You come home on a day like any other. You make your way to the kitchen, and notice something out of place. A cupboard you have never seen stands next to the rest, as if it has always been there.
[[Don't open it|End]]
[[Open it|Beggining]]
[[KICK DOWN THE DOOR]]The hinges creak as you inspect the inside. The cupboard is empty, but you notice the back panel is worn and splintered. After prodding at it for a few moments, it budges slightly to the right. Sliding it the rest of the way reveals a long wooden passageway, a mere three feet high.
[[Crawl through|Tunnel]]
[[Leave|End2]]You decide not to open it.
The next time you turn back, it is gone.
You have to crouch low as you move, and spend a few tense minutes creeping through the darkness. The passageway slowly opens, and you are able to stand. You bump abruptly into a door. You feel compelled to explore.
[[Explore |Foyer]]
[[Run Away |End4]] You don't trust this passageway, so you close the panel and cabinet and go on with your day.
The next time you look, it's gone.You find your foot has shattered not only the cupboard door, but lodged itself through the back panel. Inspecting the damage, you notice an empty space beyond the panel. Tearing off what remains reveals a long wooden passageway, a mere three feet high.
[[Crawl through|Tunnel]]
[[Leave|End3]]You don't trust this passageway, so you ignore the broken cabinet and go on with your day.
The next time you look, it's gone.You are in a large foyer, a split staircase leading to a second floor. A grandfather clock stands tall ahead, faithfully keeping the time. Four doors lead away, three of which have plaques identifying them as the kitchen to the north, dining room to the west, and training hall to the east respectively.
<img src="assets/foyer.jpg" style="max-width:50%;">
Enter the...
[[Foyer Floor 2]]
[[Kitchen]]
[[Dining Room]]
[[Training Hall]]
[[Other Door|Locked Door]]
You are in an excessively clean kitchen. A portal shines brightly from the sink. One door leads away, its plaque identifying it as the foyer to the south.
<img src="assets/kitchen.jpg" style="max-width:50%;">
Enter the...
[[Foyer]]
[[Portal|Chrono]]You are in a barren dining room. You notice light emanating from beneath the dining table. Crouching down, you find the light's source, a portal on the underside of the table. One door leads away, its plaque identifying it as the foyer to the east.
<img src="assets/diningRoom.jpg" style="max-width:50%;">
Enter the...
[[Foyer]]
[[Portal|DARC]]You are in a massive training hall. Sets of pads, weapon racks, training dummies, and mirrors line the walls. The mirror to your right has a glowing portal in place of the glass. One door leads away, its plaque identifying it as the foyer to the west.
<img src="assets/trainingHall.jpg" style="max-width:50%;">
Enter the...
[[Foyer]]
[[Portal|Onslaught]]You are in a bedroom, the style several centuries out of date. There is a bookmarked hardcover on a nightstand. Three doors lead away, their plaques identifying them as the foyer to the south, studio to the east, and library to the west respectively.
<img src="assets/bedroom.jpg" style="max-width:50%;">
[[Open the book]]
Enter the...
[[Foyer Floor 2]]
[[Library]]
[[Studio]]You are in a conservatory, strange plants overgrowing their pots and clinging to the ceiling. Fountains trickle melodically and run across capillary channels. You spot a portal in the water. Three doors lead away, their plaques identifying them as the library to the north, observatory to the south, and foyer to the west respectively.
<img src="assets/conservatory.jpg" style="max-width:50%;">
Enter the...
[[Foyer Floor 2]]
[[Library]]
[[Observatory]]
[[Portal|Toad]]You are in a drawing room. A fire crackles in a hearth, warm light scattering across tables covered in maps and sketches. Three doors lead away, their plaques identifying them as the studio to the north, workshop to the south, and foyer to the west respectively.
<img src="assets/drawingRoom.jpg" style="max-width:50%;">
Two maps catch your eye:
<img src="assets/firstFloor.jpg" style="max-width:50%;">
<img src="assets/secondFloor.jpg" style="max-width:50%;">
Enter the...
[[Foyer Floor 2]]
[[Studio]]
[[Workshop]]You are in a well-lit library, its shelves housing more books than one could ever read. A soft carpet covers the floor, and pillows are scattered about haphazardly. Two doors lead away, their plaques identifying them as the conservatory to the south and bedroom to the east respectively.
<img src="assets/library.jpg" style="max-width:50%;">
You notice a code written out:
<img src="assets/code.jpg" style="max-width:50%;">
Enter the...
[[Conservatory]]
[[Bedroom]]You are in a studio, a panorama of color surrounding you. An easel holds a blank canvas. A stool stands nearby, its seat covered by a small portal. Two doors lead away, their plaques identifying them as the drawing room to the south and bedroom to the west respectively.
<img src="assets/studio.jpg" style="max-width:50%;">
Enter the...
[[Bedroom]]
[[Drawing Room]]
[[Portal|Cafe]]You are in an observatory. A massive telescope watches an unfamiliar starscape. A bronze orrery rotates nearby, almost imperceptively slow. One door leads away, its plaque identifying it as the conservatory to the north.
<img src="assets/observatory.jpg" style="max-width:50%;">
Enter the...
[[Conservatory]] You are in a workshop. Sawdust covers the floor, and tools are hung in neat rows on the walls. A portal is open on the workbench. One door leads away, its plaque identifying it as the drawing room to the north.
<img src="assets/workshop.jpg" style="max-width:50%;">
There is a portal on the workbench.
Enter the...
[[Drawing Room]]
[[Portal|WIP]]You are in a large foyer, a split staircase leading to a first floor. Three doors lead away, their plaques identifying them as the bedroom to the north, drawing room to the east, and conservatory to the west respectively.
<img src="assets/foyer.jpg" style="max-width:50%;">
Enter the...
[[Foyer]]
[[Bedroom]]
[[Conservatory]]
[[Drawing Room]]You don't trust this door, so you return and go on with your day.
The next time you look, the cupboard is gone.There is a four-digit number lock on this door, with a code above it:
<img src="assets/number.jpg" style="max-width:50%;">
[[Enter Number|num1]]
[[Return|Foyer]]
Its an awkward angle, but you are able to jam your head through the portal. You find yourself in a land of cowboys and dragons.
<img src="assets/chronosCanyon.png" style="max-width:50%;">
You hear a voice say: "This was a group of four’s submission for a game jam. My role was everything relating to the boss stage: scripting, art, animation, and design. First I used Aesprite to draw the dragon’s keyframes. Then I scripted the stage: attack patterns, enemy spawns, etc. I imported the keyframes in and animated the dragon, linking its state machine to the frames. I also helped out with scripting other parts of the game, such as movement in and between levels, and revolver mechanics.
For me, this game was primarily a practice in teamwork and in finishing a full project. I worked with 3 others to create and execute a full mechanical and artistic vision, and I learned a ton, especially about version control/git and its many peculiarities. We failed an innumerable amount of times in a wide variety of ways, but the game is playable and on Itch."
(Chrono's Canyon, Video game, 2025)
[[Return|Kitchen]] Thankfully you do not get wet stepping through. you find yourself in the carefree land of the wise Toad King.
<img src="assets/toadKing.png" style="max-width:50%;">
You hear a voice say: "This was a solo project for class, a very short adventure. I drew the sprites and tiles, scripted the conditionals, and wrote the dialogue. I only had a few days to complete this game.
I didn’t have much time, so I decided on a short, whimsical, adventure. The constrained scope gave me the opportunity to write conditionals for most game states, which led to some fun dialogue that could be discovered."
(Toad King, 2025, Video Game)
[[Return|Conservatory]] You slide right through into the cozy atmosphere of a cafe full of animals. But you get the feeling something is not quite right...
<img src="assets/cafeMaze.png" style="max-width:50%;">
You hear a voice say: "This was a 3 person school project of two weeks. I designed the latter 3 levels, including the sprites, tiles, scripting, and writing. The engine we were using was somewhat “self contained”, which meant making the sprites and tiles was easy, but the scripting followed no proper language and had no functions, only simple conditionals, which made keeping track of states a nightmare.
We wanted to make what appears to be a cutesy cafe game, but slowly becomes clear that there is more to it as you play. There are lots of fun characters to interact with and puzzles to solve. We had to overcome some communication issues due to being fully online and strangers, but I’m proud of how it turned out."
(Cafe Maze, 2025, Video Game)
[[Return|Studio]] You recoil slightly as you step through, finding yourself in the zombie apocalypse.
<img src="assets/undeadOnslaught.png" style="max-width:50%;">
You hear a voice say: "This was a duo project with a good friend of mine. My role was art/music and design. I drew all of the sprites and tilesets using Piskel, backgrounds in Krita, and wrote the music in FL Studio. I also designed the mechanics, enemies and their movement and attack patterns, and player progression.
This was my first time working on a full game. We were primarily focused on making a game we found fun, and so we decided on a roguelike since we both love them. After each wave of zombies, you would pick a buff/debuff pair, which could end up with some really interesting builds. We also had to only use javaScript/html, so no proper engine, which made it harder in many aspects.
"
(Undead Onslaught, 2023, Video Game)
[[Return|Training Hall]] You duck under the table, and are immedietely transported to an ancient ruin.
<img src="assets/darcRuins.png" style="max-width:50%;">
You hear a voice say: "This was a solo “phyisical video game” I made in Twine. I mapped out the Digital Arts Research Center at UCSC, and designed the choices you make to map onto the floor plan itself, so that the game should be played while walking in the physical space. I wrote the story and text which are triggered by conditionals depending on the game state.
The game was inspired by the Choose Your Own Adventure books, but turned out to be more of a puzzle game. It reimagines an ordinary space as a relic of old, to be explored and its secrets uncovered. I included many elements of the building into the options in-game, so you need to be there to get the full experience. "
(The DARC Ruins, 2025, Video/Physical Game)
[[Return|Dining Room]] As soon as you step through, you have the overwhelming sensation you should not be here.
<img src="assets/WIP.png" style="max-width:50%;">
You hear a voice say: "This is a work in progress, and should be complete in about four months."
(???, 2026, Video Game)
[[Return|Workshop]] First Number:
[[0|num2]]
[[1|num2]]
[[2|num2]]
[[3|num2]]
[[4|num2]]
[[5|num2]]
[[6|num2]]
[[7|c2]]
[[8|num2]]
[[9|num2]]
Second Number:
[[0|num3]]
[[1|num3]]
[[2|num3]]
[[3|num3]]
[[4|num3]]
[[5|num3]]
[[6|num3]]
[[7|num3]]
[[8|num3]]
[[9|num3]]Third Number:
[[0|num4]]
[[1|num4]]
[[2|num4]]
[[3|num4]]
[[4|num4]]
[[5|num4]]
[[6|num4]]
[[7|num4]]
[[8|num4]]
[[9|num4]]Fourth Number:
[[0|result]]
[[1|result]]
[[2|result]]
[[3|result]]
[[4|result]]
[[5|result]]
[[6|result]]
[[7|result]]
[[8|result]]
[[9|result]]Nothing happens. The code appears to be incorrect.
[[Return|Locked Door]] Second Number:
[[0|num3]]
[[1|num3]]
[[2|num3]]
[[3|num3]]
[[4|num3]]
[[5|c3]]
[[6|num3]]
[[7|num3]]
[[8|num3]]
[[9|num3]]Third Number:
[[0|c4]]
[[1|num4]]
[[2|num4]]
[[3|num4]]
[[4|num4]]
[[5|num4]]
[[6|num4]]
[[7|num4]]
[[8|num4]]
[[9|num4]]Fourth Number:
[[0|result]]
[[1|c]]
[[2|result]]
[[3|result]]
[[4|result]]
[[5|result]]
[[6|result]]
[[7|result]]
[[8|result]]
[[9|result]]*click*
The door creaks open for the first in a very long time.
The room is full of empty pedestals, and the remains of a smashed chest. Whatever was here has clearly been stolen.
...didn't expect anyone to be here yet, so congrats! I've got things to add later.The book appears to be an anthology, displaying the works of many artists. You open to the bookmarked page and read a few lines from an artist statement.
"...I was prohibited from playing video games growing up, so naturally I became a game dev.
My work focuses on choice and consequence, and the unique ability that games have to explore these ideas. I am most interested in how games can restore agency, creating worlds where players can try their judgment and peer into what could be.
In my opinion, the most interesting choices are ambiguous. Those with no strictly correct answer, where players may feel conflicted about how to proceed. What will you do? What does it mean, for you, and for the world?
..."
[[Return|Bedroom]]