Not the way you imagined her looking,<<timedinsert 2s>>\nbut then again, you have no idea what you imagined her looking like.\n<<gains>>You have no experience with girls.\n<<gains>>You have //no// experience with girls. \n\n\n<<gains>>[[Try to call her over.|call]]\n[[Wave her over.|wave]]\n[[Wipe the nervous sweat off your brow.|wipe]]\n[[You're too nervous to act.|act]]\n<<endtimedinsert>>\n\n
She smiles a little,<<timedinsert 2s>>\n//Sorry I grabbed your arm//, she says.\n<<gains>>You think she might be blushing.\n<<gains>>You blush.\n<<gains>>//Haunted house?//, she asks.\n\n\n<<gains>>[[//Ok//|tribunal4.2]]\n<<endtimedinsert>>
//I really don't think I can//, you say.<<timedinsert 2s>>\nShe frowns slightly.\n<<gains>>You both stand there, motionless in a sea of smiling carnival goers.\n<<gains>>//Tell you what//, she begins,\n<<gains>>//I'll do the coaster now, but you have to promise me that you'll go with me to the haunted house after. \n\n\n<<gains>>[[//I promise//|tribunal3.5]]\n<<endtimedinsert>>
//I'd really like to ride the coaster now//, you say.<<timedinsert 2s>>\nShe frowns slightly.\n<<gains>>You both stand there, motionless in a sea of smiling carnival goers.\n<<gains>>//Tell you what//, she begins,\n<<gains>>//I'll do the coaster, but you have to promise me that you'll go with me to the haunted house after. \n\n\n<<gains>>[[//I promise//|tribunal3.5]]\n<<endtimedinsert>>
//I guess...//, you say,// but you have to promise to ride the coaster with me after.//<<timedinsert 2s>>\n\n<<gains>>[[//I promise//, she says.|tribunal3]]\n\n<<endtimedinsert>>
//Ok//, you say,// as long as you promise to ride the coaster with me after.//<<timedinsert 2s>>\n\n<<gains>>[[//I promise//, she says.|tribunal3]]\n\n<<endtimedinsert>>
<<timedinsert 2s>>Before you raise your hand to throw, \n<<gains>>the woman running the booth walks over to you.\n<<gains>>//Give me your ring//, she orders you.\n<<gains>>You hand over your ring, deflated and tired.\n<<gains>>The booth woman walks over to the ring stand and puts your final ring on a bottle. \n<<gains>>Not the golden grand-prize bottle, but one of the red ones near it.\n<<gains>>The woman waits until she is almost back from the restroom.\n<<gains>>//We have a winner!//\n<<gains>>Her eyes light up and her braces show more clearly than you had ever seen before.\n<<gains>>You let her pick the prize.\n<<gains>>She wants the purple octopus.\n\n<<gains>>\n[[You offer to carry the octopus.|rings6.1]]\n[[You ask to look at it.|rings6]]\n[[//Octopi are my favorite//|rings6.5]]\n[[//I love purple//|rings6.5]]\n<<endtimedinsert>>
<<timedinsert 2s>>She tosses her final ring, \n<<gains>>which loops around the top of the grand-prize bottle before...\n<<gains>>your ring knocks it off, and they both miss.\n<<gains>>She looks at you with a betrayed expression.\n<<gains>>You hold out one of your rings.\n<<gains>>//Here, take one,// you tell her.\n<<gains>>She tosses the ring.\n<<gains>>It doesn't even come close.\n<<gains>>//It's ok//, she says. \n<<gains>>And walks away to a nearby restroom.\n\n<<gains>>\nYou have 1 ring left:\n[[You aim for the grand-prize gold bottle.|rings5]]\n[[You aim for a medium-prize red bottle.|rings5]]\n[[You aim for a small-prize green bottle.|rings5]]\n[[You just throw, and hope it lands.|rings5]]\n<<endtimedinsert>>
//Sure//, she says as she hands it over to you.<<timedinsert 2s>>\nAs she passes you the octopus, \n<<gains>>her hand overlaps yours,\n<<gains>>and she doesn't let go.\n\n\n<<gains>>\n\n[[You smile as you both walk towards the Ferris wheel.|tribunal8]]\n<<endtimedinsert>>
<<timedinsert 2s>>Her ring misses, but lands within a cluster of green bottles.\n<<gains>>Yours overshoots the bottles and lands on the floor.\n\n\n<<gains>>\nYou have 3 rings left:\n[[You aim for the grand-prize gold bottle.|rings4]]\n[[You aim for a medium-prize red bottle.|rings4]]\n[[You aim for a small-prize green bottle.|rings4]]\n[[You just throw, and hope it lands.|rings4]]\n<<endtimedinsert>>
<<timedinsert 2s>>She tosses two rings at once. They both land close to the golden bottle but miss.\n<<gains>>Your ring lands within the bottle cluster, but in a gap between the bottles.\n\n\n<<gains>>\nYou have 4 rings left:\n[[You aim for the grand-prize gold bottle.|rings3]]\n[[You aim for a medium-prize red bottle.|rings3]]\n[[You aim for a small-prize green bottle.|rings3]]\n[[You just throw, and hope it lands.|rings3]]\n<<endtimedinsert>>
//Thank you//, she says as she hands it over to you.<<timedinsert 2s>>\nAs she passes you the octopus, her hand overlaps yours,\n<<gains>>and she doesn't let go.\n\n\n<<gains>>\n\n[[You smile as you both walk towards the Ferris wheel.|tribunal8]]\n<<endtimedinsert>>
You shift your wait from tennis shoe to tennis shoe<<timedinsert 1s>>\nleft foot,\n<<gains>> right foot,\n<<gains>> left foot. <<endtimedinsert>>\n<<timedinsert 5s>> These shoes don't match the rest of your wear.\n<<gains>>You become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n\n
//Me too//, she says as you both walk away from the ring toss booth.\n<<timedinsert 2s>>The octopus obscures her vision, \n<<gains>>and she trips on an uneven plank of the pier.\n<<gains>>You grab her hand just in time,\n<<gains>>and even once she rights herself,\n<<gains>>she doesn't let go.\n\n\n<<gains>>\n\n[[You smile as you both walk towards the Ferris wheel hand in hand.|tribunal8]]\n<<endtimedinsert>>
You're a nervous little kid, \nstanding near the entrance to [[Seaview Pier|pier]],\nshifting from [[foot to foot|foot]],\n [[Ferris wheel|wheel]] glowing against the rising sun.\n\n\n[[Pretend to wait patiently.|watch]]\n[[Take in the sounds.|hear]]\n[[Take in the smells.|smell]]\n[[Watch all the couples.|couple]]\n\n
You're a nervous little wreck, \nstanding near the entrance to [[Seaview Pier|pier2]],\nshifting from [[foot to foot|foot2]],\n [[Ferris wheel|wheel2]] glowing against the rising sun.\n\n\n[[Pretend to wait patiently.|watch]]\n[[Take in the sounds.|hear]]\n[[Take in the smells.|smell]]\n[[Watch all the couples.|couple]]\n\n<<timedinsert 2s>>\n[[Where is she?|where]]\n<<endtimedinsert>>
Before you can say anything, she reaches over and wipes it off your face.\n<<timedinsert 2s>> \n//You're funny//, she says,\n<<gains>>//Let's go play the ring toss game//.\n\n\n<<gains>>[[You smile, and eat some cotton candy.|tribunal7]]\n<<endtimedinsert>>
//You look like a clown//, she blurts out in snorts.\n<<timedinsert 2s>> She points at your face, and you realize there is a huge glob of pink sugar on your nose.\n<<gains>>"I ruined it" you think to yourself.\n<<gains>>You have to act now; do something to save today.\n\n\n<<gains>>[[Apologize for today.|candy3]]\n[[Ask her what went wrong.|candy3]]\n[[Tell her you really like her.|candy3]]\n[[Pretend like you're ok with it.|candy3]]\n<<endtimedinsert>>
//It's just people in costumes//, you tell yourself.<<timedinsert 2s>>\n//Just actors, not monsters.//\n<<gains>>You relax your body a bit.\n<<gains>>//None of it is real.//\n<<gains>>You stand up more straight.\n<<gains>>//You're not a baby, you can do this.//\n<<gains>> You squint open your eyes for a moment.\n\n\n\n<<gains>>[[Feel around for her hand.|housefeel2]]\n[[Call for her.|housecall2]]\n[[Wander slowly along the wall, and pray for the exit.|housewander2]]\n\n[[Look for the exit and bolt.|housebolt2]]\n<<endtimedinsert>>
I Can Feel It Coming In the Air Tonight
<<stopallsound>>\n__''OATH SESSION 1''__<<timedinsert 2s>>\n\n''RECORDER'': All Rise.\n\n<<gains>>''PRESIDENT'': The Recorder will be sworn. Do you, Major {{{[REDACTED]}}} swear or affirm that you will faithfully perform the duties as Recorder assigned in this Tribunal so help you God?\n\n<<gains>>''RECORDER'': I do.\n\n<<gains>>''PRESIDENT'': The Reporter will now be sworn. The Recorder will administer the oath.\n\n<<gains>>''RECORDER'': Do you Lieutenant Colonel {{{[REDACTED]}}} swear that you will faithfully discharge your duties as Reporter assigned in this Tribunal so help you God?\n\n<<gains>>''REPORTER'': [[I do.|choices]]\n<<endtimedinsert>>
<<stopallsound>>__''CONVENING AUTHORITY''__<<timedinsert 2s>>\n\n<<gains>>''PRESIDENT'': This hearing will come to order. You may be seated.\n<<gains>>''PRESIDENT'': This Tribunal is convened by special order of the Director, under {{{[DELETED]}}} by order of {{{[REDACTED]}}}.\n<<gains>>''PRESIDENT'': This Tribunal will determine whether General Hastings meets the criteria to be designated as a defective or treasonous agent against the United States or its coalition partners or otherwise meets the criteria to be designated as [[a defective or treasonous agent.|house1]]\n<<endtimedinsert>>
<<stopallsound>>__''Verbatim Transcript of Combat Action Review Tribunal Hearing''__\n__''OPENING''__\n\n<<timedinsert 2s>>\n''REPORTER'': On the record.\n\n<<gains>>''RECORDER'': All rise.\n\n<<gains>>''PRESIDENT'': This hearing shall come to order. Please be seated.\n\n<<gains>>''RECORDER'': This Tribunal is being conducted at 1305 on 11 August 2016 at {{{[REDACTED]}}}. The following personnel are present: \n<<gains>>Colonel {{{[REDACTED]}}}, United States Air Force, President \n<<gains>>Captain {{{[REDACTED]}}}, United States Marine Corps, Member \n<<gains>>Lieutenant Colonel {{{[REDACTED]}}}, United States Air Force, Member\n<<gains>>Lieutenant Colonel {{{[REDACTED]}}}, United States Army, Member\n<<gains>>Major {{{[REDACTED]}}}, United States Air Force, Member\n<<gains>>Colonel {{{[REDACTED]}}}, United States Army, Personal Representative\n<<gains>>Lieutenant Colonel {{{[REDACTED]}}}, United States Army, Reporter\n<<gains>>Major {{{[REDACTED]}}}, United States Air Force, Recorder\n<<gains>>Captain {{{[REDACTED]}}}, Judge Advocate member of the Tribunal.\n<<gains>>[[General Hastings|here]], United States Army, focus of this Tribunal hearing.\n<<endtimedinsert>>
<<stopallsound>>__''RECORDER PRESENTS UNCLASSIFIED (continued)''__\n\n<<timedinsert 2s>>''RECORDER:'' Paragraph b. General Hastings served as the base commander for the {{{[DELETED]}}} district, in which the Seaview Pier was located.\n\n<<gains>>Paragraph c. In several eyewitness reports, {{{[REDACTED]}}} had reported General Hastings on the phone moments before, during, and after the rogue order was issued and carried out.\n\n<<gains>>Paragraph d. General Hastings was in command of a first action anti-terrorist division capable of the rogue orders fulfillment.\n\n<<gains>>Paragraph e. A computer hard drive seized during the detainment of General Hastings contained material pertaining to the Seaview Pier with several documents outlining various courses of action.\n\n<<gains>>Paragraph f. A recorded transaction of the issued rogue order matches General Hastings’s vocal patterns 87%. \n\n<<gains>>And lastly, Paragraph g. A compilation of eyewitness reports confirming the nature of the attack as a land-to-land artillery strike, the aggressiveness of the strike, and the lack of forewarning to civilians present.\n\n<<gains>>''RECORDER'': That is the end of the [[summary of unclassified evidence.|candy]]<<endtimedinsert>>\n
<<stopallsound>>__''ORAL STATEMENT''__<<timedinsert 2s>>\n\n''PRESIDENT'': General Hastings, you may now make an oral statement to the Tribunal, and you have the assistance of your Personal Representative in doing so. Do you wish to make an oral statement to this Tribunal?\n\n<<gains>>''GEN. HASTINGS'': Yes, Sir. I have a statement I would like to read.\n\n<<gains>>''PRESIDENT'': You may proceed.\n\n<<gains>>''GEN. HASTINGS'': In regards to the actions taken on 12 March, I was following the intelligence I had with the equipment I was given. These actions were not to cause panic or harm. They were ordered to prevent a higher casualty terrorist attack. I would also like to contend the word choice of ‘rogue’ as I had been granted the ability to make such orders if deemed necessary.\n\n<<gains>>''PRESIDENT'': Do you wish to make any further statements to this Tribunal?\n\n<<gains>>''GEN. HASTINGS'': [[No, Sir.|rings]]<<endtimedinsert>>\n\n
<<stopallsound>>__''RECORDER PRESENTS UNCLASSIFIED (continued)''__\n\n<<timedinsert 2s>>\n''RECORDER'': The following facts and witness reports support the determination that General Hastings is a defective or traitorous agent:\n\n<<gains>>Paragraph a. On the evening of March 12, there were reports of mass panic and chaos near Seaview Pier, {{{[DELETED]}}}. At 1957, emergency response teams arrived on the scene to subdue the panic and address the situation. At 2032, recorded intelligence was received that rogue orders had been issued to various troops in the region, source unknown. At 2041, recorded intelligence was received with information about the origin location of the rogue orders. At 2050, three more recorded intelligence reports were received that confirmed that that the rogue orders were directed to an [[armed and active artillery unit.|after]]\n\n<<endtimedinsert>>
Seaview Pier<<timedinsert 2s>>\na small seaside carnival,\n<<gains>> a good place for a first date,\n<<gains>> does she know this is a date? \n<<gains>> you become more [[nervous.|nervous]]\n<<endtimedinsert>>\n\n
<<stopallsound>>__''GENERAL HASTINGS QUESTION & ANSWER''__<<timedinsert 2s>>\n\n<<gains>>''PRESIDENT'': Does the Personal Representative have any questions for General Hastings based on his statement?\n\n<<gains>>''PERSONAL REP'': No, Sir.\n\n<<gains>>''PRESIDENT'': Does the Recorder have any questions for General Hastings based on his statement?\n\n<<gains>>''RECORDER'': Yes, Sir.\n\n<<gains>>''PRESIDENT'': Please continue.\n\n<<gains>>''RECORDER'': General Hastings, you specify that you had the intelligence to take action. Could you specify what terrorist threat you were taking action against?\n\n<<gains>>''GEN. HASTINGS'': The terrorist was an identified threat within the Seaview Pier that needed to be tactically and fully eliminated without enough response time for retaliation. The only option within the time we had and the resources we had was a [[tactical artillery strike|ferris]]\n<<endtimedinsert>>\n
<<stopallsound>><<playsound "in_air.wav" >>__''GENERAL HASTINGS QUESTION & ANSWER (continued)''__\n<<timedinsert 3s>>\n''RECORDER'': For the record, could you specify the terrorist target of your ‘tactical artillery strike’ for the Tribunal?\n\n<<gains>>''GEN. HASTINGS'': An unnamed, unidentified terrorist disguised as a civilian armed with a briefcase nuke, located on Seaview Pier.\n \n<<gains>>''RECORDER'': Were you able to get full confirmation of this target before issuing orders?\n\n<<gains>>''GEN. HASTINGS'': I acted on the intelligence I had in the time I had to do so. There were numerous possible terrorist targets within the specified area and a false precision strike would’ve left time for retaliation.\n\n<<gains>>''RECORDER'': Intelligence? How does one distinguish a briefcase nuke from a briefcase? Do you understand how your actions have affected {{{[interrupted]}}}\n\n<<gains>>''PRESIDENT'':\tRecorder, your questions are bordering on classified material and breaking code.\n\n<<gains>>''GEN. HASTINGS'': Yes, I do understand. And if I were given the opportunity, I'd {{{[interrupted]}}}\n\n<<gains>>''PRESIDENT'': General Hastings, please {{{[interrupted]}}}\n\n<<gains>>''GEN. HASTINGS'': And if I were given the opportunity, I’d do it all over again. I’ll take {{{[DELETED]}}} civilian causalities over a whole damn city any day. I saved over 100,000 people that day. And when this is over, what have you done? What do you have to show for your name? You ruined the man who made the call. {{{[DELETED]}}} casualties to save 130,000; to save 130,000 from what would have been the first North American nuclear attack. At the end of the day, you’ve sacrificed a hero, [[so help me God.|end]] \n<<endtimedinsert>>\n
<<timedinsert 2s>>You think about the people you've seen today at Seaview pier.\n<<gains>> First there was a mix of carnival workers.\n<<gains>> Then there was rent-a-cops.\n<<gains>> Then it was mostly guests.\n<<gains>> It's still mostly guests, but less than before.\n<<gains>> Are you too early?\n<<gains>> You check your watch.\n<<gains>> You become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n
You wave your arms in the air.<<timedinsert 2s>>\nA fisherman looks at you strangely.\n<<gains>>A father with his child seem to take a large detour to avoid walking near you.\n<<gains>>What were you thinking? You probably look crazed!\n<<gains>>You slam your arms down to your sides, praying she didn't see you.\n<<gains>>She's walking your way.\n\n\n<<gains>>[[Pull the two carnival tickets out of your pocket.|here2]]\n[[Smile big like your mother said.|here2]]\n[[Pretend you don't exist (you did just flap like a bird).|here2]]\n[[You're too nervous to act.|here2]]\n<<endtimedinsert>>\n\n
You shift your weight from tennis shoe to tennis shoe:<<timedinsert 1s>>\nleft foot,\n<<gains>> right foot,\n<<gains>> left foot. <<endtimedinsert>>\n<<timedinsert 5s>> These shoes don't match the rest of your outfit.\n<<gains>>You become more [[nervous.|nervous]]\n<<endtimedinsert>>\n\n
<<stopallsound>>__''CONVENING AUTHORITY''__<<timedinsert 2s>>\n\n<<gains>>''PRESIDENT'': This hearing will come to order. You may be seated.\n\n<<gains>>''PRESIDENT'': This Tribunal is convened by special order of the Director, under {{{[DELETED]}}} by order of {{{[REDACTED]}}}.\n\n<<gains>>''PRESIDENT'': This Tribunal will determine whether General Hastings meets the criteria to be designated as a defective or treasonous agent against the United States or its coalition partners or otherwise meets the criteria to be designated as [[a defective or treasonous agent.|coaster1]]\n<<endtimedinsert>>
You raise your arm to your head to wipe off the sweat. You become incredibly self-conscious.<<timedinsert 2s>>\nA fisherman looks at you strangely.\n<<gains>>A father with his child seem to take a large detour to avoid walking near you.\n<<gains>>You feel like you forgot how to act like a normal human. \n<<gains>>She's walking your way.\n\n\n<<gains>>[[Pull the two carnival tickets out of your pocket.|here2]]\n[[Smile big like your mother said.|here2]]\n[[Just try to act normal.|here2]]\n[[You're too nervous to act.|here2]]\n<<endtimedinsert>>\n\n
<<stopsound "m_house.mp3" >><<loopsound "m_carn.mp3" >>//You were fast!//, she says,<<timedinsert 2s>>\n//faster than my big brother.//\n<<gains>> She smiles.\n\n\n<<gains>>[[You smile back.|tribunal4.1]]\n\n<<endtimedinsert>>
<<loopsound "m_carn.mp3" >>"Cotton Candy: One for $2.50; Two for $4.00" the sign reads<<timedinsert 2s>>\n//Together or separate?//, the cotton-candy-vendor asks.\n<<gains>>You begin to pull out a $10.\n<<gains>>//Separate//, she says, interrupting your movement.\n<<gains>>What did you do wrong? \n<<gains>>She pays for her cotton candy.\n<<gains>>Was it the haunted house?\n<<gains>>The vendor hands her her cotton candy.\n<<gains>>Was it the coaster? \n<<gains>>You pay for your cotton candy.\n<<gains>>It's true that she's still here. \n<<gains>>The vendor hands you your cotton candy.\n<<gains>>But is she having a good time?\n\n\n<<gains>>[[You take a large bite out of your cotton candy.|candy2]]\n[[You take a small bite out of it.|candy2]]\n[[You put it to your nose to remember if it has a smell.|candy2]]\n[[You nibble on your cotton candy.|candy2]]\n<<endtimedinsert>>
<<stopallsound>>__''RECORDER PRESENTS UNCLASSIFIED (continued)''__<<timedinsert 2s>>\n\n''RECORDER'': The following facts and witness reports support the determination that General Hastings is a defective or traitorous agent:\n\n<<gains>>Paragraph a. On the evening of March 12, there were reports of mass panic and chaos near Seaview Pier, {{{[DELETED]}}}. At 1957, emergency response teams arrived on the scene to subdue the panic and address the situation. At 2032, recorded intelligence was received that rogue orders had been issued to various troops in the region, source unknown. At 2041, recorded intelligence was received with information about the origin location of the rogue orders. At 2050, three more recorded intelligence reports were received that confirmed that that the rogue orders were directed to an [[armed and active artillery unit.|house2]]\n\n<<endtimedinsert>>
<<stopallsound>>__''RECORDER PRESENTS UNCLASSIFIED''__<<timedinsert 2s>>\n\n<<gains>>''PRESIDENT'': Recorder, please provide the Tribunal with the unclassified evidence.\n\n<<gains>>''RECORDER'': I am handing the Tribunal what has previously been marked as Exhibit H-2, the unclassified summary of the evidence that relates to General Hastings’s status as a defective or treasonous agent. A copy of this exhibit was provided to the Personal Representative in advance of this hearing for presentation to General Hastings.\n\n<<gains>>''PRESIDENT'': Recorder, please read the unclassified summary of evidence for the record. But before you proceed, General Hastings, let me remind you that you must not comment on this evidence at this time. You will be provided with an opportunity shortly to provide any comments that you would like. Recorder, [[please proceed.|after.5]]\n\n<<endtimedinsert>>
<<stopallsound>>__''RECORDER PRESENTS UNCLASSIFIED''__<<timedinsert 2s>>\n\n<<gains>>''PRESIDENT'': Recorder, please provide the Tribunal with the unclassified evidence.\n\n<<gains>>''RECORDER'': I am handing the Tribunal what has previously been marked as Exhibit H-2, the unclassified summary of the evidence that relates to General Hastings’s status as a defective or treasonous agent. A copy of this exhibit was provided to the Personal Representative in advance of this hearing for presentation to General Hastings.\n\n<<gains>>''PRESIDENT'': Recorder, please read the unclassified summary of evidence for the record. But before you proceed, General Hastings, let me remind you that you must not comment on this evidence at this time. You will be provided with an opportunity shortly to provide any comments that you would like. Recorder, [[please proceed.|coaster2]]\n\n<<endtimedinsert>>
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You slowly try to work your way to the exit.<<timedinsert 2s>>\nTowards the sounds...\n<<gains>>You hear breathing uncomfortably close.\n<<gains>>You feel breathing on your neck.\n<<gains>>You quickly wander away from that sound...\n<<gains>>You hear her giggle.\n\n\n<<gains>>[[Feel around for her hand.|housefeel]]\n[[Call for her.|housecall]]\n[[Try to build up some courage.|housecourage]]\n<<endtimedinsert>>
<<loopsound "m_house.mp3" >>The haunted house is scary.<<timedinsert 2s>>\nScarier than you thought it would be.\n<<gains>>Your eyes are glued shut.\n<<gains>>You wanted her to guide you,\n<<gains>>to help lead you through this maze,\n<<gains>>this maze of darkness, and mirrors, and costumes.\n\n\n<<gains>>[[Feel around for her hand.|housefeel2]]\n[[Call for her.|housecall2]]\n[[Wander slowly along the wall, and pray for the exit.|housewander2]]\n[[Try to build up some courage.|housecourage2]]\n<<endtimedinsert>>
<<loopsound "m_house.mp3">>The haunted house is scary.<<timedinsert 2s>>\nScarier than you thought it would be.\n<<gains>>Your eyes are glued shut.\n<<gains>>You wanted her to guide you,\n<<gains>>to help lead you through this maze,\n<<gains>>this maze of darkness, and mirrors, and costumes.\n\n\n<<gains>>[[Feel around for her hand.|housefeel]]\n[[Call for her.|housecall]]\n[[Wander slowly along the wall, and pray for the exit.|housewander]]\n[[Try to build up some courage.|housecourage]]\n<<endtimedinsert>>
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She frowns again.<<timedinsert 2s>>\nNeither of you speak as the line moves another few feet.\n<<gains>>What did you say wrong?\n<<gains>>You hope she doesn't leave the line.\n<<gains>>You pray you can say the right thing,\n<<gains>>the right words to help her stay and ride it with you.\n<<gains>>//You're sure it doesn't hurt?//, she asks, looking down.\n\n\n\n<<gains>>[[//Yes//|coaster2.8]]\n[[//Absolutely|coaster2.8]]\n[[//Of course//|coaster2.8]]\n[[//It's very safe//|coaster2.8]]\n<<endtimedinsert>>
She looks away from you, back towards the front of the line.<<timedinsert 2s>>\nEven though the line is long, it seems to be moving at a good pace.\n<<gains>>You enjoy the wait though.\n<<gains>>You just wish it was enjoyable for her too.\n<<gains>>She looks back to you.\n<<gains>>//Have you ridden it before?\n\n\n<<gains>>[[//Yes//|coaster2.7]]\n[[//I've always wanted to//|coaster2.7]]\n[[//Not this one//|coaster2.7]]\n[[//My dad has//|coaster2.7]]\n<<endtimedinsert>>
She scrunches her eyes in worry.<<timedinsert 2s>>\n//Are you sure?//\n\n\n<<gains>>[[//Yes//|coaster2.6]]\n[[//I think so//|coaster2.6]]\n[[//Of course//|coaster2.6]]\n[[Smile at her.|coaster2.6]]\n<<endtimedinsert>>
<<loopsound "m_ring.mp3" >>$5 for 6 tries, or $10 for 15.\n<<timedinsert 2s>>She let you pay for this one.\n<<gains>>You split the rings evenly. \n<<gains>> In the center of the bottle cluster is a grand-prize golden bottle.\n<<gains>> Surrounding the golden one are medium-prize red bottles.\n<<gains>>All the bottles outside of those are small-prize green.\n<<gains>>You take turns throwing the rings at the bottles.\n<<gains>>She tosses her ring first; it hits the side of a bottle and bounces off.\n<<gains>>The booth woman watches from a safe distance.\n\n\n<<gains>>\nYou have 5 rings left:\n[[You aim for the grand-prize gold bottle.|rings2]]\n[[You aim for a medium-prize red bottle.|rings2]]\n[[You aim for a small-prize green bottle.|rings2]]\n[[You just throw, and hope it lands.|rings2]]\n<<endtimedinsert>>
Silence.<<timedinsert 2s>>\n...\n<<gains>>She looks up at you.\n<<gains>>//Can we get cotton candy afterwards?//\n\n\n\n<<gains>>[[You smile.|tribunal5]]\n<<endtimedinsert>>
You like the stories where the couples kiss at the top of the Ferris wheel.<<timedinsert 2s>>\nYou hope she does too.\n<<gains>> You hope she says yes when you ask to ride it.\n<<gains>> What's the name of this Ferris wheel again? \n<<gains>> You hope she doesn't ask.\n<<gains>>You become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n\n
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<<loopsound "m_carn.mp3" >>And there she is,<<timedinsert 2s>>\nin a [[yellow and pink sundress]].\n\n\n<<gains>>[[Try to call her over.|call]]\n[[Wave her over.|wave]]\n[[Wipe the nervous sweat off your brow.|wipe]]\n[[You're too nervous to act.|act]]\n<<endtimedinsert>>\n\n
She smiles a little,<<timedinsert 2s>>\n//Sorry I grabbed your arm//, she says.\n<<gains>>You think she might be blushing.\n<<gains>>You blush.\n\n\n<<gains>>[[//Cotton Candy?//|tribunal6]]\n<<endtimedinsert>>
<<timedinsert 2s>>//I like your bowtie//, she says.\n\n\n<<gains>>[[//Thanks//|here4]]\n[[//It was my dad's idea//|here4]]\n[[//I like it too//|here4]]\n[[You smile and say nothing.|here4]]\n<<endtimedinsert>>\n\n
She is walking towards you, no doubt.\n<<timedinsert 2s>>She's smiling through her braces,\n<<gains>>gleaming like the Ferris wheel against the sun touched sky.\n\n<<gains>>//You're early// she says.\n\n<<gains>>[[//I am?//|here3]]\n[[//I like the pier//|here3]]\n[[//I like your dress//|here3]]\n[[You don't know how to respond.|here3]]\n<<endtimedinsert>>\n\n
She smiles again at you and holds out her hand.\n<<timedinsert 2s>> You give her a ticket.\n<<gains>>You brush fingers with her.\n<<gains>> You blush.\n<<gains>> You hope she doesn't notice.\n\n<<gains>>//Thanks// she giggles, before turning away from you,\n<<gains>> and heading towards the entrance.\n\n<<gains>>[[You tighten your bowtie.|tribunal2]]\n\n<<endtimedinsert>>\n\n
<<loopsound "m_coaster.mp3" >>The line for the roller coaster is long.<<timedinsert 2s>>\nEvery minute that passes, \n<<gains>>every second closer to that wooden giant,\n<<gains>>she becomes less certain.\n<<gains>>She turns to you, left arm scratching her right.\n<<gains>>//Does it hurt?\n\n\n<<gains>>[[//No//|coaster1.1]]\n[[//Don't worry//|coaster1.1]]\n[[//You'll be fine//|coaster1.1]]\n[[//Not really//|coaster1.1]]\n<<endtimedinsert>>
Your eyes dart around for her.<<timedinsert 2s>>\n<<gains>> You loosen your bowtie.\n<<gains>> Why do you need a bowtie?\n<<gains>> She'll think it looks silly.\n<<gains>> Thanks Dad, you made me look silly.\n<<gains>> You wipe your [[brow.|tribunal1]]\n<<endtimedinsert>>\n
<<loopsound "m_coaster.mp3" >>The line for the roller coaster is long.<<timedinsert 2s>>\nEvery minute that passes, \n<<gains>>every second closer to that wooden giant,\n<<gains>>she becomes less certain.\n<<gains>>She turns to you, left arm scratching her right.\n<<gains>>//Does it hurt?\n\n\n<<gains>>[[//No//|coaster2.5]]\n[[//Don't worry//|coaster2.5]]\n[[//You'll be fine//|coaster2.5]]\n[[//Not really//|coaster2.5]]\n<<endtimedinsert>>
You call out her name.<<timedinsert 2s>>\nSilence.\n<<gains>>You call her name again, with more force.\n<<gains>>Silence.\n<<gains>>Then, suddenly,\n<<gains>>someone shouts her name, right behind you.\n<<gains>>You jump and let out a mouse-like squeek, before quickly hustling along a wall.\n<<gains>>You try to call for her again, but much more quietly.\n<<gains>>You hear her giggle near by.\n\n\n<<gains>>[[Feel around for her hand.|housefeel]]\n[[Wander slowly along the wall, and pray for the exit.|housewander]]\n[[Try to build up some courage.|housecourage]]\n<<endtimedinsert>>
You stand there, like some sort of bizarre breathing statue; sweat dripping down your head.<<timedinsert 2s>>\nA fisherman looks at you strangely.\n<<gains>>A father with his child seem to take a large detour to avoid walking near you.\n<<gains>>What were you thinking? You probably look crazed!\n<<gains>>She's walking your way.\n\n\n<<gains>>[[Pull the two carnival tickets out of your pocket.|here2]]\n[[Smile big like your mother said.|here2]]\n[[Pretend you don't exist (as if it could get any worse).|here2]]\n[[You're still too nervous to act.|here2]]\n<<endtimedinsert>>\n\n
James Earl Cox III
You grasp at air in the darkness.<<timedinsert 2s>>\nYou hear what you think are her footsteps.\n<<gains>>You turn and feel in that direction.\n<<gains>>You hear giggling from somewhere else.\n<<gains>>You blush from embarrassment and back up to a wall.\n<<gains>>The sounds of the haunted house echo in your head.\n\n\n\n<<gains>>\n[[Call for her.|housecall]]\n[[Wander slowly along the wall, and pray for the exit.|housewander]]\n[[Try to build up some courage.|housecourage]]\n<<endtimedinsert>>
I Can Feel It Coming In the Air Tonight\n\n\n[[Click to begin.|scamp]]\n\n\n\n\nGame -\n[[James Earl Cox III|https://twitter.com/just404it]]\n\nSoundscapes & song -\n[[Julie Buchanan|https://twitter.com/goodkingjules]]\n
You grasp at air in the darkness.<<timedinsert 2s>>\nYou hear what you think are her footsteps.\n<<gains>>You turn and feel in that direction.\n<<gains>>You hear giggling from somewhere else.\n<<gains>>You blush from embarrassment and back up to a wall.\n<<gains>>The sounds of the haunted house echo in your head.\n\n\n\n<<gains>>\n[[Call for her.|housecall2]]\n[[Wander slowly along the wall, and pray for the exit.|housewander2]]\n[[Try to build up some courage.|housecourage2]]\n<<endtimedinsert>>
<<playsound "m_ferris.mp3" >>You board the Ferris wheel near sun set,\n<<timedinsert 3s>>hoping to make it to the top in time to see the last of the daylight,\n<<gains>>to watch Seeview Pier light up with thousands of tiny alternating lights.\n<<gains>>Arcade games attracting teens like moths to porch glow.\n<<gains>>You play with each other's hands, \n<<gains>>both beaming, \n<<gains>>both blushing.\n\n\n<<gains>>\n\n[[You point out to the light on the water.|ferris2]]\n<<endtimedinsert>>
You shout her name with your cracking prepubescent voice.<<timedinsert 2s>>\nA fisherman looks at you strangely.\n<<gains>>A father with his child seem to take a large detour to avoid walking near you.\n<<gains>>What were you thinking? You probably look crazed!\n<<gains>>You slam your mouth shut, praying she didn't hear you.\n<<gains>>She's walking your way.\n\n\n<<gains>>[[Pull the two carnival tickets out of your pocket.|here2]]\n[[Smile big like your mother said.|here2]]\n[[Pretend you don't exist (you did make an awkward scene).|here2]]\n[[You're too nervous to act.|here2]]\n<<endtimedinsert>>\n\n
Seaview Pier<<timedinsert 2s>>\na small seaside carnival,\n<<gains>> a good place for a first date,\n<<gains>> does she know this is a date? \n<<gains>> you become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n\n
You can see all the fishing boats out at sea,\n<<timedinsert 3s>>dotting the horizon as the sun sinks away behind the waves.\n<<gains>>A cruise ship passes in the distance.\n<<gains>>//Do you think there's a young couple out there looking back at us?\n\n\n\n<<gains>>\n\n[[You smile.|ferris3]]\n[[//I don't know//|ferris3]]\n[[//Two kids just like us?//|ferris3]]\n[[//I think so, yeah//|ferris3]]\n<<endtimedinsert>>
The Ferris wheel pauses with your car three spots from the top,\n<<timedinsert 3s>>You don't mind as it's still very close and high up.\n<<gains>>And in your quiet height, you talk about your day on the pier.\n<<gains>>You admit that you were embarrassed about the haunted house.\n<<gains>>And she said it was cute.\n<<gains>>You both agree that girls don't have cooties,\n<<gains>>or at least she doesn't.\n<<gains>>And that her octopus is awesome and anyone that disagrees is dumb.\n<<gains>>And that the sun looks awfully small when hiding behind the Earth.\n<<gains>>\n<<gains>>And then she leans in real close and closes her eyes and\n\n\n<<gains>>\n\n[[You have no time to react.|ferris4]]\n[[You have no time to react.|ferris4]]\n[[You have no time to react.|ferris4]]\n[[You have no time to react.|ferris4]]\n<<endtimedinsert>>
<<timedinsert 2s>>You close your eyes and listen:\n<<gains>> The sound of softly lapping waves.\n<<gains>> The creaks of the old wooden docks.\n<<gains>> The laughter of people playing carnival games.\n<<gains>> The sound of footsteps approaching.\n<<gains>> You open your eyes.\n<<gains>> It's just a fisherman passing by.\n<<gains>> You become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n
You don't have time to close your eyes,\n<<timedinsert 3s>>as her face touches yours,\n<<gains>>and she whispers //It's been an amazing day,//\n<<gains>>and lays her head on your shoulder.\n\n\n\n<<gains>>\n\n[[You sigh, and put your arm around her.|tribunal9]]\n<<endtimedinsert>>
You force yourself to keep your eyes open,<<timedinsert 2s>>\nopen just long enough to see the exit,\n<<gains>> a faint light in the distance.\n<<gains>>As soon as you see it, you run.\n<<gains>>You run past the mirrors and actors and darkness,\n<<gains>>out into the daylight. \n<<gains>> She exits the haunted house and approaches you.\n\n<<gains>>[[Catch your breath.|houseafter2]]\n[[Think about what a baby you were.|houseafter2]]\n[[Close your eyes and try to regain your composure.|houseafter2]]\n[[Realize what a let down you are.|houseafter2]]\n<<endtimedinsert>>
You slowly try to work your way to the exit.<<timedinsert 2s>>\nTowards the sounds...\n<<gains>>You hear breathing uncomfortably close.\n<<gains>>You feel breathing on your neck.\n<<gains>>You quickly wander away from that sound...\n<<gains>>You hear her giggle.\n\n\n<<gains>>[[Feel around for her hand.|housefeel2]]\n[[Call for her.|housecall2]]\n[[Try to build up some courage.|housecourage2]]\n<<endtimedinsert>>
You force yourself to keep your eyes open,<<timedinsert 2s>>\nopen just long enough to see the exit,\n<<gains>> a faint light in the distance.\n<<gains>>As soon as you see it, you run.\n<<gains>>You run past the mirrors and actors and darkness,\n<<gains>>out into the daylight. \n<<gains>> She exits the haunted house and approaches you.\n\n<<gains>>[[Catch your breath.|houseafter]]\n[[Think about what a baby you were.|houseafter]]\n[[Close your eyes and try to regain your composure.|houseafter]]\n[[Realize what a let down you are.|houseafter]]\n<<endtimedinsert>>
<<loopsound "m_carn.mp3" >>She wants to go through the haunted house.<<timedinsert 2s>>\nYou're afraid of the dark.\n<<gains>>You want to ride the coaster.\n<<gains>>She's afraid of heights.\n<<gains>>//If we do the haunted house now, we won't have to do it when it's dark and scary out//, she says. \n\n\n<<gains>>[[//Ok//|choices1]]\n[[//I really don't think I can//|choices2]]\n[[//Let's ride the coaster now//|choices3]]\n[[//I guess...//|choices4]]\n<<endtimedinsert>>
<<loopsound "m_carn.mp3" >>You're the first off the coaster.<<timedinsert 2s>>\nWhen you exit the ride and look back, you see how her hair is blown out of place,\n<<gains>>like a mermaid or something you had seen in a movie once.\n<<gains>>Your hair retained its original shape, mostly.\n<<gains>>As she approaches you, she averts her eyes.\n<<gains>>//Sorry I screamed//, she mumbles. \n<<gains>>You want to give her a hug\n<<gains>>or at least pat her back.\n\n\n\n<<gains>>[[//It's ok//|after1.5]]\n[[//I screamed my first time too|after1.5]]\n[[//A lot of people did//|after1.5]]\n[[//You did great//|after1.5]]\n<<endtimedinsert>>
<<stopsound "m_house.mp3" >><<loopsound "m_carn.mp3" >>//You were fast!//, she says,<<timedinsert 2s>>\n//faster than my big brother.//\n<<gains>> She smiles.\n<<gains>>//Cotton candy?//\n\n\n<<gains>>[[You smile back.|tribunal6]]\n\n<<endtimedinsert>>
<<timedremove 5s >>and you both watch out into the night sky.<<endtimedremove>>\n\n\n\n<<timedinsert 11s>>\nGame -\n[[James Earl Cox III|https://twitter.com/just404it]]\n\nSoundscapes & song -\n[[Julie Buchanan|https://twitter.com/goodkingjules]]\n<<endtimedinsert>>
<<timedinsert 3s>>//Look, across the bay//, she says,\n<<gains>>as she points out several flashes of light.\n<<gains>>They ascend into the sky, white trails lining their journey.\n<<gains>>You think it's a little too early for fireworks,\n<<gains>>as the sun still barely peeks beyond the ships,\n<<gains>>but it is ok.\n<<gains>>Because the way they arch through the air is beautiful,\n<<gains>>like angels,\n<<gains>>and the girl resting her head on your shoulder is beautiful,\n<<gains>>like an angel.\n\n\n\n<<gains>>\n\n[[You put your arm around her,|over!]]\n<<endtimedinsert>>
The air smells of salt.<<timedinsert 2s>>\nSalt of the water,\n<<gains>> and soon, salt of popcorn.\n<<gains>> You think about the smell of cotton candy. \n<<gains>> Can you smell cotton candy? \n<<gains>> Does cotton candy even have a smell?\n<<gains>> You want cotton candy.\n<<gains>>You hope she will want some too.\n<<gains>>You become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n\n
<<timedinsert 2s>> You watch all the couples.\n<<gains>> You see an old wrinkled couple pass by,\n<<gains>> you see some university kids on Spring Break,\n<<gains>> some fishermen duos with an early morning catch.\n<<gains>> The birds seem to travel in pairs.\n<<gains>> Here you stand, not in a pair.\n<<gains>> You become more [[nervous.|nervous2]]\n<<endtimedinsert>>\n
<<loopsound "m_pier.mp3">>You're a nervous little scamp, <<timedinsert 2s>>\nstanding near the entrance to [[Seaview Pier|pier]],\n<<gains>>shifting from [[foot to foot|foot]],\n<<gains>> [[Ferris wheel|wheel]] glowing against the rising sun.\n\n\n<<gains>>[[Pretend to wait patiently.|watch]]\n[[Take in the sounds.|hear]]\n[[Take in the smells.|smell]]\n[[Watch all the couples.|couple]]\n<<endtimedinsert>>\n\n
You like the stories where the couples kiss at the top of the Ferris wheel.<<timedinsert 2s>>\nYou hope she does too.\n<<gains>> You hope she says yes when you ask to ride it.\n<<gains>> What's the name of this Ferris wheel again? \n<<gains>> You hope she doesn't ask.\n<<gains>>You become more [[nervous.|nervous]]\n<<endtimedinsert>>\n\n
<<loopsound "m_carn.wav" >>You're the first off the coaster.<<timedinsert 2s>>\nWhen you exit the ride and look back, you see how her hair is blown out of place,\n<<gains>>like a mermaid or something you had seen in a movie once.\n<<gains>>Your hair retained its original shape, mostly.\n<<gains>>As she approaches you, she averts her eyes.\n<<gains>>//Sorry I screamed//, she mumbles. \n<<gains>>You want to give her a hug\n<<gains>>or at least pat her back.\n\n\n\n<<gains>>[[//It's ok//|after2]]\n[[//I screamed my first time too|after2]]\n[[//A lot of people did//|after2]]\n[[//You did great//|after2]]\n<<endtimedinsert>>
You call out her name.<<timedinsert 2s>>\nSilence.\n<<gains>>You call her name again, with more force.\n<<gains>>Silence.\n<<gains>>Then, suddenly,\n<<gains>>someone shouts her name, right behind you.\n<<gains>>You jump and let out a mouse-like squeak, before quickly hustling along a wall.\n<<gains>>You try to call for her again, but much more quietly.\n<<gains>>You hear her giggle near by.\n\n\n<<gains>>[[Feel around for her hand.|housefeel2]]\n[[Wander slowly along the wall, and pray for the exit.|housewander2]]\n[[Try to build up some courage.|housecourage2]]\n<<endtimedinsert>>
Silence.<<timedinsert 2s>>\n...\n<<gains>>She looks up at you.\n<<gains>>//And we'll do the haunted house after, like you promised?//\n\n\n\n<<gains>>[[You smile.|tribunal4.3]]\n<<endtimedinsert>>
She scrunches her eyes in worry.<<timedinsert 2s>>\n//Are you sure?//\n\n\n<<gains>>[[//Yes//|coaster1.6]]\n[[//I think so//|coaster1.6]]\n[[//Of course//|coaster1.6]]\n[[Smile at her.|coaster1.6]]\n<<endtimedinsert>>
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She looks away from you, back towards the front of the line.<<timedinsert 2s>>\nEven though the line is long, it seems to be moving at a good pace.\n<<gains>>You enjoy the wait though.\n<<gains>>You just wish it was enjoyable for her too.\n<<gains>>She looks back to you.\n<<gains>>//Have you ridden it before?\n\n\n<<gains>>[[//Yes//|coaster1.7]]\n[[//I've always wanted to//|coaster1.7]]\n[[//Not this one//|coaster1.7]]\n[[//My dad has//|coaster1.7]]\n<<endtimedinsert>>
She frowns again.<<timedinsert 2s>>\nNeither of you speak as the line moves another few feet.\n<<gains>>What did you say wrong?\n<<gains>>You hope she doesn't leave the line.\n<<gains>>You pray you can say the right thing,\n<<gains>>the right words to help her stay and ride it with you.\n<<gains>>//You're sure it doesn't hurt?//, she asks, looking down.\n\n\n\n<<gains>>[[//Yes//|coaster1.8]]\n[[//Absolutely|coaster1.8]]\n[[//Of course//|coaster1.8]]\n[[//It's very safe//|coaster1.8]]\n<<endtimedinsert>>
//It's just people in costumes//, you tell yourself.<<timedinsert 2s>>\n//Just actors, not monsters.//\n<<gains>>You relax your body a bit.\n<<gains>>//None of it is real.//\n<<gains>>You stand up more straight.\n<<gains>>//You're not a baby, you can do this.//\n<<gains>> You squint open your eyes for a moment.\n\n\n\n<<gains>>[[Feel around for her hand.|housefeel]]\n[[Call for her.|housecall]]\n[[Wander slowly along the wall, and pray for the exit.|housewander]]\n\n[[Look for the exit and bolt.|housebolt]]\n<<endtimedinsert>>