A bassinet-side card duel

Born Whole

a battle for bodily autonomy

You are the Advocate. A newborn arrived whole. Now everyone from a well-meaning family friend to Dr. Morris himself has a reason he shouldn't stay that way. Out-argue the pitch, one room at a time, and get him home exactly as he came โ€” his to decide, someday.

How it works. It's a run of duels. Each turn your four schools gain mana and you draw back up to a full hand. Play Advocates into lanes and cast Moves. Your advocates make their case at the top of your turn โ€” pressing the lane across from them, or the opponent's Pitch if it's open. Drop every opponent's Pitch to 0; if your Resolve hits 0, the form gets signed. Win fights to add cards and steady your Resolve before the next room.

A game about informed consent and infant bodily autonomy. Every card the other side plays is a real talking point used to sell newborn circumcision โ€” and the debrief at the end unpacks each one. Not medical advice; a conversation-rehearsal in card form.

The ward, floor by floor

Choose your next room. Each win lets you add a card and recover some Resolve.
๐Ÿ’— Resolve 30/30 ๐Ÿƒ 8 cards
Tap a room to enter.

Your deck

๐Ÿฉบ
Dr. Morris30/30
๐Ÿผ
Resolve30/30
Your move. Tap a card, then tap a lane.
Your turn

Room cleared