<<set $hunger to 0>>
<<set $murder to 0>>
<h1>INTRODUCTION</h1>
<p>You are a cat, and your stomach has been churning for as long as you can remember. You have never possessed a name of your own other than "experiment", since your owners have insisted on calling you that for some reason. In some way, it makes you feel special despite the circumstances you’re in: your hunger scratching within your insides. However, today would be the day where everything takes a strange shift.
You’ve been placed in the middle of a crowd of felines, as they’ve been rounded up for an important announcement. Most of the blabber doesn’t catch your attention, as your stomach pains take up your thoughts. Those thoughts halt however as the King has announced the beginning of Mice Killing Season. …more specifically, the mentioning of mice.
You’ve never had a single ounce of mice meat in your life…and yet the word sounds so filling. <b>Meat.</b> Your stomach seems to agree with the same idea you have: You need to hunt the mice. Speaking of hunting, the moment you’ve come to the conclusion of such a thought, everyone has already left to get started.
You better catch up or else you’ll be left with nothing but scraps.</p>
[[|9 Hours]]
<<button "Begin">>
<<goto "9 Hours">>
<</button>><h1>9 Cat Hours Left of the Auction (+2 Hunger)</h1>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
<p>Running behind the crowd of various cats, you stop to find two cats fighting over a particularly fat mouse. Their attention seems to be caught in the fray, only focused on making the opposing other too tired to fight back.</p>
<<button "Swipe the mouse away">>
<<goto "9 Hours A">>
<</button>>
<<button "Pounce at them to claim the mouse">>
<<goto "9 Hours B">>
<</button>>
<<button "Ignore them">>
<<goto "9 Hours C">>
<</button>><p>In a moment where the cats clawed at each other (which looked more like slapping), you swiftly steal the mouse they were fighting over. You were able to get away from them without them noticing, the two cats too busy in their brawl. You chomp down at the mice and savor the flavor. <b>(-1 hunger)</b></p>
<<set $hunger to $hunger-1>>
<h2>HUNGER: $hunger</h2>
[[|8 Hours]]
<<button "Continue">>
<<goto "8 Hours">>
<</button>><p>After waiting a bit, you pounce toward the more tired cat to get them far from the mouse. However, the cat with more energy in them was easily able to overpower you. In the end, they claim their prize and the effort of enduring their attack leaves you hungrier than before. <b>(+2 hunger)</b></p>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
[[|8 Hours]]
<<button "Continue">>
<<goto "8 Hours">>
<</button>><p>You decided to cut your losses and let them settle their matter. You’ll <i>surely</i> have a better chance at catching mice that <i>aren’t</i> occupied.</p>
<h2>HUNGER: $hunger</h2>
[[|8 Hours]]
<<button "Continue">>
<<goto "8 Hours">>
<</button>><h1>8 Cat Hours Left of the Auction (+2 Hunger)</h1>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
<<if $hunger gte 10>>
<<goto "gameover">>
<<else>>
<p>Within the fray of mice hunting, you end up finding a few stray mice that weren’t being chased by any cats recently. They seem vulnerable enough to be caught easily, as long as you put in enough energy into the chase.</p><<endif>>
<<if $hunger gte 6>>
<<button "Go on the chase">>
<<goto "8 Hours A1">>
<</button>>
<<else>>
<<button "Go on the chase">>
<<goto "8 Hours A2">>
<</button>>
<<endif>>
<<button "Set up a mouse trap">>
<<goto "8 Hours B">>
<</button>>
<<button "Look someplace else">>
<<goto "8 Hours C">>
<</button>><p>Not wanting to risk wasting energy, you decided to go about this in a smart manner. You set up a trap nearby, then attempt to lure the mice toward it as you pounce toward them. Unfortunately, only one of the mice ends up going into the trap. Oh well, it's better than nothing you suppose. <b>(-1 hunger)</b></p>
<<set $hunger to $hunger-1>>
<h2>HUNGER: $hunger</h2>
[[|7 Hours]]
<<button "Continue">>
<<goto "7 Hours">>
<</button>><p>You decided to leave the mice alone, putting your hopes toward finding mice that require less effort to hunt.</p>
<h2>HUNGER: $hunger</h2>
[[|7 Hours]]
<<button "Continue">>
<<goto "7 Hours">>
<</button>><p>With a deep breath, you start dashing toward the mice in hopes of catching them. However, you get tired within half a minute due to the overwhelming hunger. You end up being more spent than you were before. <b>(+1 hunger)</b></p>
<<set $hunger to $hunger+1>>
<h2>HUNGER: $hunger</h2>
[[|7 Hours]]
<<button "Continue">>
<<goto "7 Hours">>
<</button>><p>With a deep breath, you start dashing toward the mice with pep in your step. It takes a few daring turns and scratches, but you end up injuring two mice through the chase and have them for a nice meal. <b>(-2 hunger)</b></p>
<<set $hunger to $hunger-2>>
<h2>HUNGER: $hunger</h2>
[[|7 Hours]]
<<button "Continue">>
<<goto "7 Hours">>
<</button>><h1>7 Cat Hours Left of the Auction (+2 Hunger)</h1>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
<<if $hunger gte 10>>
<<goto "gameover">>
<<else>>
<p>After the recent events, you feel that you need a bit of rest. Though, you might feel hungrier afterwards if you don’t have something in your system.</p><<endif>>
<<button "Get some rest">>
<<goto "7 Hours A">>
<</button>>
<<if $hunger gte 6>>
<<button "Eat something filling beforehand">>
<<goto "7 Hours B1">>
<</button>>
<<else>>
<<button "Eat something filling beforehand">>
<<goto "7 Hours B2">>
<</button>>
<<endif>><p>Feeling tired, you do a quick stretch before laying down after circling the same spot a few times. After two cat hours, you wake up with the vigor to hunt more mice.</p>
<h2>HUNGER: $hunger</h2>
[[|5 Hours]]
<<button "Continue">>
<<goto "5 Hours">>
<</button>><p>You decided to give yourself a meal you gave yourself before in times such as this: Grass and dirt with the seasoning of worms and water droplets! After a bit of preparation, you bite down and savor the non sanitary, yet filling meal. Your stomach doesn’t churn as much anymore as you go to rest. <b>(-3 hunger)</b></p>
<<set $hunger to $hunger-3>>
<h2>HUNGER: $hunger</h2>
[[|5 Hours]]
<<button "Continue">>
<<goto "5 Hours">>
<</button>><p>You decided to give yourself a meal you gave yourself before in times such as this: Grass and dirt with the seasoning of worms and water droplets! After a bit of effortless preparation, you bite down…and immediately spit out the meal in disgust. That’s strange, why did your body reject this gorgeous treat you loved for so long? You guess that your new appetite for meat has its downsides…</p>
<h2>HUNGER: $hunger</h2>
[[|5 Hours]]
<<button "Continue">>
<<goto "5 Hours">>
<</button>><h1>Your hunger has gotten the best of you. Despite how long you’ve survived in your conditions, you have died through starvation. Better luck next time.</h1><h1>5 Cat Hours Left of the Auction (+2 Hunger)</h1>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
<<if $hunger gte 10>>
<<goto "gameover">>
<<else>>
<p>After the needed rest, you get back to the fray. Despite having only taken a quick nap, there seems to be way less mice in the area. On your search, you find a few tough looking cats juggling some mice with toothy grins. They take a look at you with a bit of pity…must be how bony your limbs look. After the first glance, they decided to make a deal with you. They offer to give you a handful of mice they caught in return for killing off one of the cats in the auction.</p><<endif>>
<<button "Accept the deal">>
<<goto "5 Hours A">>
<</button>>
<<button "Deny the deal">>
<<goto "5 Hours B">>
<</button>>
<<button "Attempt to bargain the deal">>
<<goto "5 Hours C">>
<</button>>
<<if $hunger gte 6>>
<<button "Attack them">>
<<goto "5 Hours D1">>
<</button>>
<<else>>
<<button "Attack them">>
<<goto "5 Hours D2">>
<</button>>
<<endif>><p>Even though you’re not the kind of cat to straight up kill their own kind, those mice did look quite appetizing…you ultimately decided to go with the deal, killing off a particularly small cat that didn’t seem to be doing anything wrong. You drag them to the tough cats, and in exchange you’re given a handful of delicious mice you claim to have hunted. <b>(-2 hunger)</b></p>
<<set $hunger to $hunger-2>>
<<set $murder to 1>>
<h2>HUNGER: $hunger</h2>
[[|4 Hours]]
<<button "Continue">>
<<goto "4 Hours">>
<</button>><p>Killing off one of your kind for a few measly mice? You might’ve been a cat who’s starved for most of their days, but you’re DEFINITELY not a murderer! You swiftly deny the deal and make your merry way. Your cat hearing catches them insulting you behind their back as you walk away. Ugh, the nerve of them…</p>
<h2>HUNGER: $hunger</h2>
[[|4 Hours]]
<<button "Continue">>
<<goto "4 Hours">>
<</button>><p>You tried talking them into lowering the price of the deal. However, with no prior experience in bargaining, they don’t decrease the price of one dead cat body. In fact, they straight up CANCELLED the deal! Feeling disappointed in yourself more than them, you walk away from the tough cats feeling hungrier than before. <b>(+1 hunger)</b></p>
<<set $hunger to $hunger+1>>
<h2>HUNGER: $hunger</h2>
[[|4 Hours]]
<<button "Continue">>
<<goto "4 Hours">>
<</button>><p>In a foolish attempt, you try to attack the tough cats to claim the mice for yourself. Surprisingly, you’re able to knock out one of them, which forces the others to retreat while dropping one of the mice. You suppose this will suffice. Beats having to kill off a random cat. <b>(-1 hunger)</b></p>
<<set $hunger to $hunger-1>>
<h2>HUNGER: $hunger</h2>
[[|4 Hours]]
<<button "Continue">>
<<goto "4 Hours">>
<</button>><p>In a foolish attempt, you try to attack the tough cats to claim the mice for yourself. They end up beating you to a pulp and walk away. The exhaustion from being beaten up leaves you hungrier than before. <b>(+2 hunger)</b></p>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
[[|4 Hours]]
<<button "Continue">>
<<goto "4 Hours">>
<</button>><h1>4 Cat Hours Left of the Auction (+2 Hunger)</h1>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
<<if $hunger gte 10>>
<<goto "gameover">>
<<else>>
<p>While taking the time to drink from the nearby lake, you find a random mouse floating near the edge of the lake with its tongue out. It is most definitely dead. On the other side of the lake, you can see another cat hissing, most likely using some…selective vocabulary as they most likely missed their chance with catching a mouse.</p><<endif>>
<<button "Steal the mouse">>
<<goto "4 Hours A">>
<</button>>
<<button "Bring the mouse to them">>
<<goto "4 Hours B">>
<</button>>
<<if $murder gte 1>>
<<button "Try talking to the cat">>
<<goto "4 Hours C1">>
<</button>>
<<else>>
<<button "Try talking to the cat">>
<<goto "4 Hours C2">>
<</button>>
<<endif>>
<<button "Just get out of there">>
<<goto "4 Hours D">>
<</button>><p>Seeing this as an easy opportunity to get another mouse to eat, you snag the mouse from the water and eat it right then and there. The cat on the other side of the lake sits there dumbfounded as you walk away. <b>(-2 hunger)</b></p>
<<set $hunger to $hunger-2>>
<h2>HUNGER: $hunger</h2>
[[|3 Hours]]
<<button "Continue">>
<<goto "3 Hours">>
<</button>><p>Feeling bad for them, you pushed the mouse toward their end of the lake. The cat looks confused at your kindness, but ends up taking the mouse and walks away.</p>
<h2>HUNGER: $hunger</h2>
[[|3 Hours]]
<<button "Continue">>
<<goto "3 Hours">>
<</button>><p>Ignoring the dead mice, you decided to go to the cursing cat and ask what was wrong. It was about what you expected, with them being mad at the mouse that got away. Though in the middle of the conversation, they suddenly recognize you. Apparently, that cat you killed previously was this cat’s brother…oops. They end up scratching you once, leaving their mark as they leave you slightly wounded. The impact leaves you hungrier than before. <b>(+1 hunger)</b></p>
<<set $hunger to $hunger+1>>
<h2>HUNGER: $hunger</h2>
[[|3 Hours]]
<<button "Continue">>
<<goto "3 Hours">>
<</button>><p>Not feeling like getting your fur wet, you walked away from the one opportunity of free meat.</p>
<h2>HUNGER: $hunger</h2>
[[|3 Hours]]
<<button "Continue">>
<<goto "3 Hours">>
<</button>><p>Ignoring the dead mice, you decided to go to the cursing cat and ask what was wrong. It was about what you expected, with them being mad at the mouse that got away. Though a detail in the story that confuses you is how they already caught two other mice within the hour. They should already be full from that alone…so why are they so stressed? Despite this, they offered half of a particularly fat mouse as good luck for the competition. With some confounding thoughts in your mind, you take your prey and walk away. <b>(-1 hunger)</b></p>
<<set $hunger to $hunger-1>>
<h2>HUNGER: $hunger</h2>
[[|3 Hours]]
<<button "Continue">>
<<goto "3 Hours">>
<</button>><h1>3 Cat Hours Left of the Auction (+2 Hunger)</h1>
<<set $hunger to $hunger+2>>
<h2>HUNGER: $hunger</h2>
<<if $hunger gte 10>>
<<goto "gameover">>
<<else>>
<p>It has recently started raining, and you need a place to rest to wait out the rain if you so choose to.</p><<endif>>
<<button "Go to The Auction Building">>
<<goto "3 Hours A">>
<</button>>
<<button "Go to a random cardboard box">>
<<goto "3 Hours B">>
<</button>>
<<button "Try to hunt in the rain">>
<<goto "3 Hours C">>
<</button>>
<<if $hunger gte 7>>
<<button "Sleep within the rain">>
<<goto "3 Hours D1">>
<</button>>
<<else>>
<<button "Sleep within the rain">>
<<goto "3 Hours D2">>
<</button>>
<<endif>>
<p>You end up finding a random cardboard box that didn’t seem occupied. However, there seemed to have been two kittens within the cardboard box. They seem skinny. Bone Skinny. Just like you were at some point in time. This makes you wonder whether or not you’re the only "experiment" out there…You decided to cuddle with the kittens, feeling warm in the contrasting damp box. The endgame of the auction truly dawns on you at this point, as two cat hours of cuddling pass.</p>
<h2>HUNGER: $hunger</h2>
[[|1 Hour]]
<<button "Continue">>
<<goto "1 Hour">>
<</button>><p>You decided to go to the Auction Building, where everything started. When inside the building, you catch two higher ups having a conversation. They were having a conversation about the auction, and something they said startled you. They mentioned the fact that cats that kill enough mice get killed off themselves. You end up contemplating whether that’s a mere rumor or not, as two cat hours pass on during this moment of trauma. The endgame of the auction truly dawns on you at this point.</p>
<h2>HUNGER: $hunger</h2>
[[|1 Hour]]
<<button "Continue">>
<<goto "1 Hour">>
<</button>><p>Not wanting to get caught up in any unwanted business, you decided to simply sit out in the rain. You feel a twinge of nostalgia as you sit in the rain, remembering the nights you ended up sleeping outside before. Specifically, how you’d hold your tongue out to hydrate in the night. Feeling mildly hungry after the recent events, you decide to hydrate in this way for old times sake. Your stomach doesn’t churn as much as two cat hours pass. <b>(-3 hunger)</b></p>
<<set $hunger to $hunger-3>>
<h2>HUNGER: $hunger</h2>
[[|1 Hour]]
<<button "Continue">>
<<goto "1 Hour">>
<</button>><p>You decided to take your chances with hunting in the rain. Since cats hate the rain, perhaps this is your chance to catch some mice without interruption! However, you didn’t think of the possibility of mice hating the rain as well, since you end up not finding any mice within the rain. The endgame of the auction truly dawns on you at this point, as you end up resting a bit hungrier than you want to be.<b>(+1 hunger)</b></p>
<<set $hunger to $hunger+1>>
<h2>HUNGER: $hunger</h2>
[[|1 Hour]]
<<button "Continue">>
<<goto "1 Hour">>
<</button>><p>Not wanting to get caught up in any unwanted business, you decided to simply sit out in the rain. You feel a twinge of nostalgia as you sit in the rain, remembering the nights you ended up sleeping outside before. Specifically, how you’d hold your tongue out to hydrate in the night. However, with this new diet of meat…the rain doesn’t hydrate as much anymore. Instead of foolishly trying to take care of your hunger in this way, you simply get some rest while feeling wet. The endgame of the auction truly dawns on you at this point, as two cat hours pass.</p>
<h2>HUNGER: $hunger</h2>
[[|1 Hour]]
<<button "Continue">>
<<goto "1 Hour">>
<</button>><h1>1 Cat Hour Left of the Auction</h1>
<h2>HUNGER: $hunger</h2>
<<if $hunger gte 10>>
<<goto "gameover">>
<<else>>
<p>The rain passes as the last hour dawns. There’s barely any mice within the area at this point, as most cats have claimed their count at this point. This is your last chance to get a few more mice before the auction ends.</p><<endif>>
<<button "Hunt some Mice">>
<<goto "1 Hour A">>
<</button>>
<<button "Wait out the Hour">>
<<goto "1 Hour B">>
<</button>><p>Finding the opportunity for an under-cat boost, you take this final hour to find as many mice as you can. After some daunting minutes of searching every nook and cranny, you miraculously end up finding a few mice to suffice for the hour. <b>(-2 hunger)</b></p>
<<set $hunger to $hunger-2>>
<h2>HUNGER: $hunger</h2>
[[|Results]]
<<button "Continue">>
<<goto "Results">>
<</button>><p>After some contemplation, you ultimately decide not to hunt for any mice at this hour. Whether this is through some sudden realization, confidence, or for simply keeping your hunger low…you wait out the hour, waiting for the results to come in.</p>
<h2>HUNGER: $hunger</h2>
[[|Results]]
<<button "Continue">>
<<goto "Results">>
<</button>><h1>-AUCTION ENDED-</h1>
<h1>TIME FOR JUDGEMENT</h1>
<h2>The bell tolls as the end of Mice Hunting Season is announced. Every cat, including you, has been rounded up once again as the results are finally announced.</h2>
<<if $hunger lte 3>>
<<button "View The Results">>
<<goto "Ending1">>
<</button>>
<<elseif $hunger lte 6>>
<<button "View The Results">>
<<goto "Ending2">>
<</button>>
<<else>>
<<button "View The Results">>
<<goto "Ending3">>
<</button>>
<<endif>><h2>Surprisingly, despite the starvation you’ve endured in your early life…you ended up hunting the most mice out of everyone. You WON. The audience in the background seem baffled at the result, applauding at this outcome while most people yell out of livid rage, with only one seeming proud of you. Strange.
You and a few other cats that have hunted tons of mice get carried by the higher ups, presumably toward your prize. However, the prize you find doesn’t seem rewarding in the slightest. At least toward you.
You find that your very furred skin is peeled away from you – fat included – as you perish. It turns out that winter was around the corner, and the winners have been skinned to use their pelts as clothing to survive the winter. In the end, you’ve died to unintentionally help the higher ups in surviving the winter in a miceless New England</h2>
<h1>SKINNED END</h1><h2>Unfortunately, as you’ve expected, you don’t end up winning the auction. Some other cats that were definitely more skilled in hunting than you have been chosen as the winners. The audience applauds at this result, as you get led out of the Auction room. You end up facing the higher ups, the ones who raised you.
You were expecting the worst. After all, you didn’t win the auction. However, it wasn’t what you were expecting at all. They have decided to let you go due to meeting their expectations. Now that you think about it, you are a bit more beefy in your limbs…guess you ate enough mice to please them.
In the end, you’ve survived the auction while pleasing the higher ups. However, now you’ll need to figure out how to survive an upcoming winter in a miceless New England.</h2>
<h1>WINTER END</h1><h2>Unfortunately, as you’ve expected, you don’t end up winning the auction. Some other cats that were definitely more skilled in hunting than you have been chosen as the winners. The audience applauds at this result, as you get led out of the Auction room. You end up facing the higher ups, the ones who raised you.
You were expecting the worst. After all, you didn’t win the auction. And to top it all off, your hunger still scratches within your body. As expected, the higher ups are disappointed in your performance. You have definitely NOT exceeded their expectations, killing way too little mice to please them.
In the end, you’ve gotten killed off by the higher ups while also being called a "failed experiment", which only makes you more disappointed in yourself. Perhaps if you’ve caught more mice in your life…you would’ve been able to enjoy a miceless New England.</h2>
<h1>SLAUGHTERED END</h1>