VOIDRIFT

Asteroids-style Arena Combat

Game Modes

Solo
TutorialInteractive guided walkthrough
SurvivalWave-based arena combat
Vampire SurvivorsAuto-attack roguelike — evolve weapons
PacifismNo weapons — detonate gates to survive
King of the HillControl shrinking safe zones for territory
Versus
Online MultiplayerBattle other players through wormholes
Local Split-Screen2–4 players on one screen

12 mutators available (fog of war, powerup rain, etc.) for custom matches.

Controls

/ WThrust
/ A DRotate
SpaceFire pulse cannons
FFire powerup bullet at enemy wormhole
RSpecial weapon (ship-specific)
QForfeit / self-destruct
Debug
`Toggle debug overlay
GGod mode (invincibility)
PSpawn random pickup

How to Play

You fly a ship in your own isolated arena. Enemy wormholes orbit the center — aim your ship and fire powerups into them to attack other players.

Meanwhile, enemies spawn from your wormhole — things your opponents sent you. Destroy them with pulse cannons or dodge them.

  • Collect glowing pickups floating in the arena
  • Self-applied powerups activate instantly
  • Sendable powerups queue up (max 5) — fire with F
  • Powerup bullets are physical projectiles — aim carefully!
  • Shoot your own wormhole to generate bonus pickups
  • Last player alive wins

5-second grace period at match start — no enemies spawn.

Self-Applied Powerups instant

Collected on contact, applied immediately.

PowerupEffect
Gun Upgrade 4 levels: WhiteBlueMagentaRed
Dmg: 10 → 14 → 8×2 → 10×2
Thrust Upgrade +0.1 max speed per pickup (max 3)
Retros Enables deceleration when not thrusting
Invulnerability Shield for ~6.75 seconds (stacks)
Zap Attack Instantly destroys all enemies on screen
Extra Health +30 HP

Sendable Powerups (21) fire with F

Queued when collected (max 5). Press F to fire at an enemy wormhole.

PowerupEffect
Heat Seeker12 homing missiles
TurretAuto-targeting turret (50 HP)
Mines15 proximity mines
UFO3 UFOs that fire at enemy
Inflater4 growing orbs that block
Nuke8s countdown, massive shockwave
Wall CrawlerWall-patrolling enemy
BeamContinuous beam through wormhole
EMPScrambles enemy controls
MinelayerRoaming mine dropper
GunshipArmed gunship
ScarabFast chasing enemy
GhostPhasing stalker
ArtilleryLong-range bombardment
DecoyFake ship distraction
Gravity WellPulls enemy toward center
ScramblerReverses enemy controls
VortexPulling vortex damages at center
Time BombTicking bomb, big explosion
SwarmFast drone swarm
BlackoutDims enemy screen

Ships (15)

ShipHPSpeedSpecial (R)
Tank280Slow
Wing240Med
Squid200V.Fast
Rabbit180V.Fast
Turtle250SlowCannon (destroys all, -20HP)
Flash190VariesShapeshift (Squid/Tank)
Hunter220MedPiranha missiles (17)
Flagship300V.SlowAttractor field
Phantom160V.FastCloak (5s invis)
Bomber300V.SlowCarpet bomb (5 mines)
Medic220SlowHeal pulse (+15HP)
Leech160FastLife drain aura
Juggernaut350SlowRam charge (2s invuln)
Engineer200MedDeploy turret (max 2)
Wraith180V.FastPhase shift (intangible)

Arena Hazards

  • Wall Crawlers — 2 patrol the arena walls from the start (1 CW, 1 CCW). 150 HP, 20 contact damage, fire aimed bullets.
  • Random Spawns — After the 5s grace period, enemy portals spawn enemies at increasing rates: 40% Inflater, 40% UFO, 20% Gunship.
  • Walls — Bouncing off walls absorbs energy (50% speed loss on impact axis). Use them tactically!
Gun Levels
LvlColorDmgShots
0White101
1Blue141
2Magenta8×22
3Red10×22