Spin Vector is a neon twin-stick shooter with persistent drone upgrades, ten themed arena levels, boss waves, Adventure mode, Gauntlet runs, adaptive music, and a chargeable EMP blast.
Pilot an upgradeable vector drone through crafted combat waves, collect credits, unlock new ship bodies, and take on boss encounters as the arenas escalate.
Spin Vector Adventure: unlocks after clearing all ten arena levels. It adds a hub-and-spoke overworld, open spoke gates, a locked Singularity Core barrier, Vector Sparks, NPC challenges, shop rewards, and post-game exploration.
Controls: mobile twin sticks, WASD move, mouse aims/fires, E/Q/right click for EMP, controller left/right sticks, and right trigger for EMP. In menus, use the left stick, D-pad, or right stick to scroll/select.
On mobile, tap the ship when EMP is ready. On phone controllers, connect the controller, tap the game once, then move a stick or press a button if Android needs to wake the controller input.
Please leave feedback, bug reports, balance notes and feature requests through Google Play testing feedback or on the Spin Vector itch page.
The adaptive music is powered by a compact runtime based on Pocket Chordsmith, my browser-based music sketchpad. Pulse Reactor uses a 118 BPM generated music clock to drive rhythm-locked shooting, enemy fire and warning pulses.
Credits: Samfa12 - developer. Marc Campbell - QA / testing. With thanks to all friends and family who participated in closed testing.
Credits persist between levels. Docking repairs hull damage, and upgrades permanently improve the drone.