⬡ TIDAL GENESIS ⬡
VOXEL PLANET SURVIVAL
COLONIES0
⬡ TIDAL GENESIS ⬡
TIDE FORCE0.0
PLANET ROT
POWER
◁ FREEZE ZONE · TIDE LEVEL · BURN ZONE ▷
❓ QUICK REFERENCE
🌊 CHANNEL [1]
Critters slurp into the trough and ride it downstream. Connect channels into networks — flow auto-orients toward the nearest colony.
🧱 DAM [2]
A wall that blocks critters and tide. They slide along it rather than crossing. Useful to redirect critters away from danger.
⚙️ PUMP [3]
Bounces critters straight toward the nearest colony, not just along the channel. Strong impulse on first entry. Place near danger to fling survivors to safety.
🔀 GATE [4]
Velocity booster — one-shot kick along the network's flow direction when a critter enters. Place gates along a channel to accelerate critters downstream.
🏛 COLONY [6]
Hatchery + shelter. Earns credits/sec. Critters near a colony are partially shielded from death. Upgrade at the shop for stronger protection & visible fortifications.
❌ REMOVE [5]
Clear a placed voxel. Use to redesign your network or remove a colony that's about to be destroyed.
💰 SHOP opens mid-round to spend credits on colony and network upgrades. Higher-tier networks make critters slurp irresistibly into channels. Higher-tier colonies survive harsher environments.
⚠ Session ends if all critters die OR survival drops under 30% in any round.
SURVIVAL SCORE0
— STAR —
VAN ALLEN
BELT
0
IRRADIATED

🎮 CONTROLS

Left-drag Orbit
Right-drag Orbit (alt)
Scroll Zoom
Q/E A/D Orbit keys
Click Place voxel
1-6 Tool select
+/- Power level
M Toggle audio
X Cycle splash / End session
Enter Confirm screens

🦎 Critters flee danger auto
🌊 Channels divert them
⚠ More power = overpop
Save 95%+ for huge bonus!