MEGA MAN: Wily Says!

HELP!

This is the help information for Mega Man: Wily Says!, the smash-megahit game currently sweeping teh intarnets. Here's how to play the game.

Once the game loads up, click inside the game window with your mouse to make sure it has focus. Then hit your SPACE BAR. Click on one of the difficulty setting buttons, to choose the difficulty. This determines how many levels you play, and how long the patterns you're challenged with, will be. Once you've done that, watch the intro; it'll give you a little bit of background story, and a little bit of information on how to play the game.

The interface



Simple, right?

Credits


Pre-formatting this because I'm lazy.

Most of this was assembled ad-hoc from various places around the internet
for a game demo to accompany a resume, so it was never really intended for
public consumption. But before the whole thing was over, it just became
so ridiculous I couldn't possibly keep it to myself.

The theme music is a MIDI version of Depeche Mode's "Master and Servant". That's
where the name "Mastermind" for the Simon Says came from.

The graphics were mostly stolen from mega man fansites around the internet.

The explosion graphic was lifted from someone. I forget who. It's the same 
one I used in my "HOLY *@#%! ALIENS!" space shooter demo.

The sound effects, again, were lifted from various free sites around the
net. I honestly didn't keep track of them. I know they were all straight off
Google links.

I'm solely responsible for this atrocity; if you want to send me hate mail,
you're a megaman purist and you want to tear off my head, you think this was
the most ridiculous idea for a game demo ever, or if you want to send me
big buckets of money because I'm just so goddamned AWESOME, send mail
to andrew@aklabs.net, or follow me on twitter (@akesterson). Thanks.

The entire demo was coded in ActionScript 3 on Adobe Flash CS3, graphics
were chopped up with The GIMP, sounds composed/trimmed in Audacity. I think
I spent about a total of 48 hours on this project, and that includes learning
ActionScript 3. I'll release the source in a few days after an employer
is done looking at it.