The Great Scar

The world above terminated at the rim. Here, the wind ceased its gossip, and light fell in weary, oblique planes, shattering against the geometric chaos below. The Weep did not invite. It consumed.

"There were no curves in the Weep; only edges, only planes meeting in jarring, insectoid joints."

Subject Fen, Courier

You carry a sealed scroll from the Sun-King. Your mission: ascend the Weep, find the Sage at its peak, deliver the message. Simple, really. Each handhold is a calculation of physics and decay.

"Weight distributed through the toes, grip testing each surface for fungal softening."

The Fog Rises

A toxic inversion layer fills the Scar from below. Your herbal mask filters the poison—but not forever. Stay above the fog or your filter will fail.

"The air grew thick, tasteable—a metallic tang on the tongue."

The Residents

They were not people, not anymore. Angular, broken forms that blend into the geometry. They track movement. They do not forgive intrusion. Crouch to hide. Or use your FOCUS to repel them.

"Cubist figures in a living painting, their heads tilted at severe angles."

The Sage Awaits

At the peak, in a refuge of petrified vines, the Sage waits. He chose to see the truth. Will you understand why?

"Which is the greater horror? The beautiful lie, or the ugly truth?"

CONTROLS
[WASD / Arrows] Move & Climb
[SPACE / W] Jump
[Wall + Jump] Wall Kick
[S / Down] Crouch (Hide from Residents)
[MOUSE] Focus (Reveal Rot, Collect Lore, Repel Residents)

Your Focus

Your trained courier's eye can pierce the gloom. RED platforms are rotten—revealed by your focus, they crumble quickly. GOLD items are lore fragments—focus on them to collect. BLUE masks upgrade your filter.

Your focus also repels Residents—they fear the clarity of your gaze.

⚠ FOG RISING ⚠
✦ HERBAL LORE ✦
"..."
— Fragment recovered from the Weep