For advanced options, use the Settings tab in the left panel.
Live snapshot of habitats, wild populations and overall biome health.
Shows all species your trainers have encountered. Caught species are highlighted.
Select a trainer to view their neural network...
No prayers yet. NPCs will share their thoughts and wishes here...
The world’s factions will appear here once the simulation starts...
Configure how the multiplayer client behaves. To use real online multiplayer, replace the WebSocket URL in the code with your own server endpoint.
Host a room and share the code with friends, or join an existing room. This is a thin client that talks to your websocket multiplayer server — replace the WS_URL in the script with your own endpoint.
Game hooks: use window.multiplayer.sendGameState(state) and window.multiplayer.sendGameEvent(evt).
Listen with window.addEventListener('gameStateUpdate', ...) and window.addEventListener('gameEvent', ...).