Notatio is the epic music card strategy game where you play as a historical music
composer trying to defeat your opponent through might and music.
To begin, the player selects a composer to play as.
Then, the player selects 2 melodic profiles based on melodies associated with the
selected composer.
Each melodic profile consists of a frequency count of the first several notes of each
melody in a radial graph pointing inwards towards the center.
Once the game starts, the player will have a set of cards dealt into their hand.
There are two card types: regulars and special abilities.
Each regular card is labeled with a pitch and a point value, allowing you to
build your melodies, attack your opponent, or defend against attacks.
Each point value represents the card's attack value, defense value,
health, and amount of pitches that can be used to build melodies.
Each special ability card is labeled with an ability and turns left before
expiry when activated.
To read more about each special ability, please hover over the question mark on
the special ability card.
The field is limited to 4 regular card slots and 1 special ability card
slot.
Every time the player moves a regular card from the hand to the field, attacks the
opponent's field, or gets refunded after building up a melody, the card cannot be used again
until the next turn.
In addition, regular cards are used up automatically when attacking the opponent
directly from the field.
Every regular card in the field is restricted to the lane where the regular card is
deployed.
When a melody is completed, using the melody will instantly deal a large amount of
damage directly to the opponent's health equal to double the number of points used to
construct the melody.
Therefore, melodies that require more points to build will deal more damage.
Any unused point values from regular cards used to build melodies will be refunded
to the player's hand.
Although each player receives 1 card per turn by default, if either player gets 50
health or lower, this number increases to 2 cards per turn for both players for the
rest of the game.
If any player hits 0 health, the player loses and the game ends.
The remaining player who is left standing at the end of the game wins.
If all the cards in the deck are used up and no cards can be dealt to either of the players' hands, the game is declared a draw, and no one wins.