Spin Vector is a beta build of a neon arcade twin-stick shooter with persistent drone upgrades, ten themed levels, boss waves, optional endless waves, adaptive music, and a chargeable EMP blast.
Pilot an upgradeable vector drone through ten arcade arenas. Clear 12 crafted waves, then bank your credits, push into endless mode, or return for boss waves and Gauntlet once unlocked.
Spin Vector Adventure: unlocks after clearing all ten arcade arenas. It adds a hub-and-spoke overworld, short 5-wave gate missions, Vector Sparks, random encounters, shop rewards, and post-game exploration.
Controls: mobile twin sticks, WASD move, mouse aims/fires, E/Q/right click for EMP, controller left/right sticks, and right trigger for EMP. In menus, use the left stick, D-pad, or right stick to scroll/select.
On mobile, tap the ship when EMP is ready. On phone controllers, connect the controller, tap the game once, then move a stick or press a button if the browser needs to wake it.
Please leave feedback, bug reports, balance notes and feature requests on the Spin Vector itch page.
The adaptive music is powered by a compact runtime based on Pocket Chordsmith, my browser-based music sketchpad. Pulse Reactor uses a 118 BPM generated music clock to drive rhythm-locked shooting, enemy fire and warning pulses.
Credits persist between levels. Docking repairs hull damage, and upgrades permanently improve the drone.