1. Doors 2. Windows * Double-Pane * Single-Pane ** Side-Opening ** Top-Opening *** Semi-Openiong *** Full Opening [[Windows]] You are facing ~~two~~ doors. ==> One is a beautiful, shimmery blue that looks as if it is made out of water. <== The other is a dark, dingy door with a spider web clinging to the edge. ==><== Do you want to open [[//the blue door?//|Blue Door]] |==| Or do you want to open [[ the black door?|Black Door]] <img src="mathOperators.png"> (set: $warning to (text-color: 'red') + (text-style: 'blink')) The following should be $warning[red and flashing] If you want to learn variables in Twine, (link-goto: "Go to the Variables", "Story Variable") You open the blue [''door''] and come face-to-face with a dragon that devours you in one gulp. * Black Door ** Beatiful *** Painted You open the black door and a hooded //figure// hands you a ''silver'' ring, buzzing with magic. He says, "You can now make any wish^^2^^. Welcome to your adventure." [[File: mathOperators.png]][[hyperlinked words|Passage Name]] [[hyperlinked words ->Variables]] [[Double Pane Windows<- hyperlinked words]] (display: "Double Pane Windows") (link: "You pull an untitled book off the shelf.")[You stare at the strange symbols that dot the spine of many of the books, and feel a breeze move through the room even though all the windows are closed. The book you have pulled from the bookcase feels heavier than a normal book.] Now you will learn [[Variables]] This page is about Four Math Operators *Additition *Subtraction *Division *Multip[libationDouble Pane Windows have two panes which both of them opens.There are two types of variables in Harlowe Story Variables [[Story Variable]]: Start with $ Exists from when it is created to when the story is closed in the browser Temporary Variables: Start with _ Exist from when it is created to when the passage in which it is created is no longer being shown. Variables are created using (set:) macro This sets a variable to some value (set: $storyValue to "God") (set: _temporaryValue to "Mortal") $storyValue assigns a limited life to _temporaryValue in the world and it ends when you close this passage. $storyValue is alive, unlike _temporaryValue, both in the passage first it is written and in other passages throughout the story. Let's set another storyValue which is main character and set it to (set: $vladTepes to "Count Drakula") $vladTepes. Iterations Set score to 0 (set: $score to 1) The score is $score Iterate score in +1 increments (set: $score to it+1) <!--you may change number to 0 and 1 consecutively to see which if statement shows--> The score is increased to $score If Statements (if: $score >1) [Show this text] (else:) [Show that] Commenting in Twine; ''a. Javascript supports'' // This is a single line Javascript comment. /* This is a multi-line Javascript comment */ ''b. CSS supports'' /* This is a single line CSS comment. */ /* This is a multi-line CSS comment. */ ''c. In Harlowe Passage'' - See Variables passage for syntax as the explanation is already commented out. <!-- Singe line comment. Totally removed from generated HTML --> <!-- Multi-line comment. Totally removed from generated HTML --> $vladTepes Temporary variable _temporaryValue cannot come here from Variables passage.