NOTATIO - DEMO VERSION

Instructions

  • Notatio is the epic music card strategy game where you play as a historical music composer trying to defeat your opponent through might and music.
  • To begin, the player selects a composer to play as.
  • Then, the player selects 2 melodic profiles based on melodies associated with the selected composer.
  • Each melodic profile consists of a frequency count of the first several notes of each melody in a radial graph pointing inwards towards the center.
  • Once the game starts, the player will have a set of cards dealt into their hand.
  • There are two card types: regulars and special abilities.
  • Each regular card is labeled with a pitch and a point value, allowing you to build your melodies, attack your opponent, or defend against attacks.
  • Each point value represents the card's attack value, defense value, health, and amount of pitches that can be used to build melodies.
  • Each special ability card is labeled with an ability and turns left before expiry when activated.
  • To read more about each special ability, please hover over the question mark on the special ability card.
  • The field is limited to 4 regular card slots and 1 special ability card slot.
  • Every time the player moves a regular card from the hand to the field, attacks the opponent's field, or gets refunded after building up a melody, the card cannot be used again until the next turn.
  • In addition, regular cards are used up automatically when attacking the opponent directly from the field.
  • Every regular card in the field is restricted to the lane where the regular card is deployed.
  • When a melody is completed, using the melody will instantly deal a large amount of damage directly to the opponent's health equal to double the number of points used to construct the melody.
  • Therefore, melodies that require more points to build will deal more damage.
  • Any unused point values from regular cards used to build melodies will be refunded to the player's hand.
  • Although each player receives 1 card per turn by default, if either player gets 50 health or lower, this number increases to 2 cards per turn for both players for the rest of the game.
  • If any player hits 0 health, the player loses and the game ends.
  • The remaining player who is left standing at the end of the game wins.
  • If all the cards in the deck are used up and no cards can be dealt to either of the players' hands, the game is declared a draw, and no one wins.

  • Are you ready to make musical history?
  • If so, hit the NEXT button below!

  • © Jia Jie Chen.

  • If you like the gameplay in this demo, please purchase the full version for complete features!
  • Complete features include:
    • 16 historical composers - each shaping how you build your melodies.
    • 20 special ability card types - elevate your musical prowess or bring down your opponent.
    • A focused card system emphasizing planning, timing, and counterplay.
    • Dozens of melodies used to build long-term attacks in card-based battles.
    • Music as mechanics - melodies aren't just background audio, they are the core system.
    • Challenging AI opponents that reward careful planning and mastery.
    • Every decision matters, with strategic consequences that unfold over time.