Section 4.2.2 Many Demands
Many Demands is a worldly scene. Many Demands ends when Losing Omnipotence begins. Many Demands begins when the player is in M9 and a mudperson is in M9.
[the spec: after you make a person, they scuttle off (either after a turn or after you x them) to M9. When you find them there, they are sad and hungry. In response to hunger: you can either make them dinner repeatedly, or set them up to go fishing/hunting. But their fishing pole or bow and arrows keep breaking. Possibly also make fire? Eventually you give them the maker. They then make a friend for themself, then distract you; when you x them, the friend steals your undoer]
The block giving rule is not listed in the check giving it to rulebook.
When play begins: now the Giver is in M9.
The initial appearance of the Giver is "[if a mudperson is in the location][The random mudperson in the location] is here, staring inquisitively at a Giver that lies half-concealed in the grass[else]A Giver lies half-concealed in the grass[end if]."
A mudperson has a number called hunger timer. The hunger timer of a mudperson is usually three.
Every turn during Many Demands:
repeat with target running through mudpersons in the World-place:
decrease the hunger timer of target by one;
if the hunger timer of the target is less than zero:
now the hunger timer of the target is zero;
if a mudperson is in the location:
say "[mudperson occupations]";
To say mudperson occupations:
repeat with urchin running through mudpersons in the location:
if hunger timer of the urchin is:
-- 2: say "[The urchin] is slightly peckish.";
-- 1: say "[The urchin] is somewhat hungry.";
-- 0: say "[The urchin] is very hungry.";
Before giving food (called the offering) to a mudperson (called fedperson):
now the offering is in Offstage;
now the hunger timer of the fedperson is three;
say "[The fedperson] scarfs down the [offering]. [It-they of the fedperson] looks sated.";
stop the action.
A mudperson has number called take timer. The take timer of a mudperson is usually two.
After taking a mudperson (called captive):
now the take timer of the captive is two;
continue the action.
Every turn:
repeat with captive running through mudpersons carried by the player:
decrease the take timer of captive by one;
if the take timer of captive is zero:
now captive is in the location;
say "[The captive] wriggles free of your grasp.".