This is a prototype for my idea of an old school RPG mixed with incremental/clicker game elements.
Keep in mind it is still very early stage, with many features missing.
Game goals:
- How deep/complex can I make an RPG without modern graphics?
- Avoid ridiculous numbers - keep amounts/currency/etc lower and more meaningful
- More than numbers going up - lots of systems that feed into each other, opening different types of gameplay. More than just passive increases to numbers going up
- A clear ending - unlike many clickers, there should be a strong narrative with an end goal. You can "win" the game.