Chapter 2 - Geography
Section 2.1 - Directions
Forward is a direction. Forward has opposite backward. Understand "f" or "ahead" or "onward" or "forwards" or "up ahead" as forward.
Backward is a direction. Backward has opposite forward. Understand "b" or "back" or "retreat" or "backwards" as backward.
Index map with forward mapped as east.
A direction can be either primeval or loded. A direction is usually loded. Forward is primeval. Backward is primeval.
Check going when the player is not in the World-place (this is the primeval mode rule):
if the noun is primeval:
continue the action;
else if the noun is loded:
say "That kind of direction doesn't mean much[unless Beginning has ended] yet[else] out here[end if]." instead.
The primeval mode rule is listed first in the check going rulebook.
Check going a direction (called the way):
if the way is loded:
if the way is north and the location is northmost:
say "You run into a magnetic pole.";
stop the action;
if the way is south and the location is southmost:
say "You run into a magnetic pole.";
stop the action;
if the way is not viable:
say "The current cartographical abstraction only allows for travel to the [list of viable directions].";
stop the action;
if the way is not loded and the player is in the World-place:
say "The current cartographical abstraction only allows for travel to the [list of viable directions].";
stop the action.
Definition: a direction (called thataway) is viable if thataway is loded and the room thataway from the location is a room.