Info & Credits
NPCs whose behaviour is tied to environmental health — a companion to the paper “Everyone’s a Player, Be an NPC: Designing Eco-Reactive Agents for Sustainable Game Worlds” (CEEGS 2026, Warsaw).
Concept, design & code: Anastasios Theodoropoulos
Dept. of Performing & Digital Arts, University of the Peloponnese · 2026
Controls: God mode — drag to paint toxicity. Possession — click an NPC, move with W A S D / arrows, reach the refuge.
CC BY 4.0 · Source: github.com/anatheodor/eco-reactive
Eco-Reactive Prototype
This toy has one argument, built from a single move: it takes your power away.
Possession ended
How much did that land?