Prototype · Draw on Grid

Spell Sandbox

Spell DesignRows = angle spread · Columns = timing sequence · Color = element
Draw your spell Cells: 0/12
Row = projectile angle (height) · Column = when it fires in sequence
Low budget · fast chargeHigh budget · slow charge
The slider sets the total volley damage, split across the projectiles. Fewer projectiles = each one fat, strong, big and slow; more projectiles = each thin, weak, small and fast — the total stays roughly the same. Projectile count is the choice between concentrate and spread. More power and more projectiles = a longer charge.
Space · narrow beamTime · wide burst
Same number of projectiles, delivered differently. Right (time) = a wide burst that leaves almost together. Left (space) = a narrow beam strung out one after another over time. You can't concentrate in both space and time at once.
WASD / L-stick move · Mouse / R-stick aim · Shift swap · P pause
Points5
Time30
Kills0