Player 1
W and S move • F or Space fires a wave
Player 2
Arrow Up and Arrow Down move • / fires a wave
Pause
P or Escape pauses the match
Menu
Return to setup from the pause menu
Mute
M toggles sound
Wave costs
Blue uses 15 percent charge • Pink uses 50 percent • Gold uses the full base bar
Wave roles
Blue is flexible control, pink is defensive coverage, and gold is the high impact finisher
XP raises wave level over time. Powerups apply instantly, and some temporary buffs also change charge capacity or recharge speed.