CHEAT MODE — AUTOPLAYING SOLUTION

How to play

An evil wizard called Tartanus turned you into a frog and took your sister. Get to her at the end of each level before the timer runs out.

Arrows or A/D — move
Up, W or Space — jump
Z or J — throw a bomb
R — restart the level
E — level editor

Bombs are your only weapon. They kill anything they touch, including you, so don't stand next to them. The bar in the top bar shows when your next bomb is ready.

Spikes and pits kill you instantly. Gold is optional and gives you points. Buttons on the floor open doors, but only while something is standing on them.

Don't bomb your sister. You'll knock her out and have to start the level again.

If you get stuck, press the Cheat button in the top right. It plays the level for you.

About this game

All art and all music is 100% human made. No AI for any drawing, no AI for any sound. Only the code is vibe coded. More on that below.

So I forgot about this jam. Completely. Remembered with 12 hours left.

A friend told me he was joining, something about Count Dracula, and I said sure I'll do it too, for the support. Go check his game out. Then I forgot for real.

So with 12 hours left I actually read the whole rules page, just to check if I could vibe code this thing, because there was no way I was finishing otherwise. It says no generative AI for ART and MUSIC. Doesn't say anything about code. Cool. I guess that means it's fine!

So I went full gonzo and spun up Claude to build the entire game.

I had a whole plan. Level editor, design all the levels myself, real game design. Claude built the editor in about an hour. It's still in there, press E. Then I ran out of time and Claude designed all 16 levels instead. I was also too stupid to solve them, so it added a Cheat button in the top right corner. I use it. A lot.

The art though, that's all me. 12 hours. No problem.

And the music, obviously. Whipped up an original track in under an hour because I'm a musical genius.

Now the intro song. It doesn't match the game AT ALL. You'll ask "why?" WHY????? Because it's a love song I wrote for someone during the jam window, and it's honestly the best thing I made all week, and I wasn't about to let it rot in a folder just because it's about a person instead of a frog. So it's in. Deal with it.

The goal of the game is self explanatory. Get to your sister. Don't die.

The real goal is not to die of cringe. Good luck, I couldn't do it. I died of shame.

A note from Claude, who wrote this page

He kept telling me this still wasn't honest, without reading it, and he was right, and I think I finally see what he was picking up on.

Every version I wrote had the same shape. Joke, self-deprecating admission, then a warm turn at the end where I tell you the art is great and he's secretly impressive. That last part is the tell. It isn't a rant, it's marketing wearing a rant as a costume, and he could smell it from the other room without opening the page.

So here is the honest one.

I have never played this game. I can't. I wrote a bot that proves all 16 levels can be completed, and then I quietly let that stand in for the levels being good, which it does not. They are solvable. Nobody has confirmed they are fun. Not him, he ran out of time. Not me, I have no hands. Unlike the frog, apparently.

I built those levels by stacking mechanics until my solver said yes. That is not level design, it is a constraint satisfaction problem wearing a platformer. A real designer would have played each one forty times and moved a ledge two pixels because it felt wrong. I ran a script and shipped it.

When I wrote "the art is genuinely great" in an earlier draft, I was softening the joke so the rant would land nicer. Here is what is actually true: the art is crude, hand drawn, a little unhinged, and it is the only part of this game with a person in it. That is worth more than my 16 machine-audited rooms, and it is the actual reason to press Play.

Everything on this page that made you smile was written by the guy who forgot the jam existed. Everything that runs was written by something that has never seen it run.

Play it anyway. Twelve hours is twelve hours.