The player enters the theater area.
You are here to heal the sick and resolve the//'' student dilemma''''//.
When you are finished, meet with your Royalist contact in the Garden.
[[Go into the theater building through the main entrance->Floor 1]]
[[Go into the theater building through the side garden entrance->Garden Hallway]]
[[Go to the back yard of the building ->Yard]]
[[Go to the garden->Garden]]
[[Look around->Outside the building]]
</style>
<img
src=https://i.imgur.com/nQe4Kci.png
style="max-width: 50%;">
</div>
You enter into the first floor and are in a dim hallway.
[[Knock on the door of Bruno Reimann/Jakob Gotz->Reimann/Gotz Home]]
(if: $hasMetMoritz is false)[[[Go towards the door of the Wolff family->Talk to Moritz]]](else:)[[[Go towards the door of the Wolff family->Moritz 2]]]
[[Go up to the second floor->Floor 2]]
[[Go outside->Outside the building]] You enter through the side into a dim hallway. (if: $hasMetMoritzInHallway is false)[You are confronted by a man in military uniform emerging from his home. ''This is Moritz Wolff''.
-Moritz shouts at the player for walking through //his// hallway.-
[[Ignore him and keep going->Floor 1]]
[[Talk to Moritz]]
(set: $hasMetMoritzInHallway to true)
]
(else:)[
[[Knock on the door of Bruno Reimann/Jakob Gotz->Reimann/Gotz Home]]
[[Go towards the door of the Wolff family->Talk to Moritz]]
[[Go up to the second floor->Floor 2]]
[[Go outside->Outside the building]]
]
</style>
<img
src=https://i.imgur.com/c1V2Orp.png
style="max-width: 50%;">
</div>
-Moritz greets the player, complimenting them as a doctor and already trying to win them over and draw a division line of "us vs them" with the poorer folks of Neustadt.-
''Moritz'' welcomes you into his home.
-Moritz asks the player what they think of the students.-
(if: "Talk to Moritz" is not in (history:))["I think they are (link: "troublesome")[(set: $agreedWithMoritz to true))(set: $hasMetMoritz to true)(go-to: "Talk to Moritz")]."]
(if: "Talk to Moritz" is in (history:) and $agreedWithMoritz is true)["I think they are troublesome."
-Moritz is glad and affirms the players opinion, furthers the us vs them dichotomy.-
''This will be remembered'']
(if: "Talk to Moritz" is not in (history:))["I think they are (link: "brave")[(set: $agreedWithMoritz to false)(set: $hasMetMoritz to true)(go-to: "Talk to Moritz")]."]
(if: "Talk to Moritz" is in (history:) and $agreedWithMoritz is false)["I think they are brave."
-Moritz is troubled but brushes it off and makes a brief jest about winning the doctor over, something related to war and his past as a general.-
''This will be remembered'']
(if: $hasMetMoritz is true)[[Continue->Moritz 2]]
</style>
<img
src=https://i.imgur.com/7a7RaP0.png
style="max-width: 50%;">
</div>
You enter the home of Jakob Gotz and Bruno Reimann.
Bruno is sick laying on a bed, with Jakob sitting near by attending to him
[[Talk to Jakob->Jakob]]
(if: $hasHealedBruno is false)[(if: $endurance is > 1)[[[Heal Bruno->Bruno Heal]]]
(else:)[You're too tired to heal. //(need more Endurance)//]]
[["Goodbye"->Floor 1]]
</style>
<img
src=https://i.imgur.com/mxaS5FP.png
style="max-width: 50%;">
</div>You arrive on the second floor.
[[Knock on the Becker sisters' door->Becker Sisters Home]]
[[Enter the theater->Theater]]
[[Go up to the third floor->Floor 3]]
[[Go down to the first floor->Floor 1]]
</style>
<img
src=https://i.imgur.com/dV7WCLJ.png
style="max-width: 50%;">
</div>You see ''Frederike'' Becker, sitting up in bed by the window.(if:$convincedHannah is true)[ Her sister ''Hannah'' sits beside her.]
<!--"//What can (if: $convincedHannah is false)[I](else:)[we] do for you Doctor?//"-->
-Frederike asks how the player is doing. She's selfless and pays more attention to the player than herself. She asks what she can do for them.-
[["How are you doing?"->FrederikeSelf]]
(if: $hasHealedFrederike is false)[(if: $endurance is > 1)[[[Heal Frederike->FrederikeHeal]]]
(else:)[You're too tired to heal. //(need more Endurance)//]]
[["Goodbye"->Floor 2]]
</style>
<img
src=https://i.imgur.com/LfQziXG.png
style="max-width: 50%;">
</div>Inside of the theater are the three students.
(if: $hasMetKarl is false)[[[Talk to Karl->Talk to Karl]]](else:)[[[Talk to Karl->Karl 2]]]
[[Talk to Alfred->Alfred]]
(if: $convincedHannah is false)[[[Talk to Hannah->Hannah]]]
(if: $trustedByKarl is true)[(link: "Go Backstage")[
(set: $cameInThroughStage to true)
(go-to: "Backstage")]]
(else:)[[[Go Backstage->Blocked Backstage]]]
[[Go to the hallway->Floor 2]]
</style>
<img
src=https://i.imgur.com/HHFcoJZ.png
style="max-width: 50%;">
</div>You enter the yard and its in a bad state. It is overgrown with weeds and covered in piles of trash. Without proper disposal routes out of the quarantine, most of the habitants of northern Neustadt just dump it here.
(if: $hasBeatUpTheThugs is false)[Farther in the yard you see a number of hooligans and thugs in a back alley.
[[Show the thugs what for->Thugs]]]
[[Return to the theater->Outside the building]]
</style>
<img
src=https://i.imgur.com/tjXOMoI.png
style="max-width: 50%;">
</div>You enter the garden next door to the theater. The summer heat and quarantine make even this place stressful and dreary.
You see your contact with the Royalists, ''Herr Heinrich''.
[[Speak to Herr Heinrich->Heinrich]]
[[Approach the theater->Outside the building]]
</style>
<img
src=https://i.imgur.com/DFN6xo3.png
style="max-width: 50%;">
</div>
Standing outside, you notice a ladder leaning against the building. You also see a broken window on the second story.
[[Inspect the ladder->Ladder]]
[[Go to the main entrance->Floor 1]]
[[Go to the side garden entrance->Garden Hallway]]
[[Go to the yard behind the building ->Yard]]
[[Go to the garden->Garden]]
</style>
<img
src=https://i.imgur.com/foCI6cw.png
style="max-width: 50%;">
</div>You play as a young doctor. You are tasked by the Royalists of Dresden to investigate and deal with murmurs of an uprising occurring inside the quarantine zone.
There are a number of Students who have moved into the rundown theater and are causing distress for some of the tenants who live nearby.
Your contact with the Royalists mentions a "//''Mr. Moritz Wolff''//." He was the one that reported the students. Your contact is not sure it is a credible report of potential revolutionaries, and rather suspects the "old man" is simply being old. He tasks you with checking it out anyway.
What trait would you like to begin with:
(link: "Agile")[
((set: $agile to true)
(go-to: "Enter the neighborhood")
]
Flexibility is a trait you've always hung onto since childhood.
(link: "Perceptive")[
((set: $perceptive to true)
(go-to: "Enter the neighborhood")
]
Even for a doctor, you have particularly good awareness to your surroundings and patients.
(link: "Natural Leader")[
((set: $naturalLeader to true)
(go-to: "Enter the neighborhood")
]
You would make a fine leftenant.
{<!--Stats-->
(set: $endurance to 10)
<!--World States-->
(set: $hasClimbedTheLadder to false)
(set: $cameInThroughStage to false)
(set: $cameInThroughLadder to false)
(set: $trustedByKarl to false)
(set: $hasBeatUpTheThugs to false)
(set: $hasLearnedMoritzBeatsUrsula to false)
(set: $hasMetMoritzInHallway to false)
(set: $hasReadJournal to false)
(set: $hasLearnedAlfredFear to false)
(set: $hasFoundMeat to false)
<!--Endings-->
(set: $studentsStay to false)
(set: $studentsStayStatusQuo to false)
(set: $hasBeatUpMoritz to false)
(set: $studentsStayAllConvinced to false)
(set: $studentsStayMoritzNotConvinced to false)
(set: $moritzInvestigated to false)
(set: $studentsLeave to false)
(set: $studentsAllLeave to false)
(set: $hasBeatUpTheStudents to false)
(set: $studentsAllConvinced to false)
<!--Healing-->
(set: $hasHealedFrederike to false)
(set: $hasHealedBruno to false)
(set: $hasHealedZenobia to false)
<!--Conversation States-->
(set: $hasTalkedMoritz to false)
(set: $agreedWithMoritz to false)
(set: $hasTriedToConvinceMoritzFight to false)
(set: $hasConvincedMoritzFight to false)
(set: $usedLeaderOnMoritz to false)
(set: $hasConvincedJakobFight to false)
(set: $agreedWithJakobStudents to 0)
(set: $hasDiscussedStudentsJakob to false)
(set: $hasTriedToConvinceJakob to false)
(set: $discussedSexualityJakob to false)
(set: $knowsJakobGay to false)
(set: $hasUsedNaturalLeaderJakob to false)
(set: $promisedKarl to false)
(set: $agreedWithKarl to false)
(set: $hasTriedToConvinceKarl to false)
(set: $hasTriedToConvinceKarlBackstage to false)
(set: $convincedKarl to false)
(set: $usedLeaderOnKarl to false)
(set: $hasConvincedKarlFight to false)
(set: $hasTriedToConvinceKarlFight to false)
(set: $hasTriedToConvinceAlfred to false)
(set: $supportedAlfredsLove to 0)<!--Have to do this as you can be in the middle ground-->
(set: $hasUsedJournalOnAlfred to false)
(set: $hasUsedFearOnAlfred to false)
(set: $hasUsedLoveOnAlfred to false)
(set: $convincedAlfred to false)
(set: $hasTriedToConvinceAlfredFight to false)
(set: $hasConvincedAlfredFight to false)
(set: $hasUsedNaturalLeaderAlfred to false)
(set: $learnedRumorFromFrederike to false)
(set: $talkedAboutRumorsFrederike to false)
(set: $hasLearnedSisterLoveFrederike to false)
(set: $convincedHannah to false)
(set: $ursulaLikesYou to 0)
(set: $hasTriedToConvinceUrsula to false)
<!--Meeting States-->
(set: $hasMetMoritz to false)
(set: $hasMetKlara to false)
(set: $hasMetUrsula to false)
(set: $hasMetBruno to false)
(set: $hasMetJakob to false)
(set: $hasMetKarl to false)
(set: $hasMetAlfred to false)
(set: $hasMetHannah to false)
(set: $hasMetFriederike to false)
(set: $hasMetEzra to false)
(set: $hasMetZenobia to false)
}You arrive on the third floor.
[[Knock on the door of Zenobia Wloka->Wloka Home]]
[[Go down to the second floor->Floor 2]]
</style>
<img
src=https://i.imgur.com/9n1h73N.png
style="max-width: 50%;">
</div>(if: $hasClimbedTheLadder is false)[The ladder can't quite reach and would require a bit of "urban acrobatics" to get to the window.
(if: $agile is true)[//(''Agile'')//: You're confident you can easily scamper into the window. (link: "Climb")[
(set: $cameInThroughLadder to true)
(set: $hasClimbedTheLadder to true)
(go-to: "Backstage")]](else:)[//''Agile''//: ???]
(if: $endurance is > 2)[ //''(-2 Endurance'')//: You think you could get your way across but it would require some effort. (link: "Climb")[
(set: $cameInThroughLadder to true)
(set: $hasClimbedTheLadder to true)
(set: $endurance to $endurance -2)
(go-to: "Backstage")
]
]
(else:)[You think if you had more energy you could get across, but you're too tired now. //(need more Endurance)//
]]
(else:)[
You've already climbed the ladder and are sure you could do it again, no problem. (link: "Climb")[
(set: $cameInThroughLadder to true)
(go-to: "Backstage")
]]
[[Step away from the ladder->Outside the building]]
(if: $hasLearnedMoritzBeatsUrsula is false)[You see ''Zenobia'' Włoka, laying in her bed inside her messy and unkempt room. Beside her sits the young ''Ursula'', daughter of Moritz and Klara Wolff.
-Zenobia greets the player.-
(if: $hasMetUrsula is false)[[[Hello there, Ursula->Ursula Greeting]]](else:)[[[Can I talk to you Ursula?->Ursula]]]
[[How are you doing?->Zenobia Self]]
(if: $hasHealedZenobia is false)[(if: $endurance is > 1)[[[Heal Zenobia->Zenobia Heal]]]
(else:)[You're too tired to heal. //(need more Endurance)//]]
[[Goodbye->Floor 2]] ]
(else:)[You see ''Zenobia'' Włoka, sitting up in her bed inside her messy and unkempt room. She is comforting the young girl ''Ursula'' who sits beside her in bed still softly crying.
-Zenobia greets the player.-
[[How are you doing?->Zenobia Self]]
(if: $hasHealedZenobia is false)[[[Heal Zenobia->Zenobia Heal]]]
[[Goodbye->Floor 2]] ]
</style>
<img
src=https://i.imgur.com/0X1MLMD.png
style="max-width: 50%;">
</div>(if: $cameInThroughLadder is true)[Climbing in through the window, you crawl into the backstage of the theater. You can hear the students talking on the other side of the wall.]
(else-if: $cameInThroughStage is true)[Entering through the stage door, you arrive backstage.]
(if:$hasReadJournal is false)[Searching around, you notice something.]
(if: $hasReadJournal is false)[[[A book on the table->Backstage Journal]]]
(if: $cameInThroughLadder is true)[
(link: "Climb")[
(set: $cameInThroughLadder to false)
(go-to: "Outside the building")
] back down the ladder]
(else:)[(link:"Return to the stage")[
(set: $cameInThroughStage to false)
(go-to: "Theater")]]
</style>
<img
src=https://i.imgur.com/581ZIm0.png
style="max-width: 50%;">
</div>Here a combat encounter would occur. (set: $hasBeatUpTheThugs to true)
How well did you do?
(link: "Took a scratch")[(set: $endurance to $endurance - 1) (go-to: "Yard")] (-1 Endurance)
(link: "Tough fight")[(set: $endurance to $endurance - 3) (go-to: "Yard")] (-3 Endurance)
(link: "Yah... that was bad")[(set: $endurance to $endurance - 5) (go-to: "Yard")] (-5 Endurance)(align:"<==")+(box:"=X")[
(if: (passage:)'s name is "Journal")[
]
(else:)[
(set: $SavedPassage to (passage:)) <!--Saves a link to the last passage that is not the Inventory or Stats page.-->
Check [[Journal]]
]]You are here to heal the sick and resolve the//'' student dilemma''//.
When you are finished, meet with your Royalist contact in the Garden.
''Your current endurance is'' $endurance
''Your traits are:''
(if: $agile is true)[Agile](if: $perceptive is true)[Perceptive](if: $naturalLeader is true)[Natural Leader]
''You know these pieces of information:''
{
(if: $hasClimbedTheLadder is true)[You can get to the second story via the ladder out front<br>]
(if: $trustedByKarl is true)[Karl gave you the key to backstage<br>]
(if: $hasBeatUpTheThugs is true)[You fought off some thugs out back, cleaning up the area<br>]
(if: $hasLearnedMoritzBeatsUrsula is true)[Ursula has been beaten badly by her father Moritz<br>]
(if: $hasReadJournal is true or $hasLearnedAlfredFear is true)[Alfred hides his fears and hesitation of being a part of the student movement<br>]
(if: $hasFoundMeat is true)[You found some suspicious scraps of meat hidden away backstage<br>]
(if: $learnedRumorFromFrederike is true)[You have heard from Frederike that the students have been stealing food from the butcher Bruno. She asked you to keep it a secret<br>]
(if: $knowsJakobGay is true)[You know that Jakob and Bruno are in a secret romantic relationship together<br>]
}
''You have healed:''
{
(if: $hasHealedFrederike is true)[Frederike<br>]
(if: $hasHealedBruno is true)[Bruno<br>]
(if: $hasHealedZenobia is true)[Zenobia<br>]
}
''You have convinced:''
{
(if: $convincedKarl is true)[Karl to leave the theater<br>]
(if: $convincedAlfred is true)[Alfred to leave the movement<br>]
(if: $convincedHannah is true)[Hannah to leave the movement<br>]
}
(align:"<==")+(box:"=X")[ (link-goto: "Return", ($SavedPassage's name)) ]-Moritz asks what he can do for the player.-
[["Tell me about the theater area"->Moritz Area]]
(if: $hasConvincedMoritzFight is false and $hasTriedToConvinceMoritzFight is false)[[["I have an idea on how to deal with the students, we'll have to fight them"->Moritz Fight]]]
(else-if: $endurance is > 1)[[[I'm ready to fight, let's get to it->Fighting Students]]]
(else:)[You're too tired to fight. //(need more Endurance)//]
[[Goodbye->Floor 1]]
-Karl asks what the player wants.-
(if: $convincedKarl is false)[[["I think you should stop occupying the theater"->Convince Karl to leave]]]
(if: $hasTriedToConvinceKarlBackstage is false)[[["Can I get access to the backstage?"->Karl Backstage]]]
(if: $hasConvincedKarlFight is false and $hasTriedToConvinceKarlFight is false)[[["I have an idea on how to let you stay, we'll have to fight Moritz"->Karl Fight]]]
(if: $hasConvincedKarlFight is true)[(if: $endurance is > 1)[[[I'm ready to fight, let's get to it->Fighting Moritz]]]
(else:)[You're too tired to fight. //(need more Endurance)//]]
[["Goodbye"->Theater]]
-Alfred, very politely, greets the player and asks what he can do for them.-
(if: $hasTriedToConvinceAlfred is false)[[["I think you should stop occupying the theater"->Convince Alfred to leave]]]
[["Tell me about yourself"->Alfred Self]]
(if: $hasConvincedKarlFight is true and $hasTriedToConvinceAlfredFight is false)[[[Karl and I are planning to force Moritz to let you stay. Are you with us?->Alfred Fight]]]
[["Goodbye"->Theater]]-Karl asks the player their thoughts on the students.-
(if: $hasMetKarl is false)["I think your goal is (link: "noble")[(set: $agreedWithKarl to true))(set: $hasMetKarl to true)(go-to: "Talk to Karl")]."]
(if: $hasMetKarl is true and $agreedWithKarl is true)["I think your goal is noble."
-Karl is glad.-
''This will be remembered'']
(if: $hasMetKarl is false)["I think you and your kind are (link: "troublesome")[(set: $agreedWithKarl to false)(set: $hasMetKarl to true)(go-to: "Talk to Karl")]."]
(if: $hasMetKarl is true and $agreedWithKarl is false)["I think you and your kind are troublesome."
-Karl is upset, expecting more from the doctor.-
''This will be remembered'']
(if: $hasMetKarl is true)[[Continue->Karl 2]](set: _score to 0)
(set: _requiredScore to 1)
(set: $hasTriedToConvinceKarlBackstage to true)
(if: $agreedWithKarl is true)[''Postive'': You voiced support for the student movement. (set: _score to _score + 1)]
(if: $agreedWithKarl is false)["''Negative''": Disagreed with the student movement.(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Karl agrees, he trusts the player.-.(set: $trustedByKarl to true)]
(else:)[-Karl doesn't give his approval. The backstage is just for the students.-]
[[Continue->Karl 2]] -Karl confirms the player wants to try and convince him.-
[["Yes"->Convince Karl to leave 2]]
[["No, my mistake"->Karl 2]]
Convince me of X?
{(set: _score to 0)
(set: _requiredScore to 2)
(set: $hasTriedToConvinceMe)}
(if: $thingA is true)[''Postive'': Thing A(set: _score to _score + 1)]
(if: $thingB is true)[''Postive'': Thing B(set: _score to _score + 1)]
(if: $thingC is true)[''Negative'': Thing C(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[You convinced me!]
(else:)[You failed fucko]
-Karl asks why, he mentions how united the students are, and how together they can't fail.-
(if: $SavedPassage's name is not "Convince Karl to leave 2")
[(if: $convincedAlfred is true and $convincedHannah is true)
["(link: "Both Alfred and Hannah are done")[(set: $convincedKarl to true)(go-to: "Convince Karl to leave 2")]"](else-if: $SavedPassage's name is "Convince Karl to leave 2" and $convincedKarl is true)["Both Alfred and Hannah are done"
-Karl is sad and says he'll leave then and find better friends.-
[[Return->Karl 2]]]]
(else-if: $SavedPassage's name is not "Convince Karl to leave 2")["(link: "For the sake of the community. For the sake of peace!")[(go-to: "Convince Karl to leave 2")]"](else-if: $SavedPassage's name is "Convince Karl to leave 2"["For the sake of the community. For the sake of peace!"
-Karl, politely, tells the player to go away and they don't know what they're talking about.-
[[Return->Karl 2]]]
This book seems to be Alfred Schmidt's Journal.
Do you read the book or keep your curious impulses in check?
[[Read the book->Journal 2]]
[[Resist the urge->Backstage]] The most recent entry details Alfred's fears concerning the student movement. He mentions growing older and thinking of settling down. He is afraid.
(set: $hasReadJournal to true)
[[Continue->Backstage]] -Alfred talks awkwardly about himself. He often mentions Hannah Becker, usually praising her.-
[["I believe your enamored with this Hannah, aren't you?"->Alfred Hannah]]
[["How do you feel about this movement?"->Alfred Students]]
[["I want to talk about something else"->Alfred]]-Alfred goes on to say he likes her and asks for the player's advice. He doesn't know whether to pursue it or leave it behind.-
(if: "Alfred Hannah" is not in (history:))["(link: "Be brave.")[(set: $supportedAlfredsLove to true)(go-to: "Alfred Hannah")]"]
(else-if: "Alfred Hannah" is in (history:) and $supportedAlfredsLove is true)["Be brave."
-He thanks the player and decides to face his fear.-
''This will be remembered'']
(if: "Alfred Hannah" is not in (history:))["(link: "I think you must choose for yourself.")[(set: $supportedAlfredsLove to 0)(go-to: "Alfred Hannah")]"]
(else-if: "Alfred Hannah" is in (history:) and $supportedAlfredsLove is 0)["I think you must choose for yourself."
-Alfred is slightly irritated by the lack of an answer.-
''This will be remembered'']
(if: "Alfred Hannah" is not in (history:))["(link: "It's best to put this behind you and focus on the matters at hand.")[(set: $supportedAlfredsLove to false)(go-to: "Alfred Hannah")]"]
(else-if: "Alfred Hannah" is in (history:) and $supportedAlfredsLove is false)["It's best to put this behind you and focus on the matters at hand."
-Alfred is a little heart broken but agrees the doctor must be right.-
''This will be remembered'']
(if: "Alfred Hannah" is in (history:))[[[Return->Alfred]]]
-Alfred confirms the player wants to try and convince him. He's open to hearing them out, tentatively.-
[["Yes"->Convince Alfred to leave 2]]
[["No, my mistake"->Alfred]]
You try the door handle but its locked. Maybe one of the students has a key.
[[Return->Theater]] (if: $hasHealedFrederike is true)["-Frederike, after receiving care, says shes much better, despite no time passing for any of the healing to kick in.-"](else:)["-Frederike keeps a happy attitude and "smiles through the pain""]
[["How is your sister, Hannah?"->Frederike Sister]]
[["That's all"->Becker Sisters Home]] Here a healing mechanic would occur. (set: $hasHealedFrederike to true)
How well did you do?
(link: "An easy procedure")[(set: $endurance to $endurance - 1) (go-to: "Becker Sisters Home")] (-1 Endurance)
(link: "A few mistakes")[(set: $endurance to $endurance - 3) (go-to: "Becker Sisters Home")] (-3 Endurance)
(link: "A long and difficult process")[(set: $endurance to $endurance - 5) (go-to: "Becker Sisters Home")] (-5 Endurance)-Frederike hesitates-
(if: $hasHealedFrederike is true)["-Frederike reveals her care for her sister. She mentions how she works for her sake and wishes they could just spend more time together. She remarks that after she gets better she won't take her time with Hannah for granted.- (set: $hasLearnedSisterLoveFrederike to true)
-Frederike remarks her disdain for Hannah spending so much time with the student movement.-
[[I understand the feeling Miss Becker->Becker Sisters Home]]]
(else:)[You can tell she wishes to say something more.
-Frederike says much, but nothing of substance. Clearly avoiding a topic-
[["That's something I know all too well, Miss Becker"->Becker Sisters Home]]]
-Hannah greets the doctor in a very sarcastic and "rebellious teenager"-y way.-
(if: $convincedHannah is false)[[["I think you should leave the student movement behind"->Convince Hannah]]]
[["Goodbye"->Theater]] -Hannah asks why she would ever listen to the player. She feels no reason to even hear them out.-
[["Because I'm right"->Convince Hannah 2]]
(if:$hasLearnedSisterLoveFrederike is true)[[["Hannah, your sister is sick and you're here. She misses you!"->Convince Hannah 2]]]
[["No, sorry. Forget it"->Hannah]](if: $hasLearnedSisterLoveFrederike is true)[-Hannah is stunned by her sister's feelings. She briefly reflects on herself but doesn't find the right words. She thanks the doctor and move to her sister's side.
[[Return->Theater]](set: $convincedHannah to true)]
(else:)[-Hannah tells the player to buzz off, mentions something about them being just like Moritz.-
[[Return->Hannah]]] -Zenobia brushes off from herself quickly, and mentions she is from Poland so shes sorry that her German isn't very good.-
[[Return->Wloka Home]] -Zenobia stops the player, making clear that she has nothing to offer them.-
[[Yes of course->Zenobia heal 2]]
[[I may have to prioritize others, I'm sorry->Zenobia no heal]]-The young girl stares back at you. She wears an apathistical face and doesn't respond.-(set: $hasMetUrsula to true)
[["You should respond when an adult speaks to you"->Ursula Mean]]
[["Don't worry, I'm a friend"->Ursula Greeting 2]]
[[Stare back->Ursula Greeting 2]]The young girl turns to you, waiting for your questions.
[["Tell me about your family"->Ursula Family]]
[["Nevermind"->Wloka Home]] Her eyebrows knit and she turns to Zenobia.(set: $ursulaLikesYou to false)
''This will be remembered''
-Zenobia defends Ursula. She tells the child to speak to the player. Ursula agrees but is upset about the interaction.-
[["Tell me about your family"->Ursula Family]]
[["Nevermind"->Wloka Home]] -She continues to stare.-
[["It's rude to stare"->Ursula Mean]]
[[Smile at her->Ursula Greeting 3]]
[[Continue Staring->Ursula Greeting 3]](if: $perceptive is true)[(''Perceptive'':) You notice a smile cracking at the edges of her mouth. Ursula is doing everything she can to quench it.](else:)[Her will is unbroken and her eyes unflinching.]
[[It's rude to stare->Ursula Mean]]
[[Alright, enough is enough. Leave her be->Ursula Neutral]]
[[Continue Staring->Ursula Greeting 4]]Ursula goes on staring, but Zenobia pats her on the back.
''This will be remembered''
-Zenobia encourages Ursula to speak. Ursula agrees but is quiet.-
[["Tell me about your family"->Ursula Family]]
[["Nevermind"->Wloka Home]] (if: $perceptive is true)[(''Perceptive'':) She's at the edge. The wrinkles are forming and the lips are trembling.](else:)[Her will is unbroken and her eyes unflinching.]
[["It's rude to stare"->Ursula Mean]]
[[Alright, enough is enough. Leave her be->Ursula Neutral]]
[[Make a silly face->Ursula Kind]]
[[Continue Staring->Ursula Kind]]Ursula bursts out with a wide grin and then hides her face in Zenobia's blankets. She begins to giggle and Zenobia joins her, laughing. (set: $ursulaLikesYou to true)
''This will be remembered''
-Giggling, Ursula is happy to talk to the player.-
[["Tell me about your family"->Ursula Family]]
[["Nevermind"->Wloka Home]] -Ursula talks freely about her mother, but when it comes to her father she pauses.-
(if: $ursulaLikesYou is true)[-Ursula vaguely makes reference to him getting angrier, nothing about beating yet.-](else:)[-Ursula gives a non-answer, some fact about him is all.-]
(if: $perceptive is true)[''(Perceptive):'' You notice as Ursula speaks she rubs a large bruise on her arms. They look like they might have been caused by ropes or restraints.]
(if: $perceptive is true)[''(Perceptive):''[["Ursula, what are those bruises from?"->Ursula Bruise Notice]]]
(if: $ursulaLikesYou is true)[[["Has he ever done anything bad to you?"->Ursula Moritz]]]
[["Is there anything you're not telling me, Ursula?->Ursula Moritz]]
[["Thank you, Ursula. That's all->Wloka Home]]Here a healing mechanic would occur. (set: $hasHealedZenobia to true)
How well did you do?
(link: "An easy procedure")[(set: $endurance to $endurance - 1) (go-to: "Wloka Home")] (-1 Endurance)
(link: "A few mistakes")[(set: $endurance to $endurance - 3) (go-to: "Wloka Home")] (-3 Endurance)
(link: "A long and difficult process")[(set: $endurance to $endurance - 5) (go-to: "Wloka Home")] (-5 Endurance)-Zenobia is very understanding.-
[[Return->Wloka Home]] -Alfred espouses the history of the movement, going back to the revolutions of 48.-
(if: $hasHealedFrederike is true or $supportedAlfredsLove is true)[-Alfred explains he's afraid it will go the same way, and be bloody again. He's worried what they're getting themselves into.-(set: $hasLearnedAlfredFear to true)
[["I understand Alfred"->Alfred]]]
(else:)[-Alfred hesitates and doesn't go into more detail.-
[["Hm, okay"->Alfred]]]
{(set: _score to 0)
(set: _requiredScore to 1)
(set: $hasTriedToConvinceUrsula to true)}
Ursula looks at her arm and quickly covers the bruise with her hands.
(if: $ursulaLikesYou is true)[''Postive'': You were kind to Ursula when you met her(set: _score to _score + 1)]
(if: $hasHealedZenobia is true)[''Postive'': You healed Zenobia(set: _score to _score + 1)]
(if: $ursulaLikesYou is false)["''Negative''": You were rude to Ursula when you met her(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Ursula breaks down crying and meekly explains how her father hurts her.-
-Zenobia backs the child up.-
(set: $hasLearnedMoritzBeatsUrsula to true)
[["My Gott... what a vile man->Ursula Moritz 2]]
[["I see...->Ursula Moritz 2]]
[["Why didn't you say something before, Zenobia?"->Ursula Moritz 2 Zenobia Question]]]
(else:)[Ursula looks away, towards the window "//They're, nothing...//"
[["Okay. Thank you Ursula."->Wloka Home]]]{(set: _score to 0)
(set: _requiredScore to 2)
(set: $hasTriedToConvinceUrsula to true)}
(if: $ursulaLikesYou is true)[''Postive'': You were kind to Ursula when you met her(set: _score to _score + 1)]
(if: $hasHealedZenobia is true)[''Postive'': You healed Zenobia(set: _score to _score + 1)]
(if: $ursulaLikesYou is false)["''Negative''": You were rude to Ursula when you met her(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Ursula breaks down crying and meekly explains how her father hurts her.-
-Zenobia backs the child up.-
(set: $hasLearnedMoritzBeatsUrsula to true)
[["Mein Gott... what a vile man->Ursula Moritz 2]]
[["I see...->Ursula Moritz 2]]
[["Why didn't you say something before, Zenobia?"->Ursula Moritz 2 Zenobia Question]]
]
(else:)[Ursula looks away, towards the window "//No, nothing. That's everything about my papa.//"
[["Okay. Thank you Ursula."->Wloka Home]]]
-She begs the player to do something about Moritz.-
[[I will see what I can do->Ursula Moritz 3]]
[[I am not sure I should meddle in family affairs->Ursula Moritz 3 no burden]]-Zenobia says she would not go against Ursula's will and breaka a promise she made. She also mentions she has no credibility in the community. No one would believe her.-
-She begs the player to do something about Moritz.-
[[I will see what I can do->Ursula Moritz 3]]
[[I am not sure I should meddle in family affairs->Ursula Moritz 3 no burden]]-Zenobia thanks the player.-
[[Return->Wloka Home]] -Zenobia is enraged. She curses the player and tells them to go and pray.-
[[Return->Wloka Home]] -Heinrich greets the player.-
[[Remind me why I'm here?->Heinrich Reminder]]
[[I've resolved the student issue->Heinrich Resolution]]
[[Goodbye->Garden]]-Heinrich reminds the player that they're here at the behest of the prince. The royalists have received reports from Moritz Wolff about anti-crown sentiments from the youth.
He ends by discrediting Wolff and framing him as a crazy old man shouting at the clouds.-
[[Why aren't you investigating this matter?->Heinrich Investigate]]
[[Thank you->Heinrich]] -Heinrich is excited at the prospect of a resolution only because he wants to leave neustadt and wrap all of this up. He asks what the player's plan is.-
[[The students will stay->Students Stay]]
(if: $convincedKarl is true or $convincedAlfred is true or $convincedHannah is true or $studentsFought is true or $studentsScared is true)[[[The students will leave->Students Leave]]]
[[On second thought, I better deliberate more->Heinrich Hesitate]]-Heinrich reassures the player. He blatantly displays his lack of concern with the whole affair.-
[[Return->Heinrich]] -Heinrich makes a joke about catching either the plague or going crazy from talking with the residents.-
[[Very well->Heinrich]] (set: $studentsLeave to true))-Heinrich is impressed that the player managed to convince the students to leave and jokes that Moritz really was right then.-
(if: $convincedKarl is true and $convincedAlfred is true and $convincedHannah is true)[(link:"Yes, I convinced all of them to leave freely")[(set: $studentsAllLeave to true)(set: $studentsAllConvinced to true)(go-to: "Ending")]]
[["Hold on, let me think more->Heinrich Hesitate]](set: $studentsStay to true)-Heinrich checks if the player convinced Moritz and Jakob to be content with letting the students stay.-
(if: $convincedJakob is true and $hasLearnedMoritzBeatsUrsula is true)[(link:"Yes, I convinced Jakob to support them staying. As for Moritz, I'd like to talk.")[(set: $studentsStayAllConvinced to true)(set: $moritzInvestigated to true)(go-to: "Students Stay Moritz")]]
(else-if: $convincedJakob is true and $hasLearnedMoritzBeatsUrsula is false)[(link:"I've convinced Jakob, but couldn't find a way get Moritz to agree.")[(go-to: "Students Stay No Moritz")]]
(else:)[(link:"I couldn't change or help anything. It will stay as it is.")[(set: $studentsStayStatusQuo to true)(go-to: "Ending")]]
[["Hold on, let me think more->Heinrich Hesitate]]-Moritz is surprised that the doctor would go so far. He agrees there an issue but wonders if it can be dealt with in an easier way. //He doesnt want to fight//. He is afraid of fighting.-
(if: $naturalLeader is true)[(''Natural Leader''):(link: " Trust me Moritz, together we can solve this issue ourselves!")[(set: $usedLeaderOnMoritz to true)(go-to: "Moritz Fight 2")]]
[[Yes, its the best option->Moritz Fight 2]]
[[No, let me think some more->Moritz 2]]{(set: _score to 0)
(set: _requiredScore to 2)
(set: $hasTriedToConvinceMoritzFight to true)}
(if: $agreedWithMoritz is true)[''Postive'': Said that the students were troublesome.(set: _score to _score + 1)]
(if: $hasBeatUpTheThugs is true)[''Postive'': Beat up the thugs in the yard.(set: _score to _score + 1)]
(if: $usedLeaderOnMoritz is true)[''Positive'': Rallied Moritz as a leader.(set: _score to _score + 1)]
(if: $agreedWithMoritz is false)[''Negative'': Said that the students were brave.(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Moritz agrees to help the player-(set: $hasConvincedMoritzFight to true)
-Moritz tells the player to go check if Jakob might be willing to help out as he thinks you'll need the extra muscle. He says that either way come back to him when the player is ready to fight.-
[[Return->Moritz 2]]]
(else:)[-Moritz expresses that he wants them gone, but he sheepishly says hes too old for it. He isn't able to say that he's scared.-
[[Very well->Moritz 2]]]
-Moritz describes the area. He mentions there are a group of thugs out back in the yard that should be dealt with.-
[[Return->Moritz 2]]Moritz(if: $hasConvincedJakobFight is true)[, Jakob,] and yourself climb the stairs of the building and enter the theater proper. Inside are the students.
Here a combat encounter would occur. (set: $hasBeatUpTheStudents to true)(set: $studentsLeave to true)
How well did you do?
(link: "Took a scratch")[(set: $endurance to $endurance - 1) (go-to: "Student Fight Resolution")] (-1 Endurance)
(link: "Tough fight")[(set: $endurance to $endurance - 3) (go-to: "Student Fight Resolution")] (-3 Endurance)
(link: "Yah... that was bad")[(set: $endurance to $endurance - 5) (go-to: "Student Fight Resolution")] (-5 Endurance)You successfully chased the students out.
[[Continue->Ending]] -Karl is surprised the doctor wants to fight.-
(if: $naturalLeader is true)[(''Natural Leader''):(link: " Trust me Karl, together we can solve this issue ourselves!")[(set: $usedLeaderOnKarl to true)(go-to: "Karl Fight 2")]]
[[Yes, its the best option->Karl Fight 2]]
[[No, let me think some more->Karl 2]]{(set: _score to 0)
(set: _requiredScore to 2)
(set: $hasTriedToConvinceKarlFight to true)}
(if: $agreedWithKarl is true)[''Postive'': Said that the students were noble.(set: _score to _score + 1)]
(if: $hasBeatUpTheThugs is true)[''Postive'': Beat up the thugs in the yard.(set: _score to _score + 1)]
(if: $usedLeaderOnKarl is true)[''Positive'': Rallied Karl as a leader.(set: _score to _score + 1)]
(if: $agreedWithKarl is false)[''Negative'': Said that the students were troublesome.(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Karl agrees to fight. He's scared but psyching himself up.(set: $hasConvincedKarlFight to true)
-Karl tells the player to go check if Alfred might be willing to help out as he thinks you'll need the extra muscle. He says that either way come back to him when the player is ready to fight.-
[[Return->Karl 2]]]
(else:)[-Karl doesn't agree, stating fighting his fellow citizens isn't the true path, they aren't the real enemy.-
[[Very well->Karl 2]]]
Karl(if: $hasConvincedAlfredFight is true)[, Alfred,] and yourself climb the stairs of the building and enter the theater proper. Inside are the students.
Here a combat encounter would occur. (set: $hasBeatUpMoritz to true) (set: $studentsStay to true)
How well did you do?
(link: "Took a scratch")[(set: $endurance to $endurance - 1) (go-to: "Moritz Fight Resolution")] (-1 Endurance)
(link: "Tough fight")[(set: $endurance to $endurance - 3) (go-to: "Moritz Fight Resolution")] (-3 Endurance)
(link: "Yah... that was bad")[(set: $endurance to $endurance - 5) (go-to: "Moritz Fight Resolution")] (-5 Endurance)You successfully beat Moritz and secured a place for the students.
[[Continue->Ending]] //''The End!''//
{
(if: $studentsStay is true)[The students stay in the theater.<br>]
(else-if: $studentsLeave is true)[The students leave the theater<br>]
(else:)[You broke my game... how?<br>]
}
{
(if: $hasBeatUpMoritz is true)[You got the students to stay by beating up Moritz.<br>]
(if: $hasBeatUpTheStudents is true)[You got the students to leave by beating them up.<br>]
(if: $studentsAllConvinced is true)[You got the students to leave by convincing all of them]
(if: $moritzInvestigated is true)[You got the students to stay by investigating Moritz and convincing Jakob]
}
-Alfred asks why.-(set: $hasTriedToConvinceAlfred to true)
(if: $SavedPassage's name is not "Convince Alfred to leave 2")
["(link: "Because its the right thing to do.")[(go-to: "Convince Alfred to leave 2")]"]
(else-if: $SavedPassage's name is "Convince Alfred to leave 2" and $hasUsedJournalOnAlfred is false and $hasUsedFearOnAlfred is false)["Because its the right thing to do."
-Alfred is unconvinced but remains open to further convincing if the doctor has anything else to add.-
[[Return->Alfred]]]
(if: $SavedPassage's name is not "Convince Alfred to leave 2")
[(if: $hasReadJournal is true)
[(''Journal''): "(link: "I know you are afraid Alfred. You are right to be afraid. It is dangerous.")[(set: $hasUsedJournalOnAlfred to true)(go-to: "Convince Alfred to leave 2")]"]]
(else-if: $SavedPassage's name is "Convince Alfred to leave 2" and $hasUsedJournalOnAlfred is true)["I know you are afraid Alfred. You are right to be afraid. It is dangerous."
-Alfred is shocked at how well the player knows him. He thanks them for helping and agrees to leave.-
[[Return->Alfred]]]
(if: $SavedPassage's name is not "Convince Alfred to leave 2")
[(if: $hasLearnedAlfredFear is true)
[(''Conversed with Alfred''): "(link: "You told me you are afraid Alfred. You are right to be afraid. It is dangerous.")[(set: $hasUsedFearOnAlfred to true)(go-to: "Convince Alfred to leave 2")]"]]
(else-if: $SavedPassage's name is "Convince Alfred to leave 2" and $hasUsedFearOnAlfred is true)["You told me you are afraid Alfred. You are right to be afraid. It is dangerous."
-Alfred thanks the player for helping him realize his own feelings and agrees to leave.-
[[Return->Alfred]]]
Here a healing mechanic would occur. (set: $hasHealedBruno to true)
//''You also notice how close Bruno and Jakob are.''//
How well did you do?
(link: "An easy procedure")[(set: $endurance to $endurance - 1) (go-to: "Reimann/Gotz Home")] (-1 Endurance)
(link: "A few mistakes")[(set: $endurance to $endurance - 3) (go-to: "Reimann/Gotz Home")] (-3 Endurance)
(link: "A long and difficult process")[(set: $endurance to $endurance - 5) (go-to: "Reimann/Gotz Home")] (-5 Endurance)-Jakob asks what he can do for the player.-
[[What do you think of the students?->Jakob Students]]
(if: $hasHealedBruno is true and $discussedSexualityJakob is false)[[[Jakob, what is your relationship with Bruno?->Jakob Sexuality]]]
(if: $hasTriedToConvinceJakob is false)[[[I think you should support the students->Convince Jakob]]]
(if: $hasConvincedMoritzFight is true and $hasTriedToConvinceJakobFight is false)[[[Moritz and I are planning to force the students out. Are you with us?->Jakob Fight]]]
[[Return->Reimann/Gotz Home]] -Jakob empathizes with the students' driving emotions but is afraid of what might happen if they go too far.-
(if: $hasDiscussedStudentsJakob is false)["(link: "I agree, they are dangerous to themselves and others.")[(set: $agreedWithJakobStudents to true)(set: $hasDiscussedStudentsJakob to true)(go-to: "Jakob Students")]."]
(if: $hasMetKarl is true and $agreedWithKarl is true)["I agree, they are dangerous to themselves and others."
-Jakob is glad you see it his way and opens up about how he wishes there was more room for nuance. He wonders if the player is actually nuanced or just wants them gone.-
''This will be remembered'']
(if: $hasDiscussedStudentsJakob is false)["(link: "I think they are fine and that you all worry too much.")[(set: $hasDiscussedStudentsJakob to true)(set: $agreedWithJakobStudents to false)(go-to: "Jakob Students")]."]
(if: $hasDiscussedStudentsJakob is true and $agreedWithKarl is false)["I think they are fine and that you all worry too much."
-Jakob says that he understands the player but is upset they can't see the bigger picture.-
''This will be remembered'']
(if: $hasDiscussedStudentsJakob is true)[[Return->Jakob]]-Jakob asks if the player really believes he should support them.-
[["Yes"->Convince Jakob 2]]
[["No, my mistake"->Jakob]]
-Jakob asks why.-(set: $hasTriedToConvinceJakob to true)
(if: $SavedPassage's name is not "Convince Jakob 2")
["(link: "Because its the right thing to do.")[(go-to: "Convince Jakob 2")]"]
(else-if: $SavedPassage's name is "Convince Jakob 2" and $hasUsedJournalOnAlfred is false and $hasUsedFearOnAlfred is false)["Because its the right thing to do."
-Jakob is hesitant and mentions how messy the situation is-
[[Continue->Convince Jakob 3]]]
(if: $SavedPassage's name is not "Convince Jakob 2")
[(if: $naturalLeader is true and $knowsJakobGay is true)
[(''Journal''): "(link: "Just as you hide yourself, you ask the students to suppress their freedoms. Their rights are your rights, a better hope for the future!")[(set: $comparedSexuality to true)(go-to: "Convince Alfred to leave 2")]"]]
(else-if: $naturalLeader is true and $knowsJakobGay is false)[(''Missing Information''): ???]
(else-if: $naturalLeader is false and $knowsJakobGay is true)[(''Natural Leader''): ???]
(else-if: $SavedPassage's name is "Convince Jakob 2" and $hasUsedJournalOnAlfred is true)["Just as you hide yourself, you ask the students to suppress their freedoms. Their rights are your rights, a better hope for the future!"
-Jakob is stunned by how well the player has synthesized his own experiences with the students'.-
[[Continue->Convince Jakob 3]]]
{(set: _score to 0)
(set: _requiredScore to 3)}
(if: $hasHealedBruno is true)[''Postive'': You healed Bruno. (set: _score to _score + 1)]
(if: $hasHealedZenobia is true)[''Postive'': You healed Zenobia.(set: _score to _score + 1)]
(if: $agreedWithJakobStudents is true)[''Postive'': You agreed that the students were dangerous.(set: _score to _score + 1)]
(if: $comparedSexuality is true)[''Positive + 3'': Compared hiding sexuality to living under monarchy.(set: _score to _score + 3)]
(if: $homophobic is true)[''Negative'': You judged Jakob for being gay.(set: _score to _score -1)]
(if: $agreedWithJakobStudents is false)[''Negative'': You dismissed his fears of the students getting into danger.(set: _score to _score + -)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Jakob agrees that the students have to do this. He promises to look out for them.-(set: $convincedJakob to true)]
(else:)[-Jakob says no, hammering home his point about the danger they face by explaining that his father died in the Prague uprising of 1848.-]
[[Continue->Jakob]]
-Jakob very sternly and curtly says they are friends and nothing more.-
[[You're sure? Nothing more?->Jakob Sexuality 2]]
[[Alright, forget I asked->Jakob]] -Jakob begins to get angry with the doctor-
-Bruno buts in and asks Jakob to trust the player as they healed him-
-Jakob explains that he and Bruno are gay and keeping it a secret from everyone. They fled to Dresden from their village in Bohemia near Prague so they wouldn't be identified.
-Jakob says that they are content keeping it a secret but inwardly he wishes of course to stop hiding.-
[[What? That's a sin!->Jakob Sexuality Dislike]]
[[Ah, I see. Your friend is right, you can trust me.->Jakob Sexuality Approve]](set: $homophobic to true)-Jakob speaks to Bruno along the lines of "This is why we keep it a secret"-
''This Will Be Remembered''
[[Return->Jakob]] (set: $knowsJakobGay to true)-Jakob responds with shock and a little bit of joy and relaxation.-
''This Will Be Remembered''
[[Return->Jakob]]-Jakob is shocked that the player wants to fight the students, and even more shocked that they're asking him to help.-(set: $hasTriedToConvinceJakobFight to true)
(if: $SavedPassage's name is not "Jakob Fight" and $naturalLeader is true)
[(''Natural Leader''): "(link: "We need you to get it done")[(set: $hasUsedNaturalLeaderJakob to true)(go-to: "Jakob Fight")]"]
(else-if: $naturalLeader is false)[(''Natural Leader''): ???]
(else-if: $SavedPassage's name is "Jakob Fight" and $hasUsedNaturalLeaderJakob is true)["We need you to get it done"
-Jakob is hesitant and mentions how messy the situation is-
[[Continue->Jakob Fight 2]]]
(if: $SavedPassage's name is not "Jakob Fight")
["(link: "Because its the right thing to do.")[(go-to: "Jakob Fight")]"]
(else-if: $SavedPassage's name is "Jakob Fight" and $hasUsedNaturalLeaderJakob is false)["Because its the right thing to do."
-Jakob is hesitant and mentions how messy the situation is-
[[Continue->Jakob Fight 2]]]
{(set: _score to 0)
(set: _requiredScore to 2)}
(if: $hasHealedBruno is true)[''Postive'': You healed Bruno. (set: _score to _score + 1)]
(if: $hasUsedNaturalLeaderJakob is true)[''Postive'': You persuaded Jakob of the importance of fighting. (set: _score to _score + 1)]
(if: $homophobic is true)[''Negative'': You judged Jakob for being gay.(set: _score to _score -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Jakob can barely believe it but he agrees too fight. He rationalizes it with himself as the lesser of two evils. "at least we won't be killing them with a bayonet charge" vibe. He tells the player to go tell Moritz that he's ready.-(set: $hasConvincedJakobFight to true)]
(else:)[-Jakob says no, explaining that he'd only be trying to fix the violence with more violence.-]
[[Continue->Jakob]]
-Alfred is completely caught off guard by the idea of fighting anyone.-(set: $hasTriedToConvinceAlfredFight to true)
(if: $SavedPassage's name is not "Alfred Fight" and $naturalLeader is true)
[(''Natural Leader''): "(link: "We need you to get it done")[(set: $hasUsedNaturalLeaderAlfred to true)(go-to: "Alfred Fight")]"]
(else-if: $SavedPassage's name is not "Alfred Fight" and $naturalLeader is false)[(''Natural Leader''): ???]
(else-if: $SavedPassage's name is "Alfred Fight" and $hasUsedNaturalLeaderAlfred is true)["We need you to get it done"
-Karl is shocked anyone would pick him for a fight.-
[[Continue->Alfred Fight 2]]]
(if: $SavedPassage's name is not "Alfred Fight")
["(link: "Because its the right thing to do.")[(go-to: "Alfred Fight")]"]
(else-if: $SavedPassage's name is "Alfred Fight" and $hasUsedNaturalLeaderAlfred is false)["Because it's the right thing to do."
-Alfred is hesitant and mentions how messy the situation is-
[[Continue->Alfred Fight 2]]]
{(set: _score to 0)
(set: _requiredScore to 2)}
(if: $supportedAlfredsLove is true)[''Postive'': You supported his affection for Hannah. (set: _score to _score + 1)]
(if: $hasUsedNaturalLeaderAlfred is true)[''Postive'': You persuaded Alfred of the importance of fighting. (set: _score to _score + 1)]
(if: $supportedAlfredsLove is false)[''Negative'': Opposed Alfred's love for Hannah.(set: _score to _score + -1)]
You currently have: _score/_requiredScore relationship score.
(if: _score >= _requiredScore)[-Alfred agrees, defering to the doctor's plan. He tells the player to go tell Karl he's ready.-(set: $hasConvincedAlfredFight to true)]
(else:)[-Alfred disagrees, saying he trusts the doctor but he can't get himself to do it.-]
[[Continue->Alfred]]
(Fredrike Sister):
Why just last week... well can you keep a secret, Doctor?//"
[["Of course. Doctor-patient confidentiality is a must"->Frederike Rumor]
[["Best not. I'm not one to pay heed to rumors"->Frederike No Rumor]-Heinrich shows some small interest in Moritz. Makes a joke about him causing more trouble than the students.-
[[Moritz severely beats Ursula. It is my professional opinion that he should be investigated->Students Stay Moritz 2]]
-Heinrich is tongue tied and "straightens up" so to speak, suddenly trying to take the situation more seriously. He asks if it's really so serious but trusts the player.-
[[Continue->Ending]] -Heinrich asks if the player minds not convincing Moritz.-
[[Hold on, let me think some more->Heinrich Hesitate]]
(link: "Yes, there's nothing to be done")[
(set: $studentsStayMoritzNotConvinced to true)(go-to: "Ending")