Global Operator: Zero Sum
Digital Playtest Kit · GDD v0.21-playtest
High-lethality co-op extraction TTRPG. Risk everything. Keep what you exfil. EEZ 01: Kreslia Port.
Open index.html in your browser to start.
What's in this kit
| File | Use |
|---|---|
index.html | Playtest hub — open this first |
lore.html | Setting primer — the Zeroes · source: lore.md |
quick-ref.html | Combat + turn rules at the table |
operator-sheet.html | Fillable character sheet (save via browser print/PDF) |
how-to-run.html | This guide (HTML) · source: README.md |
scenario-01-first-contract.html | First playable op (~90 min) · source: .md |
map-kreslia-port.html | Tactical map + POI and sector guide · source: .md |
loadouts.html | Three starter kits (M9 · M4 · AKM) · source: .md |
enemies.html | Scrappers, bandits, Perimeter Guards · source: .md |
enemies-rival-operators.html | Contractor teams (player-grade HP) · source: .md |
hideout.html | Between-ops economy · source: hideout.md |
hideout-sheet.html | Team hideout tracker (fillable) |
rules/Global-Operator-Zero-Sum-GDD.html | Full design document · source: .md |
Each document exists as HTML (for browsers) and Markdown (for editing). Regenerate HTML after editing .md:
python _build\md_to_html.py
How to run (digital)
Recommended stack
- Voice: Discord or similar
- Dice: Built-in
#rollor Avrae; macros below - Sheets: Each player opens
operator-sheet.htmlin a browser tab - GM:
map-kreslia-port.html+scenario-01-first-contract.html+quick-ref.html+enemies.html
Session flow (~3 hours)
- Hideout / pre-op (15 min) —
hideout.html+hideout-sheet.html— point buy, pick loadout, buy ammo, downtime actions - Operation (90 min) — Run Scenario 01
- Post-op (15 min) — Loot triage, injury resolve, insurance — back to hideout
Point buy (27 pts)
Scores 8–15 before mod bonuses. Cost: 8=0, 9=1, 10=2, 11=3, 12=4, 13=5, 14=7, 15=9. Mod max +3.
Roll20 / Discord macros
Hit: /roll d20+@{dex_mod}+@{prof}
Location: /roll 1d12
Spall: /roll 1d100
Initiative: /roll d20+@{dex_mod}
Exfil clock
Track 3 segments on screen or paper. +1 segment per: gunfire without suppressor, failed stealth, extra POI after objective complete, body not recovered when dragging. At 3: exfil contested — roll encounter table in scenario.
Playtest feedback
Note: time-to-kill, whether PEN checks felt clear, if med economy mattered, exfil tension, loadout choices. Send to GM/designer.
Digital map tools (optional)
- Fast VTT boards: Owlbear Rodeo, Roll20
- Fog + line tools: Tableplop or Roll20 dynamic lighting
- Map drafting: Dungeon Scrawl, Figma, Miro
- Map art generation: Dungeondraft for stylized battlemaps
Legal
Original work. No licensed trademarks. Playtest build. © Cold Wire Studios.