<img src= "images/Front.png" width = "100%"> (button: "=XXXX=")[[Start story]] (align:"=><=")+(box:"===XXXXXXXXXXXXXX===")+(text-size: 2 )[ //A song rings in your head//] (after: 2s)+(transition: "fade")+(align:"=><=")+(box:"===XXXXXXXXXXXXXX===")+(font:"Times New Roman")+(text-style:"expand")+(text-size: 1.3 )[Through trees that whisper, skies may cry. In evergreen forests and stars at night The Fae hide their tricks and traps, out of sight So watch out on your way or meet (text-style:"smear")[a strange delight]] (after: 4s)+(transition: "slide-up")+(align:"=><=")+(box:"===XXXXXXXXXXXXXX===")[ [[Chapter 1]] ] (change:?passage, (text-size:1))(align:"=><=")+(box:"===XXXXXXXXXXXXXX===")+(text-size: 2 )[Chapter 1](box: "=XXXXX=")[<img src= "images/your_room.png" width = "100%">](set: $speed to 1)(set: $kindness to 1)(set: $strength to 1)(set: $smarts to 1)(set: $curiosity to 1)(set: $choice1 to false)(set: $choice2 to false) In the heart of the forest a chime echos out bringing with it a swift breeze that flows through the trees. It blows open a pair of soft curtains letting in the sunrays and stirring the occupant of the home. You open your eyes to a gleaming light cascading into your room, gentally illuminating your bed and furniture. It lightly grazes the edges of your walls with a deep enchanting rainbow of colour. You sit up, taking in the chirps of the morning birds and the buzzing of bugs greeting the world and take a deep breath in. You stretch making sure to take a glance at your room before getting up, everything looks in place. The warm sunlight makes your room glow, with the plants and flowers seaming to reach for the window to get just a bit closer. 0. (link: "Move the plants to your window")[ (set: $choice1 to true) (set: $kindness to $kindness + 1) (go-to: "Choice 1") ] 0. (link: "Dont move the plants")[ (set: $choice2 to true) (go-to: "Choice 1") ] (change:?passage, (text-size:1)) |== [[<img src= "https://media.discordapp.net/attachments/1243875539681284126/1467013309923463219/image.png?ex=69841c1c&is=6982ca9c&hm=f629f24a765fe9f0f3715a8419eba1c7a3be374a250d349958f21f35e9dc3083&=&format=webp&quality=lossless" width= "100%"> ->Output test]] =|= [[<img src= "https://media.discordapp.net/attachments/1243875539681284126/1467013309923463219/image.png?ex=69841c1c&is=6982ca9c&hm=f629f24a765fe9f0f3715a8419eba1c7a3be374a250d349958f21f35e9dc3083&=&format=webp&quality=lossless" width= "100%">->Output test]] ==| [[<img src= "https://media.discordapp.net/attachments/1243875539681284126/1467013309923463219/image.png?ex=69841c1c&is=6982ca9c&hm=f629f24a765fe9f0f3715a8419eba1c7a3be374a250d349958f21f35e9dc3083&=&format=webp&quality=lossless" width= "100%">->Output test]] |==| (text-size: 7)[ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ] (set: $choice1 to true)(set: $choice2 to true) You follow the path, mushrooms start to apear along the edges as if guiding you towards the end. A clearing appears infront of you and its a breath of fresh air, an open space to relax in for a minute. You take a deep breath and decide to look around. The sky is a pretty blue with light pillowy clouds and the sun is settled midway in the sky, almost midday. //Has it really been that long?// Around the edge of the clearing you see a slight mist hiding the deeper parts of the forest. The clearing is relaxed, a far cry from the forest you just came from. At the center of the field you spot a strange formation of mushrooms its almost a circle with the odd mushroom dotted around the area. As you get closer to the mushrooms the ring starts to glow gently, you walk around it for a bit taking in the full scene. Within the mushrooms you see a soft bed of moss and at a closer glance you spot something shiney hidden within it. The ring starts to hum, its a familliar melody that comforts you. It starts to pull you into the ring. 0. (link: "Step into the ring")[ (set: $choice1 to false) (set: $curiosity to $curiosity + 1) (go-to: "Fall") ] 0. (link: "Stop and stare at the ring")[ (set: $choice2 to false) (set:$smarts to $smarts + 1) (go-to: "Fall") ] woa(if: $visitedInspectRoom is 1)[(set: $smarts to $smarts + 2)](else:)[(set: $smarts to $smarts)](if: $takeFood is true)[ ](else:)[(set: $takeFood to false)](if: $leftFood is true)[ ](else:)[(set: $leftFood to false)] You leave your room and go talk to Gwen, She is standing in the kitchen. Gwen appears to be cooking some food and it smells sweet almost like waffles or french toast. Gwen notices you standing in the kitchen doorway "What are you looking at buddy?" (if: $takeFood is false and $leftFood is false)[ 0. (link: "Can i have some of what your cooking?")[ (set: $takeFood to true) (set: $leftFood to false) (set: $curiosity to $curiosity + 1) (go-to: "Pg2")] 0. (link: "Im heading out")[ (set: $leftFood to true) (set: $takeFood to false) (go-to: "Pg2")] ](else:)[(text-colour:(hsl:118,0.4146,0.1608,0.4))[ 0. "Can i have some of what you are cooking?" 0. "I'm heading out"]] (if: $takeFood is true)["sure I can pack you a few for the road" Gwen hands you some wrapped up waffles and say farewell to Gwen."Have a safe trip!" she calls out to you.](else-if: $leftFood is true)[ "Alright, have a safe trip!" Gwen calls out to you on your way out.](else:)[] (if: $takeFood or $leftFood is true)[ You leave the house. It's windy outside but the breeze is slightly warmer and confortable. The wind hits wind chimes that are hung on the outside of your home making a sweet melodious song. The village is quiet, not many people live here and the few that do often keep to themselves with small events to celebrate. One of these events is the flower fesitival a single day in the year where a mystrious magic settles on the land. Every year your village creates flower displays and fill their gardens with new seedlings so that they will grow during the festival. As you ponder this you reach the edge of the forest where you will need to venture through to get to town. [[Enter the forest ->Continue forward]] ](else:)[ ](set: $visitedInspectCalendar to true) <img src= "images/month.png" width = "100%"> On closer inspection of the calendar you can just about read a couple of dates that are marked. You look around on the calendar looking for today's date and on that day there was a big red cycle with the word flower festival printed. //Ohhh yeah thats today.// [[Go back ->Look around]] (change:?passage, (text-size:1)) (if:$visitedInspectWindow is true)[ppp](else:)[(set: $visitedInspectWindow to false)] (if: $visitedInspectplants is true)[...](else:)[(set: $visitedInspectplants to false)] (if: $visitedInspectCalendar is true)[kky](else:)[(set: $visitedInspectCalendar to false)] (if: $visitedInspectplants is false and $visitedInspectWindow is false and $visitedInspectCalendar is false)[Gwen turns around and leaves the room, possibly heading to the kitchen. You look around your room it's mostly decorations or stuff you didn't quite get to put away last night, but a few things can catch your eye. They seem diffrent to everything else but you need to get a better look to know more.](else:)[ ] 0. [[Inspect window]] 0. [[Inspect other plants]] 0. [[Inspect calendar]] [[Continue story->Pg1]] You turn left, The path is straight just like you expected. You continue straight taking in all of your surrondings and specific details as if any one of them could change at any moment. Except it doesnt... You walk for what seems like ages and everytime you look around its like you've walked no distance. You look around at your surroundings recalling what was there when you first started: willow tree, rock , broken bench and so on. As you look around you see nothing has changed its still the same. 0. (link: "Mark a tree and walk forward")[ (set: $choice1 to true) (go-to: "Go left")] 0. (link: "Change approach")[ (set: $choice2 to true) (go-to: "Go left")] (if: $choice1 is true)[ You grab a sharp rock off the ground and walk up one of the sturdy oak trees beside the path. The rock carves a deep cross onto the trees bark leaving a deep mark that can be seen easily. You then drop the rock down and walk forward on the path. Internally hoping that when you walk far enough you wont see that marked tree; that maybe your suspisons were wrong... you walk forward and in the distance you see something that makes your stomage churn, the marked tree. The path repeats and this confirms it. You search around hoping for some alternative path and just as you almost give up you notice a slight gap between two trees. You step through, the feeling of leaving that path washing over you a slight sense of relief however short lived it may be. [[Walk through the hidden path ->Pg5]] ] (else-if: $choice2 is true)[ You look around checking to see if there is any othe route you can take to find yourself on a differant path. Relief washes over you at the sight of a slight opeaning behind two trees ahead. You step in; leaving this hollow looping pathway behind. [[Walk through the hidden path ->Pg5]] ] (else:)[ ] (align:"=><=")+(box:"=XXX=")+(text-size: 2)[(after: 3s)[.](after: 4s)[.](after: 5s)[.]](after: 6s)+(align:"=><=")+(box:"=XXX=")+(transition: "fade")[(text-size: 2)[//You are falling// [[Chapter 2]]] ](change:?passage, (text-size:1))(align:"=><=")+(box:"===XXXXXXXXXXXXXX===")+(text-size: 2 )[ Chapter 2] |==| (after: 4s)+(transition: "fade")+(align:"=><=")+(box:"=XXXXXXXX=")[Pick your Skills: Your base stats: Speed - $speed Strength - $strength Kindness - $kindness Curiosity - $curiosity Intelligance - $smarts |== Fighter (button:"=XXXX=")[ [[Fighter]]] ==| Druid (button:"=XXXX=")[ [[Druid]]] =|= Rogue (button:"=XXXX=")[ [[Rogue]]]] Gwen is your sister, she i lively and excitable but that can make her forgetful. Gwen works in the town as a baker and reacently her bakery was commisioned to bake for an upcomming festival granting her and you free tickets to the event. Gwen is quite knowledgable about food and people as her job requires her to understand what others want and interpret uncertintiy into confidance. [[go back ->Choice 1]] <img src= "images/forest.png" width = "100%"> (set: $choice1 to true)(set: $choice2 to true) You enter the forest, the path is clear from years of travel back and forth to the village. Your route is clear and you remember the shortest path to where you need to go. So, you start to move. Wind rustles through the leaves as sun light filters through a mosaic of light, the air is sweet with a delicious aroma that fills your lungs. The woods are always more lively the day before the flower festival. They always appear to wake up in preparation for what is to come, you wonder where this magic comes from but like many before you it hasnt revealed itself. However, this year something feels diffrent. That calm quiet of the village felt too calm now that you think about it almost as if no one was there to begin with. Even now the forest is alive but there are no animals, no birds chirping, no bugs? You look back, hesitant to continue forward and just as you do you hear the crackaling of wood moving and a strange feeling of claustraphobia settles in you when you see that where you came from is gone. The path has closed up with a dense forest replacing it 0. (link: "You try to turn back")[ (set: $choice1 to false) (set: $strength to $strength + 1) (go-to: "Path chosen") ] 0. (link: "You try to continue forward")[ (set: $choice2 to false) (set:$smarts to $smarts + 1) (go-to: "Path chosen") ] ''Mele'' This character type allows for more strength and speed this will give you advatage in confrontations or traps allowing you to get out. This type will give you 3 bonus points on your stats for speed and strength. 0. (link: "Become the Fightertype")[ (set: $isFighter to True) (set: $strength to $strength + 3) (set: $speed to $speed + 3) (go-to: "Pg6") ] [[Go back ->Chapter 2]]''Druid'' The druid type is a magical class which lets you use simple magic. This class grants you 3 bonus points to your curiosity and kindness points which will allow you to access new dialouge and defuse problems. 0. (link: "Become the Druid type")[ (set: $isDruid to True) (set: $curiosity to $curiosity + 3) (set: $kindness to $kindness + 3) (go-to: "Pg6") ] [[Go back ->Chapter 2]]''Rouge'' The rouge class type is a class that is speedy and quick witted, they are granted 3 bonus points onto their speed and intelligance stats which will let them be more sneaky and slip out of places unnoticed. 0. (link: "Become the Rouge type")[ (set: $isRouge to True) (set: $speed to $speed + 3) (set: $smarts to $smarts + 3) (go-to: "Pg6") ] [[Go back ->Chapter 2]]"Hello? are you awake?" (after: 2s)[(set: $name to (prompt: "What is your name? A voice asks...", "Traveler"))] (after: 8s)[(if: $name is "Traveler")["Nice to meet you Traveler"](else:)["Hello, $name nice to meet you"]] (after: 10s)[To be continued](change:?passage, (text-size:1)) |==| You should change clothes 0. (link: "Change into Cute outfit")[ (set: $outfitA to true) (set: $outfitB to false) (set: $outfitC to false) (set: $kindness to $kindness + 1) (go-to: "Pg1") ] 0. (link: "Change into Sturdy outfit")[ (set: $outfitB to true) (set: $outfitC to false) (set: $outfitA to false) (set: $strength to $strength + 1) (go-to: "Pg1") ] 0. (link: "Change into Refined outfit")[ (set: $outfitC to true) (set: $outfitB to false) (set: $outfitA to false) (set: $smarts to $smarts + 1) (go-to: "Pg1") ] (if: $outfitA is true)[ |== The cute outfit, it raidiates warth and (text-style:"sway")[kindness]. [[Continue story ->Pg2]] ==| <img src= "images/outfitA.png" width = "100%"> ] (else-if: $outfitB is true)[ |== The sturdy outfit, it exudes (text-style:"shudder")[strength] [[Continue story ->Pg2]] ==| <img src= "images/outfitB.png" width = "100%"> ] (else-if: $outfitC is true)[ |== The refined outfit, it is quite (text-style:"buoy")[smart]. [[Continue story ->Pg2]] ==| <img src= "images/outfitc.png" width = "100%"> ](else:)[ ](set: $visitedInspectplants to true) <img src= "images/Plants.png" width = "100%"> You look at your plants again, They are lively Which only really happens on a specific day once a year. (if: $visitedInspectCalendar is true)[](else:)[//I should look at my calender//] [[Go back ->Look around]] (set: $visitedInspectWindow to true) <img src= "images/window.png" width = "100%"> You look at you window again, the sun is bright and warm. it fills you with joy for what is looking to be a good day.(if: $visitedInspectCalendar is true)[](else:)[//I should look at my calender//] [[Go back ->Look around]] (set: $choice1 to false)(set: $choice2 to false) You continue forward now with a hope that you can get to town still and find help there. After a few minutes of walking down the small drifting path you come accross a crossroad, one path goes left the other right. There is a sign posted in between the two paths it states that the left path is 4 miles to the town. It also states that the right path is 6 miles with a clearing at the middle.The left path is long but straight you cannot see its end as a thick fog settled into view. The right path is winding, you can see a clearing up ahead but no more beyond that. (button: "=XXXX=")[[Go right ->Pg5]] (button: "=XXXX=")[[Go left]](if: $choice1 is true)[You move the plants, they appear to dance in their new place upon your window sill. A celebration for your kindness to move them.](else-if: $choice2 is true)[The plants seem to shrink but that may just be your imagination.](else:)[ ] (if: $choice1 or $choice2 is true)[ A few seconds pass as you start to sort yourself out in preperation for the day untill a knock can be heard from your door. You call out for the person to come in and in steps the fammiliar face of your sister [[Gwen]]. "Good morning, sleepy head" She jokes "glad to see you've woken up finally or did you forget what day it is?" You blink with realization that yes you had forgotton. But what day //was// she reffering to.. is it Saturday? The weekend would be nice, or was it something else. You shrug it off for now. Gwen gives you a knowing look and lets out a slight sigh. "Anyways" she states "I need you to head into town to gather some things to finish out entry for the contest. We need some more roses and birds of paradise the florist should have gotten some of those today. Do you think you can do that?" [[yes, I can do that.... //but first I should look around to find out why today is important// ->Look around]] ] (else:)[ ](if: $choice1 is false)[You try to turn back through the new forest but it seems to resist. Bramples form infront of you with sharp thorns that tear through your sleaves. You cannot go this way. You continue down the path but now with a new sense of caution following you. dispite your ability to continue to the town something doesnt sit right and questions arise in your mind 'why was the forest changing?', 'what happened to the path i was on?' and 'where is this path really taking me?' The only thing you can do is move forward and follow the path to town maybe someone there can help you. [[Continue story ->Pg4]] ](else-if: $choice2 is false)[You try to continue forward, the path behind you continues to close confirming your assumption that you cannot go back. You continue down the path but now with a new sense of caution following you. dispite your ability to continue to the town something doesnt sit right and questions arise in your mind 'why was the forest changing?', 'what happened to the path i was on?' and 'where is this path really taking me?' The only thing you can do is move forward and follow the path to town maybe someone there can help you. [[Continue story ->Pg4]] ](else:)[ ] (if: $choice1 is false)[ You step into the ring, curiosity getting the best of you. For a moment it appears to stop humming and the glow dims. Suddenly, you hear Gwen call out to you to get out of the ring but its too late. the ring engulfs you in a blinding light plundging you into darkness as a heavy falling feeling surronds you. [[...]]](else-if: $choice2 is false)[ You stop, The ring is suspicious and it would be foolish of you to blindly stand in it without knowing if its safe. This forest is clearly enchanted somehow. you kneel down to inspect the mushrooms further, they are short and round like a potato but aside from that they seem normal. Before you can think any further you hear a familliar voice call (text-style:"rumble")["GET AWAY FROM THERE!"]. //Gwen? how did she get here?// a sudden gush of wind blasts towards you knocking you into the ring. The ring engulfs you in a blinding light plundging you into darkness as a heavy falling feeling surronds you. [[...]] ](else:)[ ]