Automatic Encounters
Create hidden trigger areas and prepare the creatures that appear when a token enters.
Step 1: Highlight the trigger area
The manager closes while you drag a rectangle over the map. It reopens when you release the mouse.
Step 2: Encounter details
Step 3: Add references and creatures
Upload notes or stat blocks, 2D token images, packaged FBX miniatures, or a standalone FBX with its texture. Saved stats are applied when the creatures appear.
No creatures prepared. Upload a token image or FBX miniature.
Step 4: Review and save
A saved encounter spawns once. Resetting it arms the trigger again without deleting the creatures already on the board.
Uploaded FBX assets are placed from the main Editor Asset Uploader panel.
Editor controls are mirrored from the side panel.
Camera
Right drag rotate camera
Left drag pan camera
Wheel zoom
W A S D or arrows pan
Q / E zoom
Tokens
Click and drag to move
Alt while dragging rotates 3D minis
Ctrl while dragging lifts and drops 3D minis
Delete removes the selected token
Editor assets
Click and drag to move
Alt while dragging rotates
Shift while dragging flips GIF effects
A while dragging raises or lowers
Hold H for 2 seconds to lock or unlock
Interface
Esc cancels placement or closes this panel
? opens these controls
Ctrl + M plays or pauses music
Ctrl + Shift + F toggles Focus Mode
The browser temporarily lost the WebGL graphics context. The app will try to recover without losing the current board.
Use the original artwork as a flat 2D tabletop, or generate the full 3D voxel world.
Working...
Preparing the forge.
Changes only this placed token. Its saved project size updates with it.