Move with ZQSD / arrow keys. Walk over resources and items to collect them.
Base
Coins 0Planks 0Iron 0
Progress
Biomes discovered: 1 / 4
Farm
Generates coins each night. Income scales with the deepest biome reached last journey. Each extra farm costs more.
Farms: 0 / 3
Shop
Each shop offers one random item for sale every night. Bought items start your next journey. Each extra shop costs more.
Shops: 0 / 3
Watch Tower
Start the next journey with a larger revealed area around you. Each activated tower stacks its range. Each extra tower costs more.
Watch Towers: 0 / 2
Trader
Sell wood or iron for coins. Switching the traded resource applies the following night; the rate then ramps up and back down every night.
Not built
Trainer
Pick a class for your next journeys. Switching applies the following night.
Not built
Tanner
Buy cloth from each biome you've discovered (once each, kept forever). Wear one at a time for a small exhaustion discount while traveling through that biome. Applies immediately.
Not built
Inn
One Inn per biome you've ever reached. Each active Inn cuts exhaustion while your health is above 50%. Each extra Inn costs more.
Inns: 0 / 1
Postman
When you end a journey with the Beacon, one random passive item you're carrying survives the trip and joins next journey's loadout.