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You look on the internet for a new job. You apply for several jobs. [[Lets Start!|Eating Breakfast II]]It's been a while since you've cooked though you kinda feeling that itch right now for cooking. What will you have for breakfast?
[[Cereal.|Eating breakfast cereal]] [[Pancakes.|Eating breakfast pancakes]] [[Cheese Cake.|Eating breakfast cheese cake]]Please enter your name below.
<<textbox "$player_name" "Lyric" "Character Setup Gender">>
What is your character's gender? [[Male|Goodmorning][$gender to "male"]] or [[Female|Goodmorning][$gender to "female"]]?
<<if $days gt 27.999 and $Second_Wave is 1>>
<<goto "2nd Wave">>
<</if>>
<<if $days gt 39.999 and $Third_Wave is 1>>
<<goto "3rd Wave">>
<</if>>It's been a while since you've cooked though you kinda feeling that itch right now for cooking. What will you have for breakfast? [[Cereal.|Eating breakfast cereal II]] [[Pancakes.|Eating breakfast pancakes II]] [[Cheese Cake.|Eating breakfast cheese cake II]]You choose to go ahead and just pour yourself some cereal in a bowl and grab some milk and pour it in the cereal. The only thing you can do properly nowadays it seems... [[Ok now let's apply for jobs.|Getting A Job II]]You decide to make pancakes for breakfast. You don't really know how to cook but its possible right... Twenty minutes later you finally finish the pancakes, in the end the pancakes somehow turned out fine and was worth it. [[Ok now let's apply for jobs.|Getting A Job II]]You decide to eat some cheesecake. You go to the fridge and grab the cheesecake you bought a few days ago at the store. You cut yourself a slice but, your an intellectual you know you should always let the cheescake thaw a bit! It tastes like heaven and your exploits will be remembered by your stomach!
[[Ok now let's apply for jobs.|Getting A Job II]]You choose to go ahead and just pour yourself some cereal in a bowl and grab some milk and pour it in the cereal. The only thing you can do properly nowadays it seems... [[go to the park|Going to the park]]You decide to make pancakes for breakfast. You don't really know how to cook but its possible right... Twenty minutes later you finally finish the pancakes, in the end the pancakes somehow turned out fine and was worth it. [[go to the park|Going to the park]]You decide to eat some cheesecake. You go to the fridge and grab the cheesecake you bought a few days ago at the store. You cut yourself a slice but, your an intellectual you know you should always let the cheescake thaw a bit! It tastes like heaven and your exploits will be remembered by your stomach!
[[go to the park|Going to the park]]You look on the internet for a new job. You apply for several jobs. [[go to the park|Going to the park]]You go to your garage to startup your 2000s Infiniti G35 but it wont startup, you don't have enough money to get it fixed. You end up having to take a walk of shame to the park, the sounds of birds chirping actually makes it a pretty enjoyable walk. You reflect on life as you walk the sidewalk of your neighborhood to reach the park... Out of nowhere, you are grabbed and pulled into a bush... You feel a hand over your mouth you won't be able to yell for help. [[try to get away|The Chaos Realm]] or [[try to attack the person who pulled you in.|The Chaos Realm]]Your pitiful efforts were in vain and now your in The Chaos Realm. This place is like a city with no walls no buildings people are selling goods, playing poker and working. It's so loud and it has a stench that smells like death... You see a man in nice clothes and a blacksmith which will you talk to? [[Try to talk to the man|The Talk]] [[Try to talk to the blacksmith|The Talk Blacksmith]]
You decide to go talk to the man, what looked like a thirty second walk took ten minutes... You finally reach the man and ask, "where am I?"
He was looking at something in the distance and i guess he didn't notice you coming up, He turns around and laughs, "The last place you wanna be."
Honestly your not too suprised what do you wish to say? [[What are you what do you mean?|Intelligence +1]] Or [[How long have you been here?|Diplomacy +1]]
What looked like a short walk takes twenty minutes. The blacksmith is working tirelessly on a bar of metal. "where am I?" You ask.
He takes another swing at the metal he is working on, "The Realm Of Chaos the place of failure."
You say, "[[What are you working on?|Crafting +1]] Or [[How long have you been here?|Diplomacy +1]]
<<set $Diplomacy to $Diplomacy + 1>>\
Diplomacy is now $Diplomacy
The light dims to black and you seem to be somewhere else. Though wierdly it appears you still got the knowledge you were seeking. [[Try to look around|Darkness]] <<set $Crafting to $Crafting + 1>>\
Crafting is now $Crafting
The light dims to black and you seem to be somewhere else. You hear the blacksmith's voice echoing in your head, "Its a hell bar im making it into a dagger." <<set $recipe_hell_dagger to "learned">> [[Try to look around|Darkness]]
<<set $recipe_hell_dagger to "learned">>suddenly a bright light flashes in the distance and slowly comes closer. The bright light dims and eventually shifts to what looks like a human. He/She comes closer, He/She touches you on the shoulder and you feel deep pain. About five seconds later the pain stops.
Finally it speaks, "Hurt me a bit too, sorry about how your first death ended."
You respond with, [[My first?|My first death?]] or [[So what happens now?|What now?]] <<set $Intelligence to $Intelligence + 1>>\
Intelligence is now $Intelligence
The light dims to black and you seem to be somewhere else. You hear the man's voice echoing in your head, "This is basically the land of those who failed their mission."[[Try to look around|Darkness]]He laughs, "I've decided to give you another chance in life."
You are surprised, "That sounds generous..."
He chuckles, "You must complete a mission to live the life you wish. He continues on, "I am basically the god of death and life, I am stuck here sadly as that was the cost of my power. I need you to help defeat the waves in the world I was assigned by thee greatest."
You ask, [[what are the waves?|What the waves are]] or [[who is thee greatest?|Who is thee greatest]]
He says "You must complete a mission to live the life you wish. He continues on, "I am effectively the god of death and life, I am stuck here sadly as that was the cost of my power. I need you to help defeat the waves in the world I was assigned by thee greatest."
You ask, [[what are the waves?|What the waves are]] or [[who is thee greatest?|Who is thee greatest]]You ask what the waves are, he responds "They occur every two weeks and are invasions of enemies that occur across the planet. They get stronger each time. The cause of these waves even I do not know..."
You ask, [[who is thee greatest?|who is thee greatest II]] or [[what happens if defeat all the waves?|The Art Of The Deal]]You ask who is thee greatest, he responds, "The god of gods basically the leader and strongest god."
You ask, [[what are the waves?|What the waves are II]] or [[what happens if defeat all the waves?|The Art Of The Deal]]You ask what the waves are, he responds "They occur every two weeks and are invasions of enemies that occur across the planet. They get stronger each time. The cause of these waves even I do not know..."
You ask, [[what happens if defeat all the waves?|The Art Of The Deal]]You ask, "What happens if you defeat all the waves?"
He then says "You will be able to continue life in whichever way you please, Whether its going back to your old life as if today never happened, being born again or just simply staying on the world where you defeated the waves."
[["Sounds better than living in the chaos realm..."|Chapter 2 The Beggining]]
<<set $Gold to 0>>\
<<set $Fights to 0>>\
<<set $Strategy to 1>>\
<<set $maxhp to 20>>\
<<set $hp to 20>>\
<<set $Strength to 1>>\
<<set $Agility to 2>>\
<<set $Leadership to 2>>\
<<set $Diplomacy to $Diplomacy + 2>>\
<<set $Crafting to $Crafting + 1>>\
<<set $Intelligence to $Intelligence + 2>>\
<<set $Crafting to $Crafting + 0>>\
<<set $Essence to 1>>\
<<set $Stamina to 5>>\
<<set $MaxStamina to 5>>\
<<set $Damage to 1>>\
<<set $Impact to 1>>\
<<set $Stability to 20>>\
<<set $Max_Stability to 20>>\
<<set $friends to 0>>\
<<set $enemies to 0>>\
<<set $magicpower to 0>>\
<<set $magicenergy to 0>>\
<<set $maxmagicenergy to 0>>\
You ask who is thee greatest, he responds, "The god of gods basically the leader and strongest god."
You ask, [[what happens if defeat all the waves?|The Art Of The Deal]]Here is your current stats, which can be seen at any time by clicking your hp in the top right. You can see a explanation of what stats mean by clicking your stamina bar which is green. By clicking the yellow below your stamina you can see your inventory. You can see your skills by touching the brown below the yellow.
Name - $player_name
Gold - $Gold
Fights - $Fights
Current Health - $hp / $maxhp
Current Stamina - $Stamina / $MaxStamina
Stability - $Stability / $Max_Stability
Crafting - $Crafting
Strategy - $Strategy
Strength - $Strength
Agility - $Agility
Leadership - $Leadership
Diplomacy - $Diplomacy
Intelligence - $Intelligence
Essence - $Essence
Damage - $Damage
Impact - $Impact
[["What do the stats mean?"|Stats Explained]]
[[Continue|Chapter 2 Start]]
Here's what all the stats mean:
Gold - currency that can be used.
Health - How much damage you can take before dying
Crafting - Impacts the quality of things you craft and lets you craft things you otherwise wouldn't be able to craft.
Strategy - Knowledge in combat techniques.
Strength - Increases the damage you do
Agility - Affects how often you hit a opponent and also affects how often you get hit, also increases running speed as well as stealth.
Leadership - Helps your word be more effective, can give additional choices in conversation. It also impacts how much people respect your advice and follow your orders.
Diplomacy - Can help you negotiate better prices in terms and will help you get your point across and/or change someone's mind.
Intelligence - lt helps increase your common sense and knowledge of this world. Can help you notice things you would otherwise not notice and also can give more dialogue choices as well as help you navigate better sometimes.
Essence - Will to hold on and keep fighting, how much you value this world and yourself
Your in a whole another world... You don't even know this worlds name... Suddenly your head fills with knowledge of this world...
Stamina - Your endurance, how long you can do something physically draining.
<<back>>You have no idea how you learned this but, the information is useful. You are the Hero of Utility, The world you were reincarnated to is called Luan. You are skilled in intelligence and agility. There is 8 other heroes currently.
Your vision is blurry but, you eventually realize you are in a prison cell. A figure walks in, "So this is what they call a hero?" he is a barbarian armed with a club and looks at you with vicious intent. You think am I gonna die chained and blind?
Before you can even think of anything to say this brute's body drops to the ground from some kind of magic... A girl comes into the cell and releases you, she looks mortified she says, "Didn't know you would be coming so soon..."
[[Who are you?|The Princess Savior]]
She lets out a light smile, "One of the princesses of this region. Heroes can spawn anywhere in the region they are assigned to protect... You almost had a unlucky fate."
You have a feeling the god from earlier might have tried to decide your fate by placing you here... Maybe it was in a effort to make you stronger from the experience...
Your vision turns to normal... its even better than the vision you had in your last world!!! You figure you should be polite and talk instead of just staring... What shall you ask her? [[What should i do?|The Princess Savior Advice]] or [[what's your name?|The Princess Savior Intro]]
You ask the princess, "what should i do?"
"Make use of your knowledge and other abilities. Each hero is responsible for one kingdom, If two heroes work together they must defend both kingdoms or make sure their own kingdom survives. If your kingdom falls the link of your power will be destroyed and you will die and end up back in the chaos realm. I would reccomend going to the capital once you get some basic gear as the King is interested in speaking with you."
[[what's your name?|The Princess Savior Intro II]]You are still chained... "What's your name?" You ask.
She replies, "My name is Arabella, The fourth princess of this kingdom. I suppose even as the Hero of Utility you won't know where you are, so let me explain. This kingdom is called Asruct, we are in the village of Kefio. To the north is Polyford, the capital."
She takes a short pause, "The capital is called Natlas, some of the most skilled trainers and fighters in the world are here. The King's name is Hanson, The Queen is Dimia. The three other princesses names are Evelina, Alianora and Emelisse. Be careful the other princesses are known for their corruption."
[[What should i do?|The Princess Savior Advice II]]You ask the princess, "what should i do?"
"Make use of your knowledge and other abilities. Each hero is responsible for one kingdom, If two heroes work together they must defend both kingdoms or make sure their own kingdom survives. If your kingdom falls the link of your power will be destroyed and you will die and end up back in the chaos realm. I would reccomend going to the capital once you get some basic gear as the Queen is interested in speaking with you."
[[Where should I go to see you again?|The Princesse's Gift]]You are still chained... "What's your name?" You ask.
She replies, "My name is Arabella, The fourth princess of this kingdom. I suppose even as the Hero of Utility you won't know where you are, so let me explain. This kingdom is called Asruct, we are in the village of Kefio. To the north is Polyford, the capital."
She takes a short pause, "The capital is called Natlas, some of the most skilled trainers and fighters in the world are here. The King's name is Hanson, The Queen is Dimia. The three other princesses names are Evelina, Alianora and Emelisse. Be careful the other princesses are known for their corruption."
[[Where should I go to see you again?|The Princesse's Gift]]The princess starts some kind of spell, "Slash II, Chain."
You ask, "Where should I go if I want to see you again?"
She says, "If i'm not busy I am usually somewhere around the castle, By the way I have a gift for you since you'll need something to start off with." She gives you a weighty pouch of money and a dagger. "Goodbye hero." She begins walking away.
[[Leave The Cell|The Walk]]
<<if $Difficulty is "normal">>\
<<set $Gold to $Gold + 330>>\
<<else>>\
<<set $Gold to $Gold + 630>>\
<</if>>\
<<set $Damage to $Strength + 3>>\
<<set $Impact to $Strength + 4>>\
<<set $Dagger_Impact to 4>>\
<<set $Dagger_Damage to 4>>\
You thought it was a whole prison but it seems it is just one cell. The Stairs are a rather short climb. The chances of beggining in this cell are so low but, why would the god of life and death attempt to sabotage you?
You are finally outside, the weather here is amazing its truly perfect. You are indeed in the village of Kefio. While walking you realize there is some type of symbol on your hand. Must be something to indicate your a hero...
[[Ask a villager where the important people in the city are.|The Fred's Advice (Directions)]]
You reach the villager and say, "Hello."
He is suprised you talked to him... "I'm Fred who are you?" Fred replies.
You elaborate, "I am $player_name The Utility Hero."
Fred sees a cloaked figure in the distance in the east, He begins to try to speed the conversation up... "You should go meet with the govenor."
[[Can you take me there?|Fred's Advice governor]]
<<set $Fights to $Fights + 1>>\Fred responds, "Sure." He begins to run you decide to follow. While following Fred you go through a area of housing... There isn't any food there. You see a tax collector haunting villagers to pay taxes, you can hear the villagers complaining about how outrageous the taxes are. You reach the governor's little castle. Fred leaves and seems to be going back to his house He seems to be close to where the tax collector was. There is a gaurd at the entry.
[[Show them your hero symbol|Awake governor's Castle Entry]]
<<set $governorStamina to 4>>
<<set $governorHealth to 25>>
<<set $governorStability to 25>>
<<set $guardHealth to 20>>
<<set $guardStamina to 4>>
<<set $guardStability to 17>>
<<set $Iron_Sword to 1>>
<<set $Governor_Picture_Frame to 1>>
<<set $Governor_Gold to 1>>
<<set $Rich_Pelt to 1>>
<<set $Kingdom_Map to 1>>
<<set $Kefio_Map to 1>>
The governor pulls out a sword... Seems his target is you...
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
governor Health - $governorHealth / 25
governor Stamina - $governorStamina / 4
governor Stability - $governorStability / 25
<<if $Stamina gt 0 and $governorHealth gt 0>>\
[[Attack|Attack governor's Castle 1A]]
[[Dodge|Dodge governor's Castle 1A]]
[[Defend|Defend governor's Castle 1A]]
<<elseif $governorHealth gt 0>>\
You are out of stamina...
[[Defend|Defend governor's Castle 1A]]
[[Dodge|Dodge governor's Castle 1A]]
<</if>>
<<if $governorHealth lt 0>>\
He is already dead...
<<elseif $governorHealth is 0>>\
He is already dead...
<</if>>\
<<set $Dodginggovernor to 1>>\
<<if $governorStamina lt 4>>\
<<set $governorStamina to $governorStamina + 2>>\
<</if>>\
<<if $Stamina gt 1 and $governorHealth gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $governorHealth -= $Damage>>\
<<set $governorStability -= $Impact>>\
You deal $Damage damage to the governor and lower his stability by $Impact <<elseif $hp gt 0 and $governorHealth gt 0 and $Stamina lt 2>>\
<<set $hp -= 10>>\
<<set $Stability -= 12>>\
Your too tired to attack.... That Dosn't feel so good.... You take 10 damage.
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
governor Health - $governorHealth / 25
governor Stamina - $governorStamina / 4
governor Stability - $governorStability / 25
<<if $governorHealth lt 1 and $governorStability gt 0>>\
You have won the fight [[governor Defeated|governor Defeated]]
<<set $Fights to $Fights + 1>>\
<<elseif $governorStability lt 1 and $governorHealth gt 0>>\
You have won the fight [[governor Defeated|governor Defeated]]
<<elseif $governorStability lt 1 and $governorHealth lt 1>>
You have won the fight [[governor Defeated|governor Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $governorHealth gt 0 and $Stability gt 0 and $governorStability gt 0>>\
[[Attack|Attack governor's Castle 1A]]
[[Dodge|Dodge governor's Castle 1A]]
[[Defend|Defend governor's Castle 1A]]
<</if>>\
<<if $hp gt 0 and $governorHealth gt 0 and $governorStability lt 1>>\
His stability is low! [[Go for the kill|governor brutally defeated]].
<</if>>\
<<if $governorStamina lt 4>>\
<<set $governorStamina to $governorStamina + 2>>\
<</if>>\
<<if $governorStamina is 4>>\
<<set $governorStamina to $governorStamina + 1>>\
<</if>>\
<<if $governorHealth lt 1>>\
<<set $Fights to $Fights + 1>>\
You have won the fight [[governor Defeated|governor Defeated]]
<</if>>\
<<if $hp lt 1>>\
You have been knocked out.
<<set $Fights to $Fights + 1>>\
[[Captured By governor|Captured By governor]]
<</if>>\
<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $governorStamina gt 1 and $governorHealth gt 0 and $hp gt 0>>\
<<set $governorStamina -= 2>>\
<<set $hp -= 8>>\
<<set $Stability -= 10>>\
Why did you defend with a dagger??? The governor deals 8 Damage to you.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Governor Health - $governorHealth / 25
Governor Stamina - $governorStamina / 4
Governor Stability - $governorStability / 25
<</if>>\
<<if $governorStability lt 1 and $hp gt 0 and $governorHealth gt 0>>
The governor seems to be tired...
<</if>>\
<<if $governorHealth lt 1>>\
<<set $Fights to $Fights + 1>>\
You have won the fight [[governor Defeated|governor Defeated]]
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $governorHealth gt 0 and $Stability gt 0 and $governorStability gt 0>>\
[[Attack|Attack governor's Castle 1A]]
[[Dodge|Dodge governor's Castle 1A]]
[[Defend|Defend governor's Castle 1A]]
<</if>>\
<<if $hp gt 0 and $governorHealth gt 0 and $governorStability lt 1>>\
His stability is low! [[ Go for the kill|governor brutally defeated]].
<</if>>\
<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Agility >= random (1, 3)>>\
<<set $Dodginggovernor to 1>>\
You successfully dodge.
<<else>>\
<<set $Dodginggovernor to 2>>\
You fail to dodge.
<</if>>\
<<if $governorStamina gt 1 and $Dodginggovernor is 2>>\
<<set $governorStamina -= 2>>\
<<set $hp -= 5>>\
<<set $Stability -= 7>>\
<<elseif $governorStamina lt 2>>\
The governor seems to be tired...
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
governor Health - $governorHealth / 25
governor Stamina - $governorStamina / 4
governor Stability - $governorStability / 25
<<if $governorHealth lt 0>>\
You have won the fight [[governor Defeated|governor Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By governor|Captured By governor]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $governorHealth gt 0 and $Stability gt 0 and $governorStability gt 0>>\
[[Attack|Attack governor's Castle 1A]]
[[Dodge|Dodge governor's Castle 1A]]
[[Defend|Defend governor's Castle 1A]]
<</if>>\
<<if $hp gt 0 and $governorHealth gt 0 and $governorStability lt 1>>\
His stability is low! [[ Go for the kill|governor brutally defeated]].
<</if>>\
<<if $governorStamina lt 2>>\
<<set $governorStamina to $governorStamina + 1>>\
<</if>>\You have been defeated... The govenor punches you hard in the head and you are knocked out. Everything is black for several hours...
[[Wake up|The Village Dungeon]]You land the final blow... In agony He yells for help... He then falls to the ground dead.
[[Loot The Govenor][$Gold to $Gold + 25]]
<<set $Murders to 1>>
<<set $GovenorStatus to 1>>
<<set $Brutality to 1>>
You make sure he never comes back... You thrust your dagger into his skull. He instantly dies, pretty lucky that he stayed quite.
[[Loot Him][$Gold to $Gold + 25]]
<<set $Murders to 1>>
<<set $GovenorStatus to 1>>
<<set $Brutality to 5>>
You find 25 gold and a sword.
[[Take sword by the hilt][$hp -= 24]]
[[Try to take sword by the blade][$Gold to $Gold + 25]]
You reach your hand out to grab the sword by the hilt. The second you make contact with the sword's hilt the sword explodes and sends you flying at the hard stone wall. You recieve 24 damage and hear the s running in... After recieving so much damage... Your so out of it they capture you with ease...
[[The Village Dungeon]]
Your vision and consciousness comes back, your in another cell with a gaurd outside of it gaurding it. Blood is on the walls and you are chained. You look up and see the ceiling coming down! You will be crushed if you don't do something...
<<if $Gold gt 49>>\
[[Bribe the gaurd|The Village Dungeon Gaurd Bribe]]
<</if>>\
<<if $Diplomacy gt 2>>\
[[Use your diplomacy to convince the gaurd to let you free|The Village Dungeon Gaurd Convince]]
<</if>>\
<<if $Intelligence gt 2>>\
[[Use your Intelligence to trick the gaurd to let you free|The Village Dungeon Gaurd Trick]]
<</if>>\
<<if $Crafting gt 1>>\
[[Use your Crafting to offer to improve his sword if he lets you go|The Village Dungeon Gaurd Improve]]
<</if>>\
<<set $Stability to $Max_Stability>>
<<set $hp to $maxhp>>
<<set $Stamina to $MaxStamina>>Where do you wish to go in the governor's castle?
[[Kitchen|Governor's Kitchen]]
[[Living Room|Governor's Living Room]]
[[Dining Room|Governor's Dining Room]]
[[Bedroom|Governor's Bedroom]]
[[Exit through top|Exit through top]]
You find 25 gold and a sword.
[[Take sword by the hilt][$hp -= 24]]
[[Try to take sword by the blade][$Gold to $Gold + 25]]
You reach out to grab the sword by the blade. It is painless.
[[Put it in your backpack][$Iron_Sword to 2]]
The kitchen is extremly organized, all the plates and bowls are stacked perfectly. Every single cup is the same. <<if $Governor_Gold is 1>>\You also can see a gold pouch on the countertop.
[[Take The Gold|Governor's Kitchen Gold Taken][$Gold to $Gold + 50]]
<</if>>\
[[Go to another room|Put it in your backpack]]
You walk into the dining room and it's just a dining table and chairs...
<<if $Kingdom_Map is 1>>\
You also see a map of the kingdom in the middle of the table.
[[Take Map|Governor's Dining Room][$Kingdom_Map to 2]]
<</if>>\
[[Go to another room|Put it in your backpack]]
You cautiously into the govenor's bedroom, you can see the day's sunshine pierces through the window... There's a table next to the window, You can see a picture frame seeming to be the govenor's family.
(Insert image of a picture frame of the governor's family.)
<<if $Governor_Picture_Frame is 1>>\
[[Take Picture Frame|Governor's Bedroom][$Governor_Picture_Frame to 2]]
<</if>>\
[[Go to another room|Put it in your backpack]]
You walk into the living room, now it's apparent why the people are in deep poverty... There is a huge fur sofa and a huge bear pelt on the wall... He probobaly bought this stuff...
<<if $Rich_Pelt is 1>>\
That pelt could sell for a good bit... You probobaly shouldn't sell it here though.
[[Take Pelt|Governor's Living Room][$Rich_Pelt to 2]]
<</if>>\
[[Go to another room|Put it in your backpack]]
As you exit from the top you hear the gaurds are being fought... It is likely that man that the vilager was scared of earlier. He is likely trying to kill the govenor... Little does he know it has already been done. The towns people might suspect him instead of you.
After hearing the fight, quietly exit on the opposite end of this little castle. You can see the entire village... It sure is a mess you don't know how your actions will affect the village... Do you wish to head towards the capital or look around the town?
[[Back to Kefio (Merchant)]]
[[To The Capital]]
[[Trainer|Kefio Trainer]]
[[Inn|Kefio Inn]]
[[Blacksmith|Kefio Blacksmith]]You see a Inn with a big sign that says: "The Sleepy Bear's Inn." You hope there isnt any sleeping bears here... You decide to go inside. The Innkeeper says, "Welcome it is 25G a night.
[[Stay a night|Kefio Inn Rest]]
[[Capital|To The Capital]]
[[Trainer|Kefio Trainer]]
[[Merchant|Back to Kefio (Merchant)]]
[[Blacksmith|Kefio Blacksmith]]The Merchant has no money.
<<if $Kefio_Map is 1 and $Iron_Sword is 2>>\
<<link [[Trade your iron sword for a kefio map|Back to Kefio (Merchant)]]>>\
<<set $Iron_Sword to 1>>\
<<set $Kefio_Map to 2>>\
<</link>>\
<</if>>\
<<if $Throwing_Knives is 2 and $Gold gt 49>>\
The merchant asks you, "I have some throwing knives, these are eternal throwing knives you'll never run out. Do you want to buy some?"
[[Buy five throwing knives|Back to Kefio (Merchant)][$Throwing_Knives_Count to 5]]
<</if>>\
[[Capital|To The Capital]]
[[Trainer|Kefio Trainer]]
[[Inn|Kefio Inn]]
[[Blacksmith|Kefio Blacksmith]]
Your at the gate outside of kefio do you wish to begin your journey to the capital? [[The Journey Begins]]
[[Blacksmith|Kefio Blacksmith]]
[[Trainer|Kefio Trainer]]
[[Blacksmith|Kefio Blacksmith]]
[[Merchant|Back to Kefio (Merchant)]]
[[Inn|Kefio Inn]]
You see the blacksmith in the distance... The blacksmith is taking down his shop... He probobaly has lost everything due to the those high taxes...
[[Capital|To The Capital]]
[[Trainer|Kefio Trainer]]
[[Inn|Kefio Inn]]
[[Merchant|Back to Kefio (Merchant)]]
What do you wish to ask the trainer? [["What skills can you teach me?"|Kefio Trainer Skills]] or [[Can you teach me the basics of combat|Kefio Trainer Basics]]
[[Capital|To The Capital]]
[[Inn|Kefio Inn]]
[[Merchant|Back to Kefio (Merchant)]]
[[Blacksmith|Kefio Blacksmith]]
The Merchant has no money.
<<if $Kefio_Map is 1 and $Golden_Plate is 2 and $Iron_Sword is 2>>\
[[Trade Golden Plate and Iron Sword for Kefio Map|Kefio Merchant Bought Map]]
<</if>>\
<<if $Throwing_Knives is 2 and $Gold gt 49>>\
I have some throwing knives do you want to buy some
[[Buy five throwing knives|Back to Kefio (Merchant)][$Throwing_Knives_Count to 5]]
<</if>>\
[[Capital|To The Capital]]
[[Trainer|Kefio Trainer]]
[[Inn|Kefio Inn]]
[[Blacksmith|Kefio Blacksmith]]
<<set $Kefio_Map to 2>>
<<set $Golden_Plate to 1>>
<<set $Iron_Sword to 1>>
You would have grabbed a horse from the village but they don't have any. You should try to reach the capital as soon as you can every day wasted is another day you can't prepare for the waves.
There is a straight leading through the forest and a path leading off to the left, on the left you can see smoke. The left is likely to be some kind of settlement.
[[Left of the path]]
[[Continue straight]]
<<set $days to $days + 1>>The Trainer says, "Here's the skills you are elegible for."
<<if $Gold gt 249>>\
"This will allow you to use any throwing knives as you like even while holding another weapon. Of course throwing knives don't appear out of thin air..." [[Learn Throwing Knives for 250G|Kefio Trainer Skills Throwing Knives][$Throwing_Knives to 2]]
<</if>>\
[[Blacksmith|Kefio Blacksmith]]
[[Capital|To The Capital]]
[[Merchant|Back to Kefio (Merchant)]]
[[Inn|Kefio Inn]]
The Trainer looks excited... "Gladly, The basics of combat are managing your own status and weakening own. If your stamina isn't enough to attack and you try to attack, you'll be open to a attack. Based on your weapon defense probobaly isn't a good idea, so I reccomend you don't ever defend to get stamina back. You should dodge whenever your out of stamina."
"If your stability drops to 0 you are open to a powerful attack, same with your opponent."
<<if $Brutality gt 4>>\
"I also don't reccomend killing people, as they may have connections to other heroes and they don't have better loot than monsters."
<</if>>\
[[Blacksmith|Kefio Blacksmith]]
[[Capital|To The Capital]]
[[Merchant|Back to Kefio (Merchant)]]
[[Inn|Kefio Inn]]
[[Trainer|Kefio Trainer]]
You have learned the skill kick.
<<set $Gold -= 100>>\
[[Blacksmith|Kefio Blacksmith]]
[[Back to trainer|Kefio Trainer]]
[[Capital|To The Capital]]
[[Merchant|Back to Kefio (Merchant)]]
[[Inn|Kefio Inn]]
You have learned the skill Throwing Knives.
<<set $Gold -= 250>>\
[[Blacksmith|Kefio Blacksmith]]
[[Back to trainer|Kefio Trainer]]
[[Capital|To The Capital]]
[[Merchant|Back to Kefio (Merchant)]]
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
You wake up fully restored and ready for whatever the day brings.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
[[Capital|To The Capital]]
[[Trainer|Kefio Trainer]]
[[Merchant|Back to Kefio (Merchant)]]
[[Blacksmith|Kefio Blacksmith]]2040 AD
<<print $player_name>>, After struggling to sleep and randomly waking up in the middle of the night, the day finally comes. You wake up on your bed hardly rejuvenated, Alas you must face your situation. You were working at a small retail store in a mall founded by your friend, for a few years. The small business went bankrupt due to malls closing and it being more convenient to consumers to just order retail products online.
[[Apply for new jobs|Getting a Job]] Or [[Eat Breakfast|Eating breakfast]]
How much do you wish to offer the gaurd?
<<if $Gold gt 49>>\
[[Offer fifty gold|The Village Dungeon Gaurd Bribe Success][$Gold -= 50]]
<</if>>\
<<if $Gold gt 99>>\
[[Offer a hundred gold|The Village Dungeon Gaurd Bribe Success][$Gold -= 100]]
<</if>>\The gaurd laughs, "I don't think your a hero so i don't see any point in keeping you here." He accepts your bribe... He stops the ceiling from coming down and unchains you... Luckily he has all your possessions he gives it all back and keeps what you offered him. The gaurd says "You better not be the nineth." He leads you to the exit of the dungeon it is a iron door. He unlocks it with a key and you are on your way!
[[Go to town|Back to Kefio (Merchant)]] You tell the gaurd to let you go otherwise the town will raid the dungeon... It's believable enough as you didn't even try that fight... He lets you go and escorts you out of the dungeon.
[[Go to town|Back to Kefio (Merchant)]]
You decide to trick the gaurd into letting you out. Since you don't have any illussion magic your gonna have to pray to thee greatest and have him summon something. You pray to thee greatest, "Thy lord trick the gaurd into letting me free." He summons a illussion of what looks like a demon. The demon says in a menacing accent, "Let him free."
The gaurd opens up the cell and unchains you. He leads you to outside of the dungeon.
[[Go to town|Back to Kefio (Merchant)]] You offer to sharpen his sword, He lets you go and you stay true to your word.
[[Go to town|Back to Kefio (Merchant)]]
<<set $friends to $friends + 1>>\
Stats:
Name - $player_name
Days - $days
Gold - $Gold
Fights - $Fights
Current Health - $hp / $maxhp
Current Stamina - $Stamina / $MaxStamina
Stability - $Stability / $Max_Stability
Crafting - $Crafting
Strategy - $Strategy
Strength - $Strength
Agility - $Agility
Leadership - $Leadership
Diplomacy - $Diplomacy
Intelligence - $Intelligence
Essence - $Essence
Damage - $Damage
Impact - $Impact
<<back>><<if $Barbarian_Settlement is 1>>\
Night begins to fall, You take the left path and it looks like a barbarian settlement. It smells like blood but, you can see a horse about seven feet from the barbarians. There is only two barbarians awake next to a campfire.
[[Steal the horse and run]]
[[Try to silently kill the two barbarians]]
<<set $days to $days + 0.04>>
<<elseif $Barbarian_Settlement is 2>>\
You left some barbarbians alive last time...
[[Get rid of the rest of the barbarians and loot the entire settlement]]
<<elseif $Barbarian_Loot is 1 and $Barbarian_Settlement is 2>>\
[[Only loot the settlement]]
<<elseif $Barbarian_Settlement is 3>>
No one is here.
<</if>>
<<set $BarbarainAttack to 2>><<set $days to $days + 4.3>>\
You suprisingly reach the capital unscathed. It's probobaly just such a low level area that nothing would dare to attack you even if your the utility hero. Though it took awhile as it is now day $days so your not sure if it was worth taking such a safe route, you are expected to be at the capital before day 7.
[[Stats Trainer]]
<<if $Capital_Castle is 1>>\
[[To The Castle]]
<</if>>\
<<if $CityMerchant is 1>>\
[[Merchant]]
<</if>>\
<<if $Dagger_Trainer is 2>>
[[Dagger Trainer]]
<</if>>You decide to just take the horse and run. Easier said than done, you walk towards the horse making sure your footsteps are light and get on the horse. The horse has no sour reaction, you ride out of the barbarian settlement on the horse.
[[Go to the capital|Go Through Forest With Horse]]They are sitting rather close together with their backs facing you, your not sure if your blade is strong enough but you decide to try to slit both of their throats in quick succession. It works you loot them and receive a barbarian helmet and 50 gold.
Night just fell you have plenty of time to raid this settlement.
[[Get rid of the rest of the barbarians and loot the entire settlement]]
[[Only loot the settlement]]
[[Leave|Go Through Forest With Horse]]
<<set $barbarian_helmet to 2>>\
<<set $Gold to $Gold + 50>>\
<<set $Brutality to $Brutality + 2>>\
<<set $Murders to $Murders + 2>>\
<<set $Barbarian_Settlement to 2>><<set $Gold to $Gold + 400>>\
<<set $Brutality to $Brutality + 20>>\
<<set $Murders to $Murders + 20>>\
<<set $hp to $hp + 20>>\
<<set $maxhp to $maxhp + 20>>\
<<set $Stability to $Stability + 15>>\
<<set $Max_Stability to $Max_Stability + 15>>\
<<set $Barbarian_Armor to 2>>\
<<set $Barbarian_Settlement to 3>>\
There was only 10 more victims, you figure people will view this as a favor since they are barbarians. The loot is: 400 gold and a set of barbarian armor, you decide to equip the armor since its lightweight and would double your hp.
[[Go to the capital|Go Through Forest With Horse]]<<set $Gold to $Gold + 200>>\
You got 200 gold.
[[Go to the capital|Go Through Forest With Horse]]
<<set $Barbarian_Loot to 2>><<set $days to $days + 3.3>>\
It is now day $days so you have a bit of time. You reach the castle unscathed and quicker than you would walking. You figure it's best not to go into the castle with full pockets in case something happens.
[[Stats Trainer]]
<<if $Capital_Castle is 1>>\
[[To The Castle]]
<</if>>\
<<if $CityMerchant is 1>>\
[[Merchant]]
<</if>>\
<<if $Dagger_Trainer is 2>>
[[Dagger Trainer]]
<</if>>You walk up to the old stats trainer and ask him, "what stat upgrades he offers."
He responds, "Increase any basic player stat besides hp and stamina, the first level is just 100 gold per stat, the gold price increases the more times i level up your stats."
[[Why does price slowly increase?]]
[[Why are no options showing?]]
[[What are the customs here?]]
<<if $Capital_Castle is 2>>\
[[How do i get back to kefio?]]
<</if>>\
<<if $Capital_Castle is 1>>\
[[To The Castle]]
<</if>>\
<<if $CityMerchant is 1>>\
[[Merchant]]
<</if>>\
<<if $Dagger_Trainer is 2>>\
[[Dagger Trainer]]
<</if>>\
<<if $StatsTrainer1 is 1 and $Gold gt 100>>\
100 Gold for one stat level up.
[["I want to level up one of my stats."|Stats Trainer Level 1]]
<</if>>\
<<if $StatsTrainer1 gt 1 and $StatsTrainer1 lt 5 and $Gold gt 200>>\
200 Gold for one stat level up.
[["I want to level up one of my stats."|Stats Trainer Level 2]]
<</if>>\
<<if $StatsTrainer1 gt 4 and $StatsTrainer1 lt 11 and $Gold gt 500>>\
500 Gold for one stat level up.
[["I want to level up one of my stats."|Stats Trainer Level 3]]
<</if>>\
<<if $BarbarainAttack is 1>>\
Hey kid, Ima give you some leather armor for free. You better put it to use!
<<set $hp to $hp + 10>>\
<<set $maxhp to $maxhp + 10>>\
<<set $Stability to $Stability + 15>>\
<<set $Max_Stability to $Max_Stability + 15>>\
<<set $Leather_Armor to 2>>\
<<set $BarbarainAttack to 2>>\
<</if>>\
You ask the trainer, "Why are no options showing?"
"If you have no options you've either have used me all the times you can for leveling up stats and will have to use a different stats trainer or you can't afford to level up a stat." he gives you a paper that shows you the prices.
Level One: 1st stat level up 100 gold each.
Level Two: 3 more stat level ups at 200 gold each.
Level three: 5 more stat level ups at 500 gold each.
Back to the [[Stats Trainer]]. <<set $Gold -= 100>>\
<<set $StatsTrainer1 to $StatsTrainer1 + 1>>\
[[Crafting|Stats Trainer][$Crafting to $Crafting + 1]]
[[Strategy|Stats Trainer][$Strategy to $Strategy + 1]]
[[Strength|Stats Trainer][$Strength to $Strength + 1]]
<<if $Agility lt 4>>\
[[Agility|Stats Trainer][$Agility to $Agility + 1]]
<<else>>
Your agility is as high as it can be right now.
<</if>>\
[[Leadership|Stats Trainer][$Leadership to $Leadership + 1]]
[[Diplomacy|Stats Trainer][$Diplomacy to $Diplomacy + 1]]
[[Intelligence|Stats Trainer][$Intelligence to $Intelligence + 1]]
[[Stamina|Stats Trainer Stamina][$Stamina to $Stamina + 1]]
You ask the trainer, "Why do prices slowly increase."
He responds, "The more a individual learns stats from a trainer the more it costs to do the process of leveling the person's stats, because the mana required increases the larger the connection between the two. So in order to be able to serve everyone i have to increase the prices."
Back to the [[Stats Trainer]]. <<set $Gold -= 200>>\
<<set $StatsTrainer1 to $StatsTrainer1 + 1>>\
[[Crafting|Stats Trainer][$Crafting to $Crafting + 1]]
[[Strategy|Stats Trainer][$Strategy to $Strategy + 1]]
[[Strength|Stats Trainer][$Strength to $Strength + 1]]
<<if $Agility lt 4>>\
[[Agility|Stats Trainer][$Agility to $Agility + 1]]
<<else>>
Your agility is as high as it can be right now.
<</if>>\
[[Leadership|Stats Trainer][$Leadership to $Leadership + 1]]
[[Diplomacy|Stats Trainer][$Diplomacy to $Diplomacy + 1]]
[[Intelligence|Stats Trainer][$Intelligence to $Intelligence + 1]]
<<set $Gold -= 500>>\
<<set $StatsTrainer1 to $StatsTrainer1 + 1>>\
[[Crafting|Stats Trainer][$Crafting to $Crafting + 1]]
[[Strategy|Stats Trainer][$Strategy to $Strategy + 1]]
[[Strength|Stats Trainer][$Strength to $Strength + 1]]
<<if $Agility lt 4>>\
[[Agility|Stats Trainer][$Agility to $Agility + 1]]
<<else>>
Your agility is as high as it can be right now.
<</if>>\
[[Leadership|Stats Trainer][$Leadership to $Leadership + 1]]
[[Diplomacy|Stats Trainer][$Diplomacy to $Diplomacy + 1]]
[[Intelligence|Stats Trainer][$Intelligence to $Intelligence + 1]]<<if $Murders is 0>>\
<<set $Arabella to 1>>\
You reach the gate of the castle, There is two old gaurds at the gate. You show him your hero symbol and they open the gate. There is a gaurd inside that is likely meant to bring you to the throne room.
"Hello, Utility hero." the gaurd says kindly.
Your fairly suprised there is still people who have kindness in such a world... You respond, "Hi, Can you bring me to the throne room?"
The gaurd responds, "Of course, just follow me."
You begin following the gaurd to the throne room. It's a rather lively castle, you see two nobles playing what looks like some version of chess, Someone outside watering the plants, A veteran knight trying to train a boy. Finally you reach the [[throne room]].
<</if>>\
<<if $Murders lt 3 and $Murders gt 0>>\
<<set $Alianora to 1>>\
You reach the gate of the castle, There is two old gaurds at the gate. You show him your hero symbol and they open the gate. There is a gaurd inside that is likely meant to bring you to the throne room.
"Hello, Utility hero." the gaurd says kindly.
This guy is sort of annoying... "Bring me to the throne room." You respond.
The gaurd replies, "Of course, just follow me."
You begin following the gaurd to the throne room. It's a rather lively castle, you see two nobles playing what looks like some version of chess, Someone outside watering the plants, A veteran knight trying to train a boy. Finally you reach the [[throne room]].
<</if>>\
<<if $Murders is 3>>\
<<set $Evelina to 1>>\
You reach the gate of the castle, There is two old gaurds at the gate. You show him your hero symbol and they quickly open the gate. You are pretty lost in the castle but ultimately you find the [[throne room]]
<</if>>\
<<if $Murders gt 3>>\
<<set $Emelisse to 1>>\
You reach the gate of the castle, There is two old gaurds at the gate. When they see you they quickly open the gates and keep their distance as you walk by. There is a gaurd inside that is likely meant to bring you to the throne room.
The gaurd looks rather frightened, "H-ell-o, Util-ity Hero, let me bring you to the throne room."
You follow the frightened gaurd, as you are following him to the throne room you see an knight trying to train a boy. You figure it must show some sort of aura around you when you hurt someone. You reach the [[throne room]].
<</if>>\
<<set $Capital_Castle to 2>><<if $Murders lt 10>>\
The ominous throne room doors close behind you. Only Queen Dimia, Princess Emelisse and Princess Alianora are here as well as a man casting some kind of recording spell.
Dimia asks, "Who are you?"
What... She doesn't know who you are??? "The Utility Hero." You reply.
Emelisse asks, "Do you have any proof of this?"
You show them your hand only to realize the hero symbol isn't there...
Alianora whispers to Emelisse, "Is he the fake?"
Emelisse responds To Alianora, "It's rather clear isn't it? He doesn't have the symbol."
You heard it extremly clear since your hearing and sight were enhanced after coming into this world. The Chaos Realm is starting to look a bit more appealing... There is next to no options at this point, so you [[Run|Chapter 3]].
<</if>>\
<<if $Murders gt 9>>\
The ominous throne room doors close behind you. The ones before you are Queen Dimia, King Hanson and Arabella. Since they can see your aura they look ready to attack but...
The girl that freed you earlier Arabella speaks, "Welcome Utility Hero."
King Hanson says, "Do you have any pro-..."
He is cut off by a veteran knight covered in armor attacking you with a greatsword!
He is a fool, he tries to hit you in the chest. You dodge with ease and kick him to the ground leaving him wide open. You take a step back and wait for him to get up, you wouldn't want a knight to be killed on the ground.
He is now much more careful and so are you. Afterall he is in armor making this a much more difficult fight, you notice his helmet has eye holes. You bait him into doing a heavy attack, He is wide open you stab him in the eye. The pain he was experiencing was so great you managed to stab the other eye and disarm him. He is still walking he may have some kind of steriod or spell on him.
A blind man is blind though. You lightly push him in the stomach to make him think your infront of you. Little does he know your behind him, you quickly take off his helmet and slice his head off to end his pain.
<<set $Murders to $Murders +1>>\
<<set $Brutality to $Brutality + 5>>\
The King says, "Arabella i don't think a hero would kill a man in such a fashion."
You ask the King, "How else was i supposed to kill the fully armored knight that attacked me???"
The King replies, "Maybe without poking their eyes out."
The Queen says, "Leave this kingdom, devil."
Your not gonna be able to beat the royalty yet and all the gaurds here. You leave the castle as requested. Seems you are being framed as the fake now. You notice the hero symbol on your hand is now gone. [[What Now?|Chapter 3]]
<</if>>\You ask the stats trainer, "How do i show my respect to royalty here?"
Suprised he responds, "You do a short bow to show respect to royalty."
[[Stats Trainer]]
<<set $asruct_customs to 2>><<set $days to $days + 0.4>>\
<<set $CityMerchant to 1>>\
<<if $Murders gt 0>>\
You figure its best to leave the capital for now, on the way out you notice where the merchant is located. You see a shady man teaching a man with a huge aura, his aura disappears. Once the first man leaves you request he hide your aura as well. He teaches you how to bring the aura inside of you instead of having it float around you.
Now your aura is under control.<</if>>\
<<if $Murders is 0>>\
You figure its best to leave the capital for now, on the way out you notice where the merchant is located. You see a shady man teaching a man with a huge aura, his aura disappears. Once the first man leaves you request he hide your aura as well. He teaches you how to bring the aura inside of you instead of having it float around you.
Even though you didn't have any aura it will be useful if you ever do kill something.
<</if>>\
As you leave the capital you can here recordings playing, most likely one of the methods they are using to spread the news... You finally are out of that place... You decide to try to wander through the forest. There is some a monster squirrel, its not huge but its for sure not normal.
[[Challenge The Squirrel]]
<<set $squirrel_hp to 30>>
<<set $squirrel_maxhp to 30>>
<<set $squirrel_stamina to 7>>
<<set $squirrel_maxstamina to 7>>
<<set $Throwing_Knife_Normal_Damage to 5>>
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Strength>>
<<set $Damage to $Strength + $Dagger_Damage>>
<<set $Impact to $Strength + $Dagger_Impact>>
<<set $Essence to 0.5>>The merchant says, "I've got some of the best wares around!"
[[Is there a skill trainer around here?]]
His wares (Buy button will be next to ware if you can afford it):
Assassin's Light Armor 750G - Gives the wearer 50 Health and 50 Stability, it also boosts agility by one and stamina by two permanently.
<<if $Gold gt 749>>\
<<link [[Buy Assassin's Light Armor|Merchant]]>>\
<<set $Gold -= 750>>\
<<set $hp to 50>>\
<<set $maxhp to 50>>\
<<set $Stability to 50>>\
<<set $Max_Stability to 50>>\
<<set $Assassins_Light_Armor to 2>>\
<</link>>\
<</if>>\
Plated Armor 1100G - Gives the wearer 60 Health and 80 Stability, good against enemies that do high impact damage like wave bosses.
<<if $Gold gt 1099>>\
<<link [[Buy Plated Armor|Merchant]]>>\
<<set $Gold -= 1100>>\
<<set $hp to 60>>\
<<set $maxhp to 60>>\
<<set $Stability to 80>>\
<<set $Max_Stability to 80>>\
<<set $Plated_Armor to 2>>\
<</link>>\
<</if>>\
[[Stats Trainer]]
<<if $Capital_Castle is 2>>\
[[How do i get back to kefio?]]
<</if>>\
<<if $Capital_Castle is 1>>\
[[To The Castle]]
<</if>>\<<if $CityMerchant is 1>>\
[[Merchant]]
<</if>>\
<<if $Dagger_Trainer is 2>>
[[Dagger Trainer]]
<</if>>Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Stamina - $squirrel_stamina / $squirrel_maxstamina
Squirrel Hp - $squirrel_hp / $squirrel_maxhp
[[Attack With Dagger|Challenge The Squirrel Attack]]
[[Dodge|Challenge The Squirrel Dodge]]
[[Defend|Challenge The Squirrel Defend]]
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $squirrel_hp gt 0>>\
[[Attack With Throwing Knives|Challenge The Squirrel Attack Knives]]
<</if>>\
<<set $Fights to $Fights + 1>>\<<if $squirrel_stamina lt 3>>\
<<set $squirrel_stamina to $squirrel_stamina + 2>>\
<</if>>\
<<if $Stamina gt 1 and $squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $squirrel_hp -= $Damage>>\
You deal $Damage damage to the evil squirrel.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Health - $squirrel_hp / 30
Squirrel Stamina - $squirrel_stamina / 7
<<elseif $hp gt 0 and $squirrel_hp gt 0>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Health - $squirrel_hp / 30
Squirrel Stamina - $squirrel_stamina / 7
<<else>>\
<</if>>\
<<if $squirrel_hp lt 1>>\
You have won the fight [[Squirrel Defeated|Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Squirrel Attack]]
[[Dodge|Challenge The Squirrel Dodge]]
[[Defend|Challenge The Squirrel Defend]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Squirrel Attack Knives]]
<</if>>\ <<if $squirrel_stamina lt 3>>\
<<set $squirrel_stamina to $squirrel_stamina + 2>>\
<</if>>\
<<if $Stamina gt 1 and $squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $squirrel_hp -= $Throwing_Knife_Damage>>\
You deal $Throwing_Knife_Damage damage with your throwing knives.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Health - $squirrel_hp / 30
Squirrel Stamina - $squirrel_stamina / 7
<<elseif $hp gt 0 and $squirrel_hp gt 0>>\
<<set $hp -= 12>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Health - $squirrel_hp / 30
Squirrel Stamina - $squirrel_stamina / 7
<</if>>\
<<if $squirrel_hp lt 1>>\
You have won the fight [[Squirrel Defeated|Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Squirrel Attack]]
[[Dodge|Challenge The Squirrel Dodge]]
[[Defend|Challenge The Squirrel Defend]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\[[Attack With Throwing Knives|Challenge The Squirrel Attack Knives]]
<</if>>\
<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Agility >= random (1, 5)>>\
<<set $Dodgingsquirrel to 1>>\
You successfully dodge.
<<else>>\
<<set $Dodgingsquirrel to 2>>\
You fail to dodge.
<</if>>\
<<if $squirrel_stamina lt 2>>\
<<set $squirrel_stamina to $squirrel_stamina + 1>>\
<</if>>\
<<if $squirrel_stamina gt 1 and $Dodgingsquirrel is 2>>\
<<set $squirrel_stamina -= 2>>\
<<set $hp -= 6>>\
<<set $Stability -= 5>>\
<<elseif $squirrel_stamina lt 2>>\
The squirrel seems to be tired...
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Health - $squirrel_hp / 30
Squirrel Stamina - $squirrel_stamina / 7
<<if $squirrel_hp lt 1>>\
You have won the fight [[squirrel Defeated|Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Squirrel Attack]]
[[Dodge|Challenge The Squirrel Dodge]]
[[Defend|Challenge The Squirrel Defend]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Squirrel Attack Knives]]
<</if>>\
<<if $squirrel_stamina lt 2>>\
<<set $squirrel_stamina to $squirrel_stamina + 1>>\
<</if>>\
<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $squirrel_stamina gt 1 and $squirrel_hp gt 0 and $hp gt 0>>\
<<set $squirrel_stamina -= 2>>\
<<set $hp -= 12>>\
<<set $Stability -= 10>>\
Why did you defend with a dagger??? The Squirrel deals 12 Damage to you and 10 impact to your stability.
<</if>>\
<<if $hp gt 0 and $squirrel_hp gt 0 and $squirrel_stamina lt 2>>
The Squirrel seems to be tired...
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Squirrel Health - $squirrel_hp / 30
Squirrel Stamina - $squirrel_stamina / 7
<<if $squirrel_hp lt 1>>
<<set $Fights to $Fights + 1>>
You have won the fight [[Squirrel Defeated|Squirrel Defeated]]
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Squirrel|Captured By Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Squirrel Attack]]
[[Dodge|Challenge The Squirrel Dodge]]
[[Defend|Challenge The Squirrel Defend]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $squirrel_hp gt 0 and $Stability gt 0>>\[[Attack With Throwing Knives|Challenge The Squirrel Attack Knives]]
<</if>>\You will never view squirrels the same way again, you decide to get some of the hide from the squirrel and put it in your dagger's blade. It immerses itself into your dagger, disappearing from your sight. You suddenly hear a voice in your head.
"Hide Enhance."
"Squirrel Morph Unlocked."
It seems this is how u unlock skills, you put some meat into it.
"Meat Enhance."
Normally, the meat and hide would spoil but you assume your skills increase the spoil time. So you gather all the hide and cook some of the meat. The meat restores you to full everything.
As you put the fire out you see a person coming towards you, he must have seen the fire. He charges at you, "Die devil!"
[[Demon Hunter]]
<<set $hp to $maxhp>>\
<<set $Stability to $Max_Stability>>\
<<set $Stamina to $MaxStamina>>\
<<set $Meat_Enhance to 2>>
<<set $Hide_Enhance to 2>>
<<set $Squirrel_Morph to 2>>
<<set $days to $days + 0.1>>\
<<set $Murders to $Murders + 1>>\
<<set $Brutality to $Brutality + 3>>\
<<set $Demon_Hunter_hp to 50>>\
<<set $Demon_Hunter_maxhp to 50>>\
<<set $Demon_Hunter_stamina to 8>>\
<<set $Demon_Hunter_maxstamina to 8>>\<<set $days to $days + 1>>\
<<set $hp to 1>>\
<<set $Stability to 1>>\
You awake in a tree, the Squirrel must have dragged you here like a wierd acorn. It's just like you'd think a squirrel nest would look like in another world. Big worms and other disgusting insects are everywhere. You will never view squirrels the same way again. The squirrel isn't here luckily.
<<if $Agility gt 2>>\
[[Escape Through Running (Agility)|Agility Escape]]
<</if>>\
<<if $Diplomacy gt 3>>\
[[Try to make friends with a worm.. (Diplomacy)|Diplomacy Escape]]
<</if>>\
<<if $Gold gt 4>>\
[[Throw some coins at the tree wall maybe it will distract them (Gold)|Gold Escape]]
<</if>>\
[[Don't Escape|Squirrel Dinner]]You [[run|Squirrel Escape]] faster than you even knew you could.<<if $Murders is 0>>\
You decide you have to become allies with that worm to escape. You walk up to the worm and slowly wave... The worm is alot bigger in person... The worm gets up on his tail and moves his body to resemble a wave in the best way he can. You point at the exit. The worm does his best to look like he is nodding his head. The worm leads you [[Out|Squirrel Escape]] and you've made a friend for once.
<<set $friends to $friends + 1>>\
<<set $WormStatus to 2>>\
<</if>>\
<<if $Murders gt 0>>\
You decide your only choice is to make friends with the worm. You walk up to the worm and slowly wave... The worm is alot bigger in person... The worm gets up on his tail and moves his body to resemble a wave in the best way he can. You point at the exit. The worm does his best to look like he is nodding his head. The worm leads you [[Out|Squirrel Escape]].
<</if>>\
<<set $Gold -= 5>>\
You throw 5 gold at the wall so hard that it sounds like a gunshot. This is your chance to [[run|Squirrel Escape]]!Your rest your eyes, you hear squirrel come back it sounds rather suprised. I guess he didn't expect you to just do nothing he might even think you are dead!
[[Play Dead|Squirrel Play Dead]]
<<if $Diplomacy gt 2>>\
[[Try to make friends with the squirrel.|Squirrel Friend]]
<</if>>\
<<set $days to $days + 0.08>>\
You feel bad for the squirrel but, you play dead for hours. During these hours you are crawled over by slimy worms constantly..
The squirrel and worms finally leave and you manage to escape this horrid tree.
[[Leave|Squirrel Escape]]
<<set $days to $days + 0.15>>\You realize that that evil demon squirrel is not deserving of your friendship, his aura is strong enough to have killed over fifty lives they seem to mostly be human lives. You soon realize its a life or death situation and decide you have no choice but to make friends with him. You wave to the squirrel he waves back, you point at the exit. He looks rather suprised as if yall were meant to be together...
He speaks in a extremly high pitched voice, "Please absorb me."
"Absorb!?!?" You respond rather suprised
"Take in my soul." he responds.
"Wha-at, how???" you ask<<if $Murders is 0>>\ horrified.<<else>>\ intrigued<</if>>\
His eyes start to water up, "Kill me, I'll die of old age otherwise."
[[kill him|Squirrel Soul]]
[[run|Squirrel Escape]]
You stab him enough times to kill him, once he dies black blob escapes through the squirrel. You figure out the black blob must be his soul.
[[Absorb it|Squirrel Soul Absorb]]
[[Leave it there for someone else|Squirrel Escape]]You cook the Squirrel meat and gather the hide from earlier, while you are eating some crumbs fall on your dagger. A voice in your head says "Meat Enhance, Hide Enhance and Squirrel Morph Unlocked." As you put the fire out you see a person coming towards you, he must have seen the fire. He charges at you, "Die demon!"
[[Demon Hunter]]
<<set $hp to $maxhp>>\
<<set $Stability to $Max_Stability>>\
<<set $Stamina to $MaxStamina>>\
<<set $Hide_Enhance to 2>>\
<<set $Meat_Enhance to 2>>\
<<set $Squirrel_Morph to 2>>
<<set $Demon_Hunter_hp to 50>>\
<<set $Demon_Hunter_maxhp to 50>>\
<<set $Demon_Hunter_stamina to 8>>\
<<set $Demon_Hunter_maxstamina to 8>>\You walk up close to the black soul, it darts at you into your stomach. You feel a jolt of pain, you gain his memories and power. Twelve years of his life and lots and lots of death. You try your best not to let it affect you but it is indeed difficult. You take some of his meat to heal your wounds later.
[[Leave|Squirrel Escape]]
<<set $Murders to $Murders + 45>>\
<<set $Strength to $Strength + 2>>\
<<set $friends to $friends + 1>>\
<<set $SquirrelSoul to 2>>\
<<set $Agility to $Agility + 1>>\
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Strength>>\
<<set $Damage to $Strength + $Dagger_Damage>>\
<<set $Impact to $Strength + $Dagger_Impact>>\
While dodging his attack you notice he has a hero symbol one resembling a sword. He continues to barrage you with attacks, pushing you into the forest. While in the forest he slices a branch the leaves and branch touch your dagger and quickly absorb into it. The voice speaks in your head again, "Light As Wind and Wood Prison." Light as wind increases your agility by one. Wood prison is a ability that put one in a prison of branches for a minute, the branch toughness depends on your strength.
You've realized defense with a dagger is a pretty bad option so you will no longer consider it.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Demon Hunter Stamina - $Demon_Hunter_stamina / $Demon_Hunter_maxstamina
Demon Hunter Hp - $Demon_Hunter_hp / $Demon_Hunter_maxhp
[[Attack With Dagger|Challenge The Demon Hunter Attack]]
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Demon_Hunter_hp gt 0>>\
[[Attack With Throwing Knives|Challenge The Demon Hunter Attack Knives]]
<</if>>\
[[Dodge|Challenge The Demon Hunter Dodge]]
<<if $Stamina gt 1>>\
[[Use Wood Prison]]
<</if>>\
<<set $Light_As_Wind to 2>>\
<<set $Fights to $Fights + 1>>\<<if $Demon_Hunter_stamina lt 3>>\
<<set $Demon_Hunter_stamina to $Demon_Hunter_stamina + 2>>\
<</if>>\
<<if $Stamina gt 1 and $Demon_Hunter_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Demon_Hunter_hp -= $Damage>>\
You deal $Damage damage to the demon hunter.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Demon Hunter Health - $Demon_Hunter_hp / 50
Demon Hunter Stamina - $Demon_Hunter_stamina / 8
<<elseif $hp gt 0 and $Demon_Hunter_hp gt 0>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Demon Hunter Health - $Demon_Hunter_hp / 50
Demon Hunter Stamina - $Demon_Hunter_stamina / 8
<<else>>\
<</if>>\
<<if $Demon_Hunter_hp lt 1>>\
You have won the fight [[Demon Hunter Defeated|Demon Hunter Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Demon Hunter Attack]]
[[Dodge|Challenge The Demon Hunter Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Demon Hunter Attack Knives]]
<</if>>\
<<if $Stamina gt 1 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Use Wood Prison]]
<</if>>\<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Agility >= random (1, 7)>>\
<<set $Dodging to 1>>\
You successfully dodge.
<<else>>\
<<set $Dodging to 2>>\
You fail to dodge.
<</if>>\
<<if $Demon_Hunter_stamina lt 2>>\
<<set $Demon_Hunter_stamina to $Demon_Hunter_stamina + 1>>\
<</if>>\
<<if $Demon_Hunter_stamina gt 1 and $Dodging is 2>>\
<<set $Demon_Hunter_stamina -= 2>>\
<<set $hp -= 7>>\
<<set $Stability -= 6>>\
<<elseif $Demon_Hunter_stamina lt 2>>\
The squirrel seems to be tired...
<</if>>\
<<if $Demon_Hunter_hp gt 0 and $hp gt 0>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Demon Hunter Health - $Demon_Hunter_hp / 50
Demon Hunter Stamina - $Demon_Hunter_stamina / 8
<</if>>\
<<if $Demon_Hunter_hp lt 1>>\
You have won the fight [[Demon Hunter Defeated|Demon Hunter Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Demon Hunter Attack]]
[[Dodge|Challenge The Demon Hunter Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Demon Hunter Attack Knives]]
<</if>>\
<<if $Stamina gt 1 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Use Wood Prison]]
<</if>>\<<if $Demon_Hunter_stamina lt 3>>\
<<set $Demon_Hunter_stamina to $Demon_Hunter_stamina + 2>>\
<</if>>\
<<if $Stamina gt 1 and $Demon_Hunter_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Demon_Hunter_hp -= $Throwing_Knife_Damage>>\
You deal $Throwing_Knife_Damage damage with your throwing knives.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Demon Hunter Health - $Demon_Hunter_hp / 50
Demon Hunter Stamina - $Demon_Hunter_stamina / 8
<<elseif $hp gt 0 and $Demon_Hunter_hp gt 0>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Demon Hunter Health - $Demon_Hunter_hp / 50
Demon Hunter Stamina - $Demon_Hunter_stamina / 8
<</if>>\
<<if $Demon_Hunter_hp lt 1>>\
You have won the fight [[Demon Hunter Defeated|Demon Hunter Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Demon Hunter Attack]]
[[Dodge|Challenge The Demon Hunter Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Demon Hunter Attack Knives]]
<</if>>\
<<if $Stamina gt 1 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Use Wood Prison]]
<</if>>\The Sword Hero has been defeated.
[[Kill the Sword Hero]] or [[spare the Sword Hero]]?
You have been defeated by the Sword Hero, He raises his sword and as the blade touches your neck you feel yourself going back in time.
[[Just let me die...|Demon Hunter]]
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Agility -= 1>>\
<<set $Demon_Hunter_hp to 50>>\
<<set $Demon_Hunter_maxhp to 50>>\
<<set $Demon_Hunter_stamina to 8>>\
<<set $Demon_Hunter_maxstamina to 8>>\Target:
[[Yourself|Used Wood Prison][$Wood_Prison to 1]]
[[Demon Hunter|Used Wood Prison][$Wood_Prison to 2]]
<<if $Strength >= random (1, 5)>>\
<<set $Wood_Prison_Strength to 1>>\
<<else>>\
<<set $Wood_Prison_Strength to 2>>\
<</if>>\
<<set $Stamina -= 2>>\
<<if $Wood_Prison is 1 and $Strength gt 3>>\
You use Wood Prison on the yourself and the Demon Hunter can't break in, this gives you a chance to regain some stamina and he loses some.
<<set $Stamina to $Stamina + 2>>\
<<set $Demon_Hunter_stamina -= 1>>\
<</if>>\
<<if $Strength is 3 and $Wood_Prison is 1 and $Wood_Prison_Strength is 1>>\
You use Wood Prison on the yourself, he barely manages to break in and deals 8 damage and 7 impact.
<<set $hp -= 8>>\
<<set $Stability -= 7>>\
<</if>>\
<<if $Strength is 3 and $Wood_Prison is 1 and $Wood_Prison_Strength is 2>>\
You use Wood Prison on the yourself, it is barely keeping him out.
<</if>>\
<<if $Strength lt 3 and $Wood_Prison is 1>>\
You use Wood Prison on the yourself but, your strength is too low and the demon hunter breaks through your wood prison and hits you for 8 damage and 7 impact.
<<set $hp -= 8>>\
<<set $Stability -= 7>>\
<<set $Demon_Hunter_stamina -= 2>>\
<</if>>\
<<if $Wood_Prison is 2 and $Strength gt 3>>\
You use Wood Prison on the Demon Hunter and it holds him, this gives you time to regain some stamina.
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Strength is 3 and $Wood_Prison is 2 and $Wood_Prison_Strength is 1>>\
You use Wood Prison on the Demon Hunter, he barely manages to break out. It does take a toll on his stamina though.
<<set $Demon_Hunter_stamina -= 2>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Strength is 3 and $Wood_Prison is 2 and $Wood_Prison_Strength is 2>>\
You use Wood Prison on the Demon Hunter, it is barely keeping him in.
<<set $Demon_Hunter_stamina -= 1>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Strength lt 3 and $Wood_Prison is 2>>\
You use Wood Prison on the Demon Hunter but, your strength is too low so he breaks out.
<<set $Demon_Hunter_stamina -= 1>>\
<</if>>\
Demon Hunter Health - $Demon_Hunter_hp / 50
Demon Hunter Stamina - $Demon_Hunter_stamina / 8
<<if $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Demon Hunter Attack]]
[[Dodge|Challenge The Demon Hunter Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Demon Hunter Attack Knives]]
<</if>>\
<<if $Stamina gt 1 and $hp gt 0 and $Demon_Hunter_hp gt 0 and $Stability gt 0>>\
[[Use Wood Prison]]
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Demon Hunter|Captured By Demon Hunter]]
<<set $Fights to $Fights + 1>>\
<</if>>\<<nobr>>
<span id="hpdisplay">$hp / $maxhp</span>
<span id="staminadisplay">@@.text;$Stamina / $MaxStamina@@</span>
<span id="Stabilitydisplay">@@.text;$Stability / $Max_Stability@@</span>
<span id="magicenergydisplay">@@.text;$magicenergy / $maxmagicenergy@@</span>
<span id="friendsdisplay">@@.text;$friends@@</span>
<span id="enemiesdisplay">@@.text;$enemies@@</span>
<<timed 0s>><<silently>>
<<script>>
jQuery("#hpdisplay").ariaClick(function() {
Engine.play("Stats Passage");
});
<</script>>
<</silently>><</timed>>
<<timed 0s>><<silently>>
<<script>>
jQuery("#friendsdisplay").ariaClick(function() {
Engine.play("Inventory");
});
<</script>>
<</silently>><</timed>>
<<timed 0s>><<silently>>
<<script>>
jQuery("#staminadisplay").ariaClick(function() {
Engine.play("Stats Explained");
});
<</script>>
<</silently>><</timed>>
<<timed 0s>><<silently>>
<<script>>
jQuery("#enemiesdisplay").ariaClick(function() {
Engine.play("Skills");
});
<</script>>
<</silently>><</timed>>
<</nobr>> <<set $Kick to 1>>\
<<set $Throwing_Knives to 1>>\
<<set $Throwing_Knife_Damage to 0>>\
<<set $Throwing_Knife_Normal_Damage to 0>>\
<<set $Whispering_Slash_Damage to 0>>\
<<set $Whispering_Slash_Damage_Vulnerable to 0>>\
<<set $Carving_Strikes_Damage to 0>>\
<<set $Meat_Enhance to 1>>\
<<set $Hide_Enhance to 1>>\
<<set $Squirrel_Morph to 1>>\
<<set $Improved_Technique to 1>>\
<<set $StatsTrainer1 to 1>>\
<<set $asruct_customs to 1>>
<<set $Capital_Castle to 1>>
<<set $days to 1>>\
<<set $Leather_Armor to 1>>\
<<set $sword_hero to 2>>
<<set $Diplomacy to 0>>\
<<set $Crafting to 0>>\
<<set $Intelligence to 0>>\
<<set $hp to 20>>\
<<set $maxhp to 20>>\
<<set $Stamina to 5>>\
<<set $MaxStamina to 5>>\
<<set $Stability to 20>>\
<<set $Max_Stability to 20>>\
<<set $magicpower to 0>>\
<<set $magicenergy to 0>>\
<<set $maxmagicenergy to 0>>\
<<set $friends to 0>>\
<<set $enemies to 0>>\
<<set $Murders to 0>>\
<<set $Brutality to 0>>\
<<set $Fights to 0>>\
<<set $Strategy to 0>>\
<<set $Damage to 0>>\
<<set $Impact to 0>>\
<<set $Gold to 0>>\
<<set $Leadership to 0>>\
<<set $Essence to 5>>\
<<set $Strength to 0>>\
<<set $Agility to 0>>\
<<set $Second_Wave to 1>>\
<<set $Third_Wave to 1>>\
<<set $Barbarian_Settlement to 1>>\
<<set $Barbarian_Loot to 1>>\
<<set $Dagger_Trainer to 1>>
<<set $Frinkil_Road to 1>>
<<set $Frinkil_Count to 1>>
<<set $Victory to 0>>
<<set $BarbarainAttack to 1>>Here's what all the stats mean:
Gold - currency that can be used.
Health - How much damage you can take before dying
Crafting - Impacts the quality of things you craft and lets you craft things you otherwise wouldn't be able to craft.
Strategy - Knowledge in combat techniques, in some situations it may affect what skills you can learn.
Strength - Increases the damage you do
Agility - Affects how often/quickly you hit a opponent and also affects how often you get hit, also increases running speed as well as stealth.
Leadership - Helps your word be more effective, can give additional choices in conversation. It also impacts how much people respect your advice and follow your orders.
Diplomacy - Helps people look at you in a better light and can help you have more choices for making friends.
Intelligence - lt helps increase your common sense and knowledge of this world. Can help you notice things you would otherwise not notice and also can give more dialogue choices.
Essence - Will to hold on and keep fighting, how much you value this world and yourself
Your in a whole another world... You don't even know this worlds name... Suddenly your head fills with knowledge of this world...
Stamina - Your endurance, how long you can do something physically draining.
[[Skills]]
<<back>>Inventory:
<<if $Governor_Picture_Frame is 2>>\
need to get artist to add a image of the governor's picture frame.
<</if>>\
<<if $Kingdom_Map is 2>>\
Kingdom Map (In future will add a map image here)
<</if>>\
<<if $Rich_Pelt is 2>>\
Governor's pelt, this could sell for a good price to a merchant in the capital.
<</if>>\
<<back>>
<<if $Throwing_Knives is 2>>\
The usual annoying voice speaks in your head again, "Wood Prison Combined with Throwing Knives."
<</if>>\
It seems fighting another hero relit your hero emblem, now your utility hero emblem is back. Doesn't make much a difference in the public eye but, atleast you know the truth right?
You slash the sword hero across the throat and absorb his sword. Your hero emblem changes, it is now a combination of the two emblems. The voice in your head speaks again, "Sword Hero Eleminated, Sword absorbed, Carving Strikes, Whispering Slash."
<<if $Brutality gt 10>>\
The wave is about to start, the sky is darkening... A purple aura surrounds you and you are teleported to the waves.
[[Who's next?|Wave Start]]
<</if>>\
<<if $Brutality lt 10>>\
The wave is about to start, the sky is darkening... A purple aura surrounds you and you are teleported to the waves.
[[Hopefully I don't have to do that to anyone else...|Wave Start]]
<</if>>\
<<set $sword_hero to 1>>\
<<set $Carving_Strikes to 2>>
<<set $Carving_Strikes_Base_Damage to 6>>
<<set $Whispering_Slash to 2>>
<<set $Whispering_Slash_Base_Damage to 5>>
<<set $Murders to $Murders + 1>>\
<<set $Brutality to $Brutality + 10>>\
<<set $sword_hero to 1>>
<<set $Arabella to 0>>
<<if $Throwing_Knives is 2>>\
The usual annoying voice speaks in your head again, "Wood Prison Combined with Throwing Knives."
<</if>>\
The Sword Hero plunges to the ground, he is knocked out. You'd best head back to the capital and try to heal him up.
On the way back you notice fighting the sword hero relit your hero emblem, now your utility hero emblem is back. Doesn't make much a difference in the public eye but, atleast you know the truth right?
You finally reach Polyford. You are exhausted from carrying the Sword Hero all the way back so you don't bother to get a disguise. you see a inn so you don't bother
<<if $Arabella is 1>>\
You can see the gate to Polyford, you see Arabella just left Polyford and is coming your way.
She looks rather suprised, "You killed the sword hero???"
You reply to Arabella, "I just knocked him... I need all the heroes alive in order to beat the waves anyway."
She smiles and says, "Good, let's get him to a inn so he can recover." She says, as we walk to the inn. "We won't have enough time to get him full recovered before the wave but, he should be atleast half recovered."
You ask, "Which kingdom is he from? Surely another hero wouldn't be able to reach a whole other kingdom before the first wave..."
She says, "I don't really know but, it seems unlikely that he would be able to travel from another kingdom..."
You reach the inn, without Arabella you might have not found it in time. Arabella gets the sword hero and you seperate rooms to heal your wounds from the battle before the wave.
[[Dang that was lucky...|It's been awhile since you got to rest...]]
<<else>>\
You can see the gate to Polyford, you have no idea where the inn is... If you can't find a inn in time you'll most likely pass out... You know there is a merchant near here as well as a blood merchant and of course the stats trainer.
[[Ask the stats trainer where the inn is]]
[[Ask the shady guy where the inn is]]
[[Ask the merchant where the inn is]]
[[Look for the inn on your own.]]
<<set $TimeLeftBody to 10>>\
$TimeLeftBody minutes left.
<</if>>\
<<set $sword_hero to 2>>
Here is your skills:
<<if $Throwing_Knives is 2>>\
(Any) Throwing Knives - Allows you to use throwing knives.
<</if>>\
<<if $Meat_Enhance is 2>>\
(Dagger) Meat Enhance - Increases quality of meat that you touch.
<</if>>\
<<if $Hide_Enhance is 2>>\
(Dagger) Hide Enhance - Increases quality of hide that you touch.
<</if>>\
<<if $Squirrel_Morph is 2>>\
(Dagger) Squirrel Morph - Allows you to change into a squirrel.
<</if>>\
<<if $Carving_Strikes is 2>>\
(Sword) Carving Strikes - 3 strikes that travel through the air towards your enemy, This can greatly affect your opponent's stamina. It can even put their stamina in the negative! (Damage based on your Strategy and Strength.)
<</if>>\
<<if $Whispering_Slash is 2>>\
(Sword) Whispering Slash - A single invisible attack, if the enemy has less than 3 stamina it will do extra damage. (Requires 5 Magic Energy, Based on your strength, when they have less than 3 stamina it will add your agility as well.)
<</if>>\
<<if $Wood_Prison is 2>>\
(Any) Wood Prison - locks your target in a prison of wood. Whether or not it holds the target depends on your strength.
<</if>>\
<<if $Light_As_Wind is 2>>\
(Passive) Light As Wind - Increases your agility by one.
<</if>>\
<<if $Greater_Bird is 2>>\
(Passive) Greater Bird - Increases your leadership by one.
<</if>>\
<<back>><<if $sword_hero is 1>>
Your at a village that is sort of close to the capital but, not too close.
That voice that talks when you gain a new skill speaks in your head, "Are you the fake?"
You smirk and say, "Maybe."
[[Let's begin this slaughter|1st Wave Enemy]]
<<elseif $sword_hero is 2>>
You see another beacon somewhere else in the kingdom. It might be the Sword Hero. Your at a village surrounded by forest, it is sort of close to the capital.
[[Alright|1st Wave Enemy]]
<<elseif $sword_hero is 3>>
Wha-t? Where is the Sword Hero??? You run around this random village you were teleported to "protect"
A voice speaks in your head, "Let's hope we don't kill any other heroes."
You try to ignore the voice... You wonder what you should do now...
The voice continues, "The least we can do to make up for our sins is protect this kingdom..."
[[Alright|1st Wave Enemy]]
<</if>>
<<set $Frinkil_hp to 25>>\
<<set $Frinkil_maxhp to 25>>
<<set $Frinkil_stamina to 4>>\
<<set $Frinkil_maxstamina to 4>>\
<<set $Throwing_Knife_Normal_Damage to 8>>\
<<set $Wave_Boss_stamina to 12>>\
<<set $Wave_Boss_hp to 100>>\
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $days to 14>>\
<<set $magicenergy to 10>>\
<<set $maxmagicenergy to 10>>\
The stats trainer isn't there...
[[Ask the shady guy where the inn is]]
[[Ask the merchant where the inn is]]
[[Look for the inn on your own.]]
<<set $TimeLeftBody -= 3>>\
$TimeLeftBody minutes left.<<if $Intelligence gt 3>>
The blood trainer says, "I've heard there's one either to the south or the north, I've never stayed at the inn so I don't know which it is..."
Due to your high Intelligence you have a feeling its to the north.
[[Ask the merchant where the inn is]]
[[Ask the stats trainer where the inn is]]
[[Look for the inn on your own.]]
[[North|Inn Capital (With Sword Hero)]]
[[South|South In Capital]]
<<set $TimeLeftBody -= 3>>\
<<else>>
The blood trainer says, "I've heard there's one either to the south or the north, I've never stayed at the inn so I don't know which it is..."
[[Ask the merchant where the inn is]]
[[Ask the stats trainer where the inn is]]
[[North|Inn Capital (With Sword Hero)]]
[[South|South In Capital]]
<<set $TimeLeftBody -= 3>>\
$TimeLeftBody minutes left.
<</if>>You ask, "Where's the closest inn?"
The merchant sees your exhausted, "It's to the south..."
<<set $TimeLeftBody -= 3>>\
[[Ask the stats trainer where the inn is]]
[[Ask the shady guy where the inn is]]
[[Look for the inn on your own.]]
[[South|South In Capital]]
<<if $Intelligence gt 3>>
You look for the inn on your own and find it, your high intelligence stat was most likely the only reason you found it.
[[Inn|Inn Capital (With Sword Hero)]]
<<else>>
Your efforts are in vain... Why would you look on your own for a inn in the capital??
[[I see how it is...]]
<</if>>You barely make it to the inn... you throw all of the high quality hide and meat on the innkeeper's desk and he gives you a room key.
[[Rest|Inn Capital Rest (With Sword Hero)]]You can't find the inn... Your time is out...
[[I see how it is...]]You pass out, you wake up several hours later in the capital dungeon. You've only recovered a little bit of your hp, as you realize where you are you see the sword hero isn't with you. A purple aura surrounds you. It must be teleporting you to the waves...
[[Wave Start]]
<<set $hp to 18>>\
<<set $Stamina to 4>>\
<<set $Stability to 19>>\
<<set $Demon_Hunter_hp to 18>>\
<<set $Demon_Hunter_maxhp to 50>>
<<set $Demon_Hunter_stamina to 3>>\
<<set $Demon_Hunter_maxstamina to 8>>\
<<set $sword_hero to 3>>You reach the room you barely have enough left in you to lock the room and throw the sowrd hero on one of the beds, you feel your eyes closing as you jump to your bed....
[[It's been awhile since you got to rest...]]You wake up luckily fully recovered, You begin teleporting the wave is about to start... The sword hero is teleporting too, he is asleep still... So you slap him pretty hard, you see him starting to wake up as you teleport to the waves.
[[Wave Start]]
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Demon_Hunter_hp to 25>>\
<<set $Demon_Hunter_maxhp to 50>>
<<set $Demon_Hunter_stamina to 4>>\
<<set $Demon_Hunter_maxstamina to 8>>\Wood prison just merged with your knives, they are stronger now. You also feel a new aura going through you. This must have something to do with this being your first wave...
You see a Frinkil ahead of you, it seems to resemble a bird.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
[[Attack With Dagger|Challenge The Frinkil Attack]]
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0>>\
[[Attack With Nature Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
[[Dodge|Challenge The Frinkil Dodge]]
<<if $Carving_Strikes is 2>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Strength>>\
<<set $Damage to $Strength + $Dagger_Damage>>\
<<set $Impact to $Strength + $Dagger_Impact>>\
<<set $Whispering_Slash_Damage to $Whispering_Slash_Base_Damage + $Strength>>\
<<set $Whispering_Slash_Damage_Vulnerable to $Whispering_Slash_Base_Damage + $Strength + $Agility>>\
<<set $Carving_Strikes_Damage to $Carving_Strikes_Base_Damage + $Strength>>\
<<set $Fights to $Fights + 1>>\
<<if $Stamina gt 1 and $Frinkil_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Frinkil_hp -= $Damage>>\
You deal $Damage damage to the cursed Frinkil.
<<elseif $hp gt 0 and $Frinkil_hp gt 0>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Frinkil_stamina lt 3>>\
<<set $Frinkil_stamina to $Frinkil_stamina + 2>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
<<if $Frinkil_hp lt 1>>\
You have won the fight [[Frinkil Defeated|Frinkil Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Frinkil Attack]]
[[Dodge|Challenge The Frinkil Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\<<if $Stamina gt 1 and $Frinkil_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Frinkil_hp -= $Throwing_Knife_Damage>>\
You deal $Throwing_Knife_Damage damage with your throwing knives.
<<elseif $hp gt 0 and $Frinkil_hp gt 0>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Frinkil_stamina lt 3>>\
<<set $Frinkil_stamina to $Frinkil_stamina + 2>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
<<if $Frinkil_hp lt 1>>\
You have won the fight [[Frinkil Defeated|Frinkil Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Frinkil Attack]]
[[Dodge|Challenge The Frinkil Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Agility >= random (1, 8)>>\
<<set $Dodging to 1>>\
You successfully dodge.
<<else>>\
<<set $Dodging to 2>>\
You fail to dodge.
<</if>>\
<<if $Frinkil_stamina gt 1 and $Dodging is 2>>\
<<set $Frinkil_stamina -= 2>>\
<<set $hp -= 6>>\
<<set $Stability -= 5>>\
<<elseif $Frinkil_stamina lt 2>>\
The Frinkil seems to be tired...
<</if>>\
<<if $Frinkil_stamina lt 2>>\
<<set $Frinkil_stamina to $Frinkil_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
<<if $Frinkil_hp lt 1>>\
You have won the fight [[Frinkil Defeated|Frinkil Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Frinkil Attack]]
[[Dodge|Challenge The Frinkil Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\
<<if $Frinkil_stamina lt 3>>\
<<set $Frinkil_stamina to $Frinkil_stamina + 2>>\
<</if>>\
<<if $Stamina gt 1 and $Frinkil_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Frinkil_stamina -= 3>>\
<<set $Frinkil_hp -= $Carving_Strikes_Damage>>\
You deal $Damage damage to the cursed Frinkil.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
<<elseif $hp gt 0 and $Frinkil_hp gt 0>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
<</if>>\
<<if $Frinkil_hp lt 1>>\
You have won the fight [[Frinkil Defeated|Frinkil Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Frinkil Attack]]
[[Dodge|Challenge The Frinkil Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\<<if $Stamina gt 1 and $Frinkil_hp gt 0 and $hp gt 0 and $Stability gt 0 and $magicenergy gt 4 and $Frinkil_stamina gt 2>>\
<<set $Stamina -= 2>>\
<<set $magicenergy -= 5>>\
<<set $Frinkil_hp -= $Whispering_Slash_Damage>>\
You deal $Whispering_Slash_Damage damage to the cursed Frinkil.
<<elseif $hp gt 0 and $Frinkil_hp gt 0 and $Stamina lt 2 and $magicenergy gt 4>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<<elseif $hp gt 0 and $Frinkil_hp gt 0 and $Frinkil_stamina gt 2
and $magicenergy lt 5 and $Stamina gt 1>>\
<<set $hp -= 15>>\
<<set $Stability -= 10>>\
Your have too little magic energy to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<<elseif $hp gt 0 and $Frinkil_hp gt 0 and $Frinkil_stamina lt 2
and $magicenergy lt 5 and $Stamina lt 2>>\
<<set $hp -= 18>>\
<<set $Stability -= 14>>\
Your have too little magic energy and stamina to attack.... That Dosn't feel so good.... You take 18 damage and 14 impact to your stability.
<</if>>\
<<if $Stamina gt 1 and $Frinkil_hp gt 0 and $hp gt 0 and $Stability gt 0 and $magicenergy gt 4 and $Frinkil_stamina lt 3>>\
<<set $Stamina -= 2>>\
<<set $magicenergy -= 5>>\
<<set $Frinkil_hp -= $Whispering_Slash_Damage_Vulnerable>>\
You deal $Whispering_Slash_Damage_Vulnerable damage to the cursed Frinkil.
<</if>>\
<<if $Frinkil_stamina lt 2>>\
<<set $Frinkil_stamina to $Frinkil_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
<<if $Frinkil_hp lt 1>>\
You have won the fight [[Frinkil Defeated|Frinkil Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Frinkil|Captured By Frinkil]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Frinkil Attack]]
[[Dodge|Challenge The Frinkil Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Frinkil_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\
<<set $Frinkil_Count to $Frinkil_Count + 1>>\
<<if $Frinkil_Count is 4>>\
All the Frinkils are defeated... [[Let's hope that is the last of them...|Frinkils Done]]
<<elseif $Frinkil_Road is 1>>\
You can level up one stat after beating that evil being. [[Ooh....|Stat Level Up Frinkil 1]]
<</if>>\
<<if $Frinkil_Road is 2>>
You got the frinkil out of the way!
[[level up]].
<<endif>>
<<set $Frinkil_hp to 25>>\
<<set $Frinkil_maxhp to 25>>
<<set $Frinkil_stamina to 4>>\
<<set $Frinkil_maxstamina to 4>>\This thing is far from human... As it starts to move its talons in a effort to tear you apart your body starts to fade... It seems death was just a lie in this world... [[Where will it send me back to this time?|Wave Start]]
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Frinkil_hp to 25>>\
<<set $Frinkil_maxhp to 25>>\
<<set $Frinkil_stamina to 4>>\
<<set $Frinkil_maxstamina to 4>>\After beating the Frinkils as you are about to start looking for some sort of boss the sky turns dark... The darkness is a millions of oversized bats in the sky... they don't seem to have interest in attacking you but, it still is far from pleasant...
<<if $sword_hero gt 1>>\
You are busy absorbing the materials from the Frinkils to see what they unlock when the Sword hero Finds you...
he seems rather happy to find you even though you almost killed him... He looks exhausted though...
The Sword Hero says, "Hey you can call me Jalvun, do you want to work together during this wave?"
He seems to have forgotten entirely about the time when he tried to kill you for a bounty or he is just being friendly...
[[Sure I'll work with you during this wave.]]
<<else>>\
You figure absorbing the materials from the Frinkils will help you beat the wave boss.
You absorb the normal looking Frinkils, they restore your magic energy to full. Then you absorb the last Frinkil, it seems a bit different than the other ones.
The Voice in your head speaks again, "Greater Bird, increases your leadership by one and refilled all stats to max."
You see a light peaking through the bats in the distance you assume that is the wave boss... Your hunch is right and you find the wave boss.
[[Let's end this wave|I'll Find This Wave Boss]]
<<set $magicenergy to 10>>\
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Leadership to $Leadership + 1>>\
<<set $Greater_Bird to 2>>\
<</if>>\
You don't have much time to make your choice as you see there is another Frinkil coming...
[[Crafting|1st Wave Enemy][$Crafting to $Crafting + 1]]
[[Strategy|1st Wave Enemy][$Strategy to $Strategy + 1]]
[[Strength|1st Wave Enemy][$Strength to $Strength + 1]]
<<if $Agility lt 5>>\
[[Agility|1st Wave Enemy][$Agility to $Agility + 1]]
<<else>>
Your agility is as high as it can be right now.
<</if>>\
[[Leadership|1st Wave Enemy][$Leadership to $Leadership + 1]]
[[Diplomacy|1st Wave Enemy][$Diplomacy to $Diplomacy + 1]]
[[Intelligence|1st Wave Enemy][$Intelligence to $Intelligence + 1]]
[[Stamina|1st Wave Enemy Stamina][$Stamina to $Stamina + 1]]
<<set $Frinkil_hp to 25>>\
<<set $Frinkil_maxhp to 25>>
<<set $Frinkil_stamina to 4>>\
<<set $Frinkil_maxstamina to 4>>\
You walk up to the old stats trainer and ask him, "what stat upgrades he offers."
He responds, "Increase any basic player stat besides hp and stamina, the first level is just 100 gold per stat, the gold price increases the more times i level up your stats."
[[Why does price slowly increase?]]
[[Why are no options showing?]]
<<if $StatsTrainer1 is 1 and $Gold gt 100>>
100 Gold for one stat level up.
[["I want to level up one of my stats."|Stats Trainer Level 1]]
<</if>>
<<if $StatsTrainer1 gt 1 and $StatsTrainer1 lt 5 and $Gold gt 200>>
200 Gold for one stat level up.
[["I want to level up one of my stats."|Stats Trainer Level 2]]
<</if>>
<<if $StatsTrainer1 gt 4 and $StatsTrainer1 lt 11 and $Gold gt 500>>
500 Gold for one stat level up.
[["I want to level up one of my stats."|Stats Trainer Level 3]]
<</if>>
<<if $Brutality is 0 and $Leather_Armor is 1>>\
Hey kid, Ima give you some leather armor for free. You better put it to use!
<<set $hp to $hp + 10>>\
<<set $maxhp to $maxhp + 10>>\
<<set $Stability to $Stability + 15>>\
<<set $Max_Stability to $Max_Stability + 15>>\
<<set $Leather_Armor to 2>>\
<</if>>\
[[To The Castle]]
<<if $CityMerchant is 1>>\
[[Merchant]]
<</if>>\
[[What are the customs here?]]
<<set $MaxStamina to $MaxStamina + 1>>You see a Frinkil ahead of you, it seems to resemble a bird.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
[[Attack With Dagger|Challenge The Frinkil Attack]]
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $squirrel_hp gt 0>>\
[[Attack With Nature Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
[[Dodge|Challenge The Frinkil Dodge]]
<<if $Carving_Strikes is 2>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Agility>>\
<<set $Damage to $Strength + $Dagger_Damage>>\
<<set $Impact to $Strength + $Dagger_Impact>>\
<<set $Whispering_Slash_Damage to $Whispering_Slash_Base_Damage + $Strength>>\
<<set $Whispering_Slash_Damage_Vulnerable to $Whispering_Slash_Base_Damage + $Strength + $Agility>>\
<<set $Carving_Strikes_Damage to $Carving_Strikes_Base_Damage + $Strength>>\
<<set $magicenergy to 10>>\
<<set $maxmagicenergy to 10>>\
<<set $MaxStamina to $MaxStamina + 1>>\
<<set $Fights to $Fights + 1>>\This thing looks like its gonna be tough...
<<if $sword_hero gt 1>>\ Jalvun strangely isn't here though... <</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Wave Boss Health - $Wave_Boss_hp / 100
Wave Boss Stamina - $Wave_Boss_stamina / 12
<<if $hp gt 0 and $Wave_Boss_hp gt 0>>\
[[Attack With Dagger|Challenge The Wave Boss Attack]]
[[Dodge|Challenge The Wave Boss Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Wave_Boss_hp gt 0>>\
[[Attack With Throwing Knives|Challenge The Wave Boss Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Wave_Boss_hp gt 0>>\
[[Carving Strikes|Carving Strikes Wave Boss]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Wave_Boss_hp gt 0>>\
[[Whispering Slash|Whispering Slash Wave Boss]]
<</if>>\
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Agility>>\
<<set $Damage to $Strength + $Dagger_Damage>>\
<<set $Impact to $Strength + $Dagger_Impact>>\
<<set $Whispering_Slash_Damage to $Whispering_Slash_Base_Damage + $Strength>>\
<<set $Whispering_Slash_Damage_Vulnerable to $Whispering_Slash_Base_Damage + $Strength + $Agility>>\
<<set $Carving_Strikes_Damage to $Carving_Strikes_Base_Damage + $Strength>>\
<<set $Fights to $Fights + 1>>\You deal the final blow to the wave boss. The wave boss gravitates towards your dagger and is absorbed. Wave bosses seem to level up stats not give you skills.
The voice speaks in your head, "Stamina increased by one and Strategy by two."
<<if $sword_hero gt 1>>\
You deal the finishing blow to the wave boss and the purple aura from earlier when you teleported surrounds you... Suddenly you feel a sharp pain and see a sword that went through your stomach...
[[What? I spared you...]]
<<else>>
the purple aura from earlier when you teleported surrounds you...You are teleported back to [[Kefio|Hey you should be Governor]].
<<set $TrackerH to 1>>
<</if>>
<<set $Stamina to $Stamina + 1>>\
<<set $MaxStamina to $MaxStamina + 1>>\
<<set $Strategy to $Strategy + 2>>\
You've yet again been saved...
[[Wow|I'll Find This Wave Boss]]
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Wave_Boss_hp to 100>>\
<<set $Wave_Boss_maxhp to 100>>\
<<set $Wave_Boss_stamina to 12>>\
<<set $Wave_Boss_maxstamina to 12>>\<<if $Stamina gt 1 and $Wave_Boss_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Wave_Boss_hp -= $Damage>>\
You deal $Damage damage to the cursed Wave Boss.
<<elseif $hp gt 0 and $Wave_Boss_hp gt 0>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Wave_Boss_stamina lt 12>>\
<<set $Wave_Boss_stamina to $Wave_Boss_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Wave Boss Health - $Wave_Boss_hp / 100
Wave Boss Stamina - $Wave_Boss_stamina / 12
<<if $Wave_Boss_hp lt 1>>\
You have won the fight [[Wave Boss Defeated|Wave Boss Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Wave Boss Attack]]
[[Dodge|Challenge The Wave Boss Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Wave Boss Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Wave Boss]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Wave Boss]]
<</if>>\<<if $Stamina gt 1 and $Wave_Boss_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Wave_Boss_hp -= $Throwing_Knife_Damage>>\
You deal $Throwing_Knife_Damage damage with your throwing knives.
<<elseif $hp gt 0 and $Wave_Boss_hp gt 0>>\
<<set $hp -= 10>>\
<<set $Stability -= 14>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Wave_Boss_stamina lt 12>>\
<<set $Wave_Boss_stamina to $Wave_Boss_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Wave Boss Health - $Wave_Boss_hp / 100
Wave Boss Stamina - $Wave_Boss_stamina / 12
<<if $Wave_Boss_hp lt 1>>\
You have won the fight [[Demon Hunter Defeated|Wave Boss Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Wave Boss Attack]]
[[Dodge|Challenge The Wave Boss Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Wave Boss Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Wave Boss]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Wave Boss]]
<</if>>\<<if $Stamina gt 1 and $Wave_Boss_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Wave_Boss_stamina -= 3>>\
<<set $Wave_Boss_hp -= $Carving_Strikes_Damage>>\
You deal $Carving_Strikes_Damage to the Wave Boss.
<<elseif $hp gt 0 and $Wave_Boss_hp gt 0>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Wave_Boss_stamina lt 12>>\
<<set $Wave_Boss_stamina to $Wave_Boss_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Wave Boss Health - $Wave_Boss_hp / 100
Wave Boss Stamina - $Wave_Boss_stamina / 12
<<if $Wave_Boss_hp lt 1>>\
You have won the fight [[Wave Boss Defeated|Wave Boss Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Wave Boss Attack]]
[[Dodge|Challenge The Wave Boss Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Wave Boss Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Wave Boss]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Wave Boss]]
<</if>>\<<if $Stamina gt 1 and $Wave_Boss_hp gt 0 and $hp gt 0 and $Stability gt 0 and $magicenergy gt 4 and $Wave_Boss_stamina gt 2>>\
<<set $Stamina -= 2>>\
<<set $magicenergy -= 5>>\
<<set $Wave_Boss_hp -= $Whispering_Slash_Damage>>\
You deal $Whispering_Slash_Damage damage to the Wave Boss.
<<elseif $hp gt 0 and $Wave_Boss_hp gt 0 and $Stamina lt 2 and $magicenergy gt 4>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<<elseif $hp gt 0 and $Wave_Boss_hp gt 0 and $Wave_Boss_stamina gt 2 and $magicenergy lt 5 and $Stamina gt 1>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your have too little magic energy to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<<elseif $hp gt 0 and $Wave_Boss_hp gt 0 and $Wave_Boss_stamina lt 2 and $magicenergy lt 5 and $Stamina lt 2>>\
<<set $hp -= 12>>\
<<set $Stability -= 18>>\
Your have too little magic energy and stamina to attack.... That Dosn't feel so good.... You take 18 damage and 14 impact to your stability.
<</if>>\
<<if $Stamina gt 1 and $Wave_Boss_hp gt 0 and $hp gt 0 and $Stability gt 0 and $magicenergy gt 4 and $Wave_Boss_stamina lt 3>>\
<<set $Stamina -= 2>>\
<<set $magicenergy -= 5>>\
<<set $Wave_Boss_hp -= $Whispering_Slash_Damage_Vulnerable>>\
You deal $Whispering_Slash_Damage_Vulnerable damage to the cursed Frinkil.
<</if>>\
<<if $$Wave_Boss_stamina lt 12>>\
<<set $$Wave_Boss_stamina to $$Wave_Boss_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Wave_Boss_hp / 25
Frinkil Stamina - $Wave_Boss_stamina / 4
<<if $Wave_Boss_hp lt 1>>\
You have won the fight [[Wave Boss Defeated|Wave Boss Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Wave Boss Attack]]
[[Dodge|Challenge The Wave Boss Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Wave Boss Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Wave Boss]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Wave Boss]]
<</if>>\You have next to no choice, so you work with Jalvun.
You ask Jalvun, "Can you wait a minute before we find the boss?"
Jalvun responds to you, "Sure."
You absorb the normal looking Frinkils, they restore your magic energy to full. Then you absorb the last Frinkil, it seems a bit different than the other ones.
The Voice in your head speaks again, "Greater Bird, increases your leadership by one and refilled all stats to max."
[[Let's Find This Thing]]
<<set $magicenergy to 10>>\
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Leadership to $Leadership + 1>>\
<<set $Greater_Bird to 2>>\
You and Jalvun walk towards that opening in the distance with the light in the distance.
Jalvun, "How long have you been here?"
You respond, "For about a week or so I think..."
Jalvun continues a barrage of questions about being a hero etc. It's Relieving to finally reach [[the boss|I'll Find This Wave Boss]].
<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Agility >= random (1, 8)>>\
<<set $Dodging to 1>>\
You successfully dodge.
<<else>>\
<<set $Dodging to 2>>\
You fail to dodge.
<</if>>\
<<if $Wave_Boss_stamina lt 2>>\
<<set $Wave_Boss_stamina to $Wave_Boss_stamina + 1>>\
<</if>>\
<<if $Wave_Boss_stamina gt 1 and $Dodging is 2>>\
<<set $Wave_Boss_stamina -= 2>>\
<<set $hp -= 6>>\
<<set $Stability -= 8>>\
<<elseif $Wave_Boss_stamina lt 2>>\
The Wave Boss seems to be tired...
<</if>>\
<<if $$Wave_Boss_stamina lt 12>>\
<<set $$Wave_Boss_stamina to $$Wave_Boss_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Wave Boss Health - $Wave_Boss_hp / 100
Wave Boss Stamina - $Wave_Boss_stamina / 12
<<if $Wave_Boss_hp lt 1>>\
You have won the fight [[Wave Boss Defeated|Wave Boss Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Wave Boss|Captured By Wave Boss]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Wave Boss Attack]]
[[Dodge|Challenge The Wave Boss Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Wave Boss Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Wave Boss]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Wave_Boss_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Wave Boss]]
<</if>>\The pain intensifies. no man deserves this... His attack seems to be interrupting your teleport. The only choice to survive is to pull it out maybe someone will save you if you manage to teleport... It's a better chance than letting him kill you here...
You pull out some throwing knives and throw them at him to confuse him, next you quickly pull out the sword and you teleport away with the sword and alive... [[Well that worked...]]
<<set $hp to 1>>\
<<set $Essence to 5>>You wake up and are somewhere in a forest underneath a tree. You slowly open your eyes and realize there is another person there...
The person says, "Hi I'm the Tracker Hero."
You respond, "Nice to meet you, I'm the Utility Hero. I've kinda got a wave to beat so..."
The Tracker Hero says, "Do you even know how much I had to do just to get here?!? I came here to see if the rumors are true."
You say, "If I was a fake I wouldn't have beaten that wave boss would I? I also spared the Sword Hero's life only for him to try to kill me."
He looks rather interested but you can tell he isn't completly buying it, "A fake wouldn't take out other heroes when they aren't strong enough to fight them all and deal with the consequences."
This guy is a pain but you still gotta try to work with him, "I mean you don't need to trust me, whether you trust me or not I'll continue doing my job as hero."
That seemed to touch him, he says, "Well we are right next to kefio, there is a governor election happening in 2 days you can signup today."
You say, "Well I guess its worth a try." You chuckle, "thanks for keeping me alive."
[[This may be fun|Hey you should be Governor]]
<<set $TrackerH to 2>>What difficulty would you like to play on?
[[Easy|Starting Passage][$Difficulty to "easy"]]
[[Normal|Starting Passage][$Difficulty to "normal"]]
[[Hey you should be Governor]]<<set $Governor_Gold to 2>>\
The kitchen is extremly organized, all the plates and bowls are stacked perfectly. Every single cup is the same. <<if $Governor_Gold is 1>>\You also can see a gold pouch on the countertop.
[[Take The Gold|Governor's Kitchen Gold Taken][$Gold to $Gold + 50]]
<</if>>\
[[Go to another room|Put it in your backpack]]
This is the 2nd Wave
<<set $Second_Wave to 2>>\this is the third wave
<<set $Third_Wave to 2>>this is the fourth wavethis is the fifth wavethis is the sixth wavethis is the seventh waveThe best method is to go through the underground tunnel on a minecart. It would only take a day to reach kefio through this method but, it has a price of 150 gold and has some monsters...
[[I want to go through the underground tunnel]]
[[Stats Trainer]]
<<if $Gold gt 149>>
<<set $Gold -= 150>>\
You cough up the gold and he leads you to a hidden [[tunnel]] entrance.
<<else>>
The Trainer says, "Sorry you can't afford it."
[[Stats Trainer]]
<</if>>
<<set $FDO to 0>>\
<<set $IntStrAgi to $Strength + $Intelligence + $Agility>><<if 1 >= random (1, 2)>>\
You make it to kefio without any encounters.
[[Kefio Tunnel]]
<<else>>\
A frinkil is right on the track a bit ahead, there is a little bit of a loose boulder above the frink it might be enough to get him out of it enough to kill him...
[[Try to make friends with it (Diplomacy)|Frinkil React][$FDO to 2]]
[[Try to kill it by making a rock fall on it (Intelligence, Strength and Agility)|Frinkil React][$FDO to 3]]
[[I'll fight him|Frinkil Tunnel Fight]
<</if>>\You reach a small mountain near kefio... The minecart was about to break down so it's not gonna be possible to go back through the tunnel, if you go from the capital to kefio again they will probobaly give you a minecart for the ride to kefio but you doubt it'll be in much better condition after the entire ride. [[Let's check out the village|Back to Kefio (Merchant)]]<<if $FDO is 3 and $IntStrAgi gt 8>>
It worked! You also get to [[level up]] a stat.
<<elseif $FDO is 3 and $IntStrAgi lt 10>>
You run up as fast as you can along the wall and attempt to make the stone fall with all your might but... [[You weren't strong enough|Frinkil Tunnel Fight]]
<<if $FDO is 2>>
You say to the frinkil, "Hey, wanna be friends?" He charges at you... [[I guess he just wasn't in the mood.|Frinkil Tunnel Fight]]
<</if>>You see a Frinkil ahead of you on the track.
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Frinkil_hp / 25
Frinkil Stamina - $Frinkil_stamina / 4
[[Attack With Dagger|Challenge The Frinkil Attack]]
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Frinkil_hp gt 0>>\
[[Attack With Nature Knives|Challenge The Frinkil Attack Nature Knives]]
<</if>>\
[[Dodge|Challenge The Frinkil Dodge]]
<<if $Carving_Strikes is 2>>\
[[Carving Strikes|Carving Strikes Frinkil]]
<</if>>\
<<if $Whispering_Slash is 2>>\
[[Whispering Slash|Whispering Slash Frinkil]]
<</if>>\
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Strength>>\
<<set $Damage to $Strength + $Dagger_Damage>>\
<<set $Impact to $Strength + $Dagger_Impact>>\
<<set $Whispering_Slash_Damage to $Whispering_Slash_Base_Damage + $Strength>>\
<<set $Whispering_Slash_Damage_Vulnerable to $Whispering_Slash_Base_Damage + $Strength + $Agility>>\
<<set $Carving_Strikes_Damage to $Carving_Strikes_Base_Damage + $Strength>>\
<<set $magicenergy to 10>>\
<<set $maxmagicenergy to 10>>\
<<set $Frinkil_Road to 2>>
<<set $Fights to $Fights + 1>>\[[Crafting|Kefio Tunnel][$Crafting to $Crafting + 1]]
[[Strategy|Kefio Tunnel][$Strategy to $Strategy + 1]]
<<if $Strength lt 6>>\
[[Strength|Kefio Tunnel][$Strength to $Strength + 1]]
<<else>>\
Your Strength is as high as it can be right now.
<</if>>\
<<if $Agility lt 5>>\
[[Agility|Kefio Tunnel][$Agility to $Agility + 1]]
<<else>>\
Your agility is as high as it can be right now.
<</if>>\
[[Leadership|Kefio Tunnel][$Leadership to $Leadership + 1]]
[[Diplomacy|Kefio Tunnel][$Diplomacy to $Diplomacy + 1]]
[[Intelligence|Kefio Tunnel][$Intelligence to $Intelligence + 1]]
[[Stamina|Kefio Tunnel][$Stamina to $Stamina + 1]]There is a dagger skill trainer, he points to the west.
<<set $Dagger_Trainer to 2>>\
[[Dagger Trainer]]
650G Improved Technique - Increases dagger base damage and impact by 5.
<<if $Gold gt 649> and $Improved_Technique is 1>\
<<link [[Learn Improved Technique|Dagger Trainer]]>>\
<<set $Gold -= 650>>\
<<set $Dagger_Impact to $Dagger_Impact + 5>>\
<<set $Dagger_Damage to $Dagger_Damage + 5>>\
<<set $Improved_Technique to 2>>\
<</link>>\
<</if>>\
[[Stats Trainer]]
<<if $Capital_Castle is 2>>\
[[How do i get back to kefio?]]
<</if>>\
<<if $Capital_Castle is 1>>\
[[To The Castle]]
<</if>>\<<if $CityMerchant is 1>>\
[[Merchant]]
<</if>>\
<<if $GovenorStatus is 1>>\
You make it back to kefio, there is posters all over the village about some type of governor election. On the posters it says, "Election 3 days from now, to enter the election go to the middle of the village. Debate among candidates tommorow."
Seems your murder gives you a chance at taking his spot. Being the having such a reputation as the Utility Hero will probobaly hurt you running more than help, you decide to run anyway cause who doesn't want to try to govern a village?
You go towards the middle of kefio and see a guy drawing someone's face onto a paper, you wait for him to finish that guy then u come to the middle to get your face drawn... It takes like thirty minutes of just sitting there...
Once he finishes the drawing he asks, What will you do for this village?
<<else>>\
You make it back to kefio, there is posters all over the village about some type of governor election. On the posters it says, "Election 3 days from now, to enter the election go to the middle of the village. Debate among candidates tommorow."
You didn't even kill the governor... Did someone else kill him or did he just run? Being the having such a reputation as the Utility Hero will probobaly hurt you running more than help but, you decide to run anyway cause who doesn't want to try to govern a village?
You go towards the middle of kefio and see a guy drawing someone's face onto a paper, you wait for him to finish that guy then u come to the middle to get your face drawn... It takes like thirty minutes of just sitting there...
<</if>>\
Once he finishes the drawing he asks, What will you do for this village?
[[Improve the village defenses|prepare for debates][$Village_Run to "improve the village defenses"]]
[[Improve the villager financial situation|prepare for debates][$Village_Run to "improve the financial situation of the villagers"]]
[[Promise to make sure the village is safe during every wave|prepare for debates][$Village_Run to "make sure the village is safe during every wave"]]
<<set $AS to $Strength + $Agility>>
<<set $IvonStatus to 0>>
<<set $EvelinaStatus to 0>>
<<set $ArnoldStatus to 0>>
<<set $working_class to 0>>
<<set $targeted_voters to 0>>
<<set $CorruptionCanidates to 0>>
<<set $Advisor to 0>>
<<set $SecondInCommand to 0>>
<<set $Officials to 0>>
<<set $Spy to 0>>
<<set $Victory to 0>>
<<set $PlayerVotes to 0>>
<<set $IvonVotes to 0>>
<<set $ArabellaVotes to 0>>
<<set $ArnaldVotes to 0>>
<<set $EvelinaVotes to 0>>
<<if 1 >= random (1, 2)>>\
<<set $Dodging to 1>>\
<<set $IvonVotes to 15>>
<<set $ArnaldVotes to 14>>
<<set $ArabellaVotes to 17>>
<<set $PlayerVotes to 5>>
<<set $EvelinaVotes to 19>>
<<else>>\
<<set $Dodging to 2>>\
<<set $IvonVotes to 14>
<<set $ArnaldVotes to 19>>
<<set $ArabellaVotes to 12>>
<<set $PlayerVotes to 7>>
<<set $EvelinaVotes to 18>>
<</if>>\
<<if 1 >= random (1, 2)>>\
<<set $IvonVotes -= 1>>\
<<set $ArnaldVotes to $ArnaldVotes + 3>>
<<set $ArabellaVotes to $ArabellaVotes + 2>>
<<set $PlayerVotes -= 1>>\
<<set $EvelinaVotes -= 2>>\
<<else>>\
<<set $IvonVotes to $IvonVotes + 1>>
<<set $ArnaldVotes -= 2>>\
<<set $ArabellaVotes -= 2>>\
<<set $PlayerVotes to $PlayerVotes + 1>>
<<set $EvelinaVotes to $EvelinaVotes + 2>>
<</if>>\
<<set $Stamina to $MaxStamina>>\
<<set $hp to $maxhp>>\
<<set $Stability to $Max_Stability>>\
<<set $magicenergy to 10>>\
<<set $Votes to 0>>
<<set $TotalVillagers to 70>>
<<set $Peasants to 20>>
<<set $Farmers to 20>>
<<set $Craftsmen to 11>>
<<set $Laborers to 12>>
<<set $Nobles to 2>>
<<set $Merchants to 5>>
<<set $CombatTrainedVillagers to 5>>
<<set $VillageGold to 1750>>
<<set $Gaurds to 0>>
<<set $GaurdLevel to 1>>
<<set $MineLevel to 1>>
<<set $LumberLevel to 1>>
<<set $LivestockLevel to 1>>
<<set $CraftedLevel to 1>>
<<set $TradeLevel to 1>>
<<set $WallLevel to 0>>You see a sign next to the inn that says governors sleep free.
Your poster is put up in the center:
Picture of you.
Name: $player_name
Occupation: Hero
What you say you'll do for the village: $Village_Run
You check out the 4 other posters:
Picture of him.
Name: Ivon
Occupation: Knight.
What he says he'll do for the village: I'll Increase the defenses of the village incase of a wave even if it makes the poor suffer.
Picture of her.
Name: Evelina
Occupation: Princess of this kingdom.
What she says she'll do for the village: I'll Lower taxes for the poor and make there more security.
Picture of her.
Name: Arabella
Occupation: Princess of this kingdom.
What she says she'll do for the village: Improve the quality of life for everyone in this village regardless of income.
Picture of him.
Name: Arnald
Occupation: Miner.
What he says he'll do for the village: Raise taxes on the rich and lower taxes on the poor and make the mining industry in kefio boom again.
It's gonna be all in those debates tommorow, whoever performs the best will probobaly win this thing. High Intelligence and High Diplomacy are going to be essential to win the debate.
Total Villagers - 70
Peasants - 20
Farmers - 20
Craftsmen - 11
Laborers - 12
Nobles - 2
Merchants - 5
Each action would take a day so you'll only have time to do one. Whichever one you try to meet with you'll may make new promises to get them to vote for you.
[[Meet with the peasants and farmers]]
[[Meet with the laborers and craftsmen]]
[[Meet with the nobles and merchants]]
<<if $Arabella is 1>>
[[Meet with Arabella]]
<</if>>
<<set $Arabella_Govern to 1>>
<<set $nobles_and_merchants to 1>>
<<set $laborers_and_craftsmen to 1>>
<<set $peasants_and_farmers to 1>>The moderator says, "Ivon what are your best qualities?"
Ivon says, "I'm a amazing fighter and have slain dragons."
<<if $IvonStatus is 1>>\
The crowd doesn't seemed very pleased with him...
<<else>>\
The crowd cheers!
<</if>>\
The moderator says, "Arabella, your turn?"
Arabella says, "I've been fighting poverty and sufferage in this kingdom for years."
Moderator says, "Evelina, your up."
Evelina says, "I leave everywhere I go better than it was before I arrived."
<<if $EvelinaStatus is 1>>\
The crowd is displeased with such a obvious lie.
<<set $EvelinaVotes -= 5>>\
<<set $IvonVotes to $EvelinaVotes + 1>>\
<<set $PlayerVotes to $PlayerVotes + 1>>\
<<set $ArabellaVotes to $ArabellaVotes + 1>>\
<<set $ArnoldVotes to $ArnoldVotes + 2>>\
<<else>>\
The crowd cheers!
<<set $EvelinaVotes to $EvelinaVotes + 4>>\
<<set $IvonVotes -= 2>>\
<<set $PlayerVotes -= 1>>\
<<set $ArabellaVotes -= 1>>\
<</if>>\
Moderator looks at you and says, "You may speak."
you say, "I'm $qualities_feats"
<<if $ArnoldStatus is 1>>\
Moderator says, "Arnald, you may speak."
Arnald says in a slightly more respectable tone, "I've been a miner my entire life and know what the miners have put up with!"
The crowd cheers!
<<set $ArnoldVotes to $ArnoldVotes + 4>>\
<</if>>\
Moderator says, Debate is over tommorow you can vote in the middle of the city for who you believe should be governor.
[[After the debate]] These debates kinda resemble those debates from the 2000s but, its a bit more transparent. The nobles are the "Moderators." They can cut a canidate off if they spend too much time answering a question. In stark contrast from the real world though everyone is here at this one debate, they aren't just gonna hear about whoever caused the most buzz on stage, they'll see everyone, think about everyones ideas and how the canidates actually plan to implement those ideas.
Arabella is to your left, Ivon to your far left, Evelina to your right and Arnald to the far right.
One of the moderators asks, "What would you do if you become governor? Starting with Ivon."
Ivon says, "As your governor I'll Increase the defenses of the village as much as possible because the only thing that matters more than your quality of life is you being alive."
Moderator says, "Your turn Arabella."
Arabella says, "What matters most is the quality of life for everyone in this village regardless of income, where you come from or your past. Kefio should be a place of opportunity not misery."
Moderator says, "Your now, $player_name."
You say, "I will, $Village_Run and $working_class"
Moderator says, "Your now, Evelina."
Evelina says, "I'll lower taxes for the poor to ease their hardships and make there more security."
Moderator says, "Your now... Arnald."
Arnald says yelling, "I'LL RAISE TAXES ON THE RICH, LOWER THE TAXES ON THE POOR AND MAKE MINING IN KEFIO BOOM AGAIN!"
Moderator looks at you and says, "Do you disagree or wish to question something about someone?"
[[Ivon|Challenge Debate][$First_Challenge to 1]]
[[Arabella|Challenge Debate][$First_Challenge to 2]]
[[Evelina|Challenge Debate][$First_Challenge to 3]]
[[Arnald|Challenge Debate][$First_Challenge to 4]]
<<set $enemies to $enemies + 1>>\
You meet with the peasants and farmers, you promise them that under your governship every citizen of kefio would have equal opportunities, regardless of who their parents are or their gender.
[[Debates]]
<<set $working_class to "I will make sure everyone in kefio has equal opportunities regardless of who their parents are or their gender.">>
<<set $targeted_voters to 3>>
<<set $ArnaldVotes -= 2>>\
<<set $PlayerVotes to $PlayerVotes + 4>>
<<set $ArabellaVotes -= 1>>\
<<set $EvelinaVotes -= 1>>\It is extremly difficult to find her, it takes three hours of asking villagers and running around the village you find her outside of the village sitting next to a river as the sun begins to go down.
She looks rather gloomy and she says, "I'm sorry..."
You are rather taken back by this... "For what?" You asked.
She says, "Idiot, your hated by the entire kingdom because of the recording..."
You say, "Can't they tell such a thing is a setup? Why else did I fight the waves? I could have easily let this kingdom fall if I wanted to."
She says, "The rest of the royalty claims your only doing it for the rewards and that its all in your plan to get stronger so you can kill all the other heroes."
You say, "Well maybe we can start recovering my reputation here..."
She asks, "What do you mean?"
You respond to Arabella, "I entered in the race for governor... We could work together to make sure I become governor."
She says, "Well... If thats what you want. I'll help you but, you have to promise to forgive me if we succeed. Question my ideas first in order for my supporters to associate you with me."
She continues, "I'll cover the village in posters of me endorsing you after the debate."
You rest up in the inn and prepare for the debates.
[[To the debates!|Debates]]
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $Arabella_Govern to 2>>\
<<set $working_class to "I will work every day to make tomorrow better.">>
<<set $targeted_voters to 4>>None of the other canidates have goals that align with the richer part of the village much, even though they'll be less votes you won't have to compete for nobles and merchants.
You meet with the merchants and tell them about how you plan to improve the roads and make trade prosper here. You meet with the nobles and tell them about your plans to secure the village and improve the roads.
[[Debates]]
<<set $working_class to "I will make new roads so trade can prosper here.">>
<<set $targeted_voters to 2>>
<<set $IvonVotes -= 2>>\
<<set $PlayerVotes to $PlayerVotes + 5>>
<<set $EvelinaVotes -= 2>>\
<<set $ArabellaVotes -= 1>>\
You meet with the laborers and craftsmen and they are glad to take a break to hear what you have to say, which is that with you as governor they wouldn't have to work crazy seventy hours a week just to support their families with the bare minimum.
[[Debates]]
<<set $working_class to "ensure the laborers and craftsmen don't have to work over 50 hours a week just to put food on the table.">>\
<<set $targeted_voters to 1>>
<<set $ArnaldVotes -= 2>>\
<<set $ArabellaVotes -= 2>>\
<<set $PlayerVotes to $PlayerVotes + 5>>
<<set $EvelinaVotes -= 1>>\
One of the moderators asks, "Who's ideas would you like to challenge or think they don't qualify for the postion? Starting with Ivon."
Ivon says, "Arnald, you really dont belong up here. You really should go back to the mines."
Arnald says, "Maybe you should go back to your parents, they're the only reason you could afford to become a knight anyway."
The crowd cheers!
Moderator says, "Your turn Arabella."
Arabella says, "Evelina, The last time you were in the capital you were trying to make the poor pay more..."
Evelina says, "Such a claim with no context is absurd. The taxes were raised in the capital because in the past they were extremly low to encourage more laborers to move here!"
the crowd cheers!
Arabella says, "I wonder what this means then." she shows a bill made by Evelina "You raised the taxes from normal to high governors aren't supposed to be liars."
the crowd oohs.
<<if $First_Challenge is 1>>\
You say, "Ivon, your lack of concern for the quality of life of the public is rather concerning. The past governor had very little concern for the people of his village as well, are you just trying to do this to impress the royalty?"
The crowd cheers!
Ivon is rather flustered he says, "If the people aren't protected from the waves they can't live at all..."
You decide you should use the steam from the crowd to deal a heavier blow, "Do you honestly think a hero couldn't do all that and more? With ease I could protect this village from the waves with my own combat ability and it wouldn't come at the cost of the people's wellbeing."
the crowd cheers even louder!
<<set $IvonStatus to 1>>\
<<set $IvonVotes -= 9>>\
<<set $EvelinaVotes to $EvelinaVotes + 1>>\
<<set $PlayerVotes to $PlayerVotes + 6>>\
<<set $ArabellaVotes to $ArabellaVotes + 1>>\
<<set $ArnoldVotes to $ArnoldVotes + 1>>\
<</if>>\
<<if $First_Challenge is 2>>\
Arabella, I believe such a idea is very much in line with mine. How do you plan to reach these goals though? What will you change?
Arabella says, "I would make the taxes reasonable and work on improving the economy and use the money of kefio's prosperity to improve the lives of those in kefio."
<<set $IvonVotes -= 1>>\
<<set $PlayerVotes to $PlayerVotes + 1>>\
<<set $ArabellaVotes to $ArabellaVotes + 2>>\
<<set $ArnoldVotes -= 1>>\
<<set $EvelinaVotes -= 1>>\
<</if>>\
<<if $First_Challenge is 3>>\
You say, "Evelina you can't lower hardships when you don't know what true hardship is, you've never not had money. You've never worked all day and barely be getting by. You've never even had a boyfriend."
the crowd laughs and cheers.
Evelina says, "It's about the village not me. Sure I've never lived the life of a peasant but, I understand what they face and know what must be done and thats all I need to know.."
The crowd laughs at Evelina's incompetence for the role of governor.
<<set $EvelinaStatus to 1>>\
<<set $EvelinaVotes -= 3>>\
<<set $ArabellaVotes -= 2>>\
<<set $PlayerVotes to $PlayerVotes + 5>>\
<</if>>
<<if $First_Challenge is 4>>\
You say, "Arnald I understand your a miner and all but you should act in a more civil manner afterall you are running for governor."
Arnald shouts, "THE LAST GUY WE ELECTED WAS CIVIL AND LOOK WHERE WE ARE NOW!"
The gaurds drag him out of the debate stage to who knows where...
<<set $ArnoldStatus to 1>>\
<<set $PlayerVotes to $PlayerVotes + 2>>\
<</if>>
<<if $ArnoldStatus is 0>>\
Moderator says, "Your turn Arnald."
Arnald says, "All of you are horrible canidates. None of you are self-made in the slightest, the only reason you got to where you are now is because of those who came before you and absurd luck!"
Some of the crowd cheers which you can only assume is the Arnald supporters but, such a statement didn't change anyones vote...
<</if>>\
The Moderator looks at you and says, "What are your best qualities?"
[[I'm a hero|Feats][$qualities_feats to "A hero."]]
<<if $AS gt 6>>
[[I am a very good fighter|Feats][$qualities_feats to "a very good fighter."]]
<</if>>
<<if $Diplomacy gt 4>>
[[I am very good at diplomatic affairs|Feats][$qualities_feats to "a excellent diplomat."]]
<</if>>
<<if $Leadership gt 3>>
[[I am a good leader|Feats][$qualities_feats to "a experienced leader."]]
<</if>>
<<if $Crafting gt 3>>
[[I excel at crafting|Feats][$qualities_feats to "skilled when it comes to making things."]]
<</if>>
<<if $Intelligence gt 3>>
[[I am very intelligent|Feats][$qualities_feats to "a very intelligent."]]
<</if>><<if $targeted_voters is 4>>\
Arabella stayed true to her promise and she puts up posters of her endorsing you for governor, her voters should vote for you mostly.
<</if>>\
You can see the village is bustling, lots of hard working villagers.
How would you like to spend the rest of your day?
[[Help villagers with their jobs|Acts of Kindness][$CorruptionCanidates to 2]]
<<if $Crafting gt 3>>\
[[Help with the construction of that new house|Acts of Kindness][$CorruptionCanidates to 3]]
<</if>>
[[Protect the laborers outside of the village harvesting trees|Acts of Kindness][$CorruptionCanidates to 4]]<<if $CorruptionCanidates is 4>>
You decide to keep watch of the villagers outside in the forest, you keep your distance because otherwise the villagers would see you. If they saw you they would be annoyed and tell you to go back to the village.
Everything goes normally until you see a hooded women dashing towards a villager with dagger in hand she prepares to strike. Other villagers are running and screaming... Your left with no choice but to intervine. You run as fast as you can towards her and strike her dagger and then kick her to the ground. Her dagger breaks and she falls to the ground, only to disappear a minute later. You don't manage to identify who it is though.
The villagers see your courageous act and tell the entire village. You go back to the inn and get to rest for the day.
[[Election Day]]
<<set $IvonVotes -= 2>>\
<<set $ArnaldVotes -= 1>>\
<<set $ArabellaVotes -= 2>>\
<<set $EvelinaVotes -= 3>>\
<<set $PlayerVotes to $PlayerVotes + 8>>\
<<elseif $CorruptionCanidates is 3>>
You decide to help with the construction of making a new house. Your crafting skill is enough for you to know some things but you are mostly just the muscle behind putting beams up and bringing over logs.
Even though you were more on the physical side of this you learn a lot about how to build houses in this world just by working on it start to finish.
The voice speaks in your head, "Crafting + 1."
You are about to head off to the inn to get some rest as you hear screaming off in the woods. You run towards that direction, maybe your want to become governor has made you really want to be a hero... As you get there you see five dead bodies and a hooded women slipping back into the shadows.
You help make proper burials for the villagers that died and comfort the families affected. The villagers respect your efforts.
[[Election Day]]
<<set $Crafting to $Crafting + 1>>\
<<set $ArnoldVotes -= 2>>\
<<set $IvonVotes -= 2>>\
<<set $ArabellaVotes -= 2>>\
<<set $EvelinaVotes -= 1>>\
<<set $PlayerVotes to $PlayerVotes + 2>>
<<elseif $CorruptionCanidates is 2>>
You decide to help the villagers with their jobs. You end up helping the farmers. It's not rather exciting helping out farmers but you can tell they appreciate it.
The voice speaks in your head, "Essence + 1"
You are about to head off to the inn to get some rest as you hear screaming off in the woods. You run towards that direction, maybe your want to become governor has made you really want to be a hero... As you get there you see five dead bodies and a hooded women slipping back into the shadows.
You help make proper burials for the villagers that died and comfort the families affected. The villagers respect your efforts.
[[Election Day]]
<<set $Essence to $Essence + 1>>\
<<set $IvonVotes -= 3>>\
<<set $ArabellaVotes -= 2>>\
<<set $ArnoldVotes -= 2>>\
<<set $PlayerVotes to $PlayerVotes + 2>>
<<endif>>
<<if $targeted_voters is 4>>
<<set $PlayerVotes to $PlayerVotes + $ArabellaVotes>>
<<set $ArabellaVotes to 0>>
<</if>>
<<if $IvonVotes lt 0>>\
<<set $IvonVotes to 0>>\
<</if>>\
<<if $EvelinaVotes lt 0>>\
<<set $EvelinaVotes to 0>>\
<</if>>\
<<if $ArabellaVotes lt 0>>\
<<set $ArabellaVotes to 0>>\
<</if>>\
<<if $ArnaldVotes lt 0>>\
<<set $ArnaldVotes to 0>>\
<</if>>\
<<if $PlayerVotes lt 0>>\
<<set $PlayerVotes to 0>>\
<</if>>\
<<set $Votes to $PlayerVotes + $IvonVotes + $EvelinaVotes + $ArabellaVotes + $ArnaldVotes>>
<<if $PlayerVotes gt $IvonVotes>>\
<<set $Victory to $Victory + 1>>
<</if>>
<<if $PlayerVotes gt $EvelinaVotes>>\
<<set $Victory to $Victory + 1>>
<</if>>
<<if $PlayerVotes gt $ArabellaVotes>>\
<<set $Victory to $Victory + 1>>
<</if>>
<<if $PlayerVotes gt $ArnaldVotes>>\
<<set $Victory to $Victory + 1>>
<</if>>$Votes villagers show up.
$player_name - $PlayerVotes
Ivon - $IvonVotes
Evelina - $EvelinaVotes
Arabella - $ArabellaVotes
Arnald - $ArnaldVotes
<<if $Victory gt 3>>
You are now the governor!
[[Yay!|The Aftermath]]
<<else>>\
You feel a sharp pain in your stomach, "Failure is unacceptable." Says the person who stabbed you.
[[What???|Hey you should be Governor]]
<</if>>\
You look for officials to help you run this village. You decide to collect taxes weekly, The gold pay to your officials is also weekly. You do the math and you make 1750G a week, 30% of your village gold revenue has to always go towards your officials due to kingdom governing laws. If you have you go over your 30% you will have to take funds out of the general village budget. Officials first pay will be a week from now.
Be wise with these choices, as firing a Official could have lots of consequences such as: Defamation of kefio, Defamation of your acts and losing your governing position. Basically your stuck with these people for life so base your choices on who will bring you the most value long term. The people you employ will be glad to teach you some of their skills too.
<<if $Advisor is 0 and $Officials is 0>>\
''Choose Advisor.''
<<link [[Theobaldus (37, Male, 200G)|The Aftermath]]>>\
<<set $Advisor to "Theobaldus">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Theobaldus is a Knight, his right arm was cut off during a brutal final battle in a tournament. When he was 35 he finished 3rd place in a tournament that included all of the best knights in this kingdom. Due to this he is looking for a position to share his knowledge and experience.
<<link [[Allison (30, Female, 0G)|The Aftermath]]>>\
<<set $Advisor to "Allison">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Allison is a Sorceress, she is known for being able to use teleportation on up to three people at once. Her offensive magic is fairly good, she was able to nearly kill a spear hero that had attacked her. Some people even say she is the magic hero...
You got a personal letter from her it reads: "I'd love to advise you in kefio and work towards making all of us stronger, I'm the magic hero. currently I am skeptical about your legitimacy as a hero but, You've saved your kingdom from waves in the past so its clear you have good intentions."
<<link [[Emmeline (21, Female, 200G)|The Aftermath]]>>\
<<set $Advisor to "Emmeline">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Emmeline is a merchant, she worked with her father till she was sixteen. Her father's merchant business fell apart due to heavy bandit raids while they were trying to go to some of their most loyal clients. This led them to have to try to find new clients to build relationships with but, it couldn't be done quickly enough and they ended up being evicted from their home. She could raise your trade income if you funded her efforts enough and earn much more than what she is asking from you.
<</if>>\
<<if $SecondInCommand is 0 and $Officials is 1>>\
''Choose second in command'', your second of command should be someone willing to work with the other officials when you are absent.
<<link [[Elyzabeth (34, Female, 200G)|The Aftermath]]>>\
<<set $SecondInCommand to "Elyzabeth">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Elyzabeth a city planner, she is known for designing many of the capital's most popular destinations in terms of tourism and population. She is said to bring a smile everywhere she goes. She would work wonders for your reputation, crafting and architecture.
<<link [[Wilmot (41, Male, 100G)|The Aftermath]]>>\
<<set $SecondInCommand to "Wilmot">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Wilmot in the past was a head general, he led the king's armies in the last war. He has retired from the position of head general as he just wants to experience everything life has to offer not just commanding someone else's army. Even so he is a brilliant strategist and general, whenever you leave you would know your village has a capable general leading it.
You got a personal letter from him which reads: "I'd like to be your second in command, Don't just think of me as a general if you do I'll probobaly quit. I'm glad to help you with my general abilities but, that's not all I'm gonna do. I want to learn how to be a blacksmith!"
You don't have any skilled blacksmithes in your city so you would have to hire a blacksmith to teach Wilmot and others how to do the trade. You'd have to do it either way whether you hired wilmot or not though.
<<link [[Evrardin (38, Male, 150G)|The Aftermath]]>>\
<<set $SecondInCommand to "Evrardin">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Evardin is a retired mercenary, he never failed a contract during his time as mercenary and rarely turned down a contract no matter how dangerous it was. He is fairly experienced at just about everything but, doesn't excel anywhere besides combat. He could improve your combat skills and help you NOT make horrible choices.
<<elseif $Arabella is 1>>
<<link [[Arabella (28, Female, 0G)|The Aftermath]]>>\
<<set $SecondInCommand to "Arabella">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Arabella is the princess that helped you in the beginning. She ran in the race for governor too but only for the sake of helping you get the position. She is one of the only people in royalty with actual morales. Royalty has strong magic but, your not sure what magic she uses.
A personal letter from her: "I can make sure we are on good terms with the royal family and keep the people happy also, I can keep you with learning magic and with waves."
-Arabella ❤️
<</if>>\
<<if $Spy is 0 and $Officials is 2>>\
''Choose a Spy.''
<<link [[Crystal (29, Female, 150G)|The Aftermath]]>>\
<<set $Spy to "Crystal">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Crystal is said to be one of the best spies in the world. With her as your spy you'd likely never get attacked without spotting the opponent first. You'd know of every event in the kingdom. She has a group of 20 skilled spies called Cryisti that do most of her normal scouting. This leaves her open for any special missions. Who she has worked with is unknown
A personal letter from Crystal: "I've never helped a hero before so I guess i want to do this for the sake of ensuring peace in the kingdom. I'm only gonna ask for 150G for this week, next week i will want 300G and then it will stay at 300G for awhile."
<<link [[Tristana (15, Female, 300G)|The Aftermath]]>>\
<<set $Spy to "Tristana">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Tristina specializes in speed and has a strange ability to run without making a sound. She is more of a assassin than spy but still can spy quite well. She is said to have taken out a fort of a hundred men without being discovered as well as have taken out entire villages for fun. It may be best to hire her just for the sake of not having that happen to your village.
A personal letter from Tristina: "I'm sure you've heard the rumors of my feats. If you prefer to handle diplomacy with silent bloodshed then hire me."
<<link[[Edus (12, Male, 0 Gold)|The Aftermath]]>>\
<<set $Spy to "Edus">>\
<<set $Officials to $Officials + 1>>
<</link>>\
Edus relies on stealth and spells to accomplish his missions. At first look him being just a boy may seem to be a disadvantage but he is much shorter and skinnier than most spies making him a hard spy to spot. In the past he worked for his wealthy father. His father died and all of his father's money went to his deceitful mother, when his mother got the money she suddenly disappeared. So he is looking for something to provide his basic needs.
<</if>>
<<if $Officials is 3>>
You have chosen your officials.
[[The Aftermath Reconsider]]
<</if>>Are you happy with your choices or would you like to reconsider?
<<link[[I want to reconsider|The Aftermath]]>>\
<<set $Officials to $Officials + 1>>
<<set $Advisor to 0>>
<<set $SecondInCommand to 0>>
<<set $Officials to 0>>
<<set $Spy to 0>>
<</link>>\
[[I Am happy with my choices|Waiting]]A menu is showing the top right of your eyesight... You ask the voice, "Can you open that new menu for me?"
The voice responds, "Opening governor finances."
Here is your current village stats:
Total Villagers - $TotalVillagers
Village Gold - $VillageGold
Peasants - $Peasants
Farmers - $Farmers
Craftsmen - $Craftsmen
Laborers - $Laborers
Nobles - $Nobles
Merchants - $Merchants
Melee Combat Trained Villagers - $CombatTrainedVillagers
[[Try to combat train some villagers|First Action][$FirstAction to 1]]
[[Spar against the most trained person in the village|First Action][$FirstAction to 2]]
[[Hold a meeting with the village to figure out what issues they currently are having|First Action][$FirstAction to 3]]
[[Visit the nobles|First Action][$FirstAction to 4]]
<<if $FirstAction is 1>>\
You find 5 capable young women since all the men are working insane hours and this kingdom doesn't believe in making women work. You train them using wooden weapons and put a wood casing on your dagger which you can easily take off later.
You teach the women how to use a sword, none of them have ever used a sword before so they definitely learned something.
<<set $CombatTrainedVillagers to $CombatTrainedVillagers + 4>>\
[[Let's see what tommorow brings]]
<<elseif $FirstAction is 2>>\
You begin to search for a skilled fighter in the village, you finally find one that looks like one.
He says, "Hello governor, I'm Ivon."
Your jaw drops you ask him, "The one who ran in the election?"
Ivon says, "Yeah, I realized that I don't want to appease the king anymore. I saw he was just using me for his own gain."
You ask, "Would you be interested in a spar?"
Ivon says, "Sure, he throws you a wooden dagger casing and grabs a wooden sword."
Ivon begins by charging at you, you manage to dodge him and get a strike in from it. You realize just how strong this guy is, he is atleast triple your strength...
You continue to wait for openings, he is beggining to start playing a little safer.So you charge up on him acting like you are going to strike and he swings you jump over his swing and hit him hard in the chest with your dagger. He falls to the ground and admits defeat, you reach your hand out to help him up.
Ivon says, "It's been awhile since I've fought a opponent like you. Its not usual to get a change to fight a person with only a dagger."
You say, "I haven't faced anyone with strength like yours ever, it would help if you focused on making your strikes a bit faster."
Ivon says, "Thanks for the advice."
You two part ways and you go back to your little castle.
[[Let's see what tommorow brings]]
<<set $IvonStatusFriend to 2>>\
<<set $Strategy to $Strategy + 1>>
<<set $friends to $friends + 1>>
<<elseif $FirstAction is 3>>\
You hold a meeting with the people where the debates were held, in order to better understand their needs and wants.
A peasant speaks, "The taxes need to be lowered, atleast to medium. If high taxes like this continue people will start leaving."
You say, "I understand such a plight, I will try to lower the taxes to medium."
you spend another hour easing their worries and responding to their questions, when all is said and done you go back to your little castle.
[[Let's see what tommorow brings]]
<<elseif $FirstAction is 4>>\
You visit the two nobles, the nobles are married so you only have to go to one house. You knock on their door, they open their door armed with their swords. They quickly put their weapons away.
The nobles are shamefaced, "Sorry we thought another peasant was begging us for money..."
So their first reaction is to kill a villager if they beg for money or are the villagers trying to attack them? Perhaps a combination of both?
The nobles continue, "Please come in make yourself at home."
Their situation is much better than the peasants... You could likely get some projects funded by the nobles, of course they would want those projects to benefit them in some way. They seem to make their money by hiring merchants to trade gems for them.
You say, "Would you be interested in helping enlarge the gaurd force, once we get things safe at home we can start making our roads safer too."
They say, "We'll help fund the hiring of 10 gaurds permanently for the village if you expand the mining effort."
This is quite ideal, they are basically paying you to expand your economy. Expanding the mining effort would please everyone in the village.
[[Yes i would like to expand the mining effort for 10 gaurds.]]
[[No|Let's see what tommorow brings]]
<</if>>\<<if $MineImproveEffort is 2>>\
You use the money you set aside last night to improve the mines.
<</if>>\
<<if $Spy is "Crystal">>\
Crystal the spy has arrived with her band of twenty spies.
Crystal says, "What do you wish for us to do first?"
You respond, "Let me view my finances first."
[[View village finances.|Village Finances]]
<<elseif $Spy is "Tristana">>\
You wake up and go grab some food from the pantry...
A high pitched voice comes from behind you, "Hiii."
You whirl around, "Wha how'd you get in here??"
She says, "The trapdoor from the top has a bad lock, by the way I'm Tristina..."
Ah you hired a lock-picker and a silent spy... "Before you do anything could you upgrade or reinforce that lock?"
She responds, "I've never failed to pick a lock but, I can put something harder for others to pick."
You say, "Please do..."
She goes to reinforce that lock... To be fair if someone was a threat they'd kick down a wall but, you got her off of you for a little bit... Well at least you thought.
It only takes her 2 minutes to reinforce, she comes back grinning and says, "I've reinforced the lock only I should be able to pick it now."
You really don't know how to feel about Tristina being able to access your castle with such ease... You let out a nervous laugh, she bursts out laughing too...
[[What do you want to do first?|Spy ask]]
<<elseif $Spy is "Edus">>\
As you are finishing breakfast you here a knock on the gate... You open it, is no one there??
A person speaks though you cannot tell where, "Hello, I'm Edus."
You look down and see a kid no more than two foot tall... You motion for Edus to come in.
You ask, "How are you so short?" Maybe that was a little too rude oops.
Such a question seemed to excite Edus. He responds, "Some kind of error by that guy in the darkness..."
You are quite intrigued, "Other people are transported to this world by him too?"
Edus responds, "Yes but, it's extremly rare. Only heroes and a few people who have died on earth are transported here. Far less than one percent of the people in this world are transported here and usually they don't have exceptional abilities so you can't really tell who is from where."
You respond, "I see, atleast I wasn't transported here as a nomal person... Let me view the village finances before I assign a mission to you.
[[View village finances.|Village Finances]]
<</if>>\
<<set $days to $days + 1>>\You say to the governor, "I would gladly expand the mining effort in exchange for the 10 gaurds, I'll start the operation tommorow."
They give you the money for the gaurds. Right away you go around the village looking for people who want to get the job. You manage to find some peasants that are interested in the job. You go home and set 500G aside for improving the mines.
[[Let's see what tommorow brings]]
<<set $Gaurds to 10>>\
<<set $MineLevel to 3>>\
<<set $VillageGold -= 500>>\
<<set $MineImproveEffort to 2>>\<<if $Spy is "Tristana">>
You ask, "Tristina, what do you wish to do first?"
She responds, "Do you have a fluff bag?"
You ask in wonder, "A fluff bag???"
She exclaims, "You know those bags filled with feathers!!!"
Your starting to feel quilty because you don't know what a fluff bag is... You ask her, "I mean I honestly haven't seen one..."
She looks exasperated... Suddenly your covered in rope maybe even tied up... Is this magic or just speed?
You might die here... You say, "I can get one made for you if you want..."
She turns around and leaves you there... You start biting the rope but its no use...
A few hours pass and she comes back with a bag filled with feathers... The methods she used to obtain such a bag are not known but, such a thing is not of your concern currently.
She plops the fluff bag on the ground... She says, "This place really is a dump, you actually didn't have a single fluff bag here! I looked around the entire village and couldn't find a single one! I had to make my own from those chickens..."
So she murdered the farmer's chickens for this fluff bag. You say, "Soooo could you untie me?"
She says, "I suppose..."
She unties you and you are quick to leave the castle... Having her spend the entire day on a fluff bag is better than you spending the entire day tied up...
[[Village Finances]]
<</if>>\
[[Officials]]
[[Industries]]
[[Defense]]
Village Gold - $VillageGold
Peasants - $Peasants
Farmers - $Farmers
Craftsmen - $Craftsmen
Laborers - $Laborers
Nobles - $Nobles
Merchants - $Merchants
Melee Combat Trained Villagers - $CombatTrainedVillagers
$Advisor has arrived.
$Advisor says "You should go to Weili to improve your equipment, build some connections and maybe bring some people back."
You ask, "What is Weili?"
$Advisor responds, "It's a village that can be reached by going through the woods. It is south east of Kefio.
$Advisor continues, "What do you want to be done while your gone?"
[[Build a wall around the village|Will][$WallLevel to 1]]
[[I want the trade industry improved|Will][$TradeLevel to 1]]
[[I want the villagers trained|Will][$CombatTrainedVillagers to $CombatTrainedVillagers + 15]]
Spy - $Spy
Advisor - $Advisor
Second in Command - $SecondInCommand
<<back>>Mining - Level $MineLevel
Lumber - Level $LumberLevel
Livestock - Level $LivestockLevel
Crafted Things - Level $CraftedLevel
Trade - Level $TradeLevel
<<back>>Wall Level - $WallLevel
Gaurds - $Gaurds
<<back>>
<<if $WallLevel is 1>>\
You tell them to build walls.
<<elseif $TradeLevel is 1>>\
You tell them to improve trade.
<<elseif $CombatTrainedVillagers gt 10>>\
You tell them to train the villagers.
<</if>>\
And the journey begins to Weili. You head south east but, the forest isn't the most forgiving... You see a squirrel like earlier with a horn sticking out of it.
[[Pfft easy...]]
<<set $Throwing_Knife_Damage to $Throwing_Knife_Normal_Damage + $Agility>>\
<<set $Damage to $Strength + $Dagger_Damage>>\
<<set $Impact to $Strength + $Dagger_Impact>>\
<<set $Whispering_Slash_Damage to $Whispering_Slash_Base_Damage + $Strength>>\
<<set $Whispering_Slash_Damage_Vulnerable to $Whispering_Slash_Base_Damage + $Strength + $Agility>>\
<<set $Carving_Strikes_Damage to $Carving_Strikes_Base_Damage + $Strength>>\
<<set $Possessed_Squirrel_stamina to 6>>\
<<set $Possessed_Squirrel_hp to 50>>\
<<set $hp to $maxhp>>\
<<set $Stamina to $MaxStamina>>\
<<set $Stability to $Max_Stability>>\
<<set $magicenergy to 10>>\
<<set $maxmagicenergy to 10>>\<<if $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
[[Attack With Dagger|Challenge The Possessed Squirrel Attack]]
[[Dodge|Challenge The Possessed Squirrel Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
[[Attack With Throwing Knives|Challenge The Possessed Squirrel Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
[[Carving Strikes|Carving Strikes Possessed Squirrel]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
[[Whispering Slash|Whispering Slash Possessed Squirrel]]
<</if>>\
<<if $Stamina gt 1 and $Possessed_Squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Possessed_Squirrel_hp -= $Damage>>\
You deal $Damage damage to the cursed Possessed Squirrel.
<<elseif $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Possessed_Squirrel_stamina lt 12>>\
<<set $Possessed_Squirrel_stamina to $Possessed_Squirrel_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Possessed Squirrel Health - $Possessed_Squirrel_hp / 100
Possessed Squirrel Stamina - $Possessed_Squirrel_stamina / 12
<<if $Possessed_Squirrel_hp lt 1>>\
You have won the fight [[Possessed Squirrel Defeated|Possessed Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Possessed Squirrel Attack]]
[[Dodge|Challenge The Possessed Squirrel Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Possessed Squirrel Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Possessed Squirrel]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Possessed Squirrel]]
<</if>>\<<if $Stamina lt 4>>\
<<set $Stamina to $Stamina + 2>>\
<</if>>\
<<if $Stamina is 4>>\
<<set $Stamina to $Stamina + 1>>\
<</if>>\
<<if $Agility >= random (1, 14)>>\
<<set $Dodging to 1>>\
You successfully dodge.
<<else>>\
<<set $Dodging to 2>>\
You fail to dodge.
<</if>>\
<<if $Possessed_Squirrel_stamina lt 2>>\
<<set $Possessed_Squirrel_stamina to $Possessed_Squirrel_stamina + 1>>\
<</if>>\
<<if $Possessed_Squirrel_stamina gt 1 and $Dodging is 2>>\
<<set $Possessed_Squirrel_stamina -= 2>>\
<<set $hp -= 14>>\
<<set $Stability -= 16>>\
<<elseif $Possessed_Squirrel_stamina lt 2>>\
The Possessed Squirrel seems to be tired...
<</if>>\
<<if $$Possessed_Squirrel_stamina lt 12>>\
<<set $$Possessed_Squirrel_stamina to $$Possessed_Squirrel_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Possessed Squirrel Health - $Possessed_Squirrel_hp / 100
Possessed Squirrel Stamina - $Possessed_Squirrel_stamina / 12
<<if $Possessed_Squirrel_hp lt 1>>\
You have won the fight [[Possessed Squirrel Defeated|Possessed Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Possessed Squirrel Attack]]
[[Dodge|Challenge The Possessed Squirrel Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Possessed Squirrel Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Possessed Squirrel]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Possessed Squirrel]]
<</if>>\<<if $Stamina gt 1 and $Possessed_Squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Possessed_Squirrel_hp -= $Throwing_Knife_Damage>>\
You deal $Throwing_Knife_Damage damage with your throwing knives.
<<elseif $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
<<set $hp -= 10>>\
<<set $Stability -= 14>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Possessed_Squirrel_stamina lt 12>>\
<<set $Possessed_Squirrel_stamina to $Possessed_Squirrel_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Possessed Squirrel Health - $Possessed_Squirrel_hp / 100
Possessed Squirrel Stamina - $Possessed_Squirrel_stamina / 12
<<if $Possessed_Squirrel_hp lt 1>>\
You have won the fight [[Demon Hunter Defeated|Possessed Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Possessed Squirrel Attack]]
[[Dodge|Challenge The Possessed Squirrel Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Possessed Squirrel Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Possessed Squirrel]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Possessed Squirrel]]
<</if>>\<<if $Stamina gt 1 and $Possessed_Squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0>>\
<<set $Stamina -= 2>>\
<<set $Possessed_Squirrel_stamina -= 3>>\
<<set $Possessed_Squirrel_hp -= $Carving_Strikes_Damage>>\
You deal $Carving_Strikes_Damage to the Possessed Squirrel.
<<elseif $hp gt 0 and $Possessed_Squirrel_hp gt 0>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<</if>>\
<<if $Possessed_Squirrel_stamina lt 12>>\
<<set $Possessed_Squirrel_stamina to $Possessed_Squirrel_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Possessed Squirrel Health - $Possessed_Squirrel_hp / 100
Possessed Squirrel Stamina - $Possessed_Squirrel_stamina / 12
<<if $Possessed_Squirrel_hp lt 1>>\
You have won the fight [[Possessed Squirrel Defeated|Possessed Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Possessed Squirrel Attack]]
[[Dodge|Challenge The Possessed Squirrel Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Possessed Squirrel Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Possessed Squirrel]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Possessed Squirrel]]
<</if>>\<<if $Stamina gt 1 and $Possessed_Squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0 and $magicenergy gt 4 and $Possessed_Squirrel_stamina gt 2>>\
<<set $Stamina -= 2>>\
<<set $magicenergy -= 5>>\
<<set $Possessed_Squirrel_hp -= $Whispering_Slash_Damage>>\
You deal $Whispering_Slash_Damage damage to the Possessed Squirrel.
<<elseif $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stamina lt 2 and $magicenergy gt 4>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your too tired to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<<elseif $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Possessed_Squirrel_stamina gt 2 and $magicenergy lt 5 and $Stamina gt 1>>\
<<set $hp -= 10>>\
<<set $Stability -= 15>>\
Your have too little magic energy to attack.... That Dosn't feel so good.... You take 15 damage and 10 impact to your stability.
<<elseif $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Possessed_Squirrel_stamina lt 2 and $magicenergy lt 5 and $Stamina lt 2>>\
<<set $hp -= 12>>\
<<set $Stability -= 18>>\
Your have too little magic energy and stamina to attack.... That Dosn't feel so good.... You take 18 damage and 14 impact to your stability.
<</if>>\
<<if $Stamina gt 1 and $Possessed_Squirrel_hp gt 0 and $hp gt 0 and $Stability gt 0 and $magicenergy gt 4 and $Possessed_Squirrel_stamina lt 3>>\
<<set $Stamina -= 2>>\
<<set $magicenergy -= 5>>\
<<set $Possessed_Squirrel_hp -= $Whispering_Slash_Damage_Vulnerable>>\
You deal $Whispering_Slash_Damage_Vulnerable damage to the cursed Frinkil.
<</if>>\
<<if $$Possessed_Squirrel_stamina lt 12>>\
<<set $$Possessed_Squirrel_stamina to $$Possessed_Squirrel_stamina + 1>>\
<</if>>\
Your Health - $hp / $maxhp
Your Stamina - $Stamina / $MaxStamina
Your Stability - $Stability / $Max_Stability
Your Magic Energy - $magicenergy / $maxmagicenergy
Frinkil Health - $Possessed_Squirrel_hp / 25
Frinkil Stamina - $Possessed_Squirrel_stamina / 4
<<if $Possessed_Squirrel_hp lt 1>>\
You have won the fight [[Possessed Squirrel Defeated|Possessed Squirrel Defeated]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp lt 1 and $Stability gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp gt 0>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<<elseif $Stability lt 1 and $hp lt 1>>\
You have been knocked out.
[[Captured By Possessed Squirrel|Captured By Possessed Squirrel]]
<<set $Fights to $Fights + 1>>\
<</if>>\
<<if $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Dagger|Challenge The Possessed Squirrel Attack]]
[[Dodge|Challenge The Possessed Squirrel Dodge]]
<</if>>\
<<if $Throwing_Knives_Count gt 0 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Attack With Throwing Knives|Challenge The Possessed Squirrel Attack Nature Knives]]
<</if>>\
<<if $Carving_Strikes is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Carving Strikes|Carving Strikes Possessed Squirrel]]
<</if>>\
<<if $Whispering_Slash is 2 and $hp gt 0 and $Possessed_Squirrel_hp gt 0 and $Stability gt 0>>\
[[Whispering Slash|Whispering Slash Possessed Squirrel]]
<</if>>\You have been knocked down by the Possessed Squirrel.
The voice speaks in your head, "There is no mercy this time..."
[[Fine.|Reset]]
[[No.|No.][$Reject to 1]]
The Possessed Squirrel has fallen or so you thought...
[[What??|Pfft easy...]]
<<set $Possessed_Squirrel_stamina to 6>>\
<<set $Possessed_Squirrel_hp to 50>>\<<if $Reject is 1>>\
The voice starts to sound a bit more wicked, "There is no mercy this time..."
The Squirrel slashes at your throat... The cut is deep and you are struggling to breath.
[[No.|No.][$Reject to 2]]
<<elseif $Reject is 2>>\
The voice starts to sound a bit more mad, "There is no mercy this time..."
The Squirrel starts chanting a spell...
[[No.|No.][$Reject to 3]]
<<elseif $Reject is 3>>\
The voice whispers, "There is no mercy this time..."
The Squirrel finishes chanting the spell and goes to bite your head off.
[[No.|No.][$Reject to 4]]
<<elseif $Reject is 4>>\
Darkness... Darkness is all there is... It looks like you may be where you met that person that brought you to this realm. Suddenly a huge black screen appears like a tv and all you can hear is something breathing.
A explosion happens on the screen and a animal is disintegrated, the screen now shows a person surrounded by every element. There is a village nearby that will soon be devastated if this continues. You spot a hero emblem on the person and it resembles the Utility Hero.
[[Do nothing.]]
[[Attack the screen]]
<</if>>\
<<set $Injury to 0>><<link "Restart">><<run UI.restart()>><</link>>
You do nothing, The village is obliterated in minutes. $Spy dies, $Advisor dies and $SecondInCommand dies. The Utility Hero throws his dagger at the capital and the capital is destroyed.
[[Well...|Reset]]
You slash at the screen, it explodes and the demonic hero comes out. He lunges towards you and does a extremly fast slash that cuts off your leg, You stumble onto the floor.
<<if $Injury is 1>>\
Status - Injured.
<<elseif $Injury is 2>>\
Status - Extremly injured.
<<elseif $Injury is 3>>\
Status - I'm fine... (About to die)
<<elseif $Injury is 0>>\
Status - Basically Fine.
<</if>>\
Utility Hero Health - ??? / ???
Utility Hero Stamina - ??? / ???
[[Attack]]
[[Try to advoid attacks]]
[[Do nothing]]<<if $Injury is 0>>\
His arm gets cut off, your arm is cut off without him even touching you.
<<set $Injury to $Injury + 1>>\
<<elseif $Injury is 1>>\
His other arm is cut off, your arm is cut off without him even touching you.
<<set $Injury to $Injury + 1>>\
<<elseif $Injury is 2>>\
You place a deep cut in your throat, the same happens to you.
<<set $Injury to $Injury + 1>>\
<</if>>\
<<if $Injury is 3>>
The darkness falls apart and you both fall back into the world you've known for only two weeks. Once you hit the ground you feel as if you've gained some power or maybe it's just willpower. The damage of both bodies has seemed to be reverted.
[[Maybe this is some sort of mental battle?]]
<<else>>\
[[Attack]]
[[Try to advoid attacks]]
[[Do nothing]]
<</if>>\<<if $Injury is 0>>\
Your arm gets cut off, his arm is cut off without you even touching him.
<<set $Injury to $Injury + 1>>\
<<elseif $Injury is 1>>\
Your other arm is cut off, his arm is cut off without you even touching him.
<<set $Injury to $Injury + 1>>\
<<elseif $Injury is 2>>\
He places a deep cut in your throat, the same happens to him.
<<set $Injury to $Injury + 1>>\
<</if>>\
<<if $Injury is 3>>
The darkness falls apart and you both fall back into the world you've known for only two weeks. Once you hit the ground you feel as if you've gained some power or maybe it's just willpower. The damage of both bodies has seemed to be reverted.
[[Maybe this is some sort of mental battle?]]
<<else>>\
[[Attack]]
[[Try to advoid attacks]]
[[Do nothing]]
<</if>>\<<if $Injury is 0>>\
Your arm gets cut off, his arm is cut off without you even touching him.
<<set $Injury to $Injury + 1>>\
<<elseif $Injury is 1>>\
Your other arm is cut off, his arm is cut off without you even touching him.
<<set $Injury to $Injury + 1>>\
<<elseif $Injury is 2>>\
He places a deep cut in your throat, the same happens to him.
<<set $Injury to $Injury + 1>>\
<</if>>\
<<if $Injury is 3>>
The darkness falls apart and you both fall back into the world you've known for only two weeks. Once you hit the ground you feel as if you've gained some power or maybe it's just willpower. The damage of both bodies has seemed to be reverted.
[[Maybe this is some sort of mental battle?]]
<<else>>\
[[Attack]]
[[Try to advoid attacks]]
[[Do nothing]]
<</if>>\[[Think about the things you value]]
[[Think about the things you hate]]What do you value the most?
<<if $Arabella is 1>>\
[[I value Arabella.|I Value][$Value to 1]]
<</if>>\
<<if $Spy is "Tristina">>\
[[I value my spy.|I Value][$Value to 2]]
<</if>>\
[[I value my village.|I Value][$Value to 3]]
<<if $sword_hero is 2>>\
[[I value my fellow hero's lives.|I Value][$Value to 4]]
<</if>>\You think about the things you hate, the royalty, the person who killed you, yourself and this entire world.
The Demonic Utility Hero grows stronger and slashes your neck in a mere instant.
[[Fine.|Reset]]
<<set $Fights to $Fights + 1>>\
<<if $Value is 1>>\
Arabella introduced you to this harsh world and is the only reason you had anything to start with.
<<elseif $Value is 2>>\
Tristina though lazy is undoubtly the best spy in this world.
<<elseif $Value is 3>>\
You fought hard for governor of that village and would do anything to better their lives...
<<elseif $Value is 4>>\
You kept the sword hero alive. Even though he tried to backstab you again, in the end you kept him alive for the greater good.
<</if>>\
Your demon counterpart disappears... The horn of the squirrel remain undestroyed so you absorb it. The voice says nothing... You continue your journey to Weili while whispering random things that might resemble a horn, your efforts don't uncover the name maybe there is some kind of skill reader in Weili?
You can see Weili in the distance, you can also see a little girl on the path.
[[Try to help the lost child find her way back.]]
[[Avoid the child.]]
[[Use intelligence to try to figure out who she is]]
<<set $Essence to $Essence + 3>>\The child has its back turned from you. You walk up to the child once you get close you say, "Why are you out here?"
The child jumps towards you and bites your neck... "Your one of us now..."
The bite hurts but, after fighting a demonic version of yourself its nothing. The girl is now bleeding, a puddle of blood is beneath her...
You ask, "Why are you bleeding?"
She smiles, "I'm not actually bleeding, blood wielders see everyone as if they are bleeding except for themselves."
You ask, "Bl-o-od wielder?"
She turns her back and begins to walk away...
[[Hey wait...]]
Children on a path in the middle of nowhere are up to no good, heck knowing this world it may be a demon!
[[Continue Journey]] You say, "You can't just leave after cursing me like this..."
She continues walking away, she says, "It's a blessing one can only decipher on their own..." She begins to run much faster than a normal human and is quickly out of sight.
[[Continue Journey]] <<if $Intelligence gt 3>>\
She is a Blood Wielder, she can bite other people to make them blood wielders. Blood Wielders can be extremly powerful if they can manage the pain.
<<else>>\
Your intelligence is too low it needs to be atleast 4.
<</if>>\
[[Try to help the lost child find her way back.]]
[[Avoid the child.]]The journey took a day and a half, you are now at the Weli gate. What will you do to get in?
<<if $Intelligence gt 2>>\
Due to your high intelligence you notice, these gaurds don't even look like actual gaurds... they look more like mercenaries... Bribery would be the easiest way to get in.
<</if>>\
[[Show the gaurds your hero emblem]].
[[Bribe the gaurds]]
<<if $Diplomacy gt 3>>\
[[Tell them you are a passing trader. (Diplomacy)]]
<</if>>\
[[No one ever won the game of life by playing fair... (Attack)|Gaurds Encounter]]
<<set $days to $days + 1.5>>\<<if $sword_hero is 1>>\
You show one of the gaurds your emblem...
The gaurd says, "Oh so your the one that killed him I see... I'll let you through for 125 gold."
[[Oh hell naw|Gaurds Encounter]]
<<else>>\
You show one of the gaurds your emblem...
The gaurd says, "This is sufficient."
[[Into town!|Weili Help]]
<</if>>\<<link [[50 Gold|Weili Help]]>>\
<<set $Gold -= 50>>\
<</link>>\
[[Attack the gaurds.|Gaurds Encounter]]You say to one of the gaurds, "Hey im just a passing trader."
One of the gaurd chuckles, "Let me search your wares." Both of the gaurds draw their swords...
[[Well then...|Gaurds Encounter]]It only takes one slash to take down the gaurds, after looking through their belongings you realize they were mercenaries. There is nothing worth taking from them.
[[Into town!|Weili Help]]
Well this is all the game has currently :) I work on the game whenever i can in my free time and have spent about 2 months working on it so far. If you have any suggestions or find a bug just dm me on discord.