Eco-Reactive Prototype

NPC behavioural agency tied to environmental health — Sickness · Migration · Adaptation t = 0
God mode

Eco-Reactive Prototype

Two ways to stand in a dying ecosystem.

This toy has one argument, built from a single move: it takes your power away.

① God mode

You float above the world. Drag to pour toxicity in, and watch the creatures sicken, flee, and die — from a safe distance. Pollution is just a number you manage, and deaths are just a counter.

② Possession

You give up that power and become one of them. Now toxicity isn't abstract — it drags your steps, narrows your sight, drains your life. You must survive what you made.