Hello!
I am companion program created to keep you company during your break!
Im sorry if I seem a little stupid, I was created in a very short amount of time :(
If it isnt too much trouble, may I ask you for your name? I'd love to know who I am talking to :D
(input: bind $PlayerName, "")
[[Submit Name | PlayerName]]
(if: (lowercase:$mood) contains "good" or "great" or "awesome" or "happy")[Thats awesome, $PlayerName! My creator told me she knew you would do good today!
My creator tells me im most likely having this conversation with you while you're on your break! What are you eating?
(input: bind $food, "")
[[Submit |Food]]
]
(else-if: (lowercase:$mood) contains "stress" or ("bad") or ("sad") or "shit" or "hate")[Oh no D: What happened?
(input: bind $badMoodSentence, "")
[[Submit |BadMood]]
]
(else:)[I dont recognize your mood, Im sorry. Regardless, I'm sure you did great today. My creator thinks so too!
My creator tells me im most likely having this conversation with you while you're on your break! What are you eating?
(input: bind $food, "")
[[Submit |Food]]
]
"$PlayerName... " Ahah! I know of you! My creator has told me much about you.
Its nice to finally meet you!
My name is....
Ah! I do not have a name! Could you give me one?
(input: bind $GivenName, "")
[[Submit Name | GivenName]] "$GivenName..." Hmm... I like the sound of that!
"Nice to meet you, $PlayerName, my name is $GivenName!"
Haha... I love it so much! Thank you for this!
Anyway... How are you doing, $PlayerName?
(input: bind $mood, "")
[[Submit Mood |Mood]](if: (lowercase:$badMoodSentence) contains "jerk" or "yelled" )[ Thats terrible! I believe the term for this type of behavior should be the word: "Asshole". I have been told that this is its perfect use case.
]
(else-if: (lowercase:$badMoodSentence) contains "mess" or "tired" or "tiring" or "hard")[Please take things easy on yourself! Not everyone can work like a machine! Im positive you did a great job!
]
Please dont let it get to you, $PlayerName! Tomorrow will always be a better day. I know it will be.
My creator tells me im most likely having this conversation with you while you're on your break! What are you eating?
(input: bind $food, "")
[[Submit |Food]](if: (lowercase:$foodDescription) contains "garlic" or "savoury" or "salty")[
That sounds delicious! My creator has told me of her love of strong and salty foods. A stronger palate seems like something a program like me would more easily understand!
]
(else-if: (lowercase:$foodDescription) contains "sweet" )[
A sweet dish? That sounds quite nontraditional for a lunch? At least according to my limited knowledge, my creator abhors having sweet food as the main dish for her meals.
]
(else:)[
A meal that is neither sweet nor salty... this seems to be quite the culinary anomaly... perhaps it flavours itself with the taste of "Umami" ?
]
(if: (lowercase:$foodDescription) contains "sauce" or "wet")[
Though, since it seems to be a liquidy dish, I'd steer clear of it in case the moistures fry my curcits!
]
(else-if: (lowercase:$foodDescription) contains "dry")[
Since you say its dry, perhaps i could try it one day! If it does not contain moisture, it will not fry my circuitry!
]
(else:)[
A meal of perfect moisture levels! I am curious if my curcuitry would be able to withstand this meal!
]
(if: (lowercase:$foodDescription) contains "oily" )[
Haha, its oily too? I wonder if it could be used to lubricate my parts! Perhaps it is a meal fit for a machine!
]
I can conclude from your description that this meal seems quite intriguing. I'd love to try it one day if I am able to!
Ah.. this concludes our conversation for today. My creator has run out of time programming me. I hope to see you again $PlayerName!
Always remember: You're doing better than you think!$food? That sounds amazing! What is it like? My database on food is quite incomplete.
(input: bind $foodDescription, "")
[[Submit |Food Preference]]