the tattoo. You wonder if he knows.
<center><<link "· NEXT PAGE ·" "CH.3.ACT.5.PG.92">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>There's complete silence and you're alone with your thoughts on Ro. <<if $kissroone is true>> You can't fight the laugh that leaves you. He's a good kisser. A really really good kisser. You want to kiss him again. He'd probably let you.<<else>> You worry about him. You don't know how he's going to leave, but Ro has access to a lot of things, he always have. You know he'll be safe at least.<</if>> You step away from the door, turning around, your body freezing.
Dante.
<<if ($mcdeaf is "Is Not Deaf")>> <<if $kissroone is true>> "You enjoy yourself?" He says with a raised brow, and amusement in his tone toned.<</if>><<if $dontkissroone is true>> "Interesting." He says with a raised brow, and amusement in his tone toned.<</if>> Your gaze moves across your small apartment, finding Dante in the hallway.<<elseif ($mcdeaf is "Is Deaf")>><<if $kissroone is true>> "You enjoyed yourself." He signs with a raised brow, slightly amused.<</if>><<if $dontkissroone is true>> "Interesting." He signs with a raised brow, slightly amused.<</if>><</if>> He's leaning against the wall, his outfit different, a white t-shirt and gray sweatpants, with dark sneakers, with his wild hair in a low ponytail this time. He walks through the hallway, past you and to the kitchen. He opens the fridge and crouches, checking freshly stocked fridge.
<<if ($mcdeaf is "Is Deaf")>> "How long have you been here?" You sign with raised brows. <<else>> "How long have you been here?" Your brows raised, you hadn't heard him.<</if>>
Dante retrieves an open ham slice package and eats from it, dangling a piece of meat from his mouth and eating it as if it were noodles. <<if ($mcdiet is "Vegan")>> Which is odd, Ro never buys you meat or any animal products.<<elseif ($mcdiet is "Vegetarian")>> Which is odd, Ro never buys you meat or any animal products.<</if>> He shrugs, "Not long. I'm sure what's-his-name-is, knew I was here." Dante hops over the back of the couch, lazily plopping down, sinking into the old cushions. He looks up at you.
<<if $kissroone is true>><<if ($mcwalkingaid is "Cane")>> You pick up your cane and walk towards the couch.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You pick up your crutch and walk towards the couch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You pick up your crutch and walk towards the couch.<<else>> You walk towards the couch.<</if>><</if>><<if $dontkissroone is true>><<if ($mcwalkingaid is "Cane")>> You use your cane and walk towards the couch.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You use your crutch and walk towards the couch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You use your crutch and walk towards the couch.<<else>> You walk towards the couch.<</if>><</if>>
<<if ($mcdeaf is "Is Deaf")>> "I didn't sense you? And why would Ro sense you? There was no heat?" You sign with one hand.<<elseif ($quietselectivelymute is true)>>"I didn't sense you? And why would Ro sense you? There was no heat?" You sign with one hand.<<else>> "I didn't sense you? And why would Ro sense you? There was no heat?" You furrow your brows, speaking with your words.<</if>> Dante looks at you before looking at your wrist, silently mentioning your bond to him, then takes another piece of ham.
"Ro."
He snorts at whatever thought crosses his mind. You walk near him and take a seat on the couch, creating space between you and him. Silence settles between you both and your gaze turns to the thick folded envelope. You pick up and the demon watches you. It feels weighty in your hand; you open the envelope, and your eyes widen. It's filled to the brim with high-level identification cards, ranging from District officials to District Police. ID cards that are only reserved for those of Uptown Six, with a distinct gold color, compared to the downtown district bronze ID cards. There are no silver IDs.
You stare with a slacked jaw, pulling all the IDs from the envelope and going through each with wide eyes. Some names you're familiar with, others you're not, their IDs dating back months and years before you were ever in District Six. Dante raises his brow, and you glance at him. "Ro gave them to me." <<if ($mcdeaf is "Is Deaf")>> You sign.<</if>>
Why would Ro have so many? And how? It was a death penalty-worthy crime to steal identification cards, especially those of high priority, and there were over sixty high-profile IDs. Scattering the IDs on your couch, you look back into the envelope, finding a folded paper. You grab it and open it, eyes scanning across the words.
<center>''District Six. 7th Train Line. East. Stop two. Rodney El-John.''</center>\
They were instructions and the name, your search through the IDs before finding Rodney's, a middle-aged man with wildly blonde hair, sunken eyes, and a crooked smile. He is one of the District Six officials working alongside Mark Harren. A folded paper flutters from the envelope and before you can grab it, Dante swipes it up. Opening the paper.
<center>''December 3rd''
Today is December 1st</center>\
<<if ($mcdeaf is "Is Not Deaf")>> A sharp thud catches your attention, and it's coming from the other room, your bedroom. Dante moves before you do, disappearing down your hall. "Relax. It's only void eaters." He reappears, waving off your concern.<<elseif ($mcdeaf is "Is Deaf")>> Dante moves suddenly, you look up and watch Dante disappear down your hall. "What's wrong?" You sign as he reappears. "Relax. It's only void eaters." He reappears, waving off your concern as he signs.<</if>> He sits back down on the couch. It happened so fast.
"I got rid of them." He shrugs and turns his attention to the ID cards, picking up each one, nodding when he recognizes one, and tossing those he doesn't. <<if ($mcdeaf is "Is Deaf")>> "Don't ruin them." You sign.<<elseif ($quietselectivelymute is true)>>You give him a warning look not to ruin them.<<else>> "Don't ruin them." You mutter.<</if>> Dante's eyes look at your face and roll his eyes, somewhat playful.
"I won't. Just deciding who's important—And our next steps."
<center><<link "· NEXT PAGE ·" "CH.3.ACT.6.PG.93">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT SIX">><<masteraudio stop>><center>CHAPTER THREE: ACT SIX</center>
!!!''<center><span style="color: #470101">THE SERVANT'S ACCEPTANCE</span></center>''
----
''<center>"UNUSUAL LOW TEMPATURES. FAILURE TO START FREEZING PROTOCALS."</center>''
White ice crawls along the walls and floors, digging into the rusted metal floors, the creaks and bends. Unforgotten and unused. The sounds of gears turning, and loud heavy groans fill the dark hall. Yet ice creeps across, seeping into the crevices, forcing the gears to screech and grind against the ice, breaking the cogs with a clunk, only for more to fill the spaces, forcing the gears to stop each of their motions, strained and muffled. While an automatic voice repeats until it dies away from the ice seeping into the speaker and wires.
No one pays attention.
Slow, controlled steps send out ice further and further with each movement. The heels of leather boots reverberated, leaving the ground frozen in his wake. The chains upon his clothing clatter and brush against his towering form, alerting the shadows and shapeless forms that wait patiently in the dark. He's a man dressed in all black.
He walks steadily, having no need to rush.
There is no light to guide him, and he relies solely upon his eyesight, reaching the end of the long winding hall. His black leather-gloved palms press against the heavy iron doors, feeling them slowly creak as he pushes them open. The heavy movement forces the door to swing, pulling at their rusted hinges and hitting the wall with a deafening bang and threatening to return to its closed position, but ice crawls along the doors, freezing them in place.
Behind the double doors is an old and abandoned office, the metal walls are lined with rusted filing cabinets, that were left open and raided, with only faded papers and documents left behind. There are no windows, and the ceiling lights sway slightly due to the halted movement of District Six, while clearly broken, the bulb inside is shattered. Pushed against the furthest wall was a slanted metal desk with wobbling metal legs and a thick old computer, with the screen on and blinking every five seconds.
While a translucent shadow hovers in front of the desk, shaking and wavering, unable to remain still. "You corrupted the system and gained access to $their file. The Hunter's gave you amply chance."
His voice is deep and echoes, causing frost to form and creep along the walls, the shadow speaks, yet no words are audible. The man says nothing, wordlessly understanding the shadow. And as his response, he waves his hand, wiping the shadow away with an annoyed sigh. "Hacking the system is not enough—" He snaps his fingers, and two large silhouettes of men appear behind him, materializing out of the darkness.
"You have found $them."
It's not a question, but a demand. That was their purpose, tracking down $mcname $mcsurname. The silhouettes shift and give a muted 'yes'. The man looks unphased but lets the silhouettes remain, showing them an act of graciousness instead of forcing them back into the void.
The man walks up to the old computer with a slight grimace, noting the dust and grime. It has clearly been years since it was last cleaned. He says nothing, as he types. He silently searches the entirety of the District Six System, before landing on a familiar file and clicking it. His eyes quickly scan the files.
"Is that everything?" The man steps away from the screen, staring over the information. It reads correctly. The shadows shake and wobble and the man readjusts the heavy helmet upon his head."Then you have found the bloodhound as well."
The shadows shake and nod wordlessly. The man says nothing, his eyes staring at the flickering display. He stares over your name repeatedly. Moments pass in silent seconds until he moves. Holding out his gloved hand, silently instructing frost to creep across the monitor. The screen glitches as ice seeps into its hardware. It only takes seconds for the entire computer to be encased.
He closes his fist.
Ice shards pierced the monitor and broke it down into nothing. He, wordlessly, spins on his heels, while tugging on the ends of his leather gloves, pulling them further upon his wrists. He leaves the small room.
"On December 3rd, I want their system gone. District Six is no longer needed. Begin evacuations."
The shadow people shake and bend, wordlessly listening and eagerly following their master's orders, before slipping into the walls, disappearing completely. The man's phone buzzes, sending a vibration down his spine. He blows out a puff of frosty air, letting it slip from beneath his iron helmet. He retrieves his phone from his pocket, he places it up to his mask, able to hear clearly.
The voice speaks quickly and confidently, and the gears begin to churn again, the ice retreating. "You're free to go. You know what I want done."
!!!<center><<link "· CHAPTER FOUR ·" "CH.4 - PG.NEGATIVE THREE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "CHAPTER FOUR">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/CHAPTERS/CH_FOUR.png" alt="CH_FOUR" width="750" height="350"></center>\
----<</timed>>
!!!<<timed 2s t8n>><<if $chapcontentwarnings is "On">><center>//CONTENT WARNING!
DEATH. CORRUPT SYSTEM. VIOLENCE//</center>\
----<</if>><</timed>>
<<timed 3s t8n>>❝<<link "I HAVE LIVED—I HAVE LEARNED—NEVER TRUST YOUR OWN SHADOW, CAUSE IT MIGHT SUCK YOU IN." "CH.4.ACT.1.PG.94">><</link>>❞<</timed>>\
<p align="right"><<timed 4s t8n>>~ SCIENTIST AND DOCTOR RICHARD FAUST<</timed>></p>!!<<set $gamechapter = "DECIDE">><center><<set _time to 10>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.4.ACT.3.PG.111.2">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "COMMAND DANTE TO GO" "CH.4.ACT.3.PG.111.1">><</link>>
╰┈➤ <<link "BEG DANTE TO GO" "CH.4.ACT.3.PG.111.2">><</link>>
</div><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $bealonesdante to true>><<set $relationshipsdante to true>><<set $danteplatonic -= 3>><<notify 3s>> DANTE DISAPPROVES.<</notify>>"I want to be left alone."
<<if ($mcstrangerspersonality is "Conscientiousness")>> You cross your arms and stare at the demon, keeping your face neutral. You watch his gold eyes search your face, his brows furrowing as his lips pull into a scowl, before disappearing into nothing. <<elseif ($mcstrangerspersonality is "Openness")>> You place your hands on your lap, entwining your fingers. You look at the demon, upset written on your face. You watch his gold eyes search your face, his brows furrowing as his lips pull into a scowl, before disappearing into nothing. <<elseif ($mcstrangerspersonality is "Extroversion")>> You place your hands on your lap, entwining your fingers with a soft frown. You don't look at the demon. You can feel the demon's gaze on you, burning into the side of your face. <<elseif ($mcstrangerspersonality is "Agreeableness")>> You place your hands on your lap, entwining your fingers with a soft frown. You don't look at the demon. You can feel the demon's gaze on you, burning into the side of your face.<<elseif ($mcstrangerspersonality is "Neuroticism")>> You cross your arms and stare at the demon, keeping your face neutral. You watch his gold eyes search your face, his brows furrowing as his lips pull into a scowl, before disappearing into nothing. <<elseif ($mcstrangerspersonality is "Introversion")>> You place your hands on your lap, entwining your fingers. You don't look at the demon. You can feel the demon's gaze on you, burning into the side of your face.<</if>> The switch is subtle and effortless but the room grows hot, but you aren't bothered by it, <<if ($mcdeaf is "Is Deaf")>> he doesn't speak nor sign. Instead, his hand flexes.<<else>> he doesn't speak. Instead, he clicks his tongue.<</if>> He stands up from the couch, the rough movement making the couch move back with a <<if ($mcdeaf is "Is Deaf")>>jolt.<<else>>loud screech.<</if>><<if ($aloof is true)>> You snap your head up at the demon with a straight face and tight lips.<<elseif ($aggressivehotheaded is true)>> You shoot him a glare, biting back a curse.<<elseif ($sarcasticquickwitted is true)>> You shoot him a glare, biting back a curse.<<elseif ($unpredictablevulgar is true)>> You shoot him a glare, biting back a curse.<<elseif ($cowardly is true)>> You wince, staring up at the demon with wide eyes.<<elseif ($shyeasilynervous is true)>> You wince, staring up at the demon with wide eyes.<<elseif ($patientcalm is true)>> You stare up at the demon with a straight face and tight lips.<<else>> You shoot him a glare.<</if>> Smoke slips past the corner of his lips as he turns his back to you, stalking towards the front door. Opening it and slamming it closed, making the walls of your apartment shake.
<<if ($aggressivehotheaded is true)>> <<if ($mcdeaf is "Is Deaf")>>"That asshole." You sign.<<else>>"That asshole." You mumble.<</if>> You sink into the couch, your shoulders dropping as you toss your head back.<<elseif ($sarcasticquickwitted is true)>> <<if ($mcdeaf is "Is Deaf")>>"That asshole." You sign.<<else>>"That asshole." You mumble.<</if>> You sink into the couch, your shoulders dropping as you toss your head back.<<elseif ($unpredictablevulgar is true)>> <<if ($mcdeaf is "Is Deaf")>>"That asshole." You sign.<<else>>"That asshole." You mumble.<</if>> You sink into the couch, your shoulders dropping as you toss your head back.<<elseif ($cowardly is true)>> You sink into the couch, your shoulders dropping. You stare at your thighs and hands, squeezing them together tightly.<<elseif ($shyeasilynervous is true)>> You sink into the couch, your shoulders dropping. You stare at your thighs and hands, squeezing them together tightly.<<elseif ($aloof is true)>> You let out a tired sigh, leaning forward and dropping your hands into your face.<<elseif ($patientcalm is true)>> You let out a tired sigh, leaning forward and dropping your hands into your face.<<else>> <<if ($mcdeaf is "Is Deaf")>>"That jerk." You sign.<<else>>"That jerk." You mumble.<</if>> You sink into the couch, your shoulders dropping as you toss your head back.<</if>> You close your eyes, breathing deeply, feeling the heat slowly disappear. But you can feel yourself <<cycle "$dantereactionone"autoselect>>
<<option "annoyed">>
<<option "sad">>
<<option "upset">>
<<option "scared">>
<<option "mad">>
<<option "uncomfortable">>
<</cycle>> with his reaction. It makes no sense. None. Why would he react that way? You scratch your neck. It's like he wants to build wall between you and him. It doesn't feel sturdy, strong, but it bends, like a fence. Then again, nothing about Dante gives sturdy. He has this weird air about him that you can't grasp. You blink and breath out a rush of air.
On the bright side, he left. He didn't argue to say anything, but he did slam your door. You don't like that and you have every right to feel what you feel. Still, <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> you don't like how the conversation ended. <<if ($confessdanteone is "That's embarrassing.")>> And you feel so embarrassed that he knows about your crush. But it's not even that serious.<<elseif ($confessdanteone is "I hardly know you.")>> And you feel embarrassed that he knows about your crush. Less that he knows, but more so that you are crushing on a stranger.<<elseif ($confessdanteone is "It's not serious.")>> And you feel embarrassed that he knows about your crush. Less that he knows, but more so that you are crushing on a stranger.<<elseif ($confessdanteone is "It's a crush, not a declaration of love.")>> And you feel embarrassed that he knows about your crush. It's not even that serious. But it's also less that he knows, and more so that you are crushing on a stranger.<<elseif ($confessdanteone is "You're just hot.")>> And you feel so embarrassed that he knows about your crush. But it's not even that serious. He's just really hot.<<elseif ($confessdanteone is "I would have confessed eventually.")>> And you feel so embarrassed that he knows about your crush. And that you would have confessed, basically say that your feelings are serious.<</if>> This situation really just blew up in your face. For asking a simple question. You really don't like his reaction. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> you don't like how the conversation ended. <<if ($confessdanteone is "That's embarrassing.")>> And you feel so embarrassed that he knows about your crush. But it's not even that serious.<<elseif ($confessdanteone is "I hardly know you.")>> And you feel embarrassed that he knows about your crush. Less that he knows, but more so that you are crushing on a stranger.<<elseif ($confessdanteone is "It's not serious.")>> And you feel embarrassed that he knows about your crush. Less that he knows, but more so that you are crushing on a stranger.<<elseif ($confessdanteone is "It's a crush, not a declaration of love.")>> And you feel embarrassed that he knows about your crush. It's not even that serious. But it's also less that he knows, and more so that you are crushing on a stranger.<<elseif ($confessdanteone is "You're just hot.")>> And you feel so embarrassed that he knows about your crush. But it's not even that serious. He's really just hot.<<elseif ($confessdanteone is "I would have confessed eventually.")>> And you feel so embarrassed that he knows about your crush. And that you would have confessed, basically say that your feelings are serious.<</if>> This situation really just blew up in your face. For asking a simple question. You really don't like his reaction. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> <<if ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> you don't like how the conversation ended. Especially after you just decided that you may have a crush on him. This situation really just blew up in your face. For asking a simple question. You really don't like his reaction. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. <<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> you don't like how the conversation ended. Especially after you just confirmed that you may have a crush on him. This situation really just blew up in your face. For asking a simple question. You really don't like his reaction. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. <<elseif ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>> you don't like how the conversation ended, but you feel somewhat vindicated, you hadn't liked him in any romantic sense. This only further strengthens your thoughts.<</if>> <<elseif ($danteattraction is "He's not attractive.")>> <<if ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> you don't like how the conversation ended. Especially after you just decided that you may have a crush on him. This situation really just blew up in your face. For asking a simple question. You really don't like his reaction. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. <<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> you don't like how the conversation ended. Especially after you just confirmed that you may have a crush on him. This situation really just blew up in your face. For asking a simple question. You really don't like his reaction. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. <<elseif ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>> you don't like how the conversation ended, but you feel somewhat vindicated. You hadn't liked him in any romantic sense. This only further strengthens your thoughts.<</if>><</if>>
You pull your hands from your face. //"Nevermind."// You repeat what Dante said. What was he going to say. You shake your head, you can feel a headache forming. <<if ($drugaddiction is true)>>You need a smoke. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving to your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You spot your cigarette box on your nightstand with a lighter that you snatch up as you plop onto your bed. You pop out a cigarette and light it. Bringing it to your lips and taking a long drag, holding the smoke in your mouth before blowing it out in a rush. You feel your body relax. <<if ($smokecigs is "No")>> You don't like cigarettes, but you don't have anything else.<</if>> <<elseif ($alcoholaddiction is true)>> You need a drink. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving to your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. You turn your attention to your fridge, opening it and pulling out an unopened beer bottle, using the bottom of it to close the door. You use the magnet bottle opener, catching the bent cap and tossing it onto the counter. You take a long swig and groan. <<if ($drinkalcohol is "No")>> You hate the taste of alcohol.<</if>> You make your way to your bedroom, close the door behind you, and collapse onto the bed. <<elseif ($depression is true)>> Exhaustion washes over you. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving on your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You make your way to your bed, collapsing onto the mattress with a groan.<<else>> <<if ($music is true)>> You need to do something with your hands. You haven't played <<if ($mcmusicplay is "Piano")>> the piano in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Cello")>> the cello in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Guitar")>> the guitar in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Flute")>> the flute in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Saxophone")>> the saxophone in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Violin")>> the violin in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Trumpet")>> the trumpet in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Drums")>> the drums in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Clarinet")>> the clarinet in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Harmonica")>> the harmonica in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<</if>><<elseif ($artsncrafts is true)>> You need to do something with your hands. When was the last time you crafted something? It's been a long time. You doubt you have that many materials to make something that you'd be proud of. You miss having free time.<<elseif ($baking is true)>> You need to do something with your hands. You could bake. When was the last time you baked something? It's been a long time. Your fridge is stocked, but your cabinets aren't. Not with what you need. You miss having free time to bake.<<elseif ($cooking is true)>> You need to do something with your hands. You could cook. When was the last time you cooked something? It's been a long time. You haven't had the energy or a stocked fridge. Your fridge is stocked, but your energy isn't. You miss having the energy.<<elseif ($drawingnpainting is true)>> You need to do something with your hands. When was the last time you painted something? It's been a long time. You doubt you have that many materials to draw or something that you'd be proud of. You miss having free time.<<elseif ($photography is true)>> You need to do something with your hands. When was the last time you took good photos or something? It's been a long time, and you no longer have a camera, you haven't had the time to buy one.<<elseif ($poetry is true)>> You need to do something with your hands. When was the last time you wrote poetry? It's been a long time. You haven't been feeling creative enough to write and write something good. The thought upsets you, you hate writer's block.<<elseif ($reading is true)>> You need to do something with your hands. When was the last time you read something? It's been a long time. You don't have as many books as you used to, and you don't feel like staring at a screen. You wished you had more physical books and the free time to really read.<<elseif ($singing is true)>> You need to do something to do. Your hand touches your throat, you miss singing. You haven't sung like you used to, not without getting complaints from neighbors for being loud <<if ($mcdeaf is "Is Deaf")>>or incoherent<</if>>.<<elseif ($theatre is true)>> You need to do something to do. Your hand touches your throat, you miss acting. You haven't been able to act or be in the theatre like you used to, not without getting complaints from neighbors for being loud <<if ($mcdeaf is "Is Deaf")>>or incoherent<</if>>. Plus, Downtown Six has no places for plays.<<elseif ($workingout is true)>> You need to do something to do. You could work out; you haven't been able to. Your apartment doesn't have much space, and you can't go to the gym. You stretch your legs, you feel stiff, and you hate it.<<elseif ($writing is true)>> You need to do something with your hands. When was the last time you wrote something? It's been a long time. You haven't been feeling creative enough to write and write something good. The thought upsets you, you hate writer's block.<<else>> Whatever you want to do, you don't have the space for nor the energy to do it. The thought upsets you. District six is so restricting. You hate it. You miss having free time and lots of energy.<</if>> You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving on your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You make your way to your bed, collapsing onto the mattress with a groan. <</if>>
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.102">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $dontbealonesdante to true>><<notify 3s>> DANTE APPROVES.<</notify>>"<<set $danteplatonic += 3>><<if ($danterejectionone is "relieved")>> You're relieved the situation is over, you feel your shoulders drop. Yet his words, //"Nevermind."// You repeat what Dante said. What was he going to say? You shake your head, you can feel a headache forming.Just thinking about it slightly bothers you. But also freeing, you're not sure how you feel. But one thing is for sure, you tightly squeeze your hands together, staying silent. You don't like his reaction or his glare. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. You'll need to say something, maybe. <<elseif ($danterejectionone is "sad")>> You're relieved the situation is over, you feel your shoulders drop. Yet his words, //"Nevermind."// You repeat what Dante said. What was he going to say? You shake your head, you can feel a headache forming.Just thinking about it slightly upsets you and makes a frown rest on your face. You tightly squeeze your hands together, staying silent. You don't like his reaction or his glare. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. You'll need to say something, maybe. <<elseif ($danterejectionone is "rejected")>> You're relieved the situation is over, and you feel your shoulders drop. Yet his words, //"Nevermind."// You repeat what Dante said. What was he going to say? You shake your head, you can feel a headache forming.Just thinking about it slightly upsets you and makes a frown rest on your face. You tightly squeeze your hands together, staying silent. You don't like his reaction or his glare. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. You'll need to say something, maybe. <<elseif ($danterejectionone is "happy")>> You're relieved the situation is over, and you feel your shoulders drop. Yet his words, //"Nevermind."// You repeat what Dante said. What was he going to say? You shake your head, you can feel a headache forming.Just thinking about it slightly bothers you. But also freeing, you're not sure how you feel. But one thing is for sure, you tightly squeeze your hands together, staying silent. You don't like his reaction or his glare. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. You'll need to say something, maybe. <<elseif ($danterejectionone is "mad")>> //"For my sake. And yours."// You repeat what Dante said. What does he mean by that? You shake your head. Just thinking about it upsets you, but you don't want to start an argument or make him or yourself upset. You tightly squeeze your hands together, staying silent. You will call out his reaction later, especially that look he gave you. You don't like that. <<elseif ($danterejectionone is "conflicted")>> You're relieved the situation is over, and you feel your shoulders drop. Yet his words, //"Nevermind."// You repeat what Dante said. What was he going to say? You shake your head, you can feel a headache forming.Just thinking about it slightly bothers you. But also freeing, you're not sure how you feel. But one thing is for sure, you tightly squeeze your hands together, staying silent. You don't like his reaction or his glare. Or how easy he can make your body react. Your hand touches your chest. You feel hollow. You'll need to say something, maybe.<</if>>
You turn your gaze to the demon, watching his lips part before he shakes his head and closes his mouth, his gaze moving away then back to you. "Nevermind." Again.
<<if ($mcdeaf is "Is Deaf")>> "What were you thinking?" You slowly sign, pushing against whatever wall he just built.<<elseif ($mcdeaf is "Is Not Deaf")>> "What were you thinking?" You ask slowly, pushing against whatever wall he just built.<</if>> It doesn't feel sturdy, but nothing about Dante is. He's more like a fence, less like a brick wall.
"This whole thing reminded me of the Warden."
You slightly tilt your head. <<if ($mcdeaf is "Is Not Deaf")>> "You think about him a lot."<<elseif ($quietselectivelymute is true)>> You don't speak, but he can read your face. He thinks about the Warden a lot.<<elseif ($mcdeaf is "Is Deaf")>> "You think about him a lot."<</if>>
His brows raise as his eyes close. "I do." The demon falls silent, his chest slowly rising and falling. Nothing follows, but he always looks like he wants to say //something//. His eyes flutter open and his gaze distant. He rises to his feet, the motions fluid and fast. His arms stretch out then up. Palms pressing into the white smooth ceiling. Them drop and sway at his sides. Your eyes trail along his body, then his face. His eyes are on you. "I'll be back."
<<if ($mcdeaf is "Is Not Deaf")>>"You're leaving again? Where are you going?" Your brows draw together, but he's already in motion.<<elseif ($mcdeaf is "Is Deaf")>> "You're leaving again? Where are you going?" You sign, your brows drawing together, but he's already in motion.<</if>>
"I'm tired." He barely looks at you as he makes his way to your front door, opening it and closing it behind him. He doesn't look back. You sit there in silence, not moving. You can feel yourself <<cycle "$dantereactionone"autoselect>>
<<option "confused">>
<<option "annoyed">>
<<option "sad">>
<<option "upset">>
<<option "scared">>
<<option "mad">>
<<option "uncomfortable">>
<</cycle>> with his reaction. With this weird air about him that you can't grasp. You blink and breath out a rush of air.
<<if ($drugaddiction is true)>> You need a smoke. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving to your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You spot your cigarette box on your nightstand with a lighter that you snatch up as you plop onto your bed. You pop out a cigarette and light it. Bringing it to your lips and taking a long drag, holding the smoke in your mouth before blowing it out in a rush. You feel your body relax. <<if ($smokecigs is "No")>> You don't like cigarettes, but you don't have anything else.<</if>> <<elseif ($alcoholaddiction is true)>> You need a drink. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving to your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. You turn your attention to your fridge, opening it and pulling out an unopened beer bottle, using the bottom of it to close the door. You use the magnet bottle opener, catching the bent cap and tossing it onto the counter. You take a long swig and groan. <<if ($drinkalcohol is "No")>> You hate the taste of alcohol.<</if>> You make your way to your bedroom, close the door behind you, and collapse onto the bed. <<elseif ($depression is true)>> Exhaustion washes over you. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving on your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You make your way to your bed, collapsing onto the mattress with a groan.<<else>> <<if ($music is true)>> You need to do something with your hands. You haven't played <<if ($mcmusicplay is "Piano")>> the piano in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Cello")>> the cello in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Guitar")>> the guitar in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Flute")>> the flute in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Saxophone")>> the saxophone in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Violin")>> the violin in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Trumpet")>> the trumpet in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Drums")>> the drums in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Clarinet")>> the clarinet in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Harmonica")>> the harmonica in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<</if>><<elseif ($artsncrafts is true)>> You need to do something with your hands. When was the last time you crafted something? It's been a long time. You doubt you have that many materials to make something that you'd be proud of. You miss having free time.<<elseif ($baking is true)>> You need to do something with your hands. You could bake. When was the last time you baked something? It's been a long time. Your fridge is stocked, but your cabinets aren't. Not with what you need. You miss having free time to bake.<<elseif ($cooking is true)>> You need to do something with your hands. You could cook. When was the last time you cooked something? It's been a long time. You haven't had the energy or a stocked fridge. Your fridge is stocked, but your energy isn't. You miss having the energy.<<elseif ($drawingnpainting is true)>> You need to do something with your hands. When was the last time you painted something? It's been a long time. You doubt you have that many materials to draw or something that you'd be proud of. You miss having free time.<<elseif ($photography is true)>> You need to do something with your hands. When was the last time you took good photos or something? It's been a long time, and you no longer have a camera, you haven't had the time to buy one.<<elseif ($poetry is true)>> You need to do something with your hands. When was the last time you wrote poetry? It's been a long time. You haven't been feeling creative enough to write and write something good. The thought upsets you, you hate writer's block.<<elseif ($reading is true)>> You need to do something with your hands. When was the last time you read something? It's been a long time. You don't have as many books as you used to, and you don't feel like staring at a screen. You wished you had more physical books and the free time to really read.<<elseif ($singing is true)>> You need to do something to do. Your hand touches your throat, you miss singing. You haven't sung like you used to, not without getting complaints from neighbors for being loud <<if ($mcdeaf is "Is Deaf")>>or incoherent<</if>>.<<elseif ($theatre is true)>> You need to do something to do. Your hand touches your throat, you miss acting. You haven't been able to act or be in the theatre like you used to, not without getting complaints from neighbors for being loud <<if ($mcdeaf is "Is Deaf")>>or incoherent<</if>>. Plus, Downtown Six has no places for plays.<<elseif ($workingout is true)>> You need to do something to do. You could work out; you haven't been able to. Your apartment doesn't have much space, and you can't go to the gym. You stretch your legs, you feel stiff, and you hate it.<<elseif ($writing is true)>> You need to do something with your hands. When was the last time you wrote something? It's been a long time. You haven't been feeling creative enough to write and write something good. The thought upsets you, you hate writer's block.<<else>> Whatever you want to do, you don't have the space for nor the energy to do it. The thought upsets you. District six is so restricting. You hate it. You miss having free time and lots of energy.<</if>> You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving on your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You make your way to your bed, collapsing onto the mattress with a groan. <</if>>
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.102">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> "What were you thinking?" You slowly sign, pushing against whatever wall he just built.<<elseif ($mcdeaf is "Is Not Deaf")>> "What were you thinking?" You ask slowly, pushing against whatever wall he just built.<</if>> It doesn't feel sturdy, but nothing about Dante is. He's more like a fence, less like a brick wall.
"Your reaction reminded me of the Warden."
You slightly tilt your head. <<if ($mcdeaf is "Is Not Deaf")>> "You think about him a lot."<<elseif ($quietselectivelymute is true)>> You don't speak, but he can read your face. He thinks about the Warden a lot.<<elseif ($mcdeaf is "Is Deaf")>> "You think about him a lot."<</if>>
His brows raise as his eyes close. "I do." The demon falls silent, his chest slowly rising and falling. Nothing follows, but he always looks like he wants to say //something//. His eyes flutter open and his gaze distant. He rises to his feet, the motions fluid and fast. His arms stretch out then up. Palms pressing into the white smooth ceiling. Them drop and sway at his sides. Your eyes trail along his body, then his face. His eyes are on you. "I'll be back."
<<if ($mcdeaf is "Is Not Deaf")>>"You're leaving again? Where are you going?" You sign, your brows drawing together.<<elseif ($mcdeaf is "Is Deaf")>> "You're leaving again? Where are you going?" Your brows drawing together, but he's already in motion.<</if>>
"I'm tired." He barely looks at you as he makes his way to your front door, opening it and closing it behind him. He doesn't look back. You sit there in silence, not moving. You can feel yourself <<cycle "$dantereactionone"autoselect>>
<<option "confused">>
<<option "annoyed">>
<<option "sad">>
<<option "upset">>
<<option "scared">>
<<option "mad">>
<<option "uncomfortable">>
<</cycle>> with his reaction. With this weird air about him that you can't grasp. You blink and breath out a rush of air.
<<if ($drugaddiction is true)>>You need a smoke. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving to your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You spot your cigarette box on your nightstand with a lighter that you snatch up as you plop onto your bed. You pop out a cigarette and light it. Bringing it to your lips and taking a long drag, holding the smoke in your mouth before blowing it out in a rush. You feel your body relax. <<if ($smokecigs is "No")>> You don't like cigarettes, but you don't have anything else.<</if>> <<elseif ($alcoholaddiction is true)>> You need a drink. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving to your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. You turn your attention to your fridge, opening it and pulling out an unopened beer bottle, using the bottom of it to close the door. You use the magnet bottle opener, catching the bent cap and tossing it onto the counter. You take a long swig and groan. <<if ($drinkalcohol is "No")>> You hate the taste of alcohol.<</if>> You make your way to your bedroom, close the door behind you, and collapse onto the bed. <<elseif ($depression is true)>> Exhaustion washes over you. You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving on your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You make your way to your bed, collapsing onto the mattress with a groan.<<else>> <<if ($music is true)>> You need to do something with your hands. You haven't played <<if ($mcmusicplay is "Piano")>> the piano in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Cello")>> the cello in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Guitar")>> the guitar in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Flute")>> the flute in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Saxophone")>> the saxophone in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Violin")>> the violin in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Trumpet")>> the trumpet in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Drums")>> the drums in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Clarinet")>> the clarinet in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<<elseif ($mcmusicplay is "Harmonica")>> the harmonica in forever, but you no longer have one. Dante reminded you just how much you loved playing and how much you missed it.<</if>><<elseif ($artsncrafts is true)>> You need to do something with your hands. When was the last time you crafted something? It's been a long time. You doubt you have that many materials to make something that you'd be proud of. You miss having free time.<<elseif ($baking is true)>> You need to do something with your hands. You could bake. When was the last time you baked something? It's been a long time. Your fridge is stocked, but your cabinets aren't. Not with what you need. You miss having free time to bake.<<elseif ($cooking is true)>> You need to do something with your hands. You could cook. When was the last time you cooked something? It's been a long time. You haven't had the energy or a stocked fridge. Your fridge is stocked, but your energy isn't. You miss having the energy.<<elseif ($drawingnpainting is true)>> You need to do something with your hands. When was the last time you painted something? It's been a long time. You doubt you have that many materials to draw or something that you'd be proud of. You miss having free time.<<elseif ($photography is true)>> You need to do something with your hands. When was the last time you took good photos or something? It's been a long time, and you no longer have a camera, you haven't had the time to buy one.<<elseif ($poetry is true)>> You need to do something with your hands. When was the last time you wrote poetry? It's been a long time. You haven't been feeling creative enough to write and write something good. The thought upsets you, you hate writer's block.<<elseif ($reading is true)>> You need to do something with your hands. When was the last time you read something? It's been a long time. You don't have as many books as you used to, and you don't feel like staring at a screen. You wished you had more physical books and the free time to really read.<<elseif ($singing is true)>> You need to do something to do. Your hand touches your throat, you miss singing. You haven't sung like you used to, not without getting complaints from neighbors for being loud <<if ($mcdeaf is "Is Deaf")>>or incoherent<</if>>.<<elseif ($theatre is true)>> You need to do something to do. Your hand touches your throat, you miss acting. You haven't been able to act or be in the theatre like you used to, not without getting complaints from neighbors for being loud <<if ($mcdeaf is "Is Deaf")>>or incoherent<</if>>. Plus, Downtown Six has no places for plays.<<elseif ($workingout is true)>> You need to do something to do. You could work out; you haven't been able to. Your apartment doesn't have much space, and you can't go to the gym. You stretch your legs, you feel stiff, and you hate it.<<elseif ($writing is true)>> You need to do something with your hands. When was the last time you wrote something? It's been a long time. You haven't been feeling creative enough to write and write something good. The thought upsets you, you hate writer's block.<<else>> Whatever you want to do, you don't have the space for nor the energy to do it. The thought upsets you. District six is so restricting. You hate it. You miss having free time and lots of energy.<</if>> You get up from the couch, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and pulling yourself up to your feet.<<else>> moving on your feet and stretching.<</if>>
You gather up the ID piles and carry them to the kitchen behind your couch, placing them on the counter in their stacks. Stepping away from them and making your way to your bedroom, closing the door behind you. You make your way to your bed, collapsing onto the mattress with a groan. <</if>>
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.102">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if $animatedscenes is "On">><<timed 1s>>''[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]''<</timed>>
<<timed 1.5s>>.<</timed>>
<<timed 2s>>.<</timed>>
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<<timed 4s>>.<</timed>>
<<timed 4.5s>>.<</timed>>
<<timed 5s>>.<</timed>>
<<timed 5.5s>>→ EMAIL SENT> <</timed>>
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<<timed 9.5s>>.<</timed>>
<<timed 10s>>→ EMAIL RECEIVED><</timed>>
<<timed 10.5s>>.<</timed>>
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<<timed 11.5s>>.<</timed>>
<<timed 12s>>.<</timed>>
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<<timed 13s>>.<</timed>>
<<timed 13.5s>>.<</timed>>
<<timed 14.5s>>.<</timed>>
<<timed 15s>>[...LOADING CONVERSATIONS...]<</timed>>
<<timed 15.5s>>.<</timed>>
<<timed 16s>>.<</timed>>
<<timed 16.5s>>.<</timed>>
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<<timed 19s>>.
----<</timed>>\
<<timed 19.5s>>''ELIZA HARREN'' DEC 01
to venus.dawn ˅
Good Morning,
//Logging: 09:25:00 AM//
I am emailing to inform you of Warden's refusal to update his status. As well as the removal of R-12, which was not authorized. It is to be believed that it is currently with the Hunters and or the Void Team. Either way, I have sent emails to both team heads and have received a reply from the Head Hunter. Who says he knows nothing about R-12. The Warden refuses to answer any of my continued emails past the first one sent.
There was also an illegal authorization of one of the Hunter's Tanks. They were permitted four, but instead used five. What shall I do?
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VENUS DAWN'' DEC 01
to eliza.harren ˅
One is in high spirits it seems. So much in one little email. I am surprised you didn't file a complaint as well.
But relax, Elizabeth. All is going according to fate has not been altered. District Six will not become a fallen district so there is nothing to worry about. I will handle the Warden like I always do. And once our special demon arrives, there will be no troubles. You are far too heated. Perhaps it is old age? Or your sister? I do believe her prophecies are getting stronger. Or so I'm told.
R-12 is with the Void Team. She does as she pleases.
----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
I have absolutely filed a complaint already, sir. I thought it was also best that I contacted you personally.
And as I promised Mr. Venus, she is an obstacle that is long overdue and will soon meet her fate. That is one thing that the Warden will fulfil of mine. She is nothing but a human who refuses to see the light of H.E.A.V.E.N.
So, no. Nor is old age dawning upon me, you joke far too much, Mr. Venus. Also, we cannot allow such disrespect to go unpunished.
I will withdrawal my complaint about R-12. Thank you for informing me. I will do better to treat R-12 as a guest.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VENUS DAWN'' DEC 01
to eliza.harren ˅
Ha Ha.
Continue in speaking such a way, you might compel the Void to kill you as well, Elizabeth. But worry not. All the dice have been rolled and the fate I envision is and will be fulfilled. If I say that it takes no concern, then it takes no concern. Punishment will be handed out at my discretion.
----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
Forgive me, Mr. Venus. I do not mean to overstep. But surely, you wouldn't allow the Warden to kill me.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VENUS DAWN'' DEC 01
to eliza.harren ˅
Rest for the rest of the day. The Warden will handle District Six as he should. And if you cannot fathom to rest, then prepare the cell for F-24. It will be situated on floor 6. Solitary.
----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
Yes, of course.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''From:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Sent:'' Friday, December 01st, 4031 09:25:15 AM
''To:'' Dawn Venus <span style="color: #729bfc">//<.venus.dawn.@heavenfacility.org>//</span>
''Subject:''——-
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<<if $dontaskdante is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.103.3">><</link>></center>\
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<<elseif $animatedscenes is "Off">>''[... 𝙻𝙾𝙰𝙳𝙸𝙽𝙶 ....]''
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''→ EMAIL SENT>''
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''→ EMAIL RECEIVED>''
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''[...LOADING CONVERSATIONS...]''
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----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
Good Morning,
//Logging: 09:25:00 AM//
I am emailing to inform you of Warden's refusal to update his status. As well as the removal of R-12, which was not authorized. It is to be believed that it is currently with the Hunters and or the Void Team. Either way, I have sent emails to both team heads and have received a reply from the Head Hunter. Who says he knows nothing about R-12. The Warden refuses to answer any of my continued emails past the first one sent.
There was also an illegal authorization of one of the Hunter's Tanks. They were permitted four, but instead used five. What shall I do?
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VENUS DAWN'' DEC 01
to eliza.harren ˅
One is in high spirits it seems. So much in one little email. I am surprised you didn't file a complaint as well.
But relax, Elizabeth. All is going according to fate has not been altered. District Six will not become a fallen district so there is nothing to worry about. I will handle the Warden like I always do. And once our special demon arrives, there will be no troubles. You are far too heated. Perhaps it is old age? Or your sister? I do believe her prophecies are getting stronger. Or so I'm told.
R-12 is with the Void Team. She does as she pleases.
----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
I have absolutely filed a complaint already, sir. I thought it was also best that I contacted you personally.
And as I promised Mr. Venus, she is an obstacle that is long overdue and will soon meet her fate. That is one thing that the Warden will fulfil of mine. She is nothing but a human who refuses to see the light of H.E.A.V.E.N.
So, no. Nor is old age dawning upon me, you joke far too much, Mr. Venus. Also, we cannot allow such disrespect to go unpunished.
I will withdrawal my complaint about R-12. Thank you for informing me. I will do better to treat R-12 as a guest.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VENUS DAWN'' DEC 01
to eliza.harren ˅
Ha Ha.
Continue in speaking such a way, you might compel the Void to kill you as well, Elizabeth. But worry not. All the dice have been rolled and the fate I envision is and will be fulfilled. If I say that it takes no concern, then it takes no concern. Punishment will be handed out at my discretion.
----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
Forgive me, Mr. Venus. I do not mean to overstep. But surely, you wouldn't allow the Warden to kill me.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''VENUS DAWN'' DEC 01
to eliza.harren ˅
Rest for the rest of the day. The Warden will handle District Six as he should. And if you cannot fathom to rest, then prepare the cell for F-24. It will be situated on floor 6. Solitary.
----
''ELIZA HARREN'' DEC 01
to venus.dawn ˅
Yes, of course.
<p align="right">//Sent by Doctor Eliza H.//</p>\
----
''From:'' Eliza Harren <span style="color: #729bfc">//<eliza.harren@heavenfacility.org>// </span>
''Sent:'' Friday, December 01st, 4031 09:25:15 AM
''To:'' Dawn Venus <span style="color: #729bfc">//<.venus.dawn.@heavenfacility.org>//</span>
''Subject:''——-
<<if $bealonesdante is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.103.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>>
<<if $dontbealonesdante is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.103.2">><</link>></center>\
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<<if $dontaskdante is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.103.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><</if>>!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER FOUR: ACT ONE</center>
!!!''<center><span style="color: #470101">THE DEMON'S DREAMS</span></center>''
<span style="color: #000240"><center>''09:01:39 AM | APARTMENT 12 | DEC 1ST | 68°F (20°C)''</center></span>\
----
"We can't leave the District like I wanted."
<<if ($mcdeaf is "Is Not Deaf")>> Dante speaks with a sigh.<<elseif ($mcdeaf is "Is Deaf")>> Dante signs with one hand.<</if>> He drops the ID cards and leans his body against the couch, resting his head on the back of the cushions. "There are far more void eaters. I can't get rid of them all." He shakes out his right hand. "Which means that the person controlling them is actually in the district. And he could be aware of both me and you." Dante points to himself than you.
You sit up slightly, scooting further onto the couch. <<if ($mcdeaf is "Is Deaf")>> "Who's he?" You sign, confusion on your face.<<elseif ($mcdeaf is "Is Not Deaf")>> "Who's he?" You ask, confusion on your face.<</if>> Dante pulls his hair up and draping it over the back as he raises his right arm, stretching his wrist. Then his left. His chest rises slow and falls with a rush.
"He is..." Dante repeats, closing his eyes before shrugging, "The Warden... I was going to go to him. Then I decided to leave without going to him, but he came to me instead. I don't know how you fit into all of this." He corrects himself and his eyes flutter open, looking over your face, then away. He's giving up on looking through the IDs. He yawns again.
<<if ($mcdeaf is "Is Deaf")>> "Who is the Warden?" You sign and turn your attention to the ID cards, searching through each of them.<<elseif ($mcdeaf is "Is Not Deaf")>> "Who is the Warden?" You turn your attention to the ID cards, searching through each of them.<</if>> Picking out the highest-ranked cards, staring over the glinting gold. "And why do we need to meet him?" Each of the cards is relatively clean and in perfect condition. Your brows furrow, //'How did Ro get them.'//
You glance back at Dante, shaking the thoughts of Ro from your head, as his shoulders rise and fall quickly. "Don't know. Haven't seen him in forever." He blinks slowly and blows out a puff of gray smoke. "And you'll meet him. Since that's what he wants." He shrugs along with his words, one hand covering his mouth as he yawns.
<<if ($mcdeaf is "Is Deaf")>> "Do you know the Warden personally? Are you friends?" You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> "Do you know the Warden personally? Are you friends?" You ask.<</if>>
"Friends... Maybe... I'll decide when I see him. Might get my ass kicked. Which I want to avoid."
Your eyes widen, but before you can ask another question, you watch the demon yawn. //Again.//. <<if ($mcdeaf is "Is Not Deaf")>> And he yawns loudly as he stretches.<<elseif ($mcdeaf is "Is Deaf")>> And you assume that he yawns loudly as he stretches.<</if>> One hand covers his mouth, the other stretched high, his fingers flexing. His hand drops onto his lap, his teeth snapping together, and he looks at your face, his brows pulling together. "Why do you have a bandage on you nose?" Your hand goes to your nose, touching the white bandage. You forgot.
<<if ($mcdeaf is "Is Deaf")>> "You just noticed." You sign with a raised brow.<<elseif ($mcdeaf is "Is Not Deaf")>> "You just noticed." You raise a brow.<</if>>
"I don't make an effort to just stare at your face." <<if ($autism is true)>> He's teasing, you think.<<else>> He's teasing you.<</if>> His <<if ($mcdeaf is "Is Deaf")>>expression<<else>>voice<</if>> has no malice nor annoyance, and he looks amused. His expression relaxed, lips parted as his tongue pressed against his gums, his head tilted.
<<if ($aloof is true)>> You stare with a blank look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($aggressivehotheaded is true)>> "You think you're funny." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($airheadscatterbrained is true)>> "You think you're funny." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($charismatic is true)>> "You think you're funny." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($confidentncocky is true)>> "You think you're funny." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($kindnice is true)>> "Oh." You stare with a soft look. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($shyeasilynervous is true)>> "Oh." You stare with a soft look. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($sarcasticquickwitted is true)>> "Ouch." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<elseif ($unpredictablevulgar is true)>> "You think you're funny." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines, and nudging his chin toward your nose.<<else>> "Oh." You stare with an amused look and your arms crossed. Dante lets out an amused eye roll and grins, revealing his canines and nudging his chin towards your nose.<</if>> "So... How'd you hurt your nose?" <<if ($mcdeaf is "Is Deaf")>> You read his lips.<</if>>
<<if ($shyeasilynervous is true)>> A wave of embarrassment washes over you and you turn your attention back to the IDs.<<elseif ($cowardly is true)>> A wave of embarrassment washes over you and you turn your attention back to the IDs.<<elseif ($kindnice is true)>> A wave of embarrassment washes over you and you turn your attention back to the IDs.<<elseif ($aloof is true)>> You keep your face still and turn your attention back to the IDs.<<elseif ($aggressivehotheaded is true)>> You suck in air through your teeth and turn your attention back to the IDs.<<elseif ($charismatic is true)>> A small smile spreads across your lips as you scrunch your nose. Turning your attention back to the IDs.<<elseif ($confidentncocky is true)>> A small smile spreads across your lips as you scrunch your nose. Turning your attention back to the IDs.<<elseif ($courageous is true)>> A small smile spreads across your lips as you scrunch your nose. Turning your attention back to the IDs.<<elseif ($sarcasticquickwitted is true)>> You suck in air through your teeth and turn your attention back to the IDs.<<elseif ($unpredictablevulgar is true)>> You suck in air through your teeth and turn your attention back to the IDs.<<else>> A wave of embarrassment washes over you and you turn your attention back to the IDs. <</if>> <<if ($mcdeaf is "Is Deaf")>> "I passed out and when I came too, I fell." You sign, "I passed out and when I came too, I fell." You nod, pressing your lips together, <<elseif ($mcdeaf is "Is Not Deaf")>> "I passed out and when I came too, I fell." You mumble,<</if>> "I slammed my head and nose against the bathroom sink." You watch Dante grimace as he sits up, his nose scrunching at the thought.
"You weren't supposed to be standing and walking around." You move to meet his gaze.
<<if ($mcdeaf is "Is Deaf")>> "I wasn't." You deny with a frown as you sign with both hands.<<elseif ($mcdeaf is "Is Not Deaf")>> "I wasn't." You deny it with a frown.<</if>> "I went to the bathroom sink to rinse my wrist off and passed out, I didn't know I would. And you told me too." Dante sighs and <<if ($mcphysicaltouch is "Yes")>>reaches for you and your eyes slightly widen but you don't move when his fingers graze over your bandage. Heat spreads across your nose and whatever dull pain you feel disappears completely.
"Your bruise should be gone. I'd assume you'd sleep longer."<<elseif ($mcphysicaltouch is "No")>> reaches for you and your eyes slightly widen and you lean back. The demon merely gives you a pointed look before his fingers graze over your bandage. Heat spreads across your nose and whatever dull pain you feel disappears completely.
"Your bruise should be gone. I'd assume you'd sleep longer."<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> reaches for you and your eyes slightly widen and you lean back. The demon merely gives you a pointed look before his fingers graze over your bandage. Heat spreads across your nose and whatever dull pain you feel disappears completely.
"Your bruise should be gone. I'd assume you'd sleep longer."<</if>> Dante leans back with a sigh as you touch your nose, applying pressure. It doesn't hurt. "How long should I have slept?" You question and Dante thinks for a moment and crosses his arms, sinking deeper into the couch again, stretching out his legs and crossing his ankles. He closes his eyes and breathes deeply.
"Who knows?"
Your face falls and you turn your attention back to the ID cards. "I should've stayed." <<if ($mcdeaf is "Is Not Deaf")>> His voice breaks the silence.<<elseif ($mcdeaf is "Is Deaf")>> The movement of his hands draws your attention as he signs.<</if>> "I thought I'd have time to get back, just in case something did happen." He exhales once again.
<<if ($mcdeaf is "Is Deaf")>> "I'm fine. It doesn't hurt anymore." You sign casually as you shrug.<<elseif ($mcdeaf is "Is Not Deaf")>> "I'm fine. It doesn't hurt anymore." Your voice is casual as you shrug.<</if>>
"I know you'll be fine." He waves you off, he blinks slowly before closing his eyes completely. He leans his head back against the couch again. "That's not what I'm worried about..." His body stills.
<<if ($mcdeaf is "Is Deaf")>> "What are you worried about then?" You sign and ask.<<elseif ($mcdeaf is "Is Not Deaf")>> "What are you worried about then?" You ask.<</if>> Dante stays silent and breathes deeply, his chest rising and falling, a stream smoke leaving his lips. <<if ($mcdeaf is "Is Not Deaf")>> You watch him silently, your eyes widening slightly when he snores. He fell asleep.<<elseif ($mcdeaf is "Is Deaf")>> You watch him silently, your eyes widening slightly when his chest shudder, he must've snored. He fell asleep.<</if>>
You stare at his face. He looks so peaceful and so human. His chest rises and falls like one, he sleeps like one. <<if ($mcsubjectsfear is "You share the same sentiment. You're afraid of subject")>> It's so odd. You grew up being afraid of subjects, of things like Dante. Yet in this moment, he doesn't scare you.<<elseif ($mcsubjectsfear is "You don't share the same sentiment. You aren't afraid of subjects")>> It's refreshing. You never were afraid of subjects.<<elseif ($mcsubjectsfear is "You're afraid, but not all subjects aren't all bad")>> It's so odd. You grew up being afraid of subjects, of things like Dante. Yet in this moment, he doesn't scare you.<<elseif ($mcsubjectsfear is "You aren't afraid, humans are the real problem")>> It's refreshing. You never were afraid of subjects.<</if>> Another snore and you fight off a smile <<if ($mcdeaf is "Is Not Deaf")>> as silence settles over you. <<elseif ($mcdeaf is "Is Deaf")>> as stillness settles over you.<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> You move across the couch, moving onto your knees, with one hand on the back of the couch. You shift to stare directly at the demon's sleeping face. He has such prominent scars. <<cycle "$dantescars" autoselect>>
<<option "You really like his scars.">>
<<option "You like his scars.">>
<<option "You don't like his scars.">>
<</cycle>>
"$mcname." <<if ($mcdeaf is "Is Not Deaf")>> Dante's voice breaks the silence.<<elseif ($mcdeaf is "Is Deaf")>> The movement of Dante's lips breaks the stillness.<</if>> <<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you are certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><<if ($easilyflustered is true)>> You're insanely embarrassed as you move your stiff body back to your spot on the couch.<<elseif ($combativenmean is true)>> You move away, returning to your spot on the couch with your arms crossed.<<elseif ($shynquiet is true)>> You're insanely embarrassed as you move your stiff body away.<<elseif ($cockynconfident is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($flirtatious is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($calm is true)>> You calmly move away, returning to your spot on the couch.<<elseif ($nervousselfconscious is true)>>Your lips quiver, practically throwing yourself back to your spot on the couch.<<elseif ($talkative is true)>> Your lips quiver, practically throwing yourself back to your spot on the couch.<<elseif ($blunt is true)>> You calmly move away, returning to your spot on the couch.<<elseif ($giddyhappy is true)>> You're unable to stop a massive smile from spreading across your face as you return to your spot on the couch.<<else>> You're insanely embarrassed as you move your stiff body away.<</if>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> You move across the couch, moving onto your knees, with one hand on the back of the couch. You shift to stare directly at the demon's sleeping face. He has such prominent scars. <<cycle "$dantescars" autoselect>>
<<option "You really like his scars.">>
<<option "You like his scars.">>
<<option "You don't like his scars.">>
<</cycle>>
"$mcname." <<if ($mcdeaf is "Is Not Deaf")>> Dante's voice breaks the silence.<<elseif ($mcdeaf is "Is Deaf")>> The movement of Dante's lips break the stillness.<</if>> <<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><<if ($easilyflustered is true)>> You're insanely embarrassed as you move your stiff body back to your spot on the couch.<<elseif ($combativenmean is true)>> You move away, returning to your spot on the couch with your arms crossed.<<elseif ($shynquiet is true)>> You're insanely embarrassed as you move your stiff body away.<<elseif ($cockynconfident is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($flirtatious is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($calm is true)>> You calmly move away, returning to your spot on the couch.<<elseif ($nervousselfconscious is true)>> <<elseif ($talkative is true)>> Your lips quiver, practically throwing yourself back to your spot on the couch.<<elseif ($blunt is true)>> You calmly move away, returning to your spot on the couch.<<elseif ($giddyhappy is true)>> You're unable to stop a massive smile from spreading across your face as you return to your spot on the couch.<<else>> You're insanely embarrassed as you move your stiff body away.<</if>><<else>> You move across the couch, moving onto your knees, with one hand on the back of the couch. You shift to stare directly at the demon's sleeping face. He has such prominent scars. <<cycle "$dantescars" autoselect>>
<<option "You really like his scars.">>
<<option "You like his scars.">>
<<option "You don't like his scars.">>
<</cycle>>
"$mcname." <<if ($mcdeaf is "Is Not Deaf")>> Dante's voice breaks the silence.<<elseif ($mcdeaf is "Is Deaf")>> The movement of Dante's lips break the stillness.<</if>> <<if ($aloof is true)>> Your face remains still as you move away, returning to your spot on the couch.<<elseif ($aggressivehotheaded is true)>> You're unable to stop a grimace from spreading across your face as you return to your spot on the couch.<<elseif ($airheadscatterbrained is true)>> You're unable to stop a massive smile from spreading across your face as you return to your spot on the couch.<<elseif ($charismatic is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($confidentncocky is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($courageous is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($cowardly is true)>> <<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><<elseif ($energetictalkative is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($flirtatioussexual is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($hopelessromantic is true)>> <<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><<elseif ($kindnice is true)>> <<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><<elseif ($patientcalm is true)>> You calmly move away, returning to your spot on the couch.<<elseif ($polite is true)>> You politely move away, returning to your spot on the couch.<<elseif ($shyeasilynervous is true)>><<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><<elseif ($sarcasticquickwitted is true)>> You're unable to stop a massive, smug smile from spreading across your face as you return to your spot on the couch.<<elseif ($unpredictablevulgar is true)>> You're unable to stop a grimace from spreading across your face as you return to your spot on the couch.<<else>> <<if ($mcskintone is "Midnight")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Chocolate")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Expresso")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Golden brown")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Bronze")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Umber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Almond")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Amber")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Sienna")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Beige")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Limestone")>> You feel your face run hot; your lips pressing firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Rose beige")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Warm ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Ivory")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<<elseif ($mcskintone is "Porcelain")>> You feel your face run hot; you certain that you're some shade of red. You press your lips firmly together, biting back a nervous smile.<</if>><</if>><</if>>
<<if ($mcdeaf is "Is Deaf")>> "You fell asleep and looked like you were snoring." You sign, your lips pressed together lightly as you reposition yourself on the couch to face the bloodhound.<<elseif ($mcdeaf is "Is Not Deaf")>> "You fell asleep and were snoring." You say, your lips pressed together lightly as you reposition yourself on the couch to face the bloodhound.<</if>> You watch him blink his eyes and sit up. His face scrunched up as he groaned.
//"Fuck."//
The demon curses, a shiver darts down your spine<<if ($mcdeaf is "Is Not Deaf")>>, he sucks in air through his teeth<</if>>. "What was I talking about?" He talks more to himself, <<if ($mcdeaf is "Is Deaf")>> not signing at all. You have to lean forward to read his lips.<<else>> black smoke escaping his lips.<</if>> While his hands rub his eyes, and he shakes his head. "Never mind. I'm hungry as hell. And my head hurts." <<if ($mcdeaf is "Is Deaf")>> You watch him grit his teeth.<<else>> He loudly groans out.<</if>> Sinking into the couch, stretching out his legs. He sinks into the cushions, resting his head on his arm, burying his face in the crook of his elbow. You watch him silently. <<if ($genius is true)>> 'It is because of his hunger.' His comment confirms what you assumed previously. You assume it's because of his heat. Higher temperatures increase the metabolism rate. //'How would he ever be full if you're constantly burning it.'//<<else>> So he's not sleeping because he's bored. He's hungry. The thought had never crossed your mind.<</if>>
"$mcname." He shifts his head farther to the side to look at you, "when you passed out, did you dream?"
<<if ($mcdeaf is "Is Deaf")>> "Dream?" You repeat his lazy sign. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "Dream?" You repeat his lazy sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You raise a brow.<</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> "Dream?" You repeat.<</if>>
The demon nods, his gaze darting down the pile of somewhat sorted IDs and picking up one. "You should dream of the person you bind with. Even if it's temporary." He snaps the ID in half. "To bring the two together." He flings the broken ID to the ground, picking up another. "It should've felt real."
<<if ($aloof is true)>> Your brows draw together at the broken ID. He had one job.<<elseif ($aggressivehotheaded is true)>> Your brows draw together at the broken ID. He had one job. You glare at the demon.<<elseif ($cowardly is true)>> Your face falls at the broken ID. You didn't want him to snap them.<<elseif ($patientcalm is true)>> Your face falls at the broken ID. You didn't want him to snap them.<<elseif ($polite is true)>> Your face falls at the broken ID. You didn't want him to snap them.<<elseif ($shyeasilynervous is true)>> Your face falls at the broken ID. You didn't want him to snap them.<<elseif ($sarcasticquickwitted is true)>> Your brows draw together at the broken ID. He had one job. You glare at the demon.<<elseif ($unpredictablevulgar is true)>> Your brows draw together at the broken ID. He had one job. You glare at the demon.<<else>> Your face falls at the broken ID. You didn't want him to snap them.<</if>> But he's strong. They were metal and he snapped them with ease. A shiver runs along your spine. Dante's eyes flicker to yours, noticing your expression and dropping the ID card. Turning his attention to something else. To his hair. Twirling his finger around a strand.
"What did you dream about?" He steers the direction back to the topic and you draw your eyes back to his. You nod. <<if ($mcdeaf is "Is Deaf")>> "I did... Did you dream too?" You sign curiously.<<elseif ($mcdeaf is "Is Not Deaf")>> "I did... Did you dream too?" You ask.<</if>> Dante falls and remains silently before sighing—yawning—while stretching his neck.
"I did."
<<if ($mcdeaf is "Is Deaf")>> "So, you must've passed out too." You sign.<<elseif ($quietselectivelymute is true)>> "So, you must've passed out too." <<if ($mcsignlang is "Knows Sign Language")>> You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice quiet and smug.<</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> "So, you must've passed out too."<</if>> You watch the Demon's face contort, scrunching his nose and grimacing. "I slept." He points to himself, "You passed out." Your brows raise and your mouth opens in disbelief, "and I felt it coming." He continues, unraveling his hair from his index finger.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "The only difference is that I couldn't tell." <<if ($mcdeaf is "Is Deaf")>> You sign and crossing your arms.<<else>> You say with a sigh as you cross your arms.<</if>> You guess he's right, but you hadn't //'felt'// it coming. Realistically, you couldn't have been standing for long. <<elseif ($mcstrangerspersonality is "Openness")>> "The only difference is that I couldn't tell." <<if ($mcdeaf is "Is Deaf")>> You sign and crossing your arms with smug look.<<else>> You say with a sigh as you cross your arms, a smug look on your face..<</if>> You guess he's right, but you hadn't //'felt'// it coming. Realistically, you couldn't have been standing for long. <<elseif ($mcstrangerspersonality is "Extroversion")>> "The only difference is that I couldn't tell." <<if ($mcdeaf is "Is Deaf")>> You sign and crossing your arms with forced smile.<<else>> You say with a sigh as you cross your arms, wearing a forced smile.<</if>> You guess he's right, but you hadn't //'felt'// it coming. Realistically, you couldn't have been standing for long. <<elseif ($mcstrangerspersonality is "Agreeableness")>> "Oh... I guess you're right." <<if ($mcdeaf is "Is Deaf")>> You sign and crossing your arms with soft smile.<<else>> You say with a sigh as you cross your arms, wearing a soft smile.<</if>> You hadn't //'felt'// it coming. Realistically, you couldn't have been standing for long. <<elseif ($mcstrangerspersonality is "Neuroticism")>> "The only difference is that I couldn't tell." <<if ($mcdeaf is "Is Deaf")>> You sign and crossing your arms.<<else>> You say with a sigh as you cross your arms.<</if>> You guess he's right, but you hadn't //'felt'// it coming. Realistically, you couldn't have been standing for long. <<elseif ($mcstrangerspersonality is "Introversion")>> You fall silent and cross your arms. You guess he's right, but you hadn't //'felt'// it coming. Realistically, you couldn't have been standing for long. You have no rebuttal.<</if>>
The demon rolls his eyes. "Don't make that face." He shifts on the couch and presses his hands on both sides of his neck, stretching. "I already told you that it's partially my fault." You let out a silent huff, turning your gaze back to the two piles of ID. All gold. Pile one is all the current high-priority citizens, those you've seen in the news, while the second pile is all the dead or older priority citizens. You aren't sure of their importance, but they should grant you access to something. You pick up an ID from the first pile and flip to the back. There's nothing. You're at a loss. Why would Ro give these to you? And instructions, you turn your attention back to the folded piece of paper.
//''District Six. 7th Train Line.''// There are seven rings. Seven train lines start in red and end in purple. Red through yellow are the most common trains, and only travel through Uptown and Downtown. You take the seventh train line to work and back. There are four stations within Downtown Six, two within uptown, and one right outside the wall for Eclipse Facility. Green through Blue are restricted train lines and lead through all of District Six. While Purple or train line Seven only has one station and stops nowhere else. At least that's what you've heard.
How would you get to line seven?
<<if ($mcdeaf is "Is Deaf")>> "--body." The movement of his hands breaks your train of thought, and you turn your head to fully look at him. "I'll need a new body." He repeats with his hand.<<else>> "I'll need a new body." Dante's voice breaks your train of thought and you turn your head to fully look at him.<</if>>
"Before we leave the district. I need a new body."
<<if ($mcdeaf is "Is Deaf")>> "Why?" You sign with a confused expression.<<elseif ($quietselectivelymute is true)>> You look at him with a confused expression, nonverbally asking, 'Why'.<<elseif ($mcdeaf is "Is Not Deaf")>> "Why?" You ask with a confused expression.<</if>> You watch Dante stretch his limbs further with a long yawn. "Bloodhounds aren't allowed to have bodies." He grabs an ID card from the second pile, propping the card on its side, he shifts the upper half of his body to the side. "It's a part of our punishment—so we have to take a body to have a body." He uses his index and thumb to flick the card away, sending it flying off the couch, using enough force to impale it into your wall.
<<if ($mcdeaf is "Is Deaf")>> "My wall." You sign.
"Damn—" You shoot Dante a look as he signs. It's a look that he ignores. He clearly isn't sorry.<<elseif ($quietselectivelymute is true)>> You let out a tired exhale.
"Damn—" You shoot Dante a look, one that he ignores. He clearly isn't sorry.<<elseif ($mcdeaf is "Is Not Deaf")>> "My wall." You mumble.
"Oops—" You shoot Dante a look, one that he ignores. He clearly isn't sorry.<</if>> He grabs another ID, yet this time he bends the corners until they're round and once again flicks it. This time it bounces off the wall and instead falls to the floor. You give him another disapproving look. "Over time, the body melts from the inside out," he ignores your second glare, "due to our heat. And I admit I've been reckless. But I can easily regulate my body heat now—so this new body should last a month or two. If I'm lucky."
<<if ($mcdeaf is "Is Deaf")>>"You'll have to kill someone?" You sign.<<elseif ($mcdeaf is "Is Not Deaf")>>"You'll have to kill someone?" You mumble.<</if>> His golden gaze moves to you and he stares, his shoulders rise and fall, and his eyes flutter closed.
"If there was a morgue or something." He shrugs, "I don't //want// to take a human body. But there's no alternative that I like."
<<if ($thoughtsoneatingpeople is "You're right. I don't like that you eat humans.")>> <<if ($mcdeaf is "Is Deaf")>> "Can it be painless?" You sign with a frown, watching the Demon's face shift from unbothered to something you can't read. His brows pull together and he sighs.<<elseif ($mcdeaf is "Is Not Deaf")>> "Can it be painless?" You ask, watching the Demon's face shift from unbothered to something you can't read. His brows pull together and he sighs.<</if>><<elseif ($thoughtsoneatingpeople is "... I don't like that you eat humans, but if you need to, I won't stop you.")>> <<if ($mcdeaf is "Is Deaf")>> "Can it be painless?" You sign with a frown, watching the Demon's face shift from unbothered to something you can't read. His brows pull together and he sighs.<<elseif ($mcdeaf is "Is Not Deaf")>> "Can it be painless?" You ask, watching the Demon's face shift from unbothered to something you can't read. His brows pull together and he sighs.<</if>> <<elseif ($thoughtsoneatingpeople is "You can eat people if that's what you need to do.")>> You let out a soft sigh as you shrug. If that's what he needs to do, then okay? You watch the Demon's face shift from unbothered to something you can't read. His brows pull together and he sighs. <<elseif ($thoughtsoneatingpeople is "I don't care.")>> You let out a soft sigh as you shrug. You don't care what he does or needs to do. You watch the Demon's face shift from unbothered to something you can't read. His brows pull together and he sighs.<</if>>
He doesn't give you a chance to question him as he closes his eyes, seeming to be genuinely thinking about something, and, if for a moment, regretting it. He seems upset at the thought. Yet he shakes his head, he reopens his eyes, and holds out his hand. "Your wrist." He motions you forward with his index and middle finger.
"I'll be quick."
You hold out your <<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> arm, letting the demon gently grab you. His thumb grazes over the black wristband, gently pressing along the tattoo-like marking. He moves your arm around like a doll's and force yourself to scoot closer.
<<if ($mcdeaf is "Is Deaf")>> "Why are you massaging my wrist like that?" You sign with your free hand. Dante glances at you and then presses down hard on your wrist, making you jolt. You watch his brows rise, amused by your reaction.<<elseif ($mcdeaf is "Is Not Deaf")>> "Why are you massaging my wrist like that?" You ask, your eyes following his actions. Dante glances at you and then presses down hard on your wrist, making you jolt. You watch his brows raise, amused by your reaction.<</if>>
"Just making sure your wrist wasn't hollow." Dante says as he drops your arm. "And that your bones didn't become brittle." You cradle your wrist, glancing at the demon. "There was a possibility I could've broken your wrist."
Your face changes into one of shock, pressing your wrist against your chest. Your fingers curled into a fist that you slowly relax, "If we go to Warden, what about our binding? Isn't it useless now?" Dante's eyes flicker to your wrist then away as he rises to his feet, nearly messing up your two ID piles. He is careful, dipping his head low as he stretches, placing his hands on the ceiling. He yawns deeply<<if ($mcdeaf is "Is Not Deaf")>> and loudly<</if>>.
"What did you dream about?"
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.95">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $bloodhoundhistoryone to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> "Right." You sign as you nod.<<elseif ($mcdeaf is "Is Not Deaf")>> "Right." You say as you nod.<</if>> You and he had gotten completely off track. You fix the two piles. "I dreamt about," you fall silent, the IDs in hand, you think of the dream. "There was a cherub." <<if ($mcdeaf is "Is Deaf")>> You sign, tucking one pile of IDs between your thighs, signing with one hand.<<else>> You speak, tucking one pile of IDs between your thighs.<</if>> You stare up at the Demon, watching his face. He's simply listening.
"I was in this grassy plane and I couldn't speak." Your free hand touches your throat. <<if ($mcdeaf is "Is Deaf")>> Yet you could hear.<</if>> "He had a book. A memory book, I think." You treat the pile of IDs in your hand like a deck of cards, shuffling them mindlessly. <<if ($mcdeaf is "Is Deaf")>> Only pausing to sign.<</if>> Your gaze moves to Dante, watching him move across the living to instead sit on the floor across from you. He's far. <<cycle "$dantephysicallyclose" autoselect>>
<<option "You like that there's space.">>
<<option "You like that there's space. But he didn't need to be so far.">>
<<option "You want him closer to you.">>
<<option "You dislike that he's so far. You like being beside him.">>
<</cycle>>.
"Then I was transported to this village." You watch Dante's face; this he reacts to. His eyes widened for a second. "There were people, and I had watched you—but younger—kill someone. You stabbed him," <<if ($mcdeaf is "Is Deaf")>> you lower your hands,<<elseif ($mcdeaf is "Is Not Deaf")>> you voice trails off,<</if>> "but everyone cheered. He was fine the next day." Dante's brows draw together, he looks still.
"Then the village was on fire... And the cherub felt guilty." You place the second ID stack down. "Then I had a nightmare, one that I had before." You struggle to fully remember, but there are differences between the dreams. You know there was, but what was different? You turn your gaze back to Dante and he seems annoyed, or amused? Your brows furrow. "A cherub that regrets." <<if ($mcdeaf is "Is Deaf")>>You watch his lips press together, stretching his body.<<else>>He lets out a long hum, stretching his body.<</if>> "Out of all the things for you to see, my childhood was one of them."
"Is that a bad thing?" <<if ($mcdeaf is "Is Deaf")>> You sign. <<elseif ($mcdeaf is "Is Not Deaf")>> You ask.<</if>> Dante doesn't respond right away. Mulling over his thoughts, his gaze on the cards before moving to you. "I haven't been a child in a long time, $mcname."
The demon falls silent. "Were cherubs important in your childhood?"
Dante thinks for a moment, before shrugging. "They shouldn't be." He tucks in his legs. "They are throne-bearers of God. From what I remember, they're handmade and have one purpose." He holds up one finger, "They have no other reason to exist." His hand drops onto his lap. "He failed his one purpose. He wanted to play savior and got what he deserved. He is burdened with human sin."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Why did he break the rules?" <<if ($mcdeaf is "Is Deaf")>> You frown as you sign. Dante shrugs, his way of saying he doesn't know, as he rolls his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>> You frown as you speak softly. Dante shrugs, his way of saying he doesn't know, as he rolls his head to the side.<</if>> He falls silent and counts the seconds, his nails tapping against the wooden floors. "Maybe for his own self-pleasure--I have no ounce of pity for him..." <<elseif ($mcstrangerspersonality is "Openness")>> "Why did he break the rules?" <<if ($mcdeaf is "Is Deaf")>> You frown as you sign. Dante shrugs, his way of saying he doesn't know, as he rolls his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>> You frown as you speak softly. Dante shrugs, his way of saying he doesn't know, as he rolls his head to the side.<</if>> He falls silent and counts the seconds, his nails tapping against the wooden floors. "Maybe for his own self-pleasure--I have no ounce of pity for him..." <<elseif ($mcstrangerspersonality is "Extroversion")>> "That is a cruel crime. I feel bad for him." <<if ($mcdeaf is "Is Deaf")>> You frown sadly as you sign. Dante nods in agreement as he rolls his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>> You frown sadly as you speak softly. Dante nods in agreement as he rolls his head to the side.<</if>> He falls silent and counts the seconds, his nails tapping against the wooden floors. "It is—Yet I have no ounce of pity for him..." <<elseif ($mcstrangerspersonality is "Agreeableness")>> "That is a cruel crime. I feel bad for him." <<if ($mcdeaf is "Is Deaf")>> You frown sadly as you sign. Dante nods in agreement as he rolls his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>> You frown sadly as you speak softly. Dante nods in agreement as he rolls his head to the side.<</if>> He falls silent and counts the seconds, his nails tapping against the wooden floors. "It is—Yet I have no ounce of pity for him..." <<elseif ($mcstrangerspersonality is "Neuroticism")>> "Why did he break the rules?" <<if ($mcdeaf is "Is Deaf")>> You frown as you sign. Dante shrugs, his way of saying he doesn't know, as he rolls his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>> You frown as you speak softly. Dante shrugs, his way of saying he doesn't know, as he rolls his head to the side.<</if>> He falls silent and counts the seconds, his nails tapping against the wooden floors. "Maybe for his own self-pleasure--I have no ounce of pity for him..." <<elseif ($mcstrangerspersonality is "Introversion")>> "That is a cruel crime. I feel bad for him." <<if ($mcdeaf is "Is Deaf")>> You frown sadly as you sign. Dante nods in agreement as he rolls his head to the side.<<elseif ($mcdeaf is "Is Not Deaf")>> You frown sadly as you speak softly. Dante nods in agreement as he rolls his head to the side.<</if>> He falls silent and counts the seconds, his nails tapping against the wooden floors. "It is—Yet I have no ounce of pity for him..."<</if>>
You want to question him, to ask him why, yet his distant look tells you, that even if you asked, Dante would not answer. You both sit in silence; the room feels colder. Everything is silent and still. You turn your gaze back to the gold IDs is so different compared to your bronze. All that's missing is silver... Are there silver IDs? You know there are, they're reserved for Eclipse Facility Members. You've never seen one in person, at least you don't think you have. <<if $boxtwoid is true>> You rack your brain. You have. You found one. Days ago, in that alley. You had taken it with you.<</if>><<if $boxtwonoid is true>>You rack your brain. You have. You found one. Days ago, in that alley. But you hadn't taken it with you. You doubt you'd be able to find it.<<else>> You rack your brain. You've never seen one in person.<</if>><<if $boxtwoid is true>> Before you can move to go get it from your bedroom. Dante shifts.<</if>><<if $boxtwo is true>> You slump further into the couch, you should've taken it with you.<<else>> You cross your arms and sigh. You get they they would limit silver.<</if>>
"$mcname. You have a mother. A father. Two older siblings, and one younger." <<if ($mcdeaf is "Is Not Deaf")>> Dante's voice pulls you from your thoughts, his gold eyes on you. You nod.<<elseif ($mcdeaf is "Is Deaf")>> Dante signs with both hands and pulls you from your thoughts, his gold eyes on you. You nod.<</if>> A part of you wants to ask how he knows, but he already told you. He knows your entire district file, including the limited information about your family. <<if $rachealrelation is true>>He must have dreamt about $rachealname. You're closest to her.<</if>><<if $charlierelation is true>> He must have dreamt about $charliename. You're closest to him.<</if>><<if $ameliarelation is true>> He must have dreamt about $amelianame. You're closest to her. Kinda.<</if>> If you hadn't known better, you would've been creeped out.
<<if $rachealrelation is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.96.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>>
<<if $charlierelation is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.96.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>>
<<if $ameliarelation is true>><center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.96.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>>\<<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $eradream to true>>"Did you dream about $rachealname?" <<if ($mcdeaf is "Is Deaf")>> You sign anyway, your hands dropping into your lap after you finished. Your fingers interlock.<<else>> You ask anyway, your hands dropping into your lap and your fingers interlock.<</if>> You watch the Dante nod in understanding, blowing out a puff of gray smoke.
"She's weird like you. But old." You watch the demon; you've called her old many times before. It's weird that someone who hasn't met her sees her that way. "I didn't see you at all, but she spoke all about you."
----
The demon stands in a small dimly lit hallway; the walls are covered in wood panels and the wooden flooring creaks beneath his feet as he hunches over. Careful not to bump his head on the ceiling. The hall smells somewhat nice, a mixture of fresh fruits and meats, with the lingering scent of humans. Aging humans that slightly irritate his nose. Yet he looks past it, focusing more on the sounds. The faint noises of voices come from farther down the hall that leads towards the front of the house. Where $mcname's scent is strongest. Yet he walks oppositely.
He follows, stepping lightly and ignoring the creaking of floorboards until he reaches a bedroom, a $mcfavecolor bedroom, filled with all the things a kid should love. $mcname's room. Yet no $mcname. The demon tilts his head, his eyes moving around the decorated bedroom, following a theme of <<listbox "$mcroomdecor" autoselect>>
<<option "stuffed animals">>
<<option "dinosaurs">>
<<option "dolls">>
<<option "animals">>
<<option "TV characters">>
<<option "sports">>
<<option "music">>
<<option "cars">>
<<option "nature">>
<<option "the ocean">>
<<option "sharks">>
<<option "cats">>
<<option "dogs">>
<</listbox>>. Ranging from toys, clothing, and books upon hand-painted shelves and hand-painted walls. His gold eyes sweep across the bedroom, before landing on your messy bed, undone, with your blankets and sheets sprawled all about. He can't stop an amused quirk on his lips. This must be $mcname's childhood home. <<print $their [0].toUpperCase() + $their .slice(1)>> walls are decorated with photos, all of them tied to $their family, hobbies and interests.
<center>A soccer ball rolls and bumps into his feet.</center>\
Drawing his attention from the pictures to the ball and then to the open door. A girl around the age of 16 watches him. She has black <<print $mchairtexture [0].toLowerCase() + $mchairtexture .slice(1)>> hair that's out of her face, and covered in a thin layer of sweat, wearing a dark red soccer uniform. The girl has the faintest scent of $mcname, neither sweet nor enticing, but similar, and older. He can tell that she's related to $them.
"You're $mcname's sister." Dante kicks the ball towards her, watching her easily catch it with the toe of her cleats, and uses it to bump the ball up and into her hands. "I am. But who are you?"
Dante tilts his head to the side. "<<print $their [0].toUpperCase() + $their .slice(1)>>—Let's say friend." He watches the girl fidget with the soccer ball in her hands, occasionally looking around the room, before peeking her head out into the hall, before looking at him.
"Then I can trust you?" She speaks after a moment, and he nods. The girl looked at him before turning on her heel and walking down the hall. Silently telling the demon to follow her. The house is medium-sized, with a lot of windows and an open space. The demon looks beyond the long hall, catching a glimpse of a brightly lit dining room. The girl stops suddenly, forcing the demon to bump into her, but still, she says nothing. Stopping in front of a door. She quickly kicks off her shoes and turns to look up at the demon, pressing a finger to her lips and motioning for him to be quiet as she opens the door slowly. Peeking inside and determining it clear.
The room is small, the side walls are lined with bookshelves, filled with books, while the wall opposite the door, has a gigantic window at the very top of the wall, placed before an oak desk that's pushed against the wall, with a laptop, and littered with papers and books.
"Looks like a tornado tore through here."" Dante mutters, the floor is cluttered with stacked books, papers, and files, giving only a thin walkway to the desk. Racheal enters the room carefully watching her step, silently instructing Dante to wait by the door.
"This is our father's study—or office. He spends a lot of time here for $mcname's sake. Though I do think it has to do with our grandfather too." The girl reaches the desk with ease, quite used to navigating the mess. She looks through the papers before finding the one she's looking for.
"Who was your grandfather?" Dante leans further into the room, watching Racheal once again searching, placing the paper aside. Deciding the last one she found wasn't the correct one. "Our grandfather is like $mcname. He was sick too, but died."
"$mcname won't die, if that's what you're concerned about."
"I trust you to protect $them. Cause you can't let $them die." The girl turns on her heel and walks back towards the door. Dante's brows furrow deeply, watching the 16-year-old slip past him and out of the room, holding a piece of paper and turning it to face him. "Dad wants $them to die. But I don't want that. It's for $their safety. But..."
Gold eyes dart across the page before widening slightly. He finds himself yelling yet unable to speak. The girl only shakes her head. Before he's whisked away, the ground opens and swallows him whole. The demon struggles to remember more.
----
"What did she tell you?" You ask. Watching Dante's face shift, he looks over at you before sighing. Biting back whatever he wanted to say.
"To be completely honest, I don't remember, but the gist is to not let you die."
"I feel like that was the plan from the beginning." You watch Dante rise to his feet<<if ($mcglasses is "Does Not Wear")>> moving across the room and brushing the tip of your nose with his finger, head spreading. "Nothing has changed." He says with a straight face. You wrinkle your nose,<<elseif ($mcglasses is "Wears")>> moving across the room and pushing up the end of your glasses. "Nothing has changed." He says with a straight face. You don't say anything,<</if>> watching Dante stand straight and move around your couch to the fridge, pulling out something to eat.
"Tell me more about your life, $mcname."
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.97">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $charlesdream to true>>"Did you dream about $charliename?" <<if ($mcdeaf is "Is Deaf")>> You sign, your hands dropping into your lap after you finish. Your fingers interlock.<<else>> You ask, your hands dropping into your lap and your fingers interlock.<</if>> You watch Dante nod in understanding, blowing out a puff of gray smoke.
"He's your older brother. But he was a kid. Real weird." You watch the demon. "I saw you, but you were a young. He took me to you."
----
The demon stands in a small dimly lit hallway; the walls are covered in wood panels and the wooden flooring creaks beneath his feet as he hunches over. Careful not to bump his head on the ceiling. The hall smells somewhat nice, a mixture of fresh fruits and meats, with the lingering scent of humans. Aging humans that slightly irritate his nose. Yet he looks past it, focusing more on the sounds. The faint noises of voices come from farther down the hall that leads towards the front of the house. Where $mcname's scent is strongest, yet he walks oppositely.
He follows, stepping lightly and ignoring the creaking of floorboards until he reaches a bedroom, a $mcfavecolor bedroom, filled with all the things a kid should love. $mcname's room. Yet no $mcname. The demon tilts his head, his eyes moving around the decorated bedroom, following a theme of <<listbox "$mcroomdecor" autoselect>>
<<option "stuffed animals">>
<<option "dinosaurs">>
<<option "dolls">>
<<option "animals">>
<<option "TV characters">>
<<option "sports">>
<<option "music">>
<<option "cars">>
<<option "nature">>
<<option "the ocean">>
<<option "sharks">>
<<option "cats">>
<<option "dogs">>
<</listbox>>. Ranging from toys, clothing, and books upon hand-painted shelves and hand-painted walls. His gold eyes sweep across the bedroom, before landing on your messy bed, undone, with your blankets and sheets sprawled all about. He can't stop an amused quirk on his lips. This must be $mcname's childhood home. <<print $their [0].toUpperCase() + $their .slice(1)>> walls are decorated with photos, all of them tied to $their family, hobbies and interests.
<center>A smooth and round stone rolls and bumps into his feet.</center>\
Drawing his attention from the pictures to the stone and then to the open door. A boy around the age of 10, watches the demon. He has the same vibrant <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes. The boy is wearing outdoor clothes, while his face is covered in scratches and bandages, and he's decorated in mud. The boy has the faintest scent of $mcname, neither sweet nor enticing, but similar, and older. He can tell that he's related to $them. "Papa said no people in the house." The voice is high-pitched, he wipes his nose with the back of his hand, sniffing. The demon's nose scrunches, despite his words, the boy isn't bothered that he's here without permission. And in fact, sways on his feet. "Where is he?" Dante asks.
"Papa?"
"Yeah."
The boy shrugs, instead pointing to the rock at his feet. "Can I have that back please?" Dante uses the edge of his feet to kick the rock up effortlessly. Catching it with one hand and holding it out for the young boy. He sniffles and smiles.
"That was really cool." $charliename enters the bedroom, taking the rock back. Holding it in his hands as he looks around the bedroom, then back to the demon, looking up at him. "Are you looking for $mcnickname?" The young boy asks, and the demon stares.
"Who?"
"$mcname."
"Then yeah."
The boy waves his arm, motioning the demon to follow. Leading him through the house, and towards the dining room, then through the kitchen, then outside. The sun shines brightly and momentarily blinds Dante, who uses his hand to block the sunrays, squinting as he lays eyes on a large open yard with no fences, except for the large forest trees. $charliename points past further across the filled to a small garden, with a woman in a flowery sundress, with a white hat upon her head, kneeling and tending to the growing produce, with a child across from her, who eagerly helps.
"There's $mcnickname."
Dante huffs through his nose, watching $mcname help their mother. They're small and the demon walks closer, freezing in his spot as $they look past their mother to him. No, past him. Dante turns around, finding a man dressed in black with <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes and the shadows move around him weirdly. The man waves gaining the attention of $mcname and, who Dante can only assume is his wife.
The man turns his gaze from his family to the demon. Glaring at him. Dante's lips part but before he can do anything, he's whisked away, the ground opens and swallows him whole. The demon struggles to remember more.
----
"What did he tell you?" You ask. Watching Dante's face shift, he looks over at you before sighing. Biting back whatever he wanted to say.
"To be completely honest, he didn't tell me anything. But I'll say the gist is to not let you die."
"I feel like that was the plan from the beginning." You watch Dante rise to his feet<<if ($mcglasses is "Does Not Wear")>> moving across the room and brushing the tip of your nose with his finger, head spreading. "Nothing has changed." He says with a straight face. You wrinkle your nose,<<elseif ($mcglasses is "Wears")>> moving across the room and pushing up the end of your glasses. "Nothing has changed." He says with a straight face. You don't say anything,<</if>> watching Dante stand straight and move around your couch to the fridge, pulling out something to eat.
"Tell me more about your life, $mcname."
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.97">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $ameliadream to true>>"Did you dream about $amelianame?" <<if ($mcdeaf is "Is Deaf")>> You sign, your hands dropping into your lap after you finish. Your fingers interlock.<<else>> You ask, your hands dropping into your lap and your fingers interlock.<</if>> You watch Dante nod in understanding, blowing out a puff of gray smoke.
"She's your younger sister, but she spoke less about you—like she hardly knew you." You watch the demon. "She talked more about your father. "
----
The demon stands in a small dimly lit hallway; the walls are covered in wood panels and the wooden flooring creaks beneath his feet as he hunches over. Careful not to bump his head on the ceiling. The hall smells somewhat nice, a mixture of fresh fruits and meats, with the lingering scent of humans. Aging humans that slightly irritate his nose. Yet he looks past it, focusing more on the sounds. The faint noises of voices come from farther down the hall that leads towards the front of the house. Where $mcname's scent is strongest, yet he walks oppositely.
He follows, stepping lightly and ignoring the creaking of floorboards until he reaches a bedroom, a $mcfavecolor bedroom, filled with all the things a kid should love. $mcname's room. Yet no $mcname. The demon tilts his head, his eyes moving around the decorated bedroom, following a theme of <<listbox "$mcroomdecor" autoselect>>
<<option "stuffed animals">>
<<option "dinosaurs">>
<<option "dolls">>
<<option "animals">>
<<option "TV characters">>
<<option "sports">>
<<option "music">>
<<option "cars">>
<<option "nature">>
<<option "the ocean">>
<<option "sharks">>
<<option "cats">>
<<option "dogs">>
<</listbox>>. Ranging from toys, clothing, and books upon hand-painted shelves and hand-painted walls. His gold eyes sweep across the bedroom, before landing on your messy bed, undone, with your blankets and sheets sprawled all about. He can't stop an amused quirk on his lips. This must be $mcname's childhood home. <<print $their [0].toUpperCase() + $their .slice(1)>> walls are decorated with photos, all of them tied to $their family, hobbies and interests.
"You shouldn't be here. Daddy doesn't like strangers in the house—especially in $mcname's room."
A voice catches him off guard, he turns his attention away from the pictures to a small girl, who looks around 10. She has a cat in her arms, and Dante takes a visible step back, biting back a growl as he glares at the feline. The girl remains unaffected. The girl has the faintest scent of you, not as sweet and enticing, but similar, and younger. He can tell that she's related to you.
"Did you not hear me?" Her voice is snippy. "No one is allowed in $mcname's room. Not after $they left." The demon shifts in place, crossing his arms. His face rests in a scowl, his eyes moving from the girl to the cat.
"Why?"
"Cause daddy says."
"Why does he say?"
Dante questions, matching her monotoned energy. She scowls, tightening her hold on her cat. "Cause he does. Momma says it's because he regrets everything." She lifts the cat and rubs her face into his fur. "Isn't that right, Domino?" The cat wiggles in her embrace, and Dante sneers, watching her release the cat, letting it dart into the hallway and disappear.
"What does he regret?" Dante crosses his arms, watching the girl step further into the room. She inspects the room as if she's never truly seen it until now. The demon takes another step back.
"Because the district wouldn't let $mcname stay. He had to fight really hard to let $them stay. He could only freeze a little." She answers casually as if the thought didn't bother her.
The demon doesn't respond watching the girl curiously walk around the room, holding the cat tight to her chest. "District Six is old. And old stuff dies." She shrugs, and the demon turns in slow steps, following her with her eyes.
"What are your trying to say?"
He walks in a full circle until the girl stands in front of the door again, bending down and letting the cat leap from her arms. She shrugs. "I don't know." Before he can speak to the girl, the floor slips from beneath him, the ground swallowing him completely.The demon struggles to remember more.
----
"What did she tell you?" You ask. Watching Dante's face shift, he looks over at you before sighing. Biting back whatever he wanted to say.
"To be completely honest, she didn't tell me anything. But I'll say the gist is to not let you die."
"I feel like that was the plan from the beginning." You watch Dante rise to his feet<<if ($mcglasses is "Does Not Wear")>> moving across the room and brushing the tip of your nose with his finger, head spreading. "Nothing has changed." He says with a straight face. You wrinkle your nose,<<elseif ($mcglasses is "Wears")>> moving across the room and pushing up the end of your glasses. "Nothing has changed." He says with a straight face. You don't say anything,<</if>> watching Dante stand straight and move around your couch to the fridge, pulling out something to eat.
"Tell me more about your life, $mcname."
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.97">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> You raise your brows. "Why?" You sign.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You raise your brows. "Why?" You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You raise your brows and tilt your head to the side, wordlessly asking, 'Why.'<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You raise your brows. "Why?"<</if>>
Dante drops his head, looking under his arm, to look directly at you. His right hand is holding the refrigerator door. "So, I can write poems about you?" <<if ($mcdeaf is "Is Deaf")>> His face is flat as he signs with lazily.<<else>> His voice is dry and blunt.<</if>>
<<if ($autism is true)>> <<if ($mcdeaf is "Is Deaf")>> "Really?" You sign as you take his words at face value.<<elseif ($mcdeaf is "Is Not Deaf")>> "Really?" You take his words at face value.<</if>><<elseif ($aloof is true)>> You stare with a blank, unamused face.<<elseif ($aggressivehotheaded is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<elseif ($airheadscatterbrained is true)>> <<if ($mcdeaf is "Is Deaf")>> "Really?" You sign as you take his words at face value.<<elseif ($mcdeaf is "Is Not Deaf")>> "Really?" You take his words at face value.<</if>><<elseif ($charismatic is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<elseif ($confidentncocky is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<elseif ($courageous is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<elseif ($cowardly is true)>> //'Oh.'// The sound leaves your lips. You don't believe him, but his answer catches you off guard.<<elseif ($dumb is true)>> <<if ($mcdeaf is "Is Deaf")>> "Really?" You sign as you take his words at face value.<<elseif ($mcdeaf is "Is Not Deaf")>> "Really?" You take his words at face value.<</if>><<elseif ($energetictalkative is true)>> <<if ($mcdeaf is "Is Deaf")>> "Really?" You sign as you take his words at face value.<<elseif ($mcdeaf is "Is Not Deaf")>> "Really?" You take his words at face value.<</if>><<elseif ($genius is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<elseif ($kindnice is true)>> //'Oh.'// The sound leaves your lips. You don't believe him, but his answer catches you off guard.<<elseif ($patientcalm is true)>> You stare with a blank, unamused face, with the tiniest quirk of your lips.<<elseif ($polite is true)>> Your eyes widen, and you let out a soft, polite laugh. Before giving the demon a forced unamused facial expression.<<elseif ($shyeasilynervous is true)>> //'Oh.'// The sound leaves your lips. You don't believe him, but his answer catches you off guard.<<elseif ($sarcasticquickwitted is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<elseif ($unpredictablevulgar is true)>> <<if ($mcdeaf is "Is Deaf")>> "Ha Ha." You sign as you dryly laugh, fully sarcastic<<elseif ($mcdeaf is "Is Not Deaf")>> "Ha Ha." You dryly laugh with a heavy eye roll, being fully sarcastic.<</if>><<else>> //'Oh.'// The sound leaves your lips. You don't believe him, but his answer catches you off guard.<</if>> The demon huffs at your reaction, <<if ($mcdeaf is "Is Deaf")>> you watch his nail drum along the fridge door.<<else>> clicking his tongue and sucking air through his teeth.<</if>> He pulls out another pack of sandwich meat, waving his hand at you.
"Just tell me about your childhood." He steps back and closes the fridge door with a swing. "The better I know you," he pops open the plastic container, feeling back the seal. "The safer you'll be."
----
!!!<span style="color: #000240">'' YOUR CHILDHOOD.''</span>
<<radiobutton "$mcchildhood" "Troublemaker" autocheck>> You were a <span style="color: #000240">''troublemaker''</span> when you were younger. Often getting in trouble at school and home, but you mellowed out as you got older and left home.
<<radiobutton "$mcchildhood" "Kind" autocheck>> You were a <span style="color: #000240">''kind''</span> $kid growing up. You hardly got in trouble and the sweetest child. You aren't as kind as you were when you were a kid, since you left home, but you're still respectful and nice.
<<radiobutton "$mcchildhood" "Naïve" autocheck>> You were a <span style="color: #000240">''naïve''</span> $kid growing up and at times, people still see you as naïve. You were extremely kind as a child, which led you to sometimes get into trouble with others. You aren't as naïve, but you have your moments.
<<radiobutton "$mcchildhood" "Smart" autocheck>> You were and still a <span style="color: #000240">''smart''</span> $kid. You had top grades in school, never caused trouble, and had massive academic achievements. Said achievements that mean little since you left home.
<<radiobutton "$mcchildhood" "Energetic" autocheck>> You were an <span style="color: #000240">''energetic''</span> and popular $kid. Everyone would flock to you and love to be around you. You aren't as popular as you were growing up, but people still seem to just love you.
<<radiobutton "$mcchildhood" "Loner" autocheck>> You were a <span style="color: #000240">''quiet''</span> $kid. A loner. You preferred being by yourself. You aren't as isolated as you were as a child, but you still like being by yourself.
· · ───── ·☼· ───── · ·
''FRIENDS.''
* <<listbox "$mcfriends" autoselect>>
<<option "You had two close friends">>
<<option "You had three close friends">>
<<option "You had a group of close friends">>
<<option "You had several groups of close friends">>
<</listbox>>
<small>//FRIENDS YOU HAD LOST CONTACT WITH THE MOMENT YOU MOVED TO DISTRICT SIX.//</small>
''HOBBIES.''
* <<if ($sports is true)>> You were best known for your involvement in <<listbox "$mcsportsplay" autoselect>>
<<option "Basketball">>
<<option "Baseball">>
<<option "Volleyball">>
<<option "Tennis">>
<<option "Football/Soccer">>
<<option "Western Football">>
<<option "Swimming">>
<<option "Hockey">>
<<option "Track and Feild">>
<<option "Table Tennis ">>
<<option "Mixed Martial Arts">>
<</listbox>>.<</if>> <<if ($music is true)>> You were best known for your musical instrument. The <<listbox "$mcmusicplay" autoselect>>
<<option "Piano">>
<<option "Cello">>
<<option "Guitar ">>
<<option "Flute">>
<<option "Saxophone">>
<<option "Violin">>
<<option "Trumpet">>
<<option "Drums">>
<<option "Harp">>
<<option "Clarinet">>
<<option "Harmonica">>
<</listbox>>.<</if>><<if ($dancing is true)>> You were best known for your involvement in <<listbox "$mcdanceplay" autoselect>>
<<option "Ballet">>
<<option "Ballroom">>
<<option "Jazz">>
<<option "Contemporary ">>
<<option "Hip Hop">>
<<option "Folk">>
<<option "Tap">>
<<option "Modern">>
<<option "Swing">>
<</listbox>> dances.<<elseif ($singing is true)>> You were best known for your singing talent. <<elseif ($theatre is true)>> You were best known for your involvement in theatre. <<elseif ($cooking is true)>> You were best known for your cooking skills. <<elseif ($crocheting is true)>> You were best known for your crocheting. <<elseif ($baking is true)>> You were best known for your baking skills. <<elseif ($artsncrafts is true)>> You were best known for your arts and crafts. <<elseif ($boardgames is true)>> You were best known for your board game-winning streaks. <<elseif ($drawingnpainting is true)>> You were best known for your paintings. <<elseif ($fishing is true)>> You were best known for your fishing skills. <<elseif ($gardening is true)>> You were best known for your green thumb. <<elseif ($knitting is true)>> You were best known for your knitting. <<elseif ($photography is true)>> You were best known for your photography. <<elseif ($poetry is true)>> You were best known for your poetry. <<elseif ($reading is true)>> You were best known for your reading and always carrying a book. <<elseif ($workingout is true)>> You were best known for your strength and physical appearance. <<elseif ($writing is true)>>You were best known for your writing.<</if>>
''FEELINGS ABOUT CHILDHOOD.''
<<radiobutton "$mcchildhoodfeelings" "Love" autocheck>> You <span style="color: #000240">''loved''</span> your childhood. There's nothing you would have changed.
<<radiobutton "$mcchildhoodfeelings" "Like" autocheck>> You <span style="color: #000240">''liked''</span> your childhood. There are a few things you would have changed.
<<radiobutton "$mcchildhoodfeelings" "Neutral" autocheck>> You're <span style="color: #000240">''neutral''</span> about your childhood. It wasn't all good. It wasn't all bad.
<<radiobutton "$mcchildhoodfeelings" "Dislike" autocheck>> You <span style="color: #000240">''dislike''</span> your childhood. There are several things you would have changed.
<<radiobutton "$mcchildhoodfeelings" "Hate" autocheck>> You <span style="color: #000240">''hated''</span> your childhood. If you could, you would change everything.
----
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.98">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $dantebackstoryptthree to true>>"<<if ($sports is true)>>You did $mcsportsplay.<<if ($music is true)>>And play the $mcmusicplay.<</if>><<if ($dancing is true)>>And $mcdanceplay.<</if>><<elseif ($music is true)>>You play the $mcmusicplay.<<if ($dancing is true)>>And did $mcdanceplay.<</if>><<elseif ($dancing is true)>>You did $mcdanceplay.<<if ($music is true)>>And play the $mcmusicplay.<</if>><<elseif ($artsncrafts is true)>>You do arts and crafts. You seem the creative type.<<elseif ($baking is true)>>You bake? I assume you're good at it. You should bake something for me.<<elseif ($boardgames is true)>>You're good at board games. Are you good at card games too? I bet I'm better.<<elseif ($cooking is true)>>You cook? I assume you're good at it. You should cook something for me.<<elseif ($crocheting is true)>>You crochet? You should make me a sweater or something.<<elseif ($drawingnpainting is true)>>You do draw and paint. You seem the creative type. You should show me your art.<<elseif ($fishing is true)>>You fish? Like actually fish. That's funny.<<elseif ($gardening is true)>>You garden? Like growing plants. That's fun.<<elseif ($knitting is true)>>You knit? You should make me a sweater or something.<<elseif ($photography is true)>>You do photography. You seem the creative type. You should show me your photos.<<elseif ($poetry is true)>>You do poetry. You seem the creative type. You should show me your poems.<<elseif ($reading is true)>>You read? You probably read those monster sex stories.<<elseif ($singing is true)>>You can sing? You should sing something for me.<<elseif ($theatre is true)>>You were involved in theatre? That funny. You should put on a show for me.<<elseif ($workingout is true)>>You work out? That's your hobby? Interesting.<<elseif ($writing is true)>>You write. You seem the creative type. You should show me your stories.<</if>>" Dante leans against the kitchen counter, "You are quite a busy body. I'm envious." He folds a slice of turkey, popping it into his mouth. You turn in your seat, fully facing the demon, resting your arms on the back of the couch.
<<if ($mcdeaf is "Is Deaf")>>"Of what?" You sign.<<elseif ($mcdeaf is "Is Not Deaf")>>"Of what." You mess with the fabric of your couch. You find it hard to believe that he's envious of you.<</if>> The demon falls silent, his golden eyes looking at the ground, then you. His face is unreadable as he shrugs, forcing a relaxed smile. "A childhood. I would've liked to experience one like yours."
<<if ($mcchildhoodfeelings is "Love")>>Your eyes widen slightly. You love your childhood, and sadness settles in your gut. You know you're lucky to have such a good childhood.<<elseif ($mcchildhoodfeelings is "Like")>>Your eyes widen slightly. You liked most of your childhood, and sadness settles in your gut. You know you're lucky to have such a good childhood.<<elseif ($mcchildhoodfeelings is "Neutral")>>Your eyes widen slightly. You never felt positive or negative about your childhood. You've never really thought about it. But from what you told him, he wants something like it.<<elseif ($mcchildhoodfeelings is "Dislike")>>Your eyes widen slightly. You've disliked most of your childhood, yet he wants something like it. You frown deeply. There's nothing to be envious of.<<elseif ($mcchildhoodfeelings is "Hate")>>Your eyes widen slightly. You hate your childhood, yet he wants something like it. You frown deeply. There's nothing to be envious of.<</if>> You remain silent, and Dante eats another folded slice of turkey. Closing the lid and tossing it onto the counter. "It wasn't all bad." He wipes the corners of his mouth and stretches his arms. "I was the youngest of 15."
<<if ($aloof is true)>>You blink in surprise.<<elseif ($aggressivehotheaded is true)>>You place your hand over your mouth, holding back a surprised laugh.<<elseif ($airheadscatterbrained is true)>>You let out a surprised sound.<<elseif ($charismatic is true)>>You place your hand over your mouth, holding back a surprised laugh.<<elseif ($confidentncocky is true)>>You place your hand over your mouth, holding back a surprised laugh.<<elseif ($courageous is true)>>You place your hand over your mouth, holding back a surprised sound.<<elseif ($cowardly is true)>>You let out a surprised sound.<<elseif ($dumb is true)>>You let out a surprised sound.<<elseif ($energetictalkative is true)>>You let out a surprised sound.<<elseif ($kindnice is true)>>You place your hand over your mouth, holding back a surprised sound.<<elseif ($patientcalm is true)>>You blink in surprise.<<elseif ($polite is true)>>You place your hand over your mouth, holding back a surprised sound.<<elseif ($shyeasilynervous is true)>>You let out a surprised sound.<<elseif ($sarcasticquickwitted is true)>>You place your hand over your mouth, holding back a surprised laugh.<<elseif ($unpredictablevulgar is true)>>You place your hand over your mouth, holding back a surprised laugh.<</if>> Dante raises his brows at your reaction with a sly grin. "I know." <<if ($mcdeaf is "Is Deaf")>>He signs.<<else>> He says with a breathless laugh.<</if>> "But by the time I was 6, I was an only child." Your eyes go wide, and the demon's tongue presses against his teeth and upper lip, holding back a laugh.
"With a neglectful //"mother"// who hated her kids." He pushes off the counter, placing his hands against the couch. You couldn't imagine the pain he must've felt--bloodhounds were once human. "And I was a loner.<<if ($mcchildhood is "Loner")>>Like you, but better." He winks,<<else>> Unlike you, I had it rough." He winks,<</if>> the action surprising you. He must be happy talking about it. He pushes off the couch and walking around it. He sits down on the couch. "Until I got a brother. The man you saw with red eyes, the one I "killed"." He makes air quotes with his fingers with the word 'kill'.
The man with red eyes.
"His name was Apenimon, Though I never called him that, only his siblings could call him that." He pushes his hair from his face, "He was the oldest of five. They were not fond of me. They weren't fond of anyone besides themselves." He tilts his head with raised brow. <<if ($mcstrangerspersonality is "Conscientiousness")>>It's clear that Apenimon was the only one who viewed Dante as his brother. The others wanted nothing to do with Dante—is it because of the Gods that made them? Because of their differences? <<elseif ($mcstrangerspersonality is "Openness")>>It's clear that Apenimon was the only one who viewed Dante as his brother. The others wanted nothing to do with Dante—is it because of the Gods that made them? Because of their differences. You have so many questions, but you force yourself to just<<if ($mcdeaf is "Is Deaf")>>pay attention.<<else>>listen.<</if>><<elseif ($mcstrangerspersonality is "Extroversion")>>Your chest aches for him. Apenimon was the only one who viewed Dante as his brother. The others wanted nothing to do with Dante—is it because of the Gods that made them? Because of their differences? <<elseif ($mcstrangerspersonality is "Agreeableness")>>Your chest aches for him. Apenimon was the only one who viewed Dante as his brother. The others wanted nothing to do with Dante—is it because of the Gods that made them? Because of their differences? <<elseif ($mcstrangerspersonality is "Neuroticism")>>It's clear that Apenimon was the only one who viewed Dante as his brother. The others wanted nothing to do with Dante—is it because of the Gods that made them? Because of their differences? <<elseif ($mcstrangerspersonality is "Introversion")>>It's clear that Apenimon was the only one who viewed Dante as his brother. The others wanted nothing to do with Dante—is it because of the Gods that made them? Because of their differences?<</if>> "I had no special name for him. He was just my brother." You watch the smallest smile, genuine smile, "And unlike the rest of us," he's refers to bloodhounds. "His gods spared them and granted them death." <<if ($mcdeaf is "Is Deaf")>>He shakes out his main signing hand, his right hand, blowing out a puff of smoke.<<else>>Dante shakes out his hands as he talks, blowing out a puff of smoke.<</if>> "The same way my //"mother"// granted my siblings death."
<<if ($mcdeaf is "Is Deaf")>>"Death." You repeat his sign.<<elseif ($mcdeaf is "Is Not Deaf")>>"Death." You say under your breath.<</if>> The demon leans back, stretching his arms.
"Do you believe in gods?"
You stare at the demon, the question confuses you. "<<cycle "$mcandgods" autoselect>>
<<option "I do and avid worship them">>
<<option "I do and avid worship only one">>
<<option "I do, but I don't worship any of them">>
<<option "I don't">>
<<option "I didn't, but I kinda do now">>
<<option "I don't care if they exist or don't">>
<</cycle>>." <<if ($mcdeaf is "Is Deaf")>>You sign and the demon blows out another puff of smoke, using his long nails to pick his teeth.<<elseif ($mcdeaf is "Is Not Deaf")>>You say, and the demon blows out another puff of smoke, using his long nails to pick his teeth.<</if>> "Do you?"
"Yeah..."
"Why are you being so honest?" <<if ($mcdeaf is "Is Deaf")>>You watch Dante breathe, removing his nail from his mouth, and finds nothing. Returning his arms to the back of the couch.<<else>>Dante loudly sucks air through his teeth, removing his nail from his mouth and finding nothing. Returning his arms to the back of the couch.<</if>> He looks at you.
"Do you want me to lie?" The demon asks.
<<if ($mcstrangerspersonality is "Conscientiousness")>>You slightly tilt your head, your brows furrowing. "Why would I want that? You are telling me a lot of information—I didn't expect it."<<elseif ($mcstrangerspersonality is "Openness")>>You shake your head quickly, offering a grin. "I'm just curious—You are telling me so much about you. I didn't expect it."<<elseif ($mcstrangerspersonality is "Extroversion")>>You shake your head quickly, offering a smile. "I'm just curious—You are telling me so much about you. I didn't expect it."<<elseif ($mcstrangerspersonality is "Agreeableness")>>You shake your head quickly, offering a smile. "I'm just curious—You are telling me so much about you. I didn't expect it. I didn't mean for it to sound negative."<<elseif ($mcstrangerspersonality is "Neuroticism")>>You slightly tilt your head, your brows furrowing. "Why would I want that? You are telling me a lot of information—I didn't expect it."<<elseif ($mcstrangerspersonality is "Introversion")>>You slightly tilt your head, your brows furrowing. "Why would I want that? You are telling me a lot—I didn't expect it."<</if>><<if ($mcdeaf is "Is Deaf")>>You sign with both hands, watching the demon sigh.<<elseif ($mcdeaf is "Is Not Deaf")>>You say, and the demon sighs softly.<</if>>You sink into your couch, grabbing the ID cards from your lap and messing with them.
"We are going to be stuck together for a while." He reaches over and takes the ID card pile resting against your thigh. "I want to get along with you. The safer it is for you—I won't be tempted to challenge my bloodhound loyalty. A binding alone won't stop me from eating you." Using his left hand, he treats the IDs like a card deck, using one hand to do simple tricks.<<if ($adhd is true)>>You watch with amazement, tempted to copy his movements. You wonder what it would be like if he were using both hands.<<else>> You watch him. He was good, but it seemed more like an absentminded action than purposeful. You wonder what it would be like if he were using both hands.<</if>>
He pops a ID up, and your eyes widen as he catches it with his right hand. You had gotten distracted. "Are you going to challenge me?" <<if ($mcdeaf is "Is Deaf")>>You sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>>You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You quietly ask.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>>You ask.<</if>> Dante shuffles the IDs.
"Are you going to be difficult?"
"<<cycle "$mcdifficult" autoselect>>
<<option "No.">>
<<option "Maybe.">>
<<option "Only if you are.">>
<<option "Yes.">>
<</cycle>>."
The demon shoulders sink, his golden eyes looking over your form with a small grin. "I'll protect you—But I need to like you, even a little."
<<nobr>><div class="choices">
<<link '<div class="choice-item">Ask if he likes you.</div>' 'CH.4.ACT.1.PG.99.1'>><</link>>
<<link '<div class="choice-item">Don❜t ask if he likes you.</div>' 'CH.4.ACT.1.PG.99.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $askdante to true>><<set $danteplatonic += 3>>"Do you like me?"
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> A part of you knows you should clarify what you mean. But you don't. You don't want to.<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> A part of you knows you should clarify what you mean. But you don't. You don't want to.<<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> You sit and wait, "Not romantically." You quickly add.<<elseif ($danteattraction is "He's not attractive.")>> You sit and wait, "Not romantically." You quickly add.<</if>> Dante falls completely silent, thinking for what seems like the longest time.
"I do." He cuts the ID deck with one hand. "More than most." He looks at you, it's clear, he's being earnest. <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> You can feel yourself growing giddy.<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> You can feel yourself growing giddy.<<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> <<if ($aloof is true)>> You stare, but you can feel yourself somewhat pleased. It meant a better chance of survival. <<elseif ($aggressivehotheaded is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($charismatic is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($confidentncocky is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($energetictalkative is true)>> You can feel yourself growing giddy. <<elseif ($flirtatioussexual is true)>> A confident smirk rests on your face. This means a better chance of survival. <<elseif ($kindnice is true)>> You can feel yourself growing giddy. <<elseif ($patientcalm is true)>> You stare, but you can feel yourself somewhat pleased. It meant a better chance of survival. <<elseif ($polite is true)>> You stare, but you can feel yourself somewhat pleased. It meant a better chance of survival. <<elseif ($shyeasilynervous is true)>> You can feel yourself growing giddy. <<elseif ($sarcasticquickwitted is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($unpredictablevulgar is true)>> A confident smirk rests on your face, this means a better chance of survival.<</if>><<elseif ($danteattraction is "He's not attractive.")>> <<if ($aloof is true)>> You stare, but you can feel yourself somewhat pleased. It meant a better chance of survival. <<elseif ($aggressivehotheaded is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($charismatic is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($confidentncocky is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($energetictalkative is true)>> You can feel yourself growing giddy. <<elseif ($flirtatioussexual is true)>> A confident smirk rests on your face. This means a better chance of survival. <<elseif ($kindnice is true)>> You can feel yourself growing giddy. <<elseif ($patientcalm is true)>> You stare, but you can feel yourself somewhat pleased. It meant a better chance of survival. <<elseif ($polite is true)>> You stare, but you can feel yourself somewhat pleased. It meant a better chance of survival. <<elseif ($shyeasilynervous is true)>> You can feel yourself growing giddy. <<elseif ($sarcasticquickwitted is true)>> A confident smirk rests on your face, this means a better chance of survival. <<elseif ($unpredictablevulgar is true)>> A confident smirk rests on your face, this means a better chance of survival.<</if>><</if>> He rolls his shoulders back, yawning, his mouth wide.
"But I'm biased." He tips his head to the side. Any joy leaves you immediately and you let out a disappointed huff. You watch the demon bite the side of his tongue, fighting back an amused grin, as your shoulders drop and you scoot further onto the couch.
<<if ($mcdeaf is "Is Deaf")>> "'Cause you want to eat me." You sign, clear disappointment on your face.<<elseif ($mcdeaf is "Is Not Deaf")>> "Cause you want to eat me." You drag out another disappointed exhale.<</if>> The demon raises his brows your reaction as if silently pleased with himself. He rests his head to the side, yawning again but he says nothing, placing the IDs down, and you sit against the cushions awkwardly.
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> "You know,"<<if ($mcdeaf is "Is Deaf")>> Dante turns to you, signing, his face is unreadable.<<else>> Dante turns to you, his face is unreadable.<</if>> "Your crush on me is obvious." <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> "You know,"<<if ($mcdeaf is "Is Deaf")>> Dante turns to you, signing, his face is unreadable.<<else>> Dante turns to you, his face is unreadable.<</if>> "Your crush on me is obvious." <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> "You know,"<<if ($mcdeaf is "Is Deaf")>> Dante turns to you, signing, his face is unreadable.<<else>> Dante turns to you, his face is unreadable.<</if>> "I could argue that another reason I don't want to eat you is because I'm //crushing// on you." <<elseif ($danteattraction is "He's not attractive.")>> "You know,"<<if ($mcdeaf is "Is Deaf")>> Dante turns to you, signing, his face is unreadable.<<else>> Dante turns to you, his face is unreadable.<</if>> "I could argue that another reason I don't want to eat you, is because I'm //crushing// on you."<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<if ($easilyflustered is true)>> You feel your face grow hot as your body stiffens. <<if ($mcdeaf is "Is Deaf")>> "What—I wouldn't." You sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "What—I wouldn't." You stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($combativenmean is true)>> Your body tenses as your cross your arms. <<if ($mcdeaf is "Is Deaf")>> "What makes you think that?" You sign with a questioning look.<<elseif ($mcdeaf is "Is Not Deaf")>>"What makes you think that?" You give the demon a questioning look.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($shynquiet is true)>> You feel your face grow hot as your body stiffens. <<if ($mcdeaf is "Is Deaf")>> "What—I wouldn't." You sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "What—I wouldn't." You stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($cockynconfident is true)>> You feel your face grow hot as your body stiffens, you fight off a flirtatious smile. <<if ($mcdeaf is "Is Deaf")>> What gave me away?" You sign with a sly smile, leaning closer.<<elseif ($mcdeaf is "Is Not Deaf")>>"What gave me away?" You say with a sly smile, leaning closer.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($flirtatious is true)>> You feel your face grow hot as your body stiffens, you fight off a flirtatious smile. <<if ($mcdeaf is "Is Deaf")>> "What gave me away?" You sign with a sly smile, leaning closer.<<elseif ($mcdeaf is "Is Not Deaf")>>"What gave me away?" You say with a sly smile, leaning closer.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($calm is true)>> You keep your calm, slightly tilting your head. <<if ($mcdeaf is "Is Deaf")>> "What makes you think that?" You sign with a questioning look.<<elseif ($mcdeaf is "Is Not Deaf")>>"What makes you think that?" You give the demon a questioning look.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($nervousselfconscious is true)>> You feel your face grow hot as your body stiffens, and discomfort settles in your gut. <<if ($mcdeaf is "Is Deaf")>> "What—I wouldn't." You sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "What—I wouldn't." You stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($talkative is true)>> You feel your face grow hot as your body stiffens, and you fight off a smile. <<if ($mcdeaf is "Is Deaf")>> "I—You—Haha..." You let out an awkward laugh as you sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "I—You—Haha..." You let out an awkward laugh as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($blunt is true)>> You keep your calm, slightly tilting your head. <<if ($mcdeaf is "Is Deaf")>> "What makes you think that?" You sign with a questioning look.<<elseif ($mcdeaf is "Is Not Deaf")>>"What makes you think that?" You give the demon a questioning look.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($makingjokes is true)>> You feel your face grow hot as your body stiffens, you fight off a smile. <<if ($mcdeaf is "Is Deaf")>> "I—You—Haha..." You let out an awkward laugh as you sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "I—You—Haha..." You let out an awkward laugh as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($giddyhappy is true)>> You feel your face grow hot as your body stiffens, you fight off a smile. <<if ($mcdeaf is "Is Deaf")>> "I—You—Haha..." You let out an awkward laugh as you sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "I—You—Haha..." You let out an awkward laugh as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes.<</if>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<if ($easilyflustered is true)>> You feel your face grow hot as your body stiffens. <<if ($mcdeaf is "Is Deaf")>> "What—I wouldn't." You sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "What—I wouldn't." You stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($combativenmean is true)>> Your body tenses as your cross your arms. <<if ($mcdeaf is "Is Deaf")>> "What makes you think that?" You sign with a questioning look.<<elseif ($mcdeaf is "Is Not Deaf")>>"What makes you think that?" You give the demon a questioning look.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($shynquiet is true)>> You feel your face grow hot as your body stiffens. <<if ($mcdeaf is "Is Deaf")>> "What—I wouldn't." You sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "What—I wouldn't." You stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($cockynconfident is true)>> You feel your face grow hot as your body stiffens, you fight off a flirtatious smile. <<if ($mcdeaf is "Is Deaf")>> "What gave me away?" You sign with a sly smile, leaning closer.<<elseif ($mcdeaf is "Is Not Deaf")>>"What gave me away?" You say with a sly smile, leaning closer.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($flirtatious is true)>> You feel your face grow hot as your body stiffens, you fight off a flirtatious smile. <<if ($mcdeaf is "Is Deaf")>> "What gave me away?" You sign with a sly smile, leaning closer.<<elseif ($mcdeaf is "Is Not Deaf")>>"What gave me away?" You say with a sly smile, leaning closer.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($calm is true)>> You keep your calm, slightly tilting your head. <<if ($mcdeaf is "Is Deaf")>> "What makes you think that?" You sign with a questioning look. <<elseif ($mcdeaf is "Is Not Deaf")>>"What makes you think that?" You give the demon a questioning look.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($nervousselfconscious is true)>> You feel your face grow hot as your body stiffens, and discomfort settles in your gut. <<if ($mcdeaf is "Is Deaf")>> "What—I wouldn't." You sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "What—I wouldn't." You stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($talkative is true)>> You feel your face grow hot as your body stiffens, and you fight off a smile.<<if ($mcdeaf is "Is Deaf")>> "I—You—Haha..." You let out an awkward laugh as you sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "I—You—Haha..." You let out an awkward laugh as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($blunt is true)>> You keep your calm, slightly tilting your head. <<if ($mcdeaf is "Is Deaf")>> "What makes you think that?" You sign with a questioning look.<<elseif ($mcdeaf is "Is Not Deaf")>>"What makes you think that?" You give the demon a questioning look.<</if>> Dante continues to stare, amusement flickering in his eyes. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <<elseif ($makingjokes is true)>> You feel your face grow hot as your body stiffens, you fight off a smile. <<if ($mcdeaf is "Is Deaf")>> "I—You—Haha..." You let out an awkward laugh as you sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "I—You—Haha..." You let out an awkward laugh as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes. <<elseif ($giddyhappy is true)>> You feel your face grow hot as your body stiffens, you fight off a smile. <<if ($mcdeaf is "Is Deaf")>> "I—You—Haha..." You let out an awkward laugh as you sign as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<elseif ($mcdeaf is "Is Not Deaf")>> "I—You—Haha..." You let out an awkward laugh as you stare away from the demon, unable to look at him. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness. <</if>> Dante continues to stare, amusement flickering in his eyes.<</if>> <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> <<if ($aloof is true)>> You stare and slightly tilt your head. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<else>> You're eyes widen, you can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<</if>><<if ($mcdeaf is "Is Deaf")>> "You're joking?" You sign as you stare in disbelief.<<elseif ($mcdeaf is "Is Not Deaf")>> "You're joking?" You stare with slight disbelief.<</if>> The demon only shrugs, tucking another strand of hair behind his ear. <<elseif ($danteattraction is "He's not attractive.")>> <<if ($aloof is true)>> You stare and slightly tilting your head. You can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<<else>> You're eyes widen, you can't tell if he's joking. His posture lax, head tilted to the side. Nothing about him radiates seriousness.<</if>><<if ($mcdeaf is "Is Deaf")>> "You're joking?" You sign as you stare in disbelief.<<elseif ($mcdeaf is "Is Not Deaf")>> "You're joking?" You stare with slight disbelief.<</if>> The demon only shrugs, tucking another strand of hair behind his ear.<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> "I have eyes," Dante drags the nail of his right pointer finger beneath his right eye. "And ears." He drags his finger to his ear. <<if ($aloof is true)>>"Your heartbeat is what gave you away."<<elseif ($patientcalm is true)>> "Your heartbeat is what gave you away."<<else>> "Your face and heartbeat is what gave you away."<</if>> <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> "I have eyes," Dante drags the nail of his right pointer finger beneath his right eye. "And ears." He drags his finger to his ear. <<if ($aloof is true)>>"Your heartbeat is what gave you away."<<elseif ($patientcalm is true)>> "Your heartbeat is what gave you away."<<else>> "Your face and heartbeat is what gave you away." <</if>> He looks at you and your chest rises and falls slowly. You understand him, parts of him, but not this. Your brows pull together. <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> "I'm not joking." Dante inspects his nails casually. "It would be funny though, you have funny reactions." He looks at you and your chest rises and falls slowly. You understand him, parts of him, but not this. Your brows pull together. <<elseif ($danteattraction is "He's not attractive.")>> "I'm not joking." Dante inspects his nails casually. "It would be funny though, you have funny reactions." He looks at you and your chest rises and falls slowly. You understand him, parts of him, but not this. Your brows pull together.<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<if ($mcdeaf is "Is Deaf")>> "Why didn't you say something before?" You sign, curiosity written on your face. You've only had a crush on him for a short time. If it was that obvious, why not say something.<<elseif ($mcdeaf is "Is Not Deaf")>> "Why didn't you say something before?" You ask, curiosity written on your face. You've only had a crush on him for a short time. If it was that obvious, why not say something?<</if>> The demon raises a brow, his gold eyes moving across your face, searching for something. Before he looks away then back. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<if ($mcdeaf is "Is Deaf")>> "Why didn't you say something before?" You sign, curiosity written on your face. You've only had a crush on him for a short time. If it was that obvious, why not say something?<<elseif ($mcdeaf is "Is Not Deaf")>> "Why didn't you say something before?" You ask, curiosity written on your face. You've only had a crush on him for a short time, if it was that obvious, why not say something?<</if>> The demon raises a brow, his gold eyes moving across your face, searching for something. Before he looks away then back. <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> <<if ($mcdeaf is "Is Deaf")>> "How could you have a crush?" You fiddle around with your clothing, "You hardly know me." You sign, giving him a pointed look. It's a little unrealistic, he hardly knows you.<<elseif ($mcdeaf is "Is Not Deaf")>> "How could you have a crush?" You fiddle around with your clothing, "You hardly know me." You ask, giving him a pointed look. It's a little unrealistic, he hardly knows you.<</if>> The demon raises a brow, his gold eyes moving across your face, searching for something. Before he looks away then back. <<elseif ($danteattraction is "He's not attractive.")>><<if ($mcdeaf is "Is Deaf")>> "How could you have a crush?" You fiddle around with your clothing, "You hardly know me." You sign, giving him a pointed look. It's a little unrealistic, he hardly knows you.<<elseif ($mcdeaf is "Is Not Deaf")>> "How could you have a crush?" You fiddle around with your clothing, "You hardly know me." You ask, giving him a pointed look. It's a little unrealistic, he hardly knows you.<</if>> The demon raises a brow, his gold eyes moving across your face, searching for something. Before he looks away then back.<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> "Why didn't //you// say something? <<if ($mcdeaf is "Is Deaf")>>He points at you with with quirked lips.<<else>>He emphasizes 'you' with quirked lips.<</if>> Using your question against you. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> "Why didn't //you// say something? <<if ($mcdeaf is "Is Deaf")>>He points at you with quirked lips.<<else>>He emphasizes 'you' with quirked lips.<</if>> Using your question against you. <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> "I said I could argue the point." He leans further back, sudden seriousness crossing his features, "I'm not certain. It may just be hunger and not that I have a //crush.//" He uses air quotes around the word 'crush.' You blink, thinking back on his previous statements. He did say that. <<elseif ($danteattraction is "He's not attractive.")>> "I said I could argue the point." He leans further back, sudden seriousness crossing his features, "I'm not certain. It may just be hunger and not that I have a //crush.//" He uses air quotes around the word 'crush.' You blink, thinking back on his previous statements. He did say that.<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>>"<<cycle "$confessdanteone" autoselect>>
<<option "That's embarrassing.">>
<<option "I hardly know you.">>
<<option "It's not serious.">>
<<option "It's a crush, not a declaration of love.">>
<<option "You're just hot.">>
<<option "I would have confessed eventually.">>
<</cycle>>" You retort, and Dante only nods his head at your words. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>>"<<cycle "$confessdanteone" autoselect>>
<<option "That's embarrassing.">>
<<option "I hardly know you.">>
<<option "It's not serious.">>
<<option "It's a crush, not a declaration of love.">>
<<option "You're just hot.">>
<<option "I would have confessed eventually.">>
<</cycle>>" You retort, and Dante only nods his head at your words. <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> You stare at him. <<cycle "$danteattractiontwo" autoselect>>
<<option "You find yourself seeing him differently. Maybe you could like him.">>
<<option "You like him more, maybe you've subconsciously developed a crush.">>
<<option "Your feelings have not changed; you have no interest in him.">>
<</cycle>> You stare at him. <<elseif ($danteattraction is "He's not attractive.")>><<cycle "$danteattractiontwo " autoselect>>
<<option "You find yourself seeing him differently. Maybe you could like him.">>
<<option "You like him more, maybe you've subconsciously developed a crush.">>
<<option "Your feelings have not changed; you have no interest in him.">>
<</cycle>><</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> "I could argue that I have a crush on you too." <<if ($mcdeaf is "Is Deaf")>>Dante speaks and signs casually.<<else>>Dante speaks casually.<</if>> You feel your face shift to surprise, but before you can react or respond, he continues. "Maybe my hunger isn't my only driving force." He clenches and unclenches his hands before shrugging. "But to be honest, $mcname. I don't care if you like me. It was an observation and so you can figure out how you feel."
<<if ($mcdeaf is "Is Deaf")>> "How should I feel?" You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> "How should I feel."<</if>> The demon sits still for a long moment before staring at you. A shiver runs along your spine. He looks at you like he looked at you days ago. When you first ran into him. He looks dangerous and your body stiffens. You feel like you can't move, you feel dread crawl across your skin and settling in the center of your chest. His lips part before they close.
"Nevermind."
His eyes flicker across your form and he sighs, blowing out a puff of smoke. His face softens, and you breathe easy. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> "I could argue that I have a crush on you too." <<if ($mcdeaf is "Is Deaf")>>Dante speaks and signs casually.<<else>>Dante speaks casually.<</if>> You feel your face shift to surprise, but before you can react or respond, he continues. "Maybe my hunger isn't my only driving force." He clenches and unclenches his hands before shrugging. "But to be honest, $mcname. I don't care if you like me. It was an observation and so you can figure out how you feel."
<<if ($mcdeaf is "Is Deaf")>> "How should I feel?" You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> "How should I feel."<</if>> The demon sits still for a long moment before staring at you. A shiver runs along your spine. He looks at you like he looked at you days ago. When you first ran into him. He looks dangerous and your body stiffens. You feel like you can't move, you feel dread crawl across your skin and settling in the center of your chest. His lips part before they close.
"Nevermind."
His eyes flicker across your form and he sighs, blowing out a puff of smoke. His face softens, and you breathe easy.<<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> "Don't think too hard about it $mcname." <<if ($mcdeaf is "Is Deaf")>> Dante speaks and signs casually.<<else>> Dante speaks casually.<</if>> "It doesn't matter if I have a crush or not. It won't happen." He clenches and unclenches his hands before shrugging.
<<if ($mcdeaf is "Is Deaf")>> "What won't happen?" You sign. <<elseif ($mcdeaf is "Is Not Deaf")>> "What won't happen?"<</if>> The demon sits still for a long moment before staring at you. A shiver runs along your spine. He looks at you like he looked at you days ago. When you first ran into him. He looks dangerous and your body stiffens. You feel like you can't move, you feel dread crawl across your skin and settling in the center of your chest. His lips part before they close.
"Nevermind."
His eyes flicker across your form and he sighs, blowing out a puff of smoke. His face softens, and you breathe easy.<<elseif ($danteattraction is "He's not attractive.")>> "Don't think too hard about it $mcname." <<if ($mcdeaf is "Is Deaf")>>Dante speaks and signs casually.<<else>>Dante speaks casually.<</if>> "It doesn't matter if I have a crush or not. It won't happen." He clenches and unclenches his hands before shrugging.
<<if ($mcdeaf is "Is Deaf")>> "What won't happen?" You sign. <<elseif ($mcdeaf is "Is Not Deaf")>> "What won't happen?"<</if>> The demon sits still for a long moment before staring at you. A shiver runs along your spine. He looks at you like he looked at you days ago. When you first ran into him. He looks dangerous and your body stiffens. You feel like you can't move, you feel dread crawl across your skin and settling in the center of your chest. His lips part before they close.
"Nevermind."
His eyes flicker across your form and he sighs, blowing out a puff of smoke. His face softens, and you breathe easy.<</if>>
You feel <<cycle "$danterejectionone" autoselect>>
<<option "relieved">>
<<option "sad">>
<<option "rejected">>
<<option "happy">>
<<option "mad">>
<<option "uncomfortable">>
<<option "conflicted">>
<</cycle>>. You sit silently on the couch, breathing softly. Dante follows your lead, staying silent. The couch feels uncomfortable, and the air feels thick. Your apartment seems small, and the yellow ceiling light doing nothing to lighten the energy. You have no windows to look out of<<if ($mcdeaf is "Is Not Deaf")>>, no sounds to listen too<</if>>. Your eyes drift to your bedroom, you see the natural light spread across in the hallway. <<if ($mcdeaf is "Is Deaf")>>You feel the couch shift and out of the corner of your eye, you watch Dante lean forward, his feet placed against the ground, forearm resting on his thighs, his head dropped.<<else>>You hear the demon sigh and out of the corner of your eye, you watch Dante lean forward, his feet placed against the ground, forearm resting on his thighs, his head dropped.<</if>> "Listen." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand, tilting his head to look at you.<<else>> He lets out another sigh.<</if>>
"I didn't mean to threaten you--or your illness."
<<nobr>><div class="choices">
<<link '<div class="choice-item">You want to be left alone.</div>' 'CH.4.ACT.1.PG.100.1'>><</link>>
<<link '<div class="choice-item">You listen.</div>' 'CH.4.ACT.1.PG.100.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $dontaskdante to true>><<set $danteplatonic += 3>><<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> You don't want to know and get your feelings hurt.<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> You don't want to know and get your feelings hurt.<<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>><<if ($mcstrangerspersonality is "Conscientiousness")>> You don't care if he likes you or not.<<elseif ($mcstrangerspersonality is "Openness")>> You want to know, but it seems like asking could go badly.<<elseif ($mcstrangerspersonality is "Extroversion")>> You don't want to get your feelings hurt.<<elseif ($mcstrangerspersonality is "Agreeableness")>> You don't want to know; it seems inappropriate to ask and could go badly.<<elseif ($mcstrangerspersonality is "Neuroticism")>> You don't care if he likes you or not.<<elseif ($mcstrangerspersonality is "Introversion")>> You don't care, and you don't want to get your feelings hurt.<</if>><<elseif ($danteattraction is "He's not attractive.")>> <<if ($mcstrangerspersonality is "Conscientiousness")>> You don't care if he likes you or not.<<elseif ($mcstrangerspersonality is "Openness")>> You want to know, but it seems like asking could go badly.<<elseif ($mcstrangerspersonality is "Extroversion")>> You don't want to get your feelings hurt.<<elseif ($mcstrangerspersonality is "Agreeableness")>> You don't want to know; it seems inappropriate to ask and could go badly.<<elseif ($mcstrangerspersonality is "Neuroticism")>> You don't care if he likes you or not.<<elseif ($mcstrangerspersonality is "Introversion")>> You don't care, and you don't want to get your feelings hurt.<</if>><</if>> The demon glances at you expectantly, waiting for something, and when you don't speak, he turns to you. He looks at you and your chest rises and falls slowly.
"I do like you—" He tips his head to the side, "A little bit."
You look at the demon, <<if ($mcstrangerspersonality is "Conscientiousness")>> <<if ($mcdeaf is "Is Deaf")>> "I didn't ask." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "I didn't ask." You say blankly.<</if>> You watch the demon's tongue drag along his gums beneath his top lip. <<elseif ($mcstrangerspersonality is "Openness")>> <<if ($mcdeaf is "Is Deaf")>> "Good. I didn't want to ask." You sign with a smile.<<elseif ($mcdeaf is "Is Not Deaf")>>"Good. I didn't want to ask." You say with a smile.<</if>> You watch the demon's brows rise. He lets out a puff of smoke. <<elseif ($mcstrangerspersonality is "Extroversion")>> <<if ($mcdeaf is "Is Deaf")>>"Oh, that's good... I didn't want to ask." You sign with an embarrassed smile.<<elseif ($mcdeaf is "Is Not Deaf")>>"Oh, that's good... I didn't want to ask." You say with an embarrassed smile.<</if>> You watch the demon's brows rise. He lets out a puff of smoke. <<elseif ($mcstrangerspersonality is "Agreeableness")>> <<if ($mcdeaf is "Is Deaf")>>"Oh, thank you! I didn't want to ask and sound rude." You sign with a soft smile.<<elseif ($mcdeaf is "Is Not Deaf")>>"Oh, thank you! I didn't want to ask and sound rude." You say with a soft smile.<</if>> You watch the demon's brows rise. He lets out a puff of smoke. <<elseif ($mcstrangerspersonality is "Neuroticism")>> <<if ($mcdeaf is "Is Deaf")>> "I didn't ask." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "I didn't ask." You say blankly.<</if>> You watch the demon's tongue drag along his gums beneath his top lip. <<elseif ($mcstrangerspersonality is "Introversion")>> You stare at the demon before softly nodding. You don't know how to react to that. You watch the demon's tongue drag along his gums beneath his top lip.<</if>>
"You should know."
Your brows furrow and you softly nod your head. <<if ($mcdeaf is "Is Deaf")>> "I didn't think you hated me." You sign, and the demon blinks before closing his eyes as he tilts his head away.<<elseif ($mcdeaf is "Is Not Deaf")>> "I didn't think you hated me." The demon blinks before closing his eyes as he tilts his head away. <</if>> "I know you want to eat me." The demon raises his brows your words. He rests his head to the side, picking up the IDs and cuts deck with one hand.
"I do." He pauses and you watch his lips part before he shakes his head and closes his mouth, his gaze fluttering to you. "But good... I guess."
<center><<link "· NEXT PAGE ·" "CH.4.ACT.1.PG.101">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $arguewdante to true>><center>CHAPTER FOUR: ACT TWO</center>
!!!<span style="color: #000240"><center>''11:23:05 AM | APARTMENT 12 | DEC 1ST | 71°F (22.8°C)''</center></span>
----
You wake yourself up with a jolt, sitting up with a quick breath, sucking air from your teeth. You blink rapidly, wiping saliva from the corner of your mouth as you stretch out on your bed. You had dozed off. You do a sweep around your room, pulling yourself from the edge of the bed to the center.<<if ($crocheting is true)>>You were trying to crochet and sat down for a moment. You didn't get a chance to even grab your yarn or crochet hook. <<elseif ($drawingnpainting is true)>>You were planning to draw something. Or at least write doodle on a blank page in your sketchbook. It's on your dresser, page blank. You had sat down for a moment. <<elseif ($knitting is true)>>You were trying to crochet and sat down for a moment. You didn't get a chance to even grab your yarn or your needles. <<elseif ($poetry is true)>>You were planning to write something. Or at least write nonsense on a blank page in your notebook. It's on your dresser, page blank. You had sat down for a moment. <<elseif ($reading is true)>>You were planning to read something. You had sat down for a moment. The book is closed and on your dresser. <<elseif ($workingout is true)>>You had planned to stretch or do something with your body but you sat down for a moment. <<elseif ($writing is true)>> You were planning to write something. Or at least write nonsense on a blank page in your notebook. It's on your dresser, page blank. You had sat down for a moment.<<else>> You were trying to be productive, but you sat down for a moment.<</if>> You drag your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> across your face. You shouldn't be this tired. You sit in silence, dragging your fingers across your eyes, hunching forward.
<<if ($mcdeaf is "Is Not Deaf")>> Then you hear your apartment door open and close. Muffled footsteps make their way to you. Subtle heat appears before. The bedroom door opens, and you tilt your head up. The demon's eyes land on you.<<elseif ($mcdeaf is "Is Deaf")>> Subtle heat appears before. The bedroom door opens, and you tilt your head up. The demon's eyes land on you.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "I want to talk." You sign, face still.<<elseif ($mcdeaf is "Is Not Deaf")>> "I want to talk." Your voice is low.<</if>> The demon looks over you, <<if ($drugaddiction is true)>> then to the open cigarette pack<<elseif ($alcoholaddiction is true)>> then to the empty beer bottle<<else>> taking in your tired eyes<</if>> and ruffled sheets. He remains silent as he slowly enters the room, shoving his hands into the pockets of his sweatpants. Silence settles over you both and the demon rocks on his heels. "I reacted shitty. I know." <<if ($mcdeaf is "Is Deaf")>> He signs.<</if>> He waves you off with a simple flick.
"You can't say you now and then wave me off." <<if ($aloof is true)>> You cross your arms.<<elseif ($patientcalm is true)>> You cross your arms.<<elseif ($kindnice is true)>> You frown deeply.<<elseif ($aggressivehotheaded is true)>> You scowl deeply.<<elseif ($sarcasticquickwitted is true)>> You scowl deeply.<<elseif ($unpredictablevulgar is true)>> You scowl deeply.<<else>> You scowl deeply.<</if>> You watch Dante press his lips tightly together, leaning against the wall of your closet, tucking strands of his hair behind his ear. He doesn't move, but his nose is slightly scrunched and lips in a uncomfortable curl.
"I don't like how you reacted when I said I wanted to be alone." <<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> You clasp your hands together.<</if>><<if ($aloof is true)>> Keeping your face calm.<<elseif ($patientcalm is true)>> Keeping your face calm.<<elseif ($kindnice is true)>> Unable to stop yourself from seeming disappointed.<<elseif ($aggressivehotheaded is true)>> Keeping <<if ($dantereactionone is "annoyed")>>a annoyed<<elseif ($dantereactionone is "sad")>>a sad<<elseif ($dantereactionone is "upset")>>a upset<<elseif ($dantereactionone is "scared")>>a scared<<elseif ($dantereactionone is "mad")>> a mad<<elseif ($dantereactionone is "uncomfortable")>> a uncomfortable<</if>> expression on your face.<<elseif ($sarcasticquickwitted is true)>> Keeping <<if ($dantereactionone is "annoyed")>>a annoyed<<elseif ($dantereactionone is "sad")>>a sad<<elseif ($dantereactionone is "upset")>>a upset<<elseif ($dantereactionone is "scared")>>a scared<<elseif ($dantereactionone is "mad")>> a mad<<elseif ($dantereactionone is "uncomfortable")>> a uncomfortable<</if>> expression on your face.<<elseif ($unpredictablevulgar is true)>> Keeping<<if ($dantereactionone is "annoyed")>>a annoyed<<elseif ($dantereactionone is "sad")>>a sad<<elseif ($dantereactionone is "upset")>>an upset<<elseif ($dantereactionone is "scared")>>a scared<<elseif ($dantereactionone is "mad")>> a mad<<elseif ($dantereactionone is "uncomfortable")>> a uncomfortable<</if>>expression on your face.<<else>> Keeping<<if ($dantereactionone is "annoyed")>>a annoyed<<elseif ($dantereactionone is "sad")>>a sad<<elseif ($dantereactionone is "upset")>>a upset<<elseif ($dantereactionone is "scared")>>a scared<<elseif ($dantereactionone is "mad")>> a mad<<elseif ($dantereactionone is "uncomfortable")>> a uncomfortable<</if>>expression on your face.<</if>> He stares at you silently, his face contorting further and his body tilting awkwardly. He looks sick? Or upset?
"You're right. Sorry."
You fall silent, slightly surprised. You didn't expect him to apologize. You find yourself at a loss for what you say. A part of you thought he'd go back and forth with you and argue. But he didn't. <<if ($dantereactionone is "annoyed")>> You find most of your annoyance leaving you.<<elseif ($dantereactionone is "sad")>> You find the hurt leaving you.<<elseif ($dantereactionone is "upset")>> You find most of your upset leaving you.<<elseif ($dantereactionone is "scared")>> You find most of your fear leaving you.<<elseif ($dantereactionone is "mad")>> You find most of your anger leaving you.<<elseif ($dantereactionone is "uncomfortable")>> You find most of your discomfort leaving.<</if>><<if ($polite is true)>> "Thank you... For apologizing." Dante's eyes widen slightly before staring at the ground.<</if>> "I shouldn't have triggered your reaction." He repeats what he said hours ago, resting his head against the wall. <<if ($mcdeaf is "Is Deaf")>>He signs as he silently sighs.<<else>>He lets out a tired sigh as he speaks.<</if>>
"I didn't care at first... but it's been gnawing at the back of my head." He blows out a click cloud of smoke away from you, pulling his hand from his pocket, rubbing his nose, and sniffing. "I don't intend to hurt you--I don't know why I acted that way, my head hurts, and for slamming the door." He looks at you, then his gaze goes to the floor of your bedroom window.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Would you feel better if you at intended to hurt me?"<<elseif ($mcstrangerspersonality is "Openness")>> "Would you feel better if you at wanted to hurt me?"<<elseif ($mcstrangerspersonality is "Extroversion")>> "I forgive you--I'm not hurt or anything."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I forgive you."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Would you feel better if you at wanted to hurt me?"<<elseif ($mcstrangerspersonality is "Introversion")>> "I'm not hurt or anything."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> You say.<</if>><<if ($mcstrangerspersonality is "Conscientiousness")>> Dante looks at you. "I would."<<elseif ($mcstrangerspersonality is "Openness")>> Dante looks at you. "I would."<<elseif ($mcstrangerspersonality is "Extroversion")>> Dante shakes his head as he turns to you. "Don't."<<elseif ($mcstrangerspersonality is "Agreeableness")>> Dante shakes his head as he turns to you. "Don't."<<elseif ($mcstrangerspersonality is "Neuroticism")>> Dante looks at you. "I would."<<elseif ($mcstrangerspersonality is "Introversion")>> Dante shakes his head as he turns to you. "It's more than that."<</if>> He rubs his temple. He looks unwell, his eyes flicker to yours. His brows drawn together, wrinkles line his scarred skin. "$mcname." He pauses, his tongue dragging over his lips, "I need you to act like you have control of me."
Your eyebrows shoot up, your lips parting. <<if ($mcdeaf is "Is Deaf")>> "What does that mean? Like own you?" You instantly sign with wide eyes.<<elseif ($mcdeaf is "Is Not Deaf")>> "What does that mean? Like own you?"<</if>> The demon gives you a deadpanned look, or at least he tries, he looks more disgusted.
"Not like that." <<if ($mcdeaf is "Is Deaf")>> He signs swiftly with one hand.<<else>> His voice flat.<</if>> "Just take advantage of my loyalty." He wraps his arm around his torso. "If I don't agree, command me to agree. If I'm violent, command me to be peaceful. If I challenge you, command me to stop." He drops his head, his hair covering his face. "I know I won't like it, but you should."
<<if ($mcdeaf is "Is Deaf")>> "What's wrong?" You sign with both hands, rising to your feet.<<elseif ($mcdeaf is "Is Not Deaf")>> "What's wrong?" Your brows furrow as you rise to his feet.<</if>><<if ($mcwalkingaid is "Cane")>> Grabbing your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Grabbing your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Grabbing your crutch.<</if>><<if ($mcdeaf is "Is Deaf")>> He only shakes his head, peeking at you through his hair.<<else>> "Don't ask that." He grunts, his teeth pressing tightly together.<</if>> <<if ($mcdeaf is "Is Deaf")>> "Dante."<<elseif ($mcdeaf is "Is Not Deaf")>> "Dante."<</if>> You step closer, and the demon holds his hand up, his scarred palm facing you, stopping your from getting any closer.
"Distract me—"
<<if ($aloof is true)>> You stare speechless, your eyes widening before settling in a subtle surprised look.<<elseif ($patientcalm is true)>> You stare speechless, your eyes widening before settling in a subtle surprised look.<<else>>You stare dumbfounded, your eyes wide and lips parted.<</if>> Dante motions forward his hand in a forward circle, the motion fluid as he wordlessly instructing you to act quickly.
<<if ($mcdeaf is "Is Deaf")>> "With the whole crush thing—" You sign but the demon snaps his head up, sinking to his knees, the movement vibrating through you.<<elseif ($mcdeaf is "Is Not Deaf")>> "With the whole crush thing—" You hesitantly speak, but the demon snaps his head up, sinking to his knees, the movement vibrating through you.<</if>> "Not that." <<if ($mcdeaf is "Is Deaf")>> He rests his head against the wall, forcing you to rely on reading his lips as he wraps his arms around his form. <<else>> He rests his head against the wall, his arms wrapping around his form.<</if>> He looks like he's trying to keep his body together. You fall silent, watching his nails dig into his skin, pulling at his flesh through his shirt and in the center of his chest, beneath the fabric of his clothing, you can see a faint red glow.
"$mcname." You step back and stare at Dante. He grits his teeth, his canines showing, threatening to pierce through his bottom lip. "You are literally the worst at distracting people. Stop making that face."
<<if ($aloof is true)>> <<if ($mcdeaf is "Is Deaf")>> "You need my help." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "You need my help. " You say with a straight face.<</if>> The demon musters the strength to roll his eyes.
"I don't need anything—I //want// your help," Dante retorts, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($patientcalm is true)>> <<if ($mcdeaf is "Is Deaf")>> "You need my help." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "You need my help." You say with a straight face.<</if>> The demon musters the strength to roll his eyes.
"I don't need anything—I //want// your help," Dante retorts, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($kindnice is true)>> <<if ($mcdeaf is "Is Deaf")>> "Sorry." You sign with a soft frown.<<elseif ($mcdeaf is "Is Not Deaf")>> "Sorry." You wear a soft frown.<</if>>
"Don't apologize or look sorry." Dante mumbles, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($aggressivehotheaded is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<elseif ($sarcasticquickwitted is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<elseif ($unpredictablevulgar is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<else>><<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <</if>> It's like he holding onto something, squeezing it painfully tight. You watch his shoulders bend forward, his torso slowly twisting.
<<if ($mcwalkingaid is "Cane")>> You lean against your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean against your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean against your crutch.<</if>><<if ($mcdeaf is "Is Deaf")>> "I was a big fan of $mcroomdecor as a kid." You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> "I was a big fan of $mcroomdecor as a kid." You say.<</if>><<if ($aloof is true)>> Your face remains still, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($patientcalm is true)>> Your face remains still, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($kindnice is true)>> You force a soft smile, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($aggressivehotheaded is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($sarcasticquickwitted is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($unpredictablevulgar is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<else>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<</if>>The room falls silent and you stare at Dante, watching his tense body freeze, seconds passing, then slowly easing.
"You are..." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand.<<else>> He pauses.<</if>> Pulling his nails from his skin, his face flinching, the red glow disappearing. "The worst." His eyes flutters open, his eyeball rolling and his pupils blown before focusing on you.<<if ($aloof is true)>> You blink slowly.<<elseif ($patientcalm is true)>> You blink slowly.<<elseif ($kindnice is true)>> Your face falls.<<elseif ($aggressivehotheaded is true)>> Your eye twitches.<<elseif ($sarcasticquickwitted is true)>> Your eye twitches.<<elseif ($unpredictablevulgar is true)>> Your eye twitches.<<else>> Your eye twitches.<</if>> "Like no creativity." <<if ($aloof is true)>> You stare.<<elseif ($patientcalm is true)>> You stare silently.<<elseif ($kindnice is true)>> You frown.<<elseif ($aggressivehotheaded is true)>> You clench your hand.<<elseif ($sarcasticquickwitted is true)>> You clench your hand.<<elseif ($unpredictablevulgar is true)>> You clench your hand.<<else>> You clench your hand. <</if>>"Unoriginal."<<if ($aloof is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($patientcalm is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($kindnice is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($aggressivehotheaded is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<<elseif ($sarcasticquickwitted is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile. <<elseif ($unpredictablevulgar is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<<else>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<</if>> He pressing his full body against his wall, wincing slightly as he moves from his knees to his butt.
<<if ($aloof is true)>> "You feel better, I assume." Your expression is flat.<<elseif ($patientcalm is true)>> "You feel better, I assume." Your expression is flat.<<elseif ($kindnice is true)>> "Do you feel better?" You tilt your head.<<elseif ($aggressivehotheaded is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm., still holding onto the pillow.<<elseif ($sarcasticquickwitted is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<<elseif ($unpredictablevulgar is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<<else>> "Oh now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<</if>> He blows out a black puff of smoke, slowly stretching his legs out, keeping his legs around his stomach.
"No, thanks to you."
<<if ($aloof is true)>> You roll your eyes. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($patientcalm is true)>> You roll your eyes. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($kindnice is true)>> Your lips part and close, turning your head to the side. <<if ($mcdeaf is "Is Deaf")>> "Can you tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> Can you tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($aggressivehotheaded is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($sarcasticquickwitted is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($unpredictablevulgar is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<else>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<</if>>
"I was stopping this body from rejecting me." He stares at his hand, flexing them, his lips twitching as he does. Your brows raise, <<if ($mcwalkingaid is "Cane")>> fiddling with your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> fiddling with your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> fiddling with your crutch.<<else>>fiddling with your clothing.<</if>> "Is that common...?" <<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask.<</if>> Dante closes his eyes before opening them.
"No. It should never happen in the first place... That explains the earlier headache." He falls still. "After I left, I explored downtown."
"Why?"
He shrugs. "I went searching for the train lines. Found them from above and followed. I was trying to figure out their layout, but..." He stops, his hands dropping between his legs as he stretches his ankles, his feet bumping into your bedframe.
<<if ($mcdeaf is "Is Deaf")>> "But?"<<elseif ($mcdeaf is "Is Not Deaf")>> "But?"<</if>>
"Something was blocking my senses." He rubs his nose, "So instead I went to the wall--which gave me the same feeling but more." He shakes his head, "I cant describe it but something messed with my body--It was forcing me out." His hands touch the center of his chest. His eyes move downward and his brows slightly pull together.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.104">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $arguewdante to true>><center>CHAPTER FOUR: ACT TWO</center>
!!!<span style="color: #000240"><center>''11:23:05 AM | APARTMENT 12 | DEC 1ST | 71°F (22.8°C)''</center></span>
----
You wake yourself up with a jolt, sitting up with a quick breath, sucking air from your teeth. You blink rapidly, wiping saliva from the corner of your mouth as you stretch out on your bed. You had dozed off. You do a sweep around your room, pulling yourself from the edge of the bed to the center.<<if ($crocheting is true)>>You were trying to crochet and sat down for a moment. You didn't get a chance to even grab your yarn or crochet hook. <<elseif ($drawingnpainting is true)>>You were planning to draw something. Or at least write doodle on a blank page in your sketchbook. It's on your dresser, page blank. You had sat down for a moment. <<elseif ($knitting is true)>>You were trying to crochet and sat down for a moment. You didn't get a chance to even grab your yarn or your needles. <<elseif ($poetry is true)>>You were planning to write something. Or at least write nonsense on a blank page in your notebook. It's on your dresser, page blank. You had sat down for a moment. <<elseif ($reading is true)>>You were planning to read something. You had sat down for a moment. The book is closed and on your dresser. <<elseif ($workingout is true)>>You had planned to stretch or do something with your body but you sat down for a moment. <<elseif ($writing is true)>> You were planning to write something. Or at least write nonsense on a blank page in your notebook. It's on your dresser, page blank. You had sat down for a moment.<<else>> You were trying to be productive, but you sat down for a moment.<</if>> You drag your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> across your face. You shouldn't be this tired. You sit in silence, dragging your fingers across your eyes, hunching forward.
<<if ($mcdeaf is "Is Not Deaf")>> Then you hear your apartment door open and close. Muffled footsteps make their way to you. Subtle heat appears before. The bedroom door opens, and you tilt your head up. The demon's eyes land on you.<<elseif ($mcdeaf is "Is Deaf")>> Subtle heat appears before. The bedroom door opens, and you tilt your head up. The demon's eyes land on you.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Welcome back." You sign, greeting him. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> drop and drag over your <<if ($mcpjs is "an oversized t-shirt")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "a silk nightgown")>> silk nightgown, smoothing out the invisible wrinkles. <<elseif ($mcpjs is "a tank top and shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just a sports bra and underwear")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "just gym shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just sweatpants")>> sweatpants, scratching your calves. <</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Welcome back." You greet him, your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> dragging over your <<if ($mcpjs is "an oversized t-shirt")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "a silk nightgown")>> silk nightgown, smoothing out the invisible wrinkles. <<elseif ($mcpjs is "a tank top and shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just a sports bra and underwear")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "just gym shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just sweatpants")>> sweatpants, scratching your calves. <</if>><</if>> The demon looks over you, <<if ($drugaddiction is true)>> then to the open cigarette pack<<elseif ($alcoholaddiction is true)>> then to the empty beer bottle<<else>> taking in your tired eyes<</if>> and ruffled sheets.
"Yeah—" He slowly enters the room, shoving his hands into the pockets of his sweats. Silence settles over you both and the demon rocks on his heels, his nose is slightly scrunched and lips in a uncomfortable curl. "I want to talk." <<if ($mcdeaf is "Is Deaf")>> He signs.<</if>> You straighten your posture.
"About?"
He leans against the wall of your closet, tucking strands of his hair behind his ear. "I shouldn't have triggered your reaction." He repeats what he said hours ago, resting his head against the wall. You stare at him silently, watching his face contort. He looks upset, but not at you.
<<if ($quietselectivelymute is true)>> You remain quiet, placing your hands on your knees, and looking over the demon. //'Did it really bother him that much?''// You didn't think Dante would even address it. The demon sighs at your silence. You aren't sure if you would have addressed it either.<<elseif ($aloof is true)>> "You shouldn't have. You're right." <<if ($mcdeaf is "Is Deaf")>> You sign with a stern expression.<<else>> You say with a stern expression.<</if>> Yet your response makes the demon dryly laugh. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it so soon.<<elseif ($sarcasticquickwitted is true)>> "You shouldn't have. You're right." <<if ($mcdeaf is "Is Deaf")>> You sign with a sassy expression.<<else>> You say sass in your tone as you cross your arms.<</if>> Yet your response makes the demon dryly laugh. Yet your response makes the demon dryly laugh. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it so soon.<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "You shouldn't have. You're right." <<if ($mcdeaf is "Is Deaf")>> You sign with a stern expression.<<else>> You say with a stern expression.<</if>> Yet your response makes the demon dryly laugh. Yet your response makes the demon dryly laugh. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it so soon.<<elseif ($mcstrangerspersonality is "Openness")>> "Did it bother you that much?" <<if ($mcdeaf is "Is Deaf")>> You sign with a curious look.<<else>> You say curiously.<</if>> You didn't think Dante would address it. The demon lets out a long sigh. You aren't sure if you would have addressed it either.<<elseif ($mcstrangerspersonality is "Extroversion")>> "Hey, I'm okay." <<if ($mcdeaf is "Is Deaf")>> You sign with a grin.<<else>> You say with a grin.<</if>> Your response makes the demon frown. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it.<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I'm okay." <<if ($mcdeaf is "Is Deaf")>> You sign with a soft expression.<<else>> You say soft expression.<</if>> Your response makes the demon frown. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it.<<elseif ($mcstrangerspersonality is "Neuroticism")>> "You shouldn't have. You're right." <<if ($mcdeaf is "Is Deaf")>> You sign with a stern expression.<<else>> You say with a stern expression.<</if>> Yet your response makes the demon dryly laugh. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it so soon.<<elseif ($mcstrangerspersonality is "Introversion")>> "I'm okay." <<if ($mcdeaf is "Is Deaf")>> You sign with a soft expression.<<else>> You say softy expression.<</if>> Your response makes the demon frown. You didn't think Dante would even address it. Then again, you aren't sure if you would have addressed it.<</if>> He leans forward, shoving his hands deeper into his pockets as he hunches over.
<<if ($quietselectivelymute is true)>> "I didn't care at first... but it's been gnawing at the back of my head--My head hurts,"<<elseif ($aloof is true)>> "I'm glad you agree. I shouldn't have."<<elseif ($sarcasticquickwitted is true)>> "I'm glad you agree. I shouldn't have."<<elseif ($mcstrangerspersonality is "Conscientiousness")>> "I'm glad you agree... I didn't really care at first... but it's been gnawing at the back of my head."<<elseif ($mcstrangerspersonality is "Openness")>> "I didn't care at first... but it's been gnawing at the back of my head--My head hurts,"<<elseif ($mcstrangerspersonality is "Extroversion")>> "You shouldn't be okay with what I did."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "You shouldn't be okay with what I did."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I'm glad you agree. I shouldn't have."<<elseif ($mcstrangerspersonality is "Introversion")>> "You shouldn't be okay with what I did."<</if>> He blows out a click cloud of smoke away from you, pulling his hand from his pocket, rubbing his nose, and sniffing. "I don't intend to hurt you—I don't know why I acted that way." He looks at you, then his gaze goes to the floor to your bedroom window.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Would you feel better if you at intended to hurt me?"<<elseif ($mcstrangerspersonality is "Openness")>> "Would you feel better if you at wanted to hurt me?"<<elseif ($mcstrangerspersonality is "Extroversion")>> "I forgive you—I'm not hurt or anything."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I forgive you."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Would you feel better if you at wanted to hurt me?"<<elseif ($mcstrangerspersonality is "Introversion")>> "I'm not hurt or anything."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You say.<</if>><<if ($mcstrangerspersonality is "Conscientiousness")>> Dante looks at you. "I would."<<elseif ($mcstrangerspersonality is "Openness")>> Dante looks at you. "I would."<<elseif ($mcstrangerspersonality is "Extroversion")>> Dante shakes his head as he turns to you. "Don't."<<elseif ($mcstrangerspersonality is "Agreeableness")>> Dante shakes his head as he turns to you. "Don't."<<elseif ($mcstrangerspersonality is "Neuroticism")>> Dante looks at you. "I would."<<elseif ($mcstrangerspersonality is "Introversion")>> Dante shakes his head as he turns to you. "It's more than that."<</if>> He rubs his temple. He looks unwell, his eyes flicker to yours. His brows drawn together, wrinkles line his scarred skin. "$mcname." He pauses, his tongue dragging over his lips, "I need you to act like you have control of me."
Your eyebrows shoot up, your lips parting. <<if ($mcdeaf is "Is Deaf")>> "What does that mean? Like own you?" You instantly sign with wide eyes.<<elseif ($mcdeaf is "Is Not Deaf")>> "What does that mean? Like own you?"<</if>> The demon gives you a deadpanned look, or at least he tries, he looks more disgusted.
"Not like that." <<if ($mcdeaf is "Is Deaf")>> He signs dryly with one hand.<<else>> He says dryly.<</if>> "Just take advantage of my loyalty." He wraps his arm around his torso. "If I don't agree, command me to agree. If I'm violent, command me to be peaceful. If I challenge you, command me to stop." He drops his head, his hair covering his face. "I know I won't like it, but you should."
<<if ($mcdeaf is "Is Deaf")>> "What's wrong?" You sign with both hands, rising to your feet.<<elseif ($mcdeaf is "Is Not Deaf")>> "What's wrong?" Your brows furrow as you rise to his feet.<</if>><<if ($mcwalkingaid is "Cane")>> Grabbing your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Grabbing your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Grabbing your crutch.<</if>><<if ($mcdeaf is "Is Deaf")>> He only shakes his head, peeking at you through his hair.<<else>> "Don't ask that." He grunts, his teeth pressing tightly together.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Dante."<<elseif ($mcdeaf is "Is Not Deaf")>> "Dante."<</if>> You step closer, and the demon holds his hand up, his scarred palm facing you, stopping your from getting any closer.
"Distract me—"
<<if ($aloof is true)>> You stare speechless, your eyes widening before settling in a subtle surprised look.<<elseif ($patientcalm is true)>> You stare speechless, your eyes widening before settling in a subtle surprised look.<<else>>You stare dumbfounded, your eyes wide and lips parted.<</if>> Dante motions forward his hand in a forward circle, the motion fluid as he wordlessly instructing you to act quickly.
<<if ($mcdeaf is "Is Deaf")>> "With the whole crush thing—" You sign but the demon snaps his head up, sinking to his knees, the movement vibrating through you.<<elseif ($mcdeaf is "Is Not Deaf")>> "With the whole crush thing—" You hesitantly speak, but the demon snaps his head up, sinking to his knees, the movement vibrating through you.<</if>> "Not that." <<if ($mcdeaf is "Is Deaf")>> He rests his head against the wall, forcing you to rely on reading his lips as he wraps his arms around his form. <<else>> He rests his head against the wall, his arms wrapping around his form.<</if>> He looks like he's trying to keep his body together. You fall silent, watching his nails dig into his skin, pulling at his flesh through his shirt and in the center of his chest, beneath the fabric of his clothing, you can see a faint red glow.
"$mcname." You step back and stare at Dante. He grits his teeth, his canines showing, threatening to pierce through his bottom lip. "You are literally the worst at distracting people. Stop making that face."
<<if ($aloof is true)>> <<if ($mcdeaf is "Is Deaf")>> "You need my help." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "You need my help." You say with a straight face.<</if>> The demon musters the strength to roll his eyes.
"I don't need anything—I //want// your help," Dante retorts, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($patientcalm is true)>> <<if ($mcdeaf is "Is Deaf")>> "You need my help." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "You need my help." You say with a straight face.<</if>> The demon musters the strength to roll his eyes.
"I don't need anything—I //want// your help," Dante retorts, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($kindnice is true)>> <<if ($mcdeaf is "Is Deaf")>> "Sorry." You sign with a soft frown.<<elseif ($mcdeaf is "Is Not Deaf")>> "Sorry." You wear a soft frown.<</if>>
"Don't apologize or look sorry." Dante mumbles, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($aggressivehotheaded is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<elseif ($sarcasticquickwitted is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<elseif ($unpredictablevulgar is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<else>><<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <</if>> It's like he holding onto something, squeezing it painfully tight. You watch his shoulders bend forward, his torso slowly twisting.
<<if ($mcwalkingaid is "Cane")>> You lean against your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean against your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean against your crutch.<</if>><<if ($mcdeaf is "Is Deaf")>> "I was a big fan of $mcroomdecor as a kid." You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> "I was a big fan of $mcroomdecor as a kid." You say.<</if>><<if ($aloof is true)>> Your face remains still, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($patientcalm is true)>> Your face remains still, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($kindnice is true)>> You force a soft smile, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($aggressivehotheaded is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($sarcasticquickwitted is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($unpredictablevulgar is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<else>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<</if>>The room falls silent and you stare at Dante, watching his tense body freeze then slowly ease.
"You are..." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand.<<else>> He pauses.<</if>> Pulling his nails from his skin, his face flinching, the red glow disappearing. "The worst." His eyes flutters open, his eyeball rolling and his pupils blown before focusing on you.<<if ($aloof is true)>> You blink slowly.<<elseif ($patientcalm is true)>> You blink slowly.<<elseif ($kindnice is true)>> Your face falls.<<elseif ($aggressivehotheaded is true)>> Your eye twitches.<<elseif ($sarcasticquickwitted is true)>> Your eye twitches.<<elseif ($unpredictablevulgar is true)>> Your eye twitches.<<else>> Your eye twitches.<</if>> "Like no creativity." <<if ($aloof is true)>> You stare.<<elseif ($patientcalm is true)>> You stare silently.<<elseif ($kindnice is true)>> You frown.<<elseif ($aggressivehotheaded is true)>> You clench your hand.<<elseif ($sarcasticquickwitted is true)>> You clench your hand.<<elseif ($unpredictablevulgar is true)>> You clench your hand.<<else>> You clench your hand. <</if>>"Unoriginal."<<if ($aloof is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($patientcalm is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($kindnice is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($aggressivehotheaded is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<<elseif ($sarcasticquickwitted is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile. <<elseif ($unpredictablevulgar is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<<else>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<</if>> He pressing his full body against his wall, wincing slightly as he moves from his knees to his butt.
<<if ($aloof is true)>> "You feel better, I assume." Your expression is flat.<<elseif ($patientcalm is true)>> "You feel better, I assume." Your expression is flat.<<elseif ($kindnice is true)>> "Do you feel better?" You tilt your head.<<elseif ($aggressivehotheaded is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm., still holding onto the pillow.<<elseif ($sarcasticquickwitted is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<<elseif ($unpredictablevulgar is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<<else>> "Oh now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<</if>> He blows out a black puff of smoke, slowly stretching his legs out, keeping his legs around his stomach.
"No, thanks to you."
<<if ($aloof is true)>> You roll your eyes. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($patientcalm is true)>> You roll your eyes. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($kindnice is true)>> Your lips part and close, turning your head to the side. <<if ($mcdeaf is "Is Deaf")>> "Can you tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> Can you tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($aggressivehotheaded is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($sarcasticquickwitted is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($unpredictablevulgar is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<else>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<</if>>
"I was stopping this body from rejecting me." He stares at his hand, flexing them, his lips twitching as he does. Your brows raise, <<if ($mcwalkingaid is "Cane")>> fiddling with your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> fiddling with your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> fiddling with your crutch.<<else>>fiddling with your clothing.<</if>> "Is that common...?" <<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask.<</if>> Dante closes his eyes before opening them.
"No. It should never happen in the first place... That explains the earlier headache." He falls still. "After I left, I explored downtown."
"Why?"
He shrugs. "I went searching for the train lines. Found them from above and followed. I was trying to figure out their layout, but..." He stops, his hands dropping between his legs as he stretches his ankles, his feet bumping into your bedframe.
<<if ($mcdeaf is "Is Deaf")>> "But?"<<elseif ($mcdeaf is "Is Not Deaf")>> "But?"<</if>>
"Something was blocking my senses." He rubs his nose, "So instead I went to the wall--which gave me the same feeling but more." He shakes his head, "I cant describe it but something messed with my body--It was forcing me out." His hands touch the center of his chest. His eyes move downward and his brows slightly pull together.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.104">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center>CHAPTER FOUR: ACT TWO</center>
!!!<span style="color: #000240"><center>''11:23:05 AM | APARTMENT 12 | DEC 1ST | 71°F (22.8°C)''</center></span>
----
You wake yourself up with a jolt, sitting up with a quick breath, sucking air from your teeth. You blink rapidly, wiping saliva from the corner of your mouth as you stretch out on your bed. You had dozed off. You do a sweep around your room, pulling yourself from the edge of the bed to the center.<<if ($crocheting is true)>>You were trying to crochet and sat down for a moment. You didn't get a chance to even grab your yarn or crochet hook. <<elseif ($drawingnpainting is true)>>You were planning to draw something. Or at least write doodle on a blank page in your sketchbook. It's on your dresser, page blank. You had sat down for a moment. <<elseif ($knitting is true)>>You were trying to crochet and sat down for a moment. You didn't get a chance to even grab your yarn or your needles. <<elseif ($poetry is true)>>You were planning to write something. Or at least write nonsense on a blank page in your notebook. It's on your dresser, page blank. You had sat down for a moment. <<elseif ($reading is true)>>You were planning to read something. You had sat down for a moment. The book is closed and on your dresser. <<elseif ($workingout is true)>>You had planned to stretch or do something with your body but you sat down for a moment. <<elseif ($writing is true)>> You were planning to write something. Or at least write nonsense on a blank page in your notebook. It's on your dresser, page blank. You had sat down for a moment.<<else>> You were trying to be productive, but you sat down for a moment.<</if>> You drag your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> across your face. You shouldn't be this tired. You sit in silence, dragging your fingers across your eyes, hunching forward.
<<if ($mcdeaf is "Is Not Deaf")>> Then you hear your apartment door open and close. Muffled footsteps make their way to you. Subtle heat appears before. The bedroom door opens, and you tilt your head up. The demon's eyes land on you.<<elseif ($mcdeaf is "Is Deaf")>> Subtle heat appears before. The bedroom door opens, and you tilt your head up. The demon's eyes land on you.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Welcome back." You sign, greeting him. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> drop and drag over your <<if ($mcpjs is "an oversized t-shirt")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "a silk nightgown")>> silk nightgown, smoothing out the invisible wrinkles. <<elseif ($mcpjs is "a tank top and shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just a sports bra and underwear")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "just gym shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just sweatpants")>> sweatpants, scratching your calves. <</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Welcome back." You greet him, your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> dragging over your <<if ($mcpjs is "an oversized t-shirt")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "a silk nightgown")>> silk nightgown, smoothing out the invisible wrinkles. <<elseif ($mcpjs is "a tank top and shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just a sports bra and underwear")>> t-shirt, draping the extra fabric across your legs. <<elseif ($mcpjs is "just gym shorts")>> shorts, scratching your calves. <<elseif ($mcpjs is "just sweatpants")>> sweatpants, scratching your calves. <</if>><</if>> The demon looks over you, <<if ($drugaddiction is true)>> then to the open cigarette pack<<elseif ($alcoholaddiction is true)>> then to the empty beer bottle<<else>> taking in your tired eyes<</if>> and ruffled sheets.
"Yeah—" He slowly enters the room, shoving his hands into the pockets of his sweats. Silence settles over you both and the demon rocks on his heels, his nose is slightly scrunched and lips in a uncomfortable curl. "There's something wrong." <<if ($mcdeaf is "Is Deaf")>> He signs.<</if>> You straighten your posture.
"What is?"
He leans against the wall of your closet, tucking strands of his hair behind his ear. "I don't feel well." You stare at him silently, watching his face contort. He looks sick. He shoves his hands into deeper into his pockets as he hunches over. Wrapping an arm around his torso, dropping his head, his hair covering his face. "I know I won't like it, but you should."
<<if ($mcdeaf is "Is Deaf")>> "What's wrong?" You sign with both hands, rising to your feet.<<elseif ($mcdeaf is "Is Not Deaf")>> "What's wrong?" Your brows furrow as you rise to his feet.<</if>><<if ($mcwalkingaid is "Cane")>> Grabbing your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Grabbing your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Grabbing your crutch.<</if>><<if ($mcdeaf is "Is Deaf")>> He only shakes his head, peeking at you through his hair.<<else>> "Don't ask that." He grunts, his teeth pressing tightly together.<</if>> <<if ($mcdeaf is "Is Deaf")>> "Dante."<<elseif ($mcdeaf is "Is Not Deaf")>> "Dante."<</if>> You step closer, and the demon holds his hand up, his scarred palm facing you, stopping your from getting any closer.
"Distract me—"
<<if ($aloof is true)>> You stare speechless, your eyes widening before settling in a subtle surprised look.<<elseif ($patientcalm is true)>> You stare speechless, your eyes widening before settling in a subtle surprised look.<<else>>You stare dumbfounded, your eyes wide and lips parted.<</if>> Dante motions forward his hand in a forward circle, the motion fluid as he wordlessly instructing you to act quickly.
<<if ($mcdeaf is "Is Deaf")>> "About the Warden—" You sign but the demon snaps his head up, sinking to his knees, the movement vibrating through you.<<elseif ($mcdeaf is "Is Not Deaf")>> "About the Warden—" You hesitantly speak, but the demon snaps his head up, sinking to his knees, the movement vibrating through you.<</if>> "Not that." <<if ($mcdeaf is "Is Deaf")>> He rests his head against the wall, forcing you to rely on reading his lips as he wraps his arms around his form. <<else>> He rests his head against the wall, his arms wrapping around his form.<</if>> He looks like he's trying to keep his body together. You fall silent, watching his nails dig into his skin, pulling at his flesh through his shirt and in the center of his chest, beneath the fabric of his clothing, you can see a faint red glow.
"$mcname." You step back and stare at Dante. He grits his teeth, his canines showing, threatening to pierce through his bottom lip. "You are literally the worst at distracting people. Stop making that face."
<<if ($aloof is true)>> <<if ($mcdeaf is "Is Deaf")>> "You need my help." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "You need my help." You say with a straight face.<</if>> The demon musters the strength to roll his eyes.
"I don't need anything—I //want// your help," Dante retorts, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($patientcalm is true)>> <<if ($mcdeaf is "Is Deaf")>> "You need my help." You sign with a straight face.<<elseif ($mcdeaf is "Is Not Deaf")>> "You need my help." You say with a straight face.<</if>> The demon musters the strength to roll his eyes.
"I don't need anything—I //want// your help," Dante retorts, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($kindnice is true)>> <<if ($mcdeaf is "Is Deaf")>> "Sorry." You sign with a soft frown.<<elseif ($mcdeaf is "Is Not Deaf")>> "Sorry." You wear a soft frown.<</if>>
"Don't apologize or look sorry." Dante mumbles, but a painful shift in his face follows and he goes quiet and still, his arm wrapping tighter around his body. <<elseif ($aggressivehotheaded is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<elseif ($sarcasticquickwitted is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<elseif ($unpredictablevulgar is true)>> <<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <<else>><<if ($mcdeaf is "Is Deaf")>> "That face I'm making is just my face." You sign with a glare.<<elseif ($mcdeaf is "Is Not Deaf")>> "That face I'm making is just my face." You glare at the demon.<</if>> The demon musters the strength to roll his eyes.
"Unfortunately." Dante retorts, but a painful shift in his face follows and he goes quiet and still, and you bite back something snappier. You watch his arm wrapping tighter around his body. <</if>> It's like he holding onto something, squeezing it painfully tight. You watch his shoulders bend forward, his torso slowly twisting.
<<if ($mcwalkingaid is "Cane")>> You lean against your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean against your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean against your crutch.<</if>><<if ($mcdeaf is "Is Deaf")>> "I was a big fan of $mcroomdecor as a kid." You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> "I was a big fan of $mcroomdecor as a kid." You say.<</if>><<if ($aloof is true)>> Your face remains still, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($patientcalm is true)>> Your face remains still, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($kindnice is true)>> You force a soft smile, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($aggressivehotheaded is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($sarcasticquickwitted is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<elseif ($unpredictablevulgar is true)>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<<else>>You stare with pursed lips, your gaze darting from him to the contorting of his body and the familiar feeling of heat pricking at your skin.<</if>>The room falls silent and you stare at Dante, watching his tense body freeze then slowly ease.
"You are..." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand.<<else>> He pauses.<</if>> Pulling his nails from his skin, his face flinching, the red glow disappearing. "The worst." His eyes flutters open, his eyeball rolling and his pupils blown before focusing on you.<<if ($aloof is true)>> You blink slowly.<<elseif ($patientcalm is true)>> You blink slowly.<<elseif ($kindnice is true)>> Your face falls.<<elseif ($aggressivehotheaded is true)>> Your eye twitches.<<elseif ($sarcasticquickwitted is true)>> Your eye twitches.<<elseif ($unpredictablevulgar is true)>> Your eye twitches.<<else>> Your eye twitches.<</if>> "Like no creativity." <<if ($aloof is true)>> You stare.<<elseif ($patientcalm is true)>> You stare silently.<<elseif ($kindnice is true)>> You frown.<<elseif ($aggressivehotheaded is true)>> You clench your hand.<<elseif ($sarcasticquickwitted is true)>> You clench your hand.<<elseif ($unpredictablevulgar is true)>> You clench your hand.<<else>> You clench your hand. <</if>>"Unoriginal."<<if ($aloof is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($patientcalm is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($kindnice is true)>> You stop yourself from saying anything, watching the demon's face softens. There's the smallest playful smile.<<elseif ($aggressivehotheaded is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<<elseif ($sarcasticquickwitted is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile. <<elseif ($unpredictablevulgar is true)>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<<else>> You snatch up a pillow from your mattress, ready to launch it but freezing as he holds up his hand in surrender. There's the smallest relaxed smile.<</if>> He pressing his full body against his wall, wincing slightly as he moves from his knees to his butt.
<<if ($aloof is true)>> "You feel better, I assume." Your expression is flat.<<elseif ($patientcalm is true)>> "You feel better, I assume." Your expression is flat.<<elseif ($kindnice is true)>> "Do you feel better?" You tilt your head.<<elseif ($aggressivehotheaded is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm., still holding onto the pillow.<<elseif ($sarcasticquickwitted is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<<elseif ($unpredictablevulgar is true)>> "Oh, now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<<else>> "Oh now you feel better." Your expression is dry as you drop your arm, still holding onto the pillow.<</if>> He blows out a black puff of smoke, slowly stretching his legs out, keeping his legs around his stomach.
"No, thanks to you."
<<if ($aloof is true)>> You roll your eyes. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($patientcalm is true)>> You roll your eyes. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($kindnice is true)>> Your lips part and close, turning your head to the side. <<if ($mcdeaf is "Is Deaf")>> "Can you tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> Can you tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($aggressivehotheaded is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($sarcasticquickwitted is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<elseif ($unpredictablevulgar is true)>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<<else>> You throw the pillow at him. Watching it hit him square in the face and drop onto his thighs. He doesn't react, his bangs crumpled. He doesn't bother to fix them. <<if ($mcdeaf is "Is Deaf")>> "Are you ready to tell me what happened?" You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> "Are you ready to tell me what happened?" You stare,<</if>> sitting back down on the bed. The demon drags his hand through his hair, crumpling his bangs and not bothering to fix them.<</if>>
"I was stopping this body from rejecting me." He stares at his hand, flexing them, his lips twitching as he does. Your brows raise, <<if ($mcwalkingaid is "Cane")>> fiddling with your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> fiddling with your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> fiddling with your crutch.<<else>>fiddling with your clothing.<</if>> "Is that common...?" <<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask.<</if>> Dante closes his eyes before opening them.
"No. It should never happen in the first place... That explains the earlier headache." He falls still. "After I left, I explored downtown."
"Why?"
He shrugs. "I went searching for the train lines. Found them from above and followed. I was trying to figure out their layout, but..." He stops, his hands dropping between his legs as he stretches his ankles, his feet bumping into your bedframe.
<<if ($mcdeaf is "Is Deaf")>> "But?"<<elseif ($mcdeaf is "Is Not Deaf")>> "But?"<</if>>
"Something was blocking my senses." He rubs his nose, "So instead I went to the wall--which gave me the same feeling but more." He shakes his head, "I cant describe it but something messed with my body--It was forcing me out." His hands touch the center of his chest. His eyes move downward and his brows slightly pull together.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.104">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>"And I don't plan to find out." He adds with the subtle shrug of his shoulders, <<if ($aloof is true)>> your eyes slightly widen and you press your lips together.<<elseif ($patientcalm is true)>> your eyes slightly widen and you press your lips together.<<elseif ($aggressivehotheaded is true)>> your eyes widen, and you scrunch your nose.<<elseif ($airheadscatterbrained is true)>> your eyes slightly widen, and you tilt your head to the side.<<elseif ($kindnice is true)>> your eyes slightly widen, and you tilt your head to the side.<<else>> your eyes slightly widen, and you slightly tilt your head to the side.<</if>> Dante blows out a quick puff of smoke, shifting on the floor, brushing hair from his face. The strands stick up in the air.
<<if ($mcdeaf is "Is Deaf")>> "Why not?" You sign with your <<if ($mcdomhand is "Right Hand")>> right hand.<<elseif ($mcdomhand is "Left Hand")>> left hand.<<elseif ($mcdomhand is "Ambidextrous")>> right hand.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Why not?" You stare over the demon, leaning back on your bed.<</if>> His arms cross over his chest.
"We don't have to go through the wall to get to the Warden and the train, if it has the same effect, I'll figure it out." His gaze moves to you, <<if ($mcdeaf is "Is Deaf")>> he uncrosses his arms to sign.<</if>> "It's not messing up my ability to fight. So, I don't care." He shrugs again.
<<if ($mcdeaf is "Is Deaf")>>"Aren't you worried that you'll be forced out of your body?" You give him a concerned look, signing with both hands. Your hands motioned to your chest, pressing to the center, right over your heart. "And who are you planning to fight?"<<elseif ($mcdeaf is "Is Not Deaf")>> "Aren't you worried that you forced out your body?" You press your palms against your mattress, pulling yourself further back and your hands motion to your chest, pressing to the center, right over your heart.<</if>> He mimics the action, then pressing hard, his eyes downward.
"... There's always a chance I lose my body." His eyes slide up, Dante tilts his head to the side. You <<if ($mchaircoverings is "No head/hair coverings")>><<if ($mcleftearpiercings1 is "HAS")>> touch your earring, pulling on them gently. <<elseif ($mcleftearpiercings2 is "HAS")>> touch your earring, pulling on them gently. <<elseif ($mcleftearpiercings3 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings4 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings5 is "HAS")>> touch your daith earring, readjusting it. <<elseif ($mcleftearpiercings6 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings7 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings8 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings9 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings10 is "HAS")>> touch your earlobe, pulling on them gently. <<elseif ($mcleftearpiercings11 is "HAS")>> touch your gauges, pulling on them gently. <<else>> touch your earlobe, pulling on them gently.<</if>><<elseif ($mchaircoverings is "Hijab")>> touch the edges of your hijab, readjusting it along your face. <<elseif ($mchaircoverings is "Tichel")>> touch the edges of your tichel, readjusting it along your head. <<elseif ($mchaircoverings is "Kippah")>> touch your kippah, readjusting it on your head. <<elseif ($mchaircoverings is "Turban")>> touch your turban, readjusting it along your head. <<elseif ($mchaircoverings is "Veil")>> touch the edges of your veil, readjusting it along your face.<</if>>
"Do you plan to fight the Warden?" You watch Dante shake his head, the action sudden and fluid. "But," his hands stretch above his head, "if it happens, it happens." <<if ($mcdeaf is "Is Not Deaf")>> There's a loud pop, his arms dropping and he lets out a satisfying groan. <<else>>He twirls his wrists then drops his arms.<</if>>
"Could you win?"
His eyes flicker away, down to his hands. His brows jump at whatever thought he has, locking back onto you. "Not my goal."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "So, you can't win?" <<if ($mcdeaf is "Is Deaf")>> You sign casually.<<elseif ($mcdeaf is "Is Not Deaf")>> You say casually.<</if>><<elseif ($mcstrangerspersonality is "Openness")>> "So, you can't win?" <<if ($mcdeaf is "Is Deaf")>> You sign casually.<<elseif ($mcdeaf is "Is Not Deaf")>> You say casually.<</if>><<elseif ($mcstrangerspersonality is "Extroversion")>> "So, you want to lose." <<if ($mcdeaf is "Is Deaf")>> You ask casually.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask casually.<</if>><<elseif ($mcstrangerspersonality is "Agreeableness")>> "So, you want to lose." <<if ($mcdeaf is "Is Deaf")>> You ask casually.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask casually.<</if>><<elseif ($mcstrangerspersonality is "Neuroticism")>> "So, you can't win?" <<if ($mcdeaf is "Is Deaf")>> You sign casually.<<elseif ($mcdeaf is "Is Not Deaf")>> You say casually.<</if>> <<elseif ($mcstrangerspersonality is "Introversion")>> "So, you want to lose?" <<if ($mcdeaf is "Is Deaf")>> You ask casually.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask casually.<</if>><</if>> Dante looks at you with unamused eyes, breathing out smoke through his nose, "I didn't say that." You raise your brows, as Dante shifts his head to the side, stretching his neck.
"We have a temporary bond—I told you it should be respected—I hope that the Warden respects it, so we still need it. So that I—" he pauses, motioning his hand between you both. "We don't have to fight him."
<<if ($mcdeaf is "Is Deaf")>> "What if he doesn't?" You sign with both hands.<<elseif ($mcdeaf is "Is Not Deaf")>> "What if he doesn't?" You ask, placing your hands in your lap.<</if>> The demon shrugs, pulling his legs back and hoisting himself. <<if ($mcdeaf is "Is Not Deaf")>> Letting out a huge groan.<</if>>
"His attention should be on me more than you." His hands touch the ceiling as he crouches. "That gives you a chance to run." He walks towards your bedroom window. "But I don't know what I'll have to do until we go to him. And then we'll leave District Six." He moves aside the curtain, staring out it. Your brows furrow as you watch him. You can't leave. Dante turns his head to you.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "I can't leave District Six."<<elseif ($mcstrangerspersonality is "Openness")>> "I can't leave District Six."<<elseif ($mcstrangerspersonality is "Extroversion")>>"Wait, I can't leave, I need to come back."<<elseif ($mcstrangerspersonality is "Agreeableness")>>"Wait, I can't leave, I need to come back."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I can't leave District Six."<<elseif ($mcstrangerspersonality is "Introversion")>>"Wait, I can't leave, I need to come back."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign quickly, watching Dante's brows furrow. He faces you fully. "What?" He signs back.<<elseif ($mcdeaf is "Is Not Deaf")>> You say quickly, watching Dante's brows furrow. He faces you fully. "What?"<</if>>
"A day ago... My $edwardtitle said he's coming to me. I don't want to disappear." <<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> You don't want to make your father and everyone else worry about you. You would feel horrible and guilty.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> Despite your differences, you don't want to disappear and make everyone else worry. You would feel bad.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> As much as you hate him, you don't want to disappear and make everyone else worry.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> As much as you dislike him, you don't want to disappear and make everyone else worry.<</if>>
"Have you called him?"
You pick up your phone, feeling the bed dip as Dante sits down on the other side of the mattress, staring at your phone screen. You tap through the screen of your phone, pulling up his contact and tapping the <<if ($mcdeaf is "Is Deaf")>> video call<<else>> call<</if>> button. You watch your phone ring once, Dante watching your face as the phone immediately goes to voicemail. His phone is off. <<if ($aloof is true)>> You press your lips together, keeping your face calm, as unease settles in your gut.<<elseif ($patientcalm is true)>> You press your lips together, keeping your face calm, as unease settles in your gut.<<elseif ($aggressivehotheaded is true)>> You bring your brows together and as you frown and your nose scrunches, unease settles in your gut.<<elseif ($kindnice is true)>> Your eyes soften as you frown deeply, dropping your hands in your lap. You can feel unease settling in your gut.<<elseif ($shyeasilynervous is true)>> Your eyes soften as you frown deeply, dropping your hands in your lap. You can feel unease settling in your gut.<<elseif ($sarcasticquickwitted is true)>> You bring your brows together and as you frown and your nose scrunches, unease settles in your gut.<<elseif ($unpredictablevulgar is true)>> You bring your brows together and as you frown and your nose scrunches, unease settles in your gut.<</if>>
"I could go without you and come back for you. Or we go regardless and try to come back?"
<<nobr>><div class="choices">
<<link '<div class="choice-item">Go with Dante.</div>' 'CH.4.ACT.2.PG.105.1'>><</link>>
<<link '<div class="choice-item">Stay behind.</div>' 'CH.4.ACT.2.PG.105.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $gowithdante to true>><<set $danteplatonic += 5>>"No. I'll go with you. I'll try to call again." Ro gave the note to you. He gave the I.Ds to you. The I.Ds you need. But the note didn't say you needed to go, but Ro knew about Dante. At least, a vague understanding. So the implication is clear. You're needed is there. But what does Ro have to do with Warden? And what does it really have to do with you? The feeling of unease spreads through you. You feel a sudden pinch on your face.
Your hand goes to your cheek, holding it in surprise. Dante casually slides his eyes across your face, "you seemed lost. We have a plan--//Sorta//." <<if ($mcdeaf is "Is Deaf")>>He tilts head at the word as he signs.<<else>>He pauses, tilting his head at the word.<</if>> "A concept, but a plan." He waves off your unimpressed look. "I'm sure your dad is fine; I'm sure your dad is fine and we can be quick, maybe."
"Only if the Warden doesn't fight you."
Dante's brows raise, and he shrugs. "I'll find a way to get back to you. I don't need to be a full strength to that." You scrunch your brows, staring at the demon in confusion. "Full strength?" He blows out a puff of smoke, nodding his head. "Eating food or sleeping give Bloodhounds' strength."
"You eat a lot. Why aren't you at full strength?"
"I wish it was that easy.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.106">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $stayathome to true>><<set $danteplatonic += 3>>"I'll stay..." Ro gave the note to you. He gave the I.Ds to you. The I.Ds you need. But the note didn't say you needed to go, but Ro knew about Dante. Maybe that's it, a designated messenger? You don't know if you like that, but if Warden is dangerous, you don't want to put yourself in danger. And you have the binding for this. For the chance if you are separated, you'll be safe. But what does Ro have to do with Warden? And what does it really have to do with you? The feeling of unease spreads through you. You feel a sudden pinch on your face.
Your hand goes to your cheek, holding it in surprise. Dante casually slides his eyes across your face, "you seemed lost. We have a plan--//Sorta//." <<if ($mcdeaf is "Is Deaf")>>He tilts head at the word as he signs.<<else>>He pauses, tilting his head at the word.<</if>> "A concept, but a plan." He waves off your unimpressed look He waves off your unimpressed look. "I'm sure your dad is fine; I'll even get a phone and keep you up to date."
"Only if the Warden doesn't fight you."
Dante's brows raise, and he shrugs. "I'll find a way to get back to you. I don't need to be a full strength to that." You scrunch your brows, staring at the demon in confusion. "Full strength?" He blows out a puff of smoke, nodding his head. "Eating food or sleeping give Bloodhounds' strength."
"You eat a lot. Why aren't you at full strength?"
"I wish it was that easy.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.2.PG.106">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>"Strength naturally comes from hell." Dante flops across the bottom half of your bed, laying on his back. "Eating, drinking, sleeping are all substitutes to //match//—I use match lightly, you can't match it, but I can get close to the strength I'd have." You shuffle back on your bed as he moves his hair and draping it over the edge of the bed, pushing his bangs from his face.
"So, you eat to get stronger and because you're hungry?" <<if ($mcdeaf is "Is Deaf")>> You sign and Dante turns his head to you, his hands resting on his stomach.<<elseif ($mcdeaf is "Is Not Deaf")>> You tilt your head as you speak and Dante turns his head to you, his hands resting on his stomach.<</if>>
"We eat for various reasons. You eat for fun and for a boost of energy in hell but needing to eat is a punishment for escaping hell." <<if ($mcdeaf is "Is Deaf")>> He signs in the air.<<else>> He holds his hands up into the air.<</if>> "This pit within my stomach is never full and never be full." He drops his hands and pats his firm stomach, pushing up the fabric of his t-shirt. His sweats hang low and you can see the black band of his boxers, and a trail of hair. <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> Your eyes follow the dark hairs until they disappear beneath waistband. Tearing your eyes away and watching him blow out smoke, facing away from you. You clear your throat, coughing into the side of your hand. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> Your eyes follow the dark hairs until they disappear beneath waistband. Tearing your eyes away and watching him blow out smoke, facing away from you. You clear your throat, coughing into the side of your hand. <<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> Your eyes follow the dark hairs until they disappear beneath waistband. Tearing your eyes away and watching him blow out smoke, facing away from you. You clear your throat, coughing into the side of your hand. <<elseif ($danteattractiontwo is "You like him more, maybe you’ve subconsciously developed a crush.")>> Your eyes follow the dark hairs until they disappear beneath waistband. Tearing your eyes away and watching him blow out smoke, facing away from you. You clear your throat, coughing into the side of your hand. <<elseif ($danteattraction is "He's attractive, but you feel nothing for him.")>> Your eyes follow the dark hairs until they disappear beneath waistband. Tearing your eyes away and watching him blow out smoke, facing away from you. You clear your throat, coughing into the side of your hand. <<elseif ($danteattraction is "He's not attractive.")>> Your eyes watch his face turn away from you, blowing out a puff of smoke. <</if>>
"How long have you been away from hell?"
Dante scratches his head, thinking for a long moment, before shrugging. His hand drops onto his stomach. He presses the left side of his face against your mattress. "I don't know--a long time."<<if ($aloof is true)>> You stare with a straight face. <<elseif ($patientcalm is true)>> You stare with a calm smile and the smallest quirking of your lips. <<elseif ($energetictalkative is true)>> You laugh softly at him. <<elseif ($kindnice is true)>> You smile softly at him. <<elseif ($polite is true)>> You smile softly at him. <<elseif ($shyeasilynervous is true)>> You smile softly at him. <<elseif ($aggressivehotheaded is true)>> You roll your eyes at him.<</if>>
"How'd you leave hell?"
The demon shrugs once again. "I don't remember. I made an unbreakable binding, and the only thing I remember is being really hungry." He stops, the movement sudden. Then he blinks, his eyes moving to you. You still, his eyes are gold and so surreal. You lean back, "Is hell painful for you?" <<if ($mcdeaf is "Is Deaf")>> You sign slowly, staring across the demon's face. Taking in his eyes. They're pretty and his lashes so are long. <<if ($mclashshape is "Short lashes")>> You're somewhat jealous. Your lashes are so small.<<elseif ($mclashshape is "Long lashes")>> You would be jealous if you didn't have long lashes.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice trails off, staring across the demon's face. Taking in his eyes. They're pretty and his lashes so are long. <<if ($mclashshape is "Short lashes")>> You're somewhat jealous. Your lashes are so small.<<elseif ($mclashshape is "Long lashes")>> You would be jealous if you didn't have long lashes.<</if>><</if>>
"Hell is a punishment--not just for the humans that go there, but for some demons themselves. I won't go back." Dante rolls onto his side, propping his head up on his left hand, his elbow pressing into the mattress.
"Can the Warden send you back?"
He yawns, his hand covering his mouth as he shakes his head. "No. As strong as he is, he can't send me back," <<if ($mcdeaf is "Is Deaf")>> He signs quickly, spelling out a few words instead of signing each.<<else>> He stretches his hands with another loud yawn.<</if>> "He can only lock me up for a couple years. But that's more because I let him." He pulls his hair from off the edge of the bed and over his shoulder. "If I wanted to escape Eclipse, I could have."
"So, he put you there?" You tilt your head to the side, watching the Demon nod, covering his mouth as he yawns again, his eyes closing. "Do you plan to get your strength back?" He opens his eyes,<<if ($mcdeaf is "Is Deaf")>> and you re-sign your words.<<else>>blinking for a long moment.<</if>>
Dante shakes his head, "I'll never be as strong as I want to be—and as I am, I'm stronger than most subjects." Dante draws shapes on the blankets of your bed. "And to even get close to full strength, that would require me to eat the entirety of District Six. I've been trying to restrict myself to officers, scientists, and politicians. They aren't enough." Your brows scrunch and Dante yawns again. You stare at him.
"I try not to eat just everyone. Only those who deserve it."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "You were going to eat me." <<if ($mcdeaf is "Is Deaf")>> You sign with a blank expression.<<elseif ($mcdeaf is "Is Not Deaf")>> You say bluntly.<</if>><<elseif ($mcstrangerspersonality is "Openness")>> "You were going to eat me." <<if ($mcdeaf is "Is Deaf")>> You sign with a blank expression.<<elseif ($mcdeaf is "Is Not Deaf")>> You say bluntly.<</if>><<elseif ($mcstrangerspersonality is "Extroversion")>> "You were going to eat me." <<if ($mcdeaf is "Is Deaf")>> You sign with a blank expression.<<elseif ($mcdeaf is "Is Not Deaf")>> You say bluntly.<</if>><<elseif ($mcstrangerspersonality is "Agreeableness")>> "You were going to eat me." <<if ($mcdeaf is "Is Deaf")>> You sign with a blank expression.<<elseif ($mcdeaf is "Is Not Deaf")>> You say bluntly.<</if>><<elseif ($mcstrangerspersonality is "Neuroticism")>> "You were going to eat me." <<if ($mcdeaf is "Is Deaf")>> You sign with a blank expression.<<elseif ($mcdeaf is "Is Not Deaf")>> You say bluntly.<</if>><<elseif ($mcstrangerspersonality is "Introversion")>> "You were going to eat me." <<if ($mcdeaf is "Is Deaf")>> You sign with a blank expression.<<elseif ($mcdeaf is "Is Not Deaf")>> You say bluntly.<</if>><</if>> Dante presses his lips together as silence settles over you. He nods slowly, holding back a laugh.
"I was."
"Why me? Really." He looks down, covering his mouth as you stare him down. He wipes his nose as he looks at you and shrugs. "You ran into me—if I had never stumbled across you, I wouldn't have come for you. You had my attention. I would've broken my //"rule"// for anyone." He uses quotation marks around the word 'rule'.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "A horrible coincidence then."
"It was."<<elseif ($mcstrangerspersonality is "Openness")>>"I'm really unlucky."
"Probably."<<elseif ($mcstrangerspersonality is "Extroversion")>>"I'm really unlucky."
"Probably."<<elseif ($mcstrangerspersonality is "Agreeableness")>>"I'm really unlucky."
"Probably."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "A horrible coincidence then."
"It was."<<elseif ($mcstrangerspersonality is "Introversion")>>"I'm really unlucky."
"Probably."<</if>>
You side-eye the demon, crossing your arms. "But it worked out. You're loyal to me. So, you can't hurt me." Dante raises his brows and brings his nail to his mouth, picking his teeth. "Every rule has a loophole." He responds, <<if ($mcdeaf is "Is Deaf")>>he pulls his nail from his teeth, inspecting it as he signs with one hand.<<else>>he sucks air through his teeth.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You stare at him, "but you seem to follow the rules." You sign, "you haven't challenged me."<<elseif ($mcdeaf is "Is Not Deaf")>> You stare at him, "but you seem to follow the rules." You tilt your head, "you haven't challenged me."<</if>> Dante stares back, his hand dropping onto your mattress. <<if $bealonesdante is true>>"You even apologized to me and told me to command you."<<elseif $dontbealonesdante is true>>"You even apologized to me and told me to command you."<<else>>"You even came back to here when you didn't feel well."<</if>>
Gold eyes look over your face, his lips pressing together, before he shrugs. "I did." Silence follows. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> picks at your blanket, until he sits up. "Whether I like it or don't. I need you. For you illness. And the temporary binding. I need you alive at least until we leave." He breathes out, "The annoying side of that is, I'll begin to rely on you or view you as something I can return to." He pushes off the mattress and sits up, stretching his arms above his head.
"Oh?"
"Bloodhounds don't care about the span of things—much less when it comes down to someone we're loyal to." He <<if ($mcdeaf is "Is Deaf")>>signs with a displeased expression on his face, but not directed to you.<<else>>speaks with a displeased expression on his face, but not directed to you.<</if>> Something of your dream comes back to you and you scoot to the center of your bed.
<<if ($mcdeaf is "Is Deaf")>> "I remember something from my dream." You sign, moving your hand across the side of your head.<<elseif ($mcdeaf is "Is Not Deaf")>> "I.." You pause, "I remember something from my dream." Your hands rest in your lap.<</if>> Dante turns to you.
"What is it?"
"Bloodhounds were humans... but vile and horrible..." You glance away from the demon, staring at the curtains of your window. "But they weren't horrible. They acted as they were made." Light peeks in through them, creating rays upon the wooden floor. "The cherub had to see something in them to want to say them or save you, right...? He failed to find a loophole." You move your gaze back to Dante and he stares at you.
He holds out his hand to you.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Take his hand.</div>' 'CH.4.ACT.2.PG.107.1'>><</link>>
<<link '<div class="choice-item">Hesitantly take his hand.</div>' 'CH.4.ACT.2.PG.107.2'>><</link>>
<<link '<div class="choice-item">Don❜t take his hand.</div>' 'CH.4.ACT.2.PG.107.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $danteplatonic += 5>><<notify 3s>> DANTE APPROVES.<</notify>>You place your <<if ($mcarms is "Both arms")>> <<if ($mcdomhand is "Right Hand")>> right hand<<elseif ($mcdomhand is "Left Hand")>> left hand<<elseif ($mcdomhand is "Ambidextrous")>> right hand<</if>><<elseif ($mcarms is "Lost right arm")>> left hand<<elseif ($mcarms is "Lost left arm")>> right hand<<elseif ($mcarms is "Lost right hand")>> left hand<<elseif ($mcarms is "Lost left hand")>> right hand<</if>> in his right hand, his flesh is hot against your skin, and his palms are rough. He slides his fingers across your palm to your wrist, bringing your hand to his chest. Your body tenses and your lips press together tightly, your eyes staring from Dante's face to your hand.
There's a heavy thump that beats against your hand. It's fast and heavy and //hot//. His heartbeat. "Does it feel different?" Dante asks and you look at him, your lips parting. He doesn't seem panicked, or flustered, but calm. Yet his heart rate is extremely fast.
<<if ($aloof is true)>> "Yes."<<elseif ($patientcalm is true)>> "Yes."<<elseif ($genius is true)>> "It's fast. Abnormally so."<<elseif ($airheadscatterbrained is true)>> "Is it supposed to?"<<elseif ($dumb is true)>> "Is it supposed to?"<<elseif ($shyeasilynervous is true)>> You nod your head. <<elseif ($kindnice is true)>> You nod your head.<<else>> You nod your head.<</if>> Dante lets go of your wrist and you pull your hand away. You cradle it, feeling your skin tingle.
"A bloodhound heart rate is faster and heavier. Averaging around 160 beats per minute consistently." He crosses his arms, <<if ($mcdeaf is "Is Deaf")>> and you have to rely on reading his lips.<<else>> his lips pulled into a frown.<</if>> "At the core of my being, we're different. You have no similarities to forgotten humans."
<<if ($mcstrangerspersonality is "Conscientiousness")>>"Forgotten humans?"<<elseif ($mcstrangerspersonality is "Openness")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Forgotten humans?"<<elseif ($mcstrangerspersonality is "Introversion")>> "Did I do something?"<</if>> Dante lets out a sigh, uncrossing his arms and dragging his hand over his face, shaking his head.
"Don't tell anyone what you told me." His hand drops onto his lap, facing his body forward, but keeping his face towards you. "Don't even repeat it to yourself. Forgotten humans are vile. In every sense of the word. Don't feel pity for them." <<if ($aloof is true)>> You keep your face still.<<elseif ($patientcalm is true)>> You keep your face still.<<else>> You part your lips before closing them.<</if>> He's serious and you watch his shoulder soon slump, then he rolls them back.
Silence settles over the room. You don't believe him. You know what you saw. Dante stares over your face, opening his mouth to speak before your phone vibrates, turning your attention to your device. His eyes flutter in annoyance.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $danteplatonic += 3>><<notify 3s>> DANTE APPROVES.<</notify>>You slowly place your <<if ($mcarms is "Both arms")>> <<if ($mcdomhand is "Right Hand")>> right hand<<elseif ($mcdomhand is "Left Hand")>> left hand<<elseif ($mcdomhand is "Ambidextrous")>> right hand<</if>><<elseif ($mcarms is "Lost right arm")>> left hand<<elseif ($mcarms is "Lost left arm")>> right hand<<elseif ($mcarms is "Lost right hand")>> left hand<<elseif ($mcarms is "Lost left hand")>> right hand<</if>> in his right hand, his flesh is hot against your skin, and his palms are rough. He slides his fingers across your palm to your wrist, bringing your hand to his chest. Your body tenses and your lips press together tightly, your eyes staring from Dante's face to your hand.
There's a heavy thump that beats against your hand. It's fast and heavy and //hot//. His heartbeat. "Does it feel different?" Dante asks and you look at him, your lips parting. He doesn't seem panicked, or flustered, but calm. Yet his heart rate is extremely fast.
<<if ($aloof is true)>> "Yes."<<elseif ($patientcalm is true)>> "Yes."<<elseif ($genius is true)>> "It's fast. Abnormally so."<<elseif ($airheadscatterbrained is true)>> "Is it supposed to?"<<elseif ($dumb is true)>> "Is it supposed to?"<<elseif ($shyeasilynervous is true)>> You nod your head. <<elseif ($kindnice is true)>> You nod your head.<<else>> You nod your head.<</if>> Dante lets go of your wrist and you pull your hand away. You cradle it, feeling your skin tingle.
"A bloodhound heart rate is faster and heavier. Averaging around 160 beats per minute consistently." He crosses his arms, <<if ($mcdeaf is "Is Deaf")>> and you have to rely on reading his lips.<<else>> his lips pulled into a frown.<</if>> "At the core of my being, we're different. You have no similarities to forgotten humans."
<<if ($mcstrangerspersonality is "Conscientiousness")>>"Forgotten humans?"<<elseif ($mcstrangerspersonality is "Openness")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Forgotten humans?"<<elseif ($mcstrangerspersonality is "Introversion")>> "Did I do something?"<</if>> Dante lets out a sigh, uncrossing his arms and dragging his hand over his face, shaking his head.
"Don't tell anyone what you told me." His hand drops onto his lap, facing his body forward, but keeping his face towards you. "Don't even repeat it to yourself. Forgotten humans are vile. In every sense of the word. Don't feel pity for them." <<if ($aloof is true)>> You keep your face still.<<elseif ($patientcalm is true)>> You keep your face still.<<else>> You part your lips before closing them.<</if>> He's serious and you watch his shoulder soon slump, then he rolls them back.
Silence settles over the room. You don't believe him. You know what you saw. Dante stares over your face, opening his mouth to speak before your phone vibrates, turning your attention to your device. His eyes flutter in annoyance.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $danteplatonic += 2>>You don't take his hand and Dante huffs.
"A bloodhound heart rate is faster and heavier. Averaging around 160 beats per minute consistently." He crosses his arms, <<if ($mcdeaf is "Is Deaf")>> and you have to rely on reading his lips.<<else>> his lips pulled into a frown.<</if>> "At the core of my being, we're different. You have no similarities to forgotten humans."
<<if ($mcstrangerspersonality is "Conscientiousness")>>"Forgotten humans?"<<elseif ($mcstrangerspersonality is "Openness")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Did I do something?"<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Forgotten humans?"<<elseif ($mcstrangerspersonality is "Introversion")>> "Did I do something?"<</if>> Dante lets out a sigh, uncrossing his arms and dragging his hand over his face, shaking his head.
"Don't tell anyone what you told me." His hand drops onto his lap, facing his body forward, but keeping his face towards you. "Don't even repeat it to yourself. Forgotten humans are vile. In every sense of the word. Don't feel pity for them." <<if ($aloof is true)>> You keep your face still.<<elseif ($patientcalm is true)>> You keep your face still.<<else>> You part your lips before closing them.<</if>> He's serious and you watch his shoulder soon slump, then he rolls them back.
Silence settles over the room. You don't believe him. You know what you saw. Dante stares over your face, opening his mouth to speak before your phone vibrates, turning your attention to your device. His eyes flutter in annoyance.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<set $maryphonecallone to true>>"Is it your dad?" Dante asks.
You stare at your phone screen. It's Mary. You scrunch your brows. She never calls, at least not without warning, only video chats and text messages and always in quick succession. You unlock your phone, <<if ($mcdeaf is "Is Deaf")>> enabling subtitles. You won't be able to speak but you'll text her at the same time.<<else>> motioning for the demon to remain silent.<</if>> You answer. There's a long pause and crying. <<if ($mcdeaf is "Is Deaf")>> Written out in brackets. You tilt your head in concern. There's another stretch of silence. Then your name appears. <<else>> "Mary?" You gently call out to her. There's another stretch of silence. Then the whimpering call of your name.<</if>>
"I think... I think Ro is missing..."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><center>CHAPTER FOUR: ACT THREE</center>
----
<<if ($mcdeaf is "Is Deaf")>> "She's whispering." Dante signs to you. Your subtitles write 'sniffles' and 'coughs' while Dante adds more with his hands. He signs with both but doesn't speak as he does. "She's breathing heavily."<<else>> She sniffles quietly, covering her mouth as she muffles her coughing and shaky breaths. You glance at Dante; he remains quiet and still. <</if>> "He won't, He won't answer my calls or texts." <<if ($mcdeaf is "Is Deaf")>> You read the subtitles and glance at Dante. "She's hiccupping and struggling to breathe."<<else>> Mary hiccups, struggling to catch her breath.<</if>>
<<if ($aloof is true)>> "Mary. Breathe."<<elseif ($patientcalm is true)>> "Mary. Breathe for me."<<elseif ($protective is true)>> "Mary, what's wrong?"<<elseif ($courageous is true)>> "Mary, what's wrong?"<<elseif ($cowardly is true)>> "Mary... Are you okay?"<<elseif ($kindnice is true)>> "Mary... Are you okay?"<<elseif ($shyeasilynervous is true)>> "Mary... Are you okay?"<<else>> "Mary. Breathe."<</if>><<if ($mcdeaf is "Is Deaf")>> You type into your messages.<<elseif ($mcdeaf is "Is Not Deaf")>> You speak into the phone.<</if>><<if ($mcdeaf is "Is Deaf")>> "Another shaky breath," Dante signs and he looks uninterested. "She's breathing and calming down." You stare at your phone.<<else>> There's another stretch of silence as Mary lets out a shaky breath, her voice cracking.<</if>> "I'm so scared." She whimpers.
"I saw Ro a couple hours ago. He's okay." You don't add that he's leaving. You fiddle with <<if ($mcarms is "Both arms")>>fingers.<<else>>prosthetic fingers.<</if>>
<<if ($mcdeaf is "Is Deaf")>> Dante signs of shuffling and the subtle clanking of hangers.<<else>> You hear shuffling and the subtle clanking of hangers.<</if>> "No. No." <<if ($mcdeaf is "Is Deaf")>> Dante signs of her firmness and another clank of hangers.<<else>> Her voice is shaky and firm, another clank of hangers.<</if>> "It won't be okay." <<if ($mcdeaf is "Is Deaf")>> You move your eyes to Dante who signs, "Desperate. She sounds desperate." There's a stretch of silence.<<else>> She sounds desperate and covers her mouth, becoming silent and still.<</if>>
"Why won't it be okay?" <<if ($mcdeaf is "Is Deaf")>> You text.<<else>> You softly ask.<</if>>
"I had a nightmare and—and—and when I called Ro, and he didn't answer. He always answers." She sniffles again. "Can you call him."<<if ($mcdeaf is "Is Deaf")>> ""Begging." Dante signs.<<else>> She begs.<</if>> "Please." <<if ($mcdeaf is "Is Deaf")>> Your brows furrow as you begin to type only to freeze as Dante signs yelling, incoherent arguing.<<else>> Your brows furrow as you begin to hear yelling, incoherent arguing.<</if>> There's the angry shout of Mary's name. Tension fills you, and you press your lips together. "My parents are arguing." <<if ($mcdeaf is "Is Deaf")>> //More whispering. Shuffling. Wood and the rustling of clothes.//<<else>> She whispers, shuffling, you hear wood and the rustling of clothes.<</if>> "$mcname. Please come to me."
<<if ($mcdeaf is "Is Deaf")>> Dante signs //'no'// immediately. Your brows furrow. "Why?" You sign back, and he tilts his head. "She's in uptown six." Your brows jump, before he gives you a firm look, "I'm not crossing the wall for her. <<if $stayathome is true>> And you decided to stay.<</if>> <<if $gowithdante is true>> We decided to avoid the wall.<</if>>" Your lips part and you glare, your nose scrunching.
<<if ($mcnmary is "She's come to be like a sister to you")>> "She's a sister to me."<<elseif ($mcnmary is "She's come to be like a daughter to you")>> "She's a daughter to me."<<elseif ($mcnmary is "She's come to be like a friend to you")>> "She's a child!"<<elseif ($mcnmary is "She's simply someone you work with")>> She's a child!"<</if>> You sign back, and Dante sighs.<<elseif ($mcdeaf is "Is Not Deaf")>> Dante mouths //no// immediately and you mute yourself. Your brows furrowing, "Why?" You ask, and he tilts his head. "She's in uptown six." Your brows jump, before he gives you a firm look, "I'm not crossing the wall for her.<<if $stayathome is true>> And you decided to stay.<</if>> <<if $gowithdante is true>> We decided to avoid the wall.<</if>>" Your lips part and you glare, your nose scrunching.
<<if ($mcnmary is "She's come to be like a sister to you")>> "She's a sister to me."<<elseif ($mcnmary is "She's come to be like a daughter to you")>> "She's a daughter to me."<<elseif ($mcnmary is "She's come to be like a friend to you")>> "She's a child."<<elseif ($mcnmary is "She's simply someone you work with")>> She's a child."<</if>> You argue back and Dante sighs.<</if>>
"$mcname."
<<if ($mcdeaf is "Is Deaf")>> You turn your attention back to your phone, the subtitles popping up. <<else>> You unmute yourself.<</if>><<if ($aloof is true)>> "Mary, I can't promise that I'll make it to you." <<elseif ($patientcalm is true)>> "Mary, I can't promise that I'll make it to you."<<elseif ($protective is true)>> "I will try to get to you." <<elseif ($courageous is true)>> "I will try to get to you."<<elseif ($cowardly is true)>> "I don't know... but I'll try."<<elseif ($kindnice is true)>> "I don't know... but I'll try."<<elseif ($shyeasilynervous is true)>> "I don't know... but I'll try."<<else>> "Mary, I can't promise that I'll make it to you."<</if>> <<if ($mcdeaf is "Is Deaf")>> Dante glances at what you type and gives you a disapproving look.<<else>> Dante's hands cover his mouth as he gives you a disapproving look.<</if>>
"Please really try..." <<if ($mcdeaf is "Is Deaf")>> You read the subtitles.<<else>> She pleads, leaning closer to the phone.<</if>> "My parents... They're forcing me to leave. They won't bring Thomas. Please don't let them take me." Dante's brows pull together as he gets up from the bed, pulling aside the curtain. He stares out the window, and you squint slightly.
<<if ($mcdeaf is "Is Deaf")>>"Mary." You text her.<<else>> "Mary." You say her name firmly.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "More shouting. A woman." Dante turns to you, signing, keeping his gaze out the window. "Mary! Let's go!" The words of the woman appear on your screen. There's shuffling that Dante signs of loud screaming. Mary's screaming. <<else>> There's another shout, closer than before. The voice of a woman. "Mary! Let's go!" You hear loud shuffling and Mary screaming.<</if>>
"''No!'' I don't wanna."
She cries, her phone dropping as the door of her hiding spot is found. They are incoherent words thrown around in panic. "I know--I know what I saw! //Daddy please//! It'll eat us!" <<if ($mcdeaf is "Is Deaf")>> Dante signs all that happens, barely looking at you. "There's another voice, a male." Dante signs.<<else>> There's more arguing before another voice becomes clear.<</if>>"Eesha, just grab her, and let's go." <<if ($mcdeaf is "Is Deaf")>> //Indifference.// Dante signs that the man's voice is indifferent, making your skin crawl at the thought.<<else>> His voice sounds indifferent, and you can feel your skin crawl. He sounds like the Governor.<</if>> "The transport truck is waiting and the car is here. I rather not be here when--"
The line abruptly goes dead.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>"$mcname." <<if ($mcdeaf is "Is Deaf")>>He signs your name with a warning look.<<else>>He says his name with a warning look.<</if>> Fully facing you as you scoot to the edge of your bed, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and rising to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and rising to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and rising to your feet.<<else>> rising to your feet.<</if>> You walk towards your dresser, opening the drawers and pulling out random outfit, tossing them onto your bed. Dante crosses his arms, watching you close the drawers and turn to him.
<<if ($quietselectivelymute is true)>> You stare at the demon and motion to the door, watching him cross his arms. <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($aloof is true)>> "Get out. I need to get dressed." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($patientcalm is true)>> "Can you leave? I need to get dressed." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($aggressivehotheaded is true)>> "Get out." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($sarcasticquickwitted is true)>> "Get out." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($unpredictablevulgar is true)>> "Get out." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($polite is true)>> "Can you please leave, I need to get dressed." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($kindnice is true)>> "Can you please leave, I need to get dressed." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<elseif ($shyeasilynervous is true)>> "Can you please leave, I need to get dressed." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><<else>> "Can you leave? I need to get dressed." <<if ($mcdeaf is "Is Deaf")>> You sign and motion to the door, watching him cross his arms.<<elseif ($mcdeaf is "Is Not Deaf")>> You motion to the door, watching him cross his arms.<</if>><</if>>"What do you plan to do?" He ignores your request, not moving, and you let out a rough sigh, gathering up your clothes and walking towards the bathroom, closing the door behind you.
You place your clothes on the side of the sink counter, <<if ($mcwalkingaid is "Cane")>> balancing on the side of the counter and resting your cane against it.<<elseif ($mcwalkingaid is "Forearm Crutches")>> balancing on the side of the counter and resting your crutch against it.<<elseif ($mcwalkingaid is "Armpit Crutches")>> balancing on the side of the counter and resting your crutch against it.<<else>>your hands running over your face.<</if>><<if ($mcpjs is "an oversized t-shirt")>>You remove your shorts and replace them with sweatpants, not changing your oversized shirt.<<elseif ($mcpjs is "a silk nightgown")>> You pull your nightgown over your head, replacing it with a t-shirt and sweat pants.<<elseif ($mcpjs is "a tank top and shorts")>> You remove your shorts, replacing them with sweatpants, not changing your tank top.<<elseif ($mcpjs is "just a sports bra and underwear")>> You remove your shorts and replace them with sweatpants, not changing your oversized shirt.<<elseif ($mcpjs is "just gym shorts")>> You remove your gym shorts and replace them with sweatpants, not changing your oversized shirt.<<elseif ($mcpjs is "just sweatpants")>> You look over yourself, you didn't need to change.<</if>><<if ($mclegs is "Both legs")>> You unroll your socks and put them on your feet, careful not to slip. <<elseif ($mclegs is "Lost right leg")>> You unroll your socks and put them on your left foot and your prosthetic right foot. <<elseif ($mclegs is "Lost left leg")>> You unroll your socks and put them on your right foot and your prosthetic left foot. <<elseif ($mclegs is "Lost right foot")>> You unroll your socks and put them on your left foot and your prosthetic right foot. <<elseif ($mclegs is "Lost left foot")>> You unroll your socks and put them on your right foot and your prosthetic left foot.<</if>>\
<<if ($mchaircoverings is "No head/hair coverings")>> <<if ($mchairstyles is "bald")>> Your hands scratch your head.<<elseif ($mchairstyles is "unstyled hair")>> <<if ($mchairtexture is "Straight")>> You pick up your brush, and brush out your hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Wavy")>> You pick up your brush, and brush out your wavy hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Curly")>> You pick up your brush, and brush out your curls, making sure your hair looks okay.<<elseif ($mchairtexture is "Coily")>> You pick up your brush, wet the bristles, and brush out your hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Afro")>> You pick up your pick and wet your hands, pulling out your afro and picking it out, making sure your hair looks okay.<<elseif ($mchairtexture is "Kinky")>> You pick up your brush, wet the bristles, and brush out your hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Locked")>> Your hands run through your locs, making sure your hair looks okay.<</if>><<elseif ($mchairstyles is "shaved hair")>> Your hands scratch your head.<<elseif ($mchairstyles is "fade")>> Your hands scratch your head.<<elseif ($mchairstyles is "waves")>> Your hands swipe across your head, making sure your hair looks okay.<<elseif ($mchairstyles is "undercut")>> Your hands scratch the base of your neck, making sure your hair looks okay.<<elseif ($mchairstyles is "pixie cut")>> Your hands run through your head, making sure your hair looks okay.<<elseif ($mchairstyles is "cornrows")>> Your hands swipe across your cornrows, making sure your hair looks okay.<<elseif ($mchairstyles is "bantu knots")>> You inspect your bantu knots, making sure they look okay. You'd need to redo them at some point.<<elseif ($mchairstyles is "box braids")>> Your hands run through your braids, making sure your hair looks okay.<<elseif ($mchairstyles is "twists")>> Your hands run through your twists, making sure your hair looks okay.<<else>> <<if ($mchairtexture is "Straight")>> You pick up your brush, and brush out your hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Wavy")>> You pick up your brush, and brush out your wavy hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Curly")>> You pick up your brush, and brush out your curls, making sure your hair looks okay.<<elseif ($mchairtexture is "Coily")>> You pick up your brush, wet the bristles, and brush out your hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Afro")>> You pick up your pick and wet your hands, pulling out your afro and picking it out, making sure your hair looks okay.<<elseif ($mchairtexture is "Kinky")>> You pick up your brush, wet the bristles, and brush out your hair, making sure your hair looks okay.<<elseif ($mchairtexture is "Locked")>> Your hands run through your locs, making sure your hair looks okay.<</if>><</if>><<elseif ($mchaircoverings is "Hijab")>> You fix your hijab, redoing the pins that moved from their original position.<<elseif ($mchaircoverings is "Tichel")>> You fix your tichel, redoing the pins that moved from their original position.<<elseif ($mchaircoverings is "Kippah")>> You fix your kippah, redoing the pins that moved from their original position.<<elseif ($mchaircoverings is "Turban")>> You readjust your turban, quickly rewrapping it.<<elseif ($mchaircoverings is "Veil")>> You fix your veil, redoing and pins that moved from their original position.<</if>>You step back from the mirror, <<if ($mcwalkingaid is "Cane")>> grabbing your cane and looking over yourself.<<elseif ($mcwalkingaid is "Forearm Crutches")>> grabbing your crutch and looking over yourself.<<elseif ($mcwalkingaid is "Armpit Crutches")>> grabbing your crutch and looking at yourself.<<else>> looking at yourself.<</if>> Satisfied, you step from the mirror and open the door to your bathroom, Dante is blocking your bedroom door. Your shoulders drop.
"Mary is in trouble." <<if ($mcdeaf is "Is Deaf")>>You sign,<<elseif ($mcdeaf is "Is Not Deaf")>> You speak with a sigh,<</if>> turning the light off of your bathroom and walking to your bed. The backpack from when your first left is in the living room and your grab your phone, shoving it into your pocket, grabbing your charger for your phone, <<if ($mccontacts is "Wears")>> the case for your contacts,<</if>><<if ($mcglasses is "Wears")>>the case of your glasses and fixes the one you're wearing,<</if>><<if ($mchearingaid is "Wears")>>the case and charger for your hearing aids,<</if>> and your keys. "I get that--but I won't go. That wall will rip me apart." Dante responds.
<<if ($aloof is true)>> You falter your movements before shaking your head.<<elseif ($patientcalm is true)>> You falter your movements before shaking your head.<<elseif ($aggressivehotheaded is true)>> You falter your movements before you shrug your shoulders.<<elseif ($unpredictablevulgar is true)>> You falter your movements before you shrug your shoulders.<<elseif ($crybaby is true)>> You falter your movements. You frown, feeling your eyes water.<<elseif ($cowardly is true)>> You falter your movements and you shake your head with a frown.<<elseif ($kindnice is true)>> You falter your movements and you frown.<<elseif ($shyeasilynervous is true)>> You falter your movements, and you frown.<<else>> You falter your movements before shaking your head.<</if>>"I'll go alone, but she—"
"I won't let you. We won't have time to come back." You stare at Dante, his face his firm<<if ($crybaby is true)>> but his eyes soft as he sees your eyes glossed over.<<else>> but his shoulders drop the moment you look at him.<</if>> You press your lips tightly together. "She asked me. I can't ignore her. And we have a binding."
"She's a kid--And binding is for subjects. Not people. And the dumbest of subjects will disregard a binding." Dante's eyes shift from you to the window, then back to you. "Those were her parents, I'm assuming." He leans against the door of your bedroom. "And they're leaving the district, if they have that chance, let her take it." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand, his chest slowly rising and falling.<<else>>His voice is low and tired, as he slowly breathes.<</if>>
<<if ($aloof is true)>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips.Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. "She didn't want to go."<<elseif ($patientcalm is true)>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips.Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. "She didn't want to go."<<elseif ($aggressivehotheaded is true)>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips.Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. Then you shake your head, "Shitty parents. She doesn't want to go."<<elseif ($sarcasticquickwitted is true)>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips.Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. Then you shake your head, "Shitty parents. She doesn't want to go."<<elseif ($unpredictablevulgar is true)>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips.Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. Then you shake your head, "Shitty parents. She doesn't want to go."<<elseif ($kindnice is true)>> You stay silent and think to yourself, . "She didn't want to go."<<elseif ($shyeasilynervous is true)>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. You feel your lips curl downward. "She didn't want to go."<<else>> You stay silent, your movements slowing. Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips.Your <<if ($mcarms is "Both arms")>> hands<<else>>hand<</if>> holding the metal zipper, feeling its ridge against you fingertips. Then you shake your head, "Shitty parents. She doesn't want to go."<</if>> You drop your things onto your bed and Dante steps from the door, closer to you.
"I'm sure you didn't want to go either when you had to leave your District."<<if ($aloof is true)>> You give him a sharp look.<<elseif ($patientcalm is true)>> You give him a sharp look.<<elseif ($aggressivehotheaded is true)>> You glare at him with a heavy scowl on your lips.<<elseif ($sarcasticquickwitted is true)>> You glare at him with a heavy scowl on your lips.<<elseif ($unpredictablevulgar is true)>> You glare at him with a heavy scowl on your lips.<<elseif ($crybaby is true)>> You frown, your eyes look down.<<elseif ($kindnice is true)>> You frown, your eyes look down.<<elseif ($shyeasilynervous is true)>> You frown, your eyes look down.<<else>> You glare at him with a heavy scowl on your lips.<</if>> Dante takes a step back. "You want her safe? You should let her go." <<if ($mcdeaf is "Is Deaf")>>You watch him sign.<<else>>You listen to his words.<</if>> But you can't shake this horrible, thick feeling that settles in your gut.
Something wrong is going to happen, but you run the risk of Dante being pulled apart. You doubt you'd be able to fight him or talk him down. At least, you don't have time. Mary is a child and Dante is a subject. For one of them, death is permanent, but you don't want to have Dante in pain <<if ($aggressivehotheaded is true)>>, at least not a lot of pain, he deserves something, but he needs to be able to fight if anything happens. Especially against District Police. <<elseif ($sarcasticquickwitted is true)>>, at least not a lot of pain, he deserves something, but he needs to be able to fight if anything happens. Especially against District Police. <<elseif ($unpredictablevulgar is true)>>, at least not a lot of pain, he deserves something, but he needs to be able to fight if anything happens. Especially against District Police. <<else>> and he needs to be able to fight if anything happens. Especially against District Police. <</if>>
<center><<link "· NEXT PAGE ·" "CH.4 - OPTION-ELEVEN">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $commanddanteone to true>><<notify 3s>> DANTE DISAPPROVES.<</notify>> <<set $danteplatonic -= 8>><<if $arguewdante is true>>Dante had told you that you could command him to do something.<<else>>You don't know what to you, but he's loyal to you. So he has to listen to you. <</if>> You don't want to command him, you don't want to force him, but you have no choice. <<if ($aloof is true)>>"You're going with me."<<elseif ($patientcalm is true)>>"You're going with me."<<elseif ($cowardly is true)>>You hesitate before straightening your back. "You're going with me."<<elseif ($crybaby is true)>> You hesitate before straightening your back. "You're going with me."<<elseif ($kindnice is true)>> You hesitate before straightening your back. "You're going with me."<<elseif ($shyeasilynervous is true)>> You hesitate before straightening your back. "You're going with me."<<else>>"You're going with me."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign, swallowing thickly.<<elseif ($mcdeaf is "Is Not Deaf")>> You declare, swallowing thickly.<</if>>
You stare at Dante, watching his face. He looks disappointed, but he doesn't voice it, <<if ($mcdeaf is "Is Deaf")>> you watch him blow out a bellow of smoke as his shoulders drop. <<else>>only letting out a heavy sigh that blows out a bellow of smoke. <</if>>"I'll be back," he rolls his shoulders as he pushes off the wall, "Call Ro and then pack. Everything you need." Your lips part in surprise as he turns his back to you.<<if $bealonesdante is true>><<if ($mcdeaf is "Is Deaf")>>You're half expecting the door to close with another violent shake, but it doesn't. He leaves your room silently. <<else>>You're half expecting the door to close with a loud slam and violent shake, but it doesn't. He leaves your room silently<</if>><<else>><<if ($mcdeaf is "Is Deaf")>>You wait for the door to close with another violent shake, but it never comes. He leaves your room silently.<<else>>You wait for the door to close with another violent shake or a loud slam, but it never comes. He leaves your room silently.<</if>><</if>> Your eyes drift to the I.Ds and the folded note.
You have time.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.3.PG.112">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $begdanteone to true>><<set $danteplatonic += 8>><<notify 3s>> DANTE APPROVES.<</notify>>><<if $arguewdante is true>>Dante had told you that you could command him to do something.<<else>>You don't know what to do, but he's loyal to you. So he has to listen to you.<</if>> But you don't want to force him. <<if ($aloof is true)>>You straighten your posture, "Come with me, please." <<elseif ($patientcalm is true)>>You straighten your posture, "Come with me, please."<<elseif ($cowardly is true)>>You hesitate before straightening your back. "Please go with me...."<<elseif ($crybaby is true)>> You hesitate before straightening your back. "Please go with me...."<<elseif ($kindnice is true)>> You hesitate before straightening your back. "Please go with me...."<<elseif ($shyeasilynervous is true)>> You hesitate before straightening your back. "Please go with me...."<<else>> You straighten your posture, "Please go with me...."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign, your brows low.<<elseif ($mcdeaf is "Is Not Deaf")>> Your voice low.<</if>>
You stare at Dante, watching his face. He looks conflicted, but he doesn't voice it, <<if ($mcdeaf is "Is Deaf")>> you watch him blow out a bellow of smoke as his shoulders drop. <<else>> only letting out a heavy sigh that blows out a bellow of smoke. <</if>> "I will..." He shakes his head, "I'll be back," he rolls his shoulders as he pushes off the wall, "Call Ro and then pack. Everything you need." Your lips part in surprise as he turns his back to you. <<if $bealonesdante is true>><<if ($mcdeaf is "Is Deaf")>>You're half expecting the door to close with another violent shake, but it doesn't. He leaves your room silently. <<else>>You're half expecting the door to close with a loud slam and violent shake, but it doesn't. He leaves your room silently<</if>><<else>><<if ($mcdeaf is "Is Deaf")>>You wait for the door to close with another violent shake, but it never comes. He leaves your room silently.<<else>>You wait for the door to close with another violent shake or a loud slam, but it never comes. He leaves your room silently.<</if>><</if>> Your eyes drift to the I.Ds and the folded note.
You have time.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.3.PG.112">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $callmarytwo to true>>You turn to your bed, dragging your hands over your face. <<if ($mcglasses is "Wears")>> You pull off your glasses, tossing them onto your bed.<<elseif ($mchearingaid is "Wears")>> You gently tug your hearing aid from your ear, tossing it onto your bed.<<else>> You rub your eyes and sigh into your hands.<</if>><<if $stayathome is true>> You're supposed to stay home. But you have this pit in your stomach that you won't be back.<</if>><<if $gowithdante is true>> You were planning on leaving, but you have this pit in your stomach that you won't be back. <</if>> Something bad is going to happen. You pick up your phone and recall Mary.
There's a single ring before the call is declined, meaning it was on and someone declined it. You bounce your leg, as you call Ro's number next, your eyes moving around your bedroom. You stare over all the items you've accumulated; you can't take it all. Ro's call immediately goes to voicemail. You stare at your phone screen<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>>and you can stop the ping of pain that rests in the pit of your chest. As dumb as it is, he's never declined you calls.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> and you can stop the ping of pain that rests in the pit of your chest. As dumb as it is, he's never declined you calls.<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> <<if $kissroone is true>> and you can stop the ping of pain that rests in the pit of your chest. As dumb as it is, he's never declined you calls.<<else>> and you can't help but worry.<</if>><</if>> You switch to your $edwardtitle contact and call. It immediately goes to voicemail again.
You drop your phone onto your bed.
You drag your hands over you face, groaning into your palms. You hate this. <<if ($mcanddsix is "hate")>>You hate this district. If this is your last time in your apartment, you're happy somewhat. <<elseif ($mcanddsix is "love")>> This district makes your heartache. If this is your last time in your apartment, you're sad.<<elseif ($mcanddsix is "tolerate")>>You can't stand this district. You hate this district. If this is your last time in your apartment, you're conflicted.<</if>> This apartment is yours. Or was yours? It would be yours until you die. And a part of you wants to come back, at least to grab everything.
'//You should pack.//' You remind yourself.
<<if ($mcwalkingaid is "Cane")>> Repositioning your cane, you step back and go to your closet, pulling out a large $mcfavecolor duffle bag, and tossing it onto your bed as you walk to your living room. Grabbing your backpack and the ID cards, shoving them into your pockets.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Repositioning your crutch, you step back and go to your closet, pulling out a large $mcfavecolor duffle bag, tossing it onto your bed as you walk to your living room. Grabbing your backpack and the ID cards, shoving them into your pockets.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Repositioning your crutch, you step back and go to your closet, pulling outa large $mcfavecolor duffle bag, and tossing it onto your bed as you walk to your living room. Grabbing your backpack and the ID cards, shoving them into your pockets.<<else>> You step away from your bed and go to your closet, pulling out a large $mcfavecolor duffle bag, and tossing it onto your bed as you walk to your living room. Grabbing your backpack and the ID cards, shoving them into your pockets.<</if>> You return to the bed, placing your backpack on the mattress. You empty your backpack, tossing your random items onto your bed, and unzip your duffle bag.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.3.PG.113">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $dufflebagitems to true>><center>''Pick Necessary Items.''</center>
----
!!!<span style="color: #002757">''CLOTHING''</span>
''TOPS''
* <<listbox "$mctopone" autoselect>>
<<option "Tank Top">>
<<option "T-Shirt">>
<<option "Fitted T-Shirt">>
<<option "Button-Up">>
<<option "Turtleneck">>
<<option "Long Sleeved">>
<<option "Sweater">>
<<option "Crop-Top">>
<<option "Polo">>
<<option "Halter Top">>
<<option "Flannel">>
<<option "V-neck">>
<<option "Tunic">>
<<option "Sleeveless">>
<</listbox>>
* <<listbox "$mctoptwo" autoselect>>
<<option "T-Shirt">>
<<option "Tank Top">>
<<option "Fitted T-Shirt">>
<<option "Button-Up">>
<<option "Turtleneck">>
<<option "Long Sleeved">>
<<option "Sweater">>
<<option "Crop-Top">>
<<option "Polo">>
<<option "Halter Top">>
<<option "Flannel">>
<<option "V-neck">>
<<option "Tunic">>
<<option "Sleeveless">>
<</listbox>>
* <<listbox "$mctopthree" autoselect>>
<<option "Turtleneck">>
<<option "Tank Top">>
<<option "T-Shirt">>
<<option "Fitted T-Shirt">>
<<option "Button-Up">>
<<option "Long Sleeved">>
<<option "Sweater">>
<<option "Crop-Top">>
<<option "Polo">>
<<option "Halter Top">>
<<option "Flannel">>
<<option "V-neck">>
<<option "Tunic">>
<<option "Sleeveless">>
<</listbox>>
* <<listbox "$mctopfour" autoselect>>
<<option "V-neck">>
<<option "Fitted T-Shirt">>
<<option "Tank Top">>
<<option "T-Shirt">>
<<option "Button-Up">>
<<option "Turtleneck">>
<<option "Long Sleeved">>
<<option "Sweater">>
<<option "Crop-Top">>
<<option "Polo">>
<<option "Halter Top">>
<<option "Flannel">>
<<option "Tunic">>
<<option "Sleeveless">>
<</listbox>>
* <<listbox "$mctopfive" autoselect>>
<<option "Long Sleeved">>
<<option "Tank Top">>
<<option "T-Shirt">>
<<option "Fitted T-Shirt">>
<<option "Button-Up">>
<<option "Turtleneck">>
<<option "Sweater">>
<<option "Crop-Top">>
<<option "Polo">>
<<option "Halter Top">>
<<option "Flannel">>
<<option "V-neck">>
<<option "Tunic">>
<<option "Sleeveless">>
<</listbox>>
· · ───── ·☼· ───── · ·
''BOTTOMS''
* <<listbox "$mcbottomone" autoselect>>
<<option "Shorts">>
<<option "Skinny Jeans">>
<<option "Wide Leg Jeans">>
<<option "Leggings">>
<<option "Cargo Pants">>
<<option "Jean Shorts">>
<<option "Long Skirt">>
<<option "Short Skirt">>
<<option "Mini Skirt">>
<<option "Sailor Pants">>
<<option "Denim Pants">>
<<option "Overalls">>
<<option "Business Slacks">>
<</listbox>>
* <<listbox "$mcbottomtwo" autoselect>>
<<option "Skinny Jeans">>
<<option "Wide Leg Jeans">>
<<option "Leggings">>
<<option "Cargo Pants">>
<<option "Shorts">>
<<option "Jean Shorts">>
<<option "Long Skirt">>
<<option "Short Skirt">>
<<option "Mini Skirt">>
<<option "Sailor Pants">>
<<option "Denim Pants">>
<<option "Overalls">>
<<option "Business Slacks">>
<</listbox>>
* <<listbox "$mcbottomthree" autoselect>>
<<option "Cargo Pants">>
<<option "Skinny Jeans">>
<<option "Wide Leg Jeans">>
<<option "Leggings">>
<<option "Shorts">>
<<option "Jean Shorts">>
<<option "Long Skirt">>
<<option "Short Skirt">>
<<option "Mini Skirt">>
<<option "Sailor Pants">>
<<option "Denim Pants">>
<<option "Overalls">>
<<option "Business Slacks">>
<</listbox>>
* <<listbox "$mcbottomfour" autoselect>>
<<option "Overalls">>
<<option "Skinny Jeans">>
<<option "Wide Leg Jeans">>
<<option "Leggings">>
<<option "Cargo Pants">>
<<option "Shorts">>
<<option "Jean Shorts">>
<<option "Long Skirt">>
<<option "Short Skirt">>
<<option "Mini Skirt">>
<<option "Sailor Pants">>
<<option "Denim Pants">>
<<option "Business Slacks">>
<</listbox>>
* <<listbox "$mcbottomfive" autoselect>>
<<option "Wide Leg Jeans">>
<<option "Skinny Jeans">>
<<option "Leggings">>
<<option "Cargo Pants">>
<<option "Shorts">>
<<option "Jean Shorts">>
<<option "Long Skirt">>
<<option "Short Skirt">>
<<option "Mini Skirt">>
<<option "Sailor Pants">>
<<option "Denim Pants">>
<<option "Overalls">>
<<option "Business Slacks">>
<</listbox>>
· · ───── ·☼· ───── · ·
''OUTWEAR''
* <<listbox "$mcoutwearone" autoselect>>
<<option "Leather Jacket">>
<<option "Hoodie">>
<<option "Winter Coat">>
<<option "Trench Coat">>
<<option "Blaxer">>
<<option "Windbreaker">>
<<option "Cardigan">>
<<option "Raincoat">>
<<option "Duffle Coat">>
<<option "Letterman Jacket">>
<<option "Denim Jacket">>
<</listbox>>
· · ───── ·☼· ───── · ·
''UNDERGARMENTS''
* <<listbox "$mcunderwearone" autoselect>>
<<option "High-Waisted Underwear">>
<<option "Low-Rise Underwear">>
<<option "Bikini Underwear">>
<<option "Thong Underwear">>
<<option "Hipster Underwear">>
<<option "Boyshorts Underwear">>
<<option "Briefs">>
<<option "Trunks">>
<<option "Boxer Briefs">>
<<option "Boxers">>
<</listbox>>
* <<listbox "$mcunderweartwo" autoselect>>
<<option "Briefs">>
<<option "Trunks">>
<<option "Boxer Briefs">>
<<option "Boxers">>
<<option "High-Waisted Underwear">>
<<option "Low-Rise Underwear">>
<<option "Bikini Underwear">>
<<option "Thong Underwear">>
<<option "Hipster Underwear">>
<<option "Boyshorts Underwear">>
<</listbox>>
<<if ($mcsex is "Female Genitalia")>>\
* <<listbox "$mcbrasone" autoselect>>
<<option "No Chest Wear">>
<<option "Sports Bra">>
<<option "Push-Up Bra">>
<<option "Padded Bra">>
<<option "Bralette Bra">>
<<option "Strapless Bra">>
<<option "Seamless Bra">>
<</listbox>>
* <<listbox "$mcbrastwo" autoselect>>
<<option "No Chest Wear">>
<<option "Sports Bra">>
<<option "Push-Up Bra">>
<<option "Padded Bra">>
<<option "Bralette Bra">>
<<option "Strapless Bra">>
<<option "Seamless Bra">>
<</listbox>>
<<elseif ($mcsex is "Intersex Genitalia")>>\
* <<listbox "$mcbrasone" autoselect>>
<<option "No Chest Wear">>
<<option "Sports Bra">>
<<option "Push-Up Bra">>
<<option "Padded Bra">>
<<option "Bralette Bra">>
<<option "Strapless Bra">>
<<option "Seamless Bra">>
<</listbox>>
* <<listbox "$mcbrastwo" autoselect>>
<<option "No Chest Wear">>
<<option "Sports Bra">>
<<option "Push-Up Bra">>
<<option "Padded Bra">>
<<option "Bralette Bra">>
<<option "Strapless Bra">>
<<option "Seamless Bra">>
<</listbox>>\
<<elseif ($mcgender is "Transwoman")>>\
* <<listbox "$mcbrasone" autoselect>>
<<option "No Chest Wear">>
<<option "Sports Bra">>
<<option "Push-Up Bra">>
<<option "Padded Bra">>
<<option "Bralette Bra">>
<<option "Strapless Bra">>
<<option "Seamless Bra">>
<</listbox>>
* <<listbox "$mcbrastwo" autoselect>>
<<option "No Chest Wear">>
<<option "Sports Bra">>
<<option "Push-Up Bra">>
<<option "Padded Bra">>
<<option "Bralette Bra">>
<<option "Strapless Bra">>
<<option "Seamless Bra">>
<</listbox>><</if>>\
<<if ($mcgender is "Nonbinary")>>\
* <<listbox "$mcbinder" autoselect>>
<<option "No Binder">>
<<option "Short-Lenght Binder">>
<<option "Full-Length Binder">>
<<option "I use Trans-Tape">>
<</listbox>>
<<elseif ($mcgender is "Transwoman")>>\
* <<listbox "$mcbinder" autoselect>>
<<option "No Binder">>
<<option "Short-Lenght Binder">>
<<option "Full-Length Binder">>
<<option "I use Trans-Tape">>
<</listbox>>
<<elseif ($mcgender is "Transman")>>\
* <<listbox "$mcbinder" autoselect>>
<<option "No Binder">>
<<option "Short-Lenght Binder">>
<<option "Full-Length Binder">>
<<option "I use Trans-Tape">>
<</listbox>>
<<elseif ($mcgender is "Agender")>>\
* <<listbox "$mcbinder" autoselect>>
<<option "No Binder">>
<<option "Short-Lenght Binder">>
<<option "Full-Length Binder">>
<<option "I use Trans-Tape">>
<</listbox>> <</if>>\
· · ───── ·☼· ───── · ·
''FEETWEAR''
* <<listbox "$mcsocks" autoselect>>
<<option "No-Show Socks">>
<<option "Ankle Socks">>
<<option "Crew Socks">>
<<option "Knee-High Socks">>
<<option "Thigh-High Socks">>
<</listbox>>
* <<listbox "$mcshoeone" autoselect>>
<<option "Combat Boots">>
<<option "Sneakers">>
<<option "Slip-Ons">>
<<option "Platforms">>
<<option "Heels">>
<<option "Hiking Boots">>
<<option "Mary Janes">>
<<option "Sandals">>
<<option "Knee-High Boots">>
<<option "Ankle Boots">>
<<option "Cowboy Boots">>
<</listbox>>
· · ───── ·☼· ───── · ·
''ACCESSORIES''
* <<listbox "$mcscarf" autoselect>>
<<option "No Scarf">>
<<option "Cotten Scarf">>
<<option "Wool Scarf">>
<<option "Silk Scarf">>
<<option "Knitted Scarf">>
<</listbox>>
* <<listbox "$mcgloves" autoselect>>
<<option "No Gloves">>
<<option "Shortie Gloves">>
<<option "Lace Gloves">>
<<option "Knit Gloves">>
<<option "Arm Warmers">>
<<option "Mittons">>
<<option "Fingerless Gloves">>
<<option "Driving Gloves">>
<<option "Opera Gloves">>
<<option "Gauntlet Gloves">>
<</listbox>>
----
!!!<span style="color: #002757">''HYGIENE''</span>
* <<listbox "$mchygieneone" autoselect>>
<<option "Toothbrush and Toothpaste">>
<<option "Body Care Products">>
<<option "Face Care Products">>
<<option "Hair Care Products">>
<<option "Tissues/Toilet Paper">>
<<option "Feminine Hygiene">>
<<option "Eye Contact Solution">>
<<option "Medicine">>
<<option "Deodorant">>
<<option "First Aid Kit">>
<</listbox>>
* <<listbox "$mchygienetwo" autoselect>>
<<option "Hair Care Products">>
<<option "Toothbrush and Toothpaste">>
<<option "Body Care Products">>
<<option "Eye Contact Solution">>
<<option "Face Care Products">>
<<option "Tissues/Toilet Paper">>
<<option "Feminine Hygiene">>
<<option "Medicine">>
<<option "Deodorant">>
<<option "First Aid Kit">>
<</listbox>>
* <<listbox "$mchygienethree" autoselect>>
<<option "Toothbrush and Toothpaste">>
<<option "Body Care Products">>
<<option "Face Care Products">>
<<option "Hair Care Products">>
<<option "Eye Contact Solution">>
<<option "Tissues/Toilet Paper">>
<<option "Feminine Hygiene">>
<<option "Medicine">>
<<option "Deodorant">>
<<option "First Aid Kit">>
<</listbox>>
----
!!!<span style="color: #002757">''SURVIVAL''</span>
* <<listbox "$mcsurvivalone" autoselect>>
<<option "Food">>
<<option "Water">>
<<option "Sleeping Bag">>
<<option "Rope">>
<<option "Lighter">>
<<option "Compass">>
<<option "Radio">>
<<option "Whistles">>
<<option "Duct Tape">>
<<option "Switch Army Knife">>
<</listbox>>
* <<listbox "$mcsurvivaltwo" autoselect>>
<<option "Water">>
<<option "Food">>
<<option "Sleeping Bag">>
<<option "Rope">>
<<option "Lighter">>
<<option "Compass">>
<<option "Radio">>
<<option "Whistles">>
<<option "Duct Tape">>
<<option "Switch Army Knife">>
<</listbox>>
----
!!!<span style="color: #002757">''ENTERTAINMENT''</span>
* <<listbox "$mcentertainmentone" autoselect>>
<<option "A Book">>
<<option "A Sketch Pad">>
<<option "A Hand-Held Console">>
<<option "Camera">>
<<option "Puzzles">>
<<option "Rubik Cube">>
<<option "Portable Music">>
<</listbox>>
----
<center><<link "· NEXT PAGE ·" "CH.4.ACT.3.PG.114">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You artfully arrange all your items on your bed, staring over them. You hand grazing over each. You can only pack so much.
----
!!<span style="color: #000240">''ITEMS PACKED.''</span>
!!!<span style="color: #002757">''CLOTHING''</span>
''FIVE TOPS''
* $mctopone
* $mctoptwo
* $mctopthree
* $mctopfour
* $mctopfive
<center>· · ─────── · ·</center>\
''FIVE BOTTOMS''
* $mcbottomone
* $mcbottomtwo
* $mcbottomthree
* $mcbottomfour
* $mcbottomfive
<center>· · ─────── · ·</center>\
''OUTWEAR''
* $mcoutwearone
<center>· · ─────── · ·</center>\
''UNDERGARMENTS''
* ''FIVE ARTICLES OF:'' $mcunderwearone and $mcunderweartwo
<<if ($mcsex is "Female Genitalia")>>\
* $mcbrasone
* $mcbrastwo
<<elseif ($mcsex is "Intersex Genitalia")>>\
* $mcbrasone
* $mcbrastwo
<<elseif ($mcgender is "Transwoman")>>\
* $mcbrasone
* $mcbrastwo<</if>>\
<<if ($mcgender is "Nonbinary")>>\
* $mcbinder
<<elseif ($mcgender is "Transwoman")>>\
* $mcbinder
<<elseif ($mcgender is "Transman")>>\
* $mcbinder
<<elseif ($mcgender is "Agender")>>\
* $mcbinder<</if>>\
<center>· · ─────── · ·</center>\
''FEETWEAR''
* ''FIVE ARTICLES OF:'' $mcsocks
* ''ONE PAIR OF:'' $mcshoeone
<center>· · ─────── · ·</center>\
''ACCESSORIES''
* $mcscarf
* $mcgloves
----
!!!<span style="color: #002757">''HYGIENE''</span>
* $mchygieneone
* $mchygienetwo
* $mchygienethree
----
!!!<span style="color: #002757">''SURVIVAL''</span>
* $mcsurvivalone
* $mcsurvivaltwo
----
!!!<span style="color: #002757">''ENTERTAINMENT''</span>
* $mcentertainmentone
----
You stare at the items on your bed, satisfied with what you picked, before placing your clothing in the duffle bag first and arranging everything else. Pushing the duffle to the side, you turn your attention to your backpack, packing the rest of your items and other valuables, with your laptop shoved into the back pocket. You take the ID cards from your pockets and place them in the front pocket of your backpack. <<if $boxtwoid is true>> Making sure to grab the ID of Henry Keating.<</if>>
Your eyes trail over your room, to your drawers with more clothes that you weren't bringing. <<if ($mcprostheticlimb is "Plastic Prosthetic")>> You couldn't pack all of your prosthetic items; you would have to keep the one you have.<<elseif ($mcprostheticlimb is "Metal prosthetic")>> You couldn't pack all of your prosthetic items, you would have to keep the one you have.<<elseif ($mcprostheticlimb is "Wood prosthetic")>> You couldn't pack all your prosthetic items, you would have to keep the one you have.<</if>> <<if ($mcglasses is "Wears")>> You put on your glasses,<<elseif ($mchearingaid is "Wears")>> You put in your hearing aid,<<else>> You run your hands over your face,<</if>> you pick up the mess you made. Closing your drawers, fixing your bed—something to busy yourself.
You touch your shirt, grabbing at the fabric. You have a chance to change before Dante comes back. You walk to your closet, moving aside hangers. <<cycle "$mcclothesdayone" autoselect>>
<<option "You change into a hoodie and jeans">>
<<option "You change into a t-shirt and leggings">>
<<option "You change into a white button-up and a skirt">>
<<option "You change into a black long-sleeved shirt and cargo pants">>
<<option "You change into a simple black dress with boots">>
<<option "You change into a button-up shirt and slacks">>
<<option "You don't change your clothes">>
<</cycle>>.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.4.PG.115">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><center>CHAPTER FOUR: ACT FOUR</center>
!!!<span style="color: #000240"><center>''12:13:12 PM | APARTMENT 12 | DEC 1ST | 92°F (32°C)''</center></span>
----
The movement of your bedroom catches your attention as you<<if ($mclegs is "Both legs")>> <<if ($mcarms is "Both arms")>> scroll through your phone, bouncing your leg anxiously as you wait for Dante.<<elseif ($mcarms is "Lost right arm")>> massage the nub of your right arm, your prosthetic arm resting in your lap.<<elseif ($mcarms is "Lost left arm")>> massage the nub of your left arm, your prosthetic arm resting in your lap.<<elseif ($mcarms is "Lost right hand")>> massage the nub of your right hand, your prosthetic hand resting in your lap.<<elseif ($mcarms is "Lost left hand")>> massage the nub of your left hand, your prosthetic hand resting in your lap.<</if>><<elseif ($mclegs is "Lost right leg")>> massage the nub of your right leg, your prosthetic leg resting on your bed.<<elseif ($mclegs is "Lost left leg")>> massage the nub of your left leg, your prosthetic leg resting on your bed.<<elseif ($mclegs is "Lost right foot")>> massage the nub of your right foot, your prosthetic foot resting on your bed.<<elseif ($mclegs is "Lost left foot")>> massage the nub of your left foot, your prosthetic foot resting on your bed.<</if>> The door opens revealing Dante, his gold eyes landing on your before sweeping your bedroom. You look over the demon, he's wearing the same white t-shirt and gray sweatpants, but he has a pair of black sunglasses that rest on the top of his head and a large grey jacket.
<<if ($mcmissinglimb is "No Missing Limbs")>> "Are you ready?" <<if ($mcdeaf is "Is Deaf")>> He signs and steps further into your room.<<else>> He asks and steps further into your room.<</if>> <<else>>"I would ask if you're ready, but you're missing a limb." <<if ($mcdeaf is "Is Deaf")>> He signs and steps further into your room.<<else>> His voice is bland, and he steps further into your room, unable to hide his quirked lips.<</if>> <<if ($energetictalkative is true)>> You can't stop the amused grin that spreads across your <<print $mclips [0].toLowerCase() + $mclips .slice(1)>>.<<elseif ($airheadscatterbrained is true)>> You can't stop the amused grin that spreads across your <<print $mclips [0].toLowerCase() + $mclips .slice(1)>>.<<elseif ($dumb is true)>> You can't stop the amused grin that spreads across your <<print $mclips [0].toLowerCase() + $mclips .slice(1)>>.<<else>> You let out a soft hum, nodding your head slightly at his words.<</if>> <</if>>
<<if ($mclegs is "Both legs")>> <<if ($mcarms is "Both arms")>> <<if ($mcdeaf is "Is Deaf")>> "I am..." You sign and nod, and the demon blows a puff of smoke from his lips. <<elseif ($mcdeaf is "Is Not Deaf")>> "I am..." You sign and nod, and the demon blows a puff of smoke from his lips. <</if>> You slide your phone into your pocket.<<elseif ($mcarms is "Lost right arm")>> You reattach your right arm, making sure it's attached tightly. <<elseif ($mcarms is "Lost left arm")>> You reattach your left arm, making sure it's attached tightly.<<elseif ($mcarms is "Lost right hand")>> You reattach your right hand, making sure it's attached tightly. <<elseif ($mcarms is "Lost left hand")>> You reattach your left hand, making sure it's attached tightly.<</if>><<elseif ($mclegs is "Lost right leg")>> You reattach your right leg, making sure it's attached tightly.<<elseif ($mclegs is "Lost left leg")>> You reattach your left leg, making sure it's attached tightly.<<elseif ($mclegs is "Lost right foot")>> You reattach your right foot, making sure it's attached tightly.<<elseif ($mclegs is "Lost left foot")>> You reattach your left foot, making sure it's attached tightly.<</if>><<if ($mcwalkingaid is "Cane")>>You grab your cane and rise to your feet,<<elseif ($mcwalkingaid is "Forearm Crutches")>>You grab your crutch and rise to your feet,<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and rise to your feet,<<else>>You rise to your feet,<</if>> grabbing your backpack and pulling it onto your shoulders. You adjust the straps and reach for your duffle bag, but Dante grabs it before you do. <<if ($mcheight is "5'0FT or below")>>You look up at him.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look up at him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You slightly look up at him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him.<<elseif ($mcheight is "6'5FT or above")>> You look at him.<</if>> "I'll carry it."<<if ($mcdeaf is "Is Deaf")>> He signs with one hand<<else>> He casually speaks <</if>> as he hoists your duffle bag onto his shoulder. <<if ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>> You stare at him before nodding. <<if ($kindnice is true)>> "Thank you."<</if>> <<if ($mcdeaf is "Is Deaf")>> You sign<<elseif ($polite is true)>> "Thank you." <</if>><<if ($mcdeaf is "Is Deaf")>> You sign <</if>><<else>> Your eyes widen slightly, feeling your face grow hot. <<if ($kindnice is true)>> "Thank you."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign<<elseif ($polite is true)>> "Thank you." <<if ($mcdeaf is "Is Deaf")>> You sign <</if>><</if>><</if>>
Dante only glances at you briefly before creating space, turning his back to you as he walks to the living room. You follow, pausing to look over your bedroom. <<cycle "$mcleavingdistrictsix" autoselect>>
<<option "You're happy to leave.">>
<<option "You're sad to leave.">>
<<option "You're happy and sad to leave.">>
<</cycle>>. You walk backward, grabbing the door handle, closing it as you leave your bedroom, staring at the solid door. You turn to face Dante, your duffle bag on the couch as the demon leans over, staring into your fridge.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.4.PG.116">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>"Do you want to take the food or no?" He glances at you, and you move to the couch, your brows pulling together. It completely slipped your mind about all the food Ro bought for you. <<if ($alcoholaddiction is true)>><<if ($mcdeaf is "Is Deaf")>> "Take the alcohol." You sign and point at the beer bottles.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>>"Take the alcohol." You sign and point at the beer bottles.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You point to the beer bottles.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>>"Take the alcohol." You point at the beer bottles. Dante grabs the five bottles and places them on the counter.<</if>><<else>><<if ($mcdeaf is "Is Deaf")>>"We can't take it all..." You sign and Dante nods in agreement.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>>"We can't take it all..." You sign and Dante nods in agreement.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You stare into the fridge, you can't take it all and Dante stares at your face. "We can't take it all..."<</if>><<elseif ($mcdeaf is "Is Not Deaf")>>"We can't take it all..." You stare into the fridge and Dante nods in agreement.<</if>><</if>>
<<if ($mcdeaf is "Is Deaf")>> "Can you eat it all?" You stare at the demon, and he tilts his head to the side. "If I had 30 minutes to spare." He turns his gaze to the fridge, closing the door as he stands, his hand touching the ceiling to not bump his head. You stare at the closed fridge, "We don't have time..." You sign and the demon simply nods.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "Can you eat it all?" You stare at the demon, and he tilts his head to the side. "If I had 30 minutes to spare." He turns his gaze to the fridge, closing the door as he stands, his hand touching the ceiling to not bump his head. You stare at the closed fridge, "We don't have time..." You sign and the demon simply nods.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You stare at the demon, and he tilts his head to the side, "And I can't eat it all, we don't have time." He turns his gaze to the fridge. Closing the door as he stands, his hand touching the ceiling to not bump his head.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Can you eat it all?" You stare at the demon, and he tilts his head to the side. "If I had 30 minutes to spare." He turns his gaze to the fridge, closing the door as he stands, his hand touching the ceiling to not bump his head. You stare at the closed fridge, "We don't have time..." And the demon simply nods.<</if>>
"We can take the nonperishables," Dante says as he opens a cabinet, revealing several sets of cans. You hadn't bought canned food in a long time; you had completely forgotten. There's a variety of canned fruits, beans, and a few different soups. <<if ($mcdeaf is "Is Deaf")>> "Okay." You sign.<<elseif ($quietselectivelymute is true)>>You nod your head. <<elseif ($mcdeaf is "Is Not Deaf")>> "Okay."<</if>>
"Do you have another backpack?"
<<if ($mcdeaf is "Is Deaf")>> "In my closet." You sign,<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "In my closet." You sign,<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You motion to the dim hallway, "my closet." You softly say,<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "In my closet." You motion to the dim hallway,<</if>><<if ($mcwalkingaid is "Cane")>>moving with your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>>moving with your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> moving with your crutch.<<else>>moving towards your bedroom.<</if>>
"I'll grab it." <<if ($mcdeaf is "Is Deaf")>>Dante stops you as he signs.<<else>>Dante stops you.<</if>> You stare at him, "I can—"
"It'll be faster if I do." He doesn't let you finish. <<if ($aloof is true)>>You press your lips together before nodding.<<elseif ($patientcalm is true)>> You press your lips together before nodding.<<elseif ($aggressivehotheaded is true)>>You suck air through your teeth, turning your head away.<<elseif ($crybaby is true)>> You frown, your eyes going to your feet.<<elseif ($kindnice is true)>>You force a small smile as you nod.<<elseif ($shyeasilynervous is true)>>You force a small smile as you nod.<<else>> You suck air through your teeth, turning your head away.<</if>> Dante leaves you alone as he walks to your bedroom, and you wait for him. He returns quickly with your old backpack and walks to your cabinet, taking cans of soup, beans, fruit<<if ($alcoholaddiction is true)>>, your beer<</if>>, and grabbing a fork and spoon and a couple of napkins. Dante zips up the bag and wings it over his shoulder, putting the backpack on and making the straps as loose as possible. He picks up your duffle bag.
"We should go now." He watches your face as you nod. The demon ambles to your apartment door and opens it. Your eyes sweep over your apartment. You turn to look at Dante and he's watching you, only nudging his head. You walk out of your apartment. Dante effortlessly slides out of your way as you grab the door handle. Closing the door to your apartment, using your key to lock it.
<<if ($mcdeaf is "Is Deaf")>>"It's weird..." You begin to sign, turning to face Dante, "...leaving home... This will be the second time..."<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>>"It's weird..." You begin to sign, turning to face Dante, "...leaving home... This will be the second time..."<<elseif ($mcsignlang is "Does Not Know Sign Language")>>"It's weird..." You begin to speak, turning to face Dante, "...leaving home... This will be the second time..."<</if>> <<elseif ($mcdeaf is "Is Not Deaf")>>"It's weird..." You begin to speak, turning to face Dante, "...leaving home... This will be the second time..."<</if>>
<<if ($mcstrangerspersonality is "Conscientiousness")>> "You don't seem the reminiscent type." <<if ($mcdeaf is "Is Deaf")>>His face is flat, but his eyes are soft.<<else>>His voice is dry but kind.<</if>> <<elseif ($mcstrangerspersonality is "Openness")>> "Are you reminiscing?" <<if ($mcdeaf is "Is Deaf")>>His face is flat, but his eyes are soft.<<else>>His voice is dry but kind.<</if>> <<elseif ($mcstrangerspersonality is "Extroversion")>> "Are you reminiscing?" <<if ($mcdeaf is "Is Deaf")>>His face is flat, but his eyes are soft.<<else>>His voice is dry but kind.<</if>> <<elseif ($mcstrangerspersonality is "Agreeableness")>> "Are you reminiscing?" <<if ($mcdeaf is "Is Deaf")>>His face is flat, but his eyes are soft.<<else>>His voice is dry but kind.<</if>> <<elseif ($mcstrangerspersonality is "Neuroticism")>> "You don't seem the reminiscent type." <<if ($mcdeaf is "Is Deaf")>>His face is flat, but his eyes are soft.<<else>>His voice is dry but kind.<</if>> <<elseif ($mcstrangerspersonality is "Introversion")>> "Are you reminiscing?" <<if ($mcdeaf is "Is Deaf")>>His face is flat, but his eyes are soft.<<else>>His voice is dry but kind.<</if>><</if>>\
<<if ($aloof is true)>> "I'm not." You keep your face blank.<<elseif ($patientcalm is true)>> "I rarely do." You keep your face calm.<<elseif ($aggressivehotheaded is true)>> "Over this place... no..." You roll your eyes and cross your arms.<<elseif ($airheadscatterbrained is true)>> "I am! I think." You stare at the demon with a smile.<<elseif ($crybaby is true)>> "I am! I think..." You stare at the demon with a soft smile and sad eyes.<<elseif ($kindnice is true)>> "I can't help it..." You stare at the demon with a soft smile and sad eyes.<<elseif ($shyeasilynervous is true)>> "I can't help it..." You stare at the demon with a soft smile and sad eyes.<<else>> "I don't know. Maybe I am.." You keep your face calm as you stare at him.<</if>> Dante slightly tilts his head before walking down the long hall, opening the metal door for you and letting you walk before him. "You don't have to open doors for me and carry my stuff."
"It's safer if I do it."
"Is it because of the void eaters?"
Dante doesn't respond as you walk down the quiet stairs. <<if ($mcwalkingaid is "Cane")>> Holding onto the railing and your cane tucked under your arm.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Holding onto the railing and your crutch tucked under your arm.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Holding onto the railing and your crutch tucked under your arm.<</if>> "There are a lot of them." Dante walks beside you, his gaze forward. "And reappearing quickly."
There's another stretch of <<if ($mcdeaf is "Is Deaf")>>stillness.<<else>>silence.<</if>> You continue to walk down the seven flights of stairs, arriving in the dirty lobby. It seems dirtier than before. "We're there people outside?"
"Yes."
Dante opens the lobby door and you step outside, the air is cold and bites your <<if ($mcfaceshape is "Round")>> plump cheeks.<<elseif ($mcfaceshape is "Oval")>> plump cheeks.<<else>>cheeks.<</if>> Your eyes stare across the gray alley, staring into the open street. It's not crowded, but there are people who walk up and down the streets.
Just yesterday the "bloodhound" was found and life resumed to normal. As if there hadn't been riots. <<if ($mcriots is "You know from experience. You always go to riots")>>Not that you are any different, you would do the same. Go to riots one day and the next work, home. Again and again. The riot yesterday was the first time in a long time that you hadn't gone.<<elseif ($mcriots is "You know a little from experience. You sometimes go to riots")>> Not that you are any different, you would do the same. Go to riots one day and the next work, home. Again, and again.<<elseif ($mcriots is "You know very little about. You don't go to riots")>> You always hated that about riots, one-day causing havoc, the next work, home. Again and again. You could never understand the thrill of it.<<elseif ($mcriots is "You know about, but only because you've been a victim of being robbed once")>> You always hated that about riots, one-day causing havoc, the next work, home. Again and again. You could never understand the thrill of it.<</if>>
<center><<link "· NEXT PAGE ·" "CH.4.ACT.4.PG.117">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><span style="color: #000240"><center>''01:10:12 PM | DOWNTOWN SIX | DEC 1ST | 92°F (32°C)'' </center></span>
----
Downtown Six is filled with a slight buzz as you and Dante walk onto the streets. "It's cold." Dante mummers, <<if ($mcdeaf is "Is Deaf")>>subtly signing.<</if>> It is. You move out of the way for passerbyers who send you and Dante curious glances, completely avoiding the demon and quickening their pace. "Is it really cold for you?" <<if ($mcdeaf is "Is Deaf")>> You sign,<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign,<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble,<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You ask,<</if>><<if ($mcheight is "5'0FT or below")>>looking up at him.<<elseif ($mcheight is "5'1FT - 5'3FT")>> looking up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> looking up at him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> slightly looking up at him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> looking at him.<<elseif ($mcheight is "6'5FT or above")>> looking at him.<</if>> Dante's gold eyes moving across the wide streets, before turning to you.
"It's different from the artificial cold—the void eaters are causing it."
He looks back outward, and you slowly follow his gaze. On the other side of the wife road, through the stragglers that pass by the fronts of windows and the dim alleyways, there are faceless shadows that shift and shake. They seem to be looking at you. You tighten your grip on your backpack. Dante blows out a puff of black smoke.
"They're harmless unless we attack." <<if ($mcdeaf is "Is Deaf")>>He signs,<<else>>He yawns,<</if>> stepping into the street and walking left. Just as you did nights ago. You follow behind, moving through the people walking. Your <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes move across the different faces,<<elseif ($mcheterochromia is "Yes")>> <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> and <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes move across the different faces,<</if>><<if ($mcdeaf is "Is Deaf")>>reading their lips.<<else>>listening to them.<</if>> They mumble about the cold, about the riots, about work, about Uptown Six.
"It was so odd—"
"So many people up there today and I—"
"—Crowded. Real crowded."
Your eyes move along Dante's wild ponytail, finding gold eyes looking over his shoulder. Pausing his stride to fall in line with you, he walks closest to the road. "It's going to get colder." <<if ($mcdeaf is "Is Deaf")>>He glances at you as he sign.<<else>>He glances at you, repositioning the duffle bag on his shoulder.<</if>><<if ($mcdeaf is "Is Deaf")>> "How can you tell?" You sign with both hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "How can you tell?" You sign with both hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You stare at him silently, waiting for him to continue.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "How can you tell?" You question.<</if>>
"Their temperature, most are coming from Uptown..." He pauses, turning his full gaze to you. "Do you get cold easily?" You step slightly closer to move out of the way of another person, feeling warm heat gently fan against your face. <<cycle "$mcnthecold" autoselect>>
<<option "You nod your head">>
<<option "You shake your head">>
<</cycle>>.
Dante blows out another puff of smoke, "The closer we get to the Warden, the colder it will get." <<if ($aloof is true)>>You stare with a straight face.<<elseif ($patientcalm is true)>>Your eyes widen but you keep your face still.<<else>> Your eyes widen and lips part.<</if>>
<<if ($mcheight is "5'0FT or below")>>Dante turns his head to fully look down at you. This is the first time you've been side by side with him standing, really standing.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Dante turns his head to fully look down at you. This is the first time you've been side by side with him standing, really standing.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Dante turns his head to fully look down at you. This is the first time you've been side by side with him standing, really standing.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Dante slightly turns his head to fully look at you. This is the first time you've been side by side with him standing, really standing.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Dante turns his head to fully look at you. Making eye contact. This is the first time you've been side by side with him standing, really standing. <<elseif ($mcheight is "6'5FT or above")>> Dante turns his head to fully look at you. Making eye contact. This is the first time you've been side by side with him standing, really standing. <</if>> "The cold is the last thing you should worry about." His eyes move to the looming district wall and you follow his gaze.
It's always been //big//. Towering over Downtown Six and casting a gigantic shadow, the wall circles around the sky tree. You follow the metal trunk, watching his bare branches, hold up the district glass. The sky is cloudy. "Something's happening on the other side." You drag your eyes away from the sky to Dante. He's looking at you.
<<if ($mcdeaf is "Is Deaf")>> You stare at his face before looking away,"You can just tell?" You sign with both hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "You can just tell?" You sign with both hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You stare at his face before looking away, "You can just tell?"<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You stare at his face before looking away, "You can just tell?"<</if>>
"It's practically in my DNA."
<<if ($sarcasticquickwitted is true)>> "I can tell." <<if ($mcdeaf is "Is Deaf")>> You sign, sarcasm written on your face.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, sarcasm written on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice heavy with sarcasm.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice is heavy with sarcasm.<</if>><<elseif ($aloof is true)>> "I can tell." <<if ($mcdeaf is "Is Deaf")>>You sign with a straight face. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>>You sign with a straight face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You speak with a straight face.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You speak with a straight face.<</if>><<elseif ($patientcalm is true)>> "I can tell."<<if ($mcdeaf is "Is Deaf")>>You sign with a subtly amused face. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with a subtly amused face<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You speak with a subtly amused face.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You speak with a subtly amused face.<</if>><<elseif ($kindnice is true)>> You stare at him before softly smiling.<<else>> "I can tell."<<if ($mcdeaf is "Is Deaf")>>You sign with a subtly amused face. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with a subtly amused face<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You speak with a subtly amused face.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You speak with a subtly amused face.<</if>><</if>> Dante shifts the duffle bag on his shoulder, rolling his shoulders back as your eyes move across the streets. They were slowly becoming clear, leaving only a few stragglers left.
<<if ($mcdeaf is "Is Deaf")>>"Are you worried at all?" You sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>>"Are you worried at all?" You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>"Are you worried at all?" You break the silence.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>>"Are you worried at all?" You break the silence.<</if>>
<<if ($mcwalkingaid is "Cane")>>You reposition your grip on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You reposition your grip on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You reposition your grip on your crutch.<<else>>You fix the straps of your backpack.<</if>>
"No."
"Why not?"
The demon shrugs. "I've done a lot. I'm still alive." You pull and scrunch your brows, tilting your head slightly. "You're a bloodhound." <<if ($mcdeaf is "Is Deaf")>> You sign and pause.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign and pause. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble, and your voice trails off.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You mumble, and your voice trails off.<</if>> "Can bloodhounds even die?" Dante slows his step, shoving his hands into the pockets of his sweat. His eyes sweep around the streets, watching a lone car drive along the street, opposite of the way you're walking. His gaze moves to you.
"I don't know. I'll ask around and find out."
<<if ($sarcasticquickwitted is true)>>"Oh, let me know when you find out." <<if ($mcdeaf is "Is Deaf")>> You sign with quirked lips.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with quirked lips.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You drag out your words.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You drag out your words.<</if>><<elseif ($aloof is true)>>"Oh, let me know when you find out." <<if ($mcdeaf is "Is Deaf")>> You sign with quirked lips.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with quirked lips.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You drag out your words.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You drag out your words.<</if>><<elseif ($patientcalm is true)>>"Oh, let me know when you find out." <<if ($mcdeaf is "Is Deaf")>> You sign with quirked lips.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with quirked lips.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You drag out your words.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You drag out your words.<</if>><<elseif ($aggressivehotheaded is true)>> You playfully shove his arm, making his body sway. <<elseif ($airheadscatterbrained is true)>> You playfully shove his arm, making his body sway. <<elseif ($energetictalkative is true)>> You playfully shove his arm with a laugh, making his body sway.<<elseif ($kindnice is true)>> You laugh, covering your mouth with one hand as you do. <<else>>"Oh, let me know when you find out." <<if ($mcdeaf is "Is Deaf")>> You sign with quirked lips.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with quirked lips.<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You drag out your words.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You drag out your words.<</if>><</if>> Dante raises his brows, stretching his neck. "I've done everything a human can think of."
<<nobr>><div class="choices">
<<link '<div class="choice-item">"Have you gone sky diving?"</div>' 'CH.4.ACT.4.PG.118.1'>><</link>>
<<link '<div class="choice-item">"Have you visited the deepest part of the ocean? [INCOMPLETED SCENE]"</div>' 'CH.4.ACT.4.PG.118.2'>><</link>>
<<link '<div class="choice-item">"Have you knitted a sweater?"</div>' 'CH.4.ACT.4.PG.118.3'>><</link>>
<<link '<div class="choice-item">"Have you been a basketball player?"</div>' 'CH.4.ACT.4.PG.118.4'>><</link>>
<<link '<div class="choice-item">"Have you been a famous actor?"[INCOMPLETED SCENE] </div>' 'CH.4.ACT.4.PG.118.5'>><</link>>
<<link '<div class="choice-item">"I believe you."</div>' 'CH.4.ACT.4.PG.119'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $q6 to true>><<set $roc to true>><<if $q8 is true>>You reluctantly ask another question. "Have you gone sky diving?"<<else>>"Have you gone sky diving?"<</if>>
"Once officially," Dante stretches his arms out, <<if ($mcdeaf is "Is Deaf")>> you watch him yawn, turning his head to the side.<<else>> he lets out a loud yawn, turning his head to the side.<</if>> Bringing his hands to his face, "with the parachutes," <<if ($mcdeaf is "Is Deaf")>> He signs with his right hand, while he wiped the knuckle of his thumb beneath his left eye, gathering up the moisture.<<else>>his voice trails off as he wipes the knuckle of his thumb beneath his left eye, gathering up the moisture.<</if>> "And the gear." He blinks and looks at you. "And another time, accidentally fell out of a plane. And a third time other subjects but no plane. This was more recent before I was in Eclipse. Sometime in the 3800s, I think."
<<if ($mcstrangerspersonality is "Conscientiousness")>>"How did you fall out of a plane and what was the third time?" <<if ($mcdeaf is "Is Deaf")>>You sign with a slight raise of your brow and an inquisitive look on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign with a slight raise of your brow and inquisitive look on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcstrangerspersonality is "Openness")>>"How did you fall out of a plane and what was the third time?" <<if ($mcdeaf is "Is Deaf")>>You sign with a slight raise of your brow and an inquisitive look on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign with a slight raise of your brow and inquisitive look on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcstrangerspersonality is "Extroversion")>>"How did you fall out of a plane and what was the third time?" <<if ($mcdeaf is "Is Deaf")>>You sign with slight surprise and a curious look on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign with slight surprise and a curious look on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Curiosity and surprise seep into your voice as you walk beside the demon.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Curiosity and surprise seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcstrangerspersonality is "Agreeableness")>>"How did you fall out of a plane and what was the third time?" <<if ($mcdeaf is "Is Deaf")>>You sign with slight surprise and a curious look on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign with slight surprise and a curious look on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Curiosity and surprise seep into your voice as you walk beside the demon.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Curiosity and surprise seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcstrangerspersonality is "Neuroticism")>>"How did you fall out of a plane and what was the third time?" <<if ($mcdeaf is "Is Deaf")>>You sign with a slight raise of your brow and an inquisitive look on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign with a slight raise of your brow and inquisitive look on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcstrangerspersonality is "Introversion")>>"How did you fall out of a plane and what was the third time?" <<if ($mcdeaf is "Is Deaf")>>You sign with a raise of your raised brow and inquisitive look on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign with a slight raise of your brow and inquisitive look on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Curiosity seeps into your voice as you walk beside the demon.<</if>><</if>><<if ($mcclothesdayone is "You change into a hoodie and jeans")>> Your hand pulling at the edge of your hoodie.<<elseif ($mcclothesdayone is "You change into a t-shirt and leggings")>> Your hand pulling at the edge of your t-shirt.<<elseif ($mcclothesdayone is "You change into a white button-up and a skirt")>> Your hand pulling at the edge of your button-up shirt.<<elseif ($mcclothesdayone is "You change into a black long-sleeved shirt and cargo pants")>> Your hand pulling at the edge of your long-sleeved shirt.<<elseif ($mcclothesdayone is "You change into a simple black dress with boots")>> Your hand pulling at the sides of your dress.<<elseif ($mcclothesdayone is "You change into a button-up shirt and slacks")>> Your hand pulling at the edge of your button-up shirt.<<elseif ($mcclothesdayone is "You don't change your clothes")>> Your hand pulling at the edge of your t-shirt.<</if>>
"When I fell out of the plane, it was because of a storm, doors ripped off and I was sucked out." Your eyes widen. You've never been on a plane, but you know about them. They're rarely used by the districts, but you vaguely know what the insides are like from television. You couldn't even imagine how scary it would be and painful. Yet Dante seems unbothered. "And the one in the 3800s was because of a __<<link "Rukh">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS").processText());
Dialog.open();
<</script>><</link>>__. With //'friends'//", <<if ($mcdeaf is "Is Deaf")>> He signs quotation marks around 'friends', rolling his eyes. <<else>> He uses quotation marks around 'friends', rolling his eyes.<</if>>
You tilt your head, "A rukh—what even is that?" Dante looks at you, "Imagine a gigantic bird. Enough to grab an elephant and carry them." <<if ($mcdeaf is "Is Deaf")>> His hand freezes, and he tilts his head to the side.<<else>> His voice trails off, and he tilts his head to the side.<</if>>"Have you seen an elephant before?"
"<<cycle "$mczooanimals" autoselect>>
<<option "Once when I was a child.">>
<<option "A couple times when I was a child">>
<<option "Once as a teenager">>
<<option "A couple times when I was a teenager">>
<</cycle>>." District Six doesn't have a zoo to see animals but District 35 occasionally was visited by a traveling zoo that had both live animals and a museum for extinct ones. <<if ($mcroomdecor is "stuffed animals")>> You and $charliename were both obsessed with animals as kids.<<elseif ($mcroomdecor is "animals")>> You and $charliename were both obsessed with animals as kids.<<elseif ($mcroomdecor is "nature")>> You were obsessed with nature as a kid and that transferred to animals.<<elseif ($mcroomdecor is "the ocean")>> You were obsessed with the ocean as a kid and love the aquatic part of the zoo.<<elseif ($mcroomdecor is "sharks")>> You were obsessed with the sharks as a kid and love the aquatic part of the zoo.<<else>> $charliename was obsessed with animals as kids.<</if>> Dante nods, blowing out a stream of smoke towards the road.
"Why were you around a Ruhk?"
"To see if we could." His answer is simple. "There were six of us—got grabbed by it and dropped intentionally."
"Did your friends—"
"Yeah—only three died." <<if ($mcdeaf is "Is Deaf")>> He signs, unfazed.<<else>> He speaks, unfazed.<</if>><<if ($mcstrangerspersonality is "Conscientiousness")>> You fall silent and still, staring at the demon. He looks at you from the corner of his eye before looking forward. He doesn't question your silence. <<elseif ($mcstrangerspersonality is "Openness")>> You frown, "That has to be sad?" He looks at you from the corner of his eye before looking forward. He doesn't question your response.<<elseif ($mcstrangerspersonality is "Extroversion")>> You frown deeply, "That has to be sad..." He looks at you from the corner of his eye before looking forward. He doesn't question your response.<<elseif ($mcstrangerspersonality is "Agreeableness")>> You frown deeply, "That has to be sad..." He looks at you from the corner of his eye before looking forward. He doesn't question your response.<<elseif ($mcstrangerspersonality is "Neuroticism")>> You fall silent and still, staring at the demon. He looks at you from the corner of his eye before looking forward. He doesn't question your silence. <<elseif ($mcstrangerspersonality is "Introversion")>> You fall silent and still with a frown, staring at the floor. He looks at you from the corner of his eye before looking forward. He doesn't question your silence.<</if>>
----
<<nobr>><div class="choices">
<<if $q6 is true>>''//"Have you gone sky diving?"//''<br><<else>><<link '<div class="choice-item">"Have you gone sky diving?"</div>' 'CH.4.ACT.4.PG.118.1'>><</link>><</if>>
<<if $q7 is true>>''//"Have you visited the deepest part of the ocean?"//''<br><<else>><<link '<div class="choice-item">"Have you visited the deepest part of the ocean?"</div>' 'CH.4.ACT.4.PG.118.2'>><</link>><</if>>
<<if $q8 is true>>''//"Have you knitted a sweater?"//''<br><<else>><<link '<div class="choice-item">"Have you knitted a sweater?"</div>' 'CH.4.ACT.4.PG.118.3'>><</link>><</if>>
<<if $q9 is true>>''//"Have you been a basketball player?"//''<br><<else>><<link '<div class="choice-item">"Have you been a basketball player?"</div>' 'CH.4.ACT.4.PG.118.4'>><</link>><</if>>
<<if $q10 is true>>''//"Have you been a famous actor?"//''<br><<else>><<link '<div class="choice-item">"Have you been a famous actor?"</div>' 'CH.4.ACT.4.PG.118.5'>><</link>><</if>>
<<link '<div class="choice-item">"I have no questions."</div>' 'CH.4.ACT.4.PG.119'>><</link>>
<</nobr>><<set $q7 to true>><<set $seamonsters to true>>"''Once.'' I'm not allowed back. If I step a foot into the ocean, I //will// be attacked." Dante lets out a loud yawn, stretching his arms upward—pushing up his shades—as his black tongue drags along his teeth. You stare with a curious look, "How did you get banned from the ocean?" This time Dante looks confused, tilting his head, he <<if ($mcdeaf is "Is Deaf")>> raises his brows before <<else>> hums in thought before <</if>> shrugging, scrunching his nose.
"Honestly do not remember." He scratches his chin, "It wasn't __<<link "Scylla">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS ONE").processText());
Dialog.open();
<</script>><</link>>__ or __<<link "Charybdis">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS TWO").processText());
Dialog.open();
<</script>><</link>>__, I definitely would remember if I messed with those two. It wasn't the __<<link "Kraken">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS THREE").processText());
Dialog.open();
<</script>><</link>>__ either, I don't like squids," he glances at you playfully, before huffing. Genuinely distraught, "Maybe the __<<link "Jörmungandr">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS FOUR").processText());
Dialog.open();
<</script>><</link>>__, but I wouldn't—then again, I would—hm—Me and __<<link "Leviathan">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS FIVE").processText());
Dialog.open();
<</script>><</link>>__ are cool, so he wouldn't—Ya know it could've been __<<link "Aspidochelone">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS SIX").processText());
Dialog.open();
<</script>><</link>>__, though that makes little sense." He shrugs, turning his attention to you.
"I don't remember, and it was so long ago, but if I step to close the water, it rips me to shreds, which is a pain to come back from. Just know that I've done that."
"How do you visit the beach? What about lakes or rivers."
"You haven't been to the beach."
You fall silent and he cracks a grin. You change the topic.
<<nobr>><div class="choices">
<<if $q6 is true>>''//"Have you gone sky diving?"//''<br><<else>><<link '<div class="choice-item">"Have you gone sky diving?"</div>' 'CH.4.ACT.4.PG.118.1'>><</link>><</if>>
<<if $q7 is true>>''//"Have you visited the deepest part of the ocean?"//''<br><<else>><<link '<div class="choice-item">"Have you visited the deepest part of the ocean?"</div>' 'CH.4.ACT.4.PG.118.2'>><</link>><</if>>
<<if $q8 is true>>''//"Have you knitted a sweater?"//''<br><<else>><<link '<div class="choice-item">"Have you knitted a sweater?"</div>' 'CH.4.ACT.4.PG.118.3'>><</link>><</if>>
<<if $q9 is true>>''//"Have you been a basketball player?"//''<br><<else>><<link '<div class="choice-item">"Have you been a basketball player?"</div>' 'CH.4.ACT.4.PG.118.4'>><</link>><</if>>
<<if $q10 is true>>''//"Have you been a famous actor?"//''<br><<else>><<link '<div class="choice-item">"Have you been a famous actor?"</div>' 'CH.4.ACT.4.PG.118.5'>><</link>><</if>>
<<link '<div class="choice-item">"I have no questions."</div>' 'CH.4.ACT.4.PG.119'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $danteknitting to true>><<set $q8 to true>>"Have you knitted a sweater before?"
Dante's brows rise in surprise, tilting his head to the side. "I have." There's the subtle quirk of his lips, pausing his stride only for a moment. "I haven't in centuries, but a human woman taught me." His gold eyes sweep across the empty streets. <<if ($mcdeaf is "Is Deaf")>> He signs with a certain softness in his features.<<else>> He speaks with a certain hint of softness in his features.<</if>>
Your eyes stare at him. "What was that like? <<if ($knitting is true)>> Learning, I mean.<<elseif ($crocheting is true)>> Learning, I mean.<</if>>" Dante's brows rise for a moment, before shrugging and stretching his neck. "Difficult. It's unforgiving. But the woman—I can't remember her name—but she scolded me a lot." His face is calm as his eyes flutter closed for a moment. "I deserved it—I was difficult." Black smoke flutters past his lips. He doesn't blow it out.
"I don't remember why—I think I only did it 'cause she did it all the time. <<if ($knitting is true)>> It's an addicting hobby.<<elseif ($crocheting is true)>> It's an addicting hobby. Like crocheting.<</if>>" Dante rolls his neck to the side<<if ($mcdeaf is "Is Not Deaf")>>, with a low groan, popping his bones<</if>>. "I wanted to knit her a sweater for the coming winter."
"What happened to her?"
His expression is unreadable, <<if ($mcdeaf is "Is Deaf")>> but he signs with both hands.<<else>> but his voice is low and tired.<</if>> "As a bloodhound does." He doesn't <<if ($mcdeaf is "Is Deaf")>>sign<<else>>say<</if>> anything else, and he doesn't need to. You know what happened to her.
----
<<nobr>><div class="choices">
<<if $q6 is true>>''//"Have you gone sky diving?"//''<br><<else>><<link '<div class="choice-item">"Have you gone sky diving?"</div>' 'CH.4.ACT.4.PG.118.1'>><</link>><</if>>
<<if $q7 is true>>''//"Have you visited the deepest part of the ocean?"//''<br><<else>><<link '<div class="choice-item">"Have you visited the deepest part of the ocean?"</div>' 'CH.4.ACT.4.PG.118.2'>><</link>><</if>>
<<if $q8 is true>>''//"Have you knitted a sweater?"//''<br><<else>><<link '<div class="choice-item">"Have you knitted a sweater?"</div>' 'CH.4.ACT.4.PG.118.3'>><</link>><</if>>
<<if $q9 is true>>''//"Have you been a basketball player?"//''<br><<else>><<link '<div class="choice-item">"Have you been a basketball player?"</div>' 'CH.4.ACT.4.PG.118.4'>><</link>><</if>>
<<if $q10 is true>>''//"Have you been a famous actor?"//''<br><<else>><<link '<div class="choice-item">"Have you been a famous actor?"</div>' 'CH.4.ACT.4.PG.118.5'>><</link>><</if>>
<<link '<div class="choice-item">"I have no questions."</div>' 'CH.4.ACT.4.PG.119'>><</link>>
<</nobr>><<set $q9 to true>><<set $dantebasketballs to true>><<if $q8 is true>>You reluctantly ask another question. "Have you been a basketball player?" <<else>>"Have you been a basketball player?"<</if>>
"A basketball player?" He repeats<<if ($mcdeaf is "Is Deaf")>> your sign,<<else>>, scratching his goatee.<</if>> "I have on and off. Most sports I've played. I used to get my bodies from athletes." He puts his left hand in the pocket of his sweats.
"That's creepy." You add, and he nods with a subtle quirk on his lips. <<if $q8 is true>> You watch him as if the last conversation no longer affected him.<</if>>
"It's also the best way to find other subjects?"
"Why?"
"Subjects look human, but still desire their unusual speed and strength." Dante pauses as someone enters the street, walking ahead of you both. "The easiest way is to take the form of athletes. It's a competition of sorts." He pulls his hands from his pockets, motioning in wide circles. "Most nature-based subjects are the type to do this." He doesn't look at you but focuses on the stranger who's walking and focused on their phone.
"So, you did the same?"
Dante looks at you, then the person. <<if ($mcdeaf is "Is Deaf")>> They throw their arms up, looking over their shoulder, and giving a tight-lipped smile. They must've screamed. "Sorry." You read their lips, they turn off into a different street.<<else>> "Damnit. I fuckin hate workin'!" They shout before quieting themselves, looking over their shoulder, and giving a tight-lipped smile. "Sorry." Turning off into a different street.<</if>> Dante's brows pull together and he stops in place. You pause your stride.
"To answer your question, I did, for the experience." <<if ($mcdeaf is "Is Deaf")>> Dante signs as he looks behind you and him. There are void eaters following.<<else>> Dante's voice is bland as he looks behind you and him. There are void eaters following.<</if>> "And watching humans and subjects interact is fun." He resumed his walking.
"Any more questions?"
----
<<nobr>><div class="choices">
<<if $q6 is true>>''//"Have you gone sky diving?"//''<br><<else>><<link '<div class="choice-item">"Have you gone sky diving?"</div>' 'CH.4.ACT.4.PG.118.1'>><</link>><</if>>
<<if $q7 is true>>''//"Have you visited the deepest part of the ocean?"//''<br><<else>><<link '<div class="choice-item">"Have you visited the deepest part of the ocean?"</div>' 'CH.4.ACT.4.PG.118.2'>><</link>><</if>>
<<if $q8 is true>>''//"Have you knitted a sweater?"//''<br><<else>><<link '<div class="choice-item">"Have you knitted a sweater?"</div>' 'CH.4.ACT.4.PG.118.3'>><</link>><</if>>
<<if $q9 is true>>''//"Have you been a basketball player?"//''<br><<else>><<link '<div class="choice-item">"Have you been a basketball player?"</div>' 'CH.4.ACT.4.PG.118.4'>><</link>><</if>>
<<if $q10 is true>>''//"Have you been a famous actor?"//''<br><<else>><<link '<div class="choice-item">"Have you been a famous actor?"</div>' 'CH.4.ACT.4.PG.118.5'>><</link>><</if>>
<<link '<div class="choice-item">"No."</div>' 'CH.4.ACT.4.PG.119'>><</link>>
<</nobr>><<set $q10 to true>><<set $demonhell to true>>"Have you been an actor?"
"A very //very// boring yes."
You draw your brows together at the utter boredom that rests across Dante's face. "I've done it here and there; you could even say I'm doing it right now." He lazily motions to himself. You press your lips together and he wears an amused expression.
"If it was boring, why were you an actor." You ask, watching his face eyes widen and his lips part in an amused grin. "Several reasons. But one time I remember was because of this __<<link "succubus">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS SEVEN").processText());
Dialog.open();
<</script>><</link>>__." Dante's tongue press against his canines. "Succubi often involve themselves in acting and as a gift to a friend, I got rid of her." He touches his neck, scratching his nails against his skin. "Which was a pain in the ass. They're actually strong and on the demon scale, ranked two or three above bloodhounds I think." His arm drops to his side you raise a brow.
"The demon scale?" You tilt your head<<if ($mcdeaf is "Is Deaf")>> as you sign<</if>>.
"A ranking system. Which is always fluctuating. Hell has few consistent rules. It changes as it pleases, changes as humans change." He <<if ($mcdeaf is "Is Deaf")>> signs<<else>> speaks<</if>> nonchalantly, shrugging as he does, "Hell is everchanging. Sometimes there is a king, sometimes there's only governors, or princes. For lesser demons, it usually remains the same. Though there is a chance a lesser demon becomes a prince or something." He rolls his eyes at this.
"So, it's not a completely accurate chart them?"
Dante shrugs again. "I guess—the hierarchy of demons can differ depending on which hell you're in."
"There's multiple hells?" He tilts his head to you. "There are multiple beliefs." He doesn't expand and you press your lips together. "From my hell, it probably changed but from what I remember it's simply..."
----
!<center>HEIRARCHY</center>
# KING OF HELL
# PRINCES OF HELL
# DUKES OF HELL
# MARQUISES OF HELL
# EARLS OF HELL
# KNIGHTS
# PRESIDENTS
# DEMONESS
# FALLEN ANGELS
# SUCCUBI OR INCUBI
# HELLHOUNDS
# BLOODHOUNDS
# IMPS / CAMBION / CROSSROAD SPIRITS
----
<center>//"I am from the "Christian", take that with a grain of salt, hell—despite the God who made me being not that. I couldn't tell you about the others. Since I haven't been."//</center>
"How do you know so much? I thought you escaped? How would you have even met most of the demons?" <<if ($mcheight is " >5'0FT")>> You look up at him.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look up at him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You slightly look up at him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him.<<elseif ($mcheight is "6'5FT< ")>> You look at him.<</if>> Your steps not slowing, the pavement hard beneath your feet. Dante glances at you, then shrugs.
"Differing timescales. The hells have the slowest. I can't remember the conversion," He touches his forehead, as if trying to force his mind to remember, "but a day here is something to several days there, I think." You tilts his head to you and you hum, pressing your lips together.
"That explains a lot about you."
"Does it?"
You wordlessly look at him and he huffs, tilting his head to the other side with a breathless laugh. "I guess."
<<nobr>><div class="choices">
<<if $q6 is true>>''//"Have you gone sky diving?"//''<br><<else>><<link '<div class="choice-item">"Have you gone sky diving?"</div>' 'CH.4.ACT.4.PG.118.1'>><</link>><</if>>
<<if $q7 is true>>''//"Have you visited the deepest part of the ocean?"//''<br><<else>><<link '<div class="choice-item">"Have you visited the deepest part of the ocean?"</div>' 'CH.4.ACT.4.PG.118.2'>><</link>><</if>>
<<if $q8 is true>>''//"Have you knitted a sweater?"//''<br><<else>><<link '<div class="choice-item">"Have you knitted a sweater?"</div>' 'CH.4.ACT.4.PG.118.3'>><</link>><</if>>
<<if $q9 is true>>''//"Have you been a basketball player?"//''<br><<else>><<link '<div class="choice-item">"Have you been a basketball player?"</div>' 'CH.4.ACT.4.PG.118.4'>><</link>><</if>>
<<if $q10 is true>>''//"Have you been a famous actor?"//''<br><<else>><<link '<div class="choice-item">"Have you been a famous actor?"</div>' 'CH.4.ACT.4.PG.118.5'>><</link>><</if>>
<<link '<div class="choice-item">"I have no questions."</div>' 'CH.4.ACT.4.PG.119'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<notify 3s>> UNLOCKED MONSTER INFORMATION.<</notify>><<set $monsters to true>><<if $q6 is true>> "I have no more questions."<<elseif $q7 is true>> "I have no more questions."<<elseif $q8 is true>> "I have no more questions."<<elseif $q9 is true>> "I have no more questions."<<elseif $q10 is true>> "I have no more questions."<<else>>"You've lived a long time—It makes sense that you've done a lot."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign and <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign and<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You let out a yawn and<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You let out a yawn and<</if>><<if ($mcwalkingaid is "Cane")>>re-grip your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>>readjust your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> readjust your crutch.<<else>>stretch out your arms.<</if>> <<if ($mcdeaf is "Is Deaf")>>Dante simply raises his brows. <<else>> Dante lets out a soft hum.<</if>> You both slip into silence, your eyes drifting across the many closed store fronts, frost creeping along the corners of the windows. Curtains closed, doors locked. You look forward. <<if ($mcdeaf is "Is Deaf")>> Until he breaks it by flexing his hands.<<else>> Until he breaks it with a faint sigh.<</if>> "There is //one// thing that came to mind." You glance at him, and he lets out a stream of smoke from his lips. "A family. I want to experience that. From start to finish." <<if ($mcdeaf is "Is Deaf")>> He signs with both hands and his face is calm.<<else>> His voice is slow and calm and his face still.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You gently touch your fingers as your eyes travel over Dante's form. "From start to finish?" You sign as you travel back to his face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You gently touch your fingers as your eyes travel over Dante's form. "From start to finish?" You sign as you travel back to his face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You gently interlock your fingers as your eyes travel over Dante's form. "From start to finish?" You back to his face.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You gently interlock your fingers as your eyes travel over Dante's form. "From start to finish?" You back to his face.<</if>> He glances at you briefly as he nods, slowing his stride.
You two walk in front of a closed shop, seeing you and his reflection. He stares at himself. "I think it would be nice." His eyes flicker to you before he shrugs and walks forward. "Why haven't you—" You pause and Dante stares at you knowing, your shoulders drop. "You're a bloodhound..." And the demon nods.
When you were in school, you remembered briefly about subjects and when they escaped from their home or their land, to not have them forcefully brought back, they instead would send their child in their place. To appease whoever was chasing them. You wonder if it's the same for Dante or Bloodhounds... And they're hunger—that must play another part.
You think about your family. About your ever-caring and loving mother, who—even if you don't always answer—always messages you about her day and thriving garden. About your older sister, who keeps to herself and always seems in control. About your older brother, who is the most dramatic person you know, and you think about your younger sister, and you and her distant relationship. That is why Dante says he was jealous.
"It's <<cycle "$mcfamilyfeelings" autoselect>>
<<option "amazing">>
<<option "nice">>
<<option "fun">>
<<option "frustrating">>
<<option "painful">>
<</cycle>> to have a family sometimes..." You stare at the empty street sidewalk ahead. With concrete buildings and stained concrete streets. "Even if our relationship isn't the same." You do love them but a part of you slightly <<cycle "$mcfeelingsfamily" autoselect>>
<<option "resents">>
<<option "sadly accepts">>
<<option "calmly accepts">>
<</cycle>> them for sending you away. Though you know deep down that the decision was made solely by your father but grimly upheld by your mother. Who clung to you sobbing, hands clutching your shirt, giving blabbering //'sorry'// and //'it'll be okay'//. Switching between apologizing and swearing that District Six was safe.
"Any emotion is better than none." Dante pulls off his shades, untangling them from his hair, and shoving them into his pockets. You breath out a long sigh, stretching your neck. "I haven't seen them since I was 18. It's been a long time." <<if ($mcdeaf is "Is Deaf")>> You sign, your gaze returning to the towering wall. You both are getting closer and Dante seems okay.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign, your gaze returning to the towering wall. You both are getting closer and Dante seems okay.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your gaze returns to the towering wall. You both are getting closer and Dante seems okay.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your gaze returns to the towering wall. You both are getting closer, and Dante seems okay.<</if>> Out of the corner of your eye, he nods his head, fixing his shirt as he follows your gaze.
"Why haven't you gone back?" <<if ($mcdeaf is "Is Deaf")>> He returns to one hand signing, spelling out words, and signing quickly.<<else>> He shoves his hands into his back, tapping the toe of his shoes against the sidewalk.<</if>>
"<<cycle "$returninghome" autoselect>>
<<option "I—I miss them. Yet it would hurt to go back...">>
<<option "I've tried—I'm not allowed back">>
<<option "Why would I? They sent me away.">>
<<option "... I don't know...">>
<<option "I just haven't">>
<</cycle>>."
There's a string of violence before the demon shrugs. "In all honesty, I have no advice," His lips press together, curling downward at the ends. "But I remember my siblings," his expression lightens, "We lived in a small house. Everyone shared everything. I remember each of their deaths.. And each of their names." He wears a small smile, but a frown crosses your lips.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "I shouldn't have started talking about me family. <<if ($polite is true)>> Sorry.<</if>>"<<elseif ($mcstrangerspersonality is "Openness")>> "I shouldn't have started talking about me family. <<if ($polite is true)>> Sorry.<</if>>"<<elseif ($mcstrangerspersonality is "Extroversion")>>"Sorry. I shouldn't have started talking about my family."<<elseif ($mcstrangerspersonality is "Agreeableness")>>"I'm sorry. I shouldn't have started talking about my family."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I shouldn't have started talking about my family. <<if ($polite is true)>> Sorry.<</if>>"<<elseif ($mcstrangerspersonality is "Introversion")>>"Sorry. I shouldn't have started talking about my family."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You let out a soft sigh.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You let out a soft sigh.<</if>>
Dante blinks and furrows his brows, shaking his head. "I like that you do." You turn to fully stare at him, and watch his gold eyes widen, and you watch his face morph into soft embarrassment. His lips part before he presses his lips tightly together. "I just meant... As someone who doesn't have one anymore. It's nice." <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> Your face grows hot, and you slowly nod. "Okay..."<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> Your face grows hot, and you slowly nod. "Okay..."<<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> Your face grows hot, and you slowly nod. "Okay..."<<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> Your face grows hot, and you slowly nod. "Okay..." <<else>>Your eyes widen, and you slowly nod. "Okay..."<</if>>
You both fall silent as you walk side by side. <<if ($mcdeaf is "Is Deaf")>> You raise your hands to sign,<<else>> You open your mouth to speak,<</if>> but pause as Dante stops walking, his face morphing into something carnal.
A chill runs down your spine.
<center><<link "· NEXT PAGE ·" "CH.4.ACT.4.PG.120">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>Before you can react, you twist your heel, as Dante grabs your arm. <<if ($mcwalkingaid is "Cane")>> Dropping your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Dropping your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Dropping your crutch.<</if>>
<<if ($mcheight is "5'0FT or below")>> He yanks you into his body, squishing your face into his warm stomach, while his free hand tears into the air<<if ($mcdeaf is "Is Not Deaf")>> with a sizzling hiss<</if>>. Dante <<if ($mcdeaf is "Is Not Deaf")>>grunts as he<</if>> jumps back, dropping your duffle bag. Wrapping his arms fully around you, practically carrying you as you cling to him. <<cycle "$mcsuddenmovements" autoselect>>
<<option "Your body tenses as you let out a scream">>
<<option "Your body tenses as you squeeze your eyes closed">>
<<option "Your body tenses as you let out a stream of curse words">>
<</cycle>>.<<elseif ($mcheight is "5'1FT - 5'3FT")>> He yanks you into his body, squishing your face into his warm chest, while his free hand tears into the air<<if ($mcdeaf is "Is Not Deaf")>> with a sizzling hiss<</if>>. Dante <<if ($mcdeaf is "Is Not Deaf")>>grunts as he<</if>> jumps back, dropping your duffle bag. Wrapping his arms fully around you, practically carrying you as you cling to him. <<cycle "$mcsuddenmovements" autoselect>>
<<option "Your body tenses as you let out a scream">>
<<option "Your body tenses as you squeeze your eyes closed.">>
<<option " Your body tenses as you let out a stream of curse words">>
<</cycle>>.<<elseif ($mcheight is "5'4FT - 5'7FT")>> He yanks you into his body, squishing your face into his warm chest, while his free hand tears into the air<<if ($mcdeaf is "Is Not Deaf")>> with a sizzling hiss<</if>>. Dante <<if ($mcdeaf is "Is Not Deaf")>>grunts as he<</if>> jumps back, dropping your duffle bag. Wrapping his arms fully around you, practically carrying you as you cling to him. <<cycle "$mcsuddenmovements" autoselect>>
<<option "Your body tenses as you let out a scream">>
<<option "Your body tenses as you squeeze your eyes closed.">>
<<option " Your body tenses as you let out a stream of curse words">>
<</cycle>>.<<elseif ($mcheight is "5'8FT - 5'11FT")>> He yanks you into his body, squishing your face into his warm neck, while his free hand tears into the air<<if ($mcdeaf is "Is Not Deaf")>> with a sizzling hiss<</if>>. Dante <<if ($mcdeaf is "Is Not Deaf")>>grunts as he<</if>> jumps back, dropping your duffle bag. Wrapping his arms fully around you, practically carrying you as you cling to him. <<cycle "$mcsuddenmovements" autoselect>>
<<option "Your body tenses as you let out a scream">>
<<option "Your body tenses as you squeeze your eyes closed.">>
<<option " Your body tenses as you let out a stream of curse words">>
<</cycle>>.<<elseif ($mcheight is "6'0FT - 6'4FT")>> He yanks you into his body, squishing your face into his warm neck, while his free hand tears into the air<<if ($mcdeaf is "Is Not Deaf")>> with a sizzling hiss<</if>>. Dante <<if ($mcdeaf is "Is Not Deaf")>>grunts as he<</if>> jumps back, dropping your duffle bag. Wrapping his arms fully around you, practically carrying you as you cling to him. <<cycle "$mcsuddenmovements" autoselect>>
<<option "Your body tenses as you let out a scream">>
<<option "Your body tenses as you squeeze your eyes closed.">>
<<option " Your body tenses as you let out a stream of curse words">>
<</cycle>>.<<elseif ($mcheight is "6'5FT or above")>> He yanks you into his body, squishing your face against the side of his face, while his free hand tears into the air<<if ($mcdeaf is "Is Not Deaf")>>, with a sizzling hiss<</if>>. Dante <<if ($mcdeaf is "Is Not Deaf")>>grunts as he<</if>> jumps back, dropping your duffle bag. Wrapping his arms fully around you, practically carrying you as you cling to him. <<cycle "$mcsuddenmovements" autoselect>>
<<option "Your body tenses as you let out a scream">>
<<option "Your body tenses as you squeeze your eyes closed.">>
<<option "Your body tenses as you let out a stream of curse words">>
<</cycle>>.<</if>> He's strong and you can't pull away, feeling him growl that rumbles through his chest and vibrates through you, moving in quick short movements backward., standing in the middle of the street, the air grows hot and you wince, <<if ($mcdeaf is "Is Deaf")>> feeling heat nip at your face<<else>> hearing the loud barking of fire.<</if>> You squint your eyes, peeking behind you. There's ice. Jagged pale glass shard-like ice crawls and races quickly towards you both, followed by shaky shadow figures that reach for you, only to disappear as Dante's red flames tear through them. They're erratic.
<<if ($mcdeaf is "Is Deaf")>> You can feel his chest rumble, but what he says, you can't make out.<<else>> "It must be the wall—" the demon mumbles.<</if>> You feel him stop suddenly, as burning rubber feels your nose, he skids to a halt. "Run." Your eyes widen as he places your feet on the ground, and before you can complain, agree, or voice anything. He latches on tightly onto your wrist. Pulling you along as he runs. You struggle to keep up with his pace, staggering and tripping over your feet, and his eyes widen for a second, he twists his body to face you.
"Shit—" He stops for a moment, letting your momentum pull you into his embrace, before he effortlessly picks your body up, tossing you over his shoulder then, running, faster than before.
You press your palms against his broad back, struggling to lift the upper half of your body. Air pushes against your face, pulsing against your skin. Once you do, your eyes widen, taking in the ice-covered street, covering everything in a thick layer as it travels, piercing into the broken pavement of the road, and crawling along the walls, nothing stopping its moment. It continues its chase. Your entire body bounces and jolts as Dante runs, gradually lowering his body. Nails scraping against the ground as if he were an animal, but
<center>He's not fast enough.</center>
A shard of ice shoots from the ground, slicing your cheek open and drawing blood. You hiss out in pain, and Dante falters, tripping over his own feet. The ice latches onto his heels, yanking and making his knees buckle, and forces your body off his back. The movement sudden, your eyes going from the ground to the sky, falling backwards. You tense your body, the cold air that seeps past your clothes, your eyes close your eyes and scrunching your face.
The demon tumbles forward, palms scraping against the pavement, pushing against the ground, breaking away from the ice, propelling himself forward. Landing face first into the pavement, as your body crashes onto his, knocking the wind from your lungs<<if ($mcdeaf is "Is Not Deaf")>>. Dante lets out a painful grunt<</if>>. You feel your backpack and his press into each other's, painfully pressing into your spine.
You struggle to breathe, coughing and wheezing. You feel the demon lift and twist his body slowly, effortlessly sliding you off his back, to where you're sitting on your legs behind him. He turned his attention towards the ice that seemed to pause completely. Dante lets out a puff of black smoke, his shoulders dropping, he drags his hand over his nose, smearing blackish-red blood over his skin that evaporates with the heat, before his eyes flicker to you, gold eyes zeroing in on your cut.
You stare at him for a moment, before reaching up to your cut, but he's faster. Snatching your wrist, forcing your hand away. You wince painfully. He inhales deeply before gulping. "You'll irritate it." He mutters<<if ($mcdeaf is "Is Deaf")>> and you barely can make out what he says<</if>>. You sit in silence until he releases your hand. Reaching forward and swiping thumb swiping across your cut cheek, watching you flinch. The skin burns slightly, but he pulls away just as quickly. Your hands touch the wound and find the cut closed, but stings. "You can clean it properly later." He turns his gaze away, blowing out a puff, and turning his attention down the wide street.
You can't find the words to speak as you slide off your backpack, massaging your lower back. Dante rises to his feet, walking back the way you came. <<if ($mcwalkingaid is "Cane")>> You left behind your cane and your duffle bag.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You left behind your crutch and your duffle bag.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You left behind your crutch and your duffle bag.<<else>> You left behind your duffle bag.<</if>> You watch him, slowly pushing yourself to your feet as he jogs back. <<if ($mcwalkingaid is "Cane")>> Handing you your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Handing you your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Handing you your crutch.<</if>>
"Are you okay?"
<<if ($mcheight is "5'0FT or below")>> You stare up at him and slowly nod.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You stare up at him and slowly nod.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You stare up at him and slowly nod.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You stare at him and slowly nod.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You stare at him and slowly nod.<<elseif ($mcheight is "6'5FT or above")>> You stare at him and slowly.<</if>> Dante's chest rises and falls, and his face tenses. His gaze goes to the district wall. "It confirmed what I was worried about—whatever that wall is made out of," Dante scrunches his nose, glowering at the looming concrete. "It affects //him// too."
<center><<link "· NEXT PAGE ·" "CH.4.ACT.5.PG.121">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>\
▪ ▪ ▪ ▪ ''𝙾𝙽𝙻𝙸𝙽𝙴''
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''𝟷𝟷.𝟹0'' ▪ ▪ ▪ [𝚅𝙰𝙽𝙲𝙴] 𝚁𝙴𝙲𝙾𝙽𝙽𝙴𝙲𝚃𝙴𝙳 𝚃𝙾 𝙵-𝟸𝟺
<span style="color: #454545">—————</span> 𝙷𝙴𝙰𝚃 𝚂𝙶𝙽𝙰𝚃𝚄𝚁𝙴 𝙸𝚂 HIGH
<span style="color: #454545">—————</span> 𝙷𝚄𝙽𝙶𝙴𝚁 𝙻𝙴𝚅𝙴𝙻𝚂 𝚂𝚃𝙰𝙱𝙻𝙴
<span style="color: #454545">—————</span> 𝚂𝚄𝙱𝙹𝙴𝙲𝚃 𝙽𝙾𝚃 𝙰𝙻𝙾𝙽𝙴
<span style="color: #454545">—————</span> 𝙸𝙻𝙻𝙴𝙲𝙴𝙱𝚁𝙰𝙴 𝙱𝙻𝙾𝙲𝙺𝙸𝙽𝙶 𝙻𝙴𝚅𝙴𝙻𝚂 𝙻𝙾𝚆 - 𝚂𝙾𝙼𝙴𝚃𝙷𝙸𝙽𝙶 𝚂𝚃𝚁𝙾𝙽𝙶𝙴𝚁
<span style="color: #454545">—————</span> 𝚅𝙾𝙸𝙳 𝙴𝙰𝚃𝙴𝚁 𝙸𝙽𝚃𝙴𝚁𝙵𝙴𝚁𝙴𝙽𝙲𝙴
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''𝟷𝟷.𝟻0'' ▪ ▪ ▪ [𝚅𝙰𝙽𝙲𝙴] 𝚅𝙾𝙸𝙳 𝚄𝙽𝙸𝚃 𝙸𝚂 𝚆𝙸𝚃𝙷𝙸𝙽 𝙳𝙸𝚂𝚃𝚁𝙸𝙲𝚃
<span style="color: #454545">—————</span> 𝙷𝚄𝙽𝚃𝙴𝚁𝚂 𝚆𝙸𝙻𝙻 𝚁𝙴𝙼𝙰𝙸𝙽 𝙾𝚄𝚃 𝙾𝙵 𝙳𝙾𝙼𝙴 𝚂𝙸𝙶𝙷𝚃 [𝚁𝙴𝙿𝙴𝙰𝚃𝙴𝙳]
<span style="color: #454545">—————</span> 𝚂𝙿𝙾𝚃𝚃𝙴𝙳 𝚂𝙴𝚅𝙴𝚁𝙰𝙻 𝙲𝙸𝚃𝙸𝚉𝙴𝙽 𝚂𝙴𝙻𝙵 𝚁𝙴𝙼𝙾𝚅𝙰𝙻
<span style="color: #454545">—————</span> 𝙳𝙸𝙳 𝙽𝙾𝚃 𝙴𝙽𝙶𝙰𝙶𝙴
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''𝟷𝟸.𝟸0'' ▪ ▪ ▪ [𝚅𝙰𝙽𝙲𝙴] 𝙷𝚄𝙽𝚃𝙴𝚁𝚂 𝙾𝙽 𝚂𝚃𝙰𝙽𝙳𝙱𝚈
<span style="color: #454545">—————</span> 𝙱𝙴𝙶𝙸𝙽 𝙱𝙰𝚁𝚁𝙸𝙴𝚁 𝚁𝙴𝙼𝙾𝚅𝙰𝙻𝚂
<span style="color: #454545">—————</span> 𝙿𝚁𝙴𝙿𝙰𝚁𝙴 𝙳𝙸𝚂𝚃𝙸𝚁𝙲𝚃 𝙵𝙾𝚁𝙲𝙴𝙳 𝙿𝙻𝙰𝙽𝚃𝙸𝙽𝙶
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▪ ▪ ▪ ▪ ''<<link "𝙾𝙵𝙵𝙻𝙸𝙽𝙴" "CH.4.ACT.6.PG.122">><</link>>''!!<<set $gamechapter = "ACT SIX">><<notify 3s>> AUTOSAVING.<</notify>><<masteraudio stop>><center>CHAPTER FOUR: ACT SIX</center>
!!!''<center><span style="color: #470101">ENDS IN FAILURE</span></center>''
----
"I'm late. I know," Long fingers readjust the silver band on his ring finger, "The Hunters ran into some trouble, a rare subject finding." He drops his hands to the edge of his coat and glides it off his arms. "I hope you aren't to mad."
A man, dressed in all black, walks across the brightly lit room, his <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes sweep across the room, landing on the man in a black, metal, armet helmet on his head. He sits with his ankle resting on his knee, leaning onto the velvet red couch.
The man drapes his coat across the matching couch, across the man in the helmet. His eyes glanced around the small room. The walls are covered in wooden paneling and white trim; the floor is made of gray tiles. There's no furniture in the room beside the couches and there's a long, dark wooden coffee table between the couches. The man sits down with a groan. His eyes flicker to the coffee table, finding a squared glass filled with a golden-brown liquid. He leans forward and grabs the glass, holding it up to the light.
"It's cold." The man says, swirling the drink around. He takes a sip. It's tea. Slight disappointment crosses his face.
"It was warm." The man in the helmet sighs, spreading his arms across the plush cushions. "You were late." He flexes his gloved hands. The simple action makes the shadows in the room react and disappear into the walls. The man doesn't react, taking another sip.
"Could I ask for it to be warm—" The man pauses at the one wearing the helmet and blows out a puff of frost, "nevermind." He takes another sip of his cold tea, holding the cold glass in one hand. "Cold tea can be enjoyable." The man mumbles, and the one in the helmet rolls his eyes, shifting his body slightly.
"It has been long since I've seen you?"
"Not long enough."
The man with <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes raise his black brows, placing the glass down as he wipes the corner of his lips with a neutral look. "You answered my call." He retorts, and the one in the helmet huffs, propping his head on the back of his hand. "A decision I have come to regret."
"Merely a needle upon several."
"I dislike pleasantries. I assumed you would go to $them."
"I will after this. I called $them. <<print $they [0].toUpperCase() + $they .slice(1)>> will stay where<<if ($they is "he")>> he is<<elseif ($they is "she")>> she is<<elseif ($they is "they")>> they are<<elseif ($they is "it")>> it is<</if>>."
<<if ($mcchildhood is "Troublemaker")>> "When has that <<print $child [0].toLowerCase() + $child .slice(1)>> of yours listened?"<<elseif ($mcchildhood is "Kind")>> "Perhaps your <<print $child [0].toLowerCase() + $child .slice(1)>> may listen."<<elseif ($mcchildhood is "Naïve")>> "Perhaps your <<print $child [0].toLowerCase() + $child .slice(1)>> may listen." <<elseif ($mcchildhood is "Smart")>> "Perhaps your <<print $child [0].toLowerCase() + $child .slice(1)>> may listen." <<elseif ($mcchildhood is "Energetic")>> "When has that <<print $child [0].toLowerCase() + $child .slice(1)>> of yours listened?" <<elseif ($mcchildhood is "Loner")>> "When has that <<print $child [0].toLowerCase() + $child .slice(1)>> of yours listened."<</if>> The man in black huffs, taking another sip.
"One would think after so many years, you'd know your $child."
The man with <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> lowers his gaze, placing the glass cup down, his mood somber. "I find myself forgetting--How many years has it been? They seem to meld together." Dejection rests heavily in his tone, yet the man in the black helmet remains unaffected.
"I warned you. The miasma of the Gods."
"That's not what I asked."
"12 years? 4 years? You fail to be clear in what you want." The man with <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes shake his head, he presses his <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>> hands against his forehead, leaning forward as if in pain. "Just never mind."
"I warned you that District Six would have it flaring up."
"I can handle it."
The man in the helmet tilts his head, and the man with <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes corrects himself. "I will handle it. I just—I don't want to talk about."
"You never want to talk about it." The man in the helmet easily responds, earning a pained chuckle and cough from the man across from him. Using the back of his <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>> toned hands to wipe away blackened saliva that slipped past his lips and picking up the glass, downing it all back. The man in the helmet continues, "The shadows say that $they were with the demon. You wouldn't know anything about it."
"I don't." He doesn't skip a beat, leaning back onto the couch with a groan. The room grows colder. "I'm not lying. I don't want my $child around subjects. Especially a bloodhound." The man in black stares at the man in the helmet. He parts his lips, but the man in the mask simply holds up his hand.
"Do not ask it."
"I barely spoke."
"I know your face. What you want—I won't do."
Silence settles over them before the man with <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> rises from the couch, picking up his coat and pulling it on. "I will leave then."
"I would be quick."
!!!<center><<link "· CHAPTER FIVE ·" "CH.5 - PG.NEGATIVE FOUR">><</link>></center>\
<center>· · ─────── ·𖥸· ─────── · ·</center>!<<set $gamechapter = "CHAPTER FIVE">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/CHAPTERS/CH_FIVE.png" alt="CH_FIVE" width="750" height="350"></center>\
----<</timed>>
!!!<<timed 2s t8n>><<if $chapcontentwarnings is "On">><center>//CONTENT WARNING!
DEATH. GORE. BLOOD. VIOLENCE//</center>\
----<</if>><</timed>>
<<timed 3s t8n>>❝<<link "DO YOU THINK GODS ARE THE ONLY ONES ABLE TO CREATE PARADISE?" "CH.5.ACT.1.PG.123">><</link>>❞<</timed>>\
<p align="right"><<timed 4s t8n>>~ SCIENTIST AND DOCTOR RICHARD FAUST<</timed>></p>!!<<set $gamechapter = "DECIDE">><center><<set _time to 10>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.5.ACT.2.PG.135.3">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "HUG HIM" "CH.5.ACT.2.PG.135.1">><</link>>
╰┈➤ <<link "GRAB HIS ARM - ASK IF HE'S OKAY" "CH.5.ACT.2.PG.135.2">><</link>>
╰┈➤ <<link "REMAIN SILENT" "CH.5.ACT.2.PG.135.3">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center><<set _time to 6>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.5.ACT.1.PG.130.2">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "RESIST" "CH.5.ACT.1.PG.130.1">><</link>>
╰┈➤ <<link "GIVE IN" "CH.5.ACT.1.PG.130.2">><</link>>
</div>!!<<set $gamechapter = "DECIDE">><center><<set _time to 25>>
''YOU HAVE <span style="color: #540101">@@#countdown;_time@@</span> SECONDS TO DECIDE.''</center>\
<<silently>>
<<repeat 1s>>
<<set _time -= 1>>
<<if _time > 0>>
<<replace "#countdown">>_time<</replace>>
<<else>>
<<goto "CH.5.ACT.1.PG.128.3">>
<</if>>
<</repeat>>
<</silently>>
<div class="choices">
╰┈➤ <<link "PULL HIS ARM OVER YOUR SHOULDER AND YOUR ARM AROUND HIS BACK" "CH.5.ACT.1.PG.128.1">><</link>>\
<<if ($mcheight is "5'8FT - 5'11FT")>>╰┈➤ <<link "PULL HIM ONTO YOUR BACK, WITH HIS ARMS OVER YOUR SHOULDERS AND LEGS HANGING OFF YOUR HIPS" "CH.5.ACT.1.PG.128.2">><</link>>\
<<elseif ($mcheight is "6'0FT - 6'4FT")>>╰┈➤ <<link "PULL HIM ONTO YOUR BACK, WITH HIS ARMS OVER YOUR SHOULDERS AND LEGS HANGING OFF YOUR HIPS" "CH.5.ACT.1.PG.128.2">><</link>>\
<<elseif ($mcheight is "6'5FT or above")>>╰┈➤ <<link "PULL HIM ONTO YOUR BACK, WITH HIS ARMS OVER YOUR SHOULDERS AND LEGS HANGING OFF YOUR HIPS" "CH.5.ACT.1.PG.128.2">><</link>><</if>>
╰┈➤ <<link "DON'T HELP HIM" "CH.5.ACT.1.PG.128.3">><</link>>
</div>!!<<set $gamechapter = "ACT ONE">><<notify 3s>> AUTOSAVING.<</notify>><<masteraudio stop>><center>CHAPTER FIVE: ACT ONE</center>
!!!''<center><span style="color: #470101">THE DEMON'S FACES</span></center>''
----
Your eyes move across the street, <<if ($mcwalkingaid is "Cane")>> pressing your aching hand against your body, fixing your clothing while you inspect your cane, pushing it out to the side as you lean against it, inspecting its body. It had faint marks.<<elseif ($mcwalkingaid is "Forearm Crutches")>> pressing your aching hand against your body, fixing your clothing while you inspect your crutch, holding it out and inspecting its body. It had faint marks.<<elseif ($mcwalkingaid is "Armpit Crutches")>> pressing your aching hand against your body, fixing your clothing while you inspect your crutch, holding it out and inspecting its body. It had faint marks.<<else>> pressing your aching hands against your body, fixing your clothing. <</if>> Your gaze moves to your backpack, and you pick it up, swinging it onto your back, groaning slightly. Then you feel the ground shake and Dante bumps the back of his hand against your shoulder, making you look at him, and then down the road. A district truck. He doesn't speak, and you shuffle in your spot.
A loud siren follows, and you tense at the sound as the large, armored truck slowly drives down the center of the road. It's a smaller truck compared to the one you ran into days ago. The truck stops several feet away, and Dante rocks on his feet. <<if ($mcdeaf is "Is Deaf")>> Dante signs to you. "Identification Numbers."<<else>> "Identification Numbers." The speaker is loud but human.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "284806." You sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "284806." You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> "284806." You clear your throat as you speak.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "284806." You clear your throat as you speak.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "784718." You watch Dante's lips move.<<else>> "784718." The speaker recites the number easily.<</if>> He doesn't look at you, and you move your head forward, staring at the truck. There's a long pause.
<<if ($mcdeaf is "Is Deaf")>> "$mcname $mcsurname and..." Dante signs, turning his head to you, relaying the long pause. You watch the demon's face, and he looks unfazed.<<else>> "$mcname $mcsurname and..." There's a long pause and another stretch of silence. You glance at the demon's face, and he looks unfazed.<</if>> "Where are you headed, 284806?" The attention is focused on you. "Emails and announcements have been sent to citizens to either remain home or return to work. Order of the district." <<if ($mcdeaf is "Is Deaf")>> Dante relays their words to you, and you straighten your posture,<<else>> You straighten your posture and<</if>> furrow your brows.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "I haven't gotten any announcements or emails."<<elseif ($mcstrangerspersonality is "Openness")>> "What."<<elseif ($mcstrangerspersonality is "Extroversion")>> "What."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Oh—what, I haven't gotten any announcements or emails."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I haven't //gotten// any announcements or emails."<<elseif ($mcstrangerspersonality is "Introversion")>> "What..."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign. Your face carrying the same confusion.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign. Your face carrying the same confusion.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> The words leave you involuntarily, your face carrying confusion.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> The words leave you involuntarily, your face carrying confusion.<</if>>
<<if ($mcdeaf is "Is Deaf")>> Dante presses his lips tightly together, side-eyeing the truck, before signing to you.<</if>> "Are you failing to comply with District Orders?"
<<if ($aloof is true)>> You suck air through your teeth, calming yourself.<<elseif ($patientcalm is true)>> You suck air through your teeth, calming yourself.<<elseif ($aggressivehotheaded is true)>> You glare and pull your lips together.<<elseif ($unpredictablevulgar is true)>> You glare and pull your lips together.<<elseif ($cowardly is true)>> Your eyes widen, and you frown, slowly shaking your head.<<elseif ($crybaby is true)>> Your eyes widen, and you frown, slowly shaking your head.<<elseif ($shyeasilynervous is true)>> Your eyes widen, and you frown, slowly shaking your head.<<else>> Your eyes widen, and you frown, slowly shaking your head.<</if>><<if ($mcdeaf is "Is Deaf")>> You stay silent, before looking at the ground. "I'm on my way to work." You sign.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You stay silent, before looking at the ground. "I'm on my way to work." You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You stay silent, before looking at the ground. "I'm on my way to work."<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You lick your lips. "I'm on my way to work."<</if>>
"I suggest that." <<if ($mcdeaf is "Is Deaf")>> Dante's eyes widen with amusement as he signs.<<else>> There's a clear attitude in the voice.<</if>> You remain silent, fixing the strap of your backpack. "You already have a mark upon your record for lying to district officers and being out of curfew. This will be added to your investigation." You slowly nod.
<<if ($mcdeaf is "Is Deaf")>> There's a long string of silence as Dante shoves his hands into his pockets. "It hasn't been restored yet," you read his lips. "I was heading uptown to fix it." He closes his mouth and simply nods, and when he catches your glance, he just shrugs.<<else>> The attention shifts to Dante. "We are unable to access your file." You watch as Dante shoves his hands into his pockets. "It hasn't been restored yet. I was heading uptown to fix it."
"Do so quickly."<</if>>
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You both remain silent as the district truck begins to move slowly. You and Dante step aside from the middle of the road, letting the truck pass. <<if ($mcdeaf is "Is Deaf")>> You turn to Dante. "What was that?" You sign, tilting your head to the side. You watch him casually adjust his clothes and reposition the duffle bag. "How I got an I.D. number?" he signs, and you stare at him with tight lips.
"Duh," you sign, watching him roll his eyes, his tongue dragging along his lips as he wears a half-smile.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You turn to Dante. "What was that?" you sign, tilting your head to the side. You watch him casually adjust his clothes and reposition the duffle bag. "The I.D. number thing?" You stare at him with tight lips.
"Duh," you sign, watching him roll his eyes, his tongue dragging along his lips as he wears a half-smile.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You turn to Dante. "What was that?" you mumble, pulling at the collar of your clothing and tilting your head to the side. You watch him casually adjust his clothes and reposition the duffle bag. "The I.D. number thing?" You stare at him with tight lips.
"Duh." You watch him roll his eyes, his tongue dragging along his teeth as he wears a half-smile.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You turn to Dante. "What was that?" you mumble, pulling at the collar of your clothing and tilting your head to the side. You watch him casually adjust his clothes and reposition the duffle bag. "The I.D. number thing?" You stare at him with tight lips.
"Duh." You watch him roll his eyes, his tongue dragging along his teeth as he wears a half-smile.<</if>> "I memorized a random gold I.D.," <<if ($mcdeaf is "Is Deaf")>> he signs.<<else>> he scratches his neck.<</if>> "Low-rank officers can't access high-profile files." He stretches his neck to the side with a soft groan.
"How'd you know that?" <<if ($mcdeaf is "Is Deaf")>> He raises his brows.<<else>> He sucks air through his teeth, taking a step back.<</if>> "From looking at your file. And various others." <<if ($anxiety is true)>> Your eyes widen, and your lips part as you feel your body tense.<<elseif ($autism is true)>> You raise a brow and tilt your head slightly.<<elseif ($aloof is true)>> You raise a brow and tilt your head slightly.<<elseif ($patientcalm is true)>> You raise a brow and tilt your head slightly.<<elseif ($aggressivehotheaded is true)>> Your eyes widen, and your lips part. You stare at him in bewilderment.<<elseif ($unpredictablevulgar is true)>> Your eyes widen, and your lips part. You stare at him in bewilderment.<<elseif ($aggressivehotheaded is true)>> Your eyes widen, and your lips part. You stare at him in bewilderment.<<elseif ($cowardly is true)>> Your eyes widen, and your lips part as you feel your body tense.<<elseif ($crybaby is true)>> Your eyes widen, and your lips part as you stare at him in utter surprise.<<elseif ($shyeasilynervous is true)>> Your eyes widen, and your lips part as you stare at him in utter surprise.<<else>> Your eyes widen, and your lips part. You stare at him in bewilderment.<</if>>
"Don't stare; I checked different files often." <<if ($mcdeaf is "Is Deaf")>> He signs and waves you off as he yawns.<<else>> He waves you off as he yawns.<</if>> "There is one thing."
<<if ($genius is true)>> You softly sigh. "You drew attention... That means we can't go the normal way, I'm guessing. Uptown could have better subject-checking systems..."<<elseif ($airheadscatterbrained is true)>> You tilt your head. "What is it?"<<elseif ($dumb is true)>> You tilt your head. "What is it?"<<else>> You stare. "What is it?"<</if>><<if ($mcdeaf is "Is Deaf")>> You sign, watching the demon's face. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign, watching the demon's face. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble, staring at the ground.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> The demon's face remains still. <</if>>
<<if ($genius is true)>> "Any alternatives?" He blows out a puff of air.<<elseif ($airheadscatterbrained is true)>> "If I had to make a guess, the system logged the attempt and will expect us—I don't want to risk Uptown systems—I'm guessing they'll be able to tell I'm a bloodhound." He blows out a puff of air.<<elseif ($dumb is true)>> "If I had to make a guess, the system logged the attempt and will expect us—I don't want to risk Uptown systems—I'm guessing they'll be able to tell I'm a bloodhound." He blows out a puff of air.<<else>> "If I had to make a guess, the system logged the attempt and will expect us—I don't want to risk Uptown systems—I'm guessing they'll be able to tell I'm a bloodhound." He blows out a puff of air.<</if>> You fall silent. You rack your brain for a different way. The train system and the main entrance around the Sky Tree require I.D.s. 'When was the last time you took the train?' You haven't ridden it since you went uptown for work days ago, and when you came back, you were with Sallie and Earl... The hallway through the wall.
<<if ($mcdeaf is "Is Deaf")>> "I have an idea," you sign slowly.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "I have an idea," you sign slowly.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> "I think... I have an idea," you speak slowly.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "I have an idea," you speak slowly.<</if>> You watch him subtly tilt his head, gold eyes staring over yours. You blow out a rush of air. "There's a secret tunnel—we can walk right through the wall."
His eyes widen slightly before he shrugs. "Okay..." His voice is dry as he turns from you, and you press your lips together. <<if ($mcdeaf is "Is Deaf")>> You move your hands to sign but stop.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You move your hands to sign but stop.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You part your lips but stop.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You part your lips but stop.<</if>> <<if ($mcwalkingaid is "Cane")>> You reposition your grip on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You reposition your grip on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You reposition your grip on your crutch.<</if>> He wouldn't have responded to whatever you asked.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You move beside him, leading the way to the district wall, slipping into the alleys, and occasionally looking over at Dante. The alleys are dim and slowly grow darker as you walk deeper, the gray skies being your only guiding light. It feels like a maze. <<if ($mcdeaf is "Is Deaf")>> He taps your shoulder to get your attention. You slow your stride and step beside him, watching him sign.
"$mcname."<<else>> "$mcname." His voice is low, and it sends a shiver down your spine. You slow your stride and step beside him.<</if>> You can make out the furrowed brows and crinkle of his nose.
"Do you have any idea why they want citizens to work today?" <<if ($mcdeaf is "Is Deaf")>> He signs, and you shake your head, your teeth dragging along your bottom lip. <<else>> You shake your head, your teeth dragging along your bottom lip.<</if>> You shudder at the sudden breeze of cold air.
<<if ($mcdeaf is "Is Deaf")>>"But most of the jobs are uptown... Any jobs downtown are scattered throughout the district—" You slow your signing as you think. "Actually, almost everything is uptown." <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>>"But most of the jobs are uptown... Any jobs downtown are scattered throughout the district—" You slow your signing as you think. "Actually, almost everything is uptown."<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You think in silence before clearing your throat. "... most of the jobs are uptown... Any jobs downtown are scattered throughout the district—" Your voice trails off as you think. "Actually, almost everything is uptown."<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You think in silence before clearing your throat. "... most of the jobs are uptown... Any jobs downtown are scattered throughout the district—" Your voice trails off as you think. "Actually, almost everything is uptown."<</if>> Stores, clothing, restaurants, schools, offices, cafes—anything fun, anything important. All of it is uptown. You could never keep a job downtown when you first arrived, switching from cafes, bars, restaurants, and grocery stores—places to eat and drink. But nothing important, nothing to do. Downtown is mostly housing, towering apartment buildings, and winding alleys.
"Why?"
<<if ($mcdeaf is "Is Deaf")>> He signs, and you give a loose shrug. <<else>> His voice snaps you from your thoughts, and you give a loose shrug.<</if>> "I don't know—"
"Uptown and Downtown are supposed to separate the poor from the rich." <<if ($mcdeaf is "Is Deaf")>> He pauses his hands,<<else>> He pauses,<</if>> "Isn't it?" He looks at you. "To separate them from the //lesser//?" You watch his face contort. He's asking you.
<<if ($mcstrangerspersonality is "Conscientiousness")>> You nod your head.<<elseif ($mcstrangerspersonality is "Openness")>> "Yeah, that's obvious."<<elseif ($mcstrangerspersonality is "Extroversion")>> "Yeah."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Yes."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "That's obvious."<<elseif ($mcstrangerspersonality is "Introversion")>> You slowly nod.<</if>>
"Then why would they all be around them?"
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Because they don't want to do it themselves."<<elseif ($mcstrangerspersonality is "Openness")>> "Because they don't want to do it themselves."<<elseif ($mcstrangerspersonality is "Extroversion")>> "... I don't know."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "... I don't know."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Because they don't want to do it themselves."<<elseif ($mcstrangerspersonality is "Introversion")>> Your brows furrow.<</if>> There's a long stretch of silence.
"All the researchers... I was looking for, were downtown." <<if ($mcdeaf is "Is Deaf")>> He signs slowly, stretching his shoulders back. <<else>> He breathes slowly, stretching his shoulders back.<</if>> "From the highest level to the bottom."
"All of them..?" <<if ($mcdeaf is "Is Deaf")>> You sign, blowing out a puff of chilly air, rubbing your hands together. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, blowing out a puff of chilly air, rubbing your hands together. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You blow out a puff of chilly air, rubbing your hands together.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You blow out a puff of chilly air, rubbing your hands together.<</if>>
"All of them."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"Will you be okay?"
Dante stretches<<if ($mcdeaf is "Is Not Deaf")>> and groans<</if>>. Blowing out a heavy puff of smoke, the smell fills your nostrils as the air warms. You glance at him before turning your gaze to the district wall. It's close, and the area becomes familiar. You walk ahead while the demon slows his steps.
You turn to look at him fully, watching him lean against a wall. Clutching at his chest. <<if ($mcdeaf is "Is Not Deaf")>> He lets out ragged breaths.<</if>> You step near him, but he wordlessly stops you, shaking his head. He motions to the wall—focus on the wall.
You clench your hands, walking to the district wall <<if ($mcwalkingaid is "Cane")>> feeling along the cold concrete with one hand.<<elseif ($mcwalkingaid is "Forearm Crutches")>> feeling along the cold concrete with one hand.<<elseif ($mcwalkingaid is "Armpit Crutches")>> feeling along the cold concrete with your hands.<<else>> feeling along the cold concrete with your hands.<</if>> It's rough beneath your fingertips, and you blindly feel around, your eyes scanning the wall. <<if ($mcheight is "5'0FT or below")>> Rising on the tips of your feet, reaching higher.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Rising on the tips of your feet, reaching higher.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Rising on the tips of your feet, reaching higher.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You squat lower, feeling lower.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You squat lower, feeling lower.<<elseif ($mcheight is "6'5FT or above")>> You squat lower, feeling lower.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You glance behind you and see Dante fall to his knees.<<else>> You hear something fall and look behind you, your eyes widening as he falls to his knees.<</if>> You turn around fully, <<if ($aloof is true)>> your lips pressing tight together. <<elseif ($patientcalm is true)>> your lips pressing tight together.<<elseif ($courageous is true)>> your lips pressing tight together.<<elseif ($cowardly is true)>> your lips part, and your eyes go wide in panic.<<elseif ($crybaby is true)>> your lips part, and your eyes go wide in panic.<<elseif ($protective is true)>> your lips pressing tight together.<<else>> your lips pressing tight together.<</if>> Your hands move across the wall faster, letting out a hot breath. You try to remember where Earl pushed on the other side of the wall. The wall looks identical, and nothing seems out of place.
You feel something smooth.
You slow your fingers, dragging your hands back and forth, finding the smooth part of the wall. Sinking your hand into the hidden panel, you pull your hand back and step back. You feel the ground rumble. <<if ($mcdeaf is "Is Not Deaf")>> You hear the creaking of wheels and the grinding of stone.<</if>> The tunnel reveals itself, and a rush of frigid air rushes over you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"Dante!"
<<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You call out.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You call out.<</if>><<if ($mcwalkingaid is "Cane")>> Stepping away from the wall, hobbling forward with your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Stepping away from the wall, hobbling forward with your crutches.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Stepping away from the wall, hobbling forward with your crutches.<<else>> Stepping away from the wall and rushing forward.<</if>> You sink to your knees, dropping your head low as you move his hair from his face. "Dante." He's not responding.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $piggybackridedante to true>><<set $danteplatonic += 3>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcwalkingaid is "Cane")>> You lay your cane on the ground.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lay your crutch on the ground.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lay your crutch on the ground.<<else>> You rest on the balls of your feet. <</if>> Gently pulling free Dante's left arm, you drape it over your shoulder, and your arm wraps around his waist. You rise to your feet<<if ($mcheight is "5'0FT or below")>> with a wobble. His larger body leans heavily against you.<<elseif ($mcheight is "5'1FT - 5'3FT")>> with a wobble. His larger body leans heavily against you.<<elseif ($mcheight is "5'4FT - 5'7FT")>> with a wobble. His larger body leans heavily against you.<<elseif ($mcheight is "5'8FT - 5'11FT")>>. His larger body leans heavily against you.<<elseif ($mcheight is "6'0FT - 6'4FT")>>. His body leans heavily against you.<<elseif ($mcheight is "6'5FT or above")>>. His body leans against you.<</if>> He doesn't fight against your grip. <<if ($mcwalkingaid is "Cane")>> You lean down and pick up your cane, groaning softly.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean down and pick up your crutch, groaning softly.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean down and pick up your crutch, groaning softly.<</if>> The demon doesn't speak as you begin to walk, his steps slow as he breathes heavily against you, his right hand clutching his chest.
You slowly walk toward the tunnel, entering the dimly lit space. You feel him groan; the action rumbling deep in his chest and traveling along his body into yours. The ground is flat and vibrates beneath your feet as you walk together. Cold air gathering around your feet. <<if ($mcdeaf is "Is Deaf")>> "The wall." Your eyes move to his face, reading his lips. You watch him cough, clearing his throat.<<else>> "The wall," he croaks out, coughing as he clears his throat.<</if>> "Damn." He shakes his head, dropping it onto<<if ($mcheight is "5'0FT or below")>> the top of your head, rubbing his forehead against your skull, then lifting his head just as quickly.<<elseif ($mcheight is "5'1FT - 5'3FT")>> the top of your head, rubbing his forehead against your skull, then lifting his head just as quickly.<<elseif ($mcheight is "5'4FT - 5'7FT")>> the top of your head, rubbing his forehead against your skull, then lifting his head just as quickly.<<elseif ($mcheight is "5'8FT - 5'11FT")>> your shoulder, rubbing his forehead against you, then lifting his head just as quickly.<<elseif ($mcheight is "6'0FT - 6'4FT")>> your shoulder, rubbing his forehead against you, then lifting his head just as quickly.<<elseif ($mcheight is "6'5FT or above")>> your shoulder, rubbing his forehead against you, then lifting his head just as quickly.<</if>> <<if ($mcdeaf is "Is Deaf")>> You watch his nose scrunch.<<else>> He sniffles.<</if>> "... I have a headache..." He blinks, leaning further into you, faltering your steps.
"This tunnel is like the opposite of your sickness." Your eyes widen, watching his face contort in pain. "I can smell nothing but dead subjects." His nails dig into his chest, and he falls silent as you walk, shifting your hold as you move closer. You reach the other end of the tunnel, and everything seems gray. You feel him slip, and you hoist him back up.
You continue moving, glancing past Dante's sliding arm and watching the tunnel slowly close. You look forward, walking with small steps. Uptown Six is quiet, gray, and empty. Your eyes skim the backs of buildings. It's eerie. He's slipping. You try to pull Dante but miss. Your hand moves through the gray fog. Your heart plummets into the pit of your stomach.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $carrybyarmsdante to true>><<set $danteplatonic += 3>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcwalkingaid is "Cane")>> You lay your cane on the ground.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lay your crutch on the ground.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lay your crutch on the ground.<<else>> You rest on the balls of your feet. <</if>>Gently pulling free Dante's left arm, you drape it over your shoulder. You squat as you hoist his body onto your back with a wobble, trying not to fall forward as his larger body leans against your entire frame.
Your hands move to his thighs, holding onto them. He doesn't fight against your grip, but you feel a dry chuckle rumble in his chest, moving through your backpack. <<if ($mcwalkingaid is "Cane")>> You lean down and pick up your cane, groaning softly.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean down and pick up your crutch, groaning softly.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean down and pick up your crutch, groaning softly.<</if>> The demon doesn't speak as you begin to walk, his steps slow as he breathes heavily against you, his right hand clutching his chest.
You slowly walk toward the tunnel, entering the dimly lit space. You feel him groan, the action rumbling deep in his chest and traveling along his body into yours. The ground is flat and vibrates beneath your feet as you walk. Cold air gathers around your feet. <<if ($mcdeaf is "Is Deaf")>> "The wall." You feel his breath on your neck as his chin rests on your shoulder. You can see him just enough to read his lips. You watch him cough, clearing his throat.<<else>> "The wall." You feel his breath on your neck as his chin rests on your shoulder. He croaks out, coughing as he clears his throat.<</if>> "Damn." He shakes his head, dropping it onto your shoulder, rubbing his forehead against you, then lifting his head just as quickly.
<<if ($mcdeaf is "Is Deaf")>> You watch his nose scrunch.<<else>> He sniffles.<</if>> "... I have a headache..." He blinks, leaning further into you, faltering your steps. "This tunnel is like the opposite of your sickness." Your eyes widen, watching his face contort in pain. "I can smell nothing but dead subject."
His nails dig into his chest, and he falls silent as you walk, shifting your hold as you move closer. You reach the other end of the tunnel, and everything seems gray. You feel him slip, and you hoist him back up.
You continue moving, glancing past Dante's sliding form and watching the tunnel slowly close. You look forward, walking in small steps. Uptown Six is quiet, gray, and empty. Your eyes skim the backs of buildings. It's eerie. He's slipping. You try to hoist him, but the force makes you stumble forward, feeling extremely light. You spin on your heel, swishing through the gray fog. Your heart plummets into the pit of your stomach.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $dontcarrydante to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You stay kneeling by his side. "We have to go." <<if ($mcdeaf is "Is Deaf")>> You sign with small motions.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>><<elseif ($mcsignlang is "Does Not Know Sign Language")>> You whisper.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You whisper.<</if>> He doesn't respond, but he moves, slowly rising to his feet. You follow his actions. <<if ($mcwalkingaid is "Cane")>> You hold onto your cane, following behind Dante's staggering body.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You hold onto your crutch, following behind Dante's staggering body.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You hold onto your crutch, following behind Dante's staggering body.<<else>> You follow behind Dante's staggering body.<</if>>
His steps are slow as he clutches his chest. You both slowly walk into the tunnel. Dante leaning against the tunnel wall, snatching his hand away and stumbling. A surprised sound leaves you as you quicken your pace. His body knocks into yours as you both fall. You fall onto your butt with a grunt<<if ($mcwalkingaid is "Cane")>>, holding onto your cane tight<<elseif ($mcwalkingaid is "Forearm Crutches")>>, holding onto your crutch tight<<elseif ($mcwalkingaid is "Armpit Crutches")>>, holding onto your crutch tight<</if>>. You feel him groan against you, the back of his head against your stomach. You feel cold air slide over both of your forms as he sits up.
"The wall." <<if ($mcdeaf is "Is Deaf")>> You read his lips, watching him cough and clear his throat.<<else>> He croaks out, "The wall," and coughs, clearing his throat.<</if>> "Damn." He shakes his head, pulling himself to his feet, and you do the same.
<<if ($mcdeaf is "Is Deaf")>> You watch his nose scrunch.<<else>> He sniffles.<</if>> "... I have a headache..." He blinks, walking forward. "This tunnel is like the opposite of your sickness." Your eyes widen, watching his face contort in pain. "I can smell nothing but dead subject."
His nails dig into his chest, and he falls silent as you walk. Silence settles over you both. You reach the other end of the tunnel, and everything seems gray. You continue moving, glancing behind you and watching the tunnel slowly close. You look forward, walking with small steps. Uptown Six is quiet, gray, and empty. Your eyes skim the backs of buildings. It's eerie. Dante walks further ahead, and you quicken your pace. "Dante?" You look through the fog—he's gone. Your heart plummets into the pit of your stomach.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You stare through the gray fog that gradually grows thicker and bitter against your skin. You can't see. <<if ($mcwalkingaid is "Cane")>> You grip your cane tightly.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grip your crutch tightly.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grip your crutch tightly.<<else>> You grip the straps of your backpack.<</if>> Pressing your lips tightly together <<if ($courageous is true)>> and your eyes focused.<<elseif ($cowardly is true)>> unable to stop fear from spreading across your face.<<elseif ($crybaby is true)>> unable to stop fear from spreading across your face.<<elseif ($determined is true)>> and your eyes focused.<<else>> and your eyes focused.<</if>>
You watch the fog slowly grow thicker as you move forward. Everything around you feels dull. You can't feel yourself. Your fingers. Your toes. Your skin. You step forward, or whatever you assume is forward, unable to stop the fog from seeping into your clothing and past your lips as you breathe. It's cold in your lungs—are you moving? You can't feel the ground beneath you. Your legs feel like jelly, and your arms feel like stones. You can't move.
You should panic—but you feel dead, or perhaps whatever you think death feels like. You feel something yank at your ankles, sending you back, your backpack slamming into the ground and smashing into your spine. <<if ($mcwalkingaid is "Cane")>> Your cane is knocked from your hand.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Your crutch is knocked from your arm.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Your crutch is knocked from your arm.<</if>> Yet you don't make a sound, pressing your palms against something and wildly pulling your legs. It feels like a never-ending blanket is draped over them.
A blanket that becomes heavier and heavier.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>Your eyes widen, shaking your head as your lips part. You kick your legs, feeling returning and pain spreading through you. You wildly kick, the palms of your hands scraping against the ground. You feel pins shoot <<if ($mclegs is "Both legs")>> into your legs.<<elseif ($mclegs is "Lost right leg")>> into your left leg.<<elseif ($mclegs is "Lost left leg")>> into your right leg.<<elseif ($mclegs is "Lost right foot")>> into your legs.<<elseif ($mclegs is "Lost left foot")>> into your legs.<</if>> <<if ($aggressivehotheaded is true)>> You let out a string of cusses, stomping your heel into the thick fog, finding something solid.<<elseif ($unpredictablevulgar is true)>> You let out a string of cusses, stomping your heel into the thick fog, finding something solid.<<elseif ($aggressivehotheaded is true)>> You let out a string of cusses, stomping your heel into the thick fog, finding something solid.<<else>> You grit your teeth, stomping your heel into the thick fog, finding something solid.<</if>>
It grows stronger and thicker, tightening its hold and dragging you deeper into it. You grunt painfully, your hands blindly feeling around as you twist and turn, feeling the concrete against your palms, your fingers digging painfully into the cracks of the ground. It yanks you harder, and saliva slips past your lips. Your legs kick and stomp as you feel its claws break the skin of your<<if ($mclegs is "Both legs")>> left leg<<elseif ($mclegs is "Lost right leg")>> left leg<<elseif ($mclegs is "Lost left leg")>> right leg<<elseif ($mclegs is "Lost right foot")>> left leg<<elseif ($mclegs is "Lost left foot")>> left leg<</if>>, and blood soaks <<if ($mcclothesdayone is "You change into hoodie and jeans")>> your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> your leggings.<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> your boots.<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> your sweatpants.<</if>> The pain is overwhelming, and you find your throat dry, your body sinking into the ground.
You're going to die.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>It seems pleased and grows heavier. It feels like your bones will shatter; your eyes feel heavy. It slowly consumes you, dragging you deeper into it. Your brain feels hazy, your throat dry, and your body sinks into the ground.
!!!<center><<link "You're going to die." "DEATHSCREEN">><</link>></center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>Heat overcomes you.
As red flames tear through the fog, <<if ($mcdeaf is "Is Deaf")>> the absence of sound doesn't stop it from ringing in your ears. Your hands clamp over your ears as you roll onto your side with a groan, feeling the sizzling water and the vibrations of barking.<<else>> the sound is deafening as your hands clamp over your ears, rolling onto your side with a groan, unable to mute the sounds of sizzling water and gurgled barking.<</if>> The ground shakes beneath you as you squint, making out fluid shapes of fog that cower away from the flames that seem //alive//. Your arms cover your face as you push backward, gritting your teeth in pain, feeling the blaze hot against your face as it fully consumes the fog. Fire-like teeth bite into the mist. Like wolves on a single sheep, tugging and pulling it apart.
<<if ($mcdeaf is "Is Deaf")>> You watch the silent battle, observing makeshift jaws snarl and the fog tear, bubbling and shaking before it bursts. A gust of cold air knocks you back, the fire shifting and shaking as it slowly dies, leaving behind large scorch marks.<<else>> There's a loud growling and tearing sound, followed by a high-pitched squeal as it bursts. A gust of cold air knocks you back, the fire screaming as it slowly dies, leaving behind large scorch marks.<</if>> Your hands drop from your face, palms pressing against the cracked concrete, your chest rising and falling deeply.
Those were Dante's flames.
You sit up, wincing at the pain that travels through your leg. Slowly, you spread your <<if ($mclegs is "Both legs")>> left leg<<elseif ($mclegs is "Lost right leg")>> left leg<<elseif ($mclegs is "Lost left leg")>> right leg<<elseif ($mclegs is "Lost right foot")>> left leg<<elseif ($mclegs is "Lost left foot")>> left leg<</if>>, staring at the tears in your clothing and the deep red blood leaving the side of your leg. You grimace.
<<if ($mcwalkingaid is "Cane")>> Your eyes move around the wide street, searching for your cane. You drag your gaze along, finding it far from you, near the opening of an alley. An alley with a dark veil.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Your eyes move around the wide street, searching for your crutch. You drag your gaze along, finding it far from you, near the opening of an alley. An alley with a dark veil.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Your eyes move around the wide street, searching for your crutch. You drag your gaze along, finding it far from you, near the opening of an alley—an alley with a dark veil.<<else>> Your eyes move around the wide street, searching for something to help you stand or walk. Your gaze drags along the ground and the backs of apartments, slowing as you land on an alleyway. An alley with a dark veil.<</if>>
Your heart sinks into your stomach.
You slowly pull yourself to your feet, <<if ($mclegs is "Both legs")>> placing all your weight onto your right leg.<<elseif ($mclegs is "Lost right leg")>> placing all your weight onto your prosthetic leg, which feels out of place and slightly aches from your fighting.<<elseif ($mclegs is "Lost left leg")>> placing all your weight onto your prosthetic leg, which feels out of place and slightly aches from your fighting.<<elseif ($mclegs is "Lost right foot")>> placing all your weight onto your right leg and prosthetic foot, which feels out of place and slightly aches from your fighting.<<elseif ($mclegs is "Lost left foot")>> placing all your weight onto your right leg, which feels out of place and slightly aches from your fighting.<</if>> <<if ($mcdeaf is "Is Deaf")>> "Dante...?" You slowly sign his name as you limp toward the alley.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "Dante...?" You slowly sign his name as you limp toward the alley.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> "Dante...?" you whisper as you limp towards the alley.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Dante...?" you whisper as you limp towards the alley.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You feel something vibrate through you from the darkness, and all your thoughts shut off.<<else>> A low growl emits from the darkness, and all your thoughts shut off.<</if>> You freeze in place, your eyes staring into the darkness until something stares back. You limp back with a wince as whatever it is moves closer. <<if ($mcdeaf is "Is Not Deaf")>> Its steps heavy and slow.<</if>>
''Gold.''
You make out eyes and snarling teeth as it stalks toward you. You step back, hissing in pain as you twist your leg, falling onto your butt with a pained hiss. Your body tenses painfully as the wound throbs. Your hands hold your leg tightly as you force your gaze back to the creature in the alley. It has paused its movements, observing you before walking backward. Your lips part, and your shoulders drop.
It disappears silently.
You think... that was Dante.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if ($mcwalkingaid is "Cane")>> You breathe a groan, turning your attention to your cane, leaning forward, picking it up, and resting it between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You breathe a groan, turning your attention to your crutch, leaning forward, picking it up, and resting it between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You breathe a groan, turning your attention to your crutch, leaning forward, picking it up, and resting it between your legs. <<else>>You breathe a groan, slowly spreading your legs out.<</if>> Your eyes scan the concrete street, finding your duffle bag and second backpack, but you hadn't spotted it earlier. You push yourself to your feet, <<if ($mcwalkingaid is "Cane")>> putting all your weight onto your cane with a pained exhale.<<elseif ($mcwalkingaid is "Forearm Crutches")>> putting all your weight onto your crutch with a pained exhale.<<elseif ($mcwalkingaid is "Armpit Crutches")>> putting all your weight onto your crutch with a pained exhale.<<else>> shifting your weight with a pained exhale.<</if>> You limp forward, breathing deeply and hobbling to your duffle bag, sinking back to the ground with an exhausted exhale.
<<if ($mchygieneone is "First Aid Kit")>> You pull your duffle bag to your side, pulling at the zipper, <<if ($mcorganization is "organized")>> shifting through your disarrayed duffle bag, much to your dismay.<<elseif ($mcorganization is "messy")>> shifting through your disarrayed duffle bag.<<elseif ($mcorganization is "cluttered")>> shifting through your disarrayed duffle bag.<</if>> You find your first aid kit and pull it onto your lap, opening it and grabbing a gauze. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> You pull up your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> You roll up your leggings.<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> You roll down your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> You pull up your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> You push down your boots.<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> You pull up your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> You pull up your sweatpants.<</if>> Grabbing an alcohol wipe, you dig your teeth into your bottom lip, removing it from the packaging and wiping the wound. They're small punctures, like nails deep into the skin. You drop the alcohol wipe to the side, grab some antibiotic, and gently apply it over the wound. You blow out a rush of air, grabbing your gauze and unrolling it. You wrap it around your leg. <<elseif ($mchygienetwo is "First Aid Kit")>> You pull your duffle bag to your side, pulling at the zipper, <<if ($mcorganization is "organized")>> shifting through your disarrayed duffle bag, much to your dismay.<<elseif ($mcorganization is "messy")>> shifting through your disarrayed duffle bag.<<elseif ($mcorganization is "cluttered")>> shifting through your disarrayed duffle bag.<</if>> You find your first aid kit and pull it onto your lap, opening it and grabbing a gauze. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> You pull up your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> You roll up your leggings.<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> You roll down your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> You pull up your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> You push down your boots.<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> You pull up your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> You pull up your sweatpants.<</if>> Grabbing an alcohol wipe, you dig your teeth into your bottom lip, removing it from the packaging and wiping the wound. They're small punctures, like nails deep into the skin. You drop the alcohol wipe to the side, grab some antibiotic, and gently apply it over the wound. You blow out a rush of air, grabbing your gauze and unrolling it. You wrap it around your leg. <<elseif ($mchygienethree is "First Aid Kit")>> You pull your duffle bag to your side, pulling at the zipper, <<if ($mcorganization is "organized")>> shifting through your disarrayed duffle bag, much to your dismay.<<elseif ($mcorganization is "messy")>> shifting through your disarrayed duffle bag.<<elseif ($mcorganization is "cluttered")>> shifting through your disarrayed duffle bag.<</if>> You find your first aid kit and pull it onto your lap, opening it and grabbing a gauze. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> You pull up your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> You roll up your leggings.<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> You roll down your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> You pull up your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> You push down your boots.<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> You pull up your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> You pull up your sweatpants.<</if>> Grabbing an alcohol wipe, you dig your teeth into your bottom lip, removing it from the packaging and wiping the wound. They're small punctures, like nails deep into the skin. You drop the alcohol wipe to the side, grab some antibiotic, and gently apply it over the wound. You blow out a rush of air, grabbing your gauze and unrolling it. You wrap it around your leg. <<elseif ($mcsurvivalone is "Duct Tape")>> You pull your duffle bag to your side, pulling at the zipper, <<if ($mcorganization is "organized")>> shifting through your disarrayed duffle bag, much to your dismay.<<elseif ($mcorganization is "messy")>> shifting through your disarrayed duffle bag.<<elseif ($mcorganization is "cluttered")>> shifting through your disarrayed duffle bag.<</if>> You don't have a first aid kit. You continue to search, your hand brushing against a roll of duct tape. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> You pull up your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> You roll up your leggings.<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> You roll down your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> You pull up your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> You push down your boots.<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> You pull up your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> You pull up your sweatpants.<</if>> You reach into your bag, pull out a piece of cloth, and gently wipe down your leg, your teeth digging into your bottom lip. You place the cloth down and blow out a rush of air. Grabbing your duct tape, you unroll it and wrap it around your leg. <<elseif ($mcsurvivaltwo is "Duct Tape")>> You pull your duffle bag to your side, pulling at the zipper, <<if ($mcorganization is "organized")>> shifting through your disarrayed duffle bag, much to your dismay.<<elseif ($mcorganization is "messy")>> shifting through your disarrayed duffle bag.<<elseif ($mcorganization is "cluttered")>> shifting through your disarrayed duffle bag.<</if>> You don't have a first aid kit. You continue to search, your hand brushing against a roll of duct tape. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> You pull up your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> You roll up your leggings.<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> You roll down your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> You pull up your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> You push down your boots.<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> You pull up your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> You pull up your sweatpants.<</if>> You reach into your bag, pull out a piece of cloth, and gently wipe down your leg, your teeth digging into your bottom lip. You place the cloth down and blow out a rush of air. Grabbing your duct tape, you unroll it and wrap it around your leg. <<else>> You pull your duffle bag to your side, pulling at the zipper, <<if ($mcorganization is "organized")>> shifting through your disarrayed duffle bag, much to your dismay. <<elseif ($mcorganization is "messy")>> shifting through your disarrayed duffle bag. <<elseif ($mcorganization is "cluttered")>> shifting through your disarrayed duffle bag. <</if>> You don't have a first aid kit, no bandages, no duct tape. You pick out a random cloth and rip it into a long bandage. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> You pull up your jeans. <<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> You roll up your leggings. <<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> You roll down your socks. <<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> You pull up your cargo pants. <<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> You push down your boots. <<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> You pull up your slacks. <<elseif ($mcclothesdayone is "You don't change your clothes")>> You pull up your sweatpants. <</if>> You reach into your bag, pull out a piece of cloth, and gently wipe down your leg, your teeth digging into your bottom lip. You place your clothes down and blow out a rush of air. Grabbing the torn fabric, you wrap it tightly around your leg. <</if>>
You feel uneasy, like something is watching you, and the last thing you want is a run-in with another subject. You shove everything back into your bag and zip it up, slowly rising to your feet. The pain makes your leg throb. You fix your backpack, hoist up your duffle bag and the second backpack, your hands full. <<if ($mcwalkingaid is "Cane")>> You lean against your cane. <<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean against your crutch. <<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean against your crutch. <</if>> Breathing out an exhale, your eyes drag around, scanning the back of the buildings and finding a metal door.
You limp towards the door, trying not to put weight on your injured leg as you cross the wide street. <<if ($mchands is "Small and Nimble")>> Your nimble hand <<elseif ($mchands is "Large and Callous")>> Your callous hand <<elseif ($mchands is "Chubby and Soft")>> Your chubby hand <<elseif ($mchands is "Slender and Smooth")>> your slender hand <<elseif ($mchands is "Bony and Dry")>> Your bony hand <</if>>, coated in dried blood, touches the metal door. It's cold beneath your skin as you grab the doorknob and press on it, expecting it to be locked. It turns. //How convenient.//
But the door doesn't open.
//Or not.// Dropping your duffle bag and second backpack, you press your body against the door and push. It doesn't budge, and you pull back before shoving your body against it again and again. You grunt in pain, shoving your shoulder against the door, each time harder than the last. It gives way with a loud thud, and you barely catch yourself.
You straighten up, staring into the dusty dark of a basement.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center>CHAPTER FIVE: ACT TWO</center>
----
You slowly enter the dark basement. The air is stale and musty, while a thick layer of dust cakes the basement floor. Piles and piles of cardboard boxes line the walls, reaching the ceiling. Shelves are covered in dust with jars and more boxes. Your eyes slowly scan the cold basement, finding the staircase across the room. It leads up to a closed door. You step back, pulling your duffle bag and backpack inside, closing the basement door tightly. The house seems still and empty, the layers of dust being your only hint. Your body slamming against the door should have been some indication, you think. Leaving your duffle bag and backpack by the door, you stagger towards the stairs, fishing out your phone and using the flashlight to see. It is eerily silent. Careful not to touch anything, you reach the bottom of the stairs and slowly limp up the creaking steps.
You reach the top, touch the doorknob, and twist. The gold knob turns, and the door opens with a creak. You let go, letting the door swing fully open, revealing a gray, sunlit kitchen. It's in the same state as the basement. Dust everywhere.
You step onto the first floor of a small, modern house. The kitchen is long and small, decorated with generic home décor. The fridge is covered with magnets, bills, and photos. The house seems as if it was lived in at one time, with dishes in the sink, pots and pans left to dry, and papers scattered across the dining table in the corner—all covered in dust. You slowly limp through the kitchen to the only exit that leads into a hallway. Passing the threshold, the wall has photos of a family: a man, a woman, and two children. A layer of dust covers each different photo and art piece. You turn left, the right being a wall, leading you to the living room. It is the same as the kitchen. The TV is off and covered in dust, and the black couch and floor are coated. Everything seems frozen in time.
The front door is closed and locked.
The wall you walk along turns into a banister for a staircase. You hold your flashlight up the second set of stairs. It's darker than downstairs. You totter up the steps, leaving behind footprints. You reach the second floor, and it's in disarray. There's a long hallway with four doors along the right side only and closed curtains on the left. Papers, clothes, and photos ripped from the walls coat the floor. It's been like this for a long time.
You slowly walk through the hall, wincing as you watch your step. The first bedroom is a pink-painted door that's closed with a name written in cursive: "Ellie." <<if $mcname == "Ellie">> Just like your name.<<elseif $mcmiddlename == "Ellie">> Just like your middle name.<<elseif $mcnickname == "Ellie">> Just like your nickname.<</if>> You open the door and find the pink bedroom. It's clean and covered in dust. You walk further, going to the second bedroom. Just like the last door, it's painted white, closed, and written in cursive. You read the name "Joanna." <<if $mcname == "Joanna">> Just like your name.<<elseif $mcmiddlename == "Joanna">> Just like your middle name.<<elseif $mcnickname == "Joanna">> Just like your nickname.<</if>> You open the door, and the room is clean and covered in dust. You walk further to the third door. You open it, and your heart skips a beat; you step back as the door swings open. The shower curtain is torn, and the rod is ripped from the wall. The toilet is broken, ceramic pieces are scattered along the floor, and items spill about. There seemed to be a fight that had taken place a long time ago, leaving nothing behind but a mess.
You close the door behind you tightly and walk to the last door. It's blank, just like the bathroom door, and you open it, revealing the master bedroom in perfect order with thick curtains, blocking out light and covered in dust. You step back and look down the way you just came.
Are the other houses like this? Covered in dust and frozen in time. You wonder about Ellie, about Joanna. About their parents. Where are they? Could they be alive? Your eyes scan the messy corridor and think about the subject that attacked you. Did that fog attack as well? Why didn't it get you the last time you traveled through here?
You carefully walk back into the bedroom, trying on the light switch. It doesn't work as you shine your phone flashlight. You gently remove your backpack, placing it beside the abandoned bed and massaging your shoulder. Your thoughts drift to Dante—to that animal—//that wolf.//
You leave the bedroom, slowly walking down the hall and back to the stairs. There's the shadow of a person—<<if ($flightfightfreeze is "freeze")>>you step back and freeze, putting weight on your <<if ($mclegs is "Both legs")>> left leg<<elseif ($mclegs is "Lost right leg")>> left leg<<elseif ($mclegs is "Lost left leg")>> right leg<<elseif ($mclegs is "Lost right foot")>> left leg<<elseif ($mclegs is "Lost left foot")>> left leg<</if>>. You hiss out in surprise, falling back and your head hitting the back wall. You clench your teeth and force yourself to sit up, dragging your body to your feet.<<elseif ($flightfightfreeze is "run")>>you step back to run, putting weight on your <<if ($mclegs is "Both legs")>> left leg<<elseif ($mclegs is "Lost right leg")>> left leg<<elseif ($mclegs is "Lost left leg")>> right leg<<elseif ($mclegs is "Lost right foot")>> left leg<<elseif ($mclegs is "Lost left foot")>> left leg<</if>>. You hiss out in surprise, falling back and your head hitting the back wall. You clench your teeth and force yourself to sit up, dragging your body to your feet.<<elseif ($flightfightfreeze is "fight")>>your body tenses and you step back, putting weight on your <<if ($mclegs is "Both legs")>> left leg<<elseif ($mclegs is "Lost right leg")>> left leg<<elseif ($mclegs is "Lost left leg")>> right leg<<elseif ($mclegs is "Lost right foot")>> left leg<<elseif ($mclegs is "Lost left foot")>> left leg<</if>>. You swallow a hiss, watching the shadow. <<if ($mcwalkingaid is "Cane")>>You're ready to throw your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You're ready to throw your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You're ready to throw your crutch.<<else>>You're ready to throw yourself down the stairs to fight.<</if>><</if>>
Your eyes land on Dante.
Gold eyes stare over you before he tilts his head to the side, your backpack on his back and duffle bag hanging off his shoulder. <<if ($mcdeaf is "Is Deaf")>> "I was looking for you." He signs with both hands. <<else>> "I was looking for you." His voice is calm and honest.<</if>><<if ($courageous is true)>> You feel your shoulders drop.<<elseif ($cowardly is true)>> You feel your shoulders drop and your lips part.<<elseif ($crybaby is true)>> You feel your shoulders drop and your eyes water.<<else>> You feel your shoulders drop.<</if>> Relief fills you—you didn't realize how scared you felt or how paranoid. He walks up the steps.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $hugdanteone to true>><<set $danteromantic += 3>>Your body moves on its own; despite the pain, you reach for him. You watch his eyes widen and his lips part. He quickens his stride, skipping steps to catch you. Your body lands against his, and the demon leans back, grabbing the railing to keep from falling. <<if ($mcheight is "5'0FT or below")>> Your face lands into his chest,<<elseif ($mcheight is "5'1FT - 5'3FT")>> your face lands into his chest,<<elseif ($mcheight is "5'4FT - 5'7FT")>> Your face lands into his chest,<<elseif ($mcheight is "5'8FT - 5'11FT")>> Your face lands into his chest,<<elseif ($mcheight is "6'0FT - 6'4FT")>> You rest your head on his shoulder,<<elseif ($mcheight is "6'5FT or above")>> You rest your head on his shoulder,<</if>> wrapping your arms around his torso. His warmth envelops you as his hands hold your arms, balancing both him and you.
<<if $donttakehishand is true>> You feel his heart.<<else>> You feel his heart again.<</if>> It's fast and heavy, vibrating through your body. You pull away slowly, his heat lessening. His hands travel down to your forearm, dragging his palm along<<if ($mcclothesdayone is "You change into hoodie and jeans")>> the fabric,<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> your cold, bare skin,<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> the fabric,<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> the fabric,<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> the fabric,<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> the fabric,<<elseif ($mcclothesdayone is "You don't change your clothes")>> your cold, bare skin<</if>>.
"Are you okay?" <<if ($mcdeaf is "Is Deaf")>> He pulls his hands from you and signs,<<elseif ($mcdeaf is "Is Not Deaf")>> he pulls his hands from you,<</if>> leaning back and looking you over quickly, his eyes returning to your face. <<if ($crybaby is true)>> You feel your eyes water and rub them, looking down. You force yourself not to cry.<<elseif ($aloof is true)>> You stare over the demon, tilting your head to the side, your gaze shifting.<<elseif ($patientcalm is true)>> You stare over the demon, tilting your head to the side, your gaze shifting.<<elseif ($shyeasilynervous is true)>> You feel your eyes water and rub them, looking down.<<elseif ($dependent is true)>> You feel your eyes water and rub them, looking down.<<else>> You stare over the demon, tilting your head to the side, your gaze shifting.<</if>> <<cycle "$dantelookingforyou" autoselect>>
<<option "You knew he would look for you.">>
<<option "You were scared he wouldn't look for you.">>
<<option "You didn't think he would really look for you.">>
<</cycle>>
You don't speak, but he takes your silence as an answer, his hand landing on your<<if ($mcheight is "5'0FT or below")>> head.<<elseif ($mcheight is "5'1FT - 5'3FT")>> head.<<elseif ($mcheight is "5'4FT - 5'7FT")>> head.<<elseif ($mcheight is "5'8FT - 5'11FT")>> shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> shoulder.<<elseif ($mcheight is "6'5FT or above")>> shoulder.<</if>> He doesn't smile but stares at you. He pulls away after a long moment, walking past you and further up the stairs. Your hand touches your<<if ($mcheight is "5'0FT or below")>> head.<<elseif ($mcheight is "5'1FT - 5'3FT")>> head.<<elseif ($mcheight is "5'4FT - 5'7FT")>> head.<<elseif ($mcheight is "5'8FT - 5'11FT")>> shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> shoulder.<<elseif ($mcheight is "6'5FT or above")>> shoulder.<</if>> His warmth lingers as you stare down the stairs.
You turn around and see Dante at the top,<<if ($mcwalkingaid is "Cane")>> holding your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> holding your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> holding your crutch.<<else>> waiting for you.<</if>>
"Your leg. I'll look at it."
You stare at him and slowly nod, carefully walking up the wooden steps. <<if ($mcwalkingaid is "Cane")>> You take the cane from him, taking the weight off your leg.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You take the crutch from him, taking the weight off your leg.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You take the crutch from him, taking the weight off your leg.<<else>>You gently place your hand along the wall, taking the weight off your leg.<</if>>
Dante looks over you, tilting his head to the side. He frowns for a moment before nudging his head forward. You walk in front of him, back down the disarrayed hall, to the master bedroom. You take a seat on the bed, easing yourself onto the mattress. Dante stands in the doorway, his hands holding onto the door frame.
<<if ($mcdeaf is "Is Deaf")>><<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>> "What's wrong?" You sign.<<elseif ($quietselectivelymute is true)>> You stare at him questioningly, not speaking. <<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "What's wrong?" <<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>><</if>> The demon looks across the bedroom, then back at you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $grabbinghisarmdanteone to true>><<set $danteplatonic += 3>>Your body moves on its own; despite the pain, you reach for him. You watch his eyes widen, and his lips part in surprise. He holds his hand out and lets you grab him, holding onto his wrist. Warmth spreads across the palm of your hand. He pulls his arms back, his fingers gliding against your<<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> arm, <<if ($mcclothesdayone is "You change into hoodie and jeans")>> pushing up the fabric,<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> touching your cold, bare skin,<<elseif ($mcclothesdayone is "You change into white button up and a skirt")>> pushing up the fabric,<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> pushing up the fabric,<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> pushing up the fabric,<<elseif ($mcclothesdayone is "You change into button up shirt and slacks")>> pushing up the fabric,<<elseif ($mcclothesdayone is "You don't change your clothes")>> touching your cold, bare skin<</if>>, his thumb grazing against your wrist, his eyes staring at the black band of you and his binding. He grabs his hand to yours, warming your palm.
"Are you okay?" <<if ($mcdeaf is "Is Deaf")>> He pulls his hands from you and signs,<<elseif ($mcdeaf is "Is Not Deaf")>> he pulls his hands from you,<</if>> leaning back and looking you over quickly, his eyes returning to your face. <<if ($crybaby is true)>> You feel your eyes water and rub them, looking down. You force yourself not to cry.<<elseif ($aloof is true)>> You stare over the demon, tilting your head to the side, your gaze shifting.<<elseif ($patientcalm is true)>> You stare over the demon, tilting your head to the side, your gaze shifting.<<elseif ($shyeasilynervous is true)>> You feel your eyes water and rub them, looking down.<<elseif ($dependent is true)>> You feel your eyes water and rub them, looking down.<<else>> You stare over the demon, tilting your head to the side, your gaze shifting.<</if>> <<cycle "$dantelookingforyou" autoselect>>
<<option "You knew he would look for you.">>
<<option "You were scared he wouldn't look for you.">>
<<option "You didn't think he would really look for you.">>
<</cycle>>
You don't speak, but he takes your silence as an answer. His hand landing on your<<if ($mcheight is "5'0FT or below")>> head.<<elseif ($mcheight is "5'1FT - 5'3FT")>> head.<<elseif ($mcheight is "5'4FT - 5'7FT")>> head.<<elseif ($mcheight is "5'8FT - 5'11FT")>> shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> shoulder.<<elseif ($mcheight is "6'5FT or above")>> shoulder.<</if>> He doesn't smile but stares at you. He pulls away after a long moment, walking past you and further up the stairs. Your hand touches your<<if ($mcheight is "5'0FT or below")>> head.<<elseif ($mcheight is "5'1FT - 5'3FT")>> head.<<elseif ($mcheight is "5'4FT - 5'7FT")>> head.<<elseif ($mcheight is "5'8FT - 5'11FT")>> shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> shoulder.<<elseif ($mcheight is "6'5FT or above")>> shoulder.<</if>> His warmth lingers as you stare down the stairs.
You turn around and see Dante at the top,<<if ($mcwalkingaid is "Cane")>> holding your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> holding your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> holding your crutch.<<else>> waiting for you.<</if>>
"Your leg. I'll look at it."
You stare at him and slowly nod, carefully walking up the wooden steps. <<if ($mcwalkingaid is "Cane")>> You take the cane from him, taking the weight off your leg.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You take the crutch from him, taking the weight off your leg.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You take the crutch from him, taking the weight off your leg.<<else>>You gently place your hand along the wall, taking the weight off your leg.<</if>>
Dante looks over you, tilting his head to the side. He frowns for a moment before nudging his head forward. You walk in front of him, back down the disarrayed hall, to the master bedroom. You take a seat on the bed, easing yourself onto the mattress. Dante stands in the doorway, his hands holding onto the door frame.
<<if ($mcdeaf is "Is Deaf")>><<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>> "What's wrong?" You sign.<<elseif ($quietselectivelymute is true)>> You stare at him questioningly, not speaking. <<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "What's wrong?" <<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>><</if>> The demon looks across the bedroom, then back at you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $remainsilentdanteseehimagainone to true>><<set $danteplatonic += 3>>You don't speak, but you walk closer. The demon's gold eyes travel across your face and walks up the steps, standing two below. "Are you okay?" <<if ($mcdeaf is "Is Deaf")>> He signs with both hands,<<elseif ($mcdeaf is "Is Not Deaf")>> He tilts his head to the side,<</if>> leaning back and looking you over quickly, his eyes returning to your face.
<<if ($crybaby is true)>> You feel your eyes water and rub them, looking down. You force yourself not to cry.<<elseif ($aloof is true)>> You stare over the demon, tilting your head to the side, your gaze shifting.<<elseif ($patientcalm is true)>> You stare over the demon, tilting your head to the side, your gaze shifting.<<elseif ($shyeasilynervous is true)>> You feel your eyes water and rub them, looking down.<<elseif ($dependent is true)>> You feel your eyes water and rub them, looking down.<<else>> You stare over the demon, tilting your head to the side, your gaze shifting.<</if>> <<cycle "$dantelookingforyou" autoselect>>
<<option "You knew he would look for you.">>
<<option "You were scared he wouldn't look for you.">>
<<option "You didn't think he would really look for you.">>
<</cycle>>
You don't speak, but he takes your silence as an answer. His hand landing on your<<if ($mcheight is "5'0FT or below")>> shoulder.<<elseif ($mcheight is "5'1FT - 5'3FT")>> shoulder.<<elseif ($mcheight is "5'4FT - 5'7FT")>> shoulder.<<elseif ($mcheight is "5'8FT - 5'11FT")>> shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> shoulder.<<elseif ($mcheight is "6'5FT or above")>> shoulder.<</if>> He doesn't smile but stares at you. He pulls away after a long moment, walking past you and further up the stairs. Your hand touches your<<if ($mcheight is "5'0FT or below")>> shoulder.<<elseif ($mcheight is "5'1FT - 5'3FT")>> shoulder.<<elseif ($mcheight is "5'4FT - 5'7FT")>> shoulder.<<elseif ($mcheight is "5'8FT - 5'11FT")>> shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> shoulder.<<elseif ($mcheight is "6'5FT or above")>> shoulder.<</if>> His warmth lingers as you stare down the stairs.
You turn around and see Dante at the top,<<if ($mcwalkingaid is "Cane")>> holding your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> holding your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> holding your crutch.<<else>> waiting for you.<</if>>
"Your leg. I'll look at it."
You stare at him and slowly nod, carefully walking up the wooden steps. <<if ($mcwalkingaid is "Cane")>> You take the cane from him, taking the weight off your leg.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You take the crutch from him, taking the weight off your leg.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You take the crutch from him, taking the weight off your leg.<<else>>You gently place your hand along the wall, taking the weight off your leg.<</if>>
Dante looks over you, tilting his head to the side. He frowns for a moment before nudging his head forward. You walk in front of him, back down the disarrayed hall, to the master bedroom. You take a seat on the bed, easing yourself onto the mattress. Dante stands in the doorway, his hands holding onto the door frame.
<<if ($mcdeaf is "Is Deaf")>><<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>> "What's wrong?" You sign.<<elseif ($quietselectivelymute is true)>> You stare at him questioningly, not speaking. <<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "What's wrong?" <<if ($mcwalkingaid is "Cane")>> You lean your cane against the bed.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your crutch against the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your crutch against the bed.<</if>><</if>> The demon looks across the bedroom, then back at you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>"We were attacked by a fog creature..." He steps into the room, sliding off the duffle bag and walking closer. "They usually prey on loners—" He places it on the ground, sinking to his knees as he unzips it, pulling the duffle wide open. <<if ($mchygieneone is "First Aid Kit")>> Pulling out the first aid kit, unbothered by your dried blood.<<elseif ($mchygienetwo is "First Aid Kit")>> Pulling out the first aid kit, unbothered by your dried blood.<<elseif ($mchygienethree is "First Aid Kit")>> Pulling out the first aid kit, unbothered by your dried blood.<<elseif ($mcsurvivaltwo is "Duct Tape")>> Pulling out your roll of duct tape, unbothered by your dried blood.<<elseif ($mcsurvivalone is "Duct Tape")>> Pulling out your roll of duct tape, unbothered by your dried blood.<<else>> Pulling out a ripped <<if ($mctopone is " T-Shirt")>> t-shirt. He lays the shirt across his thigh, unbothered by the blood.<<elseif ($mctoptwo is " T-Shirt ")>> t-shirt. He lays the shirt across his thigh, unbothered by the blood.<<elseif ($mctopthree is " T-Shirt ")>> t-shirt. He lays the shirt across his thigh, unbothered by the blood.<<elseif ($mctopfour is " T-Shirt ")>> t-shirt. He lays the shirt across his thigh, unbothered by the blood.<<elseif ($mctopfive is " T-Shirt ")>> t-shirt. He lays the shirt across his thigh, unbothered by the blood.<<else>> t-shirt, something you hadn't realized you packed. <<if ($mcorganization is "organized")>> You had organized your clothing so well.<<elseif ($mcorganization is "messy")>> You aren't really surprised; you just threw items into a bag.<<elseif ($mcorganization is "cluttered")>> You aren't really surprised; you just threw items into a bag.<</if>> He lays the shirt across his thigh, unbothered by the blood.<</if>><</if>>
<<if ($independent is true)>> <<if ($mcdeaf is "Is Deaf")>> "I already took care of my leg. You don't need to do anything." You sign with both hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "I already took care of my leg. You don't need to do anything." You sign with both hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You press your lips together tightly, tilting your head. "...I already took care of my leg." You mumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You press your lips together tightly, tilting your head. "I already took care of my leg."<</if>><<elseif ($dependent is true)>> <<if ($mcdeaf is "Is Deaf")>> "You don't need to check my leg. I'll be okay." You sign with both hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "You don't need to check my leg. I'll be okay." You sign with both hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You press your lips together tightly, tilting your head. "...You don't need to check my leg...I'll be okay." You mumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You press your lips together tightly, tilting your head. "You don't need to check my leg. I'll be okay."<</if>><<elseif ($determined is true)>> <<if ($mcdeaf is "Is Deaf")>> "I already took care of my leg. You don't need to do anything." You sign with both hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "I already took care of my leg. You don't need to do anything." You sign with both hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You press your lips together tightly, tilting your head. "...I already took care of my leg." You mumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You press your lips together tightly, tilting your head. "I already took care of my leg."<</if>><<else>> <<if ($mcdeaf is "Is Deaf")>> "You don't need to check my leg." You sign with both hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "You don't need to check my leg." You sign with both hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You press your lips together tightly, tilting your head. "...You don't need to check my leg." You mumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You press your lips together tightly, tilting your head. "You don't need to check my leg."<</if>><</if>> The demon's eyes glance up at you, then your leg. <<if ($mcclothesdayone is "You change into hoodie and jeans")>> He carefully pulls up your jeans.<<elseif ($mcclothesdayone is "You change into t-shirt and leggings")>> He carefully rolls up your leggings.<<elseif ($mcclothesdayone is "You change into white button-up and a skirt")>> You roll down your socks.<<elseif ($mcclothesdayone is "You change into black long-sleeved shirt and cargo pants")>> He carefully pulls up your cargo pants.<<elseif ($mcclothesdayone is "You change into simple black dress with boots")>> He carefully unzips and pushes down your boots.<<elseif ($mcclothesdayone is "You change into button-up shirt and slacks")>> He carefully pulls up your slacks.<<elseif ($mcclothesdayone is "You don't change your clothes")>> He carefully pulls up your sweatpants.<</if>>
"I need you to heal faster."
Silence settles over the room, and Dante <<if ($mchygieneone is "First Aid Kit")>> rebandages your leg.<<elseif ($mchygienetwo is "First Aid Kit")>> rebandages your leg.<<elseif ($mchygienethree is "First Aid Kit")>> rebandages your leg.<<elseif ($mcsurvivaltwo is "Duct Tape")>> re-tapes your leg, this time placing a cloth between the cuts and the tape.<<elseif ($mcsurvivalone is "Duct Tape")>> re-tapes your leg, this time placing a cloth between the cuts and the tape.<<else>> rewraps your leg tightly, tying a small bow.<</if>> Heat spreads through your leg, the pain lessening but not disappearing completely. He places his hands on his side. You slowly kick your leg, slightly wincing. "Better?"
He looks up at you as you rest your leg, nodding. "Thank you..." <<if ($mcdeaf is "Is Deaf")>> He nods his head,<<elseif ($mcdeaf is "Is Not Deaf")>> He lets out a hum,<</if>> rising to his feet and stretching, the palms of his hands touching the ceiling.
There's another stretch of silence as Dante kneels, putting the stuff he used back into the duffle bag and zipping it closed. <<if ($mcdeaf is "Is Deaf")>> <<if ($mcstrangerspersonality is "Conscientiousness")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Openness")>> "I wanna say I'm sorry."<<elseif ($mcstrangerspersonality is "Extroversion")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Introversion")>> "...I'm sorry."<</if>> You slowly move your hands, drawing Dante's attention.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> <<if ($mcstrangerspersonality is "Conscientiousness")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Openness")>> "I wanna say I'm sorry."<<elseif ($mcstrangerspersonality is "Extroversion")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Introversion")>> "...I'm sorry."<</if>> You slowly move your hands, drawing Dante's attention.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> <<if ($mcstrangerspersonality is "Conscientiousness")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Openness")>> "I wanna say I'm sorry."<<elseif ($mcstrangerspersonality is "Extroversion")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Introversion")>> "...I'm sorry."<</if>> You move your hands to your lap, drawing Dante's attention.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> <<if ($mcstrangerspersonality is "Conscientiousness")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Openness")>> "I wanna say I'm sorry."<<elseif ($mcstrangerspersonality is "Extroversion")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I'm sorry..."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I want to apologize..."<<elseif ($mcstrangerspersonality is "Introversion")>> "...I'm sorry."<</if>> You move your hands to your lap, drawing Dante's attention.<</if>> The demon raises a brow and kicks the duffle bag to the side. He walks to the bed and sits beside you, the bed dipping.
"Why?"
<<if ($dantelookingforyou is "You knew he would look for you.")>> "You still protected me..." You still, blowing out air, "...that was you as a bloodhound... right?"<<elseif ($dantelookingforyou is "You were scared he wouldn't look for you.")>> "You still protected me..." You still, blowing out air, "...that was you as a bloodhound... right?"<<elseif ($dantelookingforyou is "You didn't think he would really look for you.")>> "I doubted you..." You still, blowing out air, "...that was you as a bloodhound... right?"<</if>> He leans back on his hands, blowing out smoke away from you as he nods and soundlessly yawns.
"Did you... did you almost give in...?"
He tilts his head, "Almost..." <<if ($mcdeaf is "Is Deaf")>> He signs with both hands.<<elseif ($mcdeaf is "Is Not Deaf")>> He stretches his neck.<</if>> "But it helped... it scared off any other subject. They won't come after you while I'm near."
"Is that why you hurried back?"
"Yeah."
Another stretch of silence. <<if $piggybackridedante is true>> "Also, thank you for carrying me." There's clear gratitude in his eyes.<<elseif $carrybyarmsdante is true>> "Also, thank you for helping me." There's clear gratitude in his eyes.<<elseif $hugdanteone is true>> "I didn't think I'd get a hug out of it." There's a hint of amusement in his eyes.<<elseif $grabbinghisarmdanteone is true>> "I didn't think you'd actually reach for me because of it." There's a hint of amusement in his eyes.<<else>> "Also, thank you for just being around, I guess." There's a hint of amusement in his eyes.<</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<if ($blunt is true)>> You cross your arms and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($calm is true)>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($cockynconfident is true)>> You cross your arms and nod with a grin. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($easilyflustered is true)>> You feel your face grow hot, unable to look at him as you slowly nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<elseif ($shynquiet is true)>> You feel your face grow hot, unable to look at him as you slowly nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<elseif ($giddyhappy is true)>> You feel your face grow hot, unable to contain a smile as you nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<else>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<</if>> <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<if ($blunt is true)>> You cross your arms and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($calm is true)>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($cockynconfident is true)>> You cross your arms and nod with a grin. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($easilyflustered is true)>> You feel your face grow hot, unable to look at him as you slowly nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<elseif ($shynquiet is true)>> You feel your face grow hot, unable to look at him as you slowly nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<elseif ($giddyhappy is true)>> You feel your face grow hot, unable to contain a smile as you nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<else>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<</if>> <<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<if ($blunt is true)>> You cross your arms and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($calm is true)>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($cockynconfident is true)>> You cross your arms and nod with a grin. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<<elseif ($easilyflustered is true)>> You feel your face grow hot, unable to look at him as you slowly nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<elseif ($shynquiet is true)>> You feel your face grow hot, unable to look at him as you slowly nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<elseif ($giddyhappy is true)>> You feel your face grow hot, unable to contain a smile as you nod. "...You're welcome..." You glance at him, his eyes moving across your face, his brows raising once as he turns from you.<<else>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you.<</if>> <<else>> You softly smile and nod. "You're welcome." His eyes move across your face, his brows raising once as he turns from you. <</if>>
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.137">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>There's another long stretch of silence before Dante gets up. "You should rest." He yawns again, wiping his eyes. You sit up, surprise and confusion resting on your features. "But Mary—" He doesn't let you finish, shaking his head and crossing his arms.
"I know I said that no subjects would be after you—but in case something did, I can't be worrying about you." <<if ($mcdeaf is "Is Deaf")>> You rely on reading his lips, raising your hands to sign,<<elseif ($mcdeaf is "Is Not Deaf")>> You part your lips,<</if>> but he continues. "It'll only be a couple of hours."
"But—"
"$mcname. I'm tired." He wears an exasperated look, uncrossing his arms as he drags a hand over his face. "And hungry—I ran around searching for a new body and immediately came to you." He re-crosses his arms and rocks on his heels. "I just need a nap."
You look at the ground before nodding. <<if ($mcdeaf is "Is Deaf")>> You watch him wordlessly leave the room.<<elseif ($mcdeaf is "Is Not Deaf")>> You hear him sigh and wordlessly leave the room.<</if>> Closing the door behind him.
You clasp your hands together, pressing your palms tightly together, your eyes moving across the dim bedroom. You pull your hands apart, grabbing your phone, and turning on the flashlight, placing it face down on the mattress. Your mind drifts to Mary. You feel restless—if you could—you would continue on. Maybe leave Dante behind... But you know the risks; there are things bigger than you, stronger, faster. And you doubt you'd get far—not without running into something or Dante appearing out of nowhere.
Annoyed or disappointed, sighing at your antics, you lean forward, slowly pulling off your shoes, letting them fall at the edge of the bed and crawling further onto the mattress. Your hands wipe away the dust. You crawl to the head of the bed, shaking off the pillow of dust. <<if ($mchaircoverings is "Hijab")>> You tightly secure your hijab, grateful for it.<<elseif ($mchaircoverings is "Tichel")>> You tightly secure your tichel, grateful for it.<<elseif ($mchaircoverings is "Turban")>> You tightly secure your turban, grateful for it.<<elseif ($mchaircoverings is "Veil")>> You tightly secure your veil, grateful for it.<<else>> You reach off the side of your bed, grabbing the duffle bag, and pulling out a spare jacket, laying it across the pillow.<</if>> You pull the heavy blankets back and slowly slide into them. They are cold against your skin, and you apologize to the previous owners. But the mattress is soft, and you didn't realize just how tired you were. <<if ($mcglasses is "Wears")>> You take off your glasses, placing them on the nightstand. <<elseif ($mccontacts is "Wears")>> You move around in the dark, grabbing your backpack and finding the container for your contacts. You gently pull them out and place them in their little container.<</if>><<if ($mchearingaid is "Wears")>> You turn off your hearing aids and place them on the nightstand.<</if>>
You shut your phone down, glancing at the time once, //''2:30 PM''//, before the screen fades to black. You close your eyes and feel sleep wash over you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><span style="color: #000240"><center>''7:11:06 PM | UPTOWN SIX | DEC 1ST | 82°F (28°C)''</center></span>
----
You wake up to a soft orange glow. You groggily blink, your hand moving across your face, wiping saliva from the corner of your lips, pressing your palms into your eyes, and groan. You roll onto your side, blinking, your eyes finding a large lit candle, providing light, and your phone connected to a portable charger. You look around the room; the rest of the room is dark and still, with no demon in sight.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Go Back to Sleep</div>' 'CH.5.ACT.2.PG.139.1'>><</link>>
<<link '<div class="choice-item">Get Out of Bed</div>' 'CH.5.ACT.2.PG.139.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You blink your groggy eyes and flop back onto the bed, pulling the blanket further up and sinking back into the mattress. You slip back into sleep.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You get out of bed, your feet touching the cold floorboards. <<if ($mcwalkingaid is "Cane")>> You grab your cane as you sit on the edge of the bed. <<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch as you sit on the edge of the bed.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch as you sit on the edge of the bed.<<else>>You sit at the edge of the bed.<</if>> You stare at your ruined clothing, feeling dried blood against your skin. <<if ($mcglasses is "Wears")>> You put on your glasses.<<elseif ($mccontacts is "Wears")>> You take a moment to put in your contacts.<</if>><<if ($mchearingaid is "Wears")>> You turn on your hearing aids and place them in your ears.<</if>> You kick out your <<if ($mclegs is "Both legs")>> left leg<<elseif ($mclegs is "Lost right leg")>> left leg<<elseif ($mclegs is "Lost left leg")>> right leg<<elseif ($mclegs is "Lost right foot")>> left leg<<elseif ($mclegs is "Lost left foot")>> left leg<</if>>, waiting for pain to come.
It never does.
You reach down and gently touch your bandaged leg, then touch your clothing. You should change. Your eyes move around the bedroom, landing on a wooden dresser. You rise to your feet and walk to the dresser, pulling open the drawers with a grunt. Using candlelight to rummage through the old clothing. It seems like the mother and father who lived here shared dresser space. You pull out different sets of drawers; the further down the dresser you go, the fewer clothes you find. You sort through each, finding <<cycle "$mcclothingone" autoselect>>
<<option "a white long-sleeved nightgown with fuzzy socks">>
<<option "a white long-sleeved pajama shirt with matching pants and fuzzy socks">>
<</cycle>>. It seems expensive as you hold it up to get a better look.
It's soft against your fingers. Placing the outfit on the bed, you strip out of your clothing, folding them and tossing them to the side as you change into your new clothes. It's soft against your skin, <<if ($mchaircoverings is "Hijab")>> pulling the fabric of your hijab from your neck and out of your shirt, wrapping it around your throat.<<elseif ($mchaircoverings is "Tichel")>> pulling the fabric of your tichel from your neck and out of your shirt, wrapping it around your throat.<<elseif ($mchaircoverings is "Turban")>> you pull off your turban. Usually, you don't wear it to bed, but you find yourself wearing it more often since you met Dante.<<elseif ($mchaircoverings is "Veil")>> pulling the fabric of your veil from your neck and out of your shirt, wrapping it around your throat.<<else>> <<if ($mchairlength is "Bald")>> you scratch your head.<<elseif ($mchairlength is "Shaved")>> you scratch your head.<<elseif ($mchairlength is "Buzzed")>> you scratch your head.<<elseif ($mchairlength is "Above ears")>> you scrape your scalp, ignoring your hair.<<elseif ($mchairlength is "Below ears")>> you scrape your scalp, ignoring your hair.<<elseif ($mchairlength is "Above shoulders")>> you scrape your scalp, ignoring your hair.<<elseif ($mchairlength is "Short")>> you scrape your scalp, ignoring your hair.<<elseif ($mchairlength is "Below shoulders")>> you pull your hair from your neck<<if ($mchairstyles is "bantu knots")>>, a few of your bantu knots have come undone. You redo them.<</if>> <<elseif ($mchairlength is "Mid-back")>> you pull your long hair from your neck <<if ($mchairstyles is "bantu knots")>>, a few of your bantu knots have come undone. You redo them.<</if>> <<elseif ($mchairlength is "Lower back")>> you pull your long hair from your neck and back <<if ($mchairstyles is "bantu knots")>>, a few of your bantu knots have come undone. You redo them.<</if>> <<elseif ($mchairlength is "Waist-length")>> you pull your long hair from your neck and back <<if ($mchairstyles is "bantu knots")>>, a few of your bantu knots have come undone. You redo them.<</if>> <<elseif ($mchairlength is "Floor-length")>> you pull your really long hair from your neck and back <<if ($mchairstyles is "bantu knots")>>, a few of your bantu knots have come undone. You redo them.<</if>><</if>><</if>> You sit down on the bed, pulling on your socks. They reach your knees and cover your bandage.
You rise to your feet again and slip on your shoes. You <<if ($mcwalkingaid is "Cane")>> hold onto your cane and rise to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> hold onto your crutch and rise to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> hold onto your crutch and rise to your feet.<<else>> rise to your feet.<</if>> Grabbing your phone and turning it on, you wait for it to power up and turn on your flashlight. You use it to guide you out of the bedroom, closing the door behind you as you enter the hallway. There's a path that's been cleared, and the moonlight from outside illuminates the hall. You can smell smoke.
You slowly walk down the corridor. You reach the stairs and slowly walk down, grabbing the wooden railing. As you walk down, you spot the back of Dante's head as he sits on the couch. You walk closer, and he glances behind him, a cigarette between his lips. He blows out a puff of smoke as you reach the first floor. You walk closer, and he pulls the cig from his lips, <<if ($smokecigs is "Yes")>> offering it to you. You take the cigarette from him and take a long drag, blowing it away from him.<<elseif ($drugaddiction is true)>> offering it to you. You take the cigarette from him and take a long drag, blowing it away from him.<<else>> pressing the cigarette into his palm and crushing it.<</if>> You sit down on the couch, keeping space between you and him.
"Are you okay?" <<if ($mcdeaf is "Is Deaf")>> You sign, and Dante stares at you before nodding.<<elseif ($mcdeaf is "Is Not Deaf")>> You ask, and Dante stares at you before nodding.<</if>> "Did you sleep?" He nods again, and you scrunch your brows. He continues to stare at you. <<if ($smokecigs is "Yes")>> You rest the cigarette against your lips.<<elseif ($drugaddiction is true)>> You rest the cigarette against your lips.<</if>>
"You're staring."
"I was thinking about the family that lived here." <<if ($mcdeaf is "Is Deaf")>> He signs with both hands and leans back, finally looking away from you.<<elseif ($mcdeaf is "Is Not Deaf")>> He leans back, finally looking away from you.<</if>> You fall silent, and he rolls his neck.
"It's so quiet..."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<if $dontaskdante is true>> "Is it weird?" <<if ($mcdeaf is "Is Deaf")>> You sign,<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign,<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You ask after a moment of silence,<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You ask after a moment of silence,<</if>><<if ($smokecigs is "Yes")>> breathing in, inhaling smoke and holding your breath, before blowing out the smoke to the side.<<elseif ($drugaddiction is true)>> breathing in, inhaling smoke, and holding your breath, before blowing out the smoke to the side.<<else>> silently observing the demon.<</if>>
His lips part wide, revealing his large canines. Most of his teeth are pointed, and his tongue is black. He closes his mouth as tears prickle his eyes, and they evaporate quickly. "Yeah." His hand comes up and massages his neck, tilting his head to the side. "'m used to a lot of sound." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand.<<elseif ($mcdeaf is "Is Not Deaf")>> His eyes are closed, and he yawns again, making you yawn.<</if>> "It's nice."<<else>>Dante falls silent, basking in it before he turns to you, breaking it with <<if ($mcdeaf is "Is Deaf")>> hands and turning to you.<<elseif ($mcdeaf is "Is Not Deaf")>> voice and turning to you.<</if>> "You know what's been on my mind?" The suddenness makes your eyes widen.
"What has?" <<if ($mcdeaf is "Is Deaf")>> You sign,<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign,<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You ask after a moment of silence,<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You ask after a moment of silence,<</if>><<if ($smokecigs is "Yes")>> breathing in, inhaling smoke and holding your breath before blowing out the smoke to the side.<<elseif ($drugaddiction is true)>> breathing in, inhaling smoke, and holding your breath before blowing out the smoke to the side.<<else>> silently observing the demon.<</if>>
"The crush conversation."
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> You feel your face grow hot <<if ($blunt is true)>> but you keep your face still, crossing your arms.<<elseif ($calm is true)>> but a calm expression rests on your face.<<elseif ($easilyflustered is true)>> and you look down, unable to look at the demon.<<elseif ($shynquiet is true)>> and you look down, unable to look at the demon.<<elseif ($giddyhappy is true)>> and you're unable to stop a smile, fighting your lips.<<else>> and you look down, unable to look at the demon.<</if>> Yet whatever feelings you feel are dosed as Dante crosses his arms, his face unreadable. You press your lips together tightly.<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> You feel your face grow hot <<if ($blunt is true)>> but you keep your face still, crossing your arms.<<elseif ($calm is true)>> but a calm expression rests on your face.<<elseif ($easilyflustered is true)>> and you look down, unable to look at the demon.<<elseif ($shynquiet is true)>> and you look down, unable to look at the demon.<<elseif ($giddyhappy is true)>> and you're unable to stop a smile, fighting your lips.<<else>> and you look down, unable to look at the demon.<</if>> Yet whatever feelings you feel are dosed as Dante crosses his arms, his face unreadable. You press your lips together tightly.<<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> You feel your face grow hot <<if ($blunt is true)>> but you keep your face still, crossing your arms.<<elseif ($calm is true)>> but a calm expression rests on your face.<<elseif ($easilyflustered is true)>> and you look down, unable to look at the demon.<<elseif ($shynquiet is true)>> and you look down, unable to look at the demon.<<elseif ($giddyhappy is true)>> and you're unable to stop a smile, fighting your lips.<<else>> and you look down, unable to look at the demon.<</if>> Yet whatever feelings you feel are dosed as Dante crosses his arms, his face unreadable. You press your lips together tightly.<<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> You feel your face grow hot <<if ($blunt is true)>> but you keep your face still, crossing your arms.<<elseif ($calm is true)>> but a calm expression rests on your face.<<elseif ($easilyflustered is true)>> and you look down, unable to look at the demon.<<elseif ($shynquiet is true)>> and you look down, unable to look at the demon.<<elseif ($giddyhappy is true)>> and you're unable to stop a smile, fighting your lips.<<else>> and you look down, unable to look at the demon.<</if>> Yet whatever feelings you feel are dosed as Dante crosses his arms, his face unreadable. You press your lips together tightly.<<elseif ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>> You stare at the demon; nothing has changed. He's the one who "confessed." <<if ($shyeasilynervous is true)>> But you still feel a bit hot in the face.<</if>><</if>>
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> "What you said stuck with me." You tilt your head, and he mimics your actions. <<if ($confessdanteone is "That's embarrassing.")>> "You said it was embarrassing."<<elseif ($confessdanteone is "I hardly know you.")>> "You said you hardly knew me."<<elseif ($confessdanteone is "It's not serious.")>> "You said it wasn't serious."<<elseif ($confessdanteone is "It's a crush, not a declaration of love.")>> "You said it was //just// a crush,"<<elseif ($confessdanteone is "You're just hot.")>> "You called me hot..." <<elseif ($confessdanteone is "I would have confessed eventually.")>> "You said you would've confessed eventually."<</if>> He stops himself from saying more and shrugs. "It's just been on my mind."<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> "What you said stuck with me." You tilt your head, and he mimics your actions. <<if ($confessdanteone is "That's embarrassing.")>> "You said it was embarrassing."<<elseif ($confessdanteone is "I hardly know you.")>> "You said you hardly knew me."<<elseif ($confessdanteone is "It's not serious.")>> "You said it wasn't serious."<<elseif ($confessdanteone is "It's a crush, not a declaration of love.")>> "You said it was //just// a crush,"<<elseif ($confessdanteone is "You're just hot.")>> "You called me hot..." <<elseif ($confessdanteone is "I would have confessed eventually.")>> "You said you would've confessed eventually."<</if>> He stops himself from saying more and shrugs. "It's just been on my mind."<<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> "What I said stuck with me." You tilt your head, and he mimics your actions. He stops himself from saying more and shrugs. "It's just been on my mind."<<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> "What I said stuck with me." You tilt your head, and he mimics your actions. He stops himself from saying more and shrugs. "It's just been on my mind."<<elseif ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>> "What I said stuck with me." You tilt your head, and he mimics your actions. He stops himself from saying more and shrugs. "It's just been on my mind."<</if>><</if>>
He falls silent, and your gaze drifts elsewhere. <<if ($smokecigs is "Yes")>> You smoke the rest of the cigarette, finding an ashtray, and pressing the tip of the cigarette into the tray. You blow out into the air as you lean back. <<elseif ($drugaddiction is true)>> you smoke the rest of the cigarette, finding an ashtray, and pressing the tip of the cigarette into the tray. You blow out into the air as you lean back.<</if>> Downstairs was dim except for the extra light from the staircase and your flashlight; whatever candles he had found, he didn't use downstairs, nor did he open any windows. He was sitting and smoking in the dark. You turn your focus back to him.
"I was watching you sleep."
<<if ($mcdeaf is "Is Deaf")>> He seems to sign instinctively, and your eyes widen. "Huh?" <<elseif ($quietselectivelymute is true)>> He seems to speak instinctively, and your eyes widen. "Huh?" <<elseif ($mcdeaf is "Is Not Deaf")>> He seems to speak instinctively, and your eyes widen. "Huh?"<</if>> You watch his hand come up to his face, covering his eyes.
Your surprise fades, and is instead replaced <<if ($aloof is true)>> with a softening look. Remaining quiet and instead raising a brow, watching the demon sigh. You clear your throat, but amusement is still written on your face. <<elseif ($energetictalkative is true)>> with a stifled laugh. You cover your mouth, wanting to crack a joke or tease, but the demon sends you a sharp look. You force yourself to remain quiet. <<elseif ($flirtatioussexual is true)>> with a loud laugh. Ready to tease him for speaking without thinking, the demon sends you a sharp look. You close your mouth, but amusement is still written on your face. <<elseif ($sarcasticquickwitted is true)>> with a loud laugh. Ready to tease him for speaking without thinking, the demon sends you a sharp look. You close your mouth, but amusement is still written on your face. <<elseif ($charismatic is true)>> with a soft chuckle. You remain quiet as the demon sends you a sharp look. You clear your throat, but amusement is still written on your face. <<elseif ($confidentncocky is true)>> with a soft laugh. You remain quiet as the demon sends you a sharp look. You clear your throat, but amusement is still written on your face. <<elseif ($patientcalm is true)>> with a soft laugh. You remain quiet as the demon sends you a sharp look. You clear your throat, but amusement is still written on your face. <<elseif ($polite is true)>> with a stifled laugh. You cover your mouth, remaining quiet as the demon sends you a sharp look. You clear your throat, but amusement is still written on your face. <<elseif ($airheadscatterbrained is true)>> with several giggles, unable to stop your laughter. The demon glares, but you don't stop laughing. <<else>> with a laugh. Ready to tease him for speaking without thinking, the demon sends you a sharp look. You close your mouth, but amusement is still written on your face.<</if>>
Dante drags his hand down his face, <<if ($mcdeaf is "Is Deaf")>> you watch him groan into his hand, which morphs into a yawn. <<elseif ($mcdeaf is "Is Not Deaf")>> groaning into his hand, which morphs into a yawn.<</if>> "I am so hungry." He stretches and flops back onto the couch, rocking it.
"I thought you slept, so you didn't have to eat."
He rests his forearms on his thighs. "That doesn't make me any less hungry." He closes his eyes, and you stare at him. <<if ($mcdeaf is "Is Deaf")>> You tap his shoulder, and his eyes slide open. "Why did you watch me sleep?" You sign. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You tap his shoulder, and his eyes slide open. "Why did you watch me sleep?" You sign. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> "... Why were you watching me sleep?" you hesitantly speak, and the demon's eyes slide open. <</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "And We aren't skipping past the 'I was watching you sleep.'" The demon huffs in amusement at your words, his eyes sliding open.<</if>>
"Not in a creepy—bloodhound hunger way." He repositions on the couch, spreading his legs out and crossing his arms. His head tilted to you and stared at you.
"What way then?"
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.139.4">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"If I tell you, I'll have to actually handle it." He shifts again, uncrossing his arms, grabbing a couch throw pillow, and placing it on his lap. Lifting his hips, he readjusts his sweatpants. <<if ($autism is true)>> Your brows furrow in confusion; you don't understand. You tilt your head to the side. <<elseif ($airheadscatterbrained is true)>> Your brows furrow in confusion; you don't understand. You tilt your head to the side. <<elseif ($dumb is true)>> Your brows furrow in confusion; you don't understand. You tilt your head to the side. <<elseif ($aloof is true)>> Your eyes widen, glancing down, then at his face. Then away. <<elseif ($flirtatioussexual is true)>> Your eyes widen, and you glance down at the throw pillow, then at his face. You search his face for any signs. <<elseif ($shyeasilynervous is true)>> Your jaw drops, and your eyes widen, glancing down, then at his face. Then away, unable to look at him. <<else>> Your jaw drops, and your eyes widen, glancing down, then at his face. Then away, unable.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You feel him laugh, the air growing warmer as he does. <<elseif ($mcdeaf is "Is Not Deaf")>> He barks out a laugh, the air growing warmer as he does. <</if>><<if ($autism is true)>> He blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <<elseif ($airheadscatterbrained is true)>> He blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <<elseif ($dumb is true)>> He blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <<elseif ($aloof is true)>> You move your eyes back to him as he blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <<elseif ($flirtatioussexual is true)>> He keeps eye contact as he blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <<elseif ($shyeasilynervous is true)>> You move your eyes back to him as he blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <<else>> You move your eyes back to him as he blows out a thick puff of gray smoke, scratching his neck and leaning back. "You should go back to bed. It'll get colder." <</if>> His eyes drag along your body, sliding back to your face. "I'll keep the house warm."<<if ($autism is true)>> What he was talking about suddenly hits you. He's turned on. //Oh.//<<elseif ($airheadscatterbrained is true)>> What he was talking about suddenly hits you. He's turned on. //Oh.//<<elseif ($dumb is true)>> What he was talking about suddenly hits you. He's turned on. //Oh.//<</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">Leave.</div>' 'CH.5.ACT.2.PG.139.5.1'>><</link>>
<<link '<div class="choice-item">Stay.</div>' 'CH.5.ACT.2.PG.139.5.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<if $nsfwprofile is true>>The demon doesn't stop you, watching <<if ($mcwalkingaid is "Cane")>> you grab your cane and phone, making <<elseif ($mcwalkingaid is "Forearm Crutches")>> you grab your crutch and phone, making <<elseif ($mcwalkingaid is "Armpit Crutches")>> you grab your crutch and phone, making <<else>> you grab your phone and make <</if>> your way back to your temporary room. Barely bidding him goodnight as you climb the stairs. You return to your room, closing the door. You make your way back to the bed, sitting down on the mattress, your body bouncing slightly. Thinking about him and what could have happened makes you <<cycle "$nofirstnsfwwithdantereason" autoselect>>
<<option "uncomfortable">>
<<option "frustrated">>
<<option "sexually frustrated">>
<<option "confused">>
<<option "somewhat giddy">>
<</cycle>>.
<<if ($mcwalkingaid is "Cane")>> You lean your cane to the side and rest your hands in your lap. <<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your cane to the side and rest your hands in your lap. <<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your cane to the side and rest your hands in your lap. <<else>> You rest your hands on your lap. <</if>> Leaning forward and blowing out air. You feel embarrassed, but you don't know if it's because you're embarrassed or feeling second-hand embarrassment from his //"forwardness"//. He's too honest.
<<if ($autism is true)>> Which you're grateful for. Everyone knows you aren't the best at picking up on hints. <<elseif ($mcstrangerspersonality is "Openness")>> Which is hypocritical because, at times, you're too honest. <<elseif ($mcfriendspersonality is "Openness")>> Which is hypocritical because, at times, you're too honest. <<elseif ($mcfamilypersonality is "Openness")>> Which is hypocritical because, at times, you're too honest. <<else>> Which you're grateful for at times, though not so much at others. <</if>>
You turn off your phone flashlight and scoot further onto the bed, pulling the blankets back and sliding under them. You stare at the ceiling.
<<else>>The demon doesn't stop you, watching <<if ($mcwalkingaid is "Cane")>> you grab your cane and phone, making <<elseif ($mcwalkingaid is "Forearm Crutches")>> you grab your crutch and phone, making <<elseif ($mcwalkingaid is "Armpit Crutches")>> you grab your crutch and phone, making <<else>> you grab your phone and make <</if>> your way back to your temporary room. Barely bidding him goodnight as you climb the stairs. You return to your room, closing the door. You make your way back to the bed, sitting down on the mattress, your body bouncing slightly. Thinking about him and what could have happened makes you <<cycle "$nofirstnsfwwithdantereason" autoselect>>
<<option "uncomfortable">>
<<option "frustrated">>
<<option "sexually frustrated">>
<<option "confused">>
<<option "somewhat giddy">>
<</cycle>>.
<<if ($mcwalkingaid is "Cane")>> You lean your cane to the side and rest your hands in your lap. <<elseif ($mcwalkingaid is "Forearm Crutches")>> You lean your cane to the side and rest your hands in your lap. <<elseif ($mcwalkingaid is "Armpit Crutches")>> You lean your cane to the side and rest your hands in your lap. <<else>> You rest your hands on your lap. <</if>> Leaning forward and blowing out air. You feel embarrassed, but you don't know if it's because you're embarrassed or feeling second-hand embarrassment from his //"forwardness"//. He's too honest.
<<if ($autism is true)>> Which you're grateful for. Everyone knows you aren't the best at picking up on hints. <<elseif ($mcstrangerspersonality is "Openness")>> Which is hypocritical because, at times, you're too honest. <<elseif ($mcfriendspersonality is "Openness")>> Which is hypocritical because, at times, you're too honest. <<elseif ($mcfamilypersonality is "Openness")>> Which is hypocritical because, at times, you're too honest. <<else>> Which you're grateful for at times, though not so much at others. <</if>>
You turn off your phone flashlight and scoot further onto the bed, pulling the blankets back and sliding under them. You stare at the ceiling.
----
!!!<span style="color: #000240">''ROMANCE EXPERIENCE.''</span>
<<radiobutton "$romanceexp" "Lots of Experience" autocheck>> Lots of Experience
[10+ Partners]
<<radiobutton "$romanceexp" "Good Experience" autocheck>> Good Experience
[5+ Partners]
<<radiobutton "$romanceexp" "Some Experience" autocheck>> Some Experience
[2+ Partners]
<<radiobutton "$romanceexp" "Little Experience" autocheck>> Little Experience
[1+ Partner]
<<radiobutton "$romanceexp" "No Experience" autocheck>> No Experience
[Never Dated]
!!<span style="color: #000240">''SEXUAL EXPERIENCE.''</span>
<<radiobutton "$sexexp" "Currently Sexually Active" autocheck>> Currently Sexually Active
[HAD SEX WITHIN THE LAST THREE MONTHS]
<<radiobutton "$sexexp" "Not Sexually Active" autocheck>> Not Sexually Active
[HASN'T HAD SEX WITHIN THE LAST YEAR]
<<radiobutton "$sexexp" "Virgin" autocheck>> Virgin
[NEVER HAD SEX]
* ''SEX SCENES:''
<<radiobutton "$mcsexscenes" "No - Sex Scenes" autocheck>> No - Sex Scenes
<<radiobutton "$mcsexscenes" "Yes - Sex Scenes" autocheck>> Yes - Sex Scenes
<<radiobutton "$mcsexscenes" "Implied - Sex Scenes" autocheck>> Implied - Sex Scenes
— //No - Sex Scenes with be automatically skipped.//
— //Yes - Sex Scenes led to viewing the actual sex scenes//
— //Implied - Sex Scenes led to viewing the actual sex scenes, but skips the actual sex//
----
!!!<span style="color: #000240">''SEXUAL ROLE.''</span>
<<radiobutton "$sexualrole" "Dominant" autocheck>> DOMINANT
| | //A person who consensually takes power, authority or control in a relationship, scene or activity.//
<<radiobutton "$sexualrole" "Switch - Dom Leaning" autocheck>> SWITCH - DOMINANT LEANING
| | //A person who participates in relationships, scenes and activities as a dominant or Submissive depending on their mood, partner, or the situation. They lean dominant.//
<<radiobutton "$sexualrole" "Switch" autocheck>> SWITCH
| | //A person who participates in relationships, scenes and activities as a dominant or submissive depending on their mood, partner or the situation.//
<<radiobutton "$sexualrole" "Switch - Sub Leaning" autocheck>> SWITCH - SUBMISSIVE LEANING
| | //A person who participates in relationships, scenes and activities as a dominant or submissive depending on their mood, partner, or the situation. They lean submissive.//
<<radiobutton "$sexualrole" "Submissive" autocheck>> SUBMISSIVE
| | //A person who agrees to submit or give up control in a relationship, scene or activity//
----
!!<span style="color: #000240">''SEXUAL PREFERENCE.''</span>
<<radiobutton "$sexualroletop" "TOP" autocheck>> TOP
| | //A person who is consensually in control of the action during kinky activities.//
<<radiobutton "$sexualroletop" "VERS" autocheck>> VERSATILE
| | //person who enjoys both being a top and a bottom, and may alternate between the two in sexual situations.//
<<radiobutton "$sexualroletop" "BOTTOM" autocheck>> BOTTOM
| | //A person who agrees to give up control or receives the stimulation during kinky activities that may or may not include submission.//
<<radiobutton "$sexualroletop" "NEITHER" autocheck>> NEITHER
| | //A person who doesn't engage in top n' bottom dynamics//
----
!!<span style="color: #000240">''TERMS FOR GENTIALIA.''</span>
<<if ($mcsex is "Intersex Genitalia")>>''CHEST TERMS:'' <<listbox "$mcsexchestterms" autoselect>>
<<option "BREASTS/NIPPLES/BOSOM/ETC">>
<<option "CHEST/NIPPLES/ETC">>
<<option "ALL TERMS">>
<</listbox>>
''VAGINA TERMS:'' <<listbox "$mcsexvagterms" autoselect>>
<<option "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC">>
<<option "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>>\
''PENIS/TESTICLE TERMS:'' <<listbox "$mcsexpenisterms" autoselect>>
<<option "MASC - DICK/COCK/PENIS/BALLS/ETC">>
<<option "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>>
<<elseif ($mcsex is "Male Genitalia")>>''CHEST TERMS:'' <<listbox "$mcsexchestterms" autoselect>>
<<option "CHEST/NIPPLES/ETC">>
<</listbox>>
''PENIS/TESTICLE TERMS:'' <<listbox "$mcsexpenisterms" autoselect>>
<<option "MASC - DICK/COCK/PENIS/BALLS/ETC">>
<<option "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>>\
<<elseif ($mcsex is "Female Genitalia")>>''CHEST TERMS:'' <<listbox "$mcsexchestterms" autoselect>>
<<option "BREASTS/NIPPLES/BOSOM/ETC">>
<<option "CHEST/NIPPLES/ETC">>
<<option "ALL TERMS">>
<</listbox>>
''VAGINA TERMS:'' <<listbox "$mcsexvagterms" autoselect>>
<<option "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC">>
<<option "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>><</if>><</if>>
<<nobr>><div class="choices">
<<if ($mcsexscenes is "No - Sex Scenes")>><<link '<div class="choice-item">Go to Bed</div>' 'CH.5.ACT.2.PG.139.5.12'>><</link>>
<<elseif ($mcsexscenes is "Yes - Sex Scenes")>><<link '<div class="choice-item">Touch Yourself.</div>' 'CH.5.ACT.2.PG.139.5.11'>><</link>>
<<link '<div class="choice-item">Go to Bed</div>' 'CH.5.ACT.2.PG.139.5.12'>><</link>>
<<elseif ($mcsexscenes is "Implied - Sex Scenes")>><<link '<div class="choice-item">Touch Yourself.</div>' 'CH.5.ACT.2.PG.139.5.11'>><</link>>
<<link '<div class="choice-item">Go to Bed</div>' 'CH.5.ACT.2.PG.139.5.12'>><</link>>
<<else>><<link '<div class="choice-item">Touch Yourself.</div>' 'CH.5.ACT.2.PG.139.5.11'>><</link>>
<<link '<div class="choice-item">Go to Bed</div>' 'CH.5.ACT.2.PG.139.5.12'>><</link>><</if>>
<</nobr>><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $dantemasterbateone to true>>You crawl back into bed, flopping onto the soft pillows. You pull the blanket over you, staring at the dark ceiling. You try and think of anything else, of anyone else, and not Dante. But you he wont leave your mind, you groan. <<if ($nofirstnsfwwithdantereason is "uncomfortable")>>Despite whatever discomfort your feel, your legs spread. <<elseif ($nofirstnsfwwithdantereason is "frustrated")>> Despite whatever frustration your feel, your legs spread.<<elseif ($nofirstnsfwwithdantereason is "sexually frustrated")>> You stare at the ceiling, your teeth biting your bottom lip, your body feels hot.<<elseif ($nofirstnsfwwithdantereason is "confused")>> You stare at the ceiling confused; brows furrowed. You bite your bottom lip and squint.<<elseif ($nofirstnsfwwithdantereason is "somewhat giddy")>> You stare at the ceiling, your teeth biting your bottom lip fighting off a smile.<</if>>
<<if ($mcclothingone is "a white long-sleeved nightgown with fuzzy socks")>> Your hands slide down to the edges of the white nightgown.<<elseif ($mcclothingone is "a white long-sleeved pajama shirt with matching pants and fuzzy socks")>> Your hands slide down to the elastic of the pajama pants, pushing past them.<</if>> <<if ($mcclothing is "Masculine")>> You touch the band of your boxers.<<elseif ($mcclothing is "Feminine")>> You touch the band of your panties. <<elseif ($mcclothing is "Gender-Neutral")>> You touch the band of your underwear.<</if>> You move your hand lower,<<if ($mcsex is "Male Genitalia")>> <<if ($mcpenislength is "1 inch - 2 inches")>> touching your small bulge.<<elseif ($mcpenislength is "3 inches - 4 inches")>> touching your small bulge.<<elseif ($mcpenislength is "5 inches - 6 inches")>> cupping your bulge.<<elseif ($mcpenislength is "7 inches - 8 inches")>> cupping your bulge.<<elseif ($mcpenislength is "9 inches - 10 inches")>> cupping your bulge.<<elseif ($mcpenislength is "11 inches - 12 inches")>> cupping your bulge.<<elseif ($mcpenislength is "13 inches")>> cupping your bulge.<</if>><<elseif ($mcsex is "Female Genitalia")>>sliding between your thighs.<<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcpenislength is "5 inches - 6 inches")>> cupping your bulge.<<elseif ($mcpenislength is "7 inches - 8 inches")>> cupping your bulge.<<elseif ($mcpenislength is "9 inches - 10 inches")>> cupping your bulge.<<elseif ($mcpenislength is "11 inches - 12 inches")>> cupping your bulge.<<elseif ($mcpenislength is "13 inches")>> cupping your bulge.<<else>>sliding between your thighs.<</if>><</if>> There's a damp spot.
<<if ($mcsexscenes is "Implied - Sex Scenes")>> !!''FADE TO BLACK''<<else>>You sink into your pillows, <<if ($mcsex is "Male Genitalia")>> <<if ($mcpenislength is "1 inch - 2 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "3 inches - 4 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "5 inches - 6 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "7 inches - 8 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "9 inches - 10 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "11 inches - 12 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "13 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<</if>><<elseif ($mcsex is "Female Genitalia")>> slowly circling the spot, applying gently pressure. <<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcpenislength is "5 inches - 6 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "7 inches - 8 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "9 inches - 10 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "11 inches - 12 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<elseif ($mcpenislength is "13 inches")>> dragging your hand along your bulge, feeling a wet spot forming at your tip.<<else>> slowly circling the spot, applying gently pressure, ignoring your small bump. <</if>> <</if>> You shiver beneath your blankets, your eyes fluttering closed. Dante crawling into the edges of your mind. His breath, his teeth, his eyes<<if ($dantescars is "You really like his scars.")>>, his scars.<<elseif ($dantescars is "You like his scars.")>>, his scars<</if>>. You shudder.
You slip past the elastic band of your <<if ($mcclothing is "Masculine")>> boxers<<elseif ($mcclothing is "Feminine")>> panties<<elseif ($mcclothing is "Gender-Neutral")>> underwear<</if>>, your skin hot against the tips of your fingers, <<if ($mcsex is "Male Genitalia")>> dragging your thumb across your <<if ($mcpenislength is "1 inch - 2 inches")>> small<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "3 inches - 4 inches")>> small<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> <<elseif ($mcpenislength is "5 inches - 6 inches")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> <<elseif ($mcpenislength is "7 inches - 8 inches")>> long<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "9 inches - 10 inches")>> long<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "11 inches - 12 inches")>> long<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "13 inches")>> long <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> slowly wrapping your fingers around yourself, your hips bucking.<<elseif ($mcsex is "Female Genitalia")>> spreading your slick folds, the pads of your fingers grazing against your<<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> clit<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> heat<<elseif ($mcsexvagterms is "ALL TERMS")>> clit <</if>>, your hips bucking.<<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcpenislength is "5 inches - 6 inches")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> <<elseif ($mcpenislength is "7 inches - 8 inches")>> long<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "9 inches - 10 inches")>> long<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "11 inches - 12 inches")>> long<<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>><<elseif ($mcpenislength is "13 inches")>> long <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> slowly wrapping your fingers around yourself, your hips bucking.<<else>> spreading your slick folds, the pads of your fingers grazing against your<<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> clit<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> heat<<elseif ($mcsexvagterms is "ALL TERMS")>> clit <</if>>, your hips bucking.<</if>><</if>>
You imagine it was him instead, touching you, his nails grazing against your skin. Smoke filling your senses teeth grazing your neck. <<if ($mcsex is "Male Genitalia")>><<if ($mcpenislength is "1 inch - 2 inches")>> You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with your finger and thumb.<<elseif ($mcpenislength is "3 inches - 4 inches")>> You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with your fingers and thumb.<<elseif ($mcpenislength is "5 inches - 6 inches")>> You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>>.<<elseif ($mcpenislength is "7 inches - 8 inches")>>You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>>. <<elseif ($mcpenislength is "9 inches - 10 inches")>>You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with two hands. <<elseif ($mcpenislength is "11 inches - 12 inches")>>You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with two hands. <<elseif ($mcpenislength is "13 inches")>> You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with two hands.<</if>><<elseif ($mcsex is "Female Genitalia")>> You keep moving in faster circles, your chest heaving softly.<<elseif ($mcsex is "Intersex Genitalia")>><<if ($mcpenislength is "5 inches - 6 inches")>> You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>>.<<elseif ($mcpenislength is "7 inches - 8 inches")>>You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>>. <<elseif ($mcpenislength is "9 inches - 10 inches")>>You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with two hands. <<elseif ($mcpenislength is "11 inches - 12 inches")>>You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with two hands. <<elseif ($mcpenislength is "13 inches")>> You pump your <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> cock<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> length<<elseif ($mcsexpenisterms is "ALL TERMS")>> cock<</if>> with two hands. <<else>> You keep moving in faster circles, your chest heaving softly.<</if>><</if>> Your teeth dig into your bottom lip, breathing deeply through your nose, feeling a knot form in your stomach.
Your back arches, <<if ($mcsex is "Male Genitalia")>><<if ($mcpenislength is "1 inch - 2 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "3 inches - 4 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "5 inches - 6 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "7 inches - 8 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "9 inches - 10 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "11 inches - 12 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "13 inches")>> your legs part, feeling your release pump out of you, <</if>> <<elseif ($mcsex is "Female Genitalia")>> your thigh clamps around hand, feeling yourself release,<<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcpenislength is "5 inches - 6 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "7 inches - 8 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "9 inches - 10 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "11 inches - 12 inches")>> your legs part, feeling your release pump out of you, <<elseif ($mcpenislength is "13 inches")>> your legs part, feeling your release pump out of you, <<else>>your thigh clamps around hand, feeling yourself release,<</if>> <</if>> your body taut. You force out a pant, sinking into the bed. You didn't last long. Your eyes flutter close as your pant, your hand wet. You feel embarrassment flood your sense.<</if>><</if>>
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You crawl back into bed, flopping onto the soft pillows. You pull the blanket over you, staring at the dark ceiling. You try and think of anything else, of anyone else, and not Dante. <<if ($nofirstnsfwwithdantereason is "uncomfortable")>> <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> Your thoughts drift to Ro and your heart aches. You close your eyes.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> Your thoughts drift to Ro and your heart aches. You close your eyes.<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> Your thoughts drift to Ro, and your heart aches. You close your eyes.<</if>><<elseif ($nofirstnsfwwithdantereason is "frustrated")>> <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> Your thoughts drift to Ro and your heart aches. You close your eyes.<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> Your thoughts drift to Ro, and your heart aches. You close your eyes.<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> Your thoughts drift to Ro, and your heart aches. You close your eyes.<</if>><<elseif ($nofirstnsfwwithdantereason is "sexually frustrated")>> Yet the thoughts don't stop, you close your eyes, ignoring <<if ($mcsex is "Male Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> your hardening dick.<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hardening length.<<elseif ($mcsexchestterms is "ALL TERMS")>> your hardening length.<</if>><<elseif ($mcsex is "Female Genitalia")>> <<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> your hot cunt.<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hot privates.<<elseif ($mcsexvagterms is "ALL TERMS")>> your hot privates.<</if>><<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> your hardening dick<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hardening length<<elseif ($mcsexchestterms is "ALL TERMS")>> your hardening length<</if>> and <<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> your hot cunt.<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hot privates.<<elseif ($mcsexvagterms is "ALL TERMS")>> your hot privates.<</if>><</if>><<elseif ($nofirstnsfwwithdantereason is "confused")>> Yet the thoughts don't stop, you close your eyes. You don't know what made him feel that way.<<elseif ($nofirstnsfwwithdantereason is "somewhat giddy")>> Yet the thoughts don't stop, and you can't stop yourself from feeling giddy. You force your eyes closed, ignoring <<if ($mcsex is "Male Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> your hardening dick.<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hardening length.<<elseif ($mcsexchestterms is "ALL TERMS")>> your hardening length.<</if>><<elseif ($mcsex is "Female Genitalia")>> <<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> your hot cunt.<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hot privates.<<elseif ($mcsexvagterms is "ALL TERMS")>> your hot privates.<</if>><<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> your hardening dick<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hardening length<<elseif ($mcsexchestterms is "ALL TERMS")>> your hardening length<</if>> and <<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> your hot cunt.<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> your hot privates.<<elseif ($mcsexvagterms is "ALL TERMS")>> your hot privates.<</if>><</if>><</if>> You sink deeper into the mattress and sleep soon overtakes you.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $nsfwprofile to true>>You stay silent but you don't move. The demon stares at you, but //differently.// He crosses his arms, silently asking if you know what this //implies.// His hand grabs the fabric of the pillow, pressing it harder into his waist. He swallows thickly. //'Do you want this?'//
<<cycle "$firstnsfwwithdante" autoselect>>
<<option "You do.">>
<<option "You don't, but you want to find out.">>
<<option "You don't.">>
<</cycle>>
----
!!!<span style="color: #000240">''ROMANCE EXPERIENCE.''</span>
<<radiobutton "$romanceexp" "Lots of Experience" autocheck>> Lots of Experience
[10+ Partners]
<<radiobutton "$romanceexp" "Good Experience" autocheck>> Good Experience
[5+ Partners]
<<radiobutton "$romanceexp" "Some Experience" autocheck>> Some Experience
[2+ Partners]
<<radiobutton "$romanceexp" "Little Experience" autocheck>> Little Experience
[1+ Partner]
<<radiobutton "$romanceexp" "No Experience" autocheck>> No Experience
[Never Dated]
!!<span style="color: #000240">''SEXUAL EXPERIENCE.''</span>
<<radiobutton "$sexexp" "Currently Sexually Active" autocheck>> Currently Sexually Active
[HAD SEX WITHIN THE LAST THREE MONTHS]
<<radiobutton "$sexexp" "Not Sexually Active" autocheck>> Not Sexually Active
[HASN'T HAD SEX WITHIN THE LAST YEAR]
<<radiobutton "$sexexp" "Virgin" autocheck>> Virgin
[NEVER HAD SEX]
* ''SEX SCENES:''
<<radiobutton "$mcsexscenes" "No - Sex Scenes" autocheck>> No - Sex Scenes
<<radiobutton "$mcsexscenes" "Yes - Sex Scenes" autocheck>> Yes - Sex Scenes
<<radiobutton "$mcsexscenes" "Implied - Sex Scenes" autocheck>> Implied - Sex Scenes
— //No - Sex Scenes with be automatically skipped.//
— //Yes - Sex Scenes led to viewing the actual sex scenes//
— //Implied - Sex Scenes led to viewing the actual sex scenes, but skips the actual sex//
----
!!!<span style="color: #000240">''SEXUAL ROLE.''</span>
<<radiobutton "$sexualrole" "Dominant" autocheck>> DOMINANT
| | //A person who consensually takes power, authority or control in a relationship, scene or activity.//
<<radiobutton "$sexualrole" "Switch - Dom Leaning" autocheck>> SWITCH - DOMINANT LEANING
| | //A person who participates in relationships, scenes and activities as a dominant or Submissive depending on their mood, partner, or the situation. They lean dominant.//
<<radiobutton "$sexualrole" "Switch" autocheck>> SWITCH
| | //A person who participates in relationships, scenes and activities as a dominant or submissive depending on their mood, partner or the situation.//
<<radiobutton "$sexualrole" "Switch - Sub Leaning" autocheck>> SWITCH - SUBMISSIVE LEANING
| | //A person who participates in relationships, scenes and activities as a dominant or submissive depending on their mood, partner, or the situation. They lean submissive.//
<<radiobutton "$sexualrole" "Submissive" autocheck>> SUBMISSIVE
| | //A person who agrees to submit or give up control in a relationship, scene or activity//
----
!!<span style="color: #000240">''SEXUAL PREFERENCE.''</span>
<<radiobutton "$sexualroletop" "TOP" autocheck>> TOP
| | //A person who is consensually in control of the action during kinky activities.//
<<radiobutton "$sexualroletop" "VERS" autocheck>> VERSATILE
| | //person who enjoys both being a top and a bottom, and may alternate between the two in sexual situations.//
<<radiobutton "$sexualroletop" "BOTTOM" autocheck>> BOTTOM
| | //A person who agrees to give up control or receives the stimulation during kinky activities that may or may not include submission.//
<<radiobutton "$sexualroletop" "NEITHER" autocheck>> NEITHER
| | //A person who doesn't engage in top n' bottom dynamics//
----
!!<span style="color: #000240">''TERMS FOR GENTIALIA.''</span>
<<if ($mcsex is "Intersex Genitalia")>>''CHEST TERMS:'' <<listbox "$mcsexchestterms" autoselect>>
<<option "BREASTS/NIPPLES/BOSOM/ETC">>
<<option "CHEST/NIPPLES/ETC">>
<<option "ALL TERMS">>
<</listbox>>
''VAGINA TERMS:'' <<listbox "$mcsexvagterms" autoselect>>
<<option "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC">>
<<option "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>>\
''PENIS/TESTICLE TERMS:'' <<listbox "$mcsexpenisterms" autoselect>>
<<option "MASC - DICK/COCK/PENIS/BALLS/ETC">>
<<option "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>>
<<elseif ($mcsex is "Male Genitalia")>>''CHEST TERMS:'' <<listbox "$mcsexchestterms" autoselect>>
<<option "CHEST/NIPPLES/ETC">>
<</listbox>>
''PENIS/TESTICLE TERMS:'' <<listbox "$mcsexpenisterms" autoselect>>
<<option "MASC - DICK/COCK/PENIS/BALLS/ETC">>
<<option "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>>\
<<elseif ($mcsex is "Female Genitalia")>>''CHEST TERMS:'' <<listbox "$mcsexchestterms" autoselect>>
<<option "BREASTS/NIPPLES/BOSOM/ETC">>
<<option "CHEST/NIPPLES/ETC">>
<<option "ALL TERMS">>
<</listbox>>
''VAGINA TERMS:'' <<listbox "$mcsexvagterms" autoselect>>
<<option "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC">>
<<option "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC">>
<<option "ALL TERMS">>
<</listbox>><</if>>
----
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.139.6">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"$mcname."
<<if ($mcdeaf is "Is Deaf")>> He signs your name. <<elseif ($mcdeaf is "Is Not Deaf")>> He calls your name. <</if>> Making your body shudder as the air grows hot. <<if ($sexualrole is "Dominant")>> You cross your arms, leaning back on the couch. <<elseif ($sexualrole is "Switch - Dom Leaning")>> You cross your arms, leaning back on the couch. <<elseif ($sexualrole is "Switch")>> Your hands move to your lap, your ankles crossing and thighs pressing together. <<elseif ($sexualrole is "Switch - Sub Leaning")>> Your hands move to your lap, your ankles crossing and thighs pressing together. <<elseif ($sexualrole is "Submissive")>> Your hands move to your lap, your ankles crossing and thighs pressing together. <</if>> <<if ($sexexp is "Currently Sexually Active")>> It's been a while since you've actually engaged in anything sexual. You breathe out deeply. <<elseif ($sexexp is "Not Sexually Active")>> It's been a long while since you've actually engaged in anything sexual. You breathe out deeply. <<elseif ($sexexp is "Virgin")>> You've never actually done anything sexual before. You breathe out deeply. <</if>>
The demon reads your expression, but he doesn't speak.
<<nobr>><div class="choices">
<<if ($mcsexscenes is "No - Sex Scenes")>> <<link '<div class="choice-item">You don❜t want to do this. Leave.</div>' 'CH.5.ACT.2.PG.139.5.1'>><</link>>
<<elseif ($mcsexscenes is "Yes - Sex Scenes")>><<link '<div class="choice-item">You don❜t want to do this. Leave.</div>' 'CH.5.ACT.2.PG.139.5.1'>><</link>>
<<link '<div class="choice-item">Tell him you want to try.</div>' 'CH.5.ACT.2.PG.139.7.2'>><</link>>
<<link '<div class="choice-item">Ask him to try.</div>' 'CH.5.ACT.2.PG.139.7.1'>><</link>>
<<elseif ($mcsexscenes is "Implied - Sex Scenes")>><<link '<div class="choice-item">You don❜t want to do this. Leave.</div>' 'CH.5.ACT.2.PG.139.5.1'>><</link>>
<<link '<div class="choice-item">Tell him you want to try.</div>' 'CH.5.ACT.2.PG.139.7.2'>><</link>>
<<link '<div class="choice-item">Ask him to try.</div>' 'CH.5.ACT.2.PG.139.7.1'>><</link>><</if>>
<</nobr>><<set $dantensfwone to true>><<set $danteguidesyounsfwone to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"Can I stay...."
<<if ($mcdeaf is "Is Deaf")>> You sign with both hands, face soft. He watches your hands, his eyes flickering to yours. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with both hands, face soft. He watches your hands, his eyes flickering to yours. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You announce, face soft and lips pressed together. He drags his gaze over your face, then your eyes. <</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You announce, face soft and lips pressed together. He drags his gaze over your face, then your eyes. <</if>> "I want to help you," you continue, and at this, he snorts.
"I'll guide you then."
Your eyes widen in surprise. You didn't think he'd so easily agree, <<if ($sexualrole is "Dominant")>> though you wanted to take the lead. <<elseif ($sexualrole is "Switch - Dom Leaning")>> though you wanted to take the lead. <<elseif ($sexualrole is "Switch")>> he does as you imagine he would. <<elseif ($sexualrole is "Switch - Sub Leaning")>> he does as you imagine he would. <<elseif ($sexualrole is "Submissive")>> he does as you imagine he would.<</if>> He doesn't speak, but he motions you closer, not moving as you do. Watching him lean further back into the couch, spreading his legs and laying his arms across the back of the couch. You plan to kiss him, and his gold eyes flicker from your <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>>. <<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> <</if>> to your <<print $mclips [0].toLowerCase() + $mclips .slice(1)>>. <<if ($mcheight is "5'0FT or below")>> You rest on your knees, leaning closer and closer— <<elseif ($mcheight is "5'1FT - 5'3FT")>> You rest on your knees, leaning closer and closer— <<elseif ($mcheight is "5'4FT - 5'7FT")>> You rest on your knees, leaning closer and closer— <<elseif ($mcheight is "5'8FT - 5'11FT")>> You sit right next to him, leaning closer and closer— <<elseif ($mcheight is "6'0FT - 6'4FT")>> You sit right next to him, leaning closer and closer— <<elseif ($mcheight is "6'5FT or above")>> You sit right next to him, leaning closer and closer— <</if>> Dante turns his face from you.
<<if ($danterejectionone is "relieved")>> If it was anyone else, you'd be relieved, but you can't help but feel disappointed. <<elseif ($danterejectionone is "sad")>> A frown immediately forms on your face, and your shoulders slump. <<elseif ($danterejectionone is "rejected")>> A frown immediately forms on your face, and your shoulders slump. <<elseif ($danterejectionone is "happy")>> If it was anyone else, you'd be relieved—happy even, but you can't help but feel disappointed. <<elseif ($danterejectionone is "mad")>> A scowl immediately forms on your face, and your shoulders slump. <<elseif ($danterejectionone is "conflicted")>> If it was anyone else, you'd be relieved, but you can't help but feel disappointed. <<else>> If it was anyone else, you'd be relieved, but you can't help but feel disappointed. <</if>> You search the side of his face, then his neck, which he had on full display for you. Wordlessly directing you.
You softly kiss his neck, feeling his scars and hot skin. A gentle peck that makes his body relax, but his hands grip the back cushions of the sofa. You gently kiss his flesh, again and again, your eyes glancing at the portion of his face you could see. He presses his lips tightly together, closing his eyes. You part your lips, your tongue <<if ($sexualrole is "Switch - Sub Leaning")>> hesitantly swiping his skin. <<elseif ($sexualrole is "Submissive")>> hesitantly swiping his skin. <<else>> swiping against his skin. <</if>> His knee bounces, and he blows out smoke past his lips.
You pull back, turning your gaze to the dark pillow between his legs. You glance back at his face, his head tilted to the side and his chest rising and falling, while black, wavy hair pieces cover parts of his face. You silently ask him for permission to continue, and he gives a shallow nod.
You touch the pillow and pull it from his lap, revealing his gray sweatpants and his dick print. <<if ($mcsexscenes is "Yes - Sex Scenes")>>He's big. <<if ($mcsex is "Male Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> You feel your cock twitch.<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> You feel your length twitch.<<elseif ($mcsexchestterms is "ALL TERMS")>> You feel your cock twitch.<</if>><<elseif ($mcsex is "Female Genitalia")>> <<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> You feel your pussy clench, and you press your thighs together.<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> You feel your core clench, and you press your thighs together.<<elseif ($mcsexvagterms is "ALL TERMS")>> You feel your pussy clench, and you press your thighs together.<</if>><<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> You feel your cock twitch.<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> You feel your length twitch.<<elseif ($mcsexchestterms is "ALL TERMS")>> You feel your cock twitch.<</if>><</if>> Dante shifts his hips, pre-cum leaking through his clothing. <<if ($mcdeaf is "Is Deaf")>> You look back at Dante, watching his sign. "don't just stare."<<elseif ($mcdeaf is "Is Not Deaf")>> "don't just stare." You look back at Dante.<</if>>
"It's big..." You <<if ($mcdeaf is "Is Deaf")>> sign<<elseif ($mcdeaf is "Is Not Deaf")>> say<</if>> what comes to mind first, your eyes widen as the brow raises and his tongue drags along the gums of his mouth. "I'm well endowed." You give him a blank stare, watching him try to keep a straight face. Pulling his hand from the back of the couch and grabbing your wrist.
You turn your attention back to his cock; the demon places your hand on his hard length, his hand trailing from your wrist to your hand, forcing your palm flat on his dick, pressing your fingers along the side, and slowly rubbing him through his sweatpants. You feel his thighs tense and push against your hand, his cock twitches.
<<if ($sexexp is "Currently Sexually Active")>> "You haven't done this before. Touched a bloodhound's cock."<<elseif ($sexexp is "Not Sexually Active")>> "You haven't done this before. Touched a bloodhound's cock."<<elseif ($sexexp is "Virgin")>> "You haven't done this before." <</if>><<if ($mcdeaf is "Is Deaf")>> He signs, his eyes half-lidded and teeth digging into his bottom lip.<<elseif ($mcdeaf is "Is Not Deaf")>> He swallows thickly, breathing deeply through his nose.<</if>> He doesn't look at you, his eyes on your hand, moving his hand away.
<<if ($blunt is true)>> You softly squeeze the demon's cock with a straight face, feeling his body jolt.<<elseif ($calm is true)>> You softly squeeze the demon's cock with a soft smile, feeling his body jolt.<<elseif ($flirtatious is true)>> You move to the tip, rubbing your index and middle finger against it. You feel his body jolt as his pre slowly coats your fingers.<<elseif ($flirtatioussexual is true)>> You move to the tip, rubbing your index and middle finger against it. You feel his body jolt as his pre slowly coats your fingers.<<elseif ($cockynconfident is true)>> You move to the tip, rubbing your index and middle finger against it. You feel his body jolt as his pre slowly coats your fingers.<<elseif ($easilyflustered is true)>> You feel your face flush, softly squeezing the demon's cock and feeling his entire body jolt in surprise.<<elseif ($shynquiet is true)>> You feel your face grow hot, softly squeezing the demon's cock and feeling his entire body jolt in surprise.<<else>> You feel your face grow hot, softly squeezing the demon's cock and feeling his entire body jolt in surprise.<</if>>
The demon grits his teeth, his eyes fluttering. "I'm the first." You stare at his face, locking eyes. You pull your hand away, turning your attention to his sweatpants, pushing up the large white t-shirt, revealing his scarred, toned stomach and a dark-haired trail that led beneath his sweatpants. A happy trail. You touch the band of his sweatpants and the black band of boxers. The back of your fingers brushing against his happy trail. You look back up at Dante, and he lifts his hips, letting you drag them down, revealing his cock. That springs up, surprising both you and him as it flicks his pre-cum and stands with a curve. Even his cock has scars, subtle cuts that travel along his thick length. While his pelvis had a thin layer of hair that didn't reach his balls.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.139.8.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>
<<elseif ($mcsexscenes is "Implied - Sex Scenes")>>//.. ''FADE TO BLACK''//
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.139.9.22">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $dantensfwone to true>><<set $danteyoutakeleadnsfwone to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"I'm not going anywhere."
<<if ($mcdeaf is "Is Deaf")>> You sign with both hands, face firm. He watches your hands, his eyes flickering to yours. <<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with both hands, face firm. He watches your hands, his eyes flickering to yours. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You announce, face firm and lips tight. He drags his gaze over your face, then your eyes. <</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You announce, face firm and lips tight. He drags his gaze over your face, then your eyes. <</if>> "I want to help you," you continue, and at this, he snorts.
"Then take the lead."
Your eyes widen in surprise. You didn't think he'd let you take control, <<if ($sexualrole is "Dominant")>> you imagine that you would have to force him to submit somehow. <<elseif ($sexualrole is "Switch - Dom Leaning")>> you imagine that you would have to force him to submit somehow. <<elseif ($sexualrole is "Switch")>> you imagine that you would have to force him to submit somehow. <<elseif ($sexualrole is "Switch - Sub Leaning")>> you imagine that he would effortlessly take control. <<elseif ($sexualrole is "Submissive")>> you imagine that he would effortlessly take control. <</if>> But this is better. Being able to go at your own pace. You scoot closer to the demon, watching him lean further back into the couch, spreading his legs and laying his arms across the back of the couch. You plan to kiss him, and his gold eyes flicker from your <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>>. <<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> <</if>> to your <<print $mclips [0].toLowerCase() + $mclips .slice(1)>>. <<if ($mcheight is "5'0FT or below")>> You rest on your knees, leaning closer and closer— <<elseif ($mcheight is "5'1FT - 5'3FT")>> You rest on your knees, leaning closer and closer— <<elseif ($mcheight is "5'4FT - 5'7FT")>> You rest on your knees, leaning closer and closer— <<elseif ($mcheight is "5'8FT - 5'11FT")>> You sit right next to him, leaning closer and closer— <<elseif ($mcheight is "6'0FT - 6'4FT")>> You sit right next to him, leaning closer and closer— <<elseif ($mcheight is "6'5FT or above")>> You sit right next to him, leaning closer and closer— <</if>> Dante turns his face from you.
<<if ($danterejectionone is "relieved")>> If it was anyone else, you'd be relieved, but you can't help but feel disappointed. <<elseif ($danterejectionone is "sad")>> A frown immediately forms on your face, and your shoulders slump. <<elseif ($danterejectionone is "rejected")>> A frown immediately forms on your face, and your shoulders slump. <<elseif ($danterejectionone is "happy")>> If it was anyone else, you'd be relieved—happy even, but you can't help but feel disappointed. <<elseif ($danterejectionone is "mad")>> A scowl immediately forms on your face, and your shoulders slump. <<elseif ($danterejectionone is "conflicted")>> If it was anyone else, you'd be relieved, but you can't help but feel disappointed. <<else>> If it was anyone else, you'd be relieved, but you can't help but feel disappointed. <</if>> You search the side of his face, then his neck, which he had on full display for you.
You softly kiss his neck, feeling his scars and hot skin. A gentle peck that makes his body tense and his hands grip the back cushions of the sofa. You gently kiss his flesh, again and again, your eyes glancing at the portion of his face you could see. He presses his lips tightly together, closing his eyes. You part your lips, your tongue <<if ($sexualrole is "Switch - Sub Leaning")>> hesitantly swiping his skin. <<elseif ($sexualrole is "Submissive")>> hesitantly swiping his skin. <<else>> swiping against his skin. <</if>> His knee bounces, and he blows out smoke past his lips.
You pull back, turning your gaze to the dark pillow between his legs. You glance back at his face, his head tilted to the side and his chest rising and falling, while black, wavy hair pieces cover parts of his face. You silently ask him for permission to continue, and he gives a shallow nod.
You touch the pillow and pull it from his lap, revealing his gray sweatpants and his dick print. <<if ($mcsexscenes is "Yes - Sex Scenes")>>He's big. <<if ($mcsex is "Male Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> You feel your cock twitch.<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> You feel your length twitch.<<elseif ($mcsexchestterms is "ALL TERMS")>> You feel your cock twitch.<</if>><<elseif ($mcsex is "Female Genitalia")>> <<if ($mcsexvagterms is "FEM - PUSSY/CUNT/CLIT/VAGINA/ETC")>> You feel your pussy clench, and you press your thighs together.<<elseif ($mcsexvagterms is "PRIVATES/HEAT/CORE/EROGENOUS ZONE/ETC")>> You feel your core clench, and you press your thighs together.<<elseif ($mcsexvagterms is "ALL TERMS")>> You feel your pussy clench, and you press your thighs together.<</if>><<elseif ($mcsex is "Intersex Genitalia")>> <<if ($mcsexpenisterms is "MASC - DICK/COCK/PENIS/BALLS/ETC")>> You feel your cock twitch.<<elseif ($mcsexpenisterms is "PRIVATES/LENGTH/HEAT/CORE/EROGENOUS ZONE/ETC")>> You feel your length twitch.<<elseif ($mcsexchestterms is "ALL TERMS")>> You feel your cock twitch.<</if>><</if>> Dante shifts his hips, pre-cum leaking through his clothing. <<if ($mcdeaf is "Is Deaf")>> You look back at Dante, watching his sign. "don't just stare."<<elseif ($mcdeaf is "Is Not Deaf")>> "don't just stare." You look back at Dante.<</if>>
"It's big..." You <<if ($mcdeaf is "Is Deaf")>> sign<<elseif ($mcdeaf is "Is Not Deaf")>> say<</if>> what comes to mind first, your eyes widen as the brow raises and his tongue drags along the gums of his mouth. "I'm well endowed." You give him a blank stare, watching him try to keep a straight face.
You turn your attention back to his cock, slowly touching his hard length, feeling heat spread through your fingers, even through the cloth. You drag your finger along to his tip and poke it. You glance back and watch him roll his eyes. You lay your palm flat on his dick, pressing your fingers along the side and slowly rubbing him through his sweatpants. You feel his thighs tense and push against your hand, his cock twitching.
<<if ($sexexp is "Currently Sexually Active")>> "You haven't done this before. Touched a bloodhound's cock."<<elseif ($sexexp is "Not Sexually Active ")>> "You haven't done this before. Touched a bloodhound's cock."<<elseif ($sexexp is "Virgin")>> "You haven't done this before." <</if>><<if ($mcdeaf is "Is Deaf")>> He signs, his eyes half-lidded and teeth digging into his bottom lip.<<elseif ($mcdeaf is "Is Not Deaf")>> He swallows thickly, breathing deeply through his nose.<</if>> He doesn't look at you, his eyes on your hand.
<<if ($blunt is true)>> You softly squeeze the demon's cock with a straight face, feeling his body jolt.<<elseif ($calm is true)>> You softly squeeze the demon's cock with a soft smile, feeling his body jolt.<<elseif ($flirtatious is true)>> You move to the tip, rubbing your index and middle finger against it. You feel his body jolt as his pre slowly coats your fingers.<<elseif ($flirtatioussexual is true)>> You move to the tip, rubbing your index and middle finger against it. You feel his body jolt as his pre slowly coats your fingers.<<elseif ($cockynconfident is true)>> You move to the tip, rubbing your index and middle finger against it. You feel his body jolt as his pre slowly coats your fingers.<<elseif ($easilyflustered is true)>> You feel your face flush, softly squeezing the demon's cock and feeling his entire body jolt in surprise.<<elseif ($shynquiet is true)>> You feel your face grow hot, softly squeezing the demon's cock and feeling his entire body jolt in surprise.<<else>> You feel your face grow hot, softly squeezing the demon's cock and feeling his entire body jolt in surprise.<</if>>
The demon grits his teeth, his eyes fluttering. "I'm the first." You stare at his face, locking eyes. You pull your hand away, turning your attention to his sweatpants, pushing up the large white t-shirt, revealing his scarred, toned stomach and a dark-haired trail that led beneath his sweatpants. A happy trail. You touch the band of his sweatpants and the black band of boxers. The back of your fingers brushing against his happy trail. You look back up at Dante, and he lifts his hips, letting you drag them down, revealing his cock. That springs up, surprising both you and him as it flicks his pre-cum and stands with a curve. Even his cock has scars, subtle cuts that travel along his thick length. While his pelvis had a thin layer of hair that didn't reach his balls.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.139.8.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>
<<elseif ($mcsexscenes is "Implied - Sex Scenes")>>//.. ''FADE TO BLACK''//
<center><<link "· NEXT PAGE ·" "CH.5.ACT.2.PG.139.9.12">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $danteromantic += 3>>"It's cold." <<if ($mcdeaf is "Is Deaf")>> You glance up and read his mumbling his lips.<<elseif ($mcdeaf is "Is Not Deaf")>> He mumbles, and you look up at him. <</if>> His gold eyes flicker to you, sending a shiver along your spine. His eyes drift to his throbbing cock, your gaze following. <<if ($sexualrole is "Dominant")>> You touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock. <<elseif ($sexualrole is "Switch - Dom Leaning")>> You touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<<elseif ($sexualrole is "Switch")>> You slowly touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock. <<elseif ($sexualrole is "Switch - Sub Leaning")>> You slowly touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<<elseif ($sexualrole is "Submissive")>> You slowly touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<</if>>
You wrap your<<if ($mchands is "Small and Nimble")>> nibble fingers <<elseif ($mchands is "Large and Callous")>> large fingers<<elseif ($mchands is "Chubby and Soft")>> chubby fingers<<elseif ($mchands is "Slender and Smooth")>> slender fingers<<elseif ($mchands is "Bony and Dry")>> boney fingers<</if>> around his length, it feels weighty in your hand and hot. You slowly pump, your thumb gliding over the tip of his cock, feeling his body shudder as you spread his pre-cum. Glancing up at Dante for conformation, he simply nods.
You dip your head, flicking your tongue across the tiny slit of this shaft. He tasted salty. <<if ($mcdeaf is "Is Deaf")>> You glance up at him, watching him suck in air through his lips and grit his teeth<<else>> Dante sucks in air with a groan<</if>>, his stomach tensing. You drag your hand along his entire cock, starting from his base and dragging up, coaxing out more of his pre, licking it. You slide his cock head into your mouth, coating it with your saliva and dragging your tongue around his smooth head. Your saliva drips down, coating his length and your hand, easily gliding along him. Feeling his cock twitch in your mouth, you pull away, strings of saliva connecting your mouth to his dick.
You look at him, your hand moving to his thigh as you slowly slide off the couch. Settling in between his legs. Dragging your hands over his legs, watching his eyes widen and smoke slip past his lips. He raises a single brow, and his cock twitches when you gently grab it, resting on your knees. You slowly take him deeper, feeling his hot cock head along your tongue, feeling his salty pre-cum and his smooth skin. Your lips wrap around his length.
You slowly sink your head, your lips stretching and your tongue dragging along the underside of his cock. You feel the demon shove his body further into the couch, taking his cock deeper. Dragging your tongue along his length, feeling it throb. "You don't need to fit it all."
He makes you look at him, his cock nearly halfway into your mouth, filling your mouth and forcing your mouth wider. You pull away with a hot exhale, your lips glossy. <<if ($sexualrole is "Dominant")>>"I can."<<elseif ($sexualrole is "Switch - Dom Leaning ")>>"I can."<<elseif ($sexualrole is "Switch")>>"... I want to try..."<<elseif ($sexualrole is "Switch - Sub Leaning ")>>"... I want to try..."<<elseif ($sexualrole is "Submissive ")>>"... I want to try..."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign, wiping your salvia from the corner of your lips.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, wiping your salvia from the corner of your lips.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble, wiping your saliva from the corner of your lips.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You wipe your salvia from the corner of your lips.<</if>>
Dante shakes his head, thinking briefly, and blows out a stream of gray smoke. "I don't know if I'll be able to control myself." <<if ($mcdeaf is "Is Deaf")>> You rely on reading his lips and his face is calm.<<else>> His voice is flat and straightforward.<</if>> You can feel your entire body grow hot at the thought. //What if you made him lose control…// He seems to read your face and his brows pull together.
"No."
<<if ($blunt is true)>> You slowly nod.<<elseif ($calm is true)>> You slowly nod.<<elseif ($flirtatious is true)>> You playfully frown and but slowly nod.<<elseif ($flirtatioussexual is true)>> You playfully frown and but slowly nod.<<elseif ($cockynconfident is true)>> You slowly nod.<<elseif ($easilyflustered is true)>> You frown and but slowly nod.<<elseif ($shynquiet is true)>> You frown and but slowly nod.<<elseif ($giddyhappy is true)>> You frown and but slowly nod.<<else>> You slowly nod.<</if>> Turning your attention back to his cock, taking him in your mouth again and slowly sucking, the action makes Dante jolt. You bob your head along his length, slowly quickening your movements. Your hand wraps around the lower half of his cock, matching your strokes with the movements of your mouth. You feel him groan, his hips shifting and his body tensing as if trying to restrain himself.
His hand slides to your shoulder, then<<if ($mchaircoverings is "Hijab")>> your hijab, pulling the fabric to keep your hair concealed, his hands trailing to the side of your neck, his nails scratching the back of your neck.<<elseif ($mchaircoverings is "Tichel")>> your tichel, pulling the fabric to keep your hair concealed, his hands trailing to the side of your neck, his nails scratching the back of your neck.<<elseif ($mchaircoverings is "Veil")>> your veil, pulling the fabric to keep your hair concealed, his hands trailing to the side of your neck, his nails scratching the back of your neck.<<else>> <<if ($mchairlength is "Bald")>> the side of your neck, his nails scratching the back of your neck.<<elseif ($mchairlength is "Shaved")>> the side of your neck, his nails scratching the back of your neck.<<elseif ($mchairlength is "Buzzed")>> the side of your neck, his nails scratching the back of your neck.<<elseif ($mchairlength is "Above ears")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Below ears")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Above shoulders")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Short")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Below shoulders")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Mid-back")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Lower back")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Waist-length")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Floor-length")>> your hair, his nails scratching your scalp.<</if>><</if>>
You groan on his cock, your eyes flickering up and watching his chest stutter, his eyes half-lidded. "You're so defenseless." He chokes on his breath; you feel his cock pulse. "While you slept, you barely acknowledged I was there." He cusses under his breath, pupils blown as his teeth dig into his bottom lip. You can feel his cock swell. His hand slides to your face, the back of his hand<<if ($mcfacescars is "No facial scars")>> <<if ($mcfacetattoos is "No facial tattoos")>> <<if ($mcfrecklelocation is "Freckles all over face")>> touching clusters of freckles on your face.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> touching clusters of freckles on your face.<<elseif ($mcacne is "Acne all over face")>> gently touching your acne scars.<<elseif ($mcacne is "Acne all over my body")>> gently touching your acne scars.<<elseif ($mcbeautymarkslocation is "Beauty marks all over face")>> poking your beauty mark.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> poking your beauty mark.<<elseif ($mcbirthmarkslocation is "Birthmarks all over face")>> poking your birthmark.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> poking your birthmark.<<else>> touching your cheek.<</if>><<elseif ($mcfacetattoos is "One facial tattoo")>>touching your tattoo.<<elseif ($mcfacetattoos is "Several facial tattoos")>>touching your several tattoos.<</if>><<elseif ($mcfacescars is "Across my left eye")>> touching the scar across your left eye.<<elseif ($mcfacescars is "Across my right eye")>> touching the scar across your right eye<<elseif ($mcfacescars is "Across my nose bridge")>> touching the scar across your nose.<<elseif ($mcfacescars is "Across the left side of my lip")>> touching the scar across the left side of your lips.<<elseif ($mcfacescars is "Across the right side of my lip")>> touching the scar across the right side of your lips.<<elseif ($mcfacescars is "Across my left cheek")>> touching the scar across the left side of your face.<<elseif ($mcfacescars is "Across my right cheek")>> touching the scar across the right side of your face.<<elseif ($mcfacescars is "Scars littered all over my face")>> touching the many scars across your face.<</if>> Watching his cock glide in and out of your mouth.
"$mcname.." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He calls your name,<</if>> lifting his hips, pushing his cock into your mouth, coating his dick in a thick layer of your saliva, his cock head rubbing against the top of your mouth. "I'm close." You <<if ($mcsex is "Male Genitalia")>>You shift your hips, feeling the fabric of your clothing press tightly against you.<<elseif ($mcsex is "Female Genitalia")>> You press your legs together.<<elseif ($mcsex is "Intersex Genitalia")>> You shift your hips, feeling the fabric of your clothing press tightly against you.<</if>>
"You need to pick where you want it."
<<nobr>><div class="choices">
<<link '<div class="choice-item">In Your Mouth</div>' 'CH.5.ACT.2.PG.139.9.21'>><</link>>
<<link '<div class="choice-item">On Your Face</div>' 'CH.5.ACT.2.PG.139.9.22'>><</link>>
<</nobr>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $danteromantic += 3>>"It's cold." <<if ($mcdeaf is "Is Deaf")>> You glance up and read his mumbling his lips.<<elseif ($mcdeaf is "Is Not Deaf")>> He mumbles, and you look up at him. <</if>> His gold eyes flicker to you, sending a shiver along your spine. His eyes drift to his throbbing cock, your gaze following. <<if ($sexualrole is "Dominant")>> You touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock. <<elseif ($sexualrole is "Switch - Dom Leaning")>> You touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<<elseif ($sexualrole is "Switch")>> You touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<<elseif ($sexualrole is "Switch - Sub Leaning")>> You slowly touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<<elseif ($sexualrole is "Submissive")>> You slowly touch his cock, watching it twitch as a bead of pre-cum forms on the tip of his cock.<</if>>
You wrap your<<if ($mchands is "Small and Nimble")>> nibble fingers <<elseif ($mchands is "Large and Callous")>> large fingers<<elseif ($mchands is "Chubby and Soft")>> chubby fingers<<elseif ($mchands is "Slender and Smooth")>> slender fingers<<elseif ($mchands is "Bony and Dry")>> boney fingers<</if>> around his length, it feels weighty in your hand and hot. You slowly pump, your thumb gliding over the tip of his cock, feeling his body shudder as you spread his pre-cum.
You dip your head, flicking your tongue across the tiny slit of this shaft. He tasted salty. <<if ($mcdeaf is "Is Deaf")>> You glance up at him, watching him suck in air through his lips and grit his teeth<<else>> Dante sucks in air with a groan<</if>>, his stomach tensing. You are dragging your hand along his entire cock, starting from his base and dragging up, coaxing out more of his pre and licking it up. You take his cock head into your mouth, coating it with your saliva and dragging your tongue around his smooth head. Your saliva drips down, coating his length and your hand, easily gliding along him. Feeling his cock twitch in your mouth, you pull away, strings of saliva connecting your mouth to his dick.
You look at him, your hand moving to his thigh as you slowly slide off the couch. Settling in between his legs. Dragging your hands over his legs, watching his eyes widen and smoke slip past his lips. He raises a single brow, and his cock twitches when you gently grab it, resting on your knees. You slowly take him deeper, feeling his hot cock head along your tongue, feeling his salty pre-cum and his smooth skin. Your lips wrap around his length.
You slowly sink your head, your lips stretching and your tongue dragging along the underside of his cock. You feel the demon shove his body further into the couch, taking his cock deeper. Dragging your tongue along his length, feeling it throb. "You don't need to fit it all."
He makes you look at him, his cock nearly halfway into your mouth, filling your mouth and forcing your mouth wider. You pull away with a hot exhale, your lips glossy. <<if ($sexualrole is "Dominant")>>"I can."<<elseif ($sexualrole is "Switch - Dom Leaning ")>>"I can."<<elseif ($sexualrole is "Switch")>>"I can."<<elseif ($sexualrole is "Switch - Sub Leaning ")>>"... I want to try..."<<elseif ($sexualrole is "Submissive ")>>"... I want to try..."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign, wiping your salvia from the corner of your lips.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, wiping your salvia from the corner of your lips.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble, wiping your saliva from the corner of your lips.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You wipe your salvia from the corner of your lips.<</if>>
Dante shakes his head, thinking briefly, and blows out a stream of gray smoke. "I don't know if I'll be able to control myself." <<if ($mcdeaf is "Is Deaf")>> You rely on reading his lips and his face is calm.<<else>> His voice is flat and straightforward.<</if>> You can feel your entire body grow hot at the thought. //What if you made him lose control…// He seems to read your face and his brows pull together.
"No."
<<if ($blunt is true)>> You slowly nod.<<elseif ($calm is true)>> You slowly nod.<<elseif ($flirtatious is true)>> You playfully frown and but slowly nod.<<elseif ($flirtatioussexual is true)>> You playfully frown and but slowly nod.<<elseif ($cockynconfident is true)>> You slowly nod.<<elseif ($easilyflustered is true)>> You frown and but slowly nod.<<elseif ($shynquiet is true)>> You frown and but slowly nod.<<elseif ($giddyhappy is true)>> You frown and but slowly nod.<<else>> You slowly nod.<</if>> Turning your attention back to his cock, taking him in your mouth again and slowly sucking, the action makes Dante jolt. You bob your head along his length, slowly quickening your movements. Your hand wraps around the lower half of his cock, matching your strokes with the movements of your mouth. You feel him groan, his hips shifting and his body tensing as if trying to restrain himself.
His hand slides to your shoulder, then<<if ($mchaircoverings is "Hijab")>> your hijab, pulling the fabric to keep your hair concealed, his hands trailing to the side of your neck, his nails scratching the back of your neck.<<elseif ($mchaircoverings is "Tichel")>> your tichel, pulling the fabric to keep your hair concealed, his hands trailing to the side of your neck, his nails scratching the back of your neck.<<elseif ($mchaircoverings is "Veil")>> your veil, pulling the fabric to keep your hair concealed, his hands trailing to the side of your neck, his nails scratching the back of your neck.<<else>> <<if ($mchairlength is "Bald")>> the side of your neck, his nails scratching the back of your neck.<<elseif ($mchairlength is "Shaved")>> the side of your neck, his nails scratching the back of your neck.<<elseif ($mchairlength is "Buzzed")>> the side of your neck, his nails scratching the back of your neck.<<elseif ($mchairlength is "Above ears")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Below ears")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Above shoulders")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Short")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Below shoulders")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Mid-back")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Lower back")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Waist-length")>> your hair, his nails scratching your scalp.<<elseif ($mchairlength is "Floor-length")>> your hair, his nails scratching your scalp.<</if>><</if>>
You groan on his cock, your eyes flickering up and watching his chest stutter, his eyes half-lidded. "You're so defenseless." He chokes on his breath; you feel his cock pulse. "While you slept, you barely acknowledged I was there." He cusses under his breath, pupils blown as his teeth dig into his bottom lip. You can feel his cock swell. His hand slides to your face, the back of his hand<<if ($mcfacescars is "No facial scars")>> <<if ($mcfacetattoos is "No facial tattoos")>> <<if ($mcfrecklelocation is "Freckles all over face")>> touching clusters of freckles on your face.<<elseif ($mcfrecklelocation is "Freckles all over my body")>> touching clusters of freckles on your face.<<elseif ($mcacne is "Acne all over face")>> gently touching your acne scars.<<elseif ($mcacne is "Acne all over my body")>> gently touching your acne scars.<<elseif ($mcbeautymarkslocation is "Beauty marks all over face")>> poking your beauty mark.<<elseif ($mcbeautymarkslocation is "Beauty marks all over my body")>> poking your beauty mark.<<elseif ($mcbirthmarkslocation is "Birthmarks all over face")>> poking your birthmark.<<elseif ($mcbirthmarkslocation is "Birthmarks all over my body")>> poking your birthmark.<<else>> touching your cheek.<</if>><<elseif ($mcfacetattoos is "One facial tattoo")>>touching your tattoo.<<elseif ($mcfacetattoos is "Several facial tattoos")>>touching your several tattoos.<</if>><<elseif ($mcfacescars is "Across my left eye")>> touching the scar across your left eye.<<elseif ($mcfacescars is "Across my right eye")>> touching the scar across your right eye<<elseif ($mcfacescars is "Across my nose bridge")>> touching the scar across your nose.<<elseif ($mcfacescars is "Across the left side of my lip")>> touching the scar across the left side of your lips.<<elseif ($mcfacescars is "Across the right side of my lip")>> touching the scar across the right side of your lips.<<elseif ($mcfacescars is "Across my left cheek")>> touching the scar across the left side of your face.<<elseif ($mcfacescars is "Across my right cheek")>> touching the scar across the right side of your face.<<elseif ($mcfacescars is "Scars littered all over my face")>> touching the many scars across your face.<</if>> Watching his cock glide in and out of your mouth.
"$mcname.." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He calls your name,<</if>> lifting his hips, pushing his cock into your mouth, coating his dick in a thick layer of your saliva, his cock head rubbing against the top of your mouth. "I'm close." You <<if ($mcsex is "Male Genitalia")>>You shift your hips, feeling the fabric of your clothing press tightly against you.<<elseif ($mcsex is "Female Genitalia")>> You press your legs together.<<elseif ($mcsex is "Intersex Genitalia")>> You shift your hips, feeling the fabric of your clothing press tightly against you.<</if>>
"You need to pick where you want it."
<<nobr>><div class="choices">
<<link '<div class="choice-item">In Your Mouth</div>' 'CH.5.ACT.2.PG.139.9.11'>><</link>>
<<link '<div class="choice-item">On Your Face</div>' 'CH.5.ACT.2.PG.139.9.12'>><</link>>
<</nobr>><<set $dantensfwonemouth to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $danteromantic += 5>>You drag your tongue along his cock, keeping him in your mouth and staring up at him. You feel his cock twitch and his eyes slightly widen, as his lips morph into a soft line, as if almost a smile. One that you hadn't seen before, not like his smirks or half smiles. It doesn't last long as he groans, his stomach tensing and shoulders pushing forward as he pushes himself onto the couch. You feel him pulse. He drags his eyes away from your face, his hand moving to his face, pressing the hand of his thumb into his nose. The room grows hot.
He cums without warning. Hot and thick liquid fills your mouth in spurts. A lot of it and you struggle to keep it all in your mouth. It slips past your lips, dripping onto your clothing and rolling down the rest of his cock and onto your hand.
<<if ($mcdeaf is "Is Deaf")>> You look up at him, <<elseif ($mcdeaf is "Is Not Deaf")>> He growls, low and heavy, sending shivers down your spine. You look up at him, <</if>> cum spilling from your lips and his gold eyes stand out. "Shit..." He <<if ($mcdeaf is "Is Deaf")>> hisses through his teeth, you barely make out what he says as he pulls<<elseif ($mcdeaf is "Is Not Deaf")>> hisses, pulling<</if>> his glistening cock from your mouth, still twitching and still //hard//. He grits his teeth, watching cum slide along his cock. You pull your hand away. The room grows hot, and steam rises off his dick. While salty cum rests in your mouth.
"Don't swallow." He instructs. Grabbing a random towel, wiping your lips and covering your mouth with the towel. <<if ($sexualrole is "Dominant")>> You try to swallow, but he stops you, squeezing your cheeks roughly and forcing the cum out. <<elseif ($sexualrole is "Switch - Dom Leaning")>> You try to swallow, but he stops you, squeezing your cheeks roughly and forcing the cum out.<<elseif ($sexualrole is "Switch")>> You try to swallow, but he stops you, squeezing your cheeks roughly and forcing the cum out.<<elseif ($sexualrole is "Switch - Sub Leaning")>> You spit the cum into the towel.<<elseif ($sexualrole is "Submissive")>> You spit the cum into the towel. <</if>>
He pulls the towel back after a moment and uses the opposite side to wipe down his cock and your hand, before wrapping it up and tossing it to some forgotten corner. He slides his cock into his sweatpants and adjusts his clothing.
"You've helped. You should go to bed." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He looks at you,<</if>> scooting the entire couch back <<if ($mcdeaf is "Is Not Deaf")>>, with a screech, <</if>> to stand. You rise from your knees, concern and confusion resting on your face.
"I'm not tired." It's like he's trying to get rid of you. He doesn't respond, leaving the living room and disappearing into the kitchen. Probably going further and leaving. His taste lingers in your mouth, your hand touching your lips. //Why did you do it?// <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<else>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><</if>>
<<if ($mcwalkingaid is "Cane")>> You grab your cane and phone, making<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch and phone, making<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and phone, making<<else>> You grab your phone and make<</if>> your way back to your room for the night. The house is colder than it was before.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $dantensfwoneface to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $danteromantic += 3>><<if ($mcsexscenes is "Yes - Sex Scenes")>>You drag your tongue along his cock, you lean back, his dick sliding out of your mouth and staring up at him. You feel continue stroking his cock, feeling him twitch and his eyes slightly widening, as his lips morph into a soft line, as if almost a smile. One that you hadn't seen before, not like his smirks or half smiles, it doesn't last long as he groans, his stomach tensing and shoulders pushing forward as he pushes himself onto the couch. You feel him pulse. He drags his eyes away from your face, his hand moving to his face, pressing the hand of his thumb into his nose. The room grows hot.
He cums without warning, hot and thick liquid spurts into your face. You close your eyes, feeling his cum paint your face and roll down onto your hand, and drip onto your clothing. You slowly open your eyes<<if ($mcdeaf is "Is Deaf")>> looking up at him. <<elseif ($mcdeaf is "Is Not Deaf")>> looking up at him and he growls, low and heavy, sending shivers down your spine. <</if>> His gold eyes stand out. "Shit..." He <<if ($mcdeaf is "Is Deaf")>> hisses through his teeth, you barely make out what he says as he pulls<<elseif ($mcdeaf is "Is Not Deaf")>> hisses, pulling<</if>> his cock still twitching and still //hard//. He grits his teeth, and you pull your hand away. The room grows hot, and steam rises off his dick. You lick your lip, tasting his salty cum.
He moves, grabbing a random towel and tossing it onto your face, a surprised sound leaving your mouth. You feel a warm hand touch your face through the towel, wiping the entirety of your face. He pulls it away, slightly amused as you give him a soft, pointed look. He uses the opposite side to wipe down his cock and your hand, before wrapping it up and tossing it to some forgotten corner. He slides his cock into his sweatpants and adjusts his clothing.
"You've helped. You should go to bed now." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He looks at you,<</if>> scooting the entire couch back <<if ($mcdeaf is "Is Not Deaf")>>, with a screech, <</if>> to stand. You rise from your knees, concern and confusion resting on your face.
"I'm not tired." It's like he's trying to get rid of you, he doesn't respond, leaving the living room and disappearing into the kitchen. Probably going further and leaving. Your hand touching your lips. //Why did you do it?// <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>> <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>> <<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>> <<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>> <<else>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><</if>>
<<if ($mcwalkingaid is "Cane")>> You grab your cane and phone, making<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch and phone, making<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and phone, making<<else>> You grab your phone and make<</if>> your way back to your room for the night. The house is colder than it was before.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>
<<elseif ($mcsexscenes is "Implied - Sex Scenes")>> //... ''FADE TO WHITE''
"You've helped. You should go to bed now." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He looks at you,<</if>> scooting the entire couch back <<if ($mcdeaf is "Is Not Deaf")>>, with a screech, <</if>> to stand. You rise from your knees, concern and confusion resting on your face.
"I'm not tired." It's like he's trying to get rid of you, he doesn't respond, leaving the living room and disappearing into the kitchen. Probably going further and leaving. Your hand touching your lips. //Why did you do it?// <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>> <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>> <<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<else>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><</if>>
<<if ($mcwalkingaid is "Cane")>> You grab your cane and phone, making<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch and phone, making<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and phone, making<<else>> You grab your phone and make<</if>> your way back to your room for the night. The house is colder than it was before.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $dantensfwonemouth to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $danteromantic += 5>>You drag your tongue along his cock, keeping him in your mouth and staring up at him. You feel his cock twitch and his eyes slightly widen, as his lips morph into a soft line, as if almost a smile. One that you hadn't seen before, not like his smirks or half smiles. It doesn't last long as he groans, his stomach tensing and shoulders pushing forward as he pushes himself onto the couch. You feel him pulse. He drags his eyes away from your face, his hand moving to his face, pressing the hand of his thumb into his nose. The room grows hot.
He cums without warning. Hot and thick liquid fills your mouth in spurts. A lot of it and you struggle to keep it all in your mouth. It slips past your lips, dripping onto your clothing and rolling down the rest of his cock and onto your hand.
<<if ($mcdeaf is "Is Deaf")>> You look up at him, <<elseif ($mcdeaf is "Is Not Deaf")>> He growls, low and heavy, sending shivers down your spine. You look up at him, <</if>> cum spilling from your lips and his gold eyes stand out. "Shit..." He <<if ($mcdeaf is "Is Deaf")>> hisses through his teeth, you barely make out what he says as he pulls<<elseif ($mcdeaf is "Is Not Deaf")>> hisses, pulling<</if>> his glistening cock from your mouth, still twitching and still //hard//. He grits his teeth, watching cum slide along his cock. You pull your hand away. The room grows hot, and steam rises off his dick. While salty cum rests in your mouth.
"Don't swallow." He instructs. Grabbing a random towel, wiping your lips and covering your mouth with the towel. <<if ($sexualrole is "Dominant")>> You try to swallow, but he stops you, squeezing your cheeks roughly and forcing the cum out. <<elseif ($sexualrole is "Switch - Dom Leaning")>> You try to swallow, but he stops you, squeezing your cheeks roughly and forcing the cum out.<<elseif ($sexualrole is "Switch")>> You spit the cum into the towel.<<elseif ($sexualrole is "Switch - Sub Leaning")>> You spit the cum into the towel.<<elseif ($sexualrole is "Submissive")>> You spit the cum into the towel. <</if>>
He pulls the towel back after a moment and uses the opposite side to wipe down his cock and your hand, before wrapping it up and tossing it to some forgotten corner. He slides his cock into his sweatpants and adjusts his clothing.
"You've helped. You should go to bed." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He looks at you,<</if>> scooting the entire couch back <<if ($mcdeaf is "Is Not Deaf")>>, with a screech, <</if>> to stand. You rise from your knees, concern and confusion resting on your face.
"I'm not tired." It's like he's trying to get rid of you. He doesn't respond, leaving the living room and disappearing into the kitchen. Probably going further and leaving. His taste lingers in your mouth, your hand touching your lips. //Why did you do it?// <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<else>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><</if>>
<<if ($mcwalkingaid is "Cane")>> You grab your cane and phone, making<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch and phone, making<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and phone, making<<else>> You grab your phone and make<</if>> your way back to your room for the night. The house is colder than it was before.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $dantensfwoneface to true>><<set $gamechapter = "ACT ONE">><<masteraudio stop>><<set $danteromantic += 3>><<if ($mcsexscenes is "Yes - Sex Scenes")>>You drag your tongue along his cock, you lean back, his dick sliding out of your mouth and staring up at him. You feel continue stroking his cock, feeling him twitch and his eyes slightly widening, as his lips morph into a soft line, as if almost a smile. One that you hadn't seen before, not like his smirks or half smiles, it doesn't last long as he groans, his stomach tensing and shoulders pushing forward as he pushes himself onto the couch. You feel him pulse. He drags his eyes away from your face, his hand moving to his face, pressing the hand of his thumb into his nose. The room grows hot.
He cums without warning, hot and thick liquid spurts into your face. You close your eyes, feeling his cum paint your face and roll down onto your hand, and drip onto your clothing. You slowly open your eyes<<if ($mcdeaf is "Is Deaf")>> looking up at him. <<elseif ($mcdeaf is "Is Not Deaf")>> looking up at him and he growls, low and heavy, sending shivers down your spine. <</if>> His gold eyes stand out. "Shit..." He <<if ($mcdeaf is "Is Deaf")>> hisses through his teeth, you barely make out what he says as he pulls<<elseif ($mcdeaf is "Is Not Deaf")>> hisses, pulling<</if>> his cock still twitching and still //hard//. He grits his teeth, and you pull your hand away. The room grows hot, and steam rises off his dick. You lick your lip, tasting his salty cum.
He moves, grabbing a random towel and tossing it onto your face, a surprised sound leaving your mouth. You feel a warm hand touch your face through the towel, wiping the entirety of your face. He pulls it away, slightly amused as you give him a soft, pointed look. He uses the opposite side to wipe down his cock and your hand, before wrapping it up and tossing it to some forgotten corner. He slides his cock into his sweatpants and adjusts his clothing.
"You've helped. You should go to bed now." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He looks at you,<</if>> scooting the entire couch back <<if ($mcdeaf is "Is Not Deaf")>>, with a screech, <</if>> to stand. You rise from your knees, concern and confusion resting on your face.
"I'm not tired." It's like he's trying to get rid of you, he doesn't respond, leaving the living room and disappearing into the kitchen. Probably going further and leaving. Your hand touching your lips. //Why did you do it?// <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<else>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><</if>>
<<if ($mcwalkingaid is "Cane")>> You grab your cane and phone, making<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch and phone, making<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and phone, making<<else>> You grab your phone and make<</if>> your way back to your room for the night. The house is colder than it was before.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>
<<elseif ($mcsexscenes is "Implied - Sex Scenes")>> //... ''FADE TO WHITE''
"You've helped. You should go to bed now." <<if ($mcdeaf is "Is Deaf")>> He signs, <<elseif ($mcdeaf is "Is Not Deaf")>> He looks at you,<</if>> scooting the entire couch back <<if ($mcdeaf is "Is Not Deaf")>>, with a screech, <</if>> to stand. You rise from your knees, concern and confusion resting on your face.
"I'm not tired." It's like he's trying to get rid of you, he doesn't respond, leaving the living room and disappearing into the kitchen. Probably going further and leaving. Your hand touching your lips. //Why did you do it?// <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>><<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "Cause you have a crush, duh.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><<else>> <<cycle "$firstnsfwwithdantereason" autoselect>>
<<option "You want him. Sexually.">>
<<option "You like him. As a friend.">>
<<option "You wanted to blow off some steam.">>
<<option "He's hot, why else.">>
<<option "It doesn't mean anything. You and him didn't even kiss.">>
<<option "You don't know how to act right.">>
<<option "You don't know, but you regret it.">>
<<option "You don't know, but you don't regret it.">>
<</cycle>><</if>>
<<if ($mcwalkingaid is "Cane")>> You grab your cane and phone, making<<elseif ($mcwalkingaid is "Forearm Crutches")>> You grab your crutch and phone, making<<elseif ($mcwalkingaid is "Armpit Crutches")>> You grab your crutch and phone, making<<else>> You grab your phone and make<</if>> your way back to your room for the night. The house is colder than it was before.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.140.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER FIVE: ACT THREE</center>
!!!<span style="color: #000240"><center>''5:35:35 AM | UPTOWN SIX | DEC 2ND | 64°F (18°C)''</center></span>
----
Your eyes slowly glide open, and you breathe out. The air is cold, and you feel weighed down. You pull your arm from the blankets, feeling across them. There's an additional comforter that wasn't here before. You sit up slowly, <<if ($mcnthecold is "You nod your head")>> pulling the blanket further onto your body, shuddering from the cold air and blinking back the bleariness as you rub your eyes with a yawn. <<elseif ($mcnthecold is "You shake your head")>> pushing the blanket further away from your body. You were getting hot. You blink back the bleariness as you rub your eyes with a yawn. <</if>> You move your eyes across the room, sunlight peeking through the opened curtains. Dante probably opened them.
<<if ($mcdeaf is "Is Deaf")>> Movement catches your eyes <<elseif ($mcdeaf is "Is Not Deaf")>> The sound of the door knocking and opening catches your attention, <</if>> and you turn as Dante enters the room, wearing completely different clothing—a black shirt and black sweatpants compared to yesterday. Where he got said clothes, you have no idea. "Morning." <<if ($mcdeaf is "Is Deaf")>> He signs quickly. <</if>> His long black hair is in a thick ponytail and out of his face, giving a full view of his scars.
"Morning."
He's holding a can and a fork in one hand. "You slept for a long time." <<if ($mcdeaf is "Is Deaf")>> He signs, and you try to read the label. <<else>> You try to read the label. <</if>> <<if ($mcglassesneed is "Has a Prescription")>> You squint. <</if>> Dante watches your face and turns it so you can read it fully. You tilt your head, staring at the colored paper with an arrangement of fruits.
<<if ($mcdeaf is "Is Deaf")>> "Canned fruits...?" You sign, tilting your head and scrunching your brows. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "Canned fruits...?" You sign, tilting your head and scrunching your brows. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You remain silent and tilt your head, scrunching your brows. <</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> "Canned fruits...?" You tilt your head and scrunch your brows. <</if>> Dante tilts the can away, looking over the label and shrugging slightly.
"I found it while I was out. Everything else is expired."
<<if ($mcdeaf is "Is Deaf")>> "Expired?" You sign. <<elseif ($quietselectivelymute is true)>> Your brows draw together. <<else>> "Expired?" You repeat. <</if>> Dante tosses the can onto the bed, avoiding your legs. You pick it up, turning it around, and spotting the printed expiration date. //''01.4032''// Dante sits on the bed, the mattress sinking as he points the spoon head toward you.
"Most of the cans date back 3 to 5 years ago—" <<if ($mcdeaf is "Is Deaf")>> He signs, and you grab the spoon from him, opening the can and instinctively sniffing. <<elseif ($mcdeaf is "Is Not Deaf")>> He sniffles, and you grab the spoon from him, opening the can and instinctively sniffing. <</if>> It doesn't smell bad.
<<if ($genius is true)>> "This house has been empty for a long time, then..." <<elseif ($airheadscatterbrained is true)>> "That's a long time." <<elseif ($dumb is true)>> "That's a long time." <<else>> "This house has been empty for a long time, then..." <</if>> He nods his head while you poke and prod the fruit with your spoon.
"I woke up once but went back to sleep." <<if ($mcdeaf is "Is Deaf")>> You sign with one hand, resting the can between your legs. <<elseif ($mcdeaf is "Is Not Deaf")>> You mumble, <</if>> scooping up a piece of fruit and putting it in your mouth. It wasn't the freshest, but it wasn't bad.
"I assumed so. I checked on you throughout the night."
"Thank you for the blankets."
He simply nods, fiddling with his hands. "I was going to wake up at six, but you beat me by 22 minutes." He does the math in his head, watching you eat another piece of fruit and wiping a bit of juice that fell from your lip.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "You knew, didn't you?" <<elseif ($mcstrangerspersonality is "Openness")>> "Did I?" <<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I?" <<elseif ($mcstrangerspersonality is "Agreeableness")>> "Did I?" <<elseif ($mcstrangerspersonality is "Neuroticism")>> "You knew, didn't you?" <<elseif ($mcstrangerspersonality is "Introversion")>> "...You knew, didn't you?" <</if>> <<if ($mcdeaf is "Is Deaf")>> You move your hand quickly. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You move your hand quickly. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble. <</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> You ask, <</if>> watching Dante stretch his arms and yawn, his head tilting.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Your heart and breathing changed. That's all." <<elseif ($mcstrangerspersonality is "Openness")>> "You did." <<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I?" <<elseif ($mcstrangerspersonality is "Agreeableness")>> "You did." <<elseif ($mcstrangerspersonality is "Neuroticism")>> "Your heart and breathing changed. That's all." <<elseif ($mcstrangerspersonality is "Introversion")>> "Your heart and breathing changed. That's all." <</if>>
"Did you sleep?"
"A bit—" He doesn't explain more, and you fall into silence. He turns his head from you as you continue eating. "After you finish, we can leave."
Your eyebrows pull together in confusion before realization hits. 'Mary...' You lower your spoon into your can. You can feel guilt sink into your stomach. You had nearly forgotten... You don't like that. Dante doesn't speak as the bed rises and he stands, shaking out his limbs with a flick.
"Make sure to grab a winter coat. It's going to get colder." He glances at you one more time, grabbing your second backpack and leaving, the door closing behind him.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.141">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER FIVE: ACT THREE</center>
!!!<span style="color: #000240"><center>''5:35:35 AM | UPTOWN SIX | DEC 2ND | 64°F (18°C)''</center></span>
----
Your eyes slowly glide open, and you breathe out. The air is cold, and you feel weighed down. You pull your arm from the blankets, feeling across them. There's an additional comforter that wasn't here before. You sit up slowly, <<if ($mcnthecold is "You nod your head")>> pulling the blanket further onto your body, shuddering from the cold air and blinking back the bleariness as you rub your eyes with a yawn. <<elseif ($mcnthecold is "You shake your head")>> pushing the blanket further away from your body. You were getting hot. You blink back the bleariness as you rub your eyes with a yawn. <</if>> You move your eyes across the room, sunlight peeking through the opened curtains. Dante probably opened them.
//Dante...//
<<if $dantemasterbateone is true>> Your mind drifts back to last night, the conversation that led you to... <<if ($blunt is true)>> You press your lips together and close your eyes for a moment. <<elseif ($calm is true)>> You press your lips together and close your eyes for a moment. <<elseif ($flirtatious is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($flirtatioussexual is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($cockynconfident is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($easilyflustered is true)>> You press your lips together, feeling your face grow hot, and you close your eyes for a moment. <<elseif ($shynquiet is true)>> You press your lips together, feeling your face grow hot, and you close your eyes for a moment. <<elseif ($giddyhappy is true)>> You press your lips together, feeling your face grow hot and unable to stop a smile. You close your eyes for a moment. <<else>> You press your lips together and close your eyes for a moment. <</if>> The memory is fresh in your mind. You had imagined if it was him—if it was Dante instead of your <<if ($mcsex is "Male Genitalia")>> hand <<elseif ($mcsex is "Female Genitalia")>> fingers <<elseif ($mcsex is "Intersex Genitalia")>> hand <</if>>.<<else>> Your mind drifts back to last night, the conversation that led you back to your room. <<if ($blunt is true)>> You press your lips together and close your eyes for a moment. <<elseif ($calm is true)>> You press your lips together and close your eyes for a moment. <<elseif ($flirtatious is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($flirtatioussexual is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($cockynconfident is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($easilyflustered is true)>> You press your lips together, feeling your face grow hot, and you close your eyes for a moment. <<elseif ($shynquiet is true)>> You press your lips together, feeling your face grow hot, and you close your eyes for a moment. <<elseif ($giddyhappy is true)>> You press your lips together, feeling your face grow hot and unable to stop a smile. You close your eyes for a moment. <<else>> You press your lips together and close your eyes for a moment. <</if>> The slight embarrassment of last night hadn't faded, even if you understood that it was natural, and the implication that he was thinking about you... You shake your head. <</if>>
<<if ($mcdeaf is "Is Deaf")>> Movement catches your eyes <<elseif ($mcdeaf is "Is Not Deaf")>> The sound of the door knocking and opening catches your attention, <</if>> and you turn as Dante enters the room, wearing completely different clothing—a black shirt and black sweatpants compared to yesterday. Where he got said clothes, you have no idea. "Morning." <<if ($mcdeaf is "Is Deaf")>> He signs quickly. <</if>> His long black hair is in a thick ponytail and out of his face, giving a full view of his scars. There's a moment of awkward silence <<if $dantemasterbateone is true>> and you try not to show it on your face. <</if>>
"Morning."
He's holding a can and a fork in one hand. "You slept for a long time." <<if ($mcdeaf is "Is Deaf")>> He signs, and you try to read the label. <<else>> You try to read the label. <</if>><<if ($mcglassesneed is "Has a Prescription")>> You squint. <</if>> Dante watches your face and turns it so you can read it fully. You tilt your head, staring at the colored paper with an arrangement of fruits.
<<if ($mcdeaf is "Is Deaf")>> "Canned fruits...?" You sign, tilting your head and scrunching your brows. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "Canned fruits...?" You sign, tilting your head and scrunching your brows. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You remain silent and tilt your head, scrunching your brows. <</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> "Canned fruits...?" You tilt your head and scrunch your brows. <</if>> Dante tilts the can away, looking over the label and shrugging slightly.
"I found it while I was out. Everything else is expired."
<<if ($mcdeaf is "Is Deaf")>> "Expired?" You sign. <<elseif ($quietselectivelymute is true)>> Your brows draw together. <<else>> "Expired?" You repeat. <</if>> Dante tosses the can onto the bed, avoiding your legs. You pick it up, turning it around, and spotting the printed expiration date. //''01.4032''// Dante sits on the bed, the mattress sinking as he points the spoon head toward you. You feel your face tense, but you don't look at him.
"Most of the cans date back 3 to 5 years ago—" <<if ($mcdeaf is "Is Deaf")>> He signs, and you grab the spoon from him, opening the can and instinctively sniffing. <<elseif ($mcdeaf is "Is Not Deaf")>> He sniffles, and you grab the spoon from him, opening the can and instinctively sniffing. <</if>> It doesn't smell bad.
<<if ($genius is true)>> "This house has been empty for a long time, then..." <<elseif ($airheadscatterbrained is true)>> "That's a long time." <<elseif ($dumb is true)>> "That's a long time." <<else>> "This house has been empty for a long time, then..." <</if>> He nods his head while you poke and prod the fruit with your spoon.
There's another stretch of silence. "I-" You clear your throat. "I woke up once but went back to sleep." <<if ($mcdeaf is "Is Deaf")>> You sign with one hand, resting the can between your legs. <<elseif ($mcdeaf is "Is Not Deaf")>> You mumble, <</if>> scooping up a piece of fruit and putting it in your mouth. It wasn't the freshest, but it wasn't bad.
"I assumed so. I checked on you throughout the night."
"Thank you for the blankets."
He nods, stretching his hands. "I was going to wake up at six, but you beat me by 22 minutes." He does the math in his head, watching you eat another piece of fruit and wiping a bit of juice that fell from your lip. You peek at his face, but He doesn't react, his bangs crumpled. He doesn't bother to fix them.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "You knew, didn't you?" <<elseif ($mcstrangerspersonality is "Openness")>> "Did I?" <<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I?" <<elseif ($mcstrangerspersonality is "Agreeableness")>> "Did I?" <<elseif ($mcstrangerspersonality is "Neuroticism")>> "You knew, didn't you?" <<elseif ($mcstrangerspersonality is "Introversion")>> "...You knew, didn't you?" <</if>> <<if ($mcdeaf is "Is Deaf")>> You move your hand quickly. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You move your hand quickly. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble. <</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> You ask, <</if>> watching Dante stretch his arms and yawn, his head tilting.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Your heart and breathing changed. That's all." <<elseif ($mcstrangerspersonality is "Openness")>> "You did." <<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I?" <<elseif ($mcstrangerspersonality is "Agreeableness")>> "You did." <<elseif ($mcstrangerspersonality is "Neuroticism")>> "Your heart and breathing changed. That's all." <<elseif ($mcstrangerspersonality is "Introversion")>> "Your heart and breathing changed. That's all." <</if>>
"Did you sleep... More?"
"A bit." He doesn't explain more, and you fall into silence. He turns his head from you as you continue eating. "After you finish, we can leave."
Your eyebrows pull together in confusion before the realization hits. 'Mary...' You lower your spoon into your can. You can feel guilt sink into your stomach. You had nearly forgotten... You don't like that. Dante doesn't speak as the bed rises, and he stands, shaking out his limbs with a flick.
"Make sure to grab a winter coat. It's going to get colder." He glances at you one more time, grabbing your second backpack and leaving, the door closing behind him.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.141">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><<notify 3s>> AUTOSAVING.<</notify>><center>CHAPTER FIVE: ACT THREE</center>
!!!<span style="color: #000240"><center>''5:35:35 AM | UPTOWN SIX | DEC 2ND | 64°F (18°C)''</center></span>
----
Your eyes slowly glide open, and you breathe out. The air is cold, and you feel weighed down. You pull your arm from the blankets, feeling across them. There's an additional comforter that wasn't here before. You sit up slowly, <<if ($mcnthecold is "You nod your head")>> pulling the blanket further onto your body, shuddering from the cold air and blinking back the bleariness as you rub your eyes with a yawn. <<elseif ($mcnthecold is "You shake your head")>> pushing the blanket further away from your body. You were getting hot. You blink back the bleariness as you rub your eyes with a yawn.<</if>> You move your eyes across the room, sunlight peeking through the opened curtains. Dante probably opened them.
//Dante...//
Your mind drifts back to last night, the conversation that led you to... <<if ($blunt is true)>> You press your lips together and close your eyes for a moment. <<elseif ($calm is true)>> You press your lips together and close your eyes for a moment. <<elseif ($flirtatious is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($flirtatioussexual is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($cockynconfident is true)>> Your teeth dig into your bottom lip, and you close your eyes for a moment. <<elseif ($easilyflustered is true)>> You press your lips together, feeling your face grow hot, and you close your eyes for a moment. <<elseif ($shynquiet is true)>> You press your lips together, feeling your face grow hot, and you close your eyes for a moment. <<elseif ($giddyhappy is true)>> You press your lips together, feeling your face grow hot and unable to stop a smile. You close your eyes for a moment. <<else>> You press your lips together and close your eyes for a moment. <</if>> Your hand touches your lips, remembering what it felt like, what //he// felt like<<if $dantensfwonemouth is true>>, what //he// tasted like<</if>>.
<<if ($firstnsfwwithdantereason is "You don't know, but you regret it.")>>The slight embarrassment of last night and subtle regret hadn't faded, even if you understood that what he felt. That what //you// felt was natural. But what are the implications.<<else>>The slight embarrassment of last night hadn't faded, even if you understood that what he felt. That what //you// felt was natural. But what are the implications.<</if>>
<<if ($mcdeaf is "Is Deaf")>> Movement catches your eyes <<elseif ($mcdeaf is "Is Not Deaf")>> The sound of the door knocking and opening catches your attention, <</if>> and you turn as Dante enters the room, wearing completely different clothing—a black shirt and black sweatpants compared to yesterday. Where he got said clothes, you have no idea. "Morning." <<if ($mcdeaf is "Is Deaf")>> He signs quickly. <</if>> His long black hair is in a thick ponytail and out of his face, giving a full view of his scars. There's a moment of awkward silence and you try not to show it on your face.
"Morning."
He's holding a can and a fork in one hand. "You slept for a long time." <<if ($mcdeaf is "Is Deaf")>> He signs, and you try to read the label. <<else>> You try to read the label. <</if>> <<if ($mcglassesneed is "Has a Prescription")>> You squint. <</if>> Dante watches your face and turns it so you can read it fully. You tilt your head, staring at the colored paper with an arrangement of fruits.
<<if ($mcdeaf is "Is Deaf")>> "Canned fruits...?" You sign, tilting your head and scrunching your brows. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "Canned fruits...?" You sign, tilting your head and scrunching your brows. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You remain silent and tilt your head, scrunching your brows. <</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> "Canned fruits...?" You tilt your head and scrunch your brows. <</if>> Dante tilts the can away, looking over the label and shrugging slightly.
"I found it while I was out. Everything else is expired."
<<if ($mcdeaf is "Is Deaf")>> "Expired?" You sign. <<elseif ($quietselectivelymute is true)>> Your brows draw together. <<else>> "Expired?" You repeat. <</if>> Dante tosses the can onto the bed, avoiding your legs. You pick it up, turning it around, and spotting the printed expiration date. //''01.4032''// Dante sits on the bed, the mattress sinking as he points the spoon head toward you. You feel your face tense, but you don't look at him.
"Most of the cans date back 3 to 5 years ago—" <<if ($mcdeaf is "Is Deaf")>> He signs, and you grab the spoon from him, opening the can and instinctively sniffing. <<elseif ($mcdeaf is "Is Not Deaf")>> He sniffles, and you grab the spoon from him, opening the can and instinctively sniffing. <</if>> It doesn't smell bad.
<<if ($genius is true)>> "This house has been empty for a long time, then..." <<elseif ($airheadscatterbrained is true)>> "That's a long time." <<elseif ($dumb is true)>> "That's a long time." <<else>> "This house has been empty for a long time, then..." <</if>> He nods his head while you poke and prod the fruit with your spoon.
There's another stretch of silence. "I-" You clear your throat. "About last night..." <<if ($mcdeaf is "Is Deaf")>> You sign with one hand, resting the can between your legs. <<elseif ($mcdeaf is "Is Not Deaf")>> You mumble, <</if>> scooping up a piece of fruit and putting it in your mouth. It wasn't the freshest, but it wasn't bad.
He stays silent and you change your mind.
"Thank you for the blankets."
He nods, stretching his hands. "I was going to wake up at six, but you beat me by 22 minutes." He does the math in his head, watching you eat another piece of fruit and wiping a bit of juice that fell from your lip. You peek at his face, but He doesn't react, his bangs crumpled. He doesn't bother to fix them.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "You knew, didn't you?" <<elseif ($mcstrangerspersonality is "Openness")>> "Did I?" <<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I?" <<elseif ($mcstrangerspersonality is "Agreeableness")>> "Did I?" <<elseif ($mcstrangerspersonality is "Neuroticism")>> "You knew, didn't you?" <<elseif ($mcstrangerspersonality is "Introversion")>> "...You knew, didn't you?" <</if>> <<if ($mcdeaf is "Is Deaf")>> You move your hand quickly. <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You move your hand quickly. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble. <</if>> <<elseif ($mcdeaf is "Is Not Deaf")>> You ask, <</if>> watching Dante stretch his arms and yawn, his head tilting.
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Your heart and breathing changed. That's all." <<elseif ($mcstrangerspersonality is "Openness")>> "You did." <<elseif ($mcstrangerspersonality is "Extroversion")>> "Did I?" <<elseif ($mcstrangerspersonality is "Agreeableness")>> "You did." <<elseif ($mcstrangerspersonality is "Neuroticism")>> "Your heart and breathing changed. That's all." <<elseif ($mcstrangerspersonality is "Introversion")>> "Your heart and breathing changed. That's all." <</if>>
"Did you sleep... More? Or..." You refer to his sudden leaving. He stays silent, and he doesn't look at you. You lean forward and watch gray smoke leave his lips. He turns to you, shaking his head. "I left to eat." <<if ($mcdeaf is "Is Deaf")>> He signs.<</if>><<if ($thoughtsoneatingpeople is "Good. I don't like that you eat humans.")>>You press your lips together in disappointment. <<elseif ($thoughtsoneatingpeople is "... I don't like that you eat humans, but if you need to, I won't stop you.")>>You press your lips together in disappointment.<<elseif ($thoughtsoneatingpeople is "You can eat people if that's what you need to do.")>> You slowly nod.<<elseif ($thoughtsoneatingpeople is "I don't care.")>> You slowly nod.<</if>> He doesn't explain more, and you fall into silence. He turns his head from you as you continue eating. "After you finish, we can leave."
Your eyebrows pull together in confusion before the realization hits. 'Mary...' You lower your spoon into your can. You can feel guilt sink into your stomach. You had nearly forgotten... You don't like that. Dante doesn't speak as the bed rises, and he stands, shaking out his limbs with a flick.
"Make sure to grab a winter coat. It's going to get colder." He glances at you one more time, grabbing your second backpack and leaving, the door closing behind him.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.141">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You stare at the closed door, tapping your spoon against the metal can. You take another bite and finish the rest of the fruit. You place the empty can on the nightstand, picking up your phone<<if ($mcglasses is "Wears")>> and your glasses, sliding them onto your eyes<</if>>. You check the time and stare at the notifications. Most are from apps, but none from your family, and no missed calls. You place your phone down and crawl out of bed, shuddering at the cold. You move to your duffle bag, pulling out your<<if ($mctopone is "Sweater")>> thick sweater.<<elseif ($mctopone is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopone is "Turtleneck")>> thick turtleneck.<<elseif ($mctoptwo is "Sweater")>> thick sweater.<<elseif ($mctoptwo is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctoptwo is "Turtleneck")>> thick turtleneck.<<elseif ($mctopthree is "Sweater")>> thick sweater.<<elseif ($mctopthree is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopthree is "Turtleneck")>> thick turtleneck.<<elseif ($mctopfour is "Sweater")>> thick sweater.<<elseif ($mctopfour is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopfour is "Turtleneck")>> thick turtleneck.<<elseif ($mctopfive is "Sweater")>> thick sweater.<<elseif ($mctopfive is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopfive is "Turtleneck")>> thick turtleneck.<<else>> thickest shirt.<</if>> You continue to search, pulling out your<<if ($mcbottomone is "Denim Pants")>> denim pants<<elseif ($mcbottomone is "Overalls")>> overalls<<elseif ($mcbottomone is "Wide Leg Jeans")>> jeans<<elseif ($mcbottomone is "Skinny Jeans")>> skinny jeans<<elseif ($mcbottomone is "Leggings")>> thin leggings<<elseif ($mcbottomone is "Cargo Pants")>> cargo pants<<elseif ($mcbottomone is "Sailor Pants")>> sailor pants<<elseif ($mcbottomone is "Business Slacks")>> slacks<<elseif ($mcbottomone is "Long Skirt")>> long skirt<<elseif ($mcbottomtwo is "Denim Pants")>> denim pants<<elseif ($mcbottomtwo is "Overalls")>> overalls<<elseif ($mcbottomtwo is "Wide Leg Jeans")>> jeans<<elseif ($mcbottomtwo is "Skinny Jeans")>> skinny jeans<<elseif ($mcbottomtwo is "Leggings")>> thin leggings<<elseif ($mcbottomtwo is "Cargo Pants")>> cargo pants<<elseif ($mcbottomtwo is "Sailor Pants")>> sailor pants<<elseif ($mcbottomtwo is "Business Slacks")>> slacks<<elseif ($mcbottomtwo is "Long Skirt")>> long skirt<<elseif ($mcbottomthree is "Denim Pants")>> denim pants<<elseif ($mcbottomthree is "Overalls")>> overalls<<elseif ($mcbottomthree is "Wide Leg Jeans")>> jeans<<elseif ($mcbottomthree is "Skinny Jeans")>> skinny jeans<<elseif ($mcbottomthree is "Leggings")>> thin leggings<<elseif ($mcbottomthree is "Cargo Pants")>> cargo pants<<elseif ($mcbottomthree is "Sailor Pants")>> sailor pants<<elseif ($mcbottomthree is "Business Slacks")>> slacks<<elseif ($mcbottomthree is "Long Skirt")>> long skirt<<elseif ($mcbottomfour is "Denim Pants")>> denim pants<<elseif ($mcbottomfour is "Overalls")>> overalls<<elseif ($mcbottomfour is "Wide Leg Jeans")>> jeans<<elseif ($mcbottomfour is "Skinny Jeans")>> skinny jeans<<elseif ($mcbottomfour is "Leggings")>> thin leggings<<elseif ($mcbottomfour is "Cargo Pants")>> cargo pants<<elseif ($mcbottomfour is "Sailor Pants")>> sailor pants<<elseif ($mcbottomfour is "Business Slacks")>> slacks<<elseif ($mcbottomfour is "Long Skirt")>> long skirt<<elseif ($mcbottomfive is "Denim Pants")>> denim pants<<elseif ($mcbottomfive is "Overalls")>> overalls<<elseif ($mcbottomfive is "Wide Leg Jeans")>> jeans<<elseif ($mcbottomfive is "Skinny Jeans")>> skinny jeans<<elseif ($mcbottomfive is "Leggings")>> thin leggings<<elseif ($mcbottomfive is "Cargo Pants")>> cargo pants<<elseif ($mcbottomfive is "Sailor Pants")>> sailor pants<<elseif ($mcbottomfive is "Business Slacks")>> slacks<<elseif ($mcbottomfive is "Long Skirt")>> long skirt<<else>> your legwear that revealed your legs. You unfold them and grimace. You're certain that it'll get colder. You decide to borrow clothes from the drawers, finding barely fit jeans.<</if>><<if ($mcclothingone is "a white long-sleeved nightgown with fuzzy socks")>> You change out of your nightgown, shoving it into your duffle bag, keeping the socks on. <<elseif ($mcclothingone is "a white long-sleeved pajama shirt with matching pants and fuzzy socks")>> You change out of your pajama set and shove it into your duffle bag, keeping the socks on. <<else>> You change out of your old clothing and shove it into your duffle bag.<</if>>
You get into your new clothing, zipping up the duffle bag. <<if ($mcglasses is "Wears")>> You fix your glasses,<<elseif ($mccontacts is "Wears")>> You put in your contacts,<<else>> your hand rubbing your nose,<</if>> as you fix your bags and sit on the bed. <<if ($mcmissinglimb is "No Missing Limbs")>> You pull on your shoes.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Your prosthetic aches, having worn it nonstop. You should have taken it off before bed, but you didn't. You massage the area above the prosthetic, shaking out your <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood prosthetic")>> wooden<</if>> hand. You turn your attention to your legs and pull on your shoes.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Your prosthetic aches, having worn it nonstop. You should have taken it off before bed, but you didn't. You massage the area above the prosthetic, shaking out your <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood prosthetic")>> wooden<</if>> foot. You turn your attention to your shoes and pull them on. <<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Your prosthetic aches, having worn it nonstop. You should have taken it off before bed, but you didn't. You massage the area above the prosthetic, shaking out your <<if ($mcprostheticlimb is "Plastic Prosthetic")>> plastic<<elseif ($mcprostheticlimb is "Metal prosthetic")>> metal<<elseif ($mcprostheticlimb is "Wood prosthetic")>> wooden<</if>> hand and foot. You turn your attention to your shoes and pull them on.<</if>>
You scratch your head and rise to your feet, picking up your backpack and sliding your arms through your straps. <<if ($mcwalkingaid is "Cane")>> Picking up your cane and duffle bag.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Picking up your crutch and duffle bag.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Picking up your crutch and duffle bag.<<else>> You pick up your duffle bag.<</if>> You double-check the room, making sure all your things are gathered. Seeing nothing you left behind, you tuck your phone into your pocket and leave the bedroom.
You find Dante at the end of the hall, curtains parted and window pried open. Cold air flows in, and the demon looks at you. His gold eyes look over your form, then back to your eyes. <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> Your eyes lock onto his, and the demon raises a brow. You turn your gaze to the window,<<if ($blunt is true)>> keeping your face neutral.<<elseif ($calm is true)>> keeping your face calm, the tiniest smile on your lips.<<elseif ($flirtatious is true)>> not stopping the sly smile.<<elseif ($flirtatioussexual is true)>> not stopping the sly smile.<<elseif ($cockynconfident is true)>> not stopping the sly smile.<<elseif ($easilyflustered is true)>> unable to stop the flustered smile.<<elseif ($shynquiet is true)>> unable to stop the flustered smile.<<elseif ($giddyhappy is true)>> unable to stop a smile.<<else>> keeping your face calm, the tiniest smile on your lips.<</if>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> Your eyes lock onto his, and the demon raises a brow. You turn your gaze to the window,<<if ($blunt is true)>> keeping your face neutral.<<elseif ($calm is true)>> keeping your face calm, the tiniest smile on your lips.<<elseif ($flirtatious is true)>> not stopping the sly smile.<<elseif ($flirtatioussexual is true)>> not stopping the sly smile.<<elseif ($cockynconfident is true)>> not stopping the sly smile.<<elseif ($easilyflustered is true)>> unable to stop the flustered smile.<<elseif ($shynquiet is true)>> unable to stop the flustered smile.<<elseif ($giddyhappy is true)>> unable to stop a smile.<<else>> keeping your face calm, the tiniest smile on your lips.<</if>><<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> Your eyes lock onto his, and the demon raises a brow. You turn your gaze to the window,<<if ($blunt is true)>> keeping your face neutral.<<elseif ($calm is true)>> keeping your face calm, the tiniest smile on your lips.<<elseif ($flirtatious is true)>> not stopping the sly smile.<<elseif ($flirtatioussexual is true)>> not stopping the sly smile.<<elseif ($cockynconfident is true)>> not stopping the sly smile.<<elseif ($easilyflustered is true)>> unable to stop the flustered smile.<<elseif ($shynquiet is true)>> unable to stop the flustered smile.<<elseif ($giddyhappy is true)>> unable to stop a smile.<<else>> keeping your face calm, the tiniest smile on your lips.<</if>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>> Your eyes lock onto his, and the demon raises a brow. You turn your gaze to the window,<<if ($blunt is true)>> keeping your face neutral.<<elseif ($calm is true)>> keeping your face calm, the tiniest smile on your lips.<<elseif ($flirtatious is true)>> not stopping the sly smile.<<elseif ($flirtatioussexual is true)>> not stopping the sly smile.<<elseif ($cockynconfident is true)>> not stopping the sly smile.<<elseif ($easilyflustered is true)>> unable to stop the flustered smile.<<elseif ($shynquiet is true)>> unable to stop the flustered smile.<<elseif ($giddyhappy is true)>> unable to stop a smile.<<else>> keeping your face calm, the tiniest smile on your lips.<</if>><<else>> Your eyes lock onto him, your face slightly scrunching curiously, and the demon raises a brow. You turn your gaze to the window.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "Why did you open the window?" You curiously stare out the window, signing.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "Why did you open the window?" You curiously stare out the window, signing.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You curiously stare out the window, tilting your head.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Why did you open the window?" You curiously stare out the window, tilting your head.<</if>>
"For the roof." He takes the duffle bag from your shoulder, sliding it onto his arm. <<if ($genius is true)>> "Cold air sinks." You look at him<<if ($mcdeaf is "Is Deaf")>>, signing<</if>>. The demon cracks a smile and nods. He doesn't need to correct you.<<elseif ($airheadscatterbrained is true)>> You look at him confused, and he presses his lips together. "Cold air sinks." Your eyes widen in realization, your hand touching your forehead. "Oh." The demon cracks a smile and turns from you.<<elseif ($dumb is true)>> You look at him confused, and he presses his lips together. "Cold air sinks." Your eyes widen in realization, your hand touching your forehead. "Oh." The demon cracks a smile and turns from you.<<else>> You look at him confused before your eyes slightly widen. "Cold air sinks. That's why, right?" <<if ($mcdeaf is "Is Deaf")>> You sign.<</if>> The demon cracks a smile and nods.<</if>>
He turns his attention from you to the windowsill, throwing his leg over and straddling the white-painted frame. He ducks under the top portion, moving to the other side of the glass and leaning back. You watch his long arms reach up, and you move closer, looking out the window. There is a flat edge. <<if ($polite is true)>> "Be careful," you warn, and the demon barely glances at you, his hands grabbing the edge. "I will." He slides his body out the window <<if ($mcdeaf is "Is Not Deaf")>>, with a groan,<</if>> hoisting himself up effortlessly.<<elseif ($patientcalm is true)>> "Be careful," you warn, and the demon barely glances at you, his hands grabbing the edge. "I will." He slides his body out the window <<if ($mcdeaf is "Is Not Deaf")>>, with a groan,<</if>> hoisting himself up effortlessly.<<elseif ($kindnice is true)>> "Be careful," you warn, and the demon barely glances at you, his hands grabbing the edge. "I will." He slides his body out the window <<if ($mcdeaf is "Is Not Deaf")>>, with a groan,<</if>> hoisting himself up effortlessly.<<elseif ($protective is true)>> "Be careful," you warn, and the demon barely glances at you, his hands grabbing the edge. "I will." He slides his body out the window <<if ($mcdeaf is "Is Not Deaf")>>, with a groan,<</if>> hoisting himself up effortlessly.<<elseif ($shyeasilynervous is true)>> "Be careful," you warn, and the demon barely glances at you, his hands grabbing the edge. "I will." He slides his body out the window <<if ($mcdeaf is "Is Not Deaf")>>, with a groan,<</if>> hoisting himself up effortlessly.<<else>> You watch silently as his hands grab the edge. He slides his body out the window <<if ($mcdeaf is "Is Not Deaf")>>, with a groan,<</if>> hoisting himself up effortlessly.<</if>>
It is your turn.
<<if ($sports is true)>> <<if ($mcheight is "5'0FT or below")>> It would be difficult, <<if ($mcbody is "Slender")>> even with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> even with your muscular body.<<elseif ($mcbody is "Athletic")>> even with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> even with your stocky body.<<elseif ($mcbody is "Stout")>> even with your stout body.<</if>><<elseif ($mcheight is "5'1FT - 5'3FT")>> It would be difficult, <<if ($mcbody is "Slender")>> even with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> even with your muscular body.<<elseif ($mcbody is "Athletic")>> even with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> even with your stocky body.<<elseif ($mcbody is "Stout")>> even with your stout body.<</if>> You can't reach that far up.<<elseif ($mcheight is "5'4FT - 5'7FT")>> It would be easy, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>> But you can't reach that far up.<<elseif ($mcheight is "5'8FT - 5'11FT")>> It would be easy, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>> But you can't reach that far up.<<elseif ($mcheight is "6'0FT - 6'4FT")>> It would be effortless, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>><<elseif ($mcheight is "6'5FT or above")>> It would be effortless, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>><</if>><<if ($mcheight is "5'0FT or below")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but you can't reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but you can't reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but your can barely reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but your can barely touch the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, grabbing the ledge and hoisting yourself up, kicking off the side of the house. You pull yourself onto the roof and Dante watches you carefully, merely raising his brows in amusement.<<elseif ($mcheight is "6'5FT or above")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, grabbing the ledge and hoisting yourself up, kicking off the side of the house. You pull yourself onto the roof and Dante watches you carefully, merely raising his brows in amusement.<</if>><<elseif ($workingout is true)>> <<if ($mcheight is "5'0FT or below")>> It would be difficult, <<if ($mcbody is "Slender")>> even with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> even with your muscular body.<<elseif ($mcbody is "Athletic")>> even with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> even with your stocky body.<<elseif ($mcbody is "Stout")>> even with your stout body.<</if>><<elseif ($mcheight is "5'1FT - 5'3FT")>> It would be difficult, <<if ($mcbody is "Slender")>> even with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> even with your muscular body.<<elseif
($mcbody is "Athletic")>> even with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> even with your stocky body.<<elseif ($mcbody is "Stout")>> even with your stout body.<</if>> You can't reach that far up.<<elseif ($mcheight is "5'4FT - 5'7FT")>> It would be easy, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>> But you can't reach that far up.<<elseif ($mcheight is "5'8FT - 5'11FT")>> It would be easy, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>> But you can't reach that far up.<<elseif ($mcheight is "6'0FT - 6'4FT")>> It would be effortless, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>><<elseif ($mcheight is "6'5FT or above")>> It would be effortless, <<if ($mcbody is "Slender")>> especially with your slender body.<<elseif ($mcbody is "Plump")>> even with your plump body.<<elseif ($mcbody is "Round")>> even with your round body.<<elseif ($mcbody is "Chubby")>> even with your chubby body.<<elseif ($mcbody is "Plus-sized")>> even with your larger body.<<elseif ($mcbody is "Curvy")>> even with your curvy body.<<elseif ($mcbody is "Shapely")>> even with your shapely body.<<elseif ($mcbody is "Muscular")>> especially with your muscular body.<<elseif ($mcbody is "Athletic")>> especially with your athletic body.<<elseif ($mcbody is "Lean")>> even with your lean body.<<elseif ($mcbody is "Stocky")>> especially with your stocky body.<<elseif ($mcbody is "Stout")>> especially with your stout body.<</if>><</if>><<if ($mcheight is "5'0FT or below")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but you can't reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but you can't reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but your can barely reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but your can barely touch the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, grabbing the ledge and hoisting yourself up, kicking off the side of the house. You pull yourself onto the roof and Dante watches you carefully, merely raising his brows in amusement.<<elseif ($mcheight is "6'5FT or above")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, grabbing the ledge and hoisting yourself up, kicking off the side of the house. You pull yourself onto the roof and Dante watches you carefully, merely raising his brows in amusement.<</if>><<else>> You aren't the most athletic person, <<if ($mcheight is "5'0FT or below")>> and you couldn't reach the roof.<<elseif ($mcheight is "5'1FT - 5'3FT")>> and you couldn't reach the roof.<<elseif ($mcheight is "5'4FT - 5'7FT")>> and you couldn't reach the roof.<<elseif ($mcheight is "5'8FT - 5'11FT")>> and you probably couldn't reach the roof.<<elseif ($mcheight is "6'0FT - 6'4FT")>> but you could probably climb up there with a few kicks and groans.<<elseif ($mcheight is "6'5FT or above")>> but you could probably climb up there with a few kicks and groans. <</if>><<if ($mcheight is "5'0FT or below")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but you can't reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but your can't reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, but your can barely reach the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck
under the window frame, but your can barely touch the ledge. Dante pops his hands over, grabbing your arm and pulling you up, quickly, making sure your feet land on the roof.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, grabbing the ledge and hoisting yourself up, kicking off the side of the house. You pull yourself onto the roof with some struggle and Dante watches you carefully, merely raising his brows in amusement.<<elseif ($mcheight is "6'5FT or above")>> You mimic Dante's action, <<if ($mcwalkingaid is "Cane")>> tucking your cane along your back with your backpack straps,<<elseif ($mcwalkingaid is "Forearm Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<<elseif ($mcwalkingaid is "Armpit Crutches")>> awkwardly tucking your crutch along your back with your backpack straps,<</if>> You duck under the window frame, grabbing the ledge and hoisting yourself up, kicking off the side of the house. You pull yourself onto the roof with some struggle and Dante watches you carefully, merely raising his brows in amusement.<</if>><</if>>
The roof is flat and made of concrete, with the cold, windy air blowing against you. A part of it has to do with the winter season, but another part of you knows it's because of The Warden. You blink, breathing in the cold air as your eyes move across the cloudy uptown district. With just how little you've explored—not like you could have gotten far or deeper before you overstayed your welcome. Your eyes move to shopping centers and parks, making out distant places that beg for human attention. Places you hadn't seen before, at least not up close, places you would never see again. Your eyes continue to roam, and you see the Shani Shopping District. Even early in the morning, you can see the faint outlines of people. People who knew and who knew you. You turn your gaze to the wall, that towering divider, and even so far and high up. It's big.
<<if ($mcdeaf is "Is Deaf")>> "—way?" The movement of his hands draws you back to him, and he doesn't speak as he repeats what he signed. "Which way?"<<elseif ($mcdeaf is "Is Not Deaf")>> "Which way?" His voice draws your attention back to him, and he doesn't repeat himself.<</if>> You move to stand beside him, both standing in opposite directions. He faces the gigantic wall, and you face the wide expanse of Uptown Six. Your eyes search the far horizon, the large curve that surrounds the entirety of the district. Along it, you can make out houses, extremely nice houses. Mary mentioned the area once or twice, never fondly, but she did.
Dante looks over his shoulder, and you motion to that area, stretching his limbs. "The fastest way is roof hopping."
<<if ($mcstrangerspersonality is "Conscientiousness")>> "Surely it's not what I think it is."<<elseif ($mcstrangerspersonality is "Openness")>> "Oh! That sounds fun!"<<elseif ($mcstrangerspersonality is "Extroversion")>> "Oh!? That sounds... fun."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "Huh?"<<elseif ($mcstrangerspersonality is "Neuroticism")>> "It's not what I think it is."<<elseif ($mcstrangerspersonality is "Introversion")>> "Huh?"<</if>> The demon doesn't need to further explain, and <<if ($mcstrangerspersonality is "Conscientiousness")>> you groan.<<elseif ($mcstrangerspersonality is "Openness")>> you grin.<<elseif ($mcstrangerspersonality is "Extroversion")>> you smile.<<elseif ($mcstrangerspersonality is "Agreeableness")>> you're speechless.<<elseif ($mcstrangerspersonality is "Neuroticism")>> you groan.<<elseif ($mcstrangerspersonality is "Introversion")>> you sigh.<</if>>
<<nobr>><div class="choices">
<<link '<div class="choice-item">Piggyback.</div>' 'CH.5.ACT.3.PG.142.1'>><</link>>
<<link '<div class="choice-item">Princess Carry.</div>' 'CH.5.ACT.3.PG.142.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $dantepiggyback to true>><<if $piggybackridedante is true>> "I owe you anyway."<<else>> "That's easiest."<</if>> Dante's lips raise at the corners, sliding his arms out of his backpack and to his front. He splits his hair down the middle, pushing up his bangs as he twists his waist-long hair and wraps it around itself into a bun. He blows out smoke as he turns his back to you, crouching and resting on the soles of his shoes.
You shake your hands, your lips digging into your bottom lip as you place your hands on his shoulders and your legs rise to his hips. Your body shudders when he touches the outside of your thigh. You press your body against his and move your other leg, which he grabs. <<cycle "$mcviewofbody" autoselect>>
<<option "You feel secure in body and weight as">>
<<option "You feel insecure in body and weight but">>
<</cycle>> he rises to his feet effortlessly,<<if ($mcheight is "5'0FT or below")>> your head beside his.<<elseif ($mcheight is "5'1FT - 5'3FT")>> your head beside his.<<elseif ($mcheight is "5'4FT - 5'7FT")>> your head beside his.<<elseif ($mcheight is "5'8FT - 5'11FT")>> your head beside his.<<elseif ($mcheight is "6'0FT - 6'4FT")>> your head above his.<<elseif ($mcheight is "6'5FT or above")>> your head above his.<</if>> He bounces your body higher up, his hand farther up on your thighs, fingertips, and nails digging into the underside of your legs.
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> <<if ($blunt is true)>> You keep your face still as you lean against him, feeling his heat. You lean more into him. Dante turns his head, gold eyes landing on your face. You had never seen his eyes so close, and you could make out the smallest hints of red.<<elseif ($calm is true)>> You keep your face calm as you lean against him, feeling his heat. You lean more into him. Dante turns his head, gold eyes landing on your face. You had never seen his eyes so close, and you could make out the smallest hints of red.<<elseif ($flirtatious is true)>> You lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you—but Dante turns his head, gold eyes landing on your face. You had never seen his eyes so close, and you could make out the smallest hints of red. You find yourself speechless.<<elseif ($flirtatioussexual is true)>> You lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you—but Dante turns his head, gold eyes landing on your face. You had never seen his eyes so close, and you could make out the smallest hints of red. You find yourself speechless.<<elseif ($cockynconfident is true)>> You lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you—but Dante turns his head, gold eyes landing on your face. You had never seen his eyes so close, and you could make out the smallest hints of red. You find yourself speechless.<<elseif ($easilyflustered is true)>> You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat. Your movement makes Dante turn his head. His gold eyes land on your face. You had never seen his eyes so close, and you could make out the smallest hints of red.<<elseif ($shynquiet is true)>> You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat. Your movement makes Dante turn his head. His gold eyes land on your face. You had never seen his eyes so close, and you could make out the smallest hints of red.<<elseif ($giddyhappy is true)>> You feel your face grow hot, your lips breaking into a smile, leaning further against him, feeling his heat. Your movement makes Dante turn his head. His gold eyes land on your face. You had never seen his eyes so close, and you could make out the smallest hints of red.<<else>> You keep your face calm as you lean against him, feeling his heat. You lean more into him. Dante turns his head, gold eyes landing on your face. You had never seen his eyes so close, and you could make out the smallest hints of red.<</if>><</if>>
Your eyes widen, and the demon raises a brow.
"Are you afraid of heights?"
Your lips part, and you lean back, <<if ($mcdeaf is "Is Deaf")>> your hands moving from his shoulders. "<<cycle "$mcafraidheights" autoselect>>
<<option "No">>
<<option "A little">>
<<option "Yes">>
<</cycle>>." Your hands dropping back to his shoulders.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> your hands moving from his shoulders. "<<cycle "$mcafraidheights" autoselect>>
<<option "No">>
<<option "A little">>
<<option "Yes">>
<</cycle>>." Your hands dropping back to his shoulders.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> <<cycle "$mcafraidheights" autoselect>>
<<option "you shake your head, signaling no">>
<<option "you tilt your head in a so-so, signaling a little">>
<<option "you nod your head, signaling yes">>
<</cycle>>.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "<<cycle "$mcafraidheights" autoselect>>
<<option "No">>
<<option "A little">>
<<option "Yes">>
<</cycle>>."<</if>> You watch his eyelids lower,<<if ($autism is true)>> you can't fully read his expression, but if you had to guess, it's mischievous.<<else>> you watch a mischievous look settle on his face.<</if>> "Dante." <<if ($mcdeaf is "Is Deaf")>> You quickly sign,<<else>> You blurt out,<</if>> as your eyes widen. He ignores you, rocking on his heels and walking backward. His grip on you tightens, and he runs forward. Your body tenses<<if ($mcdeaf is "Is Not Deaf")>> and you hear the ground crack beneath his feet, <<else>> and you feel the ground crack beneath his feet,<</if>> You feel weightless.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<set $danteprincesscarry to true>>"I can do that."
Dante's lips raise at the corners, fixing his backpack and tightly securing the duffle bag, while you slide your arms out of your backpack and to your front. <<if ($mcwalkingaid is "Cane")>> Moving your cane to rest between your legs.<<elseif ($mcwalkingaid is "Forearm Crutches")>> Moving your crutch to rest between your legs.<<elseif ($mcwalkingaid is "Armpit Crutches")>> Moving your crutch to rest between your legs.<</if>> He splits his hair down the middle, pushing up his bangs as he twists his waist-long hair and wraps it around itself into a bun. He blows out smoke as he shakes out your arms.
You shake your hands, your teeth digging into your bottom lip as you stand still. Dante leans forward, his arm touching the middle of your back, heat seeping through your clothes and along your spine. He squats and hooks the underside of your legs. <<cycle "$mcviewofbody" autoselect>>
<<option "You feel secure in body and weight as">>
<<option "You feel insecure in body and weight but">>
<</cycle>> he rises to his feet, effortlessly lifting you.
<<if ($mcheight is "5'0FT or below")>> Your head is beside his chest.<<elseif ($mcheight is "5'1FT - 5'3FT")>> Your head is beside his chest.<<elseif ($mcheight is "5'4FT - 5'7FT")>> Your head is beside his shoulder.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Your head is beside his shoulder.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Your head above his.<<elseif ($mcheight is "6'5FT or above")>> Your head above his.<</if>> He shifts your body in his arms as you grip your backpack, moving your left arm to his shoulder and around his neck. Lifting yourself higher, you can feel him breathe as you avoid looking at him, feeling his palms along your thigh and the side of your stomach. <<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>> Internally, you're screaming<<if ($blunt is true)>>, but your face remains neutral as you lean against him, feeling his heat. <<elseif ($calm is true)>>, but your face remains calm as you lean against him, feeling his heat.<<elseif ($flirtatious is true)>> but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($flirtatioussexual is true)>>, but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($cockynconfident is true)>>, but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($easilyflustered is true)>> and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat.<<elseif ($shynquiet is true)>> and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat.<<elseif ($giddyhappy is true)>> and you show it. Your lips break into a smile, leaning further against him, feeling his heat.<<else>> but your face remains calm as you lean against him, feeling his heat.<</if>><<if ($mcheight is "5'0FT or below")>> You look up at him. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look at him, being near to his face.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'5FT or above")>> You look at him, being near to his face.<</if>> He isn't looking at you, his eyes moving across the building rooftops, then to you. Gold eyes search your face and the air in your lungs leaves you. You feel your heart skip a beat. If he notices, he doesn't show it. You had never seen his eyes so close, and you could make out the smallest hints of red.<<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>> Internally, you're screaming<<if ($blunt is true)>>, but your face remains neutral as you lean against him, feeling his heat. <<elseif ($calm is true)>>, but your face remains calm as you lean against him, feeling his heat.<<elseif ($flirtatious is true)>> but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($flirtatioussexual is true)>>, but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($cockynconfident is true)>>, but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($easilyflustered is true)>> and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat.<<elseif ($shynquiet is true)>> and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat.<<elseif ($giddyhappy is true)>> and you show it. Your lips break into a smile, leaning further against him, feeling his heat.<<else>> but your face remains calm as you lean against him, feeling his heat.<</if>><<if ($mcheight is "5'0FT or below")>> You look up at him. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look at him, being near to his face.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'5FT or above")>> You look at him, being near to his face.<</if>> He isn't looking at you, his eyes moving across the building rooftops, then to you. Gold eyes search your face and the air in your lungs leaves you. You feel your heart skip a beat. If he notices, he doesn't show it. You had never seen his eyes so close, and you could make out the smallest hints of red.<<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>> Internally, you're screaming<<if ($blunt is true)>>, but your face remains neutral as you lean against him, feeling his heat. <<elseif ($calm is true)>>, but your face remains calm as you lean against him, feeling his heat.<<elseif ($flirtatious is true)>> but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($flirtatioussexual is true)>>, but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($cockynconfident is true)>>, but you lean further against him, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($easilyflustered is true)>> and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat.<<elseif ($shynquiet is true)>> and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean against him, feeling his heat.<<elseif ($giddyhappy is true)>> and you show it. Your lips break into a smile, leaning further against him, feeling his heat.<<else>> but your face remains calm as you lean against him, feeling his heat.<</if>><<if ($mcheight is "5'0FT or below")>> You look up at him. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look at him, being near to his face.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'5FT or above")>> You look at him, being near to his face.<</if>> He isn't looking at you, his eyes moving across the building rooftops, then to you. Gold eyes land on your face. The air in your lungs leaves you, catching you by surprise. If he notices, he doesn't show it. You had never seen his eyes so close, and you could make out the smallest hints of red. <<else>> <<if ($aloof is true)>> Your face remains neutral as you lean against him, getting comfortable, feeling his heat.<<elseif ($patientcalm is true)>> Your face remains calm as you lean against him, getting comfortable, feeling his heat.<<elseif ($confidentncocky is true)>> You lean further against him, getting comfortable, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($flirtatioussexual is true)>> You lean further against him, getting comfortable, feeling his heat. You want to make a sly comment—a teasing comment about how he wants to be close to you.<<elseif ($energetictalkative is true)>> Internally, you're screaming and you show it. Your lips break into a smile, leaning further against him, feeling his heat.<<elseif ($shyeasilynervous is true)>> Internally, you're screaming and struggle not to show it. You feel your face grow hot, your lips pressing tightly together, trying to put distance as you lean away from him, feeling his heat.<<else>> Your face remains neutral as you lean against him, getting comfortable, feeling his heat.<</if>><<if ($mcheight is "5'0FT or below")>> You look up at him. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look at him, being near to his face.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him, being near to his face.<<elseif ($mcheight is "6'5FT or above")>> You look at him, being near to his face.<</if>> He isn't looking at you, his eyes moving across the building rooftops, then to you. Gold eyes search your face and the air in your lungs leaves you. He sudden attention catches you by surprise. If he notices, he doesn't show it. You had never seen his eyes so close, and you could make out the smallest hints of red.<</if>>
Your eyes widen, and the demon raises a brow.
"Are you afraid of heights?"
Your lips part, and you lean back, <<if ($mcdeaf is "Is Deaf")>> you sign with your right hand. "<<cycle "$mcafraidheights" autoselect>>
<<option "No">>
<<option "A little">>
<<option "Yes">>
<</cycle>>." Your hand drops back onto your backpack.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> you sign with your right hand. "<<cycle "$mcafraidheights" autoselect>>
<<option "No">>
<<option "A little">>
<<option "Yes">>
<</cycle>>." Your hand drops back onto your backpack. <<elseif ($mcsignlang is "Does Not Know Sign Language")>> <<cycle "$mcafraidheights" autoselect>>
<<option "you shake your head, signaling no">>
<<option "you tilt your head in a so-so, signaling a little">>
<<option "you nod your head, signaling yes">>
<</cycle>>.
<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "<<cycle "$mcafraidheights" autoselect>>
<<option "No">>
<<option "A little">>
<<option "Yes">>
<</cycle>>."<</if>> You watch his eyelids lower,<<if ($autism is true)>> you can't fully read his expression, but if you had to guess, it's mischievous.<<else>> you watch a mischievous look settle on his face.<</if>> "Dante." <<if ($mcdeaf is "Is Deaf")>> You quickly sign,<<else>> You blurt out,<</if>> as your eyes widen. He ignores you, rocking on his heels and walking backward. You turn your attention to the sea of buildings, the cold air biting your face.
His grip on you tightens, and you tighten your hold as he runs forward. Your body tenses<<if ($mcdeaf is "Is Not Deaf")>> and you hear the ground crack beneath his feet, <<else>> and you feel the ground crack beneath his feet,<</if>>. You feel weightless, and he pulls you close to his chest.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You can feel your stomach sink to your gut, <<if $dantepiggyback is true>> your hands wrapped around his neck, holding onto him tightly.<<else>><<if $danteprincesscarry is true>> your arm wrapped around his neck tightly and gripping the fabric of his shirt.<</if>><</if>><<if ($mcafraidheights is "you shake your head, signaling no")>> <<if ($mcsuddenmovements is "Your body tenses as you let out a scream")>> Your body tenses, but you don't close your eyes. Still, a scream-like laugh leaves you. <<elseif ($mcsuddenmovements is "Your body tenses as you squeeze your eyes closed")>> Your body tenses, but you don't close your eyes. <<elseif ($mcsuddenmovements is "Your body tenses as you let out a stream of curse words")>> Your body tenses, but you don't close your eyes. Still, a string of fumbling curses leaves you with a breathless laugh.<</if>> You can feel excitement rush through your body; you had never felt something so fun or been so high up.<<elseif ($mcafraidheights is "No")>> <<if ($mcsuddenmovements is "Your body tenses as you let out a scream")>> Your body tenses, but you don't close your eyes. Still, a scream-like laugh leaves you. <<elseif ($mcsuddenmovements is "Your body tenses as you squeeze your eyes closed")>> Your body tenses, but you don't close your eyes. <<elseif ($mcsuddenmovements is "Your body tenses as you let out a stream of curse words")>> Your body tenses, but you don't close your eyes. Still, a string of fumbling curses leaves you with a breathless laugh.<</if>> You can feel excitement rush through your body; you had never felt something so fun or been so high up.<<elseif ($mcafraidheights is "you tilt your head in a so-so, signaling a little")>> <<if ($mcsuddenmovements is "Your body tenses as you let out a scream")>> Naturally, your body tenses and you swallow a scream; instead, muffled sounds leave you as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you squeeze your eyes closed")>> Naturally, your body tenses, and your eyes are squeezed shut as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you let out a stream of curse words")>> Naturally, your body tenses, and a string of muffled sounds leaves you as you grip the demon.<</if>> Your body bounces and shifts with each rough landing; you slowly pry your eyes open. You had never been so high up.<<elseif ($mcafraidheights is "A little")>> <<if ($mcsuddenmovements is "Your body tenses as you let out a scream")>> Naturally, your body tenses and you swallow a scream; instead, muffled sounds leave you as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you squeeze your eyes closed")>> Naturally, your body tenses, and your eyes are squeezed shut as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you let out a stream of curse words")>> Naturally, your body tenses, and a string of muffled sounds leaves you as you grip the demon.<</if>> Your body bounces and shifts with each rough landing; you slowly pry your eyes open. You had never been so high up.<<elseif ($mcafraidheights is "you nod your head, signaling yes")>> <<if ($mcsuddenmovements is "Your body tenses as you let out a scream")>> Naturally, your body tenses and you swallow a scream; instead, muffled sounds leave you as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you squeeze your eyes closed")>> Naturally, your body tenses, and your eyes are squeezed shut as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you let out a stream of curse words")>> Naturally, your body tenses, and a string of muffled sounds leaves you as you grip the demon.<</if>> Your body bounces and shifts with each rough landing; you slowly pry your eyes open. You had never been so high up. Nor done something so frightening.<<elseif ($mcafraidheights is "Yes")>> <<if ($mcsuddenmovements is "Your body tenses as you let out a scream")>> Naturally, your body tenses and you swallow a scream; instead, muffled sounds leave you as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you squeeze your eyes closed")>> Naturally, your body tenses, and your eyes are squeezed shut as you grip the demon.<<elseif ($mcsuddenmovements is "Your body tenses as you let out a stream of curse words")>> Naturally, your body tenses, and a string of muffled sounds leaves you as you grip the demon.<</if>> Your body bounces and shifts with each rough landing; you slowly pry your eyes open. You had never been so high up. Nor done something so frightening.<</if>>
He jumps high, his body leaning back, as his feet aim toward the next roof, landing on the solid concrete, the force shattering a portion of the ground, <<if ($mcdeaf is "Is Deaf")>> you look down, watching his legs snap inwards. He broke his leg, and your stomach churned, your gaze moving to the demon's face. <<elseif ($mcdeaf is "Is Not Deaf")>> you hear a snap and look down, watching his legs snap inwards. He broke his leg, and your stomach churned, your gaze moving to the demon's face.<</if>> His brows are furrowed.
<<if ($mcdeaf is "Is Deaf")>> "Are you okay?" You sign with one hand, worry written on your face.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "Are you okay?" You sign with one hand, worry written on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You remain silent and surprised, worry written on your face.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Are you okay?" You lean forward, your voice laced with worry.<</if>> The demon looks down at you, blowing out a heavy puff of smoke. <<if ($mcdeaf is "Is Deaf")>> He coughs, his head turned from you.<<else>> You watch him cough, his head turned from you.<</if>>
"Got distracted."
<<if ($mcdeaf is "Is Deaf")>> He heaves, and you read his lips,<<elseif ($mcdeaf is "Is Not Deaf")>> He heaves,<</if>> he steps forward, heat gathering in his legs, mending the bones back into place. "By what?" He shakes out his legs, nudging his head outward. In the distance, there's a massive group of people. "That must be the people from yesterday..." Your eyes move along the crowd; it is still growing, with groups of people still joining, walking from the District Wall.
"They're gathering people." You can make out district police trucks. "To leave the city..." You look at Dante, but gold eyes don't leave the group. He looks mad. Disgusted. "What's wrong?" He blinks, moving his gaze to you. You feel his body shift, and he walks backward.
"... Nothing...."
He turns around fully, bouncing you higher up as he jumps from this roof to the next. <<if ($mcafraidheights is "you shake your head, signaling no")>> It's not as fun as before.<<elseif ($mcafraidheights is "No")>> It's not as fun as before.<<elseif ($mcafraidheights is "you tilt your head in a so-so, signaling a little")>> You feel his worry, and that worries you.<<elseif ($mcafraidheights is "A little")>> You feel his worry, and that worries you.<<elseif ($mcafraidheights is "you nod your head, signaling yes")>> You aren't as scared as before.<<elseif ($mcafraidheights is "Yes")>> You aren't as scared as before.<</if>>
There's a temperature drop. Dante's body tenses, his feet landing on the next roof, his heels digging into the gravel as he skids to a rough stop. His knees nearly buckle. You tighten your hold, not trying to fall. You feel frost creep onto your skin. You cough, <<if ($mcdeaf is "Is Deaf")>> "Is that for us...?" You touch your throat and quickly sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "Is that for us...?" You touch your throat and quickly sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> your hand touching your throat. "... Is that for us...?" You grumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> your hand touching your throat. "... Is that for us...?" You grumble.<</if>>
"... I don't think so."
Dante walks to the edge of the roof, peering down.
<<if $dantepiggyback is true>> You look over his shoulder,<<else>><<if $danteprincesscarry is true>> You slide your hand from across his neck to his shoulder, looking down.<</if>><</if>> Below is a narrow street, lined with the front side of houses, the path is worn, and weeds grow between the cracks. Your eyes travel along and land on two void eaters blocking the pathway. You look beyond them and spot two familiar faces.
Earl and Sallie.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.3.PG.144">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>Your eyes widen in surprise, leaning forward. The void shadows creep closer. <<if ($mcstrangerspersonality is "Conscientiousness")>> "I know them." You lean further,<<elseif ($mcstrangerspersonality is "Openness")>> "Wait! I know them." You push off Dante,<<elseif ($mcstrangerspersonality is "Extroversion")>> "Wait! I know them." You push off Dante,<<elseif ($mcstrangerspersonality is "Agreeableness")>> ".... I know them." You lean further,<<elseif ($mcstrangerspersonality is "Neuroticism")>> "Wait! I know them." You push off Dante,<<elseif ($mcstrangerspersonality is "Introversion")>> ".... I know them." You lean further,<</if>> Dante glances at you before he steps off the edge. You feel your gut sink and tighten your hold. He falls quickly and lands on the concrete with <<if ($mcdeaf is "Is Deaf")>> a bending of his knees.<<else>> a loud thud and the bending of his knees.<</if>> He blows out smoke as <<if $dantepiggyback is true>> his hands slide from your thighs, and you slide off his back, your feet touching the ground.<<else>> <<if $danteprincesscarry is true>> his hands slide from your legs, your feet touching the ground.<</if>><</if>><<if $danteprincesscarry is true>> You slide your backpack off your chest, moving it back to your back.<</if>>
The void eaters turn to you and Dante, their bodies shaking. They slink away into the darkness, melting into the ground as if they never existed. You turn your gaze to Earl and Sallie,<<if $dantepiggyback is true>> <<if ($mcwalkingaid is "Cane")>> pulling your cane from the space between your backpack and back, placing the end on the ground and leaning your weight on it.<<elseif ($mcwalkingaid is "Forearm Crutches")>> pulling your crutch from the space between your backpack and back, placing the end on the ground, and leaning your weight on it.<<elseif ($mcwalkingaid is "Armpit Crutches")>> pulling your crutch from the space between your backpack and back, placing the end on the ground, and leaning your weight on it.<</if>><<else>><<if $danteprincesscarry is true>> <<if ($mcwalkingaid is "Cane")>> you move your cane to the side of you and lean your weight on it.<<elseif ($mcwalkingaid is "Forearm Crutches")>> you move your crutch to the side of you and lean your weight on it.<<elseif ($mcwalkingaid is "Armpit Crutches")>> you move your crutch to the side of you and lean your weight on it.<</if>><</if>><</if>> You walk towards the two. "$mcname..."<<if ($mcdeaf is "Is Deaf")>> you read Sallie's lips. Their face is scrunched and cautious.<<elseif ($mcdeaf is "Is Not Deaf")>> Their voice is cautious, and their face is scrunched.<</if>>
<<if ($aloof is true)>> You nod your head with a firm look.<<elseif ($patientcalm is true)>> You softly nod your head, your lips in a small smile.<<elseif ($aggressivehotheaded is true)>>You nod your head with tight lips.<<elseif ($confidentncocky is true)>> You nod your head with tight lips.<<elseif ($crybaby is true)>> You offer a hopeful smile, nodding your head twice, your eyes slightly glossy.<<elseif ($energetictalkative is true)>> You offer a hopeful smile, nodding your head twice.<<elseif ($kindnice is true)>> You offer a hopeful smile, nodding your head twice.<<elseif ($shyeasilynervous is true)>> You offer a hopeful smile, nodding your head twice.<<else>> You softly nod your head, your lips in a small smile.<</if>> Your gaze moves to Earl, whose body remains tense, his fists clenched. <<if $earlspast is true>> You watch his shoulders relax as you near, his face falling into one of relief.<<else>> You watch his face fall into one of relief, but he doesn't relax his body.<</if>>
<<if ($mcdeaf is "Is Deaf")>> "... Are you okay?" You sign and speak, concern written on your face.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "... Are you okay?" You sign, concern written on your face.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You don't speak, but you stare at them, concern written on your face.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "... Are you okay?" Your voice is low, addressing both of them, concern written on your face.<</if>> Yet, they don't look at you. Any relief they had seeing you fades quickly and their eyes move past you. You turn, your gaze landing on Dante, who stares back with almost the same intensity. His eyes drag from theirs to yours, then away. You suck air through your teeth, turning your attention back to Sallie and Earl, who force themselves to look at you.
"You're alive...?" Sallie speaks, their hands tugging at the pockets of their hoodie, their eyes on you, then down. "Why aren't you west...?" Their teeth bite into their bottom lip, shaking their head as they speak. "With the others...?"
<<if ($mcdeaf is "Is Deaf")>> "West?" You sign and say, your face contorting into pure confusion.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "West?" You sign your face contorting into pure confusion.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your face contorts into pure confusion.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "West?" Your face contorts into pure confusion.<</if>>
Sallie matches your confusion. "... After everyone was ordered to stay home or go to work," they shove their hands into their hoodie, blowing out a shivering breath, "we went, but Ro wasn't there. And he didn't answer anything. No one else showed up..." They shake their head, "but they didn't allow people to leave... No one was really working and just gave stuff for free..."
You shift on your feet, your lips pressing together. Your phone feels weighty in your pocket. "After a few hours, we got instructions to go West for temporary places to stay." <<if ($mcdeaf is "Is Deaf")>> Your eyes move across their face and lips, reading their expression, and lips; fear oozes off of them.<<else>> Their voice is low and shaky, and fear oozes off of them.<</if>> "They wouldn't let us go back downtown..." Their eyes move to yours.
"... Thomas called us... He couldn't get in touch with Mary, and we were hoping to find him."
<<if ($genius is true)>> "Then you got lost, because of the officers, I assume..."<<elseif ($airheadscatterbrained is true)>> "Did you get lost? Because of the officers?"<<elseif ($dumb is true)>> "Did you get lost? Because of the officers?"<<else>> "Then you got lost, because of the officers, I assume..."<</if>>
The cold air pricks at your skin, and you pull your <<if ($mctopone is "Sweater")>> sweater<<elseif ($mctopone is "Long Sleeved")>> long-sleeved shirt<<elseif ($mctopone is "Turtleneck")>> turtleneck<<elseif ($mctoptwo is "Sweater")>> sweater<<elseif ($mctoptwo is "Long Sleeved")>> long-sleeved shirt<<elseif ($mctoptwo is "Turtleneck")>> turtleneck<<elseif ($mctopthree is "Sweater")>> sweater<<elseif ($mctopthree is "Long Sleeved")>> long-sleeved shirt<<elseif ($mctopthree is "Turtleneck")>> turtleneck<<elseif ($mctopfour is "Sweater")>> sweater<<elseif ($mctopfour is "Long Sleeved")>> long-sleeved shirt<<elseif ($mctopfour is "Turtleneck")>> turtleneck<<elseif ($mctopfive is "Sweater")>> sweater<<elseif ($mctopfive is "Long Sleeved")>> long-sleeved shirt<<elseif ($mctopfive is "Turtleneck")>>turtleneck<<else>> shirt<</if>> closer to your body. Watching Sallie slowly shake their head. It's growing colder, and it's visible on their paling lips and Earl's body, which tenses and relaxes every so often. You shuffle in place, glancing over your shoulder to Dante. Your eyes meet his gaze, and he rolls his shoulders back, stepping closer and blowing out a puff of smoke. The intense cold lessens.
You turn your attention back to Earl and Sallie, your gaze moving to Earl, who doesn't look at you but instead at the demon. You move your eyes to Sallie, watching their lips press together. They look at you.
"They aren't out this far...." <<if ($mcdeaf is "Is Deaf")>> You read the slow movement of their lips.<<elseif ($mcdeaf is "Is Not Deaf")>> Their voice is low,<</if>> "Just the main roads... but we ran into subjects."
This catches your attention.
"But they didn't come after us... they were chasing those people with the sickness."
Your eyes widen, //'those people.'// <<cycle "$mcsharingtheirsickess" autoselect>>
<<option "You hadn't shared your sickness with anyone. Except Ro, who only found out by accident.">>
<<option "You hadn't shared your sickness with anyone, except Ro. You had told him a month after meeting him.">>
<</cycle>> You had no desire to share it. You can't stop a <<if ($aloof is true)>> subtle frown<<elseif ($patientcalm is true)>> frown<<elseif ($aggressivehotheaded is true)>> scowl<<elseif ($confidentncocky is true)>> scowl<<elseif ($crybaby is true)>> deep frown<<elseif ($energetictalkative is true)>> deep frown<<elseif ($kindnice is true)>> deep frown<<elseif ($airheadscatterbrained is true)>> frown<<elseif ($shyeasilynervous is true)>> frown<<else>> scowl<</if>> that rests on your face.
Sallie doesn't notice. "But those shadows stopped us..." You swallow thickly and rock on your heels. Their eyes move to you, then the demon, then you. "But.... you're with—"
<<if ($mcdeaf is "Is Deaf")>> Your hands move on their own. "Mary." You speak, coughing. "I'm going to check on Mary." <<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> "Mary." You speak suddenly, wincing at the sound of your voice. "I'm going to check on Mary."<<elseif ($mcsignlang is "Does Not Know Sign Language")>> "Mary." You speak suddenly, wincing at the sound of your voice. "I'm going to check on Mary."<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Mary." You speak suddenly, coughing. "I'm going to check on Mary."<</if>>
It's sudden. Your hands touch your throat, and both Sallie and Earl turn their attention to you. Sallie takes a step back, and Earl's brows draw together. There's a stretch of silence—uncomfortable silence—and the two share a look between each other, then you.
<<if ($mcphysicaltouch is "Yes")>> A warm hand touches your shoulder,<<elseif ($mcphysicaltouch is "No")>> You feel something touch your backpack,<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> You feel something touch your backpack,<</if>> drawing your attention back. <<if ($mcheight is "5'0FT or below")>> You look up at the demon.<<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at the demon.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look up at the demon.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You look at the demon.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You turn your head to look at the demon.<<elseif ($mcheight is "6'5FT or above")>> You turn your head to look at the demon.<</if>>
"We should go." Dante speaks up, and you slowly nod. You turn your eyes back to Sallie and Earl, their faces scrunched and eyes skeptical. They look to you, then to Dante, who's looking at you, waiting for an answer.
You press your lips together. You can't leave Sallie and Earl behind, but you have already delayed a lot. But Thomas... You breathe out into the cold air.
"..... Thomas....." <<if ($mcstrangerspersonality is "Conscientiousness")>> You straighten your back and lift your head.<<elseif ($mcstrangerspersonality is "Openness")>> Your shoulders drop, but you look forward.<<elseif ($mcstrangerspersonality is "Extroversion")>> You stare at the ground, then up, forcing an unsure smile.<<elseif ($mcstrangerspersonality is "Agreeableness")>> You stare at the ground, then up, forcing an unsure smile.<<elseif ($mcstrangerspersonality is "Neuroticism")>> You straighten your back and lift your head.<<elseif ($mcstrangerspersonality is "Introversion")>> Your shoulders drop, and your eyes look downward.<</if>> "I don't want to leave Thomas just around... And he knows exactly where Mary lives.... We should find him." Your eyes drag across the bodies of Earl and Sallie, watching their faces—brows pulled low and lips in a downward curve.
"Is he going?"
Sallie points to Dante, who simply rolls his eyes. <<if ($aloof is true)>> You glare<<elseif ($patientcalm is true)>> softly smile<<elseif ($aggressivehotheaded is true)>> scowl<<elseif ($confidentncocky is true)>> glare<<elseif ($crybaby is true)>> frown<<elseif ($energetictalkative is true)>> frown<<elseif ($kindnice is true)>> softly smile<<elseif ($loyal is true)>> frown<<elseif ($airheadscatterbrained is true)>> <<elseif ($shyeasilynervous is true)>> frown<<else>> glare<</if>>. "He's a <<cycle "$mcdanterelationone" autoselect>>
<<option "friend">>
<<option "acquaintance">>
<</cycle>> of mine."
<<if $dantensfwone is true>> <<if ($mcdeaf is "Is Deaf")>> You glance at him, watching him bite back a smile.<<else>> He snorts, and you glance at him from the corner of your eyes, watching him bite back a smile.<</if>><<else>> You glance at him, and he has no visible reaction.<</if>>
Sallie frowns—deeply frowns—crossing their arms and looking away from you. Earl only shares a disapproving look.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>"We should go to the area where Mary lives..."<<if ($mcdeaf is "Is Deaf")>> You slowly sigh, speaking as you do,<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You softly speak, <<elseif ($mcsignlang is "Does Not Know Sign Language")>> You softly speak,<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You softly speak,<</if>> watching their faces. "...we might run into Thomas."
They don't disagree and remain silent. You take a step back while Dante turns around and starts walking. You stare at their disappointed faces and, turning from them, follow behind Dante. You all walk in painful silence<<if ($mcdeaf is "Is Not Deaf")>>, listening to the steps you take<</if>>. Your eyes move across the front of the closely packed houses lining both sides of the street, moving from the many painted doors, their house numbers made of iron—236—237—238—and so on. Your eyes travel upward, across the blacked-out windows.
They were nice brick houses with steep stairs leading to the front door, with a metal gate and fence creating concrete lawns. Toys, chairs, signs, and tables are left out front—a social area that's been abandoned. Willingly or forcefully, you don't know. Your eyes move forward, looking past Dante's body and down the street where it connects to the main red-bricked paved road. Wider and meant for foot traffic rather than the rare car or truck, you quicken your pace until you're walking beside Dante.
"Are you okay?" <<if ($mcdeaf is "Is Deaf")>> You move your hands low and out of sight.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You move your hands low and out of sight.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You speak low, leaning closer.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You speak low, leaning closer.<</if>> Dante tilts his head, <<if ($mcheight is "5'0FT or below")>> looking down at you.<<elseif ($mcheight is "5'1FT - 5'3FT")>> looking down at you.<<elseif ($mcheight is "5'4FT - 5'7FT")>> looking down at you.<<elseif ($mcheight is "5'8FT - 5'11FT")>> making direct eye contact.<<elseif ($mcheight is "6'0FT - 6'4FT")>> making direct eye contact.<<elseif ($mcheight is "6'5FT or above")>> making direct eye contact.<</if>> "Are you?" You press your lips together, giving an unamused look.
"They know you're a subject." Dante's brows raise <<if ($mcdeaf is "Is Not Deaf")>>, and he lets out a long hum<</if>> and turns his head, stretching his neck with a yawn. <<if ($mcdeaf is "Is Deaf")>> He doesn't speak but signs, not bothering to hide his hand movements.<<elseif ($mcdeaf is "Is Not Deaf")>> He speaks casually despite your lowered tone.<</if>> "They know I'm a demon." He shrugs. "Anyone would. They don't have the illness."
You blink and suck in air. "I knew too." You retort, and Dante turns his head to you. His lips quirked at the corners. "They didn't freeze..." Your eyes widen, and you suck air in through your teeth. He's clearly amused. "But in your defense," he continues, and you glare, "I wasn't threatening them."
"You're so funny." <<if ($mcdeaf is "Is Deaf")>> You sign with a straight face<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with a straight face<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice flat<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice flat<</if>>, <<if ($airheadscatterbrained is true)>> unable to stop a smile that creeps onto your face.<<elseif ($energetictalkative is true)>> unable to stop a smile that creeps onto your face.<<elseif ($shyeasilynervous is true)>> unable to stop a smile that creeps onto your face.<<elseif ($mcstrangerspersonality is "Openness")>> unable to stop a smile that creeps onto your face.<<elseif ($mcstrangerspersonality is "Extroversion")>> unable to stop a smile that creeps onto your face.<<elseif ($mcstrangerspersonality is "Agreeableness")>> unable to stop a smile that creeps onto your face.<<else>> forcing an unamused expression.<</if>>
"I know." He winks, and you sigh, moving your gaze back to the street, reaching the edge of where the two connect. You look up and down the wide street. It wasn't empty; a few stragglers were walking, some with suitcases, backpacks, or trash bags carrying anything and everything they could. "They're all going west." You turn your head to the right; that's where everyone was walking, and further down, there's a crowd.
"Do you think the north will be clear?" <<if ($mcdeaf is "Is Deaf")>> You sign, turning your attention to Dante.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign, turning your attention to Dante.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You turn your attention to Dante.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You turn your attention to Dante.<</if>> He glances at you briefly before looking back down, his gold eyes studying the ground.
"I don't know."
He looks up and walks out onto the street. No one pays attention to him. "What's wrong?" His brows pull together, and he turns to fully look at you. "There's a train line. It's blocking my senses." He points to the left, drawing an imaginary line that follows the curve of the outer district wall. "You want to avoid the train?" you ask. Dante rubs his nose and nods.
You glance back at Sallie and Earl, and you offer a tight-lipped smile. Neither of them returns it. You turn back forward and walk further into the street, feeling the ground rumble beneath you. You follow where everyone else walked. Your eyes move along the many stores lining the street, most closed. These were nice, really nice stores and restaurants with outdoor seating, and above your head, there were strings of lights connecting from store to store.
"They're upset with you."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You give the demon a look, and he responds with a sly grin. "I'm walking around with a bloodhound..." <<if ($mcdeaf is "Is Deaf")>>You retort with your hands<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>>You retort with your hands<<elseif ($mcsignlang is "Does Not Know Sign Language")>>You retort<</if>><<elseif ($mcdeaf is "Is Not Deaf")>>You retort<</if>>, fixing the straps of your backpack. Dante blows out a stream of smoke and hums. There's a moment of silence. "It might feel like betrayal..."
Your brows draw together, and you look at him, confusion written on your face. "Why?" He looks at you, breathing out. "Subjects kill. Bloodhounds eat people." He shrugs and stretches out his arms. "I just disrupted everything for them and you." You move your eyes from him to the faces of the stores. They are closed or closing. People are secretly being evacuated; there are subjects running wild through Uptown Six. He did disrupt something. You turn your attention back to him.
"The big one seems especially peeved."
You glance over your shoulder. Earl is focused on his phone. "Earl?" Dante nods. "He's the one who showed me the wall entrance." Dante tilts his head, and you roll your shoulders back. <<if $earlspast is true>> "He was an engineer for District Six."<</if>> Dante's brows rise, and he glances over his shoulder, making eye contact with Earl. "Him?" You nod. "He must've worked on the wall." He continues and shrugs.
<<if $earlspast is true>> "He did, I think."<<else>> "I don't know..."<</if>> You pause. "Are you upset?" Dante's brows scrunch, and he shakes his head.
"I'm sure he already paid the price."
You slow your stride and glance back at Earl. His eyes move from Dante to you. He looks disappointed in you. Your eyes flutter, and you look back at Dante. "Paid the price...? Is that why you don't care?"
"There is nothing to care about."
There's a long stretch of silence, and you shudder at the cold air. You close your eyes, your hands rubbing your face and neck. "$mcname." <<if ($mcdeaf is "Is Deaf")>> He signs, drawing your attention.<<elseif ($mcdeaf is "Is Not Deaf")>> His voice draws your attention.<</if>> He glances back at the others and steps close. Your body tenses, and you press your lips together, unable to hide your surprise. "I want you to know something."
Your brows furrow and you slowly nod, but don't speak. "I can protect everyone." <<if ($mcdeaf is "Is Deaf")>> He signs and pushes his hair from his face.<<elseif ($mcdeaf is "Is Not Deaf")>> He pushes his hair from his face.<</if>> You step back, your face contorting and the demon leans away. You <<if ($mcdeaf is "Is Deaf")>> move your hands<<elseif ($mcdeaf is "Is Not Deaf")>> open your mouth<</if>>, but he stops you. "I will try, but if it comes to you or anyone else, I'll have to pick you." <<if ($thoughtsoneatingpeople is "Good. I don't like that you eat humans.")>> You stare silently. You don't like it—letting people die. You look down, then back at him. He's not going to argue with you.<<elseif ($thoughtsoneatingpeople is "... I don't like that you eat humans, but if you need to, I won't stop you.")>> You stare silently. You don't like it—letting people die. You look down, then back at him. He's not going to argue with you. And it makes sense... He can't save everyone.<<elseif ($thoughtsoneatingpeople is "You can eat people if that's what you need to do.")>> You stare silently. You don't want people to die, but the decision is ultimately his.<<elseif ($thoughtsoneatingpeople is "I don't care.")>> You stare silently. You don't deeply care about others dying—people die. You aren't happy about it, but whatever happens, happens.<</if>>
"... Okay..."
The demon nods, and the ground grumbles again.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>A hard lurch makes you stumble, the ground vibrating. <<if ($mcdeaf is "Is Not Deaf")>> You can hear the muffled screeching of gears.<</if>> A faux earthquake. You try to regain your foot <<if ($mcwalkingaid is "Cane")>> by pressing your cane harder against the ground.<<elseif ($mcwalkingaid is "Forearm Crutches")>> by pressing your crutch harder against the ground.<<elseif ($mcwalkingaid is "Armpit Crutches")>> by pressing your crutch harder against the ground.<<else>>by spreading out your legs.<</if>> Usually, what causes a faux earthquake is when the gears that move the district get caught in something and can't break it. You had only felt this once before, a year or two ago, when the district was changing its route. The ground shakes again—more violent than before—and Dante grabs your arm tightly. His body firmly rocks with each jolt, but he doesn't lose his footing.
You glance at Sallie and Earl, your hand grasping Dante's arm as your teeth clench. You watch them struggle to stand as Sallie latches onto Earl. Their eyes are squeezed closed, and their face is red. They look like they might cry, while Earl seems sick, his face scrunched together.
But they aren't the only ones.
Your eyes move to those behind them, <<if ($mcdeaf is "Is Not Deaf")>> listening to their screams and yelps,<</if>> watching them struggle. Some are falling back or grasping onto light poles or each other. Each of their faces is confused and scared. The paved road heaves beneath your feet. You look at Dante, watching his face. He's turned away from you. Your lips part, and you try to form words or thoughts.
But a shiver travels down your spine, and you feel cold. Despite the demon's heat, you're freezing. Your lips shudder, and you look down. Ice.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>Light blue ice creeps beneath your feet in quick jolts across the ground. <<if ($mcdeaf is "Is Not Deaf")>> Everyone falls silent.<</if>> You hold your breath, watching the ice spread. You follow it with your eyes, then your head, turning and watching it creep along buildings, across railings, lights. You watch people panic but don't move, afraid that they themselves would be trapped. The ground lurches upward, pounding against the ice. <<if ($mcdeaf is "Is Not Deaf")>> It's loud.<</if>> And the ground pulses with every hit from beneath.
You feel the ice spread against your shoes, anchoring you to the ground. You lift your feet with a grunt, stepping closer to Dante, your body shuddering and teeth clattering. You bask in what little warmth Dante has, watching Sallie and Earl shuffle close. Dante doesn't move.
<<if ($mcdeaf is "Is Not Deaf")>>Then you hear a crack.<</if>> Your eyes move to the ground, and you suck in air, watching the ice crack. Slow cracks travel along the floor, growing rapidly as they move past you toward a clear spot in the road. The ground protrudes upward, creating a hill that seems to be breathing, sinking, and rising. Dante's hand on you tightens. You feel your stomach sink. //The subjects are following the crowds.// Dante steps back. //The crowd has stopped.// There's a piercing silence.
Then the ground bursts.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>//"$mcname... <<link "hey ..." "CH.5.ACT.3.PG.149.2">><</link>>"//<<set $gamechapter = "ACT THREE">><<masteraudio stop>>//"$mcname<<link "... You have to get up." "CH.5.ACT.3.PG.149.3">><</link>>"//<<set $gamechapter = "ACT THREE">><<masteraudio stop>>//"Hey<<link "... Don't pass out." "CH.5.ACT.3.PG.150">><</link>>"//<<set $gamechapter = "ACT THREE">><<masteraudio stop>>The solid platform the ice gave gave way to whatever was beneath. <<if ($mcdeaf is "Is Not Deaf")>> You hear the ice shatter and screams of people.<</if>> You feel a blast of hot air that burns while the ground rips apart in wavy ripples, knocking you all off your feet. You hiss in pain, your ankle twisting as you land on your side, your hands and feet sliding against the ice. Your eyes move rapidly, from Sallie, who fell to their knees, to Earl, who landed on his back. Then to Dante, his face pained as he sits on his butt, his gaze up. You follow.
Your jaw drops as broken ice becomes sharp. Broken bricks and broken concrete become projectiles. You watch them crash into buildings, breaking the walls and shattering windows. You watch them rain down. You push yourself onto your feet, scrambling on the ice, your mouth hung open as you breathe. You watch ice pierce the skin, knocking a random man off his back. <<if ($mcdeaf is "Is Not Deaf")>> You hear him scream.<</if>> His arms and legs flail around. Then a dog appears, racing across the road, snapping its jaws and biting the man, tearing his free arm.
It doesn't stop.
Ice shoots through bodies, impaling them to the ground, while debris tears off limbs. More subjects come. You feel sick. You push off the ground, stumbling to your feet. Watching chaos ensue, your eyes and body move uncontrollably, stepping in a small circle. Your eyes land on the large pit that has formed. Thick white smoke billows from it. <<if ($mcdeaf is "Is Not Deaf")>> You hear a sharp inhale... then an ear-piercing scream.<<else>> There's silence, then ringing.<</if>>
You instinctively clutch your ears, knees buckling inward as you try to force your eyes open. A large bull-like creature with bluish skin and black horns tears from the ground. It is big and clumsy. Ugly. And from beneath it, more creatures pour out, trampled on by its hooves or narrowly avoiding the bull. <<if ($mcdeaf is "Is Not Deaf")>> It tramples towards the screams.<<else>> It tramples to the enormous crowd of people.<</if>> Using its horns and body to smash into the buildings and fling bodies out of the way while piercing others along its horns.
"We have to go." <<if ($mcdeaf is "Is Deaf")>> Dante forces your head towards him, and you read his lips.<<else>> He forces your head towards him, forcing you to listen.<</if>> You cling onto your things, watching Dante grab Sallie and Earl, yanking them onto their feet. The ground shudders, but the demon doesn't stop, forcing you all to walk in front of him. Away from the main road to an alley between two broken buildings. You feel your eyes and lungs burn. The smell of copper is heavy in your nostrils. The world seems dizzy. You feel like blood is on you. But instinctively, you turn your head to catch a glimpse.
The sea of people and blood. <<if ($mcdeaf is "Is Not Deaf")>> You hear them cry and scream.<</if>> Clambering over each other with flailing arms. Their eyes were red, lips busted, hands cut. Still, they run. Where to, you don't know. While subjects chase, gargling, growling, laughing. Clawing at the walls, bouncing along the floors, webbed fingers, latching onto one human and sinking their fangs into its neck, then jumping to another. While humans—prey—scream and beg. Fists pound against secure steel doors of district trucks, covering the metal in bloodied fingerprints and tears.
Only to be met with bullets.
Beneath their helmets, they grip the metal machines tightly, shooting man and monster. Shooting at the blind bull that races towards them. The ground shakes as the bull's horns swing and swat officers away while its hooves crush others. Its legs are bloodied. The ground lurches again, this time, due to that large bull toppling over, landing in ice that shoots up and freezes it onto its side. While subjects race to it, tearing into its thick flesh, unaware or unbothered by the ice that would soon cover them, too.
Tearing through flesh.
The demon makes you look away.
And you feel <<cycle "$dantekilling" autoselect>>
<<option "disgust and nauseated">>
<<option "disdain and anger">>
<<option "repulsion and scared">>
<<option "repulsion and muted shock">>
<<option "emptiness">>
<</cycle>>.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>><span style="color: #000240"><center>''8:25:05 AM | UPTOWN SIX | DEC 2ND | 64°F (18°C)''</center></span>
----
You pry your eyes open. "There <<if ($they is "he")>> he is<<elseif ($they is "she")>> she is<<elseif ($they is "they")>> they are<<elseif ($they is "it")>> it is<</if>>." Your eyes move across gold ones, the smell of smoke in your nostrils. Dante hovers over you, squatting on his feet as you lean against the side of a concrete wall. You blink once, then twice. Your body lurches forward as bile rises in your throat, and consciousness fully hits you. Dante is quick to move your body. Your hands press against the ground as you vomit.
<<if ($mchaircoverings is "No head/hair coverings")>> <<if ($mchairstyles is "unstyled hair")>> <<if ($mchairtexture is "Straight")>>He pulls your hair from your face.<<elseif ($mchairtexture is "Wavy")>> He pulls your wavy hair from your face.<<elseif ($mchairtexture is "Curly")>> He pulls your curly hair from your face.<<elseif ($mchairtexture is "Coily")>> He pulls your coily hair from your face.<<elseif ($mchairtexture is "Afro")>> He pulls your afro from your face.<<elseif ($mchairtexture is "Kinky")>> He pulls your kinky hair from your face.<<elseif ($mchairtexture is "Locked")>> He pulls your locs from your face.<</if>><<elseif ($mchairstyles is "bob")>> He pulls your hair from your face.<<elseif ($mchairstyles is "side part")>> He pulls your hair from your face.<<elseif ($mchairstyles is "middle part")>> He pulls your hair from your face.<<elseif ($mchairstyles is "wolf cut")>> He pulls your hair from your face.<<elseif ($mchairstyles is "braid")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "french braids")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "top bun")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "pigtails")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "high ponytail")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "low ponytail")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "space buns")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "half-up n' half down style")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "puffs")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "bantu knots")>> He touches your back, drumming his fingers along your spine.<<elseif ($mchairstyles is "box braids")>> He pulls your braids from your face.<<elseif ($mchairstyles is "twists")>> He pulls your twists from your face.<<else>> He touches your back, drumming his fingers along your spine.<</if>><<elseif ($mchaircoverings is "Hijab")>> Dante crouches beside you, moving the fabric of your hijab from your face and neck.<<elseif ($mchaircoverings is "Tichel")>> Dante crouches beside you, moving the fabric of your tichel from your face and neck.<<elseif ($mchaircoverings is "Veil")>> Dante crouches beside you, moving the fabric of your veil from your face and neck.<</if>> You cough and heave, expelling everything from your stomach. Your eyes are teary and your nose is running. You gasp bitterly. Your legs feel shaky, and your arms and hands feel numb.
You reach your hand up and touch his forearm, looking down and breathing through your mouth. You feel something rub against your runny nose and vomit-covered lips. It is the end of Dante's shirt. <<if ($aloof is true)>> "... That's gross."<<elseif ($patientcalm is true)>> "... Thank you..."<<elseif ($polite is true)>> "... Thank you..."<<elseif ($crybaby is true)>> "I'm sorry..." You feel your eyes water.<<elseif ($dependent is true)>> "I'm sorry..."<<elseif ($energetictalkative is true)>> "... Thank you..."<<elseif ($genius is true)>> "... That's gross."<<elseif ($kindnice is true)>> "I'm sorry..."<<elseif ($shyeasilynervous is true)>> "I'm sorry..."<<else>> "... That's so gross."<</if>><<if ($mcdeaf is "Is Deaf")>> You sign with a soft grimace.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with a soft grimace.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble with a frown.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You mumble with a frown.<</if>>
"It's just a shirt." He wraps his fingers around the part of the shirt he used, burns it off, and tosses it to the side. He helps you sit up, leaning your back against the wall. You wince, leaning your head back. "Did I pass out?"
"In and out of consciousness." He passes you an open water bottle. You don't drink it, wordlessly denying it as your head throbs. You close your eyes, scrunching your brows. Your head is throbbing. You feel the back of his hand against your forehead, and your eyes slide open. "You aren't sick."
You nod, and silence settles. "I want to—" <<if ($mcdeaf is "Is Deaf")>> You slowly move your hands<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You slowly move your hands<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice is hoarse<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice is hoarse<</if>> and your eyes are half-lidded. "—Talk about what I saw." You <<if ($mcdeaf is "Is Deaf")>> watch him<<elseif ($mcdeaf is "Is Not Deaf")>> listen to his<</if>> sigh as he stands up, stretching his arms and legs.
"We can. Later."
You sit up with a pained groan. "Dante." He shakes his head at you, turning his back to you. Your eyes instinctively scan the area. You are in a concrete street, lined with tall concrete walls, with either side open. He turns back to you. "You aren't well. What you saw, no one should see." You roll your eyes.
"But you?" <<if ($mcdeaf is "Is Deaf")>> Sarcasm is written on your face as you sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> Sarcasm is written on your face as you sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You don't bother to hide your sarcasm.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You don't bother to hide your sarcasm.<</if>> He breathes out a stream of smoke. "Yes."
You scowl, pinching the bridge of your nose and taking a swig of water. Dante's shoulders drop as he crosses his arms, watching you. "Do you enjoy doing the things you do?" He raises a brow and tilts his head. You continue, "Eating. Killing. Seeing others die."
"Natural things?"
You scoff. He continues.
"Death is natural."
Your scowl deepens. "Eating people isn't." Dante's lips part, and he drags his tongue along his gums before scratching his nose. "You aren't feeling well. I'm not going to argue with you." You slump back against the wall, your eyes closing.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>When you open them, there's a jacket draped over you. Your hands mindlessly touch the warm material; it smells like Dante. Your eyes glide across the area, finding Dante sitting across from you. His eyes closed and arms bare. He had given you his jacket. His eyes slide open, staring at you.
<<if ($polite is true)>> "Thank you..." You pause. "Where are Earl and Sallie?"<<elseif ($kindnice is true)>> "Thank you..." You pause. "Where are Earl and Sallie?"<<elseif ($patientcalm is true)>> "Thank you..." You pause. "Where are Earl and Sallie?"<<else>> "Where are Earl and Sallie?"<</if>><<if ($mcdeaf is "Is Deaf")>> You sign with your tired hands.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign with your tired hands.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice low and tired.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice low and tired.<</if>> Dante stretches out his legs and yawns.
"They're okay... I've been watching over them..."
"Where are they?"
Dante stretches his arms out. "Thomas lives around here. You haven't slept long..." Dante's lips close as he turns his head. Your gaze follows, spotting Earl, Sallie, and an injured Thomas.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You push off the wall, <<if ($mcwalkingaid is "Cane")>> looking around for your cane, picking it up, and rising to your feet.<<elseif ($mcwalkingaid is "Forearm Crutches")>> looking around for your crutch, pick it up, and rise to your feet.<<elseif ($mcwalkingaid is "Armpit Crutches")>> looking around for your crutch, pick it up, and rise to your feet.<<else>> rising to your feet.<</if>> His face is scratched up, and his lips are busted. His green eyes go wide when he sees you. Thomas wobbles forward<<if ($mcphysicaltouch is "Yes")>> and you don't move, spreading your arms and letting Thomas latch onto you, burying himself. <<if ($mcdeaf is "Is Not Deaf")>> He talks against your skin, his voice muffled as he rambles. <</if>> You touch his shoulders and pull him back, looking at his flushed face. <<elseif ($mcphysicaltouch is "No")>> You instinctively move, letting Thomas run right past you and trip with a yelp, landing on the ground. <<if ($mcdeaf is "Is Not Deaf")>> Your eyes widen. Dante snorts, and you send him a glare, which makes him quiet. <</if>> You rush over to him, helping him up to his feet, your hands on his shoulders as you look at his flushed face.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> and you don't move, spreading your arms and letting Thomas latch onto you, burying himself. <<if ($mcdeaf is "Is Not Deaf")>> He talks against your skin, his voice muffled as he rambles. <</if>> You touch his shoulders and pull him back, looking at his flushed face.<</if>><<if ($mcdeaf is "Is Deaf")>> "Are you okay?" Instinctively, you sign and speak.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> "Are you okay?" You speak low, watching Thomas' eyes widen in surprise.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> "Are you okay?" You speak low, watching Thomas' eyes widen in surprise.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> "Are you okay?"<</if>>
His lips quiver, and he slowly nods. "I thought you died…" He sniffles, his hand roughly wiping against his nose. "You didn't answer my call…" He looks at you with a frown, and you slowly nod, your hand sliding to your pocket, touching your phone.
"I'm sorry..." You pull your phone out, tapping on the screen. It lights up but shows no notifications. "My phone hasn't been working." You turn the screen off and slide it back into your pocket. Your eyes move over his sad face. He looks at the ground, then back at you.
"Then Ro's phone isn't working either... He always answers..." He pulls back from you and pulls his thick jacket closer.
"… I'm sure he's okay…." <<cycle "$romissing" autoselect>>
<<option "You lie to him and yourself, hiding your worry.">>
<<option "You try to cheer him and yourself up, forcing a smile.">>
<</cycle>> Thomas shrugs and walks past you to sit on the ground, resting his back against the wall. You mimic his actions, sitting back down. He pulls his legs to his chest, resting his cheek on his knees. His blonde and lime-green hair falls on his face. "I called Mary… But her dad answered instead… He said she's safe…"
"... Did he…"
He shifts onto his chin. "Yeah, but I don't trust my uncle…" He looks down, pulling his knees closer to his chest. "He lies... Like all the time... and," he throws out his arms, "he refused to let me see Mary and refused to talk to my dad, who's his brother. They wanted me to go with them." <<if ($mcdeaf is "Is Deaf")>> You watch his lips move faster.<<else>> He talks faster.<</if>>
"Are they leaving?" <<if ($mcdeaf is "Is Deaf")>> You sign and speak,<<else>> You speak low,<</if>> your brows pulling together as you lean forward. Thomas shrugs and breathes out. "I don't know, but maybe… My friends from school talked about leaving."
You glance at Dante, who shrugs. Your eyes move to Sallie, who looks uncomfortable, while Earl wears a frown. You move your eyes back to Thomas. "How would they leave?"
Thomas turns his head to you and bites his lip. "The train... There's a station outside the city..." He falls silent before rubbing his eyes. "Can we..." He looks at you, "check her house... please." You press your lips tight together and slowly nod.
He forces a smile and rises to his feet, offering a hand, which you take. You stand, shaking out your legs and breathing deeply. "Thomas... You'll lead the way." You look at him, watching surprise and then fear cross his face. He slowly nods. He moves to the front, Sallie and Earl beside him, while Dante gets up, dusting himself off.
He steps in line beside you, stretching his limbs. Thomas points forward, glancing back at you. "It's this way."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><center>CHAPTER FIVE: ACT FOUR</center>
----
You walk in silence.
Feeling the cold air against your skin and over your dry lips. You lick them as your <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor[0].toLowerCase() + $mcrighteyecolor.slice(1)>> eyes<<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor[0].toLowerCase() + $mcrighteyecolor.slice(1)>> and <<print $mclefteyecolor[0].toLowerCase() + $mclefteyecolor.slice(1)>> eyes <</if>> move along the concrete fences and beyond. The houses were big and nice. The concrete road was paved without cracks. You had never been this far uptown before. You look at Earl and Sallie, who mimic the same interest in your surroundings. The same surprise at how clean and bare everything was. How clean the air seemed. But isolating. Houses heavily concealed from their neighbors, but with open skies. No apartment buildings like downtown. You feel like an outsider. It's because you are.
You look up at the sky. It's clear and sunny.
'Ill-timed,' you think. You feel Dante's gaze, glancing at him with raised brows. "The weather." <<if ($mcdeaf is "Is Deaf")>> He signs with the jumping of his brows.<<elseif ($mcdeaf is "Is Not Deaf")>> He speaks low with the jump of his brows.<</if>><<if ($autism is true)>> You stare at the demon before looking forward.<<elseif ($aloof is true)>> You stare at the demon before looking forward.<<elseif ($patientcalm is true)>> A small smile spreads as you stare before looking forward.<<elseif ($sarcasticquickwitted is true)>> You playfully roll your eyes, moving your attention forward.<<elseif ($confidentncocky is true)>> You playfully roll your eyes, moving your attention forward.<<elseif ($energetictalkative is true)>> A smile spreads as you stare before looking forward.<<elseif ($kindnice is true)>> A small smile spreads as you stare before looking forward.<<elseif ($shyeasilynervous is true)>> A small smile spreads as you stare before looking forward.<<else>> You playfully roll your eyes, moving your attention forward.<</if>> "It's really bright…" Dante nods <<if ($mcdeaf is "Is Not Deaf")>> with a hum<</if>>. You both fall back into silence.
<<if ($mcwalkingaid is "Cane")>> You reposition on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> You reposition on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> You reposition on your crutch.<<else>> You scratch the back of your neck.<</if>><<if ($mcstrangerspersonality is "Conscientiousness")>> "I want to apologize. For what I said."<<elseif ($mcstrangerspersonality is "Openness")>> "I'm sorry. For what I said."<<elseif ($mcstrangerspersonality is "Extroversion")>> "I'm sorry for what I said."<<elseif ($mcstrangerspersonality is "Agreeableness")>> "I'm really sorry for what I said."<<elseif ($mcstrangerspersonality is "Neuroticism")>> "I want to apologize. For what I said."<<elseif ($mcstrangerspersonality is "Introversion")>> "I'm sorry for what I said."<</if>><<if ($mcheight is "5'0FT or below")>> You look up at him<<elseif ($mcheight is "5'1FT - 5'3FT")>> You look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You look up at him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> You look at him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> You look at him.<<elseif ($mcheight is "6'5FT or above")>> You look at him.<</if>> Watching him slowly nod his head, which turns into him stretching his neck, dropping his head, parts of his hair getting in his face. He pushes them back with his hand as he looks at you, rubbing his nose.
"You were right..."
<<if ($mcdeaf is "Is Deaf")>> He signs,<<else>> He yawns,<</if>> lifting his head and rolling his shoulders back. <<if ($mcstrangerspersonality is "Conscientiousness")>> You nod, looking forward. "Still. It wasn't okay. Even if I meant it."<<elseif ($mcstrangerspersonality is "Openness")>> You nod, looking forward. "Still. It wasn't nice. Even if I meant it."<<elseif ($mcstrangerspersonality is "Extroversion")>> You nod, forcing a small smile. "Still. It wasn't okay..."<<elseif ($mcstrangerspersonality is "Agreeableness")>> You nod, forcing a small smile. "Still. It wasn't okay..."<<elseif ($mcstrangerspersonality is "Neuroticism")>> You nod, looking forward. "Still. It wasn't okay. Even if I meant it."<<elseif ($mcstrangerspersonality is "Introversion")>> You slowly nod. "Still. It wasn't okay..."<</if>><<if ($mcdeaf is "Is Deaf")>> You finish signing, your hands dropping to your side. You watch his brows raise and his eyes close as he blows out a puff of smoke.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You finish signing, your hands dropping to your side. You watch his brows raise and eyes close as he hums.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your hands scratch your sides, glancing at the demon and watching his brows raise and eyes close as he hums.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your hands scratch your sides, glancing at the demon and watching his brows raise and eyes close as he hums.<</if>>
"I don't always enjoy the things I do."
Your lips part before you close them, but you don't stop your eyebrows from pulling together. You feel his fingers pinch your cheek and you jolt. <<if ($mcphysicaltouch is "Yes")>> He shoves his hand into his pocket as you hold your slightly aching cheek.<<elseif ($mcphysicaltouch is "No")>> He shoves his hand into his pocket as you shuffle away, holding your slightly aching cheek.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> He shoves his hand into his pocket as you shuffle away, holding your slightly aching cheek.<</if>> Confusion written on your face as you stare at him.
"You were making that face." He tries to grin, but you watch his face contort. He presses the side of his thumb against his nose, squinting his eyes. <<if ($mcdeaf is "Is Deaf")>> You watch him sneeze, his entire body tensing. It must've been loud as everyone's eyes turn to him.<<else>> He sneezes loudly, his body tensing as he does. Drawing everyone's attention.<</if>> He waves his hand and sniffles. "Damn."
He shakes his head. <<if ($polite is true)>> "Bless you."<<elseif ($patientcalm is true)>> "Bless you."<<elseif ($kindnice is true)>> "Bless you."<<else>> "That was a big sneeze... Bless you."<</if>> He rubs his nose again, harder this time. Nodding his head to thank you. You turn your head from him, then to the surrounding buildings.
You had walked quite far; the clean, minimalist walls were replaced with gray bricks, lined with thick faded green bushes—a layer of frost over the leaves. The small, isolated houses had slowly become large and towering. Going from one story to two, then three. You weren't sure you could even call them houses, with their many floors and windows that revealed the expensive pieces of art and emptiness. You weren't sure you could even call them homes.
The others do the same, except Thomas.
You all walk further, and the familiar scents of alcohol and weed fill your nostrils. You cover your nose; you can smell blood. You all pause, your eyes widening as your <<if ($aloof is true)>> lips move into a straight line.<<elseif ($patientcalm is true)>> lips frown.<<elseif ($sarcasticquickwitted is true)>> lips scowl.<<elseif ($confidentncocky is true)>> lips scowl.<<elseif ($cowardly is true)>> lips deeply frown.<<elseif ($crybaby is true)>> lips deeply frown.<<elseif ($shyeasilynervous is true)>> lips deeply frown.<<else>> lips move into a straight line.<</if>> You're reminded of that house with the missing parents and children. The paved street was a mess. Bushes ripped from the soil, brick walls broken and spray-painted. You slowly move between Sallie and Thomas, pushing him to the side.
<<if ($mcdeaf is "Is Deaf")>> You feel glass break beneath your feet.<<else>> You feel glass break beneath your feet, listening to it crunch with each step.<</if>> The ground was littered with glass, from glass bottles, plates, cups, bowls. You pass the entrance of a house, the metal gate is yanked away from its hinges, ripping apart the brick walls. Bolting to the front door or windows, shattering them. There's blood, the smell heavy and thick. It wasn't just people who did this.
All the houses were the same.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.154">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>Subjects got here long before you did. <<if ($anxiety is true)>> Your shoulders drop, and you feel shaky. You take a step back. You turn around, your body tensing as you look at Thomas.<<elseif ($cowardly is true)>> Your shoulders drop, and you feel shaky. You take a step back. You turn around, your body tensing as you look at Thomas.<<elseif ($crybaby is true)>> Your shoulders drop, and you feel your eyes water. You take a step back. You turn around, your body tensing as you look at Thomas.<<elseif ($dependent is true)>> Your shoulders drop, and you feel shaky. You take a step back. You turn around, your body tensing as you look at Thomas.<<elseif ($kindnice is true)>> Your shoulders drop, and you feel shaky. You take a step back. You turn around, your body tensing as you look at Thomas.<<elseif ($protective is true)>> Your shoulders drop, and you instinctively turn your attention to Thomas.<<elseif ($shyeasilynervous is true)>> Your shoulders drop, and you feel shaky. You take a step back. You turn around, your body tensing as you look at Thomas.<<else>> Your shoulders drop, and you instinctively turn your attention to Thomas.<</if>> His face is pale, and his hand is clutching his jacket. He shakes his head in disbelief, seeing your face. He steps forward before he runs.
<<if ($mcwalkingaid is "Cane")>> And you move on your own, twisting your ankle with a hiss. You drop your cane and stagger back, nearly falling before Dante grabs your bicep. "Thomas," you call out, waving your hands at Sallie and Earl, who rush to you, urging them to chase after Thomas.<<elseif ($mcwalkingaid is "Forearm Crutches")>> And you move on your own, twisting your ankle with a hiss. You drop your crutch and stagger back, nearly falling before Dante grabs your bicep. "Thomas," you call out, waving your hands at Sallie and Earl, who rush to you, urging them to chase after Thomas.<<elseif ($mcwalkingaid is "Armpit Crutches")>> And you move on your own, twisting your ankle with a hiss. You drop your crutch and stagger back, nearly falling before Dante grabs your bicep. "Thomas," you call out, waving your hands at Sallie and Earl, who rush to you, urging them to chase after Thomas.<<else>> And you move on your own, twisting your ankle with a hiss. You stagger back, nearly falling before Dante grabs your bicep. "Thomas," you call out, waving your hands at Sallie and Earl, who rush to you, urging them to chase after Thomas.<</if>> You watch their faces before chasing after the young boy. Dante's hand slides to your forearm, letting you regain your balance. "Thanks." <<if ($mcdeaf is "Is Deaf")>> You quickly sign.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You quickly sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You mumble.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You mumble.<</if>> Dante lets go completely, <<if ($mcwalkingaid is "Cane")>> picking up your cane and passing it to you.<<elseif ($mcwalkingaid is "Forearm Crutches")>> picking up your crutch and passing it to you.<<elseif ($mcwalkingaid is "Armpit Crutches")>> picking up your crutch and passing it to you.<<else>> stepping away.<</if>>
You shake your <<if ($mclegs is "Both legs")>> right foot, wincing. <<elseif ($mclegs is "Lost right leg")>> left foot, wincing.<<elseif ($mclegs is "Lost left leg")>> right foot, wincing.<<elseif ($mclegs is "Lost right foot")>> left foot, wincing.<<elseif ($mclegs is "Lost left foot")>> right foot, wincing.<</if>> You draw your eyes up to Dante, then where Thomas ran. You slowly begin to follow, Dante trailing behind. You glance over your shoulder at him, and he nudges his head forward. "They didn't go far." //'To him.'// The thought crosses your mind, and you look forward, twisting and turning down random paths, ascending higher and higher. The destruction becomes worse, with random pieces of ice jutting through the ground and walls. The houses are farther apart until the path ends. No longer going straight, but left or right, with the remains of a large golden gate. The initial 'H' is in the middle. It wasn't torn off but bent in several places. Your eyes travel upward; the shadow of the outer district walls looms over and creates a large shadow over the large white and gray house. You don't see Earl, Sallie, or Thomas. You walk to the gate, your hand touching the metal and slipping through the bent bars, Dante doing the same. There's a gravel driveway, the sides lined with ice-covered bushes and trees. You walk towards the house; the driveway connects to a large circle, a broken fountain in the center, and past the fountain is a flipped black car. The tinted windows are shattered, the wheels torn, and the doors thrown open.
You can see the arm of the driver.
You breathe through your mouth. This was Mary's house. You walk closer to the car, glancing back at Dante. He doesn't look worried, but he's not looking at you. There are suitcases thrown about, torn open, and clothes scattered. Shirts, pants, socks, jewelry, and an apron, with a torn pink bow. You freeze in your spot, drawing your eyes to the dark, broken double doors. You swallow thickly and walk towards the white steps, creeping towards the doorway.
It's dimly lit, with many windows lighting the foyer, leading straight to a large staircase, two halls lining the stairs. You see, Earl's back. You walk into the house, stepping over glass, broken paintings, and destroyed furniture. You clear your throat; Earl turns to look at you. He frowns and steps aside as you walk closer. You step into a dimly lit living room with high ceilings. Thomas sits on a torn couch.
"Thomas..." <<if ($mcdeaf is "Is Deaf")>> You call out to him, your hands moving as you do.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You call out to him, your hands moving as you do.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You call out to him.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You call out to him.<</if>>
He looks up with wide green eyes. He throws his hands out, his mouth opening, and then closing as they fall to the couch. "They—they messed it all up." His lips quiver. "Those monsters messed it all up." His green eyes gloss over. He looks down as you step closer, taking a seat beside him.
"Thomas..."
<<if ($mcphysicaltouch is "Yes")>> You gently touch his shoulder.<<elseif ($mcphysicaltouch is "No")>> You hold your hands in your lap.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> You gently touch his shoulder.<</if>> "Let's search around first... They could be safe like we are."
Thomas doesn't speak, but he nods. "I want to check Mary's room..." He rises from the couch and doesn't look at anyone, leaving the room. "Uh... I'll look around the first floor," Sallie speaks with a jump of their form, and you slowly nod, Earl, going with them. You get up from the couch, and Dante enters the room, his hand against his chest.
You furrow your brows, but he shakes his head. He walks to the couch and crashes onto it, making the entire thing rock. He closes his eyes, and you leave the living room.
You'll check the...
<<nobr>><div class="choices">
<<link '<div class="choice-item">First Floor</div>' 'CH.5.ACT.4.PG.155.1'>><</link>>
<<link '<div class="choice-item">Second Floor</div>' 'CH.5.ACT.4.PG.155.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $searchfirstfloorfirst to true>><<if $searchfirstflooragain is true>>!!!''YOU ALREADY SEARCHED THE LIVING ROOM.''
<<if $searchthirdfloorfirst is true>>You return back downstairs. File in hand. You place it down beside your backpack.<</if>> You'll search the...
<<nobr>><div class="choices">
<<link '<div class="choice-item">First Floor More</div>' 'CH.5.ACT.4.PG.156.1'>><</link>>
<</nobr>>
<<else>><<if $searchthirdfloorfirst is true>>You return back downstairs. File in hand. You place it down beside your backpack. Your eyes landing on Dante's body. He hadn't moved, nor did your backpack. You'll search the living room next.<<elseif $searchsecondfloorfirst is true>>You return back downstairs. Your eyes landing on Dante's body. He hadn't moved, nor did your backpack. You'll search the living room next.<<else>>Your eyes move from Dante's body, sliding your backpack off and placing it on the floor. You'll search the living room since you're already here.<</if>>Your eyes move across the destroyed living room, pulling out your phone and turning on the flashlight. Expensive dressers, tables, and paintings are strewn across the floor, broken and smashed. Half of the mess seems mindless—ripped paintings, broken parts of drywall revealing wiring—while the other half seems intentional. Anything valuable or personal was gone, with signs of struggle. The large rug is torn with dried brown spots—blood, you assume.
You kick a broken piece of glass and wood. There is nowhere to really search in the large room. You walk around the living room and softly sigh. You find nothing. You'll search the...
<<nobr>><div class="choices">
<<link '<div class="choice-item">First Floor More</div>' 'CH.5.ACT.4.PG.156.1'>><</link>>
<<if $searchsecondfloorfirst is true>>You already searched the second floor.<<else>><<link '<div class="choice-item">Second Floor</div>' 'CH.5.ACT.4.PG.155.2'>><</link>><</if>>
<<if $searchsecondfloorfirst is true>><<if $searchthirdfloorfirst is true>>You already searched the third floor. <<else>><<link '<div class="choice-item">Third Floor</div>' 'CH.5.ACT.4.PG.155.3'>><</link>><</if>><</if>>
<</nobr>><</if>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $searchsecondfloorfirst to true>><<set $searchfirstflooragain to true>><<if $searchbasement is true>>You give a sparing look to Dante and Thomas. "Wait in the living room..." You slowly walk past and Thomas nods. You make your way to the foyer, looking up the large steps to the second floor. You slowly walk up the marble steps. They are clean, yet it smells bad. You cover your nose and reach the top of the stairs, walking across the small hall and looking over the railings to the living room. Dante and Thomas wait in the living room. Your hands touch the railings, and you lean back, your eyes widening. You cough and gag. The hallway goes left and right, the left hallway far worse than the right.<<elseif $searchfirstfloorfirst is true>>You find nothing on the first floor and leave the living room, sparing a glance at Dante. You watch him sleep. You walk back to the foyer, looking up the large steps to the second floor. You slowly walk up the marble steps. They are clean, yet it smells bad. You cover your nose and reach the top of the stairs, walking across the small hall and looking over the railings to the living room. Dante hadn't moved. Your hands touch the railings, and you lean back, your eyes widening. You cough and gag. The hallway goes left and right, the left hallway far worse than the right.<<else>>You roll your shoulders back and leave the living room, sparing a glance at Dante and sliding your backpack on the floor and leaving it behind. You watch him sleep. You walk back to the foyer, looking up the large steps to the second floor. You slowly walk up the marble steps. They are clean, yet it smells bad. You cover your nose and reach the top of the stairs, walking across the small hall and looking over the railings to the living room. Dante hadn't moved. Your hands touch the railings, and you lean back, your eyes widening. You cough and gag. The hallway goes left and right, the left hallway far worse than the right.<</if>>
It smells like a mixture of urine, feces, vomit, alcohol, and blood. The walls are littered with holes and smeared with different fluids. You grimace, walking backward, going down the right hall. It is dirty, but far more manageable. You use your flashlight to guide you as you shuffle through the mess. There are a few doors, closed shut and impossible to open. You continue walking, arriving at a door that is left slightly ajar. You use your leg to open it further, revealing a master bedroom in complete disarray.
The metal bed frame is flipped, the king-sized mattress is sliced, the sheets are torn, and the curtains are missing. The windows to the bedroom are smashed, and the many dressers and the large vanity are ransacked and thrown to the side. You grimace as you turn off your flashlight and slip your phone into your jacket pocket before carefully searching what you can. Using your feet, you kick over broken frames and step over glass shards and beer bottles. It seems that people were here instead of subjects.
Your eyes land on a large, heavy dresser. Using your body, you push aside the dresser. It shudders and wobbles as you push it across the wooden floors, getting caught on the carpet. You shove your body against it, and it moves fully. You look across the floor and on top, finding nothing. You pull out drawer after drawer, pushing aside clothing that seems to belong to a woman. You breathe out and feel your fingers brush against something. You touch it again and pull out a black, hard-covered book.
You open it.It's a journal.
You...
<<nobr>><div class="choices">
<<link '<div class="choice-item">open the journal.</div>' 'CH.5.ACT.4.PG.156.2'>><</link>>
<<link '<div class="choice-item">put it back.</div>' 'CH.5.ACT.4.PG.157.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<if $searchfirstfloorfirst is true>>You find nothing on the first floor and leave the living room, sparing a glance at Dante. You watch him sleep. You walk back to the foyer, looking up the large steps to the second floor. You find a second set of hidden stairs behind a wall from the main view. You walk up to the third floor.<<else>>You walk to the second set of hidden stairs hidden behind a wall from the main view. You walk up to the third floor.<</if>><<set $searchthirdfloorfirst to true>><<if $searchbasement is true>>You give a sparing look to Dante and Thomas. "Wait in the living room..." You slowly walk past and Thomas nods. You make your way to the foyer, looking up the large steps to the second floor. You find a second set of hidden stairs behind a wall from the main view. You walk up to the third floor.<</if>>
These stairs are steep and narrow but clean like no one bothered coming up this far. You climb to the third floor<<if $searchbasement is true>><<if ($mcwalkingaid is "Cane")>>, using the wall for balance, since you no longer had a cane and you had no desire to enter the basement to get it<<elseif ($mcwalkingaid is "Forearm Crutches")>>, using the wall for balance, since you no longer had a crutch and you had no desire to enter the basement to get it<<elseif ($mcwalkingaid is "Armpit Crutches")>>, using the wall for balance, since you no longer had a crutch and you had no desire to enter the basement to get it<</if>><<else>> <<if ($mcwalkingaid is "Cane")>>, balancing on your cane<<elseif ($mcwalkingaid is "Forearm Crutches")>>, balancing on your crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>>, balancing on your crutch<</if>><</if>>. It was clean, bare, and bright, with large ceiling-to-floor windows giving a view to the entire front lawn, the entire city, and beyond the walls. It was beautiful in a way, but the destruction of Uptown Six was clear. The main roads, wide, were destroyed, and if you looked long enough, you could see subjects slink about.
You look away from the windows and down the hall. It had no photos or paintings, no ceramic vases, no dressers, no tables, nothing. You walk down the hall, finding only four doors that you open and finding nothing but furniture covered in a layer of white fabric. Three of the doors lined the left side of the hall, while the right side was a wide open space with a singular double door and solid walls lining each side before connecting to the large windows. You touch the brass doorknob and twist it,<<if ($mcdeaf is "Is Not Deaf")>> there's a soft click,<</if>> and the door opens on its own. You let go.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.156.3">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You'll search the kitchen next. You walk through the living room to a large, destroyed dining room. Broken tables and chairs, blood. You creep past and into the kitchen. The kitchen is modern, black, and sleek, with marble counters and stainless steel appliances. The kitchen is bare, and most of everything is stolen or broken, with broken glass and food covering the floor.
You walk through the kitchen, kicking past ripped-off cabinet doors and empty, broken storage drawers. Peeking into cabinets that weren't utterly broken, you search through drawers and find nothing. You sigh and walk back to the dining room, your hand touching the broken table and leaning on it. Your eyes move across the destroyed room, landing on a door tucked away. <<if $eeshajournal is true>>The basement door.<</if>> You hadn't noticed it before.
You walk to the door, stepping in front of it.
You'll...
<<nobr>><div class="choices">
<<if $eeshajournal is true>><<link '<div class="choice-item">search the basement</div>' 'CH.5.ACT.4.PG.157.1'>><</link>><<else>><<link '<div class="choice-item">open the door.</div>' 'CH.5.ACT.4.PG.157.1'>><</link>><</if>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<notify 3s>> UNLOCKED JOURNALS.<</notify>><<set $eeshajournal to true>>The journal is completely full, written in pretty cursive writing with the initials 'E.H' on every page. You try to remember Mary's mother's name—'Eesha?' Maybe. You can't remember. You shake your head, your eyes flipping through the pages until something catches your attention.
----
!!!''__<<link "E.H JOURNAL">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY ONE").processText());
Dialog.open();
<</script>><</link>>__''
----
The rest of the pages are rants. Angry rants about the District, her husband, the sickness, and subjects. This weird obsession with Eclipse Facility and how she wants it gone. And funding issues. She repeats this fear of becoming forcefully planted.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.158.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>It's an office, small and clean. The farthest wall is completely glass, with the sides of the office being towering bookshelves. There are no places to sit beside the plush black chair behind the dark wooden desk. The floor is tile with a thick black-and-white rug. You step further into the room, to the desk. There's an expensive computer and a keyboard with an equally expensive mouse. You sit down in the chair. It's soft but firm. Your eyes move across his desk: a half-dead potted plant, organized notepads, a mug with pens, and a photo with him, his wife Mary, and another girl, older than Mary. <<if $eeshajournal is true>>This must be Eliza.<<else>>His daughter?<</if>>They look happy and younger, smiling. <<if $searchbasement is true>>You lay the photo down.<</if>>
You turn your attention to the drawers, opening each of them and finding them all well-organized with containers for different supplies. You slide it closed and open another drawer. This time, it was filled with files and documents. You pull out the large stack and flip through each file, skimming over them. A lot of it was policy changes and budget spending.
Nothing important nor anything that would give you any hints about Mary's location. You push the files aside, opening another drawer, this one much different from the others. There was one neat folder titled ''PROJECT SIX.''
You...
<<nobr>><div class="choices">
<<link '<div class="choice-item">read it.</div>' 'CH.5.ACT.4.PG.157.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $searchbasement to true>>You touch the doorknob, twisting it. You expect stiffness, but receive none. The door opens slowly inward, revealing a steep set of stairs. <<if $eeshajournal is true>>The basement.<<else>>A basement.<</if>> A cloud of dust and cold air blows through the doorway, and you swipe through the stale and metallic-smelling air, blowing it away from your face with a cough, covering your mouth and nose as you grab your phone and turn on the flashlight, shining it into the pitch-black basement.
The stairs look well made and—you step closer, noticing droplets of blood and bloodied handprints smeared across the floors and sides of the wall. Someone was dragged into the basement. You swallow thickly. You shouldn't go down there, but if not you, then someone else will. You'd feel guilty if you let someone else die or get eaten because you were scared. You could ask Dante, but he doesn't feel well, possibly because of the wall.
You breathe out and slowly creep onto the first step. <<if ($mcdeaf is "Is Not Deaf")>>It creaks and<<else>>It<</if>> bends beneath your weight. Your hand touches the side of the wall, far above the smeared traces of blood. Both sides of the stairs are concealed by thick walls, with no paint along them. You can feel the holes in the concrete. You walk further down until you reach the bottom. The cold air pools, making you shudder. Everything is silent.
You scan your phone across the floor. There is a thick layer of dust and boxes piled up. You sweep the light across the floor, making out large parts of where a struggle happened and footsteps—or handprints. Whatever entered the house grabbed onto someone and dragged them into the basement without killing them.
Your eyes scan the tower of boxes. They are stacked in threes, with one column only having one. You step closer, nearly slipping. You find two boxes on the floor, open from the impact, and items thrown about, with pooling blood. You tense and glide the camera up, inhaling quickly at the sight of a bony creature—dead—you can see its bones poking through gray skin with patches of wiry hair. Its jaw is wrenched, revealing yellowing teeth, with twisted arms and legs like a human, broken and rearranged to bend backward at the elbow. The tips of its bloody fingers facing inward, nails torn. It bleeds red from a gash on its side, wet and icy. You creep backward, keeping your eyes on it.
It's not breathing. Nor moving. Dante would've said something. Maybe. Or not. He can't sense anything when—you smack into a tower of boxes. <<if ($autism is true)>>Your body tenses.<<elseif ($anxiety is true)>>You screech.<<elseif ($aloof is true)>>Your body tenses.<<elseif ($patientcalm is true)>>Your body tenses.<<elseif ($aggressivehotheaded is true)>>You curse loudly.<<elseif ($confidentncocky is true)>>You curse loudly.<<elseif ($cowardly is true)>>You cry out.<<elseif ($crybaby is true)>>You cry out.<<elseif ($energetictalkative is true)>>You screech.<<elseif ($kindnice is true)>>You screech.<<elseif ($shyeasilynervous is true)>>You cry out.<<else>>Your body tenses.<</if>><<if ($mcdeaf is "Is Not Deaf")>>The sound is deafening.<</if>> You stare at the dead subject, but it doesn't move. You slowly turn around, dragging your light over them. Nothing spills out of the boxes, but they fall weirdly, as they fall onto //something.//
You breathe out and slowly walk around, nearly stumbling as your feet push against something. You look down. You see a bare leg.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.158.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You put the journal back, you don't to evade their privacy. You close the door and search the bedroom once more and find nothing else. You'll search the...
<<nobr>><div class="choices">
<<if $searchfirstflooragain is true>><<link '<div class="choice-item">First Floor Again</div>' 'CH.5.ACT.4.PG.155.1'>><</link>><<else>><<link '<div class="choice-item">First Floor</div>' 'CH.5.ACT.4.PG.155.1'>><</link>><</if>>
<<link '<div class="choice-item">Third Floor</div>' 'CH.5.ACT.4.PG.155.3'>><</link>>
<<link '<div class="choice-item">Finish Searching</div>' 'CH.5.ACT.4.PG.159'>><</link>>
<</nobr>>!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<notify 3s>>UNLOCKED DISTRICT INFO PAGES.<</notify>><<set $projectsix to true>><center>PROJECT SIX</center>
----
!!<center>DISTRICT SIX.</center>
!!<center>RESEARCH FACILITY: UPTOWN SIX</center>
!!<center>BEGINS.JANUARY 1ST 4010</center>
----
!!!''CONDUCTED BY:''
DOCTOR RICHARD FAUST
!!!''PURPOSE:''
COHABITATION W/ SUBJECTS — REUSABLE SUBJECT ENERGY — SUBJECT REMAINS FOR BUILDINGS — ILLECEBRA — THE TRUEST FORM
!!!''GOAL:''
THE TRUEST FORM OF SUBJECTS HAVE HIGHER ENERGY LEVELS, AND WITH THE EXISTENCE OF CITIZENS WITH THE ILLECEBRA ILLNESS, THEY CREATE A SOURCE OF CONSISTENT AND REUSABLE SUBJECT ENERGY. MATCHED WITH BREEDING FARMS AND THE RECENT PUSH OF COHABITATION, MOVING DISTRICTS CAN TRAVEL FURTHER AND LONGER DISTANCES.
!!!''DESCRIPTION:''
UPTOWN SIX WILL BE THE CONTROLLED GROUP FOR COHABITATION. UPPER SIX WILL BE PROTECTED FOR GOVERNMENT OFFICIALS. DOWNTOWN SIX WILL HOUSE MOST CITIZENS, WITH A SELECT FEW LIVING UPTOWN. RESULTS SHOW THAT 39% OF HUMANS LIVING AMONGST SUBJECTS SURVIVE. JOBS AND BUSINESSES WILL ALL BE MOVED UPTOWN.
THOSE WITH THE ILLECEBRA ILLNESS SHALL ATTRACT SUBJECTS, AND IF DISTRICT SIX IS EVER ATTACKED BY SUBJECTS AT THE ECLIPSE FACILITY, SUBJECTS SHALL BE ATTRACTED DOWNTOWN TO NOT DISRUPT THE TEST OF UPTOWN SIX.
UPPER SIX SHALL BE PROTECTED BY GROUND AND BUILDINGS BEING BUILT WITH ''ILLEMINTRIDE,'' WHICH SHALL BLOCK SUBJECT SENSES AND ABILITIES BUT RENDER THEM INCAPABLE OF HARMING THE CITIZENS OF UPPER SIX. IT WILL MAKE THEM REVERT TO THEIR BASE FORMS AND TRY TO AVOID IT.
''DIVIDING DISTRICT SIX INTO THREE:''
—''UPPER SIX.''
—//UPTOWN SIX.//
—''//DOWNTOWN SIX.//''
----
!!!''PROPOSAL:''
A WALL SHOULD BE BUILT BETWEEN UPTOWN AND DOWNTOWN SIX, AND THE TRAIN SYSTEM THROUGHOUT THE ENTIRETY OF DISTRICT SIX, KNOWN AS SATURN'S RINGS, WILL BE PROTECTED WITH THE USAGE OF ''ILLEMINTRIDE,'' WHICH SHALL MESS WITH THE SIGHT, SMELL, TOUCH, HEARING, AND TASTE OF ALL THE SUBJECTS.
SHOWN THROUGH SUBJECT F-24, A DEMON BLOODHOUND, WHO HAS BEEN TESTED REPEATEDLY AGAINST THESE MATERIALS KNOWN AS ''ILLEMINTRIDE.''
RESULTS RENDERED HIGHLY EFFECTIVE.
----
!!!''TIMELINE''
* RAIL SYSTEM—''//YEAR 4025//''
* DISTRICT WALL DIVIDER —''//YEAR 4025//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO UPPER SIX—''//YEAR 4020//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO THE SKY TREE—''//YEAR 4015//''
* REQUESTING THOSE WITH THE ILLECEBRA ILLNESS SHALL—''//YEAR 4025//''
* INTRODUCING SUBJECTS INTO UPTOWN SIX—''//YEAR 4027//''
----
!!!''ILLEMINTRIDE:''
A MIXTURE OF VARIOUS STONES AND SUBJECTS REMAINS, WHICH SHALL CONFUSE THE INTERNAL WORKINGS OF SUBJECTS AND KEEP THEM INCAPABLE OF CROSSING THE WALL. IT WILL FORCE THEM INTO THEIR NATURAL FORMS. ''ILLEMINTRIDE'' WILL BE BUILT INTO THE SKY TREE, WHICH HAS BEEN MINED AND FORMED FROM DISTRICT 36, WHICH HELP OUR EFFORTS.
DUE TO THE SERIOUSNESS OF WHAT I ASK, I REQUEST THE DEATH OR REMOVAL OF ANY ENGINEERS, CONSTRUCTION WORKERS, AND ANY LOW-LEVEL PERSONNEL WHO KNOW OF ''ILLEMINTRIDE'' AND THE TRUTH OF DISTRICT SIX. SO SHALL THEIR FAMILIES.
I ASK THAT THIS BE PERMITTED AND TAKEN INTO EFFECT JANUARY 1ST, 4026, AFTER THE COMPLETION OF THE RAIL SYSTEM, DISTRICT WALL DIVIDER, AND INSTALLATION OF ''ILLEMINTRIDE'' INTO UPPER SIX AND THE SKY TREE.
----
!!!''COSTS''
* RAIL SYSTEM—''//$500BN//''
* DISTRICT WALL DIVIDER—''//$400BN//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO UPPER SIX—''//$200BN//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO THE SKY TREE—''//$200BN//''
* REQUESTING THOSE WITH THE ILLECEBRA ILLNESS—''//$800BN//''
* INTRODUCING SUBJECTS INTO UPTOWN SIX—''//$100BN//''
----
!!!''FUNDING SUPPORT:''
* DISTRICTS 1
* DISTRICTS 6
* DISTRICTS 12
* DISTRICTS 18
* DISTRICTS 24
* DISTRICTS 36
----
!!!<p align="left">//SIGNED MARCUS HARREN //</p><p align="right"><<if ($mcbirthseason is "Spring Season")>> //APR 1ST 4009//<<elseif ($mcbirthseason is "Summer Season")>> //JUL 1ST 4009//<<elseif ($mcbirthseason is "Fall Season")>> //OCT 1ST 4009//<<elseif ($mcbirthseason is "Winter Season")>> //JAN 1ST 4009//<</if>></p>
<<if $searchbasement is true>> <center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.158.33">><</link>></center>\
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>Your hands cover your mouth, eyes darting across her bare freckled legs. They're spread in twist angles, covered in teeth marks and bruises. Her feet are crooked and bleed, open cuts and scratches from her struggle. The ends of her black skirt bunched around her hips, ripped and bloody. Her arms are spread out. It's like she fell down the stairs and struggled against that //thing//. Her face and upper body are concealed by the fallen boxes.
Naturally, you step back, bumping into something heavy that pushes away but swings back into you. Cold against your skin. <<if ($mcdeaf is "Is Deaf")>>It's silence.<<else>>It creaks.<</if>> You slowly turn around, holding out your light. It's the hanging body of a man. It was Governor Marcus. With matching red curls and rolled-back eyes, his tongue peeking past his pale lips, with a brown rope wrapped tightly around his broken neck. The ends of his hands look bruised and purple, frost covering his arms and legs. But no bite marks nor claw marks. You wonder if it's self-inflicted. <<if ($mcdeaf is "Is Deaf")>>It's silence, but you see something from the corner of your eye.<<else>>You hear a breath, a deep guttural breath, and something in the corner of your eye.<</if>>
You can't wait to see what it is. You stagger back and bolt up the stairs, slipping and stumbling. <<if ($mcwalkingaid is "Cane")>>dropping your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>>dropping your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>>dropping your crutch.<</if>> Your hands push against the floor. Struggling to gain balance. You slip on ice, your knees slamming into the solid stairs and the upper half of your body crashing into the edge of the steps. You shout out, pushing past the pain and lugging yourself up to your feet, using the railings to support you as you hobble to the top. The door had closed. You shove your hands against the door, slamming against the hardwood and pushing against it. <<if ($mcdeaf is "Is Not Deaf")>>You hear another ragged breath and lumbering steps.<<else>>The air feels different.<</if>>
<<if ($autism is true)>>You yell out.<<elseif ($anxiety is true)>>You scream out desperately, bouncing on the toes of your feet.<<elseif ($aloof is true)>>You scream out desperately, bouncing on the toes of your feet.<<elseif ($patientcalm is true)>>You yell out.<<elseif ($aggressivehotheaded is true)>>You yell out.<<elseif ($confidentncocky is true)>>You yell out.<<elseif ($crybaby is true)>>You scream out desperately, bouncing on the toes of your feet.<<elseif ($energetictalkative is true)>>You scream out desperately, bouncing on the toes of your feet.<<elseif ($kindnice is true)>>You scream out desperately, bouncing on the toes of your feet.<<elseif ($airheadscatterbrained is true)>>You scream out desperately, bouncing on the toes of your feet.<<elseif ($shyeasilynervous is true)>>You scream out desperately, bouncing on the toes of your feet.<<else>>You yell out.<</if>> Banging your fists against the door, yanking at the doorknob. You shove your body against the door. It's closer. You don't look back.
The door swings open suddenly, and you stumble forward, your body landing straight into Dante's. You stare at his pained expression, his gold eyes looking forward. Your hands are pressed against his side. You look back. The creature was crawling up the steps, body bent at an angle. It tilts its head, black eyes unblinking. Ice pierces its skin, killing it. Its twisted jaw hangs low, bloody saliva dripping past its teeth. You stare in disgust, and Dante pulls you back, closing the door with a slam. <<if ($crybaby is true)>>You feel your eyes water, and you heave.<</if>> You stare at the closed door. You didn't sense it. You didn't freeze up.
Dante touches your shoulder, squeezing it, and you look <<if ($mcheight is "5'0FT or below")>>up<<elseif ($mcheight is "5'1FT - 5'3FT")>>up<<elseif ($mcheight is "5'4FT - 5'7FT")>>up<<elseif ($mcheight is "5'8FT - 5'11FT")>>at<<elseif ($mcheight is "6'0FT - 6'4FT")>>at<<elseif ($mcheight is "6'5FT or above")>>at<</if>> him, his eyes locking onto yours. "You're okay."
<<if ($mcdeaf is "Is Deaf")>>He signs,<<else>>He speaks slowly,<</if>><<if ($mchaircoverings is "Hijab")>>fixing the edges of your hijab.<<elseif ($mchaircoverings is "Tichel")>>fixing the edges of your tichel.<<elseif ($mchaircoverings is "Turban")>>fixing the edges of your turban.<<elseif ($mchaircoverings is "Veil")>>fixing the edges of your veil.<<else>>his hand slides from your shoulders to your bicep.<</if>>
<<if ($mcdeaf is "Is Deaf")>>"I didn't—" He touches your hands and lowers them.<<elseif ($quietselectivelymute is true)>>You stay silent, dropping your head.<<elseif ($mcdeaf is "Is Not Deaf")>>"I didn't—" He squeezes you gently, shaking his head.<</if>>
"It's dead." You look at him and then look down. Dante steps back, turning his attention away from you. You follow his gaze, landing on Thomas' wide-eyed face. Your shoulders drop, and he frowns deeply. "Mary isn't here..."
<<nobr>><div class="choices">
<<if $searchsecondfloorfirst is true>>You already searched the second floor.<<else>><<link '<div class="choice-item">Second Floor</div>' 'CH.5.ACT.4.PG.155.2'>><</link>><</if>>
<<if $searchsecondfloorfirst is true>><<if $searchthirdfloorfirst is true>><<link '<div class="choice-item">Finish Searching</div>' 'CH.5.ACT.4.PG.159'>><</link>><<else>><<link '<div class="choice-item">Third Floor</div>' 'CH.5.ACT.4.PG.155.3'>><</link>><</if>><</if>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You flip through the pages, returning to the page with your name. You stare at the entry, staring at your name. A shudder trails down your spine. Mary's mother knew about you. You search your mind for any weird moments from last year, yet you can't. None. Nothing from Mary nor Ro. You close the journal and put it back in the drawer. You search the bedroom once more and find nothing else.
You'll search the...
<<nobr>><div class="choices">
<<if $searchfirstflooragain is true>><<link '<div class="choice-item">First Floor Again</div>' 'CH.5.ACT.4.PG.155.1'>><</link>><<else>><<link '<div class="choice-item">First Floor</div>' 'CH.5.ACT.4.PG.155.1'>><</link>><</if>>
<<link '<div class="choice-item">Third Floor</div>' 'CH.5.ACT.4.PG.155.3'>><</link>>
<<link '<div class="choice-item">Finish Searching</div>' 'CH.5.ACT.4.PG.159'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>//'This was signed the same year you were born... The same season...'// You stare over the papers. There are several pages with progress updates, notes on how the project progressed, issues with funding, and results. Subjects making their homes beneath the district, in abandoned tunnels, and how some seemed dormant and rarely attacked humans. Man-made subjects.
----
''WE DECIDED TO IMPLEMENT MAN-MADE, HYBRID SUBJECTS. THESE SUBJECTS ARE FASTER AND STRONGER THAN MOST.''
----
They write about successes and many failures. These man-made creatures are harder to control and are more resistant to the effect of the wall. They write about the loss of funding and maintenance, and that Eclipse Facility will fall if they can't prove results.
You close the file and rise from the chair. There are too many pages to read through. You look over the office once more and find nothing else.
You'll search...
<<nobr>><div class="choices">
<<if $searchfirstflooragain is true>><<link '<div class="choice-item">First Floor Again</div>' 'CH.5.ACT.4.PG.156.1'>><</link>><<else>><<link '<div class="choice-item">First Floor</div>' 'CH.5.ACT.4.PG.156.1'>><</link>><</if>>
<<if $searchbasement is true>><<link '<div class="choice-item">Finish Searching</div>' 'CH.5.ACT.4.PG.159'>><</link>><</if>>
<</nobr>><<set $searchbasementbeforethirdfloor to true>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>//'This was signed the same year you were born... The same season...'// You stare over the papers. There are several pages with progress updates, notes on how the project progressed, issues with funding, and results. Subjects making their homes beneath the district, in abandoned tunnels, and how some seemed dormant and rarely attacked humans. Man-made subjects.
----
''WE DECIDED TO IMPLEMENT MAN-MADE, HYBRID SUBJECTS. THESE SUBJECTS ARE FASTER AND STRONGER THAN MOST.''
----
They write about successes and many failures. These man-made creatures are harder to control and are more resistant to the effect of the wall. They write about the loss of funding and maintenance, and that Eclipse Facility will fall if they can't prove results.
You close the file and rise from the chair. There are too many pages to read through. You look over the office once more and find nothing else.
You'll search...
<<nobr>><div class="choices">
<<link '<div class="choice-item">Finish Searching</div>' 'CH.5.ACT.4.PG.159'>><</link>>
<</nobr>>!!!<<set $gamechapter = "ACT FOUR">><<masteraudio stop>><span style="color: #000240"><center>''10:12:35 AM | UPPER SIX | DEC 2ND | 64°F (18°C)''</center></span>
----
<<if $searchbasementbeforethirdfloor is true>> You return to the living room, finding Thomas, Dante, Sallie, and Earl waiting for you. All eyes are on you.<<else>> You return to the living room with Thomas and Dante, finding Sallie and Earl waiting for you. You pause, and all eyes are on you. <</if>> The air is tense and cold, and everyone looks discouraged.
<<if ($mcdeaf is "Is Deaf")>> "No one found anything?" You sign and speak.<<elseif ($quietselectivelymute is true)>> You don't speak as your shoulders drop.<<elseif ($mcdeaf is "Is Not Deaf")>> "No one found anything?" Your voice is hoarse, and you wince. <</if>> There are soft head shakes, and you sniffle.
<<if $searchbasementbeforethirdfloor is true>> You tap the thick file in hand, holding it up.<<else>> You point to the thick file on the floor near your backpack.<</if>> "Then... I have good news... I found something..." They stare at the file,<<if $searchbasementbeforethirdfloor is true>> and you toss it to the ground, making sure the papers didn't scatter.<<else>> and your hand drops to your side.<</if>> "I also found Mary's parents—" Dante moves to the couch, plopping down and picking up the thick folder. Your eyes move to Thomas. "They're dead. A subject attacked them," //'I think,'// but you don't say that out loud. You watch surprise and horror cross their faces, but they don't ask for more details.
You look at the ground and breathe out. Mary isn't here, meaning she might be alive; she might have escaped like Thomas did. But who knows where she is? And you're running out of time. You have no idea where your dad is or where Mary is. You still have to see "The Warden" and whatever he wants. Subjects are running around—a planned thing, it seems. Your head hurts. You let out a somber sigh; this is beginning to feel like it's all in vain.
Where do you even go next?
You already know that the others can't go with you. You //might// be okay, but you can't guarantee that for the others. "They're evacuating,"<<if ($mcdeaf is "Is Deaf")>> you speak, signing as you do.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> Your voice cracks, and you clear your throat, wincing at the sound of your voice.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice cracks, and you clear your throat, wincing at the sound of your voice.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice cracks, and you clear your throat.<</if>> "That's where you should go next..."
"And what about you two?" Thomas looks at you, then Dante, who flips through the files. You stare over the boy and cross your arms.
"... I'm waiting for my dad..." Thomas's eyes widen, and he regretfully looks away. "We should... rest and eat before we go..." Your eyes dart across the group; no one objects. You look at Dante; he looks angry. He slaps the folder closed and drops it between his legs. Sallie and Thomas physically recoil, and Earl's body tenses. You step back, watching the demon leave. You walk to go after him, <<if ($mcdeaf is "Is Deaf")>> but Thomas yanks your arm.<<else>> but Sallie shouts at you to stop.<</if>> You turn back and stare at Thomas and Sallie, their faces scrunched. You swallow and breathe through your nose. <<if ($mcdeaf is "Is Deaf")>> You slide your arm from Thomas' grip,<<else>> you give Sallie a reassuring look,<</if>> before chasing after Dante. Walking to the foyer and the front door.
He's gone.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.160">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>With a deep sigh, you return to the living room. The others are waiting with guilty but relieved expressions. They shudder in the cold, and your eyes sweep across the destroyed area. "We should clear out a spot and make a fire." <<if ($mcdeaf is "Is Deaf")>> You sign and speak, your eyes moving across each of them.<<else>> You slowly speak, your eyes moving across each of them.<</if>> They all nod their heads in agreement. <<if ($mcheight is "5'0FT or below")>> You, Thomas, and Sallie clear a small circular area and a makeshift fire pit with concrete, while Earl gathers materials to start the fire. <<elseif ($mcheight is "5'1FT - 5'3FT")>> You, Thomas, and Sallie clear a small circular area and a makeshift fire pit with concrete, while Earl gathers materials to start the fire.<<elseif ($mcheight is "5'4FT - 5'7FT")>> You, Thomas, and Sallie clear a small circular area and a makeshift fire pit with concrete, while Earl gathers materials to start the fire.<<elseif ($mcheight is "5'8FT - 5'11FT")>> Thomas and Sallie clear a small circular area and a makeshift fire pit with concrete, while you and Earl gather materials to start the fire.<<elseif ($mcheight is "6'0FT - 6'4FT")>> Thomas and Sallie clear a small circular area and a makeshift fire pit with concrete, while you and Earl gather materials to start the fire.<<elseif ($mcheight is "6'5FT or above")>> Thomas and Sallie clear a small circular area and a makeshift fire pit with concrete, while you and Earl gather materials to start the fire.<</if>> You use a lighter, setting the pile of broken wood and ripped-up fabric alight. You all gather around it. You sit on the floor, legs crossed, file beside Earl, and your second backpack opened. You pull out cans of food for everyone, passing them around. <<if ($mcsurvivalone is "Switch Army Knife")>>, using your switch army knife to open each can.<<elseif ($mcsurvivaltwo is "Switch Army Knife")>>, using your switch army knife to open each can.<<else>>, using a sharp knife you found in the kitchen, cleaning it, and opening each can.<</if>> You find forks and spoons in your bag too, and those get passed around.
You eat silently, watching the orange and red flames flicker, until Thomas places his half-eaten can of beans down. His eyes are on you. "$mcname..." He pauses, fidgeting with his hands, "Is Dante really a subject?" Sallie and Earl fall still, and you swallow, using your fork to poke at the food in your can. You nod and Thomas' eyes widen, Earl's posture straightens, and Sallie grips their spoon tightly. Your eyes flicker from them to Thomas.
"Is he the bloodhound?" <<if ($mcdeaf is "Is Deaf")>> You read his lips,<<else>> He whispers,<</if>> his hand covering his mouth from the others' view. You nod again. <<if ($mcdeaf is "Is Deaf")>> Sallie's hand slaps over their mouth, while Earl stares with blank eyes.<<else>> Sallie gasps, their hand slapping over their mouth, while Earl stares with blank eyes.<</if>><<if ($aloof is true)>> You press your lips together, looking down.<<elseif ($patientcalm is true)>> You press your lips together, looking down.<<elseif ($sarcasticquickwitted is true)>> You softly scowl and look down.<<elseif ($aggressivehotheaded is true)>> You softly scowl and look down.<<elseif ($cowardly is true)>> You softly frown and look down.<<elseif ($crybaby is true)>> You softly frown and look down.<<elseif ($shyeasilynervous is true)>> You softly frown and look down.<<else>> You softly scowl and look down.<</if>>
You look back at Thomas, and his eyes are wide, a mixture of fear and excitement. "That's crazy." Your brows scrunch, and so do Sallie's. "Are you scared—or did he scare you?" <<if ($mcdeaf is "Is Deaf")>> His lips move quickly,<<else>> He speaks fast,<</if>> and for a moment, you catch a glimpse of Mary.
"<<cycle "$mcfearofdante" autoselect>>
<<option "I used to be.">>
<<option "I am.">>
<<option "I am... Sometimes.">>
<<option "I'm not.">>
<</cycle>>." You answer honestly and take another bite of your food. Thomas leans back, and for the first time, he smiles in amazement. "You're really brave." You slowly nod your head, chewing and then swallowing, giving the smallest of smiles. "Thank you."
But Sallie exhales, their shoulders dropping. "Why are you with him?" Everyone falls silent and tense. You switch your attention to them. "He's helping me... And I'm helping him." They stare at you, surprised, their nose scrunching.
"Like a deal with the devil." Thomas chimes, and despite the tension, there's a laugh or smile. Except Sallie, who only crosses their arms. "He ate people..." Sallie's hands clutch at their coat. "People like my dad. He killed people." They frown, "<<if $sallieannoyance is true>> But I don't expect you to be sympathetic...<</if>><<if $sallieconcern is true>> I thought you would be sympathetic to those people. <</if>><<if $sallieignore is true>> But I don't expect you to care.<</if>>"
Thomas looks wide-eyed, and your lips part. <<cycle "$mcfeelingsforpeople" autoselect>>
<<option "You are sympathetic. You don't like that he eats people.">>
<<option "You are sympathetic sometimes, but you don't feel bad for strangers.">>
<<option "You are sympathetic sometimes, but you don't feel bad for people who experimented on subjects or district police.">>
<</cycle>> <<if ($thoughtsoneatingpeople is "You're right. I don't like that you eat humans.")>> You don't like that he eats people and kills, but from the outside, it seems like you do. And maybe you really do... making him the exception. You don't know how to feel about it.<<elseif ($thoughtsoneatingpeople is "... I don't like that you eat humans, but if you need to, I won't stop you too.")>> You don't like that he eats people and kills, but from the outside, it seems like you do. And maybe you really do... making him the exception. You don't know how to feel about it. But he //needs// to eat... but you don't know how to feel about that either.<<elseif ($thoughtsoneatingpeople is "You can eat people if that's what you need to do.")>> You don't like that he eats people and kills, but if he needs to do it, you can't stop him. You don't know how to feel about it. <<elseif ($thoughtsoneatingpeople is "I don't care.")>> You don't care. That's what you told him and to others, it seems like that. Maybe you should care. But you don't know if you want to.<</if>>
"People like your dad... Was he eaten?"
Sallie shakes their head. You're relieved<<if ($unpredictablevulgar is true)>>, but annoyed<<elseif ($aggressivehotheaded is true)>>, but annoyed<<elseif ($sarcasticquickwitted is true)>>, but annoyed<</if>>. Sallie frowns as they let out a heavy sigh, their entire body moving. "He died a few years ago, but he worked at Eclipse. He studied subjects." They wring their hands together, a soft smile spreading across their lips. "He told stories about them and all the things he learned... That humans were different and lucky." Their frown returns. "I didn't believe him, humans are bad and selfish, but they didn't eat people..." There's a stretch of silence, and Sallie looks at you. "I guess, they aren't that bad... Dante isn't all bad. But he's not good." They add the last part quickly, their expression softening.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.161">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You all fall into silence, your gaze sliding to Earl, who holds the file. He reads through it, his face saddened. "<<if $earlspast is true>> Those photos on the wall...<</if>> You worked on Project Six..?" He nods, placing the file down and pulling out a notepad and a pen that he had tucked away. He writes on it and passes it to you. His writing is neat and pretty. Thomas looks over your shoulder.
'''I had taken the job for money. So that my wife and I could afford her pregnancy. It was a surprise, and she wanted to raise our son in a different district.''' You pass it back to him, Sallie watching him write as he goes on. He passes it back to you. '''They paid a lot and hired anyone. No test, no interviews, nothing but a background check... My wife didn't want me to do it, but we desperately needed the money. They provided housing in Uptown Six and took care of us. And I built the wall with several others. We had become family over the years.''' You pass the notepad back to him, and he writes more, his face soft and sad. He passes it back.
'''We completed the wall a month early. My son was turning 8, and we celebrated for days on end. They let us have the house in Uptown, and we decided to stay... But then my friends were randomly killed. And the District had no answers. We tried to leave, but they refused as my friends continued to die and disappear in unknown ways.''' You stare at the pad, your stomach sinking. Thomas grimaces and holds your shoulders. You pass the notepad back.
Earl continues, he writes faster and his eyes gloss over. '''Until a subject came to our house while I was away, drinking. It had attacked my wife and son, and when I returned, it was so silent... I found it, with spindling legs and arms like a snake, wrapped around this deformed thing. It was my wife, and I couldn't tell from what it had done to her.''' <<if ($crybaby is true)>> You feel tears threatening to leave your eyes.<<else>> You frown deeply.<</if>> '''I never found my son's body.
It should have killed me, but Ro saved me... And the subject fled. He mourned with me and became my friend. I eventually lost contact with the other engineers, having either fled or died. Self-inflicted... Ro is a friend, but he had an affinity for attracting trouble, and whenever danger was near, something would break.''' There's slight humor in the last line, and you pass the notepad back. He writes more and sighs.
'''I had no idea why they built the wall or expanded the trains... We had our ideas. Our jokes, but never thought this was their idea... My wife and I were born and raised here; ain't nothing different... She wanted to leave so badly''' You feel wet droplets on your shoulders. You look up. Thomas' face is red and his cheeks are wet. <<if ($crybaby is true)>> You snap your head forward, fighting back your tears.<</if>> '''...wanted to go to the planted districts. They were safer. I regret it every day that we didn't leave. That night, I screamed and cried so much. I promised to be silent 'til I died...''' He touches his throat.
"Why didn't you leave?"<<if ($mcdeaf is "Is Deaf")>> Your hands move on their own as you whisper and sign,<<else>> You whisper,<</if>> passing the notepad back to him. He writes with a sad smile and shrugs, passing it back to you. '''I couldn't face nobody as a survivor.'''
You frown and, for a moment, feel guilty. You think of Dante. Of the neighbors above you. Earl clears his throat, leaning forward, and takes the notepad. He writes and holds it out for you to read. '''If Dante wanted to hurt you, really hurt you... I like to think he would've already... If subjects are anything, they'll be true about their hunger.'''
"Your wife and son. What are their names?"
Earl's eyes brighten. He writes them down with a smile. '''Mabel. My Mabel. <<if $mcname == "Mabel">> Y'all shared the same name. You remind me of her.<</if>> And my Johnny. Named after my grandpa<<if $mcname == "Johnny">>You shared the same name<</if>>.''' He stares at the page and wipes his eyes. He rises to his feet and excuses himself. Thomas and Sallie talk about Earl's past, both shedding tears while you stare at the pages. Your fingers drag over what he wrote.
//'If Dante wanted to hurt you, really hurt you... I like to think he would've already...'// You slowly rise to your feet, leaving the notepad behind and slipping away. You find yourself missing your family. You pull out your phone, dialing your mother and father's number. Neither of the calls go through.
You sigh.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.162">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>The doorknob jingles as it's unlocked. It swings open, revealing a darkened apartment. "$mcname!" he calls out, his eyes moving across the small room, taking note of the burn marks across the floor and walls. He walks further inside, calling out again. "$mcname." He enters the small bedroom, finding drawers open and empty. His shoulders drop, and the ground rumbles beneath him. The apartment is empty.
He pulls his phone from his pocket, stepping back and dialing the most recent number. There's a singular ring, and the man presses his phone against his ear. "<<if ($they is "he")>> He isn't<<elseif ($they is "she")>> She isn't<<elseif ($they is "they")>> They aren't<<elseif ($they is "it")>> It isn't<</if>> here." He listens silently, and the ground jolts, knocking him off his feet.
"Shit."
<center><<link "· NEXT PAGE ·" "CH.5.ACT.4.PG.163">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You walk outside, staring up at the dark gray sky. Only allowing the sun to seep through random openings through the clouds. You can make out distant birds. You stretch your arms, phone in hand, as you feel the cold seep through your clothing. You look for Dante; you didn't expect him to be gone for long or have gone so far. You breathe deeply, slowly walking backward and turning around. You walk back inside. Everyone had scattered around the campfire, wrapped in their jackets and laying on thick blankets they found in the second-floor closets, intact and clean. They had grown tired and decided it was best for everyone to nap until Dante returned.
Not you, though. You aren't tired and decided to keep the fire alive. You return to your spot, sitting down and opening the thick Project Six files, reading through them again and comparing them to what Earl wrote about his past. They set him and the other engineers up. You expected them to kill them with guns, poison, or any creative ways. But not subjects. You look at his resting form, lying on his side with his eyes closed.
Your parents felt the same way.
Planted districts are considered safer and stable, with better jobs and homes. Bright and beautiful, far different from the grayness of District Six. But it was intentional. You had become a part of District Six's experiment. You wonder if your dad knew. You shake your head. He's a lot of things, but sacrificing his children doesn't seem a part of it, and he's coming to get you. Or was. You have no idea where he is or if he's even alive. You breathe through your nose, shoulders dropping. You fall into complete and utter silence. Then the air grows warmer.
You look behind you and see him. Dante walks through the living room door, his eyes landing on you. He only tilts his chin up, a nonverbal hello. "Where have you been?"<<if ($mcdeaf is "Is Deaf")>>You sign, your face scrunched.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, your face scrunched.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your face scrunches as you look at him.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your face scrunches as you look at him.<</if>><<if ($mcdeaf is "Is Deaf")>> Dante's lips part, his teeth peeking through his lips.<<else>> Dante huffs, teeth peeking through his lips.<</if>> He blows out thick gray smoke, his eyes sliding over your form.
"I went to Eclipse Facility." Your eyes widen, and you look over him. His clothing had changed, and he was wearing black sweats and a tank top, no jacket. He walks closer and sits down<<if ($mcdeaf is "Is Not Deaf")>> with a groan.<</if>>
"That's really far... You should've said something."
"I wanted to see if there was illemintride there." He pulls a rock from his pocket, wincing slightly. He passes it to you, and it's heavy. It's a dark stone with grays, blacks, and browns. It is bumpy and with many holes. "There was a lot of it, less intensive than the wall." You look at him, and he leans back on his hands. "I couldn't find anything else." He clicks his tongue. "I burned it away, but I'm sure there are online files somewhere."
There's silence as you hold the rock; these are mined from District 36. "We talked about you." <<if ($mcdeaf is "Is Deaf")>> You pass the rock back to him and sign.<<else>> You whisper, passing the rock back.<</if>> You pick up the notepad and pass it to Dante. He holds it up to the ceiling, his head hanging back and hair in a long braid. He passes it back to you, his eyes closing.
"He's not wrong." He tilts his head, his eyes sliding open. "Subjects and demons stay true to their hunger." You hold the notepad and stare over the pages. "Nothing else?" Dante laughs, cracking a small smile. He sits up and yawns.
"I'm guessing, Ro being here made the subjects too scared to act. But if he left, they became brave."
"He's not a normal human."
"He's not."
<<if $kissroone is true>> You press your fingers against your lips.<<else>> You tilt your head and sigh.<</if>> Thinking of Ro's goodbye. How could he have left? You breathe out, looking at Dante. "Why do you think subjects eat so much...?"
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>Dante blows more smoke into the air, looking over you. "Most subjects don't eat humans, but you can blame it on space. A lot of subjects and a lot of humans. Things clash." He blinks, long and slow, crossing his legs and watching the slow-dying fire. He relights it with his finger, the flames growing.
"I remember when I first left hell." <<if ($mcdeaf is "Is Deaf")>> You straighten your back as you read his lips.<<else>> You straighten your back, his voice somewhat serious.<</if>> "I woke up in the shade of a tree, with a human body, with long limbs, heavy, and hot. And very naked." He chuckles. "I remember struggling to stand and walk. I was older than I was before. Before, I was a bloodhound." He stretches his neck. "But what I remember the most was this painful—" his brows draw together—"ache in my stomach. It wouldn't go away, no matter what I ate. No matter what I did. And I ate //everything.// Dirt, leaves, fruits, roots, bugs, sticks, stones. But nothing made me full." He scratches his head.
"Then I ate a rabbit. I had never seen one before, and at the time, I didn't know what it was. I knew it was an animal, but I had never seen animals so tiny. But I ate it. And it made the pain stop. I didn't realize I had killed it." He looks at you. "I didn't know things could die and stay dead." He stretches his arms out and yawns, his mouth wide and teeth snapping closed.
"I waited days for it to wake up... Only for it to rot and for bugs to crawl all over its carcass. And my hunger grew again. So I went to find another animal, after another. In this barren, hot desert land. Until a human woman found me, she reminded me of my older sister. Dressed in many colored layers, her face concealed except for her hazel eyes. She spoke to me in a language I didn't understand, but I think she was scolding me." His face softens.
"And when I didn't react, she made me follow her, tossing some of her fabric over me, and she took me to her village with sandstone walls. Bathing me and giving me proper clothes. And fed me food. Quickly, I learned the language. This old version of Arabic. She gave me a place to stay and became a mother to me. She fed me lots and quelled my hunger. But I wanted to leave, I didn't know if she or the others would be able to die and come back."
His softness fades. "I didn't want to kill her, even with my poor understanding of death..." He falls silent for a long moment.
"Over time, the village became my family. I didn't want to leave, but my hunger grew and grew and grew. Dinners no longer filled me. Breakfast wasn't enough. Lunch wasn't enough. I only remember fractions of the night, growing so hot that my body melted away. She came to check on me and only saw a //dog.//" <<if ($mcdeaf is "Is Deaf")>> Anger and disgust rest on his face.<<else>> There's venom in his voice.<</if>>
"I ate her, and she cried for me to save her. I couldn't stop. I didn't stop there. When the sun rose, the village was dead, silent, empty except for blood and me. I had killed them."
"Dante."
"I waited for days and no one woke up. My hunger grew again and despite the guilt and horror, humans had hit the right spot. So I didn't stop. I couldn't stop. Again—" he snaps his teeth together, as if remembering the taste—"and again—" and again—"and again." He breathes out. "I didn't limit myself until Warden threatened to send me back to hell."
"<<cycle "$mcreactiontopastone" autoselect>>
<<option "I'm sorry....">>
<<option "That sounds so difficult.">>
<<option "That's so sad...">>
<<option "Oh...">>
<</cycle>>"
Dante smirks at your reaction, tilting his head towards you. "Manmade subjects might feel that way, but there is no human part of them, past nor present that'll make them stop. Or hold them back."
"Do you feel bad for them?"
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>"No." He thinks for a moment. "Maybe. Who knows what they feel." He shrugs and stretches his neck. "When I went to Eclipse, I was thinking about you." You blink in surprise and the demon yawns. "I had never had to adhere to my loyalty with a human. If they gained it, I would simply challenge them and then eat them. So this feeling," he pauses for a moment, "is different. I can't eat you, and that has formed new urges to placate that."
"What does that mean?"
He shrugs again, rolling his shoulders back. "Who knows?"
You squint. "Going to Eclipse has made you very reflective. And you seem to feel better."
Dante raises his brows. "I //do// feel better and I usually am, but in recent times, I've been stuck with a human."
"If anything, I'm stuck with a bloodhound."
"How unfortunate. I'm sure we'll have to fix that. I heard they're dangerous."
"They are, but I've managed. He seems to listen. //Sometimes.//"
Dante stares at you before laughing. "And who is he to deny you?" Your jaw drops, and he stands up, fixing his sweats and motioning to the others. "Wake your friends up. We should go and drop 'em off. The sooner the better. I'll be back." He disappears into the dining room. Leaving you speechless.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT FIVE">><<masteraudio stop>><center>CHAPTER FIVE: ACT FIVE</center>
----
You rise to your feet and move to Thomas, waking him up. His face is groggy, his eyes still closed, and his hair messy. He mumbles something incoherent as you kneel over him. "Thomas..." You shake his shoulders, and his eyes slide open, slowly blinking. "It's cold," <<if ($mcdeaf is "Is Deaf")>> You read his lips,<</if>> he pulls the blanket closer as he sits up.
"We have to go." Thomas looks at your face<<if ($mcdeaf is "Is Deaf")>> and hands<</if>>. Slowly nodding and wiping his eyes. You move to Sallie next, repeating the same process for them, but they're more reluctant to get up. You turn to Earl, finding him already awake, sitting up with the blanket pooled around his legs.
You all gather your things. You slide the file into your backpack, moving your duffle bag and both backpacks to the side. While Earl extinguishes the fire, stamping out wood. Dante strides back into the living room, <<if ($mcwalkingaid is "Cane")>> cane in hand. You widen your eyes as you walk to him. You grab your cane, looking at him. "You need this." His hands slide to his pocket. You tighten your grip, "Thank you."<<elseif ($mcwalkingaid is "Forearm Crutches")>> crutch in hand. You widen your eyes as you walk to him. You grab your crutch, looking at him. "You need this." His hands slide to his pocket. You tighten your grip, "Thank you."<<elseif ($mcwalkingaid is "Armpit Crutches")>> crutch in hand. You widen your eyes as you walk to him. You grab your crutch, looking at him. "You need this." His hands slide to his pocket. You tighten your grip, "Thank you."<<else>> hands shoved in his pockets. You walk to him, leaning on your side.<</if>>
<<if ($mcdeaf is "Is Deaf")>> You sign, looking over his face. "Did you find anything <<if ($mcwalkingaid is "Cane")>> else<<elseif ($mcwalkingaid is "Forearm Crutches")>> else<<elseif ($mcwalkingaid is "Armpit Crutches")>> else<</if>>?"<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, looking over his face. "Did you find anything <<if ($mcwalkingaid is "Cane")>> else<<elseif ($mcwalkingaid is "Forearm Crutches")>> else<<elseif ($mcwalkingaid is "Armpit Crutches")>> else<</if>>?"<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You softly speak, looking over his face. "Did you find anything <<if ($mcwalkingaid is "Cane")>> else<<elseif ($mcwalkingaid is "Forearm Crutches")>> else<<elseif ($mcwalkingaid is "Armpit Crutches")>> else<</if>>?"<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You softly speak, looking over his face. "Did you find anything <<if ($mcwalkingaid is "Cane")>> else<<elseif ($mcwalkingaid is "Forearm Crutches")>> else<<elseif ($mcwalkingaid is "Armpit Crutches")>> else<</if>>?"<</if>> Dante rolls his shoulders back, shaking his head.
<<if ($mcwalkingaid is "Cane")>> "No. I went just for that." <<elseif ($mcwalkingaid is "Forearm Crutches")>> "No. I went just for that." <<elseif ($mcwalkingaid is "Armpit Crutches")>> "No. I went just for that." <<else>> "No. I went to see the subject." <</if>> You stare at him silently for a moment. "Are you ready to go?" He asks you directly<<if ($mcdeaf is "Is Deaf")>>, signing with one hand.<</if>> You nod, stepping back and looking at the others.
"Are you all ready?"
Thomas nods, stepping closer. "Are we going where everyone else is at...?" You slowly nod, <<if ($mcdeaf is "Is Deaf")>> signing as you face them fully.<<else>> facing them fully.<</if>> "It should be relatively safe..." You glance at Dante and he nods, rocking on his heels.
"There's no guarantee."
"What about $mcname?" Sallie asks, and Dante blows out a stream of smoke.
"<<cycle "$mcfeelswhatwithdante" autoselect>>
<<option "I'll be safe...">>
<<option "Dante won't hurt me.">>
<<option "I'll let you know that I'm safe.">>
<</cycle>>" You stare at Sallie, watching their face morph before they slowly nod. You feel Dante's stare and you <<if ($mcheight is "5'0FT or below")>> look up at him.<<elseif ($mcheight is "5'1FT - 5'3FT")>> look up at him.<<elseif ($mcheight is "5'4FT - 5'7FT")>> look up at him.<<elseif ($mcheight is "5'8FT - 5'11FT")>> look up at him.<<elseif ($mcheight is "6'0FT - 6'4FT")>> make direct eye contact.<<elseif ($mcheight is "6'5FT or above")>> make direct eye contact.<</if>> His eyes stare over your face<<if ($mcdeaf is "Is Not Deaf")>>, humming low before looking away.<</if>>
You flicker your eyes to Thomas and Sallie, their faces looking awkward as they look between you and Dante. You glance at Earl, who raises his brows. There's a stretch of silence before you cough, your hand covering your mouth. Thomas smiles and wipes his hands on his pants. "Where do you think they'll take us?"
"A planted district or a different moving district." Your hand drops from your mouth, <<if ($mcwalkingaid is "Cane")>> settling on your cane.<<elseif ($mcwalkingaid is "Forearm Crutches")>> settling on your crutch.<<elseif ($mcwalkingaid is "Armpit Crutches")>> settling on your crutch.<<else>> slipping into your pockets.<</if>> Sallie and Thomas' eyes widen. "An emergency conjoining?" Sallie asks and you nod.
"That would be cool. I have to find Mary before then." Thomas nods his head firmly, and Sallie cracks a nervous smile.
"We will." You add, and Earl nods, fixing his coat. Dante slips past you, grabbing your duffle bag and your second backpack, and you follow. Grabbing your backpack and sliding it onto your back. "It's gonna be so cold." Thomas shudders as everyone starts walking towards the front door, stepping through the rubble. He's not wrong as you enter the outside; it's cold and you shudder. Walking behind the rest, right beside Dante.
He's warm. Your thoughts drift back to what he told you about his "childhood," about the woman, and the village. His hunger, you glance at his face from the corner of your eye. He looks fine, unbothered even. "Dante." <<if ($mcdeaf is "Is Deaf")>> Your signing draws his attention and he looks at you.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> Your signing draws his attention and he looks at you.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> Your voice is low and he looks at you.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> Your voice is low and he looks at you.<</if>> Nodding his head up in acknowledgment. "Do you get scared?" His brows furrow and <<if ($mcdeaf is "Is Deaf")>> his tongue runs along his gums.<<else>> he sucks air in through his teeth.<</if>>
"Sometimes."
His face is neutral, his hair slightly swaying with each step. "What do you do when you get scared?"
"Get over it." His response is immediate and you watch him grin with your stare at him. "That is horrible advice." The demon rolls his eyes, dropping his head as he looks at you.
"Right, <<if ($flightfightfreeze is "freeze")>> I should freeze up.<<elseif ($flightfightfreeze is "run")>> I should run away.<<elseif ($flightfightfreeze is "fight")>> I should fight my fears.<</if>>" He's being sarcastic, and you press your lips together. He's referring to the night he attacked you.
<<if ($flightfightfreeze is "freeze")>> "I did so instinctively." You retort<<elseif ($flightfightfreeze is "run")>> "I did so instinctively." You retort<<elseif ($flightfightfreeze is "fight")>> "You should fight back." You retort<</if>> and he laughs.
"I'll keep that in mind."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>You walk through the Upper Six, twisting and turning down the many streets. You watch how Upper Six connects to Uptown Six, the subtle change of houses. The size decreases, more compact. There are far more streets, and places to hide. You look forward, your eyes forward as you all walk towards the district wall. It's so gray. You look up at the sky. "It might rain." Thomas slows his walk to be right beside you as he looks up. "That would suck." You follow his gaze, the clouds becoming darker.
Dante stops walking, staring up at the sky. Earl and Sallie do the same as you come to a stop, watching the clouds move across the sky, these clouds are within the dome, formed at the far edges of the district. There's a chill that goes down your spine, and the ground feels slippery. You look down. There's ice again. <<if ($mcdeaf is "Is Not Deaf")>> "Woah." <</if>> Thomas almost falls, his lips parted wide, and arms thrown out.
You get a sinking feeling in your gut, carefully stepping back. "Is there something below us?" <<if ($mcdeaf is "Is Deaf")>> You sign, your eyes moving to Dante.<<elseif ($quietselectivelymute is true)>><<if ($mcsignlang is "Knows Sign Language")>> You sign, your eyes moving to Dante.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You ask, your eyes moving to Dante.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You ask, your eyes moving to Dante.<</if>> The demon shakes his head, walking in a slow circle. "No. It's above." You snap your back to the sky, the others doing the same. "Above!?" You all repeat, watching the clouds part, revealing birds—Big birds.
Sallie stumbles on the ice, and you look at them. "Do you think they had bird subjects?" You furrow your brow. That would make no sense; they would've flown over the wall. You part your lips to speak, then the ground jolts,<<if ($mcdeaf is "Is Not Deaf")>> there's a loud siren<</if>> with blaring red lights going off along the district walls.
<<if ($mcdeaf is "Is Deaf")>> Your eyes dart across Sallie, Earl's, and Thomas's horrified expressions. It's silent, but the district rumbles. You look at Dante, and he looks surprised. His brows pulled together, showing concern. He looks at you and signs. "They broke the dome."<<else>> ''<center>"DISTRICT SIX DOME HAS BEEN BREACHED. SEEK IMMEDIATE COVER INSIDE LOWER FLOORS. AVOID FALLING DEBRIS."</center>''\<</if>>
Horror spreads across your face. You can't see past the clouds, and the ground shakes—hard—knocking everyone off their feet. "Run." The ground jolts again, breaking beneath you in a wave, sending everyone in different directions.
The sky gets darker<<if ($mcdeaf is "Is Not Deaf")>> and roars<</if>>.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>Ice makes you slide around as the ground unnaturally bends and sways. While the sky darkens further, bathing everything in darkness, the red lights that line the district's walls drown everything in red. You cling onto your belongings, feeling the wind thrust against your face as the ground swells and sinks. <<if ($mcdeaf is "Is Not Deaf")>> The siren is loud, and the sound of distant screaming snaps your head up.<</if>> Through the red, you see spots of white, in rapid succession<<if ($mcdeaf is "Is Deaf")>>—Gunshots.<<else>>, the sound of gunshots, then the roar of people and subjects.<</if>> The ground raises, sending you forward, then it collides back, and your back slams against the ice. It felt like some twisted, never-ending ride. You move your head around; through the red, you can see buildings jostle around, crumbling. <<if ($mcdeaf is "Is Not Deaf")>> The loud sounds mixing in with everything else.<</if>>
The ground snaps as something crashes into it with a <<if ($mcdeaf is "Is Deaf")>> heavy shake,<<else>> heavy shake, a loud thud, and crack,<</if>> flinging you up and gravity shoves you down, your body crashing to the ground, lower than the one you fell from. You roll into a wall. You groan out in pain, rolling onto your side and grabbing your back, your eyes squeezing closed. You grit your teeth and force yourself to your feet. Lumbering forward, the rapid <<if ($mcdeaf is "Is Deaf")>> gun lights<<else>> gunfire <</if>> getting closer. But you ignore them, your eyes looking through the darkness; you can make out the small opening of a subway entrance. You stumble towards it, the ground jerking as more things from the sky plunge.
You hobble hastily, stumbling over your feet<<if ($mcwalkingaid is "Cane")>> and cane<<elseif ($mcwalkingaid is "Forearm Crutches")>> and crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>> and crutch<</if>>. The lights make you dizzy<<if ($mcdeaf is "Is Deaf")>> and the silence defining.<<else>> and the sounds deafening.<</if>> The ground rumbles again, and you slip into the subway, grabbing onto the metal stair railing. You glance behind you, only for a heavy object to ram into you, knocking you off your feet.
You choke, falling back and tumbling down the stairs, <<if ($mcdeaf is "Is Deaf")>> just as the entire shelter rumbles.<<else>> just as there's a loud crash.<</if>> The hot object holding onto you. You crash onto a flat landing. A wave of concrete dust washes over you as you lie on your back. You turn your head away as you cough, but no debris lands on you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>You groan, rolling your head and sliding your arms out of your backpack, pulling it away from you. You cough, your hands wiping dust from your face, your hand bumping against something hot. You hiss out, cracking your eyes open. You can't see, but the ground rumbles around you.
You feel around, your hands grazing hot skin. An arm. You feel scars. Dante. He was above you. You inhale deeply, covering your mouth and turning your head as you cough. <<if ($mcdeaf is "Is Deaf")>> "Dante..." Instinctively you sign, your voice low.<<else>> "Dante..." You whisper.<</if>> He doesn't respond, and your hands travel up his arms, to his shoulders, then his face. You feel the scar along the left side of his lip. You travel to his cheek, the skin rough beneath your fingers. You glide to his forehead, pushing aside his hair. You feel more scars and something slick and slimy—blood? "Dante?" No answer.
"Dante."
<<if ($mcdeaf is "Is Deaf")>> You feel his body shift,<<else>> He lets out a ragged breath,<</if>> smoke blowing into your face as he exhales. Your hand drops from his face. <<if ($mcdeaf is "Is Deaf")>> You feel him move, knees brushing against legs.<<else>> He hisses in pain. "Damn." He groans.<</if>> He pulls himself away, rubble falling off of him, landing on parts of you. You slowly sit up, wincing at the pain that shoots from your back. You reach for your phone, finding it still tucked in your pocket, but the screen is horribly cracked. You turn on the flashlight, shining it directly onto Dante. He winces, turning from you and holding his hand up. He's bleeding from his head, his blood this blackish red.
"What happened? Are you okay? Are the others okay?" His hand covers your flashlight, lowering it and making it point at the ground. "Got attacked." He lets go of your phone, his gold eyes moving around the space. You follow his gaze; the entrance and the top of the stairs are completely crushed. If Dante hadn't tackled you when he did. You would've been crushed to death.
"... Thank you." He wipes his hand against his forehead, slowly nodding as he stands up, holding out his hand to you. You take it, and he pulls you to your feet. You look down, shining your flashlight into the dark.He doesn have your duffle bag nor second backpack with him.
You could only go deeper.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>You pick up your backpack, wincing slightly. You feel Dante's knuckles drag along your lower back, heat spreading through and easing the pain. You glance at him, but he only stands beside you, looking into the darkness. You look forward, breathing deeply. It smells like dirt, blood, and rot. "Be careful of subjects." <<if ($mcdeaf is "Is Deaf")>> He signs.<<else>> His voice is firm.<</if>> You nod and slowly descend. <<if ($mcdeaf is "Is Deaf")>> It's still, the ground and walls vibrating ever so slightly. The subway seemed to be much stronger than the ground above.<<else>> It's quiet, the subway walls muffling the sound from above. And nothing came from below except for the sound of your footsteps.<</if>> You follow behind him, shining your light. Amongst the rubble, you find bodies—corpses of humans and subjects. You cover your nose.
"This kept them from crossing." Dante draws your attention. A large glass wall divides the station into two, forcing everyone to have their ID scanned before being allowed entry onto the trains.
Dead bodies lined the walls, piled over each other, and subjects crawled at the divider. On the other side of the barrier were dead district police, dressed in their riot gear, with the bodies of two winged subjects that managed to get across and attack them, only to die themselves. There's a subject that covers the ID scanner. Dante moves it for you with one hand, tossing it aside like it weighs nothing.
You grab the I.D card that belonged to Rodney from your bag, swiping it across the scanner. Watching the light flash a bright green, then hearing the automated female AI voice that glitches slightly.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>
<<if $animatedscenes is "On">><center><<timed 2s>>''[... 𝚁𝙴𝚂𝚃𝙰𝚁𝚃𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼𝚂 ...]''<</timed>>
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<<timed 10s>>''[... 𝚁𝙴𝚀𝚄𝙸𝚁𝙸𝙽𝙶 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 ...]''<</timed>>
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<<timed 17s>>''𝙿𝙻𝙴𝙰𝚂𝙴 𝙸𝙽𝙿𝚄𝚃 𝚈𝙾𝚄𝚁 𝙶𝙸𝚅𝙴𝙽 𝙳𝙸𝚂𝚃𝚁𝙸𝙲𝚃 𝚂𝙸𝚇 𝙸𝙳𝙴𝙽𝚃𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙽𝚄𝙼𝙱𝙴𝚁.''<</timed>>
<<timed 18s>>//𝙸.𝙳. 𝙽𝚄𝙼𝙱𝙴𝚁 𝙸𝙽𝙿𝚄𝚃://<</timed>>
<<timed 19s>>.<</timed>>
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<<timed 23s>>''𝙾𝚅𝙴𝚁𝚁𝙸𝙳𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼 𝙸.𝙳. 𝙽𝚄𝙼𝙱𝙴𝚁''<</timed>>
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<<timed 32s>>''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙷𝙴𝙲𝙺𝙸𝙽𝙶 ...]''<</timed>>
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<<timed 39s>>''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙾𝙽𝙵𝙸𝚁𝙼𝙴𝙳....]''<</timed>>
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<<timed 45s>>.<</timed>></center>\
<<timed 45s>>----<</timed>>
!!!<center><<timed 46s t8n>><span style="color: #750000">''[ SPECIAL ALERT ]''</span><</timed>></center>
<center><<timed 47s t8n>>''SEEK COVER INDOORS.''<</timed>></center>\
<center><<timed 48s t8n>>//DO NOT LEAVE YOUR HOUSES. SEEK SHELTER. STAY SILENT AND LOW TO THE GROUND. THE WESTERN PARTS OF THE DISTRICT CEILING AS BEEN BROKEN FROM INCREASED SUBJECT ACTIVITY. SHELTER IN PLACE.//<</timed>></center>\
<center><<timed 49s t8n>>//FAILURE TO FOLLOW WILL RESULT IN DEATH.//<</timed>></center>
!!!<center><<timed 49s t8n>><span style="color: #750000">''[ END OF SPECIAL ALERT ]''</span><</timed>></center>\
<<timed 50s t8n>>----<</timed>>
!!!<<timed 51s t8n>><center>''Good Morning Citizen of District Six!''</center><</timed>>
<<timed 51s t8n>><center>The date is <span style="color: #01056e">December 02th, 4031''</span>
The Temperature is <span style="color: #01056e">''32°F (0°C)''</span>
The Weather is //''UPDATING SYSTEM''//</center>
— — — — — — — — — — —<</timed>>
<<timed 51s t8n>>Please Remember in District Six; it is the law to follow curfew, which is at midnight //[12:00 AM]// and abide by all rules to provide absolute safety. Your inability to do so will have District Authorities arrive on scene and apprehend you for failed compliance with the rules!
We do not wish to see you charged and ruin your spotless record! Remember, six stains on your record, and we as a District must remove you at our next conjoining! We would hate to see you go! :)<</timed>>
<center><<timed 51s t8n>>''REMEMBER, PLEASE CARRY YOUR IDENTIFICATION CARD AT ALL TIMES FOR YOUR SAFETY AS WELL AS TO BE EASILY IDENTIFIABLE! FAILURE TO DO SO WILL RESULT IN BEING APPREHENDED. LISTEN TO DISTRICT POLICE''<</timed>></center>\
<<timed 51s t8n>>----<</timed>>
!!!<center><<timed 51s t8n>><center><<link "· NEXT PAGE ·" "CH.5.ACT.5.PG.172">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</timed>></center>
<<elseif $animatedscenes is "Off">>''[... 𝚁𝙴𝚂𝚃𝙰𝚁𝚃𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼𝚂 ...]''
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''[... 𝚁𝙴𝚀𝚄𝙸𝚁𝙸𝙽𝙶 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 ...]''
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''𝙿𝙻𝙴𝙰𝚂𝙴 𝙸𝙽𝙿𝚄𝚃 𝚈𝙾𝚄𝚁 𝙶𝙸𝚅𝙴𝙽 𝙳𝙸𝚂𝚃𝚁𝙸𝙲𝚃 𝚂𝙸𝚇 𝙸𝙳𝙴𝙽𝚃𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙽𝚄𝙼𝙱𝙴𝚁.
𝙸.𝙳. 𝙽𝚄𝙼𝙱𝙴𝚁 𝙸𝙽𝙿𝚄𝚃:''
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''𝙾𝚅𝙴𝚁𝚁𝙸𝙳𝙸𝙽𝙶 𝚂𝚈𝚂𝚃𝙴𝙼 𝙸.𝙳. 𝙽𝚄𝙼𝙱𝙴𝚁''
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''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙷𝙴𝙲𝙺𝙸𝙽𝙶 ...]''
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''[... 𝚅𝙴𝚁𝙸𝙵𝙸𝙲𝙰𝚃𝙸𝙾𝙽 𝙲𝙾𝙽𝙵𝙸𝚁𝙼𝙴𝙳....]''
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----
!!<center><span style="color: #750000">''[ SPECIAL ALERT ]''</span></center>
<center>''SEEK COVER INDOORS.''</center>\
<center>//DO NOT LEAVE YOUR HOUSES. SEEK SHELTER. STAY SILENT AND LOW TO THE GROUND. THE WESTERN PARTS OF THE DISTRICT CEILING AS BEEN BROKEN FROM INCREASED SUBJECT ACTIVITY. SHELTER IN PLACE.//</center>\
<center>//FAILURE TO FOLLOW WILL RESULT IN DEATH.//</center>\
!!!<center><span style="color: #750000">''[ END OF SPECIAL ALERT ]''</span></center>\
----
!!!<center>''Good Morning Citizen of District Six!''</center>
<center>The date is <span style="color: #01056e">''December 02th, 4031''</span>
The Temperature is <span style="color: #01056e">''32°F (0°C)''</span>
The Weather is //''UPDATING SYSTEM''//</center>\
Please Remember in District Six; it is the law to follow curfew, which is at midnight //[12:00 AM]// and abide by all rules to provide absolute safety. Your inability to do so will have District Authorities arrive on scene and apprehend you for failed compliance with the rules!
We do not wish to see you charged and ruin your spotless record! Remember, six stains on your record, and we as a District must remove you at our next conjoining! We would hate to see you go! :)
<center>''REMEMBER, PLEASE CARRY YOUR IDENTIFICATION CARD AT ALL TIMES FOR YOUR SAFETY AS WELL AS TO BE EASILY IDENTIFIABLE! FAILURE TO DO SO WILL RESULT IN BEING APPREHENDED. LISTEN TO DISTRICT POLICE''</center>\
----
!!!<center><<link "· NEXT PAGE ·" "CH.5.ACT.5.PG.172">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><</if>><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>You stare at the special alert as the glass doors swing open. You could've just broken the glass panel. Dante walks through, and you follow, sliding the I.D. back into your bag. The train station is dark and a mess; it wasn't completely unaffected as you thought. The ground is wet from burst wipers, sending out currents of rushing water. There's also no ice.
You walk down the subway, the track clear, no train in sight. "We're early..."<<if ($mcdeaf is "Is Deaf")>> You sign.<<elseif ($quietselectivelymute is true)>> <<if ($mcsignlang is "Knows Sign Language")>> You sign.<<elseif ($mcsignlang is "Does Not Know Sign Language")>> You look around.<</if>><<elseif ($mcdeaf is "Is Not Deaf")>> You look around.<</if>> The demon nods. He focuses on the subway walls, and you step closer. Through the broken parts of the wall, you notice the same material as the rock of Illemintride.
You step back, shining your flashlight around. More parts of the wall reveal the same thing. The thought makes you queasy. Then the ground reverberates, slowly growing in force. You step back, and Dante shoves his hands into his pockets. A blinding light shines down the tunnel, blinding you and Dante, your hands rising and shielding your face as the train zooms past before halting <<if ($mcdeaf is "Is Not Deaf")>> with a screech<</if>>.
The train is dark from the inside, but the sides are painted in smeared red, blue, black, and green—blood. You turn off your flashlight as the train doors slide open <<if ($mcdeaf is "Is Not Deaf")>> with a creak<</if>>.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.6.PG.173">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT SIX">><<notify 3s>> AUTOSAVING.<</notify>><<masteraudio stop>><<set $ezraappearance to true>><center>CHAPTER FIVE: ACT SIX</center>
!!!''<center><span style="color: #470101">A TRUTH THAT'S UGLY</span></center>''
----
Hot steam bellows out, and you step back. Dante waves his hand, moving the steam from his face. A single light flickers on, revealing a tall, dark-skinned man who leans into the train seat, head leaning back. His arms are long and spread, with long black-painted nails, his fingers covered in gold rings. His left hand holds a remote. His legs are spread wide, his feet bare, water coating the floor. He looks like he's sleeping as a long tail swipes the ground, his midnight blue spikes leaving scratches along the metal surface.
He wears black leather pants, shirtless. You can see blue glimmer scales along the sides of his neck, along the sides of his chest, and his shoulders, with gold jewels and gold chains, decorating his long midnight blue horns. With long straight-back hair that reaches his bare feet, he rolls his head to the side, his eyes sliding open. Deep and black. He's gorgeous.
<<if ($mcdeaf is "Is Not Deaf")>> Dante clicks his tongue.<<else>> Dante blows out smoke.<</if>> "I was starting to get bored." <<if ($mcdeaf is "Is Deaf")>> You read his lips, and you and Dante involuntarily shudder.<<else>> His voice is deep and smooth; you and Dante involuntarily shudder.<</if>>
"Where's Warden?" <<if ($mcdeaf is "Is Deaf")>> Dante speaks, and you lean forward, reading his lips. He crosses his arms and scowls.<<else>> Dante's voice is firm, his arms crossed as he scowls.<</if>> The man looks over Dante, scratching the back of his head. "I'm your guide." He grins, revealing long snake-like teeth. Dante shifts on his feet.
"He wouldn't have sent you."
The man rolls his eyes, dropping the remote. "This Illemintride is great for taking over." He admires his arms and hands, wringing his fingers, then parting them wide. His eyes lock onto you. There's nothing safe about his stare; he drags his dark eyes up and down your form. "I'm sure you'd feel the same." He runs his long blue forked tongue over his white fangs. "Holding a human form is //tough//." He glances at Dante, who looks unamused. "But I see why." He looks back at you, and a shiver runs down your spine, your body tensing. Air gets caught in your lungs. //You can't move.//
Dante grabs your arm and pulls you onto the train, releasing you from the subject's hold. The man rolls his eyes again, dropping his hands onto his thighs. "Trying to look unaffected." He taunts, and Dante pushes you towards the train cart doors.
"I don't have time for you."
"You're early." The man stands up elegantly. He's slightly shorter than Dante by a few inches. Dante walks backward, pushing your back until his hand grabs the cart door, shoving you through. You stumble backward, and the man laughs. "I just want to see them up close." <<if ($mcdeaf is "Is Not Deaf")>> He thumps his tail against the ground.<</if>> Dante closes the door, separating you and them.
"It's not every day that bloodhounds entertain humans." The man teases.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.6.PG.174">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT SIX">><<masteraudio stop>>The man attacks first, his eyes on you. He winks, and as he does, the ends of his spiked tail swipe against the demon. It's a blur of black and blue, but Dante bounces back, narrowly dodging the spiked dragon tail. It shatters a window, breaking the glass and letting in a chill. Dante rolls his shoulders back. You move away from the door, creating distance. Neither of them look serious, nor deeply upset. You walk back, glancing behind you. You couldn't go any further than this cart; you only see the pitch-black darkness of the tunnel. You breathe in,<<if ($mcdeaf is "Is Deaf")>>the silence in times like these is deafening.<<else>>The train and tunnel is silent.<</if>>
You move your eyes forward. "Aren't you tired?" The dragon taunts, stepping closer slowly, before rushing him. There is no true agency. He uses his nails like claws, swiping them through the air, Dante narrowly dodging, his face still, his hair moving with his quick ducks and steps back. He doesn't look happy or serious. You breathe in again. You can see heat lines around him and steam that rises from the wet floor. The dragon swipes at his face, cutting his cheek. The other hand aims for his chest. Dante grabs his wrists, forcing them downward. The man struggles for a moment, tilting his head. You don't hear what he says, but the dragon breaks out of his grip and turns on his heel, facing you. You step back, and he steps forward slowly, your eyes drifting to Dante. He looks conflicted. You snap back to the man. He's moving fast, barely opening the door before Dante grabs him.
The cart door unhurriedly closes.The demon's hands tangled in the dragon's hair, shoving his face into the cart door glass, smashing it, and ripping the door off its hinges. You barely get a chance to jump out of the way as Dante lets go, the door and dragon flying forward and landing hard. Shaking the entire train cart. The dragon presses his hands against the ground, moving into a handstand in a fluid motion. His tail reaches for you, missing as Dante snatches your arm, yanking you back—''Hard''—tossing you into the previous cart. You crash with a grunt, your clothing and backpack getting wet. You sit up, sliding your backpack off you, watching the dragon grimace. He twists his body and lands on his feet effortlessly, facing Dante again. Using his spikes to attack, slicing through metal and glass, and stabbing into Dante's arm. "Why are you so determined?"
The dragon stares at Dante, perplexed. "They're human." The dragon continues, and Dante wraps his hand around the man's tail, tucking it between his arm and side, unbothered by the spikes that stab. He sinks his nails into the dragon's tail, breaking past its scales. They tug back and forth. You watch with wide eyes. You can see Dante's palms glow, and a small red flame appears. The dragon's eyes go wide as fire shoots along his tail. He breaks away, ripping out a chunk of Dante's flesh and nearly slicing off his arm. Blood paints against the window and splatters to the floor. Dante's right hand is covered with iridescent-looking blood, shaking it off. The man waves his tail, Dante's blood flying off, splattering against Dante's face and yours. You grimace, wiping your face. The dragon slams his tail against the metal cushioned seats, denting the sides of the cart. The fire dies, not because the man wanted it, but because Dante let it die.
"Aren't you tired of pretending?"The dragon asks, and the train begins to move suddenly, jostling you around. They remain unaffected, and Dante runs forward, hands clasping onto each other. Dante's trying to shove him out of the train. The train jerks, splashing water against you. They push and shove against each other. The dragon grits his teeth. They're at a standstill. The man breaks out of Dante's grip, action sudden as he digs his nails into Dante's face. The bloodhound returns the gesture, his hand on the dragon's face, a burst of flames enveloping the dragon's head. The air grows hot, the force blowing Dante's hair back, and the dragon staggers back, using his hands to form a black ball that swirls into a perfect sphere that floats in his palm. He crushes it, and a flood of water drops over them both. Water floods the entire floor, swooshing around. It extinguishes Dante's flames, and the dragon grins wide.
Water and fire.
They continue fighting, and you remember the remote the dragon had. It had fallen off the seats. Your hands move through the warm water, feeling around until you find it. The train rocks again, and you slide with its movements. It's faster. You press buttons on the remote until all of them flicker on, blinding both Dante and the dragon. You watch him cower from the light, squinting his eyes and baring his fangs. You pull yourself up to your feet, Dante taking advantage and grabbing the dragon's arm. The train turns a corner, and you're holding onto the metal seats, while the two men fall. Dante on top. The train rocks back and forth. And Dante looks like he's trying to restrain him.
The dragon's tail whips around widely, using the force of the train to thrust his hips, throwing Dante up, his spikes ramming into Dante's back. But the demon doesn't loosen his grip, and they somersault, both upside down. Dante's body slams into the train door, his head pressed into the ground, and his feet planted against the metal door, gritting his teeth. The dragon is on top of him, legs pressing against Dante, hands around the bloodhound's throat, his tail pulling from Dante's side and stabbing into his shoulder and the ground. The train rocks and the metal door bends.
<center><<link "· NEXT PAGE ·" "CH.5.ACT.6.PG.175">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT SIX">><<masteraudio stop>>Dante's unable to lift his arm, and the dragon pulls his hands from the demon's neck, instead forcing his left hand down, his right pressing against the demon's chest. You feel your stomach sink, trying to mess with the lights, but the remote doesn't work. The train shakes again, and the dragon smiles, his lips moving, but you can't understand. Dante tries to move, but can't. Dante's stronger, but the subject is more flexible with an extra limb. He tears through the demon's shirt, pulling the fabric away <<if ($mcdeaf is "Is Not Deaf")>> the tear loud<</if>>.
A smile spreads across the dragon's face, and you can only watch. He drops Dante's torn shirt, his nails touching the center of his chest and slowly piercing the skin. Dante's body tenses, gritting his teeth as the subject's nails sink deeper. The train jolts, and Dante slams his heels against the metal door, as blood sputters up, painting the dragon's face.
"What's wrong with being a bloodhound?" The subject's lips move clearly, and Dante kicks the door again—it gives—and the movement and air suck them out. You audibly react, scrambling to the back cart, holding onto the walls as the train moves. You can see clearly, watching Dante and the dragon crash and roll. Dante lands on his back. The train slows, and the bloodhound struggles to get up, blood spurting past his lips. Dripping past his nose, his golden eyes blown.
"The one flaw of bloodhounds." The dragon faces you, moving his hair from his face. He looks at Dante, walking to the demon, swaying with each step. He crouches, resting on the toe of his feet. Leaning over Dante, reaching out for him. The demon slaps his hand away. The train tunnel he's trying not to transform. The train stops, and you sway.
The dragon rolls his hand, placing his hand on the demon's chest. He speaks to himself as he pushes down. <<if ($mcdeaf is "Is Not Deaf")>> There's a sickening crack.<</if>> Dante rolls his head, unable to move away. His gaze flickers to you, and you freeze. The Dragon's smile widens. "Your hearing is good, isn't it, bloodhound?" He rises to his feet and steps over Dante.
His eyes stay on you, and you step back. "I'm sure you'd hear them from far away."
<center><<link "· NEXT PAGE ·" "CH.5.ACT.6.PG.176">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT SIX">><<masteraudio stop>>You need to go.
You step back, kicking up water, and the dragon gets closer, poised and waiting. You walk backward, keeping your eyes on him. You swallow thickly, your eyes drifting down to Dante. Watching him turn with a pained expression, gritting his teeth as he grabs the dragon's ankle, digging his nails into his skin. <<if ($mcdeaf is "Is Not Deaf")>> The dragon hisses,<<else>> He bares his fangs,<</if>> stumbling and snapping his head back. He struggles to break out of Dante's grip, using his tail to stab Dante's sides, again and again. The tunnel rumbles, and the train starts to move.
Then there's a spark.
Then a <<if ($mcdeaf is "Is Not Deaf")>> loud<</if>> eruption of flames. <<if ($mcdeaf is "Is Not Deaf")>> Deafening.<</if>> It shakes the ground and engulfs the entire tunnel. The burst is strong, knocking you off your feet and back. Knocking the air from your lungs, you claw at your chest, struggling to breathe as your body writhes. You groan, feeling your lungs open as you inhale heavily. The train rocks and sways, picking up speed. You blink, struggling to keep your eyes open, moving from the ground to the ceiling, then the red flames. You see faces, deformed faces, and through the flames, you see him.
The dragon, and he chases.
!!!<center><<link "· CHAPTER SIX ·" "CH.6 - PG.NEGATIVE FIVE">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "CHAPTER SIX">><<timed 1s t8n>><center><img src="LIBRARY/VISUALS/CHAPTERS/CH_SIX.png" alt="CH_SIX" width="750" height="350"></center>\
----<</timed>>
!!!<<timed 2s t8n>><<if $chapcontentwarnings is "On">><center>//CONTENT WARNING!
DEATH. GORE. BLOOD. VIOLENCE//</center>\
----<</if>><</timed>>
<<timed 3s t8n>>❝<<link "IT IS MY FATE TO CREATE MORE. IT IS MY DESTINY." "CH.6.ACT.1.PG.177">><</link>>❞<</timed>>\
<p align="right"><<timed 4s t8n>>~ SCIENTIST AND DOCTOR RICHARD FAUST<</timed>></p>!!<<set $gamechapter = "ACT ONE">><<masteraudio stop>><center>CHAPTER SIX: ACT ONE</center>
!!!''<center><span style="color: #470101">THE DEMON'S MASTER LOOKS FORWARD</span></center>''
----
You breathe through gritted teeth, rolling onto your knees with a grunt. Your hands press against the warm, wet ground, forcing yourself to your feet with a sway. You don't look behind you, staggering forward, moving through the dimly lit cart until you reach the doorless frame. <<if ($mcmissinglimb is "No Missing Limbs")>>Your body aches.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>>Your arm aches; having to wear the prosthetic for so long has started to make your skin sore.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>>Your leg aches; having to wear the prosthetic for so long has started to make your skin sore.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>>Your arms and legs ache; having to wear the prosthetics for so long has started to make your skin sore.<</if>> You push through, picking up your wobbling stride to a jog, kicking up water.
It grows colder, and you throw open the next cart door, running in the only direction you can—forward. The train moves again, and it seems never-ending, with a clear end but no clear beginning. The lights flicker above you—bright, then nothing, barely on, then off and on again rapidly. The air grows colder as frost decorates the windows and covers the outside of the train. <<if ($autism is true)>>You shake out your hand and breathe heavily, trying not to panic.<<elseif ($anxiety is true)>>You shake out your hand and breathe heavily, trying not to panic.<<elseif ($aloof is true)>>You keep your calm, breathing in deeply.<<elseif ($patientcalm is true)>>You keep your calm, breathing in deeply.<<elseif ($unpredictablevulgar is true)>>You let out a string of curses, breathing in deeply.<<elseif ($aggressivehotheaded is true)>>You let out a string of curses, breathing in deeply.<<elseif ($confidentncocky is true)>>You let out a string of curses, breathing in deeply.<<elseif ($cowardly is true)>>You shake out your hand and breathe heavily, trying not to cry.<<elseif ($crybaby is true)>>You shake out your hands and breathe heavily, trying not to cry.<<elseif ($shyeasilynervous is true)>>You shake out your hands and breathe heavily, trying not to panic.<<else>>You breathe heavily and try not to panic.<</if>> You shudder as you push yourself to run faster, <<if ($sports is true)>>feeling a familiar burn. You hadn't run this hard or fast in a long time.<<elseif ($workingout is true)>>feeling a familiar burn. You hadn't worked out in a long time.<<else>>feeling the burn in your lungs.<</if>>
<<if ($flightfightfreeze is "fight")>>You hate having to run, but you know the outcome. You'd lose, and there would be no luck on your side this time.<<else>>You hate having to run; you hate the dread that sits uncomfortably within your chest.<</if>> The train tilts up, <<if ($mcdeaf is "Is Not Deaf")>>screeching loudly, and<</if>> you lose your footing as you slip, landing on your side with a pained grunt. It lands <<if ($mcdeaf is "Is Not Deaf")>>with a crash<</if>>, shaking the entire cart and sliding you around. You struggle to get up, grabbing onto the seats, <<if ($mchaircoverings is "Hijab")>>your hijab disheveled and slipping out of place, revealing your <<if ($mchairlength is "Bald")>>head.<<elseif ($mchairlength is "Shaved")>>head.<<elseif ($mchairlength is "Buzzed")>>head.<<elseif ($mchairlength is "Above ears")>>hair.<<elseif ($mchairlength is "Below ears")>>hair.<<elseif ($mchairlength is "Above shoulders")>>hair.<<elseif ($mchairlength is "Short")>>hair. <<elseif ($mchairlength is "Below shoulders")>>hair.<<elseif ($mchairlength is "Mid-back")>>hair.<<elseif ($mchairlength is "Lower back")>>hair.<<elseif ($mchairlength is "Waist-length")>>hair.<<elseif ($mchairlength is "Floor-length")>>hair.<</if>><<elseif ($mchaircoverings is "Tichel")>>your tichel disheveled and slipping out of place, revealing your <<if ($mchairlength is "Bald")>>head.<<elseif ($mchairlength is "Shaved")>>head.<<elseif ($mchairlength is "Buzzed")>>head.<<elseif ($mchairlength is "Above ears")>>hair.<<elseif ($mchairlength is "Below ears")>>hair.<<elseif ($mchairlength is "Above shoulders")>>hair.<<elseif ($mchairlength is "Short")>>hair. <<elseif ($mchairlength is "Below shoulders")>>hair.<<elseif ($mchairlength is "Mid-back")>>hair.<<elseif ($mchairlength is "Lower back")>>hair.<<elseif ($mchairlength is "Waist-length")>>hair.<<elseif ($mchairlength is "Floor-length")>>hair.<</if>><<elseif ($mchaircoverings is "Kippah")>>your kippah fell from your head.<<elseif ($mchaircoverings is "Turban")>>your turban coming undone and slipping off your head, revealing your <<if ($mchairlength is "Bald")>>head.<<elseif ($mchairlength is "Shaved")>>head.<<elseif ($mchairlength is "Buzzed")>>head.<<elseif ($mchairlength is "Above ears")>>hair.<<elseif ($mchairlength is "Below ears")>>hair.<<elseif ($mchairlength is "Above shoulders")>>hair.<<elseif ($mchairlength is "Short")>>hair. <<elseif ($mchairlength is "Below shoulders")>>hair.<<elseif ($mchairlength is "Mid-back")>>hair.<<elseif ($mchairlength is "Lower back")>>hair.<<elseif ($mchairlength is "Waist-length")>>hair.<<elseif ($mchairlength is "Floor-length")>>hair.<</if>><<elseif ($mchaircoverings is "Veil")>>your veil disheveled and slipping out of place, revealing your <<if ($mchairlength is "Bald")>>head.<<elseif ($mchairlength is "Shaved")>>head.<<elseif ($mchairlength is "Buzzed")>>head.<<elseif ($mchairlength is "Above ears")>>hair.<<elseif ($mchairlength is "Below ears")>>hair.<<elseif ($mchairlength is "Above shoulders")>>hair.<<elseif ($mchairlength is "Short")>>hair. <<elseif ($mchairlength is "Below shoulders")>>hair.<<elseif ($mchairlength is "Mid-back")>>hair.<<elseif ($mchairlength is "Lower back")>>hair.<<elseif ($mchairlength is "Waist-length")>>hair.<<elseif ($mchairlength is "Floor-length")>>hair.<</if>><<else>><<if ($mchairlength is "Bald")>>you rub your snotty nose.<<elseif ($mchairlength is "Shaved")>>you rub your snotty nose.<<elseif ($mchairlength is "Buzzed")>>you rub your snotty nose.<<elseif ($mchairlength is "Above ears")>>you rub your snotty nose.<<elseif ($mchairlength is "Below ears")>>you rub your snotty nose.<<elseif ($mchairlength is "Above shoulders")>>you push your hair from your face.<<elseif ($mchairlength is "Short")>>you push your hair from your face.<<elseif ($mchairlength is "Below shoulders")>>you push your hair from your face.<<elseif ($mchairlength is "Mid-back")>>you push your hair from your face.<<elseif ($mchairlength is "Lower back")>>you push your hair from your face.<<elseif ($mchairlength is "Waist-length")>>you push your hair from your face.<<elseif ($mchairlength is "Floor-length")>>you push your hair from your face.<</if>><</if>>
You look behind you as the lights flicker. You move onto your knees. You see it—a dark silhouette. You grit your teeth as the lights shut off, submerging you in darkness and silence. You pull yourself up to your feet and breathe heavily through your nose and lips. You walk backward and turn around. You throw open the cart door, slamming it behind you and locking it. The cart jerks again.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.1.PG.178">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>You step backward to the other cart door. Your back bumps against the metal door, your hands feeling along the freezing metal. Finding the spot where it dipped into the door handle, you curl your fingers and push, but the door doesn't budge. You swallow thickly, turning around and trying it. It won't open. You struggle, using your entire body to yank and shove against the door. You grit your teeth, your feet slipping, and you feel ice beneath the tips of your fingers. <<if ($mcdeaf is "Is Not Deaf")>> It creaks loudly, but it doesn't budge.<<else>> It doesn't budge.<</if>> You stand, shaking your hands, and pushing the side of your arm against it. It's cold, and the outside is covered in ice. You shove your body against the door, stumbling back.
<<if ($autism is true)>> "Please open," you beg.<<elseif ($anxiety is true)>> "Please open," you beg.<<elseif ($sarcasticquickwitted is true)>> "Damnit," you hiss.<<elseif ($unpredictablevulgar is true)>> "Damnit," you hiss.<<elseif ($aggressivehotheaded is true)>> "Damnit," you hiss.<<elseif ($courageous is true)>> "Damnit," you hiss.<<elseif ($cowardly is true)>> "Please open," you beg.<<elseif ($crybaby is true)>> "Please open," you beg.<<else>> "Damnit," you hiss.<</if>> You push against the door,<<if ($mcdeaf is "Is Deaf")>> then you feel rushing water.<<else>> then you hear rushing water.<</if>> It pushes against your leg in a powerful burst, filling the train cart with water. You look around; it floods in from multiple sides, pouring in through the cracks and crevices. You try the door again, moving your hands around the door. You look for an emergency button or lever. You find none. <<if ($mcdeaf is "Is Deaf")>> Then the cart subtly vibrates.<<else>> Then you hear a subtle click over the loud sounds of rushing water.<</if>> Your stomach sinks.
You turn around slowly, and a random tunnel of light passes, lighting the darkness for a moment. You see his outline. The water rushes in as the dragon steps into the cart with you, closing the door behind him and relocking it. The water reaches <<if ($mcheight is "5'0FT or below")>> your waist<<elseif ($mcheight is "5'1FT - 5'3FT")>> your waist<<elseif ($mcheight is "5'4FT - 5'7FT")>> your waist<<elseif ($mcheight is "5'8FT - 5'11FT")>> your waist<<elseif ($mcheight is "6'0FT - 6'4FT")>> your thighs<<elseif ($mcheight is "6'5FT or above")>> your thighs<</if>>, its freezing against your skin. <<if ($mcsportsplay is "Swimming")>> <<cycle "$mcswimming" autoselect>>
<<option "You can't swim really well.">>
<<option "You can swim really well.">>
<</cycle>><<else>><<cycle "$mcswimming" autoselect>>
<<option "You can't swim.">>
<<option "You can swim.">>
<</cycle>><</if>> You step back.
<<if ($mcdeaf is "Is Deaf")>> He stands before you, his posture straight.<<else>> "$mcname." His voice is low and calm.<</if>> The water rises, reaching your stomach and pushing against you. You try to keep your balance. The water rises higher, and you raise your chin. The water pushes you up to the ceiling, your legs kicking. The water splashes against your face; it's salty. Your arms wrap around the cold metal ceiling poles. You wrap your face, keeping your head above the water as you softly kick your legs, breathing heavily. Your eyes move through the dimly lit cart, watching the water bounce against the walls, dulling the rare glimpses of light. Your breathing settles, and your eyes look across the water. You couldn't see him, but he's here, your legs slowly stilling. The water pushes and pulls against you gently and softly. The train continues to move, rocking your body with each jolt or bump.
He drags you under.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.1.PG.179">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>The yank on your ankle is harsh and painful, and your hands and arms slip from the pole going under. Water rushes into your mouth and throat and the salt burns your eyes. You thrash around, feeling the dragon's tail wrap around your legs. <<if ($mcglasses is "Wears")>> Your glasses slide off your face from your thrashing; you squeeze your eyes shut.<<elseif ($mccontacts is "Wears")>> Your contacts burn painfully, and instinctively you squeeze your eyes shut.<</if>><<if ($mchearingaid is "Wears")>> You feel your hearing aids react badly to the water, and you yank your hearing aid out with a pained muffled grunt.<</if>> You kick your legs, your hands pushing against the thick and tense tail, feeling his body restrict. <<if ($mclegs is "Both legs")>> He squeezes painfully, squeezing your legs together.<<elseif ($mclegs is "Lost right leg")>> He squeezes painfully, squeezing your legs together. You feel your right leg slowly slide off your thigh.<<elseif ($mclegs is "Lost left leg")>> He squeezes painfully, squeezing your legs together. You feel your left leg slowly slide off your thigh.<<elseif ($mclegs is "Lost right foot")>> He squeezes painfully, squeezing your legs together. You feel your right foot slowly slide off your ankle.<<elseif ($mclegs is "Lost left foot")>> He squeezes painfully, squeezing your legs together. You feel your left foot slowly slide off your ankle.<</if>>
He laughs at you, air bubbles blowing into your face as he drags you deeper. Your back slams against the train floor, and you choke on the water. His tail unravels from around you. <<if ($mcswimming is "You can't swim really well.")>> You frantically kick your legs and move your arms, pushing up from the ground to the surface.<<elseif ($mcswimming is "You can swim really well.")>> You push off the ground and swim to the surface.<<elseif ($mcswimming is "You can't swim.")>> You frantically kick your legs and move your arms, pushing up from the ground to the surface.<<elseif ($mcswimming is "You can swim.")>> You push off the ground and swim to the surface.<</if>> Throwing your head up, you cough, blindly grabbing onto the railings. You cough and gag, spitting up water as you pry your burning eyes open. You breathe painfully.
<<if ($mcdeaf is "Is Deaf")>> You feel him from below.<<else>> "Tsk. Tsk. Tsk." You hear him from below.<</if>> You grip the pole tighter, pulling your legs up. <<if ($mcdeaf is "Is Deaf")>> The water vibrates; he must be speaking, but you don't know what he's saying.<<else>> "It wasn't that bad."<</if>><<if ($mcdeaf is "Is Not Deaf")>> "Again, $mcname."<</if>> The water grows still, and your body tenses, waiting and waiting. The water moves from behind and before you. Before you can swim away or turn around, you feel freezing arms wrap around your throat. He tugs you into the water.
There's a blur of movements—him dragging you under only to release you, allowing you to struggle to the surface, then yank you under once more. This is a game for him. You break the surface, throwing water and spit, clutching the metal poles. Your body is aching and tired, <<if ($mcmissinglimb is "A Missing Arm/Hand")>> and <<if ($mcarms is "Lost right arm")>> your prosthetic arm is threatening to slip off.<<elseif ($mcarms is "Lost left arm")>> your prosthetic arm is threatening to slip off.<<elseif ($mcarms is "Lost right hand")>> your prosthetic hand is threatening to slip off.<<elseif ($mcarms is "Lost left hand")>> your prosthetic hand is threatening to slip off.<</if>><<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> <<if ($mclegs is "Lost right leg")>> your prosthetic leg is further threatening to slip off.<<elseif ($mclegs is "Lost left leg")>> your prosthetic leg is further threatening to slip off.<<elseif ($mclegs is "Lost right foot")>> your prosthetic foot is further threatening to slip off.<<elseif ($mclegs is "Lost left foot")>> your prosthetic foot is further threatening to slip off.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> and <<if ($mcarms is "Lost right arm")>> your prosthetic arm is threatening to slip off.<<elseif ($mcarms is "Lost left arm")>> your prosthetic arm is threatening to slip off.<<elseif ($mcarms is "Lost right hand")>> your prosthetic hand is threatening to slip off.<<elseif ($mcarms is "Lost left hand")>> your prosthetic hand is threatening to slip off.<</if>> and so is your <<if ($mclegs is "Lost right leg")>> leg.<<elseif ($mclegs is "Lost left leg")>> leg.<<elseif ($mclegs is "Lost right foot")>> foot.<<elseif ($mclegs is "Lost left foot")>> foot.<</if>><</if>> <<if ($mcdeaf is "Is Deaf")>> You feel him beneath you, the water vibrating beneath him.<<else>> You feel him beneath you. "Gross."<</if>>
He appears in front of you, wrapping his long fingers around the pole you held onto. You can barely see his face. You tread in silence, the cold water pushing and pulling against you both. You breathe, and he seems calm. Or bored. But curious. His tail rises, dripping water; the dull end of his spike slowly grazes against the side of your face. You move your head away, and he rolls his eyes, tilting his head slightly. He shifts closer, and you force yourself back. His tail sinks into the water.
"How good is a bloodhound's hearing?"
The train cart rocks—hard—your grip slips, and you plunge into the cold water. The water forces you around and down; you hold your breath. Then you feel his arms wrap around your throat and waist, bending you back painfully. You struggle against him, scratching at his arms. You feel his spikes graze along your stomach, teasing you through your clothing. They're sharp, and he does it again, slicing through your clothes, and then gradually and painfully sinking into your stomach. //It hurts.// You kick your legs, shoving your feet against the body of his tail, the back of your head slamming against his nose. He laughs, tightening his grip. He doesn't go deep, but the pain is excruciating. It burns. <<cycle "$mcpainreaction" autoselect>>
<<option "You scream out in pain.">>
<<option "You grit your teeth.">>
<<option "You flail around.">>
<</cycle>>
Your blood seeps into the water, and he pulls away, his spike slicing through the skin. You feel your <<if ($mcmissinglimb is "No Missing Limbs")>> legs.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> legs.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> leg.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> leg.<</if>> cramp and your body tensing. You struggle to move, feeling your chest tighten. Your body twitches. You can't breathe. You feel yourself sink to the floor, your body feels heavy. You feel pain wash over, followed by waves of numbness. You're exhausted.
The train sways gently, and you feel something push against your back, forcing you up. You float up to the surface, coughing up and spitting out water. Your eyes open with slow blinks as you rock with the waves of the water. You try to make sense of the situation and rationalize everything, anything. The force against your back, along your legs and arms, is gentle and firm. You feel dizzy, and your teeth chatter. It's cold, and your lips are salty. You breathe in, your stomach tensing from pain, and let a shaky breath out. Everything hurts, and you're so tired.
You close your eyes.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.1.PG.180">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>The water swishes beneath you, and you tense, waiting for him to pull you under. Seconds pass, and he doesn't. The train rocks gently, splashing you in the face and moving towards the side of the train. You bump into the wall, your hands feeling along the ice-cold metal, tracing the edges of the window. You mindlessly look for a weak point, but find none. You float away, forced to sway with the water's gentle waves. Your mind drifts to the beach—or the idea of a beach. You haven't seen one before.
<<if ($mcdeaf is "Is Not Deaf")>> You hear a crack and the train jolts.<<else>> The train jolts, disturbing the silence. <</if>> There's a burst, and water rushes out. You get dragged into the current and pushed into the next cart. You land on your back roughly, and you wince, shaking water from your face. You blink rapidly and turn your head to the side, the dragon standing in the previous train carriage. The burning begins to throb. You struggle to breathe. They don't move, and you don't either. You can't. The train shifts again, your body wobbling with it, as the water slowly freezes around you, but not on you. Your eyes flutter open and closed, finding the dragon still there, standing like stone.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.1.PG.181">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>There's a glimpse of light, and the dragon's face is pained and angry. His posture is stiff and awkward, still as if someone was holding him back. You blink, struggling to keep your eyes open. <<if ($mcmissinglimb is "No Missing Limbs")>> Everything aches.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> Everything aches, and <<if ($mcarms is "Lost right arm")>> your arm is no longer attached. Instead, it's beside you.<<elseif ($mcarms is "Lost left arm")>> your arm is no longer attached. Instead, it's beside you.<<elseif ($mcarms is "Lost right hand")>> your hand is no longer attached. Instead, it's beside you.<<elseif ($mcarms is "Lost left hand")>> your hand is no longer attached. Instead, it's beside you.<</if>><<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Everything aches, and <<if ($mclegs is "Lost right leg")>> your leg is no longer attached. Instead, it's beside you.<<elseif ($mclegs is "Lost left leg")>> your leg is no longer attached. Instead, it's beside you.<<elseif ($mclegs is "Lost right foot")>> your foot is no longer attached. Instead, it's beside you.<<elseif ($mclegs is "Lost left foot")>> your foot is no longer attached. Instead, it's beside you.<</if>><<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Everything aches, and <<if ($mcarms is "Lost right arm")>> your arm and <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>> leg<<elseif ($mclegs is "Lost right foot")>> foot<<elseif ($mclegs is "Lost left foot")>> foot<</if>> are no longer attached. Instead, they're beside you.<<elseif ($mcarms is "Lost left arm")>> your arm and <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>> leg<<elseif ($mclegs is "Lost right foot")>> foot<<elseif ($mclegs is "Lost left foot")>> foot<</if>> are no longer attached. Instead, they're beside you.<<elseif ($mcarms is "Lost right hand")>> your hand and <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>> leg<<elseif ($mclegs is "Lost right foot")>> foot<<elseif ($mclegs is "Lost left foot")>> foot<</if>> are no longer attached. Instead, they're beside you.<<elseif ($mcarms is "Lost left hand")>> your hand and <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>> leg<<elseif ($mclegs is "Lost right foot")>> foot<<elseif ($mclegs is "Lost left foot")>> foot<</if>> are no longer attached. Instead, they're beside you.<</if>><</if>> Your eyes flutter closed, and the pain numbs slightly. The train jolts hard, but you don't move. <<if ($mcdeaf is "Is Not Deaf")>> You hear a loud screech.<</if>> Your eyes slide open, turning your head to the once-connected cart.
It falls away, taking the dragon with it. It disappears into the darkness, leaving you alone, feeling the icy wind blow against your face. Your eyes flutter closed again. You're tired.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT TWO">><<masteraudio stop>><center>CHAPTER SIX: ACT TWO</center>
----
You can feel your consciousness slip in and out, switching between the darkness of your mind and the darkness of the train, accompanied by the buzzing pain of your stomach. You breathe through your nose, moving your eyes beneath your heavy eyelids. The train cart vibrates beneath you, the moments slowing. Then you hear whispers, like the buzzing of bees or the soft vibrations of your phone. You feel it between your eyes, and it travels through your skull. It's continuous and consistent. What it whispers—you don't understand.
You try to ignore it, to push it deep into the back of your mind. And it's quiet for a minute before it starts again. Your brows draw together, forcing your eyes open. You see shadows; within the darkness, you can faintly make out their dark forms. They hover above you, shaking and shuddering. The whisper grows stronger, and you wince. They stop, then start again, softer this time. The air feels warm, like their constant vibrating sent the cold away. You feel warmer, and your shoulders relax, your face pressing against the floor. The vibrations grow, and they seem happy? Mad? Sad? You can't tell, but it's distracting from the pain.
Your eyes slide closed again.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.2.PG.183">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>Time passes in silence, except for the gentle whispering in your skull. It feels like hours have passed, and your body feels stiff. You groan softly, slowly moving your body into the same position, but slightly different. The whispering stops suddenly, and everything is silent. You slowly open your eyes, finding the shadows gradually disappearing, basking you in silence. <<if ($mcdeaf is "Is Not Deaf")>> You hear echoing steps.<</if>> There's a subtle shift in the air.
You try to sit up, <<if ($mcarms is "Both arms")>> pushing up on your arms, your elbows digging into the metal floor.<<elseif ($mcarms is "Lost right arm")>> pushing up on your arm, your elbows digging into the metal floor.<<elseif ($mcarms is "Lost left arm")>> pushing up on your arm, your elbows digging into the metal floor.<<elseif ($mcarms is "Lost right hand")>> pushing up on your arms, your elbows digging into the metal floor.<<elseif ($mcarms is "Lost left hand")>> pushing up on your arms, your elbows digging into the metal floor.<</if>> Your stomach throbs painfully, and you lower yourself back down, a wave of nausea and dizziness washing over you. Your eyes move to the open cart door; there's nothing but darkness. <<if ($mcdeaf is "Is Not Deaf")>> The steps grow closer.<</if>>
From the darkness, you slowly see a darker outline. Dragon? You slowly shake your head as it walks closer, stopping at the cart door. It looks at you—at least you think it is. It enters the cart, ducking its head under the frame. It moves silently, and you still can't see a face.
You don't have the energy to fight, but whatever this person is doesn't seem like he would attack. You've run into enough of the subjects, and they aren't exactly patient. You feel your eyes droop, suddenly feeling very heavy and tired. They walk closer, cold air radiating off of him. They stop above you, and your eyes close for a second, but it feels longer. Something heavy drops over you, covering your neck all the way to your <<if ($mclegs is "Both legs")>> feet.<<else>> foot.<</if>> It's warm and soft. Your eyes crack open, and they're kneeling beside you, <<if ($mcmissinglimb is "No Missing Limbs")>> looking over you.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> picking up your prosthetic limb and placing it across your lap.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> picking up your prosthetic limb and placing it across your lap.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> picking up your prosthetic limbs and placing them across your lap.<</if>>
You try to see his face, but the darkness shields anything above his chest. They lean closer; a cold, gloved hand slides underneath you, moving to the center of your back. They sit you up and do the same to your <<if ($mclegs is "Both legs")>> legs. Their arms rest beneath your knees.<<elseif ($mclegs is "Lost right leg")>> leg. Their arms rest beneath your knee.<<elseif ($mclegs is "Lost left leg")>> leg. Their arms rest beneath your knee.<<elseif ($mclegs is "Lost right foot")>> legs. Their arms rest beneath your knees.<<elseif ($mclegs is "Lost left foot")>> legs. Their arms rest beneath your knees.<</if>> They press your form against their firm body, effortlessly rising. <<if ($mcmissinglimb is "A Missing Arm/Hand")>> You hold on to your prosthetic.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> You hold on to your prosthetic.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> You hold on to your prosthetics.<</if>>
A part of you finds this embarrassing, but pain and exhaustion take over as your head rests against their shoulder. His shirt is soft. They walk forward, their strides long and controlled. They reach the other side of the cart; and the door opens swiftly, revealing nothing but a dark void. Cold air blasts against your face, and you shiver, tucking your chin into the collar of their coat. They step out of the train, landing softly on the ground. His soft movements make you tired, your eyes growing heavy. You don't fight it.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.2.PG.184">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You hear whispers again, and your eyes open. They overlap, speaking over one another. It's disorienting, and the one holding you shifts his posture. He feels rigid and firm, but not tense. //Warden.// The name pops into your mind—the void eaters, the cold around him. Your gaze shifts to his unseen face.
You expected him to be scary and harsh, not loud but controlling. The type to grab you by your arm and drag you around if you didn't listen. But he's silent and gentle—maybe because he knows you can't do anything, and that Dante is nowhere to be found. You know what he could do, having seen it above with other subjects. You feel your head throb, and your eyes close. You must be far from the city. You open your eyes again. <<if ($mcglasses is "Wears")>> You remember your glasses. You touch your face, letting out a disappointed sigh.<</if>>
The coat seems heavier, weighing your body down. You wonder if he's cold without it. His body feels like a cold wall, but his hands are warm—probably because of the gloves. Your body throbs, and you shift, his arms supporting you. You feel your eyes grow heavy again, and the whispers begin again. It's as if they're coaxing you to bed. You feel yourself slipping into unconsciousness, but he doesn't stop you.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>><<set $wardenfile to true>><<set $wardenheight to true>>Your body jolts as the tunnel shakes, knocking you out of your sleep. The Warden pauses his strides as you force your eyes open, blinking long and slow. You couldn't have slept for long, and the environment hasn't changed. Still, there's nothing but darkness, but in the distance, you see the faintest white light. He suddenly starts walking again, heading towards the white light. Whatever he stopped for, he deemed it serious.
As he nears it, the light grows, revealing a brightly lit gray platform. It's clean and undisturbed, with no doors and no seating. You squint. It's different from the subway station you're used to. You switch your gaze to the Warden, finally able to see him fully. He wears a black helmet. That surprises you. A part of you wants to laugh, but the pain in your gut and the slight fear of what he'd do stop you. He's dressed in a simple black button-up and a black tie. You can make out nothing else. He doesn't move his head, but you feel his gaze.
Your breath gets caught in your throat, and a shudder rolls down your spine.
You tear your gaze away, looking forward. He walks towards the tall platform. There are no steps to climb onto the platform, but just as you think it, ice appears, forming a set of steps. Your eyes widen as the Warden walks up to them. They don't give beneath him. He steps onto the platform, and your gaze darts around. There is no staircase that leads up to the surface, only a hallway that leads deeper into the underground. <<if ($mcdeaf is "Is Not Deaf")>> You can hear the loud sounds of the district gears.<</if>>
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<notify 3s>>⍜ UNLOCKED THE WARDEN'S PROFILE<</notify>><<set $gamechapter = "ACT TWO">><<masteraudio stop>>He enters the dim hallway. The floor and walls are made of solid concrete, with simple faded signs that point deeper into the district. He continues walking until the hall splits into more hallways, with rusty metal doors spread evenly across and apart. He doesn't need time to think as he turns left, down a different hallway. The hall smells old and dusty, cobwebs decorating the ceilings with a hanging lamp every so often fluttering as the Warden walks, turning right, then left, then right, then left. Then there are more turns that you eventually lose track of as everything blends.
Then he stops at a set of metal double doors. They're rusted but clean. He breathes deeply, you feel his chest rise and fall as the gold doorknob turns and swings inward. You catch the faint outline of a shadow that disappears. The Warden walks into the brightly lit room, and you squint. The walls are covered in wooden paneling and white trim; the floor is made of gray tiles. It's clean and barren, with only two velvet red couches and a long, dark wooden coffee table between them, covered in drinks and a bowl of snacks. The room smells fresh as he walks to the couch nearest to the door. He places you down smoothly, resting your back on the arm of the sofa. It's velvety, and you sink into it. He pulls away and crouches beside you.
"You will have to wait." <<if ($mcdeaf is "Is Deaf")>> He signs long and slow, precise but unfamiliar. You almost don't understand what he signs.<<else>> He speaks formally, his voice deep and smooth.<</if>> You can't see his expression, but he radiates stillness. He stares until you slowly nod. Only then does he rise to his feet and walk away, back through the doors you came through, closing them behind him. You slump back, the air warm on your skin and his coat still heavy. You push it off you, draping it over the back of the couch and staring at the ripped hole in your clothing. There's ice along the wound. Your fingers graze against it, cold and solid, numbing the pain.
You turn your attention away, moving to the table. There are two <<if ($mcfoodallergies is "Milk")>><<cycle "$mcchildhooddrink" autoselect>>
<<option "bottles of water">>
<<option "bottles of apple juice">>
<<option "bottles of orange juice">>
<<option "cartons of almond milk">>
<<option "bottles of coconut water">>
<<option "bottles of pineapple juice">>
<<option "bottles of fruit punch">>
<<option "bottles of sweet tea">>
<<option "bottles of coffee">>
<</cycle>><<else>><<cycle "$mcchildhooddrink" autoselect>>
<<option "bottles of water">>
<<option "bottles of apple juice">>
<<option "bottles of orange juice">>
<<option "cartons of milk">>
<<option "cartons of chocolate milk">>
<<option "cartons of strawberry milk">>
<<option "cartons of almond milk">>
<<option "bottles of coconut water">>
<<option "bottles of pineapple juice">>
<<option "bottles of fruit punch">>
<<option "bottles of sweet tea">>
<<option "bottles of coffee">>
<</cycle>><</if>> and several small packages of <<cycle "$mcchildhoodsnack" autoselect>>
<<option "graham crackers">>
<<option "animal crackers">>
<<option "crackers">>
<<option "pretzels">>
<<option "mini chocolate chip cookies">>
<<option "dried fruit">>
<<option "trail mix">>
<</cycle>>. The snacks are from your childhood, something you hadn't had in years. You lean over and pick up the small bag, staring at the packaging. It's different, less colorful, and less detailed, but the iconic colors remain. It's small in your hands as you lean back. You open the package and eat some.
It still tastes the same.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You eat two of the $mcchildhoodsnack, the trash crumpled up on the table, and down a <<if ($mcchildhooddrink is "bottles of water")>> bottle of water. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the water from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "bottles of apple juice")>> bottle of apple juice. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the juice from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "bottles of orange juice")>> bottle of orange juice. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the juice from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "cartons of milk")>> carton of milk. It's cold and refreshing. Pulling the empty carton from your lips, wiping the milk from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "cartons of chocolate milk")>> carton of chocolate milk. It's cold and refreshing. Pulling the empty carton from your lips, wiping the milk from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "cartons of strawberry milk")>> carton of strawberry milk. It's cold and refreshing. Pulling the empty carton from your lips, wiping the milk from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "cartons of almond milk")>> carton of almond milk. It's cold and refreshing. Pulling the empty carton from your lips, wiping the milk from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "bottles of coconut water")>> bottle of coconut water. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the water from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "bottles of pineapple juice")>> bottle of pineapple juice. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the juice from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "bottles of fruit punch")>> bottle of fruit punch. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the juice from your lips with the back of your hand.<<elseif ($mcchildhooddrink is "bottles of sweet tea")>> bottle of sweet tea. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the tea from your lips.<<elseif ($mcchildhooddrink is "bottles of coffee")>> bottle of coffee. It's cold and refreshing. Pulling the empty bottle from your lips, wiping the coffee from your lips.<</if>> You close the <<if ($mcchildhooddrink is "bottles of water")>> bottle<<elseif ($mcchildhooddrink is "bottles of apple juice")>> bottle<<elseif ($mcchildhooddrink is "bottles of orange juice")>> bottle<<elseif ($mcchildhooddrink is "cartons of milk")>> carton<<elseif ($mcchildhooddrink is "cartons of chocolate milk")>> carton<<elseif ($mcchildhooddrink is "cartons of strawberry milk")>> carton<<elseif ($mcchildhooddrink is "cartons of almond milk")>> carton<<elseif ($mcchildhooddrink is "bottles of coconut water")>> bottle<<elseif ($mcchildhooddrink is "bottles of pineapple juice")>> bottle<<elseif ($mcchildhooddrink is "bottles of fruit punch")>> bottle<<elseif ($mcchildhooddrink is "bottles of sweet tea")>> bottle<<elseif ($mcchildhooddrink is "bottles of coffee")>> bottle<</if>> and place it on the coffee table, leaning back into the couch. Your <<if ($mcarms is "Both arms")>> hands<<elseif ($mcarms is "Lost right arm")>> hand<<elseif ($mcarms is "Lost left arm")>> hand<<elseif ($mcarms is "Lost right hand")>> hand<<elseif ($mcarms is "Lost left hand")>> hand<</if>> fiddles with your <<if ($mcmissinglimb is "A Missing Arm/Hand")>> missing limb.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> missing limb.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> missing limbs.<<else>> wet clothing.<</if>> Your eyes move around the room, then to the ceiling. It's made of concrete with two long strips of fluorescent lighting. A wave of boredom and exhaustion washes over you. <<if ($mcdeaf is "Is Deaf")>> The room is silent and painfully still. Your attention focuses on your touch, feeling the couch beneath you. <<else>> The room is silent except for the faintest buzz of the lights and the muffled, distant sound of gears.<</if>>
You have nothing of yours left. Your phone is gone—destroyed by the water. Your backpack is somewhere on the train in the darkness. Your apartment... You touch your face, <<if ($mcglasses is "Does Not Wear")>> <<if ($mccontacts is "Wears")>> blinking and feeling the subtle sting you had been ignoring. You rub your eyes hard, feeling your contacts move and crumble at the corner of your eye. You pull out the contacts and do the same to your other eye, placing them on the coffee table with your trash. <<else>> blinking and feeling the subtle sting you had been ignoring. You rub your tired eyes.<</if>> <<elseif ($mcglasses is "Wears")>> your glasses are gone. You blink, feeling the subtle sting you had been ignoring. You rub your tired eyes. <</if>> <<if ($mcglassesneed is "Has a Prescription")>> Your vision is blurry.<</if>> <<if ($mchearingaid is "Does Not Wear")>> You let out a long, tired sigh,<<elseif ($mchearingaid is "Wears")>> You switch your attention to your hearing aids, pulling them from your ears and shaking the water from them. You fiddle with the buttons; they're broken. You let out a tired sigh,<</if>> sinking further into the couch. Your clothing is damp and uncomfortably sticks to you. Everything that could have gone wrong went wrong, from the subjects, the Mary's disappearance, to the sky falling, and nearly crushing you.
<<if ($aloof is true)>> You know better than to freak out, but anger and frustration sit in the pit of your stomach. And so many questions with no answers. To ask why this was the decision.<<elseif ($genius is true)>> You know better than to freak out, but anger and frustration sit in the pit of your stomach. And so many questions with no answers. To ask why this was the decision.<<elseif ($independent is true)>> You know better than to freak out, but anger and frustration sit in the pit of your stomach. And so many questions with no answers. To ask why this was the decision.<<elseif ($patientcalm is true)>> You know better than to freak out, but anger and frustration sit in the pit of your stomach. And so many questions with no answers. To ask why this was the decision.<<elseif ($protective is true)>> You know better than to freak out, but anger and frustration sit in the pit of your stomach. And so many questions with no answers. To ask why this was the decision.<<else>> You want to freak out. To throw your hands up in the sky and scream. To argue with whoever decided any of this.<</if>> For the lives sacrificed—Earl's son and wife—to Mary's parents—to your neighbors that you can't save. Pushed and pulled at the wants and desires of random people, to be tested on. You look at your <<if ($mcarms is "Both arms")>> hands.<<elseif ($mcarms is "Lost right arm")>> hand.<<elseif ($mcarms is "Lost left arm")>> hand.<<elseif ($mcarms is "Lost right hand")>> hand.<<elseif ($mcarms is "Lost left hand")>> hand.<</if>> To be used as bait. <<if ($reasontolive is "For my own freedom")>> You want to be free. To make your own choices, to live without consequences. Without luring things that want to hurt you.<<elseif ($reasontolive is "For a chance of immortality")>> You want "immortality." A long life, your own life without consequences.<<elseif ($reasontolive is "To change the world")>> You want to change the world. A world that desperately needs changing. <<elseif ($reasontolive is "For justice")>> You want justice, for all your suffering and all of the others who aren't //lucky.//<<elseif ($reasontolive is "To find a cure")>> You want to find a cure. To avoid this—to be free of them and not have others be taken advantage of.<<elseif ($reasontolive is "I refuse to die")>> You refuse to die like this.<<elseif ($reasontolive is "I want to die on my own terms")>> If you're going to die, you'd rather it be your choice and not anyone else's.<<elseif ($reasontolive is "I don't know what I want yet. But I want to find it")>> You don't know what you want, but it's not this. Not for yourself. Not for others.<</if>>
Your thoughts drift to your childhood, to the gentle kisses from your mother that would land on your forehead as she held you whenever you were sad or upset. Holding onto you and swaying you in her arms. You felt so safe and warm. When life was simple, and your problems were somewhat silly.
Your thoughts switch to Dante and his past. The woman who took care of him. You wonder if she held onto him and swayed him in her arms. Unbothered by the heat of his body that slightly burned. She must have loved him, adored him, and trusted him... She called for him while he... You close your eyes tightly and shake your head, shaking the thought from your mind.
Your eyes slide open, turning your gaze to your <<if ($mcarms is "Both arms")>> left<<elseif ($mcarms is "Lost right arm")>> left<<elseif ($mcarms is "Lost left arm")>> right<<elseif ($mcarms is "Lost right hand")>> left<<elseif ($mcarms is "Lost left hand")>> right<</if>> wrist. The inky band on your skin hasn't faded or disappeared. Dante can't die, but he was in pain. You close your eyes, pressing your lips together firmly. Images of him linger in your mind, of him on his back, blood spurting past his lips. Your nose scrunches. He looked so human.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You breathe slowly, opening your eyes. <<if ($mcdeaf is "Is Deaf")>> Movement from the double doors draws your eyes, watching the golden doorknob turn.<<else>> You hear distant footsteps that slowly grow closer and stop right outside the doors. There's a moment of silence before the gold doorknob turns.<</if>> You sit further up, wincing slightly as the door opens inward. You wait for the Warden to walk through the doors. Your <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes land on familiar <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes. <<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes land on familiar <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes.<</if>>
Your heart sinks to your stomach, your eyes widening as you recognize your $edwardtitle. You don't believe it, your eyes taking in his appearance. His <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>> skin is pale with heavy bags beneath his eyes. His clothing is dirty and torn. His short black hair is longer than the last time you saw him, held back with a hair tie. He stares at you in similar disbelief, his stern face softening and his tense posture relaxing. He hesitantly steps further into the room, his hand sliding off the doorknob, letting it close behind him.
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> Surprise washes over you as you stare at him.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> Surprise washes over you as you stare at him.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> Anger washes over you as you stare at him.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> Confusion washes over you as you stare at him.<</if>>
''Four'' years. You part your dry lips, but the words get stuck in your throat as he slowly walks closer, his eyes moving across your face. He swallows thickly, walking to the back of the couch. Your eyes follow, watching his hands twitch by his sides before reaching forward. Hesitating for a moment before touching your shoulder, his touch cold and hesitant. You tense and force your body to relax. His faint touch turns firm, his fingers pressing into your clothing and skin. He's really cold.
"... <<print $edwardtitle [0].toUpperCase() + $edwardtitle .slice(1)>>."
<<if ($mcdeaf is "Is Deaf")>> You slowly sign the only word you could,<<else>> You whisper the only word you can,<</if>> you watch his eyes widen, and his hand slides from your shoulder to the back of the couch, his shoulders sagging. <<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> You slowly reach out to him, touching his arm, feeling the fabric of his dirty button-up shirt.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> You slowly reach out to him, touching his arm, feeling the fabric of his dirty button-up shirt.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> You watch him, your eyes moving over his dirty button-up shirt.<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> You watch him, your eyes moving over his dirty button-up shirt.<</if>> He still dresses the same. Your eyes move to his face as he leans back.
"$mcname."
<<if ($mcdeaf is "Is Deaf")>> He signs your name in the unique way he does, using a set of specific signs made just for you.<<else>> His voice is raspy, and he coughs into his hand, clearing his throat.<</if>> He looks so different. "I'm sorry I didn't get to you in time." <<if ($mcdeaf is "Is Deaf")>> He signs slow and tired.<<else>> He speaks slow and tired.<</if>> Four years aged him so much, with sunken eyes and deep wrinkles. He slowly moves around the couch, sitting at the opposite end of the couch, facing you. "I tried to call when I arrived, but..."
"My phone wasn't working." <<if ($mcdeaf is "Is Deaf")>> You sign, and his eyes move across your hands, then your face.<<else>> You cut him off, and his eyes move across your face. Then<</if>> he looks down, slowly nodding. He looks so tired. <<if ($sarcasticquickwitted is true)>> //'No rest for the wicked'//—The thought makes you laugh on the inside.<<elseif ($unpredictablevulgar is true)>> //'No rest for the wicked'//—The thought makes you laugh on the inside.<<elseif ($confidentncocky is true)>> //'No rest for the wicked'//—The thought makes you laugh on the inside.<</if>>
"Are you okay?" He changes the topic, looking at you with a worried look.
"<<cycle "$mcseeingedward" autoselect>>
<<option "I am...">>
<<option "I will be...">>
<<option "I was.">>
<</cycle>>"
He forces a smile as he nods, his eyes moving over your form. <<if ($mcmissinglimb is "A Missing Arm/Hand")>> Taking in your missing <<if ($mcarms is "Lost right arm")>> arm<<elseif ($mcarms is "Lost left arm")>> arm<<elseif ($mcarms is "Lost right hand")>> hand<<elseif ($mcarms is "Lost left hand")>> hand<</if>>. His gaze lingers before moving away.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> Taking in your missing <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>> leg<<elseif ($mclegs is "Lost right foot")>> foot<<elseif ($mclegs is "Lost left foot")>> foot<</if>>. His gaze lingers before moving away.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> Taking in your missing <<if ($mcarms is "Lost right arm")>> arm<<elseif ($mcarms is "Lost left arm")>> arm<<elseif ($mcarms is "Lost right hand")>> hand<<elseif ($mcarms is "Lost left hand")>> hand<</if>> and <<if ($mclegs is "Lost right leg")>> leg<<elseif ($mclegs is "Lost left leg")>> leg<<elseif ($mclegs is "Lost right foot")>> foot<<elseif ($mclegs is "Lost left foot")>> foot<</if>>. His gaze lingers before moving away.<</if>> Landing on the cut on your stomach, instinctively you cover it, and his face sinks.
"You need that taken care of." <<if ($mcdeaf is "Is Deaf")>> He signs, <<else>> he mumbles,<</if>> more to himself than to you as he leans forward. Beneath the coffee table is a first-aid kit you hadn't noticed. He places it on the counter, pausing slightly as he notices your snacks and drink, hesitating for a moment before placing the case down and opening it. He scoots close, and you move your body. He waits until you lift your <<if ($mctopone is "Sweater")>> thick sweater.<<elseif ($mctopone is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopone is "Turtleneck")>> thick turtleneck.<<elseif ($mctoptwo is "Sweater")>> thick sweater.<<elseif ($mctoptwo is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctoptwo is "Turtleneck")>> thick turtleneck.<<elseif ($mctopthree is "Sweater")>> thick sweater.<<elseif ($mctopthree is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopthree is "Turtleneck")>> thick turtleneck.<<elseif ($mctopfour is "Sweater")>> thick sweater.<<elseif ($mctopfour is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopfour is "Turtleneck")>> thick turtleneck.<<elseif ($mctopfive is "Sweater")>> thick sweater.<<elseif ($mctopfive is "Long Sleeved")>> long-sleeved shirt.<<elseif ($mctopfive is "Turtleneck")>> thick turtleneck.<<else>> thick shirt.<</if>> You do so without arguing, bunching the damp fabric up to your chest.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You both sit silently as he gradually peels off the ice, and you tense. He places the melting ice on the Warden's coat, returning his attention to you. The cut isn't deep, but it isn't pretty. The stab wound is clean and precise, but the surrounding areas are deep shades of purple and red. "Poison." <<if ($mcdeaf is "Is Deaf")>> Your father signs calmly, <<else>> Your father states calmly, <</if>> his eyes looking over the wound. "The ice neutralized it, so you'll be okay." The area tingles as he pulls out an alcohol wipe. He shakes it out and gently presses it against your stomach, your body tensing as it stings slightly. He wipes the area gently. You let out a shaky exhale. He repeats the action twice. Tossing the wipes onto the table as he moves to the box, pulling out a needle and thread.
<<if ($autism is true)>> You tense, but you don't move. <<elseif ($anxiety is true)>> You stare with wide eyes, shaking your head. <<elseif ($aloof is true)>> You tense, but you don't move. <<elseif ($patientcalm is true)>> You tense, but you don't move. <<elseif ($aggressivehotheaded is true)>> You tense, but you don't move. <<elseif ($confidentncocky is true)>> You tense, but you don't move. <<elseif ($cowardly is true)>> You stare with wide eyes, shaking your head. <<elseif ($crybaby is true)>> You stare with wide eyes, shaking your head. <<elseif ($energetictalkative is true)>> You stare with wide eyes, shaking your head. <<elseif ($airheadscatterbrained is true)>> You stare with wide eyes, shaking your head. <<elseif ($shyeasilynervous is true)>> You stare with wide eyes, shaking your head. <<else>> You tense, but you don't move. <</if>> Your father looks at your face, blinking once as he prepares the needle, looking back at his hands. "I'll try to be careful." <<if ($mcdeaf is "Is Deaf")>> He signs slowly with one hand, <<else>> He speaks slowly, <</if>> tying a knot and testing the thread. It doesn't slip, and he scoots closer, pinching your skin.
It stings, but it's not too painful. He slowly inserts the needle, breaking the skin, bringing it through the flaps of skin, and sewing the cut closed. You close your eyes, slowly breathing through your nose, as you feel it pull against your flesh. It doesn't take long for him to finish as he ties the excess thread and cuts it. He uses another wipe to wipe down the stitch and places a wide white bandage over it. Your eyes flutter open, and he has an apologetic look on his face as he puts stuff away. There's a stretch of silence as he organizes the first aid kit.
"... Did the warden prepare for this too...?" <<if ($mcdeaf is "Is Deaf")>> Your facial expression is more bitter than you had meant, as your <<if ($mcarms is "Both arms")>> hands <<elseif ($mcarms is "Lost right arm")>> hand <<elseif ($mcarms is "Lost left arm")>> hand <<elseif ($mcarms is "Lost right hand")>> hand <<elseif ($mcarms is "Lost left hand")>> hand <</if>> sign, <<else>> Your voice is more bitter than you had meant, <</if>> you watch his shoulders sink. A frown spread across his lips as he closed the kit, not looking at you.
You watch the side of his face, the familiar furrow of his brows before he turns his head. "He has good foresight..." He takes a moment to look at you in the eyes. Your brows pull together, and you search his face.
"So, you know him...?"
He remains silent, looking away. You repeat. "So, you know him." There's a stretch of silence, and he has this distant look in his eyes, his head nodding before he speaks. "I do." You grit your teeth, sitting higher up.
"For how long?"
He looks at you, and your stomach sinks. "... Around 20 years." Your eyes widen. For most of your life, he has known the warden. Worked with him? Questions fill your mind, and discomfort and resentment seep into your bones. You feel like everyone has left you in the dark, but the room isn't dark. You're just wearing dark glasses. <<if ($mcdeaf is "Is Deaf")>> You move your hands, <<else>> You open your mouth, <</if>> but the door opens again.
And this time, it is the Warden.
Helmet still on, but his clothes are slightly dirty from dust. You watch his helmet move from you to your father. <<if ($mcdeaf is "Is Deaf")>> There's a stretch of silence before your dad signs, "Sign for $mcname." Another stretch of silence before the Warden moves his hands. <<else>> "You're here." His voice is low, and your dad nods. <</if>>
"The district has stopped moving completely." <<if ($mcdeaf is "Is Deaf")>> His signs are long and different, <<else>> His voice is low and calm, <</if>> your eyes widen as his words register. Even in emergencies, a district shouldn't stop moving. "There is an influx of subjects trying to get inside the district." He seems so calm, his posture straight but relaxed, his movements fluid.
"With it be safe?" Your father rebuttals and without skipping a beat, he responds with a quick no. "Ro ruined that." Your <<if ($mcdeaf is "Is Deaf")>> eyes widen<<else>> ears perked up <</if>> at the mention of Ro. His involvement is recurring, and none of it seems good. <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> You shake your head. You don't want to believe he's done anything bad. Not purposely. <<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> You shake your head. You don't want to believe he's done anything bad. Not purposely. <<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> You shake your head. You want to hear it from him. <</if>> Your father glances at you, then at the Warden, his frown deepening.
"Isn't another district arriving," <<if ($mcdeaf is "Is Deaf")>> he sits up, his signs clear to you while he talks to the Warden, <<else>> he sits up, <</if>> "to answer the emergency call?"
"There will be nothing left."
a uncomfortable feeling settles in the pit of your stomach, your father's face paling. You move your eyes between them. That sounds far different from a forced planting. "Warden." Your father moves first. The Warden seems unfazed as his chest subtly rises and falls.
"District Six will be destroyed."
There's never been a district that's been destroyed. Your father's eyes move across the Warden's helmet, then to you. Distraught and scared. You lean back—people are going to die, more people. Mary, Thomas, Earl, and Sallie. They're somewhere on the surface, alive or...
<<if ($mcdeaf is "Is Deaf")>> The Warden moves his hands, "You have two hours, while I handle the others." <<else>> The Warden breaks the silence, "You have two hours, while I handle the others." <</if>> He moves his head from your father to you. Lingering before he leaves again.
The door closing behind him firmly.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT TWO">><<masteraudio stop>>You stare at the closed door, the reality of everything sinking in. With no way to stop it. Subjects come in or subjects go out. People are still going to die. Your friends are still missing—you haven't done anything you sought out to do. You didn't even find the warden, he found you. "Is he," <<if ($mcdeaf is "Is Deaf")>> your <<if ($mcarms is "Both arms")>> hands move <<elseif ($mcarms is "Lost right arm")>> hand moves <<elseif ($mcarms is "Lost left arm")>> hand moves <<elseif ($mcarms is "Lost right hand")>> hand moves <<elseif ($mcarms is "Lost left hand")>> hand moves<</if>> slowly, <<else>> your voice is low, <</if>> "why you're here?"
$edwardname turns to you fully, blinking slowly and immediately shaking his head. "I'm here for you." <<if ($mcdeaf is "Is Deaf")>> He signs hard and his face tight and serious. <<else>> His voice sure and his face tight and serious. <</if>>
<<if ($aloof is true)>> "You know what I meant." <<elseif ($patientcalm is true)>> "You know what I meant." <<elseif ($genius is true)>> "You know what I meant." <<elseif ($sarcasticquickwitted is true)>> "You know what I meant." <<elseif ($unpredictablevulgar is true)>> "You know what I meant." <<elseif ($aggressivehotheaded is true)>> "You know what I meant." <<elseif ($confidentncocky is true)>> "You know what I meant." <<elseif ($kindnice is true)>> "Is he how you got here." <<elseif ($cowardly is true)>> "Is he how you got here." <<elseif ($crybaby is true)>> "Is he how you got here." <<elseif ($polite is true)>> "Is he how you got here." <<elseif ($shyeasilynervous is true)>> "Is he how you got here." <<else>> "You know what I meant." <</if>>
His face falls. "I asked him to bring me here when I found out he was coming." You watch his face. "This was supposed to be a quick trip... Warden came early, but the demon," <<if $telledaboutdante is true>> He pauses for a moment, staring at you intensely, briefly remembering what you had told him. <<else>> He pauses for a moment. <</if>> "His escape pushed my trip back... So, he had to send hunters to get me."
You breathe slowly, pressing your lips tightly together. "Did you know that this would happen? Did he know?" $edwardname's face morphs into clear surprise then disgust at the mere thought, shaking his head aggressively.
"No. Of course not." He coughs, his hand covering his mouth as his body shudders. He leans forward, before he sits up swiftly, wiping saliva from the corner of his lips. "If I had known... We would've prepared for this—All of this." He motions around him, as his eyes land on you. "I would have never—I would've found a way—I had no choice." <<if ($mcdeaf is "Is Deaf")>> His lips quiver and his hands move fast, almost incoherent. <<else>> His lips quiver, his sentences jumping and almost incoherent. <</if>> <<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> Your heart hurts as you look at him. Your $edwardtitle. <<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> Your heart hurts as you look at him. Your $edwardtitle. <<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> A part of your heart hurts as you look at him as you look at him. Your $edwardtitle. <<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> A part of your heart hurts as you look at him as you look at him. Your $edwardtitle. <</if>> Then his words hit you, //'no choice'//.
"No choice." Confusion crosses your mind and his eyes widen, surprised by what he said—By what he revealed. He shakes his head, slowly as he blinks long and slow. "I could only do so much, Warden can only do so much." His shoulders slump and he looks at the ground. You blink and tilt your head as you look at him.
"Wait." <<if ($mcdeaf is "Is Deaf")>> You sign exasperated, <<else>> You say exasperated, <</if>> shaking your head. "Wait. From the beginning, how do you know him?"
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "ACT THREE">><<notify 3s>> AUTOSAVING.<</notify>><<masteraudio stop>><center>CHAPTER SIX: ACT THREE</center>
----
$edwardname faces you more fully, leaning forward, <<if ($mcdeaf is "Is Deaf")>> clasping his hands together tightly, stretching his fingers. <<else>> clasping his hands together tightly. <</if>> His eyes move across your face, then the room. "I met Warden two years after you were born." You blink, your eyes wide. You try to remember him from your childhood—an unusual shadow, the cold. Nothing comes to mind, nothing familiar. He smiles softly, leaning back, and rubbing his hands on his pants.
<<if ($mcdeaf is "Is Deaf")>> "I didn't want him around the family," he signs. "He's a subject, and I wanted you safe... I wanted to keep everything separate... And he was just helping me." <<else>> "I didn't want him around the family," he sighs. "He's a subject, and I wanted you safe... I wanted to keep everything separate... And he was just helping me." <</if>>
You scratch your head, tilting it slightly. "What was he helping you with?" He pauses, looking at you, then at his hands. You already know by the guilty expression that settles on his face.
"A cure."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>The cause for all of this. The reason that you're here, the reason you have a bond with a demon, a cut on your stomach, nearly drowned, nearly crushed to death, nearly eaten. All for a cure that no one can make or find. Your body feels heavy, and you can feel a headache forming. A part of you is angry that all of this is happening to you simply because your father couldn't let it go—couldn't accept that you were dying.
Your father shifts, facing you, placing a hand on your knee. "I was desperate—" You try to pull away; he doesn't let you, shaking his head desperately. "I didn't know I had the sickness—I didn't know it ran in my family." He pauses, watching your face. He's being honest. You relax slightly, and his shoulders slump.
"I was born in District 36." Your eyes widen; you didn't know that. "A research district," he pauses, letting out a soft sigh, clasping his hands together, "a district that was plagued with sickness." <<if ($mcdeaf is "Is Deaf")>> He signs, <<else>> his voice is soft with <</if>> sadness sketched on his face. He doesn't look at you.
"District 36 was a moving district but was attacked and forced to become planted." He tilts his head. "I wasn't alive when it happened, but the entire dome is wrapped in thick brown vines and roots, barely letting sunlight in." He glances at you. "You would think that the district being attacked by earth subjects would be cause for evacuation, but it didn't." <<if ($mcdeaf is "Is Deaf")>> He scratches his face. <<else>> He squeezes his interlocked fingers. <</if>>
"Instead, this was the perfect moment to explore miles beneath the earth's crust and study the subjects there." He looks at you, his shoulders dropping. "That's beside the point. I could go on about the mismanagement, but we'd be here all day," he tries to lighten the mood, tearing his gaze back to his hands.
"My father—" He pauses, motioning to you, "your grandfather was <<textbox "$grandfathername" "James">> $mcsurname. He and my mother had me when they were only 14. I never met my mother. And your great-grandparents weren't the best to him."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''YEAR 3989''
----
//It was an accident.//
$grandfathername squeezes the ends of his ripped $mcfavecolor backpack, storming down the cracked sidewalks, stumbling over tattered shoes. His eyes are red and burning, with blood dripping past his bruised nose. His clothes and black hair are heavily disheveled, and the skin of his knuckles is peeling. He walks blindly, using the occasional streetlamp and pockets of sunlight to guide his way home.
"$grandfathername!"
The shrill cry of his mother draws his attention from the ground to the wooden steps of his parents' house. She stands in the doorway, a clear frown on her lips and worry in her eyes. $grandfathername bites back a scoff, pushing past the rusted iron gate of his parent's home and using his foot to kick it closed. "Where have you been? Why do you look like that? Don't tell me you saw that girl?" his mother asks question after question, watching her young son climb up the steps, slipping past her.
"I told you not to go see her. You need to leave that girl alone," his mother says, closing the front door, and watching her son drop his bag and kick off his shoes. She frowns. "I know you're upset—but she has a bright future ahead of her. A long, long life to live. She's a good girl." $grandfathername pauses, turning to his mother, who looks at him.
"I wanted her to see him… not shove him away again…"
His mother falls silent, guilt in her eyes, but she masks it with a cough. "I know, $grandfathername, but she's young—" His mother's words are cut off by the slamming of the back door and angered shouting. $grandfathername's shoulders drop as his mother bites back a sad sigh. There's a moment of silence as $grandfathername opens his mouth to speak.
"$grandfathername!"
His father's voice shakes the house, and $grandfathername closes his mouth as he hears the angry steps. "Why the //fuck// did I get a call from Ivan about you showing up at his house?" $grandfathername doesn't have a chance to speak, feeling his father's hand hit him across the face, sending him to the wooden floor. His mother steps back, clutching her hands to her chest. "My love—" Her voice falters as he glares at her, turning his attention back to his son.
"I told you to leave that girl alone, you little parasite," his father hisses angrily as $grandfathername's mother turns her head to the side, ignoring the scene before her like she always does. "You're lucky Ivan just beat your ass and didn't kill you. Lord knows if it was me, I would've shot your ass." $grandfathername's father jabs his foot into his son's side, earning a muffled groan.
"You constantly get on my nerves," the man spits out, stepping away from his son with a rough sigh, pulling off his dirtied jacket and tossing it to the side. "Get up, $grandfathername." The man rolls his shoulders back, watching him struggle onto his feet. "I want an explanation before I beat the shit out of you." $grandfathername's mother gasps, pressing her hands over her mouth, watching $grandfathername stumble over his feet.
"$edwardname should—should know his mom…" $grandfathername speaks through heavy breaths, holding up his arms, guarding his face.
"What makes you think you know how to raise a kid?" His father steps forward, swinging his fist. His knuckles slam against the side of $grandfathername's head, sending him stumbling. His son uses his momentum to hit back, his bruised fist barely brushing against his father's burly arms, unable to block the heavy hit to his stomach.
$grandfathername coughs, his knees buckling, crashing to his hands and knees. "Answer me, $grandfathername." His father's boot slams into his side, sending his small body across the ground and into the archway of the kitchen.
"He's my kid—I—I want to raise him… I want him to be loved…" $grandfathername whispers, bracing for another hit, yet it never comes. He looks up at his father's deep <<print $mceyeshape[0].toLowerCase() + $mceyeshape.slice(1)>> eyes, watching him grunt. "You will raise him." There's no room for debate as he turns on his heel and disappears down the hall and into his and his wife's bedroom. Silence settles over the house. $grandfathername lays on the old floor until a cold rag sweeps across his bruised and bloodied face. His mother whispers apologies as she cleans him.
"He means well…" she says, slowly bringing her son to his feet before motioning her head upstairs. "$edwardname is sleeping." $grandfathername's eyes widen, stumbling for a moment before darting up the wooden steps, nearly falling. He reaches his dirty bedroom, nearly tripping over his clothes as he makes his way to the pastel $mcfavecolor bassinet, a gift from the neighbors. His hands grab the sides, finding his infant son asleep, unbothered by the world around him.
$grandfathername lets out a faint sigh, sinking to his knees and resting his head against the soft plastic. The aching of his body settles in. "I don't know what I'm supposed to do," the fourteen-year-old boy whispers, shifting his face to stare at his sleeping baby, watching him breathe. "I—" the boy mutters, his eyes tearing up.
"I can give you a good life," his voice cracks.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>$edwardname lets out a low sigh. <<if ($mcdeaf is "Is Deaf")>>You watch his lips move and his chest rise and fall.<</if>> "My father had always seemed different than other parents—young and immature. I didn't fully understand it at the time, and despite the scolding from his parents, they helped raise me." He smiles fondly, his gaze landing on you.
"He dropped out of school at 14—and worked two full-time jobs, several different jobs, while my grandparents took care of me when he was working." <<if ($mcdeaf is "Is Deaf")>> He has a unique sign that he uses to refer to his father, unable to stop the smile on his face.<<else>> He's unable to stop the smile on his face.<</if>> "Though, my father primarily raised me on his own. I'd even go as far as to say he spoiled me." He tilts his head to the side, his lips spreading, revealing teeth as he laughs.
"He even used to take me to work with him, and I'd help him."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''YEAR 3994''
----
$grandfathername lays propped on his side, a blanket around his hips as he stares at his phone, scrolling through mobile games, feeling his son's body nestled against his chest. Half focused on the colorful game and half focused on the sounds of his next-door neighbors who constantly argue. Their voices are heavy through the thin walls. "You cheatin' bastard! You slept with that whore!" It's a woman's voice, muffled and loud as she argues with her boyfriend. Her steps are heavy as she throws things. He listens to the muffled shattering of glass that mixes in with her wails.
"Get the fuck outta my face!"
Her boyfriend screams a voice that rattles the building as he hits her. The woman shrieks. Then there's a chase. $grandfathername lets out a low yawn, barely covering his mouth. On any other occasion, he would hit the walls with his hand and tell them to 'shut the fuck up,' and sometimes they'd listen or shout back, telling him to 'mind his damn business,' only for the 19-year-old to laugh. But tonight, he's tired.
And the cycle would continue tomorrow.
"I hate you!" She's sobbing, and her body hits the floor, throwing fists and legs that bang against the floor and echo through the thin walls. He yawns again.
//As it always does.//
There's a tug on his shirt, and a whispered '$edwardtitle.' $grandfathername directs the light of his phone down onto the small boy, watching his big eyes squint. $grandfathername softly laughs, sliding further onto the small mattress. "Why you awake, lil man?" His voice is teasing and gentle, turning off his phone and dropping it on the pillow above them as they settle into darkness. $edwardname's small hands touch his father's face, feeling out his features, before settling on his cheeks and playfully pinching and pulling them.
"Yer frowning..."
$edwardname's voice is drowsy, and $grandfathername chuckles, gently grabbing his son's hands. "You're." He pulls $edwardname's hands from his face, squeezing them.
"You're." The young boy repeats, and $grandfathername hums. "You sound like Pops. You gotta speak proper, kay? That way you'll be really respected." $edwardname nods in the dark before moving further into his father's arms, easily falling back asleep. Yet $grandfathername remains awake, breathing deeply as his arm wraps around $edwardname, listening to the sound of his neighbors.
.
.
.
.
.
.
.
"Look at my lil man."
$grandfathername teases, "Finally five!" $edwardname's face lights up like a Christmas tree, and he jumps into his father's arms, who grunts playfully, holding his young son with a smile, squeezing him tightly. "Happy Birthday." He sits his son down on the small bed, roughing up his black hair. The two live in a small apartment on the second floor, near the mines where $grandfathername works. The two wear matching train pajamas, a gift from his mother, who adores spoiling $edwardname.
$grandfathername lets out a yawn, stretching his arms to the sky as he treads towards the kitchen, his son climbing off the bed and following his father, standing right beside him, an excited air around him.
//It's a family tradition.//
$grandfathername opens the fridge door, which is covered in magnets, bills, and drawings $edwardname made. He reveals a half-empty fridge with a half-empty gallon jug of milk, eggs, wilted lettuce, a nearly empty ketchup bottle, and a singular pure white cupcake. $edwardname grins happily, slipping past his father's legs, carefully taking the cupcake container and holding it gently, marveling at it. These cupcakes were extremely expensive, and it was rare that $edwardname got treats outside of the random candies his grandmother had or the rare chocolate bar his grandfather tossed his way.
"Thank you! Thank you! Thank you!" he says proudly, rushing to a spot on the floor of their dingy apartment, as $grandfathername closes the fridge door, a small smile on his face.
.
"Remember, $edwardname, Nana and Pops are going to come by later to take you to school, kay? I'll be at work till late tonight." $grandfathername fixes the ends of his dingy clothing, pulling on his shirt while $edwardname lays on his tummy, his cupcake still in its plastic box, and his plate of bacon and pancakes uneaten while he plays on a tablet his grandma gifted him. "Okay..." $edwardname says, looking up from his tablet, watching his father pull on his work boots. $grandfathername worked with the research facility, working at the mines to dig down to the center of the earth—a job that his father got him before he retired.
"I'll see you later tonight." $grandfathername squats down, pressing a kiss to his son's forehead, ignoring the subtle hunger pains. "Make sure to eat. And stay safe," $grandfathername adds as he grabs his work bag and keys before leaving the apartment.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>"My father was hardworking—always put me first." Your father frowns. "He died when I was eight—I was always told it was a mining accident. He died when he was 23, a month right after his birthday... I never knew why." He pauses, shaking his head.
"I didn't know how to act, but it wasn't good." He lets out a deep sigh. "I messed up and messed up a lot. Got into the wrong crowd. Made the wrong friends... My grandparents didn't understand, didn't know how to raise me. Nor did they really try when I acted like my father." He tilts his head to the side, looking at the table before moving his gaze to you.
"And when I was 14, I met your mother." He smiles. "She was a pretty girl."
There's a softness in his eyes. "With gorgeous eyes and short <<print $mchairtexture [0].toLowerCase() + $mchairtexture.slice(1)>> that she kept in a ponytail with a bow. $angelianame was 12, and a smart girl," he chuckles to himself, "She loved $mcroomdecor and was such a colorful person, and when she walked into a room, it brightened." $edwardname <<if ($mcdeaf is "Is Deaf")>>signs<<else>> speaks<</if>> with so much love. "Her family was well off—everything I wasn't, she was. I liked her the moment I saw her."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''YEAR 4003''
----
"$angelianame!" $edwardname whisper-shouts, grabbing the ends of the stone wall, hauling himself over it with ease, landing in her grassy backyard with a thump. He finds her seated beneath her family's large oak tree, resting on her knees, a book propped in her lap as she looks up with a big smile, waving the 14-year-old over and patting the spot beside her. He walks over with a lazy grin, his clothes baggy.
"You have to be careful—that wall is tall." She scolds gently, the smile on her face never faltering as he rolls his eyes, plopping on the ground beside her. "I climbed walls a lot taller—it's all good," he says with a sly grin, and $angelianame side-eyes him, subtly scooting closer to him.
"So, what ya' reading?" He leans closer, and her face flushes, his eyes moving to her face as she holds up the book. "Uh—" She looks at the title page. "//The Stories of Adamima Huntress//—an adventure story. For school." She nods eagerly, and $edwardname hums. He's never heard of that book. He can't even remember the last time he read a book.
"You should read it to me.<<if ($mcdeaf is "Is Deaf")>> And teach me more sign too. I think it's cool.<</if>>" $angelianame's eyes widen in surprise as $edwardname drops his head onto her lap, feeling her body tense. He closes his eyes, and $angelianame's grip on her book tightens as her face burns. "O-okay." She slowly relaxes as a soft, wobbly smile spreads across her lips.
"I will."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>><<if ($mcdeaf is "Is Deaf")>> "Her parents hated me—" You watch him chuckle as he signs, "But she'd try to hide their angry signs when they saw me—but I knew all the dad ones." He laughs at the memories as he retells them.<<else>> "Her parents hated me—" He chuckles at the memories as he retells them.<</if>> Your parents never really spoke about their childhood, always saying, //'It was so long ago,'// and effortlessly changing the topic.
"Still, $angelianame always hung out with me—In hindsight, she shouldn't have. Because everything her parents believed about me was true. I was dumb, illiterate, did drugs, and slept around. A parasite. A bad kid—don't even get me started on my grandparents."
There's guilt in his voice. "On $angelianame's 14th birthday, we..." He pauses, suddenly embarrassed. "Well, I'm sure you can guess." He looks flustered, and you scrunch your nose. "One thing led to another, and we did get caught. And my grandfather beat me within an inch of my life." $edwardname rolls his head to the side.
"I deserved it."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''YEAR 4004''
----
The air is cold, and the world is bathed in a yellow glow, with only streetlights scattered across the city. They sit on a slanted rooftop, hands touching and fingers cold. "They want me to move away, back to 12," $angelianame's soft voice whispers, her hands gently squeezing his. <<if ($mcdeaf is "Is Deaf")>> Not worrying about signing.<</if>> Her <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor.slice(1)>> eyes move across the side of $edwardname's face. His jacket rests on her shoulders, his arms bare as she scoots closer, leaning forward to look at his face.
He looks at her before shifting his gaze away. "You should." His eyes move across the horizon, then back to her. Her dark brown brows pull together. She squeezes his hand hard and shakes her head, leaning in close. "I don't wanna."
"Want to—"
"Wanna. You say it all the time." She raises her voice, leaning impossibly close. Embarrassment crawls across his face, and he looks down. $angelianame chases his gaze, and he turns to the side, and she follows. He sighs, finally looking at her. "You'd be happier."
"I won't! If you're not there, I won't! I—I'm..." Her voice falters, and she pulls away, grabbing onto his shoulders hard, making the boy stiffen. "You're my best friend and my, uh..." She feels her face grow hot as $edwardname watches her. "My, uh... lover?" He presses his lips together firmly, biting back a big smile and simply shrugs, looking away and slightly glancing.
"Yeah..."
There's a stretch of embarrassed silence.
"...Then... um... we can't be apart. Never."
"Never?"
"Never ever!"
$edwardname can't help but laugh, his cold hands touching hers, pulling them from his shoulders and cradling them in his hands. "Then... we can be together forever." His voice is soft and low, and $angelianame giggles, struggling to hold eye contact.
"Okay."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You lean back and think of your parents as you grew up. You never doubted they loved each other, but they never talked about how they fell in love, how they met—just that they //did//, and that's all that mattered to them. "And at 14, your mother and I had $rachealname." <<if ($mcdeaf is "Is Deaf")>> He pauses as he signs, his eyes searching your face, guilt settling in his eyes.<<else>> He pauses, his eyes searching your face, guilt settling.<</if>> All happiness he had left him. "And then your mother was promptly disowned."
Your heart sinks. You asked your mother about her parents on occasion, and she spoke fondly but never went into detail, always attributing their lack of presence to being far away. "And my grandparents couldn't bear to look at me for stealing a girl's future away...." He sinks into the couch. "A part of me wanted to run away, to pretend it never existed. My friends said I should. Everyone I knew said that I couldn't raise a kid at 16."
His eyes look down. "If I had stayed, I knew they would be right." He looks at you. "So, your mother and I ran away..." Surprise crosses your face—you never knew that. "We left District 36 and jumped around, living from district to district, going to any that would accept two teenagers and a baby." He smiles gently. $rachealname never spoke about her childhood before you or $charliename, always saying she couldn't remember much.
"Then two years later, we had $charliename. And a year after that, we found District 35." He smiles gently.
"It was heaven. Perfect." His mind seems somewhere else as he <<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>> "It was so different from the dark and gloomy moving districts. I found a job. A good job that could support your mother and your siblings, but also give your mother a chance to finish high school and allow her to work her dream job—to own a bakery. Then we got married when she was 17, and I was 19." He refocuses on you.
"And a year later, we had you."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''YEAR 4009''
----
"<<if ($mcsex is "Male Genitalia")>>A healthy baby boy.<<elseif ($mcsex is "Female Genitalia")>>A healthy baby girl.<<elseif ($mcsex is "Intersex Genitalia")>>A healthy baby.<</if>>" The doctor's voice is low as tired <<print $mclefteyecolor[0].toLowerCase() + $mclefteyecolor.slice(1)>> eyes blink slowly, a soft tired smile across her lips as she slumps into the soft hospital bed. They hold her new infant gently, wiping off whitish fluids. $angelianame lets out a soft tired sigh, feeling $edwardname's grip tighten on her hand, bringing her knuckles to his lips. "<<if ($mcsex is "Male Genitalia")>> He's beautiful.<<elseif ($mcsex is "Female Genitalia")>> She's beautiful.<<elseif ($mcsex is "Intersex Genitalia")>> They're beautiful.<</if>>" He whispers, his eyes staring over the newest addition to the family. Their precious baby, $mcname.
$angelianame coos gently as <<if ($mcsex is "Male Genitalia")>> he's<<elseif ($mcsex is "Female Genitalia")>> she's<<elseif ($mcsex is "Intersex Genitalia")>> they're<</if>> passed into her arms, <<if ($mcsex is "Male Genitalia")>> his<<elseif ($mcsex is "Female Genitalia")>> her<<elseif ($mcsex is "Intersex Genitalia")>> their<</if>> <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor[0].toLowerCase() + $mcrighteyecolor.slice(1)>> eyes, just like $angelianame and $edwardname's eyes. <<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor[0].toLowerCase() + $mcrighteyecolor.slice(1)>> eyes, just like $edwardname's and their <<print $mclefteyecolor[0].toLowerCase() + $mclefteyecolor.slice(1)>> was just like $angelianame's eyes.<</if>> She smiles big, her eyes filled with pure love."Hi $mcname." She gently drags out <<if ($mcsex is "Male Genitalia")>> his<<elseif ($mcsex is "Female Genitalia")>> her<<elseif ($mcsex is "Intersex Genitalia")>> their<</if>> name, watching $mcname blink. "Such a pretty baby." $angelianame laughs softly.
"It's like heaven." She whispers, and $edwardname hums, pride, and love in his eyes. They can't stop smiling, grinning from ear to ear, whispering about how $rachealname and $charliename will love you. Consoling $mcname when tears come and shrill cries leave <<if ($mcsex is "Male Genitalia")>> his<<elseif ($mcsex is "Female Genitalia")>> her<<elseif ($mcsex is "Intersex Genitalia")>> their<</if>> tiny lips. Blood tests are taken, and a cute bandage is put on the baby's arm.
The day passes slowly, just the three of them. Until the doctor returns, $edwardname is seated on the bedside, $angelianame sitting up, $mcname on her legs, tiny fingers latching onto $angelianame's index fingers.
"Mr. And Mrs. $mcsurname."
Their voice is low and grim, $angelianame's smile faltering as $edwardname sits up. The doctor looks apologetic, their head low, clipboard in hand. "I would like to apologize." $edwardname stands up. "What's wrong?" $edwardname demands.
"Sir... it's standard procedure to run these types of tests on your child... And we have to by law, as well as notify the district of such results. The W Gene, as you know...."
"Spit it out."
"Your child does not have it."
There's silence.
Both $angelianame and $edwardname stare in devastated shock as the doctor clears their throat. "That's not all..." They slide a stack of papers from their clipboard. "Please remember, there are resources to help with coping and preparing ahead—" $edwardname moves quickly, snatching up the papers, his eyes darting across them. His hands shake as his fingers dig into the documents. "This isn't possible." $edwardname holds up the stack, shaking them around.
"Neither my wife nor I have the illness." He tosses the papers onto the edge of the hospital bed. The doctor frowns, and the room is silent. $angelianame scoops up the papers, fixing them and straightening them.
"$angelianame, you don't need to do that." $edwardname moves to his wife's side, touching her shoulder and leaning close. "$mcname isn't sick—" She sniffles, lifting her head, her lips pressing tightly together as she shakes her head. $edwardname leans closer, gently touching her face, wiping her tears. "My lover, don't cry. $mcname is fine."
"$edwardname, I'm so sorry.... But I was scared." Her voice shakes and quivers. "My family has no history.... So, I ran a test—a test... On you—" Her voice falters, and she shakes her head. $edwardname doesn't stop wiping her tears, the action mindless.
"Please... Say you're lying... I can't have it..." She coughs as she sobs, her hands placing the documents aside and touching $mcname's face. Then her husband. "I'm so sorry."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>You stare at him, watching him slouch as he wrings his hands together. ".... After your birth,"<<if ($mcdeaf is "Is Deaf")>> he pulls his hands apart, barely looking at you as he slowly signs.<<else>> he presses his hands together tightly, not looking at you.<</if>> "I learned that my father had the missing gene and the illness, how unlucky he was...." His face squeezes together, "And I was the reason you had it..." For a moment, he fiddles with his wedding ring. "My world crumbled again." He shakes his head, his chest rising and falling in a rush.
"I lost my job. I became an alcoholic again. Everything I tried to leave behind in District 36 came back.... For months, I didn't know what to do." His shoulders rise, "I had condemned my child, my baby, my <<print $child[0].toLowerCase() + $child.slice(1)>> to death. If I had known, I wouldn't have had children." $edwardname shakes his head, looking at you with a small frown.
"I don't hate you, I could never. I was never ashamed that you were sick, but I felt immense guilt." He looks away again, unable to keep his eyes on you. "It was like I was processing the actual death of my father, who was the 25th in our family, to have the illness. And at the same time, I was processing the coming death of you... I didn't know what to do.... And in a drunk stupor, I yelled and argued with your mother. A screaming match...... I swore after that fight, I'd never yell at her like that again."
<<if ($mcdeaf is "Is Deaf")>> You watch him sigh, <<else>> He lets out a low sigh,<</if>> "At the next conjoining, I went back to District 36."
<center><<link "· NEXT PAGE ·" "CH.6.ACT.3.PG.203">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT THREE">><<masteraudio stop>>"When I returned... everything had worsened. The mine was still operating, but—everything I knew was no more. People sick—friends I recognized had grown so old and so lifeless. Or dead." He leans forward, resting his elbows on his knees. "The first thing I did was search for my grandparents—but they were dead, and they died two years prior... and their houses were untouched. Left alone completely."
His gaze seems distant, focused on nothing but his memory. "I searched their entire house, everything and anything I could find that was worth something. Anything tied to my father's death, to District 36, the mines." He breathes, his eyes closing for a moment. "And in my father's old bedroom, I found journals after journals. Books after books. Filled with dreams of humans talking to Gods. About the 22 children of Cain." He tilts his head to the side.
"He also wrote about work—about how much he hated the mines and about what they mined. It was this mineral known as Intemintride.Beta...." You suck in air, your body tensing. "It's supposed to be revolutionary, but he wrote nothing else in fear of getting in trouble, and I couldn't find anything else about it. And soon after, grabbing everything I could, I went back to my father's apartment, and it was the same. Untouched. But there was a man."
His hands drag over his face. "He told me to leave—and when I didn't—he threatened to kill me. I think he was just trying to scare me—" He glances at you.
"Why?" <<if ($mcdeaf is "Is Deaf")>> You sign.<<else>> Your voice low.<</if>> His lips part, and he turns his head away. "I don't know, but he let me stay once I told him that $grandfathername was my dad and—"
"And?"
He cracks a smile. "He sighed and decided to listen."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "ACT THREE">><<masteraudio stop>>''YEAR 4010''
----
The small two-story apartment building blends in with the dim light of the District, concrete walls gray and chipping as $edwardname walks up the rusted metal stairs. It's been years as his eyes move across closed doors, signs showing it was empty. This entire apartment building is abandoned. He walks to the last door, staring at the familiar apartment number, 206. The door is closed, but frost on the metal doorknob. He twists the handle, pushing the door inward, revealing the small apartment with its single ceiling light on.
With a man in a helmet facing away from him. The apartment is covered in a thin layer of ice, cold and silent as $edwardname stares in shock. The towering man turns, a book in his hand and a black frog-like helmet on his head. Wearing all black, with a thick trench coat draped over his shoulders, with silver buckles and chains.
"You're trespassing." He closes the book with one hand, while his right reaches behind him as a black circle appears, and a silver hand slides outward, straight into his palm. Gloved fingers wrap around the handle, sliding out a long silver sword. $edwardname's eyes widen, and he holds out his hands, his voice frantic, "Wait! Wait! Wait!" The man pauses, and $edwardname lowers his hands. "My father lived here..." He closes his hands, tensing, waiting. Nothing comes. He cracks one eye open, the sword gone, and the man simply watches him.
"I was unaware he had children."
"... Oh?" $edwardname drops his hands, watching the man move, opening the book, and going back to reading. $edwardname stands awkwardly. "Why?" A page is flipped, and the man looks back at him. There's a sudden push on $edwardname's back, making him stumble inside, the door closing behind him with a heavy click. The 21-year-old looks behind him with wide eyes, watching shadows disappear into the darkness.
"The systems here aren't updated and haven't been in quite some time, with the lack of real authority outside the owners of the mines."
"So I wasn't in the system?"
"You weren't, but this is slightly helpful for me. Maybe you know something."
<center><<link "· NEXT PAGE ·" "CH.6.ACT.3.PG.205">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"It's interesting that you were unaware." The man's voice—who merely goes by Warden—leans against the wall with crossed arms while $edwardname searches through the small apartment. $edwardname rests on his knees, looking through boxes of flimsy notebooks.
"Why is it interesting?"
He pulls out a stack of notebooks and flips through them. "It's recurring, it seems. A habit your family seems to have." Warden crosses his legs as he leans back in the desk chair, the metal creaking beneath him. $edwardname looks up at him, his black clothing pristine. $edwardname leans back on his feet. "This has happened before?"
The Warden hums. "From my research, yes, but not back to back. Usually, there are 4 or 5 generations between a holder of both the missing gene and the sickness. But having your father, then your child...." $edwardname wipes his hands across his pants.
"How do you know so much?"
"I don't. But from what I do know, is that thousdands of years ago, the 6th of your bloodline—the 6th holder of the Illecebra illness and the missing gene—created this book known as the Book of the Gods, a collection of ways to contact chthonic gods of different religions." The Warden leans forward, holding out his hand as ice forms, creating a book, the pages flipping.
"It was never finished—but each member of your bloodline, the 7th," the page flips, "8th," another flip, "9th, and so on," the pages flip quickly, "added to the collection of the book," before being torn into many pieces and scattered, before melting away."Gods tied to death are influential pillars and the book was kept secret until a human learned of the book and asked for it. They refused and instead tore the book scattering it all over the world." His hand drops.
"I am in search of that."
He closes his fist as he rises to his feet. "Your child is the 26th. Yet you may not wish that life for $them. I can promise you one of two things—a good life and an easy death. That is preferred—or $they can take the burden of $their predecessors and continue the cycle." The Warden falls silent before he lets out a puff of cold air that flows through his helmet.
"What if I want to heal $them?"
<center><<link "· NEXT PAGE ·" "CH.6.ACT.3.PG.206">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"I agreed to help him, and he agreed to help me." He scratches his head, leaning against the couch. "Warden and I spent years trying to piece together all of the father's notes and ramblings and find more gods to try and find a cure. None answered me." He rolls his shoulders back.
"When I would go to work—leaving for days at a time—I was with the Warden. And the money I was making, the Warden gave it to me to make sure that everyone was taken care of. 9 years of this..." His eyes flicker over you, then forward, his brows pulling together and his face scrunching.
"9 years and two days before your 10th birthday... I almost died."
He falls silent, then shakes his head. "I... Warden bound his being with mine to keep me alive." Your mouth goes dry, flickering to your wrist, then back to your father. "That morning... on your birthday, I left to see the Warden. He told me I should tell you—I didn't want to. I couldn't. But he said it was better that you knew... It was selfish. I'm sorry."
<center><<link "· NEXT PAGE ·" "CH.6.ACT.3.PG.207">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT ONE">><<masteraudio stop>>"Then I learned about Dr. Faust." Hearing his name makes you frown, even though he's dead. "And I was hopeful. Maybe he could do what I couldn't. He could find a cure, and the things he had done were impressive..." He shakes out his hands. "Even if Warden didn't fully agree with me. Then that sparked the testing—the appointments—Richard Faust was making bounds in research. I had no reason to believe that he was lying—Warden even agreed, eventually, that you would benefit from it..."
He falters, "The next eight years were a blur, and you were such<<if ($mcchildhood is "Troublemaker")>> a troublemaker, and I blamed myself. A part of me was grateful. I didn't deserve to not be reminded of what I caused.<<elseif ($mcchildhood is "Kind")>> a kind $kid, and I felt like I didn't deserve such a kind $child. Always saying you were okay with dying.<<elseif ($mcchildhood is "Naïve")>> a sweet $kid, so naïve, and a part of me was grateful... maybe you didn't worry about dying.<<elseif ($mcchildhood is "Smart")>> a smart $kid. I wondered if I made you grow up too fast by forcing you to face the reality that you would die soon.<<elseif ($mcchildhood is "Energetic")>> a talkative $kid, so naïve, and a part of me was grateful... maybe you didn't worry about dying.<<elseif ($mcchildhood is "Loner")>> a lonely $kid. Always by yourself, and I wondered if I made you grow up too fast by forcing you to face the reality that you would die soon.<</if>>" He looks at you with a soft frown.
"Soon I told your mother. Told her about the Warden, and she was mad at me... She wanted to let you live and die happy, even if she couldn't bear it. I didn't listen. I couldn't listen. If I had known, I wouldn't have had kids. I wouldn't have had the love of my life disowned."
His shoulders drop low as he leans forward, unable to sit still. "Then in 4020, they ordered that all planted districts couldn't house those with the sickness and had to move to any moving district. You were 11." <<if ($mcdeaf is "Is Deaf")>> He signs faster, matching the words in his head, rambling.<<else>> He speaks faster, rambling.<</if>> "I could only do so much—The Warden could only negotiate for you until you were 18. I was told the lower districts, the safer they are—I really believed you'd be safe. Forgotten even. Surely, if you're one in a million others who are sick—you wouldn't be picked out. I really believed it." He coughs, slapping his hands over his mouth as he leans forward.
<<nobr>><div class="choices">
<<link '<div class="choice-item">You slowly hug your father.</div>' 'CH.6.ACT.4.PG.208.1'>><</link>>
<<link '<div class="choice-item">You stare and grit your teeth.</div>' 'CH.6.ACT.4.PG.208.2'>><</link>>
<<link '<div class="choice-item">You stare calmly, before slowly touching him.</div>' 'CH.6.ACT.4.PG.208.3'>><</link>>
<<link '<div class="choice-item">You stare sternly.</div>' 'CH.6.ACT.4.PG.208.4'>><</link>>
<</nobr>>!!<<set $gamechapter = "ACT FOUR">><<set $hugyourfather to true>><<masteraudio stop>><center>CHAPTER SIX: ACT FOUR</center>
----
You scoot closer, <<if ($mclegs is "Both legs")>> tucking your legs beneath you as your hand gently touches his shoulders, sliding down to his back and patting. Your head drops onto the top of his, slowly hugging him.<<elseif ($mclegs is "Lost right leg")>> sliding your prosthetic leg to the floor and tucking your leg underneath you, sliding closer to him. Your hand gently touches his shoulders, sliding down to his back and patting. Your head drops onto the top of his, slowly hugging him.<<elseif ($mclegs is "Lost left leg")>> sliding your prosthetic leg to the floor and tucking your leg underneath you, sliding closer to him. Your hand gently touches his shoulders, sliding down to his back and patting. Your head drops onto the top of his, slowly hugging him.<<elseif ($mclegs is "Lost right foot")>> sliding your prosthetic leg to the floor and tucking your leg underneath you, sliding closer to him. Your hand gently touches his shoulders, sliding down to his back and patting. Your head drops onto the top of his, slowly hugging him.<<elseif ($mclegs is "Lost left foot")>> sliding your prosthetic leg to the floor and tucking your leg underneath you, sliding closer to him. Your hand gently touches his shoulders, sliding down to his back and patting. Your head drops onto the top of his, slowly hugging him.<</if>> You help him through his cough. His hand covering his mouth as his shoulders bounce. <<if ($mcdeaf is "Is Not Deaf")>> He loudly clears his throat.<</if>> He's your father, your $edwardtitle. His hands are cold against your skin, leaning into your touch.
A lot of things about him finally make sense. You sway, closing your eyes. It's relieving that you know for certain that he loves you. But you can't help but feel sad for your grandfather, one you would never get a chance to meet. Or your grandparents, even if they were awful. You understand a lot <<cycle "$mcforgivenessone" autoselect>>
<<option "and it's easy to forgive him">>
<<option "but it's hard to forgive him">>
<</cycle>>. You pull away, his hands slide to the sides of your shoulders, his face tired but happy. Genuinely happy and relieved. <<if ($mcdeaf is "Is Deaf")>> You watch his lips move,<<else>> His voice is soft,<</if>> "If you have questions—I'll answer them to the best of my abilities." His hands gently touch your face and you slowly nod.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>>
<<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>>
<<link '<div class="choice-item">Ask if he❜s alright...</div>' 'CH.6.ACT.4.PG.209.3'>><</link>>
<</nobr>>!!<<set $gamechapter = "ACT FOUR">><<set $angeryourfather to true>><<masteraudio stop>><center>CHAPTER SIX: ACT FOUR</center>
----
You have several thoughts that run through your mind. Anger. Frustration. Confusion. And sorrow. You lean back, he's your father, your $edwardtitle. A man you've known for all of your life. Who's taken care of you. A lot of things about him finally make sense. His actions make sense, but you can't stop the feelings of anger that settle in the back of your mind. You close your eyes, covering half of your face. But you can't deny the feeling of relief that you know for certain that he loves you. But you can't help but feel sad for your grandfather, one you would never get a chance to meet. Or your grandparents, even if they were awful. You understand a bit <<cycle "$mcforgivenessone" autoselect>>
<<option "and it's easy to want to forgive him.">>
<<option "but it's hard to want to forgive him.">>
<</cycle>>.
You reach for him, touching his shoulders, sliding down to his back, and patting. Helping him through his cough. His hand covers his mouth as his shoulders bounce. <<if ($mcdeaf is "Is Not Deaf")>> He loudly clears his throat.<</if>> You pull away, his hands moving to rest on the sides of your shoulders, his face tired but happy. Genuinely happy and relieved. <<if ($mcdeaf is "Is Deaf")>> You watch his lips move,<<else>> His voice is soft,<</if>> "If you have questions—I'll answer them to the best of my abilities." His hands gently touch your face and you slowly nod.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>>
<<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>>
<<link '<div class="choice-item">Ask if he’s alright...</div>' 'CH.6.ACT.4.PG.209.3'>><</link>>
<</nobr>>!!<<set $gamechapter = "ACT FOUR">><<set $calmyourfather to true>><<masteraudio stop>><center>CHAPTER SIX: ACT FOUR</center>
----
You have several thoughts that run through your mind. Anger. Frustration. Confusion. And sorrow. You lean back, he's your father, your $edwardtitle. A man you've known for all of your life. Who's taken care of you. A lot of things about him finally make sense. His actions make sense, but you can't stop the feelings of anger that settle in the back of your mind. You close your eyes, covering half of your face. But you can't deny the feeling of relief that you know for certain that he loves you. But you can't help but feel sad for your grandfather, one you would never get a chance to meet. Or your grandparents, even if they were awful. You understand a bit <<cycle "$mcforgivenessone" autoselect>>
<<option "and it's easy to want to forgive him.">>
<<option "but it's hard to want to forgive him.">>
<</cycle>>.
You reach for him, touching his shoulders, sliding down to his back, and patting. Helping him through his cough. His hand covers his mouth as his shoulders bounce. <<if ($mcdeaf is "Is Not Deaf")>> He loudly clears his throat.<</if>> You pull away, his hands moving to rest on the sides of your shoulders, his face tired but happy. Genuinely happy and relieved. <<if ($mcdeaf is "Is Deaf")>> You watch his lips move,<<else>> His voice is soft,<</if>> "If you have questions—I'll answer them to the best of my abilities." His hands gently touch your face and you slowly nod.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>>
<<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>>
<<link '<div class="choice-item">Ask if he❜s alright...</div>' 'CH.6.ACT.4.PG.209.3'>><</link>>
<</nobr>>!!<<set $gamechapter = "ACT FOUR">><<set $sternyourfather to true>><<masteraudio stop>><center>CHAPTER SIX: ACT FOUR</center>
----
Your face is firm as several thoughts that run through your mind. Anger. Frustration. Confusion. And sorrow. You lean back, he's your father, your $edwardtitle. A man you've known for all of your life. Who's taken care of you. A lot of things about him finally make sense. His actions make sense, but you can't stop the feelings of anger that settle in the back of your mind. You close your eyes, covering half of your face. But you can't deny the feeling of relief that you know for certain that he loves you. But you can't help but feel sad for your grandfather, one you would never get a chance to meet. Or your grandparents, even if they were awful. You understand. It's not hard to understand <<cycle "$mcforgivenessone" autoselect>>
<<option "and it's easy to want to forgive him.">>
<<option "but it's hard to want to forgive him.">>
<</cycle>>.
You reach for him, touching his shoulders, sliding down to his back, and patting. Helping him through his cough. His hand covers his mouth as his shoulders bounce. <<if ($mcdeaf is "Is Not Deaf")>> He loudly clears his throat.<</if>> You pull away, his hands moving to rest on the sides of your shoulders, his face tired but happy. Genuinely happy and relieved. <<if ($mcdeaf is "Is Deaf")>> You watch his lips move,<<else>> His voice is soft,<</if>> "If you have questions—I'll answer them to the best of my abilities." His hands gently touch your face and you slowly nod.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>>
<<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>>
<<link '<div class="choice-item">Ask if he❜s alright...</div>' 'CH.6.ACT.4.PG.209.3'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $bookone to true>>"The book..." <<if ($mcdeaf is "Is Deaf")>> You sign,<<else>> You speak slowly,<</if>> watching your father's face. "Why would our family be in contact with gods?" <<if ($mcandgods is "I do and avid worship them")>> You grew up believing in gods and the divine. Your mother and brother believe and worship just as much as you do, with school reaffirming your belief. <<elseif ($mcandgods is "I do and avid worship only one")>> You grew up believing in god and the divine. Your mother and brother believe and worship just as much as you do, with school reaffirming your belief.<<elseif ($mcandgods is "I do, but I don't worship any of them")>> You grew up believing in gods and the divine, your mother and brother believe and worshipped them, you never worshipped them; with school reaffirming your belief.<<elseif ($mcandgods is "I don't")>> You've never believed in gods, in the divine. And a part of you still doesn't, while another part grapples with the fact they do. Not as fake things to believe in but as real beings.<<elseif ($mcandgods is "I didn't, but I kinda do now")>> You've never believed in gods, in the divine. And a part of you still doesn't, while another part is beginning to believe. They're not fake things to believe in but as real beings.<<elseif ($mcandgods is "I don't care if they exist or don't")>> You never really cared if they existed or if they didn't, and that hasn't changed.<</if>> Your father's eyes flicker from your face, then down at the floor. Your family is such a mystery to you. Your father wasn't the religious type, while your mother is, but it was such a private part of her life that she only shared when you or your siblings showed interest.
Your father shrugs, and you press your lips tightly together. "I don't know." He wears an awkward smile, glancing at you. "Everything about the book outside of what it holds is unknown. Our family made sure it wouldn't be found."
"Why?"
"I also don't know—" He scratches his neck, "but if I had to guess, maybe so people couldn't take advantage of their position."
<<nobr>><div class="choices">
<<if $bookone is true>> //''You asked about the Book of Gods''//<<else>><<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>><</if>>
<<if $illnessone is true>> //''You asked about the illness''//<<else>><<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>><</if>>
<<link '<div class="choice-item">No More Questions.</div>' 'CH.6.ACT.4.PG.210'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $illnessone to true>>"... About the illness..." You shift against the couch, leaning against the back, resting your arm against it. $edwardname touches his face, scratching his chin, eyes cast down. His shoulders move before he <<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>> "<<if ($mcandgods is "I do and avid worship them")>> I know you believe in religion... But<<elseif ($mcandgods is "I do and avid worship only one")>> I know you believe in religion... But<<elseif ($mcandgods is "I do, but I don't worship any of them")>> I know you believe in religion... But<<elseif ($mcandgods is "I don't")>> I know you don't believe in religion and<<elseif ($mcandgods is "I didn't, but I kinda do now")>> I know you don't believe in religion and<<elseif ($mcandgods is "I don't care if they exist or don't")>> I know you don't care about religion and<</if>> it sounds—" He struggles to find the word, "silly..." You scrunch your brows, and his shoulders drop as he sighs, his lips parting.
"In school, they taught you about the ages, right?" Your father looks at you, and you slowly nod. The ages of rulers coincide with the natural progression of the Earth. Fancy names for the different eras. The first age, the //Age of Primordials//, is Earth's first several years as if it went from a ball of hot rock to having water. Then titans, giants, you think, Gods—which was for when evolution boomed with species—then the Age of Humans, when people could survive and thrive and relations with God became humans' equal and not leader. Now you're in the Age of Creatures or //Monsters//.
$edwardname firmly nods, "Good. I wasn't a fan of your school," he cuts himself off, shaking his head. He wasn't fond of your school—you remember you used to get into trouble for missing class because of your tests. You blink, and your father continues, "During the age of Gods, it's believed that the first humans they made couldn't die and were horrible."
//Forgotten humans.// ''Dante.''
"There is a lot more, but I don't remember it all. What I remember is that the gods didn't agree to kill them, decided that death and killing was bad and to be "good" leaders," he uses quotation marks around good as he rolls his eyes, "they settled on having the humans forgotten. Which from that, they decided on several rules. One being they couldn't dictate what happens to humans without agreement, and that once they punished humans, they couldn't undo it. But later on, there's Adam and Eve, and then Cain and Abel. This is where it gets ridiculous. Cain, after committing the first sin and his punishment, eventually finds these forgotten humans and they have children—23 children, but the 23rd dies by childbirth."
Your brows scrunch. The punishment of forgotten humans turned into bloodhounds. You didn't realize how close the timeline was. "The 22 that survived went out and seeped into all races and types of humans, which the various gods hated because of the differences between forgotten humans and their humans, but after the banishment of Adam and Eve, gods could no longer control humans. The children of Cain mixed the human races together, giving humans the forgotten humans' resistance and rejection. They feared that eventually humans would become like the forgotten humans and had to agree on what would happen to them and those tainted with the blood of forgotten humans."
"What did they decide?"
Your father shrugs. "No one knows, but some gods wanted to kill all the humans and start over, while others wanted to foster the humans. They decided that in honor of the 22 children that lived, they would respect the human aspect of them, but for the 23rd child, those with the illness would die instead within the year they reached that age."
"Does that mean that everyone has it?"
"I don't know, but a possibility. But you can only detect it if they have the missing gene."
<<nobr>><div class="choices">
<<if $bookone is true>> //''You asked about the Book of Gods''//<<else>><<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>><</if>>
<<if $illnessone is true>> //''You asked about the illness''//<<else>><<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>><</if>>
<<link '<div class="choice-item">No More Questions.</div>' 'CH.6.ACT.4.PG.210'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>><<set $askinghowheisone to true>>"Are you okay? Have you been okay?" You watch his eyes widen, completely surprised. His features soften as his shoulders drop. He looks young for a moment as he softly chuckles. <<if ($mcdeaf is "Is Deaf")>> You watch his lips move into a smile.<<else>> Smiling subtly.<</if>> He nods his head as he licks his dry lips.
"I am... Really. Thank you for asking... "
<<nobr>><div class="choices">
<<if $bookone is true>> //''You asked about the Book of Gods''//<<else>><<link '<div class="choice-item">Ask about the Book of Gods...</div>' 'CH.6.ACT.4.PG.209.1'>><</link>><</if>>
<<if $illnessone is true>> //''You asked about the illness''//<<else>><<link '<div class="choice-item">Ask about the illness...</div>' 'CH.6.ACT.4.PG.209.2'>><</link>><</if>>
<<link '<div class="choice-item">No More Questions.</div>' 'CH.6.ACT.4.PG.210'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>"Before I forget... There is something else we need to discuss." His gaze shifts to your wrist, staring at the black band intensely, and your body tenses. Pulling your arm from his gaze, your father's eyes flicker to your face. <<if $telledaboutdante is true>> "The bloodhound you befriended... I assume more has happened?" <</if>><<if $donttelledaboutdante is true>> "The bloodhound that escaped.... It was just a ploy... I didn't know that... But did you?" <</if>>
<<if ($mcfamilypersonality is "Conscientiousness")>> "What are you asking?"<<elseif ($mcfamilypersonality is "Openness")>> "Huh?"<<elseif ($mcfamilypersonality is "Extroversion")>> "Huh?"<<elseif ($mcfamilypersonality is "Agreeableness")>> "I don't think I fully understand... What are you asking?"<<elseif ($mcfamilypersonality is "Neuroticism")>> "What are you asking?"<<elseif ($mcfamilypersonality is "Introversion")>> You don't <<if ($mcdeaf is "Is Deaf")>> sign<<else>> speak<</if>>, pressing your lips firmly together.<</if>> $edwardname simply stares and slowly lowers his head to the double doors, then back to you. "The Warden is unaware of your binding... which is good." <<if ($mcdeaf is "Is Deaf")>> He signs low<<else>> He whispers,<</if>> leaning forward and you instinctively do the same.
You lick your dry lips, watching his face. "I don't—" He gives you a stern look before you lie, and you huff through your nose. "What will happen if he finds out?" Your father glances at the door once and scrunches his nose.
"A lot of things—He has no obligation to protect my family. He does it because I ask, but I can't command him."
"So if he decides not to?"
He swallows, rolling his shoulders back. "He'll kill you... For your safety. And I at one point agreed, but," he shakes his head slowly, "binding gives you a chance to live... A full life, something I've been looking for desperately." He scratches his neck and closes his eyes, subtly rocking back and forth. "I need to get you home first."
"How are we going to do that?"
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.211">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You both sit in silence, trying to think of something before your father presses his lips together and glances at your face. You tilt your head, and you watch him stretch and crunch his fingers, then shake out his hands. "I have an idea... But I can't guarantee it'll go well." You stare at him, and he stares back.
<<if ($mcfamilypersonality is "Conscientiousness")>> "How does that help?"<<elseif ($mcfamilypersonality is "Openness")>> "What is your plan?"<<elseif ($mcfamilypersonality is "Extroversion")>>"What is your plan?"<<elseif ($mcfamilypersonality is "Agreeableness")>>"What is your plan?"<<elseif ($mcfamilypersonality is "Neuroticism")>> "How does that help?"<<elseif ($mcfamilypersonality is "Introversion")>>".... What is your plan?" <</if>> Your brows draw together and you watch your father bite his bottom lip. There's a stretch of silence and he sighs. He clamps his fingers together, and you watched guilt appear on his features. His lips part before he shakes his head.
"I need more time to think..." <<if ($mcdeaf is "Is Deaf")>> he signs,<<else>> he sighs,<</if>> rolling his shoulders back and grimacing. "There's you, but there are other people." You furrow your brows, tilting your head. "Other people?" Your father nods, his hand reaching up and massaging his neck.
He slowly nods. "A tall one with a beard, a blonde one with green streaks, then one with split dye." Your brows rise and surprise and recognition cross your features. You sit forward.
"I know them."
$edwardtitle matches your surprise and you stare at each other. "You do?" You nod and your father leans back. "There's a girl too. A redhead. The governor's daughter." <<if ($mcdeaf is "Is Deaf")>>He signs as he tilts his head,<<else>>He tilts his head,<</if>> and you quickly nod. You found her.
"I worked with them...." Your gaze drops, "We were searching for Mary—We all worked with Ro." You look back up at your father, watching his eyes widen and his body stiffen. He leans close to you. His face is serious and stiff.
"You know Ro?"
You scrunch your face and slowly nod.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.212">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You lean back, <<if ($mcdeaf is "Is Deaf")>> signing slowly<<else>> speaking slowly.<</if>>"Did... Did Warden tell you about him?" You tilt your head and your father presses his lips together, frowning slightly as he nods his head. "Did you meet him?" $edwardtitle shakes his head this time.
"No, and never will." He crosses his legs, "but he's important. In the subject world, it seems like everyone knows him." Your brows pull together, nails scratching the skin of your face. Your eyes drift over his old features.
"Why?"
He shrugs. "I don't know, but from brief conversations, he has something to do with being a king? Or a Reciter of Rules?" He shakes his head as he slumps back. "I don't know, Warden was or is upset still that he left." He crosses his arm, blinking his <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>> eyes.
"I saw him before he left...." <<if $kissroone is true>> You touch your lips, remembering his lips. <<else>> You remember saying goodbye.<</if>> His soft eyes as he left. You always knew he was different, but Earl... Dante... Your father. You blink back into the presence, shaking away memories and stories of Ro.
"He was keeping subjects at bay..." You glance back at your father, <<if ($mcdeaf is "Is Deaf")>> his signs low.<<else>> his voice low.<</if>> "Before we knew how bad everything was.... We assumed that there were subjects, but outside the walls, managed to sneak in. Manageable, but still safe. Not in the city. We planned for two years to get you." He uncrosses his legs, resting his elbows on his thighs.
"Warden wanted to evacuate the city..." He shifts in his seat, "That's partially why he's here." He crosses his arms, unable to sit still. "We needed Ro to scare the subjects, so they wouldn't act... But he left." $edwardtitle chest rises and falls subtly as he sighs. His eyes close before fluttering open.
"I don't know. Warden has been very tight-lipped about him."
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.213">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>$edwardtitle runs his hands over his face and hair. "We should," <<if ($mcdeaf is "Is Deaf")>> he pulls his hands from his face to sign,<<else>> he pauses as he rubs his chin,<</if>> "find your friends first..." His eyes search your face, and you tilt your head slightly. He sits back and his lips part before they close.
You scrunch your brows, matching his gaze. <<if ($mcfamilypersonality is "Conscientiousness")>> "What is it?" Your face is stern.<<elseif ($mcfamilypersonality is "Openness")>> "What is it?" Confusion resting on your features.<<elseif ($mcfamilypersonality is "Extroversion")>> You smile, "What's wrong?"<<elseif ($mcfamilypersonality is "Agreeableness")>> You smile, "What's wrong?"<<elseif ($mcfamilypersonality is "Neuroticism")>> "What is it?" Your face is stern.<<elseif ($mcfamilypersonality is "Introversion")>> "... What is it?" Confusion resting on your features.<</if>><<if ($mcdeaf is "Is Deaf")>> Your hands drop into your lap,<<else>> Your hands rest in your lap,<</if>> watching your <<if ($mcdeaf is "Is Deaf")>> father's nose scrunch <<else>> father sniffle.<</if>>
"I didn't say this before, but I'm happy—Happy that you weren't alone." He doesn't look at you and shifts on the couch, pressing your back further against the arm of the velvet sofa. He seems genuine. Within the four years of being in District Six, he's never said anything like that. Never ask about your life outside of how you are, not about friends or coworkers. Only if you were okay and if you needed anything in his cold, stern way.
"<<cycle "$mcaloneone" autoselect>>
<<option "I was alone and still am...">>
<<option "I'm happy too, but I do miss my family.">>
<<option "... Me too....">>
<</cycle>>"
$edwardtitle frowns, turning his head to you. "I should've done more. I should've listened to your sister." He clasps his hands together. $rachealname when your father told you to leave argued that you shouldn't go alone and that everyone should move to District Six with you.
<<if ($mcfamilypersonality is "Conscientiousness")>> "I didn't want to uproot the entire household." As upset as you were then, you understand why you couldn't demand that everyone moving would be the solution. Not here. Not with this mess. You would've lived in uptown.<<elseif ($mcfamilypersonality is "Openness")>> "Why didn't you?" A bit of anger rests in your chest, even if you understand. You couldn't demand that everyone moving would be the solution. Not here. Not with this mess. You would've lived in uptown.<<elseif ($mcfamilypersonality is "Extroversion")>> "I didn't want to uproot the entire household." As upset as you were then, you understand why you couldn't demand that everyone moving would be the solution. Not here. Not with this mess. You would've lived in uptown.<<elseif ($mcfamilypersonality is "Agreeableness")>> "I didn't want to uproot the entire household." As upset as you were, you understand why you couldn't demand that everyone moving would be the solution. Not here. Not with this mess. You would've lived in uptown.<<elseif ($mcfamilypersonality is "Neuroticism")>> "Why didn't you?" A bit of anger rests in your chest, even if you understand. You couldn't demand that everyone moving would be the solution. Not here. Not with this mess. You would've lived in uptown.<<elseif ($mcfamilypersonality is "Introversion")>> "... I didn't want to uproot the entire household." As upset as you were then, you understand why you couldn't demand that everyone moving would be the solution. Not here. Not with this mess. You would've lived in uptown.<</if>>
<<if ($mcfamilypersonality is "Conscientiousness")>> "I—Still. I let my $child go..."<<elseif ($mcfamilypersonality is "Openness")>> "The bakery. The house. I didn't want to leave it behind—so I let my $child go..."<<elseif ($mcfamilypersonality is "Extroversion")>> "I—Still. I let my $child go..."<<elseif ($mcfamilypersonality is "Agreeableness")>> "I—Still. I let my $child go..."<<elseif ($mcfamilypersonality is "Neuroticism")>> "The bakery. The house. I didn't want to leave it behind—so I let my $child go..."<<elseif ($mcfamilypersonality is "Introversion")>> "I—Still. I let my $child go..." <</if>><<if ($mcdeaf is "Is Deaf")>> He moves his hands slowly with a grimace and sunken eyes, coughing into the crook of his arm.<<else>> He laments softly, his words trailing off as he coughs into the crook of his arm.<</if>> He leans forward, tears brimming the corner of his eyes as his entire body lurches with each cough. <<if ($kindnice is true)>> You slide closer, touching his back, rubbing slow circles.<<elseif ($patientcalm is true)>> You slide closer, touching his back, rubbing slow circles.<<elseif ($courageous is true)>> You slide closer, patting his back.<<elseif ($energetictalkative is true)>> You slide closer, patting his back.<<elseif ($protective is true)>> You slide closer, patting his back.<<else>> You look away with tight lips.<</if>> He pulls away from his arm, wiping the saliva from his lips with his sleeves. <<if ($kindnice is true)>> Mummering a soft thank you.<<elseif ($patientcalm is true)>> Mummering a soft thank you.<<elseif ($courageous is true)>> Mummering a soft thank you.<<elseif ($energetictalkative is true)>> Mummering a soft thank you.<<elseif ($protective is true)>> Mummering a soft thank you.<</if>>
"I blame myself for your suffering for your existence, you didn't deserve this." He shakes his head as he <<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>> "I thought it would be easier if you started over. Begin anew."
"<<cycle "$mcalonetwo" autoselect>>
<<option "You were wrong.">>
<<option "You were right.">>
<<option "You meant well but misguided.">>
<<option "You meant well but you hurt me.">>
<</cycle>>"
His eyes drift down, his lips parting, just as the district rumbles, making you both wobble in place. <<if ($mcdeaf is "Is Deaf")>> There's a subtle rise in temperature.<<else>> There's a subtle rise in temperature and a distant, muffled bark.<</if>> You look at each other, <<if ($mcmissinglimb is "No Missing Limbs")>> and you pull yourself up to stand.<<elseif ($mcmissinglimb is "A Missing Arm/Hand")>> <<if ($mcarms is "Lost right arm")>> already picking up your prosthetic arm, your shoulder and upper portion of your arm dry. You fix the padding and slide it on your arm.<<elseif ($mcarms is "Lost left arm")>> already picking up your prosthetic arm, your shoulder and upper portion of your arm dry. You fix the padding and slide it on your arm.<<elseif ($mcarms is "Lost right hand")>> already picking up your prosthetic hand, your wrist dry. You fix the padding and slide it on your wrist.<<elseif ($mcarms is "Lost left hand")>> already picking up your prosthetic hand, your wrist dry. You fix the padding and slide it on your wrist.<</if>> Then you pull yourself up to stand.<<elseif ($mcmissinglimb is "A Missing Leg/Foot")>> <<if ($mclegs is "Lost right leg")>> already picking up your prosthetic leg, your thigh dry. You fix the padding and slide it on your leg.<<elseif ($mclegs is "Lost left leg")>> already picking up your prosthetic leg, your thigh dry. You fix the padding and slide it on your leg.<<elseif ($mclegs is "Lost right foot")>> already picking up your prosthetic foot, your ankle dry. You fix the padding and slide it on your leg.<<elseif ($mclegs is "Lost left foot")>> already picking up your prosthetic foot, your ankle dry. You fix the padding and slide it on your leg.<</if>> Then you pull yourself up to stand.<<elseif ($mcmissinglimb is "A Missing Arm and Leg")>> <<if ($mcarms is "Lost right arm")>> already picking up your prosthetic arm, your shoulder and upper portion of your arm dry. You fix the padding and slide it on your arm.<<elseif ($mcarms is "Lost left arm")>> already picking up your prosthetic arm, your shoulder and upper portion of your arm dry. You fix the padding and slide it on your arm.<<elseif ($mcarms is "Lost right hand")>> already picking up your prosthetic hand, your wrist dry. You fix the padding and slide it on your wrist.<<elseif ($mcarms is "Lost left hand")>> already picking up your prosthetic hand, your wrist dry. You fix the padding and slide it on your wrist.<</if>> <<if ($mclegs is "Lost right leg")>> Doing the same for your leg.<<elseif ($mclegs is "Lost left leg")>> Doing the same for your leg.<<elseif ($mclegs is "Lost right foot")>> Doing the same for your foot.<<elseif ($mclegs is "Lost left foot")>> Doing the same for your foot.<</if>> Then you pull yourself up to stand.<</if>> You wince from the subtle ache of your wound <<if ($mcwalkingaid is "Cane")>> and balancing without your cane<<elseif ($mcwalkingaid is "Forearm Crutches")>> and balancing without your crutch<<elseif ($mcwalkingaid is "Armpit Crutches")>> nd balancing without your crutch<</if>>.
$edwardname rises to his feet, fixing his clothing and then looking at you. <<if ($mcwalkingaid is "Cane")>>"Your cane? You lost it?" You've been using one since middle school, you've never lost it before, gotten replacements but never lost it or left it behind.<<elseif ($mcwalkingaid is "Forearm Crutches")>>"Your crutch? You lost it?" You've been using one since middle school, you've never lost it before, gotten replacements but never lost it or left it behind.<<elseif ($mcwalkingaid is "Armpit Crutches")>>"Your crutch? You lost it?" You've been using one since middle school, you've never lost it before, gotten replacements but never lost it or left it behind.<<else>>"It still hurts?" You slowly nod.<</if>> Your father moves by your side, sliding your arm around his neck, his hand pressed against your back. <<if ($mcphysicaltouch is "Yes")>> You lean onto him, breathing slowly.<<elseif ($mcphysicaltouch is "No")>> You try to reject his help, but he doesn't let you.<<elseif ($mcphysicaltouch is "Only Initiated by Me")>> You try to reject his help, but he doesn't let you.<</if>> You try to get comfortable as you both shuffle to the door.
$edwardtitle pulls the door open and you both peek out, your bodies tensing at the sight of void eaters. Whispering and vibrations fill your mind as they slowly inch closer. Your father's hold on you tightens as you both rush out of the run, slipping past them.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.214">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You both run blindly, twisting down dim hallways, the void eaters following. Their whispers grow louder, like trying to convince you or warn or discourage you. You shake your head, your fingers gripping your father's shirt. <<if ($mcdeaf is "Is Not Deaf")>>There's an entrance somewhere." His voice is loud.<</if>> He turns down another hall, and you stumble, struggling to keep up. The deeper you travel, the darker it seems to get. The halls become nothing but a maze of brown and gray.
Your father's step slows into stumbling as he presses his hand against a wall. Struggling to breathe <<if ($mcdeaf is "Is Not Deaf")>>, his breaths ragged and heavy<</if>>. You lean forward, still holding onto him and patting his back. You glance over your shoulder, finding the void eaters missing. A cold chill blows through the hallway and you shudder, looking forward. There's movement. You catch your breath, stepping back on the toes of your shoes, sliding your father back.
The movement hesitates before it comes closer, and the darkness slowly reveals two pairs of feet, legs, torsos, arms, and hands. Their clothing covered in dust and dirt, ripped along the sides. A man and woman. The woman bleeds from her freckled arms and bare freckled legs, her dress ends tattered while the man is covered in thick dust. They look familiar. They step out of the darkness.
Earl and Mary.
Your body tenses. You knew they were here, but your eyes move over their forms. Earl's busted lip and Mary's red curls in tangles. You part your lips, your hand sliding from your father's neck, watching Mary's big eyes widen as she wobbles to you. Her lips quivering as she breaks out into full-body sobs.
<<if ($mcnmary is "She's come to be like a sister to you")>>You let her launch herself into your arms, hugging her tightly back, swaying with her in your arms. <<elseif ($mcnmary is "She's come to be like a daughter to you")>>You let her launch herself into your arms, hugging her tightly back, swaying with her in your arms.<<elseif ($mcnmary is "She's come to be like a friend to you")>>You let her launch herself into your arms, hugging her tightly back, swaying with her in your arms.<<elseif ($mcnmary is "She's simply someone you work with")>>You let her launch herself into your arms, hugging her gently.<</if>> <<if ($mcdeaf is "Is Deaf")>>Her tears soak your clothing.<<else>> Her tears soak your clothing as she rambles. Her voice incoherent, but you make out the mention of Ro. Her family and a subject attack, only to be saved but taken.<</if>> Your hands slide to her arms, slowly prying her off, wiping his tears.
"We need to go." <<if ($mcdeaf is "Is Deaf")>>You sign and speak, the words soundless to you, but she sniffles and nods.<<else>>Your voice is soft but firm as she sniffles and nods.<</if>> She stays by your side as your eyes move to Earl, who only nods with a tired half-smile. You lean against your father again. You all start walking into the hall that Earl and Mary came from, finding two ways to go.
<<nobr>><div class="choices">
<<link '<div class="choice-item">Left.</div>' 'CH.6.ACT.4.PG.215.1'>><</link>>
<<link '<div class="choice-item">Right.</div>' 'CH.6.ACT.4.PG.215.2'>><</link>>
<</nobr>><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You turn left, everyone walking together down the dim hallway. There's nothing worth while. You keep going until you have to turn right, the left path blocked off by piles and piles of furniture. Nothing but darkness beyond the stacked chairs and tables. The longer you look, you can make out a twisted path through the furniture.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.216.1">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>There's a wall of cobwebs and Earl and your father swipe through. Mary hides behinds you as you push forward. The webs are huge, floor to ceilings. You reach the other side, wiping the web from your face and mouth. There's only one way to go, left.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.216.2">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You turn right, feeling glass break beneath your feet. The floor is covered in torn bloodied clothing, old shoes, purses, backpacks. Scattered across the hall, kicked off into the sides, while the floor as dried marks of someone being dragged across them. Unease sits in your gut, down here isn't as abandoned as you thought. Subjects live down here.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.217">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>The hall is oddly clean and unused. You don't stop moving forward. Finding the end of the hall, providing bright light into the dim hall.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.4.PG.217">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>The hallway is wide and brightly lit with white fluorescent lights that line the clean ceilings. No photos or signs, no chairs or benches, just an empty hall that stretched on both ways until it curved around a corner. Lined with hallways and closed doors. "At the end of the hall, there could be an exit platform." <<if ($mcdeaf is "Is Deaf")>>Your father uses his free hand to sign and whilst speaking to the others, <<else>>Your father's voice is low and serious,<</if>> his eyes peering right.
You feel Mary jump as she looks across the hallway, seeing Sallie and Thomas leaning against each other. Sallie limps, bleeding from their legs, while Thomas's face is bruised. They look horrified to see you all, shaking their heads. <<if ($mcdeaf is "Is Not Deaf")>> "Thomas!" She shouts, pulling away from you and walking out into the hallway before you can stop her. Your father stopping you.<<else>>She jumps as she watches her shout, pulling away from you and walking out into the hallway before you can stop her. Your father stopping you.<</if>> The ground jolts beneath you, knocking Sallie and Thomas into the wall, and Mary falls onto her knees.
Then stillness.
$edwardtitle touches the wall, motioning for you to do the same as Earl helps Mary stand. It's cold and rumbles beneath your palm. The very walls shake. Something is getting closer.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<set $israappearance to true>><<masteraudio stop>>Just as you pull your hands away, the district floor jolts again, knocking you into your father and everyone off their feet. Concrete flies across the hall, dust descending over everyone. You swipe at the air as you cough, your knees pressing into the ground. You make out a black outline, a body that tumbles across the ground, landing on its hands and feet. There's a gust of wind that blows away the dust, revealing a man with wild black hair in its face and scars across their skin.
Dante.
Your <<if ($mcheterochromia is "No")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> eyes locking onto gold.<<elseif ($mcheterochromia is "Yes")>> <<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>> and <<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>> eyes locking onto gold.<</if>> You feel the air in your lungs leave you, pushing up onto your knees, kneeling. Your lips part only to close as your father touches your arm, his gaze on the broken wall. A dark outline of a woman. A tail swipes through the dust, revealing her face and body. She looked like the dragon man. Her dark eyes move from Dante to you.
Her eyes slide back to Dante. Watching him rise to his feet. Your father shakes your arm, his gaze behind you. Your body twists to glance behind you. A cold breeze runs down your spine. <<if ($mcdeaf is "Is Deaf")>>You watch ice crawls across the floors and walls.<<else>>You hear rhythmic steps that echo and the subtle creaking of ice that crawls across the floors and walls.<</if>> You watch a form appear from the darkness.
Warden.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>Everyone scrambles, balancing as the ground rumbles and vibrates beneath. Warden slowly walks closer, the shadows behind him shuddering and shaking as he reaches over his shoulder, reaching into the void and wrapping his fingers around a silver handle. A sword. It slowly emerges from the darkness, and you lean on your father. You watch him shake his head. <<if ($mcdeaf is "Is Deaf")>> "You don't have to do this." You read his lips,<<else>> "You don't have to do this." He coughs, clearing his throat,<</if>> pulling your back. Earl, Sallie, Thomas, and Mary's eyes move between you and the subjects.
Dante pushes his hair from his face, his eyes finding yours. "You need to go." He tilts his head down the hall, past him. You'd have to all run between him and the dragon, whose eyes remain on the warden. "... You know better, $theyre human." <<if ($mcdeaf is "Is Deaf")>> Her lips move effortlessly,<<else>> Her voice is stern and calm,<</if>> her tail swiping along the floor.
<<if ($mcdeaf is "Is Not Deaf")>> "$mcname..."<</if>> Mary's hands touch your arm, and you look at her. She's scared. You blink and glance at your father, who meets your gaze. His brows scrunch in subtle confusion. You glance at Dante, then back to your father. Who frowns but nods.
There's a sudden rush of flames, <<if ($aloof is true)>> "Run."<<elseif ($patientcalm is true)>> "Run."<<elseif ($sarcasticquickwitted is true)>> "You better run!"<<elseif ($unpredictablevulgar is true)>> "You better run!"<<elseif ($aggressivehotheaded is true)>> "You better run!"<<elseif ($confidentncocky is true)>> "You better run!"<<elseif ($kindnice is true)>>"Let's go!"<<elseif ($cowardly is true)>>"Hurry.... Let's go!"<<elseif ($shyeasilynervous is true)>>"Hurry.... Let's go!"<<else>> "Run!"<</if>> You motion for the others, the flames creating a wall of fire, separating everyone from Warden and dragon. We run past them.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>The ground shakes and vibrates beneath you, ice snakes across the walls in thick and heavy chunks, then slams into the ground, following behind your rushing footsteps. The hall curves as you sprint, your skin cold and your lungs burning. Thomas and Sallie stagger in front of you, pushing themselves to hurry. <<if ($mcdeaf is "Is Deaf")>>You watch Thomas throw his head back, everyone's eyes snapping to him in horror and surprise. Sallie blindly nods along, clinging onto Earl. Your eyes move to your father, watching his chest stutter as he breathes. "Subjects are down here—" He signs.<<else>>"Subjects!" Thomas screams out, tossing his head back, "There are subjects down here! We ran into them!" Thomas lets out breathlessly, his hands tugging at his shirt. Sallie blindly nodded along, clinging onto Earl. Your hold on your father tightens, feeling his body tense.<</if>><<if ($autism is true)>> You try not to panic, but every nerve feels like it's on fire. You feel yourself shaking as you push yourself further. While your mind screams at you to stop running, you feel your steps stutter, but before you can stop or fall, your father is pushing you forward.<<elseif ($depression is true)>> You try not to panic, but every nerve feels like it's on fire. You feel yourself shaking as you push yourself further. While your mind screams at you to stop running, you feel your steps stutter, but before you can stop or fall, your father is pushing you forward.<<elseif ($adhd is true)>> You try not to panic, but every nerve feels like it's on fire. You feel yourself shaking as you push yourself further.<<elseif ($ocd is true)>> Everything feels wrong. You try to count, to keep track of every step and every breath you take, but you can't. You feel your steps stutter, a part of your brain begging you to move correctly, but before you can stop or fall, your father is pushing you forward. You hated it.<</if>>
The ground jumps, making everyone stumble, ice latches onto Mary's leg, <<if ($mcdeaf is "Is Deaf")>>she <<if ($mcheight is "5'0FT or below")>> latches onto your arm, nearly pulling you down. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "5'1FT - 5'3FT")>> latches onto your arm, nearly pulling you down. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "5'4FT - 5'7FT")>> latches onto your arm, nearly pulling you down. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "5'8FT - 5'11FT")>> latches onto your arm. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "6'0FT - 6'4FT")>> latches onto your arm. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "6'5FT or above")>> latches onto your arm. You grab her arm and struggle to hoist her up.<</if>> Your fingers bunch into her dress, your father helping until the ice shatters, knocking you all back.<<else>>she yelps, <<if ($mcheight is "5'0FT or below")>> latches onto your arm, nearly pulling you down. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "5'1FT - 5'3FT")>> latches onto your arm, nearly pulling you down. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "5'4FT - 5'7FT")>> latches onto your arm, nearly pulling you down. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "5'8FT - 5'11FT")>> latches onto your arm. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "6'0FT - 6'4FT")>> latches onto your arm. You grab her arm and struggle to hoist her up.<<elseif ($mcheight is "6'5FT or above")>> latches onto your arm. You grab her arm and struggle to hoist her up.<</if>> Your fingers bunch into her dress, your father helping until the ice shatters, knocking you all back.<</if>>
She clings to you as Earl effortlessly yanks you to your feet, pushing you, your father, and Mary in front of him and Sallie. The ground<<if ($mcdeaf is "Is Deaf")>>rumbles. Your eyes shift to the wall, watching the concrete bend.<<else>>thunders. You can hear sounds, like animals crawling through walls, shoving at the concrete walls. <</if>> You watch the wall crumble, the ground lurching and shoving everyone to the side as claws claw at the walls, trying to break through. Ice races across freezing the arms and tails, trapping them behind the ice. They don't stop.
<<if ($mcdeaf is "Is Deaf")>> You shift your head to your father, his lips moving, pain etched on his features.<</if>> "They're chasing you." You feel your father's hands on your arm. <<if ($aloof is true)>> You keep your face firm.<<elseif ($patientcalm is true)>> You try to keep your face calm, but your brows pull together.<<elseif ($aggressivehotheaded is true)>> You scowl.<<elseif ($sarcasticquickwitted is true)>> You scowl.<<elseif ($unpredictablevulgar is true)>> You scowl.<<elseif ($airheadscatterbrained is true)>> You frown.<<elseif ($crybaby is true)>> You frown, feeling your eyes water.<<else>> You try to keep your face calm, but your brows pull together, and you scowl.<</if>> You continue to run until you can see, where the hall ends, revealing a wide gray landing zone, with a half raised garage. The words 'Evacuation Zone' written on top in faded white letters.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You all run into the evacuation area, pushing up the garage door as you all slip inside,<<if ($mcheight is "5'0FT or below")>> your father and Earl turn around, grabbing the edge of the garage door, sliding it down with a slam—the metal rattling.<<elseif ($mcheight is "5'1FT - 5'3FT")>> your father and Earl turn around, grabbing the edge of the garage door, sliding it down with a slam—the metal rattling.<<elseif ($mcheight is "5'4FT - 5'7FT")>> your father and Earl turn around, grabbing the edge of the garage door, sliding it down with a slam—the metal rattling.<<elseif ($mcheight is "5'8FT - 5'11FT")>> you and Earl turn spotting Warden and grabbing the edge of the garage doors, sliding it down with a slam—the metal rattling.<<elseif ($mcheight is "6'0FT - 6'4FT")>> you and Earl turn spotting Warden and grabbing the edge of the garage doors, sliding it down with a slam—the metal rattling.<<elseif ($mcheight is "6'5FT or above")>> you and Earl turn to spot Warden and grab the edge of the garage doors, sliding it down with a slam—the metal rattling.<</if>> Silence settles over everyone, chests heaving as the flight above flickers and sways. Your eyes sweep around the room, your chest heaving, finding nothing but boxes and crates, but no doors. Except the garage door and several large metal gates that lined the far walls.
Thomas, Sallie, and Mary collapse in a corner, leaning against boxes, while you stand, legs aching, your lean against a wooden crate. You try to catch your breath, your hands pulling at your chest, your shoulders rising and falling. You swallow thickly, your gaze flickering to your father. His hands pressed flat against crates, coughing heavily and hard. <<if ($mcdeaf is "Is Not Deaf")>> He clears his throat, raising his head. <<else>> He raises his head.<</if>>
"We need to find a way out." <<if ($mcdeaf is "Is Deaf")>> He signs slowly, pausing to cough in his fist.<<else>> His voice is scratchy and pained, he pauses to cough into his fist.<</if>> He lazily points to the metal gates, his shoulders bouncing.
You, Earl, and your father walk to the closest towering gate, finding a cobwebbed lever, with faded instructions. The gates lead to the outside world, with warnings to only unlatch the door once convergence is fully completed. It seems like as the district changed, this part of the district became useless. Providing the perfect place for subjects.
<<if ($genius is true)>>"These are evacuations space, so, do you think there would be any left-over vehicles they left behind? Or a type of plane?"<<elseif ($airheadscatterbrained is true)>>"How do you get out of here?"<<elseif ($dumb is true)>>"How do you get out of here?"<<else>>"Do you think there would be any left-over vehicles? Or a type of plane?"<</if>> Earl shrugs and there's a stretch of silence.
"The outside is swarming. It would be dangerous even if we had some type of transport." Your father adds with a grimace, touching the heavy metal gate. You frown, your eyes sliding to Mary, who helps Sallie's leg. Thomas rummaged through different boxes, finding random clothing. Mary's eyes land on you and you exhale.
"... Maybe... Maybe we can hide?" <<if ($mcdeaf is "Is Deaf")>> Mary barely moves her head, her eyes on you, his red fingertips gripping her bruised freckled knees.<<else>> Mary speaks softly, his red fingertips gripping her bruised freckled knees.<</if>>
Your father steps closer, drawing your gaze as he shakes his head. "He'd know." Frowns and grimaces rest on everyone's face. He's coming closer and there's no way out.
"Maybe," <<if ($mcdeaf is "Is Deaf")>> Thomas moves and you turn to him, reading his lips,<<else>> Thomas" voice is hesitant,<</if>> "Maybe we can let the subjects inside." His eyes are red as he rubs his palm against his nose. "They would distract him."
<<if ($genius is true)>> "We'd risk falling out." <<elseif ($airheadscatterbrained is true)>> "Would that work?"<<elseif ($dumb is true)>> "Would that work?"<<else>> "Wouldn't we risk falling out."<</if>> <<if ($mcdeaf is "Is Deaf")>> You sign, your eyes drifting across the group, then to Earl, who thinks silently. Your move to $edwardtitle.<<else>> You cough into your hand, your eyes drifting across the group, then to Earl, who thinks silently. Your move to $edwardtitle.<</if>>
"Falling out." <<if ($genius is true)>> repeats.<<elseif ($airheadscatterbrained is true)>> says.<<elseif ($dumb is true)>> repeats.<<else>> says.<</if>> His hand touching his chin, thinking, you blink. Shifting on your feet.
"We could push him out..."
All eyes are on you. "That would give us enough time to run—to get to Dante."
"Then the surface." Thomas adds <<if ($mcdeaf is "Is Deaf")>>, a smile forming across his lips<<else>>breathlessly as a smile forms<</if>>, there's a wave of hope. If you reach the surface, you could leave when other districts arrive to rescue people. You could escape and return to District 35.
<<if ($mcdeaf is "Is Deaf")>> You're snapped from your thoughts when you feel everyone's eyes on you. Confusion crosses your features as your father repeats. "We need bait."<<else>> "We need bait." You're snapped from your thoughts when you feel everyone's eyes on you, hearing your father. Confusion crosses your features.<</if>>
<<if ($mcfamilypersonality is "Conscientiousness")>> You shake away your confusion, "I know." You cross your arms, and they smile.<<elseif ($mcfamilypersonality is "Openness")>> Your brows raised high, "Wait?" You lean back, and they nod in unison.<<elseif ($mcfamilypersonality is "Extroversion")>> Your brows raised high, "Me?!" You lean back, and they nod in unison.<<elseif ($mcfamilypersonality is "Agreeableness")>> Your brows raised high, "Wait?" You lean back, and they nod in unison.<<elseif ($mcfamilypersonality is "Neuroticism")>> You shake away your confusion, "I know."<<elseif ($mcfamilypersonality is "Introversion")>> Your brows raised high, "Me?!" You lean back, and they nod in unison.<</if>>
<<if ($mcfamilypersonality is "Conscientiousness")>> "He's trying to kill me. It's the safest option." You watch your father grimace as you<<if ($mcdeaf is "Is Deaf")>> sign.<<else>> speak.<</if>><<elseif ($mcfamilypersonality is "Openness")>> "He's trying to kill you." You watch your father grimace as he<<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>><<elseif ($mcfamilypersonality is "Extroversion")>> "He's trying to kill you." You watch your father grimace as he<<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>><<elseif ($mcfamilypersonality is "Agreeableness")>> "He's trying to kill you." You watch your father grimace as he<<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>><<elseif ($mcfamilypersonality is "Neuroticism")>> "He's trying to kill me." You watch your father grimace as you<<if ($mcdeaf is "Is Deaf")>> sign.<<else>> speak.<</if>><<elseif ($mcfamilypersonality is "Introversion")>> "He's trying to kill you." You watch your father grimace as he<<if ($mcdeaf is "Is Deaf")>> signs.<<else>> speaks.<</if>><</if>>
"Me and Earl will step in," $edwardtitle holds his hands out and Earl nods, "We'll push him out if we need to. Thomas will open the gate," Thomas blinks rapidly and then gives a hesitant head bob, "giving you enough time to move. Since Sallie is injured, them and Mary will let Warden pass. Then we can all run."
You brush your hands over your legs, and then you faintly nod. "It's the best plan we have."
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>You stand in the middle of the room, both slides lined with boxes and crates, everyone in different hiding places. <<if ($anxiety is true)>> Your heart hammers against your chest, your lips dry and pressed tightly together.<<elseif ($adhd is true)>> You shake out your hands. Your heart hammers against your chest, your lips dry and pressed tightly together.<<elseif ($ocd is true)>>You shake out your hands counting to $ocdcount. Your heart hammers against your chest, your lips dry and pressed tightly together.<<elseif ($autism is true)>> You shake out your hands. Your heart hammers against your chest, your lips dry and pressed tightly together.<<else>>Your heart hammers against your chest, your lips dry and pressed tightly together, you force yourself to breathe, your chest shuddering.<</if>><<if ($mcdeaf is "Is Deaf")>> Then you feel it, the cold shuddering air that seeps beneath the garage door.<<else>> Then you hear it, the creeping of ice and rhythmic controlled steps.<</if>>
The garage door slides up with a creak as it moves along rusted tracks. His body appears as a black outline, sword in hand, as you stand in the center of the room. Your body tense and aching. The Warden enters the room, walking near you, then stopping. The sword breaks apart in white fragments, fluttering and disappearing into nothing, his hands holding his wrists and stretching out his black gloves. <<if ($mcdeaf is "Is Deaf")>>He drops his hands, "I wouldn't open that gate." He signs with both his hands,<<else>> "I wouldn't open that gate." He switches hands, his voice low and calm,<</if>> he stares through his helmet. "There are creatures everywhere. They will get inside."
You know he's right. It's a risk, a huge risk. "You left us no choice. You want to kill me." <<if ($mcdeaf is "Is Deaf")>> You face is a scowl as you move your hands,<<else>> You scowl, your body tense,<</if>> you step back. He doesn't move.
There's a moment of stillness, before frost slips beneath his face, his shoulders sinking. "I don't get any pleasure out of killing you." <<if ($mcdeaf is "Is Deaf")>> His body subtly sways as he signs,<<else>> His body subtly sways as he shakes out his hands,<</if>> "I do not want to kill you, not here, not with your father near."
"Yet you are."
He shifts, his head tilting soundlessly. "I would not have done all of this if I knew that this was the outcome." He steps forward. "I would not have spent years helping him, simply to kill you. I don't enjoy the death of humans."
You step back, keeping your face tight, "No one is forcing you." <<if ($mcdeaf is "Is Deaf")>> Your hands move before you can fully process what you want to say.<<else>> You're speaking before you can fully process what you want to say.<</if>> He becomes still, only for a second does he seem to genuinely consider your words. His hands move, undoing the button cuffs of his black shirt.
"You're right—" He pauses, "but if you live, you will fall right into his hands."
"Who's he?"
The district rocks and you wobble to the side, while the Warden stays still. There's a wave of heat<<if ($mcdeaf is "Is Not Deaf")>> and the distant sounds of fighting<</if>>. The air becomes humid and sticky.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>"Did Dante tell you what happens when you permanently bind with someone?" <<if ($mcdeaf is "Is Deaf")>> He signs, effortlessly changing the topic.<<else>> His voice calm and effortless as he changes the topic.<</if>> You remain quiet, pressing your lips together tightly. He continues. "You are aware that there are benefits."
He steps closer, "Longevity. Companionship. Loyalty. Forgiveness." You step back.
"Gods bind with humans for a fraction of freedom humans have. Humans bind with gods for the fraction of power gods have." <<if ($mcdeaf is "Is Deaf")>> His hands still,<else>> His voice trails off,<</if>> the building shakes again, dust fluttering down from the ceiling.
"And?"
"There are benefits. But there are punishments as well." You didn't know that. He watches her face behind his helmet. He can tell. He steps closer. "A flaw within the system. He gets to avoid going back—No one controls him. No Gods. No angry souls. No damned. No Devils. As long as he has you, he is safe."
You exhale heavily, stepping back, and turning your side to the gate. "Why is that bad? It's hell. He shouldn't want to go back."
The Warden tilts his head, "There is a trade-off." He steps closer, his side facing the gate as you both stand parallel. "You get to be well. Without your illness until your bond with him is overruled. His crimes will fall upon you." A cold shiver ran down your spine, you breathed in through your nose. "You will go to hell in his place."
You swallow thickly, "Why are you telling me this?" <<if ($mcdeaf is "Is Deaf")>> You signed quickly,<<else>> Your voice comes out quickly,<</if>> "Is this your way to make me scared of him? To make me hate him? Do you think he's just using me?"
The Warden pauses his step, drawing his leg back, and planting his feet firmly on the ground. The air grows cold and you shudder. "... No." He takes a minute to answer, "He—as all beings are—has the capacity for love."
<<if ($mcdeaf is "Is Deaf")>> You stay silent.<<else>> "There's a but..."<</if>> The Warden rolls his shoulders back. Another stream of frost slips underneath his black helmet.
"He will hide himself behind you."
You swallow thickly and step backward. "What if I want him to?" <<if ($mcdeaf is "Is Deaf")>> You sign quickly as the Warden stretches his fingers.<<else>> You cough into your fist as the Warden stretches his fingers.<</if>> You step to the side, and he mimics.
"You would enable his bad behaviors?" You step again, and so does he, turning his back to the gate.
You stare silently and blink, your eyes flicker from Warden to behind him, to Thomas, his hands shaking. You look back at the Warden. "... Let me decide." He stills, and you stare at each other. The floor rumbles beneath you. He tilts his head.
"You are going to die here."
<<if ($aloof is true)>> "What is so bad that you have to kill me?" Your<<if ($mcdeaf is "Is Not Deaf")>> voice raises slightly<<elseif ($mcdeaf is "Is Deaf")>> hands move quick and hard<</if>>, your face taut and firm. You force yourself to calm down.<<elseif ($patientcalm is true)>> "What is so bad that you have to kill me?" <<if ($mcdeaf is "Is Not Deaf")>> voice raises slightly<<elseif ($mcdeaf is "Is Deaf")>> hands move quick and hard<</if>>, your face taut and firm. You force yourself to calm down. <<elseif ($aggressivehotheaded is true)>> "What is your problem?!" Your <<if ($mcdeaf is "Is Not Deaf")>> voice raises<<elseif ($mcdeaf is "Is Deaf")>> hands move quick and hard<</if>>, you clench your fists.<<elseif ($sarcasticquickwitted is true)>> "What is your problem?!" Your <<if ($mcdeaf is "Is Not Deaf")>> voice raises<<elseif ($mcdeaf is "Is Deaf")>> hands move quick and hard<</if>>, you clench your fists.<<elseif ($unpredictablevulgar is true)>> "What is your fuckin' problem!?" <<if ($mcdeaf is "Is Not Deaf")>> You shout<<elseif ($mcdeaf is "Is Deaf")>> Your hands move quick and hard<</if>>, you clench your fists.<<elseif ($crybaby is true)>> "Why!?" You feel your eyes water, your hands brushing over your chest.<<elseif ($cowardly is true)>> "Why!?" You clench your hands together, your hands brushing over your stomach.<<elseif ($shyeasilynervous is true)>> "Why!?" You clench your hands together,<<else>> "What is so bad that you have to kill me?" Your<<if ($mcdeaf is "Is Not Deaf")>> voice raises slightly<<elseif ($mcdeaf is "Is Deaf")>> hands move quick and hard<</if>>, your face taut and firm. You force yourself to calm down.<</if>>
He doesn't respond. His hands reach into the darkness behind him.
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FOUR">><<masteraudio stop>>"And if I let you decide." <<if ($mcdeaf is "Is Deaf")>> He signs with one hand,<<else>> His voice is earnest,<</if>> his left hand slowly pulls out his sword. "How would you die? //How would you live?//" He moves slowly, the sword slowly forming from nothing.
You have no answer, none that seemed like it would mean anything. The answer you gave Dante. <<if ($reasontolive is "For my own freedom")>> The use of your own freedom.<<elseif ($reasontolive is "For a chance of immortality")>> The wish of immortality.<<elseif ($reasontolive is "To change the world")>> The wish to change the world.<<elseif ($reasontolive is "For justice")>> For a chance at justice.<<elseif ($reasontolive is "To find a cure")>> To find a cure he and your father failed to find.<<elseif ($reasontolive is "I refuse to die")>> The pure pettiness and refusal to die. At least not by your illness.<<elseif ($reasontolive is "I want to die on my own terms")>> The use of your own will and way to die... But he's asking how you'll live.<<elseif ($reasontolive is "I don't know what I want yet. But I want to find it")>> You don't know, but you want to find something.<</if>> It seems inefficient for what he is asking. "If—//If// humans has this desired freedom that no one else has, let me use mine."
He thinks intently for a moment, the forming of the sword slowly before he resumes. You feel your legs tense, your eyes flickering to Thomas, watching him struggle with the lever. "It's unfair." The Warden <<if ($mcdeaf is "Is Deaf")>> signs are certain.<<else>> voice is certain.<</if>>
The District tilts with a huge bump, pushing you up and then down, pain shoots through your ankles and up your legs. You stagger back, <<if ($mcdeaf is "Is Not Deaf")>> There's a heavy thud and the whirling of gears,<<else>> Thomas' body falls on the lever,<</if>> bright white light floods in, blinding you, the air is cold and //different//.
Then there are shadows. <<if ($mcdeaf is "Is Not Deaf")>> Then a series of deep throaty roars.<</if>>
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<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<notify 3s>> AUTOSAVING.<</notify>><<masteraudio stop>>''Subjects.''
''//noun//''
///ˈsəbjək(t)///
//definitions://
1. A person or thing that is being discussed, described, or dealt with.
----
There is no blaring red alarms, <<if ($mcdeaf is "Is Deaf")>> there is only silence.<<else>> you hear screams. Shouts of your name, commands to run, and then a scream for help.<</if>> Thomas. There is a flap of wings, snarling jaws, and hands—claws that grab onto the boy. His face is pale as he thrashes around, snot and tears covering his face as they pull and pull and pull.
Your legs feel weak, Warden barely moves, his sword fully formed as ice appears around his feet. He stops you from moving forward. The ground and floor thunder as the walls crumble in a burst, subjects revealing themselves, lunging at Sallie, who scrambles away.
Everything is happening too fast. You see a blur of motion, Earl grabbing onto Thomas, bleeding as subjects bite and claw at his skin. The district shakes again, Thomas is yanked forward, his eyes wide as he screams, and he falls out. Out of the district. Out of sight. Subjects following. Earl is yanked back, landing on his back as he holds up his hands, pushing away jagged teeth and claws.
<<if ($mcdeaf is "Is Not Deaf")>> There's a shrill shriek from<<else>> You gaze darts around, landing on<</if>> Mary, she holds a broken stick, swinging at a subject. You try to move, but ice stops you. You struggle, pulling at your legs, and bunching the fabric in your hands. Your gaze darts up, and you watch it bite the stick and yank her forward. She kicks her legs as it pounces. Your lips part, your heart hammers in your chest, and the smell of blood fills your senses. You feel heavy. Then you feel hands, stiff hands.
Your eyes landed on your father's face.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.5.PG.226">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>His hands squeeze your shoulders, then your arms, then your sides. He lips move fast and quick, but you can't hear him. You feel his palm against your stomach, pressing firmly. Your body moves under his touch, feeling a hot pain slowly grow, the wound—No—its searing. It spreads down to your toes and fingers, like pins stuck into your skin, curling into your ribs and choking your throat.
You watch your father's eyes flicker, remorse, sadness, guilt, anger, love. His lips continue until something warm splats against your face, a blade that crumbles. Your lips part as his body pushes you onto your side. Your head hits the concrete hard, your vision blurring. You feel paralyzed. Your eyes moving across subjects that keep their distance, as the warden's stands stiff, surprised by his own actions.
<center><<link "· NEXT PAGE ·" "CH.6.ACT.5.PG.227">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "ACT FIVE">><<masteraudio stop>>Your father's body is heavy and still against you, blood seeping into your clothing. Ice kills the subjects, while others flee, only to be met with flames and water. You feel water droplets on your skin. Your eyes flutter close. You swallow down mucus trapped in your throat.
Everything hurts.
Your eyes flutter open. Beyond the darkness of the district, the sky was blue and cloudless. You can see<<if $youchosethemoon is true>> the faint outline of the moon. There's a calming sense that fills you as if she's apologizing. You close your eyes again.<</if>><<if $youchosethesun is true>> the distant round sun that slightly burns and spreads nothing but discomfort as if chastising you for being so weak. You close your eyes again.<</if>>
<center><<link "You're dying." "CH.6.ACT.5.PG.228">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "THIS IS THE END">><<masteraudio stop>><center><<link "You're dying." "CH.6.ACT.5.PG.229">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "THE END.">><<masteraudio stop>><center><<link "You're dying." "CH.6.ACT.5.PG.230">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "THE STORY WILL CONTINUE WITHOUT YOU">><<masteraudio stop>><center><<link "You're dying." "CH.6.ACT.5.PG.231">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!!<<set $gamechapter = "UNLESS THEY LOVE YOU">><<masteraudio stop>><center>"<<cycle "$mcarcone" autoselect>>
<<option "I don't want to die like this.">>
<<option "The others. Mary. Sallie. Earl. Thomas. Your father.">>
<<option "I wasn't supposed to die.">>
<<option "I'm so tired.">>
<<option "I'm so over this.">>
<<if $youchosethesun is true>><<option "I refuse to die like this.">><</if>>
<<if $youchosethemoon is true>><<option "I'll live.">><</if>>
<</cycle>>"</center>
!!!<center><<link "END OF DEMO" "END OF DEMO">><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>RECORDINGS OF CREATURES</center>
----
<<if $roc is true>>''<<link "RUKH">><<script>>
Dialog.setup("Mythos");
Dialog.wiki(Story.get("MYTHOS").processText());
Dialog.open();
<</script>><</link>>''<<else>>Unfound
----<</if>>
<<if $seamonsters is true>><<button "SKYLLA" "MYTHOS ONE">><</button>>
<<button "KHARYBDIS" "MYTHOS TWO">><</button>>
<<button "KRAKEN" "MYTHOS THREE">><</button>>
<<button "JÖRMUNGANDR" "MYTHOS FOUR">><</button>>
<<button "LEVIATHAN" "MYTHOS FIVE">><</button>>
<<button "ASPIDOCHELONE" "MYTHOS SIX">><</button>>
<<else>>Unfound<</if>>\
<center>· · ───── ·☼· ───── · ·</center>
<<if $demonhell is true>><<button "BOOK OF HELL" "MYTHOS EIGHT">><</button>>
<<button "SUCCUBUS" "MYTHOS SEVEN">><</button>> <<else>>Unfound<</if>>\
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center><span class="redtext">BOOK OF HELL</span></center>
----
<<set $demonhell to true>>//''__THE HELL HEIRARCHY COMPILED BY F-24.__''
FALLS INTO THE CATEGORY OF CHRISTIANITY, JUDAISM, AND ISLAM DUE TO THE BELIEF OF THE SAME GOD. RESEARCH NOTES THAT HELL IS EVERCHANGING AND MAY DESCRIBE THE DIFFERENCES MANY RELIGIONS HAVE.
''NOTES:''
HELL = TARTARUS?
UNDERWORLDS ARE DIFFERENT FROM HELLS
SEVERAL DIFFERENT TYPES OF UNDERWORLDS AND HELLS, DOES THIS MEAN SEPARATION OF SPIRITUAL PLAINS OR A CYCLING EFFECT//
<p align="right">
''FILE:'' BOOK OF HELL
''DATE:'' NOV 30TH 40XX
''TIME:'' //ERROR//
''WRITTEN:'' ELIZA HARREN
</p>
<center>----</center>
!<center>THE HEIRARCHY</center>
!!<center>''—DEMON KING—''</center>
//There is no set king, changes upon centuries, or whenever demons feel like it. The last to Hold this title was ''Asmodeus''//
<center>· · ─────── ·☽♀☾· ─────── · ·</center>
!!<center>''—DEMON PRINCES—''</center>
<center>//These are the main "rulers"//</center>
''⇨LUCIFER //"MORNING STAR"// OR //"LIGHT BRINGER"// - PRIDE''
* Out of all the known demons, he by far is the most mysterious. I've caught a glimpse of most demon princes, yet him. I have yet to lay my eyes on him. Though to many demons it's believed that he's not actually a demon—merely a God who left the heavens.
''⇨LEVIATHAN //"DEMON OF DARKNESS AND CHAOS"//- ENVY''
* He is a demon that remains in the water, though I have met him on several occasions when he decides to visit hell or when he's awake. Though, he's oddly the hot-headed sort. You wouldn't imagine him to be. He also was never an angel, merely one of God's creations. Perhaps it was humans or tainted him?
''⇨SATAN //"THE RULER OF THE DEMONS"// - WRATH''
* He embodies how hell is viewed; one could say he is hell himself. Nothing about him is certain, nothing about him stays the same. He takes the name and face of the other demons and devils. Simply because he can. Unlike the others, he is a prisoner of hell. Talk about the blind leading the blind.
<center>//He is who bloodhounds are loyal to.//</center>\
''⇨BELIAL //"NEVER TO RISE"//''
* A worthless demon. Represents lawlessness, worthlessness, a form of Satan some say. Where Satan represents the being of hell, you could say Belial represents the laws of hell. Meaning in short, there are no laws.
''⇨LILITH //"MOTHER OF DEMONS"//''
* Not one of the Four Princes, but she is extremely respected. She was made of the same soil as Adam and cast out of the garden. She is either the sister or wife of Lucifer, no one is certain. She was the first demon to greet the bloodhounds. She is loving.
<center>· · ─────── ·☽♀☾· ─────── · ·</center>\
!!<center>''—SUB DEMON PRINCES—''</center>
<center>//These are demons that are sometimes sovereigns, dukes, and main rulers. When I was last in Hell, this was the ranking to my knowledge.//</center>
''⇨ASTAROTH //"GREAT DUKE OF HELL"//''
* He is a trinity with Lucifer and Beelzebub, which represents the utter evilness of hell. He's from what I can remember he's a fallen angel and was high-ranking. At one point he held the main title of Ruler. He wasn't happy when he was considered a lesser demon.
''⇨ASMODEUS //"KING OF DEMONS"//'' - LUST
* He is interesting. Incredibly unique. He is also a fair king oddly enough. As long as you listen. He's usually mingling with humans; he likes their lust. Though he is somewhat jealous. I like him.
''⇨BEELZEBUB //"LORD OF THE FLIES"//'' - GLUTTONY
''⇨LILITH //"MOTHER OF DEMONS"//''
* Not one of the Four Princes, but she is extremely respected. She was made of the same soil as Adam and cast out of the garden. She is either the sister or wife of Lucifer, not one is certain. She was the first demon to greet the bloodhounds. She is loving.
<center>· · ─────── ·☽♀☾· ─────── · ·</center>\
!!<center>''—SUB DEMON PRINCES—''</center>
<center>//These are demons that are sometimes sovereigns, dukes, and main rulers. When I was last in Hell, this was the ranking to my knowledge.//</center>
''⇨ASTAROTH //"GREAT DUKE OF HELL"//''
* He is a trinity with Lucifer and Beelzebub, which represents the utter evilness of hell. From what I can remember he's a fallen angel and was high-ranking one. At one point he held the main title of Ruler. He wasn't happy when he was considered a lesser demon.
''⇨ASMODEUS //"KING OF DEMONS"//'' - LUST
* He is interesting. Incredibly unique. He is also a fair king oddly enough. As long as you listen. He's usually mingling with humans; he likes their lust. Though he is somewhat jealous. I like him.
''⇨BEELZEBUB //"LORD OF THE FLIES"//'' - GLUTTONY
* He is a loyal demon and goes along on his whims. He represents gluttony and always self-indulges, but he gets more pleasure out of others indulging more than they should. He's a fan favorite, there's not a day I went hungry whenever Beelzebub made an appearance.
''⇨MAMMON //"GOLDEN DEMON"//'' - GREED
* Quite the wealthy demon. He rarely came to hell but has a house of treasures, he would let us bloodhound guard his house when he was away. Despite him being a demon, many came to him for wealth. Even Gods. Hm. That's odd now that I think about it.
''⇨BELPHEGOR //"LORD OF THE OPENING"//'' - SLOTH
* I am not a fan. He watches over the openings to the Heavens, Hells, and the Void. If bloodhounds tried to escape, Belphegor would be the one to retrieve us.
''⇨MEPHISTOPHELES //"DEVIL'S MESSENGER"//''
* He knows everything in hell. There is nothing in Hell that won't go through him. He is nosy and bossy.
''⇨PAIMON //"DEMON OF LOVE AND CHAOS" & //"OVERSEER OF THE WEST"////'' - ONE OF THE CARDINAL POINTS
* Lucifer's Favorite and most obedient demon. He also speaks on Lucifer's behalf whenever something is important. I don't know if Paimon has even seen Lucifer's face. He just follows orders.
''⇨ARITON/EGYN //"OVERSEER OF THE NORTH"//'' - ONE OF THE CARDINAL POINTS
* Another demon that spends his time with the dead. Sometimes he would bathe in the fire with us bloodhounds. At other times he would fish for tortured souls and examine them. He's creepy and able to see past, present, and future. I think he has children or something like that.
''⇨ORIENS //"OVERSEER OF THE EAST"//'' - ONE OF THE CARDINAL POINTS
* I don't know honestly. He serves under Astaroth and Asmodeus.
''⇨AMAYMON //"PRINCE OF HELL"// & //"OVERSEER OF THE SOUTH"// '' - ONE OF THE CARDINAL POINTS
* Adored and loved by Asmodeus. I can't remember a day when Asmodeus didn't mention Amaymon. I don't know much else.
''⇨MAGOTH''
* He's a dwarf demon and not much else is known. He never came to the flames finding the screams "unsightly".
<center>· · ─────── ·☽♀☾· ─────── · ·</center>\
!!<center>''—LESSER DEMONS—''</center>
!<center>HEIRARCHY</center>
# KING OF HELL
# PRINCES OF HELL
# DUKES OF HELL
# MARQUISES OF HELL
# EARLS OF HELL
# KNIGHTS
# PRESIDENTS
# DEMONESS
# FALLEN ANGELS
# SUCCUBI OR INCUBI
# HELLHOUNDS
# BLOODHOUNDS
# IMPS / CAMBION / CROSSROAD SPIRITS
</div>\
<center>''ALL QUOTED BY SUBJECT F-24''</center>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!LEVIATHAN — CHRISTIANITY
''Threat Ranking:'' UNKNOWN
''Supernatural Category:'' Unclassified - Forsaken
| Leviathan is closely tied to the Gods and thus existed since then, but believed to retreated to another realm until the Age of Men falls and the Rise of Gods begin again. He is also known as a demon, created by God. It is unsure if he was cast out of God's court or left on own accord.
| Leviathan is a sea demon, with the skin of a dragon without any weak spots. He had sharp teeth, and he could breathe fire. His breath alone was described as being able to kindle coals, and his nostrils emitted smoke. The sea even boiled around him when he traveled underwater.
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!JÖRMUNGANDR//[YOUR—MUN—GANDER]// — NORSE
''Threat Ranking:'' Black
''Supernatural Category:'' Unclassified
| Jörmungandr is the Midgard Serpent (also World Serpent) n Norse mythology who encircles the realm of Midgard. He is the son of the god Loki and the giantess Angrboða and brother of the great wolf Fenrir and Hel, Queen of the Dead. At Ragnarök, the Twilight of the Gods, he slays and is slain by the god Thor. [Though the Ragnarök has yet to take place.]
| Jörmungandr is believed to be trapped somewhere in the ocean.
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!VOID EATER — MYTHOLOGY
''Threat Ranking:'' ???
''Supernatural Category:'' Forgotten
|
|
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!SKYLLA [SCYLLA] — GREEK
''Threat Ranking:'' Black
''Supernatural Category:'' Natural
| Skylla (Scylla) is a sea-monster who haunted the rocks of a narrow strait opposite the whirlpool of Kharybdis (Charybdis). Ships who sailed too close to her rocks would lose six men to her ravenous, darting heads. In classical art she was depicted as a fish-tailed sea-goddess with a cluster of canine foreparts surrounding her waist.
| According to late classical writers she was once a beautiful nymph loved by the sea-God Glaucus (Glaucus), but her jealous rival, the witch Kirke (Circe), employed magic to transform her into a monster. In other tales, Scylla was claimed by Poseidon, but the jealous Amphitrite turned her into a terrible monster by poisoning the water of the spring where Scylla would bathe. It's uncertain if she was born a simple monster or was once beautiful, information is lead to she was always a monster. Skylla disappeared during the Age of Gods.
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>RECORDINGS OF CREATURES</center>
----
!!SUCCUBI AND INCUBI — DEMONOLOGY
''Threat Ranking:'' Blue
''Supernatural Category:'' Forsaken
----
| Succubi and Incubi are demons that prey on men and women in their sleep for sexual intercourse. They are shapeshifters who can polymorph into Small or Medium humanoids, taking the form of their desired target preference, lover, friend, or even monster. They delight in the corruption of mortals through temptation. Succubi use their sexuality to appear through the dreams of victims, usually young men. They then seduce and prey on these victims, slowly draining their souls with each encounter. Incubi seek to have sexual intercourse with sleeping women.
| Unlike the many several creatures that went into hiding, disappeared, or even died off. These demons still actively participate in the world. It's difficult to trap one and keep them from seducing anyone who tries to restrain them.
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!ASPIDOCHELONE — GREEK
''Threat Ranking:'' Red
''Supernatural Category:'' Divine
| Aspidochelone is a sea creature, described as a large whale or vast sea turtle, it looks like a giant sea monster with huge spines on the ridge of its back. It is always described as being huge, and often it was first mistaken for an island or a rock.
| Aspidochelone was usually harmless, and unlike the other known monsters, Aspidochelone goes into hibernation every few thousand years. Become still and turning into moveless islands. There are only ten known Aspidochelone in the world.
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!KRAKEN — NORSE
''Threat Ranking:'' Black
''Supernatural Category:'' Natural
| The Kraken is one of the most terrifying creatures and a legendary sea monster that lurks in the deep waters of the North Atlantic Ocean. The Kraken has been described as a huge squid or octopus with tentacles that can reach more than a mile long and eyes the size of dinner plates. The Kraken can attack ships, drag them down to the depths, and devour the sailors as their prey.
| The Kraken is also believed to have a connection to the god of the sea, Loki, who was known for his mischief and trickery.
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<center>RECORDINGS OF CREATURES</center>
----
<span class="graytext">\
!!!KHARYBDIS [CHARYBDIS] — GREEK
''Threat Ranking:'' Black
''Supernatural Category:'' Unclassified
| Kharybdis was a sea-monster whose gigantic whirlpool swirled in the straits of Messina opposite the cliffs of the monster Skylla. She was probably the daimon of the tides with her thrice daily sucking and expulsion of waters—mentioned by Homer—imagined as the cause of the three high and low tides of the day.
| The ancient Greek scholia on Homer's Odyssey give several different accounts of the origin of Kharybdis. In one she was a daughter of Pontos (Sea) and Gaia (Earth) who laid siege to the land with her waves. Zeus, in anger, was captured and chained to the seabed. In another tale, she was a voracious woman who stole the cattle of Herakles. For this reason, Zeus cast her into the sea with the blow of a thunderbolt.
//Kharybdis was perhaps identical to Keto Trienos "the Sea-Monster Thrice" who was the mother of Skylla and grandmother of the Sicilian giant Polyphemus. Kharybdis disappeared during the Age of Gods.//
</span>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>RECORDINGS OF CREATURES</center>
----
!!RUKH [ROC OR RUKHKH] — ARABIAN
!!!''Threat Ranking:'' Blue
!!!''Supernatural Category:'' Natural
----
| Rukh originate from the Middle East, found within Arabian and Persian locations. This creature is a huge bird, believed to pray upon full grown elephants or other creatures of that size. It is an eagle-like bird, 20 feet tall with a wingspan of about 48 feet. Their eggs have a 150-foot circumference.
| Rukh's are insanely territorial and dangerous, capable of eating many things, with no natural enemy in the food chain. There are few Rukh that exist still, but it is believed that once the common era began, they were all sent into a deep sleep and only awoke when the age of monsters began. There are few still in the world.
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>YOU DIED</center>
!!<center>__<<link "THE END." "resident">><</link>>__</center>!<center>''DIRECTORY''</center><<audio "bgm_space" volume 0.5 play>><<audio "bgm_space" loop play>>
----
!!!<<if $abilities is true>>''FILE 01:'' <<link "ABILITIES" "ABILITIES">><</link>>
----<</if>>
!!!<<if $mcprofile is true>>''PROFILE 02:'' <<link "FAMILY FILE" "MCS FAMILY">><</link>><</if>>
!!!<<if $loveinterests is true>>''FILE 03:'' <<link "SUBJECT FILES" "LO'S PROFILES">><</link>><</if>>
!!!<<if $npcprofile is true>>''FILE 04:'' <<link "CHARACTER PROFILES" "NPC PROFILES">><</link>>
----<</if>>
!!!<<if $districtbooks is true>>''FILE 05:'' <<link "INFORMATION ABOUT THE DISTRICTS" "DISTRICT INFO">><</link>><</if>>
!!!<<if $godbook is true>>''FILE 06:'' <<link "BOOK OF THE GODS" "GOD BOOK">><</link>>
----<</if>>
!!!<<if $monsters is true>>''FILE 07:'' <<link "RECORDINGS OF CREATURES" "MONSTERS">><</link>>
----<</if>>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>----</center>
!!!''CASE TITLE:'' SUBJECT MAULING, DISMEMBERMENT, REMOVING OF VITAL ORGANS
''DECEASED:'' Richard Monroe Faust
''SEX:'' M
''AGE:'' 56
''DATE AND HOUR OF DEATH:'' 11-19-4031; 1:03 a.m.
''DATE AND HOUR OF AUTOPSY:'' 11-19-4031; 12:00 p.m.
''PATHOLOGIST:'' Tara H. Smith M.D.
----
''FINAL DIAGNOSES:''
56-year-old man while driving to Eclipse facility was attacked by escaped subject;; he was found early the following morning and pronounced dead upon arrival. His body was taken to Upper Six Highlands Hospital [UPHH] Emergency Department.
''1. SUBJECT MAULING''
a. The removal of his head (has not been found), beginning at the base of the cervical vertebrae
b. Large chest cavity wound, being at the collarbone and ending above his naval
c. All 24 broken ribs, collarbone, and three major broken parts of the thoracic vertebrae
d. Removal of all inner organs. Heart, Lungs, Esophagus, and Trachea
''2. DISMEMBERMENT''
a. The removal of both arms. (Found at the scene)
----
''COMMENTS:''
- The subject is believed to have taken his ID Cards and other valuables. Suspected to be within Downtown District Six.
- For a subject of F-24 caliber, these wounds do not seem random but intentional. It's suspected that F-24 killed Faust out of pure malice and specifically targeting certain points.
- His attacks and killing style seem to be malicious. Dr. Faust had no burns on his body.
- His body will be sent to District One for further study.!<<set $gamechapter = "DISTRICT INFORMATION V">><center>RECORDINGS OF EVERYTHING</center>
----
!!<center>''DISTRICT 35''</center>
!!!<center>''THE FOREST DISTRICT''</center>
''POPULATION:''
* 50 Thousand People
''DISTRICT COLORS:''
* Forest Green n' Navy Blue
''APPEARANCE:''
* An ovular-shaped domed district with wheels similar to that of a tank. With a tall curving glass dome, each in the shape of a pentagon. The higher the altitude, the closer you can see each individual placed glass panel.
* The Dome is 700mi(1126.54km) in length on all sides and meets at the center of the dome, and from there sprouts a large wooden and metal trunk that connects to the dome's ceiling and spreads out branches that hold up the sky and spreads to the four most outer points of the dome. It is also known as the Earth Tree.
''LAYOUT:''
District 35 is one central City and two smaller towns located on either side of the District. District 35 specializes in the production of wood, mostly pine, and oak. Many of the people there are tree farmers or work regular jobs. It's a homey District but rather has large forests of its own. The Major City is along the District Dome wall and often helps move the District replenish and get supplies. There are huge celebrations and festivals surrounding conjoining.
''ELK CITY'':
* Is the major City where houses and provides work; the City has a cottage-core type aesthetic, with lots of greenery and hardly any machinery. Despite its large population, many people know each other and do well to form a welcoming community.
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>\
<center><<link "·☽ RETRN TO TABLE OF CONTENTS ☾·" "DISTRICT INFO">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "DISTRICT INFORMATION VI">><center>RECORDINGS OF EVERYTHING</center>
----
!!<center>''DISTRICT 48''</center>
!!!<center>''THE HEAVENLY DISTRICT''</center>
''POPULATION:''
* 1 Million People
''DISTRICT COLORS:''
* White n' Blue
''APPEARANCE:''
* An ovular-shaped domed district with wheels similar to that of a tank. With a tall curving glass dome, each in the shape of a pentagon. The higher the altitude, the closer you can see each individual placed glass panel.
* The Dome is 500mi(804.672km) in length on all sides and meets at the center of the dome, and from there sprouts a large metal trunk that connects to the dome's ceiling and spreads out branches that hold up the sky and spreads to the four most outer points of the dome. It is also known as the Sky Tree.
''LAYOUT:''
District 48 is large, but due to its position in the upper west, nearing the Canadian border, it is a research district meant to research and study subjects that live outside. The majority of the area of 48 is grassy plains and hills; there are pockets of small towns; six towns are separated evenly and represent five different corners of the large District that travel via electric car or horse and carriages. The sixth town is a large city that surrounds the base of the sky tree. The City is known as the City of Eden.
''CITY OF EDEN'':
* The entire City is built upon a hill that goes upwards and surrounds the entire base of the Sky Tree. The City is well managed with low crime. Everyone has a home and yards and well-paying jobs. It is the perfect society.
''H.E.A.V.E.N RESEARCH FACILITY''
Unlike Eclipse, the facility is built inside the Sky Tree and descends downwards and up. Filling the entire tree. Keeping the Subject below ground and ensuring the safety of District 48 and the City of Eden. It is a well-managed facility divided into five major parts.
//The Researchers.// <<if $heavenresearch is true>>
* Head Researcher: Earl Hughes
Researchers:
//[Classified]//
''Contact:''
Head Researcher:
//606-562-3533//
//Earl.Hughes@heavenfacility.org//
<<else>>\
You are not authorized for this information.
<</if>>
//The Caretakers.// <<if $heavencaretaker is true>>
* Head Caregiver: Alice Carls
''Caregivers:''
- They watch over the Subjects and provide basic round-the-clock supervision.
- They do Physical/Mental Exams, learn the Subjects and behavioral patterns, and prepare them for link-ins.
''Contact:''
Head Caregiver:
//101-526-6237//
//Alice.Carls.24@heavenfacility.org//
<<else>>\
You are not authorized for this information.
<</if>>
//The Hunters.// <<if $heavenhunters is true>>
* Head Hunter: Vernon Carson
''Hunters:''
- Explore outside the districts to collect data on weather, natural resources, and collect Subjects and return them to the District.
''Contact:''
Head Hunter:
//303-325-2341//
//Ver.Ver.Vernon.C@heavenfacility.org//
<<else>>\
You are not authorized for this information.
<</if>>
//The Nurses.// <<if $heavennurse is true>>
* Head Nurse: Nathan Michaels
Nurses:
- Provide medical checkups on all Facility Staff
- In charge of medicine, drugs, and other health-related topics
''Contact:''
Head Nurse;
//303-325-2341//
//Nat.Mike@heavenfacility.org//
<<else>>\
You are not authorized for this information.
<</if>>
//The Void.//<<if $heavenvoid is true>>
* Warden
The Void Sector:
- Provides security to the entire District.
- Punishes the misbehaving
''Contact:''
Warden;:
//685-174-3734//
//district48.warden@heavenfacility.org//
<<else>>\
You are not authorized for this information.
<</if>>
!!!<center>''H.E.A.V.E.N FLOOR SYSTEM''</center>
//Floor Levels://
▪️▪️''Floor 1''▪️▪️
* Threat Level: Red
* Cells: 20
* Current Subjects: 14
▪️▪️''Floor 2''▪️▪️
* Threat Level: Orange
* Cells: 20
* Current Subjects: 18
▪️▪️''Floor 3''▪️▪️
* Threat Level: Yellow
* Cells: 20
* Current Subjects: 10
▪️▪️''Floor 4''▪️▪️
* Threat Level: Green
* Cells: 20
* Current Subjects: 05
▪️▪️''Floor 5''▪️▪️
* Threat Level: Blue
* Cells: 20
* Current Subjects: 16
▪️▪️''Floor 6''▪️▪️
* Threat Level: Black
* Cells: 10
* Current Subjects: 4
!!!<center>''H.E.A.V.E.N THREAT RANKING SYSTEM''</center>
''Red:'' Docile
* //Attack Level:// ''Low'' - An attack is highly unlikely
''Orange:'' Passive
* //Attack Level:// ''Moderate'' - An attack is possible but not likely.
''Yellow:'' Intelligent Passive
* //Attack Level:// ''Substantial'' - An attack is likely.
''Green:'' Passive Aggressive
* //Attack Level:// ''Severe'' - An attack is highly likely.
''Blue:'' Hostile
* //Attack Level:// ''Critical'' - An attack is highly likely in the near future.
''Black:'' Unknown
* //Attack Level:// ''Critical or Low'' - An attack is possible, but the severity is unknown
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>\
<center><<link "·☽ RETRN TO TABLE OF CONTENTS ☾·" "DISTRICT INFO">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "DISTRICT INFORMATION 0">><center>RECORDINGS OF EVERYTHING</center>
----
!<center>''TABLE ON CONTENTS:''</center>
''PAGE ONE:'' <<link "NORTH AMERICA" "NORTH AMERICA">><</link>>
''PAGE TWO:'' <<link "DISTRICT SIX" "DISTRICT SIX">><</link>>
<<if $projectsix is true>>''PAGE THREE:'' <<link "PROJECT SIX" "PROJECT SIX">><</link>><</if>>\
<<if $genew is true>>''PAGE FOUR:'' <<link "GENE W" "GENE W">><</link>><</if>>
<<if $districtthirtyfive is true>>''PAGE FIVE:'' <<link "DISTRICT 35" "DISTRICT 35">><</link>><</if>>
<<if $district48 is true>>''PAGE SIX:'' <<link "DISTRICT 48" "DISTRICT 48">><</link>><</if>>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>𝐓𝐇𝐄 𝐃𝐄𝐌𝐎𝐍'𝐒 𝐂𝐀𝐏𝐓𝐔𝐑𝐄.</center>
----
POSTED: //NOVEMBER 30TH. 10:30 AM//
EDITED: //NOVEMBER 30TH, 12:02 PM//
!!!SINCE THE DESTRUCTION OF DISTRICT SIX'S ECLIPSE FACILITY, THE FIRE BLOODHOUND ESCAPED AND BURNED DOWN THE FACILITIY. IT HAS TERRORIZED UPTOWN AND DOWNTOWN.
THE DEMON WAS CAUGHT AROUND 02:03 AM IN DOWNTOWN SIX, RAIDING A FAMILY OF FIVE'S HOME. LEAVING BEHIND NO SURVIVORS. DISTRICT OFFICERS ARRIVE ON SCENE AND EASILY APPREHENDED THE SUBJECTS AND BROUGHT THE CONTAINTMENT CELL.
<center>[UNABLE TO LOAD IMAGE]</center>\
<p align="right">//''Posted By V.Catcher''//</p>!<<set $gamechapter = "DISTRICT INFORMATION II">><center>RECORDINGS OF EVERYTHING</center>
----
!<span style="color: #e37a30">''DISTRICT SIX''</span>
!!''THE SATURN DISTRICT''
!!!| | | <span style="color: #e37a30">''POPULATION:''</span>
* 2.6 Million People
!!!| | | <span style="color:#e37a30">''DISTRICT COLORS:''</span>
* Grey n' Burnt Orange
!!!''APPEARANCE:''
— An ovular-shaped domed district with wheels similar to that of a tank. With a tall curving glass dome, each in the shape of a pentagon. The higher the altitude, the closer you can see each individual placed glass panels.
— The Dome is 500mi(804.672km) in length on all sides and meets at the center of the dome, and from there sprouts a large metal trunk that connects to the dome's ceiling and spreads out branches that hold up the sky and spreads to the four most outer points of the dome. It is also known as the Sky Tree.
----//Saturn's District is called because of the multiple inner underground rings. The inner rings act as a railway system between the entirety of the District. Built in during 3870.//
—
!!!| | | <span style="color: #e37a30">''LAYOUT:''</span>
District Six is a big district, but due to its position, it is a research district meant to research and study subjects that live outside. So most of the area in District Six is barren grasslands, with District Six having only one large City, known as Saturn's City, or City Six.
—
!!!| | | <span style="color: #e37a30">''CITY SIX'':</span>
//City Six is divided into two. Uptown Six and Downtown Six.//
— Uptown District Six is for the richer and well-off. Ranging from scientists, doctors, government officials, everything. The more expensive stores, restaurants, and buildings are within District Six. As well as better-paying jobs.
— Downtown District Six is seen as the slums. Heavily overcrowded, with zero houses but stacked apartment buildings. There is a high crime and a lot of violence and riots. Factory jobs and small mom-and-pop stores are within the downtown—very Industrial style.
----//The Up and Down walls of Six form a wide circle, with an inner ring, circling the base of the District Six Sky Tree, with a thick wall separating uptown and downtown. The Sky Tree is a metal tree that houses the energy to power District Six.//
—
!!!<span style="color: #e37a30">''ECLIPSE RESEARCH FACILITY''</span>
The research facility is tied to District Six. Not much is known, except that it was failing to meet regulations.
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>\
<center><<link "·☽ RETRN TO TABLE OF CONTENTS ☾·" "DISTRICT INFO">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "DISTRICT INFORMATION III">><center>RECORDINGS OF EVERYTHING</center>
----
!<center>PROJECT SIX</center>
----
!!<center>DISTRICT SIX.</center>
!!<center>RESEARCH FACILITY: UPTOWN SIX</center>
!!<center>BEGINS.JANUARY 1ST 4010</center>
----
!!!''CONDUCTED BY:''
DOCTOR RICHARD FAUST
!!!''PURPOSE:''
COHABITATION W/ SUBJECTS — REUSABLE SUBJECT ENERGY — SUBJECT REMAINS FOR BUILDINGS — ILLECEBRA — THE TRUEST FORM
!!!''GOAL:''
THE TRUEST FORM OF SUBJECTS HAVE HIGHER ENERGY LEVELS, AND WITH THE EXISTENCE OF CITIZENS WITH THE ILLECEBRA ILLNESS, THEY CREATE A SOURCE OF CONSISTENT AND REUSABLE SUBJECT ENERGY. MATCHED WITH BREEDING FARMS AND THE RECENT PUSH OF COHABITATION, MOVING DISTRICTS CAN TRAVEL FURTHER AND LONGER DISTANCES.
!!!''DESCRIPTION:''
UPTOWN SIX WILL BE THE CONTROLLED GROUP FOR COHABITATION. UPPER SIX WILL BE PROTECTED FOR GOVERNMENT OFFICIALS. DOWNTOWN SIX WILL HOUSE MOST CITIZENS, WITH A SELECT FEW LIVING UPTOWN. RESULTS SHOW THAT 39% OF HUMANS LIVING AMONGST SUBJECTS SURVIVE. JOBS AND BUSINESSES WILL ALL BE MOVED UPTOWN.
THOSE WITH THE ILLECEBRA ILLNESS SHALL ATTRACT SUBJECTS, AND IF DISTRICT SIX IS EVER ATTACKED BY SUBJECTS AT THE ECLIPSE FACILITY, SUBJECTS SHALL BE ATTRACTED DOWNTOWN TO NOT DISRUPT THE TEST OF UPTOWN SIX.
UPPER SIX SHALL BE PROTECTED BY GROUND AND BUILDINGS BEING BUILT WITH ''ILLEMINTRIDE,'' WHICH SHALL BLOCK SUBJECT SENSES AND ABILITIES BUT RENDER THEM INCAPABLE OF HARMING THE CITIZENS OF UPPER SIX. IT WILL MAKE THEM REVERT TO THEIR BASE FORMS AND TRY TO AVOID IT.
''DIVIDING DISTRICT SIX INTO THREE:''
—''UPPER SIX.''
—//UPTOWN SIX.//
—''//DOWNTOWN SIX.//''
----
!!!''PROPOSAL:''
A WALL SHOULD BE BUILT BETWEEN UPTOWN AND DOWNTOWN SIX, AND THE TRAIN SYSTEM THROUGHOUT THE ENTIRETY OF DISTRICT SIX, KNOWN AS SATURN'S RINGS, WILL BE PROTECTED WITH THE USAGE OF ''ILLEMINTRIDE,'' WHICH SHALL MESS WITH THE SIGHT, SMELL, TOUCH, HEARING, AND TASTE OF ALL THE SUBJECTS.
SHOWN THROUGH SUBJECT F-24, A DEMON BLOODHOUND, WHO HAS BEEN TESTED REPEATEDLY AGAINST THESE MATERIALS KNOWN AS ''ILLEMINTRIDE.''
RESULTS RENDERED HIGHLY EFFECTIVE.
----
!!!''TIMELINE''
* RAIL SYSTEM—''//YEAR 4025//''
* DISTRICT WALL DIVIDER —''//YEAR 4025//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO UPPER SIX—''//YEAR 4020//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO THE SKY TREE—''//YEAR 4015//''
* REQUESTING THOSE WITH THE ILLECEBRA ILLNESS SHALL—''//YEAR 4025//''
* INTRODUCING SUBJECTS INTO UPTOWN SIX—''//YEAR 4027//''
----
!!!''ILLEMINTRIDE:''
A MIXTURE OF VARIOUS STONES AND SUBJECTS REMAINS, WHICH SHALL CONFUSE THE INTERNAL WORKINGS OF SUBJECTS AND KEEP THEM INCAPABLE OF CROSSING THE WALL. IT WILL FORCE THEM INTO THEIR NATURAL FORMS.
''ILLEMINTRIDE'' WILL BE BUILT INTO THE SKY TREE, WHICH HAS BEEN MINED AND FORMED FROM DISTRICT 36, WHICH HELP OUR EFFORTS.
DUE TO THE SERIOUSNESS OF WHAT I ASK, I REQUEST THE DEATH OR REMOVAL OF ANY ENGINEERS, CONSTRUCTION WORKERS, AND ANY LOW-LEVEL PERSONNEL WHO KNOW OF ''ILLEMINTRIDE'' AND THE TRUTH OF DISTRICT SIX. SO SHALL THEIR FAMILIES.
I ASK THAT THIS BE PERMITTED AND TAKEN INTO EFFECT JANUARY 1ST, 4026, AFTER THE COMPLETION OF THE RAIL SYSTEM, DISTRICT WALL DIVIDER, AND INSTALLATION OF ''ILLEMINTRIDE'' INTO UPPER SIX AND THE SKY TREE.
----
!!!''COSTS''
* RAIL SYSTEM—''//$500BN//''
* DISTRICT WALL DIVIDER—''//$400BN//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO UPPER SIX—''//$200BN//''
* INSTALLATION OF ''ILLEMINTRIDE'' INTO THE SKY TREE—''//$200BN//''
* REQUESTING THOSE WITH THE ILLECEBRA ILLNESS—''//$800BN//''
* INTRODUCING SUBJECTS INTO UPTOWN SIX—''//$100BN//''
----
!!!''FUNDING SUPPORT:''
* DISTRICTS 1
* DISTRICTS 6
* DISTRICTS 12
* DISTRICTS 18
* DISTRICTS 24
* DISTRICTS 36
----
!!!<p align="left">//SIGNED MARCUS HARREN //</p><p align="right"><<if ($mcbirthseason is "Spring Season")>> //APR 1ST 4009//<<elseif ($mcbirthseason is "Summer Season")>> //JUL 1ST 4009//<<elseif ($mcbirthseason is "Fall Season")>> //OCT 1ST 4009//<<elseif ($mcbirthseason is "Winter Season")>> //JAN 1ST 4009//<</if>></p>
----
<center><<link "·☽ RETRN TO TABLE OF CONTENTS ☾·" "DISTRICT INFO">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "DISTRICT INFORMATION IV">><center>RECORDINGS OF EVERYTHING</center>
----
!!<center>''GENE W''</center>
<center>//THE PROTECTOR GENE//</center>
''First Recorded:'' 20XX - 2000 YRS AGO
''Found By:'' Doctor Shi Jade
//[Believed to be named after The Jade Emperor from Chinese Mythology. No reports if this is confirmed.]//
* ''Description:'' The W gene carries from generation to generation.
//[It has been studied that those without the W gene have a history in their family of those without. Usually from their father's side. The missing W gene can skip generations.]//
* ''Effect:'' It is a natural defense against a creature's overwhelming energy and the paralyzing fear pheromones. It may come off an increase in heat or a sudden, painful drop in temperature. You may be a different smell in the air or a sudden feeling that you are off balance. Depended on the Subject that's hunting you.
In short, the W gene enhances your fight or flight senses.
While not having the W gene decreases your fight or flight senses
----
!!!<center>The ''Illecebra or Illecebrae'' Illness</center>
''First Recorded:'' 20XX - 2000 YRS AGO //[UNVERIFIED]//
''Found By:'' Unknown
* ''Description:'' This sickness is a genetic mutation that is possible due to the missing W gene. There is a 50% chance that either you are born with the mutation or born without. Many scientists refer to it as a sick and twisted game.
* ''Effect:'' It is a mental and physical attraction system that makes you seen as irresistible to Subjects—any and all kinds—and grows stronger as you develop. It is unaffected by humans but works well on animals and subjects that may cause harm, violence, or illicit sexual and possessive thoughts. Moving Districts are the safest place to put those with illness.
The illness caps life expectancy to 22 years.
----
!!!<center>''THE MAJOR THREE''</center>
//''The Divine''// - They are those of high.
* Those that are heavenly. The Gods. Angels. Blessed Beings. Divine Spirits, Spirit Guides, anything and everything related to the Gods and Divinity. Those without impurity. These beings come from the Heavens, the celestial; everything with them is good.
//''The Natural''// - They represent the earth.
* They are natural beings, like dogs and cats. They strive off of mother nature, like fairies, nymphs, werewolves, and dragons; everything with a pulse falls into the Natural. They are found all over the world and can be either good or bad.
//''The Forsaken''// - They are those below.
* These are demons, evil spirits, yokai, creatures that foster no good. They are some of the most dangerous beings. These beings span across all types of evil. From Hell, Tartarus, Niflheim, Ma'at, Jigoku(地獄), Diyu (地狱), Naraka (नरक), and many more.
<<if $forgottensubjects is true>> //''The Forgotten''// - They represent the Void.
* These are shadows spirits, void spirits, shadow creatures, ghosts, etc. Spirits and beings that are forgotten live in the shadows. They are harmless but live everywhere. Not much is known about the Void, for the god that watches over it, refuses to open its gates and share its knowledge. <<else>><</if>>
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>\
<center><<link "·☽ RETRN TO TABLE OF CONTENTS ☾·" "DISTRICT INFO">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "BOOK OF GODS">><center>RBOOK OF THE GODS</center>
----
!!!''MIASMA OF THE GODS''
Miasma means "Stain", "Defilement," or ''"The Stain of Guilt"''
* There are various forms of miasma and are usually God-sent disease caused by murder, death, large bouts of negative energy, and can fall upon a person, people, or city, when something is not atoned for. It can spread like a disease and is the objectification of guilt
* Miasma of the Gods is a deadly sickness that revolves around messing with dead gods and or trying to contact Gods when you are unworthy, those with the W Gene are unworthy and easily tainted by the Miasma of the Gods.
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><p align="left">''ENTRY FIFTY-FOUR''</p><p align="right"> //JULY 18TH 4027//</p>\
//My little Mary has just gotten her first job!//
//I am just so proud of my little girl. Hopefully, this will allow her to be out of the house and lessen those ridiculous dreams of hers. I shouldn't call them ridiculous; my therapist says I have to be accepting. I fully believe I am, but that's a conversation for another day.//
!!!''__<<link "NEXT PAGE">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY SIX").processText());
Dialog.open();
<</script>><</link>>__''<p align="left">''ENTRY FIFTY-THREE''</p><p align="right"> //JUNE 06TH 4027//</p>\
//Eliza is missing. I'm so angry. I'm so mad. Marcus has sent the police, but she's gone. They refuse to see if she left the District illegally and where she went. She's completely ignored me. He should've taken me seriously about her issues. I should have too, I think. I wish she talked more, I don't know what she hated her life here.
All her belongings are gone—even all her items from the basement. Which reminds me, I need to fix that door. It keeps jamming every time I try to open it, but the door always closes on its own.//
!!!''__<<link "NEXT PAGE">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY FIVE").processText());
Dialog.open();
<</script>><</link>>__''<p align="left">''ENTRY THIRTY''</p><p align="right"> //JANUARY 12TH 4026//</p>\
//I should feel guilty, I think. I want to feel guilty. But... Marcus says I shouldn't worry about it, but he's received so many letters and commands to begin the extermination of the poor people who worked on the train system. But if things get out and we lose support from District One, that would be trouble. He worried we'd become a fallen district without the money from Eclipse. I feel horrible, but he says it's because we need to be safe. I want to be safe. But I'm scared for what comes next, especially if they ever seek revenge. Thinking about it and writing about it is just so difficult.//
!!!''__<<link "NEXT PAGE">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY TWO").processText());
Dialog.open();
<</script>><</link>>__''<p align="left">''ENTRY EIGHTY-TWO''</p><p align="right"> //NOVEMBER 2ND 4030//</p>\
//I had Marcus run a background of every single person, and I found them. $mcname $mcsurname, <<if ($they is "he")>> he has <<elseif ($they is "she")>> she has <<elseif ($they is "they")>> they have <<elseif ($they is "it")>> it has<</if>> the sickness.
I'm so humiliated right now. Mary refuses to quit, and that man, Ro, refuses to fire this $mcname. Mary swears up and down that she has to protect $mcname from the future, and Ro enables her, saying her dreams mean more. This is ridiculous. Eliza was like this too. This is ridiculous.//<p align="left">''ENTRY SEVENTY''</p><p align="right"> //AUGUST 18TH 4030//</p>\
//As much as I love Mary, she's made friends with those from Downtown Six. I want her to quit, but she'll throw a tantrum. She keeps having dreams of this <<print $mcgender[0].toLowerCase() + $mcgender.slice(1)>> with <<print $mcskintone[0].toLowerCase() + $mcskintone.slice(1)>> skin. She says <<if ($they is "he")>> he is <<elseif ($they is "she")>> she is <<elseif ($they is "they")>> they're <<elseif ($they is "it")>> it is<</if>> nice. She won't tell me a name.//
!!!''__<<link "NEXT PAGE">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY SEVEN").processText());
Dialog.open();
<</script>><</link>>__''<p align="left">''ENTRY FORTY-EIGHT''</p><p align="right"> //MAY 30TH 4027//</p>\
//Since I learned about those sick people coming to District Six, Uptown Six has had a weird increase in deaths. It's probably because of Downtown Six. I am so upset as of right now.//
!!!''__<<link "NEXT PAGE">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY FOUR").processText());
Dialog.open();
<</script>><</link>>__''<p align="left">''ENTRY FORTY-TWO''</p><p align="right"> //MARCH 24TH 4027//</p>\
//I am so upset with Marcus.//
//Those without the W Gene have slowly been required to come to District Six. He didn't say that needed to be done, but he won't tell me why. Luckily, they're downtown, but still. I had no idea those people were here; that is so reckless for District Six... Hopefully, Mary and Eliza have nothing to do with them. I would hate it if they got sick. I made Marcus swear to give those with the sickness a hard time finding a job. They deserve to be punished.//
!!!''__<<link "NEXT PAGE">><<script>>
Dialog.setup("JOURNAL");
Dialog.wiki(Story.get("ENTRY THREE").processText());
Dialog.open();
<</script>><</link>>__''!<<set $gamechapter = "DISTRICT INFORMATION I">><center>RECORDINGS OF EVERYTHING</center>
----
!!<span style="color: #0c6ec9">''THE NORTH AMERICA DISTRICTS''</span>
There are a total of 51 districts, each designed after a state from 2000 yrs ago, though eventually, over time, the state names were abandoned and replaced with numbers.
!!!''MOVING DISTRICTS:''
The first 26 districts were built to roam the lands of North America but remain within the borders of the old U.S. These Districts focus on Technology, weaponry, Research, preserving the past, and fighting against Subjects. They were built in 35XX.
—
* ''TECHNOLOGY:'' DISTRICTS 4, 14, 25, 27, 44
* ''RESEARCH:'' DISTRICTS 6, 12, 18, 24, 36, 48
* ''MILITARY:'' DISTRICTS 2, 10, 20, 30, 40
* ''GOVERNMENT:'' DISTRICTS 1, 11, 21, 31, 41
* ''HISTORIAN:'' 7, 13, 19, 23, 47
—
!!!''PLANTED DISTRICTS:''
The latter half of the 25 districts are built on the ground. You reach the stairs, occasionally glancing up as you walk, avoiding people along the way. Most planted Districts take care of agriculture and natural resources, such as oil, coal, natural gas, metals, stone and sand, and water. They were built in 35XX.
—
* ''FARMING & WOOD:'' DISTRICTS 51, 46, 42, 38, 35
* ''RANCHING:'' DISTRICTS 50, 49, 45, 43, 39
* ''OIL & COAL:'' DISTRICTS 8, 9, 15, 16, 17
* ''METALS & STONE:'' DISTRICTS 19, 22, 26, 28, 29
* ''ARTISTRY:'' 37, 34, 33, 32, 3
—
!!!''OCEAN DISTRICTS:''
Over the years, there became a rise in floating or ocean Districts, similar to Planted Districts. They remain in the ocean, similar to islands, and only return to land to re-gather fuel and supplies to last them a few years. These Districts are rare and usually tied to either a Moving or Planted Districts. They were built in 36XX.
—
* ''MILITARY:'' DISTRICT 5
* ''WATER & SAND:'' DISTRICT 27
----
<<if $conjoining is true>>\
!!<center>''CONJOINING''</center>
When two moving districts connect, or a moving district connects to a planted district. Due to the size of moving districts and the amount of fuel used, most districts move rather slower and follow a set path, following a series of circles that intertwine with other districts. In order to share materials, fuel, or transport passengers.
While smaller districts travel much further distances and connect with planted districts. They are lighter and faster and use less fuel.
There are also transport trucks or planes. Highly dangerous because they come into contact with subjects much more often and are easy to attack, but faster with heightened technology, easily traveling from district to district.
LARGE MOVING DISTRICTS //[SIZE VARIES]//:
* ''MILITARY:'' DISTRICTS 2, 10, 20, 30, 40
* ''RESEARCH:'' DISTRICTS 6, 18, 36, 48
* ''TECHNOLOGY:'' DISTRICTS 14, 25, 27
* ''HISTORIAN:'' 7 & 13
SMALL MOVING DISTRICTS //[SIZE VARIES]//:
* ''GOVERNMENT:'' DISTRICTS 1, 11, 21, 31, 41
* ''RESEARCH:'' DISTRICTS 12 & 24
* ''TECHNOLOGY:'' DISTRICTS 4 & 44
* ''HISTORIAN:'' 19, 23, 47
----<</if>>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>\
<center><<link "·☽ RETRN TO TABLE OF CONTENTS ☾·" "DISTRICT INFO">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "CHARACTER PROFILES">><center>CHARACTER PROFILES</center>
----
''PROFILE 06:'' <<link "RO SIMEON'S FILE" "RO SIMEON">><</link>>
----
''Mary Harren''
Age: 16
Platonic: $maryplatonic
Appearance: Mary has warm brown skin, vibrant red curls, wide green eyes and brown skin, with dark freckled hands, the palms covered in dark flowers and intricate shapes from henna done by her mother.
//"Your energetic and happy go lucky friend, who cares about you dearly!"//
''Thomas Gale''
Age: 16
Platonic: $thomasplatonic
Appearance: Thomas has dark green eyes with dyed bright blonde hair with lime green streaks with light brown skin.
//"Resident Trouble maker, who's addicted to getting yelled at. He rocks with you, tough."//
''Earl Velmont''
Age: 34
Platonic: $earlplatonic
Appearance:
//"He is quite fond of you. Treats you as if you're his <<print $child [0].toLowerCase() + $child .slice(1)>>..."//
''Sallie Fisher''
Age: 19
Platonic: $sallieplatonic
Appearance:
//"They might implode if you look at them for far too young. This could be possibly due to a one-sided crush."//
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>| |''Not Transitioning''
You are not transitioning nor in the process of changing your gender.
| | ''Already Transitioned''
You have already completed your transition and have changed your gender.
| | ''Mid-Transitioned''
You are in the middle of the process of transitioning and changing your gender.
| | ''Beginning to Transition''
You are beginning to transition and change your gender.
----
<<if ($mcgender is "Transwoman")>>| | ''Top Surgery:''
When selected, automatically switches your genitalia from male to female
| | ''Bottom Surgery:''
When selected, automatically switches your genitalia from male to female
<<elseif ($mcgender is "Transman")>>| | ''Top Surgery:''
When selected, automatically switches your genitalia from female to male
| | ''Bottom Surgery:''
When selected, automatically switches your genitalia from female to male<</if>>!<<set $gamechapter = "ABILITIES">><center>Abilities</center>
----
!!''Health Bar:''<<if ($health >= 100)>><span style="color: #029400"> __$health/__</span>__100__
<<elseif ($health >= 50)>><span style="color: #d66f00">__$health/__</span>__100__
<<elseif ($health >= 20)>><span style="color: #470101"> __$health/__</span>__100__
<<elseif ($health >= 0)>>__$health / 100__
<</if>>
· · ─────── · ·
* ''AGILITY:'' $agility
* ''STRENGTH:'' $strength
* ''SPEED:'' $speed
* ''INTELLIGENCE:'' $intelligence
* ''DEXTERITY:'' $dexterity
* ''ENDURANCE:'' $endurance
* ''PERSUASION:'' $persuasion
* ''LUCK:'' $luck
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>
//PHYSICAL STATS//
<<set $health to 100>>
----
<<set $agility to 50>>
<<set $strength to 50>>
<<set $speed to 50>>
<<set $dexterity to 50>>
<<set $intelligence to 50>>
<<set $endurance to 50>>
<<set $persuasion to 50>>
<<set $luck to 50>>!<center>''CLOTHING/ACCESSORIES''</center>
----
!!!<span style="color: #000240">''WALKING AID''.</span>
—''WALKING AID TYPE:'' $mcwalkingaid
<<if ($mcmissinglimb is "No Missing Limbs")>><<else>>\
!!!<span style="color: #000240">''LIMB AID''.</span>
—''PROSTHETIC LIMB:'' $mcprostheticlimb<</if>>\
!!!<span style="color: #000240">''GLASSES.''</span>
''GLASSES:'' $mcglasses,
''CONTACTS:'' $mccontacts
''PRESCRIBED GLASSES:'' $mcglassesneed
!!!<span style="color: #000240">''HEARING.''</span>
''HEARING:'' $mchearing
''HEARING AID:'' $mchearingaid
----
!!!<span style="color: #000240">''CLOTHING TYPE.''</span>
CLOTHING PREFERENCE: $mcclothing
| | //SHAPE OF CLOTHING:// $mcclothingoption
| | //CLOTHING STYLE:// $mcclothingstyle
| | //DECOR STYLE:// $mcdecorstyle
----
!!!<span style="color: #000240">''TYPE OF JEWELRY''</span>
''$necklaces''—Necklaces
''$chockers''—Chockers
''$rings''—Rings
''$bracelets''—Bracelets
''$chains''—Chains
''$anklets''—Anklets
!!!<span style="color: #000240">''TYPE OF ACCESSORIES''</span>
* ''$neckscarves''—Neck Scarves
* ''$hairscarves''—Hair Scarves
* ''$watches''—Watches
* ''$sunglasses''—Sunglasses
* ''$hairbows''—Hair Bows
* ''$waistbeads''—Waist Beads
* ''$handschains''—Hand Chains
* ''$armchains''—Arm Chains
* ''$legchains''—Leg Chains
----
!!!<span style="color: #000240">''YOUR TATTOO(S)''</span>
''TATTOO(S):'' $mctattoos
| | $mcfacetattoos
| | $mcchesttattoos
| | $mcstomachtattoos
| | $mcbacktattoos
<<if ($mcarms is "Both arms")>>| | $mcleftarmtattoos
| | $mcrightarmtattoos\
<<elseif ($mcarms is "Lost right arm")>>| | $mcleftarmtattoos\
<<elseif ($mcarms is "Lost left arm")>>| | $mcrightarmtattoos\
<<elseif ($mcarms is "Lost right hand")>>| | $mcleftarmtattoos
| | $mcrightarmtattoos\
<<elseif ($mcarms is "Lost left hand")>>| | $mcleftarmtattoos
| | $mcrightarmtattoos<</if>>
<<if ($mclegs is "Both legs")>>| | $mcleftlegtattoos
| | $mcrightlegtattoos\
<<elseif ($mclegs is "Lost right leg")>>| | $mcleftlegtattoos\
<<elseif ($mclegs is "Lost left leg")>>| | $mcrightlegtattoos\
<<elseif ($mclegs is "Lost right foot")>>| | $mcleftlegtattoos
| | $mcrightlegtattoos\
<<elseif ($mclegs is "Lost left foot")>>| | $mcleftlegtattoos
| | $mcrightlegtattoos<</if>>
----
''PAGE 05:'' <<link "PIERCINGS" "PIERCINGS">><</link>>
----
<center><<link "·☽ RETRN TO PROFILE ☾·" "PROFILE">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "APPEARANCE">><center>''APPEARANCE''</center>
----
!!!<span style="color: #1C2045">''FACIAL APPEARANCE''</span>
''FACE SHAPE:'' $mcfaceshape
''FRECKLES:'' $mcfrecklelocation
''BEAUTY MARKS/MOLES:'' $mcbeautymarkslocation
''BIRTHMARKS:'' $mcbirthmarkslocation
''ACNE:'' $mcacne
· · ───── ·☼· ───── · ·
''EYE SHAPE:'' $mceyeshape
''LASHES:'' $mclashshape
''HETEROCHROMIA EYES:'' $mcheterochromia
''LEFT EYE COLOR:'' $mclefteyecolor
''RIGHT EYE COLOR:'' $mcrighteyecolor
· · ───── ·☼· ───── · ·
''LIPS SHAPE:'' $mclips
''TEETH TYPE:'' $mcteeth
----
!!!<span style="color: #1C2045">''HAIR APPEARANCE''</span>
''HAIR COLOR:'' $mchaircolor
''HAIR TEXTURE:'' $mchairtexture
''HAIR LENGTH:'' $mchairlength\
<<if $hairstyle is true>>''HAIR STYLE:'' $mchairstyles<</if>>
· · ───── ·☼· ───── · ·
''FACIAL HAIR:'' $mcfacialhair
''FACIAL HAIR COLOR:'' $mcfacialhaircolor
· · ───── ·☼· ───── · ·
''HEAD/HAIR COVERINGS:'' $mchaircoverings
----
!!!<span style="color: #1C2045">''BODY APPEARANCE''</span>
''HEIGHT:'' $mcheight
''BODY TYPE:'' $mcbody
''SKINTONE:'' $mcskintone
''SKIN PIGMENTATION:'' $mcpigmentation
· · ───── ·☼· ───── · ·
''LIMBS:'' $mcmissinglimb
''ARMS:'' $mcarms
''LEGS:'' $mclegs
----
!!!<span style="color: #1C2045">''PHYSICAL TRAITS''</span>
''GLASSES WEAR:'' $mcglasses
''EYE PERSCRIPTION:'' $mcglassesneed
''NEED/WEAR CONTACTS:'' $mccontacts
· · ───── ·☼· ───── · ·
<<if ($mcdeaf is "Is Not Deaf")>>''IMPAIRED HEARING:'' $mchearing
''HEARING AID:'' $mchearingaid
· · ───── ·☼· ───── · ·<</if>>
''WALKING AID TYPE:'' $mcwalkingaid\
<<if ($mcmissinglimb is "No Missing Limbs")>>\
<<else>>''PROSTHETIC LIMB:'' $mcprostheticlimb<</if>>\
<<if $mclimbloss is true>>''HOW LIMB WAS LOST:'' <<print $howmclostlimb [0].toUpperCase() + $howmclostlimb .slice(1)>><</if>>
<<if ($howmclostlimb is "a car accident")>>''AGE LIMB WAS LOST: FIVE YEARS OLD
<<elseif ($howmclostlimb is "an infection")>>''AGE LIMB WAS LOST: FIVE YEARS OLD<</if>>\
----
!!!<span style="color: #1C2045">''PHYSICAL TRAITS''</span>
''HAND TYPE:'' $mchands
''DOMINANT HAND:'' $mcdomhand
· · ───── ·☼· ───── · ·
<<if $mcsex is "Intersex Genitalia">>\
''BREAST SIZE:'' $mcbreastsize
''VAGINA TYPE:'' $mcvaginatype
''PENIS LENGTH:'' $mcpenislength
''PENIS GIRTH:'' $mcpenisgirth
''PUBIC HAIR:'' $mcpubichair\
<<elseif $mcsex is "Female Genitalia">>\
''BREAST SIZE:'' $mcbreastsize
''VAGINA TYPE:'' $mcvaginatype
''PUBIC HAIR:'' $mcpubichair\
<<elseif $mcsex is "Male Genitalia">>\
''CHEST''
''PENIS LENGTH:'' $mcpenislength
''PENIS GIRTH:'' $mcpenisgirth
''PUBIC HAIR:'' $mcpubichair<</if>>
----
!!!<span style="color: #1C2045">''SCARS''</span>
''SCARS:'' $mcscars
· · ───── ·☼· ───── · ·
| | $mcfacescars
| | $mcchestscars
| | $mcbackscars
| | $mcstomachscars
<<if ($mcarms is "Both arms")>>| | $mcleftarmscars
| | $mcrightarmscars\
<<elseif ($mcarms is "Lost right arm")>>| | $mcleftarmscars\
<<elseif ($mcarms is "Lost left arm")>>| | $mcrightarmscars\
<<elseif ($mcarms is "Lost right hand")>>| | $mcleftarmscars
| | $mcrightarmscars\
<<elseif ($mcarms is "Lost left hand")>>| | $mcleftarmscars
| | $mcrightarmscars\<</if>>
<<if ($mclegs is "Both legs")>>| | $mcleftlegscars
| | $mcrightlegscars\
<<elseif ($mclegs is "Lost right leg")>>| | $mcleftlegscars\
<<elseif ($mclegs is "Lost left leg")>>| | $mcrightlegscars\
<<elseif ($mclegs is "Lost right foot")>>| | $mcleftlegscars
| | $mcrightlegscars\
<<elseif ($mclegs is "Lost left foot")>>| | $mcleftlegscars
| | $mcrightlegscars<</if>>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "BELONGINGS">><center>BELONGINGS</center>
----
!!<span style="color: #000240">''FUNDS''</span>
* ''BANK ACCOUNT:'' $bankmoney
* ''CASH:'' $cashmoney
----
!!<span style="color: #000240">''CLOTHING''</span>
!!!<span style="color: #1C2045">''TOPS''</span>
* $mctopone
* $mctoptwo
* $mctopthree
* $mctopfour
* $mctopfive
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''BOTTOMS''</span>
* $mcbottomone
* $mcbottomtwo
* $mcbottomthree
* $mcbottomfour
* $mcbottomfive
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''OUTWEAR''</span>
* $mcoutwearone
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''UNDERGARMENTS''</span>
* $mcunderwearone
* $mcunderweartwo
<<if ($mcsex is "Female Genitalia")>>\
* $mcbrasone
* $mcbrastwo
<<elseif ($mcsex is "Intersex Genitalia")>>\
* $mcbrasone
* $mcbrastwo
<<elseif ($mcgender is "Transwoman")>>\
* $mcbrasone
* $mcbrastwo<</if>>\
<<if ($mcgender is "Nonbinary")>>\
* $mcbinder
<<elseif ($mcgender is "Transwoman")>>\
* $mcbinder
<<elseif ($mcgender is "Transman")>>\
* $mcbinder
<<elseif ($mcgender is "Agender")>>\
* $mcbinder<</if>>\
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''FEETWEAR''</span>
* $mcsocks
* $mcshoeone
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''ACCESSORIES''</span>
* $mcscarf
* $mcgloves
----
!!<span style="color: #000240">''HYGIENE''</span>
* $mchygieneone
* $mchygienetwo
*$mchygienethree
----
!!<span style="color: #000240">''SURVIVAL''</span>
* $mcsurvivalone
* $mcsurvivaltwo
----
!!<span style="color: #000240">''ENTERTAINMENT''</span>
* $mcentertainmentone
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "PREFERENCES">><center>''PREFERENCES''</center>
----
!!!<span style="color: #1C2045">''FOOD PREFERENCES''</span>
''SWEET PREFERENCE:'' $eatsweets
''SOUR PREFERENCE:'' $eatsour
''SPICY PREFERENCE:'' $eatspice
''BITTER THINGS:'' $eatbitter
''SAVORY PREFERENCE.'' $eatsavory
''SALTY THINGS:'' $eatsalty
· · ───── ·☼· ───── · ·
''ALLERGIES:'' $mcallergic
| | ''FOOD ALLERGIES:'' $mcfoodallergies
| | ''NON-FOOD ALLERGIES:'' $mcallergies
''SPECIAL DIET:'' $mcdiet
----
!!!<span style="color: #1C2045">''DRINK PREFERENCES''</span>
''ALCOHOL PREFERENCE:'' $drinkalcohol
''COFFEE PREFERENCE:'' $drinkcoffee
''TEA PREFERENCE:'' $drinktea
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''DRUG PREFERENCES''</span>
''CIGARETTE PREFERENCE:'' $smokecigs
''MARIJUANA PREFERENCE:'' $smokeweed"
''NICOTINE PREFERENCE:'' $smokenic
----
!!!<span style="color: #1C2045">''PHYSICAL PREFERENCES''</span>
''PHYSICAL TOUCH:'' $mcphysicaltouch
<<if $hobbies is true>>----
!!!<span style="color: #1C2045">''HOBBIES''</span>
<<if $artsncrafts>><div>| | Arts and Crafts | |</div><</if>>
<<if $baking>><div>| | Baking | |</div><</if>>
<<if $boardgames>><div>| | Board Games | |</div><</if>>
<<if $cooking>><div>| | Cooking | |</div><</if>>
<<if $crocheting>><div>| | Crocheting | |</div><</if>>
<<if $dancing>><div>| | Dancing | |</div><</if>>
<<if $drawingnpainting>><div>| | Drawing and Painting | |</div><</if>>
<<if $fishing>><div>| | Fishing | |</div><</if>>
<<if $gardening>><div>| | Gardening | |</div><</if>>
<<if $knitting>><div>| | Knitting | |</div><</if>>
<<if $music>><div>| | Music | |</div><</if>>
<<if $photography>><div>| | Photography | |</div><</if>>
<<if $poetry>><div>| | Poetry | |</div><</if>>
<<if $reading>><div>| | Reading | |</div><</if>>
<<if $singing>><div>| | Singing | |</div><</if>>
<<if $sports>><div>| | Sports | |</div><</if>>
<<if $theatre>><div>| | Theatre | |</div><</if>>
<<if $workingout>><div>| | Working Out | |</div><</if>>
<<if $writing>><div>| | Writing | |</div><</if>><</if>>\
----
<center><<link "·☽ RETRN TO PROFILE ☾·" "PROFILE">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "FAMILY">><center>Family Relationship Stats</center>
----
<<if $mcprofile is true>>\
!<center>''YOUR PARENTS''</center>
!!<span style="color: #002757">''MAIN PROFILE'': </span>
''NAME:'' $edwardname James $mcsurname
<<if $fatherrelationship is true>>''REFERRED AS:'' $edwardtitle<</if>>\
| |''PRONOUNS:'' He/Him/Himself/His/His/He's
| |''ADRESSED:'' Mr/Lord/Sir/Man/Son/Boy/Dude
''AGE:'' 42
''SPECIES:'' Human
''STATUS:'' Protector Gene – Has W Gene — ALIVE
''DATE OF BIRTH:'' 01/12/3989
| | Winter Season
''GENDER:'' Man
''SEX:'' Male Genitalia
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''PERSONALITY''</span>
* ''CONSCIENTIOUSNESS''
| | ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| | ''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined
*''INTROVERSION''
| | ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive
!!!<span style="color: #1C2045">''APPEARANCE''</span>
* <<if $mcprofile is true>>$edwardname has ''<<print $mceyeshape [0].toLowerCase() + $mceyeshape .slice(1)>>''-shaped ''<<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>>
'' eyes. With short, black ''<<print $mchairtexture [0].toLowerCase() + $mchairtexture .slice(1)>>'' hair, the shade ''<<print $mchaircolor [0].toLowerCase() + $mchaircolor .slice(1)>>''. He is tall [6'1FT] with a lean athletic build and darker ''<<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>><</if>>'' colored skin. His wardrobe is an arrange of blacks and dark toned colored suits. Always dressed elegantly and respectfully.<<else>> You can't remember. <</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''RELATIONSHIP''</span>
| | ''RELATION:'' <<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> You two are close and get along well.<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> You two aren't close, but you love him dearly.<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>> You hate him. The feeling is "mutual".<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>> You feel nothing for him,<<else>> He is your father.<</if>>\
----
!!<span style="color: #002757">''MAIN PROFILE'': </span>
''NAME:'' $angelianame $mcsurname
<<if $motherrelationship is true>>''REFERRED AS:'' $angeliatitle<</if>>\
| |''PRONOUNS:'' She/Her/Herself/Her/Hers/She's
| |''ADRESSED:'' Ms/Lady/Ma'am/Woman/Daughter/Girl/Chick
''AGE:'' 40
''SPECIES:'' Human
''STATUS:'' Protector Gene – Has W Gene
''DATE OF BIRTH:'' 04/20/3991
| | Spring Season
''GENDER:'' Woman
''SEX:'' Female Genitalia
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''PERSONALITY''</span>
* ''AGREEABLENESS''
| | ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves
!!!<span style="color: #1C2045">''APPEARANCE''</span>
* <<if $mcprofile is true>>$angelianame is a smiling woman with lighter shade of <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>><</if>> colored skin and a <<print $mcbody [0].toLowerCase() + $mcbody .slice(1)>> body. She has long, ''dark brown'', ''<<print $mchairtexture [0].toLowerCase() + $mchairtexture .slice(1)>>'' hair. With ''<<print $mclips [0].toLowerCase() + $mclips .slice(1)>>''. $angelianame has ''<<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mclefteyecolor [0].toLowerCase() + $mclefteyecolor .slice(1)>><</if>>
'' ''<<print $mceyeshape [0].toLowerCase() + $mceyeshape .slice(1)>>'' shaped eyes. Her wardrobe consists of brightly colored clothing and many accessories. <<if ($mchaircoverings is "Hijab")>> Wearing a matching hijab, just as you do.<<elseif ($mchaircoverings is "Tichel")>> Wearing a matching tichel, just as you do.<<elseif ($mchaircoverings is "Veil")>> Wearing a matching veil, just as you do.<</if>> She always dresses soft and elegant, with a kind air around her and a apron always near.<<else>> You can't remember. <</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''RELATIONSHIP''</span>
| | ''RELATION:''<<if ($mcmomrelationship is "You're close to your mother. You love talking to her, but if you speak to her, you'll spill everything.")>> You're close to your mother.<<elseif ($mcmomrelationship is "You're not extremely close to your mother. But you love her. But you don't want to feel guilty if you hear her voice.")>> You're not extremely close to your mother. But you love her. <<elseif ($mcmomrelationship is "You don't hate her, but you don't love her either. You like her.")>> You don't hate her, but you don't love her either. You like her.
<<else>> She is your mother.<</if>>
----
!<center>''YOUR SIBLINGS''</center>
!!''MAIN PROFILE'':
''NAME:'' $rachealname $mcsurname
''REFERRED AS:'' Era
| |''PRONOUNS:'' She/Her/Herself/Her/Hers/She's
| |''ADRESSED:'' Ms/Lady/Ma'am/Woman/Daughter/Girl/Chick
''AGE:'' 26
''SPECIES:'' Human
''STATUS:'' Protector Gene – Has W Gene
''DATE OF BIRTH:'' 01/12/4005
| | Summer Season
''GENDER:'' Woman
''SEX:'' Female Genitalia
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''PERSONALITY''</span>
* ''CONSCIENTIOUSNESS''
| | ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| | ''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined
* ''INTROVERSION''
| | ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive
!!!<span style="color: #1C2045">''APPEARANCE''</span>
* <<if $mcprofile is true>> $rachealname has black ''<<print $mchairtexture [0].toLowerCase() + $mchairtexture .slice(1)>>'' hair that reaches past her shoulders and often in a ponytail. She has lighter shade of ''<<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>><</if>>'' colored skin and athletic build. $rachealname has ''<<print $mceyeshape [0].toLowerCase() + $mceyeshape .slice(1)>>'' shaped, dark brown eyes and full lips. She dresses sporty and casually most times, with a quiet air around her, but distant look in her eyes.<<else>> You can't remember. <</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''RELATIONSHIP''</span>
| | ''RELATION:'' <<if $rachealrelation is true>> You and her are close, despite the distance and low communication. <<else>> She's your sister.<</if>>
----
!!''MAIN PROFILE'':
''NAME:'' $charliename $mcsurname
''REFERRED AS:'' Charles
| |''PRONOUNS:'' He/Him/Himself/His/His/He's
| |''ADRESSED:'' Mr/Lord/Sir/Man/Son/Boy/Dude
''AGE:'' 24
''SPECIES:'' Human
''STATUS:'' Protector Gene – Has W Gene
''DATE OF BIRTH:'' 06/27/4007
| | Fall Season
''GENDER:'' Man
''SEX:'' Male Genitalia
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''PERSONALITY''</span>
* ''OPENNESS''
| | ''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
| | ''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, Little Discernment
* ''AGREEABLENESS''
| | ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves
!!!<span style="color: #1C2045">''APPEARANCE''</span>
* $charliename has ''<<if ($mcpigmentation is "Albinism")>><<print $mcfamilyeyecolor [0].toLowerCase() + $mcfamilyeyecolor .slice(1)>><<else>><<print $mcrighteyecolor [0].toLowerCase() + $mcrighteyecolor .slice(1)>><</if>>'' eyes and ''<<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>><</if>>'' skin with short, messy dark brown hair. He has scars on his face and arms from sports and work. He dresses casual and dirty from working on cars and machines.
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''RELATIONSHIP''</span>
| | ''RELATION:'' <<if $charlierelation is true>> You and him are close, despite the distance and low communication.<<else>> He's your brother.<</if>>
----
!!''MAIN PROFILE'':
''NAME:'' $amelianame $mcsurname
''REFERRED AS:'' Mel
| |''PRONOUNS:'' She/Her/Herself/Her/Hers/She's
| |''ADRESSED:'' Ms/Lady/Ma'am/Woman/Daughter/Girl/Chick
''AGE:'' 14
''SPECIES:'' Human
''STATUS:'' Protector Gene – Has W Gene
''DATE OF BIRTH:'' 12/09/4017
| | Winter Season
''GENDER:'' Woman
''SEX:'' Female Genitalia
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''PERSONALITY''</span>
* ''NEUROTICISM''
| | ''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
| | ''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and Poor Coping mechanisms
!!!<span style="color: #1C2045">''APPEARANCE''</span>
* $amelianame had dark brown hair with dyed pink streaks. She has lighter tone of <<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<if ($mcpigmentation is "Albinism")>><<print $mcfamilyskintone [0].toLowerCase() + $mcfamilyskintone .slice(1)>><<else>><<print $mcskintone [0].toLowerCase() + $mcskintone .slice(1)>><</if>><</if>> skin and freckles across her skin. She has your fathers eyes. <<if ($mchaircoverings is "Hijab")>> She wears a hijab, just as you do, but rarely.<<elseif ($mchaircoverings is "Tichel")>> She wears a tichel, just as you do, but rarely.<<elseif ($mchaircoverings is "Veil")>> She wears a veil, just as you do, but rarely.<</if>> She dresses cutesy in lots of pinks and pastel colors.
· · ───── ·☼· ───── · ·
!!!<span style="color: #1C2045">''RELATIONSHIP''</span>
| | ''RELATION:'' <<if ($ameliarelationship is "You're upset with your relationship with her. You want to grow close.")>> You're upset with your relationship with her. You want to grow close.<<elseif ($ameliarelationship is "You're sad, but okay. You and her can be civil.")>>You're sad, but okay. You and her can be civil.<<elseif ($ameliarelationship is "You don't care. You have no desire to be close to her.")>> You don't care. You have no desire to be close to her.<</if>>
----<</if>>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "RELATIONSHIPS">><center>PHYSICAL RELATIONSHIPS</center>
----
!!!<span style="color: #000240">''ROMANCE EXPERIENCE''.</span>
—''$romanceexp''
<<if ($romanceexp is "Lots of Experience")>>Lots of Experience
//[10+ Partners]//<<elseif ($romanceexp is "Good Experience")>>Good Experience
//[5+ Partners]//<<elseif ($romanceexp is "Some Experience")>>Some Experience
//[2+ Partners]//<<elseif ($romanceexp is "Little Experience")>>Little Experience
//[1+ Partner]//<<elseif ($romanceexp is "No Experience")>>No Experiecne
//[Never Dated]//<</if>>
!!!<span style="color: #000240">''SEXUAL EXPERIENCE''.</span>
—''$sexexp''
<<if ($sexexp is "Currently Sexually Active")>> Currently Sexually Active
//[HAD SEX WITHIN THE LAST THREE MONTHS]//<<elseif ($sexexp is "Not Sexually Active")>> Not Sexually Active
//[HASN'T HAD SEX WITHIN THE LAST YEAR]//<<elseif ($sexexp is "Virgin")>> Virgin
//[NEVER HAD SEX]//<</if>>
* ''SEX SCENES:'' <<listbox "$mcsexscenes" autoselect>>
<<option "No - Sex Scenes">>
<<option "Yes - Sex Scenes">>
<<option "Implied - Sex Scenes">>
<</listbox>>
----
!!!<span style="color: #000240">''SEXUAL ROLE''.</span>
—''sexualrole''
<<if ($sexualrole is "Dominant")>>| | //You take power, authority or control in a relationship, scene or activity.//<<elseif ($sexualrole is "Switch - Dom Leaning")>>| | //You participate in relationships, scenes and activities as a dominant or Submissive depending on your mood, partner, or the situation. You lean dominant.//<<elseif ($sexualrole is "Switch")>> | | //You participate in relationships, scenes and activities as a dominant or submissive depending on your mood, partner or the situation.//<<elseif ($sexualrole is "Switch - Sub Leaning")>> | | //You participate in relationships, scenes and activities as a dominant or submissive depending on your mood, partner, or the situation. You lean submissive.//<<elseif ($sexualrole is "Submissive")>> | | //You agree to submit or give up control in a relationship, scene or activity//<</if>>
!!!<span style="color: #000240">''SEXUAL PREFERENCE''.</span>
—''sexualroletop''
<<if ($sexualroletop is "TOP")>>| | //You consensually in control of the action during kinky activities.//<<elseif ($sexualroletop is "VERS")>>| | //You enjoy both being a top and a bottom, and may alternate between the two in sexual situations.//<<elseif ($sexualroletop is "BOTTOM")>> | | //You agree to give up control or receives the stimulation during kinky activities that may or may not include submission.//<<elseif ($sexualroletop is "NEITHER")>> | | //You don't engage in top n' bottom dynamics//<</if>>
----
!!<span style="color: #000240">''TERMS FOR GENTIALIA.''</span>
<<if ($mcsex is "Intersex Genitalia")>>''CHEST TERMS:'' $mcsexchestterms
''VAGINA TERMS:'' $mcsexvagterms
''PENIS/TESTICLE TERMS:'' $mcsexpenisterms
<<elseif ($mcsex is "Male Genitalia")>>''CHEST TERMS:'' $mcsexchestterms
''PENIS/TESTICLE TERMS:'' $mcsexpenisterms
<<elseif ($mcsex is "Female Genitalia")>>''CHEST TERMS:'' $mcsexchestterms
''VAGINA TERMS:'' $mcsexvagterms<</if>>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "RELATIONS">><span style="color: #000240"><center>''RELATIONSHIPS''</center></span>
----
<<if $relationshipsro is true>>''RO SIMEON:''
<<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> <<if $dontkissroone is true>> MUTUAL INTEREST
//WISHED TO KISS YOU GOODBYE//<</if>>
<<if $kissroone is true>> MUTUAL INTEREST
//WANTS TO KISS YOU AGAIN//<</if>>
<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> <<if $dontkissroone is true>> MUTUAL INTEREST
//WISHED TO KISS YOU GOODBYE//<</if>>
<<if $kissroone is true>> MUTUAL INTEREST
//WANTS TO KISS YOU AGAIN//<</if>>
<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>><<if $dontkissroone is true>> ONE-SIDED INTEREST
//WISHED TO KISS YOU GOODBYE//<</if>>
<<if $kissroone is true>> ONE-SIDED INTEREST
//WANTS TO KISS YOU AGAIN, BUT SAD THAT HE DID//<</if>><</if>><</if>>
<<if $relationshipsdante is true>>----
''DANTE //UNKNOWN SURNAME//:''
<<if ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>><<if $dontaskdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS.<</if>><<if $askdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS. HE MAY LIKE YOU TOO?<</if>><<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>><<if $dontaskdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS.<</if>><<if $askdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS. HE MAY LIKE YOU TOO?<</if>><<elseif ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>><<if $dontaskdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS.<</if>><<if $askdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS. HE MAY LIKE YOU TOO?<</if>><<elseif ($danteattractiontwo is "You like him more, maybe you've subconsciously developed a crush.")>><<if $dontaskdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS.<</if>><<if $askdante is true>>''ACTIVE CRUSH.'' UNSURE OF HIS FEELINGS. HE MAY LIKE YOU TOO?<</if>><<else>><<if ($mcdanterelationone is "friend")>>''ACTIVE FRIENDSHIP.'' HE VIEWS YOU AS A FRIEND ASWELL.<<elseif ($mcdanterelationone is "acquaintance")>>''DEVELOPING FRIENDSHIP.'' UNSURE OF HOW HE VIEWS YOU.<</if>><</if>>
<<if $dantensfwone is true>> YOU AND HIM HAVE ENGAGED IN ORAL SEX. <<if ($firstnsfwwithdantereason is "You want him. Sexually.")>> ''YOU WANT TO ENGAGE MORE IN THE ACTIVITY.''<<elseif ($firstnsfwwithdantereason is "You like him. As a friend.")>> ''YOU ONLY LIKE HIM AS A FRIEND.''<<elseif ($firstnsfwwithdantereason is "You wanted to blow off some steam.")>>''YOU ONLY WANTED TO BURN OFF STEAM.''<<elseif ($firstnsfwwithdantereason is "He's hot, why else.")>>'HE'S ATTRACTIVE AND WANTED TO BURN OFF STEAM.''<<elseif ($firstnsfwwithdantereason is "It doesn't mean anything. You and him didn't even kiss.")>> ''IT DOESN'T MEAN ANYTHING.''<<elseif ($firstnsfwwithdantereason is "You don't know how to act right.")>> ''HE'S ATTRACTIVE AND WANTED TO BURN OFF STEAM.''<<elseif ($firstnsfwwithdantereason is "You don't know, but you regret it.")>> ''YOU DON'T KNOW HOW YOU FEEL, BUT YOU REGRET IT.''<<elseif ($firstnsfwwithdantereason is "You don't know, but you don't regret it.")>>''YOU DON'T KNOW HOW YOU FEEL, BUT YOU DON'T REGRET IT.''<</if>>
YOU DON'T KNOW HOW HE FEELS.<</if>><</if>>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>LOADED APPS</center>
----
!!!<center>''__<<link "MESSAGES">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("PHONE MESSAGES").processText());
Dialog.open();
<</script>><</link>>__''</center>
!!!<center>''__<<link "PHONE CALLS">><<script>>
Dialog.setup("PHONE CALLS");
Dialog.wiki(Story.get("PHONE CALLS").processText());
Dialog.open();
<</script>><</link>>__''</center>
!!!<center>''__<<link "CONTACTS">><<script>>
Dialog.setup("CONTACT LIST");
Dialog.wiki(Story.get("CONTACT LIST").processText());
Dialog.open();
<</script>><</link>>__''</center>
----
<center><<link "RETURN TO HOME SCREEN" $return>><</link>></center>\!!<center>''AGREEABLENESS''</center>
!!!<center>You are viewed as trustworthy, altruistic, kind, and give a lot of affection. You are more cooperative. You put others' needs before your own, are quite empathetic, and find pleasure in helping others and working with people who need more help. Many see this as a weakness and struggle to trust you or take advantage of your kindness.</center>
----
!!!── <span style="color: #000240">''YOU ARE AGREEABLE WITH:''</span>
<<radiobutton "$mcfamilypersonality" "Agreeableness" autocheck>> FAMILY
<<radiobutton "$mcfriendspersonality" "Agreeableness" autocheck>> FRIENDS
<<radiobutton "$mcstrangerspersonality" "Agreeableness" autocheck>> STRANGERS
<<radiobutton "$mcpartnerspersonality" "Agreeableness" autocheck>> ROMANTIC PARTNERS!!<center>''CONSCIENTIOUSNESS''</center>
!!!<center>You are thoughtful and understanding, always thinking of their needs without being overbearing or a doormat.You have good impulse control and goal-directed behavior. You are organized and mindful of details and other's time. Though, at times you may come off as aloof or heavily calculated.</center>
----
!!!── <span style="color: #000240">''YOU ARE CONSCIENTIOUS WITH:''</span>
<<radiobutton "$mcfamilypersonality" "Conscientiousness" autocheck>> FAMILY
<<radiobutton "$mcfriendspersonality" "Conscientiousness" autocheck>> FRIENDS
<<radiobutton "$mcstrangerspersonality" "Conscientiousness" autocheck>> STRANGERS
<<radiobutton "$mcpartnerspersonality" "Conscientiousness" autocheck>> ROMANTIC PARTNERS!!<center>''EXTROVERSION''</center>
!!!<center>You are a loud and exciting person and quite charismatic. You have considerable amounts of excitability, sociability, talkativeness, assertiveness, and high amounts of emotional expressiveness. You are outgoing and tend to gain energy in social situations. Being around others helps them feel energized and excited. Though your front may seem more like a shield to hide your inner unhappiness, your bubbly behavior causes concern or even distrust.</center>
----
!!!── <span style="color: #000240">''YOU ARE EXTROVERTED WITH:''</span>
<<radiobutton "$mcfamilypersonality" "Extroversion" autocheck>> FAMILY
<<radiobutton "$mcfriendspersonality" "Extroversion" autocheck>> FRIENDS
<<radiobutton "$mcstrangerspersonality" "Extroversion" autocheck>> STRANGERS
<<radiobutton "$mcpartnerspersonality" "Extroversion" autocheck>> ROMANTIC PARTNERS!!<center>''INTROVERSION''</center>
!!!<center>You are a person who prefers being alone or in small groups of people. You're comfortable around. You are self-reliant, guarded, and introspective. You can be very kind and considerate despite your seemingly "coldness" but it's just that you don't want to talk, and many find such coldness odd. </center>
----
!!!── <span style="color: #000240">''YOU ARE INTROVERTED WITH:''</span>
<<radiobutton "$mcfamilypersonality" "Introversion" autocheck>> FAMILY
<<radiobutton "$mcfriendspersonality" "Introversion" autocheck>> FRIENDS
<<radiobutton "$mcstrangerspersonality" "Introversion" autocheck>> STRANGERS
<<radiobutton "$mcpartnerspersonality" "Introversion" autocheck>> ROMANTIC PARTNERS!!<center>''NEUROTICISM''</center>
!!!<center>You are an intelligent and realistic person with high levels of self-awareness. At times you may experience emotional instability due to the depth of your emotions and seem aloof. Even though you are simply anxious and highly irritable. Many think you're mean and uncaring, only those close really see your kind nature. </center>
----
!!!── <span style="color: #000240">''YOU ARE NEUROTIC WITH:''</span>
<<radiobutton "$mcfamilypersonality" "Neuroticism" autocheck>> FAMILY
<<radiobutton "$mcfriendspersonality" "Neuroticism" autocheck>> FRIENDS
<<radiobutton "$mcstrangerspersonality" "Neuroticism" autocheck>> STRANGERS
<<radiobutton "$mcpartnerspersonality" "Neuroticism" autocheck>> ROMANTIC PARTNERS!!<center>''OPENNESS''</center>
!!!<center>You are very curious about the world and other people and are eager to learn new things and enjoy new experiences. You are very true to yourself and are quite friendly and approachable with this honest air around you and quick to forgive others. You may also be overly trusting, which may lead to being taken advantage of. </center>
----
!!!── <span style="color: #000240">''YOU ARE OPEN WITH:''</span>
<<radiobutton "$mcfamilypersonality" "Openness" autocheck>> FAMILY
<<radiobutton "$mcfriendspersonality" "Openness" autocheck>> FRIENDS
<<radiobutton "$mcstrangerspersonality" "Openness" autocheck>> STRANGERS
<<radiobutton "$mcpartnerspersonality" "Openness" autocheck>> ROMANTIC PARTNERS!<<set $gamechapter = "PERSONALITY">><center>''PERSONALITY''</center>
----
── <span style="color: #010380">''PERSONALITY WITH FAMILY''</span> - $mcfamilypersonality
<<if ($mcfamilypersonality is "Conscientiousness")>>
| | ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| | ''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined<</if>>
<<if ($mcfamilypersonality is "Openness")>> ''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
| | ''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment<</if>>
<<if ($mcfamilypersonality is "Extroversion")>> ''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
| | ''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy<</if>>
<<if ($mcfamilypersonality is "Agreeableness")>>
| | ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves<</if>>
<<if ($mcfamilypersonality is "Neuroticism")>>
| | ''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
| | ''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms<</if>>
<<if ($mcfamilypersonality is "Introversion")>>
| | ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>\
── <span style="color: #0a0142">''PERSONALITY WITH FRIENDS''</span> - $mcfriendspersonality
<<if ($mcfriendspersonality is "Conscientiousness")>> ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| |''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined <</if>>
<<if ($mcfriendspersonality is "Openness")>> ''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
| | ''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment <</if>>
<<if ($mcfriendspersonality is "Extroversion")>> ''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
| |''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy<</if>>
<<if ($mcfriendspersonality is "Agreeableness")>> ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves<</if>>
<<if ($mcfriendspersonality is "Neuroticism")>> ''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
| | ''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms<</if>>
<<if ($mcfriendspersonality is "Introversion")>> ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>\
── <span style="color: #010380">''PERSONALITY WITH STRANGERS''</span> - $mcstrangerspersonality
<<if ($mcstrangerspersonality is "Conscientiousness")>> ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| |''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined<</if>>
<<if ($mcstrangerspersonality is "Openness")>> ''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
| | ''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment<</if>>
<<if ($mcstrangerspersonality is "Extroversion")>> ''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
| | ''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy<</if>>
<<if ($mcstrangerspersonality is "Agreeableness")>> ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves<</if>>
<<if ($mcstrangerspersonality is "Neuroticism")>> ''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
| | ''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms<</if>>
<<if ($mcstrangerspersonality is "Introversion")>> ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>\
── <span style="color: #0a0142">''PERSONALITY WITH PARTNERS''</span> - $mcpartnerspersonality
<<if ($mcpartnerspersonality is "Conscientiousness")>> ''Positive Traits:'' Responsible, Honest, Organized, and Hard-working
| | ''Negative Traits:'' Overly Cautious, Risk-averse, and Overly Self-disciplined<</if>>
<<if ($mcpartnerspersonality is "Openness")>> ''Positive Traits:'' Creativity, Inventiveness, Flexible Thinking, and Unconventionality
| | ''Negative Traits:'' Gullibility, A sense of Self-Entitlement, Distractibility, and Little Discernment<</if>>
<<if ($mcpartnerspersonality is "Extroversion")>> ''Positive Traits:'' Social, Talkative, Communicative, Self-esteem, and Charismatic
| | ''Negative Traits:'' Attention-seeking, Unable to spend time alone, Impulsiveness, & Overwhelming energy<</if>>
<<if ($mcpartnerspersonality is "Agreeableness")>> ''Positive Traits:'' Trusting, Helpful, Tender-minded, and Modest
| | ''Negative Traits:'' Conflict averse, Neglect own needs, Difficulty saying no, and trouble asserting themselves<</if>>
<<if ($mcpartnerspersonality is "Neuroticism")>> ''Positive Traits:'' Intelligence, Self-awareness, Empathy, and Emotional depth
| | ''Negative Traits:'' Self-consciousness, Irritability, Emotional instability, and poor coping mechanisms<</if>>
<<if ($mcpartnerspersonality is "Introversion")>> ''Positive Traits:'' Creative thinking, Thoughtful decisions, Considerate, and Self-awareness
| | ''Negative Traits:'' Perfectionism, Desire for Approval, Unassertive, and Highly sensitive<</if>>
----
!!!<span style="color: #1C2045">''CHARACTERISTICS W/ PLATONIC N' ROMANTIC PARTNERS''</span>
<<if $blunt>><div>| | Blunt/Straightforward | |</div><</if>>\
<<if $calm>><div>| | Calm | |</div><</if>>\
<<if $cockynconfident>><div>| | Cocky n' Confident | |</div><</if>>\
<<if $combativenmean>><div>| | Combative n' Mean | |</div><</if>>\
<<if $easilyflustered>><div>| | Easily Flustered | |</div><</if>>\
<<if $flirtatious>><div>| | Flirtatious | |</div><</if>>\
<<if $giddyhappy>><div>| | Giddy/Happy | |</div><</if>>\
<<if $makingjokes>><div>| | Making Jokes | |</div><</if>>\
<<if $nervousselfconscious>><div>| | Nervous/Self-Conscious | |</div><</if>>\
<<if $shynquiet>><div>| | Shy n' Quiet | |</div><</if>>\
<<if $talkative>><div>| | Talkative | |</div><</if>>\
<<if $doinganythingforthem>><div>| | Doing Anything for Them | |</div><</if>>\
----
!!!<span style="color: #1C2045">''PERSONALITY CHARACTERISTICS''</span>
<<if $aggressivehotheaded>><div>| | Aggressive/Hot-Headed | |</div><</if>>\
<<if $airheadscatterbrained>><div>| | Airhead/Scatterbrained | |</div><</if>>\
<<if $aloof>><div>| | Aloof | |</div><</if>>\
<<if $charismatic>><div>| | Charismatic | |</div><</if>>\
<<if $confidentncocky>><div>| | Confident n' Cocky | |</div><</if>>\
<<if $cowardly>><div>| | Cowardly/Easily Scared | |</div><</if>>\
<<if $crybaby>><div>| | Crybaby | |</div><</if>>\
<<if $dependent>><div>| | Dependent | |</div><</if>>\
<<if $determined>><div>| | Determined | |</div><</if>>\
<<if $dumb>><div>| | Dumb | |</div><</if>>\
<<if $energetictalkative>><div>| | Energetic/Talkative | |</div><</if>>\
<<if $flirtatioussexual>><div>| | Flirtatious/Sexual | |</div><</if>>\
<<if $genius>><div>| | Genius | |</div><</if>>\
<<if $hopelessromantic>><div>| | Hopeless Romantic | |</div><</if>>\
<<if $independent>><div>| | Independent | |</div><</if>>\
<<if $jealouspossessive>><div>| | Jealous/Possessive | |</div><</if>>\
<<if $kindnice>><div>| | Kind/Nice | |</div><</if>>\
<<if $loyal>><div>| | Loyal | |</div><</if>>\
<<if $patientcalm>><div>| | Patient/Calm | |</div><</if>>\
<<if $polite>><div>| | Polite | |</div><</if>>\
<<if $protective>><div>| | Protective | |</div><</if>>\
<<if $quietselectivelymute>><div>| | Quiet | |</div><</if>>\
<<if $sarcasticquickwitted>><div>| | Sarcastic/Quick-Witted | |</div><</if>>\
<<if $shyeasilynervous>><div>| | Shy/Easily Nervous | |</div><</if>>\
<<if $unpredictablevulgar>><div>| | Unpredictable/Vulgar | |</div><</if>>\
----
!!!<span style="color: #1C2045">''LOVE LANGUAGES''</span>
''GIVING LOVE LANGUAGE''
* $outwardlovelang
''RECIVING LOVE LANGUAGE''
* $inwardlovelang
----
!!!<span style="color: #1C2045">''MENTAL DISORDERS''</span>
<<if $anxiety is true>>| | Anxiety Disorder | <</if>>\
<<if $depression is true>>| | Major Depression | <</if>>\
<<if $adhd is true>>| | Attention-Deficit/Hyperactivity Disorder (ADHD) | <</if>>\
<<if $ocd is true>>| | Obsessive-Compulsive Disorder (OCD) | <</if>>\
<<if $autism is true>>| | Autism Spectrum Disorder (ASD) | <</if>>\
<<if $bingeeating is true>>| | Binge Eating Disorder | <</if>>\
<<if $anorexia is true>>| | Anorexia Nervosa Disorder | <</if>>\
<<if $alcoholaddiction is true>>| | Alcohol Addiction | <</if>>\
<<if $drugaddiction is true>>| | Drug Addiction | <</if>>\
<<if !$adhd and !$alcoholaddiction and !$anorexia and !$anxiety and !$autism and !$bingeeating and !$depression and !$drugaddiction and !$ocd>><div>''NO MENTAL TRAITS SELECTED.''</div><</if>>
----
<center><<link "·☽ RETRN TO PROFILE ☾·" "PROFILE">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<<set $gamechapter = "MESSAGES">><center>''+16851743734''</center>
----
<center>//3:23 AM//</center>
<span style="color:rgb(47, 0, 74)">''6851743734''</span>
| | Return to your apartment.
<p align="right">''You''
__<<cycle "$mctextwardenone" autoselect>>
<<option "Who is this?">>
<<option "Why?">>
<<option "I won't.">>
<</cycle>>__ | | </p>\
<span style="color:rgb(47, 0, 74)">''6851743734''</span>
| | Return to your apartment. They will not let you out.!<<set $gamechapter = "PHONE">><center>''CONTACTS''</center>
----\
''STARRED CONTACTS''
★ Ro
★ $rachealname
★ $charliename
<<if ($ameliarelationship is "You're upset with your relationship with her. You want to grow close.")>> ★ $amelianame<<elseif ($ameliarelationship is "You're not extremely close to your mother. But you love her. But you don't want to feel guilty if you hear her voice.")>> ★ $amelianame<</if>>
<<if ($mcnmary is "She's come to be like a sister to you")>> ★ Mary <3<<elseif ($mcnmary is "She's come to be like a daughter to you")>> ★ Mary <3<</if>>
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>> ★ $edwardname<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>> ★ $edwardname<</if>>
<<if ($mcmomrelationship is "You're close to your mother. You love talking to her, but if you speak to her, you'll spill everything.")>> ★ $angelianame<<elseif ($mcmomrelationship is "You're not extremely close to your mother. But you love her. But you don't want to feel guilty if you hear her voice.")>> ★ $angelianame<</if>>\
----
''MOST FREQUENT CONTACTS''
* Earl
* Thomas
* Sallie
<<if $watchedbroadcasttogether is true>>* Yesenia<</if>>
''UNABLE TO LOAD MORE''!!<<set $gamechapter = "MESSAGES">><center>''FAMILY ROCKS(sometimes)''</center>
<center>6 PEOPLE</center>
----
//2:26 PM//
<span style="color: #0a330f">''$charliename''</span>
| | Praying that $theyre not dead
| | Be alive $mcname!!!
| | I believe in u
| | If u need to fight, use that jump rope I gave u for ur birthday!!
| | Whip em!
<span style="color: #610054">''$amelianame''</span>
| | Fingers crossed.
| | Mom, if $mcname is dead, can I get $their room?
<span style="color: #0a330f">''$charliename''</span>
| | Ur horrible
| | All those cats pics made u heartless
| | Like those animals
<span style="color: #610054">''$amelianame''</span>
| | You like dogs...
<span style="color: #fc8f00">''$angelianame''</span>
| | $amelianame, you are grounded.
<span style="color: #610054">''$amelianame''</span>
| | ????
| | What'd I say?
<span style="color: #0a330f">''$charliename''</span>
| | Pfft
| | deserved
<span style="color: #fc8f00">''$angelianame''</span>
| | $charliename, you are grounded too.
<span style="color: #0a330f">''$charliename''</span>
| | !?!?!?!?!?!
<span style="color: #3a1a4d">''$rachealname''</span>
| | I hope you're safe $mcnickname.
<center>//2:39 PM//</center>
<p align="right">''You''
I'm okay | |
__<<cycle "$mctextfamilyone" autoselect>>
<<option "and I'm really sensing the love">>
<<option "I have questions but I'm walking home still">>
<<option "Imagine getting grounded">>
<<option "Thanks for checking on me">>
<</cycle>>__ | | </p>\!<<set $gamechapter = "PHONE">><center>''CALL LOG''</center>
----
<<if $phonecallnovthirty is true>>
<center>//NOVEMBER 30TH//</center>
<<if $callmarytwo is true>>℡ $edwardname
✖ Mobile
℡ Ro
✖ Mobile
℡ Mary <3
✖ Mobile<</if>>
<<if $maryphonecallone is true>> ℡ Mary <3
↗ Mobile<</if>>
<<if $gowithdante is true>>℡ $edwardname
✖ Mobile<</if>><<if $stayathome is true>>℡ $edwardname
✖ Mobile<</if>>
<<if $telledaboutdante is true>>℡ $edwardname
↗ Mobile<</if>><<if $donttelledaboutdante is true>>℡ $edwardname
↗ Mobile<</if>>
<<if $callronightmare is true>>℡ Ro
↗ Mobile<</if>>
<<if ($momcallingyou is "common")>>℡ $angelianame
↙ Mobile
<<elseif ($momcallingyou is "rare")>>℡ $angelianame
↙ Mobile<</if>>
----<</if>>
<center>//NOVEMBER 29TH//</center>
<<if $callfatherone is true>> ℡ $edwardname
↗ Mobile<</if>>
℡ Ro
↗ Mobile
℡ $angelianame
↙↙ (2) Mobile
℡ $angelianame
↙↙↙↙↙↙↙ (7) Mobile
℡ $charliename
↙ Work
℡ $rachealname
↙↙ (2)Work
℡ $edwardname
↙ Mobile
℡ $angelianame
↗ Mobile
----
<<if $othercalls is true>><<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//NOVEMBER 20TH//</center>
℡ Ro
↗ Mobile
----<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//NOVEMBER 16TH//</center>
℡ Ro
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($momcallingyou is "common")>><center>//NOVEMBER 12TH//</center>
℡ $angelianame
↗ Mobile<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//NOVEMBER 10TH//</center>
℡ Ro
↗ Mobile
----<</if>>
<<if ($mccallingronightmares is "This is one of the rare times when you've called him when you've had a nightmare.")>>
<center>//NOVEMBER 10TH//</center>
℡ Ro
↗ Mobile
----<</if>>
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>><center>//NOVEMBER 5TH//</center>
℡ $edwardname
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----
<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>><center>//NOVEMBER 5TH//</center>
℡ $edwardname
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----
<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>><center>//NOVEMBER 5TH//</center>
℡ $edwardname
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----
<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>><center>//NOVEMBER 5TH//</center>
℡ $edwardname
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//NOVEMBER 2ND//</center>
℡ Ro
↗ Mobile
----<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//NOVEMBER 1ST//</center>
℡ Ro
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//OCTOBER 31ST//</center>
℡ Ro
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
<<if ($momcallingyou is "rare")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($mccallingronightmares is "This is one of the rare times when you've called him when you've had a nightmare.")>>
<center>//OCTOBER 31ST//</center>
℡ Ro
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
<<if ($momcallingyou is "rare")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//OCTOBER 15TH//</center>
℡ Ro
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($edwardrelation is "You're close to your father, despite it all, you and him get along well")>><center>//OCTOBER 5TH//</center>
℡ $edwardname
↗ Mobile
----
<<elseif ($edwardrelation is "You love your father, you aren't close to him, but you love him regardless")>><center>//OCTOBER 5TH//</center>
℡ $edwardname
↗ Mobile
----
<<elseif ($edwardrelation is "You hate him, though, you think the feeling is mutual")>><center>//OCTOBER 5TH//</center>
℡ $edwardname
↗ Mobile
----
<<elseif ($edwardrelation is "You feel nothing for him. He's simply your father")>><center>//OCTOBER 5TH//</center>
℡ $edwardname
↗ Mobile
----<</if>>
<<if ($mccallingronightmares is "This isn't the first time you've called him when you've had a nightmare.")>><center>//OCTOBER 4TH//</center>
℡ Ro
↗ Mobile
----<</if>>
<<if ($mccallingronightmares is "This is one of the rare times when you've called him when you've had a nightmare.")>>
<center>//OCTOBER 4TH//</center>
℡ Ro
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if $watchedbroadcasttogether is true>><center>//OCTOBER 2ND//</center>
Yesenia
↗ Mobile
<<if ($momcallingyou is "common")>>
℡ $angelianame
↗ Mobile<</if>>
<<if ($momcallingyou is "rare")>>
℡ $angelianame
↗ Mobile<</if>>
----<</if>>
<<if ($momcallingyou is "common")>><center>//OCTOBER 1ST//</center>
℡ $angelianame
↗ Mobile
----<</if>>
<<if ($momcallingyou is "rare")>><center>//OCTOBER 1ST//</center>
℡ $angelianame
↗ Mobile<</if>>
<<else>>''UNABLE TO LOAD MORE''<</if>>!<<set $gamechapter = "PHONE">><center>''MESSAGES''</center>
----
<<if $leftapartmentagain is true>><<link "+16851743734">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("+16851743734").processText());
Dialog.open();
<</script>><</link>>
<<if $answeredmessagesone is true>><<else>>//1 UNREAD MESSAGES//<</if>><</if>>
<<link "FAMILY ROCKS GROUPCHAT (6 Members)">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("FAMILY ROCKS").processText());
Dialog.open();
<</script>><</link>>
<<if $answeredmessages is true>><<else>>//10+ UNREAD MESSAGES//<</if>>
<<link "RO CHAT">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("RO TEXTS").processText());
Dialog.open();
<</script>><</link>>
<<if $answeredmessages is true>><<else>>//3 UNREAD MESSAGES//<</if>>
<<link "TEMPEST WORK GROUPCHAT (10+ Members)">><<script>>
Dialog.setup("MESSAGES");
Dialog.wiki(Story.get("TEMPEST WORK").processText());
Dialog.open();
<</script>><</link>>
<<if $answeredmessages is true>><<else>>//10+ UNREAD MESSAGES//<</if>>
''UNABLE TO LOAD MORE''!!<<set $gamechapter = "MESSAGES">><<set $gamechapter = "MESSAGES">><center>''RO''</center>
----
<center>//2:36 PM//</center>
<span style="color: #009dff">''Ro''</span>
| | I know you said you're safe
| | Are you sure? Can I call you and talk to you until you get home?
| | I have no issue doing so!!
<p align="right">''You''
<<cycle "$mctextroone" autoselect>>
<<option "I'll be okay!! Promise.">>
<<option "No thanks. I'm almost home.">>
<<option "Thank you for the offer, but I'll be fine.">>
<<option "I'm tempted. But I'm almost home.">>
<</cycle>> | | </p>\
<span style="color: #009dff">''Ro''</span>
| | Okay. Okay. Be safe.
| | For me.
| | Please.
<p align="right">''You''
__<<cycle "$mctextrotwo" autoselect>>
<<option "I will. <3">>
<<option "I'll let you know when I'm home.">>
<<option "Anything for you.">>
<<option "Okay">>
<</cycle>>__ | | </p>\!<<set $gamechapter = "MESSAGES">><center>''TEMPEST WORK GROUP CHAT''</center>
<center>10+ PEOPLE</center>
----
<center>//2:10 PM//</center>
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | I got home safe!!!
| | My dad was waiting for me
| | He almost sent someone! That would've been so funny! He says thank you Ro!!
<span style="color: #009dff">''Ro''</span>
| | I'd do it again! I'm glad your father was there to meet you the rest of the way.
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | I'm sad that Thomas couldn't stay tho
<span style="color:rgb(0, 204, 58)">''Thomas''</span>
| | I got home safe too.
╰┈➤ //Replied to: <span style="color:rgb(252, 79, 255)">''Mary <3''</span>: I'm sad that Thomas couldn't stay tho//
<span style="color: #009dff">''Ro''</span>
| | I'm certain he has his reasons!
<span style="color: #009dff">''Ro''</span>
| | Thomas
| | Is your mom there?
<center>//2:16 PM//</center>
<span style="color:rgb(0, 204, 58)">''Thomas''</span>
| | She is. You don't have to wait outside
| | Sorry, she was yelling at me
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | Tell Auntie I said Hiiiiiiiii
<span style="color:rgb(0, 204, 58)">''Thomas''</span>
| | She said hi
| | She also said to tell her brother to call her.
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | KayKay
╰┈➤ //Replied to: <span style="color:rgb(0, 204, 58)">''Thomas''</span>: Sorry, she was yelling at me//
<span style="color: #009dff">''Ro''</span>
| | :(
| | I am sure it's because she was worried
<center>//2:26 PM//</center>
<span style="color:rgb(204, 0, 0)">''Sallie''</span>
| | got home safe
<span style="color:rgb(12, 73, 0)">''Earl''</span>
| | Me2.
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | YAY
| | $mcname!
| | Did you get home yet!
<span style="color:rgb(207, 90, 90)">''Sallie''</span>
| | $they live closer to the center of town, itll be awhile
| | i think
<span style="color:rgb(0, 204, 58)">''Thomas''</span>
| | Is that far??
<span style="color:rgb(12, 73, 0)">''Earl''</span>
| | Yuh
<center>//2:32 PM//</center>
<p align="right">''You''
__<<cycle "$mctexttempestgcone" autoselect>>
<<option "Hey">>
<<option "I'm alive">>
<<option "I'm glad y'all got home safe">>
<</cycle>>__ | | </p>\
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | $mcname!
| | Are you home yet!
<p align="right">''You''
__<<cycle "$mctexttempestgctwo" autoselect>>
<<option "Nope">>
<<option "Not yet, but it's close">>
<<option "Almost">>
<</cycle>>__ | | </p>\
<span style="color:rgb(0, 204, 58)">''Thomas''</span>
| | That sucks
<span style="color:rgb(252, 79, 255)">''Mary <3''</span>
| | Are you scared?
| | Imagine the monster gets you!!
| | GASP
| | AND HUNTS YOU DOWN!!
<span style="color:rgb(207, 90, 90)">''Sallie''</span>
| | ...
╰┈➤ //Replied to: <span style="color:rgb(252, 79, 255)">''Mary <3''</span>: Imagine the monster gets you!!//
<span style="color:rgb(0, 204, 58)">''Thomas''</span>
| | ????
<p align="right">╰┈➤ //Replied to: <span style="color:rgb(252, 79, 255)">''Mary <3''</span>: Imagine the monster gets you!!//
''You''
__<<cycle "$mctexttempestgcthree" autoselect>>
<<option "Now I am">>
<<option "Im not">>
<<option "....">>
<<option "I'll be okay">>
<<option "That won't happen">>
<</cycle>>__ | |
I'll be safe, promise | |</p>\!<<set $gamechapter = "PIERCINGS">><center>''PIERCINGS''</center>
----
!!!<span style="color: #000240">''RIGHT EAR PIERCINGS.''</span>
<<if $mcrightearpiercings1>><div>| | Lobe ear piercing | |</div><</if>>\
<<if $mcrightearpiercings2>><div>| | Higher lobe ear piercing | |</div><</if>>\
<<if $mcrightearpiercings3>><div>| | Helix ear piercing | |</div><</if>>\
<<if $mcrightearpiercings4>><div>| | Rook ear piercing | |</div><</if>>\
<<if $mcrightearpiercings5>><div>| | Daith ear piercing | |</div><</if>>\
<<if $mcrightearpiercings6>><div>| | Tragus ear piercing | |</div><</if>>\
<<if $mcrightearpiercings7>><div>| | Anti-tragus ear piercing | |</div><</if>>\
<<if $mcrightearpiercings8>><div>| | Conch ear piercing | |</div><</if>>\
<<if $mcrightearpiercings9>><div>| | Industrial ear piercing | |</div><</if>>\
<<if $mcrightearpiercings10>><div>| | Snug ear piercing | |</div><</if>>\
<<if $mcrightearpiercings11>><div>| | Ear gauges | |</div><</if>>\
<<if !$mcrightearpiercings1 and !$mcrightearpiercings2 and !$mcrightearpiercings3 and !$mcrightearpiercings4 and !$mcrightearpiercings5 and !$mcrightearpiercings6 and !$mcrightearpiercings7 and !$mcrightearpiercings8 and !$mcrightearpiercings9 and !$mcrightearpiercings10 and !$mcrightearpiercings11>><div>No ear piercings selected.</div><</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''LEFT EAR PIERCINGS.''</span>
<<if $mcleftearpiercings1>><div>| | Lobe Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings2>><div>| | Higher Lobe Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings3>><div>| | Helix Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings4>><div>| | Rook Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings5>><div>| | Daith Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings6>><div>| | Tragus Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings7>><div>| | Anti-tragus Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings8>><div>| | Conch Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings9>><div>| | Industrial Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings10>><div>| | Snug Ear Piercing | |</div><</if>>\
<<if $mcleftearpiercings11>><div>| | Ear Gauges | |</div><</if>>\
<<if !$mcleftearpiercings1 and !$mcleftearpiercings2 and !$mcleftearpiercings3 and !$mcleftearpiercings4 and !$mcleftearpiercings5 and !$mcleftearpiercings6 and !$mcleftearpiercings7 and !$mcleftearpiercings8 and !$mcleftearpiercperings9 and !$mcleftearpiercings10 and !$mcleftearpiercings11>><div>No left ear piercings selected.</div><</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''NOSE PIERCINGS.''</span>
<<if $mcnosepiercings1>><div>| | Austin Bar Piercing | |</div><</if>>\
<<if $mcnosepiercings2>><div>| | Bridge Piercing | |</div><</if>>\
<<if $mcnosepiercings3>><div>| | High Nostril Piercing | |</div><</if>>\
<<if $mcnosepiercings4>><div>| | Nasallang Piercing | |</div><</if>>\
<<if $mcnosepiercings5>><div>| | Left Nostril Piercing | |</div><</if>>\
<<if $mcnosepiercings6>><div>| | Right Nostril Piercing | |</div><</if>>\
<<if $mcnosepiercings7>><div>| | Rhino Piercing | |</div><</if>>\
<<if $mcnosepiercings8>><div>| | Septum Piercing | |</div><</if>>\
<<if $mcnosepiercings9>><div>| | Bull Ring Piercing | |</div><</if>>\
<<if $mcnosepiercings10>><div>| | Septril Piercing | |</div><</if>>\
<<if !$mcnosepiercings1 and !$mcnosepiercings2 and !$mcnosepiercings3 and !$mcnosepiercings4 and !$mcnosepiercings5 and !$mcnosepiercings6 and !$mcnosepiercings7 and !$mcnosepiercings8 and !$mcnosepiercings9 and !$mcnosepiercings10>><div>No nose piercings selected.</div><</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''LIP PIERCINGS.''</span>
<<if $mclippiercings1>><div>| | Labret Piercing | |</div><</if>>\
<<if $mclippiercings2>><div>| | Medusa Piercing | |</div><</if>>\
<<if $mclippiercings3>><div>| | Monroe Piercing | |</div><</if>>\
<<if $mclippiercings4>><div>| | Madonna Piercing | |</div><</if>>\
<<if $mclippiercings5>><div>| | Jestrum Piercing | |</div><</if>>\
<<if $mclippiercings6>><div>| | Vertical Labret Piercing | |</div><</if>>\
<<if $mclippiercings7>><div>| | Horizontal Labret Piercing | |</div><</if>>\
<<if $mclippiercings8>><div>| | Snake Bite Piercing | |</div><</if>>\
<<if $mclippiercings0>><div>| | Spider Bite Piercing | |</div><</if>>\
<<if $mclippiercings10>><div>| | Angel Bite Piercing | |</div><</if>>\
<<if $mclippiercings11>><div>| | Cyber Bite Piercing | |</div><</if>>\
<<if $mclippiercings12>><div>| | Dolphin Bite Piercing | |</div><</if>>\
<<if $mclippiercings13>><div>| | Shark Bite Piercing | |</div><</if>>\
<<if $mclippiercings14>><div>| | K9 Bite Piercing | |</div><</if>>\
<<if $mclippiercings15>><div>| | Ashley Piercing | |</div><</if>>\
<<if $mclippiercings16>><div>| | Tongue Piercing | |</div><</if>>\
<<if !$mclippiercings1 and !$mclippiercings2 and !$mclippiercings3 and !$mclippiercings4 and !$mclippiercings5 and !$mclippiercings6 and !$mclippiercings7 and !$mclippiercings8 and !$mclippiercings9 and !$mclippiercings10 and !$mclippiercings11 and !$mclippiercings12 and !$mclippiercings13 and !$mclippiercings14 and !$mclippiercings15 and !$mclippiercings16>><div>No lip piercings selected.</div><</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''EYEBROW PIERCINGS.''</span>
<<if $mceyepiercings1>><div>| | Left Eye Piercing | |</div><</if>>\
<<if $mceyepiercings2>><div>| | Right Eye Piercing | |</div><</if>>\
<<if $mceyepiercings3>><div>| | Left Anti-Eyebrow Piercing | |</div><</if>>\
<<if $mceyepiercings4>><div>| | Right Anti-Eyebrow Piercing | |</div><</if>>\
<<if $mceyepiercings5>><div>| | Left Eyebrow Piercing | |</div><</if>>\
<<if $mceyepiercings6>><div>| | Right Eyebrow Piercing | |</div><</if>>\
<<if $mceyepiercings7>><div>| | Left Horizontal Eyebrow Piercing | |</div><</if>>\
<<if $mceyepiercings8>><div>| | Right Horizontal Eyebrow Piercing | |</div><</if>>\
<<if $mceyepiercings9>><div>| | Third Eye Piercing | |</div><</if>>\
<<if !$mceyepiercings1 and !$mceyepiercings2 and !$mceyepiercings3 and !$mceyepiercings4 and !$mceyepiercings5 and !$mceyepiercings6 and !$mceyepiercings7 and !$mceyepiercings8 and !$mceyepiercings9>><div>No piercings selected.</div><</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''FACIAL PIERCINGS.''</span>
<<if $mcfacepiercings>><div>| | Cheek Piercings | |</div><</if>>
<<if !$mcfacepiercings>><div>No face piercings selected.</div><</if>>
· · ───── ·☼· ───── · ·
!!!<span style="color: #000240">''BODY PIERCINGS.''</span>
<<if $bodypiercings1>><div>| | Nipple Piercings | |</div><</if>>\
<<if $bodypiercings2>><div>| | Naval Piercings | |</div><</if>>\
<<if $bodypiercings3>><div>| | Female Genital Piercings | |</div><</if>>\
<<if $bodypiercings4>><div>| | Male Genital Piercings | |</div><</if>>\
<<if !$bodypiercings1 and !$bodypiercings2 and !$bodypiercings3 and !$bodypiercings4>><div>No body piercings selected.</div><</if>>
----
<center><<link "·☽ RETRN TO CLOTHING ☾·" "CLOTHING/ACCESSORIES">><</link>></center>\
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "PROFILE">><span style="color: #000240"><center>''PROFILE''</center></span>
----
<<if $mcprofile is true>>\
!!!<<if $policecontact is true>><center>''UNDER INVESTIGATION''</center><</if>>
!!<span style="color: #002757">''MAIN PROFILE'': </span>
''NAME:'' $mcname $mcmiddlename $mcsurname
''NICKNAME:'' $mcnickname
| |''PRONOUNS:'' <<print $they [0].toUpperCase() + $they .slice(1)>>/<<print $them [0].toUpperCase() + $them .slice(1)>>/<<print $themself [0].toUpperCase() + $themself .slice(1)>>/<<print $their [0].toUpperCase() + $their .slice(1)>>/<<print $theirs [0].toUpperCase() + $theirs .slice(1)>>/<<print $theyre [0].toUpperCase() + $theyre .slice(1)>>
| |''ADDRESSED:'' <<print $mx [0].toUpperCase() + $mx .slice(1)>>/<<print $liege [0].toUpperCase() + $liege .slice(1)>>/<<print $gnmx [0].toUpperCase() + $gnmx .slice(1)>>/<<print $person [0].toUpperCase() + $person .slice(1)>>/<<print $child [0].toUpperCase() + $child .slice(1)>>/<<print $kid [0].toUpperCase() + $kid .slice(1)>>/<<print $mcslang [0].toUpperCase() + $mcslang .slice(1)>>
''AGE:'' 22
''SPECIES:'' Human
''STATUS:'' Illecebra Illness - No W Gene
''DATE OF BIRTH:'' XX / XX / 4009
| | $mcbirthseason
----
''DEAFNESS:'' $mcdeaf
| | ''SIGN LANGUAGE:'' $mcsignlang
<<if ($mcdeaf is "Is Deaf")>>//Born Deaf//<</if>>\
----
''GENDER:'' $mcgender
''SEX:'' $mcsex
| | ''TRANSITIONING:'' $mctrans
| | ''HORMONAL MEDICINE:'' $mchormones
----
| | ''IDENTIFICATION NUMBER:'' 284806
| | ''ASSOCIATED EMAIL:'' <<print $mcname [0].toLowerCase() + $mcname .slice(1)>>.<<print $mcsurname [0].toLowerCase() + $mcsurname .slice(1)>>@districtsix.gov
| | ''ADDRESS:'' 0636 Cantre Dr Apt 0712
Downtown City Six, District Six, 12060
----
''PAGE 01:'' <<link "APPEARANCE" "APPEARANCE">><</link>><</if>>
<<if $jews is true>>''PAGE 02:'' <<link "PREFERENCES" "LIKES/DISLIKES">><</link>><</if>>
<<if $clothing is true>>''PAGE 03:'' <<link "CLOTHING/ACCESSORIES" "CLOTHING/ACCESSORIES">><</link>><</if>>
<<if $personality is true>>''PAGE 04:'' <<link "PERSONALITY" "PERSONALITY">><</link>>
<<if $mcphone is true>>''ITEMS:'' <<link "PHONE" "MCS PHONE">><</link>><</if>>
----<</if>>
<<if $relationships is true>>''PAGE 05:'' <<link "RELATIONSHIPS" "RELATIONSHIPS">><</link>><</if>>
<<if $dufflebagitems is true>>''PAGE 06:'' <<link "BELONGINGS" "BELONGINGS">><</link>><</if>>
<<if $nsfwprofile is true>>''PAGE 07:'' <<link "PHYSICAL RELATIONSHIPS" "PHYSICAL RELATIONSHIPS">><</link>>
----<</if>>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "STATS">><center>Personality Stats</center>
----
!!<span style="color: #000240">''MAJOR STATS''</span>
//Throughout the entirety of Arc One, (there are four arcs in total), these stats will become permanent and affect major parts of your character and storyline, as well as interactives with love interests and side characters. These will affect your options present.//
<div class="message">\
!!!<center><span class="graytext">''Introvert'' / ''Extrovert''</span>
— $introverted / $extroverted —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Honest'' / ''Deceiving''</span>
— $honesty / $liar —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Serious'' / ''Sarcastic''</span>
— $serious / $sarcastic —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Clumsy'' / ''Graceful''</span>
— $clumsy / $graceful —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Reliable'' / ''Unreliable''</span>
— $reliability / $unreliability —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Reckless'' / ''Careful''</span>
— $reckless / $careful —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Diplomatic'' / ''Undiplomatic''</span>
— $diplomatic / $undiplomatic —</center>
</div>\
----
!!!<span style="color: #000240">''MINOR STATS''</span>
//These stats will never become permanent but will still affect certain reactions and abilities.//
<div class="message">\
!!!<center><span class="graytext">''Peace-Keeper'' / ''Instigator''</span>
— $peacekeeper / $instigator —</center>
</div>\
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Easily Trusting'' / ''Trust Issues''</span>
— $trusting / $nottrusting —</center>
</div>
!!<center>· · ───── ·☼· ───── · ·</center>
<div class="message">\
!!!<center><span class="graytext">''Emotional'' / ''Apathetic''</span>
— $emotional / $apathetic —</center>
</div>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><img src="LIBRARY/VISUALS/LOVE_INTERESTS/[OC] Argon.png" alt="Visuals/OC-Argon" width="400" height="600">!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>
----
!<center>''TABLE ON CONTENTS:''</center>
<<if $dantebackstoryptone is true>>PAGE ONE: <<link "THE DEMON'S BACKSTORY" "THE DEMON'S BACKSTORY">><</link>><br><</if>>\
<<if $bloodhoundhistory is true>>PAGE TWO: <<link "BLOODHOUND HISTORY" "BLOODHOUND HISTORY">><</link>><br><</if>>\
<<if $lyreplatonic >= 80>>PAGE THREE: <<link "THE ANGEL'S BACKSTORY" "THE ANGEL'S BACKSTORY">><</link>><br><</if>>\
<<if $harpyhistory is true>>PAGE FOUR: <<link "HARPY HISTORY" "HARPY HISTORY">><</link>><br><</if>>\
<<if $israplatonicbackstory is true>>PAGE FIVE: <<link "THE DRAGON'S BACKSTORY" "THE DRAGON'S BACKSTORY">><</link>><br><</if>>\
<<if $wyvernhistory is true>>PAGE SIX: <<link "WYVERN HISTORY" "WYVERN HISTORY">><</link>><br><</if>>\
<<if $arkplatonic >= 80>>PAGE SEVEN: <<link "THE ARMADILLO'S BACKSTORY" "THE ARMADILLO'S BACKSTORY">><</link>><br><</if>>\
<<if $armadillohistory is true>>PAGE EIGHT: <<link "ARMADILLO HISTORY" "ARMADILLO HISTORY">><</link>><br><</if>>\
<<if $wardenplatonic >= 80>>PAGE NINE: <<link "THE WARDEN'S BACKSTORY" "THE WARDEN'S BACKSTORY">><</link>><br><</if>>\
<<if $voidhistory is true>>PAGE TEN: <<link "VOID HISTORY" "VOID HISTORY">><</link>><br><</if>>\
<<if $simeonromantic >= 80>>PAGE ELEVEN: <<link "THE DEMON'S BACKSTORY" "THE KING'S BACKSTORY">><</link>><br><</if>>\
<<if $venusbackstory is true>>PAGE TWELVE: <<link "FALLEN ANGEL'S PURPOSE" "FALLEN ANGEL'S PURPOSE">><</link>>
----<</if>>
<<if $bindinginfo is true>>PAGE THIRTEEN: <<link "BINDING" "BINDING">><</link>><</if>>
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>
----
!!<center>THE DEMON'S BACKSTORY</center>
<<if $dantebackstoryptone is true>>Long ago, before the common era, before the Age of the Gods, before the earth was fully made, Gods without names, without regions, with titles nor medals fought and bickered. Desperate to claim the land in the heavens, lands of the underworld, and land upon earth. They fought themselves and they fought those before them.
<center>Once one fight ended, another began. These Gods could not agree on anything.</center>
It was like this for many centuries, until a quiet goddess and a loud god, one who no one knew, decided that they should create people and let them decide. They would create servants that would help them decide who is best and who you rule the heavens, the underworlds, the earth; and within seven days, the gods would show their creations and who had the best creation would rule the best.
//The gods thought this an excellent idea and set off to create humans of their own kind.//
Some gods made their humans beautiful and lovers of the arts, but selfish at heart and loved violence. The other gods made their humans strong and heroic but greedy and would rob and steal across the lands. Then there were gods who made their humans intelligent and poetic, yet bitter and unwilling to share outside themselves. Some gods made their humans sweet and giving but jealous and vile to those besides themselves. The Gods made their humans valiant and courageous but unable to see their own faults. Other Gods made their humans talented in all things but vile to each other. Then the Gods made them destined for greatness but murderous. While several unique gods came together and made their humans virtuous and perfect, but to he hated by the other creations that envied them.
The seven days came and went, and oh--How horrible these humans were. They cared not for the gods, but only for themselves. They were mean and jealous. Prideful, vain, and tried to break away from their gods. Unwilling to serve nor guide, yet that is a story for another day.
<center>Still, the prideful and vain Gods could not accept this.</center>\
The Gods began to bicker amongst themselves once again. Blaming the other gods for how vile their creations were. Until one God, a god without name, spoke and said, "Let them be. Let us forget and move on from them and spread out. Let us populate the earth in our own fashions. And let out horrible creations be forgotten."
<center>And the Gods for once agreed.</center>
----<</if>>
<<if $dantebackstorypttwo is true>>So, they divided themselves and went to the earth, living on the seven everchanging continents and made them their home. Leaving the first humans to be forgotten in barren lands. Surrounded by mountains without grass, without water, without things of joy. Never to be taught. Never to learn.
''Dante''—Though he had no name for the forgotten humans never deserved a name—was a child born of mud and sticks, from a goddess who fashioned him horribly with messy black hair that was never combed, his body covered in scars and deep <span class="goldtext">''gold''</span> eyes, a sign of his worthlessness and inability to be changed. He was dirty and cruel, violent, and murderous, for that was all he knew how to be. That was how his entire village was: evil and mean. So, he was the same.
Dante spent his days as such, killing those who wronged him, for it mattered not to kill since these humans could not die, for they would return the next day. Decades passed this way, with no other beings but them. There were no animals, no rain, only the heat of the sun and the barren desert. Yet he liked it this way. Until one day, he decided he wanted to find something just beyond the mountain that surrounded his village. He knows not what tempted him. Perhaps it was the idea of something new. Perhaps it was the feeling of something different, something sweet to eat. Sweet and different from the vile smells of the humans like him.
He did not know what he was looking for, nor did he pack, for he had no need to eat nor sleep. He knew that he could not leave the mountain pass because no God would wish to look upon him. For he and those like him were ugly, repulsive, and hidden away. However, Dante did not care.
He travels for six days, early in the morning before the sun and late into night, while the moon is highest. He does not sleep, and he does not eat. He dies several times, from wild monsters that are hideous and feasted upon him. Yet it does not matter, for he will return as he was the next day. The journey is slow, and he is dying of boredom until he meets a Cherubim.
<center>One who vows he can help the horrible boy, but only if he turns his eyes to God.</center>\
<center>Dante says no.</center>\
He has no desire and decides to return to the village, bored. And the Cherubim follows, desperate to pursue, desperate to appease his god in the pure white heavens. Again, the boy says no. The cherub does not stop, taking upon the form of different divine animals of God for the six days back.
The ''first day'' the cherub turned into a snake with glimmering <span class="goldtext">gold</span> scales, wrapping around Dante's form, trying to convince him that life with God was one of pure good and virtuous, still he denied. For he had no need for a virtuous life.
The ''second day'' the cherub turned into a lion, roaring loud and proud with a thick mane of <span class="goldtext">gold</span>, telling Dante that to turn from sin would mean that Dante would be courageous. Still, the human denied, for he had no need for courage, for he had nothing to fear. Dante learned that he liked lions.
The ''third day'', still not giving up hope, the cherub turned into an ox, using his horns of <span class="goldtext">gold</span> to make a path easy for the human to travel, saying that if he prayed to God, life would be made easier. Dante, as he had done many times before, refused. For life was better difficult.
On the ''fourth day'', the Cherub grows desperate. Turning into a tiger with dazzling <span class="goldtext">gold</span> eyes, staring through Dante's eyes, God would see through them. The cherub expects the human to deny, yet instead he sighs, calling the cherub's blue eyes far prettier than God's gold. That was the first time the violent human was kind.
The ''fifth day'' came and the Cherub for the first time was hesitant, taking upon the form of an eagle with <span class="goldtext">gold</span> feathers, flying above the human, and swearing that his wings carried god's freedom. Dante sighs and motions around him, "Why would I need freedom when I am already free. It is you who are not free." The Cherub pauses yet says nothing.
The ''sixth day'', the cherub does something he never thought to do before, he takes the form of a man. Coming before Dante with appearance of a young boy, with six piercing blue eyes that wrap around a silver metal-like band shift and float. He has dark, cool brown skin and smiling lips. He has wings instead of ears that hide most of his face, while the band for eyes encircles the entirety of his head. He has four large pure white wings, the upper pair that rest high up, as if creating a halo, while the lower pair hides much of his body. "Don't you enjoy that more?" This time the cherub does not get to ask a question, and for the first time he wonders, if the forgotten human was truly
//Vile.//
<center>//The two spend the night together, laying within their naked embrace.//</center>\
One the ''seventh day'', Dante returns to his village as if nothing has changed. He has not changed, yet the Cherub has. And upon realizing his failure and love that slowly formed for the forgotten humans, the cherub sobs before Dante. Who only watches him, for he has never felt sorrow nor sadness, but comforts the cherub with a promise.
<center>"If you ever need me—I will help you."</center>\
Though this does not stop the Cherub's tears, as he sobs harder, eventually the two must part, promising to always see each other again. And they kept to that promise, always meeting each other in the late night once a month when the moon was highest.
Yet this does not last long, for God comes to the cherub, for the cherub prayer and belief has slightly decreased. And horrified of this, the Cherub sobs <span class="goldtext">gold</span> tears and begs for forgiveness, though only God's confusion grows. The deity looks upon his face, into his blue eyes, and asks why the Cherubim sobs. For God has given all the Cherub could desire only in turn, the Cherub must always pray to him only. He cries and shamefully lies that the vile humans for tricked him and turning him away from God.
<center>''This angers God.''</center>\
God, who is still unknown and lesser than the others, grows furious at the idea of forgotten humans tempting his precious cherub away from him. And as punishment, he turns them into demons of dogs for their disloyalty and forces them to be loyal to those that defeat them.
<center>He bound bloodhounds to be forced to forever wail and cry within the fiery pits of hell.
//Yet Dante—has no ''fear'' of hell.//</center>\
No fear of the dark underworld and burns gladly, transforming into a bloodhound. He loses his ability to look human unless he steals a human's body, but that would be impossible, for he was punished for eternity. He spends centuries burning, forced into iron chains, and fetching those who try to run away until one day, an angel. A beautiful, beautiful man, known as ''Lucien'', comes and makes a pact with the demon hound. Unbothered by the flames, unaffected by the heat as he stands beautifully.
//"I will free you. Let you roam the earth above, yet when I call for you—you must come and do as I save. A favor for a favor."// This man was charming with smooth pale skin, ruby red eyes that sometimes looked black, and silky black hair with gorgeous black wings. Dante—who hates the fire—agrees.
<center>//Thus, he is the first bloodhound that has managed to be free from hell. And refuses to return.//</center>\<</if>>
----
<<if $dantebackstoryptthree is true>>
!!!''FAMILY:''
-The Youngest of 15 Siblings ''[ALL DECEASED]''
-Had Older Brother: Apenimon ''[DECEASED]'''
----<</if>>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----From a village located in the deep, frosty mountains was a woman—a prophet by a name long lost—but we will name her Aiden—she was a beautiful prohet with unnatural blue eyes that say she was the ways of the earth, the sky, the wind. Though which gods she worked with and worshipped are long gone, they left her a gift.
A child.
A human child.
A curse child.
Roman was born during the winter solstice, nearly dying before he could be convinced, saved only bu the will of his mother, you cut open her stomach and freed her chid, placing him upon a flat boulder along the wide river.
His mother was a one who had prophecies of the future. And looking into the feature of her cursed child, she received a vision of her son destined for greatness, she took the chance. Even though she loved the gods, they would not care for the child they cursed. So she turns to demons—summoning a demon from The Lessor Key of Solomon, and binding her sons to it, in exchange for her withering life.
Simeon grew up in a town where it forever snowed, and long for the days of summer. Roman had no last name, desired to wander the world. And so he did, and along the way, he made pacts with demons, spirits, gods, the divine, making deals and contracts, as he went. Yet as he power grew, so did the amount of beings that hated him.
One day he becomes cursed, forcing himself a life of cursed immortality. Roman in desperation runs into a saint of a man. A wise man, known as Simeon. A priest that blessed Roman, and urged Roman to find a righteous path.
And he does, or attempts, shorting his name to Ro and taking the name Simeon, he vows to find a way to prevent the fall of humans. Though he runs into Lucien, who wishes to make a pact, in turn of one favor. That if he was ever to die. that Ro, must save him. Ro agrees.
----
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>The Warden—Though he had been gifted no name, not one that you could speak, the name that sounded as Eh-Lee-Us, Elias, the human name for a cherub. Though they went by title alone. He was crafted of the sky and cloud, fashioned with four white wings and many heads, one that was human, one that was of a lion, one of an eagle, and one of an ox. And with each head, he was gifted an ability. Strength from the bull. Courage from the lion, speed from the eagle, and love from the human.
All in order to serve his loving God. He was a blessed Cherubim, made to guard and protect. One of the four throne bearers of God. The youngest throne bearer. And with his gifted abilities, he sang and praised God, seated at his throne, protecting his sacred heavens. And from his seat, he watches over the forming of the world, over the conflict between gods, and the slow existence of humans. Though the beautiful garden of Eden is his favorite place to watch, all the animals are named by handsome Adam, and his second wife, beautiful Eve.
He watches from beneath God's throne, as the humans are made. Fashioned with things of mud, sand, sticks, clay, straw, or rocks. That of the earth, to make different races, diverse cultures, different everything. Yet still the same. Each made like the God who fashioned them. Elias was there as the first humans were made many many centuries—and how they slowly grew forgotten. But God was not known yet, he was young and still is. Still trying to earn his title as King of the Gods. To stand among the Gods such as Zeus, Ra, Odin, and Gods who have fallen over time. All gods rule their kingdom well, but not as well as Elias' God does.
This causes concern among God's Divine Council, a body of celestial beings who help God rule, and the Archangels who do God's bidding. Still, that is not a cherub's concern. Merely to care for the God's throne and sing his worship. The council speaks of betrayal, and that God's favorite wishes to seek revenge for humankind and Adam's equal and first wife. They speak of the banishment of Adam and Eve. The ripple effect that will affect all humans, not just God's, but all kingdoms and pantheons. Free will and them becoming equal to themselves and the gods.
//And from this, Elias gets an idea. A fond and honest idea.//
"I shall save the humans in honor of my God. I shall make him far better than the others for he turned vile humans into beautiful beings. I will make them like the gorgeous Adam and Eve before they sinned."
Yes, proud of his idea, the Cherub travels far sneaking away with only good in mind, using the sweet scent of food and fruit—something that the vile humans never had before—luring a young human boy, only 13. just like him. Elias believed that since he was young, he would surely learn better than the older humans. And with only three cherubs guarding God's throne, his heaven makes a slow descent into chaos.
As angels and the divine split and whispered secrets about the young God. Chaos teeters on the edge as Angels turn from their teachings, sleeping with humans of other Gods and making horrifying monsters. Still, war has not broken out.
When Elias lays eyes on the imperfect human, he is filled with much pride. Taking in his gold eyes, he was made by a war-mongering tyrant goddess, who gave all her humans gold eyes, for she hated the gold and wanted them to remember that no matter how long they lived, how many times they changed their name, they could not be changed. For gold is worthless. The boy without a name was just like her, yet he hardly spoke, and for a moment the cherub thought that maybe he was not so vile. Nor very cruel. He seems imperfect.
//''Yet you know that story.''//
The stony mountain that hides the forgotten humans, now known as Notan, is the mountain of nothing located at the edge of the world. Does not stop those from entering its forgotten lands. So, a man. A man taunted with murder—the first murder finds solace in the nothingness and love. Marrying and having children with one of the forgotten humans. The sweet, enticing, luring sick children of Cain escape the mountains without grass, without water, without things of joy. Spreading across the world and mixing with the humans who were remembered.
Yet the Cherub does not know this.
To him, he has merely failed to turn the boy to God. He feels his devotion waver and fear and shame fill him. He lies. Spilling cold lies, blaming the vile humans for his faulty loyalty. Denying his love for them for him.
//He begs for forgiveness.//
On his hands and knees, pleading for mercy, in his human form and honest blue eyes, clawing at the ground beneath.
//He had not meant to taint God's holy name nor land.
He swears that he shall not sin again.
Yet God cannot forgive. ''He cannot look past.''//
"You desire hell, in the deepest of your hearts," God speaks, and the cherub sobs. It is not true, as he cries golden tears, wishing for his friend. "The punishment of your brethren shall not be yours. When the time comes you will grow cold."
//The cherub cries.
Even in his God's cruelty, Elias still loves.
Even as his actions are unkind.//
"Poor //Poor// Cherubim."
A beautiful, beautiful man, known as ''Lucien'', whispers, that he can see the ugliness that lies within all Kingdoms of Gods, within each pantheon. This man was charming with smooth pale skin, onyx black eyes that sometimes looked ruby red, and silky black hair with gorgeous white wings that slowly faded into black, that seemed to creep upward. He wipes the cherub's beautiful eyes and tells him it is not right. That the Gods are not right for trying to humans below them.
//"I will help you. Yet you must follow my every order blindly."//
And when chaos comes, as angels are tossed from the heavens, as the beautiful morning star falls from the sky, as the vile humans become hounds in a sweep of fire. In a blaze of red flames. The cherubim cries as he watches. His words are angry, he shouts words of betrayal. He calls the cherub a liar. He looks like the goddess who made him with terribly angry gold eyes.
He feels the heat burn the ends of his wings, as the ground opens beneath him.
The sobbing cherub does not become like the others. He is not cast into the pits of fiery hell; he is not forced to be human. He is merely forgotten. Tossed into the cold void of nothingness.
He loses his gorgeous wings, frozen and torn away, and his halo of eyes. At first, he feels nothing but the cold, the swallows him hold, that freezes the tips of his fingers and toes, the blackness of the void covering his brown skin, creeping up his legs, stopping midthigh, and creeping up his hands, stopping at his shoulders. With frozen-over tears along his back, here his four wings once rested. while the wings that covered his tear-ridden face break away to do frost.
Soon the pain subsides, and he falls asleep, listening to the secrets that come with the void, that follow with shadows. Frozen and sleeping for many years. He forgets how to speak, how to eat, how to live. Dreaming of the life he once had.
How he hates that boy—Dante—for condemning him to cold nothingness, regrets deeply. Yet desperately wishes that he would save him. In his restless sleep, he whispers, //"I need you—please help me."//
It was merely coincidence or fate that he awoke; the void had swallowed him and now, after many, many years, finally spat him out. Leaving him older than before, naked, and cold, laying in cold, cold soft snow that falls gently on his face. He feels nothing, only under the embrace of a beautiful moon that shines bright and high, unaffected by his snowing tears.
//"Endymion,"// the moon whispers. "Oh, how lovely of a shadow you are." He was no longer a cherub that answered to the eyes of God. But a being made of the void that removed his divine and made him nothing.
''A shadow.''<img src="LIBRARY/VISUALS/LOVE_INTERESTS/[OC] Dante.png" alt="Visuals/OC-Dante" width="400" height="600">!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----!<<set $gamechapter = "STORIES">><center>BLOODHOUNDS</center>
----
!!<center>BLOODHOUND INFORMATION</center>
* ''BLOODHOUNDS:'' A unique demon wolf that does not originate from hell but instead being punished. They don't have human forms and must steal bodies from humans to gain their appearance. Depending on the age and strength of a Bloodhound will determine the color of their flames. They are rare to find, with most spending their time blending in with humans.
* ''HELLHOUNDS:'' A wolf demon that originates in hell and belongs there. They have no human appearance or qualities. They are viewed as strictly animals with no human consciousness that bloodhounds seem to possess. They have ties to the well-known Cerberus from Greek Mythos and are seen as guard dogs. Not much else is known.
----
<<if $bloodhoundhistorytwo is true>>\
!!<center>BLOODHOUND LOYALTY</center>
<center>Bloodhound Loyalty is an innate aspect of the species. There are a few ways to gain a bloodhound's loyalty.</center>
<center>· · ─────── ·☼· ─────── · ·</center>
— ''ONE:'' If it is instructed and given to a powerful ruler—These are unbreakable control despite the bloodhound's efforts.
— ''TWO:'' An established hierarchy. Bloodhounds believe in hierarchy and strength. Following the color of a Bloodhound's flames, which cannot change, and size, which correlates with age. This loyalty is rarely contested and respected amongst all bloodhounds. They respect strength and do not seek revenge if they lose.
----
- ''RANK ONE: White.''
The strongest bloodhounds, also considered the oldest of them, are the strongest and the most prideful. They are wise and largely respected.
- ''RANK TWO: <span style="color: #24009C">Blue.</span>''
The smartest bloodhounds. They too are considered few of the oldest and most of these bloodhounds tend to escape hell, so they are rare to come across.
- ''RANK THREE: <span style="color: #470101">Red.</span>''
The most violent bloodhounds. Yet considered the youngest of the bloodhounds. They have much strength, yet their flaws prevent them from succeeding.
//''DANTE IS RANK THREE''//
- ''RANK FOUR: <span style="color: #FF61C2">Pink.</span> / <span style="color: #2E0052">Purple.</span>''
The most charismatic bloodhounds and the most common range in ages. They rarely attempt to leave hell and are considered to have the most loyal bloodhound instinct.
- ''RANK FIVE: <span style="color: #FF7300">Orange.</span>''
The most common bloodhound.
- ''RANK SIX: <span style="color: #E6DB19">Yellow.</span>''
The most passive bloodhounds and the friendliest. They are patient and well-mannered and follow the loyalty instinct.
- ''RANK SEVEN: <span style="color: #0B780A">Green.</span>''
The mischievous bloodhound and the most failed escapes from hell. Most end up chained to the ground to stop them from fleeing and terrorizing. They're outcasts.
- ''RANK EIGHT: <span style="color: #000000">Black.</span>''
Loner Bloodhounds. They excel in strength, speed, intelligence, and many others and often challenge the innate loyalty instinct. For this, most are believed to be wiped out.
----
— ''THREE:'' Their loyalty is won in battle. Bloodhounds can have their loyalty placed upon many things at once. Though conscious loyalty is what strengthens the subconscious. Valuing strength gives many the chance to gain their subconscious loyalty, but not their conscious. Placing the winner in a position to be able to lose it if tested by the bloodhound.
* Bloodhound Loyalty is unique to bloodhounds alone and rather impactful. Determining that they cannot harm nor kill the ones they lost unless testing their loyalty in a moment of weakness. They must also fight to protect the ones they are loyal to, even if they don't desire to. Failure to do so fills them with heartache and may result in the bloodhound's death.
----<</if>>
<<if $bloodhoundhistorythree is true>>\
!!<center>BLOODHOUND'S PUNISHMENT</center>
* UNABLE TO HAVE A BODY
* INSATIONABLE HUNGER
----<</if>>
!!!<<if $bloodhoundhistoryone is true>><center>BLOODHOUND HISTORY</center>
They fall into the category of demons, malevolent beings. They are not fallen angels, but humans that were vile. Though they had good within them—but they were mostly bad and only did bad to each other. They believed in no god and saw themselves better, so instead of the Gods' killing and destroying their creations—they forgot about the first vile humans. Hiding them away and letting them destroy each other. Yet these humans couldn't die—some were made of clay, others of mud, some of sticks. They knew nothing good beside themselves so did nothing good except for themselves.
This is how it was for many years, until God—who was young and ruthless—grew angry that the humans would not evolve, though some believe that do be a lie, //for a certain cherub led to their punishment.// Yet how were they to evolve without a teacher? Still, he was angry and deemed each to suffer. They would be punished for eternity and become hounds for the Gods.
They would be loyal to a God that resided over death and fiery punishment and loyal to whoever beat them in battle—and guard the hot hells. Bloodhounds herd and chase the humans that have forsaken the gods that sent them to hell for eternity. Humans that attempted to escape Hell, Tartarus, and or the Underworld, have bloodhounds sent after them and dragged back for even further punishment.
Yet hell is also a punishment for the Bloodhounds. The heat and fire are painful and burns their skin, yet they cannot die and must endure. They utilize the flames in which they're forced in—but it hurts. So many bloodhounds when an opportunity presents itself—attempt to escape. Taking the body of a human and luring other humans to bind with them to keep them away from Hell. The ability to take another human's body was seen as a gift and curse.
----<</if>>
<p align="right">— ''INFORMATION PROVIDED BY H.E.A.V.E.N RESEARCH FACILITY''</p>
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!!<center>''BLOODHOUNDS:''</center>
<center>A unique demon wolf that does not originate from hell but instead being punished. They don't have human forms and must steal bodies from humans to gain their appearance. Depending on the age and strength of a Bloodhound will determine the color of their flames. They are rare to find, with most spending their time blending in with humans.</center>
!!<center>''HELLHOUNDS:''</center>
<center>A wolf demon that originates in hell and belongs there. They have no human appearance or qualities. They are viewed as strictly animals with no human consciousness that bloodhounds seem to possess. They have ties to the well-known Cerberus from Greek Mythos and are seen as guard dogs. Not much else is known.</center>!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----!<<set $gamechapter = "STORIES">><center>BACKSTORIES</center>\
----<img src="LIBRARY/VISUALS/LOVE_INTERESTS/[OC] Isra.png" alt="Visuals/OC-Isra" width="400" height="600">!<<set $gamechapter = "LOVE INTEREST PROFILES">><center>LOVE INTEREST PROFILES</center>
----
<<if $dantefile is true>> ''PROFILE 01:'' <<link "SUBJECT F-24'S FILES" "THE DEMON - SUBJECT F-24">><</link>><br><</if>>\
<<if $yrafile is true>>''PROFILE 02:'' <<link "SUBJECT L-18'S FILE" "THE ANGEL - SUBJECT L-18">><</link>><br><</if>>\
<<if $israfile is true>> ''PROFILE 03:'' <<link " SUBJECT R-12'S FILE" "THE DRAGON - SUBJECT R-12">><</link>><br><</if>>\
<<if $arkfile is true>>''PROFILE 04:'' <<link "SUBJECT X-6'S FILE" "THE ARMADILLO - SUBJECT X-6">><</link>><br><</if>>\
<<if $wardenfile is true>>''PROFILE 05:'' <<link "THE WARDEN'S FILE" "THE WARDEN">><</link>><br><</if>>\
<<if $venusfile is true>>''PROFILE 06:'' <<link "THE FALLEN ANGEL'S FILE" "THE FALLEN ANGEL">><</link>><br><</if>>\
----
<<if $backstoryfiles is true>>''FILE 09:'' <<link "BACKSTORIES" "BACKSTORIES">><</link>><br><</if>>\
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<center>RO SIMEON'S PROFILE</center>
----
!!!''MAIN PROFILE'':
''Name:'' <<if $simeonromantic >= 80>>Roman Simeon.<<else>>Ro Simeon.<</if>>
''Age:'' <<if $simeonromantic >= 80>>????<<else>>27<</if>>
''Height:'' 5'10FT [177.80 CM]
''Pronouns:'' He/Him/Himself/His/His/He's
''Species:'' <<if $simeonromantic >= 80>>\Beloved Human<<else>>Human<</if>>
''D.O.B:'' <<if $simeonromantic >= 80>>On the Winter Solstice<<else>>June 21th<</if>>
<<if $simeonromantic >= 90>>''Supernatural Category:'' Forsaken n' Divine<</if>>
----
!!!''APPEARANCE'':
<<if $rosecondappearance is true>>Ro has warm brown skin and bright and unnatural azure colored eyes. He has loose short black hair, that he keeps in a ponytail. Expect his skin is covered in sigils and markings that were given to him by Gods, Demons, Spirits, any and everything.<<else>>Ro has warm brown skin and bright and unnatural azure colored eyes. He has loose short black hair, that he keeps in a ponytail. His skin is extremely clear and unblemished and he almost has this white glow around him. Though it must be your imagination.<</if>>
----
!!!''EXTRA:''
''Likes''
| The rain
| Coffee
| Reading
| <<if $simeonromantic >= 80>>You... Only You...<<else>>???<</if>>\
''Dislikes:''
| Lying
| Death
| Fighting
| <<if $simeonromantic >= 80>>\Chontic Gods<<else>>???<</if>>
----
!!!''RELATIONSHIP:''
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">PLATONIC $simeonplatonic%</div>
<div class="stat-bar" id="simeonprelation-stat"></div>
</div></div>\
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">ROMANTIC $simeonromantic%</div>
<div class="stat-bar" id="simeonrrelation-stat"></div>
</div></div>\
* ''PLATONIC'': <<if ($simeonplatonic >= 100)>>"He absolutely care for you with his everything."
<<elseif ($simeonplatonic >= 50)>>"He adores you.. He wishes to remain by your side forever..."
<<elseif ($simeonplatonic >= 0)>>\"You hurt him badly..."<</if>>
* ''ROMANTIC:'' <<if ($simeonromantic >= 100)>>"His heart. His mind. His soul. Forgive him of his past actions, for he has changed."
<<elseif ($simeonromantic >= 60)>>"He knew since the day he meet you that he loved you."
<<elseif ($simeonromantic >= 30)>>"He has liked you for the longest time."
<<elseif ($simeonromantic >= 0)>>\"Perhaps he does not think of you this way yet." <</if>>
* ''STATUS:'' <<if ($mcattractedro is "how attractive he is. You already know this and have a big crush on him.")>> You have a long standing crush on Ro
<<elseif ($mcattractedro is "how attractive he is. How come you've never noticed this before?")>> You've just notice how attractive Ro is.
<<elseif ($mcattractedro is "how handsome he is, but you have no feelings towards him.")>> You have no present feelings. You both are merely friends. <</if>>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "FILE 02">><center>SUBJECT L-18 PROFILE</center>
----
!!!''MAIN PROFILE'':
''Subject Number'': 18
''Other Titles:'' <<if $lyreplatonic >= 20>> Lyre or Lyra
<<else>> ???<</if>>
''Age:'' <<if $lyreplatonic >= 40>> 5000
<<else>> ??? <</if>>\
''Height:'' <<if $lyreplatonic >= 10>>\
6'0FT [185CM]
<<else>> ??? <</if>>
''Pronouns:'' She/Her
''Species:'' Harpy
''D.O.B:'' <<if $lyreplatonic >= 50>> April 18th
<<else>> ???<</if>>
''Threat Ranking:'' Orange
''Supernatural Category:'' Natural
----
!!<center>''APPEARANCE''</center>
* <<if $lyreplatonic >= 10>>\ She's a tall woman with the orangish-yellow talons and legs of a harpy eagle, with two large white wings that fade into a pastel yellow. She has the tail of a bird, which is a pastel yellow that fades into a pastel blue. Her skin is white, almost yellow, and she's covered in an assortment of blue freckles, varying in color.
<<else>> You don't know. <</if>>
----
!!<center>''EXTRA''</center>
!!!''Likes''
| <<if $lyreplatonic >= 30>> Music
<<else>> ??? <</if>>
| <<if $lyreplatonic >= 40>> Books
<<else>> ??? <</if>>
| <<if $lyreplatonic >= 40>> Singing
<<else>> ??? <</if>>
| <<if $lyreromantic >= 80>> You! You! & You!
<<else>> ??? <</if>>
!!!''Dislikes:''
| <<if $lyreplatonic >= 50>> The Silence
<<else>> ??? <</if>>
| <<if $lyreplatonic >= 40>> Sour Foods
<<else>> ??? <</if>>
| <<if $lyreplatonic >= 40>> The Oceans
<<else>> ??? <</if>>
| <<if $lyreromantic >= 80>> H.E.A.V.E.N Facility
<<else>> ??? <</if>>
----
!!<center>''RELATIONSHIP''</center>
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">ROMANTIC $lyreromantic%</div>
<div class="stat-bar-overlay-right">PLATONIC $lyreplatonic%</div>
<div class="stat-bar" id="lyrerelation-stat"></div>
</div></div>\
* ''PLATONIC:'' <<if ($lyreplatonic >= 100)>>"You are the air in her wings!"
<<elseif ($lyreplatonic >= 60)>> "You are one of her favorite things in the world!"
<<elseif ($lyreplatonic >= 20)>> "She finds you amazing and so cute for a human!"
<<elseif ($lyreplatonic >= 0)>>\"She doesn't know you yet, sadly." <</if>>
* ''ROMANTIC:'' <<if ($lyreromantic >= 100)>>"You are the key to her cage."
<<elseif ($lyreromantic >= 50)>>"She absolutely loves loves you!!"
<<elseif ($lyreromantic >= 20)>>"She wants to know all about you."
<<elseif ($lyreromantic >= 0)>>\"She doesn't know you, silly."<</if>>
* ''STATUS:''
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "FILE 04">>!<<set $gamechapter = "FILE 01">><center>SUBJECT F-24'S PROFILE</center>
----
!!!''__<<link "MAIN PROFILE">><<script>>
Dialog.setup("PROFILE");
Dialog.wiki(Story.get("DANTE PFP").processText());
Dialog.open();
<</script>><</link>>__'':
''Subject Number'': 24
''Other Titles:'' <<if $dantename is true>>Dante or //The Demon//<<else>>Demon<</if>>
''Age:'' <<if $danteages is true>>Several Millennia.<<else>>???<</if>>
''Height:'' <<if $danteheight is true>> 6'7FT //[200.66CM]//<<else>> ??? <</if>>
''Pronouns:'' He/Him/Himself/His/His/He's
''Species:'' Demon Bloodhound
''D.O.B:'' <<if $danterage is true>> He doesn't remember:
July 28th<<else>>???<</if>>
''Threat Ranking:'' Black
''Supernatural Category:'' Forsaken
----
!!<center>''APPEARANCE''</center>
''Human Form:''
* <<if $danteplatonic >= 5>>\ He says long, shaggy black hair that reaches his waist and messy side hair pieces that messily shape his face. He has striking almond-shaped gold eyes that seem to glow. He has an athletic build and warm tan skin that's littered with scars, such as cuts, bites, gashes, healed bullet holes, and claw marks. He has a facial scar that runs along vertically along the left side of his lip.<<else>> You don't know.<</if>>
''BloodHound Form:''
* <<if $danteplatonic >= 60>>\ He's a large black-furred wolf, around 7ft tall in height and 6ft in length. He still has gold eyes that fade into a deep red. Along his back are long black spikes that lay down when calm but rise when angry, similar to a porcupine.<<else>> You don't know. <</if>>
----
!!<center>''EXTRA''</center>
!!!''Likes''
| <<if $dantelikesmeat is true>> Meat<<else>> ??? <</if>>
| <<if $dantelikesflowers is true>> Wild Flowers<<else>> ??? <</if>>
| <<if $dantelikessun is true>> Sleeping in the Sun<<else>> ??? <</if>>
| <<if $danteromantic is true>> You<<else>> ??? <</if>>
!!!''Dislikes:''
| <<if $dantehatescats is true>> Cats<<else>> ??? <</if>>
| <<if $dantehateschocolate is true>> Chocolate<<else>> ??? <</if>>
| <<if $dantehatesdemons is true>> Demons<<else>> ??? <</if>>
| <<if $danteromantic is true>> Fire<<else>> ??? <</if>>
----
!!<center>''RELATIONSHIP''</center>
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">PLATONIC $danteplatonic%</div>
<div class="stat-bar" id="danteprelation-stat"></div>
</div></div>\
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">ROMANTIC $danteromantic%</div>
<div class="stat-bar" id="danterrelation-stat"></div>
</div></div>\
* ''PLATONIC:'' <<if ($danteplatonic >= 100)>>"You're his best friend."
<<elseif ($danteplatonic >= 80)>>"He favors your existence more than anyone else."
<<elseif ($danteplatonic >= 50)>>"Perhaps you are a friend."
<<elseif ($danteplatonic >= 20)>>"He stands your existence."
<<elseif ($danteplatonic >= 0)>>\"You don't exist in his eyes." <</if>>
* ''ROMANTIC:'' <<if ($danteromantic >= 100)>>"You are the owner of his heart, how more romantic can he be."
<<elseif ($danteromantic >= 50)>>"He finds himself oddly human whenever you're near."
<<elseif ($danteromantic >= 0)>>\"He doesn't view you that way."<</if>>
* ''STATUS:'' <<if ($danteattraction is "He's attractive, but you feel nothing for him.")>><<if ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>>You find yourself seeing him differently. Maybe you could like him. <<elseif ($danteattractiontwo is "You like him more, maybe you’ve subconsciously developed a crush.")>>You like him more, maybe you’ve subconsciously developed a crush. <<elseif ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>>Your feelings have not changed; you have no interest in him. <<else>>He's attractive, but you feel nothing for him.<</if>> <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a tiny bit.")>>He's attractive, maybe you're crushing on him a tiny bit. <<elseif ($danteattraction is "He's attractive, maybe you're crushing on him a lot.")>>He's attractive, maybe you're crushing on him a lot. <<elseif ($danteattraction is "He's not attractive.")>> <<if ($danteattractiontwo is "You find yourself seeing him differently. Maybe you could like him.")>>You find yourself seeing him differently. Maybe you could like him. <<elseif ($danteattractiontwo is "You like him more, maybe you’ve subconsciously developed a crush.")>>You like him more, maybe you’ve subconsciously developed a crush. <<elseif ($danteattractiontwo is "Your feelings have not changed; you have no interest in him.")>>Your feelings have not changed; you have no interest in him. <<else>>He's not attractive.<</if>> <<else>> NONE<</if>>
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center>!<<set $gamechapter = "FILE 03">><center>SUBJECT R-12 PROFILE</center>
----
!!''__<<link "MAIN PROFILE">><<script>>
Dialog.setup("PROFILE");
Dialog.wiki(Story.get("ISRA PFP").processText());
Dialog.open();
<</script>><</link>>__'':
''Subject Number'': 12
''Other Titles:'' <<if $israplatonic >= 40>>\
| Masc: Ezra
| Fem: Isra
<<else>> R-12 <</if>>
''Age:'' <<if $israplatonic >= 60>> Several Millennia.
<<else>> ??? <</if>>
''Height:''
| Masc: <<if $ezraappearance is true>> 6'0FT [185.88CM]<<else>> ??? <</if>>
| Fem: <<if $israappearance is true>> 6'0FT [185.88CM]<<else>> ??? <</if>>
''Pronouns:'' He/She/Him/Her
''Species:'' Dragon
''D.O.B:'' <<if $israplatonic >= 50>> January 1st
<<else>> ??? <</if>>
''Threat Ranking:'' Blue
''Supernatural Category:'' Natural
----
!!<center>''APPEARANCE''</center>
''Masc Appearance''
* <<if $ezraappearance is true>> He's a tall, slender man with dark brown skin that looks almost black, and black eyes, with a black goatee. He has raven black hair that reaches her feet, with two long dark blue hartebeest horns. His back is lined with dark blue spikes that lay flat and hidden by his hair. His wrists, upper thighs, upper arms, and ankles have white armbands. He also has a thick lizard-like tail with spikes that run along the middle. While His forehead has an intricate design, similar to a circlet.
<<else>> You don't know. <</if>>\
''Fem Appearance''
* <<if $israappearance is true>> She's a tall and slender woman with dark brown skin that looks almost black and black eyes. She has raven black hair that reaches her feet, with two long dark blue hartebeest horns. Her back is lined with dark blue spikes that lay flat and hidden by her hair. Her wrists, upper thighs, upper arms, and ankles have white armbands. She also has a thick lizard-like tail with spikes that run along the middle. While her forehead has an intricate design, similar to a circlet.
<<else>> You don't know. <</if>>\
''Dragon Appearance''
* <<if $isradragonappearance is true>> Isra is a wyvern dragon with dark blue scales and a white underbelly. Her tail looks similar to a fishtail, made to fly and swim in the deep. She's a water dragon with scales that look black at night. With black eyes. He has large wings and sharp claws, with dark blue spines that line his back. He's around 72FT [21.94M] in length and 20 ft[9.14M] in height. She has around a 70FT [21.33M] wing span
<<else>> You don't know. <</if>>\
----
!!<center>''EXTRA''</center>
!!!''Likes''
| <<if $israplatonic >= 50>>\
The Desert
<<else>> ??? <</if>>
| <<if $israplatonic >= 40>>\
Flying
<<else>> ??? <</if>>
| <<if $israplatonic >= 40>>\
Ballroom Dancing
<<else>> ??? <</if>>
| <<if $israromantic >= 80>>\
His Freedom
<<else>> ??? <</if>>
''Dislikes:''
| <<if $israplatonic >= 50>>\
Chains
<<else>> ??? <</if>>
| <<if $israplatonic >= 40>>\
Peaches
<<else>> ??? <</if>>
| <<if $israplatonic >= 40>>\
Disobediance
<<else>> ??? <</if>>
| <<if $israromantic >= 80>>\
H.E.A.V.E.N Facility
<<else>> ??? <</if>>
----
!!<center>''RELATIONSHIP''</center>
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">ROMANTIC $israromantic%</div>
<div class="stat-bar-overlay-right">PLATONIC $israplatonic%</div>
<div class="stat-bar" id="israrelation-stat"></div>
</div></div>\
* ''PLATONIC:'' <<if ($israplatonic >= 100)>>"She cares for you... As plant needs water."
<<elseif ($israplatonic >= 60)>>"He finds you the most amusing."
<<elseif ($israplatonic >= 20)>>"It has been long since he's had a human for a pet."
<<elseif ($israplatonic >= 0)>>\"She is unaware of your presence.."<</if>>
* ''ROMANTIC:'' <<if ($israromantic >= 100)>>"He loves you."
<<elseif ($israromantic >= 80)>>"She Longs to forever care for you."
<<elseif ($israromantic >= 20)>>"She yearns for you sometimes."
<<elseif ($israromantic >= 0)>>\"He does not know you."<</if>>
* ''STATUS:''
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><<set $gamechapter = "FILE 06">>!<<set $gamechapter = "FILE 05">><center>WARDEN'S PROFILE</center>
----
!!!<<if $wardenhelmetoff is true>>''__<<link "MAIN PROFILE">><<script>>
Dialog.setup("PROFILE");
Dialog.wiki(Story.get("WARDEN PFP").processText());
Dialog.open();
<</script>><</link>>__'':<<else>>''__MAIN PROFILE__'':<</if>>
''Title'': Warden
''Name(s):'' <<if $wardenname is true>>Endymion//<<else>>Unknown<</if>>
''Age:'' <<if $wardenages is true>>Several Millennia.<<else>>???<</if>>
''Height:'' <<if $wardenheight is true>> 6'7FT //[200.66CM]//<<else>> ??? <</if>>
''Pronouns:'' He/Him/Himself/His/His/He's
''Species:'' <<if $wardenspecies is true>> //Previous - Cherub - No Longer// - Current - Void Creature<<else>>Void Creature<</if>>
''D.O.B:'' <<if $wardendob is true>> December 31st<<else>>???<</if>>
''Threat Ranking:'' Black
''Supernatural Category:'' Forgotten
----
!!<center>''APPEARANCE''</center>
''Helmet On:''
A pitch black, metal, armet helmet that reveal icy/turquoise blue eyes. He wears leather black gloves with simple black slacks, and a thick black winter trench with silver buckles and chains.
<<if $wardenhelmetoff is true>>''Helmet Off:''
Short, black hair that slicked back. He has icy/turquoise blue eyes and thick brows, and dark brown skin that fades into black, the lower portion of his arms and legs are completely back, while his back is scarred along his shoulder blades. His skin is unblemished and smooth.<</if>>\
----
!!<center>''EXTRA''</center>
!!!''Likes''
| <<if $wardenlikesastrology is true>> Astrology<<else>> ??? <</if>>
| <<if $wardenlikeschocolate is true>> Chocolate<<else>> ??? <</if>>
| <<if $wardenlikesgrass is true>> Grassy Fields<<else>> ??? <</if>>
| <<if $wardenlikesmoon is true>> The Moon<<else>> ??? <</if>>
!!!''Dislikes:''
| <<if $wardenhatesdeath is true>> Death<<else>> ??? <</if>>
| <<if $wardenhatesvenusandro is true>> Mr. Venus - Lucien & Ro Simeon<<else>> ??? <</if>>
| <<if $wardenhateslicorice is true>> Licorice<<else>> ??? <</if>>
| <<if $wardenhatestheheaven is true>> The Heavens<<else>> ??? <</if>>
----
!!<center>''RELATIONSHIP''</center>
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">PLATONIC $wardenplatonic%</div>
<div class="stat-bar" id="wardenprelation-stat"></div>
</div></div>\
<div class="stat-bar-group">
<div class="stat-bar-container">
<div class="stat-bar-overlay-left">ROMANTIC $wardenromantic%</div>
<div class="stat-bar" id="wardenrrelation-stat"></div>
</div></div>\
* ''PLATONIC:'' <<if ($wardenplatonic >= 100)>>"Your survive is important to me. I want you to live more than anything."
<<elseif ($wardenplatonic >= 80)>>"He can't help but to see your father in you. He has grown to feel affection for you."
<<elseif ($wardenplatonic >= 50)>>"Perhaps you are a friend."
<<elseif ($wardenplatonic >= 20)>>"He finds that your foundation together is built on guilt. He hopes to fix that.."
<<elseif ($wardenplatonic >= 0)>>"He will protect you."<</if>>
* ''ROMANTIC:'' <<if ($wardenromantic >= 100)>>"He doesn't understand why he longs to be near you. It pains him to be away."
<<elseif ($wardenromantic >= 50)>>"Perhaps you make him feel //something//."
<<elseif ($wardenromantic >= 0)>>\"No."<</if>>
* ''STATUS:'' NONE
----
<center><<link "·☽ RETURN TO GAME ☾·" $return>><</link>></center>\
<center>· · ─────── ·☽☼☾· ─────── · ·</center><img src="LIBRARY/VISUALS/LOVE_INTERESTS/[OC] Endymion.png" alt="Visuals/OC-Endymion" width="400" height="600"><!— storyinterface doesn't let you code variables in, so this is how u cheat the system —>
<<replace ".menu-flex">><<include "menu-flex">><</replace>>
<<replace "#header-text">><<include "header-text">><</replace>><script>var myDiv = document.getElementById('passages');
myDiv.scrollTop = 0;</script><<set $gamechapter = "BEGINNING">>
<<if $romancelabels is "On">>❤<</if>>
$info_label
//MUSIC//
<<cacheaudio "bgm_space" "https://www.dropbox.com/scl/fi/60dt22e6oqyekshc7tj46/TSTT_TITLE_SCREEN.mp3?dl=1">>
!!!<center><<link "END OF DEMO" "END OF DEMO">><</link>></center>\<center>· · ─────── ·☽☼☾· ─────── · ·</center>
//HOBBIES TRAITS//
<<set $artsncrafts = false>>
<<set $baking = false>>
<<set $boardgames = false>>
<<set $cooking = false>>
<<set $crocheting = false>>
<<set $dancing = false>>
<<set $drawingnpainting = false>>
<<set $fishing = false>>
<<set $gardening = false>>
<<set $knitting = false>>
<<set $music = false>>
<<set $photography = false>>
<<set $poetry = false>>
<<set $reading = false>>
<<set $singing = false>>
<<set $sports = false>>
<<set $theatre = false>>
<<set $workingout = false>>
<<set $writing = false>>
//ATTRACTION TRAITS//
<<set $blunt = false>>
<<set $calm = false>>
<<set $cockynconfident = false>>
<<set $combativenmean = false>>
<<set $easilyflustered = false>>
<<set $flirtatious = false>>
<<set $giddyhappy = false>>
<<set $makingjokes = false>>
<<set $nervousselfconscious = false>>
<<set $shynquiet = false>>
<<set $talkative = false>>
<<set $doinganythingforthem = false>>
//EXTRA TRAITS//
<<set $aggressivehotheaded = false>>
<<set $airheadscatterbrained = false>>
<<set $aloof = false>>
<<set $charismatic = false>>
<<set $confidentncocky = false>>
<<set $courageous = false>>
<<set $cowardly = false>>
<<set $crybaby = false>>
<<set $dependent = false>>
<<set $determined = false>>
<<set $dumb = false>>
<<set $energetictalkative = false>>
<<set $flirtatioussexual = false>>
<<set $genius = false>>
<<set $hopelessromantic = false>>
<<set $independent = false>>
<<set $jealouspossessive = false>>
<<set $kindnice = false>>
<<set $loyal = false>>
<<set $patientcalm = false>>
<<set $polite = false>>
<<set $protective = false>>
<<set $quietselectivelymute = false>>
<<set $sarcasticquickwitted = false>>
<<set $shyeasilynervous = false>>
<<set $unpredictablevulgar = false>>
//MENTAL TRAITS//
<<set $adhd = false>>
<<set $alcoholaddiction = false>>
<<set $anorexia = false>>
<<set $anxiety = false>>
<<set $autism = false>>
<<set $bingeeating = false>>
<<set $depression = false>>
<<set $drugaddiction = false>>
<<set $ocd = false>>
<<set $nodisorders = false>>
//PEIRCINGS//
<<set $mcrightearpiercings1 = false>>
<<set $mcrightearpiercings2 = false>>
<<set $mcrightearpiercings3 = false>>
<<set $mcrightearpiercings4 = false>>
<<set $mcrightearpiercings5 = false>>
<<set $mcrightearpiercings6 = false>>
<<set $mcrightearpiercings7 = false>>
<<set $mcrightearpiercings8 = false>>
<<set $mcrightearpiercings9 = false>>
<<set $mcrightearpiercings10 = false>>
<<set $mcrightearpiercings11 = false>>
<<set $mcleftearpiercings1 = false>>
<<set $mcleftearpiercings2 = false>>
<<set $mcleftearpiercings3 = false>>
<<set $mcleftearpiercings4 = false>>
<<set $mcleftearpiercings5 = false>>
<<set $mcleftearpiercings6 = false>>
<<set $mcleftearpiercings7 = false>>
<<set $mcleftearpiercings8 = false>>
<<set $mcleftearpiercings9 = false>>
<<set $mcleftearpiercings10 = false>>
<<set $mcleftearpiercings11 = false>>
<<set $mcnosepiercings1 = false>>
<<set $mcnosepiercings2 = false>>
<<set $mcnosepiercings3 = false>>
<<set $mcnosepiercings4 = false>>
<<set $mcnosepiercings5 = false>>
<<set $mcnosepiercings6 = false>>
<<set $mcnosepiercings7 = false>>
<<set $mcnosepiercings8 = false>>
<<set $mcnosepiercings9 = false>>
<<set $mcnosepiercings10 = false>>
<<set $mclippiercings1 = false>>
<<set $mclippiercings2 = false>>
<<set $mclippiercings3 = false>>
<<set $mclippiercings4 = false>>
<<set $mclippiercings5 = false>>
<<set $mclippiercings6 = false>>
<<set $mclippiercings7 = false>>
<<set $mclippiercings8 = false>>
<<set $mclippiercings9 = false>>
<<set $mclippiercings10 = false>>
<<set $mclippiercings11 = false>>
<<set $mclippiercings12 = false>>
<<set $mclippiercings13 = false>>
<<set $mclippiercings14 = false>>
<<set $mclippiercings15 = false>>
<<set $mclippiercings16 = false>>
<<set $mceyepiercings1 = false>>
<<set $mceyepiercings2 = false>>
<<set $mceyepiercings3 = false>>
<<set $mceyepiercings4 = false>>
<<set $mceyepiercings5 = false>>
<<set $mceyepiercings6 = false>>
<<set $mceyepiercings7 = false>>
<<set $mceyepiercings8 = false>>
<<set $mceyepiercings9 = false>>
<<set $mcfacepiercings = false>>
<<set $bodypiercings1 = false>>
<<set $bodypiercings2 = false>>
<<set $bodypiercings3 = false>> <!-- For Male or Intersex -->
<<set $bodypiercings4 = false>> <!-- For Female or Intersex -->
//PERSONALITY STATS: PERM//
<<set $introverted to 50>><<set $extroverted to 50>>
<<set $honesty to 50>><<set $liar to 50>>
<<set $serious to 50>><<set $sarcastic to 50>>
<<set $reliability to 50>><<set $unreliability to 50>>
<<set $clumsy to 50>><<set $graceful to 50>>
<<set $reckless to 50>><<set $careful to 50>>
<<set $diplomatic to 50>><<set $undiplomatic to 50>>
//PERSONALITY STATS: FOR FUN//
<<set $trusting to 50>><<set $nottrusting to 50>>
<<set $peacekeeper to 50>><<set $instigator to 50>>
<<set $emotional to 50>><<set $apathetic to 50>>
/SUBJECT STATS//
<<set $danteplatonic to 0>>
<<set $danteromantic to 0>>
<<set $wardenplatonic to 30>>
<<set $wardenromantic to 0>>
<<set $lyreplatonic to 0>>
<<set $lyreromantic to 0>>
<<set $israplatonic to 0>>
<<set $israromantic to 0>>
<<set $arkplatonic to 0>>
<<set $arkromantic to 0>>
<<set $simeonromantic to 20>>
<<set $simeonplatonic to 80>>
<<set $lucienplatonic to 80>>
<<set $lucienromantic to 0>>
//FAMILY STATS//
<<set $fatherlove to 100>><<set $fatherhate to 0>>
<<set $motherlove to 100>><<set $motherhate to 0>>
<<set $racheallove to 100>><<set $rachealhate to 0>>
<<set $charleslove to 100>><<set $charleshate to 0>>
<<set $amelialove to 50>><<set $ameliahate to 50>>
//PHYSICAL STATS//
<<set $health to 100>>
----
<<set $strength to 50>>
<<set $speed to 50>>
<<set $dexterity to 50>>
<<set $intelligence to 50>>
<<set $endurance to 50>>
<<set $persuasion to 50>>
<<set $luck to 50>>
//ITEMS//
<<set $bankmoney to 20000>>
<<set $cashmoney to 1000>>
//NPC STATS//
<<set $maryplatonic to 80>>
<<set $thomasplatonic to 60>>
<<set $earlplatonic to 60>>
<<set $sallieplatonic to 50>><div id="container">
<div id="header">
<span id="header-text" onclick="toggle()"></span>
<div class="menutoggle">
<span id="zero" onclick="toggle()"><i class="fa fa-ellipsis-v" aria-hidden="true"></i></span>
<span id="one" style="bottom:-180px;">
<div class="menu-flex">
</div>
</span>
</div>
</div>
<div id="tsttmain" role="main">
<div id="passages"></div>
</div>
</div>
<script>
$(document).ready(function() {
function toggle() {
var x = document.getElementById("one");
if (!x.style.bottom || x.style.bottom === '-180px') {
x.style.bottom = '0px';
} else {
x.style.bottom = '-180px';
}
}
$("#tsttmain").click(function() {
var x = document.getElementById("one");
if (x.style.bottom == '0px') {
x.style.bottom = '-180px';
}
});
$("#one").click(function(event) {
event.stopPropagation();
});
// Make toggle function globally accessible
window.toggle = toggle;
});
</script>☼ THE SIX THAT THRIVE ☼
$gamechapter<<if $goback is "On">><<link '<div class="menu-item"><b>00</b> go back</div>'>><<run Engine.backward()>><</link>><</if>>
<<link '<div class="menu-item"><b>01</b> settings</div>'>><<script>>UI.settings()<</script>><</link>>
<<link '<div class="menu-item"><b>02</b> profile</div>' 'PROFILE'>><</link>>
<<link '<div class="menu-item"><b>03</b> directory</div>' 'DIRECTORY'>><</link>>
<<link '<div class="menu-item"><b>04</b> saves</div>'>><<script>>UI.saves()<</script>><</link>>
<<link '<div class="menu-item"><b>05</b> restart</div>'>><<script>>UI.restart()<</script>><</link>>