CAFF-INFINIT
Exponential Line Go Up
💬 Join the DiscordPoints have been added to your meta progression.
★ Star an item to pin it to the quick bar at the top of every page and plot it on the Graph tab.
Click to craft 1 · Shift+click to queue 5
Tip: Alt+click Place or + Add to jump to the front of the build queue.
Mines at 0.25/sec · requires coal to operate
Cost: 1 × Burner Mining Drill
Smelts ores into plates at 3.2 sec/item · requires coal to operate
Cost: 1 × Stone Furnace
Smelts at 2× speed · requires coal to operate
Cost: 1 × Steel Furnace
Smelts at 2× speed · 180 kW · no coal needed
Cost: 1 × Electric Furnace
Pumps 1,200 water/sec into storage · no fuel cost
Cost: 1 × Offshore Pump
Burns coal to heat water → steam 165°C · 60 steam/sec · 6 water/sec
Cost: 1 × Boiler
Converts steam → 900 kW of electricity · 30 steam/sec
Cost: 1 × Steam Engine
Generates 60 kW · no fuel required
Cost: 1 × Solar Panel
Stores 5 MJ · charges from surplus power · discharges when demand exceeds supply
Cost: 1 × Accumulator
Burns uranium fuel cells to generate 488.88 MW · 1 fuel cell per 50s per reactor
Cost: 4 × Nuclear Reactor + 4 × Offshore Pump + 180 × Pipe + 68 × Heat Pipe + 48 × Heat Exchanger + 84 × Steam Turbine
Auto-crafts intermediate and building items · 75 kW · speed ×0.5
Cost: 1 × Assembly Machine Mk1
Extracts crude oil from oil patches · 90 kW
Cost: 1 × Pumpjack
Processes crude oil into fuel products · 420 kW
Cost: 1 × Oil Refinery
Produces chemicals from oil products · 210 kW
Cost: 1 × Chemical Plant
Processes uranium ore · 350 kW
Cost: 1 × Centrifuge
Assembles rocket parts and launches satellites · 4000 kW
Cost: 1 × Rocket Silo
Processes science packs to research technologies · 1 pack per 10s
Cost: 1 × Lab
Explores the map · uncovers 1 chunk/min · richer patches as you explore more
Cost: 1 × Radar
Shows per-second rates for starred items (★ in the Inventory tab). Up to 120 seconds of history.
place(type, arg, n) — queue a buildingcraft(item, n) — add to craft queueresearch("name") — start researchfortify(type, n) — add walls / turretslimit(type, n) — set output limitprint(value) — log to outputif / elif / elsewhile condition:for i in range(n):x = value · x += nbreak · continue · passand · or · notMEM_A = 0 — write persistent valuex = MEM_A — read persistent valueMEM_* name works (A–Z or custom)IRON_ORE · IRON_PLATE · STEEL · COALQ_len — total craft queue lengthQ_miners — miners in place queueBITER_WAVE · BITER_TIMERPERIMETER_WALLS · PERIMETER_MAX_WALLSPOWER_GEN · POWER_DEMANDYour experiments on the interns have attracted the wrath of