You arrive at your forge. Three orders sit on your workbench:
• To craft kitchen utensils for the Tavernkeep
• To repair a broken shovel belonging to the Farmer
• To finish crafting the sword commissioned by the King
You can work on them in any order. Or you can skip working and wait for customers, though that probably won’t go well.
Choose what to do:
(if: $utensilsMade is false)[[Make Kitchen Utensils]]
(if: $shovelRepaired is false)[[Repair Shovel]]
(if: $swordFinished is false)[[Finish Sword]]
[[Wait for Customers->Noon]]
You heat iron, hammer out ladles and spoons, and polish them until they shine. It's repetitive but calming.
{<div style="text-align:center;">
<img src= "https://shop.nalatanalata.com/cdn/shop/products/Mitsuhiro_Konishi_Nalata_Cutlery_Forged_Series_3_1199ddd3-fcda-495a-87e5-fc0d410cd54c_large.progressive.jpg?v=1497909372" style="width: 333px; height: 333px;">
</div>}
(set: $utensilsMade to true) (set: $utensilsMadeEVER to true)
The utensils order is complete.
[[Return to Forge->Forge Morning]]
You reinforce the cracked handle, straighten the blade, and give it a fresh sharpening. The Farmer will be pleased.
{<div style="text-align:center;">
<img src= "https://bleedingcool.com/wp-content/uploads/2018/01/Shovel-Sword-1200x900.jpg" style="width: 366px; height: 333px;">
</div>}
(set: $shovelRepaired to true) (set: $shovelRepairedEVER to true)
The shovel is repaired.
[[Return to Forge->Forge Morning]]
You inspect the nearly finished sword. It only needs its edge tempered and the hilt wrapped. After careful work, the King's commission shines proudly.
{<div style="text-align:center;">
<img src= "https://d2j6dbq0eux0bg.cloudfront.net/images/17358160/1824867814.jpg" style="width: 300px; height: 333px;">
</div>}
(set: $swordFinished to true) (set: $shovelRepairedEVER to true)
The sword is finished.
[[Return to Forge->Forge Morning]]
The sun reaches its peak. Time to meet your customers.
The first to arrive is the Tavernkeep, energetic as ever.
[[Greet Tavernkeep->Tavernkeep]]
(set: $checkNoon to true)The Tavernkeep bounces into the forge with a bright grin.
"River, my favorite blacksmith. Got my utensils ready?"
(if: $utensilsMade)[
"Oh perfect!" She leans in slightly. "You always take care of me."
She reaches into her pocket and holds up a shimmering blue gem.
"Listen, a little low on coin... how about this fancy gem I found?"
[[Accept the Gem->Accept Gem]]
[[Ask for Coin Instead->Decline Gem]]
](else:)[
She folds her arms. "Wait, you don't have them done? River, I need those for tonight's rush."
She grumbles. "Fine. I'll come back tomorrow, I guess."
She storms out.
[[Next Customer->Farmer]]
]
(set: $checkTavernkeep to true)You take the strange gem from her hand. It feels oddly warm.
(set: $gotGem to true) (set: $gotGemEVER to true)
"Great! You're a lifesaver," she says, winking before heading out.
[[Next Customer->Farmer]]
You shake your head and ask for coin instead.
She sighs dramatically. "Fine, fine. Coin it is."
She pays properly, then flicks the gem in the air as she leaves. "Guess I’ll keep my treasure then."
[[Next Customer->Farmer]]
The Farmer steps in, leaning on his walking stick. "River! Got that old shovel fixed up?"
(if: $shovelRepaired)[
He inspects your work with a proud smile. "Good as new. Just like your father used to do it."
He pays in full with a grateful nod.
"See you tomorrow, kid."
[[Next Customer->Knight]]
](else:)[
He frowns deeply. "You didn't even touch it? I really needed that today."
He sighs and shuffles out.
[[Next Customer->Knight]]
]
(set: $checkFarmer to true)A young knight enters, posture stiff and formal. "Blacksmith River. I have come for the blade commissioned by the King."
(if: $swordFinished)[
He examines the blade with professional approval.
"Excellent craftsmanship. The King will be pleased."
He sheathes it and lowers his voice.
"I must continue my search for a magical gem. A dangerous artifact. If you see anything unusual, report it."
(if: $gotGem)[
The gem the Tavernkeep gave you could fit his description. Do you tell him?
[[Tell the Knight about the Gem->Tell Knight Gem]]
[[Keep the Gem Secret->Keep Gem Secret]]
](else:)[
[[End of Day->Sunset]]
]
](else:)[
His face stiffens. "You have failed the King’s deadline. This is unfortunate..."
[[End of Day->Sunset]]
]
(set: $checkKnight to true)You tell the knight about the gem and show it to him. His eyes widen as he takes in its glow.
"This is exactly what I was sent to find. River, you may have just saved the kingdom from a grave threat."
He accepts it carefully.
(set: $gotGem to false) (set: $knightGem to true) (set: $knightGemEVER to true)
"Thank you. Your honesty will not be forgotten."
[[End of Day->Sunset]]
You decide not to mention the gem.
"If anything strange comes your way, you must report it. This mission is no small matter."
He turns sharply and leaves.
[[End of Day->Sunset]]
With all customers gone, the forge finally quiets. You sweep metal shavings from the floor, bank the coals, and hang each tool back in its place. The routine feels grounding and familiar.
By the time you wash the soot from your hands, the sky has turned a deep orange. You lock the forge door and walk upstairs.
In your room, you lie down, letting the day settle in your mind. Your thoughts drift as sleep pulls you under. (if: $gotGem)[ You leave the blue gem to rest on your nightstand.]
Darkness...
(if: $gotGem)[
You dream of a crow perched on your out stretched hand eating the shattered shards of the blue gem...
](else:)[
You dream of a crow in the distance, perched atop a pile of ingots, eating a small object, you can't quite make out...
]
[[Wake Up Again->Start1]]
(set: $utensilsMade1 to false) (set: $shovelRepaired1 to false) (set: $swordFinished1 to false) (set: $gotGem1 to false) (set: $knightGem1 to false) (set: $cluesSearched1 to false) (set: $loop1 to true)
//Tap.//
//Tap..//
//Tap...//
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/736x/67/07/0c/67070c0492242da9080517029ab588dd.jpg" style="width: 366px; height: 333px;">
</div>}
You wake to the rhythmic tapping of a crow’s beak against your window again... Today looks like any other day.
[[Get Dressed and Head to the Forge->Forge Morning1]]
(set: $checkNoon to false) (set: $checkTavernkeep to false) (set: $checkFarmer to false) (set: $checkKnight to false) (set: $farmerLore to false)
(set: $farmerGiftLOOP to false) (set: $gotTomeLOOP to false) (set: $readTomeLOOP to false)You arrive at your forge. Three orders sit on your workbench:
• To craft kitchen utensils for the Tavernkeep
• To repair a broken shovel belong- wait...
The forge is no different than it was yesterday morning. (if: $utensilsMade is true or $shovelRepaired is true or $swordFinished is true)[Somehow yesterday's orders were undone. ]This is either a serious case of dejavu or something is seriously wrong.
Perhaps there something around here that can explain whats happening...
Choose what to do:
(if: $utensilsMade1 is false)[[Make Kitchen Utensils->Make Kitchen Utensils1]]
(if: $shovelRepaired1 is false)[[Repair Shovel->Repair Shovel1]]
(if: $swordFinished1 is false)[[Finish Sword->Finish Sword1]]
[[Wait for Customers->Noon1]]
(if: $utensilsMade1 is false or $shovelRepaired1 is false or $swordFinished1 is false)[[Look around for Clues->Clues]]The sun reaches its peak once more.
Just as energetic as she did yesterday, the Tavernkeep arrives.
[[Greet Tavernkeep->Tavernkeep1]]
(set: $checkNoon to true)(if: $utensilsMade is true)[Just as you did last time, you once again heat iron, hammer out ladles and spoons, and polish them until they shine.](else:)[You heat iron, hammer out ladles and spoons, and polish them until they shine. It's repetitive but calming.]
{<div style="text-align:center;">
<img src= "https://shop.nalatanalata.com/cdn/shop/products/Mitsuhiro_Konishi_Nalata_Cutlery_Forged_Series_3_1199ddd3-fcda-495a-87e5-fc0d410cd54c_large.progressive.jpg?v=1497909372" style="width: 333px; height: 333px;">
</div>}
(set: $utensilsMade1 to true) (set: $utensilsMadeEVER to true) (set: $utensilsMadeLOOP to true)
The utensils order is complete.
[[Return to Forge->Forge Morning1]]
(if: $shovelRepaired is true)[Same as last time, you reinforce the cracked handle, straighten the blade, and give it a fresh sharpening. ](else:)[You reinforce the cracked handle, straighten the blade, and give it a fresh sharpening. The Farmer will be pleased.]
{<div style="text-align:center;">
<img src= "https://bleedingcool.com/wp-content/uploads/2018/01/Shovel-Sword-1200x900.jpg" style="width: 366px; height: 333px;">
</div>}
(set: $shovelRepaired1 to true) (set: $shovelRepairedEVER to true) (set: $shovelRepairedLOOP to true)
The shovel is repaired.
[[Return to Forge->Forge Morning1]]
(if: $swordFinished is true)[Picking up the nearly finished sword once more, you temper it's edge and wrap the hilt. After careful work, the King's commission shines proudly. ](else:)[You inspect the nearly finished sword. It only needs its edge tempered and the hilt wrapped. After careful work, the King's commission shines proudly.]
{<div style="text-align:center;">
<img src= "https://d2j6dbq0eux0bg.cloudfront.net/images/17358160/1824867814.jpg" style="width: 300px; height: 333px;">
</div>}
(set: $swordFinished1 to true) (set: $shovelRepairedEVER to true) (set: $swordFinishedLOOP to true)
The sword is finished.
[[Return to Forge->Forge Morning1]]
(set: $cluesSearched1 to true) (set: $cluesSearchedEVER to true)
The only thing of note you can find is a thin trail of fresh dirt across the floor.
You crouch, brushing your fingers across the trail, following it to its source underneath your work bench.
The stone tile has been missing there for years, leaving only exposed soil, but something has clearly disturbed the dirt more recently.
Moving the work bench out of the way, you can more clearly see the scene.
The dirt is loose, uneven, and almost looks as if something pushed it upward from below.
(if: $loop1 is true)[
(if: $checkTavernkeep is false and $checkFarmer is false and $checkKnight is false)[
(if: $shovelRepaired1 is true)[[[Use the Farmer's Shovel->digHole]]](else:)[Maybe you could dig this up, if you had a working shovel.]
[[Wait til Noon->Noon1]]
](if: $checkTavernkeep is true and $checkFarmer is false and $checkKnight is false)[
(if: $shovelRepaired1 is true)[Maybe you could dig this up later with the Farmer's shovel, if you had more time.](else:)[Maybe you could dig this up, if you had a working shovel.]
[[Next Customer->Farmer1]]
](if: $checkFarmer is true and $checkKnight is false)[
(if: $shovelRepaired1 is true)[(if: $farmerGiftLOOP is true)[Maybe you could dig this up later with the Farmer's shovel, if you had more time.](else:)[Maybe you could dig this up if you still had the shovel.]](else:)[Maybe you could dig this up, if you had a working shovel.]
[[Next Customer->Knight1]]
](if: $checkKnight is true)[
(if: $shovelRepaired1 is true)[(if: $farmerGiftLOOP is true)[[[Use the Farmer's Shovel->digHole]]](else:)[Maybe you could dig this up if you still had the shovel.]](else:)[Maybe you could dig this up, if you had a working shovel.]
[[End of Day->Sunset1]]
] ](else:)[
(if: $checkTavernkeep is false and $checkFarmer is false and $checkKnight is false)[
(if: $shovelRepairedLOOP is true)[[[Use the Farmer's Shovel->digHole]]](else:)[Maybe you could dig this up, if you had a working shovel.]
[[Wait til Noon->NoonLOOP]]
](if: $checkTavernkeep is true and $checkFarmer is false and $checkKnight is false)[
(if: $shovelRepairedLOOP is true)[Maybe you could dig this up later with the Farmer's shovel, if you had more time.](else:)[Maybe you could dig this up, if you had a working shovel.]
[[Next Customer->FarmerLOOP]]
](if: $checkFarmer is true and $checkKnight is false)[
(if: $shovelRepairedLOOP is true)[(if: $farmerGiftLOOP is true)[Maybe you could dig this up later with the Farmer's shovel, if you had more time.](else:)[Maybe you could dig this up if you still had the shovel.]](else:)[Maybe you could dig this up, if you had a working shovel.]
[[Next Customer->KnightLOOP]]
](if: $checkKnight is true)[
(if: $shovelRepairedLOOP is true)[(if: $farmerGiftLOOP is true)[[[Use the Farmer's Shovel->digHole]]](else:)[Maybe you could dig this up if you still had the shovel.]](else:)[Maybe you could dig this up, if you had a working shovel.]
[[End of Day->SunsetLOOP]]
] ]
The Tavernkeep bounces into the forge with a bright grin.
"River, my favorite blacksmith. Got my utensils ready?"
This confirms it. Her tone. Her movements. The exact same as before. Time appears to have repeated itself.
(if: $utensilsMade1)[
"Oh perfect!" She leans in slightly. "You always take care of me."
(if: $gotGemEVER is false)[ She reaches into her pocket and holds up a shimmering blue gem.](else:)[(if: $knightGemEVER is true)[ She reaches into her pocket and holds up the Knight's blue gem.](else:)[ She reaches into her pocket and holds up the familar blue gem.]]
"Listen, a little low on coin... how about this fancy gem I found?"
[[Accept the Gem->Accept Gem1]]
[[Ask for Coin Instead->Decline Gem1]]
](else:)[
She folds her arms. "Wait, you don't have them done? River, I need those for tonight's rush."
She grumbles. "Fine. I'll come back tomorrow, I guess."
(if: $gotGemEVER is false)[ She storms out.](else:)[(if: $knightGemEVER is true)[ She storms out, taking the Knight's gem with her.](else:)[ She storms out, taking the gem with her.]]
[[Wait for next Customer->Farmer1]]
(if: $cluesSearched1 is false)[[Spend this time to look around for Clues->Clues]]
]
(set: $checkTavernkeep to true)(if: $knightGem is true)[You take the knight's gem from her hand again. Its strange warmth remains.](else:)[(if: $gotGem is true)[You take the strange gem from her hand again. Its strange warmth remains.](else:)[You take the strange gem from her hand. It feels oddly warm.]]
(set: $gotGem1 to true) (set: $gotGemEVER to true) (set: $gotGemLOOP to true)
"Great! You're a lifesaver," she says, winking before heading out.
[[Next Customer->Farmer1]]You shake your head and ask for coin instead.
She sighs dramatically. "Fine, fine. Coin it is."
She pays properly, then flicks the gem in the air as she leaves. "Guess I’ll keep my treasure then."
[[Next Customer->Farmer1]]
The Farmer steps in, leaning on his walking stick, just like before. "River! Got that old shovel fixed up?"
(if: $shovelRepaired1)[
He inspects your work with a proud smile. "Good as new. Just like your father used to do it."
He pays in full with a grateful nod.
"See you tomorrow, kid."
He heads for the door.
(if: $farmerTalkEVER is true)[(if: $farmerGiftEVER is true)[[[Ask to borrow Shovel for the Day->dia3FarmerGift]]](else:)[[[Explain the whole time-loop situation->dia1FarmerLOOP]]]](else:)[[[Try to explain the whole time-loop situation->dia1Farmer]]]
[[Next Customer->Knight1]]
](else:)[
He frowns deeply. "You didn't even touch it? I really needed that today."
He sighs as he begins to shuffle out.
(if: $farmerTalkEVER is true)[[[Explain the whole time-loop situation->dia1FarmerLOOP]]](else:)[[[Try to explain the whole time-loop situation->dia1Farmer]]]
[[Next Customer->Knight1]]
]
(set: $checkFarmer to true)
The young knight enters, posture just as stiff and formal as before. "Blacksmith River. I have come for the blade commissioned by the King."
(if: $swordFinished1)[
He examines the blade with professional approval.
"Excellent craftsmanship. The King will be pleased."
He sheathes it and lowers his voice.
"I must continue my search for a magical gem. A dangerous artifact. If you see anything unusual, report it."
(if: $gemLORE is false)[[[Ask about the magical gem->dia1Knight]]](else:)[[[Ask about the magical gem again->dia1Knight]]]
(if: $gotGem1)[
(if: $knightGemEVER is false)[The gem the Tavernkeep gave you could fit his description. Do you tell him?](else:)[You have the gem he seeks. Do you tell him?]
[[Tell the Knight about the Gem->Tell Knight GemLOOP]]
[[Keep the Gem Secret->Keep Gem SecretLOOP]]
](else:)[
[[End of Work Day->Sunset1]]
]
](else:)[
His face stiffens. "You have failed the King’s deadline. This is unfortunate..."
[[End of Work Day->Sunset1]]
]
(set: $checkKnight to true)With all customers gone, the forge quiets once more. You lock the door and sit on your stool, rubbing the soot from your hands. Something here must explain the loop...
(if: $cluesSearchedEVER is false)[
[[Search the forge for clues->Clues]]
](else:)[
(if: $cluesSearchedEVER is true and $farmerGiftLOOP is true)[[[Revisit Clues and Use the Farmer's Shovel->digHoleLOOP]] ](else:)[Thinking back to your Clues, you think a shovel would be useful...]
]
[[Just head to bed->EndLOOP]]
The Farmer listens as you try to explain the strange looping day. His weathered face tightens in concern more than disbelief.
He tries to follow your explanation, but his brow furrows again and again. "Time repeating itself... I want to understand, kid, really. But..."
(if: $shovelRepairedLOOP is true)[
He rests a hand on your shoulder. "You look tired, River. If something is bothering you, you should slow down a bit. You already did fine work on my shovel today, so maybe your best option now is some rest."
](else:)[
He rubs his forehead. "You did not fix my shovel, which is not like you. Something must really be eating at your mind."
]
He waits patiently for your next words.
(if: $shovelRepairedLOOP is true and $cluesSearchedEVER is true)[
[[Ask to borrow the shovel->dia2FarmerShovel]]
]
(if: $tomeLORE is true and $gotGemLOOP is true)[
[[Show the gem and explain using what the Knight told you->dia2FarmerLore]]
](if: $shovelRepairedLOOP is false and $gotGemLOOP is false)[ You open your mouth, but the words fall apart before you. You wish you had a better way to explain it.]
(if: $loop1 is true)[[[End the conversation and greet the Knight->Knight1]]](else:)[[[End the conversation and greet the Knight->KnightLOOP]]]
(set: $farmerTalkEVER to true)
You lie down, exhausted from another of the same day. Soon after your eyes close, your mind drifts off.
In your dream, you are a crow, wings spread wide, drifting through a sky of shifting colors. You glide over the forge, the town, the fields beyond. Everything feels distant now.
The wind carries you higher and higher until the world below becomes but a swirl beneath you. A sudden pull drags you downward, spiraling, spinning-
[[Wake Up->StartLoop]]
(set: $loop1 to false)
(set: $gotGem1 to false)(if: $knightGemEVER)[You decide not to mention the gem this time.](else:)[You decide not to mention the gem.]
"If anything strange comes your way, you must report it. This mission is no small matter."
He turns sharply to leave.
(if: $loop1 is true)[[[End of Work Day->Sunset1]]](else:)[[[End of Work Day->SunsetLOOP]]]
(if: $knightGemEVER)[You tell the knight about the gem and show it to him again. His eyes widen as he takes in its glow.](else:)[You tell the knight about the gem and show it to him. His eyes widen as he takes in its glow.]
"This is exactly what I was sent to find. River, you may have just saved the kingdom from a grave threat."
He accepts it carefully.
(set: $gotGem1 to false)(set: $gotGemLOOP to false) (set: $knightGem1 to true)(set: $knightGemLOOP to true) (set: $knightGemEVER to true)
"Thank you. Your honesty will not be forgotten."
(if: $loop1 is true)[[[End of Work Day->Sunset1]]](else:)[[[End of Work Day->SunsetLOOP]]]
You clear your throat and ask the Knight if he has time to talk more about his mission.
He straightens proudly, one hand on the hilt of his sword.
"Time? I always have time to share the exploits of the King's finest. Ask whatever you wish."
He looks far too pleased to have an audience.
He continues, lowering his voice in a dramatic tone.
"The truth is, blacksmith River, the artifact I seek is no ordinary trinket. It is the key to unlocking a powerful Tome, a relic forged by the gods themselves. Its pages hold dominion over time and space. A sacred tool, that was stolen by criminals who likely do not understand its danger. The King has entrusted me alone to retrieve it, for only I have the skill required."
You struggle not to roll your eyes.
What do you want to ask?
[[Ask about the Tome->dia2KnightTome]]
[[Ask about the Gods->dia2KnightGods]]
[[Ask about the King->dia2KnightKing]]
[[Ask if he has any other news->dia2KnightNews]]
(if: $loop1 is true)[[[End the Conversation->Sunset1]]](else:)[[[End the Conversation->SunsetLOOP]]]
(set: $gemLORE to true)
(set: $utensilsMadeLOOP to false) (set: $shovelRepairedLOOP to false) (set: $swordFinishedLOOP to false) (set: $gotGemLOOP to false) (set: $knightGemLOOP to false) (set: $loop1 to false)
//Tap.//
//Tap..//
//Tap...//
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/736x/67/07/0c/67070c0492242da9080517029ab588dd.jpg" style="width: 366px; height: 333px;">
</div>}
You wake to the rhythmic tapping of a crow’s beak against your window once more. Here we go again.
The day has begun anew.
[[Get Dressed and Head to the Forge->Forge MorningLOOP]]
(set: $checkNoon to false) (set: $checkTavernkeep to false) (set: $checkFarmer to false) (set: $checkKnight to false) (set: $farmerLore to false)
(set: $farmerGiftLOOP to false) (set: $gotTomeLOOP to false) (set: $readTomeLOOP to false)With all customers gone, as the forge quiets once more, another loop comes closer to an end. You lock the door and sit on your stool, rubbing the soot from your hands, and think of what to do next...
(if: $gotTomeLOOP is false)[ (if: $cluesSearchedEVER is false)[
[[Search the forge for clues->Clues]] ](else:)[
(if: $cluesSearchedEVER is true and $farmerGiftLOOP is true)[[[Revisit Clues and Use the Farmer's Shovel->digHoleLOOP]]](else:)[Thinking back to your Clues, you think a shovel would be useful...] ] ]
(if: $gotTomeLOOP is true and $readTomeLOOP is false)[[[Take another look at the Tome->inspectTome]]]
[[Just head to bed->EndLOOP]]
You arrive at your forge once more.
The forge is the same as always. On the workbench, the 3 orders sit, untouched.
(if: $cluesSearchedEVER is false)[Perhaps there something around here that can explain whats happening...]
Choose what to do:
(if: $utensilsMadeLOOP is false)[(if: $utensilsMadeEVER is true)[[[Make Kitchen Utensils->Make Kitchen UtensilsLOOP]]](else:)[[[Make Kitchen Utensils->Make Kitchen UtensilsLOOP1]]] ]
(if: $shovelRepairedLOOP is false)[(if: $shovelRepairedEVER is true)[[[Repair Shovel->Repair ShovelLOOP]]](else:)[[[Repair Shovel->Repair ShovelLOOP1]]] ]
(if: $swordFinishedLOOP is false)[(if: $swordFinishedEVER is true)[[[Finish Sword->Finish SwordLOOP]]](else:)[[[Finish Sword->Finish SwordLOOP1]]] ]
[[Wait for Customers->NoonLOOP]]
(if: $utensilsMadeLOOP is false or $shovelRepairedLOOP is false or $swordFinishedLOOP is false and $cluesSearchedEVER is false)[[[Look around for Clues->Clues]]]
(if: $cluesSearchedEVER is true and $shovelRepairedLOOP is true)[[[Revisit Clues and Use the Farmer's Shovel->digHoleLOOP]]]
The sun reaches its peak once more, and the Tavernkeep arrives in her same energetic fashion.
[[Greet Tavernkeep->TavernkeepLOOP]]
(set: $checkNoon to true)The Farmer steps in, leaning on his walking stick, no different than before. "River! Got that old shovel fixed up?"
(if: $shovelRepairedLOOP)[
He inspects your work with a proud smile. "Good as new. Just like your father used to do it."
He pays in full with a grateful nod.
"See you tomorrow, kid."
He heads for the door.
(if: $farmerTalkEVER is true)[(if: $farmerGiftEVER is true)[[[Ask to borrow Shovel for the Day->dia3FarmerGift]]](else:)[[[Explain the whole time-loop situation->dia1FarmerLOOP]]]](else:)[[[Try to explain the whole time-loop situation->dia1Farmer]]]
[[Next Customer->KnightLOOP]]
](else:)[
He frowns deeply. "You didn't even touch it? I really needed that today."
He sighs as he begins to shuffle out.
(if: $farmerTalkEVER is true)[[[Explain the whole time-loop situation->dia1FarmerLOOP]]](else:)[[[Try to explain the whole time-loop situation->dia1Farmer]]]
[[Next Customer->KnightLOOP]]
]
(set: $checkFarmer to true)The young knight enters, posture just as stiff and formal as ever. "Blacksmith River. I have come for the blade commissioned by the King."
(if: $swordFinishedLOOP)[
He examines the blade with professional approval.
"Excellent craftsmanship. The King will be pleased."
He sheathes it and lowers his voice.
"I must continue my search for a magical gem. A dangerous artifact. If you see anything unusual, report it."
(if: $gemLORE is false)[[[Ask about the magical gem->dia1Knight]]](else:)[[[Ask about the magical gem again->dia1Knight]]]
(if: $gotGemLOOP)[
(if: $knightGemEVER is false)[The gem the Tavernkeep gave you could fit his description. Do you tell him?](else:)[You have the gem he seeks. Do you tell him?]
[[Tell the Knight about the Gem->Tell Knight GemLOOP]]
[[Keep the Gem Secret->Keep Gem SecretLOOP]]
](else:)[
[[End of Work Day->SunsetLOOP]]
]
](else:)[
His face stiffens. "You have failed the King’s deadline. This is unfortunate..."
[[End of Work Day->SunsetLOOP]]
]
(set: $checkKnight to true)Using the Farmer's Shovel, you dig carefully. Soil gives way until the blade of the shovel bumps against something solid.
(if: $gotTomeEVER is false)[
You brush dirt aside and reveal the shape of an old leather bound book.
The edges are lined with iron. The leather is black, worn in uneven patterns of age that spiral across the surface. Some spots look centuries old or rusted, while others seem freshly crafted. A single crow feather is sewn into the cover, its quill pointing toward a small indent above it.
](else:)[
You brush dirt aside and the same Tome rests beneath the dirt, the aged spirally pattern different than before. Iron edged, black leather, the feather sewn into the cover.
]
(if: $gemLORE is true and $tomeLORE is false)[
This must be the Tome the Knight spoke of. Made by the gods themselves.
](if: $tomeLORE is true)[
This must be the Tome the Knight spoke of. Made by the The Crow God, themself. (if: $gotGem is true)[And you have just the Gem to unlock it...]
]
[[Inspect the Tome->inspectTome]]
You temper the blade's edge and wrap the hilt. Eventually, the King's commission is complete and the sword is finished.
{<div style="text-align:center;">
<img src= "https://d2j6dbq0eux0bg.cloudfront.net/images/17358160/1824867814.jpg" style="width: 300px; height: 333px;">
</div>}
[[Return to Forge->Forge MorningLOOP]]
(set: $swordFinishedLOOP to true) (set: $shovelRepairedEVER to true)Once again, you reinforce the cracked handle, straighten the blade, and give the shovel a fresh sharpening.
The shovel is repaired.
{<div style="text-align:center;">
<img src= "https://bleedingcool.com/wp-content/uploads/2018/01/Shovel-Sword-1200x900.jpg" style="width: 366px; height: 333px;">
</div>}
[[Return to Forge->Forge MorningLOOP]]
(set: $shovelRepairedLOOP to true) (set: $shovelRepairedEVER to true)
Once again, heating iron, hammering out ladles and spoons, and polishing them, the utensils order is complete.
{<div style="text-align:center;">
<img src= "https://shop.nalatanalata.com/cdn/shop/products/Mitsuhiro_Konishi_Nalata_Cutlery_Forged_Series_3_1199ddd3-fcda-495a-87e5-fc0d410cd54c_large.progressive.jpg?v=1497909372" style="width: 333px; height: 333px;">
</div>}
[[Return to Forge->Forge MorningLOOP]]
(set: $utensilsMadeLOOP to true) (set: $utensilsMadeEVER to true) You move the workbench aside once more, revealing the dirt patch beneath it, and using the Farmer's Shovel, you dig carefully. Soil gives way until the blade of the shovel bumps against something solid.
(if: $gotTomeEVER is false)[
You brush dirt aside and reveal the shape of an old leather bound book.
The edges are lined with iron. The leather is black, worn in uneven patterns of age that spiral across the surface. Some spots look centuries old or rusted, while others seem freshly crafted. A single crow feather is sewn into the cover, its quill pointing toward a small indent above it.
](else:)[
You brush dirt aside and the same Tome rests beneath the dirt, the aged spirally pattern different than before. Iron edged, black leather, the feather sewn into the cover.
]
(if: $gemLORE is true and $tomeLORE is false)[
This must be the Tome the Knight spoke of. Made by the gods themselves.
](if: $tomeLORE is true)[
This must be the Tome the Knight spoke of. Made by the The Crow God, themself. (if: $gotGem is true)[And you have just the Gem to unlock it...]
]
[[Inspect the Tome->inspectTome]]
You heat iron, hammer out ladles and spoons, and polish them until they shine.
The utensils order is complete.
{<div style="text-align:center;">
<img src= "https://shop.nalatanalata.com/cdn/shop/products/Mitsuhiro_Konishi_Nalata_Cutlery_Forged_Series_3_1199ddd3-fcda-495a-87e5-fc0d410cd54c_large.progressive.jpg?v=1497909372" style="width: 333px; height: 333px;">
</div>}
[[Return to Forge->Forge MorningLOOP]]
(set: $utensilsMadeLOOP to true) (set: $utensilsMadeEVER to true) You inspect the nearly finished sword. It only needs its edge tempered and the hilt wrapped. After careful work, the King's commission shines proudly.
The sword is finished.
{<div style="text-align:center;">
<img src= "https://d2j6dbq0eux0bg.cloudfront.net/images/17358160/1824867814.jpg" style="width: 300px; height: 333px;">
</div>}
[[Return to Forge->Forge MorningLOOP]]
(set: $swordFinishedLOOP to true) (set: $shovelRepairedEVER to true)You reinforce the cracked handle, straighten the blade, and give it a fresh sharpening.
The shovel is repaired.
{<div style="text-align:center;">
<img src= "https://bleedingcool.com/wp-content/uploads/2018/01/Shovel-Sword-1200x900.jpg" style="width: 366px; height: 333px;">
</div>}
[[Return to Forge->Forge MorningLOOP]]
(set: $shovelRepairedLOOP to true) (set: $shovelRepairedEVER to true)
The Tavernkeep bounces into the forge with her same bright grin, the exact same as before.
"River, my favorite blacksmith. Got my utensils ready?"
(if: $utensilsMadeLOOP)[
"Oh perfect!" She leans in slightly. "You always take care of me."
(if: $gotGemEVER is false)[ She reaches into her pocket and holds up a shimmering blue gem.](else:)[(if: $knightGemEVER is true)[ She reaches into her pocket and holds up the Knight's blue gem.](else:)[ She reaches into her pocket and holds up the familar blue gem.]]
"Listen, a little low on coin... how about this fancy gem I found?"
(if: $gotGemEVER is true)[[[Accept the Gem->Accept GemLOOP]]](else:)[[[Accept the Gem->Accept GemLOOP1]]]
[[Ask for Coin Instead->Decline GemLOOP]]
](else:)[
She folds her arms. "Wait, you don't have them done? River, I need those for tonight's rush."
She grumbles. "Fine. I'll come back tomorrow, I guess."
(if: $gotGemEVER is false)[ She storms out.](else:)[(if: $knightGemEVER is true)[ She storms out, taking the Knight's gem with her.](else:)[ She storms out, taking the gem with her.]]
[[Wait for next Customer->Farmer1]]
(if: $cluesSearchedEVER is false)[[[Spend this time to look around for Clues->Clues]]]
]
(set: $checkTavernkeep to true)"The Tome," he begins, puffing out his chest, "is unlike anything crafted by mortal hands. It was created by the Crow God, Wor Themself. When the King first founded this kingdom, Wor gifted the Tome as a blessing. A symbol of divine favor, granting wisdom, power, clarity during times of crisis."
He leans closer.
"But someone stole it. And without the gem that unlocks it, the Tome cannot be opened. That is why I journey here. The King is certain the thief passed through these lands."
He adjusts his cloak, clearly enjoying the attention.
[[Ask about Wor->dia3KnightCrow]]
[[Ask about the King->dia2KnightKing]]
[[Change Subject->dia0Knight]]
(set: $tomeLORE to true)
The Knight tilts his head. "Are you feeling alright? Everyone in the kingdom learns about the gods when they are children." He studies your face, looking faintly concerned. "You look a bit unwell."
Still, he indulges your question, mockingly changing his tone to one more appropriate for a child.
"The 3 Gods that //watch over us all//, are the Lion God, Nol, the Crow God, Wor, and the Squirrel God, Ler."
He taps the crest on his cloak.
"I follow the Lion God, Nol. Strength, courage, honor. That is the path I walk."
He glances toward the window.
"When I arrived in your town, I saw a temple dedicated to the Squirrel God, Ler. Checks out, as I assume this place keeps to farming, yes? That is common for you rural communities."
You remember your father and the Farmer taking you to the temple as a child. You mostly remember feeling bored.
The Knight folds his hands behind his back. "Is there anything else you want to ask?"
[[Ask about Nol->dia3KnightLion]]
[[Ask about Wor->dia3KnightCrow]]
[[Ask about Ler->dia3KnightSquirrel]]
[[Change Subject->dia0Knight]]
(set: $godsLORE to true)
The Knight gives you a baffled look. "You do not know about your own King? River, your town truly can not be this isolated. You... It was //His// sword order you just completed. You do know this, right?"
He adjusts his expression and stance before speaking.
"King All the First forged the kingdom into what it is today. In eight days, guided by divine purpose, he united the lands, built the royal capital, and established the laws that protect us all."
He places a hand over his heart.
"It is by his command that I travel here. I serve him with unwavering loyalty."
[[Change Subject->dia0Knight]]
(set: $kingLORE to true)
The Knight brightens slightly. "News, yes. I cleared a bandit camp near the northern road two days ago. A dangerous lot. You are welcome, by the way."
He continues without waiting for thanks.
"I also saw a flyer posted at the inn. Some kind of event happening tomorrow night. Looked like a celebration of some sort."
You remember the Farmer mentioning it last week. You told him you would probably be too busy with work.
The Knight raises a brow. "Anything else you want to discuss?"
[[Change Subject->dia0Knight]]
(set: $newsLORE to true)
"The Lion God, Nol, is the patron of warriors, soldiers, and anyone who values bravery," the Knight explains with pride. "Nol is the youngest of the gods, born from the spark of human courage. It is said Nol gifted us with emotion itself."
He nods with certainty. "Anything else?"
[[Ask about Wor->dia3KnightCrow]]
[[Ask about Ler->dia3KnightSquirrel]]
[[Change Subject->dia0Knight]]
(set: $godlionLORE to true)
"The Crow God, Wor, is the oldest of the gods," his concern at your lack of knowledge growing evermore. "Wor watches scholars, historians, truth seekers. It is said Wor created time and space, and gifted humans with their intellect. And while I personally worship Nol, Wor is respected across the kingdom."
"Why do you ask?"
[[Ask about Time Loops->dia4KnightTime]]
[[Ask about Nol->dia3KnightLion]]
[[Ask about Ler->dia3KnightSquirrel]]
[[Change Subject->dia0Knight]]
(set: $godcrowLORE to true)The Knight laughs quietly. "I expected you to know more than I do about Ler. Your town has a full temple to the Squirrel God."
He continues anyway.
"Ler watches nature. Farmers, hunters, herbalists, anyone who lives close to the land. Ler is said to have gifted the world its life, shaping all living things."
He rubs his chin. "A gentle god, but not a weak one. Anything else?"
[[Ask about Nol->dia3KnightLion]]
[[Ask about Wor->dia3KnightCrow]]
[[Change Subject->dia0Knight]]
(set: $godsquirrelLORE to true)(if: $knightGemEVER is true)[You take the knight's gem from her hand again. Its strange warmth remains.](else:)[You take the strange gem from her hand again. Its strange warmth remains.]
(set: $gotGemLOOP to true) (set: $gotGemEVER to true)
"Great! You're a lifesaver," she says, winking before heading out.
[[Next Customer->FarmerLOOP]]You shake your head and ask for coin instead.
She sighs dramatically. "Fine, fine. Coin it is."
She pays properly, then flicks the gem in the air as she leaves. "Guess I’ll keep my treasure then."
[[Next Customer->FarmerLOOP]]
{(align:"<==>")+(box:"x")+(text-size:1.5)[ Ending 1: 'The Crow' ]}
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/1200x/20/50/1a/20501a086da4f758ef29b4293efce922.jpg" style="width: 200px; height: 250px;">
</div>}
River wakes in their bed as the sun rises, the crow silently sitting outside the window.
The loop is gone.
Something else remains.
River finishes the last commissions they ever intend to take, then closes the forge doors for good. The town does not understand. Some are disappointed. Others whisper. The blacksmith speaks of knowledge gifted by a god, of time folded in on itself, of truths too vast to hammer into iron.
Most dismiss it as madness.
River leaves the town soon after, traveling toward a distant castle said to house great scholars. They believe they have found their people. Long nights spent discussing history, divinity, and impossible ideas. Endless debates in stone halls lit by torchlight.
But these halls are cells.
The scholars are prisoners. Heretics. Criminals.
River never realizes the truth. Or perhaps they do, and choose not to see it.
They spend their remaining years convinced they are learning, even as their mind frays beneath the weight of knowledge it was never meant to hold alone.
River dies in confinement, remembered only in rumor.
As the blacksmith who claimed the gods spoke to them.
The one who knew too much.
(text-size:.75)[ [[The End...->EndGame]] ]{(align:"<==>")+(box:"x")+(text-size:1.5)[ Ending 2: 'The Lion' ]}
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/736x/79/fd/f8/79fdf8c132917ea1c265cb7748f0dfac.jpg" style="width: 200px; height: 200px;">
</div>}
River wakes in their bed as the sun rises, the crow gone from the window.
The loop is over.
River finishes the remaining commissions out of obligation, not love. Each strike of the hammer feels heavier than the last, like a role they have already outgrown. When the forge doors finally close, some in the town grumble. Others nod, as if they always knew this day would come.
River leaves to serve the kingdom.
Steel is no longer something they shape, but something they wield. The battlefield is terrifying, loud, and alive in a way the forge never was. River learns quickly.
They meet the Knight again, not as a customer, but as an equal. Respect grows into trust. Trust grows into something closer. Something steady.
They fight side by side for years. Campaigns blur together, victories and losses stacking like scars. River finds purpose not in making tools, but in protecting others with them.
They build a life between battles. The 2 Knights. Brief moments of quiet before marching out again.
River dies in battle, standing beside the person they chose.
Their name is recorded in the kingdom’s rolls, remembered as a knight who never turned away from the fight.
(text-size:.75)[ [[The End...->EndGame]] ]
{(align:"<==>")+(box:"x")+(text-size:1.5)[ Ending 3: 'The Squirrel' ]}
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/1200x/a5/01/74/a501742482237e883542288c9e2c4fb9.jpg" style="width: 200px; height: 200px;">
</div>}
River wakes in their bed as the sun rises, the crow gone from the window.
The loop is over.
Life continues.
River keeps the forge running. Orders come in. Tools go out. Days stack neatly on top of one another, familiar and comfortable. The rhythm never truly breaks.
{(if: $newsLORE is false)[
Weeks later, the Farmer mentions an event that happened at the tavern. River listens politely, then shrugs it off. Too busy. There is always work to be done.
](if: $newsLORE is true)[
River attends the Tavernkeep's event that the Farmer and the Knight spoke of. The night is lively, warm, full of stories and noise. For a few hours, River feels something different. Something lighter. Then morning comes, and the forge calls them back.
]}
River settles into routine again.
Years pass gently. Seasons roll over the town like shallow tides. River repairs the same tools, greets the same people, walks the same paths. The repetition is soothing. Familiar. Safe.
River dies in bed of old age, in the same house they were born in.
Their life leaves no great mark on history.
But it never needed to.
(text-size:.75)[ [[The End...->EndGame]] ]
{(align:"<==>")+(box:"x")+(text-size:1.5)[ Ending 4: 'The Blacksmith' ]}
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/1200x/1e/dc/88/1edc8861a8e17edf16be3b87c4f9555f.jpg" style="width: 200px; height: 200px;">
</div>}
River wakes in their bed as the sun rises, the crow gone from the window.
The loop is over.
River does not return to life as it was.
The forge remains open, but it no longer consumes every hour of the day. Some commissions are turned away. Others are delayed. River learns that the world does not end when work is set aside.
River attends the event at the tavern, the Farmer invited them too.
For once, River's night is not about work.
But about spending time with River's friends. With the Farmer- No. Not Farmer, Innkeeper, Knight, or Blacksmith. None of these labels.
River. River had fun with their friends. With George, Bonnie, and even Sebastian.
George laughs loudly, already halfway through his drink. Bonnie moves easily through the crowd, radiant in a way River has never allowed themself to notice before. Sebastian drops the stiffness of rank and title, becoming simply a young man far from home.
Friends.
River keeps forging, but differently now. Days are broken up by shared meals, long conversations, and quiet moments that feel earned.
Life becomes something lived, not repeated.
And after that long life, lived.
River dies in bed of old age, surrounded by friends who know them not as the blacksmith.
Just as River.
(text-size:.75)[ [[The End...->EndGame]] ]
(if: $knightGemEVER is true)[You take the knight's gem from her hand again. Its strange warmth remains.](else:)[You take the strange gem from her hand. It feels oddly warm.]
(set: $gotGemLOOP to true) (set: $gotGemEVER to true)
"Great! You're a lifesaver," she says, winking before heading out.
[[Next Customer->FarmerLOOP]]The Knight goes completely still. "Time loops? That is a very strange question, River."
"I do not know much of Wor's power regarding time. Too my knowledge, some scholars claim that it could be theoretically possible. But I have never heard of actual time loops."
He studies you again. "Truly a peculiar question... Got any more?"
[[Ask about Nol->dia3KnightLion]]
[[Ask about Ler->dia3KnightSquirrel]]
[[Change Subject->dia0Knight]]
(set: $godtimeLORE to true)He lets out a slow breath.
(if: $farmerLore is false)[
He does not fully understand your explanation, but he sees how shaken you are. "Alright, River. If you need it that badly, you can take the shovel. Just bring it back in one piece."
](else:)[
He nods with more certainty. "If this has to do with that Tome you mentioned, then maybe this shovel will be of some use."
]
(set: $farmerGiftLOOP to true) (set: $farmerGiftEVER to true)
(if: $loop1 is true)[
[[End the Conversation, and Greet the Knight->Knight1]]
](else:)[
[[End the Conversation, and Greet the Knight->KnightLOOP]]
]
After speaking with him before, you have a better idea of how to explain everything in a way he will understand. His expression softens when he sees how serious you look.
He listens closely as you tell him the day is repeating. This time, he nods slowly, still confused but far more patient.
(if: $shovelRepairedLOOP is true)[
"You did good work on the shovel, River. If you say something is wrong, I will try to believe you. But, what I am supposed to do with this time-loop nonsense is beyond me."
](else:)[
"You look troubled, kid. Hey, we can forget about not fixing the shovel today. Something has shaken you, that much is clear. But, whether it's this time-loop nonsense is beyond me."
]
He waits patiently for your next words.
(if: $shovelRepairedLOOP is true and $cluesSearchedEVER is true)[
[[Ask to borrow the shovel->dia2FarmerShovel]]
]
(if: $tomeLORE is true and $gotGemLOOP is true)[
[[Show the gem and explain using what the Knight told you->dia2FarmerLore]]
](if: $shovelRepairedLOOP is false and $gotGemLOOP is false)[ You open your mouth, but the words fall apart before you. You wish you had a better way to explain it.]
(if: $loop1 is true)[[[End the conversation and greet the Knight->Knight1]]](else:)[[[End the conversation and greet the Knight->KnightLOOP]]]
(set: $farmerTalkEVER to true)
Changing the Subject...
[[Ask about the Tome->dia2KnightTome]]
[[Ask about the Gods->dia2KnightGods]]
[[Ask about the King->dia2KnightKing]]
[[Ask if he has any other news->dia2KnightNews]]
(if: $loop1 is true)[[[End the Conversation->Sunset1]]](else:)[[[End the Conversation->SunsetLOOP]]]
The void stretches endlessly around you.
Wor watches from atop the iron pillar, wings folded, empty sockets fixed on you with impossible patience.
You feel exposed, like every moment of your life is laid bare.
The crow tilts their head.
(if: $WorEVER is false)[
//'''Blacksmith.'''//
//'''You stand at my judgement.'''//
//'''Answer my questions, and let yourself be known.'''//
](else:)[
//'''Blacksmith.'''//
//'''You stand, once more, at my judgement.'''//
//'''Answer my questions, and let yourself be known.'''//
//'''Or do you wish to leave again?'''//
]
[[Continue->diaWorQ1]]
[[Ask to Leave->WorFAIL]]
(set: $alignCrow to 0)
(set: $alignLion to 0)
(set: $alignSquirrel to 0)
(set: $alignSmith to 0)
You ask if you can borrow his shovel.
The request makes him pause. And he thinks for a moment...
[[Wait for a response->dia3FarmerGift]]
You show him the gem and repeat what the Knight told you. As you speak, something shifts in the Farmer's expression. Not complete understanding, but definite recognition.
"I remember something like that," he murmurs. "When your dad and I were boys, we found a strange book floating down by the river. Looked just like the one you described. When we brought it back here, it vanished. Your dad always swore he saw it again from time to time. Said the thing never stayed still."
He looks toward the distance.
"So maybe the thing you are looking for is closer than you think."
He pats his side.
(if: $shovelRepairedLOOP is true and $cluesSearchedEVER is true)[
[[Ask to borrow the shovel->dia2FarmerShovel]]
](else:)[
If only you had the right words to make him understand what you need now.
]
(if: $loop1 is true)[ [[End the Conversation, and Greet the Knight->Knight1]]](else:)[ [[End the Conversation, and Greet the Knight->KnightLOOP]]]
(set: $farmerLore to true)You lift the Tome carefully. The leather is cool to the touch, the iron trim even more so.
You take a breath and consider what to do next.
(if: $tomeLORE is true and ($gotGemLOOP is true or $gotGem1 is true))[
You know what this is. The Tome blessed by the Crow God. And with the gem in your possession, you could attempt to unlock it.
[[Try to unlock the Tome->unlockTome]]
](if: $gemLORE is true and ($gotGemLOOP is false and $gotGem1 is false))[
You trace the circular indent. You need the gem before you can do anything meaningful with it.
](if: $tomeLORE is false and $gemLORE is true and ($gotGemLOOP is true or $gotGem1 is true))[
You glance at the gem. The indent on the cover could fit it perfectly.
[[Try to unlock the Tome->unlockTome]]
](if: $gemLORE is false and ($gotGemLOOP is true or $gotGem1 is true))[
You do not know what this book is, but the indent is clearly meant for something shaped like the gem you have. It may be worth a try.
[[Try to unlock the Tome->unlockTome]]
]
One crazier idea comes to your mind. Looking to the Farmer's shovel. Maybe brute force could crack open the metal frame on this thing.
[[Try to smash open the Tome->unlockTomeFAIL]]
(if: $loop1 is true)[ (if: $checkTavernkeep is false and $checkFarmer is false and $checkKnight is false)[
[[Keep the Tome and wait til Noon->Noon1]]
](if: $checkTavernkeep is true and $checkFarmer is false and $checkKnight is false)[
[[Keep the Tome and wait for the Farmer->Farmer1]]
](if: $checkFarmer is true and $checkKnight is false)[
[[Keep the Tome and wait for the Knight->Knight1]]
](if: $checkKnight is true)[
[[Keep the Tome and End the Day->Sunset1]]
] ](else:)[ (if: $checkTavernkeep is false and $checkFarmer is false and $checkKnight is false)[
[[Keep the Tome and wait til Noon->NoonLOOP]]
](if: $checkTavernkeep is true and $checkFarmer is false and $checkKnight is false)[
[[Keep the Tome and wait for the Farmer->FarmerLOOP]]
](if: $checkFarmer is true and $checkKnight is false)[
[[Keep the Tome and wait for the Knight->KnightLOOP]]
](if: $checkKnight is true)[
[[Keep the Tome and End the Day->SunsetLOOP]]
] ]
(set: $gotTomeLOOP to true) (set: $gotTomeEVER to true)
(if: $tomeLORE is true)[
Maybe it was not the best idea to damage something created by Wor Themself.
](if: $tomeLORE is false and $gemLORE is true)[
Maybe it was not the best idea to damage something made by the gods.
](if: $gemLORE is false)[
For some reason you cannot explain, dread pools in your gut the moment the Tome is damaged.
]
A cold pressure wraps around you. Your vision folds inward, collapsing into a pinpoint.
Then everything, your entire day rushes backward. Back to the moment that crow caused you to...
[[Wake Up->StartLoop]]
You slot the gem into the circular indent. It fits perfectly, like it was waiting for this moment.
There is a single soft click.
The iron frame unlatches on its own.
The Tome opens violently, pages whipping themselves into motion as if they are catching wind from nowhere. Strange symbols flare in shifting shapes across the parchment.
A crow's caw echos from the tome, through out the building.(if: $crowLORE is true)[ The call of Wor, Themself.]
The swirling energy from the pages climbs into your head, burrowing behind your eyes. You feel the pull to look, to understand, to learn.(if: $crowLORE is true)[ There must be something about time-loops in here.]
(if: $gemLORE is true and $tomeLORE is true and $godsLORE is true and $kingLORE is true and $newsLORE is true and $godlionLORE is true and $godcrowLORE is true and $godsquirrelLORE is true and $godtimeLORE is true)[[[Focus all of your Knowledge and try to understand the Tome->understandTome]] ](else:)[[[Attempt to read the Tome->readTome]] ]
On instinct, your mind tells you to cast the Tome into the forge and end this nightmare before it grows worse.
[[Burn the Tome->unlockTomeFAIL]]
You try to read the Tome.
The symbols writhe and scatter the moment you focus on them. Meaning slips through your mind like water through your fingers.
Your vision folds inward, collapsing into a pinpoint.
Then nothing.
You feel weightless, floating, suspended in a vast white void. Before you rises a towering pillar of iron ingots, stacked impossibly high.
Atop it perches a massive crow, feathers darker than shadow, eyes void of anything.
The crow opens its beak.
You do not hear words, yet you understand them.
(if: $WorEVER is false)[
//'''Blacksmith. I am Wor.'''//
](else:)[
//'''You return.'''//
]
[[Continue->Wor]]
You do not fight the pull of the Tome.
You let every scrap of knowledge you have gathered align, the tome, the kingdom, the gods, the gem, everything.
The symbols stop writhing.
They organize.
The room around you begins to bend, warp inwards.
Your vision collapses inward, then bursts open.
You feel weightless, floating, suspended in a vast white void. Before you rises a towering pillar of iron ingots, stacked impossibly high.
Atop it perches a massive crow, feathers darker than shadow, eyes void of anything. //Wor.//
Wor opens their beak.
You do not hear words, yet you understand them.
(if: $WorEVER is false)[
//'''The Blacksmith arrives.'''//
](else:)[
//'''The Blacksmith returns.'''//
]
[[Continue->Wor]]
(set: $understoodTome to true)
You simply ask the god to leave.
Wor responds softly, and quickly,
//'''Very well.'''//
In an instant, the void collapses.
You are warm. Asleep.
[[Wake Up->StartLoop]]
(set: $WorEVER to true)
//'''If every blade you forge is identical to the last, does its worth come from perfection, or from the fact that you chose to make it again?'''//
[['Perfection is proof of mastery'->diaWorQ1A1]]
[['Choosing to continue gives it meaning'->diaWorQ1A2]]
[['Neither. Worth is decided by those who use it'->diaWorQ1A3]]
[['I do not know. I just forge what is needed'->diaWorQ1A4]]
Wor’s gaze does not waver.
[[Continue->diaWorQ2]]
(set: $alignLion to $alignLion + 2)
(set: $alignCrow to $alignCrow + 1)
Wor’s gaze does not waver.
[[Continue->diaWorQ2]]
(set: $alignCrow to $alignCrow + 1)
(set: $alignSmith to $alignSmith + 1)
Wor’s gaze does not waver.
[[Continue->diaWorQ2]]
(set: $alignCrow to $alignCrow + 1)
(set: $alignSquirrel to $alignSquirrel + 1)
Wor’s gaze does not waver.
[[Continue->diaWorQ2]]
(set: $alignSquirrel to $alignSquirrel + 2)
(set: $alignSmith to $alignSmith + 1)
//'''If no one ever remembered your name, but your tools endured for centuries, would that fulfill you, or render your labor meaningless?'''//
[['I care more for the lasting impact than recognition'->diaWorQ2A1]]
[['Recognition matters, but the work itself is enough'->diaWorQ2A2]]
[['I do not care for either, just doing my work as needed'->diaWorQ2A3]]
[['I wish I could both be remembered and make a difference'->diaWorQ2A4]]
Silence stretches.
[[Continue->diaWorQ3]]
(set: $alignCrow to $alignCrow + 2)
(set: $alignSquirrel to $alignSquirrel + 1)
(set: $alignLion to $alignLion + 1)
Silence stretches.
[[Continue->diaWorQ3]]
(set: $alignLion to $alignLion + 1)
(set: $alignSquirrel to $alignSquirrel + 1)
Silence stretches.
[[Continue->diaWorQ3]]
(set: $alignSquirrel to $alignSquirrel + 2)
(set: $alignSmith to $alignSmith + 2)
Silence stretches.
[[Continue->diaWorQ3]]
(set: $alignLion to $alignLion + 3)
(set: $alignSmith to $alignSmith + 2)
//'''Does repetition grant clarity of purpose, or does it slowly erode the self until only habit remains?'''//
[['Repetition clarifies and perfects my craft'->diaWorQ3A1]]
[['Repetition can be dull, but I accept its necessity'->diaWorQ3A2]]
[['I embrace change and new challenges over repetition'->diaWorQ3A3]]
Wor inclines their head slightly.
[[Continue->diaWorQ4]]
(set: $alignLion to $alignLion + 1)
(set: $alignCrow to $alignCrow + 1)
Wor inclines their head slightly.
[[Continue->diaWorQ4]]
(set: $alignSquirrel to $alignSquirrel + 2)
(set: $alignSmith to $alignSmith + 1)
Wor inclines their head slightly.
[[Continue->diaWorQ4]]
(set: $alignCrow to $alignCrow + 2)
(set: $alignSquirrel to $alignSquirrel + 1)
(set: $alignSmith to $alignSmith + 1)
//'''If you were offered a life of thought without action, or action without understanding, which absence would you tolerate more easily?'''//
[['I prefer thought without action; understanding is paramount'->diaWorQ4A1]]
[['Action without understanding is better than inaction'->diaWorQ4A2]]
[['Neither is acceptable; balance is necessary'->diaWorQ4A3]]
[['I do not know; I adapt to circumstances'->diaWorQ4A4]]
The Crow’s feathers rustle.
[[Continue->diaWorQ5]]
(set: $alignCrow to $alignCrow + 3)
The Crow’s feathers rustle.
[[Continue->diaWorQ5]]
(set: $alignLion to $alignLion + 3)
The Crow’s feathers rustle.
[[Continue->diaWorQ5]]
(set: $alignSquirrel to $alignSquirrel + 2)
(set: $alignSmith to $alignSmith + 1)
The Crow’s feathers rustle.
[[Continue->diaWorQ5]]
(set: $alignSmith to $alignSmith + 2)
//'''If you ceased forging tomorrow and nothing in the town changed, would that reveal your insignificance, or your freedom?'''//
[['It would reveal my insignificance; I measure worth in impact'->diaWorQ5A1]]
[['It would reveal my freedom; I am not defined by external expectations'->diaWorQ5A2]]
[['Both matter, but I cannot fully know without trying'->diaWorQ5A3]]
[['Neither; I do what must be done, regardless'->diaWorQ5A4]]
[['I forge because I choose to, not for consequence'->diaWorQ5A5]]
The God studies you...
[[Continue->diaWorEnd]]
(set: $alignLion to $alignLion + 3)
(set: $alignSmith to $alignSmith + 1)The God studies you...
[[Continue->diaWorEnd]]
(set: $alignCrow to $alignCrow + 3)
(set: $alignSmith to $alignSmith + 1)The God studies you...
[[Continue->diaWorEnd]]
(set: $alignCrow to $alignCrow + 1)
(set: $alignLion to $alignLion + 1)
(set: $alignSmith to $alignSmith + 1)The God studies you...
[[Continue->diaWorEnd]]
(set: $alignSquirrel to $alignSquirrel + 3)
(set: $alignSmith to $alignSmith + 1)
Wor folds its wings slowly. Every answer, every thought you have shared has been weighed. Its gaze softens slightly.
The void around you stretches in on itself...
[[Face Judgement->Judgement]]
//Tap.//
//Tap..//
//Tap...//
{<div style="text-align:center;">
<img src= "https://i.pinimg.com/736x/67/07/0c/67070c0492242da9080517029ab588dd.jpg" style="width: 366px; height: 333px;">
</div>}
You wake to the rhythmic tapping of a crow’s beak against your window. You are River, the town’s blacksmith, and today looks like any other day.
[[Get Dressed and Head to the Forge->Forge Morning]]
(b4r:"double")+(b4r-colour:white)[(align:"<==>")+(box:"X")[
(text-size:2)+(text-rotate-x:14)+(text-rotate-y:356)+(text-rotate-z:345)[//'' "The Blacksmith" ''//]
(text-size:.5)+(align:"==>")[//by Sage Packwood//]
(text-size:1.5)+(align:"=><=")[ [[Start]] ]
]]
(set: $utensilsMade to false) (set: $shovelRepaired to false) (set: $swordFinished to false) (set: $gotGem to false) (set: $knightGem to false) (set: $loop1 to false)
(set: $utensilsMadeEVER to false) (set: $shovelRepairedEVER to false) (set: $swordFinishedEVER to false) (set: $gotGemEVER to false) (set: $knightGemEVER to false) (set: $cluesSearchedEVER to false) (set: $gotTomeEVER to false) (set: $readTomeEVER to false) (set: $farmerTalkEVER to false) (set: $farmerGiftEVER to false)
(set: $gemLORE to false) (set: $tomeLORE to false) (set: $godsLORE to false) (set: $kingLORE to false) (set: $newsLORE to false) (set: $godlionLORE to false) (set: $godcrowLORE to false) (set: $godsquirrelLORE to false) (set: $godtimeLORE to false)
(set: $checkNoon to false) (set: $checkTavernkeep to false) (set: $checkFarmer to false) (set: $checkKnight to false)
(set: $farmerGiftLOOP to false) (set: $gotTomeLOOP to false) (set: $readTomeLOOP to false)
(set: $understoodTome to false) (set: $WorEVER to false)
(set: $utensilsMade1 to false) (set: $shovelRepaired1 to false) (set: $swordFinished1 to false) (set: $cluesSearched1 to false) (set: $gotGemLOOP to false) (set: $shovelRepairedLOOP to false) (set: $utensilsMadeLOOP to false) (set: $swordFinishedLOOP to false)
(b4r:"double")+(b4r-colour:white)[(align:"<==>")+(box:"x")[
(text-size:2.2)+(text-rotate-x:14)+(text-rotate-y:356)+(text-rotate-z:345)[//'' THE END! ''//]
(align:"==>")[(text-size:.55)[Thank you for playing] (text-size:.6)[//'' "The Blacksmith" ''//] (text-size:.45)[//by Sage Packwood//] ]
(text-size:1)+(align:"=><=")[ [[Full Reset->StartGame]] ]
]]Pain is not the right word.
You feel yourself come apart.
Not torn. Not broken. Carefully, deliberately dismantled. Every thought, every memory, every habit pulled loose and separated. You feel your body reduced to something smaller than sensation, smaller than self. Individual pieces of you scatter outward as flashes of impossible color tear past, shapes folding in on themselves, screaming without sound.
Wor’s presence presses down like the weight of a thousand years. Not cruel. Not kind. Absolute.
You understand now that this is not punishment.
It is examination.
You are stripped to your last atom, suspended in nothing, and then drawn back together. Piece by piece. Thought by thought. Purpose by purpose. Something inside you settles into place, clicking like a finished lock.
The void shatters.
Suddenly, you are floating.
River lies on their back in the town’s river, arms loose at their sides, staring up at the sky as clouds pass slowly overhead. The water carries them gently downstream, cool and familiar.
Above everything, Wor’s voice echoes, quiet and final.
//''‘Wake up.’''//
And that’s when you knew, they weren't talking to River.
They were talking to //you//. Telling you to pass on the message...
{
(set: $ending to "")
(if: $understoodTome is true)[
(if: ($alignCrow > $alignLion) and ($alignCrow > $alignSquirrel) and ($alignCrow > $alignSmith))[
(set: $ending to "crow")
]
(else-if: ($alignLion >= $alignCrow) and ($alignLion > $alignSquirrel) and ($alignLion > $alignSmith))[
(set: $ending to "lion")
]
(else-if: ($alignSquirrel >= $alignCrow) and ($alignSquirrel >= $alignLion) and ($alignSquirrel > $alignSmith))[
(set: $ending to "squirrel")
]
(else:)[
(set: $ending to "smith")
]
](else:)[
(if: ($alignCrow > $alignLion) and ($alignCrow > $alignSquirrel))[
(set: $ending to "crow")
]
(else-if: ($alignLion >= $alignCrow) and ($alignLion > $alignSquirrel))[
(set: $ending to "lion")
]
(else-if: ($alignSquirrel >= $alignCrow) and ($alignSquirrel >= $alignLion))[
(set: $ending to "squirrel")
]
(else:)[
(set: $ending to "squirrel")
]
]
(if: $ending is "crow")[['Wake Up, River.'->ENDING1: The Crow]] (if: $ending is "lion")[['Wake Up, River.'->ENDING2: The Lion]] (if: $ending is "squirrel")[['Wake Up, River.'->ENDING3: The Squirrel]] (if: $ending is "smith")[['Wake Up, River.'->ENDING4: The Blacksmith]]
}The God studies you...
[[Continue->diaWorEnd]]
(set: $alignSmith to $alignSmith + 4)