<div class="main">
<nav>
<<link "Resume Game">><<run Save.autosave.load()>><</link>>
<<link "Load Game">><<run UI.saves();>><</link>>
</nav>
<div class="story-banner">
<div class="content">
<!-- STORY TITLE -->
<h1 class="story-title">Ardeal</h1>
<!-- ICON -->
<i class="fa-brands fa-wolf-pack-battalion"></i>
<!-- STORY SUBTITLE -->
<h2 class="story-subtitle">A Romanian Werewolf IF</h2>
<span>🌙</span>
<!-- STORY AUTHOR -->
<h3 class="story-author">By <a href="#"></a>Bellamy</h3>
</div>
</div>
<nav>
<<link[[New Game|Chapter 1]]>><</link>>
<<link "Settings">><<run UI.settings();>><</link>>
</nav>
</div><header>
<div class="decoration-i">☽</div>
<div class="decoration-ii">☽</div>
<div class="decoration-iii">☾</div>
<div class="decoration-v">☾</div>
<div id="header-top">
<!-- SOCIAL MEDIA ICONS (POPULATED IN THE social media PASSAGE) -->
<nav class="social-media" data-passage="social media">
</nav>
<div class="middle">
<!-- STORY TITLE ETC. WHEN MENU IS CLOSED -->
<div class="title" data-passage="story title">
</div>
<!-- OPEN MENU ICON -->
<span id="menu-toggle">
<i class="fas fa-chevron-down"></i>
</span>
</div>
<!-- SETTINGS, RESTART, SAVE & FULLSCREEN BUTTONS -->
<nav class="tools">
<span id="header-settings-button"><i class="fas fa-cog"></i></span>
<span id="header-restart-button"><i class="fas fa-undo"></i></span>
<span id="header-saves-button"><i class="fas fa-save"></i></span>
<span id="header-fullscreen-button"><i class="fas fa-expand-arrows-alt"></i></span>
</nav>
</div>
<div id="header-body">
<div class="content">
<!-- SETTINGS, RESTART, SAVE & FULLSCREEN BUTTONS -->
<nav class="tools">
<span id="menu-settings-button"><i class="fas fa-cog"></i></span>
<span id="menu-restart-button"><i class="fas fa-undo"></i></span>
<span id="menu-saves-button"><i class="fas fa-save"></i></span>
<span id="menu-fullscreen-button"><i class="fas fa-expand-arrows-alt"></i></span>
</nav>
<!-- STORY LOGO (POPULATED IN THE story logo PASSAGE) -->
<div class="logo-image" data-passage="story logo">
</div>
<!-- STORY LINKS (POPULATED IN THE story links PASSAGE) -->
<ul id="story-menu" data-passage="story links">
</ul>
<!-- SOCIAL MEDIA ICONS (POPULATED IN THE social media PASSAGE) -->
<div class="social-media" data-passage="social media">
</div>
</div>
</div> <!-- header body end tag -->
</header>
<div id="main">
<div class="decoration-separator">
<span>🌕</span>
<span>🌕</span>
<span>🌕</span>
<span>🌕</span>
</div>
<div id="passages">
</div>
<div class="decoration-separator">
<span>🌑</span>
<span>🌑</span>
<span>🌑</span>
<span>🌑</span>
</div>
</div> <!-- #main -->
<footer>
<!-- BACKWARDS AND FORWARDS BUTTONS, YOU CAN REMOVE THIS IF YOU DON'T WANT THEM IN YOUR STORY -->
<span id="backwards-button"><i class="fas fa-chevron-left"></i></span>
<span>🌙</span>
<span id="forwards-button"><i class="fas fa-chevron-right"></i></span>
</footer>// FOR SETTING STATS THAT NEED TO BE IN PLAY AT THE START OF THE STORY
<<cacheaudio "dark"
"https://raw.githubusercontent.com/bellamysueviif/Music1/main/dark_alley.mp3">>
<<cacheaudio "perma"
"https://raw.githubusercontent.com/bellamysueviif/Music1/main/permafrost.mp3">>
<<cacheaudio "summon"
"https://raw.githubusercontent.com/bellamysueviif/Music1/main/the-summoning.mp3">>
<<cacheaudio "horror"
"https://raw.githubusercontent.com/bellamysueviif/Music1/main/unseen-horrors.mp3">>
<<cacheaudio "dark_alley" "music/dark_alley.mp3">>
<<cacheaudio "echoes" "music/echoes.mp3">>
<<cacheaudio "incantation" "music/incantation.mp3">>
<<cacheaudio "magical" "music/magical.mp3">>
<<cacheaudio "moonlight" "music/moonlight.mp3">>
<<cacheaudio "mozart-piano" "music/mozart-piano.mp3">>
<<cacheaudio "permafrost" "music/permafrost.mp3">>
<<cacheaudio "the-summoning" "music/the-summoning.mp3">>
<<cacheaudio "unseen-horrors" "music/unseen-horrors.mp3">>
<<waitforaudio>>
<!-- MC customization -->
<<set $name to "">>
<<set $sexuality to "">>
<<set $testosterone to false>>
<<set $estradiol to false>>
<<set $nohormones to false>>
<<set $gender to "">>
<<set $mc_he to "">>
<<set $mc_him to "">>
<<set $mc_his to "">>
<<set $mc_hers to "">>
<<set $mc_plural to false>>
<<set $nickname to "???">>
<<set $nickname to {}>>
<<set $hairlength to "???">>
<<set $haircolour to"???">>
<<set $hairtexture to "???">>
<<set $eyecolour to "???">>
<<set $skincolour to "???">>
<<set $piercings = false>>
<<set $tattoos = false>>
<<set $freckles = false>>
<<set $beard = false>>
<<set $stubble = false>>
<<set $job to "">>
<!-- MC Wolf form customization -->
<<set $wolfform to false>>
<<set $wolfheight to "">>
<<set $furcolour to "">>
<<set $wolfeye to "">>
<!-- General stats -->
<<set $memory to 0>>
<<set $recoveredmemory to 0>>
<<set $mentalhealth to 90>>
<<set $coy to 50>>
<<set $feral to 50>>
<<set $blunt to 50>>
<<set $dreamy to 50>>
<<set $fight to 0>>
<<set $flight to 0>>
<<set $freeze to 0>>
<<set $flop to 0>>
<<set $fawn to 0>>
<<set $revealtrauma to false>>
<<set $fightlock to false>>
<<set $flightlock to false>>
<<set $freezelock to false>>
<<set $fawnlock to false>>
<<set $floplock to false>>
<!-- Memories remembered -->
<<set $memory1 to false>>
<<set $memory2 to false>>
<<set $memory3 to false>>
<<set $memory4 to false>>
<<set $memory5 to false>>
<<set $memory6 to false>>
<<set $memory7 to false>>
<<set $memory8 to false>>
<<set $memory9 to false>>
<<set $memory0 to false>>
<!-- RO stats -->
<<set $sergfrpoints to 0>>
<<set $sergrompoints to 0>>
<<set $serghaterompoints to 0>>
<<set $mioarafrpoints to 0>>
<<set $mioararompoints to 0>>
<<set $brandyfrpoints to 0>>
<<set $brandyrompoints to 0>>
<<set $brandyjealouspoints to 0>>
<<set $viofrpoints to 0>>
<<set $viorompoints to 0>>
<<set $calfrpoints to 0>>
<<set $calrompoints to 0>>
<!-- Chapter 1 options and choices -->
<<set $bathroomcustom to false>>
<<set $seedots to false>>
<<set $carnamed to false>>
<<set $carname to "">>
<<set $seat to "">>
<<set $sergmet to false>>
<<set $connymet to false>>
<<set $sorinmet to false>>
<<set $mioaramet to false>>
<<set $brandymet to false>>
<<set $viomet to false>>
<<set $calinmet to false>>
<<set $alexmet to false>>
<<set $mirelmet to false>>
<<set $sergcabinmate to false>>
<<set $brandycabinmate to false>>
<<set $mioaracabinmate to false>>
<<set $viocabinmate to false>>
<<set $calcabinmate to false>>
<!-- Chapter 2 options and choices -->
<<set $jobchosen to false>><<notify>>Autosave complete!<</notify>><<set $eerie1 = "Sanity">>
<<set $sanity = 100>>
<<set $SanitystatChanges = 0>>
<<widget "SanitystatChange">>
<<if ndef $SanitystatChanges>>
<<set $SanitystatChanges to {}>>
<</if>>
<<if not $SanitystatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $SanitystatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $skeptic = 50>>
<<set $SkepticstatChanges = 0>>
<<widget "SkepticstatChange">>
<<if ndef $SkepticstatChanges>>
<<set $SkepticstatChanges to {}>>
<</if>>
<<if not $SkepticstatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $SkepticstatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $folklore = 0>>
<<set $FolklorestatChanges = 0>>
<<widget "FolklorestatChange">>
<<if ndef $FolklorestatChanges>>
<<set $FolklorestatChanges to {}>>
<</if>>
<<if not $FolklorestatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $FolklorestatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $coy = 50>>
<<set $CoystatChanges = 0>>
<<widget "CoystatChange">>
<<if ndef $CoystatChanges>>
<<set $CoystatChanges to {}>>
<</if>>
<<if not $CoystatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $CoystatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $fight = 0>>
<<set $FightstatChanges = 0>>
<<widget "FightstatChange">>
<<if ndef $FightstatChanges>>
<<set $FightstatChanges to {}>>
<</if>>
<<if not $FightstatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $FightstatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $flight = 0>>
<<set $FlightstatChanges = 0>>
<<widget "FlightstatChange">>
<<if ndef $FlightstatChanges>>
<<set $FlightstatChanges to {}>>
<</if>>
<<if not $FlightstatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $FlightstatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $freeze = 0>>
<<set $FreezestatChanges = 0>>
<<widget "FreezestatChange">>
<<if ndef $FreezestatChanges>>
<<set $FreezestatChanges to {}>>
<</if>>
<<if not $FreezestatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $FreezestatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $fawn = 0>>
<<set $FawnstatChanges = 0>>
<<widget "FawnstatChange">>
<<if ndef $FawnstatChanges>>
<<set $FawnstatChanges to {}>>
<</if>>
<<if not $FawnstatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $FawnstatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $flop = 0>>
<<set $FlopstatChanges = 0>>
<<widget "FlopstatChange">>
<<if ndef $FlopstatChanges>>
<<set $FlopstatChanges to {}>>
<</if>>
<<if not $FlopstatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $FlopstatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>>
<<set $magic = 0>>
<<set $MagicstatChanges = 0>>
<<widget "MagicstatChange">>
<<if ndef $MagicstatChanges>>
<<set $MagicstatChanges to {}>>
<</if>>
<<if not $MagicstatChanges.hasOwnProperty(_args[0])>>
<<set _tempStatValue to 0>>
_args[1]
<<set $MagicstatChanges[_args[0]] to _tempStatValue>>
<</if>>
<</widget>><!-- POPULATES STORY LINKS IN THE HEADER MENU -->
<li> <<link[[Who are you?|stat page 1]]>><</link>> </li>
<li> [[Relationships|stat page 2]] </li>
<li> [[What do you remember?|stat page 3]] </li>
<li> [[Credits]] </li>
<li> [[Content Warnings|CW]] </li><div class="box header">
<h1>$name</h1>
<span class="star">🌙</span>
<ul class="facts">
<li>$gender</li>
<li>Early 30s</li>
<li>Werewolf</li>
<li><<if $carnamed is true>>... and the car's name is $carname.<</if>></li>
<li><<if $jobchosen is true>>You chose to work as a $job for the pack.<</if>></li>
<li><<if $revealtrauma is true and $fightlock is true>>In situations that stress you out, you mostly fight your way through.<<elseif $revealtrauma is true and $flightlock is true>>In situations that stress you out, you mostly try to get away from the stressor.<<elseif $revealtrauma is true and $freezelock is true>>In situations that stress you out, you mostly freeze and try to become invisible.<<elseif $revealtrauma is true and $fawnlock is true>>In situations that stress you out, you mostly try to appease and make the situation better.<<elseif $revealtrauma is true and $floplock is true>>In situations that stress you out, you mostly panic to the point of fainting.<</if>></li>
</ul>
</div>
<div class="box">
<h3>Appearance</h3>
<i><<if $bathroomcustom is true>>You are $height; you have $hairlength, $haircolour, $hairtexture hair, $eyecolour eyes and $skincolour skin.<</if>></i>
<i><<if $piercings is true>> You have piercings.<</if>></i>
<i><<if $tattoos is true>> You have tattoos.<</if>></i>
<i><<if $freckles is true>> You have freckles.<</if>></i>
<i><<if $beard is true>> You have a beard.<</if>></i>
<i><<if $stubble is true>> You have a stubble.<</if>></i>
</div>
<div class="box">
<h3>Appearance in other forms</h3>
<i><<if $wolfform is true>>You are $wolfheight; you have $furcolour fur and $wolfeye eyes.<</if>></i>
</div>
<!-- BOX WITH GROUP OF STATS -->
<div class="box">
<!-- STAT GROUP TITLE -->
<h3>Personality and memory</h3>
<div class="stat-group">
<div class="stat">
<div class="stat-labels">
<span>Blunt</span>
<span>🌙</span>
<span>Cautious</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" @style="'width:' + $blunt + '%;'"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Dreamy</span>
<span>🌙</span>
<span>Observant</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" @style="'width:' + $dreamy + '%;'"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Feral</span>
<span>🌙</span>
<span>Calm</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" @style="'width:' + $feral + '%;'"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Pert</span>
<span>🌙</span>
<span>Coy</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" @style="'width:' + $coy + '%;'"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Mental Health</span>
<span>🌙</span>
<span>$mentalhealth %</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" @style="'width:' + $mentalhealth + '%;'"></div>
</div>
</div>
<div class="stat">
<div class="stat-labels">
<span>Memories recovered</span>
<span>🌙</span>
<span>$memory</span>
</div>
<div class="stat-bar-container">
<div class="stat-bar" @style="'width:' + $recoveredmemory + '%;'"></div>
</div>
</div>
</div>
</div>
<!-- IMPORTANT! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;">
<<link "« Return to game" $return>><</link>>
</span><div class="box header">
<h1>Relationships</h1>
<span class="star">🌙</span>
<ul class="facts">
<h3>You have met the following side characters:</h3>
<li><<if $sorinmet is true>>Sorin<</if>></li>
<li><<if $connymet is true>>Constanța<</if>></li>
<li><<if $alexmet is true>>Alex<</if>></li>
<li><<if $mirelmet is true>>Mirel<</if>></li>
</ul>
</div>
<div class="box">
<h3>You have met the following ROs:</h3>
<li><<if $sergmet is true>><<linkprepend"Serghei"t8n>>[img[pictures/Serghei-color.png]]<</linkprepend>><</if>></li>
<li><<if $mioaramet is true>><<linkprepend"Lăcrămioara"t8n>>[img[pictures/Mioara-color.png]]<</linkprepend>><</if>></li>
<li><<if $brandymet is true>><<linkprepend"Brândușa"t8n>>[img[pictures/Brandy-color.png]]<</linkprepend>><</if>></li>
<li><<if $viomet is true>><<linkprepend"Viorel"t8n>>[img[pictures/Vio-color.png]]<</linkprepend>><</if>></li>
<li><<if $calinmet is true>><<linkprepend"Călin"t8n>>[img[pictures/Calin-color.png]]
<</linkprepend>><</if>></li>
<ul class="facts">
<h3>Your current cabin mate is:</h3>
<li></li>
<li></li>
<<if $calcabinmate is true>>Călin<</if>><<if $viocabinmate is true>>Viorel<</if>><<if $brandycabinmate is true>>Brândușa<</if>><<if $sergcabinmate is true>>Serghei<</if>><<if $mioaracabinmate is true>>Lăcrămioara<</if>>
<li></li>
<li></li>
</ul>
<!-- STAT GROUP TITLE -->
<h3>Romances</h3>
<div class="stat">
<div class="stat-labels">
<span>Serghei</span>
<span>🌙</span>
<span><<if $sergrompoints eq 0 and $serghaterompoints eq 0 and $sergfrpoints eq 0>>You just arrived; hopefully you'll have some time to get to know the pack better in the future—including Serghei.<</if>><<if $sergrompoints eq 0 and $serghaterompoints eq 0 and $sergfrpoints gte 1 and $sergfrpoints lte 5>>You consider Serghei a friend... and you hope he considers you one, too.<</if>><<if $sergrompoints gte 1 and $sergrompoints lte 5>>You haven't been around for long, but you find Serghei quite interesting...<</if>><<if $serghaterompoints gte 1 and $serghaterompoints lte 5>>You haven't been around for long, but this damn attractive asshole is already going on your nerves in the best of ways.<</if>></span>
</div>
</div>
----
<div class="stat">
<div class="stat-labels">
<span>Lăcrămioara</span>
<span>🌙</span>
<span><<if $mioarafrpoints eq 0 and $mioararompoints eq 0>>You just arrived, but hopefully you'll make some friends soon... Lăcrămioara seems interested, at least.<</if>><<if $mioararompoints eq 0 and $mioarafrpoints gte 1 and $mioarafrpoints lte 5>>Mioara seems to like you already.<</if>><<if $mioararompoints gte 1 and $mioararompoints lte 5>>Lăcrămioara seems to be interested in you... in a more than friendly way.<</if>></span>
</div>
</div>
----
<div class="stat">
<div class="stat-labels">
<span>Brândușa</span>
<span>🌙</span>
<span><<if $brandyfrpoints eq 0 and $brandyrompoints eq 0>>Not much time has gone by—but Brândușa seems to be a sweet person who makes friends easily enough. Maybe you could befriend her.<</if>><<if $brandyrompoints eq 0 and $brandyfrpoints gte 1 and $brandyfrpoints lte 5>>Brândy seems to consider you a friend already—she hopes you do, too.<<if $brandyjealouspoints gte 1>> And she hopes you stay the fuck away from Serghei.<</if>><</if>><<if $brandyrompoints gte 1 and $brandyrompoints lte 5>>Brândy seems to //''really''// like you.<</if>></span>
</div>
</div>
----
<div class="stat">
<div class="stat-labels">
<span>Viorel</span>
<span>🌙</span>
<span><<if $viofrpoints eq 0 and $viorompoints eq 0>>Viorel seems relatively quiet and withdrawn... maybe you could get him to open up to you more?<</if>>
<<if $viorompoints eq 0 and $viofrpoints gte 1 and $viofrpoints lte 5>>It looks like you managed to befriend Viorel. He seems to like you.<</if>><<if $viorompoints gte 1 and $viorompoints lte 5>>It looks like Viorel wants to be more than friends...<</if>></span>
</div>
</div>
----
<div class="stat">
<div class="stat-labels">
<span>Călin</span>
<span>🌙</span>
<span><<if $calfrpoints eq 0 and $calrompoints eq 0>>You don't know each other well enough yet to interpret the mischievous sparkle in his eyes correctly...<</if>><<if $calrompoints eq 0 and $calfrpoints gte 1 and $calfrpoints lte 5>>You have the feeling Călin is someone you could go through thick and thin with if you got close enough friends.<</if>><<if $calrompoints gte 1 and $calrompoints lte 5>>You think you figured out what's behind the mischievous sparkle in his eyes... but can you be certain? <</if>></span>
</div>
</div>
<!-- IMPORTAN! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;">
<<link "« Return to game" $return>><</link>>
</span><div class="box header">
<h1>Memories</h1>
<span class="star">🌙</span>
<ul class="facts">
<li><<if $memory1 is false>>You have not found the first memory.<<elseif $memory1 is true>>''//It's cold and dark. You're in a tight space. Hiding? Screams—unknown voices, as well as some that you know. Your uncle, your aunt. A faint smell of blood. Then, silence—but only for a moment. Your… father's voice? It sounds pleading. Where's your mother?//''<</if>></li>
<li></li>
</ul>
</div>
<!-- IMPORTAN! INCLUDE THE CODE BELOW ON ALL STAT PAGES TO MAKE SURE THE LINK RETURNS THE USER TO THE LAST PASSAGE. IF YOU USE A NORMAL RETURN LINK IT WILL SIMPLY LOOP -->
<span style="display: block; text-align: center;">
<<link "« Return to game" $return>><</link>>
</span><span style="display: block; text-align: center;"><<type 70ms start 4s keep>><h1>☽☾ Credits ☽☾</h1><</type>></span>
<span style="display: block; text-align: center;">
<<linkappend"<h2>Templates and Resources</h2>" t8n>>
>The 100% Good Twine SugarCube Guide <i><a href="https://manonamora.itch.io/twine-sugarcube-guide" target="_blank">by manonamora</a></i>
>Twine Template II <i><a href="https://vahnya.itch.io/twine-template-ii" target="_blank">by Vahnya</a></i>
>Guides and resources from Idrelle <i><a href="https://idrellegames.tumblr.com/post/664858800855089152/coding-in-twine-other-resources" target="_blank">(Idrellegames on tumblr)</a></i>
<</linkappend>>
</span>
<span style="display: block; text-align: center;">
<<linkappend"<h2>Character Art</h2>" t8n>>
All character art is provided by my lovely friend Murphy <i><a href="https://www.tumblr.com/goblinplant" target="_blank">(GoblinPlant on tumblr)</a></i>.
<</linkappend>>
</span>
<span style="display: block; text-align: center;">
<<linkappend"<h2>Beta Readers and other Help</h2>" t8n>>
A big thank you goes out to all the friends who read over my work and give me feedback! You know who you are, and I am incredibly grateful to you.
I especially want to mention my dear friend Murphy <i><a href="https://www.tumblr.com/goblinplant" target="_blank">(GoblinPlant on tumblr)</a></i>. Writing our own little stories with these characters and others has helped me immensely with their development and the development of their world.🩶
<</linkappend>>
</span>
<span style="display: block; text-align: center;"><h2>Music</h2>
<<linkappend"<h3>Chapter 1 ☽☾ What happened?</h3>" t8n>>
>None yet—although I feel tempted to add some.
<</linkappend>>
</span>
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</span><span style="display: block; text-align: center;"><<type 70ms start 4s keep>><h1>⌈Content Warnings⌋</h1><</type>></span>
<span style="display: block; text-align: center;">☽☾</span>
<h2>This story is intended for mature audiences (18+). Possibly triggering topics present in the story include:</h2>
<span style="display: block; text-align: center;">☽☾</span>
<span class="emphasis">☽☾ Death</span>
>>☽☾ Animal death
>>☽☾ Supernatural death
>>☽☾ Character death
<span class="emphasis">☽☾ Blood and Gore</span>
>>☽☾ Animal and Supernatural
<span class="emphasis">☽☾ Declining mental health</span>
>>☽☾ Panic attacks
>>☽☾ Anxiety
>>☽☾ Trauma responses
<span class="emphasis">☽☾ Romance</span>
>>☽☾ Sexual content (optional)
<span class="emphasis">☽☾ Mature language</span>
<span style="display: block; text-align: center;">☽☾</span>
<span style="display: block; text-align: center;"><h2>__Music__</h2></span>No music available (yet)!🩶
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<h1>Ardeal</h1>
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<h2>A Romanian Werewolf IF</h2><!-- STORY BANNER/LOGO POPULATED HERE -->
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<h1 class="story-title">Ardeal</h1>
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<i class="fa-brands fa-wolf-pack-battalion"></i>
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<h2 class="story-subtitle">A Romanian Werewolf IF</h2>
<span>🌙</span>
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<h3 class="story-author">By <a href="#"></a>Bellamy</h3>
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<a href="https://www.patreon.com/c/u75178125" target="_blank"><i class="fab fa-patreon"></i></a>
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<a href="https://www.twitch.tv/bellamy_crowley" target="_blank"><i class="fa fa-twitch"></i></a><a href="https://www.chosic.com/download-audio/45497" target="_blank"><i class="fa-solid fa-circle-play"></i></a>
<a href="https://www.chosic.com/download-audio/27249" target="_blank"><i class="fa-solid fa-circle-play"></i></a>
<a href="https://freemusicarchive.org/music/Loyalty_Freak_Music/WITCHY_BATTY_SPOOKY_HALLOWEEN_IN_SEPTEMBER_/A_really_dark_alley" target="_blank"><i class="fa-solid fa-circle-play"></i></a>! What happened?
!! You don't remember.
What happened to you?
And more importantly, what happened to your pack?
You know that your name is <<textbox "$name" "First name">>.
You know that you're a werewolf, and you're not particularly fond of humans.
You know some of the things that happened more than a few days ago, yet… If you try to remember more, your mind fails you. Your past mostly feels like white noise. Trying to remember anything hurts.
And of the present you only know that you have to get to the Retezat National Park, where another pack resides.
The dull pain in your head that has plagued you so far becomes worse, grows into a stabbing kind of pain on the sides of your head.
You try your best to breathe through it all, but it's tough. Grimacing, you touch your temples.
The small woman on the seat next to you eyes you with worry. Then she reaches into her massive bag.
"Here, sweetheart. I know you might be a little too old for me to give candy to, but sometimes we need a distraction from the pain, and I don't have any pain killers with me." A handful of herbal bonbons lands in your lap. "They are without sugar," she notes and smiles at you.
//It's weird, but something compels you to trust her. Like you've known her before and simply forgot.//
<<cycle "$bluntcautious1" autoselect>><<option "With a thankful nod in her direction you unwrap one of the bonbons and put it into your mouth without much hesitation."blunt>><<option "With a thankful nod in her direction you unwrap one of the bonbons and put it into your mouth... although you normally wouldn't."cautious>><</cycle>>
Your focus shifts to the taste, and your headache in fact is slowly reduced back to the dull ache it had been a couple of minutes ago. It most likely has nothing to do with the bonbon, yet you smile at the old lady, "thank you."
She waves you off, "of course, dear. You remind me of my grandchild—they should be around your age, actually." Her accent is quite strong and sounds… //off,// although her Romanian is really good. She's definitely not from Eastern Europe, maybe more… Central Europe? Possibly Scandinavia?
You shake off the thought. What would it matter anyway? She's just an old lady on a bus.
Traveling by bus is not your first choice by far, but the distance you had to traverse had been quite a lot, and you're thankful to still have some money left.
Money from… your parents. You wonder what happened to them, but when you can feel another headache beginning to pulse behind your eyes, your thoughts quickly drift away.
----
<<link[[The last few days have been eventful to say the least.|Hotel]]>><</link>><<if $bluntcautious1 is "blunt">><<set $blunt to $blunt.fm(10)>><<elseif $bluntcautious1 is "cautious">><<set $blunt to $blunt.fm(-10)>><</if>>First, you woke up two days ago not knowing what happened the last entire week—and barely knowing anything before that. The only thing you knew was that you were suddenly all alone, the emergency rucksack you still have with you giving you a sense of urgency, and the emergency plan in your head.
Not knowing what happened and only knowing where to go, you began to make your way Northeast, towards the Transylvanian mountains and the national park called Retezat.
You are used to being on the road; your family—your pack has been a bunch of nomads for as long as you can think back. Admittedly, that is currently quite hard.
But you were never alone in all these years, this much you know for certain.
Finally, you arrive in Brazi, which is the closest you can get to the national park with a bus. As you step out into the fresh air, you feel how heavy your bones actually are; maybe you should just look for a hotel to stay at for the night. You should have enough money for a little luxury.
The first hotel you come across looks a little too expensive for your wallet, so you walk along the road looking for another place to stay. The backpack strapped to your shoulders seems to get heavier with every step, and you struggle to hold back a yawn. The sun is slowly sinking behind the faraway mountains when you finally find another hotel—much cheaper than the first one by the looks of it. You enter and the receptionist confirms they have free rooms available. In exchange for some of your money, she hands you a key.
Quickly, you thank her and go upstairs to your room.
It's rather dingy, but it's all you can afford right now, and at least you can sort yourself out a little bit.
Setting your backpack down on the floor, you search through it to find your toiletry bag, where you have everything stored you'll need in the bathroom.
----
<<link[[Time to get ready for bed.|BathroomCustomization]]>><</link>>As you enter the tiny bathroom, a foul odor of piss wafts over from the toilet, and your naturally enhanced nose really doesn't do you any favor here. Trying your best to ignore the smell, you stand in front of the partly broken mirror. <<cycle "$height" autoselect>><<option "It's hung way too low as you are very tall."vtall>><<option "It's hung a little too low as you are tall."tall>><<option "It's hung just right as you are of average height."average>><<option "It's hung a little too high as you are short."short>><<option "It's hung way too high for you as you are very short."vshort>><</cycle>>
You try to comb through your <<cycle "$haircolour" autoselect>><<option "black"black>><<option "dark brown"dbrown>><<option "light brown"lbrown>><<option "auburn"auburn>><<option "ginger"ginger>><<option "dark blond"dblond>><<option "light blond"lblond>><</cycle>> <<cycle "$hairlength" autoselect>><<option "short"short>><<option "medium"medium>><<option "long"long>><</cycle>> <<cycle "$hairtexture" autoselect>><<option "straight"straight>><<option "wavy"wavy>><<option "curly"curly>><<option "coily"coily>><</cycle>> hair with your bare fingers—more or less successfully.
Your headache gets a little worse again as your reflection stares back at you with <<cycle "$eyecolour" autoselect>><<option "black"black>><<option "brown"brown>><<option "amber"amber>><<option "hazel"hazel>><<option "green"green>><<option "blue"blue>><<option "grey"grey>><</cycle>> eyes. A sigh leaves you as you massage your temples with your fingers.
Once you have your teeth brushed and freshened up a bit, you walk back into the bedroom.
With a hesitant look towards the bed you sigh; you doubt it's any more clean than the bathroom.
Time to sleep fully clothed, with your head bedded on an extra shirt instead of the actual pillow. Urgh. Just your luck—at least that's what you guess your luck must be like.
After traveling quite a lot in the past two days and barely getting any sleep, you fall asleep only moments after your head settles on your shirt.
----
<<link[[Yet you sleep awfully.|Hormones or no]]>><</link>><<nobr>><<if $height is "vtall">><<set $height to "very tall">><</if>><<if $height is "vshort">><<set $height to "very short">><</if>><<if $haircolour is "dbrown">><<set $haircolour to "dark brown">><<elseif $haircolour is "lbrown">><<set $haircolour to "light brown">><<elseif $haircolour is "dblond">><<set $haircolour to "dark blond">><<elseif $haircolour is "lblond">><<set $haircolour to "light blond">><</if>><</nobr>>After a short night in which you struggled to stay asleep—partly because of your head aching, partly because of hearing //everything// in this shabby hotel—you wake up quite early and get ready for the day.
----
<<link[[While freshening up in the disgusting bathroom, you exchange your testosterone patch.|Testosterone]]>><<set $testosterone to true>><</link>>
<<link[[While freshening up in the disgusting bathroom, you exchange your estradiol patch.|Estradiol]]>><<set $estradiol to true>><</link>>
<<link[[While freshening up in the disgusting bathroom, you sigh. Hopefully you find the pack soon.|None]]>><<set $nohormones to true>><</link>>Luckily you still have more than half of the pack left; still, you'll have to think about where and how to get your patches soon.
You're also not in the mood to stay in dingy hotels much longer, especially because you'll need a way to earn money rather sooner than later. You can't stay in a hotel every night, you have more to worry about than where you sleep—food, for example.
Sure, you could always just stay in your wolf form. Go hunting, sleep outside.
But that becomes lonely rather sooner than later, and you still have this //nagging feeling of needing to find the other werewolf pack//… and something tells you to stay with them. Find safety in numbers, with another pack. It feels like there's a threat… but what's the threat?
----
<<link[[Your head starts to hurt again. Too many thoughts.|Map or not]]>><</link>>Luckily you still have more than half of the pack left; still, you'll have to think about where and how to get your patches soon.
You're also not in the mood to stay in dingy hotels much longer, especially because you'll need a way to earn money rather sooner than later. You can't stay in a hotel every night, you have more to worry about than where you sleep—food, for example.
Sure, you could always just stay in your wolf form. Go hunting, sleep outside.
But that becomes lonely rather sooner than later, and you still have this //nagging feeling of needing to find the other werewolf pack//… and something tells you to stay with them. Find safety in numbers, with another pack. It feels like there's a threat… but what's the threat?
----
<<link[[Your head starts to hurt again. Too many thoughts.|Map or not]]>><</link>>You're not in the mood to stay in dingy hotels much longer, especially because you'll need a way to earn money rather sooner than later. You can't stay in a hotel every night, you have more to worry about than where you sleep—food, for example.
Sure, you could always just stay in your wolf form. Go hunting, sleep outside.
But that becomes lonely rather sooner than later, and you still have this //nagging feeling of needing to find the other werewolf pack//… and something tells you to stay with them. Find safety in numbers, with another pack. It feels like there's a threat… but what's the threat?
----
<<link[[Your head starts to hurt again. Too many thoughts.|Map or not]]>><</link>><<set $bathroomcustom to true>>To distract yourself from the upcoming pain, you gather your things and pack everything back up into your backpack.
Once you checked out of the hotel, you find yourself standing in front of it, no clue where to start looking for this werewolf pack.
You look around. It's a fairly small town with lots of nature surrounding it—which doesn't make your search easier. You don't have a phone—you're not sure if you ever had one, to be honest. The more you think about it, the more you feel like you lost it somewhere. But what you //do// have is a map of Romania, with a map of Transylvania on the backside.
Looking around, you find a bank where you can spread out the map a little to get an idea of where you need to go.
When you have the map properly spread out before you, you see some colorful dots placed on it.
----
<<link[[You focus on them.|Look at dots]]>><<set $seedots to true>><</link>>
<<link[[You ignore them for now; finding out where to look for the pack is your main priority.|Ignore dots]]>><</link>>You find the city of Deva relatively quickly, and you know that Brazi is somewhat to the South of it, close to the National Park. From what you can see on the map, you should head towards the commune of Râu de Mori, then towards Suseni.
Not too far away from the bank you spot a sign post, so you pack the map back into your rucksack to go look at it. Luck seems to be on your side this early morning as a sign points you right in the direction of Suseni and the Retezat National Park.
----
<<link[[You follow the way in front of you.|Arrival]]>><</link>><<set $mentalhealth to $mentalhealth.fm(-5)>>All of them are placed way in the North of Romania—in and around the Rodnei Mountains National Park, fairly close to the Ukraine. It's where you are from, where your journey started.
It feels like each of the dots and their different colors are supposed to tell you something… but when you try to focus, your headache begins to flare up once more.
It's just no use—at least for now. Maybe it's too early yet.
Not too far away from the bank you spot a sign post, so you pack the map back into your rucksack to go look at it. Luck seems to be on your side this early morning as a sign points you right in the direction of Suseni and the Retezat National Park.
----
<<link[[You follow the way in front of you.|Arrival]]>><</link>>You knew it'd be quite mountainous, and normally you wouldn't mind all that much you think—if you had to take a guess, you'd say you're quite used to areas like these.
But the fact that you slept so badly makes the hike much worse.
You're exhausted before you even reach Suseni, and it's already past midday when you reach the ruins of the Colț Fortress. You slow down a lot as the road becomes increasingly inclined and nature around you becomes more and more hilly and rocky.
Midday becomes evening, and soon the sun is setting. Yet, you still have no clue where the werewolf pack could be settling at—looks like you'll have to camp… without a tent or any supplies. Great.
Luckily, you at least have some protein bars that were placed in your backpack by… //someone.//
As you're taking a break and rest on a boulder, watching the sun go down, your ears pick up something that sounds suspiciously much like pups of some sort. Focusing on the sounds, you grab your rucksack and head into the direction of the high-pitched barks and growls.
//Fairy lights.//
Fairy lights attached to cabin roofs.
It's the first thing you see in the near-dark.
Could it be…? Could you really be that lucky? Have you found them, being just one day out here?
The next thing you spot besides hearing the yipping of pups is a car next to a large gate—an ARO 10, if you remember correctly. You're not that great with cars, but this exact model has been, and evidently still is, very popular in Romania, although it's an older model by now and not in production any longer.
It's a pretty cool car, and useful in this area. If you could name it, you'd call it <<textbox "$carname" "Name the car!">>.
----
<<if $height is "very tall">><<link[[Carefully, you peek over the gate.|Look over gate]]>><</link>><<elseif $height is "tall">><<link[[Carefully, you peek over the gate.|Look over gate]]>><</link>><<elseif $height is "average">><<link[[Carefully, you look over the gate.|Look over gate]]>><</link>><<elseif $height is "short">><<link[[Carefully, you hoist yourself up to look over the gate.|Look over gate]]>><</link>><<elseif $height is "very short">><<link[[Carefully, you hoist yourself up to look over the gate.|Look over gate]]>><</link>><</if>>
<<link[[You look around.|Look for bell]]>><</link>><<set $carnamed to true>>Two adorable werewolf puppies are playing right in front of the gate, the smaller one of them all black, the other one light brown with a dark strip along its spine.
The taller light brown pup stops in its movements and sniffs the air. //Oh.// <<nobr>><<if $height is "very tall">>Before you can duck, it has spotted you and runs off barking, the small black pup trailing after it and throwing looks back at you.
<<elseif $height is "tall">>Before you can duck, it has spotted you and runs off barking, the small black pup trailing after it and throwing looks back at you.
<<elseif $height is "average">>Before you can duck, it has spotted you and runs off barking, the small black pup trailing after it and throwing looks back at you.
<<elseif $height is "short">>Before you can drop down, it has spotted you and runs off barking, the small black pup trailing after it and throwing looks back at you.
<<elseif $height is "very short">>Before you can drop down, it has spotted you and runs off barking, the small black pup trailing after it and throwing looks back at you.<</if>><</nobr>>
Well, that's not exactly how you thought you'd introduce yourself to the pack you were looking for. But there's no way to change it now.
----
<<link[[Slightly embarrassed, you look away. You don't even notice the clearly audible footsteps as you are too deep in thought.|Gate opens]]>><<set $dreamy to $dreamy.fm(10)>><</link>>
<<link[[Slightly embarrassed, you look away. Your thoughts race and although you are normally observant, you notice the footsteps coming closer a little too late.|Gate opens]]>><<set $dreamy to $dreamy.fm(-10)>><</link>><<nobr>><<set $carnamed to true>><</nobr>>Do they maybe have… a doorbell or something similar here?! It's worth a look, you guess—seeing as they apparently have electricity for fairy lights.
It's funny, because you don't even expect it to be a successful search for a doorbell in the middle of nowhere… yet it would be impolite to just look over the wall or even enter without asking, right?
The minutes pass and you can't find anything. You notice that the pups must have stopped playing, you can't hear them any longer.
----
<<link[[Deep in thought, you look closer to the gate for… something. Anything. Your thoughts drift towards your grumbling stomach...|Gate opens]]>><<set $dreamy to $dreamy.fm(10)>><</link>>
<<link[[You try so hard to find something, yet you can't see anything that looks remotely like a bell—you're normally so observant, maybe there just is nothing to see here.|Gate opens]]>><<set $dreamy to $dreamy.fm(-10)>><</link>><<set $sergmet to true>>Suddenly the gates open and you nearly bump into them. The head of a man pokes out; brown medium long wavy hair sways back and forth as he looks around before spotting you with light blue intriguing eyes.
A brown stubble beard on fawn light skin surrounds lips that are pulled into a cheeky smile as he looks you up and down.
"Who do we have here? You're pretty far away from //anything// really."
He leans towards you, and you're pretty sure he sniffs the air around you.
"Huh. And I thought the pups were playing tricks on me when they yipped around," he mumbles.
"Ah, sorry—I'm Serghei, by the way. And you are?" <<cycle "$sexuality" autoselect>><<option "He's… fairly direct. You might be into men, but you're not into him."mennoserg>><<option "He's… kind of cute? Endearing, maybe? Pretty handsome, too. You're into men, and you're definitely into him."menyesserg>><<option "He's… fairly direct. You're pretty sure you know what he wants, and you're not interested."asexual>><<option "No matter how handsome he is or how much of a flirt he is—you're into women."women>><<option "He's… fairly direct. You might be into anyone regardless of their gender, but you're not into him."pannoserg>><<option "He's… kind of cute? Endearing, maybe? Pretty handsome, too. You're definitely into him—anyone, really."panyesserg>><<option "Oh he thinks he's //so// smooth. What a prick. A shame he's so good-looking."hateserg>><</cycle>>
----
<<link[[You introduce yourself to him.|Introduction Serg]]>><</link>><<if $seedots is true and $sexuality is "hateserg">>"I'm $name. My pack is from the North of Romania. Are you the alpha?" Because if he's not, why should you bother talking with him?
He hesitates—and that's already all the information you need. He's definitely //not// the alpha. "Whoever it is, I want to talk with //them//." The //'not you'// is implied, yet he just gives you another cheeky grin. As if he wanted to say, 'you'll change your mind about me, trust me'. Pff, yeah. //Asshole.// He might be able to charm others with that damn smile, but not you.<<elseif $seedots is true and $sexuality isnot "hateserg">>"Ah, hi—I'm $name. My pack is from the North of Romania. I uh…" you hesitate. You only know you //had// to come here, but why? "I'm here because…" your words trail off, and you fall silent. A pulsing ache threatens to form behind your eyes once more.<</if>><<if $seedots is false and $sexuality is "hateserg">>"I'm $name. And I'm dealing with some… //memory issues.// Are you the alpha?" Because if he's not, why should you bother talking with him?
He hesitates—and that's already all the information you need. He's definitely //not// the alpha. "Whoever it is, I want to talk with //them//." The //'not you'// is implied, yet he just gives you another cheeky grin. As if he wanted to say, "you'll change your mind about me, trust me". Pff, yeah. //Asshole.// He might be able to charm others with that damn smile, but not you.
<<elseif $seedots is false and $sexuality isnot "hateserg">>"Ah, hi—I'm $name. My pack is from- I think I uh…" you hesitate. You only know you //had// to come here, but why? "I'm here because…" your words trail off, and you fall silent. A pulsing ache threatens to form behind your eyes once more.<</if>>
Serghei tilts his head and furrows his brows as he still leans out of the gate. "Why don't you come in and eat dinner with us? Werewolves help each other out, after all. I'll bring you to see the alphas."
You know it's careless to just enter and come with a stranger, but what other choice do you have left at this moment? Maybe—hopefully—you'll remember something, or meet people who can help you remember. Seeing as this is your only choice, you nod.
He steps out of the entry and lets you walk in before him. As he closes the gate behind you two, you have some moments to look around.
The fairy lights are on full display now as it's relatively dark, and thanks to them, you spot around eight cabins strewn across the large plot of land. Some other buildings seem to be further in the back, but you can't make them out properly. Light shines only behind the windows of one of the cabins.
"Come." Serghei walks ahead towards the one cabin filled with life. You hear laughter and chatter from the inside, and you smell a whole bunch of other werewolves—their smell is everywhere around you.
<<if $sexuality is "hateserg">>"Shoes off, please—my mum just cleaned. You don't want to be on her bad side," the other werewolf winks at you. You roll your eyes in annoyance about his antics but do as he asks of you and follow him into what looks to be the main room with quick steps.<<else>>"Shoes off, please—my mum just cleaned. You don't want to be on her bad side," the other werewolf winks at you. You raise an eyebrow about his antics but do as he asks of you and follow him into what looks to be the main room with quick steps.<</if>>
The different scents already hit you before you enter the large room. Werewolves, many—more than a handful.
"Ah, a guest?"
----
<<link[[You slightly have to turn your head to see who asked.|Conny Intro]]>><</link>><<set $connymet to true>><<set $sorinmet to true>><<set $mioaramet to true>><<set $alexmet to true>><<set $mirelmet to true>>A woman with silver-white hair, deep laugh lines and warm brown eyes smiles at you. "Hi dear, I'm Constanța, but you can call me Conny. And this is my husband, Sorin," she gestures towards a friendly-looking old man sitting in an armchair, "we're the alphas of this pack.".
Sorin also smiles at you and gives you a wave, "good to see a new face around. Welcome."
You greet both of them with a nod, "Nice to meet you. I'm $name, and I go by <<cycle "$gender" autoselect>><<option "he and him."man>><<option "she and her."woman>><<option "they and them."person>><</cycle>> I'm here because…" hesitating, you furrow your brows. The reason as to why you're even here still eludes you. "I… can't remember. I just know I had to come here."
"Huh," you hear from the other corner of the room and your eyes flick around. A woman sits on the floor, playing with the two wolf pups from before. "You lost your memories?" She asks, her brown eyes fixating you.
"Lăcrămioara," Sorin notes in a reproachful tone.
"Ah," the young woman stutters, her pale skin only giving the blush spreading on her cheeks more contrast, "sorry! I'm Lăcrămioara—oh, Sorin said that already, right—but you can call me Mioara. Nice to meet you." Mioara nods at you and brushes her dark blonde hair away with her hands, sticking it behind both of her ears, small earrings reflecting the low light of the room.
"Where's Brândușa? Someone get her for dinner, and the guys—they should be in their cabins." Conny commands.
"Brândușa is still in the workshop, I think. I'll tell her and get the others." Mioara gets up after petting the pups once more and walks past you, still slightly embarrassed about butting in.
Compared to her pale white skin, yours <<cycle "$skincolour" autoselect>><<option "looks the same—you also have pale white skin."pale>><<option "is a slightly darker fawn light colour."light>><<option"is a darker tawny beige colour."beige>><<option "is a darker golden brown."brown>><<option "is a warm terracotta."terracotta>><<option "has a rich ochre tone."ochre>><<option "is a dark umber."umber>><</cycle>>
Constanța ushers you towards the large table. "Come, dear. Sit down wherever you want—you came just in time for dinner. Serghei, grab another chair, will you?" She didn't even have to mention it; in the time it took her to ask, Serghei has already left and only a faint, 'yeah ma!' can be heard.
It seems like she's in charge, yet Serghei doesn't wait for her command. It's an interesting dynamic, seeing as werewolf packs are normally led by an alpha couple—which here must be Conny and Sorin, right? So what's Serghei's role?
"You can stay for as long as you'd like," Sorin tells you as he pats your back. "Werewolves care for one another." //And it might be best to stay in a group, seeing as you can't remember anything. At least you'd be safe here.//
The old man settles on the far end of the table, next to him a free chair—most likely for Conny. It wouldn't be appropriate to sit there, but any of the other places seem free for you to take.
----
<<link[[You sit down in the middle of what you think to be Conny's side of the table.|Headache Table 1]]>><<set $seat to "middleconny">><</link>>
<<link[[You sit down in the middle of Sorin's side of the table.|Headache Table 2]]>><<set $seat to "middlesorin">><</link>>
<<link[[You sit down at the end of Sorin's side of the table, next to the short end—one of the pups settling next to you.|Headache Table 3]]>><<set $seat to "endsorin">><</link>>
<<link[[You sit down at the end of what you think to be Conny's side of the table, next to the short end—one of the pups settling next to you.|Headache Table 4]]>><<set $seat to "endconny">><</link>><<nobr>><<if $gender is "man">><<set $mc_he to "he">><<set $mc_him to "him">><<set $mc_his to "his">><<set $mc_hers to "his">>
<<elseif $gender is "woman">><<set $mc_he to "she">><<set $mc_him to "her">><<set $mc_his to "her">><<set $mc_hers to "hers">>
<<elseif $gender is "person">><<set $mc_he to "they">><<set $mc_him to "their">><<set $mc_his to "their">><<set $mc_hers to "theirs">><<set $mc_plural to true>><</if>><<if $gender is "man" and $sexuality is "mennoserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "menyesserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "man" and $sexuality is "women">><<set $sexuality to "straight">><</if>><<if $gender is "man" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "man" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "mennoserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "menyesserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "woman" and $sexuality is "women">><<set $sexuality to "lesbian">><</if>><<if $gender is "woman" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "mennoserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "menyesserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "person" and $sexuality is "women">><<set $sexuality to "into women">><</if>><<if $gender is "person" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $skincolour is "pale">><<set $skincolour to "pale white">><<elseif $skincolour is "light">><<set $skincolour to "fawn light">><<elseif $skincolour is "beige">><<set $skincolour to "tawny beige">><<elseif $skincolour is "brown">><<set $skincolour to "golden brown">><<elseif $skincolour is "terracotta">><<set $skincolour to "warm terracotta">><<elseif $skincolour is "ochre">><<set $skincolour to "rich ochre">><<elseif $skincolour is "umber">><<set $skincolour to "dark umber">><</if>><</nobr>>The two pups peak around the short side of the table—opposite of Sorin—towards you. The black pup seemingly wants to come closer, yet the brown pup places a paw on the other's back, forcing it to sit down instead. Sorin smiles and explains with a look towards you, "Mirel is quite the daring and inquisitive pup, unlike his sibling Alex."
Shortly after you sat down, Serghei enters the room once more, a wooden chair in his hands. He sets it down next to you. "I hope you like venison stew? It's freshly hunted by one of my brothers."
You nod. Even if you wanted to be picky, your empty stomach threatens to rumble loudly; you'd eat almost anything right now after hiking nearly all day with only a few granola bars to feed off of.
On top of that, your wolfish nature doesn't allow you to be vegetarian or vegan anyway.
To your surprise, Serghei sits down on the free chair between yourself and Sorin. The old man leans back, and Serghei regards you with a dissecting look.
"Say," he begins, "can you remember anything besides your name? Maybe what happened the last few days?"
You look down on your lap, trying to remember anything besides what you already know for certain. <<linkappend"“I…”"t8n>>
''//It's cold and dark. You're in a tight space. Hiding? Screams—unknown voices, as well as some that you know. Your uncle, your aunt. A faint smell of blood. Then, silence—but only for a moment. Your… father's voice? It sounds pleading. Where's your mother?//''
Pain.
You grab hold of your head.
----
<<link[[Tears stream down your face. You're so still you nearly forget to breathe.|Freeze 1]]>><<set $freeze to +1>><</link>>
<<link[[You groan, taking a hold of the table in front of you. You can fight through this.|Fight 1]]>><<set $fight to +1>><</link>>
<<link[[You can't breathe. You have to get out of here. The chair you sat on nearly falls back because you stand up so quickly.|Flight 1]]>><<set $flight to +1>><</link>>
<<link[[Everything around you threatens to black out. You're not feeling too well.|Flop 1]]>><<set $flop to +1>><</link>>
<<link[[You try to mask your emotions and breathe through the pain, just as you've done before.|Fawn 1]]>><<set $fawn to +1>><</link>><</linkappend>><<nobr>><<if $gender is "man">><<set $mc_he to "he">><<set $mc_him to "him">><<set $mc_his to "his">><<set $mc_hers to "his">>
<<elseif $gender is "woman">><<set $mc_he to "she">><<set $mc_him to "her">><<set $mc_his to "her">><<set $mc_hers to "hers">>
<<elseif $gender is "person">><<set $mc_he to "they">><<set $mc_him to "their">><<set $mc_his to "their">><<set $mc_hers to "theirs">><<set $mc_plural to true>><</if>><<if $gender is "man" and $sexuality is "mennoserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "menyesserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "man" and $sexuality is "women">><<set $sexuality to "straight">><</if>><<if $gender is "man" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "man" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "mennoserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "menyesserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "woman" and $sexuality is "women">><<set $sexuality to "lesbian">><</if>><<if $gender is "woman" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "mennoserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "menyesserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "person" and $sexuality is "women">><<set $sexuality to "into women">><</if>><<if $gender is "person" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $skincolour is "pale">><<set $skincolour to "pale white">><<elseif $skincolour is "light">><<set $skincolour to "fawn light">><<elseif $skincolour is "beige">><<set $skincolour to "tawny beige">><<elseif $skincolour is "brown">><<set $skincolour to "golden brown">><<elseif $skincolour is "terracotta">><<set $skincolour to "warm terracotta">><<elseif $skincolour is "ochre">><<set $skincolour to "rich ochre">><<elseif $skincolour is "umber">><<set $skincolour to "dark umber">><</if>><</nobr>>The two pups peak around the short side of the table—opposite of what would be Conny's place—towards you. The black pup seemingly wants to come closer, yet the brown pup places a paw on the other's back, forcing it to sit down instead. Sorin smiles and explains with a look towards you, "Mirel is quite the daring and inquisitive pup, unlike his sibling Alex."
Shortly after you sat down, Serghei enters the room once more, a wooden chair in his hands. He sets it down next to you. "I hope you like venison stew? It's freshly hunted by one of my brothers."
You nod. Even if you wanted to be picky, your empty stomach threatens to rumble loudly; you'd eat almost anything right now after hiking nearly all day with only a few granola bars to feed off of.
On top of that, your wolfish nature doesn't allow you to be vegetarian or vegan anyway.
Serghei sits down on the free chair next to Sorin. The old man leans back, and Serghei regards you with a dissecting look.
"Say," he begins, "can you remember anything besides your name? Maybe what happened the last few days?"
You look down on your lap, trying to remember anything besides what you already know for certain. <<linkappend"“I…”"t8n>>
''//It's cold and dark. You're in a tight space. Hiding? Screams—unknown voices, as well as some that you know. Your uncle, your aunt. A faint smell of blood. Then, silence—but only for a moment. Your… father's voice? It sounds pleading. Where's your mother?//''
Pain.
You grab hold of your head.
----
<<link[[Tears stream down your face. You're so still you nearly forget to breathe.|Freeze 1]]>><<set $freeze to +1>><</link>>
<<link[[You groan, taking a hold of the table in front of you. You can fight through this.|Fight 1]]>><<set $fight to +1>><</link>>
<<link[[You can't breathe. You have to get out of here. The chair you sat on nearly falls back because you stand up so quickly.|Flight 1]]>><<set $flight to +1>><</link>>
<<link[[Everything around you threatens to black out. You're not feeling too well.|Flop 1]]>><<set $flop to +1>><</link>>
<<link[[You try to mask your emotions and breathe through the pain, just as you've done before.|Fawn 1]]>><<set $fawn to +1>><</link>><</linkappend>><<nobr>><<if $gender is "man">><<set $mc_he to "he">><<set $mc_him to "him">><<set $mc_his to "his">><<set $mc_hers to "his">>
<<elseif $gender is "woman">><<set $mc_he to "she">><<set $mc_him to "her">><<set $mc_his to "her">><<set $mc_hers to "hers">>
<<elseif $gender is "person">><<set $mc_he to "they">><<set $mc_him to "their">><<set $mc_his to "their">><<set $mc_hers to "theirs">><<set $mc_plural to true>><</if>><<if $gender is "man" and $sexuality is "mennoserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "menyesserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "man" and $sexuality is "women">><<set $sexuality to "straight">><</if>><<if $gender is "man" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "man" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "mennoserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "menyesserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "woman" and $sexuality is "women">><<set $sexuality to "lesbian">><</if>><<if $gender is "woman" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "mennoserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "menyesserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "person" and $sexuality is "women">><<set $sexuality to "into women">><</if>><<if $gender is "person" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $skincolour is "pale">><<set $skincolour to "pale white">><<elseif $skincolour is "light">><<set $skincolour to "fawn light">><<elseif $skincolour is "beige">><<set $skincolour to "tawny beige">><<elseif $skincolour is "brown">><<set $skincolour to "golden brown">><<elseif $skincolour is "terracotta">><<set $skincolour to "warm terracotta">><<elseif $skincolour is "ochre">><<set $skincolour to "rich ochre">><<elseif $skincolour is "umber">><<set $skincolour to "dark umber">><</if>><</nobr>>It's the brown one, a slim black stripe going down its back. It looks up at you and sniffs the air, uncertain if it should come closer—yet its feet nervously tapping on the floor are a giveaway sign for its want for pets. "Alex, you can greet $mc_him," Sorin smiles and explains with a look towards you, "they're a shy pup, unlike their brother Mirel." It's only then that the pup carefully nudges your hand with its soft, slightly wet nose, demanding pets in exchange for sniffs.
Shortly after you sat down, Serghei enters the room once more, a wooden chair in his hands. He sets it down next to you. "I hope you like venison stew? It's freshly hunted by one of my brothers."
You nod. Even if you wanted to be picky, your empty stomach threatens to rumble loudly; you'd eat almost anything right now after hiking nearly all day with only a few granola bars to feed off of.
On top of that, your wolfish nature doesn't allow you to be vegetarian or vegan anyway.
Serghei sits down on the free chair next to Sorin, leaving an empty chair between the two of you. The old man leans back, and Serghei regards you with a dissecting look.
"Say," he begins, "can you remember anything besides your name? Maybe what happened the last few days?"
You look down on your lap, trying to remember anything besides what you already know for certain. <<linkappend"“I…”"t8n>>
''//It's cold and dark. You're in a tight space. Hiding? Screams—unknown voices, as well as some that you know. Your uncle, your aunt. A faint smell of blood. Then, silence—but only for a moment. Your… father's voice? It sounds pleading. Where's your mother?//''
Pain.
You grab hold of your head.
----
<<link[[Tears stream down your face. You're so still you nearly forget to breathe.|Freeze 1]]>><<set $freeze to +1>><</link>>
<<link[[You groan, taking a hold of the table in front of you. You can fight through this.|Fight 1]]>><<set $fight to +1>><</link>>
<<link[[You can't breathe. You have to get out of here. The chair you sat on nearly falls back because you stand up so quickly.|Flight 1]]>><<set $flight to +1>><</link>>
<<link[[Everything around you threatens to black out. You're not feeling too well.|Flop 1]]>><<set $flop to +1>><</link>>
<<link[[You try to mask your emotions and breathe through the pain, just as you've done before.|Fawn 1]]>><<set $fawn to +1>><</link>><</linkappend>><<nobr>><<if $gender is "man">><<set $mc_he to "he">><<set $mc_him to "him">><<set $mc_his to "his">><<set $mc_hers to "his">>
<<elseif $gender is "woman">><<set $mc_he to "she">><<set $mc_him to "her">><<set $mc_his to "her">><<set $mc_hers to "hers">>
<<elseif $gender is "person">><<set $mc_he to "they">><<set $mc_him to "their">><<set $mc_his to "their">><<set $mc_hers to "theirs">><<set $mc_plural to true>><</if>><<if $gender is "man" and $sexuality is "mennoserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "menyesserg">><<set $sexuality to "gay">><</if>><<if $gender is "man" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "man" and $sexuality is "women">><<set $sexuality to "straight">><</if>><<if $gender is "man" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "man" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "mennoserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "menyesserg">><<set $sexuality to "straight">><</if>><<if $gender is "woman" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "woman" and $sexuality is "women">><<set $sexuality to "lesbian">><</if>><<if $gender is "woman" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "woman" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "mennoserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "menyesserg">><<set $sexuality to "into men">><</if>><<if $gender is "person" and $sexuality is "hateserg">><<set $sexuality to "unknown?">><</if>><<if $gender is "person" and $sexuality is "women">><<set $sexuality to "into women">><</if>><<if $gender is "person" and $sexuality is "panyesserg">><<set $sexuality to "pansexual">><</if>><<if $gender is "person" and $sexuality is "pannoserg">><<set $sexuality to "pansexual">><</if>><<if $skincolour is "pale">><<set $skincolour to "pale white">><<elseif $skincolour is "light">><<set $skincolour to "fawn light">><<elseif $skincolour is "beige">><<set $skincolour to "tawny beige">><<elseif $skincolour is "brown">><<set $skincolour to "golden brown">><<elseif $skincolour is "terracotta">><<set $skincolour to "warm terracotta">><<elseif $skincolour is "ochre">><<set $skincolour to "rich ochre">><<elseif $skincolour is "umber">><<set $skincolour to "dark umber">><</if>><</nobr>>It's the black one; a little shorter than the other one, but more curious, it seems. With great interest it sniffs on your clothing, your legs, your hands. "Mirel, settle down." Sorin's voice is filled with warmth and love as he lightly scolds the pup. Yet the pup doesn't seem to mind the scolding, its tail wags happily as it lies down at your feet. //Cute.// Sorin smiles and explains with a look towards you, "he's quite the daring and inquisitive pup, unlike his sibling Alex."
Shortly after you sat down, Serghei enters the room once more, a wooden chair in his hands. He sets it down next to you. "I hope you like venison stew? It's freshly hunted by one of my brothers."
You nod. Even if you wanted to be picky, your empty stomach threatens to rumble loudly; you'd eat almost anything right now after hiking nearly all day with only a few granola bars to feed off of.
On top of that, your wolfish nature doesn't allow you to be vegetarian or vegan anyway.
Serghei sits down on the free chair next to Sorin. The old man leans back, and Serghei regards you with a dissecting look.
"Say," he begins, "can you remember anything besides your name? Maybe what happened the last few days?"
You look down on your lap, trying to remember anything besides what you already know for certain. <<linkappend"“I…”"t8n>>
''//It's cold and dark. You're in a tight space. Hiding? Screams—unknown voices, as well as some that you know. Your uncle, your aunt. A faint smell of blood. Then, silence—but only for a moment. Your… father's voice? It sounds pleading. Where's your mother?//''
Pain.
You grab hold of your head.
----
<<link[[Tears stream down your face. You're so still you nearly forget to breathe.|Freeze 1]]>><<set $freeze to +1>><</link>>
<<link[[You groan, taking a hold of the table in front of you. You can fight through this.|Fight 1]]>><<set $fight to +1>><</link>>
<<link[[You can't breathe. You have to get out of here. The chair you sat on nearly falls back because you stand up so quickly.|Flight 1]]>><<set $flight to +1>><</link>>
<<link[[Everything around you threatens to black out. You're not feeling too well.|Flop 1]]>><<set $flop to +1>><</link>>
<<link[[You try to mask your emotions and breathe through the pain, just as you've done before.|Fawn 1]]>><<set $fawn to +1>><</link>><</linkappend>><<set $mentalhealth to $mentalhealth.fm(-8)>><<set $memory1 to true>><<set $memory to +1>><<set $recoveredmemory to +10>>Whatever that was, it certainly wasn't good. You take large breaths, the hand holding your head still shaking; both from the pain and from the sudden recollection of something… awful happening.
A hand settles on yours, making you look up through a veil of tears.
Serghei gives you a sad smile, "I'm sorry, I shouldn't have pushed you like that. You must have been through a lot."
<<if $sexuality is "unknown?">>//Yeah he shouldn't have, fucking asshole.// You guess it's nice he at least said sorry. Yet, all you can do is nod. Sorin hands you some tissues with a nod and you thank him in kind.<<else>>All you can do is nod. Sorin hands you some tissues with a nod and you thank him in kind.<</if>>
It takes you a few minutes, but the headache slowly gets better, and the tears become less. Just as your face seems to be consistently dry again, the door to the hallway opens once more.
----
<<link[[You lift your gaze.|Intro others]]>><</link>><<set $mentalhealth to $mentalhealth.fm(-8)>><<set $memory1 to true>><<set $memory to +1>><<set $recoveredmemory to +10>>Serghei furrows his brows, "are you okay?"
You shake your head. "Remembering hurts," you manage to press out.
And whatever these snippets of memories were that just came back to you—they were anything but good.
A hand settles on yours. It makes you look up, your face contorted with pain.
Serghei gives you a sad smile, "I'm sorry, I shouldn't have pushed you like that. You must have been through a lot."
<<if $sexuality is "unknown?">>//Yeah he shouldn't have, fucking asshole.// You guess it's nice he at least said sorry. Yet, all you can do is nod.<<else>>All you can do is nod.<</if>>
As the headache is slowly fading again, the door to the hallway opens once more.
----
<<link[[You lift your gaze.|Intro others]]>><</link>><<set $mentalhealth to $mentalhealth.fm(-8)>><<set $memory1 to true>><<set $memory to +1>><<set $recoveredmemory to +10>>"Whoa, hey! Are you okay?" Serghei stands up, too, looking at you with worry.
You shake your head, your breath quickening. "Need to get out," you murmur, "fresh air."
Barely keeping it together you stumble through the hallway, putting your boots back on in a hurry. You push the door of the cabin open, and as soon as your face hits the fresh night air, you take deep breaths. //Better.//
A hand settles on your back. It makes you look up, your face contorted with pain from the headache still pulsating behind your skull.
Serghei gives you a sad smile, he followed you outside. "I'm sorry, I shouldn't have pushed you like that. You must have been through a lot."
<<if $sexuality is "unknown?">>//Yeah he shouldn't have, fucking asshole.// You guess it's nice he at least said sorry. Yet, all you can do is nod.<<else>>All you can do is nod.<</if>>
Quietly he stands there with you, just in case you need him it seems. After a few minutes your headache lessens and you murmur, "let's go back inside."
Dinner is probably already waiting for you.
Right after you settle inside and sit back on the place you chose once more, the door to the hallway of the cabin opens again.
----
<<link[[You lift your gaze.|Intro others]]>><</link>><<set $mentalhealth to $mentalhealth.fm(-8)>><<set $memory1 to true>><<set $memory to +1>><<set $recoveredmemory to +10>>"I don't feel.." is all you can manage to murmur towards Serghei, black spots appearing in your vision.
"Oh sh- no. Come, you should lie down. Let's put your feet up to get your blood flowing better again."
Serghei helps you over to the couch and Sorin disappears into the kitchen. The couch underneath you is incredibly soft, making you sink right into it. Black dots flit around in your vision.
A hand settles on your shoulder. It makes you look up, your face pale from shock and the headache still pulsating behind your skull.
Serghei gives you a sad smile, "I'm sorry, I shouldn't have pushed you like that. You must have been through a lot."
<<if $sexuality is "unknown?">>//Yeah he shouldn't have, fucking asshole.// You guess it's nice he at least said sorry. Yet, all you can do is nod. <<else>>All you can do is nod.<</if>>
Shortly after, the old man appears again with a bottle of water and a glass in his hands. "Here, just in case you need something to drink." The alpha puts both on the coffee table next to you before settling back onto the couch.
After a few minutes you feel better and sit back up again. You drink the water offered to you and sit back on the place you chose, and as soon as you do, the door to the hallway opens again.
----
<<link[[You lift your gaze.|Intro others]]>><</link>><<set $mentalhealth to $mentalhealth.fm(-8)>><<set $memory1 to true>><<set $memory to +1>><<set $recoveredmemory to +10>>Yet, something must slip through as Serghei suddenly looks at you with worry. //Probably because you still hold your head with a hand.//
A hand settles on your shoulder. It makes you look up, your face a little pale from the headache still pulsating behind your skull.
Serghei gives you a sad smile, "I'm sorry, I shouldn't have pushed you like that. You must have been through a lot."
<<if $sexuality is "unknown?">>//Yeah he shouldn't have, fucking asshole.// You guess it's nice he at least said sorry. Yet, all you can do is nod, "It's fine, I'm… I'm fine." <<else>>You nod, "It's fine, I'm… I'm fine. Sorry about that."<</if>>
Even though you feel like crying and shaking, you keep your composure.
It takes you a few minutes, but the headache slowly gets better, and your feelings don't threaten to overwhelm you anymore. Just as you begin to relax, the door to the hallway opens once more.
----
<<link[[You lift your gaze.|Intro others]]>><</link>><<first>><<set $brandymet to true>><<set $viomet to true>><<set $calinmet to true>>Lăcrămioara enters once more, trailing behind her another woman and two men.
The woman smiles at you first; she's by far the shortest of the bunch. Her kind, dark brown eyes are much darker than her brown wavy hair that reaches down to her chest. She has fairly light skin, albeit not as light as Mioara.
"Hi, welcome," she greets you and waves, "I'm Brândușa, but you can also call me Brândy or Brân." You greet her back and introduce yourself before she speaks again.
"These are Călin," she gestures behind her; a very pale man, only a little taller than Lăcrămioara stands there, his green eyes in a stark contrast to his brown hair. He looks to be rather lanky at first glance as he greets you with a small nod and a quiet, "hey."
Then Brândușa turns towards the last person not introduced, "and Viorel."
The tallest of the group gives you a warm smile, wave and nod, crinkles forming around his dark brown eyes that look more black in the dim light of the room. He has shortly cropped hair, only a little longer than a buzz cut, as well as a thick stubble beard growing on the tawny beige skin of his chin and jaw.
Being done with preparing the dinner, Conny re-enters the room from the kitchen with a massive pot in her arms.
The newly arrived members of the pack sit down. Conny—naturally—sits down next to Sorin after placing the large pot filled with venison stew in the middle of the table.
<<if $seat is "middlesorin">>Serghei already sits next to you, and on your other side Viorel takes a seat.<<elseif $seat is "endsorin">>You sit next to one of the puppies at the end of the table—Alex, and Viorel sits down next to you.<<elseif $seat is "middleconny">>You sit in the middle of Conny's side, Brândy sits down between Conny and you and Mioara sits down on your other side. Next to her sits Călin; he's right next to the pups.<<elseif $seat is "endconny">>You sit at the far end of Conny's side, next to the puppy called Mirel; on your other side, Călin takes a seat, them Mioara and finally Brândy next to Conny.<</if>>
Conny and Sorin fill their bowls first—naturally. Serghei motions for you to take next, seeing as you are a guest for now; after you took your share, there's a chaotic, yet somehow weirdly familiar wrangle for food, and everyone ends up with a full bowl surprisingly fast.
Dinner is eaten mostly in silence, save for spoons scraping and bowls clinking every now and then.
That is until Conny raises her voice when you're nearly done eating.
"My husband already told you you can stay for as long as you need or would like to—we care for one another after all."
You nod. //Yeah, that's what he said.//
"But there's some stuff we still need to clarify, dear. No worries—it's only regarding a sleeping arrangement for you." She looks at each of the younger werewolves, "the pups stay with Sorin and me anyway. But the only free cabin we have is more of a storage, and half rotten at that—we can absolutely get it ready for you, but that //will// take time."
Conny leans back on her chair, "so that means you'll have to choose someone to stay with; at least until then."
----
<<if $sexuality is "unknown?">><<link[[Light blue eyes meet yours—Serghei looks at you, a secretive little smile blooming on his lips. You already want to smack that smile out of his face, yet you feel compelled to stay with him for some reason.|Serghei cabin hate]]>><</link>><<else>><<link[[Light blue eyes meet yours—Serghei looks at you, a secretive little smile blooming on his lips. Maybe you should stay with him, find out what he's hiding behind that smile.|Serghei cabin friendly]]>><</link>><</if>>
<<link[[Kind dark brown eyes look at you as Brândușa smiles your way. She seems like someone you could arrange yourself with easily.|Brandy cabin]]>><</link>>
<<link[[Brown eyes look at you with barely hidden curiosity. Lăcrămioara smiles warmly at you. She has an inviting smile—maybe staying with her would be a good idea.|Mioara cabin]]>><</link>>
<<link[[Dark brown eyes keep sending glances your way. Viorel gives you a lopsided but kind smile. He seems uncertain, yet still kind. Maybe you should stay with him for now.|Viorel cabin]]>><</link>>
<<link[[Green eyes slightly crinkle at their edges as Călin gives you a charming smile. How could you resist? You'll stay with him for now.|Calin cabin]]>><</link>>
<<finally>>You look into the round of people, all more or less looking at you.
----
<<if $sexuality is "unknown?">><<link[[Light blue eyes meet yours—Serghei looks at you, a secretive little smile blooming on his lips. You already want to smack that smile out of his face, yet you feel compelled to stay with him for some reason.|Serghei cabin hate]]>><</link>><<else>><<link[[Light blue eyes meet yours—Serghei looks at you, a secretive little smile blooming on his lips. Maybe you should stay with him, find out what he's hiding behind that smile.|Serghei cabin friendly]]>><</link>><</if>>
<<link[[Kind dark brown eyes look at you as Brândușa smiles your way. She seems like someone you could arrange yourself with easily.|Brandy cabin]]>><</link>>
<<link[[Brown eyes look at you with barely hidden curiosity. Lăcrămioara smiles warmly at you. She has an inviting smile—maybe staying with her would be a good idea.|Mioara cabin]]>><</link>>
<<link[[Dark brown eyes keep sending glances your way. Viorel gives you a lopsided but kind smile. He seems uncertain, yet still kind. Maybe you should stay with him for now.|Viorel cabin]]>><</link>>
<<link[[Green eyes slightly crinkle at their edges as Călin gives you a charming smile. How could you resist? You'll stay with him for now.|Calin cabin]]>><</link>><</first>>You tilt your head in question, and his smile grows just a smidge sharper. "Aww, you pick me? I feel honored." It feels like a slightly mischievous side you haven't seen of him before.
----
<<link[[Ugh. No. You can't deal with this—not for an extended period of time. You'd rather join someone else in their cabin.|Intro others]]>><</link>>
<<link[[He really thinks he's hot shit. Still, with a roll of your eyes, you nod at him.|Serghei cabin hate 2]]>><</link>>
You tilt your head in question, and his smile grows just a smidge sharper. "Aww, you pick me? I feel honored." It feels like a slightly mischievous side you haven't seen of him before.
----
<<link[[Ugh. No. You can't deal with this—not for an extended period of time. You'd rather join someone else in their cabin.|Intro others]]>><</link>>
<<link[[… okay, it's kind of endearing. You stay with Serghei.|Serghei cabin friendly 2]]>><</link>>Brândușa nods at you, her smile growing ever so slightly brighter. "Alright, let's go then."
----
<<link[[On second thought, you'd rather stay with someone else.|Intro others]]>><</link>>
<<link[[You nod back. Let's go.|Brandy cabin 2]]>><</link>>She still looks at you when your eyes meet—and her smile grows impossibly warmer, deep crinkles setting in the corners of her eyes. "Wanna stay with me?"
----
<<link[[You look at her with uncertainty. Maybe you should stay with someone else.|Intro others]]>><</link>>
<<link[[You nod at her. It feels like you've been waiting for such a warm welcome.|Mioara cabin 2]]>><</link>>Viorel nods at you, standing up from his chair. "Okay, come with me."
----
<<link[[Actually, you'd rather stay with one of the others.|Intro others]]>><</link>>
<<link[[You nod back and get up to follow him. Let's go.|Viorel cabin 2]]>><</link>>Călin slightly tilts his head, the smile not leaving his face. "Wanna stay with me?"
----
<<link[[Actually, you'd rather stay with someone else.|Intro others]]>><</link>>
<<link[[You nod at him. You'll stay with him.|Calin cabin 2]]>><</link>><<set $serghaterompoints to +1>><<set $sergcabinmate to true>><<notify>>Autosave complete!<</notify>>"You sleep on the couch," you say with a deadpan face. At least you can kind of… //feel normal,// even if just for a few moments. Not like you forgot nearly everything about yourself and your pack—your past.
Everyone finishes dinner, and once you get up from the table, Serghei goes to grab your backpack for you.
A growl leaves you; you're not sure why, but you're extremely protective of the backpack and you don't want him to touch it. Nobody in general, but //especially// not him.
Slightly confused, he hands you the rucksack, his free hand uplifted in a conciliatory gesture. "Sorry," he adds, "didn't mean to upset you. Here."
Your eyebrows crease, "No, don't be. I don't even know why I reacted like that." Taking the rucksack off him, you press your lips together—even if you kind of liked it, //he// is definitely one of the people you shouldn't growl at. Not only is he your cabin mate now, he's also the future alpha. But… he's taking it surprisingly well.
Together, you walk up to Serghei's cabin. You enter and he turns on the light behind you. Looking around, you notice that while it is large with several rooms and a kitchenette, it's by far not as large as the cabin you ate dinner at—the main cabin, you guess.
There's a fireplace, a large couch with a coffee table and even a small TV; two doors lead away from the main room.
"It's not much," Serghei says as he walks past you, then he points towards the door closer to you. "That's the bathroom, and over there," he points towards the other door, "is the bedroom. Make yourself comfortable, I'll change the bedding real quick."
Eyebrows raised you settle on the couch for now. //He's more accommodating than you thought.// You didn't actually expect him to give up the bed for you.
Pictures hang on the wall next to the couch. You spot Serghei and the others with two young children on most of them—those are most likely Alex and Mirel in their human forms.
Maybe you should go into the bathroom, get ready for bed—it's late and after wandering through the Romanian wilderness nearly all day, you're actually quite tired.
----
<<link[[You enter the bathroom.|CustomizeExtras 1]]>><</link>><<set $sergfrpoints to +1>><<set $sergcabinmate to true>><<notify>>Autosave complete!<</notify>>"You sleep on the couch," you say with a similar mischievous grin. It feels good to… //feel normal,// even if just for a few moments. Not like you forgot nearly everything about yourself and your pack—your past.
Everyone finishes dinner, and once you get up from the table, Serghei goes to grab your backpack for you.
A growl leaves you; you're not sure why, but you're extremely protective of the backpack and //you don't want him to touch it.//
Slightly confused, he hands you the rucksack, his free hand uplifted in a conciliatory gesture. "Sorry," he adds, "didn't mean to upset you. Here."
Your eyebrows crease, "No, I'm sorry. I don't even know why I reacted like that." Taking the rucksack off him, you press your lips together—//he// is definitely one of the people you shouldn't growl at. Not only is he your cabin mate now, he's also the future alpha. But… he's taking it surprisingly well.
Together, you walk up to Serghei's cabin. You enter and he turns on the light behind you. Looking around, you notice that while it is large with several rooms and a kitchenette, it's by far not as large as the cabin you ate dinner at—the main cabin, you guess.
There's a fireplace, a large couch with a coffee table and even a small TV; two doors lead away from the main room.
"It's not much," Serghei says as he walks past you, then he points towards the door closer to you. "That's the bathroom, and over there," he points towards the other door, "is the bedroom. Make yourself comfortable, I'll change the bedding real quick."
Eyebrows raised you settle on the couch for now. //He's more accommodating than you thought.// You didn't actually expect him to give up the bed for you.
Pictures hang on the wall next to the couch. You spot Serghei and the others with two young children on most of them—those are most likely Alex and Mirel in their human forms.
Maybe you should go into the bathroom, get ready for bed—it's late and after wandering through the Romanian wilderness nearly all day, you're actually quite tired.
----
<<link[[You enter the bathroom.|CustomizeExtras 2]]>><</link>>This is the end of the demo for now.
Your game has been saved on the previous page automatically.
Thank you for playing! 🩶🐺The bathroom is relatively small but does include a bathtub and a shower. There's not a whole lot of things situated on the open cabinet next to the sink—which means there's definitely enough space for the few hygiene products from your toiletry bag, and you put everything there as you get ready for bed.
You look into the mirror and spot your...
<label><<checkbox "$piercings" false true autocheck>>... piercings.</label>
<label><<checkbox "$tattoos" false true autocheck>>... tattoos.</label>
<label><<checkbox "$freckles" false true autocheck>>... freckles.</label>
<label><<checkbox "$beard" false true autocheck>>... beard.</label>
<label><<checkbox "$stubble" false true autocheck>>... stubble.</label>
----
<<link[[Once you're done, you return to the main room of the cabin.|Serghei cabin hate 3]]>><</link>><<notify>>Autosave complete!<</notify>>As you walk back into the main room of the cabin, you spot Serghei sitting on the couch and flicking through TV channels. He looks up as you enter. "Ah. Bed's ready for you. I hope the TV isn't too loud—I won't watch for too long," he smiles.
Too tired to give him much of a witty reply, you decide to nod and press out a 'thanks' as response before disappearing in the bedroom.
From the looks of it, the bedroom is nearly as large as the main room of the cabin, but the furnishing is rather sparse. A large bed is set in the middle of one of the walls, opposite of it a bookshelf that includes besides books another small TV. //Neat.// A wardrobe is hugging the free corner next to the bookshelf and there's a nightstand on each side of the bed.
You get dressed for bed and slip under fresh, flowery smelling covers. The remote for the TV is quickly found—Serghei left it on top of one of the nightstands.
----
<<link[[As the TV is quietly running, you drift off.|End Chapter 1]]>><</link>>The bathroom is relatively small but does include a bathtub and a shower. There's not a whole lot of things situated on the open cabinet next to the sink—which means there's definitely enough space for the few hygiene products from your toiletry bag, and you put everything there as you get ready for bed.
You look into the mirror and spot your...
<label><<checkbox "$piercings" false true autocheck>>... piercings.</label>
<label><<checkbox "$tattoos" false true autocheck>>... tattoos.</label>
<label><<checkbox "$freckles" false true autocheck>>... freckles.</label>
<label><<checkbox "$beard" false true autocheck>>... beard.</label>
<label><<checkbox "$stubble" false true autocheck>>... stubble.</label>
----
<<link[[Once you're done, you return to the main room of the cabin.|Serghei cabin friendly 3]]>><</link>><<notify>>Autosave complete!<</notify>>As you walk back into the main room of the cabin, you spot Serghei sitting on the couch and flicking through TV channels. He looks up as you enter. "Ah. Bed's ready for you. I hope the TV isn't too loud—I won't watch for too long," he smiles.
A tired but thankful smile spreads over your features and you nod. As you suppress a yawn rather unsuccessfully, you press out a 'thanks' in response, then you disappear in the bedroom.
From the looks of it, the bedroom is nearly as large as the main room of the cabin, but the furnishing is rather sparse. A large bed is set in the middle of one of the walls, opposite of it a bookshelf that includes besides books another small TV. //Neat.// A wardrobe is hugging the free corner next to the bookshelf and there's a nightstand on each side of the bed.
You get dressed for bed and slip under fresh, flowery smelling covers. The remote for the TV is quickly found—Serghei left it on top of one of the nightstands.
----
<<link[[As the TV is quietly running, you drift off.|End Chapter 1]]>><</link>><<set $brandyfrpoints to +1>><<set $brandycabinmate to true>><<notify>>Autosave complete!<</notify>>"You get the bed," she mentions cheerfully, "I don't mind sleeping on the couch."
"Are you sure?" You ask as you pick up your backpack, but she quickly waves you off.
"Sure I'm sure," she giggles, "it's large enough for me to sleep comfortably on, no worries."
Together, you walk up to Brândușa's cabin. You enter and she turns on the light behind you. Looking around, you notice that while it is large with several rooms and a kitchenette, it's by far not as large as the cabin you ate dinner at—the main cabin, you guess.
There's a fireplace, a large couch with a coffee table and even a small TV; two doors lead away from the main room.
"You like it?" Brândușa skips ahead, then points towards a door farther away. "That's the bedroom—and next to it," she points at the other door, "is the bathroom." She walks towards the first door she pointed at and opens it before turning back towards you, "make yourself comfortable, I'll change the bedding real quick."
With a smile you settle on the couch for now. //She seems to be really nice and very accommodating.//
There's a shelf on the wall next to the couch. On it, you spot several wooden figurines—wolves, dragons, elves and other creatures; one looks like a fairy with pretty, yet thin and delicate wings. If Brândușa did all of these by herself, she's clearly very talented.
Maybe you should go into the bathroom, get ready for bed—it's late and after wandering through the Romanian wilderness nearly all day, you're actually quite tired.
----
<<link[[You enter the bathroom.|CustomizeExtras 3]]>><</link>>The bathroom is relatively small but does include a bathtub and a shower. There's not a whole lot of things situated on the open cabinet next to the sink—which means there's definitely enough space for the few hygiene products from your toiletry bag, and you put everything there as you get ready for bed.
You look into the mirror and spot your...
<label><<checkbox "$piercings" false true autocheck>>... piercings.</label>
<label><<checkbox "$tattoos" false true autocheck>>... tattoos.</label>
<label><<checkbox "$freckles" false true autocheck>>... freckles.</label>
<label><<checkbox "$beard" false true autocheck>>... beard.</label>
<label><<checkbox "$stubble" false true autocheck>>... stubble.</label>
----
<<link[[Once you're done, you return to the main room of the cabin.|Brandy cabin 3]]>><</link>><<notify>>Autosave complete!<</notify>>As you walk back into the main room of the cabin, you spot Brândușa sitting on the couch and watching a late night comedy show. She looks up as you enter. "Ah. Bed's ready for you. I hope the TV isn't too loud—I won't watch for too long," she grins.
A tired but thankful smile spreads over your features and you nod. As you suppress a yawn rather unsuccessfully, you press out a 'thanks' in response, then you disappear in the bedroom.
From the looks of it, the bedroom is nearly as large as the main room of the cabin, but the furnishing is rather sparse. A large bed is set in the middle of one of the walls, opposite of it a bookshelf that includes besides books another small TV. //Neat.// A wardrobe is hugging the free corner next to the bookshelf and there's a nightstand on each side of the bed.
You get dressed for bed and slip under fresh, flowery smelling covers. The remote for the TV is quickly found—Brândușa left it on top of one of the nightstands.
<<link[[As the TV is quietly running, you drift off.|End Chapter 1]]>><</link>><<set $mioarafrpoints to +1>><<set $mioaracabinmate to true>><<notify>>Autosave complete!<</notify>>"Alright," she nods as she gets up from her chair, "let's go then. You must be tired."
And she's right; as you get up, you can feel just how tired you actually are. Your limbs feel leaden—what happened before the dinner must've taken a lot out of you.
Lăcrămioara moves to pick up your backpack but she stops as a growl leaves you. You're not sure why, but you're extremely protective of the backpack and //you don't want her to touch it.//
Slightly confused, she takes a few steps back, her hands uplifted in a conciliatory gesture. "Sorry," she adds, "I didn't mean to upset you."
Your eyebrows crease, "No, I'm sorry. I don't even know why I reacted like that." As you pick up your backpack, you press your lips together—you didn't mean to threaten her or anyone else here. They've all been nice to you and have given you no reason to mistrust any of them.
Yet she doesn't seem to hold it against you. "Ah, it's fine, don't worry about it."
Together, you walk up to Lăcrămioara's cabin. You enter and she turns on the light behind you. Looking around, you notice that while it is large with several rooms and a kitchenette, it's by far not as large as the cabin you ate dinner at—the main cabin, you guess.
There's a fireplace, a large couch with a coffee table and even a small TV; two doors lead away from the main room.
"This is it," Lăcrămioara turns to you, then points towards a door farther away. "That's the bedroom—and next to it," she points at the other door, "is the bathroom." She walks towards the first door she pointed at and opens it before turning back towards you, "you can sleep in the bedroom, but make yourself comfortable for now—I'll change the bedding for you first."
With a smile you settle on the couch. //She seems to be really nice and very accommodating.//
There's a shelf on the wall next to the couch. On it, you spot several pictures—both photographs and paintings. If Mioara did all of these by herself, she's clearly very talented.
Maybe you should go into the bathroom, get ready for bed—it's late and after wandering through the Romanian wilderness nearly all day, you're actually quite tired.
<<link[[You enter the bathroom.|CustomizeExtras 4]]>><</link>>The bathroom is relatively small but does include a bathtub and a shower. There's not a whole lot of things situated on the open cabinet next to the sink—which means there's definitely enough space for the few hygiene products from your toiletry bag, and you put everything there as you get ready for bed.
You look into the mirror and spot your...
<label><<checkbox "$piercings" false true autocheck>>... piercings.</label>
<label><<checkbox "$tattoos" false true autocheck>>... tattoos.</label>
<label><<checkbox "$freckles" false true autocheck>>... freckles.</label>
<label><<checkbox "$beard" false true autocheck>>... beard.</label>
<label><<checkbox "$stubble" false true autocheck>>... stubble.</label>
----
<<link[[Once you're done, you return to the main room of the cabin.|Mioara cabin 3]]>><</link>><<notify>>Autosave complete!<</notify>>As you walk back into the main room of the cabin, you spot Lăcrămioara sitting on the couch and watching a crime show. She looks up as you enter. "Ah. Bed's ready for you. I hope the TV isn't too loud—I won't watch for too long," she adds.
A tired but thankful smile spreads over your features and you nod. As you suppress a yawn rather unsuccessfully, you press out a 'thanks' in response, then you disappear in the bedroom.
From the looks of it, the bedroom is nearly as large as the main room of the cabin, but the furnishing is rather sparse. A large bed is set in the middle of one of the walls, opposite of it a bookshelf that includes besides books and more pictures another small TV. //Neat.// A wardrobe is hugging the free corner next to the bookshelf and there's a nightstand on each side of the bed.
You get dressed for bed and slip under fresh, flowery smelling covers. The remote for the TV is quickly found—Lăcrămioara left it on top of one of the nightstands.
<<link[[As the TV is quietly running, you drift off.|End Chapter 1]]>><</link>><<set $viofrpoints to +1>><<set $viocabinmate to true>><<notify>>Autosave complete!<</notify>>He moves to pick up your backpack but stops as a growl leaves you. You're not sure why, but you're extremely protective of the backpack and //you don't want him to touch it.//
Slightly confused, he takes a few steps back, his hands uplifted in a conciliatory gesture. "Apologies," he adds, "I shouldn't have tried to touch it without asking."
Your eyebrows crease, "No, I'm sorry. I don't even know why I reacted like that." As you pick up your backpack, you press your lips together—you didn't mean to threaten him or anyone else here. They've all been nice to you and have given you no reason to mistrust any of them.
Together, you walk up to Viorel's cabin. You enter and he turns on the light behind you. Looking around, you notice that while it is large with several rooms and a kitchenette, it's by far not as large as the cabin you ate dinner at—the main cabin, you guess.
There's a fireplace, a large couch with a coffee table and even a small TV; two doors lead away from the main room.
"It's much smaller than the main cabin," Viorel explains, "but large enough for two people." He points towards the door that's closer. "That's the bathroom—and next to it," he points at the other door, "is the bedroom." He walks towards the bedroom door he pointed at and opens it before turning back towards you, "you can sleep in the bedroom, but make yourself comfortable for now—I'll change the bedding for you first."
With a smile you settle on the couch for now. //He seems to be really nice and very accommodating.//
There's a shelf on the wall next to the couch. On it, you spot a picture of the entire pack together. Next to it is another picture with people you don't recognize. Lastly, there's a certificate that states Viorel is a wildlife biologist. He studied—unusual for werewolves.
Maybe you should go into the bathroom, get ready for bed—it's late and after wandering through the Romanian wilderness nearly all day, you're actually quite tired.
<<link[[You enter the bathroom.|CustomizeExtras 5]]>><</link>>The bathroom is relatively small but does include a bathtub and a shower. There's not a whole lot of things situated on the open cabinet next to the sink—which means there's definitely enough space for the few hygiene products from your toiletry bag, and you put everything there as you get ready for bed.
You look into the mirror and spot your...
<label><<checkbox "$piercings" false true autocheck>>... piercings.</label>
<label><<checkbox "$tattoos" false true autocheck>>... tattoos.</label>
<label><<checkbox "$freckles" false true autocheck>>... freckles.</label>
<label><<checkbox "$beard" false true autocheck>>... beard.</label>
<label><<checkbox "$stubble" false true autocheck>>... stubble.</label>
----
<<link[[Once you're done, you return to the main room of the cabin.|Viorel cabin 3]]>><</link>><<notify>>Autosave complete!<</notify>>As you walk back into the main room of the cabin, you spot Viorel sitting on the couch and watching a documentary. He looks up as you enter. "Ah. The bed is ready for you. I hope the TV isn't too loud—I won't watch for too long," he smiles.
A tired but thankful grin spreads over your features and you nod. As you suppress a yawn rather unsuccessfully, you press out a 'thanks' in response, then you disappear in the bedroom.
From the looks of it, the bedroom is nearly as large as the main room of the cabin, but the furnishing is rather sparse. A large bed is set in the middle of one of the walls, opposite of it a bookshelf that includes besides books another small TV. //Neat.// A wardrobe is hugging the free corner next to the bookshelf and there's a nightstand on each side of the bed.
You get dressed for bed and slip under fresh, flowery smelling covers. The remote for the TV is quickly found—Viorel left it on top of one of the nightstands.
<<link[[As the TV is quietly running, you drift off.|End Chapter 1]]>><</link>><<set $calfrpoints to +1>><<set $calcabinmate to true>><<notify>>Autosave complete!<</notify>>He moves to pick up your backpack but stops as a growl leaves you. You're not sure why, but you're extremely protective of the backpack and //you don't want him to touch it.//
Slightly confused, he takes a few steps back, his hands uplifted in a conciliatory gesture. "Sorry," he adds, "I should've asked first."
Your eyebrows crease, "No, I'm sorry. I don't even know why I reacted like that." As you pick up your backpack, you press your lips together—you didn't mean to threaten him or anyone else here. They've all been nice to you and have given you no reason to mistrust any of them.
Together, you walk up to Călin's cabin. You enter and he turns on the light behind you. Looking around, you notice that while it is large with several rooms and a kitchenette, it's by far not as large as the cabin you ate dinner at—the main cabin, you guess.
There's a fireplace, a large couch with a coffee table and even a small TV; two doors lead away from the main room.
"It's not as big as the main cabin," Călin explains, "but large enough for two people." He winks at you, then points towards the door that's closer. "That's the bathroom—and next to it," he points at the other door, "is the bedroom." He walks towards the bedroom door he pointed at and opens it before turning back towards you, "you can sleep in the bedroom, but make yourself comfortable for now—I'll change the bedding for you first."
With a smile you settle on the couch for now. //He seems to be quite nice and very accommodating. And a little flirty.//
There's a shelf on the wall next to the couch. On it, you spot a picture of the entire pack together. Next to it is a pelt from a small critter—maybe a rabbit?
You should probably go into the bathroom, get ready for bed—it's late and after wandering through the Romanian wilderness nearly all day, you're actually quite tired.
<<link[[You enter the bathroom.|CustomizeExtras 6]]>><</link>>The bathroom is relatively small but does include a bathtub and a shower. There's not a whole lot of things situated on the open cabinet next to the sink—which means there's definitely enough space for the few hygiene products from your toiletry bag, and you put everything there as you get ready for bed.
You look into the mirror and spot your...
<label><<checkbox "$piercings" false true autocheck>>... piercings.</label>
<label><<checkbox "$tattoos" false true autocheck>>... tattoos.</label>
<label><<checkbox "$freckles" false true autocheck>>... freckles.</label>
<label><<checkbox "$beard" false true autocheck>>... beard.</label>
<label><<checkbox "$stubble" false true autocheck>>... stubble.</label>
----
<<link[[Once you're done, you return to the main room of the cabin.|Calin cabin 3]]>><</link>><<notify>>Autosave complete!<</notify>>As you walk back into the main room of the cabin, you spot Călin sitting on the couch and watching a documentary. He looks up as you enter. "Ah. The bed is ready for you. I hope the TV isn't too loud—I won't watch for too long," he smiles.
A tired but thankful grin spreads over your features and you nod. As you suppress a yawn rather unsuccessfully, you press out a 'thanks' in response, then you disappear in the bedroom.
From the looks of it, the bedroom is nearly as large as the main room of the cabin, but the furnishing is rather sparse. A large bed is set in the middle of one of the walls, opposite of it a bookshelf that includes besides books another small TV. //Neat.// A wardrobe is hugging the free corner next to the bookshelf and there's a nightstand on each side of the bed.
You get dressed for bed and slip under fresh, flowery smelling covers. The remote for the TV is quickly found—Călin left it on top of one of the nightstands.
<<link[[As the TV is quietly running, you drift off.|End Chapter 1]]>><</link>>