### Settings

Apps
Asset Viewer
Game
Screen Settings
Window:
Resolution: Aspect Ratio:
Bump-map:
UI Settings
Export/Import
Export Data
Import Data
Player
Race:
Face:
Environment
Weather:
Fog: DrawDistance: LensFlare: Time:
Lock:
Day:
Moon Phase:
Items
Search:
Zones
Custom Entrance:
Default Entrance:
Search:
Volume
Music: Ambient: System: Effect:
Camera
Invert X: Invert Y: Collision: Screen Shake: Mouse Sensitivity: Arrow Sensitivity:
Keyboard
Gamepad
Enabled:
Active:
Flip Bindings:
Hotbar entries (from left to right):

- The d-pad
- Select & Start
- X, O, etc

Zoom-in/zoom-out: L3/R3
Latency
GPU:
Filter:
Source
Download Source (2026-01-06)

###### Attribution

LandSandBoat: data from the SQL files

- Spell Animation IDs
- Ability Animation IDs
- Mob Skill Animation IDs
- Item Animation & Model IDs
- NPC Info (position, model, etc)
- Zone Music settings

POL Utils: data-format details

- Inventory item data format
- Audio header format

### Debug

Player Look
Face:
Head:
Body:
Hands:
Legs:
Feet:
Main:
Sub:
Range:
Costume:
Animation
Draw Skeletons
Draw Skeleton B-Box:
Draw Standard Joint:
AppearanceState:
Skeleton Anim:
Routine:
Emote:
SitChair:
0:
1:
2:
3:
4:
5:
6:
7:
Move Locked:
Anim Locked:
Zone Objects
Only Element
Qsp depth:
Culling Table:
All Collision Local Collision
Interactions
PauseShip
Position
Position:
Go to:
CurrentZone:
NPC
Sounds
UI Elements
Disable All UI:

Enable:
Group:
Index:
X: Y:
RGBA:

Enable:
Menu:
Chat Input:
Texture
Register:
Enable:
Texture:
Particle Gens
Disable Alpha
Tool enabled:
Zone Routines
Battle Loc. Helper
Click Pos:

Spawn:
Entrance:
Exit:
Treasure:
Draw Box:

Pause
Magic:
Ability:
Item:
Furnish:
MobSkill:
Npc:
Path:
Style: Ui Scale:

### init placeholder

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