X
IDX
RGB
RGB
Metal
METAL
Rough
ROUGH
Performance
Enable retina
Sun
Azimuth
Elevation at noon
Time of day
Antisun (weak light from opposite side)
Ambient light strength
Disc
Rays per pixel
Angular size
Shadows
Towards sun (fine grid, then coarse)
From sun (same as prime)
Algorithm
Distance
Fine steps
Coarse steps
2
4
8
Coarse step size
Ambient Occlusion
Shade strength
Rays per pixel
Ray distance
Occlusion strength function, inverted
Jitter
Max fragment offset
Override frame number
Colour
Disable albedo
Camera
Reset
Align to axis
Render
Redraw
Enable Windows ANGLE workaround
Seed
Instant
Wards
Number of wards
Depth of a ward
Wall height
Towers
Min number of wall segments between towers
Max number of wall segments without towers
Houses
Spawning predicate
Load .vox file from server
↻
Load model from server
↻
Load .vox file from local drive
Voxel
Download vox
Download the current scene as MagicaVoxel .vox file
clear
Code Reload
Hot code reload
Sync peer sessions
Camera
Sun
Shadow
Ambient Occlusion
Render
Generate