Objective: Win by being the first to reach 11 points OR by reducing your opponent's HP to zero. Score points by making the ball fall through holes on your opponent's side.
Controls:
W/A/S/D - Move character
J - Jump
I - Serve/Toss (ground) and Spike (mid-air)
O - Special Move (when power meter is full)
Most actions can be combined with directional keys (W/A/S/D) for aiming.
Gameplay:
Each character has different starting HP (varies by character)
Falling off the court reduces HP by 3
You have 5 touches per side before taking damage
Destroy tiles to create holes for scoring
First to 11 points or reduce opponent HP to 0 wins
Character Selection:
Before starting a match, select your character
Each character has unique stats (speed, airtime, spike power, body size, HP)
Each character has a unique Special Move
Power Meter & Special Moves:
Power meter fills up (+1) when you successfully spike (max 5)
When full, your character outline turns yellow and pulses
Press O when power meter is full to activate your character's Special Move
Special Moves consume all power (resets power meter to 0)
Power meter persists between scores - resets when used or when you fall
Character Special Moves:
DUEDE - Energy Blast: Charges a devastating beam that blasts through the court, dealing heavy damage and sending opponents flying. Leaves them stunned and vulnerable.
SL-08 - Giant Form: Transforms into a towering giant, expanding reach and zones to dominate the court. Can step over obstacles that would stop others, but moves slower while transformed. Power meter doesn't refill during Giant Form.
JAXIT - Seismic Roar: Unleashes a ground-shaking roar that tears through tiles in a straight line toward the opponent, weakening the court and creating instant destruction.
Tips:
Hold I to charge your serve - release to serve
Press A + I while serving for a spike serve that targets specific lanes
On ground: I does forward toss if ball is in spike zone, or vertical receive if not
Press A + I on ground to force vertical toss even when ball is in spike zone
The spike zone appears when you jump or when you're on the ground and the ball enters the zone
Mid-air spikes and receives can be aimed with W/S for direction
Watch your touch count - exceeding it costs HP
Destroy tiles strategically to create scoring opportunities
Use the receive zone to automatically position for returns