Connections appear to be online. Hope you are doing well, Fertility Witch. Paying Amber Burrows a visit? We hope you do your best today as well.
Manage your saves on the left if you're returning or before you leave for the day, thank you.
[[You are suspended in a strange blue fluid]]
<span style="font-size: 14px;">앰버 버로스 Game Version: $gameVersion </span><<do tag "Manabars">> Mana <<silent>>
<<if $manaMax < 1>><<set $manaMax to 1>><</if>>
<<set $mana to Number($mana.toFixed(1))>>
<<set $manaMax to Number($manaMax.toFixed(1))>>
<<set $manaBar to Math.clamp(Math.round(($mana / $manaMax) * 10) * 10, 0, 200) >><!--player can hold any amount of $mana above $manaMax; but the "Overcharge" images stop updating at 200%; hence the clamp to 200 here.-->
<<if $draconicManaMax > 0>>
<<set $draconicManaBar to Math.clamp(Math.round(($draconicMana / $draconicManaMax) * 10) * 10, 0, 100) >><!--$draconicMana can't go over max in any circumstance; checked when $draconicMana is gained.-->
<</if>><</silent>>
$mana out of $manaMax
<img @src="'AB-Content/img/Bars/Mana' + $manaBar+ '.png'" width="240" height="40">
<<if $draconicManaMax > 0>> Draconic Mana
$draconicMana out of $draconicManaMax
<img @src="'AB-Content/img/Bars/Draconic' + $draconicManaBar+ '.png'" width="240" height="40">
<<if ($mana / $manaMax) <= 0.4 and $draconicMana > 0>><<button "Convert">><<set $mana += $draconicMana * 4, $draconicMana to 0>><<redo "Manabars">><</button>><</if>>\
<</if>><</do>>
Key Items
<<if $keyItems.length > 0>><<print $keyItems.join("<br>")>><<else>>(None)<</if>>//Most news coverage seems centered on Tey's birthing ceremony tonight, but you do find some news for Amber Burrows on an online news site and check it out.//
<<if $AV_Moon is "Full Moon">><img src="AB-Content/img/NPC/ReporterFM.png" width="512" height="512"><<else>><img src="AB-Content/img/NPC/ReporterNM.png" width="512" height="512"><</if>>
@@color:#00E5EE; Hey there Cat Paws around the world. Happy New Years Eve, this is Tam Void with you once again! As you know, Sabbia Bianca is holding Tey's birthing ceremony later tonight, but where is the next series of festivals going to take place? Well that's where I am right now. Here at Goddess Fii's 앰버 버로스 (Amber Burrows)! I'd show you the caves, but they said they're closed off since today is a holiday for them. To avoid inconveniencing the locals we're exploring the above-ground suburbs. This will be the first set of festivals here that composes entirely of girls that grew up here, which is very exciting! Let's find a local to interview--@@
<img src="AB-Content/img/NPC/Interview.png" width="512" height="512">
@@color:#FFF49C;Oh hello there, I'm Marissa. You must be a-oh it says right on your tag! Hello, Ms. Void. What brings you here? We don't have cats here and Albero Verde is so far away!@@
@@color:#00E5EE; Hello, I'm Tam, lead reporter for the Cat Paw News Station, do you have time for an interview?@@
@@color:#FFF49C;Sure, I don't mind.@@
@@color:#00E5EE; Goddess Fii is going to begin repopulation efforts for your town tomorrow, how does that make you feel?@@
@@color:#FFF49C;Butterflies in my stomach, I've been looking forward to raising a child for so long now. Who knows, the maiden could even be me, right? They don't announce who the maidens are ahead of time. We're still a small town you know, so there's a very real chance it could be anyone you talk to.@@
@@color:#00E5EE; Well I certainly hope so, to communicate with a maiden before they become one would be so funny. @@
@@color:#FFF49C;I know time zones make it complicated but, Tey is giving birth at Sabbia Bianca in less than an hour. Why are you here instead of there?@@
<<if $AV_Moon is "Full Moon">> @@color:cyan; Nya, I'm the one interviewing! Ahhh you have a point though. Last time I covered a Goddess birthing festival I kept getting squished in the big crowd. That and I didn't get a clean shot. It's easier to move around out here.@@
<<else>>@@color:#00E5EE; Nya, I'm the one interviewing! Ahhh you have a point though. Last time I covered a Goddess birthing festival I accidentally boob-pillowed many others due to it being such a big crowd. That and I didn't get a clean shot. It's easier to move around out here.@@<</if>>
@@color:#FFF49C;I can agree, though with little ones coming in soon I don't know how long that'll remain true. Sorry, you can ask questions again.@@
@@color:#00E5EE; Yes! Goddess Fii lifted population limiting restrictions on her cities starting 10 years ago, do you have any idea what you will do if you or a sister produce so many fawn as to be overwhelming? @@
@@color:#FFF49C; When mama heard that news she got worried and called grand mama at Fiume Gorgogliante. They talked and determined that technology has advanced pretty fast, and between that and assistance from cousins in the nearby big cities we should be able to manage.@@
@@color:#00E5EE; Fii's other two cities have been able to manage too, so I have faith you guys can too, even if you are so much smaller. More about the town, then? @@
@@color:#FFF49C; Hm, the town's undercity is way more chaotic than the surface area. We blame the Lamias but everyone in the undercity loves their antics. It does make our town stand out though, as there are many successful experiments and adaptations on what the Ants build. @@
@@color:#00E5EE; I did see many of those! Are Ants the most populous here? @@
@@color:#FFF49C; It's close! The Ants are the most numerous but the Spiders are not far behind. But those two are sort of alone at the top, the rest of us are nowhere close...@@
//After that snippet the interview became more personal and no further information helped you.//
[[Find something else to do|Day Before]]<<if $transition is 1>>//You regain sight in Fii's Fertility Goddess Lounge.<</if>> It is the day before your first day. What do you want to do?
<<if not $fiiOrientation>>[[Orientation with Fertility Goddess Fii|Orientation]]<</if>>
<<if not $ollieIntro>>[[Talk with your assisting angel, Ollie|Ollie Intro]]<</if>>
<<if not $witchIntro>>[[Explore the Witch Library|Witch Library Day Before]]<</if>>
[[Look for news coverage of Amber Burrows|Reporter]]
[[Preview your Maiden List]]
--
<<if $fiiOrientation and $witchIntro and $ollieIntro>>[[Rest|Game Start]]<<else>>@@color:orange;Rest (There's still more people to meet)@@<</if>>
<<unset $transition>><<if $player.race is "Cat">>\
//Before you can settle in for the night, Ollie appears at your door//
<img @src=" 'AB-Content/img/FGL/Ollie/' + $ollie.state + '.png'" width="512" height="512">
@@color: #FF6FD8; Hey $player.name! Quick update about your cute request - Fii approved! She really liked Gabrielle's antics when she was repopulating 숲 폭포 5 years ago, so I'm not surprised when she approves things like this anymore. You're all set to sparkle away, have fun out there.@@
"Yay! Thank you Ollie!"
@@color: #FF6FD8; You're welcome! I'll be absorbing your remaining mana now. Get some rest, big day tomorrow!@@
// Before you sleep, you practice in the mirror. Once satisfied, you curl into your bed for your first day, ready to be cute for the world.//
<<else>>\
You rest easy to begin your first day.
<</if>>\
[[Fertility Goddess Lounge]]
<<silent>>
<!--World-->
<<unset $fiiOrientation, $witchIntro, $ollieIntro>>
<<set $day +=1>>
<!--Ollie-->
<<set $ollie.storedMana += $mana>>
<<if $ollie.storedMana > 4000>>
<<set $ollie.storedMana to 4000>>
<</if>>
<<include "Ollie Image Handler">>
<!--Player-->
<<set $mana to $manaMax>>
<<if $draconicManaMax > 0>>
<<set $draconicMana to $draconicManaMax>>
<</if>>
<<redo "Manabars">>
<<if $player.race is "Cat">>
<<set $sparklePermission to true>>
<<set $cutePoints to 0>>
<</if>>
<</silent>>//Scanning the Fertility Goddess Lounge, you easily spot a pink-haired Angel stationed behind a waist-high counter in the corner of the room. Treated as a stand of sorts, there is a sign high on the wall behind the counter that says "Mana Storage Angel", alongside a "Ring for service" bell on the counter itself. You need not ring it, she is attentively waiting for you as you walk to her. //
<img @src=" $ollie.path + $ollie.state + '.png'" width="512" height="512">
@@color: #FF6FD8; Hoi! The World Director came by earlier saying you would be here soon, $player.name. Still getting your bearings? I'm Ollie, one of Fii's many Pomeranian Angels. I handle Mana Storage for the Fertility Witches around here, and since you're doing Repopulation Festivals my attention is dedicated entirely to you and Emily. You ready to kick ass this year? @@
"So feisty, yes!"
@@color: #FF6FD8;Ah, we angels very much inherit the temperament of the Fertility Goddess we work under. Can't be helped. Want a crash course on Mana?@@
[[Yes|Mana Lesson]]
[[No I have past experience->Ollie Continued]]
<img src="AB-Content/img/FGL/Fii/FGL1.png" width="512" height="512">
@@color:orange; Looks like the World Director succeeded at the last second. Welcome in, <<print $player.personalityTags[0].toLowerCase()>> <<print $player.race>>, I am Fertility Goddess Fii. What name did you give yourself?@@
"$player.name."
@@color:orange;$player.name. The body given to you has... minimal magic experience, but enough to get started. I will quickly teach you the impregnation magic you need to know to do your job, so I have a surprise for you. In addition to yourself is another Fertility Witch to help, your backup witch. Introductions are in order.@@
//Fii waves out someone who was hiding behind the couch//
<img src="AB-Content/img/FGL/Emily/Scene.png" width="512" height="512">
@@color:yellow; H-Hello. I'm... Fertility Witch Emily, second generation Wasp Witch of Amber Burrows. Nice to meet you, Natalie<<if $player.name != "Natalie">>-- I mean $player.name. Goddess why is her name different than before? You kept referring to them as Natalie. The difference is scary, are you sure they're the same person?<</if>>@@
@@color:orange; <<if $player.name !="Natalie">> The name change is to be expected, Emily, that is a past name that they may no longer even remember, so they had the opportunity to rename themselves. <<else>>Appreciate the name consistency with your past self, Natalie.<</if>> @@
"Do not be scared Emily, we should do our best."
@@color:yellow; Oh-okay. Let's do our best together this year, then.@@
//She takes her hood off and allows her long hair to pour out of it.//
@@color:orange; <<if $player.race is "Harpy" or $player.race is "Dragon">> Emily, $player.name is not strong enough to impregnate themselves yet, so please cast on her and let her cast on you.<<else>>$player.name is strong enough to cast on themselves, but I request you two to cast on one-another for practice. <</if>>@@
@@color:yellow; <<if $player.race is "Harpy" or $player.race is "Dragon">>You don't have enough mana to cover your own species, you really do have minimal magic experience. But since you have enough for me that means you have 50, but not <<if $player.race is "Harpy">>60<<else>>200<</if>>. Interesting... <</if>> We won't let the Goddess down, I'll let you go first.@@
//Fii tosses you a small black rod with a white tip, it looks like a wand a standard show magician would use before they pull a rabbit out of a hat. When you grip the wand tightly an etheric blue pulses between it and the palm of your hand. //
[[Emily appears to have warmed up to you and is ready|EmilyTutorial]]//You crack open the door to the library and soft light flows through the crack. You completely open the door and walk inside and find a library lined with shelves of books and an artificial night sky. As you take your first few steps, the floor softly lights beneath your feet, giving you vision a short distance around. An orange slime vaults over a shelf on the left and rushes to meet you://
<img src="AB-Content/img/FGL/Support/Tigerlily.png" width="512" height="512">
@@color:#FF6D00; Woah-woah-wow! There you are, new girly! We've been waiting for you! I'm Tigerlily Tangelo, most just call me Tiger -- No relation to the Tiger race, how about you, <<print $player.race>>? @@
"$player.name"
<<if $player.name is "Natalie" or $player.name is "natalie">>@@color:#FF6D00;So it IS you, Natalie! I'm Rye Honey's niece one town over. Wait, we can talk more on that later. @@<</if>>@@color:#FF6D00;Fii has told us some nuggets of information about you already, so I'll speak first. I was the main Fertility Witch for 선스톤 빌리지 10 years ago for the year 2428. I was born there 25 years earlier in 2403 and early in my adulthood I trained and trained on magic! As you can tell, I passed, tehe.@@
//In her moment of self-flattery, she accidentally kicks a stool nearby her. It doesn't travel a few inches, it travels a few FEET across the floor, toppling over in the process. Tigerlily recoils knowing she's about to be scolded and distant yelling is heard soon after://
@@color:#19b7ff; TIGER! You better not have toppled another bookshelf or I will have your head!@@
@@color:#FF6D00;All good Wilma, just a stool!@@
//Tigerlily nervously laughs and resumes speaking to you//
@@color:#FF6D00;Orange Slimes have a lot of power, very easy to let it loose accidentally. Sorry about that. Hmmm a bit more from me then let me hug you and I'll let you go, okay? 선스톤 빌리지 was formed because some races from Albero Verde and Gyllene Fält splintered away from their original city to form it. 앰버 버로스 is a similar story, but instead of being an impulsive act of rebellion it is an act of considerable coordination.
    앰버 버로스 is a merge of races from Fertility Goddess Lugn's Tyst Sjö and Fertility Goddess Tey's Fiume Gorgogliante founded in 2409 and held its first Repopulation Festivals in 2413. This means two things: While your Maidens are 25 their moms are not. They are instead 46-years-old or 57-years-old depending on which city they immigrated from. This also means some of your races are doubled up. Each city gave 앰버 버로스 one Rabbit, one Cave Elf, and one Mouse, then some mixture of that cities' other races. I've talked your ears off, sorry baby. Go meet Wilma. Hug first?@@
<<if $player.race is "Dragon">> [[Agree because her strength is not a threat to a race as powerful as yours|Meet Wilma][$hugged to true]] <<else>> [[Agree because she will be gentle|Meet Wilma][$hugged to true]]
[[Disagree to save your spine from certain doom|Meet Wilma][$hugged to false]]<</if>>//You continue to drift, nothing happens for now. Eventually the silence is broken and your eyes open.//
@@color:#D4C896;Good. Good. You're awake.@@
<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">
//The Eyes of Providence on the screens behind her turn to look at you.//
@@color:#D4C896;Earthling. Welcome back. I am a World Director for Marmor, call me Reginae. Do you remember your past experience?@@
//Do you have memories of the prequel story, "Albero Verde"?//
[[Yes|MemoriesofAV]]
[[No|Preamble]]
//After making your selection, you can feel your body change into the shape you saw earlier. Feeling more humanoid this time, the fluid spins you 180 degrees once more.//
<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">
@@color:#D4C896;The Eagle Harpy from Gyllene Fält. Good choice. Picking a race that can fly has many advantages, just be careful in the rain, okay? You still have a little bit of time before your first day. I'll send you to Fii's Fertility Goddess Lounge so you can meet and prepare. From there your actions will change history. Good luck. Your body's age is 25-years-old, just tell me the name you would like to have and you can be on your way.@@
Please enter a name: <<textbox "$player.name" "Beatrice">>
<<silent>>
<<set $player.personalityTags to ["Sexy","Snide","Extrovert"]>>
<<set $transition to 1>>
<<set $globalManaMaxMod to 1.2>>
<<set
$player.race to "Harpy",
$player.path to "AB-Content/img/FGL/Beatrice/",
$player.outfit to "Witch",
$player.babyCost to 60,
$player.cap.normal to 1,
$player.cap.heavy to 2,
$player.cap.hyper to 7
>>
<</silent>>\
[[Get Started|Day Before]]
//After making your selection, you can feel your body change into the shape you saw earlier. Feeling more humanoid this time, the fluid spins you 180 degrees once more.//
<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">
@@color:#D4C896; One of the two fox species in Rote Wälder, this one is best known for being the most fertile species of that city. No other ups or downs, but I did make sure the body you got really captured their full charm. Flaunt it and show everyone how it's done. Good luck. Your body's age is 25-years-old. Just tell me the name you would like to have and you can be on your way.@@
Please enter a name: <<textbox "$player.name" "Pamelia">>
[[Get Started|Day Before]]
<<silent>>
<<set $player.personalityTags to ["Sexy","Fertile","Extrovert"]>>
<<set $transition to 1>>
<<set
$player.race to "Fox"
$player.path to "AB-Content/img/FGL/Pamelia/",
$player.outfit to "Witch"
$player.cap.normal to 1
$player.cap.heavy to 4
$player.cap.hyper to 15
>>
<</silent>>//After making your selection, you can feel your body change into the shape you saw earlier. Feeling more humanoid this time, the fluid spins you 180 degrees once more.//
<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">
@@color:#D4C896;Black Dragons are known for their treasure hoards in the ground under Pietra Gialla. They look intimidating, but are better known as being great protectors for those that let them house their treasure. You won't need to talk much and often a stern look from you will move people to take action. Get really good at making faces. Good luck. Your body's age is 25-years-old. Just tell me the name you would like to have and you can be on your way.@@
Please enter a name: <<textbox "$player.name" "Abyssnella">>
[[Get Started|Day Before]]
<<silent>>
<<set $player.personalityTags to ["Intimidating","Powerful","Introvert"]>>
<<set $transition to 1>>
<<set $draconicManaMax to 15, $draconicMana to 15>>
<<set
$player.race to "Dragon"
$player.path to "AB-Content/img/FGL/Abyssnella/",
$player.outfit to "Witch"
$player.babyCost to 200
$player.cap.normal to 1
$player.cap.heavy to 3
$player.cap.hyper to 6
>>
<</silent>>
//After making your selection, you can feel your body change into the shape you saw earlier. Feeling more humanoid this time, the fluid spins you 180 degrees once more.//
<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">
@@color:#D4C896;The Blue Ragdoll is a new coloring of fur that emerged from the White Ragdolls in 선스톤 빌리지 (Sunstone Village). Good choice, use those adorable aspects to escape inconvenient situations. You'll have to really rile yourself up if you want to sound serious, since that could be hard with looks as cute as yours. Good luck. Your body's age is 25-years-old. Just tell me the name you would like to have and you can be on your way.@@
Please enter a name: <<textbox "$player.name" "Stella">>
[[Get Started|Day Before]]
<<silent>>
<<set $player.personalityTags to ["Cute","Adorable","Extrovert"]>>
<<set $transition to 1, $globalDiscountMod to 2>>
<<set
$player.race to "Cat"
$player.path to "AB-Content/img/FGL/Stella/",
$player.outfit to "Witch"
$player.cap.normal to 1
$player.cap.heavy to 2
$player.cap.hyper to 10
>>
<</silent>>Belly Lover -- <strong>Eagle Harpy</strong>
<img src="AB-Content/img/FGL/Beatrice/1A.png" width="512" height="512">
* @@color:lime; Story Effect -- You can fly to gain advantages in some situations.@@
* @@color:lime; Game Effect -- You gain Maximum Mana faster, allowing you to see bigger bellies sooner: +20% Max Mana gain. @@
* Personal Fertility (Normal - Heavy - Hyper): 1 - 2 - 7
* <strong>[[Pick this race|HarpyStart]]</strong>
Adorable Goofball -- <strong>Ragdoll Cat</strong>
<img src="AB-Content/img/FGL/Stella/1A.png" width="512" height="512">
* @@color:lime; Story Effect -- You are forgiven very easily if you make mistakes. @@
* @@color:lime; Game Effect -- Discounts received after impregnating maidens are doubled. (Does not affect maximum discount) @@
* Personal Fertility (Normal - Heavy - Hyper): 1 - 2 - 10
* <strong>[[Pick this race|CatStart]]</strong>
Powerful -- <strong>Black Dragon</strong>
<img src="AB-Content/img/FGL/Abyssnella/1A.png" width="512" height="512">
* @@color:lime; Story Effect -- You can get a lot accomplished without having to say much; Perfect introvert pick. @@
* @@color:lime; Game Effect -- Begins the game with 15 "Draconic Mana", a mechanic that refills your mana reserves once it's low and allows you to make other powerful actions. Impregnating yourself or dragon maidens increases your Draconic Mana.@@
* Personal Fertility (Normal - Heavy - Hyper): 1 - 3 - 6
* <strong>[[Pick this race|DragonStart]]</strong>
Very Fertile -- <strong>Red Fox</strong>
<img src="AB-Content/img/FGL/Pamelia/1A.png" width="512" height="512">
* @@color:lime; Story Effect -- Any opportunity to show off is taken.@@
* @@color:lime; Game Effect -- Your personal fertility is very high.@@
* Personal Fertility (Normal - Heavy - Hyper): 1 - 4 - 15
* <strong>[[Pick this race|FoxStart]]</strong>Please select the ending you acquired (or wish to have acquired) in Albero Verde:
[[Soul Helper|Preamble][$AV_Moon to "New Moon", $AV_Sun to "Sunset", $AV_Tide to "Low Tide"]] (New Moon / Sunset / Low Tide) @@color:cyan; Canon - Default@@
[[Improving Town|Preamble][$AV_Moon to "New Moon", $AV_Sun to "Sunrise", $AV_Tide to "Low Tide"]] (New Moon / Sunrise / Low Tide)
[[Adaptive City|Preamble][$AV_Moon to "New Moon", $AV_Sun to "Sunset", $AV_Tide to "High Tide"]] (New Moon / Sunset / High Tide)
[[Elven Storybook Hero|Preamble][$AV_Moon to "Full Moon", $AV_Sun to "Sunrise", $AV_Tide to "Low Tide"]] (Full Moon / Sunrise / Low Tide)
[[Well Connected Witch|Preamble][$AV_Moon to "Full Moon", $AV_Sun to "Sunrise", $AV_Tide to "High Tide"]] (Full Moon / Sunrise / High Tide)
[[Everchanging City|Preamble][$AV_Moon to "Full Moon", $AV_Sun to "Sunset", $AV_Tide to "High Tide"]] (Full Moon / Sunset / High Tide)
@@color:yellow;//Need help deciding?//@@
To maximize exposure to big boobs, pick "Improving Town".
To maximize exposure to big pregnancy bellies, pick "Well Connected Witch".
@@color:orange;//This selection changes details throughout the game to match the consequences of the first game's events. The details changed don't have any impact on gameplay.@@////The eyes blink and flash. They seem to be recording your answers. Reginae continues.//
<img src="AB-Content/img/FGL/Support/Director.png" width="512" height="512">
@@color:#D4C896;Very well. Fertility Goddess Fii has requested you to be the primary Fertility Witch for Amber Burrows' 2nd generation. On Marmor, the planet you are being sent to, it is the final day of year 2437 and will roll into year 2438 soon. The quick and short of your responsibilities is to ensure each bloodline in Amber Burrows receives babies exceeding their current population with repeated pregnancies on a select individual from each. As a bonus: You can have your own too -- as many as you'd like. As for your body...
I made a promise that you would not revisit our world in a flower prison. Thus, I have artificially recreated 4 bodies for you based on real bloodlines across the planet of Marmor. Each has their own advantages, so please pick the one that suits you best.@@
//The Eyes of Providence on the screens behind close, the fluid you are in spins you 180 degrees//
[[Character Select]] <<silent>>
<<set _home to "Emily">>
<<set _maiden to $emily>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to _maiden.babyCost * _maiden.cap.heavy * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to _maiden.babyCost * _maiden.cap.hyper * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<PregnancyTest _maiden>><!-- This sets a Boolean named _pregnant to "true" if their state number is greater than 1. It also returns a variable named _tier so you can check exact sizes.-->
<</silent>>
@@color:orange; First time doing this yourself, right? Fertility magic is easy. The two of you have been permited by me to cast these spells on yourselves, each other, and on any maiden in your list. Anyone else is off limits. All you do is face a valid target, tell them what spell you are going to cast, and ask if they are good with that size. Once that's all settled you can do any fancy motion you want to do before casting and it will go. @@
//You are with Fertility Witch Emily in the Fertility Goddess Lounge. Fertility Goddess Fii is supervising.//
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
<<if not _pregnant and $mana >= _normalCost>>[[Impregnation Spell|EmilyTutorialPreg][$mana -= _normalCost, $manaMax += _maiden.cap.normal * $globalManaMaxMod]]<</if>> Impregnation Spell cost _normalCost <<if _pregnant>>(She is already pregnant, annnnd you softlocked yourself. Be careful with save editing, nerd, try again!)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>(That you can afford this during the tutorial... HMMMMMM)<</if>> Heavy Impregnation Spell cost _heavyCost <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant and $mana >= _hyperCost>>(That you can afford this during the tutorial... HMMMMMM)<</if>> Hyper Impregnation Spell cost _hyperCost <<if _pregnant>>(She is already pregnant)<</if>>
@@color:cyan; //Mechanic Details//@@
1. @@color:cyan; (Mana Costs)@@ When you look at yourself, Emily, or a maiden you will innately grasp how much mana the cast will take. After you successfully impregnate someone, the cost to impregnate them again goes down.
2. @@color:cyan; (Mana accumulation)@@ You gain one maximum mana for each baby made. There are other ways to increase maximum mana as well, tied to exploring the game world.
3. @@color:cyan; (Species Differences)@@ A majority of impregnations are 50 mana per child, but some species are innately harder to cast on. Harpies and Lamia cost a little bit more, while Dragons cost way more.
4. @@color:cyan; (Fertility Differences)@@ For some bloodlines a hyper pregnancy is 4 babies. For others it's 15. Fertility is a spectrum but more importantly it isn't static. Try to find ways to increase the fertility of maidens so all bloodlines can thrive!@@
<<silent>>
<<set
$emily.state to "2A",
$emily.coopAvailable to false,
$emily.population += 1,
$emily.discount +=1 * $globalDiscountMod
>>
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>>
<<set
$player.state to "2A",
$player.population += 1
>>
<</silent>>\
//You focus your mana into your wand and twirl it. The wand fires at Emily, causing her to quickly swell with life.//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; You got it! Oh, that's right you're a $player.race, so perhaps you noticed something else?@@
<<if $player.race is "Harpy">> "I think my wings caught more of the energy that emanated from you. Regardless, that bump's super cute, can you give me mine now?" @@color:cyan;(This is your race's gameplay bonus: Other races will only gain 1 mana per baby while you gain 1.2. This bonus also affects other sources of maximum mana and will allow you to grow fast!)@@\
<<elseif $player.race is "Cat">> "Personally no, but doesn't being pregnant make you feel super cozy? Let that coziness run through you. I think we're gonna be best friends! Now do me!" @@color:cyan;(This coziness is your race's gameplay bonus: For the other races Emily's cost would be reduced by -5%, but as a cat that reduction is instead -10%! The default maximum discount any person has is -50%, but perhaps that can improve?)@@\
<<elseif $player.race is "Dragon">> //You think on it and notice something in your mind. Internally you feel as though you can use another resource in you now.// <br> "Yes, Emily. My power... I can regenerate it."
@@color:cyan;(Draconic Mana is very powerful! If you click the "Convert" button below your draconic mana bar, it will convert it into normal mana at a rate of 4 to 1 and you will be able to do even more work in one day!)@@\
<<elseif $player.race is "Fox">>"Hmm no, they're still the same size."<br>@@color:orange; Haha, no. Mana isn't stored in the boobs, $player.name, otherwise mine would swallow the room. Emily, just like you the Foxes won't have any particularly special elements for impregnation casts.@@\ <</if>>
@@color:yellow; Okay then, one $player.race baby coming up!@@
//Emily takes her right hand through the top of her robe and reaches between her breasts to fish out her wand. She gets it out, gracefully spins her body in place 360 degrees as though her baby bump were not there, and fires upon you://
<<if $player.race is "Harpy">>     //A warmth enters you. It's intense at first and nothing much happens, but after only a second of being wowed by Emily's twirl and magic shot -- Pop, Ziiiiip -- Your belly lurches forward in a swift motion. Its egg shape does not tumble and shift inside you like a normal full-term child would, allowing you to infer that this is an egg. You take a moment to absorb the beautiful life created inside you.//
<<elseif $player.race is "Cat">>     //A warmth enters you. It's intense at first and nothing much happens, but after only a second of being wowed by Emily's twirl and magic shot your skirt and sash ride down as your belly lurches forward in a swift motion. After a very brief moment you feel it move. You smile in excitement, but as a welcome greeting your first unborn daughter kicks you right in the bladder. You can feel the ragdoll tail cushion the baby as its kick forces its tail to the front-top of your womb. You cutely recoil, thankful that you entered this universe with an empty bladder. Fii and Emily notice how you kept your cute factor after being struck and laugh. You take a moment to absorb the beautiful life created inside you.//
<<elseif $player.race is "Dragon">>     //A warmth enters you. It's intense at first and nothing much happens, but after only a second of being wowed by Emily's twirl and magic shot your sash rides up and your belly lurches forward in a swift motion. Your extra-long robe easily keeps it covered and its egg shape does not tumble and shift inside you like a normal full-term child would, allowing you to infer that this is an egg. You take a moment to absorb the beautiful life created inside you.//
<<elseif $player.race is "Fox">>     //A warmth enters you. It's intense at first and nothing much happens, but after only a second of being wowed by Emily's twirl and magic shot your sash rides up and your belly lurches forward in a swift motion. Your revealing outfit remains revealing, but now accents your bump. The kin inside you tumbles a bit, but settles down quickly in your womb's warmth. You take a moment to absorb the beautiful life created inside you.// <</if>>
<<include "Player Image Boilerplate">>
[[Fii asks for your attention]][[Find something else to do|Day Before]]
//The following ladies have been selected as Maiden for Amber Burrows.//
//Maidens are sorted by area found//
* //Surface Park//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Abbigail.png" class="maiden-thumb">Abbigail </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Speargrass.png" class="maiden-thumb">Speargrass </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Meadow.png" class="maiden-thumb">Meadow </div>\
* //Habitat Caves//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Kindra.png" class="maiden-thumb">Kindra </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Cathy.png" class="maiden-thumb">Cathy </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Erika.png" class="maiden-thumb">Erika </div>\
* //Public Library//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Winnoa.png" class="maiden-thumb">Winnoa </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Ophelia.png" class="maiden-thumb">Ophelia </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Illinois.png" class="maiden-thumb">Illinois </div>\
* //Undercity//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Randy.png" class="maiden-thumb">Randy </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Pauline.png" class="maiden-thumb">Pauline </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Yggdra.png" class="maiden-thumb">Yggdra </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Tammy.png" class="maiden-thumb">Tammy </div>\
* //Public Pool and Spa//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Uuto.png" class="maiden-thumb">Uuto </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Benny.png" class="maiden-thumb">Benny </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Crystal.png" class="maiden-thumb">Crystal </div>\
* //Bun-Bun Teahouse//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Debra.png" class="maiden-thumb">Debra </div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Raspberry.png" class="maiden-thumb">Raspberry </div>\
[[Find something else to do|Day Before]]
<<silent>>
<!--Version check code. When the game updates its systems we need a way to get old players on sync with the newest version. That happens here.-->
<<if $versionMissing > 10>>
<<set $versionMissing to 10>>
<</if>>
<<if $player.race is "Cat" and $player.path is "AB-Content/img/FGL/Abyssnella/" >>
<<set $player.race to "Dragon">>
<<set $sparklePermission to false>>
<<elseif $player.race is "Cat" and $player.path is "AB-Content/img/FGL/Beatrice/">>
<<set $player.race to "Harpy">>
<<set $sparklePermission to false>>
<<elseif $player.race is "Cat" and $player.path is "AB-Content/img/FGL/Pamelia/">>
<<set $player.race to "Fox">>
<<set $sparklePermission to false>>
<</if>>
<</silent>>\
<<if
$cathy.visitAvailable is true and
$emily.coopAvailable is false and
($maidenOnboard + $versionMissing) >=18
>>
[[Festival]]
<<elseif
$emily.coopAvailable is false and
($maidenOnboard + $versionMissing) >=17
>>
[[Festival]]
<<elseif $mana < $manaMax>>
[[Rest]]
<<elseif ($maidenOnboard + $versionMissing) >=17>>
@@color:cyan; Don't forget to do yourself/emily!@@
<<else>>
Rest (Still have energy to burn!)
<</if>>
Navigate to:
<<switch $player.race>>
<<case "Harpy">>[[Your Room->Your Room - Harpy]] - Impregnate yourself or manage other aspects of yourself
<<case "Dragon">>[[Your Room->Your Room - Dragon]] - Impregnate yourself or manage other aspects of yourself
<<case "Cat">>[[Your Room->Your Room - Cat]] - Impregnate yourself or manage other aspects of yourself
<<case "Fox">>[[Your Room->Your Room - Fox]] - Impregnate yourself or manage other aspects of yourself
<<case "Human">>[[Debug Tool]] <</switch>><!--Human is the default on boot, but you're forced to pick a race before you get here. If this is visible it's because you're debugging.-->\
[[Ollie]] - Manage mana
[[Emily]] - Conduct an exchange pregnancy with Emily or give her things to do
[[Witch's Library]] - to check in with Fii's other witches
[[Check List]] - Check the status of Maidens and easily reach who you need.
<<if $teahouseAvailable>>[[Bun-Bun Teahouse]]<</if>>
[[Explore City]] - Go to Amber Burrows to find maidens and use town facilities<<silent>>
<<set $day +=1>>
<<set $ollie.withdrawAvailable to true>>
<<set $ollie.storedMana to $ollie.storedMana + $mana>>
<<set $ollie.storedMana to Number($ollie.storedMana.toFixed(1))>>
<<if $ollie.storedMana > 4000>>
<<set $ollie.storedMana to 4000>> <</if>>
<<set
$weaveAvailable to true,
$mana to $manaMax,
$draconicMana to $draconicManaMax
>>
<<if $teahouseUnlocked>>
<<set $teahouseAvailable to true>> <</if>>
<<if $cathy.inGame>> <!--Don't want to mess with Cathy until she's in the game. Once she's in I can either whack out this guard or set the .inGame variable to true in the Fertility Goddess Lounge.-->
<<if $day >= 45 and $day <= 315>>
<<set $cathy.visitAvailable to true>>
<<elseif $endlessMode>>
<<set $cathy.visitAvailable to true>>
<<else>>
<<set $cathy.visitAvailable to false>>
<</if>>
<</if>>
<<include "Ollie Image Handler">><</silent>>\
You rest for the remainder of the day to restore your mana and wake up refreshed.
Is now day $day
[[Fertility Goddess Lounge]]
[[Fertility Goddess Lounge]]
//The following ladies have been selected as Maiden for Amber Burrows.//
//Maidens are sorted by area found//
* //Surface Park//
<div class="maiden-entry">\
<img src="AB-Content/img/Faces/Abbigail.png" class="maiden-thumb">Abbigail   <<PregnancyTest $abbigail>><<if $abbigail.found>><<if $abbigail.parkCutsceneAE is "Ready" and not _pregnant>>@@color:cyan;(Not home, In park?)@@<<else>><<link "Jump">><<goto $abbigail.homePassage>><</link>><</if>><</if>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Speargrass.png" class="maiden-thumb">Speargrass  <<if $speargrass.found>><<link "Jump">><<goto $speargrass.homePassage>><</link>><</if>><<PregnancyTest $speargrass>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Meadow.png" class="maiden-thumb">Meadow  <<if $meadow.found>><<link "Jump">><<goto $meadow.homePassage>><</link>><</if>><<PregnancyTest $meadow>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
* //Habitat Caves//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Kindra.png" class="maiden-thumb">Kindra  <<if $kindra.found>><<link "Jump">><<goto $kindra.homePassage>><</link>><</if>><<PregnancyTest $kindra>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Cathy.png" class="maiden-thumb">Cathy  <<if $cathy.found>><<link "Jump">><<goto $cathy.homePassage>><</link>><</if>><<PregnancyTest $cathy>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Erika.png" class="maiden-thumb">Erika  <<if $erika.found>><<link "Jump">><<goto $erika.homePassage>><</link>><</if>><<PregnancyTest $erika>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
* //Public Library//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Winnoa.png" class="maiden-thumb">Winnoa  <<if $winnoa.found>><<link "Jump">><<goto $winnoa.homePassage>><</link>><</if>><<PregnancyTest $winnoa>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Ophelia.png" class="maiden-thumb">Ophelia  <<if $ophelia.found>><<link "Jump">><<goto $ophelia.homePassage>><</link>><</if>><<PregnancyTest $ophelia>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Illinois.png" class="maiden-thumb">Illinois  <<if $illinois.found>><<link "Jump">><<goto $illinois.homePassage>><</link>><</if>><<PregnancyTest $illinois>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
* //Undercity//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Randy.png" class="maiden-thumb">Randy  <<if $randy.found>><<link "Jump">><<goto $randy.homePassage>><</link>><</if>><<PregnancyTest $randy>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Pauline.png" class="maiden-thumb">Pauline  <<if $pauline.found>><<link "Jump">><<goto $pauline.homePassage>><</link>><</if>><<PregnancyTest $pauline>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Yggdra.png" class="maiden-thumb">Yggdra  <<if $yggdra.found>><<link "Jump">><<goto $yggdra.homePassage>><</link>><</if>><<PregnancyTest $yggdra>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Tammy.png" class="maiden-thumb">Tammy  <<if $tammy.found>><<link "Jump">><<goto $tammy.homePassage>><</link>><</if>><<PregnancyTest $tammy>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
* //Public Pool and Spa//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Uuto.png" class="maiden-thumb">Uuto  <<if $uuto.found>><<link "Jump">><<goto $uuto.homePassage>><</link>><</if>><<PregnancyTest $uuto>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Benny.png" class="maiden-thumb">Benny  <<if $benny.found>><<link "Jump">><<goto $benny.homePassage>><</link>><</if>><<PregnancyTest $benny>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Crystal.png" class="maiden-thumb">Crystal  <<if $crystal.found>><<link "Jump">><<goto $crystal.homePassage>><</link>><</if>><<PregnancyTest $crystal>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
* //Bun-Bun Teahouse//
<div class="maiden-entry"><img src="AB-Content/img/Faces/Debra.png" class="maiden-thumb">Debra  <<if $debra.found>><<link "Jump">><<goto $debra.homePassage>><</link>><</if>><<PregnancyTest $debra>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
<div class="maiden-entry"><img src="AB-Content/img/Faces/Raspberry.png" class="maiden-thumb">Raspberry  <<if $raspberry.found>><<link "Jump">><<goto $raspberry.homePassage>><</link>><</if>><<PregnancyTest $raspberry>><<if _pregnant>>@@color:lime; (This Maiden is pregnant!)@@<</if>></div>\
[[Fertility Goddess Lounge]]Planned for a later version!
<<nobr>>
<<if $raspberry.found === true>>
<a @data-passage="$raspberry.homePassage">
<img src="AB-Content/img/Faces/Raspberry.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Raspberry.png" class="maiden-thumb">
<</if>>
<<if $debra.found === true>>
<a @data-passage="$debra.homePassage">
<img src="AB-Content/img/Faces/Debra.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Debra.png" class="maiden-thumb">
<</if>>
<</nobr>>
<hr>\
Navigation
[[Surface Park]]
[[Public Library]]
[[Fii's Church->Explore City]]
[[Fertility Goddess Lounge]] <<set _currentNun to random(1, 6)>><<if lastVisited("Fertility Goddess Lounge") is 1>>You teleport to Amber Burrows. When you arrive you are at the head of a church building, with pews and red carpet extending to the back. On your arrival, you hear unlocking sounds for both the large doors in front and a large cellar door to your side. The church bell rings with your arrival, sounding some tones in G major.
Nuns in the church turn to smile and bow at you before continuing their duties. One approaches. <<else>>You have returned to the church. <</if>>
<<switch _currentNun>><<case 1>> <img src="AB-Content/img/Church/Croft.png" width="512" height="512">
<<if $croftFound !== true>> @@color:#BFBCC2; Fertility Witch! It is a pleasure to meet you. You are not the wasp we expected?@@
"I am $player.name, a $player.race. Fii hired help."
@@color:#BFBCC2; Yes that does explain it. I am Sister Croft. The sisterhood was founded by past Maidens Olive and Wicker. Are any of the Sisters chosen as Maiden?@@
//You fish out your check list and hand it over, Sister Croft looks it over//
@@color:#BFBCC2; Appears not. Tragic that Fii did not choose any of the most devoted to her. @@
<<switch $player.race>>
<<case "Harpy">> "I am certain you were at least considered."
//Croft looks dejected and flies away. Using your wings, you chase after her to perch in the rafters alongside her.//
"Did you want to be one?"
@@color:#BFBCC2; ... Aye, Eagle Harpy. Looks like I can't run from you. I was too hopeful, and even constructed what-ifs with the other sisters for what to do while pregnant together. Perhaps I am a fool.@@
"Will you still care for Ophelia's daughters as though they were your own?"
@@color:#BFBCC2; I am so selfish that I did not even register her name, I just knew it wasn't mine. I must be a fool.@@
"You are not a fool, answer the question."
//Croft looks out the closest window for a minute, thinking, then turns to you//
@@color:#BFBCC2; I wished for Fii's recognition in the form of becoming Maiden for the next generation, but now it is no longer possible. Fii can recognize me in other ways. If helping my biological sister raise her daughters allows Fii to recognize me, I will do it. I have felt the warmth of her strength and will fight day and night to feel it again.@@
"I can help you come up with new plans for activities with the church sisters, if that helps."
@@color:#BFBCC2; Bless you. Worry not, Tim will help me.@@
//With faith she will follow through, you fly back to the floor.//
<<case "Dragon">> "Fii will lend devotees her strength. Be strong, Sister."
@@color:#BFBCC2; Blessed phrase, Black Dragon. She has blessed us already and will surely continue to do so. We have dragon egg incubators here, if you run out of space with Fii, please use ours.@@
//She bows and flys to perch in the rafters, keeping an eye from above. She looks happier than before. Was it something I said?//
<<case "Cat">> "I'm sure Fii wants the best for you, though. You can still support her efforts for the next generation! After all, I'm sure not going to stop the repopulation train."
@@color:#BFBCC2; Hmm I do see your perspective, cute kitty. I will be unhindered and able to help the Maidens in any way possible. I will cast my doubts as the year goes forward, I am often told I am awkwardly critical when it makes no sense.@@
"Then I will be there to flick your forehead and reassure you each time. Let's a go, go!"
//The raven laughs and smiles. Then bows before flying off to perch in the rafters.//
<<case "Fox">> "Perhaps not being Maiden puts you in a better position to treat the incoming population explosion. Worth considering, yes? Especially if I move in later, I'll need you."
@@color:#BFBCC2; So Fii continues to test us. Well, our strength is unmatched! Now if you'll excuse me I have to redo like... 10 plans...@@
//The Raven bows then exits//
<</switch>><<set $croftFound to true>> \
<<else>> //Sister Croft attends to you:// @@color:#BFBCC2; <<print either("The trials continue, Fertility Witch $player.name!", "My sister in blood Ophelia, I worry for her so. Why must she always return to seclusion in the library?","No matter how many times you visit we wish you and Emily nothing but the best.", "Fii's power graces us once more. I will assist in any way I can, $player.name.", "Are you perhaps in an elevated mood today, $player.name? Don't answer, I can see it in your eyes.")>>@@
<<switch $player.race>>
<<case "Harpy">> // <<print either("You talk with Croft for a short time, trading anecdotes about what flight feels like","You talk with Croft for a short time, reaffirming she is doing her best","You talk with Croft for a short time about how the move from Fiume Gorgogliante to Amber Burrows affected her elders. From what she says, you can infer the move from one city to the other incurred some unexpected stress, but also unexpected joy")>> //
<<case "Dragon">> // You acknowledge her presence and give a reassuring, understanding face. //
<<case "Cat">> // <<print either("You two trade teasing remarks at one another as though it were some form of contest. The other nuns pause their work to absorb the exchange before smiling and continuing.","You talk with Croft for a short time, reaffirming she is doing her best","You talk with Croft for a short time about how the move from Fiume Gorgogliante to Amber Burrows affected her elders. From what she says, you can infer the move from one city to the other incurred some unexpected stress, but also unexpected joy")>> //
<<case "Fox">> // <<print either("You talk with Croft for a short time, she cares not for your boasting but feeds into it anyways.","You talk with Croft for a short time, reaffirming she is doing her best","You talk with Croft for a short time about how the move from Fiume Gorgogliante to Amber Burrows affected her elders. From what she says, you can infer the move from one city to the other incurred some unexpected stress, but also unexpected joy")>> //
<</switch>>\
\
<!--Space reserved for further interaction with this Nun [CROFT]-->\
\
<</if>> \
<<case 2>><img src="AB-Content/img/Church/Edna.png" width="512" height="512">
<<if $ednaFound !== true>> // Once she reaches you she stares at you, not sure what to say. //
"Fertility Witch, $player.name."
@@color:#FFAB91;I ah-am Si-Sis-ter Eh-eh-eh.@@
//She blushes, frowns, and cries. She is struggling to communicate. She wants to talk to you but something is impeding her speech.//
<img src="AB-Content/img/Church/Olive.png" width="512" height="512">
@@color:#E35D83;Here, here, darling Sister Edna. I'm here, Keep trying.@@
@@color:#FFAB91;Eh-Eh-Edna. Feh-Feh-Fertility Wi-Witch. Is nice t-to m-meet.@@
//She lets out some sniffles, and then looks at the Elf Sister.//
@@color:#FFAB91;Si-Sister Olive, th-thanks.@@
<<switch $player.race>>
<<case "Harpy">> "$player.name, it is nice to meet you as well. Let's be friends."
@@color:#FFAB91; Yes, l-lets.@@
// Edna is happy to hear you say that, she is still crying but at least now she wears a smile. //
"You too, Sister Olive."
@@color:#E35D83;Bah! We were friends the moment you entered the room, darling. I founded this Sisterhood with Wicker Skunkbreath-- Violet Dragon that went into the cellar; We may have just missed her.@@
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Form Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs.//
@@color:#FFAB91; Fe-Fertility Witch. I can provide my mi-milk for your chicks. I can hold a lot, so please... let... me. Nurse them. My dream.@@
"Oh, uh. Since I don't have sisters myself, what you're offering is... awfully generous of you, Edna. You don't need to."
@@color:#FFAB91; My dream.@@
"As you wish. Olive, you helping too?"
@@color:#E35D83; I'm 57 so my well ran dry, sorry babe. Croft, though, she can look after some of your chicks too. She and Edna would make a good team on that front.@@
"I will speak up when I need your help. Olive, Edna, thank you. I would be happy to help you fulfil your dream, Edna."
// Edna's eyes light up. She balls her hands into fist and brings them closer to her face, letting out a @@color:#FFAB91; Waow@@. She runs off with a gleeful squeal and Olive gives chase. Edna's massive figure running... that's dangerous to talk about!//
@@color:#E35D83; We'll speak again, birdy!@@
<<case "Dragon">> "$player.name"
//You extend your clawed arm as gently as possible in attempt to come off as peacefully as you can. Edna's hands tremble as she gets close, so you lower your hands and let her reach for your much less dangerous arms. Understanding the gesture, she grips your arms and does a thankful handshake-like motion.//
@@color:#FFAB91; Thank you.@@
// Edna has calmed some. She is still crying but at least now she wears a smile. //
@@color:#E35D83;It's great that our Dragon hero is being as nice as she can to the fragile yet gigantic bunny. You'd make Sister Wicker shed tears of joy for the first time in years if she were here.@@
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Foah--Formed Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs. You are then both blindsided and rescued from having to carry this conversation by Emily's voice.//
@@color:yellow; Doing fun stuff over here?@@
@@color:#E35D83; You must be Gale's Daughter!@@
@@color:yellow; Yep! Emily Dunner, New backup Fertility Witch and daughter of Gale Dunner the primary Fertility Witch of 25 years ago, that's me!@@
//Edna's eyes light up on seeing Emily, not sure why yet. //
@@color:#FFAB91; Em-ily... Emily. I'm Edna. Pl-Pleasure.@@
@@color:#E35D83; Olive, past maiden. Pleasure to meet you, Emily.@@
@@color:#FFAB91; Wasp Fe-Fertility Witch! I'm so glad you're here too! Pl-Please! I can provide my mi-milk for your kin. I can hold a lot, so please... let... me. Nurse them. My dream.@@
@@color:yellow; Yes, Edna, I would be happy to let you nurse and raise a few of mine, since you're so passionate. They can't remain here permanently though, okay? You'll have to let them go at some point.@@
@@color:#FFAB91; Yes!!@@
//Edna runs off in glee and Olive gives chase. Edna's massive figure as she runs... that's dangerous to talk about!//
@@color:#E35D83; We'll speak again, you two!@@
// You let loose a sigh of relief //
"Thanks."
@@color:yellow; Got your back, $player.name. @@
<<case "Cat">> "$player.name, it is nice to meet you as well. Let's be friends"
@@color:#FFAB91; Yes, l-lets.@@
// Edna is happy to hear you say that, she is still crying but at least now she wears a smile. //
"You too, Sister Olive."
@@color:#E35D83;Bah! We were friends the moment you entered the room, darling. I founded this Sisterhood with Wicker Skunkbreath -- Violet Dragon that went into the cellar; We may have just missed her.@@
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Form Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs.//
@@color:#FFAB91; Fe-Fertility Witch. I can provide my mi-milk for your kittens. I can hold a lot, so please... let... me. Nurse them. My dream.@@
"Sure, but do not treat me as a master! That's weird, you are not my servant! Understand, cute bunny?"
@@color:#FFAB91; My Desire. My dream.@@
"Hmmmm. We can make it work! Let's try treating each other more equally, okay? What about you, cutie Elf, got dreams?"
@@color:#E35D83; Still living in my dream, sweetie. The Sisterhood is stronger than ever! Edna, let us go celebrate the new Witch's arrival. Have fun in the city, $player.name@@
// Olive hand-holds Edna and slowly walks away. When Edna feels her tug, she finally peels her eyes off you and follows. Excited murmuring and stuttering from Edna can be heard as she and Olive retreat to another part of the building. //
<<case "Fox">> "$player.name, look strong Sister Edna, you certainly have the body to do so."
@@color:#FFAB91; Hm, Y-Yes.@@
// Edna is happy to hear you say that, she is still crying but at least now she wears a smile. She straightens up just a little, trying to show off just a little bit more like you do. //
"You too, Sister Olive."
@@color:#E35D83; Don't let my cute looks fool you, I am plenty strong for my age! If not strong enough I can deploy Sister Wicker and that will work, for sure!@@
//Feeling more courageous, Edna speaks up, the tears and frown that once were are now completely gone.//
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Form Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs.//
@@color:#FFAB91; Fe-Fertility Witch. I can provide my mi-milk for your kits. I can hold a lot, so please... let... me. Nurse them. My dream.@@
"Absolutely you can, I know I'll have a little mountain by the time I'm done and I'll need any help I can get!"
@@color:#FFAB91; Thank you, Fox Witch, Thank you!@@
@@color:#E35D83; I don't know how fertile you are, but you say that as if you know you'll make a flood. We would be more than happy to assist Fii's Fertility Witch, $player.name!@@
@@color:#FFAB91; Come, Olive, L-let us reinforce the church nursery!@@
// The two walk to a back room, now forewarned of your plans to absolutely fill the place. //
<</switch>><<set $ednaFound to true, $oliveFound to true>> \
<<else>> //Sister Edna attends to you:// @@color:#FFAB91; <<print either("Fe-Fertility... Witch. Good day", "Your kin will be an-an.. an? Hrmmmm- ANGELS! I believe! Behavior, not actual. Is g-good thing!", "Bless thee, $player.name", "Town sh-shines br-bright. When you're here. Yes.", "You and Emily... bring... such great joy. Church... loves you.")>>@@
<<switch $player.race>>
<<case "Harpy">> // <<print either("You talk with Edna for a short time, trading anecdotes about your friends","You talk with Edna for a short time, reaffirming she is doing her best and keeping her cheery","You talk with Edna for a short time about her plans for assisting her Maiden sister, Debra. She affirms that Debra is a capable person and knows Edna is looking out for her.")>> //
<<case "Dragon">> // You give her the warmest smile you can, let her handshake you once more, then continue on your way. //
<<case "Cat">> // <<print either("You talk with Edna for a short time about childhood stories. You learn about a rough time she had during her childhood, and how the Sisterhood helped her later on. You return the favor with a story of your own, then depart.","Unable to help yourself and talking about the first thing that comes to mind, you end up talking about Edna's body size the whole time. She clarifies she wished to have a cute body like yours or the other rabbit bloodline, but that her current body is something she can not change so she makes the most of it.","You talk with Edna for a short time about her plans for assisting her Maiden sister, Debra. She affirms that Debra is a capable person and knows Edna is looking out for her.")>> //
<<case "Fox">> // <<print either("You talk with Edna for a short time about the church Nursery. She walks you in and shows improvements they've made simply to accommodate your plans to flood them. After sharing some laughs, you depart.","You mention wishing to have Edna's body proportions, but she counts it as a mixed blessing. She also affirms she is happy with her body nowadays, but wasn't always so.","You talk with Edna for a short time about her plans for assisting her Maiden sister, Debra. She affirms that Debra is a capable person and knows Edna is looking out for her.")>> //
<</switch>>\
\
<!--Space reserved for further interaction with this Nun [EDNA]-->\
\
<</if>> \
<<case 3>><img src="AB-Content/img/Church/Maggie.png" width="512" height="512">
<<if $maggieFound !== true>> // Once she arrives in front of you she... //
@@color:#5DC8E8; Oh! A new person has bumbled their way to me!@@
//You are tempted to correct her, to say that the inverse happened. Let's play along, though.//
<<switch $player.race>>
<<case "Harpy">> "I'm $player.name and who may I have bumped into by complete accident?"
@@color:#5DC8E8; Sister Maggie! Newest member of the Sisterhood. A pleasure to meet you, Eagle Harpy.@@
//She bows. Not the most elegant bow, though, a bit stiff, as though she hasn't had to do this that much. //
"How new are you?"
@@color:#5DC8E8; I joined uh... 340 something days ago? Somewhere around there. I was forcefully assigned here by the city. All of the other Sisters have been here for at least 5 years.@@
"Forcefully? Did something bad happen?"
@@color:#5DC8E8; Before joining the Sisterhood I was a prostitute for a living. Um.. the city wanted to help clean up the undercity streets and reintegrate me into society. They thought giving me a religious goal could help.@@
"Is it helping?"
@@color:#5DC8E8; Yeah! Both the Sisterhood and I have noticed substantial progress in my sexual behavior! When I joined I was having sex near every day, now it's once every 5 days. We're hoping we can get that down to 1 in 8! @@
"Glad you're making progress. Sorry to announce my sexual unavailability; consider me married to pregnant bellies. None of the Sisters are maidens, it seems, my checklist doesn't mention this as a location they would be found."
@@color:#5DC8E8; Aww! Croft won't like that. Ah, well, not that important to me. Which of my blood sisters be the lucky one?@@
"Uuto."
@@color:#5DC8E8; Word of advice from me: she's scary when she's holding weapons! Approach with caution if you haven't met her yet. Have a great one!@@
//She hums happily as she leaves.//
<<case "Dragon">> "Apologies. $player.name. You are?"
@@color:#5DC8E8; Sister Maggie! Newest member of the Sisterhood. A pleasure to meet you, Black Dragon.@@
//She bows. Not the most elegant bow, though, a bit stiff, as though she hasn't had to do this that much. //
//You motion that she can rise and continue speaking.//
@@color:#5DC8E8; Not one for talking? That reminds me of past clientele at my old job.@@
"Dare I ask? It's not important, Maggie. You are proving your strength to Fii now, yes?"
@@color:#5DC8E8; Phrasing it like that... Hm, yeah that's true! I am getting better at showing my strength to Fii.@@
"In what way?"
@@color:#5DC8E8; Sex is no longer the cornerstone of my survival!@@
//Stunned silence lasts for about 6 seconds. Maggie seems used to it, though.//
"The Sisters and I hope that remains the case. Keep improving, Maggie."
@@color:#5DC8E8; Thanks! Glad I could get you to talk some. Don't be a stranger.@@
//She hums happily as she walks off... Weird girl.//
<<case "Cat">> "Oh yeah, I'm such a klutz. I'm $player.name, and who did I just stumble into?"
@@color:#5DC8E8; Sister Maggie! Newest member of the Sisterhood. A pleasure to meet you, Blue Ragdoll.@@
//She bows. Not the most elegant bow, though, a bit stiff, as though she hasn't had to do this that much. //
"You look helpful, you going to help me as I repopulate Amber Burrows?"
@@color:#5DC8E8; Yes, I aim to please Fii and improve my dignity. @@
"That's the spirit, I look forward to working with you."
@@color:#5DC8E8; Ah, before you go you should know-- um. @@
"Yes?"
@@color:#5DC8E8; I'm a sexual deviant. Uh, that's too light. Before I joined the Sisterhood last year I was a prostitute. Um... will you help?@@
"How can I help?"
@@color:#5DC8E8; You have that pure "fuwa fuwa" energy and feel. It may help keep my libido low.@@
"The Sisters are helping too, yes? I'd be glad to join them in efforts to keep your drive low!"
@@color:#5DC8E8; Ah. I appreciate that. Sincerely, Miss $player.name. Please speak with me any time. @@
//She seems to be in a happier mood. You two leave one another on good terms and continue your day.//
<<case "Fox">> "I tend to show up to people that need me, $player.name. You must be in need of me, Sister...?"
@@color:#5DC8E8; Maggie! Newest member of the Sisterhood. A pleasure to meet you, succubus Fox.@@
//She snickers, but then clarifies.//
@@color:#5DC8E8; I like your spunk. Reminds me of what I did before I joined the Sisterhood last year.@@
"May I pry?"
@@color:#5DC8E8; I was a prostitute. @@
//The bluntness hits you like a ton of bricks. //
"Ah... Why did you choose to join the church?"
@@color:#5DC8E8; Mandated social reform! City officials gave me some options and I picked this one. Being able to live here beats being homeless, and all I have to do is prove my strength to Fii. The sisters have helped with my condition, I'd say. @@
"And I thought I was sexually charged, you are something else."
@@color:#5DC8E8; An improving something else! The Sisterhood is happy with my current progress and I shouldn't disappoint. @@
"Oh good, how much progress?"
@@color:#5DC8E8; Now I only engage in 1 sexual encounter every 5 days instead of 1 per day! It is a big milestone! I may yet get that rate down to 1 in every 8!@@
//She hums happily as she departs. What a bewildering experience. You worry for her, but let's not spoil her good mood.//
<</switch>><<set $maggieFound to true>> \
<<else>> //Sister Maggie attends to you:// @@color:#5DC8E8; <<print either("Pure thoughts are strong thoughts, $player.name.", "Amber Burrows glows brighter with you here. Am I not the type to sound inspirational? Too bad, I'm saying it anyways!", "Wonder if I'll beat my personal best streak soon. Oooo, I know I can!", "A common Axolotl phrase: 'Don't forget to shoot love at everyone you meet!' Wait, I think the phrase was different... I can't remember it now, though.", "Olive seems especially attached to checking my progress. It comes off clingy,but in a good way, I think. She cares!")>>@@
<<switch $player.race>>
<<case "Harpy">> // <<print either("You help Maggie take her mind off temptation by talking about neutral topics.", "You hold a short conversation about Uuto. Maggie assures you Uuto may be dense, but holds deep understanding of her importance.", "You talk with Maggie about what ways the Church helps with her libido. She mentions that they do scold her when she slips up, but also that they do their best to make sure she's getting better and not worse.")>> //
<<case "Dragon">> // You acknowledge her presence and give a reassuring, understanding face. Maggie inches forward, wanting to embrace you for a short time. You allow it. Once done she cheerfully pushes you towards your intended exit. //
<<case "Cat">> // <<print either("You manage to hold a wholesome conversation with Maggie that feels very productive.", "You hold a short conversation about Uuto. Maggie assures you Uuto may be dense, but holds deep understanding of her importance.", "You talk with Maggie about what ways the Church helps with her libido. She mentions that they do scold her when she slips up, but also that they do their best to make sure she's getting better and not worse.")>> //
<<case "Fox">> // <<print either("You offer a tail cuddle to help Maggie take her mind off other temptations. You enjoy a short minute together before she gently nudges you to resume your duties.", "You hold a short conversation about Uuto. Maggie assures you Uuto may be dense, but holds deep understanding of her importance.","You talk with Maggie about what ways the Church helps with her libido. She mentions that they do scold her when she slips up, but also that they do their best to make sure she's getting better and not worse.")>> //
<</switch>>\
\
<!--Space reserved for further interaction with this Nun [MAGGIE]-->\
\
<</if>> \
<<case 4>><img src="AB-Content/img/Church/Olive.png" width="512" height="512">
<<if $oliveFound !== true>> // As the cave elf draws near she signals to another Nun in the distance to come forward. As the large rabbit in the distance comes forward, the Elf takes initiative. //
@@color:#E35D83; Welcome to Fii's Church, Fertility Witch. I am Olive, one of the founders. And this is someone who has been looking forward to your arrival most, Sister Edna. Here, sweety Edna, introduce yourself.@@
<img src="AB-Content/img/Church/Edna.png" width="512" height="512">
// Once she reaches you she stares at you, not sure what to say. //
"Fertility Witch, $player.name."
@@color:#FFAB91;I ah-am Si-Sis-ter Eh-eh-eh.@@
//She blushes, frowns, and cries. She is struggling to communicate. She wants to talk to you but something is impeding her speech.//
@@color:#E35D83;Here, here, darling Sister Edna. I'm here, Keep trying.@@
@@color:#FFAB91;Eh-Eh-Edna. Feh-Feh-Fertility Wi-Witch. Is nice t-to m-meet.@@
//She lets out some sniffles, and then looks at the Elf Sister.//
@@color:#FFAB91;Si-Sister Olive, th-thanks.@@
<<switch $player.race>>
<<case "Harpy">> "$player.name, it is nice to meet you as well. Let's be friends."
@@color:#FFAB91; Yes, l-lets.@@
// Edna is happy to hear you say that, she is still crying but at least now she wears a smile. //
"You too, Sister Olive."
@@color:#E35D83;Bah! We were friends the moment you entered the room, darling. I founded this Sisterhood with Wicker Skunkbreath-- Violet Dragon that went into the cellar; We may have just missed her.@@
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Form Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs.//
@@color:#FFAB91; Fe-Fertility Witch. I can provide my mi-milk for your chicks. I can hold a lot, so please... let... me. Nurse them. My dream.@@
"Oh, uh. Since I don't have sisters myself, what you're offering is... awfully generous of you, Edna. You don't need to."
@@color:#FFAB91; My dream.@@
"As you wish. Olive, you helping too?"
@@color:#E35D83; I'm 57 so my well ran dry, sorry babe. Croft, though, she can look after some of your chicks too. She and Edna would make a good team on that front.@@
"I will speak up when I need your help. Olive, Edna, thank you. I would be happy to help you fulfil your dream, Edna."
// Edna's eyes light up. She balls her hands into fist and brings them closer to her face, letting out a @@color:#FFAB91; Waow@@. She runs off with a gleeful squeal and Olive gives chase. Edna's massive figure running... that's dangerous to talk about!//
@@color:#E35D83; We'll speak again, birdy!@@
<<case "Dragon">> "$player.name"
//You extend your clawed arm as gently as possible in attempt to come off as peacefully as you can. Edna's hands tremble as she gets close, so you lower your hands and let her reach for your much less dangerous arms. Understanding the gesture, she grips your arms and does a thankful handshake-like motion.//
@@color:#FFAB91; Thank you.@@
// Edna has calmed some. She is still crying but at least now she wears a smile. //
@@color:#E35D83;It's great that our Dragon hero is being as nice as she can to the fragile yet gigantic bunny. You'd make Sister Wicker shed tears of joy for the first time in years if she were here.@@
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Foah--Formed Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs. You are then both blindsided and rescued from having to carry this conversation by Emily's voice.//
@@color:yellow; Doing fun stuff over here?@@
@@color:#E35D83; You must be Gale's Daughter!@@
@@color:yellow; Yep! Emily Dunner, New backup Fertility Witch and daughter of Gale Dunner the primary Fertility Witch of 25 years ago, that's me!@@
//Edna's eyes light up on seeing Emily, not sure why yet. //
@@color:#FFAB91; Em-ily... Emily. I'm Edna. Pl-Pleasure.@@
@@color:#E35D83; Olive, past maiden. Pleasure to meet you, Emily.@@
@@color:#FFAB91; Wasp Fe-Fertility Witch! I'm so glad you're here too! Pl-Please! I can provide my mi-milk for your kin. I can hold a lot, so please... let... me. Nurse them. My dream.@@
@@color:yellow; Yes, Edna, I would be happy to let you nurse and raise a few of mine, since you're so passionate. They can't remain here permanently though, okay? You'll have to let them go at some point.@@
@@color:#FFAB91; Yes!!@@
//Edna runs off in glee and Olive gives chase. Edna's massive figure as she runs... that's dangerous to talk about!//
@@color:#E35D83; We'll speak again, you two!@@
// You let loose a sigh of relief //
"Thanks."
@@color:yellow; Got your back, $player.name. @@
<<case "Cat">> "$player.name, it is nice to meet you as well. Let's be friends"
@@color:#FFAB91; Yes, l-lets.@@
// Edna is happy to hear you say that, she is still crying but at least now she wears a smile. //
"You too, Sister Olive."
@@color:#E35D83;Bah! We were friends the moment you entered the room, darling. I founded this Sisterhood with Wicker Skunkbreath -- Violet Dragon that went into the cellar; We may have just missed her.@@
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Form Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs.//
@@color:#FFAB91; Fe-Fertility Witch. I can provide my mi-milk for your kittens. I can hold a lot, so please... let... me. Nurse them. My dream.@@
"Sure, but do not treat me as a master! That's weird, you are not my servant! Understand, cute bunny?"
@@color:#FFAB91; My Desire. My dream.@@
"Hmmmm. We can make it work! Let's try treating each other more equally, okay? What about you, cutie Elf, got dreams?"
@@color:#E35D83; Still living in my dream, sweetie. The Sisterhood is stronger than ever! Edna, let us go celebrate the new Witch's arrival. Have fun in the city, $player.name@@
// Olive hand-holds Edna and slowly walks away. When Edna feels her tug, she finally peels her eyes off you and follows. Excited murmuring and stuttering from Edna can be heard as she and Olive retreat to another part of the building. //
<<case "Fox">> "$player.name, look strong Sister Edna, you certainly have the body to do so."
@@color:#FFAB91; Hm, Y-Yes.@@
// Edna is happy to hear you say that, she is still crying but at least now she wears a smile. She straightens up just a little, trying to show off just a little bit more like you do. //
"You too, Sister Olive."
@@color:#E35D83; Don't let my cute looks fool you, I am plenty strong for my age! If not strong enough I can deploy Sister Wicker and that will work, for sure!@@
//Feeling more courageous, Edna speaks up, the tears and frown that once were are now completely gone.//
@@color:#FFAB91; Olive and Wi'er were Maidens 25 years ago. Form Sisterhood after Fii gave birth. 2414. I j-joined 2428. I was 15.@@
@@color:#E35D83; And Edna was still growin' when she joined. Think she grew faster when she got cozy here cause those behemoths got more and more behemothy.@@
//Olive gestures to signify she means Edna's breasts and thighs.//
@@color:#FFAB91; Fe-Fertility Witch. I can provide my mi-milk for your kits. I can hold a lot, so please... let... me. Nurse them. My dream.@@
"Absolutely you can, I know I'll have a little mountain by the time I'm done and I'll need any help I can get!"
@@color:#FFAB91; Thank you, Fox Witch, Thank you!@@
@@color:#E35D83; I don't know how fertile you are, but you say that as if you know you'll make a flood. We would be more than happy to assist Fii's Fertility Witch, $player.name!@@
@@color:#FFAB91; Come, Olive, L-let us reinforce the church nursery!@@
// The two walk to a back room, now forewarned of your plans to absolutely fill the place. //
<</switch>><<set $oliveFound to true, $ednaFound to true>> \
<<else>> //Sister Olive attends to you:// @@color:#E35D83; <<print either("Welcome once more, $player.name. The Sisterhood will always be helping you behind the scenes, do your best out there.", "Wicker says I'm too nice to Maggie. I beg to differ and think Wicker is the actual softie. Maggie appreciates us both... Are we both to blame?", "Croft has sharp wit and a strong heart. If you ever feel uneasy about something, she can help.", "Edna has been happy as can be. Some dreams can come true, they just need to be realistic and achievable.", "Sister Tim's cyclops vision causes her to bump into things unexpectadly. If a pew is a bit off-center can you push it back to be in sync with the others? Appreciate it.")>>@@
<<switch $player.race>>
<<case "Harpy">> // <<print either("You spend time with Olive organizing some items around the Church. She appreciates your willingness to assist the Sisterhood.", "You have a short conversation about Olive's daughter Illinois. Olive calls her an exemplary child, but was not her main caretaker.", "You end up talking about her looks for her age. She's happy she can still look young, but that cave elfs have a tendency to go from super young looking to super old looking overnight once they're in their 60's.")>> //
<<case "Dragon">> // You find it very easy to let your guard down around Olive. Something about her past Maidenhood makes her easy to trust, since Fii obviously trusted her before. //
<<case "Cat">> // <<print either("You spend time with Olive showing her some of the cute things you learned. She teaches you some of her favorite motions, saying that Emily's mother was much the same as you.", "You have a short conversation about Olive's daughter Illinois. Olive calls her an exemplary child, but was not her main caretaker.", "You end up talking about her looks for her age. She's happy she can still look young, but that cave elfs have a tendency to go from super young looking to super old looking overnight once they're in their 60's.")>> //
<<case "Fox">> // <<print either("You talk with Olive about how impressive she was as Maiden. Olive says her output was pretty midling, but that no one in her generation cared about raw size or effeciency. It was an exciting event to be the first generation birthing the second.", "You have a short conversation about Olive's daughter Illinois. Olive calls her an exemplary child, but was not her main caretaker.","You end up talking about her looks for her age. She's happy she can still look young, but that cave elfs have a tendency to go from super young looking to super old looking overnight once they're in their 60's." )>> //
<</switch>>\
\
<!--Space reserved for further interaction with this Nun [OLIVE]-->\
\
<</if>> \
<<case 5>><img src="AB-Content/img/Church/Tim.png" width="512" height="512">
<<if $timFound !== true>> // A cyclops is now staring you down. But with a smile! She makes motions insisting you to be the first to speak. //
<<switch $player.race>>
<<case "Harpy">> "I am the Fertility Witch, $player.name."
@@color:#3CB371; Sister Tim. Eagle Harpy of Gyllene Fält, correct? You're slightly young at 22, glad Fii found a Witch near our age.@@
"I know my race is from Gyllene Fält but have no memory of such a place."
@@color:#3CB371; So if I say "Goddess Lugn" you... wouldn't know who I'm talking about?@@
"Correct, I have no idea who that is. I woke up in a blue fluid tank and got to pick my form."
@@color:#3CB371; Blue fluid tank... World Director got you here, then? I would have to look at the scripture again. Harpy! When we next speak, I will have text for you. Farewell.@@
//She politely bows and leaves//
<<case "Dragon">> "$player.name. Please, I urge you to carry the conversation."
@@color:#3CB371; Sister Tim. Black Dragon of Pietra Gialla, correct? Only 6 years off, a very appropriate age for a new Witch around here.@@
"I'm 31? Or 19?"
@@color:#3CB371; Oh? I do mean 31. Pietra Gialla's last festival was in 2407, it is currently 2438, ergo you are 31. How did you not know?@@
"Apologies, no memories of being born or raised there. It's probably true."
@@color:#3CB371; If you were raised in 숲 폭포 (Forest Waterfall) and adopted by Fii later that would not surprise me in the slightest. @@
"No, I woke up in some blue fluid and got introduced to this body by an otherworldly force."
@@color:#3CB371; Oh? Perhaps a World Director is responsible then. I have some books to help identify if that's the case. When we next meet let's go over them.@@
//You both bow to each other and part ways. You don't need confirmation, but it'll give Tim something to think about. Let her be curious.//
<<case "Cat">> "I am the cutest Fertility Witch, $player.name!"
@@color:#3CB371; Sister Tim. Blue Ragdoll, yes?@@
"The cutest Race you've ever laid eye on, right?"
@@color:#3CB371; Haha, you're too cute to chastise. Blue Ragdolls originate in 선스톤 빌리지 (Sunstone Village), are you 35-years-old? Your cuteness survives your age as much as it did for Olive.@@
"No, not 35! 25!"
@@color:#3CB371; Interesting, we don't have ragdolls here so how does your age match ours?@@
"Oh. Uh. Fii and Reginae said so? Sorry, I don't know the specifics I just know that I'm officially 25."
@@color:#3CB371; I will confirm with Fii later then. Who is Reginae?@@
"Stoic Rabbit lady. Very light blonde hair, super cute white rabbit ears. Super official priest robes. Halo. 99% sure I remember the words 'World Director'."
@@color:#3CB371; You have a direct link to a World Director? You are special indeed. Agreed then, you are 25. I will gather some text for you. Treat the Cyclops girls well during your stay.@@
//She politely bows and leaves.//
<<case "Fox">> "The one and only $player.name! Okay, maybe not the one and only, Emily is helping too."
@@color:#3CB371; Sister Tim. Emily the Wasp Witch we were expecting?@@
"She is, but I'm just as good, right?"
@@color:#3CB371; Naturally, $player.personalityTags[1] $player.race. However, you are from Rote Wälder are you not? This would place you at an awkward point where you are both too young and too old to be our Fertility Witch, am I mistaken? Rote Wälder's last festivals were during 2420 and 2395. You are absolutely not 18 years old or 43 years old, right?@@
"I believe Reginae or Fii told me my body is 25 years old, just like the maidens here."
@@color:#3CB371; You also only reference Fii and seem to have no knowledge of Yumei. Hmm... Perhaps you are 25 as our Goddess says. Who is Reginae?@@
"Rabbit with Ghostly blonde hair. Pointy Halo. Priest Robes. Weird Eye Imagery on the robe. Any bells?"
@@color:#3CB371; Only sacred texts refer to the World Directors. Your description of Reginae matches them. @@
"Yep, World Director, that was it."
@@color:#3CB371; You are very interesting, then. I trust you to be as you say. I may have reading material to share with you, until we meet again.@@
//She politely bows and leaves.//
<</switch>><<set $timFound to true>> \
<<else>> //Sister Tim attends to you:// @@color:#3CB371; <<print either("Some townspeople exclaim shock at how large I am. I am on the bigger end of Cyclops here, but it's so fun to respond with 'Wait until you meet Edna'.", "Want to read with me today? I'm available any time we meet.", "Wicker and I do the heavy lifting around here, but what others lack in physical strength they more than make up for in spiritual strength.", "Have a blessed day, $player.name.", "Donations to the church have increased recently. It's nice to see the town chip in.")>>@@
<<switch $player.race>>
<<case "Harpy">> // <<print either("You speak with Sister Tim for a short time about novels you've read recently. She mentions how she likes pregnancy related fiction like you do.","You speak with Sister Tim about her Maiden sister, Benny. She remarks that they are good friends, and that Benny will likely rope Tim in if things get weird.", "You talk about Tim's time at the church. She calls it a magical, if imperfect place.")>> //
<<case "Dragon">> // You acknowledge her presence. Tim has a strong aura similar to Tigerlily. What causes people to feel that way? ...Interesting. //
<<case "Cat">> // <<print either("You speak with Sister Tim for a short time about the cute things you want to achieve. She shows support, and lets you practice being cute in front of her so you can be ready to perform in front of maidens.","You speak with Sister Tim about her Maiden sister, Benny. She remarks that they are good friends, and that Benny will likely rope Tim in if things get weird.", "You talk about Tim's time at the church. She calls it a magical, if imperfect place.")>> //
<<case "Fox">> // <<print either("You speak with Sister Tim about her body. She is crucially aware of the Cyclops wide body range. Some are thick like her, but others will be slender wallflowers. It's one way the race stands out and she likes it.","You speak with Sister Tim about her Maiden sister, Benny. She remarks that they are good friends, and that Benny will likely rope Tim in if things get weird.", "You talk about Tim's time at the church. She calls it a magical, if imperfect place.")>> //
<</switch>>\
[[Holy Text Overview with Tim]]
<</if>> \
<<case 6>><img src="AB-Content/img/Church/Wicker.png" width="512" height="512">
<<if $wickerFound !== true>> // Once she reaches you she coughs. //
@@color:#BA68C8; Sister Wicker. What brings you to my domain today?@@
"Fertility Witch, $player.name. I am the main Fertility Witch this year, appointed by Fii."
@@color:#BA68C8; Not the Wasp I was expecting! Alas, it makes sense for Fii to upgrade the city to have two witches instead of one. I was a past Maiden, and we as a city are much bigger now from Gale's work.@@
"Gale?"
@@color:#BA68C8; Yes, Gale Dunner! Wasp Fertility Witch of Amber Burrows' first generation. She got along with both cities' immigrants and had wondrous magic capabilities, so Fii deemed her perfect for the job. One of her daughters is no doubt your sidekick this year.@@
"Emily, yes."
@@color:#BA68C8; Gale is still good friends with the church and speaks with me and Olive from time to time. She frequently tells us stories about her daughters that like magic. Emily was the victor of the competition among Gale's daughters? Very interesting. Well, that's enough about Wasps. What about you? What makes you so special that Fii chose you to be primary?@@
<<switch $player.race>>
<<case "Harpy">> "Sorry, I do not know, but I am happy to be in this role."
@@color:#BA68C8; Hm. I can ask Fii during the Festival then, that's fine. I'm sure the strong Fertility Goddess has strong reasons.@@
"Gale super-boosted the Violet Dragon population here with you, and I am to do the same with uh-"
//You pull out your checklist from your cleavage to remember the name.//
"Crystal!"
@@color:#BA68C8; Ehehe, Dragons are a bit tough to give babies for. Quadruple the cost. That said I would be thrilled if you caused Crystal to make more than I did during my term. Gale had to stop early to prevent the city from having more babies than it could handle.@@
"Any pointers about your daughter, then, before I make her huge?"
@@color:#BA68C8; Crystal is a careful soul. You may need to do something to convince her you're worthy of her respect. She already believes Gale's kin to be worthy, but she hasn't met you yet so it may be an obstacle you have to overcome.@@
"Thank you!"
//At this point some weird smell has reached your nose.//
@@color:#BA68C8; A sign I've talked too long, sorry. My age has given me a lung condition that causes the gas in my fume sacs to leak while I talk. Don't worry, it's not flammable, just stinky.@@
//She bows and makes her exit. It appears she doesn't like inconveniencing others with her condition.//
<<case "Dragon">> "Don't know. Fii will inform you, I'm sure."
@@color:#BA68C8; Hm. I can ask Fii during the Festival then, that's fine. I'm sure the strong Fertility Goddess has strong reasons. Speaking of strong...@@
//She waves you over to a table and positions herself to arm wrestle you.//
@@color:#BA68C8; Mind a little test?@@
"Is fine, I've been needing to."
//You get on the opposite side of Wicker and carefully weave your claw fingers between her humanoid fingers. You safely determine that while she's not as scaled as you are, her skin is pretty tough and won't be torn by your claws so easily.//
@@color:#BA68C8; Let's see if you're a whelp. On go, 3. 2. 1. Go!@@
//You both push the other hand as hard as you can, wobbling in place as both of you try to get an edge. Just as you begin to gain advantage, Wicker makes a reversal and unleashes full power. Just before defeat you manage to hold near losing for about 3 seconds before Wicker finally wins. Thud!//
@@color:#BA68C8; You're no whelp but you're still young! Keep getting stronger, Fii will love you even more as you do.@@
"Thank you for the test in strength. I may beat you someday."
//Wicker cheerfully laughs, giving you a "Do your best" thumbs up. At this point some weird smell has reached your nose.//
@@color:#BA68C8; A sign I've talked too long, sorry. My age has given me a lung condition that causes the gas in my fume sacs to leak while I talk. Don't worry, it's not flammable, just stinky.@@
//She bows and makes her exit. It appears she doesn't like inconveniencing others with her condition.//
<<case "Cat">> "Beats me, Fii's choice not mine. Maybe it's my overwhelming charm and soft aura?"
@@color:#BA68C8; While cute I do not think Fii would choose based on adorable factors. I can ask Fii during the Festival then, that's fine. I'm sure the strong Fertility Goddess has strong reasons.@@
"You were a past Maiden right? Can you give insight at what happened with you in the festivals and such?"
@@color:#BA68C8; You are right to be curious! Let's see... there were 18 of us, just as there are likely 18 Maidens for you now. During our first festivals everyone was fairly small, pretty much all to Normal or Heavy level. Those days were more casual since nobody had major difficulties, it felt like we were all learning together. There was a pretty big age gap, some were 33 while others were 21, so you could totally tell who was from where. Nowadays you don't have to think about it, all the kids are from "Amber Burrows" now. We would gather together on a stage in front of whoever wanted to be in the crowd that night. Next to each of us were some of Fii's angels. Fii would cast a mass birth spell on us, and we would give birth on stage. Babies and Eggs were quickly taken care of by the angels, moved to incubators or special baby platforms. The Maiden's sisters in the crowd could come up and visit their new nieces. I think you'll have fun with it, since you'll be nearby.@@
"That does sound like fun thank you for filling me in! By the by, is that smell yours? If so don't worry about it, we can keep talking!"
@@color:#BA68C8; Eh? You... you're willing to keep talking with me even as my lung condition spews noxious gas into your nose?@@
"Yeah, why not?"
@@color:#BA68C8; You are to be protected, sweet bean! I wish I had a daughter as cute and understanding as you!@@
//Wicker jumps forward for a hug which you graciously accept. Is she... crying onto your shoulder? You hold the moment for as long as Wicker needs.//
@@color:#BA68C8; Will you let me call you daughter, miss $player.name?@@
"Of course."
@@color:#BA68C8; Thank you sweet child. I have taken enough of your time, do your duties. I'm proud to have someone like you on our side.@@\
<<set $wickerVuln to true>>
<<case "Fox">> "I was not informed why I am primary but Fii put me as head for good reason, no doubt."
@@color:#BA68C8; Hm. I can ask Fii during the Festival then, that's fine. I'm sure the strong Fertility Goddess has strong reasons. The aura around you reminds me of someone.@@
"Do share who!"
@@color:#BA68C8; Dragon Pride is often seen most in the fire-breathing Dragon species, but the others are not exempt. I have some daughters like Yori, Amethyst, and Crystal, that show arrogance similar to yours.@@
"That final name is most familiar, I hope it doesn't disappoint you to learn that Crystal is..."
//You pull out your Maiden list and verify.//
"Your Maiden daughter!"
@@color:#BA68C8; Fii tests me, I see. I'm not disappointed at all, she was one of my recommendations to Fii. Fii has a research stage where she visits past Maidens for input. She told me who she was looking into and I did affirm that Crystal is a good candidate. She's a careful soul, and you'll need to earn her respect. Maybe pocket your pride around her? Let me know if I can help further, Crystal is one of my best children.@@
"I will treat her with utmost respect, just as Fii does."
@@color:#BA68C8; It will be great for the Goddess to be available daily again. Now if you excuse me, my lungs have probably puked noxious fumes into your nose hairs for long enough now.@@
//You internally admit that yes, you have been sitting in her breath's stench for a while, but you did not wish to disconnect in a rude way. Looks like Wicker is self-conscious about it. Wicker departs.//
<</switch>><<set $wickerFound to true>> \
<<else>> //Sister Wicker attends to you:// <<if $wickerVuln>>@@color:#BA68C8; <<print either("Daughter, look at what I made for Crystal. Do you think it suits her? Your face confirms it does, I knew it!", "Olive has already noticed I call you daughter just as I do for Sister Maggie... I'm not ashamed though! I'm a mom at heart, and I can be motherly and supportive when I want to.", "I helped organize books with Sister Tim before you got here. We swear it's alphabetical this time. Wonder if that'll last more than a day between guests of the church, Edna, and Tim.", "Daughter, look here, look here! I snuck a photo of Olive's bedhead. It reminds me of your cuteness.")>>@@<<else>>@@color:#BA68C8; <<print either("I helped organize books with Sister Tim before you got here. We swear it's alphabetical this time. Wonder if that'll last more than a day between guests of the church, Edna, and Tim.", "How long have I been bald? Uh. I was bald when I was a Maiden, I had hair when I was a teen. I'm too old, the line's blurry. It's a rare condition among the family.", "You are strong as Fii thinks, keep growing.", "Edna is so big I sometimes forget that she's a frail bunny. Don't forget to hold yourself back too." )>>@@<</if>>
<<switch $player.race>>
<<case "Harpy">> // <<print either("You talk with Wicker for a short time about things she experienced as a Maiden. It keeps you inspired to do your best.", "You talk with Wicker for a short time about how long she's maintained the church. She says she wouldn't want to be anywhere else, though she does forfeit some time to be with family instead.", "You talk with Wicker for a short time about how others view her. Wicker likes to think the city respects her but she is occassionally proven wrong by the youth.")>> //
<<case "Dragon">> // You handshake Wicker and both of you assess a strong grip. You feel united, then depart keeping her goodwill with you.//
<<case "Cat">> // <<print either("You talk with Wicker for a long time about what's on your mind. The extended conversation greatly comforts Wicker.", "You talk with Wicker for a short time about how long she's maintained the church. She says she wouldn't want to be anywhere else, though she does forfeit some time to be with family instead.", "You talk with Wicker for a short time about how others view her. Wicker likes to think the city respects her but she is occassionally proven wrong by the youth.")>> //
<<case "Fox">> // <<print either("You talk with Wicker for a short time about maintaining pride and when to hold back. She's happy you know how to keep yourself in check.", "You talk with Wicker for a short time about how long she's maintained the church. She says she wouldn't want to be anywhere else, though she does forfeit some time to be with family instead.", "You talk with Wicker for a short time about how others view her. Wicker likes to think the city respects her but she is occassionally proven wrong by the youth.")>> //
<</switch>>\
\
<!--Space reserved for further interaction with this Nun [Wicker]-->\
\
<</if>> \
<</switch>>\
<hr>\
From here you're allowed to enter any main area.
Floor Door -> [[Undercity]] <-> [[Habitat Caves]] <-> [[Public Pool & Spa]]
Front Door -> [[Surface Park]] <-> [[Public Library]] <-> [[Bun-Bun Teahouse]]
[[Fertility Goddess Lounge]] <<if $debugReload>>Debug Reload:[[Explore City]]<</if>>Under Construction. The other Witches you met in the introduction are a big vehicle for making each protagonist choice unique and incentivizing multiple playthroughs.
[[Fertility Goddess Lounge]] <<silent>>
<<set _home to passage()>>
<<set _npcKey to $NPC_BY_HOME[_home]>>
<<set _sourceNPC to _npcKey ? State.variables[_npcKey] : null>>
<<set _npc to _sourceNPC ? clone(_sourceNPC) : {
path: "AB-Content/img/Bars/",
state: "404",
discount: 0,
babyCost: 0,
homePassage: "404",
cap: { normal: 0, heavy: 0, hyper: 0 }
}>>
<<set _DISCOUNTPARTITION to 20>>
<<if _sourceNPC>>
<<set _normalCost to _npc.babyCost * _npc.cap.normal * (1 - (_npc.discount / _DISCOUNTPARTITION))>>
<<set _normalCost to Number(_normalCost.toFixed(1))>>
<<set _heavyCost to _npc.babyCost * _npc.cap.heavy * (1 - (_npc.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to Number(_heavyCost.toFixed(1))>>
<<set _hyperCost to _npc.babyCost * _npc.cap.hyper * (1 - (_npc.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to Number(_hyperCost.toFixed(1))>>
<<PregnancyTest _npc>>
<<set _targetNormal to "Emily-" + $player.race + " Normal">>
<<set _targetHeavy to "Emily-" + $player.race + " Heavy">>
<<set _targetHyper to "Emily-" + $player.race + " Hyper">>
<</if>>
<</silent>>\
<<if $EMILY_HELP_TOKEN is "Repeated">>@@color:yellow; <<print $emily.responsible.last()>> is in good hands, $player.name! Thanks for bringing her to my attention, I'll keep her good all year long or until you stop me. Have fun out there!@@<<unset $EMILY_HELP_TOKEN>><<else>>@@color:yellow; Another day tending to Amber Burrows. What adventure will you have today?@@<</if>>
<img @src=" _npc.path + _npc.state + '.png'" width="512" height="512">
<<if not _pregnant and $emily.coopAvailable and $mana >= _normalCost>>\
<<link "Impregnation Spell" _targetNormal>>
<<set $mana -= _normalCost>>
<<set $manaMax += _npc.cap.normal * $globalManaMaxMod>>
<</link>> \
<</if>> \
Impregnation Spell cost <<print _normalCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant and $emily.coopAvailable and $mana >= _heavyCost>>\
<<link "Heavy Impregnation Spell" _targetHeavy>>
<<set $mana -= _heavyCost>>
<<set $manaMax += _npc.cap.heavy * $globalManaMaxMod>>
<</link>> \
<</if>> \
Heavy Impregnation Spell cost <<print _heavyCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant and $emily.coopAvailable and $mana >= _hyperCost>>\
<<link "Hyper Impregnation Spell" _targetHyper>>
<<set $mana -= _hyperCost>>
<<set $manaMax += _npc.cap.hyper * $globalManaMaxMod>>
<</link>> \
<</if>> \
Hyper Impregnation Spell cost <<print _hyperCost>><<if _pregnant>>(She is already pregnant)<</if>>
<hr>\
[[Chat with Emily]]
[[Manage Maiden Responsibilities]]
[[Return to Witch's Library->Witch's Library]]
[[Return to Fertility Goddess Lounge->Fertility Goddess Lounge]]<<do tag "Ollie">><<if $ollie.withdrawAvailable is false>> @@color: #FF6FD8; There you go, do your best today as well. We're all counting on you! @@ <<else>>@@color: #FF6FD8; Ollie of the Pomeranian Legion, ready to help! @@<</if>>
// You have $ollie.storedMana mana stored with Ollie //
<img @src=" $ollie.path + $ollie.state + '.png'" width="512" height="512"><</do>>
<<if $ollie.withdrawAvailable and $ollie.storedMana > 0 >><<link "Withdraw All">> <<silent>>
<<set $mana += $ollie.storedMana>>
<<set $ollie.storedMana to 0>>
<<set $ollie.withdrawAvailable to false>>
<<include "Ollie Image Handler">>
<<redo "Manabars">>
<<redo "Ollie">>
<</silent>><</link>><</if>>
[[Chat with Ollie]]
[[Fertility Goddess Lounge]] <!--Player Image Boilerplate-->
<<if $player.outfit is "Witch">>
<<set _imageOffset to 0>>
<<elseif $player.outfit is "Simple">>
<<set _imageOffset to 4>>
<<elseif $player.outfit is "Complex">>
<<set _imageOffset to 8>>
<<else>>
<<set _imageOffset to -99>>
<</if>>
<<set _playerStateNumber to $player.state>>
<<set _playerStateNumber to _playerStateNumber.replace(/[a-z]/gi, '');>>
<<set _playerStateNumber to Number(_playerStateNumber)>>
<<set _playerStateLetter to $player.state>>
<<set _playerStateLetter to _playerStateLetter.replace(/\d/g, '');>>
<<set _imageResultant to _playerStateNumber + _imageOffset>>
<<set _imageResultant to String(_imageResultant + _playerStateLetter)>>
<!--Player Images are stored as strings 1A thru 12A, Outfits are offset by 4, so calling the SIMPLE OUTFIT is achieved by adjusting the player integer by that image's offset to reach 5, 6, 7, and 8.-->
<<if _imageOffset < 0>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Player Outfit has an invalid value. Currently $player.outfit @@
<<elseif $player.path is "AB-Content/img/FGL/">>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:Red; Player Path is missing its target; Targets should be set during transformation sequences. Currently $player.path @@
<<else>>
<img @src=" $player.path + _imageResultant + '.png'" width="512" height="512">
<</if>><img src="AB-Content/img/FGL/Fii/FGL1.png" width="512" height="512">
@@color:orange; Perfect practice for both of you! Your first real casts, very exciting! Oh my, the angels and other witches are going to love seeing you like this. Now, let's talk more about pregnancy, genetics, repopulation festivals, and Amber Burrows. Emily this lecture is mostly for $player.name's benefit but it's still worth keeping all these in mind. I will now throw my kick-ass attitude in the trash and enter teacher mode...@@
//Fii clears her throat and tries to appear more formal.//
@@color:orange;     Both of you no doubt have noticed you can move around as though your first daughter was not there. This is caused by a levitation lift applied by the spell. It allows your spine and feet to be under less stress and you will be especially thankful for it at bigger sizes like mine. For reasons still being researched, the levitation lift is not equally effective on every person. You may see some maidens struggle even with it, but I'm glad to see both of you work well with the arcane. This same magic is also preventing you from entering a very painful state called <strong>LABOR</strong>, more on that beast later. The benefits of levitation and labor prevention last for 28-35 days. Thankfully, the labor prevention portion of the effect applies equally to everyone regardless of if the levitation fails.
    You two are both <strong>FULL-TERM</strong>, which means the babies inside were fully grown in seconds, are fully developed, and are waiting to be born. We'll circle back to birth later. For immortal entities such as myself, we are incapable of creating complex immortal beings in seconds. We must let them grow in our wombs over the course of 5 years. That is to say, I am going into my last year of gestation tomorrow and over the course of the final year you will see me get bigger. With mortals such as yourself, impregnation spells always result in full-term babies and eggs. The full-term baby will not grow further until it's outside your body, but if you hold a full-term baby inside yourself for too long, the 28-35 days mentioned earlier, then you enter <strong>LABOR</strong>. Your body will urge you to give birth to the baby yourself which I will emphasize is <strong>NOT FUN and VERY PAINFUL</strong>. Again we will circle back to birth later. Anywho - CRASH COURSE ON GENETICS!
    Babies share their race with their birth mother. Emily is holding a Wasp, $player.name is holding a $player.race. All humanoid offspring on Marmor are female, which you may have already realized during your short stay here $player.name. Barn animals and small wildlife are male and female as you expect, though. While mortals are mothers of their own race, heavenly beings like me can will themself to have whatever they want to have. They need only consider what they want to have as they cast the spell on themselves. In case you wanted to know: I'm gestating 8 Human Angels, 4 Oni Angels, 4 Pomeranian Angels, and 2 Green Slime Angels. Anyhow, the genetics of mortal children are based on their birth mother. Let's go over a maiden in your city, just for example: @@
<img src="AB-Content/img/Maiden/Kindra/1A.png" width="512" height="512">
@@color:orange; Kindra is a Bat. Her eyes are green, her hair is black, her wings have spikes, and her chest size is medium premium. Her initial fertility for the normal, heavy, and hyper spell are also there. These are all genetic phenotypes that Kindra has; Genes that are physically present and visible. Inside her ovaries is a set of replicating RNA strands that has been hauling ass for the past 24 years giving each of her eggs a phenotype for each of those areas. These strands can give her eggs traits that she herself does not have, but her family has had historically. They can also rarely contain <strong>MUTATED</strong> traits, traits that will be unique to that incoming offspring that can then become part of the family gene pool if I select that future egg as a maiden.
    Kindra is actually the first Bat to have Green Eyes; none of her sisters have that trait. By selecting her as Maiden, I am effectively introducing green eyes to the bat's gene pool. Make sense? Good. I selected her for another reason than just the eye color, but it stands as a good example. This also works in reverse, where I can select someone who has <strong>LOST</strong> something from a mutation to remove a trait from the gene pool. This is often how a mortal Human comes to be: Monkey lost their tail, that sort of thing. Some races mutate more or less frequently, with Common Rabbits easily being the most diverse species on Marmor right now.@@
[[Now let's talk Festivals]]
<<silent>><<set $fiiOrientation to true>><</silent>><img src="AB-Content/img/FGL/Fii/FGL1.png" width="512" height="512">
@@color:orange; Earlier I said you could hold the babies inside you upwards of 28-35 days, yes? So, to birth the children before your body forces you to, we hold Repopulation Festivals year round for both you two and the Maidens I selected. At the year's conclusion, I will be the one taking the stage and giving birth to new angels, completing the city ceremonies. What you two need to know is that my Repopulation Festivals are held when yourselves and every single Maiden I selected is present; bar the Bear. More on her in a second. Emily!@@
@@color:yellow; Ah! Still listening, totally didn't doze off ehehe....@@
@@color:orange; Emily as backup witch I am relying on you to tackle any Maiden that $player.name can't afford or that $player.name does not wish to do. $player.name!@@
"Listening, Goddess."
@@color:orange; When you are face-to-face with a Maiden and you do not wish to cast on them then you can have Emily do it for you. There may also be Maidens you encounter and can't afford right away, Emily is helpful in that situation as well. Both of you: there's a Bear Maiden in Amber Burrows that won't be available until after winter concludes and hibernation season is over. DO NOT WAKE HER UP. Wait for her. We will hold festivals without Bears until the Bears awaken. Understand?@@
@@color:yellow; Yes Fii.@@
"Yes Fii."
@@color:cyan; //Important notes//@@ <ol type="1">
<li>Goddess Fii holds Repopulation Festivals when all Maidens that can show up are pregnant and both you and Emily are pregnant</li>
<li>You can have Emily impregnate a Maiden once or permanently at your discretion.</li>
<li>If you set Emily to permanently handle a Maiden but change your mind later: Visit Emily in the Witch's Library and ask her to give responsibility back to you. </li>
</ol>
@@color:orange; You two will do great. $player.name, be sure to visit the older witches<<if $ollieIntro>>, Ollie already loves you.<<else>> and Ollie before you start.<</if>> I'll be busy kicking ass with my angels. However, at any time you urgently need me, there's a comically large red lever on the wall over there labeled "Witch Emergency". Throw it down and I'll be right over.@@
[[Emily and Fii depart, you remain in the Fertility Goddess Lounge for now->Day Before]] <!--Object initialization.
States are used as both pregnancy status and the image the character wants to use, as strings for example:
2B = Normal Pregnant and another Body Part expanded once.
4A = Hyper Pregnant and Another Body Part not expanded (A is the "default")
Path is that characters file path for loading their images.
Discount reduces the babyCost in mana cost calculations. A constant named _DISCOUNTPARTITION will usually make it so that discounts are worth 5% per point.
DiscountMax is the maximum discount. (At 10: 50%). This value can be raised by some in-game events but should never surpass 20 (Which would make them refund mana instead of costing mana or being free)
Population is how many babies that character has had thus far, including the currently unborn when that character is pregnant.
visitAvailable is a context variable that determines if you're allowed on a character's homePassage. Most characters don't care about it, but Cathy is a hibernating bear for the first 45 days so she's set to false at the start.
Expansion states are abbreviated as follows, and are always either true or false:
AE = Ass Expansion
BE = Breast Expansion
FU = Fertility Up
ITA = Identical Twins Acquired
Baby Cost is the cost to produce 1 offspring.
Capacity is how many offspring are associated with each impregnation spell (Normal / Heavy / Hyper)
-->
<<set $abbigail to {
state: "1A",
path: "AB-Content/img/Maiden/Abbigail/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Abbigail",
AE: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 2,
hyper: 5
}
}>>
<<set $benny to {
state: "1A",
path: "AB-Content/img/Maiden/Benny/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Benny",
AE: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 2,
hyper: 4
}
}>>
<<set $cathy to {
state: "1A",
path: "AB-Content/img/Maiden/Cathy/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: false,
homePassage: "Cathy",
babyCost: 50,
cap: {
normal: 1,
heavy: 3,
hyper: 8
}
}>>
<<set $crystal to {
state: "1A",
path: "AB-Content/img/Maiden/Crystal/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Crystal",
FU: false,
babyCost: 200,
cap: {
normal: 1,
heavy: 3,
hyper: 11
}
}>>
<<set $debra to {
state: "1A",
path: "AB-Content/img/Maiden/Debra/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Debra",
ITA: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 4,
hyper: 7
}
}>>
<<set $erika to {
state: "1A",
path: "AB-Content/img/Maiden/Erika/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Erika",
BE: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 3,
hyper: 9
}
}>>
<<set $illinois to {
state: "1A",
path: "AB-Content/img/Maiden/Illinois/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Illinois",
FU: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 2,
hyper: 5
}
}>>
<<set $kindra to {
state: "1A",
path: "AB-Content/img/Maiden/Kindra/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Kindra",
BE: false,
ITA: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 2,
hyper: 4
}
}>>
<<set $meadow to {
state: "1A",
path: "AB-Content/img/Maiden/Meadow/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Meadow",
FU: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 3,
hyper: 8
}
}>>
<<set $ophelia to {
state: "1A",
path: "AB-Content/img/Maiden/Ophelia/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Ophelia",
babyCost: 60,
cap: {
normal: 1,
heavy: 3,
hyper: 7
}
}>>
<<set $pauline to {
state: "1A",
path: "AB-Content/img/Maiden/Pauline/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Pauline",
BE: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 4,
hyper: 9
}
}>>
<<set $randy to {
state: "1A",
path: "AB-Content/img/Maiden/Randy/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Randy",
BE: false,
BE2: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 9,
hyper: 24
}
}>>
<<set $raspberry to {
state: "1TeaA",
path: "AB-Content/img/Maiden/Raspberry/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Raspberry",
FU: false,
babyCost: 50,
cap: {
normal: 1,
heavy: 2,
hyper: 5
}
}>>
<!-- Raspberry has multiple images based on location. Inside the Teahouse and inside her bedroom. This state flips dynamically based on which passage you are on, while leaving the number element of the state alone-->
<<set $speargrass to {
state: "1A",
path: "AB-Content/img/Maiden/Speargrass/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Speargrass",
babyCost: 50,
cap: {
normal: 1,
heavy: 5,
hyper: 8
}
}>>
<<set $tammy to {
state: "1A",
path: "AB-Content/img/Maiden/Tammy/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Tammy",
babyCost: 50,
cap: {
normal: 4,
heavy: 16,
hyper: 32
}
}>>
<<set $uuto to {
state: "1A",
path: "AB-Content/img/Maiden/Uuto/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Uuto",
babyCost: 50,
cap: {
normal: 1,
heavy: 3,
hyper: 10
}
}>>
<<set $winnoa to {
state: "1A",
path: "AB-Content/img/Maiden/Winnoa/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
homePassage: "Winnoa",
babyCost: 50,
cap: {
normal: 1,
heavy: 6,
hyper: 9
}
}>>
<<set $yggdra to {
state: "1A",
path: "AB-Content/img/Maiden/Yggdra/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
hyperAvailable: "Once",
homePassage: "Yggdra",
babyCost: 60,
cap: {
normal: 1,
heavy: 3,
hyper: 8
}
}>>
<!--Yggdra's Hyper has 3 possible states. "Once", "Denied", and "Recovered". The player can cast the Hyper on Yggdra for a first time, get a special scene, then turns to "Denied". While "Denied" the player can't cast Hyper on Yggdra. Later in the game, Fii will find a way to make this situation recoverable thanks to a breakthrough Ophelia makes, turning this to "Recovered". Relevant passages: Yggdra Hyper, EmilyLogic, Impregnation UI, Ophelia's Breakthrough-->
<!--The Player, Ollie, and Emily have a bit more going on as major characters so I'm separating them from the above. It should be noted that the $player values for Name, Personality, Race, Outfit, and Capacity are set to DEBUG VALUES by default; the player is explicitly expected to transform AWAY from the values during the tutorial. Emily's 'coopAvailable', meaning Co-Op available, is a way to prevent spell casting on her if you already impregnated yourself. Emily will always try to state-match the player so this gate prevents shenanagins. Emily's Responsible field is a reflection of her automation function, which allows players to move responsibility away from themselves and onto her.
Ollie is a mana bank, not an impregnatable character.-->
<<set $player to {
state: "1A",
path: "AB-Content/img/FGL/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
name: "Natalie",
personalityTags: ["Traveling","Earthling","Introvert"],
race: "Human",
outfit: "Clothes",
babyCost: 50,
cap: {
normal: 1,
heavy: 3,
hyper: 8
}
}>>
<<set $emily to {
state: "1A",
path: "AB-Content/img/FGL/Emily/",
discount: 0,
discountMax: 10,
population: 0,
visitAvailable: true,
coopAvailable: true,
homePassage: "Emily",
responsible: [],
babyCost: 50,
cap: {
normal: 1,
heavy: 5,
hyper: 8
}
}>>
<<set $ollie to {
state: "1A",
path: "AB-Content/img/FGL/Ollie/",
storedMana: 0,
visitAvailable: true,
homePassage: "Ollie",
withdrawAvailable: true
}>>
<!-- Default global stats not to be attached to an object-->
<<set $mana to 50, $draconicManaMax to 0, $draconicMana to 0, $manaMax to 50, $keyItems to [], $globalDiscountMod to 1, $globalManaMaxMod to 1>>
<!--Emily Power Grade Constants for Festival and assignment logics.-->
<<set $EMILY_GRADE_B to 150>>
<<set $EMILY_GRADE_A to 400>>
<<set $EMILY_GRADE_S to 600>>
<!-- Maiden home dictionary -->
<<set $MAIDEN_BY_HOME to {}>>
<<set _maidens to ["abbigail","benny","cathy","crystal","debra","erika","illinois","kindra","meadow","ophelia","pauline","randy","raspberry","speargrass","tammy","uuto","winnoa","yggdra"]>>
<<for _key range _maidens>>
<<set _obj to State.variables[_key]>>
<<if _obj and _obj.homePassage>>
<<set $MAIDEN_BY_HOME[_obj.homePassage] to _key>>
<</if>>
<</for>>
<!-- NPC home dictionary-->
<<set $NPC_BY_HOME to {}>>
<<set _npcs to ["emily", "ollie"]>>
<<for _key range _npcs>>
<<set _obj to State.variables[_key]>>
<<if _obj and _obj.homePassage>>
<<set $NPC_BY_HOME[_obj.homePassage] to _key>>
<</if>>
<</for>>
<!--Festival management and Maiden find order-->
<<set $festivalPresent to []>>
<<set $lastFestivalSpeakers to []>>
<!-- Default world state. Also put anything that could change between versions in here. When changing "versionMissing", do not count Cathy; she has her own check that will automatically fail. The value starts at 17 and as I complete characters that value drops by 1. When updating the $versionMissing value it is important to ALSO update the value in "Fertility Goddess Lounge" so that old saves can have the new requirements.
These characters are completed and thus adjusting the $versionMissing Variable:
Meadow. -->
<<set $day to 0, $maidenOnboard to 0, $versionMissing to 10, $gameVersion to "0.1", $AV_Moon to "New Moon", $AV_Sun to "Sunset", $AV_Tide to "Low Tide">><<if $hugged>>\
<<if $player.race is "Harpy">> //Tigerlily lunges forwards and wraps her arms around you, underneath your wings. Both of you squeeze the other. Your hands melt into her soft slime back just a bit, and her boobs swallow yours. Tigerlily is applying enough force to only slightly hurt. She releases.//
"Pleasure to meet you too, Tigerlily."
//Tigerlily stands next to you and points towards where Wilma is, you nod and start walking that way.//
<<elseif $player.race is "Cat">> //Tigerlily lunges forwards and wraps her arms around you. Both of you squeeze each other. Your hands melt into her soft slime back just a bit, and her boobs swallow yours. It does hurt at first but Tigerlily lowers the pressure when she notices. After getting it just right for a few seconds she releases.//
"You score a B Minus, try again next time. Let's hug more often."
//Tigerlily smiles with glee. She then stands next to you and points towards where Wilma is, you nod and start skipping that way.//
<<elseif $player.race is "Dragon">> //Tigerlily lunges forwards and wraps her arms around you. Both of you squeeze each other. Your claws melt into her soft slime back just a bit, but it doesn't bother Tigerlily at all. Likewise, her spine crushing hug doesn't hurt you at all, honestly, it feels like a fairly normal, high pressure hug. Tigerlily senses this and takes the opportunity to go all out. You get lost in her softness. Best hugging partner ever. She releases, super satisfied.//
@@color:#FF6D00; Woah-wow-wow! You're super tough, handling me at full strength. Don't be a stranger now, you hear?@@
//No words from you, just a blush and a nod. Tigerlily points towards where Wilma is, you nod and start walking that way. The fuzziness of her hug lingers on you; she gave you some real power. (Max Draconic Mana +1) <<set $draconicManaMax += 1, $draconicMana +=1>> @@color:cyan; (As the Black Dragon, earning hugs from Tigerlily will feel empowering. During your term, see what more you can do for her! Each protagonist race resonates with a different Witch, and Tigerlily is yours~)@@//
<<elseif $player.race is "Fox">>//Tigerlily lunges forwards and wraps her arms around you. Both of you squeeze each other, breasts pressed firmly. Your hands melt into her soft slime back just a bit and your tail brushes Tigerlily's hands... Uh oh. The fluffy tail is distracting Tigerlily -- OPE. TOO TIGHT. CAN'T BREATHE. You attempt to separate yourself from the ooze. Tigerlily releases you, shocked. //
@@color:#FF6D00; Awawawa! Sorry sorry, I didn't realize you were so fragile and your tail was so fluffy -- I was mesmerized. Are you okay?@@
"Yes, I recovered immediately when you complimented my tail, thanks hun. Instead of hugs I can let you cuddle the tail next time, how's that?"
//Tigerlily smiles with glee. She then stands next to you and points towards where Wilma is, you nod and start walking that way.//<</if>>\
<</if>><<if not $hugged>>\ @@color:#FF6D00; Aww. Well I hope I can earn the chance to ask again, okay? Wilma is right down yonder path behind me, hang a right then go straight.@@<br><</if>>\
//You follow the directions, entering an area with a lowered ceiling and no skylight. Feels like an older part of the library. The elf ahead greets you://
<img src="AB-Content/img/FGL/Support/Wilma.png" width="512" height="512">
@@color:#19b7ff; Ahem. Wilma Evergreen. Born same place and year as Tigerlily over there; we grew up as friends, but now lovers. As Backup Witch I saw exceptionally big bellies, lovely lovely big bellies. And hey, while you do your part, I hope you do too! Hmmm... what else to talk about, though.@@
<<switch $player.race>>
<<case "Harpy">> "Wait, you were onto something with the big belly statement there. I love those too!"
@@color:#19b7ff; Are you saying you're just as weird as ME? Now that you've made things interesting, why not... have a taste of largeness? If you like big bellies as much as you say you do, this should get you going.@@
//Wilma hovers her hands at the crystal ball and beckons you to look into it//
[[Look Inside|WilmaHarpy1]]
<<case "Dragon">> "Simple introduction is fine with me. I'm $player.name."
@@color:#19b7ff; Guess that makes both of us not-talkers. Ah, well. You ever want to learn more about 선스톤 빌리지 both Tiger and I have many stories. Dorothy is in the opposite wing, go meet her next. She's delicate, so try to lighten up a little, Okay?@@
"Good talk."
[[Walk to the opposite wing->Meet Dorothy]]
<<case "Cat">> "I'm $player.name. There's many things we could talk about! Like, for example, what's your real relationship with Tiger? Are you <strong>MARRIED</strong>? The way she prepared for your scolding was really cute!"
//The elf's face flushes and she shrinks into her robe//
@@color:#19b7ff; He-hey not so loud! Dah, can't even be mad at that remark. Tiger and I have a wedding scheduled early next year, Fii will tell you about it when it's nearly ready. Ahhh, I don't want to keep talking with you, sorry, you've spent my entire social battery with just two questions. Dorothy is in the opposite wing, okay?@@
"See you then, thanks!"
[[Walk to the opposite wing->Meet Dorothy]]
<<case "Fox">> "I mean, if you're not one for talking there's always other fun things we can do."
@@color:#19b7ff;Are you a sexual deviant or are your intentions more pure?@@
"Whichever one you need me to be."
@@color:#19b7ff;I'm engaged to Tiger, sorry. If you're looking for a partner, Dorothy is both single and looking.@@
"Can you even survive Tigerlily's hugs?"
@@color:#19b7ff;She's gotten a lot of practice on me. Anyways, Fii will let you know when the special day for us is. Why don't you go to the opposite wing and meet Dorothy?@@
[[Walk to the opposite wing->Meet Dorothy]]
<</switch>>
<<silent>><<unset $hugged>><</silent>>//You approach the crystal ball, which is currently housing a swirling mix of blue mist.//
@@color:#19b7ff; Orb of Fii, please recall me and Tiger's first heavy photoshoot. New girl, you're still too far away, really get up next to it.@@
<<linkappend "Look Inside">>
<hr><img src="AB-Content/img/FGL/Beatrice/Specials/CrystalBall1.png" width="608" height="416">
<span style="font-size: 0.8em;">@@color:#FF6D00; Wilma, you set that dumb ball up correctly? It's totally facing the wrong way.@@
@@color:#19b7ff; Is not! Smile for the shot, okay? We've got some huge bellies to show off now.@@
@@color:#FF6D00; Okay! Woah-Woah-Wow! Cheers to our first heavies, bestie!@@
//Flash//
선스톤 빌리지 //East Coast, Sunrise of day 24 year 2428// </span>
<hr>//You feel inspired to reach Heavy Impregnation capabilities as soon as you can; Max Mana +5 @@color:lime;+ 1 from Harpy Bonus@@//
@@color:cyan; (As the big belly enjoyer, Wilma will want to share big belly moments with you that inspire you to make others bigger too. Each protagonist race resonates with a different Witch, and yours is Wilma~)@@<<set $manaMax += 5*$globalManaMaxMod>><<redo "Manabars">>
"Woah! Hope I can make my Maidens that big soon"
@@color:#19b7ff;Hehe, you'll be able to go much further than this, just you see! As a fellow belly fiend, I'm totally open to sharing more. But hey, first day here right, the past Witches of Fii's other city are hiding in the opposite wing. Swoop by and visit me again later, Eagle birdie~@@
[[You thank her for the vision and head to the other wing|Meet Dorothy]]
<</linkappend>>//As you travel back through the dim main chamber and across to the opposite wing, the room gets brighter. WAY brighter. Towards the end of the wing you see a bright sky projection showing a fake building; oh and Dorothy://
<img src="AB-Content/img/FGL/Support/Dorothy.png" width="512" height="512">
@@color:#5F5FFF;My wings can feel your approach. Try stepping more lightly, fatty Ollie.@@
//She turns//
@@color:#5F5FFF;Oh, you're not Ollie. Guess I was wrong. You must be the new girl, I'm Dorothy Flutters, Backup Fertility Witch for 숲 폭포 5 years ago. The talented Main Witch was Gabrielle Tracker, which I hope you will visit if you have not already.@@
"New girl, yes, I'm $player.name"
<<switch $player.race>>
<<case "Harpy">> @@color:#5F5FFF;Charming eagle birdy you are, you got to pick, right?@@
"I did!"
@@color:#5F5FFF;If I could pick my race at birth I surely wouldn't have picked Butterfly. In case you didn't know, I hatched out of my egg as some sorta weird worm? And the teenager cocoon phase was NOT glamorous.@@
"You turned out pretty afterwards though."
@@color:#5F5FFF;Glad you think so, most of my sisters I'd argue came out even better than me. Maybe you'll meet them someday. Most likely after your term is over and live in Wabuck.@@
"Wabuck?"
@@color:#5F5FFF;Oh-Right. New. It's vocalized as "Wabuck" but spelled W-B-U-C-C. It stands for "Witch Bloodline Underground City Complex". Think of it as an exclusive city for witches. To SUPER fill you in; we are currently deep underground, beneath 선스톤 빌리지. The sky and windows here were artificially made by Gabrielle's mom and one of Tey's Rat Witches, Page I think.@@
"You say you live in Wabuck but it seems more like you live HERE specifically?"
@@color:#5F5FFF;Ah, well you see my brats are currently the grand age of FIVE and while I birthed and love them, Caterpillar are very messy and need a lot of food and attention. My sisters have my back. Doing stuff in the Library is my way of giving back to you guys, Emily and you.@@
"Oh, well, thanks then. Gabrielle is?"
@@color:#5F5FFF;Gabrielle wanders around, good luck. Hmm. Try the other wing. You know where Wilma is? Try around there but look down some of the bookshelf pillars.@@
[[Make way to Gabrielle|Meet Gabrielle]] \
<<case "Dragon">> @@color:#5F5FFF;Charming black lizard you are, you got to pick, right?@@
"Yes."
@@color:#5F5FFF;If I could pick my race at birth I surely wouldn't have picked Butterfly. In case you didn't know, I hatched out of my egg as some sorta weird worm? And the teenager cocoon phase was NOT glamorous. Imagine having to be spoonfed by your guardians for YEARS because neck down your body is reorganizing its guts just so you can look like a normal person. The physical therapy after breaking out also sucked.@@
"Looks worth it."
@@color:#5F5FFF;Glad you think so, most of my sisters I'd argue came out even better than me. Maybe you'll meet them someday. Most likely after your term is over and live in Wabuck.@@
"Wa-What?"
@@color:#5F5FFF;Oh-Right. New. It's vocalized as "Wabuck" but spelled W-B-U-C-C. It stands for "Witch Bloodline Underground City Complex". Think of it as an exclusive city for witches. To SUPER fill you in; we are currently deep underground, beneath 선스톤 빌리지. The sky and windows here were artificially made by Gabrielle's mom and one of Tey's Rat Witches, Page I think.@@
"Seems more like all of you live here."
@@color:#5F5FFF;Ah, well you see my brats are currently the grand age of FIVE and while I birthed and love them, Caterpillar are very messy and need a lot of food and attention. My sisters have my back. Doing stuff in the Library is my way of giving back to you guys, Emily and you. I'm sure it's a similar story for Wilma and the others.@@
"Oh, well, thanks then. Gabrielle is?"
@@color:#5F5FFF;Gabrielle wanders around, good luck. Hmm. Try the other wing. You know where Wilma is? Try around there but look down some of the bookshelf pillars.@@
[[Make way to Gabrielle|Meet Gabrielle]] \
<<case "Cat">> @@color:#5F5FFF;Charming kitty you are, you got to pick, right?@@
"Yes."
@@color:#5F5FFF;If I could pick my race at birth I surely wouldn't have picked Butterfly. In case you didn't know, I hatched out of my egg as some sorta weird worm? And the teenager cocoon phase was NOT glamorous. Imagine having to be spoonfed by your guardians for YEARS because neck down your body is reorganizing its guts just so you can look like a normal person. The physical therapy after breaking out also sucked.@@
"But you're so pretty now! Surely the cocoon phase is water under the bridge now."
@@color:#5F5FFF;... Yeah I guess so. Glad you think that way, most of my sisters I'd argue came out even better than me. Maybe you'll meet them someday. Most likely after your term is over and live in Wabuck.@@
"Where's that?"
@@color:#5F5FFF;Oh-Right. New. It's vocalized as "Wabuck" but spelled W-B-U-C-C. It stands for "Witch Bloodline Underground City Complex". Think of it as an exclusive city for witches. To SUPER fill you in; we are currently deep underground, beneath 선스톤 빌리지. The sky and windows here were artificially made by Gabrielle's mom and one of Tey's Rat Witches, Page I think.@@
"But your bedroom is the door with your name on it right over there, do you not live here?"
@@color:#5F5FFF;Ah, well you see my brats are currently the grand age of FIVE and while I birthed and love them, Caterpillar are very messy and need a lot of food and attention. My sisters have my back. Doing stuff in the Library is my way of giving back to you guys and future witches, like Emily and you. I'm sure it's a similar story for Wilma and the others.@@
"Oh, well, thanks then. Gabrielle is?"
@@color:#5F5FFF;Gabrielle wanders around, good luck. Hmm. Try the other wing. You know where Wilma is? Try around there but look down some of the bookshelf pillars.@@
[[Make way to Gabrielle|Meet Gabrielle]] \
<<case "Fox">>@@color:#5F5FFF;Charming Fox you are, you got to pick, right?@@
"Yes. Gorgeous right?"
@@color:#5F5FFF; Indeed. If I could pick my race at birth I surely wouldn't have picked Butterfly. In case you didn't know, I hatched out of my egg as some sorta weird worm? And the teenager cocoon phase was NOT glamorous. Imagine having to be spoonfed by your guardians for YEARS because neck down your body is reorganizing its guts just so you can look like a normal person. The physical therapy after breaking out also sucked.@@
"But you're so pretty now! Just like me."
@@color:#5F5FFF;... Yeah I guess so. Glad you think that way, most of my sisters I'd argue came out even better than me. But if you think I'm good enough then... um, miss?@@
"Still $player.name."
@@color:#5F5FFF;Oh-Right. Sorry. The intrusive thoughts are winning@@
//She grabs a hair brush from behind the book pile//
@@color:#5F5FFF;Can I touch and brush your tail, $player.name? Fox tails are so... enchanting.@@
[[Brush Session with Dorothy]]
<</switch>>//You wander back to the opposite wing with the low ceiling and chandeliers. You find Gabrielle quickly enough. Once she spots you though she gives you no room to speak.//
<img src="AB-Content/img/FGL/Support/Gabrielle.png" width="512" height="512">
@@color: #FFB244; There you are! I was looking for you and Wilma said I just missed you. Gabrielle Tracker, main Fertility Witch of 숲 폭포 5 years ago. Do I look familiar? Fii said I might and also said you could be familiar with a distant relative of mine named Page. Quick and short: All Goddesses house the Orange Rat bloodline. We're all blood related but different branches, so I don't really know Page and her daughters and you may not either. @@ //-She unleashes a torrent of words about her familial relationships and what she did last week but you've zoned out now-// @@color: #FFB244;Oh I'm swallowing the air, your turn! @@
<<switch $player.race>>
<<case "Harpy">> "$player.name, connoisseur of all things big belly. The pleasure is mine."
@@color: #FFB244; Ohoho, I bet you'd make Wilma very happy. Probably not as happy as when she's with Tigerlily, but still!@@
[[Introductions concluded, you return to the Fertility Goddess Lounge->Day Before]] \
<<case "Dragon">> "$player.name. Sorry I didn't sign up to talk much, but I hope my power will be of use."
@@color: #FFB244; Hmmm... Silent strong type? Tigerlily could teach you things, I bet. Whenever you want to climb out of your shell I'll be here!@@
[[Introductions concluded, you return to the Fertility Goddess Lounge->Day Before]] \
<<case "Cat">>"I'm $player.name. Don't I scream 'Ahhhh adorable let me pet you'? I think I do. I-" //you begin spilling out IRL details about yourself to make her more familiar with you. Your occupation, life on Earth, some other nonsense that doesn't really mean anything to her but means a lot to you. Oh how the tables turn. After about 4 minutes of yapping your head off you finally give her space to talk.//
@@color: #FFB244;... Yeah, I deserved that. But hey, since we know each other so in depth now... wanna do something fun with magic? @@
"Always!"
[[She leads you to a door with her name on it]]\
<<case "Fox">> "Okay then, I'm $player.name. I don't have NEARLY as much world experience here as you do, so I hope you weren't expecting an exposition dump from me."
@@color: #FFB244; Oh? True, Fii did say you're not from here... Hm... Fluffy Fox tail, big boobs, high fertility. Here for a fun time... Dorothy sounds like a good fit for you, I think. I'm single, but you're not my type. That said, if you need me for anything I'll be around, bye bye!@@
[[Introductions concluded, you return to the Fertility Goddess Lounge->Day Before]] \
<</switch>><<set $witchIntro to true>>
//Dorothy lets you take her seat. She flutters her wings a bit lifting herself off the ground and cast - @@color:lime; Levitation@@ - on herself. She carefully floats herself near your tail//
@@color:#5F5FFF;Always wanted to do this.@@
//She glides the brush against your tail, from the base all the way to the tip. It's invigorating. You feel like... your beauties are merging somehow. She does it again, slightly offset from her original position, picking up new fur. The pulse of dopamine strikes every time she repeats.// (Max Mana +4) <<set $manaMax += 4 * $globalManaMaxMod>><<redo "Manabars">>
@@color:#5F5FFF;Well that was as satisfying as I anticipated.@@
//Dorothy lands her boots on the ground and gets her face closer to yours.//
@@color:#5F5FFF;Want to... do anything else? Well. I do stay in this part of the library often so, drop by from time to time, okay gorgeous? We'll be inseparable.@@
//She flicks your forehead lightly//
"Bah, always flirting with temptation, Dorothy? Kiss me already."
@@color:#5F5FFF;Have to build up to a grand finale, right? Seducing the Maidens isn't allowed, but me? I'm the perfect outlet for you. If you ever need stimulation, you know where I am. Do it to a rhythm and it will feel better each time.@@
@@color:cyan; (As the Fox Witch specifically, Dorothy is allowed to stimulate you, a favor you can't ask maidens for. All good things in moderation: Every few days you can drop by for a brush session and later on... maybe something else? Each protagonist race resonates with a different Witch, and Dorothy is yours~)@@
"I may just take you up on that offer, then. There's one more Witch, right?"
@@color:#5F5FFF; Gabrielle likes to hide; same section as Wilma is most likely. Toodles.@@
[[You make way to Gabrielle|Meet Gabrielle]]//Gabrielle's bedroom is neat and small. Somewhat featureless, having only a bed, bedside table, wardrobe, and full-length mirror. //
"I'm only allowed to cast the Impregnation Spells right?"
@@color: #FFB244; Correct! What we'll do is I'll teach you the motion of a cool spell, then you can ask Fii if you're allowed to cast it.@@
"Great! What is it?"
@@color: #FFB244; It's a spell to make your eyes all sparkly, here, stand in front of my mirror.@@
<<include "Player Image Boilerplate">>
@@color: #FFB244; Perfect perfect. Okay. Take your index fingers and point them cutely at your eyes. You know how.@@
//You make the cute motion//
@@color: #FFB244; Yes, then you'd just say@@ @@color:lime;"Sparkle Mist"@@ @@color: #FFB244; and you'll use about half of 1 mana to create a shower of sparkles that last one second. It'll add a lot of charm, trust me!@@
//Gabrielle demonstrates the spell to you.//
"Okay, great, but Fii is usually busy right? How do I get her permission?"
@@color: #FFB244; Via Ollie, usually. Here, I'll call her to get her in here.@@
//You wait a few moments and Ollie enters the room//
<img @src=" 'AB-Content/img/FGL/Ollie/' + $ollie.state + '.png'" width="512" height="512">
@@color: #FF6FD8; Hi Gabby! You needed me? Oo, $player.name's here too! You're all being well behaved, right?@@
"Of course we are, Ollie. Can you please please ask Fii if I can have permission to cast Sparkle Mist? Pleasssseee?"
@@color: #FF6FD8; Eh, do you really need that? Wait, don't- ah, you're too cute. Okay, I'll let you know soon. Seems like another fun year with Gabrielle is in order.@@
//Ollie retreats//
"Yay! I hope Fii approves."
@@color: #FFB244;Me too. I'm thinking we'll be great friends, drop by any time!@@
//(The fun moment really seeped into you - Max Mana +4!)// <<set $manaMax +=4 * $globalManaMaxMod>>
@@color:cyan; (As the Cat Witch, Gabrielle really wants to support you in your endeavour to be the cutest Witch in history. Each protagonist race resonates with a different Witch, and Gabrielle is yours~)@@
[[Introductions are done so you return to the Fertility Goddess Lounge->Day Before]] <img @src="'AB-Content/img/FGL/Ollie/' + $ollie.state + '.png'" width="512" height="512">
@@color: #FF6FD8;Excellent. Mana is a spiritual element of all living things, from flowers to people. In fact, having a mana capacity of exactly zero is how immortals can diagnose someone or something as dead. Magic will use this ethereal energy to accomplish something, that's called casting a spell. Ethereal mana you fail to use will prevent your body from generating new mana; so I'm here to prevent an inefficiency. Before you sleep for the day, I absorb any mana you didn't use, and you will restore your mana in your sleep like all beings do. You can then come to me the next morning or whenever you like to reclaim that mana.
    However, when trying to STORE mana outside of the host it can't remain in an ethereal state -- It has to become a physical state. That physical state can then be re-converted into the ethereal state. Mana in the physical state is dead-weight and inert, it can't be used for anything. It also can't be stored outside a live body. This creates what is called "mana fat" for whoever chooses to store it. What more, storage for mana is limited: there is a "Too much" where my ability to absorb from you will no longer be possible as my body rejects intaking more mana fat. For your information that limit is around 4000.@@
"Can I get a frame of reference for how much mana takes how much space?"
//Ollie pushes a button under the counter. Fii is over shortly after.//
<img src="AB-Content/img/FGL/Fii/FGL1.png" width="512" height="512">
@@color: orange; A demonstration of mana fat? Sure. Ollie, I'll give you some then take it right back a minute later.@@
//Ollie gets behind Fii and presses the palms of her hands on her back. A groan can be heard as Ollie slowly... builds up. She walks back over.// <<set $ollie.state to "2A">>
<img @src="'AB-Content/img/FGL/Ollie/' + $ollie.state + '.png'" width="512" height="512">
@@color: #FF6FD8; This is 200 mana in physical form. See how it spreads all over? To claim mana back from me, I have to look at you juusssst right. Okay Fii, you can have it back: @@
//She turns to Fii. Looks at her "Just right" (Still not sure what that means) and sure enough the weight evaporates; trailing to Fii in the form of a ghostly white mist. The elastic of her clothes stays attached as she slims. Once back to her original form, Fii departs.//
@@color: #FF6FD8; Okidoki, that's all there is to it! I bridge your inefficiency by making sure you go to bed with an empty mana pool.@@ <<set $ollie.state to "1A">>
[[Anything else to say about yourself?->Ollie Continued]]<img @src="'AB-Content/img/FGL/Ollie/' + $ollie.state + '.png'" width="512" height="512">
@@color: #FF6FD8;I'm part of Fii's Pomeranian legion! Bark Bark! Tehe, true little lap dogs we are. That said! Treat me responsibly, okay? I'm no chew toy. From what I've heard, an angel under Goddess Tey named "Bibi" used to help you. I can't really give advice, though, so this time around the Witch's Library will be a much better resource. Bibi was around for tens of generations but I've only been around for two. Sorry!@@
<<switch $player.race>>
<<case "Harpy">> "Got it! I'll check with the Library witches when I need advice."
<<case "Cat">> "No probs! See you around, cutie Ollie!"
<<case "Dragon">> //You nod to signify you understand, Ollie smiles back.//
<<case "Fox">> "It's not a problem, hun. We're all experts in something."
<</switch>>\
[[Thank her and leave->Day Before]]
<<silent>><<set $ollieIntro to true>><</silent>><<silent>>
<<if $ollie.visitAvailable>>
<<if $ollie.storedMana >= 2000>>
<<set $ollie.state to "7A">>Logtext: OLLIE IMAGE 7
<<elseif $ollie.storedMana >= 1500>>
<<set $ollie.state to "6A">>Logtext: OLLIE IMAGE 6
<<elseif $ollie.storedMana >= 1000>>
<<set $ollie.state to "5A">>Logtext: OLLIE IMAGE 5
<<elseif $ollie.storedMana >= 750>>
<<set $ollie.state to "4A">>Logtext: OLLIE IMAGE 4
<<elseif $ollie.storedMana >= 500>>
<<set $ollie.state to "3A">>Logtext: OLLIE IMAGE 3
<<elseif $ollie.storedMana >= 250>>
<<set $ollie.state to "2A">>Logtext: OLLIE IMAGE 2
<<else>>
<<set $ollie.state to "1A">>Logtext: OLLIE IMAGE 1
<</if>>
<<else>>
Logtext: Ollie is not available, no action was taken.
<</if>>
<</silent>>//Here you can manage who Emily is visiting. //
[[Return to Emily->Emily]]
//@@color:cyan; To make someone Emily's responsibility, go to that Maiden's page and click the "Assign to Emily (Repeatedly)" link. Using the "Ask Emily for Help (Once)" link will cause Emily to normal impregnate that maiden just that once while keeping you responsible in the future. On this screen, you can undo the "Assign to Emily (Repeatedly)" decisions you have made.@@ //
<<nobr>>
<<do tag "listing">> <br>
The following are currently Emily's responsibility: <br>
<<if $emily.responsible.length is 0>>
(Nobody)
<<else>>
<ul>
<<for _name range $emily.responsible>>
<<capture _name>>
<li>
_name --
<<link "Reclaim">>
<<set $emily.responsible to $emily.responsible.filter(n => n !== _name)>>
<<redo "listing">>
<</link>>
</li>
<</capture>>
<</for>>
</ul>
<</if>>
<</do>>
<</nobr>><<silent>> <!--Player uses the core of "Maiden Recogntion" stand-alone since the player's rooms aren't in a dictionary and they aren't a Maiden.-->
<<set _maiden to $player>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _normalCost to Number(_normalCost.toFixed(1))>>
<<set _heavyCost to _maiden.babyCost * _maiden.cap.heavy * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to Number(_heavyCost.toFixed(1))>>
<<set _hyperCost to _maiden.babyCost * _maiden.cap.hyper * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to Number(_hyperCost.toFixed(1))>>
<<PregnancyTest $player>>
<</silent>>\
//You enter your room. Home sweet home. Several adornments in your room appear to be of use for your species specifically, including a feather preener, wing rests on sitting furniture, <<if $player.population <=1>>an empty incubator<<else>>occupied incubators<</if>>, among other things.
<<if $player.population>1>>// A series of incubators is housing your recently layed eggs, with note to move hatched chicks to the nursery, and that Ollie will help you watch them while you're out.//<</if>>
Your wall calendar states that it is day $day<<if $day<=360>>, year 2438 <<else>> (Currently in endless mode; you're stuck in 2438 forever!)<</if>>//
<<do tag "note">><<if not $EarthlingSolarNote1Discarded>>   <<linkappend "A note is pinned near the calendar">>
@@color:cyan;     Earthling, this is a note from Reginae about Time and the Cosmos. This note is not particularly important, so feel free to discard it if you do not care, have saved its contents elsewhere, or have seen it enough:
    Marmor orbits its star, Solen, every 360 Marmor days. The planet's tilt is very slight compared to your planet, Earth. Seasons are practically non-existent for equatorial cities, but going further north or south makes it more noticeable.
Marmor completes a rotation on its axis every 20 Marmor hours. 1 Marmor hour is 100 Marmor minutes, and 1 Marmor minute is 100 Marmor seconds. Your Earth seconds are standardized to caesium 133, while Marmor seconds are standardized to reverberations against "Clock Coral" in sea water. Converted entirely to Earth seconds a day on Marmor lasts 80,010 Earth seconds. (1333.5 Earth minutes, 22.225 Earth hours). On the planet of Marmor, equatorial cities do not track the seasons, but those sufficiently north or south do.
    Oh, and weeks and months are not recognized as something to be tracked on a calendar, but rather a way to communicate phenomena that last in increments of about that long on Earth. It's a feature we higher beings accidentally introduced to them, they don't understand why it's 7 days or 30 days at all and some cities have completely overwritten those words to mean 3.6 days or 36 days -- another way to say 1% or 10% of the year. You'll just have to infer what a week or month actually means as you hear it; the locals won't think to explain it. They just use whatever was drilled into them in school.
    Day 1 marks the midpoint of summer in the northern hemisphere and the midpoint of winter in the southern hemisphere. Amber Burrows is in the southern hemisphere.
    Bears in Amber Burrows hibernate through winter which concludes on day 45 and begins again on day 315.
    Day 360 is recognized as the birthday of angels just as day 1 is recognized as the birthday of mortals. All mortals go up in age at midnight on the first day of the year, no exceptions. You won't hear about birthdays or birthday parties. No other days of the year carry any significance unless you are a Moon Elf or someone's family created an occasion for that day.
Hope that helps.@@
<<link "Collapse Note Text">><<redo "note">><</link>>
<<link "Discard Note from Reginae">><<set $EarthlingSolarNote1Discarded to true>><<redo "note">><</link>><</linkappend>><</if>><</do>>
You have a bedside table with a milk pump, alarm clock, and task list on it.
<<do tag "Fiinote">><<if not $earthlingPumpNoteDiscarded>>   <<linkappend "A note is attached to the pump">>
    @@color:orange; On Marmor, lactation is not only induced by pregnancy and birth but additionally produced in reaction to a scent newborns let loose into the air when hungry. Almost anyone that adopts your kin with intention to raise them will produce milk for them. The notable exceptions are Dragons and Lizards who have evolved away from milk in favor of jamming nutrition into the eggs and stimulating the ability to eat mushy solids as soon as possible. For everyone else: Breast size is no obstacle. Small chests can be just as productive as big chests; the only difference is how much can be stored before it leaks. Because production of milk is stimulated by hungry newborns, accidental leaking without being able to feed someone is rare.
    A pump has also been left for you and is handed out to Maidens when they attend their first festival. If you feel swollen or notice a leak, press the pump nozzle against the breast and push the magic sigil on the top to drain. Donate it to the nursery or nuns once the container is full. Ollie can provide additional containers if needed. Good luck, mother to be.
-Fertility Goddess Fii@@
@@color:#AD98DC; Full list of Species that do not produce milk are as follows:
<ul>
<li> Blue Dragon and Black Dragon (These are Identified by tail color, horn shape, and are flat as a board.)</li>
<li> Violet Dragon (These have a moderate chest size that stores noxious fumes instead of milk.)</li>
<li> Red Dragon and Green Dragon (Chests are flame sacs: Green Dragon flame sacs are smaller but spit fire more potent, while Red Dragon flame sacs are bigger but spit fire less potent. Mind you, fire is still fire!)</li>
<li> Komodo Monitor (Distinguished by Lizard tail, large general body size, and forked tongue.) </li>
<li> Basic, Beaded, Horned, and Frilled Lizard (Distinguished by Lizard tail and their namesake feature. Petite compared to the Komodo Monitors.) </li>
</ul>@@ <<link "Collapse Note Text">><<redo "Fiinote">><</link>>
<<link "Discard Note from Fii">><<set $earthlingPumpNoteDiscarded to true>><<redo "Fiinote">><</link>><</linkappend>><</if>><</do>>
You admire yourself in your mirror:
<<do tag "Mirror">><<include "Player Image Boilerplate">><</do>>
Outfit Change: \
<<link "Witch">><<set $player.outfit to "Witch">><<redo "Mirror">><</link>><<if $simpleOutfitCurrent >= 5>> | <<link "Simple">><<set $player.outfit to "Simple">><<redo "Mirror">><</link>><</if>>
<<if not _pregnant and $mana >= _normalCost>>[[Impregnation Spell|Harpy Protag Normal][$mana -= _normalCost, $manaMax += _maiden.cap.normal * $globalManaMaxMod]]<</if>> Impregnation Spell cost _normalCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>[[Heavy Impregnation Spell|Harpy Protag Heavy][$mana -= _heavyCost, $manaMax += _maiden.cap.heavy * $globalManaMaxMod]]<</if>> Heavy Impregnation Spell cost _heavyCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _hyperCost>>[[Hyper Impregnation Spell|Harpy Protag Hyper][$mana -= _hyperCost, $manaMax += _maiden.cap.hyper * $globalManaMaxMod]]<</if>> Hyper Impregnation Spell cost _hyperCost <<if _pregnant>>(You are already pregnant)<</if>>
[[Return to Fertility Goddess Lounge->Fertility Goddess Lounge]]
<hr>\
Running Task List
@@color: cyan; (As you explore you may encounter requests from other people that you can help with. Those are put here.)@@
<ul>
<li> ??? (Bun-Bun Teahouse - NPC Quest)</li>
<li> <<if $spiderSubquest is undefined>>??? (Surface Park - NPC Quest)<<elseif $spiderSubquest is "Started">>A Spider in the Surface Park Weaving Tent named "Stem" wants to see herself Hyper. How can I show her without actually doing it? (Quest will not be completable until another Maiden's content is released) <<elseif $spiderSubquest is "Finished">>@@color:green; Quest for NPC "Stem" completed; Draconic Tablet for Constructors is in your possession.@@<</if>> </li>
<li> ??? (Public Pool& Spa - NPC Quest) </li>
<li> <<if $yggdra.hyperAvailable === "Once">> ??? (Lamia Maiden) <<elseif $yggdra.hyperAvailable === "Denied">> Maiden Yggdra is incapable of Hyper Pregnancies without going into labor prematurely. (Quest will not be completable until another Maiden's content is released) <<elseif $yggdra.hyperAvailable === "Recovered">> @@color:green; Yggdra is safely capable of Hypers again. Discount bonuses and Festival imagry rewarded.@@ <</if>></li>
</ul><<silent>> <!--Player uses the core of "Maiden Recogntion" stand-alone since the player's rooms aren't in a dictionary and they aren't a Maiden.-->
<<set _maiden to $player>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _normalCost to Number(_normalCost.toFixed(1))>>
<<set _heavyCost to _maiden.babyCost * _maiden.cap.heavy * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to Number(_heavyCost.toFixed(1))>>
<<set _hyperCost to _maiden.babyCost * _maiden.cap.hyper * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to Number(_hyperCost.toFixed(1))>>
<<PregnancyTest $player>>
<</silent>>\
//You enter your room. Home sweet home. Several adornments in your room appear to be of use for your species specifically, including seat heaters, files for your horns and claws, among other things.
Your wall calendar states that it is day $day<<if $day<=360>>, year 2438 <<else>> (Currently in endless mode; you're stuck in 2438 forever! Seasons are ignored; Cathy is available.)<</if>>//
<<do tag "note">><<if not $EarthlingSolarNote1Discarded>>   <<linkappend "A note is pinned near the calendar">>
@@color:cyan;     Earthling, this is a note from Reginae about Time and the Cosmos. This note is not particularly important, so feel free to discard it if you do not care, have saved its contents elsewhere, or have seen it enough:
    Marmor orbits its star, Solen, every 360 Marmor days. The planet's tilt is very slight compared to your planet, Earth. Seasons are practically non-existent for equatorial cities, but going further north or south makes it more noticeable.
Marmor completes a rotation on its axis every 20 Marmor hours. 1 Marmor hour is 100 Marmor minutes, and 1 Marmor minute is 100 Marmor seconds. Your Earth seconds are standardized to caesium 133, while Marmor seconds are standardized to reverberations against "Clock Coral" in sea water. Converted entirely to Earth seconds a day on Marmor lasts 80,010 Earth seconds. (1333.5 Earth minutes, 22.225 Earth hours). On the planet of Marmor, equatorial cities do not track the seasons, but those sufficiently north or south do.
    Oh, and weeks and months are not recognized as something to be tracked on a calendar, but rather a way to communicate phenomena that last in increments of about that long on Earth. It's a feature we higher beings accidentally introduced to them, they don't understand why it's 7 days or 30 days at all and some cities have completely overwritten those words to mean 3.6 days or 36 days -- another way to say 1% or 10% of the year. You'll just have to infer what a week or month actually means as you hear it; the locals won't think to explain it. They just use whatever was drilled into them in school.
    Day 1 marks the midpoint of summer in the northern hemisphere and the midpoint of winter in the southern hemisphere. Amber Burrows is in the southern hemisphere.
    Bears in Amber Burrows hibernate through winter which concludes on day 45 and begins again on day 315.
    Day 360 is recognized as the birthday of angels just as day 1 is recognized as the birthday of mortals. All mortals go up in age at midnight on the first day of the year, no exceptions. You won't hear about birthdays or birthday parties. No other days of the year carry any significance unless you are a Moon Elf or someone's family created an occasion for that day.
Hope that helps.@@
<<link "Collapse Note Text">><<redo "note">><</link>>
<<link "Discard Note from Reginae">><<set $EarthlingSolarNote1Discarded to true>><<redo "note">><</link>><</linkappend>><</if>><</do>>
You have a bedside table with an alarm clock and task list on it.
<<do tag "Fiinote">><<if not $earthlingPumpNoteDiscarded>>   <<linkappend "A note is stickied on the table">>
    @@color:orange; I was not anticipating for Reginae to allow you to become a Dragon, so it's making me prepend the note: Your body is physically incapable of producing breast milk. And your babies, once they hatch, will not need it. That said, please treat the rest of this note as an educational piece so you know how everyone else operates:
    On Marmor, lactation is not only induced by pregnancy and birth but additionally produced in reaction to a scent newborns let loose into the air when hungry. ==Almost anyone that adopts your kin with intention to raise them will produce milk for them. The notable exceptions are== Dragons and Lizards ==who== have evolved away from milk in favor of jamming nutrition into the eggs and stimulating the ability to eat mushy solids as soon as possible. For everyone else: Breast size is no obstacle. Small chests can be just as productive as big chests; the only difference is how much can be stored before it leaks. Because production of milk is stimulated by hungry newborns, accidental leaking without being able to feed someone is rare.
    A pump ==has also been left for you and== is handed out to Maidens when they attend their first festival. ==If you feel swollen or notice a leak, press the pump nozzle against the breast and push the magic sigil on the top to drain. Donate it to the nursery or nuns once the container is full. Ollie can provide additional containers if needed.== Good luck, mother to be.
-Fertility Goddess Fii@@
@@color:#AD98DC; Full list of Species that do not produce milk are as follows:
<ul>
<li> Blue Dragon and Black Dragon (These are Identified by tail color, horn shape, and are flat as a board.)</li>
<li> Violet Dragon (These have a moderate chest size that stores noxious fumes instead of milk.)</li>
<li> Red Dragon and Green Dragon (Chests are flame sacs: Green Dragon flame sacs are smaller but spit fire more potent, while Red Dragon flame sacs are bigger but spit fire less potent. Mind you, fire is still fire!)</li>
<li> Komodo Monitor (Distinguished by Lizard tail, large general body size, and forked tongue.) </li>
<li> Basic, Beaded, Horned, and Frilled Lizard (Distinguished by Lizard tail and their namesake feature. Petite compared to the Komodo Monitors.) </li>
</ul>@@ <<link "Collapse Note Text">><<redo "Fiinote">><</link>>
<<link "Discard Note from Fii">><<set $earthlingPumpNoteDiscarded to true>><<redo "Fiinote">><</link>><</linkappend>><</if>><</do>>
You admire yourself in your mirror:
<<do tag "Mirror">><<include "Player Image Boilerplate">><</do>>
Outfit Change: <<link "Witch">><<set $player.outfit to "Witch">><<redo "Mirror">><</link>><<if $simpleOutfitCurrent >= 5>> | <<link "Simple">><<set $player.outfit to "Simple">><<redo "Mirror">><</link>><</if>>
<<if not _pregnant and $mana >= _normalCost>>[[Impregnation Spell|Dragon Protag Normal][$mana -= _normalCost, $manaMax += _maiden.cap.normal * $globalManaMaxMod, $draconicManaMax += _maiden.cap.normal * $globalManaMaxMod]]<</if>> Impregnation Spell cost _normalCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>[[Heavy Impregnation Spell|Dragon Protag Heavy][$mana -= _heavyCost, $manaMax += _maiden.cap.heavy * $globalManaMaxMod, $draconicManaMax += _maiden.cap.heavy * $globalManaMaxMod]]<</if>> Heavy Impregnation Spell cost _heavyCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _hyperCost>>[[Hyper Impregnation Spell|Dragon Protag Hyper][$mana -= _hyperCost, $manaMax += _maiden.cap.hyper * $globalManaMaxMod, $draconicManaMax += _maiden.cap.hyper * $globalManaMaxMod]]<</if>> Hyper Impregnation Spell cost _hyperCost <<if _pregnant>>(You are already pregnant)<</if>>
[[Return to Fertility Goddess Lounge->Fertility Goddess Lounge]]
<hr>\
Running Task List
@@color: cyan; (As you explore you may encounter requests from other people that you can help with. Those are put here.)@@
<ul>
<li> ??? (Bun-Bun Teahouse - NPC Quest)</li>
<li> <<if $spiderSubquest is undefined>>??? (Surface Park - NPC Quest)<<elseif $spiderSubquest is "Started">>A Spider in the Surface Park Weaving Tent named "Stem" is curious what she'd look like pregnant. I'm not allowed to impregnate non-maidens, so how can I show her without actually doing it? (Quest will not be completable until another Maiden's content is released) <<elseif $spiderSubquest is "Finished">>@@color:green; Quest for NPC "Stem" completed; Draconic Tablet for Constructors is in your possession.@@<</if>> </li>
<li> ??? (Public Pool& Spa - NPC Quest) </li>
<li> <<if $yggdra.hyperAvailable === "Once">> ??? (Lamia Maiden) <<elseif $yggdra.hyperAvailable === "Denied">> Maiden Yggdra is incapable of Hyper Pregnancies without going into labor prematurely. (Quest will not be completable until another Maiden's content is released) <<elseif $yggdra.hyperAvailable === "Recovered">> @@color:green; Yggdra is safely capable of Hypers again. Discount bonuses and Festival imagry rewarded.@@ <</if>></li>
</ul><<silent>> <!--Player uses the core of "Maiden Recogntion" stand-alone since the player's rooms aren't in a dictionary and they aren't a Maiden.-->
<<set _maiden to $player>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _normalCost to Number(_normalCost.toFixed(1))>>
<<set _heavyCost to _maiden.babyCost * _maiden.cap.heavy * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to Number(_heavyCost.toFixed(1))>>
<<set _hyperCost to _maiden.babyCost * _maiden.cap.hyper * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to Number(_hyperCost.toFixed(1))>>
<<PregnancyTest $player>>
<</silent>>\
//You enter your room. Home sweet home. Several adornments in your room appear to be of use for your species specifically, including a cat tower, some weird laser pointer toy, a dizzying amount of stress toys, and other things.
Your wall calendar states that it is day $day<<if $day<=360>>, year 2438 <<else>> (Currently in endless mode; you're stuck in 2438 forever!)<</if>>//
<<do tag "note">><<if not $EarthlingSolarNote1Discarded>>   <<linkappend "A note is pinned near the calendar">>
@@color:cyan;     Earthling, this is a note from Reginae about Time and the Cosmos. This note is not particularly important, so feel free to discard it if you do not care, have saved its contents elsewhere, or have seen it enough:
    Marmor orbits its star, Solen, every 360 Marmor days. The planet's tilt is very slight compared to your planet, Earth. Seasons are practically non-existent for equatorial cities, but going further north or south makes it more noticeable.
Marmor completes a rotation on its axis every 20 Marmor hours. 1 Marmor hour is 100 Marmor minutes, and 1 Marmor minute is 100 Marmor seconds. Your Earth seconds are standardized to caesium 133, while Marmor seconds are standardized to reverberations against "Clock Coral" in sea water. Converted entirely to Earth seconds a day on Marmor lasts 80,010 Earth seconds. (1333.5 Earth minutes, 22.225 Earth hours). On the planet of Marmor, equatorial cities do not track the seasons, but those sufficiently north or south do.
    Oh, and weeks and months are not recognized as something to be tracked on a calendar, but rather a way to communicate phenomena that last in increments of about that long on Earth. It's a feature we higher beings accidentally introduced to them, they don't understand why it's 7 days or 30 days at all and some cities have completely overwritten those words to mean 3.6 days or 36 days -- another way to say 1% or 10% of the year. You'll just have to infer what a week or month actually means as you hear it; the locals won't think to explain it. They just use whatever was drilled into them in school.
    Day 1 marks the midpoint of summer in the northern hemisphere and the midpoint of winter in the southern hemisphere. Amber Burrows is in the southern hemisphere.
    Bears in Amber Burrows hibernate through winter which concludes on day 45 and begins again on day 315.
    Day 360 is recognized as the birthday of angels just as day 1 is recognized as the birthday of mortals. All mortals go up in age at midnight on the first day of the year, no exceptions. You won't hear about birthdays or birthday parties. No other days of the year carry any significance unless you are a Moon Elf or someone's family created an occasion for that day.
Hope that helps.@@
<<link "Collapse Note Text">><<redo "note">><</link>>
<<link "Discard Note from Reginae">><<set $EarthlingSolarNote1Discarded to true>><<redo "note">><</link>><</linkappend>><</if>><</do>>
You have a bedside table with a milk pump, alarm clock, and task list on it.
<<do tag "Fiinote">><<if not $earthlingPumpNoteDiscarded>>   <<linkappend "A note is attached to the pump">>
    @@color:orange; On Marmor, lactation is not only induced by pregnancy and birth but additionally produced in reaction to a scent newborns let loose into the air when hungry. Almost anyone that adopts your kin with intention to raise them will produce milk for them. The notable exceptions are Dragons and Lizards who have evolved away from milk in favor of jamming nutrition into the eggs and stimulating the ability to eat mushy solids as soon as possible. For everyone else: Breast size is no obstacle. Small chests can be just as productive as big chests; the only difference is how much can be stored before it leaks. Because production of milk is stimulated by hungry newborns, accidental leaking without being able to feed someone is rare.
    A pump has also been left for you and is handed out to Maidens when they attend their first festival. If you feel swollen or notice a leak, press the pump nozzle against the breast and push the magic sigil on the top to drain. Donate it to the nursery or nuns once the container is full. Ollie can provide additional containers if needed. Good luck, mother to be.
-Fertility Goddess Fii@@
@@color:#AD98DC; Full list of Species that do not produce milk are as follows:
<ul>
<li> Blue Dragon and Black Dragon (These are Identified by tail color, horn shape, and are flat as a board.)</li>
<li> Violet Dragon (These have a moderate chest size that stores noxious fumes instead of milk.)</li>
<li> Red Dragon and Green Dragon (Chests are flame sacs: Green Dragon flame sacs are smaller but spit fire more potent, while Red Dragon flame sacs are bigger but spit fire less potent. Mind you, fire is still fire!)</li>
<li> Komodo Monitor (Distinguished by Lizard tail, large general body size, and forked tongue.) </li>
<li> Basic, Beaded, Horned, and Frilled Lizard (Distinguished by Lizard tail and their namesake feature. Petite compared to the Komodo Monitors.) </li>
</ul>@@ <<link "Collapse Note Text">><<redo "Fiinote">><</link>>
<<link "Discard Note from Fii">><<set $earthlingPumpNoteDiscarded to true>><<redo "Fiinote">><</link>><</linkappend>><</if>><</do>>
You admire yourself in your mirror:
<<do tag "Mirror">><<include "Player Image Boilerplate">><</do>>
Outfit Change: <<link "Witch">><<set $player.outfit to "Witch">><<redo "Mirror">><</link>><<if $simpleOutfitCurrent >= 5>> | <<link "Simple">><<set $player.outfit to "Simple">><<redo "Mirror">><</link>><</if>>
<<if not _pregnant and $mana >= _normalCost>>[[Impregnation Spell|Cat Protag Normal][$mana -= _normalCost, $manaMax += _maiden.cap.normal * $globalManaMaxMod]]<</if>> Impregnation Spell cost _normalCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>[[Heavy Impregnation Spell|Cat Protag Heavy][$mana -= _heavyCost, $manaMax += _maiden.cap.heavy * $globalManaMaxMod]]<</if>> Heavy Impregnation Spell cost _heavyCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _hyperCost>>[[Hyper Impregnation Spell|Cat Protag Hyper][$mana -= _hyperCost, $manaMax += _maiden.cap.hyper * $globalManaMaxMod]]<</if>> Hyper Impregnation Spell cost _hyperCost <<if _pregnant>>(You are already pregnant)<</if>>
[[Return to Fertility Goddess Lounge->Fertility Goddess Lounge]]
<hr>\
Running Task List
@@color: cyan; (As you explore you may encounter requests from other people that you can help with. Those are put here.)@@
<ul>
<li> ??? (Bun-Bun Teahouse - NPC Quest)</li>
<li> <<if $spiderSubquest is undefined>>??? (Surface Park - NPC Quest)<<elseif $spiderSubquest is "Started">>A Spider in the Surface Park Weaving Tent named "Stem" wants to see herself Hyper. How can I show her without actually doing it? (Quest will not be completable until another Maiden's content is released) <<elseif $spiderSubquest is "Finished">>@@color:green; Quest for NPC "Stem" completed; Draconic Tablet for Constructors is in your possession.@@<</if>> </li>
<li> ??? (Public Pool& Spa - NPC Quest) </li>
<li> <<if $yggdra.hyperAvailable === "Once">> ??? (Lamia Maiden) <<elseif $yggdra.hyperAvailable === "Denied">> Maiden Yggdra is incapable of Hyper Pregnancies without going into labor prematurely. (Quest will not be completable until another Maiden's content is released) <<elseif $yggdra.hyperAvailable === "Recovered">> @@color:green; Yggdra is safely capable of Hypers again. Discount bonuses and Festival imagry rewarded.@@ <</if>></li>
</ul><<silent>> <!--Player uses the core of "Maiden Recogntion" stand-alone since the player's rooms aren't in a dictionary and they aren't a Maiden.-->
<<set _maiden to $player>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _normalCost to Number(_normalCost.toFixed(1))>>
<<set _heavyCost to _maiden.babyCost * _maiden.cap.heavy * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to Number(_heavyCost.toFixed(1))>>
<<set _hyperCost to _maiden.babyCost * _maiden.cap.hyper * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to Number(_hyperCost.toFixed(1))>>
<<PregnancyTest $player>>
<</silent>>\
//You enter your room. Home sweet home. Several adornments in your room appear to be of use for your species specifically, including special care brushes, a fully stocked dresser, among other things
Your wall calendar states that it is day $day<<if $day<=360>>, year 2438 <<else>> (Currently in endless mode; you're stuck in 2438 forever!)<</if>>//
<<do tag "note">><<if not $EarthlingSolarNote1Discarded>>   <<linkappend "A note is pinned near the calendar">>
@@color:cyan;     Earthling, this is a note from Reginae about Time and the Cosmos. This note is not particularly important, so feel free to discard it if you do not care, have saved its contents elsewhere, or have seen it enough:
    Marmor orbits its star, Solen, every 360 Marmor days. The planet's tilt is very slight compared to your planet, Earth. Seasons are practically non-existent for equatorial cities, but going further north or south makes it more noticeable.
Marmor completes a rotation on its axis every 20 Marmor hours. 1 Marmor hour is 100 Marmor minutes, and 1 Marmor minute is 100 Marmor seconds. Your Earth seconds are standardized to caesium 133, while Marmor seconds are standardized to reverberations against "Clock Coral" in sea water. Converted entirely to Earth seconds a day on Marmor lasts 80,010 Earth seconds. (1333.5 Earth minutes, 22.225 Earth hours). On the planet of Marmor, equatorial cities do not track the seasons, but those sufficiently north or south do.
    Oh, and weeks and months are not recognized as something to be tracked on a calendar, but rather a way to communicate phenomena that last in increments of about that long on Earth. It's a feature we higher beings accidentally introduced to them, they don't understand why it's 7 days or 30 days at all and some cities have completely overwritten those words to mean 3.6 days or 36 days -- another way to say 1% or 10% of the year. You'll just have to infer what a week or month actually means as you hear it; the locals won't think to explain it. They just use whatever was drilled into them in school.
    Day 1 marks the midpoint of summer in the northern hemisphere and the midpoint of winter in the southern hemisphere. Amber Burrows is in the southern hemisphere.
    Bears in Amber Burrows hibernate through winter which concludes on day 45 and begins again on day 315.
    Day 360 is recognized as the birthday of angels just as day 1 is recognized as the birthday of mortals. All mortals go up in age at midnight on the first day of the year, no exceptions. You won't hear about birthdays or birthday parties. No other days of the year carry any significance unless you are a Moon Elf or someone's family created an occasion for that day.
Hope that helps.@@
<<link "Collapse Note Text">><<redo "note">><</link>>
<<link "Discard Note from Reginae">><<set $EarthlingSolarNote1Discarded to true>><<redo "note">><</link>><</linkappend>><</if>><</do>>
You have a bedside table with a milk pump, alarm clock, and task list on it.
<<do tag "Fiinote">><<if not $earthlingPumpNoteDiscarded>>   <<linkappend "A note is attached to the pump">>
    @@color:orange; On Marmor, lactation is not only induced by pregnancy and birth but additionally produced in reaction to a scent newborns let loose into the air when hungry. Almost anyone that adopts your kin with intention to raise them will produce milk for them. The notable exceptions are Dragons and Lizards who have evolved away from milk in favor of jamming nutrition into the eggs and stimulating the ability to eat mushy solids as soon as possible. For everyone else: Breast size is no obstacle. Small chests can be just as productive as big chests; the only difference is how much can be stored before it leaks. Because production of milk is stimulated by hungry newborns, accidental leaking without being able to feed someone is rare.
    A pump has also been left for you and is handed out to Maidens when they attend their first festival. If you feel swollen or notice a leak, press the pump nozzle against the breast and push the magic sigil on the top to drain. Donate it to the nursery or nuns once the container is full. Ollie can provide additional containers if needed. Good luck, mother to be.
-Fertility Goddess Fii@@
@@color:#AD98DC; Full list of Species that do not produce milk are as follows:
<ul>
<li> Blue Dragon and Black Dragon (These are Identified by tail color, horn shape, and are flat as a board.)</li>
<li> Violet Dragon (These have a moderate chest size that stores noxious fumes instead of milk.)</li>
<li> Red Dragon and Green Dragon (Chests are flame sacs: Green Dragon flame sacs are smaller but spit fire more potent, while Red Dragon flame sacs are bigger but spit fire less potent. Mind you, fire is still fire!)</li>
<li> Komodo Monitor (Distinguished by Lizard tail, large general body size, and forked tongue.) </li>
<li> Basic, Beaded, Horned, and Frilled Lizard (Distinguished by Lizard tail and their namesake feature. Petite compared to the Komodo Monitors.) </li>
</ul>@@ <<link "Collapse Note Text">><<redo "Fiinote">><</link>>
<<link "Discard Note from Fii">><<set $earthlingPumpNoteDiscarded to true>><<redo "Fiinote">><</link>><</linkappend>><</if>><</do>>
You admire yourself in your mirror:
<<do tag "Mirror">><<include "Player Image Boilerplate">><</do>>
Outfit Change: <<link "Witch">><<set $player.outfit to "Witch">><<redo "Mirror">><</link>><<if $simpleOutfitCurrent >= 5>> | <<link "Simple">><<set $player.outfit to "Simple">><<redo "Mirror">><</link>><</if>>
<<if not _pregnant and $mana >= _normalCost>>[[Impregnation Spell|Fox Protag Normal][$mana -= _normalCost, $manaMax += _maiden.cap.normal * $globalManaMaxMod]]<</if>> Impregnation Spell cost _normalCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>[[Heavy Impregnation Spell|Fox Protag Heavy][$mana -= _heavyCost, $manaMax += _maiden.cap.heavy * $globalManaMaxMod]]<</if>> Heavy Impregnation Spell cost _heavyCost <<if _pregnant>>(You are already pregnant)<</if>>
<<if not _pregnant and $mana >= _hyperCost>>[[Hyper Impregnation Spell|Fox Protag Hyper][$mana -= _hyperCost, $manaMax += _maiden.cap.hyper * $globalManaMaxMod]]<</if>> Hyper Impregnation Spell cost _hyperCost <<if _pregnant>>(You are already pregnant)<</if>>
[[Return to Fertility Goddess Lounge->Fertility Goddess Lounge]]
<hr>\
Running Task List
@@color: cyan; (As you explore you may encounter requests from other people that you can help with. Those are put here.)@@
<ul>
<li> ??? (Bun-Bun Teahouse - NPC Quest)</li>
<li> <<if $spiderSubquest is undefined>>??? (Surface Park - NPC Quest)<<elseif $spiderSubquest is "Started">>A Spider in the Surface Park Weaving Tent named "Stem" is curious how fabulous she would look big, I am too! How, though? (Quest will not be completable until another Maiden's content is released) <<elseif $spiderSubquest is "Finished">>@@color:green; Quest for NPC "Stem" completed; Draconic Tablet for Constructors is in your possession.@@<</if>> </li>
<li> ??? (Public Pool & Spa - NPC Quest) </li>
<li> <<if $yggdra.hyperAvailable === "Once">> ??? (Lamia Maiden) <<elseif $yggdra.hyperAvailable === "Denied">> Maiden Yggdra is incapable of Hyper Pregnancies without going into labor prematurely. (Quest will not be completable until another Maiden's content is released) <<elseif $yggdra.hyperAvailable === "Recovered">> @@color:green; Yggdra is safely capable of Hypers again. Discount bonuses and Festival imagry rewarded.@@ <</if>></li>
</ul><!--Want stuff to happen after a festival but don't want to announce that publicly to the player? Great! That goes HERE! This should only be inserted at the BOTTOM of festival pages; this is so if an expansion event happens DURING a festival the character will be given their expansion-related festival images when they show up to speak.-->
<<set $maidenOnboard to 0>>
<<set $emily.coopAvailable to true>>
<!-- Characters with no expansion planned conditions go first. Of note the Player and Emily, though very important characters, are not planned to recieve body expansions because they have SO MUCH already happening that to give them a body expansion on top would break the camel's back.-->
<<set $player.state to "1A">>
<<set $emily.state to "1A">>
<<set $cathy.state to "1A">>
<<set $debra.state to "1A">>
<<set $ophelia.state to "1A">>
<<set $speargrass.state to "1A">>
<<set $tammy.state to "1A">>
<<set $uuto.state to "1A">>
<<set $winnoa.state to "1A">>
<<set $yggdra.state to "1A">>
<!--If a character implemented without expansion above gets one later in development, MOVE IT DOWN HERE.-->
<<set $abbigail.state to ($abbigail.AE ? "1B" : "1A")>>
<<set $benny.state to ($benny.AE ? "1B" : "1A")>>
<<set $crystal.state to ($crystal.FU ? "1B" : "1A")>>
<<set $erika.state to ($erika.BE ? "1B" : "1A")>>
<<set $illinois.state to ($illinois.FU ? "1B" : "1A")>>
<<set $kindra.state to ($kindra.BE ? "1B" : "1A")>>
<<set $meadow.state to ($meadow.FU ? "1B" : "1A")>>
<<set $pauline.state to ($pauline.BE ? "1B" : "1A")>>
<<set $randy.state to ($randy.BE2 ? "1B" : "1A")>>
<<set $raspberry.state to ($raspberry.FU ? "1TeaB" : "1TeaA")>>
<!--Only after the above happens do we want Emily to do her sweep.-->
<<include "EmilyLogic">><<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You collect yourself and fire upon the mirror. As predicted, it bounces your shot back at your midsection, and it grows://
<<include "Player Image Boilerplate">>
//The egg is firm and does not tumble in you. If the chick is wobbling in the egg, it's too subtle for you to detect. There is no fanfare but it does feel nice, incubating this egg until laid.// <<if $selfNormal is undefined>> //The mirror glows again, and an incubator that was hidden under your room's floor rises to the side. It came up with a note://
@@color:#19b7ff; Once laid during the next festival, place in the incubator. When you're not busy with your job, rest with your eggs and talk to them. It is proven to have great health effects for both you and them. When hatched, you can move the chick to the nursery. I don't mean to come off so bluntly, but I believe childcare is a vital skill to learn. We trust you to do your best.
-Wilma Evergreen@@
//With friends looking after you, you're encouraged to do your best// <<else>> //You take a moment to appreciate this practice session on yourself and leave//<</if>>
[[Fertility Goddess Lounge]] <<set $selfNormal to "Done">><<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. Shorts unbuttoned and unzipped in advance, you are prepared to cast Heavy Impregnation and you fire://
<<include "Player Image Boilerplate">>
//2 Eggs enter your body, clumsily taking an akward amount of space rather than packing effeciently. <<if $selfNormal is undefined>> //The mirror glows again, and an incubator that was hidden under your room's floor rises to the side. It came up with a note://
@@color:#19b7ff; Once layed during the next festival, place in the incubator. When you're not busy with your job, rest with your eggs and talk to them. It is proven to have great health effects for both you and them. When hatched, you can move the chick to the nursery. I don't mean to come off so bluntly, but I believe childcare is a vital skill to learn. We trust you to do your best.
-Wilma Evergreen@@
@@color:orange; P.S. A pump has also been left for you; if you feel swollen or notice a leak just press it against the breast and push the magic sigil on the top to drain. Donate it to the nursery once the container is full. Good luck, mother to be.
-Fertility Goddess Fii@@
//With friends looking after you, you're encouraged to do your best// <<else>> Though... it does make you look bigger than you're supposed to be, so that's a little victory. Feeling unburdened, you carry out the rest of your day.// <</if>>
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. Shorts unbuttoned and unzipped in advance, you are prepared to cast Hyper Impregnation and you fire://
<<include "Player Image Boilerplate">>
//7 Eggs enter your body. This time instead of heavy impregnation's Torpedo they cluster in a more orbular and grand shape. It fills you with joy -- joy you wish to share are re-experience as many times as possible. Inspired to go forth, the levitation lift works well for you and you fly back to the entrance of your room, stoked to continue.//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You collect yourself and fire upon the mirror. As predicted, it bounces your shot back at your midsection, and it grows://
<<include "Player Image Boilerplate">>
//The baby comes in and squirms for a short duration.// <<if $selfNormal is undefined>>// While it plays inside you, you read a note that appears to have been left for you on your bedside table.//
@@color:#FFB244; The Ragdolls of Sunstone Village have a cute tradition that Tigerlily told me about and I would like you to participate. They write names for children on a tag attached to small ball of yarn. When you've decided, write the name you want to give some of them on the tags and donate the yarn to the nursery. Additional balls are here for any others you've birthed but have not named yet. Keep up the good work.
-Gabrielle Tracker@@
//You scrawl some names that comes to your mind on the tags. Once satisfied you carry the yarn to the nursery. One of Emily's sisters gladly sets it aside and labels it important. Gabrielle takes notice and smiles, chanting://
@@color: #FFB244; Keep it up!@@
//With encouraging words, you continue your day// <<else>>// You write a new name for them on a tag attached to a ball of yarn. You drop by the nursery to deliver it.// <</if>>
[[Fertility Goddess Lounge]] <<set $selfNormal to "Done">><<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy>>
<!--Player Second-->
<<set $player.state to "3A", $player.population +=$player.cap.heavy, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You psych yourself up and are prepared to cast Heavy Impregnation://
<<include "Player Image Boilerplate">>
//2 kittens enter your body, and they quickly discover each other. <<if $selfNormal is undefined>>// While it plays inside you, you read a note that appears to have been left for you on your bedside table.//
@@color:#FFB244; The Ragdolls of Sunstone Village have a cute tradition that Tigerlily told me about and I would like you to participate. They write names for children on a tag attached to small ball of yarn. When you've decided, write the name you want to give some of them on the tags and donate the yarn to the nursery. Additional balls are here for any others you've birthed but have not named yet. Keep up the good work.
-Gabrielle Tracker@@
@@color:orange; P.S. A pump has also been left for you; if you feel swollen or notice a leak just press it against the breast and push the magic sigil on the top to drain. Donate it to the nursery once the container is full. Good luck, mother to be.
-Fertility Goddess Fii @@
//You scrawl some names that comes to your mind on the tags. Once satisfied you carry the yarn to the nursery. One of Emily's sisters gladly sets it aside and labels it important. Gabrielle takes notice and smiles, chanting://
@@color: #FFB244; Keep it up!@@
//With encouraging words, you continue your day// <<else>> No fighting, though, just investigation kicks and softness. It's a little heavy, but you'll be fine! You carry out the rest of your day--// <</if>>
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You psych yourself up and are prepared to cast Hyper Impregnation://
<<include "Player Image Boilerplate">>
//Perhaps faster than you expected, your belly explodes forward and out. 10 kittens have grown inside you and they are not weightless! The added weight makes you obey gravity, at least for a bit before the levitation lift finally catches you and prevents you from hitting the ground. Looks like the race you chose is not well adapted for such a large size, and the sudden 5 times jump in size from the heavy to hyper must affect them too... can you even care for 10 kittens once your job here is done?
You can! You shake off the doubt, write in 10 names for them, and trudge forward to your door... I mean waddled forward... I mean, uh, take all the time you need, you'll get better with practice! The nursery graciously accepts the new names and showers you in complements, revitalizing your energy.//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>>
<</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You collect yourself and fire upon the mirror. As predicted, it bounces your shot back at your midsection, and it grows://
<<include "Player Image Boilerplate">>
//The egg is firm and does not tumble in you. There is no fanfare but it does feel nice.// <<if $selfNormal is undefined>> The mirror glows again, and a note that was invisible on your bedside table glows and reveals itself. You go to read it://
@@color:#FF6D00; Woah-woah-wow! Congrats on casting on yourself, It's not easy, but improving your Draconic Mana Pool will come in super handy! What more, getting familiar with casting on yourself and reducing your own cost will make it even more practical. Don't forget that your eggs are being held in special draconic incubators in the nursery, so get your tail over here from time to time to check on them.
-Tigerlily Tangelo@@
//With friends looking after you, you're encouraged to do your best// <<else>> //A small sticker materializes on your desk. It is a small sticker of Tigerlily giving you a thumbs up and a "+1" is printed in white outline on top of her.<</if>>
[[Fertility Goddess Lounge]] <<set $selfNormal to "Done">><<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You bravely spend the Heavy Impregnation cost, feeling confident than your robe will keep them toasty://
<<include "Player Image Boilerplate">>
//3 dragon eggs swell your body, unmoving but filled with energy to last. No fighting. They are weightless to someone as strong as you, but you do feel a maternal urge to be careful with them regardless.//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You bravely spend the Hyper Impregnation cost://
<<include "Player Image Boilerplate">>
//6 dragon eggs swell your body, parting your robe and showing its bare glory. 6 eggs fill the gravid belly you now hold, which could likely hold more kids if your eggs weren't so massive. Defying your expectation the eggs do move some inside you. You don't THINK they'll hatch inside you, but signs of life are good. They remain weightless to someone as strong as you, and you will continue to be gentle.//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. You collect yourself and fire upon the mirror. As predicted, it bounces your shot back at your midsection, and it grows://
<<include "Player Image Boilerplate">>
//The baby comes in and squirms for a short duration.// <<if $selfNormal is undefined>> //While it plays inside you, you read a note that has been left for you on your bedside table.//
@@color:#5F5FFF; There are two fox races in Rote Wälder, you're the more fun one. The other line is a petite brown fox. It was also polite of the World Director to make sure your body age matched Emily; Rote Wälder's last festival was in 2420 and let's be honest, you wouldn't have appealed to me nearly as much if you were 18 or 43-years-old-instead. Stay gorgeous!
-Dorothy Flutters@@
//With baby in tow, you continue your day// <<else>> //With baby in tow, you continue your day// <</if>>
[[Fertility Goddess Lounge]] <<set $selfNormal to "Done">><<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. Eager to embiggen yourself, you cast Heavy Impregnation://
<<include "Player Image Boilerplate">>
//4 kits fill you. Their profile is small but they are quick and active, especially at first. They make sure to notify you of their discontent and cravings develop. Snapping yourself out of temptation for food you'd never think to combine, you go to make the world bigger as well.//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Must be time for all big all the time. Sounds perfect to you.@@
"Of course, it'll become a daily ritual quickly."
@@color:yellow; Haha of course, anyways, look down bird brain.@@
<<include "Player Image Boilerplate">>
"Oi! You wasps are so good at sleight of hand."
@@color:yellow; I'm going to try to trick you every day and you will never be ready for when the belly is there.@@
//Revenge fire!//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; Cute, just like you. Go out there and do it to everyone else now if you haven't already~@@
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Oh, a heavy exchange now. Very well! Doing heavy on yourself is cheaper, but if you're looking to maximize your mana pool I'm not a bad choice, I suppose. You wanna go first, then?@@
"Yes, I want to be the one to make you big. You making yourself big after I do myself sounds less fun."
@@color:yellow; Ohhhh it's like that, then. Fair, fair. Give me your best shot, $player.name! 5 is a lot!@@
//Pew!//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; Ohoho, impressed?@@
"Very."
//While distracted by Emily, you fail to notice that she even cast on you until you hear your shorts snap and unzip//
<<include "Player Image Boilerplate">>
"Woah! Huge!"
//The eggs akward and rigid shape alongside the single-file formation adds some bounce to your womb. An excess of fluid must be filling in the gaps//
@@color:yellow; Torpedo twins! Haha, okay we're done here. Visit me again as much as you'd like.@@
//Off to make the rest of the world even bigger, you go://
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Ooo, an exchange pregnancy with me again? That's fine with me! Same as the first time, just without Fii's powerful presence looming over us as we do it. I'll shoot first this time.@@
//You do a quick unbutton and unzip and let her fire//
<<include "Player Image Boilerplate">>
"I appreciate you putting up with me being more expensive."
@@color:yellow; Hm, while true that the extra costs for Harpy, Lamia, Mermaids, and others isn't "effecient", they're no less deserving of offspring. What matters more that it is done at all rather than that it is done effeciently. We're extending families here, don't dwell on the math. Okay pretty birdy, your turn.@@
Of course, I want to see everyone at the biggest; Let's keep working together.
//You cast on Emily//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
"I am curious emily, you birth live young, but are a winged insect?"
@@color:yellow; Yeah, and the Maiden Randy is a grounded insectoid that also gives birth to live young. Are insectoid races defying your expectation since Harpy, Lamia, and Dragons lay eggs? Angels have wings and give birth to live young, too. From what I know it's always been live young for us.@@
"Hm. I'll learn more as we go, let's talk about it again later."
@@color:yellow; Any time, let me know if you need me!@@
[[Fertility Goddess Lounge]]
<<silent>>
<!--Emily First-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Ooo, an exchange pregnancy with me again? That's fine with me! Same as the first time, just without Fii's powerful presence looming over us as we do it. I'll shoot first this time.@@
//You patiently wait, Emily appears to be preparing herself since a dragon egg is a big deal. Once she's worked up enough, she fires.//
<<include "Player Image Boilerplate">>
"I appreciate you putting up with me being more expensive."
@@color:yellow; Fii is really impressed with my starting pool too. By the time you're strong enough to Heavy me I should be able to match for you still. Don't sweat the cost, okay? I'm a strong girl just like you!@@
//You cast on Emily//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; See, super strong! Now go out there and impress the townfolk, and if you need me for Crystal too then that's fine with me!@@
//She ushers you away to do your job, it's somewhat comforting that she knows you don't like talking.//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Oh, a heavy exchange now. Very well! You wanna go first, then?@@
//You nod. She nods "go ahead" back, and you fire://
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
//She returns the favor.//
<<include "Player Image Boilerplate">>
//The eggs cluster and weigh on you, but not that much. Robe still covers it, but a maternal instinct in you wants to make sure you're gentle with them.//
@@color:yellow; You know where I am, do your best out there too!@@
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Time to expose that belly, Dragon! You and I both know that robe won't cover~@@
//You nod and brace yourself.//
<<include "Player Image Boilerplate">>
//The six eggs swell out, becoming absolutely huge. You're already worn out but you want to protect them.//
"I will be gentle. Now for you, 8 little wasps."
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; All done. Anything more?@@
"... No, this is great. Thank you."
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Ooo, an exchange pregnancy with me again? That's fine with me! Same as the first time, just without Fii's powerful presence looming over us as we do it. I'll shoot first this time.@@
//You spread your arms wide as if to say "Hit me"//
<<include "Player Image Boilerplate">>
"What's my score?"
@@color:yellow; Very cute out of 10.@@
//You cast on Emily//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
"All sorted! Let's do this again soon!"
@@color:yellow; Let me know if you need me for any tough girls out there, $player.name!@@
[[Fertility Goddess Lounge]]
<<silent>>
<!--Emily First-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Ooo, an exchange pregnancy for heavy? @@
"Don't you dare say no, you make good target practice and give me good scores!"
@@color:yellow; Yes, yes. It's fine. How about you shoot first this time?@@
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; You have become quite skilled quite quickly! My turn!@@
<<include "Player Image Boilerplate">>
"What's my score?"
@@color:yellow; Absolutely adorbs out of 10.@@
"Yay!"
//As you jump up and down, you are noticeably heavier than you are with singles. It doesn't bother you, if anything you find it increasing your charm.//
"Bye bye!"
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Ehehe, we've finally reached a point where the script is flipped and you're bigger than me. @@
"Not unaffordable, am I?"
@@color:yellow; With the bond we've created? Not even worried about it. Stand still, you cutie.@@
//She fires on you. As your belly blows up, forward, and out, its bigness extends such that you can not support it standing up straight, so you lean forward and extend your tail out in attempt to counterbalance. Of course, your tail is pure fluff and doesn't help that much, but you manage to remain standing when the growth finally stops.//
<<include "Player Image Boilerplate">>
//Woah! This thing's going past your knees and aiming for the floor! The inside of your womb has considerable amounts of fluffy tails also tickling your inside. With a little courage, you straighten up and unlock your knees. Walking? Hard. But with a few practice steps you deem it managable.//
@@color:yellow; Looks like that levitation lift is just barely enough to keep you mobile. Oh, you dropped your wand. Don't even bother bending over to pick that up, you won't be able to. I got it.@@
//She hands your wand back to you. As a thank you, you nearly immediately cast hyper on Emily.//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; Ahck! You sneaky little! Ah... they're so warm.@@
"What's my score?"
@@color:yellow; Perfect 10. Literally.@@
"Yay! Bye bye!"
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First; When Protags do themselves then Emily does herself as well.-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper, $player.discount +=1 * $globalDiscountMod>>
<!--Conditionals last-->
<<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>><</if>><</silent>>\
//You approach your room's mirror. Preparing to be cast on, the edges of the mirror glow lightly to confirm that it will channel magic pointed at it back to you. Eager to embiggen yourself, you cast Hyper Impregnation://
<<include "Player Image Boilerplate">>
//15 kits fill you. Their profile is small but they are quick and active, Your belly starts as a bouncy castle but after expending their energy over the course of the next minute they settle. Now THIS is peak fertility around here! You're going to show the world and, if you can, make them just as big!//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "4A", $emily.coopAvailable to false, $emily.population += $emily.cap.hyper, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "4A", $player.population += $player.cap.hyper>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Going to make ME do the heavy lifting, now? Gir-(excessive r rolling)-l you're not cheap!@@
"I believe it's a fair trade."
@@color:yellow; Well, at least I'll get 15 mana, that's a lot. Stand still.@@
//Once shot, the growth runs slowly at first but quickly compounds on itself to BWOMP you out to full size://
<<include "Player Image Boilerplate">>
"Oh I am SO perfect. Deal's a deal, you get some too Emily."
//You fashionably fire back//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
<<if $manaMax<=375>>@@color:yellow; Once you can do yourself, don't forget me okay?@@
"Would never, you sweetie bug." <<else>>@@color:yellow; You're turning everyone's head now. You should find a way outgrow Fii, then you'd be legendary.@@
"No need to gas me up, I already know."<</if>>
//Off to give some Maidens the same treatment!//
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "3A", $emily.coopAvailable to false, $emily.population += $emily.cap.heavy, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "3A", $player.population += $player.cap.heavy>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Oh, a heavy exchange now. Very well! You wanna go first, then?@@
"I am jealous of your heavy count, just so you know."
//You get this over with//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; When we get around to doing hypers you won't have to be jealous anymore"@@
"True. True. That and I can see you struggle with the lifting a bit, but me? It'll be effortless."
@@color:yellow; Let's test that now.@@
<<include "Player Image Boilerplate">>
//Your kits are genuinely no trouble at all to carry. I could be in this state all day, easy.//
@@color:yellow; Ohoho, I'm thinking the lesser size is of no concern at all. Master attention grabber you are. Go show the whole town.@@
[[Fertility Goddess Lounge]] <<silent>>
<!--Emily First-->
<<set $emily.state to "2A", $emily.coopAvailable to false, $emily.population += $emily.cap.normal, $emily.discount +=1 * $globalDiscountMod>>
<!--Player Second-->
<<set $player.state to "2A", $player.population += $player.cap.normal>>
<!--Conditionals last-->
<<if $emily.discount > $emily.discountMax>><<set $emily.discount to $emily.discountMax>><</if>><</silent>>\
@@color:yellow; Ooo, an exchange pregnancy with me again? That's fine with me! Same as the first time, just without Fii's powerful presence looming over us as we do it. I'll shoot first this time.@@
//You stand proud and let her shoot//
<<include "Player Image Boilerplate">>
"Marvelous, darling. Your go now."
//You cast on Emily//
<img @src=" $emily.path + $emily.state + '.png'" width="512" height="512">
@@color:yellow; Ooo, you really let yourself glow! Let me know if you need me for any tough girls out there, $player.name!@@
<<if not $emFoxDone>>"Before I go I noticed something"
@@color:yellow; Mhm?@@
"Your heavy is bigger than mine yet this is the most fertile body I could choose."
@@color:yellow; Ah, how fertile someone is measured purely by the hyper size. You will encounter not just me, but some Maidens in town who likewise have bigger heavies than you but smaller hypers. It's just a natural quirk of the middle size; you're still the most fertile person in the Fertility Goddess Lounge aside from the Goddess herself. If Heavy were the biggest possible size you'd have room to complain, but it is not.@@
"Good, just affirming my body's status. Carry on."<<set $emFoxDone to true>> <<else>>"I'll keep you posted darling, worry not."<</if>>
[[Fertility Goddess Lounge]] <<nobr>> <!--Play Cutscenes first; Even though this part is wrapped in nobr you can still write cutscenes normally in their respective include -->
<<if $meadow.festivalCutsceneFU is "Ready">>
<<include "Meadow FU scene">>
<hr>
<</if>>
<!--Reserved for more cutscenes-->
<!--After all cutscenes run; Prepare for the festival itself-->
<<include "Festival Preperation">>
<</nobr>>
<img src="AB-Content/img/FGL/Fii/Festival1.png" width="512" height="512">
@@color:orange;We unite once more, citizens of 앰버 버로스 (Amber Burrows). Thank you for attending the Festival. All Maidens and Witches are present, please give them all your love! Inside them is new youth, which will now be born to create a shining future for all. Everyone take position!@@
//Angels nudge Maidens to their spot and correct their posture and position for the ceremony. Fii raises her hands, casting two spells. One that eases everyone in range and makes the birthing process easy, and then another to force it. Sounds of pushing and the choir of angels moving sets in. The angels on stage make what should be a chaotic moment very serene by gently moving newborns around, placing eggs in incubators, removing placentas, and helping the Maidens keep their composure. After a Maiden births the last one in them, the angels help her clean up. The Maidens are then let loose to do as they please for the remainder of the festival as the Angels look after the newborns and allow family visitation//
<<nobr>>
<<if $lastFestivalSpeakers.includes("abbigail")>>
<<set _maiden to clone($abbigail)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
@@color:#FF8A65; Lovely night, $player.name. The surface takes on a new meaning at night, but the town's liveliness after we birth is contagious don't you agree? @@<br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
@@color:#FF8A65; I see your stare, $player.name. No, it's fine, keep doing so. A little ego boost won't hurt me, and eye candy doesn't hurt you. @@ <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("benny")>>
<<set _maiden to clone($benny)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("cathy")>>
<<set _maiden to clone($cathy)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("crystal")>>
<<set _maiden to clone($crystal)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("debra")>>
<<set _maiden to clone($debra)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("erika")>>
<<set _maiden to clone($erika)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("illinois")>>
<<set _maiden to clone($illinois)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("kindra")>>
<<set _maiden to clone($kindra)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("meadow")>>
<<set _maiden to clone($meadow)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
@@color:#FFF59D; Why do none of the past maidens ever mention the food tasting better afterwards... Hm. What about you, $player.name?@@ <br>
"I agree, everything tastes better during the Festivals" <br>
@@color:#FFF59D; Enjoy the rest of the night, then. Ah, Yggdra is up to no good I see. I'll retreat somewhere quieter, good night $player.name.@@ <br>
//She wanders off//<br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
@@color:#FFF59D; $player.name our assisting angels, did you notice something about them?@@ <br>
<<switch $player.race>>
<<case "Harpy">> "They treat us better each visit." <br>
@@color:#FFF59D; It's true, the way I would put it is that they get stronger each visit, much like you have. @@ <br>
"Fii does foster it well." <br>
@@color:#FFF59D; And you foster us well too, keep the city growing. I want fawn all over the place. @@ <br>
<<case "Cat">> "Just as cute as the start of the year!" <br>
@@color:#FFF59D; Hard to hold serious conversations with you, you're so cute.@@ <br>
"Thanks!" <br>
@@color:#FFF59D; May we remain powerful in the future.@@
<<case "Dragon">> "Stronger than the start of the year." <br>
@@color:#FFF59D; That's what I think too. Fii's much different than the other Goddesses. You'd think they would be so similar to one another yet they have surprising individuality. @@ <br>
"Fii knows the world is snowballing in size. She wants to look strong to the next Goddesses coming in." <br>
@@color:#FFF59D; Perhaps so. A fifth Goddess someday... Fii's first festival was this century, so getting a fifth goddess so quickly is a sign of rapid growth. Speculation is fun, I bet the fifth Goddess gets appointed to Marmor before year 2500.@@ <br>
<<case "Fox">> "Better at handling me, that's for sure." <br>
@@color:#FFF59D; Your strong sense of self worth, where do you get that from? @@ <br>
"I know what I like, and what I do gives it to me." <br>
@@color:#FFF59D; Ambitious Fox. Well, Amber Burrows is only stronger because of you, so who am I to criticize? Keep doing your best out there and show everyone else the same shine you showed me.@@ <br>
<</switch>>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("ophelia")>>
<<set _maiden to clone($ophelia)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("pauline")>>
<<set _maiden to clone($pauline)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<<if $player.race !== "Dragon">>
@@color:#CDFFCD; Ah! $player.name, need milk? I made a lot! @@ <br>
//Given you are the only living member of your bloodline here and will be pumping out way more babies than you can handle yourself, you are inclined to take her offering, which makes her happy.// <br>
<<else>>
@@color:#CDFFCD; Dragon, would you happen to know who would take my excess?@@ <br>
"Raspberry or Illinois seem like your best bet." <br>
//She makes her way to offload her excess on them.// <br>
<</if>>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
@@color:#CDFFCD; Ah... $player.name, I kinda... turned into a cow, huh? @@ <br>
"That doesn't seem like a problem at all."<br>
<<if $player.race !== "Dragon">>
@@color:#CDFFCD; Still taking milk donations, $player.name? <br>
"Would be a fool not to."<br>
<<else>>
@@color:#CDFFCD; Raspberry thanks me every time I bring it to her, I'm glad she doesn't think I'm doing it selfishly. <br>
"She has a strong spirit."<br>
<</if>>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("randy")>>
<<set _maiden to clone($randy)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
@@color:#C4A484; Did you enjoy doing your part? @@ <br>
"I always enjoy doing my part" <br>
//You laugh and enjoy a short time with the Ant Princess.// <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
@@color:#C4A484; The private sauna is so nice. All the cheers silenced, I can breathe again.@@ <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("raspberry")>>
<<set _maiden to clone($raspberry)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("speargrass")>>
<<set _maiden to clone($speargrass)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
@@color:#8FBC8F; New friends visit me during festival time. I think they're attracted to the slime food that slipped off me, but they can't have that! You're not slime babies, silly birds.@@<br>
"So your enlarged state is temporary?" <br>
@@color:#8FBC8F; For slimes, part of the fun is the repeatable nature of the growth. Gossip online says that, at least.@@<br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
If you see this message: request help because you should not be seeing it. That and the above image is broken. <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("tammy")>>
<<set _maiden to clone($tammy)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
@@color: #FF6666; $player.name you will not BELIEVE what my mother Umbrella said. "Yeah, show the cleavage dear, you have a lot to show" Are you seeing this?@@ <br>
//She motions to her front before letting out an exasperated sigh// <br>
"Full picture wise you're very pretty. Don't get hung up on one element." <br>
@@color: #FF6666; Fii please give me the strength to hold myself back from strangling $player.name for sounding identical to my sisters!@@ <br>
//One of her sisters informs you from behind that spider maidens are known to be more tempermenatal after giving birth; and this situation will likely repeat ad nauseum.// <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
If you see this message: request help because you should not be seeing it. That and the above image is broken. <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("uuto")>>
<<set _maiden to clone($uuto)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("winnoa")>>
<<set _maiden to clone($winnoa)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
<!--Prose goes here; add html line breaks as needed.--> <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<<if $lastFestivalSpeakers.includes("yggdra")>>
<<set _maiden to clone($yggdra)>>
<<set _maiden.state to _maiden.state.last()>>
<<if _maiden.state is "A">>
<img @src=" _maiden.path + 'FestivalA.png'" width="512" height="512"><br>
//Yggdra has hijacked Fii's mic and is partying with the crowd. She sings metal so metal that you can't even tell what words are coming out. Her sisters and some weirdos in the crowd love it though, so no need to ruin her fun.// <br>
<<elseif _maiden.state is "B">>
<img @src=" _maiden.path + 'FestivalB.png'" width="512" height="512"><br>
If you see this message: request help because you should not be seeing it. That and the above image is broken. <br>
<<else>>
<img src="AB-Content/img/Bars/404.png" width="512" height="512"><br>
@@color:red; Either C's exist now and the dev forgot to update the Festival Code or the dev isn't following standard image naming for this maiden; check the path -- _maiden.path @@
<</if>>
<<unset _maiden>>
<</if>>
<</nobr>>
[[Rest]]
<<include "Festival Code Package">>Emily and Ollie chats will be prepared in a later version. The chats with Maidens are functional, though!
[[Ollie]]
[[Fertility Goddess Lounge]] Emily and Ollie chats will be prepared in a later version. The chats with Maidens are functional, though!
[[Emily]]
[[Fertility Goddess Lounge]] <<if $firstUndercityVisited !== true>>
<<include "Undercity Intro">>
<<else>>\
<<nobr>>
<<if $randy.found === true>>
<a @data-passage="$randy.homePassage">
<img src="AB-Content/img/Faces/Randy.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Randy.png" class="maiden-thumb">
<</if>>
<<if $yggdra.found === true>>
<a @data-passage="$yggdra.homePassage">
<img src="AB-Content/img/Faces/Yggdra.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Yggdra.png" class="maiden-thumb">
<</if>>
<<if $pauline.found === true>>
<a @data-passage="$pauline.homePassage">
<img src="AB-Content/img/Faces/Pauline.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Pauline.png" class="maiden-thumb">
<</if>>
<<if $tammy.found === true>>
<a @data-passage="$tammy.homePassage">
<img src="AB-Content/img/Faces/Tammy.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Tammy.png" class="maiden-thumb">
<</if>>
<</nobr>>
Maidens and Activities
<<if $randy.found>> [[Randy]] <<else>> [[Find Ant Maiden]] <</if>>
<<if $yggdra.found>> [[Yggdra]] <<else>> [[Find Lamia Maiden]] <</if>>
<<if $pauline.found>> [[Pauline]] <<else>> [[Find White Mouse Maiden]] <</if>>
<<if $tammy.found>> [[Tammy]] <<else>> [[Find Spider Maiden]] <</if>>
[[Tunnel Exploration]]
<hr>\
Navigation
[[Habitat Caves]]
[[Public Pool & Spa]]
[[Fii's Church->Explore City]]
The main exit to the [[Surface->Surface Park]] is here.
[[Fertility Goddess Lounge]]
<</if>><<if $firstParkVisited !== true>>
<<include "Surface Introduction">>
<<elseif $abbigail.parkCutsceneAE === "Ready" and $abbigail.state === "1A">>
<<include "Abbigail AE Cutscene">>
<<else>>\
<<nobr>>
<<if $abbigail.found === true>>
<a @data-passage="$abbigail.homePassage">
<img src="AB-Content/img/Faces/Abbigail.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Abbigail.png" class="maiden-thumb">
<</if>>
<<if $meadow.found === true>>
<a @data-passage="$meadow.homePassage">
<img src="AB-Content/img/Faces/Meadow.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Meadow.png" class="maiden-thumb">
<</if>>
<<if $speargrass.found === true>>
<a @data-passage="$speargrass.homePassage">
<img src="AB-Content/img/Faces/Speargrass.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Speargrass.png" class="maiden-thumb">
<</if>>
<</nobr>>
Maidens and Activities
<<if $abbigail.found>>[[Abbigail]]<<else>>[[Find Brown Mouse Maiden]]<</if>>
<<if $meadow.found>>[[Meadow]]<<else>>[[Find Deer Maiden]] <</if>>
<<if $speargrass.found>>[[Speargrass]]<<else>>[[Find Green Slime Maiden]]<</if>>
[[Weaving Tent]]
<hr>\
Navigation
[[Public Library]]
[[Bun-Bun Teahouse]]
[[Fii's Church->Explore City]]
The main cave entrance to the [[Undercity]] is here
[[Fertility Goddess Lounge]] \
<</if>>Planned for a later version!
<<nobr>>
<<if $kindra.found === true>>
<a @data-passage="$kindra.homePassage">
<img src="AB-Content/img/Faces/Kindra.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Kindra.png" class="maiden-thumb">
<</if>>
<<if $cathy.found === true and $cathy.visitAvailable === true>>
<a @data-passage="$cathy.homePassage">
<img src="AB-Content/img/Faces/Cathy.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Cathy.png" class="maiden-thumb">
<</if>>
<<if $erika.found === true>>
<a @data-passage="$erika.homePassage">
<img src="AB-Content/img/Faces/Erika.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Erika.png" class="maiden-thumb">
<</if>>
<</nobr>>
<hr>\
Navigation
[[Undercity]]
[[Public Pool & Spa]]
[[Fii's Church->Explore City]]
There is a designated entrace for the [[Public Library]] here.
[[Fertility Goddess Lounge]]Planned for a later version!
<<nobr>>
<<if $illinois.found === true>>
<a @data-passage="$illinois.homePassage">
<img src="AB-Content/img/Faces/Illinois.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Illinois.png" class="maiden-thumb">
<</if>>
<<if $ophelia.found === true>>
<a @data-passage="$ophelia.homePassage">
<img src="AB-Content/img/Faces/Ophelia.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Ophelia.png" class="maiden-thumb">
<</if>>
<<if $winnoa.found === true>>
<a @data-passage="$winnoa.homePassage">
<img src="AB-Content/img/Faces/Winnoa.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Winnoa.png" class="maiden-thumb">
<</if>>
<</nobr>>
<hr>\
Navigation
[[Surface Park]]
[[Bun-Bun Teahouse]]
[[Fii's Church->Explore City]]
There is a basement exit that leads to the [[Habitat Caves]]
[[Fertility Goddess Lounge]]
Planned for a later version!
<<nobr>>
<<if $uuto.found === true>>
<a @data-passage="$uuto.homePassage">
<img src="AB-Content/img/Faces/Uuto.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Uuto.png" class="maiden-thumb">
<</if>>
<<if $crystal.found === true>>
<a @data-passage="$crystal.homePassage">
<img src="AB-Content/img/Faces/Crystal.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Crystal.png" class="maiden-thumb">
<</if>>
<<if $benny.found === true>>
<a @data-passage="$benny.homePassage">
<img src="AB-Content/img/Faces/Benny.png" class="maiden-thumb">
</a>
<<else>>
<img src="AB-Content/img/Faces/Benny.png" class="maiden-thumb">
<</if>>
<</nobr>>
<hr>\
Navigation
[[Undercity]]
[[Habitat Caves]]
[[Fii's Church->Explore City]]
[[Fertility Goddess Lounge]] <<include "Maiden Recognition">>\
//You are with Speargrass at the Surface Park//
<<include "Impregnation UI">>\
[[Chat with Speargrass]]
[[Surface Park]] //You begin your search for Speargrass. You ask some locals directly, but they have either not met her or do not know where she is. Knowing she should be around here somewhere with your list confirming she's here, you begin to wander the park. You wander and do find a pair of Green Slimes chatting together, but they are not Speargrass. You inquire, but they don't know how to help you -- The search continues.
    At some point you treat this more as a nature walk. You look for slimes matching Speargrass' appearance but are no longer dissapointed when the faces don't match. You begin to notice patterns in how the park's flora is positioned. The south bound of the park has more trees, the east is more spacious. You make way to the North-West corner and notice reed like plants. Cattails? Not quite, alien reeds. Curious, you stick on the path where reeds coat the right side. Eventually you reach a bridge that crosses over a river. Is it water, though? The fluid sounds more sloppy. You look over the bridge edge and see a slime creek flowing in a long bend. It splits between being visible and flowing underneath the land in natural looking cave tunnels. Rocks below are coated in moss, and you can hear melancholic humming beneath you that sounds more distant as time passes //
<<do tag "options">>\
<<if _options is undefined>>\
<<link "Jump into the river below">>
<<set _options to "jump">>\
<<redo "options">>\
<<redo "results">>\
<</link>>
<<link "Find a way to get down there without ruining your clothes">>
<<set _options to "slope">>\
<<redo "options">>\
<<redo "results">>\
<</link>>
<</if>>\
<</do>>\
<<do tag "results">>\
<<if _options is "jump">>\
<<set $speargrass.playerIsReckless to true>><!--Speargrass will be less surprised if you do reckless things later. Flavor text only.-->\
@@color:lime; //'' Sploosh!! ''// @@ - //The river is only 2 feet deep here, so you can stand easily, though your robe is covered in slime it fairly quickly slides off, leaving your robe as dry as when you jumped in. Looks like the slime portion of the river likes to carry the water with it instead of letting it soak into the surroundings and cloth. Interesting property. In the second it takes you to process all that, you hear a scared slime lady://
@@color:#8FBC8F; Eek! Don't hurt me! @@
//A purse hits your face, <<if $player.race !== "Dragon">>that'll leave a mark! The<<else>>but the<</if>> slime crying to be left alone doesn't move. Instead, her face shows instant regret for throwing something at you.//
@@color:#8FBC8F; Oh, no! Fertility Witch I'm sorry I wasn't expecting that, I thought I was being mugged. @@
//You fish her purse out of the river ooze and hand it back as she steps forward.//
<</if>>\
<<if _options is "slope">>\
<<set $speargrass.playerIsReckless to false>><!--Speargrass will be surprised if you do reckless things later. Flavor text only.-->\
    //You walk across the bridge and find a slope near it that you can climb down without dirtying yourself too much. The alien cattails brush you as you slide down. You look down the cave and see the Slime from behind, picking up trash.//
"Excuse me. I'm looking for someone"
@@color:#8FBC8F; Eek! Sorry, I startle easy. @@
//She sets her collection bag aside and turns her body slowly to face. Then, once she knows you're not threatening, she takes steps towards the tunnel entrance until the sun shines fully on her.//
<</if>>\
<<if _options === "jump" or _options === "slope">>\
<img src="AB-Content/img/Maiden/Speargrass/FirstMeet.png" width="512" height="512">
@@color:#8FBC8F; Speargrass.@@
"Fertility Witch $player.name"
@@color:#8FBC8F; How can I help?@@
<<switch $player.race>>
<<case "Harpy">> "You were selected by Fii as Maiden. You represent the Green Slimes this generation."
@@color:#8FBC8F; That may be so, but you've caught me mid task, Harpy. <<if $speargrass.playerIsReckless>>Helping me would be a good way to apologize.<<else>>Can you lend your wings?<</if>> @@
"Sure, how can I help?"
@@color:#8FBC8F; Carry these bags to the bin near the lip of the bridge. @@
//She hands you what she's already completed. She uses you as a trash mover while she completes her task. Not many words are exchanged, but you get into a synergistic rhythm where you're always back in time for the next bag. You find flight is still easy, even while you're pregnant. The levitation lift helps more than you thought.//
@@color:#8FBC8F; Thank you, Friendly soul. Tomorrow I can easily convince my employer to let me have the year off. Let me show you my favorite spot. As a bird yourself, try not to scare the doves. Let's go.@@
//You follow.//
<<case "Cat">> "Well first off I can help you pick up trash and speak as we do so, if that's okay with you?"
@@color:#8FBC8F; Friendly soul.@@<<if $speargrass.playerIsReckless>> @@color:#8FBC8F; I will take it as an apology for your sudden arrival.@@<<else>>@@color:#8FBC8F; Help me as long as you'd like.@@<</if>>
//Speargrass hands you one of her bags and a trash pickup stick of sorts. Not many words are exchanged, but the peaceful change of pace is appreciated. You help her out for the next half-hour.//
@@color:#8FBC8F; Thank you for your assistance, $player.name. Is there anything more we can do together? You no-doubt have a job you should be doing instead of helping a nobody like me.@@
"You're not nobody, you're the maiden selected by Fii. Surprise! Want a baby to celebrate our meeting?"
@@color:#8FBC8F; Ah. Sure. Before we go... would you have helped me if I were not Maiden?@@
"Of course! Let me at the person who wouldn't!"
@@color:#8FBC8F; You know how to put a heart at ease. Let's go to my favorite spot. The doves will want to meet me again, and with an aura as friendly as yours I'm sure they'll stick around.@@
<<case "Dragon">> "Fii believes you worthy to birth the next generation."
@@color:#8FBC8F; Your eyes burn a green crimson, Dragon. Put that fire in your eyes to good use for me?@@
//She gestures to some garbage drifting in the river//
@@color:#8FBC8F; Once I finish my shift we can start.@@
"You could delegate this task to someone else, use your status as leverage?"
@@color:#8FBC8F; Starting tomorrow, sure. But I'm committed for today, so please help.@@
//While not what you wanted to do today, you do help Speargrass so she can be available sooner.//
@@color:#8FBC8F; Dragon, we've started on the wrong foot. I think. You have character and purpose, I hope this detour for your goals doesn't hurt your feelings that much.@@
"It does not. We can grow strong together. How's that?"
<<if $speargrass.playerIsReckless>> @@color:#8FBC8F; To prove it more, be less reckless, okay?@@<<else>>@@color:#8FBC8F; Yes, that'll do us both good.@@<</if>>
//The two of you shake on it. The ooze of Speargrass' hand is like that of Tigerlily's, morphing seamlessly to accomodate your claws and handshake effortlessly. She tugs your hands to lead somewhere she wishes to go. //
@@color:#8FBC8F;I have some friends you should meet.@@
<<case "Fox">> "You were chosen by Fii to hold the next generation! I'll make you huge, are you ready?"
@@color:#8FBC8F; While I'm not against "being huge", we've met at an awkward time. You see, I'm mid-work here.@@
"No Maiden of mine is going to be working during their full year off work! Here, take time to contact someone who can pick up from here."
// She looks at you with skepticism. She relents though, pulling a smartphone from her purse to call her employer //
@@color:#8FBC8F; Hey boss, it's Speargrass. I've been confronted by a very confident pregnant Fertility Witch saying I'm Maiden... Enjoy my year off?... Payment advance is in the mail? Huh? Wait, really?... Oh, okay, we'll meet at the festival then, bye boss! @@
// She looks at you in disbelief that your plan worked//
"Told you so, let's go."
@@color:#8FBC8F; You have good instincts. I'll show you to my usual spot, we'll meet there whenever you want to impregnate me. Try not to scare my dove friends off.@@
<</switch>>\
[[Speargrass leads you to her usual spot|Speargrass]] \
<<set $speargrass.found to true>>
<</if>>\
<</do>>\<<include "Maiden Recognition">>\
<<if $abbigail.houseSeen !== true>>\
//Abbigail unlocks her front door and welcomes you inside.//
@@color:#FF8A65; Home sweet home! Make yourself comfortable.@@
//You notice the home door structure of the buildings is different than that of Earth's. Doors are generally much wider, likely to accommodate the large spider women but possibly also so that large Maidens are not trapped inside their home. It's clear the homes are designed with large-scale biology in mind. It does have the unintended consequence of making the space bigger than necessary for most, though.//
@@color:#FF8A65; Quick pass-through the living room to reach my room-@@
//The living room looks modern. Two couches, big coffee table, fireplace, Television, and what you assume is some form of radio. A large bar-clock with 21 marks and 20 faces is on one of the walls, cursor reading just around 7:10. Dog toys are strewn about, and the dog's food bowl can be seen in the corner near the home's back door.//
@@color:#FF8A65;And here's where I'll let you do your work on me! Normally I share the bed with Lionell, but she knows it's going to be all mine. She'll set up a futon to sleep nearby. Ready to start?@@
//She hops on the bed and orients to face you, ready.//
<<set $abbigail.houseSeen to true>>\
<<elseif random(0,1) is 0>>\
//Lionell answers the door, holding Boss back by his collar as he excitedly tries to sniff you.//
@@color:#FF7F50; Hey $player.name! Abby's in her room, go on in!@@
//You calmly make way to Abbigail's room to make your presence known. She sets aside the book she was reading <<if not _pregnant>>and lays on the bed ready for you.<</if>>//
<<else>>\
//Abbigail answers the door//
@@color:#FF8A65; $player.name! Come in, come in!@@
<<if _pregnant>>//She walks carefully back to her room to relax. You spend some time with her before you go.//<<else>>//Beeline for Abbigail's room, no detours she's just ready!//<</if>>
<</if>>\
<<include "Impregnation UI">>\
[[Chat with Abbigail]]
[[Surface Park]] //You wander the park looking for Abbigail, since your check list verifies she hangs out here. We should be able to spot her in broad daylight but... There's so many brown mice around today! How are you going to pick her out in a crowd? If only there were -- your eyes drift to an event board. Curious, you scan it to see if you can get anything out of it. Starting with things that happened yesterday://
<<if $day is 1>>\
@@color:cyan; ◇ Citywide Holiday. Fertility Goddess Tey is giving birth at Sabbia Bianca @@
<<else>>\
@@color:cyan; ◇ 9:00 - 13:99 - Raven Songbird Show, Central Plaza
◇ 14:00 - 15:00 - Scheduled Trash Pickup around park @@
<</if>>\
//Then what's happening today//
@@color:cyan; ◇ 5:00 - 5:99 - Sunrise Raven Communion
◇ 6:00 - 7:00 - Pet Dog Obstacle Course reserved for Competition. Participants:@@ @@color:blue;
Red Rat Team: Gami, Beanna
White Mouse Team: Orchid, Linda
Brown Mouse Team: <strong>Abbigail</strong>, Lionell@@\
Found her! What time is it? You look and you find a clock annnnnnd you have no clue how to read it. You sheepishly ask the spider lady near you.
@@color:brown; Oh it's easy. Here, I'll help. Sounds like they don't have clocks like this where you're from. 20 hours in a day, 21 marks on the clock bar. Thus, 20 areas. The cursor glides across from left to right. The second it takes to slide all the way from the 21st mark back to the first is Midnight; The 11th mark is noon. To figure out what hour it is, count the number of boxes from left to right. See? Here's the cursor, it is 1, 2, 3, 4, 5, 6 faces in, and it's close to reaching the 7th face. I reckon it's about 6:85 or so.@@
"Would you happen to know where the pet obstacle course is?"
//Though you didn't ask, the Spider takes this as permission to physically spin you in the direction you need to walk//
@@color:brown; Straight ahead, Fertility Witch. You'll hear the dog commotion once you're close. Have fun catching the end of it!@@
[[You walk until you hear dogs]]
<<include "Maiden Recognition">>\
//You are with Meadow// <<if _tier <= 2>>//at the east edge of the Surface Park.//
@@color:#FFF59D; You are a capable Witch, $player.name. Want to do something with me, today? @@<<else>>//in her home 5 minutes away from the Surface Park//
@@color:#FFF59D; You came back? You didn't have to, but while you're here can you...@@//She never asks you to do anything hard, so you do what she likes and affirm she is in good condition.//<</if>>
<<include "Impregnation UI">>\
[[Chat with Meadow]]
[[Surface Park]] //You approach an Elf bystander asking where you could find Meadow. The Cave Elf does not recognize the name, but bounces your request to a nearby Ant. The Ant stands thinking with her antennae skittering. This appears to be Ant communication at its finest, as she then gives you an exact answer://
@@color:brown; Park caretakers last saw Meadow at the Park's east edge fountain 230 seconds ago... hm, you were not born here? You may need this.@@
//The Ant tosses you a unique compass. It has a silver-colored bottom and sides. The top is slightly indented to a darker stone surface and has a spider web pattern imprinted on it. Initials for North, South, East, and West are where you expect, and instead of a magnetic needle the embedded spider thread glows green in the direction the needle would point. Looks to be glow-in-the-dark.//
@@color:brown; Keep it, I have many. It's invaluable for keeping yourself oriented in the caverns, and it will help you find the east edge.@@
//A quick thank you gesture to the ant and she runs off. You make way to the east parts of the park, which are quieter and less densely populated. Most of who is around are Ravens, but you do eventually find one Deer://
<img @src=" 'AB-Content/img/Maiden/Meadow/' +$meadow.state + '.png'" width="512" height="512">
//She quickly learns your identity by apparel and pregnant figure. She tenses up, and gives a slightly stilted introduction. //
@@color:#FFF59D; Ah. I must be it. Hello, Fertility Witch, may I get your name? @@
<<switch $player.race>>
<<case "Harpy">> "$player.name, pleasure to meet you. Promise I don't bite, take as much time as you need to absorb being a Maiden."
@@color: #FFF59D; Fii thinks I'm worthy? Out of every one of my sisters, she picked me? @@
"Yep, you're on my list" //You dig it out of your cleavage// "Right here!" //You point at the image of her, specifically.//
@@color: #FFF59D; Unmistakably me. If she's certain I should be mother for the next generation, then I will respect it. You may perform your work on me, Fertility Witch. @@
<<case "Cat">> "$player.name. Am I scary, new Maiden? Promise I'm not!"
@@color: #FFF59D; Oh no, dearie me, you are not scary! I'm just scared of being chosen and feeling unworthy.@@
"Worried for nothing. With a cute Fertility Witch like me and a Fertility Goddess as understanding as Fii; you've got nothing to fear!"
@@color: #FFF59D; So Fii thinks I'm worthy and won't mess this up?@@
"Exactly! Let me know when you would like to begin; I can come back again later if you need more time!"
@@color: #FFF59D; Oh, don't leave! I am building courage for it, having you around will help. You have my consent to make me the mother of the next deer generation.@@
"Purrrfect! Let's a go, go!"
<<case "Dragon">> "$player.name. You are Maiden. If needed, tell me what bothers you."
@@color: #FFF59D; Hmm, It's just a big responsibility, is all.@@
"Fii would not have chosen you if she thought you were not up to the task."
@@color: #FFF59D; That does... shake some fears... Okay. I can work up courage over time, I will let you cast. I can prove my strength to Fii, I know I can. @@
<<case "Fox">> "$player.name. No worries, pregnancy is fabulous and you're in good hands."
@@color: #FFF59D; I'm not so sure... @@
"Well, I'm sure you wouldn't have been chosen by a Fertility Goddess if you were not appropriately fertile or the right person for the job. I'm certain I could get Fii down here to explain it first hand."
@@color: #FFF59D; Ahh! Don't distract the Goddess from her duties, I am convinced. We can begin today, I want to prove I'm strong to her!@@
"Great, here I come!"
<</switch>>\
[[Meadow has given Consent->Meadow]]
<<getitem "Spider Compass">>\
<<set $meadow.found to true>>\<<silent>><<set $SIMPLE_WEAVE_THRESHOLD to 10, $COMPLEX_WEAVE_THRESHOLD to 30, $SIMPLE_OUTFIT_GOAL to 5, $COMPLEX_OUTFIT_GOAL to 10>><<if $simpleOutfitCurrent is undefined>><<set $simpleOutfitCurrent to 0, $complexOutfitCurrent to 0>><</if>><</silent>><<if $weaveFirst is undefined>><<set $spiderSubquest to "Started">><<set $weaveFirst to "Done">> //You approach a large tent stationed in the Surface Park that advertises teaching anyone how to make clothes with spider silk. Unsurprisingly, you are greeted by an older Spider when you enter://
<img src="AB-Content/img/NPC/Umbrella.png" width="512" height="512">
@@color:#BFBCC2; Dancing night dearie, the Fertility Witch found a way into our tent! <<if $player.race !== "Dragon">>Be not frightened, child.<</if>> I'm Umbrella and this is Stem!@@
//Of course, you're in a spider tent now, so another spider drops into view//
<img src="AB-Content/img/NPC/Stem.png" width="512" height="512">
@@color:#EA157E; Oh me oh my! Am I Maiden?@@
"Nope, that's Tammy, sorry.<<if $tammy.found !== true>> Perhaps you know where I can find her?<</if>>"
//The older spider has disappeared to the back, you can hear rummaging.//
@@color:#EA157E;<<if $tammy.found !== true>>She likes making a fool of herself in the center of the Undercity, trust me you can't miss her. <<else>>Aww, boo.<</if>> Not a thought goes through that woman's empty head yet she gets to carry the next generation?@@
<<switch $player.race>>
<<case "Harpy">> "Trust me, if I were allowed I'd include you too! Try not to be jealous of your sister though, okay? You're bound to look after a few nieces by the time I'm done."
@@color:#EA157E; Hrm, I hope whatever Fii sees in her shows itself. What I'd give to see what I'D look like filled with adorable spider eggs.@@
// - $player.name will remember this; updated the task list in your room. - //
<<case "Dragon">> <strong>//You give the most intense "drop this drama bullshit" glare you can.//</strong>
@@color:#EA157E; Woah. I'm sorry. I'm more just curious what I'd look like, I don't have to like, actually be the Maiden to know, right?@@
//She tries her best to salvage this since she wants you here. You mentally note her curiosity. The task list in your room has been updated.//
@@color:#EA157E; Want to make dresses? We have spiky accessories!@@
//A nod of approval and the older spider is back //
<<case "Cat">> "Hey if you're going to insult Tammy for being head empty that means I'm head empty too! Take that back!"
@@color:#EA157E; Oh yeah? Prove it, use that massive brain of yours to show me what I would look like at hyper size! @@
"Deal!" //You have no clue how you're going to do that yet. Better consult someone knowledgable. The task list in your room has been updated.//
@@color:#EA157E; Hehe, lookin forward to it.@@
//The older spider returns//
<<case "Fox">> "I'm sure you'd look more fabulous than me, even. Alas, it is not our choice."
@@color:#EA157E; Ah, can't change the list now, right? She's not going to refuse... Hm. Well, tell you what. I'm mostly just curious at what I'd look like really big, especially now that you've brought up how fabulous I could look. Can you find a way to do that little thing?@@
"I can certainly try, no promises."
//The task list in your room has been updated; The older spider returns.// <</switch>>\
@@color:#BFBCC2; Oh Tammy is an interesting daughter of mine to choose, I didn't even mention her to Fii when she asked me for input. Must've found something special in her, then, that will be very exciting to see. Would you like to confirm your skill level before I present your options? @@
<<linkappend "First Time">>
@@color:#BFBCC2; Perfect. We can start today, we'll teach you some basic patchwork and work you up, how's that? You're our Fertility Witch this generation, no cost to you. @@
@@color:cyan; //The Weaving Tent is a location where you can make new outfits for yourself, but your skills need to be trained up first. Once per day, visiting the Weaving Tent will grant you weaving experience. Once you have enough you can begin construction on a new outfit that will take some days to complete.//@@
[[Practice Session->Weaving Practice]]<</linkappend>>
<<else>> <<set _spider to random(1,2)>><<if _spider is 1>> <img src="AB-Content/img/NPC/Umbrella.png" width="512" height="512">
@@color:#BFBCC2; <<print either("Emily's mom is a real charmer, ya'know? If you meet her say Umbrella misses her. Bahaha! I'm sure she's busy too.", "Stem did you forget to get more brown coloring? Oh, you're not Stem. Sorry, my age scatters my brain sometimes. Seriously though, we always run out of brown...", "Weave over, cross, down, cross, over, cross, spider slide, cross, repeat! When you have a sense of rhythm darling, it gets real easy.", "Tammy has been looking optimistic recently, she was a smidge depressed before the year started. It's nice to see her genuinely smile again.")>> @@\
<<else>> <img src="AB-Content/img/NPC/Stem.png" width="512" height="512">
@@color:#EA157E; <<print either("Weave over, cross, down, over, cross, spider slide, cross, repeat! You hear mom say it every day and it'll get jammed in your head too.", "Sometimes I wonder if I was better off raised by an auntie like most of my sisters. Mom's a bit hmmm -- shouldn't say it.", "Practice makes perfect, haste makes waste. It's invigorating to watch what you want to make slowly come into form with your own hands. Sort've like how you've got the population slowly building, yes?", "Mom, $player.name is here! ... Oh you're with someone else? Okay! Looks like you have me for the next little bit, $player.name.")>>@@<</if>>
<<if $weaveAvailable>> [[Weaving Practice]]
<<if $weaveExperience >= $SIMPLE_WEAVE_THRESHOLD and $simpleOutfitComplete !== true>>[[Make Progress on Simple Outfit]] ($simpleOutfitCurrent/$SIMPLE_OUTFIT_GOAL)<</if>>
<<if $weaveExperience >= $COMPLEX_WEAVE_THRESHOLD and $complexOutfitComplete !== true>>[[Make Progress on Complex Outfit]] ($complexOutfitCurrent/$COMPLEX_OUTFIT_GOAL)<</if>><<else>>@@color:magenta;//Already weaved today//@@<</if>>
[[Surface Park]] <</if>><<if $weaveExperience is undefined>><<set $weaveExperience to 0>><</if>><<set $weaveAvailable to false, $weaveExperience += 1, $mana += 0.5 * $globalManaMaxMod, $manaMax += 0.5 * $globalManaMaxMod>><<redo 'manabars'>> //The spiders help you out and you get some practice in. Your concentration is improving (Maximum Mana +0.5<<if $player.race is "Harpy">>@@color:lime; + 0.1 from Harpy Bonus<</if>>)//
<<if $weaveExperience is $SIMPLE_WEAVE_THRESHOLD>> @@color:green; You now know enough to start creation of the simple outfit tomorrow@@<</if>>\
<<if $weaveExperience is $COMPLEX_WEAVE_THRESHOLD>> @@color:green; You know enough to start creation of the complex outfit tomorrow@@<</if>>
[[Weaving Tent]]
[[Surface Park]]
<!--Weave Threshold Constants are defined in the Weaving Tent passage--><<set $weaveAvailable to false, $weaveExperience += 1>> <<switch $simpleOutfitCurrent>>
<<case 0>><<set $simpleOutfitCurrent +=1>>\
//Umbrella and Stem sort out the fabric you need and hand it over, leaving you at a little workstation so you can make the outfit you want. This will take a few sessions, so you start applying the basics of what you learned to get two rough shapes for a skirt and cropped top. You spend a Marmor hour on it, Stem checks on your work.//
<img src="AB-Content/img/NPC/Stem.png" width="512" height="512">
@@color:#EA157E; You've got a good start going here. Careful on the corners and you should be okay. If you find the top too hard you can always convert from sleeves to a bandeau top like Tammy's. @@
//You don't work too much more.//
@@color:#EA157E; You good for the day? Umbrella and I will take great care to preserve your work, we know beginners need extra time for the simple stuff and you have a city you need to repopulate. Drop by again tomorrow!@@
[[Weaving Tent]]
<<case 1>><<set $simpleOutfitCurrent +=1>>\
//Umbrella and Stem bring you your work in progress//
<img src="AB-Content/img/NPC/Umbrella.png" width="512" height="512">
@@color:#BFBCC2; I am always so happy to see when someone returns for their work. you would not believe how many sit and stink in our storage for weeks before we send the friendly letter to remind them it's still there. @@
//Umbrella happily hums as she continues. You make careful cuts and folds. You aren't here for long today, but the intensity of concentration needed wipes you out pretty fast.//
@@color:#BFBCC2; I see the struggle, darling. You've reached a real nice stopping spot here, come back again tomorrow and work on it some more. Almost half-way done, be proud!@@
[[Weaving Tent]]
<<case 2>><<set $simpleOutfitCurrent +=1>>\
//Stem brings you your work as you take a seat at a workstation//
<img src="AB-Content/img/NPC/Stem.png" width="512" height="512">
@@color:#EA157E; All that practice is paying off~ A slow build up to an eventual big bang. I would make the festival analogy again but at this point I'm sure you're sick of it. This won't be the most glamorous piece you make, it never is, but a valued first leap into getting even better than before.@@
<<switch $player.race>>
<<case "Harpy">>"Even a simple garb can find way to accent a big prego belly, that's my hopes."
@@color:#EA157E; And if that works it's also a nice advertisement for our tent, all parties win here.@@
<<case "Dragon">>//You retain intense focus, Stem smiles, happy that you're willing to stay despite her being a pain in the ass when you first met.//
@@color:#EA157E; If you run short on anything just flag me down.@@
<<case "Cat">> "At the very least I'll look cute in it, right? Even if it's only you and me that think so that's a huge success!"
@@color:#EA157E; Your enthusiasm is a breath of fresh air, kitty.@@
<<case "Fox">> "Impossible for me to look bad in anything, dear"
@@color:#EA157E; Ah, of course, I forgot who I was talking to. Bahaha!@@ <</switch>>\
//Another hour of good progress made. The spider ladies take good care of it once you're gone//
[[Weaving Tent]]
<<case 3>><<set $simpleOutfitCurrent +=1>>\
//After handing you your work, Umbrella beams her biggest smile and just leaves you to it. You work in peace today, nearing completion. Others that are working on simple projects are also admiring your progress, with those that have done this before smiling. You look around and see beginners practicing, you try to return the reassuring smile the others have been giving you to them as well.//
[[Weaving Tent]]
<<case 4>><<set $simpleOutfitCurrent +=1, $player.outfit to "Simple">>\
<img src="AB-Content/img/NPC/Stem.png" width="512" height="512">
@@color:#EA157E; Ohoho, what do I see here, a nearly finished work of art? Fascinating! Stage is yours, $player.race. @@
//You are left with your work. The spiders periodically check on you, but you do manage to finish tailoring the outfit this session!//
@@color:#EA157E; Done?@@
//She triple checks your work and confirms it is so. //
@@color:#EA157E; Looks good to wear. Beginners sometimes make an oopsie that doesn't become apparent until it's on, but I didn't see it so you did well! One of the tent corners doubles as a changing area, try it on.@@
//You make way to the tent corner, walking behind a privacy screen to try it on. While you're back there, Stem brings a full length mirror for you to look into://
<<include "Player Image Boilerplate">>
//The satisfaction that has built up during the outfit's construction hits you like a freight train: Discount for casting on yourself has improved dramatically.//
[[Weaving Tent]] \
<<set $player.discount +=5, $player.discountMax += 2, $simpleOutfitComplete to true>><<if $player.discount > $player.discountMax>><<set $player.discount to $player.discountMax>>(Discount maximized!)<</if>>
<</switch>>
<<if $simpleOutfitCurrent < 5>>(Simple Outfit scene $simpleOutfitCurrent of $SIMPLE_OUTFIT_GOAL)<<elseif $simpleOutfitCurrent >= 5>>@@color:green; (Simple Outfit scene completed, Player discount incremented by -25% and your maximum discount now caps at <<if $player.discountMax is 12>>-60% instead of -50%.)<<elseif $player.discountMax is 15>>-75% instead of -65%)<</if>><</if>>(More Weaving Content planned for a later version!)
For now, redirect to [[Weaving Practice]]DEBUG - Use this page to test various other pages in the game.
Transform into:
<<link "Harpy">>
<<set $player.personalityTags to ["Sexy","Snide","Extrovert"]>>
<<set $globalManaMaxMod to 1.2>>
<<set
$player.race to "Harpy",
$player.path to "AB-Content/img/FGL/Beatrice/",
$player.outfit to "Witch",
$player.babyCost to 60,
$player.cap.normal to 1,
$player.cap.heavy to 2,
$player.cap.hyper to 7
>><</link>>
<<link "Cat">>
<<set $player.personalityTags to ["Cute","Adorable","Extrovert"]>>
<<set $globalDiscountMod to 2>>
<<set
$player.race to "Cat",
$player.path to "AB-Content/img/FGL/Stella/",
$player.outfit to "Witch",
$player.babyCost to 50,
$player.cap.normal to 1,
$player.cap.heavy to 2,
$player.cap.hyper to 10,
$sparklePermission to true
>><</link>>
<<link "Dragon">>
<<set $player.personalityTags to ["Intimidating","Powerful","Introvert"]>>
<<set $draconicManaMax to 15, $draconicMana to 15>>
<<set
$player.race to "Dragon",
$player.path to "AB-Content/img/FGL/Abyssnella/",
$player.outfit to "Witch",
$player.babyCost to 200,
$player.cap.normal to 1,
$player.cap.heavy to 3,
$player.cap.hyper to 6
>><</link>>
<<link "Fox">>
<<set $player.personalityTags to ["Sexy","Fertile","Extrovert"]>>
<<set
$player.race to "Fox",
$player.path to "AB-Content/img/FGL/Pamelia/",
$player.outfit to "Witch",
$player.babyCost to 50,
$player.cap.normal to 1,
$player.cap.heavy to 4,
$player.cap.hyper to 15
>><</link>>
<<link "Reset Baseline">>
<<set
$globalManaMaxMod to 1,
$globalDiscountMod to 1,
$draconicManaMax to 0,
$draconicMana to 0,
$sparklePermission to false,
$cutiePermission to false
>><</link>>
Wear:
<<link "Witch Outfit">><<set $player.outfit to "Witch">><</link>>
<<link "Simple Outfit">><<set $player.outfit to "Simple">><</link>>
Other debug settings:
<<link "2000 Mana">><<set $manaMax to 2000, $mana to 2000, $draconicManaMax to 2000, $draconicMana to 2000>><<redo "Manabars">><</link>>
<<link "Give Ollie 200 Mana">><<set $ollie.storedMana += 200>><<include "Ollie Image Handler">><</link>>
Enter pages you are testing and any necessary variables near them:
[[Weaving Tent][$weaveFirst to "Done", $weaveExperience to 12, $weaveAvailable to true]] - Test Later Weaving mechanics
[[Abbigail AE Cutscene]]
<<set $debugReload to true>> <!-- This allows you to see and use links in other passages that reload the current page; useful for testing random results-->
<<linkappend "Display Player">>
<<include "Player Image Boilerplate">><</linkappend>>
//The sun shines brightly today as you enter Amber Burrows' Surface Park for the first time. This feels like a chill place to escape the house and interact with the community. Some townspeople that spot you stand patiently twiddling their thumbs, wondering if they were the ones selected by Fii and letting you make the first move. You glance around to absorb the location...//
◇ @@color:cyan; Ants are posting notices of Festivals beginning soon. They are also maintaining some of the gardens and repairing a broken fountain in one corner of the park. They all wear white shirts with blue overalls, making it seem like you see the same girl all over the place with only different hair shades helping you distinguish unique ants.@@
◇ @@color:cyan; Deer and Raven girls are the most common sights, with an airborne Raven being visible once every few minutes. They aren't in flight for long, but that it happens so frequently and the smiles they wear makes you believe they enjoy hopping around this space and exchanging information between multiple circles of people.@@
◇ @@color:cyan; This is very certainly a social center for the town. There are markets and stalls for textiles and fashion staffed by spider girls, nature, popular walking path, and fountains. There are several "Keep the park clean" signs specifying that "No food or sweet drinks should be carried - Restricted to the designated picnic area."@@
◇ @@color:cyan; There is a notable tent set up for "Spider Weaving Lessons", offering to teach anyone how to assemble clothing with spider silk. @@
[[Time to look around for Maidens->Surface Park]]
<<set $firstParkVisited to true>><<include "Maiden Recognition">>\
//You are with Yggdra at the undercity sun spa tunnels//<<if _tier >= 3>>//she hums happily.//<</if>>
@@color:#DC143C; Another glorious day with $player.yggdraTitle, $player.name!@@
<<include "Impregnation UI">>\
[[Chat with Yggdra]]
[[Undercity]] <<include "Maiden Recognition">>\
//You are in the Ant Castle's Princess room with Randy//
<<include "Impregnation UI">>\
[[Chat with Randy]]
[[Undercity]] //As you begin your search, it instantly occurs to you that Ants are, without a doubt, the most numerous race in Amber Burrows. Look left, an Ant is opening a manhole cover; look right, Ants are fixing a drain pipe. You walk around, your checklist has a specific face, so you try to locate Ants with a similar face pattern of short brown hair and dark eyes. You quickly notice there are 4 distinct hair colors that Ants can have: Brown, Black, Green, and a light rose color. As for eye color: you're doomed. All of them have dark eyes without fail. Hair length allows you to mentally filter anyone with a ponytail, but none of the Ants have free-flowing long hair, it's either long and ponytailed or short with no flourish. You approach a group where two of the Ants present match the expected appearance://
<img src="AB-Content/img/Maiden/Randy/Hidden.png" width="512" height="512">
"Excuse me, I'm looking for 'Randy'? She is either one of you two, or a sister that looks just like you."
//They look at one another, antennae skittering, before the one with green hair addresses you://
@@color:#BBDD22; None of us are Randy, but we know where she works. Rome, the one with black hair and boots, can guide you to Randy since Rome was about to go on break. The rest of us are doing foundation work. Rome is mute in the voice box, but can still talk with her antennae.@@
//You and Rome nod at each other. You then follow Rome through the maze of the undercity. You eventually reach the excavation site, which is currently being expanded to create more city space. At least 4 dozen Ants are back here chipping at the back wall carefully. Rome approaches a specific Ant, skitters her antennae near her to speak to her, then brings her back to you.//
<img src="AB-Content/img/Maiden/Randy/Cutscene.png" width="512" height="512">
@@color: #C4A484; Fertility Witch? Why would you need me specifically?@@
"Hm, why might a Fertility Witch want a specific person I wonder..."
//1. 2. 3. 4-//
@@color: #C4A484; WAIT! Maiden? ME???@@
"Ding ding ding!"
//She throws off her helmet and sets down her pickaxe gently.//
@@color: #C4A484; The current queen, my mom Tourmaline, needs to be notified immediately of my status! I'll lead the way. Tey's ass, Fii really chose me? Come, come--@@
[[The enthusiastic Ant Maiden leads you to her mother|QueenChamberCutscene]]//You thought this may take a while but no. You turn your first corner for your search and see a group of Lamia in a side tunnel immediately. You note the race's complete aversion to wearing any clothes, they seem to use hair styling and tattoos as personality identifiers instead of clothes. Given the all-female nature of the races on this planet, perhaps it is unsurprising that none of them care for decency. Yggdra is distant, but you recognize her face from your Check List right away. (If only all maidens were this easy!). When you walk closer, other Lamias see you and instead of being curious if they are the Maiden, they scatter. Yggdra confidently holds her position as you get closer.//
<img @src=" 'AB-Content/img/Maiden/Yggdra/' +$yggdra.state + '.png'" width="512" height="512">
@@color:#DC143C; Otherworldly wanderer! You enter Yggdra's sun spa tunnel. I am Solen Lord Yggdra, how might my Esthetician skills and establishment serve you today?@@
<<switch $player.race>>
<<case "Harpy">> "I would like to make the Solen Lord a heavily pregnant Lamia."
@@color:#DC143C; Bahaha! Otherworldly Harpy, I would love to see you try! Make me, Solen Lord, more impressive by holding the next generation's youth! As an egg-laying species yourself, I'm sure we'll be such friends. What title would you like? @@
"Impregnation Queen, $player.name" <<set $player.yggdraTitle to "Impregnation Queen">>
@@color:#DC143C; It shall be so. Crew agrees?@@
//Her spa crew claps in agreement.//
"Shall we begin?"
<<case "Cat">> "You use big words, can I just call you Maiden?"
//Yggdra is caught off guard.//
@@color:#DC143C; Oh, I was selected. Show me, show me.@@
//You do. Her entourage claps in excitement. //
@@color:#DC143C; Woahhhh that's crazy! Fii recognizes the power of the Solen Lord! This is perfect. Otherworldly Cat, I am ready to deploy you. Serve your master, Yggdra the Solen Lord!@@
//She gets closer to you and whispers//
@@color:#DC143C; Yes, you can call me Maiden Yggdra, but using the full title is more fun. Do whichever.@@
//She retreats back to her rock.// <<set $player.yggdraTitle to "Servant of the Solen Lord">>
<<case "Dragon">> "You were selected by Fii, let me do my job."
@@color:#DC143C; So fii recognizes the power of the Solen Lord! This is perfect. Otherworldly Dragon, I am-@@
//You are not amused and you show yourself as such. Yggdra picks up on this and chickens out of her performance due to your intimidating form, choosing to say she is below the Goddess instead://
@@color:#DC143C; Goddess Fii's chosen Lamia Maiden, Yggdra. I would be happy to carry the next generation, thank you.@@
//Her entourage is stunned that you could make her tone down a peg. There are murmurs of respecting you.// <<set $player.yggdraTitle to "Fertility Witch">>
<<case "Fox">> "Think not of how you can serve me, darling, I am already perfect. The real question is how can I make YOU, the Maiden, perfect?"
@@color:#DC143C; Oh-oh my. The Solen Lord Yggdra is already perfect, but carrying the next generation around will surely solidify my perfection!@@
"Well, said, are you ready?"
@@color:#DC143C; Yes, elevate me above gods, otherworldly Fox! Become an impregnation queen!@@ <<set $player.yggdraTitle to "Impregnation Queen">>
//Her entourage claps.//
<</switch>>\
[[You are now in Solen Lord Yggdra's presence|Yggdra]] <<set $yggdra.found to true>><<include "Maiden Recognition">>\
//You are in the Town Hall basement lab with Pauline//
<<include "Impregnation UI">>\
[[Chat with Pauline]]
[[Undercity]] //You take your time exploring the undercity looking for Pauline. When you're done getting a feel for the layout, you enter an official building that is named and looks very much like town hall. The receptionist speaks to you//
<img src="AB-Content/img/NPC/Uranium.png" width="512" height="512">
@@color:#2DFF49;Hm? Oh, the Fertility Witch is here. Over here, it's important@@
//No reason to ignore her//
@@color:#2DFF49;I have important documents for you here... let's see... Fii's message... Winnoa's message... where is the- ah. Here we are. $player.name?@@
"That's me."
@@color:#2DFF49;Welcome to Amber Burrows Undercity. While you were already allowed full access everywhere, I want to give you official documents. Here... is your passport. And here... Is your Amber Burrows issued phone. Phone numbers are formatted Letter-Letter then four numbers. For instance, Town Hall is TH-3100. For long distance, start by dialing with the @ symbol. While you have the innate ability to "Call" one of your friends in the Fertility Goddess Lounge using Fii's provided Maiden checklist, please know this will allow you to call anyone else after you learn their number. Any questions for me? @@
"I'm actually currently looking for a Maiden, would you happen to know where I can find Pauline?"
@@color:#2DFF49;White Mouse, green eyes, trench coat, and giant tits?@@
"That is likely them, I only have visual of her face here"
@@color:#2DFF49;Oh yes that face is 100% Pauline. Well, now you also know she has giant tits, so let's get you closer to where she should be. Find the street intersection of 3rd street and Walnut Avenue.@@
//She draws out a little map for you//
@@color:#2DFF49;Head west down 3rd past the hair salon, turn left into that alley you should find her there collecting samples.@@
"Samples of what?"
@@color:#2DFF49;Hell if I know, I'm just telling you what I can tell from her city work calender and it says she's in the alleys for field tests today.@@
"Oh, so she is employed by the city?"
@@color:#2DFF49;She is but there's an impatient Red Rat behind you that wants their turn at reception; shoo. Learn more from the mouse herself. @@
[[You find the intersection of 3rd and Walnut]]<<include "Maiden Recognition">>\
//You are with Tammy at the busy undercity street corner//
<<if _tier<4>> @@color:#FF6666; Am I scary, $player.name? Hehe, Boo!@@ <<else>> @@color:#FF6666; It's a lot to carry but I can do it.@@<</if>>
<<include "Impregnation UI">>\
[[Chat with Tammy]]
[[Undercity]]
<<silent>>
<<set _maiden to $tammy>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<</silent>>\
//You begin your search for Tammy. To keep your search short, you just ask the first person you bump into, which happens to be a Cave Elf.//
@@color:brown; Tammy? She's always at the Northwest corner of 4th and Balance Street. Walk this way until you see the Barnell Candy Store, then take the next right. You'll know her when you're near her.@@
//You thank her and follow her directions, walking past the bright pastel candy store and taking the next right. You are now on Balance Street, an active street that seems to be the lifeblood of commerce. Walking forward, you instantly notice Tammy as she appears to be performing an act.//
<img src="AB-Content/img/Maiden/Tammy/1A.png" width="512" height="512">
@@color:#FF6666; And the bull WHAM crashes through the barricade! The noble hero flaps the red cape. Whip! Whip! The bull! It's angry! Charging its bulky body right at the hero's cape, the bull is sidestepped and stabbed in the side! WRroaaaaggghh! The bull cries! The hero applies the magic serum, drawing the rage pearl from the beast's belly! Please join me again tomorrow, and we'll see how she recovers the empathy pearl from the forces of evil!@@
//Applause, the crowd disperses and Tammy begins to put her story props away. You take this opportunity to approach.//
@@color:#FF6666; Enjoy the show?@@
"It was fun, yeah. Only caught the end though."
@@color:#FF6666; Haha! Sorry, no replays, each show is a two-hour act.@@
"You're a Maiden, would you-"
@@color:#FF6666; I'M A WHAT?@@
"Maiden."
@@color:#FF6666; Happy days! Let's start now! Just cast the normal one!@@
<<if $mana < _normalCost>>\
"Ah, well, complication. You're costly."
@@color:#FF6666; Fertility Witch enters the workforce but doesn't have enough mana to impregnate a spider at the lowest level? Oh! Maybe you're the backup witch, get the main witch to help, yes? Should be a Wasp?@@
<<if $emily.fieldTutorial !== true>>\
@@color:cyan; Tutorial - Using Emily to help
There are several Maidens you encounter during your initial exploration of the city that may not be easy to tackle yourself because their lowest cost is high for a beginner like you (For Tammy it is <<print $tammy.babyCost * $tammy.cap.normal>>). While careful expenditure, acquiring the discount boost from Bun-Bun Teahouse, and saving mana with Ollie can make it possible, it is suggested to use the "Ask for Emily's help (once)" option until you are able to cast on these characters yourself.@@
<</if>>\
//Something about the way she speaks makes you not want to correct her, since you are technically the main witch despite being weaker than Emily, mana-wise.//
"I will get her help momentarily. Is this show performance your job?"
@@color:#FF6666; Job?@@
"Do you perform for free?"
@@color:#FF6666; Why would I ask for money?@@
//Wait, how important is money anyways? You're the fish out of water, maybe shouldn't assume?//
"Sorry, where I'm from that's important, maybe it's not here."
@@color:#FF6666; Fertility Witches aren't even allowed to handle money, why would you think that?@@
//You're accidentally becoming a suspicious person! Ack!//
@@color:#FF6666; Fii must've had pity for you bahaha! That's okay new girl, you're with the Goddess now I'm sure you have star qualities, even if not yet!@@
//Phew!//
"So, what do you do then?"
@@color:#FF6666; I don't hold a job, I just entertain my peers.@@
"Bills?"
@@color:#FF6666; What are bills? Duck bills?@@
"Ah... I need you to teach me about money, it seems."
@@color:#FF6666; After graduation, the City appoints us a residence free of charge. Same with Phone and Utilities, they're all city-funded. Money is purely for luxury. I used to have a job, so that's why I had money to buy all these props, but now I prefer the peace of mind and don't work. I spend my off time making sure my props are in mint condition and practice for the next show.@@
"There's free food?"
@@color:#FF6666; If you eat at home, yes. I confirmed my unemployment to the city and they give me a grocery package every week. I survive on that and gifts.@@
//Some form of welfare system?//
"I appreciate your help today, I'll come back again when I'm stronger or I'll have Emily take care of you. You should meet her soon."
@@color:#FF6666; Bye new girly!@@
<<set $tammy.found to true>>\
<<set $emily.fieldTutorial to true>>\
[[For now you're with Tammy->Tammy]]
<<else>>\
"Before I do, is this show performance your job?"
@@color:#FF6666; Job?@@
"Do you perform for free?"
@@color:#FF6666; Why would I ask for money?@@
//Wait, how important is money anyways? You're the fish out of water, maybe shouldn't assume?//
"Sorry, where I'm from that's important, maybe it's not here."
@@color:#FF6666; Fertility Witches aren't even allowed to handle money, why would you think that?@@
//You're accidentally becoming a suspicious person! Ack!//
@@color:#FF6666; Fii must've had pity for you bahaha! That's okay new girl, you're with the Goddess now I'm sure you have star qualities, even if not yet!@@
//Phew!//
"So, what do you do then?"
@@color:#FF6666; I don't hold a job, I just entertain my peers.@@
"Bills?"
@@color:#FF6666; What are bills? Duck bills?@@
"Ah... I need you to teach me about money, it seems."
@@color:#FF6666; After graduation, the City appoints us a residence free of charge. Same with Phone and Utilities, they're all city-funded. Money is purely for luxury. I used to have a job, so that's why I had money to buy all these props, but now I prefer the peace of mind and don't work. I spend my off time making sure my props are in mint condition and practice for the next show.@@
"There's free food?"
@@color:#FF6666; If you eat at home, yes. I confirmed my unemployment to the city and they give me a grocery package every week. I survive on that and gifts.@@
//Some form of welfare system? Oh well, enough stalling.//
<<link "Normal Impregnation Spell" "Tammy Normal">>\
<<set $mana -= _normalCost>>
<<set $manaMax += _maiden.cap.normal * $globalManaMaxMod>>
<<set _stateOffset to 1>>
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.normal>>
<<set $maidenOnboard +=1>>
<<set $tammy.found to true>>
<</link>>\
<</if>>//You traverse through the tunnel. It's wide enough for a two-lane road on Earth with a height of roughly 10 feet (3 meters). The walls of the tunnel have intentionally spaced lamps to ensure the path remains lit. This path to the undercity has a smooth floor that's easy to walk on. The one light that is broken has Ant workers working on it. You walk to the tunnel's end, which opens into a expansive underground cavity with only the occasional support pillars breaking the view of the urban center. While these pillar supports reach top to bottom, the "skyscrapers" aren't even close to reaching the cave ceiling at this point. You glance around to absorb the location...//
◇ @@color:cyan; Ants with hard hats are everywhere strengthening the cave pillars. At the furthest wall they are digging the cavity out for city expansion. If that wasn't enough, they are also working on making higher floors for existing skyscraper apartments.@@
◇ @@color:cyan; In areas away from the construction you can find nearly all races that live in the city running about. It doesn't yet feel like an appropriate amount of people for the size of the infrastructure, but the fact that they are prepared for you shows the city's values. @@
◇ @@color:cyan; This is very certainly THE place to be in the city of Amber Burrows. Despite the town's factually small size due to being the most recent city formed on the planet, they are preparing for a true urban environment that's ready for that to not be the case. Everything one could need can be found here.@@
[[Time to look around for Maidens->Undercity][$firstUndercityVisited to true]] <<if $meadow.state is "2A">>\
@@color:#FFF59D; Taking it easy today with the normal spell?@@
<<if ($manaMax - _REFLECTPAST) >= ($meadow.babyCost * $meadow.cap.heavy * (1 - (($meadow.discount - _REFLECTPAST) / _DISCOUNTPARTITION)))>>\
"It lets me visit more maidens in one day. Did you want something bigger?"
@@color:#FFF59D; No no, spreading the love is a perfectly valid way of treating us. My only concern is that my sisters might not see it the same way. But with Fii having our backs and the collective good in mind, it'll be fine.@@
<<else>>\
"Ah, it's more that I don't have a choice."
@@color:#FFF59D; Impregnation magic is known to accelerate mana growth very quickly. You will become stronger fast, so just do what you can for now.@@
<</if>>\
"Is this location okay?"
@@color:#FFF59D; With only one baby? Yes, here is fine. Let's stand near the bench so I can sit down, just in case.@@
//The two of you reposition yourselves near a park bench so Meadow can sit immediately after the spell cast. She nods to signal she is ready, and you draw your wand.//
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and throw illusionary confetti about!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
@@color:#AD98DC; //Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you rely only on your natural looks. Spin body + spin wand + cute pose = cute cast!@@//
<<else>>\
//You elegantly flick your wand towards Meadow, casting the spell.//
<</if>>\
//She grows out to full term, then wobbles a bit in place. Stationing near the bench was a good call; you help her sit down.//
<img @src=" $meadow.path + $meadow.state + '.png'" width="512" height="512">
@@color:#FFF59D; Phew! Alright, all filled up with a new fighter!@@
"Sorry that the levitation lift doesn't work on you."
@@color:#FFF59D; Don't apologize, we can't control that. Hah. Once they settle, they're much nicer. Thank you, $player.name.@@
"I'll be on my way, take it easy now!"
//She gives the bump a gentle rub and assures you she'll be fine. With both of you confident, you part ways://
<<elseif $meadow.state is "2B">>\
@@color:#FFF59D; Taking it easy today with the normal spell? I know you can afford bigger now; it's how my fertility improved in the first place. So why go this small?@@
"When I practice with maidens, our bond grows deeper and future casts become easier."
@@color:#FFF59D; Oh, so this is for making the future casts easier? Okay, then we can continue. Back to the bench—I should be able to handle holding twins out here.@@
//The two of you make way to a park bench so she can sit down after the cast. She signals she's ready.//
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>
<<set $mana -= 0.5, $cutePoints +=1>>\
@@color:#AD98DC; //Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
@@color:#AD98DC; //Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and throw illusionary confetti about! The trail produces two bursts of confetti on the way to celebrate each baby arriving!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you rely only on your natural looks. Spin body + spin wand + cute pose = cute cast!@@//
<<else>>\
//You elegantly flick your wand towards Meadow, focusing just that little bit harder to account for her increased fertility.//
<</if>>\
<img @src=" $meadow.path + $meadow.state + '.png'" width="512" height="512">
//She grows out to full term. She's better at holding herself big now, so she doesn't wobble like she did as a beginner. She could stand, but chooses to sit down to make enduring the kick storm easier.//
@@color:#FFF59D; Phew! The dress is just big enough to keep me fully covered. How does it look?@@
<<if $player.race is "Dragon">> //You nod to affirm it looks great.// <<else>> "All three of you are pretty!"
@@color:#FFF59D; Three? Oh! You included the twins. You're funny.@@ <</if>>
//She gives the bump a gentle rub and assures you she'll be fine. Ravens that watched from afar flock to roost in the tree nearby, waiting for you to leave so they can chat with Meadow. Meadow isn't bothered by this; in fact, she seems to appreciate their presence. With both of you confident, you part ways://
<</if>>\
@@color: cyan; Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $meadow >> \
<<if _maiden.state is "4A">>\
@@color:#FFF59D; Going all out, that's the spirit! Now obviously, don't cast that here. My poor dress and dignity would be destroyed. Is relocating okay?@@
"Yes, I expected as much."
<<if $meadow.houseSeen !== true>> // You walk with her out of the park and to her home. Others around notice the two of you together and chatter to confirm they know where you're going. Meadow unlocks her front door. As you enter her home you see pet care items ''EVERYWHERE''. Look left? Dog leashes. Look right? Pet brushes. Look forward? A pile of bird cages. Meadow helps you navigate past the mess to the much more normal-looking bedroom. //
@@color:#FFF59D; Pardon the mess, my house doubles as the local veterinarian office. Here is my bed!@@ <<else>> // You walk with Meadow out of the park and to her home. The locals don't appear to register you anymore, as if this has become normal to them now and they've moved on to the next gossip point. Once inside, you notice Meadow has moved things around to make it easier to navigate to her bedroom.
@@color:#FFF59D; The neighbors help me a lot now; they're very nice. Here we go, my bed since you're making me big today.@@ <</if>>
//She slips off her dress and tosses it aside before resting on the bed.//
@@color:#FFF59D; Won't be needing that. Ready when you are.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
@@color:#AD98DC; //Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;. No need to be super flashy when it's just the two of you; you simply make green-colored, deer-antler shaped pulses appear as the magic flows from you to her. To help sell that this is as big as you can go for her, you let loose a fake "shockwave" from the wand tip.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you rely only on your natural looks. Spin body + spin wand + cute pose = cute cast!@@//
<<else>>\
//Wand at the ready, you simply lift it up and point it in her direction. You charge a beam, then let loose without needing to be flashy.//
<</if>>\
The spell hits, and her abdomen slowly and steadily takes on a massive, orb-like shape. The necklace she wears also glows. Where most will make some form of torpedo or elongated shape, Meadow's "perfect sphere" has a unique appeal:
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color:#FFF59D; My mother would tell us as kids that she felt like she was holding "orbs of power". I see what she means now; it's nice.@@
<<if $keyItems.includes("Shine Artifact")>> // The glow from the necklace begins resonating with the Shine Artifact attached to your robe, causing it to glow too. You check on it, and when you touch it, a beam of sharp light fires from it to Meadow's necklace!//
@@color:#FFF59D; Woah! Warm. What on Marmor is that?!@@
// The necklace glows more intensely. You and Meadow stare as nothing seems to happen. The glow from both your Shine Artifact and her necklace fades after 10 seconds. //
"Um. We okay?"
@@color:#FFF59D; Yeah, perfectly fine. That was weird. In any case, you can go. If something weird happens I'll let someone know right away.@@
"I'm glad. I'll be on my way."
<<set $meadow.festivalCutsceneFU to "Ready">>\
<<else>>\
"Mesmerizing power, too. Need help putting new clothes on or are you good?"
@@color:#FFF59D; Oh, don't worry about me. I might not be able to move but I'll get help. Fii knows I have many eager sisters who want to see the deer population explode. Go make someone else big now; you're doing great!@@
//Assured you're good to go, you make your way back to the front door://
<</if>>\
<<elseif _maiden.state is "4B">>\
@@color:#FFF59D; Going all out, that's the spirit!@@
<<if $mellowTinaEncountered !== true>>
// On the way out, several of Meadows sisters want to talk as they spot the two of you together. They seem aware of what Fii discussed with you and Meadow before. //
@@color:#FFF59D; Sisters Tina and Mellow want to be there "Live" to see me grow. My my, what a pain. @@
@@color:#F3EC79; Please, Meadow? You only let us in well after the Witch is gone, what's wrong with us witnessing the process? @@
@@color:#FFF59D; Mom didn't let our aunties watch her swell up, nor will I. Please respect my privacy. I will let you in later, as always. @@
@@color:#BBDD22; She's right, Mellow, she always let us in after, stop nagging for a front row seat.@@
@@color:#F3EC79; Aww. It was worth a shot, Tina. Okay Meadow, we'll wait just like all the past times, we always want to be there for you, but if you insist on being alone with the Witch during the cast then we have no choice. Please give her many daughters, $player.name. @@
//With that the two sisters of Meadow depart. //
<<set $mellowTinaEncountered to true>>\
<<else>>\
//As you exit the park Meadow's sisters, Mellow and Tina, check in to confirm they will be entering after you leave. You agree to the arrangement and continue on your way.//
<</if>>\
@@color:#FFF59D; Home sweet home.@@
//She unlocks the door. The house is in good order. There's evidence that her sisters have been cleaning up the place as there are notes such as "Hey Meadow; Tina moved X item to Y cabinet", among other notes. Meadow leads you back to her bedroom once more. No words needed, she takes off her dress and lays on the bed just as before//
"Ready for twelve?"
@@color:#FFF59D; As mom said, I was born ready.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;. No need to be super flashy when it's just the two of you; you simply make green-colored, deer-antler shaped pulses appear as the magic flows from you to her. To help sell that this is as big as you can go for her, you let loose a fake "shockwave" from the wand tip.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
//Wand at the ready, you simply lift it up and point it in her direction. You charge a beam, then let loose without needing to be flashy.//
<</if>>\
//The spell hits, and her abdomen slowly and steadily creates the old "orb of power" from before, but then goes on to become even bigger. Once stabilized, the orb holds significantly more volume while maintaining the orb-like visage://
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
//Meadow can not possibly move, but both she and you know her sisters will be in here the nanosecond you leave.//
@@color:#FFF59D; The babies behave perfectly, just as mother said they would. Isn't this state just wonderful?@@
//Of course you agree. No more words need to be exchanged, you smile at each other and then you depart the home, leaving the door open for Mellow and Tina as you leave.//
@@color:#BBDD22; Thank you once more, may the deer have a strong showing this generation with your help.@@
@@color:#F3EC79; We will make sure she can get to the Festival safe and sound, just like always.@@
<</if>>\
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>> <<set $meadow.houseSeen to true>><<set _maiden to $meadow >> \
<<if _maiden.state is "3A">>\
@@color:#FFF59D; Heavy is a good idea! But, um, not out here. My poor dress won't cover a bump that big. Is relocating okay?@@
"Relocating is always okay, wherever you are most comfortable."
<<if $meadow.houseSeen !== true>> // You walk with her out of the park and to her home. Others around notice the two of you together and chatter to confirm they know where you're going. Meadow unlocks her front door. As you enter her home you see pet care items ''EVERYWHERE''. Look left? Dog leashes. Look right? Pet brushes. Look forward? A pile of bird cages. Meadow helps you navigate past the mess to the much more normal-looking living room. //
@@color:#FFF59D; Pardon the mess, my house doubles as the local veterinarian office. Here is the couch!@@ <<else>> // You walk with Meadow out of the park and to her home. The locals don't appear to register you anymore, as if this has become normal to them now and they've moved on to the next gossip point. Once inside, you notice Meadow has moved things around to make it easier to navigate to her living room.
@@color:#FFF59D; The neighbors help me a lot now; they're very nice. Here we go, our usual spot.@@ <</if>>
//She slips off her dress and tosses it aside before resting on the couch.//
@@color:#FFF59D; Won't be needing that. Ready when you are.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
@@color:#AD98DC; //Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;. No need to be super flashy when it's just the two of you; you simply make green-colored, deer-antler shaped pulses appear as the magic flows from you to her.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
@@color:#AD98DC; //Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you rely only on your natural looks. Spin body + spin wand + cute pose = cute cast!@@//
<<else>>\
//Wand at the ready, you simply lift it up and tap it in her general direction without needing to be flashy.//
<</if>>\
The spell hits, and her abdomen slowly and steadily takes on a large, orb-like shape to hold the three new ones:
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color:#FFF59D; Now this... this will make my sisters happy. Thanks again, $player.name.@@
"Just doing my job."
@@color:#FFF59D; It may just be your job, but you do make an art of it, you know? I'll notify my sisters that I'm ready for pampering. Enjoy your day.@@
//You leave out her front door://
<<elseif _maiden.state is "3B">>\
@@color:#FFF59D; Heavy is a lovely size. Let's go to my place and find a comfy spot to give me the... Five? Right?@@
"Yep, five."
//You walk with Meadow out of the park and to her home. People familiar with Meadow wave happily at her as she walks by. The deer neighbor also waves hello to the two of you as you reach Meadow's front door.//
@@color:#FFF59D; Let's get this door unlocked. Let's detour to the home office this time; I need to update some of the pet records.@@
//She opens the door and escorts you to her office, asking you to wait. She goes back to her room to change into something else before coming back in professional attire.//
@@color:#FFF59D; May as well TRY to look like I fit my job title while big, right? Midriff bare, unbuttoned the skirt so we don't lose that button when I grow. How does it look?@@
"Professional. Ready?"
//Meadow nods.//
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>
<<set $mana -= 0.5, $cutePoints +=1>>\
@@color:#AD98DC; //Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>
<<if $cutieAuraPermission>>
<<set $mana -= 0.5, $cutePoints +=2>>\
@@color:#AD98DC; //Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;. No need to be super flashy when it's just the two of you; you simply make green-colored, deer-antler shaped pulses appear as the magic flows from you to her.@@//
<</if>>
<<elseif $player.race is "Cat">>\
@@color:#AD98DC; //Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you rely only on your natural looks. Spin body + spin wand + cute pose = cute cast!@@//
<<else>>\
//You aim carefully at the exposed midriff aaaand... Fire!//
<</if>>\
//She swells slow and steady. A nice growth trait for her. None of her clothes get ruined in the process and she enters that happy middle ground between normal and hyper. Fairly big for a Heavy Impregnation, but just the right size where she can be big and work at the same time without guilt.//
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color:#FFF59D; Yep, I think I'm married to the office chair now!@@
"Oh, I'm sorry. I forgot the lift doesn't work that well for you."
@@color:#FFF59D; It's fine, it's fine. I'll call the interns. You take it easy now.@@
//You're glad she has a great social network. You nod at her, smile, and walk back to the front door://
<</if>>\
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>> <<set $meadow.houseSeen to true>><<include "Maiden Recognition">>\
<!-- Text and events before the maiden go here -->
<<include "Impregnation UI">>\
<!-- Passage exits go here -->
<!-- Chat link goes here --><<widget "getitem">>
<<set _newItem to $args[0]>>
<<if ndef $keyItems>>
<<set $keyItems to []>>
<</if>>
<<run $keyItems.push(_newItem)>>
<</widget>>
----
<<widget "addPopFromState">>
<!--This widget is used in "EmilyLogic" to figure out what pregnancy severity Emily reached. While tempting to reuse "PregnancyTest" _tier for this, we updated the state so we have to re-learn the value. This widget then checks the possible tier severity and gives it the correct label so that the population increase can be accurate. -->
<<set _obj to $args[0]>>
<<set _severity to (
_obj.state.startsWith("3") ? "heavy" :
_obj.state.startsWith("4") ? "hyper" :
_obj.state.startsWith("2") ? "normal" :
null
)>>
<<if _severity !== null>>
<<set _obj.population += _obj.cap[_severity]>>
<</if>>
<</widget>>
----
<<widget "PregnancyTest">>
<!--Generic test to see if a character is pregnant at all. Primarily useful for many story contexts and notifying the player that someone is pregnant on various screens. You can use this to find out the inverse as well (if someone is not pregnant). For EVEN MORE UTILITY, you can use this to find out what tier they are specifically by using this to create the "_tier" variable, since it's made free of charge to create the _pregnant boolean. So you can <<PregnancyTest $character>> then not even use the _pregnant variable and look at/check against the _tier instead.-->
<<set _char to $args[0]>>
<<if not _char or not _char.state>>
<<set _pregnant to false>>
<<set _tier to 1>>
<<else>>
<<set _tier to Number(_char.state.replace(/[A-Za-z]/g, ''))>>
<<set _pregnant to (_tier > 1)>>
<</if>>
<</widget>><<switch $player.race>>
<<case "Harpy">>
<<case "Cat">>
<<case "Dragon">>
<<case "Fox">>
<</switch>>\<<silent>>
<<if $meadow.chats is undefined>>
<<set $meadow.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $meadow.path + $meadow.state + '.png'" width="512" height="512">
<<switch $meadow.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here"
@@color:#FFF59D; I was a pet veterinarian. Pets are not common, so I know everyone's pets by name and owner. @@
"What type of pets do others keep?"
@@color:#FFF59D; There is a domesticated song bird that is by far the most common and a favorite among Ravens. Other than that, there are a few mice and rats that keep small dogs as pets. @@
"You let them just drop by your home?"
@@color:#FFF59D; Yes. My home is the current veterinary office, but I imagine in the future after your work is done we may yet request the city build a more official spot. Again though, pets are not common so maybe it'll be fine. There are currently only double-digit pet owners. @@
"Significantly different from where I'm from. Very interesting, thank you."
@@color:#FFF59D; Your turn, dearie. What did you do before being a Fertility Witch?@@
//You attempt to explain what you do on Earth. Meadow shifts her response based on what you say. She understands roles like babysitters and clerks, but doesn't understand roles like programmers. She reflects on your otherworldly quality.//
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color:#FFF59D; It can feel like all Deer have a weakness for salads. I find them a bit dull though and prefer tomato soups. Anything warm in that way, really. My sisters...@@
//She reveals that Deer have a more herbivorous diet, but do not avoid meats. There is a cult of vegetarians among her sisters, but they are a minority you will likely not encounter.//
@@color:#FFF59D; And you?@@
//You share yours. She very likely recognizes it in some form but...//
@@color:#FFF59D; Pork? Don't know about that one. What is it?@@
//You describe pigs and other barn animals//
@@color:#FFF59D; Pig sounds like some form of fairy-tale animal to me. We don't have those here. Some Races have, like, maybe a few of those qualities? Like the Boar women in other cities have the ears and tail you describe, but I would avoid calling anyone that word. Also... @@
//She pulls up pictures of cows and chickens on her phone, they look nothing like you know them on Earth: Cows have 6 legs and different facial qualities. Chickens are a bit more robust in size in strength, with roosters being especially expressive - a mix of peacock and chicken, while hens are just bigger versions of earth hens. You recognize them as functionally identical in name, purpose, and taste.//
"Intriguing."
//You mentally note that barn animals exist on Marmor in some form, but that the animal "pig" does not. There are Races that resemble pigs, but the animal itself does not exist on this world.//
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Do you have relationships with any of the other Maidens on my list?"
@@color:#FFF59D; <<if $day < 60>>Hmm that's a definitive "no." Not until this year, at least. I get the feeling we will bond deeply as the year goes on, though.<<else>>Well, I've become friends with them this year, that's for sure!<</if>>@@
//Her lack of past relationships with the others makes it harder to keep this topic going. You decide to...//
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"Any big plans this year, other than being Maiden?"
@@color:#FFF59D; How could anyone possibly have big plans in the state you're going to put us in! Dearie you make me laugh.@@
"Yeah, I should've seen that coming."
@@color:#FFF59D; And do you have plans other than making us huge?@@
"Well, yeah I'd like to deepen our bond as well. I might yet move here, after all."
@@color:#FFF59D; Ooo, introducing $player.race to Amber Burrows, now? You make a good point then. Worry not, my sisters and I will all approve if your family line enters the town's ecosystem.@@
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"<<if $day < 20>>Will<<else>>Are<</if>> your sisters treat<<if $day >= 20>>ing<</if>> you well while you're pregnant?"
<<if $day < 20>>@@color:#FFF59D; I'm certain they'll be super shocked and eager to learn the first few times, but I am not scared of them.@@ <<else>> @@color:#FFF59D; They're a little <strong>too</strong> eager to pay attention to me. I may have to find a new hiding spot in the park.@@<</if>>
<<if $day < 20>>"Glad to hear that."<<else>>"Glad to hear that. The eagerness you’ll get used to. You’ll have many stories to tell after the year is over."
@@color:#FFF59D; Many stories, indeed.@@<</if>>
<</switch>> \
[[Chat More->Chat with Meadow]]
[[Meadow]]
<<silent>><<set $meadow.chats +=1>><</silent>><<set _maiden to $ <!-- PUT MAIDEN HERE (e.g., $meadow, $abbigail, $speargrass) --> >> \
<<if _maiden.state is "2A">>\
<!--Pre Expanded Stage Setting-->
<!--Prep cast-->
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and throw illusionary confetti about!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// <!--Insert how the non-cat races do the spell here!--> //
<</if>>\
<!--Growth Description-->
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
<!--Banter aftermath-->
<<elseif _maiden.state is "2B">>\
<!--Expanded Stage Setting-->
<!--Prep Cast-->
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//<!--Insert Unique Aura traits here! For expanded states make them more showy!-->//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// <!--Insert how the non-cat races do the spell here!--> //
<</if>>\
<!--Growth Description-->
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
<!--Banter aftermath-->
<</if>>\
@@color:cyan;Return to -@@
<!-- Insert local exit here -->
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $ <!-- PUT MAIDEN HERE (e.g., $meadow, $abbigail, $speargrass) --> >> \
<<if _maiden.state is "3A">>\
<!--Pre Expanded Stage Setting-->
<!--Prep cast-->
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;. No need to be super flashy when it's just the two of you; you simply make green-colored, deer-antler shaped pulses appear as the magic flows from you to her.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// <!--Insert how the non-cat races do the spell here!--> //
<</if>>\
<!--Growth Description-->
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
<!--Banter aftermath-->
<<elseif _maiden.state is "3B">>\
<!--Expanded Stage Setting-->
<!--Prep Cast-->
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//<!--Insert Unique Aura traits here! For expanded states make them more showy!-->//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// <!--Insert how the non-cat races do the spell here!--> //
<</if>>\
<!--Growth Description-->
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
<!--Banter aftermath-->
<</if>>\
@@color:cyan;Return to -@@
<!-- Insert local exit here -->
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $ <!-- PUT MAIDEN HERE (e.g., $meadow, $abbigail, $speargrass) --> >> \
<<if _maiden.state is "4A">>\
<!--Pre Expanded Stage Setting-->
<!--Prep cast-->
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
// <!--Insert Unique Aura traits here!--> //
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// <!--Insert how the non-cat races do the spell here!--> //
<</if>>\
<!--Growth Description-->
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
<!--Banter aftermath-->
<<elseif _maiden.state is "4B">>\
<!--Expanded Stage Setting-->
<!--Prep Cast-->
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//<!--Insert Unique Aura traits here! For expanded states make them more showy!-->//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// <!--Insert how the non-cat races do the spell here!--> //
<</if>>\
<!--Growth Description-->
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
<!--Banter aftermath-->
<</if>>\
@@color:cyan;Return to -@@
<!-- Insert local exit here -->
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<PregnancyTest $abbigail>>
<<if $emily.responsible.includes("Abbigail") and _pregnant is false>>
<<if not $abbigail.AE>>
<<set $abbigail.state to "4A">>
<<else>>
<<set $abbigail.state to "4B">>
<</if>>
<<addPopFromState $abbigail>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $benny>>
<<if $emily.responsible.includes("Benny") and _pregnant is false>>
<<if not $benny.AE>>
<<set $benny.state to "4A">>
<<else>>
<<set $benny.state to "4B">>
<</if>>
<<addPopFromState $benny>>
<<set $maidenOnboard +=1>>
<</if>>
<<PregnancyTest $cathy>>
<<if $emily.responsible.includes("Cathy") and _pregnant is false>>
<<set $cathy.state to "4A">>
<<addPopFromState $cathy>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $crystal>>
<<if $emily.responsible.includes("Crystal") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_S >>
<<if $crystal.FU>>
<<set $crystal.state to "4B">>
<<else>>
<<set $crystal.state to "4A">>
<</if>>
<<elseif $manaMax >= $EMILY_GRADE_B>>
<<set $crystal.state to "3A">>
<<else>>
<<set $crystal.state to "2A">>
<</if>>
<<addPopFromState $crystal>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $debra>>
<<if $emily.responsible.includes("Debra") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_B >>
<<set $debra.state to "4A">>
<<else>>
<<set $debra.state to "3A">>
<</if>>
<<addPopFromState $debra>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $erika>>
<<if $emily.responsible.includes("Erika") and _pregnant is false>>
<<if not $erika.BE>>
<<if $manaMax >= $EMILY_GRADE_B >>
<<set $erika.state to "4A">>
<<else>>
<<set $erika.state to "3A">>
<</if>>
<<else>>
<<set $erika.state to "4B">>
<</if>>
<<addPopFromState $erika>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $illinois>>
<<if $emily.responsible.includes("Illinois") and _pregnant is false>>
<<if not $illinois.FU>>
<<set $illinois.state to "4A">>
<<else>>
<<set $illinois.state to "4B">>
<</if>>
<<addPopFromState $illinois>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $kindra>>
<<if $emily.responsible.includes("Kindra") and _pregnant is false>>
<<if not $kindra.BE>>
<<set $kindra.state to "4A">>
<<else>>
<<set $kindra.state to "4B">>
<</if>>
<<addPopFromState $kindra>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $meadow>>
<<if $emily.responsible.includes("Meadow") and _pregnant is false>>
<<if not $meadow.FU>>
<<if $manaMax >= $EMILY_GRADE_B>>
<<set $meadow.state to "4A">>
<<else>>
<<set $meadow.state to "3A">>
<</if>>
<<else>>
<<set $meadow.state to "4B">>
<</if>>
<<addPopFromState $meadow>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $ophelia>>
<<if $emily.responsible.includes("Ophelia") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_B >>
<<set $ophelia.state to "4A">>
<<else>>
<<set $ophelia.state to "3A">>
<</if>>
<<addPopFromState $ophelia>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $pauline>>
<<if $emily.responsible.includes("Pauline") and _pregnant is false>>
<<if not $pauline.BE>>
<<if $manaMax >= $EMILY_GRADE_B >>
<<set $pauline.state to "4A">>
<<else>>
<<set $pauline.state to "3A">>
<</if>>
<<else>>
<<set $pauline.state to "4B">>
<</if>>
<<addPopFromState $pauline>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $randy>>
<<if $emily.responsible.includes("Randy") and _pregnant is false>>
<<if not $randy.BE2>>
<<if $manaMax >= $EMILY_GRADE_A >>
<<set $randy.state to "4A1">>
<<elseif $manaMax >= $EMILY_GRADE_B>>
<<set $randy.state to "3A">>
<<else>>
<<set $randy.state to "2A">>
<</if>>
<<else>>
<<set $randy.state to "4B">>
<</if>>
<<addPopFromState $randy>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $raspberry>>
<<if $emily.responsible.includes("Raspberry") and _pregnant is false>>
<<if not $raspberry.FU>>
<<set $raspberry.state to "4BedA">>
<<else>>
<<set $raspberry.state to "4BedB">>
<</if>>
<<addPopFromState $raspberry>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $speargrass>>
<<if $emily.responsible.includes("Speargrass") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_B >>
<<set $speargrass.state to "4A">>
<<else>>
<<set $speargrass.state to "3A">>
<</if>>
<<addPopFromState $speargrass>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $tammy>>
<<if $emily.responsible.includes("Tammy") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_A >>
<<set $tammy.state to "4A">>
<<elseif $manaMax >= $EMILY_GRADE_B>>
<<set $tammy.state to "3A">>
<<else>>
<<set $tammy.state to "2A">>
<</if>>
<<addPopFromState $tammy>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $uuto>>
<<if $emily.responsible.includes("Uuto") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_B >>
<<set $uuto.state to "4A">>
<<else>>
<<set $uuto.state to "3A">>
<</if>>
<<addPopFromState $uuto>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $winnoa>>
<<if $emily.responsible.includes("Winnoa") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_A >>
<<set $winnoa.state to "4A">>
<<elseif $manaMax >= $EMILY_GRADE_B >>
<<set $winnoa.state to "3A">>
<<else>>
<<set $winnoa.state to "2A">>
<</if>>
<<addPopFromState $winnoa>>
<<set $maidenOnboard += 1>>
<</if>>
<<PregnancyTest $yggdra>>
<<if $emily.responsible.includes("Yggdra") and _pregnant is false>>
<<if $manaMax >= $EMILY_GRADE_B and $yggdra.hyperAvailable is "Recovered">>
<<set $yggdra.state to "4A">>
<<else>>
<<set $yggdra.state to "3A">>
<</if>>
<<addPopFromState $yggdra>>
<<set $maidenOnboard += 1>>
<</if>><<if not _pregnant>>
<<set _buttonDisplay to "Show">>
<div class="emilyBox">
<div class="emilyHeader">
<b>Display Emily Options</b>
<<do tag "ShowHide">>
<<button _buttonDisplay>>
<<if _buttonDisplay is "Show">>
<<set _buttonDisplay to "Hide">>
<<else>>
<<set _buttonDisplay to "Show">>
<</if>>
<<redo "ShowHide">>
<<redo "BoxContents">>
<</button>>
<</do>>
</div>
<<do tag "BoxContents">>
<<if _buttonDisplay is "Hide">>
<div class="emilyBody">
<<button "Ask Emily for Help (Once)">>
<<if _maiden.state is "1A">><<set _maiden.state to "2A">>
<<elseif _maiden.state is "1B">><<set _maiden.state to "2B">>
<<elseif _maiden.state is "1TeaA" or _maiden.state is "1BedA">><<set _maiden.state to "2BedA">>
<<elseif _maiden.state is "1TeaB" or _maiden.state is "1BedB">><<set _maiden.state to "2BedB">><</if>>
<<set _maiden.population += _maiden.cap.normal>>
<<set $maidenOnboard +=1>>
<<set $EMILY_HELP_TOKEN to "Success">>
<<goto _home>>
<</button>>
<<button "Assign to Emily (Repeatedly)">>
<<run $emily.responsible.push(_home)>>
<<include "EmilyLogic">>
<<set $EMILY_HELP_TOKEN to "Repeated">>
<<goto "Emily">>
<</button>>
</div>
<</if>>
<</do>>
</div>
<</if>><<silent>>
<<set _home to passage()>>
<<set _maidenKey to $MAIDEN_BY_HOME[_home]>>
<<set _maiden to State.variables[_maidenKey]>>
<<run $festivalPresent.pushUnique(_maidenKey)>>
<<set _DISCOUNTPARTITION to 20>>
<<set _normalCost to _maiden.babyCost * _maiden.cap.normal * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _normalCost to Number(_normalCost.toFixed(1))>>
<<set _heavyCost to _maiden.babyCost * _maiden.cap.heavy * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _heavyCost to Number(_heavyCost.toFixed(1))>>
<<set _hyperCost to _maiden.babyCost * _maiden.cap.hyper * (1 - (_maiden.discount / _DISCOUNTPARTITION))>>
<<set _hyperCost to Number(_hyperCost.toFixed(1))>>
<<PregnancyTest _maiden>>
<<set _targetNormal to _maiden.homePassage + " Normal">>
<<set _targetHeavy to _maiden.homePassage + " Heavy">>
<<set _targetHyper to _maiden.homePassage + " Hyper">>
<</silent>>
<<if $EMILY_HELP_TOKEN is "Success">>@@color:yellow; Emily assisted you by casting the normal impregnation spell on _home!@@<<unset $EMILY_HELP_TOKEN>><br><<elseif $emily.responsible.includes(_home)>> @@color:yellow; Emily is currently caring for this Maiden, if you wish to reclaim responsibility, visit Emily herself. @@<br><</if>><img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
<<if not _pregnant and $mana >= _normalCost>>\
<<link "Impregnation Spell" _targetNormal>>
<<set $mana -= _normalCost>>
<<set $manaMax += _maiden.cap.normal * $globalManaMaxMod>>
<<set _stateOffset to 1>>
<!--Regex, add the offset of 1 for Normal, then recombine-->
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.normal>>
<<set $maidenOnboard +=1>>
<</link>>\
<</if>> \
Impregnation Spell cost <<print _normalCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>\
<<link "Heavy Impregnation Spell" _targetHeavy>>
<<set $mana -= _heavyCost>>
<<set $manaMax += _maiden.cap.heavy * $globalManaMaxMod>>
<<set _stateOffset to 2>>
<!--Regex, add the offset of 2 for Heavy, then recombine-->
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.heavy>>
<<set $maidenOnboard +=1>>
<</link>>\
<</if>> \
Heavy Impregnation Spell cost <<print _heavyCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if _maiden is $yggdra and $yggdra.hyperAvailable === "Denied">>\
<<set _hyperCost to 1e13>>\
@@color:cyan; Yggdra does approve of this spell --@@\
<</if>>\
<<if not _pregnant and $mana >= _hyperCost>>\
<<link "Hyper Impregnation Spell" _targetHyper>>
<<set $mana -= _hyperCost>>
<<set $manaMax += _maiden.cap.hyper * $globalManaMaxMod>>
<<set _stateOffset to 3>>
<!--Regex, add the offset of 3 for Hyper, then recombine-->
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<if _maiden is $randy and $randy.BE2 is false>>
<<set $randy.state to "4A1">><</if>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.hyper>>
<<set $maidenOnboard +=1>>
<</link>>\
<</if>> \
Hyper Impregnation Spell cost\
<<if _hyperCost < 1e7>>\
<<print _hyperCost>>\
<</if>>\
<<if _pregnant>> (She is already pregnant)<</if>>
<<if not _pregnant>><<include "EmilyBox">><</if>><img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
<<if not _pregnant and $mana >= _normalCost>>\
<<link "Impregnation Spell" _targetNormal>>
<<set $mana -= _normalCost>>
<<set $manaMax += _maiden.cap.normal * $globalManaMaxMod>>
<<set $draconicManaMax += _maiden.cap.normal * $globalManaMaxMod>>
<<set _stateOffset to 1>>
<!--Regex, add the offset of 1 for Normal, then recombine-->
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.normal>>
<<set $maidenOnboard +=1>>
<</link>>\
<</if>> \
Impregnation Spell cost <<print _normalCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant and $mana >= _heavyCost>>\
<<link "Heavy Impregnation Spell" _targetHeavy>>
<<set $mana -= _heavyCost>>
<<set $manaMax += _maiden.cap.heavy * $globalManaMaxMod>>
<<set $draconicManaMax += _maiden.cap.heavy * $globalManaMaxMod>>
<<set _stateOffset to 2>>
<!--Regex, add the offset of 2 for Heavy, then recombine-->
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.heavy>>
<<set $maidenOnboard +=1>>
<</link>>\
<</if>> \
Heavy Impregnation Spell cost <<print _heavyCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant and $mana >= _hyperCost>>\
<<link "Hyper Impregnation Spell" _targetHyper>>
<<set $mana -= _hyperCost>>
<<set $manaMax += _maiden.cap.hyper * $globalManaMaxMod>>
<<set $draconicManaMax += _maiden.cap.hyper * $globalManaMaxMod>>
<<set _stateOffset to 3>>
<!--Regex, add the offset of 3 for Hyper, then recombine-->
<<set _maidenStateNumber to _maiden.state>>
<<set _maidenStateNumber to _maidenStateNumber.replace(/[a-z]/gi, '');>>
<<set _maidenStateNumber to Number(_maidenStateNumber)>>
<<set _maidenStateLetter to _maiden.state>>
<<set _maidenStateLetter to _maidenStateLetter.replace(/\d/g, '');>>
<<set _stateResultant to _maidenStateNumber + _stateOffset>>
<<set _stateResultant to String(_stateResultant + _maidenStateLetter)>>
<<set _maiden.state to _stateResultant>>
<<set _maiden.discount +=1 * $globalDiscountMod>>
<<if _maiden.discount > _maiden.discountMax>>
<<set _maiden.discount to _maiden.discountMax>><</if>>
<<set _maiden.population += _maiden.cap.hyper>>
<<set $maidenOnboard +=1>>
<</link>>\
<</if>> \
Hyper Impregnation Spell cost <<print _hyperCost>> <<if _pregnant>>(She is already pregnant)<</if>>
<<if not _pregnant>><<include "EmilyBox">><</if>><img src="AB-Content/img/Church/Tim.png" width="512" height="512">
<<if $TideTransition is 1>><<unset $TideTransition>>@@color:#3CB371;Quite the tale, that one. 2402 was a different time, and having an account from that period proves the Groundwork's worth.@@<<else>>//Tim leads you to a quieter part of the church and presents the following texts to you: //<</if>>
[[The God's Groundwork]]
(More Planned to be implemented in a later version as the Nuns get more content. Stay tuned!)
[[Explore City]]
<<silent>>
<<if $groundworkUnread is undefined>><<set $groundworkUnread to true>><</if>>
<</silent>>// You are handed a very thin book. Its cover is an ominous dark blue, with no trace of words or symbols, and it is clear the church has taken good care of it due to its pristine condition. Once it's in your hands it glows lightly, presenting its name: //
<<linkappend "The God's Groundwork">> <<set _language to "English">>
<<do tag "Bookintro">><<switch _language>>
<<case "English">> // The first page begins blank, but just like the cover, text appears. //
@@color: #F0E68C; This book adapts to the reader's preferred language; if you would like to change it please speak another one.@@
// You attempt to turn the page but something's preventing you from nudging your fingers between the next pages. You look at Tim. She smiles and when you look back at the page: //
@@color: #F0E68C; No speech received, to turn the page: verbally state to do so in your language.@@
<<case "Swedish">> @@color: #F0E68C; Den här boken anpassar sig till läsarens föredragna språk; om du vill ändra det, vänligen tala ett annat.
Svenska talades, fortsätt genom att vända blad eller tala ett annat språk.@@
<<case "German">> @@color: #F0E68C; Dieses Buch passt sich der bevorzugten Sprache des Lesers an. Wenn Sie diese ändern möchten, sprechen Sie bitte eine andere.
Deutsch wurde gesprochen. Fahren Sie fort, indem Sie die Seite umblättern oder eine andere Sprache sprechen. @@
<<case "Italian">> @@color: #F0E68C; Questo libro si adatta alla lingua preferita dal lettore; se desideri cambiarla, ti preghiamo di parlarne un'altra.
Si parla italiano, si prosegue girando pagina o parlando in un'altra lingua.@@
<<case "Korean">> @@color: #F0E68C; 이 책은 독자의 선호 언어로 번역되었습니다. 변경하고 싶으시면 다른 언어로 말씀해 주세요.
한국어로 말씀하셨습니다. 페이지를 넘기 쉬거나 다른 언어로 말씀해 주세요. @@
<</switch>><</do>>
<<link "Say Tyst Sjö">> <<set _language to "Swedish">><<redo "Bookintro">><<redo "Confirmation">><</link>><<do tag "Confirmation">><<if _language is "Swedish">>// The words above shift... //<</if>><</do>>
<<link "Say Rote Wälder">><<set _language to "German">><<redo "Bookintro">><<redo "Confirmation">><</link>><<do tag "Confirmation">><<if _language is "German">>// The words above shift... //<</if>><</do>>
<<link "Say Fiume Gorgogliante">><<set _language to "Italian">><<redo "Bookintro">><<redo "Confirmation">><</link>><<do tag "Confirmation">><<if _language is "Italian">>// The words above shift... //<</if>><</do>>
<<link "Say 앰버 버로스">><<set _language to "Korean">><<redo "Bookintro">><<redo "Confirmation">><</link>><<do tag "Confirmation">> <<if _language is "Korean">>// The words above shift... //<</if>><</do>>
[[Say Turn Page|God's Groundwork Page 2]]
<</linkappend>>@@color: #F0E68C; The reader is a mortal of Earth with a trace of Reginae's blessing to be an individual on Marmor.@@ <<if $groundworkUnread>> @@color: #F0E68C; Easily the most unique viewer this tome has seen in centuries. For convenience, we will mark you as a mortal of Marmor and treat Marmor as "your world". Enough wasted ink, back to the usual. @@
//The book flickers magic ink towards your face, making sure it sinks in that you are making exceptions it does not normally have to account for.//
<<set $groundworkUnread to false>><</if>>
@@color: #F0E68C; During your visit on Marmor, you should know all worlds managed by World Directors uses this system:
◇ There are mortal women like you.
◇ There are immortal goddesses that manage the population of mortal women with mortal Fertility Witches, the Fertility Goddesses.
◇ There are higher gods, World Directors, of whom provided this text to Marmor's churches and libraries. We manage the immortals, and function on a plane higher than the one your universe resides in."
It is with this system we try to achieve great order on your world. We, the higher gods, wish nothing but the best for your world. However, mortals are allowed to claim it for themselves if they can prove able. Lock out the current Fertility Goddess from her current city for 5 hours, then over the next year prove that mortals can continue repopulation with just mortals. If done, the goddesses and gods will leave and the world is yours. These books laying the groundwork become dust, and you're on your own. Worlds composed of just mortals can be beautiful, and if you are capable of reaching a utopic state without us we would be thrilled.
Until then, please allow us and the Fertility Goddesses to guide you. If order under us is eternal and desired then that too, is an acceptable outcome. If you are up to the task then best of luck, mortal. It is not easy to usurp the fertility goddesses - they will resist - but it will never be impossible.
To all another beautiful world. Bless you.@@
//Tim perks up after she notices you finished reading.//
@@color:#3CB371; Hm. There's a recent story about when this clause was almost activated.@@
[[Inquire|AVTideRecap]]
[[Maybe Later|Holy Text Overview with Tim]][[Holy Text Overview with Tim]]
(Note: if you keep reading the story you won't be able to return to Tim until after the story's conclusion)
@@color: #F0E68C;"My time in $AV_Tide"
In memory of Natalie
<<if $AV_Tide === "Low Tide">> // A pictograph of receding water lightly glows. //
[[Confirm your presence to the glyph->Low Tide Glyph]]
@@color:cyan; This is the "Low Tide" Story beat in the first game, "Albero Verde". It is not required reading for this game, but if you would like a peek into events of the past this is how you do it.@@
<<else>>//A pictograph of a tsunami lightly glows.//
[[Confirm your presence to the glyph->High Tide Glyph]]
@@color:cyan; This is the "High Tide" Story beat in the first game, "Albero Verde". It is not required reading for this game, but if you would like a peek into events of the past this is how you do it.@@
<</if>>
//By the time you reach the obstacle course, the competition has ended early and the mice women with their dogs have filed out of the entrance. In an attempt to find Abbigail, you spot a Brown Mouse with a dog and figure it's worth a shot asking them. With some swift steps, you approach her as she walks down a path perfectly shaded by trees. You urge her to turn around with://
"Excuse me!"
<img src="AB-Content/img/NPC/Lionell.png" width="512" height="512">
@@color:#FF7F50; Hello there! Oh, you needn't run pregnant Witch. How can Boss and I help? Did Fii select me?@@
//Safe to assume "Boss" is the dog.//
"Looking for Abbigail, are you her? Or were you on her team?"
@@color:#FF7F50; Ooo, I wish I could say I was her! Being a Maiden would've been so cool, but trying to take Abby's place just isn't fair of me. Can't take advantage of my closest sister like that. I'm Lionell. Abbigail participated with me. We live together. Need her now?@@
"Yes, I am looking for her"
//She fishes out a cute flip phone from her pants.//
@@color:#FF7F50; Oh, I see you staring, it's super oldschool. The model is 250 years old now. I like these things because they fit in pockets easy. Here, I'll text Abby saying that you're looking for her.@@
//You can not describe the speed at which she types. Even Boss is impressed and excited by the quick fingertaps. When she sends the message she reaches down to pet Boss. Shortly after -- Bzzz!//
@@color:#FF7F50; She went to the western fountain to talk with spider friends. Shouldn't be hard to find her, she won't move now that she knows your looking for her. Go back the way you came, hang a left, walk straight. No need to run, okay? You look worn out just chasing me! Sorry for walking so fast, Boss likes that speed. @@
"It's okay, thank you Lionell."
//You take her direction and walk past a crowd of people that just emerged from the dog competition. Lots of chatter includes details like "Ruffian is the cutest", "Boss was so fast", "They have such good owners". Once you break through the crowd you spot Abbigail in the far distance. Your attire gives you away, so she waves from the distance, beckoning you to her. She then turns to face the fountain, feeling secure that you're on your way. You take your time to walk up to her://
<img src="AB-Content/img/Maiden/Abbigail/CutsceneA.png" width="512" height="512">
@@color:#FF8A65; 'Sup! Lionell said you're looking for me. Means only one thing! I'm it! How surprising, does Fii tell you why she selects who she does?@@
"She does not."
@@color:#FF8A65; Can I ask her?@@
"She should be open for conversation during the festival"
@@color:#FF8A65; Of course! Well, she selected me, but I may as well learn a little about you first, right? Last generation got a Wasp Fertility Witch, and from the looks of things, you are not one. What's up with that?@@
<<switch $player.race>>
<<case "Cat">> "I might not be one but you do still have a Wasp Witch this generation. Her name is Emily, she's super cute! Know who's cuter?"
@@color:#FF8A65; There are two correct answers here. Me and you. Both are correct, right? Because believe me, you ARE super cute.@@
"I was going to say just you for an ego boost but that's unnecessary now."
@@color:#FF8A65; What's life like in Goddess Territory?@@
"I feel accomodated, but I haven't been there long enough to give you a proper answer, I think. At least there's cute angels and past Fertility Witches there."
@@color:#FF8A65; New to the space. Fii must really trust you. Enough talk, let's go to my place. In the future, instead of the park, just knock on our front door, okay? Lionell and I love having company over.@@
<<case "Dragon">> "Fii chose me as primary. Emily secondary. Emily is the Wasp your thinking of."
@@color:#FF8A65; Okay good we still have one, that's comforting. Our moms really like Gale so Emily has some big shoes to fill. You'll help her out, right?@@
"Yes, Emily is invaluable and strong. With our strength combined, Amber Burrows is in good hands"
@@color:#FF8A65; I see why Fii recruited you then. She must really trust you, too. Enough talk, let's go to my place. In the future, instead of the park, just knock on our front door, okay? Lionell and I love having company over.@@
<<case "Harpy">> "There is still a Wasp Witch. Her name is Emily, I'm a new addition."
@@color:#FF8A65; Glad we still have one, her mom, Gale, is legendary. Glad you're here to make filling those big shoes of hers easier.@@
"I think we'll make a great team. She has a head start on mana strength and I want to catch up, so will you let me do the honors?"
@@color:#FF8A65; Let's go to my place and get it done then. In the future, instead of the park, just knock on our front door, okay? Lionell and I love having company over.@@
<<case "Fox">> "Two Fertility Witches, I'm the main one and Emily is my backup. She's the Wasp, but I like to think I'm pretty good myself! I mean, look at me, I surely look the part"
@@color:#FF8A65; If you're asking me to feed your ego you need not ask. Lionell and I love hyping up guest. Okay then, what does Fii see in you?@@
"A strong star willing to make Amber Burrows as big as it can possibly be. She lifted restrictions, and knows I will test them."
@@color:#FF8A65; Haha! Good talk from someone that needed a spider's help to read a clock. @@
"How do you know that?"
@@color:#FF8A65; I was talking to a spider friend and they pointed you out. You're funny at least, so I can see why Fii likes you. Enough talk, let's go to my place. In the future, instead of the park, just knock on our front door, okay? Lionell and I love having company over. @@
<</switch>>\
[[She walks you back to her place->Abbigail]]
@@color:cyan; // Abbigail has invited you to visit her house directly! You can still reach her from the ''Surface Park'' hub—her link now represents going to her front door rather than searching the park. // @@<<set $abbigail.found to true>>\<<silent>>
<<if $abbigail.chats is undefined>>
<<set $abbigail.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $abbigail.path + $abbigail.state + '.png'" width="512" height="512">
<<switch $abbigail.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here."
@@color:#FF8A65; I help my sis with training Boss for the contest. Otherwise, I'm a part-time delivery girl during the night hours for the Undercity. I worked at a pizza place that Yggdra's mom runs. I called in, by the way, and they don't expect me to work while I'm a Maiden. They even gave me my year's salary in advance, so don't fret about that.@@
"What is working with Yggdra's mother like?"
@@color:#FF8A65; She tells stories about her time as Maiden and makes sure all the people who work in her establishments are well taken care of. She acts like she birthed the entire snake population because, well, she did! She's serious when she needs to be and supports you when you're having a bad day.@@
"I'll have to visit her sometime."
@@color:#FF8A65; Do your best and she'll introduce herself to you, I'm certain. She does it for me, after all. Anything else you want to chat about?@@
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color:#FF8A65; Big weakness of mine is fried Mozzarella sticks. You can't blame me, right? Lionell has to keep us understocked because if there's excess I will eat it all... as is evident with our visual differences...@@
"Does having chub make you self conscious?"
@@color:#FF8A65; No, if anything mice need it as insulation more than the other animals just due to inefficient heat exchange. A lot of mice are chubby, my sister Lionell is more the exception than the rule. A cultural and biological thing mixed in one. It is understood that mice gain pounds but we don't overdo it; we're very good at not tipping over into truly overweight classes that would actually harm us or our hearts, and our blood is proven to have anti-clotting properties to help with that.@@
"Do your sisters share your food taste?"
@@color:#FF8A65; I mean I've yet to find a mouse or rat of any kind that would say no to any form of cheese treat. Aside from that though? Different girls like different things, it's normal. Want to chat about anything else?@@
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Do you have relationships with any of the other Maidens on my list?"
@@color: #FF8A65; Hmm, let's see. Lionell is the owner of Boss, so Meadow knows her instead of me. I give Speargrass company when she's alone, which isn't too frequently but I'd say we've spent enough time together to be friends. Yggdra is great and scary - wait, I mean fun! But in a scary way.@@
"What makes Yggdra 'fun in a scary way'?"
@@color: #FF8A65; She's unpredictable and never grew out of the edgy teen phase of her life. It makes her fun to talk to, you just have to be prepared is all. She's a kid at heart.@@
"Speargrass and Yggdra the only ones then?"
@@color: #FF8A65; Before this year, yes. Now we're all united under our Maiden status. Anything else you want to talk about?@@
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"What's life with a sister like?"
@@color: #FF8A65; The norm, you couldn't have asked a more boring question if you tried. Either you're married with someone from another race, you live alone, or you dorm up with your sisters, that's just normal life.@@
"Okay, let's get more interesting then. What's life like with Lionell, specifically?"
@@color: #FF8A65; She LOVES dogs. We actively work together to train Boss, but otherwise we use each other as emotional anchors. We also share the same set of spider friends which we hold parties with sometimes. We always have someone to be a bitch with, so to say.@@
"You mean you always have someone to vent to?"
@@color: #FF8A65; That's the more formal medical way to say it. "Someone to be a bitch with" is a common phrase you'll hear around the place though. It's a stress relief thing. The TV has a gamestation hooked up, too. Even when I'm pregnant we'll have things we can do together, so don't hold back!@@
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"What weaknesses do you have? You seem like a positive person overall."
@@color: #FF8A65; Gonna make me think this is some sort of job interview and give you a vague weakness that's actually a strength, right?@@
"Not judging, just curious."
@@color: #FF8A65; I find cooking frustrating. If Lionell wasn't around to balance me out I'd likely live slovenly. Bad Impulse control. That's all I'll say out loud, I'll let any other weakness show themselves just as yours do to you.@@
"Let's stay friends"
@@color: #FF8A65; Good word choice!@@
<</switch>> \
[[Chat More->Chat with Abbigail]]
[[Abbigail]]
<<silent>><<set $abbigail.chats +=1>><</silent>><<set _maiden to $abbigail >> \
<<if _maiden.state is "2A">>\
//Abbigail needs only shift to her side approvingly.//
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell to create an illusionary dog that runs out of Abby's room and excites Boss.@@//
//Yip! Yip! Brrark!//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You take your wand and do a gentle boop in Abby's direction //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//A simple transition. Once grown, Abbigail hugs a pillow and squeaks happily. Your job here is done. On your way out, Lionell and Boss congratulate you://
@@color:#FF7F50;Come again, $player.name.@@
//Ruff!//
<<elseif _maiden.state is "2B">>\
//Abbigail needs only shift to her side approvingly, but she adds://
@@color:#FF8A65;Cheese!@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell to create an illusionary dog that runs out of Abby's room and excites Boss.@@//
//Yip! Yip! Brrark!//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// To play along, you pretend you're taking a picture instead of casting the spell, but of course, still cast the spell. //
<</if>>\
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
//After growth she winks://
@@color:#FF8A65; Good picture, $player.name@@
//You nod in agreement//
<</if>>\
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $abbigail >> \
<<if _maiden.state is "3A">>\
//Abbigail acknowledges your choice for heavy with a wink. She flips herself to press her back against the mattress and head against a pillow. She stretches out.//
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell to create two little firework pops to signify two babies incoming.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You take your wand and do a gentle boop in Abby's direction //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//A simple growth to a nice twin size. Once grown, Abbigail folds her stretched arms to grip the pillow her head rests on, then playfully flings it at you while sitting up.//
"Did you want to do something before I went"
@@color:#FF8A65; Duh! I feel so energetic! Is it these two in me?@@
"Possibly!"
//She lets you camp in her living room with her for an hour to have fun. A nice break after doing your job.//
<<elseif _maiden.state is "3B">>\
//Abbigail acknowledges your choice for heavy with a laugh.//
@@color:#FF8A65;You can do better yet you choose the middle size, you're too cute. I won't argue, though, it's a good size to return for and my back will easily balance the front.@@
// She lifts herself into a kneeling position//
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell to create a small firework show for the babies incoming.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You take your wand and do a gentle boop in Abby's direction // \
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//She finds the Heavy size very satisfying, letting out a hearty laugh.//
@@color:#FF8A65; Oh this is satisfying. Go ahead and wait in the living room, $player.name, I want to enjoy holding this pose a bit longer.@@
//You camp in her living room, playing games with Lionell until Abby is ready to join the two of you. A short session playing with Boss later, you go on your way. //
<</if>>\
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $abbigail >> \
<<if _maiden.state is "4A">>\
<<if (!$keyItems.includes("Paladin Figure")) and (!$keyItems.includes("Shine Artifact"))>>\
@@color:#FF8A65; My mother tells stories that her pregnancies went to 4 before something special happened and it surprise jumped to 12. That I start at 5... Hm. Fii likely chose me since I have a stronger fertility number.@@
"Can you describe what went special for your mom? Maybe we can replicate the same thing to make you as fertile as she was during her prime."
@@color:#FF8A65; Gale, Emily's Mom, supposedly found a magically enchanted artifact that resonated with my mom. She gave me the object to see if it would work on me too but well@@
//She gets up momentarily to show you the object in the closet//
@@color:#FF8A65; You can try it and see if it works@@
//You find a figurine of a paladin. A holy mouse paladin with a gigantic behind. Why would that detail be necessary? You try holding it up, channeling mana to it, pointing it at Abby, nothing seems to click.//
@@color:#FF8A65; Perhaps things that worked with my mom aren't expected to work with me too.@@
"Why does it have a gigantic ass?"
@@color:#FF8A65; The figure itself, no clue. What I DO know is that mom has a much larger tush than the rest of her sisters, and that none of us kids inherited it. I bet you it's related. You can have it.@@
<<getitem "Paladin Figure">>\
<<elseif $keyItems.includes("Paladin Figure")>>\
@@color:#FF8A65; Another round going for five? Okay, let me adjust slightly. You're good to go, now.@@
<<elseif $keyItems.includes("Shine Artifact")>>\
<!--The player can't have both the Paladin Figure and Shine Artifact at the same time (The Paladin Figure is lost to create the Shine Artifact), so we don't need to worry about this section getting missed-->\
@@color:#FF8A65; Another round going for five? Okay, let me adjust slightly. You're good to go, now.@@
"Oh, uh, sorry to announce but your Paladin Figure... got demo'd."
@@color:#FF8A65; What! Aw? What happened?@@
"I collected your figure and similar figures on my room shelf. When I woke up... they had melted and left a little 3 piece puzzle chip that makes a circular shape I'm wearing it now, see? Ollie calls it a Shine Artifact."
//Abby gets closer to get a real good look at the Artifact you wear now.//
@@color:#FF8A65; So the figure of a mighty paladin melted to reveal a piece that when combined with two others forms the common fairy-tale depiction of Solen, our sun?@@
//Looking at it again, you can see the surface texture causing it to look like a solar system's star. Much better description than Ollie's "shining yellow disc" phrasing for it.//
@@color:#FF8A65;Let's talk more after. For now just do your job, mom will be devastated that the cool figure that made her big melted itself...@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell to create a smooth confetti shower. The nice illusionary kind that magically vanishes so you don't have to clean up later!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You take your wand, charge while counting to 5, then fire at Abby.//
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
<<if $keyItems.includes("Shine Artifact")>>\
//Quints! Abbigail rests on her side, giving herself a good belly rub. She closes her eyes, saying://
@@color:#FF8A65; Sorry mom, We'll make up your broken figure. I promise... zzz@@
//The Shine artifact on your robe glows intensely, then fires a narrow, constant beam at Abby's forehead. You try to interrupt, but to no avail, the beam goes through your hands and self to reach her. Unsure what to do now, but that's when the beam cuts contact and your artifact stops shining. You do a quick check with Abby to see if she's okay, and it doesn't look like anything happened. What was that about?//
<<set $abbigail.parkCutsceneAE to "Ready">>\
<<else>>\
//Quints! Abbigail rests on her side, giving herself a good belly rub. You expect her to be active but-//
@@color:#FF8A65; zzz@@
//Well, can't argue with that. Time to go.//
<</if>>\
<<elseif _maiden.state is "4B">>\
@@color:#FF8A65;Mom's ass grows and her hyper fertility triples. My ass grows, my fertility triples. It tracks.@@
// She positions herself on the edge of bed facing sideways//
@@color:#FF8A65;No time better than the present! More mice!@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell to create a small army of dogs rushing out the bedroom door to announces your success to Lionell and Boss before vanishing.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
<<if $player.race is "Fox">>\
//Prepared to make her as big as yourself at hyper, you fire//
<<else>>\
//One mouse bigger than you, coming up! Boop.//
<</if>>
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//The bed that could originally support Lionell and Abby together no longer stands a chance; it's all Abby's now. Abby reaches for a cute blue heart-shaped pillow to hug.//
@@color:#FF8A65; Yessss! Mom's so proud, she doesn't even care that that figurine is toast anymore! Keep up the good work this year, I'll be here.@@
//Hopes for getting out of the bed herself is dashed, but you know the angels can always get her to the festival when it's time for birth, so you go on your way. Lionell and Boss wish you a good day on your way out.//
<</if>>\
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<if $keyItems.includes("Spider Compass") and $keyItems.includes("Queen Permit") and $keyItems.includes("Fii's Safety Band")>>\
Hey, you! You're not supposed to be here yet! (Content for a future version; shouldn't be achievable yet) -- [[Undercity]]
<<else>>\
//In the undercity you locate the entrance to a tunnel network labeled "Metal Excavation Tunnels". You don't THINK any of your maidens would be this way, but you ask a nearby ant just to verify.//
@@color:#DDAB5B; Hmmm. Yep, nobody on your list would ever want to be this way. That, and you'd be lost. SUPER lost down there. You need a special compass that "weaves" your path, that way it can always point you the route to the exit. We care for your safety, you're a valuable asset for the city population so I can't let you down here until you have 3 things:@@
@@color:cyan; ◇ A compass that tracks your path
◇ Permission from the past Queen Ant, Tourmaline
◇ A safety mechanism from Fertility Goddess Fii
[[Back to the Undercity|Undercity]]
<</if>>\<<do tag "options">>\
<<if _options is undefined>>\
<<link "Choice A">>
<<set _options to "A">>\
<<redo "options">>\
<<redo "results">>\
<</link>>\
<<link "Choice B">>
<<set _options to "B">>\
<<redo "options">>\
<<redo "results">>\
<</link>>\
<</if>>\
<</do>>\
<<do tag "results">>\
<<if _options is "A">>
//Your A content here//
<<elseif _options is "B">>
//Your B content here//
<<elseif _options is undefined>>
<!--Intentionally Blank-->\
<<else>>
@@color:red; Bad option value: _options! (Dev error)@@
<</if>>\
<</do>>\<<silent>>
<<if $speargrass.chats is undefined>>
<<set $speargrass.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $speargrass.path + $speargrass.state + '.png'" width="512" height="512">
<<switch $speargrass.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here"
@@color:#8FBC8F; I work with an organization that collaborates with the Ant cleanup crew to clean places they can't easily handle. Generally that's the slime river better known as "Gloop River". Before that I worked upstream just out of town for the same river. In the countryside they use the river to ferry goods to Amber Burrows. And when the town was first being settled the river was very important for getting goods from Fiume Gorgogliante here.@@
"The river is made of slime? How does that work?"
@@color:#8FBC8F; Nobody really knows how it became a slime river. Records from Goddess Yumei's period mapping the world show evidence that the river has been a slime river for at least three thousand years as of the time they found it, which is way before any of the Goddesses stepped foot on this world. When Goddess Tey later launched festivities for Fiume Gorgogliante, the first Red Slime Maiden of the city started birthing a mixture of Red Slimes and Green Slimes instead of just Red Slimes. Tey jumped on the opportunity to make Green Slimes their own Race, which is attributed to being possible thanks to Gloop River's proximity.@@
"Any more details about the river itself?"
@@color:#8FBC8F; It flows from a geyser high point in Fiume Gorgoliante south west all the way down here to Amber Burrows before flowing into an underground aquifer that uses the planet's pressure to move back north and re-emerge in Fiume Gorgogliante. If I pull it on my phone... here's the river on a map: @@<img src="AB-Content/img/Bars/GloopRiver.png" width="90" height="90">
"You didn't strike me as a talker before"
@@color:#8FBC8F; If it weren't you it would be the doves getting my monologues.@@
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color:#8FBC8F; Have you ever heard of Moss Cakes?@@
"No - Do explain."
@@color:#8FBC8F; Slimes love it. So you take the moss that grows on the rocks near the river, roll it into a sheet. Bake a cake and then layer the moss on top like icing. Slimes love it, everyone else... not as much. My sisters love things like that most.@@
"Do local areas have different menus for slime girls?"
@@color:#8FBC8F; Nope. Food appropriate for slimes is included on the menu that everyone gets, just has a little sticker on it that confirms it's meant mostly for us but can be ordered by anyone. After all, our food isn't toxic to the other species, it just tastes gross to them.@@
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Did you have relationships with any of the other Maidens on my list before this year started?"
@@color:#8FBC8F; Abbigail is fun to talk to! Sometimes she spots me alone while I'm working and joins me. Let's see... everyone else is a no, sorry.@@
"What can you tell me about Abbigail?"
@@color:#8FBC8F; Aside from helping me? Abbigail hangs around pets a lot. I think she said her sister has a dog and that they often work together. Sometimes we'd see one another in the undercity and yap for a few hours. Those were nice times. I'm the type that really doesn't want to talk to new people, but once you know me you can't stop me. Abbigail and I have good synergy like that.@@
"I can feel the same synergy here, too. You make great company, don't be afraid to make new friends okay?"
@@color:#8FBC8F; I'm sure I will. As my daughters grow up I want to tell them everything about what this experience is like, making friends like you included.@@
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"Do the doves have names?"
@@color:#8FBC8F;They do. The one that likes to peck near my butt is Jerry, the fatty is Timothy, this one with the tiny beak is Riley, and then Monty gives me the most space. They're not pets but they are frequent visitors and I do feed them. Not in the park, since food is banned, but they know where I live too.@@
"How long have you known these?"
@@color:#8FBC8F; Timothy and Monty have followed me the longest, since before I moved back in from the countryside. Timothy for 4 years and Monty for 3. Riley's known me for a 100 days, and Jerry for 200. Timothy usually chases new doves away but I'm thinking he's too fat to care now. Monty's always been hard-headed and resistant to Timothy's demands to have all the food.@@
"What do you feed them"
@@color:#8FBC8F; I leave bird feed at my window. I'm very protective of it too, no squirrels getting my dove's treats!@@
"They must appreciate you"
@@color:#8FBC8F; And I appreciate them. Lonely days are rare now, EEK! JERRY!@@
//Dove poked Speargrass on the side of her thigh while you two were distracted. At least you know which one is Jerry!//
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"What do you do to recharge after long social interactions, such as with Abbigail, your doves, or me?"
@@color:#8FBC8F; I like to think of what I want to say next. Write in my diary. If I'm in town and need a quick breather I pop into the Weaving tent. Umbrella and I are on good terms so we'll work right next to each other in peace. Hmm, what else... With the doves all I have to do is close the window and lay in bed, listless. Maybe draw a slime bath. @@
"Do slimes bathe in normal water or slime water?"
@@color:#8FBC8F; It is slime water, yes. Normal bar soap doesn't really work in it though so we have speciality soaps to clear our surfaces of little debris that would otherwise stack up. You know how your dead skin cells collect as dust around the house? Slimes don't do that, it has to be washed off. Our dust is called slime beads because they typically end up as a pile of beads near the tub drain. We scoop those beads up and use them to fertilize the gardens.@@
"Any other cool slime facts you can teach me?"
@@color:#8FBC8F; Slimes can sense magical enchantments naturally. Say you used an illusionary spell to enhance your boob size, right? Slimes can just tell, the area around your boobs would feel different. For example we would feel a little warmer standing next to you because enhancements leak little bits of energy that get caught in our slime skin.@@
<</switch>> \
[[Chat More->Chat with Speargrass]]
[[Speargrass]]
<<silent>><<set $speargrass.chats +=1>><</silent>><<set _maiden to $speargrass>>\
<<if $speargrass.firstPreg is undefined>>\
@@color:#8FBC8F; Any size is fine with me, Just fire it here.@@
"Your dress won't fit y-"
@@color:#8FBC8F; -- ANY size is fine with me, Just fire it HERE.@@
"No shame?"
@@color:#8FBC8F; You strut around the place pregnant just fine, if you're confident going out at any size then I am too!@@
<<switch $player.race>>
<<case "Harpy">> "That's the spirit, share the big belly joy in public!"
<<case "Cat">> "Can't say I didn't warn you, so I better see you smile!"
<<case "Dragon">> //Nothing more to say, then//
<<case "Fox">> "Well glad we're both on the same page, then. A one, a two, a one two three cast!"
<</switch>>\
<<else>>\
@@color:#8FBC8F; Don't even think about it. Fire, $player.name! I'm ready to hold her.@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and throw illusionary confetti and a large green party balloon!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You grip your wand tightly until it produces the familiar blue pulse from the tip, then fire. <<if $speargrass.firstPreg is undefined>>Even with unstable aim the spell corrects itself, notifying you internally that you don't need to be SUPER precise when aiming. That's a relief.<</if>> //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//She didn't rise from her seated position. Her sudden growth does scare the doves away, but only temporarily. After the swelling in her bust and belly stop, they swoop back to a tree closer to Speargrass, still observing from afar.//
@@color:#8FBC8F; Cute baby!@@
"The boob jiggle..."
@@color:#8FBC8F; Slime food for the baby comes in so fast! They really did grow.@@
//You share a laugh and depart, as you do the doves get closer to Speargrass again, bringing serenity back to her usual spot.//
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\
<<set $speargrass.firstPreg to "Seen">><<set _maiden to $speargrass>>\
<<if $speargrass.firstPreg is undefined>>\
@@color:#8FBC8F; Any size is fine with me, Just fire it here.@@
"Your dress won't fit y-"
//Speargrass stands, the doves give you two space.//
@@color:#8FBC8F; -- ANY size is fine with me, Just fire it HERE.@@
"No shame?"
@@color:#8FBC8F; You strut around the place pregnant just fine, if you're confident going out at any size then I am too!@@
<<switch $player.race>>
<<case "Harpy">> "That's the spirit, share the big belly joy in public!"
<<case "Cat">> "Can't say I didn't warn you, so I better see you smile!"
<<case "Dragon">> //Nothing more to say, then//
<<case "Fox">> "Well glad we're both on the same page, then. A one, a two, a one two three cast!"
<</switch>>\
<<else>>\
@@color:#8FBC8F; Oh, bigger? Let me stand up to avoid crushing this bench; don't know if it'll support plus five babies worth of weight.@@
//She stands, considerate of public property. The doves scatter, considerate of not being near the slime that's about to explode in size.//
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle green and throw illusionary Cartoon Slime images in every direction@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You do a little spin with your wand and then hold tightly until it produces the familiar blue pulse from the tip. Pew! <<if $speargrass.firstPreg is undefined>>Even with unstable aim the spell corrects itself, notifying you internally that you don't need to be SUPER precise when aiming. That's a relief.<</if>> //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//The growth is rapid, the first second the bust swells, then the belly reaches enormous size. You didn't even have time to count to 3! Bouncy...//
@@color:#8FBC8F; Woah look at that levitation lift go! So big yet so light!@@
"Pink underwear."
//She touches her face, clearly embarrassed but still says://
@@color:#8FBC8F; I regret nothing! I can take it!@@
//You share a laugh and depart, as you do the doves get closer to Speargrass again, bringing serenity back to her usual spot.//
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\
<<set $speargrass.firstPreg to "Seen">><<set _maiden to $speargrass>>\
<<if $speargrass.firstPreg is undefined>><!--To be real; I don't think it'll be possible for players to reach this page for their first time casting on Speargrass, but may as well be prepared and have unique text, right? Have some fun here. Possibly a reward for New Game plus or something if I implement that down the line.-->\
@@color:#8FBC8F; Any size is fine with me, Just fire it here.@@
"Do you know how big Hyper-"
//Speargrass stands, the doves are GONE. Seems they know what the word "Hyper" means, somehow.//
@@color:#8FBC8F; -- ANY size is fine with me, Just fire it HERE.@@
"..."<<if $player.race is "Dragon">>//You normally keep words back, but here even you're surprised that Speargrass is willing to be out here.//<</if>> "Brave! Okay, here we go!"
<<else>>\
@@color:#8FBC8F; Max size for me, I'm ready to go. My research online says 8 is like, the hyper average. Kinda wished I was more special.@@
"Trust me, you're special."
//Speargrass points at her doves as she names them-//
@@color:#8FBC8F;Timothy, Riley, Jerry, Monty. Momma's about to get very big so you need to clear until I'm stable.@@
//The wild birds are, in fact, wild birds.//
@@color:#8FBC8F;HYPER! SCATTER!@@
//There they go! Stage is clear of hazards now.//
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle green and throw illusionary Cartoon Slime images in every direction. You make sure to mix in some green party balloon illusions too!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You've gotten really good at twirling your wand. Going to follow up by holding tight annnnd fire!<<if $speargrass.firstPreg is undefined>> Even with unstable aim the spell corrects itself, notifying you internally that you don't need to be SUPER precise when aiming. That's a relief.<</if>> //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//The growth is rapid, her dress is... now her bra. Her underwear is on full display, but it looks like Speargrass has come to terms with letting people see it. She stands very well for someone holding 8, just needs to get past the initial wobble.//
@@color:#8FBC8F; I'm going to show <<print either ("Umbrella", "Stem", "Abbigail", "Lionell", "Mom", "the Sisterhood")>>!@@
"Where does this confidence come from?"
@@color:#8FBC8F; Need to make some memories so I have stories to tell the kids as they grow up. Bye!@@
//She deserts her spot for now, you're sure she'll come back by the next time you want to speak with her. The doves return to the bench and chirp happily, having full faith Speargrass will return safely.//
@@color:cyan;Return to -@@
[[Surface Park]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\
<<set $speargrass.firstPreg to "Seen">>//The sun shines brightly today as you enter Amber Burrows' Surface Park once more. What a pleasant day to impregnate Maidens as usual, let's see here-//
<img src="AB-Content/img/NPC/Lionell.png" width="512" height="512">
@@color:#FD4400;Ah there you are! Boss, Sniff!@@ <!--Color shifting Lionell for this scene to make it easier to tell the sisters apart further in-->
//Abbigail's sister Lionell lifts her dog to your face, which then gives you kisses abruptly after sniffing you.//
@@color:#FD4400; Sis and I are taking Boss to a competition, want to watch? The event manager reschedules the competitions to times Abby isn't pregnant, which you like to make difficult.@@
<<if $player.race is "Dragon">>\
//You scratch your head//
"It starts?"
<<else>>\
"Fii's making sure I do my job, I can't help it. When does the dog competition start?"
<</if>>\
//Lionell fishes out her flip phone, opens up, turns it sideways, and shows you the clock app. It shows the bar clock as you learned it and a digital reading of 6:68//
@@color:#FD4400; We need to be present at 7:00 and it starts at 7:10, we have a bit less than half an hour.@@
//The two of you reunite with Abbigail where you found her the first time. There's time left before Boss is needed, so you burn some time together.//
<img src="AB-Content/img/Maiden/Abbigail/CutsceneA.png" width="512" height="512">
<<switch $player.race>>
<<case "Harpy">> "Hi Abby, Ready for big belly time?"
//Lionell butts in before Abby can respond to your simple question.//
@@color:#FD4400;AFTER. The competition. $player.name forgot to include the 'when', how silly.@@
"Fine, fine. I can wait."
@@color:#FF8A65; I'm glad you think 5 is big, $player.name. Helps me feel special.@@
"All hyper bellies are good bellies, no matter their actual size. You carry well."
@@color:#FF8A65;Don't turn this into 'flattery with the Maiden' hour, I get that enough from our aunties.@@
@@color:#FD4400;What else do you expect a Harpy to do though?@@
"I do more than flatter!"
@@color:#FF8A65; $player.name doesn't fit the harpy stereotype at all, sis. I'm with her on this one.@@
@@color:#FD4400; Sorry $player.name, growing up surrounded by Ravens in the neighborhood makes you think certain ways.@@
"No offense taken."
@@color:#FF8A65; Ophelia has talked with me some. She likes how the library keeps her distant from her sisters. She must hold Lionell's view that Ravens are noisy, nosy, and cunning all wrapped in one.@@
"Wonder if Fii selected Ophelia on that basis, actually. It's an interesting thought, at least."
@@color:#FD4400; Ophelia is a strong girl in mind. That could be another reason, Fii loves strength like that.@@
@@color:#FF8A65; Fii does indeed like strength. Remember, $player.name, when you said I could talk to Fii about why I was selected? She only said I was the strongest choice and nothing more. I felt honored, and honestly I should've pried deeper, but I took the compliment and ran.@@
"Don't be scared of Fii, I'm sure she'd love to elaborate if you really want to know."
@@color:#FD4400; Ah, we're low on time. Boss! Here boy!@@
<<case "Cat">> "Cutie Abbigail! I'll be ready for you after the competition. By the way, what do you do for it?"
@@color:#FF8A65; I run with Boss on the track to adjust hurdles after he jumps over them. Things like that. @@
"Can I try?"
@@color:#FD4400; Sorry kitty, I like winning.@@
@@color:#FF8A65; Aww you don't have to be like that, sis. I'm sure we can find something for our favorite Cat Witch to play with. Say, why not hand her your stress toy, Lionell. I hear Cat women love those.@@
"That's a stereotype! One that's true for my case specifically, but..."
@@color:#FD4400; Here's a pocket sized red 3 x 3 fidget popper board. I'm not attached to it, you can keep it.@@
"Ooo, thanks. Pop. Pop. Pop."
//That keeps you soothed while the group keeps talking.//
@@color:#FF8A65; Who gives you these things, Lionell?@@
@@color:#FD4400; Event organizer thinks I have high stress and hands them to me like they're trying to unload their used toys.@@
@@color:#FF8A65; Wouldn't surprise me, Violet Dragons like her lived through the very stressful build up time of the city.@@
"What's their name?"
@@color:#FF8A65; Ivory, I think? Or was it Irony?@@
@@color:#FD4400; 99% sure it's Irony.@@
"Who names their child Irony?"
@@color:#FF8A65; Irony's mom, clearly.@@
@@color:#FD4400; Oops, time to go. Boss! Here boy!@@
<<case "Dragon">>"Hi."
@@color:#FF8A65; Good day to you too, Dragon Fertility Witch $player.name. You know, this distanced 'hi' reminds me of my first conversation with Speargrass.@@
// You tell yourself that you only need to be social for this brief moment. Just keep it simple, play it cool-//
@@color:#FD4400; I think we broke the Dragon, sis.@@
@@color:#FF8A65; Nonesense. $player.name, I brought attention to something we could talk about, you want to hear the story right?@@
"Yes."
@@color:#FF8A65; Speargrass loves the Gloop River and I'd always spot her cleaning it when we take Boss to play in the northwest corner. Sis would let me break away to talk to her. I opened the conversation with a... I'll admit I don't remember, but I do remember it being a long spiel.@@
@@color:#FD4400; Even today you greet people in verbose ways.@@
"Our greeting was quite short, I recall."
@@color:#FF8A65; Well, you also act on behalf of divinity so going full ramble mode would be rude of me, especially since I had just learned of my Maidenhood from Lionell's text. Gave me time to get myself on my best behavior.@@
"So Speargrass?"
@@color:#FF8A65; She was picking up trash, just letting her ears tank my words. Eventually I used the old phrase 'Oh I'm swallowing the air, your turn!'.@@
"I know an orange rat like that."
@@color:#FD4400; Ooo The Dragon girl knows people? This I have to hear.@@
"... Sure. Past Witch Gabrielle. She chewed my ears off, then used that same swallowing air phrase."
@@color:#FD4400; When we were 20 we heard plenty of news about Gabrielle's progress in 숲 폭포(Forest Waterfall). Hey, sis you remember the flustered reporter clip?@@
@@color:#FF8A65; Oh, THAT Gabrielle. Yes, that clip went viral. Gabrielle is chatting up this news reporter who wanted to get through 3 questions but was only able to ask one. The reporter would keep trying to butt in but Gabrielle would always interject "almost done", "one more bit", "you have to hear this first". Absolute gold mine of an online video.@@
"That does sound like her. Should be time."
@@color:#FD4400; Aww already. Okay Boss, here boy!@@
//Boss comes running from the distance. You didn't even realize he was off leash the whole time.//
<<case "Fox">> "Hi Abby girl, Ready to get pregnant again?"
//Lionell butts in before Abby can respond to your simple question.//
@@color:#FD4400; AFTER. The competition. $player.name forgot to include the 'when', how silly.@@
"I think you'd look cute commanding Boss around while holding children, Abbigail."
@@color:#FF8A65; I'm glad you think so but please don't. I need to run with Boss on the track and doing so with the weight of 5 babies, EVEN WITH levitation lift help, is just not going to cut it. @@
@@color:#FD4400; The course is split in two parts and the owners need to be able to direct effortlessly. I've trained boss while Abby's a whale, $player.name, it's a struggle. @@
"I wouldn't qualify a quintuplet pregnancy as 'whale sized'. Especially with what I myself am capable of. Regardless, I can't act without the Maiden's consent so I'll just wallow in lack of ability."
@@color:#FF8A65; Well you and the rest of Amber Burrows will survive an hour without you impregnating Maidens, so just enjoy the dog competition, right? It's about time, I think. What you got, sis?@@
@@color:#FD4400; Yeah we should get to the floor. Just follow close behind, $player.name. @@
<</switch>>\
[[Dog Competition]]<img src="AB-Content/img/NPC/Irony.png" width="512" height="512">
@@color:#BA68C8; Abby! Lion! You gals just on time. Boss starts at gate 3. Best of two times is your score. Good luck. Fertility Witch, you can stay near Abby if you want. Entire town knows she's a Maiden at this point and you're good support. The dogs that are going before yours are "Sport" and "Ruffian" with White Mouse team and Red Rat team respectively, any questions?@@
@@color:#FD4400; Layout Standard?@@
@@color:#BA68C8; Yep, layout is standard. Come on I'm not gonna leave out if the dog agility course is altered. I'm not making that mistake again.@@
@@color:#FD4400; Good. We'll make way to our spot, thanks Irony.@@
@@color:#BA68C8; Say nothing of it, I'm glad the city we built knows good times. Here's your name tags, do your best. @@
    //You stand near Abby and Lionell at the gate. Other contestants are already here, all with dogs similar in size and stature to Boss. The agility course included a long U-shaped Tunnel labeled "1" on one end and "6" on the other, two Seesaws labeled "2" and "5", poles to be weaved through labeled "3" from one end and "7" on the other, and lastly a hurdle labeled "4" that is flipped later to "8". So the full sequence is Tunnel - Seesaw - Poles - Hurdle - Seesaw - Tunnel - Poles - Hurdle
    After quick sportsmanship behavior, Gate #1 opens and a stopwatch is started. The dog "Sport" is led by one White Mouse to go over and through numbered obstacles. The dog shows incredible focus but isn't too focused on speed. It gets times of 3:21.44 and 3:18.21. Gate #2 lets loose Ruffian. This dog is very fast but doesn't always retain focus, mistaking the Red Rat trainer as asking him to come to her. The first run clocked 3:65.10 but the second run it shredded just under 3 Marmor minutes at 2:96.99
    Now it's time for our hero, Boss! Lionell leads boss to the tunnel! Out the tunnel Abby pats the top of the seesaw and Boss gets on it. Once it fully reaches the floor Boss hops off to reach the next segment. Lionell helps Boss weave properly by showing him what side he needs to be on for each switch. Boss clears the weave and jumps the low bar! While Lionell gets boss to the top of the next seesaw, Abby adjusts the hurdle height to be higher. Once off the seesaw and through the tunnel again, Boss makes one more weave, this time with Abby demonstrating which side instead of Lionell, before being redirected to the hurdle to make the last jump. 3:01.11! Can Boss beat Ruffian on the second try? You wait near the finish line in anticipation as they let Boss loose for his second try. Lionell, Boss, and Abbigail are even more focused. It will be close annnd Clear! 2:97.11! Irony takes the speaker://
@@color:#BA68C8; It's a close one folks; we are verifying the timing with the footage now and will update the official website later this evening. It really could go either way, please give all trainers and their lovely pets a round of applause!@@
//During the applause, Abbigail claps too, clearly happy with Boss' performance. In fact, she's not just happy, she's glowing. Not figuratively! Literally glowing!//
<<switch $player.race>>
<<case "Harpy">>"Heyyy Abby, with me really quick before everyone notices you're a lightbulb"
//This spooks Abbigail into realizing she's glowing and the two of you rush to cover//
<<case "Cat">> // You attempt to cut vision to Abby from the crowd with your fluffy tail as you walk her out of the crowd's vision//
<<case "Dragon">> // You tap Abbigail's shoulder urgently and grip her to leave.//
<<case "Fox">> "How can I get attention grabbing skin like that?"
//This spooks Abbigail into realizing she's glowing and the two of you rush to cover//
<</switch>>\
[[Abbigail continues to glow]]<<silent>>
<<set $abbigail.AE to true>>
<<set $abbigail.cap.normal to 2>>
<<set $abbigail.cap.heavy to 4>>
<<set $abbigail.cap.hyper to 15>>
<<set $abbigail.state to "1B">>
<<set $abbigail.discount += 2>>
<<set $abbigail.discountMax += 2>>
<</silent>>\
//You're able to get Abbigail back to where you first met her. Thankfully, no one is around. The glowing grows in intensity//
@@color:#FF8A65; Is this?@@
//The glow begins to fade, as it does a growth of glowing forms at the base of Abbigail's hands, causing her to put them together palms-upward as though she is receiving an offering. The glowing collects on her hands from throughout her body to form... A figurine! The figurine depicts A very bottom heavy version of Abbigail in a hunter outfit, directing a dog that is lunging forward from her feet.//
@@color:#FF8A65; Is this me?@@
''rumble''
//The sound of cloth magically stretching can be heard as Abbigail's ass swells outward and her thighs thicken. She doesn't blush, she remains as excited as when Boss performed well. You can't get a good view of it while she's facing you, but from the front she's wider from the waist down.//
@@color:#FF8A65; I turned into mom. Wait, that means- $player.name, do you think I got?@@
"More fertile, yes."
@@color:#FF8A65; Do you need the figure?@@
"No, keep it for the next generation."
@@color:#FF8A65; Ah! How does it look, are my shorts torn?@@
<img src="AB-Content/img/Maiden/Abbigail/CutsceneB.png" width="512" height="512">
<<switch $player.race>>
<<case "Harpy">> "Nope, just as intact as it's always been. Likely can't say the same for the pairs at home though."
@@color:#FF8A65; Ah, drats!@@
"You said your mom went to 12? Mind if I-"
@@color:#FF8A65; AFTER I finish clothes shopping with my sister.@@
"I'll be ready, then!"
//The two of you laugh together//
<<case "Cat">> "Just as cute as earlier, everything's intact."
@@color:#FF8A65; Well, no risk of public embarrassment yet. Polite growth spell, then. May have to beg mom for her XL shorts, though.@@
"I saw stock for your size in the textile market, want to check it out after?"
@@color:#FF8A65; Lionell and I have held you hostage for long enough. I'll go shopping with her and the next time you drop by our house we should be good to go.@@
<<case "Dragon">> "These shorts grew with you. The shorts at home..."
@@color:#FF8A65; Dah, figures. Won't put me down though, I'll go shopping with Lionell or beg mom. Swing by our place again later today.@@
<<case "Fox">> "They grew with you, and you have a great quality to show off now"
@@color:#FF8A65; I would hope I get better recognized for what we do in the dog events and being Maiden, but if I must carry the big ass legacy too... It's not so bad.@@
"A quick check on you says you can have 2, 4, and 15 now."
@@color:#FF8A65; Woah! Hyper tripled just like mom.@@
"Now that's a real blessing, you match me! How about now, you available now?"
@@color:#FF8A65; Sorry, I should go clothes shopping first. It occurred to me this pair grew but my others likely did not.@@
"I'll be ready for you after you save your wardrobe, then."
<</switch>>\
@@color:#FD4400; Abby, $player.name, you over- there you are! Abby you-@@
//Her chipper expression turns into a stone stare//
@@color:#FD4400; -turned into mom.@@
//Boss cares not, he rushes to Abby's feet, gets on his hind legs and rests his front paws on Abby's enlarged legs.//
@@color:#FF8A65; Boss still likes me for who I am, see?@@
@@color:#FD4400; Oh, sorry, didn't mean it like that! It explains the glowing and everything. What are you going to do as the town notices, though?@@
//Cue people flowing out of the dog event and noticing. Many getting closer and asking questions out of curiosity.//
@@color:#FF8A65; $player.name, stand with me as we explain it to the crowd?@@
//Together with Abbigail you put the crowd at ease. It appears recognition of Abbigail's mom going through similar helps resolve the curiosity and concerns. The two of you are aware that this news will spread very fast, but at least the how and why will be known.//
@@color:cyan; Shine Artifact story - Abbigail completed!
◇ Abbigail's current discount and maximum discount has improved by -10%.
◇ Abbigail's pregnancy capacities are higher across the board: 2 - 4 - 15
◇ More content with Abbigail is visible for both her impregnation scenes and the festival.@@
[[Conclude->Surface Park]] <<silent>>
<<if $yggdra.chats is undefined>>
<<set $yggdra.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $yggdra.path + $yggdra.state + '.png'" width="512" height="512">
<<switch $yggdra.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here"
@@color:#DC143C; $player.yggdraTitle, I've been here the whole time! Er, after education! Didn't drop out, the city doesn't like dropouts. Mom doesn't either.@@
"Can you quantify it in Marmor years?"
@@color:#DC143C; Six! Six years, since I was 19. Yes. @@
"Is this job stable?"
@@color:#DC143C; I get enough business here to pay 3 minions! Well, we play along with the naming. They are more formally juniors to my senior position on paper. I supervise them as they get used to massages and stuff like that. Before I got my senior title my Mom was the one supervising me do the work.@@
"Tell me more about your mom."
@@color:#DC143C; Ahhh she'd tell the story better than me but I'll try. When Fiume Gorgogliante and Tyst Sjö were organizing what races could move to Amber Burrows, they wanted one last race to balance out the number of participants from each city. Every Lamia they asked in Tyst Sjö was against moving from the reptile-friendly environment, except for mom. She saw potential in technology's advancement to be able to house Lamia in any city, not just Tyst Sjö specifically, so the city give her the opportunity to go to Amber Burrows. Once she was found, the amount of races for each city was perfectly balanced: 9 from each.@@
"Was she the only Lamia in the city?"
@@color:#DC143C; Yes, yes she was. She is mother to all Lamia you see here, and we have no aunts because none of them moved from Tyst Sjö to here. Fii would tell mom that the strength it took to be the only one here is extraordinary, so she was more than happy to make her Maiden. Frankly, I'm honored that mom would pass the torch to me of all of her kids.@@
"She must like you."
@@color:#DC143C; Of course, who wouldn't like the Solen Lord?@@
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color:#DC143C; Have you had my mother's Pizza?@@
<<if $pauline.BE is true>><!--Pauline's BE scene occurs while eating at the moms Pizzeria; hence the flag here-->\
"Yes"
@@color:#DC143C; That's what we all love! When mother finishes work for the day, she makes sure none of it goes to waste by leaving some at our doors.@@
<<else>>\
"No"
@@color:#DC143C; Missing out, $player.yggdraTitle! You just HAVE to eat there some time!@@
<</if>>\
"Anything else?"
@@color:#DC143C; Lots of meat enjoyers, but as long as meat is part of the food item I guarantee we'll love it. Even Demon Lords like the common food, right?@@
"Am I meant to know who the demon lords are?"
@@color:#DC143C; Any who oppose the Solen Lord must be the Demon Lord!@@
<<if $player.race is "Dragon">>\
//Oh, it's me. I'm the Demon Lord. Cute.//
<<else>>\
"I'll keep them at bay, Solen Lord!"
<</if>>\
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Did you have relationships with any of the other Maidens on my list before this year started?"
@@color:#DC143C; Show the Solen Lord your list, again? I remember Abbigail and Uuto for sure just checking the others.@@
//You hand over the list, Yggdra scans it, then hands it back//
@@color:#DC143C; I have met everyone in your "Undercity" section at least once. I wouldn't say I got to know them deeply though, so they may not remember me. I know Uuto and Abbigail best, anything you need to know, $player.yggdraTitle?@@
"Just tell me your connection with each"
@@color:#DC143C; Abby works down here in the Undercity during the night. Was a delivery girl for my mom's pizza place. Mom is likely letting Abby rest this year to perform Maiden duties, though. Not me though! I can keep working no matter how big you make me so I, the Solen Lord, won't rest!@@
"And Uuto?"
@@color:#DC143C; She's my favorite air head! You never know what situation you'll find her in next, every time we meet there's some comedic reason for why she's there, she's great.@@
"Do they have titles like me?"
@@color:#DC143C; Of course! Abbigail is the "Diligent Delivery Girl" and Uuto is the "Best Jester". Lots of fun, both of them. Abby sometimes lets me go to her house to celebrate special occasions.@@
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"You mentioned your mom being the only Lamia in town during Amber Burrows first festivals. Who raised most of you then?"
@@color:#DC143C; Ah, our lack of aunts. It is true, Many of my sisters were raised under members of other races that could lend a hand. I am one of the fortunate 10 that was raised directly by mom. Most of my sisters were raised instead by either the Red Rats or Ravens. Anyone willing to adopt, really, but those are the major two. All daughters of Mom got to know her as they grew up, even if they weren't under her care directly. All of us formed strong bonds with her and the godmothers of other families. Bah! You're getting the Solen Lord all mushy!@@
"If I spoke to other Lamia would I be able to tell what Race raised them?"
@@color:#DC143C;Yes. Those raised by Red Rats are more communal and willing to help others. Those raised by Ravens gossip more. You can tell what little traits they picked up from their godmothers by listening carefully.@@
"As one raised by a Lamia, how did that go?"
@@color:#DC143C;How well can anything go when you look after 10 kids? We were bouncing off the walls but as long as nothing was broken mom didn't care. She wanted us to have fun and would only enter angry mom mode if we did something truly irresponsible. Perhaps you could say she was too laid back? Dunno. I'm okay with being real when the topic is like this though, even I can mellow out when needed.@@
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"What is the living situation for Lamias here?"
@@color:#DC143C; Before we graduated from school we lived with whoever raised us. After that the city appointed each of us an abode that we could either share with a sister, a loved one, or alone. I was near Abby at the time we were deciding where to live, Abby went to live with her sister Lionell in the above-ground suburbs while I live alone down here in the Undercity. Living alone isn't all bad, though. I get the heated bed all to myself, it's nice and peacefully quiet at night. Quality environment for the Solen Lord, wouldn't you say, $player.yggdraTitle?@@
"Of course, but are you able to summon minions?"
<<if $yggdra.population < 30>>\
@@color:#DC143C; In the sanctuary of my own home! Never. At least, not until I have a billion eggs I need to donate, then yes. I'm sure I could summon minions to my home to take up some of the burden.@@
<<else>>\
@@color:#DC143C; Now that the first eggs have hatched, yes! Yes I can. And it's great. The babies don't make much noise after hatching so you have to make sure they're awake by booping them for a reaction or breastfeeding them. Many Lamia dream of finding their breast useful, so it becomes easy to summon them, and often my luck is good enough that they'll take a baby home with them.@@
<</if>>\
"What about your mom?"
@@color:#DC143C; Lady was so happy to have the 10 she raised gone she bunkered her house for maximum privacy with a "Please let the snake mother sleep" sign on her door and everything! I mean, she also runs many establishments in the Undercity, so can't blame her.@@
"What types of establishments does she run?"
@@color:#DC143C; Let's see - A pizza place, two day-clubs, and a hair salon. OH, and a tattoo parlor. I think that's everything in her hands right now. She keeps busy by checking in with the staff frequently. She's not one to sit back and count money, she loves being part of the action.@@
<</switch>> \
[[Chat More->Chat with Yggdra]]
[[Yggdra]]
<<silent>><<set $yggdra.chats +=1>><</silent>><<set _maiden to $yggdra>>\
@@color:#DC143C; Make me all powerful, $player.yggdraTitle $player.name!@@
"One Egg qualify?"
@@color:#DC143C; All eggs qualify, for I am Solen Lor@@\
<<if $player.race is "Dragon">>\
//- she catches herself-// @@color:#DC143C;ahem. Any progress you can make for repopulating Lamia is greatly appreciated and I wish to show Fii our collective strength.@@
//Much Better!//
<<else>>\
@@color:#DC143C;d Yggdra Bloodcoil! Allow me to demonstrate my glowing beauty to all with your beautiful magic! Ohohoho!@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to shoot hearts towards all in attendance!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You do your best to cast in a way that's visually impressive, since she clearly wants you to do this in public.//
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//She moves forward and leans toward you, whispering//
@@color:#DC143C; Perfect cast today. If you'd like, you can get free treatment from <<print either("Gamma", "Fragrance", "Dolly")>>, Now I have a show to run. @@
"You needn't work if you don't want to"
@@color:#DC143C; Nonsense, I'm completely unhindered.@@
//She raises her voice//
@@color:#DC143C; Okay ladies, the show must go on! Admire my beauty when you have a chance!@@
//The sun spa returns to normal operation. You take up that opportunity for free treatment, feeling lightly refreshed//
<<set _spaRecover to random(3, 6)>>\
<<set $mana += _spaRecover>>\
@@color:lime; Recovered _spaRecover Mana from getting the massage@@
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\
<<set _maiden to $yggdra>>\
<<if $yggdra.population > $yggdra.cap.heavy>>\
@@color:#DC143C; Marvelous to see you return to me, $player.yggdraTitle $player.name. Heavy is a great choice, let us begin.@@
<<else>>\
@@color:#DC143C; Well that is impressive, $player.yggdraTitle $player.name. Heavy for a first-time cast is a great choice, let us begin.@@
<</if>>\
"No gloat?"
@@color:#DC143C; Madam, the belly doth speak for itself, you'll see what I mean.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to shoot egg-shaped Fireworks with snake emoticons!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
<<if $yggdra.hyperAvailable === "Denied">>//It's great that she holds optimism despite her condition. Three eggs coming in you do some twirls to make a scene for the both of you and fire.//<<else>>// She's totally up to something. Oh well! Three eggs coming in you do some twirls to make a scene for the both of you and fire.//<</if>>
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#DC143C; Mwa-haha! It really is the perfect size. Big enough to be a show off while small enough to not be burdensome. Absolutely perfect. I must get back to work, but my minion <<print either("Gamma", "Fragrance", "Dolly")>> can treat you today for free as a thank you from me to you. You have made Solen Lord Yggdra Bloodcoil very happy. @@
//So much for the belly speaking for itself. You do admit it looks great for her, though, and it would've spoken for itself if she didn't proclaim its perfection after. You take up that opportunity for free treatment, feeling refreshed. The perfect aura exuding from Yggdra seems to have enhanced this as her minion is in good spirits too.//
<<set _spaRecover to random(9,18)>>\
<<set $mana += _spaRecover>>\
@@color:lime; Recovered _spaRecover Mana from getting the massage@@
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\<<set _maiden to $yggdra>>\
<<if $yggdra.hyperAvailable === "Recovered">>\
@@color:cyan; Content for a later version; requires characters in other areas. (Ophelia)@@
\
<!--Space reserved to update once content is possible-->\
\
<<else>>\
<<if $yggdra.population > $yggdra.cap.hyper>>\
@@color:#DC143C; Marvelous to see you return to me, $player.yggdraTitle $player.name. Hyper is... a choice! Ehah.. hah...@@
<<else>>\
@@color:#DC143C; Well that is impressive, $player.yggdraTitle $player.name. Hyper for a first-time cast? Tell me how you got that level of power!@@
"Trade secret~"
@@color:#DC143C; Wait, isn't hyper like, really big? Uhm...@@
<</if>>\
"Scared of 8 eggs?"
@@color:#DC143C; Well um. Yes. Kind of.@@
"Backpedal to heavy?"
@@color:#DC143C; ...@@
"We don't have to continue if you don't want to. Pick the size you like most."
@@color:#DC143C; Won't that show Fii that I'm weak?@@
"Knowing what you're confident with is strength itself."
@@color:#DC143C; To truly determine that. I want to experience the hyper first. So I know for sure if I don't like it.@@
"... Let me contact Emily. Let's come to a consensus because I don't want to leave you at a size you don't like."
@@color:#DC143C; Sorry...@@
//You call Emily//
@@color:yellow; Emily Dunner, how's it going $player.name?@@
"I have a maiden who wants to trial the hyper size to see if she likes it. Can you get Fii over here so she can help if she doesn't?"
@@color:yellow; Hm... Yes Fii would be best here, I'll get her.@@
//... You hold for a few minutes, Yggdra is manning the floor and is clearly anxious about going to eight, but still trying to be herself. Unsure if she's coming, you reach to call Emily again but are interrupted by Fertility Goddess Fii//
@@color:orange; Situation, anxious Maiden?@@
"Yggdra, here"
//At this point everyone in the room notices something's up because Fii is here.//
@@color:#DC143C; Goddess I'm sorry.@@
@@color:orange; You have done nothing wrong. You can try and see how it feels, if you don't like it or something goes wrong I'll bail you out immediately, okay?@@
@@color:#DC143C; Hm yes.@@
<<if $player.race is "Cat">>\
@@color:#AD98DC;Given the gravity of the situation, you find it best to keep it formal.@@
<</if>>\
// Fii stands next to the maiden and casts @@color:lime; Shade Box@@, making the rest of the room unable to see into the space that contains you, Fii, and Yggdra.//
@@color:#DC143C; $player.name... please fire.@@
// With only Fii as your audience, you keep it short and sweet with a simple empowered flick//
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#DC143C; ...@@
//She shifts and turns in place, clearly unsettled.//
@@color:#DC143C; No. Not today. Maybe not for a while. $player.name, please turn around.@@
//You do.//
@@color:#DC143C;Fii, see this?@@
@@color:orange;Ah. I see why you were worried now. Yes, it is best if we stop the show for you at Heavy. That's okay Yggdra. Let me take some notes and we'll try a solution.@@
@@color:#DC143C;Forcing a birth now right?@@
@@color:orange; Yes. I will cast the single target birth spell,@@ @@color:lime; Midwife Assist.@@
<<set $yggdra.state to "1A">>\
<<set $maidenOnboard -=1>>\
//While still turned you can hear the eggs coming out. Yggdra is likely returning to her normal size. When you hear the eightth egg is out, you count to 5 before turning back around. Yggdra is back to normal and the eight eggs are all present.//
@@color:orange; $player.name. Yggdra has a physical complication that causes the womb to put undue stress to the egg exit and causes it to be partially open immediately. It would compromise the labor prevention and cause it to trigger much sooner. I will come up with a solution but it may take some time; until then treat Yggdra with Heavies. Yggdra.@@
//She's sobbing. Fii does her best to comfort her but doesn't think words can do it appropriately. Yggdra is at least protective of the eight eggs she just birthed, coiling around them to keep them warm. Behind the shade://
@@color:#B22222;Yggdra, honey, momma's here! Please, let me see my daughter, please!@@
@@color:#DC143C;Let mom in, please.@@
//Fii reaches through the shade box, offering her hand. She pulls Yggdra's mother inside and she instantly slithers to Yggdra//
<img src="AB-Content/img/NPC/Diana.png" width="512" height="512">
@@color:#B22222; Yggdra my strongest child, not a soul on this planet can call you a failure and be right!@@
//Yggdra sniffs and slumps//
@@color:#B22222; Live in the moment to guide yourself to a brighter future.@@
//Yggdra looks happier, slowly revitalizing herself//
@@color:orange; That's Goddess Yumei's line, Diana.@@
@@color:#DC143C;Fii, do you promise to find a way for me to hold all eight?@@
@@color:orange; I promise to apply all of my strength. And Yggdra, even if Heavy is the most you can do all year, that will be enough. I will go all out for you, your patience will be rewarded.@@
@@color:#DC143C; $player.name, I know I likely wiped you out for today, but if you can go again, let's do heavy more! It's... a really good size. Promise?@@
"Promise."
@@color:#B22222; That's my girl. I will support you no matter what happens, okay?@@
@@color:#DC143C; Yes mama. I mean. Ahem.@@
//Yggdra points to Fii to dispel the shade box. Fii dispels the shade box, revealing the crowd once more.//
@@color:#DC143C; I, Solen Lord Yggdra Bloodcoil vow to be the best Lamia mother to grace Amber Burrows!@@
//Most of the crowd breathes a sigh of relief that Yggdra is okay. The fact she's on top of her eggs infuses confidence into the crowd as well. Her minions cheer for her. Fii will do her best, but we should do our best too -- The task list in your room has been updated.//
<<set $yggdra.hyperAvailable to "Denied">>\
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\//Randy walks you back through the core urban area in the Undercity, but directs you into a building that is very different from the others. It looks more like a medieval castle than an urban building plan. The Guard Ants around here have Amazonian-style muscles. Won't mess with them! They see you're with Randy and let you through the main gates. Randy takes you up a flight of stairs directly into the throne room, where you are met by Queen Tourmaline://
<img src="AB-Content/img/NPC/Tourmaline.png" width="512" height="512">
@@color: #0066DD; The day has finally arrived. Randy, would you like to know why Fii chose you?@@
@@color: #C4A484; I would.@@
@@color: #0066DD; Fii and I met last year. She was doing research on who to select, and I was allowed to give input. I regret to inform you that you were not among my recommendations, Randy. But! That Fii went with you despite my input for others must mean there is something I overlooked. I have no way to know what I overlooked, but I respect Fii's judgment and I know you do too. You are queen of the next generation, just as I am queen for your generation. During your time as Maiden, you will be referred to as either "Maiden" or "Princess". Once your term is over, you are given a coronation and become "Queen". Are you ready to receive your Princess title?@@
@@color: #C4A484; Yes.@@
@@color: #0066DD; Come with me to the royal pool. The Fertility Witch may watch from a distance if they would like, but please do not interfere with the princess transformation process.@@
"Yes, Queen."
//Behind the throne room is a private bath. The room is steamy, decorated heavily with wood, rocks, and well-trimmed bushes. Tourmaline gets up from the throne, gently walks towards the door, and Randy follows. Once inside, the Queen undoes Randy's overalls, then they undress separately but are mindful to keep sensitive parts hidden from your view.//
@@color: #C4A484; This pool?@@
@@color: #0066DD; Yes.@@
//They enter the water together. It is a fairly cramped space, intentionally built to force the two occupants near each other. The pool has a stone-engraved label that reads "Create Royalty".//
<img src="AB-Content/img/Maiden/Randy/QueenBond.png" width="512" height="512">
@@color: #0066DD; Nervous?@@
@@color: #C4A484; N-N... Yes.@@
@@color: #0066DD; It's okay, we're just opening your potential. Breathe slowly and stick with me. You are no mere worker anymore. Fertility Goddess Fii and I will ensure you are recognizable as such with a physical transformation needed to sustain your future creations.@@
//The two remain near each other, Randy's body shifting in unnoticeable ways underneath the water's surface. You know not the exact mechanisms of the transformation, but Randy is experiencing it, with heightened expressions of relief and joy.//
@@color: #0066DD; Okay, I will now leave you alone in this pool. You will know when the transformation is complete. Absorb the situation and come to terms with your new role. I will get the Maiden Princess attire for you.@@
//One of her guards was watching alongside you and spins you around so you don't see Her Highness in an indecent state. Darn! The guards are too strong to resist so you just go with it. Once Tourmaline is decent the guard turns you back around so you can watch Randy's transformation://
<<set _transform to 1>>\
<<do tag "Growth">><<switch _transform %3 >><<case 1>><img src="AB-Content/img/Maiden/Randy/0A1.png" width="512" height="512"><<case 2>><img src="AB-Content/img/Maiden/Randy/0A2.png" width="512" height="512"><<case 0>><img src="AB-Content/img/Maiden/Randy/0A3.png" width="512" height="512"><</switch>>
<<if _transform < 3>>\
<<link "She grows">>
<<set _transform +=1>>
<<redo "Growth">>
<</link>>\
<<elseif _transform is 3>>\
<<set $randy.found to true>>\
<<set $randy.BE to true>>\
[[Her growth completed, Tourmaline returns with her new outfit|RandyIntroFinale]]
<</if>>
<</do>>\//You are turned around by the guard once more as the new Princess gets out of the water, dries off, and puts her new clothes on. Queen Tourmaline announces when she's ready for view.//
<img src="AB-Content/img/Maiden/Randy/1A.png" width="512" height="512">
@@color: #0066DD; Randy's decent now! Fits perfectly--for now. Don't expect it to last forever; you'll become my size someday. We've prevented you from doing your work long enough, Fertility Witch... I never asked your name. Pardon me, you are?@@
"$player.name."
@@color: #0066DD; $player.name, please find your way to the Princess's quarters; the Throne room is no place to do impregnation work. Have fun over there. The exposed midriff is perfect for belly visibility.@@
//One of the guards guides you and Randy to the Princess's quarters. Randy attempts small talk.//
@@color: #C4A484; ... Hi.@@
<<switch $player.race>>
<<case "Harpy">> "Hello! We feeling okay?"
@@color: #C4A484; Ah, yes. Sort of-- I'm being mentally bombarded by congratulatory messages.@@
"Word spread fast, I imagine this is what the Queen normally has to handle."
@@color: #C4A484; Yes, it is what is expected of royalty. Problems arise and you're expected to know who to call.@@
"Tourmaline can teach you how to handle intense pressure, right?"
@@color: #C4A484; Mom is so used to it that what's intense for me is just another normal day for her.@@
"I think it should calm down over time. At least until I make you super-big."
@@color: #C4A484; Dare I ask my fertility range?@@
"You are 1 at normal, 9 at heavy, and 24 at hyper. Very impressive, Randy! Also very expensive!"
@@color: #C4A484; 8 is the average hyper, so exceeding that at the size below hyper... yes it really is impressive. But I can hold them! I know I can.@@
"How many times over your normal body weight?"
@@color: #C4A484; What?? Umm. I can only lift like... 50% of my weight. The guard, maybe?@@
//The guard gives a simple nod and holds up 1 finger on one hand and 4 on the other.//
@@color: #C4A484; 140% of their weight. Well, I'm not worried, the levitation lift will help out, after all.@@
//As a big belly enjoyer, you're going to love this one.//
<<case "Cat">> "Pretty outfit, who made it?"
@@color: #C4A484; I think Past Maiden Umbrella made it for mom 25 years ago.@@
"It can last 25 years?"
@@color: #C4A484; All clothes can. Are you from somewhere where they don't?@@
"Ah. Yes, I am. Makes me want to get mad."
@@color: #C4A484; Eheh, you're too cute to look mad. At least, it would be difficult to tell.@@
"You're not nervous about pregnancy, are you?"
@@color: #C4A484; No, not at all, I've always daydreamed of being Maiden while working so... I'm very excited. I'm also being mentally bombarded though.@@
"That must mean word got out. Take those compliments, Randy! Those are my life force."
@@color: #C4A484; You're built different, Cat. But I must agree, the shower of praise is nice.@@
<<case "Dragon">> "Words are unnecessary with me."
@@color: #C4A484; I'm glad.@@
"What bothers you?"
@@color: #C4A484; Ants are congratulating me non-stop across the city, so I'm just a little overwhelmed at the moment. The Queen's bath was designed to block signals so they were waiting for me to be available again to congratulate me.@@
//Her antennae must be receiving countless signals; word of her becoming a Princess must have spread like wildfire. You keep quiet.//
<<case "Fox">> "Looking forward to birthing an army?"
@@color: #C4A484; Yes. That is a fun way to look at it, at least, but I will treat them as precious.@@
"That's very good, because your fertility record says Ants will remain the dominant Race in the city."
@@color: #C4A484; Fertility record?@@
"Yes! I can sense it, your normal pregnancy is 1, heavy is 9, and hyper is a whopping 24!"
@@color: #C4A484; Well, maybe that isn't too surprising. Ants have always been a strength-by-numbers race.@@
"Oh you also showed physical strength with that pickaxe earlier, did you not?"
@@color: #C4A484; That's a common misconception. The small little ants that make anthills in the dirt can lift 10x their weight, but they're tiny. Us humanoid Ants don't stand a chance to be that strong, the square-cube law is vicious.@@
"Now that you say it, you folk do tend to always be grouped up. In any case, ready to be massive?"
@@color: #C4A484; I will be ready when you're good enough to cast it.@@
<</switch>>\
[[You reach her new room|Randy]]<<silent>>
<<if $randy.chats is undefined>>
<<set $randy.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $randy.path + $randy.state + '.png'" width="512" height="512">
<<switch $randy.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here"
@@color: #C4A484; I have no story to tell; I was assigned to dig the back of the cavity for the past 6 years. Imagine getting a diverse education only to be tasked to dig rocks for 6 years. Honestly, the drudgery isn't worth recapping. Ants appreciate a job well done, so do people of the city. It's that attachment to duty that really matters.@@
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color: #C4A484; Eating as an Ant is considered baffling by the other races. It's all rationing all the time. Everyone gets the same thing, so meal times don't feel special. The real treats are when strangers invite you to eat with them, that's the only time an Ant feels true joy in a good meal. It can literally be the most disgusting thing you can think of but as long as it's not Ant food composite you will be in that Ant's eternal good graces. @@
"Has being in royalty changed your diet?"
@@color: #C4A484; Pfffft. No. Even the Queen eats the same thing as everyone else. On the nights you hold festivals you better believe I am not eating the normal Ant meal that night. Festival food is way more diverse and satisfying and I have the convenient excuse of needing to be treated like a princess.@@
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Did you have relationships with any of the other Maidens on my list before this year started?"
@@color: #C4A484; No. None of the other Maidens get close to the back of the cave. The only one I've seen in passing is Yggdra. I will say though, that now regularly talking to non-ants has been an uplifting social experience. When I become Queen I want to do something about the lack of cultural crossover for workers in isolated areas.@@
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"What is being a princess like here?"
@@color: #C4A484; We've already discussed that the diet doesn't change. Other than that, mom's been giving me speech lessons. How to talk fancy. How to sit fancy. Says this is the last year I'm allowed to be a little rebel and to enjoy it while it lasts. Lots of procedure. Which is fine, the cave excavation taught me a lot about proper procedures too. I'm throwing the old out and replacing with the new. Mom puts it like this: Queens are final stop for all civil matters. If something needs a solution YOU are the one that needs to give a definitive answer. You ARE the last stop for any form of conflict, and there's nobody you can deflect it to.@@
"Not only that but all Ants have a way to reach you as queen, right?"
@@color: #C4A484; Oh yes, hive communication at its finest. Everyone knows how to reach the queen. There is a silver lining though: when multiple people are talking to a queen everyone can hear each other. In a way reaching for the queen directly is inconvenient due to the noise, so you are encouraged to find specialist first and use the queen as a last resort. That won't stop there from being days where you're juggling communication with 5 people at once, though.@@
"So everyone that cheered you on for becoming princess heard everyone else cheering too?"
@@color: #C4A484; Yep!@@
"Anything you're looking forward to?"
@@color: #C4A484; There is something cute about the idea that every child you made being capable of answering to you or learning from you. I guess I'm looking forward to those special moments where mom teaches everyone in a chain all at the same time and there's a collective "click" moment where it all makes sense. That's what I look forward to most.@@
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"Does hive communication have concepts like 'griefers' that ruin communication for the group?"
@@color: #C4A484; Ah, now you're thinking like a hive mind. YES! And intentional disruption is a good reason for a guard to be ordered to visit your house and put special tape over your antennae to shut you up. Same concept for things like "trolls", or as they're better known: "Bored Ants that need new toys". The specialized system of hive communication necessitates shortfalls like these, but the strength of having a biological phone for anyone you know is a very powerful advantage. That, and being able to talk to an Ant at the same time you're talking normally with a person can take a bit of mental juggling but is perfectly achievable.@@
"Let me guess, you're doing it right now"
@@color: #C4A484; Mom won't shut up--I mean, love you mom!@@
<</switch>> \
[[Chat More->Chat with Randy]]
[[Randy]]
<<silent>><<set $randy.chats +=1>><</silent>>// As you approach the glyph to confirm your presence, it flashbangs you. At first all is quiet.//
//Then you hear faintly://
@@color:green;"Hello, how did you get here, Natalie! Eh, why aren't you responding."@@
//A warm presence looms near you, you can feel a warm touch checking your pulse. //
@@color:green;Everyone alive and well. Eyes are open but not responding.@@
//You can hear phone dialing noises, as you do...//
<<linkappend "Your vision returns">>
<img src="AB-Content/img/Albero-Verde/NonMaidens/Megan.png" width="512" height="512">
"Hello?"
//The cat immediately hangs up, seeing you active again//
@@color:green;Scare a mother half to death, why don't you!- Are you okay!?@@
//Checking your senses all seems normal. You appear to be in a manager's office in town hall. Nameplate by the desk is "Megan Void". You also feel oddly refreshed//
"Yeah, only... how did I get here, Megan?"
@@color:green;That's my question. You're the one in my office at town hall! I thought Quinoa got you here as you're normally with her, but she's nowhere nearby!@@
"Awkward question, what's today?"
@@color:green;Oh, afraid you were out a while? It's day 71.@@
"Well, good to know I haven't been missing for days, at least."
@@color:green;Well this is bizarre, and you look out of sorts. Walk with me to the clinic, just in case?@@
"That would put my mind at ease too, let's go."
//When you reach the reception room...//
Licorice and Quinoa look at you in shock.
@@color:purple; Natalie, where? How? You didn't- Huh???@@
@@color:green; We don't know either, I'm getting her checked out at the clinic since this feels like an emergency, so please let my coworkers know I'll be out for some time.@@
[[She walks with you out of Town Hall]]
<</linkappend>>// As you and Megan leave and the door swings shut behind you, an old woman has locked eyes with you. She doesn't look like she's fully engaged.//
<img src="AB-Content/img/Albero-Verde/FGL/Antagonist/Wendy.png" width="512" height="512">
@@color:red;... You.@@
"Me?"
@@color:red;USELESS GAZELLE! Fumbled the damn-- wragh! You're supposed to be with the ghost, //WITCH!//@@
// She points wickedly at you. You begin to feel very unsafe//
"... Uhhhh... Megan?"
// Both you and Megan are starting to move and keep distance, Megan stays between the two of you, willing to shield you if things start going wrong.//
@@color:green;Wendy Evergreen? You came back here? Why did you cut your ears off? This isn't like you at all.@@
//Megan signals that both of you are about to run away. It's clear she doesn't feel safe either.//
@@color:red;Ga-I'm not, Don't- @@
//The two of you take off//
@@color:red;-run, come back here this INSTANT! STOP RUNNI--@@
//Both of you are booking it away from this lady, Megan is dialing a number, click.//
@@color:green;MACY! LOCK THE DOOR! NOW! LOCK IT! WENDY! CODE RED!@@
//CLACK CLANK. CLACK.//
//Through the phone you hear shutters closing and doors locking, followed by loud banging,//
''@@color:red;LET. ME. IN.--@@''
@@color:#ced4da;The hell's her problem!? Megan, hide in the planned emergency location, she's after the AVATS noise maker!@@
@@color:green;Oh no oh no oh no!@@
// She steers you into the maid cafe, shoving past other guests and speaking really fast at Mindy//
@@color:green;Natalie and I need the magic cover, NOW.@@
@@color:#adb5bd;Up the elevator, second door on the left. I'll send someone to assist momentarily.@@
@@color:green;Lifesaver, thanks!@@
//The two of you hurry into the elevator. Megan can finally catch her breath, you press the up arrow to go to floor 2.//
@@color:green;Gahhh I hate running!@@
"Magic cover?"
@@color:green;Too much to explain, no time. Think of it as a safehouse from magic interference.@@
[[Bing]]
//Out the elevator, 2nd door on the left and after you close the door behind you you realize://
"Oh right, this is Olivia's room."
<img src="AB-Content/img/Albero-Verde/MaidCafe/Lion/4.png" width="512" height="512">
@@color:#d896ff;Megan? Natalie? 5 more minutes, please deary... OH BLAST. Megan you'd only be here if-!@@
//She's suddenly much more alert. Olivia tries to jolt herself upright but the baby mass caused her to more take a kneeling position grounded by the belly rather than sitting up.//
@@color:#d896ff;Are you here for the reason I think you're here?@@
@@color:green;Yes. Wendy is back and trying to get to AVATS.@@
"Who is Wendy? You have time to explain now, right?"
@@color:green;Put simply, Wendy is the sun elf that "Took command" of the Sun Elves after Daisy died, and is the primary reason for the race's... dramatic departure.@@
@@color:#d896ff;I should check on Dixie, you two keep going...@@
//Olivia begins to fish her phone out of her bedside table. Given her pregnant state, she's taking her time.//
"Forced out for being dangerous, I assume. You had a plan outlined with Macy and everything?"
@@color:green;Dangerous both with spellcasting ability and through manipulation, yes. All employees are trained to inform Macy if she's seen in town again, but since she cut off her ears and put in green contacts lenses, the only reason I knew it was her was from her voice.@@
"So, like other Sun Elves, her eyes are actually red and she's supposed to have elf ears. But for extreme reasons she's hiding those? Why is she trying to avoid recognition?"
@@color:green;She and her, sorry for the harshness here, CULT, were pushing for very dramatic changes to how the city functioned. When their political advances were shut down they were effectively told to do it themselves somewhere else... so they eventually left, but not without trying force first. As revenge she manipulated Orange Slimes to attempt a rather destructive coup and manipulated huskies and fellow Sun Elves into doing more intelligence-focused work. Albero Verde's existing government, having no more of this, banded the common folk together to peacefully put the Orange Slimes at ease and untangle the manipulation. Wendy and her goons were told to leave. They made sure they made a ton of noise during the exit to say they were ALL leaving, but really the ones that wanted to stay had knives to their throats. The Orange slimes and Huskies that stayed had to be seriously protected from cultists threatening their lives.@@
"Sounds like a really dark time in the city's history."
@@color:green;It's a story that takes a lot of strength to tell. There is a well designed museum exhibit disecting it in the new history museum at Gyllene Fält, and the entire incident is a complex weave, so please excuse the footnotes version I gave here. From what I know, when the Sun Elves formed their new town Wendy got shut down even further by the just-initiated Fertility Goddess, Fii. Fii did NOT appreciate getting a drama dump as her first town, but she set things right.@@
//Olivia gives a shocked remark after checking on Dixie's status//
@@color:#d896ff;Meeresklinge!? What, how'd her phone signal move all the way over there? Something weird is going on here!@@
"She's in a completely different city?"
@@color:#d896ff;Impossible, she's cooking in the kitchen now! Making something for Stacy if I recall, no way she's halfway across the globe. Can you check with Tey?@@
//Olivia texts Dixie about her concern//
"I can certainly try, but I realize now my stuff is back at the swim park."
@@color:green;I can go retrieve it, where is it?@@
"Terri has it. She's a landlord for the Mermaid apartments Shear and Nim stay at. She keeps my stuff in a lockbox when I transform into a mermaid so that my phone and stuff don't get ruined. I only bring my wand and waterproof list with me when I go underwater."
@@color:green;I'll go. You stay here. There's a chance a magic noise bomb has been set off, going outside would cause you to see things that are not real. It won't effect those of us with next to no mana, but for people like you and Page it is a big deal.@@
"How do you know all this?"
@@color:green;Dixie and I had a small adventure together, that's a story for another time.@@
@@color:#d896ff;Have to expect past maidens to just know things you couldn't possibly know, Natalie.@@
//Megan leaves to get your stuff.//
"Now would be a good time to learn why your room specifically isn't affected by this 'magic noise bomb'."
@@color:#d896ff;It's not the room, it's the location of the room relative to town hall. The noise bomb is not a mobile device, its a big chunky machine fatter than Hailey at full size, and it has blind spots. Gah there's so much to explain. Okay, BEFORE I became a maid here at the cafe, I worked a boring lab job under Ox when I was 21. I was smart enough to be there, advanced education and all, but I ended up just hooking people into relationships. Ox noticed my social aptitude and convinced me to change my career, which I was on the fence about due to sunk cost for my time at academia. Macy connected me to her sister Penny a few years ago and the old bun taught me how to work here.@@
"So this machine has been there for at least four years?"
@@color:#d896ff;At least four, I don't know when it was installed, sweetie.@@
"Well, knowing the blindspot would be good, then."
@@color:#d896ff;It has an input panel on one part of it that it can't emit its own noise through. Imagine that input panel as casting a shadow like a piece of tape on a lightbulb. My room fits and some of the hall outside my room is in the shadow. There's a few other places, the building there out my window? Third floor is safe.@@
//Beep Beep//
@@color:#d896ff;Dixie texted back saying she's fine and has reunited with someone unexpected. She'll get back to me later, says she's safe.@@
//You begin to feel weird, like you just lost access to something.//
"One moment, I'm going to try..."
//You attempt to teleport back to Tey's lounge, and that confirms why you feel weird. It's like a connection to her lounge got severed.//
"... I'm trapped in town, I can't teleport back. I'm safe with you though, so let's sit tight."
[[The two of you rest your voices as you wait for Megan to come back]]
<img src="AB-Content/img/Albero-Verde/Faces/MeganThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/OliviaThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120">
@@color:green;Okay dearie! I have your phone. I also have...@@
//She pulls in a mermaid cart with Shear in it to the doorway but not through the door, since the tank is too wide.//
<img src="AB-Content/img/Albero-Verde/SwimPark/Red Mermaid/4.png" width="512" height="512">
@@color:green;I had to cart her into the elevator alone and take the stairs.@@
"Great, that's two useful things! Shear you doing well?"
@@color:red;Megan was talkin' to Terri and I was being nosy, sounds like you could use a hand! Last I knew you were in the mermaid haven?@@
"Yes, one moment I was in the underwater temple observing a glyph with receding water. Next I was in Megan's office"
@@color:red;Oh, the fun house. Okay. Hmmmm, were you followed in?@@
"I don't believe so."
@@color:red;Nim has a great-aunt named Gazelle, she's the only Blue Mermaid magician in town. If ANYTHING got you into Megan's office it was her, there's just no other way.@@
"Confident? No other way?"
@@color:red;Yeah, the fun house glyphs look magical but they're just designed to open the gate above or below them; not daze and teleport you.@@
"So it's not a magic temple as the tour guide pointed out to me?"
@@color:red;Zoey's a good tour guide, so she tries to make the cool stuff underwater more exciting. She wanted you to visit and explore the place, so she called it a magic temple. Really it's just a fun house designed to teach teenage runts some history and about the species that live on land.@@
@@color:green;Gazelle and Wendy are friends, so I'm not surprised if she's involved.@@
@@color:#d896ff;Let's not get too distracted now.@@
//Your phone rings. Megan hands it over, ID says Ranko Moonlight//
"I should answer that."
//Beep//
"Natalie speaking."
<img src="AB-Content/img/Albero-Verde/Faces/RankoThumb.png" width="60" height="60">@@color:lime;Yo, Natalie. Weird shit's going on in my house, Katie and Ina think something may be wrong with me, magic wise. You know anything?@@
"Sounds like you're profecient enough in magic that a magic noise bomb is messing with you. How good at magic are you?"
<img src="AB-Content/img/Albero-Verde/Faces/RankoThumb.png" width="60" height="60">@@color:lime;Not very. Maybe 18 mana to my name? Mom taught me "Yabber" and "Disarm."@@
"Olivia, Megan, is 18 units enough?"
@@color:#d896ff;Yes, it takes effect with as little as 12 units. The illusions it causes become more severe the more you have. Ranko likely isn't having it that bad.@@
"Okay, we confirmed a mana noise bomb is messing with you. Sounds like Wendy got inside Town Hall's AVATS sector and turned it on. Is it a minor inconvenience or really bothering you?"
<img src="AB-Content/img/Albero-Verde/Faces/RankoThumb.png" width="60" height="60">@@color:lime;It's just distracting is all. Glad to know I'm not haunted, but if its potency is based on magic competency then I hope Page isn't out and about...@@
"SHIT, Ranko I should check on her, Can I call you back?"
<img src="AB-Content/img/Albero-Verde/Faces/RankoThumb.png" width="60" height="60">@@color:lime;Just tell me if the distractions go away eventually?@@
"I imagine the noise bomb can be turned off?"
@@color:#d896ff;Indeed it can be.@@
"Ranko, the distractions will go away once the device that's causing them is turned off. There's likely some violent action happening at Town Hall where the device is located, so don't try and turn it off yourself. Bye."
//Click. Your fingers put in Page's number at lightning speed.//
. . .
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="60" height="60">@@color:orange;Natalie I am so glad you called you have no idea.@@
"Seeing strange things?"
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="60" height="60">@@color:orange;YES! Sorry, I'm with Stacy, she's trying to help me not panic.@@
"In town hall?"
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="60" height="60">@@color:orange;No, I got some books from Trace's library and I met Stacy at her house. While talking with her really weird images replaced the original book covers of the books I got for us, they are really scary and still staring at me! Also, more importantly, I tried teleporting back to Tey's lounge but couldn't!@@
"I can't either. Stay with Stacy, I can have Megan come pick you two up, would that work?"
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="60" height="60">@@color:orange;Wait, no, someone else is here. I can stay with Stacy, but don't bring Megan here. Today keeps getting weirder, but let's stay in touch. Based on who just showed up to me, I think I'll be safe very soon.@@
//Beep//
@@color:red;Page going to be okay, then?@@
"Yes I believe so. Someone hostile turned on a noise bomb. This Wendy lady made a scene in front of Town Hall with me and Megan and then began banging at the Town Hall doors shortly after, so I must imagine they called law enforcement on her?"
@@color:red;We have some law enforcement here but Wendy sounds magically competent and could likely disarm anyone that approached her.@@
"Hm... how would she protect HERSELF from the bomb then, and Gazelle?"
@@color:green;Wendy Evergreen cut her ears off...@@
@@color:#d896ff;Elves wide ears catch the noise very easily, that she cut them off is extreme but it would reduce the effect of the bomb on her.@@
@@color:red;Gazelle isn't THAT skilled so it may be similar to Ranko where she's only affected in small ways.@@
"Okay, I should find a way to stop this Wendy person then. I at least have you three, the other maidens that work here, and Mindy, right?"
@@color:green;Yes, but I fear for the maidens safety if you move them around, so if you have directions for me and Mindy we can help. I can also recommend Wind, she works here but is politically active and known as Macy's right hand lady, which let's her get into restricted areas easily.@@
//I need to make a plan...//
"Get Mindy and Wind up here."
//Shortly after//
<img src="AB-Content/img/Albero-Verde/NonMaidens/Wind.png" width="256" height="256"><img src="AB-Content/img/Albero-Verde/NonMaidens/Mindy.png" width="256" height="256">
@@color:#adb5bd;Megan filled us in, and the names she mentioned are familiar, so I'm here to help.@@
//Wind doesn't speak, just lets out a soft, curious sounding Husky gruff.//
"Okay to start I have officer Vivia's number, let's see if she's up and about"
.... //You call officer Vivia directly//
@@color:purple;Officer Vivia, how can I help?@@
"Hello, I'm with Wind, Mindy, Olivia, Shear, and Megan. Together we are concerned for the city."
//You move your phone around to allow everyone you listed to say they're here//
@@color:purple;That is quite the group you've gathered, I believe you! Still, as precaution I must request at least one of your group come to me to explain this to me in person, just to make sure this isn't a fake call. From there I will be able to take action if necessary. I hope you understand. I'll wait at the Dog Park entrance.@@
[[Take some time to think]]
//There are 3 things that we can do, and I have 3 ladies willing to figure this all out with me. So for people I can send out...
Megan - Megan is very good at retrieving information from crowds and convincing others.
Wind - Wind is allowed anywhere and is on good terms with powerful town figures.
Mindy - Mindy has wisdom and from what I've experienced, silent feet.//
There are 3 actions I should take to get full scope of the situation.
◇ //Recorded evidence that something is going wrong in the city - Right now from a glance all looks okay, but for me and Page it is not. Visual hallucinations we can not capture on film can not be used as evidence and only make us look crazy.//
◇ //Evidence that Wendy is in town hall and dangerous to the city. - Confirming her location, reason for being here, and identity will allow us to better combat her manipulative practices.//
◇ //Send someone to explain the situation to Vivia in person. - I'm certain Macy or someone has already tried, but it's possible all law enforcement near Town Hall is taking an unwanted nap in a location we can't reach.//
@@color:cyan; (Amber Burrows reader; I am NOT going to rebuild the character selector that was here in Albero Verde BUT I will let you look at the dummied junk code under the hood if you'd like. The "Canon" selection is Megan / Mindy / Wind)@@
<<linkreplace "Show Code Junk">>
|ResetButton>[(link-repeat:'Reset Selection')[(set:_S1 to 'None', _S2 to 'None', _S3 to 'None')(rerun:?Choices)]]
{|Choices>[
|A>[Assign to check around town:
|A1>[(link-repeat:'Megan')[(set:_S1 to 'Megan')(hide:?A, ?B1, ?C1)(rerun:?Selections)] |]
|A2>[(link-repeat:'Wind')[(set:_S1 to 'Wind')(hide:?A, ?B2, ?C2)(rerun:?Selections)] |]
|A3>[(link-repeat:'Mindy')[(set:_S1 to 'Mindy')(hide:?A, ?B3, ?C3)(rerun:?Selections)]]] """<br>"""
|B>[Assign to check inside Town Hall:
|B1>[(link-repeat:'Megan')[(set:_S2 to 'Megan')(hide:?B, ?A1, ?C1)(rerun:?Selections)] |]
|B2>[(link-repeat:'Wind')[(set:_S2 to 'Wind')(hide:?B, ?A2, ?C2)(rerun:?Selections)] |]
|B3>[(link-repeat:'Mindy')[(set:_S2 to 'Mindy')(hide:?B, ?A3, ?C3)(rerun:?Selections)]]] """<br>"""
|C>[Assign to explain the situation to Officer Vivia:
|C1>[(link-repeat:'Megan')[(set:_S3 to 'Megan')(hide:?C, ?A1, ?B1)(rerun:?Selections)] |]
|C2>[(link-repeat:'Wind')[(set:_S3 to 'Wind')(hide:?C, ?A2, ?B2)(rerun:?Selections)] |]
|C3>[(link-repeat:'Mindy')[(set:_S3 to 'Mindy')(hide:?C, ?A3, ?B3)(rerun:?Selections)]]] """<br>""" """<br>"""
|HintText>[Current selections]"""<br>"""
|Selections>[Around Town: |S1>[_S1] """<br>"""
Inside Town Hall: |S2>[_S2] """<br>"""
Speak with Vivia: |S3>[_S3] """<br>"""]
|Confirm>[(link-repeat:'Confirm Selection')[
(if:_S1 is 'None' or _S2 is 'None' or _S3 is 'None')[
(replace:?HintText)[@@color:red;Current selections - Must assign all 3 positions.@@]
(after: time + 3s)[(rerun:?HintText)]]](else:)[(set:$LTRoute to (a:_S1, _S2, _S3))(show:?Exit)(hide:?ResetButton)(hide:?Confirm)]]]]}
(hidden:)|Exit>[ [[They understand their tasks and go]] ] <</linkreplace>>
[[They understand their tasks and go]]
<img src="AB-Content/img/Albero-Verde/Faces/OliviaThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/ShearThumb.png" width="120" height="120">
@@color:red;Just going to have us wait, then and not involve anyone else that works here?@@
@@color:#d896ff;I agree with Megan, best to leave Rye, Cassidy, Trace, and Sarah unaware for now. It'll keep the cafe alive enough and won't draw attention to us.@@
"Cassidy really able to handle everything herself?"
@@color:#d896ff;Deary you should know, with you around and keeping the rest of us Hyper, Cassidy is very used to it. Let the others get their beauty sleep, right?@@
@@color:red;Can't help but notice you really like your job, Olivia. Last we talked to one another for more than 10 minutes was for group projects in advanced education.@@
@@color:#d896ff;Haha, oh don't remind me. That degree in Physics of Magic is not useful in this social get-together job. Shame about it just being a small talk item.@@
@@color:red;Did you retain any of it?@@
@@color:#d896ff;Have my notebook in my bookshelf. Could probably dig through it for 20 minutes to refresh on it if I really needed to. You retain your marine biology stuff?@@
@@color:red;Yes and I'm glad you remembered my degree!@@
"Cray mentioned this around when we met. Why only you and no sisters?"
@@color:red;Hmmm. My sisters like the simple lifestyle, I think Cray and her sisters let our generation off too easy, putting no pressure on them to be better.@@
@@color:#d896ff;Different species have different strengths. I don't think any intentionally try to be dumb, they are just more instinctually geared towards learning about physical activities instead of mental activities.@@
@@color:red;Most Red Mermaid knowledge is locked up in trades and specific practices that Blue Mermaids refuse to learn. We cover for each other's weaknesses, but I think shoring up those weaknesses will get each of our species further.@@
"You and Nim have a lot of work to do, then."
@@color:red;Our favorite rabbit girl Uxie is helping the two of us too, we're all on it together!@@
@@color:#d896ff;And if you stay here after you're done, Natalie, we'd count on you as well!@@
"Ah."
@@color:red;Oh, don't know what you're doing after?@@
"No. I know what I want to do after, but there's another part of me that's destined to be lost once I get that far."
@@color:#d896ff;What, a piece of you is gonna just get up and walk away? Don't be silly, now, one does not lose their sense of self that easily.@@
@@color:red;Does Natalie have a spiritual motivator?@@
"What does that mean, Shear?"
@@color:red;I hear claims of you being from another world, but that's not ENTIRELY true, right? Olivia, you studied it you know what I'm talking about right? Human descendancies?@@
@@color:#d896ff;Well I've known the whole time but I think she knows her own ancestry. You DO know your lineage, right?@@
[[Yes->Know Lineage]]
[[No->Don't know Lineage]]
<img src="AB-Content/img/Albero-Verde/Faces/OliviaThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/ShearThumb.png" width="120" height="120">
@@color:#d896ff;Aw, and here I was hoping to shock you by saying what your family line evolved from.@@
"My ancestors were mole girls and at some point the digging claws got dropped. That said, I know mine, what about the other humans in town? Doubt they came from mole people."
@@color:red;That would be genealogy stuff, right?@@
//The giant pregnant Lion very carefully orients herself so that she can get her old college notes. Once acquired she flips through them.//
@@color:#d896ff;Here we are. Albero Verde has two human family lines: One are blonde-haired first seen in Meeresklinge, and the other are green-haired first seen in Tal der Blitze. Both were generated as mutations of species that only had tails. The blonde family is an offshoot from monkeys as Meeresklinge had few trees and primarily used stone for buildings. The green haired family is an offshoot of deer of Tal der Blitze, who lost their tails as genetic coincidence, causing a split in the family line where Yumei decided to keep those without tails running as "Deer Humans", even though they could otherwise not be told apart from normal humans.@@
"So Trace is a 'Deer Human?'"
@@color:#d896ff;Precisely, Which is why Tey welcomed both human lines into Albero Verde. Dentist need to know the minor differences between the different human types, but for the layperson calling humans human is way easier and prefered.@@
@@color:red;Okay okay, back on track now, Natalie, once Mindy and crew are back, what then?@@
"The information we get back from them shapes our approach."
//Beep Beep//
[[Vivia has texted you "OMW"]]
<img src="AB-Content/img/Albero-Verde/Faces/OliviaThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/ShearThumb.png" width="120" height="120">
@@color:#d896ff;Color me surprised. I'll walk you through. Mammals without four ears and a tail, the elves and humans, are a more recent evolutionary change seen in Yumei's age, so they are fewer than some other lines. My notes should have them all let's see... tailless genealogy was a second year study.@@
//She flips through her notes//
@@color:#d896ff;Here we are. 'Albero Verde has two human family lines: One are blonde-haired first seen in Meeresklinge, and the other are green-haired first seen in Tal der Blitze. Both were generated as mutations of species that only had tails. The blonde family is an offshoot from monkeys as Meeresklinge had few trees and primarily used stone for buildings. The green haired family is an offshoot of deer of Tal der Blitze, who lost their tails as genetic coincidence, causing a split in the family line where Yumei decided to keep those without tails running as "Deer Humans", even though they could otherwise not be told apart from normal humans.@@
"So Trace is a 'Deer Human?'"
@@color:#d896ff;Precisely, which is why Tey welcomed both human lines into Albero Verde. Dentist know the minor differences between the different human types best. Now for you. Black-haired humans were first sighted in Weiße Klippen. Mole women that lost their claws. Not glamorous but kind of funny, we'll just keep calling you human.@@
"My ancestors being mole people was not what I was expecting to hear today."
@@color:red;Hah! There's all sorts of descendancy stories like that, especially for oceanic species. It's amusing, especially when two legs started getting involved. Species going from fish tail to bipedal with a fish tail out the rear, what a time it must have been to see THOSE coming from your eggs.@@
@@color:#d896ff;I remember you telling the horror stories of the final exam for Lugn's marine species during her first century here. It started with what?@@
@@color:red;Lugn's first subjects were Crabs, Green Mermaids and the first ancient Porpoise shortly after. Known more religiously as Lugn's brawn, reason, and brain. It was combining the strengths of those 3 together that the first city could be founded and year 1 would begin. The religious portion with those 3 are the easiest to remember, the 24 that follow within her first century are... hard to retell. Off the top of my head? Clownfish and Red Mermaid variants, Eel, Starfish, Urchin, Leaf Slug, Squid, Octopus, Primordial Slime Girl, Stingray... umm... I give up from there.@@
"Quite the diversity for just the first 100 years."
//Beep Beep//
[[Vivia has texted you "OMW"]]
<img src="AB-Content/img/Albero-Verde/Faces/OliviaThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/ShearThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/MindyThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/WindThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/MeganThumb.png" width="120" height="120">
<img src="AB-Content/img/Albero-Verde/DogPark/Bystanders/Common/3.png" width="512" height="512">
@@color:purple;Everyone is here.@@
"I'm glad."
@@color:purple;We will begin then. Everything you say is part of the report. Natalie I understand there's a reason you can't leave so you sent Megan and two workers of the Maid Cafe out on your behalf to investigate a perception that the city is in danger. You sent one to check on the town in general and one into town hall specifically. Who investigated the town?@@
@@color:green;I checked the town, officer. I have evidence of weirdness.@@
@@color:purple;Go ahead.@@
@@color:green;Slimes around town square are reporting a fuzzy aura around other people, which would be a sign that a mass amnesia spell was cast. I have recorded these conversations on my phone with the other party's consent. Please listen to them.@@
//Megan gently transfers her phone to Vivia. Vivia presses play.//
@@color:green;Parden me miss, you are one of Momma's sisters, right? Can I have a moment of your time?@@
@@color:grey;Oh, Megan! Of course.@@
@@color:green;I am recording this conversation, is that okay?@@
@@color:grey;Yes, Megan, that's not a problem.@@
@@color:green;Earlier today there was a scuffle at the entrance of Town Hall. I believe you were nearby, do you remember that?@@
@@color:grey;No I have no clue what you're talking about. However, me and my friends do have a segment of time where nobody remembers anything about what happened. When I really stared at them there was this foggy aura around their head.@@
@@color:green;All of your friends? Anyone else nearby?@@
@@color:grey;Yes, everyone nearby had this fogginess too. Other slimes were making light of something weird happening, but nobody could determine what.@@
@@color:green;Thank you, that helps a lot. Have a great day.@@
//To reinforce the point, she plays another video with a very similar conversation flow but with a red slime instead.//
@@color:purple;Okay, both videos are very convincing. I would like to include them as part of the report.@@
@@color:green;Please do.@@
@@color:purple;Next. Person who checked on town hall, should be princess of Wisdom, Mindy. Tell me what you found.@@
@@color:#ced4da;I entered the front door to a very nervous Quinoa, which is very unusual as reception is normally happy to see anybody. I asked Quinoa if I could see Ranko's mother, Rin. She told me, "Sorry, most staff is locked in important meetings today." So I left out the front door, hugged the wall to my right until I reached Ox's window. Ox has a false window on the ground floor. It looks like a normal window and functions like a normal window, but it's more a door in disguise. I looked through and unexpectedly saw Ox at her desk with her head buried in her hands. Tap tap tap, she looks up, sees me, and rushes to the window holding her finger to her mouth to tell me to be quiet. She opened the door, handed me a slip of paper, and let me read it. I have it here for you: @@
@@color:purple;Okay let's see here... "There has been a hostile takeover of the office, my phone messages, speech, and calls are being tracked and I can't leave." This is very serious, Mindy. Were you able to do anything else?@@
@@color:#ced4da;Yes. While Ox was being tracked, I was not. I pointed if I could come in and walk around. She gave me a very concerned "Please be careful" on a sticky note and let me in. I slipped my shoes off at the window and snuck around some. Hurt to keep my back in the sneaking position but I was able to evade Wendy easily. In one of the glass conference rooms I saw 10 of your fellow officers and Macy.@@
//She shows the picture she took with her phone//
@@color:#ced4da;I figured this is enough and snuck back out through Ox's window door. Wendy is patrolling the office and constantly talking to people on her phone. I assume she's collaborating with others like Gazelle.@@
@@color:purple;Thank you for helping me with this report, all of you. I've got a duty to do. I know where this conference room is so I can get there exceptionally quickly.@@
"I'm certain if we had those 10 officers as help that you could overwhelm Wendy as a group."
@@color:red;Why so certain?@@
"All debilitation spells are single target and require a chant to cast. YOU try saying torpor 10 times fast."
@@color:red;Torpor Torpor Torpor Torpor Torpor Topuh ba ba Torpor blugh@@
"My point. "Stun", "Shackle", and "Blind" have very long wind-ups, so if a mage needs to spam debilitation they'll use torpor. Torpor is hard to repeat verbally AND it's not cheap either, so there's a chance you wear her out."
@@color:red;Hm, I don't think we'll wear her out. She sounds exceptionally experienced and has already handled 10 guards into a single room.@@
@@color:#d896ff;Won't she be able to just run away though? Like, teleport somewhere else?@@
"No. Think about where I can teleport to myself, right? Goddess Lounge only. Otherwise I have to use physically built teleporters to move around. The only free teleports are to the Goddess Lounge. If I were attempting city takeover, the Goddess Lounge is the last place I would want to retreat to."
@@color:purple;It's clear from evidence as well that she's been having to physically move herself everywhere. I think she believes strict violence is not an option, given the lack of fireballs and torture. She's trying her best not to harm anybody... interesting.@@
@@color:#d896ff;Speaking from my love helping experience, it may just be that she has a different view on how the world is supposed to work. She knows violence makes her stance look horrendous. Capture and detainment is one thing, but she's trying really hard not to cross the line into direct harm. She wants to change the mind of the people she has captured, not hurt them.@@
"I don't think capturing without intent to harm makes her stance any better. It's more like enslavement and a power trip now."
@@color:#ced4da;Failed to cause systemic racism against my kind and dragons, failed political advances after developing a cult, failed a violent coup, dethroned as a politician for Sunstone Village... She has too many demerits. This is attempted coup number two, we should put an end to this.@@
@@color:purple;I'm with you on that. Natalie I will need your help.@@
[[I'm down]]
"I know Violet Slimes can move fast but are you sure you can carry me with you?"
@@color:purple;I lift. Piggyback on me. Hold on tight. Trust me. To deal the the hallucinating noise, I'm clogging your ears with my goop. I don't think it'll completly cancel it out, but it should help. We're headed to the conference room, I'll need you to handle the door, brute force on my end won't work. It would if I were orange, but I'm not so... You have a way?@@
"I do."
@@color:purple;Perfect.@@
//Vivia gets you on her back, you hold on tight. She raises one her hands holding some loose goop, you clog your ears with it and Vivia begins moving//
''She moves //FAST//''
//The two of you are down the stairs and out the front door in seconds. From there she moves FASTER to the town Hall entrance. When you look up the clouds look like falling anvils, and the windows of buildings look to have eyes that follow you and Vivia. You don't have much time to absorb these weird sights, Vivia rushes through the front door, past reception to the retinal scanners.//
@@color:purple;//Quinoa makes noises that you can't make out, but you can tell she's shocked.//@@
//The two of you are now inside. The ceiling panels look like the night sky to you, extremely surreal. Vivia glides across the ground, clean across half the inside of the building towards a glass-walled conference room. Thankfully, only the ceiling is weird. Before you can get your bearings, you're on the ground in front of a locked glass door.//
@@color:purple;Natalie! Door!@@
//You place your hand on the door and yell//
"CLEAR!"
//As you push the door, you cast draconic shove. The bulletproof glass door shatters and falls.//
@@color:purple;Officers! With Me! As a group Wendy can't stop us. Macy, where is she.@@
//It will be difficult to hear when they're not shouting. You look at Vivia, she grips your hand//
@@color:purple;Everyone together!@@
//As you turn the corner everyone sees Wendy. On seeing the size of the group she attempts to cast Torpor from far away but office workers begin interfering. Seizing the chance, the squad advances on Wendy as she begins making a hasty retreat. Wendy has stunned and knocked out a few office workers, and as she runs she continues having to use casts on office workers jumping her instead of anyone from your group. Wendy enters an open door and shuts it behind her. You are once again placed in front of the door. Noticing an electronic lock you opt for a less destructive option this time.//
@@color:lime;//Malfunction!//@@
@@color:red;Come no closer! I'll blow this entire place up if I have to!@@
@@color:purple;Oh no you don't, you won't act destructively now! You know how badly that ended the first time. We have you surrounded. Surrender now!@@
@@color:red;Fuck you!!@@
//Vivia opens the door and waves fellow officers double file down the stairs.//
<img src="AB-Content/img/Albero-Verde/FGL/Antagonist/Wendy-R.png" width="512" height="512">
@@color:lime;//Torpor! Torpor! Torpor! Torpor!//@@ @@color:red; //Torpuh~ Torpha!// Grahhhhh!@@
//Wendy is grounded, she was unable to continously cast Torpor without tangling her tounge, so she was only able to down half of the team.//
//  You go in the door labeled "AVATS Experimental Lab", the illusions get more severe. This is likely because you're closer to the machine. The entire place has objects that look like tentacle monsters, it's kinda hard to be here even with your ears clogged. You think you spot the machine causing the illusions, though it is currently taking a monsterous appearance.
  On approach you can see the input panel, so you make your way to it, but can't find the button to turn it off. You wave officer Vivia over, who takes a moment to identify instructions you could not see and shut it down. Once off, the machine stops taking the monsterous appearance and looks like a normal industrial machine. Finally, you can unplug your ears. The tentacles that were once everywhere are now gone, and it looks more like a normal science classroom.//
"That's enough action for one day."
@@color:purple;Agreed. But thanks to us the city is safe.@@
//Wendy is struggling nearby, but with her wand confiscated and officers forcing her to lay prone on the ground she is not a threat//
@@color:red;You fuckin' clowns! Mortals can take care of this world! We can do everything ourselves! Fertility Goddess are fucking USELESS! You hear? Useless! Not necessary at all! We can do it ourselves! Listen to me!@@
@@color:purple;If we could do it ourselves do you know how chaotic that world would be? The angels and immortals handle so much of the logistics work for us. Without that support how far do you really think we can get?@@
@@color:red;Plenty far! Your fear of struggle will be your undoing! It's worth it!@@
@@color:purple;Your age has cooked your brain. This is what, the 2nd time you've attempted to coup the city?@@
@@color:red;Whatever, even if I fail here I'll succeed everywhere else.@@
"Who else is helping you?"
@@color:red;Eat shit, Goddess pawn!@@
"Yeesh."
//Officers are talking to one another and securing the safety of the asleep officers.//
[[You hear an unfamiliar voice]]
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Fii.png" width="512" height="512">
@@color:orange;All is well, mortals! Fertility Goddess Fii is here to assist! My my my, it's my first town's big troublemaker~ Your addiction to drama is a real downer.@@
@@color:red;Tey is still trapped! I can prove the mortals can take control!@@
@@color:orange;Aww you thought you got the first part down. Sadly, she's been able to leave her lounge for some time now. Your sneaky plant wasn't sneaky for long enough for the lock out policy to begin.@@
"What are you talking about, Fii?"
@@color:orange;Mortals are allowed to take control of the world if they can figure out how to lock us at home and prove that they are capable of repopulating the world and handling that logistics all by themselves. Some ancient stuff we're forced to respect, you can read about it in //"The God's Groundwork"//, which we mandate is available in all libraries around the world.@@
@@color:red;I acted on what I knew for a long time, yet you witch twaps always act surprised to hear about it. How was my plant found?@@
@@color:orange;We have teleport logs and some information from some displaced town members. You removed them from the city to cleanly take over, but that gave us access to some important information to weed out your plant, "Shaker". It was down to the wire too, 10 more minutes and the mortal takeover policy was about to take effect to see if you could really do it.@@
@@color:red;I WAS SO CLOSE!@@
//Wendy, completely frustrated, crys.//
@@color:red;50 years of work, wasted. Shaker, Gazelle, Traxie, how did we fail?@@
"So back to the status quo?"
@@color:orange;You guys still rely on our support. Until mortals can prove that they don't need us, we'll be here. If we're trusted forever, that's fine too.@@
@@color:red;I really believe... that we don't need you. I wanted to prove it. I just had to hold out for... another...@@
//Wendy stops moving//
@@color:orange;Get her to the clinic, with how old she is she may be in need of care. Afterwards, I recommend throwing her in a cell. That you mortals haven't already is a modern mystery.@@
@@color:purple;Heart is still beating, gentle, everyone. Fii, get this wand taken care of. Jenny, let everyone in town hall know they're allowed to go home. Notify reception to send out emails to affected employees.@@
//Vivia gets things moving. As she does, you detect that you can teleport home to Tey again. Before you do, you consider reporting back to the maid cafe to let Megan, Olivia, Wind, Mindy, and Shear know all is well now.//
[[Maid Cafe->LT Aftermath]]
//Mindy, Megan, Olivia, and Shear are all at the Maid Cafe front, welcoming and chatting with guests. On seeing you they cheer. Cray wheels up to you and Shear greets you from her tank.//
<img src="AB-Content/img/Albero-Verde/MaidCafe/CafeAttendees/8.png" width="360" height="360"><img src="AB-Content/img/Albero-Verde/SwimPark/Red Mermaid/4.png" width="360" height="360">
<img src="AB-Content/img/Albero-Verde/Faces/ShearThumb.png" width="60" height="60"><img src="AB-Content/img/Albero-Verde/Faces/CrayThumb.png" width="60" height="60">@@color:red;Natalie you're safe!@@
//Them speaking in unison really sold to you how similar they sound, Cray speaks first.//
<img src="AB-Content/img/Albero-Verde/Faces/CrayThumb.png" width="60" height="60">@@color:red;I'm with Megan, scare a mother half to death why don't you! Bah! I heard my daughter was here while Cassidy was serving me and I thought that was weird. Lo and behold Shear tells me you're out with Vivia to save the world. I'm glad you're okay!@@
"I wouldn't say I saved the world. At least not by myself."
<img src="AB-Content/img/Albero-Verde/Faces/ShearThumb.png" width="60" height="60"> @@color:red;Well even if not "Save the world", "Spared from a chaotic ending" would be correct!@@
<img src="AB-Content/img/Albero-Verde/Faces/CrayThumb.png" width="60" height="60"> @@color:red;Well, you managed to come up with a plan here.@@
"That's true."
<<linkreplace "Natalie!!">> <img src="AB-Content/img/Albero-Verde/FGL/Goddess/Goddess2.png" width="655" height="512">
//Tey weaves her giant body to your side and hugs you. She's warm.//
@@color:cyan;I was so worried about you and Page! Fii was able to rescue Page, but after not seeing you I feared the worst!@@
"Oh, the Oni Fertility Goddess found Page? That makes sense, but how did she combat the noise?"
@@color:cyan;Fii is inexperienced compared to the rest of the goddesses, so the noise doesn't affect her as much. She still saw weird things, and we didn't have her come back until after the noise was off. I'm glad you were able to help us combat the drama. I was really hoping this Wendy drama was over since she went silent after Fii kicked her out of Sunstone Village. I was wrong. Mindy!! Is Cassidy's table open?! Let me eat here!@@
<img src="AB-Content/img/Albero-Verde/Faces/MindyThumb.png" width="60" height="60">@@color:#ced4da;Normally now is about closing time, but for you Goddess the kitchen is always open. Is Dixie with you?@@
@@color:cyan;Dixie is with Yumei and said she would be here later. Yumei pulled so much legwork after she found- OH right! Ran wanted to give you...@@
//Tey removes a small box hidden in her sleeve//
@@color:cyan;The box says "A box of love for my mother Mindy Inkwell, from the Captain of //Fox Roger//, Ran Inkwell."@@
<img src="AB-Content/img/Albero-Verde/Faces/MindyThumb.png" width="60" height="60">@@color:#ced4da;My girl!@@
//She doesn't open the box yet, she just hugs it and rushes towards the elevator, presumably to look at it in her room//
<img src="AB-Content/img/Albero-Verde/Faces/CrayThumb.png" width="60" height="60">@@color:red;Oooo first time I've seen Mindy so emotional. Must be a great gift. Goddess, great to see you again. I'll let you take my spot, come over.@@
//The events of today don't come up again. You and Tey enjoy a casual dinner at the Cafe before returning home. An intense day today, going from the underwater funhouse to organizing a rush against an old villain. When the tide is low, the sand is more exposed. An old drama to combat. A very involved day.//
[[End of Story->Holy Text Overview with Tim][$TideTransition to 1]] <</linkreplace>>//As you approach the glyph to confirm your presence, it flashbangs you. At first all is quiet.//
//then you hear faintly:
@@color:blue;"Hello, are you alive? Get up!"@@//
<<linkappend "Your vision returns">>
<img src="AB-Content/img/Albero-Verde/NonMaidens/Ran.png" width="512" height="512">
//You think you would feel cold, given what you're seeing right now, but you feel fine... where'd this coat come from? Your witch hat is on backwards so you correct it quickly... better. You check all of your senses, and the fox in front of you waits patiently for you to speak first.//
"I think I'm okay just... where am I? Who are you? And this isn't what I normally wear or look like."
@@color:blue;Name's Ran Inkwell.@@<<if $AV_Moon is "Full Moon">>(Ah, Ina's mom.)<</if>> @@color:blue;We are in the snowy mountains north of Geisterstadt Rubin, past the snow mountains west is the volcanic mountain range that divides the continent. I'm also unaware of where I got this coat from, but yours looks like standard issue for Weiße Klippen, which is on the other side of the mountains from here. Did that help? Know what? Here, I'll point to it on the map I have...@@
<img src="AB-Content/img/Albero-Verde/Witches/HighTideLocation.png" width="308" height="238">
"What day is it?"
@@color:blue;It's day 71, 2402@@
"Genuinely have no clue how I got here, something weird is afoot. I could just leave and return to safety, but I get the feeling I'm here for a reason."
@@color:blue;I believe you. I have no clue how I got here. I just know where we are and checked my phone.@@
//You don't have your phone on you since you leave it behind when you turn into a mermaid...//
"Sorry, I left my stuff back at the Albero Verde Swim Park, so I'm relying on you for some time.
@@color:blue;That's fine. Fertility Witch for Albero Verde then? My daughter is on your list.@@
"Oh yes, Ina"
@@color:blue;PFT! HA! Okay nice joke, no way it's her.@@
"It is."
@@color:blue;Still not buying it, even if it's true. We should look for somewhere it's not snowing.@@
[[You walk with Ran until you find a shack of some sort]] <</linkappend>><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/RanThumbB.png" width="120" height="120">
@@color:blue;This is known as a stowaway cabin, they're common in the mountains around Geist Rubin.@@
"Appreciate the knowledge, but this place is barren. At least it's out of the snow."
@@color:blue;Barren for us, yes, but for the ghost, no.@@
//You notice something weird about one of Ran's eyes<<if $AV_Moon is "New Moon">>, but you can't put your finger on why it's off.<<else>>. You recall Calliandra mentioning a glass eye masked by an illusion.<</if>>//
@@color:blue;These stowaways have personal teleporters to Geist Rubin, but it only works for the ghost since they are nearly weightless. So we're going to need Yumei to get us out of here, cause I don't think a few days walk is a good idea.@@
//Ran approaches a cobweb-coated desk. She bangs it a few times and yells//
@@color:blue;Hey spirit bitches, we need some help here!@@
<<linkreplace "A ghostly wail is heard">>
<img src="AB-Content/img/Albero-Verde/NonMaidens/Geist.png" width="512" height="512">
@@color:cyan;OH quit your crying, flesh girl! If I help will you cut the racket?@@
@@color:blue;Yeah, witch here can leave whenever she wants but I could use a get out of jail card here. A jump to Geist Rubin would be swell.@@
@@color:cyan;I would claim you're wasting our Goddess' time, adventurers from Tey's land, but I can now sense something is not right. Maybe Yumei is needed after all...@@
//She sets the weird object in her hands down, then floats through the floor. A short 10 seconds pass and she's back.//
@@color:cyan;Help is on the way for you, Albero Verde fox lady. Witch why do you remain? You can go back to your Goddess at any time, unless you suddenly lost employment?@@
"Ran and I woke up near each other here seemingly out of nowhere. I was interacting with a glyph in an underwater temple. Ran what were you doing?"
@@color:blue;Mapping the mountains bordering the sea south of Geist Rubin. One moment I'm on the boat with my team, slightly tired, next I know I'm in the mountains. I checked my phone for time and location and really it's just confusing all around.@@
//Before you realize it, someone has gripped both you and Ran's hand and teleported you out//
[[A different Fertility Goddess Lounge]] <</linkreplace>><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/RanThumbB.png" width="120" height="120">
//You quickly adjust to where you are, as it appears very similar to Tey's lounge. Ran panics a bit before noticing you're fine so she calms down.//
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Yumei.png" width="512" height="512">
@@color:yellow;Hello hello! Tis' Yumei the Calico Fertility Goddess! Two lost souls in a ghost's stowaway home, I simply had to find out why! Will be a nice break from researching maiden candidates. @@
//She's up next to you and checking you out.//
@@color:yellow;Hmmmm. Right away something's off! This isn't standard attire for either of you, is it? Reeks of someone messing with you, SLIME ANGEL BAYLEE! Over here!@@
//A massive Violet Slime blob with angel wings and a halo rapidly flies across the room before landing and reforming in front of you.//
<img src="AB-Content/img/Albero-Verde/FGL/Angel/Baylee.png" width="512" height="512">
@@color:purple;Unusual enchantments detected, Yumei. These two have grip enchanted clothes with voidspace properties.@@
@@color:yellow;We'll start with getting that taken care of.@@
//@@color:lime;Lubricate!@@//
//Both you and Ran ceremoniously lose your bottom-covering clothes as they slide right off of you. It's even more obvious now that these aren't your clothes, because you don't normally wear shimapan! Now both of you are pantsless.//
@@color:yellow;Oops, should have gotten clothes for you two first. Erm.@@
@@color:purple;Spare robes?@@ // The slime appears to have been able to grab these in the moments between Yumei casting the spell and the clothes falling off, as though she saw this coming//
@@color:yellow;Baylee the modesty saver!@@
//She hands the robes to you and Ran and spins in place to look away while you change. As you take the coat off you notice the insides of the sleeves look like they have magic gel suction cups to stick on you with, kind of glad we didn't try to take it off earlier, that could've hurt.//
@@color:yellow;Okay, now, let's get some names.@@
"Natalie."
@@color:yellow;Tey's new girl! Okay okay, now, how much do you remember about ME?@@
"Nothing."
@@color:yellow;Oho. We've never met before, then.@@ //She winks at you twice, as though to hint she's caught on to something.// @@color:yellow;Fox, you?@@
@@color:blue;It's Ran, Goddess Yumei.@@
@@color:yellow;Inkwell I presume? Both of you are from Albero Verde, is that your destination?@@
@@color:blue;Can you drop me off at the utility port south of Geist Rubin-@@ //cutoff//
@@color:yellow;Please do not shorthand my town names in my presence. Continue.@@
@@color:blue;Apologies, the utility port south of Geisterstadt Rubin.@@
"I can port back to Tey's lounge whenever, don't worry about me."
@@color:yellow;Good! Now, it's... UNUSUAL for two members of Tey's city to be lost way out in the middle of the mountains, especially on the opposite side of where their town is located. What were you doing before?@@
"I was transformed as a mermaid in an underwater temple adjoining the Mermaid Haven of Albero Verde."
@@color:blue;Working with a team of people to chart the mountainous south shore of the mountain range.@@
@@color:yellow;Hmmm so you two were pretty far away from where you would be normally?@@
"I guess the place I was swimming wasn't exactly in town and it is far away from town square, so technically yes?"
@@color:blue;And I was on a boat far from where I actually live, so yeah.@@
@@color:yellow;Okay, first, Natalie, try teleporting back home, I want a few more words with Ran alone.@@
//Having done it a thousand times you do the motion to go back home annnnd
.
.
.
Nothing's happening.//
@@color:yellow;Alright, I'm not blind, you're doing it correctly but it's just not going. Is anything else weird going on with you?@@
"Hm, not that I can tell. I had a bikini on while I was a mermaid and that's gone, I guess."
@@color:blue;Missing my captain uniform.@@
@@color:yellow;//Cat Purrs in thought//@@
//Baylee whispers into Yumei's ear//
@@color:yellow;Heh??? More lost girls? Oh no, I'm going to get them, sit tight!@@
//She ports out//
[[Then Yumei Returns]]<img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/RanThumbB.png" width="120" height="120">
//When back, there's a blue dragon and Dixie with her, she brings the dragon next to you while Dixie runs up to Ran for a hug. On successful contact, Sunder starts talking.//
<img src="AB-Content/img/Albero-Verde/MaidCafe/CafeAttendees/Sunder.png" width="256" height="256"><img src="AB-Content/img/Albero-Verde/NonMaidens/Dixie2.png" width="256" height="256">
@@color:red;One moment I'm with my wife musing about Crator's future and next I know I'm at the Meeresklinge Lighthouse with Dixie! WHAT A FUCKING WILD DAY, WITCHES!@@
"Agreed." @@color:blue;Agreed, Sunder.@@
@@color:yellow;More Albero Verde citizens...@@
@@color:red;Oh good, Ran, you're still alive. Wait. You're not a witch, right? I know you've been gone a while but magic is not your style!@@
@@color:blue;I'm aware. Robe is courtesy of Yumei.@@
@@color:red;You have what you owe me?@@
@@color:blue;...@@
"Please table that until we find out what is going on."
@@color:red;HAH! I saw that restraint, you really had to hold back the cussing.@@
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Yumei.png" width="512" height="512">
@@color:yellow;Gonna make me have to guess what the hell the relationship between all of you is for you all to be here as a group. Chef lady, you look like a magician, can you teleport out of here on your own? Just to prove you can, I'll drag you back here after.@@
@@color:#adb5db;Heh? Okay.@@
//She makes the exact same motions you were doing earlier
.
.//
//''Fuck.''//
//She tries a different one, presumably to Albero Verde, it also fails//
@@color:yellow;Hmmm. Natalie, tell me even more about what you were doing up to this point. You were in an underwater temple connected to the Albero Verde mermaid haven. What then?@@
"The temple was a bit maze like. I bumbled around it and found a room with a glowing symbol, a giant wave."
@@color:#adb5db;Oh, the Tsunami? I've been in there and seen that with Cray and Teressa a few years after our festivals ended. It's less a temple and more an escape room fun house type deal complete with visual toys and a secret room.@@
"Glowing and all?"
@@color:#adb5db;Yeah! The fun house is normally reserved for teenage mermaids to have some fun and learn more about the city and some history. The tour guide likes to exagerate its existance by saing its magical and what not. They also made it a pain in the ass to enter because a few generations ago the teens would play way too many pranks there, so now they only open it up for planned school trips.@@
"Okay, well that's when I whited out, as I approached an image of a Tsunami."
@@color:red;Perhaps it's a coincidence? I was just hanging out with Erika and Dixie I think said she was preparing a surprise cake for Stacy.@@
@@color:yellow;I don't think your location is completely irrelevant. You all look like very powerful entities for the city, for you to all be out of position-@@
//Yumei suddenly stops talking. Then she herself attempts to teleport, presumably to Tey's lounge.//
.
.
@@color:yellow;MYA!! Okay let's try the damn phone!@@
//She pulls out a phone and speed dials Tey, it gives a stale tone before the phone says "Service for the location you are trying to reach is not available."//
@@color:yellow;MYAAAAA!! Damn it Nyaaaaa!! Okay, I have no choice!@@
//She storms to the side wall, pulls a rope pulling back a curtain revealing... comically large red levers! Our favorite! She pulls a lever labeled "Emergency Goddess Meeting" and yet another that says "ALL ANGELS ON DECK."//
[[Sirens blare]]<img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/RanThumbB.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="120" height="120">
//Two distinct portals form nearby and the footsteps and wingbeats of countless angels can be heard through the halls. You hear a voice from an unknown goddess behind each of the portals before they come through, they speak over each other://
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Fii.png" width="512" height="512">
@@color:orange;Keshaw, I was really hoping the dumb emergency levers would collect dust. What could you POSSIBLY need help with, Yumei?@@
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Lugn.png" width="512" height="512">
@@color:#20c997;//YAWN...// Yumei, Yumei. Emergency? Geisterstadt Rubin preperations should not... //yawn// be difficult whatsoever.@@
<img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="60" height="60">@@color:yellow;No, nya! It's Tey! She's in danger! See! I pulled the lever and she's not here Nya!@@
@@color:#20c997;... It is justified, then. As the first fertility goddess I have a spell that can help. Hmmmm@@
//She holds a hum that increases in volume over time until she cast it://
//@@color:lime;Whale Call - Tey@@//
//A magic pillar rises from the ground and Tey's face can be seen as though it were a floating holographic head.//
@@color:cyan;...FINALLY! I've been trying for so long to reach you, Lugn! I even pulled my own emergency levers and everything but nothing happened!@@
@@color:#20c997;Now is no time for panic, sister. Breathe in. Breathe out. When you are ready, calmly explain the situation.@@
@@color:cyan;Me, my angels, and my witches are all confined to my lounge and WBUCC. The teleporters are all out, and nobody can get in or leave. My faithful witches are doing everything they can to figure out what's going on, and I'm certain Albero Verde will become confused or riled up if they find out. To make things worse, I don't know where Page and Natalie are!@@
@@color:yellow;Tey! Natalie is here! We also have a middle aged fox named Ran and an elder dragon and witch?@@
@@color:#adb5db;50 is not old!@@ @@color:red;50 is not old!@@
@@color:red;We're middle aged too, just like Ran!@@
@@color:cyan;That would be past witch Dixie and maiden Sunder. Past maiden Ran, too?@@
@@color:blue;Yes Tey, I'm here too.@@
@@color:cyan;I'm glad to hear they're safe but it now worries me to know citizens of Albero Verde are not where they expect to be. It's especially strange to hear Ran is part of the picture since she moved out of Albero Verde years ago. If these three are here, then where is everyone else? I can't check. No doubt they've tried teleporting to me, but have they tried the city itself?@@
@@color:#adb5db;I tried teleporting to the kitchen I work at, but no dice.@@
@@color:orange;I can't do a direct teleport to Albero Verde either, something is nullifying the cast. Maybe we can use a blink spell knowing the distance from one spot to another and accounting for the curvature of the planet?@@
@@color:#adb5db;If you know the math to do it I bet it would work.@@
@@color:yellow;I signed up for populating the world, Nya! Not doing math! You do it, Fii, we're counting on you.@@
//Fii is more than happy to be selected as team leader//
@@color:orange;Lugn, you check Tempio del Mare and Tey's cities for any abnormality, I'll check Albero Verde. Yumei you can stay here and keep the citizens company as well as motivate your angel party to do something.@@
@@color:#20c997;It's a good idea.@@
@@color:orange;Tey, what am I looking for?@@
@@color:cyan;Missing maidens and any weird activity in the town. Lugn, Fii, can you regroup and call again in 30 minutes to discuss what you find?@@
@@color:orange;Fine by me.@@ @@color:#20c997;Yes.@@
@@color:cyan;I know blink spells can be finicky for moving multiple people at once, Fii, but can you handle bringing Natalie with you? If not her, at least her maiden list so you know who to look for?@@
@@color:orange;I refuse to risk losing your witch in the wilderness to a blink spell gone wrong. Fertility Witch, please give me your list.@@
"For you"
@@color:orange;Thank's Ma'am. Yumei I'm using your porter to the mountain village of Weiße Klippen. I'll blink to AV from there.@@
//Lugn ports out of existance for a bit, likely checking something, but is back soon enough//
@@color:#20c997;I just confirmed direct teleports to your other cities still work fine, only Albero Verde is blocked. I will still do a more thorough investigation for anything under the surface.@@
@@color:cyan;Only Albero Verde? This is very concerning. I really hope everything's okay. Anyone know Page's status?@@
@@color:red;Erika and I saw her about 30 minutes before this drama started. Page was checking out books from Trace's library. Sounds like she didn't go straight home after doing that.@@
@@color:orange;I'll keep an eye out. She's a?@@
@@color:cyan;Orange-haired rat with pink eyes. Very pregnant and small chest, just like you.@@
@@color:orange;Right.@@
@@color:yellow;Godspeed.@@
//Lugn ends the call, sinking the magic pillar. The two goddesses depart for their investigation.//
[[Nothing to do but wait->HT Wait]]
<img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/RanThumbB.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="120" height="120">
@@color:red;Damn now I have to enter serious mode. If Crator's hurt then someone's in real trouble.@@
@@color:#adb5db;Tey has camera bugs in the city that should be giving her a live feed, but it sounds like they've been EMP'd if she really has no eyes in the city and teleports are not working.@@
"I'm sure Fii and Lugn will be able to learn what's going on."
//The group, confident you're right, relaxes some. Sunder continues with small talk to keep the conversation going.//
@@color:red;I'm surprised at the diversity among the Goddesses, I kind of figured they were all just color swapped Tey, y'know?@@
@@color:#adb5db;Someone was asleep during social studies.@@
@@color:red;Hey, it's been 35 years or whatever, don't expect young me to retain that stuff!@@
@@color:blue;What, you never looked online to see what town currently has festivals ongoing? Those articles normally have images of the near full-term Goddess somewhere in them. The only exception is Fii, because her first ever Festival for Sunstone Village is next year.@@
@@color:red;Nah I always focused on Albero Verde events first. Not gonna keep up with places I don't intend to visit.@@
@@color:blue;We really are opposites Sunder, no wonder my mom hired our asses for the Maid Cafe.@@
@@color:red;Not like we had many sisters to compete with, you know?@@
"Because Sandra believed in a curse, right?"
@@color:#adb5db;Hm. For Mindy that's true.@@
@@color:red;I think it's true for my mom too, once a witch gets to the point where she visits all maidens in town every day you'd think she'd rope in every last maiden for that little bit of extra mana each day. That mom was completely avoided despite Sandra reaching that point is super weird.@@
@@color:blue;Don't feel like rehashing this topic. I don't believe in curses. I actually think whoever's doing this is using the curse as a red herring to mess with us.@@
@@color:red;So then the reason you're included is just for the puppet master to ingrain the idea that this could be a curse's doing?@@
@@color:#adb5db;We don't even know if there IS a puppet master@@
//You look over your shoulder just in time to witness Lugn teleporting back into the room.//
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Lugn.png" width="512" height="512">
@@color:#20c997;Residents of Tey's other cities are blissfully unaware of anything happening and do not realize connections with Tey are cut. Still peaceful. I hope Fii has similar news.@@
//As if on Cue - Beep Beep//
@@color:#20c997;Hello, Lugn speaking.@@
@@color:orange;Okay um. Can you setup, like, a small pool for mermaids to rest in over there? It's important.@@
@@color:#20c997;I can get some aquarium carts from my domain and bring them to Yumei's for the time being.@@
@@color:orange;Thanks.@@
//Lugn ports out and comes back with 2 mermaid carts, similar to the ones you used to get Shear and Nim to Town Hall long ago. After a short time of her being back, you hear a bzzzzt near you annnd// (link-append:'POOF.')[// Rat witch belly right next to you.//
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="120" height="120"> @@color:orange;//cough cough// Eugh. Oh, sorry, didn't realize I would arrive right next to you, Natalie. I'm glad to see you're not hurt. Fii told me that Yumei's lounge was open and taught me the technique.@@
"I'm glad she found you, is Albero Verde okay?"
@@color:orange;Hell no! Strange shit's happening!@@
@@color:red;Yeahhhh! Yell it from the top of your lungs! Embrace the anger!@@
@@color:#adb5db;Are you like this around your cow family? I don't have to question about dragons, I know they got this trait from you.@@
@@color:red;No, but it's fun when I have an opportunity to be brazen.@@
@@color:orange;Did you want me to like, tell you what's going on or-@@ //sees Lugn// @@color:orange;HOLY TITS - Sorry I knew you had those since you're a whale but seeing them in person is WOW.@@
//Lugn gently laughs// @@color:#20c997;Hahaha, a common reaction. We are about to get on call with Tey, you will have opportunity to speak then.@@
@@color:blue;Oh, rat witch. Hey uh. Can I just say?@@
@@color:orange;You are welcome to call me Page. Based on stories Ina has told me you must be her mom?@@
@@color:blue;Yes but... how to put this. Please let me just say first uhm...@@
//She takes some time to collect the words she wants to say-//
@@color:blue;I sincerely forgive your grandmother for what she's done. Can it... be under the bridge now? Sunder, how do you feel.@@
@@color:red;It's disappointing but the course has been corrected and that's all that matters now. I forgive grandma Sandra too.@@
@@color:orange;First Mindy and now you two? The first thing Mindy said to me was... how happy my presence made her. What did I do to restore faith in my bloodline?@@
@@color:red;Your mom... our backup witch. She didn't cast any impregnation spells on maidens during our year. But she was all over town, being as nice as she could. Ran and I had a grudge because of our mom's experience, and would kind of sneer and be passive agressive around her. I regret that now. If I meet your mom, I want to apologize in person.@@
@@color:blue;If I could get the same opportunity, some day I would like to as well, but for now I want the burden to be released from the rat family. One grandma's actions should not weigh down the rats for her later generations. Something's going wrong in my home town, and we need to band together. Lugn.@@
@@color:#20c997;Hm?@@
@@color:blue;I need my crew, and they need me too. Please teleport me to the utility port south of Geist Rubin. First, Dixie, your phone number. There's a chance we still need eachother.@@
@@color:#adb5db;Really should've asked for it sooner.@@
//Dixie digs in her pockets for a wallet, opens it, and gives a card to Ran//
@@color:blue;Hehh a business card for the maid cafe chef? Weirdo Dixie. Sent you a test text.@@
@@color:#adb5db;Received.@@
@@color:#20c997;Hold my hand for a group teleport, Ran. I will get you to your crew.@@
//Ran and Lugn disappear, Lugn quickly comes back//
[[Fii comes back with a mermaid in one arm and a familiar face in another]]<img src="AB-Content/img/Albero-Verde/SwimPark/Blue Mermaid/1.png" width="256" height="256"><img src="AB-Content/img/Albero-Verde/OfficeBuilding/Human/4.png" width="256" height="256">
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Fii.png" width="512" height="512">
@@color:orange;Okay, this space got REALLY busy.@@ //With her superhuman strength still carrying them, she gently sets Stacy down, then effortlessly plops Nim into an aquarium cart. Surprisingly, Stacy seems totally fine with being in her underwear and tits out right now.//
@@color:orange;Start the whale call!@@
@@color:#20c997;Hmmmmmm@@
//@@color:lime;Whale Call - Tey@@//
@@color:cyan;Glad you gals can keep to a planned time. No new developments on our end. Can I get a roll call?@@
---
@@color:#20c997;Lugn.@@ @@color:yellow;Yumei.@@ @@color:cyan;Tey.@@ @@color:orange;Fii.@@
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="60" height="60">@@color:orange;Page.@@<img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="60" height="60">@@color:red;Sunder.@@<img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="60" height="60">@@color:#adb5db;Dixie.@@<img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="60" height="60">@@color:magenta;Stacy.@@<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="60" height="60">@@color:cyan;Nim.@@<img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="60" height="60">"Natalie."
---
@@color:cyan;Ran departed, then. Lugn, start us off.@@
@@color:#20c997;Cities other than Albero Verde are currently blissfully unaware of what's going on at Albero Verde. That could quickly change, depending on what Fii has to say, so please allow her to go next.@@
@@color:orange;Listen, I wouldn't say there's a panic, but people are starting to get concerned. Dixie abandoned a cake in an oven. A cow was in distress looking all over town for Sunder, I was able to calm her. Page was noticing oddities around town. It's not like anything is wrong, but there's just WEIRD things going on in the city. Lamp post lights that normally point towards the ground are instead pointing to the sky, benches warp in appearance depending on where you stand. Stuff like that. And when you approach weird objects, BAM, it returns to normal! I have no clue how to describe it! The town's people look at me as though I was a loon, but Page was seeing it too!@@
@@color:cyan;Stacy, Nim, did you experience this?@@
<img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="60" height="60">@@color:magenta;No. I can speak for Page, though. She was visiting me when all this happened and began freaking out over her book covers not looking as they did when she borrowed them from Trace. They looked normal to me!@@
<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="60" height="60">@@color:cyan;As Stacy says. I caught Fii thinking there was a volcano reflection in Terri's apartments, while for me everything is fine.@@
@@color:#20c997;Hmm... I believe I may know now. Firstly, it's not that other town members think you're a loon, Fii. It's that the citizens themselves can not give you a proper reaction, because the space will distort it. The town is not on fire, so I think the common townsperson isn't affected, only the skilled mages are affected. Tey, I believe you are being sabotaged on the inside, and that Natalie, Sunder, and Dixie were targeted removals.@@
@@color:yellow;Natalie is removed but Page is spared?@@
@@color:#20c997;Your witches normally take turns visiting the town, right? That's what we've talked about before. I believe whoever started this didn't realize Page was in town. Now... why Sunder? Dixie is a mage I understand, but you?@@
<img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="60" height="60">@@color:red;Fuck if I know!@@
@@color:yellow;Damn. So that just leaves... Ran?@@
@@color:cyan;I think they are both Red Herrings. I spoke with my witches and got informed more on the myths Sandra believed in. We think Sunder and Ran were chosen in the sense that they are "Curse Breakers" having more kids than they should have. I'm more impressed that they FOUND RAN since that's a feat of its own.@@
@@color:orange;Okay, so we know that specific people were teleported out, so that takes intent. Once in town, if you're magically inclined then you hallucinate, so that's no good. Teleportations there and to Tey's lounge are blocked, so we have to indirectly blink spell from afar to get inside. That's riskier than direct teleports. There's also no way to blink into the goddess lounge.@@
@@color:cyan;For getting my lounge back in operation, that's all me. I'm the only one that can get this restored, so have faith that I can do so. Sabotaging me, so inconsiderate.@@
"Can't the saboteur be outside the lounge?"
@@color:orange;No, the thing blocking teleports is an ongoing EMP pulse train. If they want it to keep running, they have to hide it. The only way to hide magic things is to cover them with yourself, it's the basis that allows Ran's fake eye to work - The magic is imprinted in her skull above the eye socket on the brain's side.@@
<img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="60" height="60">@@color:#adb5db;Wait, the whole point was for you to NOT notice that! Saying it out loud is like calling my work sloppy. I take offense to that!@@
<img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="60" height="60">@@color:magenta;Ignore my mom. So three or four saboteurs, total? One in the lounge, one that can swim, and another one or two on the surface?.@@
<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="60" height="60">@@color:cyan;Hmmm... I think I know at least one. There is only one Blue Mermaid that knows how to cast magic among my family, and that's Gazelle. Red mermaids, no offense, are rocks for brains. I know my family well enough that if there were any sneaky magic learners then I would be aware of them. Gazelle is the only suspect in my eyes.@@
<img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="60" height="60">@@color:magenta;Mom's ability to be seemingly everywhere at once is at a cost. The cost is that she never sat down to teach any of us magic. Said-@@
<img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="60" height="60">@@color:#adb5db;That's a future witch problem! Good memory.@@
<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="60" height="60">@@color:cyan;Goddesses, can you somehow confirm none of your residents are responsible?@@
@@color:yellow;100% doubt our citizens would be behind it, Nya. We have all public information at our finger tips. If a mage travels: the world knows. If they teleport: the world knows! We have logs of every teleport and a database of every person ABLE to teleport. Now the exception is the same loophole Fii used to get into Albero Verde: Blinking isn't teleporting, it's moving really fast nya!@@
@@color:#20c997;Though given that a blink is usually a worse teleport, if you know one you know the other. I'll have my angels headcount.@@
<img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="60" height="60">@@color:magenta;Wait! I know a quick one! To reach Ran they would have to be aboard her ship, right?@@
@@color:yellow;Yeah that will help.@@
@@color:cyan;Okay, let's break. We and our angels should look through the logs to see who's teleported where recently, we should be able to narrow the saboteurs down. If I find the sneak that's here with me and successfully restore teleportation, I'll come right to your lounge Yumei.@@
//The Goddesses go their seperate ways, Page and Dixie walk with one another somewhere else, leaving you with Nim and Stacy.//
[[Another Break]]<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="120" height="120">
@@color:cyan;Okay, this isn't excatly... a group of people used to talking to one another.@@
@@color:magenta;Nobody else to speak with, though. Mom's helping them out, not sure how. I miss my sisters, I didn't think Fii would need me for long.@@
"I imagine she found you together with Page, based on your story earlier?"
@@color:magenta;Page recommended reading as something fun to do while I'm home. She went to the maid cafe to get books for me, she's a very considerate girl.@@
@@color:cyan;Only way to read books underwater you either have to listen to it with special earplugs or project images of its pages underwater like a slideshow. Otherwise you need a room with a lot of air, but the presence of water makes the book easy to ruin so you have to put it in a specialized book bag.@@
@@color:magenta;What about you, Natalie, you like reading?@@
"I like to believe I do. Stimulates the imagination and puts you in situations you could never be in yourself."
@@color:cyan;Like situations where you're casting impregnation spells on giant-tit cat girls?@@
"That would make a good book, now that I think of it. I should write something like that."
<<if $AV_Moon is "Full Moon">>@@color:magenta;Hehe, then when future generations of cat read it they can be like "Our ancestors were HOW BIG?"@@<<else>>@@color:magenta;Be sure to reference how their backs suffered in the past and how that got resolved.@@<</if>>
@@color:cyan;I can't imagine having mega boobs like the shorthairs or Goddess Lugn. The marine climates especially welcome the damn things because you're in water most your life. Blue Whale? Tits. Orca? Tits. Sunfish? Boobs. Whale shark? You better believe there are melons. And the young feed on you for so long because you can provide so much. Then they get huge themselves early and before you know it whale kids are triple the size of mermaid kids.@@
@@color:magenta;When does it balance out? Lugn is a shorty compared to your full length.@@
@@color:cyan;Mermaids have the fish tail in lieu of legs. If you measured from the top of her head to the end of her tail like you would a mermaid: She's bigger. Also, notice how Shear's kind is called a "Red Mermaid"? Well there's an analog with human-like legs called "Shark girls". There are advantages to having human like legs just as there are advantages to having no legs, and the air breathing aquatic species benefit more from the human legs.@@
@@color:magenta;True, whales and dolphins have the awkward requirement of needing air, instead of sleeping and breathing underwater. In large underwater environments like Tempio del Mare, there are "Zones" where whales simply can't go either because they don't fit@@ //squeezes her own boobs to hint why// @@color:magenta;or there isn't clean air for them in the air pockets.@@
@@color:cyan;Can we trade boobs, Stacy? I don't hate mine I just miss the kid days of being able to slip through the tiniest crevices and exploring strange spaces.@@
"And watch history repeat itself by having a frail woman with a huge rack? No thanks I already solved that problem."
[[After a brief group laugh, you keep talking->After a breif group laugh, you keep talking]]<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="120" height="120">
@@color:cyan;That reminds me of a book named Flowerfield Damsel. It was a fantasy novel about a tiny fae being captured by a charcoal dragon. To free the fae from the cage she was captured in, the heroine enlarged her boobs to make the bottom of the cage fall out from their weight. It explored the consequences of doing that and it took days for them to return to normal size so the next few chapters you have a big badonker fairy encountering all sorts of issues as she waits for them to return to normal.@@
@@color:magenta;I think that's flattering Nim.@@
@@color:cyan;What is?@@
@@color:magenta;That I know you read a book I wrote despite it being difficult for mermaids to do so.@@
@@color:cyan;Woah woah woah, wait. You're the author? But the book was by Stacy Caputo and Jamie Farina, which I assume is a sister of yours.@@
@@color:magenta;When writers work together they adopt the last name of another person to signify the partnership, to say that we get along so well that we could have belonged in the other family. I'm Stacy Farina and I worked with Jamie Caputo.@@
@@color:cyan;Wait has that always been a thing?@@
"Where I'm from, no, but I'm not from here."
@@color:magenta;We released it 4 years ago! It's a hobby I do after work or during work if there's downtime.@@
"Interesting to learn that you're a writer, Stacy. All I ever learned about you before now is that you're physically weak and have sisters take care of you. That and I guess that you're shameless about having your tits out."
@@color:magenta;Many girls wear underwear for practical purposes, like the sports bras I have, or as fashion choices. If you need it for neither, then often women don't care if you're not wearing one. In many ways, the body is actually more inticing with them on than off, and that's the main role of fashion underwear.@@
@@color:cyan;Stacy actually goes into way too much detail in her books during undressing scenes.@@
@@color:magenta;... Feedback taken and discarded. Jamie and I really like those scenes, true, but it's part of the appeal for the audience. Speaking of clothes, I can't help but notice most maidens are just belly-out all the time.@@
"Oh, reason for that one is easy. I quote: "Imagine having maternity clothes only used once every 25 years for twenty some odd people whose fertility highly varies and may not match their ancestor." That was the perspective given to me. Better to just leave the belly hanging free. Makes it more pattable as well."
@@color:cyan;Oh Tey's ass the free pats, I'm aware! Sisters wanting to visit and get a feel 'cause it's not like they'll get a chance later! At this point I say if they want pats they need to adopt eggs in exchange.@@
@@color:magenta;Cycling back to maternity clothes, I think the Maid Cafe uses them, at least for standard pregnancies. For heavy it's all midriff exposing designs so it's not like, real maternity clothes.@@
@@color:cyan;Say, why is Lugn covered, then?@@
"She's only half a year through her 5 year gestation period. That makes her about 10% through her current pregnancy. Goddess bellies grow gradually over time with occasional growth spurts instead of all at once like the rest of us. That is to say, eventually the dress will fail to cover her just like how Tey and Fii have Kimonos that don't fit. They used to!"
@@color:cyan;So in perspective of all goddesses their current progress is what... 10% for Lugn, 30% for Yumei, 70% for Fii, and 90% for Tey?@@
"Yep. Tey just had the 90% growth spurt recently, too, and is expecting to have one more larger spurt later this year."
@@color:magenta;Which goddess is most fertile, I wonder?@@
"No clue, I've only seen them as they are now."
@@color:magenta;We could check online, right? Surely some message board or article somewhere has it documented.@@
//Baylee, having contributed her stored mana to another witch, approaches and joins in//
<img src="AB-Content/img/Albero-Verde/FGL/Angel/BayleeWG0.png" width="512" height="512">
@@color:purple;Yes, but even so you would not find any documentation on Fii. She's only appeared in public for two city foundings and neither have held a festival yet, they start soon. There's a picture where she is not pregnant at her first town's founding, having just been nominated to be a Fertility Goddess. At her second town's founding she was sporting a cute and covered solo-size but there won't be much else online. She's given birth a few times already, so we know her size. It's just not public knowledge yet.@@
//Stacy was on her phone, presumably looking for the other 3//
@@color:magenta;A generational blog named "Mother Report" says that Tey is largest, after her Lugn and Yumei are about equal but noticibly smaller than Tey. Angel birth headcounts tend to say Lugn has more than Yumei, but there are some situations where they match and yet others where Yumei has more, so if Lugn has an edge over Yumei it's very slight.@@
<img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="120" height="120">
@@color:yellow;Nyaaaa you talking about me? No wonder Baylee is over here! I'll have you know angelic cat fertility is better than angelic whale fertility, Nya!@@
"Data says otherwise?"
@@color:yellow;Oh that's just bad luck, I swear Nyan! My maximum is higher than Lugn's maximum!@@
@@color:magenta;Your minimum is also lower than Lugn's minimum...@@
@@color:yellow;It matters not, Nya! Baylee, sorry I'm being nosy, who asked to withdraw from you?@@
@@color:purple;Raye.@@
@@color:yellow;Okay good, the reasonable one. I was worried you gave it to the "Explosions solve all problems" one.@@
@@color:purple;In this tense situation I would deny giving her mana, Yumei.@@
@@color:cyan;Natalie, do we have any "Explosions solve all problems" witches?@@
"Nope, I don't think Tey would appreciate such an approach."
@@color:magenta;It's amusing you have a witch like that, Yumei.@@
@@color:yellow;Yes, good to have a diverse witch pool because sometimes explosions ARE the solution and there's good in having someone eager to do it!@@
@@color:cyan;You seem carefree on this witch selection deal...@@
@@color:yellow;I consider more than that and standardized witch scores are still important!@@
@@color:purple;I have a feeling Tey will reunite with you soon, if we don't speak again do know it was a joy to get to know you. If Bibi is still over there tell her that Baylee's made it far.@@
//Baylee morphs into a ball again and flies towards Yumei's witch library. Meanwhile, Dixie, Page, and Sunder have completed their walk around the place before they approach to officially regroup-//
[[Yumei I'm Free!]]<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="120" height="120"><img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="120" height="120">
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Goddess2.png" width="655" height="512">
@@color:cyan;Natalie! Page! I am so glad you two are safe!@@
<img src="AB-Content/img/Albero-Verde/Faces/PlayerThumb.png" width="60" height="60"> "Never doubted you!"
<img src="AB-Content/img/Albero-Verde/Faces/PageThumb.png" width="60" height="60"> @@color:orange;Group glomp Tey's belly!@@
//Only you and Page follow through with that, but it makes Tey happy. The huge belly radiates warmth and you may have accidentally woken up babies near the womb wall you collided with.//
<img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="60" height="60"> @@color:yellow;Yayyy! Tey is fluffier than I last saw her. Very noticible for a lesser growth spurt! Ready for the last major one?@@
<img src="AB-Content/img/Albero-Verde/Faces/TeyThumb.png" width="60" height="60"> @@color:cyan;Yumei you know how much I dread reaching my final size. In any event, we have more urgent stuff to attend to.@@
<img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="60" height="60"> @@color:yellow;Awww but you're able to teleport again problem solved, right? You got all the baddies?@@
<img src="AB-Content/img/Albero-Verde/Faces/TeyThumb.png" width="60" height="60"> @@color:cyan;The one in my lounge yes, but the other baddies don't know I'm able to get around yet. Now, the troublemakers contaminated Albero Verde's air with a substance that causes vison errors for those with large mana pools. That makes it very dangerous to send out those with mana, like my witches and fellow fertility goddesses. Sooo, Nim!@@
<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="60" height="60"> @@color:cyan;What do you need, Tey?@@
<img src="AB-Content/img/Albero-Verde/Faces/TeyThumb.png" width="60" height="60"> @@color:cyan;We still can't directly teleport into the city, but I do conveniently have an unaffected teleporter that leads into the palace, my official underwater entrance if you will. Top secret! They haven't jammed it, so that means they don't know it is there. You will go with my witch Ricky to plant a trap for Gazelle. Ricky will walk you through.@@
<img src="AB-Content/img/Albero-Verde/Faces/NimThumb.png" width="60" height="60"> @@color:cyan;Understood.
<img src="AB-Content/img/Albero-Verde/Faces/TeyThumb.png" width="60" height="60"> Dixie! We need to handle someone aboard Ran's boat. Coordinate communication with Ran, bring Fii with you to aprehend the suspect, an elderly crab girl, scrawny and clawed. Suspected crab is currently not happy about Ran's return and is looking for another opportunity to get her somewhere else but knows everyone is on edge. Fii can wrangle the crab.@@
<img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="60" height="60"> @@color:#adb5db;Really glad she remembered to exchange numbers, We can do it.@@
<img src="AB-Content/img/Albero-Verde/Faces/TeyThumb.png" width="60" height="60"> @@color:cyan;Stacy! I need you to get to Albero Verde's surface and inform someone. Yumei will teleport you outside city lines. Call Albero Verde's emergency services and tell them you need a ride home. Once home, put on some different clothes and seek out Officer Vivia, specifically. The suspect is an elderly sun elf that used to be a resident, moved out, and has come back with a vengeance. She's disguising herself as an elderly member of Trace's family, using green contacts and ungodly amounts of makeup. She's also extreme, and has cut her ears off. Vivia should be able to solo out that individual in a crowd, so she's our best bet.@@
<img src="AB-Content/img/Albero-Verde/Faces/StacyThumb.png" width="60" height="60"> @@color:magenta;Is this the same person that convinced Sandra in a curse?@@
<img src="AB-Content/img/Albero-Verde/Faces/DixieThumb.png" width="60" height="60"> @@color:#adb5db;Possibly? I blocked out their name from my memory. During my first meet with her she was saying the dragons are undeserving of power and other lunatic shit, so I ignored her. Later I had to start a whole information campaign about there not being a curse on the dragons and foxes because she was spreading misinformation on it. There's a chance Sandra listened to her during her term, thinking she had good reasons.@@
<img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="60" height="60"> @@color:red;Hateful old bitch got kicked out of the new town, I know so! It's Wendy. Too many facts checks out: Misinformation spreading, friends with Gazelle, and from what Pawa and Momo tell me she got pushed out of the new city by Fii herself for holding racist views and pushing racist policies.@@
<img src="AB-Content/img/Albero-Verde/Faces/YumeiThumb.png" width="60" height="60"> @@color:yellow;Nya! This is the bitch that made Fii snap during Sunstone Village's town founding! I remember this, at first it was a slightly racist idea, Fii shot it down saying she refuses to found a town on racist principles. Then later the bitch tried to sneak racist policies in, suggesting she was a smart elder and knew what was best. Fii proved it to be extremely detrimental to the town's health and formally recommended Wendy get kicked out of any political positions. Throwing a hissy fit, the elf left. Fii was really upset that her first city founding was so rocky but thinks the city very much benefited from her departure.@@
<img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="60" height="60"> @@color:red;My theory is that Marigold and Joan knew she was a thorn too. Ah, sorry if those are names you don't recognize, they were past maidens that moved alongside the Sun Elves to found Sunstone village.@@
<img src="AB-Content/img/Albero-Verde/FGL/Goddess/Fii.png" width="512" height="512">
@@color:orange;Need not theorize, they were certain she was a thorn and helped me route her out. Joan Winterland and Marigold Honey are officially recognized as two of the four town founders alongside Misty Evergreen and and Hailey Boden. Yumei's retelling of the events are surprisingly accurate.@@
<img src="AB-Content/img/Albero-Verde/Faces/SunderThumbB.png" width="60" height="60"> @@color:red;Oh, Misty? That's a huge relief, much better to be founded by the nervous wallflower than the lunatic with a hateboner for my race.@@
@@color:orange;I think we officially know our enemies now, and that's half the battle. Dixie, come with me, we should do our part. Yumei, you can take Stacy to the town outskirts, Tey can get Nim and Ricky situated and also return Sunder, Page, and Natalie back to her lounge so they're closer to home.@@
//Everyone nods in agreement//
[[Tey returns you home]]//Once home you retreat to your room to absorb everything and find some alone time. Having not been active for a while and resting here brings your energy back up and staves off the boredom while you have nothing to do. After a while, clock reading 7:30 PM, Bibi checks in on you.//
<img src="AB-Content/img/Albero-Verde/FGL/Angel/PRG.png" width="512" height="512">
@@color:yellow;Long day?@@
"And I didn't even do anything!"
@@color:yellow;It is frustrating to find yourself involved with drama of people's past.@@
"Oh, Baylee wanted to tell you that she's gotten far."
@@color:yellow;Haha, wanted to change the subject so fast? It comforts Bibi to hear an apprentice has gone far. It can be a tough line of work.@@
"But you are right. I am frustrated. Solo'd out, removed, can't go back there until they figure out the contaminated air thing. It was fun to connect and learn more about the goddesses but I feel useless in this situation, while everyone else was given a purpose or thing to do."
@@color:yellow;Now you know that's not true. Sunder is just as trapped as you. Solo'd out, removed, can't go back to her wife without alerting suspects. This isn't to undermine how you feel, but to remind you that you are not alone.@@
"..."
@@color:yellow;Bibi has seen a great deal herself, but that does not impede Bibi. The present matters most to me.@@
"Live in the moment to guide yourself to a brighter future."
@@color:yellow;Hehe, that saying is common in Yumei's territories.@@
"I guess, even if I can't do anything else today from being removed, I can do my best later once the doors are open again."
@@color:yellow;When assisting Ricky 5 years ago, she noticed something. During times where the tide was high, some town folk felt more alive, but also that it was difficult to control what was going on around her. Noticing this, she would do her impregnation rounds during low tide when the mood was more mellow.@@
"So I just need to wait for this to pass."
@@color:yellow;Yes. Bibi knows it's frustrating in times like this where you want to do your job or hobby but can't. Natalie, your experience today while you were at Yumei's lounge is still valuable, even if you don't believe you contributed much.@@
"I guess I need more time to think about things, after all."
@@color:yellow;Would you like Bibi to get dinner for you? It's getting late.@@
"Yes, that would be nice."
//Perhaps I still have stories to tell about today, even if not as the main character. Nim and Stacy will surely be stronger as people. Knowing the Goddesses can open opportunities for me later, too. Today... wasn't all bad. I was just trapped in my own head. A giant wave crashing down on me and knocking me out, where the water is high, things are busy, and I can't get a word in. My day in a High Tide.//
//After dinner, without hearing anything from Tey for so long, you get ready for bed. Turn off the lights, lay on your bed and go to sleep. When you wake, you are informed that all is normal again, and that you and Page can continue your duties.//
[[End of Story->Holy Text Overview with Tim][$TideTransition to 1]] <<set _maiden to $randy>> \
<<if _maiden.state is "2A">>\
@@color: #C4A484; Might be stuck with normal for a while until you're good enough to reliably put 9 in.@@
"Gives me something to work towards"
@@color: #C4A484; That's the spirit, now shoot the princess! Ant colony doesn't grow itself and the more experience you get the sooner you we can reach those drool-inducing big sizes!@@
<<if $player.race is "Harpy" or $player.race is "Fox">>\
//Omg we are so in sync.//
@@color: #C4A484; Hah! I can see you dreaming it too. Go ahead, start. Princess demands.@@
<<else>>\
//Randy must be looking forward to it.//
@@color: #C4A484;Please don't stall too long, I'm actually really eager to show mom.@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle a royal blue and place an illusionary crown atop Randy's head for a few seconds@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You do your best to look proper yourself as you formally stand in front of Randy and dub her with your wand to become pregnant //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
<<if $randy.antHistory !== true>>\
@@color: #C4A484;Success! The princess is satisfied, maybe we can meet during the festival or later today, but for now I must ask you to leave the castle. Princesses go through a mandatory health check after every impregnation; a ritual since olden times at Tyst Sjö. Done for 60 generations now.@@
"1500 years? Did I do the math right?"
@@color: #C4A484;Oh I must insist you learn our history and ancestry before you go. Tyst Sjö was Lugn's second land-based city formed 330 years after Korallhavet in year 331. It took some time before Ants came to be though. The first recorded Ant Queen ceremony was during year 756, and the mandatory health checks came in place a few generations later in 931. 931 + 1500 = 2431, which matches Tyst Sjö's most recent festival date, so I believe "60 generations" is exactly accurate for the health checks.@@
@@color:#BBDD22;Princess, quit stalling and get over here for that health check!@@
@@color: #C4A484;Oops, talked too long. Farewell, holy Fertility Witch!@@
<<set $randy.antHistory to true>>\
<<else>>
@@color: #C4A484;Success! The princess is satisfied, maybe we can meet during the festival or later today, but for now I must ask you to leave the castle.@@
<<linkreplace "Relearn History">>\
@@color: #C4A484;Princesses go through a mandatory health check after every impregnation; a ritual since olden times at Tyst Sjö. Done for 60 generations now.@@
"1500 years? Did I do the math right?"
@@color: #C4A484;Oh I must insist you learn our history and ancestry before you go. Tyst Sjö was Lugn's second land-based city formed 330 years after Korallhavet in year 331. It took some time before Ants came to be though. The first recorded Ant Queen ceremony was during year 756, and the mandatory health checks came in place a few generations later in 931. 931 + 1500 = 2431, which matches Tyst Sjö's most recent festival date, so I believe "60 generations" is exactly accurate for the health checks.@@
@@color:#BBDD22;Princess, quit stalling and get over here for that health check!@@
@@color: #C4A484;Oops, talked too long. Farewell, holy Fertility Witch!@@
<</linkreplace>>\
<</if>>\
<<elseif _maiden.state is "2B">>\
@@color: #C4A484;You return to the humble Normal?@@
"At this point you're Heavy+, Hyper, and Hyper MAX, Randy."
@@color: #C4A484;You say MAX as if 30 is the most anyone could ever do. I find that unlikely.@@
"I can at least say 30 is beyond what most expect to see, you're <<if $player.race is "Fox">>double what I can do on myself!"<<else>>bigger than Fertility Goddess Fii will be!"<</if>>
@@color: #C4A484;Your compliment is taken. If 5 is what you wish for the Princess to carry this cycle then by all means, fire away!@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle a vibrant royal blue, place an illusionary crown atop Randy's head, and give her an illusionary royal staff for a few seconds. Randy makes sure to capitalize on the moment and pose for you before they vanish and she grows out.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You want to do the dubbing pregnant thing again but she has so much boob in the way and a quintuplet belly expecting to show up. To account for that, you still do the dub thee pregnant motion, but from further away. //
<</if>>\
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color: #C4A484; Very good! You know the routine.@@
"Yep, health check, I'll bounce. See you later, Randy."
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $randy>> \
<<if _maiden.state is "3A">>\
@@color: #C4A484;Strong enough for the next step up! Congratulations.@@
"Ant fertility really is a league of its own."
<<if $randy.memoryEstablished !== true>>\
<<include "Randy Memory">>
<<else>>\
@@color: #C4A484; I'll remind you that there are fish and mermaids out there that put my numbers to shame!@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC; turning your spell trail a royal blue with a little trail of insectoid ants crawling across it like a tightrope.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// You straighten yourself up, facing one another. You intensify your grip to charge the spell before letting it go: //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color: #C4A484; Great! How does it look from the front?@@
"Big!"
@@color: #C4A484; I'll be on my way then.@@
//Her walk isn't without stumble but she's able to stand and walk well enough that there's no need to be concerned. We should go too.//
<<elseif _maiden.state is "3B">>\
@@color: #C4A484; Do you find it weird that my capacities grew for Normal and Hyper but stayed the same here?@@
"I do! I was hoping you'd know why"
@@color: #C4A484;The princess knows a lot but she would not know why her heavy capacity did not budge. Silly Fertility Witch.@@
"Ah well, easiest to blame weird genetics."
@@color: #C4A484; Very well, you may begin.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC; turning your spell trail a royal blue with a little trail of insectoid ants crawling across it like a tightrope. Each ant carries a sequence of fridge letters and an exclamation point spelling Congratulations!"//@@
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// You straighten yourself up, facing one another. You intensify your grip to charge the spell before letting it go: //
<</if>>\
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color: #C4A484;It really is the same.@@
"Well, this time you have two big differences"
@@color: #C4A484;Oh you. Yes, of course, everyone knows those! Now, begone! I will have the nurses come here now for the health check.@@
//Time to go elsewhere!//
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $randy >> \
<<if _maiden.state is "4A1">><!--Impregnation UI and Emily Logic handles hyper Randy as an exception to the normal state naming convention and will build her to be "4A1" instead of just "4A" to ensure the appropriate image prints. "4A1 serves as a base hyper display for if Emily is responsible so that the player isn't locked out of this BE scene by having Emily Hyper Randy instead. The fact she breaks the mold for a short time is a convenience for ensuring correct image display and consistent image naming conventions. (Randy's first BE scene are files 0A1-0A3; her second BE scene are files 4A1-4A3)-->\
"Time for the big 24."
@@color: #C4A484; Very exciting! Go on, get started!@@
"It's so many..."
<<if $randy.memoryEstablished !== true>>\
<<include "Randy Memory">>
<<else>>\
@@color: #C4A484;I know, a dream come true. Go ahead, shoot me! I'm not scared!@@
<</if>>\
<<if $player.race is "Cat">><!--No mana check here, This is the only opportunity for the player to see it and I want them to see it.-->\
<<if $sparklePermission>>\
<<set $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $cutePoints +=2>>\
//@@color:#AD98DC; Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC; turning your spell trail a royal blue with Fireworks shooting out the side. halfway through the cast the trail BURST-- widening significantly as it continues to infuse your mana into Randy.@@//
<</if>>\
<<else>>\
// You apply intense grip to your wand. When you feel ready to fire into a big BEEAAAAAMMMM!!! //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//As she grows outward in elegant Princess fashion she lifts up one leg and belly reaches the floor. //
@@color: #C4A484; Hah see, I practiced! Look how royal I loo-- what's that sound?@@
''//rumble rumble//''
@@color: #C4A484; Uh oh.@@
//Shhrrrrrrttttt//
<<set _maiden.state to "4A2">>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color: #C4A484; Oh no! It's happening! Wait I wasn't ready!@@
''//rumble rumble//''
@@color: #C4A484; Wait!@@
//Nope! That top is in tatters now as the growth continues, only stopping when her breast size becomes similar to her mother.//
<<set _maiden.state to "4A3">>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color: #C4A484; Holy FUCK these are huge! Ah! WITCH! DOOR! Close it! Don't let anyone in until mom knocks!@@
//You close the door, you hear muffled voices from the guards outside.//
//"Princess Okay?"//
//"Yes, she requested $player.name close the door. Don't know why yet. She'll need her health check soon."//
//"Queen is saying Princess has contacted her. We should wait for Tourmaline."//
@@color: #C4A484; $player.name...@@
"Yes?"
@@color: #C4A484; Please don't look this way. Um. I... wish I could clean it up, but I don't want you to see it.@@
//Playing the "What is it" game in your head is NOT helping the situation, you look to confirm and see it: Yellow puddle on the floor at her feet. In a way, this is a huge relief since this is an expected experience.//
"Babies kicked your bladder?"
@@color: #C4A484;... They did.@@
<<if $player.race is "Cat" or $player.race is "Fox">>"I'd lie if I said it didn't happen to me too, i<<else>>"I<</if>>t's okay Randy. The Fertility Witch is going to understand situations like this."
@@color: #C4A484; Thanks.@@
//Tourmaline knocks//
@@color: #C4A484; Come in!@@
@@color: #0066DD; Emergency call from the Princess? Ah. I'll clean that, worry not Princess, your dignity will be spared from the population at large. Also, congrats on the boobs; They look great on you, so don't look freaked out. Bahaha!@@
@@color: #C4A484; Ahaha... thanks mom.@@
//Tourmaline enters the room, closes the door behind her and walks to a corner of the room where a mop is stowed.//
@@color: #0066DD;You know the exact same thing happened to me. I got all big and next thing I know my poor bladder gets obliterated by an unborn child. The pure shame in asking Fertility Witch Gale to clean it up and keep it secret was mortifying. Honestly, the way you called made it sound like you accidentally orgasm'd or something, you got to watch your phrasing, lady!@@
@@color: #C4A484; Panic set in, sorry. I thought $player.name would hyper me and I could do what I practiced, I wasn't anticipating the sudden growth spurt.@@
@@color: #0066DD; That could be my fault, the first hyper pregnancy is a typical trigger for asset enlargement. @@
//Tourmaline dries Randy's legs and helps her change shoes//
@@color: #0066DD; Good as new! Ready for that health check?@@
@@color: #C4A484; Yes. Oh, and um. Thank you $player.name! I had fun! Let's see each other again later.@@
@@color:cyan; ◇ Randy's pregnancy capacities are higher going forward: 5 - 9 - 30
◇ More content with Randy is visible for both her impregnation scenes and the festival.@@
<<set $randy.BE2 to true>>\
<<set $randy.cap.normal to 5>>\
<<set $randy.cap.hyper to 30>>\
<<elseif _maiden.state is "4B">>\
<<if $randy.firstHyperB !== true>>\
@@color: #C4A484; Full steam ahead for maximum size, I hear you. There's procedure, though, since I'm getting so big. First, you stand behind me.@@
//You stand behind her, so far so simple.//
@@color: #C4A484; My top unzips at the back; the zipper is hidden but you should be able to find it pretty easily. Standard bras don't work when you're this big, the top is enchanted to give more support. In any case, go ahead and unzip but don't take off.@@
//Found, unzipped. The top goes from taut to relaxed and her chest (which you can still see very clearly even when behind her) slumps.//
@@color: #C4A484; Once you hyper me, the boobs don't wait; they'll start generating milk immediately. After you unzip the top there should be magic runes on the inside you can see from both the left and right side?@@
"I see them"
@@color: #C4A484; Touch your index fingers to each and pour your mana pool towards your fingers. I know it's not the fancy spell method you wanted to do with your wand, but doing it this way is important. You'll see why.@@
//You press your index fingers and focus. The runes turn white to signify they are getting a response from you.//
@@color: #C4A484; Once they both glow green, cast Hyper Impregnation on me using your fingers as conduit into the back of my top. It will redirect to me and have useful side effects.@@
//Charge... Charge... Charge... Green!//
<<linkreplace "Fire!">>\
//Your mana effortlessly travels from your body, through the runes, through the top, into Randy. Once hit, the top teleports away and you watch Randy's growth from behind, waiting for the growth noises to stop before daring to move.//
@@color: #C4A484; Okay, come around!@@
//You walk away from her back to get a better angle to talk with her, since she can't rotate or move herself.//
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color: #C4A484; See! Perfect form! Just had to follow the procedure.@@
//There is Milk gushing out of her, but none of it hits the ground. It seems to be teleporting elsewhere? Regardless, Randy looks to be having the time of her life//
@@color: #C4A484; You noticed some of the good side effects of doing it this way, I'm sure! My milk is teleporting to an empty main "Feeder" tank if my royal nursery. That's also where my top teleported too! You see, Royal princesses like me hated being leaky cows at the largest sizes, so they came up with a way to move milk without having to be milked like a cow. This is what they came up with, pretty cool right?@@
"This is certainly unique. <<if $player.race is "Cat">>Wish I could be more flashy, though.<</if>>"
@@color: #C4A484;Oh, your levitation lift for the belly is useless, as you can tell, but we made it more useful by redirecting it to the milkers! Nothing goes to waste here.@@
//This does explain the defying-gravity nature of her chest as it continues to produce, the flow slowed down a bit which is to be expected.//
"That everything I need to know about making the Princess massive?"
@@color: #C4A484; Yep! You are dismissed, the health check still has to happen and I have no walking power here.@@
//You take a few more moments to absorb the beauty of her form before you depart.//
<<set $randy.firstHyperB to true>>\
<<redo "Exit">>\
<</linkreplace>>\
<<else>>\
@@color: #C4A484; Do you remember the process?@@
"Hard to forget!"
//The process is known!//
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color: #C4A484; See you again at the festival!@@
<<include "End of Content Notice">>
<</if>>\
<</if>>\
<<do tag "Exit">><<if $randy.state is "4B" and $randy.firstHyperB !== true>><<else>><<if $randy.state is "4A3">>@@color:lime;Return to -@@<<else>>@@color:cyan;Return to -<</if>><!-- To prevent color clash from the game announcing Randy's new content-->
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><</if>><</do>>@@color: #C4A484;Now now, Ants aren't the only ones like this. I hear the Blue Mermaids of Albero Verde can actually hold any amount as long as you could pay an ever-increasing cost for each new egg.@@
"Who... taught you this?"
@@color: #C4A484; School did.@@
//What is this memory?//
"What type of lessons did school teach you when you were 13?"
@@color:#C4A484; I was in group 31C. Lessons included Critical Thinking for Literature, Basic Chemistry, Social Studies for the city of Fiume Gorgogliante, and Linear Algebra.@@
//You hold your right index finger up, then droop it down, stunned. One more test//
"Who were you classmates?"
@@color:#C4A484; Stem, Oxy, Elizabeth, Penelope, Moxie, Joan, Edna.@@
"Do you have photographic memory?"
@@color:#C4A484; Never heard that phrase before. I have a nueral condition called "Memory Pit", where instead of memories getting crowded, lost, or fogged they are thrown in an imaginary pit where they can be recovered in perfection. I don't think about recalling until prompted, so if you hadn't been specific about my age I would've drawn blanks. It also depends on me recognizing I needed to know something. I don't track how many miles I walk or what I ate 3 nights ago. I also don't feel the need to show it off because drawing attention to it tends to make people want to take advantage of me. Not mentioning it tends to just make people shrug me off as weird or be impressed for remembering things I should've forgotten.@@
"But the Ant hive mind knows, right?"
@@color:#C4A484;They likely did know in the past, but unless they also have a "Memory Pit" they likely won't remember that I have it. I haven't mentioned it in a long time and Ants have a lot to process day by day.@@
//Is it me or does this "Memory Pit" quality sound like the PERFECT thing to have as an Ant Queen?//
"Think Fii noticed?"
@@color:#C4A484;Heh? Hm... Possibly? It's in my medical records and she has access to those, right?@@
"She does. Anyways! Sorry, we got sidetracked"
@@color:#C4A484;We sure did, go ahead and cast that spell, $player.name!@@\
<<set $randy.memoryEstablished to true>>@@color:cyan; This is the developer, Liferake! You have likely seen all content that is currently availbe in the game (except for maybe hyper Tammy) given that you've done the most expensive task at least twice. If that's the case, congratulations! The game is in active development, you can follow me on itch.io to get notified of updates. Please leave a rating if you enjoyed your experience. You can support the developer here:
[[Patreon | https://patreon.com/Liferake?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink]]
Thank you for playing!@@<<set _maiden to $tammy>>\
@@color:#FF6666; Glad you're up to the task today!@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and throw a firework above the street intersection, announcing your action to everyone nearby.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// When you're with Tammy there's many bystanders nearby, almost necessitating you to be as theatrical as her. You don't let the pressure haunt you, though, a simple cast is still appropriate for now; let's cast with more fancy later: //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
<<if $tammy.firstNormal !== true>>\
"Will you still perform?"
@@color:#FF6666; Do you think the giant spider body with 8 legs is just for show?@@
"Yes it is, you perform shows."
@@color:#FF6666; AH! I walked into that. I will still perform while pregnant, yes! Be more concerned when I look like I can't hold it!@@
//It is true, for now she is completely unfazed//
<<set $tammy.firstNormal to true>>\
<<else>>\
"Have fun, we'll meet again!"
//She waves you off as she prepares her next play. Anyone that watched from nearby also claps in celebration, like you've become part of Tammy's normal routine.//
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\
<<silent>>
<<if $tammy.chats is undefined>>
<<set $tammy.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $tammy.path + $tammy.state + '.png'" width="512" height="512">
<<switch $tammy.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here."
@@color:#FF6666; Same thing I still do today. Put smiles on faces. Doesn't have to be complex, right? A humble street actor is good enough for me.@@
"What jobs did you do to earn enough to afford props?"
@@color:#FF6666; Diana, who you may know as Yggdra's mom, offered me a job being a hostess at one of her day clubs. Decent money, but I didn't like all the effort it took to put on a pretty face and felt more like a punching bag than anything useful. Diana could tell I was struggling and referred me to an opera house owned by a Violet Dragon named "Irony". Yes, it is a very funny name and she loves hearing new jokes involving it. Anyways, it paid less, but it was way more fun to work there. I helped the audio-visual director as a gopher for two years. When I was 22 I decided I had enough money to do my own thing and be myself; now I'm here.@@
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color:#FF6666; Ether, the auntie that raised me, would prepare a special kind of bacon macaroni with a goat cheese sauce. That always put stars in my eyes. Any time she knows I'll visit she cooks a bowl while I'm there. You must let me share it with you some day. As for my sisters? Don't know, never really ate near them. I know Auntie Ether likes meatloaf but that's it.@@
"With how many spiders are birthed per batch, I find it surprising you've never eaten near your sisters."
@@color:#FF6666; Auntie Ether was the type that wanted a point of focus. Where other aunts adopted eight or more, Ether picked just me and put every ounce of her life into making me happy. I'm not sure I deserve someone as sweet as her. I did my best to expose her to my friends, to try to get more people to experience her love, and that helped some, but she only ever clung to me.@@
"Does she support what you do now as a Maiden and street actor?"
@@color:#FF6666; I never ask for Auntie Ether's help, but she seems to always know when I'm struggling. Helicopter guardian that she is, I'm sure she's finding some way to help even when I can't see her.@@
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Did you have relationships with any of the other Maidens on my list before this year started?"
@@color:#FF6666; The teahouse bunnies let me perform in the corner of their teahouse! Well, not loud performances, but any sort of soft performance. Also, Auntie Ether taught me how to play a Spider String Harp and it just so happens Debra keeps one around in the teahouse and will let me play it. I prefer being down here in the undercity performing loud action-based skits, but it has been tempting at times to ask if I could be with them full-time to play music for the teahouse.@@
"Well I'm certain, as all 3 of you are Maidens, that you may be convinced to actually commit to it."
@@color:#FF6666; We absolutely talk more than ever now.@@
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"What will you do after your year as Maiden is over?"
<<if $keyItems.includes("Perplexing Artifact")>>\
@@color:#FF6666; After what's happened this year? I couldn't possibly predict it, I can only promise to do my best.@@
"Still want to be mom for an ambitious number of kids?"
@@color:#FF6666; Obviously!@@
<<else>>\
@@color:#FF6666; Bask in the trials and benefits of motherhood? Sisters are already calling in asking if I have any new ones available to adopt. I have to remind them, "Wait until after I give birth, stupid! That's what the festivals are for!" It's a relief the angels are willing to help in this way; I wouldn't have the willpower necessary to let them be guardians for my kids.@@
"Because you would want them all?"
@@color:#FF6666; Because I would want them all!@@
<</if>>\
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"Why do you act on this street corner, specifically?"
@@color:#FF6666; It wasn't popular when I set up my stage here. All I did was reliably be in the same place at the same time every day to perform. I make sure to perform at a time when most residents are free and now many will dedicate parts of their schedule to see me; it's very flattering.@@
"So the street's popularity came later?"
@@color:#FF6666; Yes, exactly. There's maybe a chance I was a catalyst for its popularity! That sounds pretty cool, but there are many talented people and businesses here.@@
<</switch>> \
[[Chat More->Chat with Tammy]]
[[Tammy]]
<<silent>><<set $tammy.chats +=1>><</silent>><<set _maiden to $tammy>>\
<<if $tammy.heavyStrengthConfirmed !== true>>\
<<set _discountToUse to (_maiden.discount >= _maiden.discountMax) ? _maiden.discount : (_maiden.discount - 1)>>\
<<set _DISCOUNTPARTITION to 20>>\
@@color:#FF6666; Strong enough for 16 now! Or is this a one shot?@@
<<if $manaMax - _maiden.cap.heavy * $globalManaMaxMod >= _maiden.babyCost * _maiden.cap.heavy * (1 - (_discountToUse / _DISCOUNTPARTITION))>>\
<<if $player.race is "Dragon">>\
//You confirm your power without words by creating a large ball of etheric blue flame in your left claw and encapsulating it with your right.//
@@color:#FF6666;Convincing, now fire it at me, Dragon!@@
<<else>>\
"I am strong enough for 16 now, no outside help necessary!"
@@color:#FF6666;Impressive! Keep growing and break the hyper barrier too. Ready when you are! @@
<</if>>\
<<set $tammy.heavyStrengthConfirmed to true>>\
<<else>>\
<<if $player.race is "Dragon">>\
//You sigh and nod in admittance of needing help to achieve this.//
<<else>>\
"Caught me, it's just a one shot this time since I got help."
<</if>>
@@color:#FF6666;It's good that you're using resources available to you! I get 16 kids out of the deal so I'm happy either way. Keep building yourself up; we all want to see you strong.@@
<</if>>\
<<else>>\
@@color:#FF6666; Another cycle at Heavy size? I'm ready!@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle, Tammy's stage to glow light pink, and throw a firework above the street intersection, announcing your action to everyone nearby.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<elseif $player.race is "Dragon">>\
//You launch an impressive mana fireball at Tammy, wowing everyone nearby. Though intimidating in appearance it enters Tammy gently like any other impregnation cast.//
<<else>>\
// When you're with Tammy there's many bystanders nearby, so you choose to show off more than usual. //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#FF6666;Whew! Looks like 4, but is absolutely 16! Give it some pats, $player.name, I want to see how they respond.@@
//You enjoy Tammy's company for a short time before you depart. The babies are well behaved in there. When you do depart other spiders come out of the woodwork to talk to Tammy.//
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>\
<<set _maiden to $tammy>>\
<<if $tammy.firstHyper !== true>>\
@@color:#FF6666; Umbrella has told us Spider kids stories about causing her Fertility Witch Gale to feel weak after the cast, will you be okay?@@
<<switch $player.race>>
<<case "Harpy">> "Even if I do, the power of big bellies will make sure I'm still around afterwards!"
<<case "Cat">> "I still have all 9 lives!"
<<case "Dragon">> //You give her the "Do I not look like a dragon" look.//
<<case "Fox">> "I've yet to feel down after casting, I am simply the best."
<</switch>>\
@@color:#FF6666; Very well, since you're confident.@@
//She spreads her arms wide//
@@color:#FF6666; Have at me!@@
<<set $tammy.firstHyper to true>>\
<<else>>\
@@color:#FF6666; Okay, well, I know YOU'RE ready, give me a second to psych myself up.@@
//A few dramatic motions and a "I got this" later//
@@color:#FF6666; Have at me!@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC; You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime;Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to divide from 1 big beam into 32 little spaghetti strands that dance through the sky to reach Tammy one-after-the-other. Leaving behind a pink spiderweb display after the fact that persists for the next minute.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You put on your best performance yourself. Tammy's so good out in public there's no reason you can't do your best here! //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#FF6666;W-woah! Okay, that never gets old. Not performing in this state, no way. Fertility Witch $player.name, your strength continues to grow. Amber Burrows is going to be a bigger place thanks to you. Never forget.@@
<<switch $player.race>>
<<case "Harpy">> "Who could ever forget that you got this big, see you again soon!"
<<case "Cat">> "Stay cute Tammy, your sisters just got my signal!"
<<case "Dragon">> //Another job well done.//
<<case "Fox">> "My legacy will be very well known!"
<</switch>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>>//Using the map the Green Slime gave you, you stumble to the dark alley. Great! No Vision! And not allowed to use a flashlight spell, it feels like the Slime set you up to get mugged! Before you brave stepping in though, a giant figure comes stepping out. Its very imposing as the figure leans forward and pokes their head outside of the darkness first; giving the impression she is looming over you.//
<img src="AB-Content/img/Maiden/Pauline/1A.png" width="512" height="512">
//Why didn't anyone tell me she is a 2 meter tall (6'6") giant???//
@@color:#CDFFCD; Bahaha! You think I'm some sort of giant mouse! Oh you're so cute, I love doing that.@@
//She stands up straight which puts her back in the darkness, a few seconds later she steps out, her height reduced... somehow. You look down and see why//
@@color:#CDFFCD; Enchanted elevator stilts! Helps me reach higher places. A valuable invention. That little boost of 25cm does wonders.@@ ^^@@color:cyan; //(She is 175cm / 5'9" tall without the gadget's help)//@@^^
@@color:#CDFFCD; What do you need, Witch Lady? Just name what it is, I probably have it.@@
//She waves her hands in a way to suggest she could retrieve anything from inside her trench coat, like those scenes in movies where they have a stash of knives or something inside the coat.--//
//Invasive thoughts: - 1. Say Drugs, 2. Say Weapons, 3. Say "The Good Stuff", 4. Say- WAIT SNAP OUT OF IT!//
"You!"
@@color:#CDFFCD; Awwww what kind of answer was that? I was hoping to keep selling that I was some scary alley person.@@
"It was very tempting to say other things, trust me"
@@color:#CDFFCD; Welp! Can't be helped. You need me specifically and that means only one thing 'round here. I'll guide you back to the lab so we can talk more after I offload the samples I collected.@@
//As you walk there you do ask more questions//
"Samples of what?"
@@color:#CDFFCD; Rot, ectoplasm, cement moss, all sorts of stuff.@@
"What is cement moss?"
//She pulls a vial with green stuff in it from one of the trench pockets//
@@color:#CDFFCD; Moss that specifically attacks cement; it's a hazard to city structure so we're doing tests to find out why it grows the way it does.@@
"And ectoplasm?"
//One vial away, another vial out//
@@color:#CDFFCD;This one is fun. A Ghost and Dullahan couple from Geisterstadt Rubin retired from that city and chose to live down here for the rest of their peaceful elder days. They live in the house adjacent to the alley I was just in, and when the ghost girl goes through walls she leaves this substance behind. Oh, we're here.@@
//You walk... RIGHT BACK INTO TOWN HALL! What?//
@@color:#CDFFCD;'Sup, Uranium!@@
@@color:#2DFF49;Welcome back, Pauline. Looks like the two of you found each other.@@
//Pauline walks you to an elevator. She fishes out her work ID and scans it in the elevator, which causes it to go down into basement floors. Interesting, since there's no basement buttons for the elevator.//
@@color:#CDFFCD;Here, you'll need a way down here, so I'll text Uranium to make a card for you to use.@@
[[Bing->Chemist Lab]]
//The elevator doors part, allowing you and Pauline to enter what initially looks to be more office space, but looking a bit down the hall to your left reveals a decontamination tunnel, rows of lab coats, and safety goggles. Little lockers and a changing area too. To your right looks more like a place you could peacefully write a report. Including a coffee machine, break room fridge, bathroom off to the side, and other office amenities. Pauline walks straight ahead to a drop chute, where she places her samples for deposit.//
@@color:#CDFFCD; Samples in!@@
//A muffled thank you can be heard from the floor below.//
@@color:#CDFFCD; Samples are processed by the friends down 1 floor, their work often rebounds back up here after they do some initial decomposition work.@@
//At this point you spot someone inside the lab that has likewise spotted you.//
<img src="AB-Content/img/NPC/Lindsey.png" width="512" height="512">
//This currently unkown person makes way to the decontamination tunnel, likely because they want to meet you.//
"Who's the red rabbit?"
@@color:#CDFFCD; Lindsey. She hates it when new people mysteriously show up, she likely wants to make sure I had a good reason.@@
//Here she comes//
@@color:#FF6666; Pauline: Can it.@@
@@color:#CDFFCD; Yes, madam.@@
@@color:#FF6666; Witch. Ahem. Would you mind informing me which of my daughters is the lucky one?@@
//You reach for your checklist, unfurl it and point to Raspberry's face and name.//
@@color:#FF6666; Yes. Nice. Fii liked my recommendation, that's good. Back as you were- wait wait wait a minute. Why are you down here?@@
"Pauline is also Maiden"
//You point at Pauline also being on your list. Lindsey rubs her temples and closes her eyes.//
@@color:#FF6666; Naaaa. Drat, there goes my best field agent for this year. Gifted in one way and betrayed the other, thanks Fii. Okay! Pauline: you are no longer allowed to enter the decontamination room and thus the lab itself. You have to stay in the break area and research zone. Are you okay with that?@@
@@color:#CDFFCD; Yes, madam.@@
@@color:#FF6666; Probably not ideal for you to do sample runs either. If you want to stay working here you'll probably just do paperwork and research writing. Do you want to just chill at home instead? Get a pay advance and no responsibilities?@@
@@color:#CDFFCD; No, Lindsey, I am committed to helping with the research papers and wish to keep my mind sharp.@@
@@color:#FF6666; Does Uranium know that the Fertility Witch needs a way down here to visit you and do the thing?@@
@@color:#CDFFCD; Yes, she does. Should be able to give it to the Witch on their way out.@@
@@color:#FF6666; Good, we're all on the same page then. Fertility Witch, what's your name and tell us about yourself?@@
<<switch $player.race>>
<<case "Harpy">> "$player.name, I'm here the fun times and big belly love. I hope I'm not a nuisance"
<<case "Cat">> "$player.name, I aim to be the cutest witch in history!"
<<case "Dragon">> "$player.name, I wish to use my power to shape your city into something pristine."
<<case "Fox">> "$player.name, I aim to be the most famous entity of your growing city. A pleasure."
<</switch>>\
@@color:#FF6666; I'll get back to work. You can start with Pauline if you'd like.@@
[[Pauline]] \
<<set $pauline.found to true>>\<<silent>>
<<if $pauline.chats is undefined>>
<<set $pauline.chats to 0>>
<</if>>
<</silent>>\
<img @src=" $pauline.path + $pauline.state + '.png'" width="512" height="512">
<<switch $pauline.chats % 5>>
<<case 0>>@@color:cyan; (Rotating chat 1 of 5)@@
"Tell me more about what you did before I got here"
@@color:#CDFFCD; Lindsey let me join her lab team the day after I graduated school due to my interest during my education period. That said, I've been here 6-7 years and don't want to leave, so they must be doing something right.@@
<<case 1>>@@color:cyan; (Rotating chat 2 of 5)@@
"You have a favorite food? What about your sisters?"
@@color:#CDFFCD; Ahhh I don't really have a favorite it's more that any food you put in front of me will magically vanish. Sisters are much the same. Whenever public events are held there are often little reminder signs around foods that say "White Mice, Please pace yourself", or something along those lines. @@
"So the Brown Mice do not share this quirk despite the same level of chub?"
@@color:#CDFFCD; Correct! They actually enjoy the food they eat, hahaha! Mouse chunkiness is normalized around here, it's one of the main tells between a Mouse and a Rat. Mice are, typically, chubby in some way to help maintain body temperature with anti-clotting blood. Rats are closer to the standard humanoids like Elves, Leopards, Mutts, etc. Mice have fur tails while rats have naked tails. Fat in White Mice tends to bundle extra fat... Up here@@
//Wobble wobble//
@@color:#CDFFCD; While Brown Mice tends to roll extra fat in the trunk. Tends is the key word! Either Mouse can go either way I'm just saying what's typical.@@
"Why are Rats so body-functionally different to Mice?"
@@color:#CDFFCD; While we are both rodents, Evolutionary studies during Lugn's golden age shows Mice and Rats as having different common ancestors. Rats developed much sooner and are actually one of the first land-dwelling species. Mice came later and evolved as a branch off another race with this chub/blood quirk; hence why we have it too.@@
//The rabbit hole here is endless, Let's return to it later.//
<<case 2>>@@color:cyan; (Rotating chat 3 of 5)@@
"Did you have relationships with any of the other Maidens on my list before this year started?"
@@color:#CDFFCD; Hmmmm. Nope! Unless Lindsey counts as a past Maiden, in which case she's in the lab, wave at her!@@
"Lindsey mentioned recommending Raspberry, any idea why?"
@@color:#CDFFCD; I mean, I don't know anything about Raspberry except the stories Lindsey would tell while we were waiting for water to boil in the lab. Something about how she's a very traditional type and wants to be chosen by the Fertility Goddess like Lindsey was. She may have recommended Raspberry purely because Lindsey knew her daughter's desire and role in the community.@@
"Did your mom recommend you?"
@@color:#CDFFCD; She died young to an unfortunate condition that compromised her immune system a few years after her term as Maiden. She then caught a bad flu and it ended her. I was 4-years-old so I don't remember it, but my aunties will tell stories of her being loved during her time as Maiden.@@
"Oh, sorry"
@@color:#CDFFCD; Doesn't bother me, for better or worse I'm not sure. It's a sensitve topic around my aunts, so be gentle, okay? @@
<<case 3>>@@color:cyan; (Rotating chat 4 of 5)@@
"Can you tell me more about Mouse blood makeup and why you have it?"
@@color:#CDFFCD; Right, so, when you have to manage excess body fat you also have to manage something called low-density lipoprotein which transfers fat around the body. In most species, having high amounts of this lipoprotein can lead to cardiovascular disease as it gets stuck and builds up in your blood. When Mice make blood cells from bone marrow, the membrane is specially coated with little hooks that will help free clots if they do form. Other lipoprotiens can also help free the blockages naturally, it's just that red blood cells are also equipped to help, which is why we say we have anti-clotting blood.@@
"What is the common ancestor difference you mentioned earlier?"
@@color:#CDFFCD; Oh, yeah we got this trait from our ancestry... try not to laugh. The Arctic Seals in Snöns Helgedom! They use fat rolls to keep warm in the cold and we evolved from them.@@
"How did we get from fat seals needing it for the cold environment to city Mice that have it due to poor heat exchange?"
//She shows you a page from Evolution records where Seals from Snöns Helgedom branch into Walruses and Mice as two seperate branches"//
@@color:#CDFFCD; Well, ya got me. By all accounts it doesn't make sense.@@<!--Joke courtesy of Emperor's new groove; this is a key way to sell that evolution isn't fully understood and seems arbitrary at times, but that they're still willing to figure it out.-->
"And you have proof this happened."
@@color:#CDFFCD; Yep, included in the book; Snöns Helgedom went from having Festivals with 8 races to having Festivals with 9 races and the White Mouse was the new addition with no past record anywhere else in the world. Brown Mice came from us creating a mutation that changed the fat distribution and fur color, so... yeah.@@
"Are there other colors of Mouse?"
@@color:#CDFFCD; Just white and brown. As for Rats... I think they're every color in the rainbow at this point. They've had a much longer time to mutate different hair colors. Not as biodiverse as the common rabbits are, but close. I will note that the "Orange" Rat bloodline appears to live exclusively in the Witch-Bloodline-Underground-City-Complexes aka W-B-U-C-C aka Wabuck. They're commonly seen as Fertility Witches but not as residents of Marmor proper, despite originating here for sure.@@
//This is a good rest point.//
<<case 4>>@@color:cyan; (Rotating chat 5 of 5)@@
"What do you do for fun after work?"
@@color:#CDFFCD; I have options. Go for a girl's night with Uranium, Stay home and lounge around. When you make me pregnant I like to walk around and show it off when possible, too. Get that "Feels good to be Maiden" feeling while I still can.@@
"Do you have friends other than Uranium and Lindsey?"
@@color:#CDFFCD; ... Uh... do online friends count?@@
"I would hope they do!"
@@color:#CDFFCD; Then yes, I like speaking with the global research groups and became friends with many of those types of people online. One of them even has this super funny online handle "BoobLoverMaximum", that Moon Elf is super funny.@@
"There is a researcher with that sort of obscene handle?"
@@color:#CDFFCD; Yeah! Something about becoming a crusty old fart made her want to do research work, so she isn't exceptionally skilled but she does carry a lot of wisdom from her age and the varied perspective has helped the more experienced researchers connect new dots.@@
<</switch>> \
[[Chat More->Chat with Pauline]]
[[Pauline]]
<<silent>><<set $pauline.chats +=1>><</silent>><<set _maiden to $pauline>> \
<<if _maiden.state is "2A">>\
@@color:#CDFFCD; Fire away, I'm wide open.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and launching some mini fireworks that make little beakers.@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// Casting in a formal environment makes you want to be proper, but Pauline's lax vibes want you to be more casual! Internal crisis alert! //
@@color:#CDFFCD; Psst. If you're conflicted, do it formally.@@
//Resolved! Pew!//
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#CDFFCD; Well done! I'll parade it around town and advertise the festival later tonight, if you don't mind.@@
//You don't mind. Having more attendees for the Festivals can only be a good thing.//
"Go for it."
<<elseif _maiden.state is "2B">>\
@@color:#CDFFCD; The normal spell! Interesting, given my gigantic milkers having great synergy with the bigger sizes I was assuming you'd never look back at this size.@@
"It's just convenient for the moment, don't worry we can do bigger later."
@@color:#CDFFCD; Fair enough, I'm wide open. Do what you need to, Witch!@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, causing the spell trail to sparkle and launching some mini fireworks that make little beakers. You even added swrily liquid side effects inside!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You keep it short and sweet by standing up straight and doing a direct cast.//
<</if>>\
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color:#CDFFCD; Good shot! Now do you mind giving me the empty bucket over there, i can't bend over to reach it now.@@
//You get the bucket as requested//
@@color:#CDFFCD; See you at the festival then later, $player.name. I'd love to keep seeing the bigger sizes but if you need occasional breaks to this lower one I'm not mad!@@
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $pauline>> \
<<if _maiden.state is "3A">>\
@@color:#CDFFCD; You've got places to be and heavy's a good size no matter the situation. Go ahead.@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, creating illusions around your wand to create a sci-fi looking science gun! Pew!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// You let your guard down around Pauline and cast casually. //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#CDFFCD; Wew! Look at them go. Energetic little rascals. Take it easy out there, I'll make sure town hall knows!@@
<<elseif _maiden.state is "3B">>\
@@color:#CDFFCD; The heavy spell is an excellent choice. How many did you say this was again? @@
"You get 10 at heavy."
@@color:#CDFFCD; Huge step up from normal and the heavy is bigger than my old hyper. Hmmm, I can handle it, shoot me before I double guess myself!@@
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;You twirl the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, creating illusions around your wand to create a sci-fi looking science gun! You give it a good charge sound effect annnnd Pew!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//@@color:#AD98DC;Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!@@//
<<else>>\
// At this point, caring for your appearance in the lab is gone. You keep it casual since you and Pauline are on great terms.//
<</if>>\
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color:#CDFFCD; Good shot! @@
//Her milk is getting all over the place but her nonchalant stance towards it prevents that from feeling urgent.//
@@color:#CDFFCD; Take it easy now!@@
//You wave goodbye and go on your way//
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><<set _maiden to $pauline>> \
<<if $keyItems.includes("Gloom Artifact") and _maiden.BE is false>>\
@@color:#CDFFCD; The big nine! I'm ready.@@
//You begin your cast as you usually would, but you notice your Gloom Artifact pin is glowing a light purple.//
@@color:#CDFFCD; Oh cute, it glows.@@
//While unusual, you decide it's likely harmless. You finish your cast://
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
//The glowing from your gloom artifact intensifies then fades. Weird.//
<<set $pauline.undercityCutsceneBE to "Ready">>\
@@color:#CDFFCD; Good job once again. After the next Festival, Uranium and I are going to hang out at Diana's pizza place, here is its address, come surprise us there!@@
//You graciously accept before exiting the underground lab.//
<<elseif _maiden.state is "4A">>\
<<if (!$keyItems.includes("Cleric Figure"))>>\
@@color:#CDFFCD; Oh! Before we begin I wanted to give you something.@@
"Sure, let's see it."
@@color:#CDFFCD; Tadaa! A figure of my Mom as a fantasy cleric! We uh... can't learn how she got this since she passed when I was little. But it formed during her term as Maiden and is said to have wonderous powers in the Witch's hands, so I want you to hold onto it this year.@@
//You are given a figurine of a cleric. A holy mouse cleric with gigantic breast. You try channeling mana to it, pointing it at Pauline, and other tactics to see if it is immediately useful, but it's difficult to figure out what makes it special. //
@@color:#CDFFCD; Maybe its significance comes later. Go ahead and stash it away, I'm ready for hyper!@@
<<getitem "Cleric Figure">>\
<<else>>\
@@color:#CDFFCD; Ready for the big nine hyper, $player.name. Give me your best shot!@@
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, creating illusions around your wand to create a sci-fi looking Bazooka held with both of your hands. Fire! Boom!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// You stand up straight, give proper distance, and cast in a short and efficient manner. //
<</if>>\
<img @src=" _maiden.path +_maiden.state + '.png'" width="512" height="512">
@@color:#CDFFCD; My my, I think I hold up quite well!@@
"Agreed, Levitation lift in full effect and you'll still fit in the elevator."
@@color:#CDFFCD; Not like that's a problem when Angels can get me directly to the stage anyways, but is a bright side. Have a good day.@@
<<elseif _maiden.state is "4B">>\
@@color:#CDFFCD; Yay! Go ahead and start.@@
<<if $pauline.firstBHyper !== true>>
"I was confident in the elevator before, but now I'm not so sure, should we relocate?"
@@color:#CDFFCD; That's an angel's problem, not yours or mine. Don't worry about it.@@
//That settles that://
<<set $pauline.firstBHyper to true>>\
<</if>>\
<<if $player.race is "Cat" and $mana >= 1>>\
<<if $sparklePermission>>\
<<set $mana -= 0.5, $cutePoints +=1>>\
//@@color:#AD98DC;Twirling the wand in one hand, you lift the other to your eyes and cast@@ @@color:lime; Sparkle Mist!@@//
<</if>>\
<<if $cutieAuraPermission>>\
<<set $mana -= 0.5, $cutePoints +=2>>\
//@@color:#AD98DC;Then, you combine the Impregnation Spell with @@ @@color:lime; Cutie Aura@@ @@color:#AD98DC;, creating illusions around your wand to create a sci-fi looking Bazooka held with both of your hands. You charge it until it flashes red then fire! Boom!@@//
<</if>>\
<<elseif $player.race is "Cat">>\
//Though unsatisfying, you have to pass on the cute cosmetic spells this time and perform the less exciting version where you use only your cute looks. Spin your body + spin the wand + cute pose = cute cast!//
<<else>>\
// A simple twirl, spin in place, and fire. No longer feel the need to be formal around Pauline. //
<</if>>\
<img @src=" _maiden.path + _maiden.state + '.png'" width="512" height="512">
@@color:#CDFFCD; Good show! They're a little rowdy, want to help me calm them down?@@
//That's just an excuse to hang out, but we take those. You chat with Pauline for a short time and she lets you go.//
<</if>>\
@@color:cyan;Return to -@@
[[Undercity]]
[[Check List]]
<<if $mana <= 40>>Your bed: [[Rest]] <<if $manaMax < 60>><br>@@color:cyan;(You can also rest in the Fertility Goddess Lounge if you pass on doing it now)<</if>><</if>><!-- This block handles special cases, exceptions, and setting up for anything that happens during the festival -->
<!--Randy BE images-->
<<if $randy.state is "4A3">>
<!--Player saw Randy's BE scene; we want to show them the B Festival visual later.-->
<<set $randy.state to "4B">>
<<elseif $randy.state is "4A1">>
<!--Emily Automated to unexpanded Hyper; we'll just shorten it so her festival image is correct later.-->
<<set $randy.state to "4A">>
<</if>>
<!--Speaker logic-->
<<set _availablePool to $festivalPresent.slice()>>
<<run _availablePool.deleteAll($lastFestivalSpeakers)>>
<<set _speaker1 to _availablePool.pluck()>>
<<set _speaker2 to _availablePool.pluck()>>
<<set _speaker3 to _availablePool.pluck()>>
<<set $lastFestivalSpeakers to [_speaker1, _speaker2, _speaker3]>>