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<div class="warning"><span class="slowfade"><<timed 3s t8n>>It's all moving in slow motion.<</timed>></span>
<span class="slowfade"><<timed 4.5s t8n>>My surroundings spin at a snail's pace.<</timed>></span>
<span class="slowfade"><<timed 6s t8n>>[[Everything is silent for just a moment.]]<</timed>></span></div><<audio "lighter" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I light my cigarette and inhale the acrid smoke into my aching lungs.
<<next>>I know I'll pay for it later, but it's so hard to give it up.
<<next>>Sitting outside this hospital, I can't help but be reminded of my father.
<<next>>He smoked like a chimney and ultimately it caught up with him.
<<next>>His death was difficult to deal with and it ripped my family apart...
<<next>>Anyway, I've got to get out of here.
<<next>>[[Find a taxi.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I breathe in the night air.
<<next>>It's crisp and cool.
<<next>>I've got to get out of here.
<<next>>[[Find a taxi.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>[[Then everything is a blur.]]
<</timed>></span>
</div><div class="warning"><span class="slowfade"><<timed 1s t8n>>The impact occurs in less than a second.<<audio "crash" play>>
<<next>>I feel the terrible force in my bones.
<<next>>[[In the sheer violence of this moment, I must have hit my head.]]
<</timed>></span>
</div><div class="warning"><<audio "music1" loop play>><span class="slowfade"><<timed 1.5s t8n>>I awaken to the smell of chlorine bleach.
<<next>>My mind is foggy, but I have a decent idea of where I am.
<<next>>The IV needle inserted into my vein aches as I stretch my arms forward, checking to make sure they still work.
<<next>>The hospital room is empty, but the door is open.
<<next>>[[•Pull out the IV and stand up.]]
[[•Remain in bed and press the call button.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>Looking out I can see that there is no one present in the dimly lit hall.
<<next>>I step out cautiously and make my way to the nearest elevator.
<<next>>On the way down I check my jean pockets and notice that I have a pack of smokes and a lighter.
<<next>>I don't know how long it's been since my last cigarette, but I'm tempted to light up right here in this metal box.
<<next>>[[The doors open just as I'm about to light my cigarette.]]
<</timed>></span></div><div class="warning">Money: $<<print $money>>
Ammunition: <<print $points>>
----------
JMPW 2019</div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The front desk staff glares at me with venom in their eyes.
<<next>>Looking at the floor, I quickly make my way out the front door.
<<next>>After that debacle, I'm not sure if I should even smoke.
<<next>>I've been meaning to quit anyway.
<<next>>[[•Smoke.]]
[[•Don't Smoke.]]
<</timed>></span></div><<audio "music1" loop play>>
<<audio "music1" unloop fadeout>>
<div class="warning">
</div>
<span class="slowfade"><<timed 1.5s t8n>>
<<next>>
<</timed>></span>
[[Option that increases the number of points|Next][$points += 1]]
[[Option that decreases the number of points|Next][$points -= 1]]
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>
<</timed>></span></div>
•<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>On the way down I check my jean pockets and notice that I have a pack of smokes and a lighter.
<<next>>I don't know how long it's been since my last cigarette, but I'm tempted to light up right here in this metal box.
<<next>>[[The doors open just as I'm about to light my cigarette.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I see a taxi parked near the entrance and walk in its direction.
<<next>>I open the door and get in.
<<next>>"Where you headed?" The driver asks.
<<next>>I give him the address of my apartment.
<<next>>[[Slowly, he pulls off the curb and makes his way out of the parking lot.]]
<</timed>></span></div><<audio "music1" unloop fadeout>><<cacheaudio "crash" "music/Crash.mp3">>
<<cacheaudio "lighter" "music/Lighter.mp3">>
<<cacheaudio "shot" "music/Shot.mp3">>
<<cacheaudio "shot1" "music/Shot1.mp3">>
<<cacheaudio "loading" "music/Loading.mp3">>
<<cacheaudio "cardoor" "music/CarDoor.mp3">>
<<cacheaudio "door" "music/Door.mp3">>
<<cacheaudio "door1" "music/DoorKnob.mp3">>
<<cacheaudio "microwave" "music/Microwave.mp3">>
<<cacheaudio "music1" "music/Fortress_Europe.mp3">>
<<cacheaudio "music2" "music/Time_Illusionist.mp3">>
<<cacheaudio "music3" "music/Jessica.mp3">>
<<cacheaudio "music4" "music/Night_Drive.mp3">>
<<cacheaudio "music5" "music/THE_BREAK.mp3">>
<<cacheaudio "music6" "music/Eddy.mp3">>
<<set $points to 0>>
<<set $money to 0>>
<<run UIBar.unstow()>>
<<click "<<">><<script>>State.backward()<</script>><</click>>
<<click ">>">><<script>>State.forward()<</script>><</click>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I notice a stack of clothes sitting on a chair.
<<next>>It's strange that they would be here, but it's a stroke of luck that I need.
<<next>>I enter the attached bathroom and quickly change my clothes.
<<next>>I feel woozy, but Im able to keep my balance.
[[After changing I cautiously approach the room's open door.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I press the call button and a nurse enters my room approximately 15 minutes later.
<<next>>After a brief discussion involving various verbal tests of cognizance, she agrees to bring me my discharge papers.
<<next>>[[I fill out the paperwork and give it back to the nurse.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>[[The whole of my experience goes dark.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The ride is quiet except for the radio.
<<next>>I'm glad that the driver isn't trying to carry on a conversation.
<<next>>I need this bit of silence, even if only for a few minutes.
<<next>>[[I start to think about the events that have unfolded over the last week...]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I had been working a case.
<<next>>A newly made widow contacted me about the murder of her deadbeat husband.
<<next>>Her name was Lily Moss.
<<next>>In life, his name was Jake.
<<next>>He had been a heroin dealer.
<<next>>Apparently, the police didn't have any interest in bringing his killer to justice.
<<next>>[[So I started investigating.]]
<</timed>></span></div><<audio "music2" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>It was a pretty clear cut case.
<<next>>Jake crossed an individual named Anthony Delacruz.
<<next>>Delacruz wasn't someone to be crossed.
<<next>>He had a rap sheet a mile long.
<<next>>Multiple felonies, most of them violent.
<<next>>[[He was known to possess firearms.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>It wasn't hard getting his address with a history like that.
<<next>>[[However, watching his apartment didn't yield any results.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I used my police contacts to look into his known associates.
<<next>>I discovered that he was married to a stripper named Cindy.
<<next>>[[I questioned Cindy Delacruz 36 hours ago.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>Somehow, he must have followed me.
<<next>>I don't know if he was waiting for me.
<<next>>[[All I know is that he found me.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I was at an intersection awaiting a greenlight.
<<next>>I had just reached into the center console for a pack of cigarettes.
<<next>>Suddenly, I heard an engine roaring toward me.
<<next>>When I looked up I saw Delacruz a single moment before impact.
<<next>>[[That's the last thing I remember...]]<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I want to have a smoke.
<<next>>I ask the cabby if he minds.
<<next>>"Sure," he says, "Not my life."
<<next>>After that comment I'm not sure if I should.
<<next>>[[•Smoke.->Smoke1]]
[[•Don't Smoke.->Don't Smoke1]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I light up my cigarette and inhale deeply.
<<audio "lighter" play>><<next>>I roll the window down.
<<next>>I exhale into the cool night air.
<<next>>I can't help but think of the circumstances that led me to this case.
<<next>>For 5 years I served as a sheriff's deputy.
<<next>>[[I got a call one night for a domestic disturbance.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I decide not to smoke, but I roll the window down anyway.
<<next>>I breathe in the fresh night air.
<<next>>[[I can smell the rain coming.->Next1]]<</timed>></span></div><<audio "music2" unloop fadeout>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The taxi pulls into my apartment complex and I direct the driver to my unit.
<<next>>As he comes to a stop I tell him to wait here while I grab some money.
<<next>>[["Hey now--" he protests, but I'm already out the door.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I arrived on the scene and called for backup.
<<next>>I could hear them arguing inside.
<<next>>Something came over me and I forced my way into the house.
<<next>>Weapon drawn, I thought I heard him threaten me.
<<next>>[[Looking back now, I realize his hands were empty, but at the time...]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>...I could have sworn I saw a gun.
<<next>>So I fired.
<<next>>The rest is history.
<<next>>I lost my badge, my gun, and my wife.
<<next>>The lawyer's fees cleaned me out.
<<next>>I got licensed as a private investigator.
<<next>>I already had a concealed weapon permit.
<<next>>[[It just made sense.->Next1]]
<</timed>></span></div><<audio "cardoor" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I run up the steps to my second floor apartment.
<<next>>I try the door but realize I've forgotten my key.
<<next>>[[Frantically, I fish through my pockets.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>Somehow, by the gift of some divine spirit, my hand finds a key.
<<next>>In the dim light I have trouble recognizing if this is the key to my apartment.
<<next>>[[With nothing to lose, I attempt to unlock the door.]]
<</timed>></span></div><<audio "door" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I step through the door and turn on the light.
<<next>>I make my way around the couch, past the dining table, and into the kitchenette.
<<next>>There atop the refrigerator is my favorite coffee can.
<<next>>[[I peel off the plastic lid and rifle through the collection of bills.]]
<</timed>></span></div><<audio "loading" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I grab 6 rounds of ammunition from a box and snap out the Rossi's cylinder.
<<next>>I load the rounds and close the cylinder.
<<next>>I take my neoprene waistband holster out of the drawer and fit it to the revolver.
<<next>>I clip the secured firearm to the rear of my pants and pull my shirt over it.
<<next>>I close the drawer and exit the bedroom.
<<next>>[[With my money in my pocket and my revolver in my waistband I leave the apartment.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I decide to leave the revolver behind for now.
<<next>>I head out the door and down the stairs to pay the taxi driver.
<<next>>As I approach the driver's side of the car, he rolls down the window.
<<next>>I ask how much I owe.
<<next>>"That'll be 30 bucks, boss."
<<next>>[[I count out $40 and hand it to him.][$money -= 40]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>To be continued...
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The hallway is empty.
<<next>>[[I make my way to the elevator.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I notice a stack of clothes sitting on a chair.
<<next>>It's strange that they would be here, but it's a stroke of luck that I need.
<<next>>I enter the attached bathroom and quickly change my clothes.
<<next>>[[Slowly, I walk out into the hallway]]
<</timed>></span></div><<set $money += 200>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I quickly count out $200.
<<next>>Then, I walk to the bedroom.
<<next>>There, I locate my Rossi .357 in the nightstand drawer.
<<next>>[[•Grab the revolver and load it.][$points += 6]]
[[•Leave the revolver and go pay the cabby.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I tell him to keep the change.
<<next>>"Hey thanks, man," He says as he rolls up the window.
<<next>>I walk back up the stairs to my apartment and enter, closing the door behind me.
<<next>>I realize that I don't know how long it's been since my last meal.
<<next>>I think I have cereal in the cupboard, but I know I'm out of milk.
<<next>>I could walk to the convenience store down the road.
<<next>>[[•Eat dry cereal.]]
[[•Go to the convenience store.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>For some reason, I decide to just stay in and eat the cereal dry.
<<next>>I don't know, maybe I'm depressed.
<<next>>I walk to the kitchenette and grab the cereal box.
<<next>>Like some kind of animal I just stick my hand in the box and start eating.
<<next>>After I've had my fill, exhaustion falls over me like the towering wave of a tsunami.
<<next>>[[Awash in this sea of fatigue I head to the bedroom.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I decide to go to the convenience store down the street to pick up something approximating real food.
<<next>>I leave the apartment and shut the door.
<<next>>[[I decide to smoke a cigarette.]]
<</timed>></span></div><<audio "music5" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>My nightstand drawer is still open.
<<next>>I see the unloaded Rossi sitting there next to a box of ammunition.
<<next>>With everything that's happened recently, it would be wise to load it.
<<next>>Then again, I'm so tired I could just close the drawer and go to sleep.
<<next>>[[•Load the revolver.][$points += 6]]
[[•Just close the drawer and go to bed.]]
<</timed>></span></div>
<<audio "loading" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I grab 6 rounds of ammunition from the box and snap out the Rossi's cylinder.
<<next>>I load the rounds and close the cylinder.
<<next>>I place my revolver on the nightstand.
<<next>>I close the drawer and fall into the comfort of my mail-order matress.
<<next>>I roll on my side and put my hand under the pillow.
<<next>>[[In mere seconds I'm asleep->home]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I close the drawer and fall into the comfort of my mail-order matress.
<<next>>I roll on my side and put my hand under the pillow.
<<next>>[[In mere seconds I'm asleep]]
<</timed>></span></div>
<<audio "door1" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>What the hell is that...?
<<next>>I groggily get out of bed.
<<next>>[[I walk to the bedroom door.]]
<</timed>></span></div>
<<audio "music5" unloop fadeout>><<audio "shot1" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>A searing pain drives through my chest.
<<next>>I feel it like a hot knife through the heart.
<<next>>I crumple to the floor.
<<next>>I feel the warm gushing of blood leaving my body.
<<next>>[[I look up just as I'm about to lose consciousness.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>Anthony Delacruz stands over me.
<<next>>"This is what you get, motherfucker."
<<next>>Slowly, I feel the life leaving my body.
<<next>>If only there was something I could have done...
<</timed>></span></div>
<<audio "door1" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>What the hell is that...?
<<next>>I groggily get out of bed.
<<next>>[[I grab my revolver and call out into the darkness.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>"This is what you get, motherfucker," is the only reply.
<<next>>[[I fire a single shot toward the figure at the bedroom door.][$points -= 1]]
<</timed>></span></div>
<<audio "music5" unloop fadeout>><<audio "shot" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I hear a cry from the other room.
<<next>>A body crumples to the floor.
<<next>>I get out of bed and walk through the bedroom door, my firearm aimed in front of me.
<<next>>There, on the floor, lies Anthony Delacruz.
<<next>>[[I kick away his weapon.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>Better luck next time, I say, standing over his corpse.
<<next>>I unload my revolver and set it on the coffee table.
<<next>>I grab the cigarettes from my pocket.
<<next>>I know someone's called the cops by now.
<<next>>[[I open and step through the sliding glass doors on to my balcony patio.]]
<</timed>></span></div>
<<audio "lighter" play>><<audio "music6" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I light the cigarette in my shaking hand.
<<next>>I inhale until I cough.
<<next>>[[I stand there smoking, waiting and watching the blue and red lights in the distance.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>This isn't how I wanted things to end.
<<next>>I'd hoped to resolve this whole thing tomorrow.
<<next>>But hey, I guess you can't plan everything.<<audio "music6" unloop fadeout>>
<</timed>></span></div><<audio "music3" loop play>><<audio "lighter" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I light and inhale in a single motion.
<<next>>The night air sits heavy with moisture from low hanging clouds.
<<next>>I'm reminded of the life I had before.
<<next>>Zoe’s warm embrace and the nights we spent together.
<<next>>I doubt I’ll ever feel her soft lips against mine again.
<<next>>Nor will I smell her sweet scent in the comfort of our shared bed.
<<next>>[[It doesn't seem fair in retrospect, but I can't really blame her for leaving]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>As I walk I hear people yelling in the distance.
<<next>>It sounds like some kind of party.
<<next>>I wish I had something to celebrate.
<<next>>Maybe if I wrap up this case, I will.
<<next>>[[The convenience store is just around the corner.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I throw out my cigarette as soon as I reach the parking lot.
<<next>>I walk to the door and peer through the glass storefront.
<<next>>All's quiet as I step inside.
<<next>>[[I walk down the food aisle and look for something to eat.]]
<</timed>></span></div>
<<audio "music3" unloop fadeout>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>There's quite a selecton, though none of it particularly good.
<<next>>To be honest I'm having trouble deciding what to get.
<<next>>[[•I grab yakisoba.]]
[[•I grab a few beef jerkies.]]
[[•I decide to grab a sandwich.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>Having grabbed my favorite Japanese noodle dish, I'm quite pleased.
<<next>>I should probably get a drink, since I don't have anything at home except tap water.
<<next>>[[•Get a drink.]]
[[•Just drink tap water tonight.]]
<</timed>></span></div>
<div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I'll make do with dried beef for tonight.
<<next>>[[With the toughness of the meat, I'm going to need a drink.->jerky]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>This place has some of the worst sandwiches around.
<<next>>Despite that fact, I grab one from the deli cooler.
<<next>>I should probably get a drink, since I don't have anything at home except tap water.
<<next>>[[•Get a drink.->drink1]]
[[•Just drink tap water tonight.->water1]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I walk to the beverage wall and pick out my favorite iced coffee.
<<next>>It may seem odd to some, but I could have coffee with every meal.
<<next>>[[I make my way to the cash register.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I decide to be as frugal as possible and skip the drink.
<<next>>[[I turn and make my way to the register.]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I walk to the beverage wall and pick out my favorite iced coffee.
<<next>>It may seem odd to some, but I could have coffee with every meal.
<<next>>[[I make my way to the cash register.->register1]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I decide to be as frugal as possible and skip the drink.
<<next>>[[I turn and make my way to the register->register2]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The cashier looks at me indifferently and takes my items.
<<next>>"That'll be $8," she says in a monotone voice.
<<next>>[[I hand her a $20 and wait for my change->paid noodle drink][$money -= 8]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The cashier looks at me indifferently and takes my items.
<<next>>"That'll be $12," she says in a monotone voice.
<<next>>[[I hand her a $20 and wait for my change->paid sandwich drink][$money -= 12]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The cashier looks at me indifferently and takes my item.
<<next>>"That'll be $5," she says in a monotone voice.
<<next>>[[I hand her a $20 and wait for my change->paidwaternoodle][$money -= 5]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The cashier looks at me indifferently and takes my sandwich.
<<next>>"That'll be $7," she says in a monotone voice.
<<next>>[[I hand her a $20 and wait for my change->paidwatersandwich][$money -= 7]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I sort my change and tell her to have a nice night.
<<next>>I'm not sure if she heard me, but I'm sure her silence would have been the response either way.
<<next>>[[I leave the store and start walking back in the direction of my apartment.->noodlecoffee]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I sort my change and tell her to have a nice night.
<<next>>I'm not sure if she heard me, but I'm sure her silence would have been the response either way.
<<next>>[[I leave the store and start walking back in the direction of my apartment.->noodlewater]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I sort my change and tell her to have a nice night.
<<next>>I'm not sure if she heard me, but I'm sure her silence would have been the response either way.
<<next>>[[I leave the store and start walking back in the direction of my apartment.->drinksandwich]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I sort my change and tell her to have a nice night.
<<next>>I'm not sure if she heard me, but I'm sure her silence would have been the response either way.
<<next>>[[I leave the store and start walking back in the direction of my apartment.->Sandwichwater]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I walk to the beverage wall and pick out my favorite iced coffee.
<<next>>It may seem odd to some, but I could have coffee with every meal.
<<next>>[[I make my way to the cash register.->jerky1]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The cashier looks at me indifferently and takes my items.
<<next>>"That'll be $11," she says in a monotone voice.
<<next>>[[I hand her a $20 and wait for my change->paid jerky drink][$money -= 11]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I sort my change and tell her to have a nice night.
<<next>>I'm not sure if she heard me, but I'm sure her silence would have been the response either way.
<<next>>[[I leave the store and start walking back in the direction of my apartment.->jerky drink]]
<</timed>></span></div><<audio "music4" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I start walking toward my apartment.
<<next>>The rain is just a few minutes away now.
<<next>>There isn't any thunder approaching, but the weight of the air around me is oppressive.
<<next>>[[Oh well, I guess this city needs the rain to wash away some dirt.->noodlecoffee1]]
<</timed>></span></div>
<<audio "music4" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I start walking toward my apartment.
<<next>>The rain is just a few minutes away now.
<<next>>There isn't any thunder approaching, but the weight of the air around me is oppressive.
<<next>>[[Oh well, I guess this city needs the rain to wash away some dirt.->noodlewater1]]
<</timed>></span></div><<audio "music4" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>As I start walking, I tear into the pack of beef jerky.
<<next>>The meat is dry, but I can feel my body doing it's best to consume its nutrients as soon as it hits my stomach.
<<next>>I crack open the coffee drink and gulp it down.
<<next>>[[This is what my body was craving, but I could have made a more filling decision.->ate and drank]]
<</timed>></span></div>
<<audio "music4" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>As soon as I start walking, I slip the sandwich from its plastic and paper sleeve.
<<next>>It's not quite as lage as it seemed in the packaging, but it'll do the trick.
<<next>>I take a bite and as always I'm surprised by how good a convenience store sandwich can be.
<<next>>In 3 more bites I've finished the whole thing.
<<next>>[[I continue walking toward my apartment.]]
<</timed>></span></div><<audio "music4" loop play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>As soon as I start walking, I slip the sandwich from its plastic and paper sleeve.
<<next>>It's not quite as lage as it seemed in the packaging, but it'll do the trick.
<<next>>I take a bite and as always I'm surprised by how good a convenience store sandwich can be.
<<next>>In 3 more bites I've finished the whole thing.
<<next>>I crack open the coffee beverage and gulp it down.
<<next>>[[That was a decent meal.->ate and drank]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I continue walking toward my apartment.
<<next>>The rain is just a few minutes away now.
<<next>>There isn't any thunder approaching, but the weight of the air around me is oppressive.
<<next>>[[Oh well, I guess this city needs the rain to wash away some dirt.->ate and drank1]]
<</timed>></span></div><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>The rain is just a few minutes away now.
<<next>>There isn't any thunder approaching, but the weight of the air around me is oppressive.
<<next>>[[Oh well, I guess this city needs the rain to wash away some dirt.->sandwich water]]
<</timed>></span></div><<audio "music4" unloop fadeout>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I make it back to my apartment just as the rain starts to fall.
<<next>>I hurry into the covered hallway and jog up the stairs.
<<next>>I unlock my apartment door and head straight for the kitchen.
<<next>>I open the noodles and pour some water in them from the faucet.
<<next>>[[Ready to cook, I place it in the microwave and set the timer.->noodlecoffee2]]
<</timed>></span></div>
<<audio "music4" unloop fadeout>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I make it back to my apartment just as the rain starts to fall.
<<next>>I hurry into the covered hallway and jog up the stairs.
<<next>>I unlock my apartment door and head straight for the kitchen.
<<next>>I open the noodles and pour some water in them from the faucet.
<<next>>[[Ready to cook, I place it in the microwave and set the timer.->noodlewater2]]
<</timed>></span></div><<audio "microwave" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>As the microwave beeps I grab the coffee drink and twist off the cap.
<<next>>I set the hot noodles and cold beverage on the counter and start digging in.
<<next>>The noodles are burning my mouth, but I'm so hungry that I make do with a little bit of blowing to the cool them as I shovel them down.
<<next>>Between mouthfuls of noodles and gulps of coffee, I'm done in less than two minutes.
<<next>>[[I place the containers in the trash and head to the bedroom->Awash in this sea of fatigue I head to the bedroom.]]
<</timed>></span></div>
<<audio "microwave" play>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>As the microwave beeps I grab a glass from the cupboard and fill it from the tap.
<<next>>I set the hot noodles and lukewarm water on the counter and start digging in.
<<next>>The noodles are burning my mouth, but I'm so hungry that I make do with a little bit of blowing to the cool them as I shovel them down.
<<next>>Between mouthfuls of noodles and gulps of water, I'm done in less than two minutes.
<<next>>[[I place the container in the trash and the glass in the sink and head to the bedroom->Awash in this sea of fatigue I head to the bedroom.]]
<</timed>></span></div><<audio "music4" unloop fadeout>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I make it back to my apartment just as the rain starts to fall.
<<next>>I hurry into the covered hallway and jog up the stairs.
<<next>>[[I unlock the door and head straight to my bedroom.->Awash in this sea of fatigue I head to the bedroom.]]
<</timed>></span></div><<audio "music4" unloop fadeout>><div class="warning"><span class="slowfade"><<timed 1.5s t8n>>I make it back to my apartment just as the rain starts to fall.
<<next>>I hurry into the covered hallway and jog up the stairs.
<<next>>I unlock my apartment door and head straight for the kitchen.
<<next>>I grab a glass from the cupboard and fill it from the faucet.
<<next>>I drink it in a single gulp and set it in the sink.
<<next>>[[I head to my bedroom.->Awash in this sea of fatigue I head to the bedroom.]]
<</timed>></span></div>