BASIC Longer holds pay bigger bonuses.
FAST Slips free after 1.1s — tap quick.
HEAVY Needs 0.8s hold to be ready (golden rim).
SPLITTER Splits into two minis when captured.
GOLD Huge score. Escapes after 1.5s.
TOXIC Never collect — let it fall for safe disposal (+points).
CAPSULE A powerup. Missing one costs nothing.