/* Memory Game Container */
:root {
  /* Swapped Colors per user request */
  /* Light Mode wants Dark Mode's "Pearl Grey" */
  --card-grad-1: #cdd9e5;
  --card-grad-2: #adbac7;
  --card-text: #1e293b; /* Dark text needed for light background */
  --sudoku-grid-line: #ccc;
}

body.dark-mode {
  /* Dark Mode wants Light Mode's "Slate Blue" */
  --card-grad-1: #64748b;
  --card-grad-2: #475569;
  --card-text: #ffffff;
}

#game-section {
  flex: 1; /* Take remaining space */
  display: flex;
  flex-direction: column;
  align-items: center;
  padding-left: 1rem;
  padding-right: 1rem;
  padding-bottom: 1rem;
  padding-top: 0.2rem; /* v2.9.0: Removed redundant header offset */
  box-sizing: border-box;
  animation: fadeIn 0.5s ease-in-out;
  user-select: none;
  -webkit-user-select: none;
  overflow: hidden; /* Prevent scroll and contain pieces during expansion */
  position: relative;
}

/* PC Centering (v3.0.1) - High Resolution Vertical Alignment 
   Only triggers on screens taller than 880px to avoid cutting off content 
   on standard laptop screens (like 1366x768) where space is tight. */
@media (min-width: 801px) and (min-height: 880px) {
  #game-section:not(.hidden) {
    display: grid !important;
    /* 1fr: top spacer, auto: header, auto: game board, 1fr: bottom spacer (Centered) */
    grid-template-rows: 1fr auto auto 1fr;
    justify-content: center;
    padding-top: 0;
    align-items: start; /* v3.0.6: Anchor rows to their tops for pixel-perfect title stability */
    gap: 0;
  }

  .game-header {
    grid-row: 2;
    margin-bottom: 2rem; /* Stable gap between title and board */
    height: 40px; 
    display: flex;
    align-items: center;
    justify-content: center;
  }

  #game-section .memory-grid-layout {
    grid-row: 3;
    flex: 0 0 auto !important;
    margin: 0 !important;
    /* Universal stable base height for all stages (Sudoku is the tallest) 
       v3.0.7: Enforced with ID specificity to override stage-specific 'min-height: 0' */
    min-height: 720px !important; 
    padding-top: 0 !important;
    align-content: start; /* Grid: Vertical Top-align */
    justify-content: center; /* Grid: Horizontal Center-align */
  }

  /* v3.0.7: Enforce Vertical Top-alignment for Flex stages with high specificity */
  #game-section.sudoku-mode .memory-grid-layout,
  #game-section.peaks-mode .memory-grid-layout,
  #game-section.search-mode .memory-grid-layout,
  #game-section.code-mode .memory-grid-layout {
    justify-content: flex-start !important;
  }
  /* Timer: sits at the bottom of the grid, centered like everything else */
  .memory-timer {
    grid-row: 4;
    align-self: end;
    justify-self: center;
    margin-bottom: 1.5rem;
    margin-top: 0;
    position: static;
  }
}

/* View Transition API Overrides (Modern Browsers) */
::view-transition-group(*),
::view-transition-old(*),
::view-transition-new(*) {
  animation-duration: 0.5s;
  animation-timing-function: cubic-bezier(0.4, 0, 0.2, 1);
}
@keyframes fadeIn {
  from {
    opacity: 0;
    transform: translateY(20px);
  }
  to {
    opacity: 1;
    transform: translateY(0);
  }
}

.memory-timer {
  display: flex;
  align-items: center;
  gap: 6px;
  margin: 0 auto;
  justify-content: center;

  /* Shape */
  padding: 7px 18px;
  border-radius: 999px;

  /* Typography */
  font-family: "Outfit", monospace;
  font-size: 1rem;
  font-weight: 600;
  letter-spacing: 0.05em;
  white-space: nowrap;

  /* Glassmorphism */
  backdrop-filter: blur(10px);
  -webkit-backdrop-filter: blur(10px);

  /* Subtle animation on load */
  animation: fadeIn 0.5s ease both;
}

/* Desktop standard: timer flows naturally in #game-section, no fixed positioning needed */
@media (min-width: 769px) and (max-height: 879px) {
  .memory-timer {
    position: static;
    margin: auto auto 1.5rem auto;
    align-self: center;
  }
}

/* Hide only on small screens OR low-height screens (<= 768px) */
@media (max-height: 768px), (max-width: 768px) {
  .memory-timer {
    display: none !important;
  }
}

/* Light Mode */
body:not(.dark-mode) .memory-timer {
  background: rgba(255, 255, 255, 0.7);
  border: 1px solid rgba(0, 0, 0, 0.08);
  box-shadow:
    0 2px 12px rgba(0, 0, 0, 0.08),
    inset 0 1px 0 rgba(255, 255, 255, 0.9);
  color: #1e293b;
}

/* Dark Mode */
body.dark-mode .memory-timer {
  background: rgba(15, 23, 42, 0.6);
  border: 1px solid rgba(255, 255, 255, 0.1);
  box-shadow:
    0 2px 12px rgba(0, 0, 0, 0.3),
    inset 0 1px 0 rgba(255, 255, 255, 0.05);
  color: #e2e8f0;
}

.game-header {
  margin-bottom: 0.2rem; /* v2.8.0: Compact title gap */
  text-align: center;
  position: relative;
  z-index: 20002; /* Ensure tooltip is above everything globally */
}

.header-title-container h2 {
  font-family: "Lora", serif;
  font-size: 1.5rem;
  color: var(--text-primary);
  margin: 0;
  user-select: text;
  -webkit-user-select: text;
  cursor: text;
}

.header-title-container {
  display: flex;
  align-items: baseline;
  justify-content: center;
  gap: 10px;
  position: relative;
}

.info-icon-wrapper {
  position: relative;
  display: flex;
  align-items: center;
  cursor: pointer;
  transform: translateY(-2px); /* Nudge up slightly from baseline */
}

.info-icon {
  display: flex;
  justify-content: center;
  align-items: center;
  width: 16px;
  height: 16px;
  border-radius: 50%;
  border: 1.5px solid var(--text-muted);
  color: var(--text-muted);
  font-family: var(--font-main);
  font-weight: 700;
  font-size: 10px;
  transition: all 0.2s ease;
  user-select: none;
}

.info-icon:hover,
.info-icon-wrapper.active .info-icon {
  border-color: var(--accent-color);
  color: var(--accent-color);
  background: rgba(var(--accent-rgb), 0.1);
}

.info-tooltip {
  position: absolute;
  top: 110%; /* Moved up slightly */
  left: 50%;
  transform: translateX(-50%) translateY(10px);
  background: var(--bg-paper);
  border: 1px solid var(--glass-border);
  padding: 12px;
  border-radius: 8px;
  box-shadow: 0 4px 12px rgba(0, 0, 0, 0.15);
  width: 200px;
  text-align: center;
  z-index: 20002; /* Ensure above everything (board/cards) */
  opacity: 0;
  visibility: hidden;
  transition: all 0.3s ease;
  pointer-events: none;
}

/* Updated selector to trigger from title container class */
.header-title-container.active .info-tooltip {
  opacity: 1;
  visibility: visible;
  transform: translateX(-50%) translateY(0);
}

/* Updated hover trigger (when hovering the icon container) */
.info-icon-wrapper:hover ~ .info-tooltip {
  opacity: 1;
  visibility: visible;
  transform: translateX(-50%) translateY(0);
}

.info-tooltip h3 {
  font-size: 1rem;
  color: var(--accent-color);
  margin-bottom: 6px;
  font-weight: 700;
}

.info-tooltip p {
  font-size: 0.85rem;
  color: var(--text-main);
  line-height: 1.4;
  margin: 0;
}

/* Dark Mode Tooltip Override */
.dark-mode .info-tooltip {
  background: #2d333b;
  box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
}

/* Main Grid Layout */
.memory-grid-layout {
  display: grid;
  width: 100%;
  max-width: 1200px;
  grid-template-columns: 100px 320px 100px; /* Fixed side width for columns (wider for larger pieces) */
  grid-template-rows: auto auto;
  grid-template-areas:
    "left board right"
    "left cards right";
  gap: 1.5rem;
  justify-content: center;
  flex: 1;
  padding-top: 0.5rem; /* v2.8.0: Compact board gap */
}

/* Grid Areas */
.board-wrapper {
  grid-area: board;
  display: flex;
  justify-content: center;
  align-items: flex-start; /* Desktop: Top Align */
}

.collected-zone {
  display: flex;
  flex-direction: column;
  gap: 8px; /* Spacing between collected pieces */
  width: 100%;
  min-height: 300px; /* Minimum height for desktop column */
}

/* Wrapper to preserve grid layout on desktop */
.collected-wrapper {
  display: contents;
}

.collected-zone.left {
  grid-area: left;
  align-items: flex-end;
}

.collected-zone.right {
  grid-area: right;
  align-items: flex-start;
}

.cards-area {
  grid-area: cards;
  display: grid;
  grid-template-columns: repeat(6, 1fr);
  gap: 8px;
  justify-content: center;
  align-content: start;
  perspective: 1000px; /* For flip effect */
}

/* Board Styling */
.memory-board {
  view-transition-name: game-board;
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  grid-template-rows: repeat(3, 1fr);
  gap: 4px;
  background: var(--bg-secondary);
  padding: 4px;
  border-radius: 8px;
  width: 300px;
  height: 300px;
  aspect-ratio: 1/1 !important; /* ENSURE SYMMETRY - Prevent fractional rounding differences */
  user-select: none;
  -webkit-user-select: none;
}

.sudoku-chunk-slot {
  background: var(--bg-tertiary);
  border-radius: 10px; /* Refined for perfect fit with inner grid */
  width: 100%;
  height: 100%;
  display: flex;
  justify-content: center;
  align-items: center;
  position: relative;
  position: relative;
}

.sudoku-chunk-slot.filled {
  background: transparent;
}

/* Card Styling */
.memory-card {
  width: 85px; /* Aspect ratio fit? */
  height: 85px;
  position: relative;
  cursor: pointer;
  transform-style: preserve-3d;
  transition:
    transform 0.2s ease-out,
    box-shadow 0.2s ease;
  user-select: none;
  -webkit-user-select: none;
}

.memory-card:hover {
  transform: scale(1.05);
  z-index: 10;
}

/* Maintain flip rotation even on hover if flipped */
.memory-card.flipped {
  transform: rotateY(180deg);
  cursor: default;
}
/* Ensure hover doesn't override the flip rotation visually in a weird way */
.memory-card.flipped:hover {
  transform: rotateY(180deg) scale(1); /* No scale on flipped/matched cards if preferred, checking user intent */
}

/* Matched State */
.memory-card.matched {
  cursor: default;
}

.memory-card.matched .memory-card-back {
  /* filter: grayscale(100%); REMOVED for performance */
  opacity: 0.6;
  background: #e5e5e5; /* Slightly darker background to indicate disabled */
  transition: all 0.3s ease-out; /* Smoothly settle from the pulse */
}

/* Dark mode adjustment for matched cards */
.dark-mode .memory-card.matched .memory-card-back {
  background: #222;
  opacity: 0.5;
}

.memory-card-inner {
  width: 100%;
  height: 100%;
  position: relative;
  transform-style: preserve-3d;
}

.memory-card-front,
.memory-card-back {
  width: 100%;
  height: 100%;
  position: absolute;
  top: 0;
  left: 0;
  backface-visibility: hidden;
  display: flex;
  justify-content: center;
  align-items: center;
  border-radius: 6px;
  box-shadow: 0 2px 4px rgba(0, 0, 0, 0.2);
}

.memory-card-front {
  background: linear-gradient(135deg, var(--card-grad-1), var(--card-grad-2));
  color: var(--card-text);
  font-size: 1.5rem;
  font-weight: bold;
}

.memory-card-back {
  background: var(--bg-secondary);
  transform: rotateY(180deg);
  border: 2px solid #1e293b; /* Dark Grey/Black for Light Mode per user request */
  padding: 0; /* Flush grid per user request */
  border-radius: 6px; /* Match card radius explicitly */
  overflow: hidden; /* Clip grid corners to radius */
  /* Fix ghost text selection: Hide content when not flipped */
  visibility: hidden;
  transition: visibility 0s linear 0.1s; /* Delay hiding until almost flipped back */
}

/* Dark Mode Override for Card Back Border */
body.dark-mode .memory-card-back {
  border-color: var(--primary-color); /* Restore Pearl Grey in Dark Mode */
}

.memory-card.flipped .memory-card-back {
  visibility: visible;
  transition-delay: 0s; /* Show immediately when starting calculation */
}

/* Match Success Animation (Temporary Green State) */
.memory-card.match-anim .memory-card-back {
  border-color: #4caf50 !important; /* Success Green */
  box-shadow: 0 0 15px rgba(76, 175, 80, 0.6) !important;
  transform: rotateY(180deg) scale(1.05);
  transition: all 0.3s ease-out;
}

/* Mini Sudoku Grid Content */
.mini-sudoku-grid {
  display: grid;
  /* Use minmax(0, 1fr) to force equal sizing regardless of content/empty cells */
  grid-template-columns: repeat(3, minmax(0, 1fr));
  grid-template-rows: repeat(3, minmax(0, 1fr));
  width: 100%;
  height: 100%;
  gap: 0; /* Removed gap to prevent edge bleeding */
  background: transparent; /* Lines now handled by cell borders */
  container-type: size; /* Enable relative typography */
  /* Optimization: Isolate rendering of the 9x9 grid internals */
  contain: layout paint style;
  will-change: transform;
  border-radius: 8px; /* Refined to account for 2px parent border */
  overflow: hidden; /* Ensure corner cells are clipped correctly */
}

.mini-cell {
  background: white; /* Or variable */
  display: flex;
  justify-content: center;
  align-items: center;
  /* Responsive Font Size: ~18% of the total 3x3 grid width */
  font-size: 18cqw;
  font-weight: 700;
  font-family: "Outfit", sans-serif;
  color: var(--text-main);
  user-select: none;
  -webkit-user-select: none;
  line-height: 1; /* Tight line height */
  /* Selective borders for internal grid lines only */
  border-right: 1px solid var(--sudoku-inner-line);
  border-bottom: 1px solid var(--sudoku-inner-line);
  box-sizing: border-box; /* Ensure border doesn't grow the cell */
}

/* Remove outer grid lines */
.mini-cell:nth-child(3n) {
  border-right: none;
}
/* Sopa de Números (Search) Board Refinements */
.search-mode .memory-board,
.search-mode .mini-cell {
  touch-action: none;
}

.mini-cell:nth-child(n + 7) {
  border-bottom: none;
}

.dark-mode .mini-cell {
  background: #2a2a2a;
  color: #eee;
}

/* Specific: Larger numbers on the main board can match relative sizing too, 
   or keep an override if needed. 18cqw works everywhere mostly. */
.memory-board .mini-cell {
  /* No specific override needed if using cqw, but maybe slightly adjusted for visibility */
  font-size: 20cqw;
}

/* Collected Piece Styling */
.collected-piece {
  width: 70px; /* Slightly larger collected pieces */
  height: 70px;
  border: 2px solid #546e7a; /* Blue Grey (Darker for Light Mode) */
  border-radius: 10px; /* Refined for perfect fit with inner grid */
  overflow: hidden;
  user-select: none;
  -webkit-user-select: none;
  /* Smoothly animate size/position changes (like mobile jigsaw transition) */
  /* Using specific properties prevents "sliding from origin" artifacts often caused by transition: all */
  transition:
    width 0.5s cubic-bezier(0.4, 0, 0.2, 1),
    height 0.5s cubic-bezier(0.4, 0, 0.2, 1),
    margin 0.5s cubic-bezier(0.4, 0, 0.2, 1),
    font-size 0.5s cubic-bezier(0.4, 0, 0.2, 1),
    opacity 0.5s ease,
    transform 0.5s cubic-bezier(0.4, 0, 0.2, 1);
}

/* Trigger class for matched piece appearance */
.collected-piece.spawn-anim {
  animation: popIn 0.4s cubic-bezier(0.175, 0.885, 0.32, 1.275) both;
  transition: none !important; /* Prevent transition conflicts during spawn */
}

.dark-mode .collected-piece {
  border-color: #90a4ae; /* Blue Grey (Lighter for Dark Mode) */
}

@keyframes popIn {
  0% {
    transform: scale(0);
    opacity: 0;
  }
  70% {
    transform: scale(1.1);
    opacity: 1;
  }
  100% {
    transform: scale(1);
    opacity: 1;
  }
}

/* Level Completion Animations */
@keyframes boardPulseGreen {
  0% {
    transform: scale(1);
    box-shadow: 0 0 0 0 rgba(76, 175, 80, 0);
  }
  50% {
    transform: scale(1.05); /* Slight grow */
    box-shadow: 0 0 30px 10px rgba(76, 175, 80, 0.6); /* Intense green glow */
  }
  100% {
    transform: scale(1);
    box-shadow: 0 0 0 0 rgba(76, 175, 80, 0);
  }
}

.board-complete {
  animation: boardPulseGreen 0.6s ease-out 1; /* Single fast pulse */
}

.cards-hidden {
  opacity: 0;
  transition: opacity 0.6s ease-out; /* Match board pulse duration */
  pointer-events: none;
}

/* Performance: Remove cards from layout entirely in Jigsaw mode so they don't affect VT or Paint */
.jigsaw-mode .cards-area {
  display: none !important;
}

/* Test Panels (Mobile Only) */
.test-mobile-panels {
  display: none;
}

/* Mobile Layout */
@media (max-width: 768px) {
  /* Override global container padding to regain vertical space */
  #game-section {
    padding: 0;
    padding-top: var(--header-height-condensed); /* Clear sticky header */
    padding-bottom: var(--footer-height);
    justify-content: flex-start; /* Force top alignment for board consistency */
    overflow-y: auto !important;
    overflow-x: hidden !important;
    display: flex;
    flex-direction: column;
    height: calc(100dvh - var(--header-height));
    box-sizing: border-box;
  }

  /* Compact header to fit board in red zone */
  .game-header {
    height: 45px !important; /* Fixed height to anchor the board consistently */
    margin: 0;
    padding: 0;
    display: flex;
    align-items: center;
    justify-content: center;
    z-index: 20002;
    flex: 0 0 auto;
  }


  .memory-grid-layout {
    display: flex;
    flex-direction: column;
    align-items: center;
    justify-content: flex-start; /* MUST be flex-start to keep elements grouped tight */
    gap: 4px; /* Reduced from 10px/5px */
    padding-top: 5px; /* Minimal top padding */
    padding-bottom: 0; 
    position: relative;
    z-index: 10000;
    flex: 1; 
    min-height: 0;
    height: 100%; /* REQUIRED: Passes strict height down for container queries */
    width: 100%;
  }

  /* Bring Header above test panels too */
  .game-header {
    position: relative;
    z-index: 20002;
  }

  /* Order: Board -> Collected -> Cards */
  .board-wrapper {
    order: 1;
    width: 100%;
    /* Tight layout: wrapper only takes what board needs */
    height: auto;
    display: flex;
    justify-content: center;
    padding-top: 10px; /* Consistent gap after title */
    margin-top: 0; /* Align tight to title */
  }

  .memory-board {
    /* Stage 1 (Memory): Reduced budget to favor larger cards on mobile */
    --v-budget: calc((100dvh - var(--header-height) - var(--footer-height) - 40px) * 0.20);
    
    /* Aggressive shrink for very short screens */
    @media (max-height: 700px) {
      --v-budget: calc((100dvh - var(--header-height) - var(--footer-height) - 20px) * 0.18);
    }

    width: min(95vw, var(--v-budget));
    height: auto;
    max-width: 100%;
    max-height: var(--v-budget);
    aspect-ratio: 1/1;
    object-fit: contain;
  }

  /* Expand Board vertical budget when in Jigsaw or Sudoku Mode to allow growth */
  .jigsaw-mode .memory-board {
    /* Stage 2 (Jigsaw): Let flexbox natural sizing dictate the ratio but with more priority */
    --v-budget: calc((100dvh - var(--header-height) - var(--footer-height) - 40px) * 0.45);
    width: min(95vw, var(--v-budget));
    max-height: var(--v-budget);
  }

  .sudoku-mode .memory-board {
    /* Stage 3 (Sudoku): Keypad takes 25dvh securely + game header (50px) */
    --v-budget: calc(100dvh - var(--header-height) - var(--footer-height) - 25dvh - 30px);
    width: min(95vw, var(--v-budget));
    max-height: var(--v-budget);
  }

  .peaks-mode .memory-board {
    /* Stage 4/5/6: Search/Code: Need space for target chips and sequences (approx 130px) */
    --v-budget: calc(100dvh - var(--header-height) - var(--footer-height) - 130px);
    width: min(95vw, var(--v-budget));
    max-height: var(--v-budget);
  }

  /* Wrapper for Collected Zones */
  .collected-wrapper {
    order: 2;
    width: 100%;
    display: flex;
    flex-direction: column; /* Default to stacked (2 rows) */
    align-items: center;
    justify-content: center;
    position: relative;
    z-index: 10000;
    /* Animate height expansion during jigsaw mode transition */
    transition: height 0.5s cubic-bezier(0.4, 0, 0.2, 1);
    margin-top: -5px; /* Pull tighter to board to save space */
    margin-bottom: 5px;
  }

  /* Hide the collected/slot area ENTIRELY during Memory phase on mobile
     to give 100% of the remaining vertical space to the cards. 
     REMOVED: Users want to see the matched pieces.
  .memory-mode:not(.jigsaw-mode):not(.sudoku-mode):not(.peaks-mode):not(.search-mode):not(.code-mode) .collected-wrapper {
    display: none !important;
  }
  */

  /* Reset children to simple flex items */
  #collected-left,
  #collected-right {
    display: flex;
    flex-direction: row; /* Horizontal row */
    flex-wrap: wrap;
    justify-content: center;
    align-items: center;
    width: 100%;
    /* Height controlled by flex naturally */
    min-height: 0;
    height: auto;
    overflow: visible; /* Changed from hidden to allow selection glow */
    padding: 0;
    gap: 4px;
  }
  /* Maybe make them appear as one block visually? */
  .cards-area {
    order: 3;
    display: flex !important;
    flex-wrap: wrap;
    justify-content: center;
    align-content: flex-start; /* PUSH cards up towards prizes */
    width: 100%;
    flex: 1 1 0px; 
    gap: 8px;
    padding: 0 10px;
    padding-bottom: 20px; /* Safe area above ads */
    min-height: 0;
  }

  .memory-card {
    /* 
       Base width: exactly 25% of the row minus the gap.
       For 4 items, there are 3 gaps of 8px (24px). 24 / 4 = 6px.
    */
    width: calc(25% - 6px);
    
    /* Absolute safety: Calculate Max Card Width based on Max Available Height.
       ~350px is the safe sum of [ Header, Board, Gaps, Ad Banner, Footer padding ].
       By forcing max-width to obey the height budget, aspect-ratio will 
       never let the cards grow tall enough to overlap anything vertically. */
    --h-budget: calc((100dvh - 380px) / 5);
    max-width: min(110px, var(--h-budget));
    
    height: auto;
    aspect-ratio: 1/1;
    
    /* Safeties */
    min-width: 35px;
    min-height: 35px;
    
    .mini-cell {
      font-size: 14px;
    }
  }

  /* PERFORMANCE MODE
   Triggered by JS during heavy transitions (Memory -> Jigsaw).
   Strips expensive paint effects to prioritize FPS.
*/
  body.perf-optimization-active * {
    box-shadow: none !important;
  }

  body.perf-optimization-active .memory-card-back {
    border-color: transparent !important; /* Avoid border rendering on backs */
  }

  /* CRITICAL PERF: Disable CQW recalculations during animation */
  body.perf-optimization-active .mini-sudoku-grid {
    container-type: normal !important;
  }

  body.perf-optimization-active .mini-cell {
    border: none !important; /* Strip grid lines temporarily */
    font-size: 14px !important; /* Fixed size to prevent layout thrashing */
  }

  .collected-piece {
    width: 60px;
    height: 60px;
    border: 1px solid var(--glass-border); /* Explicit border for mobile visibility */
    background: rgba(var(--accent-rgb), 0.05); /* Subtle tint for empty slots */
  }

  /* Specific style for empty placeholders to make them visible */
  .collected-piece.placeholder {
    border: 1px dashed var(--text-muted);
    background: transparent;
  }

  /* Force GPU Promotion */
  .memory-board,
  .collected-piece,
  .mini-sudoku-grid {
    transform: translateZ(0);
    backface-visibility: hidden;
    will-change: transform; /* Removed width/height to save VRAM */
    perspective: 1000px;
  }

  /* Ensure internal grids are cheap to render */
  .mini-sudoku-grid {
    content-visibility: auto;
    contain: layout paint style;
  }
}
