Genesis 2: A New Beginning
Landing BasinGenesis 2: A New Beginning
Build humanity’s last refuge on a world that does not yet welcome us.Earth is dying. The skies are poisoned, the oceans have risen, and the last refugee fleet has fled into deep space. The Genesis 2 has reached a possible new home. As Captain, your task is to give humanity a future.
Optional assets: assets/menu/main_menu_art.png and assets/audio/genesis2_theme.mp3.
Campaign
Select a planet region for Genesis 2 operations.
Mission Briefing: Landing Basin
Captain, the Landing Basin is our first viable settlement zone since leaving Earth. The atmosphere is unstable, our clean power reserves are failing, and the refugee decks aboard Genesis 2 cannot hold our people much longer.
We need a foothold. Establish a Colony Hub, restore clean energy, secure shelter, begin resource harvesting, and construct a Research Outpost so we can learn how to survive on this world.
This is not conquest, Captain. This is humanity’s first chance to begin again.
Objectives
- Establish the Colony Hub
- Build a Harvester
- Restore clean power with a Solar Array
- Secure shelter with a Habitat Module
- Build a Supply Depot
- Construct a Research Outpost
- Maintain zero or positive power balance
Mission Debriefing: Landing Basin
Captain, against all odds, the refugees of Genesis 2 have established a viable foothold on the surface.
The Colony Hub is online, clean power has been restored, basic shelter is secure, and our first research systems are now studying the alien biosphere.
This is only the beginning. The planet remains unstable, our resources are limited, and Genesis 2 still carries thousands of people waiting for a future. But today, humanity has somewhere to stand.
Mission Outcome
- Colony Hub established
- Clean power restored
- Shelter secured
- Resource harvesting begun
- Research Outpost constructed
- Starter colony operational
Humanity has a foothold.
Scientific Foothold achieved.How to Play
- Left-click units and buildings to select them.
- Right-click explored ground to move units or assign targets.
- Build structures to keep the refugees alive.
- Harvest Minerals and Biomass to expand the colony.
- Maintain clean power, shelter capacity, and storage.
- Scout the map and study the alien world before expanding.
- Starter goal: establish a viable colony foothold.
Settings
Genesis 2: A New Beginning
Created by Matthew Kopelke
A ViviD DreamZ Game
Game concept, design direction, worldbuilding, music direction and visual direction by Matthew Kopelke
Developed with AI-assisted coding support using OpenAI ChatGPT and Codex
Artwork designed with OpenAI ChatGPT
Music created with Suno
Controls
- Left-click a unit or building to select it.
- Pan the camera with WASD, arrow keys, map-edge scrolling, or middle-mouse drag.
- Right-click explored ground to move the selected Harvester.
- Right-click a discovered crystal field to auto-harvest it.
- Select a Colony Hub or relevant structure to show its available build commands.
- Buildings must be placed near an existing player structure to expand the base.
- Select Security Team, Exo-Suit Team, or Patrol Rover and right-click hostile wildlife to attack.
- Use the Attack-Move button, then right-click a tile to move while engaging enemies nearby.
- Use Guard, then right-click a unit or building to defend it.
- Green tiles are valid building sites. Red tiles are blocked.
- Escape cancels build mode.