Form & Void — 14 of 22

Lea

Release 1

Section 4.2.2 Many Demands

Many Demands is a worldly scene. Many Demands ends when Losing Omnipotence begins. Many Demands begins when the player is in M9 and a mudperson is in M9.

[the spec: after you make a person, they scuttle off (either after a turn or after you x them) to M9. When you find them there, they are sad and hungry. In response to hunger: you can either make them dinner repeatedly, or set them up to go fishing/hunting. But their fishing pole or bow and arrows keep breaking. Possibly also make fire? Eventually you give them the maker. They then make a friend for themself, then distract you; when you x them, the friend steals your undoer]

The block giving rule is not listed in the check giving it to rulebook.

When play begins: now the Giver is in M9.

The initial appearance of the Giver is "[if a mudperson is in the location][The random mudperson in the location] is here, staring inquisitively at a Giver that lies half-concealed in the grass[else]A Giver lies half-concealed in the grass[end if]."

A mudperson has a number called hunger timer. The hunger timer of a mudperson is usually three.

Every turn during Many Demands:

repeat with target running through mudpersons in the World-place:

decrease the hunger timer of target by one;

if the hunger timer of the target is less than zero:

now the hunger timer of the target is zero;

if a mudperson is in the location:

say "[mudperson occupations]";

To say mudperson occupations:

repeat with urchin running through mudpersons in the location:

if hunger timer of the urchin is:

-- 2: say "[The urchin] is slightly peckish.";

-- 1: say "[The urchin] is somewhat hungry.";

-- 0: say "[The urchin] is very hungry.";

Before giving food (called the offering) to a mudperson (called fedperson):

now the offering is in Offstage;

now the hunger timer of the fedperson is three;

say "[The fedperson] scarfs down the [offering]. [It-they of the fedperson] looks sated.";

stop the action.

A mudperson has number called take timer. The take timer of a mudperson is usually two.

After taking a mudperson (called captive):

now the take timer of the captive is two;

continue the action.

Every turn:

repeat with captive running through mudpersons carried by the player:

decrease the take timer of captive by one;

if the take timer of captive is zero:

now captive is in the location;

say "[The captive] wriggles free of your grasp.".