HOW TO PLAY
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1. Roll Dice
Select 3 dice from your pool each turn and roll them. After seeing your result, you may use your one-time Re-Roll per turn to try again. Then collect crests and attempt summons.
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2. Dimension
Unfold a die into 6 dungeon tiles on the board. Monster dice summon a monster at your chosen position. Item dice place a special effect tile instead — triggered when any monster walks onto it.
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3. Battle
Spend Movement Crests to move monsters along dungeon paths. Spend 1 Attack Crest to strike an adjacent enemy. Choose Counter-Attack or Defend when attacked.
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4. Victory
Get a monster adjacent to the enemy Dungeon Master and attack it. Each hit removes 1 Heart Point. Reduce all 3 to zero to win!
Controls
R / Scroll Wheel Rotate dungeon tile shape
Shift+R Rotate counter-clockwise
F / T Cycle to next tile shape
Esc Skip dimension / Deselect monster
Click Place tile / Select & move monster / Attack
Right Click Cycle next tile shape in Dimension or deselect monster in Action
Drag Orbit camera Scroll Zoom camera
Crest Types
Movement — Spend 1 per tile to move a monster
Attack — Spend 1 to attack an adjacent enemy
Defense — Spend 1 to defend (ATK vs DEF)
Magic — Reserved for special abilities
Trap — Reserved for reactive abilities
Summon — Roll 2+ across 3 dice to dimension a monster
Re-Roll
Once per turn, after seeing your roll result, you can choose to re-roll all 3 dice. Use it when you get nothing useful — crests carry over from one result only. You only get one re-roll per turn.
Item Dice
Some dice in your pool are Item Dice. When dimensioned, they place a glowing gem tile on the board instead of summoning a monster. Any monster (friend or foe) that walks onto the tile triggers its effect:
Dice Faces
Each monster has a unique combination of 6 crest faces on its die. Some faces have multipliers (e.g. ATK x2 = rolling that face gives 2 Attack Crests). Higher level monsters have fewer Summon faces but stronger crest yields.
Combat
When attacked, choose: Counter-Attack (both deal ATK damage to each other) or Defend (costs 1 DEF Crest; damage = attacker ATK minus your DEF. If your DEF is higher, the difference reflects back!).
Type Advantage (+10 ATK/DEF)
Dragon > Spellcaster > Undead > Beast > Warrior > Dragon
Summoning Rules
Each die has Summon Crest faces based on level: LV1 has 4/6, LV2 has 3/6, LV3 has 2/6, LV4 has 1/6. Roll 2+ Summon Crests across your 3 dice to dimension. When multiple monsters can be summoned, choose which one. Max 10 summons per game.