Nature Threats
Clear these before the round ends or they cause trouble.
Camp Stash
Shared cards can be used by any survivor.
Player
Choose a play.
You are stranded on a desert island. Gather food, water, medicine, tools, and radio parts while Nature throws disasters at your camp. Repair the radio, tap out SOS in Morse code, and survive long enough to be rescued.
Play Local runs pass-and-play on one device. Host Online creates a room others join with a 4 letter code. Empty seats fill with AI.
Local Play: Pass the controller or device around the room and try to survive.
Online Play: Create a lobby and use a room code to bring in your friends.
Any unfilled seats will be filled with digital players.
Clear these before the round ends or they cause trouble.
Shared cards can be used by any survivor.
Choose a play.
Hand the device to the next survivor. Their cards will appear after they are ready.
Tap ... --- ... to call for rescue.
Returning to the main menu abandons the current survival run.
Text size enlarges most game text and buttons for easier reading.
Kicked survivors leave the current game. Their hand is discarded, and active Nature threats may retarget if needed.
You are stranded on a desert island. The group must survive Nature's disasters, complete all four radio repairs, and send an SOS signal before the final monsoon arrives.
You lose if every survivor is down or the final monsoon arrives before the SOS is sent.
At the start of a human turn, you will see the survivor's current hand first. After Nature finishes placing its threat card, press Draw Card to pull two new cards from the visible deck into the hand, then make one major play if you can.
Shuffle Deck: The top-bar Shuffle Deck button reshuffles the remaining Supply Deck without using your major play. The deck stack animates when it is shuffled. This changes the order of the cards that will be drawn next, but it does not add discarded, permanently burned, or stashed cards back into the deck.
Each survivor has only one major play per turn, so choosing whether to clear a threat, repair the radio, feed yourself, discard your hand, or help survival is the main decision. Before ending, every survivor must get rid of at least one hand card unless their hand is empty. Giving cards to camp counts, so you do not also have to discard.
Food warning: Food dots are green while full and turn red as they are lost from left to right. When a survivor has only one food dot left, everyone gets a warning popup so other players can place food cards into the Camp Stash before that survivor's next turn.
Cards have tags like #water, #food, #medical, #shelter, #storm, #defense, #tool, and #radio. Select cards from your hand, the Camp Stash, or both, then press Play Selected Cards.
Camp Stash: You may give 1 to 2 cards from your hand to the Camp Stash. This satisfies the required end-of-turn cleanup, and those cards become shared supplies that other survivors can use later, or that you can use on a later turn.
Discarding: Instead of giving to camp, you may select 1 to 3 cards from your hand and press Discard 1-3 Cards. These cleanup discards are shuffled back into the supply deck, so they can be drawn again later.
Discard Hand: As your major action, you may press Discard Hand to permanently remove your entire hand from the game and draw 4 new cards. The game warns you first because those burned cards will not return to the deck.
Threats are the red Nature cards. Clear them before night by clicking the threat, selecting cards that match its required tags, and pressing Play Selected Cards.
Radio repairs must be completed in order. Use cards from your hand and/or the Camp Stash.
When all four stages are complete, the Send SOS button unlocks. Send ...---... to win.
Each survivor also has 5 food dots. Green dots are safe food and red dots show food that has been lost. One food dot is removed from left to right after that survivor completes a turn. Play one #food card to refill all 5 dots. If a survivor reaches one dot, everyone gets a warning popup. If a survivor reaches zero food dots, they starve and are out of the run.
The game supports 1 to 8 survivors. Player 1 is always local human. Other seats can be set to Local Human or AI Teammate in the lobby.
Local humans play on the same computer, phone, or tablet. The game hides the hand between human turns and asks you to pass the device.
More survivors means more turns and more chances to solve problems, but Nature is still one shared opponent attacking the same camp.
From the in-game menu, players can resume, read these rules, kick survivors, or return to the main menu. Kicking and leaving both ask for confirmation.
This action cannot be undone.
A rescue plane has spotted the camp.