Form & Void — 4 of 22

Lea

Release 1

Chapter 2 - Geography

Section 2.1 - Directions

Forward is a direction. Forward has opposite backward. Understand "f" or "ahead" or "onward" or "forwards" or "up ahead" as forward.

Backward is a direction. Backward has opposite forward. Understand "b" or "back" or "retreat" or "backwards" as backward.

Index map with forward mapped as east.

A direction can be either primeval or loded. A direction is usually loded. Forward is primeval. Backward is primeval.

Check going when the player is not in the World-place (this is the primeval mode rule):

if the noun is primeval:

continue the action;

else if the noun is loded:

say "That kind of direction doesn't mean much[unless Beginning has ended] yet[else] out here[end if]." instead.

The primeval mode rule is listed first in the check going rulebook.

Check going a direction (called the way):

if the way is loded:

if the way is north and the location is northmost:

say "You run into a magnetic pole.";

stop the action;

if the way is south and the location is southmost:

say "You run into a magnetic pole.";

stop the action;

if the way is not viable:

say "The current cartographical abstraction only allows for travel to the [list of viable directions].";

stop the action;

if the way is not loded and the player is in the World-place:

say "The current cartographical abstraction only allows for travel to the [list of viable directions].";

stop the action.

Definition: a direction (called thataway) is viable if thataway is loded and the room thataway from the location is a room.