Objective
Move all five of your pieces off the board before your opponent. Pieces exit at square 40 (House of Horus).
Movement
The board has 40 squares in a serpentine path across 4 rows:
- Row 1: left to right (1→10)
- Row 2: right to left (20←11)
- Row 3: left to right (21→30)
- Row 4: right to left (40←31)
Throwing Sticks
- 1 white = Move 1
- 2 whites = Move 2
- 3 whites = Move 3
- 4 whites = Move 4 + Extra Turn!
- 0 whites (all black) = Move 5
Only rolling 4 whites grants an extra turn!
Swapping
Landing on an opponent's single piece swaps positions with it.
Blocking
Two or more adjacent allied pieces form a block. Opponents cannot pass or land on blocked squares.
Special Squares
- 36 - House of Rebirth: Safe (cannot be swapped)
- 37 - House of Happiness: Safe square
- 38 - House of Waters: Hazard! Piece sent to square 20
- 39 - House of Three Judges: Safe, must land exactly
- 40 - House of Horus: Exit square