MIT Open Source // GDScript 4.x
Juicebox is a high-performance component library for Godot 4.x. It utilizes node-based composition to implement high-fidelity game feel without altering existing inheritance structures.
Trauma-driven shake system using 1D FastNoiseLite sampling for coordinate displacement and rotational jitter.
Hitstop implementation via Engine.time_scale manipulation. Supports screen-flash overlays and duration management.
Procedural scale deformation. Targets parent scale using linear interpolation toward a neutral vector state.
Snapshot trail generation. Spawns decoupled Sprite2D clones with automated alpha-channel decay logic.
Combat text controller. Manages spatial drift, gravity-simulation, and lifecycle GC for floating UI elements.
@tool integration for editor previews.